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/rpgmg/ - RPG Maker General #214

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Thread replies: 387
Thread images: 91

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Best Edition edition

Prev: >>182219131

RPG Maker MV 1.4 Repack
https://mega.nz/#!CgESnSzb!ZBeyWAWbLE5qQOsKAe3Y5WU5BFC0BQXtfBJOoiWiWsg
RPG Maker MV Season 4 Pass
http://www21.zippyshare.com/v/Bdru8nJg/file.html

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
https://pastebin.com/2bJ8wBsz
Even More Updated DLC Pastebin
http://pastebin.com/91QntR9H
Katakura Hibiki Resources
https://drive.google.com/open?id=0B48J7d9S5dwZUldpNlNPTThsNTg
https://drive.google.com/open?id=0B48J7d9S5dwZanZVM2pWREtwWnc

Generators and other useful resources
http://pastebin.com/aeg28Ktm
[MV] Plugin Releases
http://mvplugins.com/
http://yanfly.moe/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV9GemiW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast:
https://www.youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

Latest SteelZeroes Demo! https://www.mediafire.com/?7j353lkhfpnnx27
The Long Road demo: http://gamejolt.com/games/thelongroad/236740
Random Game of the Week | Hero's Realm
https://rpgmaker.net/games/9906/

/rpgmg/ Collab Project: http://www.mediafire.com/file/qtat9xy1p1215dh/CollabProj-3_5.rar
Part 5 slot OPEN
>>
>>182324697
This thread is fucking dead, isn't it?
>>
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>>182272786
Yeah, that definitely works better. I might suggest not having the ramp just where the wall bends - it'll be more obvious that the floor rises if it does so against a straight background - but what you have there definitely does the job.
>>
>>182324882
Yes. Both disco and Batman's parents are more alive than this thread.
>>
A day or 2 isn't going to hurt. It happens during the summer when new generals are made and we don't have any night posters.
>>
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>>182324882
I was off playing video games to pay much attention to the thread. But eh, I'm kind of forced to focus on RM again.

Fucking lazy-ass slackers.
>>
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Despite 2k being the Best Edition, it does not have a proper tree coverage graphic. I had to make it myself or be stuck spamming single trees or a million events to make them overlap.
>>
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Let's talk about Silent Maid's performance issues with the latest chapter...er,scene...uh, event?

Not to give him a "hard" time about it. I'm mean, we will. But it'll be an enhancement.
>>
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i broke arch.
so much work gone
thank god for dropbox
>>
>>182326798
Alright, so the same issue more or less as Latrans and BSTAnon had; Savefile issues.

The first step probably should have been to transfer the player into Chapter 4 and display "Chapter 4: blah blah blah by Silent Maid".

The only event for chapter 4 is dialogue between Arwin and Dahl. It's inferred that Arwin is the player character for this chapter. So step 2 should have been to remove/add party members.

Ok. So at this point Silent Maid just got stuck in plot. I don't blame him, trying to explain character motivations is tricky business.
Exchanging words for 3 pages is a little too blunt, but we could spread this new information out across the chapter during the course of their prison escape.
>>
Last thread died due to an autistic furry who started 80 threads on /vg/ at once, he nuked every thread away.
>>
>>182329012
the thread was gone most of the day. nothing was lost
>>
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Yeah, there was a >10 hour gap between the last post in the previous thread and this one being posted. We're very, very dead of late.
>>
>>182328905
Based on the Custom Actors and the map named "Locker room". You can guess Silent Maid had intentions for Arwin and Colt to disguise themselves.

Although, this is a perfect chance to execute branching path choices.
I think Silent Maid was being too inflexible by having Arwin outright refuse Dahl's offer. Mainly because, Arwin doesn't have a solid reason not to. At least, not a first.

So the chapter could have begun with the choice: Join Dahl.
Accept - and be at liberty to free the others.
Refuse - and be thrown into a cell.

By refusing, Arwin would then have the choice of attempting to escape on his own or wait to be rescued.
Let's not forget that Arwin is a Geomancer. Potentially he could just Earthbend his way out.
>>
>>182329950
/rpgmg/ has been around for 4+ years. 10 hours is nothing. Its disappeared for a couple days before.
>>
>>182330151
More importantly, this chapter should develop Arwin's character, because up to this point he's just been a ride along.

What that development actually is, is anyone's guess. Whatever it is, it should add conflict or reveal a weakness.
Perhaps Arwin isn't the master of nature he claims to be.
>>
God, we're dying faster and faster every time.
Is shitposting the only way a general can survive here?
>>
How hard is it to mess with the main stats of the character? I want to change speed and luck into other thungs. Also, what does luck do? Crits? Evade? Block?
>>
>>182338003
https://forums.rpgmakerweb.com/index.php?threads/rmmv-what-does-the-parameter-luk-affect.46612/

>Chance (%) = 100 + (user's luck - target's luck) ÷ 10
>>
>>182338003
Changing what the stats do isn't that hard, but you'll need to be very careful to not leave any funcion broken while you are doing that. Try opening the files in the JS folder and searching for LUK. That will show you all the formulas you need to change.
>>
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Oh, this is late, but
>>182144634
What the fuck? That's some serious improvement. What happened?
>>
never done any of the rpgmakers, is the latest one any good?
>>
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>>182338003
Easy/hard depending on what you want to do. I happen to be balls deep into using custom parameters, but not necessarily with the default battle system.

>crit, evade
Game_Action has a few functions that show exactly how those calculations are done.

itemCri() has the crit rate formula
>this.subject().cri * (1 - target.cev)
which is essentially user.crit * (1 - target.critevade)

itemHit()
>this.item().successRate * 0.01 * this.subject().hit
action's success rate * user.hitrate

and evade is just simply target.evade if you look inside itemEva().

What stats/formulas are you interested in making/changing?
>>
>>182340804
Loading times are annoying and sometimes cause lag, the RTP it comes with is kinda shitty. Other than that, it is the best.

Or if you mean the ·3DS one, then I dunno.
>>
Am I autistic? I was trying to find the best way to get the average between two numbers.

My immediate, and only thought: Find the difference between the two. This'll give the possible range between the two. Now divide that by two, so that you'll have the distance to the center of that range. And to account for the bottom end, Add the value of the lower number.
>(B-A)/2 + A

Or, you know.. When I went to Google a good implementation of this, there was the fucking obvious, elementary school approach:
>A+B / 2
>>
What could be a good name for the Healing Spell that targets all your allies?
Right now I am using HeAll, but it seems dumb.
>>
>>182345593
Depends on what the rest of your spslls are called. If they're the usual Fire/Ice/Thunder of the early FF, then your name is okay. But if it has some long abstract name, then it needs to go with the flow.
>>
>>182340804
Easier to modify than VX at least.
>>
>>182345593
Just heal all
>>
>>182346551
If I were to compare the attack names to those of another game, I would compare them to Pokemon. Most have a Element-related word like Blaze, Fire, Flare, Lava, Heat) and an action/object describing the attack like Strike, Crash, Ball, Stream, Wave, etc.
>>
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Progress. This is what I have so far for my first dungeon. Man is this ever time consuming.
>>
>>182326320
2k's RTP is so nice.
What happened to the rest?
>>
>>182340135
Oh, I wasn't the guy who made the original sprite. I just thought she was cute and did that.

