Graphics thread?
What's the best looking game right now? No Crysis posting allowed
>>17078
best graphics
>>17079
KYS!
I don't know if it's the BEST looking game out there but this fucking hunting game has some of the nicest graphics I've seen in a good while
Comfy as fuck game, too, god I love the outdoors
>give me a game with the best graphics
>but not the game with the best graphics
>inb4 salt and butthurt
Battlefield 1 looks bretty gud. Not saying it's the best here, but it seems consistent. BF4 was all over the place. Some levels looked great and some looked like complete trash. BF1 has some cool stuff like the rain drops and mud on weapons. The fog kinda looks shitty, though.
doom
>>17087
>11 FPS
You're doing this on purpose aren't you
screenshots don't really do it justice, but from a technical perspective it looks and feels amazing
>>17089
my poor midrange video card can't handle the grafex
>>17078
It's kinda impressive to me how good WD2 can look sometimes (even though it can look like complete shit at others). Worth pirating.
>>17087
>>17090
>>17091
It is pretty nice looking. Occasionally you can see some obvious shortcuts in the graphics, but I'd take a few of those over a horribly optimized mess. I need to replay it.
>>17090
u just make bad screenshots
Minecraft
>>17093
yeah i'd be playing it non-stop if I had a 480 right now
Battlefield One and Battlefront win on the environments.
Uncharted 4 has the best character models and animation though. At least in the cutscenes.
>>17078
unironically this
>>17088
I'd post one that I made myself but I don't own the game legitimately and it doesn't like puush or print screen
>>17098
The HDR is really good, but I think they could have done a better job with the AA.
nice water
>>17084
this tbqh, toddlers and PCtards will argue it until they're blue in the face though
>>17096
Why a 480? Should being looking toward a newer GPU.
>>17097
They are really damn good from what I've seen, can't even deny it as a PCfag. HZD and ME:A are a complete joke in that regard.
Alien Isolation looks fucking beautiful
>>17102
i can see a lot of jaggies in there.
I think Yakuza probably has less jaggies than HZD.
>>17097
>>17084
> No Crysis posting allowed
OPs post already had salt and butthurt.
>>17103
because it's cheap and effective
I don't have to worry about dumping a paycheck into a card.
Deus Ex mankind divided looks pretty good aside from it's horrific jaggies
>>17105
literally where?
>>17097
Probably this
Imagine a game with Battlefield 1 environment textured with uncharted 4 models, pure sex
deus ex looks like a ps3 game desu
>>17084
>>17108
I thought you were talking about a GTX 480 my man, sorry
>>17110
some of the most glaring jaggies
Might as well ask here.
Which is a better graphics overhaul mod for Half-Life 2? The "Update" one, or the "Cinematic Mod" one?
>>17087
Anyone else dislike the look of ID ever since Doom 3?
I can't quite put my finger on what it is, it's like there's little actual model detail, just blurry maps, and everything kind of looks like it's melting together with soft edges like the result of a low-res 3D scan.
>>17097
>At least in the cutscenes
In-game are really good too.
>>17078
Witch man 3 looks pretty gud.
>>17084
>photomode
lol
>>17121
It looks good. Naughty Dog was always good at pulling what they could out of a console. Still not enough for me to get a PS4 though personally.
>>17122
This.
>>17121
totally
>>17124
The Last of Us Remastered also has amazing models
>>17120
I kind of like that they tried to circumvent that with the lighting and hud. Doomguy has hud lag and weapon lag so everything just kind of feels appropriate, but in RAGE it feels really weird.
>>17125
>>17121
>>17124
>>17097
Uncharted looks terrible
>>17090
>Megatextures ever looking good
yeah no, not with that pop-in
Megatextures are supposedly made to be more optimized than regular texture mapping and easier to paint, but they're so prone to glitches and just look fucking terrible when seen from up close.
I swore off megatextures when I played Wolfenstein TNO and the game refused to switch the textures from the LOD ones to the normal ones no matter what settings I changed, so the game looked vomit-inducing for days until it switched back by itself - I'm talking floors made out of solid colors.
I don't know why ID believes that megatextures are the future, they only ever look good with a hint of cartoony shading added on, and that's only if you don't look too close. And they run like ASS.
>>17118
>graphics thread
>always a mandatory Sony bullshot that's not even ingame
everytime
>>17126
>dead bunnies
wtf i hate geralt now
>>17124
I got the PS4 for Yakuza. Uncharted was free.
>>17130
Too bad about that backround foilage though. This game being on Xbone is a shame. PC would do it wonders.
>>17078
Speaking of graphics
>install Snake Pass
>requires i5 to play
>barely runs at 9fps 720p
For what it is the requirements are ridiculous.
