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/mcg/ Minecraft General

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Thread replies: 741
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Luxury apartment edition
Previous thread: >>171733887

We discuss minecraft, minecraft packs, projects, seeds, building ideas...
Share server stories and keep the screenshots coming, we want to see more builds!
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server or discord here; use the list from the link below to advertise it.

>==[Links]==<
Various guides and other resources http://mcgeneral.wikia.com/wiki//mcg/_Wikia
OP text (use it to contribute news and info for the next thread!): https://public.etherpad-mozilla.org/p/mcg-op
Modding FAQ: https://public.etherpad-mozilla.org/p/mcg-modfaq
NEW SERVER LIST: https://serblist.com
Old serb lis (own a serb? please move to the new site): http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
Questions about making your own mods? Check these for information:
https://mcforge.readthedocs.io/en/latest/
http://modwiki.temporal-reality.com/mw/index.php/Main_Page
If you have any other questions about making your own mod, check the IRC channel below.
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon
Skype Apiary: https://join.skype.com/xEyegIrtgwMO
Curse Modpack Downloader: https://github.com/TOLoneWolf/curseDownloader
DL from Releases, Unpack, follow directions of the readme!
>>
first for TFC
https://www.youtube.com/watch?v=uZGFTmK6Yk4
>>
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>>171976407
I shelved my TFC livestream because I had a pretty annoying bug that I couldn't solve.
Nothing of value was lost.
>>
>>171976309
Why did you not do this earlier you bastard now it will take a while to get posters back.
>>
>>171977665
why didnt you make it urself
>>
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>>171977665
Those of us that matter are still here.
>>
>>171977665
im here now
what are you gonna do
>>
>>171977817
Meidos are cunts and forcing me to mobilepost like a faggot because they think I'm using a vpn.
Making threads on mobile while trying to hide the fact that you're mobileposting is heel.
>>
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How do I build this in MC
>>
>>171978079
chisels & bits
curved enough if you make it big enough
>>
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I've crafted the top part of Altar of Cha'garoth, now we just have to go to the Dreadland Mountain biome.
>>
>>171978079
architecturecraft
>>
>>171978539
okay but when do you fucking fight cthulhu
>>
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>>171978539

After finding one, then you go down to Y: 40 and place down the altar.
>>
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>>171979119

Then you right click it...
>>
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>>171979272

Basically you have to fight through these mobs to get to the boss, which if you have the Dreaded Samurai set, they are pathetic at this point.
>>
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>>171979567

Free Anvil, Crafting Table, Furnace, and Crystalizer to take.
>>
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>>171979821

And here's Cha'garoth.
>>
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>>171980036

And it just whupped my ass. This boss keeps spawning these little shits, preventing you from doing anything w/o taking damage.
>>
>>171979027
>fight
>cthulhu
>>
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>>171980581

It's not Cthulhu, it Cha'garoth, the dreadbeast.
>>
>mezz is literally the public face of forge because cpw is too autism and lex is too uncontrolled rage

It was honestly better under the spastic arguing of FlowerChild and Eloram.
>>
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>>171980402

Anyway if you bring enough potions, I suppose this fight is possible.
>>
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>>171981648

Anyway he drops a bunch of experience, the key to the next dimension (after we transmute it), and a bunch of other shit.
>>
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>>171981816

BEHOLD THE LEGENDARY TREASURE OF THE DREADLANDS!
>>
>>171981985
I guess we shouldn't be surprised it is a cube, like everything else.
>>
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>>171981985
>>
>>171981985
>>171982169
shove up ass
>>
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>>171982169

Oh well, let's transmute this key.
>>
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>>171982435
>>
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Are there any spigot servers that are not terrible through having microtransactions or shit infinite item shops?

Remember playing on a fun place back in beta that used webauction plugin and had neat features like renting/selling hotel rooms or land to other players.
>>
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>>171982602

Alright, let's see what awaits for us in Omothol...
>>
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>>171982913

A near drop into the void for one.
>>
>>171982824
Plugins are still vanilla, and no one here cares about vanilla.
Get autism and mods.
>>
>>171983050
there's villages there? what kind of fucked up shit lives in a cosmic horror dimension?
>>
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>>171983050

Also this stone has a mining level of 6, so it'll require the Dreadium pick.

>>171983254

We'll soon find out.
>>
>>171983202
What's a good modpack without a technology focus. I played the tekkit packs a long time ago and they felt samey with the solar panel grind.

Any focused on automation through NPC management or exploration I think would be fun. Or just a general point in the right direction for someone wanting to get autism going again.
>>
>>171983635
>Npc management
Doglamoo cities, Millenaire, Minecolonies or even Custom NPCs if you are autistic enough to set it up.
>exploration
Apart from doom or rogue dungeons which only add structures theres techguns for enhanced exploration and combat.
>>
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>>171983320

After making some bridges, we finally get to meet the inhabitants of this village.
>>
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>>171983993

And yes, you can trade with them too.
>>
>>171983635
>solar panel grind
Aside from being years ago, that's the shitteriest way of powering stuff.
Best modpack is the one you make yourself, look into thaumcraft and it's addons, 1.7.10 obviously.
Ancient warfare allows you to do npc related stuff and things, it's a medieval tech tier tech mod.

Recurrent complex is a custom worldgen mod, you'll have to deck it out with worldgen you've downloaded/made yourself.
There's also rougelike dungeons and a few other mods.

If you're on singleplayer, twilight forest is pretty good, doesn't work on serbs due to killing TPS.
>>
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>>171984165

It's got wiggly tentacles for hands.
>>
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>>171984350

What am I looking at here? Also they make some sort of eldritch gibberish sounds.
>>
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>>171977880

Yup.
>>
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>>171984548

Hmm, something tells me I should avoid this structure til later, not that I can mine in it, because all of this stone requires a better pick. For now, I gotta upgrade the Necronomicon.
>>
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>>171984743

They also have a blacksmith structure here, but they don't have a chest in them.
>>
>>171983961
>>171984220
Thanks friends. Reading on the wiki about some stuff. Is the FTB vanilla+ really a good base to get mods started. Are there any general "get this mod" mods not listed there?

>>171984987
What's this Lovecraft mod fella you keep posting? I want to add it to autism adventure pack as it looks fun.
>>
>>171984350
innsmouth/10
>>
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>>171984987

The first goal in this dimension is still the same, use the staff of rending to gather energy to upgrade your Necronomicon and staff of rending again. Also killing the enemies in the process to get their materials.
>>
>>171985157
I tried to start with Vanilla+ as well but it doesnt introduce you to newer tech or magic mods, its just vanilla plus some decoration or utility mods.
>>
>>171985157
FtB is pretty garbage tier due to configs, mod choice, and bloat, but can be a good place to start.
Launcher wise, you should be using multimc, it can handle ftb instances if you're actually using their shit packs.
Most mods are found on curseforge.
Jap mods and immibus's dimensional anchors (the best chunkloader mod) are the only ones I can think of mentioning.
>>
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>>171985338

Also this is what the Dimension looks like w/o Night Vision.
>>
>>171985720
Looks better.
>>
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>>171987129

Unfortunately every helmet that AbyssalCraft adds, has night vision on them for whatever reason, and you have to wear the helmet or these mobs will annihilate you. I wish they kept it so that the night vision only works in the Overworld.
>>
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>>171987793

The mob you're gonna be needing to fight alot of currently, are these Omothol ghouls, since you need their flesh to craft the Omothol skins for the Necronomicon upgrade. They inflict like a very quick blindness and slow you down a bit. They also have alot of health.
>>
>>171988118

And like zombies, they have a extremely high sight range and will path their way towards you.
>>
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You can also find these remnants, wondering around random places. You can still trade with them and aren't hostile until you attack them.
>>
How to nerf TiCon?
>>
>>171988715
Config
>>
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I think I fixed the orange brick structure I did originally by building something decent in its place.
>>
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>>171988605

One of those Minions of the Gatekeeper dropped an ingot.
>>
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>>171988905
>>
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>>171989237

Hmm, looks like we can't simply craft the pickaxe using sticks, there's more to this...
>>
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>>171989954

Oh...
>>
>>171990210

In order to get the ethaxium bricks needed for the pick, we have to go to The End, and I haven't done so yet.
>>
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>>171990723

And end stone can't be crafted by any means in this pack other than be transmutated from Ethaxium, which can't be mined until I get that pick.
>>
>>171990984
I feel you on how much of a pain is to get those pearls, fuck endermen
>>
>>171980981
Anyone associated with the complete trifecta (Curse, FTB, Forge) are part of the cancer.
>>
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Interesting weather
>>
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>>171993472

As our seasonal clock says, it's late fall/early winter.
>>
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>>171993761

Of course the Stronghold has to be in the fucking ocean. Diffidently not a good season for this shit.
>>
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>>171994205

Reason being is that during the cold seasons, you will catch hypothermia if you are in the water for not even too long.
>>
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The Industrial District is taking shape.
The Sawmill is finished, joining the Iron Factory, the Train Station and the Railyard. Other structures to add are a Telegraph station near the train station, and a gallows near the town hall.

Laying out the Railyard is a bitch.
>>
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>>171994691

And the only way you can really combat the cold is with cold resistance potions, but good luck trying to find an icy biome.
>>
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I call this one the "I totally didnt copy the design from Noodlor"
>>
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>>171994994

That and perhaps this shitty wool armor.
>>
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>>171995163
>>
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>>171995486

Looks like this wool suit really does help out.
>>
>>171996209
>>171995486
I didn't realize these were the same person.
>>
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>>171996209
>>
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>>171996718

Found the End Portal, now I just need some more eyes of ender.
>>
>>171994894
Sheeit. I haven't realized that I have been playing this save and this modpack since November 2015.

How about you guys? How long has been your longest play on a single modded world?
>>
What was that old thaumcraft talisman thing that revived you once in hardcore mode if you had it in your hotbar?
>>
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Well, that didn't come out like I wanted.
>>
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Seeing that getting enderman to spawn is a pain, maybe if I use this bead...
>>
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>>171999003

There we go.
>>
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>>171999196

Only downside is that I have to wait til the curse wears off before I can return home.
>>
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any mods that let you summon storms?
I set up in a snow biome but ever since I got here it hasn't snowed once. I'd actually prefer if it constantly snowed
>>
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3/18, double bonus points!

Wastes a bit of mana, but that's fine because it stops itself when there's enough livingwood and livingstone in storage.
>>
Thinking of buying a new laptop. I'm looking at getting something beefy enough to compile large-scale .NET projects so I can replace my work laptop, but also something that would be able to play a large FTB pack without any major hiccups.

