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/agdg/ - Amateur Game Development General

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Thread replies: 776
Thread images: 138

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i downloaded a random /agdg/ related image from the last thread to use as the op edition

> Next Demo Day 12 (SOON)
itch.io/jam/agdg-demo-day-12

> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Play Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>164517773

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/wUh6itNN

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
you will never make game general haha :D
>>
>>164560426
stop it! stop it!
its not true!
>>
The development of video games desu
>>
>>164560426
Nice emoticon! May I download it?
>>
the unity engine is cancer
>>
>>164560383
>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com
>> Models/art/textures/sprites
>opengameart.org
>blender-models.com
>mayang.com/textures
>> Free audio
>freesound.org/browse
>incompetech.com/music
>freemusicarchive.org
ugh we're back to this?
>>
Amateur Game Dev Graveyard
>>
>>164560502
Thank god
>>
>>164560502
i missed you sempai
>>
>>164560502
>>>164560383(OP)
>>> Engines
>>GameMaker: yoyogames.com/gamemaker
>>Godot: godotengine.org
>>Haxe: haxeflixel.com
>>LÖVE: love2d.org
>>UE4: unrealengine.com
>>Unity: unity3d.com
>>> Models/art/textures/sprites
>>opengameart.org
>>blender-models.com
>>mayang.com/textures
>>> Free audio
>>freesound.org/browse
>>incompetech.com/music
>>freemusicarchive.org
>ugh we're back to this?
ugh we're back to this?
>>
demo day is in 2 days and i still have not enough to show HELP
>>
I want to be a real dev!
What tools & skillsets do I need to become a real 1ma dev?
>>
>>164560593
>2 days
Stop that bullshit, you're giving me a heart attack. It's on Sunday.
>>
>>164560502
>>164560589
can you post it again? i didn't hear it first two times sorry
>>
>>164560589
>>>164560502
>>>>164560383 (OP)(OP)
>>>> Engines
>>>GameMaker: yoyogames.com/gamemaker
>>>Godot: godotengine.org
>>>Haxe: haxeflixel.com
>>>LÖVE: love2d.org
>>>UE4: unrealengine.com
>>>Unity: unity3d.com
>>>> Models/art/textures/sprites
>>>opengameart.org
>>>blender-models.com
>>>mayang.com/textures
>>>> Free audio
>>>freesound.org/browse
>>>incompetech.com/music
>>>freemusicarchive.org
>>ugh we're back to this?
>ugh we're back to this?
ugh we're back to this?
>>
>>164560593
>me: okay body, don't fuck up now, DD12 is close
>body: SAY NO MORE SENPAI
>get the worst flu in the last 5 years, fever. cough, cold, the whole package
>can barely do anything
Thanks body.
>>
>>164560656
You gotta be designer, programmer, artist, and musicbro.
Also you must mine your own ores and minerals to construct your own circuitboards, write your own OS and of course dev environment. Not to forget the image manipulation and music workshop programs.
>>
>>164560589
>>164560757
I appreciate this but its a bad meme and not what was intended
>>
>>164560775
>caring this much about an internet contest
>>
>>164560775
I think I've just caught a cold myself, also generally feeling pretty shitty

that means it's itme to work even harder
>>
>>164560383
Japanese gamedevs have it better, don't they? Hell, 3D Modelers like Yoko Taro can go on to make five+ games, yet we western indie devs struggle to make even one.
>>
you can't appreciate how useful an engine like unity's editor is until you try to make something like a particle system with code
>>
>>164560881
>not appreciating the process of doing the research and looking at different ways to do particle systems and programming your own particle system to fit your specific needs
>>
>>164560859
idk anon demoday is more about a dev and your ability to produce something working, its not really a contest since the tierposter left
>>
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>day 4 of nofap
>>
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>>164560998
>>
>>164560969
>since the tierposter left
im still here and you better fucking believe I'm going to rip into these games.

agdg has been lacking some harsh criticism lately.
>>
>>164560969
it's a contest more brutal than ever since all that matters now is the very arbitrarily picked game order on itch.io's jam page and anons reccing the page will only say "lol just play 3 first games rest are steamy shit"
>>
>>164560963
>doing that without being paid big bucks to do it
classic no game shitter XD
>>
>>164560963
>hmm, I need to light a fire or I'm going to freeze to death
>should I use this lighter?
>nah, where's the fun?
>I'll spend some months researching how combustion works, how fire works, how to make fire myself! much better use of my time
>whoops I'm dead
>>
Demo day is whenever you release a demo, stop with this herd mentality.
>>
>>164560963
that's cute but some devs here want to actually you know, finish a game.
>>
>>164561062
>>164561102
>>164561154
>i don't know how to program
>maybe if i use this babby engine i will just liek maek game and become successful like notch
>>
>>164560656
Learn to art and how to use GM. There.
>>
>>164561139
>not acknowledging that some people need a deadline to make huge progress
>>
>>164560872
>Japanese gamedevs have it better, don't they?
No?
I rarely hear about japanese indie devs making it big.
>>
>>164561139
but MUH HYPE
more gets done in the five days before a demoday than the rest of the previous two months
>>
>>164561226
Great argument. Now you should deal the finishing blow by posting the game you made in your own engine!
>>
>>164561226
>I don't know how to make game, so maybe if I bury my head in reinventing the wheel I'll become successful like notch
>>
>>164561139
Some people like the community. It's fun to get together for a couple days and play everyone's demos. Some people like having a "hard" deadline to finish a batch of progress.

It's fine if you don't want to participate, but that doesn't mean everyone should stop.
>>
>>164561139
>not just finishing your demo 2 months in advance and just polishing it for demo day
>>
>>164561226
>in order to code gameplay one must know how to create bareboned rendering code, deal with manual memory allocation, and make the cd drive open / close with precise timing to generate sound
>>
>>164561431
>and make the cd drive open / close with precise timing to generate sound
muh sides
>>
Is SFML still a thing for make gaem?
>>
>>164561139
Sure that's a good way to get zero people to play your demo.
>>
I'm a lesbian who got invited here from LGBT. I have worked in Dark Basic (years ago lol), Flash (ActionScript), GameMaker Pro, and most recently Unreal Engine.

No idea what this thread is really about desu, just seems fun.
>>
>>164561747
alright but why did you have to introduce yourself
>>
>>164560872
>>164561297
They certainly have a better work ethic but lack the market
>>
>>164561780
Idk, cause I was invited here. I'll just lurk for now.
>>
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>>164561747
>i'm so quirky lol
Do yourself a favour and fuck off with that shit.
>>
>>164561780
>>164561838
these
>>
>>164561747
Would you be open to experimentation. They say sexuality is a gradient
>>
>>164561747
This thread is about game development. Discuss gamedev related things, discuss game design related things, post progress of your own game, give feedback to other people's games.
>>
>>164561747
What do you sound like? Do you want to voice porn games?
>>
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>>164561886
anon you're a fucking faggot
>>
>early morning
>no one home
>raining
>have coffee
>chill music on
>gamedevvin
This is the comfiest I've been in a long time.
>>
>>164562035
You stopped to post and now that's destroyed your focus and your progress.
>>
>>164562060
T H I S
H
I
S
>>
>>164561941
>crossdressing animeposter
>calling someone else a faggot

>>164562060
Unity has built-in pauses whenever you change code, its like 8 seconds, just long enough to think "Ill just see what agdg has said"
>>
>>164562156
>Unity has built-in pauses whenever you change code, its like 8 seconds
wait what, are you talking about compilation time? yours is 8 fucking seconds?

I press F5 in VS and it compiles in like 3 seconds.
>>
>>164562156
Unity doesn't fit my comfy morning, sorry anon.
>>
>>164561747
Usually it's a nice community, especially around Demo Days when we show each other the current state of our games and share feedback. Sometimes artists show up to create fan art for games, which is huge motivation fuel. If you need help with anything, you usually get your answer.

However, deep down it's a /vg/ board after all, so shit posting is sometimes at maximum, like it is now.
>>
>tfw you havent worked on shit in months

fuck
>>
>>164562156
those 8 seconds are horrible if you stop what you're doing
when you change code, activate unity (so it compiles), then quickly go back and review the code that you just wrote.

8 seconds is too long though, I guess you were just estimating it.

In any case, it's the switch from "work" to "entertainment" that destroys focus.
Stay focused on the code
>>
>>164562218
> so shit posting is sometimes at maximum, like it is now
no, this is nothing.
source dev isnt even here

>>164562268
>months
and I thought I was bad for taking a 1 week break.

damn anon get your shit together.
>>
>>164562202
I'm talking about when switching focus back to the unity editor, it spins for 8-10 seconds for me, but VS compilation is quick, I dont think Unity uses compiled files however
>>
>>164562335
>1 week break
fuck me dude

if you are a dirty neet dont ever get your shit together and start looking good

fucking cute girls literally drains your life away
>>
at the core of a games design is something that makes them unique/original and perhaps successful, what are your best things to do in games?
>defeat mechanically varied bosses ( dark souls)
>get immersed in an array of LOD smoke and mirrors city (GTA5)
>the team equipment dance ( battle field)
>the team combat dance (TFC / TF2)
>build a city / society (SWG)
>master yourself, environment and enemies(dark messiah)
>face consistent challenge with oppressive odds through rigged MM (WoT)
>spend real money for brainless RNG pvp success (hearthstone)
>wile away the hours in kit bashed dungeons and things on the heightmap (FO4)
>>
>>164562429
>cute girls literally drains your life away
my job doesnt have cute girls, and i dont go anywhere aside from work/grocery store, so i guess i'll never have to worry about that.
>>
>>164562269
I just timed it, its actually 15 seconds. But the project is probably >20k lines, so maybe its that. I wonder if turning some of this into a DLL would help
>>
>>164562489
you think im going to just tell you all my original™ ideas so you can profit off them?
>>
>Almost done
>Can't bring myself to do the last few bits
>Fucking paralyzed
Why???? What's wrong with me?
>>
>>164562618
i asked about existing games, not your own multi billion $ genius idea on the cusp of being released
>>
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>>164562218
>shit posting is sometimes at maximum, like it is now
I thought this was the best start to a thread in a while
>>
>>164562693
Push. Puuuuuush.
>>
>>164562268
>>164562693
low effort bait
>>
>>164562609
I have 46k LOC and it's no where near 15 seconds. I just tested it and its about 2 seconds.
>>
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>tfw website anon never delivered
>all those godly collabs that will never happen
F
>>
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>>164562824
I tried it in an empty scene and it didn't seem to make a difference. So maybe I'm structuring my code in a way that hammers on some intensive analysis thing Unity does
>>
>>164563273
collabs don't work anyway
>>
>>164563196
cute
you should add a heat distortion pixel shader in the background to give it that desert feel. maybe a waterfall of sand

actually why the fuck am i giving you my original™ ideas. you heard nothing
>>
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Are Pyxel Edit's tile/level editing features useful at all for working in GMS?
>>
>>164563539
nice icon
>>
new to unity here, what's the difference in function between an interface for two classes or having them inherit from another class?
>>
>>164563637
Interface only has functions, no properties
Also you can implement as many interfaces as you want for your class, but your class can only inherit from one other class.

IMO Inheritance for hierarchy type things, interface for behaviours
>>
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>>164563280
Maybe I'm getting confused on what you mean.

I'm talking about when you change a line of code, save & refresh.(in my case I just hit 'build solution' in VS). It should not take 15 seconds in an empty project.

As for the profiler, perhaps I'm using it wrong.
>>
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Game Design question here:

Thinking of making a Ninja Gaiden style game, with the ability to choose certain moves before you play (think choosing guns and playstyle in Gunstar Heroes). For example, Down + A could be:
slide ( from castlevanias )
OR
handstand -> high jump ( from Donkey Kong GB )
OR
dodge ( Zero Suit Samu's Down+B from Smash )

Of course, these are just examples and will need to be balanced appropiately if actually put into the game.
The aim here is to give the player a number of unique ways of playing - however, I want to avoid the player feeling like they've missed out on a path because they've picked one powerup over another. I want the player to feel fucking awesome whatever they pick because it fits their playstyle, not because a certain powerup lets them do certain things better.
That means that a coin or 1-up or whatever that's high up needs to be accessible by 3 separate means, for example.

