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/agdg/ - Amateur Game Dev General:

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 769
Thread images: 123

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Nobody starts a new thread edition.

> Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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From last thread:

>>157297963

>> is your game an RPG or a fleet tactics war game, I dont get it

Both. You control a fleet of up to 7 ships and get you can equip each ship with items, manage crew and go on adventures in the galaxy (away missions, salvage and so on).

>>157298208

>> this assumes that each stat is equally valuable, what you need is a transform that estimates the actual value of a stat in relation to other stats
>> git gud @ design nerd

I was in a rush, so I didn't get to finish. But its a good point.

Here is the updated version.
>>
>>157306370
Why can't someone else make a thread for once? Pretty fucking snooty for an anonymous faggot
>>
>>157306648
please do something about the title. The logo and title are too close to FTL
>>
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I wish I had more time to dev. Stats have now more uses other than event tests
>strength - attack roll bonus
>dexterity - escape roll bonus
>charisma - how many allies/followers you can have
>knowledge - how many spells you can have
>>
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Quad trees are more complicated than I antecipated...
>>
I'm trying to make some art assets for my game but I've run into a problem.

I HATE drawing with a mouse and drawing tablets drive me bananas.

So I was wondering about drawing the assets in a physical media, scanning it, and then using it that way.

But I'm racking my brain thinking of the challenges I face with this.

If I have to shrink an image, what kind of quality loss am I expecting?

How do I accurately convert the pixel size of sprites into metric or imperial? Is that even a thing?

I know I've got a lot of reading about resolution and image dpi and other stuff before I go about this, but is this a realistic idea in the first place?
>>
>>157306296

If you can't afford that then you can't afford a game with decent letter rendering aka a decent game.
>>
>>157307015
kek. a thread about making original games steals artwork from another shitty indie game. the irony is palpable
>>
>Last time on Dragonball: Bulma works on a new engine, which makes time travel possible. Son Goku was just playing around. Muten Roshi was ogling at naked pictures of women.
>>
>>157307320
>a thread about making original games

Think u are in the wrong thread bud, the motto here is "Just like make game", anything goes.
>>
>>157307391
all that implying has got to make you thirsty
>>
>>157307320
>original games
Most of the games are not original. It's pretty much impossible by now to create game that's completely unique and plays like actual game.
>>
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r8
>>
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>>157307015

Title and font are locked in.

I've been thinking about some other logos, but I actually like the one I've got. Though I will make a few different ones and see what agdg thinks.
>>
>>157307429
10/10, would wield.
>>
>>157307501
My problem with it is that it reminds me of that godawful stealth indicator that every modern game uses.
>>
>>157307115
how about this
>luck - you can trigger some event in battle like rainning money, someone come to help you in the battle or the enemy just fall to the hole
>>
>>157307501
>literally stealing logo of a fun game
>locked in
dropped
>>
>>157307501
Don't care what nodevs here say dud, going with that title style will ENSURE you will get some sales.
>>
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>>157307545
there is no visible luck/fortune stat but I guess it could work in some events
>>
>One more day of work before you can get back to dev
>>
>>157306957
What do you mean? Whoever made this OP wasn't the same person who made the last two. Because I made the last two.
>>
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who wants to write my lobby system for me? there's not really a lobby, it's just the player becoming a spectator when he connects and then joining in when the round is over.

please put it on pastebin and make it in c#. needs to work with photon
>>
>>157307259
I mean if you draw everything on paper and import it into your game then your game is going to look like it was drawn/cut out of paper, which is kind of shtick but not bad necessarily. The novelty aspect of it may distract a little from whatever else you're doing. But if you're a good artist and, importantly, can hand-draw any animations you need, you could do it.

There are a number of things about the approach that are going to slow you down compared to creating the art digitally. Simply importing the assets from the real world is going to take time, and then preparing them, cropping, resizing, processing the colors/contrast etc, all things that you wouldn't be doing if you just made the art on your screen in the first place. But, if you can manage to draw everything to-scale IRL that should help things go a little more smoothly at least. If I were you and were really serious about going through with something like this I would create a scaled cutout "window frame" of my screen ratio and use that and like printed cutouts of other assets to judge asset sizes while drawing them.

In all seriousness, only do this if you're making something small & simple or you're extremely driven and already fully capable of game dev.
>>
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Mmmmm, working nicely
>>
>>157307259
You can draw everything on paper first.
(Which I also would prefer, if I would be making games.)
But you will have to translate it to the game art. Either by tracing it with pixel art style. Or cleaning it up, when it's very high res.

I would do all the art on paper first. To establish how all the characters and enemies look.
>>
>>157307692
wait, is there sanity stat?
>>
>>157307907
sent :^)
>>
>>157308026
I am working on something pretty small and simple. It's, at its core, using a simple RPG framework but with a lot of stuff stripped out and is mainly riding on the fact that I think I am a decent enough writer.

The art here is going to be the biggest hurdle for me.

Thank you very much though.
>>
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>>157308432
yeah, stamina/reason is health/sanity. Names of those can be changed with one line of code
>>
>>157308567
>horror rpg with sanity stat
nice shadow hearts clone
>>
Any good tutorial/book/guide for c# and unity?
>>
>>157308637

>>157307428
>>157307391
>>
>>157308225
Civil engineering/Traffic Light puzzle game?
>>
>>157308637
>I don't know what a clone means
>>
>>157308567
>knowledge and charisma are different stats
It's 2016.

You have Strength, Dexterity, and Intelligence. If it doesn't flow from one of those three, you're over thinking it.
>>
>>157308793
>I dont have enough friends to play a tabletop game
>>
>>157308793
Pot your name back on gogem
>>
>>157308793
>I'm smart therefore I'm good at talking to people
if that's the case why are you a virgin still?
>>
>>157308852
>he doesn't know tabletop games are simplifying needlessly complex rules to minimize time crunching numbers
Get. With. The. Times.

The age of 3 different body stats, 4 brain stats, and 2 dump stats has passed. Along with DC20.
>>
>>157308487
Well you could probably use RPG maker. Unless you're already confident of your dev abilities.
>>
>>157308793
What if he is not strong, not very skilled with his hands, and didn't went to school? But he is a very honest and likeable person.

Then, this stats make sense. Every stats can make sense, it all depends on the game and what the developer wants to achieve.
>>
>>157308567
So what happened every state of sanity, like when on low, on high or something
>>
>>157308918
>there are nuances to brain skills

>there are no nuances to body skills

This is antiquated thinking. Functional aptitude comes from balance. You can derive a player's charisma in much more interesting ways than 'out of 9'. It's an interesting dynamic.
>>
>>157308927
Are you trolling or do you really not understand the difference between wisdom and intelligence?
>>
>>157309053
Intelligence is recognizing persuasiveness is not the same as intelligence. Wisdom is having the sense not to make persuasiveness a separate stat.

You can leverage one stat to bolster another.

>intimidate is strength multiplied by intelligence
>coerce is dexterity multiple by intelligence

Not every little interaction needs a stat pool. Be more creative for fucks sake or read some more recent rule books.

People have hated stat dumps since the fucking late 80's.
>>
Solution: Replace all stats with a lucky stat, which can be 0 or 1.
>>
>>157309001
I'm not, but if I do see this project to completion, I would want to be able to release it for phones. That way my nieces will play it.
>>
>>157308793

>It's 2016
>These plebs don't even use BASIC

Body
Agility
Senses
Intellect
Charisma

Literally the best, most complete, non-redundant stat spread ever created. It even comes with a nice Acronym.

However if you really want you could throw in Luck.
>>
>>157309182
Everybody point and laugh... and cry
This type of thinking is why games are getting dumbed down and simplified. Thanks for Skyrim, asshole.
>>
>>157308927
>anon is making a retro (going by the look) rpg thing
>get with the times
why don't you make a modern rpg with zero stats?
>>
>>157309182
life is even more complex so why reduce the already minimal stats of 6 to 3.

If we have in 10 years only 1 stat, will you also follow this trend?

Maybe we will have no stats and all and humanity is already dead.

Enjoy your 6 stats I say. And if you enjoy 10 then do ten, or twenty or thirty.
>>
>>157309254
I won't because I don't care.
>>
>>157309182
Wrong. People love stats. They love so much that there are games purely based on stats
http://www.toptrumps.com/
>>
>>157300257

Manlet Knight and his (eventual) buddies go through doom wads and beat the shit out of a lot of skeletons.
>>
>>157309254
>gleaning useless crap is dumbing down
Why aren't you using tables to account for special actions? Because it's bad and slows down the game for no reason.

>>157309319
>people love stats
People also love eating shit. Not as many as non shit eaters though.
>>
>>157309292
They call those point and clicks and they can do that because they have more emphasis on storytelling than actual gameplay.
>>
>>157309319
wrong
some people love stats
some people hate stats
some people are indifferent
>>
>>157309391
>using tables for special actions
First off, video games do this for you. Secondly, you only have to worry about it during level ups or buffs/debuffs.
Stats = replayability
>>
How to do possibilities?
If i have 30% chance for something to happen.
Do i just random 1-100,
and if <= 30, something happen?
>>
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>>157309237
>senses
this could actually fit great in some of the events
>>
>>157309540
That works. 1-10 would work also
>>
>>157309028
>>there are no nuances to body skills

Said no one ever.

Strength, Dexterity, Constitution are generally regarded as the major ones.

Then there's Reflexes, Fortitude, Endurance, Agility,Vitality. Many of these can overlap despite being different things, hence why they're usually bundled together. It all depends on where the developer wants to go.
>>
>>157309515
>stats = replayability
Once again, update your thinking. The problem isn't the stats, the problem is the needless stats. You can easily fold most stats that are grey areas into one of the three columns of strength, dexterity, and intelligence.

Or mind body soul. 3 stat systems work fine.
>>
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>>157309391
Why do you decide what is useless and what is not. There is nothing in the world that is useless.
Why can't you see there is meaning in everything, it's just a preference.
Do you want it simple or complex? If the game will refer to both stats differently then there is a reason for it to exist.
If there are 12 stats implemented in the game then it's 12. Those can be really fun and interesting games.

Princess Maker wouldn't be the same if it would only have half of the stats. Or only 3 or only 1. The diversity of possibilities makes it interesting.
>>
>>157309626
Body : Strength, Constitution, Dexterity.

Mind : Intelligence, Charisma, Wisdom.

Soul : nonexistent
>>
>>157309642
If the point of the game is just to juggle as many esoteric numbers as possible, there's a market for it.

But if the game isn't about juggling numbers, then there's no reason to introduce a bunch of noise between hitting a goblin and choosing a helmet.
>>
Use whatever stat system you want and let anon the genius show us all how it's done by never finishing a game with his revolutionary modern stat systems.
>>
>>157309579
>the smell of blood
What
>>
>>157309707
You can make most things fit into 3 columns. Sometimes less. Generally if it needs a fourth column, you can set a flag instead of provide a player visible indicator.

>>157309764
Blood has a smell.
>>
>>157309319
i will make game pure on stat only
>>
>>157309764
blood smells, bro
>>
>>157309764
Fucking americans
>>
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>>157307538
>>157307568
>>157307689

I'll try another design tomorrow when I'm fresh.
>>
>>157309626
opinion disregarded. go ahead and make that game and see how hard it flops. literally minecraft has more stats and its made for babies
>>
>>157309764
Blood has a really strong iron-like smell
>>
>>157309642
such low morality
>>
>>157309897
What
>>
>>157309935
High charisma, low morality
That girl is dangerous
>>
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>>157309923
and taste
>>
>>157309642
Those are not esoteric numbers. Those are valid description of the values and abilites a human person can have in real life.

>But if the game isn't about juggling numbers, then there's no reason to introduce a bunch of noise between hitting a goblin and choosing a helmet.

You are right. Drop what is not needed. If you have a useless stat, then why is it there.

But I think a developer is reasonable enough to implement only those things that will be found in the game mechanics, somewhere.

I think what you mean is, just putting 6 stats in the game because of tradition and not even really using half of it.
>>
If your game doesn't have a bust size stat you're doing it wrong
>>
your stats should also have past and a future and an encrypted value
>>
>>157310059
Or an anal circumference stat like FATAL
>>
>>157310021

oops, I meant >>157309719 of course
>>
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I like 15x15. I was using 10x10 before, but I realized the availability of a central pixel was critical. Then I decided I wanted dimensions that could easily be cut into halves and thirds. I can run 3 lines through the square and get equal sizes. As well as bisect.

