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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

Prior era: >>169274179

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
>>
>>169459434
>All 4x games are also Grand Strategy games, by definition,
that's like saying 4 is equal to 3, by definition
>>
>>169460918
who are you quoting?
>>
Has anyone updated the Stellaris mod archive lately? There are a lot of mods on the workshop that I can't find in the list for download.
>>
Why are parajew allowed to make such shitty spaceship customisation.

I miss star ruler 2
>>
Wow, he is offering me one of his great works. And it's really early in the game too. I think it's because he is asking for my one and only horse resource.
>>
OK.
So FUCK research. I need waaaaay more energy and minerals. Just in case my faggot rival has allies that turn his "equal" fleet into one twice my strength.
>"Oh, it's just battleships and cruisers!", I thought, "My corvette spam will get 'em!"
Hell no. Not when it seems their "normal" fleet is specifically geared towards fighting corvettes. Lots of strike craft on their battleships. I trust their lasers not to hit anything but I'm not sure how strike craft work. I imagine they work well enough against unshielded, shitty corvettes from 4 different technologies in my empire.
>>
>>169462294
You got two fucking horses.
>>
>>169462365
Also I can't believe I still fell for the venerable meme.
Your lead researchers living for 120 years does not make up for +25% research in your favorite area. Not to mention the 10% in the other 2.
>>
AWOOOOOOOO~
>>
>>169462294
Horses are important to Russians
>>
>>169462457
Then you got me. I don't know why he would be giving me one of his great works for so little.
>>
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Enjoy this shitty rehashed meme of a joke empire, lads. Trying to figure out how to make it more entertaining at the moment.
>>
>>169466462
pacifists are the most boring thing to play even if you're roleplaying.
>>
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>>169466462
>Senatus Populusque Romanum
Abandon those filthy bleeding-heart space mollusks and fight for the glory of Rome instead, profligate.
Ave in all fields.
>>
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Can anyone seriously tell me why my home system is exactly the same in every game I play as my favorite race?
Is it locked when you create them?
Can a home system even have more than 1 habitable planet? Because I swear to God, I can re-roll for hours.
>>
>>169467438
>re-rolling for hours
kys
>>
>>169466642
I dunno, it's the only way to slow the game down once you're used to playing the highest difficulty. Everything else just ends up with you snowballing through almost the entire galaxy within 100 years or so. With pacifist, every hostile takeover can only happen very slowly through vassalization and integration, so you're not going to become the unstoppable giant blob compared to everyone else until very late into the game.
>>
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>>169462294

Horses? those look more like donkeys
>>
>>169460918
>that's like saying 4 is equal to 3
No. 4x games are a subset of Grand Strategy.
Grand Strategy's only requirements are
1. To be concerned with macro-level development, expansion, diplomacy, and long-term strategy, whether or not micro-level (i.e. strategy, tactics, etc.) are also included.
2. To include both war and peace as periods of consideration.
3. To be concerned with more than one opponent at a time.

Everything else is merely tacked on. /gsg/ does not accept /twg/ or /civ4xg/ (they USED to until the other two split off), but that doesn't alter the definition of Grand Strategy, nor does it alter the definition of a game that simulates grand strategy.

It's like saying that the real numbers are a subset of the hyperreals.
>>
>>169467438
IIRC there is a mod for more randomized start system.
>>
>>169469430
4x and grand strategy are different genres
>>
What was the that Stellaris mod where it adds more endgame events etc, i cant wait for next update.
>>
>>169469567
Yes they are, in the same way that RTS and strategy are different genres.
Explain to me what Civilization or MoM fails to capture that disqualifies it from being a GS game. Note that I'm not saying all GS are also 4x.
>>
>>169469430
>/gsg/ does not accept
True. There are many things /gsg/ doesn't accept.
>>
>>169469681
>explain to me the difference between civ and crusader kings

are you for real?
>>
I am fond of pigs.
>>
>>169469973
That's not what I asked, you expert strawman erector. I told you precisely the actual definition of Grand Strategy gaming, based off the definition of Grand Strategy as opposed to strategy and tactics. Your job is to tell me what Civilization or MoM fails to capture in that list.
>>
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>>169470082
Enjoy worms in your intestine, infidel.
>>
Australia is fun. I only thought the other outposts had adjacency bonuses with them. I did not know they also stacked up onto the pasture itself. Plus i think it looks neat how they all link together.

On top of that a 6 adjacency science district in the ancient era is silly.
>>
>>169470331
Stop eating raw meat, Ahmed. It's never good idea.
>>
>>169470335
Same with tundra adjacency bonus.

And yeah. Outback stations make me bummed out when I see luxury resources on plains because it ruins the size of pastures I would have otherwise been able to make.
>>
>>169470404
but the japs do it, it must be fine
>>
>>169469687
I always thought it was p. amusing that /gsg/ doesn't want anything to do with Aurora, despite it being far grander in scope than anything else there while still easily fulfilling thier own "requirements".

Even funnier is that they somehow are okay with Distant Worlds which is straight up 4x with neither bells nor whistles.

Almost as if anything produced by known grognard enablers Paradox & Matrix is a-okay, and everything else is terrible and bad because reasons.

Contrarian dipshittery at it's finest.
>>
>>169470331
>2017
>being filthy mudslime

Come on.
>>
>>169466642
Dunno man, my pacifist buddhist bird empire is right now a leading power of the galaxy through the power of vassalizing the fuck out of every ascending primitive and weakling star empire in my vicinity
>>
>>169470404
I eat it cooked, but with pork, you can never kill the worms. This is why pork is haram.
>>
>>169470838
I was there. It was a massive shit-poster.
If you fire up a game of Auroa, that one nigger will complain and everyone else will ignore it except for a few who might pay attention.
Because really, who cares? It's easy to tell what you're posting because it's a mostly blue and white picture. If Aurora isn't your thing, scroll by it.
>>
>play on marathon
>have 3 barbarian camps near me
>they are both producing a horse unit every turn
>it takes me 20 turns to produce a warrior
fucking epic what a joke
>>
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>>169470957
That one pathetic faggot during great /gsg/-Aurora war annoying as fuck.

Im glad Aurora migrated to here.
/gsg/ is bunch of insufferable whackjobs and /pol/ rejects.
>>
>>169470624
No, the Japanese eat raw fish, and people who actually make sashimi / sushi are basically kitchen gods when it comes to identifying healthy fish and how suitable they'll be.
Fish are healthier raw than meat anyway as long as you give it a good wash, but I had a friend, Japanese girl, who could literally point at a fish in the supermarket and eyeball how long ago it got out of the water to like 75% accuracy. This is without touching it, smelling it, anything. Just eyeballing.

>>169470838
>/gsg/
It's one guy, but a really autistic one guy.
>>
>>169470624
There are no diseases you can catch from fish beyond a few very rare parasites.
>>
>tfw ffh2 actually kinda sucks because the AI is shit
>>
>>169470949
That's flat out wrong. They aren't fucking prions. They are macroscopic creatures. They can be killed by heat more than most things. Simply freezing meat often kills most worms and larvae.
>>
>>169471138
I remember when I stopped playing CKII and started EU4. I had a blast and I really had fun, but when I tried to share my screenshots and ask for advices, I was rejected for "playing a babby game".
The only help I could get was about which national ideas to pick. For everything else, it was "play the third one lol" or "play a real game xDDD".
>>
>>169471142
Hello, this is /gsg/. ur gey

t. wiz
>>
>>169471845
Yeah. Its a total shitshow.
Good thing their games also suck so i dont have to associate with them.
>>
>>169470957
>>169471138

I'm not a huge fan of Aurora, but I can at least appreiciate that other people are.
Hell, I can't even tell what's going on in some of these screenies, but I can tell the guys posting them are having fun.

That's all that matters really.
>>
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>>169472075
Well, I like it a lot more than CKII because it's more predictable and less random, and with mods, it can become pretty fun.
Here, I'm taking over eagleland with slime dogs and underling scrubs. Just the randomness of it pleases me.

>>169472104
I never understand a single thing to Aurora but I like how it doesn't look like a game.
>>
>>169472231
What mod this is?
>>
>>169472576
http://steamcommunity.com/sharedfiles/filedetails/?id=780740446

A silly mod based on a silly Japanese RPG with a lot of cute girls doing cute things.
>>
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what the fuck how do I deal with all this crime lads
>>
>>169474452
kill them all
>>
>>169474452
Kill everyone.
>>
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>>169474452
Did you really need to ask?
>>
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pocahontas is so ridiculous when combined with the french colonies 50% bonus towards native relations. you can wipe out and enslave entire indian tribes without them trying to fight back.

not to mention the hard reset on relations upon first getting her, letting you steal every piece of native land you can get your hands on and completely avoiding retaliation.
>>
>>169476316
seems historical
>>
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>try Aurora
>can't do anything
>give up
>>
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>>169478949
I hate that "le Aurora is difficult to start" meme.

Its hard to do GOOD in Aurora but its not that hard to start if you have any space 4x experience.
>>
>>169479149
what magnavox game is this?
>>
>>169470250
Grand Strategy is purely about diplomacy/warfare. That's why it's called "grand", you don't occupy yourself with lowly scouting duties etc. There are zero exploration elements involved and economy is generally minimal (as in collect/trade resources).
4x is what the name involves. You explore randomly generated map. You exploit resources like iron or minerals, etc.
Both are strategy, but 4x is certainly not GS.
>>
>>169480874
>Grand Strategy is purely about diplomacy/warfare. That's why it's called "grand", you don't occupy yourself with lowly scouting duties etc
So EUIV isn't a GS then?
>>
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>>169480874
But can I conquer the Gaul?
>>
>>169471192
>2017
>eating fish
>the things that filter every filth and heavy metals floating arround
>>
>>169480985
Is undiscovered land in the EUs randomly generated?
>>
>>169481621
Sometimes. There's an option to make America random.
>>
>>169481621
It can be, there's a setting for that that came with one of the DLCs.
>>
>>169480874
So is Vicky not a GSG by your standards then?
>>
So when's utopia actually coming out?
>>
>>169483039
1st of April
>>
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>>169483039
no release date given yet m8
>>
>>169471009
Fuck that m8
Did u wiggle ur way out of it?
>>
>>169474452
Show buildable buildings only.
>bandit hideout
Get rid of banditry as a civic, it's great forwar but that's not your problem right now.
Build Town Patrols or whatever version is available
I've literally never had crime problems so I don't know how the fuck you got it that high.

>arithmetic in 3140BC
Lad what the fuck are you doing?
>>
>>169480874
>Grand Strategy is purely about diplomacy/warfare. That's why it's called "grand", you don't occupy yourself with lowly scouting duties etc. There are zero exploration elements involved and economy is generally minimal (as in collect/trade resources).
No you dumbass. The thing that truly distinguishes Grand Strategy from Strategy is that it actually takes the economic effects of war and the effects of growth and relative power projection into acount. Grand Strategy is the strategy of the entire nation over a long period of time. It's the highest level of strategy, for the highest of goals - the expansion of power and interests. Whether or not you concern yourself with lowly scouting duties is not consistent, because the importanance importance of scouting and exploratin is not consistent. The grand strategy of the colonial nations historically WAS to expand outwards, find new and uncharted territory, and grab more pie for themselves.
Whether or not your map is randomly generated or historical, whether or not you ALSO participate in strategy and tactics along the way, that's immaterial, it has nothing to do with how Grand Strategy works and what it actually entails. TW is a Turn-Based Grand Strategy (a shallow one) + RTT game. Civilization is a pure TB-GS. EU / Vicky are pure RT-GS.
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They sitting here since the they appeared, wtf.
>>
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>>169485541
Reee, their battlefleed roaming around and siege planets but they never capture it, some of their fleets just sleeping around. Wtf is going on, i was waiting for them for a end game challange. They are inactive like for 40 years.
>>
>>169485675
wtf is that shit
>>
>>169479149
The game's fucking impenetrable if you're just starting it.

There's submenus within submenus within submenus, and each of those have like 20 tabs with a shitload of information and there's no way of telling what's important, or where you're supposed to start.
>>
>>169460731
I'm going to play Aurora since it seems it's the only cool 4X game that can run in my toaster. Any tips?
>>
>>169485149
my shit terrain is made of production and food

I have ZERO commerce
>>
>>169485541

Load your lasers and scorch them. Fortify planets with army.

The only "crysis" so to speak I ever get is getting btfo by FE's :S. Can someone tell me if the machine consciousness can be more dangerous than the extra dimensional invaders?
>>
>>169487060
>I have ZERO commerce
Yeah but what about your hunting? You didn't fucking butcher the animals before spmming Myths did you?
Also again show buildable buildings. Build more patrols
Build more gatherers before you o Sedentary, they're sexy af but more importantly they upgrade into Workers which cost way more hammers.
>>
>>169485675

>energy surplus

The game is won. Start a new one.
>>
>>169487286
There's no butchering anymore I don't think, when you subdue an animal you get their hammers and food and then you can build the myths or "butcher" them for 5 science and 10 culture

I have all of the myths of the animals that spawn nearby and some from afar, I can't send hunters abroad though because they get shit on by barbarians. Anyway I think I got it under control, arithmetic gave me counting house which reduces crime by 5, plus I'm spamming enforcers and it's slowly going down

I don't wanna open the game again, am currently getting angry at dark souls
>>
>>169487595
>barbarians
>tfw ywn be a qt Gatherer who <was Captured by a Barbarian Brute!>
>>
>>169486398

Keep wiki open at all times, and use it to check everything not entirely clear.
Also, be prepared to screw up a couple of times before you get the hang of it.
>>
>stellaris game is won after 1-2 wars cripling your main competitor and elevating you above the rest, so any further wars just further cement your position as the ruler of the galaxy.
>conversly, if for some reason (like surrouded by advanced start fagots geting twice the resources as you due to dificulty because making the game actually harder would have required more than 3 lines of code), and cant win the above 1-2wars, you are hopelesssly behind with no chance of catching up

So how do we make it so the game isnt decided in the first 30-50 years?
How do you guys make it interesting?
>>
How was Civ VI received here? Better or worse than Civ V?
>>
>>169488664
Where "here"? Firaxis bombarded every nook and cranny with shills, so they defend the pile of shit no differently from other places.
>>
>>169488664
>received
CiV was received here like Rome 2 was received. Civ VI has been met with global indifference after a two-month stint of "it's fucking shit".
>>
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GAME OVER MAN
>>
>>169460731
Hey guys, so I swung by the steam page of Civ 6 and see it's got a gorillion of negative reviews and a Mixed rating right now.

What's your take on the game in its current state? Is it worth a buy yet, or is it still sort of a cock-up?

My only impression from it is back at release when I pirated it. Have they fixed the AI yet? Have they fixed the fact that Culture victories took much longer than Science ones? Have they tinkered with Combat, Diplomacy, Barbarians, etc?

Any thoughts you have would be cool to read
>>
>>169490617
Stellaris on launch was better than Civ6 will ever be. Think about it.
>>
>>169490816
Dang. Any clues as to why the game was so incompetently made then?

I mean, I thought XCOM2 proved Firaxis was still pretty based, but it baffles me as to how they ended up choosing chucklefucks for Civ 6's team then.

Wasn't the lead designer the guy that led Brave New World?
>>
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>>169487350
Actually i losed thanks to LEX mod, i activated obelisks which appeared near of my capital. Then a fucking million chaos like being destroyed my 200k fleet in a sec. Well i should listen them and not open them fully.

>>169486295
Peaceful prethoryn invaders i guess.
>>
>>169481486
Moderation.
>>
>>169491160
We need Moving Leviathans that drift across the galaxy destroying everything in their path, circling it completely every hundred years.

They could serve as moving natural disasters and such, assaulting nations and reshaping their borders where they go.
>>
>>169492328
Star ruler had some old ancient giant warships that drifted among systems beating shit
>>
>>169490617
>Have they fixed the fact that Culture victories took much longer than Science ones?
Indeed they have! You can now get a culture victory unintentionally by simply taking enemy art via war. Science victory now requires not only getting to the end of the tech tree but also building multiple wonder-level spaceship parts, and any opponent can stifle production easily with spies.
>>
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>>169492581
>>
I'm sorry, I'm sure this gets asked a lot, and maybe especially recently as well, but would Civ IV or V be a better starting point? The current humble bundle has both for pretty cheap, and I'm likely going to just get both, but I was wondering what most people thought was the "better" game.
>>
>>169488664
After the new update I'd say It's now equal to Civ 5. The mods just started coming out so I expect it to get really good in the near future.
>>
>>169460731
Why are your cities so close?
>>
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>>169493051
Civ 5 with mods.
>>
>>169490617
>australia DLC

What
>>
>>169493206
[anschluss]
>>
>>169493051
civ 4 is objectively better, civ 5 is more casual friendly and has a GOAT aesthethic
>>
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I haven't played Stellaris in a while. Are namelist changing mods finally compatible with achievements in ironman?

I would like to recreate some LoGH scenario in an achievement run.
>>
>>169493051
all below is considering all dlcs nad shit included:

Some consider 4 to be deeper, which might be true, but for whoever starting that might be more intimidating and the combat is DOGSHIT of single deathstacks.

