[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/civ4xg/ - Strategy/4X General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 762
Thread images: 116

File: dune-image.jpg (481KB, 970x545px) Image search: [Google]
dune-image.jpg
481KB, 970x545px
This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/

>Stellaris
- FAQ : https://pastebin.com/abGgZJnT (suggestions/feedback welcome, reply to OP with them)
- The Development of Stellaris http://www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
- WIP Ship Design Guide for 1.5.1 https://pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5 https://www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki http://www.stellariswiki.com/Stellaris_Wiki

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Endless Space 2 soon.

>Civilization
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- D.I.C.E. Summit 2016 - Civilization 25th Anniversary Panel : https://www.youtube.com/watch?v=h65FXaJHbhE
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com
- District Cheat Sheet https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Alpha Centauri
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread: >>175571171
>>
File: stell22.jpg (98KB, 1090x697px) Image search: [Google]
stell22.jpg
98KB, 1090x697px
>>175677895
Greetings
>>
theory: stellaris was originally a mobile game but they just upgraded the models and released it on pc
>>
>>175678237
>but they just upgraded the models
Did they really?
>>
>>175677895
Not subtle enough friend.
>>
File: Kumos everywhere.png (2MB, 2261x938px) Image search: [Google]
Kumos everywhere.png
2MB, 2261x938px
>>175678415
Hey, I originally wanted to use pic related, but I decided that this general needed some Arrakis.
>>
>>175677895
Anyone up for a multiplayer game?
>>
>Modding the Gene research to be repeatable and give 3 trait points a time instead of one
I will have my goddamn supermen/aliens
>>
File: stellaris_2017-05-02_15-34-14.png (202KB, 1009x450px) Image search: [Google]
stellaris_2017-05-02_15-34-14.png
202KB, 1009x450px
HELP
>>
File: 90.jpg (63KB, 633x758px) Image search: [Google]
90.jpg
63KB, 633x758px
>tfw I bought Master of Orion on release
>>
>>175679943
Run forest! Run.

You'll still have 472.
>>
>>175680049
>voice acting is the only thing that game has going for it
I'm so sorry.
>>
If the AI loses the war I am in, but can't participate, will winners force the terms on me? I mean shit like Abandon Outpost, Humiliate, and all that?
>>
The worm loves you anon
>>
>>175679943
And this gentlemen is why impulse drives are not a meme.
>>
File: stellaris_2017-05-02_15-51-11.png (584KB, 573x812px) Image search: [Google]
stellaris_2017-05-02_15-51-11.png
584KB, 573x812px
How did these niggas colonize without a ship shelter
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=830231693&searchtext=
any of you use this? it doesnt allow every AI empire to use them, does it?
>>
>>175680597
Yes, either defend your allies or don't make allies.
>>
>>175681114
You can dismantle it
>>
File: 2017_05_02_10.png (2MB, 1680x1050px) Image search: [Google]
2017_05_02_10.png
2MB, 1680x1050px
https://www.youtube.com/watch?v=uvqJ1mTkEuY

OH SNAP
>>
>>175682329
Hope you got your research up
>>
>>175682329
>only 300k

Easy peasy.
>>
File: Border Friction.jpg (2MB, 2562x1440px) Image search: [Google]
Border Friction.jpg
2MB, 2562x1440px
So I get that they're Militant Isolationists and want to be left alone, but I guess leaving a 2-3 system gap between us doesn't count?
Does border friction happen even when borders aren't touching, or is it a bug of some kind?
>>
>>175682329
Can you build yourself a few ringworlds, not colonize them and then quickly repopulate?
>>
>>175682329
Hey, isn't that what happened to the Eldar in Warhammer? The creation of the Warp?

Can that happen to the AI empires as well?
>>
>>175683918
They like a nice big buffer.
So destroy them.
>>
>>175684246
Not the Warp, but creation of the Chaos God Slaanesh.
>>
>>175684352
With his mighty 10k fleet.
>>
Huh, another Anon and I were bitching about how AoW3 doesn't get updates any more, and then...

http://aow.triumph.net/the-v1-8-poseidon-patch-out-now/
>>
>>175684021
yes
>>
>>175684514
>10k fleet
I only wish. It's still early in the game, my fleet only just passed 2k.
So I need to keep these bastards happy for long enough to build up.
>>
File: 2017_05_02_11.png (1MB, 1680x1050px) Image search: [Google]
2017_05_02_11.png
1MB, 1680x1050px
>>175683742
Sure did
>>175683784
It grows exponentially for each pop it eats,it will reach millions sooner or later
>>175684246
Its like Fall of the Eldar aye, ai cannot pick it i think. Getting the thing in shroud is really rare.
>>175684021
Probably, didnt think of it though. You get a random planet though, you might end up on the other part of the galaxy though.


Also game bugged out for me so i had to revert for half a dozen years and colonize a planet.
My new capitol had that time-looped colony event because i didnt colonize since then.

On the other hand i saved whole worm ending for my new system.
>>
>>175684021
With the resources of a single world?
>>
>>175685595
Before everybody dies, trade the AI lump sums of minerals/credits, star maps and research agreements for monthly minerals/credits.

Hell, you could trade them your planets if you want.
>>
My understanding is that high-evasion Corvettes give you some of the best bang for your buck.

What's the ideal loadout for a mid/late-game Corvette?
>>
The Age of Wonders series is on sale; are they worth an investment? How's III?
>>
>>175685924
>he's about to fall for the corvette meme
ANON NO
>>
Best way to cheese your neighbor in hardmode?
Basically the scaling is so fucked up if you have a closeby neighbor you HAVE to cheese them because they will abuse their +50% resources and +50 research and no fleet cap and shit out shielded corvetted very early like nothing and you cannot possibly outfleet them.
The only thing that can beat them is a spaceport, so basically you just build a defense platform next to your capital and let them wipe on it.

Now my question is, what's the best way to bait them into it? Often they will go around my capital and blow up every frontier outpost and station before they jump there. I don't think there's any way to force them to jump to a sector within your own territory when they have sensors too small to see into the next jump. Also if you made a colony before you declare war you need to have a spaceport already built there too or they will get their warscore there.

Do you just not build colonies or frontier outposts until the cheese? Is there some AI manipulation trick I'm missing?
>>
>>175686293
What would you suggest instead?

Because swarming the AI with Corvettes has worked well for me so far.
>>
>some backwater shithole suddenly ascends
>becomes tough nigger and starts bullying everyone into becoming signatories
Yeah fuck you pal, your fleet power is still just "Pathetic".
>>
>>175686502
Make them chase a troop transport fleet
>>
>>175687131
The thing is that they have no sensors so they can't see your transport from the next system over. I don't think they have any concept of "chasing" the transport either, once it leaves the system they are in they just go do their own thing.
>>
Is Stellaris still shit?
>>
>finally got atmospheric modulation
Time to terraform the shit outta that sweet 25 tile world.
>>
File: 2017_05_02_14.png (2MB, 1680x1050px) Image search: [Google]
2017_05_02_14.png
2MB, 1680x1050px
Truly the greatest ally
>>
>ayys revert from machine age to steam age
??????
>>
>>175687592
Praise the Worm!
>>
>>175687604
>space age preftl
>move camera to find constructor
>come back to stone age
Stop chimping out please, I just want a little space bro
>>
>>175685765
Summoning THE END causes all other empires to have -1000 opinion to you.
>>
>>175687592
Wish I could get this event early enough that I can actually abuse the habitability + ethos flip you get out of it. As it stands it's always 2300+ when I'm surveying some random black hole on the ass end of the galaxy.
>>
>>175687592
How are you getting Horizon Signal to work?

I thought it was bugged?
>>
>>175688501
Mod on the workshop that fixes it.
>>
>>175685924
Bumping this.

Also, Plasma Cannons or the Unbidden weaponry?
>>
>>175688315
As far as I'm aware there's no way for empires to end existing trade deals without going to war, so you still get resources coming in until they do.

You need to start the trades before the event, though, otherwise you'll have nothing to give and they'll want nothing to do with you.
>>
>>175688374
You dont have to survey a new black hole, every time a science ship enters a black hole system theres a 1 in 200 chance for it to trigger. Just put 3-4 science ships bouncing on them and you will get it in a while.
>>175688501
I changed a single 0 to 1 and its fixed.
>>
What's a good anime mod for Stellaris? Last one I played (Harem Planet) stopped playing both it's custom and the base game's music after 3-4 tracks...
>>
>>175688668
The bouncing thing got fixed.
>>
>>175688910
Worked for me.
I pirated it,its probably base Utopia patch
>>
Is it even worth it building Destroyers at the start before they can get any +tracking from sensors or AI?
>>
>>175685924
>>175688626

Corvettes are useful for drawing the fire of enemy ships and meat shielding your cruisers. Energy torpedoes and a small plasma cannon are gonna give you the best bang for your buck. But don't create a fleet only with them.

As for matter disintegrators or plasma, depends on how shield heavy your enemies are as matter disintegrators work better against shields but are less effective against armor. They also have a higher base damage.
>>
>>175689074
Sure.
Just don't go full retard and put an L section on them in 2020.
>>
File: 1355873054127.gif (1MB, 250x250px) Image search: [Google]
1355873054127.gif
1MB, 250x250px
>falling for the corvette meme
>falling for the destroyer meme
>falling for the cruiser meme
>falling for the battleship meme
>falling for the carrier meme
>falling for the light show meme
>falling for the clone commando meme
>>
>>175690752
>falling for the playing Stellaris meme
>>
Hello friends.

Did they ever unfuck the civ 6 ai enough to make it actually attack you?
>>
>play on normal
>everyone is pathetic by 2250
>play on hard
>get shitstomped
*uninstalls game*
>>
File: 1489255219245.gif (201KB, 640x360px) Image search: [Google]
1489255219245.gif
201KB, 640x360px
>>175691238
>he doesn't know how to torp boat
>>
>>175691185
>not 'I seriously hope youkais don't do this'
Wasted potential.
>>
File: IMG_0848.png (83KB, 300x249px) Image search: [Google]
IMG_0848.png
83KB, 300x249px
>>175680049
>>
>>175691653
what the fuck
>>
>>175692596
It's really really simple. You take a bunch of torpedo corvettes, split them into 2k fleets, and then spam them across all your enemy's homeworlds.

Suddenly they have absolutely no starports whatsoever and every planet is being bombed.
>>
File: IMG_0883.jpg (20KB, 162x186px) Image search: [Google]
IMG_0883.jpg
20KB, 162x186px
Is Stellaris a good game or is it just a meme?
>>
>>175692719
>he fell for the 'good game' meme
>>
>>175692796
he fell for the greentext meme
>>
>>175692714
Your picture, doofus. I don't play Stellaris, I have no clue what a corvette is.
>>
>>175693013
It's just some laughing schoolgirls.
>>
>>175693013
>I have no clue what a corvette is
The Civilization audience, everyone.
>>
>>175693013
A corvette is smaller than a DD but larger than a frigatte
>>
>>175693043
Not with these mouths.
>>
>>175693446
>larger than a frigatte
Nod really.
>>
>stars beyond reach will never be released
Should I just lobotomize myself so I can enjoy facebook games and mobile shit?
>>
>>175693578
Fug off nerd
>>
>>175693696
>arcen games will go bankrupt
just end it ;_;
>>
>>175693696
>available : 2018 or later
>>
>>175693696
>AI War 2 is progressing
For all the bad games they made, Ai War was fun, so the second one should be better, right?
>>
>>175694234
Their 3D graphics look ugly and simplistic as fuck and don't seem to add anything. Beyond that it seems like they're just redoing AI War 1 with less features?
I'm not convinced.
>>
>>175679297
Plentiful traditions mod gives an extra 2 trait points, also some mod for extra trats and trait points I use gives you more than usual points during species creation.

Total is 9 points I think? The thing is having fuck tons of trait points is pointless if you dont up the max amount of traits you can have on a species.
>>
>>175692946
he fell for the meme meme
>>
>>175682328
Can you rebuild it?
>>
>>175693013
https://www.youtube.com/watch?v=dNKSVgNUFgI
>>
>>175694398
I've changed it so I can have something like 25 trait points now, just so I can have all the Transendence traits active at once. Doesn't seem to increase my leader's lifespans though, does it not affect active leaders or something?
>>
>>175694397
Well, you don't play Arcen games for the graphisms.

Especially a Valley Without Wind. I like it, but fuck it's ugly.
>>
Do you think there should be an option to rally other empires to fight against endgame crisis?
>>
>>175693578
>>175693771
Corvettes were the smallest type of warship. Frigates were multi-purpose and varied largely in size. Most frigates repurposed and/or built for naval combat were larger than corvettes
>>
>>175694903
>t.nscfag
>>
>>175689074
Yes. Bigger ships take longer to kill which gives you an advantage over corvette spam. Ships remain 100% combat effective until they are destroyed, so the tankier your ships are the longer it takes for your fleet power to be reduced via attrition. This is the real reason corvettes always lose against fleets of larger ships.
>>
>>175694903
Very wrong.
>>
Were personal computers a mistake?
>>
>>175694792
>thinking there should be actual diplomatic features in Stellaris
Whoa slow down there man. Paradox can't even figure out how to make AI alliances work.
>>
So, torpedo corvettes or torpedo cruisers?
>>
>>175694768
Also species gene modding doesnt affect colony ships so its annoying as fuck when you realize you populated a 25 tile planet with obsolete pre-ascension founding species.
>>
>>175695638
Plasma cruisers, Kinetic destroyers, Flak battleships
>>
>>175695638
All cruisers with afterburners
>>
>>175695638
Torpedoes are garbage unless you're talking energy torpedoes and those are extremely useful only against shield spam. But putting torpedoes on a cruiser is a total waste considering their targeting computers boost fire rate and accuracy, not really the best use of those stats. Torpedo boat corvettes are situational, cause they're only good with energy torpedoes.
>>
>>175695057
>>175695517
Brigs and sloops were not conventional warships, just like smaller frigates. Conventional warships were all so-called ships of the line and of these the corvettes were the smallest
>>
>>175696397
The more you say, the more it becomes clear you know nothing about naval history or modern navies.

Just be quiet.
>>
File: stellaris_2017-05-02_22-54-29.png (442KB, 708x546px) Image search: [Google]
stellaris_2017-05-02_22-54-29.png
442KB, 708x546px
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>
>>175696458
I think you should open up a textbook some time, friend.
>>
>>175696540
>folkish regime

What mod is this?
>>
>>175696540
>Folkish
Doesn't have quite the same ring to it.
>>
>>175696625
tfw too erudite for textbooks
>>
>>175690181
I dunno, man; the Corvettes are 270 minerals and do 14.04 damage.

