[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Etrian Odyssey General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 770
Thread images: 145

File: 051c5017.jpg (54KB, 600x600px) Image search: [Google]
051c5017.jpg
54KB, 600x600px
EO Guides, References, Music, Art Books, etc.
http://pastebin.com/6cmH2LjS
>EO V Information
http://sq-atlus.jp/sq5/

>EOMD2
http://sq-atlus.jp/sfd2/

>EO V Skill Simulator
http://waifusims.com/EOV/skillSim.html
https://jii.moe/EkvsTrdY-.html# (Class Skills)
https://jii.moe/VyvBiy6dW.html# (Race Skills)

>EO V item and quest translation list
http://pastebin.com/c4uzKptj (Item list)
https://docs.google.com/spreadsheets/d/1Oz2FGmL0QpE2-Qkb8zz-t_MP_WEpDo6gzlA29-wJIDw/edit?pref=2&pli=1#gid=0 (Quest list)
http://pastebin.com/8sJhutN7 (Conditional drops)

>EO V color editor.
http://edit.s2.xrea.com/sq5/
>EO V VA list
http://pastebin.com/gM4KaYjs

>EO V Game & DLC.cia link
https://mega.nz/#F!XkJiHBIb!vzL2CLjZZVA-yAGS7UZgdA

Previous thread:
>>174620719
>>
Remove stick
>>
Best twig edition - I approve.
>>
File: 40578238_p0.jpg (196KB, 1000x1398px) Image search: [Google]
40578238_p0.jpg
196KB, 1000x1398px
>>174970197
>Best twig
no
>>
>thread barely started
>already ded
rip eo, neVer eVer
>>
File: 59386523_p10_master1200.jpg (392KB, 843x855px) Image search: [Google]
59386523_p10_master1200.jpg
392KB, 843x855px
>>174971684
We need to find more autists to laugh at.
>>
I'm currently playing through EO U2 with a Ronin, DH, Beast, Hexer, Warmagus party.
I've been playing with the Beast in the frontline and the Magus in the back line, but seeing how I don't do anything but spam Hit Taker on the Beast, would it be smarter to have the Beast in the back row?
>>
>>174971993
>magus in backline
don't
beast can be anywhere but seeing how you have 3 frontline units put it away
>>
>>174971993
You get no benefit from backline beast but you do get them for front row war magus, specially sicne you have a hexer.
>>
>>174971993
War Magus is a frontline character - the healing is secondary (especially since your Hexer can control enemies very reliably) and Ailing Slash is highly valuable.

Your Beast can be anywhere it literally does not matter - even in the backline it will take full damage when it uses Hit-Taker.

(Btw you are low on elemental damage. If you are running expert you might get into trouble with that - especially since Ronin is generally underperforming in EO2U.)
>>
File: what a time to be alive1.gif (2MB, 636x345px) Image search: [Google]
what a time to be alive1.gif
2MB, 636x345px
>fafnir
>transformed
>ailing slash 10
>charged
>sleeping target
>>
>>174972254
>>174972349
>>174972083
So does Hit Taker still take effect in the back line, but the damage just doesn't get reduced? I just take a reduced amount of the damage the original target would take, depending on their row?

Also, on the 10th floor right now, been primarily using the Magus as a healer with Artery, War Response and War Heal, barely leveled anything else but haven't really run into any trouble yet because Venom Curse and Ecstasy seem kind of OP early on.

Got the Peerless Combo on my Ronin as well, but it's kind of Underwhelming in terms of damage output... does that get better later on?
>>
>>174972516
Aren't waves purely TEC-based elemental and thus don't get a boost from sleeping enemies?
>>
>>174972516
Doesn't Fafnir only get a 50% damage bonus in transformation with only STR?
I'm pretty sure a Dark Hunter against a fully bound target runs circles around him with Trance -> Ecstasy 20. Even without sleep the damage would probably be higher.
>>
>>174972625
>>174972643
i hate this general sometimes..
>>
>>174972594
>So does Hit Taker still take effect in the back line, but the damage just doesn't get reduced?
yes you take the same damage whenever you are
>primarily using the Magus as a healer
you'e doing it wrong, ailing slash and vampire are priorities
>does that get better later on?
No ronins got gutted dead after being OP in 2
>>
>>174972594
Ronin damage is always underwhelming for how much Stances hinder them.
But how do you have Peerless Combo on the 10th Floor? Even if you rush for it you need like a million skill points...
Anyways, even with Peerless Combo, all three combo skills and both Peerless Stance and Upper Stance at max Ailing Slash will regularely outperform Peerless Combo.
Not only is it way, way easier to set up (especially with a Hexer in your party) it also ignores resistances to Cut damage...
>>
Can I fight the Overlord in EO2U with just the Princess' elemental circles?
>>
How's gunner in EO2U? I'm stuck between him or a troubadour.
>>
>>174973103
Gunner sucks just like in the original. Ricky is the only OP gunner. FUCK YOU RICKY
>>
File: 59737302_p0.jpg (268KB, 706x1000px) Image search: [Google]
59737302_p0.jpg
268KB, 706x1000px
>>174972594
I don't know if the partner's line matter or not, but beast's definitely doesn't. I'd usually say that later on you should consider protection vow but seeing the bulk of your party it probably won't make much of a difference.
War magus using the deadly ailing slash+vampire combination will free up your beast a lot when it comes to protecting the front row though.

Getting peerlesss combo so early is a mistake - and I thought it was an impossibility as well.
Firstly because you spread your points too thin to do any real damage. Secondly becuse peerless stance needs a lot of investment in the other stances (and having them at max helps save turns) while peerless combo is based on the level of swallow strike, moon whatever and ground whatsitsname.
So until you can provide high levels for all those skills, peerless combo is trash. In the meantime, it's better to focus on one or two stances with their respective elemental attacks (which aren't part of peerless combo but more useful than it most of the time).

>>174972752
Well, ailing slash will still love that sleeping target, won't it?
>>
>>174972895
I got it on level 25, even though I put a few points into stuff that's not needed for it... You only need 5 Points in every stance, 1 point in the three attacks of the Peerless Combo, and 3 points in Peerless Stance.

But, yeah, this thread is really making me rethink keeping my Ronin... she was really good early on and the Force Break regularly saved my ass, but now she's just kind of... there. Any ideas on what I should replace her with? I'm thinking Alchemist or Survivalist.

Definitely gonna respec my War Magus though, I spend roughly 20 points on healing skills already, I think I'll be fine with like... just Artery, maybe.
>>
>>174973234
>Level 25 at B10F
w e w
>>
File: 2012-02-29-480107.jpg (191KB, 896x925px) Image search: [Google]
2012-02-29-480107.jpg
191KB, 896x925px
>>174973103
Gunner is a slightly lesser alchemist. Troubadour is the most broken class in the game.
But what does the rest of your party look like to be torn between such different options? Troub will need elemental users to unleash their full might.

>>174973234
Alchemist is the better option with that party as without ronin your only source of elemental damage is gone. You can still make ronin work but peerless combo is VERY lategame.
Survivalist is a very gimmicky class. You have enough good physical damage dealers, hexer vastly outperforms it for ailments and their unique hazy arrow gimmick is not only lategame it also conflicts heavily with hit-taker.
>>
>>174973505
>But what does the rest of your party look like to be torn between such different options? Troub will need elemental users to unleash their full might.
Ronin, Magus, Beast, Hexer.
I need a source of elemental damage, but don't want to take alchemist. I thought troub's elemental buffs might suffice.
>>
>>174973463
W-what? Is that bad? I didn't intentionally grind at any point, I just did all the quests...

>>174973505
Right, thank you!
>>
>>174973463
It follows the usual "rule" of floor*2+5 to a fault.
>>
>>174974020
>>174974248
I just thought about it and you're right. For some reason I thought he was overleveled.
>>
>>174973073
Circles need something that activate it - so at the very least you would need Shock Oils.
Don't do it unless you love to suffer...
>>
>>174973750
It's eerie how similar your two parties are.
Both would do okay I guess. Ronin and WM can benefit from preludes but only ronin can get anything out of fantasias. On the other hand, gunner might outperform the extra beef the other two get with troub and you get more reliable elemental damage on the side.
>>
>>174974548
It's a very generic EO2 party since everyone wants to use the new classes.
>>
>>174973234
Alchemist will be able to fix both your lack of elemental damage and lack of area damage so they are a really nice fit.

Survivalist has some ailments but Hexer has all of them but Paralysis - and they are way better at landing them.
They also have some damage but they are not worth taking along just for that since it will never be that spectacular.

I'd take Alchemist.

>>174973463
Level 25 is the perfect level to fight the 2nd Stratum boss at.
>>
>>174973750
The Preludes of Troubadour only affect normal attacks.
Since normal attacks are not worth anything after the first stratum (outside of Landsknecht with Double Attack and Fencer both at 20) you really would not make up for your lack of elemental damage.

Ronin can deal some elemental damage but it's still Ronin so the damage is delayed (unless the stance auto-proccs) and costly.
>>
>>174974415
My game plan was to use Princess' guard order + circles + Hexer's sapping to negate elemental dmg instead of opting for Protector walls. Man why did I ever think this was a good idea. I guess I'll level a prot.
>>
>>174974908
Or you could just get wall grimoires.
>>
>>174973750
If you don't want Alchemist how about a Gunner? Their elemental damage is solid and point Blank can make good use of a Hit-Taker Beast (since it makes ranged attacks melee for one turn).

In fact, with a Gunner this party would be exactly what I used in my first EO2U expert run and it carried me all the way through.
>>
Uh, I'm the noob who put the Magus in the back line, and I have one more question.
I put Curb ATK and Venom Curse to level 10 for my Hexer just because those 600 damage Poison ticks were too tempting to give up, but now I'm not sure what to invest in next. Curse Mastery is on 5 as well.
>>
>>174974908
Guard Order and Sapping Curse don't manipulate resistances.
They will only reduce damage - and with the dimishing returns for buffs not even by that much.

You will probably still take 20% to 30% damage (because Circles don't get DR) which takes the elemental blasts out of overkill territory - but that are a lot of dead skill points in most situations...
>>
>>174975257
>>174975040

Man I butchered my setup a lot. I'm surprised it managed to rough its way out of sticky situations. Guess I'll invest in those wall grims and rest my entire party.
>>
>>174975150
Curb ATK Up increases the chance to inflict stuff, not poison damage.
Curse Mastery also increases the chance to inflict stuff.

The bind Curses can be useful for your Dark Hunter since 3 bind Ecstasy is just obscenely broken.

Strong control Ailments are Madness Curse (the enemy will only be able to do a random attack as long as they are paniced - no skills whatsoever) and Evil Eye (the skills that can be used on feared target prevent them from doing anything to your party).
>>
>>174975431
In the OP of the thread are a lot of Grimoire QRs.
Not sure if the Walls are all there in lower levels but any Wall between level 5 and 9 will completely negate one instance of its element for every party member.
10 or higher is usually not needed since all it does is give you some absorb for way higher TP costs. At of course rank 10 Grimoires are way more expensive to trade for.
>>
File: fd9dc6fd5c439186fe21f82deccc3da7.png (436KB, 1040x1240px) Image search: [Google]
fd9dc6fd5c439186fe21f82deccc3da7.png
436KB, 1040x1240px
>>174975680
Holy fucking shit that might have just saved my team. Have another gup crossover fanart.
>>
>>174976068
Remember that you need a shield to use the Walls - but any character with a Wall Grimoire will be able to equip shields.
Just don't forget actually buying one.
>>
File: 49647530_p0.png (892KB, 1500x2000px) Image search: [Google]
49647530_p0.png
892KB, 1500x2000px
>>174975150
Personally I'm biased toward blindness since it's damn good against physical attacks (and with the blindness buff food they will ALWAYS miss). Torpor can give you some crazy numbers with ailing slash but you have to make sure nobody attacks between hexer landing the curse and war magus attacking (which in almost all instances will attack last. They're slow).
Do not get corrupting curse for anything other than conditional drops, curse is trash for players.

As said, dark hunter will love some support with binds.
Panic locks down the enemy quite effectively but you still get hit a lot so I prefer blind.
Fear is more sadistically fun to use. If left alone, it's a lot like paralysis but if you don't mind your hexer not assisting with other ailments and binds for a few turns, conflict word and suicide word will pretty much put the monsters on your side, with shielding word giving you an extra beast.
>>
File: 1458603821052.png (37KB, 200x200px) Image search: [Google]
1458603821052.png
37KB, 200x200px
What level do I need for the 5th stratum boss in EO4?

Also what level should I go to the 6th stratum?
>>
>>174976554
Level 55 should do just fine.
I usually arrive at the boss a bit overleveled though (between level 56 and 58).

You can visit the 6th Stratum right after finishing the story portion of the game.
The first floor is not that bad and only on the second things get mean.

But I would personally first do all the quests you get at the bar.
Killing the bird is no problem at all and even the dragons are pretty much pushovers in EOIV.
>>
>>174976532
Why just war magus for torpor curse? Dark Hunter can get even crazier numbers with fully bound force boosted ecstasy/rose prison.
Of course anything involving sleep is more fit for a one-attack burst strategy so it isn't as all-pupose as the other ailments.
>>
>>174976884
>only on the second things get mean.
wrong, edges of the map spawn wrath blooms and if you can't one turn them pain awaits
>>
Early in the year Atlus announced two SMT games for the anniversary, one of them for 3DS. Is Deep Strange Journey the 3DS one or is it something else? Because two SMT games in production looks bad for EO, but three of them would just be awful.
>>
>>174977446
The full title of the original was Shin Megami Tensei: Strange Journey.
So Deep Strange Journey should definitely be a SMT title.
>>
>>174977756
But is it the anniversary 3DS title they promised? If it isn't, it's just an additional SMT project on the side. And since the sub-division of Atlus in charge of SMT is also in charge of EO, the less SMT games the better for us.

Even though our current bottleneck is still Atlus USA's retardedness.
>>
>>174978061
What better thing for an anniversary than a remake?
Also corporate speak basically means that it is one of the two - if they had two brand new games and one remake they would talk about three games instead because it's a bigger number and thus more exciting.
Technicalities and truth come later, PR first - even in Japan.
>>
How is 1 year for a fucking translation justifiable in any way shape or form
>>
>Atlus announces EMD 2
>Atlus announces Persona Q 2
>Atlus announces Persona 5 Arena
>Atlus announces Persona 5 dancing
>Atlus announces SMT Strange Journey remake
>Atlus announces Radiant Historia remake
>Atlus announces SMT for switch

>still no EO5 localization

HAHA JUST
>>
>>174978468
It would be pretty sweet if both SMT and EO were to get 3DS remakes this year.
>>
>>174978665
Alright, assuming that the game doesn't come to the west, how likely would it be that a fan translation project would be done?
>>
File: 59259314_p0.png (755KB, 854x1203px) Image search: [Google]
59259314_p0.png
755KB, 854x1203px
>>174978759
Slim. The fanbase is quite small and there remains the technical hurdle of repacking the game.
>>
File: 1490525212103.png (359KB, 795x442px) Image search: [Google]
1490525212103.png
359KB, 795x442px
>>174978665
I'm still mad
>>
>>174978910
What do you mean repacking?
>>
>>174978759
Depends if someone finds a way to re-crypt it.
Currently the encryption can be removed and data can be changed so inserting different text is possible.

But unless you recrypt it too much has to be loaded at once and you get single digit framrates in the dungeon and multi-second lag whenever any sort of dialogue loads.

So right now it's unlikely to ever happen.
>>
>>174978947
>あっ
kek
Anyway they're teasing us with that. It's not by chance that EMD2 borrows so heavily from EO3 while completely ignoring EO5 and paying almost no attention to EO4 and Eo1 which already got covered with EMD1.
Believe!

>>174978992
Inside the game's files everything is compressed. How to decompress everything has been figured out, but recompressing it again in exactly the same way is still uncharted territory.
>>
>>174978759
neVer eVer
maybe in 5 years on april 1st
>>
File: 2014-11-06-684712.png (871KB, 751x1060px) Image search: [Google]
2014-11-06-684712.png
871KB, 751x1060px
>>174978740
I wanted to say that it's too late for EO3U to come out this year but I had forgotten it took less than 4 months for EO2U to go from announcement to release. It could technically happen!
>>
>>174981017
Nice futile hope
>>
>>174979274
They only did it so more people would get upset about it not being EO3U and making a ruckus about it on social media.

This way
1. people talk about EMD2
2. people talk passionately about EO making it seem like a franchise that's not dead in the water
>>
>>174976884
Ok, level 60 is enough for 6th stratum?
>>
>>174984840
Easily.
Just keep in mind that the post-game in EOIV has a big difficulty spike.
Whereas most of the game is extremely easy for EO standards the 6th stratum is almost in line with the rest of the series.
>>
>>174984840
no, 6th stratum is always a special case, don't expect to move far as 60
>>
>>174985480
Well, should I do the first floor, then grind to 70 and do the rest?
>>
>>174986042
I had a suboptimal team (no Origin Rune or Accel Drive) and I managed to get through just fine after killing the bird and dragons.
I felt no need to grind whatsoever - sure I needed to use Burst skills and really think about what I did but that's what the post-game is for.

Do all quests, carefully move through the floor and upon reaching the next floor do the quests that one unlocks.

Up until you reach the superboss (also known as the insect) there is absolutely no reason to grind.

