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ITT small things you would change to enhance gameplay, storytelling,

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ITT small things you would change to enhance gameplay, storytelling, or in-universe logic.

>wild Pidgey's health depletes
>now says "The wild Pidgey fled!" as opposed to "The wild Pidgey fainted!"
>trainer-owned Pokemon still act as normal

Never made sense to me. If the Pokemon is lying on the ground unconscious, it should be an easy catch.
>>
>>25821545
Maybe they literally lose their physical form and disintegrate into energy upon fainting? That's what happens to fainted Pokémon who have trainers, it's just those non-wild ones already have a pokéball to return to when they faint. That would explain the disappearance of the wild ones. Hard to tell, the games' depiction of fainting is kind of ambiguous.
>>
>>25821545
The Pokedex should bring back habitats and add things such as a Pokemon's diet, lifespan,etc. Just so that the monsters feel like they form more of a cohesive ecosystem rather than just a string of random encounters.
>>
>>25821764
This would be cool. Fluff that isn't pushed into your face, but is there if you want it.
>>
>>25821757
I think the Poke Ball is the ONLY reason they turn into energy.

And I know
>anime logic =/= game logic
but when a wild Pokemon faints in the show, they are either captured a moment later or they flee.
>>
>>25821764
Why did they remove footprints
>>
>>25821545
>Never made sense to me. If the Pokemon is lying on the ground unconscious, it should be an easy catch.
you can't catch because it's dead
>>
>>25821545
Maybe the ball only works if the pokemon is conscious?
>>
>>25822239
Why did they remove habitats?
>>
>>25821545
>bug/fairy burmy
Thread posts: 10
Thread images: 1


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