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/civ4xg/ - Civilization, Stellaris, Endless Legend and 4X Games

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Thread replies: 777
Thread images: 120

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Endless Legend still exists edition

>Stellaris OP
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>Some mods for Civilization V
http://pastebin.com/5ANRmRur

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/index.html

Old Thread: >>153746352
>>
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>>154008189
First for Caveman 2 Cosmos is the greatest mod of all time
>>
>>154008423
>overslut
opinion discarded
>>
>>154008423
I'm thinking about installing it. On a level from babby too fullblow aurora autism how complex is it?
>>
Fourth for 1upt being the best thing to happen to civilizations.
>>
>>154008510
HoI 3 OOB autism, so a bit less than Aurora.
It takes a lot of time to get used to it. >>153941496
Get the SVN version, the last real release was like a year ago but the SVN was updated like three days ago.
Something else to keep in mind that I forgot was that there are NO unique units or buildings except for a geographic culture like Native Culture - European. Cultures like Celtic, Gothic, German etc. are world wonders that have the appropriate geographic autobuilding as per-requisite along with a certain technology and surrounding geography. Geography is literally deterministic here as well, something like 60% of buildings literally can never be built if you don't have the right surrounding resources and features.

If you have other questions you can ask me~

>>154008467
D.Va is best overslut.
>>
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>>154008704
>>
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What would be the next type of species/family that would be a good portrait pack for Stellaris?
>>
>>154008746
>go kill yourself!!
>but also read my arguments plz
Nah. If you want people to pay attention to you, you gotta learn to be respectful instead of acting like a kid.
>>
>>154008796
Anime. Literally none of those look acceptable and they all act like humans anyway.
>>
>>154008704
I agree, but I also like what they're doing with 6. In 5 units like AT guns and AA guns were such a pain in the ass to use, being able to combine your infantry and support weapons is solid. Being able to make a doomstack is not.

>>154008796
$20
>>
>>154008909
You'll be able to mix support units and combat units in 6? Sounds fun.
>>
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>>154008830
>I have no arguments so let's call him a kid, haha that'll show everyone how mature and respectful I am
And now the tables have turned. This isn't your first post. Which was?

>>154008909
>Being able to make a doomstack is not.
But as I said, the doomstack works better for AI because it's better at handling it AND isn't a concern against players. It also reduces micromanagement and isn't by any means invincible or even optimal depending on circumstances.
I see literally nothing wrong with 'doomstacks', because if anything it makes tactical combat even more useful.

>>154008960
Yeah it's explicitly stated to be possible. I'm still waiting for the return of civics though and not the deck system, I want my actual civics back.
>>
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>>154008960
Unless i'm being retarded, I recall them saying you'll be able to put certain unit types together into a company. The examples given were AT and AA guns being combined with Infantry iirc
>>
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>>154009049
It kind of ruins any sense of strategy when you just toss your entire army onto one tile and use them like that. Having to position your armies around to create a front of some description and push like that is just much more tactical.
>>
>>154008960
>>154009089
>Civilization VI still uses a "1 Unit Per Tile" system, but adds a combined arms system in which a normal military unit can link with and stack together with a support unit, such as a builder, settler, field medic, battering ram, siege tower, anti-tank or anti-aircraft unit.
Starting in the Renaissance era, two of the same unit can be combined into a Corps, which is less powerful than two individual units, but more survivable and takes up less space on the map (to reduce overcrowding). Later in the modern era, three units can combine to form an Army. The ability to form Corps and Armies are unlocked in the Civics tree rather than the technology tree.
>>
>>154009243
>two of the same unit can be combined into a Corps, which is less powerful than two individual units
Sounds nice.
Especially if cavalry had a bonus to weaker units, so increasing the unit mass by using corps is a way to beat cav.
>>
>>154009214
>It kind of ruins any sense of strategy when you just toss your entire army onto one tile and use them like that
Except as I said it literally doesn't work against players and against AI it doesn't always work either because the AI actually knows how to deal with doomstacks in my experience, but have no fucking idea how to deal with that shit in 1UPT. You are taking away options from the player to present overall a strictly inferior experience in both singleplayer and multiplayer - in singleplayer the fact that the AI has no idea what it's doing destroys any 'tactics', while in multiplayer doomstacks were nigh suicidal anyway.
It also adds loads of unnecessary micro to the game.
>>
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>>154009387
From the sound of it they just need to fix the AI to actually be competent and there wouldn't be any need for it in the first place. I certainly wouldn't say that a lack of doomstacking makes for an inferior experience though, just a different one.
Micro isn't my favorite though
>>
ai doomstacks are laughable and easily exploitable too, they just don't trip over moving them around
>>
>>154009602
>From the sound of it they just need to fix the AI to actually be competent and there wouldn't be any need for it in the first place
Right, and then it'd be suicidal to make doomstacks anyway if you had actual competent AI. Taking away options to force an experience that can happen organically anyway isn't a good idea.
>>
>>154009679
I see your point, I just don't personally think that the option is particularly interesting.
>>
Are we due another Civ vid today? Hope it's a little more interesting than the bloody Kongo.

Also, Stellaris discussion belongs in /gsg/
>>
>>154009875
/gsg/ sent them here.
>>
>>154009875
>Stellaris discussion belongs in /gsg/
Why?
>>
>>154009875
>Are we due another Civ vid today?

According to 2K China, it's tomorrow.

http://tieba.baidu.com/p/4768058148

(also replies to someone asking if it's a middle eastern civ and they say it's not)
>>
>>154009593
>1280 x 1024
stupid poorfag
>>
>>154009875
>Civilization, Stellaris, Endless Legend and 4X Games General
>>
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>>154008423
>>154008467
https://www.youtube.com/watch?v=3Yt_RS51FOA
>>
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>>154009875
But this week's release WAS the Congo, wasn't it? They've done early releases before.

I don't know what's so uninteresting about the Congo.
>>
>>154010390
Nobody has ever heard of them, they arent cool like the Zulu or actually civilised looking like the ethiopians
>>
>>154008189
Is this garrison centric policy build actually good?
>>
>>154010390
maybe, but kongo was from a special event and not put out on tuesday, so who knows, maybe they'll bring out another one. its not long til release.
>>
>>154010512
I've heard of them. There is an event in EU4 where the Congo adopts Christianity.

I never heard of Barbarossa aside from the WW2 operation. I like that Civ is teaching me about new civs.
>>
>>154010652
>maybe, but kongo was from a special event and not put out on tuesday,
That's exactly what happened last time when they released early. It was from Pax or Gamescon or some shit.
>>
>>154010643
Warrior Caste or Oligarchy?
Yes

2 culture and 1 local happiness per city is very good if you have a lot of cities.

Once you have a unit in every city you can save a lot of money by getting oligarchy.

It was a long time ago, but in that game I think I saved 100 or 200 gpt once I got oligarchy.
>>
>>154010390
We wuz kangz, or so it goes. At some point we should stop saying we wuz and really ask "wuz we?"
>>
>>154009049
>strawmanning
You're bad at this.
>>
>Endless Legend still exists edition
Don't see anyone posting it, are you sure?
>>
>>154010390
>civ wants to have a more diverse roster
>congo is just some shitty huts on a river
>>
>>154008796
Sillicoids
>>
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I like Supreme Commander.
>>
>>154011971
And you have a problem with that I presume.
>>
>>154011971
No different than Zulus
>>
>>154012098
you have good taste
>>
>>154012098
me too
>>
>>154008796
Chondrichthyes
>>
>>154008796
I'd fuck the one in the top left.
>>
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>>154012384
>two monkeylords
PANIC
>>
>>154012560
FIVE Monkeylords
Still not enough to beat a Galactic Colossus
>>
>>154012560
Actually 5
made short work of anything that tried to fight them except the swarms of T3 Bombers and Gunships
>>
>>154012109
You sound upset

>>154012270
It's just funny the way they've got them portrayed, as a bunch of jungle savages on a river.
>>
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>>154012776
>>154012858
>FIVE monkeylords
[PANIC INTENSIFIES]

Also, nice map. I'll have to try it once.
>>
>>154012560
Noire is the cutest.
>>
>>154012885
But that's what they were and still are
>>
>>154010512
to be fair I never heared about any sub sahara country leader because they didn't have an impact on the world history outside their own small territory
some brought new reforms or united some tribes, good for them, but they cant be compared to people like Teddy, Bismarck or Elizabeth
>>
>>154013109
she's cute. Who is that?
>>
>>154013008
I think most people had heard of Shaka and the Zulus, and I think I was aware of Haile Selassie but didnt know he was an african
Personally I think they should get Idi Amin or someone for the diversity civ
>>
>>154013304
Death, destroyer of worlds.
>>
>>154013304
white genocide
>>
>>154012040
This.

And perhaps hive-creatures like the Hunters from Halo.
>>
>>154013504
But mankind is already in Stellaris.
>>
>>154013438
>literally me
>>
>>154013006
Pretty sure if you're adding some nignog civilization for DIVERSITY you should at least try to make them look nice
>>
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>>154013304


>>154013334
inb4 Nelson Mandela of the South African civilization, with their rainbow nation bonus
>>
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>>154013884
We're talking about a character who viciously torture a character who kidnapped a child she was taking care of.
In front of said child, traumatizing the kid for life.

We're talking about a character who torture her own friend for hours because she came to her place to complain and whine, until said friend is nothing but a broken record that can't even sit (okay I made that part up, it's not explained what she does exactly).

We're talking about a character who does some unspecified stuff to little kids because they "look cute" and nobody bother to try to stop her or protect them. Two of them end up crying, and one try to run away.
>>
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>11 year war against an aggressive evangelical zealot heavyweight
>Admiral is a tough badass, manages to asspull a solid victory of 2k against 4k (two minor battlestations probably helped)
>Can't repeat that though, every other direct engagement results in a severe beating
>At one point the warscore is 47% against me
>Absolutely exhaust my resources on the fires of war, selling off income and strategic resources to anyone willing to sell me minerals
>Manage to scrape a tie after eleven years of warfare, planets trading hands like bullet ridden cards
>Badass Admiral dies a few months after the war ends, his watch has ended.
>Some of my human population had migrated to worlds once belonging to friendly empires, now enslaved under the iron fist of the foe
>Building up my fleet, stations and armies for Round 2
>I finish researching battleships in 5 months
>Unceasing insults from the antagonist dicks
>They're still Superior in terms of fleet power and capacity
>Ceasefire ends in 2 years

This one is gonna be tight.
>>
>>154013942
If they complain about diversity, you can point at that civ and go "we got that", doesn't matter whether you show them in a good light or realistically (shit)
>>
>>154014231
if you can't win in a stand-up fight, then you have to go more guerrila

destroy all mining platforms and spaceports you find, ambush small fleets and slowly bleed them dry
>>
>>154014618
Can you even go guerilla in Stellaris?
>>
>>154014195
sounds hot.
>>
>>154014720
Nope, mining stations don't generate war score.
>>
>>154014720
Yes
>>
>>154014618
That's exactly how I managed to scrape out a tie the last time. The only engagements I won was whenever I went full blitzkrieg on a minor port of theirs, blockaded the planet for all of two seconds and then led their fleet back to a system of mine littered with defensive stations. And even then it was a close run thing, and didn't always work.

>>154014720
It's easier against an expansionist empire. They don't even build stations for newly acquired territory for a long time, so even a single corvette can technically blockade one of their minor holdings.

And even if the blockade doesn't last (it won't) it distracts their superior fleet from dedicating itself to bombarding YOUR planets at least.
>>
>>154014752
Sounds hot, yeah, but doesn't make sense in game. It's a bit complicated, but logically, all the other character should gang up on her to protect the kids.
They don't for an unknown reason.
>>
>>154014956

Wait, are you fucking serious?

Why the fuck wouldn't it? Even just a small amount, it's literally destroying infrastructure.

Also at least in my head I imagine every science, mineral and energy base to be staffed with a small crew and possibly have a minor starport there that receives shipments of supplies and private vehicles. Blowing up stations is literally killing civilians, even if not many.
>>
>>154015309
it's because she's hot.
>>
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>>154016193
I guess you could say that.

>>154015750
That should be considered an atrocity to target civilians structures.
>>
>>154014618
Destroying mining stations in the first place is pretty pointless. By midgame any empire worth a damn would barely experience a loss even after losing every off-planet mining and research station.
>>
>>154014956
>>154015750
it's even more retarded, because when you capture an enemy system their mining stations suddenly convert to yours, totally different tech just instantly usable by you, so why even destroy them anyway
>>
>this IV drip of information/updates for Stellaris

I CAN'T BE DOING LIKE THIS ANYMORE AAAAHHHHHHH JUST DROP THE PATCH ALREADY I WANT THAT GAME TO BE GOOD
>>
>>154008189
based china. Would this or something similar work with cbp?
>>
>>154016746
> I WANT THAT GAME TO BE GOOD
At the rate they're going it will take a lot of patches to fix that shit.
>>
>>154016825
Why wouldn't it work in cbp?
>>
>>154016871
>patches
Well aren't you the optimist one.

It'll take DLCs to fix it. Non-free DLCs.
>>
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>>154016746
>he thinks a patch will fix it
>>
>>154016871
I want the game to be slightly marginally better*

>>154016918
Just give me more content, it's not like I'm going to buy it anyway
>>
>>154016918
DLC are basically free though since you just pirate them.
>>
>>154016987
>>154017007
>being a filthy poorfag
Disgusting.
>>
Why not just make a special late-game strategic resource to create battleships?

Like call it 'Unobtainium' and it's the only way to move something so large and powerful through warp travel.

That way, even the biggest empires can only field 2-4 battleships unless they trade or conquer for more of them.
>>
>>154016908
happiness works a lot differently, gets harder with more cities to keep happiness up.
>>
>>154017043
t. Johan Johansson
>>
>>154017043
I pirate because I want, not because I can't afford the product. Why the fuck would you spend money on something you can get for free easily?
>>
>>154017107
t. some chinese dickhead
>>
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>>154017043
>>
>>154017043
>Buying Paradox games
>The sama Paradox that goes on a 2 month vacation after releasing TWO (2) major games

are you dumb in the head
>>
>>154017128
>pirate games
>"guise i don't understand why paradox's games are half-done????"
>>
>>154017081
Reading about cbp it says it should make wide and tall equally feasable, and since the general opinion is that tall is better I assume that means it should be making wide easier.

Skimming through the mechanics I don't see how it specifically weakens wide.
>>
>>154017219
They needed the short term income boost to acquire high quality thoroughbred bulls to satisfy their wives.
>>
>>154017294
That's what all you paying retards are for. You keep earning money and paying for games like a good goy so they keep making more.
>>
>>154017128
>Why the fuck would you spend money on something you can get for free easily?

Two reasons mainly.
You value their work and want to reward them.
You want them to keep working so they make more stuff in the furue.

