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/domg/ - Dominions General

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Thread replies: 772
Thread images: 114

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In Game Messages Edition

Previous Pantokator: >>148999969

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a war game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/uTZnjYwm

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate (-75%) and Steam. Desura is kill.


>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Start playing multiplayer games
>Remove Elf!

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
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First for always buy at least 1 PD
>>
Second for Ulm did nothing wrong
>>
3rd for Staling_IRL when?
>>
>>149323541
Check your e-mail.
>>
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Post ichtyids.
>>
>>149323793
>Summod .66 required
>Summod .65b is the latest version available on his github

Either I've fucked up, or this game is from the future.
>>
>>149324278
0.66 is just what I renamed the hotfix to. It should be identical to 0.65b aside from the name, but you can also download it from here
https://drive.google.com/file/d/0B51DS6LWagFTRjl3ekp1MkNKc3M/view
>>
>>149324391
Well let me rename it then, thanks for the rapid response.
>>
>>149324634
And now I'm getting a "sprnbr too high for this file" error while attempting to recruit units.

I have neutral luck scales, why is this happening to me?
>>
>>149324910
>"sprnbr too high for this file"
The fuck? Literally never seen that before. Just download the one I linked further up and see if that helps.
>>
>>149325018
I did. I renamed the file at first, got the error, assumed I fucked up, downloaded your version, and still had the error.
>>
>>149325085
What nation are you?
>>
>>149325139
Xib.
>>
>>149325287
Okay. It looks like sum1 fucked up your units completely when he tried to nerf the lance bats. Let me see if I can find and fix the mistake.
>>
>>149325469
Welp. At least it isn't entirely my fault for once. Thanks for the assist.
>>
All right, it looks like he just straight up didn't finish the Xibalba changes before pushing the mod. I can see what he wanted to do with the StR nerfs that he wanted to apply to some of the commanders, but he made commander IDs for them and told the nation to recruit them in caves/forests and then never actually made the unit that the tag is supposed to point to.

I could prrrobably actually fix this, but we need to restart the game regardless to use a different version of the mod. I would prefer it if you could change your nation instead to make my life easier, since I'm really not confident in nation modding.
>>
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>>
Can someone tell me how to lose the game? I'm really good and I can't lose. Need help
>>
>>149326168
10:46 PM - Lambert_S: Send a message to the thread, I can fix it but can't upload it for another 10 hours
10:47 PM - Lambert_S: I can read but not post
>>
>>149326168
Okay, I fixed it. I'm going to confirm that it works in caves, then change the mod that the game's going to use.

>>149326687
ty mr lambert, but I got it
>>
>>149326759
ahahahaha ok so it currently has both the StR and the vanilla cave commanders. I'm going to need to make another change or two and then it should be set.
>>
Is the staleness of our memes positively correlated with the deadness of our general?
>>
>>149327038

yes. let's start a dom4 call o fduty clan
>>
>>149327093
>69LevelWANPwns
>>
>>149326956
Okay, congrats Xibalba you get to recruit commanders every turn, because removing the original cave and forest recruit commanders is harder than removing the new ones.
>>
>>149327346
Nevermind, it's not hard at all. Back to StR they go. Let's see if this breaks everything.
>>
>>149328005
Okay, the ruins the fort commanders too. Nvm.
>>
>>149327038
/domg/ has pretty good memes and a very comfy general, desu
>>
>>149328249
Comfys itself to death sometimes
>>
Okay. Here is the latest summod with a Xibalba that doesn't crash when it tries to recruit units -

https://drive.google.com/file/d/0B51DS6LWagFTWDcwbnN5RVBqUEU/view

Note that this reverts the commander nerfs (which were never applied, technically, since the old commanders were still recruitable anyways) so some intended balance changes are not in effect.

I'm going to wait an hour to make sure that the game server has a chance to download the latest version of the mod before we start again.
>>
>>149328408
Oh, and because I'm an idiot, I realized how to actually make those changes after uploading the new mod to llamaserver and sending out the message. We'll go ahead and use it for now anyways, and everyone is encouraged to kill bats.
>>
>>149326651
Play multiplayer
>>
Hinnom has informed me he will be away for most of the weekend.

I've extended the current turn until late Sunday at his request.
>>
>>149328408
>I'm going to wait an hour to make sure that the game server has a chance to download the latest version of the mod before we start again.
Got impatient. We're starting now. Cross your fingers and pray to Llama.
>>
>>149330268
Game appears to be running. If you find yet another gamebreaking error, please let me know.
>>
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Well, you can't say I didn't warn him.

My offer still stands, Mictlan, even though you thoroughly ignored me before.
>>
>>149333168
>no dead dragon

Round 2 inc.
>>
>>149334061
Where did it retreat to, friend?
>>
>>149334061

It didn't have anywhere to retreat.

Trust me, I tested this 50 times and got a 90% success rate, the dragon is dead.
>>
>>149334148
How should I know, I'm not the guy who sent it.
>>
>>149333168
Show me the battle
>>
It'd be nice if the game had a sort of "journal" system, where I can leave marks and notes on the map. It's hard to remember what I was planning to do in a particular game after 2 turn extensions while playing 4-5 games.

Is it doable with mods? Should I mail Illfraud about it?
>>
>>149335348

Why would I go and do that?

If Mictlan feels vindictive enough and doesn't accept my generous offer, he can go ahead and show it, but I think I'll keep what I did a secret for the time being, just in case any other of the myriad of people who want me dead have decided to do something about me this early on. Knowledge is power after all.
>>
>>149335650
>I think I'll keep what I did a secret for the time being
Bumrushed him and dealt enough damage to scare him off.

It's not like there's anything else you can do this early on unless you got really lucky with a random item event.

Mictlan should have been more patient, gotten himself a proper pretender, and rushed you the old-fashioned way instead of LMAO onedragon. Xib can pull that shit off because he can ferry in flying reinforcements. Mict can't.
>>
>>149335870

In my testing, I killed the dragon as often as I scared him off, if you really want to know. Really, it doesn't matter, the end result is the same.
>>
>>149336095
I'm just curious why you're acting like there's some kind of secret trick to it.
>>
>>149336215

Because I tested different things and got worse results than what I did with I ended up doing? The rest is up to your imagination ;^)
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>>149336271
Eh, be that way. It's not like it isn't obvious.
>>
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When_You_Stale_IRL pretenders.

Not a bad batch.
>>
>>149336512
I just and I mean JUST NOW got a proper fix for Xibalba onto git.

It's too late for this game, but I successfully figured out nation modding and the one dumb git error I made that had been making it appear as a whole new thing instead of an edited version of the existing .dm

Praise me.
>>
>>149336626
>It's too late for this game
It uses >>149328408.
>>
>>149336686
I know. I made that version too. That version just removed the bugged xibalba changes so that its foreign rec commanders are the same in vanilla. The version that I just committed actually makes the StR changes successfully.
>>
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Play them
>>
ded
>>
Why is this place so empty on a Saturday? Don't tell me you all have lives or something.
>>
>>149340859
It's the dead of night in the US
>>
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>>149333168
good job bats!

what's the wound status of that overgrown flying frog?
>>
>>149342331

Thanks, nice to have some support in what seems like a world out to get me. Also, that dragon got really lucky to not get any wounds, in my successful test runs he usually got 1 or 2.
>>
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I fucking hate video games
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Post pretenders that wouldn't have died to those bats
>>
>>149344282
>E9 bless on mictlan
>still bad scales for memegame

this is also how you lose.
>>
>>149344385
It's obviously not a pretender that will win the game, no.

A pretender like that would actually require Mictlan doing that thing where they don't spread their scales constantly, and hope to keep just enough blood sac ability on hand to not get dom killed while keeping most of their provinces cancer free.
>>
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deep inside you know he's right.
>>
>>149344467
So called "traitor" detected.

Once I'm done taking up indies I'll be personally funding the war against giants.
>>
>>149344467
He was invited in the game to die to elves, he is the joke.
>>
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>>149344282
If you're going to go all out with a 'lmao fuck Xibabla, time to rush their cap' strat, at least do it properly.
>>
>>149344680
>Not having awe
>Having a W9 bless but death scales
>>
>>149344680
Your pretender is worse in every way except for its major bless
>>
>>149344680
Note that he's still got the bonuses (and bless) from Erf 9 and Death 6, they're just reduced for spellcasting because dragon.
>>
>>149344743
Note that he's still got the lack of awe (and reduced domspread) from Dom 5

When you intend on sitting your pretender on the enemy cap, your dominion must be 9+
>>
>>149344467
Deep inside I know it takes some amount of autism to play Dominions to begin with, but a far greater amount of autism to join a Dominions game just so you can shitpost without wordfilters.
>>
>>149336512
Huh.

That's not the pretender I uploaded.

Fuck it, we've had more than enough delays due to me. Gonna play on through.
>>
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memes
>>
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>>149347289
>have graphs to show
>>
>>149347289
>>149349063

Aah, I remember that. That was a fun game.
>>
Still looking for players:

http://www.llamaserver.net/gameinfo.cgi?game=ForAFistfulOfDeathgems
>>
>>149350552
any memes
>>
>>149350702

Feel free to bring your own.
>>
>>149350552

Please make the throne points victory requirement at at least 50%.
>>
>>149351104

Honestly don't think it's likely to be a major issue on a map this big, but I'll bump it up to 22 if it's gonna be a sticking point.
>>
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>mfw people say play turns
>>
Admin, are you here?
I'm having a busy time and would really need at least 12 hours more.

Please read this.
>>
Thanks a lot <3
>>
>Only two turns due in the next 12 hours
>Can relax atop a Spanish mountain in a pool
The lack of cute enslaved pangaeas is all that stands between me and Ermor.
>>
S u b f o r B O G A R U S n e e d e d
>>
>>149356556
Did he get traumatised by Pan so hard he stopped playing?
>>
>>149356596
He literally couldnt beat AI Pan.
I mean, he literally stormed AI Pan twice, one of them he killed everything but the statue god and routed, then ,lost the control of Pan's cap because he didn't put any unit to siege (kek). The other one he didn't even nail the regular summons that were there.

I think he is traveling to Russia to redeem himself from that, or something like that.
>>
>>149357173
To be fair, statue pretenders are a bitch and a half to deal with. You're better off just putting a token force on their cap to keep it locked down and then surround it with temples.
>>
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>>149357343
They are indeed
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Tell me a story /domg/.
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>>149361790
I won a game once. It was awful.
>>
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>>149361919
>>
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Bump and further recruitment hassling.

Join today!
http://www.llamaserver.net/gameinfo.cgi?game=ForAFistfulOfDeathgems
>>
>>149366551
When did Frodo become a cute girl?
>>
>>149366551
Which nation should I pick if I want to be Blondie?
>>
>>149367910

In MA? Probably Marignon.

Good ranged shit, don't like demons or the undead, some sneaky stuff, filmed in southern Europe.
>>
>>149369070
Serbian Film?
>>
>>149369070
Speaking of Marignon, DO YOUR TURN, whoever you are marignon player!
>>
>>149369590
I wasn't aware there was only one game with Marignon in it
>>
>>149369724
TOO ALL MARIGNON PLAYERS OUT THERE! DO YOUR TURNS!
>>
>>149369469

?

Fistful of Dollars was mostly filmed in southern Italy and Spain.
>>
>>149370403
Close enough
>>
>>149370013
IRL Marignon, you're staling worse than Ulm now.
>>
>>149370403
Mari is spainfrance.

>>149369070
Mari seems too good and inspired for Blondie, who's as true neutral as they come. Too bad there's no North American nation.
>>
>>149370915

There's Atlantis?
>>
>>149371118
Only in LA.
>>
>>149370915
>true neutral
Play Ulm and pretend to be Switzerland.
>>
How many games are you in, /domg/? Are you winning any of them?
>>
>>149371791
2
Definitely not in 1, too early to tell in another
>>
>>149371791
I'm in 7 games.

Too early to tell for 4 of them, losing almost certainly in 2 of them, and have a good chance at winning in the last one.
>>
>>149371791
2
Yes and maybe.
>>
>>149357343
>Horror Mark
>>
>>149371791
4. i am defintiely winning in one of them and i am first in #provinces in another, but i feel like i am going to get gangbanged soon especially after having discovered my neighbours had 0 pd on every province
>>
>>149371791
Heh. Such audacity. To ask me, the mighty Rejakor, if I'm not playing ALL the games of Dom4 that are currently running. That's right, fool, I'm in all games on llamaserver, 5 blitzes, and 1 Innuit Dom4 community game at the same time.

I'm going to win most of them, of course, except the newbie games. I'm magnanimous enough to let new players win, but not before I tell them about all strategic and tactical mistakes they made.
>>
>>149372953
Shut up, Malakal.
>>
>>149371791

At the moment, none. Finally getting back in a state I can dedicate the time to playing, having been fucked over by work for much of the past year.

It's why I'm wanting to get Fistful started soon.
>>
Non-player here - Can any of you fambalantas hit me up with the descriptions for all dominion characteristics (luck, order, etc.) and what a lack thereof means?
>>
>>149373737
http://dom4.wikia.com/wiki/Scales
>>
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>>149374057

Thanks
>>
>>149371791
2. I'm not winning one, but I've spent 25 turns since I lost my cap forcing my opponent to hint down my stealthy raiders through my vengeful water dominion.


The other it's not clear.
>>
>>149371791
5. One of them is a memegame, so everyone loses. Winning one of the rest.
>>
Now I took some of my time to actually read about changes summod brings in. And I can clearly state that it's awful. Beyond awful.
The main 'achievement' of this mod is the simplification of the game to the point that even the most clueless player can blindly find a simple but effective strategy to carry him through the game and he can do it almost effortlessly. For example you can mass produce OP, low-level, cheap items, give them to your cheaper leaders and they can perform good. And scrubs happy about it, they probably think: "Wow, NOW with that buffs I can take on Maerlande or Lambert without embracing myself", or something like that. But in reality the game becomes INCREDIBLY easier to play the more skilled you are. In the vanila you can perform bad due to huge blow from random events, cruitical mistake or from ill will of the neighbours, but with summod all you need to be OK is to SPEND GEMS. No matter what you are doing with them you'll be OK, since a lot of items and summons are dirt cheap now and OP.

Well, basically this mod is a huge mistake. I kinda respect the guys who created it, but they performed the task really poorly. It's not a balance mod, it's a mod to simlify the game, making it less challenging and less worthy of putting efforts into it. Mod which makes the game boring, or more boring.
By trying to cater to scrubs who doesn't have proper grasp on the game, experienced players like sum1won, Lamert S, Ohlman and others just created something mediocre which is not worth learning and adjusting your sense of game to.
The road to hell is paved with good intentions.

