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Terraria General - /tg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 190
Thread images: 62

File: corrupted world vDIyKWu.jpg (750KB, 1920x1080px) Image search: [Google]
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1.3.5 SPOILERS
http://pastebin.com/57UKqeL7

>For new players getting started
http://terraria.gamepedia.com/Getting_started

>Wiki
http://terraria.gamepedia.com
http://yal.cc/r/terranion

>Terraria Servers
https://docs.google.com/document/d/1QxC8tM4dYFNzHhV7nZU2-XRYumuseGfAsXVegvDfnRw

>Soundtrack DL
http://pastebin.com/deHpxzQD

>Terraria: Otherworld
http://pastebin.com/7c9gXdiK

>MODS - Inventory editors, world generators, trainers and more
http://forums.terraria.org/index.php?forums/119/

>TerraMap - map viewer
https://terramap.codeplex.com/

>TShock - Server client
https://tshock.co

>TEdit - World view/editor
http://binaryconstruct.com/games/tedit
http://www.binaryconstruct.com/downloads/

>Block list, furniture themes and paint
http://imgur.com/a/hQzDQ
http://imgur.com/a/wZ4tJ/layout/grid
http://imgur.com/a/AvobE

>Fancy Builds
https://drive.google.com/open?id=0B5VFAiJ5n4-SNzEwaWhUWlZzN28

>Wave banks - music replacement
https://drive.google.com/open?id=0B5VFAiJ5n4-SQU5Id0l6YklQam8

>Texture replacements
https://drive.google.com/open?id=0B5VFAiJ5n4-SM2dHT20xTWlieGc

>OP pasta. Please use the info from this link when creating new threads.
http://pastebin.com/raw.php?i=X8aFHVtu

Old thread >>170239525
>>
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>tfw Steampunker's hat is clipping through the ceiling
>>
More human-like bosses when? I like ancient evils and unspeakable horros and shit, but the fight against the Cultist made me want more.
>>
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>>170527421
>tfw she climbs on the goddamn chair and gets stuck there when I remove the ceiling
...
>>
You know what to do.
>>
Is it possible to actuate switches or levers?
>>
>>170529151
My turn
>>
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>>170529239
No.
>>
>>170529362
Well fuck. Have there any dark-looking switches in the game in the past few updates? No matter how I paint the normal switch it's too light to look like a part of an actuated tin pillar.

Maybe I can do something with sensors or pressure plates or something, it's just for a teleport.
>>
>>170530359
>Have there any
*Have there been any new


>tfw building on an old Builder's Workshop map so I have to exit the map and enter the new BW map to look for any new items every single time
>>
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>>
>>170529151
roll

also bump
>>
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Remove one row of fuel tanks and put the engine down 3 blocks or not?
>>
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>>170546512
Mockup for comparison, I think it would be better.
>>
>>170525658
>zoom is being added
FINALLY, THANK GOD
This game is so tiny at 1080p, at least on my monitor. Fully playable, but I've always wanted to zoom in.
>>
>>170529151
Rolling and will never deliver.
>>
>>170529151
rollan
>>
>>170529151
rollliiiiiiiggggggggggg
>>
>>170529151
rolling for something interesting
>>
>>170529151
keeping the thread alive, this image is literally this general's life support

also roll
>>
>>170529151
pebis
>>
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More of this.

I wonder if it would be better to have the interior part built underground, or to build it high in the air somewhere? I'd have to have it surrounded by a lot of black solid blocks to give off that enclosed feeling but then I could use normal glass walls to have light filtering in.
>>
Have any of you who have played with friends found out a way to stop the greed? They seem to argue over items too much.
>>
>>170560991
If you want parallax scrolling with the proper background to be seen through the windows then obviously air. You can just put a black wall around it all.

Or just simulate light coming through the windows with gemspark walls if it's underground, depends on whether you want it to be hidden or not on the map when you're playing normally, if it bothers you seeing it on the map or accidentally flying into it when you're going somewhere else, just do it deep underground.
>>
>>170547149
Something to think about would be putting some sort of exhaust pipe/smokestack over the engine so it looks a bit smoother
>>
>>
>>170529151
gib
>>
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>tfw your turret activation machine turns into the goddamn robot from Forbidden Planet
>>
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Alright, here's the large part of the warehouse.I'll add the cottage once I'm satisfied with this part.