Haven't bought Stellaris though.
I might later, not sure.
>>
>>154017406
>doesn't pay for games
>complain they're getting shittier
Gee, I wonder why...
>>
>>154017107
t. gsg
>>
>>154017506
t. civ4xg pro
>>
>>154017487
Who gives a shit? I don't pay for them. If I don't like a game I can pirate another. I don't have to worry about the industry dying because there's a ton of people who are paying for them and ensuring their continued existence.
>>
>>154017595
Yeah. And you don't have to vote either because other people will vote for you.

You don't have any right to complain about the game if you didn't buy it.
>>
>>154017667
>buy game
>complain about it
>nothing changes
>stop buying games
>keep complaining about them
>nothing changes aside from me still having 60 dollars

hmm I wonder
>>
>>154017667
I can complain and shit on games as much as I want and you can do nothing about it. Well, I guess you can complain.
>>
>>154017768
>>154017798
>that samefagging
>>
>>154017923
Nice MsPaint, samefag.
>>
>>154008189
>turn 732
>only researching steel now
>that low science
why
>>
>>154017826
>Waah I can't justify spending money on games while all these people are getting them for free. I need to abort the conversation.
>I've been here all summer and I'm a 4chan pro, I'll call them samefags.

Look at the post times, 4chan pro.
>>
>>154018106
>strawmanning
>pretend he doesn't post from his phone
Epic.
>>
>>154018149
>Poorfag
>Has phone

;)
>>
>>154017826
>argument BTFO
>I know I'll call them samefags
>26 seconds apart
>>
>>154018149
>Thinking everyone is as pathetic as you and need to support themselves from their phone to make a point.
As expected of buyfags.
>>
>>154018208
>>154018231
>>154018239
>"shit i'm getting rekt"
>"better samefag more"
>>
>BUYING SINGLEPLAYER GAMES

AHAHAHAHAHA YOU MEAN THE GOYIM EMERALDS? AAAAAAAAAHHHHHH
>>
>>154018307
>ONLY BUYING MULTIPLAYER GAMES
You're in the pocket of the jew, nothing more than a slave and not in control of your own destiny.
>>
>>154018292
I guess this level of delusion is needed to be able to buy games, otherwise you wouldn't be able to fool yourself into thinking you aren't a pathetic retard for spending so much money on trash you can download in a matter of minutes for free.
>>
>>154018292
I hope you feel you got your moneys worth :^)
>>
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>>154018292
this fucking guy
>>
Guys, stop bullying the poor kid, or he'll call the cyberpolice.
>>
>>154018509
>He'll have to borrow mommy's credit card to get the Cyberpolice Gold Plus Pack instead of pirating a key

No let's keep doing it, his mommy will be furious
>>
>>154018509
Why do you talk of yourself in the third person?
>>
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What the fuck is going on

This thread would die because of lack of posters while I was browsing it, and now there's drama?
>>
>>154012885
You are in the bad of being with Englishness.
>>
>>154019053
Johan's still on his vaycays
>>
>>154019053
Some samefagging pirate whines about the game being released early to get money but don't understand the relation between him pirating games and games being shittier and shittier.
>>
>>154016269
>>154015309
Isn't Pururut canon bullshit strong? I know in the new games that she can basically solo half the boss fights and everyone is scared shitless of her.
>>
>>154020208
She's OP in my heart
>>
>>154020208
Well, they are scared of her in the lore, but in the actual gameplay, she's kinda versatile, so all the others characters should be able to take on her.
They just never do because the devs can't write good characters.
>>
>>154012887
>>154012858
This map is the 80 km way too big one right?
Playing on those big maps is just pointless since only air units have enough speed to be able to react fast enough. When I played it it just devolved into rushing ahwassas.
>>
>>154018015
The post you are claiming were samefagging weren't even 30 seconds apart. You had no right to make the accusation in the first place. Despite that you did and you were provided a screencap. You are doubly outside of your right to claim samefagging now. Please fuck off and learn some inhibition. Not everyone who disagrees with you is part of a big conspiracy. You shouldn't even be worried about multiple people disagreeing with you. That doesn't make them right.
>>
>>154020618
>80 km
WHAT.

Just to compare, how big is a Starcraft 2 map?
>>
>>154020626
>45 minutes mater
>still mad abot being BTFO'd
>>
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Tempted to use like 400 influence to colonize green.
Orange is just a large world, won't lead to anything else.
Blue has Teldar.
>>
>>154020618
>This map is the 80 km way too big one right?
Yeah that one
and its either Air spam or Nuke Spam
also the lag becomes unbearable by midgame

>>154020738
Think that is big?
Try playing the Sirius starsystem map for Sins of a Solar Empire, THAT shit is big (and unplayable)
>>
So no video release today, ey? I figured as much.
>>
Someone should tell them it is spelled Congo.
>>
>>154022815
Someone should tell them it is spelled Far South Belgium.
>>
>>154022815
https://en.wikipedia.org/wiki/Kingdom_of_Kongo
>>
>>154022962
Wow... the Wikipedia is screwed up too.
>>
How do you guys name your vessels?

I've been trying to think of a unified theme, eleven words or names to use on everything.

Military Vessels:
>Corvette
>Destroyer
>Cruiser
>Battleship

Civilian Vessels:
>Construction Ship
>Science Ship
>Transport Ship
>Colony Ship

Orbital Defenses:
>Defense Platform
>Defense Station
>Fortress
>>
>>154023392
uh, no they didnt. the old kingdom is called the kingdom of kongo. when it was abolished, and after they gained independence, they renamed it to congo.
>>
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>>154023447
>>
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>>154023447
First game I named them after Civ5 leaders.

Bismarck and Elizabeth were Battleships later on.
>>
>>154023473
So the KKK is based on the Kingdom of Kongo?
>>
>>154024373
What is the other K for then?
>>
>>154024438
..
Kingdom of Kongo's Kay?
>>
>>154024438
That's a typo.
>>
>>154025287
>Cletus, you put three K's on the robe
>Yeah?
>It's the Kingdom of the Kongo... there are only two K's.
>Go' dangit.
>Nah nah, it's alright. We'll just roll with it.
>>
>>154024438
The house of Kwilu.
>>
>>154024438
Kingdom of Kongo Kinshasa
>>
>space hippie run
>only use spaceborne alien weapons as soon as you get them
>don't remove most tileblockers, removing slums and such is okay
>spiritualist-pacifist-?
>pacifist monarchy(for Royal Garden)
>>
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Which civ game has the best intro and why is it Beyond Earth?
>>
So we are getting the Zulu still, right?

Who will be the best sub-Saharan civ?
>>
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Why is it impossible for Firaxis to do roads right?
>>
>>154028990
Rhodesia.

https://www.youtube.com/watch?v=2yXDPtTYU9s
>>
>>154028990
Botswana
>>
>>154028454
I really like the collected Civ V intros.

https://www.youtube.com/watch?v=qyCJhDyWtpI

Follow it up with the BE intro and it is awesome.
>>
>>154028454
https://www.youtube.com/watch?v=T1LOw52DlkM
>>
>>154030351
>Nazis take over.
>Immediate transition to a science-fiction future.
>>
>>154030705
Call to Power confirmed for the most redpilled game in the series
>>
>>154030790
>redpill
Huh?
>>
>>154031547
hownewru?
>>
>>154031589
I don't speak Tumblr.
>>
>>154031648
desu if anything Redpill is a /tv/ or /pol/ meme.
>>
>>154031648
Nice try, tumblrina.
>>
>>154031681
>desu
Hey, dudeski, this is /vg/, not /jp/.
>inb4 he blames autocorrect or some filter
>>
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>>154031648
The fact that you think redpill is a Tumblr meme at all tells me that you're most likely from Tumblr yourself, since I'm pretty sure even Reddit knows better
>>
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>>154031771
I don't need to blame the filter.
>>
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>try C2C
>'you have researched language'
>'you have researched scavenging'
>'you have researched controlled fire'
>open tech tree because seriously what the fuck
>agriculture is about 100 techs away
This is an amazing idea but it's too autistic for me
>>
>>154032259
>'you have researched breathing'
>>
>>154032259
Haven't played it myself, but the idea just sounds stupid to begin with
The development of all of those things were more or less a result of evolution giving humans greater cognitive capacity than actual technological advancement
That's like you're playing as Homo erectus and you're competing with other Homo erectus populations in trying to evolve into the best species of human, that's just stupid
>>
>>154032638
>Haven't played it myself
Stopped reading there.
>>
>>154032638
>The development of all of those things were more or less a result of evolution giving humans greater cognitive capacity
No. That is not true. All of those things are inventions more than technologies, but they're for the most part not just 'natural' with the exception of the first 5-6 techs.

>haven't played it myself...
Opinion discarded.
>>
>>154032259
This also sounds like it would slow the game too much and I doubt AI can handle this
>>
you know what would be cool
if civs actually spoke different languages, so you'd have to do some actual diplomacy with envoys and shit to learn about them and their language, shit like that
>>
>>154030351
So they are, what, growing aliens in vats... in LEO... for what reason?

Lame intro desu, senpai.
>>
>>154032638
A lot of choices of early man had lasting effects(like hunting a lot of megafauna to extinction instead of domesticating) so I don't find it that crazy to start so early.
>>
>>154032804
>slow the game too much
Kind of its main attraction. The slowest game speed takes 10k turns.
>I doubt the AI can handle this
It actually does, remarkably well in fact. The only problem with the AI is that it has weird priorities on certain buildings.

>>154032259
It isn't for everyone and makes the game more of a simulator than a normal Civ game.

>>154032853
In C2C unless you have certain traits or civics you get a clean penalty to diplomacy for not having diplomats who can speak the language.
>>
>>154032853
>meet new civ
>press end turn
>50 years have passed, you now know their language
>>
>>154008704
1upt is fine
1upt+slow unit movement+quick unit obsoletion is not
>>
Is there anyone who plays CBP that doesn't regularly experience playthrough ending crashes?
>>
>>154020738
the smallest supcom maps are 5kmx5km (sometimes 5km x 3km)
a SC2 map is a little bit bigger than this on average; but not as big as a 10kmx10km supcom map
a 10kmx10km supcom map will usually feel the same size as an average SC2 map though because the spawns aren't normally located at the very edge of the map
>>
https://www.youtube.com/watch?v=bxBVc2cSFeI
>>
>>154035343
Goddamn left-wing environmental terrorists.

Murderous peaceniks!
>>
what's the deal with pic related?
>>
>>154036263
It isn't

It fucking isn't
>>
How is Stellaris now? I played like 30 hours after the release. Got mad at sector and warfare AI and quit. How are they now? Do they still follow you forever? Do sectors still try to feed the robots?
>>
>>154038664
I believe it's fixed. But the warfare AI still has issues, wait for 1.3
>>
>>154038664
Ai still cant into slaves
>>
>>154039018
My AI uses slaves just fine.

What problems are you experiencing?
>>
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Think this will be implemented?
>>
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Hadn't found an anomaly in a long time, maybe 50 years.
The Myrran Republic had closed their borders to me after I had found an anomaly within their territory.
Over a century later they got annexed and then the borders around their homeworld shrank and it landed within my borders.
>>
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>>154039785
It's Paradox.
>>
>>154039785
>So I can't get myself to care about my leaders.
Sociopath much?
>>
>>154040092
He's not wrong. Leaders are little more than stat multipliers. The worst loss is losing that maniacal genius.
>>
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I've been trying Master of Orion after playing Stellaris for a long time and bad things are happening.
You can't just build a million of the best ships and win a space fight. You to have little turd fighters too.
Just got dumpstered by an AI with like 80 frigates even though they had way less battleships.
>>
Can I jam a million AI into a small map in Stellaris like I can civilization? Fighting over barely any space is a good time.
>>
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>>154040252
>maniacal
>>
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>>154040452
There is probably a mod to increase it but this is the best you can get with 200 stars.
>>
>>154040283
>You can't just build a million of the best ships and win a space fight. You to have little turd fighters too.
Are you sure?
I was watching a video and the guy just blasted everything a part with a deathstar looking thing.
>>
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>>154040452
>>154041173

Use this mod
http://steamcommunity.com/sharedfiles/filedetails/?id=735035847
>>
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Rolling
>>
>>154041514
If you're making Deathstars you've already won a Dominion victory anwyays.
>>
So the Prethoryn finally turned up, I've destroyed all the infested worlds and as far as I can see there's no ships left, but I've had no notifications about the crisis being over. Is that normal?
>>
>>154036263
We weren't ready for how good it is.
>>
>>154036263
What's this expansion?
>>
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Firaxis is doing another Livestream tomorrow, what do you think they'll screw up this time?

>>154036263
>>154046809
It's a remake of the original Sid Meier's Colonization as a mod on the Civilization IV engine. You're tasked with, well, colonizing the New World with help from a sponsor nation (and possibly natives and other colonies; they're of varying belligerence), then becoming self-sufficient enough to declare independence and fend off a war from your former sponsor.

One common complaint is that it's an economy-based game with a military victory condition. And also that the original was better.

The Founding Fathers are the inspiration for the Great Person system in Civ VI (set number of them with unique advantages, all colony nations have a shot at the same pool).
>>
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I'm going to have fun with Civ VI and there's nothing they can do to stop it.
>>
>>154048319
Well they could make modding a lot harder than they said it would be.
Playing vanilla is retarded - I wait for C2C Civ VI edition.
>>
>>154048319
They should do one of these on a recent tim curry picture.
>>
>>154048510
they said it would be a lot easier than civ 5+ multiplayer modding, so it can only improve.
>>
>>154049012
That's not saying much at all.
>>
What happiness penalties do non-collectivist and non-individualists have for having slaves?
>>
>>154049074
>Well they could make modding a lot harder than they said it would be.
they're saying that whatever you said is false
>>
>>154049308
They said modding would be very straightforward iirc. To be better than Civ 5 modding is not the pinnacle of achievement, it's almost as if the game didn't actually support mods natively.
>>
>>154049553
They could add all the mod support they want, people will still whine like they did about Skyrim and like they always do with the workshop.
>>
>>154049683
The Workshop is legit garbage for Skyrim though. As far as Skyrim's modding is concerned I only have two complaints - being x86, and using that fucking TERRIBLE scripting language known as Papyrus.
>>
>>154048308
God, why do all the character models have to look so terrible?
>>
>>154049857
>The Workshop is legit garbage
Stopped reading there.
You hipsters will complain about everything that's too popular.
>>
Can anyone explain diplomacy in Stellaris to me? If I just sit there in my corner of the galaxy minding my own business, every other mother fucker in the galaxy hates my guts for some fucking reason. Then when I decide to kill the stupid fallen empire that fucked with me, everybody else in the galaxy forms up into two alliances and they attack me sequentially. So how do I make nice with the other assholes in the galaxy so they don't want to rip my head off all the time?
>>
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>>154050012
The workshop doesn't work for Skyrim because it doesn't provide easy ways to allow loadorder changing. It packs everything into one massive ESP / BSA and therefore makes modularity impossible. It's extremely difficult to tell what is compatible with what. You cannot use it with SKSE and you cannot install certain mods using it.
Mod Organizer is superior in every way, and I'm betting both Nexus Mod Manager and Mod Organizer have comparable users to the Workshop. Don't talk about shit you don't understand.
>>
>>154050012
He's right though. Size limits make it impossible to host major mods there, there's no way to have multiple versions available or refrain from updating, or having a customizable installer which isn't modded into the game itself, and all of the presentation and community features (including content sorting) are shit.
>>
>>154050190
The year is 2337 for me and I haven't had a war yet.

