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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 754
Thread images: 233

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consumed by the ded edition

previous ded >>147764250


The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:

Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
https://www.youtube.com/watch?v=7YyxsW_2xmo
Server: NASSzone
IP: nasszone.com:4242

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>https://www.youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Robocraft:
>robocraftgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q
Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
https://www.youtube.com/watch?v=n-aG7E9gTNI

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
First for lesbians gaying
>>
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>>148055994
To whom ever is designing that truck, he's a new design for your ship!

Everything from last thread that you missed.
>>
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>>148056261
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>>148056269
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>>148056584
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>>148056871
>>148056584
>>148056269
And finally a location for a shuttle pod, like from star wars rebels.

It could be a scouting or a repair ship something to hull small loads.
>>
>>148057194
It could be a repair ship like this, it's your choice.
>>
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Fuck this

Pays well though
>120k/tick upkeep cost for just the maker
>>
>>148058298
please remove the connection from your bottom plastic into the track that the other 3 plastics connect too. A track can only take 10 items/tick. You're currently feeding that track 10.5 items, and then your bottom plastic is also feeding it from the side with 1.5 plastic. That 10.5 items will cause jams
>>
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>>148058298
Hey, I just got to the same stage as you!
>>
>>148058803
Its fixed, I connected it by accident when I moved the coal around
>>
>>148059024
>all that unused and wasted space
>>
>>148059214
I know. Working on fitting another engine in there but I will have to move my other two engines around in order to fit something into that spaced, and I can't really be bothered to do that until I get my plastic and steel upgrades which will shrink everything anyways.
>>
Space Engineers: Community Edition is almost up to date. All the merge conflicts are fixed, now working on getting it to compile again since Keen removed all the x86 libraries.

At the moment, the only change is an old PR I made that allows mods to change the valid minimum, maximum, and default field sizes for gravity generators.

VS2015 is running updates, so update in a few hours or whenever it's done.
>>
I want to fuse a shotgun with a autocannon, make it belt fed, and give it depleted uranium ammo.

that'd be cool
>>
Yo REManon, are you guys planning on a Mac port? I have some Mac groups on steam that I could shill for it in if you decide to port it.
>>
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>>148058298
>>148059024

What are you doing anons, the Factorio update is out, we don't need to play the ersatz browser-based version any more.
>>
>>148063112
sure I can get you one. Idk how well it will work, you would be the first to test it.
>>
>really tired and seeing things
>a few moffs have also taken up residence in my room
this is annoying
>>
>>148066047
Go the fuck to bed, anon.
>>
>>148066145
not yet, its only been 2 1/2 days.
I think.
>>
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Anti tank truck in spengies
Ill make an artillery one tomorrow.
>>
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>>148066236
>>
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>>148066445
Back door
>>
>>148063112
http://infinit.io/_/qePJvww
REM Mac port test. I'm guessing there will be some problems, but if it works it will but put up on the website.
>>
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>>148066445
Get on my level.
>>
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>>148066631
Use bigger wheels.
1x1 are the worst.
Or find a mod wich have a 2x2.
>>
>>148066741
how bout u post pics instead of talkin shit
>>
>>148066812
Honestly, I'd love to but pointing out that your armored car concept is flawed and should be rebuilt so that it isn't a truck but more of a wheeled APC with a turret.
>>
>>148066784
ye ur right i will on the next build, here, have a meme
>>
>>148066659
http://infinit.io/_/4aYpuEE
woops, same as before, but forgot the default vessels...
>>
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>>148067012
Any flaws with this?
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>>148067103
>>
>>148067483
Nah, That's fine.

I'd love to see a version that can pick up that yellow truck people post but beyond that.
>>
>>148067559
This night im gonna work more on it.
>>
>>148067559
Ill try tomorrow
>>
https://www.youtube.com/watch?v=9i2eZaJsC7g
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Super ded.
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>>148072198
That is lewdd.
>>
>>148072926
Even lewder when you realize he controls the robot by moving his body
>>
>>148067483
yeah, you have nothing to use it against
>>
>>148067136
"The application "REMproject_Av032.2" can't be opened"
Never had this issue before, but I am looking up a fix and will report back later
>>
>>148076782
maybe and issue with the compressor i used?
>>
>>148076936
Got it to work by using a terminal command to make it executable as outlined in http://superuser.com/questions/898124/the-application-someapp-app-can-t-be-opened

Inventory system in builder doesn't seem to work (it's kind of like the inventory screen is zoomed In a bit too much) and it freezes on loading flight test but otherwise fine so far. I'm testing on lowest settings and resolution, my specs are 2.8 ghz Intel core i5, 16 GB 1867 MHz DDR3, and Intel Iris Pro Graphics 6200 1536 MB
>>
https://www.youtube.com/watch?v=rFy8CXL6mHk


Would anyone like to listen to my mixtape?
>>
>>148077571
Correction: Running it at a higher resolution fixed the inventory issue, but I still get a freeze when trying to enter flight test. IT loads for about a second, and then all the text elements seem to get a bit bolder and it freezes. Is there any sort of documentation on controls?
>>
>>148078134
did you place a cockpit into the builder and save it? or load a default vessel?
https://www.youtube.com/watch?v=2StO_wsvGNs << mini tutorial
>>
>>148078134
My bad, didn't save before loading flight test. After saving it works fine.
>>
>>148078134
The README document on the download page is an exhaustive tutorial on all controls.

https://mega.nz/#!7BNwRLBb!CRQ5L_pAAuGMXn0JFMJNnAuRdG654pqRGiX48pJ98pw

Here's the link to it.

>>148078678
Very good. Would you be able to give us a brief description of your experiance once the game was working properly? Any stuttering, framerate issues, ect?
>>
>>148078908
Game works completely fine, no issues with frame rate or stuttering at all.
>>
>>148079678
Have you attempted loading in an AI vessel in the flight test with 'y', then activating it with 't'?
>>
>>148079752
Yep, it works fine
>>
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Can someone give me a tldr of all the important things that have changed in ftd since wheels were added?

Are tiny efficient things still the best?
>>
>>148083063
>important things that have changed
Nothing much.
>>
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>>148083063
>that tank
This is exactly the kind of land unit I want to see in FtD.
>>
What are some good tutorials for FTD?
>>
>>148085068
The ingame one

DESU the fun in FTD is 90% testing and figuring things out for yourself
>>
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> Go to compile
> Keen forgot to upload an entire fucking project
> 1400 errors
Jesus H fucking Christ.
>>
>>148086158
> Go to github to report it
> Issue already exists
> Opened six days ago

IT'S JUST A BETA GUYS
>>
>>148086158
w-what?
>>
>>148087009
https://github.com/KeenSoftwareHouse/SpaceEngineers
>>
>>148087087
I was thinking of a reply not aimed at code monkeys, but thanks anon
>>
>>148087775
Keen has a code repo for people to download so they can make mods and submit fixes to KEEN.

The code needs to work for us to do that.

They forgot to upload a large number of files, so the code doesn't work and shits out 1,400 errors when you try to build the game.
>>
>>148087775
imagine an ikea flatpack
you know the ones full of bits of wood, bits of metal, and nine million screws
this is an ikea flatpack, but they forgot the screws
>>
>>148087941
So it should be fixed if they just stuff the files back in so you could compile for real? Or did they add the files, breaking everything?
>>
>>148088538
Theoretically, but I doubt it. There's so many goddamn errors.
>>
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R8 my space gunbrella.
>>
>>148090406
I love it.

How well does it work?
>>
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>>148090406
>>
>>148090406
fishyfish/10
>>
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>>148090406
Moar gunbrella
>>
>>148091330
reminds me of the ships, i would build in space engineers. Flying bricks.

They were compact and would fit together to create a bigger brick.
>>
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>>148056871
I wonder if the guy who built something similar to this will build that?
>>
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>>148090796

with its large amount of front facing guns and armor focused toward front it has its Center of gravity so that it can pivot on its guns, This allow it to keep its armor and guns facing the target and makes an overall super stable firing platform with its ability to pivot on its nose.

Only thing is it a huge target when its facing you.

also it looks hela dope from the front
>>
>>148092404
I don't know about the gameplay of this but i'd be temped just to hit the dead center then.

That looks like the big green light you've gotta hit for it to turn red.
>>
>>148092927
Hitting something moving with that accuracy while you yourself are moving is basically impossible. Your brain literally can't aim that well, and even if it could, the guns can't either.

Imagine hitting a target on horseback, running, with a bolt-action rifle, while the thing you are shooting at is dodging side to side.

We will be adding in some aim assists later on, but for now that's actually a pretty solid design.
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>>148093538
>Hitting something moving with that accuracy while you yourself are moving is basically impossible
VGS
VGTG
>>
>>148093538
>Hitting something moving with that accuracy while you yourself are moving is basically impossible
RNG can fix that
>>
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>>148094623
Why did you have to remind me?
>>
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>>148093538
>used to get at least one blue plate per game
>some faggot tells me that hitting a moving target is basically impossible
get out
>>
>>148095153
The sudden PTS patch sure revived the game :^)))kill me
>>
>>148095789
This is my biggest issue with REM

People will git gud at aiming, and then all that matters is how much frontal armor you've got. Theres nothing to make combat more interesting than that.
>>
>>148096041
are weapons hitscan?
>>
>>148096362
No but spess boolit are fast
>>
>>148096041
>People will git gud at aiming, and then all that matters is how much frontal armor you've got. Theres nothing to make combat more interesting than that.

Literally only a tech demo with only one weapon and an AI with no tactical ability.

Sounds good to judge it based on that, boss.
>>
>>148096843
Anon, even if it had all guns in the world its still a point and click and circlestrafe game

6DOF is a mistake
Newtonian control is a mistake
>>
>>148097180
K, we'll just give up and go home then because someone can't muster the imagination of a fucking 4 year old.

:^)
>>
>>148097246
Just saying REM is a failure at a conceptual level ;-))

The editor is really fucking good though, props for originality
>>
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>>148097491
Alrighty.
>>
>>148096843
So literally what have you got planned to make it more interesting than that? Aside from the lobby mode of course
>>
>148098101

>assuming 6dof is the only thing we can do with the builder

>implying we're stupid enough to waste the builder on only one form of combat

>thinking that 6dof custom ships are boring simply because you can't image a world where there's actual content in the game

Frankly I'm insulted.

No seriously, a whole host of different things What we have now is merely the easiest functions to integrate. Things like aerodynamics in an atmosphere with gravity if you're feeling Ace Combat, ground vehicles with any sort of construction you'd like, custom shit like racing around without any weapons at all, or with weapons if you liked Deathrace. Anything you can think of, really. Adding in a new gamemode is as easy as adding some parts and a win/fail state and maybe a custom map. Add this all together with the lobby system and you have a very intricate game based off of just a few relatively simple systems.
>>
>>148099674
Better focus and do 1 thing good, rather than trying to do everything average.
>>
>>148099863
The focus is the builder and combat mechanics, with module systems. How those are used by the player is more up to preference.
>>
>>148099996
Then look where everyone ese failed doing the same.
>>
>>148099674
>i cant imagine
No you fucking nigger, unless if you have homing laserbeams, bouncing saw-blades, freeze guns, thrust disruptor sticky missiles and laser guided plasma balls in the pipeline i dont see what would ever make 6dof newtonian space combat interesting and you are only proving my point by wanting to add other gamemodes

In the end its just another machinecraft really
>>
>>148100109
Then give me some examples, please. Far as I can tell, we're dodging most of the issues games like Robocraft and FtD have run into.

>>148100340
Alright, you've already made up your mind. No sense in arguing.
>>
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how does /egg/ like to umbilical? With or without mods?
>>
>>148100394
I dont play both ftd or robocraft.
But ask the players, dive in their forums for a while, outside of what is talked here, or it was when robocucks were here more often.
>>
>>148100641
>when robocucks were here more often
i'm still here
>>
>>148100641
Casualisation is a massive issue in every building game, which is what I was talking about. None of that in REM.
>>
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>>148100564
No umblical at all.
Like cables do.
The male connector over a female, and the female over a male connector.
>>
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>>148083063
detection equipment was added on dev test.

I needed to create a new starting boat, so I made this one with the new gear. Radar array and a camera on the machine-gun to improve the aiming estimate.

Finally made a folding missile launcher I was happy with, even if it has tiny capacity. Pistons will make my life easier as soon as they come out. That is what I said about missile gauge and I'm still waiting.
>>
>>148100881
I wonder if you guys shouldnt be posting more in /agdg/ than here

It doesnt feel right to be posting about a game that is mostly concepts. Take avorion for example, heralded as the return of space voxel games but we barely post about it ever. We dont really post about avorion because we recognize that we'd spoil it by discussing it too much, but since you post progress and what not REM gets in the spot light and consequently, being the prototype that it is, alot of what REM is gets misunderstood. At least in /agdg/ you'd get sensible criticism.
>>
>>148100824
Well anon, start talking...

>>148100881
Not talking about that.
Im talking about the controls, since someone mentioned the movement freedom.

Look spengos, when you use gyros to control your shit, you use the mouse to go up, down and the "rudders"... but you control your roll with the keyboard "q" and "w".
You can use the mouse controls to do very fast movements, but when you need to do a simple plane roll, it will depends of the imput of the keyboard.
Its the same shit i had to deal with racing games with no real control of the wheel.
Ill use that as an example.
In all racing "games" when you reach certain speed, the steering is less sensible, to avoid doing stupid shit with the car, but it also happens doing corners.
Lets say you have a turn to the right...
So, you press the "turn right key" or push the analog stick to the right, and you know what happens?
The game decides what is the best angle for the car wheels to turn and take the turn to avoid understeer, a road car has like 34° of rotation, but despite you push the analog stick to the max, or keep pressing the turn right key, the wheel will actually turn half of it, in the entire analog range.
Now, lets say you want to make a DORIFTOO TAGUMIII....
You need to make the car oversteer, and countersteer to keep the angle of attack higher than the line you are taking, so, lets use the same turn to the right.

You turn to the right, same way as before, the car oversteers, and start to drift.
BUT...
When you do the countersteer, the game cant recogize that you are making a drift, so, when you countersteer, everything goes to shit, because you will have all the 34° of the steering in the analog, making it very sensible, or with the keyboard, wheels will turn way faster, wich most of the times, kills the drift, because devs thought that drifting is bad for racing, or because shit playtesters kept up doing spin outs, so to avoid this, they put the sensitivity of the countersteer very high.
1/2
>>
>>148101876
>Well anon, start talking...
about what?
>>
>>148102180
About your weekend at the camping
>>
>>148100881
I hope you are following
>>148101876
Set the countersteer way more sensible, because people will react late, or do it softly, sometimes by just let the steering go, it will make the countersteer alone.