>>17131
>cutscenes
>>17118
That's not jaggies that's models with low polycount. Jaggies are non-antialiased edges.
>>17138
Yes, the entire game is cutscenes, we know this
There's a reason we call sony games movies
>>17134
Blame the villagers, not Geralt.
>>17121
lol
>>17136
it is on pc tho
>>17132
DOOM uses id tech 6 I think so the need for stretching large spans of textures across a map is archaic. They just render everything in real time while the initial loading does base models and stuff. When you walk up to an object the texture cache will determine how fast it loads to its actual design so having a video card with a lot of video memory is almost a necessity. The Nightmare Mode for DOOM's graphics settings requires at least 5GB's of video memory.
>>17138
thats not a cutscene
>>17143
Really? I thought it was a XBONE exclusive.
>>17131
Every game is capable of some bad screenshots
>>17136
I was playing on PC at 4k anon
You can see my stats and everything
>>17145
Damn that game is ugly.
>>17145
>people think Uncharted looks good
>>17146
It came to PC when they realized they just made a glorified benchmarking tool
>>17139
you can clearly see the models were rendered to have a lot of detail, the anti aliasing just doesn't blend over the smaller edges very well
>>17118
you don't really know what jaggies are
>>17150
For a console game it looks damn good and you know it.
>>17150
It does when you use bullshot mode.
>>17146
yea its been on pc since 2014
>>17119
Get the Cinematic Mod
It adds ferns
>>17141
Witcher 3 visual style gets tiring real, real fast.
>>17103
The effect I really love in Doom is the frosted glass.
Wish more engines would support this effect because it really sells transparent objects.
>>17155
Wrong
>>17153
>>17155
Maybe if it had a better artstyle, but no it doesn't look that good in motion.
>>17094
How else do you take screenshots apart from pressing f12
Why those threads are always full of PS4 shitters who believe their laptop tier pc console can output something more than just pretty static scenes
>>17162
Turn that CA shit off. Game looks far better without it.
>>17162
>>17146
It got ported to PC later.
>>17145
In Uncharted 4's defense they probably expected people to be further away on TV and not up close with a monitor, the imperfections begin to show at that stage
>>17164
You can take higher quality ones. Steam allows you to have an uncompressed version in another folder if you change it in the options. I think that's what he's talking about, anyway. Yours are jpg and his was a png
>>17157
How's the game? It's been cheap as chips so more of a question if it's worth the time. I thought it was garbage but seems to actually have a decent rating on Steam.
>>17082
>god I love the outdoors
>video game
lol
>>17159
How do you mean?
>>17155
Why would anyone care about console game standards when PCs exist?
>>17172
You can't be outdoors all year, anon, winter camping isn't much fun
>>17154
I dunno man, it doesn't seem like there's a lot of low poly models in this game.
>>17123
no difference.
hard to believe, right? it looks THAT good.
>>17177
>no difference
You need to have your eyes checked
>>17173
I don't know everything looks so freaking samey, it looks the same as it did back then o Witcher 2, exactly the same visual style.
>>17166
Has The Division gotten better? I want to give a chance but with Destiny 2 coming out I have no real motivation to play it anymore.
>>17176
This looks fuckawful, jesus christ
Not only are the graphics shit but the artstyle looks like the designer just threw up jolly ranchers all over the fucking design page and left it
>>17174
>Why would anyone care about console game standards when PCs exist?
>posts a game made for the Xbone first
>>17171
wasn't bad nor good and i beat it in 5 hours
dont pay more than 5 bucks for it
>>17161
Its ridiculous how much worse this game looks in screenshots not using the bullshot mode.
>>17164
you can actually see the grooves inside his arms and the soft glow of the lighting bouncing off of them
that's funny
>>17166
tbqh as much as the game was a failure, the Snowdrop engine does look absolutely gorgeous
I'd say it's probably the best looking game out right now, if you're talking in terms of pure visual fidelity.
It doesn't have the massive scale or depth of other great-looking games, but it looks damn nice when on a stroll down Times Square.
>>17162
What game?
>>17179
>it looks the same as it did back then o Witcher 2, exactly the same visual style
Not at all, 2 was very different. 3s style is more like 1.
>>17078
MGSV's Africa was photorealistic at times.
>>17184
That's 99% of all Sony games
>>17174
>>17187
The division
>>17187
the division I think
>>17178
the only things you can change in photomode is FoV and add really bad DoF.
the game just actually look great. i know it's crazy.
>>17189
>that
>photorealistic
Jesus christ, get your fucking eyes checked, those trees are giving me cancer
>>17183
Thanks, 5 hours sounds like an OK time investment for something that's merely decent.
>>17180
>Has The Division gotten better?