The Cruisers are 1160 minerals and do 42.24 damage.

You can build 4 Corvettes for the price of one Cruiser, and they'll do more damage -- 56.16.

The Corvettes have 75% evasion on top of everything else; they're a cost-efficient means of winning a war, plentiful and cheap to replace.

With your suggestion of an energy torpedo and a plasma cannon, now they've even got the range advantage.
>>
>>175696889
Alas, such are the markings of they proletariat
>>
>>175698189
Corvettes can either penetrate shields very well, or do okayish damage to hulls. They cant do both at the same time.
>>
>>175685545
>balanced fleet that is 2x the strength of the enemy fleet
>enemy fleet is full of corvettes
>My fleet gets destroyed but his is hardly intact
Jesus fuck this meme.
>>
>>175696540
> squalia~! >::3
>>
>>175695708
At least the Ascension perks make fixing them pretty quick
>>
>>175687370
plsitus responditus
>>
File: the genocide meme.png (802KB, 1366x768px) Image search: [Google]
the genocide meme.png
802KB, 1366x768px
>[Insert "somehow I'M the bad guy" meme here]

Probably should have annexed those two colonies instead of burning them to the ground with the pops, but I really didn't wanted to deal with filthy xenos.

Oh well, time to stop being quiet and pacific I guess.
>>
Is Improved Space Battles any good?
>>
>>175701607
Yes, the superweapons are very fun. I enjoy turning enemy pops into xenomorphs under my control or converting pops into energy and minerals with grey goo.
>>
>>175701607
It has Improved in the name.
>>
>>175681084
>And this gentlemen is why impulse drives are not a meme.
It'd be nice if there was some kind of addon like afterburners for sublight speed.
>>
>>175686204
Bump?
>>
>>175702738
Pretty okay but a bit annoying.
>>
Any suggestions for a mod that will show me Tech Trees ingame, or better yet, a mod that will allow me to learn -all- technologies in a game instead of only getting certain ones every game?
>>
>>175701607
I really want that organic starship from that. If only there was an entire organic fleetset to go with it.
>>
Do AIs terraform?
>>
>>175703096
Yes.
>>
>>175701912

is it save compatible ? i just started a game and got an amazing start + the crystalline asteroids inside my system

the changelog is soo big that i cant find info on that
>>
>>175702931

? you can use console " research_technologies" to unlock all not repeatable tech including tech from installed mods
>>
>>175703469

I don't want to insta-learn them. I just want to be able to research them all at my leisure, rather than wonder if I'm locked out of X tech because I went and did a bunch of Y and Z.
>>
>>175703324
You had the crystaline asteroids inside your starting system?
>>
>>175704267

veryy close to it , will be inside with the 2nd colony
>>
>>175704267
I did.

Pretty awesome.
>>
>>175702797
Worth the purchase?
>>
>>175704550
I didn't like it, but it seems strangely popular, so I may have a shitty opinion.
>>
File: 1470682428279.jpg (395KB, 825x827px) Image search: [Google]
1470682428279.jpg
395KB, 825x827px
>nearing 2400
>no end game crisis at all
>no warp travel pop up
>no sentient AI despite having droids and my pop being all cyborgs

Did I turn off something by accident?
>>
>>175704637
It's on sale and I can get the entirety of III for like $20. I'm thinking about it. Civ VI was kind of disappointing, so I'm hoping I get more emergent storytelling out of this.
>>
File: spiderfags.jpg (309KB, 1920x1080px) Image search: [Google]
spiderfags.jpg
309KB, 1920x1080px
r8/h8 my meme races
first one , gave them Fanatical Befrienders because
>Fanatical Befrienders are highly friendly but deeply lonely individuals. They will attempt to make friends by any means necessary.
>>
>>175704834
I didn't really like how dependent you were of ressources. It plays more like a Heroes of Might and Magic than a Civilizations.
Not my thing.

>>175705027
It's shit.
>>
is there a mod that makes the background a bit less dark ? i want brightness to be able to see the model of dark colored ships
>>
File: specialright.jpg (22KB, 431x280px) Image search: [Google]
specialright.jpg
22KB, 431x280px
>why yes i did pick mastery of nature
>>
Ha, we went for almost 150 posts before someone finally whined about the OP.
>>
File: dddd.jpg (167KB, 1326x990px) Image search: [Google]
dddd.jpg
167KB, 1326x990px
Le
Mao
rng
>>
File: 1469323803111.gif (237KB, 320x320px) Image search: [Google]
1469323803111.gif
237KB, 320x320px
>when you add mods to make megastructures great again
>when you add a bunch at the same time and they all stack
>when you outclass an awakened empire in energy and mineral income by quadruple from mass producing dyson spheres, star miners, and science nexuses
NOW THIS IS A SPACE EMPIRE
>>
File: h3ojpje.jpg (356KB, 1920x1080px) Image search: [Google]
h3ojpje.jpg
356KB, 1920x1080px
>>175706425
Played many games and never found a Sanctuary system. Looks neat.
>>
>>175698594
I just went up against an awakened ascendancy with a combined fleet of 600 of my Corvettes and 200 of my Cruisers.

The Cruisers got torn apart, whereas my Corvettes dodged almost everything until the very end.

We wiped out two 150,000 fleets before a third showed up and finished off my armada.
>>
>>175707416

Too bad you cant reverse engineer their tech
the stations don't drop salvage and the sections have pre ftl's in them
>>
>>175707834
I'd want the "74,605,386 years without maintenance upkeep cost" station/ship technology.
>>
File: 1487389484568.jpg (32KB, 500x491px) Image search: [Google]
1487389484568.jpg
32KB, 500x491px
>>175707428
take a moment to put yourself in the shoes of the admiral of the enemy fleet
imagine his ass pain as none of his fucking ships can hit anything
>>
File: beep.jpg (141KB, 404x500px) Image search: [Google]
beep.jpg
141KB, 404x500px
can a lone robot hold a colony by itself if I purge the rest of the bio pops from it ?


1 ( one) robot , not a droid
>>
>>175708447
I'm sure that both admirals of the two fleets we butchered were very disoriented as the end approached.

The third admiral, the one that finished us off, is sure to be hailed as a hero of his people.
>>
>start a new game
>get a militaristic empire right next door
>prepare to take them down and turn them into food
>they start a colony south of me
>put a frontier outpost next to it to contain it
>this pisses off an isolationist FE and I have no choice but to accept their demands
>try a system further away
>again the FE gets pissed
>meanwhile the AI empire's colony is RIGHT FUCKING NEXT TO THEIR BORDER
>THEIR BORDERS TOUCH
>THEY DON'T GET FE'D
>put a colony 2 systems away from the militaristic faggot colony
>FE gets pissed again
WHAT
IS
THIS
BULLSHIT
>>
>>175709165
Pretty sure yes; you just need to colonize with at least one organic pop first.
Does anyone with some experience think Alphamod keeps decent game balance? I like the bloatload of features, but I fear it might cheapen the game.
>>
Q: if I genemod my species to have the talented trait or charismatic , something that they didn't have at empire creation , do I need to put in on ALL of my pops for it to have effect ?

what if my species is already split into thrifty , industrious and intelligent pops ?
>>
>>175709336
AI has a bias towards fucking the player
this is true in all Paradox games
>>
File: golden age of trump.jpg (65KB, 458x465px) Image search: [Google]
golden age of trump.jpg
65KB, 458x465px
>sending shitty migrants to enemy empires is a viable strat in Stellaris
https://www.youtube.com/watch?v=8ZxBQlgXZ-Q
>>
File: 1475180085089.jpg (21KB, 427x427px) Image search: [Google]
1475180085089.jpg
21KB, 427x427px
I'm engaged in a massive interstellar war across three federations that all have an entire quadrant of the galaxy, give me some battle music /civ4xg/
>>
>>175711145
>send armies to invade tropical world
>it ain't me starts playing
>>
>>175680049

W-What's wrong with it?
>>
rate me memepire
>>
>>175711330

> it ain't me meme

I used to get angry that little nigger kids don't know the song is called Fortunate Son but now I love this meme, desu.
>>
>>175712175

All this time they were referring to that credence song and i though that it was another reference that I didn't get
>>
File: 1491859858417.jpg (16KB, 427x365px) Image search: [Google]
1491859858417.jpg
16KB, 427x365px
>>175711564
>wormhole
other then that pretty good
>>
>>175713663
>hyperlanes
>leaving your home system ever
Wew
>>
>>175711564
>bio says nomadic
>but has sedentary trait
>>
File: ss (2017-05-02 at 09.45.37).jpg (9KB, 283x74px) Image search: [Google]
ss (2017-05-02 at 09.45.37).jpg
9KB, 283x74px
Perhaps I made a mistake
not sure where
>>
File: 1493262186779.gif (992KB, 267x200px) Image search: [Google]
1493262186779.gif
992KB, 267x200px
>>175714896
>split my fleet into 4 groups
>send each to a different blanet
>now all are done within 1000 days
>>
>>175715314
>Not splitting it into eighths so it's finished it less than a year.
>>
I find playing the default UN human faction the most fun.

With xenophilia you can get tons of migration treaties and colonise a shitload of planets.
>>
>>175715608
>betraying your species to the space nigger
>>
File: 1492883183588.jpg (23KB, 380x267px) Image search: [Google]
1492883183588.jpg
23KB, 380x267px
>>175715753
we did say they could crash on the moon
>>
can you build as many megastructures as you want?
>>
>>175716479
as far as I know, yes
>>
File: Ripley_finds_Queen.png (3MB, 1920x1080px) Image search: [Google]
Ripley_finds_Queen.png
3MB, 1920x1080px
Will we ever get non-hivemind trait that reflects ant-like eusociality?
>>
How does displacement purge work? I tried to get rid of the disgusting xeno blobs but they're just sitting there and not actually fucking off. It's bullshit that authoritarian isn't allowed to full purge.
>>
>>175719030

Displacement is the slowest kind, but less outrageous form of purging. The pops will attempt to flee as refugees to other empires with "refugees welcome" policy or even colonise unsettled planets.
>>
What's your favorite 4x game?
>>
>>175719618
Alpha centauri
>>
>>175719350
Can't I just force them to pack up and go back to their original species' empire? It's been like 10 years and everyone is still sitting here wasting space.
>>
>>175719662
Shut up. You've never played it, and neither has anyone else on this board.

Fucking hipsters.
>>
File: 1440452100677.png (260KB, 320x371px) Image search: [Google]
1440452100677.png
260KB, 320x371px
>>175716479
there's no limit to how many you can make, but you can only make/upgrade one at a time, and they take a long fucking time to build, and all that effort will be for nothing because they're fucking trash in terms of output compared to the costs involved
210000 minerals for a dyson sphere, taking 40 years before discounts, and you get 400 energy/m out of it, an amount surpassed by 3 fucking energy habitats, which cost a total of 15000 minerals and 5 years before discounts, and you can build multiple habitats at a time

mods fix this glaring fucking issue easily
>>
>>175719756

The fastest form of purging, extermination, takes 5 years to finish. Turning them into food takes 10 years. Forced labor takes 25 years. I don't know how long it takes for displacement, but I'm going to guess it takes 25+years. Neutering depends on the species lifespan, the normal is 54 years. Be patient. I guess that at least they are being productive.
>>
>>175719756

Do you accept non-citizen refugees from other empires?
>>
>>175719030

Promote xenophobe faction and adopt their ethos as your governing ethos.
>>
>>175720178
I did play it. My favorite character is Zhakarov.

>Thinks everyone is young
>>
>>175719662
is that a Stellaris mod
>>
>>175720178
>I just turned 25 and think I'm old
How embarrassing.
>>
>>175716014
We meant it literally. We're full there, too. Least they can do is leave us some tech to salvage.
>>
>>175720178

Chairman Yang is right.
>>
>>175720926
>>175721017
>>175721191
>lying children

Oh, please tell me about the Peacekeeper Mt. Planet exploit.
>>
>>175719618
MOO2
>>
>>175720287
>You can build multiple habitats at a time.

FUCK.
>>
>>175721267
>NO ANSWER

Yeah, that's right. Faggots.
>>
>>175722490
Mostly because you'd accuse people of using google.

You'll believe what you want regardless of what's posted.
>>
>>175721267

I've only played Yang. I have no interest in playing as bureaucrat-ridden humanists.
>>
>>175721267

Not everyone is a power-gamer.
>>
>>175722665
Why bother pretending to have played it at all though? Does it make your dick hard to lie like this?
>>
>>175723428
shutup fag
>>
autism
>>
>>175726132
How dare you.
>>
>>175726132
How dare you.
>>
File: stellaris 2017-05-03 00-23-31-08.jpg (159KB, 1536x864px) Image search: [Google]
stellaris 2017-05-03 00-23-31-08.jpg
159KB, 1536x864px
what did it mean by this
>>
File: 1359956747761.jpg (37KB, 240x240px) Image search: [Google]
1359956747761.jpg
37KB, 240x240px
>Titan / leviathan Al Fix
>Ship Upkeep:-20%
>Mineral Storage Capacity:+25000
>Energy Storage Capacity:+5000
>Monthly Influence:+1
>shipsize_titan _build _cost_mult:-50%
>shipsize_leviathan_build_cost_mult:-50%
>shipsize_erebus_build_cost_mult:-60%
>Spaceport Module Cost: -90%

What the fuck is this shit? I downloaded ISBS Doomsday instead of balance to avoid stupid shit like this. Why does the AI get a bonus that effectively DOUBLES their power in every way that matters? With shit like this the only way to beat them straight up is to be a blob literally twice the fucking size or do the full retard garbage that counts for 'strategy' with this retarded AI.

How easy is it to open the mod up and remove this kind of trash? Will it crash an active save?
>>
>>175727832
dude with the AI being as stupid as it is, it's playing with a handicap otherwise
>>
>>175727976
Oh sure, let me just defeat them with my superior human intellect. I'm sure there are all kinds of strategies to beat a larger force in Stellaris.

Oh wait. There's not. It's doomstack vs. doomstack and the game is strategically braindead, with the only thing approaching it being the transport bait hide-and-seek. That sure is fun.

