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/agdg/ - Amateur Game Dev General

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Thread replies: 767
Thread images: 145

File: demo.png (136KB, 462x356px) Image search: [Google]
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Sell Me This Demo - Edition

> Upcoming Demo Day 13
itch.io/jam/agdg-demo-day-13

> Play Comfy Jam!
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>170158016

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> .webm recording
OBS - obsproject.com
Webm for retards - gitgud.io/nixx/WebMConverter
>>
Rust
>>
First for ANY GAME is better than NO GAME
>>
JAI
>>
>>170219131
A game isn't a game until someone else has played it
>>
>>170219012
Brave to OP for not succumbing to namefag BS

>>170219197
*hands game to sister*
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=877722790
trailer https://www.youtube.com/watch?v=m_OhFr8BBSI

check out my squirrel sphere greenlight page. trying to get on steam before they increase fees
>>
loli jam please
>>
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Adding a pet to make the Hub less lonely
>>
finished game > unfinished game

doesn't matter how good your game could be if it's unfinished

the last 10% where you turn your mess into a product is the hardest part, it's what separates the devs from the nodevs
>>
>>170219246
>shilling
Anyway looks pretty cool. Cute too. Cute seems to be selling more these days, looking at shit like Slime Rancher.
>>
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>>
More Snail Progress
Life Cycle of Snails
Wait for visible player in range = Sleep
Walk to below the player to shot = Walk
Shoot to the player, then walk again = Shoot
Run from the player after an ally bullet hit near Snail = Run
>>
>>170219283
Is this how you actually save in this game, or is this a consequential save?
>>
>>170219450
https://www.youtube.com/watch?v=cU8HrO7XuiE
>>
>>170219228
jokes on you, my sister already played my game
>>
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some players didn't recognize the health recovery item's function, so i changed its icon and added text popups to items
names are wip
>>
>>170219296
I finished the Unity shooter tutorial, am I a yesdev because of that? Since it doesn't matter how shitty the finished game is.
>>
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Only tangentially gamedev-related, but I spent an hour or so making a copper coin out of some guy's ability icon.

Why is it so much more fun to improve other people's stuff than making your own?
>>
>>170219898
is it in a releasable state? could you post it on itch.io/steam/etc. and not have it removed for not being a game?

if yes, then it counts and you're a yesdev
>>
>>170220050
There's no such thing as good writing, only good rewriting.
>>
>>170220064
I am using only royalty-free assets, so it can be released. It is a simple shooter, but it is a game. It's just so shitty that it would never make past the greenlight.
>>
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Some girls for a fighting game. Thoughts? Any glaring ugly mutant anatomy errors?

Chinese girl sword and nazi mage book need work. Can't figure out how to improve them though.
>>
Reminder that there is no combination of words more harmful to the creative process than

"Well done."
>>
>>170220250
>that knife on the first one
Its very SORD-like.
>>
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>>170220050
Also did some testing with glow maps for UI animation for our own game. I think it could be a good way to juice up the UI without wasting too much texture space on animation frames.

>>170220232
Uh, I guess maybe?
>>
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>>170220380
And I made flashing animations for each of the corners of these tiling crosses. They will make up the background for the touchscreen, and animate when touched, to create light trails.
>>
>>170220232
wtf is this sick shit don't bully
>>
>>170220563
I improved your sprite, remember?
>>
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>>170220536
As well as this ridiculous little thing, which I have no idea what is
>>
>>170220250
nazi batman girl's left foot looks kinda fucked also she's a girl and girls don't have bulges
the one's feet also look fucked, she is pointing backwards with her waist but front with her chest, try to replicate that pose and tell me how you do
other than that they are all really pretty, of course they need some shading but they're pretty good
>>
>>170220749
>girls don't have bulges
You need to be more modern-minded, anon.
>>
>>170220250
Stop stealing graphics any day, Anon.
>>
>>170220643
No I don't.

>>170220749
I think she's weaing one of thos hypertight OL skirts and it just looks like a bulge.
>>
>>170220293
you fucked the quote up

https://www.youtube.com/watch?v=S6vTI5g198E
>>
>>170220749
She's a girl(male)
>>
>>170220250
I recall your old post on the first one, you have improved a lot.
Are you going to have one qtie for each nation involved on WW2?
Do you have a site or blog to follow you?
>>
>>170220879
>everything's a quote
Never go full retard.
>>
>>170220749

>also she's a girl and girls don't have bulges

I copied some short skirts from typical officewomen, maybe fucked up and made it look like she's a dickgirl tho.

Thanks for the tips.
>>
>>170219296
yesdev > nodev > shittydev
If you are looking at something shitty and saying "it's finished, so it's fine", kill yourself.

Just look at Inafune, his game was so shitty, that not only he brought down his own reputation, but also brought down the reputation of the platform he was advertising on. Even steam knows that, this is why steam doesn't let anyone simply release games on steam, they don't want to have their reputation ruined by shitty games.
>>
>>170220749
Elephantitis of the pubic mound is a serious issue affecting thousands of women, Anon.
>>
>>170221097
>nodev > shittydev
No.
>>
>>170220250
Make sure to have to Chinese girl mounted by the Jap if she loses
>>
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>>170221128
>pubic mound
>>
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>>170219283
>that webum
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>>170221097
>Even steam knows that, this is why steam doesn't let anyone simply release games on steam, they don't want to have their reputation ruined by shitty games.
What year is this?
>>
>>170220950

I plan on having at least one character for each major WW2 faction. I have the designs, need to flesh then out and, well, eventually hire some help or go crazy doing everything myself.

I have a pixiv account but don't post on it yet. Will do once I am a bit less lazy and have more stuff to show.
>>
>>170219545
Consequential but I don't think I'll actually let that happen, that would probably be a dick move.
>>
>>170221593
Actions have consequences, anon.
>>
>>170221156
>No.
No.

>>170221396
What exactly are you trying to say? I am not saying that there are not shitty games on steam, but that steam is doing what is realistically possible to prevent from shitty games being released on it, while also letting new devs release games on steam.
>>
https://www.patreon.com/yiffalicious
how do I get this good
>>
http://poal.me/catheq
http://poal.me/catheq
http://poal.me/catheq
>>
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got grayscale base color up for this chibi witch, haven't done much with stylized proportions yet. how's it look?
>>
>>170222528
Looks promising.
>>
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uhhh
>>
Is making characters in Blender meant to be extremely difficult?
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>>170220250
I wish I were as good as you, anon
>>
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>>170223883
welcome back
i think it could use a bit more to emphasize the jump than the shadow, maybe increase the scale a bit or something (mixel warning though)

anyway, take some fanart i meant to post about a year ago
>>
>>170224217
Autodesk has a patent on easy to use 3D modelling tools, so the Blender devs had to work around that.
>>
>>170224376
But his doesn't have a shiny butt in it.
>>
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>>170224530
you don't think zbrush is easy to use senpai?
>>
>>170224993
Not that guy, but yes, Zbrush is extremely easy and intuitive. Especially compared to Blender.
>>
>>170224217
depends. if you want a cheap modeling suite try metasequoia or wings3D. as for rigging and animating, blender is the only option unless you're willing to cough up some serious dough
>>
>>170222528
Zbrush?
>>
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>>170225114
>Zbrush is extremely easy and intuitive
>>
>>170224517
thanks! and whoah, very cute, i'm honored.

i hadn't considered that. its given me a few ideas for sure. maybe zooming in slightly, while having a more precise camera-follow for a similar effect? hmm.
>>
>>170225424
>explicit
>>
>>170225114
lol
>>
>>170225532
Yes?

Just choose a brush and start sculpting, nigga
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>>170225326
zbrush > blender > substance painter
>>
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>>170225729
>"just choose a brush," he said
>"just start sculpting," he said
>>
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>>170225997
>>
>>170225532
Compared to Blender.
>>
>>170225997
that's deliberately obtuse, i have a hotkey menu that has the 12 or so buttons i need
>>
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>>170220250
this is on par with the japs. nice
>>
>>170226227
the thing in the middle is the default zmodeller menu. Pixologic made it deliberately obtuse?
>>
>>170226117
Joking aside, I've actually used Zbrush and have done tutorials, and I still don't find the program or the interface very intuitive at all. It has a fairly steep learning curve and for the level of 3D work that's usually being done in this thread plus the usual team size of one, I think it's overkill.

>>170226131
If so, Blender must be some kind of unholy mess.
>>
So Zbrush is better than Blender? Even for animating?
>>
>>170226428
sure ok, you've won this internet argument
>>
>>170220250
have you tried making animations at that resolution yet? it looks like a shitload of work
>>
>>170226451
It's very easy and intuitive, imo, but making full sculpts for all game assets for a large game is a huge time-hog, yes.

But really, it's just like working with clay. If you have a good sense for shapes and textures you'll be able to make nice stuff right out of the box.
Meanwhile, you need tutorials just to be able to orientate within Blender, and box-modelling, topology and UV unwrapping are all tasks which can't really be done by natural intuition alone.
>>
>>170226451
You haven't used Blender?
>>
>>170221159
>if
>>
>>170226519
zbrush has no animating. but I do think it is overall the most powerful 3d package. it sure in the hell ain't intuitive though
>>
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11 - Jock
3* | ATK: 01 DEF: 06 |
You can sacrifice Jock to select any warrior from your deck; send that warrior to the graveyard.
>>
>>170226519
No, absolutely not.
Zbrush is pretty useless for gamedev on its own.
You need Blender, Maya or Max to be able to make game-ready assets.
>>
>>170226857
day one buy for me
>>
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>>170225997
>>170226451
>If so, Blender must be some kind of unholy mess.
You are like little baby
>>
>>170226865
So if I wanted to give myself the best chance of creating good looking characters, I'd have to purchase a super expensive autodesk/modo license? Is it really that much harder to pull off in Blender as people say?
>>
>>170227054
This is a great meme and all but Maya and Zbrush require just as many hotkeys to be effective.
>>
>>170226275
It's because it's just direct tracing of jap-made characters, Anon...
>>
>>170227054
And that doesn't even mention the video editing features. Blender is a mixed bag. It has a lot of awesome features (and for free), but it's a pain using them the first time.
>>
>>170226749
No, I use Maya.

>>170226740
I think our experiences are coloring our opinions on ease of use, here. For instance, I use Maya and I find many things straightforward in the program, but to someone who hasn't touched it before, it can definitely look like a clusterfuck. Hell, I still sometimes find myself Googling where the hell to find an option that they seem to have moved between version updates.

But, even coming from Maya's menus-on-menus, I still think Zbrush's interface is pretty convoluted. Maybe the benefit of your experience leads you to believe it's easy, but that definitely wasn't the case for me.
>>
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>>170227240
Nor the billions of addons - Many of which are entire programs in their own right.
>>
>>170227396
Zbrush was the first 3D software I tried. Later I learned Blender, and found that to be a much harder task.
Zbrush was just natural.
>>
>>170227396
>No, I use Maya.
Where do you get the money for it?
>>
>>170227148
You can pirate anything, but no, Blender is still viable for pretty much anything 3D related, but it will be a bit harder to learn (and sometimes wrestle with)
>>
>>170227159
>Zbrush
>require hotkeys
???
For what?

>>170227148
If you don't want to use Blender for sculpting, you can still use Sculptris, which is free.
>>
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i'm not going to make it to demo day. i'm 8 days behind on features. totally over scoped myself.
>>
>>170227640
Just like pirate game
>>
>>170227793
>Sculptris
No animation.

I need something I can make moving characters with and I keep seeing people struggle to make characters in these threads. I'm still in the very early beginner stages of 3D modeling though.
>>
>>170228059
Zbrush doesn't have animation either, Anon.
If you want to do "AAA" 3D dev you better get used to navigating back and forth between multiple 3D programs.
>>
>>170227934
But then you won't be able to make money off your game, at least not if it's successful.
>>
>>170227793
>>170227793
>???
>For what?
Lightbox (comma), Spotlight (z and shift z), all the transpose shit, need hot keys for brushes unless pressing BCB for clay buildup BCT for claytube and BPI for pinch etc etc etc over and over is fun for you. color operations (c and v), lazy mouse (L), subdivision shit (d, shift + D). Plus all of the ctrl and alt drag gestures, fuck man this is just off the top of my head. I could go on and on.
>>
>>170228158
Wait, you can create in Zbrush then add joints and animation in Blender?

