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/twg/ - Total War General

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Thread replies: 753
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My best friend edition

>Warhammer II
http://store.steampowered.com/app/594570/
https://www.youtube.com/watch?v=fXxe897bW-A

>Steam Groups
http://steamcommunity.com/groups/totalwargeneral
http://steamcommunity.com/groups/twgmp

>FAQs and General Info
http://pastebin.com/gZ1T9VCN
http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications

last thread >>173416174
>>
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1st for united /twg/
>>
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Second for muh boi as old friend
>>
>>173500615
What mods do you use lads? Any recommendations?
>>
>>173500715
>chaos cosmetics
>better ai recruitment
The second one is essential
>>
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So which of the factions in 2 do you guys think will be the strongest one?
>>
>>173500796
Vampires and Empire.
>>
>>173500796

High Elves
>>
Reminder that there are no Wood Elves in the Southlands
>>
Is the better ai recruitment mod essential? Does it actually work ?
>>
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>>173500715

Here's what I've been using. Pretty happy with them. I'm interested in Better AI recruitment, though I'm a bit confused as to which one to get, there's three mods that all seem meant to fix that.

>AI Campaign Balance
>Better Black Orcs
>Black Armour for Karl Franz
>Building Progression Icons
>Chaos Steeds Resized
>Forest Cosmetics (not that it's been any use, I've yet to actually fight the Elves)
>Improved Loading Screen Artwork (Mixed feelings about this one, some pictures are really good, others not so much)
>Men of the Empire (Really happy with this one)
>Province Capital Buildings Slot Overhaul
>Resized Lord and Heroes
>Minor Settlements pack for Campaign

>>173500756

Which ai recruitment mod is it you've been using exactly?
>>
>>173500796
CA can't balance flying cycle charges and the most expensive, elite cavalry sees the most play even at the competitive level

So High Elves- they'll have dragons, elite cav, high mobility and can use all the cheese from the basic lores like net of amytok
>>
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>>173500659
>empire longswords
>new

>warhammer cities
>having mayors

>anything interesting happening in 1212
>>
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>after years of searching ancient alien ruins
>finally acquire the Tome of Infinite Knowledge
>it is said it allows the reader to know all possible realities and timelines
>open it
>*really makes me think*
>as waves of magical knowledge radiate from the book to my mind, I search for the timeline I'm looking for
>but no matter how many dimensions I look in, Call of Warhammer Beginning of the End Times version 1.5 HAS NOT BEEN RELEASED YET IN ANY OF THEM
>>
>>173501281
A lot of imperial cities and so on have mayors though.
>>
>>173501281

>anything interesting happening in 1212

https://en.wikipedia.org/wiki/Battle_of_Las_Navas_de_Tolosa
>>
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>Carcassone
>Very hard
>Turn 171
>Chaos pushing shit from every possible orifice of terrain
Guys help, i won't make it... I just want to survive...
Even Enchantress is getting corrupted
>>
>>173501718
How revolting do your perversions have to be to incite fucking uprisings? What does she do in that region to provoke that?
>>
>>173501883

Holds hands with other women.
>>
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>>173501926
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>>173501926
>>
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>>173501718
>>173501883
>>
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Stop playing fantasy
>>
>>173501718

>tfw no qt slaaneshi gf
>>
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>>173502246
Stop playing history
>>
>>173502231
Raping random filthy peasants is one thing, making the process so revolting that peasants feel bad enough afterwards to start a revolt against your slut ways.
>>
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Which map would be better for a combined map
>>
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>>173500678
As the air force hits a massive terror rout runs through the back line.
>>
Is it just me or heretics in M2 are fucking stupid on multiple levels
>one of my priests becomes heretic
>send new priest to deal with it
>assuming he succeeds he almost always gains some Unorthodoxy trait
>next turn he's a fucking heretic
It's just an annoying money drain
Also how do I prevent my merchants getting negative traits because "they are too far from their master"?
>>
>>173500837
>Vampires

Well they need to be really strong because of the high chance everyone will gang-up on you because they're a bunch of racists and hate vampires.
>>
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>>173502670
>>
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>>173502696
A few seconds later the entire army shatters.
>>
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>tfw old friend is another vampire
>>
>>173502919
Constant Drachenfels is not vampire, he is shapeshifting lich.
>>
I had a dream that the 'Old Friend' was the entire missing roster from Beastmen, including the Ghorgon, some weird boar things that looked more like salamanders with tusks and many other things that don't actually exist. They all looked like Zelda monsters or something
>>
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>>173502843
Noice
>>
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>>173502670
>>173502775
I'm biased because I made the last one, but it's becoming apparent CA is going in a different direction.

That first one is really good, but I would rejigger it slightly

>Ulthuan closer to Naggaroth
>sea West of the New World is pointless
>West coast of Naggaroth has nothing in it
>shift Old World West add more Darklands terrain
>>
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>Nagash still not announced

what the fuck happened to the other thread while I was sleep?
>>
fantasy is real fucking SHIT
>>
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when can I declare my honourable Estalian Don emperor of all Lustria?
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>>173501883
>>173501926
>>173502079
>>173502130
>>173502231
>>173502260
>>173502375
This is it... goodbye friends ;_;7
>>
>>173503940
Literally what have you been doing for 170 turns?
>>
>>173503940
Imagine feeding Khorne hundreds of dead peasants every couple of turns because you don't know how to play.
>>
>>173503940
>55 thousand gold
What the fuck are you doing mate?
>>
>>173503996
Fighting off everything else, Mousillion, Crooked Moon, Beastmen tribes, incursions, initial norscan spam etc.
it's very hard difficulty bro.
>>173504043
this is my last stand
>>
how do i summon slaneesh to sug my benis?
>>
>>173504084
i don't have any other city to spend it.
This is it, i am under siege too
>>
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>>173504089
>>
>>173503897

I hate this Estalia meme. If any of the S. Kingdoms were going to be playable it be Tilea, yanno the one with an army book and actual background lore.

Estalia is some how less relevant than the Border Penises in the lore.
>>
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>>173504089
call customer service
>>
>>173504089
You would probably suck her penises
>>
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>>173503213
Why not create a bigger map? Add the Darklands, Dragon Isles, Kurgan/Hung/Hobgobla Khanate, and Mountains of Mourn as well as a simple key to the one you edited.
>>
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I don't think Kislev is long for this world
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>>173504481
>>
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>>173504353
only if you want that, Slaanesh and Slaaneshi daemons will morph to whatever you want them to be
>>
I reinstalled Medieval II and decided to play it with Darthmod for the first time. Patched it up, played a campaign round, installed Darthmod, and I have no text. Nothing I've done has helped.

Anyway, I uninstalled the entire thing and started over. Now what's happening is the Darthmod bat is trying to launch MTW, but it won't work without being in admin. I tried forcing it to start as admin, but now it crashes when I use the darthmod bat.

Do I just go for Deus Lo Vult? I've always preferred manually installing my mods anyway.
>>
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>>173504481
Welp.
>>
>>173504353
>her penises
More like her salivating tentacle rape-vaginas.

I don't really know if that is good or bad for you, though.
>>
Is it normal for Middenland to have more tanks than fucking Rommel in the Beastman mini campaign?

They're not exactly hard to kill with Gorebulls and 2h minos in an ambush, but four to six in every army seems a bit heavy.
>>
>>173505256
i don't remember that happening in my campaign.
>>
>>173505168
less gay at least
>>
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>>173503996
>>173504043
>>173504084
Reporting death of campaign on turn 179 ;_;
Guys how do i Bretonnia on very hard?
All units seem weak as fuck, they get mowed like grass by chaos chariots.
I have to turtle for like 30 first turns because game always gives -20 control debuff at the start, the money income is complete shit.
HALP
>>
>>173504252
Maybe it's since Estalia is actually relevant to Warhammer II since they're the faction sending out conquistadors to the new world
>>
>>173504560
Slaneesh is pretty much the only reasonable Chaos god to join, the other gods are on multiple levels of retardation
Although it must suck not being able to enjoy things after a while. But I guess if you manage to become demon prince that's not a problem anymore
>>
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>>173505415
Nothing gay about feminine benis
>>
>>173505475
use damsels/magic users as often as possible for overcast buffs/debuffs, use two or three grail reliquae along your line to make your infantry a bit beefier and transition in to cav only armies when you can support them
>>
>>173505553
>feminine
Real men prefer their traps to have big veiny dicks and heavy balls, this feminine meme is for fags
>>
>>173505475
As Carcassone, you actually want the rebellions because it's pretty hard for you to attack the Orcs to the northeast and remove the control debuff, so if you don't use the Control-boosting edict and don't stay within the castle walls you can get a fair amount of rebellions spawning - even more if you're willing to take the chivalry hit to raid your own lands. This'll boost the Fay Enchantress's level as well as give you money and magic items. Try to make peace with the elves as soon as you can because it's a pain in the dick to fight them and you don't really get anything out of it. As soon as possible, try to push Estalia's shit in and take their stuff as you research the techs that allow you to confederate with the other Dukedoms. Carcassone is a pretty shitty province because it has nothing that can boost your units, so I typically devote it entirely to economy after I secure Estalia or Paravon - Estalia has Iron and Paravon has fertile soil, both of which give you access to specialty buildings that can improve your knights and your horse-mounted cavalry, respectively.

Peasant mobs are useless, don't get them. They're only tolerable if you have a Grail Reliquae. Battle Pilgrims are surprisingly good.
>>
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>>173505493
All of the 4 have a + and a - to them. If only Chaos wasn't so shit. Their infantry and characters aren't nearly the destroyers they should be
>>
>>173505493

That isn't even fucking remotely true.

The only reasonable chaos god to join is Khorne, because Khorne is the only chaos god that won't horrifically fuck you over and/or torture you unless you defy him. The rest will horrifically fuck with you regardless.
>>
>>173505968
You become a bloodthirsty cunt that lives only for carnage. What kind of life is that?
>>
>>173505845
>GW's personification of beauty is a 16 year old boy

What did they mean by this?
>>
>>173505968
what's the downside of Nurgle?
>>
>>173506078
Well if I live only for carnage then I imagine it's a pretty okay life.
>>
>>173506078
Extremely fun one.
>>
>>173506110
Just Brits being Brits.
>>
>>173506078

A life that is better than being torture fucked and mutilated by Slaanesh, turned into a walking monstrosity by Nurgle or fucked over in who knows what way by Tzeench. Khorne is the only god with somewhat good rules, such as not murdering innocents for the sake of it. They don't try and actively fuck each other over like the followers of other chaos gods, he just wants warriors to fight other warriors to the death in honorable combat.
>>
>>173505493
It's specifically because you are unable to enjoy some stuff that you go deeper. When you feel nothing from regular sex you go and fuck deadly animals, monsters or nurgle cultists' puss pores. At least their toxic excretions make your dick feel something.
>>
>>173506119

You're a hideous corpse with the only redeeming factor being you don't feel any pain due to it.
>>
>>173505830
What about Borderelaux or Bretonnia?
I get my shit pushed in no matter which one i start.
Borderelaux - i get fucked before turn 10 by Mousillion
Bretonnia - i get fucked before turn 10 by Marienburg

Carcassone is the only one i survived to turn 179 SOMEHOW.
The economy is eternally ass, i have like income of 300 on when game starts
Difficulty is very hard
>>
>>173502775

I can see this as they can just shift the skaven and lizardmen to factions that aren't in the southlands.

Alternatively >>173503213
Since it cuts off the superfluous "Pacific" Coast in naggaroth, though I'd hope those sections are jregions and not provinces (So you wouldn't have a one city Altdorf or one city Middenheim).

Not opposed to more regions being 3 or 2 city but 1 city = 1 region empire would suck.

>>173504164

So buy armies?
>>
>>173505968
Nurgle doesn't do that, Slaanesh doesn't do that, Tzeentch doesn't even know if he wants to do that yet, Khorne might just have you gutted anyway as a "test" or as a nuisance

In fact Nurgle in particular actively loves his followers.

All 4 want followers and will reward them anon, otherwise they kind of weaken
>>
>>173505968
Nobody but psychos consider Khorne, I also don't see any benefits in joining him except becoming more killy which is redundant

>>173506119
You got memed into the muh family bullshit and now even beastmen consider you disgusting
>>
>Want to paint warhammer fantasy models.
>Costs like $140 for a unit of 10 or so guys and a couple of special models.

This sucks.
>>
>>173506364
>losing to marienburg as louen
learn how to manage your cav anon, and if you're really stuck they'll make peace turn two if you move your army toward them and recruit your 4 units
>>
>>173506273
I thought that was retconned because not grimdark enough and now hes ok with killing weaklings
>>
>>173506445

The Khorne one isn't even a con. The whole idea of following Khorne is to deal death to worthy adversaries, basically in search of an opponent worthy enough to give you a death in glorious battle.

He's not going to secretly send someone to murder the shit out of you or put you in a situation where you're going to get fucked. Khorne isn't a deceitful god, quite the opposite.

But if you pussy out of a fight or something along those lines that's when you're fucked. But you already know that when you sign up.
>>
>>173506480
Always prevented me from getting into it.

You could seriously buy Warhammer Total War and all of its DLC for the cost of a small army build.
>>
How do you get your units to follow a path that you draw? Or am I thinking of Rome on ipad?
>>
>>173506645

From what I understand old khorne was more 'worthy/honorable'. New khorne is "Kill everything that moves and let Khorne sort it out by killing them in death".

He wont' give a shit if you massacre civilians or little women and children as long as you didn't do it as some faggotshit mage.
>>
>>173506505
>learn how to manage your cav anon
most is shitty shock cavalry though, microing it fucking sucks
>>
>>173506674
Hold down alt and right click drag I think.
>>
>>173506674

Shift right-click.
>>
>>173506709

Is this some Age of Smegma stuff? I thought the idea of Smegma was to pussify things and make it child friendly, hence getting rid of Slaanesh.
>>
>>173506717
maybe you should play a non cav faction then
>>
>>173506445
Grandfather Nurgle ain't a bad guy.
>>
>>173506821
but i want to finish the game with every faction, only Bretonnia is left :^(
>>
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>>173506645
trust me there are downsides. Khorne has a tendency to bless you to the point of spawndom or being a forsaken a lot
>>
>>173502705
honestly don't know, stopped using merchants because of that.
As for the heretics i usually assassinated them, less bother that way.
>>
>>173506883
Gotta stay a honourable warrior while slaughtering shit, it's not so bad.
>>
>>173504560
I like it how in fantasy Slaneesh is more androgenous while in 40k she's pretty much female in all but name and is refered as a Princess

Kinda cute desu senpai
>>
>>173506796
In a way it is more kid-friendly, as there's no more nuance to Chaos and it's all 100% evil 100% of the time.

Also Slaanesh is coming back, maybe GW listened to the wailing and grinding of teeth, or maybe they never planned to get rid of him at all.
>>
>>173506110
The whole idea is that their beauty and allure is just due to magical space drugs and pheromones.
And they will give you magical space aids anyway.
>>
>>173503213
>>173502670
so all of not north africa is one province?
>>
>>173506880
you'll need to be able to manage your cav to win the errantry war
>>
>>173506709
Khorne has always covered the full spectrum, from honourable melee combat to mindless slaughter.
>>
>>173507265
The map was made by some faggots on reddit, it's literally meaningless.
>>
>>173507265
Just the mapmaker not assigning provinces to the Southlands and New World, only marking geographical distinctions.
>>
>>173506880
>>173507280
make an all cav army and it's like you're playing with fast infantry
>>
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>>173506947
doesn't really matter
>>
>>173502919
That's an image from a generic empire siege mate, proves you know fuck all about the game you're speculating about.
>>
>>173501416
I like your memes about 1.5.
>>
>>173507249
What, underage boys?
>>
>>173506425
>So buy armies?
????????????
>>
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>>173506953
yes, whatever you want Slaanesh to be
>>
>>173504246
spergo is my favorite meme
>>
>>173506425
>>173502775
>CA says the combined maps will be bigger than Rome
>current Old World is quite a bit smaller than Rome
>somehow this means CA is going to reduce the number of provinces in all the maps, despite this making the world smaller than Rome

Why exactly is the speculation on the combined maps going in this weird direction of them "reducing provinces". They said they'd remove minor factions like the Empire secessionists, that doesn't mean they're removing provinces.
>>
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>Close
>>
>>173508010
Thanks I put some thought and effort into them. Want me to make more in the next threads?
>>
>>173509070
They are funny but one per thread is enough. They are much better than just posting G O B L I N S in each thread.
>>
>>173508535
Kinda prefer 40k's Girlnesh
>>
>steel faith dwarves
Shame Grimgor and Azhag always manage to fuck my ass with three doomstacks in the end anyway
>>
>>173506796

No, it was pre sigmar by far. It may be a 40k thing and not warhammer fantasy but I doubt it. There's really nothing pointing to a chaos god being mild and moderate. You kill and fight and slaughter and draw blood by physical means = you please Khorne.The idea of Norscans, where the weak are culled, being mild and modest towards women and children and innocents is laughable. It'd be like saying Tzeentch doesn't like lying (because it's too easy to scheme that way. Bel'akor said it in 40k, not Tzeentch) or Nurgle doesn't like viruses because in 40k they can't be beaten by antibiotics or Slaanesh has a limit to her excess.

Khorne is kill, Khorne is rage and murder.
>>
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>>173507685
>Sigvald is as strong and as tough as that thing
I think I can see who got the better deal out of following chaos
>>
>>173508402
It's what you want to see or what he wants to you to see, so that's how it appears to you.

That is the whole point of Slaanesh.
>>
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>>173509346
Don't worry I wouldn't post more than one every thread
>>
>>173510031
Anon, there's a reason Sigvald is called the Geld Prince.
>>
>>173509940
Actually, that's the other way around. It's in 40k that Khorne is a "Honorable Warrior" God.

Which doesn't mean that he doesn't like you killing children and noncombatants, he doesn't give a fat fuck about it. But Khorne won't give you any attention or time of day unless you kill some actually important things, seeing as in 40K it's ridiculously easy to just slaughter an entire planet at ease
>>
>>173510140
But that post was about Sigvald
>>
>>173510623
Yes.
Let's just cut the crap and get to the point:
You like underage boys, you pedo faggot.
>>
>>173510709
Wat?

