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/emugen/ - Emulation General: READ THE GODDAMN WIKI edition

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Thread replies: 759
Thread images: 64

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Last thread: >>170828682

http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Remember to submit bug reports or shit won't get fixed.

News:
Retroarch 1.5.0 is officially out. It added snow in vulkan mode, woopee.
Cemu can play Breath of the Wild, poorly.
RPCS3 can play Demon's Souls, poorly.
GlideN64 can make body harvest work better and there's a hack been added to PJ64 to make DK64 display more correctly.
Byuu found his missing PAL carts. No, you can't have the dumps.
>>
emulation is still a meme
>>
>>171112781
Can someone please paste a make america great again cap on this
>>
Never played a GameCube game before.
What should I start with?
>>
>>171115664
Mario Sunshine I guess.
Smash Bros Melee was my favourite Gamecube game though, give that a whirl.

What genres do you like?
>>
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>tfw no working casio loopy emulation in the year of our lourdy lourdy 2017
>>
>tfw still no J2ME Retroarch core
>>
>>171115749
dating sims
>>
>>171119704
Harvest Moon, it's a wonderful life.
>>
Zelda BoTW: I've been doing a save-load trick to bypass control freezing when a treasure chest activates on Cemu. Right after you kill the last monster you save just before the chest activates. When you load, the chest is activated, the cutscene is bypassed.

I can't get surfaces physics to work like the magnet tablet. It just doesn't connect with stuff, as if the magnetic blocks are transparent objects. Similarly, water doesn't exist, so I can walk through lakes.

Do you think they'll have updated shit by Friday's release?
>>
>>171120287
no
>>
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>>171120287
You're actually trying to play through the game on that shit? It's not going to be playable for ages. They're going to intentionally only fix a small amount of bugs each month to keep the money coming in.

A used Wii U is like $150.
>>
>>171120820
you're implying people are going to keep donating even if there's little progress

>hey patrons, our newest build, now BotW runs at 6FPS instead of 5FPS and that's it
>hey, this isn't worth 5 bucks for the early version, I'll just stop donating and wait
>>
>>171122832

you underestimate the stupidity of people

I mean they already gave this much
>>
>>171123089
they only gave it this much to play it when it went from playing look at menus to being able to play, before it had like 5-6k per month

once the novelty wears off it will get boring to play a game that is essentially broken, that can't be finished, that requires workarounds everywhere like save files and cheat engine
>>
What do I do with the files once I've downloaded a game with Wii U USB helper? Want to use them on CEMU. I have three folders with the game, update, and DLC.
>>
>>171123532
Right I just unpacked them but now I have "Code" "Content" and "Meta" folders for the update, main game, and DLC. I know I have to add the code, content, and meta folders of the update or the dlc into the main game folders and overwrite them but if i do the dlc will that suffice? Do I then have to write over the update folders too?
>>
>>171123718
>I know I have to add the code, content, and meta folders of the update or the dlc into the main game folders and overwrite them
no you don't
>>
>>171123836
p-please tell wat do?

I have MK8 running and working but there's no DLC
>>
Has byuu said something stupid that we can laugh at yet? Getting bored.
>>
>>171120820
>>>/hbg/
>>
Someone fork this and finish it

https://github.com/Alcaro/minir
>>
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>>171125697
don't we already have enough trash?
phoenix/skeleton key/rgui/atv
>>
>last Dolphin update was 2 days 20 hours ago

That's the sort of thing I'd expect from some mismanaged, go nowhere project like PCSX2, not Dolphin. What is going on here?
>>
>>171125048
You mean besides saying he hopes Cemu gets sued and retweeting feminist twitter accounts?

He's a parody of himself.
>>
>>171126846
that's nothing fâm, citra goes a week sometimes without updates
>>
>>171126846
Big news, dolphin can now emulate the wii u and the sega master system
>>
>>171127009
Really? fucking lol. I guess the HRT does fuck your brain up. Who the fuck still funds him?
>>
>>171127061
They haven't been able to emulate the GameCube in over a decade. Somehow I doubt they emulated the Wii U in 2 days.
>>
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anyone use a front end? they any good ones? i hear about launchbox wasnt is free and emulatio station.
>>
>>171107970
Accuracy is nice, but now well does it play?
>>
>>171126846
All went downhill since Fiora left the project
>>
>>171128078
retroFE
>>
>>171115664
Wind Waker

Does Retropie only work if you're running Raspbian? I'm not a huge fan of running Raspbian but I still want to be able to use my Pi 3 as an emulation box
>>
>>171120820
>They're going to intentionally only fix a small amount of bugs each month to keep the money coming in.

You are a fucking retarded. People will endlessly shit on them if they don't get what they want, and what they want could also be irrational.
>>
any place for dice roms?
>>
>>171133010
yeah
>>
Can't seem to find a good answer online.
Are any of the Retroarch cores for NES worth jackshit? Like, I realise that the 'definitive' NES emulators have no liberto port but I'm making a cheap retroarch box for someone and I'd rather not have to use anything outside of it.
>>
>>171123532
Read the fucking op. The title of the fucking op.
I write guide after guide and you fuckers just fucking ignore it. It's simple:
>What emulator am I trying to use?
Cemu
>I shall navigate to the wiki page for cemu
Oh look, a helpful guide on exactly how to download and extract the files i want, as well as how to sort and run them in cemu.

Does your mum stand by your shoulder all day repeatedly telling you to inhale and exhale?
>>
>>171128078
I use emulation station. It's a bit shit but it's simple to use.

>>171133806
Fceumm or nestopia. Nestopia is very accurate. Fceumm has overclock if you want that to prevent slowdown.
>>
>>171134539
Cheers mate. Don't suppose you have any opinions on the SNES cores while you're at it? Was planning to try out a few myself just to come to my own conclusions but it'd be I'd be interested in getting some outside opinions.
>>
>>171120820
Getting rpcs3 to work shoud be of higher priority.
>inb4 no games
fuck nintendo and their shitty zelda
>>
>>171133010
Open you mouth for the airplane, little anon!

http://www66.zippyshare.com/v/M52q9py1/file.html
>>
>>171135635
>shoud be of higher priority.

Yeah, but let's be real, the only thing that could somewhat reach the level of zelda hype is P5, everything else has zero chance.
>>
>>171134676
Bsnes-mercury balanced. It lets you overclock the superfx chip emulation and is very accurate otherwise.
>>
>>171137063
It runs it at a few frames per second in cutscenes, i think.
>>
>>171128859
Just look at this post and you can see why she killed herself.
>>
>FCEUX on Linux

What the fuck is up with this stupid shit? It doesn't automatically scale the game to fit the window and full-screen doesn't work. Why is this such garbage compared to the Windows version?
>>
Absolutely epic
>>
>>171140502
It's zeromusware
>>
So I just downloaded CEMU cause I just learned about it, and people are mentioning needing open GL, but I've never heard of that shit, what is it and do I really need it to run CEMU?
>>
>>171140947
>not just using RA
>>
>>171144535
It's basically what allows you to run graphics on the emulator. You can download it from a site but make sure to get the 10.2a version and nothing after.

The site in question is on the wiki.
>>
>>171137113
>bsnes mercury is a disgusting hack that undermines all of the accuracy I have tried to bring to the SNES emulation world, like reverting the years we spent on SNES coprocessor LLE, back to the hack-fest HLE code, killing off hard-fought and hard-won accuracy improvements in the name of speed, etc.

https://board.byuu.org/viewtopic.php?f=4&t=1546&start=10#p38751
>>
>>171145539
byuu apparently doesn't know what he's talking about. It doesn't revert the SNES coprocessor LLE at all, it just adds the HLE code back in as an option, something that hardly could be considered "killing off hard-fought and hard-won accuracy improvements". And all the other changes either are optimizations that have zero effect on accuracy or optional enhancements like SuperFX overclock.

Lets just say that Alcaro and byuu are no longer on speaking terms over bsnes-mercury and other things.

https://floating.muncher.se/byuu/uncooperative.html
>>
https://www.patreon.com/Project64
>>
>>171146216
seems legit
>>
>>171145539
>This fork being actively developed, along with all the others that seek to revert and undo my progress, is a slap in the face to what I'm trying to accomplish. And at times, I wish I hadn't moved to a GPL license so that I could block these things.

lol
>>
>>171146176
Bsnes-mercury is:
a) two years behind standalone
b) abandoned by Alcaro
c) with bug fixed in standalone

https://github.com/libretro/bsnes-mercury/issues/34#issuecomment-285327953
>>
>>171147048
A libretro core out of date? I'm shocked I tell you, shocked!

https://youtu.be/grbSQ6O6kbs
>>
>>171147048
>two years behind standalone

Two years of minutia that only pertains to specific homebrew roms, anti-features like forced 512x480 output, removal of the balanced profile for no really good reason.

That SDD1 thing is the first real thing I've seen that actually affects a game. It would be better those changes was just backported specifically and the rest was ignored.
>>
>>171147519
Also: future of Parallell N64/PSX is bright as black hole.

01:37 <@Twinaphex> TinyTiger made the whole thing
01:37 <@Twinaphex> nobody contributed to it
01:38 < Hypnotoad90> is tinytiger still working on it?
01:38 <@Twinaphex> no idea if he is still working on it
01:38 <@Twinaphex> he regards it as a fun joke project
01:38 <@Twinaphex> he does in his spare time

Also: Random changes of code can break something, if made by an idiot.

01:41 < Hypnotoad90> Twinaphex, werent you working on something yourself?
01:41 < Hypnotoad90> like a new rdp or something i forget
01:41 <@Twinaphex> I don’t see much of a point
01:41 <@Twinaphex> the code is all too broken in thes graphics plugins
01:41 <@Twinaphex> it’s too much messy garbage code
01:41 <@Twinaphex> lifted from oman
01:41 < Hypnotoad90> damn
01:41 <@Twinaphex> and the tiniest thing you change can break something
01:41 <@Twinaphex> not worth it

But there will be bounty system, so maybe someone will fix n64 emulation for $50.
>>
>>171147048
>b) abandoned by Alcaro

byuu thinks it's still actively developed to spite him
>>
>>171148952
Why don't you tell him what you think on there? Afraid you'll get banned and won't be able to monitor their IRC 24/7? :^)

In any case, you have to go back.
>>
>>171149305
>Why don't you tell him what you think on there
Why would anyone want to interact with the retard that is SP?
>>
>>171149305
SP checks emugen every hour.
>>
>>171120287
there's a real fix for that. In your cemu folder make another folder called "gameProfiles" create new text doc called "00050000101c9500" and paste this in the doc "#The Legend of Zelda: Breath of the Wild (EUR)

[CPU]
emulateSinglePrecision = true"
>>
>>171149521
You do, apparently, since you are fixated on everything that he says on IRC and respond to it on here
>>
>>171149905
I am not even the same guy you paranoid fuck
Might wanna check your victim complex
>>
>>171149997
Like I can tell one anon from another. If you want to differentiate yourself get a tripcode.
>>
Name one non-retarded dev.
>>
My DS3 is not being detected by wangblows 10 so it's not installing the xbox drivers, so no scp.

what do
>>
>>171150239
Henrik
>>
>>171150239
nocash
>>
>>171150121
i'm only mildly retarded, so
>>
>>171150470
too bad that guy makes his emulators unusable.
only version of no$gba worth using is 2.6a with all kinds of hacky shit to make it work right.
>>
>>171150669
yeah, his emulators are crap. But his system documentation is excellent.
>>
Is Hyperspin still a massive project to setup? Thinking about downloading it.
>>
>>171149542

I miss the old days when he actually participated in the thread (and got banned)
>>
>>171150239
Fiora
>>
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oh shit son

https://twitter.com/Romhacking_net/status/842180161894244352
>>
>>171151831
An hour and a half to go from "We're coming back, don't worry" to "It's all over, thanks guys".

What happened?
>>
>>171151831
Doesn't matter, they never offered prepatched ROMs anyways
>>
>>171151517
His posts in previous thread -
>>171111026
>>
>>171152036
Those are anonymous, they could actually be anyone. I'm talking about when he actually used a tripcode.
>>
>>171151831
fake news
>>
>>171151831

There are a lot of really good hacks on RomHacking.net, like the color correction and voice removal for Super Mario Advance 4. And they were just starting to get serious about organization too.
I hope they're at least going to archive the ones that are currently uploaded.
>>
>>171151831
>>171151940
>>171151956
>>171152172
>>171152232

It's a fake Twitter you retards.
>>
>>171152232
that place is TREASURE.
btw they fixed castlevania dos magic-drawing recently.
>>
>>171152357

Proof.
>>
>>171127268
>the HRT does fuck your brain up
Wait, is Byuu a tranny now too? Why are all emulation devs trannies?
>>
>>171115664
Good games
Skies of Arcadia:Legends
Luigi's Mansion
Super Mario Sunshine
Legend of Zelda:Twilight Princess
Smash Bros.Melee
Mario Kart:Double Dash
Paper Mario:The Thousand Year Door
Billy Hatcher & The Giant Egg(Weird little game)
Pokemon Colosseum
Pokemon XD:Gale of Darkness
The Legend Of Zelda:Windwaker
Please don't hate my list guys
>>
>>171152585
No
>>
>>171152232
>I hope they're at least going to archive the ones that are currently uploaded.
https://archive.org/details/ROMhacking.netFiles2015-12-29
>>
>>171152406
>fixed castlevania dos magic-drawing
How? By removing it?
>>
>>171152835
That's over a year old.
>>
>>171148952
Don't forget your definite and indefinite articles, Pajeet.
>>
>>171152841
nah. you just draw the first stroke
>>
>>171146216
>New builds/versions very often have regressions - it's almost like he's coding it blind.

https://www.reddit.com/r/emulation/comments/5zna4p/project64_is_joining_patreon/
>>
Interesting

https://github.com/project64/project64/issues/669
>>
>>171152712
F-Zero GX
Harvest Moon Magical Melody
WWE Day of Reckoning 2
SoulCalibur 2
Fire Emblem Path of Radiance
Kirby Air Ride
Metroid Prime 1 + 2
Eternal Darkness
Viewtiful Joe 1 + 2
Bloody Roar Extreme
Tales of Symphonia
Final Fantasy Crystal Chronicles
Pikmin 1 + 2
Wave Race Blue Storm
>>
Do you think we'll ever see a Vita emulator.

Debating on buying one and I know there isn't any real emulation for it now, but I know it just really got a good hack too for documentation.

I just wonder if the interest is out there. It has a good library, but like the PSP was overlooked due to bad marketing, high cost at release, and Sony actively wanting it to die.
>>
>>171158023
They're planning on adding Vita emulation to RPCS3 at some point in the future.
>>
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Where do you get your Roms?
>>
>>171158563
From the Internet.
>>
CEMU 1.7.4 is going to be able to run BOTW full speed. They have almost fixed the physics issues and are now working on general optimizations.
>>
>My phone can reliably emulate the DS but because of the lack of hardware buttons makes it very hard to play something while the screens are vertical

>my laptop that has a sandybridge i5 makes ds games stutter on Desmume

>Run android emulator and use DraStic to play game on laptop

>no stutters at all

Is Desmume that fucking unoptimised? holy shit
>>
>>171159660
DraStic is basically hacks, the emulator. If your game runs on it it'll probably run better than Desmume, but a lot of games don't work on DraStic.
>>
>>171152408
>>171152357

https://twitter.com/RPGSite/status/842213147264000000
https://twitter.com/spinner_8/status/842036210407202816
>>
>>171160236
Troll accounts
>>
>>171155427
Those are great too!
>>
>>171159415
sounds like bullshit
>>
>>171160397
Proof.
>>
>>171110831
>Can you give us an example?
HLE gfx & audio, buggy fork of Angrylion, and i heard even the RSP interpreter they forked has bugs.

>For instance I'm sure the state of the art of PS2 reverse engineering is way ahead of any emulator out there, but good luck "sticking to the docs" and getting a real time emulator out of it.
You're right that sometimes, devs deviate from docs to cut corners and gain performance.
>>
>>171159660
turn on the jit, and set block size to 12 to avoid glitches.
>>
Anyone know how to stop cracking issues in Mesen?
>>
>>171162582

> buggy fork of Angrylion

Prove it. And it had better be substantial that results in measurable graphics deviations.

> and i heard even the RSP interpreter they forked has bugs.

proof is required, not 'what you have heard'.

Also, if you can help zilmar, you can help libretro devs as well. Just being salty and pointing out crap here is not being helpful, it's being parasitic.
>>
What's the state of twilight princess and wind waker emulation on cemu?
>>
>>171164389

Turn it into a libretro port and run it in RetroArch. Standalone is usually garbage because of garbage devs.
>>
>>171158523
>RPCS3
I wonder if that is going to work out. Most multi-system emulators don't seem to take off outside of Dolphin. Can't really count retroarch since its more of a frontend, I know that isn't exactly what it does, but you know.
>>
I followed some steps because I wanted to get BTOW running on CEMU to see how it would look. Problem is it only apparently runs on the latest version of CEMU. I've downloaded it, although I haven't paid for it, and it simply refuses to open at all. The best I got is it opens for a few seconds, then closed. Now it won't open at all. Any ideas?
>>
>>171170791
You have a virus now.
>>
>>171165567
>Prove it. And it had better be substantial that results in measurable graphics deviations.
https://github.com/libretro/parallel-n64/issues/399
I'm sure there are more issues.