Yes but barely anyone plays anymore so it doesn't really matter.
>>17189
>those textures
>those trees
>that aliasing
LOL
>>17182
Have you seen the Xbox versions anon?
Lol.
>>17195
it was very hard for me to distinguis between MGSV and reality itself. It made me question if I was even real.
>>17198
that lighting is really good.
>>17078
GTAV on PC
>yfw an MMORPG has better graphics than any console game
>>17180
i played through the story a few months ago and enjoyed it, but you practically need the DLC and friends to do anything fun for the endgame
>>17199
>that entire world falling apart at the seams
LOL
>>17181
>no technical criticisms available on the graphics in a graphics thread
b-but the artstyle l-looks like shit
>>17205
EVE Online looks lightyears better than any console game
>>17160
That is really good, I found myself looking through windows a lot in the game.
>>17210
Can you still get into it and is there any solo stuff?
>>17078
Turok has stunning visuals at times.
>>17209
Fine
Those trees look terrible, like piles of needles haphazardly thrown together
The lighting is ugly as fuck, and what the fuck are those shadows?
>>17209
Dude, non-photomode has tons of graphical issues
>>17212
Yes and plenty of it
EVE is great
>>17215
>>17207
what do you mean? thats just how the city looks in real life
>>17215
You can't post a single image to back that lie up.
If you ask nicely I can prove you wrong though.
>>17217
I like the hair technology they used for MGSV.
Much better than the shit in MGS4.
>>17201
MGSV can look nice and its very well optimized, but in terms of environments it reminds me more of Mafia 2, granted MGSV had a 60FPS goal so shortcuts had to be made.
Animations aside, Andromeda looks nice.
>>17216
Thanks anon. Been looking for a good space game recently.
>>17224
yeah gtav looks nice
>>17209
[ ] not rekd
[x] rekd
I loved how some of the hell stages looked.
It's a shame the game turned out bad.though I did put in 200 hours before dropping it.
>>17231
>>17226
NO IT DOESNT
That legit was the only good looking place on that planet. Everything else looked like garbage.
>>17229
GTAV came out in 2013 right?
Soft shadows are a thing apparently. If your game doesn't support them by now you're in the stone age.
>>17111
Game?
>>17084
>>17177
>>17229
that screen is gta 4
>>17236
Quantum Break.
>>17228
don't fall for his lies
EVE is shit and so are the devs
>>17213
I thought the remaster of T2 still looked pretty good for a nearly 20 year old game.
>>17236
*blocks your path*
Quantum Break
>>17215
>lying on the internet
>unironically thinking photo mode changes anything other than adding a slider for DoF and FoV
Either way, you're pretty dumb senpai
>>17246
Photomode in Uncharted adds higher res and anti-aliasing
>>17084
it does look pretty good. I have a ps4, is it worth buying?
10 years ago
>>17240
I know it's not because I took it using Naturalvision 1.2
https://www.youtube.com/watch?v=XAgf3DPJyNQ
There's a new version but I've not tried it yet
>>17235
>GTAV came out in 2013 right?
Yeah last gen versions did current gen in 2014, PC version wasn't until 2015 though but they added a good deal of extra graphics options for the PC version.
>>17249
No.
>>17247
Quantum Break has great visual effects, apart from that its mediocre
>>17247
Facial animations were probably the worst thing in that game.
>>17249
yes
>>17082
Well come on, what game?
>>17241
>>17244
Thanks Anons!
>>17250
Is Ace Combat 6 really 10 years old?
>>17255
Textures, lighting, even model quality is some of the best.
Looks nice with reshade.
>>17238
Tomb Raider looks so intensive.
I think I actually did not buy it after I heard /v/ say the ending was a QTE.
>>17261
Black Desert
>>17261
Black Desert
>>17258
horizon zero dawn
>>17255
>>17262
textures were meh desu and some of the models were bad
but lighting is great too yeah
>>17258
Pretty sure thehunter call of the wild
>>17119
Get the cinematic mod.
>>17251
the screen you quoted is gta 4
>>17270
>>17266
Oh it's a shame, I heard they fucked up the game, archeage style.
>>17271
oh my b haha
>>17273
My understanding is that recently they fixed it all. Or at least a large portion of it.
>>17264
No QTE ending on Rise of the Tomb Raider
>>17264
>I think I actually did not buy it after I heard /v/ say the ending was a QTE.
It was a QTE at the end of a boss fight but /v/ probably told you the whole thing was a QTE. I mean still kind of meh but whatever.
I just finished it and I had a lot of fun with it.
>>17278
Still b2p?
