[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/mcg/ - Minecraft General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 742
Thread images: 127

File: veinminer.webm (3MB, 1280x720px) Image search: [Google]
veinminer.webm
3MB, 1280x720px
Previous thread: >>151422891

We discuss minecraft, minecraft packs, projects, seeds, building ideas...
Share server stories and keep the screenshots coming, we want to see more builds!
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server or discord here; use the list from the link below to advertise it.

>==[Links]==<
OP text (use it to contribute news and info for the next thread!): http://piratepad.net/DWWLxyOdll
Modding FAQ: https://public.etherpad-mozilla.org/p/mcg-modfaq
Server list: http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon
Skype Apiary: https://join.skype.com/xEyegIrtgwMO

>==[News]==<
- Minecraft 1.10 and Minecraft for W10 released. Nobody cares.
- FyberOptic already ported the modloader "Meddle" to 1.10.
- Better with Mods released: http://mods.curse.com/mc-mods/minecraft/246760-better-with-mods
- An anon released a "diet" Natura fork: https://github.com/Rukachan/Nature
- Thaumcraft Golems retextured as Maids soon.
- Baubles Minus Botania, Thaumic Bases, other forks found here: https://github.com/KryptonCaptain
- Asie's annual minecraft modding convention came around again -
- Featuring booths and discussion panels, check out its after math here! https://btm.unascribed.com/
>>
Don't make another thread ever again. We're done here.
>>
that was odd
>>
>>151599349

nice going...
>>
I wish there was a mod that let you brainwash mobs and turn them into some kind of thaumcraft golem or computercraft turtle.
>>
>>151603228
horizons lets you turn them into wolves
>>
Apparently the only decompiler which supports Minecraft correctly is LexManos's fork of Fernflower, which, conversely, has the flaw of coming from an old, decompiled version of the codebase. IntelliJ's fork has similar issues to the original when handling the generics data left in by 1.8.3+, while Cuchaz's patched Procyon has other strange problems. We haven't tried CFR yet, but it might be better to contribute generics handling fixes to IntelliJ, as that would benefit much more than just Minecrafters.

Also, Forge is apparently accepting optimizations now, starting with a new cloud renderer which should boost FPS across the board by 10%: https://github.com/MinecraftForge/MinecraftForge/pull/2872
>>
>>151603508
Just so you know - decompilation itself works fine with both Procyon and CFR; the problem with Procyon is that it doesn't seem to accurately detect that a method belongs to Minecraft in some interfaces, and that might be specific to Cuchaz's fork - however, the fork patches are necessary to get Enigma to detect anything at all...
>>
>>151603253
But i don`t want wolves, i want better than this,
i want that minotits from Grimoire of Gaia to be
my lumberjack slave.
>>
>>151603856
Rip out flesh golem texture/model and shove in minos
>>
File: Better-than-wolves-mod1-1.jpg (86KB, 623x373px) Image search: [Google]
Better-than-wolves-mod1-1.jpg
86KB, 623x373px
>>151603856
>But i don`t want wolves, i want better than this
>>
>>151603927
i tried shit like that some time ago, hitbox of a golem is 1 block hight, almost any other mob has 2 block hight hitbox, golem AI is making them suffocate in a walls and also stuck in wires and other blocks with custom models.
>>
>>151603998
huehuehue
>>
Anybody know how to add extra plates to Tinker's Defense armour? I tried both types of plates and no donut
>>
is there an "official" /mcg/ discord?
>>
>>151611015
there was but nobody used it so I deleted it
>>
>>151603508
>starting with a new cloud renderer

Why is that part of Forge? When did it stop being an API and start being FPSPlus?
>>
What is your FAVORITE mod?

What genre of mod is your favorite?

Tech? Magic?
>>
>>151613808
In Minecraft 1.2.5, when it got a mod loader. Granted, it was infinitely better than Risugami's, but that's when it stopped that.
>>
>>151613808
>replace cloud renderer
>gain 0.01 fps
>game still takes 5 minutes to start
>>
>>151614969
Actually, it gains about 9.8% of the FPS - which is fairly notable.

As for the start time - not much Forge can do about it. They could stop creating texture/model maps twice (immibis fixed that in his fork) and they could also deobfuscate the Minecraft .JAR at installation time (immibis at least planned fixing that in his fork).

It appears immibis did not quite quit modding, however -> https://github.com/MinecraftForge/MinecraftForge/pull/2770
>>
>>151615268
9.8%? Calling serious bullshit on that.
>>
>>151615375
Proven with profiling ("In the profiler, this new renderer gets ~0.47% of gameRenderer time when I have a 16 chunk render distance, as opposed to vanilla clouds' ~9-11%."), however that's only for Fancy clouds IIRC (Fast clouds get a smaller improvement).

The Mojang cloud renderer is really slow. In fact, that's one of OptiFine's optimizations - but its implementation is slightly worse compared to this one, as it doesn't rewrite it to use VBOs and faster calculation, but simply caches Mojang's output in a display list.
>>
>>151615268
>immibis
>not the hero we deserved, but the one we needed

Too bad none of the changes will make their way to 1.7
>>
>>151615647
Actually, his change was already worked on by cpw as part of Project FAIL. The project involves moving Forge's lifecycle to be centered around servers, which will cause things like the registry initialization to happen there - and, in turn, let server-side mods add simple client-side content not unlike Mojang's own planned W10 API.
>>
>>151615268
turning off clouds doesn't even give you a 9.8% fps boost
>>
>>151615805
You also forgot it might vary from computer to computer.

To give a real-world example, BetterFPS works by replacing Mojang's sine table (which eats 256KB of CPU cache in the worst case) with a fast approximation function. On CPUs with low internal cache (Intel Atoms, for example), this will free major amounts of cache to be used for more important code and data, bumping the FPS by as much as 50%! However, on CPUs with very large internal cache (high-end Core i7s are a good example), this will not add much more space for important things and, effectively, slightly slow down the game by spending more CPU ticks on doing the fast approximation compared to a simple lookup.
>>
>>151615958
except nobody has ever reported or proven a 50% boost in performance from any of those supposed performance mods

whoever wants their cloud code in forge is fudging their numbers
>>
>>151616123
>except nobody has ever reported or proven a 50% boost in performance from any of those supposed performance mods

It has been proven in the FPSPlus thread with at least one screenshot-based report >inb4 screenshots and videos can be faked - what other proof do you suggest? and I'm pretty sure I saw a few text-based reports.

As I said, it's tied to the amount of cache you have, and honestly - at least this specific example makes perfect sense anyway: Mojang uses trigonometry in their rendering and entity updating code a lot.
>>
>>151616327
no amount of cpu cache causes java math routines to boost your performance by 50%
>>
>>151616480
Mojang doesn't use Java's math routines. (Neither does LibGDX, in fact - LibGDX's routines is what BetterFPS uses) Java's routines are oriented more towards accuracy than performance. Mojang simply uses LUTs for trigonometry. Oversized LUTs.
>>
WEW
E
W
>>
>>151616848
>implying this wasn't intentional bait
>>
>>151616327
I tried every one of those performance boosters on my old slow machines and never saw more than 1 fps difference.
>>
>>151616848
are they kidding?
>>
File: 1470775642435.jpg (159KB, 654x862px) Image search: [Google]
1470775642435.jpg
159KB, 654x862px
>>151616848
i fucking knew there was a catch
there just had to be a catch
why would mojang ever do anything nice?
>>
>>151616924
It honestly depends on everything from your computer's parts, your OS (Linux is generally better), your Java version, your Java configuration flags, the amount of allocated RAM (too much is nearly as bad as too little), etc.
>>
>>151616848
explain this shit to retard, there will be shown mcpe modding api at minecon, right?
>>
File: 1391392060944.png (74KB, 412x351px) Image search: [Google]
1391392060944.png
74KB, 412x351px
So I'm playing on 1.10 and installed Tinkers Construct and everything worked fine until I decided to relocate the tool stations etc, when I merely left-click any of them, the game crashes
What could be the cause
>>
>>151617048
You know what they say. If it sounds too good to be true, it probably is.

And Linux is slower in most cases
>>
>>151617203
>What could be the cause
1.10
>>
>>151613876
TFC is my favorite, followed by Thaumcraft. Anythimg is good as long as its cohesive and quality
>>
>>151617135
yes, and people assumed it would be PC API from the first tweet
>>
>>151617221
I'm speaking from multiple people's experiences, at least about the Linux thing - Linux as an OS simply copes better with the load of Java and Minecraft.
>>
File: image.jpg (21KB, 134x199px) Image search: [Google]
image.jpg
21KB, 134x199px
>>151617497
fucking mojew, fuck you.
>>
>>151616848
link?
>>
>>151617993
https://twitter.com/_grum/status/764417838278926336
>>
>>151616848
i fucking knew, why the fuck something good should happen?
>>
Since I've been forced to use FMP in this pack by Mekanism already, should I bother getting Project Red? I kind of miss RP2 but I'm not sure so asking the experts of miney crafta might be a good idea.
>>
>>151619117
Project: Red is mostly ripoff features from other mods. Get the more performance-efficient RedLogic unless you really want worldgen and FMP support.
>>
asie FUCK OFF
>>
>>151619331
link to thread?
>>
>>151619331
I was talking about the IRC which is in no way affiliated with this general and hasn't been for over a year.
>>
>>151619293
>unless you really want worldgen
Man you can't even begin to wonder how fucking much I miss those volcanos.
not at all
>>
>>151619647
if its not, why is it stated in the OP then?
>>
>>151620152
No idea - the channel doesn't even call itself the Minecraft General IRC anymore, and hasn't for months. (However, we do answer Minecraft questions if asked, and we do discuss current events from time to time.) Most of its regulars don't even lurk the thread anymore and have been forgotten.
>>
ded
e
d
>>
>>151620515
and now you changed it you fuck
>>
File: a0548393939_10.jpg (183KB, 960x960px) Image search: [Google]
a0548393939_10.jpg
183KB, 960x960px
What are you nerds listening to?
https://www.youtube.com/watch?v=4LeSFBy2bZU
>>
>>151621517
The intended recipent got the note, and I honestly forgot about it - but since you're so annoyed about the reference I removed it.
>>
>>151621885
https://www.youtube.com/watch?v=eFRhmKuD9x8

Nothing better for killing lots of mobs to.
>>
File: 2016-08-13_12.49.34.png (568KB, 1440x900px) Image search: [Google]
2016-08-13_12.49.34.png
568KB, 1440x900px
Finally getting my inventorium setup. r8 h8?

>>151621885
https://www.youtube.com/watch?v=s6WGNd8QR-U&index=14&list=RDm3UgeEbI028
>>
File: fuck you.gif (804KB, 293x143px) Image search: [Google]
fuck you.gif
804KB, 293x143px
>>151616848
>HEY GUYS, WE'RE FINALLY WORKING ON THE MODDING API!
>community cheers
>F-for Pocket Edition
>community boos
>>
File: 1400125624770.png (33KB, 566x557px) Image search: [Google]
1400125624770.png
33KB, 566x557px
>>151599349
>That webm

Holy fucking god I want it.
>>
>>151622479
I guess an API would be necessary for a C++ game, while we've been hooking into the .jar file for years.
>>
>>151623092
Yeah, true. Still, given the MS reveal at E3, don't be surprised if it's the "Plugin API" that Dinnerbone was trying to hype for years.
>>
>>151620515
>people actually wanting a name associated with 4chan

i'll never understand
>>
File: DuskOnRails.jpg (173KB, 1578x827px) Image search: [Google]
DuskOnRails.jpg
173KB, 1578x827px
>>151621885
Since my playlist contains a lot of this album, I'll just link this
>The Butchers and the Builders: Western Medicine
https://www.youtube.com/watch?v=ClS3QHYhEPw

The rest is a few other songs from the same band, a handful of one-offs from others, and a cluster of music from Railroad Tycoon.
>>
>>151623196
It's a side effect of history. We started as the /mcg/ IRC, but that was a long time ago, and now nobody wants to move.
>>
File: wizard hat.png (18KB, 516x468px) Image search: [Google]
wizard hat.png
18KB, 516x468px
>Tinker's Defense lets you customize the icons (for weapons) and models (for armor) of your Tinkers' gear
Wow, I might actually install Tinker's Constructs.
>>
>>151625508
Aside from Iguana's, Tinker's is pretty fairly balanced. Metallurgy and ETiC do put a skew on it, but I'm not sure if that's just changes on the serb or base options (Ceruclase being probably the best early game option) but overall base Tinker's is pretty good.
>>
>>151623042
I am not 100% sure but I think it's veinminer
>>
File: 1446009065129.gif (1MB, 275x208px) Image search: [Google]
1446009065129.gif
1MB, 275x208px
>>151616848
Haha, fuck you too mojang

At least we don't have to hold onto a faint glitter of hope for months.
>>
Are there any good coherent modpacks that mix magic mods, exploration mods, and maybe a few tech mods?
And not ones I make. They tend to turn out the opposite of coherent.
>>
>>151625809
>fairly balanced
>even without an iquana or extra shit, it still obsoletes every other single-function tool ever
>it is designed in a way where you actually have to force people to do anything but the MOEST AWPTIMUL configurations because such configurations even exist

shill, please.
>>
>>151629427
>wah this mod's tool is better than these mods' tools
>wah i want people to play the game MY way
>>
File: Untitled.png (248KB, 552x1036px) Image search: [Google]
Untitled.png
248KB, 552x1036px
>>151625809
Jesus Christ, how about you fuck off and go gargle on TiCon's cock somewhere else? I'm just sharing a feature I found interesting, I'm not interested in being lectured by a shill who completely ignores the serious issues and design flaws TiCon has.
>>
>>151629427
>complaining about a mod making "it's just another pick" tools obsolete

mmm mmm I sure do love my obsidian and emerald pick from billy's first mod

just cuck me up with that good ol vanilla enchant system

Now, i am not a big fan of tcon myself, since I like other mods NONsingle function tools.

But come on, if a mod adds vanilla-style tools, you aren't missing out on much. Unless said tool if better than a diamond pick, it's already out of competition with vanilla itself.
>>
>>151630635
>Mod that makes it so you don't have to rely on one of the rarest resources in the game
I think it was designed to be better than a Diamond Pick merely because of all the mods out there that go "In order to progress to the next tier, you need to spend like five blocks of diamonds. Good job, now spend ten more to get further." which can be infuriating when you have to spend nearly a stack of diamonds just on gear.

At least with vanilla, there's nothing that really demands diamonds other than armor and tools. In modded, basically any mid+ tier things require diamonds, some more than others. Easing off this demand would be a good thing, unless you want to mine for decades if all you want to use is things that aren't considered "MAWPC" like Tinker's tools, quarries, RFTools/Mystcraft, EE, or whatever other bullshit.

Bang rocks in a cave for all I care. I'll run around with a non-diamond pickaxe that does as good as yours because I'd rather spend diamonds on things that demand it.
>>
>>151621885
This is the only youtube video I could find, but I'm listening to this album:
https://www.youtube.com/watch?v=_dB_r6TL8TA

Protip: don't listen to lullabies while playing minecraft at 3 am unless you want to feel creepling loneliness.
>>
File: file.png (4KB, 278x80px) Image search: [Google]
file.png
4KB, 278x80px
Lads how do I make a fucking server that me and my friends can play on without having to port-forward?
I remember back in the day we just used Hamachi, but now that doesn't work, has anything changed? Also, this is what Hamachi says when I hover over my friends.
>>
>>151621885
https://www.youtube.com/watch?v=uU9dVV6gY7Q
>>
>>151632654
>without having to port-forward
nu-uh. Hamachi is terrible.
you'll have to gitgud and port-forward your router.

its fucking simple I don't understand why people make a big deal about it.
>>
>>151636598
because my ISP is complete trash and will only let you acces the router panel through their website, which is super outdated and terrible, I've looked at guides and there's no such thing as port forwarding or allow ports option in there.
>>
>finally give Immersive Engineering a try
>pitiful power outputs of all early power generation
>no middle-tier power generation
>very expensive upper-tier power generation
>machines are all higher-tier and power hungry multiblocks
>lots of iron and copper required
>rips off Railcraft
>no incentive to use it over conventional mods other than aesthetics

wew lads, you made me think this was actually a good mod.
>>
>>151639038
It's good in conjunction with other mods. The Excavator is a fantastic option to the quarry (as it produces ores, but only in a certain chunk) but the energy production is fairly laughable and it's very resource hungry. Granted they look pleasingly aesthetic, but they're hilariously inefficient.
>>
>>151639038
maybe this mod just isn't for you

have you considered thermal expansion? it even has a creative energy block you can spawn in just for the type of person who can't be fucked actually earning progression, like you
>>
>>151639548
>being this defensive over a reskinned IC2
>>
>>151639038
As someone who hasn't played it, i think one of the only intriguing aspects to me is the wires. it's a nice concept having wires be actual wires and not block by block tubes
Has any standalone mod made power transfer wires?
>>
>>151639704
at least IE has aesthetics, unlike IC2
>>
>>151640427
>he wants aesthetics in a game about cubes

>>151639959
the wires are tedious. you can't break a block without the stupid things popping off, they can only run a certain distance, and they're just a source of lag
>>
>>151632830
I like this
>>
>>151640590
>>he wants aesthetics in a game about cubes
>t. faggot who powergames through progression and then stops playing
>>
>>151641121
>implying IE has progression and hasn't just made the same old stuff take longer

wew there ftb fan
>>
>>151641225
and this is different from any other mod how?
>>
>>151639038
>pitiful power outputs of all early power generation
>90 free rf/t for the low price of wood and liquid garbage.
you usually use big reactors don't you
>>
>>151641719
big reactors is the opposite kind of bad, so no.

as for IE, it's just one big gimmick that only low-intelligence players, hipsters, autists, and kids fall for.
>>
>>151640590
>He doesnt want aesthetics in an unaesthetic game

Why not play something with substance then?
>>
>>151642152
I enjoy the game by not making it into something it's not.

but hey enjoy your shaders and 256x256 realism texture packs
>>
>>151641990
>ignoring what I said because you know you can't defend what you said
please put more effort into your next attempt at trolling please
>>
>>151642281
I directly replied to what you said, you illiterate cunt

stop defending this mod so hard, jesus. you're going to get your curse dollars no matter what.
>>
>>151642470
>stop defending this mod so hard, jesus
Look, I'm not the guy you're sperging out at, but you should know you sound mad as fuck over nothing.

