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ITT: Moves and Abilities you want to see buffed or nerfed in

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Thread replies: 156
Thread images: 14

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I'll start.
Nerf the -ate abilities. There is literally no reason for adding that damage boost, all it does is making Pokémon with these abilities needlessly overpowered.
>>
>>27777107
Mega Mence is literally the only overpowered pokemon with -ate ability.
>>
>>27777155
This.
Pinsir, Gardevoir, Sylveon, and Altaria aren't broken and everything with Refrigerate is shit.
>>
>>27777107
I agree the 30% boost is kinda unjustified, but they should get some kind off buff, like say Aerialate also gives Ground immunity to Pokémon that aren't Flying types, then you could've given the ability to shit like Flygon or Charizard X, or even better keep Masquerain as a Bug/Water type
Pixilate would give Dragon immunity, Refrigerate immunity to Hail damage, stuff like that
>>
>Knock Off base damage reduced from 65 to 40. Now removes Mega Stones from Pokemon that are holding them but have not currently mega evolved.
>Moves such as Trick and Switcheroo can remove a Mega Stone from Pokemon that are holding them but have not currently mega evolved.
>Scald base damage reduced from 80 to 70.
>Drizzle, Drought, Sand Stream and Snow Warning have all returned to having infinite length weather.
>Defog now removes the current weather.
>Added a new Flying-type attack called Stratoburst. It's a special attack which does 65 base damage. Damage is doubled when used under a weather effect and also removes the weather.
>Aura Sphere base damage increased from 80 to 90.
>Dragon Pulse base damage increased from 85 to 90.
>Ice-types now gain a 50% physical defense boost in a hailstorm.
>Fly accuracy increased from 95% to 100%.
>>
>>27777304
That a nice list of shit m8
:^)
>>
Illuminate should do something
>>
>>27777199
Sylveon was pretty difficult to deal with in VGC '15, so is Mega Pinsir in OU. Neither is outright broken, but a nerf wouldn't be totally undeserved.
>>
>>27777155
yep. anyone who says the -ate abilities are the problem and need nerfing don't know shit what they're talking about. salamence is literally the only one that's overpowered.
>>
Scald either gets a 10% chance to burn or base damage is reduced to 60.

Knock Off no only does double damage when removing an item when used by a Dark type pokemon.

Grass resists fighting.
>>
>>27777304
>nerfing scald
>buffing weather
>buffing aura sphere to the level of other strong vanilla attacks

And actually the hail idea is good.
>>
>>27777304
>knock off works on mega stones
>mega evo has infinite priority
You'd need to make it have priority over mega evo for it to be doable
>>
>>27777107
Make parental bond hit 3 times instead of 2.

Knockoff can now nock off mega stones and is 80bp

Will o wisp is now 95% accurate
>>
>>27777155

The problem with the -ate abilities is the 30% power on top of STAB.

Just changing Normal-type moves into STAB moves would have been enough. The 30% boost is overkill.
>>
>>27777107
Stealth Rock. I was baffled that they made weather last 5 turns but SR still lasts forever.
Alternatively, they could buff or expand the number of hazard removals, or add a differently-typed stealth rock equivalent that can't be stacked on normal stealth rocks so you actually have to choose which types you want to counter rather than it just being 'fuck flying, bug, ice and fire'
>>
>>27777463
Switch ins
>>
>>27777500

See, that's exactly why Knock Off doesn't work on Mega Stones

For most teams, their Megas are the only thing they can afford to switch in against Knock Off users; everything else will lose its item and be severely crippled
>>
>>27777155
>>27777199
Nothing with the -ate abilities is broken, but it doesn't mean it's balanced. Pixilate Hyper Voice in doubles/triples for example is unnecessarily strong, it's more powerful than Earthquake and yet doesn't hurt teammates. Why does it need the 1.3x boost?
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>>27777470
Mfw
>>
Hail and Rain should be stackable
>>
I want stance change to work with protect.

Hidden power fairy.

Attract with 80% flinch ratio.
>>
>>27777107
>>27777537

This is something called "hindsight"

When these abilities were revealed, everyone was raging over how absolutely horseshit they were. Changing the type of your normal type moves is awful. You lose an ability for, at best, 10-15 extra base power on your primary STAB move, or maybe access to a typed Quick Attack. Compared to most of other abilities, -ates were comparatively an absolute waste of space in the game's coding.

Then, we found the 1.3x boost.

