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/eog/ - EVE Online General

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Thread replies: 734
Thread images: 128

my shitfit is better than yours

previous thread: >>152972476
permalink: http://orph.link/eog

>Can I make enough ISK to PLEX during the trial?
If you have to ask, you can't do it.

>I just started, what should I do?
Do the Opportunities then all the Career Agent missions; they give you ISK, ships, skillbooks and teach you basics. Talk to players and try to find a corp. The game is only as boring as you are.

>Is it too late to start playing EVE?
No.

>Read the /eog/ pastebin: http://pastebin.com/ser9Acpg

>Focus Group Logs: https://focusgrouplogs.tech.ccp.is/

Future:
>Winter: drilling platforms
>Fall: industrial arrays, barge visuals, AOE BOOST/LINK REWORK, Rorqual rework
>Nov 25: Eve Down Under
>Oct 28: Eve Vegas
>Sep 12: CSM 11 first summit

Past:
>Aug 20: Battle in SH1-6P, NC/PL smack CO2/TEST, 1.25t destroyed, ~300b more than Asakai but 9x less than B-R http://imgur.com/a/YhwzU
>Aug 13: [SoundCloud] WH CSM Townhall 13AUG2016 by OrangeEagle (embed) [Embed]
>Aug 09: Citadel contracts, damage/repping visuals, DX11 clouds performance boost, cargo notifications
>Jul 26: AT prizes announced (blood raider variations)
>Jul 23: Goons moving to Delve, SMA alliance closes
>Jul 19: Broski joins then kills QFC
>Jul 18: Billboards submissions open
>Jul 07: AT 14 rule changes: 10 players, no cap-transfer, no jumpdessies, blood raider ships encouraged
>Jun 29: "Shadow of the Serpent" event began, serp capitals introduced
>Jun 28: Citadel trading, tactical overlay vectors, new implants, legal drugs, NSA nerfs, triage/seige/bastion give ECM immunity, mass fitting tool
>Jun 23: RIP SP dailies
>May 30: RIP Dust 514 (long live Project Nova)
>May 12: Name ships automatically with a saved fit name
>May 06: Eve Online 13th Anniversary
>Apr 27: Citadels & cap rebalance released. Tears, bugs, etc. RIP rolling yachts.
>Foozie makes a bunch of stupid pointless changes (don't ever remove this from the OP, because it is always true)
>>
>still no chrono battleships that can rewind time
shit game
>>
jesus christ ded general
>>
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dont die dog
>>
This game is shit and you're all niggers
>>
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>tfw killed a pilgrim, sin and redeemer using a single rep hyperion with 2 cap injectors.
>tfw everyone goes for max rep amount instead of rep time.
>>
>>153135739
Link redeemer
>>
>>153135739
>Having any cap with a sin, redeemer and curse on you even with 2 cap boosters
Sure thing anon
And I killed an arty vagabond with my shuttle
>>
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>>153135739
>>
>>153134194
So what did you lose?
>>
>>153137168
>>
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>>153136374
I killed the pilgrim, then the sin, redeemer came last. By the time I was shooting the redeemer I was back in to cap stability.

Remember that t2 large rep uses 400gj of cap per cycle so I used 400gj boosters instead of 800 because if I used 800 and got the bad end of a neut cycle I'd not have any cap and have wasted a 800 booster. By using 400 boosters I can fit more in and outlast the neuting pressure by staggering how much I lose at any time.

So I ran both boosters at the beginning of the fight and by the time I killed the redeemer I was using 1 booster and just cycling the other when needed.
>>
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>>153139362
>>
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>>153139362
>>153139578
Coincidentally I experimented with using single rep deimos and that worked really well too.
>>
>non-ancillary rep
>2 cap boosters
>t2 rigs
>nanobots instead of aux pumps
>no meme web
>>
>>153139798
>aux pumps on ships with native rep amount bonuses, implying the main advantage of shield reps isnt faster cycle times meaning more responsiveness and less likelihood to be volleyed between reps.

>2 cap boosters because you know you will be fighting neuts, neuts being the primary method of disabling a bs

>t2 rigs because they're not that expensive if you know who to buy from
>wanted to demonstrate you don't need dedspace shit to achieve brilliance, see deimos vs vindicator kill
>>
>thinking rep amount bonuses make rep rigs worse somehow
>volleyed between reps in a battleship

>neuts being the primary method of disabling a bs

I don't see neuts that much, I just see plain overpowered ships. there'll be a couple of cruisers on field, except they won't be the honest 30-40k ehp 500 dps brawlers you want to see, they'll be meme tanked t3cs or 800 dps ranged gilas. or logi I guess

>le funny single shitfitted t1 cruiser piloted by a scrub making all friendly ships completely immune to soloers meme
>>
>>153139704
>3 eanms
>5 plates
>5 trimarks
>>
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>>153141972
>15 guns
>>
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How to fix EVE:
>hisec
Forced green safety
>lowsec
Concord engages only when you pod someone
>nullsec
Concord only engages when evil pvpers are killing hardworking ratters
>>
>>153139578
>>153139704
You are aware this opsec bullshit is pointless?

If I want I can go look at the killboards right now, filter by hyperion and unless this kill happened literal months ago, I'm going to find it within 5 minutes?
>>
>>153144374
I already looked
>>
>have a game that's over a decade old
>still haven't found a way to avoid having to restart the server daily
Can ccp do anything right?
>>
>>153139578
what a trash fit lmao

>tfw t1 rig dual rep one reps more and is cheaper
>>
>>153145720
You'd rather them do it like WoW where if they have a roll back you lose 3 weeks worth of work instead of a single days?
>>
>dockfags and pvebabbies talking about solo pvp
>>
>>153146594
I doubt their rollback system is tied to downtime. As far as I know only a few mechanics are tied to it like the respawning of the asteroid belts and the hardening of server nodes.

Even if it did, they've had 12 years to implement a better system.
>>
>>153146594
I can't remember ever losing work to a rollback in wow and I lost years of my life to that game.
>>
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>>153146564
>it caps out faster
>dual rep inspires overconfidence
>hyperion extremely rarely used ship because it dies too easy for reasons already mentioned
>still ignoring how 530mil worth of hyperion killed 4 opponents including a recon and 2x BLOPS solo.
>>
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>its good if you have implants
>>
>>153147184
>navy cap booster 200

stop being bad at eve lmao
>>
>>153147184
I dont see anything strange with 1active tanked huperion killing most likely shit fited blops (you wouldnt be able to kill active tanked blopses, so they were with shield extenders/plates)

>tfw people are idiots
>>
Does energized armor layering membrane take into account only the base hp or it includes plates?
>>
>>153147448
I can see why you would use 200's in certain circumstances.

Better against neuts, etc
>>
>>153147953
Not really. Cycle time is exactly the same. Using smaller charges means you are getting your capacitor slower and activation cost of large armor repairer is 400gj, so you need to cycle both at the same time, you would do better with cap booster 400.
>>
>>153148080
If you are under neut pressure you can inject more times with a 200. Yes the 400 will get you more cap in one go but it will get neuted out again, rendering it useless.

In most cases 400's are the better choice but against neuts 200 are always better.
>>
>>153148192
>_>
Using 2cap boosters to get 400gj rather than 1 to get it (you need 400gj to cycle your rep, you obviously need more since your weapons and tackle uses cap) is just stupid. Seriously if you are so tempted to use 200 then use 200 and 400, smallest cap boosters are just bad on battleships.
>>
>>153148298
Oh definitely in the specific case of a large rep that requires 400gj yeah then this is pretty retarded.

But you replied to a demos, not a hyperion fit m8. A medium rep requires 160? 180? gj leaving you some left for firing your guns.

200 are the correct choice in this case.
>>
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>>153147448
>lmao
enjoy having half my cap life thanks to running out of boosters.
>>153147953
The whole point of neuts is that they're the counter to cap injected fits. If you go for the max size booster you can fit and you boost, then get neuted out, you will have 15-20s of time where you can't boost again.

Medium armour repper II used 160gj per boost, it's activation time in that build is 5.76s meaning that some of your repping is based on regen, some of it on boosting.
>>
>>153148489
the guy replied to me saying that hyperion was shit fited.
>>
>>153147184
Upgrade 1 or both of those injectors to t2, you get cap stability off one booster. It would quite literally require a curse or some other ship with 3+ small neuts to shut this deimos off.
>>
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>>153147312
Those implants weren't enabled you spastic.
>>153148791
>>153147184
There is an alternate fit for those who might consider it. This fit is no implants, just a standard exile. Your cycle time on reps goes up to 9s but since you have 2 you can stagger them. If you fight an enemy who is just a dps machine you might get away with one injector, the second injector is for use against neuters in which case I'd suggest activating one, then activating the second injector after 1 full cycle of the first injector so you can always boost as the 1st injector reloads.
>>
>>
Can somebody send me a trial invitation to -> [email protected]?
>>
>>153151549
sent
>>
>>153151549
Reminder not to believe they will give you half the worth of a plex if you sub.

Especially people on eog.
>>
Reminder not to believe what anyone on /eog/ says.

Especially phil above me.
>>
>>153152408
Well I said I would and he has my character name in game so yea I'm going to because I don't need the money. I'll just give him some 500m isk then use that plex for my own services
>>
>>153152539
>implying you didn't give him a fake name
>>
>>153152629
Its in the "Invite a buddy" step where I choose a character he can contact. Theres no getting around that
>>
>>153152408
wait, half? I was always just adding them 30d gametime
>>
>>153152910
A plex is not the same as a subscription to the game

plex are 20 dollars, where a 1 month subscription is 15 dollars

plex are used for tons of different in game services one of them IS giving you 30 days to your game time
>>
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Hey guys, so I won whiptail some time ago, and I was wondering if this fit is ok
>>
>>153153819
Using a T1 sebo when you could be using a shady is a bit suspect but otherwise it looks ok.
>>
>>153153960
Moron. He should use t2 one wtf
>>
>>153153819
>guns on whiptail
>hammerhead
>>
>>153155709
>fitting light drones when you can fit medium
git gud
>>
>>153155808
I hope you are only pretending to be retarded
>>
>>153155957
So valkyrie would be better?
>>
>>153156183
Smaller drones are more bandwidth efficient. Two lights do more damage than one medium.
>>
>>153156297
>tfw you can't launch 25 light drones at once anymore
>>
>>153156183
>bonuses to light drones
>>
>>153156436
Wow this game stupid, but this ship is only 100mln, so it's worth a try i guess.
>>
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I feel very poor in this game. I have like 10m :/
>>
>>153157002
Is that because you're new or because you're retarded?
>>
Let's discuss links - why they are good and why they are bad.

I think links themselves are a response to some perceived need for a 'commander' class of starship'. If you notice the kinds of classes that can fit links on has been trending downwards not up, in my opinion the only ships that should be allowed to use more than 1 link at any time is a capital ship.

As for those people abusing links in lowsec there are two key factors here; there's the "why not" crowd who logically attain every measurable advantage they can for maximum leverage and then there is the people who turn to links because they feel like links would finally allow them to overcome that fear of loss which pervasively invades low-income players minds. So they turn to links to give them that last bit of edge to stop them from dying.
>>
>>153157109
My trial+first month is ending right now.
>>
>>153157167
I made enough to PLEX during that time through a combination of manufacturing, exploration, and station trading. Git gud.
>>
>>153157386
You are right, eve players are idiots. I still cant belive that there are players who player year and longer and still dont own atleast a supercarier lmao
>>
>>153157167
Get a vexor and run some combat anomalies.
>>
>>153157167
start minning, rocks are free and morons still buy them
>>
>>153157167
There are several options available to you.

First of all, you should be in a corporation. NPC corps don't count. Then get your faggoty corpmates tell you how to get money.

Assuming they are really stupid or you can't join a corp for whatever reason, I'd suggest you either make your way up to lvl 3 then 4 missions or go hunting for escalations in highsec, then lowsec until you figure out enough about combat mechanics to go do something better.
>>
>>153158314
I was thinking about joining Shadow Cartel, they are kewl
>>
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>tfw you and your allies are winning control over aeschee with no contest from Cucks Cartel side.

So ez game lmao
>>
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>>153158420
>>
>>153158420
I worked with them a couple years back. They're alright, but they are lowsec people and lowsec is MAXIMUM gay.
>>
>winning control
>mfw npc stations
>>
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>lowsecks
>>
Press F1 to elite nullsec pvp
>>
>deleting post because he left his namefagging in
>>
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>Minmatar
>>
Should they introduce a t2 RAH?

