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/pmdg/ - Pokemon Mystery Dungeon

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Thread replies: 320
Thread images: 69

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Best starter edition. Old thread >>27480073

PSMD download: http://pastebin.com/uR5bKJkw (NOTE: The English upload is down for the time being, and I don't have a spare on hand since I didn't upload that.)

Check the guides at >>>/vg/hbg if you don't know how to install the game. You won't lose any online feature or anything doing so, don't worry. You will be able to do everything that you'd normally be able to and much more.

Exploration Pack (Sky, Blue RT, DS emulator, rom editor for custom starters, all WiiWare games region-free): https://mega.nz/#!Pt9GQZgR!KWFSUTYSh3ylhXFpbjozzzuAcC2-GaFhNaOuq67q1RM

/vp/'s Mystery Dungeon guides: http://pastebin.com/Dbq61R5u

Adventure Squad Menus: http://pastebin.com/ELBEWBai

PSMD Wondermail codes: http://www.cpokemon.com/2015/11/24/todas-las-contrasenas-wonder-mail-

Super Mystery Dungeon FAQ: http://pastebin.com/aY45shVA

Super Mystery Dungeon Treasure List + Locations: http://pastebin.com/1xsZmqgJ

REMINDER: If you need a rescue, post your region. Due to a few things that make no sense, rescues are region locked. It's shitty, but be sure to mention if you're European or American. If you use the .cia in this post, your region should be listed as American.
>>
New thread, new game start.
In GtI
Need to pick the duo, leaning towards Oshawott/Axew
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>>27532255
thanks anon
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My precious merchandise! Catch the thief!
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Most stories are written to make you think

PMD is written to make you feel

Any other games with their priorities set straight?
>>
>>27536078
>Anna and Kecleon are both merchants
>both of them are jews/love gold
>both of them have a near infinite amount of identical siblings
>both seem pretty average/mediocre at first glance but prove to be a huge threat when messed with
>both are cute
It all adds up
>>
Is SMD worth picking up? How long does it take to 100%?

I have an extensive backlog so I need to know where and when I should fit it in.
>>
>>27536399
I seem to be almost done with the main story and I've clocked in over 20 hours. it'll probably take a lot longer to 100% it
>>
>>27536399
I could take about 80 hours. My personal time doesn't mean much since I tend to dick around in these games instead of doing what I should be doing.
>>
>>27536399
I 100%'d it in about 95-100 hours. The main story would probably only take around 20-30 or so.
>>
What are some good choices for custom starters in Explorers of Sky? I'm leaning towards either evolved or single staged mons, so it doesn't trigger my problems with not being able to evolve in the main game.
>>
>>27536399
took about 200. Keep in mind i HEAVILY overprepare for everything ever and end up leaving the game run for hours at a time
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>>27536530
Mew is extremely versatile as you can learn whichever TM you pick up and switch your moveset far more frequently than any other character, overall creating a more varied playthrough. Also she's cute cute cute I wanna marry her.
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>>27536530
The dogs all seem to fare well, but don't use partner Poochyena, and Electrike's found midgame so he's better off as a recruit. Clefairy does alright, and Jigglypuff is only good if you're going for cute, otherwise she needs a lot of babying/relying on her partner. Marill, Wooper and Hoppip's lines are also fine, but Wooper and Hoppip are encounterable earlygame so it'd seem redundant, and Azurill's a Normal type, so he won't get STAB for his stronger attacks. Despite Jigglypuff's shittiness, Igglybuff's actually quite viable, since they buffed his stats due to being playable in SE2.
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>>27536540
>heavily over prepare
me too. I spend five minutes deciding what items I want to bring for every expedition
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>>27536740
For reference, I didn't even touch Buried Relic in Blue until Wooper was at maxed out IQ.
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Is there some way of getting this seed? I need it for a quest.
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>>27537283
hahahahahhaah

Unless you have a Mobile Scarf or a Slip Seed, you're boned
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>>27537283
you have a Surskit with you, can't they walk on water tiles?
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>>27537311
I miss the push feature from super.
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>>27537283
Could try to mess with Team AI options on surksit to coax it into walking over it
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>>27537320
I havent unlocked the ability to let other pokemon lead. Not sure if you even can in this game.
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>>27537283
Try to use team tactics, like "You go the other way." It's a bit of a pain, but eventually you should get it.
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>>27537366
If that's an escort pokemon, he's screwed
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>>27536383
>kekleon
>cute

maybe when he isn't tearing out your asshole through your mouth
>>
>>27537345
I meant you could try and get him to walk over the item somehow. Does sky have a tactics option that makes partners go after items?
You could try getting him behind the vulpix so he has to walk on the water to get next to you, or you could try and coax an enemy pokemon to walk over it somehow and pick it up for you.
Otherwise you're probably fucked.
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>>27536365
Pikmin has equal comfiness to pmd, but only stuff like MGS can compete feels-wise
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>>27537412
Managed to get it by having Vulpix use Roar.
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>>27537530
Neat. Good going, anon.
Having to solve problems like these can be fun sometimes, especially when you find a solution.
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>>27537530
There you go! Didn't realize you had Roar.
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Holy hell are level ups annoying in GtI
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>vaguely remember buying and playing darkness a decade ago
>been playing smd a lot and like it
>turn house upside down looking for it
>finally find the case in a pile of shit in my garage, plus brt which I don't even remember getting and my old ds lite

Nice
>>
>>27537668
>HP went up by 2!
>Attack went up by 1!
>Defense went up by 1!


>>27537707
Anything interesting on those carts?
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>>27537756
brt just says I completed the game in the adventure log and gives a new game option

Darkness looks like this kek, someone went a little overboard with the cheats
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>>27537915
>flame
>cheating

disgusting, you better repent
>>
Surskit is performing much better than expected.
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>>27537915
>not using map top screen
>cheating for anything but starters
Reset
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>>27531362
>I remember A LOT of people were pissed at the "options" for playable characters
That was dumb, basically they started thinking the game would be bad just because of the limited starter/partner options instead of judging it properly. And it stayed that way until a while before Super got released.

>>27531883
>there was literally NOTHING good about this game
There is though. Story and music are good, some of the new held items are a little unusual and the new mechanics were actually pretty cool and I wanted them in Super as well. I mean, like the V-Wheel and the level of mysteriousity. The parts where you go outside of the dungeon were a good concept, but it could have been executed better. The only one where it actually mattered is Inflora Forest. Some people like paradise too, but I didn't enjoy it much. Apart from all of this, it's a solid base for future games, and I knew Super would have come from it. They'll probably keep using the same engine for the future games too, so you can only expect them to improve from now.
It's the worst game in the series when it comes to the gameplay, but that doesn't mean there isn't some good in there.

>so much text
How exactly is that a problem? It's not really different from the other games either. Also note that they made the dialogue a little less repetitive than Explorers (I still like that regardless, I find it funny desu, but I can see how it can be annoying). The only issue is the slow text, but it's not a problem with the text itself.

>so little quality
The problem isn't the lack of quality, but the lack of content.

>>27532592
Me too. They were interesting and I think they should have been there before the postgame in GtI, it would have made the main game more interesting.

>>27537345
Explorers is the only game in which you can't do it.

>>27537530
Nice.

>>27537668
It's infuriating. What were they thinking when they made the text so slow?
>>
Does burn halve enemy attack power in these games?
>>
>>27536399
It's definitely worth picking up, but I haven't beaten it 100% so I can't say how long it takes to do so. As far as I can tell, though, it seems like it can take a really long time... which means it's the kind of game you can keep playing long after the main story ends and still have a ton of content to play through. Granted, it's repetitive content, but still decently fun.
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>>27538804
It might in Super, don't think it does in Sky
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>>27520718
Oh anon, drawing Oddish's leaves can't be that hard. You could probably get away with reusing it a few times and only draw them differently 3 times at least.
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That Skunktank is a stinker. Im gonna beat him up.
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>>27536029
Axew is very strong in Gates, Dual Chop wrecks pretty much everything.
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>>27539804
>tfw you can't, but other relatively easy bosses beat them up twice
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>>
Is there any real reason why the Pokemon Mystery Dungeons review so poorly compared to other Mystery Dungeons like Etrian Mystery Dungeon or Shiren? They're literally just the same game, but PMD gives you hundreds of different characters and abilities to use instead of just one basic attack like in Shiren.
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>>27536365
If you want to feel play the mother series, some people who worked on mother went on to work on pokemon even.
>>
>>27540594
Thats a good question. I heard that Etrian Mystery Dungeon was actually a bit of a disappointment.

