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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 790
Thread images: 154

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(you) edition.

> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Next Jam (Dino)
itch.io/jam/agdg-dinosaur-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/qRHNpCbZ

> Chat
https://discordapp.com/invite/0g6DnnHCw7KH2NzH

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
I find it kinda funny
I find it kinda sad
The dreams in which I nodev
Are the best I've ever had
>>
>>160359434
So you're living the dream

Can't wake up
>>
>>160359434
And then you wake up, you're still a nodev, and you kill yourself. The end.
>>
Yesterday you said tomorrow. Tomorrow is now. Do it.
>>
>>160359580
https://www.youtube.com/watch?v=5-sfG8BV8wU
Git pumped.
>>
>>160359157
>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com
Does this really belong here?
>>
>>160359624
Do you really belong here?
>>
Should I make an AGDG thread on /wsg/ for sound progress cross-linking?

You do have sounds, right?
>>
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Animal Nebula : 3d platformer that lets you swap between animals

This shows the penguin in snow land. He lighs up a tree, then swaps with a bear and back to penguin. Also destroys a robo penguin (who doesnt have ai yet)
>>
>>160357949
On a sort of related note, most Roguelites seem to have some sort of progression system that persists through death. ie. RoR unlocked new characters to play, new items that could drop and modifiers to alter the gameplay.

I could use some ideas for progression systems like that and what sort of systems you guys personally liked in other games. I can't quite figure out what would fit my hacknslash/arpg style roguelite.
>>
>>160359848
is the switch mechanic activated by a button or just collision?
>>
>>160359714
That's unnecessary. We can just use https://mixtape.moe/
>>
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gimme an idea to start prototyping right now
>>
>>160359848
Did you see that game Lost Ember? You have some serious competition.
>>
>>160360097
/wsg/ linking is more convenient
though sound webms are posted rare enough that they can be contained in that thread with webms for other boards
>>
>>160360036
button, just have to be pretty close
>>
>>160360325
>Lost Ember
that's not a banjo/mario 64-style 3d platformer like my game
>>
>>160360425
Nah, mixtape is more convenient, just drag and drop the file onto the page and copy the link.

Plus mixtape allows for bigger uploads and mp4 videos.
>>
>>160359440
Thanks for the encouragement! I'll do my best.
>>
>>160360270
u are daedelus, u get launched with a catapult and have to tap to fly, u will eventually crash but u buy upgrades. in the air u dodge birds and shit, eventuelly u get to space.
>>
>>160360550
Yeah I don't know what it's about even but the switching animal mechanic is pretty similar. Steal their best stuff and make it better.
>>
>>160361164
> but the switching animal mechanic is pretty similar
If it's similar to anything it's similar to Space Station Silicon Valley, which our guy here has already listed/agreed to as inspiration.
>>
>tfw nobody ever gives me feedback on progress
>>
>>160360270
I'd rather have arts and a free cute girl to start prototyping.
>>
>>160361549
That's because you have no game.
>>
>>160361549
me neither lol. i just post for some sort of feeling of accomplishment.
>>
>>160361757
which game is yours?
>>
>>160360270
Super Monkey Ball with guns.
>>
>>160361956
The game in a desert with a dog.
>>
>>160361956
google bokube, kiddo
>>
>>160361956
which one is yours?
>>
>>160361324
>Rockstar will never make GTA with robot animals ever again
>>
>>160362173
_______
>>
I am sorta digging the idea of making a turn based tactical RPG where all turns activate simultaneously.

Therefore predicting movement or what the AI is more important then just mashing away at enemies and trying to grind out levels.
>>
>>160362680
like plan out your moves fire emblem kinda style?
agarest war?

elaborate, I'm curious
>>
>>160362680
see Frozen Synapse
>>
>>160362490
>complains about no feedback
>either won't say his game or doesn't have a game
>>
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Made some more graphical improvements. Added new unit tiles. Everything in my game is 48x48 so i think i need to use letters and simple icons instead of portraits for the units.
I improved the placing a bit by adding some tweens
>>
>>160359521
WAKE ME UP INSIDE
>>
where do I find suckers to help me develop my open source game
>>
>>160359434
I had a dream that I sucked 3 girl's titties and milk came out
The third girl fought back and then I was like "oh shit I just raped someone" and I wasn't sure if I actually raped someone or if it was all in my mind.
>>
Is it bad im doing all the artwork before the game itself? There are a lots of assets almost ready for use ( im just using basic code to test if the assets work in game motion ).
>>
>>160361324
Yeah indeed. That looks pretty dope. Also these animal games remind me of Zoo Race, which I cannot tell if it's a serious game or a parody.
>>
>>160363104
>48x48
How come?
>>
>>160363941
I switched from 32x32 since last post. I basically cant into art but i needed the units to be readable. I found that making them 48x48 made it easier to modify and easier on the eyes. No idea why
>>
>>160363530
No you're lucky I wish I could do that too code is useless without art.
>>
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got my toggle switches and potato monster code done
it toggling the up/down state of the boxes on this level. I'm only having a limited number of switches, and if you press one it stays off, so it becomes another puzzle aside from the push blocks to figure out the correct toggle order.

Not sure why or how but enemy projectiles can activate switches too. I may have to try and figure out a puzzle using them..
>>
>>160363941
48 is objectively the best number. It's a highly composite number with 10 divisors. It's small enough to be very easy to work with, but also large enough to give a lot of detail.

48 is the best.
>>
>>160360674
>mp4
>good
>>
>>160364335
>48 is best
Enough bullshit please.

If you really want to go for a good number you'd pick either 32 or 64 and not something in-between.
>>
>>160359714
Wsg has a thread dedicated to cross-board linking. Also, you don't get many (You)'s if you link there because nobody clicks them.
>>
>>160364489
Is 32 divisible by 3? no
Is 64 divisible by 3? no
Is 48 divisible by 3? hell yes it is
>>
>>160364489
He does have a point though. 48 has 10 divisors, which places it second only to 60 in the sub-64 range. It's a breddy gud number.
>>
>>160364436
Did I say it was good? All I said was it gave more options.
>>
>>160364335
>>160364550
>his game doesn't support map-defined tile sizes
>>
>>160364751
More shit options is worse than less options, you end up devs doing like dinodev and his broken mp4 video
>>
Gamedev literally saved my life. It distracted me from my suffering until I overcame my depression.


But that was three years ago, when I loved working on games, and everytime I started a new project I thought "This one I'll finish, and it will be a great game!". But i never finished a single game. I lost faith in gamedevving.

How can I regain this faith, and start devving again?
>>
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Hey guys,

Starter of Canus/boatjam/"cool good luck not interested"/OOPs/other favorite jams

Just wondering how your game is going!

Reminder to post with trip #rocket to join the team that will win Demo Day 12
>>
>>160365024
Join team rocket
>>
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>tfw your free game makes $1

t-thanks itch.io
>>
>powers of 2 just because
>he doesn't realize it doesn't matter but java.cs.degree.us
>>
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>>160365615
>tfw gonna be poor forever
>>
>>160365892
>i maked my gaem free and they no pays me
>but y
>>
>>160365892
>tfw disabled donations
>>
>He's making a breakout game
>>
I just made a singleton to solve an annoying problem and there's nothing you can do to stop me.
>>
>>160366153
Great! I love Breakout/Arkanoid.
>>
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For some reason I made a sword,
>>
>Come up with fun mechanic for puzzle game
>Shit at coming up with puzzles
>>
Is there a list of how expensive various things are to calculate on a computer?
I know for example square-root is pretty expensive, but what about other things? cos, sin, acos, asin, dot product, cross product, etc.
>>
Reminder to post with trip #rocket to make the best breakout game in agdg!
>>
Hey guys I'm working on a Breakout Rouge-like-lite.
>>
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so what creepy things can happen at school at night
>>
>>160366514
Jesus christ review your CS 101 coursenotes
>>
>>160365543
What?

How do I do it? How does it work?
>>
>>160366670
Never went to college.
>>
>>160366663
is that violence against a woman

or worse, violence against a transwoman?!
>>
>>160366770
You put #rocket in the name field of your post. It's just a dumb meme though, it doesn't mean anything.
>>
>>160366663
You go to biology classroom, and hear an odd dooting noise coming from the utility closet.
You pull the door open , and then a skeleton pops out
>>
>>160366663
The skeleton in the Biology storeroom spooks around.
The janitor dresses up as the schooldirector's wife and dances with a mannequin badly dressed to look like the director.
The heating system starts pouring out some tar-like substance around midnight. Everything caught in that is slurped into the main boiler through the pipes at 4am.
>>
>>160366770
Post with trip #rocket baby

>>160366818
It's all "free information" but good luck because experience and everything shows that you will take ages longer to understand simple concepts than someone who's in school.

Anyhow, what you're looking for is called "O Notation" GOOD LUCK. Use up your professor's office hours -- oh wait.
>>
In C# is there a way to get rid of an object after I'm finished using it? Won't that be faster than relying on the garbage collector?
>>
>>160366663
You always have those "7 wonders in school X" in anime. Go look for stories like that and you've got your base covered.
>>
>>160367132
Sorry friend, gamedev is a hobby, I'm not looking to get hired by a company, doesn't matter how slow I learn things. I'll look into O Notation.
>>
>>160366628
What exactly is dark red about your game, anon
>>
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Rate my progress
>>
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>>160366540
>implying you can top this
>>
>>160367301
Yeah but we're talking orders of magnitude different. You report back when you have a grasp on it. Guarenteed it will be embarrassing since it's essentially a footnote on a lecture.

But best of luck to you
>>
>>160367310
It's not rouge, it's a lite version of a color that is rouge-like.

So maybe pink?
>>
>>160367479
So, pink Breakout? All right, sounds good to me
>>
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Whatever happened to the agdg MUD
>>
>>160359848
a small song for a small pengu

https://clyp.it/vnxdpmb5
>>
>>160367739
Sounds like the perfect track for my Breakout game.

I'm going to borrow it, thanks anon.
>>
>>160367964
sure, isn't it too snowy for breakout though

also clyp lets you download the file directly in case you didn't know
https://a.clyp.it/vnxdpmb5.ogg
>>
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You're only allowed to reply to this post if you're working on a Dino Jam game.
>>
>>160368540
I am making the matching game.
>>
>>160364267
Looks terrible.
>>
>>160367208
Remove all references to it (make them null or point to a different object)
>>
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https://www.youtube.com/watch?v=V5s-KLGVcTI
>>
>>160369079
This kid has no idea what he's talking about lmao.
>>
>>160369079
Changing the reference won't get rid of the object though. It will still be in memory.
>>
>>160364267
Captain Toad Clone You're Sued Kiddo
>>
@160368540
it hasn't even started yet
>>
>>160369265
>>160369151
The garbage collector will quickly remove any objects in memory with no references.

There's not another way to do this. Do you even C#
>>
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refactored player turning and changed dashing a bit.
>>
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>>160368540
working on an (ironic?) 2deep4u heavy handed bullshit silent hill/walking simulator thing

concept still WIP

so far
-pixel perfect rendering is done
-custom font from bitmap image
-custom 2D boxcast controller (no rigidbody/colliders)
-switchable to third person 3D

need to work on
-color pallate
-better way to convey falling ash rather than 3 parallaxed layers
-enemy interaction
-actual concrete idea
>>
>>160367208
You are forced to rely on the GC.
>>
>>160368540
I most likely won't even finish, I never really finished anything ever.