Except if you want to make it really easy for yourself - play however you like but it is not "necessary" to get a bunch of levels before continueing on.
>>
>>174986042
You walk around until you are 65-67 then go kill postgame quest shit like dragons or birb. Once you have only fallen one left you go back to halls of darkness and explore it fully, don't even bother with fallen one at this point, it's a far bigger pain in the ass than chemical saviour. Once you're in higher 90s you can finally stand well enough against two remaining bosses, finish everything and call it a game. If you feel autistic enough you can grind a lot to beat chemical-less saviour.
>>
>>174986706
I can see being kind of nervous about the dragons and leveling up for them - but for the bird?
Can he even do anything?

You could use its XP as well as the quest reward to cut down your grinding time - and maybe start farming it for materials in order to give your Sniper or Dancer (if you have any) a good bow.
>>
What annoys me about the series in general is how buff-stacking works.

It wasn't really bad for the first 3 games, but it feels that EO4 has way more buffs, and it's hard to use spotter, fortress guards, runemaster runes and etc without overriding important individual buffs like vanguard and all the rest.

How does overriding buffs works anyway?
>>
>>174989062
>but for the bird? Can he even do anything?
Not really but why waste birds exp when you're already 60+, it's better to do hall for gear, kill dragons and then remove bird
>>
Reminder that the jii.moe skill simulator links in the OP are busted.
>>
>>174990546
Swap it for this one:

http://waifusims.com/EOV/skillSim.html
>>
>>174990203
>spotter, fortress guards
Simple solution: don't.
At least not these buffs.

No class in EOIV has actually problems hitting the enemy. Misses happen so rarely spotter is not worth the skill points, buff slot or turn needed to set it up.
It's not like EOIII where Gladiator and Arbalist would miss regularely unless they enchance their accuracy.

At the same time getting a 25% damage reduction against one damage type is not worth anything.
If you want your Fortress to not tank every few turns use it to set up Rampart and throw out Party Shields afterwards Rampart reduces elemental and physical damage taken by 30% and Party Shield reduces all damage taken by 15% (it's so sad that this reduction is so small...).

Biggest problem for me is that Runemaster Runes are allowed to push out Dancer dances - that is really stupid as it effectively reduces your Dancer to only use two dances at a time (since Runes need to be re-applied so often).
>>
>>174990745
That one is already in the OP.
But having it three times (if you swap both jii.moe links out for it) would be a hilarious showcase of how dead the series is.
>>
What's the worst kind of funtioning party you can create in EOIV?

It needs a defensive support (even if that's only a Break Landy or Guard Tango Dancer), a healer and either 3 damage characters or 2 damage characters and a not completely defensive support.

I want to try to make a run challenging without going for a SCC or solo run.
>>
Any recommendations for my first EOU playthrough? Technically the first one I ever played (I've played part of a touhou clone and I guess the mapping component is kind of like SMT Strange Journey in a way), so I was wondering if story or classic was a better choice for a first go-around.
>>
>>174996068
Don't feel confident enough to build your own party and want to get a grasp of the game's mechanics with a strong party that won't let you down? Play story.

Want to complete the game to a 100%? Play story first, then classic.

Don't mind making mistakes or not being able to get everything? Play classic.
>>
File: 1476464750318.png (3KB, 249x247px) Image search: [Google]
1476464750318.png
3KB, 249x247px
>>174996597
>mistakes
>being unable to get everything
>>
How to grind fast in EO4? Do I get these QR codes for level 99 characters to fill the party? Something to do with them not being official party members and thus not getting exp, so if you have 4 of them and another character, the exp gets polled all into the other char.

Where do I even get that QR code again?
>>
>>174991330
Spotter is completely necessary for Squall Volley to actually hit.
>>
>>174997009
Some people just like to suffer.
Masochism is almost a normie kink at that point.
>>
>>174997218
Leg binds, panic, blind

And even without any of these you can just fire it and get your four hits for Link activation just fine.
>>
>>174998383
Spotter is reliable, leg bind/panic/blind isn't, specially against bosses.

Some people don't like Linker party due to the brokeness
>>
>>174999139
It's an interesting decision to make - sacrifice a buff slot or rely on binds/ailments.
Are there any other skills with low hitrates in EOIV? I don't think that game has too many of those.

The easiest solution is probably not to bother with Sniper outside of a Linker party.
>>
>>174971857
That's right. Delete trap medic.
>>
Do you guys think a Knecht Solo Run is possible in Untold 1?
>>
File: 61150729_p11.png (311KB, 550x1019px) Image search: [Google]
61150729_p11.png
311KB, 550x1019px
>>174999812
>>
>>175001213
Delet this. Scruffy a best.
>>
>>175000960
There is a Protector solo run and Landsknecht does not have that much lower defenses for way more offenses.

Although I'm not sure if your TP hold out to make use of your offenses.
>>
File: s.jpe.jpg (10KB, 200x200px) Image search: [Google]
s.jpe.jpg
10KB, 200x200px
>>175001362
>>
Hey, still pretty new to the series just getting into 4 and just defeated the second boss, my current party is L/N/D, M/R , now I've unlocked arcanists, retiring and two of those level 25 scrolls, from what I've read retiring my Medic and making her an Arcanist, then later subbing Medic is a good choice, should I retire anyone else?
I was also thinking of maybe switching the dancer with a fortress, because except curing status she never does much for me.
>>
>>175001867
I would let him heal me.
>>
File: 36092926_p0.png (1MB, 2480x2480px) Image search: [Google]
36092926_p0.png
1MB, 2480x2480px
>>
>>175004252
If you retire both your Medic and your Dancer you will lose most of your active heal until you unlock subclassing.
Arcanist can heal actively but they need a turn to set up a Circle so it's not always available.

It's possible to heal mostly with Bracing Walk until you get subclassing but in preperation you should pack a few extra Medicas.

Also if I'm not mistaken retiring is only available at level 30 even in EOIV. Usually you should be around level 25 to 27 after the second stratum so to actually retire you would still need a few levels.
Maybe waiting until you get subclassing (which is halfway through the 3rd maze) would be a good idea even if it means your new recruits will only be level 25 with the scrolls.
Subclassing is also the point at which Fortress starts to get good since Fan Dance of a Dancer subclass lets them evade many of the hits they pull towards themselves.
>>
Im starting Untold 2, I wanna protector and princess but I really dont know what else to pick. War magus needs a ailment guy, and I dont want to neglect binds so I want a gunner there too. So far Im just confused at how to build a working party. Can some anyone run me through the classes?
>>
>>175005871
If you want binds and ailments just go hexer and you can get a war magus free.
>>
>>175006268
kk, I might go princess, protector, war magus, hexer, dark hunter for maximum status team. The survivalist doesnt seem too useful.
>>
>>175005871
Gunner has sub-par LUC (which is the only stat that matter for binds and ailments in EO2U) so their binding shots are not anywhere near reliable. They are pretty much a pure damage class with Medic Shot for... flavor?
The binding shots are remnants of EOU where Frederica was better at inflicting them while also being the only source of binds in the story party (except for Highlander who had a skill with head bind but not the stats to make it work).

You could stil run a Gunner though but it would be for the Charged Elementals and Burst Shot (ignore the pure physical skills - hitting weaknesses is worth more) which would also Activate Link Order and Link Order II for your Sovereign.

Do you want to pick a War Magus? Because if you do your party is pretty close to being the Story party. It has Protector, Sovereign (aka Princess), War Magus, Survivalist and Fafnir who is among the best elemental damage dealers clearly outclassing the Gunner...
>>
>>175005871
>and I dont want to neglect binds so I want a gunner there too
Who picks gunner specifically for binds?
>>
>>175006810
You are very low on elemental damage but that's actually not that much of an issue.
Dark Hunter will erase anything that does not resist cut damage with Ecstasy and War Magus' Ailing Slash ignores cut resistance and still deals impressive damage.

It's too bad that your Sovereign will not be able to make use of her Link Orders - I think they deal respectable damage and are a good way to clear random encounters.
So unless you want to take out enemies one at a time (which can take a while) getting Venom Curse on your Hexer for clearing stuff might be a good idea.
>>
>>175007019
>>175007035
>>175007573

Is story actually decent? I wanna explore, not waifu war. So want do you recommend the gunner replacement? Since sovereign is more for elemental synergy, I might cut her out for more status stuff but then is war magus enough healing to run through the game?
>>
>>175008117
Story is decent.
>>
>>175008117
It's very basic and kind of lazy. But there are no waifus to warfare over.
Actually, most of the instances of waifufagging in this general come from story mode.
>>
>>175008117
There is no waifu war in story.
There is Arianna, the actual Princess and Chloe, a little girl.
There are a few indications that Arianna is into the main character but it never gets explicit that it is more than a friendship between a noble and her knight.

Characters are overall interesting, especially Bertrand who even looks different from what you would expect someone in a animu party to look like.


War Magus can be your main healer just fine. In fact, WM can heal without even using heal skills.
They have a passive that is called Vampire - it heals everyone in the same line as the WM for a percentage of the damage you deal against a target with an ailment.
It restores 10% of the damage with one point invested, 30% for 10 points and 50% for 10 points and a rank 10 Grimoire (so rank 20 overall).
Since Ailing Slash hits like a truck that is enough to top off your party in many, many situations.
And War Magus even has actual healing skills on top of that should they be needed.

Gunner replacement - well it would be Alchemist if you want to activate Link Order.
But how is your party looking right now?
Is War Magus in or out? Is Sovereign still mandatory?
>>
>>175008117
the healing it's pretty strong and the vampire skill pretty much assures full heals in the line of the war magus so you're good with it
>>
File: top_0218.jpg (189KB, 400x720px) Image search: [Google]
top_0218.jpg
189KB, 400x720px
>>175009935
Damn Arianna.
>>
File: 1490805394578.jpg (106KB, 400x240px) Image search: [Google]
1490805394578.jpg
106KB, 400x240px
>>175010568
>>
>>175011410
(((hook-nosed drunk)))
>>
>>174999764
Swift Stab, Squall Volley, That NS skill and the two multi hit runes have accuracy penalties. Imperials have iffy accuracy for a while because of their low speed too.
>>
>>175011591
So... Cass?
>>
>>175010568
I'm never sure if she is joking or not.
On the one hand the jump in topic is quite far even for Arianna.
On the other hand a joke like that would require more wit than I believe she has (not much wit, mind you - just more than Arianna ever shows).
>>
>>175014464
I think it was a failed attempt at cracking a joke. I mean, you're just saying "me too", she should know what kind of dokidoki the two of you are talking about.
Or maybe it is THAT kind of dokidoki and reciprocity shorted her mind.
>>
>Atlus won't fix any of the classes in V even though its been delayed for so long.
>>
>>175015617
Working as intended.
>>
>>175015617
No one will buff your shitty fencer, deal with it nenefag
>>
>>175015806
>Fencer
That's not my favorite class but whatever you say anon.
>>
>>175016048
Only fencer and reaper actually suck and need work. Fencer was a mistake and no one cares about edgelords so everything is fine
>>
File: 1487376090668.jpg (91KB, 700x800px) Image search: [Google]
1487376090668.jpg
91KB, 700x800px
>>175017237
i care about them...
>>
Nenefags should be lined up and shot. That oughta make the world a better place.
>>
>>175017237
>No one cares about Reapers
How rude
>>
>>175017329
Why so mad?
>>
File: 59935114_p3.jpg (714KB, 1535x1942px) Image search: [Google]
59935114_p3.jpg
714KB, 1535x1942px
>>175017237
I care about those lovely chuunis!
And I wanted tos ee the return of linksknecht.

>>175017329
I wish Atlus had beta testers like Nene.
>>
>>175017449
>forced meme about how similar a portrait is to a stupid girl from a stupid anime nobody gives a shit about

gee, I don't know
>>
>>175017812
this general has been nothing but forced memes for a long time
>>
>>175017812
But anon, you're the one who keeps bringing it up whenever people talk about Fencers in V.
>>
>>175009935
I settled into Protector, War Magic, Dark Hunter, Survivalist, and Hexer. Seems to work well but Im thinking I should have pumped provoke instead of line guards since in this game, the guards reduce damage to allies and not take the hits for them
>>
>>175017812
Do you mean forced nene?
>>
>>175017640
>the return of linksknecht.
you have bunny waifus for that
>>
>>175018863
>Bunnies
Those are the return of Warrior's Might
>>
File: dumb bunny.webm (1MB, 640x360px) Image search: [Google]
dumb bunny.webm
1MB, 640x360px
>>
>>175018975
You can easily pretend those are physical links
>>
>>174995190
>What's the worst kind of funtioning party you can create in EOIV?
The only way to make a badly function party in IV is to build each individual unit badly. Any party comp will work if you build everyone well, any party comp will fail if you do foolish shit like bad skill point allocations or non-synergistic subclasses.
>>
>>175019150
That's not how it works anon. You're going against 4 games and two remakes worth of tradition.
>>
>>175019286
remove tradition
>>
I want to take shogun's rear dignity
>>
So if forbidden woods are supposedly artificial and not really connected why can't we undermine their ecology so everything there just dies on its own
>>
Hows this for a eo5 team? Iron Dragoon, Cannon Dragoon, Combo Monk, Quad Bunny, and maybe poison Herbalist.
>>
>>175021318
>eo5 team
neVer eVer
>>
>>175021318
If you want to make a cannon dragoon, I'd make a therian and reclass her into dragoon.
Combo cestus is the strongest class in the game, and only gets stronger with setup.
Quad bunny isn't going to be doing much. They combo well with combo cestus; but not with any of your other classes. 1 sword bunny is still strong though, if a bit dull.
Poison herbalist is probably fine. I haven't used one; healer herbablist is too good.
>>
>>175021634
pretty much but I never drafted a team yet so I wanna be ready when it gets ported after Persona X Street Fighter releases
>>
File: 59223969_p0.png (834KB, 835x1190px) Image search: [Google]
59223969_p0.png
834KB, 835x1190px
>>175018863
But it's not fun when you aren't juggling elements and when reaching absurd damage is so trivial.

>>175019480
That's kind of what they did with dragons.
>>
>>175020456
>and not really connected
I wish the game settled on whether it's floating islands or a twisted branch of Yggdrasil.
>>
>>175022146
>No Scatter About
>No Dragons
>>
>>175021808
oh, the races can go into other classes? thats neat but Im not sure what that even means. Nice to hear that combo monk is good since bringing the wrestler on a monster hunt is always a good idea. I planned for quad bunny cause the team defenses are fucking high with 2 gun bricks on the teams to warrant a glass cannon but if they need synergy and arent standalone dpser then what should I pick in its place?
>>
>>175021910
>tfw you already planned a team, including hair and eye colors, 10 months ago
Just kill me now, Atlus
>>
>>175022273
Sounds great
Scatter about is shit, just as dragons
>>
>>175022372
>tfw you've been playing since release and still haven't beat it
This truly is the nagaki no shinwa
>>
>>175022740
is it harder than previous entries? I usually slap the difficulty to expert on first playthroughs so this sounds nice
>>
>>175022889
Of course it's not harder, it has sanzu, zombie powder, and cestus.
>>
>>175022889
Let's just say you get a sense of progress in this game.
And it's probably the fact that I was managin two parties that made things go slower.
Fun fact; My party with a dumb bunny got to level 70 ten levels faster.
>>
File: 59432185_p1_master1200.jpg (252KB, 700x900px) Image search: [Google]
59432185_p1_master1200.jpg
252KB, 700x900px
>>175022369
>Im not sure what that even means
Stat spreads aren't determined not by class (mostly) but by race.
Base class does nothing to stats but specializations do add bonuses to favor their role.
You can reclass any character into any other class regardless of race.

Needless to say, a bunny dragoon will be much more brittle than a human one but in turn will have much higher attack.
And unlike previous games, in EOV attack and defense stats granted by equipment DO matter, so there's that.
>>
>>175023142
>no black frost pin
ONE(1) JOB
>>
>>175022369
>team defenses are fucking high with 2 gun bricks on the teams to warrant a glass cannon
Not really.
Cannon Dragoons chew through TP, and humans have the lowest TP of all races. This is why you want to change to Therian (also since Therian's have higher STR growth, and guns are based off that again).
Unfortunately, Therians also have the lowest VIT and WIS of all the classes, which would make your Cannon Dragoon a middling defence class. I should mention that if you want to use cannon dragoon's ailment skills then you're in for a tough decision. Humans have the highest LUC growth but have the TP problem I mentioned before. Lunarians also have high LUC, but their STR is the lowest.

Also, your Iron Dragoon's skills can't protect your whole team reliably. Their party-wide protect skill can come out once every 5 rounds at level 10. You'll probably be spamming line guard/counter guard -> gun mount repeatedly. So you won't be protecting 1 line from damage, (normally your rear line, essentially confirming their death if they take a single hit). Also, the defense from the dragoon won't be enough to keep the bunny from killing herself. 3 swords + 1 armor is a workable balance, but 2 swords + 2 armor is probably ideal, although it lowers your chases (which might not be too bad if you do go with that team as you'll be generating at most 7 hits per round (Iron Drag - 1; Cannon - 1; Cestus - 4; Herbalist 1).

Viable replacements would be 1 sword bunny, which like i said is strong if dull. Hound would be quite good if you're not planning on using bunkers. Warlock for elemental damage (they chew through TP really fast though). Punch cestus is strong, but a little difficult to get working properly. Reaper would pair well with an ailment herbalist, but would probably end up being dead weight a lot of the time.