Go to the corner. You can come out and play with your digital legos once you've learned how to act like a big boy.
>>
>>151643097
I wasn't mad, I was pointing out the flaws in this candy-coated clone mod. Then you came along all buttjerked that someone dare speak ill of it.

Grow up, people will download your shitty mod anyway.
>>
>>151642274
You really shouldnt project, desu fambalamb.
I too am against those things, especially pictures for blocks that is "Realistic" packs.

Shaders are just pure garbage.
>>
>>151628964
Glimmer of hope. The expression is GLIMMER of hope.
>>
File: open wide babby anon.jpg (352KB, 1024x576px) Image search: [Google]
open wide babby anon.jpg
352KB, 1024x576px
>>151643262
>I wasn't mad
Lol wow that's really convincing.

No talking in the time-out corner, faggot.
>>
>>151642470
but you never addressed how you are wrong about early game powergen being shit, if anything it's too good. it's really obvious when you start name calling as soon as someone disagrees with, subtlety is key
>>
>>151643604
It's cute that you think criticism is being mad. Especially when it was legitimate criticism.

It must suck to be so sensitive about video game mods. I'd hate to see how you act in real life if you ever left the house. I bet you can't even look at someone while talking.
>>
File: file.png (2MB, 1920x992px) Image search: [Google]
file.png
2MB, 1920x992px
What should I use as the ground for the docks?
>>
>>151643831

Like ship docks?

Stone or log blocks.
>>
>>151643679
>insult first
>get insulted back
>play the victim

okay kid
>>
>>151643814
>legitimate criticism
Please quote the post containing your criticism. Is it hidden under the shitposting and complaining?

If you keep talking in the time-out corner, you're not getting a juice box.
>>
unrelated, but there's an autistic kid who plays on our server. he's the only one who uses IE. we snip his power cables every time he logs off and convince him it's a bug as revenge for all his retarded autistic behavior.
>>
Hey, at least you're discussing actual mods today. Always look on the bright side of life, /mcg/.
>>
File: 2016-08-13_15.01.35.png (1MB, 1920x992px) Image search: [Google]
2016-08-13_15.01.35.png
1MB, 1920x992px
>>151643996
Well this is still partially inland. I'll have stuff like booths, a customs office, a port authority, etc in this area and then have the piers themselves extend out.

Don't mind my testing ideas there.
>>
>>151644196
Can't wait until you kill yourself.
>>
File: Try_Harder.jpg (177KB, 350x432px) Image search: [Google]
Try_Harder.jpg
177KB, 350x432px
>>151643814
I think it's all the ad hominem you're spewing that tipped him of that you are, in fact, mad as hell
>>151644005
>I'm so sensitive that I see people disagreeing with me as an insult
>>
>>151644464
When you kill yourself, no one will care. :)
>>
IE doesn't even have a transport system worth a shit. The 1.7.10 version doesn't have vertical belts, and they can't slope, so it's literally worthless.

then there's the GUI-less machines, which had nothing to do with design and more about the dev's laziness. accidentally drop something in a crusher? too goddamn bad, it's gone, because muh realism.

seriously, worst mod ever, I can't believe people are dumb enough to play it
>>
>>151644457
Cobblestone for the ground that meets up to a stone brick wall along the water.

Done.
>>
>>151644737
I don't play IE so I have no opinions on it, but

>dumb people play it
>drop something in a crusher and it's gone

there's some irony in this post. But I guess it's true, you would have to be dumb to drop something you care about in a machine that appearantly destroys shit?

probably the same people who lose things to lava or creepers.
>>
Hey guis!!! I think [controversial mod] is awesome! and [beloved mod] is kinda shit, people should have fun with it because [core mechanic].

also, that [controversial modder] is really a great person with awesome ideas!
>>
>>151644737
I agree about the belts being shit. Have you tried not playing it?
>>151645049
>probably the same people who lose things to lava or creepers.
tryhard anon please stop, no one is impressed.
>>
>>151645049
no, retard who has nothing to do with this conversation. there might be times you're building over top of it, you break a block, you don't catch it, it's gone. magic block gui-less sugar coating clone mod is bad.

>>151645363
>have you tried not playing it

oh wow, that advice, it's so great. I never thought of that.

did you ever think that I wanted to try it, found it was garbage, and then mentioned it here, only to face legions of butthurt sissies?
>>
>>151644737
>and they can't slope,
Uhh. Yes they do.
>>
>>151645347
fuck of you [buzzword]
>>
>>151645703
not properly, they glitch the fuck out, and they don't acknowledge IE machines as blocks they can slope over either. it's such a badly coded mod.
>>
>>151645745
[inflammatory statement]
>>
>>151645502
>don't catch it, it's gone

Oh no anon your poor chisel factory block!
>>
why do you people argue about IE? somebody here proved that it violates the EULA by giving special items to patreon supporters anyway, so I'll just go report it and have it removed and solve everyone's problem.
>>
File: a.png (1KB, 166x41px) Image search: [Google]
a.png
1KB, 166x41px
>>151645829
[funpost mocking previous speaker's inflammatory statement]
>>
>>151646060
The "special items" are only skins for the accessible-to-everyone Revolver, and as such purely cosmetic. The skins with special abilities are only given to developers and friends, not donators. The EULA is not violated, even if it seems close.
>>
What the fuck do people even do in minecraft anymore ?
>>
>>151646349
shitpost on 4chan from their oc computers
>>
>>151646349
Read the thread. They complain about mods, generally.
>>
>>151645347
[standard answer in form of explicit request]
>>
>>151646342
bullshit, they give special properties to some items for donors

too late now anyway, it's reported
>>
>>151643831
>>151644457

Damn, I am liking that tileset much better than the one I use. What's it called?
>>
>>151646806
The "friends list" and "Patreon list" is the same file. Read closely.
>>
>>151646751
>>151646061
>>151645829
>>151645745
>>151645347
[Unfunny metapost that is actually more tedious than the argument it's mocking telling you to end your lives]
>>
>>151646945
no need, I can see a eula violator when I see one

fix your mod
>>
>>151647069
Not my mod, but someone already asked me that question months ago so I did the research, read the .json, read the .java and made notes.
>>
File: fedoramanfuckingdies.jpg (256KB, 574x574px) Image search: [Google]
fedoramanfuckingdies.jpg
256KB, 574x574px
>>151637046
Same here, anon.
>tfw I just want to play vanilla survival with friends
Feels bad, man.
>>
>>151647145
>lying this much

https://raw.githubusercontent.com/BluSunrize/ImmersiveEngineering/master/contributorRevolvers.json
>>
>>151647245
>https://raw.githubusercontent.com/BluSunrize/ImmersiveEngineering/master/contributorRevolvers.json
>contributorRevolvers.json
>contributor

Then scroll down. Only the ones labeled "patreon" are for patrons. The "patreon" ones have no "baseUpgrades", only "renderAdditions".
>>
>tfw you'll never enjoy building giant useless machines anymore
Why? I just want more of the IC2 magic but without the Java autism
>>
>>151647465
>he didn't process the UUIDs to see that "contributor" doesn't mean "gave code" but "gave money"
>>
>>151647204
we ended up using this https://ggservers.com/minecrafthosting
has a free 7 day one, not sure what happens after 7 days. Hopefully you can just export the save and make a new account
>>
>>151647467
I haven't played it, but isn't that basically what factorio is?
>>
>>151647561
How can you know that for sure? You'd need to compare patron lists to UUID names, and remember that BluSunrize has quite a few friends in the community, and also remember that unless there's proof of correlation it doesn't count - if someone keeps paying you $5 and you give them a complimentary skin, how can you prove you wouldn't keep the skin if they stopped paying you?
>>
>>151647829
>nothing to see here, move along >_> <_<
>>
>>151644529
cant check archives right now, but im pretty sure you posted this picture atleast 6 times this year
>>
>>151647953
That's asie for you.
>>
File: 2016-08-13_15.38.20.png (1MB, 1920x992px) Image search: [Google]
2016-08-13_15.38.20.png
1MB, 1920x992px
>>151646916
This is John Smith.

More specifically John Smith Technicians Redux.

Even more specifically JSTR updated with all the additional community work from the github.

It's the only way I play.
>>
File: 2016-08-13_15.33.20.png (177KB, 1360x706px) Image search: [Google]
2016-08-13_15.33.20.png
177KB, 1360x706px
Since when is this possible?
>>
>>151649259
you have forge microblocks installed
>>
>>151649259
Do you have forge microparts installed?
>>
>>151648614
because I know it upsets you ;^)
>>
>>151647645
It lacks the 'survival' bit.
>>
>>151648723
I'm honestly asking for actual proof, not scaremongering. I guess I could validate the UUIDs myself.
>>
>>151649482
yeah because Eggs > everyone
>>
>>151649619
It's money exchanged for exclusive shit. Doesn't matter if you can keep the skin afterward, keeping it is not what's violating the eula. Kill yourself.
>>
>>151650082
Every single one of the UUIDs with non-cosmetic upgrades I checked belongs to a prominent modder or streamer. I'm working on a full list, hang on.
>>
Why does my game get fucked when I put the render distance to 32 ? When it's around 20 it's fine.
>>
>>151649983
what good taste
>>
/vp/ poster here.

Is pixelmon any good? Worth buying minecraft for?
>>
>>151650267
no
no
>>
>>151650267
If you liked pokemon go and really hate going outside, yes.
>>
>>151650203
I'm assuming it just takes a while for it to render then it's smooth? can someone answer that?
>>
>>151650267
if the idea of playing basic minecraft itself doesn't appeal to you enough to buy the game, i don't know if it'd be wise to reccomend it due to a mod.

There's a good bit of controversy about that mod anyway.

(you can still play modded mc with a pirated copy. might be hard to find a piratefag mod server though)
>>
>>151644737
IE belts do slope, faggot.

GUI-less machines? What are you, some kind of retard that needs everything spelled out for you?

>accidentally drop something in a crusher? too goddamn bad
Lol yeah I guess you are some kind of retard. "Waaaah! I dropped my pickax in lava and now it's just gone! What shitty mod added this lava?!?!"

>seriously, worst mod ever, I can't believe people are dumb enough to play it
Post your mod list so I may shit on it. Go on, open wide. I got a growler saved up for you.

What's with all the screaming retards on here today? It was relatively calm all week. I can't wait until school starts. Then you'll be some middle school's problem and not mine.
>>
>>151650186
From top to bottom:

>BluSunrize - "fenrir" - IE developer
>Mr_Damien_Hazard - "dev" - IE creative spirit and model maker
>TTFTCUTS - "infinity" - created Avaritia; name refers to FTB: Infinity Evolved
>Rorax, AtomicBlom, FoudroyantF, ScottKillen - "sns" - rather prominent people on Twitter, beta-testers?
>Soaryn - "nerf" - ForgeCrafter
>tlovetech - "earthshaker", "oblivion" (that one is also available for BluSunrize), "oathkeeper" - prominent streamer
>MysteriousAges - "bee", "warlord" - Magic Bees developer

I do not recognize the following, but they have no upgrades anyway:

>malte0811 - "tesla"
>SkySom - "superchief"
>StoneWaves - ""/"rommie"
>harlequinnqueen - "noName"
>>
Lex deletes asie
archive.is/a09yl (compare with https://github.com/MinecraftForge/MinecraftForge/pull/2872)
>>
>>151650852
On the bright side, these rage fits might bring his inevitable heart attack.
>>
>>151650852
You forgot the source: https://twitter.com/asiekierka/status/764562484271382528
>>
>>151650852
I wonder who will kill themselves first.
>>
>>151650805
And those are not allowed by the eula.
>>
>>151650852
>provides a fraction of a percent improvement
>lex doesn't understand how it works
>asie involved

recipe for a lex rage session.
>>
>>151651074
How many years is it until lex finally delivers and kills himself?
>>
>>151651262
>Fyber's post
Man, I think this is the closest we've been to the modding community openly revolting against Lex.
>>
>>151651727
Why not? If they haven't paid for it, which is a reasonable assumption given that many of them have contributed heavily to either Immersive Engineering or FTB... rewarding others unfairly for /free/ is not banned, only /monetary payment/ is.
>>
>>151652085
You're not allowed exclusive items or skins by mod or plug in.
>>
>>151652275
Yes you are, as long as they're given for free. You're only forbidden from exclusive *capes*, because Mojang wants a monopoly on capes.
>>
File: 2016-08-13_12.10.51.png (466KB, 1366x768px) Image search: [Google]
2016-08-13_12.10.51.png
466KB, 1366x768px
>>151650267
It's only really fun in multiplayer. I heard /vp/ had one, but I haven't seen a thread about it over there.
>>
>>151652064
na, fyber is always openly hostile about lex. he apparently had his own run-ins with the faggot.
>>
File: 1439068502427.jpg (203KB, 430x722px) Image search: [Google]
1439068502427.jpg
203KB, 430x722px
>>151650852
Quick! post rare Lex pictures
>>
>>151652430
No you're not, they dis allow ANY special exclusive thing. Do you really think mojang would allow for mod makers giving themselves sever privs if they're mod is being ran? Read the eula please.
>>
>>151652774
Which part? I've read the whole thing a few times and don't remember seeing anything about it. About moderator impersonation, yes, but not that.
>>
>>151652929
Everything they've said on twitter about it. Capes aren't mentioned explicitly in the provided but clearly they are disallowed even if free because they disallow ANY special exclusive content including paywalled shit, including free capes, including special skins. Just tweet at grum.
>>
>>151653416
Wait, are you arguing half of all mods are illegal?
>>
>all the dislikes on lex's posts on the original github page

beautiful
>>
>>151653416
>implying grum even fucking understands Mojang's EULA
>implying he's even read it

the fuck are you on about anyways?
so blujewrize made some special skins for people

that FREELY OF THEIR OWN VOLITION DONATED him money with NO EXPECTATION OF A PRODUCT IN EXCHANGE

the fuck does that even matter? why are you so goddamn butthurt?

are you same anon that's mad IMMERSIVE ENGINEERING has no GUIs on its MACHINES that require time and effort read as: a quarry to obtain?
that you can't read the fucking manual?

let me go find the butthurt report forum specifically for you.
>>
>>151654039
So is he going to cry about how everyone's against him now?
>>
>>151654284
it's the only thing he's good at
>>
>>151653565
I checked, and a similar clause does exist, but in the Commercial Usage Guidelines, and it applies ONLY if you charge for access to the server the mods are running on - also, the wording ("give everyone you charge access to all the Mods") is quite specific to refer to Mods, not their content.