Don't mind me. Just rubbing my nipples to pixels. On a related note, 15x15 seems to be a very highly favored size for emoticons.
>>
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>>157310002
TASTE THE BLOOD
TASTE YOUR FATE
SWALLOW YOUR PRIDE
WITH YOUR HATE
>>
>>157310089
If it fits, why not.
>>
>>157310197
I can't understand what you've drawn here even when I put my glasses on.
>>
>>157309795
I didn't know Bethesda devs were posting in this general. Why are you so obsessed with the number 3 and why are you so convinced that simplifying mechanics is always better? Sometimes you need to tell the difference between a quick guy and a strong guy, you can't do that with a common "body" stat. Nor can you tell the difference between an autistic genius, a convincing leader and a riddle-loving old man with a single "Mind" stat.

Feel free to apply your stat philosophy in your own games though, and prove us wrong by making millions.
>>
>>157308654
Pls respond to this newfag.
>>
>>157310264
A little dude, a silhouette, a little dude glowing, and a little face. And I mean dude agendered. It could be a little he+she. I don't know how it identifies.
>>
>>157309898
noice
>>
>>157310269
Sure thing.

>hp
>armor
>ammo
>millions of copies sold
God damn.

>height
>lives
>coins
Holy fuck.
>>
>>157310197
>easily be cut into halves
>15
The central pixel is not as critical as you seem to think. 24 and 48 are the superior sprite sizes.
>>
>>157310330
community college. 25 or older? guess what? you get paid to go
>>
>>157309795
>>157309826
>>157309923
Really? i been near blood since child and never ever have i smelled it, it didn't matter if it was still hot or not, for me it doesn't smell
>>
>>157310490
I'm using 50x50 for sprites.
>>
>>157310510
You must have a healthy supply of iron in your blood. Or you smoke
>>
>>157308654
>>157310330

I don't know. I found this if it helps you. But I don't know if the tutorials on the official site are good. But it's a start, I guess.

https://unity3d.com/learn/tutorials
>>
>>157310510
Blood has a smell. Read books, watch movies, or visit a slaughterhouse. The smell of death is often related to the smell of blood.

>>157310490
>24, 48
>>157310572
>50
Why? Are you an artist? That's a lot of pixel density for what will probably end up being mixels anyway.
>>
>>157310440
>hp
>armor
>ammo

And damage.

Good job blowing your own argument apart.

inb4

>uuh uuuh then ill just remove armor!
>>
>>157310671
>damage
Isn't visible to the player. Nice try though.
>>
>>157310704
>Isn't visible to the player

In most games? Yeah it is.

Of course if you're only making CoD-clones yeah I could see how 3 is enough.
>>
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>>157310623
>Are you an artist?
no, that's the problem.
I have no idea what's the size for sprites.
so i just pick a complete number and worked from there.

>mixels
yeah, i went through that meme.
people took a good 1/3 of /agdg/ thread discussing about it.
if u remember pic related.
>>
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>>157310812
Forgot pic.

And this is streamlined modern sequel. Original Deus Ex had a lot more stats.

Just be honest and admit your target audience is children and dumbasses.
>>
>>157310549
>>157310623
24 and 48 are both highly composite numbers, which means they have more divisors than all of the previous numbers on the number line, making them very easy to break down.

>That's a lot of pixel density for what will probably end up being mixels anyway
Mixels aren't some magical thing that just pop up, the person has to intentionally create mixels for them to appear.
>>
>>157310582
Thanks, already did some and i don't really like the flow of the tutorials, il look around too, can't keep asking to be spoonfeed when i don't even move by myself.
>>157310572
That may be so, most of my diet is based in red meat.
>>157310623
Yes i know that, i know it tastes like iron but i don't get the smell part, i been near dead animals since kid and i don't smell a thing in their blood.
Btw the smell in a slaughterhouse is closer to raw meat, the body fat and the shit of the animal.
>>
>not making your sprite dimensions prime numbers
>>
>>157310962
>btw the smell of a slaughterhouse is-
I think you're being obtuse to be a special snowflake at this point.
>>
>he has unencrypted data of any kind in his game

you may as well just send me your credit card
>>
>>157310623
>Read books, watch movies
is you serious?
>The smell of death is often related to the smell of blood.
Decaying flesh has a pretty poignant smell. That has nothing to do with blood.
>>
>>157311034
How so?
>>
is you serious?
>>
So, I'm making a game for kids to play to try and learn math, and anything else added by the user. Any ideas?
>>
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Gonna take a break on working with text, don't have the patience to untangle a 1000 line C# script to figure out how to add the functionality I need for dialogue. Might just look at grabbing a parser off the asset store.

I did some more work on the inventory though - I made it so that if you have multiple equipment slots for a item it prefers when you right click to equip it into the empty slot - if you have no empty slots it instead just swaps the item.

Planning on
>Right click a item in the inventory to either activate a effect or unequip the item, depending on the item itself
>>
>everybody talks about efficient pathfinding
>muh vectorfields muh 10000 units at 4459050 fps
>nobody ever talks about avoidance

It's even hard to find shit about it while googling, what good is an amazing pathfinding algorithm if the avoidance will bring the CPU to its knees?
>>
>>157311383
Learn to smell blood
>>
>>157311416
>what good is an amazing pathfinding algorithm if the avoidance will bring the CPU to its knees
For AI!
>>
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>>157311416
Well with a flow field you basically just add a "force field" around an object that causes things to go around it.
>>
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Pointless features are the best features
>>
>>157311654
should've given them different haircuts

arr rook same
>>
>>157311654
That text is unreadable.
>>
>>157311416
Quite sure you just add cost/impassibility for other units on the field and that will work naturally.

I don't know how you'd do that without recalculating part of the flowfield every tick though.

>>157311613
Assuming the units that need avoiding are moving, wouldn't that mean recalculating the cost layer of the field every tick? Obviously it's used by everyone so it is still independent of entities, but still feels like it would be quite expensive.
>>
>>157311785
Nevermind I didn't realize it's the same character. You even let them choose a different job for each char? That's pretty neat.
>>
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>>157311812
shoulda gone to specsavers
>>
>>157311812
yeah, experimenting with it right now
>>
>>157311828
No. You have the more precise flow field for statics and then you just literally add in the contributions from dynamic obstacles.
e.g.
flow = map(x, y) + Σo:Obstacle.avoid(o, x, y)
where
avoid(o, x, y) gives a vector to avoid obstacle o if the actor is at (x, y).
>>
>>157311828
I'm not a flow field expert but I think recalculating part of it is still massively cheaper than the alternatives when it comes to many entities (A*, D*, etc).
>>
>>157308567
Yeah , i'm thinking about this
What if we can trick monster to attack it other
Like if you chase by serial killer , you can trick him go into a hunted elevator
>>
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>>157311812
how is it now?
>>157311879
>You even let them choose a different job for each char? That's pretty neat.
It's basically one sprite + different set of stats. A quick idea I'm toying with. So far I've got
>KNOWLEDGE
transfer student with a random spell / ??
>STRENGTH
yakuza driver / yakuza thug
>DEXTERITY
swimming team captain / ???
>CHARISMA
policeman / ???
>FUNDS
idol / ???
>PERCEPTION
??? / ???
>>
post weeb dev music

https://www.youtube.com/watch?v=z7aPocCfsI4
>>
>>157312904
https://www.youtube.com/user/pinocchiopchannel/videos
>>
So since AGDG have proved himself to be a cancer to video game, I decided at first not to come here anymore, but I'm facing a problem and I don't know where else I can find help. Here's the shit:

I though of making a 3D game with game maker, sortof an RPG about towergirl CYOA, but I'm facing difficulties in 3D. For exemple, for the collisions. So I decided to switch to 2D but with multiple plan. (imagine 5 2D glued together). But I'm afraid player might have difficulties knowing on which plan they are.

Any idea on how to solve that?
>>
>>157313008
Fuck off.
>>
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>>157313008

>i decided to not come here anymore
>but I'm gonna come back and ask for help
>>
>tfw you're in serious danger of missing the Halloween deadline due to very real risk of suicide
>>
>>157313008
Kill yourself
>>
>>157313054
Thank you AGDG on proving once again to be a helping, but getting fucked doesn't help at all.
>>
>>157313008
Here's your (You).
>>
Hey, out of curiosity whats the demand like for original art and assets on projects in these threads?
>>
>>157313008
I'm not sure exactly what you mean (multiple planes can be visualized in many different ways) by this so maybe a quick sketch of your idea might help.
>>
>>157313161
High
>>
157313106

take this (You) and live
>>
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Had some thoughts on perspective when it comes to using billboarded graphics since my game is likely going to use them pretty often. Does anyone here have experience with 'em?
>>
>>157313325
>>
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>>157310490
>24 and 48 are the superior sprite sizes
>>
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>>157312754
now with all the extra stats
>>
>>157313380
>>
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>>157313380
>>
>>157313325
It seems like the problem in your case is due to the billboard facing the camera origin and not simply orienting itself with the camera's direction.
>>
>>157313161
Many people here are one man army. But There are often people looking for an artist.
>>
I wonder how much this cost Firaxis.

https://www.youtube.com/watch?v=noneMROp_E8
>>
>>157313008
>So since AGDG have proved himself to be a cancer to video game
>implying AGDG is one person

But anyways, why not just used an engine with proper 3D?
>>
>>157313596
Around tree fiddy
>>
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I've forgotten what it's like to be happy
If I complete my game, will the happiness return?
>>
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>>157313194
So here's the thing:
On A you have 3d, which doesn't work with game maker because GM doesn't understand that two object with the same X and Y but a different Z aren't at the same place.
So I changed it to B, where you have X1, X2 and X3 (same for Y), and then I put them behing each other (to have 3 different Z places).
The problem came on case C, where there's no way to know if the line is on plan 1 at the basic height, plan 2 but in the air, or far in the air in plan 3.

>>157313668
Because 3D engine I'd tried until now where pretty displeasant to work with.
I technically could have made my proper 3d engine in java, but hey, I'm not trying to suicide myself.
>>
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>>157313380
>>
>>157313831
If you're making a game while being sad, chances are that your game isn't gonne be fun.

>>157313668
Even without being one person, I've seen many time people on AGDG being bullied. Maybe that's one of them.
>>
>>157314007
this is a non bullying zone

if you see someone being bullied, tell me
>>
>>157314007
for 140 unique posters on average there are like 20 games in development, being anonymous attracts shitposting
>>
>>157314242
Well, not gonna lie. I'm came here at first when I made a game for my traineeship (my first game and a pretty shitty one, a 2d rpg to help kid on learning how to read), and somehow someone got my mail address and posted it here.
I've received tons of hatefull mail from throwaway addresses, and I was forced to change my mail address.
>>
>>157313008
Nice b8 faggot
>>
>>157314518
that sounds unlikely
>>
>>157313891
I'm still having trouble understanding but it sounds like you are looking for possible depth clues to use during rendering this with an orthographic camera? If that is the case your best bet is probably to use shading as depth clues. If there is some kind of height selection mechanic too then you can use transparency.
>>
>>157314518
based on your charming personality,
i would say most likely you deserved all of it.
>>
>>157314621
So like making everything not in use darker or clearer? That sound like a good idea. I'm gonna try and if that work I'll may post about it.

>>157314678
I had all the reasons in earth to be full of hate about here. Usually I'm more of a kind and shy person.


But still, I had my answer, so thanks.
>>
>>157314678
How can you determine that his personality is sarcastically charming from those two posts?
>>
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~~=Recap Complete=~~
Since the real recap guy is taking a break, I did a manual recap.
A total of 25 games were entered in this week's recap.
16 games have returned. It took a while to copy paste all the data.
Keep up the great work! I don't mind. I like getting to know all these fun games.

~~=High Scores=~~
(17) Unnamed Pixel Platformer
(13) Monolith
(11) Skylarks
(9) Project Shmoop
(9) [Placeholder Title]
(4) Vampire's Bit
(4) Mini Necrovania
(3) Shiphack
(3) Ctesiphon
(3) Crystal Chrysalis
(1) Super Space Jam Jetpack Robo Turbo
(1) Ouroboros: The Ascension
(1) Whimp the Bold
(1) RPG Town Builder
(1) Halloween Bullet Hell
(1) September Sortie

(Score is calculated by number of recaps in a row)

I hope I did a good job with this. Sorry if it's off in any way.
(Its not code, just copy pasted based on previous recaps)
If you find any errors just post about it. I did the best I could.
>>
>>157312030
So basically, you keep the information of the flowfield for statics and add on top the dynamics? Yeah that makes sense, rather than re-evaluate everything, it's just a vector field addition and the static one doesn't need recalculating.