It probably deserves to get nerfed to 1.2x (a more regular ability power boost) but it still needs a notable power boost or those abilities are shit.
>>
Smack Down's power goes up to 90 when it makes a flying/levitating target fall down.
>>
>Iron Fist is now a 40% buff
>Still no Sucker Punch though, punch ja nai
>>
>>27777651
>Changing the type of your normal type moves is awful
Not really

Aerilate users don't get any good flying moves in the first place
Glalie gets a physical ice move that's not as weak as Ice Fang as well as an absurdly powerful Explosion
Pixilate users get a strong spread move even without the boost, Altaria also has no fairy moves period

They are still good abilities as long as some thought is put into what pokemon are given them
>>
>>27777477
How is it overkill? Just because an ability is good doesn't mean it's broken or need to be nerfed.

>>27777537
Mega Garde and Sylveon have shit physical bulk and it's not hard to outspeed 100 base speed. Just target them before they do anything.
>>
Rock types should be able to remove stealth rock.
>>
>>27777841
Do note that even at the absurd 1.3x bonus, Gardevoir, Altaria, and Pinsir are still pretty average, Sylveon is mediocre, and Glalie/Aurorus are awful. Salamence is the outliar because of its ridiculous 700 BST and incredible movepool.

And lets be honest here. There was really no way for them to not fuck up Salamence. It was going to be broken no matter what they did to it, 700 BST, intimidate on first switch in, and one of the best movepools any dragon type has. People are pinning the -ate abilities for it being broken when you could've given Megamence Illuminate and it'd still be one of the strongest mons in the game.
>>
>>27777107
Moves:
>Thunder, Fire Blast, Blizzard, Hydro Pump, Hurricane, Draco Meteor, and Hyper Beam should retain their original base power before Gen VI's nerf.
>Decrease Scald's base power a little bit. And make it super effective against the Ice Type.
>Misty Terrain now boosts the Sp. Atk stat of all Fairy Types, as long as they are on the ground.
>Land's Wrath should be slightly stronger than Earthquake to make signature attacks have a notable perk to them.
>Flying Type attacks now get a +1 priority whenever Tailwind is activated. If the user already has Gale Wings as it's Ability, then +2 priority will be in place.
>Solar Beam gets an extra power boost in sunshine to make itself differ from Solar Blade.
>Grassy Terrain boosts the power of attacks that heal the user, like Drain Punch or Giga Drain, but only if the user is a Grass, Bug, or Fairy Type.
>Stealth Rock is automatically removed by Rock and Ground Types.

Abilities:
>Illuminate guarantees perfect accuracy against evasion (Double Team) or invisibility (Phantom Force).
>Pickup instantly picks up the item if it gets removed by an opposing Knock Off.
>Mega Launcher boosting the power of ball, bomb, and blast attacks, in addition to sphere and pulse attacks.
>Super Luck now guarantees increased critical-hit ratios if the user uses attacks that inflict a critical hit.
>Infiltrator allows Ghost Types to get around protection.
>Pure Power increases the Sp. Atk stat in addition to physical attack.
>Huge Power enables you to push boulders twice as hard in the overworld.
>>
>>27777989
>And make it super effective against the Ice Type
Scald doesn't need a boost and ice types sure don't need any more problems.
>>
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Oh, I've got one

>Forest's Curse now operates like a Grass type Soak, turning the target into pure Grass type.
>>
>>27777887
You're giving the move the ability to gain STAB and supereffective qualities, do you really need more damage? its just ridiculous how powerfull moves like salamence's and pinsir's return and sylveon's and gardevoir's hyper voice are
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Healer's cure chance increased to 50% and restores 1/3 of the ally's health when successfully curing a status problem
>>
>>27777402
It should lower accuracy or act as an automatic defog on the field.
>>
Make Normalize better, please.

By making all the opponent's moves Normal type as well.
>>
>>27777989
>Infiltrator allows Ghost Types to get around protection
Too OP.
>>
Buff scald. Increase bp by 10, increase chance to burn by 20%, increase pp too.

-ate abilities need an addition 20% boost too.

Parental bond should also give a boost on second hit.

Substitute buffed to be 50% stronger.

Toxic damage doubled.

Damage from confusion tripled.

Stealth Rocks automatically sets up if a pokémon knows it and is sent out first in a battle.

Rapid Spin no longer removes hazards.

Weather is permanent again. This extends to sand and hail too.

Terrain move benefits increase to 50%.
>>
Nerf protect's PP.