Sorry, big newfag here. Also does photoshop fit in anywhere besides textures?
>>
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>>170228171
>Autodesk doing a fidelity check/audit of your game, ever
>not just making all your models and then buying a month's subscription to go legit
>>
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>>170219012
>he doesn't have at least 1,000 people eagerly following every development update
>he doesn't even have 1,000 followers
>there is literally no hype for his game
No offense but if I were you I would just give up. What's the point in making a game for yourself?
>>
>>170228190
Lazy mouse I get, but all the other shit is really not used often enough to require hotkeying.
That's like saying you need hotkeys for MS Paint, because there are multiple tools to choose from.

>>170228293
Naturally.
But before you reach that stage you'll have to retopologize your sculpted model.
You can do that manually in Blender, or use one of the many auto-retopo programs out there (which all give you different results).
>>
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>>170228374
>Not releasing your game under GPL
>>
>>170228374
I have over 1000 followers on tumblr, but I'm certain over 90% are bots
>>
>>170228171
lol
>>
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Redoing Whimp's Walk Animation, but it still looks pretty damn spidery until I shade it. Hopefully that goes away

I never used this method for animating until recently, but I dig it for blocking things out
>>
how do you make a genre like graphic adventure game appeal to a wider audience and more attractive to non-nerds?
>>
>>170227831
honestly dude if your enemies from previous videos still work id be stoked just to spawn into a room with a bunch of them and play around with what you have now
>>
>>170219012
>Demo day? oh well.
>Comfy Jam? don't yell.
>Progress? do tell.
>Nodev? still dwell.
>Idea guy? like hell.
>Artist? expel.
>Industry? cartel.
>Triple-A? bombshell.
>Indie game? won't sell.
>Made a game? farewell.
>>
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>>
>>170229005
>Alexander Hamilton
>>
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How's that game development going, anon?
>>
>>170229468
Demo Day is the same day as one of my hardest midterm exams, so I'm balancing that pretty poorly (gamedev is fun, school is not)
>>
>>170229468

chris is so cute
>>
Am I dealing with an ideaguy? I'm doing the programming, art, and music. He's doing the writing and worldbuilding.
>>
>>170229949
If he's actually writing the design document, then he isn't just an ideaguy; there are professional game writer positions (not usually for indie games, but that's beside the point).
I don't know what you mean by worldbuilding; to what extent? Is he sketching things out? Is he making models in a program?
>>
>>170229949
Yes you absolutely are
>>
>>170230158
He's writing and describing characters and enemies to me but that's about it.
>>
>>170229949
yes
>>
I will sketch you something for your game!
>>
>>170228351
They will if you're making enough money.
>>
>>170220250
you will NEVER finish your game
>>
>>170229949
duh
>b-but writers are useless
some people are terrible at stories. if you don't need him, leave him.
>>
>>170230226
Then he's a step above ideaguy, but only barely. It depends how much writing he's doing and how much it helps the game get made.
>>
>>170228454
>retopologize
Can you explain this simply for a retard? How time consuming is it?
>>
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uh oh

so apparently tiled just uses a single index for the tiles in the map format so when you increase the size of the tilemap image the indices get fucked unless you happen to have every single map open at the time you update the image
>>
>>170230226
The requirements for professional-level game writing are rather high; you've basically got to know everything about Game Design Documents, how game dynamics, mechanics, and aesthetics work, and (if he's doing the story) creative writing on a level slightly below book writing.
If his writing isn't structured into a GDD properly, then he's just an ideaguy. You have to ask yourself if your project and your skills warrant the need of such a person. There's a million people out there with a screenplay; that is neither the hard nor financially burdensome part of making a movie, though. With games it's a little bit different; if your game is very story dependent or your skills are lacking it might be a great asset...but only if he structures his writing in a proper GDD. There are books on the subject, if you're interested.
>>
>>170230483
Let's not kid ourselves here: it's very unlikely that anyone here is going to be making that kind of money. And if you anticipate making bank, just buy a month or two of license time before release.

>>170230668
>There are books on the subject, if you're interested.
Not that guy, but I'm interested.
>>
>>170219197
if a tree plays your game in the woods and nobody is around to see it, is it still a game?
>>
>>170230582
When you sculpt you work with millions of triangles. That's unusable in a game engine.
You have to remake the general shape of your sculpt with much less polygons. That can be done manually, or you can have a mesh generated.
This new lowpoly mesh is the one you'll be using, so you have to bake normal maps, occlusion maps, cavity maps, etc. from the high-poly sculpt to the lowpoly one.
You should probably UV unwrap your lowpoly mesh before you do the baking, though. That way you can get a sensible layout of your textures.
>>
>>170230668
I'm interested, do you recommend any book(s) in particular?

We're both pretty new to gamedev, I've done programming and art and a bit of music before and he's done writing before but not for a game.
>>
>>170230807
>>170230895
Read "Professional Techniques for Video Game Writing" first. There are several books mentioned in the text that I also recommend you read; I think one of them is a creative writing book. Can't remember which ones specifically but if you read that book you'll find em.

As always, if you're looking for e-books
http://www.reddit.com/r/trackers/comments/hrgmv/tracker_with_pdfsebooks_of_college_textbooks/c1xrq44
If you do not have a tablet, you should get one and read it all the time. Even if you've only got 15 minutes while you're waiting for something or you're walking in a park or something. It adds up. And of course, apply your new knowledge through practice as soon as you can.
>>
Are Jacob Lewis's Blender tutorials on Youtube worthwhile for beginners?
>>
>>170228728
Add some kind of mini games or time/relationship management system.
>>
>>170231101
Is this the one? https://www.amazon.com/Professional-Techniques-Video-Game-Writing/dp/156881416X

I get two 1-hour slots of uninterrupted reading time during my commute each day, so I can devote a fair amount of time to it.
>>
What's the most difficult kind of game to program? An MMO?
>>
>>170231101
>walking in a park or something
>reading while standing/walking
Man, I can't even eat while walking. Thanks for the recommendation, though. I've been buying a few books on craft lately, on the recommendation of this thread. Hopefully some good will come of it as I apply the reading material to my work.
>>
>>170231101
Also, wikipedia is your friend.
https://en.wikipedia.org/wiki/MDA_framework

Read this at some point if you're interested in the MDA approach.
https://www.cs.northwestern.edu/~hunicke/MDA.pdf
You can format your GDD from the get-go with MDA or just go with your own approach.

>>170231268
Yeah that's it. Don't expect to know exactly everything there is to know about writing a structured document right away for every type of game. The problem I ran into most of all when I was writing the first few drafts of my GDD is that everyone on the internet talked structure but hardly talked substance. Structure matters, sure...but you can end up with a really bloated document of if you approach it with only that in mind.
>>
>>170227054
you can use blender and never use a hotkey. it has menus, toolbars, search, and even comes with a maya PIE menu addon
>>
I am pretty good at drawing on paper but suck at drawing on the computer. Is there a way to import your drawing into your game? What is the best way?
>>
>>170231560
>you can use blender and never use a hotkey
It's close to impossible to model in Blender without hotkeys.
You'd know this if you'd ever used Blender.
>>
>>170231581
Drawpad.
>>
>>170231560

Yeah, have fun with modeling at 1% potential speed.
>>
>>170231581
You could try a scanner, a drawing tablet, or a tracing lightbox.
>>
>>170231581

Buy a tablet or scan the images using your phone. There are some pretty good "scanning" apps for the phone.
>>
>>170231787

you can also buy a scanner or printer/scanner combo.

the weird thing about printers is that you can get decent quality printers for like $15, what costs money is usually the ink which runs up to the hundreds.
>>
>>170231787
Aren't the only worthwhile tablets over $3000?
>>
>>170231787
>>170231980
>Buy
>Buy
>>
give me something fun and easy to sketch
>>
>>170231645
>>170231605
how about you two tools learn to follow a conversation? people were implying Blender was harder because you have to learn hotkeys, as if you don't in every other program in order to work fast and efficiently. I was pointing out if you dread hotkeys you aren't forced to use them, and whatever the fuck makes Maya easier than Blender, can fucking be used in Blender because they have a Maya interface and fucking PIE menus.
>>
>>170228736
i've considered it but even the AI is completely bare bones. they have no obstacle avoidence, ability to get up after being knocked over, or even basic attacks. i meant to do all this last week but i didn't manage my time very well at all.
>>
>>170232080
Sorry, I'm not a nigger.
>>
>>170232172
>if you dread hotkeys you aren't forced to use them
You are, though.
Blender is completely inoperable without hotkeys.
>>
>>170232161

Sketch Jock suicide bombing an ally warrior.

>>170226857
>>
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>>170232017
>Aren't the only worthwhile tablets over $3000?
Graphire/Bamboo/Intuos tablets are all perfectly serviceable and are used by professionals. People also use Monoprice tablets and Yiynova/Ugee display tablets with little to no issues. Check Parkablogs for tablet reviews.

Also, a Cintiq 22HD is nowhere near $3k, and is about as professional a tablet as anyone really needs. I personally wouldn't recommend getting one unless you're a serious hobbyist or an actual creative professional.
>>
Are MIDIs any good for game music?
>>
I like drawing traps what kind of game should I make?
>>
>>170231581
buy a scanner. got one for $10 at a thrift store. funnily enough I decided to learn how to use a mouse to do art. I did this >>170224376 with a mouse and used this >>170226275
to learn how to do it
>>
>>170232161
a nodev
>>
>>170232647
patreon and tumblr bait webms. the game part is optional
>>
>>170232648
I decided to borrow my neighbor's scanner I am too lazy to go to the thrift store
>>
Ryan Jake Lambourn ya mama is looking for ya. Go back home kid.
>>
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now comes the harder part
>>
>>170231338
A game that includes a superintelligent AI, since any other game buildable could be built by the AI instead.
>>
How much more practical is sculpting on a pad/tablet compared to a mouse & keyboard? How necessary is it for a 3D artist?
>>
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The menu UI is not pretty but I haven't had time to actually work on it aesthetically. I just wanted to get the code out of the way as priority before DD13.

Finished implementing upgrade currency. Normally you get spirit coins at the end of a stage based on your score/performance but if you run out of credits or need to pause>exit to main menu to quit the game you can still get partial coins (but without the large bonus modifier beating the stage would usually give).

You use the coins to upgrade yourself at the shrine offering shop (not power or speed or anything but basic stuff like lives/credits/dust(bomb) capacity). I will probably either include a code you can input at the start screen or just have an option at the shrine to outright max yourself out and start with full burst (options) since that will probably be more fun for a short demo instead of grinding the intro stage just because you want to upgrade if you are having a difficult time clearing Verse 01 (Normal).

On track to release the demo just hope it isn't too off-putting. I know shmups are a niche genre and the flavor I am going for is a niche within a niche but I love them
>>
>>170231338
Netcode programming makes everything more complex.
An MMO is a problem of content. You need lots of content.
>>
How do I make robust code? I can generally accomplish the stuff I want, but I can't help but feel like my code is really crude and basic in a way that will prevent me from ever really doing large-scale projects.

For example, I normally still have something like
>var x = Input...
>var y = Input...
>transform.Translate...
Which I feel is not how I should be doing things.
>>
>>170233817
post your 3d art
>>
>>170234379
OOP, SoC, no hard-coding
>>
>>170234456
Is it possible to be doing stuff in Unity that isn't OOP?
>>
>>170234569
The fact that you're asking that is pretty much a guarantee that you're not writing OOP code.
>>
>>170234379
Plan ahead, and don't overdo the OOP thing. Only when it's needed.

