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Subnautica general /sub/

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Thread replies: 176
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We are already dead inside edition

Previous thread : >>148593810

Website: http://unknownworlds.com/subnautica/
Trello: https://trello.com/b/yxoJrFgP/subnautica-development
Steam: http://store.steampowered.com/app/264710/
Wiki: http://subnautica.wikia.com/wiki/Subnautica_Wiki
>>
UPDATE WHEN
>>
Come on you shitposters, i didn't creat this thread to be alone
>>
I have nothing more to talk about. Truly, these are the end times.
>>
>be watching the trello
>"Precursor_gun"
Nigger
>>
>>148788572

Isn't it the weapon that shot down the Aurora?
>>
>>148788701
I don't know.
https://trello.com/c/iwY6FWxX/5739-precursor-gun
Find out yourself
>>
>>148788778
>WorldEntities
It is then.

Also
>Doodads
The fuck is this ?
>>
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Rate my Safe Shallows Outpost.
My Seamoth is parked in the giant coral tube
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>>148789038
If you're knowledgeable about things,can you explain how some of those "hazard" plants are supposed to harm us ? Like the floating pods
>>
>>148789358

They are supposed to explode according to the devs
>>
>>148789605
>explode
as if we were not in enough trouble with all that want to already kill us
What about the barnacle suckers ? Would they suck too hard on us ?
>>
>>148789967
Dunno, didn't found any info on that.
>>
Ded again
>>
Last bump before bed
Don't let it die you fucks
>>
When the fuck is this game actually being released?

It is literally sitting in my steam not doing anything.
>>
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Hull damage detected
>>
We shall perservere.
>>
Posting concept art
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>>148806391
>>
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We need spooky perilous sea anemone forest.
>>
>>148789967
Maybe they latch onto your hull.
>>
>>148806658
I more looking forward to expanded lava zones
>>
Shilling
http://steamcommunity.com/groups/subnauticageneral
>>
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>>148809220
>2 members
>>
>>148809950
>24 posts in 4 hours
At least try it
>>
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So I finally got around to building my cyclops and I'm terrified of going below 300m. It's really dark and there's bigger meaner fish down there
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>>148814264
What do you even put in all those rooms
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>>148815609

I'm building a hotel!
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>>148815764
>>
>>148815764
Is it a hotel for fish???
>>
>>148814337
I find it less scary to just speed down to the ocean floor as fast as possible. If im just floating around in the open blue i feel vulnerable as fuck
>>
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>>148814337
>>
is there much of a story to this game? the start seems to be pretty interesting but what happens after you crash?

can you explore the crashed ship? can you progress the 'story' in anyway?
>>
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Playing on Experimental now. Planning to build small outposts in each of the different zones. Has anyone else done this?

Here's my old base from my old game.
>>
>>148824668
I usually slap a few small bioreactor/locker room buildings down deep so i can get some air, charge some stuff and store my shit.

But the cyclops does that too so...
>>
>>148786578

Allegedly we should merge with /indie/ during these lulls in update
>>
>>148786578
It's really enjoyable to watch people suffer through starting this game. I can only imagine how many people died before they put the medikit fabricator in the game.
>>
>>148786578
The devs are delusional if they think they're done by August.
>>
>>148830567
They dont. Theyve stated on the forums that release will likely be pushed back at least a few months. That post needs to be linked in the sticky so people will stop fucking citing the release date for "Sink!" arguments.
>>
>>148789208
Cozy little base. Nice and compact. 8/10 as far as early game bases go.
>>
>>148802570
looks like a lactating breast, I am indeed turned on.
>>
>>148816783
What movie?
>>
>>148836276
Europa Report. Found footage space exploration film.
>>
>>148836297
Looks awesome, going to watch right now.
>>
>>148836358

Don't bother. That .webm is literally the only time you see the ayy.
>>
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>go around the map in Seamoth looking for Cyclops engine fragments
>end up in underwater islands by nightfall
>oh look, a wreck!
>exit Seamoth, start looking around
>hear a Boneshark wail from seemingly all directions
>shit pants
>this fucker comes at me
Looks like I have some urgent business back at my sandshark-infested Grassy Plateaus base, see you never.