Nerf the shit out of Fake Out.

Buff weather abilities to 8 turns without rocks, permanent with rocks.
>>
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>>27777989
>Solar Beam gets an extra power boost in sunshine to make itself differ from Solar Blade.
That makes no sense. Solar Blade is literally a physical Solar Beam. Why buff the later when both moves are sunshine-reliant?
>>
Sleep Talk now never picks Rest
>>
>>27778194
Healer needs to be 100%. Megas have no business having situational abilities. This is one of the reasons why Gallade is C rank in OU.
>>
>>27779590
>I want Weather Wars 2.0
No
>>
All moves that require charging/cooldown turns should have their power massively increased. Something in the 180-200 range.
Self Destruct/Explosion should ignore defense like they used to.
Decrease how effective evasiveness is in general. Make Double-Team more like Focus Energy, where you can only use it once, but raises Evasion 2 stages, and perhaps make it wear off once the user gets hit.
>>
>>27780779
Double team becomes an evasion substitute, going away on hit.

Minimize decreases defenses
>>
>>27780659
>tiers now have ranks
Since when did Showderp implement this?
>>
>>27777107
just change slamence ability to intimidate and its fixed, the ability itself is not broken.
>>
>>27781844
But flying is the whole point of Mega-Mence
>>
>>27781153
>now
>>
synchronize can burn fire types, paralize electric types and poison steel and poison types...
>>
>>27781992
>poisoning robots
>poisoning something that is literally living poison
>>
>>27777304
What the fuck is the matter with you?

The hail idea is good though.
>>
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>>27777304
>>Drizzle, Drought, Sand Stream and Snow Warning have all returned to having infinite length weather.
>>
>>27782249
do you know sandile can do that?
>>
>>27782360
5 turns is too short and those abilities became worthless
>>
>>27777651
>Then, we found the 1.3x boost.
Pretty much a Life Orb boost only for the move that's being enhanced.
>>
>>27777107
>Make the 2nd hit made by parental bond hit about 30% of it's power and without any added effects. (AKA no healing twice with drain punch)
>Nerf Megasalamence. Make it slower, decrease it's SpDef, do anything that doesn't make fighting it a complete nightmare.
>Nerf physical moves for the sake of consistency. Blizzard/Thunder/Fireblast got lowered to 110 and yet Close combat didn't saw a decrease.
>>
Scald's chance of inflicting Burn is reduced from 30% to 15%.

Flamethrower/Thunderbolt/Ice Beam's chance of inflicting Burn/Paralyze/Frozen is increased from 10% to 20%.
>>
I hope the other Terrain moves get abilities and held items that make them useful.
>>
>>27783057
Found the retard
>>
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>>27777107
retard MegaMence is OP, other Pokemon with the -ate abilities are alright
>>27777304
Hail, Defog, Fly, and Scald Changes are good. Literal retard on the weather buff, knock off nerf, and mega stone change

>>27777960
ye
>>27777989
Some decent ideas here
>>27779083
Yes, Yes, Yes, Yes, Yes
>>27780479
Absolutely
>>27780779
>>27781016
Combine these ideas
>>27781992
Yes

Gamefreak pls.
>>
>>27780710

>MUH WEATHER WARS

Just add more counters.
>>
>>27783240
>40% Freeze chance on Serene Grace mons

No.
>>
The damage boost was to give you a REASON to use the normal moves isntead of the normal stab moves you get dingus. I remember thinking when we first heard about it, I was like "whats the fucking point, wouldn't I just use a regular STAB move?"
>>
I think everyone wants Scald to be nerfed in power, PP, burn chance, or accuracy. Same with Knock Off.

I'd like to see Freeze Dry buffed to 90 BP and only distributed to Ice types so Ice types can afford extra coverage.

Volt Switch and U-turn should fail to switch upon being trapped. Baton Pass and Parting Shot should still work though.
>>
>>27777107
>Acrobatics ignores the user's held item if that item is a compatible Mega stone. Aerodactyl now learns Acrobatics.
>Ice-types gain +1 priority in Hail
>Strength is now a Rock-type move with 90 BP
>Volt Tackle has 150 BP, 95 acc, and the user takes half of the damage dealt as recoil
>Wild Charge has 120 BP
>Defiant, Competitive, and Clear Body all apply to self-inflicted stat drops
>>
>>27784608
Fuck you Knock Off is fine. Dark needed a buff.
>>
Ate abilities are perfect, they just went full retard giving one to salamence.