I can't deny how fun Shiren is though. It's a lot more about inventory and equipment management than any Pokemon MD. It's also a lot less forgiving, considering you kind of have to start over if you die.
>>
>>27540649
Etrian's not terrible, but it's very... whacked out? Balanced weirdly? There's some things I honestly think it does better than Super (level curve, for starters), but at the same time it's designed in such a bizarre way sometimes that it's just tedious. And not the fun kind of tedium like retracing your steps through a dungeon in the actual Etrian games, this is just the bad, grindy kind of tedium with no payoff. Drops are RNG even though some are necessary for equipment upgrades, FOEs can only be fought by putting a status on them first which is a huge pain, you need to constantly build forts on certain floors in order to keep FOEs at bay otherwise, if they get through they'll destroy a part of town and ruin all the upgrades you've done on it... it's just really messy. Gates did townbuilding (or, well, basebuilding) much better by comparison.
>>
>>27540594
Etrian MD is meh and buggy. Don't bother with it. I enjoy EO but EOMD was bad.
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>>27540891
What if they made a Pokemon Odyssey?
>FOE ghost types
>front line Chespin tank
>back line Cherrim support
>Nidorina caster
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Just got SMD, really enjoying it so far.
Picked Riolu and Froakie.

When do I get to beat up Shelmet and his butt-buddy?
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>>27539823
That's why I made Axew the partner instead of MC, or it would have been too broken.
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>>27540936
I rather like the sound of that.
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I love when she gets all motivated.
>>
>>27542374
l-lewd?
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>>27542463
Yes. We spent the rest of the day inside a Steamy Cave together.
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>>27542463
>>27542495
Meh heh heh
>>
>>27542495
>>27542594
oh my
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>>27542374
Vulpix is such a comfy partner.
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>>27542463
>>27542374
Those rock orifices are what's lewd.
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>>27542677
Not as comfy as ice Vulpix.
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>>27539710
Even if I tried to, I have no idea what the background for each emotion looks like.
I like what you did, though.
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>>27542729
Hard to get excited over a one-game gimmick. They should go full Nidoran and make a separate pokedex entry.
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>>27543405
...What? They probably share the same Pokédex entry, but why does this matter? Also, the only time they've limited a form to be only in one game is HGSS, and I'm sure this isn't the case.
Anyway, I just happen to like the new Vulpix/Ninetales better than the originals, I really hope it will be a starter in PMD.
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>>27543198
I should probably get around to making templates of each portrait BG then.
I also keep forgetting to do this and end up having to redraw them constantly
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>>27543405
Vulpix not for bully :<
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Reminder
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>>27544150
>decent PMD hack never ever ever because PMD engine is Jenga tower
why even live.

By the way, this is the final fight. It uses Mega Man 8's theme. https://www.youtube.com/watch?v=5X96jqjeaqI

Is that human at the end ever relevant to the series?
>>
>>27544278
So cheats were used for this right? Because there's no fucking way anyone would have the patience to grind in this
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>>27544278
>he doesn't know about the 3ds md engine
>>
>>27544278
Does that final fight have the 255 in all stats bosses?
>>
>>27544389
His team was impossible from story's standpoint, so yes.
>>27544391
I actually don't. ENLIGHTEN ME
>>
>>27544823
>I actually don't. ENLIGHTEN ME
It's way easier to mod, the most important things we need are probably just editing 3D models and dungeon editing in Super (in GtI it looks really easy, I'm sure that it wouldn't take much to anyone with more experience than I do to figure it out)
I have some info on the GtI dungeon stuff, but it's not much, and I've never posted it anywhere. I can't bring myself to do it for some reason.

All of the menus and scripts are in lua, and there's nothing special about text either. Editing them isn't hard, even if you don't know anything about lua.
>>
>"Let's make Super Mystery Dungeon trickier and more immersive than the previous games!"

>Level 50+ Salamence and Dragonite within your first few missions

>Wands are everywhere and are usable in boss fights

>The game LITERALLY ENCOURAGES YOU to NOT USE your two main characters

>Your partner is supposed to be excited as fuck to complete the World Map and explore the world but the two of you get turned into pen-pushers sending preselected (by the bonus exp system) teams out into the field to do jobs for you


JUST FUCK MY GAME UP SENPAI
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>>27539804
>>27539843
>tfw you never see Team Skull after they get absolutely fucked up in Brine Cave

>tfw it's heavily implied in the dialogue that Skuntank was lying to you and your partner when he said that they were going to survive
>>
>>27545546
>Level 50+ Salamence and Dragonite within your first few missions
Doesn't change anything.

>Wands are everywhere and are usable in boss fights
So what?

>The game LITERALLY ENCOURAGES YOU to NOT USE your two main characters
That's a lie.

>Your partner is supposed to be excited as fuck to complete the World Map and explore the world but the two of you get turned into pen-pushers sending preselected (by the bonus exp system) teams out into the field to do jobs for you
The game isn't forcing you. It's giving you an option. It's your choice. Are you unfamiliar with the concept of making decisions?
>>
>>27545546
>Level 50+ Salamence and Dragonite within your first few missions
You don't have to use it and if you do it gets closed off for a bunch of missions because it goes on break.

>Wands are everywhere and are usable in boss fights
Bosses shake off statuses the turn after it's applied.

>The game LITERALLY ENCOURAGES YOU to NOT USE your two main characters
It actually does the opposite since they're the only ones who don't go on break.

>Your partner is supposed to be excited as fuck to complete the World Map and explore the world but the two of you get turned into pen-pushers sending preselected (by the bonus exp system) teams out into the field to do jobs for you
An incentive to use different Pokémon is not the same as literally forcing you.

Your memes end here.
>>
>>27545606
Well fuck.
>>
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>>27545606
We all know what really happened to them
>>
>>27545701
>tfw if Skuntank had been a Drifblim instead then the game would have ended as soon as he first walked into the guild because he would have used Ominous Wind 16 times in a row
>>
>>27545701
>>27545745
>Recruit a Drifblim

>Get butthurt because it can't fly through walls

>Forget about this almost immediately because I realise it doesn't have to run from anything

>It's in the G IQ Group as well, making it the ideal leader

>Going on dungeon-crawling adventures with my Drifblim, main two starters and the very first Pokemon who asked to join my team, a little Poliwog who turned into a Politoed

>tfw Damp

>tfw Unburden

>tfw evasive Sceptile with Agility and a no-holds-barred IQ Group B Blaziken running around shitting on everything


C O M F Y
>>
>>27545897
>explore with best mon of all Wooper
>along with room hitting, sniping Ampharos
>followed by Drifblim

Zero Isle Center didn't even know what hit it
>>
>>27545980
>Wooper best Dampmon
Stopped reading there


Reminder that Quagsire is a lazy handless bastard that doesn't hold a candle to Based Politoed and its optimistic Team Glee go-getter attitude
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>>27546057
You misread what I said, i didn't say Wooper is the best Dampmon. I said it was the best pokemon period. Doesn't even need hands to school everyone.
>>
>>27545897
>>27545980
>>27546057
>>27546097
>Sidelining Golduck in favour of DUDE FROGS LMAO and a big blue lump

I feel sorry for you.
>>
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>>27545897
This makes me want to play sky again. I seriously forgot how comfy this game is.
>>
>>27546117
I pick pokemon based on how cute they are
>>
>>27546129
It annoys me how Chunsoft and Genius Sorority made better games than Game Freak to such an extent that they actually stopped the latter from making any more games
>>
>>27546179
>gf seems insistent on making truckfulls of pokemon intentionally bad while making others disgustingly strong
>chunsoft evens the playing field for everyone not Ghost/Flying type

Tell me, why is it okay for a fully evolved pokemon to have <400 BST?
>>
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>>27546097
What about dog
>>
>>27546235
Sorry, but my favorite is pretty much set in stone.
>>
What the fuck was Wigglytuff's problem?
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>>27546389
Perfect Apples are a hell of a drug
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>>27546214
If stats actually mattered in PMD it'd probably be as unbalanced as the main games. All that really matters in PMD is movepool, and almost every pokemon can learn something useful in PMD. Initially weaker moves can end up being just as strong or potentially even better than their usual upgrades due to extra criteria like having more range or being less limited by PP.
Being a roguelike, utility is often more important than just being able to hit hard, the best pokemon are usually the ones who can do both.
It's why Chespin is so good in Super, it has the perfect storm of a movepool in stuff like Rollout, Pin Missile, Energy Ball/Vine Whip, Bulk Up and Drain Punch to name even just a few moves on that list that are perfectly good to take.
>>
>>27546389
Primal Dialga sent several Hitmonchan back to the past to rape him while he was an Igglybuff in the hope that it would cause him to suffer intense mental trauma and become insane instead of going on to become a brilliant guildmaster, so that the main character and partner would never meet or end up training to become strong enough to solve the mystery of the Relic Fragment

It's all explained in the Special Episode
>>
>>27546515
I just think the main games need to give the majority of pokemon a stat overhaul past a random +10 in one stat.