To clarify, if that was true, you'd need to report at least Botania, Computronics, DragonAPI, GregTech, Immersive Engineering, Integrated Circuits, OpenComputers, OptiFine and Railcraft. Probably many more.
>>
forge is the only thing that comes between lex being pennyless and forgotten. I'm not surprised to see him lash out when someone challenges it or him.
>>
>>151654802
Already happened. He accused FyberOptic of stealing his work on Forge for his own mod loader, Meddle, even though he didn't use the mappings, the Forge code, or even his fork of Fernflower.
>>
File: butthurt report form.jpg (76KB, 500x625px) Image search: [Google]
butthurt report form.jpg
76KB, 500x625px
>>151654226
>>151653416
>>
File: 2016-08-13_16.39.18.png (1MB, 1920x992px) Image search: [Google]
2016-08-13_16.39.18.png
1MB, 1920x992px
Comfy merchant booth.
>>
>>151654226
>>151655212
Holy shit

>>151654770
If you're checking the site listed eula, you're wasting your time because for some reason they aren't listing everything related to it, like the information about caps. Ask grum if making a mod that grants you and only you special skins when installed is okay.
>>
>>151656207
Remember that "whatever Mojang says" is not legally binding, only the EULA and related documents. Also note that OptiFine was never taken down for its capes, despite being one of THE biggest mods.
>>
File: 1386268884076.jpg (494KB, 1454x969px) Image search: [Google]
1386268884076.jpg
494KB, 1454x969px
>>151652728
>can't find the yagrum edit
shit
>>
>>151657763
>tfw I made that edit but it's on my old dead computer

RIP
>>
>>151655107
other modloaders must give him nightmares
>>
>>151657394
Yeah, I think they more care about servers, since those are the things most likely to get parents sending rage emails saying "WHY THE FUCK DO YOUR SERVERS CHARGE MONEY TO PLAY ON?"
>>
>>151658418
Yes. Remember the whole "servers charging money are bad!" started with a parent sending an e-mail to Notch.
>>
File: gigashit.png (37KB, 709x339px) Image search: [Google]
gigashit.png
37KB, 709x339px
Who's the cuck?
>>
>>151658630
Modder who works on a TFC-lite mod called Survivalist.
>>
>>151658630
>my issue tracker

It's official, Lex literally thinks Forge is his.
>>
File: 1380345664637.jpg (292KB, 500x633px) Image search: [Google]
1380345664637.jpg
292KB, 500x633px
>>151658849
>B-BUT I'M THE ONLY ONE WHO GIVES A SHIT ABOUT THIS PROJECT!
>meanwhile, he actively gatekeeps against other people contributing unless they suck his dick unquestionably
>>
>>151657394
Remember that just because it violates their eula doesn't mean it even touches anything close to a legal system. Eg: pixelmon distributing malware that violates the eula in a way that is not mentioned in the linked eula but was strong-armed into being taken down anyway. You're really avoiding asking anyone with authority these questions.
>>
>>151659153
It wasn't strong-armed into being taken down, Mojang simply called it out on Twitter and thus garnered the attention of both the modding community and the 12-year-olds. Pixelmon removed it on their own after community feedback.
>>
>>151653416
>implying grum knows anything
regardless of whether or not your point is valid, that's making a total fool of yourself.

grum's the retard who thinks you can load client mods by pasting URLs in chat, remember.
>>
>>151659571
>Mojang are incompetent even at redacting an EULA, moreso enforcing it

So, a multi-million dollar enterprise, with a "solid enough" EULA had to resort to namecalling to stop some kids from trying to scam, out of sheer community pressure?
That's a new level of incompetence
>>
>>151658630
>this is the faggot assie is constantly verbally fellating and insisting we desperately need and cannot possibly replace
I think the most depressing part is that assie doesn't recognise the problem while being slapped in the face with it.
>>
>>151660052
They didn't namecall, grum told them to take it down and after several tweets of asie-level argumentation they folded.

>>151659571
The point is pixelmon violated extracurricular eula stipulations. You cannot have exclusive content for donations or yourself.
>>
>>151659714
He's the employee who's most likely to respond and would definitely know what violates the eula he helped write.
>>
>>151660259
OpenModLoader organized a nicely sized set of modders 2-3 months ago, but it already started falling apart. FyberOptic is doing his own thing, but it's strictly limited to the subsets of Minecraft's code he's targeting. Cuchaz also gave up on his loader.

Effectively, you need a replacement *first*. Consider contributing to public-domain mappings: http://github.com/asiekierka/MinecraftPOMF
>>
File: 1393209383864.jpg (32KB, 433x380px) Image search: [Google]
1393209383864.jpg
32KB, 433x380px
>>151661387
id contriboot, but i don't know what to even do with those mappings. I've only ever the forge sdk...
>>
Can TC golems be set to automatically clear snow that builds up due to weather and collect the balls?
>>
File: WaitingIsPain.jpg (212KB, 1584x828px) Image search: [Google]
WaitingIsPain.jpg
212KB, 1584x828px
TrainSerb down! TrainSerb down!

Apparently some faggot thought it was a good idea to have nether portals going every fucking where and his 'base' is now outrageously overrun with zombie pigmen.
>>
>>151661387
Is OpenModLoader based on MCP? If so, we still have a problem.
>>
>>151662869
I don't think so. There's not any that straight up mine blocks, assuming you're in TC4 and not TC5.
>>
>>151666658
OpenMappings at the moment (another mappings project, but also dying and I'm not 100% sure as to the quality and source of the mappings it uses), but one of them was working on getting permission from MCP?
>>
>>151666923
I am on 1.7.10 so yeah, TC4.

Any other mods that might have this kind of thing?
>>
File: 2016-08-13_16.11.17.png (797KB, 1920x1017px) Image search: [Google]
2016-08-13_16.11.17.png
797KB, 1920x1017px
These things sure are cool
>>
File: 1450765242410.png (304KB, 722x768px) Image search: [Google]
1450765242410.png
304KB, 722x768px
>>151667763
what mod
>>
>>151666995
So either you use proprietary mappings and have license issues, or you use open mappings which would be different from what everyone's used to.

What a pickle.
>>
>>151667928
Or you try to talk to Searge, which is what OML has been working on.
>>
File: 2016-08-13_16.22.38.png (538KB, 1920x1017px) Image search: [Google]
2016-08-13_16.22.38.png
538KB, 1920x1017px
>>151667858
Fairy lights, DPU
>>
>>151668448
No, it still defeats the purpose. Then just like Forge nobody can ever fork the thing.
>>
did anyone post lex's tantrum on leddit? it might get removed for drama, but you might be able to spin it into a "this is why modders quit" PSA
>>
>>151669291
That's simple. You just make the deobfuscator a separate module of the API. That way, you can link everything but the deobfuscator.

My vision, in a great shortcut, was: Minecraft deobfuscator (at install time to save loading times) -> Meddle (mod loader) -> "base" API (the only thing it does is provide easy ways of hooking ASM to relative locations in Minecraft code) -> mods. All the API hooks are, effectively, mods - that way, every bit of the API's functionality (networking, registries, biomes, etc.) can be a separate mod, and you don't load unnecessary hooks unless your pack depends on them which helps keep performance closer to vanilla on smaller packs. Also, it's much easier to replace a module gone bad than an API gone bad. You could also consider dependency resolution with signed packages.

>>151669478
I'm pretty sure more modders left over LexManos's behaviour than 1.8's changes.
>>
>>151648830
>tfw john smith doesnt have textures for the mods I use and makes them stand out like ugly shit
fug
>>
>>151671734
What mods specifically?
>>
which servers are not dead
>>
>>151675171
localhost
>>
File: Benin.jpg (183KB, 407x441px) Image search: [Google]
Benin.jpg
183KB, 407x441px
Anyone want to do a run through of the map Galactic Science? it's 1.7.10
>>
i want to join hobo but im intimidated because i never played on a server
>>
>>151667763
>>151669124
The fact that the mod author said the recipes weren't compatible with NEI kinda soured me on the whole mod.
>>
>>151675552
It will be strange for a while, but everyone has something in common here
>>
>>151675171
Hobo, usually. I try to get on often enough.
>>
so wheres all the builds....
95% of this thread is all talk
>>
File: firefox_2016-08-13_20-55-30.png (688B, 84x31px) Image search: [Google]
firefox_2016-08-13_20-55-30.png
688B, 84x31px
>>151678779
>hobo usually

Don't lie to the man. Hoboserb's been lucky to have 2 people on at once.

Which is a shame considering it was busy as shit just a couple of weeks ago.
>>
>>151679487
maybe it needs a restart and shilling

to encourage new people
>>
File: 2016-08-13_20.58.02.png (355KB, 1440x900px) Image search: [Google]
2016-08-13_20.58.02.png
355KB, 1440x900px
>>151679183
So comfy...
>>
>>151679573
it just had a restart, I think that was part of the problem
a bunch of mods that would normally be memed into the ground like mfr were added
>>
>>151679183
community is all this game is good for
>>
>>151679487
If we lie to enough people then a bunch of people will come on it.

>>151679573
Or not six types of copper. :^)
>>
>>151679662
That's because hobo didn't create the last pack
>>
>>151679754
>6

I think you mean 8, 9 if you include poorfag copper

the underground is a fucking mess and a forge lexicon is a vital nessesity
>>
>>151679754
besides dir7y's incompetence in some areas, it probably doesn't help that NMS just got released , hopefully the server revives itself soon
>>
>>151679662
>minefactory is bad
>faggotry like Tofucraft is ok
>>
>>151681046
I never got a chance to fuck with tofu
>>
Is there any mod that is like Timber/Treecapitator for 1.10?
>>
File: 1450854623339.jpg (174KB, 2560x1024px) Image search: [Google]
1450854623339.jpg
174KB, 2560x1024px
>>151684250
>wants mods for 1.10
>>
>>151684467
I haven't kept up with Minecraft the past couple years, what's wrong with 1.10 and mods?
>>
>>151684623
>most modders went MIA because lex is a cunt and the rendering engine was completely fug meaning they'd need to do a full rewrite
>1.10 lags terribly as soon as you start adding mods
>nothing mojang added is worth it at all and it has all been backported
>>
File: 1429052602495.jpg (38KB, 450x495px) Image search: [Google]
1429052602495.jpg
38KB, 450x495px
>>151684250
>>151684467
>>151684623
>>151684752
>tfw there was a similar post like mine last thread
fuck >>151285018
>>
>>151684623
lexmanos has turned forge into a technology testing platform instead of a mod loader so everything lags to hell and back
>>
Every time I want to learn a forge mod, I go to the wiki. Every time I go to a mods wiki its either; incomplete or so full of useless and outdated information it is incomprehensible to a new player, not that said mod would be easy to understand in the first place.

What do I do? Just give up? Are any forge mods even fun?
>>
>>151599349
So what happened to that API that was supposed to release way back in 2012?
>>
>>151688419
>are mods even fun
yes, only 12 year olds play vanilla
>wiki
A significant amount of mods have ingame documentation.
Those that don't are usually mechanically simple enough to figure out with out it.
And those that are neither usually have good information on them.
>>
>>151688419
To enjoy a Forge mod you have to insert your nostrils into the friendly neighborhood circlejerk's anus. This is primarily through Direwolf20 and other ForgeCraft circlejerkers on Youtube and Twitch. This is the only place where the latest secrets of mods are revealed, because they only care about each other and not the community as a whole. This circlejerk makes sure that only certain mods achieve popularity, so that they can all make mega moola through Curse download points and pat each other on the back for being part of this club.

If you're not willing to do that then you'll just have to ask somebody here or find better mods.
>>
>>151688826
>>151689492
Got any recommendations where to start?
>>
What's the best shaders mod?
>>
>>151689691
Soaryn's streams

Smart enough to abuse the mods to their fullest, crazy enough to blow shit up.
>>
>>151689967
No, I meant for mods.
>>
>>151689691
>play an older version where the base mechanics should be obvious and if you're too retarded for that you can also watch a youtube series from back when they were good then carry that base knowledge over to a newer version
>just go balls deep first trying and fuck with shit
>join hoboserb and just bother people with questions
>lurk and make a personal pack based on what people say about mods and just bother the thread with questions
>>
>>151689967
>Soaryn
This nigga looks like hes 12, lol.

>>151690057
So what you're saying is just play FTB infinity? OK, I guess.
>>
>>151690057
also for mods, just play a premade pack the first time then make your own.
I'd try one of the questing modpacks, they hold your hand through it, though the recipies will be different.
Alternatively, try tekkit, which has tekkit classic for the good old days, and the modern version of tekkit which is probably a bit outdated mod wise, as no one actually works on it anymore, but should still help with finding good mods.

>>151690386
>FTB infinity
God no, ftb is cancer.
It's a good kitchen sink collection of mods, but they're literally retarded when it comes to config. Don't use any of the "official" FTB modpacks.
>>
>>151689691
If you're playing in survival, install JEI (or NEI if available) so you don't have to constantly look up recipes

Pick 1.10.2, 1.9.4, or 1.7.10 depending on what mods you want to look into (1.8 was mostly skipped)

Most of the 1.9.4 mods seem to have 1.10.2 versions and vice versa

1.7.10 has quite a few mods that haven't been updated to 1.8/1.9/1.10 so you may want to have an instance for that too, the performance is a bit worse than the later versions though so you may want to keep optifine or fastcraft handy

The MultiMC launcher tends to make installing this shit easier
>>
File: 2016-08-13_22.57.23.png (1MB, 1920x1028px) Image search: [Google]
2016-08-13_22.57.23.png
1MB, 1920x1028px
Are villages supposed to perfectly be able to spawn rl dungeons in them?

I can't assume this is just a coincidence, it fits in too well, but i've never seen it do this before.
>>
>>151690626
Hoboserb's pack is only barely better than Infinity.
>>
>>151691838
I've frequently seen RLs with that surface structure spawn in close proximity to a village, so I'd assume it's somewhat intended, but I've never seen one actually /inside/ a village
>>
>>151692087
it WAS better
until stuff like bigreactors and mfr got added
>>
>>151691838
yeah, RLdunj towers often spawn near villages, no idea why

but if this house really is a dungeon, i guess i have mods to update
>>
Has someone posted the lex drama on leddit yet?
Not surprised if it wasnt.
>>
File: 2016-08-13_23.07.37.png (3MB, 1920x1028px) Image search: [Google]
2016-08-13_23.07.37.png
3MB, 1920x1028px
>>151692474
>>151692167

This village is so nice, and the rl dungeon is a great bonus. it's just a shame this is a test world
>>
>>151692830
well, you can always write down the coordinates and seed for later...
or just /gamemode back to creative and set your spawn here
>>
>>151689691
Fuck it I'll give you the advice 99% of /mcg/ won't want to.
Download the FTB Launcher
Launch either the 1.7.10 or the 1.6.4 Direwolf20 packs
Watch the appropriate direwolf20 mod spotlight on youtube for Thermal Expansion and play along in creative mode.
>why FTB?
doesnt even require a frontal lobe to install
>why Direwolf20?
A lot of the mods in his packs are in the majority of other packs. If you get interested in any of the others he'll more likely than not have a mod spotlight
>why prioritize ThermalExpansion? XXX is a better mod! So is YYY and ZZZ!
After learning Thermal Expansion you'll be able to understand 90% of all other mods just by glancing at them in NEI. You'll get used to the basic ideas of:
The energy generator block
The energy storage block
The ore doubling block
The powered furnace block
The item / fluid / energy pipes
>>
>>151689691
gregtech
>>
>>151694109
>teaching him FTB
>teaching him Direwolf20
>teaching him Thermal Expansion

He might as well find another game, because this will ruin it for him.
>>
>>151694109
better advice would be
>get tekkit classic
>watch one of the old good minecraft youtubes
>have actual fun instead of microcrafty bullshit
>learn the actual root sources of the mechanics of modern mods instead of bullshit ones that made the game boring
>>
You autists have a server yet?
>>
>>151694497
As an assembly programmer I approve of this
>>
>>151696428
Yes, hoboserb

read the fucking OP
>>
>>151690626
I'd actually say FTB Infinity is good for someone that is 100% fresh to mods. It's literally idiotproof, and once you get immersed in it enough you can go "Well, I don't like this, and I'd rather this be like this, and while this is nice it makes it too easy..." and from there you learn how to piece together an actual pack.

Speaking of actual packs, I'm considering working on my "LoTech" styled pack. One of the biggest issues I'm running into is trying to have an automation-esque pipe system, but ProjRed is being a buggy mess and not launching properly and while I'd like to have LogiPipes I'm having trouble getting Buildcraft to cooperate with the resourcepack. Also having Thermal Expansion in only because of Meme Reactors (Since I don't want to rely on Mek for end-game power, and will be limiting said reactors) seems silly, though I don't know what could be done without the use of TE and its fluids/blocks...unless Metallurgy stuff can work out well enough. :^)
>>
does anyone know that one mod that causes chunks to animate in as the load? it had a few options like making chunks rise or fall into place, or come in from the distance
>>
>>151691838
>roguelike dungeons

They do seem to spawn fairly common in villages. I wonder if that's a Wizardry thing, since many of those games have a town to rest/restock supplies then the deathtrap dungeon right next to it.
>>
>>151700709
Dude... dude. Are you joking? I need to be sure.