It's like saying Adaptability is broken because Mega Lucario has it, but everything else with it is meh at absolute best.
>>
>>27784664
>dark-type needed a move that literally punishes every opposing pokemon just for having items like they pretty much should
>further punishes players who don't use mega stones
>>
>>27784664
Knock off is easily the safest attacking move in the game. People only hold off from using it if you think they'll send out a resistant Mega or if they have a Terrakion or Coballion. Maybe make the power boost only apply to Dark Types or something.

It's low risk, high reward, and widely distributed.
>>
I really want to see a move like Punishment, that deals flat damage.
Punishment does damage based on how many buffs your opponent has, but since it's dark type, it still has to deal with weakness/resistances. It also doesn't ignore buffs, so if your opponents defense is boosted, it doesn't really matter.

Basically, I just want more ways to make a super buffed pokemon pay.

Clear Smog is a good move, but doesn't work on steel types at all. :\
>>
Technician boost applies up to 70 bp moves
>>
>>27777107
I agree with this. The 30% boost is too broken. If they decide to keep it, 10% is good enough.
>>27777304
Knock Off power nerf, yes. Knock Off effect buff? No.
Bringing back Gen V Permaweather? FUCK NO.
Hail buff is welcome, though. Maybe make a complementary type like Water or Flying be immune to damage, too, for teambuilding's sake.
>>
>>27785056
>scizor gets technician boosted u-turn (70 -> 105)
>scizor gets technician boosted knock off (65 -> 97.5)
>>
>>27777447
>>27782360
>>27783419
>>27785099
Did you all miss the part where I said that Defog should completely remove the weather and that there is a new attack that no Pokemon is immune to that completely removes the weather?

Heck, Cloud Nine and Air Lock should also completely remove weather, rather than just negating it until you switch out.
>>
>>27783257
Not an argument
>>
>>27777254
Lol the entire point of the ate abilities is stab on normal attacks. There will never be a Pokemon who has an -ate ability that doesn't match it's type
>>
>>27778135
They are glass cannons. Mega Pinsir has 4x weakness to stealth rock and 105 still isn't hard to outspeed with an offensive mon.
>>
All semi invulnerable (and charge) moves ignore protect (or do half damage through protect) and have their power boosted by 1.5x.
All recharge moves have their power boosted by 2x.
Scald reduced to 75 BP.
-Ate abilities lose the damage boost, but all -ate users get a few more normal moves with special effects to play with.
Thief and covet have their power boosted by 1.5x if they steal an item.
Knock Off reduced to 50 BP. The power boost for Knock Off (and Thief/Covet) are still applied for items that cannot be dropped (Mega Stones, since the behavior of Sticky Hold still applies the damage boost).
Moon Blast nerfed to the 90BP.
Fire Blast nerfed to 80 accuracy to be identical to Hydro Pump.
Truant doesn't activate if move is blocked by Protect.
>>
>>27778135
>and sylveon's and gardevoir's hyper voice are
Any fast and powerful physical attacker ends both of them. Might as well make them "high reward" pokemon for putting them in your team.
>>
make an item that cancels the recharge turn on recharge moves.
>>
>>27784625
>>Strength is now a Rock-type move with 90 BP
Strength hasn't thrown rocks for over a decade, m8.
>>
this doesn't really qualify as a nerf or buff but I would like to see the multi-hit animations just animate once with the appropriate number of projectiles/whatever, some miss (or not) and then it just gives you a message telling how many hit and crit
>>
>>27786160
>tfw Refrigerate Entei will never be real
Pseudo STAB ice Extreme Speed is too good for this world.
>>
>>27777107
Present is now an Ice type move.
>>
>>27777984
Yes because Illuminate gives Salamence a Reckless Brave Bird.
>Sylveon and Gardevoir are mediocre/average

Uhhhh lol
>>
>>27780479
>>27780479
Rest can be used while asleep
>>
>>27777304

40% of this is a good idea
The rest just no

>wanting back the weather wars from gen 4
Dude, wtf
>>
>>27788181
see
>>27785148
Weather is back but now faces the threat of being stopped by Defog (which can be countered by Taunt) or Stratoburst.

Same with how entry hazards can be stopped by Defog (which can be countered by Taunt) or Rapid Spin (which Ghost-types are immune to).