On the other hand, civ5 is more intuitive, but a bit more shallow as a result, but i think its a worthwhile tradeoff, especialy since the combat now at least resmbles something more complex with the 1unit/tile limit.

Both has their own pors and cons as well as shared issues.

In the end, i would go with 5. I couldnt stand 4s fucking combat to the point that whatever pros it might have just didnt worth it.
>>
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HAK HAK HAK
>>
>>169493567
vis a vis combat, the system has several issues
1. the AI is dumb-dumb, and can't use the terrain well, or at all. in civ 4 they can at least just send a death stack to be challenging
2. see >>169493206
3. to avoid 2, production was generally slowed down
4. which means there's nothing to do for a long while, so they had to add more free random stuff at the beginning
5. the game is less of an empire builder and more of a random free stuff simulator as a result

t. sulla
>>
>>169494428
>[fanatic materialist]:
>building whole ships out of saggy, easily plasma'd flesh
>current year +200
>shiggy diggy
>>
>>169494428
Invader filth!
>>
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>>169494603
I actually enjoy the late game unit carpets. It makes the game a whole lot more challenging.
>>
>>169495297
>Religion: OFF

*tips funnyhat*
>>
>>169493051
As a rule I always recomend the second to last iteration. It's cheaper, has a lot of features, and if you have never played a civ game then you will enjoy it all the same.
>>
>>169495398
I prefer to start in the industrial era or later.
>>
Is the Vox Populi mod for Civ 5 worth downloading?
>>
>>169495851
>Vox Populi
I didn't even know this was a thing.
>>
>>169495851
If you are board of the original then yes.
>>
>>169495851
yes it makes it a lot better and actually challenging
>>
>>169495851
>>169496564
Challenging bug not necessarily in a good way. I see even more impossible snowballing in VP than BNW.
>>
Where the fuck is the whole stellaris civics list?
>>
>>169491160

>obelisks

The fuck is that? Dead Space?
>>
>>169497634
daily reminder that the marker being evil was a retcon
>>
>>169474452
which mod?
>>
>>169490039

>alien
>reverse search the dyke for rule 34
>>
>>169460731
what game?
>>
>>169492581
>Science victory now requires not only getting to the end of the tech tree but also building multiple wonder-level spaceship parts

Wasn't that the case in every prior version?
>>
>>169497757

>it was evil. It killed the whole series
>No more Dead Space game : (
>Dead Space > Mass Effect
>>
>>169497757
Nope, sorry. The marker fucked everyone on the Ishimura.
>>
>>169497757
There was more than one kind of marker.
>>
>>169497965
not even remotely, play the game again, and pay attention to the meaning of the title
>>
>>169497764

>the kikest kike worth jack a shit
>my eyes are now bleeding and I regret it
>>
>>169497998
which was a concept introduced with the retcon, yes
>>
>>169498034

The moons are cancer. Nobody want to be eaten by the moons.
>>
>>169498115
>>169497764

pls do not sexualize or bully the 'squez
>>
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>>169460731
Can you guys morally justify pirating Stellaris because of shitty DLC practices?

Or do you just do it because you don't give a shit?
>>
>>169499098
I can morally justify pirating the DLC for that reason.
>>
>>169497890
No more Dead Space games is fine, they would just screw up things even more. I'm glad that 3 sold so bad.
>>
>>169499243
do you run any risk by buying the game legit-like on Steam, but pirating the DLC?
>>
>>169499306
Nope. People have been doing that with Paradox games for at least half a decade with absolutely no penalty.
>>
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>>169499280
>they fucked up alien 3 on earth
>canned dead space 2 on earth
>blomkamp alien 3 canned
>there will never be a proper dead space 2 because of EA
>>
>>169499656
I liked Dead Space 2.
The third, however...
>>
>get DOWd by my two friends and it qualifies as a "formal war" for no apparent reason
>have to fight though their city states to get them, giving me a horrible warmonger penalty
>one city state inexplicably forces all of my units out of its borders for one turn and into the kill zones of india
>lose a wonder I spent a great engineer on
>EXIST TO MAIN MENU
Sometimes I just can't put up with this shit.
>>
>>169500251
dead space 2's plot didn't make any sense and the gameplay was more of a fast paced cutscene/corridor shooter than the more half-life ish semi survival thing in the first one

and it's so full of bullshit that instakills you if you don't know about it beforehand

3 was an obvious cash grab so of course the /v/ hivemind instantly hates it, but 2 was no better in my perspective

the comparison to alien 3 is actually pretty good here, it was fairly bad compared to the first 2, but a4/ds3 is the karmic answer to the question "how could it possibly be worse?"
>>
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Qin Shi Huang's Great Wall improvement, great tile improvement or useless?

I find it hard to find useful. It just takes up space that could have been spent on farms, mines, district, or wonders. Space is at a premium in Civ 6 and borders don't grow fast enough to justify wasting it, to say nothing of the used up worker charges.
>>
>>169501131
That's pretty comfy, I'd live there
>>
>>169499098
I do it because i'm a nihilist, therefore I don't have to explain anything

Why am I explaining myself to you
>>
>>169501694
https://www.youtube.com/watch?v=7AEMiz6rcxc
>>
>>169501131
It's pretty shit.
the defense bonus isn't great, and the other bonuses are so reliant on spacing that it's awkward to really maximize for them
plus, you're spending workers on them when you could instead be spending those workers on F R E E W O N D E R S
that town is comfy as heck though good job
>>
>>169501131
holy fuck, i've seen better looking, less plastic iphone games. The fuck were thy thinking?

Theres a line between stylized and fucking laughable.
>>
Is Civ VI fun?

I got annoyed with V because cities were too fucking strong. Also, new stuff looks nice.
>>
>>169502407
It's okay. Worth a pirate, not a buy (imo).
Might be worth a buy when it gets expansions
>>
>>169500781
Gameplay wise, I vastly prefer the second game. It feels more polished, smoother, and Isaac answers more to commands.
But I do like the first's ambiance. You really feel in danger all the time.
>find necromorphs
>kill (?) them
>come later
>they're all gone
I feels like trying to fight a rising tide. I liked it.

But it was bugged as fuck, and they never bothered fixing the bugs.
>>
>>169493206
>>169493382
>>169493567
>>169495467
Sorry it's a bit late but thanks for the replies. Thinking I might start with V and alternate between the two once I get going.
>>
>>169503726
that's probably why they did it, fast-fags like everything to be snappy, but it runs counter to the games design. when you are sluggish and the field of view is narrow and everything is dark, you aim down a certain direction you are commited to that direction and you don't know what could come from the side, which makes it very tense

but they are also responsible with that, and don't throw too much shit at you from out of view, and never something that will just kill you without warning

in dead space 2 you are frequently surrounded, and very powerful enemies often come from out of view or suddenly behind a door you just walked through, the level designers have no idea what they are doing anymore

and like I said, it's missing the exploration-survival element completely, it's just call of duty with plasma cutters
>>
>>169504590
I'm more talking of the atmosphere. In Dead Space, I almost never used stase, because I always expected something big to come at me.
Dead Space 2 is more balanced, but as you said, it's more action oriented.

And I like a silent Isaac.
>>
>>169505093
well to me dead space 2 has no atmosphere, between the retarded retcons, senseless plot, horrible dialogue, cheesy b-movie feel, and constant over the top cutscene driven setpiece action, I don't see how I could be immersed.
>>
>>169505648
What bothers me most about Dead Space 2 is how you're supposed to know all the lore.
If you go from Dead Space to Dead Space 2 without doing all the bonus works and flash games, you'll miss a lot of stuff.
>>
>>169505093
For the whole first game I expected a big reveal of him being a robot or cyborg, thus immune to the mind control, with his name being in-universe reference, not just devs randomly memeing.
>>
>Stellaris
>LEX
>finally beat giant rape ship guarding Araboth system
>reward for beating giant rape ship is my own giant rape ship, ringworld with 6 habitable sections and a tomb world
Okay, that seems nice
>all sections look like this
>tomb world also has a monolith on it
Yeah, totally gonna trust this system to not fuck me in the ass.
>>
>>169505821
Dunno, I liked the revelation, and I liked how he's constantly detached from the action. That can be easily explained as him being in shock the entire game.
>>
>>169505821
>immune to mind control
did you play the game... at all?
>>
>>169506096
Hey, what's the worst that could happen?
>>
>>169506174
I think he's talking about how the only hallucination Isaac has doesn't try to kill him. Until Dead Space 2 anyway.
>>
>>169506198
Only one way to find out.

This mod is giving me Stockholm Syndrome
>>
>>169506096
>>169506198
See what happens to me
>>169491160
>>
>>169506174
iirc he showed no sympthoms until the very end of first game.
>>
>>169506345
No spoilers, cunt.
>>
>>169506345
That's Arcadia though. That one is bait incarnate.
>>
>>169506460
Mine was little bit different than yours. There was on a gaia world (which was sealed with energy barrier) with 4 obelisk and i didnt have to kill any big boss to reach it. Now im thinking i was asking for it.
>>
>>169506353
the entire game you're being led on by the marker manifesting itself as nicole to manipulate you
that's also the reason the retcon is so extremely retarded. the marker's "dead space" is keeping the leviathan contained while it's on the pedestal, you are being used to help the marker and the necromorphs attack you and """"nicole"""" relentlessly the whole time to stop it, the marker and the necromorphs are enemies

is it really so esoteric and difficult to pick up on?
I spoilered because it really is a much better experience if you realize it while playing.
>>
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Did Firaxis kick out all the feminists after Civ VI launched so they could focus on making waifus?
>>
>>169506725
I thought Nicole was just Isaac hallucinating by himself and that the Marker's influence didn't have enough time to settle in.
After all, it took days, maybe even week to turn the Ishimura into a slaughterhouse.

I did like the small details in the movies. Like the Ishimura's doctor killing the Captain in self-defense, and Dead Space's surveillance report showing him killing him in cold blood.
>>
liquor
>>
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>>169506198
>>169506345
This is the warship that I got as part of the reward. Araboth is gonna be a fun one.
>>
>>169507341
Idk if LEX mod ruined game with those overpowered events, ships, planets etc or add more endgame content to make it fun.
>>
>>169507039
>it's not feminist if she's cute
fell for it
>>
>>169507487
To be fair in this case you have to defeat a ship just like that one.
>>
>>169507085
it didn't take anything, in the game the marker is NOT the source of the necromorphs, the necromorphs appear when the dead space is removed due to removing the marker from the pedestal, the necromorphs somehow manage to get on board the ship sometime after, the colony was quarantined long before that
people like the doctor and isaac are manipulated by the marker posing as dead relatives to return it to the pedestal
>>
>>169502356
Here's your (you).
>>
>>169508038
Umm? I need to reinstall the game, because I misunderstood it.
I understand the marker keeps the hive mind sleeping and that it makes people insane, but I never looked the relation between necromorphs and the marker.
>>
>>169486372
Not to mention the hurdle of getting it running.
>>
>>169507039
The most adorable king in history.
>>
>>169508036
Yeah defeating or fighting with it ok but what about getting that ship to your lines? I mean i would be ok if AI gets same shit but you already have 200k fleet power for fighting it but also getting that ship? AI is already pants on head retard.

Goddamn this game needs 10x more fucking diplomacy and ai.
>>
>>169508294
no one is insane, they're reacting quite rationally to dead beloved returning from the grave asking for help, that's another invention of dead space 2

dead space 2 is like a 5 year old's interpretation of the story presented in the first one, everything is taken exactly at face value

one of my other biggest complaints with it is that "convergence" which is presented as a more generic eventual unification of all life through resurrection, i.e. necromorphs devouring everything. is turned into a literal, retarded, necromorph hurricane which serves no purpose

unitarianism which contains many elements of many different religions and denominations and is a quite clever construction in the first game, is likewise turned into
>hurr durr ananomoose is lejun xD fuck scientology *tip*
>>
Can somebody give link to 1.4.1 Stellaris update?
>>
>turn 64
>DEFEATED! An unmet player ahs been defeated.
I guess Sumer is in the game somewhere.
>>
Can somebody give link to 1.5 Stellaris update?
>>
>>169509323
does sumer have special beer related technologies?
>>
Clever girls...
>>
>>169508992
But it's true. Scientology and unitology are both shits.
>>
>>169508294

The TL:DR is that the marker is opposed to the Necromorphs.

Timeline:

Marker Found, Translated (partially)
Idiot cultist scientists recreate compound designated by marker (right alongside partially translated "DON'T FUCK WITH THIS" messages)
Scientists remove marker from pedestal (this deactivates the "dead space" field around it that inhibited necromorph function.)
Leviathan awakens, cells in medical section infect corpses and clone bodies.
idiot cultists across the ship sabotage containment efforts.
Recovery team arrives, Isaac conceals the suicide of Nicole on camera from the rest of the team; He is emotionally compromised, making him an excellent target for mental influence.
Game continues, More idiot cultists, idiot non-cultist soldiers, Isaac finally gets the marker back, follows alien mind-fuck instruction to get it active again, gets betrayed by singular idiot cultist, bails, Marker mindfuckery follows him off planet because he didn't succeed at the job

Next game, a bunch of somewhat reasonable lore turns to complete shit because they retcon shit for no reason into "Marker Bad, Here badder Marker".

Because EA doesn't know a god damn thing about consistency.
>>
>>169509392
bitch, do you think that this is a fucking game?!
>>
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>>169509604
>>
>>169509608
So it's even more retarded than I thought.
>"HEY, DO NOT DO THAT FORMULA WHO'S WRITTEN HERE"
>>
>>169509608
the traitor isn't a cultist, but a secret agent sent to retrieve the marker for study, similar to how the corporation in alien wants to study the aliens and don't care if it unleashes hell on some backwater colony

there's also the implication that a marker exists on earth, which would have made for a very interesting sequel, again very similar to the proposed plot for alien 3 before they fucked it up

so, hence, my face when >>169499656
>>
>>169503726

Fuck! The second is far more intense than the other two. In DS 1, enemies were tougher but a lot slower and their dps was inferior. DS 3 was a little more arcade, but 2 not only maintained the atmosphere of 1, it made the fuckers fast paced and high damaging as fuck!
>>
>>169510846
>there's also the implication that a marker exists on earth
I really have to replay the game, I don't remember that.

>>169511004
Dead Space 2 was indeed more arcadey than the first. You kill necromorophs by the dozens.

>>169509680
DUDE ALIEN GHOSTS LMAO
>>
>/civ4xg/ - Dead Space General
>>
>>169511130

True, but when you hear the vents cracking you get immediately on your toes because you know you will have something coming at you at 9000 miles per hour that can kill you in 1 or two hits, while on 1 was just a slow paced retard waving appendages in the air and you could literally walk circles around it.
>>
>>169511473
I'd like a parody where the necromorphs are replaced by retarded screeching autistically.
>>
>>169511130
demons, actually
>the devil himself masquarades as an angel of light
>sceances are demons taking advantage of peoples emotional weakness for deceased relatives

the imagery is quite obvious near the end, the whole thing is very religiously motivated, which is why the mischaracterization of unitarianism as a retarded parody of le chanology so epikkk xDD is even worse

>>169511473
the game is meant to be slow paced, turning it into twitchy action is dumb
quakefags OUT
>>
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>My fleets are so large that the game's FPS plummets when I so much as have them selected
>When the armistice is over it's just going to be a huge stuttering mess when I inevitably get into another war with the Federation
>>
>>169511970
How huge? The largest I've had (IIRC) were around 600-700 naval cap and it only caused lag if I was watching the system they were in.
>>
>>169507341

What the heck is that Jump Drive? Not even the Psi is that color.

And the Enigmatic Energy Source is GREEN!
>>
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>>169512334
Any of them above 300 fleet cap cause slight drops.
The 600+ though one is very bad
I'm working on standardising them into about ten 640 (20x8 - 40x4 - 80x2 -160x1) fleets so I can occupy planets faster than the Federation can blockade mine as well as not having to worry about the entire federation sending all their fleets on top of one of mine.
>>
>>169511779
Actually, Quake isn't really twitchy. Enemies have a lot of HP, and deal a lot of damage compared to Doom where they die in two shots.
>>
>>169512948
Every part is unique senpai.

Not counting the weapons, the parts have:
>array is +20 tracking, 100 range
>jump drive is +100% range
>computer is +30% RoF and +30% range
>engine is 100% speed (both sublight and 100%) and a +20 evade because fuck you
>each generator provides 280 power
>not seen in screenshot are the shields that each give 1200 HP and +20 regen
>also 6 capacitors that each gives +100% shield regen (I am dead serious)
>also 3 more parts that gives 5% monthy hull regen each
Bare in mind you have to defeat a ship like this one to get that as a reward. Oh yeah, and I am honestly unsure how well it will fare against the other bullshit that LEX will throw at you. It's like I'm really playing Angel Arena.
>>
All that discussion about Dead Space only reminds me of how much I like haunted ships stories.

