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/agdg/ - Amateur Game Development General

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Thread replies: 771
Thread images: 100

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With /agdg/, the fun game developing adventure never ends!
Just like express yourself!
Make game!

> Next Demo Day 15 (2 (TWO) (ZWEI) (DOS) (II) DAYS LEFT)
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Steam Games: www.homph.com/steam
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>180971764
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
nvidia.com/en-us/geforce/geforce-experience/shadowplay
gitgud.io/nixx/WebMConverter
github.com/thetarkus/WebMCam
>>
post books on vidya design NOW
>>
Is there an explanation for the continuing alterations to that image of a chicken?
>>
>>181025747
severe autism
>>
Less than 3 days left until DD15 and you still have no demo.
What's your excuse?
>>
posted before thread died:

I have an idea for a game that I intend to make and release in stages (which I may change upon research):
First: Kongregate
Second: Steam
Simultaneously: iOS & Android
The Steam and mobile versions of the game will be updated and include more content (aiming for 1-2 month later release)

Does libGDX simply convert code I have written to be cross-plat? If I make the game with Unity can I still make a game cross-plat with libGDX?
>>
>>181025770
this
>>
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What video game language and engine to i learn and use to make a fun game?
Make sure to tell me the best ones, so I don't quit and jump shit in the middle of production.

No jokes.
>>
>>181025950
you see, i
>>
I'm an artist.
>>
>>181026000
you already got your answer >>181025626
>>
>>181026000
Unreal Engine 4 hands down.
>>
How do I keep a demo/free version of my game separate from the full version, but still keep modifications?
Basically I want the free version to be limited to a few levels and a few characters, and maybe some other limitations. But if I modify the player, enemies, levels, or add mechanics I want it to just work on both the free and full versions with minimal work.
>>
>>181025950
I was walking down the road reading a book, and I stepped on a banana, and I slipped and fell, and the woman tried to catch me and she also fell, and she was wearing a skirt and I hadn't zipped up my pants and it just so happened that way, I didn't really cheat on you, not really.
>>
>>181026000
Rpgmaker MV and Java.
>>
>>181025775
I was in the last 2 and I want there to be more progress before I enter another and people are probably tired of seeing it anyway so it kind of works out
>>
>>181025863
It says right there in the main page
>Publish your games on Windows, Mac, Linux, Android, iOS, BlackBerry and HTML5, all with the same code base.
>>
>>181026000
Gamemaker, Godot, Unity, Unreal
>>
Updated meme-genre schedule for the next few years:

2017
>Multiplayer Battle Royales
>Souls-likes
>Proc-gen shmups

2018
>Mystery RPGs
>Neo-RTS
>Third Person Puzzlers

2019
>DROD-likes
>Reverse MOBAs
>Text-parser adventure games

2020
>Traffic Control sims
>Open world rhythm games
>First Person Punchers

Better start work now if you want to be ahead of the curve.
>>
>>181026101
if demo
{
levelMax = 2
}
>>
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>>181025703
This one's pretty alright:
https://www.amazon.co.uk/d/Books/Design-Practice-Wordware-Developers-Library/1556229127

In the end though it always comes down to:
>does this feature fit your game?
>is its inclusion fun/entertaining/enjoyable

Talking of which:
https://strawpoll.com/s27yrg4

I'm pretty surprised by the results so far.
Of course it comes down to the specific game, but even in RPGs regular inventory management pretty unpopular.

I-i liked it in Arx Fatalis ;_;
>>
>>181026264
>this generates a metagame where people try to beat the game with 2 level limitation
>it's more popular than the actual game
>nobody even knows there's a paid version
>>
>>181026281
I'm actually surprised that people seem to think that
>"You are overloaded and can't move"
is as annoying as a regular slot based system.
>>
>>181026264
>demo becomes full version after five minutes of tinkering with cheat engine
>>
>>181025775
I haven't posted a single game since DD1 so I'm just being consistent about that.
>>
>>181025863
Due to the nature of different platforms you still have to test it on the various platforms / fix a few small things here and there.

PC/Linux/OSX/Android are perfectly fine. Dunno about iOS. HTML5 exporting is complete dogshit, though
>>
>>181026281
>>181026425
weight-based inventory is the worst shit
here's my objective personal opinion fact:

tetris > slot > weight

unlimited is on a league of its own since it's such a fundamental change to the game and can't be compared
>>
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How accepted are patreons for game developers?

Would you look down on me if I put a "Support this project" button into the main menu of my demo? (not specifically for DD but in general)

Is it better than having some shitty kickstarter?
>>
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>>181025775
I'm polishing very important mechanics.
I seriously need to focus on making levels and I can't for some reason
>>
>>181027009
I don't have an issue with people shilling their patreons but I don't think it works for most games. It works for youtube because they can release content on a weekly/monthly basis but a game dev might go months to years without releasing a game. People tend to get bored and drop their funding quickly.

There are definitely exceptions like Yanderesim so maybe I'm completely wrong.
>>
>>181027009
Making games is completely incompatible with the patreon monetization scheme of monthly payments but people do it anyway
It's actually more profitable to not release your game and keep dangling the progress carrot forever with stupid art updates instead of actually working on the game, that's what porndevs do.
>>
>>181027254
Yanderedev is more of a youtuber than a game developer t b h
>>
>>181026779
Alright thanks
>>
What if my game isn't up to scratch on demo day?
I feel like bad press would be worse than no press.

I see how you assholes treat Bokube
>>
>>181027598
Critical outlook on your game isn't bad press.
>>
>>181027598
The point of demo day is to get feedback on how much your game sucks and to give you clues on how you can improve it, it's not for marketing.

Think of it as free playtesting.
>>
>>181027598
There will be people who will criticize you no matter how good you are.

There will actually probably be more people who will criticize you the better you are.

Don't rob yourself of opportunities for growth with the excuse that "it's not good enough yet."
>>
>>181027254
>yanderedev can't even stop his camera from clipping like crazy

https://www.youtube.com/watch?time_continue=27&v=zuAlYiYxHtc

How incompetent can you be?
>>
>>181027598
Demo Day isn't a press release. It's where people put their work in progress games, and get feedback.

>I see how you assholes treat Bokube
If a few shitposters make you think the whole thread is full assholes then maybe 4chan isn't for you.
>>
>>181027598
If you want positive feedback, you came to the wrong neighbourhood

For that matter if you want feedback at all this is a bad place. I post progress because I am autistic and 70% of the time I don't even get replies. People are too busy memeing. Plus, I'd like to think it means I'm not doing anything obviously wrong to be called out

Anyway this is a shithole but where else is there to go
>>
>>181027598
>b-bokube
how's your first week at /agdg/
>>
If I complete the C++ and Java courses on SoloLearn will I have enough basic understanding to start making a game?
>>
>>181028107
Don't bother with java

It'll help but that's a wrong perspective/way to view it. More than anything you need to just like make game. Then you get experience and get better.

Just start making games now even. A course will help if you've done literally nothing but imo it's better to do mini tutorials over full courses and learn how to connect them and how things work. IE do practical work right away

So come up with a simple game and make it. If you don't know where to start, google getting started. Then think of what the first thing you need is. Probably a character and a way to control it. So find some tutorials that go over that stuff.

Being ready to make a game isn't an on/off state that'll switch after doing a course. You either make game or you don't.
>>
>2013/2014 AGDG smash bros featuring your game character will never be made

What is the point in living?
>>
>>181026246
>Open world rhythm games
That's a big leap from where the rhythm genre currently is, Patapon is still the only game that managed to implement rhythm in a way that doesn't just feel like a DDR mod on top of a regular turn-based RPG.
>>
>>181028485
sounds a little too masturbatory imo

you could make a better smash clone by forgoing this place
>>
http://frictionalgames.blogspot.com/2017/06/the-complexity-fallacy.html
>>
>>181028485
gaining attention outside this place
>>
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Made a new item thingy.
>>
>>181028371
Sounds good to me, would you recommend using an engine to begin with or just do what I can with an IDE and move onto Engine later on?
>>
>>181027025
>Fuck Gamebryo.
This. I get that Bethesda has done a lot of work on it and improved its visuals but the games made with it always have the same problems with horrible glitches, floaty movement and ass animations.
They really need to get rid of that piece of shit and move on to something new.
>>
>>181028884
nighty night knight
>>
>>181025775
5 days ago it was looking pretty good for me. I thought I might make it for demoday.
I haven't coded since 5 days ago. Now it's not looking so good anymore.
>>
>>181028884
looks fun
>>
>>181028884
the exclamation point in the text box looks pretty bad
>>
Couple of new things to post about:

- I made health and armor pickups of varying sizes, which was not too difficult. Ammo pickups are next.

- The weapon hotbar now goes away after a couple seconds, at which point it resets what weapon the key press will swap to.

- Shotguns have a more even spread now and a clearly defined cone.

- The player has maximum health, maximum armor, and maximum ammo (which is shown when you use a weapon that has ammo).

Also, the player's pistols have infinite ammo but need to be reloaded when they run out, but I don't have an animation for it yet so there's nothing to show off.
>>
>>181028929
why the hell do bethesda games need NPCs off screen to do shit like voiceovers. how can they not just play a dang audio file wtf is even going on
>>
>>181029235
Because it's an ancient engine and probably no one currently at Bethesda really understands its core to improve it, it's probably a spaghetti nightmare that breaks at the slightest change so they just decided to say fuck it and do stupid workarounds instead.
>>
>>181029180
Yeah it's really annoying, I got to figure out how to edit fonts later but for now it can stay.

>>181029118
Thanks!
>>
>>181029235
Some "genius" programmer early in development designed the voice system (and probably subtitles too) to be tied to the NPC objects. Once it's been established, it's hard to change when the designers are already doing it a specific way.
>>
>>181025775
Tool development
>>
>>181029235
>why the hell do bethesda games need NPCs off screen to do shit like voiceovers.
whoa there, are you questioning object oriented programming? how can you have a voice without a speaker? that's insanity.
>>
>>181029197
You're like me when I get into an endless loop of refining and tweaking game feel when there's no game yet and then when I actually get around to making gameplay, I have to re-tweak everything all over again and throw out features that made no sense for what I ended up going with.
>>
>>181025775
I've been at spending the nights at the hospital the whole month. Couldn't dev at all.
>>
>>181028485
>tfw they didnt even release the source
>>
>>181029885
I'm just focusing on one system at a time, and the shooting itself seems like a good place to start. Next is enemies, then level design.
>>
>>181029961
bring a laptop
>>
>>181030030
guns have already been shooting since your first post

proceed to next step
>>
>>181030097
Making the player able to switch guns is the next step. And now that's done! Now I am making pickups to refill the player's ammo, which is part of the shooting.
>>
>>181030097
>proceed to next step

that hits hard yo
>>
>>181030030
Guns are done, show us some enemy progress today
>>
>>181030048
That poor man is going to die, I need to stop the bleeding. But I need to fix this fucking bug first or I won't make it in time for Demo Day.
>>
>>181030551
>if I bleed, no time for demo day
>if I dev for demo day, no time for bleeding
genius
>>
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>his game has the premade engine look
>>
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This image should be the permanent OP pic. It will never stop being relevant. See >>181031142
>>
>>181031298
but he's right, one of the best things you can do is get an artist knowledgeable with your engine and tell him to make your shit look less unnamed.bmp
>>
>>181031464
I could make a post saying
>the sky is not blue
and attach a picture of a frog. That wouldn't make it not a shitpost.
>>
FUCK ART
>>
>>181031464
>but he's right
Anons really need to stop backing themselves up like this. It's fucking embarrassing.
>>
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>>181031965
but he's right
>>
>>181031965
t. not samefag sorry
>>
>>181031961
this anon is right
>>
>>181031965
this person who is not myself shares an opinion with me that is objective reality, and not myself

not him btw
>>
>>181031961
fuckable art is best art
>>
players are the worst part of gamedev
making concessions for the lowest common denominator continues to be a terrible mistake
>>
>>181026281
I think weight systems can be good but games like Skyrim have you carry so many fucking items that instead of making meaningful choices about what to carry you have to constantly figure out what garbage you have is the most worthless and shave just as little off as you can in order to pick up the next slightly less worthless garbage.
>>
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>>181032994
Don't you want to be a real game developer
>>
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>>181032994
>>
sorry not sorry
>>
>>181032994
Don't pretend you know, nodev.
>>
>>181033106
>>181032994

