[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

scg/edg/ Star Citizen/Elite:Dangerous general #115

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 752
Thread images: 167

File: elitecitizen.jpg (478KB, 1920x1035px) Image search: [Google]
elitecitizen.jpg
478KB, 1920x1035px
Fuck you thread split fag edition

Star Citizen information:
http://pastebin.com/NhBwT5Zk
>Jump point and SubArt megapack
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw

>Loremaker's Guide Special Edition: https://www.youtube.com/watch?v=LOAZR2arpoE [Embed] [Embed]
>Latest ATV: https://www.youtube.com/watch?v=R8wTqdDXplc [Embed] [Embed]
>RTV: (last week's) https://www.youtube.com/watch?v=nnPrz48kB78 [Embed] [Embed]
>Loremaker's Guide to the Galaxy:
https://www.youtube.com/watch?v=DhJ_mqKHywQ [Embed] [Embed]
>Referral code randomizer:
https://docs.google.com/spreadsheets/d/1-1-rpqu70wunuwc4CS9oqXwh1TnFS73f8HJAtAgKWeU/htmlview

>Citizencon Demo:
https://www.youtube.com/watch?v=pdCFTF8j7yI [Embed] [Embed]
>CitCon2016 Full Presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0 [Embed] [Embed]
>Anniversary Stream Highlights:
https://www.youtube.com/watch?v=Oqhx7_RdDoQ [Embed] [Embed]
https://www.youtube.com/watch?v=X0T3KLnL9uY [Embed] [Embed]
https://www.youtube.com/watch?v=31ei4SUjaRA [Embed] [Embed]
----------------------------------------
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC
>Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
>Latest videos
https://www.youtube.com/user/FrontierDevelopments/videos
>>
Previous thread: >>164068409
>>
Thank you
>>
That was one bloody mess.
>tfw away for the holiday and can't play SC
How's 2.6, everyone?
>>
damn, I hadn't noticed the edg-hater tried again
>>
File: npcs vs players.jpg (411KB, 1012x1246px) Image search: [Google]
npcs vs players.jpg
411KB, 1012x1246px
>>
>>164222695
Star Marine is pretty fun in small doses.
>>
>>164222789
It's funny to hear troll argue against a planned feature that is in their best advantage

https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman
>We’ve put this post together largely in response to backer questions about the Carrack. The specific answer to the ongoing question is that yes, you can operate a Carrack by yourself using the control system outlined below… but that we believe that it will be significantly more fun for users of such larger ships to take on the galaxy with friends

> You, the fans, expressed an interest in being able to fly your multi-crew ships solo as well as having the option to invite friends to man the various support stations and turrets. Therefore we decided that you should be able to fly a multi-crew ship solo,

https://youtu.be/pigtF3Xxjfg?t=1393 [Embed]
> They are all great questions and the happy answer is YES. We plan for the NPCs to completely man a ship that you own or multiple ships. They'll work just like the contract system for a human player that is going to be flying your ship but they'll simply be NPCs and so.
>>
>>164222789
Holy shit is this real life?

Did you actually make this?

Just get friends and you won't have to worry about your solo Javelin lmao
>>
>>164223129
Solo capital ships are confirmed. >>164223110

GG no re.
>>
>>164223183
>Solo capital ships are confirmed.

Where? Carrack has five crew.
>>
>>164223183
Not only has Roberts himself mentioned that the NPCs still need to be ordered around (good luck managing all those NPCs at one time while being attacked)

>2015
>Implying CIG hasn't and won't constantly change balance and gameplay when it comes to these systems
>>
>>164223283

In this case it looks like the whale is right, they are saying that NPCs will be able to fully crew ships without mentioning a restriction on this.

The limitation is that NPCs are just an extra expense on an already expensive ship. Players lookup for fun will want a cut of whatever the ship makes, but NPCs will need paying on time, every time, regardless of whether you are making money or not.

Running anything larger than a Carrack/Retaliator with NPCs is going to be a money hole, mark my words. CIG will let people do it, I don't see a reason not to, but these people will get shafted hard by people who are actually playing the game and not just managing NPCs.
>>
>>164222789
Must be weird to be this adverse to playing with other people in an MMO.

Like why wouldn't the guys on the left just do what the guy on the right is doing 10 times?

Good luck with your multibox dreams I guess.
>>
>>164222695
>How's 2.6, everyone?

Baby steps towards an actual game.
>>
>>164223787
"Fucking elitist go back to WoW you're stopping my fun", etc.
>>
File: 1475886996980.jpg (1MB, 3220x2296px) Image search: [Google]
1475886996980.jpg
1MB, 3220x2296px
Assuming this guy is legit
https://www.reddit.com/r/starcitizen/comments/56z5ew/random_things_i_learned_from_chris/
> Capital Ship NPC Crews
In the long term, you should be able to fly the larger ships without other players using just NPCs; it just will be very limited in efficiency and quality. Obviously, NPCs will be far less quality than humans since they will be able to plan and react instantly to your commands. This gave me hope concerning the numerous multi-crew ships I've pledged.

>>164223283
>using the data from the store that give Idris 10crew (it's 50 in SQ42)
>keep pretending that they wont make the capital ship flyable in PU just like they will be in SQ42
The Carrack would rate at least for 10 since it's barely smaller than the Polaris 13-24
>>
>>164224368
Let's be honest here.
NPC crew for ships is gonna be a necessity down the line anyway, since the active population might fall so low, you won't find players interested in manning your ship any more.
>>
>>164224368
In one of the posts from the last thread, Roberts says in video that NPCs won't be "aware". As in, they'll man a station and basically stay in that station.
>>
>>164223110
>that letter
>2014

uhhh does any of that stuff even work yet? Wasn't 2.0 supposed to be the big multi-crew release?
>>
File: 1482525603113.jpg (432KB, 1600x900px) Image search: [Google]
1482525603113.jpg
432KB, 1600x900px
>>164223837
> Must be weird to be this adverse to playing with other people in an MMO.
Must be weird to be incapable of conceiving the idea of optional coop features and npc-crew, a little sad too

I guess Star Citizen is too innovative for some people,
Kids can't understand game design more complicated than WoW raid or CoD

anyway I'll be leaving you, the new year is coming here
>>
>>164225286
This. WoW has shaped people's understanding of games.
>>
>>164224518
>active population might fall so low, you won't find players interested in manning your ship any more.
You think SC will have that little longevity?
>>
>>164226089
I think it's good to plan for the day when it will happen.
>>
>>164226175
Ideally that day will be a decade or so after release. Many MMOs have remarkably long lifespans. It doesn't make sense to prep that far in advance.
>>
>>164225286
Exactly, solo ships must die.
I see the light now.
>>
>>164226089
>You think SC will have that little longevity?
I think SC will be like any other game.

10% of the players who bought it will never install it or log in.
30% of the players will get bored in the first 3 months.
30% of the players will treat it as an average PC game, play it on and off and switch between Dota 2, Overwatch and Battlefield 1.
30% will stick around for the whole lifetime of the game.
>>
How is Fractured Space as far as space games go?
>>
>Lumberyard
>Not recommended for MMOs

lel
>>
>>164228697
Decent fun. Arena style gameplay, good visuals, cool looking vehicles. Got boring for me though.
>>
>>164228737
>repeating memes rubbished a week ago

(You)
(You)
(You)
(You)
(You)

Now go away.
>>
you guys think SQ42 will release in 2017?

how do they release it when they don't have jump points and multicrew stations and NPCs working yet
>>
>>164229202
Nope. Q2 2018 for Sq42 imho
>>
>>164229202
We don't know the status of Squadron 42, how far ahead that is compared to SC.
>>
>>164229202
Heavily scripted.
Also I really don't get the problems with getting jump points to work.
>>
>>164229202
>don't have jump points

Going from one map to another is not going to be a technical hurdle

>multicrew stations

What for? You play as a fighter pilot right?

>NPCs working yet

Sure they have. See both swarm modes.
>>
File: ChrisR.jpg (54KB, 617x460px) Image search: [Google]
ChrisR.jpg
54KB, 617x460px
>>
>>164229402
you're supposed to be on an Idris or something and getting to know NPCs and having convos with them and stuff

they could cheat on the jump points but you'd think they'd want it to look really cool at least as a minigame when you're traveling to other star systems
>>
>IGN lists Squadron 42 on upcoming games for 2017
>wikipedia lists Star Citizen on games coming out in 2016 list

when will they learn lmao
>>
>>164229719
There's only a minigame for exploration of uncharted jump points.
>>
>>164229719
>you're supposed to be on an Idris or something and getting to know NPCs and having convos with them and stuff

Yeah, so you mean like the Morrow Tour?
>>
>>164230035
that was just a scripted mocap demo

the NPCs are supposed to have their own schedules on the ship and you can initiate convos and stuff

you'd think they'd put a couple functional NPCs on arccorp already if they were really working
>>
>>164230428
>that was just a scripted mocap demo
>you're supposed to be on an Idris or something and getting to know NPCs and having convos with them and stuff
>>
>>164229089
>star citizen
>not a meme

kek
>>
>>164230624
>CIG demoed it so it must be finished!

uhhhh star marine? multi crew? planetary entry?

call me when it's actually a game
>>
Should I buy Elite Dangerous?
>>
>>164231148
Generally the answer is no.
>>
>>164231013
>uhhhh star marine? multi crew? planetary entry?

Don't need for episode 1 of SQ42.

Do you have any other concerns?
>>
File: 1482542534264.jpg (2MB, 5120x2880px) Image search: [Google]
1482542534264.jpg
2MB, 5120x2880px
>>164226089
The risk of a low active population is far to be the only reason to justify full npc-crew on capital ship
You can easily have X friends, but it's much harder to get 4 friends willing to play the game
-at the same time
-on your ship rather than theirs
-for as long as you (and if you leave, they can't stay on the ship)

The game would be unplayable if npc-crew couldn't make a ship work.
-you need npc-crew so other player can agent-smith in them rather than fly and board in.
-you'll have to explain to random players what you want them to do (a solution would be for them to read the order you gave to npc anyway)
-players can disconnect at any time (if you insult him for not getting your shitty order), so the npc need to replace them
-your playtime isn't 100% interesting so you can't expect players to do npc job while you idle (ideally you could send a distress signal, players smith-in your npc & earn their combat-bonus then leave).
-player might want to be paid more than npc, you might disagree. Many goods game simply duplicate the loot for all players, but here you'll need proper pay grade

Nobody will deny that having other player on your Idris is going to be interesting, but it will be because the npc make it possible at all. If I get my 4 friends to crew an Idris I'll ask them to do stuff that npc can't do, they'll not man station, they'd manage the npc manning the station, leading npc meat-shield team, leading the wingmen.

If you want to roleplay a nameless stormtrooper dad that's your choice, but it will be easier if your employer have 20 soulless npc for you to feel at home
>>
>>164231280
I meant that CIG demoed those things years before they were actually anywhere near playable

still no NPCs walking around anywhere in game
>>
File: 1413647038355.jpg (3KB, 114x113px) Image search: [Google]
1413647038355.jpg
3KB, 114x113px
>>164231598
>>
>>164231280
Not him but if SQ42 didn't need features like docking or 80% of the ship it will feel half-assed, even for episode one.

...or they need a very very good script to make you forget all about it
>>
>>164231648
so I am doubtful that SQ42 will really be done in 2017
>>
>>164231720
Okay.
>>
>>164231693
am I the only one that would be okay with scripted(faked) docking, boarding etc just for 42?
>>
>>164231926
No, I'd be fine with it. The question becomes: would Chris Roberts be okay with it? The answer to that will be "no, I won't release it until it works."
>>
File: ChrisR2.jpg (24KB, 650x238px) Image search: [Google]
ChrisR2.jpg
24KB, 650x238px
>>164232172
>I won't release it until it works
>>
File: W.png (8KB, 601x96px) Image search: [Google]
W.png
8KB, 601x96px
>>164232172
holy shit guys! it's a New Year's miracle! it's like a double rainbow!
>>
>>164231454
If full npc crew of ships are allowed, it will make multicrew gameplay effectively superfluous. The utility of more fully NPC-crewed ships outweighs the slight increase in effectivity of human-crewed ships. I don't know why you guys are pushing the full-NPC thing so hard, capital ships are meant to be very situational and aren't supposed to be particularly easy to operate. Fully NPC crewed ships would eliminate all need for cooperation and allow whales to essentially buy power. Just because you're autistic and don't want to interact with other humans in-game doesn't mean gameplay and balance should suffer.
>>
>>164231454
>The risk of a low active population is far to be the only reason to justify full npc-crew on capital ship
No it's one of the reasons, not the only reason.

Giving people options: good
Forcing your shit narrow-minded preference on others: bad
>>
>>164231454
>>164232457
can we not start this thing again?
>>
File: 1308983967030.png (18KB, 828x640px) Image search: [Google]
1308983967030.png
18KB, 828x640px
>>164233146
It's proven to be popular for creating a shitstorm, so it's not going away any time soon unless people stop fucking replying.
>>
>>164233146
What he said
>>
File: splosions.webm (2MB, 960x540px) Image search: [Google]
splosions.webm
2MB, 960x540px
are grenade fuses too long? or too hard to see? it feels like wandering a minefield right now.
>>
>>164233891
The issue is that there's no way to know if a grenade has been thrown, which is not good for a video game.
>>
>>164233891
>2016
>not having delay fuse / impact grenade customization
I guess I'm centuries ahead of my time.
>>
>>164234019
>The issue is that there's no way to know if a grenade has been thrown
Grenade indicators are for console gamers and children. Literally get good.
>>
>>164234139
yeah but let's have a 3D radar on your face and red arrows where the enemies are

there should be indicators like with missiles
>>
>>164234139
No, actually they're for game balance. Ironic that you're telling me to get good when you're arguing in favor of a free I win button.
>>
>>164232457
>multicrew gameplay effectively superfluous
What if: People play multicrew because it's fun and fulfills that Star Trek fantasy rather than it being optimal?
>>
>>164234631
so bad game design that only close friends and hardcore RPers will bother with

no I want it to actually work well since they should have been thinking about it for years
>>
>>164234247
I agree. Radars should be a 3D holographic overlay interlinked with your squad like in Ghost Recon, and should only have useful information on it like sound locations and noted coordinates and spotted enemies. Also it shouldn't bounce up and down while moving.

>>164234319
>No, actually they're for game balance
Grenade indicators are for little babby, so you can move your avatar away from an explosion. Get good. If you were a PC gamer you'd have surround sound and spot them being thrown and hear them hitting the floor. Get out of my games REEEEEEEEEEE
>>
>>164234631
I don't understand, why would anyone do anything like that?
>>
>>164234868
too bad you can't hear shit with the overbearing music

>DOOO DOOOO
>>
>>164234631
Why not incentivize that sort of gameplay? Multicrew wouldn't occur organically between strangers or acquaintances, or in dedicated orgs trying to squeeze efficiency out of their assets. That leaves only casual players and RPers to multicrew.
>>
>>164235130
https://www.youtube.com/watch?v=hzPpWInAiOg
>>
File: 1479576862265.png (2MB, 1920x1080px) Image search: [Google]
1479576862265.png
2MB, 1920x1080px
>>164231926
That depend if you are supposed to have fun doing it. Myself I can't imagine how you would script it without essentially making the feature

>>164232457
You really don't understand innovative gameplay do you? I wish you are a troll and nobody is as closed-minded as you.
Your understanding of gamedesign is laughable, multicrew isn't a goal you force unto other, it's a feature your offer as a choice. It has always been meant to give you lever for your crew play with, not force it up your ass.
Everybody will play their Endeavor & Javelin solo if they want to. Fun-nazi like you don't have to tell them how they should play since it will make no difference for you. Want only human aboard your ship? As explained full npc-crew is the only way to make it work.

You don't even understand the powertrip at play, whales would love to forbid npc-crew because they already bought a LTI Polaris and have others beg them to crew theirs

>>164233045
True, I just want to emphasize that full npc-crew for capital ship is necessary at every level.

>>164233146
This shitstorm is more constructive & interesting than the usual whining because someone's pledge ship have been nerfed. Or maybe you want to talk about the obvious presence of aimbot in SM? Or maybe explain clearly why SC pledge is more ethical than EVE Online PLEX?
>>
File: best netcode.webm (1MB, 960x540px) Image search: [Google]
best netcode.webm
1MB, 960x540px
is this a regular occurrence for anyone else
>>
>>164234868
>Grenade indicators

I never said grenade indicators. I said there's no way to detect that a grenade has been thrown. Especially necessary for a game as casual as Star Marine
>>
>>164238350
>that
>netcode

people really call every glitch, bug or wierd occurance "netcode" these days won't they
>>
>>164238350
Star Marine is very bugged and there are aimbotters shitting it up too.

You're just supposed to be testing it and giving feedback, technically. Yet they still release things as products to make money, so yeah.
>>
>>164234868
>spot them being thrown
game is darker than Doom 3
>hear them hitting the floor
as anon said, music, and they're buggy as shit and don't always even visually fly, let alone make noise.
currently the combination of long fuse and difficulty in seeing them makes grenades omnipresent death with little way of avoiding them. personally what I think they need to do is -make them more obvious (give them a glow or a hiss or both)
-increase bodyshot TTK (making instakill grenades less of a go-to since the wind-up actually takes longer
-add sprint limit, slowing down gameplay in general and making run and lob less of a standard strategy

do even one of these things and grenades cease to be such a shitshow.

>>164238887
when the devs say the netcode is causing frame drops I believe them.
>>
File: fw7vAtEz.jpg (156KB, 1200x675px) Image search: [Google]
fw7vAtEz.jpg
156KB, 1200x675px
Anyone want to autistically/pointlessly ponder on the various possibilities of small towns on desolate worlds?

I'd want to frequent a lightly populated congregation of merchants in a deep crater, selling to passing groups of anyone interested. Ideally with a crucible willing to repair ships :3
>>
>>164235712
Best way to encourage players to crew other player's ship is if those already work a 100% with npc-crew and more player would bring them to 110%.

An Org who need 10 players online but stuck in an Idris for hour just to move it would stop using them because it isn't worth 9 members in solo ship and it would be extremely limited without scout, escort & repair ship.

However if you give its member the ability to cruise solo with the Idris, each member can take their turn patrolling, other members can use specialized ships to scout, refuel it or gather money, and every members minding their own business could smith-in through the npc-crew as soon as they receive a call for help.