The flavor text of Sigvald very clearly states he looks like he's 16 years old.
>>
>>173510031
He definitely did, He's just not as able to take as much damage, but everything else is either equal to or better than scylla
>>
>>173506445
>>173506869
Nurgle is sadistic and insidious; the vast majority of its servants aren't even willing converts. Nurgle sends plagues out into the world, torturing innocents until they come to it begging to take the pain away. This whole time, Nurgle cackles in glee, not because it loves you, but because it takea a sadistic pleasure in watching you losing all hope and willingly spreading his blight and inflicting that torture on others to relieve your own suffering. The only jovial servants of the God of DESPAIR and Disease are the very who are as sadistic as it - those who want to see the world burn.
>>
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>>173505845
>>173507685
>>173510031
now compare to an Empire General and you see how gimped WoC characters are, you know what fuck it here is KF's stat line.
>>
>>173511067
This is all with 2D6s though as the only dice you use so a difference of just 1 or 2 points can mean the world,and that's KF if you're gonna use him post Archaons stats at least, or post Todd Bringer.
>>
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Low quality oc
>>
>>173511726
Skarsnik.
>>
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>>173502919
Post you face when the "Old Friend" is Marius Leitdorf
>>
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>>173511563
ok heres Archy, and marks to keep in mind what they do since he has all of them
>>
>>173511726
More like high quality shitpost

more
>>
>>173511015
ANTI-CHAOS PROPAGANDA, STOP OPRESSING MY WAY OF LIFE.
>>
>>173511067
Sorry to make the newfag question but what do the stat letters stand for? I'm guessing M is might and S is strength?
>>
>>173512091
M is movement in inches.
>>
>>173512091
Movement
Weapon Skill
Ballistic Skill
Strenth
Toughness
Wounds
Initiave
Attacks
Leadership
>>
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>>173512046
The truest servants of the Dark Gods know and serve them for what they are, anon.
>>
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I feel like close doesn't really describe this
>>
>>173512091
don't worry, apparently GW got complaints in the US for AoS being overly complicated never mind whfb.
>>
>>173512629
>they're literally knee deep in piss
>>
>>173512241
>>173512482
Thanks
Both of the Chaos dudes seem to have better stats than Karl though, why are they gimped? >>173511067
>>
>>173512629
Does that guy on the left have a gun?
>>
>>173512629
>that guy holding a gun on the left
That really bothers me because it looks like a fantasy image since there are no chaos marines and all the armored dudes look like they're from fantasy
>>
>>173513079
They're 40k Plague Marines, so that is a Bolter.
>>
>>173513079
probably 40k art then
>>
>>173513204
it was a time when chaos allowed the 2 universes to connect

the redpilled know it's still this way
>>
>>173513240
>>173513239

Those don't look like plague marines. More likely, this was made back when GW still wanted Fantasy and 40k to be connected.
>>
>>173511997
>is better than KF
>has a 3+ wardsave
>has a 3+ armor save that negate's KF's autowound on hit
>-1 to enemy hit chance due to nurgle
>already factored in tzeentch's mark with the ward save
>if he breaks he can reroll it
>doesn't need his mount to inspire terror
>armor isn't a factor because his weapon hits through armor as well and give him extra attacks when the player demands it
>downside of this is once it's on its on, and may hit himself for damage if he rolls low enough
>has to roll a one so it's only a 15% chance of him hitting himself
>if during a battle and near some friendly troops, the player can sacrifice a rank and file soldier instead, his choice on whether it hits archy or his troops

I'm pretty sure that when rolling for armor save and wardsave either the attacking player has to roll under it, or the defending player as to roll over it. All in all I have to say that's a lot of plus ones in archy's favor and he's a wizard that can go into battle with one of 5 lores to choose from on top of a melee god GG KF, no re.
>>
>>173502670
I can understand concerns that the combined map will be shit, but the map is not going to be smaller than the first games map, guys, stop shitposting.
>>
>>173513514
Defender has to roll over.
>>
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>>173513491
>>
>>173513801
The current map is already borderline shit.
>>
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>>173509932
nice FOV
>>
>>173513204
>>173513079
One of the most elite units the Warriors of Chaos could field in the old editions was Chaos Marines, who had been swallowed by the Warp during their travels and spit back into the Fantasy's Warp Gate.

The best of the Amazons also had Lasguns given to them by Slann who knew the Saurus would never be capable of operating them.


That shit stopped after a bit. Dunno why that was freaking sweet
>>
>>173513971
On what sense?
It's more or less lore accurate, and has a reasonable number of provinces.
>>
>>173513871
I wasn't sure, WHFB getting the axe killed my interest in the table top game so I forgot a lot of the rules I was learning when I had planned on getting into it. Would rather you post a generic empire lord if you can Archaon is GW's pet mary sue.
>>
The Empire tech tree needs an overhaul yesterday. Oh boy, a 15 turn wait for +5 armor to a handful of units.
>>
>>173513971
because it is populated with different colours of empire and 5 factions, and the old world is a terrible design.
>>
>>173511015
No, Nurgle loves his subjects. He's a loving grandfather sending his gifts to those worthy of them.
>>
>>173514185
Considering they're all dependent on a building and are basically requisitions, slashing their turn times by 1/3 but making them cost dosh would be cool.

Plus a few need heavy buffs/be changed completely.

Is the +10 Armor to the steam tank really going to help when the damned thing has 160? I'd rather have a speed increase, or being able to fire the cannon while in melee mode
>>
>>173514292
>believing nurglite propaganda
>>
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>>173514125
Chaos was awesome back then. Look at the pic related background.
>>
Why don't vampire counts have archers? makes no sense.
>>
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>>173514516
>>
>>173514575
How do skellingtons see?
>>
>>173514203
It can't be helped considering the setting they're in, if the map was significantly different than the original I'm sure autists would've raged like the others do when Pontus gets featured in a historical title.
>>
Why DON'T chaos use guns bought from dawi-za?
>>
When to use Greatswords? I could have two units of swordsmen in their place.
>>
>>173514845
Logistics. They don't make their own gunpowder.
>>
>>173514883

They fuck up armour and have good charge bonuses.
>>
>>173514845
Because BLOOD FOR THE BLOOD GOD!!!
I have no clue, probably the Dawi-Zharr don't want to trade their best weapons away, even Hellcannons are still 'manned' by them
>>
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>>173514805
>>
>>173514805
Rip their bones off and toss them?
>>173514975
So unless I am fighting dawi or chosen I should stick with the swordsmen?
>>
>>173514845
Would the Warriors and Chosen want to use a handgun? No. And they're too expensive to kit out lesser soldiers with them. The only ranged weapons worth bringing are cheap throwing blades and the mighty morphin Hellcannons which are crewed by Dwarfs anyway.
>>
>>173514575
Fingers of raised skeletons aren't made for bows, Dumb Kangz in comparison aren't mindless puppets
>>
>>173514883
They're not as good at holding a line as most of your other infantry in my experience, so I usually keep 'em in reserve and try flanking around with them once the enemy infantry has already committed to combat. They have high weapon-strength, a good charge bonus, and do bonus damage versus infantry so they're pretty good at fucking things up if you get off a side or rear charge with 'em.
>>
>>173514883
Swordsmen are chaff and soak up arrows. Greatswords are for killing things.
>>
>>173514575
Since it was made by brits I bet they figured Archers were too pure for undeath.

>>173514782
I don't have the PDF anymore but lizardmen 8th ed. has the "piranha blade" make of that what you will.
>>
>>173514575
Because skeletons are bad. And zombies are useless.
Be better off having mouldy peasant mutants
>>
>>173515090

Well greatswords are more high quality infantry across most of the board. It's just that they're expensive to recruit and the upkeep is expensive. They're also more susceptible to being eaten alive by things such as ranged units because they don't have shields like swordsman do.
>>
>>173515169
>piranha blade
gonna be in 1.5
>>
>>173515109
Idunno, i think shooting fuckers in the face is pretty metal. Blunderbuss maybe?
>>
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>>173514805
As explained by Mannfred von Carstein himself.
>>
>>173515169
>too pure
Its true.

Acourse if they really cared there'd be albion ;_;
>>
>>173514292
>t. brainwashed nurglite fanatic
>>
hows steel faith chaos campaign? is it any better?
>>
>>173515572
Albion is also 2pure to be included in a grimdark world of only war. Much better for the stinky French and Germans to be stuck in this hellhole.
>>
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>>173515317
>>
>>173514575
They used to have archers back when there was just one 'Undead' book.

When GW split them into Vampire Counts and Tomb Kings, Tomb Kings took the catapults, the archers and the chariots and Vampire Counts took the ghouls, the bats and the record collection.
>>
>>173515626
steel faith needs to balance the early game economy first
a lot of factions start negative
>>
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Reminder that there has not, and will never be, such thing as a rat people who burrows under our cities and spreads pestilence and plague into our communities. Any rumors arguing contrary to this will be met with severe force, and anyone caught spreading these deceitful lies will have very long talks with an authorized Witch Hunter.
>>
>>173515827
And filthy west country folk as the french's servant play things.
>>
>>173514185
>>173514407
Tech trees as a whole are shit, oh boy 8+ turns for +5 armor/leadership or 5% cheaper for specific units then the same for the next tier.
>>
I have a confession lads

I really, really like Pistoliers
>>
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Ok bros, i need your help.
I have some time before Chaos arrives, how do i improve this so i can have a chance of surviving.
This is very hard difficulty.
>>
>>173516482
Step 1: Play real Bretonnians.
>>
>>173516482

fine

but get rid of the Knights Errant,

those are for killing ungors and marauders, not real bad guys
>>
>>173516482
Bank money hard, force confederations where possible, and give Lightning Strike to everyone.
>>
>>173516482
>>173516812

2/2

Also you probably don't need two casters, I'd replace the damsel with a Paladin to help go after enemy heroes - Paladin on a Pegasus or Hippogryph can also help take out doom cannons
>>
>>173516845
Careful, you're gonna summon the lightning strike autist.
>>
>>173516270
Don't forget cockney greenskins and scotch dwarfs, actually if Helfs and Delfs sound posh british I'm concluding that Albion is just a red herring and they in fact surrounded everyone else with the british isles.
>>
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I'm going to be dominated by a best elf!
>>
>>173516352
Tech trees were always about unlocking units and buildings, pretty much artificial limitations to make up for lack of complex economy.

To make the games feel more fluid they instead went with cross building requirements to allow faster campaigns.


Can't say I'm happy with leaving the tech trees barebones, but what'd you have? Should each tech give massive bonuses?
>>
>>173516482
Replace halberds with peasant archers replace damsel with paladin
>>
>>173516969
Actually the dwarves in TW sound Yorkshian
>>
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>>173517030

worst part of this poster is the shitty image he choose,

ffs man
>>
>>173517171
This is a work safe board.
No Dark Elves allowed.
>>
>>173516969
Im so fucking dead excited to hear skaven voices.
>>
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>>173517167
I'm murrican and I have a tendency to confuse U.S. accents as well, but thanks for the info.
>>
>>173514292
The gifts are:
1. illness
2. horrible illness
3. body-breaking illness
4. mind-withering illness
5. puss sores
6. rot
7. flies
8. sometimes standard chaos gifts such as extra eyes, horns or tentacles
9. all of this doesn't kill you

The gifts are mandatory.
>>
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>>173517286
Yes-yes
>>
>>173517446
Its a good accent, hearty and warm
>>
>>173517080
no, but fucking less than 10% in anything is worthless, 15-25% would be worthwhile and help low tier units usable. RoR units could also unlock through teching instead of how it works now.
>>
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AAAAAAAAAAAAAHHHHHHHHHH BADLANDS
>>
>>173517080
Wood Elf tech trees are OP
>>
>>173517621
>2% bonus income from farms as Brettonia

t-thanks CA
>>
>>173517171
His image correctly implies that she is fucking her pegasus.
>>
>>173514805
Is that really the biggest problem here? They had musicians on tabletop. With wind instruments.
>>
>>173517750
And then you have the Dwarf tech tree which is pointlessly long, to the extent that you'll never unlock everything unless you keep clicking end turn up to turn 400, then there are other factions where you can have every tech before the end of the campaign.
>>
>>173517984
CA decided that musicians and standards are too complex, so they removed them.
>>
>>173517171
But its not Morathi, and not even Warhammer.
>>
>>173518014
True to dwarf canon really though
>>
>>173517548
Isn't that Yahtzee Crowshawz native accent? I believe I heard a few "u" sounds substituted for "oo" sounds.
For e.g. "coonningly" instead of "cunningly"
Someone correct me if I'm wrong.
>>
>>173518580
Kind of yeah.
>>
>>173517984
No xylobone?
>>
>>173518141
Yeah, but if they can blow the instruments and listen to them, shooting arrows shouldn't be too hard.
>>
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I can't get lizardmen out of my head. All I can think about is stomping elfshits with dinosaurs.
>>
>>173517984
Ostensibly balance will ultimately be the deciding factor, either that or drugs and insanity.
>>
>>173518914
They have no instruments, so they also have no bows ;^)
>>
>>173516969
Albion is more based on ancient Celtic mythic cycles and the stories that surrounded Britain in Europe before the Romans conquered it (inhabited by giants, filled with cannibalistic inhuman natives, dark magic everywhere etc etc). There's a reason Caesar had problems getting his otherwise legendarily disciplined legionaries to disembark on Britain's shores.

It's not really anything we'd associate with 'British' as we understand the term.

Orks aren't so much cockney as a vague southern-working class accent taken to extremes, since they're football hooligans. Dorfs are Yorkshiremen. Which if you know any cliches about Yorkshiremen, actually fits Warhammer Dwarves a lot better than the stereotypical Scottish accent.
>>
>>173519356
Yorkshire men are a forgiving people and prone toward sobriety?
>>
>>173519624
Ask Sean Bean
>>
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Please pay respects
>>
>>173519837
For? 2055 vs 2247 and pyrrhic

Your a failure to the empire.
>>
>>173519837
Pay respects to all those men that were lost under such a terrible commander.
F
>>
>>173520131
He's the Supreme Patriarch, he doesn't need to be a good commander.
>>
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V A M P I R E - C H A N
>>
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>>173520404
>>
>>173520045

[email protected]
>>
>>173515978
but how is the chaos campaign in it?
>>
>>173519837
>that army comp
no respect for you!
>>
>>173519837
lolno
try not using complete garbage troops and you will maybe not get slaughtered by fucking gobbos
>>
>>173520404
>>173521015
Damn! She's qt
>>
>>173521530
Garbage.
>>
>>173519837
>not making the whole army free company

you fucking noob
>>
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So I was reading the Old World Bestiary (which is fucking awesome) and apparently, Durthu is actually pretty chill, and warmly thanks a group of Bretonian Knights for helping him out. When did he become Tree Hitler?
>>
>>173500796

Dark Elves. Heavily armored but quick infantry, high-damage AP auto-xbows, Doomfire warlocks, and heavy yet fast cavalry in the form of cold-ones. Not to mention monsters like Hydras
>>
>>173523452
YOU HAVE BETRAYED THE FOREST AND ME
>>
>>173523476
Cold ones were pretty slow for a cav. Dark Riders were the fastest.
>>
>>173523152
really? still?
>>
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>>173523476
Don't forget Battle-Sluts.
>>
>>173523452
Durthu actually used to be the most chill and kindest of the treemen.

But centuries of war and savagery against Chaos, Beastmen, Dwarfs, etc. and seeing the deaths of so many of his kin turned into one angry motherfucker.

The darkness of the world just eroded his compassion until all that was left was rage.
>>
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G O B L I N S
>>
>>173523452
>>173523557
So he's like Ghandi in the civilization series then?
>>
>>173516845
>give Lightning Strike to everyone
why is /twg/ so bad at this game?
>>
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>>173522250
she knows it
>>
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>>173500796
Skaven.

Versatility, numbers, technology, vanguard deployment FOR FUCKING EVERYTHING.
>>
>>173524989
>Lightning Strike = being bad
What did he mean by this?
>>
>>173524652

I want to be gangbanged by some of those so bad.
>>
>>173505395
I had to sit in the fucking swamp off Marienburg for 30 turns to upgrade my horde to Minotaur spam in order to get the bullshit under control.

At one point I had one army with Lord, 3 heroes, 12 Empire Knights and 4 artillery and another with lord, 2 heroes, six greatswords, six steam tanks and five artillery on my ass.

They ultimately died like bitches thanks to lolbeastmenambush, but if they'd caught me I'd have ended up dead.
>>
>>173525889
>implying they don't just murder you/throw you into a cauldron of boiling blood

C'mon man these are murder-worshipers not sex-worshipers, get with the program.
>>
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>>173526003

>letting a pesky little thing like lore stop your degenerate fantasies
>>
>>173525143

QUEER HEADGIVER
>>
>>173526214
In that case the dryads aren't horrifying treemonsters but are hot green girls with leaves in their hair like my Japanese animes and they protect the forest by raping intruders into submission
>>
Anybody else playing Dwarfs in M2 Call of Warhammer?
I have conquered Mount Gunbad, the population is extremely high but the castle size is too small, so the paesants are rioting. But in the buildings tab I get no option to upgrade to a bigger castle, is this normal?
>>
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>>173500796
Lizardmen. Poor little mammals won't know what hit them.
>>
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>>173526385

Exactly.

And Skaven are an all female race who reproduce by kidnapping and gangraping males of other races.
>>
>>173526343
I soon too will be a qt crossdressing ratboy.
>>
>>173526453
Yeah, I've noticed that in Call of Warhammer that non-human races can't upgrade their castles or towns, so you pretty much have to exterminate new cities as soon as you take them. So far, the Empire provinces, Kislev, and the Dogs of War can build up their cities, but I don't think any non-humans can. I don't know if Brettonia can upgrade their cities, though.

That said, Kislev's religion is a bit bugged because on the campaign map their religious buildings spread Lady of the Lake worship rather than Old World Pantheon worship.
>>
>>173526385
Dryads in Warhammer can appear as beautiful Elven maids if they want too, albeit usually only to lure humans into the forest to murder them. All you see on the battlefield is their war-forms.
>>
>>173526583
>Skaven are an all female race who reproduce by kidnapping and gangraping males of other races.
can i volounteer?
>>
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>>173526567

Last I checked the rat mammals pushed the Lizards to the brink of destruction.

