[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/lisg/ - Life is Strange General #470

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 661
Thread images: 251

File: 1472527262515.jpg (122KB, 1280x720px) Image search: [Google]
1472527262515.jpg
122KB, 1280x720px
''I have found my home here in your arms'' Edition

Previous Thread: >>166962707

Life is Strange is an episodic interactive drama from DONTNOD Entertainment. Set in the Pacific Northwest in the town of Arcadia Bay, the player follows the story of Maxine Caulfield and her seemingly newfound ability to turn hella gay and rewind time. At the prestigious Blackwell Academy, Max must prepare with Chloe Price for the incoming storm of returning to her hometown after five years. Available on Steam, PSN and Xbox Live.

>Official Website:
http://lifeisstrange.com

>Steam:
http://store.steampowered.com/app/319630
http://steamcommunity.com/groups/4chanlisg

>/lisg/ Permalink:
http://orph.link/lisg

>FAQs, Old Threads/Strawpolls, Soundtrack/Music & Leaks:
http://orph.link/lisgarchive

>/lisg/ Community Written Fan Fiction (Continuation WHEN):
http://orph.link/story

>Compilation of Fanfics:
http://orph.link/fanfic

>/lisg/ Content Producers:
http://imgur.com/a/DOAKn

>/lisg/ sings:
http://youtube.com/watch?v=pQJgF3NToUg
http://youtube.com/watch?v=WjPsOkijFh0

>Strawpolls:
http://strawpoll.me/11794775
http://strawpoll.me/11794798
http://strawpoll.me/11965358
http://strawpoll.me/12020327
http://strawpoll.me/12020353
http://strawpoll.me/12158769
>>
File: kate.png (171KB, 425x516px) Image search: [Google]
kate.png
171KB, 425x516px
>>
File: etak.jpg (80KB, 425x516px) Image search: [Google]
etak.jpg
80KB, 425x516px
>>
File: 1485581676242.jpg (185KB, 1280x720px) Image search: [Google]
1485581676242.jpg
185KB, 1280x720px
POST YOUR LIFE IS STRANGE 2 DREAM SOUNDTRACK
>>
File: max is 1.png (187KB, 700x650px) Image search: [Google]
max is 1.png
187KB, 700x650px
Max is #1
>>
>>167190205
Fuck me, out OP'd again
>>167190857
Syd Matters, and only Syd Matters. That's all.
>>
>>167191032
Max is ______
perfect
>>
>>167189680
back at ya
>>
>>167190857
Wish you were here
>>
>>167191116
this song legit makes me tear up every time
>>
>>167190857
If set in the 80's = Tangerine Dream
>>
File: 1485469211651.png (228KB, 500x500px) Image search: [Google]
1485469211651.png
228KB, 500x500px
Goodnight fellow dreamers.
>>
>>167191494
meant to say "Obstacles"
>>
File: hotgurls.gif (1MB, 497x280px) Image search: [Google]
hotgurls.gif
1MB, 497x280px
>>167190205
Before Episode 5's release:
>Lol Mari's theories're shitty.It's way more than shitty to become true
>Chloe has to die thing doesn't make sense.Don't worry they will come with unpredictable story
>We're gonna learn everything about Max's powers,Rachel and Prescotts even Nathan,spirit animals..
>Jefferson knows about Max's powers
>Nathan,Frank,David or Samuel's gonna save us
>Victoria's with Max,she'll save her
>(After seeing Cemetery scene from leaks) I'm sure it'll be Williams,Rachel's or Kate's grave.
>Rachel's the doe and Butterfly and probably we'll see her in Max's dream
>Blue Jay's Chloe

After Episode 5's release:
>Mari's shitty cliche theory became right
>We visited the SF art gallery for 3 seconds. FOR 3 DAMN SECONDS
>Jefferson became a silly bad guy from Disney
>David came to save us.He's a former-soldier but he can't even fight,just listens teenager's orders. Even he doesn't know she has some time travel powers.
>Victoria's with us in the dark room.Laying there and we can talk her or not.Just it.
>Nathan get killed,Victoria too
>Nathan knew something about the storm but they cut it.
>Warren explained Max's powers(!)(thanks warryn) We found out her power causes/related with Chaos Theory and storm.It's not like we didn't know or something.
>Storm is only coming for Bay because Chloe lives in there but Max's the one who keep changes the time
>Prescotts story erased.Nobody even mention their name.
>Rachel's story fucked too.She isn't or butterfly,bluejay just spiritualdoe
>Spirit animals thing died.Blue Butterfly's storm summoner just it.
>Chloe dies again in one of endings (unpredictable) It gives you a lesson: You shouldn't have used your power.And you shouldn't play this game.Now erase your choices and cry like a bitch.
>Chloe has to die thing comes true, Cemetery scene explained with that.
>The other ending's short but it's less cliché than other.We saved Chloe,storm's hit the town and gone.That's it
>Epilogue: Use ur imaginations:)muh budget
>>
>>167191406
You wish.
>>
>>167191406
There was never been a game with Pink Floyd songs, isn't?
>>
File: ambush_nathan_by_leo587-d972p8d.jpg (807KB, 1920x1080px) Image search: [Google]
ambush_nathan_by_leo587-d972p8d.jpg
807KB, 1920x1080px
>>167190330
I think Warren's action was good there, not least because Chloe could get in trouble for it. Like this, they don't make their hands dirty, but Nathan still gets some of his own medicine. And Warren asking him whether he likes hurting people is really satisfying. It was also one of the few more interesting character-building scenes for him.

>>167190857
Pretty much what >>167191116 said. For licensed tracks, I'd love me some Dreampop.

>>167191517
Dream well.
>>
>>167190857
Sonic Youth
>>
File: pricefield.jpg (79KB, 802x516px) Image search: [Google]
pricefield.jpg
79KB, 802x516px
BFFs, Pirates, Partners in Time & Crime & In Love, Fellow Dorks, GFs, Wives.
OTP.
https://www.youtube.com/watch?v=rhvZxmgLfNA
>>
>>167190857
KOETHE
O
E
T
H
E
>>
Michel did nothing wrong.
>>
File: summerlove4.jpg (1MB, 1024x1024px) Image search: [Google]
summerlove4.jpg
1MB, 1024x1024px
>>167190857
>>167191503
If we're going 80s, I'd like Johnny Jewel/Symmetry to take a crack at it

https://www.youtube.com/watch?v=wsiIE-pACvQ
https://www.youtube.com/watch?v=z4v_L3BZRG4
https://www.youtube.com/watch?v=oClmMfPlknc
https://www.youtube.com/watch?v=h2Rk-pLgtYE
>>
File: divine_capture.png (124KB, 1322x1385px) Image search: [Google]
divine_capture.png
124KB, 1322x1385px
>friendly reminder that turning off your game is the confirmed canon ending
>>
File: 1445228767386.jpg (638KB, 1280x1112px) Image search: [Google]
1445228767386.jpg
638KB, 1280x1112px
>>
File: katesfam.jpg (54KB, 646x634px) Image search: [Google]
katesfam.jpg
54KB, 646x634px
>>167190248
>>
File: 1439362772928.jpg (32KB, 500x439px) Image search: [Google]
1439362772928.jpg
32KB, 500x439px
>>
>>167170441
Would certainly be different vibe, far less organic. As much as I love Lost River and the Refn-esque atmosphere that Johnny Jewel provides, I don't really think it would work well for longer form media, I find that once you get accustomed to the sound it loses the eeriness and becomes a little samey. It would help to make s2 feel distinct though witch is good.

>>167183460
It seems sort of tacky to me that they'd make gayness a common thread throughout the series. In LiS it played into the liminal themes, Max and Chloe not knowing entirely who they were was reflected in their uncertainly in how they felt about one another, it worked well but I don't think they need to re-visit it. I'd actually prefer they did away with the romantic themes altogether, explore a different kind of relationship, a platonic one even.
>>
>>167175553
Better yet, I hope that they find a way to reference Max saving Arcadia Bay without saving Chloe. It would be difficult, given the physical effects she was suffering from overuse of her powers, but possible.

>>167190857
It's rash to decide without knowledge of the characters and themes.

I imagine Chloe would listen to these bands:
The Exploited
Cockney Rejects
The Lunachicks
Veruca Salt
L7
Throwdown
The Offspring

Max:
Slint
"Indie"-folk bands that I sneer at
>>
>>167195252
While the romance is one of the most important parts of the game for me and many, I agree, they really shouldn't make "same sex" some gimmick. Because it wasn't.

I actually would love to see a platonic male/female relationship be explored. Roughly same-aged. Pretty rare.
>>
>>167195252
>I'd actually prefer they did away with the romantic themes altogether, explore a different kind of relationship, a platonic one even.

Turning the series into Life is Gay: Season __ would commoditize homosexuality and damage their credibility within the indie gaming community.

It would be interesting to see two male characters of questioning sexuality in the next game. Besides whatever happens in the main quest, their choices could decide whether the main character is gay or straight. Offering a viable heterosexual alternative, e.g. not the female equivalent of Warren, would add more authenticity to that realm of player choice.

I'm pretty sure they meant to revolutionize player choice, not by having it decide the outcome of the game, but with the emotional impact of the choices.
>>
>>167195901
>Roughly same-aged. Pretty rare.
Yeah. I'm tired of older dudes sleeping with young chicks. There's no reason Clara from Watch Dogs couldn't have been Aiden Pearce's age.
>>
File: 1455164828243.png (619KB, 1280x1422px) Image search: [Google]
1455164828243.png
619KB, 1280x1422px
>>
File: 1472485536698.jpg (222KB, 540x810px) Image search: [Google]
1472485536698.jpg
222KB, 540x810px
>>
File: Alice x Lisa - Choice.jpg (47KB, 375x500px) Image search: [Google]
Alice x Lisa - Choice.jpg
47KB, 375x500px
>As Max and Chloe are leaving the ruins of Arcadia Bay behind, there's one more tragic story unfolding
>Alice and Lisa stuck in Max's room, Alice hasn't eaten anything in days, the dorms are destroyed and no one comes looking for them
>"No one's gonna come save us, this is the end, we'll starve to death..."
>Alice...you can survive this and go back to your owner. All you have to do is... all you have to do is eat me."
>"What? No, fuck that. Lisa, you're my number one priority, I'm not eating you!"
>"Alice, think about it... how many times this week did you try to nibble my leafs? I'm a plant, Alice, you're a bunny, maybe it's time I accept my destiny... OUR destiny."
>"Lisa, I can't make this choice!"
>"No Alice, you're the only one who can"

>eat Lisa
https://instaud.io/kVV

>eat your own foot
https://instaud.io/kWb
>>
Boop bop if lis 2 doesn't have gay female romance plot, I'm not buying.
>>
File: Alice and Dorothy to the rescue.jpg (26KB, 570x450px) Image search: [Google]
Alice and Dorothy to the rescue.jpg
26KB, 570x450px
Reposting

>It seems that all hope is lost
>The Dark Lord Mychel has summoned a giant tragedy tornado made up of crashed cars, humiliating photographs and bunkers far too expensive to buy for a teenage boy
>He's tied up the people of Arcadia Bay to one side of the train tracks and Chloe to the other
>He asks Max to choose who will get slammed by the tragedy tornado
>He plans to slam both sides of the train tracks anyway
>Suddenly two mysterious costumed adventurers with long fluffy ears fly to the rescue
>The superhero duo huff and they puff and they blow Mychel and his tragedy tornado back to the decadent land of baguettes and berets
>They burn away the restraints on Chloe and the people of Arcadia Bay with their heat vision and then fly away as they receive an enormous cheer
>A great big party is thrown throughout the town
>Max, Chloe, Kate, Lynn and Frank have a private picnic with their animal friends
>Lynn is still ecstatic, wondering who those mysterious saviors were
>Meanwhile Lynn's cuddly companion Dorothy winks at her sister bunny
>Then suddenly to everyone's shock, Horny the goat starts floating in the air
>He's still munching on one of Lisa's leaves as this happens
>>
>>167198725
What about gay ladybois
>>
REMEMBER ME 2 WHEN
>>
File: hump-day-bunnies_thumb.png (245KB, 427x249px) Image search: [Google]
hump-day-bunnies_thumb.png
245KB, 427x249px
>>167198867
Then they go home and celebrate.
>>
File: yamero.jpg (133KB, 444x453px) Image search: [Google]
yamero.jpg
133KB, 444x453px
>>167199461
DELETE THIS
>>
>>167199461
This is a blue board, anon...
>>
>>167199637
Yes, my pet! DESTROY THE FORNICATORS!
>>
File: NO BULLY!.jpg (221KB, 2000x1000px) Image search: [Google]
NO BULLY!.jpg
221KB, 2000x1000px
>>167199859
My mother is not a dogmatic evangelical republican. It makes me very angry seeing someone suggest such sinful acts with my sister. But I am not your spokesbunny.
>>
>>167200060
Dogma is the flaw of the papists, not our ascendant empowered way.

I am not your mother, indeed. I'm a human, created in the image of God destined for an after life of eternal salvation, whereas you are a poor creature doomed to the dust of the earth. You are the spawn of another rabbit. If you want your carrots, you will not forget that...Alice.
>>
File: 06.jpg (543KB, 1095x1600px) Image search: [Google]
06.jpg
543KB, 1095x1600px
>>167195901
>they really shouldn't make "same sex" some gimmick
It would be like when Bioware was parading around Dorian as OUR FIRST FULLY GAY CHARACTER! I love Dorian but his sexuality has nothing to do with it.

>I actually would love to see a platonic male/female relationship be explored. Roughly same-aged. Pretty rare.
Yeah the whole Joel/Ellie and Booker/Elisabeth thing is getting very tired at this point. Off the top of my head I can't even think of a game that centers around a platonic male/female relationship where they're the same age. That would very interesting.

>>167199157
Honestly that would be pretty interesting. It would still feel a tad bit gimmicky, but you'd have to respect them for trying something new. Especially considering the whole 'Tumblr: The Game' accusation would get thrown at them ten fold. Also when I think of trans-woman in gaming I think of Brianna Wu, and I never want to think about Brianna Wu. So maybe s2 would remedy that.
>>
>>167200303
>around a platonic male/female relationship

A platonic male or female relationship could be just as cool if the characters were as defined and deep as LiS.
>>
File: She's angry.jpg (142KB, 1920x1080px) Image search: [Google]
She's angry.jpg
142KB, 1920x1080px
>>167200294
>Dogma is the flaw of the papists, not our ascendant empowered way
>I am not your mother
>you are a poor creature doomed to the dust of the earth
STOP IMPERSONATING MY MAMA YOU BEARDED FRENCH FILTH!
>>
>>
File: 1462915735682.jpg (461KB, 1260x1680px) Image search: [Google]
1462915735682.jpg
461KB, 1260x1680px
>>
File: tumblr_okq3gszRDJ1s86ft6o3_1280.gif (408KB, 981x1439px) Image search: [Google]
tumblr_okq3gszRDJ1s86ft6o3_1280.gif
408KB, 981x1439px
>>
File: Chloe Shield Middle Finger.jpg (37KB, 492x531px) Image search: [Google]
Chloe Shield Middle Finger.jpg
37KB, 492x531px
>>167200519

mfw Michel is each character's mother and father.
>>
Max is beautiful.
>>
File: tumblr_okq3gszRDJ1s86ft6o4_1280.gif (359KB, 965x1367px) Image search: [Google]
tumblr_okq3gszRDJ1s86ft6o4_1280.gif
359KB, 965x1367px
>>167201376
>>
>>167201468
https://youtu.be/0ZyhB1-Yb4U
>>
File: 1455870828977.jpg (829KB, 1920x1080px) Image search: [Google]
1455870828977.jpg
829KB, 1920x1080px
>Dad walks in
>>
File: rabbit-wallpaper.jpg (131KB, 1024x768px) Image search: [Google]
rabbit-wallpaper.jpg
131KB, 1024x768px
>>167202075
When Joyce and David are out of the house, we all know what Chloe and Max do.

[/spoiler] Hop [/spoiler] like rabbits!
>>
>>167202317
...I wish I could rewind.
>>
File: tumblr_og4qo74l3m1sg34ouo10_400.png (16KB, 370x320px) Image search: [Google]
tumblr_og4qo74l3m1sg34ouo10_400.png
16KB, 370x320px
>>167202317
Hopping is fun!
>>
>>167202317
Screwed it up again. Unless you're doing it ironically.

>>167194728
It is totally possible. But I doubt it will happen because it would be Dontnod admitting their ending dilemma was terrible.
Max could have easily found numerous ways to either save Chloe and the town entirely, or save Chloe at the start of the week and then warn people before the storm.
The options weren't presented because they just had to have their binary 'choose your tragedy' ending with no middle ground.
>>
>>167202075
>Dad walks out
>>
>>167202530
>Max could have easily found numerous ways to either save Chloe and the town entirely, or save Chloe at the start of the week and then warn people before the storm.

There are two problems with that assumption. The first is that Max had enough power left after the many jumps in Episode Five to complete such an act. Her power takes a physical toll on her. It's unclear if it could kill her, which would've made a better ultimatum at the end, but evidence suggests that it damages her brain.

Warning people before the storm would require the town to believe her. That's a level of suspension of disbelief unlikely in such a realistic game world.

>Screwed it up again. Unless you're doing it ironically.
I wish.

>>167203057
Nicely done.
>>
>>167203247
I see that the power was harming Max, which is why she should stop its use immediately. Never using it again or only using it once she has a full understanding of it.
For all we know that one last photo jump to the bathroom may have killed her as well. Just another reason to NOT take that choice.

But had Max waited a day or two, letting her power build up and herself heal, she could have gone back using another photo and told Chloe they have to warn people before Friday. While it's true they will never convince the entire town, getting a few people to believe them could start a chain reaction. Everyone is trusted by somebody. Max and Chloe tell people that trust them, those people tell others, the word spreads.
It would take only one photojump and then Max can evaluate the results once she rejoins the present after the storm. If things turned out worse then she goes back one final time, knowing she tried what she could, and doesn't make any changes. Settling for the timeline where she saved Chloe and where Arcadia Bay did not get a full warning.
>>
>>167203681
>getting a few people to believe them could start a chain reaction.

The only way she could do that would be to reveal her time travel powers. Best case scenario she convinces Joyce, David and a few of the kids at school to leave.

Still, the homeless woman, the fisherman and plenty of other people are at risk. There's no telling what will happen if others learn of her time traveling power. Say she tried to convince others without the power, she could wake up in a mental institution.

Judging by the damage in the Bae ending, it wasn't that bad. As long as she succeeded in drawing the town out of the business district, they'd be safe. The main people at risk are the homeless woman and the fisherman. She could convince the homeless woman to leave because she trusts Max for whatever reason. The fisherman...Chloe could fuck with his boat and keep him off the water that day and out of the town center.

It's possible, but difficult to play out the more I think about it.
>>
>>167204531
I don't think she needs to reveal her powers to anyone else.
Just saying "Listen, there's a really big storm coming on Friday and you really need to either be somewhere safe of leave town" and some people would believe her. Kate, Warren, maybe Dana and a few others.
Chloe would just need to show actual sincerity to Joyce and David when she tells them, and they would see she is being dead serious.

I've seen some people saying Max can convince the Mayor of Police Chief to order an evacuation (By proving she can see the future) but I don't think that would be possible or beneficial. That would just bring her attention and make her a target for people.
>>
>>167190205
>470 threads

When will you stop memeing about a shit game
>>
>>167204950
She could convince Chloe to leave town, but Joyce, David and the rest are a stretch. They'd think she was crazy.

For the sake of argument, how would she convince them?

The only way I could see her doing it would be to use her powers to prove to the Mayor or Chief of Police through a letter or anonymous email and warn them at the same time.
>>
>>167205007
Thanks for the bump. Helping /lisg/ live that much longer.
It's hella appreciated.
>>
>>167205183
This would be using the photograph from Episode 3, the one Max took of her and Chloe in bed. She enters the photo, tells Chloe they need to warn people (And also about the Dark Room and Jefferson) and she writes down what she knows in her journal so she and Chloe have the info needed.

If Chloe looked at Joyce and David with tears in her eyes, and told them they need to leave, they would believe her. Because she is being serious. Joyce would quickly see Chloe is not joking around about this.
Max would warn the few that would believe her, because some already are firmly on her side. She convinces those few people and then they can convince others.

An anonymous letter might work but she would need to prove that she could see into the future. Maybe offering the Mayor or Chief that night's (A night before Friday, obviously) lottery numbers or something. But even then it's still just a letter which may go unheeded.
They will never be able to warn or save everyone, but they can ensure the safety of those close to them and hope it spreads from there.
>>
>>167204531
>>167204950
>>167205183
>>167205564
Y'all know that she could just tell everyone about the weather omens right?

No need for anyone to believe her powers, just jump back to the bathroom, pull the alarm, quickly jot down the 5 omens in her notebook and tell herself to tell everyone about them every single day (also that Jeffie killed Rachel).

If people won't believe her after day 4, when there are TWO MOONS in the sky, that dumbass town deserves to be demolished.
>>
>>167206153
Exactly. She doesn't need to mention her power or anything. She just needs to tell a few people about the weather and say it's hinting towards a storm (Which doesn't even end up being that bad)
>>
>>167205564
>but she would need to prove that she could see into the future. Maybe offering the Mayor or Chief that night's (A night before Friday, obviously) lottery numbers or something. But even then it's still just a letter which may go unheeded.
She could predict, in detail, what they'd find in The Dark Room or the police blotter from Thursday.

The weather omens may not occur as planned if predicted. The kids were taking selfies with the two moons. Didn't the tornado occur that night?
>>
>>167207114
Two moons was Thursday night. That night Jefferson shot Chloe and kidnapped Max, who stayed in the Dark Room until sometime Friday afternoon.
>>
>>167207328
Somehow I didn't think she was there as long...
>>
>>167207404
Yeah. She must have been out for a while before waking up or at least sobering up from whatever she was injected with.
I think someone looked at the times and said the storm happened at like 1pm on Friday afternoon. But it seemed much later than that, I thought the storm happened at night.
>>
>>167207814
>She must have been out for a while before waking up or at least sobering up from whatever she was injected with.
That didn't have to be that long. A couple hours, maybe three or four.

>But it seemed much later than that, I thought the storm happened at night.
That's what I thought, but the darkness could be a byproduct of the storm...
>>
So I walked into the haze
>>
>>167204531
>The homeless woman
You can warn her. And it actually works too, which makes Max not warning anyone else even more stupid
>>
>>167208431
She was different from the rest. There was something weird about her to. Samuel would believe; the homeless woman would believe; but most townsfolk would think Max crazy.
>>
Correct answer's already been established
>Catch police chief guy alone
>demonstrate powers
>demonstrate future knowledge
>get him to order an evacuation on Friday
Of course, you'll inevitably get a few retards who don't obey, the sort of people who go down to the beach to watch every time there's a tsunami warning.
>>
>>167208143
It seems that way. I really thought that the storm was like around midnight or something and Saturday morning we see the sunrise when Chloe and Max drive away to do whatever.

There's also some theories that are more optimistic that say they left Arcadia Bay a day or two after the storm when they've already seen their friends and Chloe's family. That they're all already in tent shelters or getting the care they need.
Even though there's nothing to disclaim this, it seems a little far-fetched. But hey, the ending was vague so anyone can make up stuff to make it better/happier.
>>
>>167208876
Max and Chloe are good enough people to check on David and Joyce before their departure. The blanket over the dead body indicates that it's no more than some hours since the storm stopped. Otherwise, they would've picked it up.
>>
>>167209103
That's kind of what my thoughts were.
The covered bodies, the mostly cleared roads, no fires burning. That suggests to me that some time has passed since the storm and cleanup/rescue efforts were underway.
It really wouldn't surprise me if they left on Sunday or Monday morning.
>>
>>167210240
Leaving a covered body in the middle of the street for multiple days isn't realistic though. Deer in the streets and some wreckage makes sense. It's a small town. Bringing in resources to repair the damage will take time, especially for damage to a non-residential area. Dead bodies on the streets for multiple days, though, are a bio-hazard.
>>
>>167208346
>Tfw you don't get sad from this song cus you're not a baycuck

Feels hella good
>>
File: Hella Gay.png (434KB, 646x427px) Image search: [Google]
Hella Gay.png
434KB, 646x427px
>>167210709
>Feels hella good
>Feels hella good killing an entire town
>Feels hella good knowing you killed your girlfriend's mom
>Feels hella good knowing you abandoned her for five years
>Feels hella good
>>
>>167210501
Maybe it was pulled out of some rubble recently.
>>
>>167210876
>killing an entire town
Stopped reading there. Over a year later and people still post that unoriginal crap.
Shame on you for that and for posting an image of Chloe while trying to bully Max.
>>
>>167211278
>Maybe it was pulled out of some rubble recently.
That would imply a much more devastating storm. There would also be more street activity if fixing the place up was underway.