I mean, why not, just give it 17.5% per resist base instead of 15%
>>
>>153161812
I doubt CCP even remembers these things exist.
>>
>>153161812
'why not' isn't really a good reason
>>
>>153161812
What's a RAH?
>>
>>153161812
Because none of the other prototype inferno modules have a T2 version. Really sucks because a T2 RAH would really make them worth using

RAH's suck because its based on damage received, not the amount of damage done so having a flight of drones that's opposite of your primary damage type is really good for fucking up the resist pattern

>>153162704
Reactive Armor Hardener, its good if your enemy does only one damage type but its easy to fuck up the resists
>>
>>153162810
this kind of thinking triggers me a bit. if you want the RAH to be better, why are you asking for a new version to be made, rather than just buffing it

or you could just ignore it, because it's a complicated and fairly shitty module
>>
>>153162947
>this kind of thinking triggers me a bit. if you want the RAH to be better, why are you asking for a new version to be made, rather than just buffing it
Well an easy way to buff the RAH is change the way it works from damage received to amount of damage so you can't fuck up the resists by using off-damage drones
>>
>>153162947
I will give you that it's a needlessly complicated module.

That said I don't think it's shitty. It's armor resistance that ignores stacking penalties. It's got less fitting requirements than a damage control and gives the same base resistances (to armor), with the added bonus of shifting its resist profile which can be very helpful in solo fights.

But it really shouldn't need cap to activate. That's what kills it, like 50 cap per cycle. It's a low module slot for fucks sake why is it consuming cap?
>>
>why does my armour rep use cap guys it's a low slot module
>>
>>153163552
what?
>>
>>153163434
Its shitty because the resists can be fucked with really easy

say you're in a drake, you're firing Explosive missiles at a guy with a RAH

he suddenly has 60% resist to explosive

A good way to fuck with his resists is put your dinky acolyte's on him and suddenly he's only getting 30% explosive and 30% to EM

Its not based on damage amount, its based on damage received.

It'd be a great module if it distributed resists based on amount of each damage and proportioned resists on that but it just doesn't

that and its only 30/30 which isn't that great to begin with, a regular EANM, while only 25%to each, its more stable and better when taking on more than one guy
>>
>>153163552
Armour resistance modules don't use cap you twat. They even removed it from the damage control. Why should this one?
>>
>>153164041
he said Armor repairer

and even then, Hardeners still use cap, and those dumb capital flex mods use cap too
>>
>>153164041
>what are armour hardeners
>>
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>>153164041
>>
>>153163996
You act like gaining 30%/30% armor resist for one low slot is a bad thing. An EANM only gives 20%. But yes they really should make it adapt to the amount of damage received if they want to make its use more wide-spread.
>>
yeah or we could just forget about RAHs instead because who cares
>>
Why is there no passive shield invuln?
>>
>>153164726
There are, just not for omni resistances.
>>
>>153164372
>You act like gaining 30%/30% armor resist for one low slot is a bad thing.
because its rarely 30/30, hybrid turrets is 2 thermal/kinetic but one set of warriors reduces resists to 20/20/20/0

projectile weapons do 3 damage types not including a 4th that could come from drones so its 15/15/15/15 at worst

its so easy to fuck with the resists its not good for anything beyond solo really
>>
>>153164726
because shield and armour are not supposed to be the same
>>
>>153164914
I literally said INVULN you dumb nigger.
>>
>>153164372
>An EANM only gives 20%
a T2 EANM gives 25% at level 5 comp skills
>>
>tfw Drake navy issue is the worst navy bc
>>
>>153165050
because then Armor would need an active omni-resist

the RAH is not a substitute for that
>>
>>153165093
Doesn't that skill also apply to reactive hardeners?
>>
>>153165297
No, it only affects passive modules like Adaptive Nano Platings or Energized adaptive membranes and all passive flavor hardeners like Energized explosive membranes
>>
>>153165397
Well fuck me. I always thought they did.

Guess they're not worth using them then pretty much ever
>>
does this mean we can finally stop talking about them
>>
>>153165834
They actually used to give passive bonuses through active hardeners

if your active hardener was on you got 55% to the resist but if it was off you still got a portion of that resist via the compensation skill. Same with shield hardeners but not anymore
>>
Daily Reminder that the moros has no advantages over the naglfar
>>
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>check out moros interbus skin, hoping it'll be qt like pic related
>it's just 90% shit grey with some yellow patches
>>
>>153167303
That looks more like 90% shit yellow with some gray patches to me
>>
>>153167525
100% kys
>>
>>153167629
As opposed to 99% kys?
>>
>>153167303
Roden shipyards is superior.
>>
>>153169081
still 90% shit grey
>>
>>153139362
I'm still waiting for the kms.
I have not found a single Hyperion involved in a sin or redeemer kill for 1 month.
>>
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>enter lowsec
>realize I forgot to bring capacitor potions for my ancillary shield booster
>>
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Guys, how do I respond to this?
>>
>>153170712
I bet someone is going to actually take this bait.
>>
>>153170894
it's likely going to be a samefag m8
>>
>>153170769
Tell him you'll double his isk.
>>
>>153170769
Tell him to go study biochemistry because I can't think of a way to force triptophan into DMT without some really weird and inefficient shit.

its easier to make DMT through cough medicine and you'll make way more of it
>>
>>153171343
DMT is produced from tryptophan in really decent percentages actually.
>>
>>153171527
yea but at what concentrations and actual mass ratios can you form DMT from tryptophan compared to producing DMT from cough syrup

I'm pretty sure the concentration of DMT in cought syrup is a lot higher than in some supplement pill you get off amazon
>>
>>153171776
About 50g from 450g tryptophan (some $50)l
>>
>>153172038
thats not very efficient, you're losing a lot of product

your mass yield should be near 100%

how much do the chemicals cost to run this synthesis?
>>
>>153172120
50g of DMT for $50 is outsanding. Tryptophan is just an amino acid -- it's not as if price or availability is a thing.

>how much do chemicals cost
I have no idea.

There are higher yields though:
https://www.erowid.org/archive/rhodium/chemistry/tryptamine2dmt.html
>>
>>153172259
I mean you're losing 89% your mass of tryptophan to make DMT, you really should be having 90+% yields, not 11%
>>
Can the two chemistryfags please get a room and suck eachothers dick already
>>
>Cough syrup produces DXM not DMT
>>
>>153172380
This is for EVE because DMT can be the new drug.
>>
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>Day Ones
>>
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Hey, /eog/. Noob coming through, please bear with me.

I have reached the point where I have an okay amount of basic skills trained (2.8 million SP), and I am now training skills that take about a week or two to complete, and I want to speed things up.

I was told that implants that increase perception will make you train skills faster, but these implants are extremely expensive, and I can't afford to lose them once I make enough isk to buy them.

A guy told me that you can use jump clones to fly around, and if you install implants on your medical clone, you can jump clone to another place, and then if you get podded, you won't lose your implants, and you will still get the perception bonuses.

Is this true? It seems a little fishy to me.
If this is correct, how would you go about doing this?
>>
>>153173871
Ok so a clone is more or less like a hat

you can change hats all the time but some hats have certain implants and others don't

so yea you can get a jump clone then put your perception implants in it but if you change out of that clone you don't get the bonus

also if you get destroyed make sure you warp your pod out immediately
>>
>>153173871
>I was told that implants that increase perception will make you train skills faster

Implants vary in cost, from dirt cheap to incredibly expensive. Use the ones that suit you.

And stop mining. I can tell you're mining by how poor you sound,
>>
Firstly perception only helps you with skills that actually use perception. Right click on a skill, click get info and look at the attributes. Perception is generally used for gunnery, missile and spaceship command skills, with willpower as a secondary. +3 and +4 implants are pretty affordable though, even for a new player.

You only get the attribute bonuses from the clone that implants are installed in. If you have a jump clone with implants installed and get podded you will still have the implants on that clone, but they won't give you any benefit until you jump to that clone. It's pretty common for people to have training clones and just use clean clones in any situation where they are likely to be podded.
>>
m8s pls stop being rude in osti
>>
>>153174512
fuck off
>>
>>153174632
grarr stop
>>
>>153173871
There's a lot of wrong in that post.

Each skill has 2 attributes it uses. The higher those attributes are, the faster it trains. If you are training a perception/memory skill and you plug in perception and memory implants, the skills train faster.

You can use jump clones to move to a location instantly by installing your jump clone into a station and then jumping to it.

Each clone has the implants you plug into it, so no, you do not get the benefits of implants plugged into a clone you are not using.

You can avoid losing implants by staying docked in your implant clone and then jumping into a clean jump clone when you undock to do something that can get you podded. You obviously do not get the benefits of the inactive chipped clone when you are flying around in your disposable clean clone.

Also, implants vary by price. Pure +stats implants aren't too expensive if you are using low end ones and you can get such implants as rewards from certain missions.
>>
>>153174696
you're in my territory now, bullying is allowed at all times
>>
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>mfw waffles is losing ships in stacmon due to suspect timer

how shit can you be
>>
>>153174943
>suspect timer
you mean criminal timer?
>>
>>153174943
>2 ibis's
>ganked by some other ships
>because of suspect timer
most of all waffles are -5 or below so yea thats bound to happen
>>
What is going on in Ostingele?
>>
>>153175285
an event
>>
>>153174278
Okay, so let's say my current "clone" has an implant, and I activate my jump clone in high sec. Does that mean my current implants would get destroyed?

>>153174428
I used to mine a tiny bit, but now i'm mostly ratting in a t1 destroyer.

On a side note, I was thinking of making a highsec mining alt and have that alt afk mine 8+ hours a day in a procurer or something. Is this a bad idea?

>>153174494
Okay, I'll take a look at skill requirements.
I can have up to 5 implants installed, right? If I have two +3 perception implants, does that mean my perception bonus goes up to +6, or is there some kind of penalty for two of the same implants?

>If you have a jump clone with implants installed and get podded you will still have the implants on that clone, but they won't give you any benefit until you jump to that clone
Could you explain a little more to me about that? I'm still fuzzy on the details.
Let's say my home station is A, and I have implants. From A, I jump into clone at station B. I lose my implants and bonuses. If I get podded, and appear back at station A, do I get my implants and bonuses back, because I went back to the clone that had them installed?
>>
>>153175601
>Does that mean my current implants would get destroyed?
No those implants stay with that clone
>>
>>153175601
>two of the same implants?
you can only run 1 of every implant

so if you have two perception implants, one is +3 and the other is +4, you can't have both for +7, you can only choose between the +3 OR the +4
>>
>learning corps
>teaching newbies stupid incorrect shit

why is this still a thing
>>
>>153174780
I see, that makes a lot of sense, thanks.

So, to install implants to get that benefit, should I go to my home station, dock up, and install them there, and then jump clone out?

Also, If I am in my skill training clone, and log out of the game, will I still get the skill bonuses?

Also, let's say I jump into a clean clone to go fight, but let's say I don't get podded. How do I get back to my skill training clone before logging off?
>>
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>xhe still doesn't deal drifter boosters
>>
>>153176221
>tfw you tried to watch lain but got very creeped out on episode 10 and had to drop the show

want a qt trap bf to watch scary anime with...
>>
>>153175601
>Is this a bad idea?

It's a waste of time and effort. You can make more money doing literally anything else for a smaller amount of time.
>>
>>153175861
>So, to install implants to get that benefit, should I go to my home station, dock up, and install them there, and then jump clone out?
I'm not sure what the home station has to do with it, but that is how it works. Just keep in mind that, if you plug in implants and jump to a different clone, you aren't currently getting the benefits of those implants until you jump back into your implant clone.