Imperial conquistadors and Norscan raids soon.
>>
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Was i chivalrous enough bros?
Also wtf, AI had 7 heroes in those armies
>>
>>173525241
not him but it takes away the challenge of facing hordes, truly epic battles are the one fought tooth and nail with two enourmous forces, not two stacks of a measly 20 troops
>>
>>173527276
Personally, I find juggling more than twenty units to be rather challenging, especially in mage- or cavalry-heavy armies.
>>
>>173526789
>Last I checked the rat mammals pushed the Lizards to the brink of destruction.

Wat.

Skaven got rekt, the Lizardmen sacrificed thousands of ratmen, summoned their god of war and serpents with the blood sacrifice and flooded the Skaven tunnels with venomous snakes that were immune to Skaven poisons.

Skaven got driven out into the open jungle and cut to pieces by Saurus. It's pretty much the only time a major Skaven infestation has been successfully removed.
>>
>>173526961
You'll be sipping from the ladies cup tonight my man.
>>
>>173526728
Fuuuuck. Any way for me to reduce the population somehow? I guess in the worst case scenario I will have to keep losing soldiers every turn until the extra population gets killed
This place actually has amazing mining income, it already has 9000+ income with goblin mines on it, if I build dwarven mines too (assuming the game will let me) then technically my income will double. And if I can get Underway Mines then I'll be full OY VEY tier
>>
Can someone tell me why a dwarf army controlled by AI can outrun me so a I can never catch it on campaign map, but when I try to outrun someone it never works.
>>
>>173527478

>[...] Skaven armies emerged from the underground,
bursting forth to overrun outposts, ruins and even fully
occupied temple-cities.

>Methodically, Clan Pestilens grew, plundering arcane secrets from the ruins over the centuries. Many of the cold-blooded reptilian creatures that sought to protect the jungle were sacrificed in the name of the Great Horned Rat.

From the Lizardmen and Skaven codexes. But I'll admit that it's probably too generous to say they pushed them to the limit of destruction.
>>
>AI can recover health between two battles in the same turn
>>
>>173528949
>AI can afford 20 stacks of 20/20 while you can only manage 1
>>
>>173528434
Yeah, that was their initial invasion. Then they got rekt.
>>
>>173527646
Med 2 city upgrades work on a tier system, so if their Goblin Mines is in the same tier as your Underway Mines building, they can't be upgraded any further because they're the "highest-tier" - even though your equivalent building is strictly superior. If this is the case you'll have to destroy the goblin mines and rebuild the whole mines building chain from the ground up. I don't know if this is the case here, though.
>>
>>173529089
I wouldn't say that finally removing them after centuries qualifies as "rekt"
>>
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>>173529224
>final removal
>>
>>173529224
They got fucking devoured by a snake god. Millions of rats were turned to thouands and they fled by sea
>>
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i had to check to see I wasn't playing on Easy after this
>>
>>173529648
The Empire always seems to take forever to get its shit together. Sometimes they don't bother taking out the Secessionists until after turn 50.
>>
>>173529224

I'd say you're pretty retarded.

Like, if the fucking Indians managed to conjure up some fucking tribal god that killed 99% of white people in America and sent the rest packing to Europe then I would say that white Americans would have been pretty thoroughly rekt
>>
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>>173526567
>lizardcucks settling for jungle pusy
>>
>>173523452
durthu was the coolest of guys, known as oakheart by the high elves
He took in and hid the queen's kids in athel loren while daemons were eating everything 4ever
chaos, burning and cunt dorfs who also maimed him made him a salty bitch
>>
>>173529224
They got driven into the sea.
>>
>>173529497

>by a snake god

Supposedly.

>Lizard army book
>"By tricking a quarter of his army into performing a sacrificial delaying action, the rest of the ratmen deserted their kin and sailed eastwards on a ramshackle fleet. What happened next is the stuff of legend. With a menacing hiss, the Skinks claim that a serpent of unimaginable size, none other than Sotek himself, rose from the bubbling volcano. Accompanied by slithering snake-spawn, the Serpent God plunged into the sea in pursuit of the fleeing Skaven. Such is the myth of Sotek."

Notice the words "stuff of legend", "claim" and "myth". Though this is Warhammer and gods manifesting in the mortal world aren't exactly impossible.
>>
>>173516474
kislev is that you
>>
>>173529224
If the Aztecs had conjured a giant fucking snake that ate 90% of the Spanish conquistadors and drove the survivors into the Atlantic, I think most sensible people would qualify it as "rekt" m8
>>
>>173529879
sauce nao
>>
>>173530526
http://imgur.com/a/fQC6O
https://pastebin.com/NQnEKZvp

Sauce is skavanon.
>>
>>173530093
Translation: A volcano erupted and the Skaven fleet got eaten by sea snakes.

In Warhammer, that is nothing special.
>>
>>173530093
also Pestilens got fucked by the civil war.
>>
>>173529858
>>173530275

After centuries of bloody warfare and devestating plagues that left some cities permanently uninhabitable? And also taking into account the fact that Clan Pestilence survived?

It was a victory, not phyrric but not complete either.
>>
>>173530731
You're a gentleman and a scholar anon.
>>
>>173531368
I think we'll just have to agree to disagree.
>>
>>173531000

>and the Skaven fleet got eaten by sea snakes.

Apparently not, since Pestilence made it to the Old World.
>>
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>>173526961
whats up with those army composition you bret shitters, ALL YOU NEED IS CAV PEASANTS ARE FOR WORKING FIELDS NOT FIGHTING
>>
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>only 41 bucks for 3 (THREE) models
>>
>>173531805

>since Pestilence made it to the Old World.

Even if none of them had made it back the clan would still have survived, there's no reason to believe that Pestilens abandoned their enclave in Skavenblight during the invasion of Lustria
>>
>>173531847
dunno man, also, does winning errantry war quest finish the game?
>>
>>173531993
Ok?
>>
I hate having to click hero abilities what do?

Is this a good idea?
https://www.reddit.com/r/totalwar/comments/5maqym/items_potions_and_unit_abilities_hotkey_helper/
>>
>>173531847
Finally someone that knows how to build Bret army in the campaign.
>>
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>>173532032

They were apparently forgotten and "passed beyond the knowledge of the Council of Thirteen", so yes, they did completely leave Skavenblight.
>>
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>>173532071
yes
>>
>it's another posters arguing the ' historical record' of a fictional universe episode
>>
>>173532324
>not having squires
>>
>>173526961
>all those peasants and no grail reliquae
>vs fucking vamps
>>
>>173531993

price is usually based on the usefullness of the unit, not because of materials themselves.

they're moderately expensive most likely because they're a useful/strong unit
>>
Are flagellants a meme unit? I really want to do a Volkmar Empire campaign.
>>
>>173532890

>the year 2017
>not embracing your autism

It's fun
>>
>>173533005
They are squishy damage dealers. Use sparingly to reinforce your main line, that's pretty much it.
>>
>>173533005
they are fodder you toss at the enemy unit to distract it
>>
>>173533005
With volkmars buffs I've found the RoR one to be pretty decent and have a little more staying power then standard ones, as always use their above average speed for being on foot to have them flank
>>
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I wonder if for the Chaos Daemons update will they let the marked warriors go with the daemons to bolster the roster a bit so you aren't playing with. Otherwise per god you have a literal handful of units with 1 (one) infantry option and a couple specials/rares.

Maybe instead of Daemons you'll play as Warriors of X, as well as Warriors of Chaos Undivided

Warriors of Khorne Lords start with a Mark of Khorne and it gets upgraded like the Bretonnian Vows

Warriors of Chaos Undivided start with no marks but can unlock one but can't upgrade it to unlock the divided units for undivided but can't get their hands on greater daemons
>>
>>173533005
Flatulence are pretty amazing, at least from my perspective. Don't listen to >>173533391 or >>173533476.

They're amazing damage dealers, come in large unit sizes to stretch or blob up as needed, and are unbreakable. Cons would be the complete lack of armor and low defense. As long as you have a couple Greatswords to provide a spine and are quick on your micro, they are hands down one of the best anvils the Empire can offer.
>>
>>173528128
Grombrindal has a skill that gives all armies 15% bonus movement. But AI is probably cheating and didn't put points into it anyways.
>>
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>>173531847
wew

You should get that damsel mod, bro.
>>
>>173500615
How do i not get destroyed in rome 2 as the Odryssian Kingdom? Thracian warriors are good at killing but can't hold the line.
>>
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>94 chivalry short of win
>pic related coming into my lands soon
>all forces up north
WEW
I JUST WANTED TO WIN VERY HARD DIFFICULTY
>>
>>173534481
Oh no, a completely normal chaos invasion. Man up and wreck them, Chaos ain't got shit on your airforce.
>>
>>173532071

Victory conditions are stupid anything Anon, you win the campaign when you think you have.

It's like if you were playing with Lego and if you build a specific structure someone hands you a piece of paper with "You Win!" written on it in crayon.

Who gives a shit, the Lego is still there and the fun comes from actually building shit.
>>
>>173501718
Get rid of that brothel! Keep it only to the third level, otherwise you'll keep getting those bad traits and counteracting the control bonus you get.

Get yourself a Grail chapel so you can pray and get some of those negative traits removed.
>>
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The sacrifices I make to keep the little halflings safe!
>>
>>173531993
Archaon's knights from AoS are like 90 pounds for 3 models.
>>
>>173531993
>>173535453
>Games Robshop
>Reasonable Prices
>>
Clever knights.
>>
>>173531993

Miniature war-gaming has always, and will always, be an expensive pastime.
>>
>>173535453
>surprisingly, Age of Shitmar turns out to be more expensive per model!
I last played with actual miniatures around the time Medieval 1 was released, and I still laugh at GW fanbois for their idiocy.
>>
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you guys weren't kidding about 10 slots making the game tougher, every city around me has basic walls already, sure I can autoresolve abuse them to death, but I hate doing that
>>
>>173535806

Fuck off Kevin, no amount of weaseling can justify the amount of price-gouging you engage in.

Your competition doesn't do it and you didn't do it yourselves in the past.
>>
>>173535802
RIP friend
>>
>>173536115

We only price gouge in AoS because there are so few players.

But seriously, I play loads of war-games. Warhammer Fantasy, Warhammer 40K, 100 years war, Wars of Religion, WWII, WWIII...

They're all pretty expensive though, I mean Perry Miniatures Agincourt models cost me £60 for about 60 soldiers but that's still £1 a man sized model.
>>
>>173536108
It basically counters the retardation of the AI, and it is of relatively little use to you as a player because you were able to set up a recruitment or economic province anyway.
>>
>>173536406
>We
FUCK OFF GW!
REEEEEEEEEEEEEEE
>>
>>173536108
Yeah, the player is generally a lot better at planning around limited building slots than the AI is, so giving the AI the ability to build whatever it wants is a lot more of a boon to it than to you.
>>
>>173536406
1 pound per model is a hell of a lot better than what GW does.
>>
>>173536406
The last time Citadel cost £1 per human-sized 28mm was sometime in the mid 90s.

And right now, they demand £10 or more.

Pretty much everyone else is vastly cheaper, and 'muh citadel quality' stopped being an argument around 2007, and essentially died with their lulzy finecast desaster..
>>
>>173508432
Armies. You know, the things you use to conquer stuff? You have more than enough gold to go red.
>>
Can you pirate the total war DLC if you own the game on steam? Or any cheap key resellers? I dont wanna give money to these goys.
>>
>>173536254
What? I'm Bretonnia, I just saw this and thought,"One of them better go back for their city, else I'll laugh my ass off."

Lo and behold, one of them did.
>>
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>>173536714

GW are overpriced for what they are but some people go on like it's outrageous when really they're only a bit more expensive than other mainstream companies.

Picture related is a £50 set that contains 5 tanks and 2 helicopters in 1/100 scale, so those models will comfortably fit into the palm of your hand.
>>
>>173536996
Doesn't going red in Warhammer cause massive attrition to your existing armies?
>>
>>173531847
But you can only do that with Leoun, or another knight that you manage to bump up to the Grail Vow. And notice you also don't have any missile troops or just crappy infantry to pin the enemy down to get charged, and that would be a difficult army for a siege.
>>
>>173537571
Only after you run out of cash, silly.
>>
>>173537128
GW have done well because they've offered a range of models and settings no other company can even hope for. They've also invested a lot more into doing so, whilst ocmpanies like warmachine release very slowly and run fewer lines.
>>
>>173536996
can't buy army while under siege.
The units are not produced bro, if your last city is under siege you can't get any more units.
>>
>>173537712
its pretty easy to get the grail vow, and sieges, well I just don't besiege a settlement with a stack in it, and any garrison can be easily beaten by the General, Pally and the fliers
>>
>>173537807
Believe it's more complicated than that anon. I had a campaign as Belegar where I bolted to Kharak Eight Peaks as soon as I got a good 20/20 stack and I was at about 500 gold with -100 per turn, and the game warned me I'd suffer attrition next turn if I kept my shit up. I managed to get a gift from some faction which stopped the attrition and got to positive next turn.

I believe it's based on a percentage of current money to money lost per turn
>>
>>173538019

Well they did, then they threw that advantage away with Age of Shillmar.
>>
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I did it bros, Bretonnia (Carcassone) win on very hard.
Can i be /twg/ cool club now?

I like Bretonnia theme and units but fuck i hate this chivalry thing and their starting position...
wish there was better one.
>>
>>173538452
They've got the best starting positions in the game as far as comfy building up goes. Farm rebels - kill Mousellon/Estalia, reunite your bros, charge shit with cavalry. Only Louen has a somewhat stressful part, but a much higher pay-off considering how fast he can get the dosh from Marienburg flowing.
>>
>>173538616
it's more about that they only have 2 cities in a province, somehow that turns me off
>>
>>173532942

>this meme

you realize Squires have 70 base leadership right? same as dwarf warriors
>>
>>173538452
What do you dislike about chivalry? Most annoying part for me is how it will punish you for losing battles, which can be hard to avoid.
>>
>>173538449
apparently not, it's selling very well. Guess its like the difference between LoTR and GoT, LoTR helped give rise to the fantasy genre and GoT cashed in on it.
>>
>>173539072
when i want to do tactical retreat because enemy has other stack reinforcement and i get
>YOU LOST THE BLESSING OF THE LADY
this is fucking annoying
>>
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So I've just picked up Attila kings edition or w.e that comes with Charlamagne and the vikings. My first total war was warhammer (300hrs) and I've dabbled in Shogun 2 very little.

Any suggestion on what civ i should start out with? I play warhammer at very hard/legendary however to my knowledge warhammer is very different compared to past total war games. Also any other suggestions on DLC for Attila?
>>
>>173539440
You just have to be really careful about picking your battles - avoid contact until you know you can win.

Which doesn't sound very Bretonnian at all, but it's far easier to wait near cities until you can get your own stack reinforcement than to try and win a fight that you know you'll lose just to keep a blessing.
>>
>>173539824
it's hard to measure distance though, AI fucknig cheats with forced march and i think they can also attack after marching?
>>
>>173539440
If you don't have lightning strike on all of your lords as the first thing you go for every single time then you are doing something wrong.
>>
>game only indicates maximum movement range
>doesn't indicate where percentages are for when you want to switch stances with conditions (like Orc raiding parties)
>doesn't indicate if you can actually reach a certain city or enemy stack that's at the border of your range
>no way of planning things like reinforcement range without moving and checking
>no fucking movement undo
Why
>>
>>173540337
Hold down the right mouse button.
>>
>>173538206
You could've done it five turns ago though.
>>
>>173539440
CHIVALRY and HONOR, not STRATEGY and SCHEMES ok? Praise ze Lady.
>>
>>173540337
What?

Literally all you're bitching and moaning is wrong outside of checking reinforcement range.