Here's the question : will this negatively effect my level design to the point that I might as well not include them? Should I just stick with the basics like wall jumping and sliding and parrying, which should lead to tighter level design as I know what the player can do at any one point?

Sorry for the long post xx
>>
>>164563273
More like all those "gimme free work plz" ads by people who have never made game before
>>
>>164563637
It can be cleaner when the two classes obviously shouldn't inherit from the same parent.

You could have an interface for taking damage, and you might want both enemies and objects in the map to implement this interface.
>>
>>164563637
learn to program
>>
>>164563818
>will this negatively effect my level design to the point that I might as well not include them?
Don't make levels that require certain abilities to get to places and it won't.
>>
>>164563785
>>164563854
thanks, I think I understand now.

>>164563898
that's what I'm trying to do.
>>
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Witness the birthing cries of an object-lighting system. Basic phong diffuse for now, I'll add emissives soon and maybe some tasteful bloom later. First I still need to write in detection of the four nearest 'most affecting' lights for each object.
>>
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>>164563801
I had the "profile editor" and "deep profile" options on, and those were the stats just after Unity started responding again after it loaded a code change.

I tried building in VS (~3 seconds) before switching focus back to Unity, and in that case it only took ~6 additional seconds while it loaded. So maybe pre-building VS does something? I appreciate your thoughts but I think it could be a rabbit hole of magical thinking I could get lost in since I don't know much about how Unity loads or compiles things. I'll probably just deal w/ it until after demo day

Progress- got tutorials set up for making content later
>>
>>164564172
wow looks good man
>>
>>164564172
you mad man just use a game engine
>>
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>>164564172
Good job. As described in our unwritten agreement, here is a photo of cat paws as your payment.
>>
>>164564278
Post your PC specs
>>
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Fucking piece of shit Unity. Now it crashes when i hit play in the editor. How the fuck am i supposed to make a game with this piece of shit Engine when it crashes when i have 4 objects in the scene.

>inb4 shit computer

i7 and 1080.
>>
>>164564172
That looks... really good and videogamey without being intrusive the way AAA does lighting now
>>
>>164564334
Maybe you just, like, don't know how to code dude
>>
>>164564408

I literally have no code in my Scene.
>>
>>164564334
>>164564452
Record a webm of you entering play mode and unity crashing.
>>
>>164564331
SSD, 24 gigs ram, quad core etc.. Ill test it out with an empty project later some time. I bet its going to be something like too many custom attributes
>>
>>164564334
is that bird fucking a dead bird or is that his loved one that died and hes crying?
>>
>>164564571
Both
>>
>>164564571

its crieing its babby is dead
>>
>>164564172
At least it's not nothing.
>>
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>>
>>164564172
Hey, I like your drawings. Hope you'll post more. Keep it up!
>>
>>164563539
Aseprite's the best pixel art program at the moment.
>>
>>164564563
To be clear theres multiple anons posting about unity, and the one having long load times is going to bed at 8am on a wednesday, neet4lyfe
>>
>>164564807
That isn't what I asked though.
>>
>>164564740
Cool.
>>
>>164564172
Is the player a midget
>>
>>164564359
AAA go so far to be realistic that it all blurs together and becomes indistinct, making all their effort meaningless.

Simple diffuse lighting like this is simplistic, but I think it's very striking. It just looks crap when things get too dark, that's when glowy emissive bits on the textures do their work

>>164564313
Never!

>>164564327
I told you not in public, my cat could be watching...

>>164564752
>>164564282
Thanks! I might make some fanart sometime and post it here as well

>>164564738
Yep, unlit objects and flat AO was boring and annoying

>>164564936
The world is just huge! My sense of perspective is off, it looks better when there are enemies around
>>
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What do you think of this as a style for a new game?
>>
>>164565086
CUTE
Not sure about the nose though
>>
>>164565086
Cute. Keep it.
>>
>>164565086
Needs more expressive eyes but otherwise fine
>>
>>164565086
ree tublr
>>
>>164562269
Hey kid, wanna know some basics about UX?
Wait times shorter than 2 Seconds = You're fine without anything
Wait times 2-10 seconds = Visual representation of loading, user can remain in train of thought.
Wait times >10 seconds = Visual representation of loading (best with estimate how long remaining), user will likely lose train of thought

Comes up more often in web development but a useful thing to know imo
>>
>>164564807
asesprite used to be free, when did the dev become a jew?
>>
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>>164565086
new game?!
>>
>>164565086
It is kawaii and shekel worthy
>>
How do I JUICE UP my main menu buttons? I've been avoiding UI dev like the plague and now I need to seriously consider it.
>>
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>>
>>164565450
when highlighting an option it should light up, spin around non stop, play a loud sound effect non stop, and a black man should should rap about the selection "options psh psh tsh options"
>>
>>164565450
give it a poit noise, highlight or scale it (or both) when you cursor over it, and have it "press" appropriately when you use it. pair with a nice transition to whatever it takes you to (like going from the base menu to the options menu) and you should be fine.
>>
>>164565450
>>164565604
Also SCREENSHAKE THE FUCK OUT OF IT
>>
>>164565604
Amazing. Let me write this down
>>
>>164565168
ok
>>
I am trying out multithreading at the moment and what do I do when my worker thread is too slow to consume the objects produced by the other thread?

In other words, one thread is producing for example 20000 objects per second, but the worker thread can only remove 10000 per second from the queue. After a while the object crashes because the queue explodes
>>
>>164565604
when done right this could be a great gimmick, think Stamper
>>
>>164565125
Thanks. Yeah that nose was a last minute change from what I had before (a triangle) but I think its p. cute.

>>164565135
thx lad

>>164565151
how do I make the eyes more expressive? I'm no good at faces desu

>>164565162
¯\_(ツ)_/¯

>>164565214
my new games gonna be the hottest meme of 2017 so watch this space kiddo

>>164565224
Thx
>>
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How do you remove the dark under your eyes? I stay in front of a screen all day every day.
>>
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>>164565086
didn't know raggedy ann became it's own style.
>>
>>164565667
Thx sounds good
>>
>>164565871
Get a tan
>>
>>164565851
you haven't posted 3 times and I already wish I could filter you, good job
>>
>>164565194
It's still free.
https://github.com/aseprite/aseprite
>>
>>164565194
It's free as in beer but not as in FREEDOM
>>
>when you think someone is cool but they're actually pretty shit
>>
>>164566389
Nice blog
>>
>>164566389
>tfw you're shit
>>
>>164566542
goes without saying
>>
>>164566561
why?
>>
>>164566631
so it goes
>>
So why does Unity crash when i hit play in editor? I have no scripting in the scene what so ever, just sprites.
>>
>>164566754
you obviously fucked something up.
reinstall it.
>>
Working on music after neglecting it for months is suffering.
>>
>>164566754
Welcome to Unity, you'll have unexplainable errors and crashes very often.
>>
>>164565586
Nice. Which game?
>>
>>164563818
Consider allowing the player to reselect their moves at the beginning of each level. This would allow them to try them all out and decide what they like.

Then you could even purposely gate things away with certain move requirements, allowing a degree of replayability that might otherwise not exist.
>>
>>164567176
I've only had one so far, when i accidentally had a script with an infinite loop
>>
>>164567316
>responding to bait
>>
>>164566754
i have version 5.3.2 and it never crashes
>>
How is gms2 compared to gms 8.1 /agdg/? Im a bit of a novice to gms so I was wondering if I should make the jump or not
>>
my game's dark setting would make a great use of bonfire checkpoints/savepoints but if i do that it will automatically be a "copy" of dark souls
fuck me
Also, i just woke up from 16 hours of sleep
>>
>>164567408
improvements of gms2 over gms are mainly gui things but gms is an upgrade over gm8.1 as is after it stopped being a shitty bugfest
if you somehow never made the transition from 8.1 to studio 1, just go straight to gms2
>>
>>164567807
If you are stealing from Dark Souls might as well go all the way
>>
>>164567807
Don't shy away, use the bonfire mechanic but with a different skin.

Pick something else that suits your world other than a shit campfire with a fucking sword sticking out of it and bam - you're good to go.
>>
>>164567807
No it wont. Obviously people will see that it's got a similar saving mechanic, but unless your entire game is a copy of dark souls no one is going to think that.
Also 16 hours is way too long to sleep.
>>
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wiz MUD

>>164563196
looks wild dude
>>
>>164567408
>8.1
nigger what are you doing
>>
>>164567807
dont be an uncreative shit
>>
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more tweaks.
>>
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WE AKIMBO NOW
>>
>>164567970
>>164568061
>>164568089
TOO MANY GAMES
>>
>>164568061
I can actually see what's going on here so that's good.
>>
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>>164567229
this thingy
>>
>>164568089
i hate it when games show the objective at all times in the corner of the screen
>>
time to become a 3d dev
>>
>>164568627
Don't do it anon. I'm warning you now! You'll never be able to look back to 2D. You'll be stuck in the purgatory of making 3D models and working with 3D maths forever.
>>
>>164565604
i'm unironically stealing this idea for my next game
>>
>>164568627
Do it if you can but I will warn you now 3D is really fucking hard
>>
>>164569435
>>164569356
>t. enginedevs
>>
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>couldn't even make a garry's mod map
>couldn't even make a garry's mod posing

Sad. Good thing the cops are coming for him soon. :)
>>
>>164567279
I remember playing 3D world a while back, and there was this big red button with an M on it, meaning only mario could stomp on it. it fucking sucked that i had to be a certain character to do something that anyone else could've done.
super mario bros 2 did it right at least
>>
>>164567970
fishing lvl?
>>
>>164569474
I'm not talking about programming you doofus
>>
>>164565871
sleep 8+ hours a day for a few months.
>>
>>164569521
why is that table made of fucking bricks?
>>
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>>164568061
>when you're looking at the next guy who'll get rich but you can never match him
>>
>>164569474
Did you quote the wrong people or are you actually retarded?
>>
>>164570301
less looking more acting
>>
>play salt and sanctuary
>literally 2d dark souls yet worse somehow

please stop making 2d games
>>
>>164570676
I know who you are. Stop.
>>
>>164570301
p sure we're not getting rich.
>>
>>164570728
who am i
>>
>>164570738
dont say that anon!
all we need as a good idea!
>>
>>164570676
You know what they say about 3D....
>>
>>164570773
You know who you are.
>>
My bad, the other one was a mess, I moved a few things.
>>
>>164570794
nah man, memes aside, even if your game is good, you gotta strike out a lucky jackpot to get a sudden hit off of that, or at least I think that's how it works?
it's just very easy to get overlooked. we've made a press kit and hit up a dozen small magazines with a review request. not a single one replied.
>>
>http://security.stackexchange.com/questions/147043/is-md5-a-good-option-for-verifying-game-scores-or-should-i-replace-it-with-some

fucking idiotic unity devs
>>
>>164570995
thats not how it works and youre retarded for thinking like this
>>
>>164571068
Rude.
>>
>>164570995
Why I am I not surprised that the soulless game has a soulless dev.
>>
>>164571125
at least im not giving myself excuses like luck so i dont have to try harder. faggot
>>
>>164570738
You literally have the next Downwell in your hands. All the elements are there. Name one of those highly-replayable indie games with rogue elements and good production value that didn't make it big?

I know you're probably trying to be humble about it but that's just the simple truth, out of all projects on AGDG right now yours is the one most likely to make a lot of money. Also I guess Anubis does too.
>>
>>164568061

So when exactly will I be able to give you my money ?
>>
>>164571187
You're giving yourself excuses to be rude instead
>>
>>164569892
theres no fishing in this game.
>>
>>164571068
>>164571130
>>164571238
iunno. i guess this is what happens when you're forced to handle PR, it's p jading and I can barely handle it desu. i also think its sensible to not make big assumptions, saves me the trouble of getting way fucking jaded from potential disappointment.
>>
>>164571238
Cavern Kings
>>
>>164571423
There's fishing for replies. Thanks for the (You)
>>
>>164571429
>saves me the trouble of getting way fucking jaded from potential disappointment.