The dinosaur will shoot rocks.
>>
>>160370237
Do not fetishize the clawhauser

and keep working
>>
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Working on the happy side of this enemy
>>
>looking for a 3D teen body front/side reference
>pinterest links every-fucking-where

Fuck those assholes seriously.
>>
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Reminder that all dinosaurs had some form of feathers. Whether it be full coverage, or partial coverage.
And not just the raptor-like dinosaurs.
>>
>>160370850
When did it become this big anyway? I can't remember this being a problem 1 or 2 years ago.
>>
>>160370912
sorry libcuck, trump won and evolution isn't real
>>
>>160370850
What's wrong with pinterest?
>>
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>>160369931
tfw can't compress random noise
>>
>>160366663
students are going to school at night as if it is totally normal, following a lesson you can't see being taught
(!!!)
>>
>>160371003
Thank god for Trump! Evolution and global warming isn't real anymore!
>>
>>160371029
>please make an account to be able look at the initially free to look at references!
>we're going to improve our metadata to appear on top on google btw so you won't find them anymore
>>
>>160370850
add "-site:pinterest.com" to your google search

>>160370912
90s dinosaurs didn't have feathers
skeleton dinos don't have feathers
>>
>>160370850
You mean real life photos, or a 3D model you can download?
>>
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>>160371043
>dinosaur infidelity
>>
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>>160371229
Thank you based anon.

>>160371260
Just references like that to work on. Was looking for a teen-like because I don't want to have a too lewd body.
>>
>>160371340
its all an elaborate metaphor

the volcanic eruption is symbolic of his hidden infidelity that finally bubbled and escaped his control. He is okay, but it damaged everything around him, and now he is looking for his wife and child.

or something dumb like that

also his child is named ashley, so there might be a big tweeest
>>
>>160370850
I know that feel bro.
>>
>>160371515
>Was looking for a teen-like because I don't want to have a too lewd body.
Oxymoron.

Please share what you find. I have looked before and not had much luck.
>>
>>160371515
>look up nude models as reference to draw
>immediate need to jack it
>>
>>160371883
You only need one hand to draw
>>
>>160371043
I hope you have spent no longer than an hour on this joke.
>>
>>160371926
Try modeling with one hand
>>
>>160371926
>not masturbating with exaggerated pelvic thrust with both hands on your head
>>
>>160372015
Zbrush and pen buttons

Tell Jesus I am sorry
>>
>>160372080
You lost me, which head are we talking about?
>>
>>160372180
The one with hair.
>>
>>160372219
more specifically?
>>
http://www.strawpoll.me/11668516
>>
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>>160371883
I'm pretty sure some artists do it on purpose.
>>
>>160372286
The one you use to make decisions.
>>
>>160371980
The character controller took me a couple days to get working, I wanted to take a break from some 3D dev. I decided to make use of it for the dino jam.

I don't regret spending time on anything else. I'm proud of my pixel perfect sprite shader and the font converter/output is a really useful tool for any future projects, so I'd say all the work was worth it.

How is your game doing?
>>
>>160372346
You know when you are doing it on purpose. It's when you don't have the choice that it is bother.
>>
need a game idea for a 1MA, preferably something that hasnt been done to death 1000 times.
>>
>>160372485
dark souls
>>
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>>160372421
>>
>>160372534
come on man im desperate
>>
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>>160372485
A walking simulator in which you walk 500 miles, then 500 more.
>>
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>>160372485

Create a fox that sniffs flowers game. Each flower you sniff has a color, and you are trying to create a matching set of each color by finding all the flowers.
>>
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>>160372485
Create a fox that sniffs butts game. Each butt you sniff has a color, and you are trying to create a matching set of each color by finding all the flowers.
>>
>>160371515
>I don't want to have a too lewd body.

I guess that's good reason not to have a loli.
>>
>>160372485

That's not very specific.
>>
>>160372652
>>160372656
>>160372743

wow molymeme and furfags. why do i even bother asking /agdg/ for ideas
>>
>>160372804
>I'm gonna ask a useless question!
>I received useless answers! How rude!
>>
>>160372485
2d dark souls
>>
>>160372901
what good are ideaguys if they can't even throw out some ideas..
>>
>>160372485
something with anime
>>
>>160372979
payment upfront
>>
>>160372754
Actually a loli body would be easier to animate but the consequences are not worth the trouble.
>>
https://www.youtube.com/watch?v=AMPpMfjnn-I

A game where
>>
>>160359848
where is the tiny microchip that looks like bug ?
>>
>>160373085
This is a worksafe board
>>
>>160374313
Did they have those in Cool Cool Mountain?
>>
>>160374420
No, but they had one in Space Station Silicon Valley
>>
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Switched to twin stick-style control scheme for the hookshot (demonstrated here with a mouse since gamepad aiming is still work-in-progress). Needs some tweaking; the old art assets in particular need to be swapped/redone at some point.

Other unexciting things I've done this past week include a little shader and a bunch of refactoring/code clean up.
>>
>>160369265
>what is a garbage collector
>>
>>160374559

aw fuck yeah you're back.

If you're implementing a twin stick style, can mouse and keyboard be an option as well?
>>
>>160374683
Studies were a bit of a bitch for a while.

>can mouse and keyboard be an option as well?
Yeah, both control schemes will be supported.
>>
So I'm lookng to do a fishing mechanic
how do I go about with water detection?
do I just have a long collision sphere across the shore-lines? That seems inneficient.
>>
>>160373085
this is my fetish
>>
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>>160375212
Probably better just to use a single collision plane for the water surface and detect when your interaction capsule/sphere/box collides with it.

But it really depends on what you're making and how you've currently set up your interaction system with other objects.
>>
How does a game like Civ 5/6 have such a flawlessly looped world? I am curious as to the mechanics behind that if anyone wants to hazard a guess or provide an explaination.
>>
>>160375969
I'ma guess the same way you handle continuous rotation.
>>
>>160375969
You can do all that with not much work except assets. The turn time/load time kills me. You ever played pride of nations. Like a much deeper civ game. warning though turn times are really bad.
>>
Is it possible for someone who knows jack shit about coding to learn to create a simple Mario - Mental slug stylized game in 3 months?
>>
>>160376685
https://www.youtube.com/watch?v=VGEWQRL2sJk
>>
Did one dev say they were devving for the Sega Genesis?
>>
>>160374559
How are you making your levels? I like that smooth wall line.
>>
>>160376685
not a very good one, but maybe with game maker.
>>
>>160376685
>Mental slug
what did he mean by this
>>
>>160375212
When your character attempts to fish, you could create an object in front of him that moves down until it hits the water. If it doesn't hit the water, then he can't fish. You would also have to check collision between the character and the water, so he can't fish through walls.
>>
>>160376685
I doubt it.

But I don't even think the programming would be your limiting factor. You might be able to get a solid foundation down but you won't finish the art or levels in time.
>>
>>160376685
Yes any indie engine is basically made for pixel artists to make a game drag and dropping stuff.
>>
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I was kind of annoyed with how all the moving particles in my simulation were just teleporting from one cell to another, so I refactored the entire way I handle entities.
The world is still grid-based, but entities can move freely inside a grid cell. So it's a kind of like a subdivided coordinate system - I get the coarse grid simulation and fine-grained agent movement.

Rendering the entities also got overhauled. Previously I rendered the world as a bitmap, but now I create a quad for every agent and update them every frame.
The world in the webm has 150k moving triangles, created and updated at 60 fps, which is actually pretty damn respectable performance from my mid-range PC.
>>
How do we feel about Unreal/Unity
>>
>>160377221
same way I feel about ur mum
>>
>>160377031
At first I thought that was green terrain texture. Holy shit, Anon. Good job!
>>
File: map_editor_progress20.gif (1MB, 805x488px) Image search: [Google]
map_editor_progress20.gif
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>>160376758
Self made built-in level editor. Here's a gif from an older build.
>>
>>160377031
neato frito.
>>
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>>160377031
>Freemasons run the country.
>>
>>160377031
Neat stuff, anon.
>>
>>160377031
Wtf are you doing that you need that many particles anon
>>
>>160375716
A collision pshere on the player character could work
>>
>intellisense(TM)
>>
>>160377303
Thats amazing, anon. What engine?
>>
>>160377598
Love2D, just today upgraded to the most recent release.
>>
>>160377293
>>160377336
>>160377381
>>160377476
Thanks guys!

>>160377490
Spiritual successor to SimEarth, kind of. So I probably need a shitload of agents to get any neat large-scale behaviours.
>>
>>160377759
Does Love2D have support of HUDs and all that? I have been looking at trying it, but i'm not quite sure i wanna switch from MonoGame
>>
>>160359157
Quick! I need a game idea that can be completed in 3 hours. (1 hour)
>>
>>160378081
Pong.
>>
>>160378081
Tic Tac Toe but with Dinosaurs.
>>
>>160377958
Not him but just try it out.
Love2D is quick to download, requires almost no setup and if you don't like it you can just remove it.
Use it for a day and see if you like it.

>>160378081
Tic Tac Toe but with lewds instead of Circles and Crosses
>>
>>160378081
Rock Paper Scissors Online
>>
>>160376754
Bump I swear there was a dev who said he was
>>
>>160378378
How's that your business anyway?
>>
>>160378434
Is it a crime to be curious? I wanna know how he got into that. It sounds cool and I wanna know if it's for me.
>>
>>160378513
im sure he was just pretending
>>
>>160377958
If there is any HUD specific functionality, I wouldn't know about it. I wrote my own drawing pipeline where I specifically tell if it's on UI or game "layer". Essentially, using a canvas, I offset the game coordinates (love.graphics.translate) and draw the game stuff, normalize the coordinates and then just draw the UI things.

My whole pipeline is kind of based around IMGUI (if object's draw() function is not called that frame, it won't be drawn).

But like >>160378212 said, Love2D is pretty freeform and you can set up the HUD stuff however you want. It's easy to use and simple to setup, and there are a plenty of good lua libraries if needed.
>>
>>160378513
not that dev, but there is a really cool and easy to use devkit that allows you to write sega games in c
google sgdk
>>
>>160378579
If he's Brazilian he might have been serious, a company there is making the Genesis again. They even export it and you can buy it at fucking Target
>>
>>160378652
>>160378212

Thanks for the answer. I'll check it out for my next game or whatever.
>>
File: agdgtan-modifs.png (69KB, 1125x683px) Image search: [Google]
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Hum...

Well, fuck, I'll keep the growing teen body. Modifying an existing model without fucking up the texturing is harder than expected.
I've fixed the 7.5 head body ratio so it should be fine for animation, I'll fix the rest later if I feel like it because I'm a coder and not an artist:::

Now to decide what kind of short geam I should make with her.
>>
>>160378785
If brazil is really doing that, then the real reason would be:

Transporting drugs in the sega cartridges, "naaaahhh holmes, sir, we just, you know, gonna play a friendly game of sega".
>>
File: 12.jpg (315KB, 800x1200px) Image search: [Google]
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>>160379129
Make her thiccer
>>
>>160379129
hitman style game where you sneak up on nodevs/shitposters in their home and kill them

randomly generated house layout, avoid detection from their parents, etc.

keep it simple
>>
File: respawning_enemies.webm (284KB, 640x480px) Image search: [Google]
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Made a new enemy spawn whenever one dies. Started working on a health indicator graphic instead of numerical HP. Still need a death animation so you have a second to see the final zero-hp icon before being dumped back to the title.
>>
>>160379784
>he actually kept the random reload mechanic
You madman!
>>
>>160379917
More like haven't touched the code in a few days.
>>
>>160379513
Check her tights. I've thought of that already but that would make her too lewd so no more.

>>160379580
I think I'll just go with a simple Secret of mana style where you fight off nodevs. Not my creation to begin with so I don't want to spend too much time on that game.

I'm just stealing her since the no-free-cute-girl-poster is not using her after all those months.
>>
Leonard Cohen is dead.
>>
>>160380086
Sounds good, have at it!
>>
>>160380190
It's very sad. I remember hearing "Almost like the blues" on the radio a few months ago. Changed my life.
>>
>>160380190
For 10 days already. Huh.
>>
>>160380190
who?
>>
>>160379962
I don't know what a danny poster is. I just post my shitty little incremental progress whenever I'm bored and none of my other friends are online to show it to.
>>
>>160380465
Don't reply to that guy. He'll try to pull you into his shit.
>>
>>160380279
>https://imgur.com/a/3Yl07
rotates been gone for weeks

stop your shitposting
>>
>>160380453
https://www.youtube.com/watch?v=K8fT7rnRotY
>>
>>160380279
I was here when his picture was being posted but left for over a year, makes me sad seeing what he's become
>>
>>160380705
So a John Lennon copy?
>>
>>160378310
I always play Yu-Gi-Oh online for that.
I do the rock paper scissors to decide who begins and immediately surrender
>>
>>160365615
>>tfw your free game makes $1

that's an infinite percent profit
>>
>>160380886
Disgusting
>>
>>160380279
Why should I care about this person? Doesn't seem relevant to game development.
>>
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Progresso.
>>
File: hotel.png (2KB, 384x384px)
hotel.png
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fUCK how do I improve?????
>>
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>>160380964
what's with these jokes
>>
>>160381210
Learn colors. Pyxel edit is great for this, it actually tells you what color to use.
>>
>>160381210
By practicing?