> Just being salty and pointing out crap here is not being helpful, it's being parasitic.
How is that being salty? I'm merely pointing out flaws, since it's related to current discussion on here. It doesn't make sense to call out emudevs for simply copying everything, while copying their inaccurate code.

>Also, if you can help zilmar, you can help libretro devs as well.
Not sure why you even mentioned zilmar. Sounds a bit funny to hear from you, considering that libretro devs are criticized for not contributing back to standalone projects. Logan said RA devs don't contribute back to mupen64plus, not that he has much credibility. Still sounds funny to hear though. Zilmar doesn't even use Oman's docs and his RSP is not as accurate as the docs in Oman's, but at least he has a valid excuse, unlike certain other devs.

Can you tell me why I should contribute to libretro?

>proof is required, not 'what you have heard'.
I'm sure some bugs have already been reported to the developers.
>>
>>171146216
Isn't PJ64 essentially "done" for the average user who just wants to play mario or zelda? What could a patreon possibly offer to the masses?
>>
>>171038156
>Where were you when GLideN64 fixed Body Harvest?
GOnetz said he couldn't run up the stairs. I knew it was too good to be true..
>>
>>171170791
Hey newfriend go back to twitter until you know what you are doing.
>>
>>171174185
Considering n64 has like 5 games worth playing, pretty much yes. Fucking Saturn has richer library of good games.
>>
>>171169356
Mednafen
>>
>>171123718
>>171123532
Watch this https://www.youtube.com/watch?v=MiJj91CMtsU
>>
>>171152820
Mudlord is. As his ranting ass shows.
>>
where am I supposed to put the gamecube bios in linux? I have it in ~/.local/share/dolphin-emu/GC/USA/ipl.bin but it still isn't working.
>>
Is there a database for game savefiles?

Looking for an NG+ save file for DDS1 cause I don't feel like grinding for 10 hours just to fight an optional boss.
>>
>>171180524
Forgot to mention I'm talking about PCSX2
>>
>>171152161
It's him. He is onanist, sorry, Omanist, thats his Holy Grail and Moral Compass.

>tripfag
!GS0QxeiKyQ? SP, please make another goal on your Patreon:
1000$: TwinAphex will return to tripfagging on /emugen
>>
>>171180178
Dolphin doesn't need a bios.
>>
>>171184480
the fonts look like shit without it
>>
>>171180178
~/.local is pretty obfuscated location. I bet it's not even on $PATH env variable.

/usr/local would be more logical destination.
>>
>>171184870

PATH doesn't have anything to do with it (it's used by the shell to find executables).

~/.local is a user-owned counterpart to /usr/local used by certain programs. I guess the idea is to stop dumping random config files directly in ~/

I assume the parent didn't pull the location out of their ass and that Dolphin actually does use this file hierarchy.
>>
>>171185153
C:\Program Files\
>>
>>171150239
PPSSPP swede.
>>
>>171159764
>but a lot of games don't work on DraStic
Name a single game which doesn't work on Drastic but works on Desmume
>>
>>171158563

I use "loveroms" dot com

Really nice site, no intrusive ads and direct downloads.
>>
>>171158563
try the OP retard

>>171186925
fuck off shill
>>
>>171187696
No fuck you cunt.

Its a good website.
>>
anybody know how to compile virtual jaguar in linux? I'm having issues with qmake. At first it wasn't found but I made a symbolic link to qmake-qt4. Then it found it but now it says ***Unknown option -qt=5
>>
>>171188104
Just use RetroArch
>>
>>171188504
core is outdated
>>
>>171188104

You should give us a full build log, having to make symlinks for qmake sounds suspicious (although in my experience it's always painful to deal with multiple installed Qt versions).

That being said it looks like the code uses qt5 while you're trying to build it with Qt4.
>>
>>171188525
What's it missing? Seems very up to date to me.
>>
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>>171188793
well I installed qt5 and get the same error. This time it installed qmake and I had to remove my symlink. There's not much to show in the build log pic related.
>>
>>171188995
well last I heard they pissed off the developer so I was assuming it wasn't getting updates.
>>
>>171189068

I just gave it a try, their build system is a mess.

Anyway, try `make V=1` so that you can see the exact command that fails.
>>
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>>171189494
>>
>>171189612

It really looks like a bad version of Qt then. Are you sure the qmake in your PATH is from qt5?
>>
>>171189815
yes because it wasn't there when I installed qt4 and it got created when I installed qt5.
>>
>>171189858
also

qmake -v
QMake version 3.1
Using Qt version 5.8.0 in /usr/lib
>>
>>171189858
>>171190013

Welp. Can't really help you more with that, the build fails even earlier on my computer (my gcc might be a bit too modern).

I guess as a last resort you could try to remove the -qt=5 option in the Makefile. Failing that I'd just go to some Qt IRC channel or similar to ask them about it.
>>
>>171190167
>remove the -qt=5 option
ok that worked, thanks.
>>
>>171127567
>They haven't been able to emulate the GameCube in over a decade
Lol what

I've played tons of games to completion on it, what title doesn't work for you that has you whining?
>>
>>171189318

You should assume less then since it's fully updated.

How many times are you guys going to claim this lame 'I heard the core is outdated' trash and then sucker people into believing that?

Also, you act like some lone wolf autist coder that pushes some random Qt UI commits every now and then constitutes some kind of noteworthy change. None of the 'frontend commits' that most of these emu coders usually push have any bearing or any significance for the actual core of the emulator.

It's just a case of endusers most of the time just being fucking stupid. Then they go through this 'standalone version' and they run into all sorts of bullshit in order to get it to even run because most of these standalone devs don't get integration, they don't get how you make code modular, and the Linux versions are almost always unmitigated trash that requires you to use some trashy framework or with some less than ideal frontend code behind it.

Honestly, it's just a shocking example of a lot of people in this 'scene' just being stupid mindless idiots; pearls before swine.
>>
>>171171021
>https://github.com/libretro/parallel-n64/issues/399
>I'm sure there are more issues.

Except PJ64 didn't backport these 'interlacing' changes either; go through your precious Zilmar's coding log or whomever the fuck this guy was that backports angrylion to that.

BTW, it would help if Angrylion itself wasn't just coded for Win32 and has all sorts of trash WIn32 code in its code, if it wasn't designed around DirectDraw (a worthless dead API at this point), so that one could actually port this stuff without having to make changes. Honestly, Angrylion is not even all that significant. It's mostly just a copy-paste job from Oman no matter how much he tries to deny it.

Most of you N64 emu coders are just pathetic script kiddies that all steal from the same source. Stop bullshitting yourself that you are any kind of 'reversers'.

> 'Not sure why you even mentioned zilmar. Sounds a bit funny to hear from you, considering that libretro devs are criticized for not contributing back to standalone projects. Logan said RA devs don't contribute back to mupen64plus, not that he has much credibility. Still sounds funny to hear though. Zilmar doesn't even use Oman's docs and his RSP is not as accurate as the docs in Oman's, but at least he has a valid excuse, unlike certain other devs.

Mupen64plus doesn't want help nor do they want to collaborate. Also, their codebase is shit and they don't want to improve it so it makes sense from a libretro core perspective.

> I'm sure some bugs have already been reported to the developers.

Copout. So you don't know then. Shut up about stuff then where you are uncertain. You are just creating FUD at this point.
>>
>>171191281
>>171191602
Take your meds Daniel
>>
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Will we ever have a n64/saturn emulation on par with the ps1?
>>
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Can someone tell me what the fuck is wrong with PleasureDome? Is it down for good?
>>
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>>171158563
>>
>>171192961
Add www. at the start of the URL.
>>
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>>171193336
Mein negger. Arigato.
>>
Where can I get PC98 ROMs?
>>
>Downloaded Higan
>Opened Link to the Past ROM
>Everything is lagging, even music. 30 FPS
How can I change it?
FAQ doesn't have an answer
>>
>>171150815
His emulators are written from scratch in assembly. They're a work of modern art.
>>
>>171197762
I wonder what CPU he has these days?
>>
>>171197734
Just use snes9x(the latest version, 1.54).
>>
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>>171159415
Fake news? Source?
Don't Alex Jones me.
>>
>>171202291
Do you have doubts, of course that guy is joking. Fixing such strange glitches will take some weeks for sure.
>>
>>171191602
>Except PJ64 didn't backport these 'interlacing' changes either; go through your precious Zilmar's coding log or whomever the fuck this guy was that backports angrylion to that.
Even if that's true, at least his fork still isn't as buggy.

>BTW, it would help if Angrylion itself wasn't just coded for Win32 and has all sorts of trash WIn32 code in its code, if it wasn't designed around DirectDraw (a worthless dead API at this point), so that one could actually port this stuff without having to make changes.
Why does it matter what API he uses for blitting the screen? It's not that hard to change the API. OpenGL is trash. Have fun with slower performance. Regardless of the fact that it requires a little more work, it's silly to just copy 100% of his code anyway. Just hard fork it and make whatever changes you want.

>Honestly, Angrylion is not even all that significant. It's mostly just a copy-paste job from Oman no matter how much he tries to deny it.
He never denied using information from Oman's. Feel free to check his credits list.

>Most of you N64 emu coders are just pathetic script kiddies that all steal from the same source.
I totally agree. Pretty pathetic when devs are using docs and still can't even match its accuracy. Again, why do RA devs copy code from these pathetic script kiddies??

>Mupen64plus doesn't want help nor do they want to collaborate. Also, their codebase is shit and they don't want to improve it so it makes sense from a libretro core perspective.
Fair enough haha. Not the greatest team to work with.

>Copout. So you don't know then. Shut up about stuff then where you are uncertain. You are just creating FUD at this point.
Joke's on you if you think that RSP is free of bugs. I gain nothing from going out of my way to help people who are not my allies. I've helped certain hateful individuals in the past, and they still hate me..
>>
>>171203095

> gain nothing from going out of my way to help people who are not my allies. I've helped certain hateful individuals in the past, and they still hate me..

Episode 134 of season 30 of Days of our Emuscene
>>
>>171159415
It 1.7.3d already plays the game at full speed as long as you have powerful enough hardware.
Telling me the game will run at full speed means nothing without some frame of reference.
>>
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anyone did cemu working on linux?program error when open input option.
>>
>>171203095
>OpenGL is trash. Have fun with slower performance.

Maybe if you're still running Windows XP with a non-existent GPU.
>>
>>171203095
Why are open source fags such twats about copied code? That's the whole point.
>It's only open source if you kiss my ass and praise me 24/7
Fucking faggots get your head down and code.
>>
>>171203095
>Why does it matter what API he uses for blitting the screen?

The software renderer should just render directly into memory, where it gets sent to a blitter that's seperated from the renderer code. Putting DirectDraw directly into the renderer code like Angrylion did is a very bad design.
>>
Q: How do I emulate MotionPlus in Dolphin? Do I need a specific branch version of the emulator?
>>
>>171112515
How's emulation on android? I'm trying to decide whether to buy a thinkpad t420/x220 for emulation or a nvidia shield tablet.

Can those thinkpad models emulate ps2 games or no?
>>
>>171209073
Android sucks for emulation, too much latency.
>>
>>171208996
>emulate MotionPlus

You don't as there is no point
Get a real one
>>
>>171208996
Another question. So there was working MotionPlus emulation back in the 3.0/3.5 era, but today people on the Dolphin boards will vehemently say MotionPlus emulation is impossible.

Dafuq?
>>
>>171209270
>Get a real one
No.
>>
>>171209270
>>171209281
IIRC, there was a fork of Dolphin (Ishiiruka?) that someone made that had emulated WiiMotion+. I've tried it myself and I still haven't gotten it to work right.

The official Dolphin never included that code, so it does not support emulated WiiMotion+. If you wanna do it, your best option is probably to code it yourself. Publish it if you do, 'cause I've been wanting to finish Skyward Sword for a while now.
>>
>>171209281
>but today people on the Dolphin boards will vehemently say MotionPlus emulation is impossible
The people on the forums will sing any tune the devs tell them to sing.
Motion+ emulation isn't the only bullshit excuse Dolphin devs have fed to the people.
>>
One final question. How do you update a Skyward Sword game file with the updates to make the game not break?
>>
>>171209281
>>171209870
It's not that it's impossible, it'll just take you 1 hour to clear a 5 minute puzzle
>>
>>171209125
Does the t420 or x220 run ps2 games well?
>>
>>171210043
>it'll just take you 1 hour to clear a 5 minute puzzle
yeah because Resident evil 7 didn't do shadow puzzles on PC without a motion plus
oh wait motion plus is a gimmick with no added functionality.
>>
>>171210070
PS2 emulation on non-Windows systems blows
>>
no one on the irc knows why romhacking.net is down

most people think the twitter is fake but some aren't sure
>>
>>171210252
Its pretty much the same on Linux as its on windows.
>>
>>171210434
No DirectX renderer hurts alot
Also, the lack of 64-bit supports causes additional dependencies (which isn't an issue on Win)
>>
>>171210427
They are launching a patron scam. Holding it hostage till you pay them every month.
>>
>>171210610
>No DirectX renderer hurts alot
The D3D renderer is objectively inferior to the OpenGL one
The difference in performance is like 15FPS unless you're on ayymd.
>>
>>171204113
Having to use cheat engine to get 30FPS =/= the game runs fullspeed
>>
>>171213037
Cheat engine isn't needed to get 30fps. It's needed to get above that because of the software lock at 30fps.

How can you be this retarded and still manage to type?
>>
>>171210434
I mean those thinkpad models running on Windows.
>>
>>171213742
>runs fullspeed
>choppy as fuck on a i5 7600k
https://www.youtube.com/watch?v=R8Au_XrDKQ0&t=159s
>>
>>171210791
>The difference in performance is like 15FPS unless you're on ayymd.

I'm not on AMD and the OGL renderer is still way too slow for me
>>
>>171214353
Runs fullspeed on powerful enough hardware.
Obviously saying it runs fullspeed doesn't mean anything without having some hardware specs as reference. Hence the point of the post, you mongoloid cuck.
>>
>>171214876
>powerful enough hardware
that CPU is one of the best you can use right now for emulation dumbass, it's pretty obvious cemu still needs work

That video just proves your retarded baseless posts wrong.
>>
>>171215143
>one of the best you can use right now
And it's not powerful enough to run it at full speed, but it will run at full speed on much more powerful hardware.

Stop acting so offended over me asking for reference specs and post them instead.
>>
>>171215302
>but it will run at full speed on much more powerful hardware.
>"It will run fullspeed on hardware that doesn't exist yet"
>>
>>171215302
So you just moved goalposts, before it was Cemu runs BotW fullspeed, now it's "it will" eh. Fucking retard.

Also CPUs aren't progressing much nowadays, the emulator will have to be more optimized.
>>
>>171215636
>there's no hardware more powerful than the 7600k
Okay.

>>171215691
>So you just moved goalposts
Really didn't. See
>>171204113
>>
>>171216469
>Okay
It has the highest single core performance level of any CPU currently, CEMU only cares about single core performance so yes for CEMU there is nothing significantly better.
>>
>>171216469
kys
>>
So I installed Dolphin 3.5 and am using the WM+ mod with SS. Works fine. Not understanding why people bitched about it yet. Though 3.5 seems to run like ass.
>>
>>171218207
Were you able to make sword slashes from every angle? I had a real tough time making Link slash from upper right to lower left. What config/input settings did you use?
>>
>>171218207
how do you use all the ranges of movement of the wiimote plus with buttons?
>>
Is being an emudev a mental illness?
>>
>>171221947

No, but being an emudev requires an illness of some sort
>>
>>171218764
>>171218784
The control scheme I'm using has it where you pre-feed your direction in via analog stick. So you ease it the direction you want the slash to go and then press R2 and it executes the attack. Spin Attack is Circle Button and Thrust is Triangle Button on my DS4 pad. Had to make 1 and 2 buttons L3 and R3 because I couldn't figure out a better way to map them, but it works because they have a fair amount of resistance. Need to experiment more.

Basically, it works. It may work better than actually using the WiiMote. Because all I've ever heard regarding the WiiMote, even from people who love Skyward Sword, is how bad it is in the game.
>>
>>171223158
>The control scheme I'm using has it where you pre-feed your direction in via analog stick. So you ease it the direction you want the slash to go and then press R2 and it executes the attack.
Hmm, I get the concept, but I guess if you could post screen shots of your emulated WiiMote and Nunchuck input configs, that'd be the easiest way to get that across.
>>
>>171224562
I just followed this guide/used these config files.

https://www.youtube.com/watch?v=AH7abWWaKk4
>>
Hmm. Disregard what I said. I was apparently having retard's luck with swing RNG.
>>
just a heads up

link to nside in http://emulation.gametechwiki.com/index.php/Higan is broken

reup or lose it?
>>
>>171228537
I figured something was still off somehow. Guess we'll need to play around with it and find something that works? Oh, I've been using keyboard and mouse; dunno if that explains my difficulties or not.
>>
Is there any way to go fullscreen in NEStopia without the screen becoming stretched?
>>
>>171228990
there's an option in the settings that makes you not retarded. If you weren't retarded, you'd know that by now.
>>
>>171228990
Retroarch
>>
>>171203095
>I've helped certain hateful individuals in the past, and they still hate me..