>Also, If I am in my skill training clone, and log out of the game, will I still get the skill bonuses?
Yes

>Also, let's say I jump into a clean clone to go fight, but let's say I don't get podded. How do I get back to my skill training clone before logging off?
Oh, now I get what you mean.
If you jump into an installed jump clone, you can jump into your old clone like you would into any jump clone - they are all treated the same.
When you die, you respawn in a brand new clean clone. Installing a jump clone in your home station does not interact with the respawn mechanic in any way.
>>
>>153176697
OK, it's clear to me now, thank you for the help.
>>
>>153177234
One more thing to keep in mind is that there's a timer between jumping clones.
I think it's 22 or 24 hours or something like that.
Basically, count on jumping into a jump clone once a day.
>>
ccp mimic primary m8s
>>
>meme event going on 10 jumps away
>mfw 20% tidi
>>
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>25% bonus to Small Energy Turret falloff range
>>
>A Bounty on Siegmund Ingvalt has Been Claimed
can you please just die again and stop giving me your shitty losses?
What a mistake that was.
you can't even stay alive while whoring on everything
>>
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>15% reduction in Missile Launcher reload time
>>
>the suicide awareness dread sucides
>>
>suicide awareness

wish they'd stop this shit, it's embarassing
>>
>>153186736
gotta pretend to be normalfag
>>
>there are people alive and breathing in this very own general that will travel over 30 jumps, half in 10% tidi to just F1 on a ship to boost their pathetic killboard addiction just to lose their ship to a blob
>>
>>153187030
This game would be so much better without killmails
>>
https://zkillboard.com/kill/55802047/
https://zkillboard.com/kill/55801953/

>ccp in charge of playing their own game
>>
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>>153187030
>mfw nullbabby napfest blobbing description
>>
>30 jumps
>>
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>that one guy who did travel 30 jumps got podded and didn't get on the killmail
>>
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>unironically flying a phobos
>>
>tfw there are people in this general that don't know kb stats are the only reason to pvp
>mfw people looking for "gudfites"
>>
>that one guy who travels 30 jumps to f1 in tidi now defending his bottomfeeder eve activity
>>
>that one jelly fag who didn't get on the mail
>>
>jelly fag with 10 times better killboard than you without ever whoring on designated donated ship events
suure pal
>>
>tfw there's some kind of event going on again and you have no idea as to what everyone is talking about but can't really be bothered to check.
>>
>>153188071
Dank OC.
>>
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>barghest
>>
>i don't need no killboards guys i swear
>I-I have better KB than you!!!
>>
>a-arguments!!
>>
>mfw napfest blobbers still defending their botter tier activity
>>
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>tfw zkillboard is fucked now so can't see my dank honorabru solo roamer kills

thanks blobfags
>>
https://www.youtube.com/watch?v=ng_nQ-T4uAM
>>
>le funny voice reddit linkfag
>>
>le mad jelly fag butthurt he can't be popular
>>
>reddit tier popularity
>something to be jealous of

m8
>>
>tf you get your ass rammed by PL on the thunderdome server
Fucking fags with their OP AT ships.
>>
>tfw wrecking nubs with my Freki
>>
What's the ship fit under 25M with the best target selection?
>>
>>153194756
A rapid light cancercal.

Pick on all the frigates and run away from everything else.
>>
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>run away from everything else
>that implication
>>
>frigs only
>best target selection
Haha what
>>
>>153195315
I'm getting a shitty cap with an extender and invul. Do I have to fit cap rigs on it?
>>
>>153196019
Post your fit.
>>
where the FUCK do i go to buy a god damn +3 implant bpo?
>>
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>>153196871
>>
>that guy who thinks target selection is the most important thing

>not realising it means dick if you can't dictate your engagements
>>
>>153197409
fuck off wulfy
>>
>rapid light cancer
>>
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>35 second reload
>nullbabbies will defend this
>>
Does CCP even play this fucking game?
https://zkillboard.com/kill/55801572/
>>
>>153197337

Caracals have shit cap. Drop the web for a small cap booster.
>>
Is it safe to mine in midsec?
>>
In what?
>>
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>midsec
>>
>>153202956
If you mean low sec then yes. Everyone will respect you for taking such a non aggressive career path and supplying the market and leave you alone to make bank.
>>
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caw
>>
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>>153204207
>no skin
>>
nice samefag
>>
>>153197337
the web is pretty useless, you should just put a cap booster in there
>>
Is Anonymous the best player in /eog/?
>>
>>153203849
Not lowsec midsec 0.5 and 0.6. Is it worth the risk? Will people kill me?
>>
>>153206193
people can kill you in any space
>>
>0,5-0,6
Stll hisec. Who cares.
>>
>>153205361
no it isn't, you can drop frigates massively faster with a web, and stop them escaping
>>
>>153206381
This. IDK.
>>
>>153206381
a frig will never get within 10km of your caracal especially when the caracal has 60km range.

you're a kiting ship and no amount if AB frigs somehow getting on top of you is gonna stop you from applying a significant portion of your max paper DPS because Light Missiles apply so well to frigs
>>
>>153206257
Where can I mine then? I thought Highsec and Midsec were somewhat safe.
>>
>>153206916
They are

but you can still get killed in all of them
>>
>>153206770
>a frig will never get within 10km of your caracal especially when the caracal has 60km range

sometimes you want them to

>you're a kiting ship

yeah without a web you certainly are
>>
How memey is this?
>>
>>153206970
>sometimes you want them to
No because you can easily haze them from any range out to 60km easily for near max DPS at all times, if they're AB fit they negate barely 30% the DPS but they're still getting ass raped at any range out to 60km. They'll never catch you since you're MWD fit.

>caracal
>if I put a web on it, that means its brawling if I don't that means its kiting
fuck off with this retarded shit
>>
>>153207140
yea it looks ok, interesting idea but you don't run both ancil reps at the same time

run one rep at a time and when one is on reload you use the other

pop blue-pill boosters really help
>>
>>153206970
>he thinks kiting means scramweb kite memebullshit
>>
>>153207141
>oh look this stiletto just scrammed me
>if only I had a web so I could apply massive damage to him and hinder his escape, but instead I fitted a cap booster so he's going to escape or tackle me until I die

>lol guys I'm going to kite you at 60km, I don't need to point anyone because I only fight vs pandemic horde because I'm pro

>barely 30%, because nobody ever overheats right, and mwd sig bonuses don't exist

>>153207317
>he isn't killing himself irl
>>
>>153207281
It has a blue pill. The drifter version.
>>
>>153207141
>out to 60k
They warp..
>>
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>>153207417
You literally don't play this game. Wtf are you talking about.
>>
>>153207417
>>oh look this stiletto just scrammed me
You fucking nail it with your RLML's because that thing isn't going fast at all if its trying to hold a scram on you

>I need a web to apply massive damage
you already apply 90% your damage, that stilleto's speed and sig doesn't save it at all if its running a MWD at sub 2km/s speeds you stupid ass, its scramming you, you beat the pulp out of it for greater than 250dps EASY. A web is redundant and hardly helps you at all.

>the MWD sig bonus makes him immune to RLML's
even with the sig bonus you still apply a wicked amount of your DPS because RLML's apply great to frig size targets
>>
>>153207595
fine, tackle is gone, work on something else
>>
>>153207628
>because that thing isn't going fast at all if its trying to hold a scram on you

le fighting bads meme

>90%

le fighting bads meme

you also failed to address the point about being aggressive and preventing people from just leaving whenever it suits them, I guess because you're just a kitebabby who can't deal with that shit
>>
>brawling with a caracal
>>
>>153207774
>le fighting bads meme
congrats when you've delved from replying with poorly educated stupid shit to literally retarded bullshit because you've run out of arguments.
>preventing people from leaving
you have a point, that stilleto took a long time to burn to you it should have died before ever getting scram. And even if it did scram you its not going to last long when 1-2 more volleys removes it from the field entirely. If you somehow let it into scram range and it tries to hold an orbit its not going fast at all, your RLML's apply perfectly to low speed shit with a huge sig (protip, that MWD sig bonus doesn't help when you're going sub 2500 just to hold that scram orbit.

Your web is redundant as fuck and doesn't help you doing shit
>>
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I only get 200DPS with hobs. Should I just fly another cruiser?
>>
>>153208308
what ship?
>>
>>153208353

>>153197337
>>
>>153208423
yea you should just fly another ship, do you even have good missile and caldari cruiser skills?
>>
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>>153208505
It's only a 30 DPS loss. It's not as if it's getting 350.
>>
>>153208695
>rapid launch to 3
get that to 4 also get warhead upgrades to 4
>>
>>153208156
>that stiletto took a long time to burn to you

so you never jump gates or jump wormholes or warp to places that possibly have bubbles, or do anything? when you want to fight someone, is your first move to warp to a random celestial and start burning away? it's fucking retarded, how do you get anything done being so gay and defensive

and I think I could quite comfortably make a 60km burn in a stiletto and hold a caracal for plenty of time. you realise shooting interceptors like this, you will kill maybe 1 tackle ceptor before you have to reload, if he lets you and doesn't just bail or burn to 60km and let you waste your remaining missiles without even hitting

congrats on just being wrong this entire time. you can't kill good ab frigates effectively because they mitigate 50% of your damage, you can't prevent anyone from just leaving whenever they feel like, and you've gimped yourself just to compensate for your terrible cap management skills

keep killing horde atrons :^)
>>
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>>153208842
This isn't a missile character, but I guess I don't have much else to train in perc/will except BS.
>>
>>153209181
>not a missile character
>torpedoes to V
>>
>>153209117
>jump a gate
haze that fucker immediately, thats a fucking mistake if the stiletto did.

>warp to something and burn away
haze the important shit first which is the tackle that'll ruin your strategy.
a fucking web won't help you in any of these situations because its redundant

>NO GUYS THAT STILETTO IS IMMUNE TO RLML's how do I possibly get rid of him off me when he's scramming no no the ONLY way to kill him is if I had a web theres simply no other way.

You're a fucking retard, that web isn't doing jack shit for you, a cap booster is still better in every way for maintaining your kite
>>
>>153209117
>how do you get anything done being so gay and defensive

this is the optimal way to be isk efficient though :^)
>>
>>153209391
Muh stealth.
>>
>>153209427
Caracal killing a ceptor is already isk green.
>>
>>153209404
I like the capital letter strawman meme, it's epic

>haze that fucker immediately

how though? you only apply 1/3 of your dps to a lone stiletto without heat. and the point was that he doesn't have to make the 'long 60km burn' which is retarded btw, a stiletto can point at 36km and goes many km/s, because you aren't 60km away at all times

>maintaining your kite

m8 just warp away, you have to reload for 40 seconds anyway after taking that stiletto to low shields
>>
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>>153204207
>>153205186
Did someone say Raven?
>>
>>153209836
>tfw seabeast torp raven lands on your mining op and just volleys everything
>>
>>153209709
>how though?
With your fucking RLML's you stupid shit, RLML's are the direct hard counter to any and ALL frigs

>you only apply 1/3rd the damage
if he's going 6km/s which he fucking won't, if he's scramming you and holding you theres no way he can hold a scram doing 6km/s around you at sub 15km. A web doesn't help you at all in this case still.

>he can point at 36km
doing 6km/s in a circle? doubtful, any slower than 4k and you're applying a significant amount of your DPS and that thing has NO tank, it'll die in a few volleys easy.

>you have to warp after reloading because 20 volleys only took him to low shields
nah m8, at max skills you have 22000 damage to dish out in raw alpha over those 20 volleys, he has barely 6k at MOST
>>
>>153204207
that ship looks far better from far than from close
>>
>>153207417

>oh look I ran out of cap after 90 seconds and all my mods turned off
>>
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>arty
>vag
>>
>>153209960
not that anon but the only ceptor thats going to go for a caracal is one with lots of backup, or hes dumb
>>
>>153210364
>oh shit guys I got tackle quick!
>fuck I died so quick
>>
>>153209960
I'm literally looking at eft right now

>stiletto
>mse and restrained mwd
>nano and overdrive
>no heat

>faction rlml caracal applies 99 dps out of 335 dps

it will be probably about that in reality because people don't go full speed all the time, but on the other hand overheat exists

your total damage with that reduction, from a full reload is not enough to kill a stiletto. if you factor in some drone dps you probably can, but again he would just bail

the point with the web is you can punish people coming into scram range looking for some driveby scrams to slow you down to make it easier for their gang to get to you or whatever. if you don't have one, they can just walk all over you and do whatever they feel like
>>
>>153210364
The fucker thats whining about a stilleto is shoe horning that his dumb web fit will somehow make him survive a gate camp in that scenario you described
>>
>shield ceptors
>hey guys i love having this massive sig radius
>oh no im died
>>
>>153210438
>>153210364
a linked ceptor can permanently tank a caracal
same with garmur and all those fast frigs
most caracals never ever carry precision missiles
but the web caracal anon is retarded, no ceptor would ever get that close for no reason other than a quick driveby scram and the web is not gonna slow the ceptor fast enough, he can very easily just coast away
>>
>>153210572
that's me, and get your eyes checked or learn to read or whatever

>>153210640
>le AAR malediction meme

I love killing these. like 90% of malediction losses have a fully loaded AAR, it's hilarious they're such trash
>>
>>153210537
>its burning straight at me and its somehow holding me at 5-6km/s
>that means I'm only doing 99 dps at sub 10km guys I need the web
>>
>>153210572
yea web on a caracal is dumb. I hope he flys it though, someone has to fly around with dumb fits for the rest of us to laugh at.