Fuck you Event Horizon, for having a good start but falling into torture gorn so easily.
>>
>>169513835
i downloaded space pirates and zombies 2 recently
it was fucking awful
i don't remember anything about 1 besides the fact that i dropped it super early on
>>
>>169513512
Weird, my computer is far from top notch (though it's not a toaster either), and like I said I only experience lag if I'm watching the system they are in.
>>
>>169513926
I liked it, but it's really special. And frustrating.

I liked Dead Space because the Ishimura was fucking big, and despite being a spaceship, it had more to it than just corridors. I don't think there are many sci-fi shows/games/books where there's a greenhouse in the ship for food and dioxygen. That was nice.
>>
>>169513682

Dead Space doesnt really compare to those. You play a "sluggish moving" char on a third person view.

What happened like anons said is that from 1 to 3 things got progressively more arcade. Although I still think that 2 got the recipe just right between the ambiance of 1 and the intensity of 3. The necromorphs are idd more numerous but they sure as hell are deadly. Its the perfect game to play at night alone.

3 is just a third person fps focused on weapon crafting. Still funny as hell but it totally breaks the "horror" recipe.
>>
>>169514121
I never played the third. I played the second and found it very pleasant to play, through I missed the first's atmosphere.

The second's gameplay in the Ishimura would've been the best thing ever.
>>
>>169514271

Ah yes..

>co-op missions in 3 just to fuck up your shit so you cant get 100% of the game without multiplayer

The cancer
>>
>>169514570
>co-op
>IN AN HORROR GAME
WHAT
>>
>>169514121
>Although I still think that 2 got the recipe just right between the ambiance of 1 and the intensity of 3.

not really, like I already said they fucked with the tight view/sluggish control thing from the first game, often surround you with enemies, have instant-death traps, things coming from offscreen etc. which can only be countered by knowing ahead of time, which is artificial difficulty

if you're playing with a mouse on a high sensitivity fast moving enemies are less offensive I guess, but for the more slow paced game that it is supposed to be, all enemies being fast is just dumb, in the first one they handled it correctly with the reverse stasis fast movers being a special challenge to overcome rather than just the state of play

and the whole game is a cutscene/corridor affair, where the first one has a lot of more open spaces, it's still linear but you can often take more than one route or do the objectives in more than one order, facilitating exploration and survival

it's similar to half-life in this way, it's overall linear but with a lot of wiggle room

my advice is to never use the stupid line, unbind it, rip the key off your keyboard or pad, whatever keeps you from using it, because it seriously breaks the game and gives a wrong impression about how linear it is, if you get lost, look at the map instead
>>
>>169514830

>dirty tactics to make people buy the game
>misses its sell target

All the keks
>>
Is there such a thing as a horror strategy game?
And I don't mean something like XCOM, but a real strategy game rather than a tactical one.
>>
>>169515154
cataclysm
>>
>>169515278
Catawhat?
>>
>>169515154
Those two genres seem kinda at odds to me. Strategy requires being able to think ahead. Make plans, prepare for contingencies, be able to adapt to fight problems. Whereas horror is more about visceral unpredictable experiences you don't control.
>>
>>169515830
That's why I'm curious. You can still have enemies coming out of the ground to surprise you (like the zergs in Starcraft), but it annoys you more than anything else, since it seems cheap.
>>
>>169493051
Once you get bored of vanilla civ experience civ IV has the best mods.
>>
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SPACE COMMIES BTFO!
>>
>>169492328
Isn't that exactly what the Wraiths are? One of the fuckers wrecked my pet curator enclave once
>>
>>169515398
Homeworld Cataclysm, the often forgotten second game in the series that despite not being made by Relic still ended up being an excellent entry and possibly the best game in the series.

The main antagonist was a sentient biomechanical virus called The Beast that you unleashed early on. It managed to be a legitimately scary opponent thanks to how it was handled during cutscenes and during the missions themselves, and the writing and voice acting both helped quite a bit.
>>
>>169499280
>>169497890
>>169499656
Redpill me on dead space, I just played the first one and liked it.
>>
>>169517134
Simply put :
>"The Ishimura doesn't respond!"
>"Isaac, get in there"
>"OKAY!"
>wow there are monsters'n'shit here
>and religious fuckwits who killed each others
>and it comes from a monolith called the Marker
>the monsters appeared when the marker was moved?
>what if I put it back to his place?
>wait, I need to do a few things first
>like fixing the air
>repairing the main engine
>restoring gravity
>getting sidetracked
>okay, finally ready to put the marker back in place
>oh shit, bitch was a tr8t0r all along!
>oh shit, removing the marker again woke up The Last Boss
>lube up, bitch, I'll kill you before the Big Boss kills-
>oh, nevermind
>kills big boss
>ride home in a sunset
>except not really
>>
>>169517113
Cataclysm is pure GOAT.
>>
>>169517134
And there there's Dead Space 2:
>has been locked in a space asylum for months
>my ex is still a bitch beyond the grave
>get my eyes poked in a daily basis
>suddenly come free me
>sweet freedo OH MY GOD YOUR FACE IS FALLING
>RUN FAT BOY RUN
>oh, there's that guy who tortured me
>hey, what's up
>he kills himself
>... okay
>progress through the station
>unitologist scum wants me because I have the plans to build a new marker in my head
>kill them all
>security wants me dead too, because...
>BECAUSE FUCK YOU
>do the only logical thing
>turn energy off
>listen to the fuccboi getting their anus tenderized
>lol
>now have to fight bigger, meaner monsters that assimilated security force
>I may have not completely thought this one through
>decides to go to the marker to stop it
>get my eyes poked
>kill things
>stab a dude in the face
>get stabbed by a burned guy who seemed meh but okay earlier in the story
>final boss is an hallucination
>after killing the final boss, I decide I'm Firefly
>I can fly, weeee
>"why couldn't you do that earlier?"
>SHUT UP
>weee I'm with my waifu and I'm happy!
>okay a space station was destroyed but the menace is gone for good

That was Dead Space 2.
>>
>>169517134
read the thread

tl;dr 2 might be alright if you don't mind it being more action oriented and don't care about the story

stay way from 3 no matter what
>>
>>169517683
>>"Isaac, get in there"
>>"OKAY!"
plot plot plot Plot Plot PLOT PLOT PLOT PLOT
>>
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>>169520526
CONSPIRACY THEORY
CONSPIRACY THEORY
CONSPIRACY THEORY
>>
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Can you turn your Dyson Sphere into a superweapon? Gamma-ray burst system sterilisation when?
>>
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>>169517113

>IT'S COMING THROUGH THE HULL, HELP USSSSSS
>>
>Utopia release date next week
Oh boy, I can't wait.
Even though I haven't played Stellaris since the release day, hope that now it will actually keep my dick erect after getting to the mid game.
>>
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Will you?
>>
>>169499098
At this point I can't morally justify to myself spending money on games after being in the free waters for so long.
>>
>>169522283
I unironically liked that movie
>>
Controlled Evolution, the Flesh Is Weak, or Mind Over Matter?
>>
>>169497761
anyone?
>>
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>tfw Gustavas is in your game
>click on him just to hear him say welcome and that music
>>
>>169522631

1st playthrough: Mind over Matter (for ruining the galaxy potential)

2nd: FLESH IS WEAK (hopefully with waifus)

3rd: Controlled Evolution (for hoping that you can fuck with the genetics of primitive races to make them your meatshields)
>>
>>169522631
Flesh is Weak is clearly the best choice.

Controlled evolution does not seem to have much to it beyond giving you a bunch more points to throw at semi-useless trats.

Mind Over Matter might be nice in concept, but I rather doubt they'll really go into the depths it needs (plus the War in Heaven already borrowed so much from B5, the last thing you need is tensions with your version of Psi Core and a possible Telepath War, even though it should be a possibility).

Flesh is Weak seems like something genuinely useful, while also giving you room enough to play it however you want, and an interesting endgame state.

I just hope they do some events to flesh out the road to get to the final stage, plus have some consequences of how the crisis you get plays out given your society.

>Pretoryn and Unbidden don't know what to do with most pops in the galaxy not actually being flesh/having evolved beyond the physical body bullshit
>AI's rebellion plays out completely differently if you are augs or everyone is in synth bodies/even the best synths can't replicate or deal with their hyper-evolved masters to infiltrate/can't fake a telepathic signal and their spies are obvious as fuck
>>
>>169522631
Yeah, how fun the Mind over Matter going to be all depends on how fun the "not-chaos-gods" of the "not-warp" going to be. Or other eldrich beings for that matter.
If can't have daily intergalactic orgies for "not-Slaanesh" then I'd rather be a fucking robot.
>>
>>169523775

What if the endgame of Controlled Evolution is to become the Zerg?
>>
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>>169523775

>Geno horrors/eugenic elite mutants, synthetic transhumanism or unleash the horrors of the warp?

Simple.
>>
>>169523775
>Crisis.

Yeah, these Crisis desperately need a buff even before the ascension perks come into play. Every single one of them seems related to one of the ascension paths.
>>
>>169522087

Fuck Utopia. Banks is what matters.
>>
>>169522631
FiW
the sooner we can get past the limitations of flesh the fucking better
>>
what do the leaders fear in beyond earth? i keep getting downgrades in respect because i cant keep up with them(im new), so i maybe i can put fear into them?
>>
>>169511970
just ditch corvets and destroyers so you have less ships but more fleet strength.
>>
Anyone tried the game "Syrian warfare"?
>>
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>>169524883
There should be plenty of ways to give them more bite, if Paradox just put some effort in (so it will never happen).

>the Pretoryn infestation of planets create enormous living bases, based on the size of the planet ranging from 50k to 3-500k pits of flesh that otherwise constantly churn out more and more fleets
>the Unbidden get stronger with the more ships destroyed/planets conquered, and eah species devoured in its entirety given them a massive bonus depending on the traits of that species
>AI turn your ships on one another and crash your space stations into your planets, make you have to rely on older junkyard technology in favour of the top of the line stuff until you develop countermeasures to their hacking - also more events and event chains centred on synths inspired by the BSG reboot

Plus make some fucking visual changes. Robots are fine, but make synths look like the people who made them, induce some (player-determined?) visual changes with genetic engineering, and once your whole damn species sheds the need for physical bodies and they ascend, the pops' looks should reflect that.
>>
>>169527432

If they land, say, in the opposing side of the galaxy and the factions there are unable to stall them, you get rekted by the time you reach them.
>>
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Getting close to midgame-ish(?)
wat do?
>>
>>169527432
A prompt for deciding synth appearance would be nice
>the time has come to make our synths/robits standard
>we managed to narrow down three/4 possible paths
>a exclusively functional design with little inspiration from us (+4 industry research)
>a robit that is similar to us in shape and size but still easily identified as a robit
>almost copies of ourselves (+4 sociology research)
And an option to pick which alien species you'd like to make your robits similar to. Who knows, maybe you want to substitute your slaves for robits and want them to look the same?
>>
>>169527885
I don't know, the one time that happened for me I was in the middle of the War in Heaven, leading the League of Unaligned Powers, between two Awakened Empires and the Pretoryn spawning practically just between them (the AEs were closer to the galactic core, the invaders of course arrived at the rim).

I was all hyped for massive, ridiculous battles once they consumed the outward worlds, fought both empires fighting each other, as well as me at war with both. It would have been fucking amazing.

It never fucking happened. The Pretoryn took over half a mid-sized empire's territory and infested them, good, but then all they proceeded to do was build a few bases and endlessly bombard the remaining worlds without ever taking over.
To boot, with a relatively smaller force, but specialised to fuck them up I easily took down their fleets at a massive numeric disadvantage. Didn't even get the queen event/cheevo, the thing never progressed that far.

Man, that playthrough was a disappointment.
>>
>>169528929

The problem is that none of the crisis scale well with the galaxy size. In smaller sized-galaxies, they are murder. In bigger ones, they are a pixel in the great scale of things.

In my playthrough, it appeared during a War in Heaven too. In never conquered more than a couple of worlds before it stagnated and got exterminated. Not a single ship ever appeared near my space.
>>
This is what Crisis should look like.

https://www.youtube.com/watch?v=1nFJBhDJNZo
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>>169529402
No, THIS is what a Crisis should look like.
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>>169531705
Fucking hell.
>>
I just picked up Stellaris because I was looking for a slower-paced 4x game that focused more on developing a 'story' than being a strict competition between every faction. Any tips for a first time playthrough that would help me learn the ropes quickly?
>>
>>169533468
Missile and hyperlanes
>>
>>169525356
you can't make a machine half as good as your body

enjoy your endless maintenance failures
>>
>>169533468
No need for tips.
As long as as RNG doesn't fuck you in the ass too hard you should really have no problems.
>>
>>169533698
But the body is a machine itself and it already has maintenance failures, not to mention the built-in obsolescence.
>>
>>169534151
>tfw God only made bodies good for ~80 years so souls have to buy a new one
>>
>>169534207
the max age given by the bible is 120 years, which can be reached. our current mortality rate is due to poor lifestyle
>>
so how is civ VI? havent looked at it since pre-release when people were lambasting the art style, and the only things I heard on release were that you were better off with Civ V + dlc and mods
>>
>>169534349
civ 5 is better desu, civ 6 doesn't add anything really...
>>
>>169533698
Why not?
>>
>>169534349
The latest update has made it playable.
>>
Do any of the preset empires in Stellaris other than the Commonwealth of Man have their own unique event chains?
>>
>>169534837
Not him but the lack of some senses (touch, smell, flavour) would mean that a machine life is shit. I'm sure that theoretically it's possible to make a machine that is capable of experiencing them, but if it doesn't it'd essentially be your current life minus jacking off, snacks/good food etc.
>>
>>169535616
We already make machines that can feel pain, are sensitive to pressure, and have the ability to smell, so more complete/complex senses shouldn't be too far off.
>>
>>169535969
>We already make machines that can feel pain
What? Why would we do such a thing? The poor robots.
>>
Wiz has said he wants to put less effort into crises right now and make the midgame actually worth playing.
>>
>>169535616
>Not him but the lack of some senses (touch, smell, flavour) would mean that a machine life is shit
The quality of VR is increasing at a faster rate than the quality of life.
>>
>>169533468
You can figure out most stuff as you go. Some general bits of advice to save you time though:

1. don't trust the sector AI to use resource tiles correctly or build robots or enslave pops, the less responsibility you give the AI the better.

2. however many research labs you're building on your colonies is not enough, every new world you colonize increases research costs by a fuckload. Invest heavily into research labs and boosting research or you will fall behind and get outclassed by late game threats.

3. stations and buildings in sectors draw their energy upkeep from the sector's energy production/stockpile, not your empire's. Meaning if your sector doesn't produce enough energy within its own borders to power everything it will have a negative income that drains its stockpile over time, eventually causing stuff to shut down. Just keep that in mind.

4. it's better to build one really strong fleet than many weaker fleets. Even if you do have multiple weaker fleets you should maintain one very powerful fleet that is your main force. This is due to the way stellaris calculates combat. Let's say you have a scenario where one strong fleet fights two enemy fleets at the same time that are individually weaker than it, but together are stronger. So fleet A = 7k, and fleet's B and C together are 9k (4k and 5k respectively). In Stellaris, Fleet A wins that battles 100% of the time, somehow. It would actually probably be better to send the 5k fleet in first to weaken Fleet A, then send in the 4k fleet to mop up than to try fighting together. Somehow, combining multiple fleets does not make them any stronger.
>>
>>169536156
For SCIENCE of course!

Seriously though it's basically so that robots can avoid self inflicted and external harm the way humans and other animals with complex nervous systems do. Adverse response to stimuli could potentially reduce maintenance costs in robotic equipment by allowing them to actively determine and avoid processes that would damage them.
>>
>>169536367
If you mean graphics then sure, but so far (as far as I know, and I admit I'm not too versed in the subject) we have no idea to implement any of those 3 senses other than touch (to a certain degree, and certainly not to a degree that is comparable to sex for example)
>>
>>169537052
Ah yea that makes sense.
>>
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>>169460731
have the nerds of the internet fixed the turn speeds for civ 6 yet?
>>
>>169497823
That is Civ4Col - Religion and Revolution mod.
>>
>>169515154
Rebuild, the free flash game where you recolonize a city during/after the zombie apocalypse.
>>
>>169534837
think for a second about the things the human body needs to be able to do, then look at the state of robotics, even theoretical sci-fi robots
>>
>>169536208
does that involve AI? because that's the only thing that'll make the game worth playing period
>>
>>169536208
The "mid game" is what happens when you run out of anomalies and events and the only thing left to do is interact with the god awful AI. The main reason this is a problem is because there is absolutely nothing for the player to do in peace time when there's no anomalies or events to complete. I end up waging wars out of boredom more than anything else, even if it makes no sense for my empire to suddenly become hostile. There's just nothing else to do. You can't interact meaningfully with the AI in any way outside warfare and managing your empire is dull as fuck because there's no trade and no private sector to contend with.
>>
>>169539187
> The main reason this is a problem is because there is absolutely nothing for the player to do in peace time when there's no anomalies or events to complete.
And this is even worse than it sounds, because even when there ARE unscouted systems to explore and find anomalies in, all you as the player get to do is queue up "Survey system" commands and then just sit there and wait tediously. Again.
>>
>>169539471
It's why I'm hoping they eventually expand on the faction system and manage to work in some private sector and trade stuff. Imagine having to contend with powerful corporate entities lobbying your government for more territory to exploit, or to open new trade lanes or get rid of pirates that are plundering their freight. And then imagine you could keep track of how wealthy and inlfuential each corporation is and try to keep them balanced and competitive with each other or else just let one dominate and turn it into a cyberpunk setting with an evil corporate hegemony ruling everything.
>>
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Was Tomyris Slavic?
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>>169539187
>managing your empire is dull as fuck because there's no trade and no private sector to contend with.

