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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 828
Thread images: 143

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You Wake Up To Find Your MC Was a Slut Last Night Edition.

> Demo Day (Nine) is Over. Play some games and leave some feedback.
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

>Next Demo Day - Demo Day 10
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
maybe next time:
https://soundcloud.com/groups/agdg-audiofriends
>>
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Hello, thread. Parrying works perfectly now, pretty much all of the player's controls are in place. Now I just have to tweak them so that it feels slick.

The last time I posted progress about my game, someone said something like ">using le dark souls hud"
and I'll say my response again so more people can read it. I'm a novice, this is my first game I've ever created. When you're first starting out it's easier if you work with what you know, so my copy of the bloodborne hud is there to help me learn how to make everything work easier. My philosophy is, if I can make it work like the real bloodborne hud does, then I'll know how to successfully make my own hud out of it. Hopefully that's a good explanation of my feelings on the matter.
>>
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>>
>>148310514
Great, another anime trash op-pic
>>
>>148310769
wew lad, nice UI.
>>
>>148310792
Why are her hands merging into one?
>>
>>148310812
This is a whole new level of brain damage.
>>
>>148310910
Japan doesn't give a shit about line work.
>>
>>148310910
the brokeness of a line is used to imply soft things touching, which is why it is used on mouth lines constantly.
>>
>>148310514
DELETE THIS
>>
Reposting from dead thread.

>>148289195
I'm trying to do what you've just said, but I have no idea how to achieve it. Jelly-dev said earlier that all he does is draw the stuff in PS, then Unity does the rest of the work (basically). I'm using SDL at the moment, and I'm struggling to how to get my stuff into it without any loss of quality.
>>
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>>148310812

yeah man. it's like we were on 4chan or something.
>>
What's the best way to determine whether two areas are overlapping in Unity? I don't want them to have any physics interaction or collision or anything, I just need them to know that each other is there.
>>
>>148310812
It's a character from one of AGDG's games, Idol Commander or w/e

>>148310514
Why is one nipple super obvious but the other is completely invisible!
>>
>>148311253

There's no way to do this for arbitrary shapes without using OnTriggerEnter. Not even other engines can do this without using physics colliders in some way.
>>
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>>148311468
>>
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I redid a bunch of the save/load code for NPCs in order to fix a bug where the names of everything would get fucked up.

Cons:
- I can no longer dynamically spawn an NPC and save it
- Have to reload the whole level before re-initializing it, instead of just re-creating all the dead characters

Pros:
- The bug is fixed
- File size dropped 30%

Neither:
- No longer delete and respawn all living NPCs on load... now it just deletes dead NPCs

It could still use some work but I'm pretty sure it's now functional enough to cover all the things I need for the final demo version.
>>
>>148311514
Is there a way to make a physics collider that phases through everything, including other physics colliders?
>>
>>148311541
I like it! He looks tired. Where did my post go
>>
>>148311253
If you don't want to use colliders, maybe try comparing the Vector3.magnitude of both positions?
>>
Another thread, another free released 2D or 3D cute girl hope.
>>
>>148311546
also this is probably my last progress post for a week or two. I won't be dead, just traveling a bit
>>
>>148311667
Sent ;)
>>
>>148311647
And if they got a Renderer, adjust those positions with bounds.extents
But you should just use colliders.
>>
>>148311468
>>148311653
Dang, can you post it again on discord or somewhere? Would like to see high-res.
>>
>>148311665
I already entertained the notion of comparing the coordinate position of both objects, but the problem is that there's no way in Unity to get a list of all objects at a particular location.

If I've got an object at (1,1,0), it has no way to "look" for an object at (2,1,0). I'd have to loop through every object in the scene, and check its transform.position to see if it matched (2,1,0).
>>
>>148311647
there is in unreal
>>
>>148311868
I can't think of something that doesn't involve Physics.
That's probably because people had this problem before, thought of a solution and then crammed it into the Physics namespace, lol.
>>
>>148311653
Why was it deleted? Had to go to the archve to see it, but looks great man.
>>
>>148312089
I think what I'm probably going to have to do is make an object that just serves as a way to reference a set of coordinates, make a matrix of them with their position in the matrix based on the coordinates they're spawned at, and then have each one hold a list of anything that occupies the same coordinates as it.
>>
>>148311647
You can customize your layers in Unity.
>>
>>148311667
You should provide the exact specifications of what you are looking for, friend.
>>
>>148312296
Are you by chance making a map/grid that holds all objects and their coordinates? It sounds pretty much like that.
>>
Where can i find a guide to get started with GameMaker? I just want to know the basics of how it works.
>>
>>148311647
If the collider is a trigger it shouldn't collide with anything.
>>
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>>
>>148312708
Just throw some agdg quality one, it's free so he shouldn't complain.
>>
brum
more like
broom
>>
>>148312851
I love it
>>
>>148313324
I love you
>>
how the fuck do I get started with shaders?
How'd you learn /agdg/?
>>
I don't think I'll be able to make a game with ECS. I'm just not good enough at coding. Maybe I should stick to bad methods until I get better... I'm not sure
>>
>>148313437
I already forgot what exactly you were trying to do again. Whoops. My attention span & memory is that of a child, haha.
>>
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woooooooooooohhhhhhhhhhhhhhhhhhhooooooooooooaaaaaaaaaaaaaaaaaaaa
>>
>>148313551
I was told to stay away from inheritance from a base game object class and was shown ECS and systems like that, but I don't think I'm good enough to implement any.

I don't have a crazy huge amount of experience making games and I'm not an expert at coding so maybe I should stay away from it and just use whatever works until I get better maybe
>>
>>148313580
>different pixel resolutions
>character blends into background
>awkward color ramp for background
>no parallax for background
gross
>>
At what scope do C# scripts operate? If I make a class in one script, and then a child class in another script, will they work fine while occupying two unrelated objects?

Is there any point to using the object hierarchy outside of binding the position/rotation/scale of the children to the parent?
>>
>>148313647
If it was Unity, I'd just create a Monobehaviour and add that component.
Same thing, really. ECS is just an object made up of a bunch of objects strung together.

But hey, whatever is simple and works is probably a good thing.
>>
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>Used to be pretty good with Blender
>Stopped doing it for over a year
>Come back

Shit I would have easier time flying the space shuttle.
>>
>>148313947
I'm using SDL and C++ at the moment. Trying to make something 2d
>>
>>148313647
you got trolled

just use whatever you can to make it work
>>
>>148313924
If you instantiate 2 objects and add the parent/child class to them respectively, they'll work just fine.

And if you use SendMessage/SendMessageUpwards/Broadcast they'll try to call a method in the component in this object/all parents/all the children respectively. It uses the hierarchy.
>>
>>148314029
>Use Maya at work every now and then
>Start AGD
>Try Blender
there are no words
>>
>>148313885
whatsa different pixel resolution. im retarded
>>
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Can anybody make a similar picture for this demo day?
>>
>>148314385
Huh actually it seems I'm wrong on that count.

Because of the artifacting on your .gif, I thought you had put in single-pixel details (where as every other detail is a zoomed up 2x2 pixel)
>>
Can somebody point me to a good GameMaker straight forward guide? Please, the official one seem too bullshit for me and the video format tutorial is just horrible.
>>
>>148314447
in b4:

>God Tier
*tumbleweeds*

>Shit Tier
every game
>>
>>148314447
>Slipstream
>Recentish progress elsewhere on internet
>Nigga doesn't post here anymore
R U D E

Also woah, it was actually funded, despite all the shit we gave him: https://www.kickstarter.com/projects/noctet/slipstream/description
>>
>>148314625
GameMaker Essentials
GameMaker Game Programming with GML
GameMaker:Studio For Dummies
HTML5 Game Development with GameMaker
>>
>tfw attempting to sculpt a head for the first time
this is pain
more pain than I though it would be
>>
this animation editor in unity is actually trying to make me commit suicide
>>
>>148314447
Is phantom block still around? I haven't seen him post recently.
>>
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>>148314447
>mfw constantly moving up every time my game is judged
>>
>>148315125
for I while I thought plok == phantom block
>>
>>148315195
Early dev, post screenshots:
>Ugly shit, retarded mechanics, kill yourself anon

Mid dev, post screenshots:
>Art needs work, boring mechanics, kill yourself anon

Late dev, post screenshots
>What did you make your art in? What did you make your game in? Kill yourself anon

Polish dev, post screenshots
>Wow this is actually decent, what the hell Anon?

Feels good.
>>
>>148314776
>$7k

That's neat and all, but is that really enough money to develop the game to completion full time?
That'd only be enough money for three months at the average cost of living.
>>
>>148311679

you are cute. cute!
>>
>>148315324
lmao

>>148315348
It would be for me, in the shit hold country I'm in.
>>
>>148314287
>>148314029

to be honest I took a semester class in 3D modelling in maya and every minute I kept going "but I could do x easier in blender"
>>
>>148315348
Did the math just now. That's 27 months of living expenses for me. That's even living pretty comfortably (eating well, keeping clean, exercising, going out once a month).
>>
>>148315348
he's huehue though so 7k is like 10 years of living expenses for him
>>
why are you guys still awake dont you have work
>>
>>148315376
you said that yesterday :o

>>148315348
>>148315348
not that this guy did that, but people are doing some sketchy shit. there was a bigger game recently that just canceled their product because they ran out of money and admitted they under-asked just to make sure they would get money, and expected to make the real amount they needed from stretch goals. so they megascammed everyone
>>
>>148315348
Eh I could live off of that for 8 months here in Canada with all my bills and rent covered (Though I have a roommate so it makes rent easier)
>>
>>148315582
thanks for reminding me to check out the 4am general

no i dont have work, unless you mean indiedev?
>>
Am I allow to make one of the /agdg/ girl characters my waifu?
>>
>>148315714
It depends on which one would you like? Vampire girl is already taken.
>>
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>>148312708
>>148313139
Forgot pic
>>
>>148315503
>27 months of living expenses
What fucking third world country do you live in?
>>
>>148314029
>>148314287

it's really not difficult, it's a tiling window manager with some buttons, menus and hotkeys

the problem is shit like your image is a poorly formatted list of hotkeys only, of course it's gonna be confusing, if you gave an overview of maya only in terms of hotkeys it'd be fucking confusing too
>>
did the falling down, landing and standing up into defensive stance animations

I'm not sure if I want to go for a slicker metallic look or if I go full US flag texture like on the far right. Will see tomorrow while I work on the cockpit and controls.
>>
>>148315348
The game was solid already when he got the money, he could have released it then
>>
>>148315881
The problem isn't the number of hotkeys, it's that Blender goes directly against standards set in every major 3D app used in the industry. I don't see why they went and fucked with simple things like pan, rotate, etc.
>>
>>148315914
>US flag texture
>like on the far right

>US flag
>far right
geheheh
>>
>>148315854
Cute
>>
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>>148315914
>>
>>148315859

tbqh fampai the main cost of living is lodging, I could easily get by spending less than $100 a month on food
>>
>>148315854
Hey I made this.
I deleted the model and texture though
>>
>>148315714
>ask dev if I can make his girl my waifu
>dev makes post about it on tumblr
>all fans call me an inconsiderate thief
Bad idea.
>>
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Progress: Added delay between enemy attacks

Time for sleep, seeya later today /agdg/
>>
>>148316012
Left ones look nicer.