This is a good article.
https://mollyrocket.com/casey/stream_0019.html
>>
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cannon waifu shooting things.
>>
>>170234626
I've done work in OOP before, it's just that then I was working on a preexisting codebase of millions of lines. It's the starting off part that I'm having trouble with.
>>
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>tfw you finally kind of get the hang of Unity's UI system a little
>>
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I look at all of you and your mindsets and your slow ass progress and your boring games and I suddenly realize. I'm going to make it.
Sorry you don't know that feel, scrubbos. Heh.
Later scrubbos.
>>
>>170234801
I see none of your tower points are in front of a wall
>>
>>170235002
Of course not anon. Then the sprites would billboard and clip into the wall and I haven't set up proper depth handling yet.
>>
>>170234456
But how do you actually learn the hard skills to do this? It seems like you get the hard skills for basic stuff, the theory for complex stuff, but no help in applying the skills to the complex stuff.
>>
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Getting all up in the enemy. Sorry about the infrequent posting, this part is kind of art intensive so it's going a little slow.

>>170234313
I feel like the coin system would be more balanced if it was like Forgotten Worlds, where if you go back to the title screen or game over you loose them but they persist otherwise. Maybe award a separate currency for unlocking costumes or Tofu mode or whatever.
>>
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>>170226275
>>
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>>170235441
is it your art?
>>
>>170235441
I've always loved your progress. It is looking amazing already.

>I feel like the coin system would be more balanced if it was like Forgotten Worlds, where if you go back to the title screen or game over you loose them but they persist otherwise. Maybe award a separate currency for unlocking costumes or Tofu mode or whatever.

Oh I absolutely agree that balance will be one of the most important things to get right, but I am aiming to be as beginner friendly as possible.

I don't want someone who is new to the genre or has never been able to get into the genre to pick it up, play like a beginner would, and then feel like they are being punished. For the more hardcore crowd Lunar Cry mode will be what they are expecting from a shmup/danmaku and for Normal and below I want it to be challenging but not 'punishing' if that makes any sense. Sometimes I talk myself into circles
>>
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fixed a few things but.. my punching bag keeps vibrating. how should i be calculating and applying its direction? the variables i'm working with are its current xy, the xy its suppose to fall to, and its fall speed.

my landing script only works without vibration because i set such a huge margin, and you can really see the effect ( sometimes its not landing at its shadow ).
>>
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>check out another dev's code for a similar system
>it's way simpler easy to use than anything I've written
>start rewriting it from scratch again
>>
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>>170235792
Some of it's mine (mainly the hud and font), most of it's drawn by my artist, and there's a couple holdovers from the first game that have stuck around way too long (the powerup icons and the smoke).

>>170235867
Maybe have the coins only persist in the story mode and make it more arcadey in arcade mode, or even disable coins all together in arcade. If somebody were to just grind stage 1 over and over again it'd trivialize the rest of the game in story, but the arcade mode would still be there for people who can take it.
>>
>>170236276
Buddy I'm not even good enough to rewrite my code to begin with. It's probably the single most spaghetti in here, and it just keeps growing larger and I don't have the skills to make it not trash and no one seems to have any advice on what I'm doing.
>>
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I made a menu companion/guide thing
>>
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>>170236536
Also a generic loading icon
>>
>>170236357
nigga you fucked
>>
>>170234737
why does cannon never want to go outside? she just wants to stay in and watch shoujo all day!
>>
>>170236327
Pretty good idea honestly. The story is what I am hoping would be the pull for the more casual players so if they need to upgrade to max in order to enjoy it and get all 3 endings I would be okay with that. And in Lunar Cry I could disable all upgrades leaving the player with only 2 lives, 1 dust and 1 credit.

Happy devving, shmoopdev! Thank you for giving me something to consider!
>>
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>>170236647
And some improvements for the combat touchscreen + some ammo counter icons
>>
>>170236710
I'm in a race against my scope. Maybe I can finish it without it getting unwieldy.
>>
whats a 3-5 letter shorthand for general mobility related stats in a game?

there's ATK, DEF, CHR, LCK, etc. whats the one for mobility/movement?
>>
>>170236856
SPD
RUN
>>
>>170236878
spd works thanks
>>
>>170236856
SPD/MOV
>>
>>170230448
Sketch a possessed, floating sword with a cape.
It may go in the demo day build.
>>
Heh.
>>
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Suggestions for party-based ARPGs for research purposes? (J)APRGs are fine, too.
>>
Bunch of scrubbos. Heh.
>>
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Extremely rudimentary right now, training the AI to recognize how far the walls are from its center piece.
>pathfinding
Going to change the tileset to 32x32 before I dig in any deeper.
>>
>>170232017
Not always, my first tablet was a cheap genius that was less than 100 bucks. Granted the stylus uses batteries and only had 3 replacement points, but after 10 years, lot of falls, and fat cats sleeping on it, still works perfectly.
I'm currently using an intuos draw, the cheapest of them, that's around 200 bucks. Totally worth the money.
>>
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Anyone want to collab on a space game?

-Unreal 4
-I have tons of assets and can program
-Single Player or Multiplayer through steam
-VR support if wanted
-Either 3D or top down 2D works for me, top down is simpler and more realistic to accomplish

If interested email me at [email protected]
>>
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what library would let me produce something like this?
I'm planning on making a turn based 4x and this is all the graphics I need
>>
>>170237708
>not making LotGH the game
>>
>>170237510
Loved Resonance of Fate. Just don't grind out that platinum unless you want to hate the game after.
>>
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>>170237749
alternatively producing something like this would also be fine
>>
>>170228736
Add a scene reset button and post it as a physics demo preview thing. It's fine, I'd also like to dick about with this.
>>
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>>170237926

12 - Dorji
4* | ATK: 13 DEF: 09 |
Once per turn, you may select an opponent's warrior that has not been attacked or damaged; discard 1 card and destroy the warrior.
>>
>>170237851
It's actually one of many games that I have to get back to playing. The combat is pretty unique, but doesn't quite fit the bill for what I'm looking for (which is "overworld battles", non-turn-based stuff).
>>
>>170231235
This one is the absolute best.
https://youtu.be/JYj6e-72RDs?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P
>>
>>170237851
Wish I could help more then but pretty much my entire exposure to party-based (J)ARPGs is the older Mana series. The AI was dumb as rocks but if you could program the ability to pass commands to them as needed or give them a 'gambit' style system/AI in the party menu to prioritize actions I think you have a solid start. Goodluck to you, anon!
>>
>>170237926
>>170238040

My bad, didnt mean to quote, i usually click the number to bring the dialog box up and then delete the quote, but i forgot this time.
>>
>>170238218
meant to reply to >>170238072
>>
>>170237510
Tales of, Shining Resonance maybe?

https://www.youtube.com/watch?v=aIE1CGlc4h4
>>
>>170219012
Okay anons I'm looking at either gamemaker or unity right now. Which engine is better if your game would have a lot of content updates?
>>
https://www.patreon.com/monstergirlisland
>20k a month
wait is this real
>>
>>170238098
Really? Someone from the previous thread said he was shit:

>>170218704

I don't use Blender, but I copied this list from someone in this thread sometime last year:

>god tier:
borncg (cover all the basics, is also a certified blender trainer)
oliver villar (more advanced, learn by example. also the author of the bestselling blender book.)
darine lile (the only guy in youtube that have industry tier knowledge on making characters and he also have an excellent part on texture painting)

>good tier:
blender sensei (more about tips & tricks that might be useful down the road)
cg geek/ tutor4u (if you like to fuck around and make nice renders)

>shit tier:
blender guru (andrew price is overrated. alot of his tutorial involves downloading external stuff when in actuality you can create them in blender
>>
>>170238382
make a simple game before you worry about content updates for your games

start with game maker
>>
>>170232198
sure nigga
>>
Game Jams are useless for people who already have a game they're working on (ie someone who isn't just an ideas guy that ditches projects after a week when they think of something else)
Prove me wrong (you can't)
>>
>>170238438
And he's never going to finish the game which is hilarious.
>>
>>170238508
you are not going to finish both games anyway
>>
>>170237818
>tfw want to make a space mecha action/adventure/RPG with robot fights, worldbuilding, fictional political conflict, and interesting character development
>basically like my favorite /m/ shows but with more world exploration, crew management, mech construction/crafting, and occasional ground missions
>too lazy and distracted to even start
>it would most likely be a bloated clusterfuck, anyway
I'd also love to do a much simpler mecha game that's basically like Patlabor, but I'd probably run into the same issues.
>>
>>170238448
They were trolling you. For the doughnut tutorial Andrew walks through Blender explaining everything for someone who has never opened the program before. You hardly have to download anything. It's the easiest place to start.
>>
>>170238438
around 4k supporters isn't a whole lot either.
that's about 5$ average
within 4-8 months, they pay about the price of the game at retail
>>
>>170238438
Yes, it's real. Just make a furry porn game or a porn game in general for easy Patreon bux.

And I guarantee that game will almost never get finished.
>>
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Aside from loli-sim dev, do any of you beta cucks even lift?
>>
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>>170238218
>>170238307
Thanks, guys, I'll check both of those out.
>>
What is a good texture resolution if you want to do MML style PS1 era pixel graphics?
>>
>>170238448
https://www.blender.org/support/tutorials/

the beginners course on the main site is pretty good and has lots of practice exercises which really helps you get better at 3d modeling
>>
>>170238637
a patlabor like could be interesting in the fighting mechanic alone
it wouldn't be too hard if you added VN scenes along with it
and party management
and customization/upgrades

then once you have money from sales - you can make a sequel that takes place in space, with everything you ever wanted in it
>>
>>170237708
>A message that you sent could not be delivered to one or more of
its recipients. This is a permanent error. The following address(es)
failed:

>[email protected]:
>no valid MX hosts found
>>
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>>
>>170238809
32x32

nothing bigger than 64x64
>>
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>>170238930
This is what you wanted, right?
>>
>>170238687
>>170238705
how do i into art
>>
>>170239216
https://www.youtube.com/watch?v=ewMksAbgdBI
>>
>>170238975
Better than Blender Guru?
>>
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>>170230448
Maybe Corgi fanart?
>>
>>170239057
fuck off homura!
>>
>>170238976
Anon. stop getting my hopes up. I'd have to actually finish a game to make a sequel.
>>
Alright people, I know java and want to make FE clone for myself, and I have no idea where to start, or what engine to use for that 2D sprite gba style. I refuse to learn C++, so how do I go about this ?
>>
>>170239729
1. Get a better attitude.
2. Learn C++.
>>
>>170239905
No. Java is the only OO language I need. I'd rather do it in C if I could. C++ isn't really my style, couldn't get into it
>>
>>170239729
Grab LibGDX
Make some simple/jamgames to get comfy with it
Make your masterpiece clone
>>
>>170240015
>Java is the only OO language I need
Not if you want to make games it isn't
>>
>>170240036
There is literally nothing wrong with Java
>>
>>170240015
then use C#, a better java
>>
>>170240081
Aside from it being shit for games.
>>
>>170240156
Minecraft was written in java
>>
>>170240191
Minecraft is not an example of a well programmed game
>>
>>170240015
This guy gets it: >>170240092
>>
>>170238705
>>170238532
whats this it will never finish meme
>>
>>170240092
>>170240264
I know basic c# syntax but should I really get into learning c# and then making some game rather than making it in java which I'm already good at ?