>>153210727
>90% of malediction losses have a fully loaded AAR
putting shit pilots in a good fit does not make the fit bad
>>
>>153210537
that stilleto is never getting that close to you ever, if its gonna scram it'll scram but you're too fucking stupid to realize that the web is doing dick and you somehow think the stilleto is going that fast in an orbit around you you're stupid regardless
>>
>>153210917
it is a shit fit though it has no buffer and doesn't have the cap to use the rep while on grid. all it can do is tackle solo cruisers and shit

and I'm not going to fly a caracal because I'm not a fag

>>153210909
what, your damage isn't going to magically increase at 10km if you don't have a web or a scram

>>153211053
no your stupid. the web can help you, the cap booster does nothing, and there are more engagements than you lone caracal vs a tackle stiletto whose gang is 3 jumps out
>>
>what is speed/sig tank
>>
>>153210640
>armor plate ceptors
>oh guise I died to a svipul being able to chase me down

>resist armor ceptors
>oh guise I died to still having countless holes with no buffer

>active armor ceptors
>oh guise I died before my AAR even used half its charges because no cap

>asb shield ceptor
>massive burst of repairs at absolutely no cost

>buffer shield ceptors
>sup just moving at the speed of light and taking no damage from anything even with high than normal sig
>>
>>153211134
>what, your damage isn't going to magically increase at 10km if you don't have a web or a scram
actually yea it will because he has to slow way down just to hold that scram, if he's that close and that slow he's dead in the water instantly

>>153211134
>no your stupid. the web can help you, the cap booster does nothing, and there are more engagements than you lone caracal vs a tackle stiletto whose gang is 3 jumps out
the cap booster keeps you going, you only have a minute and 30 seconds of cap.

You keep bullshit about this lone stilleto that somehow has a fleet behind it that never arrives

you then interjected some retarded thing about a gate camp and yet you somehow think a web will make you survive that gate camp anyway, even thought the web is redundant and that fleet on that hole or gate aggressors you regardless
>>
>>153210726

This.

Solo caracal is only good for hazing retards in T1 frigs.
>>
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>>153211362
>>
>guys don't you know what sig is?
>taking 2% more damage is totally not worth the 50% increase in hp

>>153211318
implying he needs to hold the scram and not just driveby you occasionally you fuck your speed up

1m30s is plenty of time, and it's actually way more than that if you aren't incompetent

>You keep bullshit about this lone stilleto that somehow has a fleet behind it that never arrives

it's your bullshit that the fleet never arrives. tackling a lone caracal in an interceptor is laughably easy. it's part of the cap booster caracal shitter's faggotry that this interceptor won't have backup on grid fast enough to take over tackling. in reality it will and you'll die

>you then interjected some retarded thing about a gate camp

I literally never said anything related to gatecamps at any point in this conversation
>>
>wasting a precious mid slot for a web in a caracal, a ship that uses the best application to cost ratio guns in the game
>wasting precious tank when so many svipuls are running around
>giving a svipul a free kill just because you are too retarded to fit enough tank to fend off svipuls just because the ceptor boogeyman might tackle you
>>
>>153211573
>well I couldn't break tackle, so now I'm getting fucked up by 10 guys

>but hey at least I've got my invuln so I last another 3 seconds of my 40 second reload
>>
>>153211559
>implying he needs to hold the scram and not just driveby you occasionally you fuck your speed up
if it drives by you then its doing fucking nothing especially if it crosses your path at 6km/s its gonna leave scram range in less than a few seconds easily. Hero scrams and drive-by scrams are only used for shit like stopping MJD's or getting off targets that haven't been currently tackled

either way even if you attempt to web it, it'll just coast right through before losing any significant speed so your web doesn't do fuck at all.

>plenty of time
except thats 1m30s at full cap which you probably won't be since you're warping around between gates and stuff, its more like barely a minute. Your engagement time is extremely short when you have to squeeze all that into 1 minute and thats assuming you go straight to zero and if you do that you're dead regardless so I don't know why you somehow think its worth it when its obviously not
>>
>>153211505
>conveniently ignoring the word solo
>>
>>153211816
you're trying to burn away from a point where some gang you're imagining will jump in or warp in. if someone is turning off your mwd, it slows you down. this isn't hard

>warping around gates and stuff

train warp drive operation or something m8 seriously. and learn to pulse your mwd and not use your point when not necessary. your rapids will unload in like a minute anyway, and if you're so convinced you can actually kill tackle in that time I don't get why you need infinite cap and not just a few minutes
>>
>>153212039

>if someone is turning off your mwd, it slows you down

You know what else turns off your MWD? Running out of cap after 3 seconds.
>>
>>153212157
maybe I am expecting too much from unironic rlml caracal pilots I guess
>>
>>153211362
caracals are good at hazing everything in the game, thats why >>153211505
elite pvp kiters hate them, they can apply significant damage to their expensive delicate kiting ships without being able to avoid it.

They are very good at dealing with most average T3D pilots and they are so easy to fly its slightly annoying.
You could program a bot to fly a caracal and you would get kills.

That being said, good players will never die to them alone.
They lack pure damage to punch through most cruisers solo in a single reload and their drone bay is tiny.


No good ceptor will die to a caracal tho, even with subpar fit and skills, a ceptor can keep a caracal tackled for at least 30 seconds and very easily bail.

>>153211706
you're never gonna break tackle with a web
a good ceptor will just keep you pointed while his friends arrive, once they arrive he will go for a drive by scram and your web won't slow down a ceptor in time to do shit, you will never be able to scram if you have one because of their bonused scram range.
Thats assuming he even bothers with a scram, he can keep you pointed for a very long time and then you just die.
>>
Why can't we bot?
>>
>>153212367
cuz dats cheetin mane
>>
>>153212301
I know you're probably fucked even with a web, I'm just saying web or scram is the correct fit in the 5th mid for solo. a cap booster offers you nothing, and you're definitely fucked with it. with extra tackle mids you have something of a chance vs ballsy or stupid people which is better in all situations, just not very much in this particular one
>>
>>153212636
the cap booster keeps your tank, tackle and prop going

the invuln uses 3.2gj/s, the MWD uses 11 and the point uses 3.6gj/s

using any combination of these will cap you out and since you're explicitly reliant on the MWD for everything, you'll be permarunning that

the cap booster keeps you running indefinitely compared to just 1 minute and change.
>>
>>153212636

You could put a missile guidance comp + precision script in the 5th mid. Improves your application and doesn't require the enemy to be within 13km.
>>
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How hard do you think the EVE population will be hit when Legion launches?
>>
>>153213572
not really

Legion got canceled btw
>>
>>153213572
>will be hit?
what does a FPS have to do with EVE?
>>
>>153213617
Post source pls
>>
>>153213450
>invuln

wait what, you're doing invuln and cap booster? and tackle? are we talking about osprey navy issues all of a sudden

>just 1 minute and change

an enduring mwd and t2 point runs for I think eft said 1 minute 50 something seconds. you will not be permarunning the point. you will not be permarunning the mwd if you're sensible. if you're doing mwd cap invuln 2 lse then pls go. I just don't see the need to be able to stay on grid forever when you're in a ship that needs down time anyway for reloads, you should be warping out. I can't imagine any situation where you would particularly want to sit around after unloading, but still just be burning all the time away from shit

>>153213468
you could, but it's not going to do that much. I think I'd rather have the scram in nullsec and fuck up cheeky destroyers who think you're a scrub fit with just a disruptor or invuln or whatever
tp with tp v gives you about as much application as a guidance computer
>>
>>153214207
>wait what, you're doing invuln and cap booster? and tackle? are we talking about osprey navy issues all of a sudden
yea because an invuln gives a wicked jump to your tank. Not running one is dumb
>>
FUCKING SUICIDE AWARENESS BULLSHIT GO FUCK YOURSELF

GO DONATE TO A CHURCH IRL AND KEEP THAT SHIT AWAY FROM MY EVE

VIRTUE SIGNALING PIECES OF SHIT
>>
>>153212503
How? If everybody could bot, everybody could buy characters, and the game would have plenty of undocked targets.

In fairness, CCP should bot a bunch of accounts (or obviously make NPCs more PvP and industry experienced).
>>
>>153214385
>donate to this
>don't donate to that
fuck off loser
>>
>>153214385
isn't it probably also bad to encourage suicidal people to talk to redditors instead of seeking real help from /v/bros
>>
>>153214447
The fuck is your problem, cunt? You think you are doping something by participating in this bullshit? It's a motherfucking game about spaceships, we don't need or want that crap in it.

I bet you post the french flag on your facebook when the muzzies blow up someone, fag.
>>
>>153211505
90% of that is horde because they are so dumb they can't fly anything else.
>>
>>153214207
>you will not be permarunning the point or mwd
but you sort of are if we're talking about solo

>warping out when reloading
what the fuck kind of combat are you even talking about here?
are you a PH slave or some shit that just constantly blobs people?
>>
>>153214490
>talk to this nerd when you want to off yourself instead of a professional or a doctor

what can possibly go wrong?
>>
>>153214918
if you're a defensive coward babby and you're just going to burn in a line and not pursue or hold people down then why the fuck not, you probably can't hold point in your caracal anyway

I don't even know what kind of combat we're talking about now. I thought we were talking about killing tackle and evading 'the blob' - warping out is highly recommended when possible in these situations not that you can kill interceptors anyway. maybe you're imagining having a prolonged 1v1 against a brawling cruiser that cannot catch you, I don't know
>>
>>153214941
depending on country?
lots of money
>>
>>153215670
>you probably can't hold point in your caracal anyway
what is your fixation with ceptors?
a caracal is fast enough to keep up with most ships in terms of speed.

you can very easily kite the slower ships of a fleet while killing the tackle, you can chase down T3Ds and force them to fight you, you can even take most head on, cruiser vs cruiser is a very realistic fight for a caracal

>if you're a defensive coward babby and you're just going to burn in a line and not pursue or hold people down
may i suggest the thorax, or the vexor, or the moa, or even the fucking rupture?

there is no reason to chase down and hard tackle people on a caracal vs just pointing and staying as far as possible
>>
>>153216154
>what is your fixation with ceptors?

I didn't bring them up. I do hear the 'kill tackle, run from everything else' meme a lot being something a caracal is good at

>chase down T3Ds

arty svipul or beam confessor would be so triggered if you scrammed them

>may I suggest

it's not my fit or my intention to fly a caracal or any other cruiser for that matter while hics are broken
>>
>>153216474
just dont get close to the hic
>>
>>153216474
Whatcha flyin'?
>>
>le hics meemay
100mn exists just for this m8.
>>
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>nightmares are shit
>proceeds to fly rail vultures
>>
>le 100mn maymay
You know the game is broke as fuck when you have to fit modules meant for a different class of ship.
>>
>he doesn't fit 1600 plates on cruisers

>>153217435
The vultures were PL. Aren't Nightmares flown usually by SC or some other faglords?
>>
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>PL
>>
>>153217601
co2, waffles and snuff fly nightmares
>>
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This is probably a bad idea.
>>
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>Cucked Out
>>
haha lol fucking what
https://zkillboard.com/kill/55798335/
>>
>not wanting purple on your waifu
>>
>>153220372

NC being NC. No supers allowed in hi-sec and PL not there to hand hold them.
>>
so i'm in an alliance that actively steals from its members but i really like my corp

what should i do
>>
>>153222545
Share your concerns with your CEO, see if leaving the alliance is a possibility.
>>
>>153222638

fairly certain he doesn't view it as stealing even though its pretty cut and dry that it is
>>
>>153222719
join tengoo
>>
youre all a bunch of stupid highsec kb whoring niggers
>>
>>153225484
i live in nullsec, senpai
>>
>>153225559
basically highsec with no amarr
>>
>>153225663
yeah, you got me there
>>
Mass limits for command dessie MJD. Cannot jump BC or higher
Introduce command ship MJD, can jump up to BS
Mass of capital ships too high to be jumped this way/their own internal jump drive systems afford them immunity.
>>
>>153225853

you already can't jump caps

there's nothing wrong with command mjd's
>>
>>153226000
its literally T3Ds all over again
low risk and low cost with the capability to kill much more expensive ships with ease
of course mass mjd blobbers don't think theres anything wrong
>>
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>>153226098
>oh no a command dessie wat do
>scram
>oh wait now its useless lel
There's no need to nerf a balanced feature just because you're retarded
>>
>>153226098

cost has never been a balancing factor in eve
>>
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>>153225853
>pls remove the most interesting and skilled mechanic in the game
>>
>>153226312
>oh no 20 command destroyers
>let me scram one from 100kms to avoid them double jumping half my fleet
>ok fleet lets all chain scram our entire fleet just to counter a few 70mil ships that can completely cause our doom with no risk
no anon the retard is you.
>>
>>153222719
What are they doing? And who is the alliance?
>>
>>153226520
t. null blobber who got his logi jumped away
>>
>>153226520
>oh no we can't just F1 them to death
Are you saying there's no counter?
>>
>>153226816
>only nullbears are capable of being jumped
amazing argument 10/10, let me guess you're one of those faggots in /v/bros that leaves channel when called out too?