You'd really have to put a lot more effort into it to make a red/white/blue thing work.
>>
>>148316024
YOU WHAT?
>>
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>>148315582
>>
>>148316141
Yeah sorry.
I guess i could remake it though.
>>
>>148315948
>middle click to rotate
>shift middle to pan

really not that hard to get used to, does maya and max do this the exact same way too? Don't think so. the most useful hotkeys are very mnemonic, the rest you can search for with space
>>
>>148316198
remake it and make it cuter than before with what you have learned
>>
Hideo Kojima is not even a real developer. All he does is go on travel vacation and sending tweets all day. He is a hack and has never laid one finger on one of "his" game. I bet he doesn't even know what his game is about, everything is done by his employees while he is having vecation time.
>>
>>148316198
No you just killed her so no need to revive and kill her twice later.
>>
Can someone give me an example of where I would be using "Lerp(a,b, InverseLerp(c,d,val)".
I can't wrap my head around of where one would use it.
>>
>>148315854
>amputee
Right in the fetishes.
>>
>>148316247

ok
>>
>>148316289

When you transition from one thing to another?

current_number =Lerp(current_number, goal_number, lerp_time)
>>
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>>148316230
As far as Maya, Houdini, and a few in-house tools we use, I have never had any problems just intuitively clicking buttons to navigate where I wanted to go.

First experience with Blender was spending a while wondering what the fuck left-click did, trying to figure out how to select things, wondering why the thing I just selected is randomly moving around in 3D space even though I didn't click/drag any manipulators, and then spending a few minutes trying to figure out how to get the camera to where I wanted it to go.

If it's the first thing you learned it's probably fine, but I have no training at all with commercial tools and never had any issue at all learning the basics.
>>
What is the LEAST furry animal I can use for my main character?

Caveat: it MUST have fur.
>>
>>148316289
example: never, it doesn't even make any sense

what the fuck is inverselerp?
>>
>>148316289
For a healthbar, maybe?
If you have c=min hp and d=max hp and val=current hp, it gives you something between 0 and 1 for your Lerp.
So if a is your minimal healthbar length and ba the max length, you'll set it to the current hp value.
>>
>>148316501
a sexy squirrel
>>
>>148316413
my problem is the specific inverselerp as the lerp_time and in which scenario I should be using it
>>
>>148316501
Man.
>>
>>148316501
human
>>
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got level generation working with an aggy dagger

death works

im gonna wrap up the mechanics, add in a rudimentary score and call it a night soon.
>>
>>148316502
inverselerp gives you the % (0 to 1.0) of where your value is between two points
>>148316507
that sounds reasonable. thank you
>>
>>148316501
Whale

look it up
>>
>>148316458

this is the #1 reason I don't want to use unity
>>
>>148316938
is it not removable in some ebin pro version?
>>
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>>148316501
Chinchilla.
>>
How much easier is GML than unity's c#?
>>
>>148316938
thats some straight up baka priorities
>>
>>148317113
7 times easier
>>
>>148316463
you can easily switch the buttons around, that's the most unintuitive thing, and it's extremely easy to fix
>>
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>>148314447
>mfw nearly submitted a demo of my very unfinished game that month
>>
Any experienced SFML friends here right now?
>>
>>148314447
What was wrong with Aethir?
>>
i love making games, the only thing that could make me happier would be to work with a team
>>
>>148314830
Have you even read these books yourself?
>>
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Me and my buddies are working on this.

Constructive feedback please.
>>
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>>148317894
>anime

dont know which is easier but find a way to kill both of yourselves
>>
>>148317894
Get a plot and you could make an anime out of this.
>>
>>148317894
Looks good but it feels empty and lifeless.
>>
>>148317991
rude
>>
>>148317894
whodev anime faggot
>>
>>148317894
Perhaps the stat bars' colors should be a bit further apart. Also: Thinner bars.
>>
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>>148317991
>>
>>148317894
Is this even yours?
You've posted this same picture a couple of times now.
>>148317991
kill yourself.
>>
>>148318041
okay fine heres some constructive feedback

anime is shit kill yourself
bloom is shit kill yourself
concept art is not a game kill yourself
nice fetish for little boys kill yourself
fixed camera rpg kill yourself
pillow shading kill yourself
1 G kill yourself
>>
what is with the recent anime hate wow
>>
>>148317894
needs more blur
>>
>>148318172
autistic omegas
>>
>>148318164
You're even dumber that you sounded with the first post.
>>
>>148317894
[]J: >3 of the same character on screen
[]J: >stat bars are all about the same color
[]J: >alignment on item display's arrows fucked
PiGPEN: >giving feedback to an in development fake game
[]J: >true
>>
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>>148318172
>recent
>>
>>148317894
>cooperative development
disgusting
>>
>>148318172
Didn't 4chan hate everything or did it change?
>>
is someone remake hongkong 97 ?
>>
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>>148317894
What did you make this with?
>>
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Got this far then gave up on my bad code
>>
>>148316501
Otters.
>>
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what should I draw next
>>
>>148318507
your soft dick
>>
>>148318507
nah, just keep reposting the same stuff over and over again
>>
>>148318419
>2016
>not using auto for iterators
god, I'd never want to go back to that life
>>
>>148318754
I just learnt how to use these ones. Up until now I just did a regular for loop like you do in arrays.

I'll be good one day ;=;
>>
>>148318403
GM:S
>>
>>148318328

4chan IS anime tbqh
>>
You can't really judge Hong Kong 97 as a bad game. Is a port of a bad game so they did a good job in a way.
>>
>>148318827
I'm the childhood friend.
>>
>>148318754

teach me senpai
>>
>>148310558
Oh shit. I love the tunes.
For some reason I didn't expect ADGD being able to do stuff like this..
>>
>>148315582
I took a licence from work due to health issues
>>
>>148318908
well c++11 has 2 things, foreach loops and auto (automatically assign variable type)

so you can do like
for (auto& Pair : MyMap) {
...
}

vs the alternative
for (map<int, int>::iterator iter = map.begin(); iter != map.end(); ++iter) {
...
}
>>
>>148318164
That's in-game bro.
>>
How do I stop sticky keys from activating if I make one of my game's keys the shift key?
>>
>>148317894
maybe it'd be obvious to a player but you should make indicators for what the fuck those bars/balls/numbers are
>>
>>148319282
you push your CPU into the motherboard and you hook up your computer and everything and turn on the monitor
log into windows
create your user account
hold shift until you get a prompt and disable the fucking thing retard
>>
>>148319282
You don't.

It's up to the player to deactivate that shit.

That said, you should let players be able to remap keys. It's one of the essential features a game should have.
>>
>>148318164
Where the fuck are you seeing pillow shading?
>>
rudefags need to leave
>>
>>148317894
Is this a real thing or a meme?
Looks pretty animey, are assets just screenshots from 480p anime or drawn by you?
>>
>>148319174

I don't understand but that's for trying!
>>
>"everyone can 3D model a girl"
>"it's easy"
>try
>"lol it's shit"
Yeah, right, fuck you too.
>>
>>148319789
just make it a moth
>>
>>148319789
>>try
>things that never happened
>>
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>>148318682
but I don't do that, buddy
>>
>>148317894
So now that we know it's fake, what's the source for this?

Aside from the dull colors and the weird blur it looks pretty sweet.
>>
>>148320057
It's Googum's detective game.
>>
Which should I try to duplicate, Infinity Engine style real time + pause combat, or Shadowrun Returns style turn based combat?
>>
>>148318403
autodesk saya

>>148320057
New Game!
im dropping it though, the gamedev to cutegirlsdoingcutethings ratio is a miserable 1:30, no recommend.
>>
>>148317894
ANOTHER dark souls clone
>>
>>148320472
Ohh it's a screenshot from New Game.
>>
>>148320715
>dark soul clone
I'm so tired of hearing this. Dark Soul didn't invent anything. Besides it's clearly inspired by Zelda.
>>
>>148319876
>>things that never happened
Give me another girl reference and I'll try again.
Don't blame me for killing your eyes after.
>>
>>148321061
nice ror clone
>>
>>148320472
Googum, for having watched so much anime how fucking dense can you be for not expecting that in any cgdct series.

You've bitched about this multiple times as well.
>>
>>148321061
yeah it just happened to have the exact souls hud and perspective by coincidental coincidence

every good japanese game becomes its own genre anyway
>>
>>148321115
>>
>>148321374
nice filename
>>
>>148321137
if you dont try them based soley on appearance you wont find the one that actually cares about the concept.....case in point i just watched the one about an art club that i thought was gonna trick me like the others but it actually gives a shit. very surprised and excited. hopefully it wasnt merely an ep1 trick to get me excited to keep watching bullshit
>>
>>148321374
When I try to draw girls, I always get amazed by the fact that their torso shapes like a dick.
>>
>>148321407
It's good, I'm reading the manga. Fun shit.
But new game is good too. Complaining about the lack of gamedev is like saying they don't play enough music in K-On.
>>
>>148321407
Which art one?
>only watched ep1
You got hooked by jap tricks.

But you don't go into <hobby> animes looking for all hobby. They're all just a feelgood series with a topic you like. And you may or may not learn or take away tidbits from it. But it's mostly a non-series thing.
>>
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just finished my nightly game #10

https://hephaestus_rg.itch.io/flappy-steven

ran out of time for sound or balance testing, but it's an ok game
>>
A Zelda game with hentai content. The Hero can have sex with the girls he meets and get them pregnant, eventually leading to have kids when inevitably going 7 years into the future.

Hero then has to save his kids from evil villains.
>>
If you want free game ideas, read JoJo
>>
>>148321582
Yes, Japan already did that, it's called Rance.
Rance Souls W H E N
>>
I have no idea how to structure a game. Class-wise etc. Anywhere I can read up on this?
I know I'd have classes for separate game objects but that's about it.
>>
>>148321597
>step on origami
>all faces look the same
What drugs is Araki on? I want some.
>>
>>148321573
What is this nightly game thing? It's just a challenge for yourself to see if you can finish something over a night? Or is it an organized thing somewhere like a jam?

I'm happy for your success, nonetheless.
>>
How do you guys record webms of your games?
>>
How do I get good at 3D modeling?
>>
>>148321686
I know but Rance is more of a Visual Novel than a game.
>>
>>148321740
>but Rance is more of a Visual Novel
Not really, plenty of dungeon crawling and TBC.
>>
>>148321501
but they didnt play any fucking music in K-On. fucking piece of shit started the trend of excessive rug pulling.