If the two hegemonic imperialists next to me ally I think I might have a war on my hands though.
>>
>>154050381
Woah, watch out everyone, we have a guy who knows a lot about shit.
>>
>>154050190
What ethoi are you using? Xenophobe pisses people off inherently, and many clash strongly with their opposite. That said, people are in general pretty negative about aliums. If you want to make friends, you need to suck their dicks then get into long-term relationships which build trust over time.
>>
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what did he mean by this?
>>
>>154050608
Most of the Skyrim fanbase realizes that the Workshop is garbage. You're the one playing the hipster game here.
>>
>>154050704
>Most of the Skyrim fanbase
Friendly reminder that you =/= most of the fanbase.
>>
>>154050685
What do you mean, what did he mean? It seems pretty straightforward to me.
>>
>>154050806
Refute the problems I stated then. You can't because it is literal fact.
>>
>>154050806
>top mod from skyrim workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=20709&searchtext=
1,163,040 Current Subscribers
1,981,742 Unique Visitors
>top mod from skyrim nexus
http://www.nexusmods.com/skyrim/mods/3863/?
3,837,289 UNIQUE D/LS
12,949,350 TOTAL D/LS
>>
>>154050873
>insult and call names everyone who doesn't agree with him
>still wants respect
Nah, mate, get fucked. Respect is two-sided, if you shit on me and belittle me, I see no reason to take your seriously.
>>
>>154051012
>The workshop doesn't work for Skyrim because it doesn't provide easy ways to allow loadorder changing. It packs everything into one massive ESP / BSA and therefore makes modularity impossible. It's extremely difficult to tell what is compatible with what. You cannot use it with SKSE and you cannot install certain mods using it.
I don't see any insults here. Fuck off back to /mbg/ with you baiting shit.
>>
>>154051069
>"Fuck off you shit"
>"NO SIRE I SEE NO INSULTS THERE"
Yep. I see you reached your wits' ends. That's sad.
>>
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>>154051259
>>
>>154050660

I've tried a couple different ethoi (ethoses?). Recently I went with an individualist/Militarist/Materialist empire that really seemed to piss everybody off. Nobody seemed to mind my fanatical spiritualist/militarist empire though.

Anyway, are you saying I literally have to slap independence guarantees on everybody I want to make good with before they become massive super powers?
>>
>>154051393
Yeah, that's the best way right now unfortunately. The game should be treated as a beta until Wiz is done fixing what the previous design lead wrought.
>>
>>154050660
>and many clash strongly with their opposite.
Militarists don't hate pacifists is one of the exceptions.

Honorbound Warrior personality hates pacifists though.
>>
>>154051393
Ethics.
>>
>>154051393
Ethopodes
>>
>>154031648
I like this post. This is a nice post
>>
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>>154052023
>>
>>154051546
No, that's the plural of "ethic" not of "ethos".

>>154051945
That would be multiple beings wherein the ethos of their feet is the most distinctive identifier.
>>
So I don't really play 4x so where do I start?
I also like Sci-fi more than other genres so are there any good beginner friendly sci fi 4x games?
>>
>>154052154
Avoid the Endless serie. They have an atrocious way of handling difficulty that will give you really bad habits.
>>
>>154052236
What's wrong with how the Endless series handles difficulty?
>>
>>154052154
Try Master of Orion 2, Sid Meiers Alpha Centauri or Call To Power
>>
>>154052154
Play Civ 5.
>>
>Decide to try stellaris
>Make a Vril-ya custom race, cuz muh autistic rp
>Name my home planet "Hyperborea"
>go see names of other planets from my system...
>Agartha
>Hesperos
>Melpomenia
>asteroid called fucking "OD1N-9000"
>Nova Constantinople

have I stumbled on some easter egg? how the fuck did they managed to give me such perfect names for muh galactic master race roleplay?
>>
>>154052154
Try Civilization 5 (and the expansions) and Master of Orion (2016). They're built for retards and can help you get into the series.
>>
>>154052092
Ethocucks.
>>
>>154009875
>Stellaris discussion belongs in /gsg/
Stellaris is literally the reason this general came back from the dead
>>
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>>154030705
>>
>>154053145
When will I get sex robots that aren't horrifying to look at?
>>
>>154013942
what do you want, mudhut skyscrapers and fancy suits made out of straws?
>>
>>154040468

>Niggas on 13 already

God damn, I'm so happy Stellaris has these multiple research things. I love the idea of super overpowered end game nations.
>>
>>154053145
God that chart is awful. It managed to be even worse than the one it's parodying.
>>
Would you play a nongraphical/text based 4x game, /civg/?
>>
>>154053867
Only if there was sex in it too.
>>
>>154053575
Kind of the point.

>>154053867
That's basically Aurora.
>>
>>154053867
Probably not.

I'm require at least Master of Magic graphics.
>>
>>154053374
>what do you want
https://www.youtube.com/watch?v=JSD75pPsquM
>>
>>154053867
to be perfectly honest, I've been looking for a game like that since I got bored with Dorf Fort. text based graphics are just so aesthetically pleasing.

I tried to play classic Empire, but I could only get the graphical version running :(
>>
>>154039785
So actual CK2 in space
>>
>>154052612
The AI is the same in the different levels, you just get various bonuses/maluses depending from the difficulty.
So you never have any clear idea of how efficient your buildings or units are since everything is fucked up.
>>
what 4x game would you recommend to someone who first 4x game was civ V BNW?
>>
>>154056232
Master of Magic.
>>
>>154056232
Depends. What do you want? Something focused on combat? Fantasy? Sci-fi?
>>
>>154056474
I would like something either more combat oriented or with more city micromanagement and exploration
>>
>>154056852
For Combat oriented stuff, there's Warlock-Master of the Arcane, but the city developement is minimal.
There's also Age of Wonders, it has complex battles, à la Heroes of Might and Magic, but the city management is also reduced.

I dunno, I can't think of any 4x with good city micromanagement. Maybe Endless Legend, but the micromagement is reduced to "move pop to ressources" and "put district here".
>>
>>154056852
>more combat oriented
Age of Wonders, Master of Magic
>more city micromanagement
Master of Magic
>>
>>154057139
>>154057226
thanks, will look into those games
>>
>>154023447
My current theme is fire.
>Corvettes: Ash, Cinder
>Destroyers: Hearth, Bonfire, Firepit
>Cruisers: Pyre, Blaze, Flare
>Battleships: Inferno, Eruption, Backdraft

>Constructor: Charcoal burner
>Science: Torchbearer
>Transport: Mote
>Colony ship: Kindling

>Platform: One-Alarm
>Station: Three-Alarm
>Fortress: Five-Alarm
>>
>>154057816
https://www.youtube.com/watch?v=7Zk75WJCwbw

Gwyn please...
>>
>>154055617
Would be an improvement by far.
>>
>>154053867
Yes.

>>154055432
Try Aurora. Installing it might be a pain in the dick but once you get past the hurdles of how to do things its actually kind of fun.

earlier today I was futzing with my 4xgAAR game and developing better sensors and missiles for the corporate-earth game I have going. I genuinely enjoyed trying to figure out an optimal configuration by trial-and-error.

So now I have 6MSP missiles that have a warhead strength of 9, speed of 19.2km/s and a range of 72m km which is just 8 or so million more than my missile fire controls. Next I have to get active sensors that can actually see that far. won't be hard I'll just make stupid-huge ones.
>>
>>154060250
>Try Aurora
Why would you suggest that game to anyone who's new to 4X?

It's like starting drugs with cocaine.
>>
>>154060562
oops. I guess I missed the 4x newbie context there.

I don't really know of any newbie-friendly low-graphic or text-based 4x games.

4x games I know of that are friendly to new players are the Civ games.
>>
>>154053145
What the fuck kind of axis is 'scientific advancement?'
There cannot be people who look at this graph and think it's accurate to any standard, right?
Please say yes I need to sleep tonigt
>>
>>154062612
You're pretty new
>>
>>154008423
C2C is truly amazing, and I like playing it, however, doesn't it break down once you reach the modern age?
>>
>>154062895
>You're pretty new
Undoubtedly.
>>
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>>154064049
It lags to all shit by then if that's what you mean
>>
>>154065084
I heard cities started to break and stop producing tech points.

Not that I will ever get to Modern age anyway, usually play 3 to 5 thousand turns before just giving up
>>
>>154065916
I've gotten to about 1300 before I decided taking 4 minutes a turn was a bit much
Curse me for having a boner for Gigantic-Eternity maps.
bullying Joan of Arc gave me a raging boner
>>
>>154065989
Sometimes I think about doing something about that. The idea of C2C is cool, but the coding behind it all is too much of a patchwork.
>>
>>154066269
I've edited some of the shit already to tweak the balance
I've also changed some of the portrait pictures to better looking ones (mainly the ones that are just still frames from Civ IV and V).
I really wish I could fuck Joan, the portrait art of her is really cute
>>
>>154024438
KINGDOM OF KONGO KINGS
>>
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>>154066569
>kangz
>>
>>154010390
They aren't being argued about because they actually seem interesting. If we come at it from the perspective of 'they're just there for pandering,' they don't really fit the narrative: he's dressed in his native apparel (i.e. 'savage') and his entire set of tools seems squarely focused on aggressive reappropriation and co-option of other societies' cultural and religious ideas. You know, the things that Tumblr's always screaming about white/western people doing. They sincerely seem to be present because he is an interesting leader, and the circumstances of Kongo an interesting option for a civilization.
>>
>>154066847
they lost their language along the way
>>
kongo a shit
>>
>>154067035
It's an interesting gameplay element that hasn't been tried in a leader before, to be sure.
>>
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RIP earth.
>>
>>154070795
So, the sjws won I see.
>>
>>154070795
>>154071214
Turkey_wins_ww3.gif
>>
>>154029170
FUCK GODDAMNIT SHIT. and those improvement tiles get their roads by default right?

I wasn't in love with the circular spaghetti around cities in VI but I thought that shit at least connected properly.
>>
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I'm ready to call it quits. Stellaris AI is just so annoying it hurts.

>at mid/early endgame
>a few 30k power fleets tooling around my primary worlds
>some uppity jackass declares war on me for polar opposite ethos
>let him plow through my borders and into the teeth of my defense stations
>back them up with a fleet from half a system away with torpedoes and kinetic artillery
>they blew their entire wad in the first wave, everything else is 5-10k strength
>clean up and go on a genocidal rampage into their territory
>War Declaration
>this fucking shit, one of the adv start AIs that is still ahead of me in fleet power wants my balls on a plate
>multiple 60k+ fleets
>bomb my core worlds into the fucking stone age before I can recall fleets from across the goddamn map
>>
>>154075263
Stellaris is fucking shit. Systems should have some kind of defence. It is too fucking easy to take a planet.
>>
>>154075484
We definitely need structures that can shoot shit in orbit.
The problem is that defense stations are unreliable at best unless you saturate every goddamn system between your border and core with them.
>>
Does anybody else dislike the army system, specifically, in Stellaris?

Why is it just a generic unit to be built? I'd like it a lot more if it was created from pops on a planet- you'd have to do a conscription action or something similar with militaristic, strong and very strong pops having advantages. I'd also like a bit of cool strategy in the biomes- make it that troops are strongest on their biome types. So Artic troops obviously get a bonus to invading artic planets and such.

The reason why I think this would be a good change is this could directly make war-weariness more of a thing. Instead of just building and being forced to maintain large army units that nobody wants to do; (since people barely use them anyway) making them into a on-demand resource, not a mineral/energy credits drain.
>>
>>154077482
I don't even use armies they are so pointless.
>>
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How worried should I be? Can droids get corrupted by the machine uprising or is it just synths?

I basically have droids doing everything to do with minerals, as well as all my armies, leaving my actual citizens to live in a post scarcity utopia devoting their time to research and energy production. I even have planets composed of nothing but droids (colonizing tomb worlds for free minerals/spaceport)

Purging robots at this time would cripple my economy and shrink my population by a third at least.
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>>154077578
I don't use armies when I go to war. I just take out the enemy fleet, knock out every last piece of orbital infrastructure, and then park a corvette on top of every colony until they say uncle.
>>
>>154077578

That's what I'm trying to say. If you made armies something you raise at will, then send them along to enemy planets. Maybe that's the other way to make them more useful; make it required to have an army on a planet to cede or liberate a planet as a war goal.
>>
>>154078152
it's just synths
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>>154078526
Okay.

Are there any disadvantages to this kind of droid spam provided I make sure each planet has enough power plants to pull it's own weight and devote all the organics to power and research?

I'm assuming droids count as pops for the research penalty, how does that work? Do I even need any more research once I have battleships and tachyon lances?
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>>154078842
not really apart from the energy costs which can quickly add up with planets and planets full of bots. Sometimes pops with the rights traits can produce more minerals than bots too so think of that. pic related

Droids count as pops yes,you always need more research until the only research you can get is like +5% to various things like energy damage, energy credits, border range, etc.
>>
>>154028454
Civilization Call To Power 1 is my favourite intro cutscene of any game ever.
Beyond Earth's is shit. Even just amongst sci-fi civs, SMAC's is way better.
>>
Anyone else here play Master of Orion? Are the Terran always huge cockholes no matter what?
>>
>>154023447
>>154024031
I name my ships after star systems along the contested borders I intend them to fight over.
Stations might get the name of an inner star system they're designed to defend.
>>
>>154078430
Ironically this is the best policy because quite often blockade is worth more warscore than occupation.

Which is ridiculously stupid.

They really need to bring back CK2 / EUIV-style ticking warscore, where the occupation of worlds named in the war goals sends your score up the longer you hold them. 'Cos at the moment there's no point in even going to the systems that are actually contested: it's much more efficient just to follow the enemy fleets around blowing them up.
>>
>>154079965
>quite often
Every time. I think a blockade is worth twice more than occupation, unless they have changed it with recent updates.
>>
>>154079694
Well you are wrong.
>>
So all this discussion about Stellaris and how it could be improved make me really want to make my own, but I love the Ethics wheel and imagine if I tried to copy it I'd get sued.

What do? I really like that damn wheel.
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>>154081718
The ethics wheel is shit, m8. Even on a roleplay level it does a piss-poor job of representing anything beyond a very basic summary of the ideologies they're named after.