FTB is the definition of clusterfuck. Broken configs, bad mod selection, duplicate functionality out the wazoo, lag like crazy, five minutes to even load it, custom FTB mods with cancer in them, not to mention supporting the absolute worst group of people in the community.

Never start with FTB. Not anymore. Pick mods, thrown them in your mods folder, and figure them out yourself. It can't get any easier.
>>
>>151703584
A new person would want some kind of premade modpack. That doesn't have to be FTB (but it could work. something painfully mediocre/normal, just enough to see how mods can work together)
You have to ease new people in somehow. For instance, I bet you started with tekkit ages ago when it was basically the entirety of mc's mod selection, and not in the 1000+ valid mod choices of 1.7.
If you just go "lol throw some shit together" a new person might be in over their head having to fuck with configs (which isn't hard, just time consuming and annoying; not a good experience for a new person) and pick out mods they know 0 about.

Personally, I would suggest that one 1.7.10 modpack that aimed at recreating classic tekkit. It's small but can grow if someone wants it to
>>
File: lotech.png (28KB, 322x808px) Image search: [Google]
lotech.png
28KB, 322x808px
>>151703584
I'm actually joking because it's literally idiotproof. You get the FTB classic launcher, you click Infinity Evolved, and you click Play. For someone that's either a Vanilla player or someone that's been out of the loop since Tekkit (which was literally click and play) introducing them to the current scene with the biggest pack is not the worst idea. From there they can see what they like and don't like, and get an understand of what they would want from a playstyle standpoint.

Case in point, picture related. I enjoyed the tech mods, but was not a fan of some of the more micro-crafty bullshit that was AE2, along with not being a fan of basically 90% of modern "magic" mods; Thaumcraft in specific being the catalyst for this hatred. AM2 was fantastic back in 1.6.4 but the change in system to the locus system left a sour taste in my mouth and I wasn't a fan of it. Witchery doesn't seem like my bag of tricks either, and Blood Magic is right in the same tier of overpowered as Draconic Evolution. Trying to make a pack that could feel still rustic enough in its play, while still having lots of conveniences of life that I came to love and enjoy within current modpacks.

I'm actually feeling that things like MFR and even Thermal Expansion might not fit too well in the pack, though their usefulness is something I'm finding hard to walk away from.
>>
d-ded
>>
File: 1453935181757.gif (448KB, 500x275px) Image search: [Google]
1453935181757.gif
448KB, 500x275px
>>151707520
>>
>>151645502
>there might be times you're building over top of it, you break a block, you don't catch it, it's gone.
Unless you read the manual and find out that you can disable the crusher without breaking it by flipping a lever on the red port.
IE really isn't a great mod (it's plagued by MUH BALANS and MUH VISION issues and seems to only exist because people like multiblocks), but you're hating on it for the wrong reasons. Person from 8 hours ago
>>
>keep wanting to join hobo serb
>every time i check there's like 1-2 people on
>feel too awkward to be with only one other person
>>
>>151707934
There's 4 people on right now, go ahead and get on
>>
File: images (2).jpg (8KB, 225x225px) Image search: [Google]
images (2).jpg
8KB, 225x225px
>>151707992
i can't now that i've posted that
>>
>>151667135
Gadomancy has a block breaking core, I haven't used it much but I suppose it will work if you set it to use shovels.
>>
File: Blazikensweat.png (75KB, 250x250px) Image search: [Google]
Blazikensweat.png
75KB, 250x250px
>>151708081
We don't bite that hard, I think. And even if there's nobody on, you can still make some progress and chat with us.
>>
>>151708081
Nigger just get on
Nobody is gonna give a shit about some socially maladjusted person on a server with boat waifus. everyone's socially maladjusted.

Just get on and ask about how2autism or how to memepick your way to the top.
>>
Okay so isn't Windows 10 Edition just a PE port? Is there a single reason why I'd want to play a mobile port of a game that already has a native PC version?
>>
>>151709273
j-just play on it, goy, stop talkin wise
a rebel this one
muh micro$hekels

(legit answers would be that it has better performance and it has some redstone stuff you can't do normally. but that's it. you can't mod, and piston timing is off/no piston quasiconnectivity so most vanilla redstone builds won't work. it's pretty much 100% for normies)
>>
>>151710554
wait so pistons don't transfer power down on MCPE?

making piston doors so easy even my dumb ass can do it
>>
>>151710684
Correct; there is the "observer" block that works like a BUD though, and if this new modding API is for MCPE it should also trickle down to W10 as well, making it able to be moddable.
>>
File: 2016-08-14_01.46.16.png (928KB, 1920x992px) Image search: [Google]
2016-08-14_01.46.16.png
928KB, 1920x992px
>>151708237
While that idea is great! It seems that for whatever reason the glomes won't break snow.
>>
>>151711201
You could have vanilla dispensers drop a water bucket out every so often to wash it away, and have the golems collects the balls
>>
>>151711548
Well, I'm less concerned about the balls than the snow itself. Honestly, what I want is to have the golems run out and clear snow off walkways after a snowfall.
>>
>>151711671
Are you telling it to target the "snow" block, rather than the block below it?
>>
File: 2016-08-14_02.00.52.png (870KB, 1920x992px) Image search: [Google]
2016-08-14_02.00.52.png
870KB, 1920x992px
>>151711857
Yup! It shows the marker on the 'top' on that block so it hover but if I break the snow it shows the normal empty block indicator. The golem walks over to the spots but just doesn't do anything then.
>>
So, nei has some search functions that aren't very well discussed. Like you can use | to do OR searches (search "box|tank" will show both boxes and tanks), or use # to search via oredict name

is there an AND function though? If you type "metal block" it won't return something named "block of metal"
>>
>>151712821
have you tried &
>>
>>151712061
Use cores on left click mode?
>>
File: 2016-08-14_02.22.45.png (569KB, 1920x992px) Image search: [Google]
2016-08-14_02.22.45.png
569KB, 1920x992px
>>151711857
>>151713275
Update.

It seems to work as long as the bell is clicked on the SIDE of the block you want cleared. Also it seems that popping an entropy upgrade on him and setting to ignore item damage is required to for some reason. Only downside is it seems he has to go 'home' and back after clearing each space but I suppose that's not major.
>>
>>151712906
Sadly, that would be too simple and convenient, so of course, it doesn't work.

nor does &&
nor does (?=.*) or (?=) (nei uses regex and this is what google tells me is the correct way to do it)
>>
>>151713382
reeee
>>
>>151710914
The BUD should also trickle down, AFAIK.
>>
File: 2016-08-14_02.38.13.png (2MB, 1920x992px) Image search: [Google]
2016-08-14_02.38.13.png
2MB, 1920x992px
Overall I give this a 9/10 at least for this little test environment I whipped together. Should hopefully translate well into the survival build.
>>
>>151713882
Just grabbed the W10 version, and it has the Observer and a Stonecutter (?) block. Overall it plays really clunky and not as smooth as Java MC, but it's definitely something, and does feel like it did when MC was back in Alpha.

There's also (what looks like) no server browser, but more or less entices people to use Realms instead. Though if the modding API gets off the ground you could host entire modpacks and pass them along, but at the same time there would have to be some MAJOR safeties or else we'll have Gmod Medusa's again running rampant.
>>
>>151617884
>>151617497
What's the problem with this? Sure it'd be nice to have it out for both but really Java MC needs to fuck off and die and let W10 take over already. I wish it was already so. If you aren't chomping at the bit impatiently waiting for W10 modding you are unfortunately ignorant or a bad dumb person, or a retard with a W10 hangup.

Run Win10 MC and see how fucking fast it runs compared to the honest shitshow that java is. Sure, it is only vanilla but the difference can't be explained without seeing it- like explaining the appeal of high Hz monitors. Ridiculous shit that would murder Java MC will be running rock solid smoothly on it.
>>
File: 1469334921606.png (135KB, 680x750px) Image search: [Google]
1469334921606.png
135KB, 680x750px
>>151717273
>all this blatant jewsoft dick sucking
someone post the thing about how much of a clusterfuck win10 is behind the scenes, I think it's a combo of some greentext and IRC snippets or something
You're just fucking retarded if you think microsoft is actually going to allow modding.
They're going to allow something for the kiddos to do.
Not modding.
Because to them, minecraft is for the kiddos, and only the kiddos.
You stupid mircosoft shill.
>>
>>151717273

A bowl with no food in it is pretty light

I mean I know you guys like to eat food but feel how light this bowl is, I can lift it around so easily.

There might be food in the bowl someday though!
>>
>>151717514
Ah, so you fit into the 'retard with W10 hangup' category.

>>151717568
And you haven't run it.
>>
>>151717660
>I only read the first sentence of the post
Microsoft wants money you dumb fuck. And only money. They aren't doing it for passion, because they like the game, because they want to preserve the community, no, they want MONEY.
Open source full API with hooks out the wazoo and a dynamic system for adding more?
That costs money.
And how are they going to monetize that?

Much easier to make some sort of plugin based thing and have an ingame store with opportunities for microtransactions, and monitization more than an mmo collaboration between jews, koreans, and chinks.
>>
>>151717273
>Run Win10 MC and see how fucking fast it runs compared to the honest shitshow that java is.
I did. It feels like I'm playing in mayonnaise, even compared to my old Infinity base. It's optimized for phones and tablets, not PC's.

>>151717795
>monitization more than an mmo collaboration between jews, koreans, and EA.
FTFY
>>
>>151717795
Also, I should add
THEY DON'T CARE ABOUT ANYONE WHO ISN'T 12 OR 99.
They want minecraft to be the next lego, with every child in the world playing it.
Do you think pandering to people who want to set up logistics facilities makes them cash?\
Do you think pandering to people who love magic and TUBES makes them cash?
Do you think pandering to people who love exploration and discovery makes them cash?
NOPE.
Taking advantage of stupid kids - all too eager to spend tons of money on mere cosmetics - is how they want to make their money.

>>151717901
>monitization more than an mmo collaboration between jews, koreans, and EA.
good catch
>>
>>151717660
Vanilla is vanilla, anon. I have a pretty good new computer, so how mc runs isn't even an issue for me.

I need content, not performance. win10 mc can run so good it makes my dick grow another 2 inches but that doesn't mean there's suddenly things to do ingame.
>>
>>151717795
They spent 2.5 billion. The salary of engineers is jack fucking shit and sure as fuck no EA/mmo style microtransaction jewery of the most egregious kind is going to earn that back any time this decade. They are in this for the long haul as you added, but they are going to be pushing this shit as a programming education tool and who knows what. It's going to be moddable as fuck.
>>
>>151718312
>They are in this for the long haul as you added, but they are going to be pushing this shit as a programming education tool and who knows what. It's going to be moddable as fuck.
what's it like to have hope
>>
>>151718352
My dream is to become hopeless. It is my only hope.
>>
>>151718312
>It's going to be moddable as fuck
Any modability is purely coincidental where MS is concerned
>>
Daily reminder that SpaceToad predicted all of this:

>Honestly, I share FlowerChild analysis. That is, the Forge has failed to create a platform for a community of modders to share their needs. Our organization is too centralized and a-democratic, and the initial core members, starting with me, don’t have as much time as required to organize this community.

https://web.archive.org/web/20150315002011/http://www.mod-buildcraft.com/forums/topic/so-flowerchild-is-dropping-forge
>>
>>151718434
They did release the Windows Server 2003 kernel source code to universities as the Windows Research Kernel and it leaked of course - I think they want moddability as long as it's in their best interest.
>>
>>151717978
>Taking advantage of stupid kids - all too eager to spend tons of money on mere cosmetics
Oh god this, fantastic you mention this. Do you know what they sell on the Xbox/PS store for Minecraft? TEXTURE PACKS AND SKINS. Not mods. They had a Halo and a Mass Effect crossover map built for them. It was literally all just a resource pack applied to a map to make it look a certain aesthetic. And they SOLD THIS. AND IT MADE MONEY. A build of a small chunk of a game and some 16x16 pixel art to make it look the part. They're also SELLING packs of SKINS. The textures that you wear on your character, that PC players can change at a whim at any time? They've got that as a DLC pack in the W10 version. They want you to not go to a website online but to be a good dumb kid with mom's credit card and buy every new skin pack to change it around.

Not to mention the shilling of the realms pretty hard on the play menu, I don't think there's a convenient way to host a server, let alone connect to one. They want you to buy a realm, and invite your friends to it. More than 10 friends? Too bad, everybody has to buy a server and we can't host that big of a group.
>>
>>151718554
This is why I asked for
>someone post the thing about how much of a clusterfuck win10 is behind the scenes, I think it's a combo of some greentext and IRC
it's by a former employee, and it basically reveals that jewcrosoft's management is more retarded than retardation itself
They don't know what the hell is best for them.
They really don't.
Only think you can trust them to do is jew - and you can't even trust them to do THAT well.
>>
>>151718706
Microsoft has many divisions and they're all pretty much independent companies with their own rules and leadership. Do you also really expect a 25-year-old (Windows NT) codebase to be clean?
>>
>>151718630
It's still a phone game. Hurr durr maybe it will open up in the future. The tsunami of angry autistic modders that hit when W10 can run mods are going to work around that shit quick smart, but I expect it'll always be on the menu for retarded plebs to throw their money at or dumb parents to feed money into to shut up their whining crotchspawn.
>>
>>151718795
it wasn't just a problem of cleanliness
if it broke, they literally had no idea what the fuck they were doing and just added shit from past versions until it worked again
stuff was just shipped as part of the OS just because it was "needed"
spaghetti everywhere
I'm not exaggerating when I say how retarded it was.
it sounded like something out of a tech industry horror movie
at one point they tried to do a complete rebuild, and were a good chunk of the way through before they just dumped the project - just cause.

someone dig it up
seriously
it's bad
it's REAL bad
>>
>>151718971
I know that pasta. It is bad, but what do you expect? The closest thing to a complete rebuild is ReactOS, honestly.
>>
>>151719052
>what do you expect?
airlocking the entire management division and replacing them with military grade weaponized autists paid with tendies
>>
>>151718892
Guarenteed that the API will be resourcepacks and command blocks in W10. Mark my words.

Microsoft will not allow as high of a moddability into one of their products. This is why they're slowly trying to kill off the Java production and focus on MCPE/W10; Java's already been broken down and become basically its own game by this point. Just look at TFC; It's effectively a whole new game built from the ground up, just running on the Minecraft engine. It's almost akin to Garry's Mod with Source Engine at this point.
>>
>>151719146
Honestly, the "resource packs and command blocks" API was planned long before Microsoft.
>>
Not too shabby!
>>
>>151721443
Cool.
>>
>>151717273
here's your free (you), "le braindead contrarian bait" is my favorite type of meme, and your "1.7.10 is dead, it should die and everyone should be playing on 1.10!" bait was getting old and stale, it was about time you came up with new material, and you deserve an applause for that

how many times will you be planning on posting it every thread? three, four like 1.10?
>>
>>151717273
>>151717660
Yeah wow it sure runs fucking fast, a constant 60 fps, just as fast as my decent PC can run 1.7.10 with 100ish mods+shaders in a base full of machines.

The only difference is that there's literally no reason for me to play W10 for longer than 10 minutes because I'm not an 8 year old toddler that is still entertained by vanilla.

but who gives a shit about content when poor toasterfags can finally play smoothly, yeah dude the java version should totally die!
fucking contrarian dumbass
>>
>>151724714
Nice reading comprehension, you straw man motherfucker.

There is news of the fabled 'modding api', but it is for MCPE, not Java and that is making people bitch.
Java a shit. Crash it with no survivors. Fuck you for hanging on to it. W10 MC runs incredibly well and any news of it getting modding support is fantastic because yes, indeed without mods MC is a boring un-game for 10 year olds. I never said it was not. I said Java a shit, lets be glad to move past that steaming pile of notchcode shit and turn of the millennium POS engine.
>>
File: cardboard.jpg (23KB, 480x360px) Image search: [Google]
cardboard.jpg
23KB, 480x360px
>installed so many mods villages become full-fledged cities
>vanilla houses
>walls & barracks from Witchery
>greenhouse from Agricraft
>undertaker & cemetery from Gravestone
>engineer from Immersive Engineering
>tinker from TiCon
>hotel from Recurrent Complex (i think?)
>but...
>can't find a villager in sight, or even hear their incessant humming
>run around the city
>finally hear them
>they're all of them in the same place
>they're holding the town meeting in the town's local oil pool and they can't get out
>>
File: 6374b770d6ecede6e8e253c0181f4fc6.png (772KB, 1739x925px) Image search: [Google]
6374b770d6ecede6e8e253c0181f4fc6.png
772KB, 1739x925px
>>
>>151725310
Do you expect mods beyond what has already been shown on E3 - command blocks combined with the ability to reskin blocks, items and mobs? (Though, that's roughly the extent of "modding API" Eloraam's game is getting as well)
>>
>>151725310
>he actually thinks Mojang's MCPE API is a modding API that allows real mods
>not a rudimentary "dude command blocks and resource packs lmao" addon API like they've mentioned countless of times before in conventions, interviews, etc
>he expects people to let go of Java just for "MUH MORE RECENT = BETTER"
i would gladly go into detail how much of a fucking goon you are but you write just like the moron shilling 1.10 so i'm already an idiot for putting this much effort into this (You)
>>
>>151724239
I've peeked into this little autismbox and skimmed a thread only a couple of times in the last months and never posted. I'm glad to know I can get your adult diaper all twisted even without knowing what pushes your buttons in this thread. This is au naturel shitposting.