You have to open your mind,
Full npc-crew will improve every combined-arm aspect you want.
It's even the only way to make possible the mass-scale cooperation between players who have other thing to do than play stormtroopers for you

>>164239953
ok, will join you
>>
File: yd76v5.jpg (215KB, 1920x1080px) Image search: [Google]
yd76v5.jpg
215KB, 1920x1080px
>>164240120
ayy

what kind of setting would you want in the universe, and why?
>>
>>164240317
fuck is that?
>>
>>164240601

ur moms ass seen from orbit lmao
>>
>>164240601
space engine pictures
>>
>>164240829
aw shiet. I was hoping it was SC.
why doesn't my space engine look that good
>>
>>164240884
SC has good ones as well, but they aren't as numerous or varied
>>
>>164240959
yet
>>
File: 1474464994195.png (34KB, 598x615px) Image search: [Google]
1474464994195.png
34KB, 598x615px
ED FM is light years better than SC. Never see a single complaint about in the ED forums. Plenty of other complaints but never about the FM. You know why that is? Because it revolves more around speed management and positioning, then instantly getting guns on target. So yeah if SC adopted ED style FM I would be over joyed. Because it isn't mouse commander, if CIG wants even competition between mouse and joystick, well thats the closest I've ever seen it in a space sim. This right now is freelancer with cockpits. This is arcadey bs.
>>
File: kCutc8O.jpg (17KB, 260x273px) Image search: [Google]
kCutc8O.jpg
17KB, 260x273px
>>164241174
>Never see a single complaint about in the ED forums
>>
>>164239451
I didn't know the guy meant a reminder to the thrower that the grenade has been thrown. This is a valid criticism, the animations and netcode are broke at the moment.
>>
>>164241174
No, there are plenty of complaints, like not having the ability to yaw. ED's flight model is basically fly in a circle while keeping gun on target simulator. Occasionally ramming.
>>
File: 1479919678833.png (280KB, 529x355px) Image search: [Google]
1479919678833.png
280KB, 529x355px
>newfags fuck up everyone's filters with their shitty OP
>call them out and utterly humiliate and assblast them with no recovery, they just stop replying and slink away in shame
>instead of looking inward and reflecting on the nubbly little dipshit behavior that led them to this crushing disgrace, they choose instead to double down on their own newfaggotry
>lie in wait for days and make a new OP with the same shitty mistakes and a "f-fuck you f-f-f-f-f-filterf-f-f-feg" just to broadcast to the entire world until the end of recorded time that they are still literally sh-sh-shaking with rage even days after the fact
>a few days later they do it again, even when there's a perfectly good OP, just to demonstrate before god and all gathered witnesses that they will actually, literally, never and have no hope or chance of ever recovering from the sweeping, all-encompassing totality of rectal devastation they have been forced to endure

feels okay i guess
>>
File: dok_ss_06.jpg (374KB, 1920x1080px) Image search: [Google]
dok_ss_06.jpg
374KB, 1920x1080px
>>164239953
Are we talking of npc-town or player-made town ? procedurally-generated settlement or famous (among players) location

Myself I would privilege handcrafted npc-town, think Tatooine.
Since it's not on a city-planet there would be no reason to prevent player from landing all around the city to propose their service like you.

To ponder : the advantage of a crucible is to be able to repair ship anywhere, so to compete with a settlement you'll have to give better price or unique service.
If the settlement can't repair ship at all however it all good.

Who know, if the last homestead demo is any indication you could spend a lot of time in a desert, living a mix of Homeworld, Dune and Madmax (and maybe some Starship trooper).
I like the idea of needing to protect yourself from a planet environment as well but I hope CR don't lose track of other priority.
>>
>>164241421
no, I think it should be for everyone. maybe a HUD indicator for friendlies, but it still needs to be more visible for enemies than it is now.
>>
File: VFqhQfr.jpg (89KB, 605x454px) Image search: [Google]
VFqhQfr.jpg
89KB, 605x454px
>>164241495
Why don't you fuck off you faggot shitheel literally nobody gives a shit about your oldfag horseshit
>>
>>164241690
No because grenade markers make them pretty useless. They reduce kills by like 90%. It's not my fault shitters don't have any awareness.
>>
>>164241495
>le mad oldfag is mad XD
>>
>>164241495
Fuck you nigger
>>
File: 0nihezT.jpg (328KB, 1600x715px) Image search: [Google]
0nihezT.jpg
328KB, 1600x715px
>>164239953
>>164241573

>small towns
>desolate worlds

you faggots aren't even trying
Being stuck to a planet is for scrubs. AsteroidBaseMasterrace reporting.

>millions of places to hide
>constant navigation makes you a better pilot
>can hop from rock to rock
>can jump to any planet without effort
>no atmosphere to slow you down
>settlements to buy/sell all throughout the belt, if you know where to look

how can dirtfags even compete?

>inb4 >space turd
>>
File: 1482975703318.jpg (1MB, 3840x2160px) Image search: [Google]
1482975703318.jpg
1MB, 3840x2160px
>>164240317
You got your answer, >>164241573
btw, should have said your pict was from Space Engine. Heretic!

>>164240884
Actually I find the Planet Demo we saw more interesting.
https://www.youtube.com/watch?v=pdCFTF8j7yI
If the editor is any indication they can easily make crazy mountain range like that, but myself I fail to see the point if only a ship can cross those.
https://www.youtube.com/watch?v=vKCDRyYzLtM&list=RDvKCDRyYzLtM#t=2
I would gladly ascend a mountain using a rover. (I hope they find good reason for us to not use spaceship for that)

>>164241174
Not the slightest interested in E:D flying-turret FM.
Freelancer's (game) FM was extremely limited but Star Citizen current FM is much more interesting, it create much more chaotic combat.
>>
File: ScreenShot0014.jpg (328KB, 1920x1080px) Image search: [Google]
ScreenShot0014.jpg
328KB, 1920x1080px
Having fucked around in the Vanguard a bit I feel like the weapons are a little awkward.

Setting aside the fact that the Combine Ballistic goes through ships 99% of the time and does no damage, the Revenant Gatling seems to do really middle of the road damage for a S4 as well.

Compounding this issue is the fact that the quad-S2 lasers in the nose are so tightly packed, and have a different projectile velocity to any other S4s, you end up almost always just using those to murder shit.

Anyone else feel the same way? Don't think the nose gun has much of a punch for the ship. Maybe its just the balance of the guns themselves.
>>
File: 1480793425252.jpg (39KB, 514x638px) Image search: [Google]
1480793425252.jpg
39KB, 514x638px
>>164241812
>>164242141
>>164242380
Thank you for the mad that you feel. This is the best New year's gift I could have hoped for.
>>
File: vW7Cuj2.png (1MB, 1920x1080px) Image search: [Google]
vW7Cuj2.png
1MB, 1920x1080px
>>164241573
I like the free-for-all setting that SC could present in those locations. Sitting around a small settlement with my crucible and repairing would be the life desu. Apparently the Crucible can restock ammo and fuel as well, so that would be a godsend if possible
>>
>>164240301
Source? Name?
>>
>>164242630
the cables in game now are so much less interesting than this. I hope the ones around shubin are more planetary-industrial grade
>>
Happy new year from yurope star citizens

>>164242630
Stop being Jealous that my space-rock is bigger than yours.

Avoiding space rock in 0G is child play, here we fight against gravity, storm, invisible weather hazard and giant worms.
Yes you hear it right, we have worms bigger than the space can you live in.
Here when we look for a settlement it come with a (mostly) breathable atmosphere and mountain range to speed in with a Dragonfly.

You space turd can't be that hard to find, I only have to look at the only one with IR signature, but good luck trying to find all our underground city.
>>
File: d504382730666ab1816ec80478a5f411.jpg (285KB, 1600x900px) Image search: [Google]
d504382730666ab1816ec80478a5f411.jpg
285KB, 1600x900px
>>164244487

>the dirtfag thinks he will be able to scan through 3km of rock that encapsulates my hideout

You aren't even trying. Your overpopulated geo-ditch is begging for attention from raiders and the UEE. I bet you can't even purchase what we have in the belt at our prices. Everything you've ever seen on your cratered mess of a planet has been in the belt for weeks before the leftovers drifted into your smog of an atmosphere

>atmosphere
>oxygen, among other chemicals
>dust storms
>worms

enjoy your constant hull weathering, worry, and repair costs.
>dirtfags will never know the comfy of quiet space
why even come to nullsec 2bh
>>
>>164242827

Latest round of changes has hurt a couple of ships which have limited weapon options: Vanguard, Avenger and Gladius.

Hopefully they will finally fucking fix gunnery this year by aligning points of impact on gimballed weapons.
>>
>>164246468
>nullsec
take your autism back to your containment forums faggot
>>
>>164247545
>Hopefully they will finally fucking fix gunnery this year by aligning points of impact on gimballed weapons.

Thats intentional, they specifically said so
>>
>>164247727
It's a term commonly used by the SC community to refer to areas with no real security. It's not just an EVE term. I've never even played EVE

>>164244350
that pic was from Shubin. The current pirate base thing isn't close to being as large.
>>
Moslty EDfag here, but just got an Oculus so I'm kinda curious about getting back into SC (I have the ship that has 300i in it)

Is there any info as to what the final overall game is going to function like? Is it going to be more like a really, really big MMO-like world with lots of specific locations or is it going to be huge and expansive but with less unique locations?
>>
>>164248463
>Is it going to be more like a really, really big MMO-like world with lots of specific locations or is it going to be huge and expansive but with less unique locations?

100 systems eventually, all hand crafted to a degree, with some procedural generation to round things out and make throwaway locations
>>
I bought a Super Hornet two years ago, played AC for like a week and then promptly forgot about this game. Currently updating my client.

What have I missed?
>>
>>164248463
lots of handcrafted locations dotted on/orbiting procedural planets. 100 or so systems, not 400 billion
>>
File: 1472191230132.png (290KB, 339x378px) Image search: [Google]
1472191230132.png
290KB, 339x378px
>>164248590
a lot
>>
>>164248035
>It's a term commonly used by the SC community
by people with autism.
>I've never even played EVE
cool story
>>
File: skid row.webm (2MB, 960x540px) Image search: [Google]
skid row.webm
2MB, 960x540px
>>164248590
a lo-
>>164248738
goddammit
>>
>>164247781

It's fucking bullshit, and I'd be interested see see a source for that to see what their reasoning is.

If they make this simple fucking change it solves so many problems with AC.

>Can have interesting mixed loadouts without gimping yourself
>Suddenly more than just monoboat Super Hornets and Sabres in AC
>Mixing fixed and gimballed guns for ships is now viable
>Gimbals serve a purpose for people with sticks or whatever
>Default loadouts for ships aren't total garbage any more
>Balancing ships is actually possible, as they do predictable DPS

Fuck anyone who doesn't want this, up to and including Chris Roberts.
>>
>>164247727
y so salt

>>164242827
I feel the same. Not only that, but for a heavy fighter its armor is quite shit when a real player is in it. We need an S5 ballistic cannon, similar to the tarantula. Basically a tank rifle

>>164248590
a shitload. I don't know where to begin
>>
>>164248971
>I'd be interested see see a source for that to see what their reasoning is.
>If they make this simple fucking change it solves so many problems with AC.

I really cannot remember the source, but I do remember them saying that they didn't (at the time at least) plan to because it "added skill to gunnery" to have to think about 2 pips.

I don't think it would fix a lot of problems, and people with sticks would almost certainly just use all fixed, but it would be a positive change, sure.
>>
>>164248971
>>164249134

I saw something quite recently on the forums that said they were looking into this, so maybe there is hope.
>>
>>164248923
>>164248738
Did they ever confirm a hardware partnership for flight controls?
>>
>>164249334
Nah.
>>
>>164249334
Saitek, so everyone with a functional brain is staying as far away from it as possible.
>>
>>164248617
>>164248567
Ah, gotcha. I was having trouble understanding the scale. Thanks boys
>>
>>164249334
they showed a mockup of a fucking madkatz m+kb+stick, everyone shit on it, then they got bought out by logitech so it's either dead or was thrown out to start again.
>>
>>164249334
Since Logitech bought out Saitek the deal is ded and a HOTAS ain't coming.
>>
>>164249419
>he doesn't know saitek doesn't exist anymore
laughinggirls.jpg
>>
>>164249489
>>164249518
>>164249419
Yeah just Googled it, looks like shit.

Guess I'll have to buy a Thrustmaster after all.

How's VR support now that it's sort of catching on?
>>
>>164249134

>it "added skill to gunnery" to have to think about 2 pips

This is the worst argument ever because nobody actually uses two pips, they just monoboat Tarantulas or whatever is good in whatever patch.

>people with sticks would almost certainly just use all fixed

Stickfags are normally insufferable but even they should get a working fucking game. Right now the Vanguard, Avenger and Gladius are broken because there are no combinations in 2.6 that match velocities. Aurora and a few others are borderline because of the huge gaps between the sizes now. The Buccaneer will be in this camp in its current configuration.
>>
>>164249692
>VR support

lmao zero

and I don't expect it to happen for a long time since everything is designed where 3rd and 1st person animations are exactly the same. and performance issues and physics and animation bugs
>>
>>164249981
That's fucking lame. I was beginning to think this game had matured to a playable state based on what I've seen on reddit.
>>
I really want a massive 3D city, like that one racing map but even bigger. Some place where not only can you fly your ship around, you basically have to.
>>
File: ScreenShot0006.jpg (2MB, 3840x2160px) Image search: [Google]
ScreenShot0006.jpg
2MB, 3840x2160px
>>164246468
> overpopulated
It's called a desert planet for a reason boy, Raider only come here to die and the UEE wouldn't know what's good for it even if we plastered it into their face.
I sure can't match the price of your worthless rock, but you'll be begging for our spice, sand-cat & unique crystal.

I keep repairing my hulls that's true, that why we are better repairer than you. Like that one guy living in his Crucible, he turn wreck into something better than it was out of the factory.
Yours ships on the other hand choke their engine as soon as you touch the ground.

I should thank you, your kind are our most common customers, skinny boy who never saw a swarm of soulsucker bee.
Join me at the bar, I'll make you discover the drink the Vaandul find too strong for them.
>>
>>164249692
there actually was native IR and VR until relatively recently, but it was buggy as hell. I think they do intend to have it but it's back burner right now.
>>
>>164249552
Precisely one of the reasons that everyone stayed away from it when it was announced.

>>164249852
Part of the problem is that there is no need to do anything but monoboat.

Having two pips would be fine if combat actually required you to think about ballistics vs armor and lasers vs shields rather than "throw everything until it sticks" being the optimum meta
>>
Okay supposedly this thread is also for ED so should I get a vulture and fully outfit it or wait and get FAS?

Have fully outfitted Viper mkIV and like 11.5 mil atm
>>
>>164250835

>Having two pips would be fine if combat actually required you to think about ballistics vs armor and lasers vs shields rather than "throw everything until it sticks" being the optimum meta

This would arguably make things even worse because now you have to field ballistic and laser on each ship regardless of the hardpoint sizes available. You could easily end up with 3, 4 or 5 pips.

Don't get me wrong, I'd love to see more depth to combat, but without aligning points of impact it is just going to be a mess.
>>
>>164251161
>now you have to field ballistic and laser on each ship regardless of the hardpoint sizes available. You could easily end up with 3, 4 or 5 pips.

I can't think of a ship that has three different hardpoint sizes all slaved to a pilot.
>>
>>164251079
Vulture used to be better. Who the fuck knows now with the engineering garbage.
>>
>Gladius

there's nothing stopping you from monoboating 3x of whatever you want on that thing though
>>
>>164250835
>Precisely one of the reasons that everyone stayed away from it when it was announced.
the buyout was announced after the sc hotas... thanks for playing though faggot
>>
>>164251775
The reasons being that Saitek was a dumpster fire of a company that was being driven into the ground, not the buyout specifically.

Why are you mad?
>>
>>164251760
Meant for
>>164249852
>>
>>164234880
>Who could look at that thing and think it looks alright?
I dunno, an alien designer maybe?

>>164235130
>He still has music turned on

>>164234019
>>164239451
>The issue is that there's no way to know if a grenade has been thrown
>darker than Doom 3
>don't always even visually fly
First off, the fact that you have your brightness turned down too low is your own damn fault. Turn up your gamma/brightness, or buy a monitor that has an actual contrast range.

You do know they beep right? Clean the jizz out of your ears.
As far as them "not actually flying" no indicator will help with that.

That said, I do agree with increasing TTK and having a stamina limiter. But not by just increasing player HP pool, but by fleshing out wounded states: IE aside from headshots you don't instantly die, but instead fall down IE Left4Dead.
>>
>>164253138
>That said, I do agree with increasing TTK and having a stamina limiter. But not by just increasing player HP pool, but by fleshing out wounded states: IE aside from headshots you don't instantly die, but instead fall down IE Left4Dead.

Should probably do us all a favour and kill yourself
>>
>>164253138
>Turn up your gamma/brightness

wow let's make the game look shitty to powergame star marine. It's supposed to be dark in places
>>
>>164253138
>First off

First off, why did you quote me with that other anon? I never said anything about darkness stop being a faggot. My brightness and contrast levels are perfectly fine.

>You do know they beep

I need a citation for this, I've never heard them beep. Even while cooking them. I've never heard them beep while landing next to me or when I've thrown them.
>>
File: no.png (554KB, 1106x660px) Image search: [Google]
no.png
554KB, 1106x660px
can you not? i just can't even
>>
>>164253276
This feature is all but confirmed already anyway. They plan to make it so crippled limbs will in fact disable you, and described how you could be dragged by a friend and shoot your gun while being dragged.

>>164253361
If you have so much trouble seeing people throwing grenades, maybe there's something wrong on your end, because even if I can't make out the pretty little textures in the dark, I can still pretty clearly see the animation for throwing a grenade and know that, oh hey, there's probably a grenade around here.

>>164253506
>I need a citation for this, I've never heard them beep.
I don't know how to give a citation for something that just is. I guess I'll record a video with audio for you when I get home from work.
>>
>>164254278
>This feature is all but confirmed already anyway. They plan to make it so crippled limbs will in fact disable you, and described how you could be dragged by a friend and shoot your gun while being dragged.

Thats not raising TTK, which is a moronic suggestion.

Its already extremely obnoxiously long with medium armor.
>>
>>164254258
Fucking use REC you retarded motherfucker.
>>
>>164254278
>Record video

I'd appreciate that. Even the footage I've seen where people die from grenades and throw them I've never once heard a beep.
>>
>>164254372
>grind rec to rent weapons when the game releases
>>
>>164254278
>If you have so much trouble seeing people throwing grenades

uhh, people do not always stand in front of your view when they are throwing a grenade. And the fuse is a few seconds long
>>
>>164254424
>when the game releases
Once the game releases, just buy the damn things with in-game currency. The fuck are you smoking?
>>
>>164254258
Stop making this baitpost
>>
>>164254258
They are priced so you won't fucking buy them with UEC unless you are fucking retarded. Use REC like a not retarded person.

You're not getting any sympathy because no one is stupid enough to spend UEC.
>>
>>164255132
>baitpost
It's not bait, I think it needs legitimate discussion. Charging $70 (more than a game) for 2 missiles is not ethical. It's on par with EA's "Charge people $1 to reload ammo" scandal.
>>
>>164255859
>Charging 70 dollars

I don't see any dollar signs there.
>>
>>164255859
You post it every fucking thread saying the same thing every time, if nobody gave a shit then they don't now so fuck off
>>
>>164251301

Hornet can have a mix of S1, S2, S3 and S4 and the Buccaneer will be the same.