>>170240024
I'll look into it, thanks.
>>
>>170239349
This art series is really good for any of you guys who want to learn how to properly draw from the very basics you will be making art for your game in no time
>>
>>170240382
>should I really get into learning c# and then making some game rather than making it in java which I'm already good at ?
Yes. As someone who started with Java, I can say that C# is relatively easy to pick up. It'll give you more options, more flexibility, and if you want to move to C++ at some time afterward, I think it's a nice stepping stone.
>>
>>170240627
Ah, I see. Then off to learn C#. Do i begin with scratch or just make some programs and begin with projects ? I'm good at algorithms and general coding practice, know the basic concepts.
Also, any book recommendations ?
Also, thanks for replying, /agdg/ threads are generally people posting their progress but not enough helpful anons to let a noob begin his own
>>
>>170221156
t. shitty dev
>>
>>170240824
Just start with some unity tutorials. Basic syntax of java and c# are nearly identical, you don't have to start from scratch
>>
Always kill a nodev before a shitty-dev, Jim-Jam
>>
>>170240824
This site/book has been recommended before: http://www.csharpcourse.com/
I still haven't had the chance to go through it but it seems to have helped others.
>thanks for replying
No problem. Have fun learning.
>>
>>170240923
Is unity good for the type of game I'm aiming for ?(Fire emblem clone/ turn based SRPG) ?
Or is it overkill ?
>>170241073
Thanks, bookmarked.
>>
Hi, I decided to change my scope for my game. Making a minecraft/terraria type game was not turning out to be very fun and the scope of such a game is way, way too big for my first ever game dev project.

So instead I'm taking the same basic gameplay and making a puzzle game where the player mines/places blocks to do platforming challenges, collect items or avoid/block obstacles that could kill them, stuff like that. Maybe with "beat it with this many blocks or less" bonus challenges and such. This webm is my first test. You can solve this (easy) room with only one block!
>>
>>170241285
Looking good, keep the progress up! I love the attitude and the cool-headed approach, and the game looks pretty polished for just blocks
>>
>>170241151
Unity's component based shit is not really built for turn based stuff. It's entirely possible to make your own class-based engine, have one unity script that calls update on it and just keep references to unity gameobjects inside your code which is completely separate to it, but you need to be familiar with how unity works in order for that to be practical at all
>>
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>>170241421
My blushing protagonist hitbox dev art thanks you.
>>
>>170238245
Figured, no worries.

>>170241285
Apart from random generation, storing block data in an inventory and enemy AI, various usable items programming...

Never mind. Terraria has a lot more shit to it than you'd guess at first glance.

Its always a good idea to limit your scope and push a small project to its limit instead of the opposite. Looks neat, Carry on!
>>
>>170237856
If you're making a pulsar-like could you make it open source and multi platform?
>>
>>170241151
It just comes down to writing a "state machine" to determine what part of the turn you're in, and whose move it is.
>>
>>170241151
Depends. It does have 2D capabilities but you may run into the occasional problem with it. However, there's a large community and a lot of tutorials to help you out. If you don't want any 3D elements at all, you could consider GameMaker, which has its own scripting language.

>>170241448
>Unity's component based shit is not really built for turn based stuff.
Coroutines are perfect for turn-based stuff, though. Regardless of whatever language you use, you'd need to keep references to whatever's representing the characters on screen. It does take some time to learn the engine, but what engine doesn't? I think maybe using MVC on top of Unity's existing component stuff might be helpful in this case.
>>
Performance test, trying to run the game smoothly on mobile with a terrain.
>Unity terrain works like dog shit on mobile (Moto G4 Plus) :(
>>
>>170240838
Listen bitch just because you're jealous of yesdevs doesn't mean you can just label them all shitty devs and then that magically makes them less than you. You're less than garbage here, nodev.
>>
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>he makes 3D games
What's the point? You will never finish or sell your product with your shitty art-style.
>>
>>170241850
shitty devs != yesdevs
>>
>>170241874
t. can't handle 3D
>>
>>170241926
Still you avoid the main point which is that nodevs are the omegas in the hierarchy. Still trying to bolster your self confidence over being a nodev somehow. Pathetic.
>>
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>>170241929
Where is your 3D game? oh wait, its already trashed
>>
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Released the thing - I'm finally a gamedev. Not sure if it's fair to still submit it to DD, but will do anyway.

https://rokasv.itch.io/yokrytte
>>
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>>170242000
nodev is still better than being a scum, and you should know it since you have no game
>>
>>170242116
Nodev is worse than scum
>>
>>170242116
You're making no sense and are shitposting aggressively which suggests you're probably drunk again. Have another (You) for the road ya bum.
>>
BEHEAD THOSE WHO INSULT GAMEDEV (by not devving)
>>
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>copy paste a very hard math formula off google
>change some values around
>it works
>>
>>170242202
>>170242162
t. nodevs
>>
>>170242276

This and frankensteining code from other people's projects is my approach to coding.
>>
>>170242162
Why are you such a scum and not posting your game then?
>>
>>170242276
Nothing wrong with that.

>>170242310
This guy seems a bit fucked though, unless he's just exaggerating.
>>
>>170242427
>scrubbo calling everyone a scum
Heh. Fuck off scrubbo.
>>
>>170242427
Why are you such a scum and not posting your game then?
>>
What is SORD?
>>
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>>170242469
>>170242471
>making fun of nodevs
>while being one of them
>>
>>170241874
I like the pastel colored low poly meme style and think it looks nice
>>
>>170242530
>taking offense to nodevs not being respected
>posting this many reaction images
Scrubbo AF
>>
>>170242530
>making fun of nodevs
>while being one of them
>>
>>170242578
>nodevs getting this triggered
>>
If you have any interesting ideas for blocks or types of puzzles feel free to dump them on me, I'm spending some time coming up with interesting block types for the player to collect and mess around with before I make any actual puzzles.
>>
>>170242578
>>170242616
nodevs on suicidewatch
>>
Does anyone know offhand if you can spawn/place objects in between backgrounds in GM:S without having to make the background it is behind a foreground?
>>
>>170242540
I hope you are going to like my game then. ;_;
>>
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its no good, i cant help it

i have to remove all the macros from this code base as it is making debugging too hard
>>
Why is Visual Studio better than Xamarin?
>>
>>170242660
blocks that can only exist if they're touching a certain (different?) color of block
>>
Is sculpting absolutely necessary if you want to create good looking characters? Also how necessary is it to have a pad/tablet?
>>
>>170219450
Nice outline
>>
its so annoying having to always switch windows all the time i almost feel like i have to print the code out so i can hold it in my hands
>>
Are all demoday games being reviewed or do you have to be known enough around here to have someone review your demo? I might make it for this demoday, but I posted like two updates so far and I'm afraid of being called a whodev
>>
>>170245768
which game
>>
>>170245671
Multiple monitors
Tiling WM
>>
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Hey, Adam here.

I make game soundtracks and sound effects if you need any.

I make diverse stuff, from orchestral to EDM, but I especially excel at synth heavy themes.

My two latest game comissions :

https://www.youtube.com/watch?v=9e_lwgIHHv4

https://www.youtube.com/watch?v=Qn0wl83K1os

Here is a video with actual information :

https://www.youtube.com/watch?v=046Peo76efA

Contact me at [email protected] if you are interested.
>>
>>170242486
A miserable pile of pixels.
>>
>>170243120
>>170242540
Post 'em
>>
>>170241874
I want to have pretty girls with interchangeable outfits. I think it would be inviable in 2D.
>>
>>170243719
>Xamarin is a Microsoft-owned San Francisco, California-based software company

I suppose they don't have to make it better...
>>
>>170245671
>devving with a steering wheel
>>
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>>170245782

this one
>>
>>170246453
Yeah you'd have to do some real gay shit to make it viable in 2D. Some combination of:

* low res
* clothing only reflected in portraits
* non animated characters
* skeletal animation (perhaps the best choice, I hate how it looks though)
* massively scaling back scope of how many girls/outfits
>>
>>170246730
>>170245768
Some anons remember it, if you have a demo why not upload it? Your game is obviously in development so no one will complain about you shilling a finished product or anything like that.
>>
>>170246837

Thanks. I don't have a demo yet, but I'm pretty confident I can push myself and have one for the DD13
>>
>>170246796
2D>3D=2.5D>1D
>>
>>170247035
You'd rather play a 2D game with no animations than a animated 3D game?
>>
>>170247093
No
I'd rather play a 2D games with animations than a 3D game with animations
I'll play both but 2D before 3D
>>
>>170247035
Here's mine:

Fun games > Not fun games
>>
>>170247303
That's what I already said.
>>
>>170247158
Actually what will happen is that it won't be possible to play the 2D game since the scope is huge and it will never leave development hell.
>>
>>170247035
((0x2D>>0x3D) == (0x25D>>0x1D)) == true;
But I disagree.
>>
>>170247035
Style is the only thing that matters, look at the lastest Guilty Gear.
>>
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>>170245819
I'll see what i can find
>>170246627
I got it working through SDL but its just in the way now

i cant get these at the same height so itll be a bit weird
>>
https://www.youtube.com/watch?v=8-5kvqZBRVg
>>
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>>170242076
Good job, m8. Always liked your project, and I put multiple of your progress images/vids to my Inspo folder.
was kinda hoping it'd turn out to be a minimalistic roguelike
Glad to see you finished it! On to the next project, brah.
>>
>>170243490
Fucking use filters for your files, you ass butt.
>>
>>170248282
The roguelike is still alive. This is a 3 week puzzle game with some heavy asset reuse.
>>
I've been away from these threads for a while. Has the shitposting finally died down a bit?
>>
>>170248382
Yes.
>>
>>170248354
Oh, woopsie. Haven't been lurking too much on AGDG, so I'm kinda out of the loop on most projects.
But I'm even happier that the roguelike is being worked on! This is great news.
>>
>>170248382
shittydevs still thinking they are better than nodevs, so no.
>>
>>170248382
No. Only the type of the shitposting has changed. Last spring it was dogposting, then it was solid source up until January, and now around every EU morning time it's Googem posting. I mean, the guy was always ok in my book, but recently whenever he starts to talk, the thread just gets derailed for hours.
>>
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>>170248472
>>
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>>170248014
ah there we go much better now i can do some proper dev for dd13
>>
>>170248750
https://www.youtube.com/watch?v=lGKaJEWuoGk
>>
>blender never used to have an undo function or history
>while users were asking for it, the devs were literally against adding it
Why do people like these idiots again?
>>
>>170249074
>using blender for anything
>>
>>170249074
>the devs were literally against adding it
I'm sure that's why they added it.
>>
>>170248382
If you have 4chanX and a good set of filters threads are pretty decent.
>>
>>170249345
t. r/gamedev redditor
>>
any decent tuts for godot out there?
>>
>>170249675
There's a games from scratch tutorial series. But I don't think there are very many tutorials for doing specific things in Godot.
>>
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>>170249558
>tfw you make a living on gardening low quality (You)s and people filtering you is an existential crisis
>>
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Used that outline shader I made way back for feedback when interacting with objects, colors and stuff not set yet.
When the player is close enough to interact with something and looking at it its outline color will change.
Also made a little chest for item storage, non-interactive atm.

Plus changed maxed equipment background color and added a "Max!" text to it. And added an auto-scrolling when the equipment list is too large.
>>
>>170249558
>everyone using filters is reddit
semi-ironic retarded shitpost samefagged dozens of times won't suddenly become funny once it hits a magical threshold of posts within a single thread
>>
>>170250148
What the fug am I looking at?

Every equipment piece has it's own level value?

Looks pretty, in any case.
>>
>>170249558
Yeah, because names and drama are so 4chan, and nothing like reddit right?
>>
>>170250340
I know it's only tangentially related to what you guys are talking about, but, fuck r/gamedev so hard.

I thought I might try out some non-4chan community but they were literally all just shilling their games the few times I checked in
>>
Does it worth it to get a Blender subscription for the tutorials, or is finding random YouTube tutorial series and practicing with trial and error just as good?
>>
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finally some new features, treatment result cards next
>>
>>170250326
Yeah each piece has an amount of 'unfamiliarity' (weight essentially) that decreases individually, more familiar equipment burdens the player less.
>>
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nerfed probably the single most powerful upgrade in the game to reasonable levels.
>>
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sparkly
>>
>>170250974
gaaaaay
>>
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>want to get working on the visual aspect of my game
>can't find a plot/theme that doesn't look like a copy of other games
Part of me says "fuck it, nobody's going to care about it anyway" but I'm also a perfectionist.
What's your stance on that guys ?
>>
How do I make a navmesh
>>
>>170251268
Good games convey a theme through all their aspects. I.e. You don't just go "ok, I got these sword swinging mechanics, what theme do I slap on to this, medieval knight fights or jungle monkey kombat?", everything interleaves with the theme,
>>
>>170227238

Yeah, no.

