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>double team is too overcentralizing! you'll be forced

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Thread replies: 162
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>double team is too overcentralizing! you'll be forced to have accuracy moves on every set!
>memerocks is perfectly fine! it doesn't matter that a quarter of the roster is now unusable and that every team needs to run rapid spin
>>
smogon fags love stealth cocks whats new
>>
>>25997705

Fuck Stealth Rocks.

But fuck Talonflame.

I'm conflicted.
>>
>>25997705
at least rocks are predictable and can be approached with a plan
really it's one of the few things in pokemon that doesn't have a luck factor, no wonder smogon loves it
>>
>>25997705
Stealth Rock should be nerfed.

25% damage to 4x weak pokemon. 12.5% damage to 2x weak pokemon. 6.25% to pokemon that takes neutral damage.
>>
>>25997735
To be honest Smogon should just ban every move, Ability, and status condition that relies on luck.
>>
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>>25997705
Is this what Stealth Rocks look like in the ashnime?
That makes zero sense, I'd rather picture it as flating rocks kinda like the things around Mega Steelix
How are these useless rocks on the ground gonna fuck flying types up?
>>
>>25997705

I don't think you understand what hazards in general means for a singles metagame.
>>
>>25997744
Blasted Charizard from usable to NU in Gen 4, for one.
Though Volcarona managed to hang in OU despite the rocks in Gen 5, so OP's assessment might be incorrect.
>>
>>25997760
floating*
>>
>>25997760
they explode when you get near them, sometimes they shoot into the air
>>
I love false equivalences!
>>
>>25997711
Oh, nothing really. Just that Baton Pass is fucking useless now.
>>
>>25997705
>you'll be forced to have accuracy moves on every set!
How to spot a shitter who doesn't know what he's talking about. Those 60BP moves are way too weak to get past bulky evasion abusers.
>252 Atk Sharp Beak Talonflame Aerial Ace vs. 4 HP / 252+ Def Eviolite Chansey: 114-135 (17.7 - 21%) -- possible 5HKO
>>
>>25997772
>Just that Baton Pass is no longer cancer now.
Fixed that for you. If you think BP is useless then you clearly haven't experienced the joys of NastyPass Celebi.
>>
>>25997783
And what's Chansey's numbers to KO back?
>>
>>25997783
>the butthurt begins
>>
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There should be a Stealth Rock equivalent for other types as well, like Ice (and made only available to actual Ice-types). Make it so that more type combinations are no longer safe from this fuckery.
>>
>>25997783
>I have no idea what the fuck I am talking about: The post: The experience: The movie
Smogon please.
>>
>>25997796
Seismic Toss?
>>
>>25997796
>chasey can take 2 before it has to softboiled/wish so its 100% going to win that matchup
>>
>>25997705

Wouldn't haze also reset the evasion stat?

Also why dooes smogon hate swift this much? It's always been one of my favorite attacks.
>>
>>25997783
>picking the worst pokemon possible for a specific situation
Of course a flying type move won't do jack to a normal type.
>Lucario used Aura Sphere
>It's super effective
>Chansey fainted
Though to be fair, I don't expect you people to know moves beyond whatever flavor of the month shit is going on at Showdown, but since you know what Aerial Ace is, there's no excuse to not know what other kind of perfect accuracy moves there are, like Aura Sphere. Alternately, git gud and slap Haze or moves that grants your next move perfect accuracy like Mind Reader.

Even better, use Articuno and destroy evasion teams with Mind Reader + Sheer Cold. It's foolproof.
>>
>>25997838
Ya, haze resets aswell. There's a few ways to deal with evasion modifiers, smogon just doesn't want anything upsetting their statistical autism simulator. I'm surprised they haven't tried banning critical hits
>>
>>25997783
>how to spot a shitter
says the man who picks out the most biased example imaginable
>>
>>25997809

This would be perfect. I'm sick of only my bug bros getting murdered. Grass stealth rocks would be cool.
>>
>>25997796

There's this move called seismic toss, don't know of you've heard of it.
>>
>>25997809
I wish they could get rid of the fuckery altogether. Talonflame really makes this difficult, though.
>>
everytime i want to be mad at smogon i just look at the absolute aidsfest that is vgc and be thankful for what ive got
>>
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>>25997752

>remove probability from Pokemon

Then it would just be boring and deterministic.