>>182351174
The boxiness of the rooms reminds me of a Zelda dungeon.
What's the gimmick? I'm assuming you smash those rocks with a pickaxe or something?
>>
>>182351174
It's very... squarish. Can't you make it into a more natural shape?
>>
>>182351819
Its a mineshaft. Those are usually tunnel like. And also, this game is inspired by the old school GB zelda games. But dont worry the whole map isnt gonna be one big square I don't think. And this is the only dungeon that will be like this basically.
>>
https://soundcloud.com/tinyghoststudios/boss-arranged

rock and roll
>>
>>182351712
That's good! It's inspired by the old zelda gb games. And the key item in this one is kinda like the power bracelets, but you punch the rocks and they explode. And you can push other rocks around like the regular bracelets.
>>
>>182348468
Are you going to make healing part of another element or its own thing? If the former, you can just do Light Ball or similar. If the latter and healing is it own element, it can be something like Refresh Field or Restore Circle, maybe.
>>
Anyone else listen to music in the background while doin dev stuff? If so, what kind of music do you listen to? Here's mine: https://www.youtube.com/watch?v=pP7kapbwQ-Y
>>
>>182351536
The rest of what?
>>
>>182359363
Every RTP since.
Actually XP's is okay.
>>
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Alright fellows, opinion time. Let's say a game has an optional NPC. Let's also say that this game features a section of the finale where said NPC might come to the player's aid depending on things. The original plan was that they either stay behind to stall a threat or skip a puzzle, but that runs into a rather major problem: They're supposed to be helping the player, not cheating them out of a boss fight or gameplay they would otherwise get to do. I see a few potential solutions, but would like some additional input.

>the NPC skips the boss (would prefer not to do this)
>the NPC fights the boss 1v1, changing up gameplay slightly but the player still gets the fight
>the player fights the boss with NPC assistance (while the best option game-wise, it's supposed to be a "there's no time, I'll handle this" moment story-wise)
>instead of a boss, it's an annoying puzzle that the NPC skips
>the NPC does the puzzle but it's made easier by their abilities

How would you deal with something like this?
>>
>>182359838
That's not what a NPC is.
>>
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>>182360314
It was originally conceived as a Non-Player Character and I'm now considering giving the player control over it, but have yet to fully decide.
>>
>>182360498
Do you read fantasy novels?
>>
>>182359838
NPC 1v1's the boss.
>>
>>182357335
I would consider Healing it its own element for the most part. There are some water and nature spells that heal, but I named those without issue.

I like the ideas of Circle and Field. I think that works nicely.
>>
>>182361608
Not so much anymore, but used to read some Jim Butcher and Terry Pratchet. Only Tolkien I've actually read is The Hobbit and the first LotR book; never finished The Two Towers. Any particular reason?
>>
Live
>>
How's FES so far? For me it seems like map making is going to be a huge pain in the ass.
>>
Stop dying damn it.
>>
>>182363065
In Fantasy novels you'll have these chapters that switch to (nobody important) and their deadly encounter with something in the forest. They die and the book goes back to the main character who is now entering the same forest.
The point of changing perspective was to establish a sense of danger.

What purpose is there in changing the player character to an NPC?
>>
>>182364784
Stop trying to make FES happen.
It's not going to happen.
>>
>>182367463
>Stop trying to make FES happen.
What?
>>
>>182359838
I'd probably just make the NPC 1v1 the threat, give control to the player and making it the objective to survive the encounter for x turns until the hero ends his stuff and comes back to help.
>>
Stop dying!
>>
>>182367247
The purpose is to give a sense of support and/or camaraderie from the people you helped earlier in the game coming back to return the favor. The main idea behind the event being that if you help a few people, they'll show up in the finale to support you in some way, while if you don't you'll be going it alone.

Others would be providing support via items, healing, or boosts, but the one I'm actually concerned about is the one that I originally planned to have a more significant gameplay effect. Thus the question as to how one might let an NPC handle, say, a General so the hero can go after the Big Bad himself, while not cheating the player out of getting to fight the General. I think I will go with letting the player control the other character for a 1v1, though. Just have to make sure it doesn't shake up the normal gameplay too much.
>>
Page 10 is back with a vengeance. Post the party you'll use to defeat it!
>>
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>>182373003
I'll use two pirates
>>
>>182366853
>>182369592
!!!
>>
I feel like I overreached in my game's scope a little and need to cut down on the number of skills by about 33%. What would be the best process to do so?
>>
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>>182373003
This is Sewious!
>>
>>182377813
>>
FES dlc is out but I can't get it to download
>>
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>>182373003
This is the team in my current game. They are out of costume, though.
>>
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Which one?
>>
>>182383363
lol wtf
>>
>>182383363
Nen Master because she actually has an ass.
Summoner depresses me.
>>
>>182383363
I really want to say Grappler or Elementalist, but there's something about Mechanic's ass that I can't ignore.
>>
>>182383363
Ranger. Seems kinky.
>>
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>>182373003

>>182383363
Grappler and nen master looks the most juicy
>>
So what's everyone working on? I took a break and am gonna go back to map making.
>>
>>182390087
Art
>>
This place seems deader than usual.
>>
>>182345593
Heal Circle
Medica
Mending Field
Sanctuary
Respite

>>182359838
>the NPC fights the boss 1v1
this is nice
>>
ded.
>>
>>182393097
>>182395537
Everyone is just working really hard
>>
>>182393097
Seems about normal desu
>>
>>182359838
I think the 1v1 is the best idea as well. But maybe have the npc bail out when the boss gets to 50% hp or something, so the player feels like he has an impact.
>>
>>182380532
>FES dlc is out
fucking finally.
>>
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Work on your game
>>
>>182387912
Is that fucking tomacco?
>>
just woke up
>>
So, to anyone who decided to buy RPG Maker Fes... how is it? From what I hear, you can't make your own assets from scratch, and there's no plugin support, so you're literally just stuck with whatever they give you.

Is that correct and is it as bad as that sounds?
>>
>>182411151
apparently theres not even conditional branches.
It's trash.
>>
>>182411754
What a fucking nightmare. They couldn't even make a separate program to make assets for Fes with, like they did with the old PS1 RPG Maker?

That's bullshit.
>>
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This semen demon is the next boss your group encounters.
She has little interest in fighting and could be pacified by different means.
How does your group handle her?
>>
Just stumbled upon this thread. I was a huge RPG Maker fan back in my days. The program accompanied me throughout my youth which was largely awful. I even managed to make some actual games, and one of them got on the CD of an edition of a now-abolished gaming magazine in my country. It was probably my greatest personal achievement at that point in my life.