>>17277
They're right. A lot of texture were pretty shit. And some character models >>17241
>No love in this thread for DE:MD
Come on
>>17260
>2007
Dark Souls 3 still looks so nice to me
1/2
>>17281
Not sure.
https://www.youtube.com/watch?v=A-Be4zgYLU0
You can check out this video for more, which is getting me to jump back in.
It seems that if you want to P2W you are going to be handing out 100+ USD a week to what you can make playing the game in two weeks time.
>>372563339
They didn't make MP3
>>17266
my nigga bdo is gorgeous
but man it's unoptimized as fuck
even with 1700x and 1070 it's hard not to tone down settings
>>17282
Most are excellent and that image is cherry picked.
>>17283
Is it good?
>>372563339
max payne 3 was by rockstar tho
>>17285
>>17120
Megatextures was a mistake
>>17289
Does anybody have a webm of the snow effects? Genuinely impressive.
>>17289
>an entire wall
>cherry picked
Sure it is.
>>17285
>>17292
I feel that Total War Attila is probably the best looking strategy game
>>17294
>>17289
remedy put everything in the lighting and visual effects that they couldnt make the environment as good looking
its not bad but not good either
Forza Horizon 3 with 8xmsaa is god tier
getting on in years now but still a goodie because slav magic
>>17298
Too bad Uncharted 2 did that better seven years ago.
>>17295
yeah THAT screenshot is cherrypicked though
that scene looks cool af in motion and everythings moving extremely fast
>>17300
Racing games are cheating
>>17285
Is this modded?
>>17290
Yeah, if you liked DE:HR or are a cyberpunk fan then it's a must-grab IMO.
Lots of replay value and cool character drama, though the main story trips up a bit near the end, similar to HR.
>>17296
ds3 looks good but to the point where who hasn't seen the same view every time.
>>17285
People who say Dark Souls 3 looks bad are absolutely insane.
>>17302
it didnt
uncharted does nothing better than anything apart from character models
>>17304
No one was talking about "in motion". We were talking about the poor textures.
>>17294
>>17309
looks like shit with fart gas
>>17305
it's open world tho
>>17306
nope
>>17305
but all racing games look like shit if you dont move
>>17302
Uncharted 2 didn't even look better than other PS3 exclusives and today it looks really dated.
>>17312
that is nifty
>>17288
I'm actually going to install it again. I remember I loved to play the trading part of the the game and was in the top tier until I quit.
>>17313
With such shit taste one would think you'd appreciate fart gas.
>>17152
that game has such an ugly art style. it's not as blatant as Ass Defect: Abomina, but everything in it just looks like highly polished meh. for the tribals they borrow random elements from injuns and vikings but it ends up looking like a room full of suits decided on a grab bag of influences. it's so fucking sterile I can't believe it wasn't a product of Ubisoft. lead chick has tribal braids so she'll look like a nord but the game has to have a diversity quota so the tribe is muliracial, then why the fuck would they have tribal hair styles that will only work with a few people's hair? the whole thing is a thoughtless cargo cult approach to design that tells me real artists were not making the big decisions on the look. why do they have fucking cobblestones and old norse style buildings when there is plentiful scrap metal around? are there racial purity laws in this tribe, because otherwise how is a small tribe preserving distinct ethnic groups after apparently many generations? they are just fucking their own kids, or..? obviously the reason is that the only thought that went into this was some marketer insisted on having some darkies to keep the polygons ar bay. why does their clothing look incredibly sophisticated in terms of how it would have to be manufactured, and at the same time it's designed like a native american halloween costume? the tribe has advanced past the level of middle ages europeans but they still have fruity "native" headresses, why. it really makes me angry just looking at that blandness. it's just insulting. I can almost hear the marketing executives dreaming this up, 'hey you know what those video gamer retards will jizz their pants over? robot. dinosaurs. put a chick with some tacky faux-native shit on the cover so we'll get a good metacritic'. absolutely shameless.
>>17314
Damn Dark Souls 3 looks clean as fuck then
>>17311
I really enjoyed the game, but ya, some of the textures where lacking
>>17309
poorfag hair looks really bad. wonder why they didn't just give her a different hair style.
>>17322
what game is that?
>>17322
shadow warrior 2 looks like THAT?
>>17311
>post screenshot of scene where all the environment is moving at incredibly high speed so it becomes blurry
>HAHA GUYS LOOK HOW SHIT THE TEXTURES ARE!!
I agree the textures aren't very good but that screenshot was cherrypicked
>>17325
Shadow Warrior 2
>>17283
I'm still annoyed by this game. A lot of the interiors and night time environments looked great and what you would want from a cyberpunk game, but then for whatever reason they decided to set like half the game in daytime, grey, boring, boxy east bloc with zero atmosphere and HL2 tier flat/shitty lighting.