That's like saying you should never fall in love because it feels terrible when it's over. It's no surprise your game is going to fail. You're not giving your 100% because you're afraid. Sad!
>>
>>164571238
his game is nothing like downwell. my game is like downwell!!
>>
Friendly reminder that 3D games are easier to make than 2D games if you're using an engine and don't need heavily animated humanoid models
>>
>>164571429
Just remember your most important PR is the trailer you make
and make fucking sure its no longer than a minute long, don't bore people
>>
>>164571440
A game that Vine never finished but still released and moved on to other things. Yes, great production values.
>>
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>>164571550
BRWAKING NEW: trump memeposter is incredibly naive
News at 11.
>>
>>164571550
i mean, im trying as hard as i can, i just dont want that to let that get to my head. i'll brag about being a succesful yesdev only if that actually happens.

>>164571676
https://www.youtube.com/watch?v=u3SWxUC4VME
¯\_(ツ)_/¯
>>
>>164570956
This looks better. I'm not sure I'm sold on the animation itself though.
>>
>>164565086
It's guuuuuuud
>>164565586
artblog, please
>>164571676
No, it can be a bit over a minute. Just not stupidly long, say over 3 minutes.
>>
>>164571782
>>164571846
There's nothing about Steam market that points to good games making below 100k in gross revenue. So if you're fine with at least 100k (or 10k copies at $10) you don't need to worry about anything.
>>
>>164571846
music is bad, zoom is on the screen at various parts instead of showing the whole game all the time. zoomed in pixel art looks better
>>
can someone give me a use case scenario were using delegates would be required in unity?
>>
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>>164572301
>>
>>164572301
Events or something? That's the only thing I ever used them for.
>>164572427
DANAHLD
>>
>>164572427
skelegates, if you will
>>
>>164571676
the key is not to spoil your whole game in the trailer. find a nice balance between the best aspects of your game without showing too much.

>see trailer
>looks good
>play game
>literally the only good parts of the game were already shown in the trailer
>rest of game feels like filler

dont do this
>>
>>164572301
they are useful if you want some class to be notified of a change in state without actively checking for the state changing in some kind of asynchronous loop (Update)

Unity's APIs tend to avoid them, probably so novice programmers dont have to understand them. instead they tend to either require that you use interfaces, or if its a monobehaviour just define a function and they go and do some stuff during complilation to make it basically an interface anyway
>>
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----[ Recap Complete ]----

-------- SCORES
25 ... Monolith
23 ... Skylarks
15 ... Crystal Chrysalis
13 ... Clarent
13 ... Throbot
7 ... Saigo No Shinwa
6 ... Not a School Shooter
5 ... VikinGirl RPG
5 ... 23/Prometheus
5 ... Helleton
5 ... [Placeholder Title]
5 ... Super Space Jam Jetpack Robot Turbo
3 ... card tactix
3 ... Ancient Saga
3 ... Space Carrier Ops
3 ... RAD Ross
2 ... Kairo The Gryphon
2 ... Whimp the Bold
1 ... Source
1 ... Locked Masts
1 ... Sword Collector
1 ... Cybership
1 ... Mech Game
1 ... Sim Loli
1 ... Maid Game
1 ... Project M
1 ... Ctesiphon
1 ... Vampire's Bit
1 ... New Grounds Rpg with Life/Date Sim but Improved
1 ... Autumn’s Gesture
1 ... Tyranny 3000
1 ... Elemental Knight
1 ... Gumball Spiral
1 ... Scavenge
1 ... BONELORD
1 ... Bout O' Wizards
1 ... unnamed

-------- FEEDBACK
Notice something wrong with your entry, score, or anything else? Let me know and I'll look into it.
>>
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I've finally added a spell limit
>>
>>164564334
>there are people that still believe animals don't have emotions or souls
>there are people that believe animals were made for us to slaughter and eat
>>
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>>164573368
>SOURCE
Absolute Madman
>>
>>164573762
These people are called "religious".
>>
>>164573762
>there are people that still believe animals don't have emotions or souls

>implying humans have souls
>>
>>164573368
>only 2 Unreal games
What now Unreal fags.
>>
>>164574112
>only 0 games
What now, you.
>>
GOD DAMNIT UNITY RAPED MY CAT AGAIN
I knew I should have never installed this shitty shit engine for babbys
>>
>>164565086
pretty cringy
>>
>>164574310
I better go, my engine needs me.
>>
So I'm basically a neat with a small bit of experience in programming, and I'm interested in making a game. I've always been extremely passionate about design in general and video games, but I thought trying to get into indie game development was just hopeful dreaming.

Although, I've decided to give it a shit recently and completed a super simple game in Unity with the help of a tutorial, but with me own touches on it.

I liked working with 3D in Unity, but it was so overwhelming. For those of you who have experience with 3D in Unity, what would you recommend for me based on what little I've said about my situation?

I was thinking about switching to Game Maker: Studio or Love2D and trying 2D instead because I've heard it's easier, but then I feel like I'm just pussying out on something I started learning. At the same time, I don't want this anxiety I'm getting from how overwhelming I find working with 3D shit to get me burnt out on game development not long after just getting started.

Maybe I'm just being a huge pussy. It sure feels like it after typing this out, but I'm still not sure what to do next, now that I finished my simple Unity game.
>>
>>164574930
kek
>>
>>164574961
stick with unity
>>
>>164574796
how do you know it was rape?
>>
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>>164575097
The cat was drunk.
>>
>>164574961
Personally I started with 2D even though I generally don't like 2D games and never wanted to make them, like you said it's much easier to get going.
After making pong, tetris & breakout in LWJGL I started with Unity. Though I guess you could always just make those in Unity.

Definitely don't start with properly 3D games, it's good experience to "finish" something and those games above are a good way to do it.
>>
>>164565871
makeup
>>
>>164575093
>>164575518
I think I'll stick with Unity and avoid proper 3D games. I like fixed camera 3rd person 3D games, so that shouldn't be nearly as difficult as first person or 3rd person with a controllable camera.
>>
>>164575097
My cat would never lay with a fat ugly shitty engine like SCREWNITY she has standards

Should have known better than to leave her alone with that drag and drop meme engine
>>
>>164575892
>drag and drop
are you sure you're not thinking of UE?
>>
whatta buncha nerds
>>
>>164565871
hemmeroid cream, it's an astringent and will constrict the blood vessels stopping the colour.
>>
>>164575659
eeeh
The difficulty of 3D games is level design, asset creation, 3D mechanics, you still have all that with a fixed camera game.

People recommend things like pong and breakout because they are good short throwaway projects which give you experience with fundamentals.
The throwaway nature is important, what you don't want to be doing is building a substantial project on the shaky foundations of your first ever go at video game development.

I went:
Pong > Breakout > endless runner > FZero clone > game I care about
>>
>>164572301
onClick listeners for buttons.
>>
>>164573738
>THE ROCK
I can smell what the rock is cooking already
>>
>>164574961
>I'm basically a neat
I think you're neat too anon.
Set small manageable goals and take baby steps.
>a super simple game in Unity with the help of a tutorial, but with me own touches on it
Pretty baby steps like this.

I'm not sure there's any other way to do it in any engine. The most problematic aspect of 3D is probably the character models, and shit gets really complex if you're pulling rendering tricks.

This is the actual choice you're facing, not just 2D or 3D. You're gonna need to learn yourself a good fucking skillset if you go with 3D, not just the engine, I don't think 2D requires as large a set.
>>
Am I missing something or Irrlicht still lacks ability to find animation by name?
>>
>>164576621
>Irrlicht
Isn't that like an engine from the stone age?
>>
>>164576621
havent heard that name in a decade
>>
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anyone experienced with ue4 here? I need some answers.
>>
>>164577506
What's up
>>
>>164563818
Unless you're making a deliberately casual/simplistic game, your game will be more entertaining if players have access to all moves at all times, or at the very least earn them throughout a playthrough and then have access to them in new game plus. Very, very few games benefit from the "select your moves!" gimmick, which actually serves to limit the amount of interaction between moves that players can explore at any given time (selecting moves A B and C and finding that they work well in concert, but knowing that move D would also work well in concert with these moves yet being unable to access it does not increase player enjoyment). This is even more-so true when certain moves are required to get the most out of a level, unless you're really good at level design and can meaningfully integrate features that make entertaining use of every selectable move (but then you might as well give the player every move anyway, since it'll still increase the depth of the gameplay).
>>
>>164577589
Nothing much, hbu
>>
>>164576724
>>164576846
Last version was released at July 9, 2016, so initially it looked like not so stone age and I liked its simplicity. However it seems I'm wrong.

Fuck. Godot crashes in its own examples. Unity (development) doesn't work in linux,
UE4 seems too heavy-weight.

Oh well, it seems it's time to either find a hammer and make irrlicht into something usable or try libgdx and hope that I don't hit some stupid limit like 32k verticies max.
>>
>>164577506
Hi, I'm Steve, the UE4 guy.
>>
I want to get into this kinda stuff but I have no idea where to even start.
>>
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>>164577589
>>164577939
if I want to make a non-human like character steered by the player I need to use pawn with a playercontroller interface?
how does collision exactly work? is the physics asset actually used when not running a simulation? is it only collision by bounding volume? I dont really understand how everything fits together
>>
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>>164576562
>mfw
>>
>>164577987
If it controls like a normal character then you can start with a Character. If you need something more unique I think they'd recommend starting with a Pawn

Both of these use a capsule collider. Physics assets are only for physics simulation (and capsule shadows if you set that)
>>
>>164577987
Pawn should work. Characters are just pawns with the 'character' module set. Player controller interface? Player controller 'is' an interface. Make it possess the pawn, pawn needs input logic. Physic asset isn't used unless the asset is activated, you can set it yourself. Collision can be defined.

Look at the examples and try to find something close to what you're doing for examples.
>>
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>>164578216
Nice.
>>
>>164565871
Less coffee, more sleep and sun exposure. Exercise helps too.
>>
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I started working on the gun shop. It previews the weapon you're highlighting.
>>
Test
>>
>>164577931
>seems
That thing is a massive beast, it is not toaster friendly, especially not for the the editor.
>>
>>164565086
Needs shorter arms to be truly kawaii, but could be good for an Animal Crossing sort of game.
>>
>>164578936
No offense, but this reminds me of Action 52
>>
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>>164578936
>should I buy the tennis ball, the yoga ball or the frisbee
>>
>>164579228
Frisbeefags get out.
>>
>>164579228
Frisbee is top tier
>>
>>164578394
I like the character thingy. I only started 2 days ago and not ready yet to write my own implementation. my question boils down if its possible to add a more sophisticated bounding volume decomposition than a simple capsule.

>>164578506
I will stick to the character for now.
>>
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>>164579368
Only people with sub-optimal IQ would ever go with the frisbee.
>>
I'm playing around with Clickteam Fusion free, I saw the other day lurking here that I guess alot of you look down on it, but I was wondering if you could help me with something.

I want to know if it can be done in this, or if it's not possible/need third party shit to work. I want a game window that is 640x480, and a frame that is 320x240, so that I can scale the game up 2x. I've done that but the problem I have run into is if something is outside of the frame but within the virtual frame the collision wont work.