>>167211378
>Shame on you for that and for posting an image of Chloe while trying to bully Max.
>Shame on you for insulting me when I insulted someone else
>Shame on you for pointing out the flaws in my logic when I mocked someone else's opinion
>Shame on you because you-you-you suck!
Please...Tell me more. I'm listening.
>>
>>167210876
>Feels hella good you know that Max couldn't possibly know going back will stop the storm
>Feels hella good you knew about the storm BEFORE getting your powers
>Feels hella good you didn't jump back to a photo you took AFTER getting your powers
>Feels hella good chaos theory is bullshit because the storm is a constant in every single timeline
>Feels hella good the Prescotts absolutely had something to do with the storm
>Feels hella good you didn't listen to a high school stalker about the causes of the storm despite all the evidence saying you can't stop it
>Feels hella good you didn't metagame the endings by picking the one that goes against all logic in the game
>Feels hella good you saved Chloe
>Feels hella good

Damn right it does
>>
>>167212263
>Feels hella good to ignore foreshadowing and basic storytelling techniques in favor of what you want to see
>Feels hella good to pick endings that affirm the teenage romance you never had and pretended you didn't want
>Feels hella good to pretend Chloe wouldn't dump Max because she wasn't the good person you thought she was
>Feels hella good to ignore Chloe's muted response to Max choosing her and pretend she wasn't disappointed by the choice

>Damn right it does
It must.
>>
File: 1483032947138.jpg (244KB, 1280x905px) Image search: [Google]
1483032947138.jpg
244KB, 1280x905px
>Feels hella good to know most people were alright during the storm
>Feels hella good to know Kate is alright and her family came together to support her after learning the truth
>Feels hella good to know Rachel, Kate, and all of Jefferson's and Nathan's other victims got justice
>Feels hella good to know Chloe, Joyce, and David really stepped up to try to be a family
>Feels hella good to finally have confidence
>Feels hella good to have someone to talk with, laugh with, cuddle with, and even cry with
>Feels hella good to be in love and living out your dreams
>>
File: alyssa_bait.webm (149KB, 624x626px) Image search: [Google]
alyssa_bait.webm
149KB, 624x626px
>>167212735
(u)
>>
>>167213375
>Feels hella bad to know most of that was erased because saving Chloe in the bathroom summoned a storm
>>
>>167208790
This brings up an odd dilemma. As far as we know Max can only travel through photographs for a brief amount of time. It would also seem that she can't move that far from the space photographed. The only way she could warn people is by leaving herself a note instructing herself about the storm and to warn people. This raises the question. At what point would auto-pilot Max believe her own warning?

If she traveled back to the start of the week I don't think auto-pilot Max would believe her own warning. Just like she doesn't believe her own vision of the storm. Keep in mind that a lot happens to Max in this week so the warning wouldn't be getting her full attention. If the warning included notes about Jefferson and Nathan would she believe those too?

Ideally she could combine the two things. Go back to the first photo before she saves Chloe, prove to herself that her information is reliable by texting David about Jefferson (the text will be saved on the phone), using that as proof instruct herself to evacuate the town. The police chief or mayor might be swayed if Max can prove that she busted Jefferson.
>>
>>167213878
That doesn't even make sense. Put some effort into your trolling.
>>
>>167212735
>Feels hella bad that you're straight up not even trying

Cmon bro put some effort into this
>>
File: tumblr_okq8q8Lbje1twguszo1_500.jpg (95KB, 500x573px) Image search: [Google]
tumblr_okq8q8Lbje1twguszo1_500.jpg
95KB, 500x573px
>>
>>167214015
Another thing about photo travel, doesn't auto-Max basically die when real Max takes over?

Say Max goes back to the bathroom and leaves herself a note, and auto-max realizes it's from the future, if she discovers photo traveling by herself during the week, won't she realize that she's on autopilot mode and her consciousness will basically be overwritten and ended? Granted, I'm sure she'll push on to save Chloe, but the sudden existential crisis might shake up real Max's plan a bit.
>>
>>167214015
>>167215810
The timeline continues on and rewrites itself. Max's power alters the universe and only she realizes it once she's able to catch back up to the present point (where she jumped from) and can realize any alterations.
Max does not die, her body/mind just revert back to the point she's in to prevent anyone from noticing she's different. Chloe is close enough to Max to notice whatever subtle changes there are between Max and her auto-pilot.

But auto-pilot Max is still Max, she's just no longer knowing what's coming in the future since that future she came from has been erased and will be over-written by whatever happens until time reaches the point where Max initiated the photojump, which is when Max regains control/consciousness.

So say Max writes down a bunch of info for herself and Chloe to use. Once auto-pilot Max assumes control, Chloe will inform her that she was acting weird and when Max asks something or acts confused, Chloe will inform her that she wrote something down. Max reads her own writing talking about the future and the instructions of how to fix or avert some things.
They follow these directions until the point where Max regains control and notices if they worked or not.
>>
>>167215810
That didn't stop Max from focusing on the investigation when she photo-jumped the first time.
>>
>>167215810
>doesn't auto-Max basically die when real Max takes over?
Not necessarily. I personally buy into the many worlds theory. As in Max just jumps her consciousness into different dimensions where she originally made the decisions that have lead her into whatever space time she finds herself in. Max's conciseness can't be overwritten because it exists simultaneously and infinitely with every other version of her consciousness. I used the word "auto-pilot" because it was simpler to understand. But I don't think an auto-pilot Max really exists, just different versions of her consciousness, just because we experience the game from a single, linear perspective, doesn't mean it's the only one that exists.

So basically I don't think auto-Max can die because that would imply that there's only one true Max. Whereas I believe there is many. I don't think a consciousness can end because there's no definitive starting point either. There's no solid evidence for this theory it just makes sense to me. That probably doesn't make any sense but It's the only way I can explain it.

>>167216683
>The timeline continues on and rewrites itself.
I disagree that there is a single time-line. I think when she returns to the point where she 'jumped' her consciousness in one time-line remains unaltered, as in she retains none of the knowledge gained from her travels, and another universe exists where she does retain that information.

>Chloe is close enough to Max to notice whatever subtle changes there are between Max and her auto-pilot.
I agree that in some time-lines Chloe notices. But in some she doesn't, and in some there are no changes to notice.
>>
>>167217973
The whole single or multiple timelines thing was never confirmed for either.
Personally, I think there is only one timeline and universe, which Max can alter and will be the only one to notice it happened.
The idea there are numerous timelines horrifies me.
It also boils any choice down to 'Which timeline would Max prefer to live in' since all choices would exist in some reality.
>>
File: qte Max for Shirley 1.jpg (303KB, 1716x1958px) Image search: [Google]
qte Max for Shirley 1.jpg
303KB, 1716x1958px
>>167218151
Talk about deja-vu huh? Like I said there's no solid evidence for the many worlds theory, nor is there any against it. But in the interest of fairness you could have prefaced your post as a mere interpretation. Like you say, a linear time-line is never confirmed either. But this topic belongs more on a philosophy board than here.

>It also boils any choice down to 'Which timeline would Max prefer to live in' since all choices would exist in some reality.
But for the record I still really like this interpretation. I'm also flattered that you remember that I said it, almost word for word if I recall.
>>
What absolute dorks!
>>
S2 should have a villain with powers similar to the hero
>>
>>167215350
Looking good, Kate!
>>
File: tumblr_oj0jqhpwzQ1w13ff5o1_1280.png (1MB, 1280x960px) Image search: [Google]
tumblr_oj0jqhpwzQ1w13ff5o1_1280.png
1MB, 1280x960px
>>
Goodnight /lisg/.
Stay comfy and do not give in to or fall for bait that tries to demonize Max.
>>
>>167218151
>they try to imply multiple realities
>but this would mean Max says "later assholes", and jumps into another universe every time she uses her powers
>she doesn't actually save anyone
>yet they waste all this fucking time trying to guilt you into "saving the bay", and not just asking Max which reality she wants to exist in

Michel's a pseudo-intellectual, who can't actually follow his own ideas out to their logical conclusions.
>>
I want to water Lisa and give her a proper amount of sunlight!
>>
I want to cuddle Lynn and read her a bedtime story!
>>
>>167223995
There's no solid evidence for the many worlds theory in he game, they never try to imply it. It's obviously not something they were going for. There's a lot to criticize about the games use of time travel but the many worlds theory is a non-issue.
>>
File: tumblr_o4ra02lxlu1rd969ao1_1280.jpg (267KB, 1280x960px) Image search: [Google]
tumblr_o4ra02lxlu1rd969ao1_1280.jpg
267KB, 1280x960px
>>
>>167225441
They actually do though, when Max has the option to sit down after returning from the AU. Also all the graffiti with "hole to another universe" is rather suggestive.
>>
https://www.youtube.com/watch?v=NAbxRN-ydUM
>>
>>167226504
>They actually do though, when Max has the option to sit down after returning from the AU.
What does she say specifically? The intro to episode two goes out of its way to show that Max doesn't understand her powers. So it would have to be something pretty substantial to count for anything. Probably just a throw away line.

>Also all the graffiti with "hole to another universe" is rather suggestive.
Not really. There's also Illuminati symbols all over the place, even in Chloe's truck. If that suggests a many worlds interpretation then Chloe's "think like a man" writing makes her (him) tans-gendered.

My best guess is that they were going for a Donnie Darko-esque tangent universe. Saving Chloe opens up a pocket universe where most of the game takes place. This pocket (or tangent) universe is unstable because it only exists to correct a single mistake (Chloe not dying). If Chloe lives than the universe will continue destroying itself until it eventually resets back to the moment Max photographed the butterfly. If Max never lets Chloe die than the universe stays stuck in an eternal loop. At least to me that's the only way the writing makes some form of sense.
>>
File: Green Lantern Kate.png (822KB, 1280x1110px) Image search: [Google]
Green Lantern Kate.png
822KB, 1280x1110px
>>
>>167226504
What exactly does she say? "Welcome back to the real world", is it that you are referring to? That's just a figure of speech. And she obviously cannot know.

The photo transitions are pretty conclusive meta-confirmation that they consider it erasing and rewriting the timeline. Not least because photos are established as "pieces of time" in the lore that only exist if the moment in time they capture does.

There's two or three things that could be taken as implications for multiverse stuff, but it just doesn't give the game or lore anything, it's irrelevant at latest due to the fact that we cannot know, and stuff like >>167223995 never made much sense either, because the Maxes we don't see are just as much Max as the one we do, meaning nothing would matter, even less than if we assume a singular, linear timeline. It's not choosing "which universe Max wants to live in". It's not choosing at all, as she lives through all. Then it's only about the one we see, as players, and that's a perspectival argument you have regardless of assuming multiverse.

>>167227174
I also think it's possible the tangent universe thing is kind of what they were going for. I wouldn't say it's stuck in a loop if Max saves Chloe because we have no reason to believe so (if anything, the visions would indicate that she's stuck in a loop without Chloe), but the tangent universe is collapsing, and as opposed to the supposed mechanics of DD's collision, the tangent doesn't threaten to collapse the original with it. It just creates a tornado fallout.

But well, it's still complete speculation on a piece of magical realism fiction with spirit animals that we know they didn't put too much thought behind as far as the sci-fi and even just internal consistency of its time travel is concerned. It's just as possible that they cheesily meant the butterfly changing its flight path due to preventing the shot/triggering the alarm is what causes everything, going with the literal "butterfly effect".
>>
>>167203247
>Her power takes a physical toll on her.
We actually have no reason to believe her photo jumps take any toll on her whatsoever, physically.

>Warning people before the storm would require the town to believe her.
As >>167206153 said, she can foretell the impossible atmospherical abnormalities. If people don't heed her warning after she predicts random snowfall, solar eclipses and twin moons, they just about Darwin'd themselves.

Not to mention that the storm apparently sat bayside for a considerable amount of time before hitting shore. Ridiculously, trains were apparently already being thrown around then, but with that even the most daft non-believers would seek shelter once it starts to form on the horizon.

>>167207814
>>167208143
She was captured thursday night, and the storm hits friday morning, around 10 or what was it. Note that she photo-jumps after waking up in the Dark Room, spends time in alternated universes while time keeps flowing. This time she'd have also spent in the Dark Room in the original universe once she restores it. He takes her there while drugged, has his photo session, leaves her alone probably to get rid off Nathan and Chloe's, and potentially Victoria's body, then returns hours later in the morning where he weirdly got a chair out of nowhere and tied Max to it. The first scene in Episode 5 is meant to be early friday morning. Then the focus odyssey takes a couple of hours she'd have spent sitting there, and ultimately we return there and Jefferson has returned as well, going into rambles again and working on his shots.
>>
>>167228032
>The photo transitions are pretty conclusive meta-confirmation that they consider it erasing and rewriting the timeline.
Not really. It could just as likely be showing Max's consciousness entering a different space time. Like neurons being destroyed and created (the visuals always seemed reminiscent of that to me). This could tie into her nosebleeds. I wouldn't say it's conclusive of anything.

>Then it's only about the one we see, as players, and that's a perspectival argument you have regardless of assuming multiverse.
I guess it would then come down to whether or not you view Max primarily as a character or as the player character. If she's viewed as the player character then there's some meta-textual themes going on that explore what meaning binary choices have in virtual spaces. Viewed just as a character I could see how it might seem nihilistic. But I think meaning is given to a work, not implicit.

>I wouldn't say it's stuck in a loop if Max saves Chloe because we have no reason to believe so
If you believe the tangent universe is collapsing then surely it's finite, the world is heading towards a state of dissonance at an increasing rate, we are shown the world becoming more chaotic as the game progresses. If the tangent universe isn't finite then why not just have the game set in the primary universe? If the tangent universe is finite then why wouldn't it reset itself when it reaches a state of total dissonance? Thus we have a time loop.

>the tangent doesn't threaten to collapse the original with it. It just creates a tornado fallout.
The think it was meant to threaten the primary universe. It seems silly that the universe would give up on killing Chloe after just a tornado. I think DN wanted to infer that Chloe living would heighten the state of chaos in the tangent universe.

>going with the literal "butterfly effect".
I think the literal translation of the term "butterfly effect" was just an allusion to chaos theory.
>>
>>167227591
What kind of heroic adventures would Kate get up to in her sector of space?
>>
>>167229551
>I wouldn't say it's conclusive of anything.
Fair, it's not really conclusive. But it does suggest the one more so than the other. If she were jumping universes, an animation would be more fitting where the photos fly away, fall of, and are swapped out. As is, they are literally showing moments in time being erased from existence and others replacing them.

>meta-textual themes
While that's a valid argument, I personally prefer the meaning of the work to be a more immanent quality to its story and world. Well, with this piece of work absolutely; with art in general, I think that modern meta-approach is very interesting to me too.

>Thus we have a time loop.
Sorry, I don't really understand your reasoning there, could you explain that again?

Either way, it's not like tangent universes are a scientifically established thing, or that we'd have working theories on them. My idea of what they might have thought could be happening is that they are in the original universe, but another universe is mixing in with it, due to Max's time-meddling. The collision is looking to resolve itself, and that either happens when Max destroys the branch that led them to collide to begin with (the bathroom incident), or they resolve as the tornado, the energy of the tangent discharging gradually over the week and ultimately in the storm.

Obviously pseudo-science, as DD's idea of tangent universes altogether is as well.

>give up on killing Chloe
>state of chaos in the tangent universe
I don't think the universe even is after Chloe. And I don't see that Chloe living induces chaos either, as she dies and the storm still comes. But this is drifting into too tangential (ha) a topic anyway: it's mostly baseless speculation whether they thought of a tangent universe at all.

>allusion to chaos theory
Perhaps, but the butterfly does change its path depending on whether Chloe gets shot or Max pulls the alarm. That would be the literal, romantical "flap of wings causes storm" thing.
>>
Here's that thing: https://www.youtube.com/watch?v=uG81SUMYRuU

Pretty neat.
>>
File: 1453154229939.jpg (121KB, 783x1102px) Image search: [Google]
1453154229939.jpg
121KB, 783x1102px
>>
>>167230186
>fly away, fall of, and are swapped out
If we were just taking the photos as "little pieces of time" then sure. But photography is also used to reflect power dynamics. With Jefferson it's obvious. With Victoria the coldness of her work reflects how she feels the need to create an impression of power where it may not exist. That's why her work comes across as cold, detached and in-genuine. Max photographs herself to search for an identity, to take power over her own life. Nathan feels powerless so he photographs dead stuff or tied up girls. I could go on. In a very real sense time and memories are almost synonymous, so the universe transitions are used to explore the power of memories. Showing us Max's mind, not some cosmic truth. I believe the process by witch the photographs are destroyed/re-written are supposed to make us feel dis-empowered. I think the memories being violently torn apart are supposed to reflect the increased levels of chaos that the changes cause. You couldn't achieve that same effect if the photos were just swapped out. Something to think about.

>to be a more immanent quality to its story and world
Well a lot of Anons here would ague that DN's intention with the ending doesn't count for anything. I also recall you arguing that the authors intent was irrelevant with the LiS Requiem for a Dream comic. Death of the Author isn't really a selective thing. Just saying.

>could you explain that again?
Yeah, but it won't be much better. I'm pretty much just asserting it's Donnie Darko logic because that makes sense to me.

If the tangent universe is collapsing then the end state of the collapse must be complete dissonance, complete dissonance leads to a collision between the tangent and primary universe. Either Chloe dies or the collision occurs, in the event of complete dissonance the universe will rest itself to avoid the collision. If Chloe isn't killed by Nathan, complete dissonance occurs again so the universe resets itself. Time loop.
>>
>>167232164
>In a very real sense time and memories are almost synonymous
While that is an interesting argument the validity of which in the context of the game we could lose ourselves in as a tangent, this is definitely a stretch compared to my interpretation of the animation.

Max has no nosebleeds after photo jumps. She doesn't remember any of the things in those new photos. Her mind is not changed, but exactly the same, which precisely is the weird thing about those jumps. Photos are established as pieces of time in the game that are lore-tied to the existence of the moment in time they depict, as such transcend mere material reality - why would them erasing photos and replacing them with other ones to you be reminiscent of neuronal restructuring, when the game explicitly establishes this meaning of photos and give us a meta-animation that erases them? That's not nearly as "possible" as them simply, literally showing moments in time being erased and others taking their place. The one is a stretch, the other is what we outright see.

>Death of the Author isn't really a selective thing. Just saying.
This has nothing to do with death of the author. It's about a way of interpreting a piece of fiction or art, and choosing whether you do so in a meta sense detached from the context of the work itself or not. It's not about intentions.

The only reason why it might not be selective is because the work itself encourages either the one or other way of looking at it. And LiS absolutely is an immersive and authentic experience - whether it inspires one to take interpretation to a meta level that revolves more around the player discovering himself, rather than discovering the story and its characters, is a subjective inclination, and for me, it definitely doesn't inspire that want to abstract the fiction and reflect on myself, rather than the fiction itself.
>>
>>167232164
>end state of the collapse must be complete dissonance
>dissonance leads to a collision
>universe will rest itself to avoid the collision
But those are just it-is-so statements. I'm not even sure DD establishes all of that?

And either way, my point was that the assumption of such a tangent universe collision, as well as the workings of it, are entirely speculative, and I don't see much merit into going into it with regards to LiS, as it does not solve or give the story much, and not least because we know it often isn't even meant to make sense.

As likeweise, my butterfly effect or tangent universe model are not really worth getting into either, because my larger point was not that I think those are necessarily valid explanations, but that the tangent universe idea is completely speculative with regards to LiS anyway, that it could definitely work as some such tangent model without being a loop, and that there's a plethora of other, equally as "possible" (as in: not confirmed or denied in the game, because it, again, simply is not a well thought-out, internally consistent sci-fi world) theories, such as it's just the butterfly changing its path, or the Prescotts, Rachel, or any kind of native magic, Max's time powers simply messing stuff up more and more, maybe actually Chloe being supposed to die right there and then for some inexplicable reason, or the alarm not to go off, etc., and so on.

I think DD was an influence they drew from, especially for some of the time-wimey stuffs... but I just don't think the model fits or works in LiS' context, or has much merit or value even if we do squint and stretch hard to make it fit.
>>
File: Chloe.jpg (26KB, 499x624px) Image search: [Google]
Chloe.jpg
26KB, 499x624px
Post more chloe fan art
>>
>>167230186
But like you say, there's no reference for tangent universes outside of fiction. It's no more valid than your theory of the tangent universes energy discharging over time. Though my interpretation is more in line with chaos theory and Donnie Darko's narrative, but again, it's mostly just waxing philosophical for the sake of it.

>I don't think the universe even is after Chloe
I strongly disagree with that assessment, given how many times she almost dies in just one week. But in this specific instance I was just giving my best guess as to what DN were trying to convey, not my personal views. Can we both agree that DN try to present Chloe as the cause of the storm? Or was the scene were she gets stuck on the train tracks just supposed to reflect her clumsiness?

>That would be the literal, romantical "flap of wings causes storm" thing.
That's what I meant it's a literal allusion to chaos theory. I think they wanted us to infer that Max may have stolen the butterflies powers or something to that extent, no doubt it's supposed to be ambiguous.

>That's not nearly as "possible" as them simply, literally showing moments in time being erased and others taking their place.
I don't know man we're getting really off topic at this point. To continue arguing my stance I'd have to talk more about the nature of memories than anything LiS related. I'll just say that I view the universe jump as something far too esoteric to coincide that your interpretation as more likely than mine, at least not without us getting really off topic.

>It's not about intentions
You used the word "immanent" meaning "existing or operating within; inherent." Isn't that almost synonymous with author intention? How can one exist without the other? How far off topic can we possibly get?
>>
Will /lisg/ survive until Season 2 announcement?
>>
>>167233857
>It won't have Max and Chloe

who cares about s2 anyway
>>
>>167233379
>Can we both agree that DN try to present Chloe as the cause of the storm? Or was the scene were she gets stuck on the train tracks just supposed to reflect her clumsiness?
The latter. This has come up often and I'm honestly not in the mood to get into it right now, but Chloe dies 1. far fewer times than people make it out, 2. in ways that are stupid and reckless and expected - if the universe was literally trying to kill a teenager, it wouldn't have to rely on her playing with guns and 3. she dies and the storm still comes. And she doesn't die in the AU either.

Well, we can agree that they do tie Chloe's death in the bathroom to the storm, obviously. But this could have a plethora of reasons, and I think it is circumstantial: Max's powers mess with time and gradually fuck things up... and Chloe's possible death is not only the reason she discovers her powers due to, but her being saved also leads to many more time-messing in the course of the week Max wouldn't have done without her.

>That's what I meant it's a literal allusion
Oh. Yeah, as I've said, I had only brought it up to say the tangent universe idea is not any more (or less) valid than other, sometimes equally as more-or-less silly speculations. I do think DD was an influence, and some of that is in there... but then we should rather be talking about the sci-fi and lore of DD, because that one actually has the ambition and lore-depth behind the sci-fi stuff, that we know LiS simply doesn't.

>really off topic
Again, I think your argument is interesting and in another context (and time :p) would be worth talking about. But I just don't see that it is equal in terms of the argument that what we see is what we see. The esoterics in mine are consistent with the narrative. Tthey do not exclude yours. But make them more of a stretch. Your larger point was fair: it is not necessarily conclusive.
>>
>>167234030
N E W W A I F U S
E
W

W
A
I
F
U
S
>>
File: 1440682167221.jpg (356KB, 1000x1000px) Image search: [Google]
1440682167221.jpg
356KB, 1000x1000px
>>167233103
>>
>>167234110
What if the main character is a boy?
>>
>>167234110
>tfw /lisg/ will slowly start to forget about Max and Chloe once the new cast is revealed
>>
File: LIS Cosplay2.jpg (192KB, 1024x1540px) Image search: [Google]
LIS Cosplay2.jpg
192KB, 1024x1540px
>>167234123
Cosplay counts right?
>>
>>167234286
They'll be remembered. Kate, Victoria and the other girls however, are destined to be forgotten.
>>
>>167234286
All are welcome in the waifu pantheon my child.

Also this general is way too autistic to forget about them
>>
File: 1456781308387.png (535KB, 872x1220px) Image search: [Google]
1456781308387.png
535KB, 872x1220px
>>167233103
>>
>>167234102
*fewer times than people make it out, and increasingly fewer times as well

And well, she is dying in the AU, but if the universe was out to kill her, why not just do it? And the environment is still acting up, suggesting the storm is still coming even though she's dying.

It's just not Final Destination and the universe having it out for her. For that, the scenarios are too few and too sensible.


>>167233379
>Isn't that almost synonymous with author intention?
The one is about the meaning you derive from a piece of art, personally, and how you do, the ways in which and what it means to you. The other is about analysing it and wondering which meaning is valid, or "belongs to" the piece. Death of the author says no meaning belongs to the piece but the one retrieved by interpretation. But this is not about whether the meaning I derive from the game "belongs" to it or not, how valid it is, but whether I prefer to see it in one way or the other, how I want to reflect upon its meaning. Which is principally selective, but the work itself obviously can influence the selection and make it mean something to you in this way or the other, and LiS just feels to me like a very non-abstract experience. Very raw and authentic. Even the certainly intended allegorical meaning of much of it does not tangibly come through, let alone the feeling that it puts focus on me as a player, and encourages me to reflect on myself. If anything, I've always felt as if I am mostly observer.

But that's subjective. If you really see (and feel) merit and meaning in LiS as a piece of fiction that has artistic value in a meta-textual way of exploring the player as a choice-maker in a virtual space, or the meaning those choices can have in that abstract context, I do think that's valid and a way in which the game can have meaning for someone.

