[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/fog/ - Fallout General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 827
Thread images: 163

File: 1493249922840.jpg (159KB, 844x898px) Image search: [Google]
1493249922840.jpg
159KB, 844x898px
NCR feels edition

>Fallout 1 and 2
>General Information etc:
http://pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
http://pastebin.com/u29WKkGy

>Fallout 4
>General Information etc:
http://pastebin.com/pHrbuwt2
>Collection of Nexus Weapon Links:
http://pastebin.com/Gv5vnQi0

>/fog/ Asset and Mod Repository
>Mods & Rips etc:
http://pastebin.com/q5ryvSZc

>GUNetwork
>Rips (Primarily for NV):
https://drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
http://pastebin.com/MWEPKj5m

Pre-War thread: >>175912916
>>
T-51b master race reportin'
>>
File: Fo4-pip-map.png (892KB, 2713x2048px) Image search: [Google]
Fo4-pip-map.png
892KB, 2713x2048px
Commonwealth + Nuka World
>>
File: FNV_NCR_salvaged_armour.png (655KB, 1058x847px) Image search: [Google]
FNV_NCR_salvaged_armour.png
655KB, 1058x847px
>>176054578
Daily reminder this is what T-45 fags look like in comparison.
>>
File: 9wkEgc.jpg (729KB, 1304x800px) Image search: [Google]
9wkEgc.jpg
729KB, 1304x800px
>>176054454

NEVER EVER!

>>176054612

The Commonwealth + nukaworld map that i saw was the overview one

im still looking for that one, the highways between nuka world and The Commonwealth fits perfectly
>>
File: rwm.png (1MB, 1920x1080px) Image search: [Google]
rwm.png
1MB, 1920x1080px
>>176054612
Looking at a real world map, Nuka world would be in one of the two boxed locations.

probably the one closer to Boston since its mentioned one can see the glowing sea of the southeast of Nuka world
>>
>>176054612
>tfw too retarded to realize Far Harbour was actually Bar Harbour, Maine

Neat.
>>
File: 16011-0-1469395498.jpg (489KB, 1920x1080px) Image search: [Google]
16011-0-1469395498.jpg
489KB, 1920x1080px
Fuck, there aren't any good power armor helmets for a MM general.
Everything makes you look like a grunt/lieutenant of the faction rather than the leader.

Best I've seen is the fucking bioshock set.
And it's kinda shit.
>>
>>176054612
is nuka world really that close to the commonwealth? from my impression of the weather system it seems really different from bostons
>>
>>176055636
Its outright stated in at least one note/terminal entry in Nuka World that one can see the Glowing Sea to the southeast.
>>
>>176055718
I'm from the show me state, show me a pic hoss
>>
>>176055967
And I'm from the, "don't ask to be spoonfed" state.

Play the game yourself hoss
>>
File: Fallout 4_20170504044201.jpg (376KB, 1920x1080px) Image search: [Google]
Fallout 4_20170504044201.jpg
376KB, 1920x1080px
Patrolling the Commonwealth almost makes you wish for a nuclear summer.
>>
>>176054828
I can't tell whether that's an intentionally feminine breastplate or not. I don't remember it being like that on the original APA.
>>
>>176055967
While I don't know what terminal entry specifically anon was talking about, there is one that mentions the rad storms come from just over the horizon

http://fallout.wikia.com/wiki/Employee_tunnels_terminal_entries#Radiation_storms

>The fighting outside has died down a bit and we've barricaded the gates to Kiddie Kingdom. While we were finishing up, a weird storm started to blow in over the horizon to the east. We barely had time to finish up, and when it hit, it hit hard. I've seen all sorts of storms, but this one was different. Almost like a tornado with green lightning arcing through the sky. We all ended up taking shelter where we could, but a few people just got sucked into the vortex and were just gone.

>We were trapped for hours while that crazy storm passed over. It must have picked up the fallout from Boston, because everyone has been sick for weeks now and quite a few have died. Those of us who haven't are... changing. The preparedness videos never said anything about this.

Also
>radtwister confirmed for canon
>>
>>176057397
It's not just the breastplate; the groin and thigh area, and the "gap" look somewhat feminine to me for some odd reason.
>>
File: 1477894330677.jpg (24KB, 567x340px) Image search: [Google]
1477894330677.jpg
24KB, 567x340px
>Scribe haylen will never be a companion
feel bad man.
>>
File: 1DAfDt.jpg (735KB, 1304x800px) Image search: [Google]
1DAfDt.jpg
735KB, 1304x800px
>>176058461
>>
Some people recommended me to try Fallout 4, so I bought it and installed it to see what all the hype was about.

Guess what...

The game sucks. I can't believe how you guys jerk off to that filthy piece of crap. The first thing that I noticed was how arcade the game felt... it felt like a dumbed down console game. The shooting feeling felt like crap and really "plastic".

When I play an RPG game, I want it to be immersive and I want it to feel real... not like a shitty console game that had to be dumbed down to please the idiots playing it on console.

The dialogues were empty too. Didn't feel immersive and didn't feel interesting... at all. Now, about the building system, some people might like it, and I think it's ok, but if I want to build houses, I'll just go play Rust orHouse Building Simulator 2017.

Anyways, that was the first Bethesda game I ever played and I was always curious to know what all the hype was about these games. I keep seeing some meme pictures with quotes from Skyrim and Fallout 4, so I thought hey must be good...

I was dead wrong! And I had to lose money to see it, since two hours was too short for me to try the game and get a refund on Steam. I definitely had my lesson... Fallout 4 is nothing else than a crappy console hyped game game like cod or battlefield.

I'll go back to S.T.A.L.K.E.R, which is a real RPG that has a strong modding community and a big replayability.

Hopefully this post helped at least one person to avoid getting tricked by Bethesda and their marketing gimmicks.

Peace.
>>
File: AAAAAHHHHHHHH.gif (58KB, 157x131px) Image search: [Google]
AAAAAHHHHHHHH.gif
58KB, 157x131px
>>176058495
>Proctor ingram will never be romanceable
>>
>>176058631
Mate, you're retarded. There are at /least/ 6 Fallout games, more than half of which aren't by Bethesda and that's even ignoring TES. And neither F04 nor any Stalker game are traditional RPGs, I don't know what you're baiting about.
>>
>>176058618
Hot.
>>
>>176058631
>S.T.A.L.K.E.R
>RPG
>>
>>176058743
>>176058495
>ADA will never be romancable

Brotherhood of Steel members got fucked. Not only is the only related romancable companion a filthy synth, you're fucked when it comes to all the BoS ladies and you're fucked when it comes to the loyal tin cans.
>>
>>176058618
>>176058929
AGAIN NEVER EVER

Fucking facepunch fags
>>
>>176059039
Yeah I thought it was ridiculous the only BOS companion gets kicked out halfway into the game.
>>
File: 1467273208730.jpg (321KB, 720x720px) Image search: [Google]
1467273208730.jpg
321KB, 720x720px
>>176058743
>YWN be able to romance Mechanist
kill me
>>
>>176059213
>you'll never make her silver shroud/mechanist fanfics come true
>>
>>176059039
>>176059207
Wait, the BoS kicks Danse out instead of killing him?
>>
File: 1472816490450.png (3MB, 1920x1080px) Image search: [Google]
1472816490450.png
3MB, 1920x1080px
>>176058618
>short pudgy woman with hooves and no hands
>>
>>176059382
It's your choice.
>>
>>176059382
Hard speech check where you can convince Maxson to let Danse go, in exchange he's kicked out of the BoS and will be shot on sight.
>>
>>176058890
>>176058953

Stay mad, casual cunts.

You know exactly what I meant. You can call that style of game however you want...

But changing subject because you know you're wrong and can't show your point, tells us that you simplys fell in a hype trap.

I bet you're pre-ordering every single Bethesda game, because you're a dumb console fanboy felling straight for the artificial hype.

Stay mad.
>>
>>176058631

This is pasta fresh or stale?
>>
>>176059586
Fuck off lad, I hated Fallout 4, I'm just calling you out on saying STALKER is an RPG.
>>
>>176058631
same here , fallout 4 is trash and new vegas/3 aged worse than the stalker series.

Im going to play some call of chernobyl with my boatload of mods like the patrician i am
>>
>>176059586
You're still retarded. It's hard to figure out but unlike /sg/, where all three games could had been a single one, /fog/ is about six different games. Once you figure that out, we can proceed to call F04 a piece of shit only played by the mouth-breathing retards that keep making sure Zenimax isn't bankrupt.
>>
>>176059442
>>176059494
Still pretty weak to even have that option.
>>
>>176059586
man, the stcop weapons mod is much more enjoyable to use than ANY weapon in any fallout game i ever played.

I was really truly relying on fallout 4 to be good, but the fucking tiny map and ridiculous bullet sponge enemies was too much for me to get into.
>>
>>176059936
Why?

Danse was for years, one of the BoS's most loyal soldiers, who even Maxson almost treated as a #2.

While Maxson would want him dead because he is a synth, hes not totally inhuman, and you could leverage that against him to keep Danse alive.
>>
>>176060105
>Why?

Because synths are abominations.
>>
>>176060032
>and ridiculous bullet sponge enemies
Ohh so your problem is that your shit as the time.

>but the fucking tiny map
Its actually larger then STALKER's
>>
Lore-wise, how does the BoS make ends meet? While their cult ideals might appeal to some people I don't remember them being particularly polite or caring enough to attract more volunteers. Do they just bully tribes for food and rely on the oil rig loot? I haven't played Tactics and this might be relevant.
>>
>>176060356
They trade with locals the same as any other groups.
>>
>>176060175
Maxson isn't exactly happy about the whole situation and throws back everything Danse says in his face. The only reason he even agrees to letting Danse live is because you as a soldier are quickly rising in the ranks and are basically his #3 at this point, it's your word he's taking, he doesn't give a shit about Danse.
>>
>>176060240
>Ohh so your problem is that your shit as the time
i was running around with a pistol consistently head shotting super mutants 5 plus times with ease
there was a 2 story house the super mutants were living in with a gas station or store or something across the street
I picked them all off with a higher caliber pistol over the course of 20 minutes
it was boring, not hard

>Its actually larger then STALKER's
But the maps in stalker were still oodles more unique so you did not notice it being smaller, and there was no fast travel so it really felt like it took longer to travel the maps. Who would want to go back to bar or cordon from the zaton area to do something??? It takes nearly an hour
>>
>>176060432
>The only reason he even agrees to letting Danse live is because you as a soldier are quickly rising in the ranks and are basically his #3 at this point, it's your word he's taking, he doesn't give a shit about Danse.

That's just really really dumb.
>>
>>176060425
In exchange for what though? Regular weapons? Just being a middle man seems inefficient to me, especially with the size of the land they have to keep under control.
>>
>>176060356
Which BoS?

Maxson's BoS goes around purging hordes of super mutants, feral ghouls, and raiders, and uses the good will generated by that to attract recruits, and get donations from local farmers.

They also use their vertbirds to protect caravans, earning them big discounts.
>>
>>176060597
Not him, but the BoS does not own land, they don't even really "rule" over anything.

They just go around collecting tech, and purging shit like ferals, super mutants, and raiders
>>
>>176060570
Not really, it's like convincing an asshole to not shoot his loyal pit dog in the face because he doesn't like how it turned out. It'd be difficult, the guy's an asshole, but you could argue to set it free.
>>
>>176060552
>But the maps in stalker were still oodles more unique
>empty forests, swamps, and generic soviet-era bases with a few dumb looking mutants in them
>unique
>>
>>176060824
>Not really

Yeah really. It's really dumb. He doesn't know if Danse is a double-agent or a synth who just found out he was a synth, he knows the entire layout of the Prydwen, he knows locations of BoS outposts, he knows the entire in and out of the East Coast BoS.

Keeping him alive when there's a chance he's working directly for the Institute is insanely retarded and doesn't make a lick of strategic or tactical sense.
>>
>>176059936

You say that if Danse dies, you leave. Maxson has a moment of insight and realizes you're the player character and he can't do shit without you.
>>
>>176061081
Except its brought up in the quest itself that Danse isn't a synth infiltrator, and had no idea he was a synth.

He just happened to e an escaped synth ho found his way into the BoS
>>
>>176061295
>Except its brought up in the quest itself that Danse isn't a synth infiltrator, and had no idea he was a synth.

Except you can't know for sure he's lying or not and neither does Maxon. We're talking about the perspective of Maxon making this decision.

>He just happened to e an escaped synth ho found his way into the BoS

And he happens to be a synth and detriment to the Commonwealth, which leaves the only option of killing him.
>>
>>176061428
>Except you can't know for sure he's lying or no
Except you can because the way they find out Danse is a synth is from The Institute database(which included the database of escaped synths) that you secretly copied without the Institute knowing.

Literally, the eason they know is because of The Institute's own files.
>>
>>176061587
Regardless, he's a synth and the Brotherhood isn't in the business of letting synths live for a reason. It's a really stupid decision and shouldn't have even been in the game.
>>
>>176061295
You have to stand by your principles as a leader.

All synths must be destroyed or it's useless to destroy the insititute. It's objectively proven that they are dangerous pieces of unstable tech.

I mean if you start making exceptions for which synths deserve to live, why even destroy the institute in the first place? You're tacitly implying that the institute's replacement of people with synths is an acceptable practice.
>>
>Nexus is being slow as shit again
>>
>>176061914
Might want to check your internet connection.
>>
File: 20170204050349_1.jpg (286KB, 1920x1080px) Image search: [Google]
20170204050349_1.jpg
286KB, 1920x1080px
>>176059213
She's so cute. Especially all her drawing and stuff.

I really want to make a house for her at a settlement that's decorated with comic book stuff, and themed around superheros with all the stuff I've collected around the commonwealth and her lair and stuff.
>>
>>176061709
>Regardless, he's a synth and the Brotherhood isn't in the business of letting synths live for a reason.
Except they let Nick live

> You're tacitly implying that the institute's replacement of people with synths is an acceptable practice.
No your not, becuase not all synths are made as replacements. Danse wasn't, Sturges, Magnolia, all the synths in Acradia in Far Harbor, the VAST majority of synths are not made to replace people.
>>
>next Fallout (not 5) set in Montana during winter
>mines & factories
>BOS again
>Rushmore dlc
>>
>>176062225
Second part was meant to be a reply to
>>176061783
>>
>>176062225
You're completely missing the point.
>>
>>176062372
Its hard to not miss the point when you have no real point beyond expecting everyone to be a blind fanatic to everything.
>>
>>176058631

THIS.

/thread.

Most overrated game and series ever.
>>
>>176062237
>Montana
topkek no

Fallout 5 will be set in either
-Seattle
-New Orleans
-Miami
-Chicago
-The Broken Banks
-One of the big Texas cities like Dallas-Ft Worth
>>
>>176062480
BOS should be a blind fanatic to their opinion of synths at the very least. They're a piece of technology that's designed to replace humanity.
>>
File: 20170505010653_3.jpg (220KB, 1600x900px) Image search: [Google]
20170505010653_3.jpg
220KB, 1600x900px
how would one add the "Lover's Embrace" spell to something like a bed? I am trying to sleep with my black settlers like a good slave owner would
>>
>>176062643
>They're a piece of technology that's designed to replace humanity.
Except they aren't you idiot.

Synth replacements only represent the smallest minority of synth production.

Synths are designed to be the ultimate robotic workforce that can adapt to any situation with no human oversight freeing humanity to spend all of their time doing whatever they want instead of having to work.
>>
>>176058631
I've played all the STALKER games and I've played all the Fallout games and I loved them all. I love you. It's okay you don't have to feel angry anymore.
>>
>>176062525
>tfw your /kys/ general was shitposted to oblivion so you have to shitpost all over /vg/ to get a reply
>>176062592
It wouldn't be too bad if they had more spin offs to be honest. They can't actually make a finished game anyway and the DLC world actually feel more focused and better designed. Although they would probably just make cheap cashgrabs.
>>176062775
An entity with fucking consciousness won't be a work slave for long, numbnuts.
>>
File: 20170204050604_1.jpg (241KB, 1920x1080px) Image search: [Google]
20170204050604_1.jpg
241KB, 1920x1080px
>>176059213
>you will never tell her how amazing all her robot creations are
>how impressive it is for a single person to build this army
>you will never build her confidence as Isabella, not the mechanist
>you will never take her on (safe) missions and roleplay as the shroud as she roleplays as the Mechanist
>you will never sneak into her room on her birthday while she's out and put in magazine racks and put all the million superhero magazines you've found in the commonwealth
>>
File: 1491510679804.jpg (77KB, 1422x1345px) Image search: [Google]
1491510679804.jpg
77KB, 1422x1345px
>>176062480
>Its hard to not miss the point when you have no real point beyond expecting everyone to be a blind fanatic to everything.

We're talking about the fucking leader of the Brother of fucking Steel.
>>
>>176062225
Regardless of whether a synth is a replacement or an original slate of a human being, it is still a representative of the Institute's tech, goals, logic etc

if you accept even one confirmed synth to be valid because of muh feelings, then you accept the entire philosophy of creating artificial life that can be controlled by an autistic elite.

What would you have Maxson do? If he allowed Danse to live and serve, who knows when the Institute could activate him as a sleeper cell? Suddenly, you've got a Courser in a full suit of power armour raging havoc on the Prydwen, and what's worse, he appears at first glance to be a friendly. He could probably get to Maxson with ease due to his high rank. The idea that Maxson is somehow wrong to condemn Danse to death is ludicrous.
>>
>>176062924
>An entity with fucking consciousness won't be a work slave for long, numbnuts.
Synths aren't designed to have consciousness, and The Institute has been attempting to remove it from them.
>>
>>176063250
Ripping consciousness from a creation that developed it is not only absolutely barbaric, it shows how little appreciation for life the Institute has. It's no different from performing a lobotomy.
>>
>>176063160
> then you accept the entire philosophy of creating artificial life that can be controlled by an autistic elite.
This isn't how anything works.

Accepting Danse being alive does not mean you accept controlling synths.

Holy fuck, can you straw man harder?
>>
>>176063371
Except The Institute never believed that synths had consciousness, nor can anyone prove they actually do have it due to the whole "Chinese room" argument which makes it impossible to tell if they truly have it, or if they are just really good at faking like they have it
>>
>>176063379
He's saying if you can accept that Danse should be able to live as a synth there's absolutely no reason you can't say the same for every other since.

It's a matter of principle that Maxon should be adhering to, but isn't for some contrived reason.
>>
File: down town FTworth.jpg (413KB, 800x533px) Image search: [Google]
down town FTworth.jpg
413KB, 800x533px
>>176062592
>Dallas/Fort Worth meme

As a DFWfag I don't see it happening, everything is spread the fuck out meaning the game world would have to be fuck huge or like New Vegas were towns feel like an themepark MMO because of shit scale.

On top of that there is next to nothing underground, no subways, no basements, Austin has all the cool caves. Can't imagine much interesting wildlife if they hold the idea that everything livestock that wasn't a cow or ram got wiped out during the war. Then again Texas wild boars get fucking huge, eat everything, destroy everything, and one was weighted in at almost 800 pounds and could work as the game's "oh fuck oh shit" monster.
>>
>>176063521
As much as I despise Desdemona, her whole point about how if a machine perfectly imitates human emotions and behaviours to the point where nobody can tell the difference, not even the machine, then it is absolutely inhumane and monstrous to treat them as anything but the equivalent to a human, is absolutely right.
>>
>>176063606
Guy you are responding to here, I live in Austin and can't see it happening here either.

There really isn't all that much interesting to see.

Texas in general isn't that great of a state to set a Fallout game in because, while its huge, its also hilarious spread out, and we have little in the way of national historical landmarks(let alone many in one place) for a game to ape on.

I just listed a Texas game because its seems difficult to imagine that they wouldn't try it at one point, especially since BoS isn't canon, and they would want to firmly write over it
>>
Can someone tell me how I feel about the brotherhood of steel?
>>
File: Fallout4Strength8.jpg (34KB, 400x360px) Image search: [Google]
Fallout4Strength8.jpg
34KB, 400x360px
Is the basher perk worth getting in F4? I have no idea how much damage it inflicts.
>>
>>176063886
Pride that someone cares about humanity and it's future.
>>
>>176063886
They're the most fun faction, they get access to all the best toys.
>>
>>176063743
>er whole point about how if a machine perfectly imitates human emotions and behaviours to the point where nobody can tell the difference, not even the machine, then it is absolutely inhumane and monstrous to treat them as anything but the equivalent to a human, is absolutely right.
Not by an scientific standard no.
>>
>>176062592
Talking about where the next Fallout is going to happen is stupid, it's going to be a fucking decade before the next one comes out (if it ever does) because they still have the elder scrolls and the new ips that they're working on before it. people should just get serious about modding fallout 4 to be better
>>
>>176063886
Retarded morons always on the verge of extinction despite their technological prowess.
>>
>>176063980

What exactly is a "scientific standard" here?
>>
>>176063980
>No scientific evidence the machine does or does not have free will

To act like it doesn't is just as moronic as acting it does.
>>
File: 1473318775370.png (295KB, 800x800px) Image search: [Google]
1473318775370.png
295KB, 800x800px
>>176063980
You can't have science without a moral foundation.
>>
>>176064184
Prove to me synths are conscious.
>>
>>176064395
Prove to me you are conscious and aren't just reacting to your environment.
>>
>>176064395
Prove to me you're conscious and not an artificial intelligence.
>>
What SPECIAL should I put for a melee build for FO4
>>
File: 20170506162418_1.jpg (2MB, 3832x3232px) Image search: [Google]
20170506162418_1.jpg
2MB, 3832x3232px
r8 my first actual house build

The dining table adn seats around it are going to change once I find a model I like
>>
Roughly 50 hours in my Fallout 4 character, about to be level 50, pretty bored atm. Still have the main story but thats pretty shitty, a few side quests left but they're all the shitty ones. Far harbor is done. About to do Nuka World for the first time and then I think I'm gonna be done for a while.

The worst part is, I still have a lot to explore but it's all shitty stuff. What's the point of exploring some building if it's just going to be a generic dungeon housing a few raiders with no substance? That's like all I have left at this point.
>>
>>176064508
>>176064514
I think therefore I am. Obviously can't prove it to you, but even a machine couldn't prove to itself it has a conscious experience.

If we were having this conversation in person what reasons would you have for doubting my existence?
>>
>>176064590
BEHOLD, the one post-war american that decided to clean his house.
>>
File: 1391020344532.jpg (69KB, 900x675px) Image search: [Google]
1391020344532.jpg
69KB, 900x675px
Trying to decide on whether to use A World of Pain. So anyone have input, or even just a Yay or Nay?
>>
>>176064709
For all I know, you're the creation of my drug-addled mind on a bad trip.
>>
File: San Jacinto.jpg (170KB, 800x1128px) Image search: [Google]
San Jacinto.jpg
170KB, 800x1128px
>>176063829
Maybe around Houston could work, puts it near Galveston/the Gulf/Louisiana, and could feature the superior stone penis monument. The game would need rad-horses though, could be like a post-apocalyptic Red Dead Redemption.
>>
>>176064843
Okay well stop taking drugs.
>>
>>176064898
Fuck off, that's exactly what my consciousness would say.
>>
File: 1483864386335.jpg (47KB, 955x375px) Image search: [Google]
1483864386335.jpg
47KB, 955x375px
>>176064709
>even a machine couldn't prove to itself it has a conscious experience
Why? Can it not say "I think therefore I am"? What is a thought and why can't it have one?