So, when you turn to the interior, the steer makes lots of calculations and shit to give you the best way to do the turn, and when you turn to the exterior, the car says fuck you, im an supersensitive snowflake.

The only solution to this, is to use a force feedback wheel. wich is throw money into the problem.

But with spengos you cant, there is no way to control the roll of your ship, no matter what you do, because it has broken controls.
if you set a "joystick" it wont let you still use the keyboard and mouse for building, and everything will be put on the controller you use, so you have to switch back and forth to do it, and using mappers like antimicro, will translate an analog imput of your joystick to a digital imput for the game, wich is the same.
Tl;Dr: pay attention to the controls, more with this kind of shit wich is more complex than cars or planes.


>>148102180
About anything you saw wrong in it, controls, systems, whatever you see usefull to tell.
>>
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>>148101614
The issue with /agdg/ is that I DID try. For weeks. The only thing I ever got was "LOLOL SO COOOOOL WOWOWOW" or "This looks interesting, how did you do 'x'?"

I want people to make shit like >>148092404 , have a good time and make a whole bunch of suggestions and have great ideas for solutions to problems we didn't think of. Which is what we have been getting. This small round of people shitting on REM is nothing new and will continue to be nothing new until the game is finished, then it will be upgraded to "old" and everything will continue as such. Some people just don't like REM and never will, and that's okay. No reason to cut ourselves off from an entire community simply because some don't like what we have right now.

>>148101876

uh

Have... you even played the demo?

You can bind whatever you like to whatever else you like, so I'm not even sure where your example applies. The only reason we ask players use suggested binds is so the AI can use their vessel. If you like, you can bind 'd' to the thrusters that would push you "upwards." That's how it's always been and always will be. In future versions you'll be able to configure this even further. Even inbuilt macro lists, so when you press shift it could execute a quick barrel roll with carefully placed thrusters that are specifically bound to that alone. It seems to me that you're shouting at shadows.

I'm sorry if I misunderstood you, but you're not really making much sense.

>>148102320
>Tl;Dr: pay attention to the controls, more with this kind of shit wich is more complex than cars or planes.

I think I get you now. The player already has discrete control over every part of movement. The PID controllers will be something the player can change later on with sliders for sensitivity in certain directions, or you can just not even use them and have full control over everything.
>>
>>148102502
>Have... you even played the demo?
No...
But im 1000% sure that the issue im calling its there.
Can you bind analog controls into digital, like when i press the button, i want to start slowly and then go fast, or go superfast instantly, and time those changes?

Are you following me?
>>
>>148102696
Yes, I'm following. But, suddenly your hot opinions mean a whole lot less if you've not even bothered to play the game you think has heinous issues that must brand it as terrible.

The game has a physical movement system unlike literally anything you've played before. Please at least try playing it or watching one of the State of the game videos before passing judgement on its whole movement system.

When you press a thruster, right now, all of the force that the thruster can muster is applied to the frame. This does not mean you move instantly, you have to pick up speed or cancel inertia. In the future, more finely tunable controls and perhaps even support for analog functions will be added, given player request, but not right now, not until the remaining two core systems are added.
>>
>>148103000
>The game has a physical movement system unlike literally anything you've played before.
It has 6 axis... with mouse and keyboard.
You just lock the mouse and the ship looks in that direction, and you control the tursters with the keys... I saw the videos...
>>
>>148102225
>camping
i'm not white lol

>>148102320
>About anything you saw wrong in it, controls, systems, whatever you see usefull to tell.
oh boy

>lead designers are basically winging it and somehow have issues seeing the most blatant of shit
>game is casual while trying to appear as competitive
>no emphasis on the good parts of the game, moving and building
>can't go fast so tanking is necessary in every situation
>ui is a clusterfuck
>fps dips for no important reason
>lacks decent social functions
>map designs are outdated with every rework
>strafe/yaw is a toggle that can only be changed outside of battle instead of extra buttons
>basic things like colours, group slots and speed/altitude readings not made standard for all players
>grind
>eac
>reeks of jewish cash grab
>>
Different Robocuck here. I will give some opinion not sure how useful they are.

-Lot of people who played robocuck like those old /rcg/er are mostly aestheticfag. What they want is to build thing they know like real life vehicle and put them in wargame battle.

-Two games with the most successful multiplayer is robocuck and starmade. the reason is the battle is more than 1vs1. people seem to prefer war to a duel.

-People want to have working turret but hinge and joint are fucking lagging not suitable for a wargame with lots of vehicle. maybe you can limit the amount of connetion from central body.

-Other stat-related component like engine, generator and so on only complicate thing. I think they can be done away as an edit option rather than being actual component.
>>
>>148103172
also forgot to add
>pandering to reddit

never fucking pander to reddit
>>
>>148103167
the...dots...neeed...to..stop...

Those thrusters are bound manually in the builder, and are strategically placed to exert force so the ship moves as intended. You can just as easily build a ship that spins spasmodically as you can build a ship that's supremely light and snaps to the mouse.

>>148103470
>people seem to prefer war to a duel.
Point to me a game where this is even possible.

>-Other stat-related component like engine, generator and so on only complicate thing. I think they can be done away as an edit option rather than being actual component.

Them's some spicy opinions there.
>>
>>148103723
AVORION
V
O
R
I
O
N
>>
>>148103923
>implying...
...what?

No really, what do you mean?
>>
>>148103167
Not a dev, but the whole 6dof thing is confusing me here.

In REM you bind the thrusters entirely yourself, and there are no gyros, so lateral and rotational movement entirely depend on your personally bound thruster layout. With a lot more player-control to come apparently.
>It has 6 axis... with mouse and keyboard.
If this counts as plain old 6 axis with mouse and keyboard, then what are you actually looking for? I fail to imagine what more you want.

>>148103723
The only good 1v1 games are chess or go. 1v1 has no place in anything that isn't pure strategy.
Games with good multiplayer capabilities, in descending order.
Avorion, Starmade, Robocraft(kek), well hosted Space Engineers(doppel kek)

Many other /egg/ games have basic multiplayer but nobody ever talks about them because they are 1v1 or impossibly shit. I love REM more than most, but right now it's doomed for the MP trash pile
>>
>>148104032
>point me to a game that handles large scale warfare
>avorion
>hurr what?

Im insulted
>>
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>>148104164
Then you need to start from 0, playing tie fighter for DOS, then cyberia, and go from it.
And when you play shit like forsaken, you will see why you need total control of the ship.
>>
>>148103723
I was refering mainly to match game with 10vs10 or 15vs15 (remember i'm a robocuck)
>Point to me a game where this is even possible.
Does robocuck and starmade count? of course there is no way you can go 100vs100 but somewhere between 10vs10 15vs15 or more should suffice. the idea is to give player a sense of unity being part of a team/party which is needed to give them some freedom in their role(like scout,support etc).
>Them's some spicy opinions there.
For a multiplayer game i consider those preferable. stat-related means they are just for the stat like power,shield or whatever which is usually shared for the whole vehicle and can be place just about anywhere. Thus i see no reason why they can't be just replace with edit option instead so you can free up resources like bandwidth which would be important since this is multiplayer where component placement and position are tracked.
>>
>>148104482
Well shit, I took the bait. I thought you were serious here.

You should give the REM demo a try and at least see what we're talking about.
>>
>>148104827
I was.. forget it, i wont wase more time on this shit.
>>
>find out about busses in factorio
>build one
>realize it's pretty much the only way to build factories
>never touch it again

Welp
>>
>>148105678
You shoulda made a train bus
>>
>>148059024
>>148058298
what game?
>>
>>148106054
What about a bus bus?
>>
>>148106152
Factorio Online 2: The Reckoning
>>
>>148106418
What about smelting everything and making a pipe bus
>>
I used to not care about REM but now I see it so much I care in the bad way.
>>
>>148106595
inb4 remcucks get out
>>
>>148106595
I used to think it was interesting but then i realized all these fucking early access block em ups are the same uninteresting shit and having strut based building doesnt make it different at all
>>
>>148104278
No, I meant point to me a game where dueling is even possible. Apologies for being opaque.

>>148104164
>The only good 1v1 games are chess or go. 1v1 has no place in anything that isn't pure strategy.

Alrighty.

>Many other /egg/ games have basic multiplayer but nobody ever talks about them because they are 1v1 or impossibly shit. I love REM more than most, but right now it's doomed for the MP trash pile

REM doesn't even have multiplayer yet, sempai.

>>148104482
You know that's asking too much, anon. Any amount of effort at all to expand one's ability or taste is fruitless unless wanted by the willing.

>>148106595
k

>>148106752
Why is it the same, anon?
>>
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>block
>based
>building
>>
>>148107125
People think its easier to understand and use
:^))))))
>>
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More compact logic for a full adder, without all the springs n sheeit
>>
>>148107002
Its all the same

Youre just making a machine to shoot other machines with

At least besiege and has puzzles
>>
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>>148107485
How does feel to have no imagination?
>>
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>>148107002
Why the fuck i keep replying to this.

>You know that's asking too much, anon. Any amount of effort at all to expand one's ability or taste is fruitless unless wanted by the willing.
Its skill celling, and also, if the dev is like any other retarded dev, it will do everything backwards.
Will expand the "game" to catter to everyone, but they will chop the gameplay mechanics to 1 way or nothing.
Look what happened to difficulty in games like metal gear 5.
From hideo kojima.
>"when wee tested the AI for the phantom painu, we tried to make the best AI possibru, but it was too smartu, and that frustrated lots of playtesters, so we decided to dumb it down, and find a perfect balance"
Metal gear games had a difficulty called european extreme, he had the AI for this level of difficulty, but he decided to butcher the difficulty into normal and hard, no euro extreme, and no "smartu" AI for the phantom pain, and now, modders did just that, a difficulty editor, and still is not the same as the original planed by the devs (not kojewma and his band of retarded playtesters)

You can keep muliple ways to control the ship, so everyone will find the way it fit the most.

Im not saying what method to chose, im saying why not add instead of replace.
>>
>>148107568
Youre the one without imagination

What if REM was a coop puzzle game?
>>
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>>148107697
if the dev is like any other retarded dev, it will do everything backwards.
I'm the dev, tho, sempai. I'm using other devs as a instruction manual on how to fuck up and doing everything basically the opposite.

>Will expand the "game" to catter to everyone, but they will chop the gameplay mechanics to 1 way or nothing.

Hrm. Nah, I don't feel like doing that.

>Metal gear games had a difficulty called european extreme, he had the AI for this level of difficulty, but he decided to butcher the difficulty into normal and hard, no euro extreme, and no "smartu" AI for the phantom pain, and now, modders did just that, a difficulty editor, and still is not the same as the original planed by the devs (not kojewma and his band of retarded playtesters)

When we give the AI in REM the ability lead your trajectory and predict your movements, its going to be a very powerful force indeed. We will have to nerf it for it to even be anything close to fair, but there's no issue with allowing the player to turn that off. A machine with perfect reflexes and aim isn't going to be fun to fight for very long. Imagine fighting someone with aimbot in counterstrike. So we're going to give it a human reaction time, and variance on how well it aims within a bracket, to simulate the natural inaccuracy of human hands.
>>
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>>148107803
>What if REM was a coop puzzle game?

Why would I allow REM to be incredibly boring and something anybody could just "beat" within a few hours? We could allow the framework to exist, but we will not put much of any thought into it. With custom servers and rules and balancing, hey why not, but I'm not gelding REM because you can't think of a single situation where combat with custom vessels and physically based damage mechanics is fun. Co-op gameplay, however, we can do. 2v2 is a simple way of doing that, but the ability to control ship systems while another player flies is entirely possible.

It is worth noting that we should be able to cram at least eight players into a single instance, given that you're not calculating physics of everyone else in multiplayer, just your own.

Besiege was a beautiful game indeed, but I'm not making Besiege, I'm making REM.
>>
>>148108274
>A machine with perfect reflexes and aim isn't going to be fun to fight for very long.

You dont know, you are just assuming that, and choping the skill celling.

>Hrm. Nah, I don't feel like doing that.

Look again, its what you are going to do, and what i was talking about, but was more about the control schemes, why only 1 way to control what you build.
>>
>>148109082
>You dont know, you are just assuming that, and choping the skill celling.
>choping the skill celling
You missed the bit about the player being able to turn that off, didn't you? Try to imagine getting instantly killed by something across the map with perfect aim before you even see it. In any case, majority of the skill is going to be fighting other players, who can actually conceptualize weak points and have a unique strategy or whatever.

>Look again, its what you are going to do, and what i was talking about,
>its what you are going to do
>going to do

Do you have examples of this?

What, pray tell, am I missing? I'm not catering to shit, look at the guy who thinks puzzle games are more fun. I'm making REM as I see fit, no amount of bitching and complaining is going to get REM any amount casualized.

>but was more about the control schemes, why only 1 way to control what you build.

Because the game isn't even a pre-alpha and we're working on core systems, such as weapons actually damaging things and modules requiring/producing things like power and heat and whatever. Ground vehicles, control surfaces, ect are things I've already said are going to be in the game. PID controllers for maneuvering thrusters are merely the easiest way to control a fully physically simulated vessel. Fun fact: NASA uses PID controllers for its maneuvering thrusters.
>>
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>>148109508
When you reach the controls phase, we should talk again.
Now is useless.
>nasa
>>
>>148110173
>When you reach the controls phase, we should talk again.
Control phase? Specifically what do you mean? When we add in ground combat?
>>
>>148110259
>Because the game isn't even a pre-alpha and we're working on core systems
If the game controls are not a core system
>>
>>148110336
They are, but what do you mean specifically by controls? You can already do a whole lot with binding, and that was just a stopgap. Something along the lines of multiple binding for thrusters? More advanced PID controller tuning. They're not perfect, but the controls right now are "implemented."
>>
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>>148100564
I build most of my ships with the MCM merge block boarding tubes somewhere on them these days, however I haven't quite gotten the hang of actually locking two together. What are you using in that image?
>>
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>>148110528
>They are, but what do you mean specifically by controls?

You just made me download that.