Man, RPG-Maker. Those were the days. I've got the 2003 on steam. Paid for it a year ago or so just for the heck of it. Seeing this thread now I'm kinda itching to get back into making a VIDEO GAME but the scope would be so big, I'd likely fail. I never finished my last project because I wanted to make everything from scratch. I knew the engine by heart to the point where I could realize any mechanic I wanted. I even dabbled into composing video game music which worked out well enough for my purposes.
But I could never got around the graphics. I really tried getting into pixel art but I'm just so horribly untalented. I poured at least onehundred hours into learning how to make tilesets. Shading and all that shit. But it's just impossible. I can make sprites and animations reasonably quickly and well but tilesets are just fucking black magic for me. And if I were to make a game again, I'd have to make everything myself. Can't let anyone else do the work for my game, you know? My baby.

But maybe I'll try again. Has been a while since my last attempt. Is this thread a regular thing on /vg/? thanks for reading for my blog
>>
>>182413594
Threads are pretty slow but they're always around
>>
can you export to kongregate using rpg maker?
>>
is there any random map generator besides the sanshiro one? that one is bare bones as fuck
>>
>>182416408
>generating maps
do it properly or dont do it at all.
>>
>>182414924
IIRC Kongregate is Flash-only. MV uses a barebones version of Chrome as its backend, which gives it phone support.
>>
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>>182413294
Call her mother.
>>
>>182413594
Pyxel Edit, my dude. It's the best thing and allowed me to even make custom assets for my game. The whole tiling system is great for making tiles and autotiles.
>>
>>182413294
Butler fixes her a three-course meal and keeps both the heroine and princess away from the succubus
>>
>>182416883
its for creating dungeons that are different every time you enter them
>>
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>>182418736
Procedural generation of maps? That's something I've been thinking of looking into as well; no idea how I'd pull it off yet, though. Maybe look at some of the ones used for Roguelikes?
>>
>>182418736
ok thats acceptable
>>
>>182407252
Flat profile looks odd, even on birds. A little more angle oughta do it
>>
>>182413294
Fucking haram stone her!
>>
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Post your opinions on armor.
>>
>>182427365
Don't tell me what to post, Todd!
>>
>>182413294
Call her "Mommy!"
>>
10 i'm going to be eating, then i'll work.
>>
>>182383363
Witch is cute! Cute!
>>
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>>182407314
Just some red berry thing
>>
>>182427365
needs more sidegrades than upgrades
>>
10 popups
>>
live

LIVE
>>
>>182357523
https://www.youtube.com/watch?v=N_P82MDoet0
This guy's really good at making an 80s sound.
>>
10, like the damage popups
>>
>>182427365
Would be much better without the third panel
>>
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Playing with change actor graphic
>>
>>182448608
>This isn't even my final form
>>
>>182448608
ooh nice.
It's kinda weird that the background is the same zoom level but I doubt the player will really notice.
>>
GOD FUCK I WABT A PROPER FULLMETAL ALCHEMIST RPG

SO MUCH SO THAT I AM GOING TO LAUNCH FES AND MAKE MY OWN USING ORIGINAL CHARACTERS

HOW MANY YEARS BEFORE OR AFTER SHOULD I MAKE IT?
OR ANY PARTICULAR EVENT SHOULD I FOCUS ON?
>>
>>182451662
what specific aspect of the fma universe do you like that you'd want in an rpg?
>>
>>182452015
I DON'T KNOW, I JUST LIKE THE LORE, ALCHEMY IS PRETTY COOL
>>
>>182451662
I vaguely recall a ps2 fma game. Are you fine with the level of abstraction and lack of freedom you might need for alchemy?
>>
>>182452631
If its set somewhere after the events of FMA, I can make something up like "Mustang shared his fire alchemy" or its been found out one way or another.
Plus theres ice alchemy, water alchemy, lots of earth alchemy, alchehestry or whatever its called from Xing.
Its going to be a new story set within the world of FMA
>>
>>182383363
spitfire
>>
>>182427365
I think armour is cool, and good.

>>182434806
I don't have anything against most of those graphics but OH MY GOD do I hate that tree trunk wallpaper. It looks so bad.

>>182449351
No one will notice when they don't have the two side by side to compare them.
>>
>>182458012
>No one will notice when they don't have the two side by side to compare them.
Yeah that's what I was saying. The size difference between the monster and the player party is more important anyway.
>>
>>182451662
Since you're using FES, go on GameFAQs and look for the PS1 RPG Maker guides. Quite a few have event-based systems for learning magic. Most of their tips will apply. I'd link you, but I'm on mobile
>>
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>Want to make a game similar to the Zero Escape games
>Can't decide if I want to use RPG Maker or not
This is frustrating
>>
>>182458507
I said I would do FES cuz I haven't done a project for that yet, but I might just go all the way and make it in MV
>>
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Finally done with the general layout of the first dungeon. Man 3 days of work...now I have to put all the details and events. Joy.
>>
>>182462206
>>
ded
>>
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Finally met an artist who could do concept art of my characters. Pic related (The shading and coloring is me - it's placeholder - but they did the drawing itself. Also included my original sprite for comparison.)

If you're in this thread, you rock.
>>
>>182458720
It's a good engine for that type of game.
>>
Is there any secret technique to get Youtubers to shill my game or to help Youtubers who shill my game get more views?

I know that Youtube values watched minutes more than anything, so obviously, there needs to be some kind of intrigue in the first few minutes that will get the viewer to make theories. Then, I believe most people don't usually have time to watch 2 hours+ of gameplay, so maybe it would be better to break down the game into 30-45 minute chapters?

What else?
>>
>>182462181
Kinda complex for a mine shaft.
>>
>>182462181
It looks good. I wouldn't mind if your entire game consisted of square rooms, desu. Makes it easier to manually map out things if I need to.
>>
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>>182351174
reminded me of FF1, minus the revamped graphics for later systems.

Interesting factoid, Final Fantasy 1 has in all 61 maps, which could actually be condensed down to about 40 with event transfers theoretically. I was thinking about Wizardry and other classic RPGs and started comparing and found most RPGs have 30 to 40 maps in total. Food for thought in planning and designing the scope of your games.
>>
>>182448608
edgy Adventure Quest monster detected
>>
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boring progress
>>
>>182477660
apparently i forgot how to do math
>5+5 = 6
>>
>>182462181
Reminds me of 2D zelda dungeons
>>
>>182472854
There's actually an ingame reason for that but it's slightly spoilery so I'd rather not say. You get told why that is when you beat this dungeon.

>>182475094
Yeah I guess it does look similar. I guess that's because that was kinda the style back then.

>>182473781
>>182481618
Good, then I'm doing my job right. Its inspired by old school 2D zelda games.
>>
>>182482195
I noticed your boss room and treasure room :O)
>>
>>182462181
These look insanely bland and largely empty desu.
>>
>>182483667
Its just a general layout. I need to put all the enemies and events and more subtle details. I made that map just to plan out how the dungeon would look/go.
>>
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BUMP
>>
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>>182490693
Do I lose or win?
>>
Why do all game ideas I have turn lewd?
>>
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spooky scary performance issues

right now, i'm adding new windows when damage is dealt. once the window's faded to full transparency, i remove it from the scene. the smarter implementation would be to re-use windows, rather than adding and removing them.

i'll do that after i sleep, though.
>>
>>182469262
Looks pretty good
>>
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I made this head bobbing way too hardcore.
>>
>>182492836
Looks funny, though, Could work if the game is meant to be a comedy.
>>
>>182492836
looks nice. Can I see him walking in a map?
>>
How would you feel with an RPG with only spellcasters? Something like Golden sun or the avatar series
>>
>>182494143
https://www.youtube.com/watch?v=7MD-M0v7Xjc

it's awesome
>>
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>>182493969
I only have the down-facing sprite but here you go.