>>17321
Not him but that was modded.
>>17320
weak copypasta, faggot
>>17328
Shadow Warrior 2 looks good as fuck, the first scene when you start the game looked gorgeous. Optimized really well to boot.
>>17328
That game came out and literally nobody was talking about it. Is it any good?
mirrors edge 2 looks pretty pretty
>>17319
that looks mediocre apart form the fine cloth on the floor and lighting
wew jaggy souls
>>17334
>>17333
There were a threads about it for a few days when it came out.
People are kind of split on it because it levels are somewhat randomly generated and it had randomized loot.
>>17327
Except these scene aren't moving very fast at all.
>>17332
aw yea
>>17120
>>17328
Looks like shit
>>17333
Its shit
>>17337
THIS
>>17336
Have some more.
>>17244
>>17343
>>17322
What game is that? It looks really good.
>>17344
Still waiting for it to come out of early access.
>>17109
It's aight
>tfw no msaa
>>17348
>>17346
But it's not. This is the part that moves fast, not the other pic.
>>17349
shadow warrior2
its shit
>>17318
Is that still you char name?
I'm assuming you're cool with me adding you?
>>17352
>>17349
Shadow Warrior 2
Man, Steam is so frustrating with screenshots. Tucks the jpgs away behind a million directories and you can optionally choose a folder for the png versions, but it still wastes space on the jpg and sometimes Steam updates and resets all my settings, so then I forget to tick "save uncompressed version". I kinda get it, they want to save space on their servers instead of people uploading pngs, but still annoying. I also wish Steam would divide the uncompressed in folders by the game name, or at least put the fucking game name in the filename instead of the game's ID and a date.
>>17353
Are you retarded? I played it, the character in that scene is moving at double-speed and the environment keeps changing, which is why there's motion blur, idiot.
>>17351
fuck this deferred rendering shit forcing out MSAA and enforcing blurry as fuck AA options
>>17334
>mirrors edge 1
1 pixel per 1cm square for global illumination bake
>mirrors edge 2
1 pixel per 1 METER square for real time global illumination
yeah, gi in mirrors edge 2 was 100000 lower in resolution, will always piss me off
rather have a static non dynamic lighting and see how far the modern tech could push prebaked gi in real time game, it should look way better that that paris unreal 4 demo, and that one looked already great with very basic low quality gi bake https://www.youtube.com/watch?v=Y6PQ19BEE24
instead we got all fucking shiny crap to hide the crappy shadows
>>17360
>which is why there's motion blur,
There's blur all over the game. Even on character that are barely moving.
>>17345
it's not like anybody is telling you to stop that's the point of the thread post graphics
>>17285
>>17309
Vistas look nice but the game looks incredibly flat in motion, it's obvious they just bake the lighting and call it a day. The muted colors really don't help, it takes a serious lighting engine to pull that style off well which dark souls doesn't have.
>>17361
you can just set your video card options to override the AA defaults of the game, no?
>>17366
Yeah but only FXAA
>>17362
Mirrors edge 1 does look incredible, but I think Dice did a great job with ME2. Nearly every glass surface has a reflection, which is unheard of in nearly all open world games, and the lighting is consistent across the board, indoors, outdoors, day and night.
>>17362
Mirror's edge 1 does look nice
>>17363
>all these high poly brown/gray shitstains
good artstyle > 10 trillion dollar budget
>>17365
Dark Souls have never been known for the tech behind them if anything its actually pretty bad but they make up for by actually being good games.
with super turbo lighting mod and UGOM
>>17363
https://youtu.be/QkEiuovsNAs?t=4m4s
NOW KYS!
>>17229
You really thought that was GTAV?
>>17078
>ultimate cuck game
>German plays it
Go figure.
>>17361
I know I'm in the minority but I actually like the slightly softer look, makes it somehow more realistic and less computer-perfect-video-gamey.
>>17376
>2015 gamescom
>>17372
image not related right?
>>17377
Yeah, I don't know why but I thought it was that one garment factory, I guess I just glanced over it.
>>17355
Yea its the same.
>>17078
>Watch Dogs 2 runs like shit no matter the settings
>Watch Dogs 1 with that recent graphics mod runs well and looks much better
Why Ubisoft takes so long to fix their game after release?
WD2 is cool but its runs so bad it makes me not wanna play anymore.
>>17375
>super turbo lighting mod
Disgusting.
>>17372
Photorealism is the point of the thread retard.
>>17374
That isn't concept art you mong.
>>17375
Not a fan looks like some kind of shitty chromatic abberation
>>17378
>the character is black so its a cuck game xD
>>17384
Can't you mod in the graphics from the original E3 showing pretty easily?
