Just over 70 hours to go, /vp/. What do you want SM's graphics to be like? More saturated colours (speaking of which, are the textures in GO better in this regard than the Gen VI ones)? Less square overworld tiles? A better engine with less framerate and 3D issues than Gen VI?
More Homer Simpson
>>26192998
The sad thing is that this part of the episode had better 3D than most of gen 6 and it's about 20 years old.
I dont want it to look exactly like XY/ORAS. A vastly different atmosphere and pallette would be sustinant enough.
The only thing that would save it if it looked like an XYORAS clone would be great Pokémon designs, but I'm a sucker for new Pokémon anyway so I'll end up getting it no matter what.
>>26193149
Speaking of atmosphere, I forgot to mention in the OP that I would love to see nights as dark as Sinnoh's were.
>>26193149
>I dont want it to look exactly like XY/ORAS
anon...
>>26193180
But B2W2 still had much better graphics than BW, and ORAS at the very least improved the colours of the overworld a little..
3rd Person perspective with the camera behind the player in the overworld, like the 3D Zelda games
Add some fucking terrain variation, not just flat, textured floor everywhere with a few ramps here and there
No lag in battle
Change some models (Delphox) and animations (Chesnaught, flying pokemon)
>>26193200
>But B2W2 still had much better graphics than BW
uh, only thing i remember being different is the battle "circle" thing and the patches of grass
It won't be a total jump, but I'm expecting refinement and maaaaybe a tad change in style.
>Compare Gen 4 with Gen 5
Anymore than that would fuck my shit up sempai
>>26193143
It's because 3D animation made for TV and still images can go through a ton of post production and not have the issue of lag.
I haven't seen the full episode but judging from the pic it looks better than most PS4 games.