>>170230518

If I haven't dropped it by now, I will not ever drop it haha.

>>170226686

Yes, I have animated the bandaged girl. It is a lot of work, but using tricks like sprite rotation you can save a lot of time. It won't be SF3 quality animation, but it will get the job done.
>>
>>170251270
Personally, I start with a grid of values, that could be used for an a* algorithm, then use a greedy triangulation to create a mesh.
http://www.cs.dartmouth.edu/reports/TR94-215.pdf

There's probably better methods. So I'm curious too.
>>
WHY
>>
>>170251428
If that was the case all games would look the same as long as they share the same type of gameplay
>>
>>170219283
Please make that the only way to save the game
>>
>>170251957
For colors encoded on more than 24/32 bits?
Otherwise, yes, it's pretty useless.
>>
>>170229140
I chuckled
>>
>>170251957
Human eye can't see more than 20 colors anyway :^)
>>
>>170251957
So you can multiply it by 255 to get a value between 0-255
>>
>>170251957
oh no, so hard to do r/255,g/255,b/255
>>
>>170251957
scalars are superior
>>
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Post your 2D pixelated games so I can see the progress you've done.
>>
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Does this look like gold?
It will probably have some sort of sparkle effect in-game.
>>
>>170247035
>1D at the bottom
absolute pleb. the correct order is ascending order.
>>
>>170253350
Looks like butter that was taken off the fridge 15 minutes ago.
>>
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>>170253242
Yesterday I got some map building done and object persistence done. Today I'm going to try and get the entire map done for the demo, and the general task list put together. Then tomorrow is polish, menu, and rebindable controls, and then it's Demo Day.
>>
>>170253350
give it a bezel and lighten the edges a bit
>>
>>170253430
post your 1d game right now. Go on, I'll wait
>>
>>170253482
Shit I knew it. Oh well, I guess I'll just write GOLD on it and call it a dayor reuse this as butter
>>
>>170251982
In the perfect case yes. Why would you want to play reskinned versions of the same game.
>>
>>170253548
https://googumproduce.itch.io/whipthevote
>>
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>Godot is getting dynamically linked C++ in 3.0
my dick is as hard as diamonds right now.
>>
>>170253350
It feels too opaque. you could also write gold on it, like the real ones. Pic related is a 3d model I found on google.
>>
which games got modern windows 8/10 styled ui?
especially looking for games with rpg(ish) elements
just want my shit look sleek and cool :(
>>
>>170253667
>c++
Great, now it has both memescript and proper meme language.
>>
>>170253723
Anything recent by DICE
>>
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Added:
>new objects
>working camera and movement

Frame rate is just a webm issue
>>
>>170253595
that's not 1D.
>>
Straight talk, /agdg/: if you had the ability to make a Patreon with some modicum of success, would you do it?
>>
>>170253968
what is it then?
>>
>>170254003
Only if I wasn't doing something degenerate

Also patreon is a pretty awful funding mechanism for most games, it just courages devs to draw out development.
>>
>>170254003
Yes, assuming I could do it while respecting my users' freedoms. I also would like the Patreon to not be tied to a specific game so I can finish a game and start a new one. Maybe users above a certain tier could vote between the next game's content?

I have nothing against degeneracy. I think it might be one of the more viable open source markets, since someone else would have to emulate your style to replace you as developer. You can have a monopoly on development labor without having a monopoly on the actual game.
>>
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>>170250537
treatment result card are in, how do they look?
>>
>>170254051
Since you are not very smart, 1D is virtually impossible to make, since you can't represent a single dimension with the tools we have.

>>170253968
The closest I have seen to a 1D game, is a game I played a long time ago called Z-Rox.
>>
>>170253968
actually in retrospect you're right.
Whip the Vote has no concept of position/location so it's 0D
1D is like >>170254278 and Restricted-RPS where locations exist.
>>
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>tfw you forgot about DD13 and you played Zelda for 3 days straight
>>
>>170254278
I was thinking, you should add a negative bonus on chances to run away from enemies if you smoke too much.
>>
>>170254338
>you can't represent a single dimension with the tools we have.
sure you can. same way you can represent 3D on 2D screen
see also the entire concept of 2.5D
>>
>>170254338
>Z-Rox
I played that too, but it's not really 1D, it just has an almost 1d mechanic on it. It would be the same as saying that Paper Mario is 1D, because it has "1D" mechanics in it, when he turns sideways.
>>
>>170253575
Because the gameplay is good? What kind of retarded question is that? Do you ask football players why they play the same game all the time?
>>
>>170254534
Yeah, smoking has a rare chance of a penalty right now
>>
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Better?
>>
>>170254679
Why don't you ask them why they aren't playing a Harry Potter themed football?
>>
>>170254546
>you can represent 3d on a 2d screen, therefore you can represent 1d
This logic is completely flawed. Dimensions are not subjective.

You can represent a 3d on a 2d screen because all you have to do is give depth to it. Which just means stacking a 2d image on top of another, which is representable on a 2d screen.

>2,5D
It seems like you are the one who needs to look what it means. No one is subtracting half a dimension from a 3D game.
>>
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>>170254482
I picked it up and it's staring me in the face, but I told myself I wouldn't play it until I got my demo finished.

It hurts
>>
>>170254442
>it has locations so it's 1D
Location is not a dimension, did you even go to school? Height, Width, and Depth are dimensions.
>>
>>170250736
That's... interesting.
>>
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>>170254691
>>
Are furfaggot communities good for learning to draw animals? You can find a billion how-to's for learning art of anime girls but far less for a cat or monkey. Should I just douse myself in antiseptic and dive in?
>>
>>170254801
>>170254861
>It seems like you are the one who needs to look what it means. No one is subtracting half a dimension from a 3D game.
it's called 2.5D because the gameplay takes place in 2 spatial dimensions while the graphics are 3D.
Whip the Vote has 2D and 3D graphics but it's not 2D or 3D or 2.5D because the gameplay does not take place in any spatial dimensions.
>>
>>170254750
Because that would be retarded and completely irrelevant you dimwit. There's a reason why people keep playing all the Battlefield and Assassin Creed games which always have the exact same gameplay yet have different looks
>>
>>170250148
>>170250736
Love it! I like when there are more to items than just "it's an item".

>>170254691
>>170255012
Still lacks glow on it, maybe use a lighter yellow, maybe put white on the edges. I'm not very used to 3d modelling.
>>
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Any game jams going on around March 13th to 19th? I need something to do during spring breck.
>>
>>170255257
theres a loli jam
>>
>>170254690
You never stop amazing me.
>>
>>170255257
https://itch.io/jams

>>170255295
thats in April
>>
why are you idiots even trying? its clear none of you have talent.
>>
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The player has now guns as well.
It's hard as fuck to hit small agile targets though, so I guess they will be more used for the bigger slower stuff.
I've been a bit lazy lately so there isn't much new progress and i'm not sure if i will make the demo day in time, since there is no real game play yet, so it wouldn't even really be a demo.
>>
>>170255257
>>170255371
also http://jams.gamejolt.com/browse/future
theres probably like 5 ludum dares in that time frame too. too many jams exist.
>>
>>170253921
Are you the raycasting guy from last week? Nice progress.
>>
>>170255431
awful. dont make a space game.
>>
>>170255139
>because the gameplay does not take place in any spatial dimensions
Stop spreading misinformation. Just because there isn't a humanoid character moving in 2D spaces it doesn't mean it isn't 2D. If your gameplay works around clicking on 2D buttons, its gameplay is 2D.
For example those "escape the room" game are usually 2D in both graphics and gameplay, even though you are supposedly moving in a 3D space.
>>
>>170255820
>If your gameplay works around clicking on 2D buttons, its gameplay is 2D.
and if you click on 3D buttons the gameplay is 3D?
>>
>>170255903
If only the graphic of the button is 3D, no. If the button somehow interacts in 3 dimensions, then yes, the gameplay is 3D.
>>
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Set up a system for selling items to npcs. They'll only buy the item they want or sometimes they'll have items they'll also buy for a bad(low) price.
>>
>>170256178
>interact in 3 dimensions
you realize you're implying that 2D buttons have 2 dimensions of interaction right?
>>
>>170255903
If it's a button that works in 3D, then yes. For example, doors in 3D games are usually buttons that works in 3D.
>>
>>170249675
You'll probably gain the most from downloading the demos and learn shit by ripping those apart.
Games from Scratch has a series on Godot, but they use 1.x, so some stuff won't necessarily work as expected.
>>
I'm trying to convert real-life scenes into shitty pixel art. Is there any image editing program that can display a high-res transparent image over a canvas of varying res? So like I could have a native 1600x1200 picture layered over a 320x240 zoomed-in canvas. I'm aware of using layers, but I don't know of a program that can have layers of varying resolution.
>>
>>170256321
It has. You can click them on levels of height and width, 2 dimensions. Just because all you can do is click it, it doesn't mean it's interaction is not in 2D.
>>
>>170256178
>>170256446
lets all look down at our 3D keyboards with 3D buttons placed in 2D arrays.
do you get different results from clicking ssssssssssssss in different spatial positions? sssss no ssssss no you dont
you can change the state of the system to get meaningul interactions that change the result like pressing caps lock ssssssSSSSSSSSS but that is not relevant to the spatial interaction of a button... thats fucking stupid.
>>
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>>170256565
>You can click them on levels of height and width, 2 dimensions.
>>
>>170256321
>2 dimensions of interaction
Interact with something in 2D is not the same as 2 dimensions of interaction. it's type of interaction is not "2 dimensional" whatever it means.
>>
>>170256552
aseprite has this, but only in the nightly builds
Paint of persia is made to do this but I've never used it so /shrug
>>
>>170256667
if rheres no 2 dimensional action or result how can it be 2D gameplay?
>>
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>>170256702
>Paint of persia
Yep, that's pretty much exactly what I'm looking for. Thanks anon.
>>
>>170255737
It's all billboarding which is I guess reverse ray casting. It's all just law of sines to see how far into the FOV things are from above and then use that ratio to keep it that far across the rectangle representing the first person perspective. Like ray casting, the first person view only renders what is in the overhead FOV

I'm going to implement some more ideas I have in the next step. Nothing evolutionary. For instance, the angle between some objects and the FOV origin will determine the sprite being rendered in the first person. In this way I can add many things that don't look flat. It won't be pretty but I hope it will look cool. again, just using age old techniques
>>
>>170256289
>buying used tissues
Kids nowadays are just weird.
>>
>>170256751
>how can it be 2D gameplay
You mean, interacting with 2D? You can click on 2D stuff, or click on 3D stuff, but you can't 2D click something or 3D click something. Do you even understand what you are saying?
>>
>>170256593
>do you get different results
Yes. if I click it from behind or from the sides, it doesn't work as intended.
>>
>>170256918
What makes gameplay 3D?
>>
>>170237856
ggplot2
>>
>>170256918
The locus of interaction might be binary but laying something out in 2d/3d space changes how you interact with it, right?
Like imagine that minigame where you click on a square and the adjacent squares line up, and then imagine the same game but where the squares are in a 3d grid
>>
>>170257036
Dude, did you go to school? You know that interacting in 3D, and 3D interacting is not the same, right?
For example:
>working in extremes =/= extreme working
>>
>>170257219
Cool, now answer my question
>>
>>170256803
>billboarding
Thanks for mentioning that! I also like age old techniques, so I'm happy that I've learned something new today.

Keep up the good work!
>>
>>170257249
Do you even read? interacting in 3D makes a 3D gameplay. But there is no thing as "3D interacitng".

