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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Preceding Age: >>172557730

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed) (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
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one more day, one more chance
>>
Did Utopia save Stellaris
>>
>>172825053
no
>>
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Okay im really confused ..
Whats the difference between Utopia and Banks ?
Or did they just changed the name or what ?
>>
>>172804992
Why clear jungle if they give bananas? He should clear the conifers.

>>172825613
Utopia is the DLC.
Banks is the patch.
They don't add the same stuff.
I want to destroy 2b's ass.
>>
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>>172825613
Banks is the free patch that contains the factions rework and the new unity / traditions trees and everyone gets it as a free update.
Utopia has the ascension perks and megastructures.
>>
>>172825613

Banks is free and Utopia costs £15, take a guess.
>>
Tell me what scifi 4x games are better than Stellaris

because every single time someone posts something 'better' its either
1. Massively outdated
2. Has a huge flaw that makes the whole game a joke
3. Is as wide as a ocean and deep as a puddle
4. Is as deep as an ocean but you can dodge its depth because its poorly made and has abuse-able mechanics
>>
>>172827356

U kidding me?
Aurora4x and Distant Worlds only need better UI (and port to C# in Aurora's case) to permanently btfo of Stellaris.
>>
>>172827784
>Needs better UI

There you have it. Are there any games that are as slick as Stellaris but don't have dumbed down mechanics?
>>
I was browsing steam and found this new hot release, after the empire.

I'm shilling it in the hope someone buys it and tells if it's shit or not.
>>
>>172828252
Looks like a millenual version of Endless Space.

But
>guild
>trade route
>pilgrimage
That's new. Early Access?
>>
>>172827985
Ah - one of those "Have your cake and eat it, too" fellows, eh?
Yeah, we'd like one of those, too.
However, atm, all you've got is unplayable eye-candy & replayable 8-bit theatre: take your pick.
IMHO, one game can't do both - and I dare any studio to prove me otherwise.
>>
>>172828314
No.

http://store.steampowered.com/app/493220

it's only 7 currencies too.
>>
>>172827985
>name me one game that is flawless or has no arbitrary flaws that made the game not ideal for me

Really nigguh, really ?
Aurora and DW trump Stellaris anyday, improved UI or not.

>>172828252
Really dig that artstyle.
>>
>>172827784
Aurora and Distant worlds are GSG not 4x.
>>
>>172828418
I tried lookin at the Steam reviews :
> First impressions after first game played:
>I haven't seen anything like this. I am confused about the amount of detail there is and what you can't see (at least I can't). I have a lot to learn before I can beat this game. And this is in a good way. I'm interested not bored.
Now I know what I stopped caring about Steam reviews.
>>
>>172828521
Hence why I posted it here.
>>
>>172828486

Wtf are you smoking?
4X = 4X
GSG is clean XXX.
>>
>>172828653
Stop falling for that bait.
>>
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>>172828621
>>172828521
>>172828252
>mfw there is a pirate version on PB

Thank you based jesus.
>>
>>172828252
just hoist the black flag matey, new releases usually get some attention whether they're shit or not so it should be available
>>
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>>172828252
>I'm starting to find it easier to change, remove and add features with After the Empire. Very little in it feels like it's an untouchable keystone, like so much did in The Viceroy. But the odd thing is, with all that feeling of freedom in design even at this late date, After the Empire is much closer to its original concept (and its original version!) than The Viceroy is to its original idea. The mechanics and features feel more like tools to reach the concept and the fun, not the point in of themselves. I hope this new perspective helps me to continue to move the mechanics and systems of The Viceroy closer to its concept and purpose, which is, in the end, to give people a series of meaningful choices.

I can almost guarantee it's good just from that snippet.
>>
>>172828252
That looks too austic for me.
>you can get excommunicated
>blockaded
>got an embargo against you
>enlightenement and authority rating
>>
>>172828874

Can't. Stop. Raeg. From. Breaking. Thru.
>>
>>172829341
Your anger makes me stronger.
>>
>>172831026

I know - and It. Just. Makes. Me. Even. More. Angry.

Srsly, tho - why are all gsg games such shit?
>>
>>172831445
Because they focus on details and ignore what really requires fixing.
EU4 has some really nice factions mechanism where you have to not rely on your people so much, but the combat is still "BIGGER STACK BETTER" and the mana system is too simplistic compared to the rest.

Not that I mind the mana being simple, but I find it strange how I use the same ressources to research technology, attack natives, and develop provinces, while, on the other side, I have to compose with the cossacks getting agitated before I asked them too many favours.
>>
>>172831445
>Srsly, tho - why are all gsg games such shit?
They aren't, not really. They just each aim for a niche and try to fill it. If none of those niches are to your taste youw won't like any of them. Stellaris is example at how paradox tried to avoide a niche and go mainstream and failed utterly. DW is an example of /gsg/ that's not focusing on a niche done right.
>>
>>172831898
they really, really are

paradox has no sense of design, that's why all their games are total garbage regardless of what genre they go for
>>
>>172831898
But DW could learn a bit from Paradox. Say what about you want about Paradox, at least if something doesn't work, you usually know why. In DW, if something doesn't work, well, you grow a moustache, put your overalls, and start doing some plumbing.
>>
>>172831898
DW is not grand strategy

>>>/vg/gsg
>>
>>172831950
>they really, really are
Opinions are like assholes indeed.

>>172832035
Do you mean bugs or inadequate feedback? To me both are more annoying and omnipresent in paradox games. Granted. by the time I got interested in DW, Universe was out, so I might have missed on the shitstorm if there was one.
>>
>>172831898
>They aren't, not really.

Srsly:
EU is just an overgrown Risk
CK is an Incest simulator
Liquoria is ... well, name says all.
HoI is just overgrown Axis & Allies.

The main name of the game is Blobbing.
And - what's worse - it's not even fun Blobbing.

>DW is an example of /gsg/ that's not focusing on a niche done right.

And, again, DW is not XXX like gsg - it's a proper 4X.
>>
>>172832148
it's time to go back to libbit, friend
>>
>>172832307
>Srsly:
But that's the point isn't it? If you don't enjoy those particular niches and hate blobbing ofcourse you are gonna hate those games.

>And, again, DW is not XXX like gsg - it's a proper 4X.
Between this and that other lunatic it looks like /civ4xg/ is doing too much fighting monsters. Seriously, purity tests? Not real 4x, real 4x, gsg not gsg, Don't you see how silly that argument is? Yeah, everyone has their own opinion on what constitutes each and which is better, but come the fuck on, it's not a point you can ever prove one way or the other, why the fuck do people obsess over it so much.
>>
>>172832531
>game is poorly designed and doesn't do what it's supposed to do
>I-it's just n-niche

nice damage control wiz
>>
>>172832575
>doesn't do what it's supposed to do
That remains to be proven, tho. EU4 is vary straight forward about the fact that it's overgrown risk, and a lot of people enjoy it, otherwise paradox would be bankrupt. Similar with all those other games, just because you want the game to be more than what it is and/or have a different focus/organisation/structure, doesn't mean there aren't people who enjoy them.

Just to clarify, I don't play paradox games anymore, even those that I do enjoy on their merits, I've grown bored of, and their two latest releases are unforgivable shite in my book. But there are clearly enough folks who still buy all that dlc and folks who aren't bored of paradox's conventions.

Trying to push the narrative that all paradox games ever are shit on the other hand seems ludicruous to me simply because if they were so unilateraly bad, no one would give enough of a fuck to talk about them in the first place.
>>
>>172832531
>Seriously, purity tests?

Yes.
And they're simple ones, too: Does it do the job or not?
I'm not talking about race purity, either:
If the game has Xplore, Xpand, Xploit & Xterminate elements - it's a 4X game.
If there's nothing to Xplore - it's a XXX (aka gsg) game.

And, tbqh I don't like gsg for the same reason I don't like Risk: it's too boring.
Now, if you'd tack on a proper battle system to any gsg, it'd be great - but currently, I don't see the appeal.

So, what about them is so appealing to you?
>>
>>172832148
I mean the UI in general.
As much as I bitch about CKII or EU4, I can usually tell what's going on simply by reading the help.

With DW, I needed someone to explain me how resort stations really worked, and the "automated ship upgrade" just updates when new component are unlock, it didn't add hyperdrive engine to my civilians ships.
>>
>>172832951
go back to kekkit
>>
does ethics divergence guide pops in distant worlds specifically away from empire's ethics, or is it possible for deviants to randomly return to the official ethics?
>>
>>172833302

top kek - now gtfo plebbitor
>>
>>172833367
kys yourself
>>
>>172833387

Awww - don't tell me: not even plebbit wants you.
Poor baby.
Here - have some cyanide.
>>
>>172833036
I dunno, with CK2 and EU4 I had to read the wikis to figure a lot of parts out. And don't get me started on how much faggotry was involved in figuring out PU mechanics in EU4, which I was personally involved in.

On the other hand with DW I got everything I needed to know from the in game manual, only rarely having to resort to outside sources. It was intuitive for me, more or less.

Resort stations re an arcane bitch, yes, no argument there from me. Tho the game gives you basic ideas it's clearly inadequate info to utilise them fully. But upgrade system felt straight forward, maybe the order I resarched techs allowed it to bypass the issue you dealt with, or maybe I didn't pay enough attention to civies to notiece it, tho I could swear they did indeed use FTL, even managed to do so before I build first FTL scout in one of my earliest game.

That being said, DW UI is among it's weakest points to me. I don't think it's horrible and designed by aliens as, for example, Civ6's UI, but it was not at all a strong point and left much to be desired.
>>
>>172833345
Unless they changed it, ED is random. Given that you have only 2-3 ethcs as a gov, you are much more likely to have it move away from gov than to gov, basic probability and all.

If you want to force it to move towards gov you have to make ED value into a negative number.
>>
>Suck terribly at both endless legend and endless space games
Just what the hell am I even supposed to do? Im always overwhelmed by all the features and feel like unless I read a guide on what to build and research in early game I simply run out of resources and lose
>>
>>172833780
I usually go for economy development choices in building and research and end up rekt by pirates and other empires because I've been neglecting the military.
That and I never got the combat system in ES
>>
>>172833780
First, avoid endless space. As the joke goes one is an unfinished buggy mess that will never be fixed and the other is ES1.

Focus on EL, and pick ONE faction. Endless games are notorious for varying gameplay paradigms between factions, which is good, uless you are new at it.

Start with Wild Walkers or Vaulters. Former allows for quick expansion latter for rapid research. Both don't have mechanics that tiwst core 4x gameplay too too badly.

I prefer vaulters since they require less macro, which is good when you need to see what you are doing wrong.

What to do after that is hard to say w/o hearing more of what kinds of problems you are running into. The most generic piece of advice I can give you is watch a youtube vid of someone playing as your preferred faction, the second most generc one is worship production for it is the means by which you grow.
>>
>>172824783
>cbg
Its been so long I don't know if I should
>>
>>172833780
Expand more. The Endless series doesn't really do tall.
>>
>>172832951
>If there's nothing to Xplore - it's a XXX (aka gsg) game.

That's the most retarded thing I've read in a while.
>>
>>172834417
>That's the most retarded thing I've read in a while.

Wtf?
You mean we get a whole new (& different) map everytime we start a gsg game?
Man, I didn't even know!
Better try it out right now.

Oh wait - I just remembered: We don't.
So stfu & gtfo.
>>
>>172833638
>I dunno, with CK2 and EU4 I had to read the wikis to figure a lot of parts out. And don't get me started on how much faggotry was involved in figuring out PU mechanics in EU4, which I was personally involved in.
Oh, right. I seem to have "forgotten" that point : the complete lack of tutorial in CKII and EU4.
Sure, the UI tells you why something can't work, but the explanation it gives you to begin with are limited.

As for the upgrade, maybe it's because I turned off automatons, but the UI still told me the upgrades were automated, so I never checked how the civilians ships were.
I dunno, each has its own flaws. Paradox requires you to learn by yourself but explain very well why, in that specific case, it doesn't work (except for that time where I couldn't buy my liberation because the game didn't told me my warden hated me), but Distant Worlds is better to explain the game as a whole.

But I love DW's musics.
>>
>>172834629
>he doesn't know about the randomized new world
CASUAL
>>
>>172837053

O rly?
Optional addon = entire game series, huh?

As I already said: stfu & gtfo.
>>
>>172837053
I think EU4 should belong to us. /gsg/ doesn't want it and with the random map and custom empire features it's already more 4X than a lot of the stuff we talk about.
>>
>>172837697
Stop chasing /gsg/ down the shit filled drain it now inhabits. If you want to discuss a paradox game here, just do it. That's what sane people do.

If noone's interested in discussion you will find out that quickly.

And there will always be lunatics that will screech you not to cause not PURE 4X!!! They are lunatics. They can be safely ignored and laughed at.
>>
>>172837697
I'd rather not. Currently, /gsg/ and /civ4xg/ are pretending the others don't exist, it's fine.
If we start picking grand strategy games, /gsg/ will go full autist again and think we're stealing their games.
Let them in their cesspool.
>>
>>172838521
>/gsg/ will go full autist again and think we're stealing their games
Oh no, what would we do. They would certainly take over and ruin the general!

Grow a spine.
>>
>>172838729
what's stopping you from discussing whatever you want?
>>
>>172839071
That was my point.The post I responded to argued against it.
>>
>>172839179
well you don't have a right to demand that others talk about that shit with you.

Or more accurately you can demand all you want but that doesn't mean anyone will.
>>
>>172838729
I won't keep you from talking about grand strategy games in this general. In fact, I did so myself several times.
I just don't want to have it in the OP, because I still remember the wanker spammer.
>>
>>172839312
No where did I make any demands. Merely suggesting that just because /gsg/ exists its not a reason to do or not do anything as simple as mundane as discussing a game.

>>172839562
I get that, no one want's to deal with that shit and no one wants an intergeneral war, because ultimately it's a waste of everybody's time, but I stand by my point - if people feel like discussing it stopping them just to appease gsg is ludicrous.
>>
>>172839179
>>172837697

So, what's interesting about EU4?
>>
>>172827784
Neither of those games have MP

So well done you proved my point. Outdated as fuck.
>>
>>172839754
I NEVER said we can't talk about grand games. Just that they shouldn't be the main focus of that thread. It's fine to bring them up to compare them to Stellaris or the others 4X.

>>172839882
The internal politic is way better than in Stellaris.
>>
>>172839882
It's the best map painting game on the block, offering just enough complexity to keep it from being utterly brainless, just enough challenge to keep it from being a faceroll and just eneough fluff to keep it from becoming a chore.

Until you get tired of painting maps, than it becomes utterly tedious because no other part can carry the game.

>>172827356
Fun post. I wonder do you realise that every line in it applies to stelaris itself?
If you want a modern sci-fi 4x in space that is an overall good expirience I'd advice taking a look at Galciv2.
>>
Any way to see the list of wars currently occuring in Stellaris?
>>
>>172840782
dunno about list, but one of the political map overlays is helpful for that

I'd like to know if there's a way to see policies of other empires other than going to their worlds and checking out happiness factors of citizens. War declarations usually offer option to "end atrocities" but I seldom get to see what those actually are.
>>
>>172840975
http://steamcommunity.com/sharedfiles/filedetails/?id=708752579&searchtext=map+modes

This has some policy map modes available.
>>
>>172828252
It's only around 5 cuckbucks for me on steam so I bought it. It seems pretty cool, i can post a more autistic summation of it once i've played (and lost) more of it.
>>
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>>172841460
>5 cuckbucks
>>
>>172828252
Wish someone would do a playthrough of Stellar Monarch, it looks interesting but the screenshots don't tell you much about it
>>
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>>172828252
>>172841460
Example screenshot.
>>172841698
£4.75
>>
>>172842517
>Stellar Monarch
That steam trailer voice is absurdly amusing.
>>
>>172828252
>religion
>in a science fiction game
Well that's new.

Looks like AI War, but...
WAIT A MINUTE, ARE THESE CIVILIZATIONS INSTEAD OF PLANETS? ARE THESE GALAXIES INSTEAD OF SOLAR SYSTEMS?
>>
>>172842765
>GALAXIES INSTEAD OF SOLAR SYSTEMS
Nah, it appears someone got the memo on actual galaxy size and decided to use satrclusters (called territoriens ingame) as a basis for mapping instead of individual solar systems.

Which to me is no less amazing and far more believable.
>>
>Try out Stellaris
>When I take over a planet, the inhabitants stay butt mad foreverly and I have to keep spending influence until I just become too big to maintain them anymore and rebellions break out
>Whenever I vassalize a nation, I don't really get any bigger or better so eventually the vassals get buttmad and I have to fight another rebellion
>The only way to actually expand is to first liberate a planet, then become its protectorate, then wait 50 years for it to become a vassal then integrate the vassal for an obscene influence cost

Does Utopia fix any of this?
>>
>>172843564
>fix
sounds like standard paradox conquest mechanics to me desu
>>
>>172843564
>being this bad
>>
>>172843564
>not reeducating conquered nations
>>
I have a question, I just got 1.4 and it says my core mod is outdated, but I started a new game and I can still make my sector +999, I assume it works fine anyway?
>>
>>172844101
It may work while being outdated.
If this mod changes only one or two lines in one file you should be fine.
>>
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>>172843564
>having xenos in your empire
>having vassals
this is where you went wrong
>>
Can I RP in Stellaris or is minmaxing traits too OP?
>>
>>172844207
I can only occupy one type of world. So I need them if I want to expand or I just sit around for seven thousand years until I can gene map my race.
>>
who /excited for making hamburgers out of filthy xeno next week/
here?
>>
>>172844847
>Your question was whether or not the game's dead.