You're better off working on something else that does its job better.
>>
>>154081938

Like what? I have yet to see any system that is as close as that at being able to sum up just about any ideology or society.
>>
>>154082168
Ask /tg/, they love that kind of shit.
>>
>>154081718
Agree with >>154081938, the ethics wheel is bad, because when you can just paste an ideology on top of a species they all become same-y and forgettable.

Civ's system is better, where Zulus are always nignoging about, Alexander always goes Delphian League, etc. Actually gives your opponents some meta predictability and personality.

I really think Stellaris should have had premade races as the default setting. The current 'Lol rAndUm' method where all your opponents are mix-n-match races & ideologies game-to-game means none of them stick in the memory, because yhey ate literally just a collection of traits.

A few Always Chaotic Evil ones would vastly improve things.
>>
>>154075651
Wait... Stellaris doesn't have any system defences?
>>
>>154082332

Somewhat related; has anybody else noticed the trend of the same species trends in every damn space game.

Every single game without fail has;
>Warlike/Powerful Reptillians
>Honorabu Bears/Big mammals
>Shapeshifter diplomat race
>Neurotic birdlike race, usually religious
>Rock/Crystal people

I swear to God every space game has this same list of races to make.
>>
>>154082354
Stellaris has space-to-space defences in the form of fortress stations with minefileds and shit.
I think the anon meant he wanted "Ground to space missiles", which currently do not exist.
>>
>>154082494
It's a checklist. If you don't have these races someone breaks your legs.
>>
>>154078445
I like the ideas you're proposing, but with the way ground combat as a system works, it would still amount to just hp bars ticking at each other.
And it doesn't solve the more cost-efficient method of just (slowly) glassing planets with solitary corvettes.
>>
>>154083761

Well then honestly they should have just gone for JUST space combat, or beefed up the ground combat.

Just using spaceships to bomb/attack and conquer enemies would be mostly fine since the game has such an emphasis on ship building and such anyways. The Strong and Very Strong traits could just give more free planet fortification, or even reduce pop unhappiness from a siege which might even be better then how it is now.

OR what they could have done is required ships to need special [B] bombing weapons to attack planets. The ship to ship lasers, cannons, and rockets are not suitable for bombing huge planets.

So this means you'd have two military fleets minimum, a ship to ship fleet and an invasion fleet with bombers and troopers. As long as some bombing stuff was available early game (ie; rods from god or one type specific to each weapon type) it would mean they'd be useful at all eras and you'd probably build a few corvettes with them early game if you're going for conquering victories.
>>
>>154082332
Paradox needs to make greater use of dropdown menus rather than handle things by randomize buttons or hidden weights. Selecting an AI personality for instance would add a lot of structure to race creation and gameplay overall, instead it's just weighted shit that happens automatically.
>>
>>154082494
Ultimately, compelling races doesn't amount to much if the diplomacy and civ interaction remains shit.

Every diplomatic interaction in stellaris makes me feel like I'm playing a neutered civ clone.

And as far as I can tell, the ethics you use to introduce yourself to a new civ don't fucking matter.
>>
>>154084756
>the ethics you use don't fucking matter
fixed
>>
>>154085942
They do though, you can min/max some broken shit or use broken slavery and purging.
>>
>>154085993
I meant in relation to other civs at all. And yeah the only useful thing ethics give you is purging, the rest don't really matter much internally.
>>
>>154086228
+15% happiness from pacifism is breddy gud.
Xenophiles being able to build the visitor's center and attract a fucktonne of ayys WOULD be good if more than about a sixth of other empires ever allowed migration.

I guess my point is that I do actually notice the bonuses, but they're not bonus-y enough to actually alter your playstyle, which is what they should be doing.

Although this may be more down to the fact that there's only one way to get ahead in Stellaris, and that's by becoming a Civ V AI and DoWing anyone near your borders, regardless of politics, all the time. It's hard for ethics to nudge you towards a different win condition when there IS only one win condition.
>>
>>154086925
>they're not bonus-y enough to actually alter your playstyle
Exactly my point. Even as pacifist I find myself declaring war on people because there's nothing else to do and I'm fucking bored. Federations are fucking useless too so you're right there's only one victory condition. Roleplaying is fun for a while but eventually there's nothing else to do except blob to the other side of the galaxy.
>>
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So I'm assuming that one red system is the synthetics.

My long term rivals to the "south" suddenly opened their borders for some reason. I assume it has something to do with the Robot rebellion, but A) I'm between them and it, not the other way around, and B) I'm a materialist scum

Unfortunately the empire actually effected by this still have their boarders closed, or I'd try swooping in right now. I guess I'll wait. Is it a bad idea to declare war on them to get them to open their borders?
>>
>>154087301
>2445
>fleet 240/283
what the fuck
>>
>>154087301
are the blue empire ahead of you in fleet power and tech?
>>
>>154087435
I have a bunch of tiny fleets because I thought it looked better. I am consolidating them now.

>>154087583
We are roughly equivalent tech wise, they have a higher naval capacity, but my fleet is bigger/better.
>>
>>154087818
see where they expand to next, if they are expanding away from you, go to war with blue.

>consolidating them now
won't increase your fleet power but it's more effective to be in a large fleet than lots of little ones. Still, 283 capacity seems very low for current year. You can go over capacity btw, it's just an extra % in upkeep. Have you built starports on all systems? they increase capacity.
>>
>>154084329
I getcha, dude. I'm all for the idea of having actual planet-side combat in a space game. I just find that ground-warfare as its been represented in games is never quite as engaging as the space combat side of things.
>>
>>154087967
Oh, my cap is low because I haven't been expanding very much. I can probably support overcap. Now that there is an existential threat on the field, I probably will.


Assuming I eventually swoop in and save the day, will it be safe to research red technologies afterwards? I understand there can't be two crises in the same game, do synths stop rebelling once you defeat the event chain?
>>
>>154082494
>Everyone is copying MoO
ftfy
>>
>>154088164
>safe to research red technologies afterwards?
Perfectly, they aren't coming back again once they are destroyed. Synths won't rebel again.
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Another Synth revolt this time it's the brown guys on the far left. Everyone else is either spiritualist or insignificant, so I'm hoping there won't be any more.

Some questions,
Is it a good idea to spam star-ports? I could send droid colony ships to all the extra planets in my territory, but I'm worried about energy consumption if I artificially inflate my fleet capacity.
Is the sector AI still retarded? I've been expanding slowly because I like micromanaging planets and don't want to deal with sectors, but I'm going to need a robot army of my own now. Will the AI still try to build farms?
>>
In Stellaris, how do I stay on even military footing, or better yet, surpass the AI? They always seem to end up with more fleet power than I do.
>>
>>154088592
Minerals.
Minerals are more important than energy, research, or anything else.
Build mines everywhere. Then you can make fleets.
Unless your bottleneck is fleet cap, in which case build starports and colonise more marginal worlds to build yet more starports.
>>
>>154088694
I've been doing that, I guess not to the scale I should be doing though.

I should probably be using more than one science ship and construction ship at a time, shit.
>>
Oh apparently droids do revolt. Fuck this, there goes a third of my population.

Only one planet was actually conquered surprisingly enough considering that all my defensive forces are droid armies.


Fuck this. I just wanna build a techno utopia without a cliche robot uprising plot. Why can't we have goodguy robots fighting badguy robots?
>>
>>154088758
Just wait until fallen empires come and fuck you up the ass.
>>
>>154088506
Wait until the synths create a homeworld. That is your target. Every empire will synths will have revolts.

>Is it a good idea to spam star-ports?
yup build them everywhere

>Is the sector AI still retarded?
no it's been pretty good since 1.2? maybe 1.1 can't remeber but it's been fine for a while now

>don't want to deal with sectors
gonna have to if you want to git gud. It's ll build farms where it's supposed to, not everywhere like it used too.

I usually set all sectors to research because you get 100% of the income. My core worlds I change to produce mostly minerals/energy. If I feel I'm running low of energy or minerals I create another sector and make it focus on whatever I'm low on but I won't make it too big.
>>
>>154088730
the first thing I build, literally day one, is another science ship
>>
Oh apparently I could have prevented this had I researched synths earlier and given them rights, something I had been putting off because I didn't want a rebellion.

Fuck it, I'll start over then. Pity because this was such a nice start.
>>
>>154089072
>prevented this
it's just a chance to prevent it.
>>
>>154089072
the only way to prevent it is not having them at all
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>>154089140
So any kind of robots have a chance to be fucked over by some random assholes on the other side of the galaxy unless you get a special event chain?

Seriously?
>>
>>154089202
other empire can still trigger it though
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>>154088758
>first sign on trouble
>quits
>>
>>154089352
There is a difference between a horde of killer robots spawning in another empire, and having half your population suddenly decide to vanish.

>>154089450
Not the first sign of trouble, it's a large chunk of my empire just effectively killed itself. I spent the entire game building a techno utopia, and because of an event chain I had no way of interacting with or preventing, it's all gone now. I had planets populated entirely by droids. I could deal with a war, (Apparently the droid defense armies stay loyal for some reason) but not that many pops just vanishing.
>>
Literally why does anyone even build bots in the first place?

They're slightly better at mining, in exchange for being massively worse at energy (because you have to power them), but energy is much more important than minerals once you're in the midgame with a ~500 or above fleet.

Explain yourself robocucks
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>enemy AI's entire economy consists of trading with me
>they declare war on me and bankrupt themselves
>>
>>154089718
Idiocy.
>>
>>154089718
Robots are worse at energy, but nothing is stopping you from just building a million power plants run by robots. It's less efficient yes, but droids are always happy and can live on any habitable planet.

You can colonize a tomb world and fill every last tile with power plants.
>>
>>154088758
>droids do revolt
My bad. I guess it's robots that don't revolt. Unless they've changed it in the last couple of patches.
>>
>>154017059
I like the basic idea behind it.

Though I do not think it necessarily has to be rare for battleships (certainly no more rare than Betharian Stones for example) an ultra rare resource for some sort of end-game ship would be something. Perhaps forerunner empires would have the same ban on claiming or mining them that Holy Empires do on colonising their precious Gia Worlds.
>>
>>154088506
>>154088989
>Every empire will synths will have revolts.

Even those with equal rights status for synths?
>>
>>154090635
I'm fairly sure that any kind of robotic pop is a potential revolt now.

Worst part is, I could have prevented this (or at least made it less likely) by researching sentient-ai first and then giving them rights. Something I had avoided doing because I was afraid of an AI revolt.

This is a terrible mechanic. Even worse if the event to prevent it is all random.

>>154090791
The only way to be safe according to googling the forums/reddit is to trigger a special event which prohibits you from ever enslaving synths. Unless that event triggers, giving synths rights will reduce the odds, but not prevent it.
>>
>>154088730
Start with 2 science ships, or 3 if you use warp.
Hold off on a second construction ship until you have lots of excess minerals and can support near constant construction with 2. If you use wormholes you'll probably build a second earlier than you would otherwise to put generators everywhere.
>>
>>154090737
I'd like to see arms limitation treaties, either as war goals or multilaterally agreed upon by a galactic council.
>>
>>154089718

Firstly it allows you to colonise planets that are unihabitable to your main species. This is handy for a Xenophobe or for a Xenophile. A xenophobe can keep his Empire pure while still putting feet down on every planet, racking up those stations and replacing frontier posts where appropriate. For a Xenophile it's even easier, opening up Migration treaties for some diplomancy and a visitor centre on a freshly colonised world with all of two droids will soon have that planet quickly populated.
>>
>>154091010
Speaking of xenophobe did they ever fix the gene modding turns you into a different species thing?
>>
>>154090869
Triggering a special event for synths? This is news to me.

Is there anyway to continue researching the precursor civilization once most of the galaxy has been discovered? I'm mid-game and beyond the first precursor anomaly I'm coming up empty.
>>
>>154091056
No, and as far as I know it's not getting addressed in the next patch either.

Does anyone know of any mods that fix this?
>>
>>154090926
The Awakening Empires claims to do something similar to that. The Xenophile one, Benevolent Observer or something, will try to get everyone to become a signatory to a galactic treaty.
>>
>>154091171
Well it only took them 3 months to fix the simultaneous project research thing, so maybe mid 2017 they'll get around to gene modding.
>>
>>154091383
Oh, they're fixing it? We'll be able to research projects simultaneously again?
>>
Is Galactic Civilization III worth picking up? Looking to something to fill the void of disappointment that came with Stellaris.
>>
>>154091439
No the bug was that we could do simultaneous research in the first place.
>>
>>154091451
It's about as bad as Stellaris
>>
>>154091471
>They broke something that made the game less shit.
As expected of Paracucks.
>>
>>154091451
Is it on sale? Then sure. I wouldn't spend more than $20 on it.
>>
>>154091513
It makes zero difference m8. You don't lose any research because of how stored points work.
>>
>>154029909
Being mostly ignored by colonizers, getting off easy after, finding diamonds and farming AIDS. Not a very compelling story.
>>
>>154070795
>Natural intellectuals
nice, probably the best radroaches you get.
Shame they always come with adaptive though so you can't add Intelligent+Natural Sociologist/Physicist to them.
>>
>>154082332
>Agree with >>154081938, the ethics wheel is bad, because when you can just paste an ideology on top of a species they all become same-y and forgettable.
>Civ's system is better, where Zulus are always nignoging about, Alexander always goes Delphian League, etc. Actually gives your opponents some meta predictability and personality.

There are personalities like hegemonic imperialists, democratic crusaders, erudite explorers.
>>
>>154089202
Yeah I have yet to even research Robots in my games.
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>>154090791
Synthetic rights just reduces the risk, it takes certain special events in your empire (granting true equality or implementing the 3 laws) to get your game the "Synthetics pacified" tag.
Unfortunately, the cat is now out of the bag in Revoltanon's galaxy. If he builds synths, chances are this scene from the early Judge Dredd comics is going to happen before those events.
>>
>>154092521
Hey, I remember that robot. Dredd tells him he's metal Hitler, and Kenneth answers "I'm a great fan of Adolph Hitler!"

It was fun.
>>
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>>154090737
>>154082332

God damn, this gives me such an idea boner. Imagine if the 4x game had a more exhaustive and specific diplomacy list; now obviously this would require too much AI retooling to be possible in most games so you probably couldn't mod it, but that's the hope.

Whenever you meet another civ you get a number of 'anger' points (represented by angry faces) and 'peace' points (represented by smiling faces) that cancel each other out. You get points to start with based on your similar ethics, race relations, if Xenophobes and so forth.

In order to do any military action, you need enough angry points. Kind of like reverse warscore- you need it before declaring war. Doing something like forcing a colony or outpost to evacuate and move is a Anger 1 or 2 thing, since you aren't bombing the shit out of them yet. Forcibly humiliating the empire or liberating one of its vassal states is an Anger 4-5 or more thing. All out genocidal extinction war would be something like Anger 10.