This scream is the most terrifying thing in Subnautica, DOOK DOOK and Reaper growls have nothing on it. It's like Gyaos fucked a velociraptor and used nightmare fuel as lube.
>>
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DOOK DOOK
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>>148849776
Oh shi--
>>
>>148849776

Why is dook dook so far away from home?
>>
>>148816783
>dat filename
muh nigga
>>
does anyone have the screenshot of a seabase full of crabs
>>
>The Abyss is on tv
>makes want to play Subnautica
>can't because of an unsolvable framerate issue
>have to wait and see if it gets fixed in an update
End my suffering.
>>
>>148849776
Wonder when they'll put in their EMP blasts.
>>
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>>148857626
Oh shit, they're in the Lost River too?
>>
>>148850454
>not making a point of bullying a dookdook into every biome with the repulsor cannon
>>
>Driving cyclops
>have extreme fear of open water and large creature
>end up in abyssal territory
>there's a reaper

It's fine, I didn't feel like playing anyway. I don't care if it can't hurt me this shit triggers me.
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>>148864152
https://www.youtube.com/watch?v=ClQcUyhoxTg
>>
My heart goes DOOKi DOOKi
>>
I DOOK you
You DOOK me
We are both big DOOKie
>>
>>148865448
Tiny stomach for such a huge beast.
>>
>>148821562
Kind of, there is story you can uncover but it's mostly a sandbox.
>can you explore the crashed ship?
Not yet but there are explorable outposts and base camps from other survivors.
>>
>>148845687
They're faster and more likely to gang up on you, but their bite's no worse than a reaper. Difference is, they will fuck up your Seamoth if you let them. I've tried using lights to distract them, but I've found that there are just too many to effectively control in areas where I'd like to.
>>
>>148830479
I just started the game yesterday and the only times I have died have been trying to get to the "heat signature" base and drowning. And that was only after 5 hours and having already built a couple bases and a seamoth.
>>
>>148786578
There's a fucking floater stuck on my cyclops and I can't find; damn thing nearly floated 200m up and away from me. I can't even get to my engine room because it's vertically above the cockpit. Fuck my life. Guess I'll just wait until I hit the surface, then do a scrub.
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>>148821562
Only a small portion of Aurora is explorable so far, but there is a plethora of big wreckage chunks scattered across the landscape.
I've built my base next to one and invited Mr. B. Ter to man our reception desk.

>>148870303
I fail to see how Reaper's -80% HP is good news.

Also, where do I find beds and LED lights? Wrecks are devoid of these items, and I can't realise my dream of building a detached, spread out base in the abyss without LED lights.
>>
>>148871917
The smaller wrecks might have them. Check the wiki if they're still being elusive. Another thing may be that they're simply not spawning, might have to save and reopen the save to try to fix it.
>>
Do you reccommend getting the pots and making aquariums and filters for easy edibles, or stick with hunting for fish and Airsacks?
>>
>>148875373
For convenience a single lantern tree at base can handle all the food/water needs. I also like an aquarium full of reginalds and a water filtration machine since a couple cured reginalds and big filtered waters is useful to carry around on long explorations away from base/cyclops
>>
What creatures should they make for the depths below 1700m if they do expand the game downward in the future?
>>
>>148879528
I'd like to see something that mimics rock outcrops or mineral deposits and attacks when you try to pick it up. And bottom-feeders, obviuously
>>
>>148882716
Those are cool. I'd like a large sea slug/snail-like thing that's like a cone shell, if you hang around in front of it too long or get too close to its proboscis, it harpoons you and tries to draw you into its expandable mouth. If you can cut its proboscis or struggle enough you'll escape, failure gets you slowly swallowed.
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There's always a bigger fish.
>>
>>148879528
I would rather have a polar region
>>
>>148870303
>>148871917
Fuck me, I meant Stalker. I always get the edgy-named ones confused.

>>148879528
I'd like a proper giant squid. I won't be satisfied until tentacles smear mucus across the cockpit of my cyclops, not doing direct damage but dragging me below crush depth.

>MFW I have to deploy my exosuit to fight off a giant squid
>>
>>148879528
something like the space worm in Empire that you can go inside of
>>
>>148888145
That's on their list. Hopefully along with cold water that hurts you if you're in it too long without a proper thermal wetsuit.
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>>148889410
And if it gets you while you're outside of the Cyclops?
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>>148883618
Nah, just give it a stinger-like attack. IRL molluscs have hideously potent venom.