Thanks mate, makes it a lot clearer.
>>
>>157314858
>Tag simulator
You're already better than the real guy.
>>
>>157314858
>(1) RPG Town Builder
I-Its (3) for me actualy...
Though my first recap uses the name RPGTB as a shortform,
but my 2nd time was RPG Town Builder,
and this week is the 3rd time i recap.
Gimme muh scores

anyway,
good to have you here.
god bless your kind souls.

you are the hero we needed,
but not the hero we deserved.
>>
My girlfriend
>>
So height is all a matter of perspective, right? You can place the player at whatever height you'd like, and set your level to whatever height you want so you have complete control over everything essentially

So the question is - what is the optimal size to be rendering everything? You have quite a lot of precision possible but I feel like a ton of performance and looks hinge on how you decide to scale your world. Anyone thought about this?
>>
My game
>>
>>157315480
Makes zero difference.
>>
>>157309898
Are sold on the name and the logo?
I'd take a crack at it if you'd like. It's my business making logos
>>
>>157315716
I seriously doubt that

Think about how textures are rendered in the first place, by drawing lines between points in space. The shorter the lines are the less smooth your textures are going to look and yet you get a natural anti-aliasing when scaling textures down
>>
>>157315480
It makes zero difference RENDERING (ignoring floating point errors) but if you're using some built-in physics system, it USUALLY prefers 1 metre per unit.
>>
>"lewd content sucks xD"
>everyone literally jizzing their pants over the new mercy halloween costume

the hypocrisy is unbelievable
>>
>>157315895
Actually even with floating point it doesn't matter because floating-point error is all relative.
>>
>>157315878
That's just texture resolution.
>>
>>157314858
did you do it manually, like you took each entry and edited it in to the picture?

If recap guy is taking a break, I might consider devving a script for this, or something.
>>
>>157315480
>>157315878
You're talking about 3D, right?
Rendering doesn't care about the scale of your models.

It's all arbitrary, the only important thing is you keep it consistent in your own game. If you play as a human then usually 1 unit = 1 meter is a good size. If you play as an ant maybe 1 unit = 1 centimeter would be better. If you play as a kaiju then maybe you'd want to have 1 unit = 10 meters.
>>
>>157315380
i should probably have more too but i think i keep fucking up my games name since i am drunk usually
>>
>>157315965
built in physics systems tend to have some constants though like all the magic numbers in unitys physx and box2d implemenations
>>
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>>157314858
Looks good to me. Good job.

>>157316053
Recap guy published his source code:
github.com/HowDoGameDev/AgdgRecap
>>
>>157315878
>1 unit cube, camera 1 unit away
>takes up the screen
>10 unit cube, camera 10 units away
>takes up the exact same screen space

it makes no difference fampai
>>
>>157316471
I'm talking about the rendering part.
>>
>>157316939
When did recap guy died?
>>
>>157310962
I am iron deficient so blood tastes sweet to me. Incredible how the body tricks you into getting what you need.
>>
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So I finally made the switch from XNA to Monogame, which was a trip and a half, seven hours of tears and frustation, but I wound up with one problem, my spritefont's blurry even with the same settings in monogame. I'm not attached to that particular font, but I do wonder if monogame has better settings for it than XNA did. XNA didn't really have any support for things like removing the blurriness of it in favor of solid pixels. Does monogame have something like that hidden somewhere? I can't find anything like that in the settings. Also, looking around, I found Monogame.Extended, which has a BMFont class in it. How does that compare to SpriteFont? The articles I've read on it don't really mention it.
>>
>>157317276
He lived in Florida, he died in the Hurricane
RIP
>>
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Game's currently got no sound outside of random free music I've found. Should I start adding sound effects and make the skill effects a bit more appealing or continue making characters/content for the tutorial battle?
>>
>>157316053
>did you do it manually, like you took each entry and edited it in to the picture?
Yes that's what I did. I know there's usually a code but figured whatever, I can do this by hand for once even if it takes a while.
>>
I'm working on my first 3D project, and everything is nice and dandy so far, expect one thing:

What is "1" supposed to be in 3D?

1 unit in 2D is just one pixel. But if I have a cobe in 3D which is 1x1x1, then it's a pretty big body compared to a 1x1 pixel. I can build a house in it if I want, not to mention it's like vector graphics in 2D: I can scale it up and down, it'll look good (except the textures, of course).

Should I think about it as 1 meter? How can I build my world and plan my physics without knowing the basic unit of distance measurement?
>>
>>157317601
He lived in Florida?
Poor lad.
That's it, he's dead.
When are we having a jam in memory of recap guy?
>>
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Since people are talking about pathfinding:
PLEASE DON'T BE THE GUY WHO OVERDOES IT

Nothing is worse in a indirect control game (e.g. RTS, top down RPG, etc) than overdone pathfinding. Yes it costs less to walk around the hill when I clicked on the other side of it. No I don't want you to do that because you're going to walk into range of enemy archers. If I wanted you to go around it, I'd have used waypoints.
>>
>>157317698
read this:
>>157316252
>>
How do you anons get enough time to dev? After a day at work I have maybe 3-4 hours of dev time before its time to sleep. Doesn't feel like it's enough to make significant progress.
>>
>>157317885
I dev 4~20h depending on if I finish what I set out to do. That said, I have long dev sessions, but they're not exactly constant, as I love to play games too. What's important is that you work steadily on it.
>>
>>157317885
I'm NEET
>>
>>157317851
use waypoints to go the long way, fucktard
>>
>>157317586
you can write a shader that makes the alpha 255 if it's not 0
>>
>the throne of recaps is free for taking
HAHAHAHAHAHA
>>
>>157318305
Oh, I didn't think of that, but wouldn't it look bad like that? I think I'd need some sort of threshold. But if there's a way to do it without shaders, I think that would be a better approach, so I can put sweet bloom fx on it.
>>
>>157317885
I only work Fri~Sun, but I work 12 hour shifts @ $20/hr.

This means I get 4 days off. Plenty of time to dev.

The better you are, the faster progress you can make.
>>
>>157318465
I don't know why it would scale different with Monogame than XNA, but you're going to have to scale it to a different size - the AA is due to it being imperfectly scaled
>>
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You can now right click to unequip items, it will also avoid unequipping if you have no free inventory slots available
>>
>>157318059
Yeah I'm going to keep it up. Maybe spend more time on it like you later down the road if it could amount to something.
>>157318181
Unacceptable
>>157318467
Nice. That's still pretty close to fulltime and you can focus way better imo when you don't have to split up your deving into several sessions.
>>
Been playing around with photogrammetry for the past few weeks. It is actually pretty damn easy and fun.

I'm concerned that the assets I'm making don't hold up though. Does this look like it could be AAA shit? I know the tiling is shit and my normals are a tiny bit wonky, but do you think this could work?
>>
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Could trips every be non-cancerous?

Imagine if recaps worked like scraping the thread first for trips, then second for a progress format. Optionally third, later when bump limit is high, to see if the post was deleted.

Or something like that. Basically though, an idea of not just presenting the weekly recaps, but also being able to have a history of the project in recaps, grouped by trip.

I like many others, find trips to be almost always used in poor form, and lead to what the locals call faggotry. But I think this could be a good start to an interesting idea.

Maybe some way to dissuade keeping your trip on when you're not posting progress? Hmm.

Another thought: this would have the additional benefit of being able to link to the history of the project in jams and demodays, making whodevs easy to spot.
>>
>>157318272
If you mean the costly way over the hill, why would I need to? Keep the pathfinding to avoid impassable terrain, I should decide everything else, by default the pathfinder should care about the shortest route. I'd rather not lose units because the pathfinder thought it would know better and decided to walk right into enemy lines.

If you do mean the long way around, then yeah that's what I was saying.

>>157318725
If we ignore the textures not lining up being especially visible with bricks, I'd say it's fine but if you want to go for AAA you need higher resolution.

Still, it's a fast cheap way of generating rather good textures once you iron out the kinks.
>>
>>157318725
Just learn to photosource textures and model real models.

Will save you a lot of trouble.
>>
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>>157317851
If you use influence mapping the ai can know to avoid dangerous areas but in general I agree with your sentiment. I worked on a pathfinder that was better than most players at avoiding danger but most of the time when it kicked in the player would panic and fuck it up. In the end I don't think its worth trying to guess at what a player wants to do when you can just give them the controls to do what they want on their own.
>>
>>157318857
why?
>>
>>157318647
I tried a few sizes and it doesn't come out looking good at all like that. I'm guessing I need to find a unicode font that looks decent at 8 px somewhere.
>>
>>157318467

What kind of job do you have?
>>
>>157317876
Ah, I see. Thanks!
>>
>>157318857
>Or something like that. Basically though, an idea of not just presenting the weekly recaps, but also being able to have a history of the project in recaps, grouped by trip.
that's pretty much avaiable in the archive
>Another thought: this would have the additional benefit of being able to link to the history of the project in jams and demodays, making whodevs easy to spot.
alienates all non whodevsdevs who don't post on recaps
>>
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I kinda want to get a mount and blade / mass effect style overview map but something about planets and ships being the same scale looks really fucking retarded.

Ideas?
>>
>>157308725
Yes, you could say that. More of a free-form management game than a puzzle game, though - but certainly the planning of roads/intersections/gates to make a connection is a puzzle in itself.
>>
>>157319548
>alienates all non whodevsdevs who don't post on recaps
But this would be a more generalized "capture all progress posts" thing, that can optionally be subset by week. And if that alienates non-whodevs who don't even post progress, well, then they're a whodev.
>>
>>157319634
Maybe make little icons for the ships, like something on one of those old war maps where a stylized horse stood for a cavalry division.
>>
Am I going to catch shit if I start a shmup project and post the dev progress here?
>>
>>157319548
so it alienates all devs who post progress but don't tripfag? it's effectively the same. turning agdg in recap's private club
>>
>>157308793
>>157309237
I like the system in Sil (a *band roguelike):

Strength
Dexterity
Constitution
Grace
>>
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I've been fiddling with another prototype for a halloween jam game.
It will kinda be like this https://www.youtube.com/watch?v=2i3aAbPPvWc

Now I'm thinking if the aim cursor should be controlled by mouse or arrow keys. Of course mouse controls would make things easier as shooting and reloading could be done with mouse buttons, but I fear that aiming with the mouse would get way too easy.
>>
>>157318857
Trips are stupid. Your stupid insular club idea of "whodevs" is stupid too. Maybe some people lurk and don't like to post much. Maybe they are literally shilling. It doesn't matter, that's the point of anonymity and 4chan as a hole. If you want to an an insular dumb club where you circle jerk with the same few people, go make a sub reddit and moderate it.
>>
ur dum and bad at games
>>
>>157320013
>am i going to catch shit for starting a game and posting my progress on agdg

yes.
>>
>>157320174
>whodev sweating profusely
>j-just let me shill my game
>>
>>157320370
More or less meant the genre specifically, but if the answer hasn't changed then that is fine too I guess.
>>
>>157317851
>Don't over do it
Ok I I keep is super simple then?
>Yes it costs less to walk around the hill when I clicked on the other side of it.
Yes, this is a very simple Hueristic, and usually pretty good. Ok.
> No I don't want you to do that because you're going to walk into range of enemy archers.
Wait, what?
I don't think I understand what you mean.
If I'm right we have a hill we can't go over, and two ways to go around the hill.
One way is in range of the enemy. if it's to avoid the enemy that is an extra test, and a more complicated hueristic. This is more over done than just going by distance.

Can you expand on your argument?
>>
>>157320546
> genre specifically
sarcasm aside, why would anyone complain about a shoot em up.

the only shit you'll get from agdg is if you made a point & click adventure or something.
>>
>>157320657
Pug's Life was well-received on AGDG.

But not anywhere else
>>
>>157320013
Be warned, some bullies called the LP League has blacklist/shitlisted AGDG, so if you post your game here, you will have to pay up to not have your game trashed on their channel.
>>
>>157320632
No. You have a hill you can go over, but is rather steep. A pathfinder would look at it and say "hey it costs less to go the way around it", and walk straight into the enemy firing range. Obviously if the hill is impassable it would be different.

>>157318995
There is also the fact that, after all, the player needs to be able to fuck up too. If you give a bad moveorder and your units end up encircled, the pathfinder shouldn't stop that from happening. For example if this was the case in Total War, the player skill would drop massively in importance.