No. No it was not.
>>
>>172844935
Wrong tab.
>>
>>172843545
So there's something between a solar system and a galaxy?
>>
>>172845585
Star cluster and/or constellation is probably as close as you are gonna get if you want generic.
>>
>>172845675
I thought constellations were totally subjective, like "these stars look like a frying pan!"
>>
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heh
>>
>>172846012
That might be the only fun thing I saw in Civ 6.
>>
>>172845773
They mostly are. But they still require a decent amount of relative proximity to be relevant.

I'm not saying they are a good way to measure things, but there isn't a good way afaik. Star clusters are a bit more objective but suffer from much the same issues and aren't as cool, i.e no mystical meanings.

The logical way to split is Galaxy>System>Planet, but if you want to show scope or model an actual galaxy, you will quickly find out that it's essencialy a Sisyphean task to map it solar system for solar system.

It's one of the reasons some geeks have a hate boner for intergalactic travel in sci-fi - there is so much space in our backyard that going to other galaxy for most any reason is a ludicrous proposition.
>>
>>172846216
Well, as far as space travel go, I mostly follow the popular trends that Spore used : planet<solar system<galaxy.

Took me a while to understand how fucking huge galaxies actually were and how insane intergalatic travel actually is.
>>
I'll consider buying civ 6 under two conditions:
-workshop is released
-DLC bundle is released

Until till then, no chance I'm buying this unbalanced game with terrible AI.
>>
>>172837697
World domination in EU4 is much harder than EU3 though. I don't really enjoy a strategy game unless I can map paint.
>>
>>172846954
"Fuck you, faggot" - Firaxis, probably.
>>
>>172846954
>Until till
>>
>>172846216
clusters, arms, dust clouds, nebulae, even arbitrary sectors are all valid ways of deliminating areas of a galaxy
>>
Are there any Stellaris mods that actually make it at least somewhat enjoyable and give you things to do? Or is there nothing out there that elevates it from being a game about endless waiting and micro?
>>
>>172847365
Other than mods that add events and increase the amount of anomalies?
>>
>>172847365
None so far. They all add a few things here and here, but what you want is a complete remake.
>>
>>172847365
Stellaris is pretty much about imagination and roleplay. It´s what you make it to be. My warhammer 40k playthroughs will never get boring (especially with utopia adding many warhammer like things)
>>
>>172846404
good tools for it is space engine, and to some extent elite dangerous

I'd also recommend seeing the powers of ten sequence of "Cosmic Voyage"

https://www.youtube.com/watch?v=P0-lsyo28SU
>>
>>172847330
Yes, and they are all largely arbitrary. Less so than constellations of course, but I addressed that. Besides, Arms are too big to be useful in delimination, nebulae and dust clouds are merely a movement hazard, not useful space with planetary-centric approach to civilisation that 99/100 works follow.


Don't get me wrong I'm not saying they are all equal, just pointing out that once you left Planet>System>Galaxy behind you are largely operating on arbitrary ground.
>>
>>172847789
It's pretty much about roleplaying a construction ship.
>>
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>>172847365
Just go to the workshop, sort by top rated all time and go through the pages grabbing anything that sounds interesting. I did that and it worked out fine.
>>
>>172847890
our own space can fairly reasonably be said to be located within the orion nebulae, it is a useful measure

any kind of subdivision is useful, no matter how large or small
>>
>>172822983
>[Adult Swim] pulled an April Fools and switched today episode of Samurai Jack Season 5 for the first episode of R&M.

>/cock/ is losing it's shit because they were waiting for the next episode and they hate R&M for autistic reasons.

You go to a restaurant and order a steak, because you love steak and want to treat yourself. Eventually, after a long wait, the server brings you a lobster. Now, while you also love lobster, it isn't what you ordered and you are understandably upset.
>>
>>172847890
I remember DW using sectors, and it was good.
>>
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>>172848085
Stop using food analogies.
>>
>>172848209
You see someone eating a steak, and you tell him not to.
>>
>>172848067
It is not unimportant, indeed. But when you are talking about games, especially with pseudorandom galaxy generation, you need generic.

Which is why that game has done away with pursuing accuracy, and callled it's primary divisions "territories", an absolutely nebulous and arbitrary term, which non the less gets the job done.
>>
>>172848087
DW doesn't use sectors as unit of value, but as a coordinate tool, much the same as you would use sectors on any terrestrial map for quick narrowing down of the location.

Compare that to , say, states in US, where it's not merely geographical unit of persistant size, but a complex political entity.
>>
>>172848736
I don't know shit about the states.
Except for a few trivia about texans being inbred, californians being haughty and obnoxious, and mexicans being poor.
>>
>>172848874
On paper, US states are a bunch of city-state like entities working together. On paper.
>>
>>172849046
Given it hasn't imploded yet, I'd say they're doing okay.
>>
>>172848085
No, /co/ hates R&M for some reason since far before yesterday.
They say it's "le reddit meme 2 deep 4 u" humor.
>>
>>172849191
What do they want? A show that caters to 4chan only?

How would that even look like? Would every character be green with a business suit and a "no picture available" on his face, even female ones?
>>
>>172849408
back to kekkit
>>
>>172849408
They're just being contrarian shits because it's popular.
4Chan has a long time history of making fun of hipsters while it's inhabited by the biggest fucking hipsters on the internet.

>>172849543
See? Why do you even think hating Reddit is such a gigantic meme in here?
>>
>>172849690
For reddit, I actually went there, so I can understand why it's so hated.

Protip : it has everything to do with its karma-based content, and how quickly you're shut up if you speak against the majority.
>>
>>172849191
>/co/ hates R&M for some reason
The same reason they hate every modern cartoon but have 100 threads about them?
>>
>>172843564
You're supposed to integrate vassals, it takes 10 years before the option comes up but it adds their fleets and their planets/infrastructure to your empire.
>>The only way to actually expand is to first liberate a planet, then become its protectorate, then wait 50 years for it to become a vassal then integrate the vassal for an obscene influence cost
Maybe try not playing as a bunch of pacificist pussies and use an ethic that lets you conquer worlds outright?
>>
>>172849963
Yeah basically.
>>
>>172850073
No point. They dont have my ethos unless I liberate them and even when I integrate them they have 'recently conquered' for some reason so we circle right back around to the problem of rebellions
>>
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>>172850190
I would love to give you some advice but because I´m not a pacifist pussy I just genocide every fucking xeno is come across
>>
>>172851532
I'm not a pacifist either. But being a slaving shitter means everyone already doesn't like me. If I start purging entire systems I'm going to be fighting a 1 v 5 war. Or get everyone federated up against me so I can't bully solitary nations
>>
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>>172851532
lol edgy you're soooo cool xD
>>
>>172850190
>'recently conquered' for some reason
Gee, I wonder what that could be...
Why don't you up your Influence production by researching Influence-related tech or using the Humiliation wargoal? There are a few broken systems in Stellaris (i.e. my necessarily large warfleets take upwards of 2 months to make a wormhole jump and are almost guaranteed to never encounter the enemy fleets that I order them to pursue because of how terribly the wormhole FTL system is in execution) but dealing with unruly factions isn't that difficult. You just need to generate enough Influence to suppress them, and there are plenty of ways to do that. You might also try using local planetary edicts like Reeducation Campaigns to bring them in line.
You should be focusing on Society research if you're having problems like this.
>>
>>172847905
There's a triforce on that ship
>>
>>172848085
Can you give me that in a sports analogy?
>>
>>172854690
You train for swimming, and then you're told at the last moment that you'll have to wrestle a bear.
>>
>>172854823
Can you give me that in a realpolitik analogy?
>>
>>172854914
You go to vote for your favourite politician, but then you're told that you were actually voting for the one you wanted executed horribly.
>>
>>172851839
Playing fanatical purifyers actually makes the game more challenging and there's actually stuff to do
>>
>>172855005
Sounds like the electoral college.
>>
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>Play Stellaris around launch
>I'm an asshole and everyone hates me
>BUT THEN UNBIDDEN
>Everyone starts joining federations with their assholes puckered
>I even join one just so I have a clear path to the unbidden invasion point
>My ships are literally the only ones to even attempt to fight the unbidden

Did they ever tweak the AI so they actually do something against the unbidden? It was an abstract feeling. I was expecting my old enemies to help me save the god damn universe.
>>
>>172855445
They all gang up on them now
>>
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>>172848209
I think food analogies are appropriate since we are talking about /cock/.
>>
>>172855445
Unbidden and swarm are number 1 threats now. But if they spawn in corner of the map between some litle empires then your galaxy is probably fucked
>>
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>>172858379
Shit like this has gotten me more excited for Utopia than I should be.
>>
>>172858379
Neat
>>
>>172858379
It bothers me how it makes for great roleplay, but is still a minor detail.
>>
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>>172860063
Yea like ultimately what is -50% election influence cost? It would be cool if there were events relating to it though, with factions that become aware of the shadow council and run a populist campaign to take back the country.
>>
>>172860930
In the end, why should you care about the election at all? I've never been able to fulfill any of my electorial promises, so scientist, diplomat, general or whatever else, it made no difference.
>>
hak?
>>
Is Stellaris updated or they are building hype for an update?
>>
>>172861028
Sometimes I get a guy who gives me cheaper building cost or +5% happiness.
>>
>>172861028
>I've never been able to fulfill any of my electorial promises,
You must really suck at Stellaris.
>>
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>>172861285
NIKALLA DUSAM! NIBLIR TO VASSU! HAK HAK HAK!"
>>
There should be option to create a crusade during crises. Like big joined force controlled by player
>>
>>172862998
AIs are supposed to be equal to player, so it'd be just like federations, but temporary and with some leader selection mechanism.
>>
>>172861924
>>172861924
>Champion of the People: +10% happiness
>Deep Connections: +1 influence
>Warlike: -15% ship cost, -20% army cost
>Military Pioneer: -10% ship cost, -35% ship upgrade

Champion of the People + Warlike is OP, I'll do anything to keep a leader with that combo in power.
>>
Anyone know where I can get a better look at the faction mechanics for Utopia?

That's easily my most interested feature for the new patch, and I kind of want to see it in action more.
>>
>>172864284
Official starfish streams
>>
Why don't you turn into the Prethoryn Scourge in the Genetic Ascension?
>>
FOUR MORE DAYS

God I'm so restless and horny
>>
>>172865789
Why don't you join the Prethoryn Scourge?
>>
>tfw only 4 more days to play my geckos but I'm expected to handle responsibilities and shit this week
Why
>>
>>172865789
Playing as hivemind is essentially the same thing
>>
>>172861028
>why should you care about the election at all?
Something tells me you're not very good at Stellaris. Elections are one of the major advantages democratic factions have over autocratic ones. Fulfilling mandates is a very easy way to boost your influence which allows you to in turn spend your influence more more freely. Not only that, but if in an autocracy your leader has shit traits you're stuck with that until they die and have to pray the heir is better, but in a democracy you can choose the best traited leaders every time so your empire has effectively permanent happiness bonuses, influence bonuses, production bonuses, etc.

The only major drawback is that rigging elections costs influence, so reducing that by 50% helps considerably.
>>
>>172867103
I'm a complete Republican, not a Democrat, and building five sciences stations in five years is impossible.
>>
I'm downloading stellaris again but just realized that an expansion is coming out this week. Should I just wait until that's out to pick it up again?
>>
>>172867245
Wut
>>
>>172867245
You know that you can be a giant interstellar corporation, right? This joke doesn't really work, and it wouldn't be funny if it did.
>>
>>172867793
Every time I played Stellaris, all the mandates I got were for building science stations. And even when building intensively, I never reached that mandate.
>>
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>Utopia in 4 days but it doesn't matter since i can't play until my mods are updated
>>
>>172867730
Yes
>>172867915
Are you joking?
It would be hard to be that incompetent
>>
>>172868128
I just never find enough place to build research stations and I never think of keeping potential locations under my elbow.
>>
>>172867245
>>172867915
In democracies, elections are every 10 years as are mandates.

Type of democracy determines what kinds of leaders can become rulers, a Military Republic lets admirals and generals be candidates and they can have Shipwright mandate which either requires building 12 ships or maintaining ship capacity at 75%.
>>
>>172867103

Curious. I have never seen bad traits in one my autocratic leaders. Is it because I'm playing Despotic Hegemony, where everything is perfect?
>>
>>172868267
>Military Republic lets admirals and generals be candidates
Haaa, that explains it all. I only had scientists as presidents. Or whatever is the title.
>>
>>172868239
You can demolish the science bases and rebuild them as far as I know
>>
>>172869040
You can? I think I tried that once, didn't count. But then again, I was doing a few things at once back then, so maybe I just forgot.
>>
>>172869040
>>172869158
Destroying a base counts as -1, rebuilding it counts as +1. They thought of that loophole.
>>
>>172869430
Fucking assholes. They should fix the game instead of making it unfun.
>>
How much more competitive does the improved AI mod for distant worlds actually make the AI? Is it just improvements to their ship designs (in which case player gets same upgrades if they had those set to AI control)?
>>
Will missiles get a buff in Banks/Utopia?
>>
>>172870078
The patch notes are already out.
Go see for yourself.
>>
>>172869561
>fix the game
>just not my exploit crutches
>>
>>172870078

* Missile cooldown reduced from 2.0-3.0 to 0.2-2.5
* Missile armor penetration changed to 0/15/30%
* Missile speed increased from 5 to 6
* Missiles now deal +10% damage vs. shields
* Missile HP have been adjusted slightly
* Weapon windup does not get cancelled when losing target during windup
>>
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>>172870803
>tfw you only run with missiles
>>
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>>172870887
>mfw tier 3 point-defense systems against a low-tech missile empire
>>
>>172870887
Would only take some picket ships to rek your ass
>>
>>172871045
>tfw point defense and plasma against prethoryn
>>
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Should I attempt to expand and infiltrate as many primitives as possible, or just advance at steady pace and conquer them as they reach the interstellar age?
>>
>>172869040
You need to demolish them BEFORE you get the mandate though. If you demolish science bases while the mandate is active, the counter goes negative.

What you do is build them, and then demolish after finishing the mandate. Budget cuts or something. Isn't democracy great?
>>
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>>172873210
Vassalize, integrate, purge.
>>
>>172873210
I infiltrate early space age aliens, hope that atomic age aliens nuke each other, ignore lower tech aliens unless I'm really desperate for a colony in that location. Seems to be the least amount of work and the infiltration sidequests give me something to do.
>>
>>172874267
that sounds kinda roundabout desu
>>
>>172873210
Invade before they reach the space age and then purge them
>>
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r8
>>
Ah heck, I'm thinking about pirating Stellaris. I don't like pirating but I've bought games recently that I ended up never really playing. Either I'm losing interest in games in general or my interests are shifting and my pocketbook can't tolerate experimentation.

Is it as boring as EU4?
>>
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>>172873210
invade the fucks by landing an army.
niggas should be glad their shitball got graced with your empire
>>
>>172877651
wait until friday

big update coming up on thursday, shitty downloads usually filtered out by friday
>>
>>172877651
Buy Stellaris but torrent all of the DLC until it's on sale.
It's what I did.
>>
>>172876573
>missiles
>hyperspace
>lore talks about slaves yet have individualist ethics
6/10
>>
>>172877651
Stellaris is worth a buy just so you keep getting all the free content updates without any hassle. Then you can pirate the DLC like everybody else does.
>>
There should be strategic interstellar missiles.
>>
>playing stellaris
>gettin' that "exterminate everyone" cheevo
>exploran
>wew 2k of crysals
>oh shit a shielded world, nice, gotta remember to come back here
[time passes]
>enable crystal scouting edict
>go back to all systems with crystals
>scan all the systems to survey them
[more time passes]
>begin purging xenos
>destroy the crystals
>select science ship
>context menu for shielded world only says "enter orbit"

Goddamnit I fucked up. There's no way to re-survey a planet or to open up the shielded world without surveying it to get the anomaly, is there?
>>
>>172881701
Made them xenophobe instead, since that fits the lore better, also you're right mass drivers are superior.
>>
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>>172882653
feels fuckin' shitty

It seems that the crystal survey edict is just so shitty since you lose out on the science experience and anomaly chance.
>>
>>172860063

That's an incredible buff for democratic governments, all the versatility of a stable of leaders, but an incredible buff to cost effective "forcing" in case you need a specific buff for the next X years.

Of course it isn't the most powerful option, but I assure you someone's game will eventually be made or broke on that ability.
>>
>>172884131

Adding one more thing.

Think about it like spending 1 ethic point for virtually any two bonuses you want; because a normal democracy, you could have the bonus you need... or more likely, you have to settle for the bonus they give you unless you want to spend colonies worth of influence.
>>
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>>172876573
Nice prose skills dawg

I feel like a fucking caveman whenever I try to type out a bio for my empires
>>
>>172876573
furfag/10
>>
>>172885056
Practice makes perfect, I can only write half-decently because I took an English A-Level.