>want to free look and move at the same time
Nope, and with this is worse than robocuck
>free look without moving the turrets
Nope
>fixed camera instead of following the mouse
Nope
>toggle buttos for all of the above
Nope
>control thrusters individualy or by groups using any key
Nope
>how to control said thrusters or groups
Nope
>turn on-off parts or groups at will with both hold or toggle
Nope


Aaand. into the recicler bin.
>>
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>>148111508

That kind of shit is why they should make a new Steel Battalion type controller specifically for PC shit.
>>
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https://github.com/chrislgarry/Apollo-11/
>>
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>>148112565
Count how many keys you have in your keyboard.

See the controls for games like DSC or Flanker 2.0

>all keys
>Crtl + all keys
>Alt + all keys

a joystick and half of those keys is more than enough for that game.
>>
>>148112815

A keyboard isnt as fun as a huge control panel though you autist.
>>
>>148112876
>the only solution is to create a controller, instead of using what you already have
>not autism
>>
>>148112876
You're the autist here

In fact you're the only autist around here
>>
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>>148112968

>literally "NO U" the post
>>
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Bumpa.
>>
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>>
Morning ded.
Wake up people.
>>
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Might aswell post a pic from yesterday
>>
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>>148117150
RISE AND SHINE
>>
>>148112968
what did they mean by this
>>
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>>148117150

You cant wake the dead Anon.
>>
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>>148118714
>implying
>>
>>148118714
>/fog/
>>
>>148114592
Btw. This is meant for you.

>>148056269
>>148056584
>>148056871
>>148057194
>>148057408
>>
>>148120275
Yea, well, the shit failed catastrophically.
When im on planets, the speed cap makes everything explode
And when i try to reach outer space, the shit stop mid way because not enough thrust.
So i have to redo the thrusters and switch to hydrogen.
>>
>>148121672
>Yea, well, the shit failed catastrophically.
spengies in a nutshell desu
>>
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Artillery mount for my "apc"
>>
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>>148122613
Comparison
>>
>>148111508
Doesn't it have the majority of that stuff

Like custom binds are definitely in. A lot of that stuff sounds like polish though and I'd rather REManon ignore stuff like that until the engine is perfected. Every hour spent on controls could be spent refactoring.

>>148112565
the fuck do you even mean
you know we have ALWAYS had a massive selection of sticks, pedals, and panels right
>>
we ded again
Might aswell post air strike.
Dont mind the overload i fixed it now.
>>
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>>148126971
Effective
>>
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>>148127134
>APC
>>
How to into good spess botes that don't look like benises every time?

Not really asking about a specific game, just general design tips and conventions for future waters I suppose.
>>
>>148132012
Decide on a general shape and placement of components beforehand, lay down an outline in stuff you'll remove later, and reference it as you build.

Something like "Two tapered rectangular prisms side by side, connected by struts with a command ball anchored above and between them. Guns on the outer broadsides, engines on the back, turning thrusters on the nose. "
>>
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>>148132012
If the ship is for space only, you are not forced to follow any design.

Look for a second at most of the sci-fi ships, they are made to look cool, but in functional term are pure shit.
Even boxes are a bad design.

Think about this, space is full of small derbis, and the smallest rock can make a hole and fuck everything.
Sometimes they rely on force fields and other cartoon powers shit to avoid the problem, but most of the time they dont even know about that.
you need to think the same way as aerodynamics, use the smoothest surfaces and slopes to try to deflect all that shit.

>inb4 saucers
Its a good design, but hard to replicate in any block based game.
>>
>>148133045
>debris in spess
I feel really stupid for forgetting that this was something you actually have to deal with.
>>
>>148128664
Thats not APC
>>
when will we have a space building game with proper fucking drones/fighters, so we can make actual carriers?
starmade there yet?
>>
>>148134489
never ever, obviously
>>
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>>148133468
Now, after all this hassle.

This is what i tried to post the 1st time.
You need to make some kind of front bumper for the derbis.
That will be a must in a ship design.
With the rest you can almost do whatever you want, because that is for frontal impacts, so lateral should be taken care of too.
>>
CRAM FLAK WHEN
FLAK MISSILES WHEN
MISSILE GAUGE INCREASERS WHEN
UNFUCKY SHIELDS WHEN
LESS STUPID NUCLEAR WARHEAD MODEL WHEN
EMP NERF WHEN
>>
>>148134489
Avorion
>>
>>148140759
DOA
>>
>>148141648
what has not been birthed cannot be dead
>>
>>148141648
How can it be DOA if it hasn't even A yet
>THERE'S NO DISCUSSION OR GAMEPLAY HAPPENING DESPITE THE FACT IT HAS NOT LAUNCHED AT ALL AND IS COMPLETELY UNAVAILABLE
>IT MUST BE DEAD AND FAILED ALREADY
>>
>>148141773

I IL
II L
>>
>>148134489
A script for that hit the Spengies workshop shortly after everything went completely to shit.

Search for fleet command. Its perfect for drone carriers and shipyards with patrol vessels.
>>
>>148140759
ABORTION
B
O
R
T
I
O
N
>>
>>148141915
There is a demo m8 and it was flavor of the week then ded
>>
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>>148142293
Wow a demo ran out of content
Fucking unbelievable
>>
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>>148143015
it ran out of player more than anything
>>
>>148138230
space debris is either non issue or a big issue. You go slow enough so that it doesnt cause much damage. I mean if you were to travel light speed your ship would disintegrate with just a couple of cm wide rock.
>>
>>148143198
No, everyone stopped because the Abortion demo has 4 hours of content. Nobody wanted to keep making wafer cookies of solar panels to power two different weapons that had to be looted from pirates that would routinely destroy the server stations you buy and sell anything at.

It was a DEMO. To be played in one sitting and discarded after you got the gist of it.
>>
>>148143410
DED
>>
>>148143362
>You go slow enough so that it doesnt cause much damage
>You
>(you)
Rocks are generally moving quite fast you know.
Really fucking fast
>>
>>148143362
Even stanting still would make you a target for any random hit.
There is no escape actually.
But with cartoon powers like if you make your own gravity field, you can repel all those small rocks or particles.
Regular magnets will work on ferromagnetic materials only, that will solve half of the problem.
>>
>>148143495
Yes and space is very very very very very big.
Man made space debris is not going super dangerous speeds, and I guess the chance to get hit by a super speeded rock near earth orbit should be very low.

>>148143620
Maybe there are materials that can withstand such forces. Dont forget space is big, and concentraded pockets of debris are usually noticable.
>>
>>148143495
I remember an anime about this, where the protagonist goes around with his space buddy collecting small debris as his full time job.
>>
>>148144038
You need to go to places with materials more dense than the ones here, like 200+ in the periodic table.
>mfw google had a theorical peridodic table up to 300 and now is nowhere to be found
>>
>>148143620
>grey goo style hull that uses energy to self replicate
>a giant ball of death lasers that disintegrate everything within a certain distance of it
>electromagnetically constrained but not physically contained plasma
>armor made of portals.
Why does no one use fun gimmicky forms of defense?
It's always the same shit every time.

>>148144095
>spess anime about collecting spess trash
Is it comfy and trucker-y?
>>
>>148144221
Because sci-fi murritard fans need something that its familiar to them (taking the most secure card(like everything)) , if not, they go fast to call bullshit, even with real science.
>>
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>>148144221
The anime is very comfy, I'd say. Its called Planetes.
>>
>>148144038
Useful orbits around earth are pretty limited, actually. A single satellite exploding can fuck a whole section of a given orbital path. It's why nations tend to not shoot spy satellites down. Shooting down anything in orbit is something a F15 can do with a specialized missile.
>>
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>>148144535
Not to mention the Van Allen radiation belts for anything that wants to survive.
>>
>>148144535
>>148145069
>use high orbit and spess thermonuclear bombs to vaporize junk
>make a few more van allen belts
>with all the junk gone we can just send spaceships made of lead into space.
>>
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>>148128664
>>148066741
Here's an APC WITH wheels. Happy?
>>
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>>148146016
Entrance/interior
>>
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>>148146201
Driver view
>>
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>>148146414
>>148146201
>>148146016
Not him, but nice.
You can download windows mod for small ships if you want, or put more hinges and do a front driver hatch.
>>
>>148146687
i did but this looks better, i might add the hatch tho
Also thats a big gun...
>>
>>148145229
>send spaceships made of lead into space.
>the ship melts into a ball of molten metal
Send help.
>>
>>148146809
>the ship melts into a ball of molten metal
>put ship made of lead inside ship not made of lead
problem solved
>>
>>148146785
Use the small-large merge using rotors.
You can go as far as you want.
>>
>>148147143
It needs to be properly cooled, and it might work.
Is lead the only good shit as radiation isolator?
>100°C at direct sunlight
>-120°c in the shadows
There must be a way to play with this temperature changes do do something
>>
>>148147385
>spess
>cold
niceme.me
cooling things is actually a really big problem in space, so I guess building some sort of heat direction system into the external surface of the ship then using that as a power system could workish.
>>
>>148147823
The Lunar Reconnaissance Orbiter measured temperatures of minus 396 F (minus 238 C) in craters at the southern pole and minus 413 F (minus 247 C) in a crater at the northern pole. That is the coldest temperature ever recorded in the solar system, colder even than Pluto. Scientists think water ice may exist in those dark craters that are in permanent shadow.

>Inb4 the moon
Its what i just found, google results are filled with unrelated bullshit.
>>
>>148148109
Here.
A piece of bare metal in space, under constant sunlight can get as hot as two-hundred-sixty (260) degrees Celsius. This is dangerous to astronauts who have to work outside the station.

If they need to handle bare metal, they wrap it in special coatings or blankets to protect themselves.

And yet, in the shade, an object will cool down to below -100 degrees Celsius.
>>
>>148147823
Cooling things is an issue because just passively radiating doesn't work very fast.
>>
>>148148249
something something specific heat metal low atmosphere high
also ship itself is going to make some heat even when not in sun.
I'm too tired to be coherent.
why do you think spess ships have such big radiators?

>>148148787
i know, that's why I suggested instead of radiating it, turn it into electrical energy.
we'd have to really get better battery density or something.
>>
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>>148148925
Because we are shit at thermal insulators.
As the same for the rest
>>
>>148148925
To turn it into electricity you need to have a heat gradient. Can't have that if your whole ship is hot as fuck.
>>
>>148149204
Isn't that only if you want to do steam-esque power?
Aren't there ways to directly turn heat into energy, something kinda like how an RTG works?
I need to stop having 72 hour days.
>>
>>148149421
>reread the my old physics textbook
nevermind then
RTGs are just radioactive thermopiles.
And thermopiles work via heat differential.
I'm going to be now.
>>
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>>148149767
>I'm going to be now.
>>
How do you activate slowmo in REM? I remember seing it in one of the state of the game vids, but that could've just been editing.
>>
>>148152139
Down arrow, sempai. Same effect as FTD, but we're not using it as a crutch.
>>
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>mfw the dallas robot survived
>>
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>piss in pot
>get a bunch of condoms, lube and some pants

yes, this is an equitable trade
>>
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I'm unhealthily aroused by overly complicated designs.
>>
>>148156905
I'm so fucking bad at Infinifactory. It just doesn't capture me in the same way Spacechem does.

I just can't figure out how to synchronize solutions, and the belt mechanics just don't make sense to me most of the time.
>>
>>148157086
Tried Factorio?
>>
>>148157187
Yeah, I've played it with friends. It's fun.

It's just, I want to like Infinifactory, but I just can't.
>>
>>148149421
If you want to extract work from a system, then you need a potential gradient.
Mitochondria use a proton gradient to produce ATP from ADP.
Batteries employ a gradient of chemical potential to produce a current.
Power plants use a pressure gradient (high pressure steam on one side, lower than atmospheric on another) to accelerate a turbine.
There is no way around this, as it ties into fundamental thermodynamics.
>>
>>148158846
stop giving my insomniac ass (you)s and give me an excuse to sleep
it's been a while since I did physics too
>>
>>148158846
It's worth it to spend the energy to lower the pressure?
>>
>>148158846
>Power plants use a pressure gradient (high pressure steam on one side, lower than atmospheric on another) to accelerate a turbine.

Seeing as you seem to know what you are talking about, I've been wondering why power plant turbines use steam and not some other working fluid? Given that water has such a huge heat capacity and enthalpy of vaporisation it seems like it takes a lot of energy to convert the water into steam, energy that you presumably can't then use for useful work?
>>
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>>148143362
>what is relative velocity
>the post
>>
>>148128664
Thats not an APC nigger. Its a gun carrier that does not have enough room for one full squad.
>>
>>148146201
Doors that open upwards are problematic. If the system jamps you cant just force them to drop down and you cant use them as a ramp for medevac
>>
>>148158961
ITS THERMODYNAMICS REEE
I know its a subset of physics. I fluked both of my physical chemistry courses :^)

>>148158962
Mind you, lowering the pressure on the exit side of a turbine doesn't require a lot of energy (at least not directly).
Steam can easily be condensed back into liquid water via a heat exchanger (requiring only cold water and a pump to function), resulting in a massive pressure drop.
Said pressure drop results in a greater pressure gradient - and more work extracted from the system.
The resulting hot water can be used for heating either in households or industrial processes (such as the cold water going into the power plant boiler).

Keep in mind the original point: you can't extract work from a system without a gradient.
If there is no cooling on the turbine's exit side, the entire system becomes hot and high-pressure. No gradient = no work.
Of course, one could vent the steam, but that brings with it a whole other bunch of issues.

>>148159916
Flexing my google-fu, it becomes clear that working fluids other than water can be and are used.
It appears the primary attractiveness of water is that it is useful over a wide temperature interval.
Although low-boiling hydrocarbons are used, it's primarily for low-temperature heat sources (solar, geothermal and such) allowing for at least some work to be extracted.
I suspect the reason why low-boiling working fluids aren't used for power plants (coal, gas or nuclear), is that it'd result in dangerously high pressure at the given temperature.

