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/emugen/ - Emulation General

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Thread replies: 750
Thread images: 87

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boycott melonDS edition

previous bred >>186526993

http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (Speccy screenshot), operating system, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>Where do I get Nintendo games
OR
>Where do I get PS3 games
OR
>Where do I get 3DS games
OR
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Remember to submit bug reports or shit won't get fixed.
>>
Stop dying.
>>
why won't RetroArch.deb show up on my home screen
iOS 9.3.3 using .deb from the buildbot repo/cydia/ folder
also tried installing directly from Cydia
>>
>>186759960
You need a flashcart.
>>
>>186758920
Anyone against melonDS should be killed edition
>>
SP must pay for his sins
>>
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>>186758920
what flashcart should i get for my 3ds? a 3ds flash cart play ds games? i had all my ds games stolen in a move and i dont reallly wanna buy em all again
>>
John SNES is the best SNES emulator on Android and it costs like $1

Snes9x had slowdowns on SMRPG, while John SNES runs anything perfectly smooth.

Same thing with John GBA. Runs better than My Boy.
>>
>>186765038
>Snes9x had slowdowns on SMRPG
lol wut? Is that emulator that bad? A snes emu shouldn't require that much cpu..
>>
>>186765441
it's not slowdown due lack of CPU power.
It's just a poorly optimized emu
>>
>>186765592
>it's not slowdown due lack of CPU power.
I figured. Just surprised that Snes9x runs that bad, considering how much praise it gets.
>>
>>186765774
>just surprised
We can almost feel how much this actually please you
>>
>>186758920
>boycott melonDS edition

You're always free to be sodomized by zeromusware any time
Just don't expect everyone else to follow you back to 2010 to the instant zeromus-sama declared that DS emulation is over and nothing new shall be added on his notice

Not even a fucking competent JIT or upscaled rendering even when others did the work for him, let alone unemulated hardware features

melonDS sure is troublesome for zeromus, he can't use the "only open source DS emulator thus the BEST" excuse anymore
>>
what's the best picross game out of all of them ever
>>
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>>186758920
>boycott melonDS edition

Why you have to be such an autist?
>>
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>D3D11 renderer fails to draw the shitty outlines

I hope they never fix it, this looks so much better
>>
how am I supposed to swap discs in Mednafen Saturn? m3u playlists don't seem to work
>>
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this is the most dead general on /vg/
>>
>>186758920
regarding legal technicalities;
If you own a PAL physical copy of some old game, but download and emulate an NTSC version of that game, is that still technically illegal?
>>
>>186775317
who the fuck cares?
>>
>>186775317
Downloading any version is technically illegal but no one gives a shit. Some people will pretend to give a shit to save face.
>>
>>186775317
yes. but stop giving a shit, nobody is going to police you for pirating vidya.
>>
>>186775317
technically speaking playing anything that isn't dumped from shit you own is illegal but it's not like the FBI will break into your house if you download a couple roms
>>
>>186758920
I wish your mother hadn't boycotted abortion. Take Desmume and shove it up your ass.
>>
Is i5 good enough for PCSX2 software mode? Also which bios should I use?
>>
>>186783087
>Is i5 good enough for PCSX2 software mode
which version? my i5 6500 seems fine for SW rendering in PCSX2.
>>
>>186783225
3570, quite old I know but it hasn't let me down yet
>>
>>186783407
overclocked? if so, i think it'll be fine.
>>
Why is Beetle PSX retroarch core completely ignored?
>>
>>186785306
It isn't
>>
Where did the options go in Beetle PSX?
>>
>>186786151
>last commit was 4 days ago
>Issue 75
>pull requests 0
>>
>>186786582
>7 issues closed past week
>>
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>>186758920
Reminder that the screenshot in OP is cherrypicked and NO$GBA shouldn't be used to play GBA Games under any circumstance anyways, and judging by the title, I'd say OP's fucking retarded.

>>186751273
>>186751273
>I doubt melonDS will ever get to the point that I consider it worth using
>yes, no doubt about this
Pic.
>>
>>186787806
Meant to quote >>186751467.
>>
>>186787806
bump
>>
How does one even build current Phoenix on loonix?
>>
>>186767382
https://github.com/TASVideos/desmume/commits/master
???

>Has good JIT
>Has upscaling
>Has new features added regularly. Like game specific hacks to help pokemon, and cartrdige read delay to help more games boot and work better.
Are you living in some bizarro world or something?
>>
>>186794674
>Has good JIT
Then why is Drastic via Android emulator faster on desktops?
>>
Anyone know where I can get the pkg or ISO files for Yakuza 3 or 4?
>>
>>186795228
Drastic is full of hacks.
>>
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I just can't seem to get the motionjoy drivers manually installed, the controller ins't even detected by control panel. I want to use my DS3 on my new desktop, with Better DS3 and without that motionjoy bullshit. Could I just install motionjoy, install the drivers through it then delete it from my system or would it already be too late? I don't want to use the steam controller support because it fucks up everything that isn't a steam game.
>>
what are some good couch co-op and party games to emulate. I have a computer-home entertainment set up in my new place and want to play some classic stuff with buddies while we are all in the same room.
>>
Any DS emulator with Local Multiplayer?
>>
>>186796593
4 is on wiki.
>>
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>>186795228
People keep saying this, but there's still no proof.
>>
>>186787806
>Reminder that the screenshot in OP is cherrypicked and NO$GBA shouldn't be used to play GBA Games under any circumstance anyways, and judging by the title, I'd say OP's fucking retarded.

NO$GBA fucking sucks for GBA games. Even for 3D elements in backgrounds it glitches horribly, and 3D games like Sonic Battle display in wireframe.
Its only redeeming features were solar, e-reader and multiplayer, and VBA-M got their shit together and implemented those eventually.

For DS games though it's a passable, if not average emulator. Far from what qualifies as a bad emulator (a honor that goes to IDeaS)
Somehow it does DS 3D semi okay, but is very crash prone. Tons of effects with transparency don't show well, but it still was free from many graphical bugs that desmume didn't fix until years later (GUESS WHY.)

And that's the only option right now to play games in DSI mode because you know why. baka
>>
>>186797220
Anything that doesn't have the same bugs as zeromusware is hacky and inaccurate these days, or so it seems
>>
>>186803974
end yourself

>>186801291
melonds sorta does local multiplayer. But it barely works and staplebutthead hasn't touched that part of it in months.
>>
>>186801528
>People keep saying this
because it's true. multiple people have tested.

>>186797220
>Drastic is full of hacks.
so is desmume. It still uses floating point instead of fixed point Smh Tbh senpai.
>>
>>186794674
>Are you living in some bizarro world or something?
The bizarro world where Drastic, a desmume fork by some Japanese dev that grew more popular than the main fork, and the official DS virtual console all implemented upscaled rendering...

...before zeromus-sama allowed someone else to merge to main a new and slower implementation that had to be written from scratch, TWO AND A HALF YEARS LATER. And only because no one was bothering with the official builds.

Same story for JIT recompiler for 0.9.11 later

>Has new features added regularly.
LOL

> game specific hacks to help pokemon
Double LOL

> cartrdige read delay to help more games boot and work better
guess which new emulator fixed that problem for zeromus to copy the fix?
>>
>>186804685
>guess which new emulator fixed that problem for zeromus to copy the fix?
Wow, emulators build off the work of each other? Unheard of!!!!!!! I thought they all reinvented the wheel from scratch!
>>
>>186804983
>Wow, emulators build off the work of each other?
I guess the hilarious irony of bragging about the one thing that melonDS' dev spent time reverse engineering as one of the recent achievements of not-gonna-fix-it-zeromus is lost on you.
>>
>>186804051
>melonds sorta does local multiplayer. But it barely works and staplebutthead hasn't touched that part of it in months.
Gotta love how 35 days is now "months" and wifi emulation is "dead" in melonDS when it has been SEVEN motherfucking YEARS that zeromus not only disabled wifi menus but prevented anyone in the project from working on them

desMEME defense force isn't well placed to talk about development delays
>>
>>186806320
Fuck off staplebutter. I hope you get Nice'd by a 'peaceful' refugee.
>>
>>186806320
>desMEME defense force isn't well placed to talk about development delays
well said bro

>>186806848
u mad bruh?

>>186804685
>.before zeromus-sama allowed someone else to merge to main a new and slower implementation that had to be written from scratch, TWO AND A HALF YEARS LATER
sad..
>>
I'm gonna start the english patched version of Fatal Frame 4 in Dolphin soon. Any of you have a recommended conig. to map pointer controls to a mouse?
>>
PCSX2 core for RetroArch when?
>>
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>>186804654
>because it's true. multiple people have tested.
Yet, there's still no proof.
>>
>>186809040
As soon as they update PPSSPP and implement the regular Mednafen PC-Engine core.
>>
>>186809378
>regular Mednafen PC-Engine core

Who the hell would need that anyway? PC Engine has like 3 games that are worth playing and they already run fine on the pce fast core.
>>
What could be the more common cause of audio crackling on emulators?

I'm getting some crackling with beetle psx, if I disable vsync I do get less crackling, but still get some. Does it have to do anything with refresh rate?
>>
>>186809770
might be the performance. what are your specs?
>>
>>186809884
i5 4460
280x
16GB of RAM
>>
>>186809917
are you using the HW renderer? Are you upscaling?

Might be worth testing standalone to see if it happens there too.

What gAME btw?
>>
>>186810025
Currently I'm trying Phoenix. In RetroArch I have no issues, Mednafen doesn't give me any issues either. I was just wondering what could produce it.
>>
>>186806848
So naughty, salty zeromus.

Seems that you're at your best when you're talking about anything but DesmuMEME.

I WONDER WHY
>>
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Desmume, Nocash and MelonDS are all trash

The future belongs to medusa
Resistance is futile
>>
>>186813202
>medusa
No longer being developed.
>>
>>186813417
>No longer being developed.
Last change was 21 days ago, nice try
>>
>>186813862
>21 days ago
Yeah, it's dead.
>>
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bump
>>
>>186771567
griddlers.net
>>
>last commit 12 hours ago

Is it dead? https://github.com/twinaphex/ppsspp/commits/master
>>
SP must pay for his crimes
>>
>>186783087
>>186783407
As long as your CPU is at least 2 core 4 thread and has a single thread rating of 2000+ you can max out PCSX2 for any game. So yes, your CPU is fine for PCSX2, and SW vs HW rendering depends on the game, some games run better in one or the other or sometimes it makes no difference.
>>
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what is proper setting for goat filter?
>>
How do I get pirated Demon's Souls to run on RPCS3? All I get is a black screen.
>>
>>186822805
>BLACKED
>>
>>186813202
I wonder how long endrift will last before he Rachel's himself.
>>
Why do you guys disrespect transgender devs so much?
>>
>>186825712

Are you implying we treat cisgender devs any better?
>>
>>186825712
Fuck off mooch even without the trip we know it is you.
>>
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>>186825712
What are you talking about it?
>>
>>186816259
Thousands a month from Patreon and all we get are useless README updates

https://github.com/libretro/beetle-psx-libretro
>>
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>>186825712
This place already killed one dev.
>>
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Something seems a bit broken here....

Any ideas? Didn't change anything in the graphical settings just yet.
>>
>>186827087
The dev is broken.
>>
>>186826884
Please delete this image. I'm trying to eat, and that just makes me want to vomit.
>>
>>186826590
Source/story?
>>
>>186826884
>dev
>>
>>186827213
The "girl" was a drug addict, harassing and spitting on people. One of them got fed up and beat the shit out of "her".

Ironically, the attack had nothing to do with the gender. That person was just a legit cunt.
>>
>>186827347
By killing this person, you set Dolphin back years. Well done.

https://dolphin-emu.org/blog/2015/04/25/commemoration-rachel-bryk/
>>
>>186827520
>We worked together on lots of minor user interface changes, I joked about Twilight Princess on Wii being better than Twilight Princess on GC (and got kicked out of chat every time!)

Nice
>>
>>186827520
Not a human being and not relevant to the emulator in any way
>>
>>186827514
So you are saying these mentaly ill fucks are not the epitome of virtue they love to remind you that they are?
Well color me shocked.
It is about time the "sane" trannys cleaned up there "gender" of these shitters.
>>
>>186827151
They haven't fixed the graphical issues in one of the most poplar games on the platform?
>>
>>186827087
If you're on the appropriate build, the inert button is all you need.
>>
>>186828036

PCSX2 literally has only one capable developer left and he's too busy breaking AMD support to fix anything
>>
>>186828036
They haven't fixed anything on anything in years.
>>
>>186827087
Mipmapping in the video plugin settings. You need to be using a dev build.
>>
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See, this is what I like. If PCSX2 had just told autists to shove their broken commits up their ass, it wouldn't be an unfixable mess.
>>
>>186828289
>>186828308
Why can't it get as much love as Dolphin/CEMU?
>>
>>186828964
Cemu can die in a fire
>>
>>186829053
>ass mad Decaf dev
>>
>>186828964
The devs are incompetent and antisocial, not to mention lazy. Nothing but hacks and temporary fixes to the point where nothing can ever actually be worked on.

PS2 emulation need to be rebuilt from the ground up. With competent developers.
>>
>>186829115
>Decaf
>last commit Jun 27

It's dead Jim
>>
>>186829115
Decaf can die in a fire too, we don't have Wii U emulation anon.
>>
>>186829243
Good. Let it be a lesson that that shit doesn't fly anymore. No more 10 year projects. You make progress or fuck off.
>>
>>186829351
>we don't have Wii U emulation anon
Can you explain how i am able to run Zelda on my pc without an emulator?
If by chance you have autism that was sarcasm i was using. Read more here https://en.wikipedia.org/wiki/Sarcasm
>>
>>186828964
>Dolphin
garbage
>>
>>186829682
Maybe you're the one that should be reading a little more...
>>
>>186830049
>says something stupid
>now wants to back out of it
Let me guess you said it "ironicly". Okay anon i forgive you just don't show yourself up again.
>>
>>186825712
Transphobia is emugen's favorite pastime.
>>
>>186830197
Not an argument, retard
>>
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>>186679521
Don't listen to this dork >>186678942 >>186679996 >>186683587 he's full of shit. I don't even know how he is recommending I over II when I is widely considered to be the worst and most generic out of five games. Original translation of II is bad but it's not Breath of Fire III levels of bad and cringe:
https://www.gamefaqs.com/boards/196817-breath-of-fire-iii/75662182

As a matter of fact, every BoF game has meh to terrible translation, no exceptions.

This was for starters, for seconds, Breath of Fire II has re-translation patch and many other patches/utils like EXP-Zenny boosters/monster editors/randomizers/etc. Re-translation patch description by the person I am referring is very vague, I would recommend to keep away from that salt-induced subjectivity.

Not to mention II is the most popular BoF game in Japan and its two heroines constitute 90% of the series fanart.

Kitty is the best one out of them two.
>>
How functional is the Satellaview emulation?
>>
>>186830308
You forgot plotting to ruin the life of SP with "dumps" of random things he says in IRC.
>>
>>186798008
>motionjoy
Enjoy malware faggot
>>
>>186830424
http://emulation.gametechwiki.com/index.php/Super_Nintendo_emulators#Satellaview_emulation
>>
>>186830350
I have already forgave your transgression anon. Unless you feel the need to be "ironic" more, i would advise you to take your meds and get tucked in to bed.
>>
Lately, when using peops opengl2 plugin on pcsxr i'm getting problems where the screen updates only once every 5 seconds, while the sound tells me it's running fine in the background, also texture issues when using the hi-res texture option. any news on that?