Units shouldn't walk into U-shaped terrain traps or get stuck walking against walls, but they should for the rest depend on the player for fast and intelligent movement. Same thing with avoidance, again in TW it should be up to the player to not order two formations through the gate from opposite sides at the same time.
>>
>>157321065
All point and click games I've seen here were well received I don't know what htat guy is talking about
>>
>no point and click will ever live up to your QFG nostalgia
why live
>>
>>157321136
AH OK, I get what you mean now.
I'm just get ting into implementing pathfinding in the next week or two, so I was interested in pitfalls, or other issues.
>>
>>157321103
Why did they "blacklist" AGDG? What petty internet drama could have led to that?
>>
>>157321296
they're 8shitters that got blacklisted long ago
>>
>>157319916
That's a neat idea, I'll see what I can come up with. Not really sure what would match those wooden statue thingies in space.
>>
>>157313325
This is a perfect example of why billboarded sprites are so bad, especially as moving entities and a player controller camera.
>>
>>157320534
>m-muh sekrit club!

I've been here since it was threads on /v/, which was a hell of a lot better than the circle jerk autism fest we have now.
>>
>>157321103
Who the hell is that? A single youtube channel?

They aren't big enough to show up when you search their exact name, and I seriously doubt what they say will be worse than the abuse you'll get here.
>>
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>>157321296
I don't know but they're pretty bad dudes, if I were an amateur gamedev I'd definitely pay up
>>
>>157321627
I heard that they're actually a bunch of bitch niggas though, is it true?
>>
>>157321803
say that again to my game fucker and see what happens
>>
>>157321875
Bitch-ass nigga, how you're doing famalam
>>
>>157321296
Probably the whole "4chan is a bad place, full of pedophiles and racists" meme
>>
>study art in uni
>work in graphic design for years
>branching into environmental art, character art

>every programmer uses tools that I have no interest in
Ugh I wish this was easier
>>
Why does the HTML5 build of my game maintain better frame-rate than the Windows .exe build?

I'm using GM:S. I'm just curious as to what they're doing.
>>
>>157322391
what tools you have interest in?
>>
>>157322463
Good luck
>>
>>157322463
Something very wrong.
>>
You people don't really believe that the "LP League" exists, right? Paying for the LP League to not blacklist your game is the same meme as starting an LLC so you don't get your assets stolen.
>>
>>157321136
>There is also the fact that, after all, the player needs to be able to fuck up too.
It was supposed to both allow and not allow the player to fuck up. My boss did not understand that this was a paradoxical design.
>>
>>157321103
i love this meme
>>
>>157322550
I'm not taking any chances.

LP League, if you're watching, my game is Boogers and Butts, and I'm willing to pay.
>>
>>157322668
That's right, it's just the cost of doing business. Smart man, heh heh. We'll be in touch.
>>
>>157322550
It's not like let's players would play my game anyway since it's not youtube friendly
>>
>>157322804
You'd be surprised. A lot will censor the extreme stuff, but leave in enough to get a clickbaity thumbnail and all the traffic that comes with hosting borderline porn on a sfw site.
>>
Today I will make a full backup and research backup methods. What progress will you make today, AGDG?
>>
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Got player actions working.
Well, at least attacks.
Still need to add a shift button (to switch positions), and the item inventory button some day (urgh).
Also actual health stat, etc.

I won't worry about prettifying it and having actions make sense until I finish most other things. Art is coming last this time. I'm making better progress this way.
>>
>>157322550
I assumed it's the same person pushing both memes.
Maybe it's you
>>
>>157323861
I have 3 backup methods.

Git

AutoBackUp extension I made in Unity, which saves + backs my project up every 30 minutes.

SyncBackPro backup software, which makes backups every hour.

As for today's progress, Navmesh 2D platformer pathfinding again.
>>
why haven't you made a patreon for your game yet?
>>
>>157324509
Because I don't need money to make a game.
>>
>>157324509
Because it's a bad way to fund game development
>>
>>157324509
My game is shit I'd feel bad for receiving money for it
>>
>>157324509
Because LP League would just charge me more so what's the point
>>
>>157324509
People rip on Patreon a lot but really it's the only proper way to go about it if you are a single dev or very small team. You don't actually promise anything for money or sell an unfinished game, it's just "if you want to see this game made, helping me with the bills would make it more likely".
>>
>>157324509
patreon and kikestarter are illegal in my country :(
>>
>>157321442
>>
>>157324806
>You don't actually promise anything for money or sell an unfinished game, it's just "if you want to see this game made, helping me with the bills would make it more likely".

you don't seriously believe this do you? patreon isn't a tip jar lol. the moment you make one you don't own your game anymore, you are the patrons bitch and they expect you to cater to them. it's a flawed website
>>
What are the best resources for getting started with Unity?

Or should I just be diving in and feeling it out
>>
So what's a reasonable amount to shell out for sprite art?

Not making a fighting game, it's a VN. So not too many poses.
>>
>>157325360
Same as regular art
>>
>>157325360
I've done quite a lot of commissioned work, I could probably help. What sort of VN? What engine?
>>
>>157325175
only true if you're a pussy ass nigga
you can literally do nothing for months and cancel the game on their faces and they will still fund your next patreon, see meme season
>>
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>>
Oh my god what have I done
Wouldn't you love to be on the cover of steam
>>
>>157325881
Looks like a super fun mechanic! Make it so you can grab unto flying enemies as well!
>>
>>157326136
Can do. I just need more flying enemies than those fucking crows.
>>
>>157325881
the hud looks good but you should really tighten up the amount of space it takes up
>>
Is GIMP an actually good replacement for photoshop or is it part of the "free but nowhere near as good" meme like blender?
>>
>>157326279
Consider: more corvids. A diverse roster of corvids.
>>
>>157326704
Depending on what you're using it for and how you use it. I am very familiar with it and mostly use it for a few specific purposes so it's handy for me. But see also krita and aseprite.
>>
>>157326515
I might change it a bit. There's possibility that magic bar will be completely removed in future. or be placed under hp bar and I'll remove the weapon icon if I do that. Been working one fucking week on the grappling hook... The GM:S collisions are driving me crazy.
>>
>>157326279
do you have floating eyeballs in your game?
>>
>>157326704
There is no good replacement to photoshop
There are some programs that can do some of the things photoshop does
Blender is good you probably don't know how to use it
>>
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Is there a reason I don't see more games coming from Love2D?
>>
>>157326515
OBS doesn't let you record in any other aspect ratio so there are borders.
>>
>>157326704
Just like Blender, Gimp was made by aliens. It's shit.
>>
>>157326932
>not using ffmpeg to crop the borders
>>
>>157326861
Nope. If you got any ideas feel free to tell. There's currently not too many enemies. My artist (who is no longer part of team) left me with some good designs so there's already some work done, just need to make sprites for some and animate some. SouthCXC was very generous when he left the team. Hopefully he manages to finish his own game.
>>
>>157326905
Because it's a framework and not a full blown engine?
>>
>>157327073
>expecting effort
Put your hands up over the screen, they disappear.
>>
>>157326932
I'm pretty sure you can drag/stretch/trim/crop/do whatever you want with your scene. Cropping is somewhere inside right click menu (got no access to OBS atm).
>>
>>157326932
yes it does
>>
>>157327124
So? What's the difference?
>>
>>157326886
>you said it's not as good as other 3D apps therefore you don't know how to use it

good to know I'm dealing with a butthurt blenderfag who can't handle the idea of his precious FOSS being flawed
>>
>>157326932
You can record in any aspect ratio or screen size you want to record in.
>>
>>157327093
floating tombstones
ghosts
floating weapons
zombie jack in the box
>>
>>157322391
How does the programmer's tools affect your work?
>>
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>>157327163
but it takes less than 5 seconds to do.

>>157327209
yep.
don't even need ffmpeg.
>>
>>157327361
>flawed things can't be good
>>
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Did Main gameplay interface today.

Feel free to recommend me fun things to add, like that weather stuff and time of the day.

It's a board type of game with a theft setting.
>>
>>157325343
Depends a lot on what kind of background you have but Unity's own tutorials and videos on their website surely will get you started.
>>
>>157327209
You can do that to the sources in the canvas, not to the canvas itself.

I can set the canvas size though. I didn't realize I could type in the resolution instead of just using the drop-down which only has 16:9 resolutions.

>>157327675
Same to you.
>>
>>157327701
why did you draw a game interface in the classroom?
>>
>>157325343
>diving in
what are you going to be doing? programming? 3D assets? Sprites? look up whatever it is you're going to do and begin on some tutorials
>>
>>157327816
Settings -> Video -> Canvas Resolution

You're welcome.
>>
>>157328109
Yeah thanks, I just said I could do that and then you replied to tell me how. Keeping the (You).
>>
>tfw cannot into art in any way shape or form
All of my games look like a disabled 4 year old drew them with MS Paint.
>>
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>>157327816
>not to the canvas itself
Well, still takes like 2 seconds with ffmpeg.

I have my mpv player setup to where I can press a hotkey and it'll run a script that'll crop the current video based on where I click.
>>
>>157328223
>You can do that to the sources in the canvas, not to the canvas itself.
What does this mean then?

You're acting like you can't change the settings though. You can literally record however you want with OBS.
>>
>>157328257
how long have you been practicing anon?
>>
thanks, you too
>>
>>157328568
I've never practiced art. I learned very early on in my life that I'm essentially entirely void of creativity, so I never bothered with it. Making games was my first foray into it. Hence the disabled child tier art.
>>
>>157328930
so... you expected to get good results on your try?
>>
>>157327093
Flying enemies, you say?
>gargoyles
>ectoplasmic husks
>winged centipedes
>levitating druids
>slime bubbles
>miniature dragons
>evil pixies
>>
>>157313429
The kerning between the S and T on the 'STARTS WITH' line looks like its a bit crushed in
>>
>>157329049
No. Nowhere in my post did I even come close to implying that. Learn to read.
>>
>>157328930
A good friend of mine taught me by example that you don't need to be good at making art to make art. Make your disabled child game and enjoy yourself.
>>
>>157329190
Just stick to programming.

Have someone else handle the art.
Everyone can't be a 1MA.
>>
>tfw not skilled enough to draw cute 2D girls
>>
>>157327701
Why did you draw the game interface in Duke Nukem Forever
>>
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>>157328257
>>157328930
Everyone says that. If you want to make art then make art even if it sucks. You'll get better the more you practice.
If you don't want to make art then don't make art.
>>
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Now on use items can be activated with right click, this is not affected by the armor swapping with right click which is still unaffected
>>
>>157327849
>Not owning a whiteboard to quickly jot ideas down on

look at this dev and laugh
>>
>>157327701
I honestly can't read half of this.
>>
>>157329190
you posted that "your art looks like a retarded four year old did it" which implies to me that you wanted to complain or just make a statement about your lack of skill in art.
>>
>>157325881
I think you should make this your "jump cancel"
>>
>>157329315
What are you going to do with cute 2d Girls? Give them a gun and shoot stuff?
>>
>>157329564
>using a whiteboard
>not having loads of game_idea.txts in a folder
>>
>>157328930
Who said that you are void of creativity, anon? Parents, relatives, friends? Don't let environment mold you into what it wants you to be.
>>
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Will do another pass on the cockpit some other time. But otherwise I'm quite happy with it.
>>
>>157329629
>Wanted to complain or just make a statement about your lack of skill in art
Correct. Neither of which is "I expected to be good the first time I did any art".
>>
>>157328930
http://www.philintheblanks.com/stories/drawlikeasixyearold.html
>>
>>157329827
This. Even if you have trouble coming up with new things- TRY new things. Many inventions and creations come from complete randomness or mistakes
>>
>>157329827
but aren't we already molded by our environments?
>>
>>157329827
Me. My environment couldn't possibly have been more nurturing than it was. I personally learned very quickly that I excelled at menial, repetitive tasks and not so much at the arty stuff.
>>
>>157328930
>I learned very early on in my life that I'm essentially entirely void of creativity
No you're not; you're just bad at art (like you said). But, there are other forms of creativity - including making games, which you seem to want to do.
>>
>>157329779
>comparing typing shit out on the computer to using a whiteboard

1) writing things down physically helps you retain and articulate your thoughts better
2) easier to visualize, unless of course you have a wacom tablet.
3)you can't just minimize and store it away. its going to constantly be staring at you(unless you erase it or flip it, but why do that)

go to any game dev office and i bet they'll have a whiteboard
>>
>>157329763
Maybe
But first I was thinking of giving them cute clothes and/or accessories.
>>
how do i know if my game is good enough to ask money for?
>>
>>157329854
complaining for the sake of complaining sounds like something a nodev would do and fish for (You)s
>>
>>157330049
>giving them cute clothes and/or accessories
For what?
How does that add to the gameplay?