Any suggestions on a good product? Not really interested in a GAYMIN laptop
>>
>>172000134
BEEEES produce some stuff that you can feed into a rainmaker, I can't remember if Forestry itself has some sort of rain detector to let you constantly turn it on though.
EnderIO and Draconic Dildolotion also have weather manipulators as far as I remember.
>>
Well I managed to survive the curse, and got more than enough eyes of ender to go to The End.
>>
>>172000134
Just do /weather rain
>>
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>>172000838
>>
>>172000476
>able to play ftb without hiccups
you might be better off asking the nsa what they use
>>
>>172000795
>>172000958
>tfw found out I'm not in a snow biome even though there was snow on the ground
epic, is there any way to force it to snow?
>>
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>>172000356
There, somewhat better.
>>
>>172001850
>snow on ground but not snow biome
desu this was the wierdest and worst change they did, i dont understand it at all
>>
i hate how arrows use flint I never come across it
>>
>quark makes guardians spawn in open ocean by default
what the fuck was vazkii thinking
>>
>>172003153

It also has an anal bead you can break that can cause random mobs to spawn around you regardless of light level for 20 minutes, and are fire resistant.
>>
>>172003153
>what the fuck was vazkii thinking
facebook memes, bad design, and trash anime, the fuck do you think vazkii was thinking
>>
>>172003445
What option disables that?
>>
>>172003498

Just disable wraith spawn. Since they're the only mob that drops it.
>>
Looks like some lebbet fed the jews.
http://imgur.com/a/x1kUH
>>
>>172002878
Shovel Gravel over and over for Flint.
They're a chance to get one each time you dig gravel.
>>
>>172004001
That's a whole lot of fucking nothing
>>
>>172004331
he keeps remaking the wheel for some reason. is the guy just a perfectionist or what
>>
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>>172004001
>it's still missing a lot of content
So update never. Great.
>>
>>172004753
At this rate, it's going to come out well after people have already established themselves on 1.11 (or even 1.12), forcing people to go back to 1.10 if they want TC.
And it will be hilarious.
>>
>>172004679
Seems like it, but I think he mostly just wants to keep player interest up
And some changes are necessitated by version changes, like wands being replaced by those sweet ass gauntlets, or the thaumometer getting that downgrade in 1.8.9
>>
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Well, let's dive right in...
>>
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>>172005260

>this shit

Yeah... I'm done with this pack after I finish Abyssalcraft.
>>
>>172005608
Did it replace all your potion with dirty water? Oh fucking wow.
Reminds me of Betweenlands. I haven't even tried the mod but just reading the wiki was enough to put me off.
>all food and potions replaced with useless shit when you enter the dimension
>all your equipment is rendered useless against everything from that place
>>
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>>172006386

No, when I was trying to bottle the dragon's breath, it gave me dirty water.

Also this boss fight was a bigger pain in the ass than the AbyssalCraft's dragon fight, but namely because of these fucking Abyssal Zombies everywhere.
>>
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>>172006623

And no, you can't craft the dragon's breath either, and this does effect maybe a few mods.
>>
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>>172006978

Anyway, I finally got some end stone, just two pieces is all I need.
>>
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>>172007264

Then you smelt down the ethaxium blocks into bricks, then finally the pick can be made.
>>
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>>172007392

And of course, don't forget to enchant it as well.
>>
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>>172007638

The magnetic enchantment is a really good one, because whatever block you mine automatically goes into your inventory. And in a skylands dimension like this, it's very useful.
>>
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>>172007774

Uh wut
>>
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>>172008041
>>
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>>172008132

Apparently all of these mobs are effected by smite.
>>
>>172002016
That just reminds me how much I hate Botania's hourglass.
It looks cool, and has a pretty nice timer setup. I just can't stand how there's no way to turn it off short of removing your perfectly timed sand.
>>
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>>172008650

And the Necronomicon is finally upgraded again.
>>
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>>172008670
>there's no way to turn it off short of removing your perfectly timed sand.
>>
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>>172008840

And let's not forget to make the ritual altar,
>>
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>>172009030

Anyway, the main goal of this dimension is to pretty much kill the final boss. J'zahar, Gatekeeper of the Abyss.

It ain't Cthulhu, but it's still one of The Great Old Ones.
>>
>>172008884
Well fuck, never mind then.
still, a redstone signal would be a little more convenient.
>>
>>172010125
>still, a redstone signal would be a little more convenient.
There's always my shitty micromod fork on 1.7, which does have that
>https://github.com/KryptonCaptain/SimpleRedstone
>>
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>>172009428

Time to upgrade the staff of rending. Now it'll do two hearts of damage, and give energy at 4x the rate.
>>
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>>172010347

Well before we take the fight to J'Zahar, we're gonna try to get the armor set here, and in order to do that, we are going to need Ethaxium ingots. There are several ways we can get them. One way is to get them from a tough ass mobs known as the Minions of the Gatekeeper, another way is to craft an oblivion catalyst and surround it with four ethaxium bricks in a crafting table, or we craft a life crystal and either completely surround it in a crafting table or perform a ritual and so it only requires four ethaxium bricks.
>>
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>>172010881

And the life crystal requires us to play around with crystals some more, one of the crystals requiring lapis lazuli, which gens quite uncommonly.
>>
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Trying to compile a personal 1.7.10 version of Thaumic Tinkerer after years of not playing, how do I fix this so it can download dependencies?
>>
>>172011315
first, have you checked your environment is setup right? ran all the standard gradle commands?
second, made any code changes to anything, or just trying to compile it?
>>
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What's annoying about this one is that thanks to Tough as Nails, you have to pick your poison when it comes to getting hydrogen, the bottled water has to be filtered then cooked in a furnace to become a regular water bottle. While the bucket gives more hydrogen, it consumes the bucket.
>>
>>172011315
Ass magic
>>
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Hiya /mcg/. Spent the last day or so cheating on you with another game but I'll always come back to my Blocks.

Doing some more work. Making a proper entrance on this side so I can fill in the windows and stop jumping in and out of it for access.
>>
>>172012803

The Ethaxium Helmet appears to be the ONLY Abyssalcraft helmet that doesn't give nightvision.
>>
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>>172013773
>>
>>172013090
I'm liking the style, anon.
>>
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>>172013862

Well here's the Ethaxium set, this armor is kinda eeh. It has the least amount of constant effects for AbysalCraft armor, but randomly you get a short bit of regen and/or strength.
>>
>>172014658
It looks like a walking quartz pillar.
>>
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>>172000356

4/18

This was too easy, even without using locked drawers. I should add a thing to limit production.
>>
>>172011315
>status code 500
Forge's Maven is having issues, you'll have to wait.
>>
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>>172014658

The random regen effect does increase your survivability significantly against lesser mobs.
>>
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>>172015331
Well here's what is inside the giant structure, already had to kill a few Minions of the Gatekeeper.
>>
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>>172015750

Pretty huge library, with these stones in a particular shape.
>>
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>>172015826

Oh hey, it's J'Zahar.
>>
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>>172015973

Time for an epic battle...
>>
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>>172016139

...haha nope, his slow moving ass was no match for my crossbow.
>>
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>>172016225

Here's a bunch of dialogue or whatever.
>>
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>>172016319

I now have this item, which is needed for...
>>
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>>172016412

The Abyssalnomicon.
>>
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Need some furniture in here.
>>
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>>172016474

And we can upgrade the Staff of Rending once more...
>>
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>>172016628

Into the Staff of J'Zahar.
>>
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>>172016585
make it a lobby
>>
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>>172016706

Well now there's not really much to do now, other than to end it all...
>>
>>172016759
That's a part of the plan, I have a few open areas like this I can work with.

What furniture mod is that? I have decocraft but could always use some new comfy.
>>
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>>172016795

Oh, what's this?
>>
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>>172016832
Mr.Crayfish's Furniture Mod.
>>
>>172016976
Shiny, Will add it.
>>
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>>172016891

Anyway, this is the Dark Realm. Only Shadow mobs and that one optional boss I fought before spawns here. There's nothing really here to do other than having a place to gather shadow gems and darkstone for decor.

And if you want to leave, just use the gateway key to spawn a portal out.
>>
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Please just end my suffering.
>>
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>>172017110

This is what the dimension looks like with night vision. I think this pretty much concludes AbyssalCraft. Sure there's still the Matterializer, but I think I've pretty much seen enough.

Do I recommend this mod? Meh, it's okay, but nothing too special, it's also VERY anti-climatic. If I wasn't fighting against Spice of Life and Tough as Nails, I would've completed this mod effortlessly.
>>
>>172017621

One of the major cons about this pack that kinda destroys this entire mod is that EVERY helmet, besides for one gives an eye blinding night vision. And there's ZERO reason for it, because all the dimensions it adds are well lit.
>>
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I'm the only guy on the serber, whats happening?
>>
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>>172015108

That oughta do it.
>>
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Well this also concludes Mossynet Sunrise, because I'm going to delete this shit off my harddrive.

This modpack is SHIT, don't play it.
>>
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Adding some life to the planters.
>>
>>172018219
>3 block high ceiling
anon pls
>>
What qualities are required of a mod before it can be called a "magic mod"?
>>
>>172020313
no "machines" that use "electricity" type of power

unrealistic tools

dont explain mechanics fully because its "magic"
>>
>>172020313
If it adds any amount of sparkles and monsters, it's a magic mod.
>>172020360
RotaryCraft is a magic mod then?
>>
>>172020431
no, I just forgot to include some more aspects
>>
i have a bukkit server, and crops and trees grow nearly instantly when i plant them
i want them to grow at the regular slow speed
any ideas?
>>
>>172018280
How high should a ceiling be?
>>
>even 1.8.9 has more mods than 1.10.2
>>
>>172022587
For a "normal" building, I'd say minimum 3, max ~9
3.5/4.5 are nice too
>>
>>172022587
4 is the bare minimum. Anything less is claustrophobia-inducing tier.
>>
>>172022674
>more mods == better version
my sides
>>
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>>172023991
>S-So what if other versions have more mods! 1.10 is s-still viable!
Lol yeah you sound soooooo confident.
>>
>>172023991
Yes, that is the general jist of it, mods being the only thing that matter.
>>
Hey guys, anyone know if there's a way to get on 1.11.2 with the ftb launcher? Even just a modpack that I can remove all the mods from with 1.11.2?

Through an unfortunate turn of events the FTB launcher is the only way I can log in.
>>
>>172016225
now now that's just cheap
is it too late for you to spawn another one of these to see if it has any interesting attack patterns?
>>
Is it possible to enchant the Atomic Disassembler?

I tried it in a test world in creative and it worked but when I try to do it in my main world it doesn't work. I've tried regular Anvil and Dark Steel Anvil

Most posts I've found on google said that it should work
>>
>>172029445
Cheat the enchants using NEI's thing?
>>
>>172029445
Either NEI or WAILA has a shortcut key to show all possible enchantments for an item. I think mine is mapped to U but you might want to check your keybinds to be sure.
>>
>>172011315
that's a great question anon. one that, unfortunately, after 1.7 having two years of active mod development, still has no fucking clear and concise solution to resolving and downloading dependencies to a respository. for some fucking reason.

so you can do one of two things. blindly fumble through the process and fuck up until it works, using whatever poorly written or halfway useless information you can find, OR you go to one of the couple modding IRC channels and ask people I guess.
>>
>>172029687
>still has no fucking clear and concise solution to resolving and downloading dependencies to a respository. for some fucking reason.

Actually, CurseForge now provides their own Maven with every mod hosted on Curse as long as you have a Curse account.
>>
>>172030082
that's great, but do they actually have documentation on how to for example put NEI support into your mod? or at least run NEI in a development environment without bricking MCP and having to start over for the third time
>>
>>172016759

Very nice anon
>>
>>172016759
Are those microblocks?
>>
>>172033050
Its his dick, dont bully
>>
>>172032426
danke
>>172033050
Only microblocks there are the horizontal strips by the window on the very left, and the desk.
>>
God dammit modders.