Never had problems like this on any ps1 emu. Didn't switch my pc or anything either.
>>
>>186830668
How dense/stupid can an anon be... oooh...
>>
>>186830835
Not my fault you failed at being "ironic", i think you just need to practice more at it and you will get there.
>>
>>186830680
Why are you using pcsxr?
>>
>>186831041
Not him, PCSXR is the best PS1 Hi-res emulator out there.
>>
>>186831171
Not when Mednafen's HW core exists.
>>
>>186830378
DELICIOUS THICC PUSSY THIGHS

>>186798008
Do not use motioninjoy, and tell everyone not to use it ever. During the course of it's development, when the ps3 controller just came out, the driver application went through various bugs with disconnection problems, and buttons randomly not working anymore. A lot of them required you to restart the app, which reloaded the ad, giving the dev money. These bugs were fixed, but others were introduced to force restarting and give the dev ad-money. This pattern repeated itself over the first year. When I made 1 post about it on his forums I was banned instantly.

If I could call a classic /b/ raid on someone it would be that guy. What an immense cockhole
>>
>>186831228
Go capture how Chrono Cross runs in hi-res PGXP in Mednafen's HW core, I dare you.
>>
>>186831228
Does it support pgxp jitterfixes?
also mednafen is a complicated piece of shit
>>
>>186831504
it does but it's slow
>>
>>186828964
Ignore those memers, you have to enable mipmapping. PCSX2 gets more love than both of those emulators.
>>
bampu
>>
>>186803689
What's the dirt on iDeaS?
>>
How is emulation on the PS2? Not talking about PS2 emulators, but emulators for earlier consoles running on the PS2. Currently using a Wii for 240p retro emulators on an old CRT, is it comparable?
>>
>>186841543
Nope, Wii is much better and has better emulators all around
>>
>>186841543
Pretty bad to be honest, aside from the Famicom emulator (fceumm), SNES is horrible slow and broken, mostly the same with Genesis.

I've tried them just a few days ago when I was messing with OPL on a PS2 I got from a friend. Don't even bother.
>>
>>186841837
>>186842004
Ah, that sucks. Just set up OPL myself and was really impressed with it, which is why I was asking.

Not really emulation related, but avoid those chinese network adapter clones for the PS2 if you're planning on running OPL. I started with one of those and was getting constant freezing during gameplay and a lot of games just straight up wouldn't work. Then I went on ebay and bought an authentic network adapter and shit runs perfect, even over ethernet. Got a SATA adapter kit coming soon so I'll see how that goes.
>>
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Opening BOTW as a .wud, getting "This title is encrypted. To run this application open keys.txt and add the title key."
This is my keys.txt. What's wrong?
>>
>>186846696
Check game region? Put the game keys for every region for the games you want, just in case
>>
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>>186846849
Still nothing.
>>
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Oh no.
>>
>>186851486
>AMD
kek
>>
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>>186851486
>[AMD GPU]
>>
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This fucking cut scene, send help!

How come something like Kingdom Hearts 2 works 100%, but Ratchet and Clank still isn't functional?
>>
>>186853723
Used to be something to do with "mipmapping", but I googled it and looks like it may have finally been fixed last year. Is your PCSX2 up to date?
>>
>>186853723
>D3D9 renderer
>probably some ancient build
wew
>>
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>>186853723
And now what

Is this an emulation glitch?
>>
>>186853723
>>186855689
This is 1.4.0 btw
>>
>>186855812
get a development build
>>
>>186855812
>use a year old build
>waaah why isn't it working
>>
>>186856001
I'm on the latest dev build now using mip mapping, but it seems to be causing slow down
>>
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running moon on citra and suddenly this wierd blur effect has started occuring and I don't know what to make of it, anyone come across anythign like this?
>>
>>186858889
That's part of the game.
It's there on real hardware, you're just noticing it more because of the higher resolution.
>>
>>186859513
I was afraid of that, shit hurts my eyes, like, it strains them, that's a bummer, thanks anyway
>>
How often should RPCS3 be updated? Performance in Persona 5 seems to be getting worse since around the 12th.
>>
>>186859513
>>186859574
This will be fixed soon, it's a problem about how some stuff is scaled when rendered on higher resolutions (shit is terrible on Final Fantasy Explorers)
>>
>>186859578
I think this is about how much YOU should try to be updated about the recent changes. Shaders caching are a thing now, performance is MUCH better than before
>>
>>186859736
neato
>>
>>186859578
Often but keep rollbacks just in case
Also don't forget to delete/rename the data folder or you won't see some improvements, on the downsdie it means you'll have to recompile SPU programs and recache shaders.
>>
>>186860191
I must be doing something else wrong when I update because shaders are flickering even more now. I replace the rpcs3.exe and let it make a new data folder. Is there something else?
>>
I've been using mednafen using the drag&drop method. Recently I wanted to try playing a particular PSX game, but I have it in .iso format which doesn't work with drag&drop. I don't understand how am I supposed to make it work - do I need to create a cue sheet? Use something like RetroArch?
>>
>>186860562
>I must be doing something else wrong
If you've got flickering with the shader cache thing then you're due for a driver update, had the same issue until I went from 376.33 to 385.28.
>>
>>186860806
dam, I'm on exactly 376.33. Okay thanks I'll get on this right now.
>>
>>186861028
You might also get a speedup from when you had the flickering
I went from 39 to 53 fps in the heavy area near the start of Odin Sphere and 30 to 55 in the intro of AB climax from the driver update on the same exact build.
>>
>>186860679
You can create cue or download game in better format.
>>
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Anyone know what i'm doing wrong here?

I followed various vdieo setups and of course the quickstart tutorial, but I always get this. Tried also looking up this specific problem but found nothing.
>>
>>186860806
>>186861232
Reporting back in. The driver update solved the flickering!
Thank you very much.
>>
>>186863536
Wtf are you talking about? There is no problem to be seem in this fucking image
>>
>>186863536
What exactly is the problem here?
>>
>>186863667
>>186863712
It keeps creating module forever without starting the game. Everyone i've seen who boots up the game doesn't get this, their game starts instantly.
I just get this "Compiling PPU Module" over and over no matter how long I wait.
>>
>>186863795
>Everyone i've seen who boots up the game doesn't get this, their game starts instantly.
Because they either already did it before, or weren't using the PPU Recompiler option.

How long have you waited?
>>
>>186863795
It's something that only happens on the first time you start or update.
>>
>>186863795
Just wait, ffs. That's what you deserve for taking Youtube videos as reference
>>
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>>186863874
>>186863879
>>186863897
Oh fuck, i'm retarded. Yeah it works now
>>
>MelonDS has had one commit in the last month
>>
>>186865081
He's working on a local repo anon, don't worry.
>>
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>>186866571
He's repossessing people's shit?
>>
>>186866857
For 0.5 we can at least expect AA/scaled resolution + new gui + better performance. I don't care for the GitHub not being up to date if we get all this stuff on 0.5
>>
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How do I use the mouse as a lightgun in Retroarch? I want to play House of the dead in Beetle Saturn.
>>
>>186869325
I think the libretro port still only supports the standard controller.
>>
So, where's the new Starfox 2 ROM?
https://www.youtube.com/watch?v=ywQEt0t-gkQ
>>
>>186881036
It'll get dumped when the thing's released.
Stop being such an impatient faggot.
>>
Let's make a good retroarch menu plugin, let's all do it come on
>>
>>186883713

That's not how RA's menu works.
You can repaint it sure, but the actual structure will always remain the same.
It's an unfixable mess basically
>>
>>186884308
Ok, let's make a good libretro frontend then
>>
>>186881036
Isn't this the same as the pretty much finished version that was leaked years ago?
>>
Which is the less botnet of the Android emulators for PC? Looking to play Ace Attorney DD
>>
>>186884727
They claim it's not, and I'm inclined to believe them since the team from Argonaut made said claim.

It makes sense that it'd be a proper finished version, since the one that was leaked was a debug build. Some romhackers basically commented out all of the debug features to create a "retail" version.
>>
>>186884802
>Android emulator
>for PC
>Ace Attorney DD
>>
>>186867046
>Scaled resolution
Where are you getting that from? We'll get the DS's AA and gui improvements. Performance will probably be worse.
>>
>>186884308
>implying you can't use different layouts for different menus
>>
>>186884308
Only if you choose to reuse the menu displaylist, menu setting, etc.

If your menu driver handles layout and settings itself then it can look any way you want it.
>>
Is it possible to emulate Chrono Cross re-rendered on Android without any graphical bugs?

FPSE is confusing and I can't figure out a good OpenGL setting and the other video modes don't render as sharply.

EPSXE gets it almost perfect with just a few menu glitches.

What do?
>>
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Why degenerates excel at /emu/programming?
>>
>>186890405
>>
>>186896269
Seriously, just let the thread end if you have to continuously bump this thread.
>>
>>186892482
Degenerates usually don't fit well in society, they are more sheltered and usually have more time to fiddle with shit like this. A portion of those average basement dwelling anime watching kids of the mid 2000s both discovered the amazing world of programming and turned into these degenerates of today.
>>
>>186885260
Nope, performance is already better than on 0.4
>Where are you getting that from?
places...
>>
>>186885260
>Where are you getting that from?
>>186614943
>>
>CEMU 1.9.1 released for patrons
>Second window for GamePad screen
>>
Mesen core when
>>
In PCSX2, do all graphics improvements result in an FPS hit?
>>
>>186902709
That's a weird question.

Depending on how the setting affects how much work is needed to be done on the CPU or GPU and whether or not you're CPU or GPU bound, changing settings may or may not affect your frame render time, but even if it does that isn't necessarily going to affect your FPS as long as your frame time is still low enough that you can run at 100% speed.

tl;dr: Who cares as long as you're still running a full speed?
>>
>only 20 minutes to hit page 10

What the fuck?
>>
>>186905805
/vg/ is like the fourth or fifth fastest board on the site.
>>
>>186901003
wow it finally reached dreamcast tier
>>
Why exactly does PCSX2 use ninja as the default build system?
When I tried to call $PCSX2/build.sh, it fails pretty fast but when I built it myself just now with make, it compiled completely. Am I missing something that makes ninja better as the default (at least in this particular case)?
>>
>>186902709
Not really, the major thing is resolution increases and yes that lowers your max FPS if you're uncapping your fps but not usually for just hitting 60fps.
>>
Send help. I downloaded MAME, a bunch of BIOS, SF3 3rd Strike and tried to run it, but nope, wrong BIOS, or no BIOS found at all. Then proceeded to try with different emulators and none work. It used to be so much simpler. Any help with this? There's also something about a CHD file, which to my knowledge was never needed before.
>>
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>>
>>186911152
It starts with /sfiii3/cap-33s-2.chd
>>
>>186911152
This is why un-merged sets are the best. The rom and CHD is all you should ever need but nope MAME folks have to do stuff the hard way. God forbid you use an extra KB in storage.
>>
>>186915938
What would you recommend then? I don't know much about emulating Arcade machines, and the wiki lists MAME as the best.
>>
>>186903759
>>186908801
>CPU vs GPU
Good point, thanks. Gonna mess around with graphics and see if Ratchet & Clank stays mostly smooth.
>>
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>Pretty much every person that works on Project64 (LegendOfDragoon, Frank74, theboy181, etc..) all use either custom RDB files, or custom plugins that aren't generally available to the public, etc.. So it works well for them, but it's hard for an everyday person to get setup properly.
>>
>>186916242
MAME is recommended. Its having the roms and bios and other parts of the same separate that is stupid.
>>
>>186758920
what settings do I need in my RA to get Genesis games to look as authentic as possible? As in, getting the transparency tricks to work and look the way they should?
>>
>>186920971
1. enable your childhood memories
2. turn off the computer
>>
>>186921152
Hilarious, but I'd actually like to play through Sonic again before Mania comes out on PC.
>>
Been using PCSX2 and downloaded a few games but certain games requires different settings such as D3D9 software/hardware or OpenGL, when having a look at the PSCX2 website they don't say which is best. Is the only way to test them all and see? Also some games are listed working fine such as Tekken 4 but I get these weird black vertical bars all over the screen
>>
>>186758920
Does RPCS3 not recognize Xbone controllers only DS4?
>>
>>186924298
It does recognize xbone controllers
>>
>>186924162
It's all trial and error unfortunately so it's best to pick a single game a play through it unless you write a .bat file to change all the settings when you launch
>>
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>>
>>186917129
>custom RDB files
It can't be helped when there's a strong difference of opinion on a lot of things. Better to go your own way instead of wasting time arguing.

>custom plugins
what custom plugins?
>>
>>186924162
I should have read the sticky, most of this is covered, sorry. Just a final question though is any one render method more commonly used than others? I have d3d9/d3d911 hardware and software. Plus OpenGL.
>>
Downloaded Project64 and Goldeneye but cannot get a controller to work or even find the multiplayer mode in the game? I'm happy to invest time and effort
>>
>>186926375
>665
retroarch will be confirmed satanist after the next issue gets opened
>>
>>186926595
Ask her
https://www.reddit.com/r/emulation/comments/6veapi/whats_more_accurate_project64_or_mupen64plus/dlzlu1i/
>>
>>186920971
help
>>
>>186927212
gotta love how he cherry picks a few games, which still crackle in his m64p. at least he admits he's biased.
>>
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>9gb of romhacks
https://archive.org/details/RetroRomhackAndTranslationProject
>>
Has the PPSSPP core been updated yet?
>>
>>186929203
kinda
https://github.com/twinaphex/ppsspp/commits/master
>>
>>186929452
good enough, thanks
>>
>>186929181
9GB, from that, if you delete everything stupid/useless, less than 1GB worth of hacks?
>>
>>186929686
All videos games are a stupid waste of time, so....
>>
>>186930449
You're an waste of oxygen
>>
>>186928730

I believe I fixed the crackling yesterday, you can download the latest build from the site to try it out.

I don't really understand why you seem so bitter. It's just an open source project, a little competition is good for emulation in general, and it's not like anything that mupen64plus accomplishes takes away from PJ64, or the other way around
>>
>>186916658
R&C is very demanding on cpu, dunno about gpu.

>>186924162
OpenGL is the best, if you have errors google "-game- pcsx2" and check the wiki for a fix, they're usually all in there. HW hacks usually sort any problem a game might have.

Make sure you have the latest dev build too.
>>
And we have another 3DS emulator being worked on...
>>
>>186927212
dear god that thread is awful. One guy is literally storytelling to make PJ64 look worse than it actually is. Both emulators are flawed, but it's hilarious that these shills are so desperate.

>And multiple PJ64 developers didn't have hardware capable of running z64gl in order to test them.
he literally made this up :) . I have never seen anyone on any forum in the past few years say they can't run z64gl.

>>186931181
>I believe I fixed the crackling yesterday, you can download the latest build from the site to try it out.
Ok I will try it out.

>I don't really understand why you seem so bitter.
I'm not bitter lol? I merely stated facts :) . I don't like when biased people try to promote someone's work, in a biased manner. There are too many gullible end users listening to devs/contributors as if these people are God's messengers. Be-careful how you present things.

Part of me feels sorry for users that are gullible enough to overlook possible alternatives because of some biased info they received. I really should stop caring because I can't stop stupid people from doing stupid things..