I don't care about individual Java versions of the game. You're going from standing waist-deep in shit, to thigh-deep in shit. Improving game mechanics is always appreciated though, regardless. Combat getting some love after so long of having a total lack of a combat system is surprising. I thought it would never happen.

W10 parity getting pushed along faster, and patches coming to that first and backported to Java is what. That is what I want over eventually pointless improvements to backend Java MC and what I would shitpost about if I were actually a poster in this thread at all before now.
>>
>>151725973
and i'm the emperor of france
i posted it, therefore it must be true
>>
>>151725781
I didn't watch that shit and don't remember anything other than carmack, hololens and that awful walking talking screeching mojang blowjob machine. If there was any solidly confirmed reason to give up all hope, please share.
>>
>>151725973
>this is [...] shitposting
you didn't have to be this obvious

>actually defending combat overhaul as an improvement
you seriously don't have to be this obvious
>>
>>151726387
>Considering mashing lclick with the most damaging weapon as an even slightly acceptable or interesting game mechanic after all these years.
You're one of those no items, fox only, final destination autists aren't you?
>>
>>151727515
combat is a chore, it's literally no different from hunger
until there are mobs with better AI as well as an actual reason to go out and kill shit every form of combat is a waste of time

faggots like you, people who think turning this sandbox game into skyrim was a good idea, is the reason this game has been a clusterfuck ever since it came out of beta
>>
>>151727869
If monster AI was improved you would complain about that too and say 'AI isn't worth it until we have proper combat'. It's a chore and a waste of time because it is utterly shit and so any kind of change to it is only an improvement. At absolute worst, bad change will bring it under the microscope of the community and the force of crowd-sourced bitching will mould it into something bearable and better than before. You really are a final destination-tier autist. GB2Smash and MC Classic you time locked bitch.
>>
>>151728517
or you could do improvements in all areas all at once

maybe if you spent more time thinking about the actual argument instead of thinking how you're going to recycle "COME ON IT'S CURRENT YEAR" and the same insults over and over to think of that, huh?
now fuck off retard
>>
>>151728718
>Hold back content that is otherwise enjoyable on its own just because other remotely related parts of the game aren't getting a simultaneous upgrade.
Where does that rabbit hole end?
>>
>>151729031
when they allocate more resources toward actually improving the game instead of making useless biome-specific reskinned mobs that apply debuffs that drop literally nothing remarkable :^)
>>
File: mineall.webm (1MB, 1280x720px) Image search: [Google]
mineall.webm
1MB, 1280x720px
let's see how ffmpeg handles vp8 encoding..
>>
>>151725318
>villagers will never be more than just another retarded farm animal that you milk for emeralds
>>
File: really fires up your synapses.png (375KB, 775x760px) Image search: [Google]
really fires up your synapses.png
375KB, 775x760px
dead
>>
>>151650852
>lex assigned rainwarrior to the issue

it's fucking sad that forge wouldn't have ever updated past 1.7.10 without rainwarrior. but unfortunately rainwarrior is a bad coder and a pathetic little lap dog to lex, just like cpw, and gave us all the aids of 1.8 and up.
>>
>>151730952
And I'm kind of glad for that despite all the attempts at humanizing them.
>Mojang tries to stop villager breeding by requiring them to be "willing"
>you just drop a piece of bread and they start fucking again
It's amazing.
>>
>>151737936
>tfw Minecraft villagers are forced to whore themselves for some food
brutal
>>
File: 1455294884163.png (435KB, 795x1022px) Image search: [Google]
1455294884163.png
435KB, 795x1022px
>log in
>bajillion updates for your modpack
>click update on all because you're out of fucks to give
>minecraft crashes on load
>you now have to remember which mods you updated and enable them one for one to see which one fucks up forge

fuck this game. fuck this life.

>it turns out no mod broke your game, you just had to update forge
>>
File: 2016-08-14_11.48.41.png (856KB, 1440x900px) Image search: [Google]
2016-08-14_11.48.41.png
856KB, 1440x900px
Turning ore into clusters is taking--as long as expected, i guess.
>>
>>151684250
Veinminer only configured to Trees
>>
This guy >>151689691 here.

I started FTB Infinity, I have no idea where to start. None of the mods I look at have any clear progression or start point. What do I do?
>>
>>151738609
>behave like a moron
>wonder what went wrong
wow this really encourages my brainmatter to function
>>
>>151740095
start by watching a lets play
>>
Can someone explain how the controller slave works in storage drawers, and how to use it? I'm struggling a little bit with it
>>
>>151740095
Erase FTB from existence.

Get MultiMC. Create a new 1.7.10 instance. Right-click it, Edit Instance. Click Install Forge button on right. Now click Loader Mods on left. Add mods you downloaded for 1.7.10. Play.

Alternatively do like someone else said and play Tekkit Classic on the Technic launcher. There are detailed wikis on how to play that pack, but it's really old.
>>
>>151734679
>just like cpw
He'll come back right?
>>
File: 1336884855391.gif (635KB, 180x178px) Image search: [Google]
1336884855391.gif
635KB, 180x178px
>>151725361
>>
>>151725361
>hey so THIS is where all my fps went!
>>
>>151740259
>>151741785
Its clear to me that posting here is a waste of time and I should not bother with mods at all.
>>
>>151747197
then fuck off anytime you massive faggot
>>
>>151740095
Start it like normal vanilla minecraft; Punch trees, mine coal, kill pigs, make shelter.

From there, you'd want some form of ore doubling. If you can, the optimal place to set up shop is near a swamp with a surface lava pool (or as near-surface as you can hear) so that you can get the clay for Grout, to turn into Seared Bricks, so that you can make a Tinker's Construct smeltery. There should be a book about it in your inventory (Materials and You) which can talk about it and explain a bit. From there, use this new smeltery to make yourself some new tools.

Most of the other people are just pig-headed shitposters that think that anything that's not "localhost and your own pack" is garbage, don't let them discourage you. Infinity is probably the best pre-made modern pack you'll be able to find, even though it may not be balanced or configured the best. It's there to let you get a feel for the mods, and there's quite a bit in it. I'd recommend at least starting with Tinker's, do some mining, and poke your nose into other mods to see what's what. If you're ever truly confused on what something is, your best bet is to either look it up on youtube (Someone's bound to have a tutorial or DW20 has covered it) or hop into a creative flat world and just fuck around.
>>
>>151748469
>just pig-headed shitposters that think that anything that's not "localhost and your own pack"
But custom modpacks ARE the best. The fact that the babby was so confused and frightened by a FTB modpack should prove that.
>>
>>151749504
He's confused and frightened because he's never used ANY of the mods. No it's not going to hold your hand and take you on a magical journey. And while custom packs are the best, it's not right to start someone completely brand new on the task of building and configuring their own. Or else you end up with a pack with ten types of tin and eight types of copper.
>>
>>151747197
if you're not willing to follow simple instructions to play less mods of your own choosing then either go be a confused modpack drone or find another game
>>
File: TrainSerbBaseBlackValley.jpg (379KB, 1592x840px) Image search: [Google]
TrainSerbBaseBlackValley.jpg
379KB, 1592x840px
>Be up on my mountain collecting oil and logs
>Friendo says our #3 quarry is running
>Says he pumped out a bunch of oil
>I have to go dump oil anyway so I figure I should go pick this up
>Ask him to set all the track switches so I can just drive there
>"Ok"
>He does not switch the two on the "main line" through our home biome
>"But I got them all"

I know this is my autism getting to me, but this shit is not hard, at all. The train can only go where the track goes. Almost literal two-dimensional travel.
>>
>>151754263
Fug that's sexy.

Traincraft on 1.7.10 fugging wen?
>>
File: 2015-11-03_22.16.53.png (487KB, 1600x838px) Image search: [Google]
2015-11-03_22.16.53.png
487KB, 1600x838px
>>151758120
>Traincraft on 1.7.10 fugging wen?

That's above my pay grade.
>>
>>151749746
I don't understand why people feel the need to jump into the deep end like that. I didn't have a lot of technical know-how when I started playing modded so I started off with 1 or 2 mods at first.

Then I just lurked here until I learned more.
>>
hey /mcg/ anyone have client crack?
also whats the best version to load up on decent mods.
also im looking for some suggestions for a engineering/terraria-lite experience.
>>
>>151684250
CutAllSMP
>>
>>151758752
The problem is that back in the day (Tekkit, Ultimate, maybe even Unleashed) there wasn't that many 'big' mods that people clung to. Sure there was Buildcraft and Industrialcraft, and have been around since for-goddamn-ever, but with recent additions of Tinker's Construct, Thermal Expansion, EnderIO, Mekanism, and AE2 (I'm not counting it the same as AE1, fuck that noise) on top of magic mods that nobody uses (Thaumcraft, Blood Magic, Botania, Witchery, and I regret saying this but Ars Magica 2) there's a LOT of things that people consider to be 'staple' mods in a pack.

Starting with a big kitchen sink is the best option for newer people because of how most of the mods are structured; You can focus on one or two mods, and have the rest of the mods waiting in the wings. Everybody has different ways of doing things, and the big kitchen sink packs let you experiment with your starts. Most of the time your starts are dictated by what's around you; Early access to Lava and Clay are integral to starting up TiC, though you can just start up based on what you pull out of the ground.
>>
>>151758752
this is the best way to get into modded imho, started with just thaumcraft myself
>>151759734
I disagree, having that many options is good way to get burned out
>>
After having some success with gregtech I'm going to make a pack focusing on rotarycraft for my next "give mods with bad reputations a try". Are there any mods that go well with it, or other reaikashit worth using?
>>
>>151759906
True, but as I said multiple times before, if you tell someone to just download MultiMC and hop on curseforge to download what sounds interesting, they have no idea what they're looking at and will get overwhelmed further there. Having to download the right mod for the right version, with some mods sounding really interesting and only being available for 1.8+, a new modder might get frustrated trying to build a pack with mods only to be told that they downloaded mods for four different versions of minecraft.

Starting with a kitchen sink pack gives a smaller version of Curseforge; You have everything more or less configured at your fingertips. You can actively play with the things, and decide if you do or don't like it.

Think of it as a dressing room in a store. Are you going to buy a pair of pants from a catalog sight unseen, or are you going to go to a big box store and try on different pants?
>>
>>151760272
I'd still recommend something smaller, vanilla+ for instance.
>>
File: rp2sorting.png (938KB, 1024x528px) Image search: [Google]
rp2sorting.png
938KB, 1024x528px
>w-why waste time building a sorting system when i can dump it all into a searchable magic chest?

reminder that applied energistics killed modded minecraft
>>
File: skyrim.jpg (262KB, 900x1103px) Image search: [Google]
skyrim.jpg
262KB, 900x1103px
>>151760459
Something smaller might not be enough to entice someone to come to modding. If it's "Vanilla with a few conveniences" then they would probably just go back to Vanilla. I feel if you change the game from the first load, and really make them stand up and go "Woah, this is different." then it helps them realize that there's a whole different way to play the game other than Vanilla or Vanilla+.
>>
File: minecraft2.png (3MB, 1892x1010px) Image search: [Google]
minecraft2.png
3MB, 1892x1010px
Any of you guys use that seus shader? Also recommended mods for minecraft that don't make it into factorio? Thaumcraft is pretty cool, any that expand on that?
>>
File: 2016-08-14_15.24.48.png (446KB, 1920x1080px) Image search: [Google]
2016-08-14_15.24.48.png
446KB, 1920x1080px
New Ender IO inventory panel has made my old sorting system obsolete.

RIP Ender Chest sorting version 1.
>>
>>151762007
>shaders

i'd say give AM2 a shot
and for TC addons, check out automagy, thaumic horizons, thaumic exploration...
>>
>>151762007
tried to use it, GPU fans went crazy, and I turned it off immediately
>>
>>151644187
this makes you all just as autisitic
>>
What happen?
http://pastebin.com/iYgdF3Yg
>>
>>151762652
Oh shit yea, I used AM1, that was pretty fucking cool. I'll check out those other ones, though autothaum sounds like its bordering on spreadsheet optimization simulator like factario or EE.
Whats wrong with shaders by the way?
>>
>>151763359
It would appear a Chameleon is trying to go plaid.

(Nuke the mod from orbit, I say.)
>>
>>151762931

>gpu fans went crazy

that's supposed to happen
>>
>>151760739
No, I think that clusterfuck would kill minecraft. The person who took that screenshot is probably still stuck in that powerpoint machine room.
>>
>>151760261
if you're gonna make a pack with reikashit you might as well add all of it
>>
>>151764273
Well, I can't even load the world now to find and take out the fucker. What do?
>>
>>151765545
Pull the mod out completely?
Nuke the chunk in MCEdit?
>>
>>151765915
How can I nuke the chink in mcedit? I'm not familiar with it. Pulling out the mod would delete any items or stuff from it so I'd like to avoid that.
>>
Is there a mod even close to as in depth as metallurgy for mining/new ores for a more current version of minecraft?

should i just go back to modding old as dirt versions like i did before?
>>
>>151766408
Metallurgy 5 is being worked on for 1.10.2.
>>
>>151766408
>should i just go back to modding old as dirt versions like i did before?
>Implying you should ever stop doing so
>>
>>151766737

Thanks anon

ill keep an eye on the development
>>
>>151767006
>pshit
>a reason to upgrade
lmao
>>
>>151767338
It's what AM3 should be, in my opinion. Vazkii aside, it's still a point of weight when considering 1.8+ vs. 1.7. It's just a shame that there's not ENOUGH in 1.8+ to make the jump worthwhile.
>>
>>151767607
>It's just a shame that there's not ENOUGH in 1.8+ to make the jump worthwhile
I'd say there's enough when it comes to tech. Quality-of-life mods, not so much.
>>
>>151763191
you don't actually know what autistic is
>>
>>151768219
neither do you
>>
>>151766060
>highlight effected area
>delete blocks
>delete tile entities
Pretty sure that'll get rid of everything aside from the biome.
>>
>>151768992
....and if the area happens to be the middle of my base? Which it is.
>>
>>151763359
You can *try* disableErroringEntities in forge.cfg, but it doesn't always help.
>>
>>151768715
>no u
>>
>>151769918
>original argument was literally
>"buzzwords"
>thinks he can take the high road now
ok kid
>>
>>151770137
>accuses people of being autistic
>doesn't actually know what it means
>resorts to NO U replies
>thinks he's older enough to say "kid"
>thinks he's taking the high road

The sad part is that you're too stupid to see that you're the one looking like a fool. Next you'll be samefagging.
>>
>>151770567
>only two person are allowed to participate in any conversations
ok kid
>>
File: 1451591815787.jpg (67KB, 660x671px) Image search: [Google]
1451591815787.jpg
67KB, 660x671px
>>151644187
>grown men bullying a mentally ill child
>>
>>151763554
>>151762931
>>151762652
That shit is not updated, I'll just try roguelike dungeons, totemic and blood magic. Also anyone want to explain this
>shaders
bullshit? Do they cause some sort of bug? Does /mg/ just hate them?
>>
>>151769132
I'm sure you'll figure something out.
>>
>>151772660
/mcg/ likes modded
shaders don't play nice with most mods

i'm sure you can figure it out from here
>>
>>151772957
Oh okay, that makes sense.
>>
>>151772404
welcome to /mcg/
enjoy your stay
>>
File: Untitled.png (317KB, 1916x1078px) Image search: [Google]
Untitled.png
317KB, 1916x1078px
>try installing shaders to see if my computer struggles
>this is the only thing i can see
i'm scared
>>
File: minecraft dog.png (114KB, 854x269px) Image search: [Google]
minecraft dog.png
114KB, 854x269px
>decide to take it upon myself to update Level Up! to 1.9+
>aside from the massive refactor, it's basically going to be a crash course in Capabilities
>>
>>151774097
Nice meme dude XD
>>
>it's a shaders with wavey vines causing them to clip through blocks episode
>>
>tfw /r/feedthebeast is down because it was "hacked" by an angsty teenager
>>
File: 1453336192544.jpg (2MB, 7680x4320px) Image search: [Google]
1453336192544.jpg
2MB, 7680x4320px
>>151777295
>>
File: WEW.png (31KB, 786x800px) Image search: [Google]
WEW.png
31KB, 786x800px
>>151777295
TOP WEW
O
P