When FoamFix actually does something usefull under all its memes and the developers seriousness of a current president.

The way it prevents redundant data in ram, like using pointers to the same model data. So simple, yet no fucking modders do it.

I can fast ravel around a RTG terrain or other shit that piles on memory usage and it will now take longer before it becomes inoperable.
>>
>>172033883
Then what mod adds those thin lamps? Also are those pencils on the desk from Decocraft?
>>
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Is there a mod that spawns structures with loot in them for 1.10.2? Something that uses normal dungeon loot, and not customized ones like roguelike dungeons.

I used to like the houses spawned by techguns, but unfortunately no techguns for 1.10.2 yet.
>>
>>172034397
>lamps
Thermal Expansion.
>pencils
Apple&Milk&Tea!. They're actually chopsticks.
>>
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Yeah this mod is a thing.
>>
>>172036926
Why is 1.10 filled with those small retarded mods that add zero depth?
>>
>>172037272
They always existed, but now are more visible
>>
>>172037562
They became more visible when people tried to compete with the thousands of mods fron 1.7.10 by advertising them and saying "hey, why do you cry about TE when heres yet another clone of it".
>>
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Anybody know any of the admins for Polandcraft? I chopped down a tree and got banned for having a hacked client (only mod I have is a minimap which hasn't ever been an issue).
>>
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>>172040864
>polandcraft
They did you a favor.
>>
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>it actually works
Holy shit
>>
>>172043421

Doesn't it drain your hunger though?
>>
>>172043631
Yeah it does. Much quicker than jumping or running too. It almost made me starve to death.
I wonder if it works with right click simulators
>>
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>>
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>>172044286

Let's try this pack again.
>>
>>172043421
why do you have that pipe there
like
just put the tank beside it
>>
1.5 clouds down. Both shovels ded.
>>
>>172044996
I dropped a tank and a stirling engine into the well like that tho.
>>
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>>172044621

Anyway, rushing through I managed to get some interesting item from a loot chest.
>>
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>>172045752

Right now it's currently night, and there's a bunch of mobs outside.
>>
>>172044219
You have techguns, just put stacks of food in the TG food slot.
>>
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>>172046009

A sandstorm.
>>
>>172047372
Darude Sandstorm better be playing in the background.
>>
Good mod-pack/mod list suggestion if I wanna be a fukken wizard and don't give 2 shits about tech things?
>>
>>172048595
Foolcraft
>>
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Oh?
>>
>>172048432

I think the tornado siren plays it if you have one set up.
>>
>>172034319
>blaming modders when it's Mojang and Forge's fault
>>
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Bump
>>
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Share builds or your current projects.
>>
>>172034628
pls
>>
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>finite water

This is going to be a pain.
>>
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I just wanted to play blocks again with mods you guys were talking about but redtext says no
>>
Is that magic serb dead? I honestly had fun playing on it but nobody really played on it
>>
>>172058831
I'm tearing down the clouds made of snow blocks making huge swathes of darkness on a 1.4 Custom Map.
I've now gone through 2 Unbreaking 2 Efficiency 2 Diamond Shovels and am like 5% done. (I will not be tearing down the clouds made of Obsidian.)
>>
>>172059579
Legit or hacked minecraft? Because I had some similar problems but I was able to fix them.
>>
>>172060948
Playing with a paid account. I was the guy asking about mods and shit yesterday and attempted to make a modpack for myself. I can launch into the game but it dicks itself up when I create a world or some shit. I haven't played this thing in years.
>>
>>172059579
It's a coremod orgy because Forge is still trash and modders all want to do the same things.
>>
>>172058831
Man I really like the aesthetic you're going for, and those shapes are real nice. But you gotta rethink about your block choices. For example, the red building and the one with cyan lamps look neato, but others, especially one in the middle look weird because textures are too busy. Those textures should only be used for details and highlights imo.
>>
>>172059579
>>172061380
Try disabling custom mob spawned, Dr zhark is a hack
>>
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>>172058831
>>
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>>172058831
just finished laying immediately usable foundation.
>>
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>>172062552
I was going to move my smeltery just now, I drained everything out and packed up its automation, but then I realized in the year since I put it here, I never once thought of moving it. I think I'll keep it here purely out of sentimental value.

I'm moving everything else around it though because it's a clusterfuck.
>>
>>172062086
Im going for a cyberpunk city, so its an obvious choice to abuse factory blocks but I was also thinking when doing the build that it was looking to saturated so I might fix it later.
>>172062351
Thats lovely and comfy.
>>
>Play for a bit

>Lose interest once I hit the smeltery stage of earlygame

without friends and a vision I die out so quickly
>>
>>172063053
>caches for tapes and signs
Why?
>>
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>>172063985
>play for a few hours
>slowly lose interest due to needing to grind Magma Cream for various resources
>>
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>>172058831
Still at my island, converting this piece into an ice plains biome.
>>
>>172063985
get into a server and play with people
watch their bases grow
get inspiration
trade shit
>>
>>172064583
I can never find a good server to play on that isn't everyone at endgame

I've tried one leddit server and it was laggy as shit and everyone flying in draconic dildolution armor

no good /vg/ servers as well
>>
>>172064820
scout for new servers popping up and hop on
build up connections with server hosters

Currently playing on a server from a guy I met 2 years ago
>>
>>172065045
I wish I knew that feel. Last good server was with a group of people I met off /vg/ but they all stopped coming online after a +1 year 1.6.4 server
>>
>>172054789
Mojang and Forge doing it doesn't mean modders should repeat the same mistakes with their own unrelated code.
>>
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wat
>>
Anybody have any idea about what's happening on 2b2t right now?
>>
>>172066621
didn't you complain about this pack being boring siftism last time you played it
>>
>>172067326
Aside from Hause still being a jew, normalfags flooding into the server because of some ecelebs and the TPS lag being as insufferable as ever, I wouldn't know what you're talking about.
>>
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>>172064431
I got tired of making signs so I made a bunch and put a cache up.
As for tape, I moved all ~100 drawers I had once and I built a lot of tape.

I have a lot more drawers to move now
>>
>>172066621
>not hooking a mechanical user up to sifts
>>
>crafting recipe/progression API in 1.12
Pretty interesting. I'm curious about how it will affect mods, if at all.
>>
>>171983635
I recommend Life In The Woods
>>
>>172067713
Well, that explains it.
>>
>>172040864

Polandcraft just restarted a bit ago but the admin is a faggot. He's never run a server before and he's been fucking up since he started.

Do yourself a favor and don't bother coming back for a while, it's godawful.
>>
I very much dislike it when I can't find the damn fortress
>>
>>172062351
Ladders or spiral staircase?
>>
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>>172067496

Maybe, but I mostly complained how you have to deal with all these husks and witches that surround your cabin like every night.
>>
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>>172070624

Anyway let's raid this temple.
>>
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>>172071150

Look...
>>
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What happened here?
>>
>>172040864
There's no point in playing on the server. The admin is complete shit. Wait until the new server is actually put out there.
>>
>>172071401

https://www.youtube.com/watch?v=SW-BU6keEUw
>>
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>>172072196

Oh god, that's what compressed means. Funny how he exploded into a bunch of regular zombies though.
>>
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>>172073943

Progress so far, still have no way of generating cobble yet, and the cacti are the best way of getting water and dirt.
>>
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>>172074241

Oh crap.
>>
Early proof of concept: http://modcaves.asie.pl
>>
There's some mod/bug making me travel back in the time everytime I quit and open my world again.
I thought it may be aroma but I'm not sure now since my world keeps my changes but doesn't record my inventory/position
>>
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>>172074447

Oh cool, all blood moon mobs vanish.
>>
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>>172075525

I don't know why I haven't thought of this sooner.
>>
>>172075371 here
I'm retarded, my filesystem was full.
>>
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Let's try to get to whatever this thing is.
>>
Wheres that fun 4chan factions server that was really big?
>>
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>>172078012
>factions
>>
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Is there a cheat sheet for Thaumcraft? I have no idea what I'm doing.
>>
>tfw secretly like direwolf20 but hes gotten worse in the past year

his old stuff was a lot better
>>
>>172078435
>enable easy mode
>wander for millions of blocks to find that fucking ordo node
>>
>>172059579
I still haven't got this thing to work yet. Should I just get the FTB thing or is there a better way to fix this shit.
>>
>>172079401
can you post and describe;
- a mod list
- a full error/console log
- what launcher are you using
- what version do you want to play

no one here is psychic. you have to describe your experiences.
>>
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Is it better like this?
>>
>>172079863
you have good depth now but that vent texture is too noisy.
>>
>>172078901
Easy mode makes you waste tons of aspects and research is a lot easier to do

>>172078435
http://imgur.com/gallery/PpsMw

has all the stuff
>>
>>172079863
>>172080016
If he's building a cyberpunk city, noisy fits.
>>
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>>172077993

Oh what's this?
>>
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>>172081467
Exactly, speaking of ugly shit, how do I fix this bridge?
>>
>>172066580
They aren't repeating the mistakes usually, they just don't have any control over the massive amounts of wasted memory that Mojang and Forge cause.
>>
havn't played mods in years, i have no clue where to begin. are there modpacks just about industrial and technology stuff? i'm not really interested in stuff like thaumcraft.
>>
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>>172081949

Inside the buildings have spawners of various mobs, some also containing chests containing various TCon items.
>>
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>>172082418

Might come back for this whenever I'm stronger.
>>
>>172081949
Alright, this is clearly a Crash Landing clone, what's the pack?
>>
>>172083332
>>172044286
>>
>>172081987
Lose the technical blocks. Try either scaffolding or brutalist chucks of stone.
>>
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>>172082659

I feel quite secure.
>>
https://imgur.com/a/tiUgT
Im sure many could use this.
>>
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Now I can start creating life.
>>
>>172086701
> ((((better)))) questing
>>
does anyone know if i can make chisel work with the bioms'o'plenty blocks? Im new to mods
>>
>>172088207
Yes you can, but if you have to ask, the answer is actually "No".
>>
Anyone familiar with both Minecraft Forge and Minetest mod APIs? What is Minetest lacking in its API
>>
>>172088368
i understand, thanks
>>
>>172088671
Performance, which it will never, ever have.
>>
What's the best modpack for making pretty things in creative? I don't care about tech stuff or anything like that though minecarts are fun.
>>
>>172091886
chisel and bits in 1.10
>>
>>172090771
That's not something lacking in the API, but the implementation of the API. Can you tell me about the API itself? What features does Forge have that Minetest doesn't?
>>
>>172092436
Other than the obvious ones like no client-side custom controls or built-in mobs
>>
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I did a small addition to the back of the brutalist build.
>>172091886
>minecarts
>tech stuff
As for your question, there Carpenters blocks, Chisel, Wallpapercraft in 1.7.10 and that minus Carpenters blocks but Chisel and bits in 1.10.2.
>>
yo i haven't played mods in years. what are the current best/in depth/balanced/etc industrial and technology mods? What version of MC should i use? Should I use a modpack or just pick and choose mods?
>>
>>172093645
you should always pick and choose your mods, but if you want to get an off-taste of a bunch of current popular mods FTB Infinity Evolved for 1.7.10 has a bunch of shit in it.
>>
>>172093645
Immersive Engineering with Railcraft and Buildcraft. 1.7.10. Just pick your mods.
>>
>>172094674
Not the guy, but the fact that pipes need to be powered by RF somehow destroys my interest in trying out the mod.
>>
>>172096035
what is RF and what mod? (I'm the guy who asked the questions)
>>
>>172096035
They dont consume much RF (assuming you mean BC ones) so they can even be powered by redstone engines. If thats still a problem for you then you are a shitter.
>>
Recommend me a mod that adds more weapons, mobs and bosses that you can get into the good bits pretty quick.
>>
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>>171976309
>luxury apartment
Shut up, Putin. That's a fucking commie block.
>>
>>172097776
>mod that adds more weapons, mobs and bosses
>good bits
You're playing the wrong game if this is what you're looking for, anon
>>
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>>172097837
Jesus christ, thanks for the laugh anon. Take my sides.
>>
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>>172097837
Nah senpai, the commie build is at the left.
>>
>>172097776
None exist.
This isn't that kind of game.