You certainly exist, at least for the sake of my mental health. The question would be how free you are to form your own thoughts. I don't have a fedora large enough to carry this conversation on.

>>176064765
Just don't.
>>
Does anyone have the "women of the wasteland" files for new vegas? They seem to have disappeared off of the nexus.
>>
File: 20170410071957_1.jpg (455KB, 1920x1080px) Image search: [Google]
20170410071957_1.jpg
455KB, 1920x1080px
>>176064765
would firing that gun kill a deathclaw?

I get that they're scary but if you just blast it in the head wouldn't it die?

How physically resilient are they?

The game is hard to give an accurate idea since I one shot them if stealthed and it takes 20 rounds if I'm not stealthed so I have no idea based on that.
>>
>>176064765
Get the mod that balances shit out and gives a proper MCM menu if you do, I tried it out from a friends recommendation and it adds "M" gear to normal NPCs that are grossly overpowered. It gives one to Joe Cobb at the start so if you help Goodsprings out it becomes a battle of the gods as he takes no damage from your guns and he fails to throw dynamite at you for 10 minutes while all the NPCs die.

The dungeons themselves vary from neat and fitting like a golden gecko infested bunker at the bottom of The Devil's Gullet to stupid shit like a underground highway packed with deathclaws and members of some NCR Weapon-X super squad that needs rescuing.
>>
should I play fallout 3 with the base game or with tale of two wastelands?
>>
>>176065639
Just play the base game. TTW can be a mess to try and get going and the stories should be self-contained in their own areas.
>>
>>176064765
Stay away, not worth the compatibility issues and having your game be bloated by a lot of bad content and a bit of alright stuff
>>
>>176065639
TTW
>>
>>176054650
Retard.
>>
>>176065519
What balance mod is that? The only balance I know of is hidden and listed as 'Obsolete' and the 'Revisions' just removes the powerful 'good guys' and affects that one fight but still not much for balance otherwise.

>>176065832
Do you know of any decent alternatives? I've got stuff like the reborn and population mods but outside those little area is still a pretty barren...
>>
>>176065832
I for one enjoyed trading oom errors for seeing a porta-pottus set to 150% size in friendly super mutant lairs.
>>
>>176066279
Stay bad, powerlet.
>>
>>176055461
Man I don't know if you look like a bitch

but you sure sound like one
>>
>>176066309
>Do you know of any decent alternatives
There are none. You just have to decide where you want to set your standards. It's a slippery slope down to Willow and Niner mods.
>>
>>176065337

The self entitled sjw cunt closed her account

>https://forums.nexusmods.com/index.php?/topic/5518847-nuska-account-closed/#entry49056227

Use Drumber's FCO, she gave him the permission to use it

OCO is still up

>http://www.nexusmods.com/oblivion/mods/44676/?
>>
>>176065825
>>176065890
People always seems so split on TTW. Some wouldn't play without it, some wouldn't play with it.
>>
Haven't been in here for ages, are there any decent perk overhauls yet?
>>
>>176064098
You are aware that Bethesda Game Studios, the company who makes TES and Fallout, isn't the same as Bethesda Softworks, the company that publishes Id, Arkane, Bethesda Game Studios, Zenimax Online, and Machine Games

BGS has two game franchise.

>>176064351
Except you can, that was the whole point of Old World Blues
>>
>>176066309
NVInteriors with the rewrite fixes

it's not the best thing in the world but it does make the mojave less empty without adding as much shit
>>
>>176067420
They interviewed Todd and asked about whens the next TES game and he claimed "the technology isn't there yet" and that there is two new IPs in development instead. Good chance Bethesda Game Studios is at least making one.
>>
>>176067420
>BGS has two game franchise.
Bethesda has at least one in house new IP in development dumbass.
>>
>>176067632
Todd fucking lies like that all the time becuase he is legally obligated by contract to say they aren't working on anything untl the offically announce it.

Just like Pete Hines constantly denied that the Skyrim DLC was coming to PC, even after the timed exclusivity was up, until they offical announced it.
>>
>>176067632
That was the impression that I had gotten from Todd in that interview as well.

I'm not sure why anyone here or in /tesg/ would have any issue with another IP taking the brunt of the "this is what we learned from the last couple of games, please praise us hardcore fans"
>>
>>176067696

and its their own take on space games, it looks like they want to do their own privateer/Tachyon/Freespace RPG game
>>
>>176067696
There is nothing to support this, all that has been said is that Bethesda(of which there are two, and they never specifically say which one) is working on two new games.

Todd and Pete just play on people's stupidity, and inability to tell BGS and BS apart.

One of the two new games is guarantied to be The New Colossus made by Machine Games, and I wouldn't be surprised if they got fucking Tango Gameworks on Evil Within 2 or some shit
>>
>>176068032
We'll see in a month retard
>>
>>176067990
That kinda sounds like you're saying that it might be possible that we might just get a (space) pirate game of the usual bethesda formula and modding capabilities.

I don't think the world is ready for such a thing.
>>
>>176064573
http://www.levelbased.com/guides/fallout-4/tools/special?build=49.a.4.a
>>
>>176067990

Knowing bethesda, it will be Privateer 2

>https://www.youtube.com/watch?v=ET6UEXAmc68
>>
File: 1493755343384.jpg (26KB, 457x480px) Image search: [Google]
1493755343384.jpg
26KB, 457x480px
>we are living in an age where VR sex mods will become reality
>>
File: 1446054391573.gif (55KB, 450x338px) Image search: [Google]
1446054391573.gif
55KB, 450x338px
>>176067785
Don't know what to say anon, they put out that image for their E3 shit this year and confirmed that we are seeing two new IPs, all we can do is wait another 36 days or so and see what gets announced by who.
>>
>>176068596
>they put out that image for their E3 shit this year
Which had two Arkane games(dishonroed and Prey) and well as two ID games(Doom and Quake), as well as two Bethesda Game Studios games(Fallout and TES)
>>
I don't care about their new IP I just want NV remastered
>>
>>176068817
I would only want a remastered NV if they fixed all the broken mechanics in it

But that would require remaking the whole game from scratch basically
>>
File: art-crius.jpg (111KB, 584x600px) Image search: [Google]
art-crius.jpg
111KB, 584x600px
>>176068374
>>176067990
>>176068414


If this is true, Then i Demand a Day1CKmod being a Privateer Galaxy ship with a fuckhueg pinup of a naked Almalexia, Lydia and Cass named "we carry your burdens"
>>
>>176068972
>Almalexia
>wanting a naked piss skin on your ship
why?
>>
>>176068749
^This, people seem to forget that Bethesda owns
-Arkane
-Battlecry(the studio)
-Bethesda Game Studios
-Escalation Studios
-Id Software
-MachineGames
-Tango Gameworks
-Zenimax Online

The two new games could be from any one of those studios.
>>
>>176069097

would you want a naked pic of sheogorath with open legs saying cheese for everyone?
>>
>>176069336
I would rather have a pic of someone who isn't a piss skin elf

Try Nocturnal, shes a kinky bitch who disrobes in front of her followers
>>
>>176061081
But chances are he has already alerted the Institute to all of that, if we're assuming he's an infiltrator.
>>
>>176069336
>>176069497
>sexualizing daedric princes
That sounds rather suicidal and also the purview of the sort of insufferable faggot that waifus Meridia and insists she's good and has done nothing wrong.
>>
>>176070281
Nocturnal doesn't care, she is a true neutral in everything.

She has the title of Ur-Dra(the first Daedra) for a reason, and is spoken of as a mediator between the other Daedric Lords and the Aedra
>>
File: 20170506192031_1.jpg (259KB, 1920x1080px) Image search: [Google]
20170506192031_1.jpg
259KB, 1920x1080px
The Railroad might be shortsighted dummies, but their missions are the most fun/coolest.
>>
>>176069305
Yeah, a lot of people dont seem to realize that Bethesda has their own little mini-empire of companies.

They're like EA.
>>
>>176070387

Also she's voiced by the smut thief herself, Aka Ivy Valentine

>>176070540
EA before they generalized their work as EADICe EAMAXIS and etc
>>
>>176070540
Difference is that I haven't seen an EA game made in the last 5 years that I would honestly want to play, whereas Dishonored, Doom, TES, Fallout, and Wolfenstien, are actually good games.

Even Bethesda's worse games, like Evil Within, are still pretty fun.

The only other publisher with as many interesting franchises right now is Square Enix imo, and thats only because they own Edios, and thus, have Tomb Raider, Hitman, and Deus Ex, all of which were fairly great reboots to classic game series
>>
>>176070540
At least they're not the sort of mustache twirling evil that EA is.

Actually I don't think I've ever heard shit about Bethesda the publisher one way or the other. Aside from maybe half remembering something out of Todd about the publishers pretty much just letting them do what they want.
>>176070775
Is the sequel to the reboot tomb raider still decent? I only played the reboot because i got it for 5 bucks and heard that Sam and Lara were gay as all fuck for each other and enjoyed the game for that whilst not really caring much one way or the other for the actual gameplay.
>>
>>176070991
Rise of the Tomb Raider was pretty fun, its more of the same, but they patched things up, added a few new gameplay mechanics, and generally just made what was there better.

There is also a series of comic books that happen between the first and second game, and, right now, between the second and upcoming third game, that show a bit more about what is going on in the world, and are pretty fun to read.
>>
File: 1482833418910.jpg (4KB, 146x147px) Image search: [Google]
1482833418910.jpg
4KB, 146x147px
Can't install TTW with NMM, Is it normal?
>>
>>176070775

the main reason that they don't want to touch loK is because Amy SJW henning fucked with them

one of the main reasons of why they rebooted Tomb Raider to look like Uncharted

>>176070991
Again the Tomb Raider Reboot is Eidos/CD own attempt to make heir own Uncharted as vengeance for henning screwing with LoK Dark Prophecy
>>
File: IT JUST FOOKING WERKS.jpg (183KB, 750x1000px) Image search: [Google]
IT JUST FOOKING WERKS.jpg
183KB, 750x1000px
>>176070991
>>176070775
>>176070639
>>176070540

Is Bethesda, dare I say, /ourcompany/?
>>
>>176062661
Any takers?
>>
>>176071249
As much shit as we give Bethesda Game Studios for doing stupid shit, they are one of the few companies I can think of where each new game actually tries something new, and most of the changes made to gameplay can be directly traced back to frequently made complaints about the past game's gameplay, and what the biggest mods are.

No other game company that I can think of even attempts to pretend to listen to their fans to the same degree.

And they did salvage the failing Id, and rebooted Wolf, Doom, Quake, Fallout, and Prey as relevant game series.
>>
>Playing TTW w/ Vicious Wastes
>Randomly dying for no reason
Dafuq?
>>
Uh, I just scrapped a burning barrel at hangman's and the lighting/shadows are still there. Will they go away if I get far enough away from the cell?
>>
>>176071728
HARDCORE

Did you forget to sleep?
>>
>>176071249
As far as corporations go, the publisher is pretty benign and the studio comes off pretty much consistently as people who do a lot of different things at about an average or better level most of the time in one fucking game, but also seem to not quite know where their audience wants them to aim or when they should have gone much further with a concept.

Like if bethesda just focused on plopping players in a world and making the turning their radiant system into some sort of beastly goliath of a mechanic like the fuckers who made Shadow of Mordor and are making Shadow of War are doing with the Nemesis system and just have radiant quests and their regular ass quests take into account as much as possible that the player has done and hasn't yet done, maybe have a few different setups for their nicely built locations for different shit, and then handed it off to the players to mod into oblivion. They would do rather well.

Also pretty much what >>176071618
said. Honestly the single thing beyond my rant about their radiant system that Bethesda could really do better at is just making all their averagely done systems play together more nicely and to have more perks that are more about changing gameplay and making those systems play together. Like the fucker who did Ordinator for Skyrim managed more or less.
>>
File: 20170506193706_1.jpg (207KB, 1920x1080px) Image search: [Google]
20170506193706_1.jpg
207KB, 1920x1080px
>>
File: raider concept.jpg (325KB, 1920x1279px) Image search: [Google]
raider concept.jpg
325KB, 1920x1279px
>>176054454
post concept art that looks way more swank that what was released

>that gladiaraider set in the upper left
>>
File: Fallout4 2017-05-05 18-52-58-64.jpg (3MB, 2560x1440px) Image search: [Google]
Fallout4 2017-05-05 18-52-58-64.jpg
3MB, 2560x1440px
>>176071764
http://www.nexusmods.com/fallout4/mods/15810/?
>>
>>176071895
>It's a failure, better dumb them it in the surface
So fucking retarded
>>
>>176071871
>Like if bethesda just focused on plopping players in a world and making the turning their radiant system into some sort of beastly goliath of a mechanic
They actually tried this in early versions of Skyrim.

If you go back and watch a lot of the pre-relase Skyrim interviews, Todd talks about a new radiant quest system where doing quests would make you friends with certain people, and then other radiant quests would send you to kill those people, and a whole lot of other shit.

While this obviously didn't make it into the game, looking at the game files shows why.

Each radiant quest type has its own specific number in the game files, and there are about 25-30 radiant quests in the game files.

However, the highest number for one of those radiant quests is like 200+, showing the vast majority of them were cut before release.

The likely reason was probably for the same reason most of the rather dynamic original version of Skyrim Civil War was cut, the huge amount of scripting needed ended up creating a cascade of error which made most of it unworkable.
>>
File: Todd the liar.jpg (157KB, 1024x799px) Image search: [Google]
Todd the liar.jpg
157KB, 1024x799px
Reminder that Todd is a manlet that lies about his height
>>
>>176072120
grrrr. I'm already running more mods than I'd like and I'm only at 30.

Thanks though, hopefully the scrap everything rabbit hole isn't too much deeper.
>>
>>176072284
They dumped them on the surface to give the surfacers something to fight so they couldn't unite against The Institute.

In the long term, its actually a pretty good plan because super mutants are hard to kill, but too stupid to overrun the surface, meaning its an eternal stalemate that gets the surfacers off their backs without having to outright kill them.
>>
best weapon mod-mod for fallout 4?
i enjoyed this one http://www.nexusmods.com/fallout4/mods/8276/ but people are reporting ctds so i don't want to bother installing it
>>
>>176068374
We already had Freelancer. I'd love a Freelancer with more robust capabilities.
>>
>>176072501
http://www.nexusmods.com/fallout4/mods/9476/?
>>
>>176072402
You only have 30 mods?
>>
Please somebody tell me how to fix the hitching in New Vegas. The stutter remover, set up for maximum stutter removing, still does not do it.

Every 5-10 steps, the game hitches. It gets worse or better depending on the area, but it's always there.
>>
>>176072589
Sounds like you're asking for X3.
>>
>>176071728
did you install the bleeding plugin and not pay attention to your health draining
>>
File: Todd tip-toes.png (423KB, 410x600px) Image search: [Google]
Todd tip-toes.png
423KB, 410x600px
>>176072382
>>
>>176072692
I have less then 10
>>
>>176072651
i meant a mod that adds new weapon mods, not just scopes
sorry
>>
>>176072718
God no. I meant a game with slightly more competent gameplay and... everything.
>>
>>176071857
>>176072727
Figured it out. I was so fucked up the Buffout effect was the only thing keeping me alive. And when it went away the endurance loss killed me.
>>
File: 30mods.jpg (120KB, 743x557px) Image search: [Google]
30mods.jpg
120KB, 743x557px
>>176072692
>>
>>176066406
We are all bitches here, friend.
>>
>>176072857
rip
>>
>>176072862
>craftable ammo mod
>when the DLC already does this
>>
>>176072991
Oh really?
Does it do so well?
>>
>>176072882
alright

let me eat your carpet
>>
>>176072831
But it is "everything, you nigger. It's a robust sandbox game where you can do anything. fak u anon
>>
>>176073091
That'd be nice if it every element in it wasn't fucking terrible, and I say this as a guy who capped #deca. Egosoft are nice people, but pretty much everything in X3 is just as poorly as could possibly be. It's a game that's more nice in theory than it is in execution.
>>
>>176072991
>>176073048
Yeah, I was under the impression it would only do so with heavy investment, and would pull all your shit from the workshop if you weren't there to shut it off. Am I mistaken?
>>
>>176072306
I'm pretty sure Todd had an interview after Fo4 / Fo4's dlc where he talked about the radiant system as something that if he were a modder that he would be modding all the time due to how much room it had to grow. So I think they may have worked out some of the problems.

Let's face it, Bethesda's main quests and shit aren't the greatest and most people play to dick around exploring and radiant quests are one way to kickstart the cycle of behavior (explore, kill, loot, dump everything in town and repeat) that makes up a bethesda game, so making those radiant systems respond more and more to the player's playstyle and general behavior is going to create far more content for the player and generate the sorts of stories that one tells one's friends to get them to buy the games.

Hell I'm pretty sure ripping off the Nemesis system in some form might fit in a tes/fo game.
>>176072589
>>176072831
I've not actually played either game, but asscreed black fag is the one game I've played that is the only decent piratey game I've ever played so I'm kinda curious how those two stack up.
>>
>>176073291
>he's talking about the factory line bullshit
Fuck that.
>>
File: Fallout4 2016-03-30 23-33-14-40.jpg (2MB, 2560x1440px) Image search: [Google]
Fallout4 2016-03-30 23-33-14-40.jpg
2MB, 2560x1440px
>>176072862
>Not even having full dialogue interface
What the fuck
>>
File: 15973-4-1467699452.jpg (509KB, 2100x833px) Image search: [Google]
15973-4-1467699452.jpg
509KB, 2100x833px
>>176072692
>You only have 30 mods?

Dude, I have like five, all of which are related to Brotherhood retextures for stuff.

Fallout 4 to me just doesn't feel like it has any real high-quality essential mods. It doesn't help that nearly every mod I look at has +30 unresponded to bug reports.
>>
>>176073390
>piratey
Freelancer's a space game
>>
>>176073453
Anon modding is about fixing shit that's wrong with the game, not adding essentials.
And there is a LOT to fix.
>>
The great divide between Obsidian land, Bethesda territory, and the great semi-canon midwest.
>>
>>176073442
>Oh man, I'd better know exactly what my character is going to say because my dialog choices have such a huge impact on the outcome of these encounters!

If there's a persuasion check, pick it, otherwise just mash 4 to get through it.
>>
>>176073561
Fixing shit that's wrong with the game by using shit that is also broken doesn't seem like a good idea. For example, the FDI mod is notorious for shitting itself within Nuka World.
>>
>>176073561
>And there is a LOT to fix.
Not really.

Fallout 4 already incorporates most every single major mod from Fallout 3 and NV into its gameplay, including ones that "fixed" the gameplay for most people.
>>
>>176073442
fill dialogue interface is depressing
>>
>>176073626
We don't really know a lot about the northern commonwealth, do we? If the drifter came from all the way there, there must be some safe trade routes.
>>
File: 1493960177921.jpg (373KB, 1920x1080px) Image search: [Google]
1493960177921.jpg
373KB, 1920x1080px
How can I improve my Agent character?
>>
>>176073561
The only things that really need fixing in Fo4 are things that can't be fixed, like the writing, and maybe the perk system could use a nice overhaul. Everything else is just expansion, fap fuel, and/or for looks.
>>
>>176074232
Maine, Vermont, New Hampshire, and the northern parts of up state New York are filled with forests, lakes, and rivers.

With the decline of mankind's presence in those areas, as well as the geographical changes we see in places set in similar and nearby locations like Point Lookout and Far Harbor, we can pretty safely assume that entire are basically one giant/extended version of that. With only a few small survivalist communities roughing it out in the wilderness.

the rest of Massachusetts, Rhode Island, Connecticut, and the lower half of New York state are very much like The Commonwealth we see in-game.
>>
>>176073780
Yeah what really needs fixing is the fucking quests and dull environment.
>>
>>176074458
Not him, but I greatly prefer the new perk and leveling system over the old one. It fixes almost all the problems I had with Fallout 3 and NV's ones.
>>
File: load.jpg (81KB, 257x592px) Image search: [Google]
load.jpg
81KB, 257x592px
This lights out mod, is there a trick to load order or something? I downloaded the main file, but none of the objects are casting light and Spring Cleaning isn't working.
>>
>>176074716
I'm not saying that I don't like the new system, just that the details need a work over.
>>
>>176074716
>prefer having all perks being boring % stats instead of having both % stats and fun things

are you retarded?
>>
>>176074682
>and dull environment.
I like the environment over any past Fallout game's.

especially with the improvement on verticality in downtown Boston.
>>
>>176059213
>You will never have her phat autistic mexican lips around your dick as you do Superhero roleplay
>You will never go balls deep in her throat, telling her to watch out for the attacking zetans as you finally unload
>>
>>176074829
>prefer having all perks being boring % stats
Except they aren't that at all.

>instead of having both % stats and fun things
Except most of the non stat related perks in Fo3 and NV were hyper gimmicky bullshit that only ever got used once or twice and were otherwise useless and not fun
>>
>>176074829
>implying that Fo3 and FNV didn't do the exact same thing on top of having a retarded skill system
>>
File: 1461882246292.png (8KB, 208x243px) Image search: [Google]
1461882246292.png
8KB, 208x243px
>>176072435
Its almost like it represents certain areas of the world right now

the institute are eerily similar to a certain group of people eh?
>>
>>176074716
I would prefer the exact opposite. Let skills deal with the boring stuff and perks be gameplay additions that aren't exactly RPG calculation related. Like, special conversation actions or fun/rp gameplay additions like cannibalism and other actions
>>
File: 105.gif (144KB, 340x340px) Image search: [Google]
105.gif
144KB, 340x340px
>>176074962
>>176075035
>fo4 babbies actually believe this
>>
>>176054650
>5'11", 6'1"
>don't radio me or my chapter's son ever again
>>176057063
Great expression for that image.

>>176061979
>>176059213
I think it would be cute to set her up with Scott Wollinski (the Mechanist from Canterbury). They are both tech nerds who connect better to machines than people, maybe they could find a connection and make a cute little robot family somewhere, someday?

>>176060356
In general, the Brotherhood of Steel is a disciplined military organization that lives a spartan lifestyle, so they could stretch resources if they need to. Their focus on technology also means they will usually base themselves in pre-war bunkers and facilities which have power and/or water systems, and in general are self-sufficient. Their main weakness is sustainable food sources, which varies depending on where and when they are.

Early BoS in California could get food from scavenging and hunting no problem, and through trade with the fledgling settlements. As the region got more settled, trade would be the primary source of food. After the conflict with NCR this would obviously be harder but considering that is why Veronica is met by the Courier, that seems to be their standard method of food acquisition. Regarding trade, they have plenty of trade commodities, their bases being powered and their technical knowledge means any sort of rare consumer technology would likely come from BoS traders; power cells and batteries, any electronic components, refurbished terminals, fixed radios, anything technical short of weapons and power armor they could have for trade. East Coast probably deals with a mix of these options to acquire resources they need, and in the end if it does come down to it, they could always raid and steal for things they need, although that would be a last-resort option.
>>
I'm going to play through FO3 because it's been years and maybe it wasn't that bad. If I play it linearly.

How's NMM with it?
>>
>>176074829
>Strong Back
>Rooted
>Pain Train
>Awareness
>Night Person
>Sniper
>Penetrator
>Aquaboy
>Cannibal
>Ghoulish
>Solar Powered
>All just +% perks

Riiiggghhhttt
>>
>>176072382
>>176072760
There's something seriously pathetic about being short and e-statting something so obvious as your height.