What can be improved?
>>
>>170570703
Add planters below windows, and generally make proper windows with open or closed shutters or something.

I like the workbenches as decorations, maybe put a darker wooden background behind them, and I would make the lower timber structure slightly less complex looking, by for example removing the 4 vertical walls directly in the inner corners of the X, so that it looks like the upper and lower supports are attached to the diagonal supports, not going behind them.

Put a winch/pulley on a beam below the uppermost window.

All I can think of right now!
>>
>finally got the 200 fishing quests achievement
I'm glad it's over.
>>
>>170571613
You're going to build him a house in hell, right?
>>
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>>170573310
Sure, Billy will even get a nice fishing spot.
>>
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Can someone please tell me how I do these lights?
The first one looks like Dynasty ones over a platform, but when I hit the platform to change it the light falls out. How do I do this?

The second one I can't figure which lamp is that or how I make it hang from a rope.
>>
>>170573868
It's Tedit, sadly. I remember the original thread and the guy confirmed it.
>>
>>170573868
Second is star in a bottle, not sure how they were placed like that, it's probably placed directly in TEdit.
>>
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>>170571513
Adjusted the wooden beams, I think this looks a lot better so thank you. I also replaced the material on the horizontal beams and the vertical ones on the sides.

It's not meant to be a residential building so I'm iffy on giving the windows more detail.

Can you explain the winch/pulley thing?
>>
Here's the pulley I was talking about, these are usually on barns and such to lift things from the ground, you could even make the upper window bigger and be an upper floor door of sorts, and put the pulley above it (I mistakenly said below in the original post).

http://ramseyhistorical.org/wp-content/uploads/2014/10/Screen-Shot-2014-10-15-at-4.30.43-AM.png

From the front it would just be a cross section of a beam going towards the camera with some reinforcement and some metal block and a rope hanging off of it probably.

For the windows, I was thinking this sort of thing:

https://s-media-cache-ak0.pinimg.com/236x/c2/33/19/c23319c092a5da7a29b68aa35a652340.jpg
https://thumbs.dreamstime.com/z/tobacco-barn-half-timbered-farm-to-dry-alsace-france-36155102.jpg

However, you could just make the wooden window structure and forget about the flowers and put those on the small building or something. There's no reason why the owner of the warehouse wouldn't beautify it though!

And I agree, the timber supports look much better like this.
>>
>>170578176
Also for the very bottom, you could raise it a block and make little stone arches for the basement windows, or just make one hammered layer of slab or something to simulate walkway tiles around the building.

Or turn the lower blocks into background wall painted grey/white so it matches the rest, which will allow grass to grow in front of it.

Or a combination of all of that.
>>
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>wanna try something new since I'm making an underground city
>it looks like garbage

commie blocs never make me feel bad
>>
>>170579542
i like it
>>
>>170579542
The base concept is pretty neat, if you don't like it, you just need to consider all the individual elements of it, and then improve them one by one.

For example, you could first make a spiral staircase on a 3 block wide stone slab pillar base, with all the stairs properly painted so that they show the front side or back side as appropriate.

Then make the chains have proper supports on top and bottom. Then make the upper corridor have supports and pillars and such. And so on.
>>
What are some good mods besides Thorium?
>>
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Okay, here is the cottage. This is a very tentative design.
>>
>>170581978
Your trail of autism is complete.
Welcome to the dark side.
>>
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>>170582302
I don't understand.
>>
>>170581978
>windows touching the door
NO ES BUENO
>>
>>170583642
Also, you could make a "double doors opened into the distance" thing inside of the arch with careful application of painted blocks and walls and shit so that it's not an obvious teleporter hole.
>>
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>>170581978
>mfw she lets windows touch her door
What a sloot.
>>
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>>170583642
It's the best I can do anon

>>170584338
Not sure if that's possible, since the teleporter takes up that bottom space.
>>
>>170585679
You need to hammer the teleporter edges into diagonals, paint them shadow/black, and then paint the walls behind them so that they match the door above. That way you get the lowermost door block so that it appears as if the door is going into the distance.
>>
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>>170585902
Oh, how clever.
I don't think this looks genuine, since the door is raised a little.
>>
>>170529151
Rollerino
>>
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>>170586397
Oops.
>>
I need mods for a server besides Thorium and (maybe) Leveling.