You can make you own maps using tools, but that requires work.
>>
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>>172098591
Those are both commie blocks. You're not fooling anyone, not even with that pathetic attempt at distracting from the obvious by making some generic Asian building.
>>
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I'm thinking the compound's wall needs to be moved back a block.
but it looks alright, will have to see when more goes up
>>
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>>172099806
that's a lotta sludge
>>
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What could I put in the middle? I tried putting some skyscrapper but they block too much the view and feel way too out of place.
>>172099806
I agree, it would look better one block away from the edge.
>>
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you have 5 seconds to explain why you are not playing TechNodefirmacraft right now
>>
>>172101367
Because I have no idea what that is?
>>
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>>172099806
>>172100715
yeah it looks better a block away, it looks less crowded.

>
you could put a squat little shop in there, joined by an arch in that alley between them or something.
>>
>>172097282
That's my problem. Pipes with those pumping shits are terrible aesthetics-wise.
>>
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>>172101367
>mekanism
>forestry
>>
>>172101830
mekanism is shit but you have IE parallel

forestry is garbage but at least it doesn't have extra bees
>>
>>172101504
Im not sure what you meant with your suggestion
>>
>>172101367

>Muhh modpack! please play it, i did eveything im a genious for handpicking others work and promoting as muhh own effort cause i can move files!
>>
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the floorplan is finally done. i just about ran out of slag making clay for hempcrete.
>>
>>172107592
Close up pictures of that farm building plz.
>>
so guys, i've spent awhile making some shitty kitchen sink pack and fiddling with modtweaker. problem is, i've got a bunch of tech mods on my list and can't really decide what should be cut. i've got:

AE2
Buildcraft
CoFH shit (thermal expansion, foundation, and recycling)
EnderIO
IC2
Immersive Engineering
Magneticraft
Mekanism (base, generators, tools)
MFR
NuclearCraft
Railcraft

if available, just assume i've got any compatibility patches. the game works with them all together the way i have it set up, no extra ores or tools, but i'm pretty sure i'm going to run into "typical generator X is the same tier as generator Y from the other mod but way better, so fuck that" kind of thing. i like multiblock structures which is why i'm fond of nuclearcraft (after i removed some of the bullshit it adds) but any anons want to either recommend what to drop or what needs to be changed to balance it out?
>>
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>>172103489
i figured something along these lines. this is a shitty 15 minute mockup so it looks like shit but the general idea of 'two nearby structures connected by higher-floor foot path' is there.
>>
>>172109205
>MFR
>ever
Just kill yourself my dude, that's worse than unironically using big reactors.
Obviously dump that.

>CoFH suite
Boring, you can cut them.
>AE2
Replace with storage drawers + logistics pipes.
>nuclearcraft
It's a poorly designed mod, it's somewhat amateurish and not really entertaining.
Telltale sign is the expanded crafting table.
But it's not that bad.
>mek
Nerf the shit out of it or just get rid of it.
>magneticraft
Don't use Magneticraftpatcher, just avoid the fuck outta the shelves, other than that it's good.
>enderIO
Less so than CoFHsuite, but it's still boring and simple, some of the gimmicky shit is fun
>>
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>>172109118
its an older screenshot, but its as close as i have of it.
i cba to load up that instance again as i'm going the fuck to seleep
>>
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>>
>>172109548
Also minetweak the immersive engineering refinery to be able to do buildcraft oil, just do it so it uses whatever oil amount per tick you want and zero water.
Having oil in both tanks fuggs it up and setting it to use zero of something works fine.
>>
>>172109548
gotcha, will remove MFR, CoFH, AE2, nerf Mek, and promptly neck myself. thanks anon!
>>
>>172109706
the autist with the katana
>>
Best materials for a crossbow in TC?
in small modpack so some special materials available
>>
>>172109952
>crossbows
Why not use something fun instead of something completely broken that can one shot everything even if made of the worst materials?
If you want ranged weapons get techguns.
>>
>>172109205
>AE2
Overcomplicated and removes the challenge of creating item sorting/storage systems
>Buildcraft
Keep for TUUUBES
>CoFH shit (thermal expansion, foundation, and recycling)
Expansion is magic block syndrome. Keep foundation for standardising oregen/ingots/etc
>EnderIO
Good, but too good sometimes.
>IC2
*opinions*
>Immersive Engineering
Comf as fuck, but iron hungry. Aesthetic multiblocks
>Magneticraft
FMP. Has bugs. opinions
>Mekanism (base, generators, tools)
Tools can safely go, or at least disable mobs spawning with its equipment. Nerf/disable digiminer.
>MFR
Magic block syndrome turned to 11. Not denying it has some useful things though
>NuclearCraft
no opinion
>Railcraft
Stays in. Always. Steam boilers and cart changes are great

>>172109784
>katana
>none in the picture
>>
>>172110072
its just temporary till i learn how to use PSI or some other mod
>>
>>172110286
>1.10.2
>falling for memes
>>
>>172110159
what the fuck is the samurai holding then
>>
>>172109205
add immersive integration, it has a couple creature comforts.

you can safely delete everything from thermal <whatever>. except foundation and CofHCore. Cofhcore adds the RF API and other useful tools you'll want to have. foundation is a foundation for oregen and other shit. the ores are the more useful base, so you can disable like 90% of other ores from mods

enderIO cheeses item transport as badly as thermal <the one that adds ducts>. some of its stuff is fun though, so if fun matters more than balans leave it in.
mfr is the king of single-block solutions to problems, which deletes creativity. delete it for sure.
you can probably live without mekanism. its painfully difficult to fit into anything.

i like the idea of magneticraft but it was never finished and the 1.7 version is -- surprise -- abandoned. I found the unfinished feeling of its features not worth the mod's weight in FMP dependency.

>>172109706
the one that pressed F2 :^)
>>
>>172110368
It's a Thaumcraft staff (wand?)
>>
>>172110562
it looks like a sheathed katana
>>
>>172110659
The staff's clipping through the table so it looks like it has a handguard when it's actually just a stick with caps
>>
>>172110739
oh well,
>>
>>172109739
gotcha. what to you recommend? 16 oil for 16 biodiesel?

>>172110159
yeah, i think i can totally agree here. i'll keep BC, TF, IC2, IE, Mek, NC, and RC. thanks for the input.

>>172110369
i'll look into immersive integration. makes sense to keep foundation. i'm still on the fence about EIO, i'll play around with it some more and see what i think. as far as magneticraft, yeah, i think the bugs might spoil it for me. we'll see though. thanks for the input though.
>>
>>172110976
16 oil for 16 buildcraft fuel, none of that gay hippie shit.
>>
>>172110368
Gold capped primal staff
>>
>>172111038
i like the way you think.
>>
>>172109706
>people who roleplay in minecraft
what
why?
>>
>>172109706
That's quite an interesting way to represent the Six Branches of Modded Magic.
>>
Best magic mod?
>>
>>172112331
the one you like
>>
Does anyone have a list of the mods that make the vanilla tools unusable?
because I'm making a modpack and can't figure out which mod does this
>>
>>172113170
TCon can disable the usage of vanilla tools and weapons.
>>
>>172113170
It's a config option in either vanilla tcon or iguanas.
>>
>>172113249
god fucking damnit
>>
>>172113267
M I N E T W E A K E R
>>
>>172113331
nah man just turning it off in the Iguanas tweaks config was enough
>>
>>172112434
Which ones should I try out if I haven't tried them yet?
>>
>>172114012
Astral Sorcery
Druidry
Totemic
Botania
Blood Magic
Thaumcraft
>>
>>172114079
Thanks.
>>
>>172114012
Ars magica 2
>>
>>172114079
>Totemic
The little content that mod has is beacon style area of effect shit, which is always awful
>>
>add some small magic mod
>adds cyclopses
>2 hit kill
>die 12 times
neato
>>
>>172114297
I just gave a list of magic mods for him to form an opinion on,
its not the "best" magic mods
>>
>>172114079
If I'm not mistaken, Astral Sorcery is a 1.10 mod that uses glyphs on the ground connected together to do something.
>>
>>172114456
Thats a diffrent one I believe, astral sorcery uses marble and shit
>>
How come magic mods don't use ores like silver or copper
You'd think it would be easy to use metals that every tech mod uses, has ore dictionary support, and already have real world mystical backgrounds, but every other magic mod has to add their own special snowflakium metals
>>
>>172114857
Thaumium is literally the only magic metal I can think of and the point of it is that it can't be mined.
You'd have a point if you'd said recolored lapis.
>>
>>172114012
Heat&Climate
Dooglamoo Cities
SlashBlade
Overlord
Recurrent Complex
WTF's Expedition: CaveBiomes, Ores, Trees, and Tweaks
ShinColle
The Spice of Life
Zombie Awareness
>>
>>172114997
It's not as common in the good mods, but every shit mod made by some faggot kid has at least one
The most popular of these I suppose would be botania

Maybe I should have been more specific and said mods with a magic/fantasy theme

>>172115056
Those aren't magic mods
>>
>>172114857
>>172115134

H&C uses silver for magic items.

https://translate.google.com/translate?depth=1&hl=en&rurl=translate.google.com&sl=auto&tl=en&u=http://defeatedcrow.jp/modwiki/HeatAndClimate
>>
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>>172114857
If only Equivalent Exchange was a full-on alchemy mod instead of replicating shit using items that are very un-alchemical in nature (i.e., Klein Stars).
>>
>>172115134
>Those aren't magic mods
Sorry.