I play on Normal for a reason.
>>
File: stellaris_2017-05-03_01-43-51.png (614KB, 1166x680px) Image search: [Google]
stellaris_2017-05-03_01-43-51.png
614KB, 1166x680px
Behold the magic of hyperlanes
I trapped the AI in, built an anti-shield defense outpost at the only place they could go through, and attacked one of their outside colonies to bait their fleet out
>>
File: 1429980907928.jpg (15KB, 243x216px) Image search: [Google]
1429980907928.jpg
15KB, 243x216px
>>175728090
>can't beat larger force
>gets bullied by LITERALLY SECTOR AI LMAO
>on easy mode
>>
>>175728217
>Beat a large force.
You don't control your ships outside of directing them to their destination. There's no skill involved. Basically the only thing you can do is pull a bunch of corvette spam faggotry, which other than being disgusting and boring, I'm not sure how well that does against ISBS ships.

I haven't even gotten to the tech point where these ships are unlocked in my current game. I just know the game well enough to see how this will go.
>>
File: 1440799446737.png (240KB, 1262x1095px) Image search: [Google]
1440799446737.png
240KB, 1262x1095px
>>175728345
>being this bad at the game
dude just stop already, go play cod or something
>>
>Fallen Empires can built a ship one size category larger than battleships.

>The ability to do this yourself will be released in a paid DLC.
>>
>>175728503
What, praytell, do you do for fleets twice your size if it's not corvette spamming?
>>
>>175728712
I don't think they can build more, can they? They just start with one.
You can get yours via the armored dreadnought but it gargles dick.
>>
>>175728785
Oh, do they just get one?

Still, that it exists in game already and we'll have to pay for it irks me.

It'll be cool to have a flagship you can customize, though. Think they'll let it carry the auras Battleships used to carry?
>>
>>175728712
Battleships and Titans are useless though.
>>
>>175728882
It's the principle of the thing, anon.

It's the PRINCIPLE of the thing.
>>
can I safely colonise a planet in a system occupied by the automated dreadnought? it spawned basically next door to my homeworld and I kinda need to expand that way
>>175726795
outside empire borders maybe
>>
>>175728936
Well given that Utopia also features other precusor and fallen empire shit, like ringworlds and dyson spheres, it only makes sense that includes a precusor ship too.
>>
>>175727832
Since all you want to change is a static modifier it shouldn't break anything. You should make a copy anyway just to be safe. The steps:

First you have to find the mod in your computer: (C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\720237457) This should be the location. If not, then find the mod yourself

Then unzip the file you find there and in this location (common\static_modifiers) you will find this file (isb_static_modifiers). This is the file with the modifier you showed.

After that I'd say delete everything in there except the influence boost since deleting it entirely might cause problems and I'm not that good at mods .

You better appreciate this...
>>
They better have the option to turn off doomsday weapons if they put them in. There is nothing more stupid than 4x's obsession with throwing deathstars in games.

Had to spend an hour removing that shit from distant worlds
>>
>>175729059
I do appreciate it. Would like to remove the shitty influence boost though, because it means they spam colonies which will make late game mop up even more tedious.
>>
>>175729091
Paradox confirmed they will never put in planet destroyers, though.
>>
>>175729005
Oh, fuck me, it won't be an ascension perk reward, will it?
>>
>>175729329
I doubt it. There are too many already.
>>
>pre-space age humans can bomb a planet so hard it becomes uninhabitable forever
>even with all my super-advanced technology put together the most I can do is destroy a few buildings and it takes half an hour of bombarding to do so
really makes me think...
>>
>>175729212
My bad, replace the '1.0' with a '0.1' that'll fix it
>>
>>175729091
why? FTL is basically a doomsday weapon if you crash into a planet
>>
>>175729630
Unfortunately, that sort of ruins the fun of FTL.
>>
>>175729491
fix it with mods :^)
>>
>>175729269
They confirmed they were putting them in actually as of the second to last update.
>>
>>175729818
That was retracted as a misunderstood joke.
>>
I think it would be better if research/unity cost scaled purely with pops rather than pops + colonies, is there any mods that do that?
>>
>accidentally started a war with "cleanse planet" instead of "cede planet"
Fuck
Any way to fix this?
>>
>>175730475
Yes. By winning and not cleansing it.
>>
>>175730791
BUT I WANTED THAT PLANET.
>>
>>175730475

Cleanse it and then colonise it.
>>
>>175730475

>Genocide the entire population of a planet as a wargoal.
>Doesn't care that the rest of the galaxy will hate you for what you did.

You monster.
>>
What does associate feddy status even do?
>>
>>175730979
>Doesn't care that the rest of the galaxy will hate you for what you did.
But that's exactly why I want to fix it.
That, and I actually wanted their species so I can colonize arctic worlds.
>>
>>175731034
It's too late anon, embrace the path to a pure galaxy.
>>
File: 176.jpg (116KB, 379x568px) Image search: [Google]
176.jpg
116KB, 379x568px
>want to make old colonized worlds of mine gaia worlds
>resettle everyone and put an undesirable species on that planet
>???
>profit
>>
Any reccomended mods to make building planets fun? I want a comfy Pre-FTL game, where I just build my capital peacefully.

Also, Is Alphamod too memey? I was seeing "Dihydrogen Monoxide" as a fucking strategic resource
>>
>>175732108
Water is already a resource. It's called terraforming liquids.
>>
>>175730475
white peace
>>
>>175704795

The crises are basically a roll of a dice, both with which one you get and when it t comes.

You're simply lucky enough to wait that long.
>>
File: Jerry why.jpg (27KB, 314x246px) Image search: [Google]
Jerry why.jpg
27KB, 314x246px
Why is a food a serious resource in any 4x game? It's not a problem in any first world country now, in fact many have too much of it. Why would a post FTL society ever have to worry about it? It's dumb and unrealistic.
>>
>>175732648
>durr why is a ressource that everyone need to stay alive so relevant in video games
>why can't i colonize gas giants too??? we can synthetize oxygen it's dumb and unrealistic
>why can't i live on the sun? i have a freezer, a post FTL society must be able to build a huge freezer, it's dumb and unrealistic
>>
>>175732271
I assume that's some exotic liquids used for chemical restructuring, because otherwise you'd get terraforming liquids from any wet or temperate planet.
>>
File: 2017-04-30_00-59-59.png (366KB, 444x1019px) Image search: [Google]
2017-04-30_00-59-59.png
366KB, 444x1019px
I'm pretty fucking sure research agreements either don't work or are completely hidden from your screen and also completely unnoticeable.
Does ANYONE ever see any indicator of them working? I have agreements with half the galaxy, yes they do have technologies I don't have, and yet NONE of my researching technologies ever show a +25% bonus. I tried looking at the "time it will take for you to research this" tooltip when selecting the technology for research for the first time and it doesn't mention any research agreement either.
This is with ALL technologies that I research, not just some.

What the fuck is up
>>
>>175732862
Fucking idiot, it takes 25% off the base cost to research the tech
>>
>>175732814
I interpret it as a large amount of basic chemicals needed for organic life, which are found in abundances that - if taken from a regular temperate planet - would destroy all life upon it.

So basically, rather than taking the water from the Earth's oceans and putting it on Mars, you take it from a gas giant or comets.
>>
>>175732862
Shows up when you mouse over the "Months Remaining" icon I think.
>>
File: HOLD UP.jpg (280KB, 1356x958px) Image search: [Google]
HOLD UP.jpg
280KB, 1356x958px
Wait wait wait wait wyatt

why are these two fallen empires in war ? none of them are awaken

Did the Fan Xenophobe colonize a holy world or did the Fan Spiritualist colonize something and piss the xenophobe ?

should I sneak in and try to destroy a mine as they are busy ?
>>
>>175732862
Yeah, if you mouse over the cost breakdown for a tech it'll tell you it's been reduced by the research treaty.
>>
>>175732648
Because it takes a huge amount of industry to maintain?
Do you think your grocer grows his stock in his basement? Livestock and farming requires immense territories and resources to sustain a sizable population.
Populations could be devastated far worse then by war by a single bad harvest
>>
>>175732986
One might have insulted each other.
>>
Do you finish games that are already decided?
It's driving me insane to click through turns, waiting for the science victory in Civ 6
>>
>>175732913
>>175732963
>>175733079
I tried that too and nothing ever shows up. Can you post a screenshot of it working on your game?
>>
>>175732754
>durr why is a ressource that everyone need to stay alive so relevant in video games

You also need oxygen, water, and radiation shielding to survive but it isn't commonly a necessary resource to make in space 4x games to lower pointless micromanagement. Food is in a similar vein, it shouldn't be a huge resource issue in a futuristic setting.

>why can't i colonize gas giants too???
Games SHOULD let you colonize gas giants. If you can build a space station that sustains a large population, or a moon base, or any starship then there is no stretch at all to build flying cities in the atmosphere of gas giants. Obviously they don't live on the 'surface' but that should be a colonization option.

>why can't i live on the sun?
You aren't even trying anymore. Not a fucking argument.

>>175733094
>Takes a huge amount of industry to maintain
No shit, so does everything else an intelligent race uses, but once again it tends to be abstracted to simple minerals, credits, energy, and so on. Farming technology has already made starvation almost impossible in first world societies, an even more advanced one would only become better at this.

>Do you think a grocer grows his stock in his basement?
Obviously not, but in a post FTL society hydroponic farming means most far away moonbases would probably grow their own food in extremely efficient ways with lots of recycling, the self sufficiency of this is good enough even just with modern foodstuffs. If you start invented nutrient rich paste or just injecting nutrients into the bloodstream directly it only gets easier.

>Populations could be devastated far worse by war by a single bad harvest
And 'bad harvests' don't happen even in today's world with highly advanced, genetically modified crops, pesticides, farming techniques and fertilizers. An advanced society who grows food in massive quantities in controlled labs it would literally never happen.

Food in space 4x is dumb.
>>
>>175733414
Nevermind, turns out the Aztec beat me in science in the last minute, lel
So much for inflated confidence
>>
>>175733662
Not an argument. Just some rich boy's logic.
>>
>>175732648
It's directly tied to pop growth.
I don't understand. Do you want there to be LESS resources?
>>
>>175734004
No, he's just a spoiled boy who never was hungry and his life and believe that food is a common ressources that you find by just bending and grabbing it.
>>
File: GHQR6Qf[1].png (264KB, 942x243px) Image search: [Google]
GHQR6Qf[1].png
264KB, 942x243px
>>175733645
>>
File: I started a new game for this.jpg (54KB, 900x206px) Image search: [Google]
I started a new game for this.jpg
54KB, 900x206px
>>175733645
>>
>play Stellaris
>have to pick between two tech to research
>"fine, I'll just pick one, the other will be available later"
>Stellaris doesn't replace the researched technology at random, it replaces the entire pool
>retards will defend that as "good design"
Suck my dick, Paradox.
>>
>have two 90k fleets
>warp them from different systems to enemy 130k fleet
>first fleet enters combat while other fleet arrives at other end of system
>takes literary five minutes for second fleet to crawl across system
>first fleet wiped before second fleet even gets close
>both fleet wipes while enemy still has 100k left

Why is this game so bad? Takes no time at all to travel from system to system and combat is over in seconds but traveling in systems take ageeees, especially when you enter combat and and suddenly everything is in slowmotion.
How am I supposed to be strategic about fleets when it is impossible to time a two fleet engagement
>>
>>175734312
Can't you do a months worth of research into one, switch to the other to complete it and then the other will be locked in because it has progress?
>>
>>175734462
>can't time his fleets worth shit
>WTF is impossibl!
retard
as for your "but it's not realistic" bullshit, FTL is not possible from within a gravitational field
there, only took me all of two seconds to come up with
>>
>>175734462
>Why is this game so bad?
Paradox.
They try to cater to a casual audience (no offense meant, but Paradox's games are usually niché), so Stellaris is a lite grand strategy game, but they mix that to a complete lack of experience when it comes to 4x, so you have a game that put a lot of emphasis on the exploration and the diplomacy but is ironically very shitty everywhere else. Including the diplomacy itself. The only good part is the exploration, and sadly, that doesn't make it replayable.
It also doesn't help that they label everyone that doesn't like the game as a "hater" and only listen to their hugbox in ParadoxPlaza.

>>175734597
I guess that would work, but fuck shit.
>>
>>175733662
why would you want to have a significant population on a gas giant?
everything that can be obtained from a gas giant can be gotten from skimming the atmosphere and collecting the air, all you'd get is a whole fuckton of people living in a thick atmosphere at the very bottom of a massive gravity well contributing pretty much nothing
i mean, sure, some people would want to live there simply for the novelty of it, but you have pretty much no reason to be having any big colonization efforts, if you need the extra living space you'd be better off just building habitats
>>
File: 1493774109237.jpg (985KB, 2000x3000px) Image search: [Google]
1493774109237.jpg
985KB, 2000x3000px
>>175728774

>Go full plasma/lasers vs. Unbidden
>Spam disruptors vs. Prethoryns
>Put PD/hangers on all ships vs. AEs

It's not that hard faggot.
>>
>>175734767
Don't use porn movies as reaction pics.
>>
>>175734767
I was talking about fellow empires fielding titans and leviathans in forces over twice the size of your own. Not a crisis. Not a missile-obsessed AE.
>>
>>175734686
Did you even read my post?
>>
>>175734924
Your question was "How am I supposed to be strategic about fleets when it is impossible to time a two fleet engagement"

The answer is that it's really easy to time stuff and if you're too shit to do it just group your fleets before entering an enemy-occupied system.
>>
File: PURE.jpg (211KB, 952x796px) Image search: [Google]
PURE.jpg
211KB, 952x796px
>>175734848

DELET
>>
>>175735056
Nigga, I know she's supposed to be a zombie, but zombies don't walk around with a whip and a leather short skirt. That's something nazis do in porn movies.
>>
1.6 when
>>
>>175735013
Both fleet entered at system at same time I'm talking about in system travel, try it sometime
>>
>>175735130
What, is this porn about a zombie engaging in BDSM?
>>
File: 1493617829273.jpg (48KB, 640x1136px) Image search: [Google]
1493617829273.jpg
48KB, 640x1136px
>>175735130
>>
>>175734848
Fucker he can use whatever he likes
>>
>>175735192
Then maybe you could have timed it so the fleet with the longest path to travel arrived before the other one?
>>
>>175735192
Yeah, so you jump the one that's going to show up on the opposite side of the system first.
>>
>>175735206
Or at least roleplay. That's how it looks like.
>>
>>175733662
Have you ever been to a field? Have you ever seen just what a patently ridiculous amount of biomass there is growing on just a few hectares? Just try to picture it, you're probably way under.
And humans dedicate massive, massive stretches of land to that task. And this is dirt cheap labor that requires even less work than you think. This is why hydroponics are a fucking joke right now and in the near future.
To recap: it's a shitload more produce than you think and a fuckton more land than you think for less labor than you think and cheaper than you think
Now remember that this is space. Everything is more expensive in space.
Yes I think dedicating 10-15% of a planet's entire surface to food is reasonable, if not optimistic. Yes I think it's reasonable that spaceport orbital hydroponics suck.