But you are right, that's another off-topic topic, and maybe it does conflate the two concepts more so than I can see right now.
>>
>>167234363
If done rightly.
>>
Can't wait for all the S1 vs S2 fics and fan arts.
>>
File: 1462460598901.jpg (55KB, 341x447px) Image search: [Google]
1462460598901.jpg
55KB, 341x447px
IT'S THAT TIME OF THE MONTH

http://strawpoll.me/12253094
http://strawpoll.me/12253094

http://strawpoll.me/12253109
http://strawpoll.me/12253109
>>
>Season 2 comes out
>Main character has time powers
>It doesn't cause a tornado or any other disaster
>Shitstorm ensues
>>
File: warren.jpg (48KB, 500x544px) Image search: [Google]
warren.jpg
48KB, 500x544px
>Reminder /lisg/ are a bunch of emotional-coward-troglodytes who just don't __GET__ the ending.
>>
File: tumblr_nlq1icMcJ11s9i58qo1_1280.jpg (279KB, 938x1280px) Image search: [Google]
tumblr_nlq1icMcJ11s9i58qo1_1280.jpg
279KB, 938x1280px
>>
>>167235756
>It doesn't cause a tornado or any other disaster
>inb4 an ending like in the butterfly effect movie
>>
>>167234102
>The latter
That is by far the weirdest stance I've ever seen you take. Fair enough if you're not in the mood to discuss it, I'm pretty tired myself. I won't do the usual green text breakdown of your points.

>I do think DD was an influence
One of the first things I noticed about the game was Max's Frank (Frank the Bunny not bean man) sketch in her notepad. It contextualized a lot of the time travel elements in my mind.

>LiS simply doesn't
We've talked before about how LiS is an odd amalgamation of pop culture references. It's one of my favorite conversations we've had. It's even more interesting considering the whole Blackwell as an intentionally illogical space thing. Maybe the time travel is illogical as a homage to the more kitschy elements of American pop culture, how the details don't matter as long as you enjoy the ride. That probably wasn't the intention but it's fun to think about.

>Your larger point was fair: it is not necessarily conclusive.
I still think I can make a good argument that would at least put us on equal footing. But as you say, another time :p

>if the universe was out to kill her, why not just do it?
Was that rhetorical? I thought you weren't in the mood.

>I've always felt as if I am mostly observer.
Max herself says the very same thing. I wonder, who out of us related to Max the most? Do I see her more as the player character than a character because I related to her more, or less? The answer might not be important but it's an interesting question.
>>
File: A B S T R A C T D E S U.png (2MB, 1920x1080px) Image search: [Google]
A B S T R A C T D E S U.png
2MB, 1920x1080px
>>167234460
>maybe it does conflate the two concepts more so than I can see right now.
To me immanent implies some form of intrinsic value, this is the antitheses to Death of the Author. What I was referring to when I said meaning is given to a work, not implicit, was your view that the game would be more nihilistic in the context of the many worlds theory. My point was the game wouldn't lose any meaning if you didn't want it to. Not because the story is unchanged but because you could choose not to view the many different Max's worlds as meaningless. It seems we just weren't on the same page with that one. A surprisingly rare occurrence.

I kind of see your point, emphasis on the kind of. I'm not convinced LiS was intended as an allegory for anything in particular.
>>
File: 1460927263377.png (205KB, 900x900px) Image search: [Google]
1460927263377.png
205KB, 900x900px
Brooke is bae.
>>
File: Koch-Michel_2009.jpg (23KB, 162x200px) Image search: [Google]
Koch-Michel_2009.jpg
23KB, 162x200px
Chloe is dead.
>>
File: 60725889_p0.png (391KB, 750x700px) Image search: [Google]
60725889_p0.png
391KB, 750x700px
No she isN'T!
>>
>>167201443
Yeah I'm gonna need a source on that pic, is it cropped from a larger one?
>>
File: C2eG1BLUQAAsmuO.jpg orig.jpg (26KB, 375x521px) Image search: [Google]
C2eG1BLUQAAsmuO.jpg orig.jpg
26KB, 375x521px
>>167241369
I posted it a little while ago. It's from kunaike's twitter, and a WIP that it doesn't seem she'll ever finish. She also had this Max on there. Take it.
>>
File: tumblr_oj41yzsfBs1u30u9do1_1280.png (691KB, 1069x777px) Image search: [Google]
tumblr_oj41yzsfBs1u30u9do1_1280.png
691KB, 1069x777px
Breakfast at the new and improved Two Whales!
>>
>>167235756
That would just be definitive proof that Max didn't cause any disaster
>>
File: ashly_capture.jpg (2MB, 1920x1325px) Image search: [Google]
ashly_capture.jpg
2MB, 1920x1325px
>>167190205
>friendly reminder that you will never know what the VA cast truly believes because michel stands behind them in every interview
>>
>/lisg/ doesn't GET the ending
/lisg/ understands the ending better than any other fanbase cluster and more than the writers that bumbled their way through the story.
>>
File: I'm gonna need to think on this.jpg (64KB, 600x600px) Image search: [Google]
I'm gonna need to think on this.jpg
64KB, 600x600px
>>167241743
>Draws great punk girl art
>Is a massive furry who unironically draws sparkledogs

I'm not sure how I feel about this
>>
File: tumblr_og4qo74l3m1sg34ouo2_400.png (12KB, 370x320px) Image search: [Google]
tumblr_og4qo74l3m1sg34ouo2_400.png
12KB, 370x320px
>>167235565
>3 votes
G-goodness!
>>
Max did nothing wrong and cannot be blamed for whatever happened to Arcadia Bay
>>
>>167244365
That is true.
>>
>>167244365
Max a good girl
>>
File: tumblr_nj89c7kXuV1smh4e0o1_1280.jpg (148KB, 409x519px) Image search: [Google]
tumblr_nj89c7kXuV1smh4e0o1_1280.jpg
148KB, 409x519px
>>167244365
>>167244551
>>167244990
>>
Just a little weird, but it still works. New render from this guy.
>>
>>167245656
Hella cute! I really like the nose piercings. I could both of them getting their respective ones there.
Only downside is it's another example where the clothes look too high quality.
>>
File: 1473541060608.jpg (37KB, 640x480px) Image search: [Google]
1473541060608.jpg
37KB, 640x480px
>never had somebody who would call me their best friend in my entire life, barely have any friends period
>currently have literally no friends, spend days trying to forget how crushingly alone I am
>play this game thinking its simply a cute, quirky girl doing time travel hijinks in highschool
>cry bitch tears throughout the entire game, especially at happy, serene moments

this game totally destroyed me
>>
>>167247549
It's okay, Anon. We're here for you
:3
>>
Is anyone getting Horizon Zero Dawn because Ashly voices the main character?

I am, after it goes on sale
>>
>>167247829
>console exclusive

Nope.
>>
File: 1453814037415.png (108KB, 500x443px) Image search: [Google]
1453814037415.png
108KB, 500x443px
>>
File: tumblr_nvoqzwat5x1qcage9o1_1280.png (430KB, 700x1133px) Image search: [Google]
tumblr_nvoqzwat5x1qcage9o1_1280.png
430KB, 700x1133px
Basically me rn
Just going through everything and cleaning
>>
>>167250574
Very productive!

Make sure to put some music on. And don't forget to relax and enjoy the cleanliness afterwards.
>>
>>
File: tumblr_o0id7xQJS91qiuewko1_1280.png (689KB, 984x932px) Image search: [Google]
tumblr_o0id7xQJS91qiuewko1_1280.png
689KB, 984x932px
>>167251267
Yup. Had some stuff playing,. Even some of the game soundtrack instrumentals
My allergies are killing me but in the long run it will be worth it. Can't even open a window for air because lolbasement
>>
Max smells...
>>
>>167252932
fresh
>>
>>167252932
great
>>
>>167252932
Like almond shampoo, cucumber handcream, clean laundry.
Oh, and a little like Chloe.
>>
File: 1472702953297.jpg (125KB, 1280x864px) Image search: [Google]
1472702953297.jpg
125KB, 1280x864px
>>
File: tumblr_ny0h9l6YE61rd706qo1_1280.jpg (175KB, 1280x1211px) Image search: [Google]
tumblr_ny0h9l6YE61rd706qo1_1280.jpg
175KB, 1280x1211px
comfy qt gfs
>>
>>167254459
Eventually they'll be wives <3
>>
File: tumblr_nxzo6kUDcm1rxputpo1_1280.png (449KB, 1280x1280px) Image search: [Google]
tumblr_nxzo6kUDcm1rxputpo1_1280.png
449KB, 1280x1280px
>Christmas already feels so long ago
Max, rewind!
>>
>>167254530
They're now.
>>
File: 1474312370211.png (43KB, 353x308px) Image search: [Google]
1474312370211.png
43KB, 353x308px
>>167254804
>Mrs. Maxine Price
>>
File: uvu.png (312KB, 742x522px) Image search: [Google]
uvu.png
312KB, 742x522px
>>167255193
For a whole year, whenever someone refers to her as "Mrs. Price", she'd giggle a little.

Chloe would also still tease her about it, like the dorky girlfriend she is even when they are long married.
>>
File: hhhnnnggg.jpg (44KB, 607x1080px) Image search: [Google]
hhhnnnggg.jpg
44KB, 607x1080px
>>167255193
>Mrs. Alice Caulfield
>Mrs. Lisa Marsh
What to pick? What to pick?!
>>
>>167256248
That is tough. both sound good.

Max knew she wanted to take Chloe's name. Chloe Caulfield didn't sound right and she wanted to carry on William's name since Joyce is technically a Madsen.
Only problem was Max Price sounded like some cheesy spy movie franchise (Which Chloe joked about) so Max started using Maxine a little more for formal stuff, but still goes by Max.
>>
>>
>>167257000
>>
Max deserves nothing but happiness.
>>
>>167257550
I agree 100%
>>
File: 1481592386688.jpg (29KB, 350x259px) Image search: [Google]
1481592386688.jpg
29KB, 350x259px
>tfw not looking forward to any other games in 2017
>season 2 not yet announced

I dont know how to feel
>>
File: 1452352623303.png (732KB, 1280x1280px) Image search: [Google]
1452352623303.png
732KB, 1280x1280px
>>
File: 1454013254200.png (26KB, 325x507px) Image search: [Google]
1454013254200.png
26KB, 325x507px
>>
File: HvnCTgj.png (1MB, 1280x1811px) Image search: [Google]
HvnCTgj.png
1MB, 1280x1811px
>>
>>167259686
I'm pretty sure Chloe realized she was gay long before that.
Too bad Surimistick went kind of insane and deleted/blocked everything because of drama. I liked their art and stories :(
>>
File: 1454544156579.jpg (1MB, 1920x1056px) Image search: [Google]
1454544156579.jpg
1MB, 1920x1056px
>>
What power will the S2 protag get?
Rewinding time was such a simple but interesting power.
>>
File: Pupper Chloe.png (32KB, 202x164px) Image search: [Google]
Pupper Chloe.png
32KB, 202x164px
[Barks in lesbian]
>>
>>167263797
Chloe is a bitch
>>
File: pricefield & puppy.png (261KB, 726x696px) Image search: [Google]
pricefield & puppy.png
261KB, 726x696px
>>167260136
I missed that drama, what happened?
>>
File: lesg gets upset.png (303KB, 1920x1290px) Image search: [Google]
lesg gets upset.png
303KB, 1920x1290px
Admit it /lesg/: you cried like a bitch at some point in this game.
>>
>>167262682
Mind reading could be interesting, maybe? Might also work for a mystery kind of story
>>
>>167265028
She was working on Love is Strange, a bunch of drama happened, she was removed from the project and replaced, she said not to make a big deal out of it, but I guess people on both sides started flinging shit.
So she hid her account and deleted everything. Unfortunately others have done it as well. I get if you want to leave a community, but why take everything down so people can't enjoy it any more?

>>167265172
I cried during the scene of Max saying goodbye to Chloe in the alternate timeline and then trying to tell younger Chloe to stay strong and that she's not alone. That hurt knowing Max couldn't make things better and that Chloe has to endure those five years before things can get better.
I teared up when they found Rachel but at that point I was kind of glad that Chloe got closure and didn't have to worry about her friend being in pain or peril.

Watching/playing again and I also got tears during Episode 1 in Chloe's room where Santa Monica Dream is playing. Chloe being sad, talking about her life since Max left, and also being clearly worried about Rachel. It hurt seeing that once you know the characters and have the full picture.
>>
>>167265201
I really liked that one idea with the protag being able to see ghosts and different spirits are summoned depending on what music is played.
I thought of the ghost idea but then another Anon brilliantly combined it with a musical theme. Now I really want that in the game but it won't happen unless someone influential from Dontnod lurks here.

Mind reading might me cool or maybe being able to control someone's actions for a brief period of time. Having to do what needs to be done quickly but without getting noticed.
>>
File: 1484269937898.png (228KB, 1000x1000px) Image search: [Google]
1484269937898.png
228KB, 1000x1000px
>>
File: Anon's Logical Bay Ending.png (69KB, 542x359px) Image search: [Google]
Anon's Logical Bay Ending.png
69KB, 542x359px
>>167247549
NO DEPRESSION!
>>
File: 1484081321125.jpg (367KB, 1280x1280px) Image search: [Google]
1484081321125.jpg
367KB, 1280x1280px
>>
>>167265172
N-no...

>pic
Is that new?
>>
>>167265172
Nope. I'm curious though, when did /lisg/ cry throughout the game?
>>
File: LiS_Timelines_Till_Ep3.jpg (1MB, 3293x6616px) Image search: [Google]
LiS_Timelines_Till_Ep3.jpg
1MB, 3293x6616px
>>167262682
> Rewinding time was such a simple but interesting power.

The problem is that it's not true.

We have two rewind modes:

1) "Freestyle rewind"
2) "Photo rewind"

plus the "Timefreeze power".

It's messy. Far more complicated than "A little something for us Tempunauts"
>>
File: 1485932087054.png (1MB, 700x875px) Image search: [Google]
1485932087054.png
1MB, 700x875px
>>167265172
>>167267923
Felt a lump in my throat when Alt Chloe asked me to euthanise her.
And obviously the ending.

Initially I just got angry with the game for forcing me to make such difficult choices. I had to take a break before I could continue.
>>
File: Trainspotting.jpg (82KB, 800x800px) Image search: [Google]
Trainspotting.jpg
82KB, 800x800px
>>167265172
This happens to people who go on playing french existentialist games far beyond what is humanly reasonable.

Let this be a warning to all of you.
>>
File: tru.jpg (60KB, 640x360px) Image search: [Google]
tru.jpg
60KB, 640x360px
>>167267923
I didn't cry during the game but oh man did I cry after. A lot.
>>
File: tenor.gif (265KB, 220x229px) Image search: [Google]
tenor.gif
265KB, 220x229px
>>167267774
>Is that new?
Yeah, actually. I finished the game recently, and went trawling through the /lesg/ archives. Found the ones where all the major reveals and sad plot twists happen. Thought it'd make a nice collage.
>>
>>167268408
I don't think it's that complicated. Rewinding time but staying still yourself. Being able to hold onto object (and possible people)
Freezing time is self explanatory.
The photo jump was an interesting aspect but it too wasn't too hard to figure out. Though it carried a big risk because changing things in the far past means a longer catch up time where you can come out to a reality that seems very different from the one you left from.

The only time Max's power acted weirdly or wildly was the very first time she used it where she sent herself backwards. But that was only the one time and as she got older, and practiced, I'd imagine Max learns to control it more and also learn some pretty neat tricks.
>>
File: 1484965629004.png (2MB, 1600x900px) Image search: [Google]
1484965629004.png
2MB, 1600x900px
>>
>>167269246

It's very complicated once you try to make sense of it beyond a cute storytelling device.

Notice that the first time, the rewind actually rewinds time - Max is back in the classroom. This never happens afterwards, she stays like a fish in flowing water (which is hard to explain or to make sense of ... will there be two Maxen at some time t after a rewind? One in the bathroom upstairs and one in the garage for example?)

I say we have actually three rewind powers and a timefreeze/ultraspeed power.
>>
What's lisg's opinion on Daniel?
>>
>>167269806
Daniel was chill. I thought he was a tiny bit creepy but he was alright
>>
>>167269806
I think most folk on 4chan are bound to sympathise with him, seeing as we can relate.


...no? Just me?
>>
File: 1484766088447.jpg (1MB, 2560x1440px) Image search: [Google]
1484766088447.jpg
1MB, 2560x1440px
>>
>>167265172
Didn't cry because someone spoiled the game for me before I even finished ep3.
Though I laid on my bed staring at the ceiling for a solid hour before continuing with the game.

I had to go to a dinner event right after killing alt Chloe in ep4. I couldn't eat anything that night.
>>
>>167270260
Yeah, just you.

just kidding, he was the only character in this game I could relate to
>>
>>167269918
>tiny bit creepy

Warryn is a lot more creepier than him you know
>>
>>167270260
Actually I can relate to abusive dad ;_;
>>
I made myself my own Life is Strange clue board today :D
http://imgur.com/a/M31ti
>>
File: 1483984186853.jpg (358KB, 848x1200px) Image search: [Google]
1483984186853.jpg
358KB, 848x1200px
>>
>>167269918
Poor Daniel. He's harmless.
>>167271306
Holy fuck.
Noice.
>>
>>167266776
One reason I thought mind reading might fit is because just like Max could go back in time and adjust her actions to make people like her, being able to read people's minds would allow you to do the same.

But I really dig the ghost idea! Summoning spirits with music feels a little too fantasy rpg-ish for me though.
>>
File: leyland.jpg (33KB, 500x374px) Image search: [Google]
leyland.jpg
33KB, 500x374px
>>167271306
>http://imgur.com/a/M31ti

Nice

The red lines make me think of ley lines. Hmm... Leyland ... yeah.
>>
>>
>>167269806
He's cool.
I think once he gains more confidence, he will improve his appearance, lose weight, and do pretty well for himself. Maybe him and Brooke will end up together if she doesn't end up with Warren.

>>167271306
Nice! Here's the real mystery, why does Frank have that tattoo on his neck when he doesn't have it in the game (Until after the Bay ending).
I know that's, for once, actually just an oversight but it's weird.
>>
>>167269660
>The very first rewind was Max triggering BITES THE DUST
>>
Can you play LiS in 4K?
>>
>>167269918
>Daniel
SORRY MAX. I GUESS YOU ARE TOO ASHAMED TO LET ME DRAW YOU.
>>
File: 1454013594743.png (613KB, 1280x1280px) Image search: [Google]
1454013594743.png
613KB, 1280x1280px
>>
File: 1445725365658.jpg (401KB, 819x1280px) Image search: [Google]
1445725365658.jpg
401KB, 819x1280px
>>
>>167269660
We have:

>Soft Rewind:
Max can rewind time up to a few minutes, stays in place. People don't seem to notice until it's important to the plot (infiltrating Principal Well's office). Can carry items with her.

>Hard Rewind
Max jumps back almost instantly to a specific time and place, her position in not conserved, yet her memories are. Cannot carry items with her. Unpredictable, could be a one-time thing when she first acquires her powers.

>Photojumping:
Max jumps back to a "snapshot" of time through a photo, as long as she is in the vicinity of that photo's "snapshot". She retains her powers and her memories, but nothing else. Can influence the timeline for a few minutes until she wakes up back in the point of time she initially jumped. Autopilot-Max takes over during the difference in time.

>Timefreeze:
Freezes time (duh). Sort of a "sleep mode" when Max overuses her powers. Very straining on Max, everything feels much heavier.
>>
>>167191925
Not that I can think of
>>
>>167276836
The timefreeze is also a failsafe for when something's about to happen she absolutely doesn't want, or when her life's in danger. For the latter we don't know, but the former failsafe is still vulnerable to her physical condition (drugs or exhaustion for example leave her unable to freeze and rewind things she doesn't want).
>>
File: tumblr_okrt2kyagf1vq1ey4o1_1280.jpg (468KB, 1280x1438px) Image search: [Google]
tumblr_okrt2kyagf1vq1ey4o1_1280.jpg
468KB, 1280x1438px
>>
Brooke deserves someone better than Warryn.
>>
File: tumblr_nx218acLet1qllv5so3_1280.png (590KB, 928x1100px) Image search: [Google]
tumblr_nx218acLet1qllv5so3_1280.png
590KB, 928x1100px
>>167278832
She can end up with Daniel
Or maybe even Stella
>>
>>167279678
And of course when they get to the drive in, Max is there with Chloe in the pickup truck
>>
File: 1481204709545.gif (882KB, 350x197px) Image search: [Google]
1481204709545.gif
882KB, 350x197px
Wake up Dorothy.
>>
File: lis.png (780KB, 826x535px) Image search: [Google]
lis.png
780KB, 826x535px
is this pic real? wtf?
>>
>>167281001
Manlets are pathetic.
>>
>>167276727
Very nice fan art.

>>167281001
They're leaking still shots from the live action series.

>>167267072
I imagine that happening then Max photojumping back in time to start the shit all over again.
>>
>>167260136
That's from an alternative universe where Max visited Arcadia Bay regularly after moving to Seattle.
>>
>>167256452
>>167255571

Hence Pricefield.

I can hear Chloe saying, "the Price is right" in the lead up to the wedding whenever Max is wrong.

>>167254530
Not in Trump's America.

>>167254232
When did the wearing flowers theme start and why?
>>
>>167250574
Once they're married, Chloe finds the bottles.

>>167247549
It was rough for all of us.
>hugs

>>167245656
For some reason I don't see Max getting visible tattoos or piercings. Maybe some ink that she can hide underneath her shirt or a subtle tattoo on her lower arm, but nothing too obtrusive. Chloe even comments that she doesn't have much of a style. Despite her artistic leanings, Max places little value on aesthetics. She cares more about comfort. Piercings are a tad high maintenance for her.
>>
>>167281336
>They're leaking still shots from the live action series.
kek if that's true. Every scene, Max has to almost crawl and Jeffershit is on a box or stilts.
>>
File: 1446693567954.png (524KB, 997x1090px) Image search: [Google]
1446693567954.png
524KB, 997x1090px
>tfw Fielfield will never be a thing
>>
>>167282865
That's not true. She masturbates to the thought of kissing Chloe every night after the Bay ending.
>>
File: 1438817455597.png (1MB, 1280x788px) Image search: [Google]
1438817455597.png
1MB, 1280x788px
>>
>>167282972
>Implying the bay ending actually happened
>>
>>167283903
>implying episode 5 happened
>>
File: 1482609595854.gif (727KB, 720x720px) Image search: [Google]
1482609595854.gif
727KB, 720x720px
>>167254661
>>
File: Tickles.jpg (160KB, 1280x720px) Image search: [Google]
Tickles.jpg
160KB, 1280x720px
>>167285263
>The snow globe is on the shelf in a house inhabited by deer. One deer notices it and tears up as her deer friend's deer dad walks out the door not knowing he'll be shot by a hunter on the way to meet his deer wife.

>Get it? Deer wife?
>pic related
>>
File: tumblr_ojkdw4jnUA1vhxunoo1_1280.png (182KB, 680x548px) Image search: [Google]
tumblr_ojkdw4jnUA1vhxunoo1_1280.png
182KB, 680x548px
>>
>>167285837
Silly rabbit. Tricks are for kids.

And by tricks I mean paint and by kids I mean Victoria. What do people see in her other than another uptight, snobby bully?
>>
File: masked_michel.jpg (84KB, 534x356px) Image search: [Google]
masked_michel.jpg
84KB, 534x356px
>>167285837
>>167285942
>Reminder that these animals have been gassed with carbon monoxide and are dead.
>>
>>167286563
Come on. Even I'm not that cruel.
>>
File: Super Saiyan Kate.png (157KB, 592x672px) Image search: [Google]
Super Saiyan Kate.png
157KB, 592x672px
>>167286563
Fuck off Michel!
>>
>>167287090
>Max rewinds until she jumps over 9,000 times, turns Super Saiyan and flies off into the horizon to stop Frieza Prescott from summoning the tornado.
>Ending problem solved.
>>
File: 1453770257531.jpg (52KB, 640x510px) Image search: [Google]
1453770257531.jpg
52KB, 640x510px
huh this looks familiar
>>
File: michel.jpg (87KB, 425x516px) Image search: [Google]
michel.jpg
87KB, 425x516px
>>167286776
>>167287090
Just imagine how many animals, pets etc were sucked up by the tornado. Spun around in circles so fast their limbs were ripped off. Imagine the character growth Max and Chloe will get when the charred, limbless body of Frank's dog lands on the hood of Chloe's truck as the shelter from the storm together, contemplating their selfishness. A final realisation that they are horrible people.

Beautiful!
>>
>>167287817
Fans of the Bae ending will criticize Michel, but they're just as big post-modern scumbags as him. They ignore the intended meaning of the story, mock his belief in imagination and pick at his use of literary techniques--for example the foreshadowing storm vision before Max first uses her power--to force their canon onto the game.