The gamble is what makes strategic battles exciting. You take risks either when you can afford to make them or conversely, when you've ran out of safe options.

Sure it's POSSIBLE a less skilled player can beat you with luck alone, but that's why tournaments run best 2-3.
>>
>>25997810

Can you refute that? If not then how are you even contributing?
>>
>>25997868
>Giving ferrothorn more entry hazards

How about no
>>
>>25997878
>be thankful for this shit, for it could smell as bad as the shit they're eating at the other restaurant!
>>
>>25997857

>Lucario used Aura Sphere
>It's super effective
>Chansey fainted

HAHAHA excuse for being a newfag but are people on this board really THIS retarded?
>>
>>25997879
Even if they remove random crits, etc. "Deterministic" isn't the right word. There's still a lot of prediction and counterprediction going on.
>>
>>25997838
Faint Attack be my favorite
>>
>>25997872
Holy shit anon, you're a genius!

I was asking what HP spread 252 att talonflame has is it 2HKO or 3. Either way in a changed metagame you could run what you need to get to 3HKO off of Seismic Toss. Then you have priority Roost. Still at a disadvantage but not as black and white as anon was trying to make out
>>
>>25997809

>Cold Snap

>>25997868

>Grasping Vines

>>25997883

Grass-type needs all the help it can fucking get at this point.
>>
>>25997883
Ferrothorn don't have to learn it. Just give Stealth Grass to other defensive (and maybe even offensive) pokemon.
>>
Okay Verlisify we get it your a fag.
>>
>>25997720
this.
>>
>>25997914

Even something like Icicle Field. There's a lot you can do with ice, so much untapped potential.

>>25997919

This. Plus for every Ferrothorn there's 2 Vileplume and 5 Bellosom. It'd knock water down a peg, too.
>>
>>25997879
>Then it would just be boring and deterministic.
>Chess is boring and deterministic

opinion discarded

>but but no one cares about chess tournaments

no one cares about pokemon tournaments either, or poker for that matter, but mtg is retardo popular. draw your own conclusions
>>
>>25997857
>Lucario used Aura Sphere
>It's super effective
>Chansey fainted
252+ SpA Life Orb Lucario Aura Sphere vs. 4 HP / 252 SpD Eviolite Chansey: 174-211 (27.1 - 32.8%) -- guaranteed 4HKO
>>
>>25997951
Now do one from a No Guard Machamp DynamicPunch
>>
>>25997857
>Chansey
>getting killed by special
>using special snowflake kamehemeha as an example instead of the typical 60 bp no miss moves
My god this post is so full of shit.
>>
>>25997960
Machamp won't even need DynamicPunch. No Guard Fissure will be a thing when SM is released.
>>
>>25997960
>No Guard Machamp DynamicPunch
You didn't specify item but
252+ Atk Choice Band Machamp Dynamic Punch vs. 4 HP / 252+ Def Eviolite Chansey: 192-228 (29.9 - 35.5%) -- 23% chance to 3HKO
>>
>>25997912
If you are already running evasion, you might as well run Toxic too to capitalize on all the free turns.
>>
>>25997951
Meanwhile, that Lucario without HP investment is 3HKO'd by Seismic Toss Chansey.
>>
>>25997975

252+ Atk Choice Band Machamp Close Combat vs. 4 HP / 252+ Def Eviolite Chansey: 854-1008 (133 - 157%) -- guaranteed OHKO