>>17384
Watch Dogs 2 looks really fucking good, and its VERY cpu/Ram dependent
For instance, I got a gtx 1070 and tried to play the game with 8 gigs of ram, it ran at 20 fps
Got 16 gigs a week later, 60 fps constant.
>>17380
that scene is still in the game, you posted a screenshot of that scene
NOW KYS!
>>17374
>He thinks it's concept art
>>17372
>early 2000s pop-art with hard angles and edges used to dispel any subtlety
>literally designed to be loved by adolescents and low-iq adults
Yeah, anime is totally a worthwhile medium that should be taken seriously.
>>17389
What FPS is this running at? I can't get this game to run any better than 50 with drops to 30 whenever it loads a new chunk of the world without resorting to that god awful TAA.
I refuse to believe it's even playable for anybody on PC.
>>17374
>doesn't know what Ansel is
>>17388
CA is turned off dumbass
>>17384
>>Watch Dogs 2 runs like shit no matter the settings
Not actually true, it's just one of the few exceptions to the list of games that don't use an i7.
>>17369
yeah, cubemaps with parallax displacement with some screen space reflection mixed in
you dont see that in other game since it probably took few months half a dozen of people to bake all those fucking cubamaps and make sure they look properly, and if somone moved one object ion teh room? fucking time to do it again
what a waste of development time, maybe they should have spent some of that workforce to make the game better
>>17084
too late, im salty and butthurt my computer died two months ago so this thread has convinced me to start saving up for a new build
Fuck yourself sonybro
t. has a ps4 and it aint shit compared to a PC
>>17390
Nah, you can mod the game to look much better than vanilla, but you still can't make it look like E3.
>>17253
Too bad BDO is literal grindy shit.
F
>>17397
Doesn't change the fact the lightning mod looks like it.
>>17402
Not anymore it seems, you can get to 56 in a week.
>>17395
45 on average
>>17406
Specs, and are you running TAA? I'm running an i7 + 980 and have to play on Low with constant stutters when driving, it's fucking killing me because I can't stand to play the game for more than like 10 minutes at a time.
>>17404
I urge you to zoom in far and take a second look
>>17399
>graphical artists do the same job as gameplay coders
No. The artists did their job excellently. The gameplay designers did not. You can't expect to reallocate the artistic part of the workforce to do a coder's job "to make the game better"
>>17378
I don't know, I haven't played many recent games, metro last light blew me away when I played it, does it still hold to today's standards?
>>17368
what
why can't you use EQAA or TSAA?
>>17393
too bad the game is hot garbage
>>17400
ohh look out everyone, we found the one guy with a PC (inoperable, big surprise) and a PS4
>>17253
What does BDO stand for?
>>17226
>everything blasted out with an artificially low draw distance because textures are too low
It doesn't. Even looking at this screen you can tell their trapped in last gen.
Bioware using frostbite is like a minecrfat streamer using a $4000 PCand just as autistic
>>17413
Nah. It's a solid 7/10.
>>17414
oh look everyone, we found the faggot assuming he knows everything about everyone on an anonymous image board
>>17409
seeing the final results i think maybe the artist would do just as fine job or better as game designers
>>17411
It has obviously aged technically but it has top-notch atmosphere and world design that it will probably still look good for a long time.
Redux also makes it look marginally better
>>17403
Brown and bloom is making a comeback I see
i'm such a huge faggot
>>17411
>walk in a straight line
>ignore the detailed architecture in the distance, please
>keep walking that straight line
>frequently get bumped back on track by the invisible walls put in place by our benevolent developers
>get back to the dark, repetitive, crumbled subway tunnels to experience more of shit writing and bad gameplay
Naz Dravi!
>>17418
watch who you're calling faggot, faggot
>>17422
looks like i'm back at qhst again
please rape my face with big black cocks
>>17239
Ugly ass witch.
>>17407
everything maxed out with the DLC textures, 2x msaa + taa
>>17411
still better than a lot of stuff today so I'd say it's up to today's standards
im soooooooo gay lol
>>17419
Why? The game runs great, running is smooth and satisfying, combat is pretty shit yeah, but it's not a bad game at all.
>>17411
It still looks better than even some recent AAA titles desu. Hard to believe it's a 4 year old game.
>>17432
did you say hi to dr. stockel
>>17421
Sometimes
>>17424
that's not gameplay
>>17439
>ubisoft
>optimization
>>17440
>>17443
gears feels like a game that would benefit greatly from subtle lens flare
>>17084
Looks great in screenshots until you realise the world is more static than a PS1 game.
>>17446
>lying on the internet to make yourself feel better
i have could really enjoyed WD2 if the pc controls weren't such a mess.