As for pmd, Drifblim's not just good because of Unburden, though that's the main reason. It has good typing. It has the ability to escape over water. It has MINIMIZE. Avoiding damage entirely is absolutely huge.
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>>27546526
I'm sorry, what?
>>
>>27546585
yeah, utility is more important than anything in a roguelike
>>
so I just died on the dark matter boss fight... what happens if I give up?
>>
>>27547422
You start the whole dungeon over again
>>
>>27547440
good thing I started over from my save... I should probably use a save device this time
>>
What the fuck made them copy and paste the guild members during the battle against The Grand Master Of All Things Bad and his minions without realising it during testing? It's one of the most ridiculous and immersion-killing bugs in the game. The music is stupid as well and doesn't sound like the regular boss theme at all.
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>>27547522
>second run
>lose to them on purpose to see if anything extra happens like the other bosses
>they drag you into the pit
>>
>>27547492
AW SHIT I FORGOT TO PUT IT BY THE CHEST
>>
>>27547522
I always assumed that the Grand Master was trying to torment you with the idea of your friends and colleagues suddenly turning against you.
>>
>>27547728
naw mane that's Darkrai
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I want SMD to be hacked so I can have the MC and partner both be chespins.
>>
>>27547784
>SMD
stopped reading there
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>>27547857
But SMD has better gameplay than Sky and Gates has a better story
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>>27547784
>abilities reworked and run away fixed in a game with leader swapping
>leader/partner don't take breaks, while everyone else does
>still no startermods
It can't be that hard, right?
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>>27547784
>Removing the bucktooth on Chespin

And suddenly the Pokémon doesn't look like complete arse. For some reason they stuck a goofy overbite on every character in XY, damn it looks terrible.
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>>27547920
I don't mind it, given that it's a chipmunk or some other similar rodent.
>>
>>27547920
Most of Gens V and VI look terrible frankly
>>
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>>27547940
20 minutes into the game and you've seen three characters with that shit. Were they trying to make a statement? Like french people have bad teeth?

>>27547953
Yeah. Especially base forms. Thankfully there are always more than 10 that look p. OK so you never have to use the disgusting ones unless you want to evolve them into better-looking designs damn you vivillion
>>
>>27547918
Supposedly they're having trouble with abilities/movesets right now.
What I'm confused about is how Datel/Powersaves managed to get their legendary starter mods to work.
>>
>>27548000
Ohmura thinks buck teeth are snaggleteeth
>>
>>27548257
are cute, like snaggletooth*
>>
>>27548233
Since your MC/partner are of your own choice I assume the game just has a single line of code which it retrieves whenever it needs to render their models or pick out a portrait. Just change that to whichever number represents the Pokémon you want.
>>
>There are people ITT who don't evolve their starter and partner after the main story

>There are people ITT who want the pair to remain in a state of perpetual childhood instead of accepting that the very last chapter of the game's story has passed, that the tale is over, and that it's time to come to the end and evolve into their final evolutions

>People ITT seriously believe that the most powerful exploration team in the world can be made up of two weedy little starter 'mons


By the time the postgame story is over it's been years since you first arrived in the world of Pokemon, people are going to ask questions.

>Aww look at the two little (starter pokemon) and (partner pokemon)!

>Wait what? They're the most powerful team and saved the world twice?

>Why haven't they evolved?


How do you respond?
>>
>>27548643
>y-you too
>>
>>27548643
That it's pretty naive to think evolution level has any relation to age or strength.
>>
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>>27548643
Evolution stage and age have little to no correlation. This is explicitedly stated in SMD itself.
>>
>>27548643
My answer is
>not wanting to be cute
>particularly when you get the choice
you shouldn't be allowed to live in this world
>>

>do me one last favor
>don't cry

too late
I wasn't expecting to feel these feels from a damn pokemon game
>>
>>27548665
>>27548683
Practically every game, film, show etc pushes this, silly billies. Why is Wigglytuff the guildmaster instead of staying an Igglybuff? How come Magnezone is the leader of the police instead of Magnemite or Magneton? Why do the later dungeons have fully-evolved mons? Don't look me in the eye and tell me that any nigga ever said "OH FUCK IT'S A MONSTER HOUSE FULL OF CATERPIE". Bidoof is meant to be weak weak and he's unevolved. Diglet is Dugtrio's junior. Marill's weaker younger brother is Azurill. Darkrai's goons are all fully evolved. Teddiursa explicitly says he wants "to grow stronger". You don't have a leg to stand on. Team Skull's partner members are both unevolved. Krokorok runs to Krookodile. Etc etc
>>
>>27548643
>>27548643
i always found this weird as well, evolution was always something i looked forward to because it meant that you had finally become as powerful as you could and had matured into fully-fledged 'grown up' Pokemon after sharing your childhood and shit together


the way you're treated after the full story is finally over pushes HEAVILY the idea that many months or even years have passed
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>>27548755
sorry anon but you can throw conjecture all you want but the matter of fact is that a teacher in the PMD universe stated that evolution does not equal age
>>
>>27548755
Correlation =/= causation.
>>
>>27548780
because mudkip goes from being one of the cutest pokemon in the game to a hideous downy frog monster
>>
>>27548791
>>27548801
>This damage control
Lads you can stay as cute as you want but you're embarassing yourselves here by taking this well-informed autist's bait
He forgot to mention that Manetric was leader of the Amp Plains as well, it's made very very clear that evolutions = seniority

Officer Magnezone couldn't make it clearer senpaitachi
>>
>>27548826
look at this kid who flunked out of miss audino's class
>>
>>27548791
And yet everyone else treated you like kids merely because of being unevolved.
>>
>>27548791
>>27548849
>Trusting the teachers in SMD
>Trusting anyone who consents to being led by a fucking DUDE WEED LMAO hippie deadlocked monkey

They know fuck all and telling a bunch of UNEVOLVED-BECAUSE-THEY'RE-KIDS Pokemon that evolution does not equal maturity is retarded

>Trusting an Audino on evolution
>A blob that DOESN'T EVEN HAVE A REAL EVOLUTIONARY LINE


JUST FUCK MY EDUCATION UP MISS AUDINO
>>
>>27548826
Several months had passed since Explorers' ending and its post-game. Don't you think the partner would have evolved if evolution meant aging? Evolution is a choice, you have to go to a location to do it. It's only physical.

>>27548868
Why isn't Buizel treated like a child? What about Archen and Swirlix? Unevolved=/= child.
>>
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>>27548895
>>
>>27548895
simipour and ampharos were really annoying as fuck

it's like they took all the bad LOL IM SO RANDOM AND LAID BACK DESPITE BEING IN A POSITION OF AUTHORITY xD aspects from wigglytuff and left the serious parts in the trash
>>
>>27548904
>Don't you think the partner would have evolved if evolution meant aging?
Your partner and many others didn't know of Luminous Spring's existence because it hadn't worked since Darkrai started fucking up spacetime, nor could they have evolved if they wanted to
>>
>>27548924
Ampharos has a few serious moments when the time calls for it, and you're able to grasp the fact that he's stronger than he lets on when he walks into a fight with a legendary pokemon who then decides that they need to be on their best behavior when they were moments from vaporising you beforehand.
>>
>>27548924
simipour came off as very wise to me

ampharos is a dumbass who is only the leader because he has connections
>>
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>>27548643
I normally plan out startermons based on what I think ends up being cool, like Ninetales+Grovyle and such. Wasn't really fond of starters' base designs, even though most people think they're cute, so that probably gave me more of an incentive to evolve.
For custom starters I just pick unevolved mons that are both cute and cool at the same time so there's no need to evolve.