>>148321534
>only watched ep1
theres only one episode.
>pleb talk
only dumb waifufags are ok with having the creme filling removed from their oreos, munching on nothing but dry characters with no moist plot in sight.
>>
>>148321702
that depends what type of game you have. if you need to store multiple values together and perform a variety of functions on them, it should probably be a class

but you could probably google a tutorial for any of the basic game types to get an idea
>>
>>148321710
kind of both. i post a theme every night before 6pm pacific time.

if anyone's up for the challenge they're free to join in on it.

i've made games of varying degrees of completeness and fun

last 10 days of games here: https://hephaestus_rg.itch.io/

i'm thinking of doing a jam on itch.io for it, to get more attention, out side of just posting in this thread every night
>>
>>148321848
>but they didnt play any fucking music in K-On
They have music playing in nearly every episode.

>it's a food analogy
alri googs
>>
>>148321573
could somebody explain me the meme behind the sprite used for the "pipes"? I keep seeing it lately
>>
>>148321374
The fuck? You want me to try something so detailed despite the fact that I've told you I suck?

Ok.
>>
>>148321717
Nobody ever reads the aggydaggy website?
Webmcam
>>
>>148322006
The original game was Flappy Bird (though I'm sure there's some old game with similar gameplay, it's just the one that got popular and got shit tons of money).
>>
>>148322006
Anon posts the sword sprite looking for feedback.

An autist thinks it's the funniest thing and starts editing pictures with it and spamming his edits.

/agdg/ latches on to the new forced joke.

Devs looking for attention put it in their games to be "in".
>>
>>148321960
>They have music playing in nearly every episode.
OP and ED doesnt count, fucking show was like...
>ep1: they're going guitar shopping
this gonna be good!
>ep2: the guitar gets played for all of 20sec
filler episode?
>ep3: the guitar is in a frilly outfit drinking tea
oi
>>
>>148322179
>missing the point of the show AND my post
Wew gogem.
>>
>>148322179
>>ep1: they're going guitar shopping
wew, thanks for letting us know you've literally never watched the show.
>>
>>148322104
>Webmcam
thanks
>>
>>148322042
Don't listen to that guy. If you aren't born with talent there's no point in trying. Focus on what you're good at.
>>
>>148321717
screencastify, it's a chrome app so if you're multiplatform it's nice
>>
>>148322179
By the way gogem, I suggest you give this book a read. It's pretty interesting.
I'm studying for my University thesis
>>
>>148322281
oh no i cant remember the actual episode happenings of a show i watched 8 years ago that i only kept watching for the animation quality!
>>
>>148322458
Seriously though gogem, why did you want to watch Keion? What were you expecting?
>>
>>148322458
>i only kept watching for the animation quality!
K-On doesn't even have special animation, it's pretty average.

You are the biggest shitter on the entire fucking planet.
>>
>>148322653
>assumptions
>great animation
It's not bad, but it's certainly no Nichijou.

Pretty ironic coming from you though. Especially after you praised the shitty ping-pong adaption.
>>
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>>148322653
You kidding me?
>>
Am I in the wrong thread? Is this /agdg/?
>>
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>>148310812
>>
>>148322840
>it's not [one of the the best animated shows in recent history] so it's average
Fuck off.
>>
>>148322941
Nice.
>>
>It's a googum reviews anime episode
>>
>>148322990
Thanks.
>>
>>148322964
Googum said great, K-On doesn't have great animation. Just good animation, there's a difference.

It's not even a fucking show you watch for animation anywy, god damn.
>>
>>148322990
I didn't make it.
I assume >>148323051 did since he said thanks.
>>
>>148322890
Yes, you are in the wrong thread. And yes, this is /agdg/.
>>
>>148323057
It does have great animation. You should go watch it again.

Or remember what average animation looks like.
>>
>>148322864
aside from a few big names that's pretty lame
>>
>>148323190
I watch it every ~6 months or so.
It's a great series, one of my favorites and one of the best sol/cgdct/etc, but I'm not going to let that blind me to its faults.
>>
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>>148323057
all kyo shows are good for the animation
>>
>>148322653
K-On's animation has lower quality when you put it side b y side with other stuff by Kyoani, just compare any K-On guitar playing scene with Haruhi's one.
A real eyecandy series by the same studios, despite its flaws, was Kyoukai no Kanata, but they did invest a shit more of budget on that want to make it a recap feature film later.

Now to avoid off topic. Is the aggydaggy owner ded too?
Just noticed it's stuck on Demo Day 9 and May's recap.
>>
>>148323307
Never said they weren't. You people act like good = bad.
Good animation is a compliment and true to the word. Stop with the IGN scaling.
>>
>>148323365
That's a question I'm interested in, too. I've sent her an anonymous letter trough the site in hopes that he'll give us some status update here, but nothing.
>>
>>148323365
It would appear so. I tried sending some feedback on his site but no replies as of yet.
>>
>>148321735
Practice
>>
>>148323365
>just compare any K-On guitar playing scene
flustered_yui_trying_to_find_gita.gif
they played their together as a band all of once not in an OP/ED.
>>
>>148323560
>didn't like Eden Of The East
Every day, Googem.
You manage to make me hate you more. Especially after your animation spout and how great Eden's was.
>>
>>148323560
>Sengoku Basara
>Shangri-La
>Valkyrie Chronicles
>Natsu no Arashi
>Phantom>Hatsukoi Limited
>QB
>not good

But you're right about Rainbow, weird.
>>
>>148323671
>they played their together as a band all of once not in an OP/ED.
>all the rehearsals
>junior year end
>the classroom
>all the rehersels with azusa
>the movie had several

stop
>>
Why does no one believe that it takes effort to make things?
>>
>>148323782
Americans pull it off
>>
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This thread has gone to hell, apparently.
>>
>>148322147
thanks mang
>>
>>148323850
Only when forced to by a wage.
>>
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I'm myself a big anime autist but seriously who the fuck cares. Go to /a/ if you want to argue and try to validate your ego through edgy nonsense.
>>
>>148323892
You could have saved it by posting progress, yet you didn't.
>>
>>148323782
A lot of people are used to have everything handed to them so they never had to put any effort on anything. Specially common with rich people.
>>
>>148324021
that's just because I have no progress to post, right now
>>
>>148324002
>spouts bullshit about a series he watched three episodes of
enough derailings though I'm done.
>>
>>148323782
Because it's computers so you just click a button and it's automatically made for you

It's not like real art
>>
>>148324002
>some of those are obviously shit.
How can you say that when you didn't even watch them?
>>
>not ignoring and hiding posts by namefags
why
>>
>>148324015
>edgy nonsense
>edgy absurdity
>dark humor

I vote that the next jam be a dark and edgy jam (humor optional)
>>
>>148324209
Gogemjam

May your necks be long and games shit
>>
>>148324170
>not having them filtered automatically
why
>>
>>148310769
>stealing art
>>
>>148324096
>i dont believe you that you watched the show because you dont remember the least important part of the show which you didnt like
oh ok
>>
>>148319907
why is rain so hard to make in pixelshit games?

Is there single example of rain done well in pixelshit game?
>>
>>148323560
>K-On
>good animation
Look at him and his standards and laugh at him
>>
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>>148324447
>>
Hey AGDG, do you enjoy fully customizing your character with a massive amount of (frequently forgettable) equipment?
Or would you rather choose from a (much smaller) array of unique, polished character classes that still let you decide a few specializations?
>>
>>148324447
I'd have answered you if you hadn't used the same buzzword twice.
>>
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>>148324257
I made my assets. Meet MC.
>>
>>148324530
So what's your standard?
>>
>>148324562
thats one ugly girl
>>
>>148324545
the first one

cause i dont want you to finish your game ahaha
>>
>>148324447
Rains pretty hard in general. It's very easy to fuck up by making it too bright, too refractive or just unconvincing motion

Heavy Rain is the only great example I can think of
>>
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[code]
if ((rect.x / level->TILE_SIZE) == current_path.back().x &&
(rect.y / level->TILE_SIZE) == current_path.back().y)
{
current_path.pop_back();
angle = Tools::angleBetweenPoints(rect.x / level->TILE_SIZE, rect.y / level->TILE_SIZE,
current_path.back().x, current_path.back().y) - 180;

normal.x = std::cos(angle * 0.0174533);
normal.y = std::sin(angle * 0.0174533);
normal = Tools::normalizeVector(normal);
normal.x *= SPEED;
normal.y *= SPEED;
}
[/code]

I'm stuck on a lil' AI problem. I've finally got pathfinding down but I'm just having trouble getting an enemy to actually follow the path. At the moment I've got a deque of tile co-ordinates which go back to where it needs to go. Trouble is that this if is happening the moment the enemy reaches the tile it needs to go to, I want it to happen a little later so it doesn't get stuck on walls like in the webm. How can I do this?

(C++ and SDL2 btw)
>>
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>>148324581
MADOX-01
>>
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>>148324723
damn, i thought the code tag was on this board

heres a screenshot instead
>>
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>>148324593
>>148324257
>>148324562

my entry to gogem jem
>>
>>148324763
>he confuses art and design with animation
animation is when the things move
>>
>>148324832
10/10 final boss design.
>>
>michael pavlovich
thank god for making such people exist
>>
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anyone participating in the collab? has it started yet?
>>
>>148324832
pls stop drawing ugly girls, this is not what my style is for
>>
File: 1356651104973.png (40KB, 640x401px)
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>>148321740
Sure looks like one
>>
>>148324915
>no one here will ever make a game as perfect as SF2
>>
>>148324763
That's fucking beautiful.
>>
>>148324984
>Japanese man tries to call his hero "Lance"
>>
>>148324545
Well, it's a hard question to answer.
Having shit load of items is only good, I think, if they have a secondary purpose. Like in WoW, where you know that if you want to get the [Nose Picker of Forgotten], then you have to go to a very specific place and do a very specific thing. It gives a weapon some lore, and it makes you explore areas and the world in general.

However in games like Diablo, the weapon doesn't really matter. It's just basically another XP bar which you fill up with your time. If you kill enough shit, you might get something which gives +2 dmg. Same goes for item shops: basically in games where you have to upgrade your equipment with buying stuff, gold is just another XP bar.

If you can not find out anything interesting for the weapons, and just want to go on the random loot path, then I would say don't do that, and just make your characters interesting instead.
>>
>>148324983
what about managerchan?
>>
>>148325070
No it's not because gogum says so. K-On is superior.
>>
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>>148324015
>>148324209

mahou shojou jam when
>>
>>148324763

Holy shit. I haven't watched that, and it's on Youtube.

https://www.youtube.com/watch?v=zRejyLZ6b0U
>>
>>148325186
I recon K-ON has some pretty good guitar animations
>>
>>148324763
How many episodes it this TV anime?
>>
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>>148324874
>>
>>148325360
What is google?