Like >>170257183 said, even if you are cliking on a 2d button, if you are interacting with the game in 3D, it is a 3D gameplay. A lot of games have 2d menus that interacts with the game in 3D.
>>
What resolution should I make my game in
>>
>>170257717
1x1080
>>
>>170257717
20x20
it's a creative limitation
>>
>>170257717
scalable 16:9
>>
>>170256990
wow brilliant. how many dimensions of not-working is there? count it out.... 3... 2...
huh! what's this!? are you saying button interactions are 1 dimensional?!?!?!?!??
menu games are 1D
>>
If you have more than one 2D button then it is 2D gameplay, because depending on where you click, you will be hitting a different button. Saying that it's "conceptually" 1D results in meaningless distinctions because then every game is 0D since programs are just numerical program states and discrete sets have dimension 0 in the real numbers.
>>
>>170257782
20x20 jam when?
>>
>>170258289
then how about conceptual dimensions?
since we already consider 3D graphical games as 2.5D if theyre conceptually constrained to 2D movement
>>
>>170258329
You mean, a Game&Watch Jam?
Actually, this is kind of cool
>>
>>170258376
2,5D as a concept at least kind of makes sense, since it has both the 3D and 2D, but it's not entirely 2D or 3D. So it's called 2,5D.

But 1D, 0D, 1,5D, or whatever wouldn't make sense, since you are not actually using any of those.
>>
>>170257435
If you have a VR set with gloves you could be 3D interacting though
>>
>>170258376
2.5D isn't a real use of dimension, it's just a conventional name for a 3D game where the movement is constrained to 2D. It doesn't need to fit into dimension classification.
>>
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>make significant progress
>meanwhile people are still talking about this
>>
>>170258636
I'm alternating between shitposting and writing an essay. IT hel;ps me stay awake
>>
>>170258528
No, you would be interacting in 3D. And that's already possible without VR, or a wii controller. There are many games that you can move your cursor in depth using keyboard buttons or other means.
>>
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Just ordered a hundred pound keyboard to make great progress with. Did I get meme'd?
>>
>>170258715
No I would be 3D interacting
>>
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Some slight progress. Got the shot indicator working (the red light). The second lane is purely decorative and will likely remain that way until I get oil patterns in, which will probably be never.

Next up is probably adding a sweep so that there's something going on in-between shots.
>>
>>170258771
>no numpad
Yes
>>
>>170258835
what for?
>>
>>170258521
Whip the Vote is graphically 3D (bg visuals) and 2D (main visuals) and spatially conceptually 0D (no concept of spatial gameplay whatsoever) and mechanically conceptually 1D (selecting an option each turn of gameplay).
3D+2D+0D+1D averages out to 1.5D
>>
>>170258862
Playing IVAN, the one true roguelike
>>
>>170258862
Gee I wonder what a NUMpad is for
>>
>>170258796
You got a gimmick or are you going for legit bowling?
>>
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>>170258925
Gee I'm really curious
>>
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Almost progressed, but I realized the map generation options are confusing as fuck.
Also, it's ugly.
But it works, so that's nice...
>>
>>170259007
That's not a numpad
>>
>>170258925
It's for numales?
>>
>>170258890
You can't be this retarded.

Sorry everyone for ever trying to discuss with him, I learned my lesson, I will never do it again.
>>
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>>170258890
>>
>>170259114
>3D + 2D averages to 2.5D
>3D+2D+0D+1D averages to 1.5D
hey man i was just following your logic.
>>
>>170242660
Invisible blocks that only show up if the player is within a certain distance or maybe a speed boost block that increases move speed for a few seconds for the player to make a large jump
>>
>>170219246
Literally super monkey ball
>>
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>>170259001
Legit bowling was going to be the gimmick, considering all that's available are mobile games with powerups (the "official" PBA app does this) or VR offerings.
But my math is weak, so that's not looking likely. Right now, I'm thinking it will end up as a simple project to get used to making things in Unity.
>>
>>170259658
That diagram has so much unnecessary shit
>>
>>170259658
>all that shit for rolling a ball
Fucking minmaxers.
>>
>>170259787
>how dare a physics diagram be detailed!
>>
>>170259881
Remove the horizontal surface, CPT. Feature Creep. You don't reaaaally need that now, do you?
>>
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>>170259840
>>170259787
You guys are aware bowling balls aren't just balls, right?
Although you make a good point-- most don't give a shit.
>>
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>make a room
>can easily just zoom past everything
every time
>>
>>170259881
For example setting the positive directions. for position/orientation. It's pretty sensible to assume those are the directions, but if you really have to do it, there's no reason to make that as big as the fdp which actually matters. Then what's the point of saying weight acts downwards. And why label the geometric centre C and radius? It's a fucking ball. And the contact point?
>>
>>170260224
>Outrun your enemies!
>>
>>170255186
>all AAA games are the same, waah
Genotype-phenotype mappings, tough guy, even slight changes can have strong effects. Compare LoL DotA and all other assfaggots, it's the same shit in principle but the gameplay has variations meaning, you guessed it, it's not the same fucking game.

What you're saying is that if you read a book, that you've already read but with all character names changed, you will enjoy it as much as you did the first one.
>>
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Aight storage box can be interacted with, I guess that will have to be a wrap for today, all that is missing is the equipment menu showing up with all the right data which shouldn't be hard.
>>
>>170260224
make them actually block your path senpai
>>
Where's the recap anon?
>>
>>170253921
Hmm, neat. Looks real weird when you get close. Guessing it's better for outdoorsy games?
>>
>>170246048
nobody here has money
>>
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i profiled the program, a lot of time was spent doing regexp

i made it faster by having non-regexp code that matches the common cases
>>
Are flash games dead?
>>
>>170260912
no, grampa
>>
>>170260912
only if they aren't porn
>>
>>170260912
define dead
>>
>>170261215
rrps
>>
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How do you do 80's squares like this? Do I just make a simple square texture and tile it?
>>
>>170261540
That's what I did in mine, you could also write a shader for better results though.
>>
>>170262442
What font?
>>
>>170260601
Am I supposed to get an "I'm gonna eat ya" vibe from that chest? Because it looks like nothing but that.
>>
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>>170261345
R
E
K
T
>>
>>170254278
as a med student I bet you took particular pleasure in making this card horrordev
>>
>>170254278
Your text on the bottom is a mess.
>>
>>170262690
http://yoworks.com/telegrama/index.html
>>
>>170261215
Why don't you do us all a favour and define it by example?
>>
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>>170254278
That's the Caduceus, a symbol of trade and diplomacy.
You're looking for the Staff of Asklepios, the symbol of medicine, which has only one snake and no wings.
>>
>>170260224
Put the camera a bit in the front of the player to allow enemies to aggro earlier and be faster.
>>
>>170260224
Give limited charge on the jetpack
>>
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>>170263707
>>
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pbr 3rd ed is up on libgen
>>
>>170258771
>hundred
hah! you're just a child!
i bought two 200 (+various fees) eur keyboards
>>
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Any opinions on what colors i should use?
http://www.strawpoll.me/12475703
>>
>>170263938
tl;dr: you sign up and youtubers and streamers can request keys for your games and shit, seems easier than having to email a thousand of randoms
>>
>>170264025
Gotta start somewhere. Never had a mechanical keyboard. My shift key on my laptop keyboard has been dying for the past 2 weeks or so. Then last night I was tired and annoyed and the shift was giving me shit so I punched the keyboard like an autistic 10 year old.
>>
What's your game's X factor?
>>
>>170264315
storytelling
>>
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>>170262980
I'm up for suggestions, what would make it better?
>>170263481
I know about the difference. I chose caduceus because it's more interesting visually and you are paying for the treatment after all
>>
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I ended up dumping danmaku spawners in here though I guess it makes it so there isn't anything useful to shoot at.

>>170263762
I should probably put back in the camera offset stuff back in now that I have scrolling parts again but the camera actually doesn't effect these enemies behavior. The riflemen use vision checks but can't see much from the holes. The drones dumbly plot themselves around the player's short term predicted position but take so long the player can be gone. The bats are always aggressive but can't stop the player by themselves unless I give them a more proactive follow behavior.

>>170263879
I had that but removed it because I currently don't want to factor a jump into the control scheme and animations.
>>
>>170263481
they're used interchangably (and probably incorrectly) in US medical forms, ambulances, buildings, etc.
>>
>>170264541
>I'm up for suggestions, what would make it better?
Clear readability.

What type of thing goes in SLOT B?
>>
>>170264315
I've resorted to just claiming that my X factor/gimmick is that I don't have an X factor/gimmick.
>>
>>170259017
That, indeed, looks nice.
>>
>>170263065
>http://yoworks.com/telegrama/index.html
Not him, but thanks!
>>
>>170251428
I don't think so.
For example, First Person Shooters just have in common that you shoot and play the game at the first person. Gameplay isn't entirely tied to story/theme.
Also, sword fighting monkeys swinging in the jungle sounds like a dope game
>>
>>170264680
that can't be healthy
>>
>>170264851
>sword fighting monkeys swinging in the jungle
where would the swords come from? What do monkeys have to fight about? Does it have anything to do with that fucking day-long quest in Runescape?
>>
>>170264653
The game is set in Japan if you couldn't tell from the usage of Yen and the Yakuza guy
>>
>>170264315
Carefully crafted pixels
>>
>>170264934
>where would the swords come from?
some cargo ship that sailed through the jungle's rivers and got lost before they starved themselves to death
>What do monkeys have to fight about?
They're monkeys. They throw shit at each other for fun.
>>
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>>170264664
>Clear readability.
I need to format time better and replace the gray text with proper 1bit black dither pattern hiding the text but hopefully it's better now
>What type of thing goes in SLOT B?
Anything that isn't a weapon, basically. Backpacks, spell books, armor, etc
>>
>>170264871
Just a basic platformer with cute visuals and a fun story. There's no real gimmicky mechanic but I feel like it can hold its own.
>>
>>170264315
It's the binding of isaac without the horrific balance
>>
>>170265106
Already exponentially better.
>>
>>170265248
The horrific balance is exactly why people play isaac, it's intentionally slot-machine like
why would people play your game instead?
>>
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>>170264826
>>
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>>170265291
Thanks, it does look better now (with top two messages maybe being gray again)
>>
Daily Daily Reminder

You need a team to make a game so just like collab already
>>
>>170266035
Sure
>>
>>170266035
I'll enlist a music bro when I'm otherwise close to feature completeness.

Until then I don't want to waste their time.
>>
>>170266035
>not making everything yourself because you're a fucking jew who wants as much profit as possible
>>
>>170266157
>Implying gamedeving makes any profit
>Implying implications

There is literally nothing wrong with being jewish
>>
>>170266035
>team
I will just hire an artist after my game is done.
>>
>>170266035
Chances of your project failing double for each person you add to an amateur game dev team.

1MA4lyf
>>
>>170266035
I don't feel good unless I do everything myself
>>
>>170266240
>>Implying gamedeving makes any profit
Any sale leads to profit if your budget is zero.
>>
>>170266157
being a jew is quite obviously the superior strat.
if you can make an oil lamp last a week you can 1MA.
btw we prefer to be called 1MA
>>
>>170267297
>stealing progress posts from agdg with no citation
https://www.youtube.com/watch?v=QVWAy2-1b_E
nice thumbsdown ratio
>ripping off customers and arguing with them on steam until you're on the verge of being banned as a publisher
http://steamcommunity.com/app/519930/discussions/0/217691032430905828/
>make a child shooter game for attention then cry when everyone doesn't think you're cool
http://www.dailymail.co.uk/news/article-2510991/Ryan-Jake-Lambourn-Sandy-Hook-video-game-Virginia-Tech-Rampage.html
>>
>>170266517
More like quadruple I'm speaking from experience ;_;
>>
>>170267509
tell us what happened?
>>
>>170267482
get this antisemitism out of here
>>
>>170267025
Unless people ask for refunds. You can get a negative balance on steam.
>>
>>170267585
I got abandoned.
6 times.
>>
>>170267781
>You can get a negative balance on steam.
That sounds like bullshit, but I wouldn't be surprised, got any sources ?
>>
>>170267482
Admin's lackey
>>
>>170267851
fuck, that's terrible. wanna team up?
>>
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What does this look like?
>>
>>170267851
what is the scope of your game?
>>
>>170267734
>professes to give agdg marketing advice
>has fuck all for followers on twitter and youtube
>twitter consists of mumbling autistic opinions to himself and retweeting politically divisive shitposts all while getting zero retweets or engagement
https://twitter.com/googumproduce
>every game has bombed
http://store.steampowered.com/app/364960
http://store.steampowered.com/app/519930/
>>
>>170268053
A honeycomb with some water balloons tacked-on.
>>
>>170268053
honeycomb segment
>>
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>>170268025
>>
>>170265316
Instead its actually a good game that rewards playing well :^)
>>
>>170268053
shit
>>
>>170268053
that's probably blender
>>
would any of you guys actually collab with gogem to make a decent game?
>>
>>170268025
No, I'm in a team now, and things seem to be going well... so far.