In all seriousness, though, even after evolving, in the end aren't your main duo are still just kids? RT had that Lombre contemplating evolution, and decided against it if it meant his personality changed to a carefree one, and some of the "mature" characters are still unevolved, while Marill, evolved from Azurill, is still a young boy.
>>
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>>27548974
Just like in real life!
>>
>>27549000
yup! I still love the fuck, mind you
>>
>>27548991
>even after evolving, in the end aren't your main duo are still just kids?
Not in Sky which makes it quite clear that a very long time passes between defeating Darkrai and the postgame
>>
>>27548924
>not enjoying the "LOL IM SO RANDOM AND LAID BACK DESPITE BEING IN A POSITION OF AUTHORITY" personality
>>
>>27548991
>In all seriousness, though, even after evolving, in the end aren't your main duo are still just kids?
In Explorers that's not the case. They're assumed to be teenagers after defeating Dialga and adults after beating Darkrai. Read Sunflora's diary and the comments she makes after you graduate from the guild that are along the lines of "I can't believe how you've grown! When you two first arrived you were so cute!".
>>
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>>27549020
Super is also the only game that does the whole being a kid thing, which is weird.

>>27549078
Yeah, but that's not the case to begin with.
>>
>>27549063
>Implying that this 1968-era "lol being against all forms of authority is so cool" meme hasn't been done to death
>>
>>27549111
>not aspiring to be a form of authority that behaves like that
:^)
>>
>>27549020
>>27549078
Huh, guess I was wrong there. Still don't think evolving plays a part in the characters' actual age, or else many of Super's characters would have to be evolved.

>>27549107
Pretty sure some characters in Explorers refer to the duo as kids at certain points, but they never used it as a restriction/plot point.
>>
>>27549098
PORN ARTSTYLE
>>
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>>27549156
do not
>>
>>27549107
>Super is also the only game that does the whole being a kid thing, which is weird.
I was really afraid that the theme of the whole plot would be "don't underestimate children/don't read a book by its cover".
>>
>>27549144
>Pretty sure some characters in Explorers refer to the duo as kids at certain points

They refer to them as new recruits, rookies, weaklings etc, but never kids.

Another thing, Grovyle also implies that you were a grown human before you got JUSTed by Darkrai.
>>
>>27549178
And you were right

Super sucks
>>
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>>27549502
Pretty sure the MC did get younger after becoming a Pokemon, like in Super.
>>
>>27549560
nah they turn turn it around to be about accepting who you are (your partner accepts the bad in the end ;_;)
>>
>>27549571
>Hey kid, wanna /ss/?
>>
>>27548974
>>27549000
He's level 56, I.E. stronger than Mawile who's specifically stated to be stronger than the legendary dogs.

Much like Wigglytuff he just has way more experience than anyone else. You can't surmount that with brains.
>>
>There are people ITT who dislike Chatot
>>
>>27549829
maybe
are you S or M?
what pokemon are you?
what's your email
>>
>>27549571
The intended age for you and your partner seems different in each game, at least going by the story.

RT - You loaf about and do whatever you feel like, occasionally getting bullied by the meanies. Basically children with no obligations.

EO - You start college and spend your days in campus, eventually graduating and moving into a shitty apartment with your gf where you raise a baby together.

Gates - You finally buy that dream house and get a regular job, earning money to renovate while spending time with your friends in the local pub. The two of you occasionally get annoyed at each other.
>>
>>27549938
>g
>>
is gates to infinity really that bad?
>>
>>27550128
No, but it's not that great either.
>>
>>27550128
No but it's still the worst

The established order will always be Explorers>>>>>Super>>Rescue>>>>>>>>>>Gates
>>
>>27550156
But that's wrong.
Super>Explorers>>>>>Gates>>>>Rescue
>>
Reminder that Chespin was the canon partner.
>>
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>>27550180
>Super>Explorers
Anon.....
>>
>>27550203
I hope you aren't implying it's wrong.
>>
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>>27550156
>worst
>not adventure squad
They weren't released worldwide for a reason
>>
>>27550156
>>27550180
>>27550203
>>27550215
idk about those two but I'm not implying anything, no way is Super better than Sky
>>
>>27550221
>implying that the amount of people who are even aware of adventure squad isn't <10%
>>
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>>27550180
>>27550215
>"Let's make Super Mystery Dungeon trickier and more immersive than the previous games!"

>Level 50+ Salamence and Dragonite within your first few missions

>Wands are everywhere and are usable in boss fights

>The game LITERALLY ENCOURAGES YOU to NOT USE your two main characters

>Your partner is supposed to be excited as fuck to complete the World Map and explore the world but the two of you get turned into pen-pushers sending preselected (by the bonus exp system) teams out into the field to do jobs for you


JUST FUCK MY GAME UP SENPAI
>>
>>27550290
You just posted that earlier in the thread. Go back to /v/.
>>
>>27550156
>established order
>on /vp/
lol
>>
>>27550319
I'm the OP of it from earlier and that's not me.

That being said, "G-go back to /v/" in response to genuine (if flippant) criticisms is trashy, please come up with something better
>>
>>27550357
I already did.>>27545658
>>
>>27550350
aside from a few people who are weirdly obsessive about Super (maybe it's the kids thing?) that does seem to be the general feeling though
>>
>>27550379
>Bosses shake off statuses the turn after it's applied.
Stop acting like that matters for shit when they stack up to 25 pal
I wish people who enjoyed Super can just accept that Sky still tops it because of its better mechanics but they have to go around acting like it's the best by miles which is just dumb
>>
>>27550180
>Super>Explorers
Please...
>>
Can anyone even make the case for why Super is better than Explorers?
>>
>>27550502
>Stop acting like that matters for shit when they stack up to 25 pal
Why does that matter exactly? Also you seem to be forgetting that Explorers bosses are completely susceptible to statuses. I sure enjoyed killing the final boss in three turns because Focus Punch paralyzed it and it never recovered.
>I wish people who enjoyed Super can just accept that Sky still tops it
Sorry, I don't subscribe to hugboxes

>>27550607
No, because when I do I just get shot down and my opinion gets called shit.
>>
>>27550628
So you mean you can't? I'm on the fence about all this and I love them both (my only definite preference is that Sky's sprites are better than Super's entry-level 3D but that's a problem all the games share right now) but the complains made ITT about Super are really damning. Could you at least, for me? I promise I won't immediately dismiss them as trash just because you're defending Super over Sky. I want to learn.
>>
>>27550681
this
>>
>>27550180
>Gates>>>>Rescue
LOL
>>
>>27550221
Adventure Squad is good gameplay wise. The reason they didn't get released is that most people expect a plot, good music and good graphics.
>>
>Beat Rescue
>Your partner laughs in your face, makes an excuse to fuck off and leaves you all alone
>If you want to you never have to even look at your two starters ever again

What a farce
>>
>>27550905
>If you want to you never have to even look at your two starters ever again
That's their fault for not being cute. I was more annoyed at having to reselect my non-leader teammates every single day
>>
>>27550681
It's pointless since both are unique masterpieces. Everyone's going to have their own preference so I'll keep to the facts.

In Super the gameplay is refined to perfection. You beat Sky by bashing your face against everything that comes your way while rarely using any items. Super forces you to think before you act and makes items more frequent, adding much complexity and relevance to each decision. Make a wrong move and you die, which is the point of a roguelike.

The story takes things even further than Sky, which while mindblowing at the time is fairly tame in comparison. A dark world with vague hints about people disappearing, how about actually seeing their petrified corpses and following them to hell?