This is like my 4th try at the sprite, and I'm sure I'll go through many more before I make one I'm happy with.
>>
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>>182449351
Yea, just testing how the battler size works at the moment. maybe scaling the background works too

>>182475291
Nah i t is Takkong
>>
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bump
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Alright! Everything is done for this dungeon except for the enemies. Man, this is tiring.
>>
>>182502824
That's looks pretty huge for first dungeon
>>
>>182502824
looking good!
>>
>>182502824
Looks pretty nice
>>
>>182503053
It's actually not as big as it seems. Each section of the map is one screen. There's only 23 screens worth of map. And in typical zelda fashion I'm sure one screen will take only a few seconds to a minute or two at most to traverse.

>>182503061
>>182503095
Thx! 3 days or approx 20 Hours of straight work so far. Though the enemy stuff isn't gonna be THAT easy since they all have to be events but I can copy/paste them once I do one of each type so thankfully there's that.
>>
>>182495027
The quality is really good, but there's somehting odd that I can't name.
>>
>>182502714
Would OFF be successful if it hadn't be free
>>
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Drew some big bad minion robots.
Going for a cute, huggable look for them.
>>
10 i'm supposed to be sleeping
>>
>>182504779
Cute!
>>
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Fucking lines
My hand hurts
>>
>>182508284
what are these lines for
>>
>>182509429
Practice
It will be a long time until I get good at this
>>
>>182475094
If my count is correct out of all the settlements in FFI, there's 10 that are large enough to be called actual towns, and out of all the strongholds, 10 that are big enough to be called dungeons.

FFI relied a LOT on grabbing the loot from higher floors and then revisiting to make a beeline for the boss though. While inventory management was a bigger deal back in those days, there are some modern gamers that hate repetition and will see that as bad game design. I personally think it's pretty neat to need to three-shot dungeons to get everything.
>>
>>182509429
they're lines for fucking. can't you read anon?
>>
>>182510973
There are some thicc lines in there.
>>
>>182504779
Do they link their hands and become a bigger enemy or something later on?
>>
>>182494515
Looks cool. Thanks
>>
>>182495027
Fugg the thumbnail looks like a Pepe.
>>
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>>182514783
Can't unsee
>>
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>>182512407
Never thought of that, it's a neat idea.
>>
I need dungeon inspiration.
Can someone post me a few self made maps?
>>
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>implementing free movement because fuck grid-based movement
>have it all mostly implemented, fuck yeah
>find a minute quirk where walking diagonally into an outside corner of an impassable tile will get the player stuck and can't get out
>fuck
>tackle various areas of code to find what the problem could be
>no luck
>start trying random shit
>best I get is the player being able to get unstuck, but only by going in the polar opposite diagonal direction
>fuck that
>tear my hair out trying to figure out the solution
>realize I'm bald so where the fuck did this hair come from
>scrap all my code and start over
>try simpler things, step by step
>get script working, bug isn't present
>has ~40 fewer lines of code
>still have no idea what the original issue was
just another wednesday
>>
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>>182413294
>Talk
>>
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>>182490693
>>
>>182472738
>Is there any secret technique to get Youtubers to shill my game
Give them a free copy and hope they like it. Aim for small Youtubers, but try to aim for *good* small ones. There are tons.

>Pacing
Give a strong opening and decent enough gameplay that the LPer won't get bored. The writing, characters, and world matter most in an RPG; the combat merely needs to passable. It can't be outright 'bad,' though. Put a little thought into it.

>What else?
Send a good sales pitch with your game. Say what it's about, and why it's unique enough to warrant the LPer's time.
>>
Just me and RPG maker for 5days.
Maybe i'll contribute to the collab.
Maybe I'll find my spirit animal
Time will tell.
>>
>>182504278
It might have sold decently, but probably not super well. Most of the fandom seems to be tumblr, and tumblr users tend towards young and poor.
>>
>>182518679
No one?
It doesn't have to be anything fance.
I just need something better than the auto create ones.
>>
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>>182535158
Here's one. The red lines are the required path. It'll change a little depending on whether you visit the house first, but either way you'll need to see the bridge before the hero decides they need to get their hands on the boat. The yellow lines are optional paths for goodies and shit.

I'm definitely going to swap the miniboss on the lower right around so it's accessed from the water, not right from the start, though. And move the treasure chest above it so it's at the end of the lower path.
>>
>>182510865
>FFI relied a LOT on grabbing the loot from higher floors and then revisiting to make a beeline for the boss though.
Interesting, I didn't play that way at all in my multiple playthroughs as a kid. I only made one trip in, maybe two if I my casters were out of spells. I think the volcano was pretty big, and I only made one trip in to get all the items and Kali, but it's interesting to hear that you took such a different approach.
>>
>>182521712
gib code plz
>>
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>>182523624
>all humans are white
all RPG players aren't black
purse-owner weebs don't count
>>
>>182539564
pretty thoughtful design tee bee eych
>>
>>182543003
I try!
>>
>>182542923
If you're going to shitpost, at least shitpost legibly.
>>
>>182359838
The NPC battles the boss and "weakens" it so the player has a chance.
>>
>>182490693
>Unsearchable barrels or pots
>Well gee, maybe 90% of vessels contain only useless shit.
Maybe I should really make every flower vase lootable but the stuff is just garbage that does literally nothing, except wasting item space.
>>
>>182549928
Don't put in searchable pots unless all pots are searchable. They don't have to have anything in them ("Nothing...") but you want to reward the player for remembering that they are. If too many are flat-out uncheckable, they'll give up. Keep your objects consistent
>>
>>182549928
>>182550743
How about nontangible rewards?

Instead of trying to explain why potions and food are hidden in random flower vases, make them lingering thoughts and bits of lore. Use a Spirit Detector or whatever to sweep rooms, then search objects 1 by 1 when something pings. Players are rewarded with interesting info about the location or NPCs that wouldn't naturally be said, and you even have an opportunity to make cheesy jokes about the object you're examining.
>>
>check room
>Nothing here. Just some socks.
>Wow, we can't show that here.
>Hey, I found an Ether!
>obtain 1x ether
>I'm looking pretty good!
>Lots of junk in this trunk.

vs

>check room
>obtain 1x ether

I don't want to read shitty lines. I'm looking for some fucking items.
>>
>>182551618
maybe you should try the shops, then.

....or the corpse, I suppose.
>>
>>182549928
maybe you should loot just a handful of nitrogen atoms from the soil of each, and you need a stack of 200 to assemble an incendiary key item. OR BREATHE IT UP YOUR ASS
>>
>>182547674
I, GAMON, AM HERE TO SAVE YOU
>>
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These two saw your party struggling in a dungeon.
They decided to join you.
>>
>>182554848
push them down and leave
>>
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Hi, new to rpgmaker but i've got some ideas I really need to put into something, I've got an itch in my brain that wont quit nagging me to get started. Read through the OP and some FAQs but they seem a bit outdated, would you guys recommend starting out with VX Ace or using MV? I'm an artist, not a programmer - do both of these have easily available script resources, or am I really gimping myself chosing one over the other?