How do you get more Anger? By threatening people. "I don't want you settling near my colonies" or "You need to change you offensive ethics", or something similar. The kicker is the other civ gets a choice. If they don't obey the threat, you get one anger against them. If they DO obey the threat though, they instead get some influence against you, but they obviously have to obey your commands.

Anyway, empires can use this diplomatic points they gain by doing things with you to essentially force you to do certain actions, like a minor trade deal where they come out ahead, or forcing you to gain or lose more peace/anger with them.

The idea is that you can delay powerful aggressive empires from attacking you by obeying their demands and sending out peace talks and such, and very diplomatic nations can farm points by doing this and manipulate everyone.

I think it's a cool idea anyway.
>>
>>154092901
That wouldn't work in pre-nation state eras like early - mid Civilization.
>>
>>154092901
Different types of government and ethos could have an affect on anger generation.

Xenophobe +25% Anger Generation, instead of a +2 at the start.

Instead of only defensive wars as pacifist, you could have to come over an extremely high threshold of anger before you can declear war.
>>
>>154092901
Amusingly enough, Crusader Kings 2 works like that, and I'm really surprised that Stellaris' diplomacy is so simple.

In CKII, you can't trust an ambitious vassal, even if he likes you.
>>
>>154093041
Is that supposed to represent the policy of your people? I imagine a better idea would be for you being able to declare war anyway past a minimum threshhold, but with stability consequences, and a maximum threshold that would eliminate those consequences. So two angry citizen faces would let you declare war as a pacifist, but with -5 stability. 5 citizens would reduce it to -3, and 8 to nothing at all because the entire nation is furious.
>>
Got myself mutants

>Slow Breeders, Solitary, Very Strong, Natural Engineers

Through events they'll get Strong and Rapid Breeders, so before those I want to genemod them, but I'm not sure to what.

Intelligent, then use them for engineering research, it is my lowest research and it'll mostly be for repeatable techs at this point.
Their homeworld has hostile fauna so there I'll probably put biolabs anyways. Intelligent would buff that as well.

Removing Solitary and adding Communal for a more general purpose species.
Would net a 4% extra yield to everything compared to Intelligent 10%.

I have the perfect mining species.

Adding thrifty could be a thing.
They'd be mostly equal(not equal because of solitary) to another species I have.
>>
>>154093112

Fuck, I was seriously planning on buying the game when it was on sale but all the DLC was still like 40 dollars or some shit.

Fucking why paradox?
>>
>>154093747
Get the vanilla game at first.
The DLCs make the AI brutal as fuck.

Once you have a hang of the game, only pick the necessary DLCs, sword of the islam, legacy of rome, etc...

But start with the vanilla game.
>>
>>154093747
Buy vanilla game, then pirate the rest

Then maybe buy a dlc if you really like it
>>
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>>154092628
I'm just thankful we get the Unbidden and not Stellaris's equivalent of these guys.
>>
>>154093958
I know the four judges but who are the two tranvestites at the bottom?
>>
>>154094006
The Sisters of Death. I think they showed up around the Burned Man arc (pic), and they've been with the dark judges ever since. They're also just as dangerous.
>>
>>154094095
Mmm. I must have read only a small part of the Judge Dredd comic, then.
>>
>>154093831
>The DLCs make the AI brutal as fuck.
What
>Once you have a hang of the game, only pick the necessary DLCs, sword of the islam, legacy of rome, etc...
>not just pirating them
>>
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Steam leaked a bit in Japan- their News page for Civilization VI showed this. (First Look videos should be up later today.)
>>
>>154094538
Can't you speak basic English?
Let me try in simple english :
>DLC make game more hard

Capice?
>>
>>154093747
The thing with CK2 is that the vanilla game has all the functionality and mechanics of the DLC. The only difference is that you aren't allowed to PLAY AS a mudslime / (((merchant))) / viking / Indian / Tartar. But they're still all in the game, doing the exact same shit they do otherwise.
Basically if you're going to play as a Catholic, vanilla is exactly the same as all-DLC except for a couple of event chains, so there's not even a reason to buy the DLC until you're bored of Deus Vulting.
>>
>>154094567
Dat fuckin' Harold
>>
>>154094567
He looks dumb as fuck.
>>
>>154094567
Interesting. The meme helmet really does wonders to make him look more acceptable. I think I've found my biggest gripe with Civ VI's artstyle, it's not the style or anything else it's the faces.

>>154094672
I'm saying that they don't. CK2 is piss-easy, I picked it up back with TOG and learned the basics with just the tutorial.

>>154094694
They don't though. Without LoR I'm pretty sure Retinues are just literally not in the game and without WoL I'm pretty sure focii don't exist. TW has all the features of faction DLC already in, but Paradox's DLC actually paywalls features as well.
>>
>>154094807
Epic opinion, but you're still wrong.
>>
>>154094845
Who are you even
The pleb who thinks CK2 is hard? How do you even play Civilization or Stellaris while being this bad?
CK2 is one of the easiest games Paradox has made, you can often literally sit and do nothing in terms of fighting wars and still 'win' by surviving until the end
>>
>>154094898
>get proved wrong
>resort to name-calling
Shouldn't you be in school?
>>
>>154094927
>proved wrong
>proved
You're the one spouting opinions at me though, and you are also the one who hurled insults first by insinuating that I didn't understand your original statement.
The fact that you can pirate all the DLC safely just with the base game, and the pirated version of the game itself lacks no features besides multiplayer (and not even always) means that there is no reason to start without DLC. The game is not significantly harder with DLC, in fact you might argue that LoR and WoL make the game easier for everyone (WoL especially), while ToG and HL make vikings and nomads much easier (nomads weren't even a real thing before HL anyway). While Conclave arguably makes the game harder, custom characters start with absolute council power which makes the game extraordinarily trivial and with Reaper's Due('s patch) you can outright turn off the more annoying features like coalition spam (which doesn't make the game harder, it just makes it last longer). I honestly can't think of any DLC that make the game significantly harder except for Conclave, Sunset Invasion (which really isn't something you should be turning on anyway) and Charlemagne (only if you're playing as Saxony although it's not that hard to kill Charlie that way anyway).
>>
>>154095182
TL;DR
>>
>>154095182
Hah look at this nerd and his wall of text.
>>
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>>154095217
>>154095249
>/gsg/ is shitposting heaven
>/twg/ has random outbursts of absolute shitposting
>/fgog/ is basically waifudump
>/nsunsg/ is just /Roll20 general/
>/mbg/ has a resident shitposter
>and now /4xg/ is also shitposting
Wew
>>
>>154095182
>proved
Stopped reading there.
>>
>>154095367
>get wrecked
>resorts to name calling
>get called out
>"I-I-I wasn't calling you names, besides you started it!"
>get wrecked again
>"ablublublu why is 4xg so meeeaaaan?"
>>
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>>154095471
I've been here for longer than you though baitman.
>>
>>154095537
>"ablublublu why is 4xg so meeeaaaan?"
>>
Thread is a bit much
What mods do you recommend for
Civilization IV, C2C aside
Civilization V, besides Vox Populi and Neps
Civilization Beyond Earth implying anyone fucking plays this
Does HoMM count as 4x at any rate
>>
>>154095668
Homm is fine to discuss here.
Both 2 and 3 were the best. 4 was fun in its own way but I cant for the life of me consider it a true homm game.
>>
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>>154095668
>Does HoMM count as 4x at any rate
Yes. We also talk about RTS games and Thea. Sometimes, even King of the Dragon Pass.
>>
>>154095367
>/fgog/ is basically waifudump
Is more powerlevel and "you favorite a shit" that actual waifudump
>>
>>154095367
>>and now /4xg/ is also shitposting
gsg immigrants
>>
>>154095789
Stop answering to yourself, that's pathetic.
>>
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>>154095745
Yeah I know we do but HoMM was a thing for like two days and then dropped off so I wasn't sure

>>154095773
Short of searching Pixiv it's one of the best places to get fanart. Just ignore Melvin even though he got btfo already

>>154095830
Not me.
>>
>>154095668
YNAEMP for Civ5.
and
https://steamcommunity.com/sharedfiles/filedetails/?id=144822605

>Does HoMM count as 4x at any rate
No it is not a 4x.
>>
I forgot how powerful the various tiers in HoMM were.
>5 T3 can wipe 20 T1
>>
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>>154095872
Speaking of +1 gold
Does anyone miss the commerce and budget system?
>>
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>>154094567
Putting for comparison
>>
>>154095668
>Civ IV
Bug Mod, it adds neat things to the interface and gives general quality of life improvements without touching the gameplay.

>CivBE

Is there a Dune scenario mod? Worth a shot if there is
>>
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>>154096024
Eh comparable
The main gripe is how stupid the face looks in Civ VI

>>154096103
Bug is included in C2C :^)
>>
>>154095935
Underestimating a 1k stack of peasants in 2 was a quick trip to the load menu.
>>
>>154095978
I thought trade was a good yield.
One that you could divide between gold, science and commerce.

I think civ5 kinda forget the reason for that abstraction in terms of yield.

First the terrain yields just changed Trade to Gold.
Seemed like they then later on just looked at coastal tiles and river tiles and thought "Well that doesn't make much sense, lets remove it".
After that coastals were bad unless you had a lot of fish, rivers were still good thanks to fresh water at least.

In Civ2, trade from rivers, road and water tiles translated was often turned into science.

The budget system worked well with that and governments having different limits on the budget, but civ5 doesn't have governments either.
>>
>>154096186
HoMM3 kinda quick my ass on any map that isn't a 1vs1, so I ain't trying the second.

Still trying to figure out how heroes work in the third game, I can't believe a defeated hero just leaves the game forever, there must be a way to recover them.
>>
>>154096296
>kinda quick my
Kick my ass, I meant.
>>
>>154096242
>1 pop = 1 science
>food provides pop aka science in addition to all the other shit you can think of
>trivially boiling the game down to FARM EVERYTHANG!!11! STACK FOOD AND SCIENCE MODIFIER IN EVERY CITY!!!!!!! FOOD CARAVAN EVERYWHERE!!!!!!!!!! CONGRATULATION YOU HAVE VICTORY!1!1!
I fucking hate Civ 5 desu. Just what the fuck were they thinking?
>>
Do democracies automatically spawn leaders? They just keep appearing.
>>
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pls no bully dido
>>
>>154096818
Yep during election you get a few candidates.
You can those that appeared during that election, and they'll be replaced by new ones the next day.
Works every day running up to the election.

I have 24/14 leaders atm.
>>
>>154096296
>I can't believe a defeated hero just leaves the game forever
They don't.
>>
>>154092901
While I wouldn't represent it with something as basic as smiling or frowning faces, I do like the idea. Realistically Fanatic Xenophobe and Militarists should be able to declare war regardless I imagine.
>>
>>154097239
Fix your game wiz
>>
>>154081718
>>154081938
I also like the Ethics wheel.
>>
Gonna start a new game. Fanatic materialist individualist or materialist individualist pacifist?
>>
>>154098132
>materialist individualist pacifist
that
>>
>>154098190
>>154098132

Pacifist can get pretty damn boring.
>>
>>154098132
individualist is fucking shit!
>>
>>154098390

Try xenophile pacifist spiritualist for maximum federation. Hand out free migration treaties, colonize all planets with perfectly fitting species, liberate more and more members for your federation and build your democratic utopia.
>>
>>154082332

Won't the games get kind of samey? I mean if you always have to deal with asshole race, and then you'll always get your cock sucked by the nice diplomatic race, and then the generic 'middle of the road' races are there in the way too. If you tried to tie in things like the ethics or government types to the race they would always be similar too; like if race A had an environmentalist trait then they would always hate race B which is an industrious polluter style race.

I'd rather not go the Endless way of doing it. It's nice when all your races are different but making them half all shades of humans and only like 8-12 of them in total doesn't seem very good either.
>>
>>154098536
Get fucked, commie.
>>
>>154097052
>Ever being so weak that Dido attacks you.
>>
>>154097052
why is she so perfect?
>>
>>154098132
Fanatic individualist and materialist was pretty fun. Most ethics will only have minor happiness penalties, a lot of which could be offset by a direct democracy. The only races you'd have to avoid is xenophobes and spiritualists if you research and allow robotics.

If you want to conquer and have a diverse, integrated empire then this is the best I've found. It'll be pretty rare for any pop to have more than a 15% happiness penalty, which means only a 10% penalty for research and energy tiles.
>>
>>154099972
She has a face like granite and speaks like a pigeon.
>>
>Norway
https://www.youtube.com/watch?v=onb-hdjuNbU

Denmark cucked.
>>
>>154100116
cute!
>>
>>154053374
https://www.google.com/search?q=mbanza+kongo&biw=1304&bih=697&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjphefrtv3OAhWGpR4KHWAXA0IQ_AUICSgC

I mean their capital wasn't utter shit you know, random huts on a river just make people think of either heart of darkness or something like Deliverance except in a bayou
>>
>>154101042
Can't open the video to watch because of the downloads right now, what are their uniques? In Civ V Sweden represented both Sweden & Finland and Denmark represented both Denmark & Norway, I wonder if did they do a similiar thing again

If it's Norway & Denmark again we can assume Finland or Sweden will come as DLCs
>>
This post is not for Stellaris plebs; I repeat- Civilization and Endless Legend players ONLY

Which strategic resource system do you like better?
>Civilization (each resource can field 1 unit of that resource)
>Endless Legend (resource generates a static amount of material each turn, which can be used to build units with that resource)

I honestly see merit in both and I want to know what is the favorite.
>>
>>154101601
>I wonder if did they do a similiar thing again
I don't think that works as well since Norway was under Denmark while Finland was under Sweden.
>>
>>154097052
>african
>white

Why are so many characters whitewashed?
>>
>>154101601
>Berzerker
Less movement points to pillage
More attack
Less defense

>Long ships
Can raid coastal land tiles
Probably some other bonus in attack

>Embarked land troops can raid coastal tiles

>No embarking or disembarking penalty to movemement

>Can go into deep ocean right away

>Replace for Temple, bonus to faith from woods next to it.
>>
>>154101889
This is just Civ V Denmark with a few tweaks, what the fuck

Are there any other civs that remind their Civ V counterparts this much?
>>
>>154101765
The EL system or the C2C system, which is that 'raw' materials are only sometimes useful and oftentimes the real resource you need is created by buildings so for example
>blowgunners require poison
>poison isn't a map resource, but mushrooms are
>if you have mushrooms either from a previous building or because it's connected to your network and there's indigo nearby, you can build a poison maker who will provide 1 unit of Poison and from there you can build blowgunners
>>
>>154101889
>>Long ships
>Can raid coastal land tiles
>Probably some other bonus in attack
Long ships can heal on neutral territory

The raid coastal land tiles is for every naval unit, is his unique ability

>Can go into deep ocean right away
You still need shipbuilding tech
>>
>>154102156

Seems overly complex.
>>
How can I make a non-collectivist/Xenophobe conquer species work?