Do you remember the mercury arc rectifiers that're posted once in a while? Mercury used to be pretty popular.
https://en.wikipedia.org/wiki/Mercury_vapour_turbine
>>
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>>148056584
>>
>>148163292
How would one go about building those grabber arms that are attach to that tank?
>>
>>148162948
>Keep in mind the original point: you can't extract work from a system without a gradient.
It's so strange to be able to actually mathematically express this and have it suddenly start making perfect sense instead of just being a "Well OK".
>>
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>>148163292
>>
>>148163441
In spengies? I'd go for four rotating arms with landing pads on the ends.
>>
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>>148163292
Honestly, I'd would adopt the engine style of this and keep the front VTOL.
>>
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FUCKING SPIDER CUNTS!!!!!! PURGE XENO REEEEEEEEEEEEEEE
I lost my vehicle, do i need a tank for the xeno planet?
>>
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>>148163985
Sweet.
>>
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>>148163720
>>
>>148163916
>>148163441
a correct set of connectors.
I already thought about the ribs system, but its has too many moving parts.
>>
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>>
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>>148164481
>>
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>>148164770
>>
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>>148165007
>>
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>>148165007
>>
To that faggot who posted Spess baBBy Yamato theme

Thanks for showing it to me.
>>
>>148165546
ANON! THE SLEEPER HAS AWAKEN!
https://www.youtube.com/watch?v=u5oniErmeuE
https://www.youtube.com/watch?v=u5oniErmeuE
>>
>>148165739
Nah, watching subbed remake.

There are boundaries to what man can take.
>>
apex is here
>>
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>>148165546
>>
>>148165913
Well, Then I'd recommend watching that for technical stuff and watch the original series for story.
>>
>>148166141
Isn't the story kinda same in both versions?

Also identity of that yellow chick was pretty much obvious even in the first episode
>>
>>148166305
Nah, There's changes in the story some retarded as fuck.
>>
>>148166490
Really? How much of change is that?

Also what the fuck they used for secondary batteries?
Gauss guns?
>>
>>148167350
magic lasers
>>
>>148167429
But they stated that they use kinetic weaponry for those.
So how this shit nailed corvette like fukken butter!?
>>
>>148167350
>>148167429
Something that fires both shells and lasers.

I'd assume a mod on a 1945 ship.
>>
>>148167595
Eww.
>>
>>148167429
We're not THAT thirsty for OC, anon
>>
>>148165932
So arma is the only game that runs shitter than spangos but with the bonus of being playable on gaymen PCs?
>>
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I'M A TAANK
I'M A TAAAANK
SUCK MY DIIIIICK
I'M A TAANK
>>
>>148170991
now you must purge the xenos
>>
>>148171063
I am not regretting making a tank
I can't wait until some of my friends get Factorio so we can go full Imperium and purge the xenos with tanks and flamers
>>
>>148171439
>>148170991
Install Uranium Power mod
Locate fluorite and uranite deposits
Produce shitton of 0,2% Uran fuel cells
Manufacture MUDDAFUKING NUKES AND BLOW THOSE SONS OF BITCHES TO NAGASAKI AND BAAACK
>>
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guys, what is the most /egg/ mobile game? I want me a cozy game like factorio, factory idle or spacechem to play while I'm on the shitter
>>
>>148174216
install teamviewer or something
then play factorio on mobile
>>
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>>148174332
This.
>>
>>148174216
pokemon go
spoof gps
>>
>>148157086
Yes, they're quite different, Spacechem was more of a puzzler, where at later levels you actually had to search for any way to do the task at all, and you've had a solid knowledge of when you hit the speed limit of the solution. so you could move onto the next task.

Infinifactory is actually quite casul. In 3d space with unlimited amount of elements it is trivial to get shit done. However, the performance statistics triggers ocd, and now there's basically no means of telling whether you have reached optimal parameters. Those undefined input speeds, which you can crank up to unplayable values really bother me.
>>
>>148165739
>>148165546
>>148165913
>>148166141
>>148166305
>>148166490
Reminder that they're currently working on the adaptation of Space Battleship Yamato 2, AKA the comet empire arc. Probably the highpoint of the entire franchise.

>>148167350
Some major changes include, but are not limited to

>In the original series the yamato was legit built out of the yamato, whereas the yamato wreckage is just camoflage for the ship in 2199
>wave motion shields did not exist in the original series, the yamato would use gravity generators to create a shield out of asteroids
>the yamato destroyed gamilas in the original series, causing dessler to go APESHIT FOREVER at the yamato
>There is an active rebellion in Gamilon territory due to Dessler's tyranny in 2199. No such subplot existed in the original series
>Akira Yamamoto wasn't even in the first series, and was a dude. in 2199 its a chick now

The third point is possibly the most retarded. It strips dessler of any possible motivation to abandon everything he held dear to sink the yamato, he just goes full retard and starts trying to colony drop his own capital.
>>
>>148177298
>>the yamato destroyed gamilas in the original series, causing dessler to go APESHIT FOREVER at the yama
why had they drop that plot?
how they did it and how much not!Stalin chimped out?
>>
>>148177456
WMG directly into the planet's core, like Balun. Dessler chimps so hard he starts working for the Comet Empire (Gatlantis) for a chance for revenge.
I mean, that plot DID cause inconsistencies later on in the original series.
After the events of SBY 2 Dessler goes Galactica mode and starts roaming the cosmos and happens to find ANOTHER, IDENTICAL GAMILAS which he liberates from actual space communists
>>
>>148177456
Can someone explain to me what the point of "adjective!Name" is? Why not just put "zombie Jesus"? Why does it have to be "zombie!Jesus"?
>>
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>>148177456
>>148177802
>not!Stalin
>Can someone explain to me what the point of "adjective!Name" is? Why not just put "zombie Jesus"? Why does it have to be "zombie!Jesus"?
I would like an explanation too.
Is this some kind of new meme I've missed out on by being too autistic?
>>
>>148177802
I always though of it as kind of highlight.
>>148177716
> find ANOTHER, IDENTICAL GAMILAS which he liberates from actual space communists
Somebody ran out of sane ideas, I see.
Wondering how they will carry out the transition to spess baBBy Yamato 2 without that part.
Also since Iskandar lies in same system as Gamilas, wouldn't use of WMG kind of rustle Iskanders?
>>
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>>148178018
Starsha didn't really give a shit in the original series. The producers for the new series have said in interviews that once yamato gets back to earth the UNCN basically tells iscandar to piss off and starts strapping WMGs to every ship they build. I'm betting that there's going to be an element of cold war with Gamilas considering that they almost wiped out the human race.

DESU I'm just looking forward to a modernized Andromeda design, that shit was CASH. https://www.youtube.com/watch?v=JoobYtlE4bE

PS that silly part didn't happen until SBY 3, the bolar wars.
>>
>>148178472
>DESU
god fucking damnit why is that filter still on
>>
>>148178014
It's ancient internet discussion parlance. Stuff you were supposed to know about ten or fifteen years ago.
>>
>>148178603
Because the people's champions and roody poo.
>>
>>148178603
Because you faggots still use the filtered words.
>>
>>148178756
So they force you to talk how they want?
>>
>>148178869
You mean we. Faggot.
>>
>>148179007
desu ɍam... no.
>>
>>148179358
>>>vine
>>
>>148179358
Clever cancer hiro updated his shit.
>>
Utilizing these features can help Broadcasters to:
1. Protect their personal information.
2. Protect against spambots.
3. Reduce toxicity in chat in conjunction with other common settings, chat bots and chat rules.

Well. welcome to twitch.
>>
>>148177802
>>148178014
fanfiction term to denote modifications to a character's canon personality/abilities/whatever within the fanfic (canon!Shinji is a pussy bitch, alpha!Shinji gets in the fucking robot because robots are awesome)
may also be used to identify clones, dopplegangers, multiversal copies, and so on
the not! modifier is slightly different in that it denotes that a character is based on and very similar to another character, but does not share that identity
>>
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>>148177716
>"new" galatica's last season
My anus still hurts with this. And with spore and prometheus.
>>
>>148181219
It was just... so bad. Especially with who they chose as the final five. I only watched it because I was going through the motions. The best episode of the season was Razor, and that technically wasn't even part of Season 4.

Razor IS fucking awesome though.
>>
>>148178623
>stuff you were supposed to know ten or fifteen years ago
m8 I don't read fanfics, I've only ever seen this in reference to animes/comics and such, and it's been popping up a lot within the last year.

>>148181007
Noted. Still kind of weird notation, IMO, but there's no harm in it I guess.
>>
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>>148181592
>it's an "it's all in the past episode"
>just throw it in the sun :^)
>they are just spirits : ^)
>>
>>148182001
>Centurions can't detect the final five but raiders can :^)
>just plug in some random coordinates you got from a song :^)
>Just shoot the entire quorum zarek not like anything can go wrong from that :^)
>>
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So, this is an /egg/ thread?
>>
>>148184867
Nah, We /a/ now.
>>
>>148185792
We've always been /a/
/m/ and /k/ too
>>
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>>148185792
i can live with that
>>
>>148174216
Simpleplanes or anything made by jundroo
>>
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>>148186179
Yeah, a cambodian papyrius townhall.
>>
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>>148184867
Not with REM here, apparently.
>>
Some questions for remdevs for their next podcast
How do you plan on simulation mode working? Will players be able to mount external cameras to see better? Are there any other sorts of sensors planned? How are multiplayer matchmaking/servers going to work? When it comes to ground combat, are you planning to add water so people can build autistic boats? I think most importantly, what do you think will differentiate REM from the many other /egg/ games we shitpost about here? What makes it special?
>>
>>148187950
I think we need a FAQ. Half your shit's been answered.
t. not REManon but you annoy me
>>
>>148187950
Thank you for the questions, I'll write them down for next time.
>>
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Robocucks GET. OUT.
>>
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>>148189836
>>
How hard would it be to add a flat ground and a spawn at the bottom of the pit in REM? I want to try making hubbercrafts
>>
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>>148170991
>>
>>148193336
Not hard at all, actually. Give us a bit to add in a few more things and we'll have a selector for maps and everything. Gravity back soon as well.
>>
>>148193920
If mudslimes had half brain and 1 ball, they could killed those poor leopard 2 copies with no effort.
>>
>>148193920
>unconcealable
>>
Hey, guys who have made tanks/tonks/baserunners/trucks in Spengies, How feasible is it to travel at high speeds? And what wheel settings are best for good control at high speeds?

My vehicles so far tend to bounce and flip a lot even though make them short and wide. Baserunner-anon, that thing looks pretty tall and narrow, how does it handle? Can you drive it without flipping?
>>
So what's with derelict ships you sometimes find in spess engineers? Are they built by other players? Found this cruiser called christine with all component names in german and rotor operated hangar doors that make a lot of racket while flying around.
>>
>>148199697
I THINK (unsure) that they're random ships that are pulled from the Workshop that are under a certain size/block limit/complexity.
>>
>>148197890
Around wheels take to your heels.
Scramble the wheel sliders and see what you get, after saving a blueprint of the thing. Aim for softer suspension.
Don't expect Speed Racer level turning at high speeds without cheating with thrusters, or with them.

>>148199697
Many of them are made by players.

>rotor operated hangar doors that make a lot of racket
Better lock or remove the ro̢to̴r̡s͟, f̶or҉̶ y̕ou̴r͘͡ ̸̡͡s̨͝af̡̀̕e͏͝t̵͜͟ý̕.
>>
http://i.4cdn.org/wsg/1468300895454.webm
>>
Trying to backup my factorio saves; I can't find them. They're not in %appdata% (no Factorio folder) nor in Steam (ditto). What am I doing wrong?
>>
Big Robocuck patch this thursday.

>large minigun with spinup time being added
>EMP offensive module that disables anyone caught in its blast
>new single player mode with upgraded AI that loads you into TDM matches with bots
>an actual fucking tutorial for new players

I basically just want to troll the fuck out of people with the EMP, since it apparently affects ANYONE caught in the blast. They way they describe it it sounds like you lock on to a player, and fire it, and it throws a red circle outline on the ground so everyone knows where it will hit, and then fires a couple seconds after that, so only the slow dumbfucks that refuse to move get hit by it.

It will be hilarious to watch your own teamates walk right into it and lose their shit. OMG WTF! HACKS!
>>
>>148202052
Aaand suddenly the Factorio folder appears in %appdata%.

Thanks, Windows.
>>
Which is the best Factorio version to play on? The latest (0.13.x)?
>>
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>>148202148
>It hasn't died since they released the Ebin Loot update
How the fuck is Freejew still going?
>>
>>148202637

Its actually the /egg/ game with the most players.
>>
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Within seconds of loading my map with 0.13, I get this achievement.

I can't tell if I should be proud or concerned.
>>
Anybody else play Factorio nonstop for several days when they first got it,
then not touch it for weeks and feel like I'll probably never play it again?

Once you figure out the game it got pretty boring.
>>
>>148203932
I'm in my first 32hr/2wks and I'm having shittons of fun. Don't know how it'll be later though. Will probably be fun with friends.
>>
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Am I Nikola Tesla yet?
>>
>>148204408
you're halfway there m8

just have to be an engineering genius somehow
>>
>>148205316
Good thing I'm getting my degree this December then
>>
>>148201119
>Better lock or remove the ro̢to̴r̡s͟, f̶or҉̶ y̕ou̴r͘͡ ̸̡͡s̨͝af̡̀̕e͏͝t̵͜͟ý̕.
I tried locking them, but they still move about. Removed them, sealed the hangar and made it oxygeniated (since survival). Cannot into screenshot because friend's world and time zone difference. Funny thing is banging noises presist because of the extendable connector tube.

>>148200783
Huh, should look it up.
>>
>>148207898
>Huh, should look it up.
Thar she blows. Medium-sized explorer Christine on workshop, several versions.
>>
I have autism for automating processes. I've played factorio and infinifactory, but neither of them quite get me there, factorio preferable for mechanics and infinifactory for theme. I'm honestly not sure what space chem is to be honest, is it a puzzle automation game like infinifactory? Is it worth playing?
>>
>>148208061
ayo hol up, do the "wings" rotate to close the hangar?
>>
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I love my tank.
>>
I somehow managed to fuck up my Unity install so badly that it freezes on every branch of FTD, even after a full cleanup, and a full reinstall of Unity. Going to try on my laptop tomorrow.

In other news, I finally got Space Engineers to compile through the use of a custom Python script. I'm pushing the fixes to github, but the SECE repository is way the fuck out of date, so it'll be a while. I think I've worked out how I'm going to distribute SECE, and will work on setting up continuous integration tomorrow after getting Unity running.