Any input would be seriously appreciated, taking the first steps is pretty exciting.
>>
>>182555523
Both have extensive scripting support. A few things that may impact you:

VX Ace uses tiles that are 32x32px, MV uses 48x48. Making custom assets for MV is more than twice as hard (because every square has more than twice the pixels)

However, MV has an extensive part-based character creator, and a face generator that isn't crap (VXA's faces stare directly forward, MV uses an angle)

VXA uses the standard Dragon Quest battle system, MV shows your characters onscreen (side-view battle) by default. This allows for loads of custom animations, but is also a pain to make manually (they encourage use of the character creator)
>>
>>182555960
Thanks, for my first project I think I'll go with VX Ace, my biggest worry was that the game would suffer depending on my choice, but I'll be making a lot of custom assets if I can manage it.
>>
>>182555960
>Making custom assets for MV is more than twice as hard
this is relative, more pixels doesn't necessarily mean it's more work for a non-artistic human.

Besides the pixel size, MV has a lower map size default of 256x256 tiles, mainly for porting easily to mobile platforms, and should be your preferred platform if you intend to or think you'll ever do mobile ever.
>>
morning bump.
>>
>>182563431
hot, steaming DAVE in your mouth
>>
ded
>>
>>182542813
i should mention this is for vx ace, which already has a handful of existing free movement scripts
>https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/pixel-movement/
>http://www.rpgmakercentral.com/topic/10694-free-movement/
>http://www.rpgmakercentral.com/topic/1002-khas-pixel-movement/
>>
begone page 10!
>>
>>182559931
>more pixels doesn't necessarily mean it's more work for a non-artistic human

Agreed. Any schlub can make an MSPaint adventure at any resolution, that is definitely true. But they said:

>I'm an artist

So I felt resolution was an important selling point
>>
>>182326067
What mmo is this?
>>
Poisonous Air and Polluted Wind are Blight-elemental skills in my game. Would you assume that an enemy immune to Wind skills would also be immune to them?
>>
>>182573913
Yes.
>>
>>182539564
What is the key for why is it in the middle of the forest? Do you have full control of the boat and can land on any shore?
>>
>>182573913
If I have to use memory, yes. If the skills are clearly labeled "Blight" and "Wind", no.
>>
>>182573913
>Poisonous Air
>Polluted Wind
I think you should avoid basically-synonyms like this.
>>
>>182576997
What if they just have the symbol?

>>182577180
They are the same skill with different success rates and MP costs. I might make it so Polluted Wind replaces Poisonous Air when it is learned.
>>
>>182577353
>They are the same skill with different success rates and MP costs.
I could understand it if you were putting it on a mob where you'd rarely see it, but if I saw that on a player character I'd think it was terribly redundant.
> I might make it so Polluted Wind replaces Poisonous Air when it is learned.
Then why not something that's clearly a step up, like Plague Wind or even Poisonous Air II? Something that clearly shows you've made progress with the spell.
>>
>>182578065
Oh. Plague Wind. I like that.
>>
>>182578342
All yours.
Just be careful when handling a thesaurus, especially when it comes to something as snappy as Ability names.
>>
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Think of some unique skills for your party. I'll start.
>instadeath spell with 100% hit rate, but it randomly deletes a file on your hard drive
>>
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Why are you dying again?
>>
>>182580667
Undertale's hiding of files on your PC to slightly alter future runs and potential endings is underrated.
>>
>>182580667
>game deletes itself.
>>
>>182580667
>scan all enemies in battle
>also prints out the player's personal information
>>
>>182580667
Kill 1 non-boss enemy. Also decreases the player's life span by 1 year.
>>
>>182573913
Elemental weaknesses are for scrubs.
>>
>>182580667
Great Shiller: Charm 1 Enemy 100% guaranteed, but you have to share a screencap of the game on Facebook.
>>
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bump
>>
>>182580667
Sacrifice one party member to greatly boost the user's stats
>>
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>>182580667
close the game, never open it again, and live a successful life
>>
I had a brilliant idea for a new game. I just need 52 Twists to a Rock, Paper, Scissors game!
>>
>>182592190
I also had an idea.
Changing the playable character to a self insert for the player in order to help the protagonist might be cool.
>>
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Ran into this thread a few days ago and got inspired to finish my game I started almost a decade ago.

Here's one of the maps. It's based off of the mansion in Resident Evil one
>>
>>182594660
Are you making a horror/adventure game?
>>
So is there a good animated pictures solution for mv or are you stuck with:

Giant image strips and a gif plugin
Play video of a webm
Various chink live 2d plugins
>>
Any cheap tricks to easily drag my game for 2 hours?
>>
Okay I am trying to throw together a story, please tell me if this isn't too confusing. I can do all the world building mumbo jumbo later but here we go.

>Several villains established across the game, they serve as the main bosses.
>Protag deals with them whack a mole style as they pop up.
>All but one, who mostly keeps to herself.
>Joins party under a disguise somewhat early midgame and becomes the Protag's love interest.
>Generic world destroying evil or whatever plot device blah blah blah
>Party wins, evil chick fucks off to her fortress now that the bigger evil is defeated.
>Protag fucks off from the party to look for her
>Eventually picks up a trail leading him to the previously established villain.
>Tragic final showdown where both regret the decisions they made up to this point and it ends with double suicide.

Potential?
>>
>>182599547
Bad Ways
>Side quests
>Backtracking
>Extra Grinding

Good ways
>Postgame dungeon
>Extra content or a side objective that's entirely optional
>Random super boss just a bit out of the way.
>"Bullshit" like crafting can add on a few minutes and adds to immersion.

Or just add some more story where you can?
>>
>>182599904
Instead of double suicide go for a 1 vs 1 boss battle at the end because neither can back down from their path.
Then the hero can kill himself and join her in death.
>>
>>182600359
Yeah that sounds better, wanted to end it on a depressing or bittersweet note.
>>
>>182599547
>>182600196
To add on to what anon said:

Bad Ways:
>Poster board quests that require turn in x amount of y or kill x amount of z (Various MMOs)
>Make above require item drops that are rare from monsters that have a low encounter rate (again MMOs)
>Lock shit like equipment or if you truly want to be devilish actual story content behind levels (fuck MMOs)
>Have a high encounter rate overall (Beyond the Beyond)
>Drawn out normal encounters (Last Remnant)
>Have a "Restart" system that acts as a NG+ during the game. Make it pretty much required for a newbie to beat the game on their first try (Breath of Fire: Dragon Quarter)

Meh Ways:
>Logs to fill out (monster log, item log, moves list, etc) (Tales games)
>Resource gathering (Suikoden III, MMOs)
>Collectibles required to make progress (Final Fantasy XIII-2)

Good Ways:
>Alternate Endings (Chrono Trigger)
>Base building system (Suikoden)
>City building system (Dark Cloud)
>Skill development system/ Branching abilities (Crimson Gem Saga, Final Fantasy X)
>Multiple World Maps for extra exploration (Final Fantasy IV, Lost Odyssey)
>Collectibles that unlock story but aren't mandatory (Final Fantasy X, Lost Odyssey)
>Ship Building (Blue Dragon)
>Puzzles (Wild Arms series)

tl;dr if you want to pad out your game in the worst way follow the design philosphies of MMOs. If you want to pad it out in the best ways it triples your workload
>>
I haven't worked on my game for a week.
>>
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>>182603889
Work on your game
>>
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What are you guys working on right now? I'm on my 5th attempt at this walking sprite.
>>
>>182606875
Lore for my dream game. Then I guess when I'm satisfied with that lore for the game I'm actually working on.