Are you fucking retarded you dumb idiotic piece of human garbage?
>>
>>173540337
>no fucking movement undo
Thankfully for you though there is a post undo button
>>
>>173538206
He's giving you advice for next time

Don't be such a massive moron next campaign basically
>>
>>173540272
you can't use lightning strike when you are the one being attacked
>>
>>173540801
i already won next campaign, anon was a little bit late :^)
>>
>>173538206
So next campaign you can win without being such a stupid pathetic piece of shit
>>
>>173505493
>getting your soul eaten alive through a blood and chyme funneled barbed enema is the most reasonable
I'd rather hug papa Nurgle.
>>
>>173541348
>So next campaign you can win without being such a stupid pathetic piece of shit
love you too anon
>>
Can someone post those spurdo memes of the warhammer commanders?
>>
>>173542147
Shove a lead pipe down your throat and choke with it
>>
>Playing not-Dawi factions
I seriously hope you Oathbreakers don't do this
>>
>>173543171
y-you too
>>
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>>173543617
>Stunties
>>
meme
>>
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>>173543617

i wonder who could be behind this post
>>
if I uncheck "control large army" or whatever that is,

I limit myself to 20 units at a time on the field - is the AI also only 20 or do they field 40 at a time?

my toaster froze when 3 enemy Vamp stacks started reinforcing
>>
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>>173517080

Can I crack the vamp cunts and reclaim Stirland for the Humans before Chaos arrives? Or should I just cut losses and protect Averland while I wait for Middenheim to build back up?
>>
>>173544751

VC will come for you at some point no matter what,

the sooner you can do it is always better ,
>>
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Rome 3 when
>>
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>>173516220
Den wat'z i'z been eatin' all dese past days?
in dis stuntie 'ole?
>>
>>173544108
REMOVE GROBI remove grobi you are worst greenskin. you are the greenskin idiot you are the greenskin smell. return to badlands. to our badlands cousins you may come our contry. you may live in the zoo….ahahahaha ,skarsnik we will never forgeve you. gunbad rascal FUck but fuck asshole greenskin stink bosnia sqhipere shqipare..grobi genocide best day of my life. take a bath of dead grobi..ahahahahahGROBI WE WILL GET YOU!! do not forget war of beard .skaven we kill the king , skaven return to your precious skavenblight….hahahahaha idiot grobi and skaven smell so bad..wow i can smell it. REMOVE GROBI FROM THE PREMISES. you will get caught. dawi+empire+elf+ogre=kill greenskin…you will grobi holocaust/ gotrek alive in badlands, gotrek making grudge of badlands . fast kill gotrek badlands. we are rich and have gromril now hahahaha ha because of gotrek… you are ppoor stink grobi… you live in a hovel hahahaha, you live in a squig
gotrek alive numbr one #1 in badlands ….fuck the orcs ,..FUCKk ashol grobi no good i spit in the mouth eye of ur flag and contry. gotrek aliv and real strong slayer kill all the grobi farm squig with grimnir magic now we the badland rule .ape of the waaagh presidant grimgor fukc the great khorne and lay egg this egg hatch and badlands wa;s born. stupid globlar form the eggn give bak our karak we will crush u lik a skull of pig. karaz a karak greattst countrey
>>
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WTF is this shit, CA?
>>
>>173545276
steps for chaos giants bro
>>
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>>173539217

Okay... sure thing anon.
>>
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>>173545276
I-its a feature! Lol CA has gone down the shitter since it went off historical settings
>>
>>173546239

> Since

Yeah, Rome 2 was so much better than Warhammer wasn't it?
>>
>>173544853

Wissenland is the soft underbelly to my empire. Its where I will be recruiting my swordsmen, but it's also a resource base for the empire. Middenheim is essentially fort knox and will have the empires KFC birbery.
>>
>>173545276

That's some intense subsidence, I would get the Council out.
>>
>>173546423
>responding to shitposting
jej
>>
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>>173546587
This, how could you fall for this faggot? I wasnt even trying

but seriously I would like some more historical settings pls CA
>>
>>173539694
good luck with attila not fucking dying unless it's the event and the never fucking ending hordes of godless heathens.Other than that it's pretty cool
>>
>>173546689
>Empire, Napoopan, Rome 1 and 2, Attila, Charlie meme, Medieval 1 and 2 with its bajillion mods, Shogun 1 and 2 with two periods
>1 (one) fantasy
Pick and choose.
>>
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>>173546689
Soon.
>>
>>173547572
Pike and Shot was a stupid strategy and I doubt it'll be an even remotely interesting Total War
>>
>>173548061
I agree

Don't get why the faggots saying "China all rook same ahah" defend Pike&Shot in the same breath
>>
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I'm tired,,,,,,

and I can't even imagine what kind of raise dead this will give them
>>
>>173546689
I want China or Bronze Age Middle East or Africa though I don't know how much they have to work with with that last one.
>>
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REMOVE BEASTMEN remove beastmen
you are worst chaos. you are the chaos idiot you are the chaos smell. return to empire. to our empire cousins you may come our contry. you may live in the imperial zoo….ahahahaha ,dwarfs we will never forgeve you. kynth rascal FUck but fuck asshole beastmen stink dwarf kuyl kuyl..beastmen genocide best day of my life. take a bath of dead beastman..ahahahahahDWARFS WE WILL GET YOU!! do not forget The War of the Beard .Asur we kill the phoenix king , Asur return to your precious ulthuan….hahahahaha idiot beastmen and dwarf smell so bad..wow i can smell it. REMOVE BEASTMEN FROM THE PREMISES. you will get caught. asrai+bretonnia=kill dwarfs…you will war of the beard/ orion alive in athel loren, orion making album of athel loren . fast rap orion athel loren. we are rich and have amber now hahahaha ha because of orion… you are ppoor stink beastman… you live in a hovel hahahaha, you live in a yurt
orion alive numbr one #1 in athel loren ….fuck the dwarfs ,..FUCKk ashol beastmen no good i spit in the mouth eye of ur flag and contry. orion aliv and real strong wizard kill all the beastmen farm aminal with rap magic now we the asrai rule .ape of the zoo presidant thorgrim grudgebearer fukc the prince of pleasure and lay egg this egg hatch and Karaz-a-Karak wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. athel loren greattst countrey
>>
>>173548320
>defend Pike&Shot in the same breath

Maybe because, unlike Chyna, there was actual diversity in the pike&shot era concerning warfare?
>>
>>173548581
Shaka Zulu was considered a military genius for inventing a spear that you throw before entering combat, to give you a sort of anchor-point for extrapolation.
>>
>>173548519
What kind of losses did Gelt take for that to be Pyrrhic?
On that note, does Warhammer even have some dude named Pyrrhus to associate with a battle which costed you more than you can take?
>>
>>173548784
>On that note, does Warhammer even have some dude named Pyrrhus to associate with a battle which costed you more than you can take?

Do you complain about dwarfs and elves and extra-dimensional demons speaking english, too?
>>
>>173548642
oh yeah

Two blobs staying still shooting each other while cavalry fought around them in the sides and the cavalry which won harrasses the blob on the losing side

V A R I E T Y
A
R
I
E
T
Y
>>
>>173548734
Didn't his kingdom only last for about a generation or so, it splitting up after his death?
>>
>>173548616
Did you also make this right now? >>173545236
>tfw I fucked up and didn't change "president" to "warboss"
>>
>>173548901
Not even complaining anon, Warhammer has so many tongue-in-cheek references a dude named Pyrrhe or whatever could be one of them, just curious.

And it's worth noting the Dwarfs and the Elves have their own language, and speak English when speaking with humans. As to why humans also have english, eh, I could buy they also developed a language like we did, that's not really stretching it, but Pyrrhus of Epirus is a really specific thing to reference, don't you thing?
>>
Daily reminder to Ransom and Vassalize:
Dawi, Men, Asur, Asrai, Tomb Kangz, and Lizardmen

Execute and Raze:
Greenskins, Beastmen, Norscans, Warriors of Chaos, Vampire Counts, Druchi and Skaven.
>>
>>173548976
This pretty much confirms that you have no idea what you're even talking about.
>>
>>173549275
>Asur, Asrai
?????
>>
>>173549172
>but Pyrrhus of Epirus is a really specific thing to reference, don't you thing?

Except for the fact that using his name to refer to shitty military operations is commonplace.
>>
>>173549448
Commonplace in our world because he did a lot of shitty military operations which resulted in barely passable victories.

Warhammer doesn't have that guy or an Epirus so where does that term come from?
>>
>>173549172
>>173549647
We could call it a Valtinian Victory I guess.
>>
>>173549647
It was TWO BATTLES, fuck off
>>
>>173549647
>Warhammer doesn't have that guy or an Epirus so where does that term come from?

The same place their English language came from.
>>
>>173549298
Alright dumb fucking faggot, redpill a History Grad.


What in Neptune's blue watery balls would be interesting about the military tactics used in the Pike&Shot era?

When a fucking era of battle can be summed up in two words that's the first fucking major clue it wasn't exactly deep in strategic variety and differenciation between faction tactics (which all of you P&S faggots are forgetting in here, considering you'd be basically playing a total war with just 1 faction wiht 12 or so reskins + 4 or 5 other cannonfodder pushovers
>>
>>173549803
Two battles was enough Pyrrhus, go back to bed. There's a reason no one makes movies about the Epirian Empire you fucking failure
>>
>>173549863
>basically playing a total war with just 1 faction wiht 12 or so reskins + 4 or 5 other cannonfodder pushovers

Just like Empire!
>>
>>173544439

for anyone who was curious

unchecking this limits both you and the AI to 20 units at a time and trickle in reinforcements
>>
>>173549863
>1 faction wiht 12 or so reskins + 4 or 5 other cannonfodder pushovers

So literally Med2, Rome2, Shogun2?
>>
>>173549863

Welcome to Total War newfriend, glad the Elfs and zombies brought you to our game :^)
>>
>>173549863
>What in Neptune's blue watery balls would be interesting about the military tactics used in the Pike&Shot era?

I'll answer that with a question of my own: What the fuck was interesting about military tactics used in the medieval era? Or antiquity? Or fucking arr rook same Japan? Literally every fucking era of warfare can be summed up in two to three words if you're a faggot.
And who gives a shit if you have a degree in useless.
>>
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>>173500615
>>>/his/2632189
What file do I delete in steam rome 1 so it stops crashing. And what is even the purpose of that file
>>
>>173500796
Lizard men and high elves hands down
>>
>>173550537
>>173550360
>>173550139
Sorry let me reiterate for you braindead morons

What's interesting about Pike and Shot IN A FUCKING VIDEOGAME

There was no outmanouvering during this era
No tactical prowess
Little to none infantry movement

It was an impenetrable line of faggots shooting each other while a bunch of cavalry faggots killed each other, until more precise artillery came along it was decided by who had the most money. Guerrilla tactics were rare, variations in battle formations even rarer. Most of you faggots complain about the fucking Spartans in Rome II, well that'd basically be what Pike&Shot is. A bunch of Spartans holding a line with a few units of shitty cavalry fighting on the sides, only a few drop dead every few minutes, and whomever the computer decides has the most stats in the cavalrybowl wins the battle.

That's how P and S translates into a game: a stat war. Whomever has the most stats wins and there's only one way of using those stats. Most of you would be bored to tears after the fourth battle, then blame CA for it
>>
>>173547572
Renaissance era revised?
>>
>>173550563
Also one anon in that thread said 3 hoplites could beat a city stack, anyone care to explain?
>>
>>173549275

>Not eradicating Vampire influence from the empire of men

Colonizing Sylvania is my favorite part of any game. Priest and captain rushing the capital to T3 so it can build a church, fighting off the undead hordes.
>>
>>173551254
This is mostly true except for the swedes, they used different tactics, eastern factions would also bring a nice flavor of asymmetry (especially Ottomans)

However, this is total war. An arcade piece of shit. So it won't represent combat accurately really.
>>
>>173551254
Naval combat would be fun

And the 16th century was a time of technical and strategic innovation. The world had gunpowder, they were just trying to make it work someone. That sounds fun
>>
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Stop resisting my raiding.
>>
>>173500796

Dark elves, they have quarellers elves!
>>
>>173552262
> An arcade piece of shit
if this game series is a piece of shit why do we play it again?
>>
>>173552504
t. triggered brown-nosed bootlicker


also, mods still exist.
>>
>>173551254

>what's exciting about hoplite warfare in classical greece? its literally just blocks of spearmen presing their swarthy beautiful bronze bodies togehter
>>
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you're marching through the deserts of the southlands when this guy slaps you with his tomb guardians and giant skeletons.

what do?
>>
>>173552605
Yeah which is why we haven't had a game in classical greece, only "way past its prime" Greece in which strict adherence to tradition usually fucks them in the ass
>>
>>173551254
>What's interesting about LEGIONS IN A FUCKING VIDEOGAME
>What's interesting about PHALANX COMBAT IN A FUCKING VIDEOGAME
>What's interesting about chingchongs with spears IN A FUCKING VIDEOGAME
>What's interesting about KNIGHTS IN A FUCKING VIDEOGAME
>What's interesting about GUNS AND CANNONS IN A FUCKING VIDEOGAME

etc
>>
>>173552710
Laugh as his army hasn't been announced for TW yet.
>>
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This mission is fucking bullshit, the poor slavs are dying to slow down chaos and have like 3 shitty 2 building recolonised settlements left, +100 relations, military alliance and trading with me

If chaos destroys the last of kislev, does this bullshit quest go away?

I don't mind chaos finishing them off as I'd just do the classic revival trick when the coast is clear
>>
Is there gonna be naval warfare in TWWH 2?
>>
>>173552303
Somehow*

I am a phoneposter
>>
>>173552949
So, yeah, if you ignore all the explanation of why Pike and Shot is uninteresting compared to all that you listed, you actually have a passable argument.

The same way if I ignore the fact I have shit all over my plate I get to enjoy my meal
>>
>>173553023

autoresolve only
>>
>>173552978
mod it out, item quests are a drag
>>
>>173553023
Autoresolve, so never ever.
>>
>There will never be Outer Heaven Total War
Why live?
>>
>>173553023
They said no manual battles at sea, however auto resolve battles might come. Thing is most factions don't have much of a naval roster, it's at best drawn from early 90's Man O' War shitty models (like a Tzeetch floating tower that looks like a disney princess thing), tiny model made of plastic back before GW got modelling right)

I always thought Skaven should have basically big huge floating piles of floatsam, refuse, whale carcasses etc fused together as their most basic ships, with ragged sails jutting out and rat-spun water wheels like a steamboat. These festering piles are yuuuuge and ultra-cheap, hard to sink because it doesn't have a displaced hull, and is mostly used for boarding. Poor navigation though, so the skaven have to mostly hope the heap drifts and hits a ship so they can rat-swarm it

I was inspired by this idea from reading about trash gyres floating in the ocean
>>
Slayer's fully buffed in the campaign by Ungrim have 70 melee attack with no xp.

Is there any unit that can top this fully buffed up in the campaign?
>>
How do I make the Roman Empire in Stellaris?
>>
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Kholek Suneater?

MORE LIKE KHOLEK SHITEATER
>>
>>173552785

aaaaand some of the most popular mods being centered entirely around the hellenic wars
>>
Gobbo spears come close

no, not kidding

and you dont even need a LL,, any old night gobbo boss can do it
>>
>>173554119
Kholek is by far the most broken of the Chaos Legendary Lords, and is a monster in multiplayer
>>
>>173540272
>using lightning strike
why not just use cheatcodes pleb
>>
>>173554205
aaaaaaaand they're all invariably shit


One of those things which looks much better in paper than in action.
Much like Pike&Shot.

I appreciate when you argue on my behalf. Saves me half the trouble
>>
>>173554585
Classical Greece gots its own expansion pack
>>
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>literally cant make it past 10 turns without something retard happening ruing the whole campaign

mods were a mistake
>>
>>173554464
>use mechanic provided by the game
>CHEATER REEEEEEEEEEEEEEE
ah yes, welcome anon
>>
>>173554585
>>173554942

>shit

salty opinion

What is Roman warfare in this game?

>huur durrr my giant blob of armored men throw some javelins and charge, maybe some cav on the flanks

For a 'history grad' your attempt to minimize warfare in the 17th century is making you sound like a simpleton newfriend,
>>
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>>173548519
>deployed 9043
>>
>>173554942
You mean the Greek States culture pack? The mediocre one which still failed to make any of the Greek Cultures properly competitive? Which wasn't actually in classical greece times?

Or do you mean the Wrath of Sparta minicampaign? The boring one where everyone is a spearmen which sold like shit and is hovering around 5/10 and 6/10?

Mmmmm it's almost like everyone wants to play that period until they actually get to it and see it's nothing like they idealized...
>>
>>173555006

and so is setting the game on easy, which sounds about right in this case
>>
>>173552710
I don't believe in vampires get out cosplayer!
>>
>>173551254

https://drive.google.com/open?id=0BwYUexL0zGS_YUxKNWliRHBYcTg

>Heavy lancers remained in widespread use up to the end of the 16th century and in small numers, for example, Spanish service, up to the 30 years war, and they were employed everywhere from England in the West to Poland and Hungary in the east. (page 14)

>Invention of the pistol (probably in Germany in 1530s) created an alternative type of heavy cavalryman, the pistolier...armoured similarly or wearing half armour...loosing off their pistols when within range, then wheeling to a flank and proceeding to the rear to reload. This tactic, the 'caracole', has been universally condemned by later military writers...not very effective against other cavalry...however, it did give cavalry some chance of taking on the massive pike blocks of the period (pg 14-15)

>French Wars of religion, Henry of Navarre began to train his Hugenot pistoliers to charge home with the sword, firing their pistols and then hurling them at the enemy at the last moment. This proved highly effective against other cavalry (pg 15)

>Cavalry arquebusses, carbines, dragons and the like varied in size but seem to have been usually shorter and of wider caliber than equivalent ifnantry weapons. (page 16)

>English civil war officers often had rifled pistols (page 16)

>In Western Europe there was some variation (of cavalry %) between nations. French in 16th century fielded lots, Spanish and english short. There were general trends. Italian wars period proportions fell (French from 2/3 to 1/11, Spain from 1/5 to 1/12). Later it switched back with Henry IV of France having 1/7, Imperialist 30 years war armies having 1/3rd. Cavaliers of English civil war having up to nearly 50%. (page 17)

>Light cavalry outside of the ubiqutous horse archers of the east featured Spain (Genitors) and Italy, the favored type being mounted crossbows and the originally Albanian "Strdiots"
>>
>>173555354
Won on very hard and used lightning strike, sue me
>>
>there are people in this thread who play on very hard / legendary but use lightening strike
why not just play on normal?
>>
>>173555232
>Minimize warfare in the 17th century

You're the ones trying to glorify what was for the most part a stepping stone between actually interesting periods of human warfare.

Pike&Shot had none of the outmanouvering and artillery developments of the Napoleonic Era, none of the mixed combat styles of the Portuguese-era Age of Discovery, none of the aesthetically pleasing visual design of the Medieval Eras and none of the "elite" units outside of a few cavalry regiments of which getting is a big part of the fun of a Total War game.

It's a bore to study, a bore to analyze and it will be a bore to play, no matter how much a bunch of bored faggots drool over it for no conceivable reason. The 17th Century was one of the most interesting periods of human history, but sure as SHIT not for its warfare
>>
http://totalwarwarhammer.gamepedia.com/Total_War:_Warhammer_Wiki

>the game has a wiki

wut
>>
>>173500796
Dark elves followed by Lizardmen
>>
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>>173551254
>There was no outmanouvering during this era
>No tactical prowess
>Little to none infantry movement

It's literally impossible for you to be any more wrong my dude.

Any order of battle from a P&S era war is more complex than the generic CA archers front, infantry behind cav on the flanks setup.
>>
>>173552949
So, your argument, which holds that Pike and Shot is some how inherently more interesting than China, can literally be turned around to justify the Chinese concept.