>>164251760

In 2.6 PTU Gladius could not swap the nose gun, I am assuming that is still the case.
>>
>>164255859
THEY ARE TRYING TO KEEP YOU FROM BUYING IT BY PRICING IT RIDICULOUSLY HIGH.

THEY DON'T WANT YOU TO BUY $70 MISSILES.

DON'T BUY THINGS WITH UEC.

Why is this a problem?
>>
is f7c's best loadout just a bunch of gimballed tarantulas?


and three point oh when
>>
>>164256174
>THEY ARE TRYING TO KEEP YOU FROM BUYING IT BY PRICING IT RIDICULOUSLY HIGH.
Lol. This is hilarious. Good meme.

>>164255993
I've posted it twice, and it's triggered you quite badly. Please calm down.
>>
>>164255970
70,000 UEC is roughly equivalent to $70 USD, since the conversion rate is currently $1=1000UEC. However, this doesn't excuse the guy's blatant misrepresentation of the necessity of buying anything in Voyager Direct with actual cash. As many have said here, you'd be a goddamn moron to use UEC pre-release.
>>
>>164256025
>Hornet can have a mix of S1, S2, S3 and S4 and the Buccaneer will be the same.

Wing/Nose guns are the same size, Turret gun can be a S4.

Two sets.
>>
>>164256203
I have fun with a Renevant and 3 GT-220s. It's pretty brutal
>>
>>164256240
>triggered
nice. You're concern has been sufficiently addressed multiple times. You are the only one upset about this.
>>
>>164256240
Well it was twice too many please stop
>>
>>164256260
>However, this doesn't excuse the guy's blatant misrepresentation of the necessity of buying anything in Voyager Direct with actual cash

Dammit anon. I wanted to point that out if he replied to me, in a more crude way of course
>>
File: mLPC4G.png (551KB, 964x912px) Image search: [Google]
mLPC4G.png
551KB, 964x912px
Why are we getting baited so hard today? First it's fully NPC crewed ships, then it's $70 missiles.
>>
what the heck is the Prowler supposed to be?
>>
File: cant beleive this shit.jpg (490KB, 1918x1079px) Image search: [Google]
cant beleive this shit.jpg
490KB, 1918x1079px
Guise, we have to talk.

They are selling game packages for more than you can actually buy them for.

Something has to be done and I'm glad you are with me.

We are going to go to the officail forums and raise unholy heck.

This has to stop. Someone could accidentally spend $10 more than they would have to.

When are the CIG Nazis going to get back to work and quit ripping people off?
>>
File: wowwhatadeal.png (2MB, 1918x974px) Image search: [Google]
wowwhatadeal.png
2MB, 1918x974px
>>164257095
Bro, refresh your page. You're welcome.
>>
>>164257095
I feel bad for the niggas who have to buy SQ42 separately.

and they say pre-ordering doesn't pay
>>
File: scammedfagsBTFO.png (169KB, 769x593px) Image search: [Google]
scammedfagsBTFO.png
169KB, 769x593px
Scammedfags B T F O
>>
>>164257408
Man, I'm so glad they came around. CIG is so great. Anyone who criticizes them in any way is a Smartie.

>>164257475
I was going to wait for the outrage from the starter packs to die down, then bring that up to stir shit up again. Way to fucking ruin it, anon.
>>
>>164257408
>Cutlass black for 11 dollars

I wish. I would do it.
>>
>>164231148
I mean if you're just looking for an okayish space sim to pass the time while you're waiting for SC, you could do worse than ED. The MMO features are weak, and the gameplay is mostly about grinding for ships and upgrades. There are technically sandbox features, but they're pretty shallow and not very engaging. Just don't expect too much from it and it's not THAT bad.
>>
>>164253138
yeah I actually meant decreasing TTK
>>
>>164257959
Hands off my Cutty. She's too much ship for you.
>>
File: makes you think.png (1MB, 1276x1082px) Image search: [Google]
makes you think.png
1MB, 1276x1082px
>>
File: cutlass rework.jpg (146KB, 1280x720px) Image search: [Google]
cutlass rework.jpg
146KB, 1280x720px
>>164258204
I only bought the Cutlass because I have a M50 ccu. I wanted to check out the Cutlass while I had it because I wasn't otherwise interested and figured I would not see it again.

Boarded the ship for the first time and thought it was pretty cool. I saw the rework and knew I was keeping the Cutlass.

I still want the M50. I swear it's the last one, after the last two last ones.
>>
>>164258647
This is going to change everything for the ship though and I'm really frustrated we have so little information on how it will change.

Losing those thrusters on the sides along with extra mass will probably drop her handling into the toilet, and what will happen to the Red/Blue variants with those doors? No place for the clinic or cells anymore.
>>
>>164258647
>tfw want some of these ships but don't want to spend hundreds of dollars
>Haven't been able to win any either
>>
>>164258369
Look man, I know you are really concerned. I'm trying to help you here, please listen and understand that I am not attacking you personally by saying this, this time.

That price is not relevant and here are the reasons why.

Voyager Direct is completely broken and should not be used for anything. I don't know the exact story how this happened, maybe an oldfag can chime in and fill us in. This store was so broken that a new way had to be created for the mean time to allow players access to gear without binding it to their account permanently or fundamentally breaking the game before it begins

REC is the intermediate stopgap measure meant to bridge the gap from alpha to a time when you can buy a permanent ship with UEC.

Until we know how much starter ships will cost with UEC, there is no way to gauge if $70 really is too much for access to a pair of missiles. If, in the final game where capital ships costs millions of dollars (in value) the current price is not so extreme.

The REC system is what we are intended to use as long as aUEC exists. Until the final economy is set up and the final pricing for things are established, spending UEC now is basically betting against yourself.

Please ignore UEC prices until we know more about the final value of UEC. REC is what you want to use. You risk nothing with Electronic Access and can access more than what Voyager Direct offers.
>>
>>164256025

It can now, I'm running around with 3x M4As right now famalam
>>
>>164259112
Clinic and cells face the side doors. This was mentioned. It should still handle a little better than a Freelancer.
>>
>>164259238
Just race, it really doesn't matter what ship you have. If you can complete a lap, you can earn good rec pretty quick. If you can complete a lap without crashing, you will win a bunch of races.

A M50 is 10,000 REC. Excluding Vanderval, completing a lap should get you at least 1000 REC per race. You can earn a little more with the M50 if you can fly not totally shitty.

You can literally have any guns you want and the best power supplies and coolers available for your ship with REC. My F7C loaner has full rental gear and the current setup is 16.5k REC. That takes a couple of hours in the rental M50. I wasn't planning on grinding for both, but the M50 is that much better than a 350r and it really doesn't take that long.
>>
>>164259545
I know what you're saying. But are you saying CIG is so incompetent that it can't price these items and ships at the right values against cash but are perfectly capable of doing it via rental currency?

I don't really have a problem with REC prices apart from for the Glaive. But why are the cash items so expensive? You can't seriously suggest that they intentionally price them too high for people to buy. If they hated getting money they wouldn't have a web store.

The glaring differences between UEC and REC is suspicious. I think REC is just a "see it's not really expensive" stop gap measure and then they'll remove REC from affecting the PU and keep the current UEC prices.
>>
>>164260829
>Why are the cash items so expensive

To bait dolphin and whale
>>
>>164260829
My unsubstantiated gut opinion tells me that their lawyers have told them that Voyager Direct exposes them to serious trouble if this thing blows up, but they can't shut it down either with having it blow up in another way.

The biggest problem is they need Voyager Direct eventually, but they released it too soon. They are probably on pins and needles hoping this thing doesn't go off, and the only thing they can do is try to price it out of the market without expressly doing so.

Like so many things in this project, Chris blew his load a little too early and this is a thread that could unwind the whole thing. The price variances are so wild on VD (appropriate short name) that no one can take them seriously. It will be at least beta before VD is relevant again.
>>
>>164261035
How much do I have to spend to be a dolphin?

>tfw just a plankton
>>
>>164262296
More than a Tuna, but less than a Beluga.
>>
Scam
>>
>>164260829
>>164261557
Who else is reading both these posts, looking at the spacing and language use and going "that's literally the same guy, why is xer replying to xerself?"
>>
>>164257019
Boarding craft, it says so right in the brochure.
>>
File: nope.jpg (25KB, 970x102px) Image search: [Google]
nope.jpg
25KB, 970x102px
>>164266493
Wrongfag is wrong.
>>
>>164266726
Oh please, you're not fooling anyone Sir/Madam/Whatever.
>>
>>164257019
Prowler is one of the better ships in the game. It's more like a covenant (Halo) tech ship. Stop whining.

>>164266493
Why would I reply to myself from 2 different sides of the argument?
>>
File: 6SdPb2f.png (7KB, 483x288px) Image search: [Google]
6SdPb2f.png
7KB, 483x288px
>>
>>164268403
Star Marine and Arena Commander have rampant cheating. Why would you care?
>>
>>164268403
>count of
>sum of

What?
>>
>>164261557
Why would VD open CIG to legal trouble?
>>
>>164270702
It's internet lawyer stuff, you wouldn't understand.
>>
>>164270702
I not totally clear on the specifics, but it has something to do with the distinction of buying a game package or ship directly for dollars versus buying something with UEC which you have to purchase first.

CIG gets really defensive about VD in a way that stood out to me, given their other actions with regards to melting and upgrading when it's directly for dollars.

I contend that they would not take such a unusually harsh stance on VD unless they were being told to by their lawyers. You can't even melt bought items back into UEC yet, there is a reason for that. It is in their interest to let people do what they want, like ship packages, as long as they can't get value back out of the system. CIG is acting directly against their own interest for some reason.
>>
>>164271305
>CIG is acting directly against their own interest for some reason.
Let's just use Occam's Razor here, buddy.
>>
>>164271305
That is very convoluted logic.

They'd love you over on /x/
>>
>>164271305
???
>>
>>164271305
>I not totally clear on the specifics

Do you have any actual facts? Anything you can refer to? Some kind of law perhaps?
>>
>>164271672
He can't because this isn't new. Look at companies like Gaijin and their reliance on people spending money for in game currency.
>>
File: Hidden.jpg (90KB, 1280x720px) Image search: [Google]
Hidden.jpg
90KB, 1280x720px
>>164271305
>>
>>164271386
>>164271590
>>164271637
>>164271672
I'm open to a counter point that explains why you can melt thousands of dollars of ships and not get a refund, but instead you get "store credit". You can spend the credit any way you like including buying ships you can melt later, but UEC is a one way street for some reason. It's a one way street that Ben got really defensive about, but I don't have the screencap of him talking about why they don't refund UEC.

My best guess is the things bought for real money directly are not an actual good but a pledge that CIG could get out of. UEC is a virtual good which is not refundable for some legal reason I can't explain.
>>
>>164272049
>I can't explain

That about sums it up.
>>
>>164272049
We issue store credit, which can only be used at the store, at my work place all the time.
>>
>>164272049
>My best guess is the things bought for real money directly are not an actual good but a pledge that CIG could get out of.

That's retarded. There are no 'pledges', just purchases.

>UEC is a virtual good which is not refundable

In game currencies purchasable with IRL cash is totally refundable. Hundreds of games do it.

The fuck is wrong with you, have never played F2P games or something? Or Korean MMO?
>>
>>164272154
>>164272170
>>164272452
Jesus fuck. This thread is retarded.

From the TOS:

VII. Fundraising & Pledges
You may select one or more of the pledges offered on the Website, or through RSI’s customer service, and pay the indicated amount(s) (“Pledge”) in accordance with the following terms agreed between you and RSI.

For the avoidance of doubt, in consideration of RSI’s good faith efforts to develop, produce, and deliver the Game with the funds raised, you agree that any Pledge amounts applied against the Pledge Item Cost and the Game Cost shall be non-refundable regardless of whether or not RSI is able to complete and deliver the Game and/or the pledge items.

XI. Virtual Goods
Virtual Goods are game elements such as ships, characters, or attributes (such as “reputation” or “citizenship”), items such as “ship insurance,” points, and credits (collectively, “Virtual Goods”). All Virtual Goods remain the property of RSI at all times...You acknowledge and agree that you have a limited license right to access and use Virtual Goods which is governed by the RSI Terms, and that Virtual Goods are not redeemable for any sum of money or monetary value from RSI at any time.
>>
File: farnsworth.png (37KB, 630x507px) Image search: [Google]
farnsworth.png
37KB, 630x507px
>>164257019
>what the heck is the Prowler supposed to be?
a blatant cash grab by cig
>>
>>164272967
>This thread is retarded.

Just you bro.

TOS mean jack shiat. A company could call purchases Fuzzy Dice if they wanted. Doesn't stop them from being purchases of a digital product.
>>
>>164266493
this faggot has been doing this since /scg/ started. just wait for the shit webms he makes and the danposting
>>
>>164273319
So he's a schizo

Not uncommon on 4chins
>>
>>164273127
The original point was that VD is horribly broken and no one should spend money on it because we don't know what will happen. CIG is free to change the price or delete anything from the store and they don't owe you jack shit if you lose out because of it.

Trying to stop the daily shitpost about why torpedoes costs so much has turned into a big pain in my dick.

>>164273319
>>164273568
Look, just because you can't read posts that are longer than a sentence or two doesn't mean that all long posts are all by the same person.

It might help if you got a note book and made some notes along the way. I'll be here if you have any questions.
>>
>>164273915
>I'll be here

We know.
>>
>>164273915
>Trying to stop the daily shitpost

You're the retard here you know that right? I'd go so far as a to say that your posts count as shitposting too.
>>
>>164273915
>Trying to stop the daily shitpost about why torpedoes costs so much has turned into a big pain in my dick.

Then stop. /scg/ doesn't need you to be its Knight in Shining Armor.
>>
File: Ok_b5743e_1053597.gif (742KB, 271x220px) Image search: [Google]
Ok_b5743e_1053597.gif
742KB, 271x220px
>>164274026
You can count on me, anon.

>>164274112
Probably.

>>164274216
Don't you worry punkin, there hasn't been anything here worth discussing for days. I'll leave the thread dead next time, just for you.
>>
>>164274502
>I'll leave the thread dead next time

Good. Don't be a self important arse.
>>
>>164260829
Consider the following: A couple hours doing Com sat reboots would buy you those missiles if aUEC were UEC.
>>
>>164273915
>big pain in my dick
your imaginary dick i think you mean
>>
>>164274559
>self important
You know this is anonymous right? Who am I going to share the accolade of being correct with? The entire idea of an anon board is that identity plays no part, ideas have to stand on their own merit. What difference does it make if I am correct or not? Does it make you feel good to talk down to someone you will never know?

>>164274729
>Trying to figure out if I have a dick or not.
This is why I keep replying.
>>
>>164275076
>Does it make you feel good to talk down to someone you will never know?

Yes.

Now fuck off.
>>
File: egauTvK.gif (2MB, 378x211px) Image search: [Google]
egauTvK.gif
2MB, 378x211px
>>164275207
>>
>>164275416
And tigger too

Go on, git
>>
File: id9Mnhe.webm (1MB, 782x326px) Image search: [Google]
id9Mnhe.webm
1MB, 782x326px
>>164275467
>>
don't die
>>
File: Ben Liar.png (52KB, 514x205px) Image search: [Google]
Ben Liar.png
52KB, 514x205px
>>164278608
That is not dead which can eternal lie.
>>
>>164279118
And under strange eons, even Roberts may die
>>
anyone use VoiceAttack? is it good? bad? at least worth the cost?
>>
>>164280667
4, maybe 5
>>
>>164281071
out of ten? troubles with it understanding you?
>>
>>164281271
two weeks
>>
The music in 2.6 is pretty godlike. Is this the same guy who did the earlier music for the game? I remember a couple years ago there was some kind of music preview and it got a really lukewarm reception.

https://youtu.be/WzoN1hQmxO8?t=14m12s
This shit hits the spot
>>
>>164280667
It's a retarded piece of shit that is slower then just learning keyboard commands and the only people who use it are lonely faggots who want their ship to have an irish robot waifu personality
>>
>>164266493
>two people use mostly correct english and punctuation as well as double spacing between sentences
>>
Why no magnetic boots in SC now?
>>
>>164283637
Speaking of shit that used to be a thing, what the fuck happened to their whole new zero g movement system where you would be able to grab things and propel yourself along and push off things and etc?
>>
>>164275076
>Trying to figure out if I have a dick or not.
There is no try, here. You don't have a dick, or a life. That's why you reply.
>>
>>164284249
Sandi would rather spend funding on coke than employ someone with enough talent to program that.
>>
What ship should I aim to get with REC from an Aurora LN?
>>
Aurora or Mustang package?

How long will the holiday deal last? Till a certain date or till the copies run out?
>>
>>164285464
Mustang worths 5 dollars more in upgrades, always get Mustang.
>>
>>164285378
None

Get in your aurora, do one ICC mission, do the corvalex mission, congratulations you have fully experienced all of the content in star citizen
>>
>>164285464
Mustang. Then +$5 CCU to Aurora LN.
>>
>>164285552
>>164285570
How much time do I have till the price goes back to standard?
>>
>>164285464
>>164285562
please stop samefagging to keep the thread alive you insufferable gimp
>>
>>164285783
A few days, maybe.
>>
>>164285889
Thanks
>>
>>164285797
The only posts of mine in this whole thread are
>>164281651
>>164281723
>>164284249
>>164285562

See a psychiatrist
>>
>>164286060
ok, what's the name of the one you go to?
>>
>>164286453
Sandi Gardiner.

She tells me everything will be okay if I just upgrade my pledge package a bit.
>>
give me 3.0

rrRRReeeEEEEEEEEEEEEEE
obligatory:
dead thread for a dead game
>>
File: 742cdc1f8baf0200d884514b76472d96.jpg (284KB, 1920x1037px) Image search: [Google]
742cdc1f8baf0200d884514b76472d96.jpg
284KB, 1920x1037px
>>164239953
>>164250315
>>164246468


ok if I was in a place similar to these anons and I had crates of guns and components inside of a Caterpillar, will I have to sit around until a player comes and wants to buy my products, or will I be approached by NPCs willing to buy stuff as well?
>>
>Someone mentioned ED somehwere
>was wondering if it's still alive
>OH SHIT IT IS
>oh it merged with SC
makes a lot of sense I guess. ED on it's own couldn't stay alive. is the game good yet or do they still make you grind like a bitch and disrespect your time?

also: Kinda ironic considering how everyone in /edg/ used to shit on "star shitizen"
>>
>>164289885
E:D has not had a single useful improvement. I uninstalled it a while ago and kept up with dev progress to see if it's worth reinstalling. That time has not come, and will never come.
>>
File: 1482282156161.png (193KB, 1000x1189px) Image search: [Google]
1482282156161.png
193KB, 1000x1189px
I enjoy Elite Dangerous.
>>
>>164290327
I enjoy staring at walls too.
o7
>>
>>164269157
No evidence of it being "rampant".