Might sound like I'm procrastinating but if I don't do this I'm going to try and find a way to leak my dream game ideas into this game, and then I'll never fucking finish it.
>>
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>>182606875
Minimalistic battleships in space
Fucking perspective.
I feel dumb for not understanding this sooner.
>>
>>182606875
Finishing my dungeon by putting in the enemies and any final events that are needed. It's real tedious.
>>
>>182573913
Perhaps the second one, but they sound more like you're trying to be fancy with the names of poison skills.
>>
>>182576708
>What is the key for
The shack at the end of the yellow line.

> why is it in the middle of the forest?
Because that's where someone dropped it.

> Do you have full control of the boat and can land on any shore?
Yes, it's a standard rpg maker boat. It goes over any light coloured water and stops at any walkable tile.
>>
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Well, I guess it's better than the last attempt. I didn't do any head bob this time. The arms are bugging me though.
>>
>>182610527
Bend his elbows, for Pete's sake. He looks like he's reinacting West Side Story
>>
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>>182610670
Hey, thanks for the advice. I think you just catapulted this sprite into "good enough" territory.

Now I gotta figure out how to draw this shit in side view.
>>
>>182612482
This looks quite good, but I also liked the version with the massive headbobbing.
It had a "get the fuck out of my way" feel.
>>
>>182609990
I kinda am. But regular spell name conventions didn't work either.
>>
>>182616142
Well if you want to avoid association with "wind" at least go like "poisonous fog" or "venomous haze" or something instead.
>>
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Hang in there Anon.
You can do it.
>>
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>>182600196
>bad ways
>side quests

>good ways
>...side objective...

Hm?
>>
>>182616357
I thought Poisonous Fog implied a larger area and could thus be confused with an attack that targeted everyone, friends and foes (there are attacks like that in my game)
>>
>>182597243

Yeah I have a bunch of mini games / puzzles in mind that I want to sprinkle throughout the game. I'm still debating if I want to use the 2k3 battle system or turn it into an action rpg. Only problem is I'm learning as I go so I'm not the best with switches / variables. I did manage to make a simple sword swipe to kill off a rat so that was cool.
>>
>>182623180
Despite all the other improvements to the engine, 2k3's battle system is preeetty awful. I'd punch a nun for a version that had 2k's battles as an option.
>>
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After actually putting the old version against some RTP stuff I feel kinda like a dumbass. Sampled colors for the skin and redid the whole size and proportions for the character. Unfortunately actually comparing stuff it seems like some assets in the RTP are hilariously proportioned (my favorite is the fire hydrant half as tall as the traffic light) so if I go with this less SD style I'll pretty much have to go through and re-do a lot of the objects. Which, while still faster than making my own tileset, is a pain in the butt I wasn't expecting.

Pic shows a quick retool of some RTP stuff and the character. How does it look? I'm worried it's still not high contrast enough. I noticed the other character assets use black lines for parts of the sprite and I'm wondering if I should add more of them. Is the "re-scale" of the objects fine or should they go bigger/taller?
>>
My main party consists of two mages (a healer and a fire/ice caster) and a warrior (wielding an axe). I want to create puzzles and interactions that force you to use all their talents to progress.

These are my ideas so far:

Healer:
>Grow sprouts into climbable vines
>Grow mushrooms into platforms

Fire/Ice caster:
>Freeze water into platforms
>Burn away obstacles

Warrior:
>Push rocks
>Cut down obstacles (not sure how distinct this would be from burning them)

Anyone got more ideas?
>>
>>182626774
warrior
>reflect projectiles to a different direction
>Climb up existing walls with pitons
>>
cyanyurikago.web.fc2.com/
Uh-oh.
>>
Almost done with the first dungeon for my zelda-like game. Once I'm done with that and finish up a few other things including trying to get everything nice and polished, I might actually have enough game-play for a 10-15 minute or so demo. Wew.
>>
cool
>>
>>182626774
So basically, like Golden Sun field psynergies?

Fire/Ice caster:
>Fireball: Shoot fire that burns or melts far away objects
>Burst: Explosion that destroys cracked walls/objects
>Parch: Evaporate bodies of water
>Thermal: Create a warm updraft strong enough to carry user
>Frost: Freeze a puddle of water into a tall platform
>Supercool: Freeze a closed pool of water so that you can walk/slide on it
>Avalanche: Move huge amounts of snow out your way

Warrior:
>Move: Push heavy objects
>Lift: Lift heavy objects
>Carry: Lift AND move heavy objects
>Pound: Drive objects into the ground
>Scoop: Dig something up in soft ground
>Tremor: Warrior jumps up and down to shake the ground
>Cyclone: Warrior spins with his axe to create a burst of wind

The skills for your healer also vary depending on what kind of healer you have. Is it a pure healer with only healing skills? Is your healer allowed to have other support skills like force fields? How does your healer heal? If it's with elements, it can be holy light, warm fire, soothing water, nurturing plants, etc, so your healer could have access to those elements too.

Healer:
>Mind Read: Read people, animals and statues' minds, can be used to enter dreams too
>Cloak: Make your party undetectable
>Teleport: Teleport between areas, usually limited with sigils on the floor
>Retreat: Teleport out of the dungeon
>Reveal: Perceive invisible objects
>Halt: Stop time

>Laser: Shines a beam of light on mirrors or other objects
>Douse: Conjure water to wet or fill something
>Growth: Grow sprouts into climbable vines
>>
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>>182628882
Please no
>>
>>182636925
It happens to the best of them.
He needed to reorder his site anyways.
There were battlers that fell off the update page that were never put into categories.
>>
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Anyone know what I'm doing wrong? The map should only be 14x13 and it shows up fine in the editor but when I launch the game its off center and partially doubled on the side.
>>
>>182639068
try changing the map size again to force the data files to be written again.
>>
>>182640047
No, that just made it smaller in the editor but didn't change anything when I actually tested the game.
>>
Anyone got the other time fantasy resource packs? The pastebin only has the base pack.
I don't want to give them my hard earned shekels for some two or three sprite sheets.
>>
>>182599547
Unskipable cutscenes
Slow text scrolling
>>
>>182619415
I guess they're differentiating it as "an npc in town tells you to bring back 43 beaver assholes, so go grind for eight hours" kind of things versus optional paths with maybe minibosses and loot and shit?
>>
I think it's pretty ridiculous to struggle to meet 2-hours of gameplay. This is even the traditional timesink genre.
>>
>>182646019
Most games are made by teams of paid professionals, though. For a single hobbyist doing at the very least writing, mapping, and scene coding - and potentially art and animations, music, sound effects - it's quite a bit of work.

