reduce BP of scald to 50
remove stealth rock's typed damage
remove ice beam from water type pokemon learnsets
poison SE vs water
bug resist fairy
ice resist fighting
reduce knock off BP to 50, and a pokemon can't get both the boost from an item and technician at the same time
rock types absorb stealth rock upon entry
rapid spin does more damage for each hazard it removes (eg does 20 base, one layer of spikes 40, one layer of spikes plus SR = 60, two layers of spikes plus SR = 80), and toxic spikes gives rapid spin a 10% chance of inflicting poison on the foe/bad poison if there were two layers
>>28183377
>ice resist fighting
Taking the bait
>be fighting type
>be 'great' offensively
>be resisted by 6 types, one less than grass
>all of which are relevant in some way be they great types (flying, fairy, poison) or have great pokemon (bug, psychic, ice)
>hit four types well though!
>this makes fighting a better coverage type than a main STAB
>be weak to three common types
>resist two obscure types and have on really good resist
>overall shit
>only saving grace is close combat
You really hate fighting types huh OP
>>28183377
stealth rock exists for a specific reason, and that reason is to discourage constant switching in singles.
do you have any idea how fucked the meta would be if entry hazards got nerfed? pretty much all singles metas would take at least 50% extra time.
you being able to use ur EPIC CHARIZARD xDDD is not worth the entire singles format going to shit.
>>28183519
>stealth rock exists for a specific reason, and that reason is to discourage constant switching in singles.
That's entry hazards in general, stealth rock exists to punish those that are immune to spikes. They just did it in a dumb way, could just do 25% to things that are flying but no why do that ice types needed the nerf.
>>28183519
>that reason is to discourage constant switching in singles.
The entire game is balanced for 4v4 doubles. If the moves were balanced for singles, SR would have been nerfed long ago.
>>28183605
Then why make defog remove hazards in generation 6 when doubles have no use for hazard setting
>>28183377
>good idea, though I think they could get away with 60
>OP presents The Most Retarded Opinion est. 2007
>some, maybe
>but Toxic is already super effective against water Pokemon
>bug isn't a defensive type, retard
>ice isn't eitheror at least GF needs to stop pretending it is
>you could do the same by making it 65 BP, but sure
>stay mad that you can't switch smogonbird in, you idiot
>why buff spinning if you just neutered entry hazards?
>>28183605
>The entirety of every game barely has double battles.
>Game balanced around 4v4 doubles
Found the vgcfag
>>28183377
the bait is subtle
>>28183465
Fighting is great offensively, you're not wrong about it's drawbacks but fighting types are successful because they typically have dark, rock and ice coverage to deal with the things their STAB doesn't, and it is an excellent coverage type, so it get's slapped on a lot of movesets despite having a lot of potential switch-in's.
But, for that reason, ice resisting fighting won't accomplish much, as most common ice types are rather frail and will die to Stone Edge regardless.
>All pokemon final evolutions base stats range from 450-550.
>Mega only raises base stats by 50.
>>28183377
>removing moves from movepools
>nerfing fighting even more after fairy, as opposed to flying or ground
>changing technician mechanics for one single move because of your butthurt
>nerfing hazards to promote switching: the meta
>that obscenely convoluted rapid spin
could have just left it at nerf scald, though not that much
>>28184960
>fighting types are successful
oh yeah which ones?
The ones that are good because of their secondary typing (keldeo) or support they provide (breloom). Aka good despite the shit typing?
>>28184960
Ice resisting fighting doesnt even make sense
People who want to nerf entry hazards do not understand how annoying a meta would be with infinite switch ins.