So who would those 'hateful individuals' be, and who are you? Stop playing these childish games, AIO.
>>
>>171218207
>>171223158
Just wait until you have to use items that use WM+, you're going to have switch configs mid-game to use those.
>>
>>171214676
OGL always runs worse on windws than linux because Poojeetsoft are pushing their API.
>>
>>171243428
>le conspiracy theorist

Funny you mention that, back when steam machines were heralding the year of the linux desktop (again), there were a lot of windows vs linux benchmarks made, including of valve's own games and yes, they were tried on Nvidia GPUs. Guess which OS handily won.
>>
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>>171245831
>linux
pfft.
>>
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>>171246708
>>
>Emulating WM+ on a gamepad
>"Now, just hold your sword vertically."

https://www.youtube.com/watch?v=l5solYnY3MM
>>
>>171245831
>conspiracy
You must be over 18 to be here. OGL always ran worse on windows than linux.
>>
>>171152585
No but Byuu got way too political for my tastes desu. Keep your politics and your work separate and don't say things like "if you voted for Trump I think less of you as a person"

https://byuu.org/articles/common-ground/
>>
I wonder if the public release of cemu 1.73 will just be 1.73d or if there will be additional improvements.
>>
Guys does anyone have a Dolphin Emulator with Motionplus after version 3.0-255 but before version 3.0-410?

The wiki links to the topic are all dead: http://emulation.gametechwiki.com/index.php/Dolphin

Reason being is the version 3.0-255 has working save states BUT if I want to play a different game it resets the controller configs to default. Basically you have to setup controls for all games indvidiually and that is a pain for frontend users. Now the dolphin with motion plus 3.0-410 doesn't have individual controller profiles but save states don't work.
>>
>>171209573
Can you post the Ishiiruka build here?

PS. The Dolphin devs are the biggest bunch of elitest bastards. Back in 2012 I beat skyward sword with emulated motion plus with the only major issue being the drawing circle on wall. Back in the day they hated the guy JPaterson that made dolphin with motion plus because they saw him as basically a threat to their inner circle. There was never nothing wrong with his builds.
>>
>>171209573
>>171250829
Ishiiruka isn't about WM+.
>>
>>171251110
Ok, Where is a good place to download all the WM+ builds that were released?
>>
>>171209573 here.

>>171250829
>>171251110
>>171251519
Had to hunt around for it a bit, but here's where I got my build from:

https://forums (dot) dolphin-emu (dot
) org/Thread-zelda-skyward-sword-emulated-controls-unnoficial-thread
>>
>>171253206
>Thread-zelda-skyward-sword-emulated-controls-unnoficial-thread

You will notice that the mediafire links are dead.
>>
>>171253536
Dammit, that wasn't the case when I got it. Looks like I'll have to find another source. Quick googling shows recent Ishiiruka builds based on Dolphin 5.0, but there's no indication of being able to emulate WiiMotion+ functionality. I'll have to do some digging to find it, though I need to head to bed soon. I'll pick it up tomorrow, though.
>>
>>171253786
Ok, post it in this topic or the new one that comes up.
>>
>>171246708
Man fishing from tank hatch catches boot
>>
>>171253921
Roger that.
>>
Sigh. After some digging, I realized I was wrong; I wasn't using an Ishiiruka build, I was using >>171224890's youtube video, which was using official Dolphin 3.5 with special mod files found via the Youtube page.

My bad folks, I thought it had something to do with the Ishiiruka build but I was wrong.
>>
>>171255326
Yup, I found that as well. 3.5 has choppy audio and runs slow for me.
>>
>>171255663
Yeah, and this modded build is the one I was having trouble with the WiiMotion+ emulation, as I described above. I guess there aren't any OTHER builds that do this, are there? If nothing else, this guy's mod is a step in the right direction. Maybe the relevant changes can be added to a fork of Dolphin 5.0 and tweaked so that the controls work properly?
>>
>>171205112
>Maybe if you're still running Windows XP with a non-existent GPU
I've asked several people and they all said that the OpenGL version was slower.

>>171205798
that's why i think it's best go hard fork and do it your own way.

>>171233368
>So who would those 'hateful individuals' be
The kind of individuals who turn allies into enemies because of their own pessimistic delusions about other people. The kind who make false accusations, based on their own silly imagination.

Anyway, Tinytiger is a smart guy and picked the right code to use for his RSP, so I don't think cxd4's RSP matters at all.

I think the RA devs should team up with PJ64 devs to make N64 emulation great again!
>>
Does anyone have the wii u textures for twilight princess ported over for the gamecube version?
I found a forum post from a guy that ported them, but he removed the download links.
>>
>>171257761
Doubt anyone has that unless they were very lucky, the link was available for all of 30 minutes.
>>
>>171258702
Damn, that's unfortunate.
I'll keep my hope alive though.
>>
>>171248951
Sounds like byuu is a smart guy in my book.

Trump is a moron and anyone who voted for him is a moron.
>>
>>171260184
kys
>>
>>171261158
Typical Trumptard response.
>>
>>171260184
(you)
>>
How is the RPCS3 Patreon faring so far? Any chances that they'll make the big money after showcasing Persona 5?
>>
>>171266859
no. persona is stupid weeb shit that no one cares about.
>>
>>171268641
(kill yourself)
>>
I'm having problems swapping discs in Heart of Darkness for the PS1 w/ Mednafen (via Retroarch). Whenever I try to append the second disc, it just launches into that disc (the Sony logo appears and all that) instead of letting me go to the disc swap screen to continue. Fiddling with the disc tray status doesn't help. What do?
>>
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https://www.youtube.com/watch?v=zNLXJeZ5gQw
https://www.youtube.com/watch?v=Yym9Fxamx30
https://www.youtube.com/watch?v=cbqPbBBcPxo
>>
is anybody using mednafen on ubuntu? I just compiled it and it won't fullscreen.
>>
>>171272663
weird. I had to enable it in the config but the hotkey still won't work. If I start it in fullscreen I can exit it with the hotkey but it won't let me go back.
>>
>>171256626
Lets call a spade a spade, we all know its one person that fits that description only.
>>
Why does Baldur's Gate: Dark Alliance run so shit on Dolphin netplay? Runs like a charm offline.
>>
>>171210427
take another look at the twitter, he's posting cringy memes and trump shitposts now

it's definitely fake. the guy is a /v/ troll
>>
>>171274080
Turns out it was on my pal's end
>>
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Anyone know how do this part on cemu? I can't lift that thing and webm related is what happens when i press A.
>>
>>171276738
Magnet puzzles broken on current cemu.
wait for fix or get a console
>>
>>171276738
that magnet thing is a main mechanic if it doesn't work then you won't be able to beat the game

you'll have to just wait until it gets fixed in cemu

or go buy the game and play it on hardware, since it will probably be a while until the game emulates flawlessly
>>
>>171276776
is it broken on all the cemus or is there an older version i can download where it isnt broken
>>
>>171276738
As the anon said it's broken. A solution is using one of those saves some people loaded that let you play right after that puzzle.
>>
>>171276902
any idea where i can find such a save? i really want to play the game
>>
>>171276963

If you really want to play the game I don't see why you'd want to skip entire areas because it's half broken.

Anyway, google is your friend: https://www.reddit.com/r/cemu/comments/5z7j51/botw_megathread/
>>
>>171276963
A Wii U is like $150
>>
>>171276963
I saw some people on /v/ posting the link, but aside from that dunno. Maybe checking if the reddit people posted the link in one of their main thread's OP is the easier way.
>>
>>171277031
thanks a lot anon
>>171277085
its 500$+ in my 3rd world
>>
>>171277085
Not him, spending 150 on a dead console for a game that will be playable on cemu is fucking dumb.
>>
>>171277198

Only the rich can afford to be impatient
>>
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Why are Dolphin fans so anal about plugins? Like, do they seriously believe Dolphin removing plugins was anything more than Dolphin attempting to create some kind of walled garden ecosystem where they had total control over the direction of the project? 90% of Windows software uses plugins in some capacity. It lies at the heart of Windows software design, which is all about empowering users who might want to add functionality to a piece of software beyond its original intention. The way Dolphin fans talk, you'd think they wanted a future where PCs are sold without PCI-Express slots because "adding an external GPU will just confuse users anyway". Who needs third party sound cards? Just use the motherboard's inbuilt sound chip. Who needs network cards? Just use the inbuild chip. Who needs SATA expansion cards? Just use the inbuilt chip. Man, who needs "options" and "choices?"

Why the hell do so many people in the emulation fandom use shitty integrated GPUs, anyway? Is this why they hate the idea of modular design so much?
>>
>>171279015
It is open source program. You don't have to fuck with plugin specification, you can make changes EVERYWHERE.
>>
>>171279015

Plugins to add optional features to a program (like browser add ons for instance) are fine IMO. The problem is with "modular" emulators where all core functionality comes from plugins.

That's the equivalent of having to download a plugin to display images in your browser, except there are 4 or 5 of them, each with their own caveats.

This type of architecture only makes sense for closed source emulators since that's the only way for 3rd parties to plug their own code into it. With open source you can just hack the source code directly. So your accusation of Dolphin being a "walled garden" is baseless.

Mednafen is not modular in the slightest but that didn't stop people from adding 3rd party
renderers.

If anything it gives you more flexibility because you don't have to conform to a predefined interface. The idea that the various "modules" of a console can be emulated in isolation through a well defined interface is nice in theory but in practice it's often a tiny bit more difficult.
>>
>>171279462
>That's the equivalent of having to download a plugin to display images in your browser, except there are 4 or 5 of them, each with their own caveats.
Programs like photoshop use plugins to display images.
>>
>>171279716

That would be the equivalent of an emulator plugin to handle a specific ROM format.

Photoshop doesn't need a plugin to use its selection tool.

And Photoshop is closed source so it's not like there's an alternative.
>>
>>171279462
>With open source you can just hack the source code directly. So your accusation of Dolphin being a "walled garden" is baseless.
It means that if you want to extend Dolphin's functionality, you're forced to use a completely different fork of the emulator. There's a reason none of the forks of Dolphin actually went anywhere.
>And Photoshop is closed source so it's not like there's an alternative.
GIMP is open source and supports plugins, too.
>Photoshop doesn't need a plugin to use its selection tool.
What do you mean "need a plugin"? Windows software generally uses plugins for everything. That's what dll file are.
>>
>>171279364
>It is open source program. You don't have to fuck with plugin specification, you can make changes EVERYWHERE.
This worked out really well for Handbrake, didn't it? Licensing issues mean that you can't use FDK AAC audio encoding, so the program only puts out shitty AAC. If it had been plugin-based, like most video/audio encoding software of its type, it would be possible to simply drop the FDK dll file into the folder and gain access. Instead people are stuck using the 2015 version of Handbrake. Nobody's going to fork handbrake and try to keep it up to date. That's a pain.
>>
>>171279015
Because older emulators that rely on plugins are an utter mess. First, you end up with the plugin hell that is N64 emulation where each plugin has something the others lack and none is the definitive option, then you risk ending on a PSX situation where the leading plugin is closed source and the creator disappeared so if you want to advance development you need to start from scratch. And it's just inefficient, you end with a bunch of people each reinventing the wheel for no discernible reason other than bragging rights.

On the other end of the spectrum you end with shit like PCSX2 where nobody gives a fuck so there's effectively one plugin and that's all there will ever be, which makes it largely pointless to bother having a plugin in the first place.
>>
>>171271613
Can it run Gran Turismo 2 without glitches yet? I swear to god GT4 feels way worse than GT2 for plenty of reasons.
>>
>>171279015
>Why the hell do so many people in the emulation fandom use shitty integrated GPUs, anyway
Poorfags/retards that are selectively technologically illiterate
>>
>>171280149
>Because older emulators that rely on plugins are an utter mess.
All older emulators are an utter mess. ZSNES doesn't use plugins.
>First, you end up with the plugin hell that is N64 emulation where each plugin has something the others lack and none is the definitive option, then you risk ending on a PSX situation where the leading plugin is closed source and the creator disappeared so if you want to advance development you need to start from scratch.

Those two are exactly the same thing. The only reason N64 plugin hell exists is because the creator (Jabo) disappeared. But N64 plugin hell essentially doesn't exist anymore because Azimer's has matured enough to become the only N64 audio plugin worth giving a shit about, and GLideN64 is the future. I'm not sure why CLOSED SOURCE plugins are conflated with OPEN SOURCE plugins. Closed source plugins cause the exact same problems as closed source bullshit emulators like CEMU or, ahem, Dolphin.

>And it's just inefficient, you end with a bunch of people each reinventing the wheel for no discernible reason other than bragging rights.

You mean like Play! for PS2 or the million and one GBA/GBC emulators?

>On the other end of the spectrum you end with shit like PCSX2 where nobody gives a fuck so there's effectively one plugin and that's all there will ever be, which makes it largely pointless to bother having a plugin in the first place.
It's not pointless. If someone feels like writing a better video, audio, input, or networking plugin for PCSX2, they can run it.
>>
>>171279929

>It means that if you want to extend Dolphin's functionality, you're forced to use a completely different fork of the emulator. There's a reason none of the forks of Dolphin actually went anywhere.

Because if it's worthwhile changes will be integrated upstream and the emulator will keep being maintained as a whole? The alternative being having a bunch of plugins which may or may not be maintained and could break randomly as you change OS for instance.

>GIMP is open source and supports plugins, too.

Plugins are not the issue, plugins for core functionality is. I use emacs as my main text editor, extensibility is one of its main features. Still, I don't expect I'd need to install an extension in order to be able to use "undo".

>What do you mean "need a plugin"? Windows software generally uses plugins for everything. That's what dll file are.

Dynamic libraries and plugins are absolutely not the same thing. You can implement plugins as dynamic libraries but 99% of the time DLLs have nothing to do with plugins. For instance on my machine dolphin loads 131 dynamic libraries, none of which are plugins.
>>
>>171280535
>Because if it's worthwhile changes will be integrated upstream and the emulator will keep being maintained as a whole?
Define "worthwhile changes". Because there is a ridiculous amount of political bullshit surrounding emulator development.
>Plugins are not the issue, plugins for core functionality is. I use emacs as my main text editor, extensibility is one of its main features. Still, I don't expect I'd need to install an extension in order to be able to use "undo".
Wait a minute. That makes no sense. Why would you need to install an extension to use a critical function in an emulator? There's a reason emulators come with default plugins, just as text editors come with default plugins.
>Dynamic libraries and plugins are absolutely not the same thing. You can implement plugins as dynamic libraries but 99% of the time DLLs have nothing to do with plugins. For instance on my machine dolphin loads 131 dynamic libraries, none of which are plugins.
They're conceptually identical.
>>
>>171280535
>Because if it's worthwhile changes will be integrated upstream and the emulator will keep being maintained as a whole?
How long did it take for the code written by the tranny for fixing glitches on IGPUs take to get merged with upstream again? A year and a half?
>>
>>171280535
I feel like you're conflating two different issues.

One is the rather simple concept of allowing a piece of software to be expanded upon or modified using dll libraries.

The other is emulation developers intentionally shipping their emulators with shitty default plugins and forcing people to go tracking down third party ones if they want a functional piece of software.

Those are completely different issues. Project 64's woes have nothing to do with plugins and everything to do with Zilmar choosing to chase after Android and shitty low-powered PCs.
>>
>>171280436
>GLideN64 is the future.

Until gonetz drops it.

>You mean like Play! for PS2 or the million and one GBA/GBC emulators?

You realize PCSX2, the other PS2 emulator, has a plugin interface right? Like, I don't see what you're getting at.

>If someone feels like writing a better video, audio, input, or networking plugin for PCSX2, they can run it.

And they will waste time doing 90% of what gsdx already did just so they can change the last bit and slap their name on the plugin.

It's logically impossible to have a plugin interface with a reason to be without falling into plugin hell. If gonetz's is the future, it doesn't make sense for another plugin to ever exist again and all work should be committed to it. The only reason I can think of needing another plugin would be code which is not a straight improvement but breaking something to fix something else, which lands you straight into plugin hell zone.
>>
Zilmar could immediately replace Jabo's plugins with GLideN64 and Azimer's, and then focus on improving those plugins for the benefit of all. GLideN64 has been improving dramatically over the past year.