That brings about an interesting point. What if the vision was Max gaining her power, but she simply didn't activate it until Chloe was shot? That would rectify the narrative and set Max's use of the power as the cause of the tornado.
>>
>Page 10

JUST
>>
I want to hug Max and stroke her hair
>>
I want to hug Chloe and stroke her hair.
>>
>>167281746
I could see both Chloe and Max saying "The Price is right"
And I'm sure Max's parents won't mind. I kind of get the feeling there's more Caulfields than just Max, Ryan, Vanessa, and Lisa.
>>
>>167293973
It doesn't matter what they think. It's a personal choice. There's no reason either of them have to change their names.
>>
>>167294165
I think Max would want to just to be traditional and also because it's a possessive thing.
To her, having Chloe's name would be the ultimate step in joining her.
Chloe is only one we know of, aside from an uncle we never meet, that's a Price. Once she dies (Some 80 or so years in the future) that name, her family legacy, and William's memory, comes to an end.
So even if they can't make a child, unless there's some science breakthrough, Max can expand the Price name a little bit and if they adopt they carry it on in some way.
>>
Again with the obnoxious namefagging? Not even going to trip because so many people hid it.
Any more idiotic "theories" to present as well?
>>
>>
>>167295619
The both of them are extremely possessive.
Max says "My Chloe" more than once and Chloe outright says "I don't think anyone is good enough for you...besides me".
Even if it's in a joking manner their words and their actions (Grabbing onto each other, always looking at each other when speaking with someone else) shows they are.
Hell, they'd kill for each other if needed.
>>
>>167190857
https://www.youtube.com/watch?v=v0NSeysrDYw

Considering that they're french maybe they will include this song.
>>
File: 1466622771108.jpg (353KB, 1920x1080px) Image search: [Google]
1466622771108.jpg
353KB, 1920x1080px
>>
>>167190857
I want some rock and maybe metal.
But it would depend when and where the game is set before I make any actual wishes for songs.
>>
>>167298570
So cute. Looks like a picture Chloe took.
>>
File: 1481631548477.jpg (127KB, 1280x895px) Image search: [Google]
1481631548477.jpg
127KB, 1280x895px
>>
File: 1484280283068.jpg (118KB, 1280x737px) Image search: [Google]
1484280283068.jpg
118KB, 1280x737px
>>
>Reminder that anyone who sacrificed the Bay is a horrible person who let thousands die
>>
>>167300502
Weak bait but thanks for the bump.
>>
>>167300502
Meh. Your very existence in this moment denies others life since you have organs multiple people could use.
You horrible person.
>>
>People still insisting the tornado was some kind of mega-disaster that killed hundreds of people
At most a dozen or so died, which is still tragic, but it's not Max's fault.
>>
I wrote a story for the general like a month or two ago and never finished it and I feel like trash about it desu but I'm going to finish it then have it reviewed for spelling and grammatical errors as well as to make sure the format is consistent. I'll also patch up areas I think are weak. Then I'll dump it. Long live /lisg/
>>
>>167302335
Sounds good. As long as the story has lots of Pricefield and is in-character!
>>
File: 1450484537854.jpg (518KB, 792x3234px) Image search: [Google]
1450484537854.jpg
518KB, 792x3234px
This image reminds me of LiS.
>>
>>167304206
Butterflies will always get people killed.
See: All Quiet on the Western Front

Also makes me think. An LiS type game set during wartime. That could be really cool and totally emotionally devastating.
>>
>>167304503
>An LiS type game set during wartime

Valiant Hearts, it's as devastating as LiS
>>
>>167304503
>An LiS type game set during wartime. That could be really cool and totally emotionally devastating

Have you played Valiant Hearts?
>>
>>167304758
>>167304791
No. I haven't.
Might have to look into it.
>>
>>167285837
How does Victoria feel about her odd long-eared companions?
>>
>>167304206
>Life is Strange: Eastern Front Edition

Oh boy, that game had a lot more rape in it than vanilla LiS.

The bit where Chloe got shot and left to die by commissar Jefferson for reactionary ideology was surprisingly brutal.
>>
File: VHCast.jpg (166KB, 1280x720px) Image search: [Google]
VHCast.jpg
166KB, 1280x720px
>>167304924
Valiant Hearts is a World War 1 game, but it doesn't glorify the battling or have you on the front lines taking out the enemy. Instead you are shown how truly terrible war is how much it ruins beyond those lost on the battlefield. It's fun, educational, and heartbreaking at times.
Give it a try you will not regret.

https://www.youtube.com/watch?v=UwN-HC4KKNo
This game has an amazing soundtrack too.
>>
>>167305529
>commissar Jefferson
Joke's on him. General Secretary Prescott will have him purged for wasting valuable resources on a pointless bunker project.
>>
>>167305529
Max is a lowly soldier in the Wehrmacht. She was conscripted and had to abandon her schooling. Her first few days are fairly quiet but then she ends up sent Stalingrad.
She usually panics when under fire but one day she tries to find a quiet spot and walks into a house... to encounter screaming. She walks into a room to sees a German and Soviet, wrestling on the ground with the Soviet about to deliver a finishing blow with a knife. Max raises her rifle and shoots, killing the Soviet. The fellow German thanks her, but they both instantly realize who the other is. Max saved Chloe, a long-time friend that she had to move away from years ago. Chloe is a veteran has been in combat since the invasion of Poland. Her best friend Rachel was caught in an earlier engagement and is almost certainly dead.

It's now up to Max- a novice who never wanted to fight, and Chloe- a veteran trying to deal with what she's done to survive one of the deadliest battles.
Their friendship reignites and a romance starts to form. Until an SS officer, Victoria, gets jealous and keeps trying to get Chloe killed so she can have Max for herself.
Throw in a unit medic (Kate) and a few other characters fighting for their lives in an ultimately unwinnable battle. Can they escape? Or will they fall victim to one of the many things that can kill them?
>>
File: Life is Reich.png (35KB, 1025x554px) Image search: [Google]
Life is Reich.png
35KB, 1025x554px
>>167306617
>>
>>167307002
Fanfic when
>>
File: Outskirts of stalingrad.jpg (188KB, 729x776px) Image search: [Google]
Outskirts of stalingrad.jpg
188KB, 729x776px
>>167306617
A good story, but I think it could be better.

>Max is a conscript in the red army sent to the front at Stalingrad
>She becomes seperated from her unit when a soviet counter attack fails and she is forced to hide among the bodies of her fallen comrades
>A group of germans walk past dragging a girl in soviet uniform who is resisting
>The girl is put on her knees and about to be shot, but Max uses her time powers to make a number of difficult shots/timed to far off explosions to kill the germans before they can kill the girl
https://youtu.be/wMvTR012Dmg?t=56
>Finds out the girl is Chloe, an old friend from back home
>Max uses her new time powers to become a deadly sniper and keep her spotter, Chloe, alive
>Chloe insists they go find an old comrade called Rachel who was believed captured by the Germans
>So begins an epic journey through the ruins of Stalins fortress, culminating in a confrontation with Obersturmführer Jefferson in "the bunker"
I like the idea of Victoria being a jealous officer and Kate as a medic, if we're willing to go full magic realm here I think keeping Victoria as a German officer who wants to capture the famous Bolshevik sniper for "propaganda" and "morale" purposes.
>>
>>167307705
That's interesting too. But I was thinking of something from the German side, watched the movie Stalingrad not too long ago as well as Downfall.
The futility of it all makes for one hell of a story and knowing you're going to lose and just trying to save what (and who) you can before it's all over. And even if you somehow survive, it's not going to be pretty.
>>
Now I'm thinking of LiS set in different areas and time periods.
But since Max can travel though photos, maybe she can evolve her power. Being able to jump into ANY photo and explore the world, and she can bring Chloe along by holding her hand as she photo jumps.
>>
File: Look on the bright side.jpg (255KB, 1920x1054px) Image search: [Google]
Look on the bright side.jpg
255KB, 1920x1054px
>>167308123
>Stalingrad
I love that film
>just trying to save what (and who) you can before it's all over. And even if you somehow survive, it's not going to be pretty.

If you remember the final text shown in the movie, any story featuring Germans in Stalingrad ends in tragedy, hence why I think it makes more sense to be on the soviet side, at least you have a chance then.
>>
>>167309373
Yeah. A lucky few managed to get out in aircraft or somehow escape the encirclement.
Maybe at the end, Max and Chloe find a way to run. Or maybe they die together in each others arms with their final words being of the happy memories they used to have and the eternity they hope to have together.
But that's getting into a more tragic thing than I'd like to. Even if it is realistic. So I'll just say they retreat. Maybe they end up in other battles or maybe they flee to a neutral country. Either way, they survive the war and live together.
>>
File: 1468333078632.jpg (199KB, 1466x2160px) Image search: [Google]
1468333078632.jpg
199KB, 1466x2160px
>>
Ending the night with a cutepost and a much happier topic:
Max and Chloe living in their apartment in Seattle, cuddling with each other and falling asleep. The slightest hints of light in the room coming from the stars in the sky and the distant city skyline, visible from the window.
The only noise being their breathing, a gentle breeze outside, and the occasional vehicle driving by.
Sleep tight, /lisg/
>>
File: tumblr_oipi01PPQx1remx4ko2_1280.jpg (741KB, 1200x1521px) Image search: [Google]
tumblr_oipi01PPQx1remx4ko2_1280.jpg
741KB, 1200x1521px
>>167310229
Night anon.
>>
>>167237468
>the weirdest stance
Let's do the greentext thing another time, then! I really don't think it is weird not to assume the universe wants Chloe dead.

>It contextualized a lot of the time travel elements in my mind.
There's definitely things to be said about it. In the release trailer for example, we can see Max rewinding time in the first "vision" just as the lighthouse is about to crush her. That is an obviously even more DD-esque premise than we see in the game. I do think "colliding/tangential universes" ideas are valid here, even if almost entirely speculative (DD does establish the lore of its time shenanigans pretty well, whereas the only supernatural lore backing we have in LiS, really, are the few bits ofnative american magic stuff); I mostly took issue with the idea that she'd be stuck in a loop until Chloe dies. I just don't see that that'd follow, nor that it is implied in the game - the opposite, if anything, seeing as how Max's vision shows her alone on the cliff, storm raging, lighthouse falling down on her and it's only once she saves Chloe that we can avoid the lighthouse in the second vision.

>probably wasn't the intention but it's fun to think about
I agree. Again, in a general context and with other works of fiction, I'd also be inclined to go there. But LiS just is not that to me, doesn't "work" as or "act upon" me like that. There's a real connection to its world and characters for me, not a functionality in it that transcends the narrative in its meaning. It's too immersive to be such a self-reflective experience for me. It doesn't mean much to me as that. All that it means to me stems almost exclusively from what it is inherently.
>>
>>167311558
>relate to Max
Depends on what kind of relating. Max is definitely a separate entity from me as the player. I never felt that "I" acted upon her world through her, as her. I mostly guided her through a path in this world I always distinctly felt was paved for her anyway, by her as a distinct character in a narrative with a distinct meaning.

You are right though, the answer is not important to the argument, but interesting regardless. That player-to-character relation pondering in general is obviously a topic you could get into, and with LiS specifically. My personal experience of LiS was just not one where I felt it was at all about me, that introspective angle rarely ever came up for me even afterwards.

>>167237858
>just weren't on the same page
Yeah, my "immanent" was more in reference to deriving meaning from the story and world it takes place in itself - i. e. in its inherent context, here obviously a narrational one -, as opposed to deriving meaning from it in a meta sense of looking at an out-of-narrative context, such as how it relates to the real world, its time, to its audience, that audience's experience of it, mine specifically, and so on. Those are definitely elements of a work of art and fiction as well, but they are not necessarily meaningful to it or its audience, and often do not define (or even affect) the experience. And with LiS, I personally don't think much about those elements in a meta sense. My experience of it was rather unreflective as far as out-of-narrative stuff goes. I didn't think much about why "I" made choices, how my making-choices relates to this world, what it says about and to me to be making them, for example. Most of my reflection of it was "immanently" tied to the narrative, transcending it at most in an associative, emotional and sentimental sense, but never in a meta-reflective sense where it'd have me reflect on my reflection of or my relation to it. It mostly just stopped at that direct level.
>>
>>167237858
>I'm not convinced LiS was intended as an allegory
Not the game and its story as such, but the narrative comes with not little use of symbolism and metaphor, i. e. it does work allegorically in some of its themes. Those of "growing up", "loss of innocence", "overcoming obstacles", "learning lessons", "confronting yourself", "letting go", "moving on", and more. They are at times established through imagery and analogy. The entire dream sequence is one big allegorically compressed version of the main narrative themes, shows how they were present as the undercurrent (allegorical or outright) to the entire week.

But it is definitely not an allegorical game, and as I've said, it never felt like one either. It's sentimental, especially in retrospect, but it is still very much a direct, raw and authentic experience; it doesn't feel like there are abstracting layers to it as a game, as a narrative, or as an experience that I relate to. And I wouldn't want there to be either. There are things I can derive from it that aren't all on the surface, but that happens in a way of digging deeper into its substance for me, not however into my experience of or relation to it on meta levels that are "above" and beyond the narrative.
>>
The little adventuress.
>>
>>167312609
And her loyal, faithful companion.
>>
File: maxandchloefeels.gif (2MB, 1920x1080px) Image search: [Google]
maxandchloefeels.gif
2MB, 1920x1080px
>tfw we'll never see them again
https://www.youtube.com/watch?v=PRQPc-PK1gM
>>
File: CuteAlice.jpg (77KB, 552x442px) Image search: [Google]
CuteAlice.jpg
77KB, 552x442px
>>167312609
>>167312712
Could Mommy and I go on adventures with them too?
>>
File: tumblr_nvax3rmexN1uzzqmio1_1280.jpg (262KB, 622x800px) Image search: [Google]
tumblr_nvax3rmexN1uzzqmio1_1280.jpg
262KB, 622x800px
>>167314309
Of course!

They can always need your wisdom and your mommy's kindness on their journeys.

Kate might sometimes want to keep you on a leash though, so you don't get lost (though we all know it's for her own peace of mind).
>>
>>167312609
What isn't pictured is that the deer has rabies and bites Max haha :)
>>
File: Alice.jpg (395KB, 1601x2000px) Image search: [Google]
Alice.jpg
395KB, 1601x2000px
>>167314745
>They can always need your wisdom
That's most kind of you anon, but I'm not wise.
>>
>>167311558
>the opposite, if anything, seeing as how Max's vision shows her alone on the cliff
I think that was just a complete oversight. Immediately after this scene the time travel mechanics establish a false precedent by having Max teleport (without her moving herself) back to her desk, this obviously conflicts with how her powers function later on. I'm really iffy on how much analysis that part warrants considering it's not that well thought out. Maybe what we see is Max remembering the universe reseting itself so that Max could go back and correct the mistake of Chloe living, this would be consistent with DD's time travel logic because we are lead to believe that Donnie remembers the world ending right before he dies.

>I mostly took issue with the idea that she'd be stuck in a loop until Chloe dies
Just to clarify, I'm only saying what I think DN intended. If they're going with DD rules they may as well take it all the way. Max is the living receiver and is supposed to guide Chloe back to the primary universe by letting her die. Just as Donnie has to let himself die to close the time loop. I don't know how familiar you are with Roberta Sparrow's philosophy of time travel but it's pretty consistent with the time travel in LiS. Again, I'm just giving my best guess as to their intentions, it makes sense to me but I don't have any solid evidence to back it up, much like the many worlds theory.

>I mostly guided her
So you were Max's consciousness, but not Max herself? Or some kind of friendly ghost that nudged her in the right direction? Interesting. And when presented with a choice you asked yourself what Max would do, not what would I do? I always asked myself what I would do, or rather what I would like to think I'd do.

>that introspective angle rarely ever came up for me even afterwards
That introspection defined most of the experience to me.
>>
File: image.jpg (94KB, 1200x675px) Image search: [Google]
image.jpg
94KB, 1200x675px
>ywn embrace Kate in her weakest moments, hug her and hear her soft whimpers. Wipe her tears and have her smile with serene grace.
>>
>>167312295
>Those of "growing up", "loss of innocence", "overcoming obstacles", "learning lessons", "confronting yourself", "letting go", "moving on", and more.
I'd call that thematic applicability not allegory. Allegory would imply some hidden meaning and I'm not really sure there is any in LiS. It wears it's heart on it's sleeve for better or worse. Allegory also implies that there's only a single hidden message to be found within the games themes, which I disagree with. They're just things that have applicability to peoples lives so game can come across as relatable.
>>
I can't believe you guys still arguing over this logically flawed time-travel story.
>>
File: 1433953860312.jpg (16KB, 212x221px) Image search: [Google]
1433953860312.jpg
16KB, 212x221px
>>167311558
>I mostly took issue with the idea that she'd be stuck in a loop until Chloe dies. I just don't see that that'd follow, nor that it is implied in the game - the opposite, if anything, seeing as how Max's vision shows her alone on the cliff, storm raging, lighthouse falling down on her and it's only once she saves Chloe that we can avoid the lighthouse in the second vision.
There is no such a thing and never even implied in game.
Presentations in game (first tornado vision/teleporting herself,Max's au fuck-ups,storm's still coming after Jefferson's killing Chloe) clearly was conflicting with every explanations, what's shown in the game.
Especially with [second] Bay ending's existence -> even though original context in the game was blaming Max's powers (first intention of Bay ending) even though game clearly implied that things were getting even more fucked up whenever she focused on a photo to change the timeline, even though she was supposed to use her powers in first place, it ends with ''let's ignore her first vision in bathroom, Max does nothing to save her [but to original event she has to do something],Chloe dies there, let's focus on moronic funeral then''

If anything, she'd be stuck in a loop ''after'' Chloe dies and she changed the timeline to ''fix'' everything while game was telling you that ''don't fuck up with the time''


>>167311952
>I mostly guided her through a path in this world
So you were playing Skyrim?
>>
What happened to live action movie (I hope it'll be canceled)

What happened to Season 2
>>
File: edward cullen confirmed.png (282KB, 595x453px) Image search: [Google]
edward cullen confirmed.png
282KB, 595x453px
>>167317845
right now Dontnod's all focused on their new game, Twilight Simulator 2017: Vampyr

>spanish flu
>>
File: tumblr_oddrvejrTU1u7kjkpo1_1280.jpg (302KB, 1280x1280px) Image search: [Google]
tumblr_oddrvejrTU1u7kjkpo1_1280.jpg
302KB, 1280x1280px
>>167315835
I'll always be there to cheer up Mama when she's feeling blue.
>>
>>167317965
>tfw spanish flu make you unable to lipsync
>>
File: not_amused.jpg (27KB, 432x402px) Image search: [Google]
not_amused.jpg
27KB, 432x402px
>>167317965
They are wasting their time with this shitty game.Really I have zero hope for it.
Just focus on LiS: Season 2 damn. You've gained fame with LiS and that game was your saviour, don't waste your poor budgets for the game which nobody's hyped for it.
>>
File: image.jpg (82KB, 600x800px) Image search: [Google]
image.jpg
82KB, 600x800px
>>167318226
Thanks based Alice.
>>
>>167316465
To be honest I wonder if lisg would actually be satisfied if dontnod had managed to execute the top logic path in >>167316465 rather than the bottom one.

Or everyone would still be telling michel to fuck off with his tragedy and leave the cute grills.
>>
>>167319169
Lots of people knew how this game was gonna end from leaks. (Hospital-End , On The Road-End) People here already accepted that they will choose to save Chloe no matter what and the other situation would be illogical af.

Actually /lisg/ would be satisfied if they'll come with reasonable endings.But they changed nothing other than screwing things up by changing one of ending (Bay) during ep5's development and dropped whole logic,rules in time travel even more.
>>
File: Juliet_watson.png (314KB, 413x642px) Image search: [Google]
Juliet_watson.png
314KB, 413x642px
>Reminder that Juliet Watson is conventionally attractive.
>>
>>167320776
nobody cares about juliet desu
>>
File: tumblr_o08re4h1V91v3a82vo3_1280.png (155KB, 828x725px) Image search: [Google]
tumblr_o08re4h1V91v3a82vo3_1280.png
155KB, 828x725px
>>167321297
Don't be mean anon. Juliet can be a nice girl sometimes.
>>
>>167282149
It just can't be. There has to be men size of Jefferson and women size of Max that can act.
>>
File: tumblr_oksquggUlA1vhxunoo1_1280.png (272KB, 642x791px) Image search: [Google]
tumblr_oksquggUlA1vhxunoo1_1280.png
272KB, 642x791px
10 year old Max, Kate, Vic and Rachel
>>
>>167323243
>10 year old Max, Kate, Vic and Chloe
My mistake.
>>
File: bitchissleeping1.png (341KB, 1200x758px) Image search: [Google]
bitchissleeping1.png
341KB, 1200x758px
>>
File: bitchissleeping2.png (53KB, 540x245px) Image search: [Google]
bitchissleeping2.png
53KB, 540x245px
>>167323568
>>
>>167320776
Of coursh!

That resting duckface, the mild lisp, those thunder thighs.
>>
I don't want /lisg/ to die, not until Season 2 announcement.
>>
>>167323775
She REALLY looks like a default sims character.

>>167326136
I'm with you Anon. The second season 2 is announced we burn this place to the ground.
>>
>>167312609
>We ride!
Adorable.

>>167319524
>People here already accepted that they will choose to save Chloe no matter
This. Even if I was convinced Max saving Chloe caused the storm, I wouldn't go back and undo it. I just abhorred the idea of Chloe dying without knowing she is loved or without knowing the truth abut Rachel, making Joyce and David feel that pain, and of course- leaving Max entirely alone, left to deal with everything by herself as it drives her mad.
Fuck that.

>>167323243
From the image I thought it was Kate, Vic, Dana, and Taylor.
But if the artist specifically said it was a lil Max n' Chloe, then okay. I can kind of see that too.
>>
File: 1485982832917.png (827KB, 1200x1700px) Image search: [Google]
1485982832917.png
827KB, 1200x1700px
>>
Gotta go out for the day.
Stay comfy!
>>
>>167328489
Have fun!
>>
File: 1453499539774.png (650KB, 1000x1294px) Image search: [Google]
1453499539774.png
650KB, 1000x1294px
>>
File: 1454122199760.png (110KB, 465x427px) Image search: [Google]
1454122199760.png
110KB, 465x427px
>>
File: Balcony.jpg (1MB, 2560x1924px) Image search: [Google]
Balcony.jpg
1MB, 2560x1924px
>>
File: 1454501997259.png (675KB, 680x700px) Image search: [Google]
1454501997259.png
675KB, 680x700px
>>
>>167328489
>>167328757
>>
What you would do if you had Max's power?
>>
>>167332996
Play the lotto
>>
>>167331212
LISTEN
>>
>>167332996
Get rich playing the stock market. Then only use it for personal emergencies. No sense in trying to make the world better.
>>
>>167332996
I'd fuck with history just to see what changes.
>>
Good Evening /lisg/. I hope everyone had a comfy day.
>>
>>167333492
>>167333551
This.
>>
>>167334146
>filename
REWIND THIS
>>
>>167332996
FIND CHLOE
>>
File: 1483699454459.jpg (160KB, 1280x1280px) Image search: [Google]
1483699454459.jpg
160KB, 1280x1280px
>>167332996
Would try to do good, even though it might be futile

>>167333551
Would probably do the same. You would need to be careful though. Otherwise you might rise unwanted suspicions.

>>167334531
I don't see what's wrong with it
>>
>>167334146
Hi. Hope you'll have a comfy friday evening.
>>
File: 1485574986939.png (1MB, 1200x1448px) Image search: [Google]
1485574986939.png
1MB, 1200x1448px
>>
File: 1451342284958.png (266KB, 700x800px) Image search: [Google]
1451342284958.png
266KB, 700x800px
>>
>>
File: 1455582077321.jpg (270KB, 900x894px) Image search: [Google]
1455582077321.jpg
270KB, 900x894px
>>
File: max_by_hasifnoor92-daxq8o3.jpg (182KB, 1024x1532px) Image search: [Google]
max_by_hasifnoor92-daxq8o3.jpg
182KB, 1024x1532px
Hmph!
>>
>>167339261
k-kawaii
>>
File: 1484177277477.jpg (395KB, 1262x1920px) Image search: [Google]
1484177277477.jpg
395KB, 1262x1920px
>>
>>167332996
Give Max and Chloe the happy future they deserve.
Help Kate and other characters.
Gamble a few times to make some money and the buy a bunch of stuff I want so I can enjoy a quiet life.
>>
>>167339261
Now that's a sassy "I don't have time for your bullshit" look.
Still cute tho.
>>
'I Know That Life Is Strange' updated again. Didn't like Max pretty much abandoning hope, I get it's a bad situation and she knows it but in the game she never gave up. Though it was nice to see Chloe be the one to pull Max out of a depressed and angry moment. Her speech to Max was pretty nice.
Plus Kate railing into Victoria a little bit and telling her to focus on what's important, saving their friends and building their friendship. They still have some time so they can make it to the Lighthouse. As long as Jefferson or a deranged Nathan doesn't show up.
>>
File: 1452647206591.jpg (100KB, 367x359px) Image search: [Google]
1452647206591.jpg
100KB, 367x359px
>>
File: 1472502284793.png (742KB, 818x686px) Image search: [Google]
1472502284793.png
742KB, 818x686px
>>
File: 1472634152742.png (1MB, 1000x1000px) Image search: [Google]
1472634152742.png
1MB, 1000x1000px
>>
Would you prefer Season 2 to be more on the comfy side or on the the darker side?
>>
>>167344913
Comfy! But if it gets dark then it should fit the story and have a purpose to help the characters grow and overcome it.
I didn't like baseless tragedy or forced binary choices and LiS turned that dislike into a hatred. It's one thing to have an overall depressing tone and knowing a lot of people will die, that's one thing, but to lure people in with hope and then crush it is being an asshole. Especially when it's done poorly and without proper explanation.
>>
>>167344371
*whispers* I miss Kiwirabbit's stuff. So many little doodles like that put out during the game's release.
(Try to keep quiet. They're trying to sleep.)
>>
>>167344913
Comfy
>>
>>167343353
Victoria and Kate can be nice together.
Though I think with that friendship[/relationship, Kate would be lifting Vic up more. But Victoria will help Kate if anyone tries to put her down or say she's doing something wrong.
>>
File: 1476434230470.png (1MB, 1024x1023px) Image search: [Google]
1476434230470.png
1MB, 1024x1023px
Hope everyone's Friday is going well.
>>
File: 1485795767499.gif (16KB, 450x300px) Image search: [Google]
1485795767499.gif
16KB, 450x300px
>>167344913
I think anything darker than Season 1 will be too much. I say comfy, but not too comfy.