>>148879528
Something that neutralizes submarines and sub bases. Not a DOOK DOOK, but something smaller. Maybe a boneshark's deep cousin that is averse to strong light, but is drawn towards weak light sources. If you light it up with a flashlight, pointing directly at it, it'll recoil and stay just outside its range. If you light up a path on the surface with floodlights, it will stay just outside the light.
Or a deep floater that latches onto your base as a tiny spore, then, if you don't clean it off, it will mature and start either feeding off electricity or gnaw through the hull.
Jellyrays that emit radiation and are drawn to nuclear reactors. We don't have much use for a radiation suit at the moment. They also mess up your HUD and prevent you from seeing beacons.
A crabsnake variant that has an EMP attack that temporarily disables bases and subs.
Maybe some sort of a swarm of tiny fish that quickly whittles down your health, but can be scared away with flares and lights.
A big (2/3 of a reefback) northern pike/anglerfish hybrid that has a lure that looks JUST like a distant floodlight or LED light. Is that a base? Is that my Cyclops? NOPE!

My idea is that ultra-deep biomes should do a complete turnaround compared to early/mid-game. Bioluminescence is very limited, creatures are completely unused to bright light, are much less active (cold water and absense of food make fauna want to preserve energy, but makes them more viscious when there IS something to eat). Radiation jrays will make you rely on lights for coordination as well.
Deep biomes are very hostile and things you neglected up high - bulkheads, heat and light - are now vital. Structures to withstand such colossal pressure are very expensive, so making a self-sufficient farm/bioreactor setup is very hard.
If you don't have a PRAWN, you are dead, but the suit is not easy mode.
>>
>>148844289
The ayy shouldnt be seen at all, really. If youre watching the film for aliens, youre watching the wrong film.
>>
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If anyone would repost this >>148890986 to UW's forums for me, I'd be grateful. My ISP is apparently handing me IPs previously used by botnets so I can't register there.

>>148889410
Well, it's still some scary shit. The sounds are worse than the actual attack. These insane motherfuckers jihad my Cyclops too.

>>148889669
Yes, and extreme cold should be a great danger down in the abyss. Increased food consumption, the need to heat up the base in order to walk around and grow plants is a factor too.
>>
>>148891607
So many cool ideas. I'm hoping that the devs do incorporate at least some of them in one way or another.
>>
What do I do with all this fucking salt the filtration machine gives me?
>>
>>148891893
Make more water.
>>
>>148891893

Cure food so it doesn't spoil.
>>
>>148891893
Start playing Quake Live against pros.
Or make magnesium for...
Well, yeah, what for? It's used for a welder and that's it. I'd rather use crash powder for blasting doors in wrecks open and use magnesium for flares.
Maybe just use magnesium for white flares instead of red.

I just throw it away or season fish from containment.
>>
>>148830983
Personally, I don't really care when they release.
I have fun with the game and just want them to keep adding more stuff. I don't even really care about the overarching story stuff.
Besides, I'm a dang dirty pirate anyway.

>>148879528
REALLY alien stuff since deep sea stuff is already pretty alien.

Eyeless things that have never felt the touch of daylight and don't need sight to find you.
Things that can blend parts of themselves with the sea around them to avoid detection.
A lot more weird tube-worm type stuff like in concept art since deep vents are the perfect place for them.
And of course REALLY big things that drift slowly through the open ocean and swallow up anything and everything that crosses their path, maybe even be able to go inside it.

>>148882716
Definitely more bottom feeders, there's like nothing now.

>>148888145
Have you seen the early concept image thing?
>>
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>>148895028
There definitely needs to be more bottom-swelling creatures that don't swim. Crustacean-like creatures and anemones and fish that sit and move around the bottom like stonefish and scorpionfish do in real life.

They'll be implementing the Rock Puncher after the game launches. I wish they'd work on the Scarab and put it in. The weird hermit crab-like thing would be cool for something inside deep cave systems and areas like The Lost River.
>>
Was watching Markiplier's videos,a nd I noticed a couple of things about the Reaper Leviathian.