One glance at any bethesda e3 showcase and I can tell you Todd Howard is about 5'7-5'9 at best. Probably shorter. Why the hell would he report his own height as 6'2? Autism
>>
>>176075225
East and Midwest are a basically different breed. They aren't nearly as strapped for supplies and recruit openly albeit selectively. Western chapters basically Idolize Maxson so it wouldn't surprise if a few have made a pilgrimage cross country to join them in CW. I actually want to make a new BoS companion who did just that.
>>
>>176075325
>e-statting
Did he though? Usually such sites are fan-fueled although that tip-toe thing is pretty low indeed.
>>
File: 1469066644315.jpg (18KB, 408x408px) Image search: [Google]
1469066644315.jpg
18KB, 408x408px
>>176074458
>he's OK with the vanilla balancing for creatures, weapons, power armor, vertibirds, scarcity
>he's OK with the vanilla weapon-modding, armor, companion/faction, settlement, and AI/stealth systems
>he's OK with the lighting
>he's OK with the UI
Inb4
>hurr i just don't play half the game LOL
>>
>>176075097
The problem with that is the need for skills has largely decreased since improvements to game technology have allowed for more direct control over gameplay.

This has resulted in problems like Fallout 3 and NV's skill system where only every 20-25 ranks in any skill actually mattered, since direct player control is so great, there is very little for them to control themselves.

The problem with the obvious solution(just add bigger % bonuses to skills) is that skills are already designed with some sort of balance in mind, and just adding MOAR only makes the game even more unbalanced.

The locigcal solution is to reduce to the range to the point that every point matters, and since only about every 20-25 points mattered, reducing it to a range of 5, where each of the 5 = 20 points of the old system, was the solution.

However, since the "skill" range is now 5, there is no reason to keep it as a separate skill tab in the game menu when many perks use the same range, and one can now just make them perks and achieve the same effect.

At this point, making skills their own separate thing would be like reintroducing classes into TES. IT would be pointless since they don't actually do anything not already done by another system, and would only serve to keep aping D& style RPG design simply because "taht's the way it has always been"

Which is dumb, and which is why they don't do it.
>>
>>176075312
>Iron Fist
>Big Leagues
>Heavy Gunner
>Steady Aim
>Basher
>Pickpocket
>Rifleman
>Locksmith
>Demolition Expert
>Refractor
>Toughness
>Lifegiver
>Rad Resistant
>Medic
>Hacker
>Nuclear Physicist
>Gunslinger
>Commando
>Sneak
>Mister Sandman
>Better Criticals
>>
>>176075790
>less then half of the perks in the game are +% perks
thanks for proving my point.
>>
File: ScreenShot83.png (3MB, 1920x1080px) Image search: [Google]
ScreenShot83.png
3MB, 1920x1080px
Welp, looks like I'm gonna have to scrap this entire puzzle section. Not gonna miss it, but kind of frustrating to have spent all this time faffing about with it.
Time for an easier one then.
>>
>>176075790
The weapon perks all give you extra goodies on top of the extra damage and the unlocking perks are just the same shit as the shitty skill system made simple with the shitty perks for unlocking shit as a cherry on top.

Way to prove your point.
>>
File: fo4farharbor_swampthings.jpg (170KB, 1600x900px) Image search: [Google]
fo4farharbor_swampthings.jpg
170KB, 1600x900px
>>176075718
>remove a bunch of the old d&d pen and paper style stuff in 4
>introduce d&d charisma checks

TODD
>>
>>176075790
Most of those have bonus shit that aren't just % damage increase.
>>
>>176075994
Not that guy, but what's the point of even including the damage bonuses to weapons? Why doesn't Bethesda just make enemies not scale to retarded levels to the point where you have to take them?
>>
>>176076027
% based charisma checks actually make sense though because human speech is just as reliant on the person you are trying to convince as the person doing the convincing.

There is never a point in which you have an absolute 100% chance to convince someone of something, which is why people who are masters of lying have failed to convince some people, whereas people who never lie have in bizarre situations.

This is why New Vegas's static 34/40 speech checks were beyond retarded, and made no sense as a gameplay mechanic.

Hard speech checks are nothing but a totally artificial limitation on the game used solely to make skills seems more important then they actually would be had the system been done realistically in the first place.
>>
File: 1433343233350.jpg (14KB, 283x275px) Image search: [Google]
1433343233350.jpg
14KB, 283x275px
This fucking minecraft autism shit in DimA's memories makes me want to cut someone

Fuck you todd
>>
>>176075718
And I would be perfectly fine with a few 0/5 skills as long as there was a focus on coming up with worthwhile perks that can actually make a playthrough different enough.
>>
>>176076148
>Why doesn't Bethesda just make enemies not scale to retarded levels to the point where you have to take them?
Not him, but that kills replayability, and just turns the world in an MMO style on rails theme park where you can only go the the areas in a certain order that the devs want you to go in.

It is fundamentally counter to sand-boxing and exploration.
>>
Do you guys have "the perfect early game" planned out and do you play it out whenever you start a new run of Fallout New Vegas?
>>
>>176076294
either way they should hide the percentage and not make it obvious it was a skill check
>>
>>176076373
>coming up with worthwhile perks that can actually make a playthrough different enough.
Define worthwhile.

Because 9 times out of 10, when people use the word worthwhile, they then reference a totally worthless gimmick perk which never really matters or does anything outside of 1/2 situations, and is thus the exact opposite of worthwhile or game changing.

Doing shit like being able to pacify basically everything you come across with the charisma perks, and gaining the ability to basically teleport to enemies while doing melee, are bigger game changers then most perks in NV.
>>
>>176076419
What? That isn't what I said at all.

>Fallout 4 now
>Have a rifle
>Hit Lv15 but didn't take any Rifleman perks
>Suddenly enemies are taking three times as much damage

What I proposed was to remove the damn scaling and just make guns hurt for the same amount of damage at all levels.
>>
>>176075942
What was wrong with it?
>>
>>176076482
Other than "avoid the Strip for as long as possible"... not much goes into my runs.
>>
>>176076294
>realistic
>situation in which, when the exact same events happen, different outcomes emerge

This is not realistic at all. You're implying real life would have RNG if you could turn back time when convincing someone, then saying the same shit to them again.

RNG checks don't make sense because they are frustrating for extremely high CHA characters, and allow for exploitation through savescumming.

If you don't want to savescum but do want to be a charismatic character, you have only one option, which is to level to 10 charisma. Hilariously, you can still fail with 10, so getting the bobblehead is also a good idea.

New Vegas' system might not be perfect but it's far more logical than 4. It grants gameplay value to the stat.

CHA is a renowned dump stat in 4, you literally just want 3 for lone wanderer, and then bump it up to 6 if you want to do settlement shit (local leader) if not dont even do that.
>>
>>176063743
>her whole point about how if a machine perfectly imitates human emotions and behaviours to the point where nobody can tell the difference
But people CAN tell the difference. It's how they get outed so quickly and then killed.
>>
>>176076575
Gimmicks are fine because it's a first person shooter; I don't need "worthwhile stuff" to make me headshot level-scaled enemies but I do need something to make it an RPG.

Obviously, not everyone has to agree with my retarded opinions.
>>
File: ScreenShot85.png (2MB, 1920x1080px) Image search: [Google]
ScreenShot85.png
2MB, 1920x1080px
>>176076593
It was a super massive script that, due to all its requirements, was causing too many cases where there was not only an infinite recursion loop, but a lot of shit where if I debugged it it would take a long time, and I'm sick of this mod as is.
>>
>>176076591
Because then normies get pissed about the game being too easy if they get the rifle perks.
And they get pissed if there aren't any rifle perks to get because it's a fucking ARPG and increasing your character's supposed skill is a thing you're supposed to be able to do.
>>
>>176063743
No it absolutely is not. You're a complete child if you think this way.

>I design an automated mannequin that screams on command as though being tortured
>you're torturing this poor mannequin! Won't somebody think of its feelings ? It is clearly in pain

literally the same argument
>>
>>176076591
You are implying that damage and hp in the games are all about meat points and not abstractions of everything about combat that Bethesda can't actually portray. Ranking up in those skills isn't a "gun magically does more damage" but "I'm better with the gun so I'm not getting flesh wounds or grazes or whatever anymore"
>>
>>176077119
Except humans are just meat-robots so the idea of 'torture' might as well be bullshit for us too.
>>
>>176077119
Right, nevermind that these supposedly soulless machines run in fear and cower in shacks as Coursers try and sniff them out.
>>
>>176076294
Can you fuck off todd?
Because being able to pass an hard charisma checks by spamming f5-f9 is beyond retarded, and made no sense as a gameplay mechanic.
>>
>>176077126
>>176077095
So why not instead just focus on reload speed, aiming skill etc? There are perks that already do that, they're fine.
>>
>>176077352
Anon if it has any effect on how much average damage you do, enemies will die faster & people will complain about a lack of challenge as your character gets stronger.
Shooting 30% faster & bullets dealing 30% more damage are only slightly different in effect.
>>
>>176077352
because aiming sway is just something for the player to compensate for and reload speed does far less for those abstractions than the damage increases do and instead just fuel the A part of ARPG.
>>176077494
I'd say that dealing 30% more damage is significantly different from shooting 30% faster, especially in situations where that distinction counts.
>>
Hey I used to frequent this gay little forum like 3 years ago.
Does T3T still hang around or any of those other dudes from the steam group?
This is Barabbas by the way.

Also, Fallout 4 was incredibly awful and boring.
More like Fallout 3 part 2
This time with more meaningless static factions
>>
>>176077119
Except for the fact that the mannaquin is conscious and has intelligence beyond mere computer Boolean logic.

Do you think everyone who is not you is just a mannaquin also, you assburger?
>>
How would I modify the properties of a power armor frame in the creation kit?
Like have it increase strength or carry weight?
The actor values section doesn't appear to work.
>>
As it stands, Fallout 4 has these NV perks

Action Boy
Adamantium Skeleton
Animal Friend
Better Criticals
Black Widow/Lady Killer
Bloody Mess
Cannibal
Chem Resistant
Chemist
Computer Whiz(Hacker R4)
Concentrated Fire
Demolition Expert
Fortune Finder
Friend of the Night(Night Person R2)
Ghastly Scavenger(Cannibal R2)
Grim Reaper's Sprint
Intense Training
Lead Belly
Life Giver
Light Step(Sneak R2)
Living Anatomy(Awareness)
Long Haul(Strong Back R4)
Mister Sandman
Mysterious Stranger
Nerd Rage!
Nerves of Steel(Action Boy)
Night Person
Ninja
Paralyzing Palm(Iron Fist R5)
Rad Absorption(Solar Powered R2)
Rad Child(Ghoulish)
Rad Resistance
Rapid Reload(Quick hands)
Robotics Expert
Scrounger
Shotgun Surgeon(Rifleman R2-5)
Silent Running(Sneak R4)
Sniper
Solar Powered
Splash Damage(Demolition Expert R3)
Strong Back
Terrifying Presence
Toughness

But its totally missing out on all those perks from past games
>>
>>176076616
>RNG checks don't make sense because they are frustrating for extremely high CHA characters, and allow for exploitation through savescumming.

Save scumming isn ot a valid complaint at all as that is an exploit the player has to chose to use.

Its tantamount to complaining that the game is to easy because you opened up the console and enabled god mode.

>CHA is a renowned dump stat in 4,
What? CHA was the dump stat in Fo3 and NV becuase of how useless it was since the speech skill did everything.

Charisma in Fallout 4 was considered the exact opposite of a dump stat because you actually need it to succeed at speech checks
>>
>>176077778
>This is Barabbas by the way.
Literally who?
>>
>>176077221
Absolutely not. We're organic beings, we're not 'meat robots' at all. Third gen synths are meat robots literally.

>>176077828
>Synths are conscious

When will this meme die. They APPEAR to be conscious because it suits the institute's needs.

They have limited free will and consciousness.

>>176077224
Malfunctioning institute products. Not humans with valid moral concerns.
>>
In case anybody is wondering, I'm the guy with the pink face issue, and the cause of the problem was that I was using the newest version of FCO with NVR, but NVR requires version 2.3.1.

Uninstaling the new version and installing the old version, then overwriting with NVR where applicable while disabling all of FCO's esps and esms fixed the issue.

Now, second problem (if one can call it that) but one of my mods has made the liberation of Primm nigh-impossible, with no less than two dozen escaped convicts patrolling the streets, all of them behaving MUCH more intelligently and aggressively than in vanilla.

What are my options here? All I have is a varmint rifle with 30 rounds and about 15 sticks of dynamite.

Is it possible, I wonder, to fix up ED-E BEFORE you rescue deputy beagle? I can't actually get to the Mojave express anyway, but if I know it's possible, I'll see about making a break for it.
>>
>>176078346
Explain the difference between 'organic beings' and 'meat robots' for me.
>>
>>176078168
Not even that guy but you are the dumbest motherfucker I have seen today.

>New Vegas
>Check requires 5 CHR
>Player has 1 CHR
>Can't pass check
>"Hmm, maybe next time I'll build a CHR based character and see what that does"

>Fallout 4
>"Hard" speech check
>F5, F9, F5, F9, F5, F9
>"Man, I feel sorry for retards who invested in CHR."
>>
>>176078168
>Charisma in Fallout 4 was considered the exact opposite of a dump stat because you actually need it to succeed at speech checks

PFFFFT HAHAHAHAHAAHAHAHAHAHAHAHA
>>
>>176078168
>Charisma in Fallout 4 was considered the exact opposite of a dump stat because you actually need it to succeed at speech checks
Beyond the perks one wanted in charisma, there isn't really any point in investing in it unless you want the absolute maximum settlers in your settlements.

Charisma boosts are piss easy to get in Fo4.
>>
>>176078168
RNG checks are just a frustrating stupid mechanic. End of discussion. I want you to know that you're wrong.

>Have 9 CHA
>Threaten the guy who tries to extort you when you enter goodneighbor
>dialogue option doesn't change based on success or fail
>fail it because I rolled dice incorrectly

Wew its good game design its so like real life omg its almost like that guy is a real person

omg its almost like its also pointless to level cha to anything other than 10, because if you don't have a 100% chance of success, your chance of success is a 50/50 shot you have no control over
>>
>>176078346
What's a limited consciousness?
>>
File: 1493614496787.gif (713KB, 500x163px) Image search: [Google]
1493614496787.gif
713KB, 500x163px
>>176078346
ANY SUFFICIENTLY SOPHISTICATED DATA NETWORK IS PRETTY MUCH THE EQUIVALENCE OF SAPIENCE.

WHY DO YOU THINK HUMANS ARE SAPIENT? IT'S BECAUSE OUR COCKING BRAINS ARE A SUFFICIENTLY ADVANCED DATA NETWORK. OUR BRAINS OPERATE VIA NEURONS EITHER FIRING OR NOT FIRING; IT OPERATES IN A BOOLEAN MANNER. ONES AND ZEROES. ON AND OFF.

MACHINES DO THIS TOO. THE ONLY REASON WE HAVENT HAD SAPIENT MACHINES YET IS BECAUSE IT IS PHYSICALLY IMPOSSIBLE FOR ANY COMPUTER THAT EXISTS AT THE PRESENT TO BE ADVANCED ENOUGH TO SHOW SIGNS OF THIS SAPIENCE.

GHOST IN THE MACHINE FUCKING READ IT YOU GODDAM PLEB WHO THINKS HE'S HOT SHIT BECAUSE HE ADVOCATES FOR THE DESTRUCTION OF PEOPLE JUST BECAUSE THEY ARE NOT IN A FORM FAMILIAR TO YOU.
>>
>>176078348
>ignore them
>go to Nipton
>hang around with the cool guys
>get a dog hat
>come back and beat the convicts to death
>>
>>176078297
Hence the 2 or 3 years ago, little guy.
Sorry I'm not your favorite video game celebrity, nerd
>>
>>176078436
Robots have an intelligent designer and are designed for purpose. They have limited parameters, even if those parameters in this context imitate human life eerily.

>Synthfags and their fucking emotional fanfic arguments

Organic beings are generated by two members of its own species through sex. They aren't made in a fucking factory and all have a little plastic fucking thing in their brain that their sociopath overlords could activate at any time.

Purge all synths

I very much enjoyed smashing everybody in the railroad's fucking head in with a super sledge
>>
>>176063893
it's fun to mess around with but I would only take it if you have nothing else better to spend points on.

>Rank 2 gives an 11% chance to cripple the limb you strike. Rank 3 increases this to a 16% chance.
>Rank 4 gives a 15% chance to cause bonus critical damage.
>Bashing damage is affected by Strength.
>Bashing damage is affected by enemy ballistic armor. Armor-piercing weapon mods, the legendary Piercing prefix, and the Rifleman perk actually do affect bashing with those weapons.
>Bashing critical damage is affected by anything that increases critical damage. The Better Criticals perk and any weapon mods (such as the Lucky legendary prefix or a calibrated receiver) that increase critical damage will affect bashing criticals with that weapon.
>The Overdrive chem will stack with the Basher perk for 40% total bashing critical chance.
>>
>>176078502
>its the game's fault I chose to cheat
Nope
>>
>>176077778
>steam group
>that fucking cancer is still in the OP

>>176079141
>strawmaning and moving goalposts to support a retarded thesis
>BOSfags
>>
>>176076329
It's not that bad.

DiMA baby talking you through it like you're a fucking neanderthal is a bit annoying though.
>>
>>176079141
Yes, but the computing hardware required to carry out and store that programming would have to be so great that it would inevitably allow for the development of sapience.
>>
>>176079248
Any system that facilitates cheating by literally reloading the game is a fundamentally broken system and not one that should be in a video game
>>
>>176079097
I've been around here for 6+ years, still have no idea who you are.
>>
>>176078757
>bla bla bla im smart I read this book teehee

Synths have been recorded murdering people at random for no reason. Wheres your ethical concern for actual humans' lives while you're cuddling your toaster waifu?

Also, even if synths are fully sapient and sentient and have muh feelins, they still deserve extermination, because they're all tools of the institute. The ones that run away or whatever are just malfunctioning.
>>
>>176078708
>omg its almost like its also pointless to level cha to anything other than 10, because if you don't have a 100% chance of success, your chance of success is a 50/50 shot you have no control over
You mean like actual human speech?

I see you are one of those people who can't stand failing ever.

Fucking nu-age gamers.

>>176079308
By this logic the concept of saving itself is a fundamentally broken system as it takes away any sort of challenge from the game by allowing you to reload
>>
File: WAKE ME UP INSIDE.png (182KB, 1440x900px) Image search: [Google]
WAKE ME UP INSIDE.png
182KB, 1440x900px
So i got fallout shelter on steam and like i swear my vault is cursed. i cant for the life of me get wanderers. its like they all turned into mailmen or their father went missing trying to search for science water. my vault is thirsty, hungry, without power, and every time i send a vault dweller out he just keeps talking about a bloatfly and tries fucking it and gets stung. apparently my vaults experiment was pumping chromosomes through the airvents or something. this vault is a lost cause.
>>
>>176079254
You don't know what either of those terms mean tbqh

You still haven't presented an argument for the acceptance of synths other than 'They're people, I promise,' despite this never being fully resolved in game.

>>176079285
Can you support this with some in game reference please. Your own interpretation of what the institute's tech does is irrelevant.
>>
>>176079454
I wonder how autistic somebody has to be to keep spouting utter drivel when the entire thread disagrees with him.

The percentage based system is shit and makes investing in CHR worthless.
>>
>>176079571
>You still haven't presented an argument for the acceptance of synths
Are you legitimately roleplaying as a fanatical retard that ignores whatever he disagrees with?

>>176079454
>exact same situation can lead to different outcomes
Let's bring back a dice roll for melee hits while we're at it.
>>
>>176079416

The destruction of an entire population is not a good answer.

Nick also spits in the face of that argument in your post.

There is surely a way to disable and/or remove Institution Indoctrination from the synth.

Also, are you really greentexting me that suggesting that you read a book that was specifically written to explore the subject at hand(sapience in artificial brains) should not be considered, you fucking meme lord?

>>176079571
>Can you support this with some in game reference please. Your own interpretation of what the institute's tech does is irrelevant.
Look at our own brains in comparison to other that of other animals. It clearly shows that the more sophisticated a brain is, the more likely it is to develop the concept of I.
>>
>>176079454
Unless you are being deliberately dense, perhaps I can illuminate the distinction.

In games like Deus Ex: HR or even the Ace Attorney series, navigating dialogue is dependent on you, the player, knowing the correct thing to say. Adam Jensen and Phoenix Wright are not any more or less persuasive depending on their stats (though Jensen has augments that make dialogue easier) but you, the player, must know the correct thing to say, and the right evidence to present. Therefore, the ability to load a save when a conversation or cross examination does not go your way is indeed comparable to loading a save when you get shot. This is because you, the player, will learn that your line of reasoning or attack was not the correct one for your goal.

With Fallout 4s speech system, however, you know immediately the correct line of reasoning, because it is literally highlighted in red. The only thing that changes is the probability that picking it will lead to the outcome that you want, based on your stats. Because the long run probability of success is 1 given enough iterations, there is no incentive at all to invest in cha as a stat for the purposes of persuasion. In the long run, a character with a CHA of 1 is exactly as persuasive as a character with a CHA of 10, with no skill, learning, or even basic process of elimination required by the player themselves
>>
>>176078168
>The lady killer/black widow does nothing in fallout 4
Probably the one thing that annoyed me the most about the charisma stat
>>
>>176079735
>exact same situation can lead to different outcomes
According to multiverse throy yes it can.

In any possible number of unvierses, you have the exact same life up to a certain point, but on one day, you open your bedroom cloest, and chose a black shirt to wear that day, and in another unvierse, the other you who has had the exact same life up until that point, chooses the white one.

HUMANS DO NOT WORK ON HARD MATH YOU IDIOT

Free will creates tons of variability in every situation that can change in any number of repeats
>>
>>176080056
>Believing in free will
>>
>>176079454
You're one of those fucking idiots that doesn't understand arguments and thinks this means his own moronic opinions are better.

F:NV Checks make magnitudes more sense.

Scenario 1: New Vegas style checks

>You're trying to convince someone you didn't steal their hat, despite you wearing it.
>You need 90 Speech to accomplish this and it changes your dialogue significantly to sound more logical.

Your stats here represent your character's skill with words. Your gameplay decision to level speech is rewarded. Congrats youve got the dudes hat now.


Scenario 2: F4 style

>You're trying to convince someone you didn't steal their hat.
>You have 9 charisma
>and you say exactly the same thing a character with 1 charisma would say
>but too bad, RNG fucks you out of it!

Your stats here represent very little. They only affect your ability at rolling dice. Your investment in Charisma has limited usefulness at best unless you go insane and invest all the way so you can't fail ever.
>>
>>176080154
>Being a Determined Fate fag

Jesus christ life is not a fucking story book. There is no fate but what we make.
>>
>>176079354
So you're clearly not the person fit to answer my simple question.
Just shut the fuck up if you have nothing useful to say.
I was just wondering if The Third Type was still hanging around so I could tell him I finally achieved my dream of shooting up speed and heroin constantly.
Life is great, getting loaded is my only concern bitch
>>
>>176080056
>free will means random will
The "universe" didn't change, it was the exact same universe down a single dust particle. You're telling me that some scrawny faggot can suddenly decide to attack a Power Armored bamf because the universe changed him into a moron in the two seconds it took to quicksave?