Without slavery, purging or being able to force the Ayys to abandon their planets it seems like all you can do is hope you can find species with compatible ethics to conquer.

Or is collectivist or xenophobe you're only real option for expansion?
>>
>>154104552
Fanatic Spiritualist gives you -30% Ethics Divergence.
Xenophile, so when you turn them to your ethics, they'll like eachother.

Could go for a government that gives more negative ethics divergence like theocratic oligarchy.

Charismatic for your own species can be a good idea, then modding charismatic into every ayylmao you find.
Then have free migration.
>>
>>154104552

Vassals and liberated allies. You dont have to directly rule every planet to be a galactic hegemon. Plus if you dont care about efficency you can just load all the rebellious planets off to a sector.

You can also experiment with happiness/ethics divergent buildings but I find them a waste of resources and a tile slot.
>>
Is there a reason Spaceports don't have point-defenses when you research them? it make's no sense for something that valuable to not have them.
>>
>>154106020
Is there a reason spaceports can only have tier 1 weapons even when you have researched better weapons? It makes no sense for something that valuable to not have them.
>>
So, what's the longest hour that you've played in one sitting and what game?
>>
>>154104775
>Fanatic Spiritualist gives you -30% Ethics Divergence.
>Xenophile, so when you turn them to your ethics, they'll like eachother.
Seems like you'd need a lot of ethics divergence. On my collectivist+spiritualist game game I'd often have -50% divergence and it still took forever to convert xenos and with I had purging and slavery to help.

>>154105226
Liberate and vassalize so they share my ethics? Or would that not make much of a difference?
>>
>>154101042
he looks so undeniably boring. deep ocean navigation is going to be nice on island maps but...thats basically it. they're still totally reliant on pillaging and the early game because I dont see anything that helps them later on. and even the stuff that helps them early isnt that great. I guess there always has to be a few useless civs in every game.
>>
>>154106131
They don't have shields or upgraded weapons either. Near important space ports is one of 2 places I'll place defense stations.
>>
>>154106414
The longest hour? Probably time spent in the batmobile in Arkham Knight before I uninstalled it.
>>
>>154101042
>Only playable in archipelago/small continents: the civ

I guess america won't be the most boring civ in the game after all
>>
>>154106414
Trick question, all hours are the same length.
>>
Is there any point whatsoever in settling on the coast in Civ 6 when you can just build canals and reap all the benefits with none of the drawbacks?
>>
>>154107374
because you wont need a canal if you build on the coast. as well as easier access to sea resources. but other than that, nothing.
>>
>>154082494
Unfortunately the space crystal monsters are non-playable annoyances in Stellaris.
>>
>>154082634
Yes, that is what I intended. Give me some goddamn planet to orbit torpedoes.
>>
>>154107374
I've not been paying attention, but surely canals would be a later tech?
>>
>>154107803
the harbor district is available real early along with a lot of them. the first classical tech unlocks it. http://well-of-souls.com/civ/civ6_technology.html
>>
>>154107374
Don't every district require like 3 pop at least

Having to make harbor district or whatever it is called means you get one less of other districts and the districts you get will be late
>>
>>154103263
Nah I don't think so
It's pretty sensible.
>>
Do you like your factions more like Civilization where the differences between them are more minor or do you like factions in Endless Legend where each is really fucking crazy and weirdly different?

Honestly I like Civilizations more the more I think about it; Endless Legend is too hard to play with all this strangeness. Half of the races don't even feel like they should be playable.
>>
>>154108501
I prefer civ because endless legend doesnt have a generic faction to play. the most generic one has to be the elves I guess? a lot of them are simply attuned toward one victory (and thats basically it, because of negatives they get toward other ones/they just arent suited for it) while there are plenty of civs that are perfectly fine toward going toward any victory type.
>>154108263
2 or 3 pop per district, forgot. so yea, they wont be able to get ships right away, but you dont really want to be making ships on a 1 pop city anyways. harbors are really good in general but not settling near one also means that when the harbor is pillaged, rip boat creation during war, as well as it makes it easier for units to unembark and surround the city for the siege bonus.
>>
>>154108501
The problem with making them too distinct is that it can end up limiting what you do with them. In EL I've played a game with most of the factions, and it was great, but I don't really feel inclined to do it again.

With the more generalist factions in Civ there's more scope for changing your strategy and VC based on your dirt and neighbors.
>>
>>154107462
>>154107803
>>154108263

Ok, but coastal cities still force you into a position where half of your cities workable tiles are shitty 2F1G tiles that you can't improve, whereas I could settle a city a couple tiles away from the coast and have improvable tiles and just build a district later when I want cargo ships
>>
>>154108925
You forgot that 2-3 pops is pretty important. IIRC there are 12 districts in total and I assume you'll not reach 36 pops in every one of your cities. So you have to choose which districts you want, and I assume you won't want to delay science and culture districts so you won't be getting that harbor district soon anyway

>>154109445
You underestimate the sea tiles. I don't know how they're in Civ VI but in Civ V they're amazing
>>
For the War Philosophy policy, where does vassalizing fit?
>>
>>154101042
The more I watch these the more the art style starts to grow on me.
[Cautious hype]
Although are we expecting it to be an untested broken mess on release? I know that's mostly Paradox's gig, but I also remember the 999 trade routes in Beyond Earth 1.0.
>>
Stellaris's three tech trees at once and random/repeatable technologies are really cool I feel. Any other 4x games with interesting tech trees that aren't just a straight shot?
>>
>>154110074
You can only vasselise directly with Unrestricted Warfare.

Although the smart way to vasselise, even if you DO have Unrestricted Warfare, is to do so indirectly - liberate some worlds into a new, shitty empire, then leverage their favourable opinion of you into a vasselisation agreement.

This allows you to expand without gaining Threat.
>>
>>154110491
Alpha Centauri can work with a traditional tech tree or at the start of the game you can pick (and indeed this is the default option) "Blind research". With blind research you pick which one of the 3 trees you want to research in, but you have no idea of the exact tech you're going to get.
>>
>>154109770
>I don't know how they're in Civ VI but in Civ V they're amazing
As a man with 2,000 hours in Civ V, I believe you are mistaken.
1/20 sea tiles have some OK resources and being a coastal city gives you access to sea trade routes. That's the only good things about building on coast in V.
>>
>>154110491
>Random
Civ2, MoM, AoW
>Repeatable
MoM in a way.
You have Power.
Power you can divide into 3 things. Mana, Research and Casting Skill.
There's a limited number of spells to research, but the Casting Skill can be improved again and again. It determines how much mana you can cast each turn, each battle.

>Several Tech trees at once
I don't know actually
>>
>>154110491

Technology in Stellaris is retared and way too many concepts and fields are lumped together, especially in Society. Most of the weapon techs are also useless because you want to beeline battleships with tachyon lances
>>
Are robots much use for collectivists? Between enslaving, purging and re-conditioning , I'm not sure where robots would fit in and I'm thinking about taking Spiritualism for less divergence.
>>
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>>154108501
I believe that the more different factions a game has the more similar to each other they should be, to simplify gameplay. Fittingly, the less factions a game has the more different they should be from each other, to make them more unique and give players different gameplay alternatives.

Civilization needs to have civs more similar to each other because of they large selections of them there is would confuse players and make creating them highly unique from each other highly difficult for devs. It also fits Civilization because it's set in 'Earth', where all factions are composed of different civs of humans.

Endless Legends factions being more different from each other fits it's fantasy theme, where only a few of those factions are composed of humans, or beings similar to humans.

That being said, I to often prefer games who's factions are highly different from each other, mostly because I enjoy the Sci-Fi/Fantasy settings they are set on more.
>>
>>154112794

In this one game, I had an RP game where I had humans only on my five core worlds and only had robots everywhere else.Robot armies, sentient AI battleships, robots toiling away on mineral rich planets. Cleared the galaxy from sentient xeno life and replaced it with machine servants band robot waifus errywhere.
>>
>>154111380
May I interest you in my mod?

http://steamcommunity.com/sharedfiles/filedetails/?id=719794488
>>
>>154113613

Not really playing Stellaris anymore as there is nothing to really do in it after 1-2 playthroughs.
>>
>>154113613
I like the ideas behind a lot of those changes, but I somehow doubt it will play well with some of the other mods I enjoy using.

I much prefer balance endgame being "Everything has a place, and is effective for it's given purpose" not "If you don't use x and y, you're fucked."
>>
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Norway hype.
>>
>>154115634
I wish they made him look like your picture he looks so much more hype than the weird helmeted monkey they have
>>
Doing a playthrough where I want to do a lot of purging and resettling. Would taking Xenophobia and a democracy be a good source of influence? Instead of going collectivist.
>>
>>154008189
Galactic Civilizations 3 or Galactic Civilizations 2?
>>
>>154114016
There's a lot of stuff to do in stellaruse
>>
>>154116541
The second. It's less expensive.
>>
>>154114016
>>154114612

No worries
>>
>>154116202
Sounds like a good plan

Fanatic Xenophobe and then Spiritualist or Materialist for happiness democracy?
>>
>>154116840
is the AI better in the second or the third? Any new races or worthy things to pick one or the other over instead of just price?
>>
>>154116989
>Fanatic Xenophobe and then Spiritualist or Materialist for happiness democracy?

I was thinking spiritualist for a little bit of divergence. The spiritualist democracy also has some -food consumption, so it'll also help re-populating the planet.
>>
>>154116541
>Galactic Civilizations 3
Was 3 ever finished? It was pretty lackluster when I tried it near release.
>>
>>154118058
No idea, that's why I'm asking.
>>
>>154117507
Dunno, but the AI in the second was apparently pretty good for its time.
>>
>>154110491
Sword of the Stars has a tech tree where each race has a particular chance to be able to research each tech. You can steal tech after you win a battle with a repair/salvage ship in the fleet. Races also all have unique drive systems, and there are a small number of unique techs.

Sins of a Solar Empire, if that counts as 4x, lets you research a bunch of different tech trees at once.
>>
>>154121607
It doesn't really, but whatever.
>>
>>154124532
Neither does Stellaris but it's still here.
>>
>>154125629
>stellaris
>not a 4X
You must have been real scared when your cradle caught fire and your parents put it off by hitting it with a baseball bat.
>>
>>154125789
Not even him but Stellaris is just pure shit
It manages to mix 4x, gs and 'innovative' shit like the random tech tree in the worst possible way to present a game that is worthless after your first or second playthrough
>>
Is it worth using scientist's with research specializations to survey in order to level them up faster?
>>
>>154126445
Yes
>>
What was the bigger disappointment, Gal Civ 3 or Stellaris?
>>
>>154126179
>Not even him
Stopped reading there.

When a guy say "not him but", you can be sure that's him.
>>
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>>154126880
Not even you.
>>
>>154127026
Exactly. It's like these idiots saying "I'm not racist but..."
99,9999% of the time, they end up saying something racist.
>>
>>154127243
>99,9999% of the time, they end up saying something I don't agree with
>>
>>154127243
>99,9999% of the time, they end up saying something racist.
There is literally nothing more racist than the word 'racism'. More to the point, you can have racist beliefs without being "racist" (aka a big meanie who hates people just for their race illogically) yourself. Asians ARE shorter than white people, black people ARE better built for running.
>>
>>154126651
Stellaris for me, mostly because I fell for the hype.
>>
>>154048308
streams been up for a bit. raiding gives you a lot of stuff, actually. pillaging a horse tile gives 50 gold, pillaging a copper mine gave him 25 science.
>>
>>154126651
hard to pick. I wanted both to be good but as usual both were a let-down.
>>
>>154094782
Welcome to the Civ VI art style.
>>
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>>154017410
>You value their work and want to reward them.

We're talking about Paradox. They charge us full price broken products with 10% of the intended content and then expect us to pay them off for each incremental fix they release.

Fuck that.
>>
>>154036263
The original Colonization was awesome back in 1994. This is shit.
>>
>>154127348
>>154127556
And here we go.
>>
>>154127880
>We're talking about Paradox.
Not I was answering a hypothethical question as to why you would pay when you don't have to.
Not specific to Paradox.
>>
>>154050190
>Can anyone explain diplomacy in Stellaris to me?

It's shit.
>>
>>154127880
>We're talking about Paradox
You =/= We.
>>
>>154128118
>>154128259
Neurotypicals have this king called humor. Maybe take a deep breath and get your caregivet ro explain it to you.
>>
>>154050190
It's just numbers. People like you because you have similar ethics? You have +20.
You have an embassy? Fuck you, not anymore.
You want good relations? Pay, faggot.

>>154128358
>Neurotypicals have this king
>caregivet ro
Sorry, I don't speak ESL. Try English.
>>
They made Qin look better.
Their actually responding to feedback.
I think Civ VI might be one of the best civs at release.
>>
>>154128358
Long live the king.
>>
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>>154128358
Poor damage control.
>caregivet ro
>this king
As expected of a phoneposter, all hail King of the Losers.
>>
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>>
>>154128472
I'll judge it when it comes out. NMS, Rome 2 and similar games have jaded me on supposedly good games judging from pre-release info.

>>154128613
Why he so ugly tho
>>
>>154128546
HAIL
>>
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>>154128681
because this is how he looks in pretty much any art piece
>>
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>>154128781
He looks pretty average there, not just plain ugly. Maybe it's the woodcut style not meshing with the artstyle.
Also a statue of him (obviously not contemporary)
>>
>>154060250
Been looking at aurora but haven't actually downloaded it, just been thinking of possible designs like fighters that fly around larger ships and all they provide is a huge ass shield while the larger ship's power is all diverted to huge fuckoff weaponry and wondering if it's viable
>>
>>154128613
He looks like they changed him a little bit too. His eyes are less beady, mouth is larger.
>>
How do I git gud at Endless Legend? I usually try to get every tech but I feel like there's probably a few that are quite pointless, like the first age's specialized weapons.

How about unit variety, and what minor factions are worth a damn?
>>
>>154129626
Depends form the faction. With the Dosh Lords, you can use use stalwart, but they can use the eyeless fags to get healed.