Or any at all of AC having hacks, either.
>>
>>164289885
> is the game good yet or do they still make you grind like a bitch and disrespect your time?

The latter, but thats apparently what a lot of dad unironically enjoy.

The game is a vertical upgrade grinding simulator, so they can never remove the grind.
>>
When are M50s going to be available for purchase again? I want a ccu.
>>
>>164290327
this is bait
>>
>>164269302
I assume it's a mistake. it's just how many of each ship are in top 50.
>>
File: 055[1].jpg (50KB, 960x540px) Image search: [Google]
055[1].jpg
50KB, 960x540px
>>164290167
I was angry right from the start.
>people are using tools to look for profitable trade and making dosh that way!
>shut it down and tell them we're gonna bring them API for that instead! (never came)
>people are making money running rares
>nerf it to the ground
>people are running trades like crazy because nothing else gives even close to enough money to buy any of the upper half of ships
>nerf trading instead of fixing the money gain from other activities!
I get that it's a simulation to a degree but fuck me I don't wanna play ED as a fucking JOB. This ain't fucking EVE. Even Euro Truck simulator knows that to keep a simulation fun you have to scale it down A BIT, and it doesn't make a 500km track take 8 hours you know what? Because ETS2 is your friend. because SCS-S respects your fucking time. They should be ashamed to be outshined by a shitty indie trucking game.

>>164290850
Aye dads are big time on the "If I agree that there's a flaw in the game then my buyers remorse is gonna set in. everything is perfect, everything is fine, you don't need anything over a Viper MK3 anyhow! That's fine for all the content in the game!!! DON'T TOUCH THAT DUCT TAPE IT KEEPS MY MIND TOGETHER"
>>
File: fucking_autistic.png (32KB, 729x173px) Image search: [Google]
fucking_autistic.png
32KB, 729x173px
>>164291396
jesus christ
is there a tl;dr?
>>
Director mode is GOAT tier. When we get 3.0 and a few planets this shit will be great.
>>
>>164268403
>mfw I'm one of those Avenger pilots
>>
>>164291916
The Leaderboards are total shit anyway
>>
>>164291618
tl;dr ED devs are worse than indie devs.
>>
>>164291618
fuck off retard
>>
>>164291916
do you actually use the EMP? you should lure fags into the debris and rock clouds, slam on the brakes, and trigger that shit. would be lols.
>>
>>164292105
Oh yeah, I end up walling people all the time. When there's a group of them fighting at the edge of the map, I just zoom up, lock on missiles on my target, EMP + Launch. Kill my target and laugh as the others go zooming away uncontrollably into the boundry. Grab the missile pick up and repeat with any that don't get walled.

I almost feel bad, since it's kind of anti-fun for my targets, but at the same time, the rec gain is amazing.
>>
File: Banu_merchantman_side.jpg (3MB, 6567x2954px) Image search: [Google]
Banu_merchantman_side.jpg
3MB, 6567x2954px
>>164289759
You are supposed to be able to sell stuff,
There was a talk about a Endeavor activating a beacon and npc starting to appear for medical request + players respawn

So it sound probable you would have a trader beacon, the question is how should expect npc appearing, also if CR perfectionism kick in he might waste time making sure the npc walk don't appear out of nowhere then correctly visit your stuff and go away with his purchase.
That's how most people expect the Banu Marchantman to be used.

We are all wondering just how crazy he will go with npc complex movement.
>>
>>164291396
Avoiding the nerf hammer and finding exploits is the metagame. It would inironically be less fun without it.
>>
>>164292438
banu looks small af in your picture due to the human scaling.
>>164292025
sit down nigger
>>
>>164292438
this ship definitely grew in size. It couldn't possibly stay this small. I say the BMM is going to be 140m. Just from the looks of that picture, some of the crates we already saw in the Starfarer won't be able to go in there.
>>
>>164292654
scale's not off, it bigger than most houses, you're just a retard and as mentioned before should fuck off.
>>
>BMM
>5017.6 Cargo units
>$250

>Hull D
>20736 Cargo units
>$350

So the Hull D hauls 4x the cargo for $100 more? What is the appeal of the Merchantman?
>>
>>164293824
it's in the same boat as the caterpillar thanks to cig's pre-alpha concept pay to win; completely outclassed by things that came well after it, but before it made it in game. this game is going to end up with E:D tier vertical progression, I know it.
>>
File: 6yht.jpg (2MB, 1920x1015px) Image search: [Google]
6yht.jpg
2MB, 1920x1015px
>>164293824
The BMM, at full load, can land on planets and will apparently be able to sell its goods anywhere. Like >>164292438 hinted at, you may be able to broadcast your shit at an outpost of sorts in which people will buy them at your prices. You can unload your goods there and exchange the currency.

Fully loaded ships like the Hull C, D, and E cannot go planetside with their materials. They're bulk sellers and will most likely always have to dump large quantities of materials at shipping hubs, and given the quantity of the materials, it probably won't be your own. BMM are also told as being tough. They're most likely more maneuverable as well.

They're 2 different ships that cater to 2 different playstyles in the career of trading.
>>
File: large.jpg (20KB, 500x313px) Image search: [Google]
large.jpg
20KB, 500x313px
>>164294319
>>
>>164253506
>You do know they beep

>I need a citation for this, I've never heard them beep. Even while cooking them. I've never heard them beep while landing next to me or when I've thrown them.

http://pastebin.com/FryvyNz8

Threw this together real fast. I equalized the audio a little, because admittedly, they aren't that loud. So basically they just need to make the audio for the grenades a little louder and stand out a bit more.

Fucking spam filter
>>
>>164295108
There is no way you're hearing that over the sound of you shooting or even running about.

Honestly, I wouldn't be surprised if you could only hear it because you're holding it next to your face, and the audio is 3rd/1st person unified.
>>
>>164295108
secret for you
http://puu
.sh/t7FgI/015d751516.mp4
still copies and pastes fine. also, you could have cross linked from /wsg/.
>>
>>164295108
I literally can't hear anything. even when alone in a secluded room I can't make out a beep from the background noise.
>>
The elite dangerous subreddit triggers the shitposter in me. It's full of people who know nothing about video games.
>>
>>164295725
>It's full of people who know nothing about video games
Like all the ex-WoW players in here who think Star Citizen has to have grind and a gear treadmill.
>>
>>164295812
kys
>>
>>164295108
I hear it now. Much more noticeable now that it's been pointed out, but definitely not enough just yet. Sound seems to completely die even when thrown just a few feet from you.

>>164295725
Any time something is posted from that place, it bothers me, because I never want to have to see anything from that community. That community helped kill my interest in a video game and I cannot forgive them for that.
>>
>>164295231
Except I hear it just fine. I know what I'm listening for. That's how I knew there was a grenade at that door.

>>164295357
What the hell, it wouldn't let me post.

>>164295621
>I literally have hearing problems
Look, it does need to be louder/more distinct, but don't blame the game because YOU can't hear it.

>>164295920
I know a lot of people don't play games while using audio cues. I'll never understand those people personally. I played way too much CS1.6, and knowing where people are based on footsteps was critical.
>>
>>164296375
>Except I hear it just fine. I know what I'm listening for. That's how I knew there was a grenade at that door.

Yeah, when nothing else is going on and you're stationary, turbonigger.

Learn to read.
>>
>>164296459
No, I hear it fine even when there's a gunfight. A grenade doesn't sound like a gunfight, it sounds like a grenade.

I'm sorry you can't make the distinction between a gunshot and a beep. Maybe you should get your hearing checked?
>>
>>164296543
Maybe you should get your literacy checked?

>Heres a "proof" video where it doesn't actually involve the shit we're talking about
>>
>>164296592
Are you just shitposting or literally retarded? Anon said grenades didn't make noise, I posted a video where it was very clear that they made a noise.

Somehow this progressed to cunt nuggets like you crying about how they have shit hearing.

Yeah, the grenade audio needs a bit more polish. That doesn't make you any less of a cum rag.
>>
>>164296737
They don't make enough noise for it to be relevant.

I'm sure hearing grenades when nobody is firing, and you're not moving is super useful lol
>>
>>164296814
>hurdur I can't hear it because I don't have my hearing aid in so no one can hear it lol

Christ, do you even have a point you're trying to make?
>>
>>164296874
>Christ, do you even have a point you're trying to make?

I'm sure hearing grenades when nobody is firing, and you're not moving is super useful lol

pretty self explainatory there champ
>>
>>164296375
>Audio cues

I use open back headphones specifically to hear audio cues. It lets me get the drop on people in various games constantly. That doesn't apply in this situation though, as it took you even equalizing the audio for me to hear it.
>>
File: yPnSDth.jpg (317KB, 2560x1168px) Image search: [Google]
yPnSDth.jpg
317KB, 2560x1168px
just finally being able to fly around an environment with basic missions will make this alpha worth playing to be half-honest famalams
>>
>>164297451
how dare you have an opinion.
cultist111!!!!111!
>>
>>164295108
>>164295357

>Why can't you hear this cue?
>I mean, I literally edited the sound playback for it to be audible, why can't you hear it naturally?

que

Theres also the fact the sound system for this game is FUCKED. In multiplayer you can regularly have sounds delayed by a good 5-6 seconds.
>>
>>164297615
>>164294932
>>
>>164297693
Yes, the sound system is fucked.
Yes, the grenade audio needs worked on.

Aside from that, I'm just hearing excuses. But fuck it, believe what you will, I'm just making shit up when I say I've avoided grenades by hearing them.
>>
>>164290793
Cheat engine works in AC the same as Star Marine, cultist.

Enjoy the trigger bots you fucking retard.
>>
File: 1450386296231.png (224KB, 413x413px) Image search: [Google]
1450386296231.png
224KB, 413x413px
>>164298209
Nah, I just think nobody gives a fuck if it works on your machine
>>
File: 747.jpg (34KB, 600x450px) Image search: [Google]
747.jpg
34KB, 600x450px
>>164298258
>>
>>164298267
>My hearing isn't bad, it's your machine that's special.
>>
>>164288224
you put it in seperate posts like this:

GIBV ME 3.0 REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>164298368
Hey, if thats what you want to believe was said then more power to you. Continue shouting at pigeons
>>
File: 07.jpg (3MB, 3840x2160px) Image search: [Google]
07.jpg
3MB, 3840x2160px
>>164288224
ded
>>
Why is there a general for a game that doesn't exist?
>>
>>164298584
its executable
>>
>>164298584
Why has anon already sucked so many dicks in 2017?
>>
>>164298692
Jokes on you, I enjoy sucking dicks.
>>
File: Hornet02.jpg (809KB, 1884x792px) Image search: [Google]
Hornet02.jpg
809KB, 1884x792px
>>
File: itdoesexistnigga.png (2KB, 576x24px) Image search: [Google]
itdoesexistnigga.png
2KB, 576x24px
>>164298584
>>
>>164298367
http://wallhax.com/hacks/star-citizen-hack/

For $300 you can have a lifetime pass, or pay $20 a month if you're a cheater on a budget.
>>
>>164298791
looks blurry af
>>
>>164298791
Isn't that from the ancient Hornet ad?

I'm glad they fixed the cockpit.
>>
>>164298818
Anon I'll sell you my superior hacks for $400, I've got a website and everything!!!
>>
File: LOOOL.png (50KB, 582x345px) Image search: [Google]
LOOOL.png
50KB, 582x345px
>>164298854
>>
>>164298818
>For $300 you can have a lifetime pass

There's an actual market for this?

What a way to start 2017. Humanity you disappoint me once again with your boundless stupidity.
>>
File: 8360a5aca8f152c834f396921b85873f.jpg (507KB, 1200x812px) Image search: [Google]
8360a5aca8f152c834f396921b85873f.jpg
507KB, 1200x812px
I kind of wish they went with the utilitarian, drab layout of military jets for the Hornet. Maybe we can get something like this for the buccaneer.
>>
File: Illfonic-3.jpg (928KB, 3840x2160px) Image search: [Google]
Illfonic-3.jpg
928KB, 3840x2160px
what was wrong with illfonic?
>>
>>164298854
It's from 900 years in the future, anon. Cameras have reverted to point and shoot status from the 1980s.

>>164298901
Do you have a shitty video set to a rap song no one has ever heard? I only buy cheats that are demonstrated with shitty music.
>>
>>164299049
Please cater to my fetish CIG for the buccaneer
>>
>>164299078
They fell behind and didn't incorporate the unified 1st 3rd person cameras probably.
>>
File: 1414204973005.png (274KB, 384x341px) Image search: [Google]
1414204973005.png
274KB, 384x341px
>>164299049
>space migs never
>>
>>164299078
Incompetent. They had no experience making an FPS to SCs requirements.
>>
>>164299246
That's not a MiG cockpit you mongoloid.
>>
>>164299078
>what CR wanted from the feature had changed (this has been a scenario repeated a lot of times for this project). Moreover, incompetence and systemic lack of information between different development branches inside the company made the previously contracted (and paid for, mind you) work in the feature incompatible with the then current branch of the engine. This made a code branch merge essentially impossible, since the hooks that Illfonic was supposed to use were changed by others to the point that he whole branch would have to backtrack 6 months. Everything got scrapped, Illfonic was paid, and work restarted on the feature by a different team.
>>
>>164299049
>>164299123
All I want it to be able to look out over my shoulder and not have a bar across the front window in the middle of my view field.
>>
File: Marine1.jpg (3MB, 3840x2160px) Image search: [Google]
Marine1.jpg
3MB, 3840x2160px
>55 posters
>345 replies

how many (You)s have you guys collected?
>>
File: 1407132339960.jpg (104KB, 1280x720px) Image search: [Google]
1407132339960.jpg
104KB, 1280x720px
>>164299370
It is if I want it to be.
>>
File: 1737261.jpg (502KB, 1024x780px) Image search: [Google]
1737261.jpg
502KB, 1024x780px
>>164299246
I kind of like the cockpit fan they included in the Cutlass. Hearkens back to ruskie cockpit design.
>>164299426
So you want a bubble cockpit?
>>
File: mig29_edge_of_space_2.jpg (191KB, 1190x472px) Image search: [Google]
mig29_edge_of_space_2.jpg
191KB, 1190x472px
>Space MiG

so just a MiG-29 then?
>>
>>164299497
That what happens when we have people argue. They post to eachother for an hour or two, accumulating 60+ posts from just 4 or 5 people.
>>
>>164299556
>So you want a bubble cockpit?

It's an odd omission that we don't have any ships with that feature, now that you bring it up.

All I really wanted was the cockpit glass to extend behind the pilot, which it appears to in the Bucc concept art.

My 350r and Hornet both stop at the pilot's shoulder, which is irritating.
>>
>>164299728
>It's an odd omission that we don't have any ships with that feature, now that you bring it up.

Not that anon but its a rather pointless addition when we have 360 degree omniscient radar and a ship's position doesn't necessarily mean anything.
>>
File: MIG-25PD 01.jpg (128KB, 987x672px) Image search: [Google]
MIG-25PD 01.jpg
128KB, 987x672px
>>164299626
If anything's a space MiG, it's the 25.
>123,520 feet

>>164299728
Will the bucc be the GOAT?
>>
>>164299626
Why is the law of universal gravitation on his visor?
>>
>>164299812
>It's an odd omission that we don't have any ships with that feature

This. You're not going to be using your eyes to locate anything out in space and if you want to just gawk at the sights, getting out of your ship is aesthetically better.
>>
>>164299728
>My 350r and Hornet both stop at the pilot's shoulder, which is irritating

You're not going to be turning back to find bogeys on your six. This is a space sim.
>>
>>164299965
the earth is actually flat
>>
>>164299049
>remove
Remove what I wonder
>>
>>164299835
>Will the bucc be the GOAT?
Depends if they allow it to equip enough power supplies and coolers.

It's the length of a M50 with gun hardpoints closer to a Hornet. I don't know what they will make the tradeoff to be.

It's the closest ship to a Swordfish we have gotten so far.
>>
>>164300121
WRONG!

That's what they want you to think. Wake up sheeple!
>>
>>164300257
It'll die quick, and it has no (NO) ejection seat. Prepare to go down with the ship in your 7 second animation trying to escape.
>>
>>164300323
>Prepare to go down with the ship in your 7 second animation trying to escape.

Meh.

The """permadeath""" mechanic doesn't really sound that bad anyway
>>
File: TorpedoMechanismConcept_001.jpg (590KB, 1900x1173px) Image search: [Google]
TorpedoMechanismConcept_001.jpg
590KB, 1900x1173px
retaliator lol
>>
>>164300494
>permadeath

It's not going to be permadeath like people understand the term anyway. More like a multiple lives before reset deal.
>>
File: TorpedoMechanismConcept_002.jpg (679KB, 1900x1173px) Image search: [Google]
TorpedoMechanismConcept_002.jpg
679KB, 1900x1173px
>>
>>164300323
I hope they bring back the ejection seat mechanics. That one 2014(?) video showing off someone ejecting from a Super Hornet was great
>>
>>164299812
>>164299975
>>164300075
For ICC missions, you have to visually locate the flashing red light before you are in audio range. It would be nice to have a ship that you don't have to turn like a tank to have a look around. At least let me look past my shoulders, that's fucking dumb.
>>
>>164300695
>bring back
Were they ever gone? You can eject from most single seat ships.
>>
>>164300740
That's really edge case you know
>>
>>164300748
>Were they ever gone

I thought they were. I've never been able to eject from anything I've flown.
>>
>>164300545
>>164300660
Congratulations, did you just discover that? Now you know one of the reasons why Retaliator owners have been disappointed since early-mid 2015.

>>164300840
Last time I checked the keybind was right alt+double tap L.
>>
>>164300545
>>164300926
care to explain?
>>
File: 1480441971535.jpg (110KB, 769x603px) Image search: [Google]
1480441971535.jpg
110KB, 769x603px
>>
>>164300819
Functionality aside, I was more surprised they excluded it for styling reasons. It seems like an obvious Origin feature.

>This cockpit glass is unnecessarily expensive so you can have unprecedented visibility which you don't need, but we are going to charge you for anyway. Because spess beemer.
>>
File: bay.jpg (2MB, 3840x1080px) Image search: [Google]
bay.jpg
2MB, 3840x1080px
>>164301036
What's there to explain? Instead of having something like a rotary launcher the Retaliator front torpedo bay can only store 4 of them despite being huge. This is caused by the launching mechanism consisting of a crane that lowers the entire torpedo outside the ship. When loading the next torpedo the entire assembly rotates 180° to get to the next torp that has its own crane.
The rear bay basically consists of 2 cranes bolted to the ceiling with a single torpedo attached to each.
>>
File: sunset.jpg (251KB, 1920x1080px) Image search: [Google]
sunset.jpg
251KB, 1920x1080px
I kind of hope insurance goes away for people who live life as pirates or criminals. This will truly separate the carebears in UEE space from the more hardcore people in areas with no UEE influence. There needs to be a sense of loss in this game, and LTI on everything removes the point of trying to preserve a character.