AAAAND I just discovered right as I finished typing that paragraph that if I uncheck the "handle background collisions even out of the window" it works. Well that seems the opposite of what it is but I guess that did it.
>>
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rarest
>>
>>164579527
wew thats sexy
>>
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>>164560383
tfw made no progress
tfw i have still have to post progress
im sorry :(
https://youtu.be/sdqfZgMkRsc
>>
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>>164579513
>he doesn't know about frisbee-jump, fast 3x frisbee combo and other high skill frisbee techniques
>>
>>164579527
Groovy.
>>
>>164565086
It's going to be a horror exploration game right?
>>
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>>164579750
That's it. Hopefully that should be enough to deal with people like you.
>>
>>164580098
You need help
>>
>>164580098
I don't recognize that game ;-P
>>
I started taking creatine so that my progress has higher quality. Can't wait for it to kick in so i can get rid of this stupid brain fog.
>>
>>164580098
>being this triggered
lmao, go back to tumblr you little bitch.
>>
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finally got around to making a new videogame music

https://soundcloud.com/shavebeard/yikeserey
>>
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>>164580154
when was the last time when you've seen a post of actual value in this thread that had one of these dumb emoticons
>>164580252
>triggered meme
i used to be like you and avoided filters like plague thinking they're for pussies, but after a while i realized that i was gaining absolutely nothing subjecting myself to all the shit that can be easily ridden of, so i put them on
this general became a lot more bearable since
>>
>>164580448
I use filters too, except I only filter you-know-who, not smiley faces or other completely normal words. You and everyone else who flips out whenever someone types ":)" have caused more shitposting than anyone who uses a smiley face.
>>
>>164580448
Okay but could you filter your own posts by not responding to dumb faggots or posting to tell people that you've filtered them, which is equally useless noise on par with all the shit that you've filtered?
>>
>>164580689
i can't really get behind filtering desu or senpai since both of these can accidentally appear in posts that aren't specifically designed to be shit, but emoticons are only used by newfags, trolls and unstable cunts, so i understand that
>>164580783
i'm not the original fag.jpg poster
>>
>>164579000
You know you can check if you're banned by going to 4chan.org/banned
>>
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I made a little animation system in GMS. Recording came out a little crap though...
>>
>>164580689
>unironically still refers to his boogeyman as "you-know-who"
You're a faggot. Just thought you should know.
>>
>>164581028
welcome to Don't Starve™!

joking aside, what stuff are you looking to have in your game?
>>
>>164581028
Your character reminds me of Putin
>>
>>164581195
Same here.
>>
>tfw you are a cuck because you are making a game for OTHER PEOPLE to enjoy
>>
Rate the start of this atmospheric chiptune:

https://clyp.it/breaw4fz
>>
>>164581181
I don't care if it's one person or multiple people who shitpost, they all use the same name in the shitposts, so that's the only name that needs to be filtered.
>>
>>164580098
>filtering desu
some ppl just use T B H and it automatically turns into desu, so you should really not filter desu

Fuck, if he filtered desu he won't see me
>>
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>>164581185
Zombie killing.
>>
Every time I try and make a game I always blow the scope up so much that it falls apart or I lose interest. This time I'm starting a project and I want to plan exactly what it's going to have in it and then limit it to only that so I have a plan to work toward. What are the best tools that I can use to write a design document and keep track of development tasks?
>>
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>>164581383
Are chiptunes the 'retro' thing that deserves to die off the most?
>>
>>164581607
notepad

I don't fucking know why your retards need something to cross out words
>>
>>164581607
notepad
trello
mspaint
>>
>>164581671
does that mean you like it
>>
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>>164581726
>tfw someone listens to anons 10 second chiptune intro but not to my link
>>
>>164580380
Cute
>>
>>164581607, don't listen to >>164581690 or >>164581710, who are actually Microsoft goons sent to coerce you into sacrificing your freedoms via proprietary software. Instead use software that respects your freedoms like Notepad++.
>>
>>164581862
thanks pal
>>
>>164581836
send it i'll listen to it
>>
>>164581383
Pretty good. I'd increase the volume of the melody a bit maybe. Make it more pronounced.

Kinda reminds me of Sushi Box
>>
>>164580380
sounds kinda gay senpai desu
>>
>>164581607
Programming scope isn't an issue. Art is.
>>
>it doesn't work
>try to fix it
>it works even less

Should I just give up now?
>>
>>164582104
They both are DESU, but moreso art. I've decided for my next project I'm going to use the oryx art pack. A few other games use it and it's more than adequate.
>>
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Added some animations. Opinions?
>>
>>164582343
ragdoll sandbox youtuber bait
>>
>>164582343
If you make the fish sing when you interact with it, I'll love you forever
>>
>>164582343
when you make graphics like this or like that uncanny valley thing you did, it's simply because a game needs graphics and you don't want help right
>>
>>164582041
this one
>>164580380

but someone did listen already

feel free to as well though
>>
>>164582402
Thanks, but this is getting old.

>>164582502
That's the plan. It attracts people to it.

>>164582536
Yes, of course.
>>
>>164582536
Not him but how do you expect programmers to finish their games if they're not even allowed to have minimalist graphics?
>>
>>164582636
how is it not a youtuber bait?
>>
>>164582816
Whatever I say, your mind is set. I don't need to argue with you. If you don't like the game and you don't have any proper constructive criticism, please try to refrain from commenting.
>>
>>164582636
youtube letsplay kickstarter hipster documentary cuck sjw socialism
>>
>>164579750
lmao the top row of teeth don't articulate, they are attached to the skull, jesus
>>
your daily reminder to use monogame instead of unity for 2d games
>>
>>164572301
everything should use delegates, I hope you're not just checking for everything in the update to see if something is changed, or to activate an event, right?
>>
>>164582816
>>164582919
not that anon, btw
>>
>>164582803
This is a bad argument because he's implied that minimalist graphics are inherently bad, which you've failed to address and have instead asked why, according to the implication he's made, programmers should not be allowed to release games with bad graphics.

The better argument would be that minimalist graphics are not inherently bad. Then you two could hit the logical endpoint of every agdg argument, whose subjective opinion is superior.
>>
>>164582803
it ain't minimalist
I'm just always curious how such things end up coming into existence, like with that one dream king guy who made an entire game filled with shitty sprite edits because he thought that was legit the only way to make something look "retro"
>>
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>>164582941
Great post!
>>
>>164575217
but HE was also drunk, wtf america?
>>
>>164583045
Have you considered the fact that he used shitty art because that's the only art he can make?

You're free to want good art but who's going to make or buy them? You?
>>
>>164583045
>>164583024

That wasn't me. Pixel art is used because it's easier to make than 3d or proper 2d animations, obviously. There is only one artist. If I wanted proper 2d animations I would need either a good team or take forever (Skullgirls, Owlboy both took so much time). I'm not doing it to pander to retro aesthetics, I really don't care about that or the pixel fad we had a few years ago.

I still think the game has enough style and personality where people tend to enjoy it (most people said Uncanny Valley looked good, even though I think it could be vastly improved but we did what we could).
>>
>>164582237
Just take a break. Quitter.
>>
I just wasted another hour because of bullshit

In GDScript:

var x = ["hello"]
x[0].erase(2, 2)
print(x[0])

prints "hello"

From source
void String::erase(int p_pos, int p_chars) {
*this=left(p_pos)+substr( p_pos + p_chars , length() - ( (p_pos+p_chars) ) );
}

Why even have a function that only works from plain variables?

x[0] copies the string so it's
"hello".erase(2, 2)

What a waste of time

And the best thing, this is the only function is the String class that assigns to *this, everything else returns a value that you can then assign yourself, as is necessary for value types
Why does this one function reassign *this instead of returning the modified string? I will rewrite it and recompile the engine, this is unacceptable
>>
>>164583232
considered? sure, but you can never be certain
all sorts of people out there
>>
>>164583308
The game's graphics are more than sufficient, disregard butthurt artists/autists.
>>
ALL RIGHT
now that i had some practice, time to start a real project.
CASTLEVANIA 2.0 HERE I COME
>>
>>164583332
have you considered asking the guys in charge why they took that decision?
>>
>>164583332
lol you are probably frustrated because your internal model of how the language works is trash, which is why you are constantly surprised.
Not. Gunna. Make. It.
>>
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>>164582343
Pretty juicy.
Good stuff.

>>164581028
Pretty sure the Russian government would subsidize this. They need all the Putin memes they can get.
Good work.

>>164579527
Noice

>>164578936
Cool.

>>164573738
Damn dude your screens are becoming textwalls.
Maybe it would look better if you replaced the attributes (like strength, stamina, etc) with different icons or something.
I still like your stuff very much though. Keep it up.

>>164568089
Reminds me of Rise of the triad.
The guns look too close to each other though, imitate that in front of a mirror and you'll see how ridiculous it looks.
Good job.

>>164568061
Juicy.

>>164567970
I want you to finish this so we can all move into that virtual world and talk about our games there.

>>164564172
Nice

>>164564172
Your progress is always great. Keep it up.
>>
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finishing up viking girl fanart, think i need to go back and add more texture to the helmet and clean up some normals. probably need to use reference next time to avoid same-face
>>
>>164583309
I would really like to work on something else, but this is a very important part of my game and I've been trying for weeks to fix it but I just can't get it.
Is it worth it at all to work on something else? The entire game won't work unless I fix this glitch.
>>
>>164583332
You should have asked earlier, I could have answered you. It's similar with a lot of things in Godot
var x = Transform()
x = x.translated(Vector3(0,1,0))
>>
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>>164583770
>Damn dude your screens are becoming textwalls.
Just for you, anon
>>
>>164583986
Coolness
>>
>>164561941
You cannot dev without crossdressing.
>>
>>164583978
Yeah but erase does not return a value

So you would have to write
var x = ["hello"]
var temp = x[0]
temp.erase(2,2)
x[0] = temp

>>164583692
I think it's an oversight
left, right, substr, insert, replace all return values
I could put this on github but I don't have an account and won't sign up. So somebody else should do it.
>>
is there something i should know while doing a top down shooter regarding resolution? i am using 16:9 resolutions and drawing 64x64 sprites
>>
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Threadly "post comfy game ideas for comfy jam" post

I just can't grasp the balance between game and comfy experience. I need help.
>>
>>164584373
roundbased
>>
>>164584310
Ah, I see, yeah it's probably an oversight.
Why not make an account?
>>
>>164583779
Impressive work anon
>>
>>164583814
Is it worthwhile to have your game work? If not, you shouldn't have bothered in the first place.
>>
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>>164584373
I posted last thread, but an idea I had but wont be making is a fantasy airship trader kinda game. You travel between cities buying and selling goods in your comfy airship. Wind and storms could help push you or hinder you from getting to a city.
>>
>>164584723
So you're saying I should give up entirely?
>>
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I remember the days when I still had dreams to create a 3D game
>>
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i dont want to finish this
>>
>>164585103
Please, do.
>>
>>164585103
>furshit
Good, you shouldn't finish it.
>>
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Welp first day of godot done
Did a tutorial
Made a cube in Blender(lol)
Imported cube into godot and applied texture
Made Cube rotate by click
Created more of the same cube without texture by click with a slight offset

So far I like godot, its pretty straight forward, but then again I never made game

Probably nobody cares but whatever, it was a nice experience
>>
>>164585103
Think of the shekels
>>
>>164585226
Congrats anon.
Where will you go from here?
>>
>>164580098
oh no, emoticons, on the internet =p
>>
>>164580448
>Guy posts progress
>Uses emoticons
>Get mad
>Derails thread
>Blames the person trying to make progress
>>
>>164580448
>when was the last time when you've seen a post of actual value in this thread that had one of these dumb emoticons
what was wrong with the post you was referencing?
>>
>>164585103
Make a page with a collection of all comfy ideas
>>
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Been drawing for a good amount of time and now i'm into pixel art, the thing is I wanna toy with some programming language or some game engine while i'm doing it, I know the basics of javascript so I know what it feels to "code" but I wanna know what's the better language/engine to learn in my situation.
>>
>>164585754
I meant to reply to
>>164584373
>>
>>164585816
Do you know C? If no, learn it. It's a condition to be a good coder.
>>
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Delicious brown elf in progress.
>>
>>164580380
Sounds good, do you use a synth keyboard or just a plain software?
>>
>>164585226
More progress than I did in 10 years
>>
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I think i've finally gotten the platforming feeling solid. Maybe now I should stop being lazy and make a slope tile.
>>
>>164581462
I think that's precisely the reason they filtered desu
>>
>>164585816
Unity works with javascript
>>
>>164585976
character design looks like a dude or ellen degeneris
>>
>>164585976
>tfw people are much better than you

you are well on your way to many shekels
>>
http://homph.com/board/homph/
http://homph.com/board/homph/
http://homph.com/board/homph/
http://homph.com/board/homph/
>>
>>164585357
Since I got the cubes practically mastered all thats left to do is a Mincecraft clone!

Somewhat, more digging and crafting(like Terraria) and less adventuring.
I have something in mind to make it unique, but Ill come to that when I got more than...this.

>>164586005
Its maybe sad but thats was actually a bit motivating for me.
I took the new year as motivator to get started and stop playing vidya when alone.
4 Days without games so far(with the exception of 2hours games BF1 with friends last Sunday)
I got so much shit done


My god, I should start a blog and write this there so nobody has to read it, sorry
>>
>>164586332
dumb frogposter
>>
>>164586358
update the recap archive you recalcitrant nugget of human excrement
>>
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>>164560383
>download another engine and try it out
>feels completely pointless and just revert back to what I was already using
Well that felt dumb
>>
>>164586332
The design in the picture or the model?