>>167348053
Kate/Victoria is a great match. Victoria's feelings of guilt drive her towards reconciling with and eventually befriending Kate.
And then the smooches begin...
>>
>>167348753
Doin' alright.

>>167349192
It'd be a good contrast to Max and Chloe's relationship, which hits the ground running and never stops.
Kate and Victoria slowly become friends and then they both start to realize feelings. It's new to Kate so she just goes with what she thinks is right and what she wants, Victoria gets scared she may hurt or offend Kate so she really puts brakes on.
Our of respect for Kate and also because she's not sure she herself should be feeling that happy, until Kate tells her she's forgiven for everything in the past and hat she is allowed to be happy. Some of Kate's family may be against it, but most of them embrace and welcome Victoria (Even if they learn/know about her past). If Kate's happy, they're happy.
>See the image of Kate's sisters crowding around and praising Vic
>>
File: 1458588505888.png (1MB, 1920x1080px) Image search: [Google]
1458588505888.png
1MB, 1920x1080px
Does anyone else miss Max terribly...
>>
>>167315527
>I'm really iffy on how much analysis that part warrants considering it's not that well thought out.
Which is what I think about the entire sci-fi side of the story altogether. :p

While I do as I've said also think DD is an obvious influence for some of that stuff of it, I don't think they really intended for or put much thought into it working similarly. Let alone substance: again, the only thing we actually have in the game is the magic stuff, Pazuzu the wind demon and the Hopi Prophecy and whatnot. And I mean, for a simple thing, the universe does not loop or end if Max does not go back, so there's that. "But it could after the game" would just be more (useless) speculation based on what is already highly speculative.

>So you were Max's consciousness, but not Max herself?
Neither. I really did feel like an observer for most of all of it. Which means that, indeed, rather than think about what I would do, I gradually, choice-by-choice, in learning more about the character and world, mostly only considered what felt characterally and narratively "right", consistent. In the very beginning it was a bit different, I was more disconnected from the character and world, but with the progression of characterization and narration, I found myself mostly gliding through the experience as I would through a book. Not quite the same and not like a film either, it's definitely a type and experience of storytelling of its own, but I never felt in-control of the character or story beyond the ability to influence the pace and nuance of their progression; I was not narrator nor narrated.

>That introspection defined most of the experience to me.
And that's great. If fiction and art manages to make us re-reflect on ourselves and our behaviour in it, on our experience of and relation to it, induce that meta-introspection, that's also one of the more compelling effects it can have. I have that, just not too much with LiS.
>>
>>167349743
>you will never hug Max from behind, feel her petite body jump in surprise through her snuggly hoody, hear her silly laugh and smell her soft hair

Max, please come back.
>>
>>167344913
Comfy, yet bittersweet. Like Of Mice and Men
>>
>>167315851
Those themes are sometimes narratively communicated by means of symbols and metaphors, making them allegorical elements. For an obvious one, Max has to go through a lot of struggles throughout the week, and at the end arrives at the top of a cliff with a decision to make that is supposed to be the conclusion to her journey and the narrative - the moment where the week's experiences culminate in a choice based on the things she's learned throughout, about the world, others, herself. This is an analogy for personal growth, symbolically arriving at the clearing at the top, facing oneself and that decision. This is also allegorically explored in the visions and nightmare where her way leads her through everything to the lighthouse, literally having to evade obstacles in the form of the world (falling trees, rolling stones, etc.), others (the maze primarily) and herself (Diner) on her way up there. Which are obviously transferable into a sense of learning to deal with the adversities and adversaries of life from within and without, overcoming them in a process of standing up and fighting for yourself and what you believe in, a confidence, self-belief, self-embracement and growth. But also thanks to the beneficial relationships and sides of life, and as that, an acceptance and embracement of the world and others, and this as another main theme of the story that finds an allegorical expression: the significance and power of human bonds, friendship, love.

There's many things in it that can be understood allegorically in that they have not "hidden", but analogous meaning for its overall themes. Some of it is analogy and metaphor, some is psychology and symbolism, but at various points they all to me seem to be used in the narrative to convey meaning in a more figurative sense. The narrative does live on its surface, does wear its heart on its sleeve... but there's sentimental depth to it, and some of it stems from the use of allegorical means of storytelling.
>>
File: isaac-liew-s2-b-web.jpg (322KB, 1600x900px) Image search: [Google]
isaac-liew-s2-b-web.jpg
322KB, 1600x900px
>>167349743
That's why I'm here!
>>
>>167350349
What are you talking about chloe? Max just went out to get groceries. How come you're so possessive?
>>
>>167351646
Maybe she was taking a nap and had a really bad dream. She woke up feeling kind of scared, like you you mentioned; Max was out getting groceries.
>>
File: tumblr_oksphsTdPe1rb6ve3o1_1280.gif (124KB, 650x320px) Image search: [Google]
tumblr_oksphsTdPe1rb6ve3o1_1280.gif
124KB, 650x320px
Go Chlo', go!
>>
File: 1452804105118.png (422KB, 648x748px) Image search: [Google]
1452804105118.png
422KB, 648x748px
>>
>>167352404
Chloe headbangin' until her beanie flies off. Maybe Max picks it up and wears it , maybe Kate catches it, or maybe it hits Victoria in the face.
Then once Chloe stops she feels dizzy and kind of falls over while laughing.
>>
Is season 2 also going to be about teenagers?
I hope they introduce more mature characters this time.
>>
Rock out, Chloe!
\m/
>>
File: sleeping_by_yoshidu10-dah9qvr.png (3MB, 2550x1440px) Image search: [Google]
sleeping_by_yoshidu10-dah9qvr.png
3MB, 2550x1440px
I'm beat.
>>
File: 1453123920930.png (140KB, 469x499px) Image search: [Google]
1453123920930.png
140KB, 469x499px
>>
>>167353401
Hugs!
>>
>>167355310
So take a relaxing nap.
Also wowsers that is cute. Too bad Max's arm looks a little noodlely.
>>
>>167355310
I wonder how many little kisses Max is going to plant there
And how flustered it's going to make Chloe
But Chloe can kiss the top of Max's head or stroke her hair too
>>
>>167296873
Not sure why my post was deleted...

Anyway, it's in a joking manner. Clinging onto each other during times of dire stress, with often mortal consequences, is more for support than possessiveness.

>>167307705
That sounds badass! It'd be more in character if Chloe was a soldier and Max was a journalist, but still very fun.

>>167354372
Chloe does not place bass. She's a drummer or guitarist.
>>
Max and Chloe like cuddling together closely. Kate and Victoria prefer to just sit together under a blanket and lean onto each other.
>>
Anyone interested in discussing Life is strange in details? We also have a roleplaying that just started today. There are free spots for Alyssa, David, Joyce, Juliet, Officer Berry, Tobanga, Alice, Lisa or you can create your own. Link is here's feel free to join or not. Doesn't matter, have a great day..

https://discord.gg/0QiSWFP3K3MYSBXR
>>
>>167358164
Drummer Chloe
I think she would be able to play a few things. Guitar, bass, drums, keyboard.
>>
>>167190205
>>>/t/umblr
>>
File: Chasemarsh 2.png (541KB, 1146x1500px) Image search: [Google]
Chasemarsh 2.png
541KB, 1146x1500px
>>167359161
>>
Would Victoria break the fart barrier first or would Kate?
>>
>>167360585
COMFY!
I'm really starting to like tjem (But Pricefield will always be OTP)
>>
>>167361514
Kate
>>
You guys think season 2 will be as successful with a new cast? People seemed to fall in love with the S1 cast and not having them return will probably turn people off from the game.

LiS is probably Dontnod's savior, why stop a good thing?
>>
>>167363239
Going off characters from anthologies like True Detective and Left 4 Dead, probably not
>>
>>167363239
Probably not.
>>
File: 1485408065814.png (388KB, 531x800px) Image search: [Google]
1485408065814.png
388KB, 531x800px
>>
>>167366059
Alice has certainly grown up
>>
Behold. Alice and Lisa's future children.
>>
File: 1454472102459.png (207KB, 500x625px) Image search: [Google]
1454472102459.png
207KB, 500x625px
>>
Chloe is just going to abuse and beat Max (like half of lesbo relationships) and sleep with guys on the side.
Max will be delusional and pretend she doesnt see it and stick with chloe, turning to alcohol to dull her pain.
Eventually she will snap.
>>
File: 1467771374233.jpg (125KB, 1280x885px) Image search: [Google]
1467771374233.jpg
125KB, 1280x885px
>>167369093
They sure do sleep a lot...but I guess they've earned it. After being everything they've been through, helping each other and others, and thwarting a serial criminal and possibly murderer- they deserve a rest.
Naps together, going on relaxing dates, nice bubble baths.
>>
>>167369139
Here's a (You)
>>
File: two_jumping_rabbits_bunnies.jpg (58KB, 600x600px) Image search: [Google]
two_jumping_rabbits_bunnies.jpg
58KB, 600x600px
>>167370057
>Naps together, going on relaxing dates, nice bubble baths.

And lots of hopping .

The fucking rabbits.
>>
>>167367586
The product of sin is truly grotesque.
>>
File: 1484081444708.jpg (230KB, 1024x1042px) Image search: [Google]
1484081444708.jpg
230KB, 1024x1042px
>>
>>167350708
>Comfy, yet bittersweet. Like the Bay Ending

fixed.
>>
>>167371801
STOP IT!

Mama adores her grandchildren.
>>
>>167371801
Stop impersonating Kate.

>>167372070
There was nothing sweet about that terrible ending.

>>167372213
Indeed she does. They are miracles.
>>
>>167372213
BEGONE, FOUL DEMON!
>>
File: tumblr_o04wl6EUrP1qgtli6o1_500.png (119KB, 457x365px) Image search: [Google]
tumblr_o04wl6EUrP1qgtli6o1_500.png
119KB, 457x365px
>>167372751
If you don't stop it right now I'm going to tell Mommy about you.
>>
>>167372520
>Bay ending is terrible

What are you talking about anon? Max learned a valuable lesson: that she shouldn't be reckless and change the course of history without carefully considering all the possible consequences, except when it's convenient to the plot for her to do so.
>>
>>167369139
>Half of lesbian relationships involve domestic violence
>>
File: latest.png (31KB, 200x113px) Image search: [Google]
latest.png
31KB, 200x113px
>>167372910
Rabbits do not live that long. Your mother is dead.
>>
>>167373338
>Max learned a valuable lesson
Never trust a Frenchman
>>
>>167373486
Seriously. That sounds like something an actual Evangelical would say.

>>167373338
She didn't change anything. Nathan killing Chloe led the police to the Dark Room. Max didn't have to do anything, but the experience taught her a lot.

That's what the developers want us to think. I'm dissatisfied by the ending, but it was the more mature decision for her to make. Based on Chloe's reactions to both endings, she was more satisfied with the ending where she died.

I felt a part of me die typing that last sentence.
>>
File: 1439313319671.png (613KB, 1280x867px) Image search: [Google]
1439313319671.png
613KB, 1280x867px
>>
File: wsWRr.gif (2MB, 300x225px) Image search: [Google]
wsWRr.gif
2MB, 300x225px
>>167373764
THAT DOES IT!
>>
File: 1484419379776.jpg (780KB, 947x1304px) Image search: [Google]
1484419379776.jpg
780KB, 947x1304px
>>167374035
>I felt a part of me die typing that last sentence.
I felt a part of me die reading that last sentence.
>>
File: 1481190123546.jpg (47KB, 760x428px) Image search: [Google]
1481190123546.jpg
47KB, 760x428px
>>167373929
Hey!
>>
>>167374035
>Goes back and uses her power to change history again
>Doesn't change history
Are you retarded?

Also:
>It was the more mature decision
Are you retarded?
>>
The only thing Max learned is how sad she was without Chloe, and how sad Chloe was without, and so she made a commitment that they will never abandon each other again. That if you want to be happy in life you need to be the one to take the initiative and cannot just be afraid because things were bad in the past.
Natural disaster she didn't even cause be damned.
>>
>>167374230
Me too. But your cutepost restored it.

While I can say both endings were heavily flawed because of the circumstances, I will NEVER support or validate the bay ending. I don't care what a majority of players picked or what their reasons were, they are not my thoughts or reasons.
>>
>>167374035
Please consult >>167316465 before using the term "mature" in reference to the bay ending.
>>
>>167374359
She didn't change the past; she returned it to the original course.

>>167375103
I've read it. That doesn't change the intentions of the gave developers, who created the characters, plot and world of Life is Strange.

>>167374761
To each their own.

>>167374536
>Natural disaster she didn't even cause be damned.
The premonition of the storm was a warning about her power. If she used it, she would be happy, but more would suffer. Michel logic, but it's his story.
>>
>>167375684
Please explain how she knew restoring everything to it's "original course" (poorly named since said original course never played out) would actually stop the storm at the time of the choice.
>>
File: vampyr.png (92KB, 294x205px) Image search: [Google]
vampyr.png
92KB, 294x205px
http://www.focus-home.com/games/vampyr

No season 2 until 2018 ;_;
>>
>>167375684
>Hey Max, we're sending you a vision of something that's going to concern you and scared you. It's really a warning of what you will cause if use a power you don't know you have!
Nah fuck that. Until every point like Rachel, the Prescotts, and the Natives are addressed, Max is innocent of any charges regarding causing a storm.
The only people Max hurt with her actions were, ironically enough, herself and Chloe with the alternate timelines. But she fixed those.
>>
File: 1454620755341.png (190KB, 800x700px) Image search: [Google]
1454620755341.png
190KB, 800x700px
>>
File: tumblr_nxqd3vEniG1tj481qo1_1280.jpg (235KB, 1280x1285px) Image search: [Google]
tumblr_nxqd3vEniG1tj481qo1_1280.jpg
235KB, 1280x1285px
kiss~
>>
>>167350239
>Which is what I think about the entire sci-fi side of the story altogether
Yes, but that particular scene is the iffy-ist of the iffy. DN even admit in the dev commentary that it doesn't make sense. Though Michel claims to have an explanation for it but that he'll never tell us what it is. Take that with as many pounds of salt that you'd like. But the DD universe re-set would somewhat explain the discrepancy. I'm not trying to convince anyone that's actually what happens but it makes sense to me.

>I really did feel like an observer for most of all of it
Again, Max herself says she feels like an observer of the world and not a participant of it. Observing an observer is just a funny idea to me. It's like if fight club was about two Jack's.

>I found myself mostly gliding through the experience as I would through a book
That's odd to me because the only thing that justifies LiS being a game as opposed to any other medium is the interactivity. And the only real mechanic in the game is choice. Without that it may as well just be a movie or a choose your own adventure book.

>I was not narrator nor narrated
So you're basically Casper the friendly ghost, just nudging Max in the right direction?

>There's many things in it that can be understood allegorically in that they have not "hidden"
Then it isn't an allegory. Allegory is by definition hidden meaning. Symbolism, themes and metaphor are not synonymous with allegory, because allegory refers to the work as a whole having a single hidden meaning, not multiple. That's why I said it LiS has applicability not allegory. The Rabbits is an allegory for the English colonization of Australia. Watership down is not an allegory for anything. Yet it does have thematic applicabilty to the English colonization of Australia because it explores of struggles between tyranny and freedom. There's a very distinct difference between the two.
>>
>>167376572
>Q4
Oh wow. That's later than I thought it would be. I was expecting a summer release shortly after E3.
>>
Max and Chloe never deserved to go through any of what they did. If Chloe HAD to die then so be it, but don't taunt her and Max with a power and hope just to expect them to give it all up.
Because it's not going to happen. Max saved Chloe without realizing or even trying, that seems to be fate or someone very powerful was rooting for Max and gave her the ability she needed.
>>
File: 1477081347395.jpg (1MB, 1280x6925px) Image search: [Google]
1477081347395.jpg
1MB, 1280x6925px
https://www.youtube.com/watch?v=F8ijEkH_sVE
This song could have been in the game. It's got that comfy acoustic indie feel.
>>
I want to pet Alice, feed her melon, and take her to a sunny park to run around and play
>>
File: tumblr_og4qo74l3m1sg34ouo4_400.png (12KB, 370x320px) Image search: [Google]
tumblr_og4qo74l3m1sg34ouo4_400.png
12KB, 370x320px
>>167382835
That's very sweet of you anon. Does melon taste nice? And could my sister come too?
>>
>>167383567
Yah! Melon tastes great. Watermelon is mostly water but has its own flavor, color, and texture. It's sweet and crunchy, and also really juicy.
And of course Dorthy can come.
>>
Friday night. I guess everyone is out enjoying their weekends or sleeping.
>>
File: 1476961076256.jpg (96KB, 1024x1024px) Image search: [Google]
1476961076256.jpg
96KB, 1024x1024px
>>
Everyone's favorite fic updated ! :)
http://archiveofourown.org/works/9147712/chapters/21633329
>>
File: tumblr_o6emrpFMK21tv2auio2_1280.jpg (252KB, 1280x1810px) Image search: [Google]
tumblr_o6emrpFMK21tv2auio2_1280.jpg
252KB, 1280x1810px
Wake up, /lisg/!
Why is it so slow tonight?
>>
>>167387170
>No Brooke
Good, glad she wasn't a part of this
>>
File: 1446408822167.jpg (190KB, 1280x792px) Image search: [Google]
1446408822167.jpg
190KB, 1280x792px
>>
File: tumblr_nx1991IMVK1qi90n1o1_1280.jpg (245KB, 1280x1577px) Image search: [Google]
tumblr_nx1991IMVK1qi90n1o1_1280.jpg
245KB, 1280x1577px
>>167389398
They're both going to make such great parents.
That kid is going to be artistic, punk, geek, and pirate. And is going to be spoiled but learn to stand up for herself and others.
>>
>>167376572
Here's hoping they handled the choices system better and teach the LiS team some lessons for S2
>>
>>167379125
>but that particular scene is the iffy-ist of the iffy
Maybe. But that scene isn't what I was talking about. I was talking about the visions, and how her first vision shows her being threatened to be crushed by the lighthouse, and only after she saves Chloe and has her with her on the cliff does she evade it. That's not iffy.

>Observing an observer is just a funny idea to me.
Uhm, the game is pretty much about how Max goes from the observer she perceives herself to be (journal), to a participant with her powers and through Chloe.

>May as well just be a movie
I did specifically mention that there's a difference in the experience. Movies and books are, as a storytelling medium, entirely passive. You cannot interact with their content in ways other than watch or read, and change nothing. This does not mean I, in LiS with its more interactive storytelling, play a completely active role. I can influence the pace the story progresses at (which is not reading faster or slower, but actually exploring parts of the character and story if I want, or don't if I don't, and how long I spend exploring them), can influence the place to an extent, nuances in the changes different decisions made here.

>just nudging Max in the right direction
I don't know what that has to do with Casper, but yes, I understood and felt myself a guide of hers, embedded in what I understood her and the narrative to be, nudging her a direction on a larger path that is very much predefined, with predefined meaning, as a character that is as well.

>Allegory is by definition hidden meaning
The figurative meaning of an allegory can be blatantly obvious. The defining quality is that it presents a transferable meaning, achieved for example through metaphorical images and narrative analogy. "Hidden" doesn't necessarily mean you'd have to search for its meaning, as if you could even stumble upon that meaning. It is "hidden" in as much as the meaning is not on the surface.
>>
>>167379125
>allegory refers to the work as a whole having a single meaning
Is that so? Is it really semantically and literary impossible to say "this part, theme or meaning of the story is communicated allegorically"? I really wouldn't know, but if it is, if "allegory" strictly refers to a story as a whole, can not be used to refer to parts of it as being "allegorical", then I'll have to stick with other words in the future. The point was not about allegory as such after all, but about the fact that LiS works very much beneath its surface as well, uses figurative literary devices and has meaning that is not strictly told in the narrative, goes beyond what we see and hear.
>>
Why the fuck would people write some of these fics?
>>
>>167392694
People do a lot worse things that we usually think we could never understand.

And it depends on what fics you are referring to specifically, but some of the reasons are pretty clear. If you are talking about the kind of >>167387170 for example, it's simple perverse intrigue, a cheap masturbation fetish, of a predominantly younger audience. And perverse curiosity of the audience at large, seeing as how that thing has gathered more hits than many non-fap-material stories (but I'm sure linking it here doesn't help - bet that anon has never linked to another, perhaps not even read much other stories).

It's no surprise at all to me that such intricate, authentic characters that live in the context of such an intricate, authentic world are subject of perverse fantasies. As soon as you have female characters in any piece of visual media, you can bet they are object of fantasies, and then a game that revolves around young females and their troubles? Predestined for perversion.

And LiS specifically draws people that enjoy young female characters suffering and going through misery, which should also come at no surprise seeing as how that's what also happens in the game. Obviously in the game it's not supposed to be for the sake of it and in people's heads and fiction it often is... but the draw of that and the fascination is "encouraged" by the game itself (and it's not like perversion of this kind isn't projected onto whatever work of fiction, however well or not it lends itself to it).

But yeah, going out and actually publishing those fantasies (and not even for money or anything), takes a particularly perverted mind.
>>
>>167374359
>Are you retarded?
He frequently says some pretty baseless stuff that is, at least.

It being the more mature choice is arguable and depends entirely on interpretation. Not least because "mature" is such a vague concept to begin with. I think Bae is the decidedly more mature conclusion to this narrative than Bay.

But "Based on Chloe's reactions to both endings, she was more satisfied with the ending where she died." just seems pure retardation. She literally screams "Do it before I freak!" in tears. Do I really have to explain to him what that means? Whereas in the other, she takes Max's hand, reassures her that she'll always be with her, holds her close, has a very composed demeanor in contrast, and actually smiles when they drive off.
>>
>>167395291
I don't think there's arguing with or convincing people that chose the Bay Ending. They ignore everything that contradicts it, and the characters feelings, just so they can have their "so deep" tragedy.
Acting like Max did something wrong or made some mistake by saving Chloe and that it needs to be corrected.

It's a mixture of fatalism, utilitarianism, and worst of all; defeatism. Ignoring everything in the game just so you can cry about an illogical ending and feel like you achieved some kind of moral superiority. It really annoys me how many people had their brains turned off and fell for it.

Not only is it an insult to the characters, leaving them either dead or depressed and possibly soon to be dead. It's also praising Dontnod for half-assing their plot and ending. They should have been met with a lot more criticism. But as I said, people cry and think that means something was emotionally/intellectually deep.
>>
File: 1475648108104.png (187KB, 563x593px) Image search: [Google]
1475648108104.png
187KB, 563x593px
Speaking of deep. Here the cuties are. In a deep sleep, deeply involved in the dream they are having.
As a result of Max's power, sometimes they wind up in the same dream and can communicate as well as create the scenery together.
Sleep tight.
>>
File: Starry sock Max second best Max.jpg (107KB, 750x937px) Image search: [Google]
Starry sock Max second best Max.jpg
107KB, 750x937px
>>167392363
>That's not iffy.
You just said you viewed all the sci-fi elements as iffy. The fact that the scene in question is followed immediately by a false precedent makes it highly questionable to me. I don't think much should be extrapolated from it.

>(journal)
What does this have to do with her journal? When you interact with her dorm window in episode two Max has an internal dialogue about how she views the world and people as an outsider. That's what I was referring to.

>to a participant with her powers and through Chloe.
So you're an observer observing an observer until she becomes a participant. You'd have thought that when she became a participant you would have as well. It's funny to me that that never happened for you. It just seems to me that the intention of the game was to have you walk in Max's shoes. I never felt like some disembodied third party, I saw myself as Max.

>I can influence the pace the story progresses at
Interactivity is the antithesis of Narrative. Narrative pacing and cohesion is a sacrifice made when player agency is introduced. If the only thing gained by making LiS a game is pacing then it shouldn't have been a game.

>Is it really semantically and literary impossible to say "this part, theme or meaning of the story is communicated allegorically"?
It's wrong to say that a part or theme is communicated allegorically. Meaning of the story can be communicated allegorically but only if it spans the entire story. You are using the words metaphor and allegory synonymously, this is objectively wrong. An allegory spans the entire length of a story, a metaphor does not. It's confusing because all allegory is metaphor (just spanning the length of the entire story) but not all metaphor is allegory.