An old coworker once told me something really important one day when I was bitching about customers using our super simple website the wrong way. He said 'You must understand that the average IQ is 100, and almost 50% of people are below that'

Don't be frustrated when people don't understand what seems simple to you, they are probably legitimately dumb.
>>
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>>181033198
This actually
>>
>>181033106
>main gameplay is about going the straight forward path of violence
>suddenly an incognito section
>hurr players didn't know how to do a thing they had been taught not to do by all previous missions

this sorta thing is an example of poor planning or more precisely, a decision in plan which didn't have a proper reason
if they actually tried to pair their planned bulletpoints with "why? for what purpose? does it mesh with existing stuff?" then it would have been apparent right away that revisions have to be made to this mission
>>
I need to reach these kids.
>>
>>181033485
its a sane decision tho
>be low health
>no way to heal
>to progress, have to get that thing in the bottom of the pool
>can't finish the quest because cannot retrieve the final item without drowning
>>
Am I touching kids?
>>
>>181034121
what the fuck even was that, was it a reference to something? I didn't get it at all
>>
>>181033951
isnt that what playtesting is for?
>>
>>181034198
>two feet of water
>pool
>>
>>181034247
HOW CAN I REACH DESE KEEEEDZ
>>
>>181034198
being low health is the players fault
>>
>>181025703
http://mega.nz/#F!zdp3mQYA!UnvtWk-19eWzuTIgzOwVHQ
>>
>>181034198
If the player had a work ethic he wouldn't be low on health.
>>
>>181034280
It's very easy to misinterpret playtesting issues, something that is perceived as hard to the playtester might be due to a communication issue rather than actual difficulty, they could have made drowning more obvious for example.
Also it's idiotic to change something because a single playtester is retarded and that's what made Portal 2 so shitty compared to 1.
>>
>>181033485
>half life
It's 2017 grandpa.
>>
>>181034645
the hl issues are completely different to the dishonoeed issues
>>
>>181034645
If your game is going to be played by millions then that one retard may well represent the experience of thousands of players.
>>
>>181034198
Yeah they found a fundamentally bad design and fixed it. This anon is just being a queen about GAYYMuRRZZZ
>>181032994
>>181033485

>>181034321
>>181034425
>>181034529
It was easy enough for them to deduce that if one person drowned like that others would and it wasn't what they wanted. It was just a bad design. Why are you so rustled?
>>
>>181034859
HL2 is not so bad with the overcompensation but Dishonered and Portal 2 really suffered by holding the player's hand way too much instead of teaching properly and letting the player play on his own pace.
>>
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HALP

i need to redo the minimap icons so they are clearer and more memorable..

what color / shape would you associate with:

> level exit
> item
> weapon
> health
> ammo

???
+ should i change the player icon (black circle) to a MGS-radar style view triangle?
>>
Game Design isn't Game Development.

Please go away.
>>
>>181035171
> level exit
stairs
> item
potion
> weapon
sword/gun
> health
heart
> ammo
ammo clip
>>
>>181034645
>Also it's idiotic to change something because a single playtester is retarded
He most likely wasn't retarded and had instead taken enough damage that 1 second of gasping (taking damage to effect drowning) was enough to kill him. Not a huge fuck up on his part, something they knew other players would have to deal with and it would annoy them more than necessary to retrieve an item that shouldn't risk killing you to get it.

Level and game designers are allowed to judge how valuable their items should be. They didn't want 5% of the playerbase drowning and being annoyed for this particular item. They are allowed to make that call. It's not "gamers" fault. It is why playtesting is done.

Have you ever even made a game and had someone play it? Doesn't seem like it.
>>
>>181035192
Why?
>>
>>181035007
instead of fixing the problem they gave up and dumbed the game down
>>
>>181035304
thats cool, the problem is that my in-game pickups aren't hearts or stairs.

the exit is a door. health is food like apples/carrots.

maybe that doesn't matter hmmm
>>
>>181035315
They could have changed the drowning mechanics instead, drowning in Valve games is actually pretty shitty since there's no indication at all that you are about to lose health, not even a sound or anything. I consider that a communication issue.
>>
>>181035402
>instead of fixing the problem
What was the fix?
>>
>>181035442
It doesn't matter what they are in actuality, the icon symbolism still works.
>>
>>181035453
>They could have changed the drowning mechanics instead
Yeah they should change something that applies to a huge swath of environments throughout the game to suit an edge case of playtesting.

You know perspective matters, so when you turn these mole hills into mountains you look kind of silly to real game devs.
>>
>>181035531
cool, cheers i'll give it a go
>>
>>181035495
providing the player with means to overcome the pool
>>
>>181035453
Wait so are they wrong for changing the game to suit the player who drowned or not?
>>
>>181034529
if the player had a work ethic he'd be contributing to society rather than playing an ebin fps
>>
>>181026101
remove content
bonus points for first day dlc
>>
>>181035752
And what exactly does that mean? Are you just blowing smoke?
>>
>>181035192
this explains AGDG
>>
>>181035171
make them bigger and/or draw them better
currently, I just see green dots, grey dots and pink dots
Before you wrote that they actually ARE a door, a chest and whatever the grey thing is, I actually thought that they were just colored dots.
>>
>>181035689
You are one humongous retard, Valve's drowning system sucks everywhere in all their games and not just that in one specific situation.
They don't even need to change the mechanics, literally just add a clear warning before you lose health.

Also I know how important playtesting is and I consider it extremely important, I already improved my game a lot thanks to it so you can shut the fuck up with your "where's your game" routine.

>>181035809
They are not wrong in changing it, but they changed it in the wrong way and never fixed the core issue which is communication.
>>
>>181035402
What you call "dumbed the game down" was really just a level designer doing his job. Did removing the threat of drowning for a portion of players rob value from other players? No, it made no difference to the overall pace and difficulty of the game. How then was it dumbing down?
>>
>>181035963
can you really not tell the difference between removing the pool and giving the player the means to not die in it?
>>
>>181026246
>2020
>Traffic Control sims

How did you know what I'm working on as a side project? Skylines' engine is insufficient for it though.

>reverse MOBAs
>you have to build the enemy's ancient from the ground up
>then build the towers
>first to finish building the towers and gets courier to enemy spawn wins the game

That could be a dota2 mod, actually.
>>
>>181036038
>You are one humongous retard, Valve's drowning system sucks everywhere in all their games and not just that in one specific situation.
Slow down, friend.

If valve's drowning system is to blame why were were ranting about how evil the player is for daring to drown in that portion and have the collectible repositioned for them?

I guess it's okay to change fundamental mechanics of the game to pander to gamers who are somehow at fault, but it's not okay to make a minor level design change?

:^) You're losing me.
>>
>>181036130
they removed an obstacle simply because it was possible to fail. thats a game designer doing a poor job
>>
>>181036038
>They are not wrong in changing it
Then why are you unhappy with the change they made?
>they changed it in the wrong way
You're making the discussion about something else now. This is sad to watch.
>>
>>181036380
If they intended for players to have the threat of drowning in that segment do you think they would have removed the obstacle?

It wasn't an intended obstacle. So they fixed it. Have you ever made a game and done level design?
>>
>>181036276
who said its not okay to change level design for a good reason? this is a change made for the wrong reasons
>>
>>181036276
It really is one tiny change that doesn't matter, like I said HL2 is not so bad with the dumbing down but the newer games suffer a lot from it because they want to make the experience as smooth as possible and forget about making the game challenging, Portal 2 for example is horrible in this aspect, the game practically plays itself while Portal 1 was a very enjoyable experience since you actually had to think a little in a puzzle game.

In Dishonored you could see the original intention of the designers being ruined by all the helpers and dumbed down mechanics.
>>
>>181033387
I'm having a hard time believing you guys who are throwing rocks at mythic "players" for things have high IQs. Your reasoning for your opinions is too shallow.
>>
>>181036527
except they DIDNT "fix it". they removed it.
>>
>>181036552
>who said its not okay to change level design for a good reason?
You. You said it was dumbing the game down.
>this is a change made for the wrong reasons
So it's okay to dumb the game down (change it to appropriately offer the experience desired) for the right reasons?
>>
>>181036752
removal is also a fix ;^)
>>
>>181036752
That was the fix. Remove the unintended obstacle.

Are you having a hard time with this? It seems maybe it is best to end the conversation here. Best of luck to you with your game :^)
>>
>>181036789
making chages for wrong reasons is dumbing the game down. proper changes are not. its not rocket science
>>
>>181036631
Also the player never learned to fear being drowned since it was a mechanic that was never used before in the game, again a communication problem similar to Dishonored's.
>>
What is everyone's thoughts on the Duality engine?
I'm looking for a 2D engine that can do C# and don't feel like using Unity since it's primarily 3D.
>>
>>181036918
So changing the level design to better offer the intended experience is wrong?
>>
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>>181028884
Another lil' item while I warm up back to the real devving, this part sure is fun to do but I got to get back to the background stuff.
>>
>>181036967
unity is great for 2D, ignore nodev shitposters and godot shills
>>
>>181036967
>I'm looking for a 2D engine that can do C#
Godot 3.0
>>
>>181036882
removing your game is how you fix it huh. thats not a fix. no obstacle is not the same as a fixed obstacle
>>
>>181036967
use whatever the fuck you want as long as you just like make game.
>>
>>181037053
I've tried using Unity for 2D, it just feels so clunky

>>181037063
Is 3.0 out yet?
>>
>>181037081
So fixing a level design flaw is now "removing the game"? Your reasoning seems too radical to be attached to reality.
>>
>>181036878
its not. its avoiding the problem instead of working on a solution.
>>
>>181037081
>once something is in the game it can never be removed!
:laughing:
>>
>>181037049
>sword lenght
>>
>>181037003
the game designers used water because they intended to have water. thats the "intended experience". they gave up on the intended experience when they removed the pool instead of coming up with a way to make it work
>>
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>>
>>181037230
>tfw height and width and length fuck me up every time and I write those about 5 times per day in code

If height is height why isn't width, widht.
>>
>>181037373
yes, and?
>>
>>181037225
like i said it can be removed for the right reason, which is not this case
>>
>>181037149
no but the feature-complete alpha should be soonish
>>
>arguing about some moron drowning in a two feet puddle
lmao nodevs
>>
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Progress!
You can now throw items and when they land, the nearby wolves will be alerted and will go check it out (the white sphere is just for visualization). Took way longer than it should have, but it gave me a chance to refactor some code.

I noticed some small bugs that I need to fix, like that you some times can't select an item to hold in the inventory, or that if more than one item is near you, you can only pick up the first one, then get far and then get close to it again to interact with it (classic trigger collider problem), but they should be easy to fix.
>>
>>181036380
>>181036552
>>181036752
>>181036918
>>181037081
If you have an unintentional missing face in your map and someone falls through the floor you don't blame the player and then not fix the gap they fell through. That's not refusing to dumb things down, that's being a twat. Everything about your side of the argument wafts of fantasy powertripping by a nodev who has never made anything someone else has played let alone hundreds or more people who then report various things.
>>
>>181037185
except they didnt fix the issue with the obstacle. they removed the obstacle entirely.
>>
>>181037472
>a player found your mistake
>IT IS NOW WRONG TO FIX IT
You are an idiot.
>>
>>181037230
I blame it on English not being my native language. That's my excuse anyways, thanks for pointing it out.
>>
>>181037517
what the fuck are you talking about
a bug killing the player has nothing to do with bad communication
>>
>>181037517
your side of argument is basically false analogies and ad hominem
>>
>>181036967
Picking an engine based on the language it uses for scripting a pretty stupid thing, learning a new language is pretty easy compared to learning the rest of the engine.
There are far more important variables you should be looking for like performance, bugs, target platforms, features, etc etc
>>
>>181037636
its not wrong to fix it but they didnt fix it they removed the obstacle entirely
>>
>>181037676
>>181037751
You've never made a game and it's really obvious by now so just hush for a bit kay?
>>
>>181037751
>MUH ORIGINEL VISION
welcome to the harsh reality of creating games for others instead of just for yourself
>>
>>181037880
whatever helps you sleep at night
>>
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>>
>>181038114
so one is actually objectively more right than the other?
>>
>>181038114
Replace fact with game
>>
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>tfw instead of turning on the autopilot for my game I'm improving and teaching mechanics more clearly
It's harder but worth it.
>>
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reminder to preserve your health
>>
Still figuring out how to apply friction in 3D.
Last thread someone suggested velocity/scalarValue * (-1), but I don't know how to clamp the velocity properly, since it needs to range from -speed to +speed, but also not go past 0 when no input is found.