Fucking kill yourself.
>>
>>160381210
That's fine for now, maybe spruce up the h a bit.

Go work on the rest of your game now.
>>
>>160381353
im dead serious.
YuGiOh Online is the quickest way to find another player to play rock paper scissors
>>
>>160381124
why dont you just go and talk to them. they wont bite
>>
>>160381136
the flowers at the top are pretty nice, the god rays look kind of weird though
>>
>>160381136
>Captain Toad but shit
>>
>>160381210
>brown walls
>slightly lighter brown roof
i know you live in your basement, but the sun is really bright
>>
>>160380279
Oh, god. Did you really compile this whole thing? You have issues. Do you have therapist?

>>160381136
Maybe have the godrays vanish when you are aligned with them in view.
>>
>>160381136
>captain toad but with worse graphics.
>>
>>160381605
I know you live in your basement, but that's just how Shop reflects light.
>>
File: Party.webm (929KB, 400x644px) Image search: [Google]
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Started working on a particle system
>>
tools.aggydaggy.com dev here to remind you that I do read the suggestion form replies and if you ask for something I'll probably do it.
Hope everyone is having good progress today!
>>
>>160381772
Limit the rate at which your missiles can change direction.
>>
>>160381136
Scrape this shit it looks awful. Looks worse than that wii-u toad game or whatever everyone shitting on you with.
>>
>>160379784
>press P to reload

FUCCCCCK YOUUUUUUUUUUU!
>>
>>160381747
So the normal human thing to do is never deal with retards again and move on. The crazy thing to do is compile a bunch of images you collected over a long timespan and spam them to people.

Or you could just stop sending anon love letters to rotate and just go fucking talk to them.
>>
>>160381597
what are you talking about?
>>160381605
I'm confused
>>
File: Brutal.jpg (44KB, 500x424px)
Brutal.jpg
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>>160381982
>>160381634
>>160381541
Not bokudev; Is all this shitposting really necessary for an amateur game? This is a weird meme.
>>
>>160380190
everybody knows
>>
>>160382129
Its actually better than 90% of the pixel shit made here, but there are some angry fucks in the discord that hate him because hes cute and a boy and is still trying to make games without stopping and didn't kill himself like rotatedev.
>>
>>160382129
I'd hazard a guess that they are the same person
>>
>>160381772
very nice!

the missile reload hud is cool
>>
>>160382235
You aren't defending the fact that you are acting like a bigger sperg than what I thought was the largest sperg to ever be in these threads.
>>
File: ClankClankClank.png (2MB, 1920x1080px) Image search: [Google]
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>this robot was programmed to kick your face in

Finally done with this guy.
I hope you like near invincible robot like enemys hunting you down.
>>
File: 2016-11-16 19-08-27.webm (1MB, 638x476px) Image search: [Google]
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Hello, here is my progress for today. I finished re-drawing the main "frame" of the game screen so it looks more like you're playing it on a game system of some kind. There's a light noise effect on the dark green outside frame, but you can't really see it in the webm. Next I'm going to make the buttons for scrolling the list on the bottom, and menu options in the top right.
>>
>>160381995
>you need to show your code to be a programmer
>>
>>160382590
Sexy
>>
>>160382623
Cute stuff.
>>
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>>160382590
>>
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>>160382623
give the guy a smiley face please

he looks like the kind of guy who takes pleasure in bullying skeletons
>>
>>160381357
elaborate
>>
>>160382916
You, I like you. I think I'll keep the ._. expression for the main guy but I'm sure there will probably be an npc with an expression of glee at skeleton murder somewhere.
>>
Good reminder that life is very short

https://www.youtube.com/watch?v=AExZX-EQ2WU
>>
File: 1455496166825.jpg (89KB, 850x468px)
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>all these smart people doing small projects
>want to do a big project
>don't even know how to code
>even if I try to start with a small project and try to use an engine like Unreal with blueprints and shit I get overwhelmed

Should I just an hero, bros?
>>
>>160383328
no, you literally just do small projects.
>>
>>160380279
Start doing something worthwhile with your life. Think bigger and stop being obsessed with such pathetic simpleton matters, yet alone obssesed with another sheep. For fucks sake.
>>
>>160383328
>even if I try to start with a small project and try to use an engine like Unreal with blueprints and shit I get overwhelmed
Do you bother even writing down what you need to do in a big checklist or do you just get stuck in with no plan?
>>
Reminder that due to recursive hiding I shan't be reading nor replying to any posts in a reply chain with one of THOSE shitposts.
>>
File: nIY0Nl.png (13KB, 528x576px)
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More invisible progress: added gamepad support. It's much nicer to use than keyboard
>>
>>160383328
I started with Unity, using all the premade assets and messing around without touching code.

Then you start reading the sample code and editing it to see what it does, and eventually start writing your own stuff.

It wouldn't hurt to take a beginner crash course in c++ or c# though.

the important thing is to never give up, and learn to google everything
>>
>>160383493
When I do small projects I just try and do something to learn how to do it, because I am not really doing a project, I am just trying to learn, then I hit some hurdle that I can never seem to get over
>>
>>160383616
best OP pic I ever saw
>>
File: Screenshot_1.png (2KB, 146x213px) Image search: [Google]
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>>160382961
Colors give feedback about how shapes are and it looks like you are not using it, it would look better that way. Pyxel edit is good for it, you pick a color and it gives you lots of possibilities.
>>
>>160381772
The missiles and lightning remind me of RayStorm.
>>
>>160382623
Cute, neat, dont forget to juice the game later.
>>
>>160379129
keep pandering
>>
>>160384125
Agdg-tan is literally agdg's. You can't get any more agdg'd than this.
>>
I want to make a patreon for people to support my development but I also don't want to spoil the game for everyone.

How do I assure people I'm working on it without giving too much away?
>>
I'm using C# and Unity. Would it be bad programming practice to put all my variables, like player health and the time of day in the game, in classes in their own namespace?
>>
>Having male characters in your game
>Ever
>>
>>160384720
show us your cute girl game
>>
>>160384919
I'm making a mega man game.

But all the robot masters are anime girls.

And you play as an anime girl.
>>
>>160384708
What would be the advantage of doing that doing the other thing?
>>
>>160384991
show us your cute girl game
>>
>>160384720
>Clarent is fine
>Totally not castlevania is fine

I don't mind some manliness once in a while in our games.
>>
>>160383616
>someone saved my OC
Nice to see all those minutes weren't wasted.
>>
>>160385065
But Clarent would be a better game if the main character was a cute anime girl.

Just look at Castlevania.

The 2 best games in the series (SotN and OoE) both have female protagonists.
>>
>>160385026
The idea is that these variables would be used by many different classes, so it would just keep them organized.
>>
>>160385065
>I don't understand how to greentext
>>
>>160385106
>being a furry
>>
why is "d" so obsessed with someone who only posts here for attention, thus giving the person attention??
>>
>>160385162
You could just make the variables public
>>
>>160385159
>X would be a better game if the main character was a cute anime girl.
>Being a stupid cunt: The post.
>>
>>160385159
>SotN
>female protagonist
what the fuck
>>
>>160385159
You could've taken this opportunity to call Soma a girl but you went with Alucard. I'm ashamed to share a general with you.
>>
>>160385159
I disagree.

Totally-not-castlevania works fine because it uses Belmont from the NES era.
As for Clarent, I just can't picture a girl in it. If you want the Clarent female equivalent then play momodora.
>>
>>160385184
reminder that any dev > nodev

fight the "furry games menace" by making your own game
>>
File: 1465659714511.gif (2MB, 430x530px) Image search: [Google]
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>It's an "Anon creates a game where you play as a cute little girl" episode.
>>
>>160385253
>>160385267
You fucking casuals.
>>
>>160385316
I love these episodes.
>>
>>160385316
I'd rather be playing lolirapesim.
>>
>>160384221
I hate that design but I chose not to bully

motavio in a serafuku is all the agdg-tan I'll ever need
>>
>>160385253
>>160385267
>Who's Maria
FUCKING R-RETARDS
>>
>>160385342
>>160385448
Are you so stupid that you're equating "protagonist" with "deuteragonist"?
>>
>Playing as the cute girl
>Not making a game where you only fight cute girls and you play as a nameless guy who rapes all of them

baka
>>
>>160385289
I already did.
>>
>>160385604
Skip the rape and cut straight to gory murder.
>>
>>160385595
That's Richter.

If anything she's a Tritagonist.

Also this is video games, Playable Character = Protagonist.
>>
also don't know why "d" is so obsessed with the source poster, i don't think he's posted for almost a year now
>>
File: 1409032849748.jpg (80KB, 1024x768px)
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>>160385342
>>160385448
>agdg doesn't know what "protagonist" means
>>
>>160383538
I like the premise of your game. Link's Awakening was a good game.
>>
>>160385595
>>160385871
>It's an "Arguing semantics" episode.
>>
>>160385604
>>160385701
Yeah, let's just go full Henry Darger.
You sick fucks.
>>
>>160385930
Better double down and act extra retarded now that you've lost your footing.
>>
File: playerAttacks.gif (5KB, 96x256px) Image search: [Google]
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>>160385279
>Totally-not-castlevania works fine because it uses Belmont from the NES era.
s-sorry anon but i replaced simon a while ago

>>160385159
dont forget aria of sorrow which also has a female protagonist
>>
>>160386125
Hold on anon.

All the cute anime girls are 18+.
>>
>>160386179
show us your cute girl game and you've won the argument
>>
>>160386193
But Aria of Sorrow is trash anon.
>>
https://boards.fireden.net/vg/search/filename/great-artist-drunk-faildev.png/#

yes, you read this right, mothdan has been at his crusade for over a year now
>>
>>160385441
>motavio
Well it's not like we have a free available motavio to use. To be fair making a game with him whipping shit would be fun.
>>
>>160386323
do you want to fucking die
>>
>>160386340
You're a part of the problem.
>>
>>160386414
He's shitposting as hard as he can at this point.
>>
>>160381136
It looks bad! Bokudev stop making game, it looks terrible!

Am I cool too yet guys?
>>
File: 1478675013491.jpg (23KB, 330x395px) Image search: [Google]
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>fix some bugs which meant spamming a key could skip animations and movement restrictions associated with said key presses
>game feels less responsive now because I've been doing nothing but these speed skips for 20 minutes
I hope this feeling goes away
>>
>>160384708
Time of day might as well be global because you'll be reading from it 99% of the time.

Why do so many things need to know about player health? That's a code smell if I ever saw one.
>>
>>160382129
a good way to tell if you've made it is /agdg/ is unrelenting in their inability to actually criticize you without resorting to memes
>>
>>160386621
Why not make cancels a mechanic?
>>
I've had TWO (2) dreams about C# now in the past 2 weeks so obviously my subconscious wants me to try it.