What bullshit are you pulling
>>
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>>25997972
>thinking gamefreak will let you get no guard fissure machamps
>>
>>25997994
anon asked for a dynamic punch probable damage spread, not a close combat
>>
>>25997996
they already have anon. fissure is a move on gen I machamp, trade it into sun/moon and then use ability capsule to give it no guard.
>>
>>25997996
i wouldn't put it past gamefreak to do something that stupid
>>
>>25997996
>implying gamefreak will care enough to do anything about it
I can't wait to ruin your salty ass with perfect accuracy fissures.
>>
>>25997994
Oh shit, I had wrong levels on the Machamp because I'm a retard.
252+ Atk Choice Band Machamp Dynamic Punch vs. 4 HP / 252+ Def Eviolite Chansey: 714-840 (111.2 - 130.8%) -- guaranteed OHKO
Looks like Machamp would be able to OHKO it.
>>
>>25997972
SMOGON'S GONNA FREAK
>>
>>25998040

They already have a no ohko moves rule
>>
>Spikes and Toxic Spikes are so useless compared to Stealthies
Should SP/Txsp be buffed or should SR be nerfed?
>>
>>25998076
It's too overcentralizing to run one hit KO moves :^)
>>
>>25998084
SR should be nerfed to fuck. One turn to setup, capable of stripping 50%
>>
>>25998084
Spikes and Toxic Spikes are actually balanced unlike Stealth Rock.

Maybe if Rock types could remove it upon switching in it'd be more balanced.
>>
Yeah and? It's not new that they make bans based on pokémon (lack of) vulnerability to Stealth Rocks. It's a joke that they about MUH OVERCENTRALIZING THE META with Talonflame and Stealth Rocks running around.
>>
>>25997809
There should only be one variation on the field at a time flying types would get at least 50%
>>
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>>25997785
>i'm okay with every smogon's retarded complex ban, will just sugarcoat and pretend those aren't real complex bans like the rest of decision following the rigged polls smogon pulls

Reminder:
-from 6 to 4
-from 4 to 3
-from 3 to 2
-from 2 to 1
-from 1 to a whole new level of complex ban

The story of Smogon's Baton Pass aka how to ban a move and get away with it by leaving only limited retarded options and niches for it.
>>
>>25997705
On the other note it does also make so a quarter of the roaster isn't overpower as fuck in battle.
Pick your poison.
>>
>>25998504
That's true, but the fucking optics of Stealth Rock piss me off so much

>Moltres
>Articuno
>Ho-oh
>Meant to be three of the most rare and powerful pokemon
>can be 2HKO by an entry hazard without taking direct damage from an opposing pokemon
>2HKO
>by a fucking entry hazard

This annoys the shit out of me
>>
>>25998539
Removing pebbles is easier in Ubers now, Spinners are no longer cockblocked by Giratina and Ho-Oh got Regenarator as well and can safely Roost on some mons tho.

Sucks for the others but some support is enough to make those semi immune to rocks, the problem with Moltres is that it is outclassed by same type mons with more power and coverage while Articuno suffers from the power creep in general.
>>
>>25997944
Luck in Magic, at least in constructed, is a super minor factor since decks are constructed for maximum consistency. Where it manifests most is matchups, as in you want to be paired against decks you're strongest against. Again though that's something you can have control over with superior metagame knowledge.

Ideally Pokemon would have luck in the same regard. Luck in what you play against and luck in your predictions. Instead you get shit like welp, Azumarill just got burned, and Chansey was double crit, and full paralysis fucked Scizor 3 turns in a row so I guess I lose. GG.
>>
>>25997752
my fucking sides
this is how smotards defend evasion bans
>>
>>25997868
>Stealth Grass.
We Sap Sipper meta now.
>>
>>25998586
Fair enough, haven't played anything competitively this gen. Just biased against SR as last gen I was really active in was 4 aka suicide leads just to get in SR. Whole metagame revolving around a one turn setup
>>
>>25998121

>Maybe if Rock types could remove it upon switching in it'd be more balanced.