>>164586332
You can do it too anon. It just takes a bit of time and practice to get to grips with the software and basic techniques.
>>
>>164586725
Fuck first reply meant for >>164586262
>>
>>164585816
>JavaScript
I once took a look at EaselJS and Phaser. As I remember putting together a basic platformer is pretty easy with them. Other than that, I hear that from most artists that GM is the tool they prefer.
>>
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>doing floors
literally kill me now
>>
>>164586025
Yeah, that would help. Now it feels like he gets stuck on the ground.

I like those tiles, by the way.
>>
>>164587237
but who was that hole made for
>>
I'm using the YYC compiler and when my game boots up, if a save file is not present it creates a new one. However, when I run the game from inside GMS, if a save file is not present, it keeps saying "name is blah blah blah\savefile.ini" and then the game goes to the wrong room without ever having created the ini. But when I compile to an exe it works fine, and it also works fine; is this just some kind of quirk that comes up when testing with the YYC compiler from inside GMS? My code's syntax is good and I haven't had a single crash or error happen when using YYC otherwise so I'm assuming that's the case.
>>
>>164586979
the pic, model looks like the pic heh. just a taste thing
>>
>rant a lot about unity
>too much work to do some basic stuff seriously
>but sometimes you find that Unity did some other things very right
It's such a love-hate story.
>>
>>164587317
*it also works fine when testing from inside GMS with the regular compiler as well as with a "regular" exe
>>
>>164587502
And? Is it too hard to debug?
>>
>>164586358
What is that
>>
Okay faggots.
I'm going to do auto generation for hotel names so I need your input.
I need them to be an adjective and a noun, like
'The horny mongoose' or 'The salty dev'.
Keep it civil, this is a Christian game for all the family after all.
>>
>>164587749
the bad dragon
>>
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>>164578936
>all those different sized pixels
>>
>>164587749
What is this game? Lookin good
>>
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>>164587749
Free The Paedos.
>>
>>164581028
my head hurts from that 17 fps animation
I get this sickening feeling when watching you move across the floor, fix this
>>
>>164587708
I'm not sure how I would debug it, the only information I have is the console stuff I mentioned in my previous post. Basically, the ini creation works:

[x] when testing from inside GMS with the regular compiler
[x] when testing with an exe made with the regular GMS compiler
[x] when testing with an exe made with the YYC compiler
[ ] when testing from inside GMS with the YYC compiler

I took the YYC exe to my other computer and tried it and it worked fine on there as well, so I'm not sure the problem is something I'm doing. My code is literally "if the ini doesn't exist then make it and write some stuff into it". I checked the syntax and it's fine. I'm mainly just curious if anyone has had a similar issue because there is not nearly as much information out there on YYC usage compared to the regular compiler.
>>
>>164583986
>text aligned with the top edge
also show the menu animations
>>
>>164587749
the available ending
the safe suit
the western ordering
the sleeping spell
the betting constraint
the warm dying
>>
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Rust looks kinda good from what I'm reading in the book.
>>
>>164587410
I gave every other engine a chance but Unity is just where I want to be.
>>
>>164587749
>>>ADJECTIVES
Hardy
Seedy
Glamorous
Exquisite
Trendy
Secret
Blue
Red
Famous
Infamous
Bad
Great

>>>NOUNS
Antlers
Tourist-Trap
Resort
Spa
Tiki
Dev
Dragon
Rocket
Wolfpack
Courtroom

Also consider randomly selecting a title, too, so the name generation could be: Adjective + Noun + Title (The Great Rocket Hotel) (The Secret Dragon -> The Secret Dragon Resort)
>>
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>>164583770
>>164567970

Yeah!! My friends and I are making wizMUD so we have a better place to talk dev online, hopefully other ppl dig it too tho.
>>
>>164588348
>>164587867
>We have upgraded you to the gogem suite, with twice as many bad dragons.
I'll add those, adjectives and nouns will be mixed at startup so it's all good.

>>164587895
Cheers, it's a game about chasing criminals accross the globe in a mix of cyberpunk and vaporwave aesthetics. My progress is not very juicy and I don't like making webms often so my posts usually go unnoticed.
>>
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GAAAAAAIINNS

I'm trying to get some gameplay put together for Demo Day, but tonsillitis is trying to slow me down :(
>>
>>164587298
it was made for MY DICK
>>
What are some /agdg/-made PSX-inspired games?
>>
>>164588592
google "the witness"
>>
>>164588436
Awesome.
Yeah, it's going to go something like:
Hardy Dev Plaza
Trendy Wolfpack suites
and hotelly sounding shit like that.
>>
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>tfw shit at level making
>>
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>>164588516
Unity wins again. Excellent.
>>
Why did gogem pick a name that literally sounds like a he's a prehistoric troll who fucks donkeys or an australian?
>>
>>164588516
Maybe I suck at anatomy but that four-pack seems like it's kinda encroaching on pubis territory, and as far as I know those don't exactly overlap on a normal body.
>>
>>164588657
Is this a new meme?
>>
>>164588748
only if you let his attempts to force it take root.

be not weak of heart, anon.
>>
>>164588089
Learn to code before doing anything else. You have a lot to learn.
>>
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>>164588718
better or worse
>>
>>164588748
Unity being the best engine with the best devs? No meme.
>>
>>164588626
It looks good so far. Hope it also feels good to control.
>>
>>164588896
Cute. But really, go look at pictures of abs. Keep them above the belt.
>>
>>164588896
testicular retraction
>>
>>164588896
Model them and make the last abs look like balls :^)
>>
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>>164588896
sixpack is supposed to go above the navel mate
>>
UNITY BEAT UP MY GRANDMA AGAIN
i knew this babby drag and drop cookie cutter engine was a waste of hard drive space
>>
Unity broke up with my girlfriend :'(
>>
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>>164588896
why not go for a 14 pack?
>>
Unity stole my keys and threw them on the roof
That's what I get for not making my own engine like a real dev
>>
Unity fucked my dog
>>
>tfw running out of memory during compilation
>>
>>164588626
is the MC supposed to be that small in relation the the screen?
>>
>>164589579
What in the world are you compiling?UE4 on a toaster?
>>
Anyone knows a GameMaker 2 torrent?

Also, GameMaker 2 or Godot? I tried Godot and it feels good, but idk I know GameMaker and GM2 also looks pretty good
>>
>>164588693
It's probably not him
I don't remember him being that silly
>>
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>another day of progress lost because of fixing basic shit that works well enough for their purposes so it isn't a priority to fix
Goddamn it Epic.
>>
>>164574796
>>164589548
Calling PETA right now enough is enough.
>>
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>>164589040
>>164589237
Okay I looked at some pictures and I think I'm getting closer now
jokes aside thanks for the pointers, I lifted chest/ab texture up a bit to degroinify it
>>
>>164587237
You need a mascot mate, some unique character/creature
>>
>>164588918
controls are pretty much like in megaman zero, feels pretty good on my keyboard at least

>>164589624
didn't seem to look that small to me, maybe it looks that way because the platforms are kinda big
>>
Unity yelled at me really loud this morning and it startled me ;_;
>>
>>164588626
what's the name of that sprite?
>>
>>164590191
>>164589548
>>164589462
>>164589343
>>164589301
comedy gold mate xD keep em comin :)))
>>
>>164589870
It's usually your fault

What are you doing?
>>
>>164589661
I don't have swap memory
>>
>>164590308
Violent engines are not funny.
>>
in ue4 when I preview my game in the viewport why is everything so fucking blurry?
>>
>>164590281
I'm still juggling names around, but Zellia is the one I like the most at the moment.
>>
>>164588626
what's the size of that sprite?
>>
>>164588626
Looks good dude but man that design is detailed for pixel art, this must be a bitch to animate.
>>
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unity crashed on me again
i died
thanks trump
>>
>>164590906
How's afterlife?
>>
>>164590674
How did you make your effect for the sword by the way? Is it animated or a single image you just fade out?
>>
>>164590906
thought that was apollo 13 for a sec
>>
>forgot one emoticon
See that post here >>164589343

Tell me how the fuck this is supposed to be a valid emoticon post that shouldn't be filtered.

Fucking faggot. Added.
>>
>>164588867
I don't understand. I went to school for CS and I've been doing gamedev for 2+ years and working in GMS for a bit over a year now. It's just one weird case that I'm curious about and that isn't fucking up when the game is compiled to an actual exe. I just double checked my shit again to make sure that I'm not a complete beginner like you said and I can't find anything wrong, syntactically or otherwise. I apologize if I came off as arrogant or as someone who ascribes more worth to themselves than they actually have.
>>
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>>164590906
>>>>not tapping ctrl+s

This is litterally your fault.
>>
why does danny hate emoticons so much :-(
>>
>>164591121
Is it too hard to debug your problem? Can you log what happen when you don't see the expected behavior?
>>
>>164590987
i died laughing so i went to a happy place
unity is still a dick engine though for scrubs who can't program
i deserved it
>>
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>>164590769
quite big, at least for a pixelart game

>>164590897
well luckily her spritesheet is complete already, it was made by another person, but he worked fast as shit, unlike me.

>>164591030
it's something I did based on this video
https://youtu.be/qbhzwm4CoTY
>>
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Redesigned the Demo Day room a bit. Now, just before you go through a boss door, a menu will pop up displaying various information about the boss room such as what abilities are available and some statistics. You can also change your Max HP/MP up to the theoretical maximum for when you would fight the boss in the game.

Also added some more functions to the dummy room. Now you can now toggle infinite MP and the debug text.
>>
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>>164590625
Is your resolution scale at 100%?
>>
>>164590906
>2017
>continuing to fall for Unity
When will people learn?
>>
>>164584952
Nice dark souls clone
>>
Is anyone making a fighting game?
>>
>>164591674
yes. I think it's more my inability with materials. it's too much plastic and makes it look washed out
>>
>>164591886
placeholder dev
maid dev
>>
>>164586679
that's a goofy dorg
>>
>>164591707
Learn what?
>>
>>164591886
dev who's making a smash mugen for agdg characters
>>
>>164590906
what a coincidence, i watched that movie for the first time like 2 days ago
>>
>>164591707
What's important right now is that we are coming forward with our Unity incidents and sharing and healing together.
>>
>>164592081
he said fighting game
>>
>>164587885
I'm new to this sort of stuff but what exactly is wrong with the size differences? Please don't bully, I just want to learn.
>>
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>>164590345
Have a gander at the sky. We're standing on a fast rotating platform.

Camera boom doesn't update its rotation consistently enough causing it to jitter when the pawn moves fast. Has something to do with the update being tied to FPS, so every minor FPS drop causes it to just for a tiny bit of moment be out of position. It then corrects itself, making a jitter. Not an issue on foot, can't reach enough speeds, but vehicles encounter it.

They seem to have fixed it recently, took them a few years to fix it given the age of the threads I've been viewing. Gonna be a pain to update my project but there's also some decent performance enhancement in the recent so might as well get it over with.
>>
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>>164592018
I would not consider my game a fighting game.
>>
>>164591106
Please be more considerate. Unity is an emotionally abusive engine and as victims we are prone to experiencing many different emoticons
Thank you for understanding
>>
>>164591580
Thanks for the video.
>>
>>164592240
Have you played with tick groups?