Only 1.
>>
>>148325246
Waifu jam is on may
>>
>>148324763
>MADOX-01
>an OVA has an higher budget and quality per episode than a TV anime
Wew lad.
>>
>>148324763
things barely move, the biggest piece of animation there is a standard profile walk cycle with an unnecessary amount of detail

I bet you thought one punch and titan had "good" animation too because of the flashy, but poorly drawn fights
>>
>>148325398
That was my point retard. See >>148325434
>>
>>148325434
Many 80s anime has better animation than animation we have these days. Here's patlabor.

>>148325490
It still has better shading than 2 color shit shading K-On has and the more shading the more time it takes to animate.
>>
>>148325073
No. It's deliberately done
>>
>>148324915
>committing gamedev suicide
no thanks
>>
>>148325434
>watch anime with shit animation
>claim it's good
>compare it to actual good animation
>i-it cant be compared because l-lower budget!
>>
>>148325246
>another jam that require art talent
Is this the artist game development general or what?
>>
>>148325434
You are proving and agreeing his point, peasant
>>
>>148325651
explain?
>>
>>148325565
>Here's patlabor.
What episode is that?

>>148325565
>It still has better shading than 2 color shit shading K-On has and the more shading the more time it takes to animate.
So again, it's a matter of style not quality.
>>
>>148325384
such subtle beautiful animation
i can really feel the emotional core of this character through the expertise of the animator alone.
>>
>>148325683
Nah I'll let you learn the hard way through blood and tears that internet collaborations are retarded.
>>
>>148325565
animation has mostly simple shading and simple shapes for a very good reason

animating a fully detailed, fully shaded piece is downright retarded
>>
WHERE IS YOUR ANIMATION?
No, really. Post animations.
>>
>>148325670
What point? That higher budget = better quality? Yeah.

It's not relevant though. Look at a TV anime from the 80s and compare the animation with K-On.
>>
Animebros, please use names so I can filter you
>>
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>>148325775
>>
>>148325747
>tfw no irl friends to collab with

l guess internet collaborations can't be worse than one man army
>>
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>>148325713
Yeah, this animation is clearly superior. Look how the hair and body moves. Look at the animation on her face. Beautiful piece of art. You can feel her soft hands by just looking at this masterpiece.
>>
How do I get good at coding games. I feel like I will keep repeating mistakes
>>
>>148325876
repeat them until you stop repeating them
>>
>>148325818
gogum uses name. Just filter "gogem.pro" and there should be no problem.
>>
>>148325863
>cherrypicking a 3 frame scene out of a whole series
>implying everything has to move in every frame
>still comparing a TV series to an OVA
>>
>>148325876
Analyze the mistakes you feel you are repeating, think about them next time you code. Avoid them when you realize you are going to do it again.
>>
>>148325834
|
-B
>>
>>148325837
Irl friends are worse

You make excuses for them not getting their shit done because you like them
>>
>>148325785
Stop putting animation in its own categories with your own logic to win an argument, anon

That is just sad
>>
>>148325947
Cherrypick us a scene from K-On with good animation. Are you saying you cant compare animation quality of two shows just because they have different budget? That doesn't make sense. They are both animation. And MADOX-01 is from 1987. Surely animation with newer technology should be superior right? So the fact that newer anime looks worse than almost 30 years old anime makes it even worse.
>>
>>148326218
it doesn't look worse though, it's just less flashy
>>
>>148326131
>Stop putting animation in its own categories with your own logic
What are you talking about?
>>
>tfw dedicating time on agdg making meme picture instead of dev
GOD DAMMIT
>>
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>>148326218
>Surely animation with newer technology should be superior right?

No.
>>
How about you all stop arguing about pointless shit and start posting your games?
>>
>>148326218
>compare a custom made 30000$ suit from 30 years ago with a 10$ nike shirt made by philippines kids paid 1 cent/day now
>what? they're both clothes, so what if they're made with different budgets?
>>
>>148326380
start with your project anon
>>
>>148326380
>making games

lol autist
>>
>>148326218
everything you posted from the 80s looks identical motion wise to 10 dollar production episodes of mecha shows made today because it's all boring mechanical motion that any 3D program can do flawlessly without a big budget needed for top grade animation talent.
>>
>>148326408
Are you saying you cant compare those clothes and having 10$ nike shirt is in fact, superior to the custom 30000$ suit?
>>
>>148326380
Isn't this anime garbage discussion general
>>
>>148326512
I think you may be legit retarded.
>>
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k azu nyan.gif
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>>
>>148326468
>that any 3D program can do
And it still looks like shit compared to the handmade ones done in the 80's.
>>
>>148326583
That Azusa girl is so cute I swear some of these days I will end up watching that anime just because of her
>>
>>148325863
Also just so you know, the habit of reusing frames and just redrawing the parts that move was invented by the Osamu Tezuka you all love.
>>
>>148326468
So now you don't even think this objectively but you just prefer anime girls over mecha, so shows with anime girls are automatically better than mecha shows.

Also CGI mecha shows are small percentage and they are garbage.
>>
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K EION.png
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>>148326660
The time is now
>>
>>148326638
whatever is that makes you think that, its not the animation.

>>148326669
>implying
>>
>>148326727
>that 2 seconds in paint quality
masterpiece
>>
Look at the superior quality of 80s anime
>>
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>>148326772
>implying
>>
>>148326772
Get your animation autsim discussion out of the cute girl discussion
>>
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posting progress to save thread from anime autists
>>
>>148325696
>What episode is that?
It's from the movie.
>>
>>148326772
Considering that's a zoomed up background scene, yes it looks pretty good.
>>
>>148326583
why would you post garbage?
i dont think they ever gave that one good animation, animators probably didnt like that they added her just to fill out some dumb otaku archtype quota
>>
>>148326727
After Spacejam
>>
>>148326907
Who would have thought. A movie has a higher budget than a TV series.
>>
Bug-free code and nice sprites will come to you but only if you post in this thread.
>>
>>148326983
Go away autist
>>
>>148326983
>garbage
Fuck off googum
>>
>>148327031
thanks mr skeltal
>>
>>148326839
>mfw when found a couple of useful things in an old project that I never finished
>mfw when it saved me a lot of time.
Sometimes I love my past self.
>>
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>>148327007
The TV series looks pretty impressive too considering how old it is.
>>
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>>148327031
>sprites
>>
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>>148326828
>not even trying
>>
So what new anime is agdg watching to get inspiration for their games?
>>
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So lets say I have a map and I want to load it

Is there a way to load specific objects without specifying in code "if (data = x) { load y }" ? Using c#
>>
>>148327182
itt: agdg makes a lewd game starred by azu-nyan
>>
>>148327182
>shitbrush
>>
>>148327182
Yes. Now draw and color other 2000 frames by today.
>>
>>148327247
>implying i'm an artist
>>
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Can't you take your anime reviews to steam chat or irc or something?
>>
>>148327205
>new
I'm rewatching Blue Drop
>>
>>148317894
it looks really nice
>>
>>148327151
Games without sprites aren't games.
>>
>>148326805
Most any modern anime will have similarly awful tween frames.
>>
>>148327129
thats nice and all but it's only 2 keyframes because it's action... this whole argument started because i said K-On has great animation and someone who doesnt understand motion or subtlety couldnt notice theres a different between a 2 keyframe impactful motion and a subtle motion with like a 40 keyframe sequence for girls talking and shit.
New Game! is an easy drop because it's K-On! without the animation skill.
>>
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Am I doing well?
>>
>>148327226
use a dictionary where each entry has a name that corresponds to the file.

so then you can just do

load(mapdictionary["mymap"]);
>>
Alright, for someone that has literally zero scripting, coding or engine experience.

Which game engine would be the best to start learning with? I dont want to make big games, i just want to learn and practice making top-down games. (2D/2.5D like factorio)
>>
>>148327573
gamemaker
>>
>>148327573
I'm getting tired of reading this shit. Try to be original.
>>
>>148327480
>I care only about animation in a SOL show
>>
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>>148327560
>achievements for dev programs
>>
>>148327637
explain
>>
>>148327480
Even if I don't agree with you at all, I think at this point you should have already noticed that a lot of people will create and continue discussions with you just because they dislike you.
>>
>>148327727
Googum likes it
>>
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save me
>>
>>148327727
who would dislike gogem? he makes the greatest flash games of entire agdg
>>
Wow am i really on agdg? I thought i was in /a/
>>
how do i make gaems guys i wanna make next minecraft multiplayer online i have 0 experience and dont know any math what do?
>>
>>148327705

by which he means this question is posed 20 times every day
>>
>>148327834
You are in both, /agdg/ is currently in a super-position where it can be both.
>>
>>148327673
>cartoons for children
>>
>>148327868
and yet there is no definite answer. Gamemaker is shit and not capable of making advanced games, might as well go for fucking RPG maker.
Besides, the UI looks like some office software from 1998, makes you feel like an old brat in the 90s

The only answer here is Unity.
>>
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>>148327563
Won't a dictionary just have a instance of a class in it? I was hoping to find a way to do it without making a clone function for every class
>>
>>148327923
>for children
Hohohoho I think you don't know the sauce of that
>>
>>148327795
As spected from a namefag, he only cares about the (You)s he gets
>>
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>>148327923
>>cartoons for children
>>
What's the difference between making a class static and a making normal class?
>>
File: so_good.jpg (31KB, 659x609px)
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>when you finally realize the reason for the bug
>>
>>148328073
A static classes functions and fields has to also be static, which means that they can be accessed from anywhere without an instance.

You'd be able to call "StaticClass.Function()" from anywhere in your code.
>>
>>148327830
I like this line of shitposting.

AGDG >BEST
Best Game Maker Game: Risk of Rain
Best Unity Game: Sky Rogue
Best C++ Game: Lethal League
Best Flash Game: Restricted RPS
Best Construct 2 Game: Dreaming Sarah
Best Java Game: Vampire of the Sands (default)
Best LÖVE Game: Aerannis (default)
>>
>>148328219
So it's just a way of saying "this class will only contain static methods" right? Becouse you could as well make a normal class with normal and static methods
>>
>>148328346
Yes.
>>
>>148327824
use sub states
>>
>>148328401
thanks
>>
>>148328292
>no UE4
>>
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>>148310514
>"So anon, when are you gonna finish making that game and make us grandparents?"
>>
>>148324820
we're a general that needs that shit and they still haven't implemented it. It's literally a tiny-ass change.