This should have been the case from the beginning.
>>
>>25998539
>2HKO
3HKO.
Always keep your hp on odd numbers, anon, and preferably just above multiples of 16 to maximize leftovers.
>>
>>25998586
Forgot to add that most importantly this is due to Defog in general, Giratina for example is a Defogger now rather than a spinblocker, some use Mega Sableye even there, and that the presence of Rocks itself isn't even that problematic considering the power creep and the faster meta we got now.
>>
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>>25997809
Sneaky ice
Learned by; Regice, Avalugg, Articuno, Delibird, Cloyster, Weavile, Abomasnow and Aurorus.

I wonder how this would affect the meta, aside the fact that usage of Avalugg, Regice and Cloyster would increase greatly. Would Landorus, Dragonite, Gliscor and Garchomp be dropped from OU? Would shitmon be used just for this ability?
>>
>>25997705

Evasion is completely luck based and every goddamn Pokemon learns it. Same reason they banned Swagger. Fuck off with your false equivalence.
>>
>>25997857
>Lucario
>special move
>OHKOing an evasion chansey
>hitting an evasion chansey to begin with

You could have at least used a physical move that guarantees a hit like No Guard Machamp for your argument but I suppose this is bait
>>
>>25998726
>I'm triggered as hell and I'm not going to stand for it anymore!
Crits are completely luck based
Being 'completely paralyzed' is completely luck based
Hitting yourself in confusion is completely luck based
Flinch chance is completely luck based
Moves missing is completely luck based
Moves secondary function is completely luck based
The entire game revolves around luck and smogon autists like you trying to pretend a CHILD'S GAME can be made competitive by removing game features is comical on one level and sad on another
>>
>>25998719
I'm still leaning towards no simply because most of those ice types are still shit. If you have to use a shitmon to bring down a Garchomp or Lando then all you've done turn the game into a 5v5.

Anyway I don't want to see entry hazards banned, I just want to see rapid spin and defog get a wider distribution, and/or slight buffs.
>>
>>25997705
cry more
>>
>>25997760

I suppose when they swoop down to attack their grounded opponents they get clipped by the sharp rocks around the enemy.
>>
>>25998776
>legitimate autism
>>
>>25998757

I didn't say the game doesn't factor in luck at all, I said that particular mechanic is too luck based and offers too much reward for too little opportunity cost, and universal access to it means overcentralization. Stop projecting you big baby.
>>
>>25998737
>aura sphere
>missing
>>
>>25998791
That's the whole point of the thread. Smogon see nothing wrong with allowing one move to ride roughshod over the metagame when it suits them. Gen 4 especially was Stealth Rocks: The Game. It was seen as a smart strategy to sacrifice a pokemon and go 6-5 down as long as you got the rocks up.

And ya I'm projecting like fuck :^) normally I'd meme away merrily but you seem cool
>>
>>25998805

It suits them because it's predictable and can be fairly reliably played around. Evasion is the opposite. There is also a major difference between inflicting RNG on your opponent, which they can deal with by switching, and self-compounding RNG where literally the opponent's only option is to get lucky, or run very specific checks that are far more centralizing than the "stealth rock meta."
>>
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>>25997857
So this is the kind of "person" that blindly hates on Smogon. A casual Lucariofag that thinks a Special move can OHKO a fucking Chansey. Let me guess, you only play in-game with a proud of its power Lucario?
>>
>>25998380
Nah they should just add so many different types that everything gets killed on switching.
>>
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If your team is is stopped by Stealth Rock alone, it means that it is very badly made and will face a lot more problems other than SR.
>>
>>25997705
>quarter of the roster is now unusable

SR barely affects viability, with most of the nerfing done to Pokemon at the top of their tier that were too bulky to counter. People complaining about how rocks makes Pokemon unviable don't have any clue what Pokemon were viable in the first place.