The only real problem with the balance in the game is MA Ermor being invulnerable in 1 on 1 fight. But the proper diplomacy may bring it down and in general I don't think that it's wrong to have 1 really OP nation if everyone is aware about the fact that it's OP so they can act accordingly.
Dominions 4 HAVE NO balance issues which can not be overcome by player's skill.
>>
>>149375451
Here's your (you)
>>
>>149375451
>Dominions 4 HAVE NO balance issues which can not be overcome by player's skill.
>MA Ermor being invulnerable in 1 on 1 fight.

I appreciate your efforts in keeping the thread bumped through verbose bait.
>>
>>149375451
Wondered if you were serious or not until the end, laffed when you singled out MA Ermor as OP.

Some of the weakest nations in MA, like Mari, whoop Ermor's ass. Any blood nation stomps all over them with zero effort. Getting lots of spammy chaff /=/ OP and it's bizarre that people legitimately think that more awful chaff = INVINCIBILE
>>
>>149375451
I'd rather fight MA Ermor 1v1 than EA Xibalba 1v1 desu.
It is sort of silly that you'd rather have a bunch of spells removed from the game (cause they're literally never used) than alter them. That said, summod is by no means perfect, but its far better than the base game.

But I suppose you can continue believing that Machaka needed nerfs and Ragha needed buffs.
>>
>>149376485
>i'd rather fight a chaff-spamming one-trick nation than the most blatantly OP nation in the game

wow incredible wisdom
>>
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>>149375451
>>Dominions 4 HAVE NO balance issues which can not be overcome by player's skill

Reading guides to learn the small selection of spells actually worth casting is not the same as skill. By making more spells worthwhile you actually increase the options available to a player at any one time and give skilled players more chance to shine.

Dom4 is a game of reacting to your enemies weaknesses and countering their strengths. Spending gems on random summons in summod is just as bad as in vanilla.
>>
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>>149375451
>Dominions 4 HAVE NO balance issues which can not be overcome by player's skill.
>>
>>149376310
> in MA, like Mari, whoop Ermor's ass
No. On my experince everything is the exact opposite. Mari can compete with Ermor only in early game while Ermor yet to have hordes of tribless sacreds online. Your statement shows that you are common with both nations only thanks to lore.
And the strength of Ermor not only his spammy chaff, but his basic death gem income, his spammable sacreds which are really good, the possibility to have insane amount of design points thanks to being able trash the scales, his cheap mages, his ability to kill the land and yet use the gold to push it's strongest dominion further and furter via temples.
Ermor is very hard to deal with 1 on 2, in the commom game it have to be surrounded and purged and in 1 on 1 fight Ermor MA is always prevails, it's a fact.
>>
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>>149375451
Do I smell a new meme?
>>
>>149376584
Well yeah, that's why I said I'd rather fight MA Ermor (the chaff spamming one (ok, maybe two) trick pony), over EA Xibalba, the most blatantly OP nation in the game.
>>
>>149376851
>Reading guides to learn the small selection of spells actually worth casting is not the same as skill.
It's true. But for some scrub the list of worthy spells consists of about 10-20 or so. And for the skilled player that list contains of about 100-150 spell. That is the difference between them. So you don't need to make all the spells equal, you have to understand how to use the ones you already have.
>>
>>149376485
EA Xibalba is the very strong nation due to tacticl versatility of it's troops. But it's normal. Totally normal and can be countered. It doesn't have an insane freespawn (beast bats are good, but you need Onaquis to spam that, in 1 on 1 fight you just won't let Xibalba have em), it has no free design-points, it's a gold-hungry and land-hungry nation just like any blood-nation, it has shitty cap-only sacreds and it's troops on the weaker side apart from they ability to fly and go stealth. Bats are good, but they are have their weaknesses, while Ermor is just flawless in any aspect, as I mentioned earlier >>149377509.
And yet, I don't think that Ermor needs to be nerfed. It's only invincible in the duel. Proper, skilled players can counter it, while cooperataing.
>>
>>149375451
Your argument seems to be that
1.) summod removes trap options, and
2.) knowing to avoid trap options is what distinguishes good players from bad.

That is really, really dumb. Yes, summod reduces the number of trap options. No, that isn't a bad thing. Trap options aren't a useful metric of skill, just basic knowledge. To the extent they add challenge, it's only there because there are elements that are poorly designed, and experienced players know to avoid the parts of the game that are poorly designed.
>>
>>149378714

I'm pretty sure he was more focusing on keeping the thread alive than anything else.
>>
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>>149379505
That's what you get for taking a meme pretender
>>
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>>149380061
Using undead is cheating.
>>
>>149378714
It's not as simple as that. Who said that some item or spell or research goal or battle formation, or vanila nation or starting strategy or etc. is the trap option by itself? You? Who?
The only correct answer is: IT DEPENDS.
And the summod just cutting down all the little differences and slight bonuses from the items and spells and nations BY UNIVERSALIZATION them all. That's a wicked way. Simplifing one.
With the summod you don't need to think how to jump on S6 to get to Horror Harmonica or to E4 to get Iron face or you don'y need to value your summoned commanders and chaff as strong as in vanila anĐ² so on. You just doing things MORE CARELESSLY, you can more easy and faster snowball your strength, and suffering some defeat you can back on you feet a lot faster. This mod makes the burden of a mistake insignificant. It's a harmful, lukewarm and forgiving mod.

I'll repeat myself, it's not the mass of knowledge which makes the good player good. It's proper, mindful, accurate, effective strategy which makes you one. And by simplifing game you are not only creating a larger gap between scrubs abd good players (skill in the easier environment may lead you even further then you usually go, and the more skill the more you can achieve in such circumstances ), but you also making the game itself less worth putting your efforts into investigating it, understanding it and optimizing your strategy.

Now the mod is harmful.
>>
>>149380530
Except Summod actually makes the game more complex, instead of simplifying it. By adding additional options, the complexity is increased.
>>
>>149380530
Well, you're welcome to make your own mod that goes in the opposite direction.
>>
>>149375451
Tell me your Steam name so I could ban you from all my games.
>>
>>149378701
Strange, I've had no issues 1v1 ing Ermor before as any nation with Holy Comms. If they start seperated enough that Aby can hit Conj 5, they also shit on them.

Not that MA Ermor isn't hella strong, but consider that LA Xibalba (not EA, funnily enough) maintains a winrate 6% higher . . .

Flying, stealthy chaff > not flying, not stealthy chaff, as a general rule.
>>
this thread has a distinct lack of todgerposting
>>
>>149381421
plz no
>>
>>149369724
Gotta keep the thread alive with turnbullying even if there's no stalers to bully bud, now do your fucking turn.
>>
Dominions 4 HAVE NO balance issues which can not be overcome by ulm pikes.
Dominions 4 HAVE NO balance issues which can not be overcome by ulm pikes.
Dominions 4 HAVE NO balance issues which can not be overcome by ulm pikes.
Dominions 4 HAVE NO balance issues which can not be overcome by ulm pikes.
Dominions 4 HAVE NO balance issues which can not be overcome by ulm pikes.
>>
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>>149375451
I smell future copypasta
>>
>>149381142
I am not playing in your filthy games. I am admin in all my games.

>>149380980
Suddenly maybe you are right, I have never played any MP-game with summod. But I don't want to. All that listed easy access to the items, cheaper spells and mostly unreasonable changes in nations making apparent for me that this mod is the simplification of the game rules.

>>149381042
I think vanila is the best. It's worth suffering to git gud at it.
>>
>>149380530
Oh, you're a rusky.

Opinion disregarded, your people are a blight upon multiplayer gaming.
>>
Now I took some of my time to actually read about changes summod brings in. And I can clearly state that it's awful. Beyond awful.
The main 'achievement' of this mod is the simplification of the game to the point that even the most clueless player can blindly find a simple but effective strategy to carry him through the game and he can do it almost effortlessly. For example you can mass produce OP, low-level, cheap items, give them to your cheaper leaders and they can perform good. And scrubs happy about it, they probably think: "Wow, NOW with that buffs I can take on Maerlande or Lambert without embracing myself", or something like that. But in reality the game becomes INCREDIBLY easier to play the more skilled you are. In the vanila you can perform bad due to huge blow from random events, cruitical mistake or from ill will of the neighbours, but with summod all you need to be OK is to SPEND GEMS. No matter what you are doing with them you'll be OK, since a lot of items and summons are dirt cheap now and OP.

Well, basically this mod is a huge mistake. I kinda respect the guys who created it, but they performed the task really poorly. It's not a balance mod, it's a mod to simlify the game, making it less challenging and less worthy of putting efforts into it. Mod which makes the game boring, or more boring.
By trying to cater to scrubs who doesn't have proper grasp on the game, experienced players like sum1won, Lamert S, Todger and others just created something mediocre which is not worth learning and adjusting your sense of game to.
The road to hell is paved with good intentions.

The only real problem with the balance in the game is MA Ermor being invulnerable in 1 on 1 fight. But the proper diplomacy may bring it down and in general I don't think that it's wrong to have 1 really OP nation if everyone is aware about the fact that it's OP so they can act accordingly.
Dominions 4 HAVE NO balance issues which can not be overcome by player's skill.
>>
>>149382017
Oh, it's that autistic faggot admin who always uses WH 1.23. Carry on then.
>>
>>149382017
Are you the Evropa Admin?
>>
>>149382017
>easier access to items
Such as?
>cheaper spells
Such as? Give examples that weren't horrendously overpriced normally please.
>unreasonable changes in nations
Such as?
>>
>>149380530
But it's not simplifying the game.

Bringing more options into the same level of parity increases the amount of options which are viable in any given situation. Objective fact. Your argument stems from the fact that having more viable options makes the game easier, which is flagrantly wrong.

>proper, mindful, accurate, effective strategy

Meaning what, exactly? You are making a non-statement. This means nothing. Knowing which spells and items to use at which time is what makes you a good player, which is just a sum of knowledge + situational awareness.

Everybody has access to the same tools, in vanilla it's a matter of finding the ones which you can exploit, the ones which are OP (Situationally, ideally, but often not), or the ones which are not being anticipated by your opponent. In summod, it is EXACTLY THE SAME, except there are more tools in each category. By definition, the game becomes more complex.
>>
Sorry about the hold up, I did a double. I hope this game will be quick and fun.
>>
>>149381421
But first we have to talk about how Dominions 4 HAVE NO balance issues which can not be overcome by player's skill.
>>
>>149383954
I want him to start the game 2 provinces away from Atlantis as Riley. And then tell everyone how "that's exactly like blessrush" and "can be overcome by player's skill".
>>
>>149384779
It wasn't even 2 provinces away. They were fucking adjacent.
>>
>>149352507
I think I got you.
>>
>>149384779>>149385953
> hurr durr your nation counters mine
And all it's to solve a problem is to make a proper starting positions and for R'lyeh to take at least Awaken Expander.
>>
>>149386523
So, things that involve knowing EXACTLY where you will start, who will be your neighbor, and what they're going to do? Get a trip so I could filter you, please.
>>
>>149386523
Oh, right

Well, I suppose strategy games are very easy to git gud at if you can see the fucking future.
>>
>>149371791
10, and most I am in a decent position in.
>>
>>149386889
It's impossible to know where you start normally, but it's an admin fail if he puts in the game more UW nations that the map can handle and they are starting in the adjacent lands. That's a bug, that's not a normal situation and someone's carelessness is responsible for that.
You can deduce if you playing for Riley that some UW nation may be your neighbour.
And about what you can do is git gud first. Fuck you about trip suggestion. Get rekt, scrub.

>>149387120
It's not about seeing a future, it's about having some common sense. You know that R'lyeh is very weak early game, and you can start near Atlantis. How can you counter this at least partially? To have Awaken SC, for example, so before collusion with Atlantis you can have some spare provinces, where you'll get some spare chaff, and it could be enough to stop Atlantis or at least drag the war longer, so someone can backstab frogs and save you.
>>
>>149357343
>>149358736
>>149372502
Flying quickness dual duskdaggers
or
Flying quickness hammer of the mountain


But you will need more than one of those to make it less risky.
>>
>>149375451
>Lamert S
God damn it shitposter, at least run a spellchecker on your rant.

Also Olhman has, uh, argued against RoS changes and said some things? Oh and been part of the Therodos fixing.
>>
>>149387949
>you can win a 1v1 war if it's 2v1

Brilliant strategy, Rejakor. You sure showed how player skill can overcome all balance issues.
>>
>>149388353
Actually, the best way is a handful of air elementals. The lightning damage stunlocks them, and they do damage pretty quickly.
>>
>>149372953
>>149373090
>>149371791
All me
>>
Which Western / Clint Eastwood character would Pelagia be?
>>
>>149388576
The coffin maker from A Fistfull of Dollars. Never gets involved in the fighting but profits by getting to make and sell a whole lot of coffins as by the time the film is over EVERYONE asside from him in town is dead.
>>
>>149388758
That's actually really good, thanks.
>>
>>149382774
Well, considering there's no argument against any of this, I suppose we can only conclude summod is a pure improvement.
>>
>>149388989
There's a couple of other suggestions, but it depends on other nations and how the game goes, I can totally see Pelagia as the bandit leader from a few dollars more, the sister being R'lyeh and the Smoker being Ermor.
>>
>>149389203
What if they want to rush Arcane Nexus and then relax in their sea in harmony and contentment?
>>
>>149389404
The couple from For a Fistfull of Dollars that are trying to run away from the violence.
>>
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>nippleheim realized he fucked up by declaring war on everybody and is not gonna play anymore
>>
>>149389975
He literally joined to shitpost. I don't get it.
>>
>>149389975
As expected of a scrub from inferior board.
>>
>>149390103
You gotta admit, that's an impressive dedication to shitposting.
>>
>>149377509
I know I'm late as fuck, but
>5 basic death gem income plus 1 extra every other turn or so past maybe turn 7
>Knights of the Unholy Sepulchre, which only spawn from forts that cost 1200/1500 gold and spawn in small amounts of significantly less than a fort producing anything short of Paladins could produce per-turn
>'''CHEAP MAGES''' that cost 12 Dgems for a basic mage and 20 for a good one (!!!), AND need a mage turn to summon
>plus all their priests being summoned in the EXACT SAME MANNER, 10 Dgems for a H1 priest (!!!!!)

Ermor's only real advantage is hordes of freespawn, the ability to take a strong bless for a decent sacred, and some good cancer options + cancer scales and dom10 with temples everywhere.