Get an interesting game idea first before you think about cute girls so that i can steal it
>>
>>157330006
I have shitloads of these little note books all filled up.
>>
>>157326704
Definitely not as good but it's not like Blender by virtue of the fact that it's not going to take you months to learn how to do a thing. It's fine for more basic stuff. I don't know wtf is up with the multiple windows though.
>>
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>>157329315
my plan is for my rpg to have only cliche cute girl characters

the only problem is that I can't draw so I have to make the RPG part really really good so maybe some artist is willing to join in the project once I finish all the writing and coding for it

so for now I use my MS paint placeholders
>>
>>157330150
I'm working on my game as we speak. I just took a step back for a moment, realised it looked like shit and posted about the realisation.
>>
>>157327701
nice haircut

Why are you tilting your head to the side?
>>
>>157330135
is it porn?
is it "retro" pixel art?
is it AAA level and likely to never be finished?
is it a lowpoly, colorful 3d platformer?
is it a spoopy walking simulator?

if you answered yes to at least one of these, people will give you money
>>
>>157329936
Now that one really hurt. Indeed we are. But that doesn't mean we can't strive towards preventing any further damage.
>>
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r8
>>
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>>157330287
>>
>>157330135
at some point anon you have to put a price on your time and effort
don't undervalue yourself, even if you really are a humongous piece of shit
>>
I love my gamefriend
>>
>>157330243
I don't know. I feel cute girls are very important. Cute clothes can also be gameplay goals or the gameplay itself like dress up games. But I can't draw cute girls or cute clothes.
>>
>>157330287
anon thats not how nipples work
>>
>>157330654
Nice one anon. I actually lol'd.
>>
>>157330643
konjak doesn't post on agdg.
so then why would you want us to rate someone else's game
>>
>>157330643
The art is nice, but i can't read the name.

I-C-A-N-A-C-L-O-S-T-S?

Using stylized fonts is fine, but most people should to be able to read what it's saying 100% of the time.
>>
>>157324509
I'm saving it for when I lose my job.
>>
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>PROGRESS(???)<

applied parser magic to weapon descriptions, so they're all fully scrolling, not fake half-scrolling.

realized i can squish the font for extra space and neatness while at it.
>>
>>157324864
Venezuela?
>>
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>>157330795
>But I can't draw cute girls or cute clothes
>cant draw
>no good game ideas
>cant program

???
>>
>>157330417
>my game ticks none of those
fuck
>>157330752
you're supposed to say either just game or just gf, get your meme straight
>>
>>157330287
wendy?
>>
>>157330884
Not him, but
>not knowing the word "iconoclasts"
Dude.
>>
>>157330997
W-What?
>>
>>157330287
As a last resort you can always pay someone
>>
>>157328930
>I've never practiced art.
I just found the problem anon.
>>
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y'know it's not bad.
>>
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hows that 3d modeling coming along, anon?
>>
>>157331136
I've never seen or heard that before until now.

It's not exactly the most common word.
>>
>>157331261
For some reason the base of the bed looks bigger than the headboard. Even taking into account that it's simply closer to the camera.
>>
>>157325624
Well, could you post an example of your typical stuff? Just wanna make sure you can be a good fit for the project first.

You can post it in the thread if you like, or send something to this temp email.

[email protected]
>>
>>157330643
I'll rate your game, where is it?
>>
>>157331309
As hard as my boner.
>>
>>157331309
>know how to model
>always used pirated Softimage
>don't want to risk using it in a commercial game and can't be arsed learning Blender
>need to find and maybe pay people to make stuff I could easily do myself
Suffering
>>
>>157331309
Still on the cubes part
>>
>>157331395
yes, I thought this also but the lines were fine in perspective.
Might shave a row off the top
>>
Working on animation for reference, but it needs a lot of work. I thought the mistakes wouldn't show up much in the translation to 240x240 pixels but surprisingly they were very noticeable. Model is some free one on creative crash.
>>
>>157331471
There's no way someone is this dumb. But nice fake story I guess.
>>
Post dev music
https://www.youtube.com/watch?v=JP5jGZ6TrHs
>>
its my meme and I can do what I want to
>>
>>157331471
learn wings3d or metasequoia if you box model

blender while not great is good for animation
>>
>>157331471
Blender is my most favorite program ever, I love the modeling workflow and how fast you can be in it.
I love that it lets me texture paint and sculpt right in the program.
Animating in it is nice.

I seriously don't get how people find it hard to use, then again I've never used 3DS Max or Maya so I can't really compare.
>>
>>157331796
>/agdg/ game music which is also great as dev music
>polyrhythmics and great production
Uh-uh.

https://www.youtube.com/watch?v=JzJlzGaQFoc
>>
>>157331796
https://www.youtube.com/watch?v=kuNixp-wvWM
>>
>>157331573
Could you post the pixel version?
>>
At some point when it comes to assets do you just have to cross your fingers and hope you don't get sued?

Cause like I've been playing Undermeme and it's very clear the Dev lifted the soundfonts from Ace Attorney and Touhou
>>
#Time2MeetYourMaker
>>
>>157331573
sassy sex robot walking cycle.
>>
>>157331796
no bully pls

https://www.youtube.com/watch?v=QcIy9NiNbmo
>>
>>157332085
Respectable companies won't immediately sue you, they'll send a cease and desist demanding that you replace the sounds.
>>
>>157332207
please don't push this as a meme
>>
>>157331945
>how fast you can be
>blender
probably took you three months to be that proficient

>>157332085
if someone brings it up it might stir something but it'll most likely go unnoticed
>>
>>157331138
Well what exactly are you doing here if you have no dev skills
>>
>>157332207
>Taylor swift
Good taste
>Bad blood
Questionable
>rap version
No.
>>
>>157332289
>three months

more like 3 weeks, i just followed the intro courses at cgmasters
>>
>>157332040
I haven't gotten to it yet but I can post one of the 'finished' static frames.
>>
>>157331309
that slight butt crack gives me a boner
>>
>>157331796
https://m.youtube.com/watch?v=TcPy6YFUMX
>>
>>157332661
>>157332040
Oh, I also have this, you might want it.
>>
>>157331796
https://www.youtube.com/watch?v=ci8RiBEc0PE
>>
>>157332825
why do the arms stay behind the body?
>>
>>157332324
Making posts about the skills required to develop games or lack of thereof, talking to people about their games, complimenting games I think look good. That kind of stuff.
>>
>>157332661
looks nice. reminds me of GiTS
>>
>>157330258
I think the point is though "how often do you go back and look at all the things you wrote". If it is often and you are actually benefiting from it great. If not then it is truly "out of sight, out of mind".
>>
>>157333345
Sometimes it's just a graveyard. Other times its a tool chest to dip in and take from. It's important to strike while the iron is hot, or you risk losing good ideas.
>>
>>157332094
>discount entire engine
>release a new version that will cost thousands
love these Yoyos
>>
>>157333140
They don't but they do look really bad from that angle at the moment. I'm spending today to try and fix the bugs in it before I move on to the pixels.

Here's a side view. There's a lot of problems currently, like the head bobbing looks janky as hell. Hopefully I'll get it ironed out by tonight or tomorrow.

>>157333230
Thanks, that's the plan. I was always really unhappy with the cyberpunk games never quite giving me a "I'm playing GITS" feeling so I'm working on a game for that.
>>
>>157333607
ah much better
>>
>>157331309
I know it's highly unlikely but you wouldn't happen to know if the model is downloadable somewhere would you?
>>
>>157333592
don't get why people waste their time with goymaker.
>>
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>>157333592
Don't forget that it'll most likely be subscription-based.
>>
>>157333748
>>157333820
One day people will realize Godot features everything GM has, while being completely free.
>>
>>157331796
https://www.youtube.com/watch?v=rmR0gkojHDs
>>
>>157333885
One day people will realize a whole plethora of programming languages feature everything both of those have without being dependent on other peoples' updates and maintaining.
>>
>>157332094
Seriously, what did they mean by that video? Everyone's drawing conclusions from it (e.g. that YoYo will charge a subscription service like we've unfortunately seen with other engines nowadays), but the video said absolutely nothing.

Granted, I don't doubt that YoYo will do something like this, but I don't know how people are concluding this from that video.

I hope they don't make GM:S go by the way of GM8.1 in wake of some new engine. It really is a shame what they did to GM8.1.

Mark Overmars, why did you forsake us?
>>
Can one get into trouble for screen-capping high-definition videos/porn/whatever for human skin, hacking that into pieces and use in textures? I have no money to hire models for that.
>>
>>157333978
Yes I love spending years making my own engine just to then spend years making a game.
>>
>>157333978
you are forgetting the reason why these engines are popular in the first place
>>
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>>
>>157333978
> plethora of programming languages feature everything both of those have without being dependent on other peoples' updates and maintaining

But most languages have libraries.
And without libs, you won't get far in game dev.

..So you're still dependent on other people's updating and maintaining.

Of course, you could make every framework/library yourself, but who are we kidding? You'll never finish.
>>
>>157334117
Do you really think some agent gonna search royalties in games, look every models and say OH MY GOD THIS ONE IS PETULA VULVINA SKIN
>>
>>157334117
videos are not going to give you the resolution or quality needed for that
>>
>>157331796
https://youtu.be/9MjPsYs6b8k

>>157333748
It's really not a bad engine, but YoYo is such a shitty company. I used GM since the GM5 days, saw the YoYo buyout, and it's remained (at its core) a fairly good engine for what it does. It's just that everything YoYo does surrounding it (support, pricing, DRM, maintaining the community) is abominable.
>>
>>157334117
Literally the only way you could ever get into trouble is if you use an iconic tattoo or birthmark or something.
>>
>>157334374
>tattoos can be copyrighted now
what a time to be alive
>>
>>157334536
Not the tattoo itself, just the person it's on could be identified.
>>
>>157334625
http://www.hollywoodreporter.com/thr-esq/nba-2k-videogame-maker-sued-861131
>>
>>157334303
Very good point. I might look into stock photos as well.

>>157334374
>>157334301

Thanks for holding my hand and giving me the courage guys.
>>
>>157333978
You don't have to update.
>>
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The particle effect and animated light is fine imo but how do you even make the wax dripping on the candle? Probably ZBrush or other sculpting software right?
>>
>>157334039
It's fucking obvious that this is an entirely new engine.
>anyone who would've bought GMS got it already with the Humble Bundle
>they've been teasing an entirely new Room Editor and mplayer mechanics for god knows how long
>#Time2MeetYourMaker
>new logo
>>
>>157334771
What a shitty grey area.
>let's make a game about kat von dee but we have to model her without her tattoos
>>
>>157334229
Why do people act like it's "enginedev vs. GM/Unity/whatever," and that "enginedev" necessarily is this long, arduous, task of complete generalization?

You can build a simple "engine" hand-tailored to the game you want to make. "Enginedev" doesn't necessarily mean making your own Game Maker just to make a specific kind of game.
>>
>>157334283
And he never did finish a game
>>
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by adding not-so-subtle detailing, I think I've been able to alleviate the bed-post height issue
>>
>>157335023
Because game maker babies think "engine dev" is some monumental task of rebuilding UE from the ground up.
It's really not.
>>
>>157335023
It's true that you're not making an entire engine like GM or Unity. But it's still not necessary. Most games don't have some kind of revolutionary mechanic that requires a specially built engine to make it work.

And on top of that not everyone is a programmer. It's a lot easier to have lots of visual building plus simple scripting to make a game work.
>>
>>157335023
enginedev is stupid if you want to "just liek maek gaem". Making an engine for an indie game is very plausible and may be better in the long run but is too much for your average "gamedev".

said the tooldev
>>
>>157333607
Cleaned up the janky stuff quicker than I thought.
Gonna work on the arms from the other angles and overall natural flow.
>>
>>157335653
cool
I'm glad you're using an engine so that this can be done in a reasonable amount of time.

good luck! :^)
>>
>>157330884
Retard
>>
>>157335734
I love this retard shitpost!
>>
>>157335734
Thanks man, take care.
>>
>>157335653
her leg animations need cleaning up. it looks like she's wiping poop off her feet with every step
>>
>>157306370
Question for any unity devs online, working on my enemy ai finally tomorrow, gonna program a basic method which i can alter for my enemies, anyways was thinking of how to deal with enemy vision in a 2d environment, id ideally like a sort of cone in front of the enemy which spots the player, whats the best way to go about it, a number of raycasts or is there a method of making a ray cone or something
>>
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>>157335989
Yeah you're right, I fixed one part of it but I'm gonna have to go tweak at each frame until it's more smooth. Also I noticed a lot of these little shits. Not sure what caused them but they're not what's causing the leg issue I think, most of them should be gone.
>>
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Now, if you have two item slots available when you right click a item from your inventory to equip it it will always replace the equipped item with the lowest value.