Good to know that this dickwaving argument about "muh era" has shown itself to be what it is, simply saying that something wouldn't be interesting because you, personally, aren't interested in it.
>>
>>173501267
AI buildings and recruitment works best IMO

I also use tier 4 settlements and 8 slot province capitals, helps the ai make better troops.
>>
are any Imperial red skills other than Honest Steel even worth taking?

the rest seem so minor/only affect a few units

otherwise it seems lightning strike/replenishment are the way to go?
>>
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>>173549863
>none of the aesthetically pleasing visual design of the Medieval Eras

You heard it here first
>Dutch Golden Age
>Less aesthetically pleasing than the middle fucking ages
>>
>>173555997
>Comparing military tactics with CA "tactics"

Guess what you idiotic pathetic piece of shit, CA would still be making this hypothetic Pike And Shot: Total War. Or do you think real historical battles really amounted to what you do in a Total War title?

You missed the part where all I said was in comparison with other historical eras. If CA simplified those into what we have now, which you feel somewhat confortable comparing to pike and shot tactics (which is sad in it of itself) how simplistic do you think the final product would look like
>>
>>173555885

> I personally don't like the era so I'm going to shit on it every time it's brought up

you're boring us senpai, pls step it up
>>
>>173555646

The page numbers are in PDF reader, not on the pages themselves

>Proto-Hussars emerge in Imperial armies by the 30 years war as light saber armed cavalrymen. (page 17-18)

>Artillery ranged from lowest a "Esmeril/Robinet", (200 pound cannon with 0.3 to 1lb shot) to Sakers (1500lb cannon, 5.5-9lb shot) to Culverin (4,000lb 15-19lb shot) to demi-cannon (4000lb cannon 24-36lb shot) to Basilisk (12k cannon 90lb shot) to mortars. (pg 19.)

>Charles the Bold of Burgundy: Each "lance" (administrative organization) was a gendarme or man at arms (plate clad lancer), Coustillier (javelin and sword, perhaps a light cavalrman), a page (no idea on arms), three mounted archers (mounted infantry in Charles' time, not cavalrymen first as they became later. Their secondary weapon as a two handed sword . Many were english longbowmen).
>His last campaign added a culverinier or hand gunner, a crossbowman, and a pikeman to each lance
>Hired mercenaries from English longbows, French knights, german hand gunners, Italian men at arms, Italian mounted xbows, Italian infantry.
(page 21)

Swiss (page 25 onward)
>Throughout our period the swiss remained pikemen.
>When fighting on their own they used a larger proportion of other forces. At Morat in 1476 they had 2 cavalry to every 5 pikes, 5 halberds, 5 firearms. Early 16th century vs French had 25% arquebusiers and a few cavalry and some cannons.
>>
>>173555749

>very hard
>LS

can't have both tbqh, using LS pretty much makes it H at best,
>>
>>173556235
>Dutch Golden Age
>More aesthetically pleasing than Knights, Roman-era soldiers, Age-of-Discovery Conquistadores, Line Infantry or literally any other era after the Bronze Age

Maybe as a fashion statement yeah sure whatever, but all the other eras present better looking soldiers who look like they're actually there to kill shit, not to parade around showing their swag
>>
>>173556212

that 8 slot capital is only a net benefit to the AI if you as the player aren't using the extra slots IMO, otherwise any help the AI gets would be offset by you churning out more money/better armies
>>
>>173556363
>I personally like this era so I'm going to ignore how simplistic its tactics and strategies were when compared to every other period in history

As delusional as the histfags bitching the announcement was for another Warhammer
>>
https://www.oldworldwiki.com/wiki/Chaos_Warriors_(Great_Weapons)
https://www.oldworldwiki.com/wiki/Chaos_Warriors_(Halberds)
https://www.oldworldwiki.com/wiki/Chosen_(Great_Weapons)
https://www.oldworldwiki.com/wiki/Chosen_(Halberds)


>those attack speed values

BRAVO CA FOR KEEPING THESE STATS HIDDEN
>>
>>173556459

Page 29 - Italians.

>Gendarme/man-at-arms cavalryman is the primary soldier, lance and often liking axes as secondary arms.
>Apart from lighter melee cavalry in the gendarme lances, separate bodies of light horse develop in the 15th century. Initially mounted Xbows, then mounted Arqubusiers, then irregular Balkan Stradiots.
>Stradiots armed with mail and turkish shields, later helmet and breastplate. Primary weapon is a short throwing and thrusting spear and liked maces and curved swords.
>Condottieri bands could include infantry. Most were armed with missile weapons, early handguns or later with arqubusses or with crossbows. 1482 Milanese had 1250 handguns, 352 arquebus, 233 crossbow.
>1506 Florence had 10,000 infantry, 70% pike, 10% arquebus, 20% halberdier/crossbow/sword/buckler.
>1528-30 Florence had 1,700 arquebus, 300 halberd, 1000 pike, 10k country militia.

Bear in mind proportions are relevant only so far as to show that non pikes did not disappear. Remember that player or AI proportions are far from what they should be - people always field super elite armies with no lower/mid tier troops.
>>
>>173556481
whatever you say anon
>>
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>>173556541

so you're argument is now down to aesthetic preferences

christ dude
>>
>Great tier
Empire 2/Victoria
500BC Total War

>Good but won't satisfy autists tier
China/East Asia
Bronze Age

>Better than Rome 2 tier
Africa
>>
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>>173556242
You sound a little young for a "history grad".

>>173556659
The tactics and strategy only seem simplistic to you because you're completely ignorant of the period.

>>173556541
>better looking soldiers who look like they're actually there to kill shit
K
>>
>>173556636
Maybe more money, but you wouldn't be fielding any better armies than you would with just six slots seeing as you can optimize it already.

The AI getting access to elite units far offsets the advantages the player gets given its micro skills
>>
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>>173556659

You haven't made anything approaching a coherent case as to why this era of warfare is more "simplistic" than others represented in TW.

And even if it was, how does that even reflect in a franchise where 90% of 'tactics' are "hold the line and flank them with a hammer".
>>
>>173556843
So no answer to the post because it isn't framed in a way you like it.

Accusing others of being young when you have snowflake syndrome is always funny to see.

The strategies and tactics are actually pretty simplistic when compared to most other eras in history, and if you can't see that you're not just ignorant, you're either actively stupid or your professor from last week's lesson had as much a boner for the era as you now have
>>
>>173556849

>more money... or trade resources....or a public order building .. or that corruption fighting chapel (eliminating a major choice the player has to make)
>>
>>173557041
>And even if it was, how does that even reflect in a franchise where 90% of 'tactics' are "hold the line and flank them with a hammer".
You now realize that this is like 85% of battlefield tactics in general.
>>
>>173556793

>pg 33 Military orders

>Rhodes the garrison was 500 brethren, 1000 men-at-arms, 800 Cretans (still famous as archers, but now with crossbow).
>At Malta in 1564 541 Brethren and servants at arms, 3,000 Maltese militia, 1.2k Spanish and Italian mercenaries. Mercenaries were pikes and arquebus.
>KNights on foot may have worn full armor, more likely wore half armor or brigadine. Equipped with officer-type weapons good in a siege, like halberds, half pikes, two handed swords, oval bucklers.

Page 34: British from Henry 8th to Elizabeth
>In itself the army is of particular interest, firstly in weaponry with the insular retention of bill, cavalry lance
>Early 16th century nearly all were billmen and longbowmen, usually with a jack and simple rounded helmet of skull or sallet. Even by 1550s this is true.
>Henry 8th tried to encourage adoption of pike and shot, largely failed.
>1544 English foot taken to France only 2,000 aquebus, 3-4 billmen for every 1 pikemen.
>1558 English companies in Ireland had 50 each longbow and arquebus
>1584 had 80 pikes and 80 firearms to 40 bill and 40 archers.
>1580s the general muster of maritime counties had 32% archers, 40% firearms, 28% "Corselets" or Pikes.
>1558 English Infantry company: 150 armoured pike, 150 unarmored pike, 100 arqebus.
>1596: 50 Pike, 12 musket, 36 caliver men
>1599: 30 pike, 10 short weapons, 30 musket, 30 calivers
>1600: 20 pike, 10 halberd, 6 sword and shield, 12 musket, 12 light musket, 40 caliver
>Men-at-arms with full armor and often armored horse were still used in first half of 16th century but few in numbers.
>Demi Lances more numerous, with corset only or 3/4th armor. Lances then pistols.
>proportion was around 1 demi lance to 3 light horse in the militias.
>Border horses were the light horse, lance and pistol, sometimes round shield, mail shirt or jack for the wealthy. Javelins perhaps earlier.
>Tried to raise in 1586 armored cavalry with guns.
>>
>>173557041
>A coherent case to why it's more "simplistic"

Didn't realize I had to go back to middle school on this shit. Want to borrow my lectures?

And how does it reflect? Simple. CA already had to majorly simplify the strategies and tactics behind other eras to actually fit the game, what do you think happens if they introduce an era where a battle was pretty much decided during deployment in a game franchise which its deployment phase lasts 1-2 minutes at most?
>>
>>173557223
All of which the AI also gets with the added benefit it gives them a chance to properly optimize their armies, yes
>>
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>>173557080
>Accusing others of being young when you have snowflake syndrome is always funny to see.
"Snowflake syndrome"? Get a life, nerd.

Please substantiate your assertion that pike and shot tactics were somehow more simplistic than 18th century line infantry or the go-to Medieval strategy of simply dividing the army into three blocks.

A 16th-century commander could have had an army combining firearms, bows, pikes, swordsmen, artillery, lance cavalry, pistol cavalry, and bow cavalry all at once. Even formations consisting of only pikes and muskets could be very complex.
>>
>>173557641
>A 16th-century commander could have had an army combining firearms, bows, pikes, swordsmen, artillery, lance cavalry, pistol cavalry, and bow cavalry all at once. Even formations consisting of only pikes and muskets could be very complex.
Not him but this is a pretty bad argument because other eras with complex tactics were already simplified to make the game itself work.
>>
>>173557483
>the era is simplistic
>ok it's not simplistic but CA would make it simplistic therefore the era is simplistic

Please kill yourself.
>>
>>173557472

Not going to waste too much time on the Irish but they were thoroughly anachronistic. Page 40 onward.

>Gallowglasses had bascinets, mail and/or quilted armor, two handed axe
>Kerns were usual javelin and axe skirmishers
>Some Kern had sword and board, bow, spear.
>Cavalry were similarly anachronistic. Mail, sword and shield and chief weapon was a light spear to thrust or throw.

Page 44: Scots
>Lowlander pikemen. If armored by mid century iron helmet, jack, doublet.
>Other weapons from the militias included spears, pikes, longbows, crossbow, two handed sword, halberd, leith axe, jedwart staves (broad bladed two handed axes similar to halberd without spike), handguns in small volume.
>Highlanders from 16th century into 17th century ere firstly the bow, then the claymore, then the dirk and targe. 17th century has basket hilted broadsword begin to rise in importance. 1638 roll has only 3 claymores to 448 swords.
>Highlanders had little armor
>Limited cavalry contingent, small horses good for skirmishing and such. Corselet, jack or brgantine, bascinet, gorges, splints for arms and legs. Only the great nobles might have full plate.
>"Border Horse" was chief mounted force, armed with light lance, sword, by 1600 one pistol. Steel bonnet, sometimes mail or jack. Supposed to carry either pistol and broadsword or light lance
>>
>>173556843
>>173557041
It's just push of pikes and handgunners/artillery firing into each other. Another big problem is the mixed units that Total War has never simulated before. Every faction is a phalangite faction with muskets and cannons instead of archers and catapults. China, India, or even Americas would have more diversity.
>>
>>173552564
Wait
so you're hoping for pike and shot, but you believe CA is going to shit it up so you're also hoping for a mod that makes it not shit?

Why do you give money to CA
>>
>>173557641
Holy fucking shit you're actually for real. Didn't realize all this time you actually had a bone to pick in this fight. Just thought you were a random troll.


Ahaha are you kidding me? "Substantiate [my] assertion that pike and shot tactics were (...) more simplistic than [literally anything else]"? This is basic level shit here retard, literally the first thing you're taught during the introduction to mid 16th - 17th century warfare is that it's more simplistic than other eras. You're asking me to justify why 2+2 = 4.

You know what funny guy, you got all them pictures and book passages of tactics and strategy of the Pike&Shot era, so why don't you do yourself a favor and go search for what you've been autistically searching for the other eras. See what you find in comparison to what you have now. Actually educate yourself for a change instead of defending your irrational boner for a boring-ass era that CA will never fucking touch
>>
>>173558049
>It's just push of pikes and handgunners/artillery firing into each other.
Just like every other era is just push of spears/bayonets and archers/musketeers firing into each other.

>Every faction is a phalangite faction with muskets and cannons instead of archers and catapults
There were plenty of nations in the "Pike and shot" era who largely didn't use pikes. Poles, Turks, Cossaks, Irish, etc.

>China, India, or even Americas would have more diversity.
Well guess what? All of those fit into the time period.
>>
>>173557951
You really are a pathetic piece of shit.

>It's more simplistic THAN OTHER ERAS
>CA already simplified more complex eras
>CA's version of this era will be even worse than what we have now

What part of this don't you understand you stupid idiotic mouth-breathing waste of oxygen? Of course the warfare of the era isn't simplistic, NOTHING IN HISTORY is simplistic.

But compared to
>Almost any other era after the Bronze Age
Pike&Shot is incredibly simplistic. Nothing of what I say contradicts it. How about you actually read what other people are writing instead of what the voices in your retarded head tell you is what other people are saying?
>>
>>173558219
>This is basic level shit here retard, literally the first thing you're taught during the introduction to mid 16th - 17th century warfare is that it's more simplistic than other eras.

How would you know?
>>
>>173558397
>Every other era is just blah blah blah

It's night and day and you know it, stop with the intellectual dishonesty. When compared to Antiquity, in which each civilization basically had its own philosophy about warfare, or the 18th Century in which rapid technological developments gave specific nations specialized strengths which allowed them to be separated from each other, or medieval times where a feudal system meant each army was pretty much at a whim of its general and there wasn't proper centralized military education, the Pike&Shot era is the perfect combination of advanced and backwards to create a slurry of boring

>Fit the time period

Again with the intellectual dishonesty. No they don't, not at least in the time period people imagine when they refer to China, India or the Americas. Or are you imagining a World: Total War? In which case, are you delusional? Empire was the most expansive and only encompassed what, 1/3rd? And it was such a badly implemented pain in the ass CA is only implementing it again almost a decade later, and is stretching it over THREE games (refering to Warhammer's combined campaign ofc)
>>
>>173558579
We devolved into shitposting so fast? Alright I'll play along

How would you know it's not?
>>
>>173558397
>Just like every other era is just push of spears/bayonets and archers/musketeers firing into each other.
True, but this time period is dominated by the name and there isn't much room from non-pike factions like there was in Rome and Medieval. Unless the map is hugely expanded to include all of Eurasia, but it would be better to have an Empire 2 or early Iron Age or Medieval 3 with all of Eurasia honestly.

>There were plenty of nations in the "Pike and shot" era who largely didn't use pikes. Poles, Turks, Cossaks, Irish, etc.
Only Ottomans and Cossacks didn't use pikes, it seems like the Irish and Polish did use pikes.

>All of those fit into the time period.
India, China, and America's can be in any time period and have more unit diversity.
>>
>>173558007

Page 49: Spanish

In a separate book on mesoamerican armies it notes the Spanish used sword and buckler troops almost to exclusion of pike in the Americas, the pike only really serving in garrisons for if conventional Europeans arrived (or in Spanish civil war scenarios).

>1490 - 50 man company in Andalusia has 7% firearms, 33% crossbow, 42% pike or spear and the rest pioners and craftsmen
>1567 militia of the provinces was 33% crossbow, 6% arquebus, the cavalry having lances.
>1490s standing army on Burgundian lines had 100 man companies of 1/3rd pike, 1/3 Argonese sword and buckler, 1/3rd crossbow and arquebus.
>First expeditionary armies into the early Italian wars were mostly crossbow and sword and buckler, but the crossbow was steadily replaced by arquebus, the latter despite some success against pikes, replaced by pikes.

>1505 a Colunelas (Column) of 1k to 1.5k men were predominantly pike and arquebus, a few halberdiers, up to 20% sword and buckler
>Arquebus could wear plate corsets, but mail, studded brigantine or jerkins were more usual protection. Helmets probably universal.
>"There was even a 'secret weapon' tried in 1512 - from 30 to 100 war carts on two wheels, carrying 2-3 heavy arquebusses, and a spear and scythe blade projecting in front. A five foot trail pole behind allowed for man power propulsion. Apparently designed to break up infantry or cavalry attacks, these early 'tanks' were presumably not successful.

>1530s has terico emerge. Roughly 50:50 pike to shot ratio.
>1580s has the pike % drop to 40%.
>Musket gets introduced slowly to replace Arquebus (Musket is a heavier Arquebus)
>in 1600s proportion of pikemen fell further to 30 or even 20%.
>>
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time to run down some beastmen fucking shits
>>
>>173554464
>why not just use cheatcodes
because modern games don't have cheat codes anymore

which is bullshit
why should I have to mod some bullshit just because I want to cheat a little?
I medieval 2 total war which is widely considered the best total war ever I could cheat to my hearts content with the console
>>
>>173556235
>Duth Golden Age

Wait that shit exist?
>>
>>173558986
>>173559137
India
https://en.wikipedia.org/wiki/Portuguese_conquest_of_Goa

China
http://www.samuelhawley.com/imjinarticle3.html

America
https://en.wikipedia.org/wiki/Spanish_colonization_of_the_Americas

>>173559081
Because I'm not a C-average history major.
>>
>>173559195
>>173558007
>>173557472
>>173556793
>>173556459
>>173555646
What's this trying to accomplish exactly?

Are you trying to argue the era isn't boring because people write about it?
Like, even the stuff that's in here isn't of any interest. Some of these are the 16th century equivalent of reading about the evolution of the spear in length and thickness throughout the 4th century BC. A good technical read but ultimately devoid of purpose and relevance when discussing a Total War game.
>>
>>173559307
Yeah, from your arguments and obsession with this era to the point of extreme subjective bias you wouldn't go above D+ (Or whatever's the equivalent of <30 in burgertown)
>>
>>173559195

Spanish Cavalry:

>Had trouble maintaining enough well equipped men at arms compared to other nations (read: knights), upwards of just 10% of their cavalry being such gendarmes. Lost their lances, their armor down to just a morion and cuirasse in 1633 and armed with pistols and swords.
>More than the gendarmes (full plate sorts) were the Spanish lancers (akin to demi-lances of the British). 3/4th armor, open helmets, unarmored horses, carried a pistol by mid 16th century in lieu of gendarmes' mace.
>Jinetes don't need much introduction. Typical Spanish 15th to mid 16th century cavalry. Could carry crossbow, was chiefly javelin and sword, some had plate armor but most had just mil or brigantine or nothing with various helmets.
>Mounted archers served with the Spanish cavalry in some limited capacity. They were dragoons, not horse archers. Armed with bow and two handed sword. However Spanish ones may have served as cavalry and thus used lances. Odd unit there, a lancer that becomes a bow and two handed swordsman on foot.