It may sound like a trivial differentiation but allegory and metaphor describe two different things. Similar to how plot and story describe two different things. I'm defiantly no word smith so I hope I explained that clearly.
>>
>>167395851
That anon specifically has never even given, let alone elaborated on any narrative reasons for his "choice". Nor emotional, sentimental, or anything tied to the characters. He has isolated the final scene completely, as a literal trolley dilemma simulator, making a choice he considers morally right (without even considering the moral ambiguity and the millenia of philosophical debate on just this concept), and that "morality" as being the end of it.

Well, he gives one point where he ties it to the character: he says Max is altruistic and thereby would subscribe to the moral stance of utilitarianism and also consider human life as a quantifiable quality that is absolutely compelling in our decisions to strive to serve in quantity, no consideration of context needed whatsoever. I think that's a complete stretch, and that utilitaristic stance altogether is pretty absurd anyway, seeing as how, as had been shown to him, it would mean our very existence as a selfish state is morally absurd. It would also mean overpopulation of the planet is moral necessity, no matter the risks for human life that result from just that. (Just like Max going back comes with great risk for human life that is morally irrelevant for that anon, apparently).

I'm always eager and open to opinions and feelings and interpretations of both endings, even if I agree with you and consider one infinitely more fitting and "right" for this story. But that bland, isolated view on it is just boring and not arguable, except if we go into moral philosophy, which he also has never shown any interest in.
>>
>>167359518
>First posted in reddit
>95 users, more than the two year old 4chan /lisg/ discord
I'm staying right here instead. https://discord.gg/KaH7ffM
>>
>>167396581
>all the sci-fi elements as iffy
Yes, the visions are iffy altogether. The change from one to the next is not a sci-fi element, it is a fact of these visions. In one, she dies. In the other, she does not. That is not an extrapolation or interpretation of the visions, it's just the factual difference between them.

>I don't think much should be extrapolated from it.
I don't think much should be extrpolated from all of it. Because I really don't think they put too much thought into it, and because even if they did, it's apparently not in the game. And we know at times it just outright is not meant to make sense. That exegetic effort is better spend on other fiction.

>What does this have to do with her journal?
Because that is mostly where her "observing" happens. She is a character with a lot of interaction, participation and actual (omnipotent) agency in her world and the plot. I am not merely oberserving and observer. She is also observer, but again, the story precisely is about how she overcomes her insecurities that led her to be.

>I never felt like some disembodied third party, I saw myself as Max.
I never felt myself as a "party" to the story at all. Again, observing. Obviously there's degrees there, I do act upon and interact with this world as a player. I'm just saying, primarily, I am more passive here, with specific regards to the original argument we've had about whether the role of the player bears particular significance in this game experience's context, whether the reflection upon any potential such significance is part of our personal experience. Not for me. It is for you, again, that's great.

>then it shouldn't have been a game
Your opinion. I think it is a form of storytelling that is not strictly "game", but also not movie or book. I very much like it as that somewhere-inbetween, and experienced it as such.
>>
>>167396581
>An allegory spans the entire length of a story, a metaphor does not.
Yes, but parts of the story, in isolation, as "stories" in themselves, can be "allegorical", can they not? The nightmare, isn't that an allegorical part of the story? In "Nathan the Wise", isn't the "Ring Parable" a parable, allegorical storytelling within a larger story that not necessarily is?

Again, I really do not know, and apologize if I have misused the word and it really cannot be used to describe anything but a story in its entirety start-to-finish, but that wasn't the point. I only brought this up to say that even though it does have this figurative quality in its storytelling, it was never a defining, or even only really tangible aspect of my experience of it.

>>167359518
>>167397038
>Anyone interested in discussing Life is strange in details?
It's another episode of "Let's discuss LiS elsewhere, because /lisg/ totally does not do that! Our discords totally do though!"? Just be honest about looking for friends, that is completely ok, and I hope you find all the LiSfriends there you ever wished to have!

>>167396380
Sleep tight anon.
>>
File: puke.gif (67KB, 200x200px) Image search: [Google]
puke.gif
67KB, 200x200px
>>167387170
>Everyone's favourite fic
>Check it's tags carefully (I've learnt my lesson since the dick-Chloe fic)

>David Madsen/Max Caulfield
>David Madsen/Chloe Price
>Joyce Price/Chloe Price
>Joyce Price/Max Caulfield
>>
>>167397206
>That exegetic effort is better spend on other fiction.
*spent

And this was in reference to the science-fiction of it, obviously.

>I very much like it as that somewhere-inbetween, and experienced it as such.
And just to calrify, of course this is a vague thing. It's hard to describe this experience, that is on the one hand heavily narrational, heavily cinematical, but also has aspects of interactivity. But the idea that it has to be completely the one or the other, that narrative and interaction are antithetical, is just absurd to me. I have experienced here that there's a wonderful (and sometimes not-so-wonderful, or downright irritating) in-between of passive and active storytelling, and my role as the consumer felt more irrelevant to me in it.

And regardless of that, I could question the type of your experience of it as well, and show thereby how weirds and vague it is. On the one hand, you saw yourself as Max. On the other, you think our involvement in the story is disconnected from her as a narrative entity in as much as it could be a reflection on the player's role in such virtual, narrative spaces. You brought this up originally in the context of the multiverse thing, where I said the story, its world and the characters within it lose inherent significance with that theory, and you argued it could have a meta-signifcance for the player as a separate entity, could make him reflect upon himself and his reflection and relation to the story. Well, the two don't really go together, do they? If you see yourself as Max, identify as her, yourself as active part of that world and its story, surely that world and story being rendered innately meaningless through a multiverse assumption would be to the detriment of your experience of it? And not make you appreciate it on another level, a meta-level, one that is opposing to your experience of "being Max", that stark immersion.
>>
>>167398548
Oh it gets better. Warryn accidentally hypnotized Max, Chloe and both of their parents to want to fuck each other. He also hypnotized Kate, Victoria, Dana and Juliet to become his personal harem.
>>
>>167397206
>Because that is mostly where her "observing" happens
Then if she stopped being an observer shouldn't she have stopped updating her journal? She continues updating it throughout the whole game.

>I think it is a form of storytelling that is not strictly "game"
A game is a series of rules that the player agrees to be bound by. The defining rules of LiS are the binary choices it presents the player with. If those choices don't put you in the roll of the character then they don't serve a purpose, if you don't feel any agency over those choices then they're meaningless and LiS gains nothing from being a game.

>Yes, but parts of the story, in isolation, as "stories" in themselves, can be "allegorical", can they not?
If a story were to stop half way through, then tell an entire self contained allegorical meta story with a beginning, middle and end, then continue with its own story, then yes, that meta-story is an allegory. However it is a self contained allegory within the meta story, it would not make the story itself an allegory. It's like if half way through Watership Down you had to read the entirety of The Rabbits before you could read the rest of the book. That version of Watership Down would technically have an allegory in it, but you couldn't call the book itself an allegory or allegorical.

>The nightmare, isn't that an allegorical part of the story?
No, it's mostly a literal representation of the games events. There are thematic, symbolic and metaphorical aspects within the nightmare, but nothing that would constitute an allegory.

>I really do not know, and apologize if I have misused the word
You shouldn't apologize. Unless you have a particular interest in writers craft then knowing the difference between allegory and metaphor isn't really important. Much like knowing the difference between plot and story. I'm not pulling this out of my ass though, I learned this stuff in high school and have had it reaffirmed in a few university lectures.
>>
>>167399215
Delusion level: power-fantasy
>>
>>167399781
I'm not even sure if it's meant to be a pro-Warryn story. Even after hypnotizing Max and Chloe he still gets cucked.
>>
>>167399774
>She continues updating it throughout the whole game.
Yes, reading her journal, I am indeed observing observation of a character that is also observant, but outside of it she is participant. I am not an observer of an observer.

>if you don't feel any agency over those choices then they're meaningless and LiS gains nothing from being a game
I do feel more agency than I would in a book or film, hence it gains something, but I do not feel that this makes it a inherently different experience. I never felt that I controlled much of any of it. And the choices throughout also do not affect the narrative in any significant fashion. For me, it was an experience I felt myself not a party to, I didn't feel like I was deciding over meaning and shape of character or story. I was embedded in them and making choices out of an in-narrative sentiment and affirmative feeling of "this is right, this is where it should go". Again, it's vague and hard to describe, but the reality of the game experience for me was that it was different from a book and movie, but also not a definingly interactive experience. My agency was limited to those aspects I mentioned, and that to me does not mean it "could have just as well not been interactive at all". If it does to you, that's your opinion. Your experience was obviously a different one from mine altogether, as you felt in control, and having narrative-shaping (and character-shaping) agency.
>>
>>167399774
>it would not make the story itself an allegory
Which I outright stated LiS indeed isn't. It has parts I thought could be described as allegorical in the nature of their storytelling.

>but nothing that would constitute an allegory.
For me, the nightmare would be the allegory of Max overcoming obstacles on her way to the cliff and lighthouse and the decision that awaits her there, to arrive in and through those experiences at "maturity", a growth that ends at the top. That's an allegory on the process of "growing", how and through which experiences we do, what it means to. The nightmare is definitely also a psychological exploration of Max, and various themes that play into her journey... but that exploration and that journey itself points to this one message, of coming-of-age.

I have a good amount of knowledge on literature and its devices, and if I am just really semantically incorrect in using "allegory" this way, that's something I've learned today. Will look into it. Again, the point was not about "allegory" itself. It was about LiS' narrative experience not being a particularly reflective one for me - while playing not in that figurative sense (later those figurative meanings definitely started to play a larger role in my confrontation of its text), and even afterwards never really in that introspective sense of contemplating my role in it, what it says about me or how my relation to it is relevant, to me or the work or the "world of ficton" in general, as an exploration of player choice and "meaning" of it in these spaces, and whatnot. Really just rarely ever crossed my mind to think that way about it.
>>
File: me n Max.png (924KB, 1400x2000px) Image search: [Google]
me n Max.png
924KB, 1400x2000px
>>167398548
>David Madsen/Max Caulfield
>David Madsen/Chloe Price
>Joyce Price/Chloe Price
>Joyce Price/Max Caulfield
How the actual fuck is this even a thing. My head is messed up trying to understand how any of that would maintain some sense of accurate characterization.

>I've learnt my lesson since the dick-Chloe fic
No. I don't accept that this is a thing. Won't do it.

>>167398874
>And this was in reference to the science-fiction
I've seen you refer to the game as magic and science-fiction. Are you using the two interchangeably, or are you describing two different aspects of the game? I've never seen the game in anyway science-fiction.

>that narrative and interaction are antithetical, is just absurd to me
The hardest possible thing to do in writing is account for player interaction, there is nothing harder to write around than that. Give a player a gun and they'll shoot the first person they see. Let them jump and they'll jump off a cliff. They'll notice nothing you want them too and everything you'd never even thought about. There's really nothing worse for a writer to craft a story around than a participatory audience. If you're going to make a game than the interactivity should compensate for what it hinders in the narrative. If the choices in LiS don't matter then the gameplay and cinematics are oil and water. And shouldn't have been mixed in the first place.

>and show thereby how weirds
>weirds
Ha ha, reminded me a baman and piderman. That's a great web series to waste a day on. Simpler times.

>Well, the two don't really go together, do they?
I said earlier that I believe meaning is given, not inherent to work. I think of the many worlds theory as I do the concept of infinity. That is to say it's beyond my comprehension. How can something I can't comprehend be meaningless, or be anything to me for that matter? If I am Max than surely Max feels the same. And me n Max just try our best to be okay, and to make our friends and family okay too.
>>
>>167376572
and /lisg/ will survive until there!
I think...
>>
>>167400974
>I've never seen the game in anyway science-fiction
Weren't you talking about how DD's science-fiction makes sense to you, in the context of LiS?

DN implemented elements of both sci-fi and magic here. Both insufficiently well to establish any real lore functioning with regards to the supernatural goings-on and mystery. It remains a mystery, and what I have always stuck to is that they wanted it to, because not only do they themselves not know how this supernatural stuff functions and refer to it as "magical realism" frequently, but because it was never about any of that. They were tasty atmospherical undertones at best, and in essence just narrative devices serving one that is at its core human and relatable, authentic and just-natural.

It does not deserve that kind of attention, I don't think. Certainly not as much as other great works of sci-fi and mystery fiction.

>shouldn't have been mixed in the first place
I don't think, and have not experienced them antithetically in such a way. The interactivity does at times lead to irritatingly narrative and character-breaking scenarios, and those I agree highlight that tension between the types of storytelling you point to, but those are a handful of occurrences, whereas the narrative and my experience of it overall was not one I felt contradicting between my involvement in it and its inherent, predefined meaning and shape and course. That pacing, the explorative opportunity, the nuances in the changes... that was enough for me to make it a distinctly different experience, despite still feeling like "I" don't play part in this world.

>try our best to be okay
If I imagine myself identifying with Max on such an immersive level, and picture her going "but it doesn't really matter what I pick, because I experience it all anyway", and then the choice screen to pop up, it feels strikingly like it takes away from my investment and immersion into the game, and contradicts my experience of it, to its detriment.
>>
>>167400280
>I am not an observer of an observer.
Max is just a part time observer. Helps pay the bills.

>It has parts I thought could be described as allegorical in the nature of their storytelling.
LiS never outright stops it's story to tell a different one though.

>the nightmare would be the allegory of Max overcoming obstacles
That's not hidden meaning. It's literally what she does.

>That's an allegory on the process of "growing"
No, it isn't. Growing is a theme, not an allegory.

>but that exploration and that journey itself points to this one message, of coming-of-age.
Coming of age is a theme, themes are not synonymous with allegory.

>Weren't you talking about how DD's science-fiction makes sense to you, in the context of LiS?
I was just rolling with what you said. I see no science fiction in LiS at all. Science fiction is real world technology taken to extremes. I don't see any of that in LiS or DD.

>That pacing
Pacing is something you can control in every other medium too.

>the explorative opportunity
But see exploring doesn't really compliment the narrative in a meaningful way. It has nothing to do with murder mysteries, love or time travel. If the gameplay did compliment the narrative it would be a lot more like Time Trick. Without Choice LiS is just a point and click with a movie playing in between said points and clicks. Time Trick is a point and click too but it's incorporated into the narrative.

>because I experience it all anyway
No. She only experiences what she chooses to, not everything. Like I said, the concept infinity is incomprehensible to me and by extension Max, we can't 'feel' any particular way about something we can't even comprehend.
>>
>>167402194
>Max is just a part time observer.
Are you saying Max does not participate in the world, is not active? I am not observing and observer.

>LiS never outright stops it's story to tell a different one though.
That is true. And with regards to my "Nathan the Wise" reference, the ring parable is a self-contained story told within that story, so my own argument goes against me. Again, will look into it and educate myself on what level of "self-containment" constitutes a proper "allegory" and what doesn't.

>themes are not synonymous with allegory
They mean something. Allegory points figuratively to meaning something else than it outright shows. Max struggles her way up a mountain through a path, and has to evade and overcome falling trees, rolling stones, sliding debris. This way up to the top is an allegorical play on her process of gaining maturity through those struggles, arriving at the top and that decision she makes. And then how Chloe is the reason she fought for and thanks to which she's had the strength to fight her way through that struggling path, how she literally helps her up the cliff. This as an allegorical play on the significance of bonds, of friendship and love, that is another theme expressed in it.

But as I've said, I can see why this doesn't necessarily make for a proper allegory in the narrative context that those are themes also explictily explored outside of that sequence.

>Science fiction is real world technology
Why technology? Science fiction can also be exploration on the scientifical reality of a world. Is donnie darkie technological? No. It's science-fiction though, playing with its own idea of how time travel functions, establishing a science behind it.

But I agree, LiS is not sci-fi. Certainly not enough to justify that speculation (at least not as far as my interest in it is concerned).
>>
>>167402194
>Pacing is something you can control in every other medium too.
I already went into the distinction. You can influence the narrative pacing here, where it spends more time and substance on something and where it doesn't. With other media, you can only change your personal pacing, fast-forwarding, reading faster, skipping stuff. Here, the narrative pacing is entirely dependent as a quality of the story on the player. The character and world itself react to this pacing, you see more or less, experience the story differently due to this pacing, and so on. It's definitely another significance that the "pacing" has here, than that of putting a book to the side and picking it back up, or not paying attention to a movie and then returning to it, or whatever. The one "control" is an actual function of the story, the other has nothing to do with the story itself.

>doesn't really compliment the narrative
It compliments my experience of it.

You are right, and it is a criticism you could make for games like this, that the "interactivity" is lacking, and it often is made... but not only is my experience (and that of many other) living evidence that it is a worthwhile, new form of telling stories, but there's also a distinction to be made there from the very beginning: as a player and experiencer of the game narrative, in the moment of experiencing it, you don't even know of any different outcomes, and as far as the narrative intention is concerned, never will. It is a conclusive, coherent narrative that many people will "glide through" as I'd put it, because while there's idea that it could be different if we picked something else, it does not enter the narrative reality of the story once they commit. It can flow as that affirmative whole. The rewind and more so possibility to have multiple playthroughs affects this experience, but then we arrive at the argument that the narrative for better or worse remains distinct throughout them all.
>>
>>167403043
To add, this argument is going a direction I don't think is even worth having. It doesn't matter so much what LiS is or can be, but the question was what the interactivity here means for our experience of it as a player. For me, it didn't make it so much an experience that involved me or was at all about me, made me think about myself and the significance of my interacting with it. It's definitely a (somewhat vaguely) different experience from book and film, but it's just not that "I am Max; I shape character and narrative" feeling to me that it apparently is to you. I did not feel that that agency was noteworthy in its effect on my experience.

>>167402194
>we can't 'feel' any particular way about something we can't even comprehend
But you can comrpehend the nihilism of it. My argument wasn't so much about how to deal with this knowledge anyway, as you know the "absurdity of existence" exists fairly well as a philosphical concept for us to deal with regardless of multiverse or not, my argument was more going the direction of asking: "why even introduce or consider this knowledge - let alone in the context of this game?". It just doesn't give it anything, and if anything, takes away from it from what I see/feel.
>>
>>167376316
Well, let's see, by not letting someone live who was supposed to die?

>>167379125
>Though Michel claims to have an explanation for it but that he'll never tell us what it is.
He'll talk about it years later after the fan base settles down. Right now he'd alienate too much of his clientele by explaining the sci-fi aspect, which would justify one of the endings.

>a choose your own adventure book.
It was a cross between and independent film and a choose your own adventure book.

>>167390351
Chloe will spoil the kid; Max will off-set her spouse's bad habits.

>>167392363
>being threatened to be crushed by the lighthouse
Threatened is putting it lightly. The vision symbolized how the coming events would destroy her emotionally, which they did regardless of which choice was made. She evades the natural disasters not because of Chloe, but because she's gained an understanding of her powers. That's an allegory for her gaining self-confidence.

>>167395291
>actually smiles when they drive off.
She was straining to smile and reassure Max. Neither was happy.

>She literally screams "Do it before I freak!" in tears.
She realizes she's going to be wiped from existence. That's natural. In the Bae ending, she's more withdrawn. There's no embrace or kiss. She holds Max's hand and stares at the tornado with a grim expression.

>>167396665

>That anon specifically has never even given, let alone elaborated on any narrative reasons for his "choice".

You're mistaking me for another anon. Don't speak for me. I've elaborated on my reasons a number of times, whether you've chosen to read them or not is not my choice.
>>
>>167403625
>That's an allegory for her gaining self-confidence.
Perhaps (and perhaps you are terminologically inaccurate here too!), but the fact of the vision is that she has it before saving Chloe. This argument was not about the meaning of the visions or their narrative embedment, it was about the idea whether - in entertaining the speculation on LiS following DD's science-fiction - there's a loop here or not, and whether it can be broken one way or the other.

>She was straining to smile and reassure Max. Neither was happy.
I don't think so. Their smiles and demeanour seem distinctly genuine and optimistic to me. They are not strained pretend-it's-ok smiles, they are it's-ok-despite-the-glaring-targedy smiles.

>That's natural.
Then show me where she is satisfied with that decision? Where do you take that from?

>In the Bae ending, she's more withdrawn.
In one, she walks away from Max, away from the cliff, fades into the background. In the other, she steps up to Max, takes her hand, reassures her and herself, holds her, faces the tornado and shields her from it. This is a clear gesture of acceptance and embracement. Her expression is not grim to me, it is composed, bearing. Her expression in the reaction to the other choice is downright terrified and desperate.

But interpretation of facial expressions is also rather subjective, I think. Just as Max's smile in the Bay ending.

I don't think Chloe is more satisfied with the one, your argument couldn't hope to convince me, and the base argument of Bay vs. Bae is one not worth getting into anyway again, not least because you have regularly ignored much of my elaboration of my view on it, without giving yours. And I really do not think you have given narrative reasoning. If you care, you could elaborate (or show me where you did) on those narrative reasons for your choice. Is it that time where you replied to me recently when I outlined Renderanons thoughts on it, agreeing with that short sentiment in one sentence?
>>
>>167402627
>I am not observing and observer
She literally calls herself one. You also said she goes from observer to participant, making her a part time observer at the very least.

>"self-containment" constitutes a proper "allegory" and what doesn't
Allegory is an extremely specific thing, but you should do some independent research. Maybe my teachers are all liars.

>I can see why this doesn't necessarily make for a proper allegory
We'll come back to it at a later date. But what you're describing is symbolic of Max reaching maturity, not allegory.

>is donnie darkie technological? No. It's science-fiction though
>donnie darkie
Ha ha. Science fiction needs to have some bearing on real world technology or science. Otherwise there's nothing separating it from similar genres like fantasy fiction or supernatural horror. Stardust isn't sci-fi, nor is Evil Dead. Both of these stories play with fictional science but don't have any bearing on real world science. So they aren't science fiction.

>The character and world itself react to this pacing
You say this but then give examples that affect you, not the characters or the world.

>that the "interactivity" is lacking
It's more that it just feels removed from the story. Like if Donnie Darko made me solve a word puzzle in-between scenes.

>you don't even know of any different outcomes, and as far as the narrative intention is concerned, never will
Not entirely true seeing though you can rewind time and view different outcomes a lot of the time. But most people do that in chose your own story books as well.

>"why even introduce or consider this knowledge let alone in the context of this game?
Do you mean why would DN have done that? Because for the recored there's next to evidence of it in the actual game. Or are you asking why I chose to view it that way?
>>
>>167404172
>part time observer
Yes, and in the beginning, my relation to her and the world was a different one too, as I've said. But her powers and reunion with Chloe quickly lead her to become participating and active part of the world. In an omnipotent sense even. You find the idea of observing an observer funny. Well that's not my experience of the game, because for most of it, she is not observer.

>but you should do some independent research
I will, but again, I do see where you are coming from, and it's definitely possible the word cannot be used in that way, not even as an adjective.

>So they aren't science fiction
That's another terminological/semantical argument, but this time one where I definitely never looked into it. From the definition I know (and find on the internets), science-fiction is a far wider field, and does not have to bear much significance to real-world science, let alone in a technological sense. It often does, but surely these things in DD (and thus LiS if we try to draw parallels) do also try to expand on real science and build a somewhat scientifically sound world. Even if more fantastically so than other sci-fi. Would still fall under the genre though, as DD does. And I mean, time travel sci-fi is bound to be more fantastical than extension of real-world science.

>not the characters or the world
Max thinks different things depending on how long you stand or sit someplace. You hear other characters say stuff, or ineract with them at all depending on your pace. The environment reacts to pacing, seeing animals and hearing sounds and stuff you wouldn't had you just left, or wouldn't have you not just left a previous spot and narrative chapter, etc.

Subtle, but definitely meaningful for my experience of the narrative.

>asking why I chose to view it that way?
Ye. I entered that whole discussion just to point out that "why even bring it up? it is not established in the game and gives it and us nothing."
>>
>>167403625
>He'll talk about it years later after the fan base settles down
I'd be genuinely interested to hear what he has to say about it. Hopefully someday.

>It was a cross between and independent film and a choose your own adventure book
Yeah, pretty much. I mean there's some collecting and """"""""""puzzles"""""""""" but nothing that really defined the experience. Reading "Then Max found the five bottles" or just watching it play out in movie form would have been preferable to actually doing it. Same goes for convincing Chloe about Max's powers, unlocking Nathan's phone, the terrible sneaking section in episode 5 and so on.

>That's an allegory for her gaining self-confidence.
I might have to give a seminar soon.

>>167404056
>the base argument of Bay vs. Bae is one not worth getting into anyway again
You have a very cute way of writing an entire post about something an then saying it's not worth getting into.

>>167404172
Ehrm, *Because for the recored there's next to no evidence of it (many worlds theory) in the actual game.
>>
File: da_gr_by_joviclaire-daxqirg.jpg (491KB, 900x600px) Image search: [Google]
da_gr_by_joviclaire-daxqirg.jpg
491KB, 900x600px
The live action looks good so far.
>>
File: Alice and Dorothy.jpg (147KB, 1024x883px) Image search: [Google]
Alice and Dorothy.jpg
147KB, 1024x883px
Nighty night /lisg/.
>>
>>167404672
>You have a very cute way of writing an entire post about something an then saying it's not worth getting into.
Well, I really do hope he elaborates on his narrative reasoning behind that choice, and perhaps even gives potential emotional or sentimental reasons!