But he won't do that because he'd rather waste time "fixing" Glide64. Glide64 is fucking shit. Everyone abandoned it because it was so shit. VI emulation doesn't work properly. Blending doesn't work properly. Mipmapping doesn't work properly. Texture mapping doesn't work properly. The plugin's depth buffer is shit. The plugin's frame buffer is shit. It's a stagnant shitheap of a plugin. The only "improvements" made in recent years have been cut-and-pasting some blending fixes from GLideN64, while GLideN64 has been busy fixing shit like Body Harvest and Pokemon Snap and solving the fundamental issues of N64 video interface emulation.
>>
>>171280535
>Because if it's worthwhile changes will be integrated upstream and the emulator will keep being maintained as a whole
Async shader compilation has been non existent in upstream, same for Wii motion plus emulation.
>>
>>171281303
>If gonetz's is the future, it doesn't make sense for another plugin to ever exist again and all work should be committed to it. The only reason I can think of needing another plugin would be code which is not a straight improvement but breaking something to fix something else, which lands you straight into plugin hell zone.
You're essentially arguing in favor of monopolies. Why bother having multiple emulators? Because developers take different approaches. Having a shared plugin spec ensures interoperability, which is inherently good.

>And they will waste time doing 90% of what gsdx already did just so they can change the last bit and slap their name on the plugin.
Actually, writing a new PS2 video plugin based on Vulkan would be a good idea.
>GLideN64 is the future.
>Until gonetz drops it.
What makes you think he'll drop it? And how is this any different to any other emulation project?
>>
>>171281359
>then focus on improving those plugins for the benefit of all
lel
you really think Zilmar knows fuck all about graphical plugin development?
>>
>>171280774

>Wait a minute. That makes no sense. Why would you need to install an extension to use a critical function in an emulator? There's a reason emulators come with default plugins, just as text editors come with default plugins.

I remember a time when ePSXe shipped without plugins and you had to google around to find the right set (which changed pretty regularly). It wasn't pleasant.

From a user perspective why does it matter if you have "pre-packaged" plugins or built-in code? It's the same experience in the end.

>They're conceptually identical.

They're genuinely not. Like, not arguing on a technicality or anything here, shared libraries and plugins have hardly anything to do with each other. I've just compiled a "hello world" on my machine and it ends up linking with 3 shared libraries. Unless you consider the libc to be a plugin that is.

>>171280848
>>171281517

What would a plugin have changed in this situation? You'd have a new 3rd party "igpu-ready" plugin that you'd have to track down. Instead at worse you have a temporary 3rd party build of dolphin with igpu support. What's the difference?

In the end the important factor was that the code was open source so that a 3rd party dev was able to fix these issues without having to wait for the upstream devs.

>>171281024

That's fair but I argue that plugins encourage this kind of behaviour. With a monolithic emulator you either have the feature (and then there's the implicit commitment to maintaining it and porting it alongside the rest of the emulator) or you don't. With plugins you get in this in-between area where core features of the emulator are offloaded to 3rd parties which may or may not get updated alongside the core.

It's like when some videogame rely on 3rd party mods to fix basic flaws, it's always a pity when everything breaks as soon as a new version releases. Like DsFix for dark souls or basically all of kerbal space program.
>>
>>171281517
>same for Wii motion plus emulation.
If Dolphin supported plugins, you could have plugins adding support for stuff like this, but instead you need entire emulator builds which are difficult to maintain. The entire Dolphin ecosystem is (likely intentionally) hostile towards anything that goes against the current plan for the project, and by removing plugin support, they ensured people couldn't go behind their backs and offer plugins that would add features to the emulator that they didn't want added.
>>
>>171281602
>I remember a time when ePSXe shipped without plugins and you had to google around to find the right set (which changed pretty regularly). It wasn't pleasant.
ePSXe didn't ship with plugins and its plugins were all closed source. Completely irrelevant to 2017, when everything is open source and emulators come with default plugins.
>From a user perspective why does it matter if you have "pre-packaged" plugins or built-in code? It's the same experience in the end.
Because you can CHANGE THEM IF YOU WANT TO. For example, if you want to play Deus Ex on a modern PC, you don't have to use the shitty built-in DX or GL renders. You can download a renderer plugin for Deus Ex, or any Unreal 1 game for that matter, that runs on DX10 or modern GL instead.

If someone wrote an awesome, 100% accurate Vulkan software renderer for Dolphin, but the Dolphin team fucking hated them over some political bullshit, and they refused to merge it, wouldn't it be so much better if you could drop that render into any modern build of Dolphin as a plugin?
>>
>>171281546
>You're essentially arguing in favor of monopolies.

Yes I fucking am, this is not about capitalism and competition encouraging lower prices and all that shit, this is about free open source software. I have exactly zero reason to want to juggle around multiple emulators for the same console because each has one game they run but the others don't.

>Actually, writing a new PS2 video plugin based on Vulkan would be a good idea.

It doesn't need to be a plugin, child. Dolphin added DX12 and vulkan support faster than anyone else and would you look at that, it's not plugin based.

>What makes you think he'll drop it?

What makes you think he'll keep working on it until the end times?

>how is this any different to any other emulation project?

There's a difference between a project run by multiple people and one guy's plugin.
>>
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Emugen BTFO
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>>171282039
>There's a difference between a project run by multiple people and one guy's plugin.
How are they different? This is N64 emulation we're talking about. The list of people who understand N64 graphics emulation is pretty fucking short. GLideN64 is headed by Gonetz, but accepts contributions from anyone. How is that different to Gonetz working on "Magical N64 Emulator"'s video component?

Where do you think Cen64's renderer came from? It's Angrylion's plugin. Occasionally fixes to the plugin are ported to Cen64, just as improvements to GLupeN64 and GLideN64 are exchanged.
>>
>>171266859
Hilariously it was at $875 yesterday and went down to $849
Meanwhile cemu devs are reaching $20k for broken skyrim zelda.
>>
>>171282039
>It doesn't need to be a plugin, child. Dolphin added DX12 and vulkan support faster than anyone else and would you look at that, it's not plugin based.
Dolphin has backends. They're not really the same thing. The Vulkan/DX/GL renderers in Dolphin are basically the same graphics code ported to different APIs. What I'm talking about is a drastically different plugin that, for example, renders in software using Vulkan, kinda like that shitty N64 plugin that has gone nowhere. That falls completely outside the scope of what Dolphin is doing, and would likely never be merged anytime soon. But if it were a plugin... That problem would be solved. (Although to be fair Vulkan requires some emulator-side support.)
>>
>>171282039
>I have exactly zero reason to want to juggle around multiple emulators for the same console because each has one game they run but the others don't.
So you'd rather certain games not run at all than for an emulator you don't favor to run them. Oh, wow, this is like console fanboyism taken to a whole new level.
>>
>>171281596
Zilmar knows a little bit, but he's become obsessed with making PJ64 run on low end hardware, and doesn't care about accuracy at all.
>>
>>171282039
>>You're essentially arguing in favor of monopolies.
>Yes I fucking am, this is not about capitalism and competition encouraging lower prices and all that shit, this is about free open source software.
The reason plugins exist was to allow competing emulators to comply with a shared standard. This is common practice in many IT industries, but for some reason gaming/emulation has a lot of people hostile to the idea. I mean, the entire reason Microsoft invented DirectX was to allow competing vendors to operate the same software. In your ideal world, there would be only one GPU vendor and only one type of GPU.
>>
>>171281906

>Completely irrelevant to 2017, when everything is open source and emulators come with default plugins

Oh I think I've found the problem, we're living in alternate realities. That's awkward.

>Because you can CHANGE THEM IF YOU WANT TO. For example, if you want to play Deus Ex on a modern PC, you don't have to use the shitty built-in DX or GL renders. You can download a renderer plugin for Deus Ex, or any Unreal 1 game for that matter, that runs on DX10 or modern GL instead.

I don't understand what you're talking about. Deus Ex comes with a plugin based architecture? That's news to me.

The reason you can play old games on a modern PC is because Microsoft works really hard on maintaining backward compatibility. I don't really see what it has to do with emulators or plugins at all.

But anyway, we're getting further and further away from my original point which was that while modularity is generally always a good idea splitting the development of core elements across multiple teams or individual with barely any centralization leads to a terrible user experience.

Look at the linux kernel, it's extremely modular and you can easily write and load a module without having to rebuild the entire kernel. It doesn't change the fact that the vast majority of all drivers gets "upstreamed" in the main kernel repo and maintained alongside the rest. Using out-of-tree drivers is generally pretty frustrating because they end up breaking with newer version of the kernel etc...

Modularity is good, fragmentation is bad. Adding hooks to let people override defaults or extend an emulator is good, relying on 3rd party code for core functionality is bad.
>>
>>171283681
>I don't understand what you're talking about. Deus Ex comes with a plugin based architecture? That's news to me.
Yes. It came with dll-based software, DX7, and OpenGL renders. Plus Glide, I think. People have written DX10 and modern GL renderers for the game, and for all Unreal 1 games.
>>
>>171283681
>The reason you can play old games on a modern PC is because Microsoft works really hard on maintaining backward compatibility
top kek
you really know nothing lad
Stop posting before you embarrass yourself further.
>>
>>171283681
>The reason you can play old games on a modern PC is because Microsoft works really hard on maintaining backward compatibility.
Aside from that time Microsoft broke DirectDraw and never fixed it, yes.
>Modularity is good, fragmentation is bad. Adding hooks to let people override defaults or extend an emulator is good, relying on 3rd party code for core functionality is bad.
You're ignoring that what constitutes "core functionality" gets bogged down in political nonsense. Also "third party" code is a thin line. Most emulators are to some degree based on someone else's code. Cen64 is largely based on HatCat's RSP plugin and Angrylion's video plugin, for example. When Angrylion's makes a fix, that fix gets ported to Cen64.

Similarly, GLupeN64 is the new standard N64 emulator for Retroarch. It's just mupen64plus and GLideN64. Some fixes made to GLupeN64 are ported to GLideN64, and almost all fixes to GLideN64 are ported to GLupeN64. There really is no problem with this arrangement.
>>
>>171283808
>>171283997
Microsoft do deserve some credit for backwards compatibility, but they have very little interest in ensuring games are backwards compatible. Their focus is business software. That's why DirectDraw emulation was fucked and then never unfucked. Also why they can't be bothered adding fundamental features like letting us set core affinity for programs in the compatibility menu.
>>
>>171284072
>Microsoft do deserve some credit for backwards compatibility
You don't give credit to people who are actively fucking something up
>>
I really don't see how N64 emulation is "fragmented". There are literally two video plugins that matter. Angrylion's and GLideN64. And there is nothing preventing Angrylion's being merged into GLideN64 as a software rendering fallback. Audio? Azimer's is the only plugin worth a darn. Input? N-Rage. RSP? Toss up between PJ64's recompiler and HatCat's RSP interpreter.

The only real problem is that N64 emudevs tend to be really slow and really fucking incompetent and people react poorly to being told that a game doesn't work, so they run off and use an old plugin instead.
>>
>>171284072
There is still a massive difference between "working really hard" and "don't care"
>>
>>171284457
Microsoft is a company where you will get a stern talking to if you fix bugs that weren't assigned to you. They don't actually have proper testers anymore.
>>
>>171283785

Ah, I see what you mean. But still, that only matters because the game is closed source. Look at Doom or Quake, nobody bothers doing any of that, they just port the engine directly.

>>171283808

Waiting for your counter argument. Microsoft's commitment to backward compatibility is well known since it's one of the selling points of Windows. You can still run the original Deus Ex without any "plugins" on a modern computer. I doubt you can run Mac games of that era on a modern computer (and not only because of the ppc->x86 switch).

>>171283997

I agree with what you say but that's really beyond the topic of plugins. Being able to cherry pick code from various implementations and merge them as suits you has everything to do with open source code and not much to do with plugins.

>>171284192

>I really don't see how N64 emulation is "fragmented".

And then you go on to list a bunch of plugins maintained by a bunch of different people. That's fragmentation.

>And there is nothing preventing Angrylion's being merged into GLideN64 as a software rendering fallback

Because they're open source, yes. Again, this has nothing to do with plugins.

>>171284457

You're really the one talking out of your ass. Look for the multitude of stories of Microsoft adding a bunch of hacks to newer versions of Windows to accommodate old buggy software that used private APIs or relied on undocumented behaviour. They most certainly do care about backward compatibility.
>>
>>171284616
>You can still run the original Deus Ex without any "plugins" on a modern computer
Not on windows 10
>>
>>171284668

Eh, I actually considered mentioning that I didn't try with Windows 10 but I assumed it'd still work. What's the problem exactly? I don't see anybody mentioning any issues on the steam version of the game at least, but maybe it got patched.
>>
>>171284616
>They most certainly do care about backward compatibility.
Age of Empires 2, a game published and marketed by Microsoft, doesn't work on Windows 10 without 3rd party fixes. This isn't even counting the completely gutted DOS support
Theres your counter argument. Its pretty obvious you don't actually play games on windows.
>>
>>171284767
>I don't see anybody mentioning any issues on the steam version of the game at least
https://steamcommunity.com/app/6910/discussions/0/535152511365816959/
Are you fucking blind or something?
>>
>>171284775

>A game released 18 years ago and which has a remastered edition released 4 years ago doesn't work on the latest version of the operating system, clearly they don't give a single fuck about backward compatibility.


Find me a single other platform where you'd actually expect to be able to run decade old software out of the box. You've been spoiled by MS's commitment to backward compatibility all these years and now you take it for granted.

>>171284874

Right, I found some by digging a bit, but while some people say it's broken others say it works just fine: https://steamcommunity.com/app/238010/discussions/0/541907675762397228/
>>
>>171284616
>And then you go on to list a bunch of plugins maintained by a bunch of different people. That's fragmentation.
Wait a minute. How is it fragmentation if these plugins are forked directly into emulator projects? For example, how is it fragmentation if PJ64 were to adopt GLideN64 and Azimer's as its default (and only included) audio and video plugins? Of course they're maintained by different people. It doesn't matter whether your emulator uses plugins or not. Certain key functions will be the domain of the small handful of people who actually understand them. If you write a brand spanking new N64 emulator with no plugins, there will be an "N64 video guy" who ends up handling 99% of all N64 video emulation work. That can't be avoided because of how few people on this planet understand N64 video emulation.
>>And there is nothing preventing Angrylion's being merged into GLideN64 as a software rendering fallback
>Because they're open source, yes. Again, this has nothing to do with plugins.
It has everything to do with plugins. There is literally nothing stopping the only two N64 plugins that matter being merged into a single plugin. You talk about "fragmentation", but it literally boils down to people being too lazy to merge Angrylion's into GLideN64.
>>
>>171279929
Ishiruka is still going strong.
>>
>>171285350
>Ishiruka is still going strong.
It ended up being incredibly obscure.
>>
>>171285172
>Find me a single other platform where you'd actually expect to be able to run decade old software out of the box
Nice goalpost moving faggot
Are you actually getting paid to defend Microshit?
Heres another example
Windows 10 no longer supports discs that used Securom, this means any original discs you had of games which did use it are now trash. That includes games like Oblivion, Chronicles of Riddick, Fallout 3, Red Alert 3, Far Cry 2 and so on

>You've been spoiled by MS's commitment to backward compatibility all these years and now you take it for granted.
Go fuck yourself microshill.
Commitment to backward compatibility so important that they released the abomination known as GFWL.
>>
>>171285191

It matters for the devs and it matters for code quality.

If everything is maintained as a single codebase then if somebody decides to change some API somewhere that impacts some other parts of the emulator they can do it at once instead of having to release their code and then either go and patch 3rd party codebases or convince their devs to do the work.

If you want to port the emulator to a new platform you can do it all at once. Etc...

Again, I think the linux kernel is a good example of what I'm talking about, people are forking it constantly but in general they end up upstreaming anything worthwhile instead of maintaining a fork.

If you want to hack an emulator is a lot nicer to have a single coherent codebase rather than multiple repositories with different coding styles and a bit of reinventing the wheel.

That's of course assuming that the maintainer of the emulator are serious about reviewing contributions and enforcing code quality, which is not always the case unfortunately.

>>171285489

I'm typing this from linux which has been my main operating system for more than a decade and I'm a linux dev for a living. Actually it's because I work a lot with other operating systems that I find Microsoft commitment to backward compatibility noteworthy. But as others mentioned they mostly care about corporate software, not videogames. Still, we did get decent backward compat for videogames as a side effect of that. You should also work on these anger issues or get a trip so that I can filter you ;)
>>
>>171285758
>You should also work on these anger issues or get a trip so that I can filter you :)
>>:)
Man you are so mad
Did my post actually cost you your 0.01$ deposit?
>>
>>171285758
>I'm typing this from linux which has been my main operating system for more than a decade and I'm a linux dev for a living
So you haven't actually used Windows for a decade but still decide to argue in favor of it despite knowing nothing?
What else do you do? Argue about the magical wonders of authoritarian communism while living in America your whole life?
>>
>>171285960

I have a windows 10 install that I use only for games. I do play a lot of older games and haven't had much of an issue so far. For instance I've been playing through vampire the masquerade and the witcher lately without any significant issues. I can't remember what's the last pre-2005 game I've played though. Maybe Diablo II? But I think that was on Windows 7.