And finally, the 3DS has much greater capabilities for music and graphic quality. Ultimately Super outdoes Sky in every single way and if you preferred the characters/setting/songs/nostalgia in Sky then that's just, like, your opinion, man.
>>
>>27544278
>full fucking legendaries fight
>have to hack in legendaries because game gives you shit mons and is poorly made
>all those stats at 255 fucking each
>that fucking double team spam to make it look like this is Shin Megami tier hard

Can you even imagine a fight like this in PMD? Only one that comes close is Reshiram and Zekrom's in Super, but imagine if there was 3 more legendary mons on the field spamming this shit while you have a party of 4.
>>
Why did Mystery Dungeon succeed but Pokemon Ranger fail?
>>
>>27550681
1/2
>the partners
The Explorers partner tends to just repeat what someone else said but in the form of a question like Solid Snake and that annoyed me personally. Also, unlike the Super’s partner with the scarves, the Explorers partner wanted the MC to use the Dimensional Scream whenever possible instead of just letting them figure out the problem themselves. Both the scarves and the Scream are problem solver plot devices, the Super partner did not become reliant on the scarves' power. I had much more fun tagging along with the Super partner for their antics than just having the Explorers partner tag along on jobs. As someone who believes the partner is the most important character (since you have to be with them the whole game), me not liking the partner didn’t improve my experience.
>Serene Village>Treasure Town>Lively Town
Serene Village has the best music and residents of the bunch. Treasure Town's music is a close 2nd, but its layout is retarded (how divided it is). Lively Town is more a city than anything, with people going about their business like normal Pokémon and it gets props for this but it's music is my least favorite (though Expedition Society theme is GOAT)
>the casts
To be frank, most of Explorers characters were boring. Like, Bunelby boring (remember him? No? I don't blame you). Most characters just act the same but have different ways of speech. Super's schoolkid cast at least interacts with each other, that doesn't really happen in Explorers. The Expedition Society on the whole was better because it didn’t have as many extraneous characters (aside from Bunnelby), each character got a moment in the spotlight.
>storage
Limited storage fucking sucked. It felt like I was being punished for being good at the game (or overpowering my characters). Spinda's Café mildly remedied this issue but it still makes me trash good items I might need (what if I NEED all those Oran Berries?)
>>
>>27551564
2/2
>final bosses
Say what you want about the character itself but Super's final fight is much better. The way cutscene before the second phase ended, the music, the damage being visible as the fight goes on. It was amazing. Meanwhile, in Explorers they reach to top of the tower the fight just starts, the music's great but the fight ends too quickly, then that's it. No dialogue with the boss, the job is done.
>epilogue
Aegis Cave. Aside from that, the game spoils its own twist (Cresselia in the dreams thing). And I personally don’t like how Darkrai was dealt with but it was necessary for gameplay purposes. Meanwhile, in Super you know what you have to do from the moment you start and you do it. The “it was me all along” moment in Super’s epilogue was better since the culprit did not claim to orchestrate the whole game’s events (not just a single kidnapping in the end).
>IQ vs emeras
Fuck the shitty skill distribution between groups (only 2 groups learn Gap Prober). IQ isn’t inherently bad, but Super is a better game without it. Emeras are fun mini-powerups that can just get stupid powerful since they’re temporary and I love them. Believe me, an improved IQ system would be great, but Explorers is not what they should look to for a model. IQ is also just a chore to level up. My experience improved when I stopped caring about it.
>no leader switching in dungeons
>weather stops momentum to deal damage
>enemies are not as threatening in most dungeons
I think those are my major grievances with the game. Anything I didn’t mention is fair game to be claimed as something Sky did better but I don’t really have a list of things I didn’t like at the ready.
>>
>>27551557
One was made by Chunsot. You know, the people who fucking invented the RPG genre?

According to interviews with the Chunsoft staff, the story ended up being what they were complimented on the most.

IMO rangers was bad, extremely slow-paced outside of catching and hurt the lower screen on my DS.
>>
>>27547665
Extra? What
>>
>>27551583
>Meanwhile, in Explorers they reach to top of the tower the fight just starts, the music's great but the fight ends too quickly, then that's it. No dialogue with the boss, the job is done.

Not to mention you can just throw a blink seed at the boss and easily beat the shit out of him. Like did nobody else even try? At least in Super there's an excellent excuse why nobody else in the world can face up to the boss.
>>
Has anyone had the balls to play Super like a real roguelike yet? I.E. no reviver seeds, and if you die you delete your save?

>>27551651
You get a special scene in every story dungeon when you fail. Sadly I never fail so I never see any without savestates.
>>
>>27551743
>Not to mention you can just throw a blink seed at the boss and easily beat the shit out of him.
>Implying that using a wand on them 25 times is any better
>>
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So, the only thing I get out of this is Entei, right? Already got the IQ Booster item from Prism Ticket rewards.

>>27551564
>>27551583
>Explorers' shitty postgame plot
>IQ being unbalanced
>the player being overpowered
Those are all actually pretty good points. Replaying Sky made me realize how annoying some of those aspects were. A lot of obstacles in Sky can be bypassed quite easily if you use Spinda's Cafe to boost stats or simply get stronger through levelup gains, whereas in Super I had to think things through a lot more. Also hated how IQ made some starter choices far better than others. Vulpix gets many good skills that allow her to complete dungeons with ease, while Phanpy gets fuck all.
Still a bit biased towards the older games' soundfont/music style, but that's probably just personal preference
>>
>>27551583
>>no leader switching in dungeons
Leader switching is such a cop-out though. I'm quite glad they didn't allow it in Sky.
>>
>>27551795
>Explorers' shitty postgame plot
Delete this
It makes perfect sense and is foreshadowed and explained plenty, there's a reason that the original due was Explorers of Time and DARKNESS.
>What are those dark red clouds over Temporal Tower?
>>
>>27551837
>I'm quite glad they didn't allow it in Sky.
Why is that? What was so bad about it in Rescue Team that made you go "this is bad, delete this?"
>>
>>27551916
Not him but
>Belly almost empty
>Low of PP
>Start running into a lot of mons which are good against your type
>Switch leader
>All problems gone

It was ridiculous
>>
>People ITT are SERIOUSLY trying to defend a game which allows you to recruit a Level 50 Salamence before you've left PRESCHOOL

It's insanely annoying how people bandwagon the latest game. The amount of people claiming that Gates was better than Sky when it was out were hilarious.
>>
>>27552003
Seems like most folks who are on the Super bandwagon either look at the story in simple terms and ignore the deeper mechanical problems with its narrative, or they're used to typical roguelikes and thus have a harder time seeing the issues those changes in balance make when shoved into a PMD game. I can't blame them for liking it, because it's still an okay game, but man, its flaws are really, really glaring and numerous. It's a damn shame, since I actually got excited for it (compared to Gates, where my excitement just kind of vanished real fast during previews).
>>
>>27551901
I mostly didn't like how nothing really connected, except at the very end. Much of it felt like filler, especially the Blizzard Island, Aegis Cave and Shaymin Village arcs which felt like they were there to pad out the postgame so you don't get to Darkrai's arc as fast. Was also pretty disappointed that any question/plothole that was there was simply answered with "Darkrai did it," which leads to more questions. What exactly went down in the future world, where he succeeded in his plot to bring the world to darkness? Why didn't future Darkrai go face to face with Grovyle and co. alongside Dialga? Instead it's just stated that he attacked the MC while they were traveling with Grovyle, turning them into a Pokemon, but nobody talks about Darkrai as a threat in the future. Also didn't like how the Cresselia/Darkrai cutscene in the woods also somewhat spoiled the plotpoint where Cresselia tells the player and partner that they need to disappear.
Thought the Manaphy arc was more tolerable than the other filler arcs, because it at least helped establish the partner some more, in spite of having to go through Craggy Coast again for Gummis.