What should I use for maximum adventure?
>>
>>170586728
>>170586397
You can also put some platform that fits your door material and hammer it into stairs directly above the teleporter for the "lower trim" of the door, if you want a more fancy looking door. Also, you could just extend the door to the upper edge of the doorway depending on the door perspective you want to achieve (yours is with one vanishing point right in the middle of the doorway so you could actually add a knocker or a doorknob in the middle if you fiddle with platforms or chains a bit and paint them right).

I'm too lazy to do all that shit so I just hide teleporters below rolling doors but that doesn't fit your setting.

>tfw windows touching the corner beams
>>
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Bless modding.
And fuck teleporters giving off light like that. They had to make them blink?
>>
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Otherworld when
>>
>>170589834
>And fuck teleporters giving off light like that. They had to make them blink?
That and not being variable size. They could've just made a teleporter block that you can build a teleporter of any size with.
>>
>>170589981
>tombstone on the roof
>>
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Alright, how's this?
>>
>>170594187
I like it.
>>
>>170529151
rollan
>>
>>170529151
rollan
>>
>>170589834
mod name?
>>
>>170529151
Roll
>>
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>tfw trying to make a comm station based on an old telephone central in 3x4
>tfw logic blocks are shit because they light up when you connect them to those cute little logic lamps and I can't figure out how to turn them off again
>>
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>>170614780
I have this so far, maybe I should move the machine on the right to the middle, and make the telephone thing wider and put it on the right?
>>
>>170615170
Man, I think that looks good. I have no idea what it it, but it looks steampunky and techy, so it's all good.
>>
>>170594187
It's shit.
>>
>>170594187
Looks ok, instead of fake doors you could use real ones, like dungeon ones and place them on actuators.
>>
>>170619810
But what about the teleporters?
>>
Hey lads.
Im trying to get back into terraria. On latest version.
Now the game lags incredibly hard, even when I probably triple the requirements to play it at high settings.
It basicly plays as if in slow motion ive found some fixes online but none of them work.
1.2 worked perfectly (when i last played) but 1.3.4 is just unplayable
Pls help
>>
>>170622392
Also, changing any settings like quality or lights changes nothing to the framerates so its definitly not that
>>
>>170529151
rollalan
>>
>>170623114
tried that last time, failed badly
>>
>>170623221
Should be fun, what should I use for lighting? actuated diamond gemspark blocks?
>>
>>170622892
press f7
take screenshot of all the information displayed
>>
>>170623739
for an underground storage area.
>>
>>170624138
Here you go.
The numbers kept changing allot as i was taking the screenshot, don't know if taht explains it.
For example the first one went up to 28 at one point.
>>
>>170625123
the game thinks your game windowed is minimized
are you playing in fullscreen or windowed
are you using
>nvidia
>>
>>170625480
I have an AMD card.
Its in fullscreen.
>>
>>170622392
You've probably tried this already, but try disabling frameskip?
>>
>>170626306
Yeah that was one of the solutions people posted on the forums that didn't work
>>
>>170625720
And in windowed?
>>
>>170625123
Check if your drivers have updated recently, this is one of the main issues when it comes to performance in most games
there's also the forced vsync and triple buffering fix
otherwise fuck if I know
>>
>>170626527
Same thing
>>170626582
Drivers shouldnt be the issue, i updated them yesterday after someone told me to update them to fix the problem, whihch also did nothing.
>>
>>170626582
Yea i just tried the vsunc and tripple buffering thing and still it runs at slow speed.
>>
>>170623739
>>170624465
bumping, also give lighting suggestion
>>
>>170574020
>>170574104
Alright thanks.
I actually have the maps from when Intox and Roberto were hosting. It was driving me crazy that I couldn't figure out the placement of those lights on the platforms.
>>
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Update on the machines, added a bit more detail, still not pleased with the positioning of the left and right one.