About how long would it take to learn C# with a lil bit of programming experience, and does anyone have any good learning resources for Monogame?
>>
File: 1438123951088.jpg (246KB, 826x978px)
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Crazy idea:
Ignore the guy taking up 100 posts by himself and keep posting progress
>>
>>160386768
if you have ANY programming experience (especially C, c++, or java) C# is easy as fuck to pick up. Learning how the engine interfaces with it is the hardest part.

haven't tried Monogame myself though
>>
>>160386768
Every XNA resource is a MonoGame resource.
>>
whatever happened to that progress collector bot? at least I thought it was a bot. you told it the name and such. it was nice seeing that so you didn't have to scroll through everything.
>>
>>160387170
its not, its old and not an engine
>>
File: output6.webm (3MB, 966x958px) Image search: [Google]
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adding juuuuuice
>>
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>>160381892

holy shit i feel like a retard for taking so long to figure out how to do it. its still not 100% but itll do for now.
>>
>>160387008
have any noice xna resources then bud?
>>
>>160387497
Couldn't tell you lad, just saying.
>>
>>160384720

>tfw have not one dude, but a total of three dudes planned
>two of which aren't human

Feels good doing whatever the fuck you want
>>
>>160385346
looks pretty cool but haven't you posted this one before?

I mean, that couldn't have taken you that long, could it have?

the buildings are lacking in a lot of detail... no windows, doors, or really any other architectural features beyond basic shapes. maybe work on that and come back.
>>
>>160387346
I've been away for a while, what happened to the previous iteration with the neon green iso grid?
>>
>>160386768
It's really easy. I don't know anything about MonoGame, but here are the resources I've used for learning C#.
http://www.tutorialspoint.com/csharp/
http://www.csharpcourse.com/

I've learned much of what I need to know about C# in only a few days. I have programming experience with Matlab scripts and a bit less with Java, Assembly, and C though.
>>
>>160387369
Nice
>>
>>160387785
>planned
get to work f a m, we need you
>>
File: jewlevel.png (67KB, 799x598px) Image search: [Google]
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how did i do? its a zelda clone
>>
>>160388570
You're supposed to replace wallmasters with the Jew sprite, except they only appear when there are rupees on the ground.
>>
File: daily reminder.png (59KB, 168x301px) Image search: [Google]
daily reminder.png
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Just bringing in some wise words from /v/
>>
>>160388928
Anyone who doesn't like waifu games already knows this, and anyone who does like waifu games doesn't care.
>>
File: GodsGiftSketch.png (1MB, 1427x1325px) Image search: [Google]
GodsGiftSketch.png
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For the dev who doesn't give up
>>
>>160388928
Isn't /v/ the board constantly having waifu threads from video game characters?
>>
tits are kinda hard to program, at the moment its just points attached to bones and a couple cubic curves to link them, I'm going to create a point that reacts to movement and gravity and attach that to the nipple
>>
File: bedroom y.png (11KB, 1280x960px) Image search: [Google]
bedroom y.png
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what should I add to this bedroom?
>>
>>160389716

a clock and possibly a desk
>>
>>160389716
a slot machine
>>
>>160389716
a door
>>
>>160389716
sim loli has come a way since I last saw progress
>>
>>160389716
TV or computer
>>
>>160389716
a bed
>>
>>160389716
floor pattern
>>
>>160389716
secret ninja rotating wall
>>
>>160389994
oh yeah? where's youre game?
>>
>there's no way to tell what prefab the gameobject came from at runtime

what the fug - ideas? I want to write an object pool that pools fucking everything instead of having to create individual pools for every single prefab which is basically retarded
>>
>>160388689
noted
>>
>>160390226
google owlboy
>>
>>160390287
just have a parent reference

when you instantiate the prefab just say
newprefab.objectIcamefrom = this

or somethin, I might be reading your post wrong

are you saying the prefab creates the objects? same idea though
>>
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>>160390749
>>
I was about to use Love2D for my game but my idea of it changed and now I need like 30 GUIs, I assume there's probably a better engine for incredibly simple 3D models and many menus.

Any suggestions?
>>
File: atari_progress.png (4KB, 642x532px) Image search: [Google]
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Does Atari 2600 count as amateur game development?
>>
>>160391398
sure, why not

that isn't a game though
>>
>>160391481
The game is in the programming. You have to write code that goes faster than the electron beam.
>>
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I got bored of bug fixing so I started a new tileset for a bonus area if I get around to making
>>
File: dinothing.gif (2MB, 519x392px) Image search: [Google]
dinothing.gif
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it's not much yet and I doubt it will be but I figure it'd be nice to have something besides whatever levels I come up with.
>>
>>160391937
Is that a custom level editor I see? Nice stuff.
>>
>>160390287
>instead of having to create individual pools for every single prefab which is basically retarded
I don't see anything retarded in this. Just write an easily expandable pool system.
>>
>>160391937
>cursor turns into the animated sprite of the selected dino

fucking adorable
>>
>>160392139
>have 500 prefabs
>just create 500 pools too lol

literally retarded
>>
>>160392102
much appreciated, hopefully it will actually save the levels made one day.

>>160392260
Actually an oversight but I might keep it if it's so adorable
>>
>>160391737
You're an idiot. The emulators simulate the behavior, otherwise games wouldn't run on the emulators and emulators wouldn't be able to serve as debuggers for new games that run on hardware.

And no, it's a very literal statement about Atari game development, not whatever you're thinking. The 2600 has no video chip or framebuffers so everything is being drawn by the CPU itself scanline by scanline.
>>
>>160391616
You're still working on this? I'm surprised you haven't burned out by now.
>>
>>160392306
You don't need to pool literally fucking everything though.
>>
>>160392404
maybe not in your shitty deep retro platformer roguelike but I'm making a real game faggot
>>
>>160392398
Stop posting.
>>
>>160392508
You only need to pool stuff that you'd have to instantiate a lot at runtime. I doubt you have 500 prefabs like that.
>>
>>160392404
this transmission medium is infested by shitposters

don't respond to insults, they are not the original poster
>>
>>160392308
What are you using for your game?
>>
>>160392923
GameMaker
>>
>pools
Repeat after me. Mandatory tracing stop-the-world garbage collection is good. Unity is the only way to make a game. Manual memory management is for autists even though pooling requires the same work for less payoff.
>>
>>160383538
How are you supposed to compete with analog feel on a 4 key setup? This always bothered me about
game maker. Am I meant to be like the brothers dev and say 'gamepad recommended for best experoence'
>>
>>160393034
Alright, fair enough. There probably are a plenty of serialization tutorials for game maker as is, so saving those levels into files and loading them should be fairly simple.
>>
>>160393107
If the game mechanics don't necessitate it, using four buttons or an analog should be a non-issue. Link to the Past works perfectly fine as is.

Of course, if you want both to offer the same experience through both control schemes you can just lock the game to eight directions.
>>
>>160374559
That looks way cool. The last twin stick platformer I played was Bleed (though Bleed is a large part shmup) and it left me wanting more.

Keep up the good work anon.
>>
>>160393346
The combat mechanics themselves are still quite unfinished to say the least, but I'm going for a more melee-oriented gameplay loop, but I might throw in some ranged options too.

Just gonna fine-tune this version of the hookshot first, like have some "lock-on" for easier aiming (particularly on a gamepad).
>>
>>160393153
That's what I'm hoping.

I feel like I'm learning a fair amount as I go along but I really have little knowledge about coding.

Worst comes to worst it can just work like the level editor in Excite Bike for the NES.
>>
>>160392371
I have like three times, but I keep coming back

>>160393107
Frost is locked to 8 because it was designed for keyboard in mind, and while it's missing the subtly of 360 movement it's never felt like it caused issues.
>>
>>160393107
The fuck does a 4 key setup and its limitations have to do with GM? GM can use gamepads and any other engine that uses a keyboard is going to be subject to identical limitations.
>>
>>160394258
>The fuck does a 4 key setup and its limitations have to do with GM?
Shitposter talking out of his ass, obviously
>>
File: Chair1.gif (2MB, 294x289px)
Chair1.gif
2MB, 294x289px
Made a chair

Planning on filling the airship interior with similar furniture and stuff.
>>
>>160391398

Are you gonna have a frickin duck as the antagonist?
>>
File: GIANT DUDE1.gif (62KB, 192x300px) Image search: [Google]
GIANT DUDE1.gif
62KB, 192x300px
beginner breathing animation
>>
>>160394639
You better study the interior of the MML Flutter like your life depends on it.
>>
File: cloudsandleavesWIP1.png (359KB, 709x453px) Image search: [Google]
cloudsandleavesWIP1.png
359KB, 709x453px
Clouds and leaves are a work in progress. I'm only late to my first demoday by 1 yr
>>
>>160395027
jesus fuck that looks terrible sorry guys
>>
>>160395136
Oh hey, still alive. Cool.
>>
>>160395084
I love that look, but it's not the style I'm going for, Anon.
Also, I might be mistaken, but I think the MML style would be very easy to achieve, since it's mostly just flat colours with marked edges.
>>
>>160394639
>Planning on filling the airship interior with similar furniture and stuff.

It's got that dank, gloomy smoking room look to it. I like it.
>>
>>160395324
Thanks! Dark smoking room is precisely the look I want!
>>
>>160395236
>>160395027
Needs more frames for that size of character. If you're shit at drawing always go smaller and less detailed, that way you can use far fewer frames for animation without it looking disjointed or unnatural.
>>
File: TASK.jpg (89KB, 827x960px)
TASK.jpg
89KB, 827x960px
>>160395027
1) Get Aseprite
2) Split body parts onto separate layers
3) Move EVERYTHING

Also read a book and practice every day.
>>
File: CvKSENbVUAAOPlg.webm (382KB, 972x1080px) Image search: [Google]
CvKSENbVUAAOPlg.webm
382KB, 972x1080px
>>160395027
>>
>>160366261
The mesh on the pommel gem looks fucked, senpai.
>>
File: logan.png (28KB, 960x540px) Image search: [Google]
logan.png
28KB, 960x540px
New character, no animation yet.
>>
>>160396670
I need only your strongest potions.
>>
File: screen.1479357303.png (61KB, 1396x651px)
screen.1479357303.png
61KB, 1396x651px
Is there any reason one would make their own level editor(2d tiled based) when Tiled exists?
>>
>>160396670
https://www.youtube.com/watch?v=-dJolYw8tnk
>>
File: Skull.webm (551KB, 720x480px) Image search: [Google]
Skull.webm
551KB, 720x480px
Added part 2 of the tutorial. This one covers physical based attacks.
>>
>>160396025
The plan was to make it into an angry face but that will be somewhat more time consuming than the rest
>>
>>160397464
Dummy should be at the start of the screen and follow the player, so you can test the stuff written on the walls right bellow it.
>>
I'm here for the monkey meltdown. Looks like I missed all the action?
>>
File: flowertiles.gif (4MB, 484x310px) Image search: [Google]
flowertiles.gif
4MB, 484x310px
I couldnt get the bushes to have tiles on top
so is it acceptable to use flowers as the tiles?
that way the player knows what part of the grid they are still on
>>
File: 1479273920792.jpg (4MB, 2000x2064px) Image search: [Google]
1479273920792.jpg
4MB, 2000x2064px
>tfw two smart for unity or gamemaker
>>
>even when making a system in an existing engine I try to generalize it
fuck
>>
>>160398215
I hate to sound whiny but you gotta webm your shit up
>>
File: Skull, uh, uh.webm (613KB, 720x480px) Image search: [Google]
Skull, uh, uh.webm
613KB, 720x480px
>>160397703
Good idea.
>>
Calling all monkeys
requesting extended meltdown for my amusement pls reply
>>
>>160398449
why do you want a webm? It looks good in that gif even though its way less frames?
>>
>>160398472
Perfect.
>>
File: microorganism.jpg (36KB, 480x469px)
microorganism.jpg
36KB, 480x469px
If you're in need of final boss design ideas, look to microorganisms or deep sea creatures.
>>
File: 1479057064520.png (55KB, 900x320px)
1479057064520.png
55KB, 900x320px
>>160398279
>>
>>160398704
That pic would be funnier if diseases were microorganisms.
>>
>>160398591
Loading an almost 4mb gif takes way longer than loading the same stuff as a webm, As soon your gifs go over 1 mb is time to go for a webm.
Also you could have it at a bigger size to show the game better.
>>
File: 1479358491923.webm (305KB, 484x310px) Image search: [Google]
1479358491923.webm
305KB, 484x310px
>>160398591
>>160398871
<1/10 the filesize for same content

but its nice to see a full resolution, full framerate demonstration, especially when you are asking people to examine it
>>
>>160399116
literally copied a zelda enemy
>>
File: FlowerFortilesquestion.webm (745KB, 484x310px) Image search: [Google]
FlowerFortilesquestion.webm
745KB, 484x310px
>>160398871
>>160398449
Didn't think about it from that perspective since my internet loads fast. Here you go then!
>>
>people continue to make metroidvanias
>>
>>160399116
Wow this actually has less frames than,