MA Mari with proper kits and support absolutely carves through hordes of ghouls and undead legionares, and they can deal with, say, W9D9S9 Knights easily too if they're making use of their fairly-limited options. MA Ermor is only tough to deal with because scrubs don't know how to deal with le 7000 skeletons, so they constantly bring in hordes of ineffective doomstacks and fail to focus on the strategies that are available even to a weak nation like Mari. Just supporting a group of blessed thugs with SF mages eat skeletons and even tribless Knights for breakfast, lunch and dinner well into the lategame, at which point you will also have options for dealing with conventional late death.
>>
>>149388406
You are making up shit like a proper scrub you are.
If on the map there are more than 2 nations then it's not wrong to consider war 1 on 2. If someone rushing you that is only natural to tell all his neighbours that he is focused on you and since you are Riley it's less likely that they'll turn on you instead than on the agressor.
In my experience the guy with LA R'lyeh without many efforts took out La Atlantis once, using Awaken SC as support and superior battle tactics.

And what you are doing now is defending your lack of skill and understanding of the game.
>>
"There are two kinds of people in this world, those with quadbless and those who stale, I suggest you start staling"
"Now I know what you're thinking, did I cloud trap 5 thugs or 6? In the excitement I can't quite remember myself, so you gotta ask yourself, are you feeling lucky, punk? Well, do ya?"
"Well well, if it isn't the Abysian, small world, and so very bad for you."
>>
>>149390260
>wds triple bless
are you playing against morons? That explains a lot. The actually dangerous blesses are some combo of W, N, D, and B, with N as basically mandatory.

also

>thinking 20 gems is expensive for a mage that good
have you looked at literally any other summon in the game
>>
>>149390260
If we are talking about 1 on 1 fight like in duel then Ermor will wipe out Mari even earlier then they will be able to field something considered as a thug.

Also about greentext. The worthy sacreds of Ernor is not knights, but Lictors and you can spam 3 of them per cast with the Larel. Cap income of Ermor is 15 death gems. Dusk Elders are cheap. No one summons h1 priest for Ermor, only H3.
>>
>>149390770
>B on Knights
what the fuck am I reading
>>
>>149390980
>B on Lictors
>>
>>149389975
Does it matter if he declared war on everyone, we'd have to go through fucking elves just to get to him.
>>
>>149390980
If you don't understand why that is useful for ermor, you literally don't have enough skill to be making claims about how they play.
>>
>>149390260
Are you talking about Summod Ermor A.K.A. potentially balanced Ermor?
>>
>>149390980
If you're new, don't open your filthy mouth to spew moronic statements, please. Just ask why people pick B9 on Ermor. They pick two majors + B9 on Ermor to get infinite freespawning sacreds + lictors that fuck shit up.
>>
Honestly, if I were to play Ermor in a duel, I wouldn't take a tribless. I probably wouldn't even take any bless aside from an incidental one. I'd take an awake monster with Dom 9 (this might even be the one instance I take Dom 10, though that'd depend on how many points I end up having). I'd try to fort my cap circle ASAP and spend my D gems on spectators rather than dusk elders (more efficient in Magic 3, and you're not going to use the more advanced magic or diversity that dusk elders bring). Then I'd look to rushing with freespawn, and mobilize ALL of my spectators to join the rush once I hit either Ench 5 or Evo 5, depending on what nation I'm dueling.
>>
What is this game.
Looks fun.

Looks like what would happen if Heroes of Might and Magic had sex with Civilization in the age of early Total War games.
>>
>>149392427
It's more of a war game that a strategy game, but it's very fun.
>>
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Meanwhile, Fistful now has an Ermor player

http://www.llamaserver.net/gameinfo.cgi?game=ForAFistfulOfDeathgems

You should join, so you can prove that it isn't ridiculously OP.

Joooin.
>>
>>149396892
>wanting people to join a big MA game with ermor in it

FUCK NO.Not that shit again, i don't care if it's modded.
>>
>>149397298

Rate people are joining, I'll probably end up switching down to a smaller map tomorrow.

Guessing there haven't been enough games ended recently for there to be a lot of people free, and I haven't played in over a year. Want turns noooow.
>>
>>149396892
I'd join if ermor wasn't modded.
>>
>>149398010
But why? Ermor's already in, and it's nerfed.
>>
>>149396892
Can you delete Pelagia? I changed my mind and want to swap to Pangaea.
>>
>>149398132
It's the butthurt ruskie probably
>>
>>149398284

Done. Hopefully you aren't a different dude attempting to ruse me into deleting someone's Pelagia pretender so you can claim it instead.
>>
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>>149398723
Thanks
>>
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>>149396892
>Ermor
>Ys
Sounds like this'll be hellish so I'll give it a go.
>>
Now I took some of my time to actually read about changes Item Units mod brings in. And I can clearly state that it's awful. Beyond awful.
The main 'achievement' of this mod is the simplification of the game to the point that even the most clueless player can blindly find a simple but effective strategy to carry him through the game and he can do it almost effortlessly. For example you can mass produce OP, low-level, cheap units, give them to your cheap leaders and they can perform good. And scrubs happy about it, they probably think: "Wow, NOW with that buffs I can take on Maerlande or Lambert without embracing myself", or something like that. But in reality the game becomes INCREDIBLY easier to play the more skilled you are. In the vanila you can perform bad due to huge blow from random events, cruitical mistake or from ill will of the neighbours, but with Item Units all you need to be OK is to SPEND GEMS. No matter what you are doing with them you'll be OK, since a lot of items and units are dirt cheap now and OP.

Well, basically this mod is a huge mistake. I kinda respect the guys who created it, but they performed the task really poorly. It's not a balance mod, it's a mod to simlify the game, making it less challenging and less worthy of putting efforts into it. Mod which makes the game boring, or more boring.
By trying to cater to scrubs who doesn't have proper grasp on the game, experienced players like amuys and others just created something mediocre which is not worth learning and adjusting your sense of game to.
The road to hell is paved with good intentions.

The only real problem with the balance in the game is MA Ermor being invulnerable in 1 on 1 fight. But the proper diplomacy may bring it down and in general I don't think that it's wrong to have 1 really OP nation if everyone is aware about the fact that it's OP so they can act accordingly.
Dominions 4 HAVE NO balance issues which can not be overcome by player's skill.
>>
>>149405091
>Change the mod name to a different mod I helped with
>Remove my name
MEMES.
>>
>>149405308
It's actually a part of the meme. I didn't even play a game with Item Units mod, neither did I check who made it, other than seeing amuys posting the link somewhere. Just like the guy posting the original text.
>>
>>149405091
Someone should post that on a mod in Dom3Mods or Desura (with name changes as appropriate) just to see the reactions.
>>
>>149405547
Fair enough, just want to make sure if anyone is making a mod and needs technical help to allow their awesome idea to work I'm more than happy to be the helping hand.
>>
Scripting question - do units that have Gift of Flight cast on them get targeted by units set to Fire - Flyers or Attack - Flyers?

Also, when does Hold - Attack Closest (or Hold - Attack in general) pick its targeted squad?
>>
>>149408310
1.) Not sure.
2.) I believe after holding.
>>
If flying units are grounded due to a storm do they take damage from Earthquake? And do they receive their bonuses to siege and patrol strength?
>>
>>149408310
Targets are assigned at the beginning of the battle. If there are any actual fliers on the battlefield they're most likely to be targeted, otherwise their orders will default.
>>
>>149408932
The first is yes for sure. The second I'm not sure of, since I haven't seen perpetual storm used that often

>>149409002
That doesn't match with the behavior seen when spells like Howl are cast. Melee units will chase the wolves if set to attack closest rather than continue charging at the enemy squads that started closer.
>>
>Have to leave in 7 minutes and won't have internet access for almost 24 hours
>turn just came in

Thank you, Nazca.
>>
>>149408932
>>149409165
>The first is yes for sure.
Yeah, except not. Fliers are immune to EQ damage other than cave collapse effect, even during storm.

>Melee units will chase the wolves if set to attack closest rather than continue charging at the enemy squads that started closer.
Only if they get into melee with wolves before reaching the guys they targeted.
>>
>>149410502
Yeah long ass day for me, did a double too.
>>
C'tis, this is your final warning. Get your shit together or I'll rek u m8.

Vanheim, I gave you 12 hours. 12 HOURS. Hurry the fuck up.
>>
>>149410985
REally?
>>
Abysia, stay on your continent and I'll stay on mine. You have better targets than me.
>>
>>149417127
Okay, really curious, who?

Like, he hard counters you, and unlike Machaka, the world will give him free space to clear out a massive blood menace.

And while he's close to Hinnom, funwagons can beat Burning Ones well enough.
>>
>>149417678
He hardly hard-counters me. I took cold scales and have highly blessed sacreds that easily fuck up burning ones in cold/turmoil (I checked).

His other targets include machaka, who he actually hard-counters, and Berytos, who are an actual blood power with a shit early game.

And of course, hinnom, who has actually good blood in summod and is only going to get harder to fight.
>>
>>149418423
Note: I'm aware that ordinarily, lanka is a good target for abysia. That's half the reason I took the build I did. The other half is that this is a memegame, so why not take a memebuild?
>>
The summod fix has 267 errors? Is that meant to happen?
>>
>>149418423
If you really took Cold scales, then yeah, he has better stuff to do. Getting you to take cold scales was punishing enough if that's true.

Abysia doesn't really connect to Berytos I thought though.
>>
>>149418982
n-no

But I also don't know how you have 267 errors. You might not have downloaded the sprites properly.
>>
>>149418982
>>149419602
If you guys use the latest version of summod, it has the errors fixed anyways
>>
>>149419383
I really, really did. It'll take a few turns for the scales to establish, as it is summer right now but by the time abysia gets to my capital, it'll be cold3.
>>
>>149421274
That sounds pretty dumb, desu, but given that you knew to expect Abysia rushing you it does make sense.
>>
>>149421274

You understand that you dont get extra points from changing your scales more than three points right? Cold3 doesn't get you more scales than Cold1.
>>
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>>149418982
>>149419602
>>149419695
Would you believe it was because I was dumb enough to download the fix while forgetting to download the mod itself?
>>
>>149422197
I believe you, but assuming that this is for the Fistful of games, y'all may as well just use the newer version anyways. It doesn't actually matter, since only EA/LA Xibalba were changed, but I don't think it makes sense to make people download the quick-hack version I put together rather than an official version.
>>
>>149422158
I know that. However, it also makes me harder to invade, and having burningones up the ass is worth more than some gold when the game is already flush with it.
>>
>>149422590
>having burning ones up the ass

That should read

>not having burning ones up the ass
>>
>>149422590
>>149423293

I dunno, I've always enjoyed some Burning Ones up the ass myself. Truly priceless.
>>
>>149423630
I don't enjoy it, per se, but I like Mexican food enough to put up with it.
>>
>>149405091
forced pasta is forced
>>
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Domg:

How would you improve MA Oceania?

How about EA Oceania? (Note that Ohlmann gives EA Oceania substantial blood access).
>>
>>149429849
Give them a unit as good as revelers.
Have sirens give better air access.
>>
>>149429849
>Substantial blood access on a UW nation
That sounds REALLY cool, but also probably won't be enough to make them good. I'd say go for it and see if they actually get to hold onto coasts long enough to use it, but I'd harbor my doubts about it being enough.

Both Oceanias currently suffer the same problem of having just awful mages. MA Oceania has okay troops, EA Oceania has garbage. On land, a Capricorn is N4E1W1(WNEA)1. You essentially pay MORE for a Pan while having a lower chance of E2 for earth buffs and without the awesome units to buff with them. A siren is A1W1 (garbage) and Haliades are aquatic W2N2(WNEA)1. All of their mages are overpriced for what they bring.

So what do they need? I think changes should aim to give them stuff that makes them more distinct from other nations and emphasizes advantages that they already have. On land, they're worse-Pan, except they can bring some higher water with Haliades wearing robes of the sea.

Underwater, both eras lose out on magic to the other UW nations which each bring different things out. Atlantis mages have high E access (which is great UW, btw, since Maws/Meld both work). R'lyeh brings mindblast. Pelagia is just king of the sea, with the highest water magic and multi-attack cavalry. Oceania has the most nature and should look to be able to take advantage of that, but nature magic is deeply unimpressive UW until Storm of Thorns and mass prot come up.

Summod already helps them out quite a bit incidentally with the scaling AoE entangle spell and scaling on wooden warriors. Their Capricorns are very good at using both, and it gives them UW accessible battle magic sooner. Sirens are reasonably efficient at spamming out water elementals, and that often is what UW battles come down to.

I'll make my suggestions in a new post
>>
>>149431130
Godspeed.
>>
EA Oceania does need unit improvements. I don't think that they need units as good as revelers, because Revelers are THE most efficient infantry in the game, but I do think that they need units that are more killy than what they have now. Their centaur have worse stats than the land based ones except for their prot, and have half the attack density on account of their missing hoof attack. Giving ichtycentaur and aphroi a hoof attack on land would already be a huge bump in power, and honestly wouldn't break anything given that they're already 30 gold pseudo-cavalry or 65 gold sacreds.

As for the satyr, they're already on-par with Pan's non-reveler satyr (garbage), except they're not stealthy or foreign recruit so your niche-case of using them as Pan when you want to raise an army from that forest you just raided goes away and your use case for them drops down to never. Rather than bump them up to reveler power level, I'd say give all of them poison poison barbs and coral spears at their same cost. They still won't be good, but they'll be better and in a way that doesn't make them identical to land satyr. Then also give all of them poison resistance since their new lore features heavy poison proximity. This gives them all synergy with their national magic paths, since suddenly you can drop foul vapors and poison clouds on your own army without first needing to put up resistance spells. This won't be enough to make them a T1 power on its own, but it does improve their damage a little bit and encourages you to use your national magic alongside them more.

This still will be a relatively minor buff, though, since giants don't care about poison and a lot of things are immune to it already as well. In combination with the incidental spell buffs that they've already received, the ability to kill things better with centaur, and potential blood magic on land, it might make them not be so weak that they're boring to play (Part 2 for MA coming)
>>
MA Oceania is literally named after Myrmidons and takes identical mages while giving them genuinely strong heavy infantry and cataphracts. If their centaur get the hoof treatment that EA gets, cataphracts are going to be very strong. They'd become better than MA Pan's cataphracts, given that they have lower res cost, higher damage on every attack after the lance charge, and even higher strategic movement at MM3. That's all the changes these guys need.