Actually, what's your complaint again?
>>
>>175734767

I want her to dominate me in her native kiwi accent
>>
>>175735347
He's being a retard.
Probably never saw a farm in his entire life and think that pasta grows on trees.
>>
>>175735271
>>175735246
True maybe I'm just retarded
>>
File: 3036271-9599887380-29952.jpg (175KB, 1280x670px) Image search: [Google]
3036271-9599887380-29952.jpg
175KB, 1280x670px
Gonna do a synthetic playthrough using pic related as inspiration. What perks would this meme civ have?
>>
>>175735493
Nanomachines, son.
Warrior culture, son.
Military service, son.
Ayyyy lmao, son.
>>
>>175687747
They blew it up. Those damn fools blew it all up.
>>
File: 1366790793403.gif (485KB, 500x249px) Image search: [Google]
1366790793403.gif
485KB, 500x249px
>>175735605

Kek, thanks anon.
>>
>>175733662
Also two things
1) What you're describing with colonizing a gas giant is literally already in the game, it's called a habitat
2) If you really think bad harvests don't exist, you really are a retard. I've had real life relatives go broke and quit business due to floods scrapping the entire harvest. Though that other guy is over exaggerating when he says it's worse than a war.
Another thing you may find funny: Farmers handle a shitton of money in produce. They just don't get much of it.
>>
The only thing I dislike about food is how excess adds to the growth rate, that makes no sense to me.

Excess food should be a small bonus to happiness or something.
>>
>>175735718
Dude, you're talking to a guy who thinks that laboratories somehow have the mean to produce enough food to feed an entire empire.
Of course he's a retard.

An uncultured retard who never left his city and has no idea how expensive it is to grow food.
>>
Playable Primitives + Dynamic Borders turns the game into something completely different, hell Dynamic Borders alone changes the game a lot.

Would recommend if you can deal with not doing shit for the first 20 years
>>
OTC is the only game I've seen that tried to map what resources a space society would really need.
>>
>>175737074
And food is extremely important there.
>>
>>175737074

Offworld trading colony looks like that now?!

Did they fix the unplayable lag when it comes to the UI?
>>
File: hakson.jpg (22KB, 903x105px) Image search: [Google]
hakson.jpg
22KB, 903x105px
Huh, really makes you HAK HAK HAK
>>
>>175737423
It's quite good, now.
>>
At what point should you start pumping out labs? I feel like I overfocus on power and minerals early on.
>>
File: wew lads.jpg (20KB, 249x263px) Image search: [Google]
wew lads.jpg
20KB, 249x263px
Have mods finally gone too far?
>>
>>175737798
Not far enough.
>>
File: header.jpg (27KB, 460x215px) Image search: [Google]
header.jpg
27KB, 460x215px
>>175737423
>now
SOON
>>
>>175735718
I thought habitats were in orbit.
>>
>>175737631
When you can afford to do so.
You should overfocus on minerals and power early on.
>>
>>175711142
>viable
nope
>>
Stellaris needs a de facto/de jure owner system, It just doesn't make sense that a Xenophobe could take away my +9 physics blackhole and my 14+ minerals system, and I wouldn't be able to defend thrm because they have a colony near me
>>
>>175737074
>>175737182

OTC is easily hundreds of years behind the technology available at the very start of most 4x spacegame though.

On the scale of a colony sure, but on the scale of a galactic empire it's not even close. Water is one of the most abundent naturally occurring elements in the universe.
>>
>>175738613
>water
>element
You're right on the abundance though.
>>
>>175738571
borders are bullshit yes
paradox is changing how they work next patch?
>>
Played stellaris for the first time. How exactly do you beat a superior AI without corvette rushing early the in the game?

The AI that declared war on me basically has the same exact tech as me, but their planets are larger with more resources, and they breed twice as fast.
>>
>>175738834
Destroyer rushing
>>
>>175738571
>de jure
Yes anon, tell us how your fresh on the scene species has a historical claim to that black hole they've held for twenty years at best.
>>
>>175738823
They're forcing you to build a frontier outpost in every single system, else that system isn't claimed. Things are going to get worse.
>>
>>175738834

Always keep your fleet at the cap and build spaceports over all your worlds.

>their planets are larger with more resources, and they breed twice as fast.

sounds like you rolled bad rng. The ai is retarded though, but early game without room to maneuver, wars can be tricky if you're not prepared.

Spam corvettes until you get destroyers, then kit them out as S/M gunboats and make them the bulwark of your fleet until you get cruisers.
>>
>>175739204
Sounds better than what they have now desu with borders randomly flip flopping
>>
What kind of galaxy size do you need to not get fucked by the AI if you're only going to colonise ringworlds?
>>
>>175739379
It doesn't matter, the guaranteed starting colonizable planets spawn regardless of size and density so you'll get memed on if you insist on playing One Planet Challenge until 2300 or so.
That's before going into building a ringworld off one planet's worth of mineral income.
>>
File: 20170503043106_1.jpg (362KB, 1920x1080px) Image search: [Google]
20170503043106_1.jpg
362KB, 1920x1080px
>cute little space moths pop out from a pre-ftl species in another empires borders
I will never let them be bullied by those rude slavers to the south.
>>
>>175739347
>Sounds better
>Takes 500 years to expand at all
>Democracy is even more overpowered.
>People can snipe systems out of your land at a heartbeat because you forgot to build an outpost in that empty system.
>>
>>175739621
>takes 500 years to expand
Good
>democracy is more overpowered
Imfluence isnt even that important with factions farming
>people can ninja claim
Already can in the game
>>
>>175739559
Would it make sense to remove the multiple megastructure limit for the initial stage (that's basically a habitat) and the final stage (that's filling in the already-engineered frame) of a ringworld?

Only the planet recycling seems like the kind of work that would actually take an entire empire's engineering corps.
>>
>>175739767
>Good
Have we even played the same game? Stellaris doesn't have enough content to maintain an interesting game that long. It's going to have been numbers ticking on a screen for four hundred years at that point.

>Factions farming
They're hard as shit to farm since they like to pop up at opposite ethos.

>Already can
No, because borders are decided by proximity. That system with a 10 tile planet? They could just snatch that, because borders won't exist anymore.
>>
>>175740006
The game moves too fast as it is all claims end after like 2260
Faction farming is easy get gud.
And no the ai always ninjas frontiers unclaimedsystems close to you and take your resources
>>
>>175740209
>The game moves too fast
And yet it dries up all its content halfway through already.
>>
>>175740517
So?
What youre basically arguing is dont play the game cos theres no content
>>
>>175682329
torpedos will fix this cunts wagon in 2 seconds.
>>
>>175738571
>Stellaris needs a de facto/de jure owner system
Plz just kill yourself
>>
>>175703061
This, being able to go full hive, organic ship, infest world and gene modding would be good as.
>>
>>175741861
>Plz just kill yourself
De facto or de jure?
>>
>>175705027
Totally shit mate, missile are awful.
>>
>>175741947
Missiles are objectively the best weapon at the very start while fleet sizes remain tiny and point defenses don't exist.
It's still risky to start with though because bad tech draws can mean you're shit out of luck once fleet sizes start increasing and destroyers start rolling out.
>>
>>175742108
you might get an advantage in the first 20 years of the game, which is nothing
>>
>>175739581

Cute. CUTE!
>>
File: 20170503052940_1.jpg (264KB, 1920x1080px) Image search: [Google]
20170503052940_1.jpg
264KB, 1920x1080px
An admirable attempt on the AI's part but not nearly enough power behind it.
I'm surprised they tried at all though, never seem them dedicate a huge force at trying to take stuff like this out.
>>
>>175742630
That's a lot of ring sections.
>>
>>175742630
100k fleet pwoer isnt enough?
>>
>>175742962
Oh god, no, Araboth is a really, really tough nut to crack, especially as you can't prioritise the mobile ship which oversees the defence.
>>
File: post-1101-0-97545900-1342581487.jpg (38KB, 599x330px) Image search: [Google]
post-1101-0-97545900-1342581487.jpg
38KB, 599x330px
>>175742630

but mistaken
>>
File: 20170503061155_1.jpg (389KB, 1920x1080px) Image search: [Google]
20170503061155_1.jpg
389KB, 1920x1080px
>>175742962
You tell me mate.
>>
>>175743329
What the fuck is that and how fast do its shields regen?
>>
>>175743404
Really fucking fast.
It has six components with +100% shield regen and three with 5% hull regeneration.
>>
>>175743329
this is a mod right
>>
>>175743656
So it can pretty much defeat most of the galaxy, right?
>>
>>175743709
To get it you have to kill it while it's backed up by supercharged static defenses.
I could already defeat the rest of the galaxy easily.

>>175743707
LEX. Adds a bunch of stuff like that.
>>
>>175743934
Including real, fuck-your-shit-up endgame content.
>>
>>175685595
>>175685765
I've done this once, if you build a dyson sphere it keeps giving you energy even if it's not in your territory. I used the 400/month energy income to trade for minerals and colonise two ringworlds, was easy enough in the end.
>>
>>175687316
The AI magically knows where all your ships are at all times (like EU3 and afaik every paradox game), and will hunt transports specifically with a psychotic vengeance.
>>
>>175744216
If you had any vassals, how long did it take them to try and abandon you?
>>
>>175733662
It is silly to think that food won't become a relevant resource again on the interplanitary colonial frontier.
>>
>>175734597
No, it disappears again and will reappear at random. I tried to do this after getting a bunch of rare techs in one roll.
>>
>>175744268
I was playing xenophobic isolationist, didn't have any ;_;
>>
>>175709494
Alpha mod is mediocre. It adds too many shit buildings and techs (colonial pubs with +2% happiness? Why bother?) which end up junking up your build list and research trees.
Some of the high tier things are cool like the Hive system (gives mineral and +3 mineral to all the hives) but in reality it's way OP, yo end up wth like 300 min from one planet.
Also, some of the buildings really fucking suffer when you use sectors as they rely on strategic resources that are not shared between sectors.
>>
>>175710179
Depends if you can get them as leaders, as those traits are for leaders only iirc
>>
>>175744653
Damn.

I'm thinking you could save a lot of your species by handing over a planet, liberating it, and giving those vassals a chunk of your empire before you so much as see the End's offer.

Depending on how long they stay as vassals you might have enough breathing room to start integrating before the timer runs out and finish after, too, but saving hundreds of billions of people is probably good enough.
>>
File: Robust.png (2KB, 29x29px) Image search: [Google]
Robust.png
2KB, 29x29px
How good of an strategy is to create a purposely designed plague species to be as useless, as it is fertile, and then send it to other rival empires as a gift (giving them some small planet)?
>>
>>175744930

Wasteful.
Repugnant.
Deviants.
Nerve Stapled
Robust.
>>
>>175744930
Pretty sure its useless as
A - pops cant replace other pops so once tile is "secured" by the native pop, your nigger race wont do shit
B - most empires have migrations on off, forbid breeding of other races etc.

This could be kind a cool but i fear its useless.
>>
>>175744930
Do it and post results
>>
>>175744825
That's actually really interesting, you could time the integration to finish a few days after the reckoning comes and barely lose out at all. I have no idea if they planned for that, but it would be a very easy way of overcoming the crisis.
>>
>>175720584
Never, they don't want to be food for my hive. Pussies
>>
>>175719662

Is Alpha Centari any good?

It seems a bit edgy.
>>
>>175746023

It's very good and surprisingly hard scifi.
>>
>>175746023
It's simply one of the best 4x and civ games ever made, if not the best. If firaxis took it's head out of it's ass and made a simple copy with just decent UI and graphics it'd be the savior of 4x
>>
>>175746075
>>175746095

While hard sci-fi isn't really my favorite, I am curious.

What makes it so good though? The lore? The actual gameplay? The AI? What?

Because of /v/ I tend to be very cautious about people going over the top in praise of games, especially really old ones.
>>
>>175746232
They simply got almost everything right, and the things they got wrong, like the ui, are due to it's age
>>
>>175746232

http://sfdebris.com/videos/games/alphacentauri.php
>>
Does the game mention that available research options are weighted by the traits of your researchers? Can't remember if I missed it or something.
>>
there are people, perhaps even in this thread, who don't understand the difference between turn based and real time strategy
>>
>>175746974
It's a good thing that 4x doesn't mean turn based.
>>
>>175747207
I know, aoe is a 4x of sorts.

Just pointing out the general irritation.
>>
>>175747243
AoE starts with the map fully explored.
Idiot.
>>
How many Ascension perks should I have by 2340?
>>
>>175747423
Literally doesn't but okay.
>>
>>175747447
9
>>
File: born to feel.jpg (180KB, 1203x1447px) Image search: [Google]
born to feel.jpg
180KB, 1203x1447px
>mfw making video games is so hard but I just want to make a cool 4x game everyone likes
>>
Anyone actually reach late game? I usually restart around early-mid game out of boredom.
>>
What the fuck is an energy credit? How is it stored or transferred? Lasers? Literal battery packs?
>>
So what's the secret to memeing on fallen empires early on?
Is there some AI abuse you can take advantage of to win an early war against them?
>>
>>175748345
war of attrition
Rush Fortresses and Cruisers, make flower forts around your starports, slowly wear them down.
>>
>>175748250
tendies
>>
>>175748250
It's an abstraction. If you don't understand, Alphamod might be more up your alley.
>>
File: sfresampler.jpg (130KB, 475x285px) Image search: [Google]
sfresampler.jpg
130KB, 475x285px
>>175748250
> Energy is high voltage grid electricity
Nice.

Here's an energy credit in case you didn't know.
>>
>>175748250
>>175748450
What the fuck is a mineral unit? How is it stored or transferred? Rocks? Literal lumps of ore?
>>
>>175749313
Various materials used for construction that are conveniently located in the right place at the right time.
>>
>>175748450
>t's an abstraction

nice meme
>>
File: 1488938016415.png (100KB, 342x245px) Image search: [Google]
1488938016415.png
100KB, 342x245px
>want to build titan
>use NSC
>bloated with 10000 other shits I don't need
>>
>>175749385
Things you don't understand aren't automatically memes. He's right, the main two resources are just representations of "energy in a convenient form" and "matter in a covenient form". It's actually probably the most basic and efficient way of looking at resources in a space strategy game.
>>
>battleships are bad
>cruisers more efficent
Only battleship fleet with a couple carriers mixed in destroys everything before they get close lose maybe one or 2 each engagement.
Yeh thats so not efficient guys!
>>
Isn't Stellaris shit?
>>
>>175749723
>what is cost-effective
>what is time-effective
You objectively get more power out of a cruiser-destroyer fleet for the same amount of time and minerals than you do for a battleship fleet, now fuck off you utter retard
>>
>>175749742
Its good but just make sure you get the plantoid dlc fixes alot of shit wrong with the base game
>>
>>175748450
>>175749081
>>175749585

Energy can't be oil because you can get it from planets without extinct life, you can get it from solar arrays and you can get it from power planets. Power plants don't make convenient little barrels of magic liquid energy, they create electricity directly.