Overall, I still prefer Sky to Super in spite of both games' flaws, it's just that I hated the postgame plot pf Explorers.
>>
I just beat the main story of Explorers of Time and was planning on starting Explorers of Sky, but I'm an idiot and didn't realize they had the same plot before all of this.
Will Sky just bore me at this point?
Should I just skip over Sky and move on to Super Mystery Dungeon? I'm also debating about whether or not completing the post-game of Time is worth it.
>>
>>27552666
The main story will probably bore you but you should play the new/extra stuff instead of skipping it and reading about it. Don't start anything else in Time, just go to Sky. I think it's worth it.
>>
>>27552666
>>27552709
>Don't start anything else in Time, just go to Sky. I think it's worth it.
This. You certainly shouldn't skip Sky, it's the best of the lot


By the way, when you begin a new game and the first question they ask is "Have you ever played Explorers of Time or Explorers of Darkness?", what does that affect?
>>
>>27545050
>I have some info on the GtI dungeon stuff, but it's not much, and I've never posted it anywhere.
I'm very interested in this, please post it somewhere.
>>
>>27552799
Saying that you have played those games skews the quiz to be more in favor of the new starters.
>>
>>27552799
>In the beginning when the game asks if the player has played Time/Darkness, and if the player answers yes, some dungeon Pokémon will have their recruitment rate doubled
I thought there was more, but this is what bulbapedo says
>>
>>27552466
>Much of it felt like filler, especially the Blizzard Island, Aegis Cave and Shaymin Village arcs which felt like they were there to pad out the postgame so you don't get to Darkrai's arc as fast.

I thought they were lovely little side-stories before the main event. Blizzard Island is a nice throwback to Rescue, Aegis Cave expands on your old guild and what they've been up to since you graduated, and the Shaymin Village story ought to have happened because it was the culmination of Project P.

>Why didn't future Darkrai go face to face with Grovyle and co. alongside Dialga?
Because to reveal himself would compromise his role as the unseen puppet-master and get Cresselia after him sooner. He only does this as a last resort at the end of the story after his plot to unravel time gets fucked up.

>but nobody talks about Darkrai as a threat in the future.
For the above reason. I doubt anybody knows that it's his doing, hell, even Dialga isn't aware that he's being subtly controlled by Darkrai.

>Also didn't like how the Cresselia/Darkrai cutscene in the woods also somewhat spoiled the plotpoint where Cresselia tells the player and partner that they need to disappear.
I'll give you that one. He is a bit I'M EVIL BECAUSE I'M DARK AND I'M DARK BECAUSE I'M EVIL but, I mean, look at him and the lore that Gen IV gave him, it makes sense for him to act that way. He's all about manipulation and plotting in the shadows, we even see this especially at the end of Explorers where he has one last go by trying to turn the main character against their friends by giving them visions.

While Sky's post-main story plots might be a bit fragmented and seem shoehorned, there was no place for them in the main story and I think I prefer it that it feels like more time passes between each event after the main story than during. For example, the game heavily implies that many years pass between defeating Dialga and defeating Darkrai. It fits better that there are standalone stories.
>>
>>27551564
>Limited storage fucking sucked
Leveling up your rank got you tons of fucking storage. I never ran out of space once i ranked up.
>>
>>27553230
I never ran out either, it just sucked having to go to Spinda's Café every day because I had 800/1000 items and didn't want to run out of space.
>>
>>27551947
I like leader switching... I always missed it when I would play the story mandated dungeons in super. it allows you to multitask and composing a team is a lot more fun if you can actually use all three of them.
>Belly almost empty
I didn't even realize that the pokemon had individual hunger levels. that's a good point, though.
>Low of PP
having a pokemon low on pp is an issue whether he's the leader or not, so I don't see how switching him around solves anything.
>>
>>27552840
Never trust that site on pmd, it's a whole mess
>>
>>27553271
>composing a team is a lot more fun if you can actually use all three of them
>composing a team
>fun
>when you're never allowed to even use the same team twice because some idiot thought that was an acceptable compromise for giving you Salamence and Dragonite as team-members BEFORE YOU'VE EVEN LEFT ---PRE--- ---SCHOOL---

Yeah that sounds real fucking comfy... Moron
>>
>>27553379
>he doesn't have multiple teams
>he uses the ugly edgelord op pokemon
>complaining about a few pokemon being unavailable when you have literally hundreds to choose from
anon...
>>
>>27553485
Don't bother anon, he's just funposting at this point.
>>
>>27553509
>just funposting for most of the day
>Implying that I'm not just as dedicated to exposing Super for the shower of shit it is as you are to trashing Sky and paving over Super's screaming horrific flaws
>>
>>27553578
Well you could get better bait if you want to be taken seriously. Repeating the "le lvl 50 Salamence before PRESCHOOL" mem is boring. Shit on something else.
>>
>>27551632
Rangers had a good story, and feels like Mystery Dungeon though
>>
>>27553485
You're telling me that I shouldn't be allowed to make the team that I want? Isn't that supposed to be an important part of the game?
>>
>>27553696
b-b-b-but muh connection orb
*Slaps you in the face with a big "CLOSED" sign*


>Explorers of Sky
>You have a strong, reliable team of friends that you've grown to enjoy, training with them in any dungeon you please and hanging out with them in the Cafe giving them gummis, talking to them and watching them grow stronger

>Super Mystery Dungeon

>Your partner EXPLICITLY STATES BEFORE GOING TO LIVELY TOWN THAT THEIR MAIN PURPOSE IS TO EXPLORE THE WORLD

>You don't even recruit Pokemon to your team, they're just "connected" and you can ask them to come along with you, maybe, and IF YOU'RE LUCKY they might have nothing else to do and say yes

>The game encourages you on several occasions to send out teams that your main two characters aren't a part of, totally shitting on the "Let's go together and explore the world!" immersion which plays an integral part of the game's story

>You are literally BANNED from assembling a team that you can use more than once in a row


Trash
>>
>>27553067
>Aegis Cave expands on your old guild and what they've been up to since you graduated

It focuses more on Team Charm than the guild members though. They don't even show up for the boss, and Team Charm acts like they never existed.
>>
>>27553829
It does seem the most standalone of the bunch. SE4 features them and involves the guild too though.
>>
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>>27548643
It's actually a highly advanced deception tactic. Nobody's going to suspect that the tiny little water pokemon is going to be several times stronger than any legendary.
>>
>>27553807
your complaints are warranted, but your posting style is so /v/ that I honestly can't tell if you're being serious
>>
>>27548714
This. The only time I evolved a starter and didn't regret it was when my partner was Mareep.
>>
>>27553807
>The game encourages you on several occasions to send out teams that your main two characters aren't a part of, totally shitting on the "Let's go together and explore the world!" immersion which plays an integral part of the game's story
This has been brought up before, but why? You could do the same thing in every other game. You know, part of the whole "assembling the team you want" thing.

So which do you want? Do you want to only be able to use your characters or do you want freedom?
>>
>>27553888
If it helps at all, I've never even been there. I assume that it's a posting style that I've picked up from similarly cancerous boards like /tv/ though. I apologise for the shit tone, but it's all I've ever known
>>
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>>27537283
>he doesn't carry a drought orb with him at all times
>>
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Who do want to be an important NPC in the next PMD?
>>
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Is this how this general dies? With shitty /v/ tier "discussion" shitposting?
>>
>>27553985
I'm sorry too
>>
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>All this bitching about what PMD is the best
Time for me to lay down the law with these objective facts

Gameplay: Super>Explorers>Gates>Rescue Team
Story: Gates>Explorers>Super>Rescue Team
>>
>>27553983
I'm not him, but regardless of what he wants Super does a terrible job of letting me have the team I want.
>>
>>27554033
>Gameplay: Super>Explorers
Fuck no. Super doesn't even let me play as anyone besides starters, pikachu, and riolu for more than one mission at a time
>>
>>27554015
That dragon is going to be the token DUDE WEED LMAO laid back character in a position of authority

Mimikyuu will be the typical weirdly quirky autismo character that says "Hahaha!!" while lines come out of it and everyone else does a little sweat mark

The Guildmaster will again be an inconspicuous Pokemon that isn't very strong in the main games, backed up by a Normal or part Normal-type fussy busybody who gets worked up over small things
>>
>>27554033
>>27554070
also there are no randomized missions
>>
>>27554033
>He thought he could please everyone by putting Super above Explorers in gameplay but Explorers above Super in story

hmmmmm
>>
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>>27554070
>>
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>>27554015
The professional motherfucker himself
>>
>>27554095
nice rebuttal
>>
>>27553983
>This has been brought up before, but why? You could do the same thing in every other game. You know, part of the whole "assembling the team you want" thing.
What the fuck are you talking about? You couldn't assemble a team without your two main characters before the main story was over in Rescue Team or Explorers.
>>
If Explorers is Fire Emblem: Awakening and Super is SMT, what does that make the other two?
>>
>>27554070
Super's post game was also the only one that was good enough for me to 100%