The myrmidons themselves are also solid units when they're fighting, with 19 damage tridents and 18 prot plus shields. However, they still suffer from the basic heavy infantry problem - having MM1 and low AP sucks. They're great at holding the line, but unlike, say, Ulm, they DON'T have arbalests and powerful evo behind them to do the killing while they soak hits. Also unlike Ulm, you don't have res producing mages to help with the 28 resources that each infantry lad costs. Even worse than this is the fact that coasts tend to have fewer connections than inland provinces, and on many maps UW provinces have fewer connections as well, which means that your forts will be producing less resources to begin with (There's also some weirdness with their landshape costing 20 gold.)

One fix that might work is to help Oceania in using its heavies more with a resource boosting coastal mage. Call it a bronzesmith or whatever, since the use of this heavy bronze armor is their new national theme. This helps push them onto coasts for a different reason (EA will want new blood mages, EA will want new bronze mages), and the push for coasts also encourages conflict with land nations. I wouldn't give them F, since that would make them overlap with Ulm way too much, but if they can get E2 on at least a large portion of them, they'd already be great what with LoS, Destruction, Meld, etc all in there. It's not outside of what their nation currently has, it's just now on a mage that doesn't cost 360 gold to get it on a 25% random.
>>
Uh, anyone else have thoughts?
>>
>>149432923
Oh, and you can give Myrms MM2 as well, probably. Satyr Hoplites in both MA and LA already have it, so it's really not unreasonable (even if Myrms are more heavily armored).
>>
>>
What are all the lose conditions for this game?
>>
>>149439154
Losing all of your provinces (including forts) and losing all of your candles
>>
>>149439280
So even if they take my capital and all my land, as long as I got a tiny fort standing with a candle I can keep going?
>>
>>149439387
Yes. Someone actually did this as Marignon with one dinky fort, put up Eyes of God, spammed scouts of some kind, and played out the rest of the game as a newscaster.
>>
>>149439479
I recall somebody also did it with Mictlan, blood hunted their cap, and spent the rest of the game as TNN's pet assassin producing city-state.
>>
>>149439674
That sounds like an interesting game with the goal being to vassalize other players. Might host something like that.
>>
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Reminder to start with more than 3 dom.
>>
really?

are you really trying to blackmail me into being unable to get provinces on your entire continentwhich, is motherfucking Asia BTW, regardless of who i am at war with?

do you think some dank blesses on monkeys and cold 3 would stop me from destroying my economy into rushing you?

i didn't even want to rush you, but with your provocations you are making me almost want it.
if you don't want me into your continent bring some goddamn "incentives"( and i mean gold or blood slaves ) on the table.
>>
>>149441679
It's not like abysia is massively crippled by cold 3 anyway. They are no bats
>>
>>149350552
Joining as Agartha
>>
>>149441679
Hey Abysia, you're in the Middle East right? My sailing could potentially have me colonizing a few coastal provinces over there. If you'd allow me some clay I'd be willing to help you hold the sub-continent and also maybe expand outwards.

This isn't me itching for a fight though, I don't want to send the wrong message. I'm looking for friends, not enemies. Can't love the whole world either though, I know that.
>>
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Live!
>>
What does summod do for UW combat? I know it adds more spells to be cast underwater but what are the most notable ones?
>>
>>149447470
The big thing is honestly just the item changes giving easier UW access. The spell changes basically just gave a friendly-currents like effect to A and F so that nations that weren't already toting decent W access would have a slightly easier time
>>
>>149447551
Oh, and some of the other spell changes like the AoE tangle spell and scaling buffs also work UW, but that's more of an "and also" than a primary change
>>
>>149447551
>>149447628
Oh cool, thanks
>>
Hurrah, people have joined while I slept.

>>149422519
Yeah, that's true enough. Will get that switched up. Shouldn't make any difference for those of you who've already submitted pretenders, as I'm pretty sure Summod doesn't make significant pretender changes anyway. Just make sure you have the appropriate mod when the game starts.
>>
>>149444976
i am afriad that my resource intensive units will need as many middle east provinces as possible.
there are actually really few provinces: by conquering my capring and the ring of the province i want to plant a fort on that's basically all lands i will end up having.

i could let you have 143 and province north of that, the problem is that ctis already have that and giants will be next in line.I do indeed feel a bit pressured.
>>
>>149448906
You are playing the nation with among the worst scaling and among the best sacreds and your plan for expansion doesn't involve murdering at least one of your neighbors?
>>
>>149449026
i didn't mean to say that.But certainly i don't plan to fight berytos.Also half my neighbours are fire resistant. fuck that.
>>
>>149444976
>>149448906
however if what you want is just one province to launch an attack to asia( lanka in particular) i could let you have that.
i just don't know which one could it be since i have no idea how far away you can sail.
>>
>>149449182
On a positive note, monkeys cant cast rain because of their cold 3 scales.

Hurray for properly priced fireballs.
>>
>>149449420
how do you cast rain with cold3?
>>
>>149449483
When you cast rain in cold 3 it becomes snow which doesn't fuck fire magic.

In other words, Lanka's scales nonsense backfired and you should totally kill them as soon as you have conj 3. Or now. Now would also work
>>
>>149449483

If you cast Rain in a Cold province you get snow instead, which reduces heat auras, but doesn't affect Fire magic fatigue cost.
>>
>>149449483
Could you jump in chat a sec?
>>
>>149449550
top kek

i don't think i will ever fight them in cold 3 however.

how much does rain normally increase fireball cost?
>>
>>149449721
It doubles the fatigue cost of all fire spells
>>
>>149449767

All fire PRIMARY PATH spells. Crosspath fire is a bit more complicated. The Acid spells are WF rather than FW, and would have the usual fatigue costs, for example.
>>
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Anyone have any experience with pbem manager?

I keep trying to add new game and it won't pick anything up. It's not giving me an error or anything.

Does someone have any info on how you're supposed to set up the preferences?
>>
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>>149450647
>>
>>149450647
>>149450936
Is it this one you're talking about?

https://github.com/etheralm/dom4pbem

If not can you please link me the correct one?
>>
>>149451092
Ah, sorry, I was sure you're talking about this one: http://www.rpgcodex.net/forums/index.php?threads/dominions-4-pbem-manager-new-stuff.104015/ since it was mentioned several times in the thread.
>>
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>>149450647
See >>149450936, though if you have your mail set up to autmatically filter Llamaserver messages like I did, don't forget to change this field or the whole thing will fail to work.
>>
>>149451183
I'm not the same person I just want a pbem.

Thanks for the link.
>>
>>149451092
No yeah that's the one.. Still not working tho.

Pretty sure I did everything right. Enabled both the things on the email so idk. I joined a game on that email but it hasn't started yet, would that affect anything? I wish there was a way to test to see if anything was working.
>>
>>149451092
>>149451183
That's the same one.
>>
>>149451265
If the game hasn't started yet, I don't think you can add it. You need to actually have received a turn first afaik.
>>
>>149449721
You asked about my colonization. From Africa I could easily reach the Middle-East via (78) and (111). Would either of those be acceptable? If not I can find other places to go.
>>
>>149452254
>my capring
>my port to asia

i can't really deal with that sorry.
>>
>>149452413
fair enough, I'll find a less bothersome route out of Africa somewhere else
>>
JEWS

GHOSTS

do your turn.
>>
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Still looking for a sub.
>>
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:3
>>
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>>149453647
Would it be weird to sub in as the guy who removed you from the game in the first place?
>>
>>149453940
A little bit
>>
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What nations do you think are underplayed or bad, and what can be done to make them see more play?
>>
>>149454331
MA Pelagia is a strong mage nation atm. The mystics given to them in the big UW patch are really good, and people should try them more.
>>
>>149453242
Hinnom's probably not home yet. He said he'd be back late Sunday.
>>
>>149441679
I'm not "trying to blackmail you", and apologize for any offense for pointing out I'm no longer the juicy target I might have been. The continent question is india. If you look at the map, you'll note that had you expanded into india, taking the coast alone would have cut off 1/3 of my expansion, and taking more than that would have put you into my capring. You're more than welcome to expand into asia, just not via a route which would cut off most of my expansion in India, which is literally the only place I can expand. I'll note that not only are you already in asia (minor), but you can easily expand into other parts of asia to your north.

I am willing to set up trading at some point in the future, though. I suspect I'll have better blood hunting than you, and I'm sure you'll have things you can contribute too. There's no reason this can't be mutually beneficial.

>>149449524
>>149449420

Lanka can't cast rain anyways. No W access. There's no "backfire", apart from the gold loss.
>>
>>149453940
Nah. Do it.

Maybe it would be hilarious from the player point of view, but I honestly prefer that instead of having a big ass AI.

Welcome back, senpai.
>>
>>149455889
>>149453940
You'll have a second chance to kill the ones who betrayed you.
>>
>>149455519
allright then, i will look for other routes into asia, i didn't really look at the map and your cap, sorry.

i will love blood slaves!
>>
>>149455889
All right. If you're the admin, can I contact you on Steam?

>>149456016
From what little I've heard about the game after I left, they all got what was coming to them already. Lemuria by Atlantis, Agartha by C'tis, and Bogarus by himself.
>>
>>149456714
Don't you mean Bpgarus by Martyring himself for our harmony and contentment?
>>
>>149456868
That too, of course.
>>
>>149453647
I've sent you a message on Steam, but you're offline so I hope you get it.
>>
Why is Stygian Skin an Alteration spell, but Stygian Rains, which is the same thing except bigger, Evocation?
>>
>>149457249
What's the difference between Enchantment and Alteration?

Why does Blood do everything when gem spells are divided?

Why are Iron Angels called by Conjuration and not Construction when it's obviously a human in a magical mech suit?
>>
>>149457249
The better question is how to stop your mages from off-script casting Stygian Rain as anybody other than Atlantis.
>>
For people who wanted to contribute ideas to reforming artefacts, here's the trello board:

https://trello.com/c/qK4rYqOh/129-artefact-revisions
>>
>>149457394
>What's the difference between Enchantment and Alteration?
Enchantment puts magic power on an object, Alteration changes the object itself.
>Why does Blood do everything when gem spells are divided?
Regular gems have many different magical uses, but all Blood magic is performed by sacrificing virgins to demons.
>Why are Iron Angels called by Conjuration and not Construction when it's obviously a human in a magical mech suit?
It's not a man in a mech suit, it's literally an angel made of iron. The spell description makes this quite clear by stating that the caster CONTACTS an iron angel to work for him, rather than BUILDING one.

>>149457436
Don't give them D gems if they have the paths to cast it, I guess.
>>
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>>149457394
>iron angels
>>
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>>149457717
>I am a human underneath this fucking amazing armor

Ulmish lies and propaganda.
>>
>>149457976
>Not magical creature
It's not an angel.
>>
http://i.imgur.com/4HSvMnj.png
>>
>>149458138
You're right, it's an iron angel.
>>
>>149458138
It's still a divine being.
>>
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>>149458165
>>
>>149457670
>It's not a man in a mech suit, it's literally an angel made of iron
I've read the spell description, but since it's not mindless it's not a robot and since it's not a magical creature, it's not an angel like Mari and Pythium's are. Therefore, it is clearly a piloted mech.
>>
>>149458165
That's fucking hilarious and very broken even if it does require S9 to cast
>>
>>149458396
Get in the fucking iron angel, Shinji.
>>
>>149458396
See >>149457976

It's definitely a different kind of angel than Mari's angels, but it's also definitely not a human.
>>
>>149458396
>all things that are neither robots nor sacred angels are piloted mechs
>this is neither a robot nor a sacred angel
>therefore, it is a piloted mech

logic checks out.
>>
>>149458828
I'm glad you get it.
>>
>thinking there's a pilot
It's a super robot with AI.
>>
>>149459321
But if it's a robot, how does that show the weak to be strong?

Look,if it's a mech, then clearly its lore makes sense - it shows men to trust in themselves and the steel they wield. It silently shows the superiority of true skill craftsmanship. It doesn't wield magic or faith.
>>
spoppy gohst do turn reeeee
>>
>>149459610
what geam
>>
>>149459650
ye
>>
>>149458165
More broken than defensive turn 1 ros or master enslave. Hell, more broken than multicast of those.
>>
>>149459508
>if it's a mech
But it isn't a mech, so your whole argument is pointless.

>It doesn't wield magic or faith.
And yet it's a divine creature summoned by magic.

Every aspect of MA Ulm's lore is hypocritical as fuck, to the point where it pretty much has to be intentional.
>>
All this talk about iron angel, is the unit actually worth summoning?
>>
>>149460139
It makes for a great thug and Ulm has no trouble forging cheap as fuck thug gear, so it's definitely effective in that way. The problem is that it expensive for a thug and lacking self-buffing ability for an SC.
>>
>>149459650
When_You_Stale_IRL
>>
>>149460006
>But it isn't a mech, so your whole argument is pointless.
It's clearly a mech
>>
>>149459508
>how does that show the weak to be strong?
Hard work and guts is the base of all super robots, a being summoned from a plane of hot blooded metal wont have any issues teaching kids to believe in themselves. There's probably an Iron angels show running on all the scrying balls in Ulm.
>>
>>149460551
There's nothing in the game even suggesting it's a mech. Its own description clearly states it's a divine being.

Stop writing fan-fiction.
>>
>>149461026
I know it's not a mech. It's just funny headcanon
>>
>>149461026
If it's not a mech then why is Ulm the smithing nation?
I'll wait.
>>
>>149461182
Because it's ruled by Master Smiths and Priest Smiths.

Also, mechs are made by engineers, not smiths.
>>
>>149461294
So what you're saying is... Arco should have mechs too.
>>
>>149461359
Mage Engineers make more sense as being builders of flying mechs than Priest Smiths, yes.
>>
>>149461294
>Also, mechs are made by engineers, not smiths.
ahhh but thats where your wrong, you see blacksmiths (named for the black soot that literally covered them from head to toe) in medeival times worked with metal, thus it is the smith who builds and designs the mechs.
>>
>>149461953
Of course, medieval blacksmiths were renowned for their ability to create fearsome 20ft tall mech suits.
>>
>>149462130
maybe not irl but this is a fantasy game where the only limits are your imagination!!
>>
>>149462279
This gave me giggles.
>>
>>149457075
Sorry, i'm not the admin. I hope he can come back before this turn is over.
>>
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ded
>>
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ded gaem
>>
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When the thread is dead, Ermor rules. Bump with cute skeletons.
>>
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>>149466486
>>
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>>149466613
Skeletons are scared of orange?
>>
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>>149466871
Of course they are.
>>
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>>149467101
>>
Will people get mad at me if I use domkill tactics?
>>
>>149469368
Domkilling takes such a long time in most cases that if anyone lets themselves get killed by it they're not in any position to win anyway
>>
>>149469368
no. any way to win is ok.

domkill is rarely effective, it's mostly used to kill a opponent who has been reduced to his cap without risking your army or by a gigantic blood-sacrifice nation who has swallowed 40 provinces and prefer to sit in his corner of the map rather than spend 30 turns fighting difficult battles to conquer thrones.

it's definitely way better if your opponent has less gold than you and you can destroy his temples.
>>
>>149469368
If you're using it to get rid of Irminsul? Not really.
>>
>>149469368

It's kinda dull, but it works. If you've got someone locked down to the point you can reliably domkill 'em then you've pretty much already won anyway though.