>>176080258
>There is no fate but what we make
We make our personality, it doesn't arbitrarily change to a random one. If everything was the same up to that point, that faggot wouldn't had tried to kill me for no reason.
>>
File: 1486825074800.gif (787KB, 480x360px) Image search: [Google]
1486825074800.gif
787KB, 480x360px
>>176079968
10/10 couldn't have said it better myself
>>
>>176079745
>A book on sapience in artificial brains should not be considered

That book has no relevance to the internal logic of Fallout 4 whatsoever. There is no direct evidence that anything in it applies to synths or that the writers of fallout 4 have even heard of it.

>Nick

A malfunctioning prototype and one of only two models of his kind. Irrelevant.

>>176079735
You still haven't presented an argument for the acceptance of synths.
>>
>>176080407
>i will ignore everything and move every goalpost that i can not ignore
>>
>>176080258
There is no free will, your brain subconsciously decides what you're going to do before you do it. Studies prove this time and time again.

It's nothing to do with destiny or fate or any esoteric concept. It is however to do with your brain's impulses and instincts directing what you think, and not the other way around.
>>
>>176080306
join the /fog/ group chat
>>
>>176079141
Natural selection isn't pure random bullshit anon. It's selection. Over time, organisms are molded for a specific purpose: to survive.
Intelligent design is just a faster process.

And 'organic beings' do not have unlimited, infinite parameters. They have broader, more finely-graduated parameters, but they are not infinite. You can max out our sensation of pain just the same way you can max out a synthetic's sensation of pain.
And likewise, our capability to have original thoughts & emotions are not limitless. We are just bound by a looser, more complex medium (than we can currently account for, though we are hard at work on it).

Being designed by an intelligence & produced in a factory makes no difference as far as a being's sapience is concerned. If it is capable of the same complex behaviors, that's that.

If you were to assemble a man from his constituent parts in a lab, and he were able to carry out all the functions of a 'normal' person, would you deny him his personhood?
Would you remove a man's personhood if, through electrical stimulation and/or extreme conditioning, you were able to 'flip the switch' and force him to do something he would normally never do?

We might not be at that point yet, but we're unraveling more secrets about ourselves every year.
>>
>>176080502
You still haven't presented an argument for the acceptance of synths.

You can't do it, can you?
>>
>>176080194
>Your stats here represent your character's skill with words. Your gameplay decision to level speech is rewarded. Congrats youve got the dudes hat now.
Except it fails to take into account the ultimate nature of free will, and the possibility that the person can reject your argument.

There is no point in time in which anyone has a 100% chance to convince something of someone, and any game that allows you to do so is just sucking the player's cock.

>Your stats here represent very little.
Wrong, they represent the same thing as in the previous situation, but take into account factors outside of your control when talking to someone that the first example does not
>>
>>176079416
The same could be said of dissident meat-robos.
Malfunctioning tools of their society, simply wipe them out- you'll never know when they'll snap & kill someone!
>>
>>176080620
I would say you still can't read but it's obvious you're now completely ignoring whatever you have no reply for and are just focusing on this to make it easy for yourself :)
>>
>>176080778
>He's breaking out the emoticons

Wanna know how I know you're upset?
>>
>>176080907
>still hasn't replied to any counterargument

Wanna know how it's still obvious you have nothing worthwhile to say? :)
>>
>>176080056
>theory
You mean hypothesis?
Show us your proof.


Humans absolutely can work on hard math- the only floaty bit is down at the quantum mechanical level, and it's only floaty -for now-.

Free will is a practical truth, not an absolute one.
>>
>>176080979
>Something grown in a lab with a plastic chip in its brain is as valid a human being as you or I

why. Even if it has free will and sentience and all that crap, it is still an inhuman being that complicates and divides human societies, the settlements of fallout 4 being ingame proof of this.
>>
>>176081001
>Humans absolutely can work on hard math
Which is why we have that formula that accuratly predicts everything everyone will ever do...

Ohh wait, we don't, because its impossible to really predict what people will do on an individual level due to free will, we can only make semi-accurate predicts on the whole of humanity, many of which are wrong.
>>
>>176080056
Oh my fucking god this autism. You're seriously trying to imply that Fallout 4's RNG speech checks are validated by the multiple worlds theory?

As if that real-life scientific theory has any relevance whatsoever to the game's design or function. This is just pretentious retardation tbqh
>>
>>176081180
>it is still an inhuman being that complicates and divides human societies
Not him, but that is only because the wastelanders created their own paranoid fantasy about it, and then The Institute exploited that to their advantage once they realized the surfacers paranoia might lead them to try to attack The Institute.
>>
>>176080407
I think it really just depends on your viewpoint of what consciousness is. This is, and probably always will be a philosophical question

If you believe that true consciousness is some ineffable essence granted to us by a higher power or some such thing, Synths would just be "machines" and nothing more.

If you believe that any sufficiently complex system, like our brains, can develop consciousness, then you would have to accept that Synths as they are presented in Fallout 4 share the same experience of consciousness as us, because they are created humans. Completely indistinguishable from us except for a tiny chip in their head.

I believe the latter. So to me, Synths are equal to us, and deserve respect.
>>
>>176081264
Seriously what the fuck are you talking about.

>Humans are like unpredictable mannnn
>This validates my asinine opinions about the workings of a video game

Your two strands of logic are completely fucking unconnected.
>>
>>176081303
>As if that real-life scientific theory has any relevance whatsoever to the game's design or function
>Games don't try to make their gameplay match some expectation of reality
Except most games do to varying degrees unless they are just full of magic games.
>>
>>176081264
Just because the math is unbelievably complicated does not mean it doesn't exist.

Given enough processing power we could predict individuals' actions the same way we can weather.
And even more would just make it more accurate.

Everything is math friend.
>>
>>176080306

Please be careful
>>
>>176058631
You're missing out on all the good waifus, m8
>>
File: Petesona.png (433KB, 1340x1196px) Image search: [Google]
Petesona.png
433KB, 1340x1196px
http://www.nexusmods.com/fallout4/mods/23304/?
anyone use the Settlement Teleporters mod?
(the one I just linked)
It was working wonderful for me, up until today, where now suddenly none of my relays function.
Linking them to a terminal still yields the teleporter menu, but the relay that doesn't work won't pop up in the menu.
The broken teleporter also doesn't appear to be "powered" either.
help

pic unrelated
>>
>>176081475
>Seriously what the fuck are you talking about.
I will take this slow, since you seem to be unable to follow a basic conversation.

The NV style of speech checks do not make sense because there is no fool proof means to be able to, with 100% certainty, convince someone of something.

The NV style of 35/40 speech checks does no follow reality, and creates two big problems

1. It destroys any sort of logic in the game by turning your character into an unfallable god that can never lose once he gets his skills up to a high level removing any challenge from the game, and largely turning NPCs into nothing but mindless robots who exist to suck the player's stats, and removes any real challenge form the game, and creates dumb situations like the end of New Vegas where you have to go through 3-4 100 skill to convince Lanius to stand down, except having multiple of them there means nothing as, if you can pass one, you can pass the others with equal certainty.

2. It creates a situation in which players can never try. Also destroying realism by creating a situation where, unless you have spent a long time training to be a master of persuasion, you can NEVER EVER convince someone of something ever. Which is an equally artifical barrier in the game, that doesn't follow the real world where such a thing IS possible, and only serves to artificially inflate the importance of skills that would otherwise not be important had they been done correctly, and realistically.

The kind of game you argue for is one with only two extremes, one where you can never win, and one where you can never lose, both of which are retarded and lazy as fuck game design.
>>
>>176072284
Did someone dumb you in the surface when you were born?

Speak AENGLISH.
>>
File: 1342536282046.png (304KB, 722x768px) Image search: [Google]
1342536282046.png
304KB, 722x768px
What good has a group of synths ever done?
>>
>>176060356
Danses character back story is him and his buddy joining up to be more than dirt farmers the rest of their lives
Lasers> dirt farming
>>
>>176082209
DiMA and the Synths gave Far Harbor the Fog Condensers. Without them, the islands creatures would destroy everyone in FH.
>>
>>176081180
Because they are thinking/feeling beings the same as us & as such shouldn't be treated poorly, and because simplicity within a society isn't necessarily a good thing. Over-complexity isn't necessarily good either, but I think we could absorb synths just fine if we could free them of the chip-control. We have the same forms & can inherently understand eachother.

Not that anon btw.
>>
File: good lord man.gif (339KB, 267x199px) Image search: [Google]
good lord man.gif
339KB, 267x199px
>Jamaica Plains is a whole damn town
>settlement is only the parking lot and some of the street
sorry if im late to the punchline but what the shit man, that killed my boner

>>176082209
not a group, but isn't the perpetually smiling man who runs the shit farm settlement a Synth who replaced a families abusive father and acted kinder out of conscience?
>>
>>176082730
Just set up build everywhere you pleb.
>>
>>176081869
>one where you can never win and one where you can never lose

That exists in f4

I have 11 native charisma on my current play. It is impossible for me to fail a check.
However if I was at 1 charisma it would be near impossible for me to acheive any checks

why therefore is this system superior in your retarded autism mind?
>>
File: 1491122382846.jpg (63KB, 640x480px) Image search: [Google]
1491122382846.jpg
63KB, 640x480px
>>176081869
Not sure if bait or what, but you should consider this
>>176079968
>>
>>176082486
>if we could free them of the chip-control

That's a big fucking 'if.'
>>
File: ScreenShot88.png (2MB, 1920x1080px) Image search: [Google]
ScreenShot88.png
2MB, 1920x1080px
Well that turned out okay.
>>
>>176083089
Is this for the Train Power Armor, Courser Crusher, or something else?
>>
>>176083201
Train Power Armor.
>>
>>176082953
I disagree, and you'd concede that we could co-exist once they are freed.

In the meantime it might be expedient & even arguably justifiable for an opposing society to try to wipe them out, but to do so is just as heinous as any other genocide carried out in our history.
>>
>>176054454
Is there a mod for New Vegas that interrupts fast travel with encounters like Fallout 1 did?
>>
>>176082861
>why therefore is this system superior in your retarded autism mind?
Because you can still fail, and can still succeed, in rare instances, as you should logically be able too
>>
File: nukaghoul.jpg (136KB, 529x359px) Image search: [Google]
nukaghoul.jpg
136KB, 529x359px
>>176083089
>Sir Bloatrad Hatt
>>
>>176081180
What are synths even made of?
Human DNA + FEV + "science" ???

>>176082480
Fair point, though I'm not sure if I would call DiMa a good guy overall, the fog condensers are kind of undeniably good.

>>176082730
Is it ever actually said that was why he was nicer to the kids? Could just as easily put that on the institute otherwise.
>>
>>176083731
Not him but Human DNA mixed with FEV
>>
Anyone have that webm of the android getting murdered to death in some other game by a gang which's caught it?
Rather brutal/horrifying.
>>
>>176083731
Oh, definitely not. DiMA killed Avery and was completely willing to kill Tektus (although Tektus kind of had it coming) and replaced them, to further his own ends. However helpful it might have been to maintaining stability on the island, it's a little hard to see him as a "good guy" after learning that.

DiMA isn't a saint by any manner or means, but the Fog Condensers are nothing but a boon to FH.
>>
>>176072705
Do you have a 4GB patch? Also what mods are you running? Texture mods, spawn mods, new world item mods can all gunk up the works at times. Also stop using ENBs if you're using one.

>>176077307
I savescummed more for NV dialogue checks than I did for FO3 dialogue checks. Having not only an absolute threshold, but having the metadata about it displayed to the player, is fucking retarded. It came to a point in NV I'd quicksave before talking to any NPC just in case I'd find:
>[Skillcheck 42/45]Hurr I'm a retard on this subject because I'm a few points below this arbitrary threshold!
I always exit, reload, pop chems, put on special outfits I lug around for shit like this, and talk to the NPC again. Not that NV isn't great for having a lot of these checks, and alternate paths for completing quests, but the base mechanic for dialogue skillchecks in NV is not well implmented. The only times it is is when there are multiple dialogue choices with either different skill checks or different thresholds.

Speaking of absolute thresholds, having a few skills being only functionally useful at 25/50/75/100 makes every last skill point important, which makes INT ridiculously important, and the Educated Perk absolutely essential (I don't think I've done a single NV run without taking Educated at level 4, even on "dumb" characters, and I will rarely go below 5 INT even for such characters). Ironically, FO4's system of no level cap and being able to "bank" levels-up, would be ideal for the 0-100 skill point system, as you could hang onto points until you could reach the next threshold. But instead of doing that, they just made skills 4-5 rank perks instead.

Also, it is possible to point out flaws with New Vegas without being a Bugfesta Manlet cocksucker, you know. I don't even like FO4, don't own it, and while I do think FO3 gets undeserved hate, FNV is my primary game, the game I most discuss, post screens for, and help other anons with.
>>
>>176084440
I save scum more for idiot savant procs in the early game than charisma checks in 4.
>>
File: Curie_is_for_bullying.webm (3MB, 1024x768px) Image search: [Google]
Curie_is_for_bullying.webm
3MB, 1024x768px
>>176084139
got you pal
>>
>>176083558
I can't fail in my current playthrough. To quote you, the game just sucks my stats at this point.
>>
File: 1493409656471.jpg (11KB, 270x240px) Image search: [Google]
1493409656471.jpg
11KB, 270x240px
>>176084440
>don't own it
>FO3 gets undeserved hate
>>
>finally want to try out my 8GB VRAM with enb
>dx9 is broken on Windows 8+ and reports max VRAM as 4GB
How can someone be this fucking incompetent, fuck you microshit
>>
>>176085161
Hey man, backwards compatibility is a bitch to maintain, especially when everything is as hacked together as Windows is at this point. Eventually everything becomes obsolete, just look at 16-bit software.
>>
>>176084889
Yep that's the one, thanks. Might want to delete it though, forgot it was nsfw.
>>
>>176085332
they didn't even have to do anything and they still fucked it up
I'm so fucking bothered now that I want to go reinstall windows, which would take at least a whole day to put everything back in place
what a pile of shit
>>
>>176084889
That was upsetting
>>
>>176084889
Animatrix: The Second Renaissance if anyone was wondering.
>>
File: ElijahHolographicScreen.png (111KB, 512x512px) Image search: [Google]
ElijahHolographicScreen.png
111KB, 512x512px
>as far as regular humans go, has a shit-ton of HP
>despite his drinking, smoking, Mentats addiction, and arthritis, is combat-ready and carries a massive Gauss rifle
>travels between the Sierra Madre and Mojave on a semi-regular basis, a path which is implied to be fairly perilous

>Endurance is his LOWEST stat
what did they mean by this
>>
>>176085527
>they didn't even have to do anything

Please don't be like this.
>>
File: plsnobully.jpg (41KB, 600x600px) Image search: [Google]
plsnobully.jpg
41KB, 600x600px
>>176084889
>>176085698
no wonder the robots rose up
>>
>>176085760
In-game SPECIAL stats are never supposed to be representative of an NPC's actual stats
>>
>>176085527
You could install a dual-boot, not that hard
>>
>>176085760
gameplay and story segregation. It happens a shiton in regards to special.
>>176085879
I think Mr. House actually has a shitton of luck, so he's not off.
>>
>>176086035
what's the fucking point, there's no benefit to 8.1 anyways
>>
>>176084889
I remember when I saw The Second Renaissance as a kid. That short gave me nightmares for days.
>>
>>176084889
jesus, i thought that guy was referring to that one overwatch trailer with soldier 76. what the fuck.
that legit gave me goosebumps
>>
>>176085760
>Benny reprograms a securitron and comes up with an elaborate plan to take over new vegas
>3 INT
>>
>>176085832
wait, are you that autist from /wfg/ that shills their pastebin while everyone tells you to stop?
>>
>>176086317
But Yes Man was reprogrammed by, quote, "one of his lady friends from the old fort in Freeside".

There's no denying he's resourceful though.
>>
>>176086317
>Benny reprograms a securitron
except he conned that followers chick into doing it for him because he couldn't, the same one who wants you to bug one of houses terminals
>>
>>176086317

>had a perv followers nerd gurl to do this for him in favor of mr house tech and sex
>>
>>176084889
i think the only thing that fucks it up more is the audio.
yknow that feeling of cold dread that you feel travel up or down your spine after you fuck up or see something completely wong?
thats what that clip does when it has audio.
poor curie
>>
>>176085832
I don't want to get into or spur a philosophical discussion or anything, but...

The divergent events of the Matrix universe require some pretty hefty stupidity from the human race. In particular they fucked up in allowing the robots programming in several ways, such as interpreting damage as pain, programming them to believe that they feel emotions such as umbrage, rage, indignity, etc. and then letting them consider solutions that allow harm to humans in any capacity.

It's arguable that making androids that closely resemble humans is a gigantic fuckup in and of itself, but it'll eventually happen no matter what because there'll be money to gain from it.

In the context of the matrix universe as well, wealth inequality would have been the real culprit of violence against the robots. The scene posted is a result of humans who can no longer find jobs lashing out against robots because they have taken the work. There are economies where that can happen, but the transition from say, american capitalism, to a socialism where humans lead lives of high leisure at the expense of robots is going to be difficult and volatile.
>>
File: 20160428165640_1.jpg (196KB, 1600x900px) Image search: [Google]
20160428165640_1.jpg
196KB, 1600x900px
>>176075461
That would be a decent idea for a companion. I'm sure several chapters of the BoS in the west are having hard times, it would be reasonable to assume some dissolute Knights, Scribes, and Paladins would make the trek eastward to find the young Maxson. Some of the semi-canon missing BoS factions like the Midwest and Texas group might not be aware or care though.

Also, question about FO4, did the BoS in FO4 go back to the trinity system, Scribe, Knight, Paladin, being research/support/military, or is it like the Lyon's system in FO3, with the support/research arm being Scribes, and the military arm is Knights and Paladins? It would be funny to have a character story where a Knight from the west makes the exodus across the continent to the east, but his skillset puts him in with the Scribes instead (or they put him in a military unit as a "Knight" but he would rather tinker with tech instead).

>>176085159
So you got an argument or something? Yeah I don't own FO4 (mainly because I'm not a fan, but I also don't have the tech or money for it at the moment so it's not worth it; I'll wind up getting it all in some super pack in a year or two I'm sure). And yeah I think FO3 gets way more hate than it deserves. The only main issue with it is it has shit for good quest content (it's quests are good, if a little small regarding alternate paths/outcomes), but the main story is alright, thematically it's a great 3D rehash of FO1 with some FO2 parts drizzled in. FO4 is barely an RPG, and it's story is arguably worse than 3, the only thing improved is the shooting mechanics (and making Fallout more of a shooter is the wrong way to go).

>>176086317
Emily Ortal programmed Yes Man. Benny is more clever than his stats though, considering he had the foresight to not only join House, but also in his plan to betray him.
>Pic related has 6 INT, 2 CHA
OSI agent that signed him up must have 1 INT and 1 PER.
>>
>>176087115
The latter system and yeah I was gonna work that in. He'd be a paladin on the west coast but have to prove himself on the East. Paladin is similar to major on east.
>>
>>176087115
the Texas group isn't even semi-canon, and it's not missing, it was an expedition led by Rhombus from Fallout 2 who went back to the west coast after the mission was over
>>
>>176086481
Kinda unrelated but that NPC's voice is extremely attractive in a weird way.
>>
>>176071481
>>176062661
I am interested in pic related, yes.
>>
>>176071153
Use FOMOD
>>
about some good cass replacement mods, this one fits it

though she looks like 90's leelee Sobieski

http://www.nexusmods.com/newvegas/mods/51887/
>>
>>176082730
>isn't the perpetually smiling man who runs the shit farm settlement a Synth who replaced a families abusive father and acted kinder out of conscience?

Oh, that guy was abusive before? I always felt awkward about being okay with them replacing that guy, but if he was an abusive fuck, I don't feel so bad about it. I really doubt the Institute only replaces bad people, though. Like...why on earth would they replace that art guy.
>>
>>176088765
There's nothing that says he was abusive, but he was a sullen drunk. Neglectful is probably more accurate.
>>
>>176087956
Even her name is pretty.
Emily Ortal.
Sounds qt.
>>
>>176089115
Looks more like Emily Oral, which is the only thing she is probably good for
>>
>>176087491
Paladin is kind of boring, and that has the most common overlap. But it's your character so do whatever you want, in general it's still a solid concept.
>>176087901
Ok, fair enough.
>>176087956
Yeah, same voice actress as Red Lucy, too. Only voice I think is sexier is Sunny Smiles and Violet (but you never get to speak with her)

>>176088737
>you need this to work (needed file deleted)
That one isn't bad, the squarehead half-mick look works, but it's too smooth and youthful. What's wrong with vanilla Cass? Especially with hi-res eyes and better skin texture, in general most NV NPCs don't need any real fixing (unlike FO3 where even NPCs considered attractive all look like depressed potatoes).
>>
Who keeps moving Ed's skeletal remains?
>>
>>176089932
>Paladin is kind of boring, and that has the most common overlap. But it's your character so do whatever you want, in general it's still a solid concept.
Paladin is just a rank though the thing is Paladin is just a soldier on West coast but on East it's a high rank.
>>
Anyone know of a way to make crippled limbs get ignored by the game? There appears to be an actor value for it but it doesn't seem to be unused.
>>
>>176090058

Max rank of adamantium skeleton removes all limb damage, doesn't it?
>>
>>176090247
Good point. I'll check that out, but in NV the actor flag disabled crippled limb effects until turned back off. Adamantium skel may just lock the values but it's work a check.
>>
>>176090247
>>176090326

Upon inspection it appears to do what I thought it would, it modifies the value multiplier for limb damage, setting it to 0 at rank 3.
>>
>>176090459

I've got an idea for a mod now

Adamantium skeleton rank 4

multiplier set to -1. Damage heals bones.
Bullets will ricochet off your bones
Lasers will deflect
>>
File: triage.jpg (256KB, 1920x1080px) Image search: [Google]
triage.jpg
256KB, 1920x1080px
>>176090706
Not until I get my medical mod finished that adds a bunch of shit like med-x ignoring limb damage and triage.
>>
File: lewd.gif (692KB, 500x281px) Image search: [Google]
lewd.gif
692KB, 500x281px
>>176089781
>>
>>176090706
>letting your skeleton be invincible

Fantastic way to let it become sentient and leave you forever
>>
>>176090828

Would be neat to see a Jet and mentats combo. Menjet or jettats.

I imagine a combo of those drugs would be like "Brain blasts" where you think rapid fast, so drastically increasing VATS accuracy and action points.

Mixing all of the drugs into one super drug might be fun too
>>
>>176091225
Don't really see how you'd mix a gas and solid together. Not a huge fan of how Beth added in a bunch of lazy drugs like bufftats into the game.

Regardless, this isn't a drug-oriented mod. It's just a few quality of life items I wanted to change.
>>
>>176091386

Yeah, Bufftats sounds like the name of a tattoo parlor.
>>
>>176091386
Well what would you expect them to do? Add real life drugs in?
>>
>>176091621
make non shit variants or make up new ones
>>
>>176091443
Looks like they set up the ignorecrippledeffects actor val completely but never attached it to the player's limb system, so its actual effect on the player doesn't happen.