The IQ and no in-base leveling in the DS games made using anyone but the two leads undesirable and made things monotonous real fast.
>>
>>27554104
>He's the head of the rival team
>His arrival is heralded by an Ominous Wind like how Skuntank made his entrances in Explorers
fugggg
>>
>>27554123
>Super's post game was also the only one that was good enough for me to 100%
For you maybe. I couldn't even get to the post game because I hated it so much
The IQ and no in-base leveling in the DS games made using anyone but the two leads undesirable and made things monotonous real fast
Just spend your gummis on the other pokemon instead. It isn't that hard. Not to mention that Sky had better starter variety anyway.
>>
>>27554160
>The IQ and no in-base leveling in the DS games made using anyone but the two leads undesirable and made things monotonous real fast
forgot to greentext
>>
>>27554118
I thought Super was Xenoblade
>>
>>27554085
I never really missed the randomized missions. The rewards were never any good and without them it's essentially dungeon-crawling for its own sake, just like in Super post-100%.
>>
>>27554160
>I couldn't even get to the post game because I hated it so much
Fellow Super-hater here.
I still think I ought to finish the game before I start discussing it properly. The points made by that guy ITT about how you have pseudolegendaries fighting for you before (I know this has been mocked but it ought to be repeated because it's just so hilariously bad) you've even left kindergarten are almost cringeworthy. Who on earth thought that this was a good idea?
>>
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>>27554072
>DUDE WEED LMAO
>Not old, stern, disciplined but loving teacher/father figure/ mentor

>>27554085
This is one of the biggest flaws of Super
>>
>>27554160
>Just spend your gummis on the other pokemon instead
Takes hours just to get the AI to not be retarded enough to walk into visible traps. Got better things to do with my time.

IQ would have been great if it wasn't so unbelievably grindy, since I liked how some of the abilities were situational, making for some interesting choices of whether to put an ability on or not.
>>
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>>27553983
Nnnnn... no? I'm not that anon, but the thing about the other games is that it was usually you, your partner, and then a couple other recruits you might have found here or there. It encouraged you to go out and explore and make your own team, but your starter choices were a part of that. The two/three/four of you would grow and level up together and so on. Even in some story missions you could do this - I remember bringing a recruit along with us for Amp Plains, for example.

By comparison, Super often encourages you to ditch your player and partner completely when considering team composition because they're incredibly weak and often useless in the higher-level dungeons, unless you cheese every encounter with wands or 'roid yourselves with gold-bought vitamins. Since the EXP curve is so limited and dungeons are often high-level affairs, even during the story mode, the game restricts you to either cheesing its content or using the strong crutches it provides, which is restrictive. On top of that, the break system means you can never settle into a team you actually like, which is even more restrictive. There simply isn't any kind of balanced middle ground like Explorers, Rescue, or even Gates had, which is part of why the Connection Orb irks so many people.
>>
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I love how active this general is.

Can someone explain to me why Gates is not as good as the others? Is it worth playing for the story after Im done with Sky and Super?
>>
>>27554210
>I still think I ought to finish the game before I start discussing it properly.
I know that you're right, but I tried, and I just really don't want to
>IQ would have been great if it wasn't so unbelievably grindy
I agree with that. But they shouldn't have just removed it from the game. Every NPC behaves exactly the same now
>>
>>27554308
>>27554193
meant to replay to you too. I should get some sleep.
>>
>totally agree with the anti-Super poster who sounds like he's from /v/ but don't care for his tone at all
>end up saying nothing
>>
>>27554300
The amount of gamepla/content was gutted. Only one mission at a time. Agonizingly slow text speed.

Story's the best in the series though.
>>
>>27554300
Poor gameplay in comparison with the other PMD games. Most people say it has the best plot, though, so if you're into that, give it a try. Do it before Super though so it feels less like a chore.
>>
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Rescue Team: The first in the series, had a lot of questionable design choices like "the team members dispersed to friend areas" limited recruits per trip, and a load of 99f dungeons. Groundwork was laid here, still a fun game. You could give everything Super Mobile easy.

Explorers: Obvious upgrade from the first game. More item space in the bag, longer story, no pokemon exclusive to level 1 dungeons. Randomized missions give far better rewards than in Rescue Team. Special Episodes to give certain characters more story. Main questionable section here is everything about Aegis Cave.

Adventure Squad: Most people forget this one exists. Entirely in Japanese, split into three, and has some weird mechanics not seen in the rest of the series. Language barrier will keep most people from playing.

Gates: Fewest pokemon of any of the games. Hellishly slow text speed, 1 mission at a time, and no online rescues. Notable positives include the characters, Paradise, and Team Skills. Overall feels like it was rushed to just have a pokemon game on the 3ds.

Super: All the pokemon are in here, outside of Volcanion. IQ skills are gone and replaced with Emeras, the normal attack's power is gone, randomized missions are gone, and so are region free rescues. Easiest game to 100%, due to all pokemon joining eventually. Thought of to be the hardest PMD, backed up by a sudden difficulty spike early on, and is the only PMD with multiple towns, which is nice, if done a bit poorly. The biggest flaw here is the break system, which never fully goes away. Overall feels like the game was rushed to release before the Sun/Moon announcement. Not a bad game by any means, but leaves some people wanting more.
>>
>Just remembered that Alakazam in Rescue Team talks about Lucario being the best rescuer of all time
>XD: Gale of Darkness had that cameo appearance by Bonsly


The hype for Generation IV was huge, wasn't it?
>>
>>27554117
Okay? What does that have to do with what I said? You could still make custom teams.

>>27554251
>they're incredibly weak and often useless in the higher-level dungeons
Level is not the most important part of a Pokémon.
>roiding is cheesing
So, what, using Spinda's Café is cheesing now as well? Feeding gummis to Pokémon in friend areas? Because they all do the same thing.

What you're calling cheesing is using basic gameplay features.
>>
>>27554417
>So, what, using Spinda's Café is cheesing now as well? Feeding gummis to Pokémon in friend areas? Because they all do the same thing.

>He thinks that raising IQs is comparable to using a wand 25 times on the same boss so that it never attacks you

lol
>>
>>27554412
Rescue Team also has statues for Weavile, Lucario, Bonsly, and Mime Jr., along with an NPC Munchlax in the post game
>>
>>27554455
I'm talking about roiding. Both Rescue Team and Explorers let you raise stats just as easily. And I already told you wands only work for one turn.
>>
Does anyone else hope that they'll take the story down a different route in Generation VI other than "Main character dies, everyone really sad, lol jk"

Not to say that I don't cry like a bitch every time, but still
>>
>>27554417
Leveling is the most important part of an RPG, which is what Pokemon Mystery Dungeon is half of. Especially when it makes for a better difficulty curve.

Also yes, roiding is cheesing. None of the other games ever gave you a direct, easy way to raise your stats. Gummis, in my experience, were relatively hard to come by, and they were also extremely pricey in the shop. By comparison, vitamins in Super are a single gold bar, and gold bars are handed out like candy even as soon as you reach the Society, since you'll probably have ranked up at least once by then.

Then again, maybe I shouldn't call it cheesing. Maybe I should call it "giving yourself the stats that you would have had if the game's experience and level curve weren't terribly-designed". There would be no reason to roid yourself, or cheese encounters with wands, or to even have most of these complaints about Super, if it just stuck to the usual level curve that the previous games all used. But it didn't, and all of these problems crop up in its wake.
>>
>>27554566
I think the character set up needs to change more. Never liked the player/partner set-up to begin with, and Super really showed it at its worst. I think they should maybe get two partners to form a trio of leads, or maybe even ditching the partner altogether to have an ensemble cast.
>>
>>27554410
I agree with this post
>>
>>27554580
>Gummis, in my experience, were relatively hard to come by
So did you just not play Explorers or did you never step foot in Marine Resort, the dungeon explicitly created for gummi farming? Manaphy even tells you gummis are common there.