Perhaps Stratoburst could have -1 priority or some downside similar to Rapid Spin being blocked by Ghost-types.
>>
>>27777107
Slaking gets the hidden ability Speed Boost.
Regigigas gets the hidden Huge Power.
>>
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Water is now super effecttive against steel.
Water type -ilate ability.
Azumarill can now learn earthquake.
>>
Knock off gets nerfed to 40BP, with no buff from knocking an item off.

Parental bond has a second hit that does 20% damage, that also cannot give secondary effects from an attack, so no more +2 attack from powerup punch.

Scald's burn chance lowered to 10%

Trick Room gets autoset by a new ability

Illuminate is a passive Brightpowder

Rock Smash now has a 100% chance to lower Defense, turning it into a defense lowering version of Powerup Punch

Cut is now supereffective on Grass type

Strength is now Fighting type

Moves like Swift and Shock Wave now have 70BP

Bonemerang can now hit Flying types

Astonish now has +10BP so the pokemon stuck with it starting out aren't so fucked
>>
>>27789609
PLEASE
I've been wanting Water to be super effective against steel since I was SIX
>>
>Run Away
Additional shed shell properties
>Parental Bond
Half the chance for secondary effect for second hit
>Water type
New weakness to poison
>Grass type
Resistance to fairy
>Ice type
Resistance to water and/or ground
Literally anything besides just immunity to hail damage. I'd like a snow terrain that slows everyone else down.
>Early Bird
Wakes up immediately at the end of the turn
>Illuminate
Lowers opponent's evasion upon entry
>Stealth Rock
1/4 HP to flying and levitating Pokémon, 1/8 to everything else.
Absorbed by Rock types
>Sticky Hold
Does not take the additional damage from Knock Off
>Gluttony
Eats berry after taking damage
>Unnerve
Prevents leftovers usage
>Cloud Nine
Actually removing weather
>Damp
Resists bomb moves. Literally anything.
>Mega Launcher
Boosts beams by 25%
>Aftermath
Either buff the damage to 1/2 or do a 100 power self destruct
>Anticipation
Avoids dangerous move once per switch in
>Battle Armor
Negates critical hit damage but boosts attack and special attack upon being hit by critical hit
>Shell Armor
Same but boosts defenses
>Cheek Pouch
Activates from natural gift
>Defeatist
Activates after HP is below 1/3
>Effect Spore
Add literally every status including ones like taunt and confusion.
>Synchronoise
Always super effective and ignores opponent's type
>Forewarn
Avoids highest power move once
>Friend Guard
50% damage reduction
>Incinerate
Fire type knock off or gives same boost when burning qualified items
>Inner Focus
Literally anything
>Leaf Guard
Make it like Hydration
>Magician
Trade if both are holding items
>Magma Armor
Reduces water attacks
>Minus/Plus
Activates if another in party has those abilities
>Own Tempo
Prevents speed loss
>Rivalry
50% damage increase for same gender
>Stall
What's the point
>Synchronize
Passes all possible status conditions like with effect spore
>Vital Spirit and Insomnia
Something to differentiate them
>Wonder Skin
Literally what's the point. It's a worse clear body.
>>
>>27777408
>pinsir
>hard to deal with

Wew! Literally thundurus, skarm, rotom, and all sorts of crap counter or check it.
>>
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>>27788793
LET'S TAKE IT A STEP FURTHER AND GIVE THEM MEGAS INSTEAD.
>>
>>27786607
>porygon z with 600 power hyper beam

WEW
>>
>>27779083
has skitty and a ghost type out, skitty has normalize. ghost type uses trick-or-treat on skitty

broken mechanic
>>
>>27789901
To continue
>Truant
Ignores protect and detect
>Slow Start
Only has to get its act together once per battle
>Hyper Beam and all variations
Power increased to 200
>>
>>27790358
>Skitty is actually useful now
This is a bad thing?
>>
>>27784263
why don't they just nerf freeze, freeze is stupid

then it could be more common
>>
>>27784315
because the normal move is going to usually be stronger after STAB and probably high acc
>>
>>27786806
there is that
>>
>>27784315
>no downside 102 bp physical moves
>extreme speed
>quick attack
Admittedly much less useful for special attackers have Ice Beam/Blizzard (Refrigerate) and Moonblast (Pixilate) but Hyper Voice is very good with the sound move buffs.
>>
>>27790617
nvm this is a good idea
>>
Lower Extreme Speed's BP to 75

-Ate abilities now only add STAB, no 1.3x bonus.

Leech Seed is a powder move and is now blocked by Overcoat and Safety Goggles.