The biggest problem with EO5 is that all these conflicting factors in classes usually lead you to a very cookie cutter party.
>>
>>175022889
Somewhat harder than EO4, certainly easier than Untold expert.
Although that's mostly talking about bosses, random encounters are a bit more threatening than usual.
>>
>>175023142
>it took a whole new planet for equipment to become useful
Earth is truly a fucked place
>>
>>175022740
I know this feel.
Stratum 5 boss is fucking impossible. I just use the game as a "make fun party combo" simulator at this point.
>>
>>175023446
git gud
>>
File: 1437158715013.jpg (397KB, 1956x2068px) Image search: [Google]
1437158715013.jpg
397KB, 1956x2068px
How do I grind quick in EO4? I have a ton of party members I want to bring to level 60~ for the post-game content.
>>
>>175023310
well shit, here I figured 2 dragoons is brick wall tier but I always forget that line guards are reduction and not substitution now.
>>
File: 62432750_p2_master1200.jpg (337KB, 835x698px) Image search: [Google]
62432750_p2_master1200.jpg
337KB, 835x698px
Touching fluffy ears when
>>
>>175023874
I wish they would forget about Etria/Lagaard classes as they did with dragons.
All this alchemist and protector copypasting really hurts.
>>
>>175023548
I could probably beat him if I could read more nip and could be bothered to learn his routine.
You don't realise how useful knowing attack names is until they're gone.
>>
>>175024025
But muh descendants
>>
>>175024025
To be fair with Alch its basically the mandatory elemental attacker class.
>>
File: 1491501553455.jpg (161KB, 700x771px) Image search: [Google]
1491501553455.jpg
161KB, 700x771px
>>175024160
They were moving in a right direction
>>
>>175024296
If you mean in terms of being fluffy sure but gameplay wise, its basically the same shit as usua.
>>
File: 56560674_p5_master1200.jpg (281KB, 603x577px) Image search: [Google]
56560674_p5_master1200.jpg
281KB, 603x577px
>>175024160
But it doesn't have to be like that! Look at the "physical" branch, they got lots of creative stuff there. But then you go to the elemental branch and it's the same crude and bland skill in three different flavors. AGAIN.
Heck, they've done better before, just take a look at runemaster and... oh right, they also look at runemaster. Specifically to copypaste their tier-1 runes all over the place.

Even Etrian Mystery Dungeon has done a better job at reinventing magical attackers than the main series.

As for protector, line guard should die at fucking once. That skill never did a good job, specially not at being fun to use. Or at the very least give us altenratives that actually work, be they in the same or a different class. I'm glad beasts are so functional in EO2U.
>>
File: 1491905298223.jpg (53KB, 560x816px) Image search: [Google]
1491905298223.jpg
53KB, 560x816px
>>175024496
Element runes and passives are already better than anything alchemist ever had. Skills not being recolors was good as well. And fluffy.
>>
File: 28625843_p1.jpg (996KB, 859x1200px) Image search: [Google]
28625843_p1.jpg
996KB, 859x1200px
>>175024496
Runemasters do not have a single "hit only one target" skill among their skillset. And they only have two "hit every target" skills, one of them being untyped and hella expensive.
>>
>>175024737
>>175024804
Runemaster had quite a bit of sameyness going on with

Fire/Ice/Volt Rune
Storm/Inferno Rune
Glacier/Galvanic Rune
Flame/Blizzard Rune

The passives were neat although they did basically just added on to stuff that Zodiacs did in 3.
>>
File: 60907205_p9.jpg (394KB, 1244x1000px) Image search: [Google]
60907205_p9.jpg
394KB, 1244x1000px
fluff
>>
>>175024931
three
>>
>>175024931
>Runemasters do not have a single hit only one target
Storm and Inferno Rune

>They only have two hit every target
Three, Flame, Blizzard and Origin Rune
>>
Which etrian odyssey class should I try to recreate in dark souls 3
>>
>>175024957
That's gay, not fluff
>>
File: 60907205_p11.jpg (56KB, 450x537px) Image search: [Google]
60907205_p11.jpg
56KB, 450x537px
>>175025292
Sheeps are female.
>>
>>175025476
nice headcanons
>>
File: 58067467_p4.png (416KB, 700x915px) Image search: [Google]
58067467_p4.png
416KB, 700x915px
>>175024957
I'm ready for Flufflock.
>>
File: 3574402_p0.jpg (691KB, 832x832px) Image search: [Google]
3574402_p0.jpg
691KB, 832x832px
>>
File: 43157247.jpg (78KB, 1024x1024px) Image search: [Google]
43157247.jpg
78KB, 1024x1024px
>>175024943
>>175025065
I admit I forgot some specifics, specially among tier-2.
But even then they have more attack types that alchemist, zodiac or elemental warlock could hope for. You really got more variety while playing than the other wizards can brag about.

Of course it would be much better if they could add special effects here and there like physical warlock, but as far as the fire/ice/volt triad goes, runemaster was a massive step forward whereas Untold alchemists and elemental warlock a big step back.
Why can't mages be as varied as physical attackers? Or tanks or healers for that matter.
>>
>>175026196
Because no one is going to balance a dead series. Maybe in etrian waifus 2020 someone will.
>>
File: 60907205_p12.jpg (171KB, 450x584px) Image search: [Google]
60907205_p12.jpg
171KB, 450x584px
>>
File: 1396313800130.jpg (229KB, 1360x768px) Image search: [Google]
1396313800130.jpg
229KB, 1360x768px
>>175026419
>etrian waifus 2020
Someday.
>>
>>175026419
This kind of comment is starting to sound very puerile.
>>
File: 1424979838814.png (60KB, 260x202px) Image search: [Google]
1424979838814.png
60KB, 260x202px
>>175026557
>>
>>175026582
It's dead, Jim!
Stop that shit or we won't be able to get a severed antler.
>>
File: 60907205_p13.jpg (108KB, 500x727px) Image search: [Google]
60907205_p13.jpg
108KB, 500x727px
>>175026557
>>
>>175027123
>I don't have any candy so why don't you give me a trick
I've read enough doujins to know where this goes.
>>
File: 60907205_p15.jpg (174KB, 550x851px) Image search: [Google]
60907205_p15.jpg
174KB, 550x851px
>>175027221
Bad end.
>>
>>175023714
any1 pls
>>
>>175026742
Use formaldehyde if you need a horn that hard or be faster
>>
>>175027903
golden sheeps, kill the dragons
>>
File: 60907205_p15.png (376KB, 550x851px) Image search: [Google]
60907205_p15.png
376KB, 550x851px
>>175027289
Where did you find such godawful typesetting?
>>
>>175028247
>dragons
>good exp
This meme needs to die
>>
>>175028247
Do the dragons respawn every 2 weeks or what?
>>
>>175028298
I just type words, but thanks for your work.
>>
Is dauntless order for princess any good?
>>
>>175025265
I tried to make a Highlander but there's no armor that looks like their portrait and no frostbite spear to emulate Spear Assist.
>>
>>175028986
It saved my ass in the final phase of the last story boss if you're talking about EOU2. Pretty situational though, I know I had it maxed because of griomoires but I don't remember if it was a prerequisite for something.
>>
File: 60907205_p13.png (157KB, 500x727px) Image search: [Google]
60907205_p13.png
157KB, 500x727px
>>175028880
Makes me mad we didn't get any kind of shota Lunarian.
>>
Arianna a cute
>>
>>175026196
Elemental Warlock did alright all things considered since it has Splash, Pierce, Row and 3 AoEs which means that the only thing RM has on it is the random hits and the single target. That's not even considering the fact that Warlock had the option to modify how strong their spells were.
>>
File: 60606897_p0.jpg (387KB, 762x800px) Image search: [Google]
60606897_p0.jpg
387KB, 762x800px
>>175031173
>That's not even considering the fact that Warlock had the option to modify how strong their spells were.
I've been meaning to ask, does Alter get affected by Multi-strike/Compression?
>>
File: 58067467_p6.png (945KB, 700x797px) Image search: [Google]
58067467_p6.png
945KB, 700x797px
Is anyone actually planning on using the isekai portraits? I want to roll my eyes, but at the same time I'm kinda tempted to put together a 7thD-ish team.
>>
>>175032669
Probably not.
>>
What level should I fight Overlord? Wiki says 60 but I think thats too high.
>>
>>175032669
No.
>>
>>175036605
Ah well, I figured it sounded too good to be possible.
>>
File: 34857263_p0.jpg (533KB, 734x1000px) Image search: [Google]
34857263_p0.jpg
533KB, 734x1000px
>>
>>175038623
Ricky has fat legs
>>
Am I the only one who wishes that they'd just drop the whole, Line Guard/or whatever name it goes by is practically mandatory thing from EO?
>>
>>175041457
But now you can deal damage with dragoons every other time you line guard.
>>
>>175041991
I'd prefer if tanks were a nice addition but not downright mandatory.
>>
>>175041457
>>175042359

Eh? In EO3 Hoplite is optional, in EO4 Fortress is optional, etc.
>>
>>175042565
Fortress can't even use its shield skills properly until like the 3rd Stratum.
>>
>>175042884
You don't need them until then. Taunt is more than enough for the first 2 stratum.
>>
>>175043185
I can think of quite a few moments where I'd want to pop a Party Shield in the 2nd stratum and early 3rd before you unlock subclassing. Taunt is helpful but rng can be a bitch at times and the game can just decide to ignore your Fort even though its maxed out.
>>
File: IMG_5737.jpg (105KB, 600x414px) Image search: [Google]
IMG_5737.jpg
105KB, 600x414px
>>175024957
Needs more fluff
>>
File: 55679848_p4.png (83KB, 300x296px) Image search: [Google]
55679848_p4.png
83KB, 300x296px
So what is this I heard about a spinoff getting localized instead of EO5? Why are you even supporting this series when even the company ignored it?
>>
Can someone give me a rundown of untold 2's grimores? Its just extra skills? Does this mean im going to be making characters just to farm their skills?
>>
>>175047567
EMD2 yea?

I dunno man
>>
>>175018028
Not sure about the Survivalist - but it's your team and I wish you all the best luck with it.

Provoke is a really weak skill in EO2U.
Most actually dangerous moves are area based so Provoke does nothing against them - if an enemy attacks a line or the entire party they will still do so whether of not your Protector provoked them.
If you wanted someone to take hits for your team a Beast would have been the class of choice. They are essentially Fortresses on steriods - way more health, way better damage reduction, way fluffier fur.

Front Guard reduces the damage your Frontline takes by 55% at 10 - and at 20 for 70%. That is a lot of damage your party just doesn't take.
And the Walls outright negate enemy elemental attacks.
You want Fire Wall at at least 5 (and at most 9 since anything beyond that only gives a small absorbtion for extremely increased cost) for the second boss and Ice Wall at at least 5 for the third boss.
It's not mandatory but very, very helpful.
>>
>>175047567
It's not confirmed but it's likely that it'll get localized soon, mostly because it's got NOTHING from EO5. These fuckers thought of everything. I'm slowly giving up hope.
>>
File: EO.png (247KB, 480x600px) Image search: [Google]
EO.png
247KB, 480x600px
>>
>>175028342
Yes. You can also use them and the bird to farm materials for weapons.
And to get these materials without bending yourself out of shape you can farm Formaldehyde on the first floor of Hall of Darkness - the normal drop of the sheeps there is used to make them.

But really for 60+ golden sheep in the second land is still enough.
Get XP+ food and use the Holy Gift Burst skill in every fight and the XP should come rolling in.

Or just go afk grind on casual (you can change the difficulty in town). Not fast but the least annoying way.
>>
>>175036508
If you know what he does (and have the elemental Walls) Overlord is a total pushover. 55 is high enough for him.
You need also some ranged damage but that's not hard to come by in EO2U.
>>
>>175048195
Yes, those are extra skills. No, you don't need to make characters to farm their skills (thankfully - fuck EOU grimoires).

You have one to six slots (one unlocked rather early, the other ones every ten levels until level 50) and can slot in anything you like.
Grimoires can push the level of any skill beyond 10 up to 20 (or for some beyond 5 up to 10).
Usually they get less of a boost from 11-20 than they got from 1-10 but their TP costs jump up a bit. So it's more something for late in the game.

You can trade Grimoires against other Grimoires at the Cafe later on (before the end of the first stratum iirc) and that includes other players.
To gettheir Guild Cards and Grimoires you just need to scan QR codes - the OP has a ton of those.
As far as I have seen pretty much every skill at max rank and some of them even at lower ranks. So you can generate pretty much any Grimoire you like.
Just keep in mind that higher level Grimoires are more expensive (getting a rank 10 Grimoire with rank 1 ones costs more than you can actually store) but they always trade 1-to-1 for something of the same level.
Having Regina Recycle your Grimoires into higher grade Grimoires is mroe cost efficient but you can not choose what you get which matter little if you can just trade the Grimoire Regina gave you into anything you want.
>>
>>175050406
neat, I was worried this game was trying to get me to play video games outside the comfort of my home
>>
File: e45.png (857KB, 1400x1000px) Image search: [Google]
e45.png
857KB, 1400x1000px
Not enough shitposts in this thread yet.
>>
>>175051093
Stop taunting us, Himukai.
If you have too much time on your hands make sure EOV gets localized.
>>
File: Dirty.png (521KB, 800x800px) Image search: [Google]
Dirty.png
521KB, 800x800px
>>175051878
But Himu is just the lead artist, why would he care about baka gaijin when he could just draw persona fan art instead?
>>
>>175052032
>fan art
He is paid for that.
>>
>>175052032
If Himukai has the time to shitpost his self-insert Alchemist into this thread he also has the time to talk to AtlusUSA about a localisation.
>>
>>175051093
Why would i do anything for an ugly ass alchemist?
>>
File: 5322679_p0.jpg (328KB, 1680x1050px) Image search: [Google]
5322679_p0.jpg
328KB, 1680x1050px
>>175053097
>>175053469
delet
>>
>>175053538
Delet yourself
>>
>>175053538
Where is his glove?
What is an Alchemist without a glove? Just a bookworm in eastern clothing...
>>
>>175024943
Runemaster has a few things that make them better than Alchemist imo.

First, their resistance manipulation Runes allow you to completely ignore one element.
Sure if you are able to hit every weakness you get the most damage out of it but hitting something the enemy is neutral or only slightly resistant against with the manipulation Rune still means you get enough damage out of it.

So at that point Runemaster no longer is about faithfully leveling up the same few skills three times in different colors but instead all about the area that is effected.
Splash, all target, single target vs. pierce, multi-hit, all target vs. linebased melee target, single target, multi-hit - just picking two of these lines is enough for coverage and it makes for a more varied gameplay since you can mix up what you pick from run to run.
For example for Linkers ice and volt are the way to got because they have multi-hit skills.

All other mage-types are always about picking everything and then just matching the color to the enemies liking (or rather disliking) - but Runemasters can match the enemy's taste to the colors they have.
You have much more agency that way.
>>
File: Conoeb0WEAA_fWf.jpg (106KB, 1000x915px) Image search: [Google]
Conoeb0WEAA_fWf.jpg
106KB, 1000x915px
>>
>>175058018
High quality tummy bunnies - neVer eVer in the west.
>>
File: image.jpg (300KB, 1149x1800px) Image search: [Google]
image.jpg
300KB, 1149x1800px
I want to fuck a sheep.
>>
>>175050819
Nah - they introduced features that let players slightly cooperate but soon enough remembered their core audiance and made everything Streetpass gives you available via QR codes.
And on those the internet has your back.
>>
>>175056989
Its true that RMs can let you create your own weaknesses but you're still better off just using the Rune that kills the boss' weakness harder since it stacks with existing weaknesses. Unless its something like Boiling Lizard where you want to use your Runes to ease your Fort's job.
>>
>>175062876
no more gays
>>
File: etrian_untold_2_review_b_1000.0.png (547KB, 1014x1500px) Image search: [Google]
etrian_untold_2_review_b_1000.0.png
547KB, 1014x1500px
>he knew everything about EOV and tried to warn us
>>
File: Never Ever.png (971KB, 900x1900px) Image search: [Google]
Never Ever.png
971KB, 900x1900px
>>
>>175063928
Sure, you do more damage - if the enemy is weak to begin with you deal 160% or sometimes even 185% damage instead of 135%.
But it's pretty costly when it comes to skill points. 6 for the resistance Rune and 10 to get all skills at least fo half max level - 1.
Instead you could put these points into more passive to fuel your other skills.

And it's not like you lose out the natural weakness bonus in 33% of all battles - more like 10% if not even less.
>>
>>175064541
How motivational. Shame it's no use, since >>175049514
>>
>>175031173
Splash, pierce and row that were copypasted from runemaster mind you. They didn't even bother switching the colors around.
>>
>>175065285
You should still have space to sink points into your passives and still raise the relevant skills. RMs only really need Galvanic, Inferno and Glacier for bossing.
>>
File: hime.jpg (46KB, 400x240px) Image search: [Google]
hime.jpg
46KB, 400x240px
>>175035853
Since they didn't give me a himeko, I made my own with isekai portraits.
>>
>>175065764
Knowing Atlus, they probably couldn't be bothered to make new effects.

>>175066114
Don't forget that Inferno can be capped at 4 for its purposes since against neutral targets Glacier/Galvanic are better.
>>
>>175067217
The effects will be reused until the 3DS stops production and that's it!

Not that simply swapping colors around would actually do anything gameplay wise.
It would be a bit less lazy but it wouldn't improve Alchemist or Warlock.
>>
>>175070305
Eh, I still think that Runemasters are equally lazy for skill copypasting but there's only so much you can do with mage classes.
>>
>>175070305
I'd doubt switching consoles would stop them from lazily reusing shit considering SMT and P5 still have repurposed sound effects from Nocturne.
>>
>>175070770
You can do pretty much the same they do with physical classes.
They just choose not to.
>>
>>175070770
Huh. I really thought Runemasters did something really new and good with their rune circles. The previous titles didn't really have any skills that would destroy enemies elemental resistance while amping up yours.
>>
>>175071392
That was a nice addition but the Tier 2/Tier 3 spells were basically the same skill copied two/three times with a different element. Which is more or less the same problem that Alchemists have which is that their moveset is the same skill used in different elemental flavors.
>>
>>175070770
They made at least some effort to make the elements feel distinct.
But it's probably the bane of a mage class in EO that they have to feel pretty samey - resistances and weaknesses are a big deal in these games so you can't just have something like fire being the only area damage element, ice being single target only and volt being multi-hit as that would seriously gimp the characters.
Having only fire to clear encounters in an area with enemies highly resistant to fire would make a mage pretty much dead weight in these fights.
You could of course make sure that something like this doesn't happen but if you balance the elements for something like this there would immediatly be a best element that everyone uses.