But thanks for the offer.

>>170268068
HUEG
I don't believe you'll eventually make a good game by making a billion shit ones like Gogem.
>>
>>170267979
Can't find the source, but I'm almoset this was discussed here not long ago.
Something about valve keeping their cut on a sale after a refund.
>>
>>170268585
I might for the lols. It's funny enough watching him attempt gamedev from a distance. He would crash the whole thing and blame me most likely but until then he would do all kinds of stupid things that I could laugh about after.
>>
>>170268585
>googem
>decent game
pick one
>>
>>170265767
btw, will the game have a story line or are the events all random?
>>
>>170268712
*almost sure.
>>
>>170219283
>sacrifice an animal to save game
I love it!
>>
>>170268619
>I don't believe you'll eventually make a good game by making a billion shit ones like Gogem.
i sure hope youre being facetious like the shitposters because thats retarded.
1) big != good
2) your opinion of my games != everyons opinion
3) 2 applies to you as well so one big game will be one big failure to people who's opinion of your work does not align with their tastes. you dont seem prepared for the elasticity of opinion. you might die when you get the feedback for your baby.
>>
>>170268585
There isn't a single thing of his I would consider useful for making a good game so he would be dead weight.
Some might say you could use his art assets but his art is annoying to look at because he has no consistency and everything just looks like human faces on stretched out cocks.
The aesthetic gets tiresome quickly of seeing scribbled animation which is just plain bad under the guise of being part of the art style.
His sense of color is that of a little girl decorating easter eggs and a gay man shopping for curtains.
His game design sense is historically bad as he has failed to make a single fun game in his entire career.
His coding is clearly mediocre and probably has a lot to do with his inability to make a game with substance beyond menus.

I've been watching this chump for years now. He's not a good game developer and I would not work with him. If I were on a team with him I would seek to have him removed.

>>170269116
>your opinion of my games != everyons opinion
But that doesn't mean anything. You can't just dismiss the majority of people because the majority isn't everyone.
Since when do people's opinions matter to you anyway? You're always making excuses for yourself yet acting like you're better than the opinions offered to you.
>>
>>170269395
Where is your game?
>>
>>170268619
Good luck my man, you are doing good. The big problem with working with other people is trying to find other people that wants the same as you.

Also, make sure that everything is completely sorted out, and that the game can be released even if 1 guy or another drops the project.
>>
>>170269395
Stop replying to him.
>>
Dude, where's my game?
>>
>>170269116
>1) big != good
Of course, but you got to have a bit of ambition no matter the size of the game itself.
If the game is small, you should spend a lot of effort on making the mechanics feel good, the juice should be smooth, and your graphics should be pretty.
You just shit out trash and cry when people don't gobble it up.

>2) your opinion of my games != everyons opinion
Literally no one has ever liked a single one of your games, Googs.
>>
>>170269709
>You just shit out trash and cry when people don't gobble it up.
This.
>>
>>170262735
Nah it's a friendly mimic storing items, I think it looks alright for what it is, but not sure.
>>
>>170266035
I'm waiting until I have a solid alpha before getting a bunch of artists to pump content for release.
>>
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>>170269518
I believe you may have heard of it it's a little thing called Maifu and I made it in only 2 days or at least that's what I lie and tell people because I had 2 weeks but can't admit I'm a phony.

https://youtu.be/zUqj2F_0ydk?t=1m22s

Are you amazed?
>>
is godot a meme for muh FOSSfags or is it actually decent?
>>
>>170268712
Yes, it was discussed here not long ago.
No, Valve does not keep their cut and make the dev recoup the rest. That was either ignorance or trolling.
>>
>>170268585
No. His art style is incompatible.
>>
>>170269709
>so far gone he needs to lie about and belittle others to feel good
how many years you been devving her?
shown her to anyone?
>>
>>170269983
actually decent
sadly its community is minimal, the docs aren't the greatest, and, true to its name, the upcoming version always have some killer feature that you just can't not wait for.
>>
This gogem poster is either gogem drunk or an imposter just ignore him. Ignore gogem forever. He's literally an old man looking back on a failed career and just mumbling to himself in a state of dementia. Not harming anyone and he's in no danger of going anywhere anytime soon.
>>
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>>170270251
>lie
>>
>>170270629
>failed career
>literally lives off his games

sounds like he's living the dream honestly
>>
hey lads i compose music.
if there's anyone here who'd like music for their game, hit me up and i'll reply with my soundcloud or clyps or something.
>>
>>170270775
3/10 bait
>>
>>170270775
>literally lives off his games
Ryan, it's no secret that you live with your parents.
We all know it.
You don't live off your games, you live on handouts from your parents and the government.
You're a talentless parasite and I'm surprised your mother hasn't kicked you out yet.
>>
>>170270853
What DAW do you use?
>>
>>170270853
post soundcloud!
>>
>>170270775
His parents are videogames ? Where can I play them, I'm curious ?
>>
>do game dev as hobby for 4+ years
>finish 3 games, all garbage
>dropped dozens

But forget that
I'm gonna finish this one
and it's going to be good!
>>
>>170270921
I use Ableton Live, FL Studio and Sonar. FL Studio mostly though. Why?

>>170270952
https://soundcloud.com/aprfx
Here you go mate
>>
>>170271064
I'm sorry, I don't work with FL studio people. Good luck with your projects though.
>>
>>170270991
kek
>>
>>170271005
All successful indie games had autistically long development times and are usually that dev's first serious game, don't fall for the machine gun meme.
>>
>>170271107
>I'm sorry, I don't work with FL studio people
um, okay? thanks i guess?
>>
>>170271215
>All successful indie games had autistically long development times
Bull fucking shit.
>>
>>170271215
citation needed
>>
>>170271312
Fuck off retard I don't need you on my side of the argument. You don't have a dog in this fight anyway everyone knows your quickly made games are garbage. >>170269978
>>
>>170271064

>>170271107
Ignore the retard, please

Fellow FL Studio composer here. Those are some nice tracks you've got on your page.

https://soundcloud.com/aprfx/castle-exploration-2016

What are you using for the solo violin/viola in this track? It sounds pretty nice.
>>
>>170271381
>points to the 2 day failure
>instead of the 2 day success
biased
>>
>>170271548
If someone were to point at you, they'd be pointing at 30+ years of failure.
>>
>>170271284
>>170271312
>Braid
>Super Meat Boy
>Darkest Dungeon
>Fez
>Sunless Sea

All had at least 2 years of dev.
>>
>>170271425
Thanks! It was the LA Scoring Strings Kontakt library I think. I like using it for solo strings a lot.
>>
>>170271064
This music is absolutely awful
>>
>>170271284
>>170271312
Braid: 3 years (first game)
Fez: 5 years (first game)
Cave Story: 5 years (first game)

You have to give it all, throwing shovelware everywhere hoping to hit the jackpot is for failures.
>>
>>170271683
Cool. Do you own those?

I dropped a heap on The Complete Composer's Collection from SO years ago, and I've been saving up to purchase a new pack of strings at some point. I was thinking Hollywood Strings diamond, but I'm mainly looking for good solo offerings rather than ensembles.
>>
Recap?
>>
>>170271927
>Do you own those?
HA

>>170271683
Never ever fucking tell what pirated VSTs you use you retard.
>>
>>170271927
Yeah, for solo string patches I don't think there are a lot of better libraries than LASS. A lot of people I know who compose game music professionally use it.
>>
>>170271901
>Braid
>first game
get your facts straight first, please
>>
>>170271637
REKT
>>
>>170272076
>he pirates anything related to development

never gonna make it
>>
>>170272168
IT'S A HOBBY
>>
>>170272086
Great, thanks for the recommendation. I might grab their demo and test them out. EWQLSO has some strong offerings for solo work, but while the samples are really nice, the VST doesn't really do much for blending articulations or styles, so switching between sample variations is super noticeable.
>>
>>170265009
I gave american perspective to horrordev, who is in poland, making a japanese game. Our two posts really don't intersect; My comment about snake-staffs is relevant in that he can go with either design he likes, as most countries aren't strict with the symbology. Telling me the obvious about his game taking place in Japan doesn't contradict this statement.
>>
>>170272168
What are you fucking retarded?
>>
>>170272076
aren't you being a little paranoid anon?
>>
>>170272457
only paranoid until you're a millionaire
>>
>>170271648
literally none of those are first games.
>>
>>170271648
>he thinks 2 years is "autistically long"
The biggest hit of all time minecraft was on it's feet financially within 1.5 years. That's no time at all.

Plenty of hit games have been made in a year or less. To say they all take autistically long is just exaggeration.
>>
>>170269758
That makes sense. I mean, on the face of it, it doesn't make that much sense that you put your shit in a living creature but it does make sense why it looked like a creature and not just a chest. I suppose the lack of context caught me off guard.
>>
Hey all, quick question. I'm interested in building a small game to impress a woman I work with who makes video games semi professionally. I've never made a game and desu I don't even really play games, but I'd like to make something small that's playable in around 2-5 minutes, probably with Unity because that's what I have.

I have some experience making small personal web applications with Ruby on Rails and that's about the extent of my technical knowhow. I'm pretty confident in my ability to make music and art for game related projects.

Is this feasible?
>>
Music fags. Get out. Art fags. Get out. Programmers. Get out.

If you don't make games you don't belong here.
>>
>>170273021
Why are you here then?
>>
>>170273013
Sure if your woman is willing to wait an autistically long time.
>>
File: recap 2017-03-06.png (59KB, 1440x900px) Image search: [Google]
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----[ Recap ]----
Game: Skylarks
Dev: Mako
Tools: Rust, Blender, Logic, SDL2
Web: -
Progress:
+ The script interpreter no longer has to live in a dedicated interpreter thread
+ VN content now has its own gameplay scene, and the engine automatically switches from scene to scene when VN scripts begin or end
+ The first scene when you start the game runs a tutorial script instead of dropping you straight into spaceflight mode
+ Fixed the ship spawner (the VN stuff broke it) and made it modular enough to work on both NPC and player ships
+ Planets, stations, etc. are spawned once and stick around for as long as the game runs
+ Text printed from a script is displayed on screen
+ Scripts printing text will wait for player confirmation before resuming execution
+ The input system now works transparently with VN scenes and sends confirmation tokens back to the interpreter
- No support yet for VN background images
- No word wrap yet
- Paragraphs are printed instantly instead of one character at a time
- There's some lock contention that reduces the framerate to about 300 FPS on my laptop from 2009
>>
>>170273021
>making a game with no art, music, or programming

>>170273013
If you don't get bogged down in details and perfectionism, sure. Thin line to walk between that and just making shit, though,
>>
>>170273013
Well, even a 2~5 minutes game will take you a couple weeks to complete depending on how fast you can make art and music.
>>
>>170271215
I'm just hoping this one goes well and gives me purpose so I can finish something cool to show people
>>
>>170273303
>details and perfectionism
That's what makes a good game though.
>>
>>170273269
Is your ship to the left or to the right? Or neither?
>>
Why is that in Blender my light source does not shine on all the objects? I have a flat field with houses on it, and they remain dark like there's no light source while the ground is shining. How can I fix this?
>>
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>>170268767
With each release it'll get closer to unique story experience with enough content in between to keep everything fresh. also modding and adding new cards
>>
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>>170273502
The ship is not on screen at the same time as the text, because the text is mainly for when you're out of your ship and walking around on foot.