Do you know if the next update will being more colours to the species creator? I have no idea why paradox decided not to include yellow of all colours.

>>172885476
Do Furries even like birds?
>>
>>172886734
Furries, scalies, anrthos Whatever you call it. Its all the same shit.
>>
>>172886734
no, not mammals
maybe featherfuckers?
>>
Is Heroes of Might and Magic series 4x? You go around countryside, gather resources and troops and build more troops.
>>
>>172887064
Yes. But Age of Wonders is better
>>
>>172887064
sounds more like a mix of pikmin and RTS to me
>>
>>172887064
No.
>>
>>172876573
If you ever try to publish anything, get an editor.
>>
>>172887064
No diplomacy.
>>
>>172887501
There is diplomacy. You can let the some troops flee or you can attack them. That's basic diplomacy.
>>
>>172888487
I have fond memories of modding "diplomacy" in Heroes of Might and Magic 3.
>>
Bought Stellaris a while ago on steam, but don't want to pay for the DLCs.
Any way to crack them?
>>
>10
>>
>>172893582

Dumbass. Just wait for someone to crack them all after the next release.
>>
>>172877651
>Is it as boring as EU4?
It is more boring than EUIV.
Remember all that time you have to spend in EUIV just sitting around waiting for your reserves to rebuild or the diplomatic situation to shift in your favour?
Imagine that, but with even fewer ways to influence the rest of the world while you wait, and a substantially less assertive AI that will never throw curveballs at you.

Stellaris is that. And also it has no fun historical.context for you to amuse yourself with in the meantime.
>>
>>172895392
Next release of ? The next DLC?
>>
>>172893582
>>172895392
>crack them
you literally just put the files in the right folder, no cracking required with dlc. Just find a torrent that has the dlc
>>
>>172870803
This is still awful. The problem with missiles is that the autotargeting swarms each ship with 20 times the necessary damage because of the time delay between firing and hitting, then when the target explodes the 19 superfluous ship-killing damage just evaporates.
It makes your fleets 5% as effective as they otherwise would be.
A speed increase from 5 to 6 "helps", but it only makes the problem 20% less execrable, whereas it needs to be made 95% less execrable to bring them up to pairity with other weapons.

It fucking amazes me that this can have been a problem for so long but Paradox still fundamentally don't understand the problem.
>>
>>172895676
Thanks.
>>
>>172895676
The 'storytelling' that Paradox tries to do in Stellaris is pretty hamfisted and stops seeming like a 'story' the nth time you run into the Automated Dreadnought or whatever other ancient artifact. That being said, I enjoy the game. I have hundreds of hours in it. It's too slow for its own good. Things should be cheaper. And the wormhole FTL is practically impossible to use effectively late-game when you have large fleets.
>>
>>172897054
You should be using jump drives late game
>>
>>172899051
I am, when I'm able to. It doesn't change the fact that the wormholes make war very difficult. The jump drive techs are pretty conditional, i.e. you have to hope that you can survive a war with a Fallen Empire or take out a Leviathan that leaves the tech behind. While these things happen very often, the fact that it takes up to 3 months for a large fleet to transit through a wormhole makes it difficult and nigh impossible to engage enemy fleets effectively. I realize that it's classed as an 'advanced' FTL method but that doesn't change my criticism.
>>
>>172897054
>The 'storytelling' that Paradox tries to do in Stellaris is pretty hamfisted and stops seeming like a 'story' the nth time you run into the Automated Dreadnought or whatever other ancient artifact.
Agreed.
I think it could be substantially improved if the bonuses you get from the storytelling were game-changing.
For example, in my first game I had the "Mass Extinction" questline. Not knowing where it would go, I literally declared wars specifically in order to gain access to the requisite planets, and you know what I got at the end?
80 influence.
Whereas if that quest had given me something GOOD, something to justify me diverting my resources away from generic colony blobbing and instead going into the eco-warfare business; well, that would have been "emergent storytelling". I dunno, give me the ability to terraform batren worlds or something, now I am extremely good at ecology.

> That being said, I enjoy the game. I have hundreds of hours in it.
I, too, suffer the cognitive dissonance of being keenly aware that it is a crappy game full of awful design while also being unable to play anything else.
>>
>>172899860
Just build N wormhole generators per system and split your fleet up into N parts. Decreases your jump windup by a factor of N.
>>
>>172900496
That requires far too much micromanagement and the energy cost of all those stations on top of a large fleet sounds like a great way to lose half my military capacity to an energy deficit.
>>172900372
>I, too, suffer the cognitive dissonance of being keenly aware that it is a crappy game full of awful design while also being unable to play anything else.
>tfw
I played Sins of a Solar Empire for a long time, then I discovered Stellaris and switched over because the grand strategy elements seemed to better simulate the way an interstellar civilization would operate, and the structure of the maps was much more rational. Sins was flawed, too, but it wasn't as ambitious as Stellaris, so it wasn't as noticeable.
>>
>>172900496
I do the same, build a highway of multiple wormhole generators per jump while dividing my fleets into 300 shipsize fleets. (75 battleships or 20 battleships, 20 cruisers, 40 destroyers and 80 corvettes) which means the fleets "only" take 30 days to jump.
>>
>>172901391
>"only"
This is the problem, no other FTL system is as slow as this. It makes it needlessly difficult to pursue enemy fleets and prolongs wars unnecessarily. It's artificial difficulty, and I don't think it's even intentional.
>>
>>172901553
It's 5 days faster than a maximum distance warp 3 jump, hence why I limit myself to 300 unit fleets.

Sides, my pursuit fleet is 80 torpedo corvettes, that jumps in just 15 days.
>>
>>172902163
Maybe I should just experiment with different forms of fleet organization.
>>
Is there any way to make war worthwhile?

The massive penalties to happiness, the fact that most of the planets you capture are just gonna revolt, and the retarded warscore system makes it more of a headache than anything to conquer somebody even when I have the power to steamroll them
>>
>>172901391
>>172902163
I am amazed you have to put this much planning into it. I don't think I've ever been above 30k fleet power before I got jump drives.
I just never run into your problem because I'm never stuck with wormholes for that long
>>
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>>172824783
How do you handle sectors in Stellaris?

Supposedly the AI is retarded and sets robots to working power plants or something.
>>
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>fighting awakened empire
>my 270k vs their 320k
>heavy losses but it's going to be a win thanks to my ship design
>half way into the battle two more 100k fleets of his warp in

How in the hell am I supposed to beat these fuckers? I own a third of the galaxy, but he's able to muster like 3x as many ships as me.
>>
>>172903703
I use a mod that gets rid of those and manage that shit myself.
>>
>>172903764
Distraction corvettes leading their splinter fleets on goose chases.
>>
>>172902783
Purge their pops
>>
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>>172903783
What's it called senpai?
>>
>>172902783
>The massive penalties to happiness
Either don't play Pacifist, or run Social Welfare Programs so your happiness baseline is higher.
Or do what I do, and just don't give a fuck about happiness.

> the fact that most of the planets you capture are just gonna revolt
1) Put newly captured planets in your one megasector
2) Rest easy knowing that your 20 new angry pops will be drowned out by the 500 happy pops already in the sector
3) Never worry about revolts again
4) Remind yourself that even if there are revolts, at most you can only ever lose 1 planet to them

> retarded warscore system makes it more of a headache than anything to conquer somebody
Can't help you with that now, but it sounds like Banks will make this substantially less painful in 4 days
>>
>>172903764
I've never had a fleet survive a war with an Awakened Empire. The War in Heaven has only happened for me once in my 900 hours of gametime. Earlier tonight they warped into my home system and took out my 165K fleet and 7 3.5k fortresses with a 175k fleet. Pissed me off.
>>
>>172903703
Keep the systems with multiple planets for myself unless there's planets with 24+ slots, put the rest into sectors set to research
>>
>>172903846
http://steamcommunity.com/sharedfiles/filedetails/?id=682336292
>>
>>172903846
There's like tons of them
>>
>>172903863
If you put like 6 defence armies on the planets they'll always fail their revolts
>>
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>>172903764
As a man who recently beat a 750k Awakened Empire using a 320k fleet, the answer is that you have to cheese the AI. There's no other way. And I've never used gamey exploits before in all my 20 years of being a vidya autist, so it hurts, but it is literally the only way. Fallen / Awakened empires get such cheaty-high buffs that you'll never catch up to them in fleet power by playing fair, so you have to fight dirty.

Here's what you do:

Fallen Empires tend to have huge snare space stations. Like, 12k or something. Split your fleet up into the smallest pieces that can take out those stations quickly with no trouble. I usually rule-of-thumb this to maybe double, so 24k on a 12k station.

Your strategy is hit-and-run. Don't even try to engage the FE fleet. If you get into battle, you're stack-killed before you can even retreat. Rather, your tactic is to blitz-occupy their worlds before they catch you. The snares work to your advantage here actually, as they tend to build the stations over the planet, so you can warp your fleet and your army in, use the snare to save yourself the time you would otherwise spend crossing the system, blow up any resistance to your armies, then run your fleet away without bombarding while your army lands. You want armies of 12× gene warriors here, as they have to do all the ground work with no orbital support because your fleets have to leave the system as soon as they fucking can.
You'll also need a LOT of armies. Assume you'll never be able to get an army off a planet, because you don't have time to wait for them to repair themselves before you'd need to use them again.

This tactic relies on the AI navy's bad decision tree logic. They will chase your tiny fleets around forever rather than countersieging your captured planets, and they will never split their fleets to go after several at once. So as long as you can avoid your cat-and-mouse fleet getting caught, your 10 OTHER fleets can be busily occupying worlds.
>>
>>172904298
It's always yellow mana I'm low on though, throwing angry worlds in a sector is a lot cheaper than the upkeep of 6 defensive armies on every planet forever.
>>
>>172905235
Don't know if that's gamey, sounds like insurgent fighting
>>
>>172905449
6 defensive armies is 6 * 0.15 = 0.9 energy unit maintenance, you can't afford less than 1 energy unit per conquered world?
>>
>>172905773
>you can't afford less than 1 energy unit per conquered world?
It's not that I literally can't afford it, it's that energy is usually the bottleneck preventing me from getting a bigger fleet, which is the only stat that actually matters in Stellaris.
If my choice is between 6 defensive armies and half a corvette, the corvette will always win.
>>
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Should I side with the fanatics, fedora tippers or stay neutral?
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>>172907157

>Not going neutral
>ever
>>
>>172905745
If it's a tactic that a human player could defeat with ease, and it only works because you're exploiting deficiencies in the AI's behaviour, I would say it's gamey.
>>
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>>172907157
> bought Leviathans a week after release
> played 3 full-length games with it
> never seen War In Heaven
>>
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>>172907157
I got to say the fallen empires shit is perhaps my favorite aspect of Stellaris

>Play any other 4x title
>Civ style City State system
>I can bully the city states or work with them it doesnt matter either way

>Play Stellaris
>Spawn in next to a fallen empire
>Tells me he doesn't think my people will survive and wants to take one of my pops
>Either lose happiness for a while or piss off a fallen empire
>I'm effectively the city state now
>Proceed to declare rivalry with him for those sweet influence gains
>>
>>172907157

Join the Non-aligned League. Don't get alone unless you are the strongest or most insignificant empire on the map.
>>
>>172909364
>>172909364
Agreed. Not to get pulled into another gs / 4x debate, but this is one of the distinguishing features I like: in gs you don't start with a blank-slate political situation. You start as a small fish in a big pond.
>>
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>>172903764

Send over a billion soldier fleets and invade simultaneous systems while you lure their fleet away.
>>
>>172910653
I'm actually the strongest non fallen empire faction in the galaxy by quite alot, I formed the League of Non Aligned Powers and we have more total military power than either awakened empire. They're also both as far away from me and each other as they could be on this map so most of the fighting will be nowhere near me. I'm hoping a crisis will start in the chaos.
>>
>>172911197

>I'm hoping a crisis will start in the chaos

If it doesn't look like one will, just console it. The War in Heaven is essentially end-game anyway, I like to make the galaxy as much of a shitshow as possible during it.
>>
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>>172913134
Only like two years into the war and the tyranids are coming
>>
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>>172824783
Are federations worth it in Stellaris?

Would be interesting to create a League of Nations or some shit like that.
>>
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>psilocybin
>magic mushroom psychic warriors
topkek
>>
>>172913620

Ayyyyy.

How dangerous are they now?

HAK HAK HAK
>>
>TFW you want to start a new game, but can't wait for Utopia/Banks.
>>
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>still no Freespace shipsets for Stellaris
>>
>>172913640
>Are federations worth it in Stellaris?
No.
The AI's diplomatic decisionmaking is retarded and once you join a federation they will never let you go on an offensive war ever again.
Furthermore, the combat AI is also a dumbass so they won't really help you if you're getting attacked either.

Although I did find out the other day that Federal fleets are upkeep free, which is actually a fucking excellent reason to go into a federation if the first two points weren't true.
>>
>>172915110
I hav e been waiting for about 4 months
>>
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Will the unbidden fight the prethoryn?
>>
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I guess not
>>
>>172919536
Please do not upload rape content on 4chan.
>>
>>172919536
RIP in pieces, 5th dimensional cowboy
>>
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You'll sign that galactic peace treaty and you'll like it.
>>
>>172919536
Crises are so pathetically weak. I got excited the first time the Unbidden showed up but they ended up getting stomped by a coalition of the strongest empires and by the time I got my fleet in on the action there was nothing left to do but blow up the remaining dimensional anchors and scan the debris.
>>
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>>172921689
The strongest empires are currently engaged into a massive war involving everyone but my league of non aligned powers and the remaining fallen empires. I took out the fanatics and made peace with the fedoras. Prethoryn are making decent progress though
>>
>>172921689
My crises are kinda schizo.
Either the AI stomps them out within the year, or they wreck shit up and I have to devote my entire efforts towards taking them down.
(Or they bug out and fail entirely, which has happened to me every time I've seen the Prethoryans and the Machine Consciousness)
>>
Is there any way to get horizon signal to play?
>>
>>172924363
It has a certain probability of triggering every time a manned science ship enters a black hole system. So just set a movement loop to enter and exit one.

Also, do this within the next 4 days because they're changing it in the update to roll the dice only the FIRST time the science ship enters the black hole system.
>>
>>172918716
>they will never let you go on an offensive war ever again.
am in federation for last 400 years and never had this problem.
My fed-bros are more than happy to join any liberation attempts and start their own ones as well. Recently we've unmade a decade of blobbing done by an awakened fedora empire in a single war.
>>
>>172927007
>join any liberation attempts
That's what I mean. You have to liberate. You can't choose cede.
I guess Federations are therefore good if you're Pacifist and so can't liberate anyway...
>>
>>172884131
But then they're not democratic anymore.
>>
>>172928597
what do you mean they're not democratic
the people have the vote and elections, they're just open to taking advice from people who know what's going on.
>>
I can't wait to conquer a fuckload of xenos and become stagnant and decadent especially when utopia is going to add consumer goods.
>>
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>>172929065
>they're just open to taking advice from people who know what's going on.
>>
>>172928597
It accurately portrays the illusion of choice plaguing current democracies
>>
>>172929671
Isn't that more the shadow council trait?
>>
>>172929671
*tips fedora*
>>
>>172929791
>>172858379
>>
http://store.steampowered.com/app/474890

This seems promising
>>
>>172930310
People say that "open world", "survival", "crafting" and "early access" are the four horsemen of a shitty game.

I think "ship designer" should be one too.
>>
>>172930251
Ok my bad.
>>
>>172930310
>>172930373
The problem is that in an RTS setting units will have ideal conditions for use so its easy to game the system once you identify those conditions and build for them. I guarantee you that the game will devolve into standard rock paper scissors units and will make starcraft 2 look deep by comparison.
>>
>>172930373
>I think "ship designer" should be one too.
What makes you say that?
>>
>>172931069
Because instead of having specialized units, you end up having a bunch of more generic units.
Let me take Sins of Solar Empire, for example. You have units that are specialized in long-range combat, in flacking, in orbital bombardement.

With that "make your own ship stuff", it's just a matter of learning what are the OP combinaison, and it saves the devs the trouble of balancing the game.
Endless Legend being the exception.
>>
>>172930373
Most times the ship designer is the best part of those games though.
A game's quality is inversely correlated with its ship designer quality. Look at distant worlds, an amazing game, but with a ship designer that isn't the least bit fun to use.
>>
>>172931258
At least you don't spend hours in DW. If I wanted to micromanage my ship, I would be playing FTL, not a strategy game.
>>
>>172931253
I see your point, I too favour specialisation over ground zero design, tho I'm not as opposed to it as you are.
>>
>>172931395
I just find it bothersome. It means taking a break from the game to completely revamp your designs, and once you're back to the game, you forgot what you were doing, and once you have ayyys licking your front door, you remember you were in the middle of a war.
>>
>>172931310
I leave automated design on in DW because I can't be bothered to use the designer, it's not fun, and minmaxing makes the AI too easy. Still I appreciate designers that give you control of the important bits but don't go into full autism mode.
>>
>>172931470
At least DW is headache free, you can just dump the component and your engineers do the rest.