(SECE = Space Engineers, Community Edition. Trying to spin up a community bugfix thing, like Skyrim's community patchset USLEEP. Currently has some old QoL patches.)
>>
>>148211308
>using CLANG for nothing usefull in exchange
Why?
>>
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>>148215497
>not protecting the parked ships
?
>>
>>148214975
how about that OpenBYOND, N3X15? How is that going? Oh, another github project, Space Engineers this time. And how about Treefarm? And don't forget about Delay.
>>
>>148214975
Or Spaceport 2 and that Second Life thing, for that matter. Or that Minecraft server. How are those going, N3X15? How are they?
>>
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>>148216192
>reach speed cap
>rotors lock
>decelerate
>rotors unlock
>everything explodes
>protecting
>>
What should i build in spengies?
Attack heli
Jet fighter
Transport heli (troop)
Aesthetic car
>>
>>148216615
A monument to Armok.
>>
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>>148216615
If you want an actual challenge.
>>
>>148216670
srs tho
>>148216798
does that thing have wheels or tracks?
>>
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>>148216848
Tracks sitting on a pivoting arm
>>
>>148216916
how do you into tracks in spengies?
>>
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>>148216982
You dont, even mods dosent work.
>>
>>148217037
should i just use wheels then, i guess ill make a carrier
>>
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>>148217280
There is one done in the workshop, but its scaled, very small.

There is 2 design flaw in this, the ground clearance, and in spengos, you cant control wheels on separated grids, so you have to rely on thrusters and gyros to move the whole thing.

An inverted T shaped, or like one on the right, using actual wheels as part of the suspension system.
>>
>>148217959
>>148217280
Here is something to take into a more acurate scale,
You have various baserunners on the workshop to compare it.

If you want, i could deal with the wheels part in particular.
>>
>>148218549
>>148217959
I'll just make a carrier, i wont make an actual replica of tht, you gave me a nice idea
>>
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>>148218738
No problem with that.
Another sugestion to make it more spicy?
Manage to put a ship printer like this one inside, so it becomes a spawn base.
The printer it self is not complicated, just a wall of welders, and a set of pistons.
>>
Bump
>>
Wake up...
>>
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Forgot to ask my friend if he made it, probably did.
>>
>>148216615
Aesthetic car that drifts.
>>
>>148219009
>>148217959
>>148218549
>>148216916
>>148216798
Progress: 50% about done.
Should the runway be straight or tilted?
>>
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>>148223936
>>
>>148223936
why not both?
>>
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>>148224049
Straight, its going look like a tetris bad player if you dont, there is no way to paint half block yet.
>>
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>>148224049
>all these people who can run planebs
>>
>>148224598
At least you can play the game
>>
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Here it is so far, ill be back in 5-6h to finish it.
>>
>>148202981
How do I not clusterfuck up in this game? I just bought it after playing the demo and I am overwhelmed by the game's autism.

How can I prevent not used products from clogging everything? Those combinators are just for autistic children right?
>>
>>148226605
Do you dare to test and try to make a launcher using pistons???
>>
>>148226758
Define launcher
>>
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>>148204408
nyet. I have more 8 of these
>>
>>148222586
>gun mount in hull
pleb
>>
>>148222586
wat gaem?
>>
>>148226906
>>148204408
>those tiny ass farms

Come back when you have 7,7k solar panels powering 5k lazor turrents
>>
>>148226882
Bad english, ment the catapult.
Here are my morgan and my falken if you want to use them
http://steamcommunity.com/sharedfiles/filedetails/?id=723048854
http://steamcommunity.com/sharedfiles/filedetails/?id=618192123
>>
>>148226680
I get the same sort of feeling. Best I can tell you is to just take your time and don't forget that there's no punishment for taking down stuff in a factory.
>>
>>148226680
never put more than 1 type of item on each side of a belt, and avoid putting two items on a belt unless you know what you're doing with them
don't worry about stuff sitting still on belts, it isn't hurting anyone, just use splitters to make sure stuff can get where it needs to go; there's no such thing as too much production, because you'll only ever make as much stuff as you actually use (or put in chests, be careful with those)
you only really need to be worried when your belts are completely full at one point and empty somewhere else; you either need faster belts, or another entire line
figuring out little tricks to make things a bit more efficient should give you a warm fuzzy feeling, even if they're part of something utterly wasteful, like pic related; it carries only 16 barrels per trip
>>
Soft robutt engineering game when?

You would either build air robots to handle household items or develop futuristic sex toys.

I legitimately think the latter would be a good idea for a game if you could get the TECHNOLOGY right. It would need to have excellent soft-body physics, model air pressure as a function of deformation as well as modeling of unusual machines like universal grippers and atypically-shaped suction cups. Then you'd have the genital side, where the game would have to assign a score based on friction and deformation.
>>
>>148216237
He was busy forcing random map rotation then throwing a fit when people told him to fuck off.
>>
>>148231529
>Wanting to make a game out of that instead of building it IRL

https://www.youtube.com/watch?v=EkPeF-sYQ-0
>>
>>148231529
Where does this thing go?
>>
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6.5mm on the top

.50BMG on the bottom

wew
>>
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>>148231810
Use your imagination.
>>
>>148232021
>shooting through plywood is somehow impressive
>guns are /egg/
no
>>
>>148227017
I am retards that is trying into efficient blue belt production but got caught by iron shortages. So I'm making more trens and figuring out logistics.
I haven't made nay lockets yet
>>
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>>148233753
Could work, You'd need to give it about four wheels.
>>
>>148234204
>>148234204
If you want, I'll happily simplfie it into basic shapes.
>>
>>148232486
>game ballistics with this details is not impresive
>arma is not egg
Wanna see the hitboxes in tf2 or overwatch?
>>
>>148235374
If your a spy, Use the hitbox of a scout or sniper to survive longer as its smaller..

However Soilder is just OP as fuck so who cares?
>>
>>148232021
That's not .50BMG retard.
>>
>>148235532
I dont play any of those games.
Ut99 its better for me if i want to play a shooter.
>>
>>148238998
UT99 is an arena twitch shooter. It shouldn't even be in your mouth when discussing simulation shooters.
>>
>>148239794
>ut99
>twitch shooter

Forgot that now there are people wich first console was a ps2....
>>
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>>148226758
>>148226882
>>148227232
do it fgt
>>
>>148239794
>UT99
>not the grapmpa of arma and simulation shooters

https://www.youtube.com/watch?v=o52V6JsjrJc
>>
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>>148240913
>Jazz hands
>>
>>148240092
I never owned a PS2. I started with a PS and a Pentium II.
>>
>>148242139
And you cant tell the difference between quake and UT?
>>
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R8 my cv
>>
>>148242339
Is there even one? Once you get to the point you can jump and still fire I no longer pay attention, especially considering there were ACTUAL simulation shooters available when UT99 was new. Calling it the grandaddy of Arma is like saying X-Wing was the predecessor to DCS when you know for a fact Falcon 4.0 came out in 1997 and remained the supreme study sim for over a decade.
>>
>>148243483
>Is there even one?
Stoped there.
Just keep spouting buzzwords all you want.
But remember this is /egg/
You know where the door is.
>>
>>148243158
REM/10
>>
The simulations are neat but Arma isn't /egg/
TF2 is shit and you're shit if you like it
UT99 is nothing close to a simulation shooter and has far more in common with Quake than Arma
>>
>>148243483
>you know for a fact Falcon 4.0 came out in 1997
>i wont name the games im talking about, but im gonna nitpick a different genre and failing at it
What is f15? came in 85, you didnt even was in you fathers balls.
Name me those ACTUAL simulation shooters before 2000 when infiltration came out.
>inb4 delta force
>>
>>148244978
Looks like there is something going on with the sim general, or arma general.
Who knows, on /b/.. i mean /v/ its happening the same with pokemon go.
Cancer spreads.
>>
>>148245172
>you didn't even was in you fathers balls

ESL go and stay go
>>
>>148245172
Hidden and Dangerous
Rainbow Six
SWAT
>>
>>148245172
>still trying to argue UT99 as a tactical/sim shooter
Holy shit Are you stupid? Have you even played it before? Modded UT99, maybe not not the base game.
>>
>>148246329
Read again, and see who pushed the simulation factor into anything and then made mistakes like
>>148245772
>tactical shooters are simulations

At least they bump this corspe.
>>
If you are too lazy to google it yourself.

Simulation is the imitation of the operation of a real-world process or system over time.[1] The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviors/functions of the selected physical or abstract system or process. The model represents the system itself, whereas the simulation represents the operation of the system over time.

Even mario is a simulation by this terms.
>>
What the fuck /egg/ post space voxels not afghanistan simulators
>>
>>148246646
Fucking every shooter is a simulation then. Fucking Duck Hunt is a simulation shooter because you're simulating shooting ducks.
>>
>>148246995
Then learn how to words.
>>
>>148246995
Duck Hunt confirmed pioneering Arma
>>
>>148226680
Have a main bus line, and just split off any stuff you need for assembly machines.
I go with 2iron, 2 copper, 1steel+1gears line.
With 2 spaces between for easier splitting.

Makes the game less spaghetti, gives nice hard-ons if you are into efficiency/proper ratios.
I prefer it to using robots for every need, stuff on belts just makes me smile.
>>
>>148247069
I just assumed they meant tactical shooters, considering they were talking about the differences between UT and Arma, arena v tactical.
>>
>>148156905
How indepth does infinifactory get? I'm just past the munitions level and the only new thing they gave was turning shit.
>>
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>>148247342
Look where shooters are, and where simulation is.
>>
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space voxels
>>
>>148247362
It gets better

The teleporter levels were a bit bland but its good stuff all the way
>>
>>148226971
GMod
>>
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>>
>>148247642
Your point? As we've covered, literally everything is a simulator. The difference is whether something is simulating realism. Realistic shooters tend to be tactical, and UT99 is hardly what I'd call realistic.
>>
>>148248074
I'm loving it so far to be honest. Kind of sad I didn't hear about it sooner, definitely going to be a purchase. Game is super intuitive, and the tutorial/the way they teach you things is great. Wish more engineering games were like it.
>>
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>>148226680
>combinator
I have no idea what those are.

>>148228496 and >>148231417 are both pretty good advice. >>148247170 is something I probably should do but haven't yet.

Pic related is my "probably not super efficient but it works" layout. I left space below the battery/plastic and steel/empty belt for more expansion; probably will put more Blue Science and some circuit production there, I'm apparently lacking.
>>
>>148249401
>UT99 is hardly what I'd call realistic.
Tell me where i said that unreal is a "simulation" (shooter with real ballistics)?
Calm your autism for a second and read.
I said i dont play overwatch or tf2, i play UT99 if i want to play a shooter.
You came out with the twich buzzword because its fast paced, thinking you need to play like quake to be good.
>>
>>148250330
Stop fighting
Be nice
Autism
>>
>>148235374
>ballistics
Doesn't make it /egg/
>>148235374
>tf2 or overwatch
Also not /egg/
If you want to post about Arma go make a general for it or something; it's not engineering and it's not ded, so it doesn't belong here.

>>148238157
>>148246874
And this.

>>148238998
Also this, though I'm biased towards 2K4.
>>
>>148249401
But tactical and simulation shooters are also two different things.
Like ARMA and Rainbow Six. Two different genres. One is just a more hardcore shooter and the other has much slower pace to the gameplay and far more accurate external ballistics.
>>
Ill continue work on the carrier tomorrow, im tired , ill play a bit of planetside and go to bed.
>>
>>148250420
No, i want a fucking objetive answer, so he can go and shitpost his realistic (but i cant jump) shit somewhere else.
>>148250434
>Doesn't make it /egg/
Now i got it, this is where everything went to shit, because i put that shit meme arrow by mistake.
The idea was to say that arma is NOT /egg/

Now its too late because the turboautist is on 100% load.
>>
>>148250828
Everything went to shit because you keep posting Arma in an ENGINEERING GAME THREAD
It doesn't matter how much time you spent in the editor attaching tanks to airplanes - at its core, ARMA IS NOT AN ENGINEERING GAME.
>>
>>148251126
I also what him to leave, but whatever...
Dont cry when 404.
>>
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Death by connector snoo-snoo. That's a first for me.

Wonder if it's because I turned off the gravity generator or it's the conector piston's fault
>>
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>>148208996
SpaceChem is fucking great. It's a puzzle game of sorts, since in most assignments even getting a solution to work correctly takes some major effort.
And then you have to optimize the shit out of it. Especially for things like production or boss levels.
>>
>>148252364

I stopped playing spacechem because the sheer amount of cogitation that it required made me realise I'd be better off spending that time actually learning a useful skill instead, hell, even learning real chemistry.
>>
>>148250828
Not even the guy who brought "simulation" in, I'm the one who assumed he meant "tactical" due to the Arma v UT argument, two extremely different games.

I'll state my points yet again.

Everything is a simulation
Arma is not /egg/
UT is not anywhere near a tactical shooter
Multiple games of the same genre release before UT99
TF2 is shit.
>>
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>>148253909
and /egg/ is ded
>>
>>148251991
I still don't understand what happened here.
Have any screen or pic of that ship before that?
>>
>playing God is a Cube
If only this shit wasn't so godawful, unfinished and full of bugs.

Is there an engineering game where you can program small units to form colonies and act as a single multicellular organism?
Bonus points for ability to build a functional neural network to operate this abomination.
>>
>>148255398
No more than usual.
>>
>>148250058
>>148247170
>>148231417

Thanks I'll try some of that. I come from Simutrans where I played years on the same map so I guess I'm into fine tuning and figuring things out but Factorio only took me 5 minutes to get really aggressive.

What really triggered me was the big number of goods and the infinite number of possible combinations. Simutrans had like 20 goods.
>>
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Imagine a lava planet for FtD.
>all airships all the time
>clouds of smoke and ash darken the sky, battles are lit by tracers, explosions, and the orange glow from beneath
>if you lose your balloons/propulsion you fall and burn
>vessels built to withstand the intense heat can venture closer to the surface to attack enemies' vulnerable undersides
>>
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>>148255780
The biggest thing I've found is to keep one type of object per side of the belt. After I did that practically all of my issues disappeared; the inserters could get exactly what they needed (if it was on the belt) without me needing to "garbage collect" every so often to purge "extra" objects (which it used, but less often, etc.