I mean, at least if you want to make it two GOOD hours and not a long, winding path with encounter rates cranked to the point of unplayability. Which, personally, would turn me off long before some theoretical two hour gameplay goal.
>>
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>>
>>182628882
>>182636925
>>182638448

Does he have a blog? Is he just moving sites?
>>
I haven't worked on my game ALL DAY.
>>
>>182652547
If it was by choice, then that's pretty pathetic, desu. I hope you at least spent it productively elsewhere.
>>
>>182652547
Work on your game Onii-chan
>>
>>182652547
Damn. Even I put 5 new skills in the database while I watched a movie.
>>
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I've got a problem. I can't advance with the plot of my game because I'm stuck writing the lore for the setting the game takes place in. I admit that I have OCD, that's why I feel the need to make everything consistent and coherent. For example, I'm writing about the economy, politics and religion of the setting and how they affect the everyday life of the citizens. Next is traditions and cooking.

When is it too much lore?
>>
>>182655535
There is never too much lore
>>
How many attributes do you have in your current game? I got about fifteen, potentially sixteen if I can think of something fitting.
>>
>>182655535
maybe the past should be your game, and not the present story you had in mind
>>
>>182655535
Any more than what's needed to give your scenes the proper context is too much. This is also much less than you think and much less than what many fans too obsessed with their favorite work will tell you as well.

Lore obsession is a crutch for bad writing. Despite how much the aforementioned fans and fellow bad writers have been trying to pump it up in recent years, no work has reached significant success off the back of "lore" alone. Lore is like spice, it helps to enhance the work but eating a handful of spices isn't really a good idea. The exception that proves this rule is LoTR. So unless you're willing to write languages and an actual supplementary textbook for your game, focus on shit that actual matters like your characters or story beats.
>>
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>>182655535
did someone say LORE?
>>
>>182658341
6 primary, 6 secondary.
>>
>>182659597
Have you read lotr? Its lore isn't subtle or implied. Its straight history.
>>
>>182658341
20.
9 Elements
4 Weapon attributes
2 to differentiate physical and energy attacks
5 for body parts (for aimed skills from the gunner class)
>>
>>182662953
Yeah that's what I meant, LoTR is the only story where you can really say the lore sold it because of the massive amount of work he put into it.
>>
>>182657726
I guess it depends on how you transmit it.

>>182658346
I thought about that, but the only context in which there's no lore would be literally prehistoric times.

>>182659597
Forgot to mention that I'm making an open-world game like Morrowind. So all the lore won't be transmited through the main quest. Many things will be discovered by the player by doing side-quest. So there won't be long dialogues about the history of the setting.

And yes, Tolkien is a great inspiration

>>182660467
What is that?
>>
>>182664335
I'm by no means Tolkien, but I try to make something as extensive as his work.
>>
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>>182664470
>What is that?
The greatest kickstarter of our time
>>
>>182664920
I don't really know how to react. Is there any RPGM game you're looking forward to?
>>
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>>182664920
Oh fuck I remember this
>>
I'm so close to finishing this first dungeon I can taste it. So close yet so far away.
>>
>>182664335
No. Its not really lore when its front loaded like it was in lotr.
And it was done, not for world building, but to explain how the kingdoms were formed and whats holding them together because it was important to understanding the war and battles.
>>
>>182669041
So the correct way is to present most important/interesting things in the main quest?
>>
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Finally decided to make my first map. How does it look so far? what should i fix?
>>
>>182670136
just have a cool tileset and portraits for gud grafics and don't make me do boring shit for any more than 5 minutes. I'll go to the library when I want to read a book
>>
>>182670570
bookshelves are uneven, can't walk down both. Put a reason to walk down it if you allow the player to go there in the first place. dining table seems out of place against so many books. No visible events yet beyond playerspawn? right side ends abuptly.
>>
>>182670570
the inconsistent spacing of the bookshelves is triggering my autism.
same with the wood and carpet surrounding the bookshelf area.
move the fireplace out from the wall one tile.
maybe a second chair at that cloth table?
>>
>>182670625
Yes, I know what you mean. I'll try to find a middle ground.
>>
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>>182655535
>Writing about the kingdom's basic economy system.
>End up obsessive about making it make sense.
>Realize i just finished "The Wealth of Nations" by Adam Smith just for a RPG maker game.
>>
>>182671417
kek. I'm not making something too complicated. I just think about how people get their food, where do they get the ingredients to make potions, where do their furniture come from, what do they do, things like that.
>>
>>182669041
Agree to disagree then, I don't think it becomes something else if you shift the distribution, and that's just using lore, correctly, providing proper context for things happening in the story.
>>
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QUICK
POST 80'S GREYBEARD CHARACTER NAMES OF ROLEPLAYING LEGEND

•Tiltowait - A Wizardry® nuke spell named after the mage who made it
•Werdna - the antagonist of the first Wizardry game and later the player-character of 4 where you escape from magic prison. Literally "Andrew" backwards
•Mordenkainen - Gary Gygax, the creator of D&D's personal wizard character
•Bigby - an NPC that Gary Gygax charmed into service and maintained for so long that he became a willing and loyal apprentice, later immortalized into campaign modules
•Elminster - famous D&D Forgotten Realms mage who bangs around and saves the world alot. Zeus meets Gandalf.

Keep in mind a lot of these old games and settings mentioned/ripped off alot from Star Wars/Trek, Monty Python, LOTR and anything else the creators liked at the time of their creation
>>
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>>182670843
>>182670938
Like this?
>No visible events yet beyond playerspawn? right side ends abuptly.
It's meant to be a place where only a cutscene occurs, the player wont be able to move around, which is why the right side ends like that (to make the place look bigger that it actually is.) i'm placing the events after finishing the area.

I'm starting to hate the default tileset for some reason
>>
>>182672014
I'm saying its not "lore" if its essential to the narrative.
A goddess creation myth that has nothing to do with the plot; that's lore
>>
>>182672980
Now you can't walk down any of them.
>>
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>>182673592
>>
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Boss fight! Yeeeeeee! Final results may vary.
>>
>>182674364
Your hotkeys confuse me
>>
>>182674447
WASD movement
UHJK Main weapons.

I'm gonna fix the hotbar though and have it be half as many things later.
>>
>>182674364
hey, can I do this in MV? Less hotkeys is fine
>>
>>182674629
I'm using VX Ace and using a boat load of scripts. You COULD probably do it in MV but idk how you would go about it.
>>
>>182674802
gib plugins
>>
>>182675759
Script. Not plugin. VX Ace only. Have fun:
https://falcaorgss.wordpress.com/category/pearl-abs-liquid/
It's a little complicated, but powerful.
>>
>>182676203
thank for gib, will ponder
>>
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Drew a final boss, in his first phase (left) and his true form (right).