I remember I hated Star Ruler, and apparently there's another game in the making where you have to take care of the vents and energy conducts too.
>>
>>172931253
Endless Legend still has specializations, though they have flexibility within those specializations.
>>
>>172931310
I agree.
I fucking loathe the ship designer and spend as little time as possible in it so I can get back to muh empire management.
And that's not even because the Stellaris ship designer is especially awful. It's just not a the sort of thing I'm interested in when I'm playing a grand strat.

I guess if ship design really was a force multiplier, where picking the right build drastically affected your chances against opponents, I might change my mind.
But in Stellaris at present the AI (with a couple of Crisis exceptions) always fields the same mix of ships which can always be best defeated by plasma + kinetic.
>>
>>172931623
That's because you don't make your own unit in Endless Legend. You have a pre-written chassis and you just pick their weapons and armours.
You know, I don't mind micromanaging my units. But in a RPG, not in a strategy game.
Or a strategy game, but with a smaller scale.

>>172931629
Stellaris' is pretty simple too, the only issue is balancing energy output and energy input.
When I played Star Ruler, I would ALWAYS forget that I'm making battle ships, so I wouldn't put armor on them.
And Stellaris is broken anyway, you have almost no choice.
>>
>>172931629
It doesn't help that the game doesn't reward combined arms and make it dangerous to put all your eggs in one basket. That is, it did but refit times were drastically refuced from launch. The most creativity involved in stellaris is minmaxing mineral costs with overall power. It's not like you need to design a cruiser so the autocannons have good firing arcs to shoot down strike craft and the rails can concentrate fire on a target with overlap, or you can't keep missiles near the drive core to prevent chain detonations.
>>
>>172931916
I remember the same thing with Endless Space when it started. I loved missiles so I used them only, and I always got wrecked by lasers that back then were OP because versatile.
>>
I for one like the ship designer in stellaris. Its a nice feature ad not too hard to understand.
Also there are quite some different ways to design ships.
>>
>>172931987
Endless space was just a rock paper scissors battle.
>enemy uses missiles
>better dump all my armor and shields and load up on point defense.
I hate when games do this.
>>
>>172932252
It has some very nice ideas on paper.
>you don't directly control ships, that's not your job, you're not an admiral
>instead you give them tactics to follow, hoping you can cancel the enemy's tactics
A shame that, yeah, it devolves into rock paper scissors. And that's only if you can actually use them tactics. When I played, I remember one of them being about intensifying fire, which meant that kinetic weapons dealt more damage. Since I was only using missiles, I never used it.

Hell, there are many, many games that were good on paper but ultimately failed because it translated poorly into gameplay.
>>
>>172932454
ES2 is better on this front.
The tactics cards still need a little work though, they're falling into their ES1 traps with specific bonuses instead of general bonuses.
>>
>>172931916
Firing arcs are actually in the game, it's just that the AI won't accommodate them as well as they are limited to ship components instead of the ship section.
>>
>>172932654
>ES2 is better on this front.
Do tell. Because I have sore memories of the first one.
My last game had me spawning between two empires that immediately declared war on me.
>>
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>>172932654
Last I checked, it was more general than specific.

>>172932712
One big change up with how tactics in ES2 works is how lanes and how ships move work.

In ES1, it was long-medium-short.

In ES2, it will only be that if the lane a flotilla is in is set to long while the the opposing flotilla is set to short. If both of you selected a tactic where the range for the middle lane is medium, the entire battle for that middle lane would be at medium.

These are determined by what tactic you and your opponent select.
>>
>>172933284
?????
Sorry, didn't quite get that. Could you restart from the beginning.
>>
>>172932712
projectiles double as point defense to shoot down missiles, defenses are only armor and shields. Early on you're really rewarded for using general purpose ships because your tactics will always be viable regardless of range. And while you can cheese hard as certain races with lasers or missiles, if your opponent has the defenses to counter them you'll get shut down hard. Firing arcs are also a huge thing.

As you get bigger fleets each fleet can be subdivided into a number of flotillas that all move based on the tactics you pick.
On the tactics though, there's a shields up card that boosts shield defense at the cost of energy damage, so meaningless if you aren't using shields and lasers but I've still picked it because of the range profile.
>>
>>172933375
You know what nevermind, I'll check the wiki or something.
>>
>>172933284
Must have been changed in the update. I didnt play much in the horatio update because the techs were still kind of fucked in the transition to the wheel.
>>
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>3 days
>>
>>172933883
time doesn't exist bro
>>
>>172933993
Time only exists because we're counting it. If mankind didn't exist, time wouldn't exist either.
>>
>>172827356
any of them.
Even numoo is better
>>
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Just play a game of stellaris so you fuckers can appreciate the update, here's my current game.

>49 years, just ran into first FE which is isolationist and pissed
>>
I'm thinking about buying Star Ruler, what's the difference between first one and the second beside graphics and UI?
>>
>>172827356
>implying stellaris isnt all 4 of those things in the same game
>>
>>172936207
First one is not forgiving but pretty vanilla as far as space games go. You can theorically build a ship as tall as a star.
Second one is more cartoony, and relies on planets synergies to progress.
>>
Does anyone know how to make a gender specific name mod for Stellaris? Couldn't find how to seperate male/female names.
>>
>>172936567
Welcome to the Swedish future, where xhe has a name that goes both way.
>>
>>172846216
4x games should move to a star system paradigm like what ES/SotS did, where the system is the basic unit on the map. MoO3 also had the idea of system level infrastrcuture. This allows the true scale of space to be shown realistically.
Individual planet management is meme as fuck
>>
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>>172824783
How do I design overpowered ships in Stellaris?

Mine are complete garbage and I basically need to outnumber the enemy to even stand a chance against them.
>>
>>172936207
first one is a map painter, second one has a really interesting economy
>>
>>172936730
pick militaristic ethos and energy weapons.

They start out weak but get strong very fast through research
>>
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>>172936665
>Can't separate Male/Female names
>But still not single gender option for your race
>>
>>172936665
well, it doesnt really work when there is a female space ottoman empreress with the name Sultan Ahmed Chelebi
>>
>>172936926
See https://www.youtube.com/watch?v=S8H1gwxx1nk

This is the future.
>>
how do i get steam to manually patch stellaris? its doesnt want to patch
>>
>>172936684
>space to be shown realistically.
Well, no. As mentioned above starsystems are insufficent to display anything but a fraction of any given galaxy.
>Individual planet management is meme as fuck
Yes and no. Individual planets are a good bottom unit because it works intuitively, furthermore if your aim is realism - the smaller the better.

However I do appreciate what you are saying, tho I think the problem, and thus solution, lies elsewhere. The problem you seem to be trying tto deal with appears to me to be colony spam, i.e. having to micro lots and lots of meaningless planets, and to that I think the easiest solution is to make less planets habitable.

For example stellaris has most planets as habitable, with right species/tech, but you are only supposed to take some at first and use mining station on the rest. Id go further down this route of reducing number of inhabitable planets, and to compensate for it I'd make managing individual planets more involved, tho I'd ditch grid the grid and focus on politics and economics of any given habitable world. while having mining stations and/or abstracted infrastructure be the staple for inhospitable ones.

What I'm saying is - I think DW did ti right.
>>
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Got a question for you guys.
If we found an alien species in our life time that we would find fuckable would you? The twist is their females impregnate the males and can do the same to our males.
>>
>>172938082
Literally impossible for a man to get impregnated.
Learn biology before walking out of tumblr, landwhale.
>>
>>172937583
I think stellaris solved the problem with sectors. I hated them at first, but they got fixed and love using them now. Managing every single planet was tedious as fuck and not even as effective as just telling one sector to focus on minerals and get massive gains
>>
>>172938205
sir, children are technically speaking parasites to the host body so it can happen if the alien reproductive system is parasitic enough, so would you?
>>
>>172936983
I question how that video is relevant to 4x Strategy games.
>>
>>172938245
>solved the problem with sectors.
Solve wouldn't be the word I use for what sectors do, but stellaris wasn't designed to appeal to my grognard ideals, so I'm just gonna say that I'm glad someone liked it.
>>
>>172938312
Do you pay child support for tape worms?
Are you THAT Canadian?
>>
>>172938082
the female is the impregnated one by definition you mong
>>
>>172938082
One that does the impregnation is fucking male. Alien could look like a hottest woman in the universe and it would still be male in case he would be the one doing impregnating
>>
>>172937583
The real problem is that realistically not every planet would become growing colony, stellaris like many games lack something in between, there should be different types of colonies like mining colony, military outpost, energy station etc. Think about it if you could build normal colony or build mining post and get +20/30/40/50 minerals from planet without using sector cap would you bother with normal colony? Would you bother to build normal colony or just energy station and planet wide, geothermal generators or something alike?
>>
>>172939020
I suppose it's more like female lays already inseminated eggs inside others.
>>
>>172938824
so wait a second when a chick is unfertile, wtf is she then?
>>
>>172939086
you can do that though, just cover it in mines
>>
>>172939086
Planets itself should be more varied and unique.
Currently modificators don't really matter that much
>>
>>172939142
She is a woman with a physical deficiency?
What's hard to grasp about that?
>>
>>172939132
look up sea horses

>>172939142
then she's an infertile woman
>>
>>172938082
>>172938312
>>172939132
>>172939142
You need a reminder to masturbate before posting.
>>
>>172939362
But my balls already hurt because of excessive masturbation.
>>
>>172939456
Than for the good of all, cut them off.
>>
>>172939142
>>172939132
people on this site never cease to amaze me
>>
>>172939178
There are still people living there, planet still count in sector cap and these mines take energy, there is no difference between capital planet and mining hub because both have the same population. Stellaris will never be good in this aspect because population generate resources not money or influence.
>>
>>172939210
>>172939210
no she isnt a woman because a woman = an adult female so the moment shes not fertile anymore shes not female so no woman.
>>
>>172939602
and? if you fill a planet with mines it'll give you more minerals than other planets of the same type with different buildings. there's your "mining colony"
>>
>>172939652
So if I give you a vasectomy or you're rendered unable to produce sperm in some other way you're suddenly not a man?
Do you have brain deficiencies? Am I talking to someone who is "human" but is lacking in some mental capacity?
>>
>>172939652
the whole reason I was ask was cause I think some ppl could, would nice to see paradox add a parasitic trait or something that would double your growth cause of xeno sexing
>>
>>172939652
don't be an idiot
>>
>>172939765
so you never see those chicks running around telling everyone how they made guys get a vasectomy and now they arent men anymore? and not just them but all of society
>>
>>172939927
Not him, but no and where the fuck did you find that fanfiction?
>>
>>172939702
You don't understand his problem because you don't see how population===production is a questionable approach to interstellar economy.

To give you an example, there are many kinds of oil rings, from those in middle of the populated settlements, to those in a middle of arctic ocean.

They are not administered in the same way, nor require same crew size to operate.

Whereas in stellaris all mines everywhere require 1 population to operate them, and damn the nuance.

As I said above, stellaris does try to play with the idea of mining colonies by allowing you to build a mining station in orbit instead of starting a colony, but it has laughable production compared to an actual colony and can not be expanded other than by starting one.
>>
>>172939702
Mining colony don't have gazillion people to operate it, because it's mining colony not city world, mining world like Mustafar had population of 20k not 1kkk like Coruscant because it wouldn't make sense.
>>
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>>172939776
How's that work, you figure?
Like slavery only the parasites and the infected take up just the one tile?
>>172939927
The discussion was clearly about biology.
>>172940093
He's an immigrant from another board who broke containment to shit up the place, relax and enjoy the irony.
>>
>>172940134
>>172940169
sounds like you need to go back to gsg, 1 population unit to exploit a tile is standard 4x stuff
>>
>>172940194
Exactly just like the new livestock option, only gives you a bonus to growth for the pops that are parasitic. No fanfiction, I was thinking of the movie Alien but on a also willingness scale too. Would ppl be willing to be the host or have to be enslaved.
>>
>>172940358
>you need to go back to gsg
Yes because it would be inconcievable to criticize a game or a convencion, especially when it is applied so broadly and blindly that it has long abandoned any pretense to reason.

>tile
So, how many tiles are there on earth vs mars?
>>
>>172940358
>1 population unit to exploit a tile is standard 4x stuff
No, standard is something like GalCiv use, you have tiles on planet and have to choose between more people, science or production.
>>
>>172940487
>Would ppl be willing to be the host or have to be enslaved.
I think the benefits would have to outweigh the overall value of having proper autonomy over one's body.
So personally, I'd pass and I'd probably end up fighting the other faction of parasite lovers because freedoms.
>>
>>172940651
imagine having to start with a pop that can only grow if it infects ppl but doesnt care or has limited food requirement.
>>
>>172940914
Sounds mechanically similar to what Hive Minds are gonna be anyway, only you're subsuming multiple species instead of just propagating one/removing everyone else.
I mean I agree that parasites would be neat but I'd question how much they actually add.
Unless I'm not reading you correctly.
>>
>>172941103
my bottom line is, it would force you to consume other empires in order to grow super fast instead of just processing them into food like in utopia or if your victims are willing then for a lower bonus they could live along side your species like the asari from mass effect(also parasites)
>>
>>172941378
>>172940914
Just drop it already. It´s a shit idea
>>
in other news, whats the first race youre gonna play as lads?
>>
>>172941378
so basically stealing pop growth from other pops? they don't grow but you grow faster? that might be interesting
>>
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>>172941949
I have a few:
1)An anthropoid hivemind
2)A human hivemind after they've been taken over by a hiveminded parasite
3) Xcom after taking back earth in xcom 2 and the elders dying off
4)lizard people who love to conquer primitives through infiltration and eat them.
>>
>>172941949
Imperium of man as always. I will make sure to create overly aggresive race of hivemind too. And large galaxy with at least 26 races, while I go on my typical galaxy-wide crusade to wipe out all xenos. Classics
>>
>>172943896
>I will make sure to create overly aggresive hivemind race
this just got me thinking, how will the AI handle hiveminds? will they even know what to do?
>>
>>172941949
I'm making portraits with best bird just for banks.
>>
>>172858379
Section 31?
>>
>>172944032
What do you mean? Hiveminds function almost the same way as any other goverment but they get some penalties while lots of passive bonuses. Why wouldn´t AI knwo what to do? Only thing I need to make tyranids is just create a custom race and give them fanatic militaristic and fanatic xenophobe
>>
>>172945175
hivemind is an ethic, the ai usually has a certain play style based on their ethics, if all they have is hivemind what will they do? will they be warmongers? will they be peaceful isolationists?
>>
>>172940134
Scifi has already been beyond awful at scale, and even Stellaris wasn't trying to play to that the engine wouldn't be able to handle it.
>>
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>>172944351
You'd better upload that pack when you're done
>>
>>172936926
>>172936665
It's actually memetic engineering heralding our genderless A.I. overlords.
>>
who /going to ignore dysentery spheres in favor of ring worlds/ here
>>
>>172946147
What do Dyson spheres have to do with Oregon Trail?
>>
>>172940134
I've built mining colonies with zero human colonists, everything operated by androids. Android colony ship which built androids on the planet.
>>
>>172946412
Everything.
>>
>>172946147
porque no los dos?
>>
>sector governors keep "upgrading" trap center of fortress setup with the trapless petal model
>>
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Can anyone recommend me a cool Civ 4 modpack to try out?

I've already burned through various derivatives of FfHII, Realism Invictus and i've given up on Caveman2Cosmos ever being playable

Thanks in advance
>>
[worried]
>>
>>172947683
BARBARIANS SHOULDN'T BE ABLE TO SPAWN HORSES IF THE ONLY HORSE RESOURCE WITHIN 6 TILES IS WITHIN MY BORDERS! REEEEEEEEEEEE!
>>
>>172938336
This is a Paradox employee in an unnatural habitat : outside.
>>
>>172947001
make sure to hand worlds over to the sectors as soon as you get them, otherwise they're just going to undo things you did
>>
>>172947683
>>172948419
Welp, I know for a fact that it is impossible for Barbs to actually defeat you, which is kind of BS. I barbs to conquer cities, damnit.
>>
>>172948419
Apparently your citizens have been selling horses to barbarians.
>>
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Endless Space 2 full release fucking when? I already purchased the game due to bonuses like soundtrack and because I'm a retard who can't learn from past pre-ordering mistakes and I'm just abstaining from playing it since I want the first experience to be the full experience.
>>
never really kept up on these threads, so srry if this is a common/stupid question.
>don't like stellaris early game at all, super boring
>would just let the game play itself w/ all ai then swap in at some point
>every time i do the empire i take over instantly becomes like -energy/minerals

what is giving the AI's this ability to run massive negative balances? how can i turn it off? anyone have any ideas?
>>
>>172953239
Depending on difficulty the AI will get bonuses to production to compensate for it being retarded
>>
where can I get the patch I didn't buy the game
>>
>>172953415
not out yet bud
>>
>>172941949
Fanatic Militarist/Spiritualist cockroach master race reporting in.
>>
>>172953239
>Don´t play early which is probably the most important part
>Be surprised that empire doesn´t have solid foundation
My advice for you is to not be retarded
>>
>>172953317
i've got the difficulty low enough that isn't what's happening but there's some kind of ai-only ship maintenance discount (even on normal) and i can't pinpoint what's causing it. I guess its time for trial and error adding mods in one by one...
>>
>>172941949
Same as previously: egalitarian/xenophile/spiritualist custom mankind.
Probably give psionic ascension a shot
>>
>>172954108
its a solid foundation by the ruleset the AI is using but it means that a player can never take over for an AI because doing so instantly backrupts their empire and the entire balance of power in the game is based off unrealistic fleet sizes because of the ai-maintenance discount
>>
Where do you post Civ 6 bugs?