Also is this workbench recognizable as a telephone? I could go with 2 chains instead.
>>
>>170618871
Rude.
>>
UPDATE WHEN
>>
>>170645195
eventually
>>
>>170647265
Wish I had zoom right now.
>>
n00b here today I beat 2 bosses the eyeball and the worm feelsgoodman, im gonna into the jungle next
>>
>>170651241
Zoom?
>>
>>170658252
>1.3.5 SPOILERS
>http://pastebin.com/57UKqeL7

>ZOOM and UI SCALE
>https://twitter.com/Yoraiz0r/status/826600768904056833
>>
>>170625123
>allot
allitle?
abbunch?
>>
>>170529151
roll
>>
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Here is the mushroom biome "maze." Its more of a house, but I like it.
>>
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Alright, here's the entire interior so far, any ideas what to change/improve?

From left to right: cockpit, computer, turret launch station, comms console, rolling door
>>
>>170529151>>170661025
Mushroom maze maybe
give me a good roll baby
>>
>>170661154
The only two things i would say are the wood underneath the chair looks strange, and the windshield could use some work. The controls look good, though!
>>
>>170661392
You mean pearlwood on the floor, right? That bothers me too. Maybe I should shape the whole thing differently.
>>
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>>170661392
This is the sitting position, maybe I should lower the chair by a row?
>>
>>170661853
Yeah, just the pearlwood. Maybe paint it gray?
>>170661159
reroll
>>
>>170662482
I just think the wood looks strange, thats all.
>>
Alright Anons, been getting back into the game with mods, so far I have

>imkSushi's (or w/e his name is) mod
>Tremors
>Calamity
>Thorium
>Spirit
>Prefixes for Enemies

Any others you guys can recommend?
>>
>>170665179
expeditions / expeditions content
weapon-out
yet another boss health bar
fargowiltas (fargo's soul mod)
qualityRecipes
>>
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>>170665968
Thanks Anon, I'll check'em out.
>>
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>>170662685
>>170662550
Is this any better?
>>
>>170667197
Thats a whole lot better.
>>
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>>170662550
Alright, here is one (1) snowy bath house, as promised.
>>
>>170668937
Cute!

Would that actually work in real life? If the temperature outside was low enough for the ice not to melt?
>>
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>>170672046
How do NPCs sit on dynasty chairs? Do they even sit on them?
>>
>>170658686
Oh cool, always wanted to play in 1080p without ants.
>>
>>170669738
I somewhat doubt it.
>>
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At first I replaced the false doors with regular doors, but I didn't like how I wasn't able to put chests there, so I just got rid of the doors entirely and put one a false one in the middle.

I have no idea what chests I should use for this build.
>>
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>>170682009
I just realized it doesn't make sense to be able to see the roof of the tower on the inside.
>>
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>>
Is there a server?
>>
>>170683276
Starting to look pretty cool!
>>
>>170602570
HERO's mod and Cheat Sheet.
>>
>>170589834
pretty sure shadow paint stops the light, or at least one of those darker ones
>>
>>170695046
It doesn't.
>>
>>170692213
what adds the pocket dimension?
reading up on those two mods doesn't really say much
>>
>>170695767
What do you mean by pocket dimension
>>
>>170695823
the kind of trickery that allows you to teleport "inside" the house
>>
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>>170695904
Oh, it's just a teleporter connected to a different part of the map. I surrounded it with black so it would appear as if you were going inside the building.