>a little competition is good for emulation in general
I agree. People like to kiss up to DOlphin, but imo, the lack of competition ruins GC/Wii emulation. These people get away with making awful decisions, because there's no competition. Same could be said for other systems.

>it's not like anything that mupen64plus accomplishes takes away from PJ64
it doesn't. but telling users false information to convince them to pick 1 emulator over another is bad. not saying you did that, but others certainly have.
>>
>>186927212
The whole affair is undermined by the fact quite a few PJ64 key contributors have woefully outdated PCs. I'm not denigrating their skills or their contributions to N64 emulation. They've done good work. But Project 64 has been hamstrung by "Oh, noes, this more accurate thing runs worse -- do we really need this more accurate thing? I mean, literal feces smeared across the screen looks okay to me."

I remember when core technical issues with Factor 5 games in PJ64 were identified. And multiple PJ64 developers didn't have hardware capable of running z64gl in order to test them. A 2007 plugin that runs GL2. z64gl has some issues, but if you can't run z64gl, you don't have a chance in hell of running something like GLideN64. And that's where PJ64 is being held back. Intentionally so.
>>
>>186932531
?
>>
>>186932741
3DMOO, nothing to be happy about for now, but at least is not dead
>>
>>186932838
I thought you meant there was a new 3DS emulator from your post. 3dmoo is ancient, doesn't emulate anything, and is deader than dead.
>>
>>186932984
Never said "new", but isn't dead, was updated yesterday.
>>
>>186933143
Literally just a gitignore change by somebody that had nothing to do with the project.
>>
>>186933143
It was just a build fix because this guy was getting errors
https://github.com/plutooo/3dmoo/issues/53
>>
>>186933235
I wonder why the dev gave up on this
>>
>>186917129
"it works for me"
>>
Can someone here compile this commit https://github.com/StapleButter/melonDS/commit/d656e6e7ffdd644b393cc09fb93bb4b2e8c3670b ?
>>
>>186935583
Here you go, famalamadingdong:
http://s000.tinyupload.com/index.php?file_id=91243825674757988207

I even threw in a couple of trojans and rootkits at no extra cost. ;)
>>
>>186936436
Why would you do that anon?
>>
>>186930615
>You are an waste
Just end yourself already.
>>
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What am i doing wrong
>>
>>186931181
>I believe I fixed the crackling yesterday, you can download the latest build from the site to try it out.
I went ahead and tested it. It's much better than before. That other shill who claimed the audio before was almost perfect, is a big time story teller...

It's still not perfect, but almost good enough to satisfy me. One serious problem is that I get no audio at all in Star Soldier (Aleck64 version). I also get this weird occasional stuttering in various games like Wave Race (kinda reminds me of Dolphin). I also am puzzled why the graphics are bugged in Gauntlet for the intro. Is it using LLE or something? LLE gfx seems fine in PJ64 for Gauntlet in the intro.

Please increase the list of the last games played from 5, to a higher number like 10.
>>
>>186941604

Yeah since it uses GLideN64 it needs LLE for Gauntlet, and GLideN64 is really bugged with Gauntlet right now. I tested PJ64 and mupen since I noticed the same thing, in both emulators with GLideN64 it's a horrible stuttery mess
>>
>>186941439
Apparently PSN Demon Souls doesnt work? Well shit
>>
>>186943151
do you have the rap?
>>
>>186943870
Yeah downloaded from PSNDL. Did everything as you should, I even downloaded a new game with same steps and got that running no problem.
>>
>>186944026
huh. seems weird a PSN version is different enough not to work.
>>
The PS2 bios on the wiki doesn't show up on the list when I try to use it in PCSX2, what gives?
>>
>start dolphin with VSync
>FPS drop
>disable and reenable
>no FPS drop
Why does this happen?
>>
>>186944339
>The PS2 bios on the wiki
It's an archive of like 50 BIOSes, you've gotta unzip that shit.
>>186944775
Older Dolphin versions turned off the preconfigured per-game settings if you open the graphics settings while playing a game. That's probably why.
>>
>>186945012
Yeah I unzipped them all into one folder and the emulator still doesn't detect any.
>>
>>186945129
nvm fixed it ;)
>>
>>186945129
The .bin(s) themselves have to be in the 'bios' folder, you can't have nested folders.
>>
>>186945012
>Older Dolphin versions turned off the preconfigured per-game settings if you open the graphics settings while playing a game. That's probably why.
Can you explain more? Preconfigured per-game settings set by the devs? Are certain game enhancements being disabled by doing this? I'm using the last stable build from the website, built last year it seems.
>>
>>186946204
>Preconfigured per-game settings set by the devs?
Yes. Some games have bugs with some settings so the devs set an override setting - which usually means using a more accurate setting that is slower - when you open the graphics settings all of the settings get changed to whatever your graphics settings are. This has been fixed in dev builds.
>>
I need some help with PS3 piracy
how do I unlock c00 type games without a PS3 for use in RPCS3?
I managed to make an unlock edat but it doesn't seem to be doing anything.
>>
>>186951396
You simply can't
>>
>>186952174
so all the c00 format packages on psndl are useless for emulation?
>>
>>186952305
Unless you have a cfw PS3, I guess
>>
what's wrong with ideas?
>>
>>186954443
free thinkers are scum
>>
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Got around to making a proper Gameboy Player border for 240p displays.

Looks much better than the "Super Gameboy Advance" style borders already bundled with RetroArch, and doesn't suffer from missing lines like the original when border scaled down.
>>
>>186956296
cute
>>
>>186927212
>Also, all of this talk about 'the most accurate N64 emulator' is hilarious when Gliden64 is a HLE hackjob by nature. It is by its nature not 'accurate', and most of loganmc10's 'improvements' in the core have all been hacks, one way or another. His main claim to fame is backporting a bunch of PJ64 hacks and then calling that 'more accurate'.

Looks like a copypaste from emugen
>>
>>186956296
Nice, I wonder if this works on RetroArch Wii.
>>
>>186956960
>People preach 'accuracy' here yet they wouldn't know accuracy if it bit them in the ass. I'm not trying to be some byuu-style caricature here going 'accuracy uber alles', but seriously...

LOL... this guy is hilarious. He just cannot resist :-)
>>
>>186932717
>One guy is literally storytelling to make PJ64 look worse than it actually is.
Considering what a piece of shit PJ64 is, that is some accomplishment. What are they saying?
>>
>>186932732
>Intentionally so.
Maybe they just don't have money? I'm a contributor to some projects and until last year I used a 8 year old Core2Duo setup. I live in the third world.
>>
does netplay on dolphin actually work well?
i want to play dokapon kingdom
>>
>>186963047
It should. If not, come back and tell us.
>>
Parallel is a fantastic idea, and a promising project. But it is hamstrung by its creator throwing a hissy fit and leaving, and also hamstrung by the fact it's a libretro core instead of a standalone emulator. This is one of those unspoken truths -- people don't like multi-system emulators. You're trying to sell them a warty hog when they just want ribs with some sauce.
>>
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>>186964056
RETROARCH IS NOT AN EMULATOR REEEEEEE
>>
>>186964136
RetroArch is... nothing but a black hole
>>
>>186964342
4deep7me
>>
>>186964056
Speaking of multi-system emulators, why does everyone ignore MAME? MAME has done more for improving N64 emulation accuracy than any other project. It's slow as shit, but it forms a useful guide for other emulators to pick from.
>>
https://dolphin-emu.org/blog/2017/08/23/emulating-dqx-online/
>>
>>186964421
>why does everyone ignore MAME

because it's even more user-fugly than Retroarch and having o manage MAME romsets is a boring activity that only autistic nerds enjoy
>>
>>186964056

users seem to like it just fine.

not NIH devs though who all want to be engaged in competition oriented smack or doing indiegogo campaigns.
>>
>>186964910
>users seem to like it just fine.
What users? I'm not being an asshole here. In my estimation, a vast majority of the people looking to emulate games have no idea that libretro exists. And even if they do know, the overall construction puts them off. Mednafen is the same, to some extent. When you look at something like Project 64, the end user experience is straightforward. Stuff like changing the controls is simple. I feel like Retroarch badly needs someone experienced in HCI to come in and rewrite the interface. Because it reeks of something designed by enthusiasts for enthusiasts.
>>
>>186965172


project64 has 154 USD on its patreon, libretro has 1109 USD. But do tell all about how PJ64 is just crushing it in popularity with endusers. You seem to be out of touch.
>>
>>186965387
100 more cores and only 7 times more dollars.
>>
>>186964910
>competition oriented smack
>Personally, I very much dislike this 'competition'-mode oriented talk that emanates from this N64 scene

hello SP

actually you are an active part of that 'competition oriented talk' since you constantly shit on any HLE emulator or plugin in favor of Parallel libretro core everywhere you go...

We get it you are frustrated that TinyMaister's work did not get more public recognition or that people prefer using different emulators but stop being an hypocrite or blaming others (as usual) for that but rather your poor communication skills and your lack of coding skills to support/update/improve TinyMaister's work

>>186965387
> mine is bigger than yours
Then why do you constantly feel irritated by people preferring other emulators to your libretro cores since it's apparently more popular?
>>
>>186965387
libretro has 250 patreons. There are 7 billion people on this planet. This speaks more to PJ64's negative reputation than libretro being some kind of household name. Everyone knows Project 64 regardless of how they feel about it. Most people are not going to throw money at a project that was payware for years and made almost zero progress during that entire period and then turned into malware, making little progress, and then turned into nagware -- still making little progress. People want their money to get results. That's why Gonetz can ask for 500 bucks to co-write an HLE implemention of Rogue Squadron and get the money easily.

To some extent libretro does deliver results. That's why it gets a respectable thousand bucks a month. It's a pretty good project. But it hasn't made any significant advances in N64 emulation since parallel was formed and then abandoned. To some extent, N64 emulation is tricky because from a graphics perspective, Angrylion's exists and can run pretty much everything with 99.9% accuracy. Every project from GLideN64 to Parallel is just reinventing the wheel to make a faster wheel that isn't quite as good as the other wheel that is largely a copy of stolen documentation, but hey, nobody's gonna notice.
>>
>>186965387
>But do tell all about how PJ64 is just crushing it in popularity with endusers

Sorry but for N64 emulation, it is. Comparing patreon between two completely different projects is stupid. Surely those $1000/month are flattering your ego but you would be a fool to believe they are solely the consequence of your 'work' on parralel64 (or retroarch in general for that matter)
>>
>>186965387
The reality is that Project 64 is the face of N64 emulation, which is why it sucks that it has made very little effort to improve emulation accuracy and to this day defaults to one of the worst N64 graphics plugins. You know, the one that renders Lums with random colours in Rayman 2 which is a sure-fire way to make people believe N64 emulation is in a good place right now.

True story -- I finished Resident Evil 2 on Project 64 1.6. There were no voices. Background depth was completely missing. Half the screens were the wrong size. But I beat that puppy. Nowdays I wonder what the hell I was thinking.
>>
>>186965387
>libretro has 1109 USD

Hmmm...

$150 for buildbot
$150 for hosting
$150 for bounties
(supposedly)

So where the rest is going, SP? DO you plan to share money with emudevs who provided you the code + bugfixes you are either copypasting or pulling back for free into retroarch?
>>
>>186966580
pretty much everything else is bounties. ps1 jit alone is over $600 right now
>>
>>186966859
I see two bounties:
https://www.bountysource.com/issues/44566014-bounty-to-add-dynarec-core-for-wii-u-port-of-beetle-mednafen-psx
https://www.bountysource.com/issues/48048939-dynamic-recompiler-305-bounty
but from total $550 only $150 is from libretro patreon, not $600.
>>
>>186966580

nobody owes you anything or any explanation.

other emudevs put exactly zero money back into the community. so this is a fake controversy by you.
>>
>>186966580

those emudevs whom supposedly feel slighted should consider becoming a lot nicer and cooperative if they suddenly feel entitled to moniez.
>>
>>186966859
>ps1 jit alone is over $600 right now

hmm ?
https://www.bountysource.com/issues/48048939-dynamic-recompiler-305-bounty/backers
>libretro/beetle-psx-libretro » Dynamic recompiler [$305] [BOUNTY]

Also, only $150 came from libretro, the rest comes from external contributors so patreon money was not used. The same actually applies to every on-going or completed bounties

Here

you can see the total they paid to bounties
https://www.bountysource.com/teams/libretro/bounties
$438 for on-going bounties + $110 for claimed bounties

That's less than one month of patreon donation

Most of the other bounties that are not listed there did not get any patreon funds.

So, where is the money?

>>186968365
>nobody owes you anything or any explanation.

nice waut if being 'more transparent than any other project' lol

>other emudevs put exactly zero money back into the community.
who talks about money? They put initial coding efforts + continuing bugfixes that libretro cores are benefiting from for free
>>
>>186969791

no promises have ever been made that the remainder of the patreon money per month would all go towards bounties. you are really being ridiculous now and picking at straws.

why not do all this inquisitive bullshit with rcps3 / cemu? oh right, because this is not about bounties or about money, just you hating SP and trying to find more ammunition for your bullshit leaks page that nobody reads.
>>
>>186968790
>hose emudevs whom supposedly feel slighted should consider becoming a lot nicer and cooperative if they suddenly feel entitled to moniez.

So you mean cooperative emudevs will get some of that money?
>>
Why the FUCK do you people care what he does with patreon money?

He obviously pockets most of it but who the fuck wouldn't? There's literally no reason not to.

Anyone who donates to the patreon of a fucking emulator frontend is a retard and deserves to lose their money. Why does it matter?
>>
>>186970047

the bounty system can already work in their favor as is right now.
>>
>>186970027
So where does the rest go? Who gets the money on the team? Why is it not transparent?

This is the main reason I canceled my pledge actually. They had very strict philosophy on their website regarding moral and rules that 'were written in the sand and should not be crossed', yet it seems none of these has any values anymore now. I have no problem donating to a team project but I would expect a little more clarity about who exactly on the team is getting what or where my money is being put. Anytime I asked on IRC, I was told to fuck off and it was none of my business. Very nice.
>>
>>186970406
>So where does the rest go
in his pockets
SP is a kike
>>
>>186970027
>your bullshit leaks page that nobody reads

You wish nobody reads it. You would be surprised ;-)

It's just a testimony of who you really are, for future generations... and a reminder that your online reputation greatly depends on your behavior. So be nice and behave yourself, SP, and you will not have anything to be ashamed about.
>>
Man someone got fucked in the wrong hole
>>
>>186970027
>why not do all this inquisitive bullshit with rcps3
The RPCS3 devs just made a roadmap of their work.
Even reading it completely would break your back you money grubbing lazy cunt. They are planning to do things in a month that your ass couldn't accomplish in years.
>>
>>186970406


I smell a fake.

In any case, maybe they are just tired of being held to different standards. You see nobody asking byuu the same regarding his patreon, or rcps3, or cemu. so yeah, in an age where a random dude posing some game models in xps can easily net himself some cash on patreon, your inquisitive nonsense doesnt really make s lot of sense, and you should perhaps keep your 1USD, since it seems to be more trouble than its worth.
>>
>>186970797

dude, you should stop pirating ps3 games and just get a regular ps3 instead. get a 3.55 cfw one. no amount of roadmaps and hyping up crsppy speedhacks is going to make that thing ready for primetime in years. pathetic skiddies wanting to play their last gen warez, trolololololol.
>>
>>186970831
>You see nobody asking byuu the same regarding his patreon,
because he already is transparent:
https://www.patreon.com/posts/july-31st-have-13858073
>>
>>186970986
>he got this butthurt over a single post
I guess it hit too close to home huh?
>>
>>186970831
>You see nobody asking byuu the same regarding his patreon, or rcps3, or cemu

The difference is those projects do not rely on other emudevs work to exist. Without all those cores who where initially developed by other people and provided for free, Retroarch would not be used by anyone and nobody would have paid a single penny to their patreon.