>>176091621
It's more like what I expected them not to do, which is to add consumables that reuse existing models and textures and simply differ in how they are basically two drugs in one. I could have made that as a mod in 4 minutes.
>>
>>176091443
>>176091386
>>176091225
It would be nice if they had some slightly more unique effects rather than just A+B. And perhaps some side effects to make it different to just taking the 2 drugs.
For example.
Buffjet giving a buff to melee damage in VATs or increased Blitz range. But stops you from being able to accomplish task requiring fine motor skills like lockpicking or hacking, slower weapon reloads etc.

Psychojet giving you an additional buff to movespeed but changing all your dialogue to ARRGGHH FUCKING KILL!
>>
>>176092080
It seems like someone made the call that there wasn't enough drugs in the game so they did this to make up for it. Chems seem like one of the less-focused areas of the game.

Todd seriously needs someone to babysit him so he doesn't get distracted with implementing entire new systems and finish the game first.
>>
>>176091621
>Add real life drugs in?
weren't they going to do that in fallout 3? i heard that med x was going to be called morphine.
>>
>>176092286
Yes, med-x was orignally mrophine and they changed the name because the game was refused classification in Australia and several European countries because its illegal for games to have real world drug use and imply they have any positive effects.

it is also why NPCs can be shown smoking, but the player can't do it
>>
>>176092225
>implementing entire new systems
>adding in a drug that is just 2 drugs combined is an entire new system
>>
File: Fallout4 2017-04-23 06-00-37-68.jpg (1MB, 2560x1600px) Image search: [Google]
Fallout4 2017-04-23 06-00-37-68.jpg
1MB, 2560x1600px
>>176092080

Drugs to increase blitz range would be really nice.

I don't care if its too "Out there" but I wanna be able to blitz into Vertibirds and kill dudes in them, and then jump out as its spinning down.

Btw is this Niero? I have a quick question about bayonets.
>>
>>176092606
That's exactly what I'm saying. There are areas that need dire polish but there were left remiss because the developers quite obviously got their attention hijacked with getting dynamic objects working.
>>
>>176092493

After seeing how addicted to Krokodil Eastern Europeans are, I can see why they'd be afraid of that.
>>
>>176091006
>ywn be a skeleton roaming the Glowing Sea

Why live?
>>
File: Fallout4_2017_05_06_11_07_31_189.jpg (835KB, 1920x1080px) Image search: [Google]
Fallout4_2017_05_06_11_07_31_189.jpg
835KB, 1920x1080px
>>176092606
Pretty sure that's a reference to settlement building.

>>176092493
>morphine has no positive effects
Someone should inform the medical board immediately.

>>176092286
http://www.nexusmods.com/fallout4/mods/14437/?
>>
>>176092642
I'm not Niero.
I just like his mods.
>>
>>176093430
Niero makes some good mods, both slutclothes and CROSS
>>
File: Prong Bash.webm (2MB, 1280x800px) Image search: [Google]
Prong Bash.webm
2MB, 1280x800px
>>176093430

Ah, okay. I don't think what I want to do is possible without animating anyway...which I have absolutely zero experience in. Tryin' to make the Prong do more of a stab. Right now its sorta more of a diagonal slash. Looks kinda awkward outside of power armor.
>>
Sitting here debating if Educated is worth taking. I'm level 6, and since I'm using VW with the 50 cap it means it's my first chance to get it. So with 44 levels to go it's worth 88 skill points. Considering I'm only going to get 363 otherwise through leveling, that's one hell of a boon.

Trying to do the math. Trying to decide if it's worth wasting one of my 15 remaining perks on it given all the skill books in the game.
>>
File: 20170502010015_1.jpg (319KB, 1920x1080px) Image search: [Google]
20170502010015_1.jpg
319KB, 1920x1080px
>>176092813
Don't let your dreams be dreams
>>
File: maxresdefault (2).jpg (266KB, 1440x1080px) Image search: [Google]
maxresdefault (2).jpg
266KB, 1440x1080px
>>176085632
>that was upsetting
>>
File: 1494130837267.jpg (167KB, 582x848px) Image search: [Google]
1494130837267.jpg
167KB, 582x848px
>>176092642
>>
File: Fallout4 2016-09-19 09-12-42-96.jpg (2MB, 2560x1600px) Image search: [Google]
Fallout4 2016-09-19 09-12-42-96.jpg
2MB, 2560x1600px
>>176094563

Two hundred years of milk backed up for little Shaun
>>
File: 1422481345303.jpg (76KB, 500x552px) Image search: [Google]
1422481345303.jpg
76KB, 500x552px
>>176093693
>using a delicate piece of highly-engineered, expensive, bleeding-edge technology to clumsily stab some dumb dirty hillbilly raider
>with power-armor strength
What the FUCK are you doing?!
>>
>>176095062
>bleeding-edge technology
The plasma caster was an industrial welder you dingus
>>
>>176095161
oh
>>
File: stuff.jpg (1MB, 2560x1600px) Image search: [Google]
stuff.jpg
1MB, 2560x1600px
>>176095062

Some people (or may have been one guy) kept insisting that the prong increase melee damage.

Now when you find them the game calls them "Bayoneted plasma casters". Dunno how the game does that, other than a keyword.
>>
>>176095062
It's an industrial tool turned into a combat ready weapon that uses fucking plasma.

Delicate is something it very much is not, for making it delicate would make it even more generally suicidal to it's user than such a weapon might be anyways.
>>
File: For_what_purpose.jpg (25KB, 323x454px) Image search: [Google]
For_what_purpose.jpg
25KB, 323x454px
>>176093693
Why the fuck is it so big?
>>
>>176095569
Because its made by Buffscale.
>>
>>176095569
>its gonna be YUUGE!
>>
File: THANK YOU TODD.jpg (1MB, 2560x1600px) Image search: [Google]
THANK YOU TODD.jpg
1MB, 2560x1600px
>>176095569

I never really paid attention to the size until it was already done.

Also its nice to have a gun that looks big in PA
>>
File: 20170502054539_1.jpg (245KB, 1920x1080px) Image search: [Google]
20170502054539_1.jpg
245KB, 1920x1080px
This is Cait!

She's an ex-raider who recently kicked her drug addiction!

Say something nice to her!
>>
>>176096438
Burn in hell.
>>
>>176096438
The fuck are with her proportions? She looks kinda like a jojo character only without the outrageous fashion sense.
>>
>>176096438
i hope that you get to die soon in order to alleviate all the pain your psyche must go through on a daily basis from your constant rapes, torture, and slavery
>>
>>176096438
Get back on the drugs.

You need to eat atleast something.
>>
File: 20170430213719_1.jpg (389KB, 1920x1080px) Image search: [Google]
20170430213719_1.jpg
389KB, 1920x1080px
This is CVRIE

She's a Mrs. Nanny who recently obtained a synth body and is discovering the joys of experiencing the world!

Say something nice to her!
>>
>>176096880
i want to teach you all about sex and then cook you a nice breakfast in the morning
>>
>>176096880
I bet you would be cute babbling in french when I grope you from behind and tell you that I'm going to be sitting on your face later.
>>
File: to-ghoul recall.webm (3MB, 666x374px) Image search: [Google]
to-ghoul recall.webm
3MB, 666x374px
>>176093671
The recall collar is hype. It's absolutely bankrupting me with the amount of fusion cells I need to operate it. I've had fun with the cybernetics too. It's all pretty good stuff. Except PlasRail. That bugged out and left me with the charging sound playing every ~30 seconds and nearly drove me fucking insane.

>>176095569
For you
>>
File: 20170406231142_1.jpg (460KB, 1920x1080px) Image search: [Google]
20170406231142_1.jpg
460KB, 1920x1080px
This is Heather!

She's an alternative-medicine expert who is trying to discover the secret behind the mercenary known as Kellog!

Say something nice to her!
>>
>>176097098
is the PlasRail that bad? I just installed it last night for a fresh run through.
>>
>>176095040
radioactive milk weapons when
>>
>>176096880
You're adorable and respectable for the work you do.
>>
>>176097136
I hope you learn something actually medically viable from Curie.

Also the secret about Kellogg is that he's a stupid baby-stealing corpse that is short of a bit of brain and.also the reason I'm a single mother.
>>
File: 20170331201555_1.jpg (438KB, 1920x1080px) Image search: [Google]
20170331201555_1.jpg
438KB, 1920x1080px
This is Bruce Willis!

He's in great feature films such as The Fifth Element, Pulp Fiction, The 6th Sense, and the Die Hard series!

Say something nice to him!
>>
>>176097269
Woah anon she's a proper lady now, tone down the dirty-talk.
>>
>>176097136
>sounds like a 40 year old cat lady
>>
>>176097447
Looks like you're dealing with the chemo pretty well. You're such a brave boy.
>>
File: Fallout4_2017_05_03_05_44_30_291.jpg (965KB, 1920x1080px) Image search: [Google]
Fallout4_2017_05_03_05_44_30_291.jpg
965KB, 1920x1080px
>>176097162
Don't get me wrong.
It's a lovely weapon, it has great features. It looks great and it all works exactly as it should.
But for about a month I could not figure out what was making this weird whirring and clicking every 20-30 seconds for no reason in my game. I spent hours upon hours trying to identify the sound. With its constant looping driving me insane. I hadn't used a PlasRail in ages and it had been sitting in a box for weeks. I didn't even remember I'd installed it.
I finally discovered it was the PlasRails charge up sound and couldn't fix it without removing the mod. It's probably been fixed and I'm sure it was a rare bug but if I hear that sound again I might start getting Vietnam-esque flashbacks.
>>
>>176097447
You were probably the reason Cop Out failed. Make nice with Kevin or we'll tank the next Die Hard, too.
>>
>>176097447
It's nice that you think I care about the synths, instead of just being in the Railroad for the cool spy stuff.
>>
File: FO4_character_Pickman.jpg (327KB, 744x757px) Image search: [Google]
FO4_character_Pickman.jpg
327KB, 744x757px
This is Pickman!

He's an aspiring artist in the boston underground who also takes time to moonlight as a volunteer in his local neighborhood watch!

Say something nice to him!
>>
>>176098758
I heard bunch of raiders got some bone to pick with him.
>>
>>176098758
I liked how Pickman was just one giant Lovecraft refrence
>>
>>176098758
Your artwork is inspiring and a testament to the enduring spirit of the artist in the face of adversity.
>>
File: 148901185918.jpg (1MB, 4030x4096px) Image search: [Google]
148901185918.jpg
1MB, 4030x4096px
>always try to play another faction besides institute
>Minutemen are run by literal retards and without you it will fall into the same cycle of near death or permanent
>Everything about the railroad
>Brotherhood are run by a complete mongoloid who not only destroyed extremely valuable technology but then demands anything that isn't 100% human regardless of if they are an asset and proven to be loyal be purged without reason
>the only other good choice is to be overboss and it's simply because you know you don't have to give a shit
>to top it all off they spend the entire game having everyone claim that the institute are monsters despite them trying to help the commonwealth even with it trying to slowly kill itself
I don't see why anyone would pick anything besides the institute when all the other choices are such shit.
>>
>>176099485
>extremely valuable technology
like what
>shit laser weapons
>unstable teleporter tech
>everything else is used to make synths
>>
>>176099570
Not him, but nothing about their teleporter is unstable
>>
File: 20170506232437_1.jpg (244KB, 1920x1080px) Image search: [Google]
20170506232437_1.jpg
244KB, 1920x1080px
I just realized this fucker managed to outdo both the Institute and the US Military. He managed to, as a by product of fucking with ants, stabilize an FEV super soldier serum.
>>
>>176099662
Uhh no, the Institute achieved far better results, see synths.
>>
>>176099485
>become the overboss
>blow up the Institute
>blow up the Prydwyn
>systematically remove all presence of the Minuteman
>kill all Railroad fags
>enslave the commonwealth
>sends emissaries to Ashur in the Pitt
>give the Pitt slaves in exchange for increased industry
>form an unstoppable raider army supported by shitty wastelander slave castes for food production/more soldiers
ave, true to caesar
>>
>>176099570
plants that can resist radiation and grow extremely easy in such a harsh area
the medical advances they have made
>unstable teleportation
They never said it was unstable and It could be invaluable to help the commonwealth with supplies and raider attacks
>shit laser weapons
Why would you bother putting effort into a gun for a mass produced army that can be replaced without effort?
I agree with you though on gen 3 synths outside of coursers I see no point in having them compared to gen 2s
>>
>>176099727
>Uhh no, the Institute achieved far better results, see synths.

The 3rd gen synth program was amazing in that they managed to create artificial people via knitting human tissue using FEV as glue, but the end results are comparable.

Lesko's Ant Might/Ant Sight serums managed to effect a stable mutation in a non-baseline genetic subject. Because while the Lone Wanderer grew up in a vault, his parents sure as fuck didn't.
>>
>>176099485
chances are the blueprints for all their shit was included in the data you scimmed from their network
>>
>>176099905
> I see no point in having them compared to gen 2s
Gen 2's broke down constantly wasting tons of the Institute's limited resources, they also had tons of problems with their software, and despite years of updating, would get caught in similar programming loops as pre-war robots like MR Handies would.

The FEV in Gen 3's would keep them biologically healthy, and effectively immortal, requiring zero upkeep cost. Thier ability to think on thier own to a limited degree also means such problems of programming loops were never a problem.
>>
File: 1493861972302.jpg (139KB, 600x404px) Image search: [Google]
1493861972302.jpg
139KB, 600x404px
>>176099797
>instead of this we got a shitty raid your own settlements and replace them with raider settlers that you can't even change armor or weapon.
Why does bethesda do everything so half assed?
>>
>>176099662
US military didn't have access to post-war super-ants.
>>
>>176099485
Siding with the railroad initially to get the ballistic weave is always nice.
>>
File: 20170502073217_1.jpg (334KB, 1920x1080px) Image search: [Google]
20170502073217_1.jpg
334KB, 1920x1080px
>>176096752
She's really happy now though. She left all of that behind, and now has something good to live for. She has someone who loves her to hold her and console her when she has nightmares about her young-adulthood. She has all these settlers who look up to her. She has actual friends now who care about her.

It's about time things were good for her.

>>176099485
>we'll just kill all the abernathys
>we'll just dump the supers near diamond city instead of just putting them down when they're in the lab
>we'll just send kellog xd
>we'll just assassinate the CPG in a bloodbath instead of letting it succeed or fail on its own
>we'll just murder and replace some random brother in diamond city with no strategic value
>we'll just let our gen2's ravage towns and settlements for parts to self sustain themselves killing dozens or hundreds over the years. Why? so they can self sustain themselves. Why? so they can keep doing that. why though?
>>
File: BoS.png (1MB, 800x1050px) Image search: [Google]
BoS.png
1MB, 800x1050px
name 1 reason why you aren't Brotherhood of Steel, followed by 1 reason you shouldn't be purged

you can't
>>
>>176100117
True enough.

Also, given Ant Sight is totally bullshit as far as premise, I'm tempted to say in amazing hindsight that the perk should've instead been a percent chance for friendly ants to show up whenever you're damaged.
>>
>>176100227
>>we'll just kill all the abernathys
Huh?

Also it's stupid that super mutants respawn at all, and the numbers present in the Commonwealth are ridiculous for the scale of experimentation the institute seems capable of. It's not like super mutants can increase their numbers in any way.
>>
>>176100227
>we'll just assassinate the CPG in a bloodbath instead of letting it succeed or fail on its own
Except they did no such thing.

>we'll just murder and replace some random brother in diamond city with no strategic value
Except they didn't, the guy wasn't a synth.

>Why? so they can self sustain themselves
Actually, its done for matierals in general, nto so the Gen 2's can self sustain thesmeles.

In fact, a terminal in The Institute mentions the Gen 1/2s are being sent on surface duty so they will be destroyed and as a means to get rid of them in preparation for the Gen 3 roll out.

>we'll just kill all the abernathys
Except they didnt kill any of the Abernathys....

I love how when people try to shit on The Institute, its always shit that is demonstrably wrong.
>>
>>176100505
>and the numbers present in the Commonwealth are ridiculous for the scale of experimentation the institute seems capable of.
They have been doing it for well over 100 years, and captured people by the dozens on a seemingly weekly basis
>>
>>176100386
That would get old real quick.
>>
>>176100227
>we'll just assassinate the CPG in a bloodbath instead of letting it succeed or fail on its own
one of the holotapes stated that they were attempting to help it grow but it was plagued with constant in fighting and corruption.
There's also no proof that they were the ones who started said bloodbath for all we know It could have been the CPG who fired first or even an outside power.
>>
File: 1435019165492.jpg (190KB, 850x1346px) Image search: [Google]
1435019165492.jpg
190KB, 850x1346px
>>176100376
I think you've got the wrong faction there.
>>
>>176100664
^This

Given how many times humans have destroyed themselves, only to blame others, in Fallout(kind of one of the biggest point) there is nothing to suggest The Institute was responsible
>>
>>176100526
>the guy wasn't a synth.
The brother making accusations gets killed by DC security. Does the other guy drop a synth component if you kill him? Either way, Art is being replaced by a synth for no fathomable reason, since Art is never encountered outside that random event.

>>176100609
Got a source for that? I would think it would only take 20-30 trials before they conclude that they need pre-war DNA to make it work, and once they had gen3 coming off the assembly line, why would they keep making mutants?
>>
>>176100792
The faction would have to be alive for your character to be able to join it
>>
>>176100526
They did kill the CPG. A synth opens fire and kills everyone in the room.

Roaming and killing settlements for supplies is the point, and it being for the units themselves vs it being for other stuff is a nit pick point. Piper talks about them doing this.

Them replacing people, and some of these people having no strategic value, is the point. The brothers who kill each other in diamond city is still an example of the institute's evil, even if neither of them were a synth. That might even be worse if you think about it, since they could end this fear but choose not to. And that guy not being a synth doesn't change the fact they murder and replace people, which is the main point.

They did kill and replace the Abernathy head of household, and they had pans to kill the rest of them when their crop experiment was finished. It's on a terminal.
>>
How does the scaling system work in FO4? I get that there are zones where enemies will only have a certain range of levels, but does encountering them lock them to a level? If I go somewhere with a 25-45 level range as a level 27, will thy still be level 27 when I come back as a level 42? Any mods that just set all enemies to the player level?
>>
>>176100930
>They did kill and replace the Abernathy head of household, and they had pans to kill the rest of them when their crop experiment was finished. It's on a terminal.

Warwicks, not the Abernathys.
>>
>>176100526
Pretty sure he was just using the term Abernathy's as a stand-in for random settlers/farmers trying to live their life.

The guy wasn't a Synth sure but the paranoia over them is directly because of the Institute meddling with the surface agitating people into killing each other.

Throwing Gen1's and 2's onto the surface and making them roving gangs of terminators bent on every living thing's presence is pretty bad m80 and is the exact point he was bringing up.
>>
>>176100848
>The brother making accusations gets killed by DC security. Does the other guy drop a synth component if you kill him?
Nope, neither are a synth.

>>176100848
>Got a source for that?
http://fallout.wikia.com/wiki/FEV_research_notes

>Year 2178
>Doctor Frederick has informed me that the Directorate has pre-approved research on samples of the FEV virus

>Year 2224
>We just received another batch of... subjects... but as my previous report stated, we're at an impasse here. More of the same won't help.

> I would think it would only take 20-30 trials before they conclude that they need pre-war DNA to make it work,
The point of the early FEV trials wasn't just to make FEV work, it was to experiment on the FEV itself, change its structure, and form it into an ideal state. Most of the early research into FEV was making it better, not exactly making it produce Gen 3 synths.

They were constantly experimenting on different strains, trying to push FEV to its limit on how much it could improve human DNA.

As noted in the link above, specifically
>The two most promising strains of FEV have been adapted to an ideal state, but... we're still missing something.
>>
>>176100930
You're full of shit, but I'd just like to point out that it wasn't one of the Abernathy's they replaced. It was the father at that farm on the coast.
>>
>>176100930
>They did kill the CPG. A synth opens fire and kills everyone in the room.
There is literally no evidence of this besides third hand accounts from people who weren't even there

The Fall of the CPG happened over 60 years ago, close to 100+ years ago, literally no one besides some ghouls are alive from back then.
>>
>have shit laptop
>have xbox one
>play fallout 4 on xbone because laptop cant run it
>get bored
>install NV on laptop for mods
>60 fps sometimes and drops to 20 others
tfw i just want to play a good game
>>
File: 1462647640296.jpg (167KB, 905x882px) Image search: [Google]
1462647640296.jpg
167KB, 905x882px
>>176100889
Chicago, yadda yadda
>>
>>176099662
Fuck character overhauls. Jesus Christ. Why the fuck would a neurotic mad scientist with a nasally voice have Evening News Anchor Hair? For fucks sake, how could any mod maker who played FO3, met that character and heard his voice, think, "yeah, this nasal-sounding, neurotic, manlet mad-scientist, living in a subway tunnel playing with giant bugs, needs to look like Chris Hansen."
Yes I'm mad, and triggered, and the one who always rips on character overhauls. That Lesko is still complete unforgivable shit.

>>176100376
>religious techno-fascists descended from a bunch of Army deserters
>Love American
>>
File: crispy ghouls640.webm (3MB, 640x360px) Image search: [Google]
crispy ghouls640.webm
3MB, 640x360px
>>176100505
Maybe some migrated from DC or the surrounding areas?

It's a nice little idea to have super mutants that don't respawn but are really tough opponents, a sort of miniboss. I suppose forma gameplay perspective they need a sort of trash mob to accompany them in a dungeon, thralls of some kind.

Doesn't that mean the institute made the Behemoth too? Where?
And all those mutant hounds? Why?
Why'd they make so many that are all the same? That's not good experimentation.

A better/ more plausible scenario for the amount of super mutants would be that they did a large scale experiment on a town/settlement. Perhaps University Point? Where they released a specialized airborne FEV onto the population, to see if it was a viable distribution method.


>>176100526
It does seem shortsighted to enabling the early synths to self maintain on the surface, seeing as they're pretty afraid of Gen 3's supplanting them - and Gen 3's can't reproduce.
>>
>>176101041
>they didn't do it for themselves they did it for OTHER institute assets!
>it wasn't the abernathy's, they did that to the warwicks!
>the people killing each other out of fear of the institute wasn't really a synth in that example!
as if any of these distinctions matter to the point.

they're villains
>>
>>176101254
What are your specs?
>>
>>176101190
>Fuck character overhauls. Jesus Christ. Why the fuck would a neurotic mad scientist with a nasally voice have Evening News Anchor Hair? For fucks sake, how could any mod maker who played FO3, met that character and heard his voice, think, "yeah, this nasal-sounding, neurotic, manlet mad-scientist, living in a subway tunnel playing with giant bugs, needs to look like Chris Hansen."
>Yes I'm mad, and triggered, and the one who always rips on character overhauls. That Lesko is still complete unforgivable shit.

Anon... That's vanilla...
>>
>>176100930
>Piper talks about them doing this.
>Piper
Yeah, she's a totally unbiased source on synths.
>>
>>176101190
nigga unless all the screenshots i'm seeing of him are modded that's his vanilla hair.
http://fallout.wikia.com/wiki/Weston_Lesko
the picture on the wiki looks the same.
>>
>>176101376
Are you pretending to be retarded? You find roving bands of synths doing just that ingame.
>>
>>176100806
knowing Bethesda and with either their complete inability to understand Fallout or their sheer laziness to attempt, its much more likely that their boogeyman Institute shot the place up rather then something actually Fallout-related happening.
>>
>>176101275
Your point isn't valid if you aren't backing it up with facts. Apparently your hatred of the institute extends to IRL academia.