I placed a mine which later turned out to contain iron, but I didn't get the Eureka for placing a mine on a resource.
>>
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>>172941949
I'll probably try and make the Tau Empire. The fact that there's now a caste system in the slavery options seems fitting for that too.

Alternatively, I'll rework one of my existing empires, a faction from some kind of alternate history Earth where the Aztecs conquered the planet and survived to the space age. Naming their various systems after the Aztec pantheon as they go.
>>
>>172940501
>earth
16, some of which covered by terrain blockers
>mars
0 because it does not have any habitable biome, although if it has mineral resources you can buy mining station on it.
>>
>>172954725
Im just saying he should just play the game from start to finish insted of being cheating scum
>>
>>172955132
>not reading the updates
they added a terraforming candidate modifier to some barren worlds and mars will have it 100% of the time
>>
>>172955415
That's good. After it's terraformed it will also have tiles where it will be viable to set up shop for more thorough exploitation.
>>
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>>172941949
Commonwealth of Man, maybe modified slightly.

I've always enjoyed stories centering around lost human colonies.
>>
>>172955863
You should keep feeding it with science ships until you get the worm event.
>>
>you can't be zealous, religious robots in Utopia

Why even virtually live?

https://www.youtube.com/watch?v=yupbwsSfGsE
>>
>>172952695
you apparently also can't read a fucking schedule
>>
>>172956587
WE
>>
>>172956587
Im pretty sure you can, you just need to take the robotics path in Utopia. What is the problem?
>>
>>172957212
ONCE HAD A HOMEWORLD
>>
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Is there room for hex games here?
>>
>>172957501
You won't get chased out of the thread, but don't expect a lot of discussion about it if it's an obscure game.
>>
>>172957469
THEN WHITEY SHOWED UP
>>
>>172953239
>don't like stellaris early game at all, super boring
Have I entered bizzaro world?
Stellaris early game is the only likeable, non-boring part of the game.
Do you legitimately have brain damage?

Anyway to answer your question I believe that Fallen Empires get extreme cheaty ship discounts, whereas IDK if regular AI empires do.
Did you inadvertantly switch to an FE?
>>
>>172957501
There are occasional wargame generals, and threads on /k/.
>>
>>172957501
>/wgg/
I suppose that yes.

>>172957773
The last actual /wgg/ died about a year ago, tho.

>>172957620
Obscurity won't be a problem, I guess, if not chased, the games might spark some interest.
>>
>>172957687
>Stellaris early game is the only likeable, non-boring part of the game.
Early game is just constructing mines and micromanaging scout ships to research anomalies.

It's braindead.
>>
>>172957687
He probably likes the political/war stuff more than the exploration. That's his loss if you ask me.

>>172957862
As I said, don't expect much. At best, you'll get a few questions, but chances are that you'll feel ignored.
>>
>>172957687
FE don't only get discounts, they literally get naval capacity and ships out of the ass. I had a 1-planet awakened empire with more naval capacity than me when I was controlling 1/3 of the galaxy and they kept shitting out ships.
>>
>Playan Stellaris
>See patch is coming out that "fixes" Horizon Signal
>Decide to get the event now because like fuck is it ever going to proc for me after the patch
>Destroy all xenos for the cheevo, nobody is left to challenge my rule
>Go through the Horizon Signal path
>That ending where I now how 9 habitable planets in my home system, all the pops have the pops on my home world have Tomb preference, and 60% habitability on every other type of planet

That was a cool storyline, and I'm glad I got to experience it.

The one discontinuous thing is that the final reward (all the tomb worlds) proc events for that planet type. It's kind of strange to have the leftover atomic or "we're pacifists now" or "satellite/junk left in space from civilization that destroyed itself" events.
>>
>>172941949
a militaristic science empire that just integrate literally every species into their empire
>>
>>172958025
Too bad we can't fully use those 26+ tile planets.
>>
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>>172956859
I know next update will be full release, but do they have a precise date already?
>>
>>172941949
1. Militarist/Authoritarian/Xenophile reptilians, starting with Syncretic evolution and going down the biological path. Slavery is allowed but no purging, and the goal is to establish a Galactic Empire wherein every species is modified to serve THE GREATER GOOD as much as possible

2. Senate and People of Terra, Militarist/Xenophobe/Spiritualist human democracy which enslaves xenos up until they are culturally assimilated into Terran society. The goal is to conquer much of the galaxy and then late-game shift away from Xenophobe towards Authoritarian and reforming to Dictatorial authority. Last thing is to reach deep into the Shroud and try to finish off the last few empires before the 'very bad' stuff happens.
>>
>>172958182
Does the planet decide to fill out the hidden tiles with pops anyway? Shit, I'll take whatever extra planets in a core world I can get just for the extra naval capacity due to more spaceports.
>>
>>172941949
Bug hivemind.

Hippie Space Elves.
>>
>>172955193
thx for input, early game is zzzz so i'd rather skip how is that cheating i wonder
>>172957687
the only likeable thing about stellaris is rp'ing and making up the story of a given universe etc. the early game therefore is a huge timesink that all play out fairly similar in my opinion

its not FE. i'm not accidentally selecting FE's the AI are all getting what looks to be a 20% discount on fleet maint. & I can't figure out where from. so i thought i'd ask

>>172957905
someone gets it

>>172957951
not that i dislike the exploration but its much less varied than making up reasons for the political stuff and engaging in it. also my gaming time is limited so spending hours on the initial explore is... sub optimal
>>
>>172958279
As I know my luck it will be probably release at fucking midnight
>>172958394
The tau wannabes sound really cool. Im playing IoM, can´t wait to see blogposts after utopia releases
>>
>>172910789
Is it possible to just zerg the planet with armies and ignore their orbital defenses, or will the transports get locked in a space battle?
I haven't actually tried doing it without at least a small fleet to knock out the stations before.
>>
>>172959394
Transports are retards that try to fight.

>tfw can't do a flyover dropping my troopers before the LZ comes up because transports about to explode
>>
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>>172938245
>solved the problem with sectors

It would be solved if it was player's option to use them or not to reduce micromanaging, not something forced on you
>>
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>>172959779
So like webm related?
>>
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>be Immortal Alexander, Epic
>do nothing but make units
>turn 40
>"""peaceful""" Australia DOWs me
>my capital is taken in just a 3 turn siege
So this is the power of balanced gameplay.
>>
>>172959895
Yes except everyone dies in a glorious storm of low orbit hellfire
>>
>>172960131
You're overestimating my editing powers.
>>
>>172959793
>I want to control all 30 planets in my imperium manually
>BUT I don´t want to deal with the micromanagement
>>
>>172960290
I'm ok with with micromanagement, though
>>
>>172960290
>you cant decide to control manually or cede control to Ai because you are forced by the game to that

How the fuck is it even remotely logical ?
>>
If I go lasers in Stellaris should I build tall to avoid the research penalty?
>>
>>172960605
Wide empires still have better research along with better everything else, you just need to maintain the balance.
>>
>>172960014
Seriously, how do you defeat these high difficulty rushes? The AI bonuses are greatest on turn 1 (because Firaxis doesn't know how to make video games) and in many instances it is impossible to to make it past the early game without savescumming. Everyone hates you because you are necessarily weak and aren't expanding.
>>
>>172960605
>build tall
Not really possible in 1.4, but from what we've seen so far it seems like a viable strategy in Banks.
>>
>>172931558
Wayward Terran Confederation isn't really 4x though, the ship design is the main part of the game
>>
>>172961159
So it's like Gratuitous Space Battles, you make ships and send them fighting?
>>
>>172960452
who is forcing you to anything? you can edit one line in the files and controll entire galaxy manually. But Im telling you that you will get fucking sick of it because I tried it when the game released and sectors were shit
>>
>>172958740
>Im playing IoM
end your life
>>
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Guys, a partially completed Dyson Sphere gives you +200 energy while a fully completed one gives you +400 energy.
>>
>>172961159
Wayward Terran Frontier is the game you're thinking of, it's more of a RPG and 2d space combat game with a very detailed 2d ship deckplan design too.

Stardrive 1 and 2 are 4x games with a similar but less detailed (no living quarters, hallways, atmosphere simulation) ship design where you do have to link powerplants with thrusters, weapons and shield generators with conduits.
>>
>>172962047
Only?
>>
>>172962158

Yes, only.
>>
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>>172962137
I enjoyed Stardrive, though it lacked depth and just stopped playing after a while. Really loved designing ships though.
>>
>>172944351
http://steamcommunity.com/sharedfiles/filedetails/?id=892667649
>>
>>172961671
I used to control upwards of a hundred worlds at once in Distant Worlds, Anon.
>>
>>172962629
> Captain 'Murica 1 Apr @ 9:02am
>Each day we travel further from God's light.
Heh.
>>
>>172946889
humanity is obsolete, time to purge the organics
>>
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Anyone know how much research the Science Nexus provides?

Dyson Sphere provides +100, +200 and +400 energy while Ringworlds give you four 25 tile Gaia worlds, and Sensor Arrays are just useful for having vision on THE ENTIRE GALAXY.
>>
Who "going to go full autism on the location of my Ringworld and then make it both the crown jewel and capital of my empire" here?

>Hard Mode: Build Tall
>Nightmare Mode: Build Tall inside the borders of a single Nebula
>>
>>172957351
You can't take robotics path without materialism, which excludes spiritualism
>>
>>172960290
That's not what he's saying retard, sectors are forced on you not something you can optionally use
>>
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>>172963006
>You can't take robotics path without materialism, which excludes spiritualism
aw. Would have liked to create a robot empire who worshiped Man the All-Builder.
>>
>>172962402
A shame the dev sold out
>>
>>172963441
are there no longer mods that let you have infinity core planets? that was a thing by the first month after release iirc
>>
>>172963441
As I said change a single line in the files and you are free to have 999 planets. You surely are smart enough to have thought of that right? retard
>>
>>172963587

This, hyper-religious robots is a staple of sci-fi and I'm flabbergasted Paradox makes it impossible to pursue it.
>>
>>172962851
Can't spell Shanalotte without anal.

>>172963587
I just started playing Nier, and I'd like to make a civilization of robots that worship humans and try to understand them.
>>
>>172962979
Time to play the Kadeshi
>>
>>172963734
can it change through the new faction system or does robotic ascension stop any transfer away from this
>>
>>172962979
>Build tall is hard mode
>When Utopia gives you free 200 fleet capacity
>And you get more research for being small
>And you get unity perks faster for being small.
>And AIs will feel the need to protect you because you are small
>And you don't have to deal with the expansion problems because you are small

No fuck you wide is hard mode
>>
>>172964312
Probably adds more materialistic attraction, plus ascension paths are exclusive, so you won't be able to have 2 of them any way.
>>
>>172941949
My not!Elf/Vulcan Science Oligarchy shall reign.

And totally not enslave others.

I totally don't love infiltrating primitives and turning them to slaves when they welcome me with open arms.
>>
>>172961671
>you can edit one line in the files and controll entire galaxy manually.

Thank you i already did that.
Point is I SHOULD NOT BE REQUIRED TO !
Any Ai control/Automation should be OPTIONAL, not the other way around.
Like in Hearts of Iron 3.
>>
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Going to go with a diplomatic hive mind just to see how viable it is.
>>
>>172965125
Lot of people like sectors, game won´t pander to one autist
Feel free to buy license and make your own stellaris game though
>>
>>172963841

Fun fact: Ringworlds and Dyson Spheres cannot be built in systems with habitable planets.

Make the Garden bloom, Kadeshi.
>>
>>172965308
He's not asking to remove sectors, though.
>>
>>172965308
>make your own !
>a lot of people like X, devs one pander to Y amount of people !

Ahh the classics from the "Butthurt Big Book of Excuses".

There is a difference between removing something and making it optional you illiterate fuck.
>>
>>172824783
3 days until Utopia
>>
>>172965629
>tfw won't be able to play for a week
>>
>>172965216
Is there any 4X, or any other game of any genre for that matter that has a hive mind or other super being, but without the "we" pronoun shit? I'm talking about stuff where the mind and its extensions refer to themselves as "me", "my" and so on, not as separate individuals but as if there literally was only one being "me".
>>
NO ANON

YOU ARE THE FALLEN EMPIRE.

And then Anon was a Stagnant Ascendancy.
>>
>>172966559
>win a game of Stellaris
>your empire show up in the next game as a FE or to replace the Prethoryn
>>
>>172966559
>humiliating the fuck out of the early galaxy with my free fleets
>awakening and raping the fuck out of the galaxy with my free endless ships
Yes please.
>>
>>172966559
>>172966654
>>172966892

No joke, but a Stagnancy event would be great, something that forces you to compress back into your homeworlds.

Doesn't even have to be a truly negative event, you get bonuses to happiness and production while getting new events for opening sapient species sanctuaries or building megastructures, but in the process you get very limited borders and interactions with other empires.
>>
Daily Reminder that Plantoid woman are slaves to Big Arthropoid cock
>>
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>>172965547
>Butthurt
But Im not the one butthurt here. Im the one with problem in the first place. Im enjoying the game while you are crying here like an autist
>>
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>Playing around launch
>Unbidden show up
>Ai disregards them
>Half the cosmos gets eaten before my glorious fleat punches through and closes the portal.
>now half the cosmos is up for grabs and a land rush occurs with everyone in the cosmos belonging to one of two federations.

Never had this happen a second time. If they could make some event that re-creates this regularly it could go a long way towards making the mid-late game engaging.
>>
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>>172967758
DELET THIS
>>
>>172965547
The reason they've made it compulsory is because the AI is so retarded it can't build properly so to stop the player from easily overtaking the ai really early they limit you as well. It's also to stop players from blobbing too fast because muh multiplayer balance or something
>>
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>>172967758
>>172968474

pussy ass plantboys can't even compete!
>>
>>172967758
Wouldn't plantoids be hermaphroditic?
>>
For horizon signal does it have to be an unsurveyed black hole or can it be any?
>>
>>172968782
Gender of your salad doesn't really matter, does it?
>>
>>172968912
It has 2% chance to trigger when a science ships enters a black hole system, surveyed or not doesn't matter. Just make your ship renter the system 100 times and you'll get it.
>>
>TFW no 'raiding' war where the score starts at 100 and constantly ticks down then auto white peaces. But you get muns for destroying their stations and shit through out the course of the war.
>>
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>>172824783
GOD DAMN IT FIRAXIS WHERE IS THE GLOBAL CONGRESS? YOU SAID YOU WERE GOING TO PATCH IT IN TO CIV 6. I CAN'T BRING MYSELF TO PLAY WITHOUT EXPANDED DIPLOMACY
>>
>>172966470
Shut up MorningLightMountain.
>>
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>>172969150
Something like space nomads could be cool. Moving from system to system while raiding planets and using those planets or a separate mothership to construct a bigger fleet. Or passing in peace as "grazers" while trading resources and recruiting xenos.

Even if not playable or big factions something like AI: War's merchant Golem could be cool. Basically one big neutral ship traveling through random systems and selling superpowered structures to everyone.
>>
>>172970002
Is that the pizza guy from Spaceballs?
>>
>>172957501
I like these games, but I wish missions wouldn't have such a shitty time limit to them.

Playing the Gallipoli campaign slow and steady in Open General was fun until I randomly ran out of time as I was storming the final turkish holdout.
>>
Artist enclave refuses to talk to me. Is that a bug or did someone else bought their exclusivity?
>>
>>172970316
That's because you're oppressing primitives. Or you're a fat-shamer.
>>
>>172970427
None of this. And they're space elves so they probably despise fat people more than I do.
>>
is utopia out yet?
>>
>>172936809
>Energy weapons
>Implying lasers aren't the worse starter

Large Kinetics and medium plasma are the best all around weapons. Missiles are good early game when nobody has point defense.

Also militaristic ethos is going to get nerfed in banks.
>>
>>172970659
3 days bud
>>
>>172970587
>they're space elves
You don't negociate with elves. You rape them.
>>
>>172970316
You're fucked, they'll stay like this for the rest of the game.
>>
>>172970717
>Also militaristic ethos is going to get nerfed in banks.

nerfed in what way?
>>
>>172970770
Banks will fix it, r-right?

at least it will make me start over anyway
>>
>>172970717
Meanwhile pacifists get huge unity bonus and now can shift from pacifism when they're ready to conquer.
>>
>>172970908
They won't have the weapon tech bonus. I think they might replace it with a straight up damage bonus though, so whatever.