Go figure.
>>
>>148328592
Best Unity Game: THIS CAN BE YOU! ALL YOU HAVE TO DO IS RELEASE!
>>
>>148310514
Nice dick.
>>
>>148328592
mustaches look so cool on old people. l might let one grow up once l hit 40 or 50
>>
>>148328710
>>148328581
*UE4, damnit
>>
>>148328292
>Best C++ Game: Lethal League
I can't beat that
>>
Why does my friction slow down code stuff work weird when going in a certain direction? What have I done wrong? It doesn't even work properly going down, I just get stuck.
>>
>>148328346
Lots of things in programming are just for "so my shitty teammate doesn't screw things up"
>>
>>148328292
>Best
>Risk of Rain
>Dreaming Sarah
>Lethal Rogue
This is sad.
>>
So let's say I have Weapon class with an Attack() method that does some stuff.
If I have a say Sword weapon that inherits from it, how can i make it so Sword's Attack() method does everything the Weapon's Attack() does AND some more stuff?
>>
>>148329043
You made a typo, it's Risk of Sarah
>>
>>148328821
unless it's a double, change
0.9
to
0.9f
and so on
>>
>>148328821
You wrote !right_down twice.
Second if should be !down_down, no?
>>
Visual studio it's not recognizing a class named MapDisplay l created. Does anyone know what might the reason be?

Unity gives no errors whatsoever but it's a bit annoying to see the error in visual studio
>>
>>148329078
>what are virtual methods
>>
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>>
>>148329216
try restarting your unity and visual studio
>>
>>148329304
Scam / 10
>>
>>148329304
Why $100 of course! Where do l sign up??
>>
>>148329216
I don't see your

using MapDisplay
>>
>>148329157
Didn't seem to fix

>>148329190
Thanks for pointing that out. It still doesn't wanna work properly. I wonder what I've done wrong.

On keydown it just adds a value to the velocity so it should all work or I'm just stupid
>>
>>148329356
l can't believe restarting is the solution to so many things on a computer. Thanks, it doesn't give the error now
>>
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>>148328292
>>148328292
Wasn't this game also made in flash?
>>
>>148329078
Override the Attack() function on sword, but call the base class(weapon) Attack() function inside it

class Sword{
void Attack(){
Weapon::Attack();
//Do more stuff
}
};
>>
>>148329484
it isn't, unless it's windows
>>
>>148329484
it's a common unity/vs bug, it happens to me as well

>unity
>>
>>148329484
You could also try compiling the solution in VS, might fix it once the compiler gets going.
>>
>>148329553
>>148329289
Thank you.
>>
>>148329515
>mixels
>good
>>
>>148329646
Not sure which is better between RPS and mixels though.
>>
>>148329458
Going in a negative direction makes it slow down slower. Weird
>>
>>148329717
so this.. is.. the power...
>>
>>148329708
people played mixels game though, it makes it automatically better than RPS which had players only when goog begged for playtest
>>
>>148318906
>not a single (You)

you sure are
>>
>>148318134
>anime is some sort of niche counter culture and not mainstream

I bet you go to all the comic book movies because, "lol I'm such a nerd"

you're not quirky. you just have bad taste.
>>
>>148329793
Manami a shit
>>
>>148329817
>going to the movies
>>
>>148329515
Sure, but it never made it to Steam.

There's also Painter's Guild made by the same guy (which DID make it to Steam) in Flash, but it's kinda ass.
>>
>>148329717
If the x and y values are integers, it might be something to do with rounding
>>
>>148329817
get out normie
>>
>>148329913
He sold Eastward Quest to some flash company I believe.
Painter's Guild Owners: 13,502 ± 2,950
RRPS Owners: 775 ± 875

Painter's Guild wins this one.
>>
>>148329817
>I bet you go to all the comic book movies because, "lol I'm such a nerd"
I'm not a normalfag so no.
>>
How does agdg implement debug modes?
>>
>>148330218
I change the compiler to debug mode
>>
>>148330218
All my debugging is done by inserting some cout >>s in the code
>>
>>148327824
Use fuckin blend trees!!!
>>
>>148330218
it's built in, one of the boons of web dev
>>
>>148327993
assign the constructor function or an anonymous function that returns a new object.
>>
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BROGRES

>Testing out a less-intrusive HUD system
>>Pops up when ship is damaged / takes a hit, goes away at full hp & shields up
>Tweaked target leading for AI ships
>>
>>148330218
I give collidables visible 50% opacity collision rectangles.

...that's all I've done so far, really. Haven't needed anything else.
>>
>>148330413
Not that anon. But why would you put the jump and climb in the blend tree?
>>
>>148328821
Are you using the correct abs() function? Try std::abs (#include <cmath> first if you haven't)
>>
>>148330872
looks like shit
>>
>>148330872
fuckin' neato
>>
>>148330872
looks pretty good
>>
>>148330872
How are you making it distinct from the other games in the genre?
>>
>>148330917
You can't exit anytime the blend tree and start the Jump State and return blend tree using condition parameters.
>>
>>148330218
Preprocessor statements
>>
>>148330964
well how do I make it less shit

>>148330986
>>148331000
danks
>>
>>148330940
I just tried that abs function and it's the same. the block seems to be interacting with the borders of the screen somehow. I don't even have collision detection in this so maybe I messed up somewhere else.. I'll have a look
>>
>>148331113
make a pepe gals!!!
>>
>>148331034
nice try, I'm not telling you my million trillion dollar idea :^)

but basically an ally / support system
>>
>>148330707
Something like this:

Dictionary<String, Func<MapObject>> mapDictionary = new Dictionary<String, Func<MapObject>>();

mapDictionary.Add("map1", ()=>new MapObject());


make sure MapObject is an interface or a base class.
>>
>>148331258
then you can call the function like this:

mapObject myObject = mapDictionary["map1"]();
>>
>>148330872
any chance of making it possible to toggle between hiding the hud and always showing it? Some people would probably want that option. Anyway keep up the good work.
>>
>>148330872
>small ships
>fast dodging, firing
>huge fucking radial hud
conflict of interest. at least it's not opaque
>>
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>>148311237

I'm not sure what SDL would use but Unity has its own inbuilt animation system for moving things around within the object hierarchy itself. Sounds like creating such a thing would be a huge project in of itself.
>>
>>148330872
Juicy, but it looks incredibly distracting.
Can't you make it a small, thin circle around the ship?
>>
>>148331067
So basically when it comes to Locomotion you want it all inside one blend tree as much as possible. And only have it leave when the character has to do something like switch control scheme?
>>
>>148331876
I take issue with using sprites with outlines for this method. The lines get squished and it looks lazy.
>>
>>148332062

When you have 100 of these to make you tend to take shortcuts.
>>
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gonna be so much work with the texturing
>>
>>148332269
Nice Habbo Hotel clone
>>
Wrapping vectors in structs just to give them a meaningful names Y/N?
>>
>>148332269
You can just go lazy with solid colors and call it your artistic vision.
>>
>>148332258
Look at how Wakfu/Dofus does animations. It's mostly deformation and a couple "key poses" for body parts. No outlines. Looks fantastic for the effort required across the animations needed
>>
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>>148332578
The best of Wakfu are the Waifus.
>>
>>148331876
Thank you for the heads up!

Some anon suggested in previous threads to draw at a really big resolution, and not just only at double or triple size, because the end results are supposed to be better that way, so I'm going to give it a shot.

I've also found this tutorial for art dummies, which basically suggest the same thing, but goes into detail and tells to go for 10 times bigger than the end result.
http://www.gamedev.net/page/resources/_/creative/visual-arts/better-programmer-art-r2594
>>
>>148332578
What i meant is, the parts that are deformed have no outlines
>>
>>148332513
that's not a bad idea actually
>>
>>148332578
>>148332771
Animation is shit but lewd hides it.
>>
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>>
Progress for the Space Jam
>>
>>148333603
Idol Comm@nder edit when?
>>
>>148328581
There's Vital, if the dev ever releases the full game.
>>
>>148333982
EVERYBODY GET UP IT'S TIME TO SLAM NOW
>>
>>148333603
>no dick

0/10
>>
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>>148310514
Godot 2.1 beta released. lots of nice new features.
https://godotengine.org/article/godot-2-1-reaches-beta-ready-for-testing
>>
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>>148334053
NEVER EVER!
>>
>>148333982
why didn't you enter the planets atmosphere.
>>
>>148333603
Gee bill, 2 phones?
>>
>>148334201
Godot mascot isn't cute. They need a godot-chan.
>>
>>148333603
I wonder how many people actually unlocked the secret costume.
I should add a bunny costume as unlockable in the future, it makes so much sense I don't know how I could miss that chance
>>
>>148334585
I actually want to make a Godot-chan one day for them. 3D model included.
s-she will be open source!
>>
>>148334667
Make sure her license allows lewd games
>>
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As if I weren't already going to struggle to be ready for Space Jam, my car decided to explode this morning, so that's going to throw another wrench into the gears. Can someone lend me a functioning car? Just attach one to your post, I'd appreciate it.
>>
>>148334659
I'm actually surprised the secret costume wasn't a bunny costume
>>
>>148334667
>s-she will be open source!
Damn, you made that sound lewd.
>>
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>>148334585
>>148334667
>>
>>148334926
>disgusting

a crown will be better.
>>
Post your tower defense ideas please.
>>
>>148334926
That hair is not cute
>>
>>148334926
It's a cute. Could use some community-contributed improvements ;)
>>
>>148335056
I hate tower defence
>>
>>148335056
There was this one I played a while back which had combos.

Putting towers in certain arrangements, many of which were fairly involved and complex, would produce special effects. I thought that was cool, maybe it's a common feature I don't know.
>>
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>>
>>148318507
Some guy grasping for water or something along those lines. In other words, thirst.
>>
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I just found out that unity games have to use "made with unity" splash screen at the start of the game
>>
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>>148334053
>>148333603
1000 hours in GNU Image Manipulation Program
>>
>>148335056
>>148335261
http://onslaught.playr.co.uk/about.combos.html
>>
>>148335292
>tfw will never
>>
>>148335361
perfect
>>
>>148335318
AGDG knows all about thirst
>>
>>148335056
A character you select that gives you a special power, something like the COs in Advance Wars. I'm guessing it's pretty common though.
>>
>>148335056
You play as a team that controls one tower. You must purchase ammo, manage your crew to be as efficient as possible, and maintain your turret. Enemies will march down the road in front of your turret. If you kill a lot of enemies the commander will upgrade your turret and give you more resources.
>>
I decided to start browsing AGDG like this
>only look at posts with progress pictures
>only reply to such posts or subsequent replies from the dev
Now I only spend 15 min or so here and then I can leave to dev. It's great.
>>
>>148335361
>unzips dick
>>
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sorry for the quality
>>
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>>148334926
atleast use cute tiny anime hats
>>
>>148335361
DELETE THIS
or at least make her hair and bunny ears dark blue
>>
>>148335604
Rocket needs to be more pronounced, it looks like you're firing nothing in the darker areas

Also it should spawn closer to the front of the gun, it clips out of the side when you move (which should also help with the first point)
>>
I got some models waiting for unwrapping, but turns out I did it already. It's time to paint some textures, the worst part.
>>
>>148335591
You aren't doing that right now
>>
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>>
>>148335056
An idle tower defense game
>>
>>148335591
Yeah that's the best way to do it.
>>148335604
I don't really know how to call this style, low poly, low texture? Anyway I really like it, it looks like an Indie Unreal Tournament.
>>
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>game achieves its funding goal
>never mentioned on agdg again
>>
>>148335849
Post progress
>>
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>>148335923
>>
>>148335849
Didn't even know an agdg game was crowdfunding, what game is it?
>>
>>148335983
>krufki
>>
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Which meme style should I use for my meme game?
>>
>tfw don't know how to do thing
>>
>>148336061
I hope is not another game about trump
>>
>tfw don't know what thing to do
>>
>>148336061
High poly but solid textures
>>
>>148334667
>a free released 3D girl
You can't do that!
>>
>>148336161
make game
>>
>>148335604
you did that? Looks pretty good.
>>
>>148336152
No, it's about AGDG.