In a sense, Retroarch is now pretty much like any other entrepreneur exploiting and parasiting open-source emulators. Nice job, SP!
>>
>>186970687

future generations are not going to give a shit about a scene that is already dying.

i give this scene in its current state two more years before the game publishers and the industry at large have all but nuked it, and the rest of what remains hobbyist emus are all behind paywalls, and all roms can no longer be downloaded anywhere.
>>
>>186971120

go donate to him then and be done with it, the guy who sells licenses to hyperkin. muh transparency there.
>>
>>186971209
>i give this scene in its current state two more years before the game publishers and the industry at large have all but nuked it, and the rest of what remains hobbyist emus are all behind paywalls, and all roms can no longer be downloaded anywhere.

last time you made a prediction, you were saying nintendo was going to sue emudevs and they will all end up in prison
>>
>>186971310
its less of a prediction and more wishful thinking
vanishing away in obscurity is the best thing that kike can hope for now.
>>
>>186971308
>the guy who sells licenses to hyperkin. muh transparency there.

You know what being transprent means, yeah?

https://byuu.org/emulation/higan/licensing
>Commercial Licenses Issued
>Hyperkin is the sole licensee of higan at this time. No other company holds a paid license at this time.

You should stop embarrassing yourself
>>
>>186971175

people are selling boxes with reloaded preloaded with thousands of roms, no single jackass has ever tried helping. instead, emudevs all tried making deals instead with the guys abusing RA, like byuu with hyperkin.

so much for you 'sceners' and helping each other out. none of you practice what you preach.
>>
>>186971447

yeah, he was oh so transparent sbout that copuright reassiment ploy thing that he did over the years too.

it was absolutely needed because bsnes wpuld become public domain, you see. like notch promising the same with minecraft.

LoL.

that lasted long.

so essentially he defrauded each and every contributor with his bait and switch. mr transparency guy.

yes indeed, stop embarrassing yourself.
>>
>>186971472
>emudevs all tried making deals instead with the guys abusing RA
Your kike ass is making money by collecting donations on other people's work while not paying them a single cent.
Why the fuck would any "scener" help you? You are the definition of a parasite, a worm killing the thing you have infested.
>>
>>186971701

retroarch and libretro is not about emulators.

and honestly, i think the project would prefer not to be associated to emulators at all at this point, since it pretty much gets you blacklisted everywhere. not a good thing for guys trying to make a flourishing ecosystem of programs.

so no, nobody owes those emudevs nothing.
>>
>>186971701
>parasites
>killing their host
You're a special kind of retard, aren't you?
>>
>>186971472
So that's your justification for scamming emudevs? Because they are making deals to sell THEIR own code to companies you think tried to rip you? What a poor excuse lol, at least be honest and admit you always wanted to make money out of emulation and were just afraid about getting called out about it. Hypocrite.

>>186971894
>retroarch and libretro is not about emulators

yeah yeah, sure

>and honestly, i think the project would prefer not to be associated to emulators at all at this point

and ye youperfectly know nobody would be using Retroarch if it didn't came with emulators

Or did you seriously think Dinothawr was the reason of Retroarch popularity?
>>186971634
>he was oh so transparent sbout that copuright reassiment ploy thing that he did over the years too

absolutely since this is something that he asked to code contributors when they submitted him code

>it was absolutely needed because bsnes would become public domain
>licensed code becomes public domain because of external contributors

haha
you really believe that, do you?
are you that underaged mooch faggot?
>>
>>186972135
https://en.wikipedia.org/wiki/Parasitoid

>>186972151
>are you that underaged mooch faggot?
Its SP trying his best at damage control. Too bad for him his autism doesn't really lend itself to good PR.
>>
>>186972418
>Its SP trying his best at damage control.

No I think that's another one. Probably an underage and uneducated faglord parroting stuff he read from others or repeating stuff stuck in his head for some unknown reason.
>>
>>186972623
>>186972418
The other one with the classical rant against the 'scene' and emudevs 'making deal with the enemy' is SP, for sure.
>>
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https://www.reddit.com/r/emulation/comments/6veapi/whats_more_accurate_project64_or_mupen64plus/dm07iyq/
>>
the same 2 fags fighting against the same 2 fags episode #835
>>
>>186972829
https://www.reddit.com/r/emulation/comments/6veapi/whats_more_accurate_project64_or_mupen64plus/dm0im5k/

>no surprise why TinyTiger essentially said 'the whole scene is a waste of time, another reason not to give a shit anymore'.

How many time will he bring this into discussions? It is almost like he is relying on others (hmm... I feel a pattern here) to defend his opinions.
>>
>>186973232
>No, you and I both don't know that, because those games run just fine. There is just a tiny problem with VI handling where it might render those games at half screen, but the games themselves emulate properly. ANd if you cared to read the note in the source code you would understand why that is too. It's related to hardware graphics APIs.

So do they work or do they not work? It's not clear who is right and who should get my support.
>>
>>186973343

Nobody needs your support.
>>
>>186971894
Then drop those emu cores and watch as your patreon sinks, parasite.
>>
>>186974387

parasite accusations coming from a byuu groupie is rich.
>>
>>186974387
Hi Byuu did you fix that vpn yet?
>>
>>186971175
This is a pisspoor argument because these same emulators rely on running copyrighted ROMs made by others for their popularity that they didn't make. No one would use emulators that don't play copyrighted games downloaded from the Internet, so the argument that you could just run homebrew or "legally dumped" games (almost no one does this, and it's legally dubious in the first place to run them on anything but the authentic hardware) is pretty much invalid.

Please stop acting like there is any honor among thieves, because there isn't. If RA allowing donations is bad because they make use of someone else's code somewhere, then it's also bad for any emulation project in general to allow donations on grounds of profiting from copyright infringement. Plus I am 100% certain that all emulators implement code somewhere written by someone else (like using libraries, or using a snippet from MAME), because nothing is written in a void and nothing is 100% clean room design.
>>
>>186976416
That said I think everyone should just accept donations and not give a fuck, and stop the bitching about other people accepting donations.
>>
>>186976416
>everybody is bad so I am right to be bad

indeed, no honor among thieves

glad you finally showed your true face, SP
>>
>>186978470
I got tired of SP's holier-than-thou claptrap about donations, and I was glad when he backed off from it and became more pragmatic. It would be nice if everyone dropped their holier-than-thou attitudes about these things.
>>
>>186978470
So how much is Byuu paying you to attack SP?
>>
>>186979197
certainly less than SP is paying you to do damage control.
>>
>>186979547
Why would i need to damage control? You faggots can't even get sold proof he commited fraud.
/emugens/ trying to be /baph/ and is just cancer at it. All you can get is random text from IRC. Pathetic you discrace 4chans name.
>>
>>186979894
take your pills SP.
either that or stop paying pajeet to do damage control.
>>
>>186979894
>random text from IRC
20:36 <@Twinaphex> oh BTW 4ch - I have now blocked you on my tablet too
20:36 <@Twinaphex> so there is that
20:36 <@Twinaphex> I no longer can read any of the crap you write
20:36 <@Twinaphex> and I’m a happier man for it
>>
>>186980039
You are the pajeet here, look at you sperging out.
Whats the matter going to vandlizxe our wiki again when we tell you to fuck off again?
>>186980080
Point proven. Pajeet.
>>
>>186980080
>oh I am ignoring you
>did you know I am ignoring you
>stop ignoring me ignoring you
he is such an attention whore

>>186980210
>You are the pajeet here
>he says with a straight face despite not being able to string a coherent sentence together
good "no u" though :^)
>>
>>186980039
>>186980210
Holy shit he has started vandlising the wiki again.
Fucking pajeet. What a fucking crybaby.
>>
>>186980414
The guy who does the IRC leaks is a literal pajeet who types posts with the same grammar mistakes every time. He's as obvious as SP.
>>
>>186980507
>SP literally pays pajeet to false flag for him
wew lad

>>186980703
the only one making constant typos here is defending SP
>>
>>186980507
I fucking knew he would. Pajeets the only one this obsessed with him. So getting his personal army request denied here must trigger his hyper autism and he must "punish us".
>>
>>186980507
>>186980842
You do realize we can see your IP on the wiki right you romanian cunt?
>>
>>186980930
What? i think you have the wrong person i am >>186980842
and i am in the UK. Ask 4chan mods to check if you want.
Sorry if i hurt your feelings pajeet.
>>
>>186980930
Protip for you anon, actually look into the IP address before making any assertion like that.
Like for example you can see this IP is owned by a VPS hosting company and has been reported several times for various abuses.
>>
>>186981231
>VPS hosting company and has been reported several times for various abuses
except the fact that it hasn't?
Nobody is going fall for your tricks you romanian click farmer.
>>
>ppsspp-libretro could be done in one day he said
>>
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>>186981426
>except the fact that it hasn't?
Sure did.
>>
>>186981426
Least we know IRC pajeet uses a gipsy IP to spam the wiki.
>>
>>186980797
Hahaha sure thing vZze
>>
>>186981698
Not really, last time he got salty and went through like 6 or 7 VPNs from various part of the world and various hosting companies
>>
>>186982128
Fuck i did not know he got that triggered. That is some dedication to autism.
>>
>this thread

https://youtube.com/watch?v=4ImAAhf8aoI
>>
Fags, stop with samepajiting.

https://retroarchleaks.files.wordpress.com/2017/03/sp4chan.png
added to the blog post.
>>
>>186984469
i'm the guy who posted about ps1 bounties being $600+, all the other replies aren't me. i didn't mean to b8.
>>
>>186984753
Don't worry, it's a secret between you and me.
>>
>>186984469
Stop shilling your literally autistic hateblog
>>
So now that Emuparadise has been compromised when it comes to Nintendo roms, what's the best site to get SNES roms with no hassle? They've taken all the good stuff out.
>>
>>186987731
>Where do I get games
OR
>Where do I get Nintendo games
OR
>Where do I get PS3 games
OR
>Where do I get 3DS games
OR
>Where do I get games
OR
>What is the best emulator for...
>>
>>186964421
>MAME has done more for improving N64 emulation accuracy than any other project.
LOL. MAME's a joke. Angrylion single-handedly did far more for accuracy than all of those MAME people combined.
>>
>>186990849
>This little RDP plugin was initially based on MESS 0.128 source code.
>Many thanks to Ville Linde, MooglyGuy and other people who wrote the RDP implementation in MESS 0.128.
>>
>>186965836
>People want their money to get results.
Lol they're so stupid. Paying money for inaccurate HLE, while claiming to care about accuracy..

>>186966062
>The reality is that Project 64 is the face of N64 emulation, which is why it sucks that it has made very little effort to improve emulation accuracy
What's sad is that only CEN64 has made more effort than PJ64..

>Every project from GLideN64 to Parallel is just reinventing the wheel to make a faster wheel that isn't quite as good as the other wheel that is largely a copy of stolen documentation, but hey, nobody's gonna notice.
HLE is filled with stolen code. These people aren't doing much reversing. They couldn't even fix Gauntlet LOL.

>>186965718
>your poor communication skills
why do you say that?
>>
>>186992110
>Lol they're so stupid. Paying money for inaccurate HLE, while claiming to care about accuracy..

People don't want accuracy, they just want to play their games at reasonable speeds without any glaring issues. Nobody would ever pay that much money for angrylion.
>>
>>186992719
>People don't want accuracy
Many claim to want accuracy though.. They even make false statements hyping up GLideN64. They says things like, "Body Harvest clipping is now perfect in GLideN64", even though it's actually not perfect...

> they just want to play their games at reasonable speeds without any glaring issues
They paid the wrong guy then..

>Nobody would ever pay that much money for angrylion.
Why not? It's the most accurate plugin. Is native res that bad? I like hi-res, but the bugs in GLideN64 and other plugins are too much for me in general. Good luck playing games like Killer Instinct. Even Nintama Rantarou is unplayable in GLideN64. That's how laughable the state of HLE is right now in N64 emulation.
>>
>>186965172
>I feel like Retroarch badly needs someone experienced in HCI to come in and rewrite the interface.
Honestly, I think people are too judgemental when it comes to retroarch. There's way too much bias in this scene. I see people shilling projects with worse UI's, yet there's also less criticism towards those projects. Have you tried m64p standalone? Absolutely terrible.

This is coming from a guy who generally prefers standalone emulators. I don't like All-In-One packages. I'd rather have specialized emulators for each system.

>Because it reeks of something designed by enthusiasts for enthusiasts.
I agree with this though. It's not noob friendly. I think they are striving to change this though.
>>
>>186962227
>Maybe they just don't have money?
That guy is just ignorant. If it's so easy to just buy new hardware, how come he and others haven't volunteered to buy these contributors new hardware :) ? These people are all talk honestly.

Clearly there's a lack of empathy for many of these people criticizing those who want to support older hardware.

>>186959329
He basically made up stories about the contributors, pretending like they are using super ancient hardware. He also made a bogus claim saying they don't care about accuracy. He conveniently left out other reasons why GLideN64 is not the default plugin, which makes zilmar look worse than he actually is.

It's honestly pathetic to try twisting words in order to get people to prefer 1 emulator over another. All it does is lead to disappointment in the future.

I'm hoping for CEN64 to improve honestly.
>>
>>186995039
It's not the worst out there. However it's just disheartening (in my opinion) to see them put hard work into xmb when there are better interfaces to mimic. With huge collections it's a mess, playlists still work like ass (still having to manually add quite a few games that aren't detected by databases, I spent some time adding 20 PS1 games from my 230 game collection that weren't even that obscure and didn't exactly come from brazilian forums). Call me crazy but I'd rather have grids than lists, or at least give me lists that don't cut filenames by half if you happen to have enough space on the screen.

And it's a damn shame because performance wise it's pretty good. I wish I was joking about this but in most cases RA is the only thing that doesn't give me frame drops or audio crackling at any point unless I set it up so it does (with something like frame delay at 10 or such for PS1 games and the like).

Other frontends in my opinion are much better looking, like OpenEmu and Phoenix, but those use their own shit which doesn't work as nicely (at least on my end, I'm sure some other people don't have issues).
>>
>>186991159
NOOOOO!
It...it...it... it can't be true because mamedevs are evil and I hate them so much ever since they refused to collaborate with libretro organization.
>>
>>186996897
>It's honestly pathetic to try twisting words in order to get people to prefer 1 emulator over another. All it does is lead to disappointment in the future.
I have just got to ask, what is there to gain? More users? How would that help them? It's not like they try and pull a PJ64 and move to drain shekles from people. Even Pj64 guys learned that was a bad move.
>>
>>186991159
Have you honestly tried it? It's a buggy mess.

I was not exaggerating when I said Angrylion singlehandedly did more work than all of the mame devs combined, for N64 emulation accuracy.

Even now, their code is still a joke and less accurate than Angrylion's.

>>186997378
SP doesn't have nice things to say about Angrylion, unlike myself. Nice try though.
>>
>>186997461
>It's not like they try and pull a PJ64 and move to drain shekles from people.
It wouldn't surprise me if they actually went that route.