Scald's burn chance reduced to 10%\

Hydro Pump, Fire blast, Hurricane etc. go back to 120 BP like from before.

Change Pure Power so it doubles the BP of all your moves, both special and physical, that way it isn't just Huge Power with a different name.

Illuminate buffs the user's accuracy by 30% (now I can use Illuminate on Starmie nd Lanturn for accurate Hydro Pumps and Thunders)

Freeze dry buffed to 100 Base Power with no drawbacks. Make that move good, damnit!

Stealth Rock, Spikes, Toxic Spikes, and Sticky Web goes away after it hits 3 pokemon. Sticky Web buffed to drop speed 2 levels now to compensate.

Moves with variable power like Gyro Ball, Low Kick, Electro Ball, Grass Knot, etc. all have 60 BP minimum.

Critical hits now do x2 damage. Crits are also 10% more common. Focus Energy now maxes out your Crit Rate.
>>
>>27791747
>>-Ate abilities now only add STAB, no 1.3x bonus.
why do you retards keep saying this. It's only overpowered on Salamence. You do this and you kill Pinsir, M-Gardevoir has a dead ability, Sylveon is even weaker for some reason, Glalie is not FU tier.
>>
>>27791747
>Lower Extreme Speed's BP to 75
Literally why.

>Leech Seed is a powder move and is now blocked by Overcoat and Safety Goggles.
Fuck off, that doesn't make sense and grass needs no nerfs.

>Critical hits now do x2 damage. Crits are also 10% more common. Focus Energy now maxes out your Crit Rate.
Holy shit, are you retarded? Why. Why in the everloving fuck would you do this.


Honestly these threads just make me grateful you fuckers aren't in charge. You're worse than Masuda.
>>
buff hyperbeam
>>
Just change Acid to a Freeze-Dry reskin that works on Steel types.
>>
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>>27777402
>>27778744

Now Pokemon with Illuminate avoid entry Hazards?
In doubles also lets allies avoid them?
>>
Water Pulse changed to 80 so that there is a reason for Pokémon with Mega Launcher to use them over Surf.
>>
>>27792600

Almost nothing uses Overcoat or Safety Goggles. Other than Mandibuzz, when would this Leech Seed even nerf come up, anyway? Besides, it makes Leech Seed more consistent since Grass types have always been immune to it and Grass Types are immune to Powder Moves.

What do you have against Critical Hits and buffing Focus Energy?
>>
>>27792751
Not that anon, but I assume the idea is that the light from illuminate shows you where the hazards on the field are so you can avoid them. If that was the case it would make more sense to just make them immune to entry hazards, but that would just make it a shitty version of Magic Guard. On the other hand, Gamefreak has no issue making abilities that are just shitty versions of other abilities, like how Toxic Boost is just a shittier Guts, etc.

That aside, people saying Knock Off should remove mega stones are fucking retarded. Not only are you just encouraging people to just put knock off on everything that learns it, you just made the first turn of literally every single match just someone on Mega Evolving. Not even in Gen 4 was shit this bad, you could have a lead or an anti lead to set down/block hazards but nothing as stupid as this knock off shit.
>>
>>27792937
Almost nothing gets Overcoat aside from Mandibuzz. Why the fuck would you want crits to be even more common and do more damage? That anon asked you and you didn't answer.

>>27791747
>Hydro Pump, Fire blast, Hurricane etc. go back to 120 BP like from before.

you realize the point of fucking nerfing them was that special attackers were way too strong especially without things like Burn and Intimidate to check them, right? There is no point in doing this

>Illuminate buffs the user's accuracy by 30% (now I can use Illuminate on Starmie nd Lanturn for accurate Hydro Pumps and Thunders)
That is the exact same effect as Compound Eyes.
>>
>>27792931
Water Pulse is already better than Surf. With mega launcher it has the same base power as surf with a chance to confuse. You mean Hydro Pump?
>>
>>27792931
Water Pulse is for sniping in 3v3.
>>
Rock to make Trick Room last longer or an ability on entry on some mon.