Idea guy, programmer, artist and music guy venture into dungeon of dev. There they have to overcome obstacles such as depression,urge to masturbate, your mom, your boss and shitposters.
>>
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>>148334762
>my car decided to explode
That's my number one fear, imagine you're just riding your car one day when it decides to explode on you out of the blue, it's like riding in a cage with a fucking bomb.
>>
Why bother with good-looking textures and high-quality models when games like Superhot manage to sell like hotcakes using only solid-color textures and lowpoly featureless mannequins?
>>
>>148336398
SUPER
HOT
SUPER
HOT
SUPER
SHIT
>>
>>148336390
Internal combustion engines can't explode.

Your gas tank can explode, but it's at the opposite end of the car.
Unless you park over an open flame with a leaky gas tank, you'll be fine.
>>
>>148335604
I wasn't convinced until you started walljumping with rockets. Good job.
>>
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>>148334762

Don't scratch the paint, kid.
>>
>>148336398
The worst thing is that Superhot was shit, but the "rest of the game only moves when you do" mechanic was kind of interesting.

But now if anyone else makes a game with that mechanic, people will just complain about it copying Superhot. So it's ruined for everyone else.
>>
>>148335808
>q16.exe
You trynna hack my computer through your vid fám?
>>
>>148336398
You only need art if your game has mediocre gameplay
>>
>>148336668
it's literalyl just realtime rogue though
>>
>>148336061
low poly is the best meme
>>
>>148336390
Luckily for me it wasn't an explosion, but more of a lol-im-gonna-shut-off-on-the-interstate kinda thing.

>>148336576
Got anything that I can afford the insurance on? :P
>>
>>148336750
Has any other game ever done it?
>>
>>148336309
You are a genius.
>>148336398
It has a great art direction, and it fits with it simplistic gameplay, you are not gonna make a success like that just adding programmer art tier of models and textures.
Also they did that thing of "sell your game at a high price so everyone thinks it's a good game"
>>
>>148330872
Better!
>>
>>148336390
My cousin's car caught fire once, seems it was some sort of shortcircuit that ignited the gas. He couldn't get out in time.
>>
>>148335604
God fucking damn, that looks great.
>>
>>148335056

A tower defense game that involves moving units instead of making fortifications. I guess that's just called an RTS but with waves.
>>
>>148337126
basically position your defences rather than just build them?
>>
>>148335056
its an RTS where your units are giant slow moving fortresses taking on thousands of tiny enemies
>>
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I finally made progress guys
>>
>>148337641
google Demigod
>>
WHEN IS NEXT DEMO DAY?
>>
>>148337837
now
>>
>>148337837
september 31
>>
>>148337682
demigod is a dota clone
>>
>>148337837
>I can't read the OP
>>
>>148337126
There was a Star wars mobile game that did this.
>>
>>148337926
Wew, got plenty of time, I can take it easy then.
>>
Okay guys....

I just finished getting my Ph.D in Future Medicine and my thesis has built the foundations for curing all of mankind's diseases, but only I know how to do it.

Should I make the cure for super cancer or make a lewd kobold game?
>>
>>148334762
looks nice as always, makes me miss metroid
>>
>>148337994
dota is a warcraft clone
>>
don't go in this link
http://poal.me/oijzw4
ignore this post
>>
>>148337663
>tfw u move your mouse cursor over the one in the video and pretend your holding hands
>>
>>148337663
:^)
>>
>>148338162
>should i cure the cancer or make cancer
Were you working for Umbrella Corporation?
>>
>>148337663
Are you the guy who was having problems with the first GM tutorial?
>>
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>>148338268
STOP IT
DON'T EVER DO THAT ON MY PROGRESS
>>
>>148338268
That's rape.
>>
>>148337663
:^) :^)
>>
>>148334762
can you please include a secret item in the game? a bowl of spicy curry.
>>
>>148338162
It's a shit thesis if after writing it, you're still the only one capable of doing it. The quality will likely translate to shit games also, so don't bother.
>>
>>148338427
I've never used GM before
>>
>>148337663
:^) :^) :^)
>>
>>148338508
Oh sorry.
>>
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>>148338390
WAIT

HOLD THE FUCKING PHONE

GUYS

WHAT IF

GUYS

WHAT IF THE CURE FOR CANCER IS CREATING CANCER CANCER? THAT WAY YOU CAN GIVE CANCER CANCER AND ELIMINATE THE ORIGINAL CANCER

IT'S FUCKING BRILLIANT

SOMEONE TELL THE SCIENTISTS
>>
Check out my game's progress, guys.
>>
>>148338268
BLUE BOARD!!!!
>>
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>>148336262
thanks, yeah it was for a game jam.

Every time you finish the level, stuff gets more crazy. later on it just kinda turns into.. this
>>
>>148338587
>the tumors are growing tumors
>>
>>148337663
>>148338343
>>148338456
>>148338559
:^) :^) :^) :^)
>>
>>148338587
Cancer cancer is pretty much supercancer though. It will not kill cancer but will kill you faster
>>
>>148338640
You could probably put that on Steam as-is and people would buy it.
>>
>>148337663
>>148338695
:V) ?
>>
>>148338728
Maybe Cancer AIDS then?
>>
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Fuck progress I got anime to watch
>>
>>148338807
Now we are talking
>>
>>148338587
>>148338807
You kid but that's exactly what curing cancer is: killing the cancer cells without killing the normal cells.
>>
>>148337663
:
V
)
>>
>>148338461
Well, you can pickup consumables. Spicy Curry probably would be fine.

Should it overheat your blaster for a few seconds after consumption?
>>
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>>148313580
Why is he breathing through his dick? That's not how the respiratory system works.

>>148317894
mfw

>>148318906
fug. i hated that scene. manami looked and behaved almost like the only "gf" i ever had
tfw still virgin

>>148321374
is she 18 yet?
>>
>>148338829
recommend some good mecha animes for me to watch while devving?
>>
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who /wake-up-early/ here?

those who sleep in will never make game on time
>>
>>148338905
cancer doesn't kill cancer cells though it would make them spread
>>
>>148339006
Code gayass
>>
>>148337663
>:
>V
>)
>>
>>148339041
6am every weekday for work, which has cursed my weekend sleep schedule so I can't ever sleep-in past 7:30 or so.
>>
>>148337663
>Unhandled exception at 0x02342e99 in pepe.exe: 0xC00000AF: meme overflow
>>
>>148339041
i wake up 6-7am even on sundays. i leave the window open so the sun wakes me up, but i have an alarm anyway.
>>
>>148339041
I'm too lazy to make my own dinner so I eat nothing and that makes me sleepy so I sleep early and consequently wake up early
>>
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Progress time:
Started fixing shit based on Demo Day's feedback.
Vampirefu now can move diagonally. If you do it against a wall she moves a little bit slower, just like Link does in Link's Awakening.
Still have to tweak her moving speed a little, and probably will have to tweak Hunter's and Villager's too to adapt to this.
Started working on a new day and night cicle that will make the time limit more fair, will post about it as soon as I have something to show.
>>
>>148339041
great progress post !
>>
Can I make a game about a female vampire? Will Vampire'sbitdev get angry at me?

Fug
>>
Why is Knytt Stories so lightweight?
How do I make my game use less resources?
>>
>>148339585
Clarent was making a vampire game before so you should ask him instead
>>
I want to make a propaganda game so I can add all my terrible fetishes and political opinions and say it's ironic!
>>
>>148339585
Just make sure the female vampire is different from Bit vamp.
>>
>>148339585
make your vampire girl a trap
>>
>>148339041
My gf gets up at 8 to go to work, and I'm the one who drives her. So I dev til like 10, nap for an hour, then dev slowly until 130 and then I leave for work.

It's nice.
>>
>>148339006
Patlabor
Genesis Climber MOSPAEDA
Macross
Macross Plus
Macross Zero
Space Pirate Captain Harlock (it's /m/ but not exactly mechas)
Dai-Guard
Dancougar
SPT Layzner
Zeorymer
Bubblegum Crisis
Full Metal Panic
Gun X Sword
Armored Trooper Votoms
Armor Hunter Mellowlink (votoms spinoff)
MD Geist
Megazone 23
Gunbuster
Cobra
Area 88
The Big O
>>
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The progression system for arcade mode is playable now. Whenever you kill the most advanced unit, you start spawning them too.

There's a build on itch if anyone is interested, with 6 playable units, and most of the problems from demo day fixed.
https://snekdev.itch.io/snek
>>
>>148339663
Clarent? What was their game?
>>
>>148339841
Clarent
>>
>>148339585
As long as is not a carboncopy of mine I wouldn't get angry. Go ahead, world needs more vampire girls.
>>
>>148338914
You should make it so that once you eat the Spicy Curry, you weapon starts automatically firing uncontrollably for a couple of seconds.
>>
>>148340072
>Glad you could join us tonight, Bill
>>
>>148339873
Cheers dude, will look into it just in case.
>>148340072
Cool, cheers man. Your game looks great btw
>>
>>148339769
You have good taste in Macross and other mecha anime as well. Macross as of late has been utter shit sadly.
>>
>>148340278
Macross II was mistake
>>
>>148336830
Braid had a section where moving left rewound time and moving right propelled it forward in proportion to your speed.
>>
How would I go about adding a weapon to my animation? I could have it in the character spritesheet itself, but that would make the sizes inconsistent as the sword moves.

Not sure how to google this, don't know how to phrase it properly.
>>
>>148339041
I've been up for 15 hours.