Here's hoping the 1.5 faction rework will provide some much-needed internal interactions.
Paradox managed to do this right in CK2, where internal power struggles command even more of your attention than external ones, and there's always more crown authority power to grab or powerful vassals to interfere with.
Not so much in EUIV, but there at least the number of external power projection and alt-history dickery options is so vast that you never get bored.
Stellaris managed to get the worst of all worlds: no internal power struggle, babby's external power struggle with a decade-long cooldown, and you can't even amuse yourself if you dk find a slow period by trying to Make Austrian Siberia Great Again.
>>
>>169539847
>>169539471
One way Sins of a Solar Empire did it was have periodic pirate attacks. Over time the pirates would build up a fleet to attack one of the factions in the game, and players could place bounties on one another to attract the pirates attention. Similarly, whenever a player had a high bounty any other player could collect on it by destroying their ships and buildings. In expansions they eventually improved diplomacy and made it possible for factions to offer missions to one another, offering to pay a reward and boost relations in exchange for completing tasks like giving resources or attacking an enemy faction for them. Kept things from getting too dull at least.
>>
>>169540404
sins pirates was the worst fucking bullshit, I usually just turned them off

"space pirates" in the middle of nowhere doesn't make any sense, where did they come from? pirates should be based out of your own or someone elses empire, not some magical base in space
>>
>>169540404
Other than being space-based I'd hardly say that Sins was comparable. It's bately 4X, let along grand strat: SotS is pretty much Command & Conquer, IN SPAAAAAACE.
It's a great game, sure, and I sunk plenty of time into it, but you can hardly learn lessons for Stellaris from it.
>>
>>169540541
Yeah like I said they were mainly a contrivance to keep the game from stagnating. Often in Sins I got into a situation where my empire was too evenly matched with the one I was fighting and just pointlessly chased their fleets around until they went back to a system they had fortified and I couldn't fight them evenly there or they sent another small fleet to harass my outer colonies. So the end result was just me patrolling my borders and them patrolling their borders and the only opportunity to break through was during a pirate attack.
>>
>>169540694
sins was definitely a 4x, you are building an empire of planets and dealing with other empires diplomatically
>>
>>169540032
Scythians were likely Iranic in origin, though due to the nature of the Steppe there was a ton of East Germanic and Mongoloid DNA mixed in there.
>>
>>169540404
>>169540694
Well whether it's pirates or some other contrivance, the important thing is that you have some way to tip the balance against an enemy empire during peacetime.
Literally the only thing you can do in Stellaris is get some buddy to joint-DOW with you. And after playing CK2 and EUIV, with their complex webs of treaty-building and daughters-virginity-selling, the Stellaris version where you just go "Psst, guy, wanna kick this faggot's head in?" is really fucking shallow.
>>
>>169541540
>east germanic
>before there were germanics
nice post /pol/dit
>>
>>169541615
I'm hoping once paracocks gets around to implementing an espionage system (for the low cost of $15.99) you'll be able to encourage pirates and rebellious factions in your enemies empire. Hopefully they also introduce a more robust trade system ( for the bargain bin price of only $29.99) that will allow you do trade embargoes and shit as well.
>>
>>169541540
>slavic
>starts talking about DNA
I'm talking about language.
>>
>>169542071
You don't even need espionage. I mean, EUIV has it, but it's shit and nobody uses it. All you need is less-bullshit regular diplomacy.
For example, I think many problems would be solved if

A) They actually told you exa tly how much of a relations boost you'd actually get from giving the AI free shit, so you could actually PLAN your diplomatic manuevers rather than just throwing Garanthium Ore at them and hoping they like it enough to agree to a Pact

B) You didn't become a complete interplanetary pariah from performing a few purges. Purging badly adapted pops is one of the few things you can do during peacetime that will improve your long-term economic prospects, but when you try to do it just to stave off the tedium of the midgame, the AI empires are all like "Trying to do something to fill the time, eh? NOPE.jpg"

I mean, sure, espionage would also be nice, but we wouldn't be having this discussion if features that already exist were just fucking implemented and balanced correctly.
>>
>>169541827
Germanic migrations into mainland Europe began around 1200 BC, the first evidence of Scythian peoples is from around 1000 BC, there was plenty of time for the two to interact and interbreed for the roughly 1500 years until both groups were displaced from central Europe, which is why Scythian genetics show DNA from Germanic origins.

>>169542727
Oh, well then she definitely spoke an Iranian language, IIRC there's a language in the far west of China or some where in Afghanistan that's a descendant of it.
>>
>>169542848
I hate that every single empire knows I've genocided even when I haven't met them yet.

My most recent game was a pretty sparsely populated galaxy and I had purged two primitive bug worlds before meeting any other space empire. Once I meet them, they all hate me because they know what I did.
>>
>>169542848
>You didn't become a complete interplanetary pariah from performing a few purges. Purging badly adapted pops is one of the few things you can do during peacetime that will improve your long-term economic prospects, but when you try to do it just to stave off the tedium of the midgame, the AI empires are all like "Trying to do something to fill the time, eh? NOPE.jpg"

Well you are committing genocide, it'd be weird if other government didn't find it abhorrent. That said I wish there were some government or personality types that liked it when you purged people.

>>169543395
I saw on the stellaris forums the other day an interesting idea for being able to set you countries information policy, that way when you purged pops it could remain secret with out it affecting diplomatic relations, of course there would be some system for discovering it.
>>
>>169543876
>there would be some system for discovering it
>tfw you will never complete an event chain where you gradually discover alien gas chambers during the course of your war with an enemy empire
>tfw you will never expose them to the galaxy and make them pay for their xeno guilt for the next 80 years, in which they reject their starting traits for fanatic xenophobes and flood their own planets with alien rapefugees
>>
>>169543876
>Well you are committing genocide, it'd be weird if other government didn't find it abhorrent.

It'd be wierd if democratic, muh-human-rights governments didn't find it abhorrent.
But why would the X'ggraxi Brood Queen (a brain bug who literally doesn't understand the notion of individual rights)?
Or the Carnifex Solar Hunting Pack (giant alien tiger-dogs who think that cannibalistic murder is a great spectator sport)?
Or the Floda-Reltih Spess Reich (a species plagued by genetic illness from their flare-prone star, who therefore consider REMOVE UNTERMËNSCH to be a moral obligation, not an atrocity)?
Or even just the Celestial Leaf Empire (a sentient version of those African plants who can only germinate seeds when you set them on fire, who therefore are quite happy to accept you literally burning a billion people to 'make way for the next generation' because to them that's basically a sexy planetwide orgy)?

For a game that's supposed to contain a rich panoply of crazy alien ethics and ideas, it really seems like the vast majority of Stellaris government forms have the exact same ethics as 2017 Swedes.

Hell, just read Ender's Game if you want a published sci-fi example. It has genuinely benevolent, altruistic hive minds who think that melting a billion Chinese into terraforming goo is the height of responsible behaviour, followed by the sequals where there's a species that thinks disemboweling people and planting a tree in their viscera confers immortality - because, for their species, it does.
>>
>>169545224
Any of those empires would had found you repugnant either way, even if you didn't commit genocide.
Calling you out on those things is just their way of justifying their own crimes against you.

It's their own alien version of ">somehow I'M the bad guy"
>>
>>169545224
the hive queen is mai bugfu

>there will never be a movie version of speaker for the dead
>>
>>169545224
Like I said there should be governments and personality types that should like or at least uninterested in your purging, but it's understandable that many races would look at you committing mass murder on your citizens or the various xenos you've conquered/annexed/peacefully welcomed into your empire and assume that you'd be more than willing to do the same to their species if you let them hence the diplomatic malus. Also, let's be honest, most of the races your described there aren't actually supported mechanically, you can head cannon that stuff all you like, but at the end of the day you're limited by the games code.

Also, IIRC the Buggers were pretty disgusted with themselves when they found out that they had been killing individuals rather that drones, so it's not that they wouldn't be disgusted by genocide, they just didn't know any better, I figure with a peaceful contact, concepts of individuality would probably be one of the first things that gets hammered out.
>>
>>169543876
>purge race they hate
>hey you're a pretty cool guy want a research agreement?
>>
>>169545793
>Any of those empires would had found you repugnant either way, even if you didn't commit genocide.
I disagree entirely, pointing you to the example ("example") of the Federation-Klingon alliance, but either way it's irrelevant, because in Stellaris you can actually SEE which part of their negative opinion comes from "Eww you're a fucking disgusting pinkskin" and which part comes from "Omg purges ur literally Hitler".
If theose rad-blasted Spess Reich people hate you because you're a gross mammal then fine. They just shouldn't hate you MORE when you start doing something they would actually approve of, such as purging your maladapted pops.
>>
>>169546370
>They just shouldn't hate you MORE when you start doing something they would actually approve of, such as purging your maladapted pops.
That's arguable. They could rationalize it as 'when they do it it's good because they see their actions as necessary and good, but when you do it you're just being a disgusting mammal reveling in self-destruction and violence'.

I do agree that Empires with different ethics should react differently to certain actions, though.
>>
>>169546091
>Also, IIRC the Buggers were pretty disgusted with themselves when they found out that they had been killing individuals rather that drones

But think of it the other way around: if it was mankind watching the buggers, and they saw the hive queen marching a million of her own workers into the ovens after completing some public works project because they were now surplus to requirements.

In Stellaris as it is now, this would play out as "The Formic Hive has purged 15 pops on Bugtopia III. Opinion malus with everyone: -150"

And the Hive Queen's insisting 'I a good boy I dindu nuffin' even while the Federation Of Ethical Nations starts tachyon-lancing her planets.

It don't make no fuggin sense
>>
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>>169540032
>>169541540
>>169542727
>>169543330
>>
>>169546937
>In Stellaris as it is now, this would play out as "The Formic Hive has purged 15 pops on Bugtopia III. Opinion malus with everyone: -150"
>And the Hive Queen's insisting 'I a good boy I dindu nuffin' even while the Federation Of Ethical Nations starts tachyon-lancing her planets.
>It don't make no fuggin sense

Actually that makes perfect sense, the problem is that there's no way to inform other species that genocide is part of how your species functions so that they can be relatively okay with you purging tons of drones.

Like you said if humans watched the Formic Queen march a bunch drones into an oven, they'd be fucking horrified, but if the Queen was able to explain "No these are just mindless drones" the humans would just go "Oh they're like ants" and proceed not to give a shit.

It'd be nice if you would have to do a little more to convince other space countries that they shit you're doing that seems outrageous to them is normal for your, maybe through a special research project or something.
>>
>>169547192
>That bit of Sarmatian in Latium
>>
>>169547694
The cultural interactions between empires and different species wondering what in the ever loving fuck is with is up with each-other would be a fun feature.
>>
Why isn't there a way to find out if another empire is committing genocide and various other shit other than setting the map to opinion mode and seeing how your empire views the other?
>>
>>169546937
>>169547694
The thing is that all pops currently in Stellaris (save for robots, droids are supposed to be Individuals, not mindless drones like such a scenarios would suggest.

We'd have to wait until 1.5 and see if Hive minds work in a similar way to that.
Maybe we'd be able to do something like this with the new Civics and some modded in species Traits.
>>
>>169547694
Yes but then we have to go through the whole rigmarole of "How sentient do they have to be, before it becomes wrong?"

Brainless hive ant <--> Fully-human-like-sentient is a continuum, not a binary distinction. There's a passage in Xenocide, I think, where Ender points this out and contemplates that he's going to have to have a long hard talk with the Hive Queen one day about the fact that she kind of IS a genocidal maniac because the drone buggers aren't quite the will-less appendages he originally thought them to be.

I guess my point is that I'm OK with humanity finding bug-on-bug genocide contemptible... I'm just not OK with hive bugs finding humanity-on-humanity genocide contemptible.
>>
>>169548808
(not him) All of this is kind of moot though, since the original complaint wasn't that other species find it horrible that you purge pops, but that other species find it horrible you purged pops before they ever found you (ie. shit they can't know about). Paracucks will never properly implement any of the ethical questions being explored here, but at least they could fucking make it so that if you purge some pops while none of the other nations have found you then they won't be assmad at you because of it (though that will never happen either without mods, I've been playing paradox games since EU1 and it's always been like this).
>>
>>169548747
>Maybe we'd be able to do something like this with the new Civics and some modded in species Traits.
That's what I was thinking, Ethos and Civics are supposed to be the malleable part of your species, a representation of your governments goals and the culture and belief of your people, but traits are supposed to hard wired in your DNA. It'd be great to be able to a trait called "cannibal" that would allow you to manually select individual pops of your own species to set as livestock or one called "expendables" that would make purging work like it currently does where you can purge single pops at will. Other empires would at first find this stuff deplorable, but if you do something to convince them this a natural part of your biology, by a research project or expenditure or influence or other resources, you could get rid of the diplomatic malus from those traits.
>>
>>169549395
Currently there is a way to change diplo penalty from genocide based on government ethics.
There is also distinction between your own pops genocide and xeno genocide.
Its easy to change that collectivist and xenopobic empire don't give a shit about xeno genocide as far as you don't purge their pops but you take extra penalty if you do.
Wonder if there is possibility to add various opinions change based on traits
>purging charming xenos make everyone angry where repugnant - nobody care or even get happy with it
or governments.
>>
>>169549395
>though that will never happen either without mods, I've been playing paradox games since EU1 and it's always been like this

They fixed in EUIV with infamy only applying to nations near the shit you're conquering, and in CK2 with diplomatic range.
>>
>>169549943
> CK2
> fixed
Maybe if diplomatic range wasn't "Portugal -> Oman".
But at the moment diplo range doesn't make a fucking bit of difference to the Threat meme, because you were never going to be interacting with those people anyway.
>>
>>169549756
>Galaxy cheers as you kill off all of the cute star fish
What a way to go.
>>
Who is your civfu?
>>
>>169486372
>>169508678
This game is like Dwarf Fortress, you don't just try it blindly, you have to follow a guide or something first. Just watch a lets play, quill18 and elysium are very informative.

Also most of the reasons that the game is bad to get into are because the dev is a sperglord that is very explicit about not giving a fuck about the community and making the game just for himself, like the DF dev, but even more selfish.
>>
>>169543876
It'd be interesting if instead of stuff just automatically moving numbers up or down you actually got to, you know, diplomatically interact with shit. Like say you discover neighboring empire is conducting genocidal purges against a native population within their borders. You could get a set of responses to give to it. Like if your were an empire with strong ethics opposed to purging, you could publicly condemn their actions to the galactic community (which would make every faction you have contact with aware of their actions and potentially lead to intervention if people get pissed enough). And of course that action would make the pops on your planet who hate purges more supportive of your government.

But if your empire didn't give a shit about purges or what xenos do to each other you could just get a response like "That is their prerogative and none of our concern" and leave it at that. Any deeper politicking, like pretending to care about purges so you can exact embargos, requires too many features that don't exist in Stellaris.
>>
>>169547192
Where's the aral sea?
>>
>>169554241
You mean the Aralkum Desert right?
>>
>>169554717
I'm pretty sure that map is depicting a period before 1960.
>>
>>169554876
That's anti-revolutionary propaganda comrade, there was never a sea, only desert, off to gulag with you.
>>
>>169553756
All diplo ai in any game is just "numbers moving up and down'
you're basically wishing for an RP multiplayer game if you want that level of nuance.
>>
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my nostalgia levels are maxed out right now
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>>169555405
>All diplo ai in any game is just "numbers moving up and down'
No, actual diploamcy features let you engage with the AI and make decisions.
>>
>>169546370
>purging your maladapted pops
So gassing retards and cripples basically...yeah why would anyone object to that
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>>169558156
Please name a game with an example of such a system, because all the ones I've ever played just have a point based spectrum of friendliness or hostility.
What game in your opinion has "actual diplomacy features"?
>>
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I love this. The player is only referred to as "the emperor" in the help files.
>>
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>>169558569
Very few humans objected to it until the 1940s. In the Colonial era, slowly killing off natives to make more space for whitey was the explicit policy of several European powers.

And even after 1940 it only because unfashionable because Certain People had been *claiming* they were only gassing retards and cripples when in fact they were gassing Happy Merchants.