>Firearms cavalry emerged early in Spanish army. Replaced Jinetes by later Italian wars.
>Herreruelos were heavily armored pistoliers (akin to Reiters)
>Herguletiers (Mounted Arquebusiers) were lighter with only half wearing corsets.
>Both could serve on foot or mounted, though I think the Herguletiers were more so on foot.
>Dragoons emerge 1630s. No armor, more emphasis on foot service.
>Spanish contemporary writer says (Mid 16th century) 25% lancers, 25-30% arquebusier, rest cuirassiers & herreruelos
>German horse was cheap but eh quality and often was 25-40% of the cavalry.
>>
>>173559307
I agree that if they include the America's, China, and India regions, then there could be more diversity. However, I'm saying Europe is 15 reskinned factions with the exceptions of Ottomans and steppe factions, and China and India are not guaranteed. Europe would be the main focus of that game just like in Empire and all games that included Europe were.
>>
KARAK KADRIN UNIQUE FACTION WHEN

Just started an Ungrim campaign and the first thing he says is "Karak Kadrin attacks!" but he's not even with them...
>>
>>173559514

You're being a troll trying to bait but I am illustrating the lack of accuracy in what you've stated.

>>Only Ottomans and Cossacks didn't use pikes, it seems like the Irish and Polish did use pikes.

British barely used any bills until the later 16th century (mid or late game in pike and shot). Irish did not appear to use any. Spanish had less pikes as time went on and more guns, had sizable minorities (20-33% of sword and buckler). Irish did not seem to use much of any pikes. Italians had decent minorities of non-pike.

As the AI and player have never made wholly accurate army rosters by any measure , proportions are used to illustrate the tangibility of having a more diverse roster than just pikes and just shot. Look at Attila and how the Huns use more infantry than they ever did, more heavy cavalry than they ever did, how you could field a more horse archer or more cataphract oriented Late Western Roman army than was actually the case. Cataphracts might have been some miniscule 10% of the Roman army but you can field as many as you can afford. Likewise, sword and buckler might have normally been 20% of a Spanish army but you can field as many as you tactically wish to.
>>
>>173559741
Not now anon we're watching two dipshits fight over a boring-ass topic
>>
>>173559721
>Europe is 15 reskinned factions with the exceptions of Ottomans and steppe factions
like
every
other
total
war
game
?

Like seriously dude, I couldn't care less about pike and shot era, (would prefer chinese era) but you are really not making any sort of argument for your case here.

I mean if your point was that pike and shot is not more complex than china warfare I can agree, but the idea that it wouldn't make a good total war because it's too simple is retarded

we've been trough 2 shoguns. And those games have pretty much just 1 faction roster for everyone involved.
>>
>>173559741
If all the lords in the Maelstrom campaign have their own starting start positions, it's not inconceivable that they'd do something similar when making the new, unified Grand Campaign map. Put Azhag in Red Eye/Karak Ungol, Ungrim in Karak Kadrin, etc. I don't know what you'd do with Gelt or Volkmar givent that they're both based out of Altdorf, but I think CA might add new start locations to old factions.
>>
can i get a rundown on morghur? like is he a beastman or strait up chaos dude?
>>
>>173559307
Anon, do yourself, and all of us, a favour, and stop trying to argue with the braindead troll. He hasn't provided a single argument so far beyond ad hominem. He's only encouraged when you put effort into your replies, it's how trolls are.
>>
>>173560217
He is beastmen jesus the son of chaos.
>>
>>173559991
Dude

Not me who said what you're quoting and I'm not baiting. What you're posting is really a bunch of intellectually dishonest wankery that amounts to nothing. All periods in history are analyzed to this extend, you're just bloating the thread needlessly to try to artificially dilate your point.

What the fuck are you on about? And are you really using Attila as your example? The game which one of the main complaints almost everyone add was "everyone looks the same" and despite having some of the best TW gameplay to date didn't sell nearly as well as it should have because people didn't give a shit about the time period?

You really think CA will take notes from that?
>>
what is the best medium cavalry in warhammer?
>>
>>173560147
More of a mixture of everything desu

Shogun 2 was simple in unit variety but complex in strategy
Rome II had tons of unit variety but simplistic strategy

A Pike&Shot era is simple in both variety and strategy, which would make for a boring as shit game
>>
>>173555885
yeah that's the 16th century you're thinking of senpai
daily reminder that Gustavus Adolphus lived in the 17th and he restructured the entire military effort with maneuverable artillery, 2 to 1 musketeer favoured infantry and it's right around the time soldiers started getting kitted with national uniforms.
By the end of the 17th century most armies in Europe were no longer pike&shot just because maneuverability had become king. Maneuverable warfare was a thing hundreds of years before Nappy
>>
>>173560537
There's no such thing as medium cavalry in Warhammer
>>
>>173560537
Black Knights (swords)

Fucking ace for their price
>>
>>173559658

French (page 57).

>Italian Wars era French resembled Angincourt and almost think the Bretonnians. Superheavy cavalry with an impetuous charge mentality.
>Horse armor officially reduced to only frontal armor in 1534)
>A lance (administrative organization) contained 1 Gendarme, two "Archers" (actually heavy cavalrymen but not superheavy, with at least half armor, mail sleeves, light lance, unarmored horse, used bow dismounted in 1490s and later a pistol)
>Coutilier (finish off enemy horse. So think Bretonnian peasantry kind of thing)
>Proportions of Gendarme to "Archer" (lancer) were 2:3 in 1534, later 1:1.
>French infantry were shit. Various arms, best being irregular mercenary bands. Still had longbowmen in early 16th century.
>Chief weapon for infantry was xbow, only gradually replaced by Areqbus in 1520s. Some pikemen.
>Lots of mercenaries, swiss or Lansknechts. 65% pike, 25% halberdier, 10% arequbus.
>1531 attempt to create more national infantry with a varied composition but around 60% pike, 10% halberd, 30% shot.

Page 62: Poles.
>75% of army were cavalry
>Fully plate armored lancer survives to 1580s, abandoning horse armor in 1550s
>Hussars being the more famous up and coming corps. Unarmored, lance/saber/turkish shield, Polish-Lithuanian type having mail and helmet, adopting the cuirass by 1580s and replacing the knight to become the famous winged hussar.
>Pancerni (Iron-clads) were lesser gentry, medium horsemen armed variously.
>Mounted Xbows and mounted Arquebus in use.
>Cossacks served as light cavalry, carried bow, saber, arquebus, lance.

>>173560537

Outriders are garbage in melee, can't think of any medium cav.
>>
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>>173560217
>>
>>173559721
Europe wouldn't be 15 reskinned factions any more than it was in Medieval 2, and Europe was so unstable during this time period that there would be a huge difference between playing, for example, the Habsburg empire, and the Dutch trying to hold them off. Cavalry-focused Eastern European and Turk factions would also be pretty different.

>>173560667
There's everything between Pistoleers and gryphon knights.
>>
>>173560667
there's no such thing as medium cavalry at all
>>
>>173560564
>A Pike&Shot era is simple in both variety and strategy
I don't see how
you've got swords, pikes, spears, cavalry, early guns and cannons

That's pretty much about the same unit variety as other games. In terms of strategy I don't see how it's going to be more simplistic than empire land battles.
>>
>>173559991
What I stated is completely accurate, you daft moron who can't even tell posters apart.
>By the time of the Tudor reconquest of Ireland, the Irish had adopted Continental "pike and shot" formations, consisting of pikemen mixed with musketeers and swordsmen. Indeed, from 1593 to 1601, the Gaelic Irish fought with the most up-to-date methods of warfare, including full reliance on firearms (see Nine Years' War).
The rest of your post is garbage, just your trying to damage control and qualify "decent nonpike minority" as if it means something or contradicts what I stated.

>>173560147
M8, are you retarded? Europe was always diverse in terms of fighting styles until Pike and Shot era. Pike and Shot warfare is simpler and less entertaining than Chinese or Indian warfare because of absense of unit diversity and different playstyles. It is literally too simple because every battle between European factions will involve the same units and same tactics, it is even less entertaining than hammer and anvil, it's push of pikes. There is no viable asymmetrical fighting, it's always pikes and guns against each other. Compare that to RTW, where there were Roman heavy infantry factions, Hellenistic phalanx factions, Steppe horse archer factions, Eastern heavy cavalry factions, and European barbarian light infantry. In PS, there are pikemen and musketeers in every battle throughout all of Europe.
>>
>>173560648
Yes, mid-16th and 17th century was a stepping stone towards end of 17th-18th century warfare.

So why would we play that when we can skip the stepping stone and go straight to the good bits. Why play Pike&Shot when we could have Empire 2 instead, or better yet Victoria: Total War?
>>
>>173560919
>Europe was always diverse in terms of fighting styles

knights vs knights
real variety there
>>
>>173561001
>Empire 2 instead, or better yet Victoria: Total War
Why not have a game that extends from 1700 - 1900, with an even bigger map than ETW? It'd be better than a Pike and Shot game from 1500 - 1700 by leagues and miles.
>>
>>173560723

>Infantry subordinate arm. Plate armor and crossbow vanished very early (probably before 16th century).Variously piked, halberds, berdisches, arquebus, saber, light axe.
>"Hungarian like" Polish infantry had 10% half pikes 90% firearms.

Page 69 (HRE):

>Mass of 16th century army would be Lansknechts with pikes and firearms. Charles V having some Spanish troops available. Followed Spanish model of pike squares surrounded by shot.
>Landsknechts used shorter pikes than the Swiss.
>25% of company had arequebus or crossbow, rest having pikes with some halberds and double handed swords.
>Armor rare at first, more widespread later.


>>173561001

Empire would be more limited in options than Pike and Shot. British in Pike and Shot have billmen, longbowmen, Arquebus (light gun), Musket (heavy gun), pikemen of various armor, demi-lances, full plate knights,

British in Empire have unarmored infantry of the line with muskets, grenadiers with muskets (who technically should not have grenades), hussars (unarmored), cuirassiers (armored), no riflemen until the late era at best, questionable if

That doesn't mean empire does not have appealing elements, and sheer unit variety does not guarantee a better game (ask Rome 2 vs Shogun/FOTS). But whereas Pike and shot resembles FOTS in that mix of gun and armor, Empire is outside of India and the Ottomans largely just gun.
>>
>>173560750
thank you, may sigmar protect you anon.
>>
>>173560916
See
>>173560916
Getting tired of explaining the same thing over and over again so I'm letting someone else do it for me
>>
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>when you come back to the thread and /twg/ has become /hist/
>not even historical total wars, but 'let's argue endlessly about history'

Nothing is boring, everything is interesting, it's all a matter of perspective and what the game makers could put into a historical total war to make it feel interesting.

No matter what idea is being slung out and called 'boring' - China, Pike and shot, Bronze Age - they all have potential to be a great Total War game with a little love and an interesting point in history to start from. Literally the only thing holding any idea back is that CA has made it clear they're not going to retread old ground.
>>
>>173560667
Light cavalry - cavalry - heavy cavalry

it's the one in the middle
>>
>>173561303
Quality post there.
>>
>>173561148
Yeah and why not have fucking unicorns and rainbows and sweets and spice and everything nice?


Get real. They had enough problems getting Empire to be barely stable
>>
>>173561001
Pike&Shot Total War is probably going to be at most decent, sure. But considering how much change happened in just the 30 years war and its immediate aftermath, I think it's safe to say you have enough material to more than make up for it.
I mean it's the turning point to when Europe started getting professional armies and colonialism first started for God's sake. Just because the "first 30 years" are going to be stale doesn't mean it, as perhaps the second most diverse century in warfare history, isn't going to be good.
>>
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Wood Elves are the comfiest and best elves
>>
Do Norscans and other chaos types besides rats care about warpstone?
>>
>>173561374
Alrighty, which Warhammer Cavalry acts as Medium then?

Cav in Warhamms is Ranged - Shock - Regular.

>>173561389
A shit reply for a shit discussion with a shithead
>>
what the actual fuck determines traits?

Turn 1 on my dwarf campaign and Ungrim gets untrustworthy for killing some orks...
>>
>>173561527
That means he didn't follow the Book, my stunted friend
>>
>>173561440
>At most decent

And there's the fucking problem ding ding ding.

Now we can stop wasting everyone's time because we can move on and try to find a time period that can each the potential to be at least "actually good" at best
>>
>>173561524
Orc Boar Boys, Empire Knights, Knights Errant, Black Knights all strike me as medium cavalry desu
>>
>>173561774
Read the rest. I am not championing Pike&Shot, I am championing 17th century warfare which may INCLUDE pike&shot but does not mean it.
>>
>>173561226

>German cavalry initially focused on the gendarme superheavy knight, but was one inferior to the French and often lacking horse armor.
>1540s has the medium/heavy reiter with armored rider, not armored horse, a boar spear and by mid century replaced by a wheel-lock pistol. This becomes the infamous carocole (spelling?) German Reiter.
>Armor varied for these pistolier reiters from mail shirt or mail cape to corselet to 3/4th armor.
>Some mounted Arquebusiers
>The classic Hussar starts to emerge in 16th century.
>More so foot than horse, had Grenz auxiliaries from the balkans who were sharpshooter/light infantry musketry.

Ottomans don't need much covering here. Heavy cavalry, light cavalry, swarms of irregular low quality infantry, then the Jannissaries.

Muscovites (pg 86) were even more cavalry oriented than the Poles. Heavier cavalry happy and eager to use the tartar composite bow and not just charge with the lance, lighter usual horsemen of steppe background. Streltsi musketry starts to develop from Ivan the Terrible onward, while some had pikes most were musketry with berdiches and sidearms. 17th century witnesses greater emergence of foreign German style regiments of pike and shot. Cossacks already covered as light cavalry with various weaponry but also the best infantry of the East (usually musket and saber, sometimes pike or axe).


>>173561440

There's a question of the dates for pike and shot. If you go purely 17th century then yes you run into issues with unit variety (still more than Empire's era). If you go around 150-200 years of 1500 to 1650s or so (think New World to Westphalia) you get that FOTS evolution.
>>
>>173561485
At least in theory, any spellcaster can use it as a source of power, though usually other means are preferred. An Empire wizard desiring warpstone to fuel his experiments, a Dark Elf Sorceress desiring power to defeat her rivals, a Vampire that wants warpstone to help taint the land and help make his undead hordes easier to control, etc.

Gromil is also only found around veins of warpstone, so Dwarves and Chaos Dwarves may take interest in it as a byproduct of what it's nearby. And it's also valuable to non-spellcasters for how much it can be worth to the right buyers, despite being illegal in most places.
>>
>>173561881
Well then, just skip Pike&Shot and get away from the boring parts to get to the juicy bits.

I'm not against 17th Century combat. I loved Empire. I am heavily against Pike&Shot
>>
>>173561818
Basically cavalry which can't cycle-charge nor prolong fight properly

To me it strikes me as shit cavalry desu
>>
>>173561485
Yes and no. Warpstone is basically uranium. For someone with magical abilities, it's a source of great power. For everyone else it's a great way to go mad and kill yourself.

It's not going to do anything for your average marauder, but sorcerers and tzeentch worshippers will want it for the same reason as any other wizard.
>>
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B R O N Z E A G E
>>
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You have ten seconds to post a historical massacre scene more aesthetic than this.

https://youtu.be/KI6uDxRzF3o?t=40m53s
>>
What happens when your only heir dies?
>>
>>173561959
That means skipping the 30 years war. Why would you want to skip one of the most important conflicts in European history? I mean you could start it in 1621, have tercios/dutch formations be early game and then it becomes more and more Gustavian until you can barely differ it from the colonial warfare you seem to love so much.

Empire was purely 18th century.
>>
>>173562163
"the cav you cited as heavier than light cavalry but lighter than heavy cavalry is bad so it doesnt count"

They all beat light cav, can break the charge of enemy cav to help you win cav fights, and are well-suited for rearcharging enemy or cleaning up skirmishers

They are utilitarian cavalry that aren't optimal for anything, thats why they are medium cav
>>
Does Rome2 have the same sort of loading times as TWW? I don't have space for it on my SSD unless I uninstall TWW, and I don't want to do that since this is probably just a passing fancy.
>>
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>>173562893
Yes. And Rome 2 is awful.
>>
>>173511067
Wtf are you talking about. You're comparing a chaos champion to the reincarnation of a god. Archaon would be a better comparison. Compare Sigvald and Kurt Helborg and come back. You also have to look at point cost.
>>
>>173562523
which massacre is it exactly ?
>>
>>173514184
Human characters are almost always a mix of 3s and 4s with some special abilities.
>>
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>>173562523
https://www.youtube.com/watch?v=sZTWCwqmgLc&t=3s
>>
It's a little silly how building walls is the answer to every problem the Empire has.
>>
So something strange happened

I was being attacked by a massive 40 stack of norscan shits

I only had melee units in the army for reasons
since I didn't want to get flanked by their 10 warhounds I deployed in a square

so they just came at me, in a line. So far so good.
But it was a massive line from one side of the map to the other, and once their line hit my formation, only about 5 units of theirs fought

the rest just kept watching
10 minutes later, long after I had beaten those 5 units, the other 35 just stood there

the timer ran out
and they just kept doing nothing

what the fuck AI
It's like if they can't flank you or shoot you to death, they just don't know what to do
>>
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>>173563115
https://en.wikipedia.org/wiki/St._Bartholomew%27s_Day_massacre
>>
>>173562893
Rome and Attila had atrocious loading times.
>>173562529
Monarchy collapses and chaos begins
>>
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>>173526385
>>
>>173561926

Persians (93) covers the usual business of anachronistic eastern cavalry. At least in the 17th century the Safavids begin to court British and other European visitors to help train their artillery and musketry. The Tufangchis of the Safavids more than likely had proto-jezails.