>>172970770
You fucked up, never invite them to throw a festival.
>>
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>>172885056
>I feel like a fucking caveman whenever I try to type out a bio for my empires
man you have no idea
>failed writing because of anxiety during school years
>know how to write, but never do it outside of 4chan
>>
>>172887064
homm3 best homm
>>
>>172971068
>You fucked up, never invite them to throw a festival.
Ah, that must be it. I picked the option but couldn't afford it so I just closed the window.
I guess picking "can't afford that" or "let's get the party started" doesn't bug this out since I recall nothing bad happening previously when I did that.
>>
>>172968621
Is that Erdogan?
>>
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So I allready made the species I'm going to play as when Utopia comes out. Paradox wants me to play as Spiritual, so god damnit I'll play as spiritual!
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>>172971068
>They won't have the weapon tech bonus
the fuck are you talking about bruv
>>
>>172972732
man I might be a stellaris DLC whore, but I'll never fucking pay 8 bucks for those plant people.
>>
>>172962851
>ringworlds are the best option
of course.
>>
>Liberate planet of xenophobes so it has my ethos
>Wait 50 years or so
>Then want to vassalize and interrelate.
>Open planet and see that all their pops are still xenophobes.

So how do you expand without purging/enslaving everyone?
>>
>>172962851
Dyson spheres will be most likely mandatory for Militarist civs
>>
>>172973320
Brainwashing, nerve stapling, torture...
>>
>>172968527

Are you telling me Paradox limited the number of worlds you can have at game start because their AI is pants on head retarded?

Is this why Pacifist gives you bonuses, because it means you won't bully the AI?
>>
>>172973562
Yes, a competent player can have easily out produced the ai quite fast because it can't build for shit, they've put the limit on planets to stop you expanding too fast
>>
>>172973534
I have none of those things and have seen no tech that orients me towards them

Is there a way to kinda guide the tech trees? They seem like random cards being drawn
>>
>>172973116
>>ringworlds are the best option
I'm not so sure
>>
>>172973826
You mean you can't brainwash your population in Stellaris? That game sucks.
>>
>>172973826
scientis with specific traits affect the odds.
>>
>>172973826
Mind control laser is rare tech
>>
>>172973916

You know what would make Ringworlds worth it? If the Capital cap applied to the entire Ring, rather than a segment.

Four 25 tile worlds with Tier V buildings sounds mighty.
>>
>>172973062
8$ in itself is not much money, but paying that for a few cosmetical sprites that Paradox Interactive decided to call a DLC is a bit on the hefty side, I admit. They do look aesthetic as fuck though.
>>
>>172974064
Isn't it mandatory to have the collectivist ethos for that tech to pop up?
>>
>>172974216
yeah, that's the issue I've been having with current ringworlds
>>
>>172974238
2 bucks, fuck yeah.
but fuck that price.
I love to pay for decent shit. But not at that price.
>>
>>172974246
No, maniacal makes it 5 times more likely to appear though. http://www.stellariswiki.com/Technology#Will_to_Power
>>
>>172974617
>http://www.stellariswiki.com/Technology#Will_to_Power
I find it curious there is no ideological restriction on actually using it.
>>
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>>172941949
The Galactic Empire from Logh. Should work well with the new caste system.
>>
>>172970717
missiles are buffed tho

and i think missiles buff will work well with new militaristic ethos
>>
DEATH TO VIDEODROME

LONG LIVE THE NEW FLESH
>>
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>Have slavery empire
>My main race is almost 30% of my total empire with literally everyone else being slaves.

is there some way to fix this short or purging?
>>
>>172975248
Even Fanatic Individualists can use it
>>
>>172976489
If you wanted an ethnically pure empire, you would not have slaves. Do you think Romans were the majority demographic in Rome, anon?
>>
>>172976489
I'm so glad they're adding 3 slavery and 3 purge options to the game next week.
>>
>>172976578
hence my confusion
>>
>>172965216
which of these are choices, and which of these are advanced stuff?
I still don't really get the new unity system anyways.

Also, anyone got some summary for other new ethics/traits?
>>
What's the consensus in stellaris for best FTL method and how to combat each one? I've played with a few but i've had them forced for the rest of the empires to keep things balanced for myself.
>>
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>>172941949
A military republic like Cassiopeia in once upon a time space. They had the coolest looking ships. I've been rewatching the show, luckily the complete dutch version is on youtube.
>>
>>172977052
it really depends on how you like to play, hyperlanes are great if you set everyone else to get stuck with them due to the traps you can set up that way, wormholes are best for war but suck at exploring, and warp is best for exploring
>>
>>172977052
Psi Jump Drive is the objectively best FTL, but it's only available late game. Jump Drive is second best.
IMO warp = hyperdrive > wormhole, I went off on a rant about why I hate the wormhole system earlier in this thread.
>>
>>172976783
I'm not a spacist, I dont care about purity. But it seems like having my master race be a minority will end badly
>>
>>172977478
>I'm not a spacist, I dont care about purity
fag
>>
>>172977478
>But it seems like having my master race be a minority will end badly
kek, i wish stellaris was this in depth, they wont do a damn thing except maybe rebel a bit, but if you have some armies on the planet you'll be fine
>>
>playing stellaris
>Never ally with anything that looked like chewed bubblegum or an aborted fetus
>Played the entire game with just some super chill canary race that just got past the space stage

I know paradox is progressive sweden yes. But damn they're awful at making sexy aliens. How many generic mold specialized artists do they have?
literally had to hand pick custom races so i would even try and play politicaly.

Tempted to just mod in ass effect races.
Even starbound aliens looked better
>>
>>172965216
will hiveminds be able to communicate at all?
Or does that "killed on sight" only count for pops in the empire?
I'd hate to lose all diplomacy for that.
>>
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>>172977052
psi-jump drive

from starter options I prefer warp drive most, although the cooldowns are quite frustrating
>>
Fucking rng, been fucking ages and I'm still waiting for horizon signal to fire
>>
>>172977478
I play almost exclusively Commonwealth of Man but my empire is predominantly humans who do all the science and energy work, robots/droids that do all the mining and run entertainment/governmental buildings and then miscellaneous alien species who are on reservation worlds and have their population kept in check by filling up all the other tiles with robots.
>>
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>>172855445
>Play Stellaris around launch
>unbidden destroy 1/5 of the map in the upper right corner
>their expansion stops completely when they touch the border of a ring worlds fallen empire
>>
>>172977893
You're basically playing the prethoryn
>>
>>172977814
>he wants le funny forehead exotic skintones space humans

Get out of here and look up meandraco
>>
>>172977893
You take a hit to diplomacy but you aren't kill on sight. They start out pretty neutral as far as play style goes.

Unless you take reprugnant. That will be enough to push you over into kill on sight territory
>>
>>172977893
they can engage in diplomacy, but people will find you strange and have a negative to diplomacy
>>
>>172978136
The Prethoryn are just the Yuuzhan Vong without language skills.
The Unbidden are just Species 8472 with language skills.
The AI Rebellion is just an excuse to incorporate a Butlerian Jihad-esque event into the game.
>>
>>172978183
>>172978187
what about other hive minds?
Can they swap pops? they only kill non-hive mind pops, right? that should techically allow for migration treaties.
>>
what do unbidden look like
>>
YOU FUCKING KEKS GIVE ME UTOPIA ALREADY

REEEEEEEEEEEEEEEEEEEEEEE
>>
>>172978165
>Implying
>>
>>172978523
I'm hoping that the patch releases before the DLC. Is that likely?
>mfw I've been waiting for this expansion that I know will probably be shit for months and I'm utterly prepared to be more disappointed than I've ever been by a game in my life
The fucking developer diary popping up every time I play this game, which is almost every day, is the only reason I'm hyped.
>>
>>172978465
Correct. Other hiveminded pops just become part of your swarm. Also you cant take tech or space-magic tech lines and the devs really push the idea of gene modding people into being hive minded.
>>
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>>172978667
Here's my face
>>
>>172978752
>Can't take tech
It's the worst one, so no loss there.
>>
>>172978342
Prethoryn are more like the Tyranids than Yuuzhan Vong
>>
>>172978585
Look up H R Geiger's original works, they are far more sexual
>>
There is a trader station from the levithans pack in my space. Do I get anything for destroying it?
>>
>>172979154
No put it's a useful way to dump energy and get minerals
>>
>>172979154
What kind of station?
>>
>>172979154
Not as much as you can get when you hit your energy and/or mineral cap. The only stations I ever destroy are the Artists because their benefits are too expensive to be worthwhile.
>>
>>172977920
I meant from a starter perspective. I think hyper drive is my favorite since it creates a clear path and chokepoints, but fucking frustrating when the map does some silly things where certain areas are ridiculous.

Is the Psi-Jump drive after the Jump Drive research? I've never seen it before
>>
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>>172979248
>>172979271
>>172979320


This kind. I made a slaver empire fixated on minerals and have just been selling them off for energy credits to get by

But I want to blow him up anyway.
>>
>>172979539
Enjoy your energy deficit
>>
>>172979539
>Muutagan Merchant Guild gives access to Muutagan Crystal (Ethics Divergence -10%)
Hrm.
>>
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>>172979631
>>172979803
What a shitty reward.
>>
>>172980709
Definitely the least enclave type to destroy out of the 3. If you really do have a slave-based economy and were relying on them for energy then you're fucked now, unless you reform your whole society by staging some kind of proletarian revolution. Git dialectical.
>>
>>172980709
I told you bro
>>
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>>172981218
Nonsense. We just need more slaves to solve this problem
>>
>>172981428
>more slaves
>fix energy problem
pick one
>>
>>172981428
>Emancipation Movement effects

Have we stoked the fire?
>>
>>172981428
>interstellar railroad
Where do the slaves go once they're freed?
>>
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>>172981428
>219 pops want freedom from the rule of 85 pops
Really makes you think
>>
>>172981648
We can start burning them for fuel of course
>>
>>172981218
>>172981428
>anon simulates late stage capitalism and the crisis of limitless growth coupled with short-term profiteering
>>
>>172981983
More like
>Anon simulates the conditions of Late Antiquity that resulted in the transition from manorial slave society to feudalism and serfdom
>>
What are the best strategy games you guys can recommend that I'd be able to run on a toaster?

Unfortunately the only computer I'm going to have access to for the next month or so is an old Macbook (2008 maybe?)

Any classics I should be considering?
>>
>>172981858
Right now they disappear I think but in banks the will appear as refugees in empire that welcome them
>>
>>172827356
Stellaris has three of those issues and the other one isn't a real problem.
>>
I want to make an empire entirely out of synths, like just rushing the research and then purging every other pop
I know that you can have synth leaders but can there be rulers?
>>
>>172982651
RTS, TBS, wargames, what kind of strategy games do you like?
>>
>>172983057
Yes, you just have to research the tech that lets you have Synth leaders.
>>
>>172982909
I sometimes wish I could kick out planetary populations that are unhappy inside my empire. The idea of them just migrating away makes me happy.
>>
>>172828252
I think I remember seeing this guy shill on Bay12. It seems cool and I like the aesthetic (which I usually don't for this kind of thing) but it might be too autistic for me. Waiting for other people's opinions I guess.
>>
Why isn't Auto Explore available at the beginning of the game? It's a pain in the ass to queue up 99 orders on a science ship and it's so fucking obvious that it makes your leaders seem like retards for not letting science ships do this in the first place. God damn it.
>>
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>>172982651
Age of Mythology is always fun.
>>
>>172983192
Anything specific for them to rule?
Like a goverment or just being the only race?
>>
>>172983408
actually manual exploration at the start is the most fun part of the game.
Once you run into other empires and don't have anything else to explore game gets boring really fast.
>>
>>172983305
IIRC you should be able to do this in Utopia/Banks
>>
>>172983551
That's your opinion, I disagree. There's no reason that the option shouldn't be available.
>>
>>172983551
Exploration as done by strategy games is a shit mechanic anyway.
>>
>>172983509
The expansion pack coming out in 3 days lets you have your entire empire be synths.
There is already tech in game called Synth Leaders or something like that that lets you have robots as admirals/scientists/governors/presidents/emperors/etc.
Have you even played the goddamn game, you faggot?
>>
>>172983141
I'm usually an RTS kinda guy, but I kinda want to branch out into something else. I'm a big fan of SMAC, so that's already on my list, but I'm up for trying out anything really.

>>172983489
I was never able to get into AoM back in the day, but I should check it out again for sure.
>>
>>172982651
On my laptop for business travel I have Age of Wonders 1, 2 and 3, Fallen Enchantress: Legendary Heroes, Tropico 3 & 4, Jagged Alliance 2, Rimworld, Recettear, Dragon Age Origins/Awakenings, Survivalist
>>
>>172984015
Yes but I've never given a fuck about them until now
Thanks
>>
>>172983638
My biggest fear with the Banks update is refuges/migrants from other empires shitting up my region of space by colonizing planets.
>>
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Sell me on playing with one FTL type for the entire galaxy.

Is it more immersive if everyone is confined to Hyperlanes?
>>
>>172984320
hyperlanes results in a more traditional experience and makes military stations worth a shit because you can set up choke points.
>>
>>172984303
>mfw no option to build a wall in space
>>172984320
Hyperlanes make it possible to reenact the kind of shit that happens in Legend of the Galactic Heroes, i.e. you can set up a system to be one big fortress and fight battles that decide the fate of empires in that chokepoint.
>>
>>172984320
Hyper lanes makes things a little but more interesting just because you know exactly what route enemies are going to come through so you can set up defense stations and magnets to curb shit. It also forces interaction you can just disregard an empire and wormhole jump past them
>>
>>172983653
Oh I don't disagree that auto exploration should be an option from the start I just disagree with your premise that the exploration stage is boring.
>>
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>>172984571
With Warp at lower techs, there are choke points too. Though I think it'd be nice if other FTL methods could be reverse engineered.
>>
>>172941949
I'm going to make another xenophile/militaristic ottoman empire.
With the new civics its going to be great.
Hopefully authoritarians can also have a parlaiment,that way I can rp that the ottan empire went constitutional monarchy after conquering te world.
It would make more sense atleast.
>>
>>172984571
Fuck walls
If your fed up with their existance just use armageddong bombardement
>>
>>172985849
Not nearly the same thing.
Look at that path, you can go through any other star that's in range, where as with hyperlanes you HAVE to go through specific stars.
>>
>>172984571
My problem with hyperlanes is how they can really make getting around your empire fucking retarded and slow.
>>
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>new Stellaris utopia breakdown video
>defenders of the galaxy ascension perk
>bonus damage vs unbidden, AI rebels, and scourge
>and two more things
PANIC
>>
>>172986462
>>and two more things
What are the chances to be Boss Monsters and Awaken Empires?
>>
>>172986462
You mean Aberrant and Vehement?

They're the Unbidden's cousins who pop up after the Unbidden take enough space clay and go "HEY BUDDY WHAT'S GOING ON I HEARD YOU WAS INVADING SOME DIMENSION" and start ruining their day.
>>
>>172986462
>he doesn't know
Anon...
>>
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>>172986689
you be the judge
>>
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>>172987015
>>172987112
oh jesus im retarded
i just shut down he unbidden instantly usually
rip hype
>>
>>172987119
Anyone else wonder if LEX will make it give you bonus damage against the Heralds as well.
>>
>>172987119
Aren't those the other 2 unbidden factions though?
>>
>>172987282
>he STILL doesn't know
}:^)
>>
>>172985331
I'm not saying exploration is boring, I'm saying that manually queueing a lot of star systems to be surveyed, with a cap at 99 commands for some stupid reason, leaves me with idle science ships if I don't notice that they're done exploring and that I have to requeue the orders if they run into a system with low-level enemies unexpectedly, and that this is not a good thing, especially when autoexplore doesn't end when a science ship EVADES HOSTILES like they should if you want them to not get blown up and lose a scientist.
>>
>>172969079
I just did this and it didn't happen. You're like someone who thinks that the odds of getting heads on a coin toss increase as you toss the coin more times.
>>
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>>172824783
Hi I'm completely new to Stellaris.

How do I make my first game as easy as possible?

I know the intelligent trait, conformist, repugnant, solitary combo is good with the fanatic materialist and militarist ethos.

What about government? Is science directorate a good starting govt with energy weapons?

Also, should I even bother making friends with other empires or should I just rival them all for that sweet extra influence?