>>17447
I'm not lying.
modded fallout 4
>>17434
yeah, its mediocre, which is even worse than being bad since you can see the potential in it
>>17451
that looks fucking horrendous
>open weapon wheel in fight
>take screenshot
guaranteed something nice
>>17429
Do you not like Witches?
>>17415
Black Desert Online
>>17453
nah you just read fallout and reacted like a drone
>>17084
At least post a decent shot
>>17451
What mods?
>>17451
the colors look really nice
everything is crystal clear and there's no depth of field, so it all comes off as disenchanting and brutal on the senses
>>17415
Big Dicked Oppa
>>17450
then you're an idiot
>>17424
Here's in game.
>>17253
It was rather nice to look at but the gameplay was a slog.
>>17417
>7 hours of shit gameplay
>bloated to shit with awful side content
>assassins creed amount of collectibles
>anything 10 feet away looks like raw polygons
1/10
i really love the cock
>>17459
there's mods for that too, that's just a stock image for one mod only
>>17461
Then you're too blinded by the pretty lights to realise nothing in the environment is interactive other than le stealth meme grass
>>17098
She is so disgustingly ugly. Unbelievable.
>>17467
real life doesn't look like that lol
>>17463
It could have been better, I really enjoyed the witch combat though.
>>17451
This.
>>17464
Nah, it's a good game
>>17445
>>17472
this does look really good, too bad the game is shit
>>17097
>bEAttlefront announced
>See the trailers
>No fucking way, this game has to graphically the best looking video game i've ever seen
>Calling bullshots
>Download the PC beta
>mfw It's actually fucking beautiful even on med/high and runs at +60 on my absolute toaster
too bad the gameplay was donkey dick and the content was nonexistant, I'm glad I haven't bought itAlmost did when the Bryar pistol was announced for the Death Star DLC though
>>17458
http://onlysp.com/fallout-4-looks-like-totally-different-game-graphics-mods-installed/
i love cummies yummy
>>17433
Whats your Extra Details at? I can hit that if suffering through TAA+2xMSAA+SMAA, but only at 0%.
>>17451
Too bad the game itself is fucking dogshit
But I'm just curious, is there any good mods to help with the facial animations and dialogue and is your framerate over 10fps with all that fucking foliage
>>17475
That is pretty neat desu
>>17458
not the guy who posted but that's grasslands, resurrection and photorealistic commonwealth
BDO is such a good looking game but my screenshots didn't do it justice. Maybe they just nailed the atmosphere or something because when I played it I was always in awe.
>>17468
You're literally wrong, if you spent half as much time playing video games as you do on /v/ bitching about them, you'd know that
>>17476
Yeah, all the fancy mods still can't fix it.
>>17481
100%
>>17482
you need a monster rig if you're trying to play it with all these mods, and yes, there's mods for animations too
>>17176
I really want to like this game visually bullshot or not, but this is a fucking clutter, I can't tell things apart
>>17485
It's more the game doesn't transition well to stills, there is a lot of smearing and waterpaint like effects when its in motion.
>>17480
don't forget to call me a no life loser neet with 0 ambitions
>>17488
How's the actual game ?
Is it as much of a blunder as the first one ?
>>17469
>I really need my vidya waifu to look like the anumu body pillow my gram bought me
>>17078
Uncharted 4 arguable has the best graphics and inarguably has the best facial animations of any game to ever release. It really honestly blows my mind that a game with the budget of ME:A can take such a gigantic step back from a year old game like Uncharted 4.
>>17488
Yeah I literally have no idea how you're able to pull that off, I can't go up to even 50% without being hit with a 10 fps dip and I'm STILL suffering through microstutters when driving
>>17492
The game itself was just so dense, You could zoom in on any character and it would look decent, but when you were actually in the game surrounded by stuff it was really impressive.
>>17485
Also the world is just fuckingcomfy
>>17498
TW3 has better facial animations(and eyes, the most important part) and it's a massive open world game.
>>17488
Pretty impressive, seems like much better draw distance than GTAV
>>17493
We can hope.
>>17500
That, plus world lighting was damned nice. Especially at night.
>>17495
it was fun for a while but all i did was mess around in the city, i only played like 3-4 story missions
>>17499
it only gets very bad in the forest areas
have around 25fps there
>>17507
Yea. I only played the trial for a few days but I still wish I owned it so I could take better screenshots with my upgraded PC.
>>17365
>Vistas look nice but the game looks incredibly flat in motion
Quite the opposite. pic related for example looks much better in motion.
>>17493
Fuck yes please, I doubt about 100% but I'm waiting patiently for obsidian magic.
>quad """""dialog""""" wheel gets thrown out of the window
>final bossES will be able to be defeated with maximum tier speech skills.