When you're flying your ship, it's always in the center of the screen. You can move freely and the camera follows it.

Here's a screenshot from a few weeks ago when I was working on explosions
>>
What's up with aggy daggy today? Everyone's so irritable.
>>
>>170273783
Are the asteroids actual 3d or pre-rendered?
>>
>>170221593

The dick move would be the player's, killing that little poor animal.

Let them suffer the consequence of their choices.
>>
>>170274134
I'm sorry, please do not take my angry ramblings too seriously.
>>
>>170274134
Devs are stressed over DD13 (a couple people already said they were dropping out) and nodevs are mad because they're nodevs
>>
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>>170274158
Pre-rendered

Here's the spritesheet
>>
>>170273434
Yeah that's the impression that I'm getting. Art and music is pretty easy for me though.
>>
>>170274382
good
>>
if you guys took all the effort you put into shit posting making a game you guys would have pretty good small to medium sized games that make money
>>
>>170273783
So when you're out of the ship it is always to your left and right at the same time?
>>
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>>170274959
>>
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>>170273535
Somebody? ;_;
>>
>>170274474
Well, it will also depend on how much time you can spend a day, I am making a prediction of a couple weeks considering that you work fulltime. Just make sure to keep the scope of the game small.
>>
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Notes/files system implemented for simple text-based items.
>>
>>170274669
>effort
>shitposting
>>
>>170275103
light is directly above?
>>
>>170275138
Hey, shitposting is hard work. I do research and keep extensive notes to help me come up with particularly stupid shit to say on the internet.
>>
>>170275132
finish up your game already so I can play I demand it!
>>
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>>170275241
It looks like I had to set the direction of the Sun or something.

Thanks, anon!
>>
should the earth in my game be flat
>>
>>170275103
are your normals fucked?
is this cycles or deprecated renderer?
did you fuck about with a lot of mysterious checkboxes?
>>
>>170275071
I'm just trying to figure out your first tip while pretending to be retarded, because if we wrote in newspapers for a middle school level then these things should be for second or third.
Does pressing left and right warp you back to your ship?
>>
>>170275501
Sure, why would you make it unrealistic?
>>
>>170275482
No problem lad
>>
>>170275501
flat is justice
>>
>>170275364
Working hard towards a demo Wednesday!
>>
>>170275782
Thanks friend! Where can I play demo when it is done?
>>
What games are you waiting for the most for this demo day?
>>
>>170275539
The instructions are for how your ship moves once you're in the ship. I'll upload a copy for DD13 and it should be pretty obvious.

You have a point that the text itself is ambiguous, but ultimately, the tutorial itself is a placeholder, and once I've implemented some more features (after DD13) I'll replace it with the actual thing I wanted to do.
>>
>>170276064
this guy's game>>170275132
>>
>>170276064
Moth girl shoot 'em up, Tender Arm's dev puzzle game, and, like always, Ctesiphon. Like really. For some reason, it's fun to walk around and shoot things in that thing.
>>
>>170276064
All of them.
I love /agdg/ and I love every single dev here and I'm extremely jealous of their abilities to make games and want to play them all and give them feedback and love.
>>
>>170275946
It'll be on the Demo Day page, which'll link to my itch profile most likely.

>>170276271
D'aww thanks anon
>>
>>170276116
Hey you're right. I wasn't just pretending to be retarded. My brain told me it was to (re)turn (to) your ship and kept lying to me as I went back to read it several times. Carry on.
>>
>>170273185
How autistic are we talking? Obviously I'm not trying to make Braid.
>>
Truth bombs itt:

You can't unsarcastically call yourself a gamedev if you never implemented Bresenhams line algorithm.
>>
>>170273013
I think what you make is going to be far, far less important than if you're able to bring up its existence to her without flinging spaghetti all over the place. Just don't follow a widely known tutorial for learning the engine and then pass it off as something you did on your own.
>>
>>170277000
I just saw that in /dpt/ too!
>>
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>>170273013
>trying to impress someone who makes games (semi-)professionally with something you hacked together in a couple of days/weeks/months
You're just going to get "That's cute, anon" and a pitying smile.
>>
>>170277000
all the successful gamedevs leave /agdg/ for reddit
>>
>>170277000
i'm a nodev and i implemented it

try again
>>
>>170277000
That's one of the first things I did before I even knew about state machines
>>
>>170273013
Build whatever but try and get her engaged and interested in the process involved in making it. Just presenting her with whatever thing is going to be met with at best a 'thats cute'
>>
>>170277000
>I read about something on /g/ and I'm going to pretend I'm not a nodev by posting about it on /agdg/
how sad
>>
>>170277000
I'm going to implement it on my image editor
>>
>>170273013
Chad here

this is not how you impress a woman. You are going to be wasting your time. If you want to impress a woman you have to create emotions within her to feel attraction towards you by playfully teasing her etc
>>
>>170273013
>>170277406
You could impress her with something you're already good at. You're decent at music, you say? Can you play guitar? Maybe even some Wonderwall?
>>
>>170277620
I think she'd shoot me.
>>
Having to deal with all bugs in my code is making me physically sick.

I feel like rewriting everything but it would be way too much work and it would probably have the same fucking bugs.
>>
>>170277951
This is why you test your code thoroughly before adding to it. The bugs will just keep compounding.
>>
>>170277951
>>170278095
and don't write spaghetti with shared mutable state and other coupling everywhere that's unmaintainable
>>
>>170278095
I like to just write code and change variables hoping it works
>>
Haven't done complex math since like high school. Where do I jump back in? I really like math and problem solving but I'm lost and don't know what I should try and learn
>>
>>170278275
https://projecteuler.net/
>>
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>>170278191
>>
>>170278275
>>170278341
Be warned that Project Euler is basically 100% number theory and most problems revolve around generating and/or using primes.
>>
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Back at working on my game, my IK system is almost finished, also I'm rerigging her with a ton of runtime controlled bones for muscles and better deformation. Writing an animation system is surprisingly a lot of fun. I'm thinking about actually making the game lewd because IK is just perfect for those animations...
>>
>>170278191
Stop complaining about the future you chose then. It's like you're driving nails into your dick and then complaining about the pain down there.
>>
Who would like some fanart?
>>
>>170278538
I'm not original anon though.
>>
>>170278527
Is it just me or you gave her a boobjob
>>
>>170278501
Was looking more for like equations and shit.
I feel like I may be too stupid for this.
>>
>>170278527
>I'm thinking about actually making the game lewd
And the award for most predictable occurrence..
>>
>>170278682
me
>>
>>170278682
I would please draw a cute 2d picture of a cat thanks
>>
>>170278682
this guy >>170278763
>>
>>170278682
him >>170278763
>>
>>170278682
him
>>170278763
>>
>>170278527
>I'm thinking about actually making the game lewd because IK is just perfect for those animations...

Please for the love of god make it lewd.
>>
>>170278527
>enginedev
>game
pfft ahahah
>>
I want a soundtrack like this:

https://www.youtube.com/watch?v=tGeYmC9bK68

anyone?
>>
>>170279208
working on it for you love
>>
>>170279195
>you
>not a faggot
pfft ahahah
>>
>>170278527
>Im thinking about actually making the game lewd
YES FINALLY
>>
>>170278527
>making the game lewd
Witches like to be on top
>>
>>170278527
You know you're just making lewd because making actual gameplay is hard.
>>
>>170278682
If I am being completely honest with you I would only want fan art if someone actually liked my characters or the story/world I was creating. Anything else would feel nice, don't get me wrong, but also feel a little hollow.

Someone eventually cosplaying as one of my characters is dream goal of mine.
>>
>>170279208
Sure, send me a mail.
[email protected]
>>
>>170279681
I feel the same, but I also have a feeling that mostly cute girl characters get fan art of them. Makes it a bit more challenging to get "real" fan art eventually.
>>
>>170279680
Making gameplay is hard
Making lewd gameplay is harder
To do that on top of enginedev
He's an absolute madman
>>
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>>170278728
every time i want to make a tiny change on her body i end up completly redoing her boobs, i have no idea why but it keeps happening.

>>170278757
>>170278895
>>170279351
>>170279541
Hey, I'm really trying to convince myself that i didn't always want to do that.

>>170279195
It'll work out, going lewd i can reduce the scope to something reasonable.

>>170279680
>>170280132
What if i want to make nice big, hard, throbbing gameplay?

Also if zelda keeps downloading that slowly with my shitty internet i might actually make some progress today.
>>
>>170280132
Since when did lewd games have anything beyond basic gameplay
>>
>>170279750
thanks ryan

didn't know you browsed these threads
>>
File: Circle.png (3KB, 845x794px) Image search: [Google]
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I will sketch you one thing for your game

here is a sketched circle
>>
>>170280132
>Making lewd gameplay is harder
lol what
lewd "games" literally don't need gameplay
>>
>>170280192
I like the new boobs
>>
>>170275132
you better be on demo day
>>
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>>170280132
>Making lewd gameplay is harder
99% of lewd games are just canned animations strung together, maybe with some IK dynamics

>>170280192
>What if i want to make nice big, hard, throbbing gameplay?
You won't.
>>
>>170280192
how did you learn to model like that? What tutorials do you recommend
>>
>>170280196
>>170280310
>>170280346
Most lewd games have bad gameplay because of how hard it its to make good lewd gameplay.
>>
>>170280481
They have bad gameplay because lewd devs are the type to take the easy way out
>>
>>170280481
Oooor because gameplay is not the focus of the game at all?

You are speaking like a true nodev.
>>
>>170280239
Well duh, FROM and Ubisoft found me in agdg
>>
>>170280481
No.
Most of the lewd games have shit gameplay because gameplay is not the selling point, and lots of people think with their dick when there's tits on the cover.
>>
>>170280549
>>170280585
>>170280612
>t. people who never tried to make an original lewd game
>>
>>170280481
It's hard to masturbate if you're trying to focus on playing the game.

That's why most lewd games have a single button press to continue or have the sex sequences as a reward for good play elsewhere.
>>
>>170280682
We're arguing with your logic, not your conclusion.
>>
>>170280682
I think you might just be bad at making gameplay in general, a game' lewdness has nothing to do with its gameplay complexity.
>>
>>170280549
>>170280585
>>170280612
The only mechanic that can work when masturbating is rhythm.
>>
>>170280682
You got that right.
I'd rather make an actual game.

Lewd dev is just prostitution.
No heart, no ambition - Just selling out for money.
>>
>>170280767
>gameplay not integrated with the other parts of the game, including the lewd
Plot twist you're the one who is bad at designing games
>>
>>170280785
You could certainly make an actual game and put some lewd in there, but instead almost all lewd games are just animation slideshows, because the devs are lazy sellouts.
>>
Here's another stupid Blender beginner question. How do I export colors, or simply tell Blender that a given face have a given color? I know about the mtl file, but I'm trying another format and it looks like it does not find the vertices color property.
>>
>>170280785
You're actually wrong. See how lewd gameplay is hard and most people overlook it?
You actually need to have gameplay that allows the player to advance at his own pace, not that forces him to move at the game's pace (like a rhythm game would).
>>
nü thred
>>170281083
>>170281083
>>
>>170280936
It's also not really the point.

I don't want a lewd game with 7/10 gameplay when I could just play a lewd game and then play a real game with 8+/10 gameplay.
>>
>>170281114
>not that forces him to move at the game's pace
>not focusing on domination
>>
>>170281130
Nice excuse.

Now fuck off. This is a game development thread.
>>
>>170280738
If it was easy to do, no one in their right mind would choose to have bad gameplay over good gameplay. It doesn't make sense.
Thread posts: 767
Thread images: 145


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