Blood sac nations have a much easier time of it, but that's got it's own costs.

Overall, is fine.
>>
JEWS DO YOUR TURN.
i've seen you online. you can't hide form me.
>>
Ghost, ghost, I know you were within me, feel you as you fly!
>>
Mictlan any news from your xibalba business? we know your dragon is dead but you still have W9 kitten warriors, are you planning to wage war on xibalba with them or have you accepted their shameful deal?

do not trust the bat
>>
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You can run on for a long time
Sooner or later God'll cut you down
>>
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Also, look what the cat dragged in.
>>
>>149472319
>that weak ass attack
>>
>>149472856
>four wounds
>>
>>149472062
>Atlantis vs Lemuria is a free win for Atlantis in the early game
>Atlantis waits until midgame to attack when Lemuria gets it immortal meme magic online and Atlantis' superior troops stop being relevant

This is the future you chose.
>>
>>149472062
>>149472319
More like Angacuck
>>
>>149472319
>80 gems worth of equipment
>he just got charmed like a bitch

https://www.youtube.com/watch?v=3ksKETF0f4I

*freeze frame*

Yeah, that's me.

You're probably wondering how I get in this situation?

Well, it all started when we attacked Lemuria...
>>
>>149474275
I can see 50 gems.
>>
>>149474472
Yeah 55 gems and 5 slaves.

I'm good at memes, not at math.
>>
Do send me the files then, so I can adjudicate.
>>
Yo Burds we should chat.
>>
>>149472062
>>149473882
I literally started subbing on turn 12, with only half the expansion done.

But I'm having Lemuria have a bad time, he doesn't control a single province since 20 turns ago.
>>
Fistful of Deathgems is almost there. Four player slots remaining!

http://www.llamaserver.net/gameinfo.cgi?game=ForAFistfulOfDeathgems
>>
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>tfw not a blood nation and you get access to indie blood mages

Oh boy, oh boy, oh boy!
>>
>>149480402
iktf
>>
>>149480402
>trying to break into blood as a non-blood nation
65 gold for a 2-path 9 research mage capable of casting Dark Knowledge is all I see.
>>
>>149480686
>trying to break into blood as a non-blood nation
Even if you just use the blood access for forging and don't actually research any blood magic, it's still worth it.
>>
>>149480686
Right, because you're going to be researching with a B1 mage when you have no native blood access...
>>
>>149478961
If it makes people any happier I am Ermor and I am a complete newbie.

I just like skeletons.
>>
>>149481696
Again
>trying to break into blood as a non-blood nation
Blood nations will ram their fist up your asshole if you try every time. No artifacts or summons for you.
>>
>>149482307
There's a massive difference between "breaking into blood as a non-blood nation" and "trying to become a blood nation as a non-blood nation", you scrublord.

Of course you're not going to compete with the actual blood nations in terms of blood magic, but it's still an incredibly useful addition to your regular national repertoire, especially if you make it to lategame.
>>
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>GoH against undead
>Mages dying to fatigue
>>
How 2 skelespam as LA ctis? Death gems are a little thin on the ground
>>
>>149482307
One time I got Garnets and pulled in 90+ slaves a turn, allowing me to empower Oreiads to get demon knights and father Illearth. Sorry you haven't gotten it to work out for you, but boot-strapping into blood is a worthwhile endeavor.
>>
>>149484874
sauromancers.
>>
>>149480619
>>149480686

I also took a scales build and have both O3 and G3. Let the virgins flow!
>>
>>149485084
Oh, I'm retarded, I thought Horde of skeletons was 100 fatigue
>>
>>149484494
#nodemonlife
>>
>>149482307
Breaking into blood is pretty much a requirement for not being totally useless lategame.

Either that, or a Nexus+Immortal Wish caster (or 2+ immortal Tart casters). If you have none of these lategame, you loose (unless you're so crazy far ahead it doesn't really matter).
>>
>>149482307
>No artifacts or summons for you.
That's plain stupid.
Artifacts are from Constr 8, and usually proper blood nations rushing Blood9, so by rushing Constr 8 you can take all the blood unics from them.
About summons it works that way: you seeing someone lose some particular summon on the battlefield and the next turn calling it yourself. That easy.
And as a bonus, if someone puts Corraption on your mages will not be useless totally, since you have now some blood access.

Basically, you always have to break into blood and the faster the better. If you have no B-mages you are hunting blood with scouts and empowering your pretender or the best mage. Now when you have learned it you are a tad bit less scrub.
>>
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>>149478147
I'm really tired of this shit, especially since more and more people are starting to get involved and Vanheim's bullshit is turning the entire game into one big clusterfuck, so let's do this.

https://mega.nz/#!60klkSCL!1RL4KWSENi21OX3hjLM6_P_FZ1lJRAIV6fLdNkUJios

Vanheim attacked me completely out of the blue, proving that he started this bullshit. He then claimed innocence when I told him to stop being a retard (which I made a public message just so everyone would know he was being a backstabbing git in what was supposed to be a team game), ignored my offer of peace, and told me that I had somehow provoked his attack by expanding in the wrong direction. Now it's 15 turns later and half the fucking game is getting involved in a meaningless fight that should never have started in the first place, simply because Vanheim doesn't understand the concept of having allies.


Never trust an elf.
>>
What does "Conjuration Bonus" mean?
>>
>>149487581
It's a % discount on Conjuration rituals.
>>
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>>149487249
Why is anyone even surprised by backstabbing elves anymore?
>>
>>149487654
Oh.

What about a big book on top of a province I own?
>>
>>149487249
Okay, I'll look these over too. Give me a moment. If what you claim is true, then it's likely Vanheim is working with Ermor. Or completely retarded.

>>149487926
I get le sneaky celts but it's kind of odd that Illwinter made the Vikings, who should probably be heavily focused on raiding and burning other people's lands, a sneaky backstab nation too.
>>
>>149488052
There's a magic site there
>>
>>149488052
There's a story event taking place in that province.

Press "i" with the province selected to learn more.
>>
>>149488052
It indicates that a story ivent has started in that land. For more detailes press 'i', when this province is choosen.
For more detailes about the ivent check the ivent category in the Inspector.
>>
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>>149487249
>>149487926
REMINDER
DONT TRUST THEM JUST THRUST THEM
TURN YOUR BACK YOU GET HACKED
NEXT TO ELVES GUARD YOURSELVES
THEY GLAMOUR UP YOU FUCK THEIR SHIT UP
>>
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>>149487249
>>149488110
Okay.

Well, with this in mind, unless Vanheim shows up with proof otherwise, I can feel confident in classifying him as a threat here. As if Ermor alone couldn't handily crush us. I can't move my main armies away from the border, but perhaps I can send some aid to you.


Having established that Vanheim was, indeed, the initial aggressor, it then becomes instantly clear that anyone fighting on his side, or those fighting those against him, are aiding Ermor. If you have any loyalty to the Crusade left, you will cease at once and strike a peace agreement. There is no more confusion, only a clear line being drawn of those who have chosen Ermor's side and those who have chosen the Crusade.
>>
>>149488461
>>149488305
Nevermind, I just accidentally cast Acashic Record on it instead of Knowledge. False alarm.
>>
Last calls for Fistful.

http://www.llamaserver.net/gameinfo.cgi?game=ForAFistfulOfDeathgems

Four spots remaining. If there's any remaining in an hour or so, I'll track down a map appropriate for the number we have, and we'll go ahead with that.

Any suggestions map wise? Looking for 12-14 player suitable, as Hexawyr'd be too big for anything less than 15.
>>
>>149489443
>>149487926
>>149488110
>>149488960
>>149487249
Don't worry guys. It's not like I'm being bombarded with remote death spells here. It's not like I have taken my legions of undead and diseased thaumaturgs into Ermorian territory.

No, by all means, continue fighting amongst yourselves while I martyr myself so that you can all backstab each other in harmony and contentment.
>>
>>149491293
My holy doomstacks have been waiting at the edge of our border for a slightly more purple flag to appear for like ten turns.
>>
>>149489859
Wait a minute, I can press "I" on all my provinces. WTF is going on?

The book is red with an X on it.
>>
>>149491293
>>149491742
Why not trade a province so you can both have access to the skellies?

>>149491814
...that's a basic feature of the game, broheim.
>>
>>149491861
Well,
1) The Ermor he's blocking me from is right through his cap circle
2) If we traded provinces I would still not have access and/or it would create a very uncomfortable border situation no matter what provinces were traded. Unless Scleria wants to just give me the capring province I need to go invade Ermor, but I honestly wouldn't reccomend it.
>>
So, quick question, is anyone actually gonna contest Xibalba's throne rush soon (Seraph spam weeee) or should we just call the game here.

Like, at least take the indy thrones and Fort them.
>>
>>149491050
Valanis looks pretty. Having a ton of water provinces for Ys to expand into along with tons of caves might be a problem though.
>>
>>149492125
Don't worry, I'm pretty sure Ermor has decided to remove it's rebellious brother nation first. I appreciate Marignon keeping an army on my border so that he is free to act immediately when Ermor strikes back.
>>
>>149492327
We could have called the game the moment Xibalba ate two neighbours and nobody even tried to do anything about it.
>>
>>149491861
Yeah, but none of my other provinces has a big red book on them.

All I've figured out is that "An astral mage can find something there", and I've Acashic Knowledged it to find an Unfound Door and a Boiling Current.
>>
If anyone really wants confirmation on who attacked whom first in the case of Ys I can provide the turn file for when that happened as well.
>>
>>149492338
>Valanis
Please don't.

>>149491050
Roaring Cave Rhinos. Or a random one.
>>
>>149493647
>Yeah, but none of my other provinces has a big red book on them.
Because there isn't a story event in those other provinces.

Akashic Record has nothing to do with it.
>>
>>149493691
Ys was subbed already. Just return to your old borders and join the anti-skeleton coalition, both of you.
>>
>>149493647
Wait, plain of eye pebbles? Just have an astral mage sit there and they will find some astral items.
>>
>>149493846
Highly doubt I would've been given the same grace had I lost this war. There was a moment where my capital was being sieged.

No, original borders are not going to happen. Debts must be paid for what Ys has cost me this game.

It doesn't matter to me much if he was subbed out. For all I know he gave up once it became clear I would not be an easy way to expand onto land for him.
>>
>>149493846
Also do not imply that I am not already part of the coalition. My war is winding down and now I may begin contributing to the greater good.

I've already submitted my turn and sent some aid to border nations.
>>
>>149493696

Cave Rhinos looks good. Valanis would be too small for 12 in any case.

Gonna go with Realm of Roaring Cave Rhinos 2 (mostly to deal with the shitty starts)

In any case, I am going to go and pee, and then I am going to push the start button. If you wanna join, you have five minutes.
>>
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>>149495348
>>149495661
>No, I won't focus on the looming and present threat, I'm gonna continue this pointless war against someone also against Ermor and refuse to make a proper peace deal

are you fucking kidding me right now
>>
>>149493875
Oh. Thanks.
>>
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>>149496436
Classic domg really
>>
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God dammit Ermor.
>>
>>149496436
He can send me peace deals if he likes. It's on his end to sue for peace, not mine.

It's clear Ys was in the wrong to start this war in the first place anyway.

Why would I restore him to power when it makes me the prime target to begin fighting again once he's nursed his wounds in his ocean and built back up again?

Not to mention his other neighbor c'tis is chainstalling and will likely go AI soon. That's an easy coastline for him to grab and become the strongest inner kingdom with.

Do you really think it's unreasonable for me to not want to hand a great position back to a nation that's been my enemy for the majority of the game?

At a cost to myself as well?

After I'm confident that I've defeated him?

Unless he has a glamoured army hiding from me I don't think he can even beat what I currently have. It'll barely even take away from resources that can go to aid the border nations.

None of this is unreasonable.
>>
>>149497756
Summod issue, I think. Summod changes Ermor's base scales to cold, so it's either 40 less or more points.
>>
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Pretender names for Fistful.

>>149498464

Yeah, I figured that'd be it.
>>
>>149497806
I think we should all just be 110% focused on extermination of all skeletons.
>>
>>149499040
What if we kill all elves first, so we can stop watching our backs all of the time and focus entirely on skeletons?
>>
>>149499040
Certainly. I doubt Ys has contributed anything to the cause. I'll bet he hasn't done anything at all to defeat our common enemy.

I have. Not as much as other nations I would bet. I'd probably be lying if I claimed otherwise, but it was not my choice to begin this war and it required all of my attention to resolve. There were turns where I thought I'd be the first to get knocked out.

Now that it seems to be resolving people are asking me in the thread to relinquish land to aggressor elves and pretend nothing happened.
>>
>>149498734
So, kick all those without Clint references, switch to a smaller map and go?
>>
>>149497806
Let's get something straight here. I didn't attack you, the person playing this nation before I was did. I have literally no idea of the circumstances prior to three turns ago. What you're holding doesn't even qualify as a grudge, simply malice. I subbed into a pretty sorry empire, so don't be mistaken: I will defend my sparse assets and crush any attacks sent my way. It seems to me that you've already taken most of former Ys's coastal provinces, so why don't you go ahead and be content with what you've already gained and leave me to prepare against the foe who truly matters. I've heard that Bandar is getting spooked as well, so I'll likely be sharing a border with Ermor very soon. Would the nations of the world prefer them to find a scarcely defended sea they can freely transit troops through?
>>
>people crying about unprovoked attacks in a war game
>pointing fingers at who was the initial aggressor as if it makes any strategic difference whatsoever

lads...
>>
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>>149502372
>ermor spooks everyone once again because of petty grudges
>>
>>149502372
It's a meme game where Ermor starts out with free thugs and other dumb crap, with the idea being that everyone else is supposed to gang up on them before fighting each other. They're, uh, not very good at that.
>>
>>149502372
>Meme game where Ermor starts off with tonnes of shit, entire purpose is FIGHTING ERMOR
>Lol attack everyone lol
>>
>>149502372
ErmorOP is a team game, you fucking dumbass. Don't talk about things you don't understand.
>>
>>149500382
Just to start off, I don't have anything against you personally by the way; I just like getting into games like this. Thanks for filling in for the original Ys, you joined in a pretty difficult position.


Anyway, back to business. I know you're a sub, but imagine this situation.