>Realistic gun catalog
>More mods for your customizing pleasures
>With an updated shooting mechanic that will throw NV and 3 out of the window
>All without m-m-m-muh mods
My peanus weenus gets all enervated
>>17502
That's because these guys are 3D artists, animators and texture guys. And when you try and get onto a indi team they want the 3D guy to do character creation, world creation, textures, animations, rigging, lighting and everything to do with the actual art style of the game.
So no one bothers. Just look at any of our game creator threads, or shit like /3/. Everytime someone asks to get an artist they shove the entire load onto them.
Metro games still look incredible.
>>17078
Why can't people post Crysis? Because it still trumps all of console's offerings despite it being a decade old?
>a Japanese console port looks this good
Thread needs more webms and fewer screenshots
>>17496
>>17506
I would actually have invested more hours in Fallout 4 just if the game looked half as decent as in this still.
I usually don't care about graphics and all, but Fallout 4's wanky lighting and pukemapped lo-rez textures and random art direction actually makes me nauseous and gives me motion sickness.
>>17517
k
>>17508
Okay, the buildings in the distance look good and everything, but that grass? What the fuck? It just disappears after 10 feet and leaves a blank green texture.
>>17108
my rx 480 get in running in ultra with vulkan at 110 fps
get one as soon as you can it's quite good
>>17513
I only have 2033, is Redux that much of an improvement?
>>17509
it was like 9 US bucks for a while for like the basic package
>>17517
>fighter jet in space
looks dum
>>17514
because it's gay and people only post shopped images
>>17517
Okay.
>>17084
>salt and butthurt
i've never seen a post that screams "i'm a 12 year old wigga!" more than the one you just made
>>17526
Default Metro 2033 looks better than redux, mostly because redux fucks with the lightning in some weird ways. Last Light looks pretty much the same in both and that screen shot is from Last Light Redux. Play original 2033 and redux Last Light is my opinion.
>>17526
Graphically it is an improvement. But personally, I feel like they ruined some of the atmosphere.
>>17471
Oh don't get me wrong, the combat WAS fun.
Just everything else kinda made it a slog.
Specially the leveling grind.
>>17104
Simply the best lighting and use of particle effects I've seen in a game yet. The graphics arent even that astounding, but how they use them just takes the experience to a whole new level.
>>17527The game sucks so that's too much.
>>17098
The world looks beautifully stunning, her, not so much, she looks hideous.
>>17535
I like characters like Aloy who are a bit ugly or derpy
That being said I don't mind overly beautiful characters either
/v/ should demonize untalented devs like Bioware Mtl, not characters made to be ugly
>>17251
Looks nice, why isn't this the default look of gtav?
This
TW Attila had pretty great detail
>people not posting 4k downscaled
>showing off shitty graphics
Bad thread
>>17272
>not liking bridges
>>17104
I got stuck and scared in the hospital like a giant fucking pussy. Huge fan of the movies, too. I bring shame to my family.
>>17535
She's not supermodel stunning but kind of cute, I really don't know in what universe this would be considered even remotely ugly.
>>17144
that sharpening filter looks shite, tee-bee-aytch
>>17547
>he thinks its the same game
El oh fucking el
>>17145
thats uncharted 3 right
>We will never get a game as cozy as Watch_Dogs that doesn't play like shit.
>>17550
Fuck off back to tumblr
>>17550
She has a manjaw and a fat face. Ugly to anyone who isn't a gay chubby chaser.
>>17145
Is this Guild Wars 2?
>>17556
>thinks recognizing games makes you educated
lmaoing at your life
Also they both look like ps2 games
>>17152
Anti-aliasing and low-poly are completely unrelated, unless the shaders are so shit that you can see the vertices between each polygon, which is not the case here.
>>17247
That's a big display on the wall.
Best way to get pixel lossles screenshot?
Nvidia shadowplay fuck my shit up >>17542
>>17247
Decline
>>17544
What game
>>17538
game?
On PS4, I'll go with the Division.
>>17119
>this will never be an actual thing
This
>>17104
They also managed to capture and recreate the Alien aesthetic and atmosphere to a ridiculous degree while seamlessly adding new stuff to it. The Working Joes were a great design and creepy as all hell the first couple of times you came across them. Even things like the Seegson company and Sevastopol station seemed to fit so perfectly within the established universe.
Game itself could have been better though, should have been shorter and more focused.
>>17573
You don't have to bait with shitty screenshots, this game is looking good
>>17486
I spend barely any time here, friend.
>>17572
Black Mesa was a thing, so this might be as well some day.
>>17560
Game?
>>17577
>>17376
>resorts to screaming KYS over a "muh grafix"
>>17579
revelations online
>>17583
Thanks anon.