So you wont accidentally swap out your amazing ring when trying to swap out a mediocre ring for a better one, for example.
>>
>>157336137
Not a unity dev but can't you just get forward vector of your enemy pawn and calculate angle between that and vector to player?
>>
>>157335989
Also I want to be sure, what part are you referring to exactly, the feet interaction with the floor or the weird snapping in the knees?
>>
>>157336608
maybe but im talking about raycasting, they only work with lines so wondered if id just have to use say 6 and make a cone shape or something
>>
>>157336604
>can equip both heads
Lewd
>>
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Fire spell!
>>
Now I understand why it's for newbies to learn from Game Maker video tutorials.

It often feels so backwards and unorganized.

It sometimes looks like patch working everything together, instead of engineering the game code, and planing everything ahead.

Coding should be about abstraction, and hiding complexity with functions, and making everything working smoothly together.

https://www.youtube.com/watch?v=V9uFCFHRZXY
>>
>>157337848
>didn't write agdg with the fire
Nyoro~n
>>
>>157337378
I have no idea what you are talking about. Take vector going from enemy to player. Take enemy's forward vector. Calculate angle between them. This angle is basically your cone, or line of sight. If it's smaller than some variable and is inside your cone, trace line(raycast) going from enemy to player and check whether he can actually see the player. Done!
>>
>>157338195
and reusability of course
>>
File: Alchemist2.gif (24KB, 500x275px)
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Trying to get better at pixel art one enemy at a time
>>
>>157338351
Neat
>>
>>157334875
You can sculpt it but wax isn't that complicated. Extruding areas around the base and top of the candle and then smoothing/relaxing them would probably give you good enough results.
>>
>>157338307
give halloween jam ideas
>>
>>157337058
the weird snapping from frame to frame so I guess the knee? it just looks like it could use a few frames when her leg goes back.
>>
Friendly reminder:

Not all youtubers are your friends, nor are they all your enemies.

Just remember to do due diligence and research them before hand before you give some random 'let's player' your key. Good luck on your games anons and stay determined, not just motivated.

https://www.manamark.com/blog/2016/10/13/indie-game-marketing-tips-scammed-for-game-keys/
>>
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>>157329159
hopefully fixed now
>>
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Hello everyone, this will be my first game jam with the /agdg/ community starting in half an hour(!), can't wait to get started.
>>
>>157338745
Ah yeah totally. I think I cleaned it up a good bit, not sure what was causing it but I fixed it by just making the animation a little asymmetrical. The hips probably had a rotation on them somewhere putting more strain on the blue leg.
>>
>>157339024
i still need those halloween jam ideas
>>
>>157338957
So basically don't send 50 keys to videogmes@CyкaБлять.zw

How can adults computer savvy enough to make a video game fall for runescape-tier scams.
>>
>>157339252
book smarts != street smarts
>>
>>157339252
The thrill of possibly hitting it big blinds people.
>>
>>157339021
Your shading is inconsistent across your characters, I'd say just leave their hair all black and don't bother with lighting.
>>
>>157338284
oh i see what you mean
>>
>>157339497
yeah, you can easily tell which characters were drawn first
>>
>>157338606
ok...

A boy is afraid of Halloween. Because he doesn't like his relatives visiting around Halloween until thanksgiving. He finds out his relatives from an other city are actually spooky creatures. He can see them how they really are, through his red and blue 3d classes from a child's magazine, and is really spooked.

No one believes him. So on his own he tries to spook them away with "holy water" wooden crosses, and reading from the bible.

https://www.youtube.com/watch?v=1ISgM9sjza8
>>
>>157339686
:/
>>
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>>157339686
>>
>>157340112
you are posting in a just like make game thread
>>
starting to regret making a 2d game in unreal. there is no way to sort sprites other than by distance to the camera. atleast for opaque/masked sprites. so I have to move everything in y and z, instead of just having something simple like the bottom bounds of the sprites y value = sort order.

2+ years and paper2d is still designed just for sidescrollers.
>>
>>157339126
The hip movement seems out of sync with her legs. its freaking me out. reduce the snapping of her knee when her lower leg goes forward and angle her feet a bit more so that when lifted and planting it makes a right triangle
>>
>>157340350
Why would you make a 2D game in UE4
>>
>>157340446
agdg told him gm and unity are shit
>>
>>157340350
>making a 2d game in UE
why_would_you_do_that_anime_girl.jpg
>>
>>157340350
Using an ortho camera it shouldn't matter? Your y or z act as a layer system.

Also
>making a 2d game in unreal
>>
>there are people in this thread that play overwatch instead of making games
>>
>>157340446
it's what I learned. was originally going to make a 2.5d game. I'm really comfortable with blueprints and all the other tools integrated in the engine.

I have no idea how to make game with something like just framework.
>>
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Is it possible to have Levels of details with Delaunay triangulation.

Trying to go from square grids to something more realistic.
>>
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>>157339686


I really like how the ambient lighting gives off a calm autumn day vibe. The medieval styled architecture combined with the foggy atmosphere also reminds me of halloween. This point is further enforced by the fact
that the town seems to be empty, perhaps due to the fact that skeletons may me roaming around. The long pathway leading up the hill looks inspired by Rothenburg ob der Tauber. I think you're on the right track, keep it up!

Your pal, reddit. :^)
>>
>>157340690
I guess it's not that big of a deal, but if I want big maps that means my camera and my background must be separated by huge distances. I am not sure if that's going cause performance issues. I'll have to up the culling distance and clip plane.
>>
>>157340823
>shaming yesdevs
>"I'm going to use a blowtorch to bake my cookies"

he may be a yesdev but he chose the wrong engine for the job
>>
Professional stopping in again to look at you fellas. Doin pretty good, stop shitting on people who are trying hard just because they're not doing things your way. End result is all that matters! If they feel limited, they'll change what they're doing.
>>
>>157341128
>instead of making games
>in a game development thread
>>
>>157340769
>>157341128
it's a fun team based game.
i dont get the hate.

in fact its so popular that actual devs decided to clone it, such as battleborn and paladins, and failed miserably.
>>
>>157341147
That's not a good metaphor because pastry chefs actually do use blow torches for a variety of applications.
>>
>>157341360
not cookies?
>>
>>157341252
tell me, mr pro. would you have blender in your pipeline for AAA game development?
>>
>>157341327
>in fact its so popular that actual devs decided to clone it
some companies literally make a living off of cloning blizzard games
>>
>>157341327
I don't think it's fair to say Paladins failed, it's one of the top played games on Steam.

I don't like Overwatch because anybody who thinks stuns belong in an FPS should be shot
>>
>>157341327
>cloning the most popular thing
this is nothing new
>>
>>157341460
Blizzard has made a living off of cloning for some time now.
>>
>>157341423
I'm the artist, this is a pretty good question to ask.
I use Maya, but our animator works in blender and his exports tend to be the final exports - they're pretty great. I would never model in blender though (preference), and I would recommend that everyone on the team use the same software if possible because some issues occur when you swap back and forth and have to import and export repeatedly.

Blender is fine imho, but it's not my preference.
>>
>>157341492
well, it's a team based FPS.
Getting stunned is never a problem for me.

When Overwatch first came out, yeah Mccree was overpowered. however he's been nerfed.

There's a sniper that can put people to sleep and nobody is complaining
>>
>>157341327
THEY REMOVED ASS
>>
>>157329148
What the fuck is an ectoplasmic husk?
>>
>>157341360
not cookies?
>>
>>157341327
isn't it essentially a destiny clone without the pve?
>>
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I'm about to go insane and I'm sure this is really dumb but can some kind soul help me?
Basically what I'm trying to do is make it so when I shoot a ray from the viewport at cursor position, it doesn't go completely straight ending up like in the upper picture. I want it to shoot slightly angled the farther away from the center the cursor is, so that the cursor position gets projected regardless of the perspective.

I don't know if I'm explaining myself well but that's basically it.
>>
>it's another overcucks shilling their dead moba episode
>>
>>157341831
I don't blame them.
I didn't start getting gud until around level 120 because there's so much fucking shit going on. It really helps to have +10 hours on every hero.

Now I get atleast 3 gold medals every match.
>>
>>157341831
ults are very poorly designed for a competitive game though. The only appropriate response to certain ults is another persons stored ult, which makes those ults pretty much pointless rather than an ult be more of a 'tech' move its usually just a straight up damage move or straight up block move
>>
>>157340401
Will see what I can do.
>>
>>157341674
>I would never model in blender
yes. someone sane. I like blender's animation tools and uv unwrapper but I will never try to model in it.
>>
>>157339126
http://www.theanimatorssurvivalkit.com/

The titlecard of this is actually good reference. Less hip up and down and more hip left and right btw. Also yeah as the other person said, the knee snap is odd but I think thats obvious to you. Just needs some more decel at the end and then some more accel afterward
>>
Is Overwatch the Unity of video games?

So many people love it that it's impossible to criticise without being shouted at.
>>
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If a monitor in my game is showing a chrome window in a video sharing website with a logo ripped off youtube, will google sue me?
>>
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halloween jam is go

>>157341809
you want to project the ray, along the vector stretching from the camera position to the cursor position. i'm guessing it'd be something like this

normalize(camera position - cursor position)*raylength
>>
>>157342434
i redirected the sourceposting. it was intentional
>>
>>157339021
so is this at all inspired by arkham horror?
>>
why the fuck are pixel graphics so popular

no, it's not "art", your game doesn't feel "retro", it just looks like shit
>>
>>157342237
why? it has all the same tools and methods as any other 3d modeling program
>>
>>157342728
It is easy
>>
>>157342434
I like playing it a few times a day, but im not going to get mad if someone hates it.
>>
>>157342728
gee anon you opened my eyes, I'm switching art style right now. i'll have to redraw about 2000 assets but that's okay!
>>
>>157342434
Overwatch is pleb accessible and therefore impossible to criticize without stirring up a shitfit.
>>
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>>157342648
It's a butchered down Eldritch Horror mixed with old-school rpg combat system
>>
>>157342728
it's easy and anyone can do it.
>>
you are so fun to toy with
>>
I have noticed my colors on my monitor when making art are more saturated than when I view them on my iphone. Is the iphone screen just shit or am I fucking up my colors using a shitty monitor and everyone else will see washed out crap? (it is a DELL E248WFP)
What is a recommended cheapish monitor for proper colors (not a CRT please I don't have the room).
>>
>>157342728
Some people care more about gameplay than graphics. Not all of these people are the people who actually have to make graphics.
>>
>>157342914
love it
>>
>>157342885
you're saying the game should require players to spend 2 years to master in order for it to start being fun?

as a developer, isnt your goal to get as many people to play your game
>>
>>157342237
I use Headus UV layout for my initial unwraps. Honestly since I haven't spent a ton of time in blender I can't wrap my head around the UI very well but like all other 3D tools, it's clear that it's meant to be customized.

I just won't spend enough time in it to know what I want where and it's set up by default to have way too much shit showing all at once. But it does seem fairly robust and can compete with the other tools - I honestly wish it caused autodesk to recognize that it should lower its cost but since autodesk/etc are the standards, they all just leave their prices high because they know studios will auto-buy it as an 'expense', and each individual animator/artist won't even get the chance to question it.

I personally use a slightly older version of maya because the subscription thing autodesk has now is cancer
>>
>>157342728
because having not mipmapped point filtered 320x320 textures instead of 4k textures is easy on devs and when it comes to small indie games you fucking brain-lacking nodev
>>
>>157343117
>not having a fully stocked bar and a little arduino-powered machine that takes drink orders over bluetooth and mixes them for you
>>
>>157343098
>as a developer, isnt your goal to get as many people to play your game
No.
>>
>>157342784
Maybe it's the workflow or GUI or something.
>>
Oh this is actually an easy fix, since it's over-saturated. Just change the settings on the monitor itself until it matches your phone.