Any ideas?
>>
>>181037513
What else are you planning to implement here? Atm it is still too basic and doesn't look fun enough to play.
>>
Allowing the chance of player death is very literally abuse. I know it's probably an unpopular opinion here but I don't care. Nobody is buying a game and investing time into it to be told "Game Over" or search around on a fucking confusing map for an hour trying to figure out what to do.
>>
>>181038336
what game?
>>
>>181037513
> displaying controls on the GUI
don't
>>
>>181038372
Reminds me of the yoga pose where you make your body a V shape. It's hard as fuck. You can actually get pretty /fit/ doing yoga, but most people never look into it because it's gotten popular/mom-tier
>>
can complex, teambased multiplayer games work?
>>
>>181037913
making games for others doesnt mean a designer has to stop solving the design problems and instead avoid the problems
>>
>>181035752
>>181036138
>>181037846
Why are you making this so difficult? Explain to us how the problem should have been fixed in clear terms. You sound like a major phony right now and you brought the topic up didn't you? Cmon mate.
>>
>>181038336
you'll also get better at making games in the future
>>
>>181037049

the effects look stunning.

couldn't help that when he swings his sword there seems to be a second sword that remains static. you're gonna change this later on, right ?
>>
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>>
>>181038642
>You sound like a major phony right now and you brought the topic up didn't you? Cmon mate.
We were supposed to fellate him and praise his astute observations about gayymurrrssss and how they ruined games because playtesting.
Typical /v/ shitter mentality kiddos who never made a game thinking their opinions on game gevelopment hold water.
>>
>>181038642
make drowning clearer and perhaps teach the player the drowning mechanics before in a more controller environment, simple as that
>>
>>181038336
Same.
Considered using RigidBody to make movement but it's so braindead any old pleb could do it.
>>
>>181038708
>man with no games in heated debate with man with no games over some third party's game
>>
>>181038708
kek
>>
>>181038605
>games
yes, with a lot of effort
>multiplayer
yes, with twice as much effort
>teambased
yes, with 10x as much effort
>complex
yes, with 100x as much effort
>>
>>181038829
>make drowning clearer
They did not want anyone to drown in that spot. Drowning is not even the issue.
>>
>>181038571

the problem with yoga is that it doesn't build any kind of muscle. don't get me wrong you'll get very strong, there just won't be any increase in muscle size.
while I'm not exactly aiming to get super big with exercise i'd at least like some increase in muscle mass for a nice athletic look.
>>
>>181039006
Then make it clearer and no one would get hurt.
>>
>>181038642
there are a billion ways that range from using never having to get into the pool in the first place to allowing the player to drain the water or health packs
>>
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>>181038861
DLETE
>>
>>181028884
a pixel dungeon game where i can get swords and fight skeletons!

been waitin ages to play something like this :^)
>>
>>181038829
That sounds awfully different from "overcome the pool" >>181035752

Seems to me you're just taking this anon's suggestion now (which was still off the mark). >>181035453

This is embarrassing for you.
>>
So what was all that shit about Gogem having a team now and working on a Western game?
Does anyone have the youtube link to the trailer, or to the pictures?
>>
>>181026779
I second the html being shit part. The rest is amazing though.
>>
>>181039121
I'm not the same anon senpai, I disagree with removing the pool because just the possibility of dying to it makes the game more interesting but not harder if drowning is very clearly communicated.
>>
>>181039071
>make it clearer
You mean change the game? Because someone drowned? Isn't that WRONG though?

Holy fuck you are really struggling to cling to even a single thread of your argument. You're just trolling for (You)s right?
>>
>>181038386
are you serious? if friction > velocity friction = 0 velocity = 0
>>
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>>181039149
you mean this shit?
>>
>>181039079
But that would be changing the game for the wrong reasons anon remember? :^)
>>
>>181039267
>teaching a mechanic properly is the same as removing a mechanic
No anon, fuck you and your terrible arguments.
>>
>>181038414
Well, I have some things played but I think it's going to stay very simple anyway.
>player can sneak/crawl to hide behind shorter objects
>different types of wolves with slightly different behaviors
>wolves will kick or throw away rocks when they find them on the ground
>wolves will eat cakes (this will distract them, but you'll lose the cake forever, which means less points for you)
>some wolves will be made to guard a certain object, and if it's not there they will be alerted and start looking around
I don't think any of this will ready for Demo Day though.

Do you have any suggestion to make it more fun and complex?
>>
>>181039391
You can lmasterfulgo.proead a horse to watemasterfulgo.pror but you must bmasterfulgo.prouy my gamasterfulgo.prome
>>
>>181039262
>the possibility of dying to it makes the game more interesting
Not if it's a freak incident that shouldn't happen, unless you want bugs and glitches in your game because they're "interesting".

Do you need playtesting explained to you in literal terms?
>>
>>181039391
Platform masters has taken a turn for the worse
>>
they should have made the pool even larger
and made it lava
>>
>>181039419
When did I say "remove" instead of change?
Anon you are really really struggling. I would give up if I were you. On many things, not just this argument.
>>
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>>181039552
masterfulgo.pro
>>
>>181039523
Dying to the first headcrab also shouldn't ever happen, does that mean the headcrab shouldn't exist? Should it die automatically once the player goes below 50 health? Or maybe make it not deal damage at all?
Dying shouldn't happen so clearly HL2 is a very flawed game with all the headcrabs and pools of water everywhere.
>>
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>>
>>181039053
pathetic
>>
>>181039710
>Dying to the first headcrab also shouldn't ever happen
Says who?
>>
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I have no idea what I'm tweaking whatsoever but it feels a little better than before.
>>
>>181039759
The toddler playtester that died to it.
>>
>>181039797
common sense

>I'm gonna scare away 90% of my playerbase in the first 5 minutes, what a great idea
>>
>>181039710
Enemies are intended to kill you, anon. 2 foot pools of water they didn't intend to drown someone are not.

It's amazing how defunct your brain has to be to still think valve is wrong for what they did. You think there is actual reasoning to your argument even though there is none and it's so easily dismantled everytime.

Just stop.
>>
>>181039931
How did you go from saying "changing this pool of water is TOO CASUAL" to "NOO DON'T SCARE TEH PLAYER"
Do you even have any principles in this argument or are you just mental?
>>
>>181039941
see >>181036631
The pool of water doesn't matter, what matters is the reasoning behind its removal.

Now stop repeating your shitty strawman arguments.
>>
In single player rpgs, do you prefer hard stat caps or soft stat caps
>>
>>181040193
>what matters is the reasoning behind its removal.
I agree. The reasoning was sound. Nothing you've said is.
>>
>>181040217
I'm not a fan of manually increasing stats but soft caps are better in my opinion.
>>
>thread theme
https://www.youtube.com/watch?v=04F4xlWSFh0
>>
>>181039414
providing the player with the means to overcome the obstacles present in the game is a good reason
>>
>tfw I died to that huge chimney falling on me in the airboat section because no one taught me that huge falling chimneys are dangerous
WTF REMOVE
>>
>>181040470
No because the player who died was a toddler there is no need to change the game or add that, remember?
>>
>>181037481
Alright
I'll check it out when it's out
>>
>don't change your game for playtesters
>don't do this
>don't do that
This is not gamedev.
>>
>>181039489
I'm not sure at the moment, but the wolf seems pretty slow, I'm not sure how it would look like with more enemies at this point, but yeah, having multiple classes, e.g. one is faster but has a smaller fov etc., should spice things up.

Because I have the exact same mechanics I implemented by following a beginner's tutorial, but for me that's way too basic to do anything with it.
>>
>>181040139
>10 mins later no reply
Shocking
>>
>tfw my AI is a bit buggy and doesn't always do what I expect him to do
>"Eh, it's a feature, it makes him more interesting and unpredictable to the player"
>>
>>181040682
No one is saying to not change something, just make that something clearer so the player isn't taken by surprise.
>>
>>181040810
t. bethesda
>>
>>181040357
They are gonna automatically develop with exp
>>
>>181040217
Generally speaking, softcaps leave more of a possibility for highly specialized builds whereas hardcaps do a lot to remove the possibility of making that decision.

In the end it comes down to how a particular game is balanced (your hardcaps could be so high that they never come into play, in which case my earlier general statement would be inaccurate), but I find softcaps to be more interesting.
>>
>>181040842
If it improved the gameplay, who cares. R-right?
>>
>>181040813
>make that something clearer so the player isn't taken by surprise.
No it's the players fault remember? Changing the game because 1 person drowned in playtesting is wrong, remember?

Oh wait I forgot you can't pick an actual principle to argue with because you're a whisp of hot air. A fart.
>>
>>181040535
if your game is intended to be played by toddlers you should provide the tools that would allow a toddler to overcome the obstacle
>>
>>181040959
I never said that, what are you talking about?
Are you even capable of forming a single argument that isn't some nonsensical straw man? It makes you look like an idiot.
>>
>>181038372
Source? I couldn't find anything myself. I'm interested in manga that focuses on physical fitness development.
>>
>>181040813
>No one is saying to not change something
>>181033485
>>181034425
>>181034529
>>181034645
>it's idiotic to change something because a single playtester is retarded

Now shut the fuck up and stop samefagging for (You)s.
>>
>>181040810
I assume you're just memetexting and don't even have a game, but if you're not, then having genuinely unpredictable AI is not a good thing because it reduces the impact of the player's skill in contending with the AI. You could make the argument that it increases the necessity of improvisational play, but being forced to mitigate spastic AI isn't typically an enjoyable experience.
>>
>>181041063
Learn to follow a conversation, fuckwit >>181041201
>>
>>181041180
http://mangakakalot.com/manga/danberu_nan_kiro_moteru
>>
>playtester walks continuously into wall for four hours
>better remove all walls from our levels
>>
>>181040813
>No one is saying to not change something
Except that's wrong and that's literally what was said until you retards started mutating your opinions on us. Shut the fuck up already you waste of oxygen.
>>
>>181041201
I have been saying the whole time that drowning should be clearer instead of removing the danger altogether but apparently you can only cherrypick and do retarded straw mans to defend your point which is a clear sign that you have no argument at all.
>>
>>181040853
If stats automatically develop with experience and can't be manually assigned then the only thing softcaps achieve over hardcaps is allowing the player to grind more, unless you employ softcaps in tandem with hardcaps in which case all you've done is create a power curve for the player. Either way it's a hugely irrelevant question if stats can't be manually assigned.
>>
>>181040810
The pink ghost in Pac-Man actually has a bug which makes it more interesting, it's not unpredictable though.
>>
>>181041461
Listen you stupid cunt you already said "nobody said it shouldn't be changed" which was wrong, you weren't even paying attention to the conversation. Stop acting like you were a sensible participant in the debate and kill yourself. >>181041201
>>
>>181038694
Thanks! Well got to see how hard it'll be in the end, coding in an animation system is trivial if I have the sprites, but sprites take me ages to do and the scope is already huge, I'd rather have lots of enemies and different movesets instead.
>>
>>181041301
I was memeing because I will fix it anyway, but it was nothing special, if it detects me by hearing instead of sight, it doesn't go back to his patrol point when I leave his fov, and the only way to escape him in that case is to run far enough. Makes him look like he doesn't always quit too soon, but instead sometimes gets lucky and continues running in the right direction.
>>
POST YOUR GAME HOLY SHIT
>>
>>181041663
The only post from me that you quoted was >>181034645 which still perfectly fits with what I'm saying right now.
now kys and stop being retarded
>>
>>181041461
>I have been saying the whole time
Nobody cares what you have to say. You weren't even reading posts.
>>
a game where you drown in two feet of water
>>
Ask me about my art.
after you've told me about your game
>>
>>181041865
My game is a text adventure about orcs.
What about your art?
>>
>>181041787
I don't care which post was yours, they are all wrong. Drink bleach and stop begging for an argument.
>>
>>181041584
>have softcaps
>have skill decay

there you have it

another solution - make it not possible to grind or make it not feasible to grind