>>171285858

That's not the smiley I used, please don't fake quote me.
>>
>>171286102
>I do play a lot of older games and haven't had much of an issue so far
Yeah right I'll believe you despite plenty evidence to the contrary presented in this very thread.
>>
>>171286427

To be fair I tend to use the GoG/Steam versions of games when available (even if I have the discs, I don't have a disc drive anymore) so it might explain why I fare better than others.

But the original point was about Deus Ex and plugins and I maintain that being able to run Deus Ex or any game from that era on modern computers has nothing to do with plugins. But I think this discussion has been going on for too long and we're not going to change our minds, let's leave it at that.

Let's post turtle memes instead, it's more fun.
>>
Ayyyy
>>
I was thinken of buying PS3 but recently i heard that there is some emulator that can run DEMON SOULS???
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>>171291656

Not decently, no. Maybe in a year or two.
>>
>>171291924
Ooh. guess im still buying PS3. Thank you, anon.
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>mfw someone says it's wrong to download the ISOs instead of just ripping from your disc
>>
>>171292047
>husky puppeh's like, "PET ME MOOOOOOORE!"
>>
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>>171292047
It is wrong and you should feel bad any anon who downloads the game files to emulate instead of buying the game then ripping the files is cancer and is the reason why we have DRM on modern games now
>>
>>171292334
>is the reason why we have DRM on modern games now
good goy
>>
>>171292047
It's also wrong to buy games used. It's literally the same as piracy.
>>
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>>171286694
>But the original point was about Deus Ex and plugins and I maintain that being able to run Deus Ex or any game from that era on modern computers has nothing to do with plugins.
The game has a seperate dll for every renderer and you select them from a menu. But first you download said dll file from a website and then place it in the Deus Ex folder. How is that not a plugin? How does running Deus Ex on a modern PC have nothing to do with plugins?
>>
>>171293890
>good goy

yeah keep memeing that maybe just maybe your delusions of jews will come true

>>171294065
>same as piracy
Nope by buying used games the money goes back to the owner who bought the game so that owner can spend money buying more games from the same developer.
>>
>>171282263
same
>>
>>171292334
You are a legit consumer, right? Why does DRM on your legally purchased games even bother you? These days DRM is pretty much transparent - most legit buyers don't even notice it's there.
>>
>>171296441
Not an argument
>>
>>171294732

Correct me if I'm wrong but I believe that the Direct3D plugin was shipped with the original game? And it still works with a modern Windows machine? If so, what does it change that it's an external DLL vs. being built into the game's binary?

Maybe someday MS will drop support for older directx versions and we'll be happy that deus ex lets you implement a new rendering backend but again, that's only relevant because the game is closed source otherwise it would be a non-issue.

To get back to the subject of emulators you also have to consider that it's very difficult, if not impossible to properly isolate emulation from display code.

Ideally the emulator code would run a pixel accurate software renderer and you'd only have a simple and dumb "enhanced" external renderer that would only push triangles to the screen. You could even have emulator-agnostic plugins that would work with any 3D console through a simple generic interface.

In practice it's not that way, most of these plugins is actually emulation code and a lot of hacks to trick the game into believing that your GTX 1080ti is just like a N64 GPU. There's no simple way to draw the line between what's "engine" code and what's "backend", unlike video games like Deus Ex (I presume). That's why I strongly believe that they should be maintained alongside the rest of the emulator.
>>
>>171294065
Worse than piracy, since a sale is being taken away from the first hand seller. With piracy, there was never an intention to buy. With 2nd hand, it's someone getting something they want cheaper and not supporting the creator.
>>
>>171297417
>With piracy, there was never an intention to buy.
Speak for yourself.
>>
>>171294814
>maybe your delusions of jews will come true
They have been true for the past decade
If anything I want them to stop being true
>>
>>171297417
So you think it's acceptable something should drop to 0 value once you buy it?
Might as well ban used cars too for cutting into manufactures pockets.
>>
>>171296441
>These days DRM is pretty much transparent - most legit buyers don't even notice it's there
Not really
Both Steam and Denuvo are really invasive to the point of keeping track of MAC addresses
>>
>>171128232
For all the hate that they get, there's actually some that are genuinely good at coding
>>
>>171297713
Buying 2nd hand doesn't support the original crator either, so there's no point in buying if you're buying second hand. It doesn't make it more likely that a sequel will be made.
>>
>>171297923
And don't buy new physical/digital on sale either, as you're not paying the creators their original, intended value.
>>
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>>171282263
The sprites weren't created with crisp pixels in mind, they were drawn to look good on the shitty monitors and televisions we had.
>>
Is it acceptable to play PSX games in 16:9?
>>
>>171298076
That isn't true for every game
If anything, it holds true only for a select minority due to how different TVs displayed the assets differently.
>>
Is it mandatory to put DLC in the "aoc" folder in CEMU, or can I get DLC to work by pasting it to the folder of the original game?
>>
>>171297923
So? That's not the point.
>>
>>171298248
>can I get DLC to work by pasting it to the folder of the original game
why would you want to do that?
>>
>>171298257
What is the point then? Why do you buy games?
>>
>>171298248
Updates will work like that. DLC won't.
>>
>>171298338
would be more convenient to have it all together in the same folder, instead of hving it separate in a cemu folder.
>>
>>171298339
Pirate faggotry aside, To get them.
>>
>>171298339
Because I'm gay.
>>
>>171298852
checks out
>>
>>171298740
OK. So if you could get them cheaper or free?
>>
>>171299013
I would always go for the cheapest way that nets a legit copy if I'm buying.
>>
>>171299227
And if someone just gave you all the games for free?
>>
>>171299269
Well then someone's being generous.
>>
>>171299227
>cheapest
literally robbing the developers
>>
>>171300420
So what's the difference between having a physical copy of the game for free and with having a digital copy, which may not even be legit.
>>
>>171300610
the physical copy is better because you can't eat the digital version.
>>
>>171151831
>/v/ - The Vidya

Epic Win m8
>>
Imagine if emudevs were anime grills
>>
>>171301107
https://twitter.com/Romhacking_net/status/842651241020706818
>>
>>171297913
That was a thing you noticed during normal usage of the software? Like, how did you know it just accessed you network adapter info? Man, I wish I could sense every time software makes a certain API call on my system, would certainly make debugging easier.

By invasive I meant it meddles in your system files/config, installs drivers or some kernel modules and causes incompatibilities.
>>
>>171302251
interesting to see they turned tail when nobody gave them the light of day

only guaranteed way now is inciting arguments and politics
>>
>>171302269
>That was a thing you noticed during normal usage of the software
Yeah
I suddenly became unable to play my games offline after I changed my video card. Needed an online verification which took me a week to resolve because of Steam's shit service.
>>
Actual RHDN update: https://twitter.com/CuttingRoomWiki/status/842543088815890433
>>
>>171303457
>nobody gave them the light of day

I know it's a doggy dog world out there, but could you guys like google or some shit before writing retarded shit like this?
>>
>>171306180
try to grow up a little. you need to have taller ants for the internet.
>>
>>171306035

LOL

I told them to make archives years ago in case the site went down. First monthly torrents released to the public as a backup, in addition to any backups the site made.

Now what do we have? Nothing.
>>
>>171307086

I've had the similar discussions with other services. The answer has always been "first we work on getting the content, then if we have time we'll worry about backups".
>>
>>171306180
I'm just playing doubles advocate.
>>
>>171307897
backups are for fags.
>>
Which PSX emulator doesn't make game to look like shit? I tried medfanen in RetroArch but the textures look wobbly (MGS1)
>>
>>171309442
That's how the game was meant to be played.
>>
>>171309442
So use PGXP.
https://www.youtube.com/watch?v=5oBeO-cui_c&index=3&list=PLeAmCLUGEMEwVtAadBfgF8ufAxHuNfflt
>>
when is citra going to become good
>>
A few months ago the best I could get out of Cemu on my 2012 rig was 20fps in Mario 3D World at best. Now I can get a solid 30fps with while using the 1080p graphic pack.

For people who have been following Cemu's evolution closely, what are the chances that I'll see more performance improvements in future updates? Is there actual effort being put on performance or are they just focusing on accuracy?

I'm currently getting 10fps max at BotW kek
>>
>>171313397
They're focusing on making $$$. Expect 0.1FPS increase in each release.
>>
has anyone gotten tokyo mirage sessions to work?
just downloaded and loaded the rpx and all i get is black screen. this is the firs time i've used cemu so i have no idea what i'm doing
>>
>>171313397
When it comes to emulation, extra speed is a bonus not an expectation.
>>
Does anyone know how to change the filename in Majora's Mask running in Citra? It automatically writes the name as "Citra" even though I changed the system settings
>>
>>171317554
Citra doesn't support the 3DS system keyboard so it just skips it and enters "Citra" automatically, I don't think you can change it
>>
>>171317773
Ah that's a bummer. Thanks
>>
https://github.com/citra-emu/citra/pull/2497
>>
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he never delivered.jpg
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So, where is it?
>>
>>171292334

>Own the game
>Can't find it but i know it's somewhere in my house
>Download it instead of searching for hours
>>
File: turtle projects.jpg (105KB, 1061x860px)
turtle projects.jpg
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>>171318828

Never doubt the Turtle. he works slow and steady, but he always wins the race.
>>
>>171321640
A lot of people work on underconstruction. it's been a popular website since the 90's.
>>
>>171317554
Save editor?
>>
>>171322013
>The hero emulation needs.

Yep, he didn't killed anyone.
>>
>>171276738
>>171276776
>>171276815
>>171276902
>>171277031
>>171277085
There's also this glitch, just saying.
http://youtu.be/cBUrE1prtt0
>>
>>171324294
>Speedrun strats
>>
>>171313168
When you start learning how to code and help it actively.. jokes aside, when experienced people decides to contribute to Citra's GitHub, I guess.
>>
>>171271178
I ended up using a gameshark code to arrive at the desired level on that second disc. Lol
>>
>>171325616
Real talk, how can I do this? Even if it's simple things like improving the UI. Any idea where to get started with this sort of thing? (contribute to emulators)
>>
>>171325616
are way less people working on citra compared to something like dolphin?
>>
>>171326823
Citra just sucks, the whole thing is badly coded. The amount of people working on it doesn't matter if they're all incompetent retards.
>>
>>171326652
Gotta learn a programming language; in this case, C++. Then you gotta make sure to follow the team's development guidelines on their Github page, set up your computer appropriately, clone their code repository, submit your changes for review and approval before they get merged into the master branch.

It's kind of a pain in the ass, but if it helps the emulator work better, I'm OK with it.
>>
>>171297713
Yeah, but you can't duplicate a car for free. It's not the same thing.
>>
>>171324695
I don't think that works on real hardware.
>>
>>171329147
What if you could?
>>
>>171331451
>tfw you won't be able to download a car in your lifetime
>>
>>171331451
Then worldwide quality of life would dramatically increase almost instantly.

Most people wouldn't pay for a car.
>>
>>171332080
There would be no problems? Just like there are no problems with free games today or something?
>>
>>171326652
>Even if it's simple things like improving the UI.
Find something you want to do, and then look through the code and try to do it. If you want to do something really simple like that, you should be able to figure out a working implementation without knowing how to program. Whether or not you can make that an acceptable PR is a different story, but if what you want to do is beneficial, someone competent may come along and either redo it, or help you rewrite it to get it merged.
>>
Looking for opinions. What's the best distro of Linux to look at for emulation, general gaming, 1:1 or better hardware support, and not having a hand up my ass or somebody poaching my data?
>>
>>171334530
windows
>>
>>171334530
Install Hardened Gentoo.
Seriously. They have a complete overlay just for emulation (games-emulation).
>>
>>171334628
Sadly Windows, including 7, has been slave-chained by Microsoft. It's been established they'll do whatever they want and comply to whoever makes orders of them, and that they have no respect for their userbase.
>>
Does anyone have that image of what settings to put in Nvidia control panel for better results in Cemu??
>>
>>171336367
It's on the wiki.
>>
>>171336863
Thank you
>>
Squarepusher is a thought experiment about the potential risks involved in developing emulator frontends. The experiment's premise is that an all-powerful Dutchman from the future could retroactively punish those who did not help bring about libretro's existence, including those who merely knew about the possible development of such software.
>>
>>171296975
It also gets a little more complicated than that with framebuffer effects. When games actually take rendered code for use in game relevant calculations.
Dangan Ronpa is a good example of that. Framebuffer based targeting for its point and click adventure aspects.
It was really fun when PPSSPP first supported it. And kind of funny that it only worked right on NVIDIA cards at first.

I'm not even part of the argument though. Modular development is always better to me, but a plugin system is entirely optional.
Given you package everything together and keep APIs sane, a plugin system would be superior.

Monolithic single plugin, or even single program development of 'The best for everything' stuff is fine and great.
But it really does help if you can just patch and compile a plugin rather than the entire program. For both speed and convenience.
Recompiling the entire base program to change a small thing one of the modules takes care of is a waste of time and power.

Especially where patches may not be immediately accepted, such as specialized input. Like WiiMotion+.
Or the other great example, pressure sensitive Dualshock 2/3 from driver forwarding. So it's not necessary to input all buttons as analog which could cause problems in other programs, especially older games.
With things like that, end users can still use such patches on modern versions without needing to learn to patch the source and compile it manually. Though that's still a useful skill to learn, it is kind of silly.
>>
>>171337552
Oh and with framebuffer effects and ENHANCEMENT, the emulator may also allow higher resolution framebuffers for visual aspects or native resolution for compatibility, separated from overall rendering resolution.
Dolphin does that. It is cool.
>>
>>171296975
>Correct me if I'm wrong but I believe that the Direct3D plugin was shipped with the original game?
A DX7 plugin, yes. (It's a situation akin to PJ64 coming with Jabo's video by default.)
>And it still works with a modern Windows machine?
Extremely poorly. Using an alternate renderer is strongly recommended.
>If so, what does it change that it's an external DLL vs. being built into the game's binary?
Because it makes replacing the game's renderer with a not shitty one significantly less painless.
>To get back to the subject of emulators you also have to consider that it's very difficult, if not impossible to properly isolate emulation from display code.
It's not so much "display code" as emulating each main chip of a console separately. By happy coincidence, the N64 two main chips, one of which handles audio and video in most games.
>>
>>171334859
Oh the horror.

Just bend over and accept Windows, Linux is not an alternative specially if you want "general gaming". Drivers are worse, performance is generally significantly worse, and almost nothing worth playing gets a Linux release. And you're in for a surprise if you think wine will run the latest and greatest just fine.
>>
>>171298852
>not cracking his tricode
>>
got a ps1 game thats a bin.ecm and two .ape files. i converted the ecm to bin but now what? it wont open with mednafen
>>
>>171150437
that's not how that works
>>
Does anyone know of a good source for decent win 9x game dumps? I've set up pcem and it's working flawlessly, except for the fact that most shit I have archived has loads of fan made patches and "windows 7" fixes that make them unsuable on the software it was suppesed to run in the first place.
>>
>>171340643
Find something better.
>>
>>171340275
>Just bend over and accept Windows
I've had to brute force disable bits and pieces of Windows because it tries to burn out my hardware.
>>
>>171340892
What
>>
>>171273336
>Lets call a spade a spade, we all know its one person that fits that description only.
Yes one person currently fits that description. I am not sure who you are referring to though.

I'd like to hear what plans the RA team has in store, for N64 emulation.
>>
>>171341505
Windows 10 has an issue where it arbitrarily decides to just try to rape hard drives and run them at 100% until they die.
>>
>>171341618
>Windows 10 has an issue where it arbitrarily decides to just try to rape hard drives and run them at 100% until they die.
There has to be a doujin on this subject.
>>
>>171340704
legendsworld.net perhaps
Looks for clone scene releases in general for untouched discs
>>
>>171283997
>Cen64 is largely based on HatCat's RSP plugin
No it's not. It's been rewritten a long time ago. It's based on documentation and reverse engineering.

>>171284192
>The only real problem is that N64 emudevs tend to be really slow and really fucking incompetent
I don't really see this happening too much. Can you give examples? Only thing I can kind of relate to, is the fact that GLideN64 has lots of regressions that go unfixed.

>>171284616
>Being able to cherry pick code from various implementations and merge them as suits you has everything to do with open source code and not much to do with plugins.
It's easier to port code if they are both plugins that work on the same emulator(s).

>>171284192
>Toss up between PJ64's recompiler and HatCat's RSP interpreter.
How is it even a toss up? I'd much rather use a recompiler over an interpreter.
>>
>>171120820
Man... Fuck patreon
>>
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>>171322013
>>
>>171343090
https://twitter.com/emugentxt2/status/834215109140545537
>>
>>171307086
>A third worlder having the speed for monthly backup torrents
>>
>>171343362
gb2r
>>
>>171343362
/dpt/.txt is better ;^)
>>
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>>171342285
I fucking love you
>>
>>171279015
>Why are Dolphin fans so anal about plugins?
Because they worship Dolphin and think every decision the DOlphin devs make are correct and should be followed (regardless of how relevant it is to other consoles). It's best to just ignore those people.