The USA itself was essentially running Sterlisiation Purge ON throughout the 1920s, and I don't recall them getting a giant diplo malus for it.
>>
Are there any mods to make Civ 6 fun yet? Or have they at least unfucked the production times yet?
>>
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>>169560039
Yeah, it's called vanilla and it shipped with the game.
>>
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man even old games can't escape missed opportunity
>>
>>169558750
thicc
>>
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>>169560239
good one m8
>>
How the fuck do you beat sythcia? My friend keeps picking them and destorying me with them. I am at the point where I don't want to play with him anymore
>>
>>169562545
Have you tried Sumeria? You can spam war carts, farm barb camps for a constant stream of eurekas, and conquer everything you can get your hands on before walls. After that just get anticav.
>>
>>169563456
Cant say I have. Il try them next time but won't I just lose if im not able to rush sythica?
>>
>>169564143
I dunno. I don't play multiplayer. All I know is that Sumeria is OP
>>
>>169564359
>>169564143
I haven't played since release (pirated), but all I remember was that Sumeria war cart rushes were fucking unstoppable.

Just watch the first multiplayer Sumeria playthroughs from FilthyRobot
>>
>>169493172
No idea since Religion&Revolution doesn't allow cities to have less than 3 tiles between them. They'd have to be on different land masses (ie. islands) for that.
>>
>>169522416

You're not alone
>>
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>>169507039
i'm stil mad they didn't have that congolese queen (they have her as a great general instead https://en.wikipedia.org/wiki/Nzinga_of_Ndongo_and_Matamba) as a leader of Congo.
i whant my thicc ebony womyn in my games damn it.
>>
>>169509439
nice species. whats the name of the mod and is it animated?
>>
>>169569761
She could easily be added later in an expansion or something, they could just replace the general
>>
>page 9
>>
>>169573982
Dead general.
Dead genre.

RIP in pepperoni.
>>
stellaris's next expansion will save the game
>>
>>169574350
Eleven.
>>
i fucking hate turn lengths in civ 4
>>
>>169575151
Then don't play it. Play the superior Civilizations 3. Only kiddos play the fourth.
>>
>>169572085
>implying they give meme civs like congo multiple leaders
they will probably only do it to the popular European and asian ones
>>
Is Novio Magnum 2 a good stellaris mod?
>>
>>169558156
>>169558750
No actual examples I guess.
>>
>>169558750
CKII.
Even a guy who likes you will betray you if he has the ambitious trait.
>>
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>>169491160
The eternal anglo strikes again
>>
>>169577842
I'm pretty sure if you mouse over the relations, Ambitious is just a point malus like all pdicks games....
>>
>>169578173
It's a malus, but it also affects him. Having a good relationship with an ambitious character doesn't mean much, unlike loyal characters.
>>
can i pirate civ 6 patch yet
>>
been out of the loop for a bit

did the new civ vi patch with the mod tools include the worldbuilder?
>>
>>169579410
>>169580298
civ 6 confirmed for failure
>>
>>169580865
australia is paid dlc not free?

fucking cunts
>>
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>>169460731
ehrm, after playing~800 turns one AI decided to give another 2800 gold per turn

this is a bug, right?
>>
>>169583205
probably a war they were losing really hard
>morocco winning wars
probably not actually
>>
>>169583302
morocco getting fake gold
>>
>>169583302

so this is intended? there was no war 800 turns in btw..

...started playing on "marathon", didn't expect the AI to give each other imaginary gold.
>>
>>169583997
I don't know, but i've never seen that shit happen
why would you play marathon tho
>>
>>169583205
what difficulty
>>
>>169584307
Warlord or chieftain
>>
Best mods for stellaris?
>>
>>169540282
I really really really want a proper civil war mechanic added in circa the rhyse and fall mod from civ iv
>>
Utopia trailer
https://www.youtube.com/watch?v=YmvGlBFaFEU
>>
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Do you fags ever give your empires cool names?
I wanna upgrade from Military Dictatorship to Martial Empire (once I get the fugging influence), but I can't think of anything cool to name my pimped out military state.
>>
>5 weeks until utopia

might as well just kill myself
>>
>>169586961
Check the trailer >>169586797

It's out this Saturday.
>>
>>169586797
>tyrannical militarists are chinese
what did they mean by this?
>>
>>169587190
I watched it before it was posted here, reddit was faster than you
>>
>>169586952
Qisoan Military Utopia
Qisoan Grand Reich
idk choosing the name Reich makes it hard to make a good new name
>>
>>169587190
>27th february
>6th april
>this saturday
???
>>
Dic Civ 6 fix it's tech tree? I'm not getting the 1500 AD or whatever Mars colonies that people were complaining about.
>>
>>169587414
I like the sound of Military Utopia. gw anon
>>
Unless you're actually RPing a German Empire then throwing Reich into your name is fucktarded.
>>
>>169587524
thanks, got the idea from the trailer, seeing the Commonwealth of man's society was pretty nice
>>
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>>169587543
Well there's only so many synonyms of of military-focused states you can go for anon.

I usually try to use either the species, homeworld, or home solar system as the proper noun, and then whatever fancy-pants relevant government type I can come up with.
For martial empire, mebbe...

Militarized X Stars
Armed Worlds of X
Chirocracy of X [chirocracy is Greek for 'government by fist']
X Spartacist Imperium
Grand Admiralty of X
>>
>>169588293
potentate
exarchate
dominion
directive
ascendancy
>>
>>169586952
>aliens
>speaking german
Just kill yourself
>>
>>169588784
>Aliens Speaking german is where you draw the line
So Synthetic people, beings of pure energy from another dimension, and extra-galactic invaders with living ships are believable but aliens using one german word isnt?
>>
>>169588938
>aliens being alien
>vs
>aliens being just blue humans
Try guessing
>>
>>169588938
Don't bother trying to understand autism.
>>
>>169521532
if you build 1 every planet in the system turns into a tomb world or baren.
>>
>>169589447
I thought they became frozen worlds?
>>
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>>169588784
They probably speak with some indecipherable tongue.

English names would be just as irrelevant as German.

It's a random sci-fi setting. Human language could have evolved and squished together into one common tongue and it could contain words from a bunch of different languages. Which would then be used to describe the alien state.

Or would pic related be more immersive for you?
>>
>>169589620
How do you know they even speak or write?
>>
>>169586797
Teaser was better
>>
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>>169521532
I'm glad the Utopia trailer implies they'll be fucking amazing though. I remember the old dev diary notes said they were playing with something like 200 energy/month, which is frankly derisory.
>>
>>169589661
I don't. Indecipherable would still apply if they didn't use conventional speech or written communication.
Communication would have to exist though, obviously.
>>
>>169589024
>aliens being alien
Nigga humans can be just as alien as aliens on all levels but the physical the fuck you on about?
>>
>>169590332
>all levels but the physical
Why?
>>
>>169590373
Because let's face it for all the jokes about niggers being inhuman, they generally don't have twenty eyes, seven legs and an ovipositor.
>>
>>169590547
Those are all earthly things. They could be mounds of dirt for all you care
>>
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>it's a there's no coal on the continent episode
>>
>>169590587
Are you saying that niggers look more alien than moving mounds of dirt?
>>
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>>169590664
>>
>>169590746
No seriously I'm confused at this point. Are you seriously saying that what amounts to an Earth Slime from D&D looks more human and familiar than a black dude?
>>
>>169590909
Stop falling for that failed /pol/ reject.
>>
>6th April
I'm ok with this.
Really hope that the whole "build tall" is for real and not a meme.
>>
>>169592864
>tall
>ever not a meme
>>
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>>169592864
Tall is a meme in and of itself.
Someone post the BTS thing
>>
>>169592925
>>169593082
Pls don't crush my dreams.
Comfy tall empires when.
>>
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>>169593503
When there are non-military victory conditions I guess.
Which they may well be with Utopia, presumably they don't call them "Ascension Perks" for nothing
>>
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>>169593503
>start up Aurora
>SM yourself shitload of minerals on one planet
>play tall

Its possible and very enjoyable.
>>
>>169593668
I don't care about victory conditions honestly, just want to live untill the late game and have fun without blobbing.
It's a Paradox game after all, victory means nothing.
>>
>>169593668
That planet didn't orbit so good.
>>
What are best mods for stellaris?
>>
It's so sad that the planets and shit don't move in stellaris. And lack of npc ships. Distant worlds feels amazing cause of those things but it's just so clunky and ugly..
>>
>>169595419
Reading that stuff about Stellaris make me wish the planets were up to scale in Freelancer. It's the only space game I played where planets weren't just background items, and because of it, I am unable to even imagine how big a real planet is.
>>
>>169594214
>fun without blobbing
>Paradox game
Unpossible.
>>
>>169597630
I want to believe.
Stellaris in this regard reminds me of CKII where blobbing just means more annoying shit to deal with.
>>
>>169598382
>Stellaris in this regard reminds me of CKII where blobbing just means more annoying shit to deal with.
I dunno, I enjoy blobbing in CK, to me it's more and more interactions. But I get people who enjoy playing sims with swords in ck2. Game has a fair few events and interactions to allow for it.

Not having played stellaris in half a year or so, I could be utterly wrong, but to me there are simply too few events/mechanics to conceive of having fun with peaceful running of the state. Same goes for EU4, despite it having been out for a long while now. This two games are too geared towards war to be fun w/o it to me. But good luck with your game one way or the other.
>>
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https://www.youtube.com/watch?v=S0HXBBKHZnk

YOU MANIACS! YOU BLEW IT UP!
>>
>>169599182
In my game they spawned in the middle ages. Should I liberate them from the clutches of dirty aliens who actually join a federation and turn them into functioning members of my Nep empire?
>>
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>>169599418
Yes.
The galaxy is too FABULOUS for Ye Olde Human Peasants to go out unsupervised
>>
>>169599006
I haven't played Stellaris since the release date myself, and I remember how much wars, alien pop integration and sectors sucked back then, and how fun the early game with all the events was. Maybe it's going to be fun now, who knows.
>>
>>169599605
Rave party?
>>
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>>169599780
Mosh pit
>>
>>169599605
I'm sure they'll fit just fine with the Neps, killer butterflies and radioactive egghead lizards in leading the galaxy's top pariah state.

Anyone else name their ship classes after metal albums?
>>
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Do you anons do anything self-limiting in Stellaris because you don't like how babby the actual game-imposed limitations are?

For example, I refuse to colonize unless I have a pop that's both optimal for the biome, and has been integrated to my ethics. Although I guess that's not so much self-limiting as it is good long-term practice: your colony worlds won't be full of heterodox shits who start rebellions because it's too cold or dry.
>>
>>169599605
Thanks doc
>>
>>169600542
I plan to conquer everyone else, or at least "liberate" them.

Liberating is the only fun things in Stellaris.
>>
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>>169600927
You don't think it gets old after the 500th solar system?
>>
>>169521532
Wouldn't be too hard desu
>build a dyson sphere made of Living Metal
>use magnets to peel back part of the exterior
>?????
>profit
https://www.youtube.com/watch?v=BM4tPmy-cJo
>>
>>169464532
Because civ6 is a trash game. It's that simple.
>>
>>169601297
Here's your (you).
>>
>>169595419
Distant worlds is fine except for how simple it is in gameplay.
All of the cool shit is automanaged and what's left is mediocre.

>tax starting planet 0
>research happiness techs
>get max pop
>turn on as much tax as your people will take
>make as much money as an AI with 20 developed systems
>>
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What did he mean by this?
>>
>>169603383
>2300
>only 250 research
post research speed tooltip
>>
>>169602269
I play with all automation off and it really doesn't make a difference, it's still very straightforward and boring.
>>
>>169604427
I do as well, I mean like all the resource trading and migration and tourism and shit going on behind the scenes.
The diplomacy makes PAradox games look good as well.
>>
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>>169569847
Animated Raptor Portraits
>>
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The Great Wall is kind of garbage for practical defense or even yields, but you can't deny it's aesthetic AF.
>>
>>169604959
>that pointless zigzig
I can deny
>>
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>>169460731

https://www.youtube.com/watch?v=YmvGlBFaFEU [Embed]

Finally I can be Space Hitler and terminate everybody.

Will it be good?
>>
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>>169603672
Uhh...
>>
>>169605564
It will be a big improvement but won't fix sectors or combat.
>>
>>169605587
build more labs
>>
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>>169587370
>>
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>>169605656
O fug
On it
>>
>>169600542

As it is, you either play as individualist (no need for fanatic) and just maintain an army while the malus wears off after 10 years (you will always get at least one rebellion). If ethos is extreme (fanatic xenophobe/your counter ethos, you might need policy compromise and some suppression).

Or you just play xenophobe/collectivist and enslave them. Collectivist has the advantage of allowing you to go for convergence later.

If you dont have any of these 3 you are fucked. There will be permanent turmoil. I hope banks changes this.
>>
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>>169605496
>>
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Bye ISS
>>
>>169606083
>pointless
Following the ridge of a mountain range is a useful feature that makes the wall more effective. It's not the same as zigzagging across flat land just because.
>>
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>>169593082
>>169593503
>>
>>169606114
>you can't allow civilian manpower to evacuate or capture the station
>no you have to destroy it
>>
>>169599418
be the goddess you were meant to be

dreamcast 2 will be real in our lifetimes
>>
>>169606830
>not rp'ing prime directive, studying them from afar, and adding them as protectorate when they figure out space by themselves
>>
>>169607201
But I'm Noire
>>
>>169606725
I honestly don't want it to be "bigger is better, but it's harder to get" because it either means more artifical annoying bullshit to go through when going wide, or on the opposite that going wide is fun and going tall is boring.
I want going tall to be just an another option of playing, not worse or better. On the opposite end having some extra wide, shitty and unstable space hordes would be fun too.
>>
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>>169599418
Assimilate them in your empire.

>>169607370
I was talking about the station, not the planet. Targeting civilians makes me uneasy.
>>
>>169607537
>Kharak
>arctic world
>not desert world
>not molten world
Am I the only one who used tha Taiidan ships in Homeworld? they looked nicer than the Kushan ones.
>>
>>169607738
>Kharak
>molten world
Fuck you.
>>
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>>169606208
>>
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>>169607898
>tfw when read the manual all the way through before even playing
>all those pages of lore, history and worldbuilding
>kharak is burning
>>
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>>169607898
We got Kharak En Fuego
>>
>>169608037
None of that is across flat plains.
>>
what constitues as major war in stellaris?

Someitimes i can demand near dozen planet with cocs like 9, but most of the time i cna barely ask for 4 with costs up to 30-40
>>
>>169608068
It's not so bad. Deserts of Kharak has Kharak being destined to uninhabitability due to unstoppable climate change.
>>
>>169607504
do you not understand when something is fundamentally impossible?

>>169607537
why destroy the station at all?
>>
>>169608068
I loved these old manuals.
>Stronghold described every unit in details
>Battle Realms had almost an entire page for each unit, detailing their role on the battlefield as well as the entire lore behind them
>>
>>169608229
It's not simply following ridges, anon. It's following political boundaries too. It zig zags at every level and not simply for geological reasons.
>>
>>169608543
What political reasons do you see for the wall in >>169604959
to zigzag?
>>
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>nobody is talking about the recently announced Utopia release date
>>
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>>169608945
We've already said all there is to say weeks ago, anon.
All that happened today was the date, and it's too far away to get anything but depressed about
>>
>>169608945
What's there to say? It's coming but not that soon.
>>
>>169608785
That's the border. Obviously. It doesn't' get more political than that.
>>
>>169608785
if I'm not much mistaken it simply follows the border at the time of its construction
>>
>>169608945
How about you post the trailer link, you outrageous faglord? maybe then people can talk about it

https://www.youtube.com/watch?v=YmvGlBFaFEU
>>
>>169609265
And why was the border a zigzag? Purely because it's a hex map.

Although you are mistaken, that used to be true but isn't in VI.
>>
>>169608434
How is it impossible lol? It's just a matter of a game balance, there is literally nothing impossible in doing it. I don't know how you even come up with this conclusion.
Even EU4 already technically has this system, if they just haven't fucked up the development cost compared to expansion cost. And in a game that deals with a fucking space to not be able to play tall is a disgrace.
>>
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We Deus Ex now

https://twitter.com/martin_anward/status/836251604542095360
>>
>>169609445
>lol
Opinion fucking discarded.
>>
>>169609445
because if you have more resources you will be more powerful, to get more resources you need more colonies or cities, if you can play tall then you don't need more resources and thus don't need more colonies, removing the need for any kind of expansion at all

it can't be balanced
>>
>>169607504
Ironically, Stellaris has the worst of both worlds. Artifically annoying bullshit of capped wargoals with nothing to do in "tall"... AND it has the downsides of Civ-style "balance" since going wide cripples your science and will soon cripple your unity as well.
>>
>>169609573
>le Adam Jensen meme

fucking hack
>>
>>169609573
Man, I understand that for gameplay variety, they have to separate out different ascendency paths, but what if I wanted to have a leader who's an immortal psyker AND a cyborg?