In my experience, I never had to "cheese" encounters with wands.
>>
>Make the leveling curve so strangely hard that you have to cheese your characters with constant wand-waving and stat boosts

>A FUCKING LEVEL 50 SALAMENCE BEFORE LEAVING PRE-SCHOOL


>PRE


>SCHOOL
>>
>>27554691
So did you just not play Explorers or did you forget that Marine Resort is unlocked after all of the story content is over? I'm focusing purely on the story content when I'm talking about all of this, because if a game's main meat is lacking, then I'm not going to bother doing the postgame stuff. There's a reason I stopped playing Super after the partner came back.
>>
>>27554742
Super also doesn't give you the chance to grind infinitely before the first boss.
>then just don't!
Same could be said to everything you two are saying about "cheesing" and "muh lvl 50 Salamence." None of it's required and if you feel pressured to do those things then you're just blaming the game for your own shortcomings.
>>
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>>27554695
yo could you put a trip so people that don't care can filter you
>>
>>27554300
Gates:
>limited selection of mons for you to be, and no gender selection that was in the Japanese version (you're a male by default in US)
>you'll encounter mostly gen 5 mons in dungeons and there are few other gen mons
>mons in most dungeons eat up your inventory with pluck and incinerate like fucking crazy
>you can only do one mission at a time
>dungeons have cookie-cutter layouts and aren't completely randomized like other MD games
>story gives you very little time to do missions or prepare for story dungeons
>slow text speed
>story is good, but short
>building Paradise is tedious due to one mission per day
>Using any starter mon but Axew makes the game difficult; Axew's Dual Chop is OP
>>
>>27554695
fwiw I didn't even bother with wands and orbs until I got to the big tree. I forgot they existed for most of the story
>>
>>27554800
Just filter posts that mention pre-school in caps.
>>
>>27554887
Oh shit nigga, didn't even think of that, thanks
>>
>>27554613
Next PMD needs 2 partners; Super's Espurr felt so much like one towards the second half of the game and yet isn't
>>
Is this Salamence in preschool thing a /pmdg/ meme or something?
>>
>>27554691
As for cheesing with wands, this is mainly because, once again, the game forces you to use your underleveled, underpowered and generally useless starter and partner during the story missions, where oftentimes you either have no chance of winning most engagements and have to warp enemies away, or you have a bunch of crutch characters traveling with you (Mawile and the three beasts? The entire Society? Etc?) and you let them do all the combat work for you. I don't find it satisfying or fun to play when my best option is to constantly run away from enemies or warp enemies away, since there's no sense of character growth and it makes every engagement feel the same.

>>27554798
Why are you cherry-picking so hard, my dude? Like, I was genuinely interested in your rebuttals at first and now you're basically picking and choosing. The game's early sections - like, from the beginning to the point right before Poliwrath River - are actually great. They were the times I enjoyed the game the most, aside from said River. But enjoying one fourth of the game, and then having the rest of it fall apart because you have to grind, roid, wand and cheese your way through everything, doesn't make for a good game. I never had a moment in Super where I was completely defeated and lost my bag and money, but the game never actually felt fun to play even though I took all the necessary precautions, whether it was story dungeons, generic missions, or so on and so forth.

Also I don't have any idea what you meant by >then just don't!, so, uh, sorry? Maybe you meant the loud, Capslock anon's posts?
>>
>>27554925
No, just some autist with an SMD hate-boner that started posting a day or two ago
>>
>>27554925
For those that don't know.

>you fight a Salamence
>you can fight it as soon as a few hours in the game
>several times your level
>about 500HP or something when you're hitting for 20 some damage
>after beating it you can use it in dungeons
>but if you use it once it goes on break for ages and ages

I feel like if they didn't throw legendaries and pseudos early on, we wouldn't have the terrible break system.
>>
>>27554937
>you have to grind, roid, wand and cheese your way through everything
>you have to let them do the work for you
The point I'm trying to make is that you don't have to do these things and to stop perpetuating the meme that you do just because you couldn't beat the game without doing so.

The >then just don't was in reference to my statement that you could grind forever during Explorers' story and I was anticipating a possible response to that.
>>
>you can see the pokemon complaining in the streets
does anyone else fucking love this? it's really cool to me talking to pokemon in the flesh and seeing how I can help them. do the other games do this?
>>27554937
>oftentimes you either have no chance of winning most engagements and have to warp enemies away
I never had this issue, until the tree where I had to rescue myself a couple of times
>>
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>>27555011
Oh, well, of course you don't have to do those things.

I mean, it's a really stupid idea because you're 99$ certain to get killed unless you're in a non-story dungeon and using Pokemon that are actually in the right level/stat range, because the game restricts you from using your player or partner and most low-level Pokemon the vast majority of the time due to the inconsistent difficulty (even on the Water Continent!) and nonexistent level curve (unless you roid them), not to mention the break system which restricts your choice of teambuilding even further and feels unsatisfying and unfun to deal with, but sure, you can do it. What a fun game!
>>
>>27555070
The game does not restrict you. You choose to use those Pokémon and items because you're not confident in your ability to succeed without them. Again, you are the one at fault.

Super's difficulty is fine. It's only "inconsistent" because of the non-linear progression of the Orb. Does having a D rank mission available among 5-star ones in the past games elicit the same response?
>>
>>27555070
Not the guy you're talking to, but what level did you beat the game at? It sounds like you ended up brutally underlevelled or something because the main story is definitely not that bullshit hard with your starters.
>>
I can't find xatu...
>>
>>27555369
You get him when you reach Master Rank, if that's what you're asking.
>>
>>27555421
oh, okay. thanks
>>
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>tfw using Marowak Dojo to reload Cafe job requests
This is way faster than going through Beach Cave
>>
How would you feel if in the next PMD instead of the final act starting with being tossed into another timeline/dimension/hell it involved jumping between the pokemon world and the human world? You and your partner then have to reunite in the human world to take down the antagonists who are attempting to endanger both worlds.
It'd be a neat scene if PC went to an area they knew would be abundant with their partner pokemon type could be caught but it turns out
your partner and the antagonist from the pokemon have become gijinka-like humans in the human world
Also once you and your partner are reunited you eventually catch up with the antagonists and what looks like what's going to be a fist fight actually spins 180 degrees and the human antag uses some form of device to send all four of you into the pokemon world, where the human antag becomes a very strong evolved form of the PC and engages you and your partner in a fight in the middle of the town center?
>>
>>27556238
I'd rather the games take place in the pokemon only world
>>
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That didn't take so long
>>
new thread is gonna be needed soon but i'm not going to be able to make it, just a heads up
>>
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>storage is slowly being filled with Escape Orbs

>>27558367
I'll make it, if that's okay
>>
>>27540497
sauce?
>>
>>27558480
http://www.pixiv.net/member_illust.php?id=510253
>>
>>27554374
I'm barely a few days after forming the team and I can already say that it handles the "everyone is being shitty to eachother" topic better than other games.
>>
>>27558454
escape orbs and slow orbs are useless
>>
>>27558789
Unless it's RT and going for all recruits
>>
>>27556238
I actually had similar ideas of mine about this.
Instead of becoming humanized, you retain your pokemon forms in the human world and have to avoid being found at all costs on top of stopping the antagonist
Dungeons in the human world are much more static, similar to the non random areas in GtI. Though some are actual mystery dungeons through influence from the pokemon world.
Human world enemies consist of drones, automated defense systems and other constructs that can be safely destroyed.
>>
>bump limit
Making the new thread, I'll post it when this one reaces page 8 or so.

>>27558789
I could just convert them to Reviver Seeds through the Recycle Shop, but even then I don't have much of a use for those anymore.
>>
>>27549156
Huh, it does look like 9_6's artstyle.
>>
>>27559283
I swear I saw that signature somewhere else before
>>
>>27554333
same
>>
New thread
>>27560207
>>27560207
>>27560207
>>
>>27554033
>Gates>Rescue Team
Some improvements don't make it better overall.
>>
>>27554410
>and a load of 99f dungeons
That's not a bad thing, and it should be brought back, expanding on what RT did. It tried to make them be special, giving you a reason to go there, both for the dungeon itself and what you get to complete it. Compare it to most other 99 floors dungeons in the other games, you get nothing but bragging rights.

>has some weird mechanics not seen in the rest of the series
It's just the Pokémon Towers, they aren't really that weird.

>Overall feels like the game was rushed to release before the Sun/Moon announcement
While it was definitely the case with GtI, just because a game has flaws that doesn't mean you can have the excuse of them being rushed. It might be, but there's not much that supports it.

And I'd add that Super feels like what GtI was meant to be.
>>
garchomp is cool
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