Energy shouldn't be able to be stored, building things that give energy just give it constantly, unless the source runs out. As such, transferring it to another empire will temporarily increase their capacity to field ships and mining stations and the like for as long as the deal goes on for. That way any time you energy goes over your limit it's actually a serious problem and not just a tiny blip in your massive stockpile of """energy""" """credits"""".
>>
>>175749932
> Energy can't be oil
energy can be whatever the fuck it wants to be. Oil, hydro, nuclear, or whatever.
>>
File: 1450859474648.jpg (51KB, 578x398px) Image search: [Google]
1450859474648.jpg
51KB, 578x398px
>>175749834
>loose 30 crusiers every engagement
>loose one or two battleships
>what is cost-effective
>what is time-effective
Really makes you think!
>>
>>175749932
you can store electricity though, have you never heard of capacitors?
>>
>>175749932
Are you seriously denying that electricity can be stored?
>>
>All the empires that hate me are slavers.
>They all talk up how my race makes good pleasure slaves whenever I talk to them.
It feels weird being the galactic rape bait.
>>
>>175749932
I'll take "what are batteries" for 500, Alex
>>
>>175744214
>>175743934
I know LEX's thing is just busting your balls, but does any of its stuff benefit the player once taken out, or do you just pat yourself on the back?
>>
>>175739581
>Adventure Seekers

Dawwww
>>
>>175750125
>Huge ass battleship
>crew needs to be paid
>arrrre here men have some batteries
So fucking stupid
>>
>>175750243
> Ships cost minerals
>>
File: delet this.png (257KB, 627x430px) Image search: [Google]
delet this.png
257KB, 627x430px
>Play the playable primitives
>Unlock every single type of FTL but Warp by 2120
>Stuck with a combo of hypermeme and wormholes
>>
>>175749502
senpai you totally need frigates. Putting off destroyers for a few years to build anti-torpedo PD ships when neither torpedos or PD are things you probably have yet? Genius.
>>
>>175750243
It really isn't difficult. Energy credits are backed by energy in the same fashion that banknotes used to be backed by gold. This works in both instances because the resource backing the currency has value on the market.

Now, the real question, are you really so stupid or are you just trying to save face after making a retarded post?
>>
>>175745227
all your planets have shroud marked modifier, do they lose that if you trade them?
>>
>>175750007
This is why I can't stand corvettes. Sure they're the most effective ship in the game fp for fp, but you have to rebuild them so fucking often. Destroyers and Cruisers are just cheaper over time because of that.

I still build battleships though, because I like them.
>>
>>175750472
nope
>>
>>175750557
so that strategy doesn't work then
>>
>>175750186
You get a few ridiculously powerful ships (You actually need to them to have much of a chance against its final crisis)

And by ridiculously powerful I mean that a single one basically secures your place as dominant power in the galaxy (ignoring the fact you practically need to be to beat the events).

You also get some very useful systems to settle, which give you huge resource boosts.
>>
https://twitter.com/Martin_Anward/status/859752465838854144
>>
>>175750412
He's retarded cap, just ignore him.
>>
>>175750412
>Energy credits are backed by energy
what did he mean by this
>>
>>175750932
something retarded I'm sure
>>
>>175750821
Still nothing compared to Diverse rooms
>>
>>175750932
You know how your coins are, theoretically, backed by being a representation of a weight of gold/silver etc? Instead of that, an energy credit represents a value equivalent in energy, which is the only currency a post-scarcity society is going to really care about, because energy equals access to the fantastic technology of your species.
>>
>>175750609
You can gift them before firing the event, they won't be shroud marked, and then you can begin integration with 10 years left or whatever.
>>
>>175750932
So your answer to my question was the former, then?

Also nice obvious samefag >>175751023
>>
What are the easiest 4x games to get into?
>>
File: 1479799534262.png (117KB, 320x263px) Image search: [Google]
1479799534262.png
117KB, 320x263px
>>175751268
>people dont agree with me
>ha must be same fagging
>>
>>175751367
You clearly were. The difference in post times even corresponds to the cooldown timer.
>>
What are the best victory types?

What are the worst victory types?
>>
File: 1442802983725.jpg (25KB, 296x314px) Image search: [Google]
1442802983725.jpg
25KB, 296x314px
>>175751485
>no way there could be more than person who disagrees with me
>>
What if you don't pick either materialist or spiritual, can you get psionic and synth tech that way?
>>
>>175751549
Best
> Diplomacy
Worst
> Tech
CoD tier
> Conquest
>>
File: -xC1gqCz.png (84KB, 240x240px) Image search: [Google]
-xC1gqCz.png
84KB, 240x240px
>>175751549
>victories
>>
>>175751549
Conquest unless you're a cuck.
>>
>have vassal
>can't do fucking shit with vassal
why
>>
>>175751652
Synths yes, psionics - no.
>>
>>175751549
I just rp and make my own goals depending on racei play or until i get board or the fucking ai makes mega federations
>>
>>175751549
> Destroy galaxy
> This is not a victory
>>
>>175751641
That's what I thought :^)
>>
>>175751685

>best diplomacy
>implying there's any strategy or challenge in what is either 'get fucked by the most city states' or 'have the biggest population'

>worst tech
>implying filling out the tech tree and just having nothing beyond that is worth shit, especially when playing a technology focused civ means having such a big tech advantage you might as well get a victory condition out of it or else you'll waste hours knocking everyone out

>CoD tier is conquest
>implying the most fleshed out option and the one with the best ways to counter it as well as go for it if you need to is a bad victory condition
>>
>>175750087
It's only weird if you play an ugly race anon
>>
> Build egalitarian empire
> Purge xenos
> Somehow ""I'M"" the bad guy
>>
Egalitarian is worst ethos, prove me wrong.
>for some dumb reason it locks you into being xenophiliac in that you HAVE to give all alien races full citizenship
>locks you into the 2 worst forms of government (honorable mention: egalitarian AIs are uppity cunts that hate you for not using the worst form of government)
>no special content
>absolutely garbage "upsides"
>not much in the way of ((("roleplay")))
>>
>>175750186
It's crisis is nearly impossible even with all that crazy shit.
You need to kill a super boss to even activate the crisis though.
>>
>>175752658
>not living in a democratic diverse federation where every race is free and equal
Come on, it's 2200
>>
File: firefox_2017-04-29_01-45-47.png (831KB, 875x640px) Image search: [Google]
firefox_2017-04-29_01-45-47.png
831KB, 875x640px
>>175752796
>gargling alien cock when they would be all too happy to enslave you if the tables were turned around
>>
Have you ever let an asteroid hit your colony?
>>
>>175752942
Yes, I got lucky and it hit the planet I wanted to abandon anyway. Fuck you paradox, why can't we abandon planets without purging whole species anymore.
>>
>>175752942
Nope. I may be a warmongering religious fanatic but I'll be damned if I'm going to let anything harm my people.
>>
>>175752876
>not wanting to be tentacle overlord's little lewd slave toy in the first place
>>
>>175752876

>it's the 'dude human imperium SO COOL xddd' crowd coming out again

Isn't it past your bedtime?
>>
>>175753197
>If you don't play egalitarian you're a warhammer fanboy
>>
>>175752796
>not living in an authoritarian diverse imperium where every race is under a caste system and your main race is the emperor
Also the influence generation for authoritarian is too small ESPECIALLY if you need to resettle cunts everywhere in the galaxy.
>>
how can i colonise other planets with normal robots?
>>
>>175753574
Can't, need droids
>>
File: 1480320909017__1_.jpg (27KB, 377x377px) Image search: [Google]
1480320909017__1_.jpg
27KB, 377x377px
>>175753167
>Play uppity space elves
>Always wreck shit
>Never get conquered by brutal slaving despots
>>
>>175753798

I would be your brutal slaving despot bby

But the question then is; which Stellaris portrait is the best for alien rape overlords?
>>
File: fanatical purifier.png (102KB, 420x390px) Image search: [Google]
fanatical purifier.png
102KB, 420x390px
>>175754028
Can't go wrong with these fuckers.
>>
>>175720178

I PLAYED IT WHEN I WAS LIKE 10

Morgan Industries for life, ya fuckin nog
>>
Anyone else can't bring himself to enslave other species? My nation has a history of being oppressed it just doesn't feel right to do it to others.
>>
File: Zootopia Nick laugh.png (568KB, 684x534px) Image search: [Google]
Zootopia Nick laugh.png
568KB, 684x534px
>>175754195

I really like your b8 Anon, very cute stuff.
>>
>>175752772
>>175750806
What triggers the crisis, anyway? Does it just happen when you clear one of the LEX systems?
>>
File: Silk Legion bios.jpg (206KB, 1038x710px) Image search: [Google]
Silk Legion bios.jpg
206KB, 1038x710px
>>175754086
>>175754028
seconded
>>
>>175754290
Break the seals at Vanth and lube up while you wait.
>>
>>175754086
>>175754314

They don't really look the type to rape alien elves. You need something that can deliver a meaty, thick, dripping BREEDING APPENDAGE.
>>
File: Militant Isolationist.png (124KB, 460x500px) Image search: [Google]
Militant Isolationist.png
124KB, 460x500px
>>175754401
>>
>>175752796
>not living in a perfect elven utopia in a galaxy cleansed of of xeno scum
C'mon anon, it's already 2400
>>
File: suspicious of santa.jpg (21KB, 316x340px) Image search: [Google]
suspicious of santa.jpg
21KB, 316x340px
>>175753197
>game has dozens of actually good alien races
>>playing as the ugly inbred slant-eyed mestizo humans with terrible voice acting
>>
File: stellaris_2017-05-03_11-41-47.png (474KB, 766x280px) Image search: [Google]
stellaris_2017-05-03_11-41-47.png
474KB, 766x280px
>>175754028
>>175754401
There is but one right choice.
Choose wisely.
>>
>>175754847
If you play as a species you can't hear their voices, dumbass.
>>
>>175752432
I'm playing those space mantis people, so whether those are ugly or not depends how much /tg/ is in you.
>>
>>175752658
Democracy worst? You get easy influence boosts whereas it otherwise requires war.

Egalitarian does suck in forcing you to allow migration though.
>>
>>175732648
Don't think of it as food; think of it as the organic resources needed for growth.
So yes, food, but also water, oxygen, medicine, all the minerals and stuff your body needs but your new planet might not have, etc.
Since each 'pop' is something between 100 to 1000 million people; something that your body only has less of a gram of suddenly becomes several shipping containers worth.
Mines get you the building materials for the colony, Power plants get you the power to run all the machinery, and Farms get you everything else.
>>
Another good thing about spiritualist over materialist that I don't see mentioned often is those sweet holotemples and their +4 unity.
>>
Are there any mods that adds more faces for humans? Or at least more hair and shit?
>>
There's a giant Star Wars sales on GoG.
Why one should I pick?
>>
>>175756384
TIE fighter
>>
>>175756404
I was hopeing there was a RTS or a city builder in the pack.
>>
File: IMG_1604.jpg (192KB, 768x1024px) Image search: [Google]
IMG_1604.jpg
192KB, 768x1024px
Patch notes are being prepared
>>
>>175748250

It's probably hidrogen or exotic particles.
>>
Should space 4x games use money, or allow for bartering trading with energy, minerals, food, and all those types of resources?

I honestly see a lot of positives of both. Money makes sense for any space empires as currency is pretty common concept, and playing an economic powerhouse of an empire makes a lot of sense you would have huge capital to work with.

However at the same time when interacting with other alien races they would have little to no reason to trust your money, even if they had some of their own, and there are hypothetical science fiction governments or alien races like hive minds that wouldn't use money.

What do you think?
>>
>>175756863
> titans down to +50% food instead of +100%
> Increased warp winddown time
> Planetary survey corps nerfed to 1/10th month
> Salty slaves

Fucking ruined rrrrrrreeeeeeeeeee


> Humans are stinky smelly shits
> crisis actually scales with galaxy so no more 500K fleet vs. 50K FE
> terraform populated worlds
> Sector resources (((less))) shitty.

At least it's not all bad.
>>
/civ4xg/ civ 5 when?
>>
>>175757008
People are more familiar with money rather than energy. For the sake of simplicity, calling it money or credits may be better. After all, nothing proves that they're all using the same money. Human may use gold while aliens use uranium, oxygen, food, or even lifespan.

Hey, just look at Distant Worlds or Last Federation : they uses credits. Except that while it's obviously money in DW:U, The Last Federation explains as not being money, but rather favours that you call upon.
>>
>>175756863
ROP planetary survey corps
you were too good for this world
>>
>>175757008
>Money makes sense for any space empires as currency is pretty common concept, and playing an economic powerhouse of an empire makes a lot of sense you would have huge capital to work with.
Currencies of other empires are worthless if there's no galactic community with universal currency. You wouldn't want to be paid in currency of some empire that can get annihilated a year later, would you? Some minerals, on the other hand, are perfectly sensible choice
>>
>>175748250

Micro-black holes.
>>
>>175757267
> We should call it money
> energy CREDITS
t. depraved ugly stupid migratory breeder
>>
If anything can be produced in any amount for anyone, say by nanomachines, then the 'monetary value' of an item becomes meaningless other than the amount of energy required to produce it. That doesn't explain, however, space slavery in Stelllaris.
>>
>>175757492
literally what needs explaining about slavery?
>>
>>175757407
Precisely. You get energy. Not credits.
>>
>>175757008
No 4X games should use money
>>
File: thinkstockphotos-182262675.jpg (56KB, 660x371px) Image search: [Google]
thinkstockphotos-182262675.jpg
56KB, 660x371px
>>175757687
And more energy is worth more than less energy. It's very simple and an acceptable compromise for trade between space empires.
>>
>>175757639

What are exactly slaves doing when you have nanomachines?
>>
So, 1.6 this week?
>>
File: Actually, That's Retarded.jpg (56KB, 576x418px) Image search: [Google]
Actually, That's Retarded.jpg
56KB, 576x418px
>>175757868
Please tell me you're not serious.
>>
>>175758069

You have robots dumb/humanoid (it doesn't matter), automation, nanomachines, why do you need slaves? Literally, what's their job?
>>
>>175756863
>Charismatic/Repugnant now only affects other empire's happiness
Shame
>>
>>175758275
Why are there still humans building cars?
COST-EFFECTIVENESS YOU FUCKING TARD
>>
>>175757008
>>175757381
>>175757492
Luckily this man has written a paper on it.

http://www.tandfonline.com/doi/abs/10.1080/14777620801910818#.VNHLJy7F-nA
>>
>>175757980
Next week seems more likely.
>>
>>175758348

The only thing that humans ever do is to stick some pieces into a thing, the robots do all the rest.
>>
File: COREScreenshot.png (164KB, 640x480px) Image search: [Google]
COREScreenshot.png
164KB, 640x480px
>>175758391
> 2017
> reading
Literally the only two resources that matter in our known universe are raw material and the energy to manipulate that raw material in a useful way. There may be more complicated concerns when meat bags get involved, but basically everyone can agree that it takes "energy" and "stuff" to get things done.
>>
Hard mode is retarded
There's no way you can ever catch up with +50% research
I just annexed my neighbor and the debris gave me antimatter engines when I had tier 2 parts at most
>>
>>175758708
Explain Chinese sweatshops.
It's essentially slave labour. Why don't they use machines instead?
>>
>>175758945

We don't have nanomachines and automated robots to do these jobs yet.
>>
>>175757492
>>175757868
>>175758275

In any perceived or actual future, automation and advanced technology makes some jobs obsolete while typically creating new ones.