I do like reading those, but he falls more under the category of people that argue "it's more right than the other", i. e. give no reason for their choice, have next to no investment in it, but base it on their dismissal of the other. And worse, he specifically does so on a purely moral ground. Well, it's his prerogative, but that's just not interesting to me. If he makes a case for his choice that ties in with his understanding and experience of the narrative and characters, or a personal argument more to do with himself, his feelings regarding it and his own life, that's always interesting and good to hear, even if one doesn't agree with the former or doesn't sympathize with the latter.

That is also what dontnod has always insisted on: there is no "right" ending, it is a personal experience and a personal conclusion to it. That can be frustrating for a story, but we shouldn't let that frustration affect our conversation on it. But people often do and go against the respective other ending, instead of embracing their own. That anon particularly baitposts frequently about it, instead of giving narrative substance or personal background to it.

>>167405169
Night.
>>
>>167405123
Why are they all fat and asian?
>>
>>167403625
>Well, let's see, by not letting someone live who was supposed to die?
So in other words she didn't know, instead she made an assumption based purely on what dramatic cliches would call for. Brilliant.
>>
>>167404669
>because for most of it, she is not observer
Maybe, but I'll keep finding it funny and there's nothing you can do about it.

>And I mean, time travel sci-fi is bound to be more fantastical than extension of real-world science.
The issue is more to do with making sci-fi a distinct genres. Without being rooted in real world science there's nothing separating it from fantasy fiction, supernatural horror or many other genres that have similar fixations. There's really no real world basis for time travel, it has just as much of a bearing on reality as the Necronomicon. That's not to say there isn't genre blurring in things like Event Horizon and Sunshine. But you really can't describe how sci-fi is distinct from those other genres with citing it's bearing on real world technology.

>Max thinks different things depending on how long you stand or sit someplace
Not different thoughts, just thoughts she otherwise might not have had. Things that don't change her character or world in anyway, just your perception of it.

>seeing animals and hearing sounds and stuff you wouldn't had you just left,
Again, this is stuff that doesn't actually affect the story or character in anyway, just the player.

>I entered that whole discussion just to point out that "why even bring it up?
I was replying to
>>167215810
with
>>167217973
Do I need to give more context? Anon asked me directly what happens when Max re-assumes control of auto-piolt Max. Many worlds tied into my thoughts on the matter.
>>
>>167405967
>But you really can't describe how sci-fi is distinct from those other genres with citing it's bearing on real world technology.
Perhaps, again, I never looked into that much, and it's just another terminological thing. You asked me whether I see sci-fi in LiS (there's some in it, but it's definitely not a sci-fi story) and you said you don't see any. That was just curious to me considering the discussion started on your saying you see DD-esque logic in LiS, when that is undoubtably science-fiction.

But again, my main argument was just that I do not consider going into that supernatural side of it (call it science-fiction or whatever) worthwhile. But maybe someone else will take you up on it; I don't want to butt in and tell people to stop talking about LiS in that way. The mystery is obviously intriguing, and some people are bound to keep wanting to "figure it out", for it to make sense, even in a science-fictional sense.

>just your perception of it.
Well, that's the nature of pacing as a narrative device. My argument was not about LiS being this or that, or whether it can be criticized as that (for example, the pacing could indeed affect the narrative more in substance than mere perception, such as keeping to time, chronological consistency and dependency, and obviously decisions could altogether make more difference), it was that my experience of it was such and such and as opposed to yours doesn't really make me want to abstract the game and look more at myself and my role in it. It's hard to describe, and the tension between the forms of storytelling is a valid thing to consider, but I just know that in my experience, my agency and decision-making never held much significance to me, and I didn't reflect on it.
>>
>>167405967
>that doesn't actually affect the story
Yes it does. If in a book depending on your reading speed more or less writing would appear, and be it as little as describing the world in more detail, a bird chirping perhaps, that does literally change the story. Whether it changes it meaningfully is another argument, mine was only that it meaningfully affects the experience.

>Do I need to give more context?
How about this post >>167229551, where you replied to me without me replying to you? You obviously wanted to discuss the possibility and validity of this multiverse thing in the context of LiS.
>>
I want to cook Alice!
>>
>>167406589
>when that is undoubtably science-fiction.
No. It has no bearing in real world science and therefore is not science fiction. It's a supernatural thriller.

>Whether it changes it meaningfully is another argument, mine was only that it meaningfully affects the experience.
But you originally said that it affected the world and the characters which isn't true. Max and the game world are indifferent your perception.

>Yes it does
It affects your perception of it, there's no change to the story or character depending on whether or not you hear a bird chirp. Birds chirping is something that can be incorporated into a movie or book as well. It would probably be more meaningful too because it would be contextualized by a writer.

>where you replied to me without me replying to you?
Note my post here >>167219078
Where I say the discussion belongs more on a philosophy board than here.

Then my post here >>167227174
Where I continue the discussion because I'd like to know if there's actual evidence in the game supporting the many worlds theory. Because that's a discussion that actually belongs on this board.

Then you reply to me >>167228032
while you were already discussing a linear time spectrum being meta-confirmed. I bought it up because you brought it up. If there was evidence supporting a linear time spectrum I wanted to hear it since I was replying to you anyway. Is that odd, should I only reply to people who are specifically talking to me?
>>
File: 1452992374707.jpg (154KB, 800x600px) Image search: [Google]
1452992374707.jpg
154KB, 800x600px
So many fucking inconsistencies with the rewind.
So many dropped plot points.
Such a lack of epilogue.

In hindsight, this honestly is a terrible story and a game.
Yet I loved it.

Isn't that interesting when you think about it?
>>
>>167408062
>It's a supernatural thriller.
Well, then it seems you'll have to hold seminars on that too, because when I google Donnie Darko, it is put under science-fiction. Universes in collision, tangent universes, time travel mechanics - that's trying to construct a "scientifically" consistent story.

>it affected the world and the characters which isn't true
I said they react to this pacing, that my experience of is affected by it, and as such, what the story is to me changes due to this agency I have in the pacing of it. If anything, my entire argument was tied to my insistence that while this agency does influence things in ways it couldn't in another medium, the world, its path and the characters stay distinct, that I have no agency to change them, and that I certainly never felt like I was that active, shaping entity, not as myself, and not as feeling I am Max.

>should I only reply to people who are specifically talking to me?
No, but the entire point of my post was that I don't think there's merit to getting into it, and telling another anon as much. And you replied to that saying "it can be, because if we do assume multiverse, the game can have another meaning". From there, I said "well, ok, that's fair, but not for me and it's not what my experience of the game was like". We could have ended it at that too, but then you replied and went further into it and accused me of being inconsistent in my stance by conflating two concepts.

>>167408630
It isn't "a terrible story and game" at all in my view, so I don't find it interesting that I love it. I hate some of its flaws, but overall there's more great aspects to it, both as a story and as a game, and vastly more that I like in it than dislike.
>>
File: Puckish Pirates.jpg (47KB, 500x666px) Image search: [Google]
Puckish Pirates.jpg
47KB, 500x666px
>>167408849
>because when I google Donnie Darko, it is put under science-fiction.
I will kill and die for this. I don't talk to you Google, you're fake news. Seriously though I will fight Google on this, and any wanna-be Roger Ebert film critic. You can't construct a scientifically consistent story about time travel, no more than you can write a scientifically consistent story about the supernatural. Yet it classes Evil Dead as a horror fantasy. What's up with that Google? It also classes DD as a romance film which is stretch.

>I said they react to this pacing
But they don't, the world and characters remain unchanged by the pace at which you play the game.

>my entire argument was tied to my insistence that while this agency does influence things in ways it couldn't in another medium
I still don't see how it wouldn't have worked as film or TV series if the choices didn't matter.

>the world, its path and the characters stay distinct
If we're ignoring the element of choice then yes. But if we're ignoring choice it shouldn't have been a game. That's my point, choice is the only thing that justifies it's existence as a game and not another medium. I don't think we're going to convince each other on this. We've sort of reached the lines in the sand part that we got to with the university thing.

>but the entire point of my post was that I don't think there's merit to getting into it
I don't know what you want me to say here Anon. If you didn't want to discuss it you shouldn't have. That's all I got man.

Anyway I'm off to bed. Night night.
>>
>>167408630
It's only terrible when it comes to the ending. The rest was still genuinely good, it's just the finale showed how much was abandoned/ forgotten.
That may ruin the entire thing for some people, but I still don't regret playing the other parts. Besides, there's more than enough fics and ideas out there to just replace the ending with a headcanon that fits the characters, story, etc.
>>
File: 1469924592027.jpg (933KB, 1920x1080px) Image search: [Google]
1469924592027.jpg
933KB, 1920x1080px
>>
>>167410380
>What's up with that Google?
Hey, I will value your opinion on it. Again, I don't have much of a grounded opinion on the terminological range of that genre myself, and the argument you make sounds valid to me, namely that there needs to be a distinction lest things get too fantastical. Original point was obviously not to do with that.

>But they don't
They do react. If I stand somewhere for some time, Max will comment on it or something she sees, even other characters will, or if I go elsewhere earlier, I will hear or get reactions I otherwise wouldn't. And that affects the narrative experience. It is interactive - indeed without changing the characters or world, perhaps not even meaningfully changing the story here (did I need to know someone's puking on the toilets because I stood there?), but it's still a different experience from merely reading or watching something.

>I still don't see how it wouldn't have worked as film
It's a vague topic because it deals with our subjective experience of a piece of fiction. I'm not even strictly saying that the choices didn't matter at all, more that they didn't matter for my experience. For one thing because you don't actually see the other possible paths it could take, but primarily because I really did not feel like I was making the choices myself; it was this weird place of in-narrative and in-character consideration where I am observer and mostly guide a story along the path that is the only one I can see for it. I didn't identify with the choices much, nor identified as the choice-maker. That type and feeling of agency just did not play into my experience of the story and characters much.

>If you didn't want to discuss it you shouldn't have
I could have just not gone further into the photo erase thing, that's true. But I did want to clarify what I meant with "immanent" there, and not let that accusation sit there, even if it was a misunderstanding.

And goodnight!
>>
So what does Max do on a typical weekend?

Party all night long? Stay at home and play video games? Go on a trail and take photos? Write? Draw? Take more photos? Browse Reddit? Watch random TV shows?
>>
>>167411972
Goes out clubbing and gets shitfaced drunk.
>>
>>167411972
Do stuff with Chloe!

Including staying at home watching and playing stuff, going on trips and taking photos, having conversations or just writing in her journal and also doodling in it, reading, browsing the internet, go out to eat, to spend the evening either in company of others at events such as concerts for example, or just with Chloe at some spots they like around their area. A little sport. Drive-in theater. Grocery shopping adventures for weekend goodies. Chloe surely has a lot more ideas. Like skating, or swimming, or getting a dog and doing lots of outside activity stuff with it. At times surely getting Max into crazier things like bungee jumping or diving or surfing.

Mostly just being together. Loving each other. Making love to each other.
>>
File: 1454277596394.jpg (349KB, 1920x1080px) Image search: [Google]
1454277596394.jpg
349KB, 1920x1080px
>>
I want to hug kate
>>
File: bump.jpg (913KB, 1280x1270px) Image search: [Google]
bump.jpg
913KB, 1280x1270px
>>167411471
>That type and feeling of agency just did not play into my experience of the story and characters much
Well, it obviously did also play into it to some degree, it's surely not a lesser type of "agency" than the pacing, but just not in that way where I felt I am controlling or let alone shaping them in any significant sense. My involvement and role in it was just not something tangible for me. I didn't feel mighty for one example, even though I would feel all-mighty if I imagined myself having these powers.
>>
File: pricefield_by_padme4000-daxtlhy.png (2MB, 1024x1820px) Image search: [Google]
pricefield_by_padme4000-daxtlhy.png
2MB, 1024x1820px
No idea what people see in that weird filter, but a sexy Pricefield regardless.
>>
>>167417301
The posing is really nice, would be cool to see without the filter.
Maybe even turn off the lights and leave just a little bit from a small lamp. Would create a very intimate mood.
>>
>>167411972
Go out on dates with Chloe. Maybe have a nice dinner together, go do something fun, help each other with any homework, cuddle.
>>
>>
What would be /lisg/'s reaction if Dontnod decide to canonize the Bae ending?
>>
File: 1455069159092.jpg (353KB, 1280x864px) Image search: [Google]
1455069159092.jpg
353KB, 1280x864px
>>
>>167420692
Amazement because it won't happen.
They won't canonize either ending.
>>
>>167420692
I'm not a hypocrite, so I would still be mad that they would want to "canonize" either ending at all, and would also not accept it.

For however much I've made my peace with the Bae ending and however much I have even embraced it as a very fitting, meaningful and powerful conclusion to the story in certain senses (and however many flaws there are with it still, and the entire finale), people have made their own type of peace with their respective enidng and views on it that should not be invalidated, and could not. Death of the author and stuff. Season 1 is what it is and will always be that for the people that have concluded the story.

The Bay ending is impossible to me and just not at all a conclusion to my view on and understanding and experience of the game and its story and characters. But I can understand some of the reasons why people could consider it that. There's things to be said and felt about it that neither me nor anyone could invalidate, because they are the subjective thoughts and emotions of other people. I would disagree with most of those thoughts, and would not empathize with a lot of those feelings, but I wouldn't want (or care) to try and take them away from them, to invalidate them.
>>
>>167421792
This one is great
>>
>>167420692
Even though I absolutely despise the bay ending, it wouldn't be right to make canon the bae ending.
Even if it's what I picked.
Especially since if they ever got the idea to canonize an ending (As a reference in Season 2 or whatever) they would probably pick bay since for whatever reason it was a near last minute idea they sunk their time into.
I'd prefer they just leave it alone. We all know Max chose Chloe, based on her actions throughout the game, that's good enough.

And before anyone says it: whatever the series ends up being does not make it canon. It's just a re-telling or re-imagining which may not even revolve around the same story.
>>
>>167420692
We all know the Bay ending will become canon after the live action series happens.
>>
File: 1469122867024.jpg (57KB, 734x721px) Image search: [Google]
1469122867024.jpg
57KB, 734x721px
>>167424707
And Warren will become Max's boyfriend.
>>
>>167424707
Nothing in the series becomes canon.

>>167425013
Nobody but the most delusional of Warren fans would be retarded to even consider that.
>>
File: mSfUDrz.jpg (357KB, 2000x1391px) Image search: [Google]
mSfUDrz.jpg
357KB, 2000x1391px
>>
>>
>>167426261
I usually don't like Summerfell, mostly because of the colors choices, but Chloe DOES look cute in a skirt. Pretty good.
Though I think they fit Max better. I loved that model Sbel created of a slightly older Max. Hope to see her again if he doesn't abandon everything.
>>
If anyone wants the song Dana is dancing to in EP2. I extracted it from the game. It's actually OST.
https://drive.google.com/open?id=0B0qdaxAxmY1lLWxHOFNGZGppQ28
>>
File: tumblr_npc2nkA5aB1scig18o1_500.gif (2MB, 500x368px) Image search: [Google]
tumblr_npc2nkA5aB1scig18o1_500.gif
2MB, 500x368px
>>167427543
Thanks, but we already had it discovered for quite a while!

https://www.audionetwork.com/browse/m/track/what-a-day_79908

Kudos to whoever found these on audionetwork btw.
>>
File: _life_is_strange__chloe_2_0.gif (4MB, 640x480px) Image search: [Google]
_life_is_strange__chloe_2_0.gif
4MB, 640x480px
https://www.youtube.com/watch?v=V6Gzly1HGeo
>>
File: 1465753496596.jpg (130KB, 960x1280px) Image search: [Google]
1465753496596.jpg
130KB, 960x1280px
>>167426760
I love these two.
>>
File: tumblr_oksemgDvW91uex1s1o1_1280.jpg (276KB, 960x1280px) Image search: [Google]
tumblr_oksemgDvW91uex1s1o1_1280.jpg
276KB, 960x1280px
Sleepy lisg.
>>
>>167428304
Ahhh thank you! Didn't know that!
>>
File: 1482327623465.jpg (1MB, 1210x1600px) Image search: [Google]
1482327623465.jpg
1MB, 1210x1600px
Part 6 when?
>>
File: 1483986298999.jpg (2MB, 1600x4482px) Image search: [Google]
1483986298999.jpg
2MB, 1600x4482px
>>
File: Breaking into the pool.png (378KB, 852x477px) Image search: [Google]
Breaking into the pool.png
378KB, 852x477px
>>167428961
So do I!
They are cute. I wish they could be in the series but they are German.
https://www.youtube.com/watch?v=Pf57e_soNO8
>>
I had a nightmare about Life is Strange.

I was Chloe waiting in the diner during the storm like in the game. I ran out to hug her as she came, but then Warren followed me, and after she hugged me, she kissed Warren and the only thing I said was, "This is bullshit. Warren gets two kissing opportunities, and Chloe gets one."

Worst nightmare ever.
>>
>>167433270
to hug Max* as she came
>>
File: 1483953780218.jpg (103KB, 1280x718px) Image search: [Google]
1483953780218.jpg
103KB, 1280x718px
>>
>>167433270
Every dream with Warren is a nightmare.

I would be concerned if he ever showed up in mine.
>>
>>167433798
I don't know. I had a dream where Max and Warren sat on a bench and just talked, joked, and Warren told Max he started dating Brooke.

It was nice.
>>
>>167433981
Night. Mare.

Why does he even show up in your dreams. Are you alright anon?
>>
>>167434327
It was fine. Warren was dating Brooke, everything was settled, and he wasn't creepy or trying to get Max.

They just talked, Max told him about her new house with Chloe, and said he should come over for Christmas.
>>
>>167433270
Max and Chloe have appeared in my dreams a few times. Been a while since it happened though.
A few nights ago I was asleep and Frank was kind of just hanging out in one. I talked with him and asked about Max and Chloe he said they were off on some trip and were going to send him a postcard.
Kind of odd, but nice.

>>167433981
>>167434575
That doesn't sound bad.
I've seen some people discussing their dreams in the past here but they kept getting removed.
I'd go to a Christmas party at their house.
>>
File: 1481878050646.png (2MB, 1920x1080px) Image search: [Google]
1481878050646.png
2MB, 1920x1080px
>>167434575
That is nice.

I wanna dream about LiS again too, it's always interesting.
>>
Warren did nothing wrong.
>>
>>167435307
It's rare but it' a treat when it happens. Unless you get a nightmare which is obviously not good, but hopefully you realize it and and control it.
>>
>>167436401
He also didn't do anything right.
>>
>>167436406
I like nightmares too actually. They are often interesting, and haunt you more for the day.
>>
>>167404056
>In one, she walks away from Max, away from the cliff, fades into the background.
...After she embraces Max and kisses her passionately. She walks away because she respects Caulfield's choice and wants her to do the right thing.

>In the other, she steps up to Max, takes her hand, reassures her and herself, holds her, faces the tornado and shields her from it.
Max grabs her and Chloe puts an arm around her. She doesn't shield her from the tornado. Price stands still. Nothing more.

>>167404172
>Both of these stories play with fictional science
Bingo. Sci-fi and fantasy are categorized together because both genres place an emphasis on world building. Life is Strange has more in common with the Twilight Zone and soft science fiction than how the Bae faction would like to interpret it. LiS time travel doesn't follow logical rules: it's a plot device; it works by the whims of the writing team.

However, the game is connected to reality, like The Twilight Zone, in that it addresses real life issues in modern times. The latter is justification to analyze the game's events through a real lens, but not the mechanics of its time travel aspect.

>>167404672
>I might have to give a seminar soon.
If you're referring to my word choice, I'm not getting didactic about this shit. You know what I mean. Call it an analogy, metaphor or allegory. You know what I mean.
>>
>>167405268
>Well, I really do hope he elaborates on his narrative reasoning behind that choice, and perhaps even gives potential emotional or sentimental reasons!

Correct me if I'm wrong, but Saul was referring to Michel, not me. My feelings had nothing to do with my decision at the end of the game, other than my gut telling me what was right to do, which is more intuition than emotion. I'll post my reasons for why Max does what she does at some point, but not now.

>That is also what dontnod has always insisted on: there is no "right" ending, it is a personal experience and a personal conclusion to it.
Typical post-modern bullshit. There's no point in writing a story if you have no ownership of it.

>>167405482
No...Chloe was shot. Max went back and let that happen. No change there.

>>167407551
Oh dear. I've created a meme.

>>167411972
Before the game, hanging out in Fremont, visiting art galleries, hitching rides to places to hike, urban exploring and the like.

After the game, she writes a journal to Choe, her dead girlfriend, like Chris Benoit mourning for Eddie Guerrero.

>>167417301
That knee for Max to grind on.
>>
>>167437798
I love Brooke.
>>
>>167436401
He refused to accept Max wasn't interested in him and pursued her anyway. That's rude at the least.
>>
File: photo.png (429KB, 1000x1000px) Image search: [Google]
photo.png
429KB, 1000x1000px
>>
>More Bay bullshit
Go away.
>>
>>167438528
>posts critical thinkers.jpg
>only believes there's one way to critically think
>must be a genius
>>
>>167439327
There is no critical thinking involved in that bullshit. The only way to believe or like it is to turn off your brain.
So yes, there is only one way to think about the endings. And that way is favoring saving Chloe (And Max can go back if she wants later to warn more people with her) because logically, letting her die would solve nothing and that is consistently shown to be the case.
>>
>>
File: 1456015541487.jpg (485KB, 936x936px) Image search: [Google]
1456015541487.jpg
485KB, 936x936px
>>
>>167440593
I could legitimately see them getting something like this painted and hanging it in their house.
There will be a lot of really nice stuff there. Photos taken by Max, maybe a sculpture by Chloe, gifts from their friends and relatives.
>>
>>167437778
>No...Chloe was shot. Max went back and let that happen. No change there.

So in other words she didn't know, instead she made an assumption based purely on what dramatic cliches would call for. Brilliant.
>>
File: angel kate.png (1MB, 1200x1301px) Image search: [Google]
angel kate.png
1MB, 1200x1301px
>>
>>167442641
In other words, you're going to name call and repeat the same thing you said before because you're not smart enough to copy and paste an argument defending the Bae ending, let alone come up with your own? That's right. You can't.

>dramatic cliches
>the plot, themes and foreshadowing of the video game

Yes. I am brilliant.

>>167441892
Definitely. It's a nice piece.
>>
>>167443865
You're apparently brilliant enough that you don't know the difference between knowing something and making an assumption.
>>
>>167443865
>plot
>Max knew that Chloe had to die, because it was the plot
>She turned to Chloe in the middle of the ending scene and said "Sorry Chloe, but I've read the script of this game we are in, and you have to die because it's the plot of the game"
Nigga, meta arguments can't be used to explain in-universe character knowledge.
>>
File: giphy.gif (2MB, 480x270px) Image search: [Google]
giphy.gif
2MB, 480x270px
Let's end this baycuckery once and for all

Max and Chloe had no way of knowing that Max was the cause of the storm in the end. They were going off a hunch from the information provided by a high schooler who watches sci-fi movies.

As far as they knew, the storm was coming no matter what. Max had a vision about the storm before she even got her powers. The butterfly picture that Chloe kept was the one Max took AFTER she rewound back into class, fucked around with the timeline, and retraced her steps in the bathroom, so if her unraveling time caused the storm, the storm is still coming even if she photojumped.

Saying that Max is a murderer because the storm didn't come in Bay is metagaming, there was no way they could possibly know that the storm only came because Chloe didn't die right then in the bathroom (because saving Kate, Victoria, Alyssa, Evan and jumping through dozens of timelines is a-okay with the universe).

The Bay ending implies that Chloe had to die in the bathroom for there to be no storm. At no point did the two ever have this information. If they did, the final choices would make more sense, but they were going off the assumption that time-travel summoned the storm, in which case Max cannot be blamed for "killing" a town.