>>153226836
doesn't matter if there is a counter or not
they are too cheap for how dangerous they are
command destroyers and T3Ds hull should cost 120mil at least
>>
>>153226594

basically embezzlement, money that should have been going to a certain place, hasn't been
>>
>>153226981
>arguing ship cost in a player driven economy
>>
>>153227156
>player driven economy
did ccp tell you this meme?
>>
>>153227246
how isnt it
>>
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>>153227246
>EHEHE I'LL SAY ITS A MEME THAT'LL SHOW HIM
>>
Considering each ship has a specific amount of materials required to manufacture it CCP does, in a way, control ship cost. If two ships require the same type of materials but one requires twice as many then it would always cost twice as much to manufacture as the other one, "player driven economy" or not.
>>
>>153227762
hahaha what
>>
Why do people 1 ISK do they think they're better then 0.01 ISKers?

It's so much more tedious to fuck tweak...
>>
>he says "yes sir" to the FC
>>
>>153139578
Nice test server lossmail
>>
>>153230361
>he has an fc
>>
>Amarr
>>
>Cuckllente Federation
>>
>page 10 State
>>
T3Ds honestly are stupidly designed m8s, they should have never been added into the game, they fill no real "role" they're just like foozie answered the question "what if frigates were good?"
>>
>>153238248
and try getting him to admit it. The problem has gotten so bad they're relaunching the t3d focus group!
>>
>>153238248
True, they should have just fixed assault frigs
>>
>>153227923
>0.01 isker complaining about 1 isking
you can't make this shit up
>>
>suggest rapid light caracal as a joke
>go to bed
>check on /dog/ in the morning
>there's dozens of posts about autists arguing about the caracal and interceptors
IT WAS JUST A JOKE MANE
>>
fuck we got tricked into discussing the game again
>>
What is the most worthless force recon /eog/
>>
>>153241073
See that it never happens again
>>
>>153240459
Well, when I 0.01 isk with people all I need to do is tap the down arrow twice, but with those cunts I need to delete and then type in a new number.
>>
>>153242657
Change your wallet settings to hide isk cents then nigger. Just start 1 isking too if it's that much of a bother to you.
>>
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>linking to posts
>>
>>153243246
>not linking posts
>>
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>babby's first day on /dog/
>>
>>153243608
>projecting
>>
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Now this is dogposting
>>
There are no dogposters
>>
There is only the memes
>>
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>>
>>153243608
anyone got the webm of that one?
>>
>>153243168
It's already set like that.
>>
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>>153245458
What kind of question is this? Where do you think we are?
>>
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>lowsec
>>
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How viable is this fit for preying on unsuspecting targets who think that I'm flying that scrub-tier garbage kiting confessor with beams https://zkillboard.com/kill/52232806/ like everyone else?
>>
>he doesn't brawl with a beamfessor
>>
>>153247734
>CN warp scram - 13,3 optimal unheated
Fucking what? It has like 10 most.
>>
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>tfw pyfa is shit
>>
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>midsec
>>
>>153247734
Why are you fitting an expanded probe launcher if you yourself admit you're going to be preying on retards who engage you thinking you're a beamfessor? Fit another nos or a neut.
>>
>>153247734
>Pulse confessor
>Can't even fit a web
Can't wait to see the dramiel solo kill
>>
>3 mids
>web
>>
>>153247734
People actually fit gamma crystals?
>>
Gamma is the thinking man's MFQ.
>>
>>153247946
>>153248034
mom what is links?
>>153248272
Combat probes give you a variety of advantages. You can scan people hiding in safe spots, you can force people to cloak their links, you can check what's undocking from a station outside your d-scan range while camping in a mobile warp disruptor deployed at a gate, etc.
>>153248330
Dramiel doesn't have enough dps.
>>
>>153246307
What's with nips and overfilling their bathtubs? They even build the entire room just so they can massively overfill the bathtub and slosh water everywhere.
>>
>calls beams scrub-tier garbage
>uses links
>>
>>153248821
If you don't use links - you are the very definition of a scrub.
>>
>>153249369
kek don't kill yourself in november senpai
>>
>>153248707
>What is links
Those things that make fits like beam confessor better than your shitfit that can't even tank a thorax
>>
>>153227762

> it would always cost twice as much

Doesn't understand supply and demand

Doesn't understand market manipulation

FC, who is this idiot?
>>
>>153241416

A rapier with only target painters
>>
>>153249953
You do know all that shit is manipulated by ccp right?
Or do you also think Plex is player driven?
>>
>>153249870
It's going to be hard, but I will try my best.
>>153249883
Even dual web thorax can't break the tank of this confessor.
>>
>>153250085
K have fun dying to T1 cruisers if you think raw rep # is all that matters.
>>
>>153247734
Why not just use the 10ab svipul?

>Le tricking people with strange fits
Doesn't work with T3Ds
>>
>>153250074

And I'm sure you can link us to the proof that will blow the case wide open right?

Or are you just spouting random tinfoil memes on a chinese image board?
>>
>>153250085

The only T1 cruisers that engage you will be carrying dual medium neuts, and they'll drink your cap like a milkshake.
>>
>>153250085
>implying a dual web thorax isn't able to do over 350 dps
>>
>>153250270
>Doesn't work with T3Ds
Works just fine judging by retards like >>153250164
>>153250387
Dual medium neuts is not enough to break the tank of this confessor.
>>
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>Dual medium neuts is not enough to break the tank of this confessor
>>
>>153250798
A dual web thorax will have a hard time applying its full dps to a 10mn ab bullshit with 27 m signature. And what about 350 dps? This fessor tanks 470 dps in defense mode.
>>
>>153251997

Good luck maintaining the 5km orbit you'll need to hit anything with pulses in defense mode while running a 10mn AB
>>
>projecting being bad at eve onto others
>>
>>153251997
>10mn ab
>maintaining a full speed orbit in defense mode
No.

And 350 dps is really lowballing it for a thorax fit.
>>
>>153253516
A thorax with less than 450 dps is outright badly fit, and that's accounting for low SP.
>>
Mining subystems for t3 when?
>>
>>153256387
Nobody truly cares about miners, CCP included.

They already gave you some better graphics on asteroids, that's about as good as it gets for you fags.
>>
lmao who needs miners, just buy the ship on the market
>>
>using such poor bait on /dog/
You should be ashamed of yourself.
>>
>>153257052

Lamo at this idiot.

If you mine your own minerals, then you can build all your ships for free.
>>
>meme meeme meeeme
>am I being le funny yet guize?
>>
>>153258140
Congrats you blew 4 hours mining to acquire a cruiser
>>
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>mining
>>
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>>153250319
>He thinks Plex is player driven
>>
>>153250919
Are you retarded?
You have no neut protection.
Your reps plus neuts are gonna drain you dry and you will fall behind every time your shitty cap booster is reloading.
Any vexor or thorax is gonna eat you.
>>
>>153259586
>he lets dual neuts get close enough to hit him in a confessor
>>
>>153260305
>pulse lasers
>>
>>153260685
well he could try kiting in sharpshooter mode. Not that it's an especially good idea but I doubt he needs more than 1800m/s to beat most cruisers.
>>
>>153259446

What makes you think it isn't?
>>
>>153260832
They don't get out very far and they have way less damage

Dual light beams are just so much better than focused pulse lasers
>>
>>153260832

>15km medium neut range
>10km scram range (13km with wallhacks)

Ya dun goofed
>>
https://www.youtube.com/watch?v=WSql95XjUS4
https://www.youtube.com/watch?v=py-LZv_tGjs
ON
GRID
LINKS

oh and the Rorq can make indy ships invulnerable
>>
>>153260305
>>153260305
Are you saying anon should be using bean confessor instead of meme pulse fit?
Woooow
>>
>>153259586
>You have no neut protection.
Cap booster + nosferatu + huge base capacitor of a t3d is a good enough neut protection. I've fought against a cynabal and nomen in a similar confessor, but with dualrep (which means even worse cap pressure). They both had a medium neut, and I had no problems tanking their dps after killing off their light drones.
>>
>>153261961
Yeah, theres totally gonna be rorqs in belts now lmao.
>>
https://community.eveonline.com/news/dev-blogs/command-bursts/
>>
>>153262586
>Amarr Effect Generator: +Capacitor, -Speed, -EM Resistances, +Kinetic Resistances
>Minmatar Effect Generator: -Signature Radius, -Turret Optimal Range, -Explosive Resistances, +Thermal Resistances

Shit
>>
>>153262586
Wait, they are even redoing the skills? Fug, I just injected all the memes for command ships.
>>
>>153262182
Those are kiting cruisers, they carry one medium neut max out 2 small ones, they are also easy faster than you and will out dps you from range.

Any brawling cruiser carries at least 1 medium neut, some two.
They also have the ehp advantage and drones.

Your small nos does jack shit and the cap booster won't keep up, once your initial pool of cap is gone and your keeping your reps on 24/7 just to not die with a oversized prop mod and neuts on you, you will die.
>>
>>153261961

FUCK
YES
>>
>>153261961
So are we really gonna need rorq on grid?
>>
>>153262586
>Reduces volatility of mining crystals

Based
>>
>>153262586
This sound fucking terrible
>>
>>153264036

Linkfags btfo
>>
>interdiction maneuvers wasn't removed
>>
>>153264121
Let's be honest here m8, 6 months to a year after the release people will realise what a step backwards it is thanks to it being half baked and missing features and want the old system back.
>>
>>153264403

Care to expand on that? What features are missing based on the info in the devblog?
>>
>>153264403
>projecting this much
>>
>>153144072
Show me on the doll where the ganker touched you
>>
>>153264518
Fozzie I knew you were shitposting on /dog/.
>>
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>>153264403
>a generation of cancer ends
>step backwards
I can literally hear the biomass dripping the floor
>>
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>posting dogs
>>
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>>153265202
>>
>>153265119
>a generation of cancer ends
Except it doesn't.
>>
>>153264926

>defending his salt with vague and baseless objections
>accuses others of shitposting

Never change /dog/

I wish I was Fozzie
>>
>>153264518
>dude what if links were smartbombs that just did negative damage
>what if we removed any element of fleet specialisation
>let's just make leadership skills useless
>dude no passive bonuses ever
>what is fleet command skills even for dae??? Xd hope you enjoyed this devblog -ccp fozzie
>>
>fleet specialization
>>
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>negative damage
>>
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>yfw posting the link changes to your local linkfags
>>
Is Gorski gonna biomass finally?
>>
>>153262639
This is garbage, no one will use them with that shit same with the force projector bullshit on the new supers that no one uses
>>
>tfw it's the perfect opportunity to spot the linkfags in /eog/
>>
>no one uses projectors on supers
U wot
>>
>linkcucks on suicide watch
B-B4R familia
>>
It only took foozie 3 years to make one good change. What will we get for 2019 /dog/?
>>
>>153267809
Death of eve
>>
>>153266409

>what if we removed any element of fleet specialisation

You heard it here first /dog/, fleets can only be specialised if my alt can boost their stats from a deep safe

>let's just make leadership skills useless
>what is fleet command skills even for dae

Using the command modules. Did you even read the devblog, or are the tears clouding your eyes too much?
>>
>>153267539
No one uses the target painter variant and no one uses the web variant. The only two useful ones are the next and warp disruption projector
>>
>they aren't using all variants that means they don't use it at all
>>
>>153261961
That's pretty sweet looking. Can we just use that visual effect for shield logi instead and not bother with this invulnerable mining ships gimmick?

Still not going to see rorq usage with this shit.
>>
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Prepare for your new god.

Anti-tackle weapon, boosts and respectable EHP plus decent regen.
>>
>>153269454
what is that fit even for, senpai?
>>
>>153269652
for shitposting
>>
>>153269454

>less ehp, range, speed and dps than a HAC

no thx
>>
>>153269652
after new boosts come in, stick it in the middle of blob. shoot tackle, burst/AOE links.
>>
>dual 150mm
>>
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This is how you Vulture
>>
>>153265119
Yeah but now you're gonna bitch about high snakes instead of just links.
Amazing
>>
>that one guy who bitches about on grid links
>>
>ccp please nerf command ships now, they're still using those op links that trigger me
>>
>mfw all the linkfags in this thread
absolutely disgusting
>>
>>153269935

Nice rigs
>>
>unironically not sleipnir
>>
>>153270062
>xpecting different from /dog/ lowsec scrubs
>>
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>>153270131
oops
>>
>x
>>
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Admit it. EVE with on grid links will be the game's main feature. EVE has a rep for being an easy pace, and maneuvering a cool ship with super powerful abilities would be reason enough to make ISK and enjoy the game.
>>
>"Fleet boosting should represent a distinct and valuable support role that allows skilled players to shine"
You mean fitting a few modules to a brick tanked ship and activating them in the middle of your fleet?