However at no point in most science fiction realities does slavery truly become obsolete because there will always be some amount of grunt work; it's more effective to have someone carry these items to the shelves of a store then have a machine do it. If the machine becomes more cost effective then somebody has to unbox and set up that machine. If the machine unboxes and sets up itself then somebody has to order it, etc.

Besides 'slavery' in Stellaris, especially with it being entire fucking population units makes me think of entire cultures or nations worth of people being 'slaves'. They aren't the traditional type of slaves being lorded over directly, they're a subservient corporation given unfair and constant deadlines and the old, shitty outdated equipment but expected to work miracles with it to keep their overlords happy when they drop by once a month when they swing by to pick up the trillion space potatoes or whatever.

They're still treated poorly in most cases, confined with limits rights, no access to starships or weapons of course, but a little simple psychology helps them easily kept under control even if given some decent autonomy.

Also also; in the far future I imagine anything of actual value to be hand made, because things built by hand have novelty value if you can make anything with a magic 3d printer, so slaves could easily produce that instead.
>>
>>175758726
What does this post say? I couldn't be bothered to read it.
>>
>>175759438
>actual future
Automation is actively destroying thousands of jobs without creating any new ones, because the IT market is oversaturated and no one needs 10,000 techs to debug one robot anyway.
>>
>>175759612
don't blame the robots for that
>>
> Nanomachines
> Not an inevitable society destroying grey goo massacre in the making
Slaves will never let you down. Unless they revolt. Then you let them down on the noose
>>
>>175759752
well said, my fellow human

p.s. GIB RIGHTS GIB RIGHTS GIB RIGHTS GIB RIGHTS GIB GIB GIB GIB GIB
>>
>>175759278
so you're telling me that chinese sweatshops have zero competition with automated production
>>
File: cease.jpg (45KB, 546x789px) Image search: [Google]
cease.jpg
45KB, 546x789px
>playing FPs
>egalitarian faction founded
>5/10 pops are now angry at me
>mfw

FUCKING XENO LOVING FREEDOM FUCKERS GET OUT OF MY EMPIRE REEEEEE
>>
>humans are now wasteful
Dumb niggers. In 200 years, when humanity encounters some really dead and polluted worlds, I'm gonna dig up Wiz's corpse and fuck him in the eye socket.
>>
>>175759612

You're absolutely correct, and I'm not disagreeing with you when I say this but remember that throughout history automation and technology sometimes creates new jobs instead of destroys them.

For instance, robots who will take over customer service jobs may still need humans to help program their behavior subroutines and rigorous testing by fake customers. But then once that is over, what happens next? That's the problem with technology, we don't really know.

Of course to deal with the problems of a post scarcity society or a nearly post scarcity society you need to either downsize your population through eugenics or war for resources, be put on huge amounts of government assistance, or super specialized in stupid, once again probably government mandated jobs. Certain types of entertainment, for example, may also open up which it kind of has already in some way on the internet.

I'm not saying that automation won't destroy jobs and not give them back, I'm just saying that we obviously don't know what's going to happen. In a super advanced FTL ayylamo society the people in it could basically have their entire lives boil down to 'how to enjoy myself the most' as their entire careers, with the very few job efforts being about rating how good that show was or how nice your microwave meal server robot treated you and so forth. Or everyone could be poor/eugenically castrated to make way for the rich elite, either fucking way.
>>
>>175759612
Automation has been destroying jobs since the invention of the wheel, kid.

The number of jobs is still going up, but what's actually happening is that all the new jobs are going overseas to people that will work 18 hours for a cup of rice. It's a very simple case of an international company cherry picking the laws and markets they want.
>>
>>175760216
Put a condom.
>>
>>175759928
Grey goo is fucking stupid. If it's even POSSIBLE to build a self-replicating robot, there's no way it could self-replicate unless it had pure prime matter to work on.
Think about it, plants are self-replicating robots that have been perfecting themselves for hundreds of millions of years, and they are perfectly adapted to the prime matter that's actually abundant and accessible on the planet's surface, and they are extremely versatile with the materials they can find. They still haven't taken over the world. What chance do metal and silicon based robots have? I mean shit it would have to have an internal reactor to power itself and somehow be able to print its own circuits and refine matter for its own construction, it could never spread outside an extremely carefully human-nurtured niche, if such a thing is even possible. No, it won't be able to turn the fucking ice poles into more robots.
>>
>>175760543
> Plants haven't taken over the world
> You need plants for oxygen
> You need plants for food
> You need plants to feed your mobile food
> You need dead plants to fuel your car
> You need dead plants to construct all your eye phones
> Plants literally LITERALLY make you fellate them to make new plants
> Plants' haven't taken over the world
>>
>>175760543
>Grey goo is fucking stupid
A shame, I had great hopes for that game.
>>
>>175755635
R-right yeah those things aren't cute at all haha
>>
Bob has turned Phobos into a trillion of paperclips.
>>
Which space dinosaurs are the best?
>>
>>175757235
nobody here plays multiplayer
>>
>>175761437

Smug iguanas.
>>
File: 1466908812281.png (63KB, 284x250px) Image search: [Google]
1466908812281.png
63KB, 284x250px
>can't invite some far away nations into my federation
>colonize next to 1 guy
>invite him to the federation
>he in turn invites half of the galaxy into my federation
Now the only thing left to do is to liberate the shit out of those xenophobes and FE
>>
>>175761556
>nobody here plays multiplayer
I do, I play it regularly with my mates.

We're currently in a large game in which i'm slowly eating up all the AI, I"m begining to wonder if it's too easy now and should turn it up from get this..

Normal, To hard.
>>
Accidentally clicked "Cleanse" instead of "Cede" when using the stupidly time consuming menu of which planets I wanted to take and now I've been kicked out of my federation for committing genocide again.
>>
>>175762521
Woah, calm down there, tough guy.
>>
>>175762579
> Simple typographical error
> Somehow >>I'M<< the bad guy
>>
>>175762742
>cue hell march
>>
>>175762373
>>175762521
If i declare war on a federation, will they destroy me? I"m the biggest most advance group out there but limited by warp drive.
>>
>>175762579
The war demands screen fucking sucks. They should, at the very least, organize demands by civ and demand type so I don't have to manually search for each solar system I want.
>>
>>175763141
> Search for solar system
Just use the galactic map.
>>
>>175763252
>>175763141
I find it annoying, I can't put more demands on.

I was in a war with an ally of his, but i couldn't make demands as he had joined the war late.
>>
>>175763252
You can just click on the planets you want?
Huh.
>>
>>175763358
If you didn't know that, it means the UI is shit.
>>
>>175763116
AI federation is dogshit at cooperation in a war
>>
>>175763116
Depends on relative fleet strength.
Federations are chaotic in their deployment, so you cna take advantage of thay by doomstacking and picking their fleets of one by one
>>
>holosphere starts with matter disintegrators
Well shit, why even bother researching any weapon tech?
>>
Here's something that a lot of players don't realize. You know those specializations that scientists have? They also greatly influence what kind of technologies will become available for the next research.
If you want to develop terraforming early you're supposed to get a scientist with New Worlds and let him always do research.
>>
>>175762579
Trust me, its better that way. Once you cross the line, its genocide all the way to the bank
>>
File: jaysus.jpg (369KB, 1598x896px) Image search: [Google]
jaysus.jpg
369KB, 1598x896px
Holy shit this slave race production.
>>
What are your favorite types of weapons in space 4x games?

I just love the type of lasers that shoot a continual beam instead of going pew pew, for some reason. But having many and varied kinds of energy weapons is always fun for me. I feel like having photon blasters, meson destroyed and disrupter beams and all that shit is like how guns have millions of pointless calibers and really specific differences. Makes it feel more legit to me in some way.
>>
>>175763951
Missiles.

Nothing better than firing countless hail of homing angels of death.
>>
>>175763778
And it's not just scientists. i.e. having a ringworld in your territory gives you a much bigger chance of getting the mega-engineering tech.
>>
File: railgun.jpg (1MB, 1613x2180px) Image search: [Google]
railgun.jpg
1MB, 1613x2180px
>>175763951
I like railguns
>>
>>175763951
Energy all the way.
>>
>>175764283
You can't have sex with a weapon. I prefer missiles.

Which one is the cannon using electromagnetism to project weapons? The gauss cannon or the railgun?
>>
>>175764454
Both.
>>
>>175764754
But then the girl isn't a railgun.
>>
>>175763951
Lasers, I'd be using plasma if i could from the start but that would require rebalance.

>>175763836
I use droids, like all my taken planets and within those sectors.
>>
>>175765602
Well those mushrooms have +45 % mineral production as a base, don't consume energy and don't have happiness.
>>
>>175765787
>don't consume energy
In full-synth empires, synths are 0.3 energy/pop and consume less consumer goods, they're cheaper than any organics.
>>
>>175763951
Space cannons
>>
>>175765787
>>175765897
https://www.youtube.com/watch?v=_qE5FSG6K0Y
>>
File: lol.jpg (100KB, 732x754px) Image search: [Google]
lol.jpg
100KB, 732x754px
>>175765897
>less consumer goods
Lol.
>>
>>175763951
I like boarding torpedoes.
>>
>>175763836
Did you nervestaple those poor fucks?
>>
>>175767680
Of course.
>>
>>175767680
They're happier if they're nerve stapled.
>>
1.6 when?
>>
>>175768201
Sunday.
>>
With all this talk of game design and making 4x games; why doesn't /civ4xg/ come together and make our own game?
>>
>>175768375
I'll make the logo.
>>
>>175768568
Make it bigger.
>>
File: Khessam.png (1MB, 1362x770px) Image search: [Google]
Khessam.png
1MB, 1362x770px
>be the ai
>have natural engineering birds
>build a science lab on some physics
>upgrade it into a biology lab

Is the AI incredibly stupid, or is this legitimate intelligence? So intelligent in fact it surpasses even us?
>>
Any good mods for civ VI yet?
>>
>>175770317
It doesnt matter what you turn your labs into unless theres a planet modifier
>>
>>175771338
well it does in this case, because they have a natural bonus to engineering, also you want to balance research unless you're rushing a specific tree
>>
>>175770317
>Falling for the correct use of tile resources meme
>>
>>175771451
Well if the ai has that race on all his planets then its the same
>>
>>175677895
Is it even possible to spawn two empires with the same species?
I forced the Asari Republic to spawn in my game while I controlled a slaving Asari empire, they same traits but are regarded as seperate species?
>>
>>175771984
Yes. Are their names the same?
>>
>>175772232

Yeah, does the empire name effect it?
>>
>>175770317
doesnt matter unless the planet has a modifier
>>
>>175770317
ai doesn't need research points, they get enough science as is. it's why they can have 4 planets with basic science labs and still be equivalent to your tech level even though you have maxed out your research. they only start 'researching' science lab upgrades after 60 years.
>>
>>175773221
this is false, I played to 2500 and some fanatical purifiers hadn't researched any science labs.
>>
Reminder to report and ignore shitposting.
>>
File: fucking xenos.jpg (592KB, 1592x777px) Image search: [Google]
fucking xenos.jpg
592KB, 1592x777px
Aaaand 115 years after discovery of TN minerals, Terran Exiles set foot outside their home system and run into xenos that destroy their exploration ship...

Fuck me sideways..
>>
Stellaris is brown and not based
>>
>>175766519
https://www.youtube.com/watch?v=8nDdsxF62pM
https://www.youtube.com/watch?v=yEl9kI2Aluw
https://www.youtube.com/watch?v=qtYWqE55s24
>>
File: wiz.jpg (6KB, 300x168px) Image search: [Google]
wiz.jpg
6KB, 300x168px
>>175773607
Ur mom is brown and not based
>>
File: tumblr_inline_nhgcwrhHgx1snef70.jpg (44KB, 500x461px) Image search: [Google]
tumblr_inline_nhgcwrhHgx1snef70.jpg
44KB, 500x461px
more continental planet textures WHEN
>>
File: index.jpg (9KB, 346x146px) Image search: [Google]
index.jpg
9KB, 346x146px
>tfw fell for the clone comando meme
>>
>>175773937
You know what's funny? I use an army of droids.
>>
>>175774217
LMAO!
>>
what should I build on my first three core planets? I always start with two energy and one mineral planet do I do right?
>>
>>175773937
Whats wrong with clone commandos?
>>
File: 878506791_preview_f61.png (99KB, 687x445px) Image search: [Google]
878506791_preview_f61.png
99KB, 687x445px
>>175774217
>>
>>175774217
>>175774816
Don't you wish you could get republic ships?
>>
Are FE meant to become big boys when the Unbidden start slaying things or when their friends come?
>>
>>175774276
there's plenty of minerals in other systems
depending on the planets i find near my home, i either make 2 research, 1 energy or 2 energy, 1 research
>>
>>175775425
Failed ASCII
>>
>>175774323
Attacking armies are 100% about cost-effectiveness. Not about damage. Just how much do they cost compared to how much damage they do.
There's no point in a troop that does more damage if it costs a lot more.
>>
How good is Stellaris? Will I get bored fast?
>>
>>175776251
It's shit and you will never stop playing it.
>>
>>175776292
This desu
>>
>>175776292
How is it compared to, lets say, civ?
>>
What could you do to improve it?