Guess I gotta just keep waiting for a full-conversion WH40K mod
>>
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>>169609573
>super-human
I like it
>>
>>169609825
>Stellaris has the worst of both worlds
That applies for everything.
>loved EU4
>had a lot of problem with CKII but liked it nonetheless

>Stellaris is NOT fun
>>
>>169609573
L I T E R A L L Y driving a wedge between the haves and the have-nots... are the non-cyborgs of your empire basically just niggers now? Even the ones of your species? There had better be events and unrest tied into this whole update, or it won't make sense
>>
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>>169608384
The war cost for demanding planets scales in inverse proportion to the size of your opponent.
If he's big, you can get his planets for cheap. If he's small, it costs you.
>>
>>169610316
>not applying the caste system to your founding race
Fucking commie.
>>
so if i want a vassal or protectorate of a nigga, i ifirst have to liberate it, then wait 10 years, then war it again to vassalize, IF the fucker didnt went straight back or to one of my opponents?

How the fuck?
>>
>>169609825
Don't worry, the next patch will address one (1) of those problems by adding something to do in tall empires - "megastructures" which are like space stations but we give them really impressive names!
>>
>>169609706
The only resource that you would get problems with going tall is minerals. Other shit can be done by special tech, orbital stations, super generators, etc. Even minerals could be had by getting more out of what you have already with special tech + with making trade better. Figuring this stuff out is not a big issue, the other part is literally just balancing it. The point of playing tall it to have good shit in a compacted space that would sure mean no real need for expansion. If you want blobbing just don't play tall.
Here, impossible problem solved.
>>
>>169610415
That thumbnail looks like the first GDI mission in C&C
>>
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>>169609573
> This woman was asking for it
Not very progressive there, Sweden...
>>
Can I get a no shill/hater opinion on VI?
I heard it's generally good but the AI is kinda bad.

Will that even matter to me if I never play beyond normal anyway?
>>
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>>169610736
>That thumbnail looks like the first GDI mission in C&C
So I'm trying to remember back 22 years, and... wasn't it some sort of hovercraft beach landing? I remember that fucking gunboat patrolling around in the water.
> green terrain
> grey water
oh dog :DDD
>>
>>169610724
if the "good shit" is cheap, anyone can get it anywhere, on any planet, making wide better again

if the "good shit" is expensive, a small starting empire can't afford it, and you have to go wide to build up your core worlds

it can't be balanced
>>
>>169610880
Pirate it and try for yourself
One party is enough to form the opinion
>>
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>>169610660
Liberate it, and if you're stronk enough you can vasselise it immediatly. They have a massive opinion boost towards you as their liberator.
Of course, if you're not actually very strong and/or they aren't surrounded by very many threats, then yes, you may well have to wait a decade.

* Bear in mind that they don't calculate precisely how much they like you until the 1st of the month after you liberate them, so you may have to watch the date tick and send them a proposal the moment the month changes.
>>
I haven't tried the new patch yet, but how is Australia?
>>
>utopia 6 weeks away
>>
Is BE and its expansions worth $15? I pretty much own everything else in this bundle already

Did I just answer my own question
>>
>>169611024
https://youtu.be/Vx1igDCbgq8?t=55s
Tell me it doesn't remind you of that shit
>>
>>169610831
heh
>>
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>>169611848
BE is worth nothing.
All you will experience is sadness at what could have been.
>>
>>169611848
>>169612061
Like, the two good things that I can say about BE is that the Affinity thing is pretty cool and it has a good Railgun mod.

Leave it to Misaka to make me want to reinstall BE.
>>
Are there any "realistic" mods for Stellaris, that reduce habitable planets to very small percentage and make more realistic types of planets and stars ?
>>
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>>169611981
I used to play C&C1 so often I'd get auditory hallucinations of the infantrymans' screams when they got flamethrowered
Good times
> Zhofia will never keep you warm in a Moscow winter
> why live
>>
>>169611035
You can make it cost influence or whateve that purple stuff is called, you can make special ethics/gov types/whatever that would make it easier for you to make "good shit" if you don't blob, or that it's hard for you to blob. You can just make this good shit to be an alternative to rapid expansion from the start, so instead of wasting resources on colonies and wars you'd just make it instead. I haven't played Stellaris for a long time so I can't give more concrete examples, but there is literally thousands of ways to make it work if you tried, because this is just how all these Paradox games work. You must be retarded to not see it.
Just saying "it can't be balanced" proves nothing.
>>
>>169612505
how is that realistic when we don't know anything about planet distribution in real life?
>>
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>>169612505
Just bring the Habitable Worlds slider down to 25% in the options menu
>>
>>169612747
then you just need to minmax influence to expand, wide is still better, it'll just take more time to do

if it's easier to make good shit when you're small then you disable any reason to expand beyond a certain limit, exactly what global happiness does, tall becomes the only viable option

how can you make good shit an alternative? see >>169611035

you're asking for something that is fundamentally impossible
>>
>>169612848
How can I make habitable worlds even more rare? Let's say to 5-10%?
>>
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>>169612505

>>169612848 This, plus using these:...

http://steamcommunity.com/sharedfiles/filedetails/?id=789480532
http://steamcommunity.com/sharedfiles/filedetails/?id=750660855
http://steamcommunity.com/sharedfiles/filedetails/?id=819148835

...is what I'd do.
>>
>>169613251
mod it, probably want to cheapen outposts in that case too so you don't end up with lots of small islands of territory
>>
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>>169613251
Not with the standard options. You would indeed have to mod I guess.
Although the dame slows down to a tedious crawl of vastly separated, non-interacting empires even at 25%, so i wouldn't reccomend it. 100% is the default for a reason.
>>
>>169610880

P-please respond with an actual answer and I will stop bothering you.
>>
>>169613553
those mods look like complete dogshit
>muh realism fug gameplay right xD
>>
>>169613814
>Anon asks for "realistic" mods that make stars more realistic and planets more varies.
>Give him what he wants.

>>muh realism fug gameplay right xD
You can fuck right off my face m8.
>>
>>169610880
>Can I get a no shill/hater opinion on VI?
It's a polarising game, with good reason.
>I heard it's generally good but the AI is kinda bad.
The big bug bears are UI, AI and graphics, UI was designed with a touchscreen in mind by someone who is clearly not human. AI is so brainded zombies wouldn't touch it, and graphics are a matter of taste trough and trough.
>Will that even matter to me if I never play beyond normal anyway?
If you don't care about difficulty, AI will be less of an issue. It's an enjoyable game, but not something worth your time unless you are already done with 5 for one reason or the other.
>>
Legitimate question here, which Civ game is the best one for a new player to start with? I got the games in the Humble Bundle, so I'm wondering which one I should mess around with. I read that Civ 4 has more depth and complexity, but that Civ 5 is simpler, so would it make sense to start with 4?
>>
>>169613101
I can't tell if you are legitimately retarded or just baiting me at this point.
I've already told you a couple of ways to balance it, I'm sure the dev team just by eating meatballs in the office caffeteria could come up with a dosen more, all of it is literally just cranking numbers in the code to make it more or less balanced. Come up with the ways to go wide -> come up with the ways to go tall -> balance the numbers. Easy as this.
If your mental disability prevents you from understanding how game development and balancing works then it's your problem. Because you not understanding it doesn't make it impossible. Just as having two sets of numbers and adding and substracting shit to them to make them relatively equal is not impossible.
>>
>>169614702
They are fundamentally different games.
4 has more of an appeal for people who enjoy old school design choices and depth. 5 is more accessible and looks prettier. For me, it is a matter of taste, give both an hour of your time and make your decision for yourself.
>>
>>169614702
5(with all dlc's) is no way a casual or primitive game
Also it is really comfortable to play
>>
>>169614769
>If your mental disability prevents you from understanding how game development and balancing works
Yours clearly prevents you from seeing basic problem with your idea of game design. It's a game about building interstellar empire. Incentivising staying small runs counter to that core idea.

You are proposing to add a playstyle into the game for no other reason than you want it in, regardless of how little sense it makes.
>>
>>169615272
small =/= tall
I for one want it to actually be a space nation simulator with a play style variety, not Map Painter Simulator: Space Edition.
>>
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>>169605709
What anime?
Is it good?
>>
>>169615272
There's nothing about a tall empire that de-incentivizes people from going wide. You act like tall play being possible means that wide play is no longer viable, even though that's not the case at all. Tall gameplay is in fact necessary to keep the game from getting dull. Or else you are left with nothing to do whenever you're not at war and you stagnate whenever you're not taking more territory. Improving on the territory you have is already a part of the game, tall gameplay just wants it to be more rewarding. So that players who like developing and managing their territory to be as profitable and efficient as possible actually have an incentive to do so. After all, if spreading quickly with low level technology and barely any scientific development is all it takes to win then the game just becomes about painting the map and is incredibly dull otherwise.
>>
Any estimate about when Stellaris DLC is coming out?
>>
>>169617227
We got the release date, scroll up.
>>
>>169616985
and that is why the CORRECT approach is A BIGGER EMPIRE IS BETTER
BUT IT'S HARD TO GET BIG

limiting expansion can be done other ways, but sitting in your starting system playing with yourself should never be viable
>>
Any news on whether Civ 6 has better modding potential than Civ 5? I'd really like to see more total conversion mods.
>>
>>169616202
>I for one want it to actually be a space nation simulator with a play style variety, not Map Painter Simulator: Space Edition.
That's the problem. It clearly isn't what you want and unless they do a 180 on the design, it will never be. Why? Because if they do, people who like it as it is now will have an issue with them, and there is no guarantee, or even evidence to suggest, that it will attract a larger audience to compensate for loses in the base, which is their endgoal as a developer.

>>169616985
>There's nothing about a tall empire that de-incentivizes people from going wide
Ehhhh, choice of optimal strategy is a zero sum game my man. The more you make tall viable the less viable wide becomes. If the game has no tall playstyle at all, than 100% of players will go wide, sans masochists who would try going tall on principle. You add tall and that number drops, a lot. But if your core gameplay involves conflict over territory, as it does in stellaris and EU, for example, reducing number of people interested in conflict over territory results in objectively less enjoyable experience for majority of players, because tall players are not participating in territorial wars.

Like >>169617872 said. There is a lot of room to make expanding too fast taxing and unwise, without making small empire the end goal. But that is an entirely different discussion.


Fun fact regarding running "star nations" DW and Aurora do exist.
>>
>>169614070
It wasn't me though.
>>
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>>169616985
Its simply
>use your resources to expand(expanding is costly but will bring benefits later on)
vs
>can't expand and use resources to improve your base and wait until you can expand
But
>limiting yourself from expanding by choice is a bad choice
>as a overextending and expending to wide when you can't defend it
First(and best) Master of Orion have all this things right.
>>
Where's the rape on these games? I want to rape.
>>
>>169618764
Whoever posted that shit in my face can fuck right off.
>>
>>169619001
What is the rapelay of strategy games?
>>
>>169619001
You're gonna have to wait until Utopia until we can implement sexual slavery unto alien babes.
>>
>>169613606
>Although the dame slows down to a tedious crawl of vastly separated, non-interacting empires even at 25%, so i wouldn't reccomend it. 100% is the default for a reason.

Wouldn't be there a way around it with modding empires to be more expansive?

I want more rare planets because I think it is more realistic, let's you avoid sectors and makes fighting for planets more rewarding.
>>
>>169534931
>Do any of the preset empires in Stellaris other than the Commonwealth of Man have their own unique event chains?


Neo-Sweden led by that Black Humanoid has its own events too IIRC.
>>
>>169617872
I suggest Microsoft Paint to you if you like big colorfull blobs so buch.
>>169618667
>people who like it as it is now will have an issue with them
Literally who are these people?
Never heard people who play such type of games say "I don't want more option to play this game", or many other games in particular.
If anything they rely on long term players who would continue playing and buying DLC, and if the only option in the game is to endlessly blob, it tends to get boring after a while.
Not everyone plays the game to make a 100% minmaxed empire and fuck the game in the ass, many people just want a flavorful game with many fun ways to play it. Having a tall option, even if not perfectly balanced, adds to it.
No one says that other empires are not going to attack you for your high developed goodies, or that you don't have to go to war for other reasons, or that tall AI wouldn't be a good target for a wide player, or that if you don't want to play in constant expansion wars and pick a playstyle for it, that somehow other players have to pick it too. Or that there shouldn't be other things to enjoy outside of a war.
What you are describing is literally a non-issue.
>>
>>169618667
>>169618969
I really like the way star ruler 2 did it by having low level colonies cost a lot of money to run, but exporting resources to develop your core worlds allowed those economies to support the colonies

so you had to target specifically which resources and planets you wanted to develop and colonize, rather than just sprawling at random
>>
>Brazil Atomic Theme

hey

nobody told me these games have good music
>>
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>>169605564
>april 6th
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>169620816
Not many people go around stating the obvious.
>>
>>169610000
Personally, I would've preferred if they did it not as paths, but rather as a "pick any 2" things, so you could either specialize in one path, or combine the first stage of 2 different paths. In terms of fluff, this would make sense, because even though a robot may not become a psyker, a cyborg still has biological parts that would allow limited psychic abilities, likewise he is still able to profit from gene treatment.
>>
>>169621807
Hi beyond earth.
>>
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>nonawakened empire declares war
>surrounded by a puppet state composed of the same species
>my fleet has 40k
>also have a federation fleet of 30k as backup
>>
>>169620816
>What is Baba Yetu
For real nigga?
>>
>>169609362
>mentions curing diseases
>diseases don't exist in the game

I guess they had to think of some imaginary non-war reason an empire might need energy to make the xenophile empire seem peaceful
>>
>>169624218
>He hasn't cured Space Cancer in Stellaris.
LMAO noob.
>>
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>>169616775

Legend of Korra

/co/ loves it
>>
>>169586797
>april 6th
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Also
>both non-synth species going for dyson sphere
>not the ring world
literally what.
>>
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>>169624218
Yeah other than leader lifespan they don't really reflect space disease, they should throw a couple events in based on ethics
>inbreeding for xennophobes
>xeno-STDs for xenophiles
>reduced birth rates for materialists fedorafags
>spiritualists comitting hbeaven's gate style ritual mass suicides
That's just off the top of my head
>>
>>169624915
Nobody asked me but I happened to really dislike it.
>>
>>169625059
Greed is good familia
>>
>>169625071
that bare skin is gonna swell
>>
>>169625071
You'd think spiritualist empires would have to deal with sects forming, something they could effortlessly implement with the factions system they're redoing, but for whatever reason they seem content to not have any kind of internal power struggle except along ideological lines. As if that is the only vector for political interaction. Cause everybody knows religion and trade never impacted geopolitics in any meaningful way, no, never.
>>
>>169625426
She could be on a perfectly habitable planet with a fishbowl on her head for no reason.

>>169625534
There is instability everywhere in general religion and ideology and all other sorts of "motivations" are usually just cited as justification.
>>
>>169625842
I guess if there's a non-toxic atmosphere just with no oxygen it might be alright
>>
>>169499098
I bought the base game and pirated the DLCs, like you should do with every othr PDX game.
Besides, who the fuck gives a shit about "morally justifying", it is a game, I am not killing someone.
>>
civ 5 or civ 6?
>>
>>169626708
>pirated the DLC
how is such a thing possible without getting fukd by steam
>>
>>169618667
>choice of optimal strategy is a zero sum game my man
But even in a zero-sum scenario a 50-50 balance is possible. I realize that by making an alternative strategy stronger you make it more difficult for people using the other strategies to win. Part of the reason wide empires are able to spread so much is because the smaller empires they encounter are too weak to fend them off, because the only way to become powerful is through wide gameplay. But if tall gameplay becomes viable, then those smaller empires might be able to put up an actual fight, making it harder for wide empires to snowball which causes their whole strategy to break down.

It's pretty simple to balance that though, in the same manner RTS games were balanced. Wide gameplay is akin to the rushing tactic, while tall gameplay is akin to teching. So using that comparison, wide gameplay is very strong early on, relying on early military strength to crush neighbors, while tall gameplay is weak early on and requires time and resources to eventually become formidable. In that sense, a wide empire can still spread very far and become very powerful before tall empires have a chance to tech up, but they eventually hit a wall and need to start focusing on building themselves up rather than just blobbing, just like how tall empires eventually need to start expanding their borders or else they won't have the means to advance further.
>>
>>169499098
the dlc doesn't add anything worthwhile to begin with

you should pay money for things you want to support
>>
>>169627081
Just install a crack, you can even still launch it from steam, /gsg/ does it all the time.
>>
>>169627081
steam doesn't give a shit, its up to the devs to secure it if they want to
people pirating skyrim/fallout dlc is the best example of this, theres fucktons who do it, you get the achievements and everything, but steam doesn't care, you've got people (like me) with 1-10k+ hours in skyrim with pirated dlc and no fucks given.
>>
>>169627081
It works for CK2 and EU4, why it wouldn't work for Stellaris?
>>
>>169627081
Because steam doesn't care?
>>
>>169627081
As far as DRM goes, Steam is practically non existent when it comes to stopping pirated DLC. That's why so many devs that make DLC for games use their own launchers and own DRM to activate the game outside of steam. Because they know Steam has basically zero countermeasures for detecting pirated media and they don't give a shit.
>>
>>169627149
show me an rts where a faction that has fewer resources and fewer units can win against a numerically superior enemy

in fact, supcom exactly shows why you are wrong

in TA, the moho mine and metal fabricators were there to help you get more resources when you didn't have access to many metal spots

in reality, late game play just had you replace all your regular mines with moho mines and make metal farms, tedious busywork where the bigger faction controlling more metal spots would still win

in supreme commander it was changed so that upgrading your extractors was easier, and trading off building cheap units early or rushing tech was the real decision, the expensive tech 3 mass fabricator for farming was added too so that you could expand your economy late game

but if you don't take every mass point you can get you're still not going to win, it doesn't work and it can't work

you have to both expand and upgrade, and then upgrade your expansions, that's the real way that the game is played whetehr you intend for it or not
>>
>>169627669
it's ironic that steam drm is almost as easy to bypass as gog's, the steam emulators can run every steam drm game generically, and the latest versions can even generate fake steam id's and play multiplayer through steamworks
>>
>>169627740
>show me an rts where a faction that has fewer resources and fewer units can win against a numerically superior enemy
I mean...necrons in dow 1. you can win with aoe in games like starcraft as well with just a few units destroying an army.
>>
>>169620452
>Literally who are these people?
Literraly people ITT who are telling you that your idea is non-starter.