1 - 50 skill level comes with fairly reasonable pace
50 - 100+ is unreasonably slow, forcing players to dump their money into skill trainers

its like real life. attaining "good enough" in a skill is easy. Learning all the tips and tricks will take a lifetime, unless someone speeds up the process by teach how to do smth like a pro
>>
>>181041945
>>181041924
>>181041816
>>181041793
>>181041787
POST
YOUR
GAME
>>
>>181041787
I have been reading the whole thread and still think you are plain retarded with a very scattered mind and flimsy "arguments", you must have some kind of mental illness if you misinterpret posts this hard and this often.
>>
>>181041731
Btw, I can't replicate the problem anymore and I didn't change anything. Hahaha, where is my knife?
>>
https://www.youtube.com/watch?v=4r2k7-ijX5Y
>>
>>181026000
This question makes no sense, and a few years later you'll see why. An engine, a language is just a tool to create something. You don't hammer a nail with a saw, and you don't cut wood with a hammer. There are tools good for most purposes, but sometimes you have to understand what you really want and find out what is the best tool to execute it with.
>>
>>181042074
It is mental illness for sure. Taking sides of arguments and then constantly backpedaling
>THAT WASN'T EVEN ME THOUGH
>>
>>181033951
I thought Dishonored was the type of game that you could play non lethal as well? Surely simply having been taught the tools of the game, a key one being teleportation, a person of average intelligence could figure out that anywhere you can teleport you can go.
>>
When you make some very simple basic Unreal Engine 4 game and make it standalone, is it fucking huge?
Unity had that problem where every demo I made was gigantic.
>>
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>>181039759
For some reason I always tend to think that it's vampire girl in that box.
>>
>>181042218
You keep repeating yourself and you are now claiming that I'm lying about my posts just to pretend that you somehow "won" an argument, I never changed my argument
Sorry bud but you are very much insane.
>>
>>181042074
>you must have some kind of mental illness if you misinterpret posts this hard and this often.
This is how some of them get through the day it's just how they pass time. By "them" i mean nodevs of course.
>>
>>181042335
It'll be ~70mb
>>
>>181042341
Now THAT is gameplay
>>
>>181042341
I know this is progress but you're on a fucking blue board amigo
>>
>>181042367
Shut the fuck up and sit your retarded ass down nobody wants to hear from you boy
>>
>>181042441
>I know this is progress
it's not though, it's just a reposted webm from months ago
>>
>mfw there is legitimately a choreographed shitpost stream that waits for a topic to end and then starts shit again
>>
>>181042549
What makes game development such a good target for shitposting?
>>
>BUT THAT ANON WASN'T MEEEEE
Learn to fucking 4chan holy shit.
>>
I wasn't around for a few months, do you know what's up with

Tender Arms
Theonian
Metanoia
RogueLike dev (last project being Tiny Siege)
Skylarks
Moth Girl Shooter

Just to name a few.
>>
>>181042626
It's not gamedev, it's 4chan. Same happens on /mu/ on several generals.
>>
>>181042659
>>181002063
>>
>>181042626
You obviously haven't spent much time on /vg/ or anywhere
>>
>>181042659
All dead
>>
>>181041737
where is your game?
>>
>he thinks arguments about game design topics are "shitposting"
So this is nu-agdg
>>
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MMO progress:
Can actually see other players moving. And global chat works, though there's no nicknames yet.
>>
>>181042659
>Tender Arms
Dev switched to something else but not dead
>Metanoia
I think they released this?
>Skylarks
Was never a real game, just a meme made by a shitposter
>Theonian
>RogueLike dev (last project being Tiny Siege)
>Moth Girl Shooter
I think all these died
>>
>>181042768
Other threads shitposts are very cute and fun but ours are shit
>>
>>181042896
very nice
>>
>>181042659
>Tender Arms
still devving, currently remaking his game on godot
>Theonian
made some models recently for dregs (the boxy ragdoll guy game)
>Metanoia
dunno
>RogueLike dev (last project being Tiny Siege)
in maybedev limbo
>Skylarks
>Moth Girl Shooter
still devving
>>
>>181042896
sell it as an erp platform
>>
>>181043037
[smuganime]
>Unity
>>
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>>181043046
>Theonian is finally with a real yesdev
>>
>>181043072
obviously that's the whole idea
>>
Do any of you losers have a tutorial on opengl 3.1 ?
>>
>>181043037
I reckon you're an AGDG shiposter giving themselves too much credit, go look at starcraft 2 general if you want to see somewhere shitposters actually won.
>>
>>181043046
>still devving, currently remaking his game on godot

Is there any reason whatsoever you'd use something other than Unity here?
>>
>>181043037
because agdg deserves it
>>
>>181043653
a simple 2D game shouldn't need to drain a smartphone battery in 1 hour
>>
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>>181035171
>>181035304
>>181036029
ok so how much better are these?

can u tell what shit is just by looking?
>>
>>181043653
Because le Unity is trash
>>
>>181043865
I can't tell what the blue things are
>>
>>181043865
It's like 10 times better and clearer now.
>>
>>181035171
>>181043865
You ever play BLOOD , dev?
>>
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>>181042896
That's really cool but don't you have to be a madman to try and make an mmo?
>>
when does godot 3 even release?
how is godot even pronounced?
>>
Shill here
Send me your games so I can shill them.
>>
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>>181038372
>Mfw I've had a weird pain in the side of my back for like a year now and this excercise actually relieved it more than anything else I've tried
>>
>>181044304
in a few months
godot
>>
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Still stuck on making good, tight movement.
Currently I'm dealing with acceleration/deceleration via X and Z axis separately. Is this a good way to go about it, or would using the vector's magnitude or some other way be preferable?

Can't figure out how to implement it with + and - axis values.
>>
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it's a zombie game but replace every zombie with 20 skeletons
>>
>>181043046
>>181042909
>>181042835
>>181042758
Thanks!

>Tender Arms
>still devving, currently remaking his game on godot
My favorite engine dev. Nooo! ;_;

>Theonian
>made some models recently for dregs (the boxy ragdoll guy game)
I'm happy for him. I remember him saying he'll go to some sort of 3D design/modeling college. Hope he'll succeed.

>Skylarks
>Moth Girl Shooter
>still devving
Good news.
>>
For the people who use GMS2, say for example I start a new project with Drag and Drop, can I seemlessly switch and just do it in GML as well if there is something in D&D that cannot be made?
>>
>>181038605
Yes, but it's imperative that you design them with PUGtards in mind because most gamers don't have friends.

And for the love of God copy SMITE's pre-recorded voice line system.
>>
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>>181044734
>he's not a zombie
>where are the zombies?
>>
>>181044304
Your questions answer each other. Godot is named after the movie Waiting for Godot, because the movie is about a guy who never shows up and the joke is you'll be waiting forever for the next version.
>>
>>181028884
Hey that looks really neat. Do you already have a presence outside of agdg where I can follow the development?
>>
platformer physics?
>>
>>181045330
you mean the book?
Wow they did a movie with that? I remember reading it in HS.
>>
>>181029235
Why the fuck cant they just attach the audio to an empty non rendering object in the very least, instead of needing a floating piece of furniture hiding behind a picked door to deliver Whispering Lady's dialogue

And why cant a train mesh move on its own without having to be worn as a hat on some poor npc head
>>
>girl coming over soon to fuck
>Feels bad because I won't be making progress in that time
This isn't how it was supposed to be
>>
>>181045330
>>181045431
>movie
>book
It's a play. There's a video of the play being preformed.
>>
>>181045431
>>181045615
It's an epic poem you inbreds
>>
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Daily reminder that 3D games are like 3D women
>>
>>181045715
It's a web anime you retards
>>
>>181045715
>>181045615
it's an epikku haiku you fucking mongoloids
>>
>>181045741
>Daily reminder that 3D games are like 3D women
Real?
>>
>>181045741
Easy and attractive?
>>
>>181044293
I don't know, but I wanna to try it.
>>
>>181045878
>attractive
You almost got me, anon.
>>
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>>181045878
>3D women
>attractive
>>
>>181045741
More satisfying and a better long term commitment than 2D. Good analogy.
>>
>>181026281
>>181025703
>>181034436
What are some good ones on netcode?
>>
>>181045368
Got a tumblr page http://knightdev.tumblr.com/
Also twitter but it's the same stuff.
>>
>>181046081
>More satisfying
ahahah
> better long term commitment
AHAHAHAHAHAHAH
>>
https://www.unrealengine.com/en-US/blog/announcing-the-nvidia-edge-program
>>
>>181046081
>>181045878
>>181045869
t. 3D nodevs and 3D yesvirgins
>>
>>181046208
ow the edge
>>
>>181046169
>>181046289
Are you seriously implying a relationship with an anime girl is more fulfilling?
>>
>>181046289
>virgins
This meme needs to stop, there are no virgins past 18y old.
>>
>>181046289
>3D yesvirgins
I'm married
>>
>>181046451
h-haha, yeah!
>>
>>181046163
Nice
>>
>>181044165
a bit a while back, it was sick, reminded me of evil dead

>>181044008
sposed to be potions to symbolize an item pickup. any ideas to make em clearer?
>>
>>181046208
neat
>>
k looks like the biggest hurdle to a lot of sprites in Game Maker is not the game's runtime, but the editor.
>>
>>181046451
>tfw I'm a 24 year old kissless virgin whose never even dated a girl
>>
>>181046451
>implying anyone here isn't underage
>>
>>181046451
r-right! as if someone could be a kissless virgin who never held hands with a girl at 25! ahahahah
ahahah
ah ah
;_;
>>
>>181046556
a treasure chest or a bag
>>
>>181046451
hell back in hs, it seemed like there was no virgin past ~16-17. As soon as some had their older brother/sister get alcohol, the parties got wild and the boys/girls easy.
>>
>>181046451
reported for being underage.
>>
the special someone is my game
>>
and that's how agdg ended
>>
Stay on topic jerks.
>>
>>181047496
post game
>>
>>181041924
Not interested, sorry.

I really do wish you the best of luck in whatever you're trying to do. But again, I'm simply not interested in working with you.
>>
In a horror game, I want to make the player cock the hammer manually for every shot with a single-action revolver. This is to make combat unappealing compared to stealth.

However, I'm worried this will just end up being tedious instead of tense.
>>
>baking normals in blender
REEEEEEEEEE
>>
>>181047949
>However, I'm worried this will just end up being tedious
That's the point, isn't it? If the player is still shooting so often that it becomes tedious then you need to make it even more unappealing not just by making it boring but by making it a plain bad choice most of the time.

The player will always choose the "best" option even if it's boring.
>>
>>181042242
>have 20+ badass ways to wrek shit up
>1 way to do stealth

why would anyone bother with stealth aside from the novelty value

at least in thief game, one had little other options which meant that stealth was the way to go
>>
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To those of you that went from GMS 1.4 to GMS 2: was it worth the 60 bucks?
>>
>>181040139
not same anon, just butting in on this conversation
>>
>>181042896
by the way
do you host this out of your own pocket
or are you using some sort of free hosting service?
>>
>>181048427
i went back to gms 1.4 (also gms 2 was about 17 bucks for my country)
>>
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please send me the videogames, I saw you guys shilling games yesterday but I couldn't even get a single key.

I'll totally shill your game (unless it's an unsalvable wreckage of course)
>>
>>181048731
why?
>>
>>181048427
Godot.
>>
>>181028884
I like you.
>>
agdg MUD when
https://github.com/evennia/evennia/wiki/Getting-Started
>>
>>181048220
I don't want to make anything boring on purpose. That's bad game design. There are other ways I plan to discourage confrontation so I don't absolutely need this, it's just something I think would be an interesting way to add tension (unless it's boring) and I'm interested in hearing what you guys think of it.

>>181042242
Dishonored caught the same "vulnerability is bad" disease that affects almost every stealth game released after Chaos Theory, so the most efficient way to play the game is as a sneaky mass murderer.
>>
>>181048427
No. I regret it. I've since moved on to Godot because it's just better anyways.
>>
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http://poal.me/6cfel3
>>
>>181048785
too lazy to convert my project to new version, wanted an android and html5 export and didn't want to pay for them
>>
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oh well, I guess I made something acceptable, a single choir with a slow melody, I guess it gives that boss orchestral feeling
I'm ok with it
>>
>>181043865
stairs look like a way to enter/exit level or smth
there is a clock icon, dunno what it could represent
there is hearts which tell me that I can get HP from there
there are blue pots - perhaps they are breakables, containing loot?
orange worms - critters with special interaction - shop perhaps
3PC's side by side icons - dunno, if it was assassins creed I would quess that I could get in and out of animus from them
>>
>>181048927
u srs or just memeing?
>>
>>181048953
fuck off jam here we go
>>
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>>181037373
>modern game publishers
>>
>>181049171
I am serious. GMS2 is maybe a very slight improvement over GMS, but it's not that great. I think I kept giving it so many chances just because I spent money on it. But it's time to move on to better engines.
>>
>>181049171
Why is it so hard for people to believe Godot isn't a meme?
>>
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>>181048953
strawberry jam or bust
>>
>>181049638
because it is
>>
>>181049638
Because too many people think that an engine is shit unless it has a million dollar game made with it.