A possible solution would of course be to include more than one mage character - one boring, one harder to use - but proposing something like that is probably heresy and gets you sentenced to death by deers.
>>
>>175071982
Well did they try to make multiple forms of healers between Medics, War Magi and Sovereigns but we all know how that turned out.
>>
>>175071776
It's kind of the same problem but kind of not. Firstly because there are more than two attack types and secondly because not everything is covered in the same way and you don't get all of them at the same time.
It's not as advanced as, say, a TEC-based pierce+volt attack that has a chance to paralyze but it's still a great departure from what mage classes did before (and after).
>>
>>175064541
NEVER
E
V
E
R
>>
>>175071982
Why does the "boring" variant have to exist at all, really? Physical classes tend to specialize in only one type of attack and it doesn't seem to be an issue.
Dark hunter can use slash and only slash. If they find an enemy resistant to slash they're pretty fucked. Yet the class is very good and relatively easy to use.
>>
>>175072245
You have to remember that the multiple row things didn't exist in the DS games so it was either single target, random multi hits or full screen. You can't knock Alchemists and Zodiacs for things that just didn't exist at the time.

Zodiacs introduced things like random multi hits, bonus damage vs weakness, Dark Ether and those Prophecy skills that gave you an alternative to having to bring Fire/Ice/Volt Wall.
>>
>>175072542
BRING BACK PROPHECIES
>>
>>175072397
I like the alrounder thematically for elemental damage.
Magic is usually bound to intelligence and using the right element to hit weaknesses is ever so slightly smarter than just slashing and bashing away come what may.

Would you remove that outright elemental and physical damage would become the exact same thing and your new mage classes would be at a high risk to become copy-pasted physical classes just with a different stat spread.

I would enjoy if they added to the system instead of taking away.
>>
>>175072397
Physical classes are freer to do whatever they want because they generally aren't the only reliable source of Fire/Ice/Volt damage in the game.
>>
File: 1456863266908.jpg (56KB, 279x297px) Image search: [Google]
1456863266908.jpg
56KB, 279x297px
>>175072542
I had somehow forgotten about that, true. Since player lines always have existed.
Untold alchemists have no excuse however and they should be fucking ashamed of themselves. Specially since they managed to forget stuff that was actually different and justified their title as "alchemists".
>>
>>175072908
Then they should do physical classes that can do that, like gunner. Or enough mage classes to compensate.
An ice-mage take on dark hunter could be fun.
>>
>>175072192
If Ailing Slash wasn't that overclocked it would actually be working quite well.

Since many people start with EOIV many people pick Medic in that game ans stick with them even though Dancers and Arcanists exist.
Just because something gets mostly used by inexperienced / careful players doesn't mean it has no right to be in the game.

The problem in EO2U is that Medic loses a lot of damage for slightly more healing.
With a weaker Ailing Slash the difference would not be that massive anymore.

I actually like Sovereign and their Links can deal nice damage. It's just a shame that with EO2U's pattern heavy boss design Barrier is so much better than Prevent Order.
>>
>>175073232
Yeah, I don't think there's anything wrong with having a boring/safe version and an alternative that can work if you have a party that can back it up.

I don't like tank classes but I can understand why people would take one.
>>
>>175073232
dancers are terrible solo healers, especially at the start
>>
>>175073459
Man, I wish for EOV they had learned from fortress in EO4 and protector existing alongside beast in EO2U rather than copying protector once again and calling it a day.
>>
>>175074023
I want the games to be more like IV where the tank doesn't have to be using Line Guard or the appropriate wall every single turn. They're probably going to be spamming Defend 24/7 during the early game before you max out the defensive passives but once they do, its pretty nice.
>>
>>175074285
My fortress assisted with damage once she got taunt going. It was nice to be able to cast a couple more volt whatevers all of a sudden thanks to the class passive.

Which reminds me that marketing is a frightful beast. EMD might have brought protector for the sake of Teach advertising but their skillset and playstyle were mostly lifted from fortress. Even the walls are actually a fortress skill divided into three.
>>
Do F/Ds need anything from the D subclass besides Fan Dance? I maxed out Iron Wall some levels ago so I've been conserving points for when I unlock subclassing.
>>
>>175074884
Nothing. But you might as well get a couple buffs, it's not like your fortress will be spamming party shield every turn forever anyway.
>>
Add this to the pastebin
http://tribullets.info/index.cgi?no=50&continue=on
>>
>>175075093
I have a Dancer already in my frontline and I use a non Linkshark. I guess I'll take the ailment waltzes so my dancer can focus on damage.
>>
>>175073473
I went with a Dancer from the start in my last run.
Medicas are not that expensive and in any hard fight Dancer is actually more TP efficient than Medic since Regen Waltz heals multiple times in a row.
>>
>>175065764
the spreads make sense for each element, and
it's probably tradition at this point
>>
>>175074023
did you play EOV
>>
>>175076170
>the spreads make sense for each element
Not specially? There's no reason why volt should be line instead of pierce, or the opposite with ice or fire.
And to hell with traditions, remove dragons.
>>
Oh look, there is a treasure chest behind multiple obstacles including a FOE that can completely slaughter me right now.
I wonder what's inside.
>Four-Leaf Clover

Oh look, a treasure in a place that means I will be trapped by a FOE if I try to get it.
I wonder what's inside.
>Wisdom Horn

Atlus made these items solely to troll players, right?
>>
>>175076383
A piercing fire spell would be weird but you could just make a fire lance rune and be done with it.
>>
>>175077776
Fire Lance, Chain Lightning for pierce.
Ice Shards, Ball Lightning for splash.
Flame Wall, Ice Wind for line based.

The possibilities are there to flavor different elements to different target types - but why bother?
Except for a short moment of recognizing that colors have changed nothing would be fundamentally different.


I would be more interested in a pure Ice Mage with ice/stab and ice/bash attacks.
They can still hit thrree different weaknesses but those are not either all physicals or all elemental.
>>
>>175077053
Only whiny entitled babies unironically expecting good shit from every chest
>>
>>175075208
http://tribullets.info/index.cgi?no=78&continue=on#continue

This one?
>>
>>175079257
Did a treasure hunter kill your family?
>>
>>175079449
More like treasure whiner
>>
>>175079257
It's really quite jaring, actually.
It seems the harder a chest is to get the more likely it is to be some Grimoire crap instead of anything actually useful.

And as much selling that crap helps with your finances in the early game, still getting them in the post game is pretty silly.
I am fairly certain that Clovers and Horns are the most common treasure to get.
>>
>>175079876
Should have put empty chests or mimics there so the mad would be even bigger
>>
>>175079876
You only need them in the post game anyway.
>>
>>175080194
>mimics
>>
>>175080194
Empty chests are open since EOIII so that would be too obvious.
But a Mimic would be funny since it's your fault for not watching the FOE radar.
>>
>>175079876
I got the same impression so I checked. However, it turns out this is not true in EO2U. This would be the ranking of most common items, ignoring everything that is only found once or twice:

1.Grimoire stones (11)
2.Reciper book (8)
2.Status weapon (8)
4.Accesory (7)
5.Return flute (6) (keep in mind Ginnungagap 3 gives you 3 of these at once)
6.Amrita (4)
6.Amrita II (4)
6.Four-leaf Clover (4)
6.Nectar II (4)
6.Wisdom Horn (4)
11.ental (3)
11.Formaldehyde (3)
11.Hamao (3)

So yeah, you still get a lot of those useless items (8 times total amongst the two) but they're not THAT frequent. However, I'm pretty sure they do tend to be the reward for risky chests.
>>
>>175081781
Thanks for the work.

Interesting.
It feels like I got them way more often. They probably stick out more since you have to invest some effort to get them only to be disappointed.
>>
Yo, more shota warlock fluff please.
>>
>>175083401
no more gays
>>
Am I a bad person if I picnic through EO2U's postgame?
It's so fucking boring but at Picnic I could at least auto attack through random encounters instead of wasting TP against these cardboard cutouts.
>>
>>175081443
Why is Medico a rat?

You know what, never mind.
Are there more pictures of Medico as a rat? And if not, why not?
>>
>>175087106
That's Rickyrat
>>
>>175087469
With orange hair and green eyes?
I thought it was Ricky at first because of the tiny twintails but it must be Medico copying her style (and wearing a rat suit but that's a minor detail).

But if there are pictures of Rickyrat I would take them, too.
>>
>>175088819
https://www.pixiv.net/member_illust.php?mode=medium&illust_id=49949192
Literally Ricky
>>
File: 1491692902060.png (484KB, 800x480px) Image search: [Google]
1491692902060.png
484KB, 800x480px
>>175088819
>>175089380
Just goes to show how uninteresting and bland Himukai's characters are
>>
File: etrian-mystery-dungeon-2-s-3.jpg (101KB, 1000x600px) Image search: [Google]
etrian-mystery-dungeon-2-s-3.jpg
101KB, 1000x600px
>>175089697
The first time I actually thought one of Himukai's designs was bland and generic was during the EMD2 announcement.

The new girl looks... like nothing, really.
Just empty cuteness and not even much of it.
>>
>>175091607
Like an improved version of Ricky.
>>
File: 60843805_p0.png (1MB, 910x1276px) Image search: [Google]
60843805_p0.png
1MB, 910x1276px
>>175091607
That's a cute Ricky
>>
You have 5 seconds to name a shittier stratum than Golden Lair
>>
>>175093402
frozen grounds
>lair
>bad
lmao@you
>>
>>175093402
I liked Golden Lair. Took me a while to think about the boss battle.
>>
>>175093402
Forbidden Woods EO2U - snoozefest postgame with deadzones to make it extra boring
>>
>>175093402
Molten Caves
Forbidden Woods
Emerald Groove
there go my 5 seconds
>>
>>175092129
I'm not sure about improved.
Ricky's blue jeans dress or uniform or whatever it is supposed to be at least has some character.

The EMD2 girl has a bow and forgettable clothes. Hopefully she has an interesting personality to compensate (she probably won't).
>>
>>175097161
She has a furry jacket and a polka dot bow, she's already above
>>
File: 5653.jpg (20KB, 199x363px) Image search: [Google]
5653.jpg
20KB, 199x363px
>>
>>175092129
Looks more like that innkeeper from EO3 to me.
>>
>>175093402
how is golden lair a shitty stratum? it's the comfiest stratum in the game and has a lot of neat puzzles and twists
>>
>>175102009
>Comfiest
No way, 1 and 2 are comfier. Golden Lair is just tedious.
>>
>>175102009
Shitters who cannot manage their inventory find it hard
>>
>>175102296
Unless you're the type that refuses to sell anything inventory should be the last of your concerns in that dungeon.
>>
EO3 > EOU 2 > EOU 1 > EO 4

Prove me wrong
>>
>>175103373
>EO3
>The best game
Call me when Gladiators stop doing almost every other damage dealer's job better than their source class.
>>
>>175103569
Arbalist > Gladiator
>>
>>175103569
>using gladiator
>not using ninja
>>
File: 60531014_p4.jpg (152KB, 550x523px) Image search: [Google]
60531014_p4.jpg
152KB, 550x523px
>>
File: pondering autist.jpg (92KB, 482x415px) Image search: [Google]
pondering autist.jpg
92KB, 482x415px
>>175104495

Something is off here.
>>
>>174973191
I am sorry, which original game are you referring to? The original Etrian Odyssey 2 had the gunner only being out damaged by a glass cannon hexer and had one of the best force attacks you could call on.
>>
>>175103994
Endless Battle + Charge and Berserker Vow combined with better innate strength says otherwise.

>>175104424
>Ninja
You mean the class that requires you to play solo and use even more turns of setup to compete with the actually good damage dealers in the end?
>>
>>175106157
Dark Hunters hit harder than Gunners in both versions of 2. Gunner does get access to Ricochet quite early due to it being a skill point light class though.
>>
>>175107938
>Endless Battle

25% damage buff at max level, Giant Kill is 55%, sure it only applies if the enemy has twice the max HP, but even random encounters fit that description in later strata.

>Charge and Berserker Vow

Good thing that Arbalist can subclass as Gladiator

>better innate strength

Gladiator has 10 STR at level 1 and 81 at level 99, Arbalist has 11 STR at level 1 and 85 at level 99, so no.

The only thing Gladiator does better is having proper HP pool and VIT to survive in the front row, and even then, it will still not survive tough bosses/FOEs without a Hoplite or Monk babying it.
>>
File: IMG_5417.jpg (115KB, 850x392px) Image search: [Google]
IMG_5417.jpg
115KB, 850x392px
I want a lap dance from a dancer... (male)
>>
>>175110695
That butterfly is about to poison everyone.
>>
>>175110886
You mean it already did. They're not sleeping, they're dead.
>>
>>175110886
Aren't poison butterflies purple?
These ones would blind or head bind.
>>
>>175103373
>going in reverse order
>>
Arianna a cute
>>
>>175110695
>9 man party
>actually picking male runemaster/dancer/alchemist, trap medic and "dude drugs" nightstalker
What is this heresy
>>
>>175112572
kill yourself
>>
>>175112861
Hello 3bab
>>
>>175112861
>replying to shitposters
Dumb Arianna
>>
>>175113197
>truth is shitposting because i don't like it
This meme again
>>
>>175112960
>unironically saying this when his favorite game is 4
>>
>>175113297
Go ran to /v/ again to make an EOIV thread and keep crying that most people like EO3 in this general
>>
>>175113569
Why would anyone here dislike any EO game?
>>
>>175108790
Glad beats Arb in WM teams
>>
>>175114346
3fags get awfully antsy whenever people say that a game besides 3 is the best one.
>>
>>175117248
Everyone defends their favorite game. Go figure!
>>
File: party.png (150KB, 768x386px) Image search: [Google]
party.png
150KB, 768x386px
>>175106157
I had a gunner and ronin in EO2 and when comparing ricochet with midareba, ricochet damage pales severely. Gunner's only redeeming factors are its elemental skills which covered up that part for my party and the occasional medi bullet. I still picked gunner for my EO2U party because nostalgia reasons.
>>
>>175117907
Not only that but gunner seems to have an awful accuracy when using her skills especially ricochet. In both games, she seldom misses one or 2 shots of the barrage.
>>
>>175117907
Gunner's biggest advantage was that it peaked early and that you can essentially deny bosses of two turns if you do Dominate and Riot Gun.
>>
>>174978759
About the same odds as SMT If... actually managing to get a finished fan translation before we're all considered seniors.
>>
File: C-V3VI1VoAEPI1w.jpg (116KB, 1185x641px) Image search: [Google]
C-V3VI1VoAEPI1w.jpg
116KB, 1185x641px
>>
>>175122476
Finding a new job was hard for teach
>>
File: 10022157.png (353KB, 480x500px) Image search: [Google]
10022157.png
353KB, 480x500px
>>
Wot do I do against prince whoever
>>
>>175128567
Hit him till you win
>>
File: 1361033215777.png (58KB, 256x384px) Image search: [Google]
1361033215777.png
58KB, 256x384px
This won't lock me in the chaos route will it?
>>
>>175128882
scold her like the little shit she is
FUCK YOU AND YOUR DRAKE
>>
File: bully quona.png (1018KB, 400x1200px) Image search: [Google]
bully quona.png
1018KB, 400x1200px
>>175128882
>>
File: 1474061409477.jpg (22KB, 540x404px) Image search: [Google]
1474061409477.jpg
22KB, 540x404px
>>175129605
>>
>>175128738
Hit him wit wot
>>
I just started Etrian Odyssey (the original) on the DS

How unbelievably late to the party am I
>>
>>175130246
Depends. You have to like it first before you know you're late for the party I mean burial.
>>
>>175130492
Well I actually already played and beat EO3 when it came out, I just didn't play the others and didn't go to this general
>>
>>175129605
bullying anyone is not allowed
>>
>>175130246
you showed up for the tenth anniversary party
>>
>>175130901
What if they want to be bullied though?
>>
File: image.jpg (25KB, 320x120px) Image search: [Google]
image.jpg
25KB, 320x120px
>>
>>175131048
who would want to be bullied!
>>
File: WVW69kPkTAYQVWtkPe.jpg (207KB, 400x240px) Image search: [Google]
WVW69kPkTAYQVWtkPe.jpg
207KB, 400x240px
hi
>>
>>175132625
Fuck off Genetta.
>>
File: 59455033_p9.jpg (309KB, 1029x825px) Image search: [Google]
59455033_p9.jpg
309KB, 1029x825px
>>175132625
>>
Out of EO3 and the 3ds ones, what do you think is the best one and why?
>>
>>175135196
EO3 because

Best classes
Best mechanics and potential for ridiculous power
Best cities
Best characters
Best stratums
Best music
Best bosses
Sailing is fun if you roleplay like I do
Best everything
>>
>>175135319
>Best mechanics
4 did subclassing far better.
>>
File: 1369114348729.jpg (234KB, 418x800px) Image search: [Google]
1369114348729.jpg
234KB, 418x800px
>>175135319
EO3 because it has qt pink ninja
>>
File: Cm6bFKqUIAE4Esu.jpg (171KB, 1200x1200px) Image search: [Google]
Cm6bFKqUIAE4Esu.jpg
171KB, 1200x1200px
>>175136376
>>
>>175112831
>"dude drugs" nightstalker
literally who
>>
>>175122476
Cute! Reminds me of Funko pop.
>>
File: DSC_0047.jpg (827KB, 1000x1506px) Image search: [Google]
DSC_0047.jpg
827KB, 1000x1506px
>>175137305
White haired freak ninja is good too.
>>
File: why.jpg (6KB, 275x183px) Image search: [Google]
why.jpg
6KB, 275x183px
>EO3
>leveling is super easy but getting money for the best stuff takes forever
>EO4
>leveling takes forever
>you're showered with money
>still can't buy good consumables because materials are the limiting factor, not money

Why atlus why
>>
>>175131352
I want to be bullied by dark hunter
>>
>>175138882
>>leveling is super easy but getting money for the best stuff takes forever
Nigga you wat?
>>
File: tumblr_nkyfc82AMv1rwbg3co2_1280.png (725KB, 800x640px) Image search: [Google]
tumblr_nkyfc82AMv1rwbg3co2_1280.png
725KB, 800x640px
>>175138882
Money makers
>>
>>175140979
If there's one thing I'm glad EO4 made unnecessary it's gathering parties.
>>
>>175140979
>Wolf and sheep give each other an approving look as they have the perfect view of Shiitake's ass.
>>
File: 1463924612879.jpg (71KB, 1264x872px) Image search: [Google]
1463924612879.jpg
71KB, 1264x872px
>>
>>175138882
Leveling is super easy?