Yeah this will really allow elite PvP'ers to show off their skills.

Not that I'm opposed to removing off grid links mind you, but the way CCP is hyping this shit up is ridiculous.
>>
>EVE
>having a rep for easy pace
What
>>
>>153270547
at least this way, there's a chance the link ship will make a mistake or fall behind the rest of the fleet/gang

instead of hiding cloaked 400km off the sun or in some retarded deep safe
>>
>The ammunition for Command Bursts will be compact, inexpensive and manufactured by players primarily from ice product raw materials.
KEK

AMMO FOR FLEET BOOSTS U WOT

Next up: ammo for invulnerability fields and energized plating
>>
>>153270690
>ammo for cloaking
i'd be okay with this
>>
>>153270651
>linkfags will actually defend this
>>
what if there was ammo for shitposting on /eog/
>>
>>153270904
Demand would be too high, it'd get expensive as shit.
>>
>people (loosely) still bitching about foozie sov

When are they just gonna give up and let their dreams of super rental empires die already?
>>
Rolfos for CSM
>>
Welp there goes my million of skillpoints in leadership (for the regular fleet bonusses, not a linkfag).

Don't suppose CCP will let us reimburse those to unallocated skillpoints for free?
>>
>well we're looking at removing fleet warp and approach, we really want to encourage individual piloting skill
>"everyone hit approach on the links ship in fight, dont fall behind or you'll lose boosts"

nice1 ccp, are you even trying?
>>
who are you quoting
>>
>autistic redditor for csm

>>153271435
They might. The blog said they are also redoing the command ships skill requirements so we prolly gonna get some sp back.
>>
I assume the Rorqual invulnerability field or whatever it's called will have a debuff so you can't be shielded again for X minutes?

Could have fun applications if it doesn't.
>>
>let's just straight up remove controls from the game

Wow CCP is so great
>>
>>153271483
But fleet anchors already exist. wtf are you talking about.

>>153271769
You are retarded.
>>
>nullbabbies crying they now have to listen where to warp to instead of being dragged along on a leash
>>
>EVE is a game about muh twitch reaction skills

Sure thing m8.
>>
wait what's this about fleet warp
>>
>>153271980
> doubleclicking a direction into space is muh twitch reaction skills
>>
>>153272048
No it's just shitty controls that shouldn't be forced even deeper down people's throats.

If you wanna make the controls EVEN worse than fix all the other garbage shit about them and update off fucking 1hz.
>>
>fleet take hard turn portside 30°

>>153272032
Fleet warp is getting removed. I don't know why is everybody so upset.
>>
>>153271769
Oh man remember when they wanted to remove fleet warping?

They should have stuck with that plan. Enjoy watching f1 babies die like bitches because they don't have someone flying their ship for them.

I used to take out 10-mans for roams through null years ago, I legit had a dude complain to a fleet FC that he died in some fucking stabberFI because I didn't save him from an EOS.

Yes mate I'm accountable for you orbiting at 1000 instead of as far away from his web as possible. We even had fucking HACs tanking the damage. Who survived this mystical encounter? The two HACs. EVERYONE else died like bitches and I had a complaint laid against me. Last gang fleet I ever ran for those fuckng cunts.
>>
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Why not just remove warp to so this game can finally die?
>>
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>yfw test tier shitters now buttblasted because they will be the stragglers and inevitably get rekt in every fleet
>>
>>153272169
I hope they remove approach, align, orbit and keep at range too.
>>
>mfw reading these literal shit tier fag babbies in the nullsec focus group
>>
>>153272406
Yup, and then I can feel great about double clicking in space a lot while the game dies a quiet death.
>>
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>>153272475
But its the focus group anon, they know what they're doing.
>>
>>153272395
But they already are
>huh where's fleet?
>why am I in a capsule in station I was just grabbing some mtn dew what the fuck FC
>oops I was aligned to MUH-DICK instead of HUR-DUR
>>
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>fuel for links
>>
>>153272526
It's already dying a quiet death though.
>>
>that one guy who will inevitably forget the fuel
>>
>>153272183
where are they announcing this? I don't see it in the links devblog
>>
>>153272876
>he doesn't have a CCP spy
>>
>>153249953
He said it would always cost twice as much to manufacture, not that the ship would be bought/sold for twice as much, and he's right, in the example given it would always cost twice as much to manufacture, and manufacturing costs play a big part in determining ship cost, regardless of the demand for it. If CCP decided they wanted a certain ship to cost more/less than what it currently does they could change the amount of materials required to manufacture it, driving down the cost to make it, and thus driving down the ship's buy/sell prices. They already do this with certain ships, just look at t1 gallente industrials. Iteron Mark Vs require far more materials to build than Miasmoses so, although Miasmoses are more in-demand, the Iterons cost more due to manufacturing cost.
>>
>>153271861
>But fleet anchors already exist. wtf are you talking about.
Approximately 9 months ago CCP were talking A LOT about how they wanted individual piloting to matter and were going to remove shit like warp fleet, approach, orbit, etc because it was leading to 'blobbing' where players were just anchoring on a single player and not worrying about flying the ship.
>>
>>153273195
CCP talks a lot. And that's just it. Just talk.

They were going to do so many things and almost every idea turns out incredibly half assed or forgotten about in mere months.
>>
>>153273195
>warp fleet, approach, orbit
I don't mind removing fleet warp because FC broadcasts warp anyway. But removing orbit? How the fuck would you maintain orbit in anything smaller than BC. Tacklers would slit their wrists.
>>
>>153272748
Yeah so let's just step on the gas alright?
>>
>>153273432
>implying they aren't already with all this RLML faggotry
>>
i don't care about links but I think removing fleet hierarchy and the passive bonus leadership skills is fucking awful. it's literally dumbing down the game.
>>
>>153273432
muh manual orbutt
>>
>>153273587
>that one guy who enjoys meaningless complexity

kys for not caring about links btw
>>
>>153273561
Stop fighting PH.

>>153273617
While going 3k? Nah. I like manual piloting but this is shit.
>>
>>153273680
I'm not fighting PH. I just enjoy flying small stuff.

Well, enjoyed. Ever since RLMLs got introduced I don't fly small shit nearly as often anymore.
>>
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>rapid launchers are only allowed to exist because they let CCP ignore how shitty and garbage most missiles are
>>
>>153273432
fly an assault frigate, they only go 2km/s :^)
>>
>>153273813
truly epic
>>
>>153273674
>meaningless complexity
but it's not though? it was a system that rewarded organising your fleet properly with a small bonus

you could say having to move items from station is meaningless complexity. why don't we just have an npc do it for us? you could apply that to everything in eve. removing gameplay depth isnt a good thing.
>>
>>153273803
no b8 pls
>>
>>153273919
Literally everyone has the skills tho so it doesn't fucking matter who is squad leader.
>>
>>153273936
It's actually true, that's exactly why we haven't fixed them yet.
>>
>>153273762
>Ever since RLMLs got introduced
Don't worry Anon, if you can start posting on Reddit and get a few people to upvote your RLML IS CANCER CCPLS CHANGE THIS thread they'll be forced to take action.
>>
>>153273919
organising your fleet properly is not deep gameplay. and the bonuses should be removed
>>
>introduce a new weapon system because you can't be bothered to fix the existing ones
>>
>>153274036
>Literally everyone has the skills tho
who fucking cares? this isnt an argument. should we start removing skills once a set percentage of the player population has trained it? rhetorical question, of course not.
>>
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>it's a hy wanto won't stop posting episode
>>
>>153274089
>organising your fleet properly is not deep gameplay.
But it is.
>>
>wow I put some players in some positions in fleet, such deep gameplay
>I wonder what interesting counterplay the enemy fleet will come up with
>>
>>153274348
>Whoever is in x leadership position needs x skill to 5
>need boosting ship too
weeeew so deep
>>
>>153273919

Moving items between stations allows the economy to work and is the basis of several playstyles.

Forcing the FC to train leadership skills for a minor bonus is annoying and pointless
>>
>>153274484
>Forcing anyone to train any skills for a minor bonus is annoying and pointless.

You might as well remove at least half the skilltree then.
>>
uh, ccp, excuse me? why am i forced to train skills to fly ships?????

>>153274484
>basis of several playstyles
so are links
>>
>links are a playstyle
>>
the deep gameplay is how you best cooperate with your fleet, not whether you select the right menu options to improve your stats for no reason

kys
>>
Yeah but links are only a playstyle for degenerate pedophiles.
>>
>>153273919
>you could say having to move items from station is meaningless complexity. why don't we just have an npc do it for us
I wish.

Like, a fraction of the cost of what players charge but it takes one day per jump.
>>
>cooperate with your fleet
haha what
>>
https://www.youtube.com/watch?v=uBY-72hN4hE
>>
>>153274602

Let me guess, you opposed the removal of learning skills too?
>>
Forcing people to do PI for minor items is annoying and pointless.

We should have different planets sell one resource at the customs office. This isn't the removal of gameplay because I don't participate in PI.
>>
>>153275068
Fuck off.
>>
>>153275086
Fuck man, I remember when I first heard this so long ago.

I want to go back.
>>
>>153275113
So it's okay to remove skills for your playstyle but other playstyles still need to train their respective skills for those minor bonusses?

Yeah you sound totally not biased in any way.
>>
>>153275231
Code pls go
>>
>>153275503
Hauling is a job in EVE. You can't just remove it.
>>
>>153275328

Giving other people passive bonuses with an alt on your second screen isn't a playstyle.
>>
>log in my alt
>damn i am so hardcoar gaymer
>>
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>>153275086
suas is a fat useless nigger who only cares about money and will kill his 13 year old corp just to squeeze more shekels from anybody that buys it
>>
>>153275592
>keeping your ship alive
>dodging enemy probe attempts
>moving to safes

sure it's not fantastically deep or complex, but can you imagine if there was more to it, such that the person running the links had to be doing something in addition to the above, potentially putting them ongrid too?

now we get bard's +4 blessed smartbomb of armor toughness
>>
>4 fitting mods
>>
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>>153275987
>>
>>153275992
>make it sound actually more engaging than mining
Wew.
>>
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>>153275992
>>
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>>153275987
haha so kewl heat evrthyng
>>
>>153275987
Thats fucking garbage, have fun trying to hit shit at sub 20km

This is why people use automatons because they do more dps and don't fucking need 4 fitting mods to run
>>
>automatons
Fix your autocorrect finally, you fag.
>>
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>that one guy who doesn't want to be a space bard
>>
>>153275987
Suck my dick faggot, or better yet go suck mittens' dick and grind some more adms.

Faggot

Cunt

Fag
>>
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>>153276851
Best class.
>>
>>153276648
>What is showcasing the heated numbers that you will be using when shit hits the fan

>>153276704
>

>>153276858
Mittani is literally the same shit as suas, both are stupid niggers that will sellout everything at their disposal and rush killing their Corp for more money.

Please kill yourself for defending any of those faggots.
>>
>>153277236
>what is just showing the normal numbers so a proper comparison of actual abilities is much simpler
>>
>>153277236
When shits hits the fan, you are dead.