Once someone (read: me) makes a million dollar game with Godot, I guarantee these GM babies will start flocking to it.
>>
>>181049638
Probably because we're not nodevs and can actually try engines ourselves instead of being a faggot.
>>
>>181049638
where's your game
>>
>>181049638
>Why is it so hard for people to believe the earth is flat?
>>
How can something free be worth anything?
>>
>>181050040
Lies from NASA and optical illusions
>>
>>181048953
>>181049201
I like how multiple option makers voted for fuck off instead of their own option
>>
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ayy lmao
>>
>>181050238
pikachu
>>
>>181050132
People donate to free itchio games all the time
>>
>>181050132
Linux practically runs the internet ya tard. You're posting to a linux machine right now.
>>
Me and my game were at the beach, then it started to rain! So now we are cozying up with some Star Trek TNG :)
>>
>>181050362
>his game watches Star Trek instead of Farscape
My game could kick your game's ass
>>
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>>181042337
>>
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>>181050330
>>
>for ages can't use colorpicker in Unity
>install godot and play around with it
>colorpicker now works in Unity
Huh.
>>
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>>181050529
yea, who is this filfthy normie
lets kick his ass
>>
>>181050643
>>
>>181050643
;_;
T-thank you.

>>181050864
No bully.
>>
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how important is sound design to you?
>>
>>181051027
it's 80% of the game
>>
Why are normals in Godot 3D so icky looking? I must fix this.
>>
>>181051027
very

and like with all important things in life, I procrastinate it profusely
>>
>>181048953
So construction jam is officially on? Someone said that ludum dare is at the end of July so Construction Jam should start in the first/second week of August I guess
>>
>>181051027
It's actually very important, but /agdg/ never discusses it, simply because being a 1ma doesn't let you have the resources to tackle this issue deeply.
>>
>>181045741
Beyond my grasp
>>
>>181051130
2.1 or 3.0? the rendering is completely revamped in 3.0
>>
>>181051173
I think it's because we don't have sound webms to be honest
>>
>>181051208
2.1
I guess I can wait, just checking it out.
>>
>>181051130
Import the model with tangent arrays.
>>
>>181051173
this
>>
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P-please agdg, stop me. Making the various menu/ui for my game is making me think about some managament systems that are unrelated. While that's not a problem, I'm seriously considering doing some management-like game with pretty much ui only stuff, a la gogem-style.

fuck me
>>
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>>181050864
>>
>>181051027
Just don't do anything stupid like sfiii3 having the same sound for when the hadouken hits the opponent or misses hitting the ground
>>
>>181051378
write it down in an idea doc
promise yourself that you WILL work on that game once your current one meets its deadline
work on that game
>>
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>>181048953
MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA MECHA
>>
>>181051664
How the fuck does a hadouken hit the ground
>>
>>181051208
>>181051286
Lighting setup and normal depth was off seems good now! Thanks
>>
>>181051027
games are not audiobooks. most people just listen to their songs anyway so add an option to mute all sounds
>>
>>181051803
very carefully
>>
Speaking of ui-stuff, I'm wondering gogem, why did you never make a sport-related game? I mean I see all kind of team management/match simulator on mobile stores, it seems liek that kind of thing work.
>>
>>181048635
I have access to my school's datacenter so can host it there for the time being once it comes time for testing.
>>
>>181051173
>simply because being a 1ma doesn't let you have the resources to tackle this issue deeply.
A quality microphone and audio interface will set you back €200 when bought new, you could even buy used and save some.
You could probably cheap out and spend half of that, but cheap mics usually aren't so reliable.
You can then record almost anything and twist it around to make something or mix it with other sounds.
It doesn't require much ressources, it's just really time consuming.
>>
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>>181051621
Rude.
>>
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>>181050643
agdg got some good tastes in cute
>>
>>181051027
As important as the graphics since the two are meant to fit together to form a cohesive experience. Nothing's more important than gameplay though.
>>
PUBG with better environmental storytelling
PUBG with art direction
>>
>>181051879
He seemed every into that bike racing anime for a bit but I think any kind of game with movement is beyond him now. He's an old dog making menu simulators from here on out.
>>
>>181051803
Everything is possiblee when you are bad enough at fighting games
>>
>>181051879
check the latest yesdevlog video
baseball game was one of my top concepts, masses decided on detective game
>>
>>181052196
can you be so bad that it will make game for you?
>>
>>181052393
Will you still do the baseball one?
>>
>>181052393
so why you couldn't make a detective baseball game?
>>
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> PROGRESS: (lazy so i just copy paste from my notepad list)

BUGS:
-----
[X] pausing at end menu freezes
[X] 30dmg curse carries over to next stage
[X] when run out of perks to buy, need fix


TWEAKS:
-------
[X] improve minimap icons (green health, white exit, orange guns/melee, blue items)
[X] nerf melee push
[X] nerf accuracy curse
[X] fix blast doctor
[X] change maxHp gain
[X] make sky colors better (white green blue yellow orange Purpleish)
[X} implement new music

uploading the new build to steam soon..

http://store.steampowered.com/app/337290/Still_Not_Dead/


>>181049165
lol cheers, wow i suck at minimap icons
>>
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>>181052550
>detective baseball game
I would play that
>>
>>181052489
if i live long enough i will make every game i think of

>>181052550
same reason i havent made a congress baseball game or a congress baseball shooting game
s c o p e
>>
>>181052132
Idea guy here:
Make PUBG except make it so it's not a laggy broken piece of shit
>>
>>181052550
A game where you play a detective investigating players accused of using steroids or a game where you play a detective who is the baseball equivalent of the Cyberdwarf in Shut Up and Jam: Gaiden?
>>
>>181052407
no one is that bad at video games
>>
who /aidev/ here?
I'm trying to make a really simple behaviour tree/action priority system.
>>
what happened to pugdev? I've been out of the loop for a while
>>
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Frankensteined this thing into existence from a couple of older projects.

Level generator is mostly functional, can generate "endless" levels utilizing pre-made sample chunks.

The player can dig through softer blocks and blow everything up with bombs.
>>
>>181052132
You just gave me an idea that could work well with those battle royale kind of games.
But I suck at modelling, and have no experience with networking whatsoever.
And I'm selfish so I'm not gonna share my idea.

It kinda already exists though.
>>
Is the interstelleria guy here? I soft locked your game in the tutorial by killing the ship it wanted me to scan and then leaving battle.
>>
>>181053035
Hold up, I think I remember this. You once asked if the level should be scrolling up or down.
>>
What happened to [Your game]dev? I haven't been here in a while
>>
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>>181053335
SHit son, it's been like 9 months since that project.
>>
>>181053632
I post at least once a week.
>>
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i've acquired and knowledge of using nodes, my mind can only think with nodes, nodes solved everything, cutscenes, dialogue, automating tasks, making turn based combat is simple now.
I've struggled with it for so long i've lost all desire to work on my project, once i knew how to solve something it lose it's value, i'll look for something more interesting, as for now, have an icon instead
>>
>>181051027
Sound design is like 50% of what makes a game fun
>>
>>181053745
the devildot
>>
>>181053745
where's your game
>>
>>181053035
Nice.
>>
>>181053632
He got bored of his project but still devs because he wants to release a demo in a couple days.
He's probably gonna drop it and make another project so he can drop it.
>>
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Guys, give me some idea for a game I could do in like 48h, some sort of self-imposed jam.
>>
>>181054320
Tetris
Mario
>>
i need 450 for the octangle four seater with 120 bubble jets. were gonna need to pass the hat around.
>>
>>181054592
no thanks, I'm full
*passes the hat back*
>>
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RTS game
Races: White, Black, Latino, Gypsy
Buildings: Orphanage (barracks), Meth Lab (farm), etc.

It's not racist, it's a social commentary
>>
A game like Skyrim but with guns
>>
>>181054769
This post reads like half a joke.
Did you lose the funny part?
>>
A game like Fallout4 but an RPG
>>
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how do you feel now that GMS is dead?
>>
>>181055128
Anon, you're asking for too much. A game can't be popular with normie and an RPG in 2017.
>>
>>181054929
Hey, it's me, the President of Videogames. I would like to give you one hundred million dollars.
>>
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>>181055179
>>
>>181054320
a game where you build dungeons on a grid using a deck of cards, you draw 5 cards, you're forced to put 3 directly connected to the starting piece, each card has a terrain and a monster on it, you need to connect the start and the end of the dungeon then play through it to win, each dungeon is a deck that has different cards.
>>
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>>181054769
my TBS will have a gypsy/latino faction
>>
>>181028884
Noice post more
>>
What makes a turn based tactical rpg fun? Also, how much the game do you plan out before you begin devving?
>>
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we cheevos now
>>
>>181056618
>What makes a turn based tactical rpg fun?
literally copying everything xcom does.
>>
>>181056801
But XCOM isn't an RPG and has a weird difficulty curve.
>>
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>>
>>181056618
I don't know. It's fun to build characters then dominate the board. I really prefer when there's a story to it.

I prefer to flash out the basic concepts, have the main loop and data structure figured out before sitting down to it.
>>
>>181055486
Wtf? That's actually very nice. I'll credit you.
>>
I am working with OpenGL Shader Storage Buffer Objects. Every tutorial and guide out there tells me to do something like this:

layout(std430, binding = 2) buffer anotherLayoutName

Thing is, I don't really want to specify a binding just yet. Without specifying a binding, the program still compiles, but how can I retrieve the OpenGL-attributed location of my buffer?
>>
>how many games you've developed
>how many programming languages you know
>how good you are at art
>how good you are at music composing
>how good you are at writing plot

GO!
>>
>>181057491
Why don't you answer that yourself?
>>
>>181057491
20+ projects started, maybe like 4 released
Java, C#
Not the worst
HAHA
Decent
>>
>>181057491
none
about half of one
not good at all
not great
hopefully good enough to make up for that other stuff lmao
>>
>everyone knows about Waiting For Godot
>nobody knows about the much superior Watt, or Molloy/Malone Dies/The Unnameable
Watt in particular gives me the strangest feelings, I try to read it about once a year
>>
>>181057491
0 game
9 languages
shit at art
shit at music
shit at writing
>>
>>181057491
1/4
1/2
4
2
unknown
>>
>>181057491
like 15 or so?
however many i need, theyre all the same shit
the absolute best
pretty alright
better than any gamedev needs to be
>>
>>181053853
Yeah no
>>
>>181056947
XCOM is an RPG in the exact same way Ogre Tactics and FF Tactics is an RPG. You have encounters, your dudes get XP and level up, it is turn based, the only difference is you have terrain and positioning rather than just clicking fight, spell or item.
>>
>>181057491
tons of dead projects
3
passable artist
shit composer
shit writer
>>
>>181044719
Help
>>
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>>181057491
>how many games you've developed
0 actual finished games
>how many programming languages you know
Very proficient at C++, C# and Javascript. Also HTML, CSS, SQL.
>how good you are at art
Great.
>how good you are at music composing
I don't even listen to music how am I supposed to compose.
>how good you are at writing plot
I can write about 4 sentences and that's about how far my imagination takes me.
>>
>>181057267
it uses the buffer binded into that binding position (glBindBufferBase)
>>
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>>181058184
Yes, but I don't want to specify a binding, and instead dynamically retrieve the binding of a buffer by name. How do I do this?
>>
>>181058125
>0 games
>very proficient at coding
>great at art
Too obvious
>>
>>181058786
the pic was a big red flag alone
>>
>>181058125
>Javascript. Also HTML, CSS
Hey, what do you think:
If there's a game with not much constant movement, like chess, a roguelike etc., which is better for the visuals: the canvas or manipulating DOM elements, like a table or well aligned divs?
>>
>>181058505
Not sure it's possible to- given pure buffers. You might need to just add a little layer on top keeping track of that.
Usually the bindings change frequently, so managing their position in binding isn't very important.
>>
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>>181058786
I'm also amazing at 3D
>>181058931
I'd go with divs, but if you're making a web game you should look into WebGl or Three.js.
>>
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For the guy asking about gameplay mechanics in a few threads back
>>
>>181049638
because the amount of shilling and shitposting compared to number of actual godot games, on /agdg/ or outside /agdg/, is crazily disproportionate
>>
>>181059501
I don't think I've actually seen a godot game
>>
>>181059287
Thanks for the tip! I was thinking about WebGL before, but I've never met any WebGL games without huge frame drops and constant freezing. Maybe I'll check out Three.js, but I'm not really a fan of learning frameworks.
>>
>>181053678
Why is this not a released game yet? Would be great on switch or vita or whatever there is nowadays.
>>
>>181057245
for added bonus, you should name it guild of dungeoneering.
>>
Do you prefer to work in 2D or 3D?
Or do your ideas usually only lie in one or the other?
>>
>>181059624
Three.js is so simple it's basically Unity
>>
>>181059567
there are at least three on /agdg/, but we're comparing this to a very steady stream of unity and gm:s projects and only a bit less steady stream of unreal projects
just look at the last demoday or recap
>>
>>181059378
i noticed youre using 2 different things for 2 almost identical rotations.... wouldnt it be better to have 1 rotation thing used for every axis/direction by having some additional control to using it?
>>
>>181057491
1 1/4
C#,Java. HTML and CSS if that counts
OK
I can fuck around in garage band
passing
>>
>>181059640
>switch or vita
It's looks like those old Nintendo games from 1990s, would underutilize those consoles.
>>
>>181059908
Yeah, but you could build on the nostalgia factor. I said those consoles for the controls. This would play shit on a phone, and would be a bit underwhelming on pc.