>every team needs to run rapid spin

Unless you're HO. Or a balance team with decent recovery and no rock weaknesses. Heck even stall can deal with rocks up. And a meta that you have to deal with SR is a hell of a lot better than one with tons of free switches and Focus Sashed levitators everywhere.
>>
>>25998774
A few other moves could be given the ability to remove hazards too rather than only relying on rapid spin and defog. The effect could work on a few moves like Clear Smog, Steamroller and Bulldoze.
>>
>>25997768
>Blasted Charizard from usable to NU in Gen 4, for one.

Charizard dropped because of the Physical/Special split murdering his movepool and actually good Fire types being introduced. The only reason SR hurt his viability is because his only good set relied on Belly Drum which was already becoming obsolete. Add in the fact that there were now a bunch more viable Pokemon that could outspeed and revenge kill a 100 speed attacker and he just wasn't worth the risk/investment.

The megas are just as rock weak band yet solidly OU now because they're actually good.
>>
>>25997740
Shut up, charizard
>>
You know I'm surprised Smogon hasn't banned Trick Room at this point, They hate speed moves enough.
>>
>Stealth Rock now has an equivalent for each type
>Only one can be on a side of the field at a time, trying to use another will fail the same as trying to use SR a second time
>Each type now absorbs its same type entry hazard upon entry
>All of the new entry hazards are given limited distribution, mostly to mons of their types that don't see much use

Does this improve the metagame?
>>
>>25999491
>dumb shit on /vp/
>Does this improve the metagame?

The answer is always no.
>>
>>25999373
Trick Room isn't even viable in Singles
>>
>>25999519
I don't see how that's any dumber than SR already is
>>
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>>25998539
>>Moltres
>>Articuno
Using terrible Pokemon isn't going to win you a match in the first place. Even without Stealth Rocks, the memebirds wouldn't be OU.
>>
>>25998539

SR doesn't stop Ho-Oh from being one of the strongest fucking Pokemon in ubers, or Charizard in OU.
>>
>>25999373

What is even inherently broken about trick room? That makes no sense
>>
>new "entry hazard", safety mat
>instead of being scattered on the foe's side, you scatter it on your own
>for the rest of the game, your pokemon are unaffected by entry hazards
>it can only be removed by the foe using rapid spin or defog,

Sneaky pebbles is now a less annoying move, since it can now be reliably countered without you having to waste a move on rapid spin.
>>
>>25999604

And now all entry hazards are useless, allowing everyone to switch infinitely with focus sash on everything. Congrats you fucking idiot.
>>
>>25999610
It wouldn't be an invincible move, since it can be removed by rapid spin or defog, just like entry hazards right now. Rapid Spin would still let the entry hazards you used be.

It would balance stealth rocks being everywhere in singles, make entry hazard spam less of a low risk, high reward strategy, and add multiple layers of strategy and depth.
>>
>>25999604
keep proving >>25999519 right
>>
>>25999491
Would it be better if the second one fails, or if the second one overwrites the first one?
>>
>>25999552
>moltres and articuno
>terrible pokemon
>>
>>25999661
Overwriting could probably be abused. Better to make it fail
>>
>>25999632
>>25999604
>clear away the mat
>switch to entry hazard setter
>set up hazard if not dead yet

>meanwhile the other spams focus sash/multiscale users

Hazard spam was never an offensive strategy apart contrived whirlwind/roar spam teams, SR is there to blunt offensive teams.
Go away, you clearly don't play the damn game.
>>
>>25999140
People always complain about Stealth Rocks making Fire types worse. But Fire is one of the best types around, being SE against four types and resisting six. I think that might be the most resistances after Steel. If anything, it would make sense to complain about Rocks nerfing Bug and Ice, but Bug is doing fine regardless and Ice would be bad even without Rocks.
>>
>>25999685
Name a niche that they'd have if there were no Rocks, then.
>>
>>25999706
Probably, although overwriting would benefit slow pokemon instead of fast/prankster.
>>
>>25999717