Ys attacks me for land expansion. Probably assumes I'll be the easiest enemy to take down to solidify his place in the game.

We go back and forth for a bit, and right after our main armies clash and I come out victorious he says he needs a sub.

Am I to drop everything and give you back your original holdings? There is no way that is correct.

I am willing to work out a peace deal, but considering the state your neighbor C'tis is in and that you would naturally see me as an enemy in the future I don't know how much I'd be willing to give up.

Also you're wrong to assume that I've already taken most of Ys's original coastal holdings. Province 29 is where my borders with Ys were set right before he had attacked me and that is what you control now.

The defense of the seas aren't a consideration for the world either. They're a world away from Ermor and aren't of strategical importance to the fight against the undead. Not to mention I would probably do a better job in the event the sea does become of some importance against Ermor since I have more resources to work with at the moment.

>>149502372
This game is a little different considering everyone playing has an incentive to work together against a larger threat. Nations that instigate wars ought to be weeded out for the health of the coalition.
>>
>>149502793
I haven't tried to claim any of my original holdings except the sea, as I don't know what they are. I'm only intent on holding on to what I still have, stabilizing and maybe starting to recover. I was not aware that C'tis was staling, so it seems that I have that option open, meaning I see no point to continued conflict with you once I reclaim the seas.
>>
>>149503457
Can you get in the group chat? It'll be easier to talk.
>>
I'm glad you're all enjoying the sense or desperation and impending doom, but we need a sub for C'tis. That faggot staled three times in a row.

Players of any skill level are welcome JUST DON'T STALE LIKE A BITCH. You can also just do random shit, research stuff, attack your neighbors, there's totally no need to only fight against Ermor, you know. Having fun is what's important, am I right, guys?
>>
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>>149504636
>there's totally no need to only fight against Ermor

SKREEEEEEEEEEEEE
>>
If anyone wants to sub in for TNN in an anonymous, no diplomacy game, hit up Lambert.
>>
>>149505536
Who was TNN in that game?
>>
>>149504636
DON'T BELIEVE HIS LIES
>>
>>149506727
>anonymous

Anon...
>>
>>149506727
Lambert can tell you. He's done the nation distribution.
>>
>>149505536
>>149507389
Please do not disturb the Lambert.

He's too busy dungeoning some dragons right now.
>>
>>149507292
The game in questioned required signups for nation selection, since it was on dom4mods. I see no reason to keep the poster who decided to stale out anonymous anymore.
>>
Sub has been found, original player was.....

REJAKOR
>>
>>149510067
:3
>>
>>149510067
are you serious

I thought it might be him, but I was just fishing and reprimanded myself for jumping to conclusions. After all, there were a dozen players - what are the odds that the one who staled is him?
>>
>>149510227
>>149510167
Rejakor No Diplo 2, Jun 17 2016, 05:47 AM


*Spicy* Crew


Group: Members
Posts: 730
Joined: 5-October 11

1. Ulm
2. Ulm
3. Ulm

more seriously

1. Ulm
2. Thed
3. TNN
>>
Does the AI have any sense at all of previous turns and experiences and any capability for planning or does it simply calculate and execute each turn independently? It's incredibly frustrating how the AI acts entirely unlike a human with no outward appearance of reason or predictability.

I just feel like if a player goes AI, the AI should probably try to fight off the player that's invading them, not haphazardly attack every province within its reach.
>>
>>149510996
It does, play more SP, it has a wird logic of its own, and can see things like PD numbers EXACTLY in all provinces, knows the graphs, etc
>>
>>149510996
It kind of knows who it's at war with, but as far as I can tell it has a weird and inconsistent way of determining that,
>>
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>>149510421
>Ulm always staling
>Rejakor is a faggot who's always staling
It's like poetry, it rhymes.
>>
>>149510996
I just feel like faggot players shouldn't go AI unless they have their caps sieged.
>>
TWICEBORN
>>
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>>149517106
I was going to make some kind of topical comment about elves but that works too
>>
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>TRUSTING ELVES
>>
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I went to go play this game again after a year, installed it from steam, and now I can't figure out where to get my serial key!

What bullshit when I have to feel like a pirate after buying the fucking thing already. Thanks Desura
>>
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>>149497756
Ya, sorry I forgot to activate my mods when making my pretender. I'm new and didn't think I'd make a difference.

Anyway I don't have a bless build and I've learned since I made my pretender that it's important for MA Ermor so I'm probably not using those extra points very efficiently.
>>
>>149522324
Bless is not the only way to play Ermor. Assuming you still dumped everything other than luck and magic, you should still get stuff out of wherever you invested your pretender points, be it in magic or a combat expander.
>>
>>149522559
Speaking of, what nations don't care about blesses or a rainbow pretender and would prefer heavy scales?
>>
>>149523907
Sauro
C'tis except for LA
Bogarus
>>
>>149524662
>Bogarus
>no awake expander
Why?
>>
>>149523907
There's a LOT of nations that can be played this way, actually. Fomoria's another good one.

>>149525683
>implying an awake snake doesn't get you amazing scales
>>
>>149524662
Pelagia, Shinuyama, Vanarus, Ulm
>>
>>149522134
If you installed it from Steam, you shouldn't need a key, right?
>>
>>149526171
He clearly bought into the desura meme.
>>
>>149526137
>Pelagia
Pelagia in MA wants either a bless to steamroll another UW nation harder or high astral to give it arcane nexus endgame.
>>
>>149527586
Sure, but you don't need more than S7 to do that.
>>
>>149527896
Yeah, you still get good scales. You can even do both with a W9S7 jelly and get okay scales.
>>
>>149526171
I have no idea. I am able to skip past putting in the key, but then I get antipiracy bugs. So I install desura again after 3 years and a new computer, and now its like I put in a registered key. I can play it on steam and everything is like it should be.

And I still can't install it on desura or find my key so I can write it down or something.

Weird. Either way, its good to be back here guys.
>>
>>149528094
Desura is ded.
>>
>>149528526
I get that, but I still have no clue how my authentication is being read or where my serial went.

Lost forever probably, looks like I have been Hinnom'd out of my right to own this game basically.
>>
>>149529464
This is because you expected desura to be fundamentally different from steam in some fashion that it was not.
>>
>>149493875
So was that the reason there was a book on the province, then?
>>
>>149530781
book simply means "story event" which are a special kind of interactive event. You can interact with the appropriate unit. In this case, you need to move an astral mage there.


In this case, searching through the mod inspector suggests that it is a story event triggered by the site "plain of eye pebbles" and continued by having an astral mage present. The astral mage will, over time, cause subsequent events generating up to 6 magic items and an average of 0.2 pearls/turn.
>>
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>>149528094
>I can play it on steam and everything is like it should be.
>And I still can't install it on desura or find my key so I can write it down or something.
The key is a plaintext file that you should be able to read with basically anything.
If you have it on steam go to dominions folder and it will be there, if you for some reason need to write it down.
Or just copy it for future use, I don't get why you even need it if you have it on steam though.
>>
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So I told Jomon to attack me again and he actually did it! Absolute madman!
>>
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>>149532056
Don't bring katanas to a crossbow-fight.
>>
Holy shit Dom3 interface is a complete irredeemable turd.
Years made me forget just how awful it was.

And yet turn resolution is somehow much faster than what dom4 has.
>>
>>149532207
All those air mages and not a single one cast Arrow Fend.

Sad.
>>
Hey, C'tis and Machaka. Can I have (110)? A waste province might be particularly useful to me down the line.
>>
So, I was looking at TKO global, and I wanted to improve it. Currently, TKO is supposed to be THE antiblood global, with the three erinyes attacking blood magic users. However, given they kill about one blood mage per turn, it's not really worthwhile. Looking through the event modding manual, here are some options I was looking at playing with::
Targeting:
1.) Can make events that are only active with the global that target blood mages
2.) Can make events that selectively target units who are "bloodhunting"
3.) Can control for overlap

Effect:
1.) Can gen additional assassin effects - people inspired by the three furies, possibly
2.) Can cause extra unrest in bloodhunting areas, making it harder
3.) Can horror mark, disease, or curse targeted commanders, or units in targeted provinces
4.) Can cause province attacks triggered by bloodhunting

I was thinking that some combination of these might be a good way to make Kindly Ones great again.

For example, making it so that it has a chance of horror marking or diseasing bloodhunters would make it scale to large games, while still not being immediately devastating.
>>
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>>
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>>149536579
>that little sword in his hand
>>
>>149534806
I like that idea. Admiral Torgin and Wild Hunt could both benefit from a similar change.

>For example, making it so that it has a chance of horror marking or diseasing bloodhunters would make it scale to large games, while still not being immediately devastating.
How about assassinations against bloodhunters instead? Horrormarks/disease would still let blood nations carry on basically as normal. Rolling out a new B1 mage with SDR is dirt cheap, and disease and horrormarks both take a while to kill.
>>
>>149534806
i would go for 20-25 unrest in bloodhunting provinces, 5-10% shitty assasination on bloodhunters(try to set it up so you have a decent, but not 100%, chance of surviving if you do anything better than casting life for a life and have 2-3 wolves as guards, then one very strong assasn roaming the world, doing one blood mage or bloodhunter assasination each turn.

unrest fucks up blood hunting a lot because you suddenly need more than twice the patrollers( so you cause an immediate organizative problem) and you cause 200 poploss and quickly push a province out of blood hunting range ( honestly most of the blood hunting provinces ends up being just at 5000-6000 pop for nations like xibalba).
>>
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Should I just straight change his email for shits and gigs?
>>
>>149546276
nah he's fine. more memes.
>>
This looks fun.

How autistic do I have to be for this to actually be fun?
>>
>>149547431
not so much, it's mostly easy to learn the basics, thanks to to the tutorial in the manual and the clean interface.
>>
>>149547431
If you found Civ or any of the Total War games to be fun then you'll probably like this.

Watch some vids and see if you're still interested.
>>
>>149546276
He's going to lose his capital in 3 turns, so don't bother.
>>
>>149547431
Fun starts once you understand the basics, which really isn't hard if you've ever played any remotely autistic war-based video game before. If you can handle Total War you can handle Dominions.

The difference is that the peak of Total War strategy is just variations on 'hammer & anvil' tactics while Dominions' system makes every big battle go down differently.

>>149546276
Is he really from Redchannit? How does that happen? Is that site really big enough to sustain its own /domg/?
>>
How is multiplayer done? From singleplayer it seems like games would take forever
>>
>>149552097
What's it like, to be incapable of reading? It's all in the pastebin, mang,

There are two types of MP games, PBEMs and blitzes. PBEMs require players to send a turn to the server in 24 hours or more, so you basically doing a single turn per day, or more, or less, it depends.

Blitzes are fast games that are played on blitzserver or through direct connection. They take around 4-8 hours, again, it depends, and are usually finished in one sitting.
>>
what additional effect does EQ in caves do?
>>
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>>149553328
Learn to use dom inspector please.

20 AP damage to 10% of squares.
>>
>>149552097
There are blitz games and Play By E-Mail (PBEM) games.

PBEM goes at a rate of one-turn a day which can be extended to 48 hours or whatever the players decide on. These can go for a few months depending on the size of the game, the victory conditions and how people decide to play.

Blitz games are when people all sit down and play at the same time, generally try to go quick, and finish the whole game in one sitting. These can generally go for 4-6 hours give or take.

So yes, Dominions can be a pretty time-consuming game.
>>
Any halfway decent CoE4 mods out and about yet? I've tried searching for I could only dredge up a couple 40k mods on the steam workshop.
>>
>>149556912
Barely anyone plays it, so I doubt it.
>>
ARISE
>>
>>149428079
Havent played dom4, what does he do?
>>
>>149561797
Turn 1 cast Rain of Stones.
>>
>>149562168
Isnt rain of stones heavily biased toward hitting the frontline chaff?
>>
>>149562483
No.
>>
>>149562483
i don't think so, it should just be on every square equally
>>
>>149562568
>>149562609

A retard is me, I somehow read that as "blade wind"
>>
>>149551624
They have 1/10th the volume, but mostly it's harder for a thread to die there. Even then, probably more than half of them post here, too. Nief just seems to be one of the few that doesn't.
>>
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>Attacker: Attack 10, Str 12
>Weapon: 1 Damage, Bite
versus
>Defender: Def 5, Protection 10
>Shield: Prot 10, Parry 2

>Attacker attacks
>Attack Score: 10 (Attack) + 7(DRN roll) = 17
>Defender defends
>Defense Score: 5 (Defense) + 7(DRN roll) = 12
>Attacker hits!

>Damage Roll
>Attacker Score: 12 (Strength) + 1 (Bite Damage) + 7(DRN roll) = 20
>Defender Parry Check: 5 (Defense) + 2 (Parry) + 7(DRN roll) = 14
>Defender fails to parry!

>Defender Defense Score: 10 + 7(DRN Roll) = 17
>Defense score is lower than Attack score by 3
>Defender takes 3 damage!

Is this correct?
>>
>>149563898
Is that an Endless Legend reference?
>>
TC do your turn ree etc.
>>
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Slave collar on a pretender. Explain this
>>
>>149565529
Its a true next-level strategy, you wouldn't understand it.
>>
>>149565529
>2016-07-17 12:14:28 +0200
>AI improved magic item distribution
Fukken Illfraud.
>>
Been away for more than a year, any big changes? Now that the desura forums are dead, where do people go to post mods and such?
>>
>>149565529
>not enslaving your own god

Fucking moralfags.
>>
>>149566959
There's a new underwater nation in MA called Ys, underwater elves with strong sacreds with a really good landshape (gets an aoe fire breath attack), but their elf commanders are cap only and most of their other units are okay at best. Illwinter also attempted some balance changes with troop costs, but they weren't all that great. I think people mostly post mods on dom3mods now.
>>
>>149564248
Seems to be. If so, noice. Does anyone know if the shifters expansion is worth it?
>>
>>149565529
>Oh shit I subbed in as a memelord who had astral 1 on his pretender, wait I know I can fix this
>>
>>149564248
>>149569519

Endless legend is the worst game i played in the last 2 years. don't bother buying it.If you do it's only worth if you arleady have friends to play with.maybe.
>>
>>149569519
If you like the game, sure. It's basically just more content. Just don't expect it to radically improve the game or anything like that, it's not comparable to, say, a Civ expansion.

>>149569606
I guess you don't play many games, then?
>>
>>
>It's a turn 15 BoT blitz
>>
>>149569561
>tfw magic duel checks base levels
>some lucky fuck has Magic Duel scripted by accident and kills your god
>>
>>149574667
>It's a "nation that isn't going to win anyway or even trying to win is trying to make it as painful as possible for everyone else to play the game" episode
>>
>>149471372
I will destroy the bat.
>>
>>149563898
>Is this correct?
Apart from the stuff about parry, it looks right.