>>160399194
This, but both are webms? Fucking what
>>
>>160399235
>[entire genre I don't like]
>hahahahHAHAHAH FUCKING RETARDS
>>
File: Norm-Reece.gif (6KB, 72x108px) Image search: [Google]
Norm-Reece.gif
6KB, 72x108px
Finished mocking up this enemy. In the finished animation the sweater becomes the robe and vice-versa. And they each have their own move
>>
>>160399194
>>160399116
>>160398215
looks like a shit captain toad clone being spammed here. Also fix those trash purple stairs.
>>
>>160399194
you're more likely to lose track of the grid horizontally when you have the character at a height above the tiles

for that kind of enemy its fine, but if you had an enemy shooting from the right or left it might be harder to tell which tile row you are on

>>160399318
I converted the original gif to webm to show the filesize benefits, webm supports any framerate you want
>>
>>160399362

Really cool, would like to see what the full transformation looks like.
>>
>>160396998
If Tiled doesn't get the job done well for whatever reason. Probably a good example would be if you wanted to edit the level while playing it.
>>
>>160399194
The eloquent anon is right about the stairs.
>>
>>160399235
>>160399319

I think Metrovoidvania is a cool genre there needs to be more of

BUT

We also need more Dark Souls clones too. And I don't mean a generic game of a different genre called the 'Dark Souls of X' because it's hard, but I mean actual slow paced RPG dueling games because they are cool and I still like them, even if people meme about them a lot.
>>
>>160399716
>We also need more Dark Souls clones too. And I don't mean a generic game of a different genre called the 'Dark Souls of X' because it's hard, but I mean actual slow paced RPG dueling games because they are cool and I still like them, even if people meme about them a lot.
Signed.
>>
>>160399479
Haven't made it yet, that's just the plan

Thanks forthe kind words!

I just have to figure out an attack for Norm (the happy one). Right now the plan is a punch with a thumbs up
>>
>>160399362
>norm reece
This is way too big a coincidence. /brit/?

>>160399716
Dark Souls is nearly a Metroidvania itself.
>>
>>160399809
>/brit/?
Nah, I don't even get the reference

It's supposed to be like Normie/REEEE. Was originally a placeholder but it's grown on me
>>
>>160399912
Meme yourself to death retard.
>>
>>160399194
>Here you go then!
Thanks!
>>
Would you take a job at Zynga given the chance?
>>
File: 1479183187089.png (599KB, 630x454px) Image search: [Google]
1479183187089.png
599KB, 630x454px
What game can I make for this beast of a PC
>>
>>160400128
Nope.
>>
>>160399716
Dark Souls is metroidvania, sourcefam . Retard.
>>
>>160400128
>get paid for making relatively simple games

sure
>>
File: 1463696945268.png (25KB, 396x400px)
1463696945268.png
25KB, 396x400px
Start from scratch with OpenGL + glfw or use a game engine?
>>
>>160400559
If you want to actually make games and know what you're doing, start from scratch.

If you want to pretend to be a dev use unity or game maker.
>>
>>160400128
I didn't know they still existed.
But sure, if they pay well and there's still enough off time to work on my game.
>>
>>160400559
If you want to actually make games and know what you're doing, use a game engine.

If you want to pretend to be a big shot dev use OpenGL + glfw.
>>
>>160400559
If you want to make games, use a game engine

If you want to make engines, use OpenGL + glfw
>>
File: 1474496560896.jpg (85KB, 633x738px) Image search: [Google]
1474496560896.jpg
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>>160401001
Couldn't you accomplish both by creating the game engine and then using it?
>>
File: 2016-11-17_00-36-36.webm (650KB, 800x414px) Image search: [Google]
2016-11-17_00-36-36.webm
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Great success!

Well, at the least the animation portion of it. I worry at how fragile these animations are, especially with how finicky they are with the export process. They seem like the kind of thing that might break at any time if I start modifying the model or update animations. I noticed that animation compression was causing some jitter in blended animations. Turning it off seems to alleviate it.

I haven't animated strut compression yet, right now it's just running through a simple animation testing script.

This is blending many more animations at once than I had tried before on a single object. I'll likely have to disrupt the hierarchy of the model to get the strut script working, but I'm not sure. I may be able to get around that. Same with handling multiple gear on one object. Either way, there's going to have to be some experimentation to see how handle it, and probably some modification of the code I wrote for my simple test case. I'd prefer not to mess with hierarchy because that's such a bad practice, but I'm having a hard time coming up with alternatives.

That'll be a problem for another night. I'm already up much later than I should be. At the very least, this project is back in the realm of problems I like solving.
>>
>>160401246
What is that block doing in the background?
>>
>>160401137
You can, it just takes much longer and distracts you from what game you originally set out to make to begin with.
>>
File: what.jpg (71KB, 540x405px) Image search: [Google]
what.jpg
71KB, 540x405px
>>160401137
>>
>>160401137
Not him, but making a game is completely different from making an engine.

If yo're project requires that you make an engine to get the specific features you want, then it's unlikely that the game is within a reasonable scope for you to finish.

If you want to develop game engines for a living, by all means, go ahead, but it's not the same as developing a video game.
>>
File: 2016-11-07_01-06-25.webm (3MB, 800x420px) Image search: [Google]
2016-11-07_01-06-25.webm
3MB, 800x420px
>>160401278
Rolling.
>>
So say I'm writing some OpenGL code for rendering textures that basically represent my UI.

Rather than worrying about rendering from back to front could I just use my z-level to dictate what is behind one another even tho it's in orthographic mode?
>>
>>160401505
You could, but why use orthographic if not going to look at render order?
>>
>>160401481
Can I really trust someone using a mac?
>>
>>160401616
If I used perspective it would make the textures seem actually far away tho if I used varying z-levels to dictate what's infront/behind each other. Won't it?

Now that I think about it this seems like a bad idea for future issues.
>>
>>160401505
Enable depth testing yolo
>>
>>160401137
This isn't how it works. You make the game, and if it turns out most of the code can be taken out and reused, congratulations, you've got an engine.

Most of AGDG's enginedev failures didn't understand that.
>>
>>160401505
Yes. That said, good luck making a decent looking UI without any transparency effects. You'll need back-to-front sorting for that in any case.
>>
>>160366663
https://www.youtube.com/watch?v=Bw79IN1Gwzw
>>
>>160402579
right, fuck me I forgot anything transparent will need ordering
>>
>>160402502
Where is you're game (+engine)?
>>
>>160388069
Isometric was the incorrect choice for gameplay accessibility. With topdown squares, more of the screen is taken up by the game grid, and which squares are occupied is much clearer.

This artstyle is the result of experimenting with what I can get done quickly.
>>
>>160363429
I had a dream about some show from when I was little that I don't remember. It seemed like a mix of Alex Mack and Eerie, Indiana. I wish I could remember it more.
>>
>>160400771
Dev companies usually don't let you work on your own stuff while working for them, even in your spare time.
>>
>>160389716
semen
>>
>>160403325
>even in your spare time
Fuck that. They can't bar me from engaging in my own interests in my spare time if I'm not at work.
>>
File: juicy hitstun.gif (1MB, 480x360px) Image search: [Google]
juicy hitstun.gif
1MB, 480x360px
Hitstun/knockback workin good now, ignoring the fact that the damage is just being dealt by an invisible object, so direction is just based on where that object is relative to the player,
>>
>>160403604
>hp bars falling off

dang nice
>>
>>160403413
you can, but depending on your employment agreement they might own whatever you make
>>
>>160403836
thanks, i was hoping people would like that, i thought it was more fun just "woops no more hp"
>>
I give up on trying to serialize arrays with Unity
Fuck this shit seriously my game is gonna have a password system its will be easier to make than a fucking save file
>>
>>160403604
That looks real juicy.
>>
>>160404298
Game """devs""" everyone.
>>
>>160404298
Jesus christ, write and read exactly what you need. Don't rely on shitty serialization.
>>
>>160404206
it's cool and as a bonus draws attention to the hitpoints, so it's pretty clear you got hit

that might be a drawback once the screen is full of monsters, but it's still good
>>
>>160403604
thicc
>>
>>160404298
Came to say what this dude said:
>>160404363

Serialization gives you fun shit like breaking saves between versions, anyhow.
>>
>>160404363
>>160404449
Show me the senpais, cause I dont know what to do. Every tutorial on the nets do it with serialization.
>>
Is there a method in 3D to give a cartoonish outline for the model? So no matter where you see it from, it always have a black outline.
>>
>>160404649
Something like
https://forum.unity3d.com/threads/how-to-write-a-file.8864/
>>
>>160404649
File I/O. Ideally binary. Write bytes, read bytes. Cut down on the amount of shit you need to save and make it simple.

For example, if you're saving an array, write a 32-bit integer (or less if you want to be a file space autist) for the length, then write the contents of the array. When you get to the point in loading where you expect an array, you actually expect the next 4 bytes to be the length and then the next (length * element size) bytes to be the contents.
>>
>>160404719
That's exactly what toonshaders do.
If you can't use shaders, you draw an inversed and slighty bigger version of the model behind the model and you get the same effect. Keep it mind you will be drawing the same model twice, so is not the best approach.
>>
>>160404719
Yes.
>>
File: 1414812085568.png (228KB, 420x321px) Image search: [Google]
1414812085568.png
228KB, 420x321px
I can't believe how fucking inept I am. Been learning GML for months and I still can't wrap my head around how to make my character jump or how to create dialog. This is the worst place to talk about it but I just need to get off my chest. Call me stupid all you want because that's exactly what I am.
>>
>>160404946
Nah, shit's not really straightforward. You're not (necessarily) stupid.
>>
>>160404946
No shame in just googling your problems, especially for something like gamemaker
Knowing the script is all well and good but learning how to apply it is another matter.
>>
>>160404862
>>160404919
Ah, thanks! I'll look it up then.
>>
>>160404946
creating things is easy.

making things flexible and abstracted for future scenarios is hard
>>
>>160404946
Cheer up, lad! If it makes you anything better, I feel the same about art. Like no matter how many tutorials I follow both on 2D and 3D, when it comes to implement an original idea, I just stare at the blank screen for minutes then find an excuse to do it tomorrow.
>>
>>160404853
Nah fuck this, found a not so elegant way of making it work. Didnt want to do it but had to. The problem was that it was an array of a class I have, and shit just wasnt working. I picked the bools I need from those classes and declared separate arrays for them rather than one array of that class, and it worked, though it sure is ugly.

But nevermind that, whats >>160404449 talking about? Has me somewhat worried. Im too stupid to be messing around with binary reading and shit.
>That feel when used to Ctrl + S to save and adding random spoilers to my post
>>
>>160405579
Uh I may be talking shit, but serialization in my language of choice depends on the exact makeup of the class that's being serialized.

If you make any changes, the save file's format will be different, and you won't be able to load previous saves.
>>
File: ENLIGHTENMENT.jpg (376KB, 1002x693px) Image search: [Google]
ENLIGHTENMENT.jpg
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https://clyp.it/ukzhc3z2

https://clyp.it/w2ylu0cx

https://clyp.it/ssip0xb3

I make soundtracks.

Email me at [email protected]
>>
File: 7Rbp1.gif (1MB, 193x135px) Image search: [Google]
7Rbp1.gif
1MB, 193x135px
>>160379129
>those thighs
>>
>>160404946
Dude really that shit is hard to figure it out on your own.
What you should be doing is following as many tutorials as you can to get a feel of the engine. Im sure there are platformer tutorials on youtube.
Though honestly, I think anyone whos getting into game dev should watch every, and I mean EVERY video on this niggas channel

https://www.youtube.com/channel/UCmtyQOKKmrMVaKuRXz02jbQ

His tutorials made half my MMX ripoff gameplay.