My sleep schedule is fucked.
>>
>>148340210
Thanks. Will be waiting to see yours.
>>
>>148339439
It looks like she is building speed for some reason.
>>
>>148338230
its decided. the next jam theme will be dark and edgy
>>
>>148339741
>My gf
WORDS THAT KILL
>>
>>148340708
WOULD YOU SPEAK THEM TO ME
>>
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>controller keeps rumbling itself off the table because I'm not holding it
>>
>>148340798
Maybe it's trying to end it's painful existence but you won't let it, like our own God won't let us free ourselves from the shackles of this awful world.
>>
>>148340785
GO TELL AUNT RHODY
>>
>>148340798
Maybe you should hold it with your vagina.
>>
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>>148340881
God doesn't exist
*tips bucket*
>>
Any good tutorial in GM about in-between animation?
I want to add a sprite before the character start running so the transition is a bit more soft, but if I just add it at the beginning of the running sprites it's going to keep looping it. I want to do the same for falling and jumping but it's probably the same formula.
>>
>>148340798
>it's all so tiresome
>>
>>148341027
If God doesn't exist then why do we suffer? Only an interfering outer being could disturb a perfect closed system.
>>
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>>148335608
Sorry, i tried but i've failed
>>
>>148340785
get the fuck out normie
>>
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>>148341151
Make it
>>
>>148341293
Not cute, but bangable regardless.
>>
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>>148340693
I think the gif messed it up a little. Maybe looks better here?
There is a little change of speed when she is walking against the walls.
Lets say you are walking down-left and she touches a wall at her left she will continue to walk down but a little bit slower until you release the left button.
>>
>>148341293
just fix the mouth mang
>>
>>148341068
Your question interests me. Anyone can answer him?
>>
>>148341310
THE SINS NEVER DIE
>>
>>148341293
Someone please post the picture of Arino imitating the chin of the girl in some game.
>>
>>148341068
>>148341431
There are a lot of different ways to do that, I would go for a state machine, but guess It could be done easilly using the Animation End event and checking if the running key is still pressed or not.
>>
>>148332406
i wish i'm 1% as successful as that game
>>
>>148341573
Thanks.
>>
>>148341720
nice left 4 dead clone
>>
>>148341814
thats a good idea, I'll make an isometric left 4 dead game
>>
>>148341875
Valve already tried that with Alien Swarm
>>
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Fucking anime I should make some progress
>>
>>148341958
I miss Alien Swarm.

That game had so much potential. Had lots of fun with it.
>>
>>148341958
i'm picturing diablo 2 style with rng loot tables
>>
>>148341356
I forgot to comment on the new ui, it's looking great

loses a bit of the super classic NES feel but it definitely looks a lot more polished

I haven't forgotten about your fanart by the way! just trying to juggle my own dev time and writing bunnysong
>>
>>148341875

You mean Dead Nation?
>>
>>148341573
Thanks I'll try that.
>>
>>148336398
As long as your gameplay is solid, art quality is less important than art direction. Look at VVVVVV! Bright pastel colors, simple graphics, surreal world, funky music and glowy rainbow areas. That did the trick.

>>148339596
>Knytt Stories
Good taste.
>>
>>148310514
Collab news when?
It's soon the 14th where I live and i don't even know the people I will work with.
>>
https://www.youtube.com/watch?v=-DSVDcw6iW8

Post dev music
>>
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>>148341293
OPENSOURCE
>>
>>148342476
no
>>
>>148342476
https://www.youtube.com/watch?v=P8dGh1iEmCY

This is the best dev music
>>
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is there a better C++ book than this?
>>
>>148341974
little slut
>>
>>148342942
they dindu nuffin. we wuz a band
>>
Making music for my game.
http://online.boscaceoil.net/#!/track/EBkRbbvN8z

is what I have so far. Don't really know where to go with it. I think the beat works but its going to get old/annoying if it plays for a while.
>>
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>>148342121
Thanks. I made one last attempt late at night yesterday. Toned down the colors a little so it doesn't get that distracting, and tried to go back a little to the NES feel without loosing the new information. Font and Portrait are still placeholders of course.
And thanks for the fanart, I wait anxiously for it.
Fuck, you are also a musicguy? Tons of talent there.
>>
>>148343198
>online.boscaceoil.net
Were you one of the people who posted their song here yesterday?
>>
>>148316501
opossum

capybara

manbearpig
>>
>>148343283
Yes.
>>
>>148343283
I'm looking into a proper DAW but have no idea which to go with. I tried mulabs but the free version limits you a lot and I would like to avoid paying for stuff.
>>
>>148343472
LMMS
>>
>>148343198
Sounds like something out of Paper Mario.

I like it.

>Don't really know where to go with it
Maybe a section where the main theme plays more quietly in the background while a different melody plays in the foreground, then go back to the main melody?
>>
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>>148343253
if you beat the game fast enough do you get a lewd pic of the main girl in the credits?
>>
LMMS somehow reminds me of JLMG
LIKE MAKE MY SONG
>>
>>148343525
I'll look into this. thanks!

>>148343571
Thanks. Okay. I'll try that.
>>
>>148343253
that looks great, but as it is your game is already really dark so it's hard for the red hud not to steal away the focus. also I dig the font. I think I made fun of it when it spelled NIGTH

do you plan on doing or played around with palette shifts?

>musicguy

yeah I say that but I can't write a hook to save my life
https://clyp.it/n2nemvyw
>>
>>148343593
I want to have different pics of her showing depending on how good you played after clearing each stage. The hardes one probably will be a little more sexy, won't go full lewd though, that's fanartist's job.
>>
>>148342476
https://www.youtube.com/watch?v=WxsoJ6gcDT4
>>
>>148344282
no
>>
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Minor update:

Project now has an official name! Say hello to [Together Alone]

Last night I:
-Fixed the last minigame of the demo
-Re-did all animations
-Fixed detection in the interactive rummaging scene
-Set up the complete interactive navigation maps through hotspots
-Added some sound effects
-Fixed animation triggers

What I have to do today:
-Finish last room
-The conclusion cutscene
-Replay it through and through at least five times
-Polish some graphics
-Compile and publish it here.

Next post: Some art ramblings
>>
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How limited is free gamemaker edition? They don't do anything stupid like put pointers or coroutines behind a paywall, right?
>>
>>148344467
Just loading splash screens and some console supports.
>>
>>148344415
this title screen makes me not want to play it it's so generic
>>
>>148344467
I'd be surprised if GM even gave you pointers, desu
>>
>>148344415
Is your title screen about the drop the dankest black metal release of 2016?
>>
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I want to try making my own music. Suggest me the best music making program and references on music theory.
>>
>>148344612
I'll try to change it a bit.

>>148344681
It's actually animated with drizzle + rain and thunder sounds.
>>
>>148343712
>I'll look into this. thanks!
These tutorials will walk you through all of LMMS' functionalities if you're interested: https://www.youtube.com/watch?v=4dYxV3tqTUc&list=PLfhmN_gT2qqni0ARc1AC5A-1SiRk20RRf
>>
>>148344745
wikipedia.com/beat
>>
>>148344745
fl studio.
>>
>>148344745
>Program
See >>148343525
>Music Theory
See http://www.teoria.com/index.php
>>
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>>148343874
Yeah, fucking dislexia. Glad you liked it though.
>do you plan on doing or played around with palette shifts?
Yeah I'm planning to have a couple of pallete shifts for day/night cicle. Colors will be lighter and brighter at day, and will look like they do now at night. It will look something like this on daytime (probably a little bit brighter)
Change from night to day will be slower too.
>>
>>148344745
Do people just not read shit before they post?
Literally 10 posts up is this shit
>>
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Anyone here knows how profitable is to sell porn games on itch.io?
I was thinking about making bunch of little animation games like those old flash videos from hentai key but with pixels and sell them cheaply.
>>
I need some advice. I have three starter items the player can choose, but how do I make them all fair?


>DEMON'S CROWN
A magic crown. When worn anyone who strikes you is struck for 2HP damage.

>XIAO'S SPEAR
A spear infused with the power of lightning. Has a 2% chance to stun on hit.

>BOTTOMLESS HEAL POT
A heal pot with a magic blessing. It can be drunk to heal 9HP, and it will automatically refill itself after 24 (real world) hours have passed.


How do I balance?
>>
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Ok so I think I have an idea for this game. I'm going to turn it into a sort of dungeon crawler. Random generated rooms with stuff in them. stuff includes different types of ships, meteorites and other kinds of obstacles.

For now I have a basic map generator working. Now I want to get the NPC ship behavior done (when to turn hostile, shooting other NPCs, trying to heal themselves, running away etc) so I can move to putting objectives, collectibles and shit.
I found out that the UFOs weren't behaving properly because their rotational speed was too low so it would take a lot for them to actually face the player.
>>
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>>148310514
>Art is garbage

At least I'm trying.
>>
>>148345546
>probably a little bit brighter

pretty sure you could get away with a lot more, maybe changing the hues to say, yellow and orange. I think it's worth a try
>>
>>148345735
I have no idea what any of the proportions of your game are, or what kind of game it is, so all of this information is meaningless, even then i can tell this is massively unbalanced in favor of demon's crown.
>>
>>148345735
Reminds me of all those /v/ threads with different swords and spaceships lol
>>
>>148345764
>Random generated
https://www.youtube.com/watch?v=AuLy-0_OHr0
>>
>>148345735
Posts like these are worthless without the context of your game. 9HP can be totally insignificant in some systems, but a major heal in others. It's impossible to say how it'd play without even knowing your game.
>>
>>148345813
I know your secret
>>
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thinking of making gravel truck simulator where you fight warlords for their then get their gravel then make bases and buy shit
>>
>>148345940
Yo expect me to watch half an hour of video?
>>
>>148345735
Can you find good spears or weapons with stun effect everywhere or will you use xiao for a long time? Are heals common or super rare? Is 2HP reflect a lot or too little?

Finish your game, then worry about balancing.
>>
>>148346096
Is all the labour incompetent?
>>
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>>148345926
>inb4 blufags and "m-muh chance on hits"
>>
>>148346110
Yes
>>
>>148346187
yes
>>
>>148346202
if crits exist then blue's great for a crit build, but green's best otherwise
>>
>>148346213
Think again. Or give me a summary of the video.
>>
>>148345687
>but with pixels
0$
Wouldn't even pirate
>>
>>148343198
This sounds like a Shop Menu theme.
>>
>>148346294
30 minutes of what you should do and shouldn't do and what you should watch out for in making an indie randomly generated game.
>>
How can I achieve slow player rotation in unity with a virtual joystick?

This is what I want to achieve: https://youtu.be/WFbOcqvHK6c?t=434 and this http://hastebin.com/otuzoyohud.avrasm is my virtualjoystick script (intended for android/ios touch screens).

The virtualjoystick's movement works perfectly (just not the rotation)

Sadly I still haven't figured out what to replace if (Input.>>>Getkey(Keycode.RightArrow<<<)) with so it works with the virtualjoystick instead of the right/left/up/down arrows.
>>
>>148346279
>crit for 2 damage
>red crits for 100
lol.
>>
>>148346297
full pleb pixel porn is top tier
>>
>>148343198
Thank you for this site, by the way.
>>
>>148346052
What secret senpai?
>>
>>148345895
Yeah, I'll go for a a simpler and faster to code color effect first, mostly to test how it works with the gameplay, then as I rework and optimizing all graphic assets I'll change it for a full palette shift like in actual retro games.
>>
>>148345940
>total dipshit
KILL YOURSELF
>>
Where do all these people come from?

>>148346386
Oh come on it's just for space jam.
I might end up just making the map by hand since it's so small.