>>169627149
I don't think you are getting what I'm saying. I'm not saying it's impossible to create a well balanced tall playstyle, balance wise. But because of the core game design any such effort would be wasted because resultant gameplay would be less fun that expansion the game is geared towards, and would make multiplayer matches, and yes people do in fact play it in MP, less fun because you have players just sitting there maxing out their personal small fiefs. This does not a good game make.

Adding tall playstile for the sake of tall play style or play style variety alone is wasted effort. If they decide to add it they'd have to make it interesting, I.E. add more mechanics for you to fuck around with in your simcity. And even if they were willing to do that, it still doesn't solve the problem of adding a playstyle that doesn't compete for resources.

Like I said before, making it so teching up than expanding, vs rapid expansion was a non trivial choice would accomodate desire for a more management focused plastyle while not breaking games paradigm in two
>>
Can kings have vaginas?
>>
Still
No
Empire
Borders
For
Mac
STILL NO EMPIRE BORDERS FOR MAC
I CAN'T PLAY THIS GAME
>>
>>169627297
>>169627349
aint you worried about that shit changing at some point in the future and getting your accounts shitcanned
>>
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>>169627964
according to urobuchi the cuck, yes
>>
>>169627740
>show me an rts where a faction that has fewer resources and fewer units can win against a numerically superior enemy
But that's not what I said at all? Teching is a strategy that requires early game economic focus so you can quickly construct necessary buildings and complete necessary research to get specific units. Most RTS games have a hard cap on units that applies to all factions, so there's no danger of a spammy faction getting too large to ever match, it just takes a while for the tech faction to reach the unit cap and their units will be of much higher quality than the enemy's. That's the goal anyway.

In competitive play though, it's all about rushing because there's no point in letting your enemy spend 10+ minutes teching up when you can rush him with a bunch of units 2 minutes into the game and end the game by the 5 minute mark.
>>
>>169628018
I don't think steam will keep records, nor will they ever care. It's a possibility, I guess? but theres also things like steam achievement manager which can just give you achievements for games regardless of if you own the dlc or anything, so I honestly doubt steam is going to go after peoples accounts because they have cheevos from stuff they don't actually own.
>>
>>169627081
You can do it by simply editing a text files. Or even using a mod.
Or by just putting dlc in the game folder.
>>
>>169628005
>MAC
I have identified your problem.
>>
>>169627953
>But because of the core game design any such effort would be wasted because resultant gameplay would be less fun that expansion the game is geared towards
The game is currently extremely boring to play though because there's nothing to do once you run out of anomalies. You're forced to fight wars out of boredom because there's no other actions for the player to take. It just seems to me that you're biased and favor wide gameplay and so overlook all its short coming to claim tall gameplay's shortcomings are somehow worse. As is, I never even bother to finish most stellaris games I play because I get bored after running out of anomalies and systems to research.
>>
>>169628537
Its not fair. How can they sell the game for mac and it doesn't even work properly.
>>
>>169628845
Didn't you pay for it anyway? Why would they give a shit if people are going to buy half finished products anyway?
>>
>>169628845
sounds like good cause for a refund meine freunde

or just install windows
>>
>>169628294
>Most RTS games have a hard cap on units that applies to all factions, so there's no danger of a spammy faction getting too large to ever match
Yes and no, if you are sitting in base, not expanding, most well balanced RTS will give you one strong all in, if you lose it, you are no longer in the game. Economically speaking wide isn't an absolute go to in competitive RTS because defending your expands takes resources from expanding. Which is exactly what I mentioned above.

>In competitive play though, it's all about rushing because there's no point in letting your enemy spend 10+ minutes teching up when you can rush him with a bunch of units 2 minutes into the game and end the game by the 5 minute mark.
Nah man, There was a time in SC2 where TvT and ZvZ were always long and tedious affairs where noone even bothered trying to rush, simply basebuilding their way to a wrecking ball.

>>169628615
Nah my man, I'm well aware that stellaris is shit. The problem is you are proposing to add another brand of dull instead of expending resources on improving the game's current mechanics to make it's primary playstyle actually good. I may have my biases, but I'm by no means blind. If you want to look at how good "tall" looks imo look no further than Endless legend, where the tallest of all, the cult, still requires expansion, tho in a unique manner, to thrive.
>>
>>169594214
t. wiz
>>
>>169627953
>Literraly people ITT who are telling you that your idea is non-starter.
Sure because a couple of dirty blobbers ITT don't like it, it means everyone else want all their games to be a "Paint the biggest part of the map with your color".
I'm kinda tired of arguing with you and your half-assed examples and metaphors.
The point is that it's perfectly possible to achieve a good balance to make tall fun, many people want to be able to play tall, not everyone wants to have every one of their games be a blob story with endless pointless wars for the blobbing sake, and want to have fun with managing a tall empire. Even in multiplayer, since nobody is forcing you to play this way and it adds variety.
If the only way you have fun in game is by blobbing, then it's your problem.
>>
>Didnt want to buy Civ6 at launch cause those games always just get some gud after DLC fixing it
>hear theres been new DLC
>they now sell fucking single civs as DLC
>Australia

Well go fuck this game then.
>>
>>169629527
This is not a change from Civ V, other than the civs involved, so I don't know what you expected.
>>
>>169629527
>now
Exactly how new are you?
>>
>>169629524
>Sure because a couple of dirty blobbers ITT don't like it, it means everyone else want all their games to be a "Paint the biggest part of the map with your color".
>Sure, because a couple of pathetic carebears ITT don't like it, it means everyone else should want all their games to have "Sit in a corner and play lego" option.

Please, refrain from using personal attacks as arguments. They are utterly worthless as such. You are proposing a major change to the game that would require immense effort to implement and balance, least you can do is present a more interesting argumentation for it. If you, however, believe it would be easy to balance the two and implement your desired playstyle in a way that is both fun and engaging, i do suggest you forwards your ideas to paradox or the modding scene, such as it is.
>>
>>169630135
>>169629735

My first Civ was Call to power

I bought CivV with all DLC as physical copy when it was like 20 bucks or so.

I didnt realise they did that shit before, this is the first Civ I considered downloading.
>>
>>169630412
>>169629735
Expect a bunch of DLC scenarios and leaders before the first actual expansion. They aren't going to change the formula after the success of Civ V.

I don't remember though if they released DLC in between G&K and BNW. That should be telling of whether they release DLCs after the first Civ 6 expansion.
>>
>>169628294
Teching up before you expand is not the same as 'tall'. Civ players often like to build libraries and otherwise focus on economy so they can leverage these resources later on. RTS players will often keep their militaries as small as they can get away with in order to build up their infrastructure to get a certain unit composition. This is just guns and butter, not 'tall'.

Tall play is where you stay permanently small in order to get a non-domination victory. It's easy to come up with ideas for this (federation building, science), but it's not really fun or challenging. Game developers should not aspire to add tall play.

The real problem Stellaris has is that it doesn't have the first kind of play, either. There aren't any key technologies to work towards that give you a decisive advantage (not that you can choose them anyway, with the random tech selection), and you're always encouraged to be at the fleet cap, so being a soft empire that builds up to some later advantage doesn't work.
>>
>>169630170
Obviously I hope you understand too that it's just a banter on a mongolian drawings board. None of us is a developer, this is not even leddit where some of the developers could accidentaly look at it, so our words do not decide the direction of the game.
However, I think I presented my points clearly already about the fact that there are very many ways to implement it and that it's all just a matter of balance. And the fact that many people actually want a tall gameplay. Infact they are already implementing some tall elements in Utopia, which I hope they would add more in the future.
If you don't like it and not consider it "fun" and want Stellaris to be a map painting simulator, and think that devs "should" do what you want, then again it's your problem.
>>
>>169631007

Man, its sad to see.

Civ 4 add-ons had like 6 new nations, and a shitton of content

And now they want 5 bucks for a civilization when half my civs on 5 are modded in anyways, since theres not much to a new Civ taht cant be done with a mod too.
>>
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>Endless Legend
>build giant water guardian
>send him into the sea
>he turns into a boat, becoming a regular embarked unit and extremely weak
Bravo.
>>
>>169632072
They call him the water guardian because he wants you to guard him from the water.
>>
>>169631701
>Obviously I hope you understand too that it's just a banter on a mongolian drawings board.
No issue, banter is good, these boards would be utterly boring w/o banter.

>If you don't like it and not consider it "fun" and want Stellaris to be a map painting simulator, and think that devs "should" do what you want, then again it's your problem.
Ultimately tall vs wide are indeed a matter of taste. I wouldn't mind them adding a tall playstyle if the game was solid and interesting as is and they were looking to expand it's horizon.However as is, to my taste, stellaris is dull. And i'd rather they expand their effort making core gameplay loop less dull, like they did in EU4 with a couple countraversial expansions, than attempt to radically alter it.

As for tall vs wide outside stellaris context, most people, who have a problem with tall, feel so because a lot of ideas of "tall" come down to to reducing the game to 3x, which isn't as fun in oh so many ways.
>>
>>169630412
>>169631007
Here's Civ V's release schedules:

Civ V - Sept 21, 2010
Cradle of Civilization - Americas (map released with Wal-Mart preorders) - Sept 21, 2010
Cradle of Civilization - Asia (map released with Gamestop and Play.com preorders) - Sept 21, 2010
Cradle of Civilization - Mediterranean (map released with Steam preorders) - Sept 21, 2010
Cradle of Civilization - Mesopotamia (map released with Amazon.com preorders) - Sept 21, 2010
Babylon (Civ released with Steam and Direct2Drive Digital Deluxe edition) - Sept 21, 2010; later released for purchase on Oct 25, 2010
Mongolia (Civ and scenario; free for all users) - Oct 25, 2010
Cradle of Civilization - DLC Bundle of all the preorder maps (also available individually) - Dec 1, 2010
Spain and Inca (Double Civilization and Scenario Pack) - Dec 16, 2010
Polynesia (Civ and scenario) - Mar 3, 2011
Denmark (Civ and scenario) - May 3, 2011
Explorer's Map Pack (new map scripts focused on unique worlds) - May 3, 2011
Korea (Civ and scenario) - Aug 11, 2011
Wonders of the Ancient World (adds Mausoleum of Halicarnassus, the Statue of Zeus and the Temple of Artemis, and a scenario) - Aug 11, 2011
Gods & Kings expansion - Jun 19, 2012
Brave New World expansion - Jul 9, 2013
Scrambled Continents Map Pack (new maps focused on specific continent shapes with randomized interiors) - Oct 15, 2013
Scrambled Nations Map Pack (new maps focused on specific country shapes with randomized interiors) - Nov 5, 2013

So far Civ VI's had the Aztecs (free for all but early access for preorders), Poland + Vikings Scenario Pack, Australia, and the next DLC is stated to be a double Civ pack (and files in the game seem to point to it being Persia and Macedonia).

If DLC releases map closely to Civ V, we'll have at least two more DLC Civs after the double pack before the first expansion.
>>
>>169632361
no what people have been TELLING YOU is that it's not a matter of taste

tall vs wide is fundamentally impossible to balance, there is no point of balance

READ AND UNDERSTAND
A WIDE EMPIRE CAN ALSO GROW TALLER
SO A WIDE AND TALL EMPIRE IS BETTER THAN A SMALL AND TALL EMPIRE
>>
>>169631724
The Civ V full expansions added a bunch of Civs each time and more content, and as much as people have been disappointed I don't think they're going to change that with VI.
>>
>>169632562
Please take your medications already.
>>
>>169632072
If he touches the ocean he gets too diluted.
>>
>>169632551
Okay, so we should expect a year and a half of content they've already made divied out at a premium price until the first expansion, nothing for a year, and then the final expansion, perhaps followed by a few last map scripts to squeeze out that last bit of money out of their fanbase... roughly speaking.
>>
>>169632072
Just for context. Fighting on water used to not be a thing. Then they added the mechanics for naval combat, but somehow ignored wet elephant in the room. I wonder if they will ever fix it.

Speaking of Endless things, is ES2 any good yet? I want to try it but I keep hearing that it's early beta and full of holes, is it still so or has there been progress?


>>169632562
>tall vs wide is fundamentally impossible to balance
Well shit with this brilliant revelation we should abandon all attempts to include tall into 4x. Otherwise how could we posibly justify such an ourageously imbalanced mechanic.

Seriously, take a chill pill and recognize that your statement is insane. Even picking of what is "tall" and "wide" are in any given game is an excercise of balancing the two. Some games indeed allow both some make them exclusive.
>>
Is civ 6 better than civ 5?
>>
>>169471142
Japanese cuisine also includes raw horse meat, and raw chicken. These dishes are considered delicacies, and not as common as sushi, but they exist. Don't try to be a smart ass if you can't do the research son.
>>
>>169632361
>However as is, to my taste, stellaris is dull
Honestly I agree. One of the reasons I want to play tall is because expanding is just too unsatisfying right now so I would rather sit in my comfy autistic empire than deal with all the shit with retarded sectors and annoying conquered pops.
There is definetly a lot of things they still need to add, but I think that at least some tall elements would be good now to have something to do outside of the endless war and expanding.
>>
>>169632361
>And i'd rather they expand their effort making core gameplay loop less dull
Honestly I think that a lot of Banks's features help with that. The faction stuff combined with the government rework should make you care about your internal politics a lot more.
>>
>>169633186
>abandon all attempts to include tall into 4x

yes, because it's impossible to do and will harm the actual gameplay if you try, it's mistaken from the ground up

you're not reading or respond to well reasoned arguments that show why it's the case

you're acting like a dumb american who thinks because you have an opinion that you don't have to listen to anyone else
>>
>>169634516
Dunno, as far as I can see, Banks only gives more roleplaying options.
>>
>start a new stellaris game
>be xenophile/individualist
>send out sci ships in vaguely straight lines to see who the neighbours are
>it's 3 erudite explorers and 1 democratic crusaders
>including 3/4 advanced empires
It's gonna be one of those games...

I can't be the only one to think that these rigid as fuck personality presets need a kick in the bum, am I? I can already tell I'm going to be sitting there, not really having any incentive to attack anyone for years and years and years.

Emperor/president replacement (either via death or election) should most of the time change these behaviours. If a civ has at 2/3 traits, it should have at least 2 preset personalities.
>>
>>169634716
That's mostly true, but the faction and unrest issues are part of the gameplay.
>>
>>169635161
the tall options are as well

the game works fine, as it is without any context. (except the garbage diplomacy really, and could do with some touching up to wars in general)
that roleplaying element is what is really needed
you need a reason to care
>>
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Okay lads, since Paracocks is cucking our shit with the Utopia release date, what kind of game do I start to pass the time?

Some ideas:
>Space British Empire
>Space XCOM
>Romulanesque Empire
>Space Muslims
>Adaptable, rapid-breeding Fungus
>>
>>169635920
The tall options are gameplay but they're not part of the core loop really, they're just added options. Still a good thing, but doesn't address the specific thing we were talking about.

>you need a reason to care
This is true, which is why I think Utopia/Banks is good. And the changes to war goals coming with it should improve the core loop too actually, now that I think of it. But it still could use a huge overhaul to each of diplomacy, trade, and both forms of combat.
>>
>>169636045
I vote fungusamongus
>>
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>>169611848
>Is BE and its expansions worth $15?

>paying for a bad Civ 5 mod
>>
>>169636248
I think the space combat is generally fine as a system, just needs tweaking and more options within it.
Land invasions are obviously trash though.

How war functions is the main issue, war goal changes should help a bit but other things will have to change too or it'll be pretty weird.