>1400 arty on panther
>>
>>153276851
play us a song of +5 shield harmonisation processor
>>
>>153275992

>keeping your ship alive
>maintaining range to the enemy
>shedding tackle
>working with the FC and logi to avoid death
>switching out buffs based on the evolving needs of the fight
>making sure you're positioned correctly to buff the ceptors going in for a tackle


But its vaguely like a smartbomb so we'd better go with the old mechanic
>>
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>>153277187
Thanks now I want to play rag again...
>>
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>>153277701
ded
>>
>>153277528
>keeping your ship alive
i pressed the broadcast for shield/armor button i did it wow
>maintaining range to the enemy
anchor on fc
>working with the FC and logi to avoid death
so like every other ship
>switching out buffs based on the evolving needs of the fight
so turn on your buffbombs and go
>making sure you're positioned correctly to buff the ceptors going in for a tackle
sorry but ceptors wont ever get links in the new system if you're fighting beyond 40km. you will never buff a ceptor going for tackle unless you're in knife fight range
>>
>>153278032

Still more engaging than:

>warp to safe
>press F1-F5
>cloak if you see probes on your main's d-scan
>>
>i pressed the broadcast for shield/armor button i did it wow

logi blob faggot detected

>so like every other ship

this is a substantial improvement over the current thing

>turn on your buffbombs

which buffbombs, you can choose

>sorry but ceptors won't ever get links

this is good, you're a shitter so you can't do as well as people who aren't shitters
>>
>>153277386
>flying different suboptimal ships for fun is wrong
I guess all those people still flying AFs, Cynabal and not svipuls should be banned.
>>
>le fix assault frigates meme

why bother, trash class, just delete/ignore. t1 destroyer fix when
>>
>t1 destroyer fix

but whats the point, shit ships, just ignore/delete. pirate battlecruisers when
>>
>poor people ships
more pirate caps and supers when
this game should be mainly balanced around the cap/super/titan endgame, its the natural progression of the game.
>>
>blob ships

lets stop catering to those newbie magnets and focus on the real endgame; honorabru solo bs pvp
>>
>>153280246
Links are taken care of, so job done I'd say.
>>
>>153280394
>not flying links on your super
>what are brick tanked damnations
>>
>>153279910
>let's focus on the bittervets that throw a hissyfit and threaten to quit every time CCP makes a design decision they don't agree with
>fuck all those newbros and their retention
Well yeah if you want eve to die, go right ahead.
>>
>>153280797
>implying this game is not aall about caps and up already?
>>
>caps and up
>he fell for the f1 tidi blob meme
>>
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>>153281608
>not owning atleast a super in *current year*
>>
>>153282170
>implying in *current year* I have the time to sit in 10% tidi for 8 hours to get some worthless killmails
>>
who's in Delve RIGHT NOW?
>>
>guys please talk about supercaps
>>
>>153279250
>>153279760
It's simple. Just normalize AB and MWD speeds.

Cruisers and below ABs should be like 2200, MWD like 2400-3400, still more as the ship is smaller.
>>
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>Cruisers and below ABs should be like 2200
>>
>miners and incursion fags asking for links to not be changed because it will mildly inconvenience them
>>
>>153283546
Wait I thought they weren't going to touch mining links for the time being?
>>
>mfw a 20 man provi t3d gang just DESTROYED x3 times goons after the goons dropped a titan on the provi dudes
>live on the mittani stream

Can't make shit up lel
>>
>>153284250
that's not what I read in the devblog
>>
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>Cruisers and below ABs should be like 2200
>>
>>153284809
>mfw DBRB kileld his own fleet with the AoE doomsday and killed only 1 provi dude

https://zkillboard.com/character/942377007/
>>
>>153284918
Seems you're right now that I'm going over it again.

I could have sworn they said they were going to wait with mining boosts.
>>
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https://zkillboard.com/kill/55819618/


???????????
>>
>caldari navy adaptive invuln
>ever
>>
>>153285259
Has DBRB ever done anything productive?
>>
>guys, cruisers should go 500m/s with an AB because reasons
The game should be fast, not arbitrarily tuned.
>>
everything should be slow sub warp, the highest speed should not be more than 3k only achievable by frigs.
>>
>everything should be the same because I used the word arbitrary
>>
Yeah we should alll just sit still and shoot our guns to decide who wins.
>>
>>153286934
>because

>>153287114
>the same
Reread?
>>
>>153286934
>things should be this way because I said so
>>
>>153283546
DESU the entire idea of having some sort of "buff" spell type thing seems extremely gimmicky for a game like this
>>
>>153287286
>>153289061
>mfw that's literally how every fucking game is balanced
>>
>>153289414
No its just you making umbrella terms for a wide array of shit while providing no specificity to your post at all
>>
>>153289414

>>153286816
>>
>>153289352
why
>>
>>153289352
Just like heals, respawns, teleports and guilds.
>>
>>153289502
Not an argument.
>>
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>guilds
>>
>>153289567
Well the idea of some kind of AOE burst buff thing is largely synonymous with the way other game's do their random buffs and spells.

They created something so extremely convoluted and yet at the same time unoriginal, cliche and stuff. Why couldn't they go with the simple solution and just use on grid links and stuff you'd protect and run like any other support ship. Why does it have to be so special and have some AOE thing with modules that use ammo?
>>
>>153289869
>why do my buffs use spirit ore????
>>
>>153289740
You don't have an argument when you talk in broad sweeping spectrums that have no correlation and only slight similarities regardless of the actual intent or purpose.

Like mass pulling shit out of context for the sake of "this agrees with me, and that does and so does this"

details are important anon
>>
>>153289869
how is it convoluted?

and what special unique sensible thing do you propose if you aren't allowed to do anything involving an area of effect, since some games you don't like have some things with that
>>
>>153290030
3k fastest
>>
>>153289740
He's saying there's a fun factor that every mechanic supports or doesn't.
>>
>EVE
>fun
>>
>>153290172
>how is it convoluted?
Just the way they're going about it. They're completely abandoning an already established mechanic and then reinventing the entire system for the sake of "this is new!". Why did they abandon the old fleet mechanic with the only change being having to be on grid? Now the new requirement is all your ships have to be within a certain range of a buff ship and that buff ship has to constantly run these things for when the buffs run out.

>since some things have games with that
its not even "some things" its literally the same mechanic that every other MMO uses, some bard clicks a spell and everyone in a party in a certain range gets a buff for a little time.

So instead of EVE being unique in that the fleet receives links from a command ship in a command position and these links ships are integral to the fleet and must be protected and supported like other support ships do. Its just a singular independant ship that is suddenly not integral for a fleet position it just blows an AOE and your portion of the fleet gains buffs for a little time.

Literally all they had to do was make links on grid, not jump through all these new hoops and stuff to make something new
>>
>>153290716
actually it's for the sake of the current mechanic being absolute garbage

>with the only change being having to be on grid

because that's still absolute garbage. instead of virtue probing memes and linkfags warping off and cloaking being what the fight is about, it's about some shitter in a 10km/s claymore and people doing other retarded shit to deal with that. what's wrong or convoluted about having to actually play the game and fly a proper ship with proper fits? there's literally no downsides to this

saying that area effect is copying a mechanic is so retarded. you think there's something worse about having a specific area it works in rather than just everything on grid, what
>>
>it has to just be on grid
>not completely shit

area buffs are a good thing, I didn't think fozzie was smart enough for that
>>
>>153291141
he's saying it gives a buff, and those ships can go off and fly wherever instead of having the buffing ship with them, which is awful because the buffs can't be countered
>>
>>153291295
if they're just going to buff once then leave you don't need to counter it because they've completely failed. and you had the opportunity to tackle, so what's the problem
>>
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Does this general have a corp or is everyone here from different ones?

I've been thinking of getting into EVE because I wanna be an industrious spessman, managing production lines and spess stations and making some fat dosh while at it preferably. Can't say I care much for combat and such.

I know it would be a huge time investment but the impact of the grind would be dampened by playing with helpful people and whatnot. Assuming you cool cats don't have a centralized corp, can you at least point me towards a reliable and beginner-friendly industry focused corp?
>>
>>153291141
>because that's still absolute garbage.
whats garbage about it? The links are on field and now more than ever you have a chance to kill them outright in a fleet. Unlike before where you had virtually no chance unless you happened to have a perfect scan alt with high-grade virtues.

>link fags warping off
the moment they cloak the links go down, the moment they warp the links are effectively disabled for the duration of the warp. Thats a huge advantage to remove an enemy's links from the field even if you don't kill them.

>10m/s claymores
a claymore with a 500mn MWD only gets 3500m/s and even then it can't fit ANY link modules let alone command processors. It is tankless, linkless lel, and isn't actually that fast at all.

>no downsides to having on grid links
except getting your links ship killed.
>>
>>153291467
How have they failed if the ships have the stats?
>>
>>153291141
>10km/s claymore
uwot
>>
>>153291917
He's making up bullshit numbers for a made up thing that doesn't exist
>>
how do I join tengoo
>>
>>153291735
>on field
>thousands of kilometres away

that's trash. instead of combat probes being a handy thing you have the opion of bringing, you just auto lose every engagement without them. just like now. terrible

>the moment they cloak the links go down

we already talked about this. you try to kill a link guy and his fleet only gets links sometimes. he doesn't die, and you had to invest a similarly high skill pilot in your attempt. nice counter there ccp. also having to have a maxed virtue prober is totally unreasonable like I said. it's really shitty gameplay

>only 3500m/s

that's about twice as fast as it should be. we talked about this as well. there's a wide variety of slippery escape bullshit fits people can use. that isn't good gameplay either. have a proper range constraint, grow some balls and be in the fight, play by the proper rules
>>
>>153291594

There are basically two industrial playstyles:

1) joining a big alliance in dangerous space, mining with a fleet, using their logistics networks to get things to market and making profit by economy of scale

2) Solo industry in safe space where you buy materials from the trade hubs and have much more agility to react to changes in the market

Which one interests you more?
>>
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>>153291594
>Does this general have a corp

No. Everybody hates each others guts here, m8. If anyone in /eog/ gives you advice as to which corp to join it's either trickster memes or downright corp shilling.
>>
on grid links should have a 20km range and be on grid at all times within that range to provide the buff
>>
>>153292321
>that's trash.
probe it down and kill it, or just fly out to it.

>we already talked about this
and yet you somehow think that just sometimes having links is on par with always having links you cant do jack shit about. And you're still making up bullshit numbers and speed on some dumb overpropped ship that can't even fit the oversized prop and all the links to begin with.

>also having to have a maxed virtue prober is totally un reasonable
which is why they wanted to make links on grid to begin with, christ you're bipolar and your shits all over the place.

Not having to use a highly specialized proper with billions in implants just to get a link ship is way better now that the links are on grid, killable, catchable and everything in between.

>thats about twice as fast as it should be
can you read? IT CANT FIT ANY LINKS AND THE CAPACITOR IS ALL FUCKED.
>>
>>153292812
that's not unreasonable
>>
>>153292862
>probe it down and kill it

having to do that is shit

>or just fly out to it

having to do that is shit too. you may as well just suggest that logis get given 2000km range. why not, you can just probe them or specifically design every ship and fit you ever undock so you can deal with them, what's the big deal anon? well the big deal is it's fucking shit and makes the game awful

>And you're still

no, I made up 1 number, I'm not going to the effort of investigating all the different varieties of faggotry escape fits for command ships with all their various prop mods, cloak, eos drones, command destroyer pairings. this would be the game with 'on grid' as their range, you know. every fight would just be doing this, trying to deal with retarded bullshit

>now that links are on grid, killable, catchable

they will be killable and catchable if they have a range constraint, they won't be if they can be 2000km away and be full retard
>>
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>>153292530
Oh man, either sound fun. Which one has more of a focus on management than manual labor tho? Sounds like the latter, but at the same time I have a hunch the former is where the real money is at. And I don't have money to throw at a subscription reliably so I'd have to make enough for PLEX.
>>
>>153292862
there's no point arguing bro

they could have tinkered with links and changed the existing structures while retaining the majority of current systems

but right now, they don't know where to take eve, so if things have to get changed (jump drives, sov mechanics, pos citadels) they dont just fix or iterate, they completely gut the original and put in something new for that WOW FRESH UPVOTES factor since then they dont have to think ahead

give it 6 months or so
>>
>>153293352
>having to do that is shit
except you don't need virtues, max skills and all that garbage anymore.

>having to do that is shit too
you must think having to do anything with effort is shit right?

>you may as well suggest logi's get 2000km range
nice strawman, got any other words you wanna put into my mouth while you push your retarded axiom?

>I made up one number
that was 3 times faster than what it was ACTUALLY able to do. It can't even provide links when it fucks its entire fitting with one single prop for some dumb fit that isn't even immune from being caught

But you still can't differentiate between being uncatchable like off-grid links are and being on grid that ARE actually catchable because you somehow think your dumb fit that can't even provide links is immune to anything.

You can't even provide any metrics, you just keep making up numbers and dumb fits that don't even work on paper let alone in game.

>it will only be killable if theres a range constraint
which is the grid. Somehow you think some dumb arbitrary range is required because otherwise your made up speed on some awful fit claymore that has no room for links is immune as the off grid tengu with more sensor strength than sig radius
>>
>>153293845
>you must think having to do anything with effort is shit right?

I think stuff that's in line with proper ships is good, which is where links are going. them being special evasive trash fits that just run away from everything is objectively really terrible gameplay

it's not a strawman. you think infinite range on grid links are fine because you can do stuff about them, then why would infinite range on grid be bad for other ship classes? nothing from the reasoning you've shown so far. I think infinite range logi would actually probably be less powerful than links desu since link bonuses are so brokenly strong

>3 times faster

so what. did you read what I wrote? I'm not going to work out the most effective retarded evasion faggotry fits for all command ships. I explained this. and all you have to respond with is that I posted a number that wasn't correct

>dumb arbitrary range

literally everything else in the game has a 'dumb arbitrary range' btw. why is it ok for them?
>>
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>>153293530
Oh yeah, and can anybody send a buddy invite thing to [email protected]?
>>
>>153293530

I'd say the latter is usually more about management. When a large alliance invites industrial players to join, its usually because they want more miners in the belts, so they probably won't fall over themselves to give you access to blueprints etc. There are probably exceptions tho.