>>160405670
Ive already though of a way of dealing with that. Ill identify the save file type, read it and salvage the info in a new save type.
>>
Does anyone have a link to the full version of spine?
>>
>>160385871
IT'S PAYNE
>>
>>160405928
>Ive already though of a way of dealing with that. Ill identify the save file type, read it and salvage the info in a new save type.
You're making a lot of work for yourself that way.

I don't understand why people refuse to let go of a terrible, terrible tool and do stuff from a lower level and with more control sometimes. Is the stigma against so-called "reinventing the wheel" (you're really not) that bad? Do people really prefer to use a bad or ill-suited tool and end up doing the same amount of work with a worse end result, just because of some saying?
>>
does anybody have any good ideas for an attack mini game? I'm creating an RPG where each action has a corresponding mini game.
>>
For the anons here: How do you handle multiple weapons in your game? Especially if the enemies can have the weapons too.
>>
File: programmer art in 3d.webm (131KB, 434x348px) Image search: [Google]
programmer art in 3d.webm
131KB, 434x348px
>have been trying all kind of stuff to find some usable programmer art in 3D
>find some middle-ground that is not minecraft
>easy to do, easy to modify, can have nice animations
>i'm satisfied
>now i've forgotten what i wanted to do

Wait. What game did I want to make again?
>>
>>160399716
>We also need more Dark Souls clones too
I wish you mofos would give credit where credit is due. Souls is a fucking Blade of Darkness clone. Saying we need more Dark Souls clones is like saying we need more Castle in the Darkness clones, instead of Castlevania clones.
>>
>>160406585
4chan shitpost simulator (try to get yous). the player has a little time to type, then you run an analysis of what they typed and calculate an amount of yous
>>
>>160406669
>how do you associate data and behaviour together so that they can be used together in multiple different places
Gee, I dunno anon.
>>
>>160400278
that's a fucking stretch, mongoloid
>>
>>160406027
https://esotericsoftware.com/spine-purchase

>>160406585
You could blatantly copy from different puzzle and rhythm games.
>>
>>160406808
Genuinely don't know.
>>
>>160406027
If you're looking for a pirated copy, forget it.
Nobody has it, and believe me I checked everywhere.

I even put in a 1TB bounty for it on CGPeers, no dice.

You're just going to have to buy it.
>>
>>160406027
THICC
>>
>>160407087
I find it hard to believe. You probably haven't looked hard enough on the internet.
>>
>>160406669
>>160407015
try object oriented stuff

weapon is a base class, specific weapons inherit from that

That way its self contained, and both the player and enemies can access it the same way.
>>
>>160406027
pirate bay
>>
File: 002.webm (743KB, 600x800px) Image search: [Google]
002.webm
743KB, 600x800px
thanks whoever named him reginald!

time to go the fuck to sleep
>>
>>160407152
If there's anything I'm good at,it's finding shit.

It's just not out there. I'm not talking about v1.8 either, but the actual 3+ versions.
>>
>>160407262
very nice

what is your game plan?
>>
>>160407172
Just be careful with inheritance. You can easily dig your own grave. You don't need inheritance to do:
>That way its self contained, and both the player and enemies can access it the same way.
You can do that (in a well-supported by most languages manner) with interfaces and composition. Or go with inheritance if you know for fucking sure that you can keep it a strict family tree hierarchy and you won't need to splice branches around because your requirements/ideas change, which they probably will.
>>
>>160407087
what about Creature by Kestrel Moon? It's way better than spine.
>>
>>160407418
cute overhead shooter

I've had a particular rocket jumping mechanic in my mind forever
>>
>>160407493
I agree, its probably better to keep it simpler
>>
>>160407534
>It's way better than spine.
No.
It's not
>>
>>160407559
I'd better see you @ demo day 12

https://itch.io/jam/agdg-demo-day-12
>>
How can you stand skeletal 2D animation?
>>
>>160407172
>>160407493
Well, strictly speaking it's only interfaces. Composition (or inheritance) is for when you want to reuse code. This will probably happen a lot when implementing weapons, but I suggest that instead of using inheritance (e.g. shotgun inherits from rifle or something like that, I dunno, goes to show how ridiculous inheritance is) you compose the weapons out of modular parts, like Mechanism (Bolt, Pump, SemiAuto, FullAuto, etc.), Chamber (Single, Double, etc.), Muzzle (Brake, FlashHider, Suppressor), you get the idea.
>>
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>>160407647
I hope so too!
>>
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>>160407797
>but I suggest that instead of using inheritance (e.g. shotgun inherits from rifle or something like that, I dunno, goes to show how ridiculous inheritance is) you compose the weapons out of modular parts, like Mechanism (Bolt, Pump, SemiAuto, FullAuto, etc.), Chamber (Single, Double, etc.), Muzzle (Brake, FlashHider, Suppressor), you get the idea.

Literally fucking retarded, kill yourself. Also you clearly don't understand inheritance.
>>
>>160407809
are you the same guy that was going to make a lewd bunny sidescroller?
>>
What are some good processes to move over to co-routines in Unity?
>>
>>160407930
Classic response. Please show me how inheritance is more appropriate when it comes to guns.
>>
>>160408059
I mostly use them for anything that requires pauses/delays/timers.
>>
>>160408059
Anything that needs to happen over time instead of instantaneously.
>>
>>160408074
You don't understand inheritance so it won't help much.
>>
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>>160408183
Convincing point, anon.
>>
does anyone want asimple 8 & 4 bar loop? i'm working on some small tracks like this.

let me know if you have a request / want more, sorry if it sucks.
https://clyp.it/ugvyvbuk
>>
>>160377031
devlog?
>>
>>160407579
Yes.
It is.

Does everything Spine does and more
>>
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Last update for tonight, I gotta sleep.

I cleaned up the level editor a tad and added the most basic saving function I could figure out while I read up on more complicated measures.

>>160408254
If you wanna make rad dinosaur progrock get in touch with me
>>
>>160408496
unfortunately due to my (lack of) hardware i can't easily do much prog rock. i can certainly try though.

do you have any examples of pieces you want it to sound like?
>>
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>>160389238

frickin' saved
>>
>>160408636
I love anything spock's beard but in all seriousness I'd appreciate anything
>>
There's a disturbing similarity between our sourcefam/danny phenomenon and /v/'s Barneyfag.
>>
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>>
>>160409083
that's hot, you got any more?
>>
>>160382269
>rotatedev
i didn't kill myself i'm just too busy with my cough syrup friends to dev for a while.
>>
>>160409221
can I fuck your boi pussy?
>>
>>160409083
Immersion broken
>>
>>160381136
Kinda hard to know you aren''t gonna fall on the spike
>>
>>160409320
i have a boyfriend
>>
>rotate has his tripcode on again
>the shitposting stops

This really enhanced my cashews
>>
>>160410017
It engaged my sunflower seeds.
>>
h-hey that's a pretty nice g-game you got there..
c-can i be your gf anon-kun
p-p-pleeease?
>>
Post your twitters fags, I know you have them.
>>
Is anyone interested in working with someone else in UE4?

I have lots of assets (for space anyway), am willing to teach novices, source control all that. I just want to work with others, I'm tired of doing it alone.

[email protected]
>>
>>160403413
>they can't
they can if you sign the contract which will explicitly say that anything you write in your spare time belongs to the company
this isn't really uncommon practice
>>
I've got a good idea for a game, looking for engine developers and artists. Will pay you through steam $10 per week.

Email me at [email protected]
>>
>>160410412
>this isn't really uncommon practice
but why?
why do they care what you do in your spare time? is it because they figure someone might try to profit off their ideas/code? like if someone working for nintendo designed a genius algo for a game, someone else might steal that algo, change it a bit, then profit.

guess then it'd make sense.
>>
>>160410532
>1 hour of dev a week
okay I'll bite
>>
>>160410532
>$10 per week
But I make like $520 a week.
>>
>>160407087
>rev engineer/software cracker here

really? Isnt that shit just made in C# or some shit? I already have an insane amount of seed on cgpeers but I'm all for fresh blood.
>>
>>160410616
they don't want their own employees competing against their company. you might have luck if, say, you work for an animation company and want to make a game. or work for a game studio and want to release an animated short.

also you can't use any algorithms/features from your job, even if it's like an autosort function, because then you're profiting off the company's IP

I recently asked my company's legal department if I could submit some pull requests to Unreal Editor since I do a node graph UI at work, and they said no
>>
>>160411103
>missing the chance to make like $530 a week
not gonna make it
>>
>>160411346
they have no control over your spare time. stop making up bullshit, not that you'd want to work at a game company anyway. shit pay for the level of programming usually required, just become a standard software developer and make 30% more.
>>
Hey UE4/Unity niggas.

I hate component-based design.

If you had a 3d game, but the "floor" was made up of 2d-dimensionally-placed tiles of 3d models, where are you storing this array and how do your get your "actors" to query it.

Don't even respond if you're one of the dumb fucks that just makes full on game-actors at every tile position complete with some tile-sized AABB physics sensor.
>>
>>160411408
they absolutely do, in that if you profit off it, they can sue you and take all the money you made

that's the entire basis of the show silicon valley
>>
>>160411341
Doubt it, else it would have been cracked by now.
I can probably throw in another 1TB, but I figured it'd be useless since none is attempting to crack it.
>>
>>160411475
Only if you make it during company time. they have no control over spare time.
>>
>>160411436
Depends on what you're trying to do but I'd probably have a BP called "FloorGen" or whatever, and have it calculate and create the grid, and then spawn instanced meshes at the location.

For detecting location/hits, I have an algorithm that sorts the instances and finds the one nearest to the hit I always use that works fairly efficiently. At least in the contexts I use it. Really depends what you're doing.

But yeah I'd probably have a general grid BP
>>
>>160411346
>I recently asked my company
wait a sec are you not an amateur dev?
because this place is clearly for amateur game devs
>>
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(Poorly) cut my full playthrough video to try and mostly focus on the main features of the prototype. It's still kind of long but it's a lot easier to skim through now, I think.

Anyway, now I have to find some artists somehow and hope they fuckin love Might and Magic.

https://www.youtube.com/watch?v=6fZ1SYKQmCQ&t=472s
>>
>>160411542
C++ here btw. Trying to avoid blueprint bitchness

I figure I could have a structure that stores info such as, the instance mesh index, the tile data itself, its 4-way rotation, etc. And the 2d array would store these structures. But how would I get an actor to, walk only on the tiles, block entry if the tile is a "wall", allow actors to perhaps query the tile that is directly in front of them.
>>
>>160411436
In an ideal world, the actors themselves wouldn't know or care where it's stored. Either the code relating the actors with the tiles would be outside of both of them, or the tile map would be passed into a method in the actor. I dunno how feasible this is in an engine like that.
>>
>>160411535
and don't use any company IP (which can include a lot unless it's complete common sense things), then technically yeah. it's better to come to an agreement with the company before you start working on it so there's no risk

>>160411559
not a game studio, don't worry
>>
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Guess who just built their game for Amiga.
It uh... doesn't work yet.
>>
>>160411656
you have a player controller that has a reference to the 2d array and checks if the tile you want to move to is blocked
>>
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tried several different ways to do tits, just have points attached to a bone and a ragdoll point attached to the end of the tit now, works well enough
then was chasing a bug around which updates the body parts 1 frame behind what its meant to bug I think that is just an editor problem and won't affect the animations
>>
>>160411756
With what?
>>
>2016
>we're still using as disgustingly approximate and indeterminate as floating point values for something as sensitive as 3d positional data
>going too far in 1 direction will eventually garble your game into a jiggly mathematical mess
>no one has a problem with this

why are we not at least using doubles or fixed point integers for everything
>>
>>160411535
>>160411741
Company agreements will usually say that dev work you do in your spare time is theirs, too. Obviously it's hard to stop, but if you show up with a game that visibly took a lot of time to make right after you quit a job with them, you can get in shit.
>>
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>>160411741
>it's better to come to an agreement with the company before you start working on it so there's no risk

No it's not and enjoy getting put on the "replace as soon as possible" list. The company doesn't need to know fuck all about what anyone does in their sparetime. Stop being a cuckold.
>>
>>160411923
How the hell do those "massive open world" games even handle it. How do massive seamless MMOs even handle it
>>
>>160411974
probably split the game into zones, so zone 1 goes from 0 to x, zone 2 also goes from 0 to x, but it's "real" position is x to 2*x
>>
>>160411841
What is the 2d array stored.