Is there any benefit to uplifting primitives? What about infiltrating them?
>>
>>172987956
Science Directorate is probably the gov form that I've used the least because the benefit is really minor.
You can only have like 3 or 4 rivals at a time, having too many enemies early on is likely to get you stomped.
The benefits of uplifting and infiltration are explicitly stated in-game, this is a stupid question.
>>
>>172987956
Wait for banks
>>
>>172987119
>don't like thing
>therefore you kill it better
The traits seem too simplistic in Stellaris
>>
>>172988804
I don't like you.
>>
>>172988804
The Allies won WW2 because they hated anti-Semites and so much. It makes perfect sense.
>>
>>172988804
It's easier to kill something disgusting.
>>
>>172962047
Not enough.
Needs to be +1000 to be worth it.
>>
>>172989458
Killing sentient creatures has interesting effects on one's psyche. You know why the nazis used gas instead of shooting the prisoners?
They tried to shoot them, it had disastrous effects on the soldiers' morale.
>>
So with space refugees being a thing in the update, what happens when xenophile empires with "all refugees welcome" become full?
>>
>>172962047
That's so fucking dumb
You can't live on it?
I thought it would have colonizable habitat zones like a Ringworld
wtf I hate Dr. Dyson now
>>
>>172989786
Something like white genocide in space
>>
>>172989786
their economies benefit, and their people become more xenophilic due to exposure to foreign species.
>>
>>172989986
Just like Germany and America right?
>>
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>>172989986
just like in real life :^)
>>
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>whenever you want you, you, as the player, can just change the name of a planet or star system
>this means that after 100s of years a citizen on your home planet who's ancestors have spawned from this planet can have it's name change because the player changed the planet name from"faggot" to "nigger"

Damn...
>>
>>172990220
Look at me in the fucking eyes. I dare you to tell me that you never gave any town, planet, star or hamlet an insult as a name.
>>
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>>172824783
>all those Stellaris mods
>still no porn mods
>>
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>>172824783
How would you guys react if you could send space ships into other paradox games in stellaris?
>>
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>>172990401
ASIC wouldn't be a threat.
>>
>>172990331
I've named star systems and planets things like "Broken Back" or "Shattered Spine" or "Eternal Shame" after devastating their original owners in big wars. I've never named a planet 'nigger,' though.
>>172990401
That's fucking stupid.
>>
>>172990597
> when you renamed sities in Alpha Centauri it gave you a relationship hit with their former owner and sometimes a special diplomatic message
The past was a different country. Abetter one.
>>
>>172990841
Did they have special dialogues if you used expletives?
Would Morgan get mad if you rename his cities "watermelon eaters", "cotton pickers", or "niggers"? Would Yang get mad if you rename his cities "slanty-eyes subhumans", or "Starcraft player" or "gookland"?
>>
>>172987119
>TFW cant be hivemind defender of the galaxy
>>
>>172987119
>Not only do you get a bonus against the most powerful enemies in the game, you also get +20 opinion from everyone.

Isn't that a bit op?
>>
>>172991312
Aren't the things you run into at the end of the game a bit OP?
>>
>>172910691
unless you play a european country, in which case your fish has better stuff
>>
>>172991261
That would be pretty badass, be the galaxy's antibodies.

Fucking paradox with their hardlock options. I want psychic robots and hivemind defenders damnit.
>>
>>172941949
My Porkish Empire will live again! Prepare your women for the rape guild's pens, weaklings!
The males will be worked to death then eaten.
>>
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>>172987956
Bearing in mind that >>172988484 is correct and all the following probably becomes moot in 3 days when Banks hits:

> What about government? Is science directorate a good starting govt with energy weapons?
For starters, there is no synergy between weapon choice and government type. Government type is mostly irrelevant altogether as the bonuses are usually trivial, but the best one overall is probably Plutocratic Oligarchy because of the energy bonus; energy is usually the bottleneck for development in the midgame.
Also, do not go lasers. Due to poor balancing on Paradox's part the objective weapon tier list is kinetic > lasers >>>>>> missiles.

> Also, should I even bother making friends with other empires or should I just rival them all for that sweet extra influence?
In the early game, yes, you want allies. My recommended tactic is to totally suck the dick of whatever half-friendly AI you find first. Give him money, technology, anything and everything until they agree to a defensive pact. Once you have a defensive pact you're basically untouchable for the early game, because no enemy AI is going to declare a 2 vs. 1 war (or, at least, he's not going to win ot if he does). You can then completly disregard your own fleet and focus your industrial capacity on planet development.

> Is there any benefit to uplifting primitives? What about infiltrating them?
You have to be careful with the terminology here as there's several distinct practices here that have very different results.
You UPLIFT presentients.
You ENLIGHTEN primitives.
The first is massively better than the second as you get pops with a permanent +20 happiness boost. Basically once I have uplifted presentients I genocide or disregard all my other races and use only the uplifts for the rest of the game.
As for primitives, it's more of a mixed bag; they can be either positively or negatively useful depending on their traits, ethics, culture shock, etc. (cont.)
>>
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>>172991491
Actually I might be mistaken, thats an ascension perk. Hivemind can probably pick it

Roleplay Autism inbound:
Planning on playing my Hivemind as as the frozen remnants of a million year old tyranid-like race. Who have developed Empthay from their disconnection with the old mind and all the tasty alien genetics they ate
>>
>>172991880
>Basically once I have uplifted presentients I genocide or disregard all my other races and use only the uplifts for the rest of the game.
How do your neighbors tend to react?
>>
>>172941949
If muh weeb mods still work, empire of Neps that goes full X-COM, conquering other races and either genetically modifying and turning them into proud citizens of the empire if they seem proper useful, enslaving them if they seem semi-useful and exterminating the rest.

Probably gonna do some hivemind fuckery afterwards.
>>
>>172987956
>>172991880
Primitives are most useful in the early game, because this is when you have the fewest other options for colonising sub-optimal biome type worlds. If you don't have any pops who are suited to tundra, and you find some tundra primitives, then by all means, bring them into your empire.
The means by which you bring them into your empire matter, though. You have essentially 3 options:
> space invaders
Just go conquer them. The problem with this is it'll give them a "culture shock" modifier that will make them essentially useless (and unavailable for colonist duties) for like 30 years. Only do this as a last resort.
> technological enlightenment
Turn them into an independent, allied empire. Depending on what you need them for, this might in some cases be even worse than conquest as the pops aren't even in your empire until you can vasselise / integrate, which might take literally 100 years. You get influence from them in the meantime though, so in certain situations (i.e. you don't need the planet or the pops but you do need purple mana) this can be useful.
> infiltration
Best option. All the benefits of conquest, none of the downsides. Annexes them straight into your empire but without the culture shock modifier. Just takes a while.
>>
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>>172992092
>How do your neighbors tend to react?
If you merely disregard your old pops and simply start colonising using only rhe uplifts from now on, they literally don't care.
If you go full Lebensraum population genocide and replacement for your new genetically modified slave race, they react... unfavourably.
>>
>>172992717
>If you merely disregard your old pops and simply start colonising using only rhe uplifts from now on, they literally don't care.
I have to try this
>>
>>172990372
There's topless elves. Not sure what other porn you could get from the game.
>>
>>172990401
Is this their april fools thing?
>>
>>172992984
Topless elves?
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>>172972732
kek
>>
>>172907157
How did you make your hud blue?
>>
>>172993043
Yes.
>>
>>172992494
I should also point out that primitives got nerfed in like 1.2 or something.
When Stellaris first came out, finding primitives was a fucking bonanza because they tended to have wildly unbalanced genetic traits (I found some with 5 positive and no negative modofiers once) which meant they were usually an amazing boon to integrate and use. But then Paradox "balanced" them (read: sucked all the fun out) making them much more common but also much less of a genetic cornucopia, so only situationally useful and usually quite low on your priority list of "things to landgrab".
Uplifts got hit by the trait nerf too, but with a +20 happiness modifier they remain great regardless.
>>
>Like 3 different traits that will lower the cost of warscore goals
>Plus the existing tech that lowers the cost of warscore goals

Do you think the war score system will finally be fixed?
>>
>>172991261
You can totally pick that perk as a hivemind, where did you get the idea that you couldn't from?
>>
>>172994053
Yes, but they'll probably fuck it up in new and interesting ways.
>>
>>172962047
Well now I know to never bother with a Dyson sphere.
>>
>>172991951
Well, I know what my first hivemind run will be.
>>
>>172990401
>jeff goldblum
kek
>>
>>172994053
It's less annoying, but if you have to add features to make something less annoying it just begs the question of why the annoying shit is there at all.
>>
>>172992984
Turn other races into breeding slaves
>>
>>172993176
Topless elves. One of the best race mods for the game and it's only available on loverslab.
>>
>>172994573
You can do that with Utopia. "domestic slave" or something like that.
>>
Oh
My
GOD

I love the Blorg so much! They're adorable little goofs who love people... But they conquer them to make them love them, because they're smelly! Hehe, it's like me! People think I smell and am weird, but I want their looooove!

Thank you Paradox! Thank you thank you THANK YOU for including a beautiful song about Mercedes Romero (a Blorg scientist), the Blorg as a starting race and the Blorg in your Chemical Bliss image. Aha, hehehehe it's because they're so CUTE AND WANTING OF LOVE!

Please like and upvote this comment if you LOVE THE BLORG!
>>
>>172994550
I don't hate the idea of warscore and clearly defined goals. I just hated the idea of only being able to take 4 planets at a time then wait 10 years for another war. In most other games the system is just

>Move army onto town
>Its yours now
>Maybe some kind of 10 day period where you can't leave or it rebels.

And while that is a tried and true system that is good in its own right. Having every single game use it means everything just feels samey
>>
For me warscore was always a secondary annoyance (Crusader Kings 2 is a fine example of why low warscore conditions aren't necessarily good either, pic fucking related), it's more the typical Paradox game issue in that if you lose one big battle you lose the war with no recourse.
>>
>>172994821
>mfw Paradox thinks the people who play their games enjoy their sense of 'humor'
>>
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>>172994951
whoops
>>
>>172994053
This is another example of Paradox not understanding the problem they had.
They originally put in high war costs for planets in order to prevent you from being functionally game-over-ed by a single war. And this was a good idea sensibly implemented.

The problem was that Paradox forgot to make the rest of the mid/lategame fun or interesting in any way. That's why everyone complains about warscore: when there's nothing fun ti do in the game other than war, of course you get pissy at the constraints that artificial-difficulty drag out your slog-to-60% to last longer than it would otherwise have to.

The problem was never really warscore. The problem was everything EXCEPT warscore. Therefore tinkering with warscore will treat the symptoms of Stellaris Late Game Irritability, but it doesn't actually address the underlying cause of the disease.

What they SHOULD have done is implement a Ck2-stlye system. You can declare a pleb war for a pleb handfull of systems at any time, sure. But if you want to REALLY take a bite oit of the enemy empire you need a good causus belli, which requires behind-the-scenes political planning in the style of CK2, i.e. Fun Stuff To Do In Peacetime.

I've brainstormed a few ideas on here previously. Democracies could intentionally breed / settle pops of the enemy empire's founder species, and when there's more pops outside the original empire than inside, you can declare a "We are the legitimate representative of the Ix'idar people" war. Anti-slavery empires can declare "Free the slaves" wars. If the enemy empire has some of your pops and you're xenophobic you can declare "Reunification" wars... that sort of thing. If the enemy empire has one of your species as a leader you can declare "Return the traitor to us!" wars. ETCETERA.
>>
>>172994994

But it's so sweet and EPIC! Mercedes Romero died achieving her dreams, it's like a metaphor for my life, that we should all find what we love even if it kills you!

I love you MR! I love you Blorg! I LOVE YOU PARADOX!
>>
>>172995152
I'm laughing really hard at this pic
>>
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>>172995252
Do you think any of the developers realize how cringe the Blorg-fetishism is? It would be one thing if there were any narrative depth to Stellaris that gave you a reason to think that the races included in the game are for some reason important, but that is absolutely not the case.
>>
>>172995261
It completely ruined my game. I was playing as Gelre trying to form the Netherlands and I started making headway until this dumb shit happened. The English then proceeded to war them for MY SHIT SPECIFICALLY and I lost. Fucking stupid.
>>
>>172995509
I don't even get how it became a thing. I would admit they were one of the premades that I actually found semi-interesting but what the fuck happened?
>>
>>172995941
The same thing that always happens when nerds are given too much creative control.
>>
>>172983408
there is a simple clean mod for this, just grants everyone auto explore tech at the start of the game
>>
>>172995998
Well I'm not getting any new mods until after Banks comes out. I'll just have to deal with it for a few more days.
>>
>>172995509
>Do you think any of the developers realize how cringe the Blorg-fetishism is?

They're Swedes, anon. One of the developers literally had a top knot on the live stream.

>>172995941
>>172995981
>I would admit they were one of the premades that I actually found semi-interesting but what the fuck happened?

I think it might have to do with their fanatic xenophilia and militarist attitude.

I mean, let's get honest here. The Blorg are basically their dream race. They're hideous, smelly and repugnant... Yet they love, love, love people and have the strong arm to force people to love them. It's power fantasy.
>>
>>172983551
>actually manual exploration at the start is the most fun part of the game.
Correct.
If you want auto-explore, you are objectively having fun wrong.

And that's to say nothing of the fact that auto-explor, when you get it, goes inside other people's borders where you never find anomalies, and therefore is both in theory AND in practice, retarded.
>>
I see a lot of people complain that all there is to do in Stellaris is war.

What would you add/change to the game to make non-war engaging?
>>
>>172996487
>What would you add/change to the game to make non-war engaging?
Make a new game because Stellaris can't really be salvaged.
>>
>>172996487
Diplomacy is really weak and trade is non-existent.
>>
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>>172996769
So what EXACTLY would you tweak in those systems? Be specific.
>>
>>172996487
More in depth planet colonization. People love building shit. A galaxy scale city builder would be pretty awesome.

Also habitats should have been in game from the beginning.
>>
>>172996487
Political intrigue. Internal and external sources of diplomatic conflict that have to be resolved by player actions. There needs to be way more avenues of diplomatic interaction. Like, why can a fallen empire give you a ship, but there's no mechanic for you to give units to other empires? Why is there a mechanic for voting on wars yet there's no way to negotiate with factions to find out what would make them vote yes on a war? Why is it not possible to bribe other empires into betraying their allies? Why can't you assassinate leaders or foment rebellions? Why is there is there no option to steal state secrets from the enemy?
>>
>>172996153
>I mean, let's get honest here. The Blorg are basically their dream race. They're hideous, smelly and repugnant... Yet they love, love, love people and have the strong arm to force people to love them. It's power fantasy.
>The Blorg are social justice warriors
You're completely right.
>>172996487
I'd either make it more or less story-oriented. It's just about in the worst place possible between being a game that tells an interesting story and a game that abandons narrative in favor of letting the player do whatever they want. Every interesting event stops being interesting after it happens to you, the player, for the 10th time.
>>
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>>172995169
>What they SHOULD have done is implement a Ck2-stlye system.
>>
>>172996993
Trade needs to be a tangent presence on the map and unique resources should provide alot better bonuses than the weak ass shit they do now, so they're actually worth fighting over. Something like the merchant system in Europa, perhaps with space trade barges that can be sacked and raided too.
>>
>>172996487
Needs to be real diplomacy shit. I want spies and backroom deals and assassinations. I want more treaties.

There needs to be trade too. So there's actual shit going on in your empire and it's not so fuckin empty. Needs to be little freighter ships zipping between planets that gives you a visual representation of how resources are distributed in your empire. If one world is consuming more energy than it produces then show tanker ships transporting energy to it. If one planet needs lots of food (since 1.5 update centralizes food production) then show food transports going to the planet. Show the exports too. And show ships zipping between empires if you have trade deals with them too. Just make it less sterile and empty.
>>
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>>172994821
>swedes pick a mascot meme race
>they cant help themselves and make one that looks like a lumpy black cock
>>
>>172997971
>There needs to be trade too. So there's actual shit going on in your empire and it's not so fuckin empty. Needs to be little freighter ships zipping between planets that gives you a visual representation of how resources are distributed in your empire. If one world is consuming more energy than it produces then show tanker ships transporting energy to it. If one planet needs lots of food (since 1.5 update centralizes food production) then show food transports going to the planet. Show the exports too. And show ships zipping between empires if you have trade deals with them too. Just make it less sterile and empty.
This is definitely one thing that Sins of a Solar Empire did better than Stellaris, the trade route system might be a bit stupid at times in that game but at least it feels like the TEC actually have things happening economically.
>>
>>172996487
It's difficult because Stellaris' mechanics actively work against each other in a conspiracy to thwart any attempt at allowing you to have fun at domestic optimisation.
I mean, what you COULD do in between wars is spend all your time autistically arranging your pops on every world, putting the thrifty races on power plants, the intelligent races on research, the prole ones on mines... you could make it your project to have literally 25 different fanatic xenophile races such that you could maximise the xenophilia bonus on a huge gaia world.
But there are AT LEAST 5 reasons you won't do that.
1) Stupid growth mechanics. Pops will start breeding the moment they arrive, and you'll accidentally end up with 25 proles on your combined mine/energy/research world when you only wanted 5 of them, the same number as ypur mines.
2) even if pops don't grow to shit up your planet's demographics, they'lligrate to shit up your demographics
3) put it in a sector and all your careful arrangement will get shuffled and redeveloped
4) the payoff for doing this is pathetic. +15% energy from thrifty? Who fucking cares. Make it +100% and maybe it'll be worthwile, but at the moment, from a functional perspective traits basically don't matter and pops are entirely fungible because the bonuses you'd get from optimal micro are so weak
5) you're gonna have to expend a lot of influence and / or purge a lot to do something like this at the moment, and there's both not enough sources of purple mana, and a proken diplo system that will make everyone hate you forever if you so much as trim one plantoid's leaves in order to make him fit in your beautiful topiary garden worlds

It's like Stellaris already has all these mechanics that COULD be fun, that COULD be easy to understand but hard to master, that COULD make for interesting stuff to do outside of warfare, but then the game design is just a mess of components that are actively antagonistic both to each other and to player enjoyment.
>>
>>172997971
>Needs to be real diplomacy shit. I want spies and backroom deals and assassinations. I want more treaties.
Allowing diplomacy with internal factions of empires including the player's would be interesting. For example; an neighboring empire is threatening the player and is not responsive to diplomacy, so the player then "secretly" contacts one of the factions of that empire and offers support in exchange for favorable relations if they get into power.