The drawback to being solo in high security space is the loneliness, and the large startup capital required. You also have to be able to do everything yourself, so you need more skills on your character.

I'd say its probably worth starting in a big null security alliance. You'll get some money doing mining or gas harvesting or whatever, and experience the social side of the game. If you later decide you want to strike out on your own you can do so easily with the knowledge you hopefully gained from your buddies.
>>
>>153294314
>I think stuff that's in line with proper ships is good, which is where links are going. them being special evasive trash fits that just run away from everything is objectively really terrible gameplay
That fit doesn't even work, I've said it 4 times you can't seem to read. the cap and fitting is fucked beyond belief and you'll be lucky to get 2 links on there without either capping out or running out of fitting. Its not even that fast to begin with.

>its not a strawman
you literally took what I said and construed it into something I didn't say, then suggested something I didn't even say at all. You don't know what a strawman is.

>infinite range on grid
its not infinite range, but go ahead keep making up shit that isn't true

>infinite logi
thanks for putting more words into my mouth.

>did you read what I wrote
you wrote lies, made up a number that a ship cannot achieve then thought it was immune to everything because you think doing simple things is "shit"

>I explained
a bunch of made up shit you literally made up, you don't know how fast these command ships go obviously, you don't even know if they have room or cap to run links, well here it is for the 5th time they fucking can't work

>I posted a number
The FIT ENTIRELY DOESNT WORK, THE SPEED IS WRONG, THE CAP IS UNUSABLE, IT CANT EVEN FIT ANYTHING ELSE IT CANT EVEN RUN LINKS WITH THAT RETARDED FIT
>>
Hey /eog/, does it fit?
>>
>>153294805
>le strawman

I don't care. answer my questions - if it's ok (and good and fun) for your links to have 2000km range, why not other ships?

>made up a number that a ship cannot achieve
>a bunch of made up shit
>That fit
>I posted a number

>>>>>I'm not going to the effort of investigating all the different varieties of faggotry escape fits for command ships with all their various prop mods, cloak, eos drones, command destroyer pairings>>>>>>>
>>
>>153295628
>I don't care
obviously you don't when you make up shit and think its true when it factually isn't.

>I SHOULDNT HAVE TO REBUT ANYTHING THAT GOES AGAINST MY NARRATIVE BECAUSE I SAID SO AND IT DOESN'T MATTER UNLESS I SAY SO
>>
>>153295628
>if 1400mm artillery has a range of 40km, why can't small pulse lasers?
>check mate athiest
>>
>>153295772
I exaggerated an unimportant number about 100 posts ago and you're still upset about it instead of answering my questions, I guess to make it look like you don't have no arguments
>>
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>>153295931
>tfw no 1400mm vagabond
>>
>>153295939
>I exaggerated
theres a big difference between 10km/s and 3400m/s One is actually possible the other absolutely isn't. You used it as a shoe horn to try and fake out that the ship was uncatchable which is blatantly false.

>answer my questions because I don't wanna back up any of my claims
>I won't even open EFT to verify that this dumb claymore fit I think works even does work to begin with!
>>
>do a roam
>find a rokh
>shoot a rokh
>lights a cyno
>NC. drops an Avatar

nullsec sure is fun
>>
>do a roam
>join it in a rokh
>shittalk the fc
>honorabru brawl manly capsuleers
>>
>>153296369
>You used it as a show horn to try and fake out that the ship was uncatcable

more like unreasonably difficult to catch, which any oversized prop ship is

>>I won't even open EFT to verify that this dumb claymore fit I think works even does work to begin with!

from where have you gotten the idea that I give a fuck. do you want to talk about what we're actually talking about or what
>>
>>153296646
>unreasonably difficult to catch

3400m/s isn't unreasonably difficult at all, even if it was thousands of kilometers away, a dinky interceptor could use any expanded core launcher, with combat probes land within 100km of him and just burn, get a scram, fleet warps on top of it and kills it

super easy, not difficult at all. Even if the claymore warps the links are down and the battle progresses. Even if that claymore comes bake the interceptor pilot puts his probes at .25AU around the battlefield and gets 100% instantly on the target filtered for command ships super easy. Its not even a question you could have astrometrics 3 and a few other skills to 3 and get that battlecruiser easy as fuck, warp to, attempt a scram, warp fleet. If it gets away then thats more time for links to be down and its a huge pain in the ass to try and keep them up which means the fleet trying to use links isn't getting them dank bonuses
>>
>claymore has rapid lights and kills the interceptor
>claymore has a cloak
>claymore has stabs
>claymore is an eos and drones the interceptor
>claymore mjds
>claymore has a command destroyer following it

this is the game you want to play, dealing with this ass faggotry in every fight, because you think area effect is associated with fantasy mmos
>>
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Look at all the fucking tank
>>
>do a roam
>find a broadsword
>shoot a broadsword
>lights a cyno
>goons drop a Leviathan
>>
>>153297508
>claymore has rapid lights and kills the interceptor
It doesn't because it runs links.
>claymore has a cloak
If it cloaks, OP success
>claymore has stabs
lol
>claymore is an eos and drones the interceptor
A FUCKING SHIELD FLEET
>>
>>153297508
>>claymore has rapid lights and kills the interceptor
doesn't have the fitting
>claymore has a cloak
links go down, and if you go down while the interceptor got a successful ping from probes it'll either land on you or burn in your general direction and nail you
>claymore has stabs
My maledictions always come with multiple scrams. Even if I didn't have enough I can punt people with squad warps. Enjoy getting punted on by multiple interceptors or even worse a HIC
>>
>>153297508
>claymore has MJD
scram disables it even if you are warp positive. Even if you MJD away I still burn for you and punt other people on top of you super easy
>claymore has a command dessie following it
even easier to kill but wait weren't you saying before it was out by itself without a fleet back up? sounds like you're back pedaling
>>
>do a roam
>find a hurricane
>shoot a hurricane
>lights a cyno
>PL drops a Nyx
>>
>>153297838
>it doesn't have the fitting

not with oversized prop. what if it doesn't have oversized prop?

as I've said about 10 times now, there's many ways to be an evasive slippery stabbed up cloaky shit faggot with 3 prop mods, and having 2000km range links means all pvp will be about these fits

>>153297746
>if it cloaks, OP success

how is it op success? you've done all this shit and bought yourself about 30 seconds of the enemy fleet not having links up. you're still losing, they will have those links back up soon. totally failed counter

>a fucking shield fleet

what

>it doesn't because it runs links

you don't need to fit 8 links

>>153298028
I'm not backpedalling retard, I'm trying to explain that there are a vast number of ways to have a really obnoxious 2000km link claymore, can you fags not read
>>
>>153298391
>not with oversized prop. what if it doesn't have oversized prop?
Then its not an escape bullshit fit and its susceptible like any other support ship is in fleet.

>theres many ways to be evassive
and theres many ways I force you off field, I punt a squad of what ever onto you every time you land on grid.
>>
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the links wouldn't be a problem if eve had no sp
>>
>>153298746
yeah with the slight difference that it has no range constraints whatsoever on grid

like I was saying earlier, if all the other powerful force multiplier ships like ecm and logi had 2000km range and could just mwd away or whatever indefinitely, on grid warp to whatever they feel like, it would be just as bad as this shit you're pushing for with links

but I guess you're going to tell me I'm attacking a straw man or some shit, which I'm not. I'm just hoping that even though you're all fucked up and dumb regarding links, maybe you can see why it would be bad in these other cases for exactly the same reasons - because every fight would stop being the actual fight, and be about chasing around retarded shitfits
>>
>>153298918
Isn't that generally true? Access to roles would allow fleets to fly whatever they like, including scanners.
>>
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>isn't that generally true
>he fell for the counterbait no sp meme
>>
>>153299113
>like I was saying earlier, if all the other powerful force multiplier ships like ecm and logi had 2000km range and could just mwd away or whatever indefinitely,
I would punt shit onto them indefinitely
>>
ECM ships aren't like 50-500M.
>>
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>posting dogs that are not doge, dogola or stair dog
>>
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>posting shit tier dogs

at least its not a discussion about freckles or cereals fucking again
>>
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Your friend flew to a scanned spot and tackled that shit. Your are currently in your citadel and you have to choose what ship you'll bring to take the bastard down.There is no way to call for backup as the rest of your fleet got bubbled and fights its way through. What is your choice, /dog?
>>
>>153301990
I bring a svipul.
>>
>>153301990
I warp my curse in a 51km and turn those links off
>>
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>>153302478
ok links off, how do you kill it now?
also yfw two links are equal to 70k ehp boost
>>
>>153303070
>engage drones
>go afk
>>
>>153303070
carrier
>>
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> links post-November
>>
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How do I counter this fucking thing?
>>
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>Cucked Out
>>
>>153304970
Dominix
>>
So the snuff cucks went from 900 to less than 200 idiots, very nice
>>
>all 5 sentries get tracking disrupted
>>
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Post your portrait, /dog/
http://www.rinmarugames.com/playgame.php?game_link=mega-anime-avatar-creator
>>
>>153306072
fuck that, I thought it uused an image to create it
>>
>>153306072
mm that dark coffee
>>
>110k TD
>24k neut
Do the devs even play this game
>>
>>153309704
Thats shitty disruptor and neut m8, gud ones cost quite a lot, and in current "meta" system there always is a better module and worse module. With those that have some kind of drawback they can play around, like make meta2 have smaller drawback and smaller bonus and meta3 have bigger drawback and bigger bonus so they equilibrate themselves, but TDs and flat "-% to tracking speed".
>>
plate rep
>>
>>153311118
Fuck off?
>>
>>153262586
Huh, will the midslot command processors still exist? The devblog only mentions command processor rigs.

If the rigs are the only way to increase the number of link modules, that hardcaps CS at 4 links, which will force them to reload different ammo every cycle if they want to get more effects.
>>
>>153296374
what were you in that a single titan on grid is a threat
>>
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Hey /EOG/ tell me a bed time story about Prize Bot.
>>
>>153304970
Another drone ship
>>
>>153304970
any missile ship
>>
What shouldn't the Svipul win against but does?
>>
>>153317878
Some cruisers
>>
>>153317956
For example?
>>
>>153317878
every situation where someone has a very reasonable amount of time to kill a destroyer, but fails miserably because the svipul has 3x normal hp so backup lands
>>
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>You will never put your dick in a typhoon
>>
>one of the better explanations of why we don't want to fall back on "buff AFs" as a solution for oppressive T3Ds. (From one of the best game design resources out there)
>https://www.youtube.com/watch?v=M3b3hDvRjJA
- CCP Fozzie
>>
>>153319827
any other dev and i'd laugh

fuck foozie, i'm so sick of his dumb poorly thought out ideas.
>>
>hey guys, ccp fozzie here. In part 2 of the links devblog I'm going to explain our future plans
>we're going to start consolidating a lot of passive bonus skills into link bonuses, starting with gunnery. all the gunnery support skills will be folded into a a single 'gunnery warfare link' skill which must be activated every minute using 100 strontium.
>at team five 0 we really think this will do well to improve the diversity of eve's pvp landscape
>-ccp fozzie
>svipul -10 hull
>>
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>mfw butthurt linkfags and t3d shitters
>>
>>153321096
>svipul -10 hull
OH MY GOD
THEY CAN ACTUALLY DIE?
WHAT THE FUCK
>>
>if u dont like change u are just angry because you dont like its effect

how about i dont like it because its shit
>>
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kys
>>
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>losing ships to mining barges
>>
>>153323776
>Not flying combat Procurers
Dat tank, bro.
>>
Is there a list of solo kills for the svipul vs other classes and techs?
>>
>Amarr
>>
>>153324435
There's a site for 1v1 statistics of any ship http://www.eveovermind.com/solokills.php
>>
why are you playing this game
>>
>>153330805
killing fags is fun
>>
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>>153330805
Implying I actually log in
>>
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>>153286816
>game should be fast
>1hz
>>
how pointless is solo bomber outside of wormholes these days
>>
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>power creep
>>
>>153335073
>https://zkillboard.com/group/834/kills/solo/
>>
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>solo bomber
>>
>https://zkillboard.com/kill/55805932/
>solo svipul
>>
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>solo
>>
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>not solo
>>
quality thread as always
fuckin no lifers just let the thread drop off page 10 if its so bad
>>
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>quality
>/vg/
Thread posts: 734
Thread images: 128


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