Teach me your ways master - aside from Scylla exploit which severely falls off late game (and is boring as hell) there is nothing giving out decent XP.

EOIV finally made auto-grinding fully viable and while not fast there is nothing easier than letting your party level themselves.
>>
>>175144051
Teach tummy never ever
>>
File: 1446918941696.png (312KB, 389x386px) Image search: [Google]
1446918941696.png
312KB, 389x386px
>spend hours in B2F of Hall of Darkness
>only now realize that the damage tile rooms are supposed to be a mirror of the teleporter tiles rooms

Fucking shit, please tell me I'm not alone in this, I thought it was just a variation of the pit rooms of previous games where you were supposed to navigate through trial and error.
>>
File: 0.jpg (82KB, 303x292px) Image search: [Google]
0.jpg
82KB, 303x292px
>>175144310
>>
>>175145021
>>175144051
By the way, I've heard tell of an explorer who braved the wintry sea air, clad only in a swimsuit, to gain men's favor at the cost of her pride.
>>
>>175144650
You are not alone - I never realised it and trialed and errored my way through.

And I don't evenr regret it because trecking the same way over and over had me get into tons of battles to level up for what to come.

But yeah, it's one of those things hidden in plain sight - like how in EO2U's postgame the teleporters basically rotate the map by 180° (if you jumped into a teleporter on the top right corner you come out the bottom left corner and vice versa).
>>
>>175144650
I can barely imagine what it's like to bruteforce a floor where random encounters can wipe you with a few bad rolls.
>>
>>175147294
It's thrilling - something the rest of EOIV is very rarely, unfortunately.
>>
File: IMG_5418.jpg (606KB, 850x601px) Image search: [Google]
IMG_5418.jpg
606KB, 850x601px
>>175131352
I wanna be bullied by Dinogator
>>
>>175148551
How does dancer manage in the frozen area?
>>
File: dino.jpg (191KB, 400x240px) Image search: [Google]
dino.jpg
191KB, 400x240px
>>175148551
>>
>>175148729
Dancing very, very intensely.
>>
I like how an enemy is named "deer of calamity" in EOV
>>
File: IMG_5796.png (42KB, 184x184px) Image search: [Google]
IMG_5796.png
42KB, 184x184px
>>175148836
Dinogator is wife status
>>
I want to fuck a workshop girl
>>
>>175149275

Lady boner is harder dan your boner.
>>
What fetish should Himukai cover next?
>>
>>175145021
>>
>>175149748

Floor tiles.
>>
>>175149275
Shilleka and Edie's sister are pretty hot.
>>
>>175149748
A random generator gave me femdom.

What could this mean....?
>>
>>175150182
>dark hunter
>cestus
>possibly gladiator
Your normie random generater failed you, this fetish is already overused.
>>
>>175135319
>Best classes
I hope you mean designs.
>>
>>175150923
I like the EOIII classes in concept (Gladiator is way cooler than Landsknecht, Arbalist is just amazing and even Farmer looks interesting on paper) and they probably have the best portraits only rivaled by EOV.

But hell, are they a horribly unbalanced bunch in execution...
>>
>>175152168
>only rivaled by EOV
>rivaled by the worst portrait set in the series
>>
>>175152386
The only bad portraits in EOV are twintail Shaman and lolimancer.
Female Cestus' are questionable but ultimately they look like adventurers.
Chuuni Reapers are a bit special but they still look both strange and capable enough to actually explore.

Compare that to EOIV where 70% of the roster looks unfit to cross a street unsupervised much less be able to actually go explore.

If you want more lolis in your life go read more hentai...
>>
>>175152386
There's nothing wrong with bunny tummies and underboob. The only questionable portraits are the potatos.
>>
>>175153048
I can't believe what I'm reading, on /eog/ no less.
>>
How come no one has made a fan translation for EOV?
>>
File: 27464004.jpg (168KB, 475x403px) Image search: [Google]
27464004.jpg
168KB, 475x403px
>>175153048
>If you want more lolis in your life go read more hentai...
dayum those lewd pornographic designs
>>
>>175153210
Current state of "is a fantranslation possible":
Not really, unless you love shitty gameplay.

Game can be decrypted.
Text can be edited just fine.
Game can NOT be re-crypted.

Without decrypting it first you can not alter the text.
Without recrypting you get single digit framerate in the dungeon and multi-second lag every time any voice line loads.
>>
Why is EO kill in the west

Was it the lolis
>>
File: iggy summoning his persona.png (1MB, 1018x728px) Image search: [Google]
iggy summoning his persona.png
1MB, 1018x728px
>>175153834
Persona
>>
Any hardcore weeb here play EOV?

W-what is it like?
>>
>>175153347
Lolis would be more bearable if you had any choice to pick portraits that actually look like experienced explorers.

I'm ok with Runemaster since the child magic prodigy is an ok trope. They suffer a bit by following Zodiac who also had two lolis (not including recolors).
Schoolgirl Medic is unexcusable trash and they don't even have Onee-san Medic or Ranmonk to balance out the loli.
Loli fort is a joke and bobtress not enough to safe the line-up espacially with how pathetic and weak the male portraits look - how is any of them supposed to protect anyone?
Loli Dancer and flat Nightseeker are Japan_why.png.
Both Landsknecht and Sniper portraits look like they should be the less experienced one, lacking something like redhead Landsknecht or eyepatch Survivalist.
The most strong and experienced looking female is Teach which is just a damn shame after Hoplite, Princess, Shogun, braided Gladiator, Ranmonk, titty Arbalist, titty Buccaneer and stern Ninja - while some of them had questionable clothes for going on an adventure they at least looked they they knew what they were doing.

Males aren't much better in EOIV.
While the traps nicely fill the often underepresented cute guy quota very few of them look actually competent - Scruffy Medic and the Imperials are the only ones that do.
Messy Sniper, and non-creepy Runemaster and Nightseeker are ok but it's really sad that "ok" is near the top when it comes to EOIV portraits.
>>
File: 1454470837936.jpg (29KB, 647x451px) Image search: [Google]
1454470837936.jpg
29KB, 647x451px
>>175154823
>>
>>175154823
>actually look like experienced explorers.
They all start at level one with a shirt and a bread knife, why would they look experienced?
>>
>>175154823
>lacking something like redhead Landsknecht
Literally the blandest female portrait in EO1
>>
>>175154823
>they at least looked they they knew what they were doing
>>
>>175155004
Because they actually know what they are doing.
It's not some DnD or Wizardry shit where the first couple of levels have your character be so inept they barely know which end to hold the sword.
They hit with their attacks and can adapt to their new skills just fine.

If you want to mix up game mechanics and narrative it's obvious they had more training and combat experience than just getting bullied in pre-school.
>>
File: eo4-landsknecht-female2.jpg (106KB, 800x960px) Image search: [Google]
eo4-landsknecht-female2.jpg
106KB, 800x960px
>>175155209
Wait a second, are you saying that this
>>
File: b0040388_09065991.jpg (105KB, 377x434px) Image search: [Google]
b0040388_09065991.jpg
105KB, 377x434px
>>175155329
looks less competent than this
>>
File: eo3-gladiator-female1.jpg (99KB, 770x770px) Image search: [Google]
eo3-gladiator-female1.jpg
99KB, 770x770px
>>175155417
or this?
>>
>>175155209
Actually the explorers in Etria, Lagaard and Armoroad always have to invest effort into maastering a weapon before they can actually attack anything.
Tharsis, Arcadia and Aslarga explorers are the one who can get right into the action, ironically.
>>
File: landsknecht.png (100KB, 276x335px) Image search: [Google]
landsknecht.png
100KB, 276x335px
>>175155329
>>175155417
>>175155502
Pretty much.
Bandanashark is more complex than the older designs and with her stance and confidence she sits right in the "ok" range.
But if you notice she thinks it's a good idea to use her shield as a very heavy purse, just having it dangle there useless.

Gladiator looks reckless but they are the Berserker archetype - charging forward in a dramatic fashion is almost always the right call for them.
>>
>>175156119
I'd rather trust bandanashark over either of the two. For starters, she seems to know how to hold a sword and to not charge with her frail head ahead of her body.
As for gladiator she looks like she can only smash things like a gorilla and, well, I guess that's why they miss so much.
>>
>>175153048
so this is the average tumblrfag
>>
So far I have Nightseeker, Runemaster, Sniper, and Fortress in my team. Which one should I choose between Landshark or Dancer?
>>
>>175157163
Unless you want to heal only with items it would be Dancer at least until subclassing is unlocked.
>>
>>175156750
Different strokes for different folks, I guess.
I admit these portraits are kind of close but it's not enough to safe EOIV on average.

On a sidenote Bandanashark's (and on extension Bobshark's) stance is actually horrible.
Holding her sword upright means she is giving up a lot of space. By holding it lower she prevents anyone from just closing it from her front because there is a big slab of sharp metal hanging there.
She can lower her weapon reactively but even then it takes time to bring the blade to where it should have been in the first place. So anyone can get near her, attack and distance themselves before she really could do anything.
Since she is not using her shield she has problems with any stabbing motions and deflecting them with a weapon she holds with both hands is both slow and awkward. And her nearly parallel feet are neither stable nor do they allow her to shift her weight easily to evade. So it's very likely she gets hit in her arm at least.
But it's even worse if someone decides to hit her sword - at that point it becomes a big lever that sie is trying to hold straight right around the point of leverage. So unless she has the strength of Saitama blows will not anime-deflect of the sword but instead her own blade will get smashed right into her face.

EO1 Landsknecht and Gladiator have no guared stances but it is pretty obvious that those are supposed to be action shots.
Having no guard while attacking is not that bad since your opponent should be on the defensive - unless your timing sucks of course.
Having a bad guard is almost always bad.

But again - it's just a simple portrait, more a shot to look awesome instead of being something they actually do in battle.
>>
>>175158428
I was going to get angry at you but you basically summed my point in the last sentence. Good job on being introspective
>>
>>175157163
Landy 4 damage
>>
>>175158541
I just noticed I forgot "It's only a portrait so there are some restrictions (although other classes can occupy a bit more vertical space just fine)." near the top so my "again" doesn't really make sense...

It's more a nitpick about how she is supposed to look like she knows how to hold a sword.
She looks strong and confident I can not disagree on that. But I don't think you can infer much about her skill with a weapon from her portrait.
But the same is of course true for EO1 Landsknecht or Gladiator.
All three of them could be horrible with their weapon since none of them are taking a good fighting stance.

I think I just prefer the more action-y stances of EO1 Landsknecht and Gladiator.
>>
>>175158428
Did you just destroy kendo?
>>
>>175159118
We know that, as a matter of fact, gladiators are horrible with their weapons.
>>
>>175159592
Kendo's normal stance has the sword be outstretched in front of you. You only lift it as you are about to strike - at which point you also step forward so your feet aren't nowhere near parallel or you can only hit things that just leasurely walk right into your sword range.

Bandanashark is clearly standing still - her shield and jewelry would be swinging wildly if she was in the process of preparing a blow.
>>
>>175159907
Two Misses - the best skill ever invented.

Similarely EOU Landsknecht can have trouble hitting. EO2U Landsknecht has ever so slightly better TEC and a good chunk more AGI so they are rather accurate.
But EOIV Landsknecht is of course the most accurate since they are build around being the first to hit and at least a big part of their stats reflect that.

Having accuracy bound to turn speed is one of the things in the series I still have my gripes with.
I love slow-but-strong classes but in EO they are slow-and-inaccurate instead.
Having skills that are inaccurate is fine since these are a gamble you can take or leave while still making good use of the class.
But entire classes with accuracy trouble go a bit far - especially since the balancing is often tight enough that a few unlucky misses can majorly alter the outcome of a fight.
>>
Leave it to this autistic general to be arguing over which stances the god damn static portraits are drawn in to differentiate which ones are more "battle ready." Get over yourselves fags, Himukai just drew them in various different poses. Thats it.
>>
>>175160639
That's another thing that Pokémon learned to leave behind very early on.
Which is kind of embarrassing as pokémon is a quite static and complacent series.
>>
>>175160802
>Static and complacent when it introduces/revises battle mechanics in every generation
>>
>>175161816
And changes are rarely truly big, it took them 4 generations to finally divide moves by physical/ranged/other and 7 generations to get rid of gyms which became way too old
>>
>>175162108
>Rarely are truly big
Dark/Steel, splitting Special into two stats and that whole speed revamp thing says otherwise. Not to mention Abilities which can easily make or break a pokemon just as much as its statspread could.

Physical/Special split was a useful addition for a few stray pokemon like Gyarados and Weavile but a lot of the older pokemon were stated to suit their pre split type focus anyway.
>>
>>175161816
Pokemon is in a really wierd spot.
There are so many parts of the dormula they have to carry over - one-on-one battles, the type chart, a bunch of attacks, many items.
And when they try to innovate or give old parts a smaller roll (double battles, not having old pokemon available before the post-game) the nostalgia backlash is pretty big.

Over the years they managed to change quite a few things but it feels pretty samey because their battle system is pretty rigid - and their fanbase even more.
>>
>>175162254
>says otherwise
In 20 years of running it's not that much
>was a useful addition
It was a needed addition because the previous system was fucktarded
>suit their pre split type focus
ANd that's their biggest problem for now - they just insist on spreads being consistent for whatever stupid reason while the biggest thing it needs now is a major spread overhaul. They kinda dug their own grave with 802 units to deal with but still.
>>
>>175162624
Gen 2's changes are by far and away the biggest changes to the gameplay outside of the physical special split in 4. They were a very big deal when they were introduced and the franchise being 20 years old doesn't change that.

Also, the physical/special split required Gamefreak to make new moves to accommodate the split anyway since otherwise it pretty much wouldn't even exist for types like Rock, Psychic and Fighting. The only types that really got a big buff overall from it offensive were Ghost/Dark since their pokemon for whatever reason focused on the other stat.
>>
>>175162401
>double battles
I wish they actually did something with this outside the post-game. Colosseum and XD did great with them and they've hardly been seen ever since.
Triple and rotation have outright gone the way of the dodo with many people never realizing they ever existed.

>>175162254
Those changes are enormous when you're hyper-focused into pokémon, but when you take a step back and look as the series as a whole and compare it with many other series, those changes are scarce and pretty much the bare minimum incremental improvements expected.
Even if you ignore the battle part since it kind of needs to be consistent through the years, everything else surrounding them is (or was) bafflingly stagnant.

But despite that, in various regards, it manages to change and fix broken shit faster than EO does.
>>
>>175163402
I'd say that Pokemon makes a bit more effort to revamp itself than say DQ. Not every series can be FF and make huge sweeping changes every three-four games but that also comes at a cost.
>>
>>175163402
>But despite that, in various regards, it manages to change and fix broken shit faster than EO does.

EO has the advantage because (outside of EOU and EO2U) they are expected to throw out all classes and get us a batch of new ones.
So if a skill or class is completely over- or undertuned they don't have to fix it since they just wipe it completely and do something new.

Whenever Pokemon tries to not give you access to old pokemon everyone gets super salty.

But outside of new classes EO really loves to hold on to shit for way too long.
Armor doing next to nothing for four games (even getting nerfed further in the later two of these) is pretty stupid.
Having TEC be so incredible bloated for forever while TEC-based skill scaling is completely out of whack is just lazy.

I like that EOV finally shakes these things up.
Too bad it will neVer eVer get localized...
>>
>>175163502
Well, monetarily pokémon must be the healthiest franchise in the world, always sweeping all competition in sales while not having to deal with the insane costs of AAA games. On top of that, being the kind of series it is higher or lower sales depend way more on marketing that the actual contents of the game.
If there's any game series that could reinvent itself every entry and still recoup their investment a hundredfold, that's pokémon.
But of course it's easier and cheaper to make the same game for 20 years with only incremental improvements when you're guaranteed to sell like pikachu-shaped hotcakes.

>>175163891
I think switching classes also plays against them. True, it meant they could get rid of wildling or ninja (and also war magus or linksknecht) but at the same time they also make it bloody obvious when they're copypasting skills or even whole classes (a herbalist is just a medic under a different name) and it comes across as an attemp at being lazy and duplicitous.