reminded me of Load Runner too, btw.
>>
>>181059785
In 3D your textures depend on the unwrapping which depend on the modeling. If you mess with a earlier stage it fucks up your work on the later ones. I don't like this.
>>
>>181057491
>>how many games you've developed
0 finished. 3 projects, one ongoing.
>>how many programming languages you know
I only know the basics of programming, because I use blueprints otherwise,
so technically none
.
>>how good you are at art
Acceptable, got a decent grasp on proportion but fundamentals need work. Which don't matter as much for modelling.
>>how good you are at music composing
Passable, but I've got a friend that can do that for me and who's way better. I should probably become good enough for me to make my own tracks in about a few months since I'm gonna buy a bass to expand my knowledge of it.
>>how good you are at writing plot
Good at short stories, much less so at longer ones.

I'm realizing I really fit the "jack of all trades, master of none" stereotype.

>>181059378
Neat, what's the game going to be ?

>>181059785
I think 3D models are way easier to use, everything can easily be modified, and everything perspective/lighting related is handled by the engine, which makes it easier.
That said I think 3D is overboard for games like sidescrolling platformers or roguelikes, and I think pixel art has a real charm that's easier to achieve. (see Whimp The Bold)
>>
>>181059785
3D.

I generally enjoy 3D games more, I'm better at 3D art and I enjoy 3D level design too much to do 2D.
>>
>>181059785
I would really like to do 2D but I'm not an artist.
>>
>>181059846
clockwise and counterclockwise are different rotations, they might seem small but they do have different applications ingame. also you can use counterclockwise to stop/slow down the clockwise rotation and vice versa.
adding additional control would probably remove the simplicity of the gameplay.
>>
>not deploying your game with Ethereum
>>
>>181060543
>Neat, what's the game going to be ?
what do you mean? storywise?
>>
>>181059785

>>181045741

I'm devoted to 2D, forever and ever
>>
>>181060838
you have rotation around vertical axis but you don't have rotation around horizontal axis? also wont it be simpler to have a control like if you shot the sphere to the left from center it rotates clockwise, to the right - counterclockwise.
>>
>>181061005
Just generally, both gameplay and story wise.
>>
>>181059785
love isometric 2d style
>>
>>181061057
Post your 2D
>>
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I did this marginally gamedev thing
>>
>>181057491
one real game and a bunch of small crap games
only really c# these days, haven't used anything else in a good while
I can do decent lowpoly 3d, everything else I suck at
absolute zero music skills
writing ehhh idk
>>
>>181061653
You did good.
>>
Anyone here working with LOVE?

I want to give it a second try, use it for a small project, are there any recommended reads on Lua? I'm familiar with Lua, but I hate how there seems to be no debugger for LOVE (or I didn't find it?) and that with Lua you have zero compile-time checks, and wonder if there are solutions or band-aids for those issues
>>
Talk me out of getting this art pack. It's not amazing, but it suits my game and is pretty cheap. I need 2D character cards for dialogue and characters.

I tried contacting artists to get custom stuff done but they want literally thousands of dollars for this shit. Sure it might be better than pic related but not 1000% my budget better for something so minor and unrelated to the gameplay
>>
>>181061865
how much is that?
>>
>>181061865
Did you check Fiverr?
>>
>>181061653
been wondering when someone's finally gonna do a vexillology game
>>
>>181061865
The most generic shit I've seen on here in a long time.
>>
>>181061157
it depends of the object really, I don't want the object so be rotated on all axis.
I can control this by rotating the object in the editor.
the player shouldn't have total freedom with the rotation
>>
>>181061840
Lua is pretty dead. I would try C# and MonoGame instead.
>>
>>181061865
they might be based of real people photos without consent and you're going to get sued
>>
>>181062408
It's from the UE4 marketplace, I assume that's not my problem if Epic allows something like that on their story. That'd be kinda retarded otherwise. Which isn't to say that's not the case..
>>
>>181061865
So diverse!
>>
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Added this guy today, I call him Drone Watcher. Finally something happening!
>>
>>181062582
>implying I wouldn't only use the whites

:^)
>>
>>181060973
Wouldn't Ethereum give you a best case frame rate of something like 0.3 FPS
>>
>>181061195
>story
the story is that people are dying in their sleep and you have to invade the mind of a dead persons dream and find out what's going on.
>gameplay
mostly puzzles where you rotate/ change size of object, but there are some weapons that help you clear the path
>>
>>181050320
it's slope detection
>>
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>>181062739
>mind of a dead persons dream
>>
>>181062739
isn't this the plot of the newest game from layers of fear devs?
>>
>>181063271
yes, because when you die your brain stores the last thing you dreamt about.
don't you know anything?
>>
>>181063530
haven't played it so I wouldn't know.
>>
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>>181062739
>the story is that people are dying in their sleep and you have to invade the mind of a dead persons dream and find out what's going on.
>>
>>181027965
Hmm. This is an unfortunate view point, but I understand.

I think that one of the big problems is that a lot of the true devs that lurk here are frequently too busy to post replies.

I read through a lot of progress posts and enjoy them, but I'm always very busy as well so I don't reply often.

Keep it up man!
>>
>>181062739
is this persona 6
where are the waifus
>>
>>181063556
Not sure about that but "mind of a dead persons dream" implies that you are in the mind of a dream.
>>
>>181063808
kek, I didn't even think about that but you are right.
well, the bad guy isn't freddy at least.
>>
>>181061865
Depending on how many characters you need, whether you need non-humans or not, this pack is pretty great
https://www.assetstore.unity3d.com/en/#!/content/69111
And only $10! However they're an AAA artist so you won't be able to ask for custom stuff, most likely
>>
Reminder that you can always get more abstract with your game, and it will almost certainly become better by doing so.
>>
>>181064128
sorry for my badly worded sentence, you're inside the mind of a dead man. Better?
>>
>>181064194
hold on, that hacker...
>>
>>181064292
My game is so abstract that you're playing it right now, even though it seems like you're merely shitposting on 4chan.
>>
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Sort of progress.
Able to create units of different speed which determines who goes first.

At a stage where there isn't a lot of visible progress though.
>>
>>181061865
I'm going to buy it too and my game will be more successful than yours.
>>
To programmers:
How did you learn C/C#/C++/Java?
What courses did you take?
Was it part of your formal education or are you self-taught?
What understanding of the language did you have before you started make game?

Gimme some tips and I'll put you in the Special Thanks Credits of my first AAA game.
>>
>>181064194
been thinking about doing this desu
>>
>>181064323
busted, I am a filthy asset store user
but 30 400x400 character portraits for $10, come on

Plus the artist wrote me back when I emailed them saying how cool their characters were
>>
>>181064603
>AAA
anon...
>>
>>181064709
Anon I don't care, if you have gameplay then its all good
>>
>>181064323
I'm sure the dev said they made it themselves... Outrageous!
>>
>>181063993
I think he is just butthurt because whatever generic mess he is working on is getting ignored.
There are always games that trigger a ton of positive (You)s whenever they get posted. Those have either good art, are technically impressive or fun-looking gameplay.
>>
>>181064603
languages aren't that important

do 6.00.1.x or CS50x, then pick a language (C# is my poison of choice) and start doing small projects, gamedev or otherwise - and learn stuff as you go
>>
>>181064603
Took intro to programming to learn concepts, then a Lua/Python class, then a C++ class, then a DirectX class

After that it was all self taught. Imo windows forms is cool to play with, you can make progress quickly and keep up that high of "wow I'm actually making computer programs" which propels you into learning stuff. Its important to be able to make apps that solve a problem for yourself, rather than doing Calendar Tutorial #23, so you actually want to make it.

For example when Steam did its Steam Action event, I made a little windows form app that iterated through every auction and made a bid. Of course it was outbid in almost all circumstances, but there were some bugs (or something) on Steams end where an auction wouldn't display in the normal lists/when you searched for it, but its page was accessible if you knew the auction ID. So just by iterating I stumbled into some auctions that no one else could reach, so my low bid didn't have to compete with anything

Not exactly #hackerman but its little projects like that to keep you feeling like programming isn't some arcane thing thats off limits to you, its just a process of learning like any other skill
>>
Boy do I fucking sucks at math. I need some videos all the itme to explai nto me how to rotate/move/whtever with all kinds of formulas. smoothing my shit? How? Doing things progressively, what? fucking hell
>>
How can I add effects (slow down, speed up, change pitch, etc.) to my sounds in SDL_Mixer?
>>
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>>181061546
I hate posting in this thread when the only visible signs of progress are everything being broken

also yeah the buildings are 3D I'm a huge joker like that haha kill me
>>
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>>181065608
linear algebra
>>
>>181065784
the longer i look at this pic the worse it looks
i don't even know why
>>
>>181065784
GTA Noir?
>>
>>181065608
I'm a brainlet and what I do is just randomly connect nodes and numbers until I get an effect I like, in Unreal Blueprints

please don't tell people how I live
>>
>>181065784
GTA2 is the best GTA
>>
>>181061865
It's better than some rpg portraits out there.
>>
>>181061653
Really interesting how under certain constraints of I guess harmonic motion? it looks very flag-like, but under others it's completely wrong.
Looks like a really fun project thing, whatever it is you're doing. Wouldn't mind reading a bit more on what you're doing
>>
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>>181045741
So... Better in the long run?
>>
>>181065331
>>181065361
Perfect thanks, think I'm going to pursue the CS50x course for a couple of weeks and then move on to make some skill building things before starting game dev.
>>
>Download and install Unity 4
>Using it on work computers because they don't have C++ redistrub 2015
>Set up new project
>Get charactercontroller literally off of the Unity documentation
>Try it
>Character keeps stopping when holding down a key, as though he's being blocked by something
>Works perfectly fine at home
What the fuck is going on
>>
>>181045741
>>181046289
dumb weebs
>>
>his games story isn't inspired by the 2016 election
>>
>>181057491
>>how many games you've developed
Around 10 I think, though most of them are Jam games
>>how many programming languages you know
I know a bit of C#
>>how good you are at art
People say I'm good but I think I'm only decent at best
>>how good you are at music composing
ahahahah
I'd like to learn though
>>how good you are at writing plot
ahahahahahahahahahahahah
>>
>>181066603
"""""""emoji""""""""" culture was a mistake
>>
>>181065965
pls it's all 4chan compression it's not a shitgame I promise

>>181065989
yes/no

it won't be an action game and most likely also won't be openworld [spoler]or even a finished game at all[/spoiler], but yes it's inspired by gta 2 and technoir

>>181066371
+respect
>>
>>181067119
>pls it's all 4chan compression it's not a shitgame I promise
it's not shit, i just think the high-constrast windows are disorienting
>>
>>181025950
I don't have time to explain why I don't have time to explain
>>
>>181057491
>how many games have you developed
1, sort of
>how many programming languages you know
Java, C# and some javascript
>how good you are at art
average
>how good you are at music
terrible, but I like my Luvvie Ducks theme oddly
https://www.youtube.com/watch?v=7j1coKyexcA
>how good you are at writing plot
I want to be good.
>>
>>181062329
I'm really reluctant dealing with C# but I guess it's still better than Lua, and no harm in giving it a try

I wish Polycode wasn't fucking dead
>>
>>181057491
>how many games you've developed
I'm proud to say I have 1 finished game, even though it's just babby's first platformer tutorial.