But yeah, dunno what version you're on but there's some nice stuff in the newish ones.
>>
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>>164590061
>You need a mascot mate, some unique character/creature
pick one
>>
>>164592812
>pick one
darb king with the lung dart hanging out his mouth
>>
>>164587749
The Salty Nodev Basement Inn
The Comfy Dev Lodge
The AGDG Auberge
>>164588626
Ooh, me likey. I especially like the Megaman Zero dash thing
Is this an original sprite, or something from another game?
>>
>>164592798
I'm on 4.11.2, they tried to fix it in this version but that fix didn't really do much.
The bad fix is making the camera lag behind a bit, but this makes it a lot less smooth. I don't know what magic they pulled but it updates smooth as silk in the current.
>>
>>164588896
Worse, keep the original.
>>
>>164592812
>Nigga with the bowtie

Are we getting a cruise ship level?
>>
>>164592812
>pick one
The one with huge tits
>>
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>>164593346
maybe
>>
>>164593170
thanks, and yes she's an original character
>>
>>164590897
it's good to see people making decent pixelart instead of the minimalistic 32x32 bullshit everyone does nowadays
>>
I want to make a gaem for practice for an upcoming game jam, but I have no idea what to make :--/
>>
>>164593859
maek engine 8)
>>
>>164593859
Play Zelda, pick a mechanic from a dungeon, imagine a whole game around that. I usually do this.
>>
>>164593779
It's nice to look at, but can he finish an entire game like this?
>>
>>164593859
> no idea what to make
welcome to the club
this place is terrible for giving ideas aswell
>>
>>164593991
no
>>
>>164591886
I don't think anyone that posted recently is making one
>>
>>164592018
Those aren't fighting games.

>>164591886
There used to be a guy making an anime fighter in GMS but he stopped posting and his blog is dead.
>>
>>164594035
I've never seen anyone asking for ideas like the ideas.

They want their own idea, except someone else to put it in words for them.
>>
>>164594759
I used to make a fighting game but nobody remembers probably because nobody cares.
>>
I'm trying to figure out how to implement virtual textures (mega textures) in OpenGL.

When I see the concept explained, I always see that there's one large physical texture that's broken up into tiles, and this texture has new tiles streamed to it as needed. Instead of one large physical texture, could I not use an array texture instead? Seems to make more sense. Is there a disadvantage to this?

Can pixel shaders access multiple layers on a texture array?
>>
>>164595319
Only other fighter I've seen here was a 3D one that was finished and the Unity one with Roll.
>>
>>164595376
A texture array is fine for virtual texturing as long as they're all the same size with the same mip maps, otherwise you haven't really changed anything because you'll still need to do tiling yourself. Though, for virtual texturing to be a real boon, you have to be able to actually stream the data in without clobbering what is in use, otherwise you'll kill performance or crash your driver, depending how low-level you're doing it.
>>
>>164588626
I remember you. How much did the artist charge for the sprite total if you don't mind me asking.
>>
>>164595832
I was wondering that...

How exactly do i stream data into the texture array? Haven't found anything that really explains what to do...

I can't draw shit using the GPU while I'm uploading new texture data right?
>>
>>164595832
>>164596148
Also, why are array texture not prefered for virtual texturing? Seems like they make more sense, since you can make them an arbitrary length..
>>
>>164596148
>How exactly do i stream data into the texture array? Haven't found anything that really explains what to do...
Look into asynchronous buffer/pixel transfers.

>I can't draw shit using the GPU while I'm uploading new texture data right?
You can, just as long as you aren't writing over anything that is currently being used in a drawing operation. Most of the time, OpenGL abstracts over this and just makes a new copy if you try to write over something in use (which is bad for performance), but if you're using the lower-level operations which bypass OpenGL's dynamic checking and whatnot this can lead to errors or even a crash.

>>164596265
Like I said, it means all the tiles have to be the same size or you're not gaining anything by using them. They're certainly easier to resize code-wise but performance-wise it would be no better than having to resize a megatexture.
>>
>>164592208
it just looks unbalanced and makes the larger pizels seem unnecessary, it breaks the immersion of having a limited resolution
>>
>>164596514
>Look into asynchronous buffer/pixel transfers.
Will do. Though I recall looking into them ages ago, and correct me if I'm wrong, but do they not require very new versions of OpenGL to work?

>You can, just as long as you aren't writing over anything that is currently being used in a drawing operation
Is OpenGL smart enough to know that if I'm rendering from a region on the left side of a texture, that it's okay for me to upload the texture data over the right of the texture?

All the magic OpenGL does under the hood really bothers me..
>>
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How to come up with idea?
>>
is using commercial licensed art acceptable in an indie game?
>>
>>164597054
Fucking sit down and think.
>>
>>164597050
>do they not require very new versions of OpenGL to work?
Yeah, you're not going to get anything out of virtual texturing with old OpenGL.

>Is OpenGL smart enough to know that if I'm rendering from a region on the left side of a texture, that it's okay for me to upload the texture data over the right of the texture?
Theoretically a driver could know this, but I would definitely not count on it. Using the lower level operations OpenGL leaves that responsibility to the programmer.
>>
>>164597226
>Yeah, you're not going to get anything out of virtual texturing with old OpenGL.
:(. Didn't Rage run on older OpenGL?..

>Using the lower level operations OpenGL leaves that responsibility to the programmer.
What kinds of operations are these? If I write stuff carefully I can upload stuff to the left side of a texture while at the same time rendering stuff from the right?
>>
http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/

When he says:
>the slope only counts as a collision if its closest edge is the taller (smaller y coordinate) one.

That only applies to the horizontal movement, right? I do NOT need to check that for vertical movement?
>>
>>164597140
>is it acceptable to do something that is illegal
No, and the fact that you had to ask that question means you've spent too much time on 4chan to relate to the real world.
>>
>>164597709
there's nothing illegal about using commercially licenced art.
>>
>>164597593
>:(. Didn't Rage run on older OpenGL?..
Oh, I suppose I'm thinking about performance too much. They'll work fine but optimizing will be a nightmare because you won't really have much control over what OpenGL does in the background.

>What kinds of operations are these? If I write stuff carefully I can upload stuff to the left side of a texture while at the same time rendering stuff from the right?
It's been a while since I touched OpenGL but in newer versions you can say that a resource should always be mapped directly and that OpenGL should never protect you from yourself by making a new copy.
>>
>>164597791
Of course not. As long as you pay royalties, that is.
>>
>>164597054
Go to bed early and be alone with your thoughts.
I mean, you posted the answer yourself ya dingus. Thinking in a stimulus-free environment leads to ideas, simply out of boredom. If it doesn't, you're not sitting long enough.
>>
>>164597836
>They'll work fine but optimizing will be a nightmare because you won't really have much control over what OpenGL does in the background.
Neat. I don't think I'll need crazy high performance. I'm mostly concerned with getting large amounts of textures streamed onto the GPU reasonably efficiently. I want everything to be smooth as possible of course, but my program isn't going to be doing much besides rendering lots of texture tiles as quads on top of each other.
>>
>>164598206
>my program isn't going to be doing much besides rendering lots of texture tiles as quads on top of each other.
Is this for a 2D game? This kind of thing is way overkill if so.
>>
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Can I get in trouble if the person I commission used pirated software?
>>
>>164598358
if they lied to you about legality of the software you are pretty much safe
>>
>>164598310
Nah, not actually a game. More like a photoshop app, but I want everything to be on the GPU.

Imagine a 4kx4k photoshop file with 40 layers. Can't fit all that texture data on the GPU, but I think I should be able to make it work nicely with virtual textures. break up the whole thing into tiles and only render what I need as I need it.
>>
>>164598358
Probably.
>>
progress evaluation guy here

i checked all of the progress in this thread, it's all interesting. good on you. except one guy, you did exceptionally well. here are some (You)s for all of you, please enjoy!

(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)(You)
>>
>>164598358
I'd be more concerned about them plagiarizing other artist's work like it happens with many comissioned artists hired by professional studios nowadays.
>>
@164599158
Thanks man, I'd give you a (you) but you used them all
>>
Is there a good way to learn Unity if I already know Unreal Engine?

I have no idea where to even begin with Unity, because its basic style of thinking is entirely different.

Also, how do I best prototype in Unity? In UE I did my prototyping in blueprints and then transferred the usable stuff into C++ to polish it.
Is it possible to get a similar work flow down? Or would that just mean forcing myself to use fucking javascript?
>>
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QUICK, post your shilling status
>>
>>164599679
how
>>
>>164597709
something like oryx art pack or premium packs from spriter. Art YOU license.
>>
>>164599771
art spamming
>>
>>164599679
is this tumbler, twitter, pintrest or instagram?
I don't know how to do the social medias
>>
>>164599679
The fuck is that?
>>
>>164599802
are you asking if they prevent indies from buying licenses?
>>
I now realize why people don't like @posting, since it escapes recursive hiding. If it makes everybody else's lives better, I'll give the shitposters the (You)s they want.
>>
>>164599868
>>164599879
Confirmed for nodevs
>>
>>164599368
Nobody uses Javascript in Unity.
>>
>>164599368
Make gameobject, slap a C# script onto it, make it do thing to test.
>>
>>164599368
Why would you purposefully move from a good engine to a shit engine?
>>
>>164599368
Why would you do that
>>
Where will you be staying tonight devs?
>>
>>164598358
How would they even know if the software was illegal
>>
i know what we should do
we should have another engine war where we argue over which engine is best even tho there's nothing to gain from the argument
>>
>>164600304
great dragon sounds like a whorehouse
>>
>>164600263
Both Unity and UE are legitimate choices. C# is a very quick language to use, and UE only really shines through in a large team of specialists.
>>
>>164600448
MAYBE IT IS
>>
>>164600527
>UE only really shines through in a large team
This is such a silly meme.
>>
>>164600429
We already did and you lost. Get back to work on that engine, boy.
>>
>>164600263
>>164600268
I like UE, but UE has all of these obnoxious showstopper bugs (Like the fact that structs in arrays cannot be set) and a severe lack of documentation.
Basically the only guy doing C++ tutorials is some autist with a serious disability in terms of communication.

I want to switch to Unity because of the bigger community and thus higher likelyhood of finding a solution if there's a problem.

Just today I tried to do a struct with global scope, which should work just by making a header file with the declaration inside, including the .generated file and then using the Header Tool.
What that did for me was delete the file until I created it manually. Then it kept the file but still treated it as if it wasn't part of the project.
And for that I needed an hour of research, because there's like three tangentially related posts on the web.

Now, that kind of thing would be easy to work around. In fact, a struct with global scope is mostly a sign of the fact that I'm still in my prototyping phase and haven't planned all structures yet. But it's been one in a long series of similar issues. I'm just hoping that Unity might be, albeit worse overall, a bit more consistent with this kind of issues.

I needed half an hour to find out that I must not use template types if I intend to utilize a function in blueprint. It was as if I was the first to ever think of even doing that.
>>
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I know this might be kind of a big ask, but does anyone have recommendations on how I might practically implement enemies that can deliberately reflect shots around corners to hit the player in a topdown shooter (without fudging the realism of the reflect a la MGS3's Ocelot fight)?

I know I could do it by taking every point of every wall in line of sight of the enemy and checking whether a shot there would reflect and hit the player, but I'm wondering if anyone can come up with a solution that's slightly less expensive. It seems like working backwards from the player to the enemy, computationally, might be the better route of attack, but I'm unable to come up with anything clever.
>>
>>164600814
Yeah it's kind of like Beaglebone Black vs Raspberry Pi. Even if one is technically better, the one that has an ecosystem around it where I don't have to research every little issue is better for me.
>>
>>164601007
>I know I could do it by taking every point of every wall in line of sight of the enemy and checking whether a shot there would reflect and hit the player, but I'm wondering if anyone can come up with a solution that's slightly less expensive.

Isn't this just a Pythagoras problem? You've got a isosceles triangle here.
>>
>>164601007
Wait, do you want your enemy to shoot at the player or to pre-calculate every possible firing solution?
Because your problem sounds like you are trying to do the latter.
>>
>>164597054
Have a friend lock you in a literal closet for 24 hours.
>>
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>>164601007
>>164601207
>>
>>164600814
well, unity does currently not offer any kind of visual scripting, you'd have to pay for that functionality.

https://www.assetstore.unity3d.com/en/#!/content/368

as for prototyping, unity offers a couple of pre-built assets you can use to quickly get started, things like camera rigs, character controllers and some prototyping assets/textures. if your prototype can not be made using those assets, you'll just have to write the scripts yourself. anyways, here's a tutorial made by unity to demonstrate how to prototype things? https://unity3d.com/learn/tutorials/modules/intermediate/live-training-archive/prototyping-standard-assets
>>
>>164599679
>4k notes
How the fuck.
>>
>>164600814
Fair enough, I don't use much C++ but I do hear it has it's problems, I wonder if they're ever going to give it a little more love.