I'm probably going to move it somewhere else since I can imagine this huge hunk of black will get in the way when I'm fighting a hardmode boss or something.
>>
Good night /tg/, don't die.
>>
>>170696002
ah alright, thought it was a mod of some sort
>>
dedaria
>>
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list good mods
>>
>>170695767
A pocket dimension mod or vanilla Terraria itself having an interactable background layer would improve the game so fucking much holy shit.
>>
>>170704303
Maybe in Terraria 2.
>>
Good morning /tg/!
>>
>>170672782
>How do NPCs sit on dynasty chairs? Do they even sit on them?
Well fuck, it looks like they don't. Am I doing something wrong or is this just how it is?
>>
>>170711761
Probably just how it is, I'd bet.
>>
>>170668937
>>170529151
New roll.
>>
>>170712647
Reroll. Im not doing "national pride."
>>
>>170529151
I need your love
>>
>>170711837
Now I put the normal chair beside it and they're not sitting on that either, what the hell.
>>
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>>170529151
I might as well
>>
Anyone has the newest version of this guide?
http://pastebin.com/Lwj8Rr4D
>>
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>>
>>170718797
>pierce damage causes pierce damage immunity
>when nearly 80% of the weapons in the game are fucking pierce
I'll never understand why this was a fucking thing with summoning, just limit it to summons only and decrease damage from other source a bit when hit under pierce immunity
>>
>>170724452
It's no wonder Ranged does some of the highest DPS, because the endgame weapons and strongest bullets don't fucking pierce.
>>
Do you think it's worth trying to fix extremely serious health issues (that can't really be fixed anyway and will leave you disfigured and you'll die eventually) if you're a loser with no life in the first place, /tg/?
>>
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>>
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1484793031951.gif
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>>170725987
???
???
>>
>>170729698
I don't have anyone else to ask.
>>
>>170724452
Is there a list of all piercing weapons?
>>
Do your think I can beat the skeleton with the flamarang I just got it.
>>
>>170733046
if you meant skeletron,

if you're not in expert mode, go for it

if you're in expert mode and not extremely experienced with the game, i'd rather use space gun/minishark with meteor bullets simply because you can still do good damage at long range and skeleton expert mode is difficult especially if you're going in for the first time
>>
>>170725987
I can't speak for everyone's morals, but I'd live the high life while your alive and just try and let go of pain. Enjoy the time you have left, otherwise whats the point of even living.
>>
>>170725987
Depends on how serious we're talking.
>>
>>170733946
>the high life
I'm afraid you overlooked the 'loser with no life' part. I don't have money for anything and I haven't enjoyed life in more than a decade. All the support systems that normal people would have in this situation, I don't.
>>
>>170725987
If that makes you capable of doing at least some sort of fun activity (like i would rather be dead than an amputee with no vision and hearing), than yeah, go for it.
After you've seen some shit, you will believe it's better to eat dirt and suck dicks than be dead.
>>
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oriental biome house by Tei.png
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>>
Is there a way to make an afk chlorophyte farm?
>>
>>170735168
>After you've seen some shit, you will believe it's better to eat dirt and suck dicks than be dead.
Empirically false, sadly.
>>
>>
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>>
Does playing this game make anyone else's eyes really bloodshot? I think its cause of constantly switching from darkness to light or something, idk
>>
>>170748430
no its from playing for long periods of time
>>
>>170749664
it only happens to me with terraria though. I think its cause the game is dimly lit most of the time, digging underground and whatnot
>>
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Blog update: working on the engine now, what do you think? Not finished in places obviously. Any advice?
>>
>>170668937
https://www.youtube.com/watch?v=BSGWITjPLOg
>>
>>170750783
Getting mad max vibes from that. Good job.
>>
>>170742006
>dem lanterns
I'm a sucker for these. Nice work anon!
>>
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oriental bridge.jpg
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>>
>>170754898
>tfw the eightfold path leads to fucking nothing
>>
>>170758842
Why is japan so obsessed with folds?
>>
>>170759546
Because their eyelids don't have any, so as all half-formed homunculi tend to do, they seek to right the abomination that is themselves by projecting the deformity onto the outside world and working to fix that instead.
>>
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>>170712713
Progress report on the ocean trading post.
>>
>>170760285
Interesting and unusual roof!

You need some kind of an official-looking counter inside, for the guy with the ledger who keeps track of all the cargo and whatnot.
>>
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>Terraria Skyblock mod
It's amusing to see modders for both games try to turn them into each other
>>
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Blog update, no idea what to do with the exhausts back there.
>>
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>>
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Thread posts: 190
Thread images: 62


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