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ITT: Come up with new moves/abilities for Gen 7 >Overheal

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Thread replies: 41
Thread images: 3

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ITT: Come up with new moves/abilities for Gen 7

>Overheal
>Pokémon with this ability can heal themselves up to 150% of their HP stat
>>
>>27089385
>Second Strike
If a Pokémon faints an opponents, it can move a second time in that same turn
>>
>>27089385
Uh, why are you posting this on the Pokemon Go board?
>>
>>27090859
Seems only useful in doubles
>>
>Magic Switch,
Only really usable in doubles, like Helping Hand.
Switches both of your Pokemon's positions. Obviously this is just for mind games really, but,, using it at the right time could win you the match.
>>
>>27090859
I love this one.
>>
>>27089385
Ability for use in doubles:
>Shock Absorb
Allows a Pokemon to absorb shock based attacks like Earthquake, shockwave, etc, in order to reduce damage from the move, and increase sp. atk and sp. def.
>>
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>For You
If the Pokemon is larger than the opposing Pokemon (Pokedex), it will always move last but take only 75% damage from that Pokemon's attacks.
>>
>>27091051
Nah, if you faint a pokemon then you can use a buffing move after
>>
>Burst Bloom, grass type
A flower is planted which after two turns, blooms and bursts, to inflict massive damage on all Pokemon in play.

The Pokemon who used the move, and that Pokemon's partner, receive much less damage, to reduce the risk.

Switching out will only change which Pokemon get damaged; there is no way to avoid the burst, other than using protect, etc.
>>
>Water Shield
A shield of water which boosts both def. and sp. def, and provides increased protection against types ineffective to water such as Fire, ground, etc.

Initially, the protection granted by the shield is substantial; basically useless on it's own.

But, if either Pokemon use water type moves, the shield's effects will be boosted. Stronger moves like Hydro Pump will really boost the shield's effect.
The shield's effects can also be boosted through the use of rain dance, water sport, etc.
After significant boosting, this shield becomes the most useful reflector in the game, but of course, requires some set up.
Probably quite cumbersome to use in the wrong circumstances.
>>
>>27091448
>Lotta Loyalty
Moves that would normally hit your allies don't damage them during Double and Triple battles.
>>
>Colorful Blast

BP: 85

Special

Hits the opponent with a random type each time.

It would be a basic TM move taught to almost every Pokemon, like Hidden Power.
>>
>>27091239

Ally Switch
>>
>Funhouse
Ability that creates Trick Room on switchin
>>
>>27092165

Thats actually a great idea, reverse telepathy
>>
Why do you guys post this overcomplicated shit that Gamefreak would never do

Take notes from
>>27089385
>>27092348
>>27092165
>>
>>27091690
This is WAY too long and convoluted to EVER use, even in game not even speaking about how worthless this is in competitive. Youre suggesting a move that takes turns to set up, when this really wont even be viable unless your team is 100% water based.
>>
>Second Wind(Ability)
>When a pokemon would be KO'd, its health is brought back to full(statuses removed), but gets +2 Atk/+2 Sp. Atk and defenses are dropped to minimum.(-6/-6 from base)
>>
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>Ice Armor
>Increases Speed and Defense

>Ice Wall
>Protect that reduces Speed on contact

>Ice Prison
>Freezes the target, but makes them impervious to damage. Lasts one turn. Consecutive use on the same target reduces success rate.
>>
>>27094614

It would have to be a complete shitmon to balance this out. This is Ledian tier shit.
>>
>>27092165
>Hothead
Burns the user and doubles speed.

>That comes later
All moves used by this pokemon hit two turns later for double damage. Like future sight.

>Plain Crash
100 BP 100 Acc Normal type
Ignores type matchups.

>Rising Fire
Fire type clone of sky attack
>>
>Predator
Upon the user switching in, if the user has a move that the opponent is weak to, the user's Atk and SpA get a boost (does not stack)
>>
>>27090859

FUCKING GALEFORCE
>>
>>27094736
Mainly the reason why I left off a speed boost, it would be too broken then. I figure it would be on some new Fighting-type gimmickmon
>>
>>27094954
Choice item revenge killer there
>>
(Doubles Ability) Couple's Bond : If the Pokémon is a female and its partner is a male, both Pokémon are allowed to attack right after eachother disregarding the opponents' speed. Priority moves are excluded.
>>
Elemental Radiance: Special Attack moves are raised by 50% for every Pokémon on the field of the same typing.
>>
>>27094989
Eyy, someone gets it
>>
Rotten
All damaging grass type moves gain poison as a secondary typing
Could be make grass types just a little bit better
>>
>>27094715

>Smoke Bomb
>Removes hazards from the user's side and switches out.

>Turbocharge
>The user's Fire moves double in power next turn, but force it to recharge. Also raises the user's Speed.

>Flame Lash
>Extends a whip-like flame from the user's tail or limb and strikes the target, inflicting damage. 10% chance to burn.
>85 BP, 95% Acc, Physical, non-contact
>>
>>27089385
>Flop Force (ability)
When used by this Pokemon, Splash becomes a damaging physical attack, its base power the same as the user's base Attack stat.

Not available on Gyarados.
>>
>Chain Lightning
>Special, 60BP, 100AC, 10PP
>The user shoots a jolt of lightning at the target that jumps to adjacent targets, growing stronger with each target it hits.
>>
>>27089385
>Strong Start
Attack from this Pokemon deal 33% more damage to target(s) with full HP
>>
>Phantom Veil
When this Pokemon is hit by a physical move, the attacker becomes Ghost-type.
>>
>Perfect Condition
The pokemon deals 1.5x damage while at full health.
>>
>Move: Pixie Dust
Infflicts the target with a random status condition or confusion.
>>
>>27097319
Slightly better than Archeops. Still a terrible ability when fruity pebbles are a thing.
>>
>Tenacity
This Pokemon can only faint from direct attacks and will always survive with at least 1 hp from indirect damage (anything that Magic Guard blocks).
>>
>>27097383
I like this one.
>>
ABILITY
>Mold Guard
>Abilities which deactivate Pokemons ability which activate when it attacks this pokemon
>Works against Technician, Parental Bond, Sheer Force, Iron Fist, Huge Power, etc
>It's like reverse Mold Breaker

>Strong Wing
>Defogs when enter battle

>Clear Wing
>Haze when enter battle

>Pretend
>Copy allies' ability
>It's like Trace, but on your own pokemon
>Activate when switching in

>Parasitism
>Take allies' pokemon item when item are used.
>It's reverse Symbiosis

MOVE
>Corroding Acid
>POISON, Special, 70 BP, 100%Acc, 10 pp
>Super effective against steel-type
>Freeze-Dry, but poison on steel

>Dark Thought
>PSYCHIC, Special, 80BP, 95%Acc, 15 PP
>It's also a dark type.
>Flying Press but psychic dark

>Paranoid Seed
>DARK, Status
>Changes target pokemon's ability to Oblivious
>Worry Seed for Oblivious

>Reverse Room
>DARK, Status
>Lasts for 5 turns
>Any stat decrease-increase are reversed
Thread posts: 41
Thread images: 3


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