W
E
W
>>
>>151777469
someone tell him to call lex a faggot
>>
>>151777469
>unironically using an @ in their name
>>
>>151777750
He's not using an @, he's just linking to his Twitter handle that way.
>>
>>151777469
How does one "hack" a subreddit? Is that just a nice way of saying "someone socialed the password to a shared mod account and banned all of the other mods"?
>>
>>151778350
Yes. That's exactly what it is.
>>
>>151777295
>>151777469
good
it's high time the subreddit for modded minecraft with a name associating them with Curse's lackeys stopped existing
>>
>>151778904
Give it a few minutes.
>>
File: OWND.gif (1MB, 480x270px) Image search: [Google]
OWND.gif
1MB, 480x270px
>>151777295
>>151777354
>>151777469
>>
>it's back
disgusting
>>
>>151779737
on the plus side Vazkii's nth AMA was unpinned so that's always a plus
>>
>>151779737
I'd like to imagine the "hack" was done because of the ama, but most likely it's just some dude who cross referenced a russian password site with reddit usernames until he found a moderator and probably has no idea what the subreddit even is.
>>
>>151780791
He does - he targets streamers and moderately popular subreddit owners. I think he's just a teenager starving for attention.
>>
>>151780791
Considering it was tterag's account that apparently got breached, I wouldn't put it past it.
>>
Do any /mcg/-servers have Veinminer?
>>
now I can't download anything from tterag until we know it's all safe
>>
we still don't know if forge downloads are safe after they were hacked for months and had no idea
>>
>>151783029
Even vazkunt proved it's easy as shit to upload viruses to curseforge, there's straight up nothing safe about modded mc. Every move is a potential risk.
>>
File: 1393211610107.jpg (94KB, 704x360px) Image search: [Google]
1393211610107.jpg
94KB, 704x360px
>>151782117
yes: 127.0.0.1
>>
>>151749746
>He's confused and frightened because he's never used ANY of the mods.
and throwing him into FTB's mile-deep sewage pit isn't going to help him.
>>
>>151778350
Hacking covers all unintended use. Guessing the password or pulling up the mod's open browser is technically hacking.
>>
>>151760272
if they can't look at random shit and go "this looks interesting", and are too stupid to READ before they download, there's no hope for them, minecraft or not. being flung facefirst into a gigantic clusterfuck that's been rigged to pretend that all mods are one big interconnected interdependant family isn't going to teach anyone anything.

gods. FTB shills really are as stupid as they look.
>>
What's the best 4chan-based server to play in? I've been using Land O' Feels but the huge enemy spawns and MMO mechanics annoy me.
>>
>>151749746
>>151749504
>>151740095
>>151689691
Is it really that hard to browse mods and try them out a few at a time?
>>
>>151785206
>are too stupid to READ before they download
oh yeah i'm sure that's a lot of fun locating actually good mods amidst the ocean of piss, and then discovering how all those others that are "figure it out yourself, it's an adventure :^)))" mods
>>
So how do the money-based MP servers work? Do they automatically charge my credit card when I do certain things? How paranoid do I have to be?
>>
>>151785490
>giving some minecraft server your card details
Yeah you'll totally be fine as soon as you hang yourself holy shit how retarded are you
>>
>>151785490
Why would you want to find out?
>>
>>151784926
Either throw him into FTB's mile-deep sewage pit or into the infinte shit-trench that is curseforge.

Lesser of two evils.

>>151785206
I work food service. The ability to read is few and far between, from my experience.

But again, If you just download every interesting mod and try to run the instance, only to find out that:
1) You probably downloaded the wrong forge, or forgot to click that button to do so.
2) You probably forgot a coremod API that isn't mentioned on the main page but is demanded upon boot
3) You probably downloaded mods for the wrong version of minecraft

Not to mention the shit-swell that is the configs. I did that for a server once, and swore it off completely.

>>151785372
>try out a few mods at a time
Who the fuck actually does this? What good is having an instance with a mod or three before deciding to move it into a bigger pack? Or am I talking with people that think that a "large modpack" is maybe a dozen mods, because anything more might burn the toast.
>>
>>151785631
I didn't do that, anon, I'm not that stupid. I just saw a message saying I was charged 10$ for doing an action. I was wondering if there were some background shenanigans like taking my credit card info from my Mojang account.
>>
>>151599349
yo thread im coming back from 1.2, whats changed?
>>
>>151785764
It's probably a server based currency, that's nothing related to real money.
Some servers run economy plugins and they're all shit like holy fuck why would you do that, but it's not real money.
Check the server commands with /help.
>>
hey guys i haven't played for 10 minutes what did i miss :^)
>>
>>151785764
Sounds more like a server economy than someone charging your mojang account.

Some servers will have a thing where "Vote for us on these four sites and get fifty shekels, and we'll sell you a diamond block for two thousand shekels!" so they can manipulate their position on top boards without actually putting in effort. This is why many of the top servers are run like shit but they're up there because some shitty 8 year old sees that if they vote every day for a month they can get an Efficiency 5 Diamond pickaxe. And that's a Rare thing! :^)
>>
File: 2016-08-14_20.02.24.png (354KB, 1920x1080px) Image search: [Google]
2016-08-14_20.02.24.png
354KB, 1920x1080px
>>
File: himZD0M.gif (993KB, 250x250px) Image search: [Google]
himZD0M.gif
993KB, 250x250px
>>151719118
>>
>>151789086
Fuck, posted too soon. I was going to ask if anyone has had success linking up Inventory Panels through Dimensional Transceiver. I have Remote Viewing upgrades placed on just about every item conduit on both sides, have plenty of nutrient distil and have both on the same item channel, but it's not showing anything in the Inventory Panel.
>>
>mods finally port to 10.2
>11 fucks everything up
it keeps happening
>>
>>151789990
Now this is a wicked seed.
An island with a village on top
>>
File: 2016-08-15_03.12.05.png (314KB, 1440x847px) Image search: [Google]
2016-08-15_03.12.05.png
314KB, 1440x847px
>>151790142
forgot image
>>
>>151790343
>>151790142
you forgot to post the seed too.

Remember to /seed before screenshotting
>>
File: 2016-08-14_18.22.06.png (220KB, 1366x768px) Image search: [Google]
2016-08-14_18.22.06.png
220KB, 1366x768px
>>151774097
Holy shit, I think I actually did it right.
>>
File: 2016-08-15_03.23.24.png (478KB, 1440x847px) Image search: [Google]
2016-08-15_03.23.24.png
478KB, 1440x847px
>>151790982
congrats. will it work on 1.10?

>>151790924
sorry.
I have Realistic Terrain Generation installed
Chest with Ender IO stuff in the Village Smeltery
>>
File: 215a2d3bb66231dcbe68b683b86d9f9e.jpg (448KB, 787x1125px) Image search: [Google]
215a2d3bb66231dcbe68b683b86d9f9e.jpg
448KB, 787x1125px
Who's sp614x?
>>
>>151791110
It's built on 1.10, and from what I can see, everything works as intended.
>>151791406
The guy who made OptiFine, I think.
>>
>>151789990
Glad the updates finish in .14 so this doesnt end up as a loop.
>Muh stable version skips a version or 2
>newer version comes up and people slowly move to the new one
>A new one comes and fucks up everything
It loops.
>>
>StorageDrawers dev's Curse account hacked yesterday

How about we don't download any new mods ever.
>>
>/r/feedthebeast is back up
that was quick
>>
>>151789990
It's beautiful isn't it?
>>
does sum1 wanna play minecraft on ps3 w/me :v?
>>
>>151791925
sure whats your usernamen
>>
>>151790982
Whats this mod senpai?
>>
>>151789990
That's what those niggas get.
>>
>>151791960
Sent
>>
my psnid: xX_G4bl0D_Xx
:v
>>
File: 2016-08-14_18.31.53.png (85KB, 1366x768px) Image search: [Google]
2016-08-14_18.31.53.png
85KB, 1366x768px
>>151792083
An old mod from Beta 1.8.1 called "Level Up!" It was being maintained by a guy who goes by GoToLink on MCF, but he seems to have disappeared after the 1.8 update. Pic in case anyone wanted proof it was 1.10.
>>
File: 2016-08-15_03.41.37.png (431KB, 1440x847px) Image search: [Google]
2016-08-15_03.41.37.png
431KB, 1440x847px
>install mod to show lightlevel
>it doesnt show lightlevel on bedrock
now this sucks.
any 1.10 mods to show lightlevel?
>>
Is there a way to dispose of a large variety of unwanted essentia other than crystalizing and dumping it in lava?
>>
>>151792501
>:v
I know you are ironic but it still rustle my jimmies your irony, and I know I shouldnt.
>>
>>151792638
>not using void jars
dude, just right click the jars with an empty hand.

Use labels and void jars.
>>
>>151792638
Use it, then dump the product into lava
>>
>>151792742
im newfag here in 4chan :v
>>
>>151792596
it doesn't show it on bedrock because bedrock is spawnproof, so it doesn't matter

you can always use the f3 menu to figure out your light level.
>>
>>151792956
really? ok so the mob spawns i had earlier were on ore's floating around in the air. thats good to know
>>
>>151792596
more overlays is my go to
>>
File: 2016-08-14_21.50.54.png (194KB, 1440x900px) Image search: [Google]
2016-08-14_21.50.54.png
194KB, 1440x900px
>>151792785
>>151792790

Let me clarify; i'm furnacing assorted nethermind drops for telus essentia; and in particular, the golden swords and bows can drop with enchantments. It looks like there's probably 20 different essentia i need to deal with. kinda redic..
>>
>>151793303
use void jars for the aspects you don't care about.

How is that difficult to understand?
>>
File: 2016-07-22_22.24.49.png (1MB, 1440x900px) Image search: [Google]
2016-07-22_22.24.49.png
1MB, 1440x900px
>>151793475
I understand void jars fine jackass. I'm looking for a compact way to dispose of like 20 different things, Not a goddam city block of jars.
>>
>>151793637

why worry about how compact something is when you have practically infinite space to work in?
>>
>>151792948
What a madman you are.
>>
File: 1393211744810.jpg (11KB, 184x171px) Image search: [Google]
1393211744810.jpg
11KB, 184x171px
>>151793857
>Let me tell you why i think what you're asking i stupid and how much of an idiot i think you are.
if you don't know a way, maybe you don't need to chip in.
>>
>>151793964
:v
>>
File: 2016-08-14_21.02.26.png (1MB, 1920x992px) Image search: [Google]
2016-08-14_21.02.26.png
1MB, 1920x992px
Suggestions for improvements?
>>
>>151794394
benis
>>
>>151794349
But you can literally use essentia mirrors to pump it to your home base.
>>
>>151794443
Rude :(
>>
>>151794394
This game needs wave mechanics so there is some concern about getting your shit splashed because its at sea level.
>>
>>151794457
i don't have a use for the side products, i certainly can't use it fast enough to keep the dedicated system clear for the intended product to flow fast enough.
>>
>>151794576
benis always makes better though
>>
>>151794608
That would be nice. Or maybe something like tides. But to be fair, it already tiggers me that the moon rises at sunset and sets at sunrise no matter what phase it it.

>>151794615
Disagree.
>>
>>151794394
I remember when I built like that, its comfy but it truly needs more depth and block variation.
Try by making the logs stand 1 block out.
>>
File: 1393211924500.jpg (374KB, 1200x675px) Image search: [Google]
1393211924500.jpg
374KB, 1200x675px
>>151794615
This guy gets it!
>>
Hey I just wanted to tell I have died on the nether at least 20 times just today, combat is the most tedious shit ever and I finally realized how much of a piece of shit it is.
>>
>>151795086
i know how u feel bro cuz i felt that today too
>>
File: 2016-08-14_22.08.05.png (88KB, 925x530px) Image search: [Google]
2016-08-14_22.08.05.png
88KB, 925x530px
>>
File: pixelmon.jpg (369KB, 1920x1080px) Image search: [Google]
pixelmon.jpg
369KB, 1920x1080px
>>151613876
>>
File: mah nigga.jpg (35KB, 300x226px) Image search: [Google]
mah nigga.jpg
35KB, 300x226px
>>151796534
>Shinx line
>>
What are some good texture packs?
I only know of John Smith and Pixel Perfection but I know there are things like Dokucraft which I havent tried. Are there other good texture packs?
>>
>>151797458
There's this one texture pack the Broville guys are obsessed with. Coterie Craft, I think.
>>
So I got a division sigil and I dont know how it works? Im using Extra Simple and it doesnt have documentation so I dont know if the using proccess is the same as for Extra Utilities.
Any help on it?
>>
>>151798638
probably same
>>
>>151798638
ESimple is the exact same thing as ExU, while missing a few updates (it doesn't have the ender collector or small chest, for example) and having some different textures or models.
>>
Whats the best design for a simple cobble generator? I'm sick of losing 80% of the stone to the lava.
>>
>>151799067
pistons which push it out of way to mine and work automatically
no idea how to make one of these
>>
>>151799067
Hopper right under the cobble.
>>
>>151799196
Doesn't seem like the level of simple I like. I'm talking more along the lines of look at block > put something on mousebotton > walk away > Come back when I hear the axe break type of simple.
>>
>>151798709
>>151798817
Huh so it only works for cursed lands ritual and exploding ingots? Cool, might as well use for flying like in creative.
>>
>>151799684
Ah yes, it also has some stupid shit removed, recipes simplified and a few other things changed. I haven't tried making them yet but I suppose unstable ingots won't try to explode either.
>>
>>151799413
I think you can use some slave npcs to do the tedious work for you, turtles, AW npcs, golems, etc.
Or go the cheap way, I think mfr has a block to automine cobblestone which can be upgraded to very hihg speed
>>
>>151799413
>Come back when I hear the axe break type of simple.
Set up a dispenser to give you new axes.
And why the hell do you need that much cobble? Also why don't you have way more than you ever need sitting around
>>
File: 2016-08-14_23.18.25.png (248KB, 1920x1017px) Image search: [Google]
2016-08-14_23.18.25.png
248KB, 1920x1017px
>>151799413
this is a good one
>>
File: Tronic.jpg (227KB, 1920x1080px) Image search: [Google]
Tronic.jpg
227KB, 1920x1080px
>>151797458
Well There was this really cool Texture Pack i used back in Beta around version 1.7.3 called Tronic. There was a few people that tried to revive the pack but it's a bit old now. Still a nice pack if you're going for an older version of minecraft for whatever reason. it's especially good if you go back to a beta version and grab the original 16x16 Tronic pack when it really shined.
>>
>10
>>
>>151802664
>6.
Just dont expect posters on a dead general while everyones asleep.
>>
File: 2016-06-30_10.50.12.png (2MB, 1920x1080px) Image search: [Google]
2016-06-30_10.50.12.png
2MB, 1920x1080px
>>151803096
We need posts or else the thread will die.
>>
Hobo come back we need you
>>
>>151805605
I would post more but Im angry af because the server I was playing on crashed
I called the owner but he is asleep and has his phone silenced
>>
File: 1463020082655.gif (3MB, 300x226px) Image search: [Google]
1463020082655.gif
3MB, 300x226px
>>151791727
>get email from Curse
>they're telling me to change my password because whoever did this is doing it to as many accounts as possible to get as many CurseForge Happy Fun Bucks as possible from everyone's projects
I don't even have Rewards activated, and they're telling me to change my shit.
>>
>>151806932
they legally have to
>>
>>151807221
Yeah, I know, I just thought it was a one-off thing, judging from that other post. No, some kid's trying to take other people's money for themselves.
>>
>>151794394

Build some fucking boats nerd
>>
>>151806932
This is Curse we're talking about, their servers could be hacked wide open and they're not going to tell us.
>>
File: 2016-08-14_20.07.21.png (2MB, 1920x992px) Image search: [Google]
2016-08-14_20.07.21.png
2MB, 1920x992px
Prompt was 'doghouse'
>>
>>151808498
if only
if that happened someone could get a really jewish lawyer and sue them, their families, and their cats
>>
Why isn't my texture pack working? I can get it to import into the Resource Packs menu but when I move it from "Available Resource Packs" to "Selected Resource Packs" I press done, the game freezes for a second, and then doesn't apply the textures. When I go back into the RP menu, the texture pack has moved back into Available Resource Packs.
>>
ded
>>
Guys I need some help.
I have a TiC Pickaxe with autosmelt but it doesn't work on Mekanism ores.
How can I change it to work on Mekanism ores?
>>
File: toads are simple.jpg (129KB, 1024x768px) Image search: [Google]
toads are simple.jpg
129KB, 1024x768px
>>151813357
>look in config
if no
>learn java
>>
File: 2016-08-15_01.54.41.png (881KB, 1920x992px) Image search: [Google]
2016-08-15_01.54.41.png
881KB, 1920x992px
>>
>>151808605
are those tits mate? they are quite horrifying.
>>
>>151792549
Correction: he didn't disappear, he just doesn't seem to be updating anything anymore. I'll probably throw him a PM on MCF to see if it's alright for me to officially take it over. Bonus: the original author seems to have officially given permission for Level Up! to be used in modpacks a little over a year ago.
>>
File: cheeeeeeeeeen.gif (177KB, 336x240px) Image search: [Google]
cheeeeeeeeeen.gif
177KB, 336x240px
>>
File: 2016-08-15_03.45.58.png (645KB, 1920x992px) Image search: [Google]
2016-08-15_03.45.58.png
645KB, 1920x992px
How do I make a custom recipe for the smeltery?