>I have just got to ask, what is there to gain? More users? How would that help them?
Can't say for sure, but maybe they crave popularity/attention. It could also be jealousy or an attempt to sabotaging other projects.

Cxd4 didn't earn a nickel for working on his RSP, yet he still lied to end users (by claiming his RSP is the fastest) to entice them to use his RSP instead of PJ64's.
>>
>>186999302
>Can't say for sure, but maybe they crave popularity/attention. It could also be jealousy or an attempt to sabotaging other projects.
In my mind if your in this game for attention it is a bad move. Look at how we treat SP for instance. 1 wrong move or in our case 1 disagreement with them over trivial bullshit gets them forever blackballed by us and hounded by drama. Who the fuck would want that never mind having time to code shit.
>>
>>186994024
Good luck playing anything with a 4K monitor using angylion.
>>
>>186983446
What the fuck man
>>
>>186988537
Yeah, fuck you too, buddy.
Thanks for pointing me towards a wiki that doesn't have the information for the question I asked.

No wonder 4chan is dying. You're still here.
>>
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>>187002282
>No wonder 4chan is dying.
>>
>>187002282
Not him, but the info is there. You're too stupid to be here. Get out
>>
>>187002282
>what's the best site to get SNES roms with no hassle?
>doesn't have the information for the question I asked
Not him but you're fucking retarded, leave.
>>
I can't fucking believe the best friends are using PSX for their fucking policenauts playthrough.

We need to make mednafen famous so that people will use it more.
>>
>>187004183
can't you keep your eceleb posting on /v/?
>>
>>187004183
Yea you should break friends with him and try to have him killed. None accurate emulation is worthy of death.
>>
>>186999652
>In my mind if your in this game for attention it is a bad move.
Absolutely. I'm thinking maybe he wants to put this all on his resume or something lol.

Logan may be biased and do a little too much self-promoting, but he's not the worst offender. It's our resident GLideN64/m64p shill that's really becoming problematic. For instance, he recently hyped up m64p so much that even I looked forward to testing it out. I was thoroughly disappointed, because it obviously wasn't as good as the shill hyped it up to be.

To make matters worse, this same shill loves to nitpick flaws in other projects, but seems to overlook m64p's flaws. If he nitpicked m64p as much as he did other emulators, I think m64p would be better today :) . Critics are helping m64p much more than the shills. Gotta love irony at its finest.
>>
>>187002282
Sorry, my bad. I didn't know that there are literal retards browsing /emugen/.
>>
>>186971472
>instead, emudevs all tried making deals instead with the guys abusing RA
not all emudevs

>>186972829
He needs to stop talkin smack about my boy Angrylion. Someone link him this please https://sourceforge.net/p/angrylions-stuff/code/HEAD/tree/trunk/mylittle-nocomment/CREDITS.txt

Angrylion never claimed to write it from scratch and openly acknowledges using Oman's archive, unlike some other devs. If there's any fraudsters in the N64 scene it would be MAME. I haven't seen them acknowledge the use of Oman's. If they have admitted it, then I'd like to see where they did acknowledge it.
>>
>>186964056
>people don't like multi-system emulators
I think you are projecting. The truth is that some users like it, some don't.. I don't prefer multi-system emulators, but I know people who do.

> But it is hamstrung by its creator throwing a hissy fit and leaving
people leaving the project is indeed a problem.

It still has some advantages over standalone m64p. LLE is one good example. Even the UI better than m64p standalone, but that doesn't say much :) .

Expect to see good updates in the future. It is backed by promising devs such as mudlord.
>>
>>187005995

nobody talked smack about angrylion, its tinytiger who is 90 percent confident it was just a verilog to c dump.
>>
>>187007016
>promising devs such as mudlord.
Uh, 10 years ago you could say that. Not today.
>>
how do you swap discs in retroarch
I go to disk control, open tray, select the disk, and then it just sits there and if I try to open the menu again it crashes
>>
>>187010641
should add that I do this while on a disk swap prompt screen
>>
>>187007368
>nobody talked smack about angrylion
It seemed to me that " if there were more people who actually UNDERSTOOD the RDP (as opposed to just running a verilog to C converter and then pretending one wrote an accurate RDP renderer from scratch)" was a jab at people like Angrylion. If I'm wrong, I apologise, but it seems to me that SP does not appreciate what Angrylion has done.

>its tinytiger who is 90 percent confident it was just a verilog to c dump.
He's wrong. Some of it is obviously derived from it, but lets be real. It's not just a complete copy-paste job.

Did tinytiger really expect there to be a complete N64 emulator that was entirely based on clean room reverse engineering?? I personally wouldn't expect that for any system that doesn't have extensive documentation. I'm pretty sure those Dolphin devs are lying about not using illegal docs.

Other than perhaps MAME, pretty much every N64 dev that has intentionally used these illegal docs, have openly admitted it.
>>
Please don't take anything you read in that 4chan emugen thread as gospel.

We have lost many devs who would have liked to work with us simply because of comments made there by third parties which really don't reflect my attitude or stance towards these devs.

I only hang out on IRC freenode at #retroarch and anything else you read about regarding me or what I say about other projects/authors/etc/stuff is simply hearsay and should be dismissed out of hand. I'd encourage devs at least not to read that board and think anything being said on there is necessarily true, there are too many people at this point who simply like to instigate or try to create rifts. For what reasons I don't know, but it happens regardless.

Unfortunately while I think the emugen thread on 4chan can be a good thing, more often than not it does more harm than good when it comes to developer relations. But then devs should stop reading this page and think it is a fair reflection of what I am actually saying. I don't post on there. I am a strong believer in the value of anonymity on the Internet but even I have to admit it is sad that certain people sabotage anonymity and make it seem like a destructive thing so that only non-anonymous stuff like Facebook/Reddit/etc remains. There should be more moderation and better self-governance to ensure things don't turn toxic.
>>
>>187013527
kys faggot, and take your pasta with you
>>
>>187013527
>I only hang out on IRC freenode at #retroarch
Oldie, but that SP guy must be very truthful.
>>
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>>186758920
anyone know what's causing the black lines appearing in Marvel VS Capcom 2?

first time using a PS2 emulator always used the PS1 so I'm new to how it works
>>
>>187015890
Try running the game in native resolution
>>
>>187008775
>Not today.
GLideN64 would be in better shape if they took some of mudlord's suggestions.
>>
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>>187016892
Not sure, doesn't seem to be the most reliable person when it comes to advice
>>
>>187017139
He's still more reliable than any of those contributors who help out GLideN64.
>>
>>187016892
They do take mudlord's suggestions, though?
>>
>>186992110
>These people aren't doing much reversing.
What exactly do you call emulating Rogue Squadron and Turok 2/3 in HLE? Something has never been done before until this year?
>>
>>187017792
Get a trip so we can safely ignore all your posts.
>>
>>186994024
>They even make false statements hyping up GLideN64. They says things like, "Body Harvest clipping is now perfect in GLideN64", even though it's actually not perfect...
In fairness, there is a single building in the entire game that has a collision problem on its stairs. It's not as perfect as Angrylion's, but it's a shitload better than everything else.
>Is native res that bad?
Yes. You wouldn't believe the shitstorm people kick up over games being "blurry". Gonetz would make GLideN64 default to 1x native, which fixes some issues, except that people would complain.
>Good luck playing games like Killer Instinct. Even Nintama Rantarou is unplayable in GLideN64. That's how laughable the state of HLE is right now in N64 emulation.
Wow, these two cherry picked games -- one of which is impossible to HLE because of how it was code and the other which could be fixed with a hack but won't be fixed with a hack because per-game hacks suck and the hack is dirty and finding an accurate solution is better but these things take time and Nintama Rantarou is extremely low priority.
>>
>>186996897
>He basically made up stories about the contributors, pretending like they are using super ancient hardware.
Some of them are using very old hardware.
>He also made a bogus claim saying they don't care about accuracy.
Some of them don't. That is hardly bogus. Proposals like removing the count hack and making PJ64 cycle accurate has met with significant resistance.
>He conveniently left out other reasons why GLideN64 is not the default plugin, which makes zilmar look worse than he actually is.
There is literally one reason -- it can be slow for people with ancient hardware. Stuff like the Zilmar spec version being hard to build and using a bloated QT front-end are extremely minor issues. We're talking about an emulator that STILL defaults to shitty closed source plugins here.
>I'm hoping for CEN64 to improve honestly.
Cen64 will never become the go-to N64 emulator. It's extremely important, but it is designed for preservation and people who want games to look and sound exactly like a real N64 -- which isn't a lot of people, to be frank.
>>
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>>187017139
my sides
>>
>>187019272
>Stuff like the Zilmar spec version being hard to build and using a bloated QT front-end are extremely minor issues.
Right, because turning away potential contributors is an "extremely minor issue".

>There is literally one reason
there's literally more than one reason lol.

>Some of them are using very old hardware.
Define "very old". 5 years? 10 years? 13 years? Using adjectives like "ancient", "very old", etc aren't very meaningful.

>Some of them don't.
I beg to differ. Some of them are big fans of LLE and contribute to other projects.

> Proposals like removing the count hack and making PJ64 cycle accurate has met with significant resistance.
I'm doubtful. There's a difference between not being a priority and significant resistance.

>it can be slow for people with ancient hardware.
It doesn't even work at all on ancient hardware. Peasants can't even test and contribute. 10 fps would be better than crashing on boot.

If performance was the only concern, then it would be far more reasonable for zilmar to fork Rice Video. Because Glide64's performance is still pitiful.

>We're talking about an emulator that STILL defaults to shitty closed source plugins here.
It doesn't help that shills do a lot of false advertising. People claimed Jabo's audio was good. That's why it was default. Tbh senpai, they all suck. N64 audio emulation is so pitiful.

>Cen64 will never become the go-to N64 emulator.
That's because people are shallow. They praise Recaptcha for simply working on easier/less resource intensive systems, while having less respect for those who worked on N64 emulation.

> It's extremely important
Yes. People largely overlook the good things they have done. There's a good reason they used a good chunk of CEN64's RSP code for ParaLLEl's RSP. Very smart move on their part.
>>
>>187021531
>Right, because turning away potential contributors is an "extremely minor issue".
How exactly is it turning away potential contributors?
>Define "very old".
Notebook computers with integrated GPUs that can't even handle a full GL3 feature set on Windows.
>Because Glide64's performance is still pitiful.
If you think that, you have ancient hardware.
>People claimed Jabo's audio was good. That's why it was default.
It was the default because Zilmar, by his own admission, didn't bother to test anything.
>>
>>187021531
>It doesn't even work at all on ancient hardware. Peasants can't even test and contribute. 10 fps would be better than crashing on boot.
I don't understand this mentality. Parallel doesn't work at all on extremely old hardware, either. It's like coding a piece of software that uses MMX and then complaining that people with Pentium 1's can't use it.
>>
What's the best version of Angrylion's renderer?
>>
>>187021929
>How exactly is it turning away potential contributors?
Because it's difficult to compile, they gave up..

>If you think that, you have ancient hardware.
Or maybe I test different games. Try running Bangaioh. In-game, it runs about as fast as LLE software renderers. Not exactly ideal considering these 2D games are not computationally intensive to run.

>Notebook computers with integrated GPUs that can't even handle a full GL3 feature set on Windows.
Doesn't GLideN64 require 3.3? That came out in 2010. 7 year old hardware is not ancient LOL.

>It was the default because Zilmar, by his own admission, didn't bother to test anything.
End users who do test, claimed it worked great, so he listened to them.

>>187022197
>I don't understand this mentality. Parallel doesn't work at all on extremely old hardware, either.
Yet it is lacking contributors lol. How is that hard to see?

> It's like coding a piece of software that uses MMX and then complaining that people with Pentium 1's can't use it.
You have to draw the line somewhere. There's a stark difference between wanting to support 8 year old hardware and 18 year old hardware.

>>187025257
https://sourceforge.net/p/angrylions-stuff/code/HEAD/tree/
Most accurate version.
>>
>>187025519
What about that multithreaded one that was supposedly faster?
>>
would using a super cheapo computer and getting some kind of cable to hook it up to a crt screen to emulate old games be a smart idea
>>
Can PJ64 output native resolution to a CRT if I use Angrylion? I'd need to make it output 640x240 at least.
>>
>>187025673
Better performance, but it can really cook your cpu. Better have good cooling lol. It also has some accuracy regressions, but they are being ironed out.

I can't link it out of respect, since the guy doesn't want it promoted yet.

>>187029264
>I'd need to make it output 640x240 at least.
Not sure desu, because you might have to tweak source to change resolution.
>>
>>187028906
Get a decent computer, get a Radeon card compatible with CRT_Emudriver 2.0, and optionally a RGB-to-YPbPr transcoder. Anything else is not going to cut it with 15KHz CRTs.
>>
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Not sure if this thread is the right place to ask this, but what the fuck is wrong with Paper Mario TTYD on dolphin?

The opening cut scene telling you about rogueport's backstory always loads pic related before it plays the actual cut scene. Other cut scenes also do the same thing, they load models before showing the actual cut scenes. Textures also disappear for split seconds randomly while I'm playing. I can't seem to find any way to fix this and it's really bugging me.
>>
>>187032564
turn off all speedhacks and see if it still does it
>>
>>186758920

DELETE THIS!
>>
>>187032757
This fixed the cut scene bugs and graphical errors, but my game now slightly stutters and sometimes the audio slows down for some reason.
>>
>>187034163
Get a better PC.
>>
>>187034163
ok now fuck with it until it works
>>
>>187028906
>>187030018
Running a 30kHz monitor with black frame insertion or that shader that just blacks out every other line works fine and is much easier.
>>
>>187034287
I was kind of hoping to use the TV I already have and I'm also going to be sitting several feet away from it
trust me I don't give a fuck about scanlines or whatever I'd just use a cheapo monitor if I didn't already have this thing here
>>
>>187034163
What are your specs and OS? What gfx backend are you using?
>>
This isn't quite covered in the wiki so I thought I'd ask
Do you guys have a torrent with recommended games for multiple systems? I'm setting up an emulator box and I'd rather have a curated list with all the classics worth playing instead of entire romsets
>>
>>187034925
curate it your damn self
>>
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>>187035004
I already kinda have but I'm wondering if I'm missing anything.
That's why I'm asking for a torrent or something
>>
>>187035135
form your own opinions of games
>>
What SNES emulators allow me to overclock the main CPU (not the Super FX chip)?
>>
>>187034196
Even if I wanted to, I can't, as I have no money. My pc isn't even that bad either.
>>
>>187036285
Turn down the resolution.
>>
>>187036762
Tried that, still stutters.
>>
>>187036274
I think MAME is the only one
>>
>>187018836
>It's not as perfect as Angrylion's, but it's a shitload better than everything else.
Flaws should be pointed out, instead of saying "it's perfect".

>Yes. You wouldn't believe the shitstorm people kick up over games being "blurry".
Then why is mednafen so popular? Makes no sense..

>Wow, these two cherry picked games
Both issues affect multiple games, if I'm not mistaken. I could easily mention more bugs in HLE plugins, but felt that it wasn't necessary. I hear even the lens flare still doesn't work on GLideN64..

>Nintama Rantarou is extremely low priority
This sounds like a lousy excuse. Why make this game low priority?
>>
>>187037564
What make this game high priority?
>>
>>187036937
TTYD should just work, you shouldn't have had to disable things. Are you using a dev build? Have you checked your game with redump?