>how many programming languages you know
I'm gonna say 0, but I'm learning Game Maker, and I've done a tiny bit of HTML before.

>how good you are at art
I'm alright. I enjoy doing pixel art.

>how good you are at music composing
Music composition is my forte.

>how good you are at writing plot
>implying it's difficult to write plot
>>
>>181065940
Nigga Im a gratuated engineer. Actually, I PASSED classes like these but not by much.
>>
>>181048953
Okay can somebody explain why all the fuck offs?
Nobody has been talking about jams lately
This poll hasn't devolved in a shitstorm
No inane options (apart from the usual) to start shitlinging in the thread
Why does one single post out of 600 annoy you so much
Why can't you just fucking ignore it
What do you think your vote is going to change
>>
>>181066685
Maybe your work computer has stickeykeys turned on or something. Like it stops ignoring a keypress after x frames
>>
>>181067636
It's memes
>>
>>181059785
I consider myself a pixel artist, though I'm not amazing. I'm more just starting out but I'll be working in 2D out of necessity, rather than preference, really. I have some ideas for the future that are meant to be in 3D though.
>>
>>181067620
Well clearly reality doesn't care about your credentials so you should study up my baby friend
>>
>>181066849
Weeb here, we like computer 3D see vocaloid
>>
>>181067875
Its not about the credentials, its about the failed system.
>>
>>181067636
Admin
>>
>>181067962
Clearly reality doesn't care about your credentials or your epistemological musings
So get to the brushing up on the linalg
>>
>>181056716
how do you generate mysteries exactly? are they scripted or randomly pieced together? will you include horror stories from all kind of culture or just nipponese?
>>
My game is going to be the next Undertale
>>
>>181067636
The last few jams caused shitshows for months. I just want it to fuck off already.
>>
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>his games trailer doesn't use female vocal chillstep for music
>>
>>181068127
>I've met 10 niggers in my life
>8 of them were bros
>the last 2 niggers I've known have punched me in the face
>now as soon as I see a nigger I tell him to fuck off
This is you
>>
>>181068127
It's worth it. Jams are priceless and no amount of shitstorms can take that away.
>>
>>181068127
I'm curious. How so? I don't visit agdg a whole lot since I'm a nodev currently.
>>
>>181068281
dumb frogposter
>>
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Why not, instead of making a pixel art, you make good art?
>>
>>181068301
Yeah, avoiding niggers is a pretty good idea in general.
>>
How to make aiming with analog stick in GM:S? I use
>var r_stick_dir = point_direction(0,0, gamepad_axis_value(0, gp_axisrh),gamepad_axis_value(0, gp_axisrv));
for getting the direction, but with this, the stick prefers 8 directional aiming instead of full 360.
>>
>>181048953
how is a "fuck off" jam? is it like a lewd jam?
>>
>>181068458
dumb 'dumb frogposter' poster
>>
>>181062615
i think the ship controls would be 100% better if you don't rotate it by the center, it doesn't feel right at all, make the rotation pivot closer to the engine (the base of the ship)
>>
>>181068301
>pass monkey cage
>get shitflinged
>keep coming back in the hope that those animals won't fling shit this time
This is (You)
>>
>>181067731
It was because of the Cube Collider.
Fuck am I glad 5 exists.
>>
>>181067636
>>181068301
lolijam shitposting was a nuisance that plagued this place with absolutely no pay-off
it did lasting damage
>>
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>>181067636
Either lurk remembering the better days or move on, this place is infested with normies and is as good as dead.
>>
>>181061840
>Anyone here working with LOVE?
yo
>I'm familiar with Lua, but I hate how there seems to be no debugger for LOVE (or I didn't find it?)
it tells you the file, function, and line number where a problem happened, and often the symbol that was messed up (e.g. "tried to index foo which is a number"), those can be very helpful
beyond that, Lua is built around being bare-bones, so there's only the basics as far as checking for errors or intercepting them, which LOVE makes use of in a pretty standard way
>and that with Lua you have zero compile-time checks
well despite being transpiled, it functions as an interpreted language
but yeah, it could check things more, it deliberately doesn't because it's trying to be simple and lightweight
>are there any recommended reads on Lua?
I mostly just read the reference manual for the issues that came up (https://www.lua.org/manual/5.3/), whether intentionally or because it was the most useful Google result
as for LOVE, this is the tutorial I used to get the hang of it: http://www.osmstudios.com/tutorials/your-first-love2d-game-in-200-lines-part-1-of-3
hope I helped
>>
>>181068610
>it happened once out of 100 times, it's going to happen every time from now on
ok
>>
>>181068374
>Jams are priceless
Most of all, agdg jams are entryless. Loli-shitters spammed agdg for ~half a year; the jam had 5 entries.
>>
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boatjam when
>>
>>181068919
Fun fact, at least 2 people who were making games for loli jam had to stop because of the anti-jam shitposters like you
>>
>>181068708
on the debugging, you can always print to the console when some given thing happens, or print to the game window (which is sometimes a better choice because doing too much console output slows down your game)
if you're looking to find bottlenecks and badly written but functional code there are a number of Lua profilers out there and several that are graphical profilers designed for LOVE, I use this one: https://github.com/jorio/PROBE
it's easier to use than it might seem
>>
>>181068919
Each of those entries is priceless. You're doing god's work jammers. Never give up.
>>
>>181069030
>i believe everything i read on the internet
>>
>>181068831
I thought my greentext was implying "keep getting shitflinged every time" so obviously that even retards would catch it. Thanks for proving me wrong, I guess.
>>
>>181069113
I was here when it happened, silly goose.
>>
>>181069030
>had to stop because of negative feedback
>had to stop for any reason
next you're going to tell me if someone complains about you they're infringing on your freedom of speech
>>
>>181069030
>had to stop
Why did they have to stop? Did someone hold their family hostage until they stopped making the jam game?
>>
>>181069030
>at least 2 people who were making games for loli jam had to stop because of the anti-jam shitposters
howiscyberbullyingrealniggajustcloseyourlaptop.tiff
>>
>>181069164
>i believe everything i read on the internet
>>
>>181069030
Should've been all of them.
Dumb weebs ruin everything.
>>
>>181069190
>>181069237
Same reason anybody here stops posting or leaves. Nobody likes being shitposted every single time your post your game. Especially when you get called a pedo, sicko, degenerate, criminal, worse than a nodev, etc when you're just like making game.
>>
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Added graphic options. Boring progress I guess. Some of the effects aren't super noticeable but they are doing stuff.
>>
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>>181069391
>Make stupid game about underage anime kids with no clothes on
>Get called degenerate and pedo
Really stimulates the grey matter
>>
>>181069030
>>181069391
Shaming is part and parcel of living with normies.
>>
>>181069285
The guy making the sidescroller with a little girl shooting a gun
The guy making the tea room game with cube girls
Mysteriously both disappeared towards the end when the anti-loli shitposting got overwhelming and never came back.

>>181069564
>>Make stupid game about underage anime kids with no clothes on
Who are you talking about?
>>Get called degenerate and pedo
So I'm a murderer if I make an FPS?
>>
>>181069525
just put pictures next to options so player can understand even smallest changes
>>
>>181061840
>>181068708
adding on as resident love2d autismaster
>no debugger
debuggers exist for lua but they are bad. more to the point imo, games are a bad fit for debuggers
If you're doing a small mechanical thing, tests can be more instructive, if it's a weird behavior in your game you've gotta test that in game anyways. a stepwise debugger like gdb wouldn't help you with that
>no compilation step
to catch the really dumb stuff I use luacheck: it will parse your file and do some simple static analysis, which catches the obvious syntax errors/typos.

more broadly, I think working in a dynamic language requires you to think differently about your dev process: instead of trying to understand your code before you test, and then occasionally putting effort into using a debugger when you do test, you just make it really easy to test without even trying: this would include things like unit tests, hot-reloading code, runtime asserts, etc. if you can lower that barrier between writing something and testing it, then the traditional tools become more niche. yes there's no reason you couldn't have both but that's life atm
>>
P2P? Or is there a new 2017 way to get people to play online without having to go through the port forwarding tutorial? Half of the consumers won't know how to do that.

>all this loli drama again
Precisely why I didn't submit my entry btw. Not worth the flamewar.
>>
>>181069914
what I've been doing is a traditional client-server, but the server doesn't actually do anything besides shuttle messages between the clients
I'm pretty sure the first rogue client that connects will destroy this setup but idc
>>
Reminder that anti-skub can not exist without pro-skub.
>>
>>181069391
The few devs working on lolijam weren't even shitposted on that much, it was directed at the jam itself.
>>
>>181069664
i've only seen something among these lines written about the clusterfuck leaves loli shooter, i can't even remember if it was a dev or someone pretending to be him just to fuel the fire, leaning towards the latter because of the nature of this place
everything else is definitely just you slapping your own agenda on disappearing projects which is a sight commonly seen on /agdg/, lolijam or not
>>
I'm a girl. Want to bet my game does better than yours? =)
>>
>>181069664
One of the loli jam devs said he didn't publish the game because of exporting problems or something like that, stop being an idiot.
>>
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>>181025775
I only check these generals once a month.
Coincidentally I started working on a new game an hour ago and came here to steal ideas
>>
I'm a S&W 642 LS. Want to bet my game does better than yours? =)
>>
>>181070180
Believe what you want, the point doesn't change. There was no good reason to shitpost loli jam when there were no loli porn games being developed for it (except gogem's, but who gives a fuck about gogem?)
>>
so who's waiting for people refunding their money on bokube's game and wrecking him?
>>
>>181070180
>everything else is definitely just you slapping your own agenda
There is no agenda as proven directly by the idiot next to your post here >>181070290
Those are the idiots ruining everything on a daily-basis. But keep telling to yourself that they don't exist.

>>181069664
>So I'm a murderer if I make an FPS?
By their reasoning? Yes.
It doesn't matter, anyone making something for the jam got instantly shitposted about being a pedo for approximately the next 2 threads.
>>
>Game designer friend is interested to do a game with me
>Ask him what he can actually do
>cant code
>cant do art
>cant do music
>cant do network stuff
>cant market
>so all the "designing" stuff, aka level design, ideas for mechanics, story
Good job on your uni diploma bro. Am I an ass for finding this ridiculous? Like sure in a big team (at his work) and can participate but theres just no way for a 2 man team like that to function properly.
>>
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>>181043554

i think his style is a perfect fit for my game honestly. its very similar to what i had in mind.

development has kind of slowed down because the game isn't tight enough for me right now and i'd like to re do a lot of the shitty duct tape code that's holding it up. i've made some decent progress in the past few days on that front. my goal from the start is something that plays like a normal game just with no animations.
>>
>>181068525
but its haaard
>>
>>181070595
How do you even get a diploma but somehow have no applicable skills whatsoever?
>>
>>181070570
I can't stop reading it as Bokubay now.
>>
>Once again, the shitstorm is caused and fueled by anti-jam fags
Every time
>>
>>181070636
are you using physx
why would you use physx for critical gameplay components
>>
>>181070758
memes = profit
>>
>>181070672
I also dont understand. Its the equivalent of a diploma for a movie writter or something.
>>
>>181070680
That's how it's supposed to be pronounced, isn't it? Like in Japanese. ボクベ
>>
>>181070595
level design is an important thing, but it's too specialized, people should learn multiple of things
>>
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gonna do an announcement in a few hours.
>>
>>181071121
it's the update with the new weapons and stuff
>>
>>181070595
>cant do network stuff
>cant market
literally anyone can do it and learn those, especially when its their only fucking job.
even art can be learned it if you do something minimalist
>>
>>181070951
I always thought it was bo cube
because the guy is a cube
>>
>>181071121
>>181071206
Nice.
>>
>>181071121
hey man i really like your game! keep it up
>>
>>181071121
If it doesn't have hilarious epic4thewin multiplayer don't bother
>>
>>181071206
yeah, gonna make it all sorts of official.
>>
>>181070929
Have you never heard about screenwriting degree? Dramaturgy?
>>
>>181071121
>already dlcfagging
>>
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>>181066391
Basically, the standard way to simulate cloth is with a grid of particles set up as a mass-spring-damper system, then numerically solve the equations of motion - I used fourth order Runge-Kutta here

Some stuff that helped me along the way:
https://viscomp.alexandra.dk/?p=147 also includes a simple way to implement wind, similar to what I used
https://graphics.stanford.edu/~mdfisher/cloth.html

Super fun to write, and genuinely useful for gamedev - swinging ropes are done exactly the same, just as a single chain of particles
>>
>>181071331
>free updates are now DLC
t. retard
>>
>>181026000
You're going to jump ship in the middle of production.