Turns out that the metal from Matter Overdrive will melt and double in the smeltery, but won't cast into ingots or a block so now I can't get it out.
>>
>>151820242
does modtweaker work on tconstruct?
if not
>learn java
is solution
>>
File: 1446008712856.png (3MB, 1907x1005px) Image search: [Google]
1446008712856.png
3MB, 1907x1005px
>>
>>151820413
>not subtly making it a benis
one job
>>
>>151820314
I thought as much, I'll see if I can figure it out.

Offhand does anyone know the right fluid amounts for blocks and ingots? I already closed MC to mess with MineTweaker.
>>
>>151820715
144 mb per ingot
* 9 per block
>>
Okay, halfway there.

The code for the block works but the one for the ingot is throwing "ERROR:Error parsing RecipeFixes.zs:32 -- ) expected". However it has everything in correctly.
>>
>>151821417
did you forget your ;
>>
>>151821487
Nope, forgot my <> around the item name. Working now.

Here's the code if anyone wants the patch too.

#Tritanium Smeltery Patch
mods.tconstruct.Casting.addBasinRecipe(<mo:tritanium_block>, <liquid:molten_tritanium> * 1296, null, false, 20);
mods.tconstruct.Casting.addTableRecipe(<mo:tritanium_ingot>, <liquid:molten_tritanium> * 144, <TConstruct:metalPattern>, false, 20);
>>
>>151821570
>remembers his ;
>forgets <>
what's wrong with you
>>
>>151822017
It's almost 5am. Cut me some slack.
>>
>>151799413
may as well just make a machine that does all the work for you
>>
>>151820715
Nigga what the fuck are you doing? You don't have to close MC to fuck with Minetweaker.
>>
>>151823632
Yeah, I remembered that right after posting that.

/mt reload
>>
Do botes double the startup time like maids do? That was the reason why I removed maids and now my world feels lonely.
>>
>>151823721
nope, the doubling thing is due to problems with loading more skins IIRC, it checks every mod for new maidos.
botes don't do that, so they're good.
>>
>>151823790
Lovely, thanks.
BTW, is there no way to fix that? I really liked maids too, but my shitpack already takes around 5 minutes to load on its own.
>>
>>151823963
I'm talking out of my ass here, but maybe give maidos archives a special file extension and decompile the mod and make it look for those?
>>
>10
>>
File: 2016-08-12_18.29.58.png (651KB, 1366x716px) Image search: [Google]
2016-08-12_18.29.58.png
651KB, 1366x716px
>>
>>151827634
sex
>>
Why is my steam setup not running at max temp?
The setup: 6 coke ovens feeding a 8 LP liquid fueled & 12 HP solid fueled.
The 8 LP is running @100% with a little bit of excess Creosote Oil. The 12 HP is just running @ about 50%, but according to my calculations it should run @ 100% as well.

6 Coke Ovens turn 6 Coal into 3000 mB Creosote Oil and 6 Coke Coal in 1800 ticks.
One Coke Coal has a fuel value of 6400.
(6 * 6400)/1800 = 21.33 HU/tick.
A 12 HP should need 17.4 HU/tick to run at max capacity according to http://ftbwiki.org/Steam_Boiler_Statistics, why is my shit fucked up?
>>
>>151827634
Faced with a branching path, Stanley chose the right path.
>>
yes/no on torches that burn out? i like the idea of having to find glowstone/other sources but it can also be pretty annoying, esp. when i have other survival mods + hardcore darkness in the pack
>>
>>151832636
It would be slightly interesting but i feel like it would just be a small hindrance to try and push people to get a nether portal quickly.
>>
File: 1458002782794.png (22KB, 572x600px) Image search: [Google]
1458002782794.png
22KB, 572x600px
Deciding on what mod-pack to get.
I've never played modded minecraft before, what does /mcg/ recommend?
>>
>>151835485
Agrarian Skies 1 was a pretty good intro to most of the "main" mods for me. Teaches you to autism and automate early on.
>>
Anyone can help me with Psi?
How do I get higher Potency?
Only through higher CAD assembly?
>>
What does /mcg/ think of EthosLab ?
>>
>>151836554
dont watch any LPs since im not an autistic 11 year old
>>
>>151835485
Start by making your own. I'd suggest Chisel, Garden Stuff and Thaumcraft. Once you get a feel for those, start branching out.
>>
>>151832636
yes if you want to push your players to use more modern stuff (like RF/electric based lights) or magical stuff (Horizon's orbs, glowstone...)
and the cheap motherfuckers can always use jack o lanterns
>>
>>151832636
no. fix the shitty spawn system and combat system.
>>
>>151841014

can't do much about the spawning, but imo Better Combat makes combat more fun and balanced, esp. if you have stronger mobs.

1.10
>>
File: 2016-08-15_10.50.51.png (222KB, 1920x1080px) Image search: [Google]
2016-08-15_10.50.51.png
222KB, 1920x1080px
I'm honestly baffled every time a Blaze survives the long blood/water trap down to the killing chamber.
>>
>>151841507
Torches serve three purposes
>can't see shit
>breadcrumbs to find your way back (always on same side of wall)
>so I don't run into creepers every 12 blocks
The entire combat system is placing torches so you don't have to deal with the combat system.
>>
>>151832636
mojang was going to add lanterns and have torches burn out, but they decided against that pretty quickly
>>
>>151841859
>>151843941

yeah i removed it again after thinking about it. it doesn't promote exploration and makes getting around pretty tiresome.

tell me what you guys think of my modpack? https://minecraft.curseforge.com/projects/gentle-modpack 1.10

haven't even played it myself yet, waiting for agricraft to fully experience the autism.
>>
anyone figure out a good modular way to build and expand a house/mansion?
>>
>>151846441
>press f9 to show chunk boundaries
>build rooms and corridors to fit chunk boundaries
Is that what you meant?

It works well for large projects.
>>
File: STRONGER.png (255KB, 432x426px) Image search: [Google]
STRONGER.png
255KB, 432x426px
Is Erebus any fun? My walls are looking kinda empty and I figure some safari trophies would really pull the room together.
>>
>>151847202
maybe?
>>
>>151644187
>being this much of a faggot
You are cancer.
>>
>>151847276
Are you saying that because you've played Erebus?
>>
>>151847446
I've dicked with it a little bit.
>>
>Direwolf seems to have dropped that Forgecraft LP in favor of No Man's Sky
Finally I'm free.
>>
>>151848156
Several of the youtube channels I'm subscribed to have started doing really boring NMS stuff. I mean I hear people saying it's fun, but for some reason it's just super boring to watch.

>>151847504
Are there bug boss battles like Twilight Forest or is it just a bunch of new bug mobs?
>>
>>151848620
most single player games will be boring to watch, which is why the better people plan out highlights.

>15min of unedited mining
>>
>lack of activity intensifies
>>
>>151848891
on-camera mining in singleplayer should be converted to high speed, music-backed montage. slow-mo anything actually neat during it.
>>
>forge crashes if it detects duplicate enchantments
>but no biomes
>or potions
>or really anything aside from items and enchantments

t. hanks.
>>
>>151848891
Some youtubers have a knack for keeping the bants up. Team 4Star is usually pretty good at that, but their NMS stream was boring as shit.
>>
>>151852743
I miss when Hatfilms did minecraft stuff.
They did start to lose interest towards the end so it makes sense they quit, but their stuff was always funny.
At least to me.
>>
>>151852983
Yeah, watching them try to build that theme park was painful. You could see the giveafuck draining from them faster and faster. Didn't help that they can't really build for shit anyway.
>>
>>151853135
>Didn't help that they can't really build for shit anyway.
I liked the marble fuckhuge tower thing, and the fact that they built it legit without EE always amazed me.


Enough about jewtubers
post builds.
>>
>>151617203
could just be an issue with the mod or forge, i have an older version of 1.10 tinkers and i just did the same thing you did with no problems so maybe find an earlier download on the curse page?
>>
>>151854934
no issues with 2.3.3a

I heard there was a chunk loading bug where flowing slime blocks on slime islands get converted into source blocks, but no knowledge which build did that, haven't seen it in my singleplayer.
>>
>>151651476
probably asie desu
>>
File: 2016-08-03_18.45.09.png (634KB, 1920x1017px) Image search: [Google]
2016-08-03_18.45.09.png
634KB, 1920x1017px
>>151853227
Now that I have more resources, I have to ask: Glass or No Glass? Or should I just go one more out to reveal the Graphite?
>>
>>151855539
no glass and decorate the outside
>>
>>151847439
if you've ever seen an autistic person's behavior on a public server then you would realize that what we did was mild retaliation

we're talking about a faggot who comes into other peoples' bases and reorganizes their chests, changes blocks around here and there for better symmetry, rewires things to be "more logical" and rages when someone digs into the same tunnels as him. even when told not to do it by admins he doesn't stop, and nobody will ban him because muh feelings.

blowing his entire base up would be a more appropriate punishment
>>
>>151855674
Not the worst idea. Was thinking either flat panels, though on one corner I have an OpenComputers monitor prepped for if/when I get off my lazy ass and program a reactor controller program.

...Not like I need it with a 5.something billion RF battery in the basement.
>>
File: 1465277768116.png (441KB, 1050x925px) Image search: [Google]
1465277768116.png
441KB, 1050x925px
>>151855732
>who comes into other peoples' bases and reorganizes their chests
kill him
no fate is too terrible for him
>>
>>151855732
so put his bed in an obsidian/lava coffin and be done with him.
>>
>>151836554
he isn't obnoxiously loud in his LP's, so that's a start
>>
Maids are cute but I don't know what to do with them (especially while having botes in the same pack) and they add more than one minute to any pack's start-up. I don't want to regret having added them.
>>
File: LovelyRobot-Mod.png (122KB, 438x300px) Image search: [Google]
LovelyRobot-Mod.png
122KB, 438x300px
>>151859969
Remove them and replace with robot maids.
>>
>>151855732
that's not "autistic", that's just plain "asshole".
not that you aren't assholes too for playing the "back and forth retaliation" game.
>>
>>151859969
What is this "botes" mod i've seen mentioned? When I search I just get autistic misspellings of "boats"
>>
>>151861635
Shincolle
>>
File: 2016-05-22_21.03.44.png (997KB, 1920x1017px) Image search: [Google]
2016-05-22_21.03.44.png
997KB, 1920x1017px
>>151861635
shincolle
>>
>>151861635
yfw i created that meme in an irc channel and it spread like aids
>>
Is custom NPCs mod good for if I want to creating a town and populate in survival or is it only work in creative mode?

All I want is some NPCs that will wander around the town, maybe go to some predetermined spots, and then return to their home at night.
>>
What world mapping program do you prefer? There seems to be a handful of them and idk how to pick one.
>>
>>151862418
don't use mapwriter/opis or journeymap, they're both shit.
other than that it's up to your discretion, what do you want from a minimap/map?
>>
>>151862267
Semi Creative. Im not sure what needs to be spawned in and what is crafted.

>>151862418
Xaeros.
>>
>>151862418
VoxelMap is pretty good, if you're on single layer it maps everything based on your region files too.
>>
>>151862616
I'd like to be able to see ravines, villages/structures and biomes. Adding notes on the map would be cool too. I dont need 3d, just an overhead view.
>>
>>151863357
Don't know of any that do 3d.
VoxelMap has settings for showing biomes biomes, and if you aren't blind and the tree cover isn't thicker than an 70s bush you can pick out villages and ravines.
Also does underground too.
As for notes, majority of maps have some sort of waypoint system, with teleporting usually being part of the deal if you have access to commands.
You will have to install liteloader though.
>>
https://www.reddit.com/r/feedthebeast/comments/4xthgm/there_are_two_types_of_balance_and_only_one_of/
And then there's this faggot.
>>
File: didnt read that.jpg (199KB, 1000x811px) Image search: [Google]
didnt read that.jpg
199KB, 1000x811px
>>151864392
>>
>>151852983
I remember enjoying their episodes of that cornerstone series, although benji and strippin were the best.
>that was a year and a half ago
wew

but yeah, it is a shame they basically just do gta now. if you're not sick of rust, they're doing some fun stuff with that at the moment.
>>
>>151862616
>Don't use OPIS
As a former server admin, fuck you. OPIS is probably the best tool out there for figuring out why your world is lagging three ways to hell, or as a admin to figure out why the tps is 3, only to find someone underground has spilled all their potato knishes on the ground.
>>
>>151865221
It's a tool, not something you use as a map.
It gets forcibly bundled with mapwriter or something.
Mapwriter is the one with the performance issues IIRC.
>>
>>151865364
True, but what good is a server assessment tool if there isn't a map combined with it? And as an admin, I basically had to have it on all the time. I honestly had less problems with it than I have had with Journeymap, since Journeymap wants to know where every entity that is spawned in near you AT ALL TIMES, and that can cause incredibly crippling performance near any form of large hostile mob farm. Even in a darkened flatland world it will turn the most powerful computer into a slideshow.

>>151864392
Someone in the comments hits it on the head.
>Now, as modding grew and resources became more easy to acquire in a smaller amount of time, Modded Minecraft became a logistics game, one that's less about reducing the investiture of time in a Survival world to do Survival things, and one that's more about managing thousands of blocks in one's inventory and auto-crafting all the bajililon numbers of microcrafting steps needed to manage the thousands of blocks in one's inventory. If Vanilla Survival is a resource management game, and Vanilla Creative is a freeform building game, then Modded Survival is an infrastructure building game. A modded player is typically spending all of their time building something from a mod that manages the amount of time spent dealing with the mods themselves: AE systems, auto-crafting lines, MFR lasers, this is all part of why Modded Minecraft is unique in Minecraft in that it has a distinct "end game:" the point where the player feels that they have successfully "solved" all logistics projects in their current world, whereupon they start over with another mod pack.
>>
>>151864392
Wow, totally missed the point for why ore doubling exists.

>prove you can mine one ore and spend resources for equipment/power
>you will be rewarded by only needing to mine half as much
You can do a lot in the base game with combining worn tools for 5% or using the anvil to extend enchanted tools, but is that really a fun mechanic?

Some anon a while back was talking about the COAL STANDARD which is coal = 8 smelts or block = 80 smelts and you have other fuels which give a comparison for wood and buckets of lava. I think that's a better thought for balance.

Again the point of machines/tech mods is to automate resource processing and storage while magic mods is usually to expand the potion/enchantment/effect system and to provide weird weapons or utility.

anyways the point of mods is to improve the experience not to maintain vanilla's difficulty or grind. The Nether is a very different place if you have slime boots (negate fall damage) or have some flight/jump augumentation. Personally I like a quirky and limited flight system rather than the "creative mode" RF jetpacks.
>>
Start with vanilla 1.10.2.

What features would you add or remove from the game to make it better? Not mods.
>>
>>151868496
vanilla is about establishing a base for mods.
get rid of mojang's fuckups and bloat, optimize the shit out of it, and it's fixed
>>
>>151868496
Make Enhanced Inventories a standard feature. Sort your inventory, or the inventory of a chest, at the press of a button.

I know you said "not mods" but can we get a Project Table, or some reasonable concept of it? Basically a crafting table with an internal storage buffer, that you can use to quickly craft things that have unstackable items in their crafting recipe (like Dispensers), or for when you have more than a stack's worth of an item to craft (like ingots from an iron farm, to compress down into blocks). You can use a book and quill to "record" the recipe for faster repeat crafting on that table, provided the items are in the table's inventory.
>>
>>151868496
Despite the hate Quark has a lot of those little QoL changes. No sort, but it does have options to dump or empty the chest according to some simple rules.

