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Why the fuck are X/Y's sprites so dull and lifeless? Why

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Thread replies: 141
Thread images: 29

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Why the fuck are X/Y's sprites so dull and lifeless? Why is Pikachu now jasmine with pink cheeks? Can Gen 7 (code-name RAINBOW according to some) fix the colors?
>>
>>26193399

>inb4 ''REEEEEEEE THEY'RE NOT SPRITES''
>>
>>26193399
It's the washed out colors overall. I guess they didn't want them to be too bright against all their backgrounds.
>>
>>26193399
>start game
>go to grass
>see pidgey
>thinks its shiny

dissapointment
>>
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>>26193399
>sprites
>>
>>26193431
see
>>26193402
>>
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>>26193399
Fuck off retard.
>sprites
>>
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>yfw Sun and/or Moon uses the proper 3D models
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>>26193444
That doesn't even mean anything. "Proper" how? Which ones?
>>
If anything they're actually the correct colour for a change.
>>
>>26193399
>Can Gen 7 (code-name RAINBOW according to some) fix the colors?

Gen 7 might. Sun/Moon won't.
>>
>>26193444
the 3D models werde made so they can use it also in the future. Hell, the Models are the reason why the games nearly die on a o3DS
>>
>>26193440
see >>26193431
>>
>>26193443
>implying Sugi art is the end all be all

That's the sort of flawed thinking that gave us shit like the current Paras pallet. It's absurd. You don't have to mirror Sugi art by copying and mimicking the colour values.

Remember how sprites would sometimes surprise you with an unusual or unorthodox pose? Fuck that shit, gotta make these animated models look as close to the static art as possible.
>>
>>26193443

>full artwork Pikachu clearly has red cheeks
>XY Pikachu still has pink ones
>not understanding the sacred rules of inb4

did you try to embarrass yourself deliberately, or?

>>26193444

Trips confirm real 3D models
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>>26193443
>>
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>>26193399
It's because Game Freak used Cell Shading for all the models on Gen VI, in an attempt to imitate the sprites from previous Gens.
>>
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>>26193399
>sprites
>>
>>26193461
>>implying Sugi art is the end all be all
OP wanted to know why they look the way they look. The answer is because they tried to make them look like the artwork.
Nobody said it's good.
>>
>>26193463
They're still not as vibrant as the Pokedex or >>26193467 's.
Posting a "inb4 something" still doesn't make the error any less dumb.

>>26193461
>You don't have to mirror Sugi art by copying and mimicking the colour values.
Why not? There's a thing like new Paras which is too "light" but you have shit like gen 3 or Sceptile in general.

>Remember how sprites would sometimes surprise you with an unusual or unorthodox pose? Fuck that shit, gotta make these animated models look as close to the static art as possible.
Remember how the sprites remained in that static pose, even if it was retarded and other games had moving sprites years before? Remember how the models can do ANY of those animations and more whenever they please?
>>
>>26193461
That's because sprites were static while models are constantly moving. It'll look awkward to force the models to remain still in those awkward poses. They did ruin fliers though.
>>
>>26193484
how did they end up so washed out if they were trying to imitate the sprites
>>
Okay, so it's pretty clear that Game Freak wanted to imitate the Sugimori artwork with the 3D models. But the current Sugimori artwork is SUPPOSED to be paler and more washed out to try and imitate the original watercolor sketches from the old game manuals (hence the brush effects on the shading and coloring) The actual Pokemon are much more brightly colored. Just look at literally every single other piece of Pokemon merchandise ever (anime, TCG, clothing) and you'll see they all have much stronger colours.

So why the fuck did they think making all the Pokemon paler would be a good idea?? None of the previous games did it, and for good reason. It's not like you get used to it either, they're NOTICEABLY paler and more washed out. Why? So they'd look like old watercolor sketches? Why the fuck is Raichu yellow? Why the fuck is Charmander the color of human skin?

It's such an easy fix (just decrease the brightness, and increase the contrast and saturation) so I hope Gen 7 fixes this. There's always a huge sprite overhaul when there doesn't need to be, so since this is the gen we actually need an overhaul, I'm predicting much more vibrant and lively Pokemans.
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>>26193461
what were you expecting when they made the jump to 3D?
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>>26193566
They aren't imitating the sprites you dense fuck, they're imitating the Sugi art.
>>
>But the current Sugimori artwork is SUPPOSED to be paler and more washed out to try and imitate the original watercolor sketches
[citation needed]
>>
>>26193506
Whoops meant "Gen 3 Salamence", but gen 3 as a whole works too. And Sugimori artwork kind of is the end-all. It defines correctly how a Pokemon looks outside of(at the time) sprites, which were not very good looking and were confusing. With the official artwork you knew Golem didn't have a cat's face, Koffing's skullbones were under its mouth and not above, Zweilous had tuft of fur on its neck, the atrocity that is GS Raikou, Spinarak and Sneasel not being blue and brown, SKARMORY DIDN'T HAVE TWO TAILS.
>>
Sprites were more saturated because of colour limitations on the devices.