1. It will go after other creatures, in episode 31 he was trying to stasis rifle a Reaper and it was digging Sandsharks out of the sand and attacking them

2. The Repulsion Cannon will force it to release a Seamoth after it grabs it, so that's another way you can keep your Seamoth safe from harm
>>
>>148891893
You're going to end up leaving most of it in the machine at a certain point; unless you do most of your ranging in your Seamoth, you won't need that much cured food, and if you can stay out of the radiation zone, your stillsuit is going to greatly reduce your need for water.

>>148890036
The exosuit is currently in-development, meant for high-pressure zones where other vehicles can't go. It'll be used for fighting off the Sea Dragon Leviathan, and hopefully punching giant squids.
>>
>>148895028
>Have you seen the early concept image thing?
Not sure what you're referring to
>>
>>148900591
They really need to make some things that take salt that aren't cured food and Magnesium, or make more things besides the Welder and Flares use Magnesium.

Some smaller shallower-water cephalopods would be cool too, like an octopus-thing that disguises itse;f as a rock and waits for you to pass it then attacks, and if you turn to fight it it retreats and hides again until you turn back around, hit-and-running until you leave its area or kill it.
>>
>>148897809
I could imagine some huge deep-crawlers, maybe even with some difference like a mouth on the underside, that would be a threat equal to sharks.
Some smaller horseshoe crab-like things could be neat for bottom feeders that move along the sea floor.
Alien starfish things like >>148806391 could be really cool and creepy.
Or any of the various grabby-claw things from concept art.

>>148901924
There's an image of some pictures for inspiration and ideas for a potential polar region, you can find it on the wiki.
>>
>>148902947
What about floating monsters ? Big jellyfishes ? ?
>>
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>>148903196
>big jellyfish

This is one thing that's needed, giant alien jellys that just float around and you have to be wary of their tentacles. Can come in groups if desired.
>>
>>148903591
>i am already struggling to play the game
>i currently am discussing on what other terrifying monsters we need
Why am i like this
>>
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Anyone care for an alien/weird sea creature art dump since we're on the topic of creature ideas?
>>
>>148905578
Yes, please
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>>148906706
I love this kind of stuff.
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>>148907427
>>148908028
I like these ones, suitably alien and weird

I kinda hope the devs take some inspiration from other sources like Star Wars Episode 1 and make their own versions of the creatures. Not 1:1 or anything but inspired by with their own touches to them.
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>>148910782
A creature that transitions from swimming to walking would be cool. It normally walks, but if you get too close it jumps up and swims away, keep chasing it and it turns and smacks you.
>>
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>>
Welcome aboard captain
>>
>>148917136
I love when you come inside me
>>
>>148910782
WHY THE FUCK ARE THERE PEOPLE SHAPED SILHOUETTES IN THE CROUCHING JELLY!?
>>
>>148917906
nom nom nom
>>
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Sea Dragon blows chunks, man.
>>
There are sandsharks by my pod in the shallows.

Why?
>>
They're going to have juvenile Sea Emperors in the game. The one in captivity is a female being forced to breed.
>>
>>148887795
>'Let's make the biggest, scariest, most threatening alien creature to roam the deepest depths. Something far more shocking and fear-instilling--'
>humanoid torso

why do they do this
>>
>>148924125
For many people, an alien having humanoid features is scarier than any Lovecraftian/Eldritch things. Uncanny valley and familiarity + alienity = THIS SHOULD NOT BE. Plus people are naturally afraid of reptiles, and lizards and crocodilians have human-like arms.

Also, it's a dragon that breathes fire.
>>
WHY IS SILVER SO FUCKING RARE FUCKING HELL I'VE GOT LOCKERS FULL OF GOLD AND DIAMONDS AND I CAN'T MAKE SHIT OR PROGRESS BECAUSE SILVER IS RARER THAN A HENS TOOTH
>>
>>148924842
You gotta go down into the kelp forest caves
>>
>>148924842
>gold pickup sound effect mocking you
>>
>4 quartz per window
WHY
>>
>>148923415
Knife'em.
Sandsharks are probably the most annoying thing in the game. There is so much of them in Plateaus that I have no idea how would they procure enough food to not starve.
>>
>>148928784
At least quartz can be collected in massive amounts in the blood kelp forests. They really really need to replace the gold pickups with silver.
>>
Ten gold to every silver.