Parry is determined off the same attack and defense rolls that are used to check if a hit occurs. If adding parry puts your defense roll higher than the attack roll, you block with your shield.
>>
>>149577192
keep us updated
>>
>>149577489
>Parry is determined off the same attack and defense rolls that are used to check if a hit occurs. If adding parry puts your defense roll higher than the attack roll, you block with your shield.
This. In your example, the parry check would be checking that 17>14, at which point the shield prot isn't applied.

There's also a 'crit' check based on fatigue, which checks if the prot is going to be halved or not.
>>
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Do turns.
>>
>>149577893
So everything is okay even though I got a few extra points for my pretender (by mistake!)
>>
>>149577893
Weren't we restarting?
>>
>>149578248
We didn't discuss it much,the Admin only said this >>149497756
Most likely because he wasn't here after I saw it 4 hours later. >>149522324
>>
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MEMES FOR THE MEME GOD
>>
>>149578442
Slam dunked a double for you then
>>
>>149580449
Out of curiosity, are you running a bless? I'm not in your game, but I was wondering if the sacred summons are worth using at all in summod
>>
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How the fuck is one supposed to play MA Ermor with summod? The earliest one can get a second spectator turn 3 and then one ever third turn or a dusk elder every fifth.

Just getting 10 more death gems/turn to be equal to the standard unholy sepulcher requires quite a lot of land.
>>
>>149581635

Personally, I think it should have been raised to 20/turn. Ermor is already really underpowered and requires a lot of skill to play properly, let alone actually win with them.
>>
>>149581421
I'll tell ya my strat in chat, if you want.
>>
>>149581635
Isn't that 10 provinces, to reach equal?

You should get that quite easily, even if your expansion is poor.
>>
>>149584008
>>149581635
yes, but by the times it conquer them it several turns have passed and he will need more to catchup. mages will come later than what he was hoping for.

it could be "fixed" by gifting ermor 10 death gems turn 3 with a unique event, giving it an headstart without getting back more D/turn permanently.
>>
>>149581635
Eyo hol' up

So you're tellin me - eyo, so you're tellin me

Ermor has to actually EXPAND to make mages?
>>
>>149584229
Yes, and after having expanded they will be behind in research and produce less mages than the opposition using pretty much all death games but never catch up.
>>
>>149584229
Well, if you can't make mages, I think that further pigonholes you to tribless since it delays the traditional combat tactics like skelly spam by so much in terms of defending against early gangup. I'd rather see Ermor as major death magic power supplemented by hordes of chaff than a nation with the most elite troops of the era.
>>
>>149585348
'Every nation is a bless nation'
-sum1won
>>
What units in a fort count towards how long it'll take for it to be breached? All of them, even those in garrison without a commander? What about those researching?
>>
>>149575019
I enjoy seeing how people react in those situations. The strong adapt, the weak crumble.
>>
>>149586309
All of them without exceptions.
There are some modifiers - mindless count for 1/10th of fort defence power, siege/defence bonuses or penalties on specific units. But everything counts.
>>
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>>149586809
>made all my mages switch from research to defend thinking it'll help

Wish I asked this sooner.
>>
>>149586379
Until people get tired of the bullshit because it's not fun anymore.
>>
I cant open the new turn. it worked last turn but now its Nagick Got Fel
cant open summod/ B barbarian.tga
>>
>>149587854
You're missing a sprite for a barbarian.
>>
>>149588053
where can i get it?
>>
>>149588075
https://github.com/sum1won/summod
>>
>>149587854
Which game is that, actually?
>>
>>149588053
The file is there but it says it cant open it
>>
>>149588337
Fistful
>>
>>149587854
>>149588372
>>149588508
Help me /domg/ youre my only hope to not be a staler.
>>
>>149588784
I'm actually at work, but I just checked the mod online. I actually couldn't find any text in the mod that says "B barbarian." Closest I found was these guys -
#selectmonster 140
#spr1 "./summod/barbarian B 1.tga"
#spr2 "./summod/barbarian B 2.tga"
#clearweapons
#weapon 18
#end
#selectmonster 141
#spr1 "./summod/barbarian B 1.tga"
#spr2 "./summod/barbarian B 2.tga"

Can you make sure that you have those .tgas in the subfolder?
>>
Someone give me the rundown of communions.

Do the mages have to be close to each other? For a E2 master is having 4 E1 slaves better than 2 E2 slaves? What spells will he be able to cast?
>>
>>149589375
http://dom4.wikia.com/wiki/Communions
>>
>>149589318
Sorry I meant barbarian B but yeah I have those in my mod folder. I even redownloaded it. For some reason the game cant open it. It worked turn 1.
>>
>>149589375
>Do the mages have to be close to each other?
Distance doesn't matter.

>For a E2 master is having 4 E1 slaves better than 2 E2 slaves?
In some situations E2 slaves can be better. However, if you don't have a good idea of what you're doing you should use a larger number of cheap communion slaves rather than a small number of expensive communion slaves.

Communion slave magical skill doesn't affect how much extra power they give to the communion masters. The only thing it affects is the amount of fatigue gained by communion slaves.

>What spells will he be able to cast?
Communion masters act like they have log2(number of slaves) extra magic skill in all paths they know. So +1 skill at 2 slaves, +2 skill at 4 slaves, +3 skill at 8 slaves, +4 skill at 16 slaves, and so on. Your E2 mage could cast E3 spells with 2 slaves, and E4 spells with 4 slaves.
>>
>>149589909
>>149591250
Thanks friends.
>>
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>>
Natgen facts:
370~ gems, 88 bloodslavs worth of raiders died this turn.
Accounting for failed distant summons gemuse for raiding should be 400+.
Adding my own rendered useless tart it's probably around 450 gems wasted minus whatever hammer/forge discounts.
>>
>>149595180
battle reports?
>>
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>>
>>149598378
AWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>149598837
>Losing the game in 5 turns

That's an impressive amount of sucking.
>>
>>149599889
I don't think he was losing, unless he managed to have his pretender and whatever passes for a Kalasian expansion party to die, which might have happened considering the indies are stronger for meme purposes.
>>
>>149596184
Nothing that's actually very interesting.

Just an update on a game since somebody asked for it few turns back and that's closest thing to anything actually happening (and it's not even unusual for natgen)
>>
>>149600341
He Ai'd, so he's pretty much already lost. In 5 turns.

Which is kind of sad, cause Kailasa can expand pretty easily with the Bull iirc.
>>
>>149600908
In summod Kailasa's regular expansion is fine too because they have not-StR priests
>>
>>149600908
He was already AI on turn 4 (I didn't check pretenders before that).
>>
So, a hoburg nation using #makemoster montags for plants which grow over the seasons, eventually providing a crop of money. Should I also give them an industrial side, make that another era, or make it a choice in terms of scales?
>>
Is this DG kailasa who went ai?

>>149600908
>>149601248
>>
>>149604186
Will I be able to use Flames from the Sky to destroy the shire?
>>
>>149604194
what? no, other game.

anyway i was looking to play niefelhim and i heard about turbocommunion, can someone explain me what the fuck is that about?
>>
>>149605315
It's a communion where you gotta go fast.
>>
>>149605315
Skratti have high hp and built in regeneration in their werewolf form. This means that they can be slaves with a lot of masters, since they can be knocked unconscious and drained dry without dying.
>>
>>149605472
wow i thought you had to do that with gygia enalrged and regened.
>>
>>149605696
Personal regen from one of the masters stacks. So does nature bless, if you give them a shroud and regen amulets. If you want to stack all those to use a ton of masters you can, but usually you don't need to.
>>
>>149605315
If your communion slaves hit 200 fatigue additional spells cause hp damage.

Turbocommunions exploit this by using a tanky communion slave with lots of regen. Your communion masters offload most of their fatigue onto a couple of slaves, who regenerate the damage caused back next turn. This lets any communion masters cast spells for 3x as long.

>>149605696
Sabbath slave acts the same as communion slave.

The reason you use Skratti is because you get 10% more regen.
>>
>>149606216
>The reason you use Skratti is because you get 10% more regen.
and their higher HP actually makes them regen more too.
>>
>>149605237
Yes?
>>
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>>149610061
I was going to summon just three. Now I think I need four.
>>
>>149605315
What? It's absolutely der got Kailasa
>>
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>lose dragon
>shitpost
>stale
>>
>>149610501
>being this fucking stupid.
>>
>>149611008
>say something dumb
>other person corrects it
>call them stupid

what.
>>
>>149610842
So much for memes.
>>
>>149610842
kek
>>
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plz don't die
>>
Is Ys Elf? Consider the lack of stealthy, rec anywhere thugs. I say no.
>>
>>149615710
They're definitely less elfy than Vanheim, but they're still elves. Just like Eriu.
>>
>>149615710
They still pack some glamour, but they aren't as elvish as some other nations. Still, removal is advised as always.
>>
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Bets for next AI in Der_Gotter?
>>
>>149615710
They are less elven than fomoria.
>>
How effective is Luck + order and productivity?

Is it better to just put extra points into +6 dominion or to raise luck to 1L3O3P

Designing MA Ulm pretender for context
>>
>>149618298
It unlocks some really good events (like free forts), but unless you really have a shitload of points to spare it's not worth it IMO. There's almost no situation where you wouldn't be better off either getting a stronger bless, more magic variety, or making your pretender awake to get an early boost to expansion/research/whatever.
>>
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Hey Rekajor
>>
>>149618587
I already have my intended plan kitted out and due to shitty numbers I have like 50 odd points that I can throw somewhere else.

Gonna experiment and see what comes out in play.
>>
>>149618639
Please don't share intel from a no communications allowed game tia
>>
>>149618772
It's not like getting more luck is ever a bad thing, so if you really have nothing better to spend your points on go for it. But personally, there are a lot of things I'd try before taking more luck, because luck is a pretty underpowered scale.
>>
>>149618940
I am a fool.
>>
>>149619013
wp tho. I expected that stack to move elsewhere
>>
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>>149619196
>>
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>>149617160
Whichever nation these fine fellows decide to visit next.
>>
>>149620545
Plz no

t. Lanka
>>
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>>149620545
>8mr
>>
>>149620545
I love comedy sacreds too.
>>
>>149620545
I've used them with same bless vs niefel giants, was fun
>>
Post you're favorite prophets
>>
>>149620545
I would gladly welcome the donation of units. They'll go along great with my Amber Clan frontline. They'll even get a better bless too.
>>
Anyone know any cool very large maps for sp?
>>
You guys may wanna replace me. I cant get the turn to work no matter what.
>>
>>149629107
Oeridia.
>>
Man, the new Ys and I are at peace now. We worked everything out last night.

If you still want a war, my army is now freed up completely. Don't expect this to be a gangbang for you.

Also, seeing as I am at peace with Ys, you don't have much of a reason to attack me either.

Other than expanding your own territory.

I wonder how your neighbors would feel knowing you'd throw away coalition against Ermor for personal gain.

Especially knowing that, in the event someone wins this war, there will be a massive player who doesn't border Ermor.

There is nothing worse for every player in the game than that.
>>
I haven't played or even touched nazca since Supaya spam got nerfed how do I nazca now?

Should I still be suiciding my incas?
I'm assuming I'm still going to be getting supayas but what else should I be looking at to fill up my stacks now
also does a spouse have to be present in the battle to merge paths or does it take one from my cap?

I'm also assuming they still want a decent bless or is it more worth it to take an awake to help out with their somewhat shit expansion
>>
>>149630558
Asphodel and I are at peace. From mutually assured destruction we have forged a bond of friendship. I don't wish to see my friend taken out in Man's quest of Ascendency, especially since I would have the same super-power on the shores of both of my lakes.
>>
>>149632085
I'm currently in a game where Nazca is doing very well. They're taking advantage of their ultracheap levies, and supplementing them with supayas liberally as we enter late game. They're one of the top three nations in that game, with Jotunheim and Bandar Log as the other leaders.
>>
>Turn 4
>Surrounded by heavy infantry and calvalry provinces on all sides
>Took sloth 3
>Can't make enough sacreds to do shit

Please send help.
>>
>>149634173
Now you know.
>>
>>149634173
>turn 4
>already have 9 provinces
Say my name.
>>
>>149634550
Pangaea? I can't think of any other nation that can build multiple expansion parties in one turn.
>>
>>149634920
He could have an awake expander.

1 province per turn from the expander would mean he only needs 5 provinces total from his recruitable expansion parties, and a lot of nations can do that.
>>
>>149634550
SNAAAAAAAAAAAAAAAAAAAAAAAKE
>>
>>149630558
>>149632397
Hmmmm, fine than. Leave me that one province that I took, since I want something for moving my armies all the way up there, and we'll have peace. I'll find some other route to Ermor.
>>
>>149635523
If it's Turn 4. That means he has Turns 2 and 3 when he actually saw what he bordered. It also means that an awake expander can get 3 provinces.
>>
>>149634550
>Initial provinces: 2
>>
>>149635883
Right, my bad.

I was thinking four turns of expansion. Doing it in 3 turns of expansion (one blind) would be really hard.
>>
>>149636232
Thed can do it, because they can blind expand with their starting army and then hope to not run into amber clans.
God: 1, 2, 3
Starting army: 1, 2, 3
Sacreds: 2, 3
Sacreds: 3

It takes a weird pretender, like a W9 wyrm, and luck regarding which provinces they border, but it's theoretically possible.
>>
>>149636521
w9 dragon*
given that thed can scales dump, they can also put another bless on an earthsnake or something (n9e9 maybe?)
And also, this doesn't work in vanilla because lol 2 reclimit
>>
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>>
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I'm sorry /domg/ I have no original memes to bump with.
>>
How's that Ermor game going? Any new memes besides completely trustworthy elves?
>>
>>149646052
>elven betrayal
>new
>>
I went to a mathematicians meeting where I dont really have access to a computer. I'll try to send my turns from my gf's labtop, but it's going to be slow and tedious.

For this reason I'm going to need extensions in all of my turns to be able to take them on time.

I'm in all of these:

DomgNationsGen Imyt
Kingofbullies R'lyeh
TheNewCool R'lyeh
VirginDisciples Berytos
LAte to the party Atlantis (hi CoolStory)

Half of them are Lukas's and he is an amerifag so I don't know if i will get the extensions on time (specially in in VD where I'm about to stale).