Same with internal factions, I'd like the option to contact the various internal factions that are coming in banks update and get a more detailed reply on exactly what that faction wants and options for me to affect what they want.
>>
>>172998413
Imagine if AI actually had to deal with factions
>>
>>172998489
Imagine if sector AI were good
>>
>>172998703
Its a good idea on paper. "What if we let people who don't like micro managing, just throw half their empire into the hands of the AI?"

Where they fucked up is making it mandatory
>>
>>172998978
>Where they fucked up is making it mandatory
And in programming it to handle things like space stations the way it does. What's the point of having a level 6 space station over every world if 80%+ can only be accessed by a clunky management system or by manually going to the system they're in and clicking on them?
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>>172997365
This is fucking stupid logic by Wiz.
In EUIV there's a cost-benefit system in that you can only have 3-5 diplomatic interactions, so having an alliance with one goy gives you the opportunity cost of not having an alliance with some other goy.

His logic about "muh smaller number of empires" is totally irrelevant to the conclusion. You could literally just port the EUIV system and have the cost be opportunity cost. There's no need to make the cost be blurple mana.

Of course diplo in Stellaris has much, much deeper problems than "how you pay for it", like the AI being too passive so everything ossifies into frozen power blocs, and warscore being fucked so there's never any change to the diplomatic landscape because nobody ever changes their threat level significantly, and there being no good way to schmooze the AI in order to even try to get the deals you want, and a single purge making everyone hate you forever this shutting diplo down entirely, etc, etc.

But leaving all that aside, Wiz's logic here is still nonsense.
>>
>>172999232
One solution would be to make non-inhabitable worlds claimable in war. A damaged Ringworld with no habitats is worth 15 Engineering tech and surveying it is a path to Living Metal. In theory, this should be something worth fighting over, but the war system makes it impossible to claim this area of space as your own unless you put a Frontier Station around the star. Even then, a battle in the system would result in the destruction of the Frontier Station, not the system changing hands at the end of the war. Making it so that you can only annex colonies was a mistake.
>>
>>172999232
>You should have to make a choice between being a big empire or making a bunch of allies

Its not nonsense, its just not great
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>>172997971
>>172998208
I still do not understand /civ4x/'s autistic fascination with visible trade ships.

Why. Why is this the one thing everyone asks for.

It's Literally Nothing. It's flies on your screen. Just put some old beans in front of your monitor if you so desperately want to see little things you can't control, zipping around passively in the background / foreground.

Someone, try and explain the asethetic / emotional appeal to me. Explain why this would make the game so much better. Because I don't even know where to START following your logic that this is the One Big Idea that would Make Spess Great Again.
>>
>>172999626
It's called aesthetics, you autist.
>>
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I don't understand why Byzantium never got a walls unique building replacement. The walls of Constantinople were legendary.
>>
>>172999626
it looks more alive
>>
>>172999679
Aesthetics is the vast, yawning abyss of space, an empty void with planets suspended in it, tiny oases of matter and life within the cold, endless nothingness.

A swarm of trade ships buzzing around like fucking flies is the OPPOSITE of aesthetic.
>>
>>172999626
It's one little idea among dozens that would radically improve Stellaris, which is a game that launched with a lot of promise, diminishing with each passing day.
>>173000047
I don't understand why you're so opposed to such a minor detail.
>>
>>172999626
Pirates and Military fleets could attack trade ships to disrupt enemy supply lines and to collect loot.
>>
>>172999864
Remove Umayyad
>>
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>>172999626
if you really feel this about visuals you should go play aurora
or are you one of the three guys here who already plays it?
>>
>>173000047
This is soft scifi setting with FTL. Your planets are not isolated. They're cities in an interstellar nation.
>>
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>>172999626
>autistic fascination with visible trade ships
If you can see it, you can kill it. Raiding trade roads is part of the fun.
>>
>>173000347
He can't be, even Aurora has little trade ships buzzing around between your planets. Though they're kinda halfway broken and don't work like they should. Still.
>>
>>173000150
>I don't understand why you're so opposed to such a minor detail.

I'm not so much "opposed" as I am "confused".
I don't HATE the idea.
I'm just trying to understand why, if it's such a "minor" detail, that "trade ships" is always the #1 suggestion that gets spammed when improvements to Stellaris get solicited.

Is it implemented really well in some other game, or something? >>172998208
mentions SotS, but I never played that.
>>
>>173000598
Because people don't actually know what they want
>>
>>173000598
>m just trying to understand why, if it's such a "minor" detail, that "trade ships" is always the #1 suggestion that gets spammed when improvements to Stellaris get solicited.
There were plenty of other suggestions that were made before anyone mentioned trade ships, though. I'm >>172998208, trade ships flit around the map and provide a bit of income when they check in at one of your trade posts. It adds to the functionality of your economy while making the game seem more lively. Stellaris has nothing like this, the Merchant enclaves don't contribute to the galactic economy in a plausible way--they basically seem like alchemists, the way they are now.
I advocated for improved storytelling or the elimination of storytelling in favor of sandbox gameplay before endorsing someone else's idea about trade ships. You're overreacting and misinterpreting the thing people are advocating for and the way in which they are advocating for it.
This isn't THE THING THAT WILL MAKE STELLARIS PERFECt, this is one of countless things that can add some flavor to a game that involves long stretches of time where nothing interesting happens and which has a dull economic system that basically amounts to "Click on this yellow arrow to get more energy credits out of this thing."
>>
>>172999864
a lot of good it did them...
>>
>>173001560
For a long time, yes.
>>
>>172999497
I dunno.

One of the many annoyances I have woth Stellaris is the fact that star systems are so... samey. I mean, a ringworld system with living metal is probably the one exception, but other than ringworlds, is there ANY reason you'd want *one particular* star system in your empire? The vast majority of star systems are just a handful of mana points to you, less useful than a single tile on a habitable world.

And even then, all habitable worlds are essentially equal. There's nothing you can do on Planet A that you can't do on Planet B, at least after the early game once you've got viable pops for each biome.

It's a problem that gets worse as the game goes on, because you end up with more solutions to habitability than you can even use (droids, terraforming, many pop types, gm pops if you don't have literally different species, habitability boosting techs). So you have no REAL reason to go to war with anyone - there's nothing specific you NEED inside other empire's territories in the late game because all planets and systems become functionally identical.
Which is the OPPOSITE way round it needs to be. In the early game you can explore and settle. In the late game you can't - you have nothing to do but war. Yet you have no strategic reasons to go to war, other than literally "I need to map paint to win the game".

It is a design failure that the justifications for warfare wither away at the same time as the alternatives to warfare wither away.
>>
>>173001560
Blame the Catholics, the thing that really uprooted the Byzantines was the Fourth Crusade, and while they did eventually get their city back, they didn't have time to recover and fight off the roaches.
>>
>>173001816
venice did nothing wrong, byzzies are the enemy you stupid goys
>>
>>173001752
>is there ANY reason you'd want *one particular* star system in your empire?
Astropolitical maneuvering? It would add a new dynamic to war. The only thing that differentiates star systems after a certain point is who owns them and where they are in relation to empires. It's not like controlling a hyperlane chokepoint provides no advantages. With a system that allowed you to demand uncolonized worlds, you could annex systems that are uninhabited but that are strategically located between you and your rivals.
>>
>>173002140
Not everyone plays with hyperlames senpai.
>>
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Time to turn my pops into effete fuccbois
>>
>>173002136
>goys
Venice hated Jews. You act like Jews are the only people ever that liked money. Stop your half-hearted memeing this instant.
>>
>>173002274
So what?
>>
>>173002362
So they should have universal values rather than value only to one play mode.
>>
>>173002289
I'm still annoyed that my precursor plotline broke because of the shitty way surveys are handled.
>>
>>173002140
>The only thing that differentiates star systems after a certain point is who owns them and where they are in relation to empires. It's not like controlling a hyperlane chokepoint provides no advantages.

This would be true if Stellaris were hyperlanes-only.
However, it is not. To the extent that if you're playing wormholes, it literally doesn't matter if your territory is a patchwork of discontinuous border gore.

I mean, *I* declare wars specifically to make borders look nice, but that's because I cut my teeth on CK2 and /gsg/ made me sexually attracted to contiguous territory, not because there's any actual strategic relevance in Stellaris.

But even if everything you said applied, I still don't think it would matter, because as previously mentioned, planets are so fungible that it doesn't even matter if Empire X or Empire Y gets this specific planet. Once you're above like 20 worlds, they're all just drops in the bucket. There's no excitement, and minimal strategic value, in gaining a particular world when you have 15 functionally identical ones already.
>>
>>173002554
>>173002747
So you're saying it's undesirable?
>>
>>173003075
It's not necessarily saying that the functionality you want is bad, just that it doesn't solve the entire problem.
>>
>>173003075
Not posts by the same person senpai. But I'm saying that control of hyperlane chokepoints is not a 'solution' to the problem of same-y systems, both because wormhole players exist AND because even if it was hyperlanes-only, chokepointing a system is still not a means of making specific systems relevant because a chokepoint is only as relevant as the systems it's choking.

It's like putting a guard outside an empty bank vault. If the only thing behind the chokepoint is MORE same-y systems with no intrinsic strategic value, then the chokepoint also has no strategic value. Stellaris needs to make star systems interesting before denial of those systems can become interesting.
>>
>>173003306
I'm not saying it solves the entire problem, just that I'd like to be able to claim strategically valuable or resource-rich worlds without being confined to annexing inhabited worlds.
>>173003541
The hyperlane thing was just an example. I didn't mean to imply that I thought this would make war mechanics in Stelllaris work perfectly.
>>
Is there a Civ 6 mod that fixes continent boundaries? They never match up with mountains ranges or isthmuses and it bugs the heck out of me.
>>
Does Civ 6 have a build queue yet?
>>
https://www.youtube.com/watch?v=iqGrB0HX6Ok

Just look at these eyes.
>>
>>173005098
>I'VE
>BECOME SO NUMB
>>
>>173003615
>I'd like to be able to claim strategically valuable or resource-rich worlds without being confined to annexing inhabited worlds

I agree with the theory.

I'm just saying that the problem goes much deeper than "I can't ask for the living metal ringworld". Rather, the fundamental problem is that there IS no "strategic value" in Stellaris after the early game. Wormhole and to an extent warp travel mean that a star's location is essentially a strategic irrelevance. The vast resource supremacy that developed habitable worlds have over space mining means that uninhabited systems are a strategic irrelevance. The fungibility of pops and habitability solutions mean that habitable planet type/quality is a strategic irrelevance. And when you git big in the mid / lategame and have 30+ planets, the warscore system means that the limited quantity of planets you can sieze makes the prizes of a single war essentially strategically irrelevant - just 4 drops in the bucket.

So all in all, warfare after the early game in Stellaris never really *gets* you anything important, other than bringing you 4 planets closer to the victory screen.

Which, I think, is much of the reason it's boring.
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>>172998489

They do- haven't you ever had a vassal split in two due to slave uprising?

Its so fucking satisfying watching an opposing federation struggle to keep their shit together
>>
>>173005870
My solutions include:
* Give planets a lot more, and more valuable, variety. Like... modifiers that grant +200% to all outputs for avian species or something. Makes the planet a jewel in the crown for bird empires, AND gives non-bird empires a reason to go to war to capture some bird pops
* A Civ-style luxury / strategic resource system. I know Stellaris has strat resources already, but they're so low energy you barely even notice you have them. Make it blindingly obvious, both by improving the bonus and by reinstating the v1.2 style respurce spaceport modules and buildings, so the player can actually interact with the resource.
* Some genuine galactic geography. Make it so spiral arm gaps are impassable for the whole game. Add nebular "terrain features" that create choke points even for wormhole / jump drives. This way you do make chokepoints strategic.
* Nerf the habitability / terraforming techs, make different biome pops both less common and less mobile. You should HAVE to go to war (or do some much more convoluted diplo) to secure the pops with which to settle other worlds. I would go so far as to make habitability 0% unless a pop has that biome preference. You shouldn't be able to just turtle / tech your way to being able to exploit every planet. This would make pops less interchangable.
* While you're at it with pops, massively buff traits. If the K'zzint bug people produce three times the minerals of the Gargamax molluscs, rather than just +20%, well, NOW that's worth fighting a war that costs my diplomatic standing and 10 years' of my industrial capacity over
>>
>>173005870
>So all in all, warfare after the early game in Stellaris never really *gets* you anything important, other than bringing you 4 planets closer to the victory screen.
>Which, I think, is much of the reason it's boring.
With the War in Heaven and Awakened Empires, there's actually more incentive *not* to fight wars after the early game than there is to fight.
Part of the problem is that the victory conditions feel kind of arbitrary, I'm usually surprised when I get a victory screen and I'm just like "Oh, really? That's all?"
>>
>>173005098
HOLY SHIT, DID YOU SEE THAT?

THE PLANTOID SHIPS CHANGE COLOR DEPENDING ON YOUR FLAG COLOR!

FUCK YES, THEY'RE THE BEST-LOOKING SHIPS IN THE GAME!
>>
So, in Banks, Individualism no longer makes Pops more tolerant of ethic divergence?
>>
>>173006260
Individualism no longer exists
>>
Can a Hive Mind take advantage of the Horizon Signal event?
>>
>>173006098
except the trail also matchs the same color, lot of them will look like shit
>>
>>173006260
Egalitarianism, then.

You know what I meant.
>>
>>173006487
Seems unlikely.
I doubt ANYONE will be able to take advantage of it in Banks anyway because they're massively decreasing the Signal trigger probability (and I've never seen it even in 1.4).
>>
>>173006661
It only happened to me once. I thought they got rid of the update or something and have checked multiple times to confirm that I still have it on my PC because of how infrequent it is.
>>
>>173006661
What?

I mean, I've been making it trigger by flying a science ship back and forth between a black hole and a nearby system.

They're making it even more unlikely?
>>
>>173006792
They're removing that but are making it more likely to trigger normally
>>
>>173006792
Yes, because they're a fucking terrible developer and don't understand what people like about their games, which leads them to do things like sell Blorg body pillows.
>>
>>173006792
Removing what?

What do you mean by 'more likely to trigger normally?'
>>
>* Doubled likelihood of triggering Horizon Signal event chain when a science ship enters a black hole system.
>* Can no longer trigger Horizon Signal by moving a science ship repeatedly into the same black hole system.

FUUUCK.

WHY!?

FUCK!
>>
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POST BORDERS

>thw your border range gets so huge your empire is a literal space blob
>>
>>173006986
Weren't the odds of it triggering only like .5%?

So, now it's a 1% chance per black hole?

Fucking lame.
>>
>>173007401
>mfw controlling the entire galaxy and enslaving everyone possible as a bunch of ugly antisocial genocidal moneygrubbers
>>
>>172843564
Late but,

>2317
>not purging xenos immediately after conquering.
>not resettling your own people to keep them and letting them grow as effectively new colonies with maybe some new buildings
>not simply terraforming the planet if it's unsuitable for your people.

Shiggy diggy
>>
>>173006986
Oh, God, my entire species was built around taking advantage of the Horizon Signal.

That fucking sucks, man.
>>
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>Use a Starting Ringworld mod
>Start with a 12-segment Ringworld
>Get Horizon signal
>Ringworld turns into 12 Tomb Worlds on one orbit around my home star
>mfw
>>
>>173007669
>Implying you can terraform colonized worlds
>>
>>173008372
>purge

You're the reason why we have eugenics programs.
>>
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>>173007526
I know that feel
>repugnant trait + ungliest species you can find
>enslave everyone
better than porn, specially if humans are in the game
>>
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What civics will you pick, anon? Also should be easier for modders to just add more civics than it is now with adding new governments and ethics.
>>
>>173008829
Fuck it, I'm probably going to play a Very Adaptive hive.
>>
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>>173008989
That's a trait, not a civic anon.
>>
>>173008829
full list?
>>
>>173009035
is utopia better than civ5 with the brave new world expansion pack?
>>
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>>173009050
http://archive.is/c4HZY
>>
>>173009151
We can't possibly know that yet
Don't get your hopes up
>2 DAYS
>>
>>173009180
then all the militaristic ones for fun
shadow council for space jew roleplay
>>
>>173009180
>Philosopher King
>Dictatorial or Imperial Authority
Did they resurrect fucking Karl Popper to help them come up with this shit?
>>
see you on page 11
>>
New thread where?
>>
>>173009180
>can roleplay as a zygerrian
I lick someone ass for utopia to come out now
>>
>>173009151
A) This is kinda comparing abbles and oranges
B) It is difficult to judge Utopia in advance because so much of the playability derives from the subtle interactions of mechanics that are not easily appreciable without practical investigation
C) With Paradox games it usually takes 2 years for them to get enough DLC to form a functional game. We're on 11 months. You do the math.
>>
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MAKE A NEW THREAD
>>
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>>173009508
>>173009970
it was a meme question, didn't need actual answers
>>
MAKE A GOD DAMN NEW THREAD
>>
WHAT THE FUCK ARE YOU WAITING FOR
>>
>mfw literally 3 threads away from being archived
>>
>>173010938
Why contain it?
>>
>>173011338
>>173011338
>>173011338
>tfw added an arrow for no reason
Kill me
>>
>>172982651
Might not run on it if its that old but Age of Wonders 3 even runs on my integrated 6 year old laptop with high settings.
Thread posts: 832
Thread images: 140


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