With Assemblers, you could feasibly have 7 types of items going in. Pic related is the setup I've found to work; scale horizontally or vertically as much as needed. You can even leave a space where you would put an assembler empty to put underground belts there for feeding items in/out if you need to change the combination of belt objects or swap it out entirely without creating a new "line" of assemblers.
>>
>>148258072
that sounds comfy as fuck
>>
>>148258194
Yeah but that seems like a lot try and error to me. You can't build a big working factory from scratch.
>>
>>148258542
>>Yeah but that seems like a lot try and error to me
exactly.
that's literally the best part of factorio.
having to design and come up with new systems.
>>
>>148258647

actually you only could automate the plate production and craft anything else by hand ... would cost less time
>>
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>>148259449
>actually you only could automate the plate production and craft anything else by hand ... would cost less time
>>
>>148258542
>can't build a big working factory from scratch
Well... arguably. Define "from scratch". I used this layout (but vertical instead of horizontal) with iron plate on one belt, copper on the other, and used it to produce a lot of my initial components. Then, as I got more resources, I expanded until the things I needed couldn't be made from just copper, iron, and gears. Then came horizontal expansion.

>>148259449
But anon, that's wrong. When you need a shitton of different components - yeah, you can queue them up by hand, but what if you need something else in the meantime? You going to just wait around? If you have the machines working constantly, you won't need to make the components - you can just walk up to a certain belt, hold F for a few seconds, repeat for some more belts, and have the end product in a fraction of the time.
>>
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>arma Isn't an /egg/ game!
>>
>>148260659
I genuinely have no idea what this is meant to imply
>>
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>>148260239
I'm trying
>>
>>148260659
Fallout 4 isn't an /egg/ game either.
>>
>>148260884
Seems like you have uneven gaps between the assemblers and the belts, might be an issue for the inserters. Still, keep at it, you'll figure it out soon enough. Feel free to ask if you have questions.
>>
>>148258072
>you fight over dark spears of land jutting out from the boiling ocean.
>some factions harvest resources directly from the lava itself, in heavily fortified and extremely dangerous fortress ships.
>These ships rely on regular shipments on coolant, otherwise they will overheat and falter.
>Another faction fly high up, using the minimum amount of resources, on flimsy constructions held aloft by hot air and the wind.
>They are out of reach for many weapons, but can't carry much in the way of armaments themselves.
>Quick salvagers dart under falling ships, catching debris, men and resources. There is an unspoken rule to never fire at a salvager, and in return survivors are returned to their faction.
>>
>>148261204
W H E N
>>
>>148260884
You haven't learned the crafting ratios or times yet, that could be a lot more compact, with many less assemblers and stuff, but learning is the fun bit.
>>
>>148261619
Not that guy, but: I say to hell with compactness and ratios - I make one of each assembler to start; if I don't have enough end product, I check what's missing and make another of those. If the belt's full, that's fine too; that just means I can grab components for non-Assemble'd items.
>>
>>148261204
>There's that one crazy bastard making ultra durable boats
>>
What Is Your Fastest Factorio Completion Time Anons?

/egg/ co-op speedrun when
>>
>>148263472
>The least powerful yet most respected faction is the sole operator of submarines.
>Their emblem is a blue cross on white background, and they speak in a strange language.
>Their subs are mostly heatsinks, insulation and ablative plating, designed to absorb heat and boil away.
>They're absolutely huge, with layers of ablative plating tens of meters thick. and a small crew and propulsion module clad in the precious lava resistant metal the factions start wars over.
>The inside is insanely hot, the crew sit on wooden benches and wear nothing.
>Weapons consist of a long pole made from lava resistant metal, used to poke holes in low flyers. And a few missiles hidden behind armoured shutters.
>The cargo hold is devoted to coolant and several bundles of birch.
>They're hilariously ineffective in combat, but are also very hard to track. They're also very expensive, so they're relegated to poking at the underbellies of heavily laden merchant airships and lobbing half-melted rockets at various targets.
>>
>>148263497
>wanting to speedrun a comfy game
begone urban man of negro descent
>>
>>148264423

It's even more comfy if you compress that comfiness into as short a stretch of time as possible, as the overall rate is increased.
>>
>>148265106
I prefer a low constant does of comf over a long period rather than concentrated pure comf in a short time.
Lets you savor that feeling.
>>
>>148265225

Fine, I'll speedrun Factorio in a log cabin with a raging snowstorm outside, drinking cocoa next to a wood fire and wrapped in a blanket, and die from a comfy overdose.
>>
>>148264332
>Finland
>least powerful
Did you forget about the time they held off the Russians? A lot?
>>
>>148266160
best way to die desu
>>
>>148255717
Darwinbots
>>
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>>148261091
yeah there was one lane too much but I made good use of it

>>148261619
>>148261840

I wanted to have it big right from the start. So that I only have to put in more raw products for more output
>>
>>148266490
Hint: you can put two labs side-by-side and a power pole on either side and it powers it just the same - double the labs, same amount of poles.
>>
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>tfw CLANG in other games triggers spengies PTSD
>>
>>148266397
This desu
Its genes are based on RPN assembly code and everything tokenizes to a numerical opcode so that syntax errors are impossible. The top bots in Formula 1 are all made with custom scripting tools to generate the DNA code from a higher level source code that makes it easier to do complex shit.
>>
>>148255717
>God is a Cube
That game was made in /agdg/, so if you have any complaints you can take them straight to the dev. He tends to listen to issues.
>>
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>>148255637
>I still don't understand what happened here.
Connector magnet snapped my digger with enough force to a) kill me b) rip out the entire power plant of the digger
>>
>>148267787
disable that shit, it put more problems than solutions with the bouncing and sometimes with the delayed activation.
>>
>>148267943
it's at 0.5%, but yeah, I really should after I build a new digger
>>
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>>148268091
>mfw default is at 0.01xx
Why?
Also.
Manual flight or automated?
I saw some webums about using a secondary follow ship wich collects and split the rocks ejection to avoid making a chunk of floating rocks all over the hole you are making.
>>
>>148268673
TBM with weak repulsive gravity generators to keep bits out of your ship
As you drill those bits get pushed out of the hole to be collected by the funnel ou've set up.
>>
>>148268673
>Manual flight or automated?
I just slapdashed it in 15 minutes, didn't even bother with remote control. Did put in a rock ejector, I usually have a friend on smaller ship to scout for ores, since mine is 1000 tons of mass + 600 tons of ore I'm smelting.

Automated flight sounds interesting though, can you record a flight path? I'm just playing it completely vanilla.
>>
>>148268881
All i made so far was for planets, i need to start thinking about space mining.
Is a pacman TBM a better solution than just mining yourself straight to the ores?
>>148269181
As you could read so far, im not into spess yet in my survival, and the webm was from other anon, he was basically that, a pacman go went back and forth using sensors and wheels to avoid incidents, looked like vanilla to me.
>>
>eating icecream with a fork
>>
>>148156905
You don't need three welders
>>
>>148269412
>pacman tbm
I don't know what you mean by packman, but a a big TBM is by far the most powerful method of resource gathering. If you're running vanilla, set up a large-grid drillship, symmetrical about its rolling axis, with a 5x5 diagonal cross of drills. set up a gyro on a toggle to slowly roll the ship, and gradually push forward.

It's slow going but you will only need a single pass through most ore types

muh industry
>>
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>>148270820
By pacman i ment a TBM wich eats the entire asteorid line by line, using its sensors to steer it self when it reaches the edges.
Made this shit pic to barely explain the concept.

>inb4 loss
>inb4 follow it as a western comic
>>
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>>148273095
>rotate
Seems like a foolproof way of fucking up everything.
Note also that a defining feature of a TBM miner is that it rotates during operation.

>>148270820
I haven't touched spengies since the "items in inventory now have mass", but a small grid is far more cost effective.
For the same amount of resources, your drill can produce a far greater diameter. Cargo hold is cheaper too, if memory serves me right.
>>
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>>148273095
That's not a TBM, TBM stands for tunnel-boring-machine
Basically a giant drill designed to core asteroids

>>148274768
It's been ages for me too RIP NFRIP WBS
I was going ask for vomitcomit.webm but that will suffice
>>
>>148275005
Well, that one didnt rotate.. i think, but it was sausage shaped, not like the one >>148274768 posted, was pretty small, thats why it made lines
>>
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>>148275156
>>
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>>148275607
I think it was that way because if the ship ended up going deep into the asteroid because of the shape of the asteroid or if it spin too much when the sensor stop feeling the asteroid, and goes too far instead of making something like a slice, like >>148274768

Fuck, why i didnt saved that fucking video.
>>
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>>148276313
>>148275156
Go to sleep, anon.

>>148275005
>people asking for my ancient webms
Heartwarming.
Mind you, this particular model is flawed, too.
Firstly, the rotation should be reversed, so that the far-most drills make contact with asteroid before the "drill wall" - gravity fields need to be adjusted accordingly.
Secondly, the gravity fields should be improved with respect to the three far-most drills - ore frequently fails to collect, and at times lodges itself between blocks (as can be seen).
In order to combat randomly drifting center of mass, a TBM in the current spengies build would need centrally placed storage or a clever means of balancing inventory.
>>
what do you think of armed combat framework ?

https://www.youtube.com/watch?v=qqYWvBV0Igw
>>
>>148278610
if only gmod actually worked well and didn't run and look like ass
>>
>>148278610
The same thing we did the last 60 times it's been brought up
If people would actually play it and if it didn't run like dicksnot then everything would be fan-fucking-tastic. It runs like snot, the available E2 for mech legs looks fucking stupid and applyForces the mech upright anyway, impacts hit the server harder than the armor, everyone uses dumb videogame bullshit to drive them instead of engineering, usually in third person.
>>
>>148279162
we can still wait for source 2 I gess
>>
>>148279253
>source 2

The only way they're going to run what we need is total offloading of physics onto another graphics card entirely.
>>
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https://www.youtube.com/watch?v=C8wAs5xQ6kc
>>
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Jesus fuck.
>>
>>148277908
Alright, New task.

Design a drill that can do that too a planet.
>>
>>148282409
>those lips
How much dick does he suck
>>
>>148282409
Remember when we thought it would have rope, also only episode 7?

Not episode 500 by now its been out for how long?
>>
>>148282409
>>148282409
>>148282409

Numales. When will they learn?
>>
>>148282409
Wait, mengies still exists?
>>
>>148283527
Barely
>>
>>148284998
Can we blur that to sort-of-but-not-really and then have CLANG make a quantum jump into our reality?
>>
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Better red than dead
>>
>>148288329
Yeah, indeed.
Why die charging at sovjet bot if you can dismantle it from inside
>>
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There, builds in x64 mode with OpenVR and all other libraries.
>>
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>>148293331
Did you just say OpenVR
>>
>>148293468
Yes, it's something Keen recently added for Vive/Oculus users.

They also forgot to commit the sourcecode to the repo, so I'm having to steal it from the Steam game.
>>
>>148293574
Oh, right. It's already in. I haven't launched the game in nearly a year.
>>
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>>148293331
What is getting unbroken here?
>>
>>148293828
Buildsystem, right now. I do want to start chipping away at crashes, though.
>>
>>148288329
EGG WILL NEVER FALL TO MINECRAFT INVASION.
>>
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Okay, it loads, although it still sucks up all of my RAM and probably a few GB of pagefile.

I haven't played in so long that I have no idea what all this new HUD shit is.

Current changes:
* Old-ass Gravity Generator change that makes it so you can set the default field size as well as the minimum and maximum field size as a modder. (Useful for gravity tubes and gravity catwalks mods.) Appears to still work.
* Old-ass and broken verbose loading screen that tells you exactly what it's doing. Currently shows the default LOADING PLS WAIT, so I need to fix that. (QoL)

I couldn't remember what else I changed, so I probably removed them when fixing merge conflicts.

Repository:

https://github.com/N3X15/SpaceEngineers-CE

docs/ directory has the documentation for the gravity generator shit if you're interested.
>>
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Finally got the last area in the first factory thoughts?
Has anyone utilized all these connections yet? I don't see that much use for them considering they are only one tile wide.

I wish there was a way to save factory blueprints or something, I'm going to have to tear all this hard work down for science soon.
>>
Do planets eat ram just by existing if no players ever get close to them and how do I get a world with only one moon and nothing else in it in survival?
>>
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>>148301263
Proud of you.
>>
The AI in REM seems to be able to fire each gun separately, do we have that ability? The risk of missed shots puts you at a disadvantage.
>>
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>>148305625
We're working that in as we speak. Well, technically we're unfucking the AI's pathfinding and making that a bit better, but that is planned to go in with the thruster binding rework. Sequential, chain, burst, alpha, whatever you like bound to whatever button.

Also fixed weapons.
>>
>REM
>floaty shitty 6DOF dueling game
>turreted guns

wew

>not making it a dogfighting game where you design blanes
>>
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>>148308138
>being this presumptuous
>not paying attention

Planes (control surfaces and props and whatever) were confirmed, sempai, you're just too hateful to notice. Current state of the game is pre-alpha and we're doing core systems first.
>>
>>148308138
More like
>shitty overambitious project that's going to die in three months' time
>and people still haven't learned
>>
>>148309326
stop bullying rem
>>
>>148309326
People like you make me sad. Why are you so ready to shit on something someone is making out of love, and they're doing it for free?
>>
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Pls no bully
>>
>>148308138
>turreted guns
They confirmed on multiple occasions that it's gonna be a modular system with turreted and fixed mounts for dakka.
And your design matters either way, because structural integrity.

Related question to REMdevs: can a gun with strong recoil blast away from the ship if it was badly designed?

Also, do you have decouplers yet?
Because an armor that has more holes than swiss cheese still hurts maneuverability and therefore survivability. Since it doesn't protect ship anymore might as well jettison it to gain speed.
>>
>>148310438
>can a gun with strong recoil blast away from the ship if it was badly designed?

Yes, you can demonstrate this yourself by merely building a gun off to the side of centre mass and only connecting it with mediocre reinforcement. It will fly right off, or be torn off via spinning the vessel. Higher calibre guns down the road will demonstrate more extreme versions of this, where even a ship designed to handle the weapon will fail on repeated firing, or after crashing into a wall. A slight decrease in structural integrity might mean disintegration, especially under heavy recoil or the high-G maneuvering necessary in a dogfight. We expect many multiplayer matches to end this way, rather than a decisive shot through the cockpit that kills the pilot.

>Also, do you have decouplers yet?