Most are. Unless your want to spend most of your time doing that research "meta game" that appear to be a requirement for magical mods.
>>
>>172115252
>Heat&Climate
Nip comfy mod.
>Dooglamoo Cities
Economy/Village mod
>SlashBlade
Nip comfy mod
>Overlord
Looks to be an actual magic mod.
>Recurrent Complex
This is a worldgen handler tool.
Not even a content mod, the stuff it contains are preloaded examples.
>WTF's Expedition: CaveBiomes, Ores, Trees, and Tweaks
Worldgen content.
>ShinColle
Waifu mod
>The Spice of Life
Food mechanics mod
>Zombie Awareness
AI overhaul

This is either blatent shitposting or you're dumb as a fucking rock, or both.
>>
>>172115252
>Unless your want to spend most of your time doing that research "meta game" that appear to be a requirement for magical mods.
Not only does that not apply to any mod other than thaumcraft, but it would be fun as fuck if it was done well
>>
>>172115198
Equivalent Exchange is an alchemy mod for fags that only know about alchemy from fullmetal alchemist
There hasn't been much good alchemy in mods, but not for a lack of trying, it seems like every other magic mod has to have a system that at least has "alchemy" in the title, if not in the mechanics
Back in the day, apothecarium was one of my favorite mods, though that's horribly archaic by today's standards
Now I think the best you'll get is blood magic's alchemy, or something like the brewing from witchery
It's a sad state of affairs for autists with niche interests
>>
>>172116257
If you have autism, you can program.
Be more than an ideafag.
Be the change.
>>
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tfw no permadeath modded train serber
>>
>>172115056
>Heat&Climate
Does contain magical weapons, and equipment. Magic attacks and buffs. Magic that changes the landscape. Magic that has requirements to regenerate.

>SlashBlade
>ShinColle
SOULS and rage used to forge weapons. Metals and heat needed to forge. Things created need not be inanimate.

>Overlord
bones & milk to animate SOULS.

Seriously no one wants this?
>>the rest
Sorry.
>>
>>172116394
I have adhd and zero drive
Believe me, I've tried
Unless I'm literally forced to or somehow manage to get an adderall prescription, I will never learn anything that takes more than half an hour to get a handle on
>>
>>172116676
>ADHD and autism
I know this feel.
But go get the brain drugs that you will get addicted to that ruin your libido.
Do it for autism.
>>
>>172116732
>that ruin your libido
Honestly that's probably a good thing
>>
Im thinking of making an extremely endgame mod much like avaritia. What are you anon's thoughts about disgustingly end game stuff that is extremely overpowered. Do you enjoy the grind for it? Do you mind grinding for items that are basically only useful as status symbols (expensive but limited functionality, or extremely expensive and far more powerful than anybody needs it to be)? What is a more interesting concept: intergalactic dominatiom through extremely advanced tech or omnipotence through the study of very powerful magic. I have a few great ideas in mind but I dont want to share anything until I get my feet off the ground.
>>
>>172117137
No.
OP endgame shit locked behind a meanless grind is the worst, low effort, least engaging content.
Only the type of faggots who unironically play p2w games, and unironically spend money on them approve of content like this.

Fun shit comes from gameplay content, not XDDD this is so powerful I can play the game without playing it.
>>
>>172101626
Then invest into autarchic gates.
>>
>>172117137
Grind is always bad
Always
It indicates a lack of thought and design to the flow of gameplay
Even if the shit in your mod necessitates gorillions of resources and loads of microcrafting, it should never feel like a grind
>>
>>172070479
elevators
>>
>no atomic science port
>no pollution mod
>no industrial mod with smoke tower and shit like that
Hurts
>>
>>172120153
That reminds me when I was planning to make a modpack that had the Overworld littered with radioactive material. Sadly, none of the mods generate such harmful material on the surface, and none between Nuclearcraft, IC2 or Atomic Science have blocks that do what I wanted.
>>
Of all the possibilities, why did they choose JSON?
>>
>>172124047
Honest question, What's wrong with that format? I'm not an expert, but they seem easy enough to use (at least when using notepad++).
>>
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is this proper?
>>
>>172124047

Who cares? JSON is just the container. There are actual complaints to be made about the model format itself, like only allowing quadrilateral faces, or the "cullface" flag's behavior not actually being defined by the model files.
>>
is magneticraft for 1.10 feature complete?
>>
>>172125260
>no trainserb
>1.10.2
>>
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>>172126139
Lolno

Also, are these all the Thaumcraft addons I need?
>>
>tfw the actual good tech mods like buildcraft and forestry that actually require some planning and forethought lost the war to the fisher-price magic block shit
>>
>>172126312
There's an item in Witching Gadgets that makes SymCalc redundant.

What's "ThaumicBased"? Did you mean to add Thaumic Bases?

Also what dummy removed the Thaumic Bases/Witchery fork links from the OP?
>>
>those mods are alive and you don't have to care that kids like magic block mods
What's the problem?
>>
>>172127641
fug
>>172128018
>>
>>172127641
>BuildCraft
As a long-time BuildCraft maintainer, I can tell you requiring planning and forethought is not the reason BuildCraft lost the war.
>>
>>172124047
Because Google's GSON is a fantastic library, I believe. The interoperability might also be a factor.
>>
>>172126312
>AT2
Hope you don't mind it being buggy and WIP as fuck
At least it made it to 1.7 though, but only just
>tcHelper
Just git gud
>no Node Tracker, T.Machina, Magia Naturalis , TT, TX, T.Utilities
Explain.

>>172127908
T.Based IS the fork, just slightly renamed.
SymCalc has a nicer feel to it, because only siths deal in absolute instability values

The OP in this and last thread are missing the whole >NEWS section, which is where that link is, instead of being logically in >LINKS. It was news at the time, but shows how infrequently the OP gets updated
Also, >witchery fork. wat
>>
>>172127641
>put quarry
>put RF
>put chest

Where's the planning and forethought?
>>
>>172129525
>put RF
>implying you didn't just throw down TE or EIO capacitor(s) powered by lava
>>
>>172129438
OPs are supposed to copy from the Etherpad, not the last thread.

It's only a tiny bit more effort wtf
>>
>>172128126
why did BuildCraft lose the war
>>
Do you ever replay the same world/seed or is that gay?
>>
>browsing the bottom barrel shit on curseforge
why are there so many shittily made mods with more than a thousand downloads
>>
>>172129781

It failed to see that the war was on, and lost by default.
>>
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>still no piping mod for 1.10 that really fires up the neurons
>>
https://minecraft.curseforge.com/projects/rds-reinforced-diamond-sword
>>
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>>172131267
>whats the Attack Damage ?
>Alot of damage
>>
>>172131375
he has more mods
https://minecraft.curseforge.com/projects/stick-of-death
>>
>>172097776
it doesn't have bosses, but HMaG?
>>
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And of course, all the blocks that give infinite water sources have all been tweaked.
>>
>>172130540
It is fairly known that many so-called "number sites" utilize bots to dig for new mods on CurseForge.
>>
>>172131802
hmm, that sounds plausible
>>
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>tfw you can't build for shit
>>
https://minecraft.curseforge.com/projects/gondola
which of you made this?
>>
>>172129438
>Nodetracker
Thought about it
>T Machina
Never heard of it
>Mag Nat
Last time I read about it, it was unfinished garbage. Ill go check on it.
>TT
Is the curse one up to date? I usually grab it but meh.
>TX
No idea what this is.
>TU
Thought about it but didnt seem that good.

>T. helper
Fuck everything about the research system.
But the easy mode is also shit.
>>
>>172129438
>thaumic tinkerer
Furfags who can't optimize for shit
>>
>>172109543
Oh anon thats great, it could definitely work.
>>
>>172132203
don't lie to him
>>
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>>172131770

And here's how expensive EACH of those reinforced obsidian blocks are.
>>
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>>172133374

Time to get a bucket of lava, those magma blocks give a good amount of it.
>>
>about to break a block
>game crashes
>A dragonapi error with the defaultpitch of a sound
fucking reika
>>
>>172132114
T.Machina is some extra lore+a wand augmentation system
MN is on my to do list for fixes. I've got it decompiled and running with a couple of fixes in, so that's something. What doesn't help is jumping between about 5 projects at once
TT on curse is super out of date, but the jenkins has been down for months, so try and find an up to date copy. GTNH is maintaining a custom build with some minor updates/fixes. Or you build it yourself.
TX is T.Exploration

>>172132172
Yeah, we all know. But I like some of the things it adds
>>
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What should I do in this vanilla world?

I'm currently holding out in the village by the coast
>>
>>172135364
Install mods
>>
>>172135489
rude
>>
>>171999003
what mods do you have installed?
>>
>>172135364
iron golem farm

but use pistons, not water.
>>
I don't want JEI, it's AIDS.

Why can't you play Minecraft without these shitty recipe mods? Why do they make it impossible?
>>
>>172137464
Maybe if recipes weren't the most abstract things and they didn't throw fucking microcrafting on top of it all, we wouldn't need mods like those or have to pause the game and look up everything on a wiki every few minutes.
>>
>>172137464
It's either NEI/JEI or looking at a wiki. Even in vanilla it takes some time to memorize all the recipes.
Now, you could get all the mods to add a recipe book or something for their items, but even if they did, I feel like it wouldn't be as practical as recipe lookup mods.
>>
>>172137464
JEI is way better than NEI though
>>
what's a good road material for desert?
grass borders with 3 wide smooth sandstone?
or something else for a border?
>>
>>172137464
The way terraria handles crafting is great. Too bad you can't do it in minecraft.
>>
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Nice and cool.
>>
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>>172140558

Too cold.
>>
>no good NEI alternative for 1.7.10
fuck
>>
>>172138713
>>172141160
Fuck off mezz
>>
What's the most powerful weapon I can make with TiCon in 1.10? I want to one shot enderman and shit with this sword.
>>
>>172142886
A gun so you can kill yourself for wanting something deliberately OP and using 1.10 unironically
>>
>>172142861
whos mezz
>>
>>172143153
TiCon is way more balanced on 1.10.2 though
>>
posting an old ass screenshot from 2013 just so it can be seen.
>>
>>172143626
a cunt
>>
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>>
>>172144869
Witnessed.
>>
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>>172145540

This is what happens when you have holes in your cacti wall.
>>
>>172146294
ha!
how do you get out? do you just break the cacti or did you put a door somewhere?
>>
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>>172146294
>mfw watching an Enderman just wander over and pick one up, letting the horde in before walking into a cactus and killing himself
>then the horde kills themselves on the wall
>>
>>172148279

I just break the cacti, but I might set up a proper wall soon now that I have a cobble gen.
>>
>>172149214
i'd have suggested something involving water, but you seems to have issues with that
maybe add punji sticks if ticon still has that?
>>
>>172150004

Actually seeing that this is a desert, maybe I might make it out of sandstone.
>>
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The catch to this quest is that you can't craft any of these, and you have to raid the ruined city to the east for these blocks.
>>
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>>172150997

*west
>>
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how do i hold shotgun
>>
>>172151264
>pointed at dick
almost, point it at head next time.
>>
>>172151163
>>172150997
That is almost cool, but it's also annoyingly autsitic extra super hardcore. I'm conflicted.

>>172151795
But he is pointing it at the head.
>>
Is there a non-shitty server similar to the Polandkraft one?
I enjoy the idea of playing an Earth map, but this server has way too many hackers.
>>
>>172153695
>vanilla with factions
>non-shitty
kek
>>
>>172153759
When I say non-shitty, I'm mostly referring to one with a functional antihack.
>>
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Reminder that LexManos voted for this guy because it's public knowledge that he hates blacks and mexicans.
>>
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>>172152765

It can be a rough start, especially after the first night, since mobs that spawn commonly in the desert are zombies/husks and witches. Plus zombie awareness is in this and those are the only mobs that seem to be really attracted to light sources.
>>
What are the good mods stuck in 1.6.4 that I keep hearing about?
>>
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So is there a mod for 1.10.2 that adds proper structures with dungeon loot in them? something that uses normal dungeon loot, unlike roguelike dungeons.
>>
>>172156142
>asking the same question twice in one thread
>1.10 fag
>too lazy to use recurrent complex and make his dungeons
Suicide is always an option
>>
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Lads I need help.