Sorry for the issues. I try to avoid real life as much as I can, but this time it coudln't be helped.
>>
Okay Machaka, is that how we're doing this? I thought we could all be friends but now Africa's going to have to fight itself.
>>
>>149647287
I gotchu in NewCool
>>
>>149647287
Also this meeting thing will last until Saturday, so I'll probably ask for more extensions on Thursday.
>>
>>149648052
Great. Thanks a lot.
>>
>>149648369
What sort of math do you do?
>>
>>149648458
I'm studying maths degree. In this maths thingy they are doing maths conferences all around. Plus some Barcelona tourism.
Yesterdsy we had algebra, today will be geometry and don't know what else.
>>
>>149648458
Fuck off, Cirno. Don't transform the thread into an autistic math club.
>>
>>149649276

This is /domg/. It might reasonably be argued that the thread is already an autistic math club.
>>
>>149649276
I'd be at least somewhat surprised if he was into high maths. Then again, I've also met a lot of spastics that were, so I guess I shouldn't be.
>>
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Is this formation racist?
>>
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>>149647287
>mathematicians
>don't have access to computers
>>
>>149649892
Considering that Cirno didn't know how to put a document on the Internet, it's probably old-school mathematicians.
>>
Math is trash. You cant win dominions with math, you gotta follow your gut feeling.
>>
>>149652646

I follow my gut and get shit on.
>>
>>149652706
You need to develop your gut more.

In other words, git gut.
>>
Gut feeling is literally just perception based on having extensive experience. If you're a dominions vet and you've just played tons of games and seen various unit and mage stacks hitting each other numerous times, then you'll have some idea just from seeing the units which side can be expected to win. If you took the time to analyze it, you would be able to explain why one side would win over another, but you don't need that explanation to make the right decision.

If, on the other hand, you're relatively inexperienced, you either don't have a gut read or your gut read is unlikely to actually be informed. This is why it's actually worth taking the time when you're newer to read up on unit stats and maybe even do a little bit of math or testing to see how a particular composition plays out. Until you get more experienced, you basically need to do that sort of thing to know how a battle will go.

tl;dr your 'gut feeling' is just your perception without you actively taking the time to explain why your move is good. If you're experienced (gud) then you can actually use it. If you're not, then you don't have a gut read to follow.
>>
>>149656206
Sorry, forgot my name.
>>
>>149656304
I hate this meme
>>
>>149656304

I dont think I have ever posted under my nick rather than under my game nation.

Stop memeing me.
>>
>>149657163
I'm sorry, it won't happen again.
>>
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>First time playing Lemuria in multiplayer
>Laptop literally explodes after taking my first turn
>USB charger and phone attached to it are melted so I can't even shitpost about it
>Get back to desktop just in time to take turn 4
>Feeling anxious
Truly this is a cursed nation.
>>
>>149657426

I'll have you know that Malakal (tm) is a trade mark of Malakal Inc and using it without previous agreement from the owner can incur fines of up to 2 000 pounds of gold or/and 200 gems.

The more you know.
>>
dddeeeeddd
>>
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>>
>>149585715
>'Every nation is a bless nation'
-sum1won

'But they all suck in comparison with nation taking scales instead'
-Me
>>
>>149665124
If you want gems a blessrush is better than luck.

t. Me
>>
>>149665124
Excuse me while I go ahead and take full scales on my mitcalin build
>>
>>149665124

A bless is very often worth more than scales, this is especially pronounced on nations that rely on their sacred units to do everything like Mictlan or Xibalba. While it is certainly possible to run everything with scales its suboptimal.
>>
>>149666663
not to mention that Major + minor or double major bless often comes at a reasonable price for some nations if you have a scale to dump ( for exemple xibalba should go sloth 2 or 3).
>>
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>he doesn't go full blesses
>>
>>149670497
I too like rushing one guy and beating the shit out of him then running out of steam since my sacreds are 4 times better than everyone elses but I can only afford 5 a turn
>>
>>149671152

As long as you are Mictlan/Xibalba and dont take drain you can dump all the scales for a bless and still be very strong.
>>
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>mfw I put a bunch of boosters on a guy but forgot what I was supposed to do with him
>>
>>149647971
Motherfucker, you've been "politely asking" everyone to give you territory that hugely benefits you and offering nothing in return. The fuck did you think would happen?
>>
>>149585715
I've never said this
>>
>>149674723
I'm 99% sure it's a meme based on your refusal to buff some nations mehish sacreds when the nation is overall pretty decent.
>>
Does life drain work on demons?
>>
>>149675483
99% sure, it has the [health] tage which means it won't work on lifeless, but most demons can benifit from regen so....
>>
Do your turn, Arco.
>>
AGARTHA

DO YOUR SECOND TO LAST TURN.
>>
>>149629508
>>149676668
>>
So where is the admin who?

We need this >>149629508
>>
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>>149676668
I don't really know why I expected anything else. I was sort of hoping for a massive undead clash as befitting Sceleria vs Ermor in a roleplay memegame, instead I get his god teleporting in and chaincasting earthquake.
>>
>>149678367
Whoops, didn't mean to link to that post
>>
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>>149678367
>trusting the skeleton
>ever
>>
>>149678367
>teleports behind your army
>unseathes earthquakes
>eh, nothing personel bones
>>
>>149678367
ErmorOP?
>>
>>149679049
Yup.
>>
>>149674424
I asked for two provinces from two different nations that I could probably have gotten on my own but didn't want to clash over. Now Machaka's gone and invaded without saying anything. That doesn't seem fair. My goal was to expand without bothering anybody and now this has happened.

And it wasn't even a disputed territory or anything, I just got invaded in what was mine.
>>
>>149678335

Admin here. Will delay host to get this sorted when I get home.
>>
>>149679815
I'm sorry that your friend Machaka didn't send you a formal declaration of war. Here, I'll write one for him -

"Dear Berytos,

I want your lands for their gem and gold income, and also to kill you to make progress in winning this war game.

Love,
Machaka"
>>
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>>149678779
>>149678965
>>149679049
Not pictured: Every mage that had the sense to retreat dying because they retreat towards a now-sieged fort.
>>
>>149680002
>4 dusk elders
No magic duel?
>>
>>149680118
My dudes were mostly casting wither bones and communioning, because like I said, I was expecting a big 2500 undead punch-up.

Also, his god has S9.
>>
>>149680392
Magic Duel prefers to target even or lower level astral mages.You would still have died to the EQ spam, but you couldn't killed some dusk elders.
>>
>>149680556
could've*
>>
>>149679980
Machaka approves of this declaration.
>>
>>149629508

Right. Home. Turn delayed 12 hours, for the moment.

What's the error it's giving you?
>>
>>149681128
Not arco, but someone posted an error earlier in the thread relating to Barb B
>>
>>149680556
Huh. I thought it picked a random S mage.

Well, I'll keep it in mind.
>>
>>149681364

Might be it, I guess. Hard to tell without Arco here.

In the meantime, there anyone around who'd be willing to sub for him? Just in case we can't work out what the hell's going on with the erroring.
>>
>>149680002
>>149678367
You had 17 thaumaturgs. SEVENTEEN! NOT. A. SINGLE. MAGIC. DUEL.

DO YOU EVEN SCELERIA?
>>
>>149577504
I'll do my best. Right now a throne separates us.
>>
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>>149678367
>>
>>149610842
I didn't shitpost. And I only staled because I forgot I had real life things to do. My b.
>>
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>>149680002
>>
>>149679980
I'm not Berytos, but this one autist who's gone full 'REEEE IT'S A WAR GAME NOT A STRATEGY GAME PLAY TO WIN OR YOU'RE A FUCKING SCRUB' like three times in the last few days over the most petty shit is starting to get on my nerves.
>>
>>149683665
I don't think I've even mentioned it not being a strategy game. I usually don't really care about the distinction.

I also can't recall anything else that I've posted that could be interpreted that way.

I hope you continue enjoying your fun games of Dominions.
>>
>>149683665
It's a reasonable response to people getting mad over being attacked in a game where attacking people is the whole point.
>>
>>149683665
That's just stupid. Being a "strategy game" and "wargame" aren't mutually exclusive. Indeed, all wargames are strategic, operational and/or tactical (Dominions is strategic-tactical).
>>
What are the strongest single units you can have in this game??
>>
>>149678367
Incidentally, with their ability to summon Void Gates, I feel like LA R'lyeh could also fill the Nemesis role in a roleplay memegame like this.
>>
>>149684907
>single units

what do you mean? unblessed troops or over-equipped commanders?

i would say that properly blessed Ozetotl are one of the strongest troops in the game and Grigoris with the right equipment are the strongest SCs.
>>
>>149684907
Geared supermages. You can't really say that there's a single best one, since the magic and items that you want depend on what you're fighting against.
>>
>>149685089
Soul Drain/Undead Mastery is probably one of the strongest anti-army combo in the game. Plus, high astral basically gives you Soul Slay and other astral shit. Would still be bad against SCs though.
>>
>>149684907

In terms of commanders, the Lords of Civilization are probably strong contenders.

In terms of troops, probably Ozelotl or Se'irim.
>>
>>149684907
Doom Horrors, Slave to Unreason and Maker of Ruins in particular, as well as Legion of Gods from Open the Seal Agartha national tend to be the strongest depending on what they are facing. They can be charmed but will break free shortly. As far as reliable summons go, Grigori from Hinnom national Release Lord of Civilization tend to be the strongest, Azazel in particular.
>>
>>149684907
Abomination/Tarrasque/Danava
>>
>>149685795
Tarrasque can get killed by 6PD of barbarians, and so is Abomination.

And don't tell me about Conan and shit, it's just terrible game design.
>>
>>149685879
>Tarrasque can get killed by 6PD of barbarians

Wot
>>
>>149686334
I'll find a screenshot and post it. Meanwhile, enjoy a screenshot of erf snek getting killed by 6PD of barbarians. >>149380149
>>
>>149686334
It's fine, he's probably never used a tarrasque
>>
>>149685795

>Abomination/Tarrasque

Ahahahahahahahaha.

Good one.

At least Danava has Sacred and great item slots. The Tarrasque and Abom aren't even commanders until you GoR them.
>>
>>149686451
That's an erf snek dying to the commander mage spamming illusions
>>
>>149380149
>>149380061

Erf snek is notoriously shit after turn 10. just keep it as EQ caster.

he has one crappy attack and a load of fatigue to gain.
>>
>>149686521
Have you ever seen Tarrasque in MP games? I played MP for 3 years, and some of Dom3 MP as well, and I never saw it used. If you have something to prove, then prove it, little man.
>>
>>149686708
Sure I did. In a game with a mod that made them good
>>
>>149686926
Name of the game and the mod, please.

inb4 k8shit
>>
>>149686986
Nah, it was a dom3 endgame mod thing. It made a bunch of big creatures pretty stompy and cheap
>>
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>>149687171
>dom3
>>
>>149686630
He said best unit, not commander, and no mention of most efficient/effective.

In terms of pure stat stick 1v1, it's one of those three.
>>
>>149687460
Aren't danavas commanders?
>>
>>149687243
Yeah, I haven't seen them in Dom4 either.

Maybe with summod we'll see some mad lads whip them out
>>
>>149687674

They are.
>>
>>149687821
>tfw your waifu Ancient Presence can be killed by 10 militia
>>
>>149687857
Then they're out too, I'd say.

I think some of the tarts are better, but they're only sorta units, since they can arrive as either.
>>
>>149687879
Shouldn't ancient presence be GAINING hp fighting militia? Or am I misremembering how its devour works?

Oh, but actually, I remember the BEST unit now -

Eater of the Dead.

I'm pretty sure nothing else matches that one.
>>
>>149687857
For 60 nature gems, the 3 you summon can be.

By base though, they are units.
>>
>>149688257
Ok. I've never actually used them, and the mod inspector says they're commanders
>>
>>149688419
Mod inspector is wrong, in this case. It doesn't seem to handle units with paths very well.

Danava have .5A .5A .5B .5B when GoR'd or Divine Name'd, but by default they're just really strong units.
>>
i am afraid of mass assasins, small stealth armies and even just scouts.
15 PD isn't enoguh to reveal those small stealth armies and even less for scouts so it's not an option.

what are the best ways to patrol my borders and inland provinces? should i follow a certain pattern?
>>
>>149689638
Checkpoints, places you'll need, forts. Use fliers if you have them, random trash otherwise.

>>149687821
Tarrasque is a unique commander with some buffs in summod. It's relatively durable, and can rampage through pd pretty well.
>>
>>149689638
Don't worry about scouts. Patrolling can be worthwhile for other things like sneaky beaky cheeky raiders and bloodhunting and so on, but wasting the units patrolling JUST to catch scouts is really just not worth it.
>>
new bread
>>
>>149689638
Vengeful waters. But if you're afraid of scouts you might as well go AI
>>
>>149690067
Real scouts can take on provinces all by themselves because a good scout knows the value of staying hydrated.
>>
>>149690067
i can't cast any global, i wanted a bit cheaper option.
>>
>>149689975
Only time I bother patrolling for catching scouts is if I'm a non-blood nation that managed to acquire blood indies, in which case I like to keep my operations a secret.

Animation nations can also patrol for scouts pretty cheaply, as can domkill nations, and any nation with the soulstone of the wolves.
>>
>>149685879

The tarrasque needs 50% regen and some natural reinvigoration, then it'd be alright. I mean Dominions is already taking a lot from D&D, why not also make the tarrasque a bit more like the one in D&D?
>>
Imagine there was a mage that had literally every path as a random x3. What would be some of the best and worst rolls to get?
>>
So, anyone wanna sub for MA Arco?

He's apparently having issues opening the turn, has requested replacement, and isn't here to tell us what errors he's getting so we can help.

Is turn 2, and he's got no stales. Can't comment on his situation.
>>
>>149692328
If it's a mod problem, then whoever subs for him will have the exact same error tho. He also already posted earlier with exactly what the error was.
>>
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How are you supposed to get any unit with 3 death to summon dusk elders if you go tribless MA Ermor?

You need to go imprisoned unless you go for a very low dominion, which is retarded for Ermor or misfortune and/or drain.

Is it a very funny meme?
>>
>>149692510
SKULL STAVES
>>
>>149692362

Did he? I thought the Barbarian thing was a different guy, who solved the issue.
>>
>>149692510
You empower your starting mage
>>
>>149692154
You mean like Lore Master?

Best and worst rolls are going to depend heavily on what magic you already have. Anything which gives you new paths and/or crosspaths would be valuable. Anything with S1 will be useful too if you have cheap communion slaves.

Worst roll I can think of is something with 3 paths you already have at level 1.

Anything which gets 2+ skill in a specific path is moderately useful. It can probably do some stuff in combat, if nothing else.
>>
>>149692609
Pretty sure that's him, since no confirmation of a fix was posted.
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