There would be no way to undo her time travel powers (photo taken after she gained them), there's contradicting evidence that Max even caused the storm (vision before powers), and the universe getting angry because Chloe didn't die in a specific time and place is known only to us, the audience, only after we finish the game.
>>
>>167445146
They don't understand that. I've tried explaining in the past that from Max's point-of-view, there's NO reason to think letting Chloe die would fix anything.
None of the timelines she sees is free of the storm, she's already seen Chloe dead/dying doesn't negate it, and using her powers has not made things any better or worse. Max even writes that letting Chloe die would be stupid, and if it was meant to happen then she would not have been in that bathroom or gotten a power.
There is simply no in-universe reason or explanation to go back and let Chloe die. It's nothing more than a gamble. A gamble where what is being risked is far too high to even consider.
>>
I think Daniel is a pretty chill dude.
>>
>>167445786
>Release a gamble mod for the game
>If you choose the bay ending, it rolls a random number generator since Max doesn't actually know what she's doing will help
>99% of the time, a different ending plays where Nathan tried to suicide by cop, shooting up the school after killing Chloe
>David was forced to shoot him in response, so he never testified against Jefferson
>Jefferson uses the extra time before his activities are discovered to plot his escape
>Unfortunately, he's got time for one more photo session though. His masterpiece
>Max wakes up in the dark room again.
>Jefferson unties her, walks her to the surface
>Explains he still wants to see her innocence turn to corruption, but (having actually read her diary in this timeline) he's got a far better way of achieving that
>Takes a photo of Max's face as she looks on in horror once they get outside
>Everywhere's wrecked. The storm still came, and she sacrificed Chloe for nothing. Less than nothing, since the storm's still at large
>Tells her she can live; all the cops will be too busy with the emergency to catch him now, if they themselves aren't dead. Besides, living might be the crueler option, since she has to live with her idiotic choices and the consequences they've brought.
>>
>>167447109
>since the storm's still at large
meant Jefferson's still at large
>>
>>167447109
>since the storm's still at large
They'll never catch that heinous villain! Where's detective Alice Marsh when we need her?
>>
>>167447542
On holiday with Lisa. Going to be quite the caseload when they get back.
>>
File: Sherlice Holmes 2.jpg (110KB, 634x630px) Image search: [Google]
Sherlice Holmes 2.jpg
110KB, 634x630px
>>167447542
>>167448213
This may be too big a case for little old me. I might have to call upon a *ahem* friend of mine to help out.
>>
>>167447109
Another point. The game has threw curveballs throughout its run. What's to think something even worse wouldn't happen by picking to let Chloe die?
Like you said: more people end up hurt, Jefferson gets away, the storm still comes, etc.
>>
File: Super Alice.jpg (65KB, 792x867px) Image search: [Google]
Super Alice.jpg
65KB, 792x867px
>>167448531
Here's a rare picture of my friend and occasional investigative partner. Her identity is top secret.
>>
>>167448531
You called?

>name related
>you replied to my joke
>BWAHAHAHAHA

>>167445786
The Bay ending is free of the storm.

>>167445470
>At no point did the two ever have this information.
Chloe and Max deduced the information on the cliff in the final scene. Michel gave an info dump in the form of Warren. The many times Chloe almost died throughout the game point to the conclusion. When she went to the AU or saved other lives, she was still operating in a broken time line where someone was supposed to die and didn't. The vision at the beginning of the game was warning her not to use the power.

>>167445786
>I've tried explaining in the past that from Max's point-of-view, there's NO reason to think letting Chloe die would fix anything.
Max blamed herself at the end.

>It's nothing more than a gamble. A gamble where what is being risked is far too high to even consider.
Not according to the rules Dontnod set up or chaos theory.
>>
>>167449560
Your only evidence for the Bay ending is IF you see that ending. The one timeline without the storm (as far as we can tell) is optional.
That's not supporting your case, It's destroying it.
And Max does not blame herself. She suggests it's because of her, just as Chloe suggests it may be because of Rachel. There is no definitive proof of where the storm came from prior to the final choice.
>>
>>167449878
I thought he was making a parody post to be honest.
>>
>>167450017
You're giving them way too much credit. It's just another person that comes here, has to be contrarian, and take every single thing said in the game as total fact.
Boiling everything down to a question of numbers or ignoring the mounds of evidence throughout the game that disprove their point.
>>
File: 1453412854399.jpg (346KB, 900x801px) Image search: [Google]
1453412854399.jpg
346KB, 900x801px
>>
>>167451403
>That time Max and Chloe got drunk and tried to take a doe home as a pet
>>
>>167451668
You mean tried to take Rachel home as a pet
>>
>>167376572
>No season 2 until 2018 ;_;

Probably.
I think Dontnod will release Vampyr first, then they will announce Season 2 later.
but we all know Vampyr will flop hard so...
>>
>>167452072
Rachel comes and visits them sometimes. Also Frank.
She also haunts Jefferson and Sean every now and then.
>>
File: VAMPYR.jpg (106KB, 1000x1503px) Image search: [Google]
VAMPYR.jpg
106KB, 1000x1503px
>>167376572
>>167452153
>Vampyr

>http://www.vampyr-game.com/

>"The developer wants players to feel the weight of how killing innocent people to survive is the price of being immortal."

>Multiple endings depending on your choices you made

>You have to choose between Eating your lover and all innocent people or Drinking a monkey's blood (sacrifice urself)
>>
>>167452892
Vampyr might be decent since Michel's not involved in it and they're actually going to try to make endings you do not directly choose.
>>
>>167453208
Seriously, the atmosphere is the only thing that looks good in this game.
>>
>>167445470
Sadly not even that will stop them. Some people are just deadset on thinking Chloe has to die and believing the shoddy story.
Those people probably don't like Chloe in the first place and were just looking for a chance to dump her, thinking Max would get with Warren (Not gonna happen)
>>
>>167454941
I can dig the setting and idea that you need to be ware of who you kill. That gives it replayability.
It will all come down to how interesting the story is and if they keep up with their promises.

My only gripe so far was it's supposed to be 1918 or 1919 London during World War 1 but it looks more like the 1800s. I was hoping to be a vampire fighting 'modern' soldiers or people thinking your mysteriousness (Because you're a vampire) is because they think you're a spy.
>>
File: 1454007999445.jpg (99KB, 481x602px) Image search: [Google]
1454007999445.jpg
99KB, 481x602px
>>
>>167457015
>you will never grate cheese on those abs
>>
>>167457015
"wowsers"
>>
What if Season 2 turns out to be better?
>>
>>167457276
They're firm but still relatively soft.
Max likes using them as a pillow.

>>167457973
Then that's great. S1 will always have a special place with me, even if the story fizzled out and failed once you got the whole picture.
>>
>>167457973
If dontnod actually plans out their story before they ship it, then great.
>>
>>167458572
>actually plans out their story before they ship it

>Vampyr flops and it won't be enough money for S2
>Dontnod uses the ''budget issues'' excuse on us again and they cut a lot of content in the final game just like they did with previous season
and they will tell the same ''nothing was cut:)'' lie again
>>
>>167459415
Shouldn't be a problem. Vampyr and LiS are two separate teams and likely have separate budgets.
S1 made them enough money to afford to make three games now, that we know of, so one failing wouldn't sink everyone like it did prior to LiS.
>>
>>167457973
>S1: great characters, inconsistent story
>S2: bad/meh character, good story
But then S3 is when Max and Chloe come back and where they finally deliver a fantastic story that does the characters justice.
>>
>>167457973
even if season 2 is great, i want max and chloe's story to get fleshed out and get a real ending
>>
>>167457276
>>167457321
Max is a lucky girl
>>
>>167462567
Chloe is a lucky girl
>>
File: lucky_grills.jpg (378KB, 853x1200px) Image search: [Google]
lucky_grills.jpg
378KB, 853x1200px
>>167462619
>>
>>167463079
I agree completely with the filename.
>>
>>167462567
>>167462619
They both are lucky. Their patience paid off and their love carried through some very rough times.
>>
File: 1474738561380.png (54KB, 806x776px) Image search: [Google]
1474738561380.png
54KB, 806x776px
>>
>>167449878
>Your only evidence for the Bay ending is IF you see that ending.
No. There's evidence throughout in the form of bizarre weather and animal deaths. Max and Chloe both claim responsibility for the storm at the end before the final choice. Chaos Theory is the title of a freakin' episode. Chloe brings it up in conversation, although Warren's explanation draws more hate from Bae-siders.

>>167454967
>Those people probably don't like Chloe in the first place
Big negative on that one, Captain. Chloe is my favorite character in the game. I was hoping for some means of saving her, but it wasn't possible. The cost in human life would change the way she saw Max. Their relationship wouldn't survive that type of rift, even if it had been justifiable.

>>167461839
>But then S3 is when Max and Chloe come back and where they finally deliver a fantastic story that does the characters justice.
I only hope.

>>167463657
You mean Chloe's patience: She waited five years for Max to come back.
>>
>>167441336
The bottom right image should be David's face.
>>
>>167464367
>I was hoping for some means of saving her, but it wasn't possible
It was entirely possible. You're just a fatalistic loser whop lacks conviction or the ability to think for themselves.
Their relationship would easily survive after the Bae ending. They would have rough moments, like every couple, but they would help each other in moments of weakness, as would their friends and family.
>>
>It's another "Max and Chloe can't go on together because they'd both be mass murderers and they need to take responsibility for the storm" bullshit spiel
YAWN.
>>
>>167465283
>They would have rough moments, like every couple
Haha. Yes, all couples deal with the guilt of destroying the business district, at the very least, of their hometown.

>It was entirely possible.
My mistake. How much is the DLC content with an option besides Sacrifice Chloe and Sacrifice Arcadia Bay?
>>
File: kMrQFxg.jpg (482KB, 1080x1920px) Image search: [Google]
kMrQFxg.jpg
482KB, 1080x1920px
"My powers might now last, Chloe"

"That's okay. We will. Forever."
>>
>>167465986
They hold no guilt because they are not responsible. They didn't try to cause a storm and Max saw it as an inevitability.
Still, they went through a lot and no doubt will have scars from it. Which is why you'd be a heartless bastard to leave Max without Chloe.
You saved a few people who stood out in the open during a tornado. At the same time you condemned a poor girl who the universe decided to fuck with. Tons of memories she cannot discuss with anyone, constant fear her powers will trigger again and do something bad, and a guilt that she let her best friend die miserable and alone.

Good job, hero.
>>
File: Maxine_Caulfield.png (706KB, 672x986px) Image search: [Google]
Maxine_Caulfield.png
706KB, 672x986px
>>167467659
That's the only Chloe shirt I don't own. I'm wearing the Misfit Skull shirt now. I bought her Ouroboros shirt and the Price Effect butterfly shirt in black.

What merchandise has /lisg/ bought or furnished?

>>167467962
>Good job, hero.

Anytime.
>>
Is /lisg/ excited about Chloe's new game Horizon Zero Dawn?
>>
>>167468671
>PS4 exclusive
No.
>>
>>167468834
>not having a PS4, the one console to rule them all that has the best exclusives
>>
>>167468386
You don't get to post Max.
You failed her and then you killed her.
And then you killed Joyce and David, and Ryan and Vanessa.
Then Sean Prescott weaseled his son out of most of the changes put against him so he was out and walking on the street a few months later.
But at least some buildings in Arcadia Bay survived. Until Sean Prescott bought them out, bulldozed them all, and enlarged his own projects.
>>
In all honesty though, do any of you actually give a shit if characters Max knew might have died in the storm? Because I really didn't care for anyone besides Chloe. Maybe Joyce since she's Chloe's mother but that's about it.
>>
>>167470370
I care. But a storm is something that can come naturally, even the storm in the game is nothing but a storm (Though the stuff leading up to it was weirder).
Most people had ways to survive it and even if some did die, it was either bad luck or not knowing what to do. Nobody is to blame for it, just as nobody is to blame when a real tornado injures/kills some people.
>>
>>167469238
>Ryan and Vanessa.
That's a pretty strong Oregon storm if it kills a pair of Seattle residents.

>>167471593
>Nobody is to blame for it
There's substantial evidence that the Prescott's summoned the storm, most likely as part of a land grab to expand Pan Estates, but DontNod decided to scrap that angle. I figured the nightmare sequence was Jefferson and the Prescotts messing with Max after they figured out she had powers. My idea ending would've been a puzzle-fight sequence between Caulfield and Jefferson and/or Sean. They could've incorporated the stealth aspect as a means of evading a fellow rewinder. Overall the ending was poorly orchestrated.
>>
>>
>>167473013
I meant once Max kills herself out of depression and guilt, following Chloe's death if you pick the Bay Ending, her parents will follow.
>>
Brooke loves you all
>>
>>167475024
>tfw she wouldn't let me fly her drone because warryn
>i set her up with daniel to make sure warryn was double-cucked, so hopefully she'll let me fly it in future
>(assuming it wasn't damaged by the e-6 ef-2 tornado)
>>
>>167476738
Brooke was flying her drone as the storm was forming, saw how large it was, then hacked into radio stations and the TV to display warning messages. She saved a lot of lives.
>>
>>167473164
>hurr durr, you're making assumptions
>GAAAAAH! IT'S NOT BOTCHING WHEN I DO IT!

>>167463079
Chloe's abs are drawn differently from the rest of their bodies.

>>167432813
>>167428961
They're German? They speak remarkably good unaccented English for actresses.
>>
>>167477083
Don't even bother. Most of this general has such a dogmatic adoration for the bae ending that they'll make up any self-righteous shit to turn it into the absolute morally good ending. It's like fucking Stockholm syndrome.
>>
>>167477083
>They're German? They speak remarkably good unaccented English for actresses.
Nevermind. I'm thinking of another pair of cosplay actresses.

>>167477568
I'm unphased by it at this point. I am TheWorld'sBayest after all.
>>
>>167477568
And that's never going to change.
There are plenty of places that eat up the Bay ending. So if you would like to praise it then go to those places, here you will just be met with distaste and insults.
Rightfully so because every "justification" that's been posted in these threads for it has been absurd and ignoring 90% of the game.
>>
>World'sBayest
More like world's worst shitposter. Not creative, not original, not even entertaining.
Just trying to convince people to change their minds even though they made them up long before the final option was presented in the game.

BAE > bay
>>
>>167477083
>REEEE only I can point out the potential tragedies involved in an ending! If Chloe dies then that's that and everyone's fine! Stop ruining my beautiful and mature choice with reality!
>>
>>167477568
>People here agree that bay is illogical, lazy writing and full of plotholes
>DOGMATIC ADORATION

Cmon bro, at least put some effort into this
>>
>>167478348
I don't want to praise the bay ending. I want discussion about that stupid binary choice to fuck off entirely, and yes that goes for your beloved bae ending as well. As far as I'm concerned Episode 5 never happened.
>>
>>167479118
>Don't play episode 5 at all
Correct choice. Max sent detailed instructions back to her past self that let her easily handle all possible situations. She won both the everyday heroes competition and the state lottery, married her bae and saved everyone in town except warryn (who suffered a detached toenail when a brick from a slightly damaged building landed on his foot )
>>
File: N3huf9Y.jpg (3MB, 5312x2988px) Image search: [Google]
N3huf9Y.jpg
3MB, 5312x2988px
Reminder that Chloe was just chillin at the very beginning
>>
>>167479803
I wonder what she was thinking about.
Probably missing Rachel, focusing on how she was going to get the money from Nathan, and maybe also the creeping thought in her mind that she should try to find Max.
>>
>>167479118
Everyone here wants that, to forget Episode 5 or at least the final act of it. But when people say that Max found a better third option, one where she saved Chloe and all of Arcadia Bay by cancelling the storm, they get told they're being delusional and "missing the point of the story".
So if it's a choice between the endings actually in the game, I'll pick a flawed Bae ending over an absolute shit Bay ending.
At least there's potential after the Bae ending for things to get better by Max still having her photos to jump back and either warn more people or avert the storm by saving Chloe a different way.
>>
>>167480429
>avert the storm by saving Chloe a different way.
That would accomplish nothing. She already did prevent Chloe's encounter with Nathan in the bathroom when she saved William. And it was shown that the strange weather patterns were still taking place. The only timeline where we saw them not occur was the one where Chloe died in the bathroom. Yes, I know it's stupid beyond belief but that's how the story established its rules. If you're going to ignore that you might as well ignore everything that inconveniences Max and Chloe.
>>
>>167437630
>>167437630
>...After she embraces Max and kisses her passionately.
Max goes in for the kiss, and the hug is meant to comfort Max after she says she's so sorry and doesn't want to do it. Neither is really a reaction to the decision, because at that point, Chloe did not know what Max was going to do. And then comes her freaking. I can't help but feel this as something they both very much have to force themselves to do, visibly and audibly not wanting it, in what you might consider is nobly sacrificing themselves for the morally right thing, but what I think is a tragic blindness and blame and false responsibility and surrender, defeat and just not fitting in much of any sense for me.

>Price stands still. Nothing more.
She holds Max protectively, giving her a shoulder to lean on, letting her hide away in the crook of her neck and grab onto her. Of course they weren't going to party with the tornado hitting shores. But as the ultimate opposite of abandonment that this choice represents, I can only see Chloe's reaction as an affirmative response to the tremendous effect it must have on her.

In one, they cry and plead and go back and forth and freak out and scream, pained expressions, walking and turning away from each other, afterwards both dying in that bathroom. In the other, Max determinedly rips the photo apart, they say one thing to each other, certain and resolute, and then face the world together.

I'm not saying Chloe does not accept the choice to sacrifice her. Because that's precisely what the cliff scene is about for her: she accepts Max's choice and does not force her into anything, knows how deeply unfair it is to Max to have to make that choice at all, and above all wants her to not feel guilty, to make the choice she herself truly feels is right, that's the place where her suggestions comes from to begin with. But that can only go one way, for both of them, for my understanding, and their reactions clearly show this to me.
>>
>>167267072
>>167281336
That ending would have made a lot more sense.
>>
File: tumblr_o5l74v9ZCM1qgtli6o1_1280.png (1MB, 1200x938px) Image search: [Google]
tumblr_o5l74v9ZCM1qgtli6o1_1280.png
1MB, 1200x938px
The REAL ending
>Max goes back using the butterfly photo
>She calmly talks Nathan down and convinces him to turn himself and Jefferson in before anyone else gets hurt, he agrees and leaves
>There is no storm because Max did not rewind anything and the potential of Chloe getting shot was averted
>Max texts Chloe saying to wait in the parking lot, they meet up and Max apologizes but says she'd like to have another chance at being friends
>Chloe agrees and also tells Max the story about Rachel and how she's disappeared
>The next day Chloe gets her closure when Nathan, Jefferson, and possibly Sean are arrested and Rachel's body is found
>Chloe is devastated, but Max comforts her
>Even Joyce and David try to offer their support
>Things start to become better
>Even though Chloe is hurting and still kind of angry, her and Max pretty quickly become close like during the week in the game
>Chloe gets her life on track and wants to go back to school, she also picks up a shift at Two Whales
>Max wins the Everyday Heroes Contest and goes to the gallery with Wells
>Max is enjoying the event but wishes Chloe could have come along
>Chloe shows up to surprise her, having bought her own ticket with her money from working
>The two of them enjoy the gallery and event together before going out on their first date to a restaurant in the city
>They return to Arcadia Bay as girlfriends
>There are no more storms, issues with time powers, or murderers
>Just two girls living their lives together, hanging with their friends, and being supported by their families
>>
>>167437630
>how the Bae faction would like to interpret it
My support of the ending has nothing to do with my wanting or not wanting to interpret the time travel logically. I agree that the logical inconsistency is a lame way to look at the ending decision in. Probably on par with the purely moral way to look at it. There's a plethora of other reasons for the choice though. And regardless, people are free to interpret the game however they want, and if they think the time travel mechanics don't justify the choice, that is a completely valid stance because it is a reasonable argument that works with the source material and even in certain narrative senses, such as Max having realized that her photo jumps lead to unforeseeable consequences, and that there's no good reason to believe that sacrificing Chloe would solve anything, but comes at great risks. That is a valid perspective for both player and character, even if I agree it's not the most compelling.

>>167437778
>My feelings had nothing to do with my decision at the end of the game
I didn't say they did, hence "potential". I actually only know of your moral reasons behind your choice. That's all you ever talk about apart from shitposting about the other ending like saying it's a silly teenage crush Max will be glad to have left behind when other people see it as a great love story, that their relationship would not hold, when the narrative and ending sentiment for others precisely is about how their relationship even got them through it all and is beyond, bigger than all of it, in its overcoming, prevailing, healing and growing, and literal universe-defying and time-transcending powers.

For how butthurt you like to make others out to be, I only very rarely see anti-Bay shitposting of that kind.

>There's no point in writing a story if you have no ownership of it.
Well, blame the french writers. There's a fair few things they didn't own up to, at times fortunately for the better, but often for worse.
>>
>>167480795
No. That is not how it established its rules. It was established that the storm is coming no matter what happens to Chloe and no matter what Max does.
I'm not going to disregard and ignore numerous timelines where the storm was a constant, just because one *optional* timeline at the end doubles back on everything and removes it. I don't give a shit if it's in the game, it doesn't make a bit of sense so I do not validate its existence.

Even if the storm could not be cancelled entirely, there is still the possibility of warning at least a few people.
>>
>>167480795
>The only timeline where we saw them not occur was the one where Chloe died in the bathroom.
Or where the butterfly changes its path, or the alarm goes off, or Nathan gets busted, etc. etc.

There is no reason to believe the storm is directly tied to Chloe's death, and actually a fair few reasons that stand against that idea, beginning from Chloe having died in Episode 4 and the storm still coming in 5, and the fact that dontnod actually wanted to have Chloe survive in the Bay ending up until very late into the release.

And while I also think some of these arguments that go the direction of looking for "logic" are not compelling, it is true that at the time of the choice, and for the narrative's sake, the player simply has no knowledge about the outcome. Post-choice rationalization is the worst argument you can have, it makes your choice as a player meaningless and has no relevancy for the characters and narrative, because they also made the choice not only before the outcome, but never even see the other outcome.

But that's just to give a suggestion about how to argue for either choice, how it is at all meaningful. I agree that Max and Chloe at least are convinced going back will stop the storm, and in the context of the decision, this is a fair argument that even though logic does not follow, the narrative intention does.

Doesn't mean there isn't a whole range of others reasons to make this choice for that are narratively, emotionally, narratively, characterally and so on, compelling, not merely logically (or morally).
>>
>>167481597
>It was established that the storm is coming no matter what happens to Chloe and no matter what Max does.
No. No it wasn't. Chloe dying after the bathroom encounter is beside the point. The story required her to die in exactly that place and time for the storm to be undone. Not from being crippled, not from Jefferson shooting her.

We see the result of a timeline where Max didn't intervene and it's the only one where there is no storm or any hint of the strange weather patterns. Nothing to suggest that it will still happen. Nada.

>I don't give a shit if it's in the game, it doesn't make a bit of sense so I do not validate its existence.
The storm doesn't make a bit of sense. Neither does Sean paying over a million dollars so his son can have his own private bunker. Nor does a good chunk of the plot. Why are you so specific and selective with what you choose to disregard? At the end of the day you're still going to be stuck with a story that isn't very well thought out.
>>
File: tumblr_oao0m1dBWa1toiccho1_1280.png (642KB, 626x768px) Image search: [Google]
tumblr_oao0m1dBWa1toiccho1_1280.png
642KB, 626x768px
So even if Max's powers did cause the storm; so what? It's a storm. Those can happen by themselves. The tornado was no more dangerous than any other storm.
Is she supposed to feel guilty or bad for saving and keeping Chloe? Why would she? She was given a power to save her friend (Which she didn't realized) so she did. If she wasn't supposed to then she wouldn't have had any power.
Max finally asserted herself and did what she thought was right and because of that, she and Chloe can both have a shot at happiness. And no, I do not think for one second that the storm would "ruin" their relationship (Though Chloe being dead certainly would). They would get through whatever obstacles that appeared. Together.
>>
File: KateVicAlice.jpg (208KB, 600x700px) Image search: [Google]
KateVicAlice.jpg
208KB, 600x700px
>>
>>167482139
>The story required her to die in exactly that place and time for the storm to be undone.
Or it required the butterfly to exactly fly like it did in that place and time, or Nathan to pull the trigger just there and then. Again, Chloe's death is not any more strictly tied to the storm than any of these other "original" incidences, and if anything, less so, considering that they, again, intended to have her survive in this ending. (Which would have been better: following the sentiment of how it all revolves around the choice itself from my previous post, the consequences do not matter for the narrative intention - preferably, the storm should have dissipated in Bae, and Chloe should have survived in Bay.)

>Why are you so specific and selective with what you choose to disregard?
While I'm not gonna defend the logical reasoning behind the ending choice because I simply don't care much for it, it is pretty easy to see why someone would not want to accept illogical shit and not be willing to suspend disbelief when it is about a choice of the utmost emotional and narrational gravity, rather than some nonsenical plot device detail.
>>
File: 1459120306078.jpg (90KB, 800x450px) Image search: [Google]
1459120306078.jpg
90KB, 800x450px
>>
>>167482139
>The story required her to die in exactly that place and time for the storm to be undone

That is suggested where? Oh yeah, absolutely nowhere. The ONLY support for that conclusion is seeing that conclusion's effects firsthand.
Real nice evidence. Doesn't apply if you didn't pick that choice so find something better to support your argument.

I get that the plot doesn't make much sense but the absolute biggest part of it is asking you to go back, kill a character you have come to love, and undo every choice and friendship you have made is based ENTIRELY ON A MASSIVE RETCON WITH NO EXPLANATION

I will gladly point of the absurdity of things like Sean spending that kind of money, or the FBI not instantly busting Mark. But I will NOT blindly say Max is responsible because all evidence points to the contrary. I do not give a fraction of one fuck what some poorly thought out ending says.
And I will not stop using the vagueness, a result of the shitty writing, to my advantage when it comes to forming my own conclusion

The said "Use you imagination" I am. Don;t fucking tell me I'm doing it wrong because I'm using my brain and being consistent instead of eating up some some hamfisted "Chloe must die in that specific moment" bullshit that is never even hinted to once until the very end.
>>
File: tumblr_o8kn9wW75t1ulpkybo2_1280.png (2MB, 1280x1081px) Image search: [Google]
tumblr_o8kn9wW75t1ulpkybo2_1280.png
2MB, 1280x1081px
>>
New thread

>>167482828
>>167482828
>>167482828
Thread posts: 661
Thread images: 251


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.