No, seriously.
>>
Look fellas, I fixed Pikachu with a 40 second Photoshop job.

Game Freak better get on and do this for S/M.
>>
>>26193617
>expecting /vp/ to no that and not just assume every shitty sprite was the intended aesthetic choice
>>
>>26193399
I really hope they add more to the animations too, B/W had cool sprites because not only were they constantly in motion but a lot of them had little animation quirks that are, for the most part, missing from the gen 6 models.
>>
>>26193617
>Sprites were more saturated because of colour limitations on the devices.

No, they were more saturated because it actually looked good and fit the atmosphere of the series. I have no fucking idea where you got hardware limitations from. GBA and DS can display whatever the fuck colors they want.
>>
>>26193679
Holy shit people this stupid actually exist
>>
>>26193399
>sprites
>>
>>26193572
I was hoping for some vivid colours, like in Tretta.

https://www.youtube.com/watch?v=EIJxiVRrk0s
>>
I just hope in SM that the Pokemon all have different stances. There's way too many that just stand there. There are only a few special mons thay have cool animations like Spinda.
>>
>>26193690
you mean like the guy I replied to? Yeah, he is pretty retarded.
>>
Who knows what things are properly supposed to be? All of the design inconsistencies I can think of began with the second gen, though. I'll have to look again and see if any first gens have anything that was portrayed in a different way once it was shown in another medium.
>>
>>26193617

Are you dicking around or are you actually being serious? I honestly can't tell.
>>
>>26193699
Spinda moves around because it's a drunken creature. It looks retarded making Rhydon stomp around 24/7 and do nothing else.
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>>26193399
The XY models are far better style wise than the Pokédex 3D models.

Keep the cell shading but brighten it up a bit maybe. Honestly I like the current models because they remind me of the Sugimori art.
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>>26193764
>The XY models are far better style wise than the Pokédex 3D models

Objectively wrong.

>I like the current models because they remind me of the Sugimori art

What's it feel like, being a complete and total whore?
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>>26193712
Ack, I can't remember. I see nothing that was shown in different ways other than the matter the first gen official art was more a stylistic choice rather than a representation of the actual appearance. For the second gen, I have more comments, such as the matter Kangaskhan has a baby in it's pouch, but that is not what results from breeding it. Cyndaquil is shown to not always have it's fire on in the anime.
>>
I was thinking this the other day. The saturated colours work for some stuff, but least of all gen V, they had such lurid colours
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color desaturation is okay because it makes the game look less like a mcdonalds tier kiddy fuckfest
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>>26193679
> GBA and DS can display whatever the fuck colors they want.
Actually no, they can't, they're both 15-bit RBG.
>>
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>>26193399
>jasmine with pink cheeks?
I don't quite see it, which artwork of Jasmine are you referring to?
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>>26193807
still close enough. It has nothing to do with hardware limitation.
>>
>>26193399
Because the textures are aiming to mimic the Sugimori art, which looked so washed out and bland in gen 3, so any pokemon designed in that era looks like shit. (This carries over to gen 1 pokes as they were redesigned for FRLG)
>>
>>26193875

I was confused at first too. He means the color jasmine.

>>https://en.wikipedia.org/wiki/Jasmine_(color)
>>
>>26193631
Honestly this looks so much better, I'd actually like the models if they looked like this.
>>
>>26193456
(You)
(You)
(You)
(You)
(You)
This what you wanted?
>>
>>26193617
The colours were also saturated because the GBA didn't have backlighting until the SP, pokemon ruby and sapphire were released before the SP in japan. Just to put it out there.
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>>26193571
>Why the fuck is Raichu yellow?
Raichu was always yellow, silly goose
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>>26193945
You're right that isn't not hardware limitations (which I didn't say in the first place), but there certainly were palette limitations.

Also it is nowhere near 'close enough' to 24-bit (which the 3DS is) and the systems aren't capable of displaying literally every colour it has available. For the record the Gameboy colour was 15-bit RBG too, yet is only capable of displaying up to 56 colours of a palette of 32,768 at any one time.
>>
>>26193399
Because that's what they look like in their artwork.
It's not that they're washed out and more that the rest are oversaturated.
>>
>>26193457
They chug on a N3DS too.
>>
>>26194071
The games aren't N3DS optimized so they won't even be utilizing the extra resources.