Ten quartz to every everything.
>>
>>148924442
Not that anon, but it looks pretty doofy.
It doesn't give off an uncanny vibe at all because it's basically a giant lizard man.
Yes, it might have a vague human-like-torso that COULD be creepy, but the rest of the it's design completely pulls it out of the uncanny zone.

>Plus people are naturally afraid of reptiles
Not everyone is afraid of reptiles, and the fear induced by reptiles (crocodiles, and snakes) is an appeal to survival; it's more of a "oh shit, better get out of here before that nigga eats me."
Reptiles don't induce an "OH SHIT WHAT IS THAT!?" response; however, insects and deep sea creature are capable of being "WHAT THE FUCK IS THAT?!" tier.
Insects, and sea creatures, have an air of mystery to them. They seem creepy and gross because they're nothing like us: this is essentially a fear of the unknown.
So, in my opinion, it would be better for such a dangerous, deep creature to not look remotely familiar.

Even if you don't agree with anything I say, you should at least ask yourself this: why would a massive deep sea creature, on an alien planet, remotely resemble a reptile/human when even our own deep sea creatures don't?
>>
>>148936250
>Even if you don't agree with anything I say, you should at least ask yourself this: why would a massive deep sea creature, on an alien planet, remotely resemble a reptile/human when even our own deep sea creatures don't?

Precurser creation, duh.
>>
tfw no mermaids
>>
>>148943251
After a few months of eating the contaminated food on the planet you'll be the mermaid.
>>
So I pulled the trigger and got this game because alien life and open ocean comfy was too strong a draw.

Are there any game breaking bugs I should know about? Or any tips for someone just starting out that has no idea about the game beyond comfy bases under the waves?
>>
>>148943808
Yes, there is a slow fucking-up of the map with floating rocks and debris. Some places are more suspectible to this, like Safe Shallows that often gets a floating chunk of Aurora in the air.
There are also some unusable items in the game. Blood Oil - Benzene chain leads nowhere (Internal Combustion Generators when?), Hydrochloric Acid is useless, Mercury is useless too.
Don't bother with these items.
There are also FPS drops in some biomes and inside Cyclops. Cyclops itself is a perpetual motion engine - if you stick a power cell charger inside, it will recharge power cells FASTER than it drains them.

Otherwise, it's fine.
>>
>>148943808
Some advice: don't bother with inflatable lockers, they are useless after you leave the pod. Building a base in Shallows is a bad idea, Plateaus, Kelp and Grand Reef are much better places.
Gold isn't really valuable, but Silver is very scarce and is used in a fuckload of recipes.
Shallows have a lot of titanium, make 2 or 4 ingots for later use.
Visit a huge coral tube for entry-level metals.
Cooked food perishes very quickly, but cured lasts forever.
Craft 2/3 O2 tanks so that you can scour 150m-deep Kelp zone.
>>
>>148943808
You've made a good choice, anon. There isn't much endgame to speak of right now, but the comfy levels are off the charts when you get your big submarine fully stocked and outfitted.

Save fucking often. I've had the game crash twice on me, but I save often so it wasn't a big deal. Save fucking often.

I have issues when leaving the game paused for longer than a few minutes. When I unpause, I'm teleported, or I fall through the floor of my Cyclops for into the ocean; once I left the game paused underneath my Cyclops and when I unpaused, it fell, crushed me, and I died.

You're going to need a lot of salt early on, between curing food and sanitizing water.

Focus on finding other biomes and scanning fragments until you get the Seamoth. Survival gets much easier at that point.

Beacons are your friend. Don't leave home without one, or you'll lose track of where you saw that Cool Shit.

I got confused by all of the Signals in the early game. You can effectively ignore them until you get the Seamoth. By then, they'll be accessible AND make sense.

>>148945317
You'll want at least one locker for the early game. I liked to fill mine with pipes for rapid deployment in material-rich areas, then for storing sustenance items on-site. Once you get your first vehicle, a locker becomes much less useful.

You can't deconstruct ingots. Don't craft more than you need. Learned that one the hard way.

Extra O2 tanks slow you down noticeably. Keep that in mind. Speed is an asset, too. The Seabreeze ignores the speed penalties.