There isn't enough logistics capacity within wars to lose your fleet, replace it and fight again.
Which can be fine, but if a single war can go full unbidden on your ass then it'll fuck up a lot of people's games.
I don't mind it being hard, but it'd be a very binary sort of hard.
decided on the back of a single battle(as the AI will just hunt down your fleet, and defensive options are generally trash because you may as well buy ships with that energy) isn't very compelling
>>
>>169633186
Playable, but incomplete.

https://www.games2gether.com/endless-space-2/forum/65-general/thread/21182-endless-space-2-improve-list-updates-1-2-3-and-release
>>
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>Want to make Germany strong again and take back the territory we lost in an unjust treaty and bring to justice the people who brought about our ruin
>Somehow I'M the bad guy!
>>
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>>169637002
>>
>>169493332
They're actually really fun to play, but I hear that Germany is still the best.
>>
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>>169637002
>unjust
victors decide whatever they want family.
>the people who brought about our ruin
person*
Willy 2.

>>169637238
>>
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>>169636386

Did a compromise and made Chav Fungoids
>>
>>169638489
>good lad
good lad
>>
>>169460731
Thoughts on age of wonders 3?
>>
>>169605564
>progressive xenophile cucks
>white male VA

>authoritarian space nazis
>strong independent womyn VA

I need to spend less time on /pol/ when this is what immediately jumps out at me any time I see anything.
>>
What was your biggest disappointment with Stellaris, lads?

Specifics, not just "the game itself lol"
>>
>>169639115
>Spending any time on /pol/.
Why do you hurt yourself, Anon?
>>
>>169639373
The fleet management. I loved the giants armies in EU4 and I expected something similar.

Instead of that, I find myself having to micromanage them and building them from space factories, like in a RTS.
>>
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>>169639373
Diplomacy, fleet management and FUCKING SECTORS were all huge disappointments, but my biggest disappointment was Sentient AI.

I spent so much time and effort investing into going pure synth hoping it'd be a glorious future of Cyborg Ubermensch ruling the galaxy. Instead I got people with better gathering/research rates who still suffer from ideology drift and still form factions and shit. If I'd known they'd function the exact same as regular pops I wouldn't have fucking bothered moving beyond droids.
>>
>>169639429
no pain no gain
>>
>>169640759
no gain either way
>>
>>169639373
POPs
My hopes were Victoria 2 shaped.
>>
>>169635920
the diplomacy isn't the biggest issue, at least it exists, might be basic but it exists and it works

the lack of any kind of fleet AI is the problem. Wars can't exist when the AI can't figure out how to split it's forces to attack and defend at the same time. Or figure out how to pick the best place to attack given the available forces, enemy defenses, war goals etc.
>>
>>169632562
If Stellaris had a steeper science penalty for colonies and pops, and no fleet cap (or heavily based on spaceport size), a small empire that relies on liberating enemies could be viable.
>>
>playing endless legend
>trying to enjoy myself
>read a hero description
>hero is a tranny
For fucks sake.
>>
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>entire invasion force defeated by 2 factories

mvp please
>>
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>>169642234
>playing endless legend
>pick genocidal all-consuming insects
>do the main quest
>cry

;_;7
I'll never forget you, Necrophage leader.
>>
>>169642203
>If Stellaris had a steeper science penalty for colonies and pops

a small empire could be viable because you have penalized expansion to the point where a large empire is unviable

i.e. 4 city global happiness
>>
>>169642631
Saddest story of mindless beasts of destruction ever.

Maybe future aliens declare the planet a no-go and just use it as a dumping ground for prisoners, so the necrophage rule forever and still get to hunt and kill.
>>
>>169643132
For one glorious moment, a moment which would save them from the death of the planet itself, one of them was not mindless.
>>
>>169627950

The Necrons in DOW1 were simply poorly balanced.

They can steamroller any player simply because they don't need to hold anything other than a relic. You turtle in your base until you can take your base with you and kill everything, while building a second monolith in your old base for when the first one goes down.
>>
>>169619001
>>169619231
>>169619269
>Conquers your empire of rapists
>Purges your pops slowly and painfully by neutering

Pssshht... nothin' personnel... kid.
>>
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>>169619001
The politically correct term we use is "raZe", that way no tumblrfags knnow what's actually happening.
sometimes it takes years aNd years for the razing to end.
>>
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>>169494428

>"Translator's note: 'Sugoi, onii-chan!' means 'HAK HAK HAK'."
>>
>>169619231
Sengoku Rance.
>>
>>169649196
Really? Is there an actual community or are you making shit up?

>>169647289
>tfw have castration fetish

this ain't so bad, til you get put in the ballcrusher
>>
>>169641840
at least he's not from /fit
>>
Remember when people used to bitch about turtling, and the turtlers wouldn't budge, and eventually everyone just moved on to MOBAs because the RTS industry was an unadvertised unpopular crutch genre?
>>
>>169650821
rts has always been a niche genre.
>>
>>169650821
turtling is a shitty noob strategy in 99% of rts games though
>>
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>>169642234
...What? Which hero?
>>
>>169650821
The best offence is a good defense
>>
>>169460731
wat game?
>>
>>169651878
Looks like a Civ 4 mod, I'm not sure which one though.
>>
>>169650821
>unpopular
tell that to the asians
>>
>>169650821
literally no one who plays rts for more than a few hours knows how to deal with turtlers. It's why they're a non-strategy in basically any rts game that isn't against shitters or ai, try to turtle in starcraft, aoe 2, supreme commander, you'll get fucking destroyed. Rts was always pretty low on the totem pole, it really died out because gamers started steadily going toward games that rewarded them instantly, that required less and less skill and management, that ended in 15 minutes every time, which is why drivel like league of legends is so popular. Gamers are just adhd filled autists now instead of just normal autists.
>>
>>169652049
>supreme commander demo
>easy ai
>try to turtle
>a wild soul ripper appeared

the game that taught me to git gud
>>
>>169652049
RTS are dying because EA killed Westwood
>>
>>169652049
>literally no one who plays rts for more than a few hours knows how to deal with turtlers.
man I totally fucked this up, guess thats what I get for saying the literally meme.
>>169652474
this is part of it as well, it isn't just one reason. But all in all it has very little to do with turtlers, any rts player worth his salt knows how to deal with them.
>>
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>>169652474
>EA killed Westwood
nevar forget
>>
>>169652474
rts are dying because publishers think you need to clone starcraft and when they publish a starcraft clone no one cares so they think no one cares about rts and starcraft has locked the market down

basically exactly what happened with world of Warcraft

blizzard is cancer
>>
>>169652638
If they made a modernn version of straight Warcraft it'd be ESL level megahit overnight
>>
>>169652570
I'd say it's really god damn big part. Sure there were all kinds of RTS games back in the day, but almost all the popular series were by Blizzard or Westwood. Westwood got axed by the devil, and Blizzard made WoW and realized they make a million times more money that way than making more RTS.
>>
>>169652638
Many of the non Blizzard/Westwood RTS were WWII themed, and basically everyone got bored of WWII games a decade ago, which basically killed those RTS series.
>>
>>169653010
company of heroes 2 is one of the few rts games that survives though
>>
>>169652763
they'd be competing with themselves, and warcraft is basically exactly like starcraft with a different unit set

completely unrelated to anything I said
>>
>>169653504
It survives in the sense that it has some players, but I'd say there's a pretty big chance there won't be a CoH 3, not to mention that basically all the other WWII RTS like Blitzkrieg are dead and buried.
>>
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>can rename every hero, planet and start system
>can name your initial leader
>cant name any successive leaders ,even if it's an outright heir
reeeeeeeeeeeeeeeeeeeee my autism is flaring why do you hate fun stellaris? or am i just retarded and missing something?
>>
>>169653675
why wouldn't there be coh 3 when relic is still up and running?
>>
>>169653675
u wot m8
>>
>still go for a ZH skirmish every now and then
Fuck is that game comfy or what? Yeah, I know, fuck EA but they really hit the nail with C&CG.

t. someone who never really played RTSs
>>
>>169654009
yeah all those niggers crying about EA, generals was post-EA and it was great

I really wish they hadn't fucked up generals 2 with free to play/starcraft shit

>guys we added oil now, no it's totally not vespene gas
>look how fast paced and gookclick competitive it is now you'll love it
>>
>>169651625
One of the Forgotten heroes. The Skaj Keeper, or something like that.
>>
>>169654178
id love a new ccg game but only if it isnt politcally corrected. I want my suicide bombers and hordes of chinks.
>>
>>169653997
I'm not saying that there won't be, I just think there's a pretty good chance. I guess we'll see after DoW 3 has been around a while.

>>169654008
>been early access for almost 2 years
>>
>>169654356
GLA and dr thrax was definitely still a thing

overall I think the variety of generals they had was one of the few right decisions they made with G2, sad to see it go
>>
>>169653848
You're not.
You'll just have to wait until they become the Empire's leader.
I'd also like if in Empire creation you could choose between making your species all-female or all-male and if your government's heir shares the same name as them.
>>
>>169654178
Someone post the webm of the bomb trucks taking on the battleships look
>>
>>169654672
>between making your species all-female or all-male

How would they produce new pops, then? Or is this just limited to leaders?
>>
>>169655009
I'd assume just leadership. The ability to make your empire a patriarchy or matriarchy is something have been asking for a while.
>>
>>169655009
No, I mean as a visual choice.
Just change the male/female icons in the Leader customization screen to a single icon that opens up a menu asking you whether you want your species portraits to be bi-gendered, all-male, or all-female. No game-play changes. The game would just refer to all leaders as male/females and only the portraits of each gender would be used.
>>
>>169651051
>play starcraft in college
>think I'm pretty good
>all of my wins are me turtling until I get 200/200 of carriers, battleships, or guardians

>many years later
>watch professional starcraft on youtube
Holy shit I had no idea.
>>
>>169656095
By the way this wasn't on ladder, it was on that infinite mineral map where everybody played like me.
>>
>>169654356
>id love a new ccg game but only if it isnt politcally corrected.
You just made me realize Silent Storm couldn't be made today and for reasons other than not selling. Now I am sad.
>>
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To my profound surprise, the AI just declared war on me at the optimal time: while my fleets were all immobilized undergoing a massive upgrade.
Clever girl...
>>
>>169656305
>Implying Russians give a shit about western political correctness
>>
>>169656095
its k, I was like that as well. Used to play aoe 2 all the time and thought I was a fucking pro because I could turtle like a king in every match and just save up before a-clicking with a huge army of shit. Until I played online a few years later and got destroyed constantly by rushes
>>
>>169656408
>355 naval cap used
>only 16.6k fleet power
is this a mod or what in the fuck is going on
>>
>>169656305
Scratch that, I'm exaggerating. Nothing offensive about those characters.
>>
>>169656489
Yeah the AOE 2 games between dormmates on LAN all took 2 hours.
>>
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>>169656581
sounds like someone isn't upgrading. I choose to assume he isn't just retarded with the ship designer.
>>
>>169656912
>>169656489
Playing with friends with a "no rushing before 10/15min mark" (depending on RTS) was the most enjoyable way of playing RTS games anyway.
>>
>>169656448
How is the Syrian game? I tried to buy it today but Steam fucked up.
>>
>>169656448
Eh, fair enough. I always forget that thing is russian because of the surprisingly competent VA.
>>
>>169656952
Yeah but he's been playing for 115 years, and his individual naval cap is worth about 50 fleet power. That's basically a ship with t2 shields/armor/weaponry
>>
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>>169657257
That's true I demand an explanation.
>>
is it ok to use auto designed ships until you have the ebst in slots, then only manually customize shit?
>>
>>169657110
Not the guy who was posting about it yesterday friendo

>>169657134
Russia produces a surprising amount of hidden gems, Space Rangers 2 is still one of my all time favourite games
>>
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>>169657428
autodesign then tweak to taste is what I used to do when I started out but eventually go full micro with it.
>>
>>169657428
Doesn't really matter much in unmodded SP (at least if you research wisely and go for only one type of weaponry until late game), in MP you will get laughed out of the universe though.
>>
>>169657428
sometimes the auto design doesn't even put in the best armor/shields/power for me so just be wary of that
>>
>>169657428
I have an auto-design and a custom-made ship in each hull size. I end up building more of the custom.
>>
Why would anybody not design their own ships?
>>
>>169658945
Laziness
>>
>>169659029
It takes 30 seconds to design a ship, and 5 seconds to update it when you get a new tier of shields/weapons/whatever (while also being better than what the AI would design for you). Isn't it also part of the fun to make different ships?
>>
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JESUS FUCKING CHRIST DON'T THEY KNOW THAT ALL OF THESE WORLDS ARE OURS EXCEPT EUROPA AND NOT TO ATTEMPT ANY LANDING THERE
>>
>>169659325
Aurora looks like 'Spreadsheets: The Game'.
>>
>>169659470
it is literally data entry: the game
>>
>>169587190
https://days.to/until/6-april
>>
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>>169659470
it's a surprisingly immersive spreadsheet.
interface is pretty horrid but once you learn it, it's not really that complex
>>
>>169593720
Source on this image?

Who are the U.N.A.?
>>
>>169661449
Starship Troopers, the novel not the movie
>>
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>>169661449
AT-43, a tabletop wargame made by now-defunct company Rackham.

The U.N.A. are basically typical Space America-type good guys. The game's setting includes other, more interesting factions, like the Therians (killer cyborgs who turn out to actually be the original humans from Sol) and the Karmans (buddhist power-armoured gorillas, pic related).
>>
It's been rough. First Brazil forward settled me hard. Then Australia forward settled me. Then Japan DOWd me. Then Australia. I got 1gpt from Japan and nothing from Australia. Then I DOWd Brazil and got Sao Paulo then Manaus before peacing out. Then I went north and DOWd Australia, taking Geelong and Newcastle before Japan DOWd me again. I made peace with Australia and now am going to tagke Nagano and hopefully Okayama before Brazil possibly DOWs me.
>>
When are they fixing the power resource in stellaris so you don't have to hoard it to actually be able to use your ships
>>
>>169662092
Thanks!

Unrelated: do you guys foresee Hive Mind empires having any negatives? They'll be able to settle anywhere. Will Slavery be disabled?
>>
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>>169642203
>If Stellaris had a steeper science penalty for colonies and pops

fuck this shit, the science penulty is already horrible as it is, have to play with a reduced penalty mod to get research done in a reasonable amount of time in a large empire
>>
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What you guys think about Northgard?
>>
Is civ 6 worth buying?
>>
>>169663990
fuck full price, but it's legit if you catch it on sale
>>
Will we be getting new species portraits?
>>
>>169657428
I auto-design because I have absolutely fuck all idea of the optimal weapons and shit for every ship type

all I know is don't bother with armor, invest as much you can into shields
>>
>>169663592
Looks comfy and basic.

Tell me more.
>>
>>169664649
>all I know is don't bother with armor
then I guess you know nothing
>>
>>169664982
it looks extremely comfy

real time viking 4x

win by conquest, research, or fame

just went into steam early access
>>
>>169663592
I am excited because they've promised day 1 linux support.
also, it looks pretty comfy.
>>
So, what's the meta looking like for Utopia?

Based on what I saw, Authoritarian/Fanatic Spiritualist looks like it's going to be really good.
>>
>>169665525
Unfortunately without knowing all the civics it's kind of hard to tell, Authoritarian/Spiritualist looks strong but the other ethos might have civics that make them strong as well.
>>
>>169665803
Do we have a list of currently known civics?
>>
I've been in an AI automated battle kick lately. I've had Civ 6 open all day with the largest earth map and 22 civs duking out and it's been a great screensaver type thing. The way that it switches the camera dynamically is a nice touch.

I redownloaded Civ IV and the C2C mod. Is there an easy way to do the same kind of set up. Specifically AI automatically fighting each other indefinitely with a camera that actually follows the general movement of the game.
>>
I can't get a clear answer on this anywhere so what is missing from VI that was in V?

The only things I'm aware of are the world congress and diplomatic victory.
>>
>>169575406
My memory is hazy but I remember turn waiting times in III being as bad if not worse.
>>
>>169575151
>>169668090
I thought turn times in Civ 4 were extremely quick and short, or is that mostly in the early game? I remember being able to build the Stonehenge and Pyramids which took a few dozen or more in-game turns over the course of a few real life seconds/minutes.
>>
>>169663592
>Northgard
>not Nordgard
>not Northguard
Why do they have to mix languages like this?
>>
>>169669103
Because "Nord" anything is racist you shitlord
>>
>>169667715
AI
>>
>>169665208
>real time 4x
Are you sure it's not just a RTS?
>>
New thread when?
>>
New colony:
>>169669762
>>
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>>169656581 >>169656952 >>169657257 >>169657406
> That's true I demand an explanation.
I *think* the excuse for my shitty fleet cap is that I'm playing on 25% habitable planets. And therefore I only have a quarter as many colonies as you would expect a man to have after however many years.
Or maybe i have brain problems
>>
>>169673362
still doesn't explain why your fleet power is so low after 123 years
>7th star flock
>66 fleet occupancy
>2253 power
that's 34 power each occupancy unit which is abysmal
>>
>>169586952
My military ones i usually progress the names for fun
so with just the homeworld it'll be United nations of X
then with a few settlements it'll be United systems of X
If i go purging other worlds it's eventually some form of imperium, if i annex and integrate it'll be galactic federation or empire or some shit
Thread posts: 766
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