Keep in mind from now on though that everyone's monitor is different, just like yours.
>>
>>157343034
it's a 6-bit TN monitor, so yeah your colors are going to be off compared to IPS/whatever the fuck Iphones use.
>>
>>157343582
>doesn't want as many people possible within their target audience to play their game

well ok,
but most devs are sane.
>>
>>157343098
>as a developer, isnt your goal to get as many people to play your game
>this is what devs actually believe these days
>>
>>157343305
Woah my dude I'm not saying that at all and also Blender is free! I'm assuming you may have meant to point that toward the other guy I'm chatting with, but even he was commenting on the blender UI - And if he doesn't use blender, that means he probably uses a paid-for 3D tool. So no one here is a poorfag?
>>
>>157343782
K
>>
>>157344058
I'm so confused. I also said that blender was robust and able to compete with other 3D tools in my post and because of that other paid 3D tools should see the competition and lower their price...
>>
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I want to make a Dark Souls game.
>>
>>157343720
>they became a trap but dont consider themselves gay
>>
>>157342784
I just don't want to touch that fucktarded interface as much as I need to. blender has one of the steepest learning curves for 3d software.

>>157343131
I miss softimage. I was learning modtool when it was announced they would stop develipment on it. I don't know if they still sell softimage but I'm not shelling out $5k for abandonware.

>blender is customizable
not aimed at you but have they fixed the goddamn extra windows being everywhere? have they made a single multi-view with interchangable top, bottom, left, right that's standard in every other 3d modeling app?
>>
>>157344243
yup it might be a nuanced concept but definitely modern game design is low skill floor, high skill ceiling. Or low skill floor, low ceiling. But not high floor, never high floor.
>>
>capcom fighting games
absolutely trash
>>
>>157344243
K
>>
>>157344291
thats what happens when you obsess over cute girls

you become one
>>
>>157344312
https://www.blender.org/manual/editors/3dview/navigate/3d_view.html#quad-view
>>
>>157344312
true, but once you master the shortcut keys, it is sooooo fast

you have complete control over the windows. you can lay them out however you want. they even have a 3dsMax and Maya UI options. There's even a Maya PIE plugin.
>>
>>157318725

Hey dude, have you made a tutorial yet or came up with any new methods recently? I've been away for a few days and have been looking through the archives desperately for all your posts.

(I'm really keen on what you're doing)
>>
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>>157344312
This is what it looks like by default, but the animator has his much more organized so he can do everything without swapping around windows and tabs as much
>>
>>157344458
agreed. even graphically ryu, dan, and akuma are basically ken recolors with swapped heads and few extra particles.
>>
>>157344319
Yup games that are difficult from the outset never get released and popular nosiree.

>lol name one fag
>lol that one doesn't count it's not hard
>>
>>157344531
And Dwarf Fortress isn't complex either because it doesn't meet my convenient arbitrary definition of complexity gosh my rhetoric is so strong.
>>
>>157324132

You've said 'poison' in the tooltip but the hit says 'germy'. Stick with the quirky words in all cases.
>>
>>157344531
K
>>
>>157341121
This looks like an Overwatch map, tbqh.
>>
K
>>157345213
>>157345142
>>
>>157345452
lmao K
>>
>>157344672
>still doesn't have customizable multiview in a single window
fucking knew it
>>
>>157345640
not the guy, but to be honest dwarf fortress is a pretty easy game with a difficult UI. Obviously there are ways to make it harder on yourself, but playing on basically medium mode (forest/drylands with aquifer in a non-evil biome - not on the coast) it's pretty easy to get a fort self sufficient.
>>
>>157345452
Oh so now skill floor/ceiling exclusively refer to input methods but even games that are relatively difficult to control like Receiver don't count because their input complexity is arbitrarily not the right kind.

See you in the funny papers, kid.
>>
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>>157341714
It's like a ghost trapped within a zombie. It clings to the remains. It can't be freed until the body is destroyed.
>>
>>157342728
>I don't like it therefore everything looks the same and looks bad
>>
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I put this whole thing together today, but man that's pretty brutal even though you can't see any blood or guts.
>>
>>157346040
lots of bugs and crashes. also corrupt save games.
>>
>>157346007
why not have ghosts just stuck in things that aren't remains
like a ghost stuck in a rolltop desk but it's a vengeful desk so it goes around throwing papers and pencils at you
>>
>>157346248
Holy fuck this is badass
>>
>>157345793
Why do you need all views to be on a single window?
>>
to everyone arguing about skill floors now -
skill floor is how much effort is required to enter into the game. Generally speaking, how intuitive it is.


The interpretation of that is sort of up to you all, which is why I guess you're arguing now.

I would say dwarf fortress is a fairly easy game to play, but in its original state, it would be useful for a beginner to have a small codex next to them to understand what they're seeing. So that knowledge in the codex, which ascii corresponds to what, would be the skill floor.

Similarly, a game like receiver has a skill floor of requiring the player to know how to load the gun. It's not especially unintuitive, it's just foreign procedure - but that is the skill floor.

How high the floor is I guess is easily defined, but how high it 'feels' would be more up to the individual.
>>
>>157311785
>arr rook same
Well, they are japs.
>>
>>157346248
You and all the schlubs who loved it in COD4 perceive it as "brutal" because of the level of detachment.
>>
>>157339686
Why was this progress post deleted?
>>
>>157313008
>I will not ask your help because you are shit, but please help me because I even worse and can't figure stuff on my own.
>>
>>157346642
Rotten blood and guts is scarier. Spirits come from people, and cling to thier former selves despite being dead.
>>
>>157346717
Nobody asked you and the things you have to say aren't worth sharing.
>>
have you ever been so triggered you replied to a 8 hours old bait
>>
>>157313429
Have the numbers align in vertically too. It looks weird now. Also consider using something else than - because now it looks like you Streinght is "-1" instead of 1.
>>
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here have some render of an old project.
>>
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>>157313380
>>
>>157347010
couldn't a spirit also cling to an object of immense importance (or frustration) in life? ghosts gotta haunt something
>>
>>157346801
detachment is often more realistic so it makes sense that it would have more emotional resonance.
>>
>>157344791
You may have me confused with someone else, I haven't posted that often in the past month or two.

I could create a basic tutorial explaining how I do photogrammetry for vidya if that is what you are interested in.
>>
>>157339021
This is one of the very few AGDG games that I want to actually play.
>>
>>157346717
>how to post obvious shit while conveying that you think you're clever for knowing it
>>
>>157313380
After all this time this still cracks me up
>>
>>157314007
>If you're making a game while being sad, chances are that your game isn't gonne be fun.
Is there any psychological back up to that?
I have been depressed for around a year, and gamedev is a really good distraction to me.
>>
>>157346792
Good job you got his joke.
>>
>>157347210
>tfw no one would play my game
>>
>>157313380

Did you make the sprite an hud object that scales and moves on the screen acordingly to some point in 3d?
>>
>>157347342
That anon was talking out of his ass for sure.
>>
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>>157347116
I remember when you were making this back in the day, still has a charming look to it.
>>
>>157314858
>I did a manual recap.
>manual
I fucking love you man.
>>
>>157347342
Depressiondev's game looks fun as fuck
>>
>>157342347
>http://www.theanimatorssurvivalkit.com/
Ah just checked back and saw this thanks, part of the reason for the exaggerated hip up is webm related, this is going to be the end size roughly. So I figured it might be necessary to exaggerate to be noticeable once it's redrawn in pixels. But now might be a good time for a break on it, I'll check your link out and make a snack, thanks man.
>>
>>157347494
Yeah, that's what I thought but I wanted to be sure anyway. I find that kind of stuff pretty interesting.
>>
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>>157347041
sure thing, how is it now?
>>157347210
Please don't say that because you will be disappointed and it would break my heart
>>
>>157347132
Sure, but to wouldn't be an ectoplasmic husk. It would be a haunted object
>>
>>157335213
what kind of clothes does a box wear?
>>
>>157347604
Yeah, haven't seen them post recently though.
>>
>>157347510
Thanks.
How's the space game going?
>>
>>157348065
what any square would wear, khaki pants, a polo shirt, and a cardigan.
>>
>>157347116
here have a (You)
>>
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>>157343117
It all worked well in the end.
>>
>>157348721
I want to see him and boku scissor
>>
>>157348913
>boku scissor

Is Boku a "girl" too?
>>
>>157349106
bokudev is literally an emo/scene kid
>>
>>157349250

Emo/scene still exists? I thought it was dead for years.
>>
>>157346248
weren't you here before? Or is this just extremely similar to another game an anon worked on a while ago?
>>
>>157349250
in other words, yes
>>
>>157349502

I never posted this drone thing before, but it's not that unlikely that someone else has made something like this.
>>
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>>157349442
as dead as sokoban games
>>
Is it possible to make a 3D game by yourself?
>>
>>157349840
Sure
>>
>>157349840
don't thinks so but no shame in trying
>>
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>>157349502
You may be thinking of my Halloween jam entry last year
>>
>>157345159

They're very blunt placeholder descriptions and attacks.
I'll change them when I get the actual attacks and the real hud designed.
>>
>>157349840
No, making a 3D game is actually impossible. All the games you think are 3D? Not actually 3D. They're 2.6-2.7D at most.
>>
>>157349840
Sure. Art will be hard though
>>
>>157350309
yeah! I loved your game! Did you follow up on it at all?
>>
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>>157306370
I hope my game isn't too spoopy for Halloween Jam..
>>
>>157314858
thnx anon
>>
>>157350580
Thanks.
Nah, I considered it but I already have a long term side project, adding something else would be too far.
>>
>>157329849
speeds needs are met, keep it up
>>
Didn't there used to be a little check box in the mesh viewer in Unreal to enable physics? Cause I cant find it and trying to enable it in C++ aint working.
>>
>>157348721
This sissy is coming along nicely
Would fuck and make games with
>>
ban all 'selfie' faggots
>>
>>157351674
why'd you say you'd fuck him and then say you'd fuck him?
>>
>>157347116

wtf didn't you just post this yesterday
>>
>>157338351
That looks pretty nice.
>>
Is it wrong that I'm only making games for the money?
>>
>>157352397
It's more selfless than if you were only making it for yourself.

Capitalism is THE most selfless economic model
>>
>>157352397
Nope, that's perfectly valid. Good luck, you're still in the same boat as the rest of us.
>>
>>157352397
nothing, you're more likely to succeed because you'll understand that business is an important aspect of creating a game
>>
>>157352397
it's wrong in that it's a terrible way to make money
>>
>>157352397
I find it OK as long as you put real effort into making good games, even if they're being made for money.
>>
>>157352559
>business is an important aspect of creating a game
you wot
>>
>>157352712
*if you want to make money
>>
>>157347197

>You may have me confused with someone else, I haven't posted that often in the past month or two.

You aren't the guy who's been posting 3d logs for a week?

Either way I'd be interested.
>>
>>157352397
You're an idiot but it's not necessarily morally wrong.
>>
File: 200px-Eye_Sigil[1].jpg (9KB, 200x251px) Image search: [Google]
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Has anyone seen the big-dev eye sigil meme?
http://imgur.com/a/36QXC

Nobody would likely enforce a copyright / sue you for using it so I was considering marketing my game as "THE SOLUTION TO THE PUZZLE" and putting it in my trailer. Whatever the real thing it's linked to is probably not very impressive so it would maybe even overshadow their whole arg.

Why doesn't agdg have it's own gay meme like this?
>>
File: prison.png (2MB, 1920x1080px)
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Done with this area for the moment.
Tomorrow I'll go back to actual gameplay programming.
>>
>>157347943

Not that guy I'm looking forward to this massively as well, and honestly don't care much about the gameplay.

I would only ever be disappointed if you lose the feel of an Ito story. I don't want in depth explanations or massive focuses on background/lore. I want weird, horrifying shit that causes personal tensions and deepset fears to come to surface, and no further explanation than is absolutely necessary for character development.

Ito's always been more Lynch than Lovecraft, I hope you keep that feeling.
>>
>>157352397
I can guarantee that they won't be good games. But, it's not "wrong" of you.
>>
>>157352971
>Why doesn't agdg have it's own gay meme like this
I mean we do have a bunch of gay memes

But that's pretty interesting I guess.
>>
Redpill me on pixelart
>>
>>157352971
If you did that and it turned out that it was leading up to something and you're just some poser trying to cash in on it people aren't going to be happy.
>>
>>157353441
Use as needed.
>>
>>157353441
I don't understand
>>
>>157353483
"Remember that one dumbass indie dev who tried to leech off (thing)"

"what a loser"
>>
>>157352397
Never forget that it is also an art, not just a product.

I can smell it, if some one put his heart into the game or if it's "just a game", you know because "we all need to eat and pay our rent".

I'm too jaded, for even more generic games, from the 1 billion new we get every year.