I've been staring at this for 2 hours and I can't get a design that works. Send fucking help.

Doesn't have to be a functional topper, just anything at all.
>>
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When the cooling rods are on, dipping in a pool of water cools you down quickly. Just be sure you get out before you catch hypothermia.
>>
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>>172156581

Hmm, all of them sound like good rewards, but clearly early solar power sounds like the way to go.
>>
>>172156580
Cockhead
>>
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Recurrent Complex has some pretty neat shit by default.
Even though most of the time you'll need to generate the shit you want manually
>>
>>172156880
no.
>>
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>>172156580
>vanilla
>>
>>172157008
Build benis
>>
>>172157118
im playing it because

a) my friend doesnt care about modded minecraft
b) im only messing around with it for architectural reasons. i have factorio and another modded server to actually play on if i wanted to.

>>172157135
no
>>
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>>172156850

Next quest requires me to make a transfer pipe, which is going to require me to cook up some soul sand.
>>
>>172157202
>bully friend into getting some actual taste
Problem solved
>>
>>172157202
>architectural reasons
>without any aesthetic mods
I remember when I was happy with just stone bricks.
Good times.
>>
>>172157456
im not a twat.

>>172157471
well then master why don't you show me a solid solution to this then.
>>
>>172156398
>too lazy to use recurrent complex and make his dungeons

Because I totally want to find my own shitty structures when im exploring the world.

I needed 1.10 for bote update fuck you
>>
>>172157606
>why don't you show me a solid solution
Install mods?
>>
>>172157720
not a solution neckbeard.
>>
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>>172157317

And currently w/o going to the nether (if even possible) there's two ways to get soul sand. Either using the atomic reconstructer on sand, or getting witchwater and putting sand in it.

I assume witchwater comes from melting a witch in a smeltery? Because there's no recipe for it.
>>
>>172157763
What was the problem again?
>>
>>172158206
Making the top of my keep look good in vanilla.
>>
>try better with mods because the idea of a updated BTW sounded nice
>tree logs break like in vanilla
What the fuck?
>>
>>172158435
Have you tried a roof?
>>
>>172158691
epic.
>>
>>172158879
How about a dome then?
>>
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>>172158132

After looking up some obscure guide of someone talking in a language I can't understand, apparently this is how you get witchwater. How the fuck is anyone suppose to figure this out w/o a guide is beyond me.
>>
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>>172161339

Whatever you do, don't dip creepers or yourself in it.
>>
>>172161701
Do dip other things in it though.
Skeletons will turn into Nether skeletons and villagers will turn into witches. I think there's one more obscure but decent transformation too, can't remember it though.
>>
>>172163008
>I think there's one more obscure but decent transformation too, can't remember it though.
Squids into ghasts.
>>
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So there's a spawn monolith egg, but no way to unspawn the damn thing. comedy gold to be sure, but seriously what am i meant to do with this guy?
>>
>>172163565
Comedy duo where the monolith is the annoying freeloader who you can't seem to get rid of
>>
>>172163565

Does it send you to purgatory?
>>
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>>172163565
Maybe i can just.... leave him over here?
>>
There are too many clouds.
>>
>>172163565
I think you can blow him up.
But why wouldn't you want a creepy 4m tall rectangle made of void that keeps staring at you as your roommate?
>>
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T H E M A G I C

A N D

T H E M Y S T E R Y
>>
>>172022674
what do you mean "even", it's the only version that has more mods in your own list. did you have a stroke while writing this?
>>
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The next thing I need to get a temperature regulator. But I need to somehow get rubber.
>>
>>172170082
Sift dirt for a rubber seed.
>>
>>172170235

Thanks, I thought for a second I was gonna have to start doing bee shit.
>>
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>try modded 1.7.10
>crash upon starting new world
>try 1.7.10 with just Forge
>crash upon starting new world
>try 1.7.10 by itself, no mods whatsoever
>crash upon starting new world

I forgot how annoying it was to deal with this shit
>>
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>>172170082

I think these sandstorms uproot my cacti.
>>
>>172170752
Double layer so gaps aren't that big of a deal.
>>
>>172170849

Zombie Awareness makes it such, because I had some mobs leaking through it.
>>
>>172171898

That's why you're seeing sandstone behind it, as I'm trying to build a more secure wall. I might put cacti in front of it after as some kind of barricade.
>>
>>172171898
I mean add another layer of cactus wall so a gap in one isn't that big of deal because the second wall is there to cover.
>>
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>>172170752

These cacti also double as a farm, as 10 pieces of it make dirt, and just 4 make a bucket of water (which again is finite).
>>
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>>172172829

Protip: Don't Pam's Harvestcraft the wheat, break it normally because you really need these seeds. And eventually, Tough As Nails randomly KILLS your wheat.
>>
>>172173667

Because eventually*
>>
>>172173667
Can't you turn one or two pieces of wheat into seeds?
>>
>>172173835

Nope, you can only turn wheat into seeds via a sag mill (20% chance) or duplicate the seeds via a phytogenic isolator.

I might be able to make the sag mill, but the other machine is currently way out of my league.
>>
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I hate how even if you filter this, it still give you thirst sometimes.
>>
How to farm leather without going the gayfaggot way of breeding cows?
>>
>>172175348
breed rabbits
>>
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>>172175286

Oh cool, getting squids already.
>>
>>172175286
The canteen's only really useful with the rain collector, to be honest. And since it never rains in the world, that's literally useless.
>>
>>172175348
git mods that let you burn zombie flesh for leather
stop being a homophobe and breed cows
>>
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What are some ways to design and build your base to reduce any potential lag? Where does the lag come from? Is splitting things among far away chunks the only way?
>>
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Cows sure are nice.
>>
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When did this shit become the expectation on public vanilla servers? I'll stick to modded single player.

What killed SMP for you? For me it was running out of things to do and infinite item shop economies.
>>
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Anyone know if local weather and storm fronts would work well with tough as nails? As in snow in the appropriate season, etc.
>>
>>172178808
Dear fucking god.
>>
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>>
>>172177782
Lag usually happens because of the rendering of too many tile entities and too many events happening at the same time. The perfect, albeit vanilla example, of the latter is Etho's Nexus, a massive attempt at an AE item retrieval/system that usually lags him whenever he comes close.

The easiest way to deal with lag in general is avoiding the use of too many tile entities as decoration. The same applies to multi-polygon blocks like most items in Decocraft (there's a reason why it's called bloat).

Another way is to keep machines and pipes from crossing over between chunk boundaries, but this only applies to players with stone-age toasters or players with really extensive piping systems. Although it is recommended to split things far and between, it is a bad idea to stretch piping to as long as 64 blocks away just because you want to split your base up.

tl;dr: Tile entities and blocks with non-block rendering can contribute to lag, and splitting up your base only works if there isn't that much piping involved.
>>
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I got a modpack setup and working today. It was fun but feels so lonely. Are there any good modded serb with not shit people?
>>
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>>172168267
I'm way too late but what are those blocks
>>
>>172181057
Immersive Engineering Treated Wood Scaffolding probably
>>
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>>171976309
This is gonna be a weird question but: a friend and I plan to do an RP server, we're treating it as being set in the 1890's and I'm wondering if anyone would be able to point me into some historical firearms mods?

Saw the screenshots with the crossbow mod too and it looks pretty sweet, albeit untextured, so, I'm guessing it's not ready yet?
>>
>>172178572
>adds a tinker metal for a material added
>doesn't assign a texture
BRAVO, TEMA!
>>
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>>172182108
The Flan's Mod (1.7.10) has a Western Gun Pack.
That's assuming that you're going full Wild West with that.
>>
>>172182108
>RP server

But why
what do you get out of playing pretend in a lego game
>>
>>172182752
its a game that gives players a huge range of ways to express their creativity. not saying that id be into rping in minecraft, but it doesn't surprise me that there's some people who go that direction
>>
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>>172182496
thanks, and technically it's a bit post-wild west days. General premise is just Robinson Crusoe plus The Mysterious Island and similar tales about a band of shipwrecked survivors making their way in uncharted lands.

>>172182752
because the world is so open to interpretation it lets you fill in plenty of holes yourself. My friend and I like PRing and have a concept.

plus, isn't minecraft all about sparking imagination?
>>
>>172182108
>>172182496
>Western Gun Pack
>Oh that sounds interesting Im gonna see what is it about
>Guns have no models and are just items of guns
>The textures are not even well done.
Its shit.

Also
>Those tracks
Why did you placed them so akwardly?

>>172182108
Theres Immersive Engineering for steampunk shit and a shitty revolver and Greylight content pack from flans which adds steampunk (plus futuristic and modern) weapons which are well done but are furry shit, its worth it anyway. I remember that there was also an anon that used to post a flans pack with Wild west content but I think he went MIA.
>>
>>172183210
>Steampunk items
>furry shit

I'm... not following. does it forcibly change the models to be furries?
>>
polandcraft.keko.net

Join fags
>>
>>172183906
Not really, its just that it has in its page some furry lore and some armor has some furry parts iirc, just telling you so you dont reply
>furry shit
Its a well done mod anyway so just try it.
>>
>>172184325
>>172183210
https://mods.curse.com/mc-mods/minecraft/231951-immersive-engineering#t1:description

this the one you're talking about. not seeing anything furry, plus, I've found a few mods with similar names.

Dear god, this is skyrim all over again.
>>
>>172186119
You wont find anything furry neither in IE or in Greylight pack.
>>
http://www.strawpoll.me/12615732/ pls vote i need help determining something

difficult is like terrafirmacraft or some other equivilent mod that has progression shit going fo rit

normal is like tinkers construct or just vanilla mc or not that steep of a learning curve
>>
>>172183210
>Those tracks
>Why did you placed them so akwardly?
I cannot into track-laying, seriously. When I placed those, all I thought was that I should finish it for the sake of my sanity.
>>
>people are saying that the closest people to Lex gravitate towards him because they're also Trump supporters and spew /pol/-tier shit in private chat

Well that tells you a lot.
>>
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>>172188516
What the fuck, how does that even make any sense?
>>
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>>172109543
Did you rike it?
>>
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>>172188516
>>people are saying
>>
>>172006386
na the betweenlands is pretty legit. Just cheat in the portal sapling and run in completely naked. Die a lot. score a foothold. Eat shit tons of crabs.


>>172061942
you're totally right in every way except that those are all event handlers not coremods so actually you're wrong but i wouldn't want to disagree with you as you are absolutely correct about that other stuff.


>>172168267
O F C H E E S E
A N D
P A I N T


>>172175286
just drink your piss. or you know just the raw water. it's not like thirst even does anything.

>>172128126
whoah, spacetoad's joined the thread guys, let's all give him a warm welcome!