Mughals (101) are same deal but far more anachronistic. Outside of artillery and a smattering of largely irregular musketry were thoroughly heavy cavalry with bows/swords/lances/ect. centric.

Page 107 covers that Dutch golden age and Gustavus (112) and English Civil war (119) cover the reformist 17th century proper pike and shot armies.

1500-1650s and you get:
-Billmen (English)
-Halberdiers (Most Europeans) / Berdiches (Russians/Poles/possibly Ottomans with the irregular equipment of Janissaries and auxiliaries from their vassals)
-Galloglaiches (Irish) / Highlander Claymores / Royal courtly "Archers" (two handed swords and bows on foot, standard cavalry if mounted) for French/Spanish.
-Sword and buckler (Professional infantry with Spanish/Ottomans, squire/dismounted knights/local irregulars or mercenaries for everyone else)
-Longbowmen (English, Scots, French)
-Crossbowmen (everyone in Europe & Ottomans pretty much)
-Arquebus being a lighter gun firing a smaller caliber than the heavier musket (0.5-0.75 inch caliber). Seems Arquebus shot around 1-1.5 ounce shot, Musket shot 2 ounces
-Knightly full plate heavy-superheavy cavalry being found among most Christian Europeans.
-Medium-Heavy lance/melee cavalry found among most Christian Europeans.
-Horse Archers among the Eastern Europeans and Asians, Spanish jinetes.
-Heavy horse archers among Russians and Ottomans and Asians, maybe Poles.
-Mounted crossbowmen are common among Christian Europeans. Mounted Arquebuses less common, reiters common in later era.
-Pikemen ranging from no armor to heavy armor.
>>
So once the new four races out, who will have the best monstrous infantry?

Right now Minotaurs are the strongest, right? Will Kroxigor or Rat Ogres be able to match them?
>>
>>173563918
What is monstrous infantry actually for? I have no idea what the best place to use them is or why I should use them instead of heavy infantry or melee heroes.
>>
>down minor settlement map pack
>maps are cool as shit and all mesh into the game really well
>fun as fuck to defend settlements now
>AI can't use them for shit though, attacking becomes horrible
Fuck me CA really need to implement maps themselves.

The AI just spreads out in a big line like it's a field battle. The only way to make the AI actually work cohesively when you attack is to bring siege shit otherwise they just fuck about.
>>
>>173564201
They're good for tying down a whole bunch of infantry while you cycle charge them from the rear.
>>
Why is Sigmar such a shitty god?
>>
>>173564201
They seem like jack-of-all-trades units to me. Let them break a front line and cause havoc or use their bulk to push through towards ranged enemies
Some like Minotaurs seem fast enough to respond to things like cavalry too
>>
>>173563586

Also Elephants with India, the various Mesoamerican shit, artillery ranging from light 1lb shot to almost 100lb shot.

1500-1650s and you get:

-Spanish conquest of the Americas. Incas/Maya residuals/Aztecs/Caribbean or MesoAmerican tribes.
-Italian Wars
-Ottoman Mediterranean War (siege of Malta, Lepanto, Rhodes) and majority of their conquests outside of the famous Vienna late 17th century siege. You do get the first famous siege of Vienna.
-Reformation.
-Babur's conquest of India and the start of the Mughal Empire.
-French Wars of religion.
-80 years war of Dutch and Spanish.

-Henry the 8th, Elizabeth (if scripted to be born, or if starting at/after 1533), Suleiman I, Martin Luther (not a general), Calvin (not a general), Charles V, Cortez, Pizarro, Ivan the terrible (if scripted to be born or starting at 1530), Babur, Machiavelli (not a general), Cesar Borgia (if 1500 or pre 1507 starting date), Borgia pope is too old at the start of the campaign to really count, Shah Ismail I the man responsible for making Iran Shi'ite, Francis I of France, the litany of renaissance figures who could be presented as hero-agents.

Can easily segway into a 30 years war DLC campaign a'la Caesar in Gaul or Last Roman with a map focusing on Germany and neighboring countries allowing a far more detailed depiction of it than would be possible in a grand campaign. Similarly segway into a DLC campaign of Spain's conquest of the Americas (overlap is not an issue, you can have a Caesar conquer Gaul in the grand campaign of Rome 2).

Or you can pick the Romance of the 3 kingdoms and have 3 factions or no tangible way in which a Wei or Wu army is different than a Shu.
>>
>>173506551
He is ok with killing weaklings if they are pathetic cucks or for good cause, but he doesn't respect killing innocents where there is no challenge to it.

Think if your an able bodied man and you present your asshole to a khornate, offering your boipussy not to be killed, khorn approves of murder. If your a cripple or a child and you would put up a fight but you just can't - haram.
>>
>>173506709
Those are not mutually exclusive positions
>>
>>173563340
Lore friendly; Gelt literally built a (magic) wall around sylvania and another one at the kislev border to keep out chaos in E.T.
>>
>>173564201
Send them in right before your regular infantry
they break lines real well
>>
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>>173564907

Only reason it ended up failing was the empire got butthurt when he tried to turn to necromancy to solve the issue of an unending tide of hell and damnation threatening the mortal realm. Bit shortsighted to getting all bent out of shape about that. Malekith was willing to not stab Tecis in the throat for trying to let Nagash resurrect himself in a weakened form, so that means Malekith was more moderate than the empire.
>>
>>173564907
Still need a relief force to make it over to the area, but the AI tends to spend 3+ turns building up rams and towers so it gives you some breathing room. It's very rare that you get a place you can skip building walls at. You can skill walls at Eilhart and rely on the ones across the water and Marienburg as long as you intercept Chaos if they try a river crossing and the stunties dont get angry etc.

Upgraded walls in the capital though? Impossible for the AI to break no matter how many armies they bring.
>>
>>173565131

Only real danger with sieges is with the chaos stacks with hellfire cannons. It might be lesser stacks have the arty and are willing to use it, but I only ever saw chaos siege without towers and rams.

Interestingly when as chaos I tried to siege Praag their cannon towers outranged my hellfire cannon. I am pretty sure the hellfire cannon has the same range as the empire grand cannon because as empire I had to artillery duel them. Which means if you have cannon towers you are pretty much automatically immune to hellfire cannons (and I'd think any artillery that doesn't outrange a grand cannon. Do hellstorm rockets outrange it?). So you'd only have to worry about towers or ladders.

Granted that's having a garrison fend off chaos warriors and chosen, but hey.
>>
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>>173564201
Formation destroyers
Let them be the first to charge into enemy line then use regular infantry to mob up survivors
They won't last long being by themselves and will get mowed down by ranged units though
>>
>>173500796
On the Battle Map?
Skaven will be the hardest to play
Delves will be a buzzsaw but with durability issues
Helves will be like Dwarves only faster (slow for an Elf though)
Lizards will be a party

On the Campaign?
Delves easiest
Helves second easiest
Skaven will have some broken cheese
Lizards hardest
>>
>>173563541
>needing the tree to basically be a recolored human in order to want to fuck it

What pleb tier shit
>>
>>173564201
Crypt Horrors are the best vampire anti-armor option

Treekin are an amazing sponge that can hold the line 5ever against basic swordsmen
>>
>>173562439
>Thinking this is an interesting setting
>>
>>173566654
Does disrupting a formation even doing anything mechanically? Everything turns into blob warfare anyway.
>>
>>173562439
SEA PEOPLE
SEA PEOPLE
TALK LIKE CRAB
TASTE LIKE PEOPLE
>>
>>173567542
I find unit that get attacked by both monstrous and regular tends to receive "attacked in the rear/flank status" despite being charged head-on full frontal. Not too sure though
>>
just binged and finished a republic campaign but,
LOOK AT THIS BULLSHIT
I HAD TO DEAL WITH THIS FOR SO LONG
>>
Can Bretonnians ever confederate with Imperials, or vice versa? How about the Empire and Kislev or Tilea and Estalia?
>>
>>173568927

Nope. You'll want brets for trading though. Border princes are a liability since they piss off the stunties, which means your trade with them gets rekt.
>>
>>173500796
Its going to be High Elves

Anyone saying anything different has no clue what they are talking about.

Lizardmen are too slow to be competitive. DE will be a weaker version of HE. And morale will be the downfall of Skaven.

HE have some of the best infantry and best monsters in the game. They have the best flying units. Some of the best magic. And their only true drawback is that their troop numbers and armor is low, which means nothing in TWW since everyone always carries around AP units anyway so trading armor for more damage is better than having more armor.
>>
>>173563348
> playing with the timer
lol
>>
>>173502775
This cant be accurate because CA stated there is 1/3 more settlements on the new map compared to the old one
>>
>>173563541
Warhammer dryads look like Qt's like on the left until its too late, they go full tree spirit and punch you through the sternum with a branch
>>
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>>173562523
You are worst elf, you are the asur idiot you are the asur smell. return to ulthuan. to our asrai cousins you may come our contry. you may linve in the zoo....ahahahahaha ,alith anar we will never forgeve you. asur rascal FUck but fuck asshole asur stink...war of the beard best day of my life.
take a bath of dead asur....ahahahahahaLOTHERN WE WILL GET YOU!!do not forget urian poisonblade.avelorn we kill the everqueen , arnheim return to your precious ulthuan...hahahaha asur idiot and phoenix king smell so bad...wow i can smell it. REMOVE ASUR FROM THE PREMISES. you will get caught. har ganeth+hag graef+clar karond + naggarond= kill ulthuan...you will storm of chaos/ malekith alive in naggaroth, malekith raising troops in naggaroth .strong ruler malekith naggaroth. we are rich and we have slaves now hahahahaha ha because of malekith..you are ppoor stink asur...you live in a hovel hahahahaha, you live in a white tower

malekith alive numbr one #1 in naggaroth...fuck ulthuan,..FUCKk asholasur no good i spit in the mouth eye of u r king and island. malekith aliv and real strong wizard kill all the asur farm animal with slave magic now we the eternity king . .cuck phoenix finubar fukc the plague father and lay egg this egg hatch and ulthuan wa;n born. stupid bab form the eggn give bak our clay we will crush u lik a skull of rat. naggaroth greattst countrey
>>
>>173567016
t.degenerate race traitor
>>
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>>173569516
Even in war form Warhammer Dryads don't look like the monster on the right though, those are indian dryads
>>
>>173563541
>>173570082
jesus are you still whining about dryads
this has to be the fifth time i've seen you make these exact posts
what a terrific waste of time
>>
Is the newest patch for beginning of the end times 1.1, or am i blind and can't find the newest patch.
>>
Are Waywatchers actually better than Deepwood Scouts with the blue arrows?
>>
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>>173569926
>>
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>>173570249

I'm just glad we can share these moments together, anon
>>
>>173570358
what kind of question is this.

they have different roles and purposes.

Waywatchers are used for destroying armored targets while the blue arrow deepwood scouts are anti-skirmisher or lightly armored troop destroyers.

I.e. Waywatchers are battle rifles while Deepwood scouts with blue arrows are sub machine guns.
>>
>>173569418
I will never not play with the timer after one weird bug in shogun 2 launch

The enemy spawned off map during a siege defense.
I couldn't attack them at all

Just got stuck, had to close the game, and had to reload the auto-save, which didn't include 4 longass battles.
>>
>>173570515
It might be better and more contextual for you to say that waywatchers are thunderers and deepwood scouts with blue arrows are quarrelers.
>>
>>173571078
I had the same thing happen to me. Basically a unit of briton got stuck in hole in the ground, and all my skirmishers used their ammo. Basically lost the battle, even though I routed every other unit,
>>
>>173571105
depends on how well he knows dwarves though.

I was assuming he was unfamiliar with the game due to the fact that he couldn't discern that they were different from their unit card, and i just went to a modern day example.
>>
>>173501718
>>
>>173501718
Why did you build the brothel you pervert?
>>
>>173571334
You almost never want swiftshiver shards trading with skirmishes though, they have bad range and wilt under return fire
>>
>>173572004
In both cases though you should be getting the drop on the enemy with your vanguard deployment and hidden traits. deepwood scouts aren't main line archers, those are glade guard.


Ideally your deepwood scouts will get their archers caught unaware and take them from behind.
>>
>>173568232
My AI never make that many stacks in Shogun 2, would certainly spice things up
>>
>>173572320
>enemy archers from behind

Sorry, I didn't realize you only play singleplayer, use them however you want
>>
I'm really trying to like total war but I'm just shit
I have rome2, medieval2, attila and warhammer
barely played any of them
started a VC campaign and got bored when all I did was to kill the shitty enemy lord with my powers over and over
I'm absolutely fucking terrible at commanding units even if I understand basic principles, and always, always end up in bad spots, try attacking an army that turns out ot be much bigger, etc. I literally cant deal with charges and how units move around, with their 'weight'. I'm literally lost at what to build in what cities, where to go, who to talk to, I feel retarded honestly.

I guess I'll just go back and play warcraft3.
>>
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>>173572810
don't worry babe like half the playerbase just autoresolves all the battles
just download the Spectator Mode mod so you can watch the AI command your stack instead
>>
>>173572798
>ever playing multiplayer at all
lol
>>
>>173573047
What a casual
>>
>>173573197
>y-y-y-y-you're just casuals!!!
mpfags are a sad lot, we should start a charity to help them get their lives back on track
>>
>>173573343
You're just mad you got wrecked the first time you tried mp.
>>
>>173572938
Don't they do that when they're trying to bribe a city or a family member?
>>
What's the furthest you've gotten in a co-op campaign /twg/?
I played a R2 campaign with me wife where we reached about 70 turns in, but never managed to get any further than that. Either whoever I play with loses interest or the games lose synch.
>>
>>173573508
Something like 150 turns into double bretonnia, pretty far into a chaos/vamps, finished a welves+dwarves.

Played some Rome2 as well, but it was a long time ago and I don't recall how far it went.
>>
>>173572798
except in multiplayer that's when they're best. since people's focus gets taken away and they sometimes forget about their archers.

look i'm not saying deepwood scouts are a perfect unit and obviously they're not great against dwarf archers. I was just pointing out their roles.

And deep wood scouts in multiplayer are all about getting behind a unit of fucking them up before they can react. and this is especially true in multiplayer when people get unfocused on parts of the battle.
>>
>>173572470
it was hell on earth
every turn took 5 minutes to end because of that shit, and that's with their turn viewing turned off
>>
>>173573197
lol enjoy being an afterthought, and basically irrelevant to CA
>>
>>173569962
t.plebian
>>
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REMOVE SIGMAR. remove sigmar
you are worst sigmar. you are the sigmar idiot you are the sigmar smell. return to empire. to our norsca cousins you may come our contry. you may live in the zoo….ahahahaha ,sigmar we will never forgeve you. cetnik rascal FUck but fuck asshole sigmar stink sigmara sqhipere shqipare..sigmar genocide best day of my life. take a bath of dead sigmar..ahahahahahSOUTH MEN WE WILL GET YOU!! do not forget end times .empire we kill the franz , empiremen return to your precious norsca….hahahahaha idiot empiremen and brettonian smell so bad..wow i can smell it. REMOVE SIGMAR FROM THE PREMISES. you will get caught. khorne+nurgle+tzeentch+slaanesh=kill sigmar…you will end-times. everchosen alive in norsca, everchosen making album of chaos . fast rap everchosen chaos. we are rich and have gold now hahahaha ha because of chaos… you are ppoor stink sigmar… you live in a hovel hahahaha, you live in a yurt

archaon alive numbr one #1 in norsca ….fuck the brettonia ,..FUCKk ashol empire no good i spit in the mouth eye of ur flag and contry. archaon aliv and real strong wizard kill all the empire farm aminal with rap magic now we the chaos rule .ape of the zoo presidant karl franz fukc the great leoun leoncurr and lay egg this egg hatch and dwarfs wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. chaos greattst countrey
>>
>>173573901
But CA balances around multiplayer.
>>
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>>173574597
>But CA balances around multiplayer.
>>
>enemy does some faggy lord assassination build
>assassinate poor helman ghorst
>win anyway

poor mr ghorst
>>
>>173573434
I don't even have internet BITCH
>>
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>>173571459
People who get tattoos like this are retarded. She's probably just an attention whore who wants to appeal to beta cuck autists' love of a stupid, overpriced game that stopped being fun the day after it was made, all so she can get compliments and treat her "omg I haves depression and anxietyyyyyyyyyyy pls compliments only" shit. I bet you anything she has the Magic logo tattooed on her other cheek so she can slut out to the OTHER horrible fan demigraphic.
>>
>>173575723
then how are you posting here
are you mailing your shitposts by carrier pigion
>>
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>>173575956
straya love
courier roo comes around every second hour until sunset
>>
>>173552710
Roll out a non aggresion agreement, these are reasonable spookies afterall.
>>
>>173575937
>she
>>
>>173575972
I like this picture a lot
>>
>>173569376
100% this, HE will be op as fuck
>>
>>173572946
>Spectator Mode mod
such a mod exists? fuck I need that!
>>
>>173576789
Yeah just search spectator mode, there's two of them
>>
>>173572946
But the AI is retarded
>>
>>173576843
Don't bully AI-chan
>>
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Has anybody else read this? It's pretty cool, especially when the guy is tripping balls and describes seeing things that are straight out of the 40k universe. I just wish the red penned text was legible.
>>
>>173576425

now I'm interested
>>
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>>173566915

Agreed on battlemap. Helves > Lizards >= Delves > skaven. On campaign Lizards will be not be hardest unless there is major skaven numbers. All I know of for southlands and Lustria is Pestilens and I think that's it. Not sure where the other clans are located but I assume more are up north in the old-world.

Skaven: Helves hate you, Lizards 100% hate you, delves hate you because they hate everyone. So even if it's a lot of skaven clans on the map it'll be more like orcs and less like dwarfs (lizards being more like dwarfs in rarely fighting eachother).

Helves will be easier than delves because Uthulan an island is easier to defend than Naggaroth with land connection to Lustria and land connection to chaos wastes and Hung raiders.