I'd enjoy that kind of hardcore mode in SC. Lose a ship or gun in a battle? It's fucking gone.
>>
>>164301337
Now that's an acceptable explanation. Space BMW should have mostly pointless features.
>>
>>164301370
Doesn't the Idris have some sort of rotary launcher?
>>
>>164301370
damn y'all niggas are min/maxing everything in this game
who gives a fuck about that, get another ship.

>>164301421

iirc CR was talking about insurances not paying up if you live in extremely dangerous systems.
under some circumstances you might lose your ship entirely if you die
>>
>>164301459
If they just put a tiny cargo spot so I can haul at least what I can carry in my hands in the 350r, that's the only feature I really want. I just want to be able to do small fetch quests in my r. I have ships for everything else I want to do.
>>
>>164301563
No.
https://youtu.be/fllp5o5Qkq0?t=6m43s
But then again, that design is more than 2 years old now and they mentioned that the Idris missile room is the last one they have to do in one of the capital ship videos.
>>
>>164301421
I can't wait to hunt pirate scum in the outer rim of the empire
>>
>>164301563
You might be thinking of the Polaris. There was a pic of its inside showing that.

The Retaliator has been completely, 100% irrelevant after that.
>>
File: qWo4EPw.png (740KB, 1920x1080px) Image search: [Google]
qWo4EPw.png
740KB, 1920x1080px
>>164301563
>>164301827
The Idris has a launcher that folds out of the ship. It launches something like 6 large missiles or torps, and then goes down into the deck where it gets refilled. The Polaris has the rotary thing I think.

>>164301870
I can't wait for you to try it, maggot
No really, I want this gameplay to finally exist
>>
File: retariator nu.jpg (22KB, 396x441px) Image search: [Google]
retariator nu.jpg
22KB, 396x441px
There, I fixed it. Stop complaining.
>>
>>164302917
>The Idris has a launcher that folds out of the ship.
Did you even watch the video? It's neither a rotary launcher nor does the turret itself retract into the ship. The Polaris has 4 submarine-like torpedo tubes.
>>
>>164303116
And apparently I'm too stupid to read today. In any case, there is no ship using proper rotary launchers at this point.
>>
File: 3MMhtYl.png (3MB, 1920x1200px) Image search: [Google]
3MMhtYl.png
3MB, 1920x1200px
Is the Glaive worth renting?
>>
>>164303343
no
>>
File: 1448456530289.gif (605KB, 558x418px) Image search: [Google]
1448456530289.gif
605KB, 558x418px
>>164301630
>damn y'all niggas are min/maxing everything in this game
>who gives a fuck about that, get another ship.

Fuck off, Ben
>>
>>164303984
your memeing wont cure your autism.
stop theorycrafting and overthinking stuff and get out to breath in some fresh air nigger
>>
>>164304386
You're currently posting on 4chan, in /scg/.

Calling someone autistic or in need of fresh air is rich.

Either way, not an argument. Terribly designed interior that makes no sense. "Get another ship" is an asinine, non sequitur comment.
>>
>>164304526
>You're currently posting on 4chan

Doesn't mean you have to flaunt your autism for everyone to see.
>>
File: 1304376955947.png (457KB, 600x450px) Image search: [Google]
1304376955947.png
457KB, 600x450px
>Theorycrafting for a game that doesn't exist yet
ISHYGDDT
>>
>>164303065
it doesnt even need size increase if they just made a normal torpedo bomber bay it could hold 3x what it does in the front and 4x in the back the current deisgn is for "meh aesthetic" only and the thing needs an interior rework
>>
>>164304604
I didn't increase the size, I just moved the back half to the sides so there was room for more bays.

12 torpedoes should take an Idris out. Retaliator fixed.
>>
>>164304526
>everyship should be PERFECT in any sense and should not have any downsides
>it should also be for free and super OP
>i am also a nigger

wew
explain how the interior should look then
or do you know how the retali plays in the final game?
fucking retard
>>
>>164304984
xaxaxaxaxa))))
>>
>>164304984
>do you know how the retali plays in the final game?

Slow, irrelevant bullet sponge with poor defense and very little cargo for it's size.
>>
>>164305079
autism again
>>164305125
will see then
>>
>>164305446
is fnni xxx))))
>>
>>164304984
Anon, it's been known forever that the Retaliator is, by design, a piece of shit. The Gladiator and new Polaris make it even less important as some bomber ship.
>>
File: surface.png (3MB, 1920x1080px) Image search: [Google]
surface.png
3MB, 1920x1080px
I'm just gonna post some spes enjn
>>
File: wOX3uP2.png (1MB, 1920x1080px) Image search: [Google]
wOX3uP2.png
1MB, 1920x1080px
>>
>>164305641
This isn't space engine general.
>>
File: xoqR0TW.png (2MB, 1920x1080px) Image search: [Google]
xoqR0TW.png
2MB, 1920x1080px
It'd be cool to have 2 very similarly sized planets orbit eachother in a goldilocks zone. That'd be cool.
>>
ded thread
>>
File: 1475766330160b things to change.jpg (165KB, 1500x750px) Image search: [Google]
1475766330160b things to change.jpg
165KB, 1500x750px
You wouldn't need that much to salvage the Retaliator
What's to be afraid is if the only way to balance it end up illogical within the setting.

When you look at its mission profile it call for
- Stealth
- Speed
And most important : huge damage per strike, so it can get away fast
Problem is that it all depend of torpedo damage. Too strong and they'll nerf it in ridiculous way, too weak and they'll buff the Tali into a bullet sponge that need 10 pass to damage anything.

plus text in picture, they should just hide the vertical engine inside the hull like the Constellation
>>
>>164306561
I would have say that's too ridiculously unstable to happen but you already have a gas planet with 2 moon on Lagrange point in the starmap.
The sort of things that scream godlike alien doing Stellar Engineering.

(I don't believe they'll use that tropes much, or it will hijack the setting and make Vaandul look like scenery)
>>
>>164306236
It doesn't have a general, and its not a game either, so it's welcome here.
>>
File: h23bg.jpg (55KB, 1920x1080px) Image search: [Google]
h23bg.jpg
55KB, 1920x1080px
>>164308174
I was originally going to say "It'd be cool to have a massive gas giant in the goldilocks zone with multiple large, life bearing moons" but then I remembered that that's literally avatar. The binary planets would just need to be sufficiently far away from eachother to seem more realistic, like the true distance from the earth to the moon.
>>
>>164307846
Can I just bring up a little point about all this Tali blithering?

It's a retired bomber.

From the Aegis info page:
>Retaliator bombers were no longer the feared symbols of government power; instead, they became personal transports, mobile homes, mining spacecraft and even firefighters.
>So-called ‘bomber boys’ organize Retaliator conventions and compete to find the most interesting new uses for the spacecraft

All this obsession over it being an effective bomber/torpedo boat, and the lore is pretty clearly stating it's not king of that hill anymore. It's selling point is supposed to be modularity, not it's dedication to torpedo and bomb delivery.
>>
>>164309217
Agreed, the Avenger, Gladius and Hornet should also be entirely shit and absolete, great point anon.
>>
>>164309526
Way to totally misinterpret what I said.

The Tali isn't top of the class as a bomber anymore, not to say it's "shit and absolete." [sic]

The Tali still has a place in the world as a bomber, but thinking you're going to tear up a cap ship without an entire fleet of them is just being naive. A single Tali was not the prevailing tactic used even when it saw active duty. The Tali's selling point now is the fact that you can swap the bays out for other uses.

Read Aegis' page, it's all pretty clearly spelled out.

https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13547-Aegis-Dynamics
>>
3.0 when?
>>
File: Gladiator_Hangar_01-1.jpg (134KB, 1118x351px) Image search: [Google]
Gladiator_Hangar_01-1.jpg
134KB, 1118x351px
>There are people in this thread RIGHT NOW who would want a single Retaliator for bombing rather than 5 Gladiators

Explain yourselves.
>>
>>164309836
>The Tali's selling point now is the fact that you can swap the bays out for other uses.

Making it just a worse version of anything else, yes we're very aware.

How DARE people expect an ex-military strategic bomber to be good at its job. So stupid of them.
>>
>>164309889
it looks nicer
>>
>>164310004
It is good at it's job, but it's not the best, hence why it's EX-military. You damn 'Tali fanboys are just whining that if it's not the BEST it's not relevant.
>>
>>164309889
Can't solo 5 Gladiators
>>
>>164310019
>form over function
fool!

>>164310117
>I'm going to go on an actual bombing mission solo in my Retaliator
> :^)))

Why tho
Even if you had no friends or any available way to pay for bombing NPCs to follow you, going solo in a Retaliator is asking to get you killed. You'd have literally no defense.
>>
>>164310101
So what is the best, anon?
>>
>>164310542
>Even if you had no friends or any available way to pay for bombing NPCs to follow you, going solo in a Retaliator is asking to get you killed. You'd have literally no defense.


Just like the argument for why the Cutlass was inappropirate and shitty for its job, this applies here.

3 Gladiators are a worse bet than a Retaliator and fighter screen.
>>
>All these faggots buying up military ships and talking about attack runs and bombing shit
You know you're all playing as civilians, right? If you don't have a cargo hauler, you won't be doing much of anything with your fancy gunships. Good luck maintaining fuel costs living on handouts.
>>
>>164310946
>You know you're all playing as civilians, right?

you might be, shitlord
>>
File: XI_Capital_ship_WIP02.jpg (435KB, 1500x1134px) Image search: [Google]
XI_Capital_ship_WIP02.jpg
435KB, 1500x1134px
>>164310687
And 3 - 5 Gladiators + a fighter screen will reign supreme over the retaliator + fighter screen of equal size. Gladiators can double as fighters too, so they aren't helpless without a fighter screen regardless. In my earlier post I was talking purely about the job of bombing, but even in the survivability argument it would still be a better option.

In addition, having all of your eggs in a basket like that could be bad.

>>164310946
>he thinks we'll all be space truckers

I've never wanted to be some commander of a massive force. I simply want to be a merc who destroys other orgs shit for money. That kind of gameplay is a looong ways off, but isn't infeasible given current details and known game mechanics. If things go in another direction, I can easily change my mind.
>>
>>164310946
>you're all playing as civilians
What?
>>
>>164311352
If you're flying in with 3-5 Gladiators AND a fighter screen, why not two Retaliators?

Thought we were talking 5 Gladiators because of player count?

Also, Gladiators are really medicore fighters, AND have to get much closer to the fight. Retaliators can lock and launch from 15km+
>>
>>164311352
>>164311130
Why would you want to be anything else?
Space trucking is where its at. A nice slow paced job moving things from point to point for big money. Maybe dodging some npc pirates or some psychopath hacker to get the blood pumping, but it's all about the sights, those special moments and knowing that you're personally keeping the economy going.

All of this fighting profession is for cod kiddies and psychopathic murderers that probably torture animals for fun.
>>
>>164311810
>All of this fighting profession is for cod kiddies and psychopathic murderers that probably torture animals for fun.
I would be hard-pressed to find a baitier bait post
You tried, so here's your (you)
>>
File: Gladiator.png (310KB, 622x350px) Image search: [Google]
Gladiator.png
310KB, 622x350px
>>164311593
Gladiators are a lot more capable of defending themselves and have very decent payloads to boot. You aren't escaping them and the fighters. Yes, the Retaliator does have more range, but launching from 15km gives too much of an opportunity to avoid/escape the torps. That's not happening when you have a bath of Gladiator explosives, in addition to ballistics or lasers.

The crew argument works in our favor. At full effectiveness, the same number of crew for a retaliator could be piloting the fighter-bomber option. The turrets are useless on the Retaliator anyway.

@164311810
nice try
>>
>>164312637
I think it'll end up around the range to strike and the type of target it'll be.

Carriers with a huge fighter screen and lots of capability to deal with small ships will probably require retaliators.

Other caps with large STS turrets or ways of dealing with large(r) ships will probably be better off hit with Gladiators.

Out of both, if they're far enough away all you're hitting them with is Retaliators. Maybe Harbingers.
>>
File: 1475703722370.jpg (899KB, 3840x2160px) Image search: [Google]
1475703722370.jpg
899KB, 3840x2160px
>>164308952
A gas planet can have habitable moon, only problem with Avatar was dumbed-down plot and conveniently putting Pandora on the closest planet (because warp drive is a nogo and James wanted to use Pellegrino's Valkyrie design)
I'm not saying unobtanium and floating rock is real

Anyway,
There's a minimal distance before tidal force prevent 2 body from orbiting each other, I'm too lazy to find it (Scott Manley talked about it recently).
So the "planet" would actually have to be very close to avoid that and to do that they'll need to be lighter.

So we are talking of moon orbiting each others, hoping they can be in the goldilocks zone.

>>164309217 >>164309836
Usually an army replace obsolete unit, just like the US have decided what will replace the B2 & B1.
We can suppose that in-universe there is no need for such design anymore but a lot of people disagree. Most of us do know it's supposed to be obsolete.
So either
- we speculate about a new Tali that would insult the people who pledged,
- we assume that it's just old but still used like B1 are.
- or the ship is fucking useless and will never be used as a bomber.

To give a baseline : I believe a Tali should be capable of soloing ship up like the Caterpillar and two of them would kill ship like the Polaris (its said to have a shield akin to the Starfarer)
One would be nowhere capable of killing an Idris or a Javelin but capable of weakening a shield enough to turn the tide of a battle if not intercepted before it unload all its torpedo.

[/wild speculation]
>>
>>164299497
I stikl have the script on so its like a double xp weekend for me
>>
>>164312937
If the only ship a Retaliator could "solo" would be a Cat there would be little point in it existing
>>
Tali is shit even if its job was to be a modular military surplus.

2 bays, designed like total shit. some "modularity" there.
>>
>>164313890
Some people like Military stuff, so people will still buy it en masse.

Still, isn't this the stuff CIG will deal with? Give us NPC bombing missions like Ace Combat AH did, or some stuff where you have to follow a specific path to hit a target like in HAWX?
>>
File: Enceledus.gif (1MB, 2000x1125px) Image search: [Google]
Enceledus.gif
1MB, 2000x1125px
>>164312847
>carriers
>caps
>HUGE fighter screens

now this opens up a new part to the argument, and strays into UEE lore territory. We need not be concerned with things like the Bengal. I'm talking relatively small groups of players. Not some massive war against solar systems.

>>164312937
You're referring to the Roche limit - the point where larger celestial body's tidal forces would rip a planet apart from the near side to the far side to create a ring system. It wouldn't need to be close to that range, it would actually need to farther from it. 2 earth-like planets could, in theory, orbit eachother with a barycenter directly between them. They would just need to be far enough from eachother's Roche limits, which could be the distance from the earth to the moon (or perhaps a little farther, to prevent massive tidal waves for oceans to swallow islands and shit).

>>164313275
also, this. Even I think the Retaliator needs to be more powerful than this, and I'm a Gladiator shill. The torps need to be expensive or illegal to buy normally (aside from what we already have) but if it could only solo a Caterpillar, it's a pointless ship.
>>
>>164314232
Bengal isn't the only carrier in the game, anon

If you're saying 3-5 Gladiators with a fighter screen, thats what, 8 players?

Idris + Escort
>>
so

if missile cost will be a balancing factor, does that mean the gladius will be a bitch to make money with?
>>
Cars, tanks, and mechs when?
>>
File: Europa.png (303KB, 610x474px) Image search: [Google]
Europa.png
303KB, 610x474px
>>164315167
I don't understand what you're saying. An Idris Would need lots of NPCs and some players. Not sure what that has to do with Retaliators VS Glads though

If my ideal squadron of 5 Gladiators (real players) each had their own individual escort fighter (NPCs) than that would equate 10 characters (5 real, 5 NPC) and 10 ships, all of which are at least capable of fighting and defending themselves. That's a lot of targets to hit, and a lot of firepower to fight against, while also being easily manageable. The main payload is also not in a single bunch, so even then it's harder to focus down a specific target. Being in close combat against this if you're a targeted Caterpillar, Carrack, Starfarer, or others, is a nightmare. Almost guaranteed death.

Even if they survive the bombing, the ships can still pelt them to death as a group with conventional weapons too.

>>164315735
S1 missiles are cheap. S5 missiles/torps are another story, my dear friend.
>>
>>164315901

>cars
>when everyone owns a personal space/hovercraft
>tanks
>when they're approaching obsolescence even now in 2016 as a concept
>mechs
>>>>>
>>
>>164316750
Why even have a game? Mobile's about to replace it, surely. Why even live? We're approaching the AI singularity anyway.
>>
>>164316750
>he thinks tanks are becoming obsolete

topkek
>>
File: ScreenShot0015.jpg (18KB, 805x121px) Image search: [Google]
ScreenShot0015.jpg
18KB, 805x121px
DEEPEST LORE
>>
>>164316750
>tanks
>becoming obsolete

False. Maybe tanks a obsolete in the year 2946, but not today.
>>
>>164318087
lol how the fuck? did your cockpit get shot up?
>bullet makes it through canopy
>pull a redout maneuver and escape
>canopy is now spattered red
>>
>>164318531
Windshield wipers on the inside.
>>
>>164318531
Short burst of his main gun managed to hit me (shields up), so apparently my pilot managed to hold his organs in after 20mm busting a hole in him for a short while
>>
>>164316750
>space combat in visual range
>he thinks tanks will be obsolete
>>
>>164317360
>Mobile's about to replace it, surely
REEEEEEEEEEEEE
FUCKING NORMIES
>>
Decided to ho ahead and test this patch out...and good god what a mess.

It becomes IMMEDIATELY clear that using SCM is pointless. Just put AB on toggle and pretend SCM isn't there, and you'll find the game a LOT more exciting and playable. Accelerations are outright ridiculous. Blacking out occurs so quickly sometimes that you can't even react, and sometimes it even occurs at sub-scm speeds, which just boggles my mind.

The combat is bad. It just is. Trying to play catch up when your opponent decides to fucking zip away like cheeta on meth, only to have them decouple, 180 and shoot past and try to keep you in an impossible to to hit joust loop...it just feels awful. When you do finally get in a proper engagement and slow to SCM speeds so your skull isn't fucking glued to the floor, you find all of your agility suddenly gone. It just disappeared like magic. You go from a fucked up photon to a confused tutrle in 3 seconds, and it's totally jarring and doesn't make any damn sense at all. So while you're slowly moving around, contemplating your existence with your opponent, targeting is stupid easy. You just keep your aim on them and they keep their aim on you, and then you both look at your watch nervously. Maybe the other guy gets bored and decides to shoot a missile point blank to end your misery. Missiles. They're just fucked and that's all I'll say about that.