>Why the hell do so many people in the emulation fandom use shitty integrated GPUs, anyway?
Because laptops are convenient for emulation. It is nice to have a portable device for emulation. Modern IGPs are good enough for 6th gen and below, maybe even wii as well.
>>
>>171343521
>>171343674
>>
>>171343521
that's because /dpt/ has better shitposting
>>
>>171343917
One day I'm going to train a deep markov chain on my tweets and see what comes out of that shit.
>>
>>171342926
>I don't really see this happening too much. Can you give examples?
Zilmar mutes audio so he didn't notice PJ64's sound was fucked for years. Jabo's ancient audio and video plugins are STILL the defaults despite them being woefully inadequate. Everything crackles. Everything renders wrong. Zilmar is largely unconcerned. There's no emergency roadmap to making PJ64 not shit.
>How is it even a toss up? I'd much rather use a recompiler over an interpreter.
HatCat's RSP interpreter is significantly more accurate. This is demonstrated by Factor 5's games.
>>171343884
>Modern IGPs are good enough for 6th gen and below, maybe even wii as well.
Theoretically, but Intel's shitty Windows drivers get in the way.
>>
>>171341591
>what plans the RA team has in store, for N64 emulation.

Waiting for themaister.
>>
>>171344259
>HatCat's RSP interpreter is significantly more accurate.
No it's not. HatCat even copied some of zilmar's code, without even confirming whether it was correct or not.

>This is demonstrated by Factor 5's games.
In what way is HatCat's more accurate for Factor 5? I don't notice a difference.

>Jabo's ancient audio and video plugins are STILL the defaults despite them being woefully inadequate
There are no good audio plugins. Azimer's XA2 audio plugin didn't even handle save states properly until recently. Idk why you hold zilmar responsible for all that, when the plugin system exists for a reason.

>Zilmar is largely unconcerned.
From what I gather, he wants to replace both plugins. I don't know why you say he's unconcerned.
>>
>>171344982
>themaister

That's the guy who came up with the best features of RA anyway. IIRC they all came out when he was around and SP was just the porting/maintenance grunt work
>>
ppsspp libretro status
>>
>>171345127
ask on patreon
>>
>>171281359
>while GLideN64 has been busy fixing shit like Body Harvest
Not really. I don't consider a lucky side effect to be a "fix". Depth buffer emulation is still far too inaccurate, which is sad considering ParaLLEl was able to get that working.
>>
>>171344996
>In what way is HatCat's more accurate for Factor 5? I don't notice a difference.
Try running Battle for Naboo using the RSP Recompiler.
>Azimer's XA2 audio plugin didn't even handle save states properly until recently. Idk why you hold zilmar responsible for all that, when the plugin system exists for a reason.
Azimer's handled save states fine until PJ64 broke compatibility. Azimer's has been open source for a long time. Jabo's has been completely broken for a long time.
>>
>>171345209
>Not really. I don't consider a lucky side effect to be a "fix".
You don't consider the side effect of a comprehensive accuracy improvement to video interface emulation that has fixed a wide range of games to be a "fix"?
>Depth buffer emulation is still far too inaccurate, which is sad considering ParaLLEl was able to get that working.
ParaLLEI ltierally just uses Angrylion's depth buffer code because it is Angrylion's underneath. GLideN64 is using a software depth buffer renderer as a fallback because there's something wrong with the hardware depth buffer renderer. But the reality is that the HW version is actually way more accurate on paper. (The problems seem to stem from Gonetz using floating point math instead of fixed point.)
>>
>>171344259
>Theoretically, but Intel's shitty Windows drivers get in the way.
It's drivers aren't that bad. Sure PCSX2's OGL performance is slow, but that's not exclusive to IGPs. It's D3D backend runs fine.
>>
>>171345609
>It's drivers aren't that bad.
They really are that bad. GL compatibility is fucked. They have functionality that works fine in Linux, but on Windows they shit the bed.
>Its D3D backend runs fine.
The D3D backend has been deprecated for years. Using the D3D backends in PCSX2 is stupid.
>>
>>171345293
>Try running Battle for Naboo using the RSP Recompiler.
I would, if PJ64 ran the game properly. Can't be bothered hacking source, to use that fpu hack. Why not post an issue on Github if there's indeed an RSP issue?

>Azimer's handled save states fine until PJ64 broke compatibility.
Can't blame PJ64 when it's the only plugin with a save state issue.

> Azimer's has been open source for a long time.
Doesn't mean much. I'd rather see zilmar work on PJ64 core, than waste time fixing other people's buggy code.

>Jabo's has been completely broken for a long time.
Funny you say that, because a lot of PJ64 contributors / supporters constantly recommended Jabo's over Azimer's, until recently (after Azimer fixed some serious flaws in his code).
>>
Does anyone use emulators on Android? I read wiki but I'm not sure what to get, I looked into Retroarch but it looks complicated as fuck and the guide for PC doesn't work the same for android
>>
>>171346156
>Why not post an issue on Github if there's indeed an RSP issue?
It's already a known issue. The recompiler's sync with the CPU isn't tight enough, and it doesn't handle some edge cases properly.
>Can't blame PJ64 when it's the only plugin with a save state issue.
Actually, it had more to do with PJ64 dancing around hard coded hacks in Jabo's audio plugin. For example. there had to be code to initialize plugins twice, and stuff like that.
>Funny you say that, because a lot of PJ64 contributors / supporters constantly recommended Jabo's over Azimer's, until recently (after Azimer fixed some serious flaws in his code).
Doesn't change the fact it has been deeply broken for a long time. PJ64 supporters often take a "oh, noes, this objectively better thing has some issues that need fixing, so let's stick with this completely broken closed-source thing we're still using".
>>
>>171346414
>It's already a known issue. The recompiler's sync with the CPU isn't tight enough, and it doesn't handle some edge cases properly.
That has been fixed already. The feature has been disabled in most games by default and there is a per-game option to enable it. HatCat's RSP just has that feature disabled in most games. It's not due to any accuracy differences.

>Actually, it had more to do with PJ64 dancing around hard coded hacks in Jabo's audio plugin.
Even the DS8 version worked for save states. His XA2 plugin was buggy and unstable.

> "oh, noes, this objectively better thing has some issues that need fixing, so let's stick with this completely broken closed-source thing we're still using".
It wasn't objectively better. If the contributors pushed for it, I'm sure zilmar would have switched audio plugin sooner. Though I do believe he should take end users' comments with a grain of salt. I remember azimer's XA2 plugin used to crash the whole emulator.. You have to delete old versions from your directory to get rid of crashing too.

From what I read, there's still some conflict with Azimer's plugin and Glide64 final..
>>
>>171345604
>You don't consider the side effect of a comprehensive accuracy improvement to video interface emulation that has fixed a wide range of games to be a "fix"?
From what I've read, the inaccurate depth buffer code is causing the clipping issue. I was under the impression he did not tweak the depth buffer code anytime recently. Please correct me if I am wrong about the depth buffer code not being recently changed.
>>
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Guys, can this CPU emulate Desmume and Dolphin fine?

>i7 2620M (Dual Core - 2.7GHz_TurboBoost to 3.4GHz_4MB L3 cache)

http://ark.intel.com/pt-br/products/52231/Intel-Core-i7-2620M-Processor-4M-Cache-up-to-3_40-GHz
>>
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>>
>>171351024
google and check the emulation general wiki
>>
>>171351024
>I could not find a thing
That just means you didn't look hard enough.
>muh saves
Can't you migrate those?
>>
>Windows 10 randomly 99%ing my HDD
This is the way of the future. So better program emulators around an operating system that likes to do whatever the fuck it wants whenever the fuck it wants and phones home to feed all your data to Redmond.
>>
>>171351024
>removed

kek
Why is reddit so trash?
>>
>>171355321
>windows
I thought this was emugen. Just stuff that shit in a secondary partition/virtual machine. Linux with emulators in wine is the bomb. Cemu doesn't slow down at all between windows and wine when I tested earlier today
>>
>>171351003
lol no
>>
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>tfw xenoblade chronicles x plays decent the affinity screen crashes the emu
>>
>>171341591
>Yes one person currently fits that description. I am not sure who you are referring to though.

...................Hahahahaha. As if.
>>
>>171349030
The two issues are related. Every hardware plugin except GLideN64 basically guesses buffer height based on various factors. GLideN64 now copies buffers using the correct height and width values, and this includes depth buffers. That doesn't mean the depth buffer values match a real N64, but it means the buffers aren't being truncated or overflowing into memory.
>>
How did you guys emulate ds games? I can't find a decent way for it to be comfy
>>
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>Trying to get Skyward Sword's wiimotion plus waggle bullshit to work with that hacked fork of Dolphin 3.5.
>At wit's end
>Decide to just not map certain features
>Suddenly get a fully controllable cursor that doesn't spaz the fuck out
...huh.
>>
>>171362883
Just get a used DSi(better screens than Phat/Lite) for $20 and a $5 DS flash card.
>>
>>171363380
There are depth issues in certain parts of the game that still aren't fixed so you might get fucked later on
Its not a good game anyway so I really don't see any reason to suffer through it.
>>
>>171360817
>...................Hahahahaha. As if.
I think you have mistaken who I am referring to. I don't go by mere suspicion / speculation. I am talking about someone who has actually done bad things.

Anyway, since I was asked to contribute to Libretro, I want to hear more from them. What are their plans?
>>
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I give up, I don't know how you enthusiasts do it , but this shit is complicated as fuck compared to just downloading emulators seperately. the UI is a clusterfuck and trying to find specific options is a hassle.
>>
>install dolphin 4 months ago and play games just fine
>stop using it for a few weeks
>no games will start now
>every single game goes to a black or grey screen and freezes on startup
>never changed a single setting
JUST
>>
>>171364010
mudlord has done a massive amount of bad things.
>>
What's the current state of Sega Saturn emulation? Worth getting into?
>>
>>171366180
Its alright if you're on windows
You'll need to juggle between SSF and Mednafen
>>
um wtf I just get a segmentation fault when I try to run mupen64 libretro.
>>
>>171366842
damnit I can't get Gliden64 to work in stand alone mupen either WTF
>>
>>171285758
>I'm typing this from linux which has been my main operating system for more than a decade and I'm a linux dev for a living

Typical 'Turtle'-like end-user who thinks he is a 'professional' developer and knows better than emudevs how they should handle their project just because he is running linux and can compile Makefiles or code simple boring 'applications' nobody care about.

Worst cancer of emulation scene.
>>
>>171364305

brainlets pls
>>
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No matter what I try, wangblows 10 refuses to recognize my ds3 controller and install the drivers.

What the hell do I do?
>>
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>>171369082
the text is EXREEEEEMLY TINY on android phone it is hard as balls to set it up on there
>>
>>171369142
Praise microsoft's commitment to backwards compatibility.
>>
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>>171368385
okay I switched to archlinux and now mupen doesn't crash but I just get a blank screen with audio. WTF?
>>
>>171364305
retroarch is the biggest meme in emulation and you fell for it, congrats
>>
>>171370230
nm I fixed it by using MESA_GL_VERSION_OVERRIDE=3.3COMPAT
>>
>there are retards in /emugen/ that defend DRM and expect you to rip your own ROMs
>>
>>171310298
>use PGXP
>main menu gets fucked as a result
>>
>>171372664
Oh dear. How ever will you cope?
>>
>>171372664
Use PGXP in PCSX-R
It is implemented better there.
>>
>>171372702
It's also the rest of the interface.
>>
>>171372915
Try turning on and off specific components of PGXP. Sometimes it helps to be mem+cpu, other times just memory, sometimes turning on and off the other two options for textures and whatever the other thing is helps.
>>
>>171372971
But those require a reboot for taking effect right?
>>
>>171373769
Don't think so.
>>
Anyone know how to run modified ROMs in MAME?
>>
>>171363380
Hoh? Which ones in particular?
>>
What's with enemies in XBX, particularly the smaller ones, starting to spin around in circles and not attacking? It happens really often, I'm guessing this is a bug? Using 1.7.3.
>>
>>171120820
>keep the money coming in.
Not possible, anon. The hype died down. They jumped from 7k to 22k over the last week and a half, and now it's halfway down to 21k
>>
is it possible to apply romhacks to 3DS ROMs without a 3DS?
>>
>>171380946
yeah
>>
>>171381104
how? the methods of installation here https://gbatemp.net/threads/pok%C3%A9mon-nova-sun-umbra-moon-fully-featured-challenging-sun-moon-romhacks.462295/
all say you need a 3DS to do it
>>
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https://www.reddit.com/r/emulation/comments/600vcs/retroarch_new_patreon_goal_to_add_8_new_cores/
>>
>>171380946
If you can play them with Citra, then you should be able to hack them.

idk if there are any existing tools for it though.
>>
>>171381159
Just follow the cia/3ds instruction keeping in mind your rom is already decrypted.
>>
>>171381223

Patreon, making emulation great again.
>>
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HDF Waluigi.png
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>>171381223
Great, more cores that won't be maintained and won't improve compatibility or accuracy over the ones we already have.
>>
>>171381651
I did with the toolkit download, the program said it went all fine and installed but I'm not getting any sign in game that it was installed, weird

I thought it was gonna show "Nova Sun" in the title screen or something
>>
bumparino
>>
Is LaunchBox worth getting? I like the idea of seeing previews in the launcher, but all of the videos I've seen have had a weird inconsistency to them. RetroArch on its own just seems cleaner.
>>
>>171381223
Hopefully we get some new game engine cores like Zelda Classic
>>
>>171364305
>but this shit is complicated as fuck compared to just downloading emulators seperately.

Not really, unless you are only doing one or two emulators
>>
>>171364305
What is so complicated? It lets you download cores from within the program for fuck's sake. Setting up ePSXe back in the day was way more of a headache.
>>
>"I'm sick of fucking about with emulation on computers, I'll get one centralized device to play a big part of my collection on, and it'll be portable so I can use it even when out of my room"
>Get PSP Go
>"Well... I mean... There's not that much space. It'd be silly to start setting up my collection properly now. I'll test some emulators and wait for some memory cards."
>Fuckton of cards arrive.
>Uh.... Well... It's hard to structure this sort of thing and I don't even know which games I should put on the cards yet, and in what order!

I'm never going to actually play vidya am I.
>>
>>171390671
Organizing everything is more fun to me at this point than actually playing.
>>
>>171390780
emugen in a nutshell
>>
>>171388701
>Zelda Classic
Isn't that closed source?
>>
>>171390671
A PSP2000/3000 would be better for larger collections due to the chink adapters for microSDs.

Can safely get 128GB (118 usable) on the PSP with it.
>>
>>171390671
Get a GDP Win if you have $300 to throw at it. Runs Windows and is powerful enough to emulate up to PS2 era for the most part. Plus PC games up to last gen.
>>
>>171391385
https://github.com/ArmageddonGames/ZeldaClassic
>>
>>
><Twinaphex> I want speedhacks so that I can get my performance back
>>
>>171393851
>Apple craptop
>>
<Twinaphex> he takes other people’s work and puts his name on it
<Twinaphex> and then pretends he wrote it all
>>
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>>171376772
My current settings.
>>
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>>171394836
It's a WIP. I fuck with things every time there's an issue until I read a median where it works enough without fucking something else up.
>>
>>171394836
>>171394960
With those settings you can engage in combat, spin attack, and it fixes one of the primary issues with the default settings from that Youtube video. The issue that caused the cursor to fuck up was (mainly) that the range was way too low. Bumping it from 50 to 100 gives you full screen range and makes it so you can actually select items from the hotmenu.
>>
>>171394836
>>171394960
This is good to know for the controller settings, but I'd like to use KB/M. Any ideas on settings for that?
>>
>>171395182
>With those settings you can engage in combat, spin attack, and it fixes one of the primary issues with the default settings from that Youtube video. The issue that caused the cursor to fuck up was (mainly) that the range was way too low. Bumping it from 50 to 100 gives you full screen range and makes it so you can actually select items from the hotmenu.
Alright! That should certainly help, even with me using KB/M!
>>
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>>171395182
Oh yeah. Can also ride the bird. I had experimented with removing Left and Right tilt. Smoothed out mouse cursor use, but that's what the bird uses for turning.