We plan explosive bolts, soon enough. Didn't actually think of using them for ejecting armor panels when a small section is breached, but there would be no issue using them in such a way. I personally planned to use them to eject problematic thrusters that destabilize the flight characteristics after the vessel has taken damage.
>>
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>>148310891
If you're REMdev
>will fail on repeated firing
Don't forget about fatigue/endurance limit. There should be a point where if you stick enough supports on it won't break off.
>>
>>148312302
is grilled an /egg/?
>>
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>>148312295
There is, don't worry. By repeated firing, I mean if you have JUST enough to keep everything on. You can fire repeatedly and have it not rip off, but every time will weaken its welds. Here's a quick example.
>>
>>148312756
very interesting , what is the game going to have in terms of singleplayer/multiplayer?
>>
>>148312756
>weaken it's welds

dafuqkinda shitty gun mechanic is that
fucking guns don't rattle shit apart
>>
>>148312990
no singleplayer with a side of shitty multiplayer

enjoy!
>>
REM IS NOT AN /EGG/

YOU DONT ENGINEER ANYTHING
YOU CAN'T EVEN BUILD A BRADLEY AND GO THROUGH THE EVOLUTION
>>
>>148313168
what is /egg/
other than a miserable pile of ded and CLANG
>>
>>148312990
I've awnsered this before on the REMcast:
https://remproject.wordpress.com/

But for the purpose of not being a cunt;

The singleplayer will be my baby and have a fully voiced campaign with a sprawling-ish story based on mercenary missions. Think Mechwarrior 4 MERCS.

The multiplayer will effectively be second life for the lobby system, where you can walk around and hang out and watch/bet on fights and whatever, the combat will be based on rules set by either or both players. Limiting the size/type/design of vessels to a certain type, such as Missile builds only, or perhaps the vessel cannot include thrusters of any type and you must use guns to propel yourself via recoil, or whatever. We're even considering a simulation mode that locks your camera to the cockpit and you must use sensors and detection methods to sniff out your opponent in a large map.

>>148313003
They do. Especially large calibre guns. Try firing a large pistol with only one hand at arm's length. If this bothers you, use a smaller calibre weapon or missiles.

>>148313168
Working on the game son, it ain't done yet. Also structural mechanics apply, so technically its more /egg/ than Robocraft.

>>148313065
Read above and try to find something you like in life, in general. Being this negative isn't healthy.
>>
>>148309821
Because it's gonna fail, as many, many projects like did in the past? I'm not shitting on it. I'm merely not paying any attention to it, lest I get excited for something that will just end up disappointing me.
If it gets past this steadily worsening thread, then yes, I'll give a fuck. But I doubt it will.
>>
>>148313552
You're putting a whole lot of effort in denouncing something you apparently don't care about, sunshine.
>>
>>148313212
Emergent behavior is /egg/. Any game that has enough emergent behavior can qualify. You can do funky belt and inserter shit in Factorio (as well as plan out logistics). You can make unintended mechanical circuitry with moving blocks and detectors in From the Depths, Scrapmech, Machinecraft, and so on.
>>
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>>148313282
>They do. Especially large calibre guns. Try firing a large pistol with only one hand at arm's length. If this bothers you, use a smaller calibre weapon or missiles.

Tanks don't break their welds apart when they fire a cannon unless they're shitty welds or they're poorly designed.

Even the M4 Sherman could mount a 105mm cannon - the same gun as the AMX-30, a coldwar MBT. All it needed was a big muzzle break and to reduce the length of the barrel.

Unless your spaceship-things are made of some sort of cardboard and wax then the idea of breaking welds because of your own recoil is fucking preposterous. Even taking hits from an enemy shell wouldn't break your welds that easily if your armor simply took the full impact, it'd take several shells to do this.
>>
>>148313697
if you somehow find a way to make a tank fire really rather rapid fire, it would probably induce stress and microfracturing in the metal or something
but what the fuck do i know, I'm a tired autist currently trying to make a waifu in fo4 so i can autism with the new dlc
>>
>>148313697
Perhaps something designed to move around quickly, in a vacuum, that isn't 66,800 pounds, isn't so durable. If you build it right, and you're not blown apart by a massive HE round, you're likely to not lose your gun to recoil. If your structural integrity has failed to the point that it will, you have other problems.

The armor already takes several rounds to smash off, and more often than not, it won't, because it'll penetrate if it's hitting at such an angle where the majority of the energy of the round is being directed into the armor. Penetration and damage code is SOON, but not right now.

Ground vehicles will very likely not have as much as an issue with this, because of relaxed weight requirements. You won't have to contest with newtonian motion, and the weight of your vehicle will be spread across the ground rather than just wobbling around in space.
>>
>>148313003
>fucking guns don't rattle shit apart
Yes, they do, anon. That's why maintenance is a thing and you have to replace parts in your gun every once in a while.

>>148313697
They do - over time. And they weren't particularly rapid fire, or those effects would show faster.
>>
If only REM had Besiege-like situations where you need to design something to solve it. But I think the builder is too obtuse for something like that and much better for dedicated designs. Now if only REM could have at least 5v5 matches it'd be golden - and dogfighting like TIE fighters.

https://www.youtube.com/watch?v=PN_CP4SuoTU

Otherwise it's a shit-tier God Factory Wingmen.
>>
>>148313697
What the fuck is wrong with you. The point here is that "if your gun attachment points aren't strong enough, repeated firing may break the gun loose"
Nobody is saying that all guns will eventually break free of their moorings, but if the anchor point is too shitty or gets damaged, and has no way of being repaired, then yeah, keep firing that thing and it will fuck itself up.

>>148313282
How big will the multiplayer be? I see there are 4 housings on each end of the arena, so 4v4 multiplayer will be a thing? How about a 6 man free for all? One player starts at each 90° on the sphere?

Also, is it possible to get rid of the 'poles' on the camera? Right now the camera handles like a typical FPS, you can't move past directly down or up, can we get a camera more like the rest of the space games we have, and get a true 3d-space battle feel?
>>
>>148314275
>That's why maintenance is a thing and you have to replace parts in your gun every once in a while.
Energy weapons when?
I need my faggy little plasma pistol and tight purple spandex.
>>
rem is still not an /egg/
>>
>>148134489
>starmade there yet?
yeah, it is actually
>>
rem is a failure that cannot into tank guns, tank treads and tanks
>>
REM anon killed my dog and stole my pants!
>>
>>148315262
>implying
I have faith in those faggots.
>>
>>148308301
>hateful
RRREEEEEEEEEEEE

GET OFF YOUR HIGH HORSE, YOURE NOT GUARANTEED PRAISE HERE
>>
>>148314523
5v5 is possible, we think, but we also think it'd probably be a clusterfuck. No harm in trying it. As for building for specific scenarios, this is possible to do within a mission format in the sense of, say, having a mission where you need to take down a fuck tonne of drones. It would be difficult to do this with a high calibre weapon, and you're going to need to be quick.

>>148314630
>Also, is it possible to get rid of the 'poles' on the camera? Right now the camera handles like a typical FPS, you can't move past directly down or up, can we get a camera more like the rest of the space games we have, and get a true 3d-space battle feel?

The first person mode, which you regrettably haven't seen yet, has exactly this, for obvious reasons. This concern has come up before, and its entirely possible to just scroll out of the first person view and get your intended result. A small tweak to elevation and everything is golden.

>How big will the multiplayer be? I see there are 4 housings on each end of the arena, so 4v4 multiplayer will be a thing? How about a 6 man free for all? One player starts at each 90° on the sphere?

The arena was actually modeled off of a previous endeavour of ours, The Lightning Sphere, which was a stream in starmade. Its technically possible to have as many players as bandwidth supports, (30? 60? I don't have the rightest fucking clue,) since you're calculating physics on only your ship. The reason single player lags right now is because you're calculating the AI ship and your own ship independently.

We plan to keep this shit small scale in the interest of keeping games short-ish and bloody. Technically, it would be possible to have a starting bay every few meters around the whole damn sphere.

>>148315093
no u

>>148315262
Haven't been added, sunshine.

>>148315419
Sure did.

>>148315893
Thank you, sempai. Means a lot in this shitstorm of negativity.

>>148316736
Criticism is one thing, >>148315262
is quite another.
>>
>>148316736
>REEEEEEEEEEEM
In half a year this will be used.
>>
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>>148317615
Already has.

In other news, is Crapout finally ded?
>>
>>148317663
well it literally had nothing over cykacraft
>>
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>>148317731
er
Elaborate, pls.
>>
>>148317804
It's Steam.
>>
>>148317804
He meant Steamcraft
/steamcraft_3d
on
vk dot com
It's browser game.
You need account in that social, and should know a dozen synonyms of cyka in order to communicate efficiently with teammates.
>>
>>148318448
Litterally looks like a slightly better robocuck. Was this inten- of course it was.
>>
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>>148318448
>>
>>148318537
if only it had the updated wheel physics
>>
>>148318537
Welcome to motherland, Johnny.
Somewhere around is communistic version of that blocky mining game.
And there's browser copy of tanks around the corner as well.
>>
>>148282409
...hussie?
>>
unpopular opinion: if REM accomplishes half of what they set out to do, it will still be amazingly cool. you lads need to learn how to watch and wait if you're scared of being disappointed. shitting on a potentially awesome thing is stupid
>>
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This is safe, right?
>>
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REManon here, headed to bed at 4AM again. Spent all day fucking with AI and arena nonsense. High density arena is really fun to fly around in, and fighting in it is also amazingly good fun.

We might need to stop using ray-casts for the AI's situational awareness, more on that in the next REMcast. Short version is that its mostly fine in most cases, but not good enough when it really counts.

Work continues.

I'd just like to thank these anons for making my night a little better.

>>148320718
>>148309531
>>148310438
>>148312295

I appreciate that REM is a really ambitious project and it seems like a paper dream you've all seen play out before, but we're doing our best to make the best game we can. These anons make all the shit flinging seem a little less tiring.


>>148320795
Yes, that's okay. If you're overclocking and doing repeated stress testing. Otherwise, call the fire department.
>>
>>148321309
i think it is already too late

rip >>148320795
>>
>>148321309
Not even overclocked. Tht temp is after 3h of Planetside 2
>>
https://www.youtube.com/watch?v=1fC7b2LjVW4
>>
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>>148326698
Who the fuck walks like that?
>see gif
Oh..
>>
http://www.livescience.com/55374-microsoft-uses-minecraft-to-study-ai.html

It's time to [BLUE]
>>
>>148324924
That's amd for you.
>>
>>148295961
Pomf is kill, Nexy-poo.
>>
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>>148320795
Tell me this is a laptop.
>search mobo
>its not
Are you a "i dont want to hear the fans" fag?
>>
>>148321309
Even if REM saves the video game industry, you're not entitled to praise on 4chan

Just saying, you will get shit on. If you didn't get shit on, something is wrong.
>>
>>148328659
i have a stock fan and thermal paste, idk why its shitting me
>>
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>>148330339
No extra fans with the case almost sealed?

Just buy a shit 120mm fan to take out the hot air.
And mobo will drop to 50°C

And check the cpu if there is dirt or is not spinning at the right speed.
>>
>>148330645
No extra fans, ill buy them i guess, saw some for 3$. Thanks for reminding me to clean the cpu fan, havent in months, also my fan speed is around 3200RPM, is tht normal?
>>
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>>148331480
I cant tell, mine is asisted by 2 huge server fans, and the one in the cpu runs at 2900rpm, but also the heatsink is a 212 evo.
>mfw my computer reaches 80db of noise

Google for references. still, if your psu is good enough, but at least 2, to face the cpu, and one to the exaust.
>>
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>>148331936
Yep bretty dirty
>>
>>148332601
Not as bad as the one i posted (my old phenom2 x4) and i never reached the temps you showed.
Also, if you have good oil lubricant, NOT WD40, you can take out that sticker, and you can put some small drops where the bushings are, but remember to find another good sticker or something to seal it again, because if not, it will last days before its completely stuck with dust.
>>
>>148332601
What is that shit? A preconfigured "best deal for a gaming kid" from local store?
Why did you get dick sized fan for a heavy-loaded cpu with high tdp value?
>>
>>148332869
Is it safe to clean it with a vacum, or should I just use q tips? I dont have comp air
>>
>>148334332
Unscrew the fan and do whatever.
>>
>>148334332
Use a screwdrive to remove the cooler, clean the blades by hand, and use a soft brush to remove the dust from the heatsink, sometimes that dirt is hard as shit, and an air spay is not enough.
Remember to put everything in place correctly.

Once i forgot to connect the cooler once, reached 70°C just after windows started and shut it self down.
Somehow it didnt died.
>>
>>148334332
DO NOT use a vacuum cleaner.
A bike or mattress pump is way safer.
>>
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>>148334540
Do i unscrew the screws marked by the red arrow or cant i just pull the heatsink out after detaching the thing marked by the green arrow?
>>
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>>148335748
Look at the pic i posted before, take off the ones in the cooler it self, leave the rest.
You dont need to take out the heatsink.
Also do the same with the blades in that psu.


This feels like a /g/ troll thread.
>>
>>148336158
Aaa i see
>>
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>>148336625
Ehhh not that bad
>>
>>148337135
My 650 was caked literally solid. I dropped 30 degrees C immediately after cleaning.
>>
>>148337135
If this is not enough, you will have to replace the thermal paste.
>>
>/egg/ turns into /g/
I'm ok with this
>>
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>playing God is a Cube
>decide to make a block that can be controlled by blocks of different colors underneath for shits and giggles
>sensor command can only detect terrain/alive blocks
Just fuck my shit up senpai.

>Campaign
>Cube-chan McMoeblob
Pure fucking cancer.

Why can't there be at least a SINGLE fucking game that supports something at least relatively close to programming Bioclang?
>>
>>148339110
Nor /v/ or /g/ can be trusted in this things anymore.
Everything is.. noo mustard gas, or "just buy another one", because kids want to be cool.
still, anon could google it how to and everything.

But i really cant stand shit like >>148320795 this temps if its not a joke.
>>
>>148338618
I replaced it like 1-2 months ago
>>
>>148339754
Remember if it was silver or white?