I don't know, rocks are pretty important on a HO team to break sashes and secure OHKOs/2HKOs. Of course, setting rocks once is not exactly hazard spam.
>>
>>25999774
More like an aid to offensive strategy. Like reflect and light screen on dual screen offense teams.
God damn I loved dual screen offense.
>>
If you are running a team who is vulnerable to stealth rock, wouldn't a good opener be a slow pokemon who can rapid spin?
>>
>>25999848
Stealth Rocks are not even a huge problem to manage for any team that needs to, between Rapid Spin, Defog, Taunt and Magic Bounce.
>>
>>25997740
And Lucario gets a by for being 4x resistant?
>>
>DP was TEN YEARS AGO
>people still don't understand why Cocks are good
>>
>>25997760
When ash sent out his pokemon the rocks floated up in the air and then slammed into pikachu
>>
>>25997705
>having to run an entire team of perfect accuracy moves vs. having a dedicated hazard remover on your team
Didn't think that one through, did ya?
>>
>>25997888
Nice trips.
>>
>>25997705
>complaining about Smogon OU
>complaining about Smogon when we have literally much bigger issues in the VGC tournament rules
What is Xerneas Geomancy
>>
>>26001282
that's fucking dumb
they should just be floating proximity mines
>>
>>25998001
>gen I
>trade it into sun/moon

You ought to explain the trading process from gen II to gen III. I'd love to hear it.
>>
>>26001513
how far behind are you
>>
>>25999604
Good thing Stealth Rock levitate and don't give a fuck abouts mats.
>>
>>26001423
If you unironically struggle against Xerneas in Singles or worse in Doubles you should consider not entering or playing metas you are unaware of.

'___>'
>>
>>25997705
If you replaced that with OHKO moves how retared do you sound?
>>
>>26001630
>literally the only thing that could contest the VGC meta pokes, is using the exact same team move for move
it's all the same
"You WILL use this exact same team or else you're a fucking retard who can't play pokemon"
stop being such an elitist and appreciate Pachi for being different
>>
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>>26001830
I have a suggestion for you if you think it's impossible to beat big 6 without big 6.
>>
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>Stealth Rocks now lasts only 5 turns, with a "Sneaky Pebble" hold item that boosts it to 8.

How does this change the meta?
>>
>>26001898
>Bravest Birds: The Metagame
>>
>>26001864
>Doesn't look at the top 5 teams for any VGC 2016
>>
>>25998001
>>25998003
>>25998005
>implying they won't purposely give gen 1 pokemon hidden abilities to prevent you from having fun with Machamp
>>
>>26001947
>implying GF would care enough to do that
>>
>>26001960
GF loves making hidden abilities accessible.
What would make Gen 1 pokemon more special in S&M than a hidden ability in GF's eyes?
No one cares about ribbons anymore.
>>
>>25997879
>gamble
>strategic
Pick one dumbfuck
>>
>>26001947
You fags are overhyping Fissure Machamp way too much. Even if it's possible to get it in SM, he won't be all that.
>>
oh come on no shit stupid ass evasion move is banned, this game already is 80% luck, at least don't whine on objectively wise choice that smogon takes like these kind of bans.
>>
>>26004029
Well duh, but gimmick builds are still funny when they work.
>>
>>25999848

Not when the two most common Rocks setters often carry Rocky Helmet and/or Rough Skin/Iron Barbs. Rapid Spin only removes the hazard if you survive after using it, so they can keep spamming SR against your slow spinner doing 2.5% damage every time until it slowly kills itself. And on the turn it dies the Rocks stay up.

Slow Defogger would work though.
>>
>>26001513
Do your research dumbass
http://ign.com/articles/2016/02/26/bring-your-gen-1-pokemon-to-the-modern-versions-sort-of
>>
>>26004029
Alright, explain to me how having your attacks always OHKO is anything but broken?