There is nothing cohesive or immersive about this flight model. The ridiculous acceleration is jarring, the sudden and total lack of mav acceleration when you get past SCM speeds is confusing and DOESN'T MAKE ANY DAMN SENSE. AB itself doesn't make any sense. What is causing this? Where's the lore for this? Where's the design logic at all?

Weapon balance is of course all over, and ship balance is probably at an all time low.
>>
>>164320462

Star Marine is just...boring. The sound design is mediocre and unconvincing, the cluttered HUD that doesn't actually give any information is frustrating. The way grenades are thrown makes me think that the person who designed them has never seen baseball...or a rock. The way the physics engine decides where that grenade is thrown is just...depressing. The movement is bland. The way recoil works is really weird in that your first shots go all over and then suddenly the gun is controllable and laser accurate. It's also just boring because the mechanics are just...bland. It's also very buggy and what-not. For how much time they delayed Star Marine and talked about how they wanted it to be polished, it's pretty rough and terribly incomplete in so many ways. Getting shot doesn't sound like you're getting shot. it sounds like a song-bird meteor shower. Your team running in the halls sounds like rain on a tin roof. The god damn buttons in the main menu are WAY more epic than anything Star Marine has to offer right now.

The entirety on Star Citizen right now is just a hot mess. A bunch of totally different and incompatible ideas put into a blender, mixed up, consumed, and then vomited out as what we currently have. But hey the game looks great, which is totally the most important thing.

At this point I'm seriously doubting the future of this game. Too many ideas, no guidance, no cohesion, and too much money.
>>
>>164320462
>>164320581
Nice blog!

Where's the subscribe button?
>>
>>164320462
>>164320581
>blacks out a lot
>jousts
>can't avoid missiles

Says a lot, anon

>ship balance is probably at an all time low.

Not really, if anything there are more competitive ships than ever.

I do agree on SM being really mediocre though.
>>
SCM speeds need to go up a bit more 2bh
>>
>>164320462
Acceleration should be quick, stop moaning pls.
>>
>>164318770
I'm glad killing the pilot is still viable
>>
>>164320581
this is a videogame not an indie cafe, you don't have a word nor snark minimum.
>>
>>164295812
# of people who think that: 0
# of time you're mentioned it: 1293881794
>>
File: EbFkchX.jpg (358KB, 1920x1200px) Image search: [Google]
EbFkchX.jpg
358KB, 1920x1200px
I hope they also update the procedural asteroids in 3.0.
>>
File: truestory.jpg (14KB, 336x143px) Image search: [Google]
truestory.jpg
14KB, 336x143px
>>
>>164314232
>You're referring to the Roche limit
No but I understand my phrasing was confusing. I even said moon when I should have said proto-planet or dwarf-planet.
Remember that the speed at which an object orbit change with its altitude, that's because if you are closer to a planet the acceleration due to said gravity is greater.

And so inevitably two planet of similar mass orbiting each other would desynch. The only way to avoid that is to be extremely far from the 3rd body so the gravity gradient is weak, and to be light so the binary dwarf-planet don't have to spread afar and can do that without destroying each other with Tidal force.
We are talking of a distance lesser than Earth-Moon.

We need more parameter and some calculation to know whether or not this could happen within the goldilock zone
Take the example of Pluton and Sharon, they are what you described, if that's (you) here >>164306561

Closer to the sun, I think it need to be a giant planet / moon relationship.

btw : I should really check the new classification of astronomic body
>>
>>164324253
>Disappointed

Sucks to be them. 2.6 is the most I've played of SC in a while, especially thanks to Star Marine.
>>
>>164324572
>especially thanks to Star Marine
Who'd have thought you were a COD console kid? It really fires the old neurons.
>>
>>164324994
What's wrong Dad? You upset that the casual as fuck FPS they introduced is too hard for your lackluster reaction times?
>>
File: cratre.jpg (99KB, 1600x882px) Image search: [Google]
cratre.jpg
99KB, 1600x882px
>>164324485
You misunderstand - I'm only referring to 2 planetary bodies. 2 Earths, for example. If they were orbiting far enough away, the tidal forces would not be enough to desynch their orbits. Maybe tidally lock their facing sides together for long days/long nights, and full eclipses every few weeks, both of which harbor life in a goldilocks zone. The Cameron system of a gas giant and an orbiting life-supporting moon would be cool, but it would scream Avatar too much.

The binary-planet system would be incredibly rare in the real universe, but perfectly doable in SC.

>>164324994
This level of memeing is the proof of a shitposter just trying to start an argument. Here's your (You)
>>
>>164324994
It's the first new thing to do in SC in a long time, so people are playing it. Cool your jets, daddy-o, and enjoy this (You).
>>
>>164324243
they did in 2.6, you know.
>>
File: jju39s.jpg (339KB, 1920x1080px) Image search: [Google]
jju39s.jpg
339KB, 1920x1080px
>>164325808
how

they look exactly the same
>>
>>164326153
I have to seriously question if you've been to Yela in 2.6, it looks completely different. for one thing, you can hardly even see the shape of the ring from close up or inside it, and all the rocks are very small and samey, making the hand-crafted stuff very obvious even from a good distance. it's still a pretty early pass on it, I hope. oh, and they rotate now.
>>
>>>/v/362502647
hey furry janitor, you know what you have to do
>>
>>164326479
>not turning shitpost threads into shill threads with webms
step it up
>>
File: anonymous 65.jpg (8KB, 109x24px) Image search: [Google]
anonymous 65.jpg
8KB, 109x24px
>>164325480
>Shitposter just trying to start an argument

Yep.
>>
Is tony curtis our guy? https://www.youtube.com/watch?v=Ojh2Fo2wh9Y
>>
File: 1469036606100.gif (47KB, 250x194px) Image search: [Google]
1469036606100.gif
47KB, 250x194px
>>164327590
>Says he's going to get banned
>>
File: 7882087102_8ef3bd3682_b.jpg (265KB, 1024x576px) Image search: [Google]
7882087102_8ef3bd3682_b.jpg
265KB, 1024x576px
Anyone know if a Polaris can fit a Prowler in it's hangar?
>>
>plays star marine
>why is the shotgun so shit?
>why do i just start floating and spiining the second I go zero-G?
>is there an actual difference between the ballistic and energy rifle?

to clarify, the zero-g thing tends to happen on FFA, I can't control movement at all and will immediately just jet towards a pit and spin until I get killed. Is this normal or is it a bug or what?
>>
File: Polaris-Hangar.png (2MB, 1533x1063px) Image search: [Google]
Polaris-Hangar.png
2MB, 1533x1063px
>>164327969
Probably not.
>>
>>164328216
Never had that happen in 0G personally, sure you haven't got something connected (like a HOTAS) that is giving an input?

but yes, there are differences between the ballistic / energy rifle, how is that not apparent
>>
>>164325480
I did understand your idea, I'm just skeptical on the idea they would be far enough to stay stable enough to develop life.

But as said, the starmap already have a gas giant with moon on Lagrange point, not one but TWO moons. (at least it's the stable Lagrange point)
>>
>>164327590
Oh is this one of the "griefers" just preying on shitty dads streaming on twitch?
>>
>>164328518
Shame
I figured it's just the tail that might be too long as the front and main body seems pretty compact.
>>
File: 1473602105428.gif (2MB, 295x218px) Image search: [Google]
1473602105428.gif
2MB, 295x218px
>>164327590
>All the E:D ships give an Eject warning
>You can't
>>
>>164327969
Hell no.

>>164327108
I- I'm... very active here...
How do I acquire such powers

>>164328518
For the most bang for your buck in a ship to carry in the Polaris, it seems the [Updated] Cutlass will be the ideal vehicle.
>>
File: Cutlass Rework 1.jpg (140KB, 1568x921px) Image search: [Google]
Cutlass Rework 1.jpg
140KB, 1568x921px
>>164329136
Hopefully the updated Cutlass will still fit. It's already pretty snug in there, you'll probably not be able to fuck up the landing at all with the size increase.
>>
>>164328216
You shouldn't be spinning or jetting. Not normal. If it keeps happening, submit it as a bug report and get some brownie points with whoever.

>>164329136
4Chanx, been using it for so long that I've completely forgotten what this website looks like normally at times
>>
File: Untitled.png (406KB, 830x545px) Image search: [Google]
Untitled.png
406KB, 830x545px
>>164329431
She's a big girl
>>
>>164329753
She's already close to that size. I should get a picture next to my current model.
>>
>>164329431
Is that 6 S3 weapons I see here?
>>
>>164330570
Yes potentially
>>
File: Drake_Herald_Transmit.jpg (2MB, 3812x2127px) Image search: [Google]
Drake_Herald_Transmit.jpg
2MB, 3812x2127px
Is this shit going to be any use in 3.0 or should I just melt my avenger and ccu this to a Freelancer DUR?
>>
>>164331965
>switching out a currently flyable ship for one you won't have for potentially a year

Just get a regular freelancer if you can.
>>
>>164331965
You'd think people pledging for this game would have a little more patience than they do. It's too early to say whether the Herald will be any use, but I suspect it'll be a cheap alternative to the Terrapin with some extra utility on the side.
>>
File: dynamic duo.jpg (13KB, 644x183px) Image search: [Google]
dynamic duo.jpg
13KB, 644x183px
>>164327969

It can not. It also can't fit a Cutlass.

This is the best pairing I could come up with.
>>
>>164330595
I am MOIST

>>164329498
Thanks
does it also have a samefag detector? That would be very useful
>>
does your game have an BRRRRRRRRRRRRRRRRRRRRRRRRRT?
>>
File: super hornet.jpg (136KB, 893x670px) Image search: [Google]
super hornet.jpg
136KB, 893x670px
>>164335020
>>
>>164327590
>telling him he's gonna get banned
did these people never progress beyond 13 year old CS mentality?
>>
File: further stylings.webm (3MB, 1280x720px) Image search: [Google]
further stylings.webm
3MB, 1280x720px
>>164335020
>>
File: 1482957630450.jpg (121KB, 540x719px) Image search: [Google]
1482957630450.jpg
121KB, 540x719px
What does coupled and decoupled mean please?
>>
>>164335771
>webms from 8+ major whole number patches ago
>>
>>164335771
make new webms pls
>>
>>164337010
coupled means you fly forwards with throttle control

decoupled means you float freely and control thrust directly by strafing on 3 axes
>>
>>164337105
>>164337025
need to rebuy tarantulas and a ship they fit on
>>
>>164337610
Those are GT-220s
>>
So when is the next big date to get into star citizen for cheap? I'm waiting for some promo with the SQ42 and a starter ship so i can jump in

I mean, when it hits beta the starter packs will be 100 usd each so better hop in now in the alpha
>>
>>164338978
>For cheap

Last I checked, 35 USD for SC game package. 60 if you want both campaign and SC.
>>
>>164339485

But, is there some kind of season pass or some shit? because i don't want to pay 35 usd and then when the game hits beta and full have to pay another 60 usd just for some expansion or something

I don't plan playing the game right now (unless the dogfighting is really good(, just buying it for the future
>>
>>164340128
i dont think they didnt havent said anything about DLC
>>
>>164340128
>Season pass

Nope. The nice thing about the whales funding the game is that people who pay 60 dollars get the full game. The most that you'll have to pay extra for is a planned sequel to the campaign, iirc.
>>
>>164231148

Elite Dangerous vs Star Citizen is like Elite vs Wing Commander. Elite was much more primitive and much less ambitious, got a lot of stuff right, and was around long before WC came out.

It's the same all over again. You have a very good if still quite limited game that you'll be able to play to death and beyond before SC is fully ready. The difference being that with open development, SC will very soon be more fun to play in beta than ED was at release.

The ED fans used to insist that SC was too ambitious and that SC would take years to get done. And that the whole time ED would be there to play more or less immediately. And that's exactly what happened. The difference being that SC is finally coming into its own and when it's done will basically make ED obsolete.

IMO Braben delivered on exactly what he promised* and wrote a great game and got rewarded for it. It's had a good solid run and is still worth playing while we wait for SC's beta to come along a little further. By this time next year, incomplete SC will have surpassed ED. Probably.
* Well, ok not the offline mode and frankly mishandled both that decision and the announcement of it.
>>
How do I go about making 60fps webms of watchable quality that are within the posting size limits here? I want to make some webms for the current version of SC since a lot of webms are old.
>>
File: triggered.png (653KB, 748x675px) Image search: [Google]
triggered.png
653KB, 748x675px
>>164340481
>You have a very good if still quite limited game that you'll be able to play to death and beyond before SC is fully ready.

>IMO Braben delivered on exactly what he promised* and wrote a great game and got rewarded for it. It's had a good solid run and is still worth playing while we wait for SC's beta to come along a little further.

The fact that anyone who has ever played E:D could type this without throwing up is astounding. Please, for the love of our dead gods, don't trick people into paying for that trainwreck of a """"game"""". Shitpost about SC all day, but saying E:D is any kind of enjoyment beyond grinding senselessly is deception.
>>
File: 1468624441854.gif (1MB, 290x189px) Image search: [Google]
1468624441854.gif
1MB, 290x189px
>>164340481
>IMO Braben delivered on exactly what he promised
>>
>>164340561
https://gitgud.io/nixx/WebMConverter
>>
S4/5s seem to miss constantly, even in single player.

But I think its actually the pips that are wrong, because if I lead a target more than its saying I hit far more often.

Anyone else have this problem? It might be why I think the S4 gatling is doing pissweak damage - only a few rounds at the extreme of its spread hit the target. Every other S4/S5 seems to miss.
>>
>>164340481
>Well, ok not the offline mode and frankly mishandled both that decision and the announcement of it.

I wish they had just picked either single player or MMO and stuck with it. We have all these weird features like powerplay that just feel neutered because solo and open have to be equal for some reason.
>>
>>164335439
>>164335771

This is not enough BRRRRRRRRRRRRRRRRRRRRRRRRRT.

There needs to be at least this much:
https://youtu.be/fJ1oBDQHhfM?t=1m30s
>>
File: BRRRRRTtest.webm (2MB, 800x450px) Image search: [Google]
BRRRRRTtest.webm
2MB, 800x450px
Test
>>
what happened to the "subsumption" update or whatever that was planned where there would actually be NPCs on arccorp that walk around and do stuff? any plans?
>>
File: kickstarters.jpg (48KB, 600x425px) Image search: [Google]
kickstarters.jpg
48KB, 600x425px
>>164343309
>what happened to the "subsumption" update
It's coming 2 months ago in the SQ42 vertical slice demo.
>>
>>164343309
3.0
>>
>>164343810
will they ever release the pre-recorded demo??
>>
>>164343309
>>164343947
Don't expect it for 3.0. I certainly don't think they'll add it in 3.0. That'll be another massive thing to test, perhaps for its own 3.x version.
>>
>>164344334
3.0 pretty much requires subsumption to function, and we're going from 2.6.X to 3.0
>>
>>164344563
Having a few key AI to speak to for missions, and having AI that perform their own actions, in SCs setting, are two completely different things. It's certainly possible that they release subsumption with 3.0 - don't get me wrong - but already considering the heap of things they'll have to bug fix at the exact same time would just be astronomical.
>>
File: DrillerTest.webm (2MB, 1280x720px) Image search: [Google]
DrillerTest.webm
2MB, 1280x720px
60fps test

I get the feeling my shitty online convertor isn't keeping it 60fps
>>
File: 20170101204648_1.jpg (327KB, 1920x1080px) Image search: [Google]
20170101204648_1.jpg
327KB, 1920x1080px
This fucker's about to blow.
>>
>>164345040
nevermind lol

VLC makes it look like shit when I watch it here.
>>
>>164345284
>VLC
>>
havent played since near launch, is it just me or is the combat a lot harder with early game gear than it was
>>
File: mrthundermaker1.webm (3MB, 1920x1080px) Image search: [Google]
mrthundermaker1.webm
3MB, 1920x1080px
>>164343038
Three GT-220s and a Renevant. AFAIK, you can't put more BRRRT on a fighter than this.

shittier webm to follow.
>>
File: mrthundermaker2.webm (3MB, 1920x1080px) Image search: [Google]
mrthundermaker2.webm
3MB, 1920x1080px
>>164343038
explosion was cut short by the end game title card
>>
>>164346039
Back when pilot could slave turret control on the Cutlass, you could stick five GT-220s on it.
>>
>>164345814
elite dangerous by the way
>>
>>164345814
Yes. You are probably dealing with nothing but engineered people and or NPCs.
>>
>>164345814
Yes, they made the NPCs a lot less retarded than they were, and added the Engineers who upgrade your weapons and modules. Once you finish grinding Engineers, combat is just as easy as it was before, if not even easier.
>>
File: 1482494027936.webm (1MB, 640x360px) Image search: [Google]
1482494027936.webm
1MB, 640x360px
>>164346373
>mfw the new Cutlass will finally be able to use the flashfire mount like the Hornet.

That would be four GT-220s and a Renevant, right?
>>
File: Caterpillar.webm (3MB, 1280x720px) Image search: [Google]
Caterpillar.webm
3MB, 1280x720px
>>
>>164347331
>mfw the new Cutlass will finally be able to use the flashfire mount like the Hornet.

Could before.

2.6 just broke it
>>
>>164347479
I'm happy if the current Cutlass doesn't kill me after 2 or 3 missions. The physics grid can only take a couple of transitions for some reason.

It's kind of endearing in a dog that won't quit biting people and peeing on the carpet but can fetch a beer from the refrigerator kind of way.
>>
I'm hyped for 3.0.

Do you guys reckon that it'll actually be the "full Stanton system" as stated or will it be disappointing and filled with underwhelming, half finished content?

Predictions? Fears?
>>
>>164348612
whatever they put out will be practically final, but something will be delayed to the next patch
>>
>>164348612
Expect delays. Many of them. With the amount of content promised in the patch, and CR's neurotic pursuit of perfection, it will take a long time to get the game to a place where a 3.0 release will be feasible. I have faith in CR's game sense and expect it to be a buggy turd with a diamond of fun gameplay underneath.
>>
>>164348612
Prediction is: we'll get planets to land on, basic missions, and a new landing zones. Maybe some pirate spawns and additional space stations to visit and spawn from. A few simple settlements, derelict vehicles, larger asteroid belt, and some ships to shoot as a mission or as just regular spawns.

Barebones as fuck is my conditioned response to CR releases.
>>
what kind of modules does the caterpillar have now?
>>
>>164348612
probably just the planets

the next updates all say "additional solar system locations"
>>
>>164349276
3.0 is all the major Stanton locations, so I'd imagine it would release with more than that.