Is this design too much of a shitshow?
>>
>>182679373
Is this an angelic spirit or something?
>>
>>182679917
It is, yeah. The whole game takes place in what's basically a kid-friendly version of Gnostic heaven
>>
ded
>>
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what does your workflow look like?
>>
>>182683878
Are you the hacker known as 4chan?
>>
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>>182683878
If you must know.
>>
>>182641364
pls respond
>>
>>182682734
>>
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>>182683878
i feel bad for you single-monitor users
>>
>>182639068
No one have any idea? This is driving me crazy
>>
>>182688762
Create a new map, and see what happens.
>>
>>182687864
>>
Work on your game
>>
>>182692851
But anon, I've been working on it since I woke up!
>>
How do I animate a 4x4 tiles Tree without making it an Event?
>>
>>182696274
Why don't you want it to be an event?
>>
>>182696601
Because I would need either extra events or invisible objects in order to keep the player from walking through such a large tree and because I'd like to repeat the animation across the forest dungeon.
>>
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Roll for a new partymember
>>
>>182359838

If it's the final boss and the boss is definitely too strong to fight for either the player or NPC and the NPC goes for the sacrifice so you can escape then it's not bad. Nothing i hate more than going through an entire game fighting bullshit left and right only to have some scrub ass NPC come in somehow wielding strength far beyond the player with no discernible explanation on how they achieved such power other than being a Mcguffin. I Had to deal with that in FF14 during the Dragoon story when the scrub ass NPC whom i saved from death in the past returns with a higher level then was achievable in the game with his own selection of unattainable skills making all my "work" feel pointless like if he's so much stronger than you with less effort put in why isn't he the one running around saving the world?
>>
>>182698984

Monks are always over powered.
>>
>>182698984
Rawling for new party member waifu
>>
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>>182679373

I like it but i had a small chuckle because this is what i saw in my head for some reason.
>>
Post music
>>
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Fug how do i hide this event behind the shelf?
>>
>>182704909
Make sure it's set to below hero and the top of the bookcase is passable behind.
>>
>>182698984
Rollin'
>>
>>182698984
> Calculater
>>
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>>182688838
Okay, I think the problem is that the image is set as a parallax...

Not sure how else I'm supposed put a custom map in RPG maker. If anyone knows a way please tell me.
>>
>>182708808
You could make a chipset out of it and create it that way?

If you're going to parallax, make sure the image fits the map. That is (number of tiles) times (size of a tile).
>>
>>182708808
Parallax mapping is the best way to make maps
>>
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>>182706606
Ah fixed, just make the shelf top as an event image and set above player
>>
>>182709462
>>182709685
Eyyy, got it to work. Turns out I'm just retarded. Thanks everyone!
>>
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Fly my crudely drawn boxes
Fly away
>>
>>182715389
fix my dick with your waifus
fix away
>>
>>182624951
Wait a second....people prefer the Dragon quest battle system of rk2000 over 2k3??? Whyyyyyy
>>
>>182715912
I can't draw waifus.
Not yet.
>>
>>182716575
Because atb isn't a great system to start with and 2k3's atb system is BAD.
>>
I'm trying to choose between XP, VX and VX Ace

What do you think?
>>
>>182720048
VX is awful. There's a reason VX Ace exists
>>
>>182720105
I don't really know anything past XP and MV feels like hot garbage, not to mention it's giving me a lot of issues with OpenGL because of how old and unsupported my onboard is
>>
>>182720243
If you use XP, make sure to repalce all the music, because Win7 and later needs several minutes to load soundfonts and play MIDI files
>>
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>>
>>182721962
i have been doing it on and off for the past 14 hours, what more do you want from me
>>
So close to finishing this demo. Feelsgreat.jpeg.
>>
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>>182725146
Way to go, mang
>>
>>182698984
Rolling
>>
>MC for current game idea is a Butler trying to prevent his Mistress/Ward from getting killed on her adventure with the Heroine

>He follows behind, beating bosses before they can finish off the hero and friends, befriending other lesser characters, and pulling through as the real heroes in the shadows

Is this a decent start for an RPG concept?
>>
>>182727627
It sounds like it has amazing comedy potential, but I can't say more without a gameplay concept to go with it.
>>
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>>182684365
>pic related

>>182685215
Interesting theme. I realized that I never use the bookmarks toolbar. I feel like I should now.

>>182688690
it's not really that bad. I had two monitors before and it was cool for a bit. But I've since gone back to a single one and with a different window manager, I know realize the power of workspaces. Having a few full screens for programs and split screens for less important things is pretty nice. All I use is the Super key, AKA the "Windows" key, and 1-9 and 0 and I have 10 different screens. I really only max out at 4 though.

I'm considering getting a larger 4k monitor though. woweee would that be nice. I'd like to go the TV route but I really want something that has a good sRGB color calibration. eh, it's all dreams for now.

>>182715389
I've been seeing your drawings on here and I like that you post. Are you reading books or doing exercises from somewhere? I have a few PDF's I'm building for an /rpgmg/ library that might be of some use.

>>182720048
MV all the way. It's the newest, can support high resolutions, has a thriving development community mostly Yanfly and like two other people, and can deploy to all the major operating systems + mobile as well as over the web. It has flaws but also much more potential.

>>182727627
I like that idea. Almost like making R2D2 and C3PO the real heroes of Star Wars. In a way they kind of are since they do some of the small overlooked things that made huge events even possible.
>>
>>182727627
If it's a comedy, sure.

If you wanted something more serious, I remember hearing about a similar idea.
>Brother watches Little Sister identified as Chosen Hero
>Has to watch her go off on her journey with capable companions
>After training and preparing himself, Brother goes on his own journey to play catchup.
>At first, go through places the Hero already passed through. Most of the monsters are beaten and it's an examination on the aftermath and whether the people have been "saved", both good and bad cases.
>Other places never saw the Hero but Brother goes there as a shortcut. New perspective on what a hero is from the perspective of people who will likely never meet the hero.
>Later on, you'll even get somewhere BEFORE the hero, and have to do stealth missions and lay traps to make it easier for them.
>In all this, everyone questions the Brother on why he does this, with varying answers based on situation.
>somethingsomethinghero, somethingsomethingprotectwhatsprecious
>>
>>182727627
I'd play it. But it also depends how you write it.
>>
>>182729162
my issue with MV is that apparently it uses a version of OpenGL that my onboard does not support

this is the reason why I'm trynig to make a game in RPGM and not in an actual programming language, nothing runs without fucking OpenGL

goddamnit I was told you could make games on any machine as long as you could learn to code, but here I am
>>
>>182729462
How old is your computer? Laptop or desktop?
>>
>>182729651
Laptop
Intel Mobile 4 Express Chipset, discontinued
Apparently if you dig through Intel's website it says it supports OpenGL 2.0/.1 but the latest drivers for it date to 2013 and only contain OpenGL 1.1
>>
>>182729763
have you tried it yet? Maybe download the trial and see if you can do anything with it.
>>
>>182729958
I did, actually managed to run the program with some sort of dll I found in the MV forums, but the game itself, be it playtests or deploys, show a pitch black screen no matter what I do
>>
>>182730023
Well I guess XVA is your only option unless you have/get a more powerful computer.
>>
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In game dungeon map and good night bump.
Thread posts: 387
Thread images: 91


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