I wonder if the stuttering is shader related.
>>
Reminder that Byuu is a fat gay hebephile.
>>
https://www.youtube.com/watch?v=LMBZNXJoEf8
>>
>>187039686
>Complains about no PS3 backwards compatibility on the PS4
>Recommends the Retron 5
hoo boy
>>
>>187038263
How exactly would I check a game with redump? Is it as simple as looking at their gamecube .dat file and comparing Paper Mario's listed values with the ones from the actual iso file? If that's the case, how would I go about checking the iso file for the values listed? Sorry if it's a bit of a dumb question, but I only have the most basic understanding of emulation.
>>
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Figured out how to decrypt my real PS3 saves so that RPCS3 can read them

It's cool that I can see the undetailed terrain before the detailed one gets loaded in
>>
>>187039686
Holy shit when this guys says S's it fucking destroys my ears.

Fuck
>>
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>>187025519
>Because it's difficult to compile, they gave up..
The mupen64plus version is extremely easy to compile. You just need freetype and Visual Studio. There's no excuse in that department.
>Or maybe I test different games. Try running Bangaioh. In-game, it runs about as fast as LLE software renderers.
It runs at... 834fps, which is 13.9x full speed, since this is a 60fps game.
>Doesn't GLideN64 require 3.3?
It's actually API agnostic. It'll work on pretty much anything if someone can be assed to write a new backend. GL3.3 is needed for certain functions, but the plugin "works" on crap like GLES2. It's not that it can't work on older versions of GL, it's just that nobody has bothered writing fallbacks into the backend. And there is the reality that PC hardware != N64 hardware, and you can't magically emulate stuff like N64 mipmapping without advanced shader support.
>>
>>187053085
>The mupen64plus version
>expecting people to actually use mupen64plus
top kek

>It runs at... 834fps
Son, when i said Glide64, i literally meant Glide64. I highly doubt you're able to get 834 fps on Glide64. The sad truth is that no plugin does a good job across the board, for performance. For example, using very high upscaling causes a serious performance hit in GLideN64..

>It'll work on pretty much anything if someone can be assed to write a new backend.
Nobody is gonna do that and you know it. It's not easy to just write another backend for someone else's code base.
>>
>>187032564
Reset any settings you changed
Right click on the game
Click properties
Check "Synchronize GPU thread"
>>
>>187012412

i have to agree with you there, i think the likelihood of dolphin's hle code having been written without ever looking at the NGC SDK/libogc is slim to none. they have been very coy about these things too.

i definitely think dolphin has a habit of wanting to self advertise itself too much for career showboating purposes, and it seems that kind of PR really works on people
>>
>>187015890
it's probably fixable but why not just emulate the dreamcast version
>>
>>187043258
right click a game in the game list, properties, info, click 'compute' next to MD5 checksum and leave the window open, then look up the correct MD5
>>
>>187054521
>For example, using very high upscaling causes a serious performance hit in GLideN64..
That's a bug, though.
>Nobody is gonna do that and you know it. It's not easy to just write another backend for someone else's code base.
Not even when the entire plugin was refactored to make writing new backends easier?
>>
>>187054521
GLideN64's performance is generally excellent except for a small number of poorly coded 2D Japanese games.
>>
>>187017139
>It's honestly pathetic to try twisting things selectively in order to get people to see people as completely psychotic
>>
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I'm trying to emulate Goldeneye 007 using the 1964 emulator.
Two problems. Mouse drift anytime I look right or down, it just continues going that directly slowly once I stop moving.
W and S aim instead of moving while A and D move.
>>
Can you run "normal" SNES roms on MAME or you need some special file format?
>>
>>187061497
You need to give more details.
>>
>>187061497
Why are you trying to use your mouse to aim?
>>
>>187062825
Because 1964 emu for Goldeneye allows for mouse aim.

>>187062646
Well if you don't know what I'm talking about I doubt you can help me then. It's a specific emulator. I've tried to look but there's no dedicated forum or anything for troubleshooting that I can find.
>>
>>187062931
There are multiple versions of 1964. There are multiple ways of doing mouse aim in GE/PD. You need to give more details on what you're doing.
>>
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>>187063000
Well, I have the latest version to my knowledge, and used the recommended setup and options.
>>
>>187063071
You didn't rebind the controls or anything, did you?
>>
>>187063152
Nope
>>
>>187060161
Next time, try not to act like a psycho then and think twice before you post crap on the internet
>>
>>187063161
So you booted the emulator and ran the injector? Which showed as functional?
>>
>>187063226
I'm not sure I understand the question. I downloaded the customized emulator with preset configuration, checked off the recommended plugins, ran mouse injector and pressed 4.
>>
>>187063492
Did the injector actually work?
>>
>>187063692
Yes, aside from the aforementioned mouse drift.
>>
>>187063209
So its justified to post things with out of date timestamps, etc, to give the illusion that things were posted very recently, and thus its justified to twist things to people's own ends to paint a picture of a person as completely psychotic WITHOUT regarding the present.

Just judging based on singular data sources and nothing else.

Hey if Trump can do it, why not /vg/, right? Then again /pol/ is the bastian of "free speech". And hey, 2+2=5, if you believe it to be.
>>
>>187064154
I'm sure you wish people would forget your insane actions from the past, just like SP wish his IRC crazy rants would not be archived and made public

Nothing's going to change that though, the past will always come back to bite you

>hey if Trump can do it, why not /vg/, right? Then again /pol/ is the bastian of "free speech". And hey, 2+2=5, if you believe it to be.

you are literally insane, do not forget to take your meds then come back posting later
>>
>>187059267
>That's a bug, though.
proof?

>Not even when the entire plugin was refactored to make writing new backends easier?
that helps, but lets face it.. Aint nobody going to touch that code base. We will never see a D3D or Vulkan backend for it. For better or worse, people prefer to fork other graphics plugins like Glide64, z64gl, Angrylion's, etc. All these plugins are stinky though Tbh senpai. Either too slow, too inaccurate, or both Smh.

Here's to hoping PJ64, ParaLLEl, and CEN64 make N64 emulation great again!

>>187059560
>GLideN64's performance is generally excellent except for a small number of poorly coded 2D Japanese games.
Methinks GLideN64 was poorly coded for those particular ucode(s). If GLideN64's performance is generally excellent, then why are people like logan suggesting to set default to 2x out of concern for performance? That sounds strange to me. The only reason i play in 2x res for N64 is because I tend to multitask and rarely play full screen.
>>
>>187064576
Not the guy you are talking to but i think stalking and archiving a nobody emu dev who has very little real life pull is on the insane side. It's not like SP is a president or some cop. I would understand if he was an influential person. But as he is a nobody, he could just create a new name and a new project and background and all of the saved archives are useless.
>>
By the way. I am still waiting on that Coup pajeet said he would do on SP. I am honestly waiting for it, it could be good to see his designs and goals are compared to SPs version of RA.
>>
>>187064927
>proof?
It's a fairly recent behavior. The plugin stars spamming the screen with garbage past around 15x native resolution. Performance hits single digits. Sometimes no digits. It's a bug.
> If GLideN64's performance is generally excellent, then why are people like logan suggesting to set default to 2x out of concern for performance?
Because performance goes to shit at high resolutions because it is broken. You shouldn't be running N64 games at high resolutions, anyway.
>>
does this gen discuss emulator development at all? I'm speaking of how they're designed, not dramas.
>>
>>187066118
boycott melonds
>>
>>187066118
From time to time, yeap
>>
>>187068417
How parallelizable are emulators generally? Particularly when it comes to dynamic recompilation. Is it practical to recompile on one core and execute on another?
>>
>>187068531
I see RPCS3 like a good example of this, or you mean dynarec in general?
>>
>>187068668
I'm interested about doing it in general. Can recompilation and execution of the recompiled code be split into separate threads?
If RPCS3 does this, that's great. If there's something special about the PS3 that makes this possible, I'd also like to hear about this.
>>
>>187068854
You should join the RPCS3 discord to discuss this in details with the devs, they're very helpful at explaining how most of the project work
>>
>>187069068
I'm not interested in RPCS3 specifically, but if you think they can help answer that question then I'll go ask.
>>
>>187070071
You're welcome
>>
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>>187064987
>he could just create a new name
Bring it on.
>>
>>187059247

The md5 value from the iso is the same as the one listed by redump.
>>
>>187072860
good job im proud
>>
Is dreamcast emulation good these days or should I rely on that dreamcast that I have that still functions properly?
>>
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https://www.romhacking.net/hacks/3606/
>>
>>187077443
Now if someone could import the extra content from the Sega Saturn version...
>>
>https://github.com/inolen/redream/commit/d9d8d14a6c9abd62bf0aef07d5c5888fdcc7bb05
>don't commit the entire 4gb address space on Windows
>>
>>187080062
When was this merged? Last build still uses 4GB without any game
>>
>>187080781
Yes, it still does that. Someone should mention it on github.
>>
>>187070449
Dante is kinda a cool name, makes you like dark and mysterious.
>>
Are there any games worth emulating on the PC-FX?
>>
>>187084875
Unless you speak Japanese, no.
>>
So Nintendo is locking difficult modes behind toys and I can't stand these practices

Anyone has a guide to pirate amiibos?
>>
>>187085902
go ask /hbg/
>>
>>187085902
t. poorfag
>>
some games will be lost to the anals of time
>>
>>187087403

My dick is lost to the anals of your mom.
>>
>>187086976
It's not about being poorfag, locking that stuff is unacceptable

>>187086079
Already asked and i didn't get so much help


Anyone has a guide to pirate or emulate amiibos?
>>
>>187088181
your funeral
>>
>>187088458
Just don't buy the game. They'll get the message and stop.

But people will buy the game and the dolls, naturally.
>>
>>187089287
Sure, but i just want to know if there's a complete tutorial or a guide to know how to pirate or emulate amiibos
>>
>>187089609
There are amiibo sets floating around. You can load them in Cemu pretty simply. But I assume you're talking about the new Metroid, so I have no idea there.
>>
Hey guys, I know it's kind of a long shot, but does anyone know where to find this modded PS2 Marvel vs. Capcom 2 that had all characters unlocked + new music? Been looking for a while but can't seem to find it.
>>
>>187089609
You need to buy NFC tags, they're really cheap online. Then you flash the NFC data to them with an android phone.
There's probably an actual guide somewhere, google it.

You can also check if the game in question has a save editor, usually amiibo content can be unlocked via save editing.
>>
>>187093752
do you know where i can find the nfc data?
>>
>>187093856
Yeah sure, they're right here
https://www.google.com/
>>
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https://www.reddit.com/r/emulation/comments/6vr4yr/mame_needs_a_bounty_system_500_offer_inside/
>>
Why is Citra performance so shit?
>>
>>187094296
You try emulating a whole other dimension.
>>
>>187018380
>What exactly do you call emulating Rogue Squadron and Turok 2/3 in HLE?
That's not much. They used Lemmy's HLE as a base for Rogue so they didn't even do it all on their own. Turok lighting is just 1 function lol. They have yet to write an entire microcode from scratch. Even the T3DUX microcode is just a modification of Turbo3D, which they used documentation for implementing in GLideN64.

>Something has never been done before until this year?
That's because doing HLE is almost meaningless. Almost nobody cares about supporting toasters. Spending tons of hours for a usually unnecessary performance boost is silly, when you can focus on bigger problems.
>>
>>187096148
I do every day

The dimension of a good time
>>
>>187093995
the best part is a mod had to approve this post
>>
>>187065950
>It's a fairly recent behavior.
How recent? I'll gladly go back to an older version if it means I can use higher resolution...

>You shouldn't be running N64 games at high resolutions, anyway.
Then why even use a hardware renderer? I use software for accuracy, and hardware when i want to play hi-res..
>>
Is there a specific version / revision of PCSX2 good for toasters? I don't mind sacrificing some accuracy for speed, I just want to be able to play Okami at 60 FPS, and it feels like PCSX2 has only gotten slower over the years.
>>
LOL

https://github.com/libretro/parallel-n64/commit/41dd785b241b97818d01a9fc4f0b079e82339869#commitcomment-23851755
>>
>>187100958
Why is Logan so based?
>>
>>187100547
turn on the mtvu option
>>
>>187100958
why not screencap things.

this is an imageboard after all
>>
Any decent shaders that play well with integer scale disabled?
>>
>>187100547
upgrade to ryzen 3
>>
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>>187101509
got you senpai
>>
Recaptcha will make N64 Emulation Great Again!
>>
>>187102931
>Recaptcha will make N64 Emulation Great Again!
proof?
>>
>>187102628
this is way more convenient!
>>
>>187100958
he replied just now hahaha
>>
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>>187103035

>Best PCEngine emulator
>Best PC-FX emulator
>Best Saturn emulator
>>
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>>187103315
On it
>>
>>187103542
I'm not doubting her skills for accurate emulation. I just doubt she's interested in N64 emulation.

I think she should focus on saturn Tbh senpai, even though N64 does need saving. Saturn is more deserving of help.
>>
>>187100958
>you guys don't know how to RDP
>UHH I DONT KNOW HOW TO DO IT SO YOU DO IT!
Every comment he makes he loses more and more credibility.
>>
http://www.magicengine.com/uk_index.php?sessid=lM198-gR1s4TJVfi1mNMagzjj5-A

>They still update their site
>only updates are some PCE game giveaways and never any software updates
>>
>>187103859
>you guys don't know how to RDP
He's not wrong though. None of those HLE coders know the RDP. Even Gonetz admits his lack of knowledge.

They are even lacking in RSP knowledge. Couldn't even get Gauntlet running properly in HLE Smh Tbh senpai.
>>
>>187103542
>Best PC-FX emulator
>claiming that while it can't play a patched bin which actually runs on console
>>
>>187104135
Neither he could, which is why he keeps on losing credibility.
>>
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I am aware that this general has a strong presence of kistarter backers patreon cows and directly involved project designers and that criticism is sytematically dismissed as shitposting no matter how serious and constructive it is but Retroarch is very shit and poorly coded. Toying and switching with several emulators is far less of a bother than using the shit interface.
>>
12:28 <@Twinaphex> oh yeah most of the VI issues are on the verge of being eliminated in Parallel RDP
12:28 <@Twinaphex> so loganmc10 can shut up about real soon
12:29 <@Twinaphex> tired of his baiting shit up to this point
12:29 <@Twinaphex> he can either keep bitching about the issues that are still there and reveal himself for the enduser he is
12:29 <@Twinaphex> or actually - you know - contribute
12:30 <@Twinaphex> if he has anything worthwhile to contribute that is
12:30 <@Twinaphex> not likely - anything beyond HLE goes beyond his brain
>'eliminated'
>>
>>187104604
You're right about everything though.
Setting individual emulators is actually a lot easier and fast than setting up Retroarch with their stupid XMB, nothing beats a mouse and keyboard interface.
>>
>SP makes a legitimate effort to improve ParaLLEl RDP with interlaced games
>people shit on him and harass him

Logan and his buttlickers sure look real classy right now.
>>
>>187104980
He started the fight, should keep his mouth shut if he don't wants people to call him out.
This is not kindergarten, if you wrong somebody don't expect them to forgive you and be all friendly buddy with you again just because you want "put it behind"
>>
>>187104604
That doesn't have anything to do with the coding though. It's coded fine, you just don't like the gamepad driven UI. Either wait for someone to implement a libui native style interface or use an external launcher like SkeletonKey.
>>
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>>187104858
Oh, and there will be soon his blog post, with begging for help and looking for someone will do that work instead of him.