>>173575972

Read that as foolish samurai for a second.
>>
>No gloriously mustached captain advisor of the Empire
>No grumbling, always pissed off Longbeard who bitches about the old days
>No sniveling and devious Goblin advisor
>No savage orc advisor who just goes "WAAAAGH"
>No Sindri sorcerer who constantly monologues
>No seductive and clingy vampire-chan advisor who constantly flatters and grovels at your feet
>No snobbish noble for Bretonnia
>No Bestigor advisor like in the mini campaign
>No aloof Glade Lady advisor who gradually warms up to you for Wood Elves
>No Tree Hitler advisor
>>
>>173577968
>delves hate you because they hate everyone

The delves deal neutral with the Skaven.
>>
>>173578014
>>No sniveling and devious Goblin advisor
Nah. He's gotta be a spazzing Night Goblin on shrooms reminiscing on the time he and the lads fit an entire crew of snotlings inside of a squig's mouth.
>>
>>173573779
That sounds like a cunning plan to separate your expensive archers from anything that can protect them so they can get killed by cav or a flying lord

But then, if a cornerstone of your plan is the enemy won't pay attention, anything can work

Swiftshiver shards actual best application is against greenskins to neutralize the physical resistance of savage orcs and crush them, but you'd want them near wardancer spears and wild riders for support, not operator pro isolated foot skirmisher flanking
>>
>>173578014
Hugely missed opportunity, would've made each playthrough a lot more fun without that much more cost or development time
>>
>>173578674

The corner stone to any battle is getting your Archers from 9-3 o' clock on your line to 10-2 o' clock so they can fire into the back of the enemy line and shoot down routers. These are supported by cav screening them.

Against a flying melee lord, you would probably need a debuff or some infantry in reserve that can tie them up. That is of course if your archers also can't just fire into the enemy archers. That's a way better tactic, along with artillery to break them.
>>
>>173578825

>Unit on the world map
>You click on them
>they shitpost to you
>>
>>173578825
The Advisor has a tonne of lines
VO time is expensive
>>
>>173578901
I always just fire into the enemy archers with my overpriced short range swiftshiver scouts, they break the enemy in seconds when supported by that asrai artillery
>>
>>173579007
You'd save a lot of the cost back, because a large amount of the advisor's lines are race specific anyway

It'd cost more to have different voices, but a trivial amount for making a game like a total war title. They were too conservative and went with one advisor because that is what they'd had in prevous titles and it was fine. They lacked vision desu
>>
>>173579260
>They lacked vision desu
I think they feared their autistic fanbase.
see Warhammer 2 reveal
>>
>>173579029

Yep, excellent battle plan. Break their archers, screen their cav, position your ranged units to fire in the back, and go to town.

I generally always regret using arty in infantry blobs, it never works out in my favor it seems. Best is to just to keep bringing down those archers and keep the units routing under rout with the -leadership effect.

Of course this is the AI, but it should work all the same against the player as a general tactic. If the enemy melee is gonna shred your line, better have debuffs and make up for it elsewhere.
>>
>>173578990
>Click on unit
>They sound hyped or whatever to do something
>Click on someone else
>Previous unit voices their disappointment/sadness
>>
>>173578674
WELL NO SHIT YOU HAVE THEM SUPPORTED.

what you think i just put infantry archers behind enemy lines without a vanguard cavalry detachment to fight off other skirmishers and or cavalry? Even without deepwood scouts i'm taking a wild rider unit and hiding it somewhere my opponent won't expect them. and then you keep the wildriders hidden and your deepwood scouts move into their ambush position and only fire when you want them to. If nothing else it could force your enemy to react and break his formation.

Also the only time i ever send anything in unsupported is if i know its fast enough to get away from any fight, and that usually just mean light cavalry or horse archer units. and even then if i know the opponent might have something faster i'll keep them closer to my flanks.
>>
>>173579461

>KFC
>Sieging a province in Middenheim
>Click your advisor
>expresses his disgust for your blackstabbing your old friend
>>
>>173579395
You mean the autistic minority that reee's at anything that isn't history and at CA in general?
>>
>>173579569
So, generally speaking, many mp maps have poor options for vanguard deployment, but assuming you rode around them like ole JEB Stuart with your cavalry and secret archers, what is the enemy doing? They'll generally react to cav in their rear with flying units and their own cavalry, discovering your archers as well. And Asrai spears, which would best fend off these threats, aren't fast, don't stalk, and lack vanguard deployment. It just looks like high risk low reward foolishness compared to keeping your archers on your side of the map and flanking the enemy army once it is engaged like a reasonable person
>>
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Sigvald and friends advance on Bechafen after giving Kislev the dick.
>>
>>173579779
Worse, it's more like the autistic minority that rees at anything that doesn't EXACTLY fit their history demands. Slightly different interpretation of a minor historical civilization? That's a ree.
CA must feel blessed to have the eager Warhammer autists who've been battered and abused for so long that they're happy with anything.
>>
>>173579872
are you literally asking me to describe every fucking possible scenario with every fucking army?

You think i don't have a plan? Do you honestly hate a unit so much you have to shit on it and ask for an impossible proof and without a fucking entire list for each side?

Its basic strategy.

1. he can't see your archers
2. he may or maybe not can see your cav depending on the map.

if you can hide your cav then your opponent is doing nothing if he's an idiot or scouting if he isn't an idiot.

in which case if he's just doing light reconnaissance with light units you can fuck them up easily. if he's doing a reconnaissance in force then you try to avoid being spotted by maneuvering. If his elite force catches you you might be fucked, but that's a risk you have to take. but then again him committing his elite force to early might give these vanguard skirmishers free reign.

If he spots them otherwise he might send some units to fight them and depending on his skill they might be good units or bad units. he might never spot them even after they do get "spotted" and might not react at all to them, or he might send a heavy counter.

Elf units are fast enough that if he commits too much to it then he might lose the main battle, but if he doesn't commit enough then he might lose his reaction force. There's to many variables to give you every run down. but Its just a general plan with using a light mobile flanking force to harass an enemy. its not fucking rocket science. My opponent might just be 10 fucking pegasus knights and a single hidden peasant unit and that would completely fuck with this build but. the other player is also building a list blind and trying to deal with a variety of threats. You can really only completely finish your plan once you see the enemy

But by all means keep trying to shit on a unit and keep asking for ridiculous proofs just so you can.
>>
>>173579872
Also in multiplayer. the enemy will expect your archers to be with your main battle line.

So he's probably planning on dealing with that there.

ALso by flanking you avoid his shields, if he turns his shields to protect your flanks then some archers you did leave with your main force (i.e. glade guard) will then get the chance to fire from their behind.

Its all about how you build your army. You obviously prefer a tighter core. There's no wrong way to build an army, as long as you feel like you can win with it.
>>
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>>173578014
>They all periodically give you bad advice too, except for Orc shaman, for which all advice is bad.
>>
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>>173579934
Kholek and big bird overextend attempting to chase of Vlad and another stack, and Vlad goes in for the counterattack.

Overconfidence is a slow and insidious killer
>>
>>173580389
You're right, asking for every possible contingency is unreasonable. But I don't see it utilized often and at the least its about 2000 gold sunk into an extremely risky build. A lot of the high level play from tournaments is on youtube- can you find Wood Elf players doing something like this in any of the battles?

You mentioned ten pegasus knights, but actually one would be enough to ruin this plan unless you have another wild rider you haven't told me about, and even then the trade would be ugly. The same is true for a flying goon squad. They are just very common meta picks and it doesn't seem like a sound strategy, and its hard to see what flanking adds for swiftshiver shards in comparison to the massive risks. They are a suboptimal unit good for killing crypt horrors, flagellants, savage orcs, and other unarmored units, and they can do that just fine from the front.
>>
>>173569376
It looks like because of Clan Mors and Clan Riktus that leadership may not be as big of an issue. Probably onpar with beastmen.
>>
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>>173556835
I feel like I'm the only one who wants another Empire, just for the sheer global scale, even if the battles werent terribly in depth
>>
>>173580665
yeah but that's higher level play.

Of course against an army with a strong cav/air force i'd probably have them more on my flanks than behind enemy lines. but my main force would be in such a way that it would try to angle his force away from me.

And against bretonnia you can expect some sort of cav so i'd probably not be planning on using this tactic as much or maybe on a day when I make a cool looking list and decide to try it against all comers. Personally wood elves are not my faction. but I don't mind using most factions in multiplayer and trying different things, sometimes the work sometimes they don't.

It is a micro intensive strategy though since it does require you to be ready to kite and to not fire until you get spotted. but if your main force looks big enough sometimes they won't even go looking for anything else.

Also is there any wood elf build where you're not going to have your own mobile contingent?
>>
>>173580603
I love how gloriously large Kholek is in these pre/post battle scenes. Makes me wish for more gigantuan LLs
>>
>>173581053
there are, treekin deathstars with lore of life can work in some instances, but of course its normal to have mobile units. I am just disagreeing with the idea of flanking with swiftshiver shards because it is a terrible idea that will blow up in your face most times you try it against a human

t. autistic wood elf mp player
>>
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>>173577772
Heretic.
>>
For some reason Karak Ziflin's sent a army up to Ice Drake Fjord. I didn't even ask them to go up there; they just must be fucking pissed.
>>
>>173581339
fair enough you probably know more than me. I advocate for knowing a units role and seeing how you enjoy using it. Since a deathstar in the hands of a poor player isn't actually a threat.

Personally my main force is bretonnia and i personally love vanguarding units but I also realize that mounted yeomen are expendable while wood elf units are not.

But i love going on the offense and i love vanguard units in all forces.
>>
>>173552710
Disintegrate his body, tell him to fuck off, and leave his head in the desert. Fucking bitch ass niggas fucking with the real necrodancer.
>>
>>173581730
GRODGE

(spelling adjusted to Ziflin accent)
>>
>>173581740
Thats fair. Bretonnia has some amazing options for mobility, i'm really jealous of their untiring pegasus knights and cheap cav

If you really love vanguarding I think hagbane tip glade riders are a very good choice because with the poison slow and the lore of shadows speed buff from a branchwraith they can safely kite almost anything
>>
>>173581730

Dwarves got tire of the vamps shit and started invading from the mountains on their undead ass, pulling their 7+ stacks away from empire territory. While Chaos happening and Ostland, Kiev, and Ostermark are getting rekt, I intend to reclaim Averland and Stirland from the undead fuckers while the dwarves blow them to pieces in the east.
>>
>Beastmen
Great Bray Shaman, Wargor, Doombull, Ghorgon, Jabberslythe, and Tuskgor Chariot.

>Greenskins
Black Orc Boss, Savage Orc Boss, Bonegrinder Giant, Goblin Spear Chukka, Snotlings, Mangler Squigs, Colossal Squig, Effigy of Gork, Forest Goblins, Stone Trolls and Snotling Pump Wagon.

>Empire
Templar Grand Master, Wizard Lord, Empire Engineer, Imperial Dragon, Mechanical Steed, Archers, Knights Panther, Huntsmen, and Celestial Hurricanum.

>Middenland
Ar-Ulric, Priests of Ulric, Wolf-Kin, Hunting Hounds, Warriors of Ulric, Seneschals, Knights of the White Wolf, and White Wolf Grand Master.

>Dwarfs
Daemon Slayer, Dragon Slayer, and Troll Slayers.

>Warriors of Chaos
Daemon Prince, Chimeras, Flayerkin, Hellstriders, Chaos Ogres, Warshrines, Slaughterbrutes, and Vortex Beasts.

>Wood Elves
Spellweaver, Glade Captain, and Shadow Dancer.

FIX GAME CA
STOP ADDING IN VAMPIRE LORDS
>>
>>173580280
Oh god, the potential for both fantasy and 40k games is amazing but this is the only thing that hasn't been mediocre at best. I mean, spacehulk was hugely dissapointing with shitty audio design when it came to the weapons and extremely bland and shallow gameplay, dawn of war 3 looks like they wanted to make a moba but gave up part way through and just let you control the mobs too and will have DLC and everything people hated about company of heroes 2 out the ass, that inquisitor game is like a shitty diablo 3, battlefleet gothic is like an rts for people too retarded to play a fucking moba, vermintide was terribly balanced and boring as fuck and tried to hide it with a gear treadmill.

Is it too much to ask for just giving us wargame /supreme commander 40k, a gotrek and felix adventure game, or a homeworld/sins of a solar empire/x3/bridge commander/nexus/wing commander game, or a red orchestra 40k game, or a good left 4 dead clone, or fucking planetside 40k, hell a fantasy planetside might be kinda neat. Fuck how about mount and blade warhammer fantasy. Warhammer is wasted potential the setting and I don't know whether its developers not wanting to try anything "risky" or GW being too greedy for anyone to want to.
>>
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>>173580603
Big bird and friends having a party in the woods while Vlad forms up.
>>
>>173572938
Why is this so half-ass?
>>
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>>173582547
I dunno, its from a long time ago.
>>
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>>
>>173582396
>wargame 40k
I was thinking about this the other day, and it really could work so well
Red Dragon was one of my absolute favourite multiplayer experiences
>>
>>173582363
>Great Bray Shaman, Doombull
>Black Orc Boss, Savage Orc Boss
>Empire Archers
>Daemon Prince, Chimeras, Flayerkin, Hellstriders, Chaos Ogres, Warshrines, Slaughterbrutes, and Vortex Beasts.
GIMME PLS
>>
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Thinking about an islamic Beastmen campaign, what are some good names?
Stuff like
>Muhammad, Destroyer of Civilization
>Ahmed, Defiler of Goats
>Mehmed, Slayer of Pigs
>>
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>Is naval combat happening?
>Only in autoresolve. Warhammer Fantasy Battles is principally a game about land warfare, so that’s where we’re choosing to focus our efforts in terms of full battle simulation. There are some new sea-related campaign features that we will detail in the future.


So we will see these black ark fuckers.

mobile bases, can't wait
>>
>>173583190
Mohammed... that's it.

or MooHammed if its a gorebull.
>>
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>>173582546
He looks so peaceful
>>
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>Between the start of the Napoleonic Wars and Nappy's defeat at Waterloo the Royal Navy lost 160 ships to western Navies including at times France, Spain, USA, Russia, Denmark, Holland
>They defeated ~1200 ships

>Battle of St Vincent
>15 British ships of the line vs 24 Spanish ships
>73 dead and 327 wounded British seamen
>250 dead Spaniards, 550 wounded and over 3000 taken prisoner

How can I achieve these kinds of Heroics in Empire/Napoleon? I swear there's not much tactics to it just go in a straight line and hope for the best?
>>
>>173501281
>>anything interesting happening in 1212
Genghis Khan got shot in the knee?
>>
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>>173583623

ENGLAND CHEAT

ENGLAND NO PLAY FAIR

ATTACK SHIPS IN HARBOUR INSTEAD OF HONOURABLE BATTLE ON OPEN SEA

ENGLISH COWARDLY PIGS

NEVER FORGET 1807

RETURN FLEET
>>
>>173583623
You can do a lot of fancy stuff if you micro ships right, of course you have to account for wind and the like. Going around line vs line is actually not that efficient in my experience, unless you have far better ships than them.

What works for me is staying far away and shoot at long range until I see a chance to close in on their formation that will inevitably scatter during the battle, then micro during the brawl
>>
>>173581221
He's a big guy
>>
>>173583250
your cities being autoresolve only fights sounds horrid desu
>>
>>173571459
I'm not tiltilated until I can see what packed on the front. Only then we can see the mark of a true Slaneeshi
>>
>>173584592
Maybe Black Arks will be 'normal' settlement battles but with sea all around.
Can't wait to see more of Warhams 2 and all those 'new' and 'creative' features.

>inb4 reused underway and waaagh
>>
>>173584135
>French think its acceptable to capture ships during winter
>>
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>>173583465
After Vlad has taken out Kholek and big bird the army assaulting Bechafen has no backup. The garrison and army inside make short work of the wizard lord, and this in turn allows Vlad to hit Sigvald. All in the same turn
>>
>>173556781

>Chosen with halberds swing almost twice as slow as chosen with GW

That explains a lot
>>
>>173584734
>junglepaths
the knowledge of jungle terrain allows you to move through the fucking ocean in this special stance!
>lizardness
as you kill rats you fill a special bar that spawns extra stack led by Sotek!
>council of the toads
self explanotory

>rat paths
>rattyness
>council of the rats
>slave rat economy
>conquer settlements to get warpstone fragments that can be used for top tier units!

>elf paths
>elfyness
>elf council
>>
>>173556781
Why does CA hate Chaos so much? Did the preorder fiasco make them resent the faction?
>>
>>173586079
Based CA shitting on the worst Warhammer faction
>>
are there any mods that make the game harder, like giving the AI larger bonuses? it would be particularly great if the bonuses were non linear, meaning stronger late game
>>
>>173585865
>conquer settlements to get warpstone fragments
FUCK YOU, NOW CA'S GONNA DO THAT SHIT
>>
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>>173586420
and there is nothing you can do to prevent it.
>>
>>173586420
It's gonna be fucking this isn't it? Maybe a settlement will have a warpstone deposit and you'll be able to build a mine for it.
How would you go about warpstone and such without getting lazy?
>>
>>173584592
Dark Elf cities like Naggarond and Hag Graef aren't cities, and they'll just be armies in transport that get horde options and local recruitment.

>>173585865
rattyness doesn't make much sense for skaven, I can imagine some kind of attrition mechanic but it'll probably be based on warpstone income. It'd be nice if stormvermin reduced army attrition or somethign to represent their militaristic dominance.
>>
>>173556781
Shaggoths have an attack speed of 3, no wonder they're so good in a goonsquad
>>
>>173586760
>>173586760
>>173586760
>>173586760

Initiate migration
>>
>>173582363
Colossal Squig, Spear chukkas, Stone trolls, savage warboss.

Its all i want nigga.
>>
>>173585865
The regular elves will just get a council desu
and that's okay
they have no other gimmick related to them anyway

I don't think rats are gonna get a waagh-like mechanic, but the warpstone thing might happen.
>>
>>173548976
>Two blobs staying still shooting each other while cavalry fought around them in the sides and the cavalry which won harrasses the blob on the losing side
>all tw game
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