Then of course is the kind of stuff you mention which is the point of the pokémon comparison. With EO3 it became glaringly evident that their equipment system was trash... but instead of fixing it they just limited how many accesories you can wear. It's as if come pokémon's second generation instead of creating dark and steel types (and moves like shadow ball or megahorn) they just put an expiration date on mewtwo, alakazam hypno, and mr mime. Or halved their stats and called it a day.
>>
>>175164702
Its true that Pokemon could reinvent itself but people don't buy Pokemon, EO, Fire Emblem, SMT or any other series for them to reinvent themselves every single game. Look at how pissed off people got when EO tried to add a story mode in Untold.
>>
>>175164864
Only autistic purists got pissed off at more content
>>
>>175164864
The thing to get pissed at was the lack of classic mode, since taking away customization is like amputating like a third of the game (and that lackluster set of characters definitely didn't make up for it).
The second thing was classic mode lacking stuff it could use for no actual reason.
>>
>>175165239
Story Mode having stuff unique to it was a good idea considering that most people wouldn't play it otherwise.
>>
>>175164702
>(a herbalist is just a medic under a different name)
There is only that much you can do with a direct healer, really.
And I think punches and Smokes give Monk and Herbalist enough of an identity without hurting their core role in a party.

I also think just because you can reinvent the wheel with fresh classes you should not do it for every class.
Messing with your main healer can have some horrible results in the accessability of an EO game.
Looking through pretty much any discussion about the franchise you will see that inexperienced players often gravitate towards the Medic archetype while any experienced player advices to drop them.
Medics (Monks, Herbalists) are simple and stable, something that is important especially in a series that is said to be rather hard for new players to dare set foot into it.

If you completely scrapped the archetype for something like a Princess, Dancer, Shaman or maybe Dog Hound players that have to learn a billion different things about the franchise would already be overwhelmed by simply trying to keep their people alive.
Even War Magus is not as straight forward with their lack of party- or at least line-wide cleanse skills. (Not to mention that in any game that doesn't fetishize patterns as much as EO2U Barrier would be considerably weaker since you would need to spam it way more often, disabling a character completely).
>>
>>175165678
Missing on story mode is their prerrogative then, nobody should be forced to play either mode, that only dampens the experience.
By that same logic, why didn't it have stuff unique to classic mode? Since otherwise the newfags who only want to deal with traditional JRPG flair never played classic mode.
>>
>>175165956
Classic Mode has the advantage of letting players pick whatever party they want to finish the game. Sure you could reclass people in story to try the other classes such as say making Flavio into a Gunner but they can't really escape the roles that their original stat spread leans towards.
>>
>>175165678
I think EO2U found a good balance here that I hope they keep for EO3U.
Having the extra dungeon and codex completion hidden behind story is too much and makes classic feel like the lesser mode.
But having the new class be story exclusive is pretty alright - especially if it is tied so heavily to the story like Fafnir was.

I just hope the next story class is not quite as broken and merely strong.
>>
>>175166109
Funnily enough Flavio can make better use of the Gunner skill set than an actual Gunner.
Survivalists lose a bit of AGI and TP for better LUC for the bind shots and better HP and VIT to use Point Blank without a Beast.

They do have lower TEC though but most of the time dangerous TEC based moved get tanked or neutralized in EO2U anyways...
>>
File: 1472174014030.jpg (480KB, 2048x2048px) Image search: [Google]
1472174014030.jpg
480KB, 2048x2048px
>>175165883
But it's a carbon copy! There are other ways so go about it.
For instance, they could gain strengths like getting something like prevent order or barrier as well as some weaknesses, like ditching party herb in favor of that buff that is supposed to make up for it.
Also mix up their healing set with other kind of skills actually worth using.

But worse than this is the issue with tanks. They have created three types of tanking, but one of them is almost invariably worthless and the other one is mostly ignored. Instead they just spam line mitigation over and over with maybe something new to throw on the side. Call them hoplites or dragoons, they're mostly a protector with a new weapon.

>>175166109
And story mode has the advantage of having a more extensive and more comprehensive story. Throwing on top of that a whole stratum, a weapon they can't even use and a set of extra buffs just for them just because was unnecesary.

>>175166153
>But having the new class be story exclusive is pretty alright - especially if it is tied so heavily to the story like Fafnir was
You'll get a lot of people to dispute you this I wanted to see Himukai's take on a fafnir-chan
>>
raquna will never sit on my face and laugh at my dick
>>
>>175166780
>A more extensive and comprehensive story
True but how many people play EO for the story? At least from the older fans and not the new ones that story was trying to get.
>>
>>175168029
As things stand, classic players are begrudgingly forced to play story mode, whereas story/new players can play just story mode and call it a day easily. How is that fair?
>>
>>175168357
>Begrudgingly forced
The only one forcing you to play story mode is you.
>>
>>175166780
>like ditching party herb in favor of that buff that is supposed to make up for it
They already lost quite a bit of stuff actually.

The cleanse skills are already only line targeted at most (unless you use the buff you mentioned).
While line targeted bind removal used to be enough in other titles only having line targeted ailment removal is a serious downside.

They also lost Salve and only have Salve II with Party Herb as a strong but slow heal - 70% speed modifier is no joke.
Coupled with the two good WIS races being on the slower side of things (although Bownie is not total crap in that department) it means you no longer can simply use it to recover quickly but have to use it pro-actively or risk that a second blow will finish your party off before you can act.
Using Secret Remedy Compund + Line Herb is still not at 100% speed but closer to the quick party heal Salve used to be (but it's even stronger than Area Herb to make up for the fact that you need to use a buff).
>>
>Love the Fencer bodysuit
>Atlus gimps them beyond repair
>>
>>175166780
Tanks being not interesting to play is a given, unfortunately.
The entire archetype is completely pro-active and since (outside of EO2U's horrible boss design) you can not accurately predict what the enemy is going to do it's better to give the player a limited amount of skills to spam.

Dragoon already has a bunch of different skills that allow them to do their main job while also helping out in other ways such as bind removal.

There are not many ways a dedicated defensive support can help the team. Aside from buffs and debuffs - which is a horrible solution since slots are valuable and when the stuff is applied your support has nothing else to do - there are only spammy skills that affect one turn only.

reducing the damage your party takes: Protector, Hoplite, Dragoon
forcing the enemy to attack you: Fortress, Beast
increasing the chance of the enemy attacking you: Fencer, Survivalist (Provoke and Taunt to a lesser degree)

I would love to see some clever other way but I can't see any, unfortunately.
>>
>>175170559
>reclass
>teach dlc
>>
>>175170559
Brnaching classes sounded good until they fucked fencer up too bad the other branch is even shittier and having both at once wouldn't save the class
>>
>>175172169
I wouldn't even call some of the branches a choice. Like Reapers basically only have one option.
>>
>>175172319
A support with a 67% chance to actually be able to use her strong support skills consecutively - what's not to love? (except everything)
>>
File: image.jpg (1MB, 2260x1982px) Image search: [Google]
image.jpg
1MB, 2260x1982px
>>175150017
Like this?
>>
>>175173009
I don't know why the Reaper skills are so weak multiplier wise when they're so reliant on Miasma Weapon to do anything.
>>
File: 1465091537648.jpg (84KB, 500x625px) Image search: [Google]
1465091537648.jpg
84KB, 500x625px
>>175170646
I'd say what fortress had going for them was already quite enough, specially with subclassing.
I'll admit however that dragoon was pretty creative at making protector less irritatingly rigid, but it's not enough.

It's fine if they are only two ways of tanking: mitigation and redirection (which further branches into evasion and no-selling), the problem comes with execution. Beast and fortress executed their tanking jobs very well and thus could mix up their style a bit.
Protector (and by proxy hoplite) didn't and they mostly spammed a single trick so it was disappointing to see that they used that as a base for dragoon. It doesn't help that defense buffs kinda do the same thing, so they're more of a way to save a precious slot than a class itself. Bravery's gift and sentry guard experimented with mixing tank types and adding mitigation variety respectively, but they were pretty timid attempts.

Finally, evasion tanks right now are a fucking joke with no realistic way to protect anyone from area attacks. Even if they wanted to create an identity by making it odds-based rather than guaranteed, it's useless if the odds of protecting the whole party are zero.

>>175172319
Well, their debuff branch isn't that bad... in concept. It's just half-baked with multipliers and effects that don't compensate at all for the necessary setup and tradeoffs.

But other than fencer and reaper, are there any classes that actually have an utterly useless branch? Doesn't seem to be the case for brownie and therian classes, whereas necromancer and warlock have kinda gimmicky branches but they cna be made to work effectively.
>>
>>175173165
>ronin cries in japanese
>>
File: 1457155401134.jpg (288KB, 667x809px) Image search: [Google]
1457155401134.jpg
288KB, 667x809px
>>175173663
>ブシドーは泣くです
>>
Should I buy eo3, emulate eo3 or wait until eou3 never?
>>
>>175174514
emulate first.
>>
File: 2012-12-15-547223.jpg (124KB, 450x600px) Image search: [Google]
2012-12-15-547223.jpg
124KB, 450x600px
>>175174514
Pirate EO3 after we see on May 20 that EO3U is a hopeless dream
>>
>>175173663
EO2 DS really was their only good game.
>>
>>175174796
>eo2
>good
>>
>>175174848
EO2 was Ronin's only good game
>>
>>175174848
That anon was talking about Ronin.
And he is right - they are only good in EO2 as it does removes the Stance mechanic (while also boosting their damage at the same time to overcompensate as is Atlus tradition).
>>
>tfw you use an ailment item that was in your inventory as your last resort
>it actually works
WTF I LOVE RNG NOW
>>
>>175174642
I would but I dunno how to buccaneer
>>
>>175175084
>>175175214
I think the Ronin in Untold 1 is better than the original.
>>
>>175175214
2 was also a really hyper offense focused game too so classes that could burst bosses down like Ronin or the ones that could just completely shut them down like Dark Hunter were perfect for it.
>>
How do I defeat the 3 dragons in EO4? My party is level 65~ but I don't think I have what's needed. Namely a Runemaster with the basic rune buffs maxed.
>>
>>175177285
Hit them until they die
Don't get hit
Use rune and nearby food, volt charms instead of rune at storm emperor
>>
File: 1326944356644.jpg (520KB, 747x888px) Image search: [Google]
1326944356644.jpg
520KB, 747x888px
>>175175220
>get to boss of fourth stratum in EOIII
>have a wildling because trying new things
>tiger actually instakills the boss I've barely scratched despite constantly dealing damage/sustaining my party
>>
File: 62432750_p39_master1200.jpg (116KB, 521x577px) Image search: [Google]
62432750_p39_master1200.jpg
116KB, 521x577px
ded
>>
Are ghosts shields a good enough substitute for dragoons?
>>
>>175181391
Ghosts take a ton of damage so they only get good when you can kill a FOE with Zombie Powder.
Before that they just evaporate on any actual hit.
>>
>>175181391
They're all right. In some ways they're better, in overs worse.
The biggest problem is that once the ghost goes down your team has no damage reduction, and ghosts have little defense and no way to heal themselves (except they sacrificing other ghosts). Also, ghost shields are bad at defending against party-wide attacks. The ghost will protect targets in this order:
Ghost A -> Ghost B -> Ghost C -> Class A -> Class B -> Class C -> Class D -> Class E.
If the ghost is destroyed during a party-wide attack the attacks jump to the next target that hasn't yet been protected (so if the ghost dies on the 6th hit, the 7th hit targets Class D). This means that party-wide attacks will kill your back line 9 times out of 10.
If you can use zombie powder on a powerful enemy (like the worm FOE in the 4th stratum) you can get a ghost with a lot of HP, which mitigates these problems. But not permanently, and you'll have difficulty planning around having these buff ghosts, since you'd have to start on the floor of your target FOE before treking through the labyrinth to the boss or area you wish to explore. During which time the ghost is going to take some damage, and your resources will take a hit.
>>
File: Solo-Run.jpg (224KB, 400x240px) Image search: [Google]
Solo-Run.jpg
224KB, 400x240px
Haven't set a foot into the labyrinth with this guild yet - how fucked am I?
>>
>>175182859
>sanic
kys/10
>>
I am going to marathon all of the games in hopes that 5 will be localized.

Wish me luck.
>>
>>175183093
Gimick parties or fuck off.
>>
>>175183093
May you succeed in your endeavor.
(I only support you so EOV gets localized.)
>>
>>175183093
Play Untold story modes and classic modes as well
>>
>>175182859
Day 1
Fought a butterfly and a rat, nearly died, went to bed.

Day 2
Fought two butterflies, nearly died, reached level 2, went to bed.

Day 3
Made a mad run for the chop point, got Harwood, fought a rat and a butterfly, nearly died.

It's been a circle of getting wood for Shilleka and fighting one or two fights a day since then.
Going slightly better than expected but I did need to pick a point in Chop to not bleed my money dry with inn costs.
>>
File: 57603054_p27.jpg (36KB, 600x431px) Image search: [Google]
57603054_p27.jpg
36KB, 600x431px
>>
>>175187413
Someone is going to get shot.
>>
>>175185809
Level 7 - still can not two shot rats.
Going for AGI Up to maximize evasion is not that useful if most encounters on the first floor are actually fast enemies and damage grows pretty slowly.
>>
Is a Linker party in EO4 too much OP? Should I avoid it to have fun?

What else can Landy even do?
>>
>>175190142
Landy can be a shitty defensive support with the Breaks and an ok purely physical damage dealer with Vanguard and any of the final sword or rapier skills (rapier actually has the higher average multiplier).

Although EOIV is easy either way - Linker's just enable you to erase bosses even faster.
>>
>>175190445
Non Link lands are a bit better during main game since they aren't as point heavy as linksharks so they reach their stride a bit earlier.
>>
>>175190795
Link Landy doesn't really need that much to come online.
All links at half max -1 and a single point in Improved Link (with some AGI investment to forgo Vanguard) already has them deal good damage - and it gets better and better as time goes on.

Not sure if "peaks early" is that great of a plus in EOIV.

But Non-Link Landies are definitely not bad.
Not as good as many other options but easier to use than most of those.
>>
EO2U Protector can equip swords, axes and spears.
EO2U Troubadour can equip swords, bows and staves.
EO2U Sovereign can equip swords, whips and staves.

Why do the fucking supports have the biggest weapon variety?
And why does Sovereign not have a stab weapon and is the only one without access to all three physical damage types?
>>
If EOU3 ever comes, what should be changed from the original?
>>
>>175195598
All the classes need to be remade from the ground up.
Remove subclassing
Remove warrriors might
Remove meteor
Remove swashbuckling shogun
Remove ninja battery
>>
>>175195598

5 floors per stratum.
>>
>>175195523
Because damage types matter shit if you're going to use basic attack.
>>
>>175195598
Needs more Grimoires.
>>
>>175195757
>remove meteor

Why

It's no stronger than Front Mortar, Blade Rave, Nine Smashes, 5-ring Sword, etc
>>
File: IMG_1973.jpg (360KB, 1280x905px) Image search: [Google]
IMG_1973.jpg
360KB, 1280x905px
Dungeon RPG is forever in Japan
>>
Dedicated bind class for EO3U
>>
>>175196416
Wildling
>>
>>175195757
Meteor makes Zodiac somewhat unique as other mages with physical skills get all of them.

If you remove subclassing or just use EOV stats and buff interactions it would no longer get strengthened with Berserker Vow/Charge.
>>
Subclassing: Here are 8 classes choose the right one or get fucked
Grimoires: get fucked
Second name: get succed
>>
File: 1457918036485.jpg (527KB, 1516x2048px) Image search: [Google]
1457918036485.jpg
527KB, 1516x2048px
>>175195598
Completely revamp half of the classes.
Add all the QoL improvements so far.
Succesfully do what EO4 attempted with subclasses
Remove "beaten story/classic mode" medals, having 4-6 of those is a bit too much.
Make conditions for the true end less arbitrary and obscure.
Bring EOV's customization.
Don't make the story mode MC a broken edgelord.
Integrate seafaring with the main game better.
Give us control of guest characters in sea quests
Give us the missing floors.
Don't allow us to skip whole floors by killing the FOE.
Don't abuse radarless rooms.
Use EO5's stat syste, or at least make defense and attack matter.
Grimoire do not exist.
Rework Abyssal God so it's no longer just a damage race against its healing prowess.
>>
>>175197109
>Don't allow us to skip whole floors by killing the FOE

It literally only happens once, and it's part of what makes EO EO
>>
>>175197109
>Completely revamp half of the classes.

I hope Yggdroid gets the Beast treatment - saved from shotty execution turned into something it should have been in the first place.

I'm not sure what that is in the case of Yggdroid but they have like three different gimmicks they might be able to make into something worthwhile (as long as they don't go for all three at the same time...).
>>
Best improvement to EO3: Boy at the inn romance option
>>
>>175198151
>Boy now occasionally switches running the inn with his twin sister.
>Only way to tell is voices.
>>
>>175198151
Boy at the inn gets retconned into a girl and they tell no one except for a single line after the Abyssal God.
>>
File: edie.png (2MB, 902x631px) Image search: [Google]
edie.png
2MB, 902x631px
>>175198151
Shopkeep dating sim minigame
>>
>>175198413
>call your sibling to the counter
>you still can't know which is it
>>
>>175196207
>Front Mortar, Blade Rave, Nine Smashes, 5-ring Sword
One of those is not like the others...
>>
>>175199524
Which one?
>>
How have your guys Japanese lessons been going?