Honestly, I'd improve supply chains and make them like anno 2070 also ground combat and plants.
>>
>>175777230
Cute Waifu DLC. shut up you'd buy it and you know it
>>
>>175703061
Boy will paradox have a 20 dollar DLC to sell you in about a year's time
>>
>>175776127
No, because armies are cheap and you only need about 15 max anyway
>>
>>175776531
>not as good
>less depth
>more mods, so many more mods and they usually don't make the game chug like a motherfucker
>which helps because mods are fucking essential for fixing Paradox's quality coding and lack of depth
>real time but that doesn't stop you from playing until the sun comes up
>>
>>175776251
Think of an rts with a huge custom map with 20+ players and teams allowed, and you cant control your units in battle
Thats stellaris
>>
>>175777487
That's not entirely true about space battle control.

Basically, you've gotta divide your forces sometimes and attack from two fronts.

after all if your always attack from the front your thinking 2d.
>>
>>175776531
Civ is replayable. You can pick whatever technology you want, but you're supposed to adapt to the situation, so you can safely skip the marine tech.
In Stellaris, unless you know the trick to "lock" a technology, you can perfectly get fucked.

In Civilizations, because of the one-uni-per-tile system, you have your chance even if you're outnumbered by using the terrain.
In Stellaris, it's just doomstack vs doomstack.
>>
>>175777659
It is 2d though, there aren't any options to attack from above or below
>>
Does a scientist get more XP from survey and anomalies or doing tech research?
Obviously you want to switch them around depending on the tech research but I need a level five scientist and I am curious if having him explore or research is best?
>>
>>175777795
>1uPt
kill urself you civ V/VI cunt
>>
>>175777795
Is the AI diverse enough in playstyle like in civ? Or they all have the same personality?
>>
>>175778126
explore 24/7
>>
The biggest problem with early warmongering in Civ 5 is that it so quickly ends the game. Once you get the ball rolling there's really no need to stop, because you'll have a veteran army and they won't.
Recommend me a modded civ that encourages early war while also encouraging stopping at some point.
>>
Nerve Stapled only gives +10 % yields, while happiness gives +20 % at maximum right?
So if I can keep their happiness high I shouldn't nerve staple them right?
>>
>>175778392
The AI is pretty dumb, but it will react differently. Rather than pre-determined agendas (like Gandhi being into nukes and shieet), their motivations will depend from their ethic, and you can change that by "liberating" them.
And that's the best part in Stellaris : liberation wars. If you liberate a planet, it'll stay the same, same species, same technology, but all the ethos will be changed to yours.

It's a very nice way to make new friends and reliable allies.
Well, "reliable"... They're still bloody stupid.
>>
>>175778684
I can't recommend a mod that exists but to fix that you'd need to buff defensive improvements and buildings, or y'know, play MP.
>>
>>175773567
Why did you wait so long to leave sol? I normally exploring the systems 10-15 years out when I have Ion drives.

Also, ouch on that attack.
>>
>>175771984
If it's the same name and portrait style it's considered the same species I believe.
>>
>>175775427
They have multiple awakening triggers, only ones I can recall are someone reaching 40k fleet power, a crises tearing shit up, or someone capturing a FE world.
>>
>>175777350
>15 max
I bet you still bother to bombard planets.
>>
>>175779675
What does that have to do wtih 15 max
>>
I always lack behind since, can I just shit on since and zerg spam corvettes and destroyers?
>>
>>175756863
>Humans are now Adaptive, Nomadic and Wasteful

Not sure if it fits for not capitalist societies.
>>
File: 20170423224611_1.jpg (388KB, 1920x1200px) Image search: [Google]
20170423224611_1.jpg
388KB, 1920x1200px
>>175780021
It means you need to GIT GUD
>>
>>175756863
when is this coming out?
>>
File: why seperate.jpg (232KB, 1920x1080px) Image search: [Google]
why seperate.jpg
232KB, 1920x1080px
>>175779308
Why does it still count them separately?
(forgive the non capitalized name, it's a throw away game)
>>
>>175780475
Well!
While they're considered the same species they're still separated in the species menu by "home world"

I think the one and only exception to this is UNE and COM
>>
>>175780364
>implying i cant do that with 15 armies
No u
>>
>>175780475
Sub-species. Same reason a gene-modded species is separated from the original.
Diplomatically they'll be considered the same, but in this case that's probably going to be irrelevant.
>>
>>175780616
>>175780682
Oh damn that's a shame, thanks anyway guys
>>
Plasma cannons or Matter disintegrators for best all round performance?
>>
>>175782343
prasma cannonu
>>
>realize that cleanse planet means not abandoning colony, but actually slaughtering all the population
Fugg, and I wondered why galaxy suddenly hates me.
>>
>>175779096
I'd play the hell out of MP if it wasn't that awful turn-based/real-time hybrid. A fucking 4x game should never, ever be decided by who can click a thing faster.
>>
File: Laughing Teeth McTeeth mk2.jpg (364KB, 2122x1415px) Image search: [Google]
Laughing Teeth McTeeth mk2.jpg
364KB, 2122x1415px
>>175783114
>>
>>175693013
It's from Flip Flappers. That episode where they go to horrortown for a bit.
>>
File: OCdonotsteal.png (2MB, 1688x1090px) Image search: [Google]
OCdonotsteal.png
2MB, 1688x1090px
R8 my shitty plant people.
>>
>>175783114
>it takes one day for the enemy to completely purge a whole planet
>but if I try to do it it takes 5 years and need to position armies to prevent unrest
>>
>>175783114
I'm in the same shoes as you, however i'm doing it more slowly..

rights and so on and replacing them with robots.
>>
>>175783424
>fanatical + 2 more ethos
?
>>
>>175783424
The name sounds like a FE, also what mod for 4 ethics?
>>
>>175783423
Well, I know what I'm watching now. Thanks m8.
>>
>>175783114
> 409 Spic&Span planet
> suddenly <===>I'M<===> the bad guy
>>
>>175783554
>>175783570
https://steamcommunity.com/workshop/filedetails/?id=834092433
I like it a lot since I hate that Paradox pulled the same shit here that they did with CK2, give you a huge list of customization, then lock it all behind a retarded points system. Just fyi, the mod does affect the generated AI empires in your games, though it's nothing too imbalancing, just expect to see a bit more variety in them.
>>
>>175783114
>>175784246
>planets are dirty
>Invest in janitorial services
>wtf suddenly everyone hates me
>>
File: IMG_2882.jpg (31KB, 220x220px) Image search: [Google]
IMG_2882.jpg
31KB, 220x220px
Would be nice if you can support foreign factions of diffrent empires for your favors. For example smuggle proxy armies or even spaceships into another empire and support terrorist attacks or independence movements.
>>
I dug up sins of a solar empire: rebellion in my steam library. It says I have 4 hours but don't remember it at all, is it good?
>>
File: Comrade.jpg (318KB, 1440x900px) Image search: [Google]
Comrade.jpg
318KB, 1440x900px
>>175784840
>>
>>175784938
It's pretty good, but it really shines with the mods.
>>
>>175785237
Any mods useful for a beginner (quality of life stuff, nothing major/game changing)?
>>
>>175785384
I'd say just play a vanilla game first. I haven't played vanilla sins in a long time. The star trek and starwars mods are top.
>>
>>175785195
How
>>
>>175783669
It's very colorful but the story sucks. That gif was from episode 5.
>>
>>175783442
>unrest
oh no, the ayys are turning to different ethos's as they're being physically removed. Whatever shall we do
>>
>>175786506
To be frank, if I want good stories, I read novels. The plot is so watered down in manga and anime so I seriously wonder if animes are intended for retards.

Like Konosuba, for example. The novel does a pretty good job at making the characters interesting.
Meanwhile the manga is just "I want to leave them to die", "HAHA I IS AQUA", "EXPLOSIOOONS" and "oh yeah please beat the crap out of me".
>>
>>175786708
They blow up buildings and shit
>>
>>175786768
And? If you cared about efficiency you would've assigned them to forced labor instead of straight-up execution. Being pragmatic, there's no reason to annihilate any species in-game for any reason aside from RP.
>>
>>175786928
*As long as you're not playing as a Fanatical Purifier
>>
>>175786928
Except for the two ethos that forcibly purge xenos I guess.
>>
>>175786928
>>175787059
yeah who gives a fuck that the yellow skittles have cyanide in them

*unless you like yellow skittles
>>
>>175760730
It's stil good, desu. Would recommend
>>
>>175768375
I'm making my own 4x but if I was going to start again now, I wouldn't want the help of 25 people wth different ideas and 0 skills to implement.
You'd end up with some cluster fuck of different qualities like all crowd sourced games.
>>
File: Compa.jpg (70KB, 801x598px) Image search: [Google]
Compa.jpg
70KB, 801x598px
>>175768375
Because I can only make VNs, not 4x.
>>
>>175776292
This
>>
>>175788421
I'd remove her tile blockers and colonize her world, if you know what I mean.
>>
>>175789829
I don't. Gotta explain that.
>>
Why do lasers seem to suck so badly?

I played a game as Commonwealth of Man and just got fucking raped early game.

Kinetics seem to be the best.
>>
>>175790321
funny you say that because lasers are ONLY good early game
maybe you suck
>>
>>175778684
http://civilization-v-customisation.wikia.com/wiki/Maurya_(Ashoka)_(Pouakai)
>>
>>175790614

>Right click enemy fleet
>200 less strength than me
>Lose

You must be some kind of ruseman. Lasers suck.
>>
>>175790921
did you make destroyers
>>
>>175791067

V early game war, Corvettes only.
>>
>>175791181
did the enemy have shields and you didn't
there has to be something you're not telling or didn't notice
>>
>>175791329

No shields.
They had nukes, I had lasers.

I had like 40 Corvettes against his 23 and I got fucked.
>>
>>175791549
Sounds legit.
Lasers a shit. Missiles are excellent early game weapons. They perfectly counter evasion and are weak against shields/armor, which corvettes don't have.
>>
>>175791692

Thanks senpai.
Definitely never running lasers again. Railguns all the way.
>>
>>175791549
>They had nukes
now I know you're bullshitting because missiles are notoriously bad ESPECIALLY in the corvette vs corvette type of engagement you're describing
>>175791692
this would be correct if you could take the stats of the different weapons at face value
missiles blow dick because the AI will fire ~75% of every salvo directly at the same target, resulting in massive overkill and wasted damage for things like corvettes
the AI simply cannot handle projectiles
>>
>>175791835

Why would I bullshit?
You think I have nothing better to do than come onto 4chinz and shill lasers?
>>
>>175791835
> missiles blow dick
They work early game. That's about it.
>>
>>175791987
it's simple, you're either bullshitting, not telling something, or didn't notice something
there is no conceivable way 40 corvettes lost against 23 missile corvettes unless something else was at play
>>175792050
>In a single volley of 60 missiles that deal 30 damage each, 45 were targeting a single 300 hull corvette, dealing it 1350 damage! Out of the 60 missiles, the spread was: 45 @ ship A, 6 @ ship B, 3 @ ship C, and 3 @ ship D.
>Compare to a single volley of 60 red lasers dealing 30 damage each. The spread was: 10 each @ ship A-E (killing all 5), 6 @ ship F, 3 @ ship G, 1 @ ship H. Note that there is ZERO overkill here, even though it takes 10 shots per kill and each ship mounted 3 lasers. This means some ships fired at two targets to avoid over-killing.
they blow dick ESPECIALLY early game
sorry to burst your bubble
>>
>>175792372
> Making up shit
Show the combat logs or GTFO
>>
File: gO3kZV6.png (207KB, 860x501px) Image search: [Google]
gO3kZV6.png
207KB, 860x501px
>>175792464
combat log for you, minty ass
>>
>>175792372
Don't missles negate the whole evasion thing?
>>
>>175792557
I thought you were talking of using lasers.
>>
>>175792814
missiles are objectively ass-terrible especially early game and nobody should ever use them, that's indisputable
energy vs ballistics is fairly even early game, i believe energy is slightly better because they counter corvette evasion better, but neither of them is noticeably much worse
>>
are anime race mods redpilled?
>>
>Be synths
>beat up Spiritualist FE for the RP factor

Does this unrest ever go away? It's been years I only crushed their dreams and hopes in an unending tide of iron can these furfags get over themselves yet?
>>
File: Build A wall.png (830KB, 1000x751px) Image search: [Google]
Build A wall.png
830KB, 1000x751px
I made this last year apparently but forgot all memory of making it.
>>
> empire going well
> meet some other fags and we coexist peacefully for a couple decades
> discover xenophobe FE
> immediately after discovery they declare war
> invade my homeworld easily and assassinate my leader

jesus christ, I had no chance
>>
>>175793468
Your bio-pops can't cause unrest if they've all been converted into Eco Friendly Synth Fuel.
>>
>>175793773

Purging is verboten, fampai.
>>
>>175793723
>forgot all memory of making it.
So would I if I made something so horrifying.
>>
File: ss (2017-05-04 at 07.09.35).jpg (124KB, 491x619px) Image search: [Google]
ss (2017-05-04 at 07.09.35).jpg
124KB, 491x619px
So which map do I pick? Seems very multiplayer-y to me.
>>
File: Purification en cours.jpg (34KB, 449x411px) Image search: [Google]
Purification en cours.jpg
34KB, 449x411px
>>175793905
>Purging is verboten
Say that to my face.
>>
So which of the 3 ascension paths is the best? It seems like psionic since you get really good tech and your pops become almost as good as synths.
>>
>>175794547
Yes, every map that doesn't say random is pretty much a predesigned multiplayer map. Some are still very fun though.
>>
File: bravoparadox.png (353KB, 1353x483px) Image search: [Google]
bravoparadox.png
353KB, 1353x483px
>"Dominion"
>Requires an Oligarchy.
>Can't pick it as an authoritarian.
>>
File: ss+(2017-05-04+at+09.11.12).jpg (141KB, 1264x712px) Image search: [Google]
ss+(2017-05-04+at+09.11.12).jpg
141KB, 1264x712px
Time to enable all crisis at the start and see what happens.
>>
>>175794547
>Seems very multiplayer-y to me.
It is. The AI is also dumb as brick and doesn't even pursue certain victory conditions, or in case of something like science victory one AI may start researching it but the others don't give a shit. They completely ignore king of the hill planet as well. Higher difficulties also just add resource boosters to AI like always. Don't know if they changed anything since I played, but I'd suggest to just play total destruction games. Though I remember hearing (haven't confirmed myself) the AI at least makes an effort to defend its homeworld if you have capital victory on. Also preferably one star only, the AI can't handle multi-star maps.

