– After two games of Pokemon being displayed in 3D instead of pixel art (X/Y and Omega Ruby/Alpha Sapphire), the designers already had a very deep understanding on giving Pokemon expressions. That’s why the Pokemon in this game are being designed by considering their movements.
– They want players to understand a Pokemon by observing their movements in game footage. For example, (the grass starter) Rowlet may have a simple design in its still images, but it can do things like tilting its neck, or its body thinning down when fainting. Even though there are not too many design lines, they think they could generate interest and charm as a living creature with such movements.
>Even though there are not too many design lines
>not too many design lines
>not too many
>not many
>not
This looks to be the best gen after BW
>>27339145
Didn't like BW one, but I do agree this may be the best gen.
>>27339145
Unova was top-notch, but this one seems to be as well.
>>27339085
Are you sure he's not referring to the design of Rowlet itself? There's not too many 'design lines' on Rowlet, as in it's not a particularly detailed design, but through the animations it has a lot of charm.
That's the way I interpreted that comment originally...am I alone there?
>>27340936
I'm not sure. I hope so.
>>27340936
Yeah, pretty sure that's what he meant.
It's confirmed that new mons are going to be the stars of the show or are going to be overshadowed like XY,its just for not raise my hopes,thanks!