But I guess I'll save the video and watch it sometime since I tend to want to use random generation a lot.
>>
>>148346520
>Fucking retard
Kill yourself
>>
>>148346202
>there are people who wouldn't pick blue

It completely negates the possibility of you wasting the time it takes to swing red only to deal 1 or 2 damage to finish something off, instead of getting that damage off quickly with blue, and using the other 48 or 49 swings you can get off on another enemy. Red is for idiots who don't understand the importance of DPS over straight damage numbers.
>>
>>148346562
>ass kisser
kill yourself
>>
>>148346612
they all have the same dps tho
>>
>>148346520
Is your game locked to 30fps?
>>
>>148344415
Please change your title to "Together and Alone".
>>
>>148346612
Red is better objectively.

t=0
red 0 damge
blue 0 damage

t=1
red 50 damage
blue 1 damage

t = 50
red 50 dmg
blue 50 dmg

t= 51
red 100 dmg
blue 1 dmg

Not to mention the fatigue blue would be suffering. You might have enough stamina to get maybe four or five swings off before you would need to rest. Red is for people who know how to play games and avoid attacks and use opportunity to backstab/crit
>>
>>148346767
t. soulsfag
>>
>>148346508
Replied to the wrong person, sorry.
>>
>>148344415
Wasn't Together alone /r9k/'s motto years ago, mimicking Forever alone?
>>
>>148346673
>unironically caring what framerate games run at
I bet your first console was a 360.
>>
>>148346767
what if you're fighting 100 enemies with 1 hp each?
>>
>>148346875
Spin to win.
>>
>>148346668
Exactly, so all swords are the same in terms of damage, but blue isn't limited speed, and can make good use of each individual strike, thus being the fastest sword in all aspects, and the faster you kill enemies, the less damage you're likely to take.

>>148346767
This only works if all enemies have HP in terms of 50's. If an enemy had 51 hp, an swinging red took 50 frames, and blue took 1 frame, then in total blue would have 49 more frames in which it could deal 49 more damage to another enemy, while red would have wasted 49 damage of overkill on 1 enemy, and have done 0 damage to anything else, stamina is no mentioned at all so we can only assume red takes so long to swing because its fuck-huge and takes all your stamina, while blue is 10 times lighter than a feather in an updraft.
>>
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>>148316152
Mfw this is my life except for not mcfuckass
>>
>>148342338
I'm guessing 5pm if crankychair-man is following the jam page.
But seriously, who starts a jam at 5pm. Even when some have already started. I wish it was sooner.
>>
>>148346997
>enemy gets 1 armor
WOW GOOD WEAPON IT LITERALLY DOES NOTHING.
>>
>148346871
Could be but I'm not sure as I've never used that board. I heard the sentence here in 4chan many years ago and yes, it did an allusion to Forever Alone.

I don't know how much of that original meaning the sentence still holds, so I'll use it since it fits the context: people who are together but alone.
>>
>>148347103
i love how you're just making up new hypothetical rules and situations on the spot to suit your need
and even if enemies did gain 1 armor, green would still be better than red
>>
@148347154
I think you messed your post up.
--Dave.
>>
>>148347226
>red loses 1 pt of damage to armor
>green loses 5 pts of damage to armor
>G-GREEN IS STILL BETTER

kys my man.
>>
>>148346997
>Exactly, so all swords are the same in terms of damage, but blue isn't limited speed, and can make good use of each individual strike, thus being the fastest sword in all aspects, and the faster you kill enemies, the less damage you're likely to take.
If speed 1 means you hit and then you wait 50 seconds, red is >faster< at killing than blue since you can kill and then wait 50 seconds without taking damage, while for blue you have to sit there doing 1 attack a second for those 50 seconds and taking the appropriate damage back.

If red slowness comes from a long charge and not a long reload, then it's objectively worse.
>>
>>148346612
What if the enemy has 1 point of armor? (assuming -health = dmg - armor
>>
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>mention the /v/ sword thing
>someone posts it
>it actually starts a shitstorm
Oh shit, I'm sorry.
>>
>>148346857
Don't scare me
>>
>>148347103
>gets called out that stamina doesn't exist
>adds armor

Alright what about an enemy who can evade 1 attack every second, then red would only hit them once every 6 second (barely even 8 dps), while blue would hit them around 59 times a second at 60 fps (59 dps is better than 8).
>>
>>148347386
it's ironic shitposting, which is actually worse than regular shitposting
>>
>>148347343
That's not how armor works you retard
>>
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Red>Green>Blue
>>
>>148347401
Even then your sword is objectively shit because even the first boss has armor, enemy players in pvp would have armor, and after you swing red you can just MOVE AWAY AND NOT GET HIT.

You are LITERALLY retarded if you think anything else

>>148347476
fuck you and your "ARMOR IS A % REDUCTION LOL" those games are fucking shit because try poking a guy in full plate with a pencil offline fucker see what happens you wont hurt him and he'll push your shit in.
>>
>>148345735
>real world hours
Are you making a clicker RPG or something?

>>148345764
These explosion squares look like attacks. Otherwise, looks cool. How are you justifying constraining your player into dungeons despite being in space? Are they space hulks, huge factories, that sort of thing?

>>148346202
Assuming constant damage and real time, I'd pick red because I love hit-hard-and-run type strategies.
>>
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>not watching male cheerleaders being bros and a little bit gay
>>
>>148347601
Thought you said real nigga hours senpai.
>>
>>148347570
>armor is % reduction
That's still not armor works you retard
Educate yourself http://www.dandwiki.com/wiki/SRD:Armor_Class
>>
>>148346202
>enemy has 101 hp
>red sword takes 3 seconds to kill enemy
>green sword takes 3 seconds to kill enemy
>blue sword takes 2.1 seconds to kill enemy
cmon
>>
>>148345687
You can't sell porn there
>>
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>le epic sword argument
I'll just leave this here
>>
>>148347601
I was thinking of setting it inside a sort of huge space station or space colony. Oh and the particle effects are all placeholders so yeah I'll fix those for sure.
>>
>>148347754
>playing normiefag fantasy tabletop garbage
>not superior Rogue Trader
HAHAHAAHAHAHAHAHA KILL YOURSELF! D&D IS SHIT! SHIT!
>>
>>148347758
>b-but what if it has armor that i wont explain how it works so im always right!
>b-but if its weak to red!
>muh zweihander
>>148347782
the fuck does monty hall have to do with this, other than there being 3 of something
>>
For the people using Unity, do you record your WebMs in the editor or in a build? I keep getting ~15fps in the editor regardless of what framerate I set WebMCam to.
>>
>>148347570
I think you're missing the point anon, im saying in an example where 0 armor of any kind is mentioned, simply saying "armor DOES exist and DOES invalidate your sword" is just fishing for a win. That's like arguing if 1 kilo of feathers or 1 kilo of steel would fall faster and saying an updraft would make the feathers lose even though nobody mentioned an updraft.
>>
>>148347769
There is a tag for nsfw games tho, and some of those have prices
>>
>>148347931
well webmcam literally just takes a screenshot 30 times per second so your fps is going to take a big hit if you capture a big area
>>
>>148347901
It's wrong.
>>
>>148347364
If enemies don't die from one red sword hit then everything you said is moot.

Same thing with fighting several enemies at the same time.
>>
>>148347758
>>148347901
>>148347960

>assblasted autists mad because they can't clear the first boss.

Any sensible game like that will be having those mechanics. You're fucking stupid to cling that it doesn't just because it's not stated. It's called Foursight you stupid retards, try getting some.
>>
>>148347931
I usually build it.
but my computer is 5+ years old and mediocore when i bought it.
So I shut down everything but the recorder and the game.
>>
>>148347897
>playing games for casuals
>>
>>148348017
red will always kill first against one enemy due to having more alpha
against multiple lowhp enemies sure
>>
>>148348051
stay mad
>>
>>148348051
Foresight not foursight
Its planning ahead not seeing four things a once retard.
>>
>>148348051
If were talking foresight, green is the best, because it accounts for both evasion and armor, but the point still is nobody fucking mentioned either thing, what if those were swords for zelda 1, where enemies have 0 armor or evasion, but the swords still have different speeds and damage?
>>
>>148348141
>playing garbage systems made by people who only care about selling shit instead of balacing their game
You're a fucking moron.

>>148348210
You're a dumbass. Then how do you explain why they call hindsight 20/20 ?
>>
>>148348294
*retrospect is 50/50
>>
>>148348263
If it was Zelda 1 I would personally pick Red myself. Being able to one-shot the bosses would be a boon considering most enemies are easily avoidable.
>tfw having full health and shooting that sword beam with the red blade
Yes. Yes.
>>
anyone who replies to any non-progress post posted here is retarded

thanks for reading and remember to not reply
>>
>>148348294
>he blames the system for being shit
red sword pickers for you
>>
>>148348485
here's your reply
>>
File: snek court.png (804KB, 1698x1131px)
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>>148348485
snek court is now in session

the jury deems you a massive faggot
>>
>>148348485
how about you post progress so i can reply to it?
>>
I consider myself pretty damn good at using OpenGL, but I still don't understand how the versioning system works. There's a single feature I want to use from OpenGL 4.5, while everything else I can do using 4.1. Do minor versions in OpenGL break compatibility?
>>
>>148348754
GL is deprecated
>>
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>they actually couldn't help themselves
come on guys
>>
>>148348438
Have you played link between words? The fully upgraded master sword is red and has a beam that's 8 times stronger than the starter sword, feels pretty nice.
>>
New Thread!
>>148348865
>>148348865
>>148348865
New Thread!
redfags stay out.
>>
>>148348827
>they
>implying it isn't just one guy trying to stir shit up
>>
>>148347961
I swear I read the TOS and it said as long as the credit services allowed it you could which they dont unless I missed something
>>
>>148348938
Shit thread.
>>
>>148349000
>redfag detected
>>
>>148349000
Trips of truth
>>
>>148349063
>redfag falseflagger detected
>>
>>148349153
>green turncoat bluefag double agent detected
>>
>>148349348
First for anime
>>
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>>148346213
>>
>>148342338
Collab guy is dead. I was planning to send him a message but I'm pretty sure no team has gotten together yet.

>>148344745
This image makes me think of a sheet music SHMUP. That could be kinda cool.
>>
>>148349348
Good job you fucking moron. But we already have a new thread: >>148348865
>>
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>>148349401
>>
>>148342821
yes
>>
>>148339041
I go to sleep at 10 or 12 AM, wake at 17 pm.
>>
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>>148349696
>40 cents
>>
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>>148335318
>>
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>>148353539
Your game is about emotional damaging your troops right?

Have a poor loli refugee event, she does nothing but drain resources if you keep her and damages everyones morale when she either dies anyway or you turn her away.

Bam you get to add a cute girl and emotionally scar everyone.
>>
>>148353539
Can I see more of your game please? I'm planning on working on a surgery simulator like Dark Cut and there's a lot of and to it in your project.
Thread posts: 828
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