I mean, even if we pretend that Machamp is some super slow, super frail Pokémon that can't reasonably get a single hit in, all it needs is Lagging Tail and Trick Room and it'd never get hit.
>>
>>26004462
Lagging Tail goes last even in trick room. You want an Iron Ball.
>>
>>26004462
Lagging Tail just reduces your priority, not your actual speed.
Also, Banded Bravest Bird 2HKOs any fast Machamp and can't get hit by Fissure.
While we're at it, Sash Alakazam can take a Fissure and OHKO with Psychic. Or M-Lopunny, which 2HKOs with Fakeout+HJK. Even in UU there's still Honchkrow. Give it a scarf and it straight up OHKOs with Brave Bird.
So, Stall get's massively shat on by Machamp, but Offense and Balanced Teams would have ways to get around Machamp rather easy.
>>
Guys, what if Stealth Rocks breaks at contact?
>>
>>26004689
Worthless.
>>
>>26004699
That's the intention tho'
>>
>>26004764
Too worthless.
>>
File: 13-Image29.png (29KB, 480x320px) Image search: [Google]
13-Image29.png
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>>25997760
I think they similar to the trap tiles in mystery dungeon
>>
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Sneaky Icicles.png
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>>25997809
>>
>>26003947
I'll pick both.

My strat involves manipulating the numbers so the odds are further in my favor.

Is there still a chance for a loss. Of course. RNG will nondiscriminatory butt-rapist. Best I can do is clench my sphincter and pray.

That said, if I do win, I can say that I won by skillfully manipulating the odds.

If I play out a similar plan, and lose, I can confidently say that, despite my impressive number crunching skills, RNG decided my opponent will beat the odds.

I lose skillfully, and the opponent wins through luck. Doesn't mean I'm any less skilled of a player. It just means that RNG is a cold-hearted bitch.
>>
>>25997705
never understood this argument

one makes switching more risky, limits the effectiveness of balking every hit on resists, and overall speeds up the game. the setting of hazards has its own metagame (blockers, mega sableye, defiant mons) and adds to the depth of a match

evasion has no counterplay other than getting lucky or running 60 bp moves. you have a choice as a player when going for an inaccurate move, but taking away that decision and constantly forcing you to go for moves that may end up wasting turns is a terrible addition to this already rng heavy game

i don't understand why you guys get so hung up on rocks but ignore greater problems in the metagame like scald and t-wave
>>
>>26005511
This. Also for the faggots earlier in the thread enjoy your shitty aura sphere calc.
252 SpA Life Orb Lucario Aura Sphere vs. 4 HP / 252 SpD Eviolite Chansey: 159-190 (24.7 - 29.5%) -- 100% chance to 4HKO
God fucking damn you people are retarded.
>>
>>26005548
>using shitty aura sphere

Just use fucking focus blast like a normal person, faggot.
>>
>>25997752
You can't remove crits though.
>>
>>25997809
Sneaky Pixies
>>
File: Patrick_giggle.gif (407KB, 330x267px) Image search: [Google]
Patrick_giggle.gif
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>>26004811
>Plowing Popsicles
>>
>>25997760
pokemon exit pokeballs right into them
>>
>>25998757
literally this
>>25998791
>too much reward for too little opportunity cost
It takes at least 2-3 Double Teams for the Evasion stat to raise signifigantly. After just 1, if you miss, you got unlucky. Boo hoo.
>universal access to it means overcentralization
There it is. Smogon's go to word when they want to ban something they don't like. Overcentralization. If Double Team were not banned in your pretend meta, how many people would be using it? Would you see a bunch of Talonfalmes or Garchomps with it? Maybe some Scizors or Cloysters? Another question. In every battle, do you use every single move on every single pokemon? If the answer is no then what's the harm in packing something like Mist? You carry Swords Dance and Wish and Willow Wisp. Is it not a good idea to debuff your opponent? This is why I hate smogonbabies. It's because anything that threatens the status quo gets banned, because losing a children's game is just so beyond their reality that they had to make an online simulator so they could control all the rules in their safe space so their feelings won't get hurt when someone on battle spot doesn't follow their headcanon rules for battle.
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