But maybe I'm not your target audience then.
>>
>>157353635
If the game becomes big enough for people to care enough to find it.
>>
>>157352397
no
money is everything in this world
and if you can combine something your interested in with the money making process, then good for you

fuck the cuck bitch boys that say otherwise, they are destined to always be losers
>>
I honestly can't think of a title for my game. Usually, I don't have this problem, but it's been days since I first thought about it, and the game is still untitled.
>>
>>157352272
Nah, posted the bathroom.
>>
>>157354453
I know that feel so well
>>
>>157346248
>the old Missile Command arcade cabinet but in the 21st century
Would buy the shit out of this
>>
Got the Ace Combat style ground physics worked out, and I've got some 3D Asteroids style space physics working except for some weird bug where pitching the plane makes you flip at sanic speeds. Working on the lock on system now for the missiles. If that works I think Ill just use it for the cannon too, just with a much smaller cone, because every jet game I've played that relies on missiles and doesnt have mad aim assist has always had a horrible cannon.
>>
>>157354503
The issue is that I want to move on to making a main menu today, but I always feel like I can't properly do it without a title (as the title and its presentation often play a big role in the layout and aesthetics of the menu).
>>
File: stage02b.webm (3MB, 800x450px) Image search: [Google]
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>half a dozen abandoned games sitting on my work disk
>each one almost an AGDG nodev meme of their own

FML
>>
>>157346248
Prince Harry Sim 2017 looks fucking great so far.
>>
>>157354592
>The aerial shooting segment from Call of Duty 4
>WHOAH SO RETRO CHIC IT'S MODERNIZED MISSILE COMMAND
>>
>>157355078
I remember this, what happend mate?
>>
>>157355245
Depression sucking the life out of me. Also, I moved shortly after starting it and was out of the dev game for a bit.
>>
tfw pantsu harvest died due to dev's drug addiction
>>
File: ribbert1.webm (2MB, 936x500px) Image search: [Google]
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backgrounds are still WIP but here. Also snow is just placeholder for leaves
>>
>>157355993
Why did you change the style of the main character into THAT?
>>
>>157356084
#bring back good ribbert
>>
>>157355993
looks really great

what are you going to do with the surface of the water, and will you do anything with the black tiles underground?
>>
>>157355078
That's cool as fuck, fuck you for not doing anything with it
>>
File: 1450330624490.png (99KB, 600x805px) Image search: [Google]
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>tfw looking at all the games from /agdg/ that will forever be lost
>>
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>>157356489
Agreed.
>>
File: marmo.png (243KB, 593x576px) Image search: [Google]
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I've been following a dev I found on AGDG and he posted this.

What did he mean? Is this the secret to make game?
>>
>>157352971

The only secret the sigil hides is that you need to be in the right indie dev clique to get any success.
>>
>Decide to make a game that's an in-joke among my friends
>Figure I'll slap out a playable joke-y demo in 2 or so hours
>15 hours later and I'm still working on the art, nevermind the gameplay
Fuck me. Why do I enjoy this so much? This wasn't supposed to be an actual game.
>>
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>>157355993
Comfy as heck
>>
>>157351251
Thanks anon
>>
how do you get streamers/letsplayers to stop playing your game? it's not funny anymore, i made a mistake
>>
File: 1473739445546.jpg (407KB, 1920x2160px) Image search: [Google]
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Just turned 20yo NEET here.

Is it possible to make enough money to live on if I keep gamedev or do I need a real job?
>>
>>157356538
what about all the people that will be lost?

we've had devs pass away before and probably still do
>>
>>157357136
Nope, literally nobody makes a living through gamedev.
>>
>>157346248

this is going to be huge if you pull it off well

do it like 'papers please' - a series of 'missions' where you have different rules of engagement (first you're just targeting one person, then you're targeting a small group, then you are clearing out a family wedding, etc.) and after every mission you get paid, and you can support your upper middle class family, buy an iphone for your spoiled daughter, go on a trip to the bahamas, etc.
>>
>>157357221
What if I become as good as the best aggy daggies?
>>
>>157357181
Do you want to be a wageslave?

Look at Notch. Even when he was working on Minecraft, all he did was play video games all day.

That's the kind of lifestyle you want to have. Make billions, use the rest of your life to play vidya in your mansion
>>
>>157357352
*to be bitter on twitter
>>
>>157346248
idk why but this brings back bad memories for me :(
>>
>>157356684
he's never made a game so probably not
>>
>>157357352
WRONG POST.

Meant to reply to >>157357136
>>
>>157357294
it will take years.
so u will be starved to death before that.
or you have to rely on mommy meanwhile.
>>
>>157355078
Got any more pretty environments?
>>
>>157355993
fuggin comfy my man. There needs to be tree trunks and leaves on a parallax layer very close to the play area, I think. At least in some spots, so we can feel like we're in among the trees. Right now it looks more like we're in a field with a forest behind it.
>>
>>157357528
I thought you said you don't know who that person is
>>
>>157357352

Notch has literally posted lengthy posts on >reddit about how miserable he is, about how he has no purpose anymore, and about how his life is much worse since his success.

My job makes me happy. I get to do something that I love and share that experience with others. Do you think that after having a million dollars, you'll suddenly be happier sitting in your room browsing 4chan hating yourself and just waiting out the years until your eventual death? You'll be the same pathetic wretch you were before.
>>
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>>157356684
>tfw never gonna have a cute girls driving tanks game OR cute girls piloting mecha game

why even live
>>
>>157357760
Why doesn't he hire top tier porn stars to fuck with his money jesus he's such a loser
>>
File: stage02.webm (936KB, 800x450px) Image search: [Google]
stage02.webm
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>>157357729
That one was definitely the favorite, but there were other stages too >>157356631

And pic related
>>
>>157357760
He could share his money with others who are less fortunate and find happiness in that but he's a greedy cunt. Who says we all are that greedy?
>>
My dream is to make the ultimate h-game.
>>
>>157354453
Ooo... let me have you.
What is the theme if your game?
>>
Don't be gross
>>
>>157348721
>>>/r9k/32065225

>tons of men want to fuck rotatedev
>>
>>157357760
He don't deserved to be rich.
If i have all those money, i will start a team and go on developing all those fucking side projects so i can finally concentrate on making my current game.
>>
>>157358106
Traffic
>>
>>157355993
Looks great senpai
>>
File: 13530154712034.jpg (8KB, 200x200px) Image search: [Google]
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>>157357712
I just want to make game and have a happy life
>>
>>157358213
Okay. Now what takes place or the basic mechanic. Also, what kind of reaction do you want to bring forth while playing
>>
is it bad to have a mixture of quads and tris for a model asset?
>>
>>157357986
I'm sure he donates money to places, that doesn't ensure happiness for everyone.

Maybe he's someone who needs a goal to struggle towards, but now he doesn't want or need anything.
>>
>>157358161
>/r9k/
>men
>>
>>157358449
http://blog.digitaltutors.com/modeling-with-quads-or-triangles/
http://blog.digitaltutors.com/ngons-triangles-bad/
>>
File: little flash.gif (406KB, 584x600px) Image search: [Google]
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Added a little white flash on item move

Gonna sleep now, really happy with the progress I made today!
>>
>>157358179
If you had all his money you'd blow it on some shitty mismanaged studio that would release yet another game that would make people say "they spent HOW MUCH on this?"
>>
>>157357993
I want to make a game which will have a lot of fan h doujin made, like 2hu
>>
>>157357136
You'll either not make any money at all or get filthy rich. The latter has about a .00005 percent chance of happening
>>
>>157357757
how would i not know a nodev moeshitter when i see one?
>>
File: 1450141596367.jpg (209KB, 620x786px)
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>>157358449
Only if the tris are in areas that will be in motion consistantly while animating. If they're away from typical animation zones (elbows, knees, shoulders, etc) then you'll be fine.
The reason for this is because by combining quads and tris you create an uneven balance of tris (every quad is 2 tris) which can lead to undesirable effects while animating. If it's something that won't be animated, like a statue, than it doesn't matter if you're combining quads and tris.
Typically people try to model in all quads in order to avoid this issue entirely.
>>
Show me some good pixel art
>>
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>>157358978
>>
>>157358978
>>
File: 1467339149601.gif (342KB, 266x266px)
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>>157358978
>>
What is the best method of implementing an Action RPG skill and/or level up system? Level up through experience points and put points into things? Rank up skills but no levels? Progress only through story?
>>
>>157358757
i don't really mind making shitty games though.
If i'm that filthy rich,
I just wanna start a company, hire some experienced workers, then hire some fresh blood in, and let them have some working experiences in related field.
>>
Well, I have this webm >>157308225

You place roads and intersections, and try to maintain an efficient grid for as long as possible. The play area is tight and, and space management plays a huge role.

As for the reaction - well, I don't really know. I made the game because it's something I enjoy to play, and in general, there aren't a lot of minimalist management games out there that go for "depth" instead of "breadth/complexity."

Even though real-life traffic universally thought of as negative, I want don't want my title to evoke frustration, claustrophobia, or anything frantic. I'm trying to avoid words like "grid," "traffic" because of this. People speak romantically about the hustle and bustle of a city, but I can't think of any good title words to capture something like this (if it even is a good idea).

Alternatively, I could go with something mathematical that's vaguely related to the model. That would be neutral with respect to peoples' emotions about traffic/crowdedness, and might simply sound cool.
>>
>>157359321
meant to reply to
>>157358427
>>
>>157359252
that's cheating, anon.
you can't show metal slug in good pixel art contest.
It's an auto win.
>>
>>157321442
Look at tabletop spaceship games, like battlefleet gothic. Could look like that.
>>
>>157346248
>Do not engage the mosque
>>
File: 1475282505385.jpg (26KB, 500x499px)
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gimme some goddamn game ideas fuck
>>
>>157358978
>>
>>157359660
see this: >>157357873
>>
>>157359660
a game where you're an anime girl with a gun that can control gravity
>>
>>157356084
>>157356153
I think it looks better dudes.

>>157356374
I don't know anything about shaders but I'm going to start reading up on them so I can make some cool looking water.

>>157356974
ty. wait till we add music

>>157357734
yup still adding stuff.

>>157358258
ty
>>
>>157359760
I like the new ribbert too, but the mouth is pretty flat.
>>
Reminder that all new OPs should be neat and tidy!
>>
>>157359589
Be very fucking careful when taking inspiration from GW properties.
>>
>>157359760
Alright, still pretty disappointed in how much charm it lost, but you do you.
>>
File: Terry.png (152KB, 342x438px) Image search: [Google]
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>That feel when won't be able to finish game because nuclear holocaust

There was never really any hope to begin with.
I return to ash, I was never born.
>>
>>157359259
Generally it's very easy to do since you're just swapping numbers around.
What exactly are you trying to make?
>>
new thread
>>157359891
>>157359891
>>157359891
new thread
>>
>>157359882
Obviously, but I meant the "thingies on a board" idea.
>>
>>157359660
game where you're an anime girl that can control wind
>>
>>157359668
Rotoscoped as fuck.
>>
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>>157359920
>tfw live in a shitty, irrelevant island
>get to watch the world burn from the sidelines
Enjoy your WWIII, first-worlders.
>>
>>157359660
Game where you fuck ideas
>>
>>157357136
You got three options:
1) Release a shit ton of games (one every couple weeks) and live off a small amount of sales across a huge amount of games

2) Make a game for a specific niche

3) Work a minimum wage job and spend years on a single game that probably won't make its money back
>>
>>157360341
I've never heard of anyone doing option 1
>>
>>157359321
>>157359431
I'm thinking right away something like flow, Go with the Flow, or FlowMotion.
Makes me want to draw some titles up. Check back, I'll post some shit later.
>>
>>157360831
It's mostly a mobile game thing. It doesn't really happen for PC.
>>
>>157360882
"Flow" is a good word. I'll work with it, too.
>>
>>157360831
digital homicide
>>
>>157359660
A game about anime girls that GO FUCKING FAST!
>>
>>157361452
I don't want to make shovelware though
>>
>>157360341
Theres option 4) to go NEET for those living in wellfare countries like in the Northern Europe for example.
>>
>>157357760
>. Do you think that after having a million dollars, you'll suddenly be happier sitting in your room browsing 4chan hating yourself and just waiting out the years until your eventual death?

Of course not, a million dollars is nothing these days you nigger
>>
>>157331402
Could you post an example of your typical code?
>>
>>157352469
it's a lil bit of both
pursuing self interest in a capitalist system requires you to do good for other people
it's forced altruism

if your game doesn't support capitalist ideals you are literally the cancer killing america and tbqh the world would be better off if you'd stop devving and kill yourself
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