Try to get minor factions that complement your main units. Like ranged units if you're dosh lord, or flying unit if your army is slow, or whatever.
>>
>>154128781
Now there's a hat you'd expect to see in /tf2g/. What's even the point of the strings on the side?
>>
>>154129886
You tie them under the chin to prevent it from falling off.
>>
>>154129886
I cant even tell if they are to the sides or front and back
>>
>>154126880
Why did you leave tumblr?
>>
>>154129867
Is there a tier list on the factions? I hear Merchant Lords are all-around fucking awful but that's also based on earlier builds of the game
>>
>>154129886
>What's even the point of the strings on the side?
fukken round eye savages
>>
>>154130294
Struck a nerve, didn't I?
>>
>>154129886
>>154130091
>>154130113
They're front and back and kept straight down with beads. Oftentimes they're just made of beads.
The idea is to provide what amounts to a veil because you're usually not allowed to look directly at the Emperor, a practice dating back to Qin who himself lifted it from the customs of the Warring states period.
Now not looking at the head of state you're addressing is obviously a problem so the solution as well as a nice fashion thing was to have a veil-hat in front of your eyes and sometimes face.
>>
>>154130504
Yeah, you are the master baiter.
>>
>>154130663
He's talking about these small strings you doofus, not the anal beads.
>>
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>>154130802
>shitposting
I shouldn't have quoted 91. End yourself.
>>
>>154130952
>getting this mad
/gsg/ is leaking again, I see.
>>
They didn't do any massive leaks this time so they'll have the video up on demand soon.
>>
>>154131064
>providing information to people who ask for it is /gsg/
That's only during 'good /gsg/'. Meme shitposting /gsg/ has a 5% chance of answering any statement with talex.
>>
How do you even win an economic victory in Master of Orion? Even taxing my citizens the max amount and trading with every other race in the galaxy I don't hit 38% GPP needed to start the win condition. And this is on fucking easy.
>>
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>>154131309
Well first you should hire a jewish advisor.
>>
>>154131441
But there aren't Gnolans in the new MoO
>>
>>154130663
>>154130113
Not those strings. The ones at the sides. Use your eyes.

>>154131171
It's not "good /gsg/" if the information you're providing isn't actually related to what was asked about.
>>
>>154131805
He said 'strings', he didn't say the red ones. I imagine the point of the red strings is pretty fucking obvious so I didn't answer.
>>
>>154132184
He said strings at the sides, it's pretty hard to mix those up with the ones that are literally as far from the sides as it's possible to be.

>is pretty fucking obvious
So obvious that you can't possibly answer it, huh?
>>
>>154131441
>>154131681
There aren't any advisors in MoO 2016. The game is polished but barebones. I go 100% for economic victory and I end up winning science victory anyways.
>>
>>154132323
>He said strings at the sides, it's pretty hard to mix those up with the ones that are literally as far from the sides as it's possible to be.
Someone else said >>154130113 and I thought it was the same person adding on, the timing certainly makes sense.
>>
>>154131805
>shitposting
I shouldn't have quoted 113. End yourself.
>>
>>154132348
It's a recent tendency.
>>
Just... one... more... turn...
>>
>>154136815
It's really hard to stop playing the games and do something else.
>>
>>154136815
Civ V just doesn't do this for me for some reason
I legit don't know why. It's enjoyable but I've never had the feeling of "nah I'll alt-tab after NEXT turn", if I hear a notification in the background I'd tab out right away with Civ V. With Civ IV I've delayed for like three or four hours until I forgot and quit the game only to realize I missed a message.
>>
>>154129626
> I usually try to get every tech
And that is what you're doing wrong. Pick the techs needed for your play style/victory condition and don't bother with the rest unless if you really need them.
>>
>playing CBP
>trade techs and get ahead of India
>ten turns later India is ten techs ahead of me
I've just about had it with this game.
>>
You lads fancy a game of VI once we get our mitts on it? I want to know how/if they improved the stability and whatnot.

And regular general mp games are good for discussion.
>>
>>154138279
Sure. We already have a >steamgruppe anyway.
>>
>>154138361
really?
>>
>>154138516
OP.
>Stellaris Steam Group
>http://steamcommunity.com/groups/vgstellaris
It's probably dead.
>>
>>154138516
No.
We don't have any group.
>>
>>154138564
>>154138575
oh yea, stellaris, not civ.
>>
>>154138575
Fuck off Alex try reading the OP

>>154138656
We can just expand it to include Civilization. Having like ten different steam groups for all the different games isn't a good idea.
>>
>>154138728
>hurr durr Stellaris = Civ VI
Do you know you have to be 18+ to be here?
>>
>>154138804
Read my posts and point out precisely where I said we have a Civ VI steamgroup.
>>
>>154129626
>I usually try to get every tech
No, just no

The more techs you have, the more expensive will be to get a new one, and that expense multiplies VERY fast in the late-game. If you are going for a Scientific victory, researching previous eras techs that doesn't increase science will slow you down, so if you don't have any other tech that increase science or food (to have more population to focus on science) just go straight to the era VI techs.
>>
>>154138959
>moving the goalposts
Pathetic as usual.
>>
>>154128613
What's the diplomatic difference between the second and third options? I mean do they affect his opinion of you differently?
>>
>>154138361
Shows how often I check my groups, been my primary forever apparently.

http://steamcommunity.com/groups/civ4xg
>>
>>154139047
>moving the goalposts
10/10 b8
>>
>>154128025
Shh, don't spook the shitposters, I wanna see the action.
>>
>>154139157
You callin' me a spook?
>>
>>154139195
Are you not calling me a spook? We reclaimed that word, neo-Hitler.
>>
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>>154139123
>Current thread: boards.4chan.org/vg/res/56594676
This shit is fucking ancient jesus what
Does anyone even use it anymore?
>>
>>154139349
>Does anyone even use it anymore?
no
which means that unless the admin/mod is active here/is going to get civ 6 and whatnot, its probably better to make a fresh one that isnt dead and comprised of 70% people who dont care about civ 6
>>
>>154139349
No, because all Steam groups are moderated by underages with shitty self-esteem who think that "managing" 30 autists will help them boost their egos.
>>
>>154139195
Actually, if you know what 'spook' means, I could use some clarification. Here's the context:
I was walking my dog last night and some dude was chill in' in his front yard and hollered at me. He starts talking about how his "bikes 'n shit" had been stolen. This man then says "I was out here the other night and I saw a spook - uh, excuse me I didn't mean to say that I meant 'person' walkin' around."
I always thought 'spook' was synonymous with 'startle' or whatnot.

I live in Georgia if that helps.
>>
>>154139625
Sounds like Turkslayer except Turk's self esteem was through the roof
>>
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>be all friendly with Alexander because he's my closest trading partner
>he declares war on me and humiliates himself by failing to take a single city

We could have been friends.
>>
>>154139714
A spook is also a racist slang for black people.

Because when you see one, you're scared, and because they're invisible in the darkness.
>>
>>154139534
It'd be nice if we could get some reliable players from here. I guess something like the No Quitters group will appear quickly enough.
>>
>>154139790
don't trust Alexander
don't trust anyone playing as Alexander
>>
>>154139939
Reminds me that one time when a guy in Dark Souls 3 invited me to the "stop cheating faggot" group.
>>
>>154139714
Racist slang for black people
To startle or frighten
And in the case of /lit/posting, a fixed idea that "possesses" its thinker
>>
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why is stellaris so fucking addicting
I'm not even doing anything other than wait 100 months for my vassals to integrate.
>>
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>>154140656
>why is stellaris so fucking addicting
>stellaris
>anything higher than a 3/10
>>
>>154139714
>>154140640
And I forgot, it can also be a secret agent like "those CIA spooks rigging the election"
It can also now and then be an entity which is scary or frightening, ie "ghosts, skeletons and all others sorts of spooks"
>>
>>154140759
>quotes me
>replies with a different metric in an attempt to spark up a discussion
who said I like the game? I thought the image was a big enough hint.
>>
>>154140871
How the fuck do you get addicted to a game even you think is garbage? Is that even possible?
>>
>>154141046
that's basically how MMOs work.
And Warframe.
>>
>>154139939
I'll totally be a reliable player, for comp stomps and shit. im not a very competitive person so I probably wouldnt do well against a bunch of people.
>>
>>154141046
Buyers remorse and general masochism.
>>
>>154141113
Do people play MMOs they legit think are garbage? I stop playing those.
>>
>>154140759
>>154140871
>>154141046
hey come on guys, stellaris isn't that bad.
It just needs some more content, that's all.
>>
>>154141530
>hey come on guys, stellaris isn't that bad.
Yes it is.

>It just needs some more content, that's all.
>if we added more things to make the game fun the game would be more fun
Also, it contains certain design decisions that are complete garbage, similar to Mana in EU4. Without Mana EU4 would be strictly superior to EU3 and it's telling that MEIOU, the most highly regarded mod for EU4, very nearly removes mana entirely.
>>
>>154141331
not garbage, but bad, yes. same with any game. you get a lot of people playing league of legends for that same reason. they dont want to leave because they invested a lot of time and money into it. into getting good at it, into learning it. and a lot of games dont show their ugly side until you've invested a lot of effort into it already.
>>
>>154141113
>Warframe
This one hurts me. I spent too much money on stupid shit because I thought that the game would get better. What gets me most is I have no one but myself to blame.
>>
>>154141801
>a lot of games dont show their ugly side until you've invested a lot of effort into it already
Top tier business decisions.
>>
>>154139886
>>154140640
>>154140819
I figured as such. I'm glad now that I didn't ask any of my co-workers for a definition.
>>
>>154140656
Music's good yo
>>
I hope Civ 6 is good and not watered down so they can keep deeper mechanics for expansions.
>>
>>154141996
Depends where you live I guess. In Canada I have never heard spook used for anything but being startled.
>>
>>154143174
hm, too many non aggression pacts broken lately.

Worrying
>>
>>154143036
If they do that, terrorism attacks near their HQs may happen
>>
>>154143324
Probably because you're behind in military points and they think you won't do anything.
>>
>>154143036
wouldnt that be great
but you know, after civ 5, and beyond earth, it just feels too good to be true. I know its made by a separate team and that literally all signs point toward it being easily the best civ launch of all time, probably. but I just have a nagging feeling that they'll fuck something up, that they'll forget something. that the ai will be complete trash, or that modding will only be a tiny bit better than civ 5, or mp will be garbage.
>>
>>154143451
>Probably because you're behind in military points
Naeh that's not it.

The only one who is Equivalent to me in fleet power is one of the three fallen empires.
The other two fallen empires are Inferior, the rest are Inferior or less.
>>
>>154141996
That's because back in the days, people would say "you're giving me a spook" to mean "you're scaring me".
Then the meaning changed to "you're giving me your slave", and now it means "I'm a sudist".
>>
>>154144393
Sudist?
>>
>>154144771
A slaver.
>>
>>154143613
>that the ai will be complete trash
Like almost every other strategy game in history
>>
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>>154144926
Awesome, thanks for the clarification.

Also, now that Norway has been revealed, who's your favourite so far?

http://www.strawpoll.me/11177782

Greece when?
>>
why is ai still just as bad as it was 20 years ago?
>>
>>154145774
Because the last generation of programmers are lazy pieces of shit who will settle for copy pasting the code of other programmers from 20 years ago. Also requires insight into game rules that one tends to develop blinders for when you've been working on the code for the rules without taking a lot of time to consider how certain rules and parameters interact and the few that do tend to manage that aren't usually familiar with how to powergame/minmax around said ruleset. The few that somehow get past that hurdle have a tendency to then have the problem of "how do I make the AI do all that without looking like a cheating fuckface" and they tend to dial it back too hard.

As for learning AI, that's still a new field and even the best attempts are super primitive and easy to fool, such as Smash Bros' amiibos.
>>
>>154145774
Because for the most part, good AI requires either long-term experience in making AI AND great knowledge of the intricacies of the game itself, experience with the game to know the little problems with the AI that make it bad, and an idea of how to fix it.
AI has a problem of more or less requiring hard triggers for things. It might take a shitton of factors into account but in the end it's always +1 or -1. To create an AI that takes all factors into account at the same time like a human does and judge actions on a case by case fuzzy basis would require immense planning ability, knowledge of gameplay, knowledge of hidden rules, knowledge of optimal gameplay and common gameplay for players and how to combine these so as not to create a perfect play AI but a 'believable' AI, and knowledge of various weighting multipliers for different situations. To create this monstrosity with acceptable efficiency would require very high program design ability, and different difficulties would need different sets of AI even if we just give flat bonuses since with nonzero bonuses the priorities of the AI must chance.
Learning AI is a very new field and while Neural network AI is incredibly powerful it also requires a very large sample size and incredible programming ability - Google might make it seem trivial but it isn't, and they have by far the largest sample size of any group connected with CS.
tl;dr it's actually hard.
>>
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Friendly reminder that it's possible to make a good AI.
>>
>>154139957

Screw that bastard, had Denmark conquered his every city so I declared war on Denmark and conquered Denmark's city while I gave his conquered cities back to him. He laters made peace with Denmark by giving every city back to Denmark. Bastard, that isn't the Alexander of Macedonia from my history.
>>
>>154147026
It gets harder and harder the more freedom the game allows and the less predictable it is.
Total War for example has passably good campaign AI but pretty shit battle AI even when you can clearly see the AI trying to react to changes.
>>
>>154145774
Because it isn't.
The AI objectively got better.
Just try playing Dune, the AI was completely passive and would only counter attack when scripted to do so.
Try playing Empire Earth : the AI doesn't even bother making up an economy, it just has 9999 ressources.

Now compare these AIs to Endless Space, Galactic Civilizations 2 or even Starcraft 2.
>>
>>154145486
Fuck off /lit/

>>154147154
Just compare it to the AoE2 HD AI. Literally doesn't cheat even on Hardest and is roughly at the level of an ELO 1700-1750 or so which is probably better than most people on Steam.
>>
>>154147142
I dunno, I found the AI in the Far Cry games pretty decent, despite the game being quite sandboxy.

In F.E.A.R., it's notably easier due to the corridor-like nature of the game and the fact that enemies only spawn when needed.
In Far Cry 2 for example, enemies don't spawn just when you enter the room. They spawn ahead.

I just want F.E.A.R. 4 to be good.
And Far Cry 2 to be actually fun instead of being that waste.
>>
>>154147321
Well that's RPGs and RPG game really have no excuse for having shit-tier AI. I mean people praised Fallout 4 AI for calling for backup when in a pinch, like fucking seriously this isn't even hard to code.
>>
>>154147408
>mistaking RPGs for FPSs
Top kek.

>>154147269
Doesn't the AI cheats in AoE2?
>>
>>154147472
>Doesn't the AI cheats in AoE2?
No.

>Top kek
As far as I'm concerned they're in the same general category. FPS games having bad AI isn't just inexcusable it doesn't make sense, RPG AI being bad you can kind of sort of excuse with 'muh unorthodox builds'.
>>
>>154145774
it really isnt. compare ai from halo 1 to halo 5, or halo 3. compare the ai from aoe 2 with the new aoe 2 hd ai. or starcraft 2 compared to brood war. there have been leaps and bounds with ai in general. but with 4x games, for the most part, people are lazy when it comes to implementation because in those types of games, planning ahead matters a lot more compared to skill on the fly, which is something ai excels at. planning ahead, not so much.
>>154147472
not in the brand new ai that they made with the african kingdoms release. it doesnt ever cheat. the old aoe 2 ai, even when it cheats, rarely beats the new hd version.
>>
>>154147594
>As far as I'm concerned
Stopped reading there.
If you have to make up reasons to excuse your ignorance instead of just admitting it, that's your problem.