I just want to use my Abomasnow bro to his best potential.
>>
>>27793024
I like critical hits because it makes battles more exciting! You can randomly win or lose because someone got a critical and hit EXTRA hard! I think the game should be slightly more random and about chance. I think making critical hits matter even more than they alreay do would accomplish this. I'd also reduce every move with 100% accuracy aside from Swift/Aerial Ace/other unlimited accuracy move/etc. to 99% accuracy, that way things randomly miss slightly more often too. Swift/Aerial Ace/etc. are the only truly sure-fire hit moves that way. Think of it less like nerfing everything else and more like buffing aerial Ace, Just like how my Leech Seed idea isn't really nerfing Leech seed, it's buffing Safety Goggles and Overcoat.
>>
>>27789901
>>27790584

These..... are all actually great competitive boosts. Makes these shit abilities useful, without making any of them super brokenly OP. Gamefreak, hire this based anon.
>>
>>27791747
>>27791747
>>27791747
Literal retard-tier
>>
All damaging moves get buffed to have +20 base power across the board.

WHERE'S YOUR STALL NOW?!?
>>
>>27793461
>technician with 40 + 20BP priority moves
AHAHAHAHAHAHAHA
>>
>>27793513
Technician would be 80 and up instead of 60 and up since everything that had 60 is now 80.

80 BP Technician Boosted Aerial Ace, 80 BP Technician Boosted Rock Tomb

60 BP Technician Boosted Ice Shard, 60 BP Technician Boosted Mach Punch, 60 BP Technician Boosted Fake Out

And don't even get started on Icicle Spear, Bullet Seed, and Rock Blast...
>>
>>27777477

I think the Life Orb boost is fine seeing as -iate abilities are mostly exclusive to shitmons or megas. Megas can't hold other items and shitmons are, well, shit so they need all the help they can get.
>>
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>>27793610
it's too good
>>
>>27793461

I'd just gut the PP of all but a few recovery moves.
>>
>>27777304

>>>>>>>>He actually likes weather wars

Bitch making them only 5 turns was the best way to balance without crippling the weather
>>
>Brick Break now ignores any changes to the opponent's Defense stat
>Flower Veil now protects the ability holder as well as the partner Pokemon from having their stats lowered.
>Symbiosis is changed so that when the ability holder heals HP, the partner Pokemon heals its HP for 1/4 of what the ability holder healed, and vice versa. i.e. Florges heals 100 HP, partner Pokemon heals 25 HP
>Steel Wing's BP lowered to 50, Accuracy lowered to 80%, and it now also removes entry hazards from both sides of the field when it connects. It also breaks out of trapping moves.
>Defog now also ends any weather effects
>Ice types gain 50% increase in Defense and Sp. Def during Hail
>Iron Tail's Accuracy is increased to 80%
>Stealth Rock now does 25% HP reduction on 4x Weak Pokemon, 12.5% on 2x Weak, 6.25% on normal effectiveness, 3.125% on 1/2 effectiveness, and no damage on 1/4 effectiveness.
>Dual Chop now has an increased critical hit ratio
>Power-Up Punch's BP increased to 50
>Increase BP for Fling when Berries are used. Certain classes of Berries give certain BP, i.e. Oran Berry is 20 BP while Enigma Berry is 120 BP. Sitrus Berry is 60 BP. Every Pokemon that has the ability Harvest can learn Fling.
>>
>>27777989

>To make itself differ from Solar Blade

Nigga they are already different

Beam is special

Blade is physical
>>
>>27779590

>nerf fake out

Fake out itself isn't the problem

The Pokemon with Technician that boosts fake out because it's a low BD is the problem
>>
Light Ball increases Raichu's Defense and Special Defense by 50%. It also paralyzes any holder than isn't a part of the Pikachu line, similar to how the Flame and Toxic orbs work.
>>
>>27793681
That kinda fucks non competitive play. I don't want to be playing the main game and run out of PP in some cave.
>>
>>27788249
> he thinks Defog clearing weather will fix anything

No. It'll just add another option in the form of defogging. It doesn't even come close to fixing weather wars. You're still fighting to keep your weather up the entire game.
>>
>>27789677
>Trick Room gets autoset by a new ability

Congrats, everything with that ability just got banned straight to Ubers, maybe even AG.
>>
>>27793625
I agree with this, but Sylveon is not a shitmon, it's at least more useful than a mega pinsir which I have never seen survive more than a turn without getting BTFO.
>>
>>27777107

>moves buffed

Egg Bomb given wider distribution as well as becomes Fire typing. Why should it only be exclusive to the Exeggute and Chansey line?

Razor Wind becomes 100 power, make it immune to status moves during the turn the Whirlwind is setting up. Also, the turn it is used, it removes entry hazards as well.

Turn Submission into fighting type Head Smash so it can actually have some use.

