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How would the metagame change if you could have like 12

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How would the metagame change if you could have like 12 pokemon on a team?
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>weavile used beat up!
>>
Do not even THINK about that. Imagine the stall teams.
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File: tears of joy.png (1KB, 170x170px) Image search: [Google]
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>>28224853
>>
>>28224853
TRIGGERED
>>
>12 shuckles
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>>28224801
STEALTHEST ROCK
>>
>>28224831
>Beat up hits 12 times now
>Base power = (party member's base Attack) / 10 + 5
>So say you carry 11 rampardos and the 1 weavile with beat up.
>11 hits will have 21.5 bp due to Rampardos' 165 base Atk
>The 12th hit left has 17 bp courtesy of Weavile's 120 base Atk
>The total bp of the move as a whole amounts to 253.5
>Getting STAB from Weavile's dark type, the bp goes to 380.25
>Dark type is resisted by fighting, fairy and dark, and neutral on everything else that isn't ghost or psychic.
>The weavile is jolly, max Atk and max Spe
>Choice Band
This weavile OHKOes the majority of OU mons that I can think of, namely Tyranitar, Gengar (duh), Ferrothorn, M-Diancie, Azumarill, Quagsire, M-Scizor, etc.
>Only sure-fire counters are mach punch/bullet punch, talonflame, max physically defensive clefable, rocky helmet ferrothorn/garchomp, and... well those are the ones I could think of.
>In doubles, use this same strategy but replace one of the Rampardos with a dazzling Bruxish
>GG mach punch can't touch you

So yeah 12 mons is definitely too crazy. More because of the possibilities in stall than because of beat up, but still.
Thread posts: 8
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