>>171395242
The Dolphin cursor won't 1:1 with the mouse. Might be another alignment issue based on settings in that default package. I'll poke at it in a bit and see if I can get better results.
>>
>>171395405
>The Dolphin cursor won't 1:1 with the mouse. Might be another alignment issue based on settings in that default package. I'll poke at it in a bit and see if I can get better results.
I see; I'm looking forward to seeing what you find!
>>
>>171394397
><Twinaphex> he takes other people’s work and puts his name on it
Who was he referring to?
>>
>>171391385
Nope, they opened their source a while back.
>>
>>171363380

Which hacked fork are you talking about? Source?
>>
>>171345795
>Using the D3D backends in PCSX2 is stupid.
Not really. Some games seem to run fine, like Shinobi.
>>
>>171397758
The links from this video's summary section.

https://www.youtube.com/watch?v=AH7abWWaKk4

It's modified Dolphin 3.5 to support Wii Motion Plus. The settings provided are pretty much unusable, though.
>>
>>171397758
Look upthread; the discussion about it should still be there.
>>
>>171397758
>>171398325
Or just see >>171398317.
>>
>>171398317
Like, it's neat they mapped the spin attack to a single button. But the settings require tuning. Hence the modifications I posted a few ago.
>>
>>171395797
His nemesis, byuu.
>>
>>171165737
For twilight princess I get constant flickering graphical glitches unless I run it on 1.6.0. but then I get audio glitches where the music is constantly cutting out. Wind Waker runs fine for me but it's still better on Dolphin with a texture pack and some action replay codes that add in the gameplay changes.
>>
>>171398650
>For twilight princess I get constant flickering graphical glitches unless I run it on 1.6.0.
Tried setting cache accuracy to high?
>>
>>171399396
Yeah that's how I got it to work on 1.6.0. There's still some flickering but it's not nearly as bad.
>>
>>171398650
What gameplay changes?
>>
>>171400367
Hero mode, camera controls, and black bars that show up when z-targeting. There's a swift sail one but I couldn't get it to work right so I just leave it off since I don't really mind the sailing anyway.
>>
>>171398616
>His nemesis, byuu.
I find it ironic the comments he makes about his enemies, can apply to his friends.
>>
>>171344982
>Waiting for themaister.
What about tinytiger?
>>
>>171404838
That's a pseudonym
>>
http://gizmodo.com/this-150-console-game-me-every-nintendo-game-ive-ever-1793305250
>>
MAMEdev: Use desktop CPUs or go to hell

https://www.reddit.com/r/MAME/comments/5zm2hq/which_direction_is_best_for_bartop_atom_or/
>>
>>171334859
>>171340892
I will shill for react OS but I'm sure Anon can't code and doesn't have the money to make a contribution to the fundation.
>>
>>171405491
disgusting. why even post that here?
>>
>>171400852
Could you please share those AR codes you're using?
>>
>>171405491
i have lakka on my pi and it runs n64 like total dogshit
>>
Decided to stream some Skyward Sword earlier, but Dolphin 3.5 has the audio issue. And the audio issue came in full force and shut that down.

Current control issues with that WM+ emulation: No idea how to balance on the lines. No idea how to coherently use the bug net.
>>
>>171406974
Can't find the swift sail one since I think I deleted it. Here's the ones I use.
AR Codes:
Manual Camera: Regular Controls
04179238 EC610028

Subject Camera: Regular Controls
04003C00 C0630004
04003C04 FF401850
04003C08 4816C9C8
041705CC 4BE93634

No Black Bars in Cut Scenes
0417AE60 38000000

No Black Bars in Z Targeting
041674F4 480000E4

No Black Bars in Shop
041640A8 38800000
041640AC 908305FC

No Recovery Hearts (Hero Mode)
040C7D4C 60000000

Damage Taken Multiplier (1C300xx) (xx = 02 for Hero Mode)
04003B80 8061000C
04003B84 74648000
04003B88 41820008
04003B8C 1C630004
04003B90 481EDB10
041F169C 4BE124E4

Unrestricted Camera
04356D34 45000000
04356D48 42B00000

Roll Slightly Further
0435D3D0 40000000

True Widescreen Fix
043FA998 3FE38E39

Gecko Codes:
Puff Deku Leaf to Go Up (41Dxxxxx = height per puff *default is 26)
C214CD5C 00000003
3C608035 6063DC58
C0030038 D01D025C
2C000000 00000000
0435DC90 C0000000
2953F580 00000019
0435DC90 41D00026
E0000000 80008000

Second Set of Equipped Items (Down on DPad to switch set)
283ED84A FFFB0004
A8000000 00000000
C0000000 0000000B
3D80803C 618CA7DB
892C0000 A14C0001
80A62EA8 2C050000
4082001C 99262EA1
B1462EA2 89262EA5
A1462EA6 38A00001
48000018 99262EA5
B1462EA6 89262EA1
A1462EA2 38A00000
992C0000 B14C0001
90A62EA8 4E800020
04205734 60000000
E0000000 80008000
>>
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I'm on radius side
>>
>>171411897
It's like soap opera but live.
>>
Is SP gonna quit?
>>
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jej
>>
>>171412348
Dude is that Tentaqul?
>>
>>171411897
>I'm on radius side
I think SP is right. He at least admits he's not always right.

It's just too bad SP chose the wrong allies.
>>
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>>171411897
#teamradius
>>
>>171412759
Will radius replace byuu?
>>
So where exactly is this emudev drama playing out? #IRC?
>>
>>171409942
what? 3.5 has issues?
>>
>>171413521
Yeah, 3.5 has issues. But it's the only one compatible with the hack. Unless you want to be a champ and hunt down the source files to integrate it into 5.0.
>>
>>171381223

So is this Squarepusher's job now? Like, this is how he pays his rent?
>>
Anyone here use openEMU for mac?

It's so comfy.
>>
What do you use to emulate your old games anons? Currently using retroarch.
>>
>>171413615
Want to be a golden god? Code something that allows a DS4 controller to 1:1 for the WM+.
>>
Jesus Christ guys, just buy a fucking wiimote.
>>
Is it possible to hide .bins in Mednaffe?
>>
>>171413615
Not the anon you were typing at, but I looked at the original video referenced by the video linked above. The files that video links to can't be reached 'cause he used "hhide.me" to hide the links, and that site's domain has expired. Lovely.
>>
<radius> Tatsuya79, the changes to libretro.c are the culprit
<radius> that change in common doesn't affect it
<radius> so it's adding an extra parameter
<radius> with -game "something"
<radius> and that's causing the crash
<radius> derp
<radius> it to fail loading
<Twinaphex> that has always been there
<Twinaphex> you’re barking up the wrong tree here
<radius> as long as it works
<radius> and it hasn't
<radius> the lines are additions
<Twinaphex> it works for me on linux
<Twinaphex> it must be something else
<Twinaphex> it has always worked with -game "something"
<radius> so a commit adds a few lines
<radius> I take out the lines
<radius> and it fixes it
<radius> but it must be something else
>>
>>171415104
based greed
>>
>>171413271
maybe lol. Didn't SP try to work with byuu at one point? I don't really know much about their history.
>>
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<Twinaphex> I have never treated a woman wrongly in my life
<Twinaphex> or talked to her as if she is any kind of sex object
<Twinaphex> so you can fuck off right off with that
<radius> I didn't say you treated women wrongly
<Twinaphex> you called me a 'sexist'
<radius> but you have dissed people because they are gay
<radius> or transexual
<radius> and btw you brought that here
<Twinaphex> dude I live in the gay capital of the world
<Twinaphex> I don’t give a shit if they are gay
>>
>>171416924
SP triggered Rachel once by calling her 'Roger'
>>
Someone tell him to take his meds and calm the fuck down before he has a stroke.

Goddamn
>>
now:
23:18 <@Twinaphex> I still held you in the highest regard up until now

then:
15:19 -!- radius <[email protected]> has left #retroarch (""sick of this shit"")
15:19 <@Twinaphex> oh sad little crybaby starts crying again
15:24 <@Twinaphex> he can stay away too - not going to bother bringing another crybaby back
>>
http://www.mayoclinic.org/diseases-conditions/narcissistic-personality-disorder/basics/definition/con-20025568
>>
https://www.youtube.com/watch?v=gHJ0Nw20row
>>
>>171388701
I've got one that could be a core but I feel like integrating RetroArch support would be impossible.
>>
>>171415104
Yeah. I remember hearing something of the subproject being wiped from the internet. I think there are still traces of it that could lead to mirrors of the files, but eh.

Sad that WM+ emulation was never hammered into fully working order. It is definitely possible. Doubly sad what does exist is on a janky version of Dolphin.
>>
>>171419127
Agreed. Is it even possible to break down that .exe file and somehow recover the original code for the patch?
>>
>>171412727
yes, it's rising ruby
>>
Holy shit Daniel shut the fuck up
>>
>>171418165
>>171416924
i think radius went full potato when he said "how can I be racist, I'm short and latin"

Anyway, I think it may be for the best if radius leaves. I never liked his attitude Tbh senpai. I think RA has potential if they manage to gain new allies.
>>
What architecture did arcades use? PowerPC?

Did most if not all use the same architecture? Or else how does MAME do it, emulating many different cabinets with different architecture in them
>>
>>171419996
radius and Alcaro should just team up and create a new libretro frontend together
>>
>>171420143
Mame uses a system similar to Libretro's cores that have multiple machines. You have to download the machines that run the specific ROMs that you have. You can't just chuck ROMs at MAME and expect them to run.
>>
>>171419996
Honestly Twinaphex is the one that should quit if he is being "emotionally drained" by the drama, at least temporarily. If it's affecting him that much, he needs to get out of the kitchen for a while.
>>
>>171420789

He can't. He believes RA will just collapse if he disappears.
>>
>>171420143
>What architecture did arcades use? PowerPC?
Take a look around here to get an idea:
http://www.system16.com/
>>
>>171420143
Different architectures. Common elements, there are not that many processors designed.
MAME creates machines from those elements, glue them together.
>>
>>171420907
But that's wrong. There are serveral others working on things now, it doesn't need his constant presence to exist.
>>
>>171419296
This is the best I found. Not sure if it's even related to it. https://github.com/mirror/dolphin-emu/pulls
>>
>>171422117
Looks like we might be on to something here. I recalled that the original video mentioned that the mod files and custom control profiles were created by a "JPeterson". Who did I see in your mirrored Github repo but one "john-peterson"! Looking into his stuff, he's got a fork of Dolphin (probably 3.5), and it looks like it has code for WiiMote stuff in it (tilt, nunchuck, accel), so we may be on the right track with this.
>>
>>171423493
What are you planning to do? Add this to a newer version of Dolphin?
The Dolphin devs are never going to add it to the real thing. Why is the Dolphin team so shit?
>>
>>171423983
Well, the nice thing is that Dolphin's open-source, so anyone can just grab the latest clone from the official git repository and tinker around with it on their own computer until it works right. So you could theoretically port the changes over to the latest 5.0-dev version.

I'm not yet ready/able to do it since I'm still getting up-to-speed on C++ and whatever they're using to build the Dolphin UI, but it looks like I have the setup needed to work on it (Visual Studio 2015, etc), so I'll take a crack at it.

This will certainly take a while, so don't expect anything from this anon anytime soon.
>>
>>171424917
It's admirable that you're fixing shit yourself, I just wish that Dolphin team would include useful features like this, even if they're off by default. Asynch shadercaching is a major feature that could be off by default which they could include.
It's not like they care much about accuracy anyway, given the lack of a software renderer.
>>
>>171425415
Dolphin has a software renderer.
>>
>>171425415
Honestly, I'm doing this for a couple of reasons:
1) just to see if I can make changes that work on something this complex;
2) 'cause I wanna play Skyward Sword, dammit.

So I'm motivated for this bit, at least. I'm sure I'll see whatever it is that made the devs think this may not even be possible, but problems are made to be solved, right?
>>
>>171392898
Shame it uses Allegro 4.
>>
SS control update: You need to remove the binds for tilt left and tilt right. They are required for the bird, but they also totally fuck up the competent use of the stick for swordage. To make the circle and get past the eye door, you need them unbound. Currently trying to come up with alt binds for them. Also dipping into the last bag of Halloween candy since making the circle is something that has eluded people forever.
>>
>>171425726
>I'm sure I'll see whatever it is that made the devs think this may not even be possible

Basically it being an ugly mess to use, and it being borderline impossible to map all possible wm+ movement to buttons in a satisfatory manner. Which I agree with, having played SS with an actual wiimote.
>>
>>171425712
Really? I'd heard it didn't. Or did I just hear that it's outdated and shit?
>>
>>171426414
not him. They have one, but it's in poor shape. Last time I tried it, just crashed in Smash Bros Melee. I couldn't get it working at all.
>>
>>171426414
It's insanely slow.
>>
>>171401674
like mudlord. There is nothing original he has ever done.

Whats the use of someone that can only do lame keygens? He is hurting true developers' prospects.
>>
Now that the 7th gen is officially dead, are there any redump-esque projects going on for PS3 and X360? Any fullsets?
>>
>>171426712
Redump doesn't even have a Wii set
>>
>>171426414
It's there, and very accurate AFAIK, just stupidly slow (4fps in melee on an overclocked 6600k).
>>171426521
Just tried and it works.
>>171426712
Yeah, redump.
>>
>>171426962
>Redump doesn't even have a Wii set
you're funny
>>
I'm considering getting into Android development. Does ParaLLEl work on Android? I'm curious to know if that's worth deving for.
>>
>>171426962
They do, but they haven't made gen 7+ public yet. Redump even does PS4.
>>
>>171426414
It's updated and fully functional, but it's not meant to be used for playing. It's there to compare against the HW renderers for glitches, if something happens in HW but not SW then the problem is in the renderer, if it happens on both then the problem is elsewhere.
>>
>>171395797
himself probably

https://github.com/libretro/picodrive/commit/0d87bd6a48493afbaeefa67cb229a16cb6d60b25
>>
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>>171364305
here you go buddy.
https://github.com/romjacket/skeletonKey/releases
>>
>>171426968
Is it slow BECAUSE it's accurate or is it just slow?
>>
>>171426280
Settings need calibrating regarding the movement, but it werks.
>>
>>171428485
Nice!
>>
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>>171428664
>since they LOVE the drama
>>
>>171428664
It still amazes me how normal people take everything they read on 4chan to heart, like they can't entertain the possibility of people being facetious.
>>
>>171429464

mudlord is literally autistic, he cannot comprehend us
>>
What would be the most cost-effective machine to establish as an emulation machine if I wanted to do everything up to PS2 era? My girlfriend has been complaining about all of the consoles I have out, and I've been wanting to do this thing for a while anyway.
>>
>>171429718
Go grab your balls out of your girlfriends purse and be a man. Tell her to fuck off.
>>
>>171429718
A computer.
>>
>>171430187
But if I don't she said it might ruin our relationship. She said the same thing and to through away the consoles because I should be a man .
>>
>>171430187
It's her house, so it's not unreasonable to complain, especially when we have six or seven consoles connected to each tv. She's likes video games, too, but it's all pretty cluttered.
>>
>>171428160
Just slow. It's single threaded and no to little work has been done to optimize it, probably because it's just seen as a test platform
>>
Does .sav convert cleanly to .dsv? (As in, I won't need to use a converter, just change the file extension)
>>
>>171432206
It depends on where the save is coming from. If it's from a flash card you shouldn't need to do anything. But if it's from no$gba then you need to convert it because that emulator compresses and adds a header.
>>
>>171432668
The save is from a real DS cart backed up with a 3DS homebrew program called TWLSaveTool. It didn't work for some reason.
>>
>>171433179
play around with the options in the 'import backup memory' menu option.
>>
would it be possible to set up dolphin netplay for two players to share 1 controller?
>>
just caught up reading the drama, lots of fun

>>171418165
SP in a nutshell

>>171419996
>top kek
he dropped the ball there, solid arguments otherwise 8/10 will read again

>>171420292
radius is not a good programmer
>>
>>171434410

its already resolved anyway, sorry to disappoint.
>>
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>>171429718
The most cost-effective method would be taking the computer you already use and connecting it to your television.

If you wanted a dedicated emulation station, your best bet would be a smaller machine using the i3-7350k, as it's a less-expensive processor with possibly the best single-core performance available.

I went ahead and threw this together, and I feel that it should give more than enough power to emulate anything up through the 6th generation, as well as Wii and Wii U.

https://pcpartpicker.com/list/fNZdzM

If nothing else, this build is a template, so you can make substitutions if you need to.
For example, if space isn't as much of an issue as I imagined it might be, you can change the case out for a less-expensive ITX tower or desktop rather than an HTPC.
Additionally, if you wanted to recycle one of your current hard drives, you could omit the 2TB I've added.
You could very easily push the price below $700, and possibly closer to $600 if you really wanted to be frugal.
>>
New thread when
>>
>>171435009
There's 90 posts until the bump limit.
>>
>>171432206

You'd need to convert the file, but it can be done through DeSmuME.

Load the game in DeSmuME.
File -> Import Backup Memory.
Import the .sav.
Save in DeSmuME to create a .dsv.