I like to play random maps. 6-player random is nice if you want one of every faction (assuming you're playing Rebellion and not outdated Trinity), just make sure to set AI factions manually before game start since the game doesn't have "unique random" option. Also the game in general is only very loosely dubbed 4X for some god damn reason, at its core it's a slow-paced space RTS rather than empire management game. The other stuff like ""diplomacy"" are just stuff that helps you smack your foes better.

It's as if AoE2 was called 4X because you explore the map, exterminate your foes, exploit resources and expand your town.
>>
File: zCydoSt[1].png (485KB, 1097x698px) Image search: [Google]
zCydoSt[1].png
485KB, 1097x698px
Great, now I feel bad
>>
>>175794887

Sure. Purging is verboten, you pusnut.
>>
File: ss (2017-05-04 at 07.24.57).png (2KB, 202x25px) Image search: [Google]
ss (2017-05-04 at 07.24.57).png
2KB, 202x25px
>>175795504
>>
>>175795489

Corporate as in big organizations ( Bayer ) ruling the government

Authoritarian ( big state ) would not allow that to happen , in this case Egalitarian is tied to free market and freedom of association
>>
So what traits would humanity actually have by this games standards? Keep in mind that paradox says its nomadic and quick learners.
>>
>>175796851

they are changing that to adaptive and something else i forgot
>>
>>175736704
I wanted to try playing Dynamic Borders, but with how retarded the AI is with base mechanics, I was afraid the AI would just stop breathing and die the first month if I tried to use modded-in mechanics.

What was your experience with it? I really want to know.
>>
why the hell does it take so long to get enough fleet power to defeat a space station? even the ai starts declaring war before it has 1k and that's 24 years in
>>
>>175763951
I love watching the foe melt beneath a barrage of bright orange lasers, it is truly beautiful.
>>
>>175798938

Mining drone lasers ?
>>
>>175776292
This describes all 4x games
>>
File: lolwut.png (633KB, 772x538px) Image search: [Google]
lolwut.png
633KB, 772x538px
wat
>>
>>175799389
better do as he says anon
>>
>>175796292
>Egalitarian is tied to free market
Isn't that Paradox being Paradox and not changing shit after the Collective-Individualist change?
I mean, Egalitarian is the Ethic that allows Utopia living standards welfare.
>>
File: 1467085811510.gif (2MB, 360x264px) Image search: [Google]
1467085811510.gif
2MB, 360x264px
Anyone have a relatively up to date download of stellaris? I can't torrent because my university will fuck me
>>
>Unbidden spawn near me and make a beeline for my system
>one fleet warps into the Ether Drake system
>gets btfo

Meanwhile I'm just sitting here, chillaxing.
>>
>>175799520
they should have kept individualist but added egalitarian as another ethic
>>
>>175799520

Welfare isn't necessarily tied to non egalitarian societies is that is what you meant

if you look around it really revolves around being able to spend on social security as a safety net against failures and as pacifier for the plebs

But yes , Parasdox tends to mix things and do it wrong , new ethics and government s mod had
Collectivist vs Individualist purely as a economic and social divide and made Authoritarian and Democratic to represent the political idea of who is in power
>>
>>175799896

The Drake killed their ships ? how weak was their fleet power

I've killed it with less than 30k
>>
>>175799804

https://cs.rin.ru/forum/viewtopic.php?f=10&t=68551

ver 1,5 Full is here , scroll down for the 1.5.1 patch and all of the DLC
>>
>>175752876
>>175752658
>Play Egalitarian
>RP as Egalitarian but only towards your own species
>Ignore the babycunt whiers in your factions and close migration, citizen only core, and no full citizenship to anyone but founder species
This is not hard, anon.
>>
>>175800146

I mean the Drake died, but he shaved 25k off the fleet and let my 15k Destroyer fleet mop them up.
>>
File: images (23).jpg (14KB, 388x380px) Image search: [Google]
images (23).jpg
14KB, 388x380px
>Thrifty+Industrious+Strong Race with Megacorp+Mining Guild Civics
>Went F. Materialist as it makes sense for brutal captialists
>I'm still expected go through the robot chain although flesh workers are more productive and resource efficient
>>
>>175800458

Full ascention Synths should be able to keep their traits or have some extra to make up for them

+20% is lower than what you can get gene modding
>>
>>175800458
>not going F. Spiritualist to become the Catholic church in space
>>
>>175800917
>not committing suicide immediately
>>
>>175800317
>Play Egalitarian
>RP as Egalitarian but only towards your own species
In Stellaris that's literally Xenophobic, Sweden gonna Sweden.
>>
File: 20170504104010_1.jpg (321KB, 1920x1080px) Image search: [Google]
20170504104010_1.jpg
321KB, 1920x1080px
My first game, how fucked am I?
>>
>>175802106
They bug out half the time and stop moving, so probably not very.
>>
>>175802106
Your first game? Well either they bug out and you get a bitter taste in your mouth or they go on an unstoppable rampage and consume everyone. Hope for the later nothing is funner then being the savior of the galaxy.
>>
File: 20170504105524_1.jpg (276KB, 1920x1080px) Image search: [Google]
20170504105524_1.jpg
276KB, 1920x1080px
>>175802964
>nothing is funner then being the savior of the galaxy.
Saviour is a bit of an extreme word, the lesser of two evils is a bit more appropriate.
>>
>Turning on take point actually calls in your federation allies to help
>Only toggled it on right before I went for the Unbidden portal to try and get the Federation fleet that just left my control to come back
>A huge force of allies shows up right as we're destroying the portal
That was pretty cool actually, makes me wish I'd had it activated before so we could have done a proper siege though.
>>
How do you beat the Prethoryn?

In my playthrough, we suddenly got flooded by several Millions worth of hive fleets which started expanding not too far from myself.

It was really bad when it began, and one of the hive fleets BTFOd an entire system I fortified with several Battle Fortresses, partked two fleets with 1M fleet power between them and several minor fleets and space stations belonging to an ally (who I was trying to protect - in vain, as it turned out)

It was just starting to get really nice and challenging when I noticed my Awakened Empire friend (who I managed to Feddie up with) send a fleet of 200k straight into the Prethoryn core worlds. I thought they'd get massacred, but when I took my eyes off them for a few months to focus on building the most massive fleet this universe has ever seen, all of a sudden, I get the message that the Prethoryn Scourge has been defeated by the AE, its fleet comepletely unscathed and all of the Prethoryn hive fleets, totalling more than 2M in total strength just fucking vanished.

Fucking how did this happen?

I WANTED TO BE THE SAVIOR OF THE GALAXY YOU CUNTS
>>
>>175798874
I suppose it's to represent early skirmishes against colonies and mining stations, if it took 10 corvettes to kill off any empire right at the start it'd be a bit silly.
>>
>>175803410
>Turning on take point actually calls in your federation allies to help
How do you do this?
>>
File: Finnaly.jpg (536KB, 1920x1080px) Image search: [Google]
Finnaly.jpg
536KB, 1920x1080px
>>175803819
Ive never had the prethoryn work in my games sadly or the AI for that matter. But to my understanding the swarm is defensive invasion that is easy to defend from but hard to attack if that makes sense in fact alot of the most amusing games ive seen with them had players bunker down into a few fortress worlds. And ya if you destroy the trigger or whatever for the crisis everything disappears. Its how when I took down the unbidden through hit and run tactics their massive death fleets numberinig like 1.5mil disappeared except for a few military stations weirdly enough. Still my fav game ever tbqh.
>>
>>175804197
>hyrda class
>hydra race

Are they as good as human class battleships?
>>
>>175804197
Fugg does that mean I need to nurse the end game crises as well just so I can have a fun end game?
>>
File: 1493634683162.jpg (10KB, 500x282px) Image search: [Google]
1493634683162.jpg
10KB, 500x282px
>>175803819
What is the best ship composition for fighting prethoryn?

Eg do they use shield or armor more and what weapons are best?
>>
>>175804358
The Last Federation taught me that hydras ships are the best.
>>
>>175804420
No shield, all armor.
I WONDER WHAT WEAPONS ARE BEST AGAINST THAT?
They use invulnerable strike craft.
>>
>>175792372
Could you make missiles work by creating a shitload of tiny fleets? They target different ships don't they?
>>
>>175804420
Pure armor. That translated to "use lots of Lances" to me, and so I did. 1M was apparently not enough though.
>>
File: ZcvQqYO[1].png (146KB, 479x302px) Image search: [Google]
ZcvQqYO[1].png
146KB, 479x302px
>>175804073
That button when you select a fleet.
>>
>>175804416
Well its luck based if they spawn in an ancient empire its over the crisis wont get off the ground same if they spawn in a decent sized federation. You need them to spawn far from any awakened empire and preferably in the middle of like 2 decent sized non federation empires. At least for the unbidden once they have like 2 anchors down its to late for the galaxy without player intervention. So if you want my advice when a crises is about to start save and keep loading till they spawn somewhere favorable. Then pray they dont bug out anyway.
>>175804197
Well I name my ships in a theme the theme for that game was dragons so my corvettes were Farie class. When I was plant people my BB was oak class and when im human its after major cities with the BB being Terra class.
>>
>>175804537
Not really. Most of the damage outside of the corvette spam period of the game is medium modules in general and kinetic artillery.
Corvettes can't have either. All corvette missiles would probably be better than all missiles, yeah. But it's still mediocre.

>>175804629
One tachyon lance is worse than one heavy plasma I believe.
>>
>>175804776
Doesn't Plasma end at like range 80 though? Meanwhile Lances go as far as 120, I think (I dunno about vanilla, I modded hard before I even started my first game).

The Prethoryn can melt anything in seconds as soon as they get in range for their green spitballs, so I prefer to use standoff weapons.
>>
>>175804776
>Most of the damage outside of the corvette spam period of the game is medium modules in general and kinetic artillery.
When does the "corvette spam period" end? Because I've fucked shit up with fleets of 400 base corvettes before. You can really go overboard with them given how little maintenance they cost.
>>
>>175804729
I should try that for my next run. I never even knew such a thing existed.
>>
>>175805015

Lances have a big reload time relative to Plasma.
>>
>>175805206
True.
>>
>>175805149
I did a federation game. I had to go full WHY WONT YOU LOVE ME since everyone near me was xenophobe warriors so I had to release countless minor nations to build a hodgepodge federation.
>>
>>175804758
I assume you meant to reply to my post and not your own.

I usually go after weapons or general early military concepts.
Corvettes are Dagger, artillery destroyers are Longbow, full medium kit cruisers are Battleaxe, PD destroyers are Phalanx, Lance battleships are Trebuchet and so on.

>>175805015
Yeah something like that. It comes down to basic maths for the situation.
Range is the best stat for a weapon if you have overwhelming firepower, but at that stage you can do anything you want anyway.

Otherwise it's say, 15% of combat duration takes place before enemy comes into range, while you lance them. And whether or not that value of DPS is higher or lower than the difference between how much more damage you deal with heavy plasma against how much you take,

>>175805067
In general I was referring to playing a fairly natural progression, starting with destroyers and cruisers at maybe around 50-60 corvettes(depending on variables).
For base corvette spam, it's either when over fleet capacity maintenance and rebuild costs outpace being more economic longer term with more durable ships and less fleet capacity. Or when battleships get really numerous. They don't do shit to corvettes but they take awhile to kill and you take a fuckton of attrition in taking them down.


Also you cunts need a new thread.
>>
>>175805316
I wanted to Feddie up with this AI nation I liked but I maxed out every possible relations we could have, trade, NAP, everything, but even after everything, I was just about -8 acceptance away from getting them to accept the federation invite. That was very frustrating.

When the Prethoryn event was about to start and I found that they were gonna land EXACTLY on this sorry nation's home system, I cracked and downloaded a mod that increased the possible Diplomacy opinion modifiers to bound that last -8 and get them to accept my federation invite and let my build Fortresses in their system.

Heh, as you can read above, we still lost everything. But it was a hell of a lot of fun doing a "last stand" sort of shit like that.
>>
>>175805703
>never forget Buenos Aires
>>
>>175805970
F
>>
There really needs to be a disable/enable all mods button.
>>
>>175805619
Maybe I did mean to reply to your posts and I made mistake but I wasnt gonna do any stupid "meant to reply to" posts.
>>175805703
If it comes to it open console and use "yesmen" if the AI is being stupid stubborn. And ya I had a quasi last stand in my game>>175804197 I built like 4 fortress and put my fleet of 40k there to stop the unbidden. Just as I held off the first fleet of 80k 2 more 90k fleets dropped in. That battle spelled the end for the northern half of my empire. I was being a nice benevolent empire they wiped out 3 species... almost I saved 1 pop of every species I could. Kind of a melancholy feeling for the poor bastards to be the last of your kind huddled in a habitat as the last of your kind with a major risk of being wiped out youself. I gave them back their homeworld and they started over. Felt good.
>>
>>175805703
My very first game of Stellaris was probably the best.
I was inefficient but went really wide and was the undeniable galactic authority. Especially before Awakened Empires were a thing.
I was a crescent shape around half the galaxy and they hit me from the north east. Unfortunately close to the quarter that was my core worlds rather than my sector spam.
Fighting them (as well as my old opportunistic rivals)
>>
>>175806172
I too tried to save my friend AI's species, like a sort of last resort, in case everything went wrong (which did) and all of their systems got galssed by the prethoryns. I offered a Migration treaty for them for the first time in that entire game (was playing actually puritan race, but desperate times, etc). Unfortunately, not a single pop of theirs took my offer in the scant ~1 year of preparation we had vs the scourge and they were wiped off the face of the galaxy. ;_;
>>
>>175806418
>>175806418
>>175806418

NEW THREAD

>>175806418
>>175806418
>>175806418
>>
>>175805316

>pacifist federation game
>crusader neighbor is a really swell guy
>everyone else are assholes
>for years we liberate the shit out of tyrant empires
>new federation is a patchwork of 6 emancipated nations including a FE

neat

>>175805703

>great relations with local mushrooms
>but that fucking -8
>build a "bridge" of habitats and planets reaching to their system
>overhaul home fleets
>suddenly they don't like one member
>>
>>175756863
>>175780340
So humans get an extra trait malus without spending that point buying something positive? that's just spiteful.
>>
TFW we will never get a game that crosses stellaris and mount and blade. Just shitty star gay mods.
Thread posts: 762
Thread images: 116


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.