Let Mediate raise special defense along with attack
>>
>>27784664
Knock Off is stupid now because its on everything. Its not buffing Dark types in any way.

What SHOULD be happening is that only Dark types get the double damage boost when knocking off an item. Otherwise its on everything that can use it as a pretty much risk free 130 base power dark attack they can spam on switch ins with impunity.
>>
>>27793785
>Steel wing breaks out of trapping moves
Does anyone even use those?
>>
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Magician disables the opponent item until they switch.
>>
>>27789901
>Vital Spirit
>Wakes up earlier and raises attack when it does
>Insomnia
>Prevents sleep and increases accuracy slightly
>>
>>27794064

Spite now deducts half of the moves PP, basically like super fang, but for PP moves as well. Spite's PP is reduced to 5 PP.

Detect is now turned into a move that blocks the opponents ability from activating until the user faints or the target is fainted. (hence that I didn't not say opponent or user switched. It is still applied as long as the user and/or the target lives) I think detect can have something like that seeing as it has shit distribution and is also inferior to protect in every way, so now its a beefed up gastro acid.

Dynamic Punch and Zap Cannon are now 60% accurate
>>
Cut
Normal
BP 55
SCC 100
Always lowers the opponent's DEF by one stage. SE vs. Grass types.
>>
>>27794064
>>27794339

Brick Break now also ignores defense boosts.

Needle Arm is now buffed to 130 power

All Hyper Beam moves retain their Gen 1 properties.

All Never Miss moves are now 80 power just like Aura Sphere

Mud Bomb is now like Blizzard/Thunder, 110 bp, 70% accuracy, becoming 100% accurate in a sand storm

Fell Stinger is now a priority move as well as its standard abilities.
>>
>Cut is now a grass type move that is effective on _grass_ types.
>Ice types get some buff from hail.
>Infatuation can't be stacked with Confusion or Paralysis.
>Mega Punch becomes a TM again.
>Rock Climb is a Rock/Ground type move
>Whirlpool only traps in Rain, BP is now 45~
>Scald gets buffed by sunny day, weakened by rain, only burns in sunny day. power 60-70
>Ground type moves based on physical contact (bone club, drill run etc.) work on flying types/levitate.
>abilities that absorb moves based on type don't work on (most) physical attacks.
>>
>>27782249
Isn't the idea, though, that Synchronize is psychosomatic? So that'd be a non-issue
>>
Slow Start only reduces Speed for 5 turns.
Game remembers how many turns have passed.
once Slow start expires, it will not reapply. even on switches.

will this make Regigigas good?
>>
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>>27794691
Gigas has no reason to have a hindering ability AND 670 BST ... Maybe if it had a 720 BST, and Slow Start worked the way it does, it'd be fine.

but imagine if Slow Start was a 50% reduction that "recovered" 10% every turn. So after 2 turns, it only lowers stats by 30%, then 20, etc.

its already amazing Attack stat is fine as it is, so I just gave it Arceus' bulk and an extra 10 Sp.Attack because rarely do legendaries have a stat under 90 unless theyre 580BST. Might not make a difference but it'll definitely stick around with that power.
Also if Crush Grip was... not terrible. Maybe a physical Giga Drain clone
>>
>Trick Room lasts 6 turns now.
>Activating weather manually lasts 6 turns now, weather rocks give 4 more turns if activated manually.
>Covet is now a normal-type Knock off, but you steal the item if you don't have one.
>>
>>27794937
Seriously. Regigigas had terrifying stats back in gen 4, but now I seriously doubt it would be a top-tier OU threat if it got Illuminate, or even somehing like Iron Fist. It might even fall to UU.
>>
>Heavy pokemon cruah stealth rocks or at least take no damage from them
>Hail powers up ice moves
>Traunt doubles power
>>
Sky Uppercut is now like Freeze-Dry where it is also SE vs Flying types
>>
>>27777107
Make Truant fail if the Pokémon is confused or sleeping
Reduce Slow Start from 5 to 2 turns and make it decrease attack and speed by 1/4
>>
>>27789609
>>27789693
Doesn't make sense.

In b4 >rust

We're talking Steel, not Iron.
>>
>>27777107
Stealth Rocks
Removed
>>
>>27793764

Eh, I hated weather wars, but at the same time, I think they've been nerfed too much to being useless.

Maybe 6 turns normally, and 10 turns with the stone?

Or go back to permanent weather, but then just nerf weather and weather abilities somehow.
>>
>>27783035
You mean salandit
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