GameInstance? GameMode? GameState?
>>
>>160411860

https://github.com/cahirwpz/amigaos-cross-toolchain
and
http://aminet.net/package/dev/lib/SDL_AGA

I'm not convinced it'll end up working out. But getting it to build is the first step. And it was a pain-in-the-ass first step.
>>
>>160411923
If you need more precision just use more precision. No need to stop using floats.
>>
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>>160409083
DELETE THIS
>>
>>160412057
I dunno if you can override UWorld but GameMode might make sense since it's per-world. GameInstance could work but you have to make sure you update it every time you change worlds.
>>
>>160411923
doubles are used in more precise graphical simulations

they are just a lot more costly than a typical 4 byte float.
>>
>>160412134
Ideally, think animal crossing. I figure the user's gamesave would be stored in the GameInstance.

I have a 2d array of their "garden" and a "time" variable that should tick in relevant areas. I'd want to program a "DayLight" actor that has a directional light component and rotates appropriately depending on this "Time" variable to simulate time of day.

The 2d garden would only be rendered when a certain level was loaded, but even when it is not being rendered, it is still to be "simulated".

I was told GameInstance persists data between levels.
>>
>>160412058
>easy way to build AmigaOS 3.x (m68k) and ppc AmigaOS 4.x (ppc) target

On your screenshot it looks like you're using Workbench 3.1. Wrong target.
>>
>>160412218
Yeah, I have a time of day manager in my GameInstance class as well as the save state of each level. That's where you'd put it. I sync my sun up to the time of day in the level blueprint since suns don't exist in every level.
>>
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Is there any roguelite similar to Risk of Rain in terms of perspective and gameplay? I'm not counting top-downs like Nuclear Throne on Enter the Gungeon.

Also how long took to made Risk of Rain? Can I make anything playable (not content complete but with most mechanics) within 6 months?
>>
>>160412434
rogue legacy is from the side

I made >>160411593 in 6.5 months, so it's certainly possible to get more of the core mechanics in. That doesn't necessarily mean it will be fun, but it can be functional.
>>
>>160412434
The dev who made RoR made it pretty damn quick (ie ~6 months).

BUT

He was also already good at gamedev, even though he didn't have any other released titles (as far as I know).

There are other platformer roguelites (Spelunky, Vagante, Catacomb Kids) though I wouldn't say they're like Risk of Rain.
>>
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Been working on this in the past few days. It's a dong harvesting game.
Been working on the UI system.
We're searching for an artfag, unless pixel art looks good enough.
>>
>>160412567
fucking lmao

make a linux version and i'll upvote you when it's on steam store
>>
>>160412434
I made most of this ( http://store.steampowered.com/app/386160 ) in 6 months. You can definitely get down most of the core gameplay down in that time if you've got the free time and are also already passable at gamedev.
>>
Any GOOD clicker games?

Already played Cookie Clicker and Kittens Game.
>>
>>160412434
Broforce?
>>
>>160412656
megami quest 2, sandcastle builder, clicker heroes
>>
>>160412604
It should work on Linux, might need some testing though.
>>
>>160412741
cheers
>>
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>>160412346
O-oh. I got Hello World working with this so I assumed my game would too, and I kind of got confused with the version numbers. I'm downloading an AmigaOS 3.9 torrent then going to bed.
>>
>>160412656
>>160412763
and candy box 1 and 2
>>
>>160389716
A naked loli lying on the bed
>>
>>160412542
Deadbolt if I remember correctly was done by the same dev. I think it was something similar to Gunpoint.

I'm making games for about ~2 years. Is it that kind of "good" or has he been professional gamedev before making RoR?
Thanks for games, gonna check them.
>>160412523
Nice progress. I haven't been here for few weeks so I haven't seen your game since long time. I've played Rogue Legacy and that's pretty nice concept but I'd like to make roguelite with smaller beneficials than Rogue Legacy. Something like better item drop and new character (like in Isaac or RoR).

>>160412623
Is it solo project? Also how experienced were you? Have you gone pro or you've been hobbist for 1-2 years? Also how many hours per day?

>>160412704
Yep, that's something I'm interested in. Thanks.
>>
>>160412805
Oh right, played those. They were good indeed.
>>
>>160412796
Reserve plenty of time. That thing is a bitch to set up unless someone made a pre-installed image.
>>
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>>160409083
>>
>>160412837
>Is it solo project?
Yeah. I've been a hobbyist for ~18 years though. Spent maybe 5 hours a day if you averaged the off days and marathon sessions.
>>
>>160412864
Thanks for the heads up anon. I might just go to bed right now in that case.
>>
>>160406785
CUBE!!
>>
>>160407262
>>160407809
I really like your style. Please don't make furshit though, keep it cute not lewd
>>
>>160412567
Why are you putting all those fleshlights on the ground like that?
>>
>>160413170
To harvest dongs. Pay attention.
>>
>>160412895
I'd like make first bigger project because most of mine games were 2-3 weeks indies. I'll treat it as my portfolio game but is it any profitable or it's rather hobby where you can get extra money?
>>
>>160411408

Even when I worked a shit job at Target doing stockroom stuff, I had to sign a document saying they owned any "creative work" I made while working at their company, including software.

And that's a supermarket/general store, not even a software company.
>>
>>160413837
read your laws and stop getting jewed
>>
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>>160413897

>read your laws
Completely legal if it's in a contract. And if you don't sign the contract, that's fine. You just don't get hired by that company.

/agdg/ must really be full of underaged wispchins if this isn't common knowledge. Or NEETs for that matter, but not even the word NEET can cover that. You'd have to come up with an entirely new term like "NIMLE", Never In My Life Employed.
>>
>>160414108
>Completely legal if it's in a contract.
Not if your laws overrule the contract. Many companies will still just put it in the contract anyway to fool gullible people. Know your laws.
>>
>>160414108
NIMLE master race
>>
>>160414108
>Completely legal if it's in a contract.
How naiive can you be
>>
>>160413837
so youre saying if you worked a min wage job at target and decided to make a game in your spare time, they can come and sue you for all the money you've made off it?
>>
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>>160412567
>>
How do I record webms that are small enough to post here but dont look like garbled nonsense?
>>
>My older sister can into art, agreed to help me dev
Did I win indie dev lottery? I'm tearing up.
>>
>>160414153
>Not if your laws overrule the contract.

No shit captain. And if you live in a country/state/province that does not have an overriding law, you cannot >>160413897
>read your laws AND stop getting jewed

>>160414321
Yes, if your country/state/province/whatever doesn't care about labor rights. And due to the "race to the bottom" of globalism, corporations are attracted to regions that have lower taxes and shittier labor laws, which means those regions generally prosper over those that do protect their workers.

That's how it works.
>>
>>160414370
Smaller resolution
Better settings
Less motion
Fewer colors color
>>
>>160414370
record with obs or shadowplay no higher than 1280x720, use webm for retards and check high quality/2pass
>>
>>160414402
which software though?
>>
>>160414436

Open Broadcaster works great
>>
>>160414346
kek'd, i think this idea came from that copypasta
>>
>>160414436
Record in whatever
->
WebM4Retards (now known as WebMConverter)
>>
>>160414436
Oh right there's WebMCam to record directly. Dunno how good it is though.
>>
>>160414510
it sucks as far as the quality you get for the filesize
>>
>>160414483
it's not on linux
>>
>>160414483
>WebM4Retards (now known as WebMConverter)

really makes you think how the dev got cucked into changing the name because SJWhub b& the repo for the name
>>
>>160414540
cunt
>>
>>160413170
>>160413261

Yep, you put those pots on the ground, plant a seed, and the cock grows. It's like an actual plants, they need time to grow and maybe need to be watered.
>>
>>160414664
are there different species of cock

eg. BBC
>>
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>>160414685

>Big British Cock
>>
>>160414685
>Big Bangladeshi Cock
>>
I'm making a small prototype project in RPG maker, anyone know where to get tilesets and sprites?
>>
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>>160394639
>>
>>160415130
I don't understand.
>>
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Do (you) shill on /r/gamedev?
>>
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>>160415101

>needing art for a prototype

Literally go into MS Paint/Photoshop/Gimp whatever you have, make a bunch of white boxes with black borders, label them 1 2 3 4 for frames, and that's all you need for prototype sprites.
>>
>>160415196
>Almost 11 downloads
wow
>>
>>160415196
>a whopping 11 downloads
>>
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>>160415176
>>
>>160415228
it was a unity web game
>>
>>160409083
what sourcery is this?
>>
>>160412882
I bid $5 for you to tell me how to unlock this mode in game
>>
>>160415302

Functionally it's probably like parallax, but billboarded with 3D objects in front of it.

It's a lot more advanced than say, Final Fantasy 7 where they cheaped out on the camera and made it fixed (just like the prerendered background).
>>
>>160415475
sorry you've been outbid
>>
>>160413837
when I had a paper route I had to sign a similar agreement, in addition they had the rights to my life story and any original anecdotes I came up with while employed by them. I also use to shovel driveways in my neighborhood every winter and I had to acquiesce to a verbal agreement giving my neighbors exclusive rights to any work songs or whistling tunes I came up with while shoveling. btw my four year old say this all the time i just repeat it.
>>
>>160415196
I hope that was a typo, and he actually meant 110 downloads.
>>
>>160416164
he meant 11 because most of reddit users have attention span of a goldfish and can only extend it when they need to find shit to repost for karma
>>
>>160414386
There was a guy here which had his sister do voice acting for his game
>>
>>160414685
Yes.
>>
Ok

Imagine

Imagine early 1900's trains are brand new.

ok?

Imagine it, but now imagine it's also a fantasy setting.

sandbox...SANDBOX

2D

You and crew going traveling across the world as a magical hunter group

crew?

>anon what are you talking about crew?
(thats u ^^^^)

That's right you're in a fucking airship cruising around the continent doing magical beast hunts.

huh?
>>
Thinking of making a BLACKED game where you play as a single black guy and have to slowly BLACK an entire town by cuckolding white losers and impregnating their women. Does this have potential, would you play it?
>>
>>160416816
How does the type of the trains affects the game play?
>>
>>160417030
the sims already exists
>>
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>>160417331
this
>>
>>160406067
GET HIM; BOYS
>>
>>160416816
yeah but what's your idea
why would I play your game instead of monhun
>>
I could use some help. I'm just trying to save some stuff to an ini file whenever I press escape or when HP reaches 0, it does this just fine, but when I try to set it up so it would read the info if I click a button it always returns the default values.

Here's the code I'm using

in the step event

if distance_to_point(mouse_x,mouse_y) < 1{
if mouse_check_button(mb_left){
room_instance_add(rmLevel1,x,y,oSave1)
if file_exists("save1.ini"){
ini_open("save1.ini")
ini_read_real("save","XP",0)
ini_read_real("save","Level",1)
ini_read_real("save","MaxXP",100)
ini_read_real("save","HP",10)
ini_read_real("save","STR",0)
ini_read_real("save","AGI",0)
ini_read_real("save","VIT",0)
ini_read_real("save","MAG",0)
ini_read_real("save","INT",0)
ini_close()
}
room_goto(rmLevel1)
}
}

It just always read the defaults values and not the values stored in the ini, what am I doing wrong?
>>
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i don't like computers anymore
>>
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>making a castlevania clone
>makes it look like castlevania 1986
I hope you aren't one of these people
>>
>>160418194
I think you're supposed to do like, XP = ini_read_real("save","XP",0)
>>
>>160418460
Post your game.
>>
>>160418460
Whats the problem, exactly? Making clones or making graphics that look 1986?
>>
>>160418516
Fuck, how could I forget about that.
Thank you.
>>
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>tfw 2 intelligent to use a proprietary engine
>>
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>>160419431
>tfw too dumb to realize that you can do almost everything you'll ever need with a proprietary engine
>>
>>160419502
except own the rights to your game
>>
>>160419502
it's the same guy over and over just ignore him

i mean
>except own the rights to your game
its obvious b8
>>
>>160418460
there is literally no issue
dumb frogposter
>>
>scale mesh in blender
>import into game
>it's not scaled

Anyone got any ideas? Do I have to apply a modifier or something?