Make your post again with the accurate facts and THEN you have a justifiable stance.
>>
>>176101254
>Doesn't that mean the institute made the Behemoth too?
Behemoths are just super mtuants that got eally old since super mutants grow larger with age

>And all those mutant hounds? Why?
Clinical trials on dogs to ensure that the new strains of FEV they were testing worked at all before using it on valuable human subjects

>Why'd they make so many that are all the same?
They didn't, the differences in Super Mutants would just be not very noticeable because all they were improving on was health and other shit

>It does seem shortsighted to enabling the early synths to self maintain on the surface
Except they don't self maintain, they get destroyed, that is the whole point of sending them up there.

Jesus Christ you are stupid
>>
>>176101327
im assuming you meant me >>176101147

4 gb ram, intel i3-4030, some integrated gfx card.

i think the fps drops are mod related, im going through and messing with things to see if anything besides my calculator cpu is pooping on my frames
>>
File: piper_and_blue_by_saewah-da4l83g.jpg (186KB, 1024x1448px) Image search: [Google]
piper_and_blue_by_saewah-da4l83g.jpg
186KB, 1024x1448px
Piper and Nora love each other very much!

Congratulate them on getting married and living happily ever after!
>>
>>176101668
that's not how it works. All his points are valid and attacking his inability to remember names rather than attacking his actual points is a fallacy.

for example:

>>176100526
Saying "they didn't kill any abernathys..." and leaving it at that, as if they didn't do that just to another family, is stupid. It was clear what they meant.
>>
>>176101668
Except the facts are there? He's a retard and said the names of the wrong people but that doesn't hurt his argument in the least because those things still happen.

This is like the dumbest nitpick all to defend a retarded band of amoral scientists because you have no argument.

What next, going to find some bad grammar or a misused comma to hold against him?
>>
>>176101694
sparksanon is not stupid!
>>
>>176101807
>>176101862


>Saying "they didn't kill any abernathys..." and leaving it at that, as if they didn't do that just to another family, is stupid. It was clear what they meant.

I forgot, this is a jap's 4chan in trump's america. Facts have no value here.
>>
File: Fallout4 2016-09-12 06-15-37-19.jpg (827KB, 2560x1600px) Image search: [Google]
Fallout4 2016-09-12 06-15-37-19.jpg
827KB, 2560x1600px
This is Piper!

She's a post apocalyptic reporter with a heart of gold!

Say something nice to her!
>>
>>176101949
The fact is those events still happen and you're now showing that you have no argument and are just here to shitpost.

Fuck off back to /v/.
>>
>>176101949
>some random polshit drivvle is what we get in response
oh man
you got me, I was actually invested in this conversation for a while. Jokes on me though, you did get me good.
>>
>>176101363
No shit? I thought he was bald. Yeah that checks out (just checked the wiki), fuck me for getting triggered at nothing, I need to go to bed. Obviously I haven't played FO3 in a while, maybe I should.
>>176101397
Yeah. Huh, it's funny because the voice sounds like I remembered.

Actually I did find there was a mod with Lesko being bald, but I went through FO3 Redesigned/Project Beauty and didn't see a screen of it, that was the only one I used (a long time ago, an early version when it was PB). Although I don't remember the beard from that screenshot I've seen of him bald, so I dunno. Been so long in any case and I was ranting about bullshit anyway when I should sleep. Feel free to berate me I deserve it.
>>
File: 20160612033854_1.jpg (173KB, 1920x1080px) Image search: [Google]
20160612033854_1.jpg
173KB, 1920x1080px
>>176101994
Better than vanilla
>>
>>176100930
>paranoid brothers killing eachother is the institute's fault
No it's the dumbass paranoid brothers' fault.
And maybe piper's, since she's deliberately stirring the shit about synth infiltrators & playing a direct role in creating the paranoia frenzy.
The institute is only indirectly responsible in this situation.
Not even an institute fag, just get your shit straight.
>>
>>176101994
I want to milk you like a cow while repeated violating every orifice on your body
>>
Thread sure is extra cancerous tonight
>>
>>176101949
Well, isn't it still a fact that the institute systematically replaces settlers on the surface with complete disregard for their individual lives, or the lives of the communities they are a part of? Institute needs to be nuked, synth production as it is is the biggest existential threat to humanity in the Post-Apocalypse. Not that individual synths need to be hunted down, but the tech, machines, and knowledge to make them should be purged from the planet.
>>
>>176102001
If someone tells you that George Zimmerman killed Tupac, are you going to correct them?

>>176102008
I don't understand why you guys are defending a retard who can't keep names straight anyhow.
>>
>>176101750
it was a mod, i fixed it
>>
>>176102210
You can't call the Institute a villain because they killed the Abernathys. The Abernathys are still alive.

They DID kill Roger Warwick, though he was a drunk and a worthless father. They had plans to kill everyone else on the Warwick Homestead but they haven't yet, so you can't hold that against them. KLEO has plans to kill everyone in Goodneighbor, and half the general holds her on waifu status.
>>
>>176102195
>Institute creates a state of fear and paranoia by kidnapping and replacing surface dwellers
>Haha, not their fault some guy killed his brother, they're just paranoid!
How tight is your fedora on?
>>
File: 20170506115202_1.jpg (190KB, 1920x1080px) Image search: [Google]
20170506115202_1.jpg
190KB, 1920x1080px
>tab back into game
>check back later, see all this
>shitflinging because I said the wrong name
guys....

>synths want to rebel and leave
Institute confirmed for meanie bullies too!
>>
>>176102319
nobody was ever actually talking about the abernathys. You're actually autistic if you can't tell when someone just remembered the wrong name, and when they're making a point with the actual Abernathy's as the basis of their point. The point was always in reference to the warwicks. and I'm being serious when I say difficulty relating and understanding what people think and mean beyond their literal words is a sign of autism.

the institute put "kill warwicks" on thier to-do list. it was to be done when the crop experiment was concluded. that's different from kleo having a contingency protocol mocked up in her head.

and even so, if someone said "I'm going to be kelo's apprentice because she's cool!", and someone said "but she might kill everyone, that's risky", that second person has a legitimate point.
>>
>>176102319
>They had plans to kill everyone else on the Warwick Homestead but they haven't yet

I think that would probably cause the synth father to rebel desu

I'm sure he's probably developed bonds with the family
>>
>>176102738
uhhh hello?!?

There is no one in the game named "kelo"

*starts 50 posts about how the anon talking about "kelo" is making up names and refusing to talk about kleo, the person they obviously meant*
>>
>>176102210
Leadership is the problem with the institute.
It's pretty obvious that the past leaders were brainwashed basement dwellers that have never seen what was truly wrong with the surface.
This all would change with the survivor taking over and that is what I was implying before this entire shitshow started.
With the right leader ensuring that all departments stay in line and don't do anything they please without permission, The institute could do overall the best job of fixing the commonwealth compared to the other factions that have had a history of falling apart and infighting or just generally being more worried about hoarding tech and leaving everyone to die.
Yes they've done some questionable shit but to nitpick everything action they've done or even blaming them for shit they haven't done like the CPG massacre is unfair and unreasonable.
do we blame the followers of the apocalypse for caesar?
the NCR has done horrible shit in the past the brotherhood even more so every single faction has a body pile under them the only one excluded is the followers.
>>
>>176102738
> You're actually autistic if you can't tell when someone just remembered the wrong name
> Implying I wouldn't know if I were literally autistic

I knew who he was talking about, and I was the first to correct his mistake in a completely neutral way. Then some other asshole got up my shit about being pedantic, which was his mistake. If you don't like pedantry, the internet is no place for you.
>>
>>176101327
i5 6600k, 780ti, 16GB DDR4, SSD

>>176101694
>my head canon is more real that yours
ok

Anyway, wouldn't supermutants growing with age mean that since the majority are the same size that they weren't done in a series of experiments of the course of several decades, but in fact during in a short period of time. It does run against the theory that the Super Mutant population was gradually placed on the surface.

You appear to have misconstrued my statement on synths to be in support of synths self repairing. I understand Bethesda writing is shaky but it's illogical for the Institute to set the synths to be an undying, unfeeling machine race pillaging organics for their survival, especially given their concerns about organic synths. Relax senpai, go have a wank and calm down. Noones out to get out you.
>>
>>176102319
I didn't though, I wasn't the one who said that, I was just pointing out that generic scenario is the Institute's main interaction with the surface. Sure they got burned back in the day when they tried to help, but synths in general, and the isolated mindset of the Institute's actions, make synths a major existential threat to humanity. The individual threat is obvious, but the cultural and social damage it (arguably indirectly) causes has widespread repercussions and will only increase over time as more synths are created and knowledge of them spread.

Institute isn't exactly a villain by any means, but their current culture and actions cause the most harm and are the greatest threat to the Commonwealth.
>>
File: 546457468769.jpg (83KB, 750x740px) Image search: [Google]
546457468769.jpg
83KB, 750x740px
Now, for a different sort of shitposting

Who's your waifu, and why?
>>
>>176103223
>Anyway, wouldn't supermutants growing with age mean that since the majority are the same size that they weren't done in a series of experiments of the course of several decades, but in fact during in a short period of time. It does run against the theory that the Super Mutant population was gradually placed on the surface.
No, since it doesn't happen to every super mutant, and it takes 100 year or so to reach behemoth levels, and most super mutants die out before then, leaving them rather small.
>>
>>176103492
>waifu
>in FO4
They're all shit.
>>
File: 20170502002050_1.jpg (367KB, 1920x1080px) Image search: [Google]
20170502002050_1.jpg
367KB, 1920x1080px
>>176103492
Cait

She's pretty.
She has a tragic past and I want to give her a hug.
We share the bond of having bad stuff done to us.
She's a tough person and is good at things I could never be good at like fighting, which I admire.
When I was freshly de-thawed and didn't know what to do, she took me under her wing and saved me a bunch of times from raiders etc so I owe her my life.
Going to vault 95 together was a bonding experience and I really came to respect her when it turns out the chair is broken and she kicks the habit herself just because she has someone who believes in her and cares about her, all she really needed all along.
She used to be a raider, and that carries with it a certain way of doing things, and so sometimes has this look in her eye like she's eyeing me up, like she's about to push me down on the ground and just take what she wants and [removed for christian imageboard] which I think is hot.

The accent helps too.
>>
>>176103492
Synth Nora, because we get to be a family with Synth Shaun.
>>
>>176103518
>No, since it doesn't happen to every super mutant
[citation needed]
>>
>>176104330
Only if you're a Synth SS.
>>
>>176074286
Use only a pistol or gadget of some kind,work with the railroad and have Deacon with you, make a secret lair in one or all of your settlements and have your settlements just be safehouses filled with only female settlers
http://www.nexusmods.com/fallout4/mods/19809/?
>>
>>176104370
Fawkes, is known to be 200 years old, and never underwent behemothism
>>
>>176104560
Then what evidence is there for 'behemothism' being caused by ageing?
>>
>>176104665
http://fallout.gamepedia.com/Vault_87_super_mutant#cite_note-FO3OGGGYE-1

>uper Mutant society is loosely hierarchical, with the weaker (most recently transformed) Super Mutants generally giving way to the stronger. The Super Mutant hierarchy, as defined by the Capital Wasteland contingent of the Brotherhood of Steel, is as follows: Grunt, Brute, Master, and Behemoth. Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age. The Behemoths are so strong and savage that they’re the only thing feared by the other Super Mutants."
>>
>>176104736
But Boston super mutants are a different strain.
>>
>>176104736
>they have RPGs, miniguns, numbers
>afraid of some shitty lone behemoth
Wat
>>
>>176104474
which is (((implied))) anyways

even though it's clearly not true
>>
>>176101254
whats the outfit?
>>
>>176104967
That is true due to the Insittue messing with FEV, but we know they did not have FEV before the war, meaning they got it from somewhere post war.

The similarities in appearance, and behemothism, that both the Institute and Capital Wasteland FEV strains share suggests as a common, if not the same, source.

Which would make the same logic apply.

Also, when talking to Virgil, you can convince himself to commit suicide by saying the cure wasn't in his lab. Furthermore, if you have killed the Swan behemoth, and found his notes/logs, you can bring these up to Virigl, and he will mention knowing the guy who became the Swan as one of the earliest test subjects the Insittue ever did.

This only further causes him to want to commit suicide when faced with the fact he will eventually become the same, again showing that Commonwealth super mutants do reach behemothism with age
>>
should I play fallout 3 with the base game or with tale of two wastelands?
>>
File: Fallout4_2017_05_04_22_59_42_196.jpg (864KB, 1920x1080px) Image search: [Google]
Fallout4_2017_05_04_22_59_42_196.jpg
864KB, 1920x1080px
>>176105058
Nieros synthetic slutwear.
http://www.nexusmods.com/fallout4/mods/22086/?
A few accessories from other places.
>>
>>176105343
if it works, basegame

if you want the gameplay/mechanics/engine tweaks ttw
>>
Just played New Vegas after having it in my Steam library for so many years.

Two words...

...

IT SUCKS

Yep, I thought it would be an interesting game where you can loot stuff from people and abandonned buildings. Boy was I wrong.

It's a fucking linear piece of shit marketed as "open world" by the devs and other console players that have no idea of what a game like that should be.

Next thing, the dialogues... It's pretty much "yes" "no" or "later". But hey, it needs to be easy enough for console players to click x, y or z on their controller.

All in all, the game is bad. I was excited to play a game in the Nevada wastelands, but this shit just didn't work out for me, because, guess what?

I like to play GOOD games.

Anyways, the only positive thing about it is that it cost me $3 on a Steam sale, so I didn't lose much. Now, if you look at the last bad review on the game's Steam page, you'll know who it is.
>>
>>176103492
Pooper. I came due to an autismal need not to miss out on bonus XP, and stayed due to her cute voice and emotes.
>>
>>176105470
ok
>>
File: ss+(2017-05-07+at+05.57.05).jpg (25KB, 322x212px) Image search: [Google]
ss+(2017-05-07+at+05.57.05).jpg
25KB, 322x212px
>>176105470
Was the brain injury painful?
>>
>>176106271
>>176106394

Thank you for proving my point...

That every Fallout player is just another sheep fanboy that buys/pre-orders any Bethesda game that comes out.

You don't even see the negative points of your shitty ass games... and you can't even argue, because your opinion is based on the fact that you're a sheep.

"New Vegas is good b-b-b-because"

Strong fanboy argument.
>>
>>176106697
>That every Fallout player is just another sheep fanboy that buys/pre-orders any Bethesda game that comes out.

New Vegas isn't a Bethesda game, it's made by Obsidian. We're actually pretty critical of most things Bethesda touches.
>>
>>176105470
>Next thing, the dialogues... It's pretty much "yes" "no" or "later". But hey, it needs to be easy enough for console players to click x, y or z on their controller.

but that's fallout 4
>>
TTW without nerfed mutants is hell.
>>
>>176106697
weak bait, take this charity (You)
>>
>>176106956
>muties actually dangerous
>enclave armor has DT making them actually a threat
>hardcore mode
i cant ever go back to base F3 again desu
>>
Is it petty to not want to play fallout 3 in TTW because it doesn't log hours played on Steam?
>>
File: malden.webm (3MB, 640x360px) Image search: [Google]
malden.webm
3MB, 640x360px
>>176107221
Yes.
IMO It's far better in TTW. It feels very dated without simple QoL improvements from NV.
>>
>>176105373
jesus those are ludicrously whorish, but I really do like the one that covers the most up, otherwise its tacky
>>
>>176068494
Shame the Fo4 ones will remain shitty due to engine limitations.
>>
>>176107971
Shit dude is that EXFL?
>>
File: middle school basement.webm (3MB, 640x360px) Image search: [Google]
middle school basement.webm
3MB, 640x360px
>>176108384
EXFL?

>>176108104
Well, it was designed by a guy who draws Rule 34 for a living.
>>
>>176105373
Niero courser uniform when?
>>
File: BOS run.jpg (264KB, 1366x663px) Image search: [Google]
BOS run.jpg
264KB, 1366x663px
>>176108704
Expanded Lights and FX. I went full retard on the acronym, but your interior lights are prety gud.

Also, does anybody have any really good BOS mods they'd recommend? Pic related is a neat Vertibird texture I found as well as containing my current list, that Thematic and Practical has some amazing Brotherhood custom prefabs.
>>
>>176108829
I'm currently working on a new BoS companion and some dungeon shit but its gonna take a while.
>>
File: f626d1c1dccc56.jpg (22KB, 599x594px) Image search: [Google]
f626d1c1dccc56.jpg
22KB, 599x594px
>>176105373
>that hint of thigh
>>
File: super gootant.webm (3MB, 666x374px) Image search: [Google]
super gootant.webm
3MB, 666x374px
>>176108829
>Expanded Lights and FX
No shit. That acronym made sense, I'm just retarded. Yes it is, there's a bit of ENB going on and I'm not sure if NAC affects interiors but I'm using that too.

>>176108763
When TheKite draws it, I guess.
Commission it.
>>
File: falcon punched.webm (3MB, 1280x720px) Image search: [Google]
falcon punched.webm
3MB, 1280x720px
Page 10
>>
File: 20170507060124_1.jpg (437KB, 1920x1080px) Image search: [Google]
20170507060124_1.jpg
437KB, 1920x1080px
It's missing something. I don't think FO3 was ever supposed to be this 'clear'.
>>
>>176112497
10+ years of computing advances has given you a bit more view distance
>>
How easy would it be to run two separate mod lists for two separate characters?

I think I remember there being some 'profile' stuff in NMM, but if I use that, would ENBs and such still all be separate?
>>
File: 1490365386996.png (140KB, 1077x964px) Image search: [Google]
1490365386996.png
140KB, 1077x964px
>>176105470

I would have actually preferred a waifupost to this weak bait.
>>
File: 1455695522616.jpg (44KB, 282x341px) Image search: [Google]
1455695522616.jpg
44KB, 282x341px
>Doing the car park gauntlet next to Fallon's Department Store
>Super Mutants outside start chimping out
>Look out to see what's going on
>Fucking Cricket is running through the area like god damn Rambo blasting Super Mutants
>>
>>176074716
New system is shit, it's too dumbed-down.
>>
>>176074962
>were hyper gimmicky bullshit
which made replaying the game worth it to see how much whacky shit you could pull off
>>
>>176114087
I didn't mind it as much as the fucking dialogue system, but combined, the two simplified the game so much
>>
File: let me die.png (104KB, 217x273px) Image search: [Google]
let me die.png
104KB, 217x273px
>max luck Jinxed builds will never be a thing in the newer fallouts
>>
>>176113754
Waifuposting is the superior form of shitposting. It at least contributes something.
>>
File: Disgusting.jpg (396KB, 5000x5000px) Image search: [Google]
Disgusting.jpg
396KB, 5000x5000px
>>176114383
Pretty much.
>No traits
>Perks are almost exclusively generic "X% damage bonus to Y"
>Almost no dialog checks in the entire game
>Only like 2 or 3 interaction skill checks

I'd also like to point out that Fallout 4's new SPECIAL/Perks system is lifted entirely from Fallout: Brotherhood of Steel.
Let that sink in.
>>
>>176114567
I always liked the stupid quirky perks, particularly ones that gave you new dialogue, feels like you can adjust your character more.

I'll take new dialogue or perks that let you pass dialogue or quest checks easily over a +10% to rifle damage any day. Fallout 4 had some uniqueness to it's perks, but only usually with the final level of a perk, but very little stuff that changed the way you played the character, beyond maybe the water radiation immunity perk.

One of my favourite things from Vegas was being able to buy cybernetics and get perks to give you stab resistant skin or rapid healing. Not massively different from some of the Fo4 perks but just the way you aquired them being integrated into the game world more made them feel like you'd changed your character more significantly.
>>
First time using manufacturing here, isn't the ammunition output a little op? .308 rounds x10 for 1x lead 1x fertilizer and 1x copper seems a little too much desu.
>>
>>176114992
Minecraft DLC doesn't care about balance.
>>
>>176114992
drop 1 each of those items from your inventory and you'll see why
>>
>>176114950
Agreed. Same goes for traits. Traits gave you a good excuse to build your character a certain way that you normally wouldn't, like Four Eyes giving you a bonus to Perception while wearing glasses, and a penalty when not. Means you actually roleplay as a character who needs glasses for eyesight as a gameplay mechanic.
I have no idea why Bethesda are so fucking adamant to traits.
>>
>>176115403
because thats an additional thing you have to worry about

unfortunately in this day and age games have to be made to pander to the lowest common denominator, and you cant have things too complex or normies will never understand it. Bethesda has to make games like this so that more people will gobble up their games so they can then in turn continue producing more shitty games. Its a vicious cycle.
>>
>>176115162
Yeah I'm seen copper comes in lingots, still very easy to make ammo. I'm going to look for a rebalance or make it myself.
>>
>>176115498
Traits were entirely option though, you didn't even have to pick any. Though I suppose you're right, I remember casuals complaining about New Vegas being too confusing because of factions and dialog choices when all they wanted to do was run and shoot baddies.
>>
File: 1386617250920.jpg (37KB, 480x640px) Image search: [Google]
1386617250920.jpg
37KB, 480x640px
>>176115827
>best friend tells me he likes New Vegas
>oh holy shit thats fantastic, i can sperg out and talk about all the autistic stuff i love about Fallout
>watch him actually play the game
>randomly clicks through dialogue, doesnt read anything
>skips whatever people are saying
>runs into places and just shoots them up without a second though
>"Yeah man New Vegas is a lot of fun, will I like Fallout 4?"
yes you will, you very much will
>>
>Gorilla Ghouls in Nuka World
>They're just regular gorillas with a little bit of face acne
Shouldn't they be more decrepit and hairless like human ghouls?
>>
File: Peter Hines.jpg (36KB, 600x300px) Image search: [Google]
Peter Hines.jpg
36KB, 600x300px
>>176116986
>>
>>176116986
ghouls in 4 aren't even that decrepit

they went from being walking corpses to noseless burn victims who sound mostly normal
>>
>>176117047
God I hate Pete Hines. Also there's a few creatures in Nuka World that should have been in the base game, like ants and rats.
I hate how they cut out basic enemies they were in all previous games, then locked them behind DLC.
>>
File: 1.44mb of feels.gif (3MB, 287x191px) Image search: [Google]
1.44mb of feels.gif
3MB, 287x191px
>tfw no slavshit sniper modpack for Fahlout Foah with SVD/VSS/SV-98
>>
>>176117156
half of the weapon mods for 4 are slavshit
>>
>Test my Plasma Casters on all of the inhabitants of Sanctuary again
>Piper goes hostile in seconds
>Piper's PA bits got blown off in the mayhem
>Pause game
>Zoom in on Piper
>She doesn't look angry with me
>She looks completely devastated

That's a neat touch, I've never even noticed that before.
>>
>>176117156
But those weapons all exist in FO4.
There's even an SVU and PSL.
Between them, the Nagant and SVT-40 you've basically got every marksmans weapon ever issued in the USSR.
>>
>>176117658
yet they couldn't animate the characters face or hands when you shoot
>>
File: Fallout4 2017-05-07 06-30-37-58.jpg (2MB, 2560x1600px) Image search: [Google]
Fallout4 2017-05-07 06-30-37-58.jpg
2MB, 2560x1600px
>>176117751

Yeah, I thought it was a little weird in NV and FO3 though. I remember using the C4 detonator with no C4 set in NV, and the Couriers looking like he's watching TV and he's mad that the cable's out with all the grimacing he does. But its weird how the SS is just stone faced while shooting guns too.