You can also do the same for converting .dsv to .sav by selecting Export Backup Memory.
>>
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>>171429718
>>171434737
Here I was able to lower the price by almost $80 just by swapping out the case and power supply.

https://pcpartpicker.com/list/yKLxPs

Assuming you can accommodate something of this size (you probably can, it's only 14 x 12 x 10 inches), I would recommend this build over the first.
>>
>>171436470
>AMD GPU

Nice joke my man.
>>
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Will it be hard to emulate games with this laptop?
>>
>>171437372
>not using Vulkan or D3D
Nice joke my man.
>>
>>171437372
>2017
>b-but the gpu brand!
>emulation

Wrong thread, kid.
>>
>>171434737
that i3 has better single core performance than the i5 7600k and i7 7700k?

what gives? the higher stock clock?
>>
>>171437481
>motherboard and cpu at 80°

Jesus Christ, clean your vents.
>>
>>171437646
>>171437672
On every emulator the OGL backend is more accurate than the D3D backend, and AMD is varying degrees of shit at running OGL. Case in point: PCSX2.
>>
can i take a moment and give some massive props to the people who upload shit to archive.org?

>full no intro set for DS
>full set of redump ps2 USA

those two are pretty recent, seriously you are making our lives easier by doing this
>>
>>171438089
>On every emulator the OGL backend is more accurate than the D3D backend

Well that's just not true.

For example, Dolphin still has numerous problems on OGL that have been fixed on D3D.
Plus, OGL is going to be taking a backseat to Vulkan anyway, that process has already started.

OGL may be slightly better on PCSX2, but both renderers are very comparable in terms of accuracy, and one is not significantly better than the other for most games.

And with emulators that focus on software rendering (ie everything 5th gen and below), GPU means nothing.

Point being, for the majority of emulators, AMD GPUs will do just fine for a lower price.
>>
/emugen/ have you ever built an arcade for MAME that allows you to play 100+ games?

https://www.youtube.com/watch?v=zdvfz7dfGfY

that shit looks pretty sweet. Can MAME emulate Street Fighter IV well? Maybe it's running natively, maybe that UI thing has both MAME games and some PC ports in the same place
>>
>>171439141
Street Fighter IV has a PC port... No need to emulate it.
The UI can load executable files, it doesn't have to be an emulator. You could have the thing fully stocked with PC games if you really wanted to.
>>
>>171438831
>For example, Dolphin still has numerous problems on OGL that have been fixed on D3D.

What's your source for that? Because it's widely agreed OGL is the superior backend if you can run it.

>And with emulators that focus on software rendering (ie everything 5th gen and below), GPU means nothing.

You're not buying a GPU to run SNES emulators with it, are you? I don't see how that's relevant.

>OGL may be slightly better on PCSX2, but both renderers are very comparable in terms of accuracy, and one is not significantly better than the other for most games.

You couldn't be more wrong. Let's see: GT 3/4 has sprites (smoke, dust, light coronas) rendered above everything, DMC3 is completely missing the HUD, MGS3 is missing nearly all postprocessing, SotC has blinding overbloom (the "fix" involves removing bloom entirely), missing noise filter in SH3, completely missing shadows in Sly 2, Rogue Galaxy, Radiata Stories, glitched shadows in R&C, DQ8; all issues in the D3D backend that are fixed in OGL, and that's just off the top of my head. Not to mention the D3D backend has been effectively abandoned and is on life support so not only is it missing the last year or so of progress but going forward the gap will only widen.

I don't think Nvidia GPUs are that much more expensive to make putting up with visual glitches worth it.
>>
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What controller do you use to play emulators ?
I was thinking about getting this one
>>
>>171440002
Xbone
>>
SS update: After trying to fight Ghirahim, I am now of the opinion this game just isn't worth trying to make playable. And will never be enjoyable even if gamepad mapping was perfected. My initial optimism regarding the game is gone.
>>
>>171440446
It's a very pretty game though.

Post screenshots.
>>
RHDN is back up now, but you can't download anything.
>>
>>171440446
I see. It's going to be interesting piecing this together, but hopefully I can get the controls figured out so I can see for myself if it's enjoyable or not.

Saved the images and text about the controls from earlier for reference.
>>
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>>171440002
Wii Classic for 2D
DualShock 4 for 3D

I've tried the Classic Pro after having it recommended by several people, but I prefer the original's shape. Plus the raised, analog shoulder buttons are more comfortable and feel more responsive, since they don't need to be fully pressed to register input but also don't falsely register inputs.
Of course the only significant reason I use it instead of the DualShock 4 for 2D is the d-pad.

I've been hearing good things about the Switch's Pro controller (pic related), and it does seem to support Direct Input out of the box, so I've been thinking about getting one of those. That d-pad looks like perfection.
The only downside I can see is the $70 price tag. I don't know if I'm willing to spend that much on a literal toy.
>>
>>171441704
>That pic
That thing is so ugly. If the plastic wasn't semi-transparent it would look so much better.
>>
>>171441608
Don't let me discourage you. I'm just a bit defeated. That boss fight requires you to fuck with things like wrist angle and is uncharacteristically fucky for a Zelda game.
>>
woah
dq9 kinda looks good now
the power of emulators
>>
>>171442129
Also, right before it I spent like 7 minutes trying to align the door key.
>>
>>171442129
>>171442250
Woof, that's detailed. Noted, and I'll see if I can address it at all.

I may just end up playing the game through and tweaking things as I go to make sure the player can do everything they need to in the game, if possible.
>>
retroarch just does not want to work with my android phone, audio stutters no matter if I change the driver, increase audio latency . I'm at my wit's end here ,someone please help.
>>
>>171442106
Do you spend a lot of time staring at your hands while video gaming?
>>
>>171442438
I'll save you some frustration. When he rushes you, shield bash the bitch.
>>
>>171441704
>matte translucent plastic in 2017
>no gloss in sight
>offset analog sticks

Nintendo be praised.
>>
>>171442740
Nice, I've got a little notepad file going with the info; this'll help, too.
>>
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>>171442106
It does look pretty ugly, but I'd rather a controller be comfortable than pretty.
Glossy plastic, as another anon pointed out, is not comfortable, especially if your hands sweat even a little. Plus it attracts fingerprints way to easily for something meant to be held in your hands.

That and I really like translucent plastic. Maybe I'm just a product of my time, but I think it looks much cooler than opaque. If it came in different colors like the "Funtastic" N64 variations, it'd be a perfect 10/10 in my mind.
>>
Has Dreamcast emulation made any progress last few months?

Does reicast libretro core support widescreen yet?
>>
Has PCSX2 made any progress in the last year?
>>
>>171438089
This is untrue. GL tends to have an advantage, but it isn't a hard and fast rule.

>>171438831
>OGL may be slightly better on PCSX2, but both renderers are very comparable in terms of accuracy, and one is not significantly better than the other for most games.
This is untrue. The gulf between GL and D3D is huge with PCSX2.
>And with emulators that focus on software rendering (ie everything 5th gen and below), GPU means nothing.
N64 is the exception because nobody has written a sufficiently fast software renderer and mimicking the N64's behavior in hardware requires some fancy API support. N64 depth compare can't be accurately emulated without GL4.2
>>
>>171444721
Mipmapping is implemented now, so Ape Escape 2 works as it should, as well as a lot of other games.
I haven't tested it, but I think Okami has the rice paper filter now.
>>
>>171445004
>N64 depth compare can't be accurately emulated without GL4.2
Gontez still can't emulate it with his OGL 4.x plugin..

>N64 is the exception because nobody has written a sufficiently fast software renderer
Angrylion's with filters disabled has decent performance.
>>
>>171440446
I also stopped at that exact same spot too, when I tried playing it with a controller, years ago.
Told ya it wasn't worth the bother.
>>
>>171440446
>>171441608
Dolphin works fine with a physical Wiimote Plus

but then buying it just to play Skyward Sword, which wasn't really a great game, feels like a waste of money
>>
Has ppsspp libretro made any progress in the last week?
>>
>>171448708
You can buy a brand new legit Wiimote+ for $25 from Nintendo's eBay store. The catch is that the $25 ones are Toad and Yoshi themed.
>>
>>171448708
Which is why I'm looking into getting it to emulate WiiMotion+ (and 'cause I wanna play it, dammit). If the player can use a regular gamepad or keyboard/mouse to play well enough to finish the game, that'd be saving people some money.
>>
Should I play neo geo CD on:

A) PS vita running tn-v using MVSPSPP (PSP mode)
B) PS vita running a native emu ( tell me )
C) new 3ds running an emu ( tell me )
>>
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Why is emulation so crap on RetroArch android? I mean just look at this
>>
>>171449587
What are you talking about? That's just how I remember it looking from back in my youth.
>>
>>171449587
I mean, you're clearly fishing for (You)s, but what core are you using?
>>
>>171449587
This is damning evidence. Time to lynch SP.
>>
>>171449587
Android is a terrible platform, has issues with java and shit, android devices also have AWFUL driver support, all smartdevices are held back by terrible drivers, dolphin devs have expanded on this, many bugs/glitches cannot be fixed in android devices due to poor driver support.
>>
>>171449587
No one has actually played Super Mario Bros. for NES so I don't see the problem.
>>
>>171449165
You'd be better off on a platform that receives attention like Android or a GPD Win (Windows)
>>
>>171446146
>Gontez still can't emulate it with his OGL 4.x plugin..
Uh... Yes, he can? It's crazy expensive, and needs more work, but GLideN64 can emulate the depth tricks Rareware used while no other plugin can.
>Angrylion's with filters disabled has decent performance.
"Decent". It performs terribly, particularly at higher resolutions.
>>
>>171449774
>Android is a terrible platform, has issues with java and shit, android devices also have AWFUL driver support, all smartdevices are held back by terrible drivers, dolphin devs have expanded on this, many bugs/glitches cannot be fixed in android devices due to poor driver support.

I just like emulating on a handheld compared to a computer for the portability. I thought retroarch is the same on android as on PC it has the same menu and everything ffs

>>171449681
quicknes
>>
>>171449815

I'm looking at one Gpd win device here, specs and Intel HD grafix, are Intel graphics onboard now grunty enough for emus?

What Gpd win devices have you
Found and thought, Looks good

Curious. I need gamepad more than keyboard , setup wise
>>
>>171450175
I guess android devices are still the best for emulation, shit like the PSP is too old and weak for emulation.

That is until the Switch is hacked, it could turn out to be the best portable emulation platform.
>>
>>171450248
I don't, just blindly shilling it as an option because people are talking about it.
>>
>>171450248
I remember one of those GPD devices could barely emulate SNES properly
>>
>>171437481
no dedi gpu
non-performance oriented CPU
it'll work, depending on what you're trying to emulate
older stuff should be fine
>>
Is the DS4 still the best general purpose PC gamepad for emulation and other games that seem to suit a gamepad? Been using it for a while but one of the sticks is in really bad shape since it's been gradually peeling for a while and I've been considering replacing it.

Considered briefly getting a Xone controller but (at least at the time) I was annoyed that it required extra peripherals both to be rechargeable and to be wireless, where the DS4 has both functionalities built in. I've heard the new Xone controllers do sync over bluetooth now but still would have to get the charge kit, I dunno, worth getting over the DS4? Or just stick with that?
>>
>>171453825
I guess Wii U Pro controller is an option, I own one already but with the drivers I found for it (was a while back so dunno if this has changed since) I had to delete the device and re-pair it from scratch every time I wanted to use it, wouldn't just pair automatically when I hit the power button like a DS4 or whatever would, which I found to be something of a deal-breaker.
>>
>>171450029
>Uh... Yes, he can? It's crazy expensive, and needs more work, but GLideN64 can emulate the depth tricks Rareware used while no other plugin can.
I meant to say "can't accurately emulate". I'm sure ParaLLEl can do it just fine though.

>"Decent". It performs terribly, particularly at higher resolutions.
Fair enough.
>>
Is it possible for RAM to be a bottleneck when using Cemu? How much is good for long periods if emulation without suffering fps drops?
>>
>>171454494
>I meant to say "can't accurately emulate".
How accurate does it need to be?
>I'm sure ParaLLEl can do it just fine though.
ParaLLEI doesn't even work and is effectively dead in the water.
>>
>>171454682
>How accurate does it need to be?
It needs to be using integer, if the goal is accurate emulation.

>ParaLLEI doesn't even work and is effectively dead in the water.
Since when did it not work? I thought it even did Body Harvest properly.
>>
>>171346414
>Actually, it had more to do with PJ64 dancing around hard coded hacks in Jabo's audio plugin. For example. there had to be code to initialize plugins twice, and stuff like that.
Now that I think about it, that probably explains why loading save states still don't work on older versions of PJ64. Basically Azimer still hasn't done a proper fix for loading save states with XA2. Even Shunyuan's audio plugin loads save states fine..
>>
>>171450462
Load of shit, my XD can even run Yoshi's Island full speed.
>>
>>171442571
It would be helpful if you know you fucking posted what shitty phone you have.
>>
>>171453825
DS3
>>
>>171445024
>so Ape Escape 2 works as it should
No it doesn't, it's not as bad but it's still visibly broken.

>I haven't tested it, but I think Okami has the rice paper filter now.
It does but it's still not 100% correct even at native res.
>>
>>171460084
>No it doesn't, it's not as bad but it's still visibly broken.
Whats broken about it?
>>
>>171460140
Textures use multiple layers at the same time for some filtering effect iirc, so you have missing layers that pop-in at certain angle.
>>
>>171460084
The only issue I've experienced with Ape Escape 2 is that the texture detail quickly switches between different levels depending on distance rather than gradually fading out. It works fine on software mode though. And OGL software doesn't shit the bed when in under water anymore.
>>
>>171460367
Yeah, theoretically Trillinear (ultra) was made to fix that issue and it does partially but it's still very fucky.
I'm also almost sure that the SW renderer isn't actually 100% accurate to the actual console output, I'll have to check that sometimes.
>>
>>171460521
>SW renderer isn't actually 100% accurate
That's not news. It's PCSX2. The best we can really hope for is "close enough".
>>
>>171436470
That's my case. It's really nice.
>>
>>171460695
Well there's a difference between inaccuracies that are minimal enough to stand a fast side by side comparison (like the incorrect geometry culling in all Armored Core) and actual breakage that could pass as the real thing and I suspect that AE2 has some of the latter.
>>
Why is FPSe and ePSXe for android recommended? RA's PCSX core is far superior to any of these, should I edit the wiki?
>>
>>171458938
Why DS3 over DS4?
>>
>>171461685
>RA's PCSX core is far superior to any of these
To FPSe I'd agree, to ePSXe though it's not ePSXe has pretty much the same compatibility as the PC version whereas PCSXReARMed is worse than PCSXR which in turn is worse than ePSXe compatibility wise.
>>
>>171461917
PCSXR is superior according to the wiki, also I tried playing Vagrant Story with ePSXe and it's got this issue where it often freezes when I try to save the game, went to try PCSX and it's been very smooth ever since.
>>
>>171462048
Rearmed is not the same as the PC version of PCSXR. It uses its own renderer which might as well make it a completely different emulator for a plugin based one.
>>
>>171463219
Even RA wiki has nothing but praise for it.

>PCSX ReARMed is a fork of PCSX Reloaded. It differs from the latter in that it has special optimizations for systems that have an ARM architecture-based CPU. It also has a dedicated graphics plugin, 'Exophase NEON GPU'. It is a surprisingly accurate graphics rasterizer that also has the ability of rendering internally in high resolution at playable framerates on ARM hardware.

https://wiki.libretro.com/index.php?title=PCSX_ReARMed
>>
>>171463486
Have you actually used it and found any situations where its better than epsxe on android or is this just some form of righteous crusade against it?
>>
>>171463582
I just posted it few posts above, I know that one game's result is basically nothing but if the PC version of ePSXe sucks why would the ported version be any better?
>>
>>171463672
>>171463219
>It uses its own renderer which might as well make it a completely different emulator for a plugin based one.
Read this and commit it to your memory
>>
>>171454682
How does it not work? Are you going to elaborate or you are just gonna leave it at that?
>>
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Nintendo: a family friendly company
>>
>>171465112
I think thats just debug messages in Dolphin's HLE handlers, not the Wii OS itself.
>>
How well does Gran Turismo 4 emulate? Any settings I should use or build? Thanks.
>>
What's the status on PS3/360 emulation? I just want to play the EA Skate series, I have no idea why they didn't release them on PC when you can just hook up a controller to your PC. Is there an effort to work on it right now or is it too complex?
>>
>>171472209
RPCS3 is coming along. Don't expect it to be good for another year though. Buy a PS3 and homebrew it if you're desperate.
>>
>>171472259
I almost might do it if it's easy to set up CFW on it. I remember doing it on my old PS3 but I don't think I could get any games running on it until my brother took it with him when he moved out. It's crazy to think that those consoles are more than 10 years old already and are running on 256 MB RAM.
>>
>>171472406
PS3 has 256MB RAM and 256MB VRAM
360 has 512MB shared
>>
>bump limit reached, page 10 reached
New bread, please!
>>
>>171466557
No, I'm pretty sure it's not. The lines in question have "osreport" in them, which is a debug logging call on the system.
>>
>>171465112
It's not like you can read the debug log on a real Wii
>>
>>171475751
Is that a threat?
>>
>>171115664
Cutsom Robo is an awesome game.
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