Yes I know I could scale it in game but I don't want to add extra processing work.
>>
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>>160419804
After scaling select the object and try this.
>>
>>160420036
Awesome, thanks bro.
>>
>>160418460
t. underage
>>
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Now player's "level" is determined by meter that increases when attacking enemy and decreases when not. So the longer your combo is, the better moves you get. In the webm, you can see level 3 fireball which goes through enemies and deals 3x damage. If player is hit, he loses 1 level.

The values needs to be tweaked and the bar graphics needs to be improved, but this is the concept in action. The roman number on HUD shows the current level.

Original plan was to have level tied to player's HP, but I think this is better. Max levels at start is 2 which can be increased up to 5 by defeating bosses.
>>
>>160420559
1986 was 30 years ago, anon
>>
>>160419502
I move faster pulling together bits of code I've written over time than wading through the enormous clusterfuck the ue4 source is
>>
>>160421179
Damn I feel old.
>>
>>160418460
This. There's reason why Konami made 2 remakes of CV1.
>>
So Resources.Load is a no-no and linking 500 prefabs in the inspector seems tedious... what's the real solution?
>>
>>160421145
Your level design is my favorite thing about the game. How do you make them? Is it tile-based?
>>
Why do physics in all games, and engines, feel so fucking floaty? Go drop a cube from a height in UE4 or Unity, then do the same in real life. The former will feel like slow-motion.
>>
>>160421801
Because the engine doesn't know what you think the density of 'a cube' is.
>>
>>160421789
Yeah, tile based. I have small tilesets for each thing (like castle, forest etc) which I use. I'm too lazy to write my own editor so I use GM:S' room editor (which is shit), but I've made it slightly easier to myself with some tricks (like I'm not placing each blade of grass, but I have one object that checks on what it's on (like slope) and then it positions itself and spawns blades of grass according to that. I tend to mix tiles a lot, because I don't want to have 1000 variations of one thing and it still manages to look alright (like those edges of bg tiles in the webm are only 12 different 16x16 tiles). And yeah I have solid objects I place and then manually place tiles instead of using auto-tiling.
>>
>>160421863
>mass
>mattering in freefall

Anon please
>>
>>160421863
[Insert bait about aristotelian physics]
>>
>>160421801
I just dropped a foam cube, it was floaty, so they seem realistic to me
>>
>>160372485
I have one, but i'm not telling you
>>
>>160422054
Atmosphere setting is turned on by default so your character won't choke.
>>
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>>160421801
s=ut+1/2*a*t^2
Here u=0 a=9.8m/s^2 s=12m
so
12=1/2*9.8*t^2
12=4.9*t^2
12/4.8=t^2
So
t^2=2.5
So
t=sqrt(2.5)=1.5811sec

>place cube 12 units up
>webm related results

yeah dude, it's so unrealistic being 0.01 seconds off from real life
>>
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>>160421710
>So Resources.Load is a no-no
>>
>>160422319
Thanks for the middle school math anon but I did say "feels". I know the acceleration, speed, and time is correct, but it doesn't feel as such. Instead doubling the gravity feels a lot closer to real life, even if it isn't.
>>
>>160422489
maybe it feels "off" because your units are 1 unit tall instead of 1.8 units tall
>>
>>160421710
what are you even trying to do?
do you just want to preload the prefabs or some shit? you can still do that with resources.load and then store them in a dictionary or some shit
>>
>when my friend tries to show me his game so he boots up the unity editor

When will these people stop pretending to be game devs?
>>
>>160422664
fuk off faggot enginedev, where's your game
>>
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>>160422664
>he puts down his friends efforts on image boards
When will these people stop breathing?
>>
>>160422715
Everyone knows real gamedevs don't make games.
>>
>>160422664
Pfffft. People actually MAKING SOMETHING instead of trying to reinvent the wheel all the time. Fucking morons.

Am I right? Guys? Guys?
>>
Hai /agdg/

I'm writing a little randomised choose-your-own-adventure dungeon crawler in java. The idea is you say how big you want the dungeon to be in the beginning, the game generates a grid and randomly populates it with events (monster here, chest there ect.) The combat is turn-based, weapons have dice-rolls to determine their damage and added effects.

Anyway, I've written all the logic to make the game work, I now need to write a load of events, weapons, monsters and items, as well as some sort of story, and that's where I'm stuck. Where do you look for inspirations?

If it comes out half-decently, I'll probably make a web-app of it with a react front-end for people to try.
>>
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>>160422664
>friend "devs" in Unity
>I'm there when he starts a new project
>"New Unity Project 18"
>>
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>>160422664

>yfw Tyranny was made in Unity

Meme's over
>>
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>>160422934
>I'm writing a little randomised choose-your-own-adventure dungeon crawler
>>
>>160422934
Just fill it in as you go. You don't need to front-load your game with 50,000 different types of things. Start small and grow organically as you build the game.
>>
>>160423129
A cool game, but it contains nothing resembling "dungeon crawling" in the classic sense, at least so far as I've seen here.
>>
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>>160422970
>he starts loading in assets he bought from the store and telling me they are his assets because he paid for them
>>
>>160422934
Look on /tg/ archives, and you probably could get a couple of nice ideas for story and characters there, plus a lot of funny shit.
>>
>>160423282
each event player encounters can be treated as a room in a dungeon

If you need inspiration just check out /tg/ archives at thisisnotatrueending
>>
My game (vehicle based) could use any style of character art, so would it be a wise decision to use anime, furry or [insert style here] characters to get viral popularity in those communities?
>>
>>160423414
do lewd racing and earn mad dosh
>>
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>>160423392
>each event player encounters can be treated as a room in a dungeon
Right, and FPS games are point and click adventures with a novel movement scheme and view angle.
>>
>>160422664
When will these people stop pretending to be game devs?
>>
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>>160423284
>the engine lacks some basic feature
>he dishes out 30$ on the store for it
>>
>>160423392
https://en.wikipedia.org/wiki/Dungeon_crawl
>>
>>160423305

Thanks anon, like I said the game is done, it just needs populating with events and objects, events being complicated because they are sometimes related and are affected by a player's stats.
>>
>>160359157
What 3d animation program is best used with unity? I'm just starting to learn it and I want to know which would be best for a rooky.
>>
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>>160423652
>he pays 1200+ a year to use the engine and hasn't made a single completed game or any profit
>he keeps paying for the privilege to use the engine anyway
>>
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>calls himself a dev
>uses a proprietary engine
gas them
gas them all
>>
>>160424067
>>160424206
>>160423652
>>160423284
>>160422970
>>160422664
Post game?
>>
>>160423482
Won't be anything lewd, but I want the game to be noticed with a minimum of effort and shilling once it's complete.
>>
>>160424437
You first.
>>
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>>160424437
it's about a man lost during a very dark night
>>
>>160424561
google bokube, kiddo
>>
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>>160424067
>all the money he pays goes to adding mobile features and diversity programs
>he says he doesn't care anyway he doesn't need additional features
>pays another 30$ for a basic feature on the store 10 minutes later
>>
>>160424437
It's BLOCKO didn't you see the recap?
>>
>>160424561
I can't, I use unity so I'm a nodev.
But you're not, so you can post your game. If you don't, you'll be admitting that you're a node too.
>>
>>160424653
See the post above yours.
>>
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>>160424627
>he says he's investing in his game development career
>he can't even reverse a binary tree on a white board
>>
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>>160424918
>he has sunk hundreds of dollars into failed projects and store assets
>says it's ok because he will recoup all his losses and then some when he releases his game
>"New Unity Project 46"
>>
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>IRL friend wants to do "concept art" for my game
>dude doesn't understand what I'm going for
>just wants to draw "cute crazy girls"
I'm surrounded by fucking plebs.
>>
If you don't care for greentext engine shitposting, join agdg discord
https://discord.gg/KwdY6
>>
>>160425090
>just wants to draw "cute crazy girls"
Based.
>>
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>>160424918
>>160424627
>>160424067
>>160423652
>>160423284
>>160422970
>>160422664
>>160425042
>he keeps shitting on imaginary people
>that's how he copes with reality where he's all by himself, wallowing in loneliness
>>
>>160425108
> agdg discord
> autism
> ebin reddit memes
> tranies and tranny lovers
> resident grill that everyone drools over
> "how do I make my character move?"

There's even less dev talk there.
>>
>>160424067
i think this is a straw man
>>
>>160425090
you don't deserve him
>>
>>160425127
>>160425251
It's a very serious 3deep5u horror game with a pretentious concept. I don't have room for his cutesy bullshit.
>>
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>>160425108
I'm not gonna join your shitty chat, but I gotta admit that your timing/post was impeccable and practically aimed directly towards me.
>>
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>>160425108
>he has to run and hide in his proprietary chatroom
>>
>>160424738
So you're a nodev. Gotcha.
>>
>>160425108
filtering the engine shitposting is way better than >>160425228
>>
>>160425090
Don't listen to them. You aren't the only one who wants to make a game that isn't based on the gimmick of being 'lewd'. This board is just 80% horny animelovers.
>>
>>160425228
>> resident grill that everyone drools over
?
>>
>>160425393
>>160425324
when was the last time you've seen a progress post in here
>>
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>>160425090
>ask an artfag friend if he'd like to join my project
>he says sure
>a month later he says he's got something for me
>excited to see some nice sprites to get into my game
>he proceeds to send me a 12 page google docs link with his vision for the game which is completely different from what I introduced him to

it wasn't even good
>>
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>>160421145
Different version of the HUD. Which one is better?
>>
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>>160425042
>no success in unity
>"maybe I'll try game maker next"
>>
>>160425504
80 minutes ago. I hide stubs too so they don't bother me either,
>>
>>160425426
>This board is just 80% horny animelovers.
I always thought this was a meme. I'm sad now.

>>160425525
I've had that happen so many times. I'm worried that's what my IRL friend is going to try to do.
>>
>>160425090
>>160425525
Artfags are mistake.
>>
>>160425504
Ignoring what you don't care about is much easier here because the posts are arranged in reply chains. It's a pain to do on discord, you have to scroll through everything and the replies. It's a different format so it can't replace AGDG.
>>
>>160425504
>unity "dev"
>progress update

>"hey checkout this new model I just bought!"
>>
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new thread
>>160425773
>>160425773
>>160425773
new thread
>>
>>160425653
Oops, make it 4 minutes ago now.

>>160425590
The yellow is kinda too bright in my opinion and classhes too much with the health/magic bar. I love the idea though.
Will the combo animations get flashier as you level up?
>>
>>160425815
>The yellow is kinda too bright in my opinion and classhes too much with the health/magic bar.
I haven't decided on the color yet. I'll probably tune the brightness down a bit if I keep this.

>Will the combo animations get flashier as you level up?
Maybe.
>>
>>160426061
>Maybe.
Neat.
>>
>>160387346
just like the lego.com strategy game, i like it!
>>
>>160387346
Is this RPS SRPG?
>>
Best method for saving game data?
Files as .sav or .bin or .customextension, something that makes tampering with saves harder, people cheating health or money or whatever.
>>
>>160426356
There was this idea long time ago that player's appearance would change with level so if I get time, I might do that sometime very late in development.
>>
>>160428410
Talking about GM:S? If so, you could just store all info in ds_map and save them with ds_map_secure_save(); function.
>>
>>160429757
Talking about UE4 and Unity, screw Unity's PlayerPrefs desu
>>
>>160374559
That's looking great, anon!
Do you have a tumblr or something?
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