>>172128220
>interoperability
Right, becuase parsing the format is the hard part. And already the already existing common model formats like obj would not have interoperability.
>>
>>172187973
Do you have Traincraft or Row or only Railcraft?
>>
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>>172188930
Only Railcraft. The only reason I got Railcraft was for the Wild West flavor. Well anyway, here's a lowdown on the whole route.

There are only three stations: the Wild West town, the Japanese town to be built up north, and the Vanilla village down south. The Wild West and Japanese towns are separated by really wonky sand dunes, and they fucked up any idea of trying to make the tracks aesthetically pleasing. In comparison, the rest of the course is better laid out, but most of them are suspended a few blocks above ground level.

Really need help in trying to improve the rail routes. No problems in making more rails because both iron and wood are easily farmable.
>>
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>when you like the TC5 textures, but are still playing on TC4
>>
>>172188913
please fellate a shotgun you passive aggressive retard
>>
>>172187830
shilling my strawpoll thanks
>>
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Protip: Cover your fluids on your cobble gen, unless you want a sandstorm to destroy it.
>>
>>172189565
With traincraft not only it has Steam locomotives that fit the theme but it also has bigger AND cheaper tracks so its easier to make less un-natural tracks.
>>
>>172191020
Apparently, Traincraft is buggy as shit.
>>
>>172188786
Why not? Lex can't be the only mouthbreather Trump supporter who mods Minecraft.
>>
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>>172191591
Are we seriously going to do this? Are we seriously going to make virtual Lego political?
>>
>>172192013
>replying to him or giving him any attention whatsoever
That's literally all you need to do to keep /pol/ out of a thread.
>>
>>172192013
He's been doing this for weeks, its fairly pathetic.
>>
>>172191568
In what sense? Works for most.
>>
>>172191689
What are you doing in this factory with those oreberry?
>>
>>172192209
Just basing this from comparison threads between Railcraft and Traincraft.

Anyway, I'm reviewing my train routes and I feel that it would be a bigger bitch to make routes using Traincraft.

Can someone post their route layouts? No idea about how rails are setup.
>>
terrafirmacraft vs tic, which is better, which do people tend to prefer more?
>>
>>172192091
>/pol/
>Calling trump supporters mouthbreathers
Nice try
>>
>>172192013
Where have you been? I've been watching whining Minecraft modders, Youtubers, modpack makers, and community members whine about politics on Twitter for months.

>>172192152
Weeks? Obviously you have no idea who or what you're talking about.
>>
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>>172193405
I haven't been on social media, obviously.
>>
>>172192582
Try it and if it works for you use it, it worked for me pretty well.

>Can someone post their route layouts? No idea about how rails are setup.
I had the same problem, but seeing way too complex setups made things worse, so instead use this https://mctrainmanguide.wordpress.com

Since you just want to go from A to B and from B to C/A you dont need a complex setup, maybe you could do a train railyard if you want to make it more complex but so far its great like that, just translate it to TC.

>>172190482
>Microblocks
>>
>>172193405
how many people that matter have been whining about politics
>>
>>172193405
>>172194064
>>172192794
can we just fucking not
i play virtual lego to get away from the retards spewing shit at eachother, not to get more of it
>>
To the peons in kemono fread threads saying
>minecraft

WAAAIIIIII~

https://twitter.com/SCOPE_MG36/status/845998888288866304
>>
>>172198272
kemono friends*
>>
>>172198272
Fuck now I'm gonna fire up a 1.10.2 instance
>>
>>172193931
Dammit. I was starting to build up my tracks when I found out that Traincraft tracks DO NOT render on Mineshot.
>>
>>172188795
I'm actually surprised you used that idea, honestly
looks gud
>>
>>172199404
Mineshot really complicates things. The trains of Traincraft look really good, but tracks do not render at all if you use Mineshot. Fortunately, the trains themselves (or at least the locomotives) render normally. Alternatively, I could use a mix of Railcraft and Traincraft (as normally done when both mods are in a single modpack), but that doesn't really fix the Traincraft tracks rendering issue.
>>
Just noticed that a new dimension/biome mod came out.
https://minecraft.curseforge.com/projects/in-the-darkness
Looks kinda dumb but it's still 1.7.10 exclusive so it might be worth trying out.
>>
Is using an Ic2 replicator on Uranium make an infinite amount of EU? Is there a way for me to make infinite power that involves nuclear reactors? I have a vision for alternate dimension megacity that is fueled entirely on nuclear energy and exists after all the stars have burned out.
>>
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What did they mean by this?
>>
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I guess storage drawers and caches can randomly explode now?
>>
Haven't played Minecraft in ages, stopped keeping up with it years ago now. Did that sky islands mod ever get completed? The one where you have to access the Nether to get the stuff to make the portal to it, and it takes you to floating islands where there's flying chocobos and other neat shit? I think they even had unique trees and tools, and other materials. Whatever happened to that one? And are there any others like that?
>>
>>172204218
You mean Aether?
Aether revived as Aether 2, came out and it's mediocre as fuck.
To top it off, it has donation perks and shills for TUG.
There's plenty of mods that add extra dimensions to continue "get better equipment" progression once you get done with Vanilla
>>
>>172204358
My biggest complaint with Aether 2 is the fucking lighting bug. Annoying as hell.
>>
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>>172203408
>an actual RPG leveling system
Oh, fuck off, Mojang, I was just drawing up plans for a system that might be even more robust than what you had in mind.
>>
>>172204458
Pipe down, it's some DeviantAutist's Concept.
>>
MAN WHO ELSE IS EXCITED FOR THE NEW MC VERSION

I CANT WAIT FOR PARROTS
>>
>>172204515
Oh, thank god. They're probably going to fucking steal some RPG mod and implement it even worse, at some point.
>>172204569
Don't forget the obligatory "we're pandering to Hypixel" blocks!
>>
>>172204569
I'm curious about the crafting and progression APIs and how (if at all) they will affect modding.
>>
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You know, witches should probably have an internal potion inventory they draw their shit from. It's ridiculous that a witch can just spend five minutes leaning against a cactus and guzzle health potion after health potion after health potion.
>>
>>172204358
>You mean Aether?
Yeah, that sounds right.

>Aether revived as Aether 2, came out and it's mediocre as fuck.
>To top it off, it has donation perks and shills for TUG.
Well, fug. Is it at least worth looking into if I was excited for it before, or should I just give it a pass?

>There's plenty of mods that add extra dimensions to continue "get better equipment" progression once you get done with Vanilla
Cool. I never did much with modding before, so I'll definitely have a look around after I muck about in vanilla for a while.
>>
>>172204358
>>172205036
There is a port of the original Aether for 1.10.2. It's not quite the same, it doesn't seem like they were able to lock the day/night cycle to the sun spirit, but it's still a pretty faithful version.
>>
>>172204805

Are witches suppose to spawn commonly in the desert?
>>
>>172205475
I see at least three a night, but the zombies and husks are flooding the spawn table.
>>
>>172204805
>Set up lava moat
> Enjoy at least one witch with neverending burning noises
>>
>>172205567

It's not that they're flooding the spawn table, it's just that they and the witches (for some reason) are the only mobs attracted to light sources.
>>
>>172205938
Well, Witches are the closest thing to humans, so it's not too out there that they'd seek out someone to fuck with.
>>
>>172205889

>witch drinks fire resistance potion
>>
>>172206019
>>172205889

neverendingpain.jpg
>>
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>https://github.com/KryptonCaptain/ThaumicBases/releases
TBases updoot
Fixes some things with overchanter
New texture for adv alch furnace
>>
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I'm not good at building so nothing i have is better then bare minimum.
but hey at least this looks nice-ish.
>>
>>172209467
nice
>>
>polandcraft
>climb up a vine onto a tree
>kicked for "fly"
>log back in
>kicked for "fly hacks"

quality serber
>>
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>doing a thing in WG assets folder
>infernal blast furnace special textures
>blue flames
>investigate and find special handler for certain recipes that activates blue flame mode
So, that's a thing I never knew existed.
>>
>>172213598
I thought that blast furnace already had an iron -> steel recipe that made the fire blue? Can't remember though.
>>
>>172214105
Nah, the iron>steel is orange fire. It's just these mariculture ones that are blue

Looks like you can define custom ones with the MT integration if you tick the isSpecial flag
>import mods.witchinggadgets.InfernalBlastfurnace (MT handler)
>InfernalBlastfurnaceRecipe.addRecipe(recipe) / or .removeRecipe(recipe)
>addRecipe(IItemStack output, IIngredient input, int time, IItemStack bonus, boolean isSpecial)
>>
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Still trying to deal with the Mineshot-Traincraft interaction issue as well as the fact that Traincraft rails cannot go diagonal.

I just made a fuck you tunnel to streamline the route to the Japanese town and will use certain blocks (Brown or Gray Cobblestone for gravel ballast and Dark Oak for spruce platforms) to mark the location of non-rendering Traincraft tracks.
>>
https://github.com/BluSunrize/ImmersiveEngineering/blob/1.7.10/src/main/java/blusunrize/immersiveengineering/common/blocks/stone/TileEntityBlastFurnace.java#L316
>literally just commented out the bit that makes the good blocky furnaces usable
Oh shit, this might be much easier to fix than I thought. Not that I have a single idea of how to edit and build that shit though.
>>
>>172215441
>5 min into gradlew build and chill and it shits out 100 compile errors because missing libs for mod compat/etc
Thanks Blu. Maybe later
>>
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>>
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barebones WIP base
the reason I'm not done with it is the stupid alabaster that I run out of every 30 minutes
>>
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>>172214903
>Mineshot-Traincraft interaction issue
What's the problem? There are actually rails and cars there but not rendered? Weird, that only happened to me if they were a few chunks away.
>>
>>172220290
Only the rails (including sloped tracks) do not render. Locomotives render as normal, as do Buffer Rails.
>>
Is there any reactors mod better than BigReactors (which is shit) for 1.7.10?
>>
>>172220752
IC2 is the only one.
>>
>>172220859
I just refuse to install it. It's fully replaced by ThermalExpansion in my pack, because I'm already bored with IC2 (been playing it since MC beta).
>>
>>172220947
>thermal expansion
Boring mod, how could you replace ic2 with the "vanilla of tech mods"?
Besides, icey jew experimental is pretty different from old ic2.