You have been learning Japanese so you can play EOV, right? You do know its neVer getting localized and that no other future EO's will be getting localized either right?
>>
>>175200252
長きに暗記の果て
>>
>>175199702
Nine Smashes is complete crap.
Gladiator has difficulties hitting anyways but Nine Smashes has a massive accuracy penalty that even increases as you level it up.
And its lower amount of hits never increases - even on the highest level it can still hit only twice sometimes.

The other skills are good damage options even though Blade Rave and 5-Ring Sword have a fair bit of variance - Nine Smashes is always complete trash that no one should ever use.
>>
>>175201187
Target Goggles.
>>
>>175201423
It's not enough.
Natively Nine Shmashes has something like a 25% chance to actually hit (against enemies that are around your TEC, AGI and LUC level).
With Proper Form, Hit Goggles and massive stat boosts in TEC, AGI and LUC you can push that so somewhere between 70% and 80% against enemies with lower stats than you - and even then it can still hit only twice sometimes for a spectacular 180% damage (or rather a 80% chance for 180% damage since you can still miss).

5-Ring Sword has the same damage per hit and the same minimum hit limit but it can hit one additional time (10 times instead of 9 times) and more importantly you don't need to dedicate your entire build - subclass and equipment - to try to make it work.

I would love someone to make that skill work but I don't believe it is possible (outside of actually editing the game that is).
>>
File: 57223655_p0.png (333KB, 1000x800px) Image search: [Google]
57223655_p0.png
333KB, 1000x800px
>>
>>175206501
Awesome design, awkward to use class.
>>
>>175206886
I made it through the game just fine with one.

My second run party has 2.

They're not bad enough to be unusable.
>>
>>175206886
>Awesome design
Hello nenefag
>>
>>175207310
You don't have to be a Nenefag to appreciate the outfit.
>>
>>175207469
You have because it's shit
>>
>>175206886
>>175207469
>awesome design
Absolutely fucking disgusting. Its like a cheap princess knockoff you'd find in some shitty under budget h-anime.
>>
>>175207557
>>175207575
>Getting so uppity because a couple anons like Fencer

What happened to this general? Can't people just like whatever they want in peace?
>>
>>175207814
No. Never. Where have you been these past few years?
>>
>>175207814
Yeah. It's not like we were talking about cestus.
>>
>>175207957
Playing Vita crawlers.
>>
>>175207814
>like shit
>say shit is good
>get told
>get mad
neneposters
>>
>>175208239
>Liking Fencer means that you like Nene
Did I miss some shitty forced meme?
>>
>>175207957
Playing 7th Dragon
>>
File: image.jpg (107KB, 500x698px) Image search: [Google]
image.jpg
107KB, 500x698px
>nene card
>Spend one turn to place on field.
>high probability to put enemy in anger status
>>
Can you play EO4 without a dedicated Healer like Medic/Arcanist/Dancer? Just with that healing Burst skill?
>>
>>175211127
You can play every game without a dedicated healer.
You can play most games without any healing skills at all.
>>
>>175211246
Really hard, it would require too much time buying and using medicas.
>>
>>175211278
>too much time buying
I mean, you're gonna be buying ariadne thread anyway.
>>
>>175211246
u can do it champ!
>>
>>175211434
It's more about the effort of managing the inventory and using the medicas, a medic just makes things easier.
>>
>>175211660
It also wastes a party slot that could be used for finishing battles quicker. Or for not needing healing in the first place.
>>
>>175211839
I don't know about you but if theres one thing the previous DS titles taught me, its that survival is the main priority.
>>
File: 62539402_p13_master1200.jpg (673KB, 900x1200px) Image search: [Google]
62539402_p13_master1200.jpg
673KB, 900x1200px
>>175197109
>Don't make the story mode MC a broken edgelord

Pretty inevitable that he will be.
>>
>>175211246
>>175211434
I dunno, I tried. As much as "without a healer you can finish battles faster" is true, you almost always will still need healing, more than some medicas worth of HP.

In EO3, Monarch March kept my party healing for free entirely, and while it didn't help for bosses, I just used a Monk there to heal instead.

In EO4, Medicas after the first one required material farming, which was just too annoying to take.

Hope that EOU1 and 2 have more flexibility in terms of healing.
>>
>>175212015
>EO3U MC is a healslut
>>
>>175213319
>EO3U
>>
>tfw EOV never ever

how are you guys coping?
>>
>>175213135
>Hope that EOU1 and 2 have more flexibility in terms of healing.
EOU is simlar to EOIV in that the support character can also heal (they are hardly a "wasted" party slot as they let your other members murder more and faster).
In EO2U one of the strongest damage dealers and a support can heal. Both of them are even in the story party but having one of them in classic is enough.
>>
>>175211127
Arcanist and Dancers are supporters first and healer on the side.

Arcanist is the master of lock-down in EOIV and Dancer is essential for Linker parties and nice in most parties that only have two other frontliners.
>>
>>175207310
>>175207557
>like braids and bow
>get called nenefag
Doesn't the neneposter spam her often enough for you to actually recognize her?
Not every design has tiny twintails, rickyfags.
>>
Halls of Darkness B3F feels such a waste of time, you can lose hours of progress over bad luck.
>>
>>175215505
>Dancer can easily get 10+ attacks in a single turn and all of them can fish for Stun

Simply the best
>>
>>175216002
I just run when I see thunderblob, dragonfly and hollow.
>>
What is the best dungeon in all of EO
>>
>>175216540
>running on EO3

lel
>>
>No space for either Attack Tango or one of the Sambas because RM needs to throw up a Rune every boss fight.

I'm wondering if I should pass Attack Tango onto my F/D so she has stuff to do when she isn't spamming Party Guard.
>>
File: regret.png (9KB, 146x209px) Image search: [Google]
regret.png
9KB, 146x209px
>>175216002
>red lion
>thunder spawn
>shiny hollow magus
>>
>>175216793
4*
>>
>>175217102
Funny, I ran into this just now

Fuck this, I'll switch to casual, this isn't fun, it's just RNG
>>
>>175217862
literlaly git gud
>>
>>175216769
golden lair obviously
>>
>>175219754
There isn't much to get gud on, it's just luck and grinding at this point
>>
File: 1477077430625.jpg (335KB, 668x965px) Image search: [Google]
1477077430625.jpg
335KB, 668x965px
Bunny _____
>>
>>175220086
dummy.
>>
>>175220086

cunny
>>
>>175216769
Misty Ravine
>>
>>175216769
I've been playing since the beginning and nothing has ever topped Cyclopean Haunt. I'd love to see it in 3D, shame it'll never happen.
>>
>>175216769
forest grove

it all went downhill from there

>>175220032
git gud faget

just kill the hollow before it uses blood pact and literally nothing bad will happen
>>
>>175216769
EO1: Lost Shinjuku
EO2: Petal Bridge
EO3: Cyclopean Haunt
EO4: Misty Ravine
>>
do you draw the map before hand or draw it while stepping over every tile?
>>
>>175221591
>just kill the monster with a ton of extra evasion

lel
>>
>>175222191
oh my, it's almost like there was a boss and a whole dungeon that revolved around enemies with high evasion!

seriously, do you not have an arcanist or sniper?
>>
>>175216769
Ring of virgin forest
>>
>>175222191
Burst skills can't miss
>>
So do we know if EOV is good or not? Will it be worth the wait?
>>
File: C-F-zssUIAA4Pek.jpg (143KB, 752x1083px) Image search: [Google]
C-F-zssUIAA4Pek.jpg
143KB, 752x1083px
>>175225362
Skill-gating feels awful, but it's good overall. 4/Untoldfags will probably not enjoy it due to lack of overworld/story.
>>
File: 57447194_p3.png (125KB, 400x400px) Image search: [Google]
57447194_p3.png
125KB, 400x400px
>>
File: 1410926048405.jpg (72KB, 364x423px) Image search: [Google]
1410926048405.jpg
72KB, 364x423px
>>175221591
>just kill the hollow before it uses blood pact
>shiny hollow
Alright wise guy you fucking do it.
>>
File: 1438049058076.jpg (186KB, 553x779px) Image search: [Google]
1438049058076.jpg
186KB, 553x779px
I'm almost done with EO4 and will probably start EOU1 by tomorrow.

What's something to keep in mind? Is it actually harder this time around?

I heard that there's an extra dungeon, but only in Story Mode. Should I play story mode with the unique broken classes, or the classic mode without them but that doesn't have the extra dungeon access?
>>
>>175231050
Play story mode first then new game+ classic mode if you want finish the game 100%
>>
>>175231050
Normal is maybe a touch easier than EO4's normal, expert is harder.

On classic mode you miss a rather mediocre 5 floor dungeon, the best katana, and annoying characters. It's also impossible to get the chests medal since there are some in the story dungeon. If you don't care about 100% I would stick with classic.
>>
>>175231298
I heard that EOU2 has some ridiculous broken classes in story mode that make the entire game center around them essentially. Is it the same case for EOU1? If that's the case, I'll stick to classic.
>>
>>175231494
Ummmm kinda, I guess, Highlander and Gunner are definilty the best EOU classes, but I kinda felt like the party itself was pretty balanced, can't say I depended way too much on them alone.
>>
>>175231494
Fafnir is good but the strongest classes by far in U2 are available in both modes.
>>
>>175197109
>edgelord
MCs don't even have personalities.
>>
>>175231494
No, the classes aren't broken on themselves. They're really powerful, yes, but not over the top. Action Boost is great but it takes a long time to get and it doesn't reach its full potential until almost post game anyway, so I'd say the classes are balanced.
>>
What is the best EO game
>>
>>175232074
Persona Q
>>
>>175232074
Wizardry VI
>>
>>175232074
Pokemon Sun and Moon.
>>
Arcanist would be top tier class if it wasn't slower than a snail.
>>
>>175232317
>would be
>>
>>175232074

Shin Megami Tensei IV
>>
File: 1491970961253.jpg (228KB, 768x768px) Image search: [Google]
1491970961253.jpg
228KB, 768x768px
>>175232193
>>175232210
>>175232303
>>175232358
>>
>>175232074
EMD
>>
>>175232074
Artificial Academy 2
>>
>>175232193
yo be straight with me famalams is that game any good
>>
>>175232678
If you like watered down EO and Persona fanfiction.
>>
>>175232678
The best
>>
>>175232678

Pros
Dungeon designs
Music
Subpersonas actually giving a degree of party customization again after P3 ruined that with the Wild Card bullshit.

Cons
Everything else
>>
>>175232678
It worse than any Etrian game and also worse than any persona game.

Arena was the successful crossover
>>
Lets try that again but without memes this time, what is THE best EO game by far?
>>
>>175233405
7th Dragon 2020-II
>>
File: 2015-05-03_00001.jpg (572KB, 1366x768px) Image search: [Google]
2015-05-03_00001.jpg
572KB, 1366x768px
>>175233405

Grimrock 2.
>>
>>175233405
Strange Journey.
>>
>>175233405
EO3U
>>
File: 1489157908943.jpg (32KB, 650x488px) Image search: [Google]
1489157908943.jpg
32KB, 650x488px
>>175233435
>>175233684
>>175233687
>>175233759
>>
File: 57405948_p0.png (1MB, 1300x2000px) Image search: [Google]
57405948_p0.png
1MB, 1300x2000px
Ded
>>
>>175234734

romance the necromancer
>>
>>175234734
*unded
>>
File: 1489534353617.gif (466KB, 550x550px) Image search: [Google]
1489534353617.gif
466KB, 550x550px
>tfw fighting overlord
>red lined his health
>nice now I just need to heal my pa-
>realized I dumped my items and didn't picked them back up for the fight
FOR FUCKS SAKE
>>
Do EOU1 and 2 roll back every EO4 good change like removal of X mastery skillpoint sinks, mine/take/chop not being needed to gather, skills being completely usable by half their max level so every character can have a wide array of utility, etc?
>>
What the hell kind of shield is the hoplite using
>>
>>175221591
>just kill the hollow before it uses blood pact and literally nothing bad will happen
So Thunderspawns don't exist? Must have imagined them.
>>
>>175235964
No.

Masteries are back but at least the main mastery (and sometimes one of the others) are more forgiving.
Example Highlander: While they level up their Spear Mastery they get a point in all skills that only need levels in Spear Mastery to unlock.
So you put one Point in Spear Mastery and get one in Long Thrust for free. Another point in Spear Mastery and they get one in Draining Thrust and one in Legion Thrust for free.
Masteries are still mostly point sinks (although 2U has a few that are actually worth leveling up) but not as bad as they used to be.

You can gather without any points in Chop/Take/Mine once a day from every gather point. Putting a point into these things will give you a second gather attempt at those and more points will give you better stuff at the second attempt.
You can get through the game and quests with 0 points just fine or you can put one point in and leave it at that. (Or make a gather party in Classic if you are feeling really paranoid about RNG).

Skills are back to their old scaling but subclassing no longer exist.
Instead we have Grimoires and in EOU they just suck because they are pure RNG.
In EO2U there are some ways to get stuff you actually want so they are only mostly RNG.
>>
Is there a EO2U Class tier list??
>>
>>175238745
No because tiers are for retards
>>
>>175238835

I thought tiers were for queers.
>>
>>175238745
There is too much synergy going on for that.
Troubadour is easily the most broken class with Preludes, Fantasias and Crusade ignoring buff diminishing returns - but of course without some strong (preferably elemental) attackers they don't do all that much.

Fafnir is good on his own but there are a lot of classes that make him even better.

Dark Hunter can deal massive damage if the enemy is fully bound (or even has only two binds) so they get way better with Hexer - and completely nuts with Hexer with Stigmata.
Similarely War Magus needs and ailment to get their damage online and since their only ailment skill sucks they profit from a Hexer just as much.

There are too many ifs and whens to make a tier list of classes - EO is a party focussed game and that aspect is actually important.

But even if a tier list will never be - Ronin is still at the buttom. Small TP pool, horrible defences, can do nothing without stances and underwhelming damage for how much you have to deal with to have them do anything.
Stay away from them, they are dissapointment with big swords.
>>
File: 1476903320237.png (4KB, 200x200px) Image search: [Google]
1476903320237.png
4KB, 200x200px
>>175239243
>they are dissapointment with big swords.
Why must the worst class have the best portraits?
>>
>>175239493
Because they were actually broken in EO2 along with Hexers and Dark Hunters.
>>
>>175239243
At least they are relevant in the first untold if you get a level 10 Core grimoire (I forgot the name) And Action Boost, you will deal a lot of damage that way too.
>>
>>175239614
>a class is bad
>a-at least you can give it a high tier grimoire to-

This is why Untold is a mistake.
>>
>>175240190
>Being able to make an otherwise useless class useful is bad

wew
>>
File: partof55996564_p9.png (119KB, 523x618px) Image search: [Google]
partof55996564_p9.png
119KB, 523x618px
>>175240347
>a system that makes a class useful while the others will be even better
Shut your trap.
>>
>>175239614
Grimoires aside Ronin is actually ok in EOU.
Not great but not EO2U aweful.

Their damage is not that bad since boss HP and general damage level are lower and with infliction rates being lower (no Creeping Curse and Curb Atk Up) Dark Hunter is not quite as easy to set up.
And it actually helps that their stances are buffs because it means Troubadour can give them unlimited Peerless Stance (since prolonging buffs and debuffs on everyone is pretty much all Troub will do as some point).
>>
About to start playing EO3 as my first EO

Are there any classes I should avoid at all costs? Also any general tips?
>>
>>175241667
make at least 1 of every class.

max combat study on your benched characters

princess > prince
>>
File: TP juice.jpg (139KB, 669x553px) Image search: [Google]
TP juice.jpg
139KB, 669x553px
>>175241667
Ninjas will serve you well
>>
>>175241882

I like how fanart can never agree on what kind of footwear Ninja is wearing.
>>
>>175241667
Princess: Good support class that can be your main healer with a small delay - so you would need to stock up on Medicas until then if you don't want to bring a Monk

Gladiator: Great damage dealer with good defences but some trouble hitting

Hoplite: Your tank. If you want someone to help your party survive, pick that class. Line Guard is your bread and butter skill, Anti Ice becomes useful in the second stratum, Anti Fire in the third, Anti Volt in the fourth.

Buccaneer: Quick class but low damage until you unlock Pincushion. There is a way to get them a late game rapier early and have them ahead of the curve for quite a while but that's not too easy to pull off. Good TP sustain though.

Ninja: Also good TP sustain but low damage. Has some ailments but those are not that great in hard fights. Low damage - more of a gimmicky class over all.

Monk: The healer. Put them in the backline, ignore their fist skills they are not worth it.

Zodiac: The mage. Extremely strong early game falls of slightly towards the later parts of the game. Still worth to bring along in most cases.

Wildling: Ailment and bind infliction - like Ninja not good in actually hard fights.

Arbalist: Big damage, less defences than Gladiator but even higher offence (but they can operate from the backline). Also have a problem hitting but they get a passive to work around that.

Farmer: Don't. The best thing they can do in an active party is give them more XP so it's like you only use four characters. Pretty much a waste of a slot though.


Hoplite, Monk, Princess, Gladiator, Arbalist, Zodiac are the all around good classes.
Buccaneer and Ninja have slightly low damage but still are useful.
I'm not a fan of Wildling and Farmer is not a fighting class.

Like another anon said: Get at least one of every class and put the skill points of anyone you are not using in Combat Study so they get XP while staying home.
Get five Farmers and five Ninjas and also give them Combat Study.
>>
>>175243847
Ever now and then look back into the guild to see if your inactive members have a new level so you can increase their Combat Study level.
As soon as they hit level 8 you are done with this so you only need to look at them when you actually want to use them.
>>
All this talking about EO3 makes me miss those events with small different outcome when you have a specific class in the team. It's a pity they never re-visited this.