More places are hardly a blocker or something difficult to pull off, its everything else that'll be buggy as shit

>>164349323
Cargo, cargo, cargo and more cargo
>>
>>164348684
>>164348998
>>164349276
One thing I'm wondering about is with the phrase "full Stanton system" is if it means locations like ArcCorp and MicroTech will be in place.
>>
Is there any way of knowing where the best place to hide to do piracy will be in 3.0? I thought of three possible ambushes.

>On the planet surface with the ship powered down, and you take off and chase cargo ships as they leave.

>In space, but on the far side of the planet and you chase them once they enter quantum.

>In the middle of known shipping lanes and you try to grab ships already in quantum.

Based on CR past games, what seems likely? Are all three possible?
>>
Will cap ships be atmospheric-flight capable? The Vanduul Driller video was clearly in-atmosphere, will all ships be capable of in-atmosphere?
>>
>>164349653
Hopefully that's where emergent gameplay comes in.

>On the planet surface with the ship powered down, and you take off and chase cargo ships as they leave.
this one sounds awesome
>>
File: Capture.png (62KB, 1011x355px) Image search: [Google]
Capture.png
62KB, 1011x355px
>>164349497
probably

where do they say full? I see "stanton system roll out"
>>
>>164239953
I'd be satisfied with small towns and outposts but what I'd really like to see is some legitimate cities.
>>
>>164349827
I hadn't seen that, nice. Source?

Maybe I'm wrong, but I'm sure that's what Chris said during either the gamescom or citcon presentation.
>>
File: roadmap.png (3MB, 1007x2828px) Image search: [Google]
roadmap.png
3MB, 1007x2828px
>>164350036
that's from the last monthly report
>>
File: Mars.jpg (176KB, 1536x1152px) Image search: [Google]
Mars.jpg
176KB, 1536x1152px
>>164349497
Probably just the planets. I'd be surprised if they released multiple huge locations at the same time. Why release all of them when you can release one a month and keep people interested for 5 additional months, as opposed to super hyped for a single week, and then bored of it over the rest of the year?

>>164349795
Given that video, I guess so. I know the Javelin can fly in atmosphere, but it cannot land. Although, in the lore it says the Bengal can fly in the atmosphere of low gravity planets, so the vanduul ship could be in a low gravity environment. The same is said about fully loaded hull C, D, and Es.
>>
>>164350157
guess I was wrong then, ty btw.
>>
>>164349820
The surface ambush is the only possible thing we have actually seen as shown in the Gamescom demo. CR said that you won't be able to quantum out of the atmosphere like they did which leaves a window of opportunity as a ship leaves. Won't be able to wait for them in space yet, interdiction is not until 3.1.

How much the dads will cry when we start trying it remains to be seen.
>>
>>164350157
It'd be really fuckin' neato if Drake Caterpillar was replaced with Drake Cutlass Black for 3.0, and it might very well be.
>>
File: 350r_cargo_visual.jpg (204KB, 2048x683px) Image search: [Google]
350r_cargo_visual.jpg
204KB, 2048x683px
>>164350762
I'm hoping they squeeze the 300 series rework in there too.
>>
File: FreelancerMIS.jpg (574KB, 2278x1709px) Image search: [Google]
FreelancerMIS.jpg
574KB, 2278x1709px
>>164349827
>>164350157

In any of this have they indicated that they'll be increasing the playercount from a measly 24 to 36 or 48? The current number of allowed players is way to small for an MMO hopeful like SC. That number needs to be 90+ at some point. And even on top of that 90+, we'd need even more NPCs to fill the universe.

They can build an unlimited number of cities but if the playercount per instance gets stuck at 30 this game is royally fucked.

>>164350762
>>164350918
>cutlass rework
>300 series rework

>not wanting the Freelancer MIS to finally grace our hangars with the missile meta

fucking. plebs.
>>
File: 1482690632537.gif (576KB, 400x400px) Image search: [Google]
1482690632537.gif
576KB, 400x400px
Alright, it's time to be honest: how many dollars have you guys spent on this game?
>>
>>164351370
$80 to get the shitty memevenger. Should just stay with the cheap package
>>
>>164351229
I think the move to Amazon will make their player count goals attainable.

>>164351370
$395 plus $60 for a gift.
>>
>>164351370
$170
>85X LTI swapped to Avenger Titan Renegade
>85X LTI
>Aurora MR combo package
>>
>>164351370
Only about $100

I spent the money knowing the game could flop, but I wanted to support it somehow. Although, I managed to win a fucking Super Hornet in a giveaway some time back. I entered into every available giveaway from some YT or org autist and it paid out in arguably the best dogfighting ship.

Haven't spent a dollar on this game in 2 years.
Was tempted by the Caterpillar though
>>
>>164350157
>URSA rover
>drake dragonfly
can the rover fit in a caterpillar module?

>>164327108
Now I have 4chan x but I don't see the option of seeing people's post counts
wat do
>>
>>164351370
560$
Way too much.
>>
File: Retaliator_Action_01b.jpg (45KB, 640x361px) Image search: [Google]
Retaliator_Action_01b.jpg
45KB, 640x361px
>be Tali owner
>chillin in Microtech, waiting on something or someone to torpedo.
>new mission on the mobi-g, as I call it.
>"Pirates captured a Javelin, we are mounting a counter assault. All capable fighting ships, rendezvous at Cellin in one hour."
>Now is the time to prove to all the 4chin faggots why they were wrong this whole time.docx
>Get a raging boner on the way know my shipfu will be the one to make the difference.
>tfw I drop out of quantum and 2 Gladiators and a Freelancer MIS are already there.
>tfw they tell me the party is full, maybe next time.
>I guess I'll do some ICC missions instead.

Pic unrelated.
>>
File: Madness.png (1MB, 788x4000px) Image search: [Google]
Madness.png
1MB, 788x4000px
>>164351370
My endless consumption of CIG related merchandise knows no bounds.

>>164351229
I'm more excited for the reworks of the 300i and Cutlass than for the ability to fly any of the other Freelancer variants, of which I do have the MIS. Besides, I want to see how they'll incorporate into the MIS the tendency to explode.
>>
I'm living off ancient information guys, is the Mustang's flight physics still busted? The Delta I had was weirdly unresponsive for a ship that's supposed to be agile as fuck. Is that fixed in current version? sorry, I'm Canadian so I have data caps
>>
>>164353184
I didn't notice this the last time you posted it, but you don't have any Hornet variants, not even the Wildfire, even though you have the other limited ships including the Renegade.

[spolier]Where did the Hornet touch you?[/spoiler]
>>
You get placeholder ships for the BMM and Carrack right? What are they currently?
>>
>>164354018
In the Battle Royale with the monoboating longswords.
>>
File: Capture.png (1MB, 1331x593px) Image search: [Google]
Capture.png
1MB, 1331x593px
So the 300i is currently unflyable as it's left maneuvering thrusters never fire, dooming you to eternally drift to the right.
What boat can I CCU to without having to spend more money on this game?
>>
File: cartographer.jpg (54KB, 500x383px) Image search: [Google]
cartographer.jpg
54KB, 500x383px
Tessa Bannister is going to make it into the release version of the game right?

I want to land on her space station and visit her messy, comfy office and get missions from her that lead to her discovering a new life form.
>>
>>164354668
You can go to a Mustang Gamma for free. You could pick up CCU for both ways and see if you like the racer with no risk.

Or you could put $5 with what you have and get an Avenger, but the 300 series is about to be reworked. It may be better to wait a bit.
>>
>>164354937
fucking what? is this some storytime faggotry?
>>
>>164354937
>make it into the release version of the game

There is no escaping that bitch. She's the voice of the computer and only quest giver atm. Give that woman a break, let someone else have a turn.
>>
>>164355372
yes

>>164355440
but i love her, anon
>>
>>164355440
OH, her.
>>164355638
is she actually in any of the website lore stuff? that would be neat, actually.
>>
>>164355638
>>164356970
How about the superior Drake computer voice. That's some power and inspiration to get your mission going.
>>
>>164351370
A couple years ago I bought a $45 aurora package including both SC and SQ42, that's it.
>>
anyone paying more than $80 is a fucking dad whale
>>
>>164360526
*65
>>
>>164360526
Who will save us from the dad whale goon jousting dolphin hornetfags?
>>
File: pepe_underwear.png (84KB, 706x680px) Image search: [Google]
pepe_underwear.png
84KB, 706x680px
>>164360567
Well I bought the package + sq42 + avenger for 70€ thanks to BREXIT
so $80 right now is feasible and totally okay for an avenger + sq42 and sc
I can not comprehend how people pay thousands of dollars on this game.

I really want to buy that carrack and const but god bless I am a poorfag.

>>164360650
As I said I do not comprehend how people spend thousands of dollars on this game but its good for us poorfags
let them pay for the development
>>
>>164360889
Sorry to brexit to you but you got majorly ripped off. For a near-basic package, that's massively more than what the game is worth - should have waited for some kind of stabilization or done your shopping earlier.
>>
>>164361220
the package is $75 right now.
>>
>>164360526
I spend $290 for a LTI freelancer and khartu and I deeply regret it but I'm in too deep and still too hype about the game to sell off either package

Would I even be able to make a profit if I did?
>>
File: 34xkwtc[1].png (570KB, 1257x712px) Image search: [Google]
34xkwtc[1].png
570KB, 1257x712px
>"Lumberyard and StarEngine are both forks from exactly the SAME build of CryEngine."
>Lumberyard is a fork of CryEngine 3.8
>StarEngine is a fork of CryEngine 3.7

Why is Dear Leader lying to us?
>>
File: w5oEBaX.png (28KB, 805x549px) Image search: [Google]
w5oEBaX.png
28KB, 805x549px
>>164361503
>>
File: check_em.jpg (35KB, 350x416px) Image search: [Google]
check_em.jpg
35KB, 350x416px
>>164351370
>tfw i bought a cutlass for $100 and sat on it
>tfw the rework will almost certainly cause it to increase in value
>>
WHY DO I FUCKING HAVE TO REDOWNLOAD THE ENTIRE FUCKING GAME DURING AN UPDATE.
>>
>>164361739
Because cryengine

I heard some people speculate that lumberyard will fix this but I have seen nothing to back that up
>>
>>164361817
CIG have promised a new patcher that will change this but have dragged their feet on it
>>
>>164361220
>not able to understand how money works

wew
>>
File: ScreenShot0005.jpg (433KB, 1920x1080px) Image search: [Google]
ScreenShot0005.jpg
433KB, 1920x1080px
YOU ARE ALL FREE NOW
>>
>>164362190
H-He's fast!
>>
File: ScreenShot0015.jpg (379KB, 1920x1080px) Image search: [Google]
ScreenShot0015.jpg
379KB, 1920x1080px
>>
So did they fix FPS issues?
>>
>>164361989
He's also not able to understand how development works. "The game's not finished so it's worse value somehow," apparently. When you'd be extremely lucky to get two games for $100 USD, let alone two big-budget titles.
>>
>>164362587
They sort of did, if you manage to load into a new/low population instance of crusader you'll get smooth fps, but 90% of the time you'll get the same 15fps shit as before just because the server is nearly full
>>
File: 1461434960006.png (657KB, 690x689px) Image search: [Google]
1461434960006.png
657KB, 690x689px
Why don't you people just wait for the game to be released instead of faffing about with broken alphas and buggy netcode?

It's like you hate yourselves.
>>
>>164363459
Because we want it now
>>
>>164363459
>It's like you hate yourselves.
It's like we're on 4chan or something.
>>
>>164363459
Because I can pay $40 and have complete access to the game, albeit, not access to all the ships. I don't mind grinding though.
>>
>>164363459
I play the new update for a couple days, get bored of whatever the new thing was, and then come back here to shitpost about it.
>>
File: super_laugh_at_a_score_of_7:10.jpg (21KB, 340x340px) Image search: [Google]
super_laugh_at_a_score_of_7:10.jpg
21KB, 340x340px
>>164363862
>>
>>164256174
THEN WHY THE FUCK IS IT EVEN ON SALE FFS?
>>
In which price range you would consider that "this ship should have an LTI" ? Yes we don't know what is going to be the UEC cost of insuring ships but I want a general idea about it? It is better to have a >100$ ship with LTI or a >150$ ship without LTI?
>>
>>164367342
Probably a typo they're too lazy to fix

No one is retarded enough to spend real money on ammo
>>
>>164367717
>No one is retarded enough to spend real money on ammo
Don't forget dad.
>>
>>164367717
but why is it even on the store?

WHY?
>>
>>164367884
JUST A PRANK BRO
>>
>>164351370
umm bucuneer and freelancer max plus about another $30. I don't remember I think it's about $350 AUD
>>
>>164367884
It's for people who want to dump money into cig's account to support development.

That's all.
>>
>>164355098
>the 300 series is about to be reworked
Thanks anon, I don't follow this stuff too closely and I didn't know about that. Not the guy you're replying to btw
>>
>>164239953
>Be Space Gypsies moving from world to world setting down to sell things to nearby players and offer repairs.
>Fun light roleplay in-between visitors.
>Taking the Rover/Dragonflies out to set up race tracks.
>>
For how much more powerful S3+ missiles are, there doesn't seem to be a real difference in agility between those and the smaller missiles
>>
CIG get back to SC development when?
>>
>>164371347
Sometime in March probably. Maybe.

That is if the ELE doesn't happen.
>>
>>164371416
>ELE
The what?
>>
>>164367578
I only have LTI on my Dragonfly, given I don't have any expensive ships but I figure that thing will get blown up and have to be replaced a lot.
>>
>>164371584
Extinction Level Event
>>
why the fuck would you buy a dragonfly
its not like they're for free laying around in 3.0 nigger

>inb4 LTI argument

who the fuck needs LTI ingame time insurance

I bet even 2 months insurance will be sufficient for one year of playing sc.
>>
>>164354937
I hate her so much. Get straight to the fucking point y'dumb bitch.
>>
>>164372053
Space bikes are pretty cool though, I definitely want one, not enough to go and spend like $30 on one but still, it's probably going to be the first thing I get with in-game currency once that becomes possible.
>>
>>164371584
Ignore the shitposter. They take work back up this week.
>>
I'm pretty bad at flying but what I can say about the new flight model is that it's really cool to actually see all the ships flying around.
Wish we had some more odd looking ships like the aurora though.
A lot of planes right now.
>>
File: 1481098064945.png (807KB, 1280x729px) Image search: [Google]
1481098064945.png
807KB, 1280x729px
Unmelt token when?
>>
>>164352687
>>164327108
anon pls
>>
>>164352687
>can the rover fit in a caterpillar module?
yes.
Probably two.
>>
File: 1478376151175.jpg (62KB, 368x504px) Image search: [Google]
1478376151175.jpg
62KB, 368x504px
>>164351370
1000$ on me
1000$ on you guys
>>
>>164351370
220$
>>
File: 62374894413.jpg (49KB, 600x800px) Image search: [Google]
62374894413.jpg
49KB, 600x800px
When are they adding all the fine-ass foxy-ass Star Citizenesses for me to mack on, spew mad game at, and disregard in favor of acquiring more UEC?
>>
File: 54g5efyeye5ftghdg.png (1MB, 1280x810px) Image search: [Google]
54g5efyeye5ftghdg.png
1MB, 1280x810px
>>164222156
I might be getting a new PC soon and I was wondering how much it'd cost to buy this game plus a Freelancer Max. I want to get in on the action leading up to 3.0.
>>
>>164377975
$200
>>
>>164378070
Neato, thanks. I figured it'd be in that ballpark. I don't normally throw that kind of money at a game though.

Should just wait for 3.0? I mainly want to explore space, planets and run cargo anyway and atm it doesn't look like there's a lot of what I want implemented.
>>
>>164378163
>Should just wait for 3.0?
Probably. That way you'll know whether or not the game is going to deliver what you want or not.
>>
>>164239953
I am obsessed with player populated plants, player made settlements, cities, economies and governments. The idea that multiple orgs could settle a word and for countries and city states and go to war and all of it happening on one planet in one part of space fascinates me.

It's a bit unrealistic but I reckon we'll see how it goes. I'm still advocating we settle a 4chan planet where all 4chan orgs can congregate and settle. We're autistic enough to make it a working economy.
>>
>>164378163
The only bit of that available to you right now, or in the foreseeable future even in 3.0 is a mild bit of "exploration" if you can even call it that.

Furthermore, if you're getting in this late, why buy a MAX with 6 month insurance? Just like, get a starter or something for cheap, with both games.
>>
>>164377975
>get in on the action leading up to 3.0.

There is no fucking action leading up to 3.0, there is only the same 30 minutes of gameplay that we've had access to for the past 2 years.

If you really want to get in now, get this because it's the cheapest package for both the singleplayer and multiplayer

https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-Star-Citizen-Squadron-42-Combo

Or you can get just the multiplayer

https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-SC-Starter-Holiday-Warbond-Edition

And then if you really want a slightly less shit starter ship use
https://robertsspaceindustries.com/pledge/ship-upgrades
to swap that mustang for an aurora LN for $5

There is literally no fucking reason to pay for a more expensive ship, in the case of a freelancer you would just be donating an extra $60 for something you'll probably be able to earn easily in a day or so in the final game. The only way that works out in your favor is if you're the kind of person who enjoys working for money IRL more then you do playing the game.
>>
>>164377003
Does the little "total spent" tracker even count gifts?
>>
File: 1463477148608.gif (2MB, 468x278px) Image search: [Google]
1463477148608.gif
2MB, 468x278px
>>164378446
>there is only the same 30 minutes of gameplay that we've had access to for the past 2 years.

Right, we've had SM for 2 years.
Pirate Swarm for 2 years.
2.6's flight model for 2 years.
Crusader for 2 years.

Besides which, its not "30 minutes" worth if you only count AC. Plenty of people play that as a regular thing.
>>
>wonder what else FD has been up to
>look at Planet Coaster
>latest update completely broke the game because rides get "old" after a while and nobody wants them anymore
lmao how can you be so shit at game design
>>
>>164378702
We've had access to flying around, shooting guns, and multiplayer for 2 years.

2.6's flight model is dogshit.

>Plenty of people play that as a regular thing.

I think you mean "suckers who are too caught up in the hype sitting through this borderline unplayable shit wishing they were playing the real game"

IMO the gameplay isn't interesting without the context of the open universe mmo. There are better instanced shooters and better instanced space ship deathmatch games to play right now. No one would choose to actively spend time playing star marine when they could be playing titanfall 2 except that they're trying to feel that 3.0 goodness they're dreaming of.
>>
>>164379069
Great hot opinion, fuckboy.

Doesn't make it fact.
>>
>>164379108
My opinions are obviously facts
>>
File: 1470690702486.jpg (533KB, 1920x1200px) Image search: [Google]
1470690702486.jpg
533KB, 1920x1200px
I feel like Star Citizen is going to have a lot of downtime. Normies will probably hate it.
>>
>>164379258
Depends what you define as downtime
>>
>>164378969
Jesus fucking shit FD has got to be the most incompetent video game company ever

Not only is everything they do completely fucking head-scratchingly stupid from a game design standpoint, it's also ALWAYS riddled with fucking bugs, rendering their ill-conceived new features as unusable as they are fucking retarded

I hope no one went to Braben's birthday party, even though his parents just got a pool
>>
>>164379306
No action. You know, the stuff normies need to stimulate them or they'll start bouncing off the walls like children and getting bored.
>>
>>164379446
Eh, maybe.