Mekanism is also an option for fusion power, but it needs some serious nerfing, like disabling the digi miner and lowering power produced on many things.
Gregtech is also an option if you're masochistic enough.
>>
>>172220947
Try reika nuclear mod
>reika
Its well done but it has reika shit of course, so take the risk.
>>
>>172220752
rotarycraft
>>
>>172220519
Seems like it's on your end then. I just tried with the latest version of TC, and it just werks. Could be due to your video card/settings, or a conflict with another mod, or just general TC fuckiness.
>>
I just realized that I have no mod that adds aluminum (for alloying alumite in TiC)

What mods add aluminum?
>>
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>>172223159
TiC does
>>
>>172223159
If you are in 1.7.10, TiC adds it. If you are in 1.10.2 alumite doesn't exist anymore (aluminum brass still does, but you can make casts using gold).
Either way, Immersive engineering and smegdreck both add bauxite.
>>
>>172223159
Have you tried aluminium, the bong spelling, or bauxite?
Either way, turn on oredictionary names so that you can avoid stuff like that.
>>
>>172223257
>>172223294
I'm using 1.10.2. Alumite was in the "Materials and You" book due to PlusTiC but when looking up the recipe for Alumite there was no Ore. Only way listed to get it was using bees

I fixed it by adding Thermal Foundation and changing the OreGen to add Aluminum
>>
>>172220752

Deep Resonance. Not sure how outdated the 1.7.10 versions are. Its a fun way to make power crystals that can be sapped for power, or that can get fuck'd up.
>>
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>>172224208
That's not nuclear you faggot
>>
>>172224412

Guess what the crystals do to the environment.
>>
>>172224536
Cause mental retardation in faggots
>>
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>>172224536
I don't care.
I want muh nukular engineering.
Not some pansy crystals.
>>
How to break/create Obsidian pre-diamond?
>>
>>172226117
adquire diamond
>>
>>172226117
water on lava
>>
>>172226117
1 Part Water and 1 Part Lava in the Tinker's Constructs Smeltery.
>>
>>172226256
Sweet. Thats easy. Thanks
>>
>>172221478
>general TC fuckiness
Let's chalk it up to that.

Anyway, I haven't really dwelled that much into any of the train mods, and I'm only starting to understand how different it is to play one compared to a magic or regular tech mod.

It requires a different kind of autism, per se.
>>
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Seeing that it's quite a distance between my home and the ruined city, and the desert is a rather hot and dry place, I might establish an outpost inbetween.
>>
>>172226842
build a train line
>>
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Blood moon.
>>
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>>172015108

5/18

No corporea, no red string, no problem.
>>
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>>172225396

but.. but!
Power crystal reactors!
>>
>>172226747
People mostly use train mods because they like to play with trains, not because trains are practical.
That should be so for all mods imo, but that's another story. For example I got COFH
to generate certain ores in certain biomes, just because I want another reason to use trains.
>>
>>172227874

Power crystal medicine?
>>
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>>172227874

Power crystal jo-bros?
>>
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Oh cool a rabbit.
>>
>>172228534
>>172228732

There is an injoke going on and i do not get it. Please check your upbringing and check for autism.
>>
>tfw girlfriend made me watch fullmetal alchemist with her
>want to boot up MC with thaumcraft or EE for the first time in years
fuck anime I thought I was done with this shitty game
>>
>>172229886
It's borderline offensive to call EE alchemy
>>
>>172229886
>Not getting her to dress up as Winry and fisting her with a metal gauntlet.
>>
>>172230086
>law of equivalent exchange

>>172230123
lewd
>>
>https://www.youtube.com/watch?v=9jTmL_6LLRc
>we never got the essentia particle effects
For once I'm glad the TT git is a clusterfuck of old branches, because I think I just found the code for it
>>
Page ded
>>
>>172229886
>no resource pack to turn Matter Overdrive android parts into automail
I hate this shitty community.
>>
>>172223995
So that's what adds a material that literally warps everything you mine to an inventory you can set. I knew that effect was way too broken to be part of vanilla TCon.
>>
>>172235627
welp that modifier is the reason I added it, as you might've guessed

If it's too easy I'll remove Aluminum from OreGen so I can only get the effect from breeding Aluminum Bees
>>
Whats a good grave mod that works?
because Keep inventory is for fags and Opengrave doesnt work with soulbound.
>>
>>172239780
The one you make yourself
>>
>>172242813
the one in 1.10.2 is neat, even keeps your items in the same slots when you pick it up again
>>
>>172235627
>>172237119

Literally nothing wrong with Global Traveler. It's the same shit as Ender Bag to Ender Chest to other storage.

I use Global Traveler with Colossal Chests and a n External Storage from Refine Storage. Fight me.
>>
>>172243618
Ender bag to ender chest to regular storage is not okay either.
>>
>>172244162

What? Don't tell me you actually press space repeatedly out of your mind area to get to a vanilla chest and drop items one by one into a double chest.
>>
>>172170658
are you not using multimc?
>>
>>172244612
>out of your mind area to get to a vanilla chest and drop items one by one into a double chest.
What did they mean by this?
I just have a very big inventory with many things like bag of holding, then dump it into dump chesg after explore.
>>
> Go on an Epic journey for Lamas
>FInaly found them
>Shulkerbox is filled with goodies
>Way back is really hard, I lost 2 leashes when running away from creepers
>Menaged to find a slime spawning chunk, so I get 3 more leashes
>In the middle of my journey 5 lamas out of 7 die
>I menaged to leave shulkerbox somewhere on the way
>>
>Direwolf playing some dumb realism pack by FTB
I think I'm disgusted at a modpack.
>>
>>172245906
>vanilla
>>
>>172246224
ah yes, invasion, the modpack that was advertised straight away on reddit
>>
>>172247020

Oh that's the pack with the Crybaby mod.
>>
>>172247139
yeah man get it you cry because the pack is hard its like so meta haha
>>
>>172247020
>check its modlist
Holy fuck it's literally a kitchen sink pack with muh realism and muh harsh survival.
>>
>>172250629
What, you thought ftb could actually do anything else?
Themed packs are beyond them.
>>
bage den :DDDD
>>
>>172255316
Just let it die, we've hit image cap so there's no more fun to be had here.
>>
>>172255520
Just make a new thread you double nigger.
>>
>>172255679
I've never made a thread before but I'm bound to just do it since no one else will.
>>
>image limit
wow I don't think I've seen the thred hit image limit ever
>>
>>172258424
That literally happened in the last threead faggot
>>
>new Etho Project Ozone video
>"I added about 200 more lasers to the assembly tables. They're still running a bit slow."
Jesus.
>>
>>172202518
Any word on this? I have a boner for nuclear power. Also Water is slow, lava is limited and sunlight just doesn't work in most alternate dimensions.
>>
>>172246224
Dude its hard xD

Im honestly sick of watching him since he ditches everything half assed likr in the skyblocks serie
>>
>>172259949
Don't modern icey jew replicators/uu matter producers consume metric shitloads of power?
Just do a thing with turtles/robots, and IE core drills and excavators.
>>
>>172261856
Never heard of it. Got a link or care to elaborate?
>>
>>172263081
Never heard of what?
Use opencomputers robots and write a program that lets you search for IE ore veins, specifically uranium, then have them autobuild an excavator.
Uranium for fucking months.
>>
>>172263350
Robots might not actually work, thinking about it.
Never used them because their nei recipe is broken, just assuming they work like cc turtles.
If not, just make a platform using one of those frames mods that has an open compst computer on it and a coredrill, with equipment to make an excavator.
>>
>>172263350
Didn't even know that was a thing I could do. But couldn't I also use ender quarry from extra utilities to do something similiar? I suppose it's more realistic that my uranium supply is limited if my city is going ostensibly going to exist at the end of time.

I could also spawn more when the map eventually runs out, but that's kind of the same question of when the sun's going to go out.
>>
>>172263606
Ender quarry wouldn't make nearly enough uranium to power you forever, one uranite vein would keep you good for an almost endless amount of time, you realisticly wouldn't need the magical finder thing, but it'd be cool.
>>
Should we create a new thread now that we have reached image limit?
>>
>>172259929
>He made a diesel generator
>Not a cube of power
>>
>>172245906
>multitasking
>not using a nether transport system
>not checking the status of your motherfuckers with a quick lookback every minute
>>
>>172266431
Does anyone outside /mcg/ even know about the powercube?
>>
>>172266727
At the very least, I have a hard time believing that someone else hasn't figured it out.
>>
How do I spawn specific animal eggs?
I tried
>/give @p 383:90 1
but it tells me
>there is no such item with ID 383:90

I'm on 1.7.10
>>
Holy shit this place seems even more deserted without images.
>>172266980
Try 383 1 90.
>>
I'm getting a lot of slowdowns, is Immersive Engineering Laggy?

I'm running a very small modpack and the game is unplayable even before you do anything.
>>
>>172153695

Sorry m8, the guy running regular polandcraft is a massive fag and has never run a server before.

Try this one, it's got functional anticheat, it's just a little less populated

>server.pol-blocks.tk
>>
>>172211623

That server's awful, use this>>172268959
>>
>>172268202
post modlist
>>
I've noticed that it's impossible to place blocks on the side of a grass path. Do you guys think this was intentional? If not, how do I report this?
>>
>>172268202
>>172269134
figured out the problem. The new mojang launcher fucked my memory options and was restricting me to one gig of RAM.

10.2
Actually Additions
Botania
Chisels and Bits
Immersive Engineering
JEI
Mystical Agriculture
Refined Storage
TiCon

hate all you want, I'm just trying to figure out what I like. Mystical and Buttania are just in there to help me "cheat" resources.
>>
>>172267478
Yup that did it, thanks
>>
>>172269708
Use MultiMc.
>>
>>172269708
>mojang launcher
Why?
No really, I wasn't even gonna insult your retarded mod or version choices. But why on earth would you use that piece of shit instead of MultiMC, or any other launcher that sucks significantly less?
>>
>>172259929
They should have added QuarryPlus to that pack. Glorious Efficiency V lasers.
>>
Whats a good lets player for mods

Direwolf is the only lets player I know that doesnt really spam annoying memes that would annoy me but hes becoming shitty lately
>>
Whats the deal with project ozone?
>>
>>172270965
I still love that despite all of that, nine assembly tables working simultaneously "only" consumes 8k RF/t.
>>
Any good server with pvp/base raid allowed and mods like IC2 etc?
>>
>>172272915
Those only exist as whitelist only.
>>
>>172273560
Fuck, and servers without raid but full pvp? (with mods)
>>
Just make some small drama to get 25 posts quickly and send the thread past bump limit god damn
>>
1.7.10 is a dying version and every sensible person is moving to 1.10+, the only reason you idiots haven't moved on is because of nostalgia and other emotional bullshit.
>>
what's a good design theme for building in the savanna savanna plateau?
>>
Vazkii is cute! Cute!
>>
>>172276538
Even 1.10 might fuck up the community since people refuse to update to 1.11
1.12 might be the next plateau for modding and if people don't catch up first all mods will be split between the two previous versions
>>
>>172276953
This 1.10+ divide is fucking hilarious. I hope 1.12 keeps piling more shit onto it.
>>
>>172276745
Vazkii's a numale douchebag
>>
>>172276721
Something with Acacia, or maybe do a colonist house.
>>
Just die already.
>>
>Try Thaumcraft 5 with some addons to see the difference
>Even ones like TT/Automagy barely add 1/3 of what they had in 1.7
And people think TC6+addons (if any lol) will be able to compete with what TC4 has.
Serious doubts about that.
>>
Putting Speed Upgrades in a XU2 generator will increase RF/t but decrease burn time, right?
>>
>>172278995
It looks like they just make the generators n times faster, where n is the amount of speed upgrades, while costing an amount of GP per upgrade.
Like everything else in XU2, it's some boring overpowered shit.
>>
>>172278582
Those addons didn't pop up overnight
And TC5 wasn't even a real thaumcraft version to azanor, let alone to any players
Nobody played 1.8.9
>>
I'm gonna do it! I'm gonna make a new thread!

>>172279639
>>172279639
>>172279639
>>172279639
Thread posts: 741
Thread images: 251


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