It also lets most blocks be made into slabs and stairs. Most of the mod are little cosmetic additions like that. If you only ran it, you might not notice beyond wondering why you can't craft those stairs in your own vanilla world.
http://quark.vazkii.us/#module-automation
>>
>>151869806
continuing the biggest change game-wise is blazes now spawn outside nether fortresses, so finding a fortress isn't as important unless you need wither heads.
>>
>>151870276

In terms of going to the end, right
In terms of potion brewing, you do still need to find a fortress for netherwart. Us in the modded world often don't care about potions, but they do have more clout in the vanilla scene, especially when automated.
>>
>>151870683
good point, just in many mods there seems to be a content gate that needs blaze rods.
>>
File: 2016-08-15_16.41.23.png (258KB, 1920x1017px) Image search: [Google]
2016-08-15_16.41.23.png
258KB, 1920x1017px
>>151870683
>Us in the modded world often don't care about potions
I guess you don't use this at all, then? Or has this been removed in ExU2 because of MUHBALANS
>>
>>151871020
I was more meaning "sustained use of the actual potion system"

not "making 2 potions for the purposes of crafting another item". Even in modded you are still going to have a brewing stand for that + night vision for the various things that need an NV potion to give you it's effect more permanantly.
>>
Is it possible to convert the 64x64 1.8 skin files to the 64x32 1.7 skin files? just cropping the image doesn't seem to work.
>>
>>151871432
I think the best use is through AMT2; Mint Tea and Mint Ice Cream infinitely stack, so you can get Strength 100, given you have enough of both.
>>
>>151871432
You might use potions for an ocean monument or for the end dragon or some modded boss.

Beyond that there is no point in sustaining potion effects for the hours where you're mining/building/traveling and the only possible threat is skelle/griefer/endermang. Overland you have horses and horse breeding which is way more interesting and effective than 8 minutes of Speed II.
>>
>>151871865
You can combine horses and potions though, just toss a splash potion on them, it works.

But you are right, but even the things you just mentioned will have you using potions more than you generally do in modded. In modded mc, you can find ways to breath underwater without even touching potions.

Also, keep in mind vanilla tends to entail more pvp situations due to fagtions, so you will have more use of the combat pots
>>
>>151867945
>Wow, totally missed the point for why ore doubling exists.

Or doubling exists because early tech mods required a lot of iron, at least compared to vanilla, but didn't alter ore gen.
The reason it exists now is because people are so used to it people would never use a tech mod that doesn't have it.
>>
>https://www.youtube.com/watch?v=j-Nfe5fc-xU
>Minecraft has always been on the forefront of technology

Yet your code doesn't target a version of Java made in the last five years, your rendering doesn't target a version of OpenGL made in the last ten years, and your developers are literally amateur level hobbyists.

Fuck you, Mojang. Really.
>>
>>151874246
I'm glad I bought Minecraft when it was just Notch and Jeb. I couldn't stomach giving money to the faggots who run the place now.
>>
Small question revolving modtweaker, tcon, and extratic

If I don't have metallurgy installed, can I still use modifiers used from materials made from it?

Like, can I put the slowness modifier (which is normally found on ceruclase) on glue via the use of modtweaker?
>>
>>151874651
I know that feel.
>>
>>151874651
I liked it better when it was just notch

Yeb! a shit
>>
how am i supposed to reliably get thaumcraft essences (the type that drop from wisps) in skyfactory? 4 wisps seem to spawn every now and then in the nether, but i can't capture them for an mfr spawner, and i need a shitload of essence to make essentia drives
>>
>make new world
>run around searching for an ocean, a magic forest and a lush green (as opposed to vomit green or sun-bleached green) biome to build in
>can't find any
>delete world
>rinse and repeat
i just want to actually start playing my modpack
send help
>>
>>151875869
There are nodes that spawn wisps.
>>
>>151876254
i just realized i can use an ender io spawner, thanks anyway

one more question though
my draconic sword has two aoe upgrades, but doesn't seem to actually attack in an aoe
is there some config i need to fix?
>>
>>151875953
please at least be using creative to explore your random seed worlds. Then remake the world with whatever survival rules you need.
>>
I've been out of the loop for a long time.
Did Traincraft ever get a 1.7.10 version, forked or otherwise?
>>
>>151876395
The AoE effect only triggers on striking an entity.

Which is how Soaryn cheesed the fuck out of the Gaia Guardian; trapping it in a glass box and attacking a spark with a Draconic Staff of Power.
>>
>>151876441
yes, and i'm also using boots of the voidwalker to speed up creative mode flight to the point my pc takes longer to generate terrain than i take to fly to the border of said generated terrain

maybe i should just lower my standards and stay in a sun-bleached green biome
>>
>>151876972
>needing to cheese the Gaia Guardian
literally just terrasteel equipment and a blood amulet with regen II
>>
>>151877179
We're talking about yuutoobers here. Walking and chewing gum at the same time is challenge enough.
>>
>>151877049
would be cool if there was some utility that in-game let you change the biome of some chunks and then regenerate the chunks of terrain. Even cooler if it automatically detected the biome's boundries and transition to neighbors.

(it might exist, I don't know.)
>>
>>151877179
>>151877320
Don't forget that this was on IE:S as well. You need a metric fuckton of things to do anything in that modpack, and doing it for two people is enough of a chore.
>>
>>151877579
I honestly can't comprehend why someone would willingly play a skyblock version of IE:meme mode. All the actually enjoyable things about it are just gone.
>>
>>151877579
>>151878169
I don't know what that means.

Wouldn't skyblock mean easier access to ores, because you literally create them? Plus botania isn't that hard, especially once you get the cake eating plant. (and GG being post-wither)
>>
>>151879389

IE Expert mode changes all recipes and chains mods together and makes everything super expensive.

neat idea, but it basically comes down to them replacing ingots in recipes with refined plates etc, e.g. everything takes forever
>>
Why has my ME Export Bus stopped exporting yellorium ingots into my reactor?

It worked before. The export bus has a channel, the AE system is powered and there are yellorium ingots stored in the network. When I asked last thread I was told that AE2 is very reliable, so what gives?
>>
>>151879959
Addendum: Taking off a piece of network cable and putting it back resolved the issue. I guess I can't rely on AE2 for automation, after all.
>>
>>151880402
>using AE for automation
logistics pipes is less fugg now when it comes to that shit, and it's more fun
>>
>>151880563
Well, the good news is that the server modpack has LP. The bad news is that I'm completely unfamiliar with it and it seems somewhat imposing.
>>
>>151879959
every length of cable needs to be chunkloaded, there must be enough channels available to all devices. basically, one of the two things stopped happening.

AE2 is very reliable when it is fully chunkloaded. which is a pain in the ass because putting all your AE2 stuff in a couple chunks obliterates FPS.
>>
>>151881043
LP can be fun, but it comes down to the same shit just more blocks and space. i don't see how it's 'more fun'
>>
>>151881121
The entire system - still fairly small I might add - is fully in the loading radius of my ChickenChunks chunk loader.
>>
How do I tame the maids? The documentation on this is all in japanese.
>>
File: 2016-08-15_18.47.24.png (326KB, 1920x1080px) Image search: [Google]
2016-08-15_18.47.24.png
326KB, 1920x1080px
I should have made a kitchen a long time ago.
>>
>>151881996
>>The entire system - still fairly small I might add - is fully in the loading radius of my ChickenChunks chunk loader.
>chickenchunks
and you wonder why you have problems.

>>151882024
cake then feed them wages of sugar to keep em happy.
>>
>>151882024
If i recall you give them cakes once, then you feed them sugar every now and then or they'll go feral on you again.
>>
>>151882264
Yeah, I thought that might be the issue. Will it be ok if I use some other chunk loader or do I need to get the admin the remove chickenchunks?
>>
>>151882654
should be fine.
though you really should get him to remove it, and replace it with dimensional anchors.
better for the health of the serb.
>>
>>151882214
>Pam's Microcraft
>no Cooking for Blockheads blocks
what the fuck are you doing?
>>
>page 10
okay let's get some reasons to post going

What features do you look for when you decide "this is the place where I'm building my base."?
>>
>>151886790
>flat
>green
>forest nearby
>water nearby
>no cave entrances nearby

i usually don't build a house first, just put some chests down and dig straight down to ~8 and start digging for resources.
and i place torches around pretty much everywhere as soon as i have lots of coal because I dont like mobs
>>
>>151883767
Oh wow that mod sounds super cool. Could you post some screenshots of your Cooking for Blockheads setup?

I won't hold my breath, you contrarian boylover.
>>
>>151886790
i like to build near rifts or cave entrances, i prefer spelunking to branch mining
>>
Guys what options for cobble gen do big mods offer.
I'm on 1.10.
Extra Utilities 2 Mining Upgrade doesn't work yet
Thermal Expansion (for Igneous Extruder) is not available for 1.10.

Anything in Mekanism and Ender IO that can automate cobble gen?
>>
>>151892335
>1.10
>wants mods
>>
>>151881215
The main point it has ni favor of "fun", in my opinion, is how auto-crafting with it is a lot easier and cheaper than with AE. Huge autism walls of autocrafting are beautiful and won't complain about there not being enough channels or CPUs, you can set all recipes with NEI and using machines to auto-craft bronze for example is extremely simple as well. Once you get a hold of how to use satellite pipes you will be invincible.
>>
>>151886790
depends what I'm in the mood to build
typically though I like areas with mild hills, limited trees, a couple caves, and being near a river
I like the hills because completely flat builds are boring, limited trees because I like horses, caves because they're more interesting than strip mines, and rivers are mostly for rp since it's not that useful once you get your own infinite water.
>>
File: 1433450802270.png (57KB, 548x546px) Image search: [Google]
1433450802270.png
57KB, 548x546px
>>151892335
>Extra Utilities 2 Mining Upgrade doesn't work yet
For fuck's sake, Tema.
>>
>>151893090
>didn't add that yet
>but added an automatic block breaker so you can make vanilla cobble generators and kill performance even harder
>which can even be upgraded with speed upgrades and enchanting books so it's the absolute best block breaker that has ever been created
I'll never get tired of how the balance standards have changed in 1.10, just because they're hungry for people moving to that version.
>>
>>151892335
There is this mod called vanilla Minecraft that adds lava, water and pistons. Makes cobblegen easy as shit.
>>
File: 2016-08-15_21.58.49.png (838KB, 1920x1018px) Image search: [Google]
2016-08-15_21.58.49.png
838KB, 1920x1018px
>>151892335
>big mods
>1.10
I'll never get tired of people asking about mod content in versions without mods.

pic unrelated. I have no idea what I'm doing. I'm trying to use more colours and textures.
>>
File: 2016-08-16_03-53-14.webm (3MB, 852x480px) Image search: [Google]
2016-08-16_03-53-14.webm
3MB, 852x480px
>>151893090
>it's in the game and craftable
>its not usable
if it doesnt work yet he should atleast disable the recipe or something

>>151893610
how accetable is the block breaker?
i need cobble but I dont need insane amounts.
I just want to keep my AE stocked with Cobble, Gravel, Sand, Glass and whatever else you can make out of cobble

>>151893946
how hard can i push it without killing the game?
>>
>>151893610
>>151894310
ok the block breaker is more than enough, but I had to add a sound muffler to it, because its annoying as fuck
>>
>>151894895
GLAP
GLAP
GLAP
GLAP
GLAP
>>
>>151892335
EnderIO has something, and actually additions has a block breaker. Worst case you could use a Botania mana spreader with a bore lens.
>>
>mods on 1.11 snapshots already

I don't have the heart to tell FyberOptic that he's wasting his time. Meddle might have caught on a few years ago, but anything after 1.7.10 is ded version.
>>
>>151895234
Any major porting issues from 1.10?
>>
>>151895589
Resource packs require all-lowercase filenames, and it seems that it extends to anything that utilizes ResourceLocation. So basically, Mojang is enforcing a "separate words with underscores" standard.
>>
>>151895234
>mods on 1.11 snapshots already
WHYYYYYYY
>>
I tried the snapshot and I got sub-60 fps standing still at default 12 chunk render distance.
>>
File: 2016-08-15_21.43.42.png (2MB, 1920x992px) Image search: [Google]
2016-08-15_21.43.42.png
2MB, 1920x992px
Comfy
>>
>>151897440
Tell me more about that spirit-ketch workboat
>>
File: 2016-08-15_21.26.02.png (664KB, 1920x992px) Image search: [Google]
2016-08-15_21.26.02.png
664KB, 1920x992px
>>151897795
It's comfy as fug.
>>
File: 1376009407483.gif (2MB, 500x281px) Image search: [Google]
1376009407483.gif
2MB, 500x281px
>>151897987
fine, keep your secrets.
>>
File: 2016-08-15_20.40.26.png (708KB, 1920x992px) Image search: [Google]
2016-08-15_20.40.26.png
708KB, 1920x992px
>>151898853
Don't worry anon. I love you. <3

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1442761-wip-small-boats-elegant-punt-whitehall
>>
File: 2016-08-15_22.50.03.png (811KB, 1920x1018px) Image search: [Google]
2016-08-15_22.50.03.png
811KB, 1920x1018px
>>151894104
>>
Installed custom npcs. I see there are a lot of decorative blocks but is there anyway to actually craft that stuff in survival?
>>
>>151899802
use JEI or NEI or equivalent to show the recipe. If it has a recipie that you can get the ingredients, you can craft it.
>>
>>151900218
Already tried that, but there is no recipe listed for any of the stuff. Only craftable item according to NEI is the Carpenter's Bench. But the interface is just what looks like a 4x4 crafting grid, there no documentation or information on how to actually make the stuff.
>>
File: 2016-08-15_20.22.32.png (521KB, 1366x768px) Image search: [Google]
2016-08-15_20.22.32.png
521KB, 1366x768px
>wander around the world for upwards of two hours before deciding I'm beyond a shadow of a doubt lost
>take note of pic related and begin thinking of ways to turn the mountain into a base
>walk 100 blocks and find a village I definitely visited way back when I first started this world
Well, I was always told that the best way to find my way around is to get lost.
>>
Any anons know the various ways of growing baby animals quicker?
I have MFR's vet station but thats kinda straight ASS.
And seeing as Ive never really done a farm like this before I have no idea where to go.
Though Im pretty sure theres a Magic option, but I havent started my magic options.
>>
File: 2016-08-15_22.39.11.png (525KB, 1920x1080px) Image search: [Google]
2016-08-15_22.39.11.png
525KB, 1920x1080px
>>151899402
Aw man I wish I had a fridge.
>>
Is there a hunger mod that isn't retarded? Like eating something more than once somehow doesn't fill your stomach?
>>
>>151902801
Sounds like spice of life.
>>
File: 2016-08-15_20.54.28.png (285KB, 1366x768px) Image search: [Google]
2016-08-15_20.54.28.png
285KB, 1366x768px
>>151900627
>somehow get lost again
>start boating across an ocean, since I'm obviously backtracking
>see an out-of-place torch
>try to remember what kind of landmark it was
>remember that it marks a dungeon that I didn't completely loot, less than 200 blocks from my base
Thank god that was there, I completely didn't recognize that beach from the angle I came from.
>>
>>151902801
no, because the hunger mechanic was kind of half-assed.
you can configure spice of life to be more interesting, and in conjunction with hunger overhaul its actually interesting.
>>
>>151901752
pardon me, but what were the mods used in that screenshot?
>>
>>151904074
Immersive Engineering for the treated wood, lanterns, wires and assembler machines.

Garden Stuff for the chains.

Storage Drawers for the...well storage drawers.

Ender IO for the water tank.

Maybe a few others I'm forgetting.
>>
>>151905107
>>151904074

chisel for the metal blocks off to the left in the back, and the stone bricks i believe

you can see the front knob of an endertank from enderstorage on the left, and diamond chests from ironchests in front of the storage drawers.

there's a railcraft rolling machine in the back too
>>
>>151905107
>>151905929

thanks mate
>>
File: 2016-08-15_20.53.05.png (249KB, 925x530px) Image search: [Google]
2016-08-15_20.53.05.png
249KB, 925x530px
Ok~
>>
what is the best back mod and why is it buttbacks by brad?
>>
File: 1447960580027s.jpg (10KB, 199x250px) Image search: [Google]
1447960580027s.jpg
10KB, 199x250px
*backpack mod
*buttpack
fug
>>
File: 2016-08-06_19.59.21.png (642KB, 1920x1080px) Image search: [Google]
2016-08-06_19.59.21.png
642KB, 1920x1080px
Wake up. We haven't quite reached the bump limit yet.
>>
>>151910038
Thread is already done, I made a new one anyway.
>>151909851

Your cell (?) looks neat.
Thread posts: 742
Thread images: 127


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.