12:33 <@Twinaphex> in this upcoming blog post
12:33 <@Twinaphex> I am going to lay all my cards out there
12:33 <@Twinaphex> I am going to explain exactly what is still broken in parallel RDP
12:33 <@Twinaphex> unlike most of the others out there that only want to brag and self promote
12:34 <@Twinaphex> I will highlight what is still broken about it
12:34 <@Twinaphex> to see if there are any ‘contributors’ out there
12:34 <@Twinaphex> who would like to help
12:34 <@Twinaphex> after all
12:34 <@Twinaphex> this is supposed to be a ‘scene’ right?
12:34 <@Twinaphex> instead of network marketing ‘competition’ teams all trying to ‘outgun’ the other, right?
12:34 <@Twinaphex> well we are going to see about that
>>
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>>187104980
Yeah let's improve N64 emulation by adding more hacks, what could possibly go wrong?
>>
>>187105184
>He started the fight
Logan likes to starts beef for no good reason.

>>187105491
At least it has less hacks than GLideN64. Stuff like Zelda OOT subscreen Just Work.
>>
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>No I'm happy with this, you've obviously seen the light and decided to create a hacky HLE renderer like the rest of us.
>>
>>187105184
So the whole scene is actually full of toxic shitheads who have to "get back" at someone childishly, got it. I'll remember this when people claim that SP is the only asshole.
>>
>>187105491

You do realize how slow it would be to always render to a big enough backbuffer framebuffer like the software renderer, right?

Or maybe you dont. This is not GL. This is compute shading. Start learning it and see how easily you can bottleneck even a 1080 Ti by doing things this way.
>>
>>187105913
>Logan likes to starts beef for no good reason.

Ironic, because Twinaphex is just plain worse in this regard.
>>
>>187105958
Welcome to real life bruh. I hope you can adapt to reality, because reality doesn't gives a fuck about you.
>>
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>>187105953
>>
>>187105447
This sounds reasonable to me. He is admitting the flaws and asking for help on them. This is better than some of his past behavior where he doesn't acknowledge flaws or ask for help.

Please stop trying to spin everything he says as a negative. It's getting old and it smells like you have a pointless grudge against him.
>>
>>187105998
Other than devs who write code behind a paywall, or devs who close source their work, who does SP have beef with?
>>
>>187106606
>who write code behind a paywall, or devs who close source their work

You mean everyone competent?
>>
>>187106606
byuu.

but to be honest lots of others have a beef with byuu over his NIH attitude towards other people who have offered him help in the past
>>
>>187106752
Anyone who releases closed-source software is not competent as he's too embarrassed to show his coding style.
>>
>>187106508
>He is admitting the flaws
after ordinary reddit users started pointing them and preferring mupen. Previously, parallel was 7th world wonder made by genius.
>>
>>187106958
Sure, that why he has issues with close source and not because he wants something out of them, we totally believe this.
He couldn't also possibly be jealous because that implies he wants to be like them.
Also lets just completely ignore Dolphin.
>>
>>187106140
Epic.
>>
Literally Squarepusher General

sage
>>
>>187106958
CEMU is close source and it can play Virtual Store games already, albeit slow but Dolphin took years to get to this even after changing to open source, and the major problems were caused by inaccuracy.
Today, Dolphin can't even play Ocarina of Time/Majora's Mask at good a speed without overclocking Dolphin's CPU.

"Close source is bad" isn't tricking anybody anymore.
>>
>>187106752
>You mean everyone competent?
touché

>>187106952
>byuu
I personally don't like him either. Based on reading his comments about things like political views, ethics, etc, he comes off as arrogant imo. His morals are lacking because he relied on other people's code, yet keeps all the money he got from selling licenses to himself..

I'm pretty disappointed with the open source community. Many pretend to care about ethics, yet they don't even care about licenses being violated or devs selling out. Really they just want the source to be open so that other devs can improve it.

I now fail to see a point in open sourcing work if nobody actually contributes. Better off closed sourcing in that case.

>>187107194
>after ordinary reddit users started pointing them and preferring mupen.
those people on leddit are full of crap honestly. I remember when some of these people used to pretend that it wasn't a big deal that WDC didn't work. Now that it works in m64p, they act like it's important.
>>
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>>
>>187105989
Hacky HLE it is then :)
>>
>>187093576
why would you play the PS2 version?
>>
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>>187108981
>>
>>187108981
>>187109229
Ok
>>
>>186765038
Is it better than MyBoy?
>>
>>186765038
>and it costs like $1

costs $3 for me
>>
>>187109049
Don't feel like paying for a 360/PS3 version? Also the modded version had better music
>>
>>187111006
what does that have to do with emulation?
>>
>>187111006
>Conveniently ignoring the fact that antifa surrounded the car and started attacking it with weapons.

That was after the car rammed into the crowd. The car came from far away with the intention of ramming.

http://www.youtube.com/watch?v=1T9S7x37GLQ
>>
>>187111415
fake
>>
>>187111535
no shaders
>>
>>187111196
>what does that have to do with emulation?
My best bet is, it's post written by an emudev.
>>
>>187111006
>Rants about political shit
>Gets political response

>Jesus, screw this conversation. Don't bring this stuff here.
>This is a forum to discuss video games and emulators, not nazis and murderers >_>

I expected this from someone like byuu but really, that response was unexpectedly moronic. You can't expect to say stupid shit and be completely unchallenged. You don't want to bring a topic up, you tape your mouth and keep it that way. What kind of imbecile does this really.
>>
>>187112059
Is the turd he took this morning also worth of a discussion here?
>>
>>187112582
Why of course!
Everything goes as long as it's written by an emudev!
>>
>>187112582
Every breath SP takes is worth of discussion here.
>>
>>187111415
>That was after the car rammed into the crowd
>check next related video
>clearly shows the car ramming another couple of cars
>>
>>187112582
>Is the turd he took this morning
You mean this https://github.com/libretro/parallel-n64/commit/41dd785b241b97818d01a9fc4f0b079e82339869 ?
>>
>>187115352
wat wrong with that commit? It sounds like h e tryin to improve the plugin! Improvements should be welcome.
>>
>>187115352
>Fixing broken games is bad

Wow, emugen is finally a caricature of itself.
>>
>>187115793
I think reddit scum have invaded our territory.

SP needs to stop mentioning 4ch in other places.
>>
>>187115352
Why'd he delete logan's second comment(>>187105953
).
>>
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>>
>>187116267
>like the rest of us.
Does Loganmc10 actually contribute anything of importance to any N64 renderer?
>>
>>187116778
>Loganmc10 actually contribute anything of importance to any N64 renderer
Not much, a few hacks and workarounds. Maybe some minor bug fixes. Definitely nothing significant.
>>
>>187117231
So basically he's pulling a Mooch and calling out someone for something while being just as much of a shitter.
Still funny because SP is gonna pull his usual faux bigger man routine ending with a snarky remark since he seems incapable of not taking the most obvious of bait
>>
>>187117482
>bsnes-mercury
>higan v094 fork with speed hacks and HLE regressions.

Can someone explain why byuu is so salty that Alcaro restored his old HLE coprocessor code as an option, that's not even enabled without user intervention? Does anyone even actually bother enabling the HLE option? I think people use bsnes-mercury because it is simply faster with the same accuracy and had SuperFX overclock.
>>
>>187118363
>SP blames N64 devs of using hacks
>SP adds new hacks parallel
>lol on /emugen
>one of his dicksuckers starts postings things about byuu to cover a turd
>>
>>187118363
Didn't mean to reply to that post, fug.
>>
>>187118718
Cool story fucktard. I'm asking a legitimate question here.
>>
>>187118363
>Can someone explain why byuu is so salty that Alcaro restored his old HLE coprocessor code as an option
Because he's a possesive faggot of the highest degree and has a bone to pick with RA in general from what I've seen.

> Does anyone even actually bother enabling the HLE option?
Tried, didn't see any major difference and never bothered again.

> I think people use bsnes-mercury because it is simply faster with the same accuracy
Pretty much this, there's no point even using higan post 0.94 especially with the backported fixes, I'd even say some older version will still be fine for most people but at that point might as well just go SNES9x

>>187118718
>usual libretro bullshit except this time everyone is retarded and has no legs to stand on
Taking any side in that is pointless just look and have a laugh a the retards for being retards and move on.
>>
>>187118718
>one of his dicksuckers
someone's clearly butthurt. logan, hi.

>>187118363
>Can someone explain why byuu is so salty that Alcaro restored his old HLE coprocessor code as an option, that's not even enabled without user intervention?
I think he doesn't like competition. He is aware that users will gladly use whatever appeals to them.

I'm not too aware of the current SNES scene so please correct me if I'm wrong, but I assume the libretro fork is more popular than standalone BSNES. Based on the posts I've read from byuu, he really cares about having a solid user-base. He admitted it is why he wont bother doing an N64 emulator, because people won't appreciate it due to not being full speed.

In other words, he wants people using his stuff, not someone else's.
>>
>>187116778
He's the third most active GLideN64 contributor.

https://github.com/gonetz/GLideN64/graphs/contributors
>>
>>187120081
The quantity of commits has nothing to do with how significant they are, if that was the case SP would be one of the most significant dev in emulation history, which he clearly isn't.
>>
>>187118718
everytime
>>
So, what do you guys do for n64 emulation these days? Also, post screenshots.
>>
>>187100958
I hope SP realises that some N64 games run as high as 640x480 (such as Vigilante 8 in Ultra mode), because if 320x240 is computationally expensive, parallel is gonna be completely fucked at 640x480.

He's kinda being an asshole, DESU. The VI/framebuffer solution Gonetz came up with was fantastic work. No more hacks, no more fiddling around. It justs works. On everything. He could at least recognise what good work it is and then calmly explain how compute shaders are too slow. You never see Gonetz losing his cool like that.
>>
>opened several issues on the PCSX2 github
>not a single one has been acknowledged
Why do I even bother
>>
>>187121027
honestly i just stopped playing N64 games, every emu for it sucks
>>
>>187120740
His work seems to be mainly performance improvements, code cleanup, and fixes for mobile devices.

https://github.com/gonetz/GLideN64/commits/master?author=loganmc10
>>
>>187121028
>It justs works. On everything.
Sorry but no. Body Harvest still has bugs.

>He's kinda being an asshole, DESU.
Yet you say nothin bad about logan. Gee, I wonder who you might be :) .

>You never see Gonetz losing his cool like that.
True, but Gonetz has his own set of flaws. He sometimes seems to dismiss issues. I don't like how he tried to blame LLE performance on RSP, when his plugin is as slow as Angrylion's if not worse, for some games. Nobody's perfect.

>>187121260
>every emu for it sucks
It's honestly game specific. Some games run well like SM64.

>>187121302
You forgot to mention lousy hacks.
>>
>>187121302
But it's nothing central to the renderer, yet that doesn't stop him from using "us" when referring to people who create hacky HLE renderer.
>>
>>187121585
>Sorry but no. Body Harvest still has bugs.
I don't think you understand what the VI refactor was supposed to do.
>Yet you say nothin bad about logan.
We're not talking about Logan. We're talking about SP and Gonetz. The little pissing match between PS and logan-kun is irrelevant.
>Some games run well like SM64.
Basically only GLideN64 and Angrylion's run SM64 even vaguely correctly, BTW. All the others get stuff like noise emulation and texture filtering wrong. And only Angrylion's can do VI filtering to mask the white lines in terrain.
>You forgot to mention lousy hacks.
What lousy hacks?
>>
>>187121948
Framebuffer emulation is central to the renderer. It's one of the most important aspects of N64 emulation.
>>
>>187122171
And he doesn't seem to have much of anything to do with that, so we come back to the previous point.
>>
If people think they can use hacks and heuristics to handle N64 framebuffer calculation and alignment, they're gonna be in for a rude shock when they try to play PAL titles.
>>
>>187122683
>And he doesn't seem to have much of anything to do with that
Which shows you have no idea what you're talking about.
>>
>>187122910
>Which shows you have no idea what you're talking about.
Do show us his great amount of work on framebuffer emulation that not only doesn't appear in his commit list but goes uncredited too since apparently according to gonetz blog gonetz did pretty much all of it.
>>
>>187122028
>I don't think you understand what the VI refactor was supposed to do.
I was referring to this issue. https://github.com/gonetz/GLideN64/issues/1507

>Basically only GLideN64 and Angrylion's run SM64 even vaguely correctly, BTW.
What does GLideN64 do for that game that Glide64 doesn't?

>All the others get stuff like noise emulation and texture filtering wrong.
So does GLideN64. It uses some hacky & inaccurate RNG algorithm for noise. GLideN64 also gets texture filtering wrong. Some games have this purple or pink outline and it's nasty Tbh senpai.

Last time I checked, noise didn't look the same on GLideN64, compared to angrylion's.
>>
>>187123302
https://github.com/gonetz/GLideN64/commit/6c3b3feb5804cdd1d4a0b462c54a086ee25deee4

https://github.com/gonetz/GLideN64/commit/dddb3ae1f71afa85ef782d5f5edb9661a1b1b5bd

https://github.com/gonetz/GLideN64/commit/d5052c0c70c7da97c5053e1a9eb284bc531b04f

https://github.com/gonetz/GLideN64/commit/ebcf46e5adc0fe8717143a8e31949bc09247a149

https://github.com/gonetz/GLideN64/commit/a20dc97a5aa96b3372130e63f0bb3311a4d2f636

He's fixed a significant number of bugs and dramatically improved performance and compatibility on mobile devices.
>>
>>187123652
>platform specific performance improvemnts and bugfixes
>central
You can't even type a reply without contradicting yourself.
>>
>>187123652
>https://github.com/gonetz/GLideN64/commit/ebcf46e5adc0fe8717143a8e31949bc09247a149
just LOL at adding workarounds for Intel. Rather than writing proper code that Just Works for all 3 vendors. Even zigggy managed to do a better job than these pathetic hacks.
>>
>>187115352

WTF I thought he was busy getting PPSSPP back into shape, why is he suddenly working on N64 again?