I think there will be periods of travelling to locations, but its a CR game. I think it'll have quite a high tempo if you're ever looking for it.
>>
>>164379258
There will probably be some, but I imagine it'll be quite a lot less than ED, which is 90% downtime.
>>
>>164379446
Hello dad
>>
>>164379258
The most important thing is that CIG can make downtime compelling. There will inevitably a decent amount of it for balance purposes. It's been said that warping from one end of a solar system to another won't be quick. If CIG can make this more than "AFK downtime" in which there is nothing to do, then I have no worries about its reception.
>>
File: 1375735203794.gif (858KB, 240x228px) Image search: [Google]
1375735203794.gif
858KB, 240x228px
>>164380409
>tfw my son is a faggot

Where did I go wrong?
>>
File: 1467719307029.gif (2MB, 320x240px) Image search: [Google]
1467719307029.gif
2MB, 320x240px
Has Chris talked about the time or length of a cargo run?

From the impression I get from travelling times / size of the universe / cargo loading mechanics it seems to me like rather than grind out a billion runs, you'll do a few in an entire play session, with a lot of events happening en-route like pirate attacks and points of opportunity popping up.

I think this is great, won't feel half as grindy if I have to plan and think about a long cargo haul vs. going between two points and having nothing happen on the way 90% of the time
>>
>>164380576
Honestly i'd love to jump into a warp from A to B and just get up, do a Star Wars and recoup, walk around the ship, take cargo inventory, check out diagnostics etc.
>>
>>164378580
Yepp
>>
>>164380586
Should have castrated yourself like a proper numale
>>
File: 122616.png (72KB, 1291x760px) Image search: [Google]
122616.png
72KB, 1291x760px
>>164351370
$2200 between myself and half dozen 315ps I've given to friends and step brother and nephew.
>>
File: ih_odst trade01.jpg (160KB, 1600x781px) Image search: [Google]
ih_odst trade01.jpg
160KB, 1600x781px
>Cutlass Blue
>Polaris

How'd I do?
>>
>>164375860
Look for mark new IPs
>>
>>164382395
p good.
I'll buy that Polaris off you if they don't sell them again. Which it's looking like sadly.
>>
>>164382608
>won't resell polaris
why not? seemed to make good money for them
>>
>>164382608
Definitely next citcon, anniversery or Christmas sale
>>
>>164382786
>>164382835
>the game still won't be out by then
>this is now a 2019/2020 game
Sad.
>>
>>164379727
>ED, which is 90% downtime

That's generous.
>>
File: O4sMkbtr.jpg (267KB, 1456x819px) Image search: [Google]
O4sMkbtr.jpg
267KB, 1456x819px
>>164378308
I'm in the exact same boat. I cannot wait to see orgs become economically relevant.

I want to live out my SC life working for organizations as a kind of Mercenary.
I want their to be EVE teir shitposting on Spectrum.
I want players to get angry over resource node control (If CR keeps that idea)
I want players to get fucking pissed off, and then label other orgs as enemies.
I want orgs to begin arming their ships, making bounties, setting the enemy orgs as "Priorities" in the instance preference-thing, so that they're more likely to run into eachother
I want alliances to form against others
I want a motherfucking World War 1 scenario in lawless space to generate kill jobs, resource jobs, more escort protection, NPC factions
I want to see videos of Idrises, Polarises, and entire squadrons inevitably getting fucking rekt, or even participating in the destruction of valuable assets

And it's not like this shit is impossible. I just want org wars. Unofficial wars fought in (mostly)lawless space over opportunities to profit and gain reputation or settle a score. If they deliver on even the basics of their economic/job system with moderately useful NPCs, I'll be golden.

/autism
>>
>>164378308
I don't see SC catering to this very well. Has CIG given any word on base building and settlements?
>>
>>164383892
Well that'd give it a pretty good production time for a game of this scope.
It's soon to be the most highly funded videogame ever.

Biggest deal will be the netcode getting finished.
It's the biggest source of unplayability and issues.
Maybe once it's stable we might be able to consistently and relatively smoothly play the alpha/beta.
>>
>>164384541
Planetside farming and stuff like that, yeah
>>
File: fBLVvjb.jpg (215KB, 1600x626px) Image search: [Google]
fBLVvjb.jpg
215KB, 1600x626px
>>164239953
>>164378308
>>164384352
>>164384541
Chris has indeed talked about base building and player placeable prefab structures. This would also give the bigger freighter a huge role to play beyond "haul boxes from point a to point b" in that if you're buying a prefab structure kit on a presumably built up industrial world you're gonna need a way to get it from that non buildable core world out to the fringes where player and orgs can own territory.
>>
>>164384584
I used to work for a VoIP telephone company that used AWS to spin up asterisk instances. The tech is pretty amazing, and I am optimistic that they can scale it as big as they want, I just they hope they can overcome the two major flaws that we dealt with.

Reliable DNS propagation for mom and pop ISPs was the biggest problem, followed by instances that hung during scaling transitions (not Amazons fault directly, the programmer was too stupid to fix the latter).

A major downside to AWS is that a lot of remote ISPs are not going to have very good quality connections to the same backbone that Amazon is on. If you're a ruralfag, temper your expectations.
>>
>>164385914
>If you're a ruralfag, temper your expectations.

isn't that kind of the case anyway
>>
File: hmmmm.png (304KB, 500x425px) Image search: [Google]
hmmmm.png
304KB, 500x425px
>>164385914
>temper your expectations
This should be CIG's motto.
>>
>>164380709
>the time or length of a cargo run?
They haven't even got walls that stop bullets passing through. I don't think the economy is anywhere close to working.
>>
>>164386479
That doesn't make sense.

>>164386363
Should rename your ebin reaction images, goonie
>>
>tfw want to run radio station from a herald in pirate space.
>>
>>164386634
>yfw that will never happen

Prepare to run "data" back and forth between stations or systems.
>>
File: lol.png (615KB, 851x1628px) Image search: [Google]
lol.png
615KB, 851x1628px
https://www.reddit.com/r/starcitizen/comments/5lini9/new_player_frustrating_first_experience/
>>
>>164386858
>literally just posting a link to reddit
>>
>>164386858
Go back
>>
>>164386238
It's exaggerated by the DNS problem. Every time an instance scales, which is what CIG was talking about with streaming shards together, a DNS change has to propagate out to every client talking to the server.

If you are in a larger area, there is enough redundancy that updates are rarely held up, but if you are remote area, the DNS update can backlog for a few seconds. This wrecks any kind of live service because as far as the client is concerned, the server disappeared.

How CIG overcomes the DNS problem will be interesting, to say the least.
>>
>>164387082
>How CIG overcomes the DNS problem will be interesting, to say the least.
What if there's no solution
>>
>>164387082
That wouldn't be CIG's problem to overcome though, would it.

It would be the service provider, who would probably not even take the contract if they couldn't provide the service
>>
>>164386941
You don't need to use or like that site but could have just read it, let me TL;DR it for you.
>new player tries PU
>gets grief by some random shitter
>gives feedback
>criticizes the tedious spawn timer
>gets told to get good
>edits his post a bunch of times to try and clarify that he's not trolling or salty
>gives up trying
>>
>>164387430
>new player tries PU without learning controls
>dies to a single NPC so many times he runs out of money
>gets shot by a pirate
>complains that he has to wait for his ship to respawn

ftfy
>>
File: not a new poster.jpg (23KB, 629x215px) Image search: [Google]
not a new poster.jpg
23KB, 629x215px
>>164386941
>>164386991
Let it be known
>>
File: smugface 6.jpg (13KB, 325x325px) Image search: [Google]
smugface 6.jpg
13KB, 325x325px
>>164387504
Is it an invalid complaint?
>>
>>164387504
he died two times and complains that he can't pay credits to spawn to skip the timer of a few minutes
>>
>>164387162
Usually, switching them to Google's or OpenDNS's servers would help, but the DNS request still has to pass through the same backlogged server, so we could only get it to working shitty, not working perfect.

My third hand understanding was that Amazon engineers were trying to help the solo programmer fix this issue, but he apparently didn't get it and just raged at them instead. We switched providers a few months after.

>>164387274
It is technically the last mile provider's responsibility, but most of these smaller companies are leasing everything from the equipment to the bandwidth and if you have a niche problem like this, they simply don't have the gray matter to fix it. Wave Broadband and Xcelerate Networks come to mind.

Comcast has smart people, once you get high enough up, that can fix any problem, but regional ISPs are just some dude in building with a tech support number and a shitty attitude.
>>
>>164387825
>/scg/ defending tedious game mechanics
>misses out the increasing wait times
The dad invasion is complete.
>>
>>164387802
Yep

>>164387825
Pretty pathetic desu
>>
File: SrgqO2v.png (3MB, 1920x1080px) Image search: [Google]
SrgqO2v.png
3MB, 1920x1080px
>>164387802
he got what deserved
>>
>>164387959
>>164387910
>>164387825
Just stop posting.
>>
>>164387906
Stop misuing the term, autismo.

Theres a huge difference between "mechanic is tedious and there is no avoiding it" and "mechanic is tedious, but is a punishment for being shit, adding value and tension to your performance"

Don't get blown the fuck up? Don't have to ever deal with it.
>>
File: 1378960_1280x720.jpg (47KB, 1280x720px) Image search: [Google]
1378960_1280x720.jpg
47KB, 1280x720px
>>164388058
You going to make me, Hillbot?
>>
File: qjKbzz2.jpg (428KB, 1920x1080px) Image search: [Google]
qjKbzz2.jpg
428KB, 1920x1080px
>>164388058
No
>>
>>164388071
>is a punishment for being shit
No, it's a shit mechanic and shit idea put in the game by devs with shit imagination.

>die unavoidably
>get punished
>cultist tells you to get gud

Stop replying to me. I can't deal with you people. GG to the 2-3 cultist dads who will reply/samefag to your post agreeing with you.
>>
>>164388219
Dying to an NPC is unavoidable for you?

Dad, man, thats pretty bad :)
>>
>>164388219
>dying is shit mechanic
>>
File: what.webm (115KB, 640x360px) Image search: [Google]
what.webm
115KB, 640x360px
>>164388219
>>
>>164388219
Yes? Dying should be punishes.
Were you expecting a reward or something?
>>
>>164388506
That's the CoD generation that grew up with deathstreaks. Just look at the steam reviews for MW2 some time.
>>
File: Marslike.jpg (62KB, 1191x670px) Image search: [Google]
Marslike.jpg
62KB, 1191x670px
>>164388219
Holy shit this is hilarious

you exposed yourself. hard.
>>
File: 1477688948303.jpg (890KB, 2560x1440px) Image search: [Google]
1477688948303.jpg
890KB, 2560x1440px
>>164388284
I wonder, is there people autist enough that they couldn't accept a (balanced) npc killing them fair & square?

It would explain a lot here
>>
>>164390897
I know, might be why there's that one singular guy that doesn't want solo capitals.
Can't handle fighting one guy with 10 NPCs with his 10 friends in case he dies to NPC.
>>
>>164388219
>die unavoidably
You believe in luck don't you?

Seriously, just because you didn't understand the consequences, or they were out of the ordinary, doesn't mean it was random or unavoidable.
>>
>>164391241
>le capital kill swtich meme again

Nice try. It's pretty clear you are the only fool who wants rich people to be OP and destroy whatever they want just because they have money.

Good thing CR isn't stupid enough to allow you idiots to ruin the game. There will be an NPC cap.
>>
>>164393292
Why would you respond to him, my dude

>>164389280
This is space engine, right?

Is it really the whole extent of it to generate planets and explore them? They look good, its just I think the SC ones look pretty fine too.

Suppose the SE ones are more realistic in terms of geography?
>>
File: planets.png (849KB, 1024x1506px) Image search: [Google]
planets.png
849KB, 1024x1506px
>>164393593
Yes, it's space engine. I had nothing to do for two days so I just posted pretty space pictures with some of my posts. If SCs procgen can even half-mimic what SE can do we'll be in pretty good shape. At least for large details.
>>
>>164393593
who the fuck likes space games but hasn't tried space engine wtf
>>
>>164393292
As long as it's capped to the full crew of a capital ship + fighter nobody have a problem with npc. except the triggered whale who want others to suck his LTI cock to ever play inside a capital ship

> implying CR want to restrict captaincy to a bunch of goons
>>
>>164393593
The SE ones are different in that they are in a program that you can actually use right now
>>
>>164394498
>implying CR want to restrict captaincy

This, so much this.

We can all expect to have solo capitals if we want. Just hundreds of capital ships hanging out, one player per ship.
>>
>>164394498
I think you may have schizophrenia
>>
>>164395385
>actually replying to him

this is why he continues. The attention he gets from people keeps him going. It's free (You)s. At least "@XXX..." his post for (You) denial.
>>
File: Gas giant.png (208KB, 1024x602px) Image search: [Google]
Gas giant.png
208KB, 1024x602px
what the fuck ever happened to Infinity Battlescape or Limit Theory
>>
>>164395526
This whole idea of treating (You) as some form of legitimacy is retarded. Regardless if you @ or >>
You're replying at all, so you're validating him. Just don't reply.
>>
>>164395941
Like all great space games

vaporware
>>
File: INFINITY_BATTLESCAPE_PROMO_1.png (2MB, 1920x1200px) Image search: [Google]
INFINITY_BATTLESCAPE_PROMO_1.png
2MB, 1920x1200px
>>164395941
It crumbled because it worked on his planet generator for years and forgot to give people a reason to play in.
Originally it was a game as ambitious as Elite Dangerous but where you would actually do stuff like space battle.
The creator expected to manage thousand of procedurally generated solar system with planet the players can build base on and so on. Obviously expecting his game to become the new Eve Online.

A classic case of developer overconfidence.

By the time he come back to sane goals, Elite was already out, Star Citizen promise more than he can do and he is no longer the only one with a space game out.
And that's not counting all others Indy game. (we are in a new golden age of Space game)

Hellion:
https://www.youtube.com/channel/UCvYhDZGWQ6g81lmDXBfvjYg

Dual Universe:
https://www.youtube.com/user/dualthegame

Limit Theory:
https://www.youtube.com/user/LimitTheory/videos
>>
>>164397297
What a shame. I-Novae had amazing planets too. Kind of wish SC could have fully scaled planets like they do, but we're stuck with our "planets" that are the size of Pluto. I know having more content is better than having more space (Just look at E:D) but I stll wish we can have both content and loads of space.

Watching I-Novae videos of them flying around planets is sick. Thank anon
>>
File: 1479489297236.jpg (197KB, 1200x600px) Image search: [Google]
1479489297236.jpg
197KB, 1200x600px
Where the fuck is my buyback token?
>>
How's the population in Elite Dangerous? Some people say it's pretty empty around.
>>
File: NjfVWP3.png (3MB, 1920x1080px) Image search: [Google]
NjfVWP3.png
3MB, 1920x1080px
Who else wanted the Dragonfly to be more like pic related, after it was pitched as a "wearable" spacecraft.
>>
>>164400936
I hope they add some granularity to the flight suits and armor. It would be nice if you could have a choice between a suit that handle g force well, but eva is not great or a suit with normal g tolerance, but enhanced eva speed and handling.
>>
File: f77a359c36614029f4faefab275d4a1e.png (263KB, 1103x309px) Image search: [Google]
f77a359c36614029f4faefab275d4a1e.png
263KB, 1103x309px
>>164401271
Well they did discuss ten "classes" of EVA armor not including regular non protective clothing. Ranging from Class1 "airtight plastic bag so you don't die in a vacuum" to Class10 "Titan Armor" which is supposedly similar to a MAX in planetside2, mounting heavy(maybe even class 1 ship size) weapons, being nearly impervious to small arms fire and augmenting both physical power and 0g mobility.

https://robertsspaceindustries.com/comm-link/transmission/12978-Introducing-Your-RSI-Space-Suit

also some of already have an MMU of some sort whenever it gets added.
>>
>>164400587
It's a single player game.
>>
>>164402051
I saw someone once, even tried to say hi
it was a bot trying to get me to go on some ruskie site
>great game Braben
>>
File: Medium_Armor_Thrusters.jpg (453KB, 1200x633px) Image search: [Google]
Medium_Armor_Thrusters.jpg
453KB, 1200x633px
>>164400936 >>164401271
I don't have much hope for flight-pack that would deviate from FPS physics (I mean the sort that don't fit through door)
But I suppose it would be consistent with the setting if they could miniaturize powersource enough for an Ironman suit
>>
>>164402163 >>164402051 >>164400587
That's what you get when you ask for Galaxy sized playground with no understanding of the scale at play.

Star Citizen will only have 100 system (50% hidden) and it will already be huge enough to be lonely. The only thing to fear is 1000 players at the same spaceport.
I don't think instancing is a bad things, it should even be encouraged
>>
>>164402764
No, it's because anyone who spends any time in online mode in LHS 3334 or whatever the noob area is learns real fast to switch to private.
>>
>>164401723
>>164402373
1. Equip Class X EVA suit with size 1 weapon point.
2. Attach 9-series Longsword.
3. Find solo player Polaris while he is managing his crew.
4. EVA to bridge window, wait for him to sit down to leave.
5. Shoot dad point blank through the window, wait for him to bleed out.
6. Free Polaris

Now I want to encourage solo cap ship use.
>>
>>164403207

https://www.youtube.com/watch?v=EwR_Vu6FSYY
>>
>>164403146
Then that's you get for listening to dumbass with unspent aggressiveness. You don't get fair fight you only get griefer and player who don't come back.

And those guys are the first to switch PvE to grind their noobgrinder killing machine.
>>
What is the post limit again ? I think we need new bread
>>
>>164402051
>>164402764
Overall, would you recommend buying the game?
>>
>>164397297
With all of these space games in development, at least we're highly likely to get a very good space sim out of one of them. I hope that one is Star Citizen because they have the resources to make an incredibly expansive game, but given the number of games in development, even if SC fails, we'll probably get something else brilliant from another dev.
>>
>>164406276
>>164406276
>>164406276
>>164406276
>>
File: 1297571572944.jpg (10KB, 320x211px) Image search: [Google]
1297571572944.jpg
10KB, 320x211px
>>164406337
>/
>>
File: 5a9.jpg (10KB, 410x415px) Image search: [Google]
5a9.jpg
10KB, 410x415px
>>164406841
>>
>>164406107
750 is when it should start auto saging I believe
>>
>>164382395
notWarthog when
>>
>>164408673
So, now.
>>
>>164387513
what did he mean by this
Thread posts: 752
Thread images: 167


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.