Look man, have you ever made a game before? Whatever your first project is that you have in mind probably isnt going to be finished.

I'm going to hazard a guess and say you're not a programmer. Or, at least, you might have gotten started on learning languages like Python or Java and not gone on to do anything with that. I was the same way.

What do you want to do?

Do you want to make a visual novel? Use Ren'Py. If you're a proficient Python programmer, you can quite easily use Ren'Py to build simple combat mechanics and make a small turn based RPG.

Do you want to make a platformer? Game Maker is good if you dont have a background in programming. I'm a fan of PyGame and Phaser, Python and HTML5 frameworks respectively.

Here's what I want you to do.

Pick a programming language and make a text based adventure. It doesn't have to be big or complicated. It should probably just be a series of if-then statements with some string handling.

Pick a framework or engine that uses that language, then over the course of 3 to 4 months, make the following games:

Rock Paper Scissors
Hangman
Tic-Tac-Toe
Create a simple Idle/Incremental game

Pong
Breakout
Tetris

Pacman
Create a 3 level long platformer
Create an adaptation of a boardgame (Chess, Risk, whatever game is most exciting to you)

After that, you should have a solid enough understanding of your particular tool to start on a reasonably sized project.
>>
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>>181071331
>dlc
>>
>>181071121
what's your marketing plan? you work a lot on the game itself but it lacks exposure
>>
>>181070595
>level design
This is actually REALLY hard to do properly.
>>
>>181071121
>gonna do an announcement in a few hours
Okay? /agdg/ isn't for marketing
>>
>>181071425
>>181071513
Its not downloadable content?
>>
i need something to model
>>
>>181037390
>replying to a post from 6 hours ago
Because they end in different sounds mate.
>>
>>181071496
It's stupidly easy to create huge things with UE4 blueprints, but if that's to plebby for you, then sure, spend a month on your tetris clone in C.
>>
>>181071642
Model a cute girl in Disney/Pixar style.
>>
>>181071595
Free game updates are not called DLC, even though they are technically downloadable content.

The term DLC usually refers to paying for additional content.
>>
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>>181070758

because i'm trying to accurately recreate human movement and balance.
>>
>>181071821
gimme some background on this girl
>>
>writer wants to work for me
>explain in detail what I'm looking for
>he's interested and adds me
>I show him clips of my game
>his reply is "nice"
>nothing else, no questions, just nice

okay, fired
>>
>>181071985
I mean the physX physics engine.
I'm not a physics guy but I heard horror stories about it being wonky as fuck and stuff, KSP had huge problems with it all the time.
>>
>>181071587
Glad I'm not the only one who saw the obvious shilling.
But agdg accepts shilling from devs like mono or ror for some reason.
>>
>>181070595
He's lazy. Unless his ideas are extensive and cohesive, but that's unlikely.
Just force him to work, it'll be good for him even if his output is slow.

>>181070951
>ベ
Isn't it pronounced more like a french "bé" ?

>>181071224
Networking always seemed daunting to me, is it that simple to understand ?
>>
>>181072341
yesdevs know that you have literally no choice but to shill. We're fine with it.
>>
>>181069664
my rebuttal is that you're a fucking faggot
now how do you feel?
>>
Lewd Jam best Jam
>>
>>181072443
Happy that you gave up.
>>
>>181072414
This is a stupid place to shill.
>>
>>181072341
>for some reason
Could be that these devs constantly posted progress here.
I'd rather have them shilling than read "why are all these devs leaving aggy ?!!?!?!?!"
>>
I need more cute low poly wolf pics. You know the one.
>>
>>181065784
your pic is beautiful
>>
>>181072028
oversized, thin round eyeglasses, sweet and shy, in standing position, holding her smartphone in both hands, looking at the screen and listening to some music (with earphones), dark brown hair, some cute french cap. Hm, maybe make her outfit for autumn/winter, some comfy jacket or coat. idk what else. maybe add some scar on her face, don't make it look very ugly, but make it noticeable enough so the viewer wonders how she got it.
>>
>>181072129

i really haven't had any problems with it. generally when something doesn't work its because i didn't design it right, so i have to do it again. it only gets wonky when you don't set the right parameters. having things with very low mass and no angular drag is a good way to cause all kinds of issues.
>>
>>181072414
Shilling on Twitter is one thing, but agdg are your dev bros, you wouldn't tell your bros "hey big announcement coming up, is your hype ready?" you'd just say the thing.
>>
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>>181072621
There you go.
>>
>>181072959
who the fuck cares
yesdevs are allowed to shill
now fr*ck off
>>
>>181072959
>dev bros
dude this is a public imageboard
we're no different than twitter in that sense
>>
>>181072795
no

ur
>>
>>181071353
neat, thanks
>>
Hey guys!

Super busy but I just wanted to pop by and say, big progress post coming soon! Stay tuned!
>>
>>181072386
>Isn't it pronounced more like a french "bé" ?
I don't know much about French phonology so I can't answer this question directly, but if you listen carefully, you'll notice that English ay is actually two sounds slurred together. The Japanese e is just the first of those sounds.
But you can just pronounce it as ay and everyone will understand you.
>>
>>181072341
it's almost like it's devs like these, who continuously posted or still post progress, are the only thing that really give any kind of value to this place
don't tell me you come here for a highly intellectual conversation about gamedev with a frogposter, loliposter and artistposter who all likely don't even have a game and never installed unity
>>
>>181073337
waiting warmly :)

>>181073333
>>
>>181073337
Can't wait!
>>
>>181072341
>he's been posting progress here for years
>happy to continue seeing more progress posts
If posting an update is shilling then all progress posted here is shilling and no one should post progress anymore.
>>
I don't quite understand when and for what should I use behavior trees, instead of doing my logic in actor blueprint.
>>
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>>181071985
Finally a worthy opponent
I wonder, is your blade as effective if your opponent is not a mere mannequin?
>>
>>181073496
>If posting an update is shilling
Thats the thing, they didn't post an update. They just posted that they were going to post an update. It contained zero content and did nothing for the thread but to push their game back into the conversation.
>>
>>181069776
That's an interesting post, although might take me some time to wrap my head around it

I think I get what you mean, that games deal less with erroneous states than traditional programming, and are more about expected behavior, but it still kinda feels counter-intuitive, especially writing tests early, which feels like the opposite of fast development

Also, I kinda consider static checks and stepwise debugger just quality-of-life things, since they reduce the amount of work you have to do, e.g. with a proper debugger you can look a the current state (even if it might be not super useful with games) at any moment without spending time on writing all kinds of debug output.

I'm not on good terms with Lua but I've written a tiny game with Love a while ago and it feels like Lua code without static checks gets easily out of hand, and you spend extra time on re-running the project again and again, but I guess it requires a different approach as you've said. I guess I'll ruminate on your post for some time and check out luacheck.

Also, I didn't know that you can hotload code with Love. There seem to be some articles on that, I'll take a look.
>>
>>181073501
I know that feel. I know I'm more often 'supposed' to use Behaviour Tree, but I find it much more work than simply doing it in the BP.

There are benefits though. Like stuff pulses instead of being on tick so it's better performance wise.

Still for my game, it's simple enough I don't feel the need for BTs. it'd just make things more complex. Maybe if my performance suffers I'll switch
>>
>>181072129
KSP had to simulate a lot more things than just movement.

>>181073557
Multiplayer would be a good idea actually, even split screen.
>>
>>181073623
He posted an update to his formal update he's releasing to the public.
>>
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>>181073927
>an update to his formal update
>>
nodevs are not allowed here
>>
>>181069914
>>all this loli drama again
>Precisely why I didn't submit my entry btw. Not worth the flamewar.
you're fucking anonymous, who cares what they think?
>muh account
so make a new one
I don't agree with having a loli jam for several reasons but throwing away work you already did is completely and utterly idiotic, to the point that I won't believe you were that stupid unless you go ahead and upload it somewhere now
(and seriously literally who in the actual fuck would not see that drama coming from fucking miles away? this shit is mind-blowing and I can't accept it)
>>
>>181073623
If he posted the update, would you call it shilling?
>>
>>181074168
like people posting progress to their greenlight trailer
>>
>>181072341
what's with the whole anti-shilling thing anyway? If you can't shill your work here in agdg or on /v/, where are you supposed to shill? Reddit?
>>
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>tfw browsing the deepness of FL studio synths that come with the software by default
>tfw literally some of them are perfect for sound effects (some of them are called FX presets).
>tfw unlocking the sound audio potential of my game.
>>
>>181073501
They're useful for more complex AI where the sequences themselves have some depth to them and hiding away the inner workings is good.
Maybe you have a 'look around' task which has some public variables that you want to vary based on where in the tree you are, when you add that sort of thing in with waits and pauses, doing it in a normal graph can get messy.
Also component re-usability across all your AI actors and compatibility with the gameplay debugger.
>>
>>181074238
I'm a nodev, I'm staying here as long as I like, and there's nothing you can do about it. :^)
>>
>>181074460
you are supposed to do a good bulk, if not all, of your actual shilling outside 4chan like on facebook, twitter, reddit, etc.
posting here is still fine though
>>
>>181074460
Send emails to websites and shit
>>
>>181074246
>but throwing away work you already did is completely and utterly idiotic
Why do you exactly think that some devs stop to post in here?
It's not about discarding your work, it's about having no benefits whatsoever to post your game if you get nothing but shitposts. Not everyone is a masochist.
>>
>>181072443
I'm a different guy though, and I haven't given up
>>
>>181063050
thanks, that means a lot >>181073291
>>
>>181074775
I fell for the gamergate meme

I'm stuck with you guys for life
>>
>>181073557

i'm working on some sword fighting AI. its going to be tricky but i have some ideas.
>>
>>181074460
you're supposed to never shill anything and remain a sad bitter NEET, can't you read?
sorry I'm just disappointed in /agdg/ today
>>
>>181074861
What does that even mean?
Just delete the incriminating tweets.
>>
>>181075004
why, what did /agdg/ ever do
>>
>>181075004
>shilling should be allowed in agdg
How did it come to this
>>
>>181075347
Some of us yesdevd and have games that we now want to not exist in a void
>>
new thread
>>181075212
>>181075212
>>181075212
new thread
>>
>>181075347
Anon, posting progress is the very definition of shilling.
>>
>>181075586
Posting progress is the exact opposite of shilling.

Shilling is telling everyone why your game is amazing, progress is asking what's wrong with it.
>>
>>181075347
I'm not arguing for shilling, I'm just saying there's an attitude some people have that resents there being any marketing ANYWHERE or just on any place they go to, and thinks good things will naturally be elevated (protip: life isn't fair) and I suspect some of those people are here
>>
>>181075669
No. Posting progress makes your game more visible, making more people talk about it. When you post progress you're increasing your odds of making a sale. So you're shilling your game.
>>
>>181075669
only if you post progress that's flawed in some way, be it buggy, incomplete, late, etc.
tons of people only post flawless progress and get 90% praise and 10% criticism
>>
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>>181075669
>Shilling is telling everyone why your game is amazing
actually shilling is viral, is pretending to be someone unconnected to the game, and recommending it

Posting progress is good, just posting "hey guys, just a reminder my game is great!" is what devs should be memed on for. And posting that you're going to update us is the height of arrogance, because it implies we care about their game AND just the fact an update is coming is something we'd care to know
>>
>>181027182
global warming simulator?
>>
>>181075974
>actually shilling is viral, is pretending to be someone unconnected to the game, and recommending it
No it's not, that's just a kind of shilling.
You can shill honestly.
>>
>>181076742
>You can shill honestly.
No, you can't. You'd have to make up your own definition for shill, and thats not how words work.
>>
What's the best way to handle character velocity in 3D?
Dealing with the character's local forward speed or basing it off the world's coordinates?
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