>monk punched so hard poisonous fruits become edible
>purple princess literally took off her clothes and jumped into the ocean to fetch a chest
>>
>>175244072
EOV has adventure episodes that need specific passives some of which are race exclusives - and they even give a bit of XP.

It's not quite the same but they are still keeping these things in mind.
>>
>>175215337
Or just use grimoire. A cure here a salve there and you're golden.
>>
File: Hungry Genevieve.jpg (104KB, 511x379px) Image search: [Google]
Hungry Genevieve.jpg
104KB, 511x379px
>>175244072
Does this event also change depending on which class you have on your party? Cause I recall trying it multiple times and its always the princess that hogs the potato.
>>
File: 11813166_p0.jpg (335KB, 1200x1516px) Image search: [Google]
11813166_p0.jpg
335KB, 1200x1516px
>>175245275
Mine would be the Zodiac instead, but since she didn't read the stars for that potato, I suppose it's not class-specific.
My ninja however did most of the hard work.
>stopping an ambush in 1st stratum
>pushing away the team from a boulder trap in 3rd stratum
>sneaking and retrieving something guarded by Deep Ones in 4th stratum
>assuring a panicked princess who though she stepped on a trigger for a trap in 4th stratum
>>
File: 56323577_p0_master1200.jpg (251KB, 610x936px) Image search: [Google]
56323577_p0_master1200.jpg
251KB, 610x936px
>>175239243
Ronin lost big time but I'd say they're still plenty useable, like bushi. They have it better than a good chunk of EO3's classes.
>>
>>175245275
Did you try it multiple times in different runs or in the same run?
If you tried it, reloaded the game and tried it again it's likely you have the same RNG.
The 3DS games don'T have true RNG but generate a number based on stuff you do - that's how the Scylla exploit works.

So doing the same thing over and over will actually wield the exact same results every time in the DS EOs.
>>
>>175243158
Sandals seem to be the most popular after not showing feet.
Than EMD came and told them wrong.

There's the same trouble with ronin thanks to EO1.
>>
>>175245493
EO3 is full of whacked shit. Makes me wanna buy the cart just so I can play it again on a legit play through.
>>
>>175246589
Not disagreeing on EOIII classes. Some of them are completely unusable.

But EO2U Ronin and Bushi are not on the same level - mostly because EOIV is so easy any class it "good enough" for the power level that the game expects you to be at.
With the massive HP pools in EO2U Ronin is just a burden.

I should know - I used one in my first Expert run all the way into the post game.
It was not pretty. Especially Scylla was a nightmare with one person dealing low damage and even Overlord got challenging.
For several post-game fights my Ronin had to be kicked or I would not have been able to beat them (but post-game has always been pretty restrictive and it's luckily a bit less so in the 3Ds games).

You can use Ronin but it's simply better not to.
Which is sad because Ronin are cool.
>>
File: 60687234_p11_master1200.jpg (174KB, 800x800px) Image search: [Google]
60687234_p11_master1200.jpg
174KB, 800x800px
>>175247065
Well I also carried a ronin. She certainly was the weakest link in the party but still far from being a liability.
In the specific fight against Scylla, I was lucky that I mostly specced her for flame grater so she became the designated tentacle remover while the rest focused on Scylla herself.

A different class would have done a better job but you can kinda say that about any non-cookie cutter party.
>>
>have hopes for EO3U announcement on May 20
>notice that EMD2 comes with the anniversary artbook and music album
>realize that if EO3U were to happen the anniversary stuff would come with it instead
Please save me from this despair
>>
>>175244072
They kind of did though? I'm pretty sure you need runemaster to read those books in 4th maze
>>
>>175247729
I'm pretty sure I did it with medic? It has been a long time.
>>
>>175247665
There is no saving - at least not in here.
>>
>>175247729
You didn't. Maybe there was some special text for Runemaster or something.
>>
Has anyone here played the Dark Spire? How is it?
>>
File: kenkaku.png (1MB, 853x639px) Image search: [Google]
kenkaku.png
1MB, 853x639px
Speaking of EMD2, what other portraits could we expect for the new classes? I'm betting on
>loli buccaneer
>china blonde alchemist
>glasses monk
>peaked beret farmer
>>
>>175247440
>A different class would have done a better job but you can kinda say that about any non-cookie cutter party.

My gripe with Ronin is they seem to have no strength at all.
In FOE and bossfights their middling damage and low TP pool are limiting factors.
In random encounters their need to set up a Stance before being able to do anything makes them borderline dead weight (lol at 18% auto-activation chance at level 10...)

On paper they are an amazing class - I especially love how they can hit every single weakness in the game.
But they would need some Runic Guidance/Analysis kind of passive to make that worthwhile (which surely can be flavored towards being experienced on a battlefield).

And the thought of a delayed damage class has its merits but the pay-off needs to be bigger. Which is similar to the problem Reaper has but at least they have an easy way to get their Miasma Weapon at the start of battle 100% of the time.
>>
File: 1367564195478.jpg (169KB, 930x284px) Image search: [Google]
1367564195478.jpg
169KB, 930x284px
>>175248009
>glasses monk
>>
>>175247961
I made it to like floor 4 before I got tired.
A good Wizardy clone but not quite my cup of tea - I like the colorfulness of EO and staring at dark walls for an eternity gets old fast.
It has most Wizardry conventions intact - roll stats at the beginning, certain classes need certain stats, only get skills at certain levels, limited number of spells per spell rank, target groups of enemies and hope your party focusses someone instead of spreading the damage thin,...
So gameplaywise it is not that close to EO aside from the fact that you walk through a dungeon.
>>
At least EO barely has traps in the dungeon, MD and its trap galore makes me want to kill myself
>>
>>175248227
I really hope we get old Monk.
While I'm sad about Ranmonk not making it in loli Monk is a nice consolation price.
Glasses Monk can die in a fire though.
>>
This general can argue back and forth about the stupidest things, but everyone agrees glasses monk is the worst
>>
>>175248227
>>175249034
But you both know it will be glasses anyway
>>
File: 56258996_p0.png (587KB, 1089x1514px) Image search: [Google]
56258996_p0.png
587KB, 1089x1514px
>>
>>175249262
>people hope for monk to punch people and take names in eo3u

>instead we get emd2
>instead we get the little girl and little bitch as portraits

Sounds like typical Atlus to me.
(Don't get me wrong - loli Monk is cute. But together with glasses Monk the class would look pathetic.)
>>
>>175249732
Be prepared for them to have a punch skill that sends the enemy flying 5 cells. By then they will already be more impressive than ranmonk and old coot ever were.
>>
>>175249898
I'm ready for loli Monk to kick some ass.
Glasses Monk will never be impressive even if he could punch a hole into the fabric of reality.
>>
File: 1491550639910.jpg (75KB, 480x533px) Image search: [Google]
1491550639910.jpg
75KB, 480x533px
>nintendo makes another fucking 3ds
is there hope?
>>
>>175252194
They relased Game Boy Micro after Nintendo DS was out.
>>
>>175252194
>New Nintendo 2DS XL
Most retarded name ever.
But it seems the system is meant to be kept alive for at least another year.
>>
>>175252194
EO6 will be a N2DSXL exclusive
>>
>>175239605
Ronins were strong in EO2 but they didn't quite hit the over-centralizing territory like the first two did. They were good consistent damage dealers and that was it.
>>
File: 1363964859723.jpg (244KB, 1200x900px) Image search: [Google]
1363964859723.jpg
244KB, 1200x900px
https://exhentai.org/g/1055857/71052be70a/
>>
>>175252919
That was like one of the easiest ones to understand in Japanese. Try going through one of the recent ones, fucking christ they're the WORDS WORDS WORDS of doujins
>>
>>175252919
>Not the alt-colour of that nightseeker
What a mistake.
>>
>>175252194
It can read Amiibos.

So...
Ricky Amiibo or Arianna Amiibo?
>>
>>175255325
They're irrelevant
>>
>>175252919
>Kirjonen as a girl
>>
>>175252318
Micro actually was an improvement unlike another fucking 2ds
>>
>>175256493
Micro was after DS. GBA line was still dead.
NN2DSXL does not mean we are saved. Nothing will save us.
>>
>>175255808
Until reading these threads I never realised that Kirjonen was supposed to be a man.
>>
>>175256493
I had that thing. It was a nice novelty and it had some niche uses, but it was anything but an improvement.
That's besides the point though. N2DSXL could get released and not a single game worth mentioning come afterward. It has happened before.
>>
>>175256791
What the fuck
>>
>>175257128
>was anything but an improvement.
Except for it was, unless you're one of these shit taste people who pretend SP was the best one.
>not a single game worth mentioning come afterward
Wow it's not like anyone still actually expects games on 3ds when switch already came out and it's obvious that all nintendo's focus will be on it.
>>
>>175257409
If you didn't notice, the whole N2DS mention comes from this >>175252194 which is pretty much hope for more 3DS EO games.
>>
>>175257409
>tiny ass console
>not even enough space to push the buttons
>stamp-sized screen
>best
It's not about having better or worse taste like the whole (N)2/3DS(XL) thing, it's about being human with normal human proportions.
GBM is a cute toy and useful if you absolutely can't carry anything else thicker than 1cm or wider than a key. But it is not a good long-term console.
>>
>>175257764
>not even enough space to push the buttons
nice sausage fingers man
>stamp-sized screen
With GBA's shit resolution it actually works out in its favour
>>
>>175257983
Yeah right, because not seeing shit is better than noticing bix pixels.
>>
>>175257983
nice baby hands drumpfy
>>
Kimukai too busy to work on EO3U thanks to Square-Enix.

Minami Star steps up to be the lead artist.

What is your reaction?
>>
>>175258889
Thankfully he only needs to draw the new story characters. And nobody cares about those.
>>
>>175258889
As long as he sneaks in an ahegao reaction face everything is fine.
>>
>>175258889
Don't care about as long as they actually make a fucking game.
Although they better draft Mota back again
>>
File: 59061458_p27_master1200.jpg (194KB, 800x600px) Image search: [Google]
59061458_p27_master1200.jpg
194KB, 800x600px
ded
>>
File: 1490883165105.jpg (123KB, 500x656px) Image search: [Google]
1490883165105.jpg
123KB, 500x656px
>she sees your hope for eo5
>>
>>175261326
How can she see what doesn't even exist?
>>
>>175257764
You forgot the most important thing: it couldn't run GB and GBC games.
>>
>>175263186
You also needed two different new cables if you wanted to connect it to any other GBA.
>>
>use Medica II on landsknecht?
>no
>landsknecht opts for doing nothing but blocking the entrance
>>
>>175266225
Mystery Dungeon is a wondrous thing.
>>
Should I play EOU1 in Story or Classic mode? What are even the differences?
>>
What's the benefit of adding multiple Fire/Volt/Ice forges to your weapon?
>>
>>175269316
Story mode has 2 new classes, a new dungeon, more chests, more enemies and the best katana you can get it only in story mode
>>
>>175270326
They increase your damage - your normal attack damage that is.
So their main use are Warrior's Mights users since their chases take normal attack modifiers into account.
But Swashbucklers or Sword Dancers can also use them if you want damage out of that.
>>
>>175270376
But you're stuck with a single pre-set party, right? I like to swap around characters and try to use at least one of every class through the game.

Also, I heard Highlander and Gunner just makes the game too easy, and difficulty was why EO4 was boring for me.
>>
>>175271246
You can reclass. Which costs 5 levels each time...

If you like to swap classes you already have found your answer: classic it is.
>>
>>175271246
The game is still a challenge even with Highlander and Gunner, but yes, classic mode is harder without them.
>>
>>175271246
They don't for the majority of the game, and even so, the game is well balanced in terms of fights so you never feel overpowered. Unless you play on Standard, of course.
>>
>>175271741
I think I'll play Classic mode on Expert difficulty, then. It's how the game was meant to be played, after all.
>>
>>175271913
Good, if you like to complete achievement and these shit, then you should play story mode after that.

Because monsters/chests/maps can only be completed in story mode.
>>
>>175271913
The game was meant to be played in story mode.
Classic is unfortunately an afterthought only included because fans were livid when the game was announced without it...
>>
>>175271246
>Also, I heard Highlander and Gunner just makes the game too easy, and difficulty was why EO4 was boring for me.
The game is still challenging with them. You should generally expect a much harder time than EO4 if you're playing Classic on its highest difficulty. Have fun, anon.
>>
>>174978665
>>174978947
>EMD2
Is this what despair feels like
>>
>>175271913
Actually, EOU is meant to be played on Story.
>>
File: 1451908692113.png (654KB, 1288x1438px) Image search: [Google]
1451908692113.png
654KB, 1288x1438px
>>175271913
>It's how the game was meant to be played,
Atlus had a different oppinion
>>
Reminder to impregnate Medigirl.
>>
>>175273901
To make more Medikos? No, thank you.
>>
>>175273698
Why is Ricky a dwarf?
>>
>>175256663
Why are you guys such fucking pessimists about everything.
>>
>>175273698
Etrian Odyssey Untold: Retold where Teach is the main villain when?
>>
>>175275041
I tried to have hope once but Atlus said
>E
>M
>D
>2

There is nothing to be hopeful about, there is only despair.
And even if anything should come out for 3DS it won't make it's way over here since the series is dead in the water, below "literal what?" shovel ware like Caligula Effect.
>>
>>175275314
Is Teach Visil or the tree?
>>
>>175270746
Would it be better to forge say One Ice and two Attack or just three Ice?
>>
>>175276006
She is a bonus boss that appears after Primeval in a whole new stratum, and you fight her in all her protector glory. She has insanely high defenses, heals, and can wreck your party with Shield Smite/Rush.
>>
I'm currently trying to change up my party with a new member, however, I don't really wanna overlevel my main party, but I still wanna level the new character as fast as possible, does anyone know a good method to get this character up to speed with the rest of my party?
>>
>>175277740
Which game?
In the 3DS games you can just change the difficulty to the lowest one and go grind a bit (and eventually auto-grind a lot depending on how far your character is behind).
>>
>>175277740
Just rest whoever gets too overleveled
In 4 you can use QR code guest characters
>>
>>175276821
Iirc Atk forges are 3% for all STR based skills, elemental forges are 10% for normal attacks.
So for pure normal attacking elemental forges are the way to go but if you want to use some skills Atk forges might help you more.
>>
>>175273698
Wow, FIVE total adventurers! That's a series record!
>>
File: yg8ygy8.png (153KB, 391x321px) Image search: [Google]
yg8ygy8.png
153KB, 391x321px
>Autistic purists are still mad about story mode
>>
File: 2008-05-03-99399.jpg (74KB, 598x778px) Image search: [Google]
2008-05-03-99399.jpg
74KB, 598x778px
>>175275041
Two weeks ago, the record of the longest JAP release to US release was broken with EOV - and we STILL don't have a localization announcement.

In that meantime, we've had no EO game announced or teased, the EO anniversary came and passed and we got two new SMT games out of it.
Finally, we got a stream of what seemed to be EO3U... but it was instead of a Mystery Dungeon game. Said game also gets as a preorder bonus EO anniversary stuff which hints at no true EO game being released this year..

The series still squirms every now and then but nothing good comes out of it. How NOT to be pessimistic?
>>
>>175279123
I don't even understand that. If you want the original experience why not just play the original game?
>>
>>175278589
>Your main character, self-insert-strong-male.
>The "mysterious"(TM) girl the game is named after.
>And... three others...
>>
File: i-009.jpg (535KB, 1448x2048px) Image search: [Google]
i-009.jpg
535KB, 1448x2048px
>>
>>175279325
How can I self insert as a strong male if I'm a weak girl
>>
>>175279206
Because they're severely outdated and a balance mess with outright unuseable classes.
Why would you ask for a remake if an updated version of the original isn't what you want?
>>
>>175278309
So basically for Dancers, elemental forges are better while for the other physical classes Atk is better.
>>
>>175279476
If you want to deal damage with them, yes.
Personally I enjoy forging a bunch of binds and ailments on my Dancer's weapons as their LUC is high enough to procc them regularely (with one elemental forge to sometimes hit weaknesses or get around resistances).
>>
>>175279737
My Arcanist handles binds and I don't have Death/Petrify forges to cheese randoms yet. I guess Paralyze forges or something would be good with Ice/Volt on her weapons.
>>
>>175279434
Weak girls are not the focus tested, executive approved core audiance.

Especially Japanese executives would probably get blown out of their slightly too small suits by the mere thought of a woman might enjoy playing hard games.
>>
>>175279446
A remake that gives you a new way to experience something old is better than something that's no different from the original.

It sounds like you want a balance patch more than a remake
>>
>>175280050
In EOIII the first ailment/bind forge gave 6% and every forge for the same condition after an additional 3%.
I'm not completely sure if it's the same in EOIV though.
>>
>>175280051
That's true. No reason to cater to the incredibly small fringe base of our audience. It's never really a problem because you could always make your party, it's only a small issue in the untolds because I don't identify with the character I'm supposed to identify with.

I've never really considered Etrian Odyssey a hard game, I've always looked at it more as a thoughtful game
>>
>>175280241
>>175280241
New
>>
>>175279446
I think you don't know the difference between a remake and a remaster.
>>
>>175280071
A balance patch that pretty much changes everything from graphics to mechanics and if possible brings some new features, yes.
In simpler terms, a remake.
>>
>>175280547
No, that's not a remake, it's a remaster.
>>
>>175280609
Huh. Guess I've been playing Pokémon remasters for over a decade now.
>>
File: 47775768_p5_master1200.jpg (329KB, 520x700px) Image search: [Google]
47775768_p5_master1200.jpg
329KB, 520x700px
>>175280547
Anon.....
Thread posts: 770
Thread images: 145


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.