Still, as a long time Unity user I'd never go back.
>>
>>164596113
pretty much what's advertised here, it was a bit more since the sprites where bigger than the standard
http://luckycassette.tumblr.com/commissions
>>
Changed sizes a little bit. Need to add a couple of things to the generator to make sure the strings are not repeated for a single set of hotels but it's pretty much done.
>>
Can I use sublime text to code in C?
>>
>>164601778
Yes, but as someone that uses it for their day job, an IDE with compiler can save a lot of time.
>>
>>164601778
Why are you bringing up C in a game development subreddit?
>>
>>164601864
because I got told I should learn C in a few post above
>>
>>164602016
There's literally no reason to use C for game development. C++ is better in every way. You're not writing programs for some obscure embedded platform that doesn't have a C++ compiler.
>>
>>164601778
You shouldn't use C for gamedev since it's just tedious, more work for nothing.
Sublime is a meme editor.
>>
Has anyone indie ever tried to make a first person school shooter?
I feel like it would be interesting, especially to see peoples reactions to it.
>>
>>164602248
I don't think it'd be very fun.

It's like a zombie game where they run away from you.
>>
>>164602248
hey googs
>>
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It works. I don't know how it works, but it does.
I'm just gonna leave it alone for a while.
>>
Does variables with nan as a "value" have any side effects if I know I won't use them if they are nan? So they are just sitting in the memory without usage until the function ends.
>>
>>164602248
Gaygem made a school shooting game once.
It didn't go well and he got a lot of shit.
>>
>>164602248
http://store.steampowered.com/app/298600/

i own this, it's pretty good
>>
>>164602573
It's simultaneously his most successful "game" :^)
>>
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>>164573368
>Source
delet that
>>
>>164602570
pretty sure they have to reserve the memory at their address?
>>
>>164601559
Thanks senpai. Will look into the tutorials.

Thankfully I can live without visual scripting. My bigger gripe is really compile times.

>>164601639
I was kinda forced to use C++ when I started doing a custom HUD because widgets didn't support what I wanted to do. (It's technically possible, but in a way that makes my inner computer scientist scream out in terror and mind breaking incomprehension)
On the one hand, primitive HUD makes shit like drag and drop surprisingly easy to implement (kinda disturbing that I'm more confused by widget's drag and drop thing than the version of "literally use the cursor position and mouse presses"), on the other it gets really complicated really fast in blueprint. I had way too many macros and shit and performance is also a concern when redrawing the HUD every frame.
I have an easier time conceptualizing complicated algorithms in C++, probably because I learnt it that way, so I migrated towards using the language.
Just starting C++ is already really rough in UE, but I managed to get it done.
I actually felt joy during the first days of programming C++. I had many errors, but those there my mistakes, so it felt like a rewarding thing to do.
That is, until I hit some really obnoxious shit. Like the aforementioned attempt at making a global struct.
Things that are simply not my fault.
It normally wouldn't have stopped me, but my UI has been a showstopper for three fucking months. First I used widgets, then finally got progress once I switched to primitive HUD and then had to fight with both the "can't actually use structs for inventory because an array of those cannot have its members set" and the C++ stuff that I mentioned earlier.


Can you give me any pointers on what I should look for to wrap my head around Unity?
Like, in UE I had to grasp the existence of the five game mode classes, level blueprints and casting before I could really understand it.
What are the core elements that are prerequisite for understanding Unity?
>>
What do you guys think is better for 2D, GM:S or Unity?
>>
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>>164602154
>>164602194
I'm gonna trust you guys
>>
>>164602154
>>164602016
I continue writing Tetris in Assembler whenever I'm in the mood.

Fite me
>>
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>>164602154
>There's literally no reason to use C for game development.
What if it's fun?
>>
>>164602570
No side effect other than taking up space on the stack during that function.
>>
>>164601207
>>164601395
Sorry if the solution is this obvious and I'm just an idiot, but it seems like you're telling me how to calculate the angle of the example I gave, not telling me how the enemy should know how to find that shot in the first place.

I have no problem calculating how a shot should reflect off a wall, the question is the method the enemy should use to determine the shot. Am I missing something here or are you guys answering a different question?

>>164601308
I guess I don't understand your question either because I specifically stated that I'd like to avoid having to go through every possible shot reflection to find the one that'll hit the player.
>>
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>>164599679
On the rise boys! See you in Hollywood!
>>
>>164603047
>>164602773
Thank you very much!
>>
>>164602573
Got his game removed from newgrounds, multiple news articles written about him, and reading the comments people wrote about him was hilarious.
>this is clearly a sad little boy seeking attention
>what a piece of shit someone kill this kid
>wow i hope his parents know what he's doing
>>
>>164603067
post tumblr
>>
>>164602380
But maybe that could be the challenge? Kill the most while they're running, before the cops kill you?

>>164602435
literally who

>>164602573
I'll have to look that up, I never heard about it.

>>164602654
wut lel
>>
>>164603124
>googs is still more famous than any of us

you know what they say, any press is good press, or however it goes
>>
>>164603002
You enjoy using macros instead of templates, making sure all your control flow paths do proper freeing of resources, and not having basic features like lambdas?
>>
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>>164603247
>macros instead of templates
>>
>>164603247
>lambdas
I tried to read up on lambdas a few days ago.
I still don't understand them.

Got a concise explanation? I read something about functions that you don't want to define because you only want to use them once or something, which didn't make sense when I saw how complicated it was whatever they created in that guide.
>>
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>>164603234
who will be the most famous dev in 10 years
>>
>>164603129
raflosti.tumblr
>>
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Suddenly the syntax error highlighter turned off in VS. Help!
>>
>>164602870
GameMaker is built and optimized for 2D, unless you have already got C# expierence and you want your game with 2.5D graphics or heavy multiplayer/co-op elements (although do-able in GM) - then Unity might be better suited for the job.
>>
>>164603608
me
>>
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>>164603247
I personally don't like coding at all, but some people like to have the shit beat out of them during sex so w/e man theres weirder shit out there to get so viscerally offended at than enjoying to use C to make software
>>
>>164603676
How's the Viking game going?
>>
>>164603452
They're for passing into higher order functions. A higher order function takes a function as a parameter so you can abstract over blocks of code and not just data values.
>>
>>164603754
I'm not offended by people using C, I'm just confused and don't want those of us who are more impressionable to be led down a path that probably isn't right for them.
>>
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>>164601007
If you limit the number of rebound to one draw all symmetry for all walls and see if there is a straight line that cut only one wall.
>>
>>164604068
>I'm not offended by people using C,
you clearly are

>I'm just confused and don't want those of us who are more impressionable to be led down a path that probably isn't right for them.
if it's not right for them, they'll try using C, hate it, and move on to C++ or C# or even an abstracted scripting language. What's it to you if someone uses C?

>>164604005
>t. guy who posts source eery thread
>>
Do you post on tumblr/twitter/etc if all you have is placeholders? People on those places only seem to care about cute games.
>>
>>164597964
depends on the license doesn't it?
>>
>>164603728
So Unity is easier for implimenting co-op into a game?
>>
>>164603832
Kind of slow. Its my first time working on a 3D game and pretty much my first time using blender, so I've spent a lot more time in the past few days learning how to use it. I've gotten a lot of the programming and UI done though which is good.
We're hoping to upload something for demo day but it won't be much.
>>
>>164604005
This is me but not by choice, I just can't wrap my head around programming. So I just bolt shit together until I get frustrated and quit the project.
>>
>>164601703
How long have you been working on the game so far? Is it text-based? Click-based?
>>
>>164604207
Yeah

Cute games are ez mode on tumblr, but people still care about cool gameplay.
>>
>>164604269
Keep it up, anons!
>>
>>164604207
Having at least decent art assets is helpful when posting on those sites. Not many people care about a cube or square jumping around.
>>
>>164604082
Now that's interesting. I'll definitely mull this one over, thank you.
>>
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>>164604351
Of course
>>
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>want to make a semi-pervy game
>just a normal game with women in very skimpy clothing
>not sure how I'd explain what I'm doing for over a year of my life to people I know
>nobody could ever find out what I've done
>>
>>164604082
>>164604478
Not him, but you'll need to consider culling. A simple first pass would be to ignore all walls that are pointing away from the shooter, for instance (basically standard backface culling).
>>
Function calls are 4 times faster than signals, is this a concern?
>>
File: alphabet soup.webm (2MB, 652x510px) Image search: [Google]
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yeah ok done with dialogue! it's a bit basic but I've got to finish other things
>>
>>164597975
this is kinda true, most of my game ideas come from my work, cus it's so god damn boring most of the time that i have to occupy myselfwith thoughts
>>
>>164604667
Kek, anon, even simple game dev is like that for me. Sometimes I feel like I have a second life or something.
>>
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Gamepray.webm
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>>
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>>164604737
Marvelous.
>>
>>164604807
Yo, are you me?
>>
>>164604737
If the game has a lot of dialogue you'll need an option to speed it up, because that looks like it'll be annoyingly slow if you're got to read something every 30 seconds
>>
>>164604690
Time will tell whether any piece of this is simple for me. Thanks for the tip.
>>
>>164604847
Where's Bokube?
>>
>>164604257
Can't say, see for yourself:
https://www.youtube.com/watch?v=MbUsHVak_yA
https://www.youtube.com/watch?v=JlKf0h0K5PU
>>164604737
Lookin' good.
>>
>>164604981
I made it a bit slower for the webm, but yeah after playtesting I'll be able to say if it needs a skip button

>>164604884
>>164605202
thanks, man from another place
>>
>>164604714
In what?
>>
>>164604737
I wish I could get as many likes/notes as you.
Cute stuff.
>>
>>164605241
just make it twice as fast
>>
>>164604907
Maybe I am.
>>
>>164605483
Notes aren't real love anon
>>
>>164603051
You're asking how to calculate an enemy shot to rebound and hit the player?

If so, the answer's in the image. You know the mid point between the two characters and the two character's positions. You can draw a triangle this way and calculate the angles/sides.

If that's not what you mean, clarify further.
>>
File: Valkyrie.png (8KB, 527x188px) Image search: [Google]
Valkyrie.png
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Any ideas on how I could make this more "rapier-like"? It needs to be more stabby and less slashy.

Also, I think the proportions are weird.
>>
>>164605589
Please don't.

It's just like rich people telling poor people that money isn't everything.
Or just like people with girlfriends telling lonely people that a girlfriend is nothing special.
>>
>>164605718
Have you ever seen a rapier?
That's more a two-hander.
>>
File: happy man.jpg (36KB, 692x484px) Image search: [Google]
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>you'll never get as much money as notch only to live a miserable life like his
>>
>>164605718
rapiers are traditionally either needle-like or one sided blades and longer. try adding a reversed guard to it and a less pronounced pommel.
>>
>>164604847
OK, it looks cool. But what new things do that game bring to gaming?
>>
>>164605602
>juss draw a triangle and do triangle math bro :)
>>
>>164606054
The picture shows three points. Why *wouldn't* you use triangle math?
>>
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>>164599679
>>
>>164605915
If I get filthy rich I wont be throwing retarded parties every weekend to pretend I have friends like he does.
I'm gonna buy a nice house for myself, get some nice stuff for my parents, and the rest will be invested in things I think are worth investing in. Technologies, research and even some /agdg/ games.
>>
>>164605965
>>164605893
That's probably a bad comparison on my part. I've got three different categories of swords, and the lighter swords will have attacks based almost entirely on quick stabs. The sword shown feels like it would be better for slashing with the edge rather than stabbing.
>>
>>164605915
How long before notch is found floating dead in his pool?
>>
>>164604847
Looks promising and fun.
>>
>>164605915
He was depressed for a month or two after the MS sale before he learned to start enjoying himself. Wasn't too bad.
>>
>>164606208
what part of make it needle-like and add a reverse guard didn't you get?
>>
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>>164605483
hey my tumblr is pretty deserted too. ganbatte, anon

>>164605881
that wasn't me
>>
>>164605915
Yeah bet he's in tears
>>
>>164606154
>>164599679


>people getting thousands of notes
>i can barely get 10
>>
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>>164604737
that's looking awesome anon
>>
>>164604847
>Her cube boobs are so big you notice them from that far away camera angle.