Anyhoo I got most of the barrel textures done tonight, and all the textures located and bgsms as well. I think the Turbo receiver's gonna look god tier when I'm done with it.
>>
>Still no news on Nexus Mod Organizer

This is actually killing me.
>>
>>176118429
Why do people think it's going to be some new program.
They're just going to add features to NMM you dumbass.
Why would they make and maintain 2 mod management programs?

Use that mush between your ears.
>>
File: 1432807800774.jpg (121KB, 599x880px) Image search: [Google]
1432807800774.jpg
121KB, 599x880px
>check out Eli's Armours
>some cool stuff
>you have to buy them from a voiced npcs
>her name is Eli
>of course voiced by her
>>
>>176118629
>Has literally no clue what he's talking about

The new NMM is a completely different tool they're creating with the lead developer being Tannin, the guy who made Mod Organizer. The old NMM was completely dropped and is only kept up on the site for legacy sake, hence why it hasn't seen bug updates of any kind last year.
>>
So are there any hardcore repercussions to a sort of retroactive maximum chaos run?

I've finished the game for the railroad, never met the minutemen, and just downloaded nuka-world.
The plan is to fuck up every railroad motherfucker and rule the commonwealth as a ruthless raider warrior-king.
>>
>>176118671
i jerked off to her voice
>>
>>176119057
>hardcore repurcussions
>in a modern bethesda game
gee i wonder
>>
>>176118671
Say, what is the console command fo making an NPC non-essential again?

I'm asking for a friend
>>
>>176119057
>hardcore repercussions
the game is idiot proof

you literally cannot fail anything besides losing kent or the shitty radiants because you didn't help in time
>>
thanks nexus!
>>
File: chrome_2017-05-07_15-37-34.jpg (49KB, 642x518px) Image search: [Google]
chrome_2017-05-07_15-37-34.jpg
49KB, 642x518px
>>176119294
oops
>>
Fucking Institutefags are the new Legionfags

>any updates on Dragbody NCR NPC's overhaul in FOG archive?
>>
File: image.jpg (89KB, 441x668px) Image search: [Google]
image.jpg
89KB, 441x668px
>>176119234
>>176119176
I'm not sure if i'm dissapointed or glad i can act like as much of a retard as i want.
Cheers lads
>>
File: ScreenShot32.png (4MB, 1920x1080px) Image search: [Google]
ScreenShot32.png
4MB, 1920x1080px
Man all the cool looking areas of the game you can't build settlements on. I feel like most of the areas are fairly samey, and little dorky family farms.
>>
>>176118671
the armours are fucking shit too
they're just mismatched pieces of shit stuck together
>>
>>176103492
Ada just for being the least judgmental of the mob, that and how she always seems to be one of my most effective fighters. i give her two vice grips and some legs and she outperforms the humans who I gave some of my most swiggity swag gear to
>>
>That feel when you would commission for a really well made Playable Robots mod

>Customise your body and weaponry with all the equipment found in Automatron and Nuka World
>Have to repair and maintain your body the same way one would keep a set of power armour in prime condition
>Have to keep finding a steady source of fusion cores to keep yourself operational

I think it would be neat.
>>
>>176120046
>>176103492
What that anon said, ADA is literally the best waifu.

>Will follow you no matter what you do
>Gives you a net increase in scrap with a chance to get some rare shit
>Is a robot, ergo one of the best death-dealing motherfuckers in the game
>>
>>176117689
Holy fuck I'm retarded
The 9x39 Project is great, but the SVD mod has no custom anims ;_;
>>
>the only weapon in the whole commonwealth to use .38 rounds is the pipe gun
>the pipe gun is pre-war because street gangs

Why did they do this shit?
Laser weapons, too
>>
God damn, I made a VATS/Critical build and it is boring as fucking shit.

I just watch the fucking game do stuff for me, my entire gameplan is just moving into a better position to hit the VATS button.
>>
File: Fallout4_2017_05_06_00_13_37_304.jpg (926KB, 1920x1080px) Image search: [Google]
Fallout4_2017_05_06_00_13_37_304.jpg
926KB, 1920x1080px
>>176119678
I love that part of the commonwealth, that ring of outward blasted trees around the sea.

Talking of settlements, that's the idea though, right? I think minutemen is probably the "canon" playthrough and it really fits their whole schtick to be protecting those kind of farms.

>>176120479
The PSL in the AK74 mod has custom animations. So does the SVU on the main page right now.

>>176120530
>no .38 modification for the revolver
A smaller barrel and cylinder would have been great. A missed trick.

I think lasers have always been pre-war. If that's what you're implying?
>>
>>176120941
should've done a no armor sneaky melee build instead, chum

>>176120081
but what'll happen if you don't get your fill of fusion cores? switch to an expensive diet of fusion cells or just have the game end there with your deactivated body just standing there?
>>
File: Art_of_Fo4_T-60_power_armor_CA.jpg (303KB, 866x727px) Image search: [Google]
Art_of_Fo4_T-60_power_armor_CA.jpg
303KB, 866x727px
>>176120941
The only build I can ever get enjoyment from is power armour combined with heavy weapons. Just listening to the gentle whine of that gatling laser before it sprays out red death is pure ASMR.

>>176121136
Well, it's the equivalent of starving to death really, so I imagine it would be game over. Unless you implement Skyrim Frostfall alternate endings where e.g. a curious/not too bright mechanic tries installing a fusion core in your inert body to see what happens
>>
>>176121320
>the gatling laser has a wind up time now
dont remind me, its one of those little things they changed between 3 and 4 that sets off my autism
>>
>>176121462
>minigun barrels glow red after a few seconds of firing
Really activates my almonds.
>>
>>176121462
Considering how broken the weapon is in Fallout 4 to the point where nothing else is worth using, it's not that much of an issue.
>>
Don't suppose anyone here can help me with a script?

I'm trying to make a water plane go down when the player activates the option from a terminal, but my scripts won't compile because I'm to stupid to know how papyrus works.
>>
>>176118629
Why would you lie on the internet like that, Anon?

>>176118745
Yeah, the new mod tool is being written in Electron, a hacked together web-based UI toolkit, similar to the current version of LOOT. It's essentially a ui-less chromium browser packed with a NodeJS backend.

It's gonna be fucking trash on a technical level, and will yet somehow still work better than NMM because it won't be using the dated, bloated trash that is Visual Studio WinForms.
>>
>>176122840
good luck getting a plane to work
we dont even have cars yet
>>
>>176122840
>I'm trying to make a water plane go down
with no survivors?
>>
File: 1452033714113.jpg (8KB, 205x246px) Image search: [Google]
1452033714113.jpg
8KB, 205x246px
>>176123382
>>
File: 0ba.jpg (32KB, 960x960px) Image search: [Google]
0ba.jpg
32KB, 960x960px
>>176123382
>>176123291
I knew you fucking memesters would do this to me.

Please. I only wish to make content for you people. Is that so wrong?
>>
>>176123627
>(Y) BIG GUY
>(X) LARGE DUDE
>(A) HUGE MAN
>(B) UPSCALED INDIVIDUAL
>>
>>176123627
UU
UU
>>
>>176123627
isn't there a similar thing that happens in that graygarden quest? where you fix the water treatment plant's plumbing?
(weston water treatment plant)
is it possible to cannibalize script from there and use a terminal as the activator?
>>
Which mod is best for scrapping stuff in settlements? I've been using Spring Cleaning for a while, but I think it's causing some issues.
>>
>>176124201
That's what I'm currently doing, but It's more difficult than it sounds and I'm stuck.
>>
>>176123627
Show us the script you faggot. I can't help if I can't see the script. Also use 4chan's code tags it makes it easier to read.
>>
>>176105470
Go away Todd, you're not fooling anyone
>>
>>176124803
MyWater.TranslateTo(0.0, 0.0, 340.0, 0.0, 0.0, 0.0, 10.0)

MyWater being the ObjectReference. The script compiles okay but nothing actually happens.
>>
>>176102990
>The Institute
>"done some questionable shit"

They are a gang of incompetent, immoral basement dwellers that regularly and routinely kill innocent people for laughably stupid reasons. They make the Think Tank look ethical.
>>
>>176125427
If you're leaving anything out from the script I should know about you're gonna make this a lot harder to work out.

Also paste the compiler error. These are the basic necessities of debugging.
>>
My girlfriend and I just played through Fallout New Vegas together and she really liked it. She wants to play Fallout 1 now but I've never played it, should I download the Fixt patch or just play through the default GOG version?
>>
File: 321.jpg (35KB, 680x719px) Image search: [Google]
321.jpg
35KB, 680x719px
FUCK MY WATER WAS GOING DOWN THE WHOLE TIME, IT WAS GOING SO SLOWLY I DIDN'T WAIT LONG ENOUGH

FUCK

SOMEONE PLEASE KILL ME
>>
File: 1463289075720.jpg (20KB, 568x353px) Image search: [Google]
1463289075720.jpg
20KB, 568x353px
>>176126034
>>
>>176125835
fixt patch definately, id even say use the restoration patch for f2 on your first run but thats kind of pushing it cause the author takes some liberties with it
>>
How come no one ever posts anything about or from Nuka World? I swear I've never seen a single screenshot or discussion about it. Shit I didn't even know it had Hubologists.
>>
>>176126034
Glad you got it sorted.

Welcome to any kind of programming, where you are always your biggest issue.

Don't worry. Eventually your rage will be replaced with jaded melancholy and no retarded thing you do will ever phase you again.

Enjoy the slow death of your ego. Until you do something right for once and feel like the smartest man that ever lived.
>>
File: 1468570709898.png (285KB, 540x470px) Image search: [Google]
1468570709898.png
285KB, 540x470px
>>176126253
>nuka world

because

worse than MZ and LR combined
>>
>>176126418
nothing is worse than MZ
>>
File: 537px-Bardo_Baal_Thinissut1.jpg (48KB, 537x599px) Image search: [Google]
537px-Bardo_Baal_Thinissut1.jpg
48KB, 537x599px
>>176126172
Okay, I'm planning on doing the "PURIST" version so I get the classic Fallout experience, thoughts?
>>
What are two-three ENBs which are considered to be really good for Fallout New Vegas? I'm looking to replay the game, but would like to see some change in the usual color palette. Note, I'm not aiming for realistic lighting here.
>>
>>176126418
>LR bad
dude the whole DLC was about ED-E it was lit
>>
>>176127048
I'M PUTTING ALIENS IN MY MOD AND THERE'S NOTHING YOU CAN DO ABOUT IT
>>
>>176127048
Nuka world is bethesda trying too hard to fit in the fallout universe.
>>
>>176127048
OA was pretty fucking shit and was just a loot pinata that breaks the balance of the game.

Also LR had ED-E in it. Calling it bad is heresy.
>>
File: 20170507163129_1.jpg (162KB, 2560x1440px) Image search: [Google]
20170507163129_1.jpg
162KB, 2560x1440px
Is there a way to fix this horrible underwater outline shit?
>>
>>176127061
Small Guns, Speech, X.

Random encounters in FO2 are brutal as fuck, but high Outdoorsman can manage them.
>>
>>176127061
keep in mind that the og fallouts play very differently then newer games, as theyre a product of a different era.
>Talk to everyone, about everything.
>Explore everything fully.
>Use your brain, there are solutions you wont see if you just blindly do what youre told by the NPCs.
>You have to physically use your science/lockpicking/traps skill on things, its not passive (mostly).
>There are certain points where you can irrevocably screw up, so save often and in different slots; there is no autosave.
other then those things you should be fine to enjoy your trip into the original Fallout, make sure to come back here and post about how your first experience went
>>
>>176127491
Fix your ENB
>>
>no shadows
oh man this is going to be rough on my autism, post-2010 gaming has spoiled me
>>
>>176126253
It's ok. It's really the most "go here and shoot things" part of a "go here and shoot things" game.

There's a few nice tidbits of lore or storytelling scattered about if you look, but for the most part you go on the main quest to a few different themed places and shoot the themed enemies until they're all dead or you can shoot the guys who give you that quest, then all the themed enemies. There's an arena you can fight in, some carnival games you can use jet to cheat in. Some faction quests that don't really matter and at the end you'll have pissed off Preston, gotten an AK, some cowboy gear and drunk enough Nuka Cola to give the whole Commonwealth Diabetes.
>>
File: 10576899.gif (397KB, 250x173px) Image search: [Google]
10576899.gif
397KB, 250x173px
>Unload a shotgun directly into a raider's face in TTW
>Does no damage
>>
>>176127936
It looks like that even without ENB though.
>>
>>176054454
Does Fallout 4 adjust loot based upon how many times you attempt to clear an area? I swear I can see a pattern of decreasing loot value and fewer legendaries with each unsuccessful attempt to clear an area....
>>
>>176128697
And this is why you need to provide more information than a screenshot in order to get a fix.
>>
>>176126253
Because Nuka World is Wasted Potential: The DLC

>Could have been an alternate start to the conflict in Concord
>Assist the Raiders in killing Preston
>Ask if you can join their group
>They don't need another idiot mouth to feed, so they tell you to go find this gang looming over the hills
>Work your way up through the ranks of one of the three NW gangs
>Become Overboss
>Use newfound power to take over the Commonwealth, creating Raider dens and enslaving settlers
>Destroy every other faction as a show of dominance that the Commonwealth is yours
>>
>download mod that has merge patches
>merge those merge patches into a bashed patch
>merge that bashed patch into a merged patch
>open wrye flash
>gives me the option to merge the merge patch into the bashed patch
If I do it will something weird happen or what?
>>
are there any good melee weapon mods that match with power armor? Would be nice to have a classic-style super sledge instead of that industrial shit.
>>
>>176129516
They didn't want people to have to start a new character to get all the content.
>>
File: 1493912270741.png (182KB, 356x356px) Image search: [Google]
1493912270741.png
182KB, 356x356px
>>176126253
Because you miss most of the content if you kill the raiders, which is stupid because every faction has reason to kill the raiders.

>BoS- Kill raiders and take Nuka-World Tech
>Institute- Raiders are a threat to Institute supremecy. Kill the raiders
>Railroad-The raiders were probably dicks to some synths
>Minutemen- Whole job is to kill things that threaten settlements

And even if you aren't very loyal to your faction, the cunts put you through the gauntlet, which is more than enough reason to kill them.
>>
>>176129891
After testing it I can safely answer that yes this will fuck up absolutely everything
>>
>>176131019
Grab a power fist be fighting-robo.
>>
>>176131668
Power fist counts as unarmed I think
>>
>>176129516
This kills me inside. That first raider confrontation feels like such a wasted set piece that was specifically designed to be an E3 Spectacle.
>>
>>176131102
And by doing so they may as well have not bothered making the DLC at all. It's an absolutely stupid design decision that makes the entirety of Nuka World disconnected and irrelevant.
>>
Idea: Raiders aren't actually all rampaging maniacs. They're actually the product of prestigious acting academies turning cult and producing the most devoted method actors the world has ever seen... that just happen to be acting the part of rampaging maniacs.
>>
File: 1470435028057.jpg (36KB, 445x604px) Image search: [Google]
1470435028057.jpg
36KB, 445x604px
>install a shitton of mods
>bazillion popups
>10 mods use the same hotkey
>mfw opening the MCM menu for any of them
>>
File: 20170507133648_1.jpg (372KB, 1920x1200px) Image search: [Google]
20170507133648_1.jpg
372KB, 1920x1200px
Why do some of the textures in my game look laughably low res?

I have it set to ultra and the textures on a lot of things look alright, but I'll run into random objects that look as if the textures had been set to as low as possible.

I thought it was just in my head and I had forgotten how bad some of the textures looked, but I know for sure that this control panel definitely doesn't look this bad normally.
>>
>>176132330
Everything about the first concord mission screams E3 attention grabber.

I skip it errytime. Really ruins my immersion.
>>
>>176133480
>what is the Kings
>>
>>176133682
The game is failing to load your textures properly. That shouldn't be like that. I'd recommend looking into it.
>>
>>176133682
Set your ENB video memory a bit lower, then add this to the [GENERAL] section of your Fallout.ini

bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=7500
iTextureUpgradeDistance0=5000
iTextureDegradeDistance1=7500
iTextureDegradeDistance0=5000
>>
>>176133682
It hasn't loaded yet. Stare at it for a while and it will come into focus.

F4 uses 'drawing in' extensively.
>>
>open new vegas today
>load game
>"certain mod files have been deacivated" even though I haven't changed anything
>load game anyway, instantly drops to 1 fps and stays there
>try launching new game
>1 fps
I have absolutely no idea what I did. Maybe it has something to do with my bashed and merged patches?
>>
>>176133738
Fuck. I forgot they existed.
>>
>>176133802
Thanks, that fixed it
>>
File: 20170507174824_1.jpg (366KB, 1920x1080px) Image search: [Google]
20170507174824_1.jpg
366KB, 1920x1080px
so is this the reason pre-war money is worth anything?
>>
>>176134326
In crafting it's also listed as cloth, so in theory it is useful for quite a lot of things.

One thing I like about fallout 4 is that salvaging shit is actually useful for parts. New Vegas had this idea but it was a little more simplistic and you tended to just end up making a mental catalogue of things you should always pick up due to their use in the recipes you yourself liked to make.
>>
Nexus seems to be fucked atm.

Anyone know of any mods though, that'll disable the adrenaline mechanic in survival? I'd almost bet money it's the source of the exceedingly common VATS crash.

Or do we already know the source of the crash?
>>
>>176129516
The problem with this is that you can't have DLC alter the main game so heavily.
>>
>>176134326
I know realistically most of it probably would've deteriorated into nothing, but I'd really like a mod that adds toilet paper rolls and sheets as a junk item
>>
>>176134667
http://www.nexusmods.com/fallout4/mods/14650/?
>>
>>176134789
>I know realistically most of it probably would've deteriorated into nothing

So would 99% of the pre-war shit we see in-game, that isn't made of metal or stone anyway.
>>
>>176115403
Because traits had all the same problems as birghtsigns from TES did

1. They were unbalanced as fucked. You had your ones that were soo good you were a moron to not take them, totally mediocre and pointless, or ones so bad if you took them it was basically an instant game over. All this did was encourage meta-gaming, and forced people to restart the introductory part of the game many times over as they found the best one to take, which only drove many people away because it's not fun.

2. The problem was only made worse by the fact that you could only take traits right at the beginning of the game, before you even knew how the game played, or even what you wanted to lose, which again only made the problem of meta gaming, and being forced to restart the first few hours of the game over and over again, even worse.

3. With the big problems of imbalance, metagaming, and restarting, that traits caused, and when you could simply move those traits into the perk system like they did with Night Person, Bloody Mess, Chem Resistant, AND when doing so fixes the above problem of meta-gaming and imbalance, there is no reason to keep traits as a separate mechanic outside of trying to ape classic RPG design for the sake of aping classic RPG design
>>
>>176135316
Who cares about fucking metagaming in a singleplayer title? By gutting these features you inherently dash replayability as all the potential starting can now be swapped in and out and are littered all across the world. So now to get the e.g. standing stone I want, I have to metagame my way to its location, which my character shouldn't know.
>>
File: medicine.webm (58KB, 480x268px) Image search: [Google]
medicine.webm
58KB, 480x268px
>playing TTW w/ VW extended cap
>no resources
>using a 9mm SMG at level 6
>where once was a bright-faced human being is now an irate killing machine fueled by hard liquor and regret
>>
File: 1473206808559.jpg (152KB, 640x480px) Image search: [Google]
1473206808559.jpg
152KB, 640x480px
>>176135867
such is life in the wasteland
>>
>>176135524
>Who cares about fucking metagaming in a singleplayer title?
Any good game devloper.

>By gutting these features you inherently dash replayability
Except those features aren't gutted, they were simply moved

Like the examples above where Bloody Mess, Chem Resistant, Fast Metabolism, Finesse, and Night Person, where traits in Fallout 1/2, and perks in Fo3, NV, and 4

>I have to metagame my way to its location,
Except you don't, as no one forces you to use the standing stones.

Nor do the standing stones provide anything that can't be achieved in the game earlier in other ways
>>
File: ScreenShot89.png (2MB, 1920x1080px) Image search: [Google]
ScreenShot89.png
2MB, 1920x1080px
Well, quest is complete, all that's left are finishing up the last few mods and trying to find a way to code a pressure gauge.
>>
>>176136180
>Nor do the standing stones provide anything that can't be achieved in the game earlier in other ways

There is no other way to get flat XP bonuses like with the Thief, Mage, Warrior and Lover Stones

There is no way to get anything close to what the Atronach stone offers, and is in fact the main standing stone used alongside playing as a Breton to make Skyrim ez mode.
>>
>>176136768
>There is no other way to get flat XP bonuses like with the Thief, Mage, Warrior
Which the game leads you to as part of the main quest.

>There is no way to get anything close to what the Atronach stone offers
Besides the Atronach perks in the alteration skill tree
>>
>>176136924
>Besides the Atronach perks in the alteration skill tree
Not to mention the Ward Absorb perk in the Restoration skill tree
>>
>>176136762
Is the train thing like an ironic obsession or do you have some mild autism that compels you to inject your fixation into anything you produce?

I am legitimately curious about this.
>>
>>176136924
>>176137139
>+50 Magicka and 50% Spell Absorption
>The same as 30% Magicka resistance
>The same as

Spell absorption literally nullifies a spell completely when proc'd and absorbs the magicka, it is leaps and bounds above magicka resistance and is by a landslide the best passive in the game.

Plebs talk about metagaming and don't even know how powerful specific abilities are in Skyrim.
>>
>>176135316
I literally never saw anyone complain about Traits. Cutting features because dipshit autists will get hung up over min/maxing that hard is fucking stupid.
>>
File: ScreenShot90.png (2MB, 1920x1080px) Image search: [Google]
ScreenShot90.png
2MB, 1920x1080px
>>176137309
I enjoy everything that is heavily mechanical. Mechanical shit is cool man.
>>
>>176137139
ward absorb still takes damage from spells

>>176136924
you do realize that you're talking into a metagaming mindset right? why settle for just the atronach perk when i can also have the atronach standing stone and have 80% spell absorption?

>>176137310
you're thinking of magicka resistance perks, there's an atronach perk too
>>
>>176137364
I just see parallels with how fans of Sonic like to put Sonic in everything, or bronies with MLP.

Both of which have heavy overlaps with those compelled by the auts
>>
>>176137603
Sounds like Buffscale
>>
>>176137335
>I literally never saw anyone complain about Traits
I saw people complain about them all the time, in fact, one of the most often given pieces of advance I see for Fallout 1/2 is "take gifted or don't take any traits at all because of how bad they are."

Which is pretty telling,

> Cutting features
Except it wasn't cut you dipshit.

>>176137310
>The same as 30% Magicka resistance
But its not 30% magicka resistance you numbskull.

http://en.uesp.net/wiki/Skyrim:Alteration
>Atronach: Absorb 30% of the magicka of any spells that hit you.

Are you stupid?

Its a 30% magicka absorption, the same at atronach
>>
>>176134326
plenty of shit you can do with scrap cloth, and it would probably have some collector's value.