I've left a lot out. Half of the fun is discovery. Enjoy the early-game spookiness!
>>
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>>148944998
>>148945317
>>148945875
Thanks anons for the advice

Now time to pour a beer and get comfy
>>
>Warning: Passing safe depth
>>
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>>148943251
>>148943396
>find the survivors of the crew inside the Sea Emperor Prison
>they've been transformed into merfolk, including the cute babe on the posters
>you're the only human member of the crew left
>spend the rest of your life leading your mer-crew and humping mer-pussy to colonize the planet with your mer-offspring
>>
live
>>
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>>
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>>148951612
They have been transformed, btw.
>>
Just got a 60Mb update, anyone know what got updated?
>>
>Warning: 10 seconds of thread left
>>
>>148958252
Why always tentacles? Why most of the cool monsters have tentacles? I don't like the idea, what if someone rape me?
>>
>>148962295
massive tentacle fetishists in the dev team
>>
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>>148962295
Tentacles are great.
>>
>>148789208
>My Seamoth is parked in the giant coral tube

that's cute af
>>
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post reapers
>>
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>>148968983
>>
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>>148969150
there's new stuff
>>
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>>148969320
Survivor is so cute in that.
>>
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update when
>>
>>148972508
Spooky
>>
>>148969320
It is in humanity's nature to mate with everything that moves.
>>
>>148972508
What is the deal with this. Why does the game run like shit when there is so much texture popping?
>>
>>148979039
The game is not finished mate
>>
>>148855151

>last night before bed, deciding wether to watch the Abyss or Pressure
>go with Pressure because I figure it was more recent, might have some cool CG monster designs
>its not about monsters at all, its a human drama about being stranded 700M deep in a diving bell
>wish I had watched the Abyss instead

How is it?
>>
>>148979443
I'm not going to pretend to understand the game dev pipeline, but this seems like a major issue. You can't build upon garbage code. It's like they made the game in python.
>>
>>148962295

>aquatic creatures use fins and tentacles for mobility
>but why?!

Nature? Evolution? I could maybe see a creature that farts gas as propellant but, i dunno.
>>
>>148983159
Most of the visual and lag problems are because of the terraforming. Once it's removed things will become a hell of a lot better.
>>
>>148983159
It's unity. The voxel engine they built was too ambitious and they're in the process of removing it entirely
>>
>>148983903
I'm just saying that I think we have enough tentacles they need to stop making tentacle sea monsters.
>>
>>148982868
Second worst Cameron movie, right after Avaturd.
Watch B-movie Deepstar Six instead or play SOMA if you enjoy dead Canadians.
>>
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>>148966258
>>148835158
It's pretty comfy, but there's no room for appliances or furnishings
and it's not deep enough to evade the ayyys
>>
>>148982868
The Abyss is good, it's suspenseful but not really spooky. The story isn't the best, but the atmosphere and all the diving equipment and mechanical stuff is great.

Das Boot is also a fantastic submarine movie.
All is Lost is good too but it's on the surface, not underwater.
>>
>>148985290

What alternatives for propulsion are you thinking of, i am genuinely curious.
>>
>>148987295
"And here we can see a wild Seamoth in his natural environment.
What a magnificent sight"
>>
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>>148990381
Jet propulsion for one.

https://en.wikipedia.org/wiki/Aquatic_locomotion
>>
I am tempted by this game, does it worth its money /sub/ ?
>>
>>148997232
Not finished yet, but IMO yes
I ain't doing the long answer, too hot
>>
rip
>>
bmyu
>>
So it looks like today's experimental updates removed the seamoth deadzone when turning.

Feels good man.
>>
>>148997232
It was during the summer sale, but not right now, imo. Wait until the release discount to see if you want it.
>>
>>149005009
Thank god, I couldn't play because it gave me too much motion sickness
>>
>>148984367
That's too bad, but understandable. Voxel games aren't cheap or easy, even though they seem like they should be. I was looking at the patterns of the bulkhead doors and thinking to myself "Wow, they actually made voxels look pretty decent," but clearly that comes at a cost.

I don't know the history or status of this game, but it seems like we're still in the alpha state. If this comes to full fruition, then I'd say we might actually not have a massive pile of shit on our hands. But history has been unkind to the early access model. Time will tell.
>>
>>148997232
Yes, but you may as well wait until it's done or at least until it goes on sale again.

The map is not procedurally generated, so your first playthough when everything is new is the best. Once you know where to find things and what different creatures do the mystery is gone.
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