Hopefully SM are.
>>
>>26194086
Most likely not though.
>>
>>26194105

What do you mean? Most likely YES.

Gen 5 was available to play on the normal DS, yeah, but it's features were primarily geared towards the DSi. It was basically a DSi game.

The N3DS is basically what the DSi was to the DS Lite, so we're definitely going to get a few N3DS exclusive features.
>>
>>26194138
And what would be the other feature? Amiibo support without the need of that god awful adapter. Moving your character with the "nub". They're not going to do much, if anything.
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>>26194181
The major one people are looking for?
That being faster loading and less framedrops like in Smash, MonHun, Hyrule Warriors Legends and so on.
Additional minigames and such like with the Gen 5 games.
Screenshots and Miiverse compatibility
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>>26194229

Plus the ability to change the camera view in battles (zoom out, zoom in, etc.) would be good using the nub. Or maybe just the ability to change the camera view on the overworld like in Dragon Quest 9 (although that seems like more of a basic, fundamental feature as opposed to a console exclusive gimmick)

Whatever happens, the New 3DS is guaranteed going to have at least two exclusive features. Whether they're small or big, they're going to be there. Heck, I'm going to bet my bottom dollar they'll release limited edition Sun and Moon consoles too.
>>
>>26194269
Camera control is too much to as for from GF. Really, it's a lot to ask for from any dev, when the assets are largely designed for one primary viewing angle.

Processing power is the only thing I want out of an n3DS enhanced SuMo. Give us some more 3D ares, multibattles with a stable framerate. I actually really like the 3D, so being able to properly enjoy it (potentially, for the last time) would be lovely.
>>
The games need the anime's saturation, and the anime needs the games' saturation. Problem solved.
>>
>>26193399
>code-name RAINBOW

Anon, you know they have a name now, right?
>>
Man, I remember how back in gen V you autists were whining about the sprites being over-saturated.
>>
>>26193456
G8 b8 m8. I r8 8/8
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>>26194918
Wait, people were complaining about that? I thought they would've complained about the majority of the pre-gen 5 sprites just being the ones from Diamond and Pearl.
>>
>>26194918
Back in Gen 5, people were complaining more about the non-Unova Pokemon having lacklustre animations.

I can't recall a single complaint about saturation for Gen 5 sprites.
>>
>>26193631
This looks so much worse.
>>
>>26195107
That's because it's a quick photoshop. If you hacked the rom, and gave them proper retextures, it'd probably look better.
>>
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This is the only color choice that truly angered me.
>>
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I wish Raichu was as vibrant looking as he is in the anime.The game model and colours just don't do him justice
>>
>>26195641
Like I said in >>26194575, I don't think any Pokemon are given chromatic justice in the games.
>>
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>>26195730
Why did they bone up so many shiny palettes in the new gen?
>>
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>>26195730
SRing for a shiny Regice in AS was stressful.
>>
>>26195748
Thanks for ruining my favourite legendary shiny, GF.
>>
>>26195737
Same reason they fucked up so many cries.
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>>26195833
>Karrablast
>>
>>26195833
Charizard, Raichu, Gloom, Victini, Emboar, Karrablast, Beartic... There's more, but I can't think of them at the moment.
>>
They're colored like the official Sugimori art, as they should be.

Except Gourgeist. I dunno what happened there.
>>
>>26196065
I think Sugimori's palette works better for the anime than it does for the games.
>>
Because one is a phone app running on hardware times more powerful than the 3DS, and the other is the 3DS. Oh and one isn't a game.
>>
>>26196084
I think the games should look like the art for the games and the anime like the art for the anime, as they finally are now.
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>>26195833
AHGhaArg
>>
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It looks perfect the way it is
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These are the models in GO. same as XYORAS but with better coloring. If sun/moon doesn't use these I'm going to be fucking pissed.
>>
XY was their first true attempt at 3D. From the start, I knew they would make mistakes, and I knew it wouldn't be perfect. However, that time for mistakes and opportunities for learning has passed. If SM is still relatively shit, then it's unacceptable. We'll all still play the fuck out of it though.
>>
>>26196159
I don't like them
>>
>>26196159
If it does change to that style, I'm going to be fucking pissed.
>>
>>26196159
>tfw they might actually use the pokedex 3d models

There's a change these games will be the best games in the series.

I can't say that with a straight face, but I sure can type it.
>>
>>26196159
Looks like toys
>>
>>26196159
Look, as long as they change the colours to that but keep Gen 6's cel shading, we'll probably all be happy.
>>
>>26193484
Cel shading has nothing to do with it. The textures are simply lighter and less saturated. You could probably run the textures through Photoshop and increase the saturation, and they'd look closer to gen 4/5 sprites in terms of color.