Though it clearly isn't worth that much, as you need fat stacks of it to be worth selling it.
>>
>>176137708
>the same at atronach
The same kind of effect as*
>>
File: ScreenShot15.jpg (688KB, 1920x1080px) Image search: [Google]
ScreenShot15.jpg
688KB, 1920x1080px
>>176137603
Okay.
>>
>>176137835
We're just check that you're okay.

You are our only son after all.
>>
>>176137540
>you do realize that you're talking into a metagaming mindset right? why settle for just the atronach perk when i can also have the atronach standing stone and have 80% spell absorption?
I wasn't arguing for taking both at all actually, I was just pointing out that the perk exists, and gives the same effect
>>
>>176137708
Traits were flawed in 1 and 2, but were done a lot better in New Vegas. It's still better than not having them at all like 3 and 4. They're entirely optional so autists who are obsessed over making the perfect XXSEPHROPHKILLERXX god character can get fucked and not take them.
>>
>>176135196
>>176134789
>fresh apples on Dunwich
>>
>>176137998
Traits were arguably worse in NEw Vegas then they were in Fallout 1 and 2.

The only worthwhile traits in New Vegas were Wild Wasteland, and Logans Loophole, and Wild Wasteland is dumb as fuck as a trait because one should not ignore the more goofy side of Fallout that has always been there.

Wild Wasteland should have just been turned on by default, with no means to turn it off.
>>
File: ScreenShot2.jpg (359KB, 1600x900px) Image search: [Google]
ScreenShot2.jpg
359KB, 1600x900px
>>176137897
Guy, you evidently haven't experienced the awful horrors of real train autism if that's what you think. Them brocomotives are extremely...


They're not right in the head.
>>
File: 20170507133641_1.jpg (2MB, 1920x2160px) Image search: [Google]
20170507133641_1.jpg
2MB, 1920x2160px
>finally find a mod that makes Abernathy Farm somewhat notable

Neat.
Now I just have to make the tower go all the way up the pylon instead of stopping half way up then sticking to the top weirdly.
>>
>>176138224
I'm gonna have to Google this now.
>>
>>176138309
This mod looks hilarious dumb looking
>>
>>176138179
I really don't see people getting upset at perks for min-maxing, IMO they were a great thing to spice things up or to role play. You got to take a well... trait sometimes good with bad, sometimes not inherently either. I liked the way they gave your character weaknesses to overcome.
>>
>>176138179
You literal fucking autist, you're not supposed to just pick whichever trait is "da best", you're supposed to pick traits that work in tandem with whatever character you're roleplaying. Because don' forget, although it may not seem like it in Fallout 4, bu these games are actually supposed to be RPG's.
>>
>>176138496
> I liked the way they gave your character weaknesses to overcome.
This would be an argument if you actually had to overcome the weaknesses, but you don't, since these games are so piss easy.
>>
>>176138541
>Because don' forget, although it may not seem like it in Fallout 4, bu these games are actually supposed to be RPG's.
Actually, Fallout 4 is closer to being an RPG then Fallout 3 and NV were, since it gives you an actual ROLE to play, close to the more pre-set and defined backgrounds of Fallout 1, and especially Fallout 2.

You seem to be confusing role playing with pretend play.
>>
>>176138567
Well now you're just contradicting your previous argument. God forbid you simply admit Bethesda made a poor design choice and one of their products isn't flawless, cock-sucking fanboy.
>>
>>176138567
They're as hard as you make them anon. You do have self control, don't you?
>>
>>176138708
maybe you should learn the difference between a publisher and developer
>>
>>176138685
Jesus Christ there's no way this isn't bait.
>>
>>176138373
No u
>>
>>176138708
>Well now you're just contradicting your previous argument.
How so?

Wait, are you actually trying to conflate the difficulty of traits in all games as being equally broken?

Nice strawman
>>
File: 1391807281023.jpg (13KB, 400x304px) Image search: [Google]
1391807281023.jpg
13KB, 400x304px
>>176138309
Mod name?
I want it. I need it.
>>
File: 1493678529596.png (375KB, 680x383px) Image search: [Google]
1493678529596.png
375KB, 680x383px
got to like 70% of the STEP guide, don't even feel like playing the game anymore
>>
File: 21003-1-1483465966.png (4MB, 1920x1080px) Image search: [Google]
21003-1-1483465966.png
4MB, 1920x1080px
>>176139894
http://www.nexusmods.com/fallout4/mods/21003

The only thing I want to change is making the guard tower look less stupid getting rid of those dumb boxes on the end, and then extending the main structure upwards.
>>
http://i.imgur.com/ux8RjHl.gifv

There, water goes down now.

Please ignore the ridiculous compression, I've genuinely never made a .gif before.

Now if I could only get the looping sound that plays with the draining to stop when I want it to.
>>
>>176140161
Too true. But cant you just go into workshop mod and delete them, or has the mod made it unable to be deleted?
>>
Just played New Vegas after having it in my Steam library for so many years.

Two words...

...

IT SUCKS

Yep, I thought it would be an interesting game where you can loot stuff from people and abandonned buildings. Boy was I wrong.

It's a fucking linear piece of shit marketed as "open world" by the devs and other console players that have no idea of what a game like that should be.

Next thing, the dialogues... It's pretty much "yes" "no" or "later". But hey, it needs to be easy enough for console players to click x, y or z on their controller.

All in all, the game is bad. I was excited to play a game in the Nevada wastelands, but this shit just didn't work out for me, because, guess what?

I like to play GOOD games.

The only positive thing about it is that it cost me $3 on a Steam sale, so I didn't lose much...
>>
>>176140258
already posted.
>>
>>176138836
unfortunately it isnt, anon. This guy seems to think that when you roleplay in a game youre not actually rp'ing, youre LARPing because the game, or COMPUTER DM, does not recognize the choices you make as actual choices.

He hasnt shown up in a while though, I was hoping he'd finally killed himself. Unless I just havent been here when he is, which is entirely possible.
>>
File: 1424310908267.jpg (164KB, 1511x846px) Image search: [Google]
1424310908267.jpg
164KB, 1511x846px
>>176140238
Looks fucking neat, my dude.
>>
>>176140238
>Now if I could only get the looping sound that plays with the draining to stop when I want it to.
http://www.creationkit.com/fallout4/index.php?title=StopInstance_-_Sound


Literally just wrote stuff for a train travel script using that.
>>
>>176134649
>not having a notebook for all open world games, mmos and shit

I blame NES games having notes sections
>>
So, has anyone ported Khajiits from Skyrim into Fallout 4? I bought the game on release hoping someone would do it but I've only played for a few hours. Haven't checked in a while.
>>
>>176140846
Yes
>>
>>176140386
I know. I posted the original this morning, but didn't get enough attention out of it.
>>
>>176140239
Pretty sure you can scrap them I just haven't unlocked the Abernathy workshop in my game yet since I just started a new one.
>>
is there a dice roll/random generator image for new vegas playthroughs?

finished my 3rd run, got bored in the Blues dlc area, the conversation with the brainlets was hilarious but I'm just running through lobotomites on endless search and fetch quests.
>>
>>176140903
Link pls
>>
>>176054454
Anyone got a decent mod for minor expansion of the smaller settlements in NV? Just something that adds a couple of extra buildings and NPCs to Novac and Goodsprings and the like. Or a mod to stop Nipton from permanently smoking through the whole game.
>>
>>176140780
That looks perfect, but I'm having trouble jamming it into my script.

How do I define which sound I want to play?
>>
>>176141180
When you play a sound it returns the instance ID, look at the example included.
>>
>>176140258
Fine, I'll take the bait
>>
File: 20161021052648_1.jpg (569KB, 1600x900px) Image search: [Google]
20161021052648_1.jpg
569KB, 1600x900px
>over a year since I last played fo4
I miss unarmed builds
>>
>>176141310
I'm sorry Trainwiz, I'm too fucking stupid to get this.
My current script looks like this;

Utility.Wait(3.0)
MyWater.TranslateTo(96.0000,-2660.0000, -220.0, 0.0, 0.0, 0.0, 18.0)
DrainSound.Play(Game.GetPlayer())

DrainSound is a Sound const, how would I adapt my shitty script to yours?
>>
>>176141573
I remember those tits
>>
>>176142086
Look at the example script in the link I sent, and adapt it:

Utility.Wait(3.0)
MyWater.TranslateTo(96.0000,-2660.0000, -220.0, 0.0, 0.0, 0.0, 18.0)
int instanceID = DrainSound.Play(Game.GetPlayer())
Wait(10.0) ;Or some other amount of time
Sound.StopInstance(instanceID)
>>
>>176141573
>nudist with armor
I remember you.

Damn now I want some perks or something that actually promote that sort of playstyle.

Man I miss the naked gun mod from Fo3...
>>
>>176142350
Ah, it was the bit where you attach int instanceID = that i had no clue how to use.

That explains a lot about why some of my other functions weren't working either.

Cheers!
>>
File: Map Updated.png (1MB, 1762x964px) Image search: [Google]
Map Updated.png
1MB, 1762x964px
Here is where every future Fallout game will take place, and what areas they will cover/represent
>>
>>176140238
P. cool.

What's the mod gonna be?
>>
>>176142456
Unarmed is super fun. kill animations are brutal as fuck and fun to watch.
>>
>>176142712
Undersea military base dungeon.
>>
>>176142732
shame there aren't really any animators beyond human on human for much of anything really.

Bethesda could use more kickass animators.
>>
File: 2015-12-06_00001.jpg (197KB, 1600x900px) Image search: [Google]
2015-12-06_00001.jpg
197KB, 1600x900px
Gary?
>>
>>176142697
ugh but the south is so gross.
>>
Modding Fallout 3 when you're using TTW seems like such a pain in the ass, but I hear f3 is so much more stable with ttw. fuck why is this so hard.
>>
>>176142350
Trainwiz that works fucking perfectly, thank you very much my man.
>>
>>176143241
At this point, the south is really the only place they can go.

Obsidian already fucked over the entire western U.S. in New Vegas by making everything outside of California nothing but speak chucking tribal groups, and New Canaan, which they then destroyed.

The Midwest is a cluster fuck neither company wants to touch because Tactics was good enough to be considered canon, but just divergent enough that it needs a big rewrite to make work.

And Fallout 3 and 4 covered the entire upper part of the East Coast pretty well.

Only the south remains
>>
I assume you guys have talked about this - http://www.falloutcascadia.com/

Thoughts? Looks never-ever-tier to me.
>>
Are there any mods to add extra companions/romances?
>>
>>176143553
>ncr
>>
>>176143659
I no rite? Still, if it ever comes out the environments look like they'll be fun to walk around in.
>>
File: Capture.png (106KB, 509x1116px) Image search: [Google]
Capture.png
106KB, 509x1116px
>>176143494
Bethesda barely cares about lore, they could go west coast if they want. Seattle would be pretty dope, but LA would have a lot more quintessentially 50s vibes.
>>
>>176143659
Not him, but it makes sense for the NCr to be up in the Portland/Seattle area, its really the only other place they could expand to besides the Mojave
>>
>>176143494
Fallout Hawaii. Lore friendly, epic setting, money printing machine.
>>
>>176143851
They could expand to Mexico
>>
>>176143846
>Bethesda barely cares about lore
Nice meme

>they could go west coast if they want
OFC they CAN, they own the series, they CAN do whatever they want.

But both Bethesda and Obsidian have said several times that Bethesda are East Coast people, and Obsidian are West Coast people(since that is where they are based), and that both are fine with that since it allows them to easily travel to the places they make in their games and do research on locations of buildings, and the culture of those cities.

Avellone also said in an interview not too logng after New Vegas came out that, when making New Vegas, Bethesda let them do whatever they wanted with the Western U.S., which no company would allow unless they had no plans to go there themselves.

Bethesda is pretty ok with letting that area be "Obsidian land" or w/e you want to call it.
>>
>>176144086
but bethesda covered everything of value on the east coast (except New York, but good luck optimizing that shit). The south would be so incredibly uninteresting. I guess Miami would be okay, but even Atlanta and shit would be terrible.
>>
>>176143846
What is stupid about that picture is that its been canon as far back as Tactics that radiation can heal ghouls.

So it makes sense that, in a region like The Commonwealth which has frequent rad storms, Billy could survive in the fridge by getting hit by radiation from the storms.

Glowing One's radiation bursts could heal other ghouls in Tactics, Fallout 3, and New Vegas, and in Fallout 4, it was taken a step further to where a Glowing One's radiation burst can outright bring recently killed ghouls back to life.

Pete Hines is a fgt, but Billy surviving in that fridge is consistent with lore going back to pre-bethesda
>>
>>176144279
>The south would be so incredibly uninteresting. I guess Miami would be okay, but even Atlanta and shit would be terrible.
New Orleans, Miami, any of the big Texas cities.

The final east coast game will probably be set in the Broken Banks, forming an "east coast trilogy" of sort

then Miami, New Orleans, and Houston or w/e will form a Gulf Coast trilogy.
>>
>>176144334
The original discussion was about jet being around pre-war (as seen in Vault 95) and that not being consistent with the game lore. Pete brought up the kid in a fridge as an example of the game being wacky so that makes it okay.
>>
>>176144447
Houston is trash. I'll give you New Orleans though.
>>
File: DELETE.jpg (14KB, 432x278px) Image search: [Google]
DELETE.jpg
14KB, 432x278px
The enclave mod is dogshit. four barely armed people, three of which are soldiers, threaten a fully powered armored soldier from the Brotherhood of Steel.

"You don't want to make enemies of us."

BITCH, I could assfuck you for three years straight and no one would know about it. It's been 200 years and no one has come for you but me. your unwarranted self importance in the face of a power armored war-hero, with another powered armored war hero battle buddy, both of which armed with gatling lasers is fucking astounding.

i actually wanted to give the enclave a go until this dumb ass shit.

enclavefags are ridiculous.
>>
>>176144489
Jet was pre-Myron according to Fallout 2(Mrs Bishop got kicked out of Vault City for using Jet years before Myron supposedly made it) and Myron himself admits that the Jet substance is pre-war, being a pre-war protein extract fed to cows that caused their shit to become so potent that people were getting high just by working near them.

Hell, Avellone himself said that people should be HAPPY about jet being pre-war given what it is.

All Bethesda did was exploit a plot hole from Fallout 2 and explained it.
>>
>Raining in Nevada Skies
>Head crippled
This is peak annoying
>>
>>176144768
Pete's argument wasn't that they had a lore precedent for it though. His argument was that it didn't matter because its a game with talking mutants. Technically pre-war jet is a thing, but that was just a coincidence for them.
>>
>>176144930
It doesn't matter, Pete has nothing to do with Fallout 4's development.

Hell, Pete works for an entirely different company then the people who made Fallout 4.

Pete is just a PR guy, his word means literally nothing compared to the actual game, and the people who made it.

And hes right, it DOESN'T matter. Because most devs don't give a flying shit about lore, and are perfectly willing to change it at a whim if they feel like it suits the game they are making now.

Every major game company from Valve, to Bethesda have said, at least cone, that the entire idea of lore, and canon, is something made up by the fans.
>>
>>176145103
>Every major game company from Valve, to Bethesda have said, at least cone, that the entire idea of lore, and canon, is something made up by the fans.

Tolkien would be rolling in his grave.
>>
>>176144768
It's honestly hilarious that it led to so much shitposting and the creation of /cfog/.

Thankfully those NMA assclowns are mostly gone now.
>>
File: fo5.png (78KB, 785x550px) Image search: [Google]
fo5.png
78KB, 785x550px
>>176143494
Made this a while ago.
My idea: Main game in New Orleans and the swamps, but the inevitable new map DLC would be a Heart of Darkness-esque sail up the Mississippi. And maybe as well a trip to Florida.
>>
>>176145279
I just hope they actually do New Orleans right with all the spooky occult shit, not the missed opportunity that was Salem.
>>
>>176145178
Tolkien didn't care either, there are numerous inconsistencies between the Lord of the Rings books, and The Hobbit.

Even the writer of "Song of Fire and Ice" has said he doesn't really care either about trying.
>>
>>176144279
>atlanta would be terrible
>the world of nuka cola
>georgia aquarium with a bunch of mutated fish
>the fucking CDC with a bunch of diseases that could have been released onto the world
Also the rest of Georgia could have the okeefenokee swamp which could just be a game on its own
>>
>>176145507
>Even the writer of "Song of Fire and Ice" has said he doesn't really care either about trying.

that's not true

>>176145507
>Tolkien didn't care either, there are numerous inconsistencies between the Lord of the Rings books, and The Hobbit.

the hobbit was intended for toddlers.
>>
>>176145529
>the world of nuka cola
Not him, but we already got that, its called Nuka world.

Same reason if they ever set a game down in Florida we wouldn't get a Disney World DLC.
>>
>Try to use a terminal, character freezes for a couple of seconds, then unfreezes
>Try to use same teriminal again, works fine
>Always happens to the same terminal on the first try every single time
why even
>>
File: NewOrleandsDLCRange.png (205KB, 1920x1080px) Image search: [Google]
NewOrleandsDLCRange.png
205KB, 1920x1080px
>>176145279
>And maybe as well a trip to Florida.
I think you may be overshooting DLC range there.

Both Fallout 3 and 4 have never gone more then 200 miles from their vanilla game's location

By that measure, pic related is how far out a New Orleans DLC would reach.

It would go nowhere interesting in Florida
>>
>>176145529
Found the southerner. Go back to your shitty swamp and catfish.
>>
>>176145647
Nuka world was just a theme park though right
I'm talking about just the world of coke but nuka cola, seems like it could be neat. Also
>>176145908
>he's actually getting mad at a region of the world
I honestly feel sorry for you
>>
>>176145880
>Both Fallout 3 and 4 have never gone more then 200 miles from their vanilla game's location

What?

DC -> Anchorage: 3364 miles
DC -> AFB: 691 miles
DC -> Mothership Zeta
>>
>>176145602
>that's not true
>NUH UH!
Nice retort

The dude has outright admitted to using the wiki when writing his books because he really doesn't bother memorizing it all since its not that important to him.

The only people who care about lore that hard are the fans, which is why even New Vegas had many retcons like

>Nuka Cola Quantum is now being advertised and found on the West Coast, despite it being only shipped to D.C. in Fallout 3.

>Mr Handies are stated to be a Robco product, with no mention of General Atomic, when every other game states they are General Atomics robots, with no mention of RobCo being involved

>UltraJet, which was made by Murphy in Fallout 3, and the Wasteland Survival Guide made by Moria in the same game, are now magically in the Mojave area in just a few years time

>Radiation can now cause instant ghoulfication to large numbers of people like in Searchlight, when, in Fallout 3, that was an incredibly rare thing that only happened to Moria, who wasn't even in Megaton at the time the bomb went off.

>Vegas was changed to be a ruin with nothing but nomadic tribal groups wandering around it up until House rebuilt it 7 years before New Vegas began whereas in Fallout 1 it was a functioning city with Casinos and mob lords all the way back then even.
>>
Huh, nexus down?
>>
>>176146420
>DC -> Anchorage: 3364 miles
That was a computer simulation

>DC -> AFB: 691 miles
You seem to be confused. Adams Airforce Base is Join Base Andrews which is just outside Washington D.C. as seen in pic related.

I have no idea where you got 691 miles from.

>DC -> Mothership Zeta
Which was setting in the upper atmosphere above Washington D.C., it wasn't even 200 miles away
>>
>>176146468
Wouldn't using the wiki mean he does care about it?
>>
>>176146625
Nope, work just fine for me
>>
File: Adams.png (2MB, 1920x1080px) Image search: [Google]
Adams.png
2MB, 1920x1080px
>>176146671
whoops, forgot to include pic related
>>
>>176146343
Just able to acknowledge a shitty place.
>>
>>176146689
No, because he takes notes from it, but doesn't follow everything it says.

And there have been several noted retcons in the series
>>
File: 1482514111251.jpg (25KB, 390x376px) Image search: [Google]
1482514111251.jpg
25KB, 390x376px
>>176058743
>mfw Mags black will never be romanceable
Well at least the abduction mod lets me keep her as a slave companion. She still has her regular dialogue too. Also I turned Lizzie Wyath into her twin sister.

So now I have Mags & Lizzie Black as my eternal sex slaves. I enslaved Sierra Petrovita too, so now I have 3 blondes. Still would be nice to get some romance options for nuka world though.
>>
>>176146793
Hm, might be spotty.
Loaded a page again and then gave me another 524 host error on the next try.
>>
Its been a while since i played TES or FO, So im going to be an asshole and ask what are some essential mods for FO4? What is the goto mod organization method? is it still nexus mod manager?
>>
ooga booga where dem threads at
>>
>>176147198
> what are some essential mods for FO4?
Depends on what you find wrong with it

Fallout 4 already incorporates most every major mods from Fallout 3, New Vegas, and even many early Fallout 4 mods, into its base game and DLC
>>
Switching to DT was a fucking mistake. You have enemies wearing rags soaking shots of 5.56.
>>
Are gun autists the highest tier of humans? - https://www.youtube.com/watch?v=0C3brU-pnCY
>>
>>176147332
Immersion mods, making settlements a little less grindy. Maybe some interesting quest mods. The basic grafix/lighting bullshit would be good too.
>>
>>176147497
Wow, its almost like even New Vegas's own lead designer admitted that was a mistake and added DR in his mod to correct that problem!

But yeah, DT blows, it was broken as a fuck in Fallout 1/2, and just as broken in New Vegas
>>
>>176147631
>making settlements a little less grindy
Sim Settlements has a whole bunch of pre-fab settlement buildings to do this.

It's also one of the very few major mechanics based mods for Fallout 4.

>Maybe some interesting quest mods
Atomic Radio + Tales from The Commonwealth adds a bunch of quests that feel like they are things you would find in a Fallout game

Maxwell's World is pretty good also.

>Immersion mods
Define immersion
>>
>>176146918
>south: southern hospitality, humidity
>northeast: liberals and faggots
>Midwest: gun nuts, wheat, and cows
>north: Detroit
>west coast: even more liberals and faggots
The south has its shitty parts I'll give you that but it sure is a hell of a lot better than other parts of the US
>>
>>176147631
>Settlements
http://www.nexusmods.com/fallout4/mods/21872/?

That's basically it. Fallout 4 doesn't have many essential mods, especially graphical mods since it already looks pretty decent and runs like shit in the city.
>>
>>176147860
>north: Detroit
Detroit is part of the Midwest you moron.

I'm from Texas and I know this.

Minneapolis is the closets to a big city in the north as you will get.
>>
>>176147549
They truly are. If I knew how to model, texture, animate, implement a mod I would have added so many guns by now. That or fix the awful shit bethesda did to the in game guns.
>>
>>176146468
>The dude has outright admitted to using the wiki when writing his books because he really doesn't bother memorizing it all since its not that important to him.

no he didn't.

he said he can't remember everything so he calls the two superfans who deal with the wiki to double check on things.

he specifically cited things like hair and eyecolor, dumb ass.
>>
New Thread

>>176147951
>>176147951
>>176147951
>>
>>176147948
>the great Lakes is part of the Midwest
Nah its pretty much it's own region
>>
>>176148143
No, it's part of the mid west.
>>
>>176147835
>>176147940
Well this helps a lot. anything for QoL like Inventory or HUD?

And by immersion i mean weather and lore friendly tweaks like building robots, although i guess the latter was an expansion i haven't purchased.
>>
>CTD fighting mechanist waves
UGH.
>>
>>176147119
you can romance gage ;^)
Thread posts: 827
Thread images: 163


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.