IS that why you made them HUGE when close up?
>>
>>164605718
>>164606208
I think your shading has something to do with it. Maybe instead of dividing the blade into three sections as you've done, divide it into two?
>>
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>>164606534
Notes are but farts in the wind
>>
>>164589237
that back anatomy is wrong around the scapula/armpit
>>
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Not much progress. Can't get myself motivated to work on art after all.

>>164606534
I've managed to get a maximum number of 4 notes.
>>
File: ZAMN3D_falconpawnch.webm (2MB, 1280x720px) Image search: [Google]
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Player knock down is working, hurray

Instead of the normal flinch you get from most enemy attacks, heavy attacks can knock you on your ass
>>
>>164605104
waiting for a programming buddy of mine to finish helping me on coding a new better camera for it.
>>
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>>164606054
That's pretty much how these replies feel, yeah

>>164605602
>>164606131
Is it the example image I gave that's fucking you up? How do you propose that I arrive at the second image from the first image using triangle math? What method would you suggest for finding points 2 and 3? I appreciate that you're trying to help, but I can't understand what you're suggesting.
>>
I'm a straight white mail who got invited here from the KKK. I have worked in TempleOS (years ago lol), Flash (ActionScript), CryEngine, and most recently i coded my own engine by smelting some copper i had in my backyard into a circuit.

No idea what this thread is really about desu, just seems fun.
>>
>>164606592
I'll make a note of that.

>>164606332
Is it even possible to make it "needle-like" at the current width? And I can't add a reverse guard, because I already have a lot of other designs with a guard like that.
>>
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>>164599679
I haven't been active recently
>>
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I added collisions back and a weight attribute to define how much enemies can get pushed.
>>
>>164606745
Point 2 is literally the middle point between both characters. The angle of the bullet going in has to match the bullet of the angle going out. Therefore the point where it hits the wall is the mid point between both characters.

Does that make sense?
>>
>>164606002
mixing 3D platforming and japanese shoot em up gameplay. (2 player co-op) with the 2nd player not being able to shoot but block enemy bullets/ be the shield and optional VR where you aim the aiming cursor with your head.

The combat also is using the 3 shoot buttons, you have red, blue, and yellow and you have to match the color bullets on the correct color enemies.
>>
>>164606754
>most recently i coded my own engine by smelting some copper i had in my backyard into a circuit.
I like it, pure retro.
>>
>>164606754
nice meme
>>
File: rapier.png (7KB, 527x188px) Image search: [Google]
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>>164605718
Here you go anon
>>
What games are on Steam from people who posted on /v/ or /vg/ about their games during their development?
>>
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How does my start screen look, anons?
>>
>>164605915
who the fuck is he? serious question
>>
>>164606696
Post tumblr, please. I don't remember I'm following you, but I usually try to follow all aggydaggers.
>>
>>164600814
the best thing about unity is the asset store. the same stuff you get on the marketplace you get 20% cheaper in the store
>>
>>164607085
http://www.homph.com/steam/
>>
>>164606696
I too want to follow your progress so post your tumblr or make one Anon.
>>
Risk Of Rain is agdg?
>>
File: a.gif (482KB, 500x359px) Image search: [Google]
a.gif
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>>164606534
I made 2,000 followers over 2 months by drawing furry porn, then I never updated again

if you have no art it's going to be an uphill battle
>>
>>164607397
yeah, hopoo still posts on discord
>>
Would a twin stick slasher, rather than a twin stick shooter, be fun?
I was thinking about prototyping one, but I can't quate imagine how it would work. I just like the thought.
>>
>>164607397
Not this agdg. Old agdg.
>>
>>164607587
The one that wasn't shit?
>>
>>164605915
i only feel bad for him marrying that golddigger
>>
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>>164606852
By your logic:
>>
>>164606852
I am finally picking up what you are putting down, kemosabe. Sorry for being retarded.
>>
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>>164605718
>>164607054
>>
>>164601007
k bro i'm gonna solve it for you give me a couple minutes
>>
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>tfw (this means that filling when) you joined /agdg/ after it's prime and you will never be the part of respected old clique and you will never have anons rejoice when you announce your return
me on left
>>
>>164601007
>a la MGS3's Ocelot fight
ocelot (and the SAA once you get it) literally cheats in that the bullet just autoaims after hitting any surface

its pretty common to do it like that, the AR2 alt fire in hl2 does that as well, it just selects a target to careen towards after hitting a surface at any angle
>>
>>164601007
angle of incidence is always the same as rebound. so simply mirror the input vector on the normal of the rebound-surface. if you have axis aligned surfaces you dont even have to know the actual angle
>>
>>164605881
we all die eventually.
everything you think might fill that hole won't be enough.
>>
>>164608114
Why is mario chinese
>>
>>164608226
why are you thinking about holes so much?
you need to get laid man
>>
>>164607913
OK. It's actually really simple when it clicks.
>>
>>164606831
Kek
>>
>>164607054
Looking at this, I think I can tell what my big problems with the design were. I either need to make the blade more triangular, or have the edges be parallel until the tip starts converging.

>>164608047
lel
>>
>>164608226
>filling coffin hole joke
>>
>>164608284
sex wont stop death.
>>
>>164608410
>t. 30yo virgin living with mom
your genes will live on.
>>
>>164608410
sex is literally the way people last beyond their deaths
>>
>>164606831
It looks wonderful, anon.

Maybe I remember wrong, but I believe I have read somewhere that you said that you started to learn how to draw specifically for this project. Is that true? Could you tell a little about this learning journey?
>>
>>164605881
>money isn't everything
it's really not though, I'm at my happiest when I have enough but any more and I don't really notice any improvement in my mood

money is extremely important but once your bills are paid, the rest is gravy, and gravy adds nothing to a meal. true happiness (rather than contentment) comes from fulfillment
>>
>>164608410
sex does stop the death of the collective human consciousness
>>
>>164608506

that's what some think, but it really isn't. there are better ways to leave behind a legacy
>>
What type of sorcerery did MGR:Revengeance use for enemy slicing?
>>
>>164607635
'zactly
By the time old agdg died hopoo couldn't even post progress without getting attacked by the triggered shitposters and engine devs (likely the same person) who are still around.
>>
>>164608759
look up the agdq speedrun of it, they mention at some point how it works

apparently all the fancy particle effects are there to hide that it takes a full few seconds for a sliced part to come off

also look up the afro samurai game, that had a similar thing but I think it could do it faster
>>
>>164608757
pass on your memes, or pass on your genes
the thing is, most people have bad memes, so sex is easier than trying to create a lasting impact in other ways
>>
>>164608809
>shitting on engine devs
>when old agdg was full of them
>>
>>164608759
UE4 has mesh slicing now, you could have a look at their implementation
>>
>>164608759
I don't mean this as a dismissive response, merely as something related to your question.
https://www.reddit.com/r/gamedev/comments/49vqt5/game_mechanic_dynamic_mesh_cutting_metal_gear/
>>
>>164608941
I wasn't talking about old agdg.
>>
>>164608506
>>164608498
your children (if you manage to have any, im not sure how your having sex with C++ trapbois results in children) wont maintain your conscious existence. hell they probably wont even maintain your values.
you realize this internally, your self-preservation will never allow happiness on the frail logic of genetic heritage.
>>
>>164608759
The tricky part is dealing with the cost, and figuring out how to texture the stumps. Actually slicing geometry isn't that involved.
>>
>>164606718
Very nicely done suburb
>>
>>164608757
not even being edgy but i agree
i thin if you are a guy you inevitably start thinking about this, but whats to say your kid doesn't just drive your shit into the shitter
>>
>>164609020
>C++ trapbois
kek
>>
>>164608918
>it takes a full few seconds for a sliced part to come off
Different guy here, I was just playing MGR today and I gotta say this feels pretty untrue based on the amount of evisceration I've been doing.
>>
>>164606718
>164609047

probably the best execution of screenshake i've seen in these threads
>>
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e29.jpg
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>>164609020
>>
What do you guys do when you're devving and just can't think of anything good to implement/do next?
>>
>>164606718

Good job but don't you think that Twin stick top down shooters with zombies have been done enough by now?
>>
>>164609425
ship the game, its done
>>
>>164609020
>hell they probably wont even maintain your values.
Not if they're raised like you they won't. For a person to be raised with values their parents must have values.
>>
Is googem having a midlife crysis
>>
>>164609425
Look at my 300 item Trello
>>
>>164609425
Attack at random.
>>
File: aaa2.gif (507KB, 540x360px) Image search: [Google]
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All that shader fiddling led to this.
>>
>>164609473
just like you took all of your parents values?
>>
>>164608062
ok the solution is

if you have a point a and a point b and you'd like to reflect a vector on a point f on a line cd, f.x is a.x + (b.x - a.x)/2, f.y is the equation of cd solved for f.x

try that and let me know what happens, i'm not sure that this is right
>>
File: Ryan Jake Lambourn.jpg (173KB, 609x701px) Image search: [Google]
Ryan Jake Lambourn.jpg
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>>164609020
>30yo virgin raised with literally zero dad
>>
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hmmmmmmmmmmmm
>>
Does anyone know how to make a slow down effect in GM using delta time? Can I work it in such a way to have GM built in alarms work with it as well? (by multiplying alarm speeds by a variable or something
>>
>>164609584
you pass on a nonzero amount of your values to your kids, of course it isn't 100%

it sounds like you just want a googum clone
>>
>>164609757
All that's well and good but that doesn't touch the problem of figuring out which wall to use.
>>
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>>164606718
your road's normal map is too pronounced compared to the flat cartoony style of everything else

I'd add some worn out road markings next to the sidewalks to break it up a bit. looking great otherwise
>>
I worked on this more.

I'm not great at making songs, so the progression is kind of a mess.

https://clyp.it/a5qphwf1
>>
>>164609789

how many programmers and artists do you have in your team? Does one of your guys double up
>>
>>164609832
i dont want anything, youre projecting.
the original core issue is why tumblr notes will not appease you.
>>
>>164607526
tfw easy mode
>>
>>164609862
oh lmao i didn't really read your entire post and just assumed the question, i'm really sorry

i guess you'd test every wall which doesn't intersect ab and then took the shortest path?
>>
>>164609972
Pure does programming.
I draw and do programming.
Garo does music.
>>
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>>164609962
I like it
>>
>>164609789
Damn dude that shit is fly as fuck.
>>
>>164609584
Not all of them but enough to know better than to make a school shooting game and literally destroy the family name forever.
>>
>>164609090
>>164609239
Thanks anons

>>164609459
Probably

>>164609869
Yeah I haven't quite gotten around to doing proper road textures but that placeholder looks weird for sure
>>
new thread
>>164610479
>>164610479
>>164610479
new thread
>>
>>164609789

Nice but his ring and index fingers are stretching too much upwards. Looks weird.
>>
>>164610332
>destroy the family name forever.
wouldn't want to tarnish your family's proud legacy of noname nodevs.
>>
>>164608047
sord 2.0
>>
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VR will make anime real again.
>>
>>164608546
I used to draw before I started this game, but it was not often (like maybe once a month or every few months). At the time I was mostly just doing programming, learning C++, libraries like SDL/SFML, then moving on to OpenGL,D3D and writing my own framework from scratch.

I was essentially shit since I didn't have enough skill to draw a game, even if I had some decent art, there's a difference between a single good drawing and good art for entire game right? Not to mention I pretty much couldn't animate at the time or make backgrounds.

I started drawing seriously so I could make my own games, this just happens to be my first serious project and I spent 3 years just improving my art so I can make it the way I want it to look like.(I restarted it countless times, even took long breaks out of frustration with art).

It wasn't easy, I'm still not where I want to be and I hate art but I think I gathered just enough art skill to make this game for now.
>>
>>164606852
>Point 2 is literally the middle point between both characters
you've never mathed much. have you?
>>
>>164614519
On the horizontal axis DURRRR
You already know the Y position because it's the wall.
>>
>>164614627
except you're wrong. If they were at the same height, I'd understand your logic, but they're not.
>>
>>164614627
it's still not the midpoint on the horizontal axis
>>
>>164614743
Except it's a top-down shooter so it's correct.
>>
>>164614810
It has to be because the angle of incidence has to correlate with the angle of reflection.
>>
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Thread posts: 776
Thread images: 138


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