I didn't really mind it with Kalos since Kalos has softer colors in general, but the textures did stand out in brighter, tropical Hoenn.

Shading on the right is ugly as sin though. Jesus Christ, thank god GameFreak got it together and learned it's awful to shade with gray.
>>
>>26193399
>You'll never play a mainline game in proper 1080p resolution with not good, hi-res textures
>>
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>>26193631
That's nice
>>
>>26195446
Yikes. You think that's bad?
Look at shiny Shiftry. It turned from autumn colors to some form of purple.
Shiny Minun used to be a kick ass shade of dark teal, but it became aquamarine.
>>
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>Kaloshitters defend the awful desaturated models with M-MUH SUGIMORI

This board manages to impress me every passing day.
>>
>>26196510
>hoennfag defending purple and orange Salamence
>>
>>26196159
I like the cell shading better... Just brighten it a bit. These look too plasticy.
>>
>>26196551
>Randomly decide he's a hoenfag and defending purple and orange Salamence
What?
>>
>>26196510
>genwunners defending the awful oversaturated sprites
>>
>>26195107

>literally what Pikachu looks like normally
>''so much worse''

I get it, some guy tried to help out on 4chan so it's automatically shit. But can you at least elaborate?
>>
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>>26195641
I can't be bothered jumping through the hoops to test it ingame, but have a shitty texture hack.
>>
>>26196607
>normally
normally were?
it looks awful because it's too bright, looks like some cheap mobile game made with flash
>>
I like sprites more, only because Gamefreak can't do models well. I wish they could change my mind with Sun and Moon.
>>
>>26196649
>I like sprites more, only because Gamefreak can't do models well.
And you think they can do sprites well? Anon please. Outside gen 4 backsprites Pokemon sprites are were always mediocre on every console they were on.
>>
>>26196665
HGSS's sprites were GOAT though
>>
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>>26195446
>Delicious carmel brown palette to poop brown palette
Who the fuck thought this was a good idea?
>>
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>>26196690
Frontal no, what i said applies. Gen 4 backsprites are the best sprites in Pokemon history.
Gen 6 models are good, GF just doesn't know when to stop adding polygons. GF knows how to make models, you can see it even before gen VI because gen V had some of the best 3D models on the DS PERIOD.
>>
>>26196737
Dynamic shading
>>
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>>26196618
>I can't be bothered jumping through the hoops
I lied.
>>
>>26196909
It looks... kinda weird? Like the shading got messed up or something?
>>
>>26196909
>>26196618
So basically it's shiny raichu
>>
>>26196760
No, the problem is Game Freak making a fuckton of polygons for shit like Rapidash's flames
>>
>>26196760
HGSS's sprites were almost god-tier, the colours and poses were almost perfect.
>>
>>26196159
Yokai-Watch Tier... ITS FUCKING TOYS NOW!
>>
>>26196909
>>26196920
Agreed, it looks bad.
>>
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>>26195730
>>26195748
pic related

>>26195833
>tfw Staraptor
>>
>>26197034
>>26196920
Meh, I tried.
>>
The colors are fine, you kiddies are just used to oversaturated palettes.
>>
>>26197545
I really wish schools taught logic
>>
>>26196909
Much better!
>>
>>26195446
Maybe they realized its wings looked like slices of pizza
>>
>>26198009
Great, they changed it from pizza to a pizza shit.
>>
>>26196647
>too bright
You realize that the official 3D model is brighter, right?

>>26194037
Not the way it is in Gen6. it looks like its head is glowing
>>
>>26198595
SHIT WRONG THREAD
Disregard that I suck cocks
>>
>>26197561
Yeah, you could use some lessons.
>>
>>26198778
no u
>>
>>26197069
I can't believe they ruined shiny Drapion's sweet red.
>>
>>26198610
It's too late, Anon. I saw your shameful Blaziken lewd.
>>
>>26193444
Holy shit Captain Underpants
>>
>>26197069
Shinies don't even feel special anymore thanks to XY
>>
>>26195833
Kyogre's cry used to be neat to me.

Now it just sounds like it's screeching

Though I will say Reshiram's cry got better imo
>>
>>26193399

Blame the 3DS screen for being a piece of shit. And heck, just the 3DS as a whole for being shit.

The games are generally great though but the hardware? It's shit.
>>
>>26196909
2 orng
>>
>>26196737
Do you mean caramel?
>>
>>26196185
That's because you're a contrarian.
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