Nothing wrong with improving N64 stuff, but he really should focus on one thing at a time
>>
>>187125448
>why is he suddenly working on N64 again?
Reddit drama.
>>
On the wiki im not seeing and Gameboy Advance emulators for android.
Is there really not one or am I an ape?
>>
>>187126856
What does muliplatform mean, anon?
>>
>>187126856
>am I an ape?
Yes, you are.
>>
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logan did nothing wrong
>>
>>187126915
>>187127023
PLEASE spoonfeed me
>>
>>187127741
retard
>>
>>187127301
And he did nothing right either.
>>
>>187129930
Wrong, he made SP have an autistic fit.
>>
>>187131718
What doesn't these days?
>>
>>187131718
>autistic
Get a trip so we can safely ignore all your posts.
>>
>>187132379
You get a grip with your lift you autistic fuck.
>>
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>>
>>187133127
>961x721)

Let's see a resolution that isn't x3.
>>
>>187133127
01:39 <@Twinaphex> posted quite a few videos of parallel rdp
01:39 <@Twinaphex> with the ‘super vi mode’ as I call it
01:39 <@Twinaphex> which I’ll add later on
01:39 <@Twinaphex> which is just a bunch of shaders thrown at it which substitutes for the lack of a VI Mode
>>
>>187133127
is that BOF 3?
>>
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>>
>>187134134

Can't do X4?
>>
https://www.youtube.com/watch?v=KvCamNwqZuI
*yawn*
>>
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>>187134528
At 4x RA can't take shots without bugs. At least with me. See.
>>
I'm getting hella bad lag on Dolphin when playing Brawl. Specifically when plenty is happening. Any idea what to tweak to fix this?
>>
https://www.youtube.com/watch?v=pBFoYsnq9eo
Did he forget to enable his shader water paint or it should looks this awful?
>>
>>187136161

you are cherrypicking the worst one. go post mario kart 64, zelda or pilotwings, then show me your precious hle renderer that still makes 2d elements look good while having good graphics quality.
>>
>>187136830
https://www.youtube.com/watch?v=pDXClbRB_aE
????????
Looks awful for a game that barely has anything on screen.
>>
Are there plans to ever implement GLideN64 on RetroArch? m64p is broken to shit and pj64 is probably even worse.
>>
>>187138527
yes. m64p devs made a mess out of their codebase, so it may take a while.
>>
>>187138597
sure
>>
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>>
Can PCSX2 read from the PC dvd drive without issues? I have some original games lying around and I would like to test some since my PS2 drive died yesterday.
>>
>>187142037
>Can PCSX2 read from the PC dvd drive without issues?
No.
>>
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>>
>>187142892

wut shader?
>>
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>>187143005
crt+bilateral+sxbr inside denoisers folder.
>>
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>>187133127
>>187134134
>smoothing shaders
>smoothing shaders + CRT shaders

NO
>>
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>>
>>
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>you will never be a real CRT
>>
>>187143446

The smoothing part is pretty subtle. Didn't even notice it.

>>187143581

Pots a game I know. I got nothing to compare this to. Try Assualt Suits valken or Kaizou Choujin Schbibinman Zero.
>>
>>187143242

Is it

>crt-fast-bilateral-super-xbr.cgp

???
>>
How can emulate Ace Attorney Dual Destinies?
>>
>>187145113
Yes
>>
>>
With the really fast progress of RPCS3 do you think a year from now that around 50%+ of the games will be playable with a CPU like an i3-6100? (3.70ghz 2 core 4 threads, great single core performance)
>>
>>187147436
I'm doubtful
>>
>>187147436
keep in mind as emulation improves, they also tend to emulate more things and previous things more accurately

it could be possible that it gets even slower than it currently is
>>
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I'm getting blocky clouds on Jak 3 on PCSX2, is there any way to fix it?
>>
What are the best games to emulate on android?
>>
>>187143889
what emu is this?
>>
>>187144905
>it's okay because I'm retarded

No, fuck off
>>
>>187147436
>>187148178
From what I read it will get a bit better but don't expect miracles, and like anon said it will get more demanding as time goes on.
>>
>>187142892
>Playing the PS1 Version when there's a PC Port
Fucking stop.

>>187153049
Judging by similar posts and previous responses, it's prolly RetroArch's mGBA.
>>
This year:
- XBox emulation being worked on (with nice results so far)
- PS3 emulation reaching very good compatibility and performance
- A new wave of Nintendo DS emulators
- Lot's of arcade games being playable on PC due to more complex loaders created

Is 2017 the best year in the emulation history? If not, can someone point to a year with more/better achievements?
>>
>>186822805
GPU > Write Color Buffers

i7-4790 reporting in. Any way to get rid of the microstutters? Made it up to the nexus with them and if I could just get rid of the constant stuttering (positive it's not building cache) this would be SUPER playable. Current build.
>>
>>187160391
In the Nexus? You don't, performance is really bad there (even with a better CPU)
>>
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>>187160493
I know boletaria is pretty bad, but even in the tutorial areas and places like shrine I'm getting stutters every few seconds, and that's after loading in, letting the cache build by loading all the enemies and assets. It's chugging with real issues and I'm wondering if it's my hardware, or if I should give the emu more time in the oven before seriously trying this game out.
>>
>>187160621
That's the compiler, you can't do anything about it.. yet.
>>
>>187134134
Wjat game?
>>
Is there any way to play Policenauts with mouse control? I know mouse ports have been done for Goldeneye and a couple other games. To me, it's infuriating to play a cursor-based game with a joystick while I have a mouse readily available.

God damn it, now I'm wishing there was an HD remaster that will never exist, with the anime cutscenes in full resolution instead of 240p...
>>
>>187161739
Epsxe can I think, I also heard you can also do it in mednafen just by binding movement to the mouse.
>>
Anyone able to help me out?

I installed a pkg of Yakuza 4, but whenever I try to run it, I get this.

F LDR: Failed to load RAP file: /dev_hdd0/home/00000001/exdata/EP0177-NPEB02036_00-YAKUZA4000000000.rap
E LDR: SELF: Can't find RAP file for NPDRM decryption!
E LDR: SELF: Failed to load SELF file metadata!
F LDR: class std::logic_error thrown: fs::file is null
S LDR: Boot from gamelist per doubleclick: done

The hell's going on?
>>
>>187161908
>F LDR: Failed to load RAP file: /dev_hdd0/home/00000001/exdata/EP0177-NPEB02036_00-YAKUZA4000000000.rap
>Failed to load RAP file: /dev_hdd0/home/00000001/exdata/EP0177-NPEB02036_00-YAKUZA4000000000.rap
>EP0177-NPEB02036_00-YAKUZA4000000000.rap
Oh gee, I wonder what is wrong...
>>
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The Japanese version of PSX DOOM makes no attempt to be Japanese
>>
>>187161739
Both versions of Policenauts supported mice and most emulators support mice.

So yeah, it's actually very easy to play Policenauts with mouse control.
>>
>>187162252
Well, alright, how do I get the rap file, then?
>>
>As of June 2017 most nintendo games have been dcma'ed
Where can I find some ruby/sapphire roms? Everything seems ded.
>>
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>RA's DOSBox core makes Dark Seed crash
>Standalone doesn't have good shaders

It's not fair
>>
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>Hardly any interest in 21:9 aspect ratios for PS2 games
Makes me sad, 16:9 isnt enough
>>
>>187163251

Yeah I know. its too bad there isnt a place to download them. like an ARCHIVE or something...oh well.
>>
>>187163092
What is the difference?
>>
>>187163416
Phone posting, do you have any links to way back machine?
>>
>>187160389

Well considering the PS2 was and still is the greatest home console ever made at least until it's toppled. I'm going to take a guess and say when PS2 emulation became playable it was the greatest moment.

Before PS2 I'm sure SNES emulation blew people away. It's a natural progression every era gets cool emulators better than the last ones.

PSP emulation was like a giant step in an instant, It was abysmal until they took all the data they collected with the shitty java PSP emulator we had and made something pretty amazing.
>>
>>187163118
From the same place you've downloaded the game. Don't worry, most people don't pay attention to this file... until they get the error. After you download it, copy to the folder pointed in the error message (copy all the rap files there)
>>
>>187163547

When you get to a desktop use the wiki and you'll find what you need.
>>
>>187163257
It is, that's what you get for using RetroArch
>>
>>187160389

>Is 2017 the best year in the emulation history

I guess? would still like a competent dreamcast or saturn emulator. but what can you do. im excited for when citra can run at better speeds
>>
>>187163618
No you kike.
Spoonfeed me.
>>
>>187163571
>Well considering the PS2 was and still is the greatest home console ever made at least until it's toppled
Do Sony fans truly believe this?
>>
>>187163784
What's even on 3DS that's typically recommended (besides MonHun)? I havent been keeping up
>>
>>187164731

only if you will be my friend.
>>
>>187164957

honestly I dont even know. I havent really been keeping up either. I hear story of seasons is pretty good tho.
>>
>>187163571
I don't agree with the "greatest home console ever made" part, but I agree with everything else.
>>187163784
I will CRY when Saturn emulation reach the same level as, let's say, PPSSPP? The last "not important for users" implementations being finished this month (Canary builds, telemetry, etc), so devs will start working on the core stuff once again
>>
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I sure do love software that automatically collects private information and starts uploading it before I'm even given the option to turn it off.

What a great feature these devs have been spending their time on!
>>
>>187166334
You can turn it off with one click on the menu
>>
>>187166720
But by that point it has already collected my SSN and bank details and uploaded them to their servers in Russia.
>>
>>187166816
Ha
Ha
>>
>>187164935

I own an Xbox One and before that i owned Xbox 360 so I'm far from a Sony fan. I started with NES, Got a SNES for Christmas when it was new and someone got me a Sega Genesis and a Gamegear. I Got Playstation and then later the N64. When Pokemon got big i got a Gameboy Color to play it and then got a Gameboy Advance, Gameboy SP and a PS2. During the PS2 era i ended up with all 3 consoles PS2, Gamecube and Xbox and early on i even got a Dreamcast literally the last Dreamcast they had in stock and they never stocked Dreamcast again.

PS2 is the best home console ever made, I've owned almost all of them and i can clearly say this. If I'm anything I'm a Nintendrone because I've owned every Nintendo console up to the Wii even had a fuckin Virtual Boy. I own a DS and a 3DS and i play them regularly and soon I'll be getting a Switch. My PS2 still works by the way, 15 years of hard gaming in 90+ degree weather in dusty desert homes, It's covered in dust and the tray barely opens with a horrible grinding noise but it reads every disc i put into it.
>>
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>>187167354
What games does the PS2 even have? Two crappy Banjo & Kazooie ripoff franchises? Awful versions of multiplats? God of War? Picrel?

I literally can't think of one good game on the PS2.
>>
>>187160389
>Lot's of arcade games being playable on PC due to more complex loaders created
is there a place you can get them from thats not just a bunch of mega links?
>>
>>187124403
>Rather than writing proper code that Just Works for all 3 vendors.
How old are you? How do you write code that "just works" on drivers that aren't GL spec compliant?
>Even zigggy managed to do a better job than these pathetic hacks.
z64gl is completely broken, especially on Intel, and even purplemarshmallow hasn't been able to fix it.
>>
>>187077537
I wish there was a mod that made a NG+ mode
>>
>>187136830
>then show me your precious hle renderer that still makes 2d elements look good while having good graphics quality.
You seem to be forgetting GLideN64 has a setting to render 2D elements at native resolution.
>>
>>187136161
Awful? It looks pretty close to a real N64.
>>
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>>187167567

everblue 1 and 2.

heres a chart.
>>
>>187168362

Nice chart, I was about to start naming games but that has everything.
>>
>>187136161
>>187137779
What the heck is wrong with you people? This looks really, really good. Sure, the VI emulation seems kinda screwed up, but visually it's on point. And speed seems okay.

>>187138527
>Are there plans to ever implement GLideN64 on RetroArch? m64p is broken to shit
Libretro's Parallel N64 emulator IS m64p.

>>187138702
Name a single problem with the m64p codebase that doesn't involve inconveniencing RetroArch.
>>
>>187167737
>How old are you?
irrelevant

>drivers that aren't GL spec compliant?
just because it doesn't work well with crap code, doesn't mean it's not GL spec compliant.

It's possible to write 1 code path that runs well on all 3 vendors. ziggy already proved that to be possible.

afaik, the only people who have a problem with z64gl, have old intel igps that probably can't even boot GLideN64. newer intel IGPs have no known issues with z64gl.

>z64gl is completely broken
nice hyperbole. some games work ok imo. Not perfect, but neither is any plugin at this point.
>>
>>187169017
>some games work ok imo.
Name one. Name a single game that works properly in z64gl.
>>
>>187169017
>It's possible to write 1 code path that runs well on all 3 vendors.
No, it's not. PCSX2 doesn't do it, Dolphin doesn't do it, and pretty much no piece of software on this planet does it. Intel's Windows drivers are buggy. Especially not if you're going to use modern GL. And, for that matter, you have to work around the fact AMD's drivers suck at GL. Then you've got the endless array of buggy mobile GPU drivers.
>>
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>>187168362

>They even put ChainDive on the list

Holy shit, The hidden gem that never made it to the west. It was my most anticipated game when i played the demo on one of the Playstation Magazine demo discs. It even had an article about it in the same magazine about it eventually getting an English release and it just never happened.

Most people don't even know what it is.
>>
>>187169484
Bangaioh looks fine.

>>187169683
>PCSX2 doesn't do it, Dolphin doesn't do it
both are flawed pieces of software. One is stuck in 32bit land for pete's sake. So these devs have no credibility, to be quite frank.

Anyway I really meant to say "run well for N64 emulation" because I don't believe intel IGPs are good enough for PS3 and WiiU emulation. Especially not with OpenGL lol.. Rice made an OpenGL plugin that's faster than Jabo's and Glide64, so I have no doubt it can be done. That guy's a legend and totally underappreciated. He knew how to write code that works good on many hardware.

> Intel's Windows drivers are buggy
OpenGL drivers are buggy in general.
>>
>>187168683
>Name a single problem with the m64p codebase that doesn't involve inconveniencing RetroArch.
They went through ridiculous lengths to get rid of global variables, which makes the code more error prone and harder to debug. There's no real benefit to doing this.
>>
Whats the current state of PS3 emulation looking like?
>>
I'm using some cheap ass adaptor with a PSOne dual shock controller

Isn't there any way in RetroArch (beetle psx core) to bind a switch between different gamepad modes since a fuckton of games won't work on DualShock/DualAnalog modes?
>>
>>187136830
Forget it, cherrypicking the worst of everything is something 4chan has down to an art form.
>>
>>187175762
Aight nevermind, the button combination has to be held down for more than a second. It's a weird toggle but there's nothing else.
>>
>>187174704
slowly improving but extremely demanding
>>
>>187168362
i understand including some multiplats, but some of these games are prohibitively bad on PS2, like psychonauts, killer7 and super monkey ball deluxe
>>
>>187168362
gungrave is fuckin rad
>>
>>187173026
>get rid of global variables, which makes the code more error prone and harder to debug

How so?
>>
https://m.youtube.com/watch?v=mzR93F9gPdc
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>>187186613
Not sure how the Super VI filter is supposed to look better. Lots of stuff really looks bad like the trees in particular are an eye sore.
>>
Need help playing Resident Evil 2 with PCSXR, my screen is shaking every time I shoot or I get attacked by the enemies, how do you fix this?
>>
>>187186840
The 2d HUD elements look a tiny bit smoother, the shimmering inside the tunnel is very slightly less present but yeah nothing that groundbreaking, smudge filters are kinda shit regardless of what technology is put behind them.
>>
>>187163113
>Both versions of Policenauts
nigga there were like 4 or 5 versions of Policenauts, be more specific
>>
>>187035135
>super limited set of games
>still manage to fill it with 50% trash
Apply yourself
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>>187187809

Paralle RDP had no VI filter at all previously though. So compared to that, it is a massive improvement.
>>
>>187187958
Considering people go out of their way to get rid of the thing to begin with not entirely sure it's that much of an improvement, especially if it's as heavy as it claims on GPU.
Also what's the issue behind just having the original VI filter?
>>
>>187160389
>- A new wave of Nintendo DS emulators
Are any of them good for debugging?
>>
>>187189105
>what's the issue behind just having the original VI filter?

It's not 'Super'
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>>187186613
>PPSSPP died for this
>>
>>187192417
>The Super VI Filter mode we allude to in this video is going to arrive later on - probably after the new PPSSPP core has been released, which takes priority right now.

It's habennning !

RIGHT NOW
>>
>>187163316
the guy who made the existing ones made a guide to do it yourself.
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