>>154147614
I wish they fixed Empire Earth's. That shit cheats so much it's not even funny.

How do they even put the old AI against the new one anyway? Got a video?
>>
>>154147614
It's pretty hard to program an AI that truly plans ahead and can flexibly decide to bend their plans when faced with changing circumstances or decide that their current plan isn't going to cut it and switch tactics.
I mean if you've noticed, Civilization AI generally doesn't fall behind that badly early game - it falls behind mid game where things are changing rapidly and it doesn't know what to do anymore.
>>
>>154147756
>Stopped reading there.
Oh you're THAT guy.
Fallout 4 is an RPG with FPS combat. I imagine that having used Fallout as an example you'd understand what is meant.
>implying I'm not getting baited
>implying someone who doesn't know about AoE2 AI has opinion of worth
>>
>>154147798
yea. I shouldnt say they're lazy, but there hasnt been too much progression with ai in 4x games compared to most other genres. but ai in general will improve when our hardware improves.
>>
>>154147756
>>How do they even put the old AI against the new one anyway?
You can choose whether the bots use normal AI or new AI, or custom AI if you have a custom AI script.

>Stopped reading there.
Stopped reading there.
>>
>>154147937
TL;DR.
>>
>>154148102
>this autistic wall of text more than 15 pixels tall
lol nerd
>>
>>154148197
>implying I'll bother reading what a retard wrote in a nerd rage to try to justify his ignorance of anything that isn't a 4X
>>
>>154148254
>AoE2 is a 4x
Seriously stop shitposting already are you ten years old fresh off /gsg/
>>
>>154148324
>implying AoE2 is a 4X
Are you inbred or just stupid?
>>
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>>154148504
Are you pretending that I was pretending to be stupid or something
>>
>>154148658
I don't think you're pretending to be stupid. You're too good at this. You must really be stupid.
>>
>>154148792
Are you pretending to be stupid? It's impressive how good you are. Perhaps you're truly an imbecile and not merely pretending?
>>
>>154148867
>parroting
You automatically lose. Again.
>>
>>154148504
>>154148792
I don't know if you're doing some weird circlebait with him probably are but he's saying that AoE2 isn't a 4x its an rts so probably he means he knows about stuff that isn't 4x
>>
>>154149020
Why are you pretending to be someone else?
>>
>>154149105
I'm not involved in this shit, I'm playing C2C.
>>
>>154149208
>"I'm not involved, I'm busy playing" says Anon while shitposting on 4chan
Sounds legit.
>>
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>>154148990
Oh no I lost an internet argument that was not even worthy of being considered an argument to begin with! Whatever shall I do against the almighty being that is Anonymous? He's truly blown me the fuck out! Wait, that's me! I blew myself out! Did he blow himself out too?

>>154149208
>>154149105
>>154149254
>pretending to not be me when everyone is me
Okay seriously this is getting old and I have a vague feeling that we're both baiting
>>
>>154149386
Please stop posting you retard.
>>
>>154149386
>getting this mad because he got BTFO
And now an angry wall of text explaining how you're not angry at all.
>>
>>154149517
I refuse, I have fuck-all to do anyway.

>>154149564
>getting this mad
Stopped reading there.
>>
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Can all of you fuck off forever
What happened to the comfy /4xg/? Why did we get even fucking worse AFTER Summer? This isn't how it's supposed to work people are supposed to go to fucking school and the underages are supposed to leave
Is /gsg/ raiding us? Is someone samefagging on his phone or some shit? What the fuck is going on? I refuse to believe there are two retards of this magnitude in this general.
>>
http://imgur.com/gallery/M95FK
Is that a Endless book?
>>
>>154149879
>have 4chanx, everything but webms on autoload precaching
>this gif doesn't look like it moves even though it clearly does when zoomed in
Is this a trick?
>>
>>154149879
What happened is that some scrub tried to pick up fights about FPS, mistook RPGs and FPS, and upon getting rekt like a little bitch, resorted to shitposting.
>>
>>154150238
You're literally just as bad for entertaining him for what twenty fucksomething posts literally just report and ignore or in this fucking case ignore the retard, every new fuck from /b/ or even reddit these days knows about not feeding le epic troles. /gsg/ has ironically gotten better over the past few days, I'm legit wondering if they're actually migrating here.
>>
>>154150521
>You're literally
Stopped reading there.
>>
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>>154149879
Something is definitely up, people have been flying into a rage over the most inconsequential things lately.

At least we're getting bumped, but I think I preferred near death to this.
>>
I like Seven Kingdoms 2.

But I hate Homeworld.
>>
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>>154151069
It has to be a samefag or just literally one or two new niggers to the general baiting each other and thinking they are winner.
>>
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>>
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>>154151069
>>
>>154151643
Haven't seen this in a month or so
>>
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>>154151643
If it's memes you want
>>
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I just want to talk about strategy.
>>
>>154152216
>better
They can't be better at opposite things though.
>>
>>154147321
FEAR 4 will be the worst game yet.
>>
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>>154151643
>>
>>154152451
Shut the fuck, the first game was awesome.
>>
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>>154151643
>>
>>154152216
>every way
Not even sure if there's one person better than me in every way.
>>
>>154150598
>

Stopped reading there.
>>
>>154152575
I never said the first one was bad, just pointing out the pattern.

FEAR 2 was okay. 3 was awful. 4 will transcend bad taste.
>>
>>154152696
It's impossible to be better in every way. Some things are mutually exclusive, like better at being consistently honest and better at lying at random.
>>
>>154152886
>FEAR 2 was okay
Na.

And the third made the Point Man interesting, so it's not all bad.
>>
>>154152969
all i can remember about fear 3 is beating a boss to death with the riot shield
>>
>>154153492
There are cultists, you can cooperate with a warped version of Paxton Fettel, and Alma becomes the Creep's bitch.

And the Point Man get a second little brother.
>>
>>154151643
>>
>>154153672
did that little brother die horribly as is required in horror games?
>>
>>154154126
Nah, but Paxton Fettel dies twice (once in Fear and a second time in Fear 3) and comes back to life twice (once in Extraction Point and once in Reborn).
>>
>>154154236
Did the Point Man ever get more powers besides slow motion and punching ghosts?
>>
>>154154372
No. And that's why I hate Fear 2 : it gave Beckett the same slow mo powers with "lol surgery", while Fear implies his slowmo powers comes from Alma and Fear 3 implies his training was extremely hard.
Once scene in Fear 3 had him as a kid competing against an adult ATC guard, getting steamrolled, and then getting slammed the fuck up by Harlan.

The old Harlan Wade really mellowed a lot in the first game..
>>
>>154152686
>implying something is wrong with this.
>>
>>154151643
>>
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WHEN IS CIV VI GETTING RELEASED

I CANT PLAY CIV V ANYMORE FUCK
>>
>>154157232
Play C2C
>>
Is anyone else tired of GamerZahk being the only asshole who's Civ VI vids op up on YT?

All of the vids from that channel are lame as fuck and have poorly constructed opinions with clickbait titles.
>>
>>154159614
GERMANY'S REPRESENTATION ACTUALLY HITLER??
>>
>>154159948
Why do people do this
>>
>>154160058
They do it because it works.
>>
>>154160058
Because otherwise, they would have to actually work.
>>
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>>154101042
>>
>>154101042
>Denmark cucked.
12 year olds were a mistake.
>>
>>154101889
>Can go into deep ocean right away
Sounds incredible for exploring.
>>
>CBP
>keep nuking and taking losing and retaking Gandhis cities
>my cities utterly untouched
>somehow the war score is 98 in Gandhi's favor
I don't get this.
>>
>>154162576
warscore is broken in the latest patch
>>
>>154162846
Thanks for the info.
>>
>>154152724
>
>>
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>>154164238
>>
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>>154164385
>Greater Strawman
>Australian Power
you got me
>>
To civ players- do the AI civs actually have some personality or is it just mostly based on their empire strengths and weaknesses?
>>
>>154168473
They have personalities but they'll change them if they like you enough or are scared of your military. Alexander (Greece) is backstabbing dick every single game. Denmark is a warmonger but will support you through almost anything if you stick with him. Gandhi is a nuclear bomb Hitler, etc.
>>
>>154160058
>>154160327
>>154160582
cause it works and brings in ad revenue, though the new TOS on youtube is making it so you can't monetize a video if you do that sort of shit
>>
Is it time to remove Stellaris from the op?
>>
>>154168885
Are they really? That's like 50% of Youtube at this point though.
>>
>>154168916
Maybe if things don't get better after 1.3
>>
>>154168473
AI civs does have some personality

Maria I from Portugal for example, she's crazy and unpredictable, just like IRL Maria. and one turn, she wants to be friends with you, after 10 turns she declares war on you out of nowhere.

Napoleon will always attack you if you have a weak military, but if you win a war against him, he can be pretty loyal to you for a while.
>>
>>154168965
What happened?
>>
>>154168963
Yeah, there's also a bunch of clickbaity videos of the youtubers who do that shit bitching about it despite apparently like a year ago Youtube warned them this was probably going to be a huge change. The cost is the change also makes it so you can't monetize videos discussing controversial/"problematic" topics
>>154169035
Just a TOS change because youtube's still trying and failing to turn a profit, last 5 years have been operating on a loss with I think 2 years being years they broke even? I don't have all the details yet but it's causing a shitstorm on youtube
>>
>>154168473
the AI has a shitload of personality values, and they all together help shape the AI's behavior into some predictability, meaning that they become familiar. So yeah, they do have some personality. They'll deviate from it occasionally if something causes them to, but otherwise, a leader acts the same way through most games.

http://civdata.com/ here's the list of their values
>>
>>154169114
That sounds like it could be a huge fucking cost, depending on how draconian they are about enforcing it.
>>
>>154169114
"controversial" that is so vague
>>
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Ann_Zingha,_queen_of_Matamba.jpg
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>>154010390
Should've been Queen Nzinga of the Ngola
>>
>>154169383
>>154169398
Precisely, some see it as potentially killing the site, it's pretty arbitrarily enforced so far.
>>
>>154169398
Kind of the point, yeah? I don't mean to do some conspiracy shit but it's evident they're more or less discouraging discussing controversial subjects aka 'things I personally don't like'.

>>154169527
>"free" speech
>>
>>154159948
Having Hitler as one of Germany's leaders would be perfectly acceptable to be honest. I think they should have one leader per reich.
>>
>>154169793
They wouldn't be able to sell the game in Germany so it's never happening.
>>
>>154169035
Our boy InfElg explains it here
https://youtu.be/lvzGDgTfUYI

Basically just another cash grab attempt to maximise ad revenue for themselves.
>>
What do you prefer, /4xg/?

Kongo or Norway?
>>
>>154169793
I don't think so. It's not a matter of controversial - he's simply not a good choice in terms of true notability and rammed his nation into the ground, he's notable in the same way Honorius was. Now, Mao? Stalin? Qin? Genghis Khan? Attila? Julius Caesar? These are all brutal figures but we remember them for reasons other than politics and starting a war and they didn't completely destroy their nation - Mao might've fucked up bad but it's generally accepted that he was doing fine until around '60 or so when he seemed to have gotten a screw knocked loose and even then you could argue whether post-CR China was actually any worse off than Pre-Japanwar China.
>>
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>>154170068
I see what you're saying but
>>
>>154170187
Gandhi became a meme by Civilization II so he's guaranteed to stay in "We Shall Achieve a Just and Lasting Peace through Total Annihilation" mode forever. Also tbqh "India" is a pretty meme nation-state. Sure it was unified a few times previously but like...
>>
>>154170034
Norway by far.
>Thunderbolt of the North

t. Nordaboo
>>
>>154170034
for what? first game?

probably Kongo
>>
>>154170034
I like both. Norway seems to have all the qualities of what would truly be a 'Viking' civ put into it, and Kongo, while I would have preferred Anna Nzinga as a leader, looks interesting with the whole religion leapfrog thing.

Hard to pick an option, but I mostly turtle, so I'll lock in the Kongo
>>
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>>154168916
>removing subjects, in other words making sure the thread dies faster instead of adding new ones like /wgg/ and /cbg/
>>
>>154170034
I like Kongo. War civs are one trick ponies whereas civs that excell at piece can get a leg up and be just as good at conflict if not better later in the game.
>>
>>154170834
>piece
>>
>>154170034
I don't know why you're comparing these two but whatever, I'll probably choose the one with better music.
>>
>>154170034
Kongo looks neat, I might pick them for my very first game since you can just ignore religion and learn other parts of the game first
>>
>>154169480
Should have had Nzinga. Should have had Isabella. Should have had Indira Ghandi. Should have had Charlemagne. Instead our diversity quota is filled by Catherine de Medici and some nigger nobody has heard of.
>>
>>154170594
Stellarisfags revived them but now Civ VI will make this place alive enough for them to not need them and they'll probably kick rtsfags out too for good measure. They're the worst type of scum.
>>
>>154170034

Kongo is cool, but Norway is cooler. Also love the new archipelago type map with bigger islands.
>>
>>154171568
hue hue hue
>>
>>154169309

I wish I knew what those values mean, but pretty cool. Thanks.

Also
>All values are like 2-8
>Ghandi build and use nuke values at 12

Nice meme.
>>
Holy shit norway looks poop.
>unique melee unit with lower defenses
>polynesia's bonus but worse
>early unique melee naval unit
>>
>>154173848
i'm pretty sure there's someone, maybe germany, who has like 11 expansionism
>>
>>154174673
Shaka
>>
So, how likely is Civ VI to have multiple leaders per civ? The 'Leader Bonus' not being part of the civ UA implies as much to me, but I could be wrong.
>>
>>154174976
I think it's basically guaranteed. The leader bonus, the leader units like teddy's rough riders. They also haven't said anything against it, which I'm sure they did early into civ 5's marketing.
>>
>>154174976
already confirmed

Greeks are getting two leaders on launch, Pericles and Gorgo
>>
>>154174976

The implication, as you said, is so strong that it's basically guaranteed. I think it'll play into their future DLC policy.
>>
>>154175061
So, do you think that it's going to be a big surprise? Like, how long will they wait to announce it?

Or will secondary leaders be released only as DLC?
>>
>>154175120
>gorgo
why?
>>
>>154175139
probably mostly as dlc or through expansions.
>>
>>154175149
it is a mystery
>>
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>>154174976
>>154175061
>>154175120
>>154175137
>Boot up a game of Civ VI.
>Have to fight off four different Americas.
>>
new thread
>>154175302
>>154175302
>>
>>154174460
Not a civ for pansies.

https://youtu.be/GjHZYnpCMx0
Religion stream video for anyone who didn't see it.
Thread posts: 777
Thread images: 120


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