Best thing to do is buy thermal pads. like the ones used in laptops.
>>
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>>148297561
The connections can sometimes come in handy, but don't feel like you have to build around them. As for research, consider waiting until you unlock Kilofactory and then setting that one up for research and just leaving it that way.
>>
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:^)
>>
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>>148343181
ARE
YOU
FOOKING
SERIOUS???
>>
>startup spengies for the first time in months
>create new planet without editing settings
>game locks up so hard my window cursor moves at a snails pace, the game renderer is over the top of the screen and even locking windows and logging back in wont release it
>10-15 minutes of struggling to lock/refresh display and open task manager, wont open, taskkill /t /f /IM steam.exe killed steam but not the child process of the game
>try and taskkill spaceengineers, it wont kill, it just ignores it
>eventually pull power on computer
what the fuck have they done
>>
>>148343797
weeeeell it goes up to 60 when using Chrome, still better than the 77 i had.
>>
>>148344052
the framerate on planets actually improved massively a few updates ago. but then they introduced some memory leak associated with AMD GPUs so I haven't played for a little while either
>>
>>148344097
Still, good enough, for now just try to find some fans.
Then we will see if you need to redo the thermal paste.

Also, go to the bios and see if there is any way to put the fans on turbo mode, i cant recall if there is a software based fan control in windows.
Google the mobos guide and also ways to make the fans faster.

Godspeed anon.
>>
>>148344286
the keen way, a slight bug of the render physically locking up and holding the entire computer hostage until you pull the power cord
>>
>>148344294
Forgot to add.
find and buy the ones who have the old HDD connector, the ones who go into the mobo are also controlled by who knows what.
>>
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>>148343181
Nice computer friend but for these indie games, get maybe an overclockable Intel processor. Far better singe thread performance.

I love this laptop. I have a gaymen pc but this is sufficient for over 80% of the games I play. Even can play Stellaris 30fps at 4k resolution.
>>
>>148344629
If only i had moni :'^(
>>
>>148344294
>>148344457
wbo this one? Its ~7$
>>
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>>148345342
fak forgot pic
>>
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>>148345473
>>
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Captain's log: failed to realise it's extremely difficult to loot destroyed ships in space.

How does one capture an AI military escort intact? A very big RC ship that's 95% heavy armor and 5% landing gears?
>>
>>148345768
I forget where the remote control block is on a military escort, a friend and I had to tear it apart to find anything and I think we found some hidden warhead traps on the way. Any of the ships with "military" in them are going to be a huge pain and if only for raw materials you're better off bagging every Argentavis you see and ignoring everything else.
>>
>>148346171
This one actually had a cockpit, I floated over to one of the 3 pieces it split into. But yeah, it's pointless to kill these and now it's gonna take me at least 20 minutes to repair all of my front. Still flying the christine explorer I found, just removed all the pistons/rotors from it and replaced them with airtight hangar doors.
>>
>>148114915
ugh, looks like that time I tried to weld aluminum with a flux core machine. I was 12.
>>
FORTRESS
FACTORIO
SERVER
WHEN
>>
>>148346586
They all have cockpits but no NPCs to fly them, they're controlled by a RC block hidden somewhere on the ship.
If you're salvaging one, the easiest thing to do is hit the generator so it's dead in the water, then kill the weapons and RC and any programmable blocks (you have to hunt them down one by one because lol access denied) then use the cockpit to fly it back and grind it up.

Piracy/salvaging is also an exponentially more efficient way to gather materials than just mining like a plebs
>>
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GET HYPE
>>
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liking them big doors
>>
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>>
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>>148345768
Wreck from a distance enough guns to make a blindspot, fly in without the ship, grind your way in, disable the power to place your own flight seat. Turn on dampeners. When it stops, turn it off again and disable all turrets.
>>
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>>148348742
Why is such degeneracy allowed?
>>
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Now that i have fixed my temp...
Which jet looks better, left or right? I wanna build ones that can fit on the carrier im making, the one i posted yesterday is too big.
>>
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https://www.youtube.com/watch?v=__QOXrNZKOo
>actual warp speeds
>not just teleporting
>>
How will a "kill" be measured in REM? For example, if I'm dueling another player will I win when I remove all of his connected guns/engines?
>>
>>148349596
bland and boring/10

>>148350756
% of remaining structure maybe?
>>
>>148350994
>% of remaining structure maybe?
Maybe with big vehicles, smaller ones are better with the remove all guns/engines.
>>
>>148351154
REM isn't Skubmade.
If you bust a 1/3 of the small ship, good chances it'll fall apart on the next turn.
And I'm not even talking about guns and thrusters here.
>>
>>148345768
I make a small, fast ship that's 90% landing pads and latch on.
>>
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So I improved a lot since my rant last night
>>
>>148353205
You're up to fun times the moment you decide it would be good idea to have second blue potion assembly
>>
>>148353205
>that copper inserter
Just use an underground belt opening, use R to reverse the direction and it will push only one lane on the belt
>>
>>148353995

You do realise that's cheating? And no girl will ever go out with you if she finds out that you use such tricks to optimise your factories
>>
>>148354231
>cheating
If it wasn't intended they wouldn't have made it work
>>
>>148353826
Haha I get what you mean, it is hard enough to provide this one with everything it needs, I guess it is up to modules to get the most out of it
>>
>>148354941
Oh, sweet naive kid.
I also hath built my first base so carefree, focused on what is now and here, forgetting about future, being blind to the big picture.
Then shat upon myself when I tried to build 14th iron smelter
>>
>>148354909
>It's part of the game bro
When has this excuse ever been real
I remember people defending C4/RDX hopping and dolphin diving back in the day and it was bullshit then too
>>
>>148355135
there is roughly space for 20 iron smelters
>>
>>148355630
12 if you switch to electric.

And you will need dozens if you research further techs swiftly

Even more to build rocket in reasonable time.
>>
What are some comfy non FTD games where I can build submarines?
>>
>>148349105
Shekels
>>
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R8 my fighter
>>
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>>148357651
>>
>>148357853
I like it, but those bombs look mighty exposed to enemy fire.
>>
>>148357651
>>148357853
no wingmod/10
>>
>>148358771
i just slapped them on, ur right, however missiles irl also are exposed to enemy fire
>>
>>148358973
Well, the difference is that spengies bombs will go off if you so much as fart at them, whereas IRL bombs have lots of safeties to ensure that won't happen.
>>
>>148358928
i have it but the wings are at to low of an angle to look A E S T H E T I C
>>
>>148359080
ye, sadly game is ded and they probably wont add a feature to turn warheads off
>>
>>148356380
Capitalism was a mistake.
>>
>>148282457
Call me when there is a reason to, and it is possible.
Firstly, asteroids are mostly iron whereas planets are overwhelmingly composed of stone.
Secondly, a TBM relies on sensors to maintain correct distance to drilled surface - something that doesn't work correctly on planets.
>>
>>148345756
Just came back from a normie trip.
Look at the speed, those will help the mobo, but wont help you much with the cpu, still ok.
Cant see the connector on that.
aks them if they use the hdd connector.
>>
>>148345768
fuck their weapons, and then with a giant wall of grinders eat the whole thing.
Search for warheads before.
You can hack with scripts and buttons.
>>
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>>
debug spengies when ?
>>
>>148359086
Jus use the aerodynamics and re-entry heat mod.
You dont need to use specific blocks, the shape and speed decides everything, it also does other calculations.
look for it.
>>
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>tfw got a mod to make proper control surfaces and another mod that lets me use steam cannons and and explosive rockets as viable engines
>tfw my birds can fly again
I'm still sad about the scramjets tho

Also I think they reduced the drag caused by wing panels, cause these planes take way longer to bleed speed when gliding than they did in previous patches
>>
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>>148363762
ȚҌҢ never.
Keen makes black holes every time they fix or change something.
Now Most of the mods are fucked, and no one wants to check what they done to repair it every 10 updates.
>>148364985
Balance it using less, simple actually.
>>
>>148364985
Comfy
>>
>>148359232
Would you like one?

>>148365216
You can compile Spengies yourself, it gives you debug stuff.
>>
>>148362436
it says 1x3-pin MB, 1x4-pin PSU, whatever that is
>>
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>>148365991
Im not into coding, less pay to work for them.
>>
>>148365728
It is comfy as fuck, I love the new sandbox

https://a.uguu.se/uMZKbDgJoe1O_flight2.webm
The noise you hear at 0:45 is the rockets running out of fuel, notice how long the plane keeps flying before I land it. The mod I used to know the speed of my vehicles isn't available yet for 0.30 so I don't know exactly how fast I was going, but I'm sure back in 0.11 that's the last patch I played regularly because I was too lazy to look for updated mods I would have lost speed way quicker

In fact I can zoom climb from the ground and turn off the engines and basically reach the freeze limit without power, which the same planes couldn't do before
>>
>>148255780

>simutrans
>played the same map for years

i know this feel. i've played the same pak128 britain map for hundreds of hours. i'm too invested to give it up.

>can't update the game because it borks the pakset
>it's the 1960's - i'm starting to get decent trains and planes
>maybe i'll play for a bit longer to take advantage of the bigger carriages and hopefully fix the vastly overloaded network issues
>nope, every upgrade cycle ends up with the same or more trains on each line hauling ever bigger loads and the installation of more signalling and track to manage the traffic issues
>spend hours updating thousands of trams on hundreds of lines, but the models become obsolete before i'm done

i turned into Network Rail in my spare time.
>>
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>>148366347
Im retarded and just saw the speed.
1x4 psu is the one is the one who stays allways 100%.
Could have both connectors or be different variants.
just confirm somehow it has the 1x4 if you just gonna buy online.
>>
>>148367313
ill go to the store, should i buy it?
>>
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>>148367627
2 at least, 3 max.
>>
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>Forgot about 7/12 yesterday
>officially been on 4chan for 10 years and missed it
P O T T E R Y
O
T
T
E
R
Y
>>
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>>148353205
>>148353826
This is my first map since finishing the tutorial levels. Above is 20 labs and below is my chemicals factory. Next time, I have to figure out how to set up better dedicated lines for materials since I can't get what I need where I need, even with double belts between assemblers. And more solar, I'm running out of room inside my walls.
>>
>>148350756
If the cockpit is destroyed or losses power for more than ten seconds or if they surrender. Alternatively, we could just count remaining weapons attached. Soon as that hits zero, you lose.
>>
>>148371015
I think instead of just counting weapons, you could also have a timer when all their guns are gone. It would tick down as long as you werent doing damage. That way, ramming victories or long shots could win.
>>
>>148371015
>soon as that hits zero
RAMMING SPEED
>>
>>148369995
>7/12
I don't get this. It it in reference to other chans?
>>
>>148371802
>:^(
>>
>>148371802
Dude, it was the 12th July raids.
>>
>>148370132
You can try putting accumulators and solar panels far from your other facilities for space and organization, from my experience on 0.12 bitters will ignore it.
>>
>>148372846
I just never expected to use so much space, which is why I didn't really space things out very much. Next map, I will, though.

What counts as a "win" condition? Launching a rocket?
>>
>>148373094
ye, but maybe you should make your own win condition, rockets are worth nothing on vanilla, its just a symbolic goal.
>>
>>148373094
Or any self imposed goal
Such as producing 1kk blue circuits per minute, launching rocket once per minute, achieving continous fire from Orbital Ion Cannons
>>
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>>148371015
Wouldn't that be better?
>>148350994
>>148351507
This way you could even have a ship with no weapons, cutting enemies with armor plate blade and the game would still be able to determine whether your ship is operational or not.
Something something number of remaining thrusters + % of remaining overall structure.

Also, more gameplay-wise idea - repair zones for team or FFA fights.
Dealing damage earns score for the attacking team.
Busting a ship, though, earns much more.

That's where the repair zone(s) come in. Might function as spawn zone too.
Remove the scoring and limit the amount of repair (on part or ship basis) a team can get and it's whole different mode. Obviously, repairing a ship is much cheaper than rebuilding it.

Add few more zones and make players able to capture them and you have another gamemode.
Or, instead of repair zones, you capture a factory that refills your spawn/repair zone. Again, whole new experience no really, I haven't seen such gamemodes, maybe something similar in Planetside 1 rip
>>
>>148373254
>>148373331
I know that there's not really a win since it's a sandbox, but just quitting now feels off but I'd like to start a new map already with the things I've learned here.

Also... Orbital ion cannons? Are those actually a thing? Because that sounds fun.
>>
>>148373896
>Also... Orbital ion cannons? Are those actually a thing? Because that sounds fun.
In a mod
fun mod
two shots wipe out any vanilla spawner
>>
>>148371460
>>148371336
>>148373748

Absolute certainty over a kill is probably best. Only when the cockpit is kill or losses power then. Repairs never. Respawns never. REM is about permanency of damage.
>>
>>148374525
All settings should be configurable if there are server hosts
fuck hardline "this is not allowed ever" autism
>>
>>148373896
>but I'd like to start a new map already with the things I've learned here.

I know the feel, but keep in mind that that there will be always something that you could have done better, there will be always a "if", but do whatever you want, its just a game.
>>
>>148375950
Hey buddy I think you got the wrong general, the Grand Strategy General is two pages down.
>>
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it is definitely not very fun.
>>
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So just to confirm a suspicion of mine - do alien bases regenerate after time? Because I don't remember that one to the right of me before.
>>
>>148379660
They do not regenerate.
They migrate.
>>
>>148379660
They expand I think
>>
>>148379660
Aliens make new bases after some time. They sound out a horde to a spot and they die and become the new base.
>>
>>148379660
They expand, and you can see this by pressing F4 (debug menu), go to Always tab, and check the "show_enemy_expansion_candidate_chunks" checkbox, and you'll have circles on the map showing areas where enemies are likely to expand into.
>>
>>148379897
>>148379904
>>148379938
>>148380085
Alright, noted.
Do artifacts form in the new bases? Or am I forced to move farther out?

I'm going to go on a tank rampage once I get AP ammo lines up and don't need any other research, so it doesn't really matter, but it would be nice to know.
>>
>>148371935
>>148372032
Fuck, I completely forgot about that shit.
>>
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This is almost uncomfortably clost.
>>
>>148381274
purge xeno
>>
>>148381338
Eh, not like I have a reason to. I have capacitor banks so my power doesn't go out when my laser turrets are being used.
>>
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Not like I really give a shit about pollution anyway.
>>
Finished Yamato 2199
Ending was cheesy
And obvious

Though I'd love to see Mamoru remaining as part of this ship and leading to paranormal fucktivity between him and that Kaoru
>>
>>148381682
There is one way to check pollution levels.
I once got to 20k in one chunk
>>
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Moving stuff.
>>
>>148381478
Get rid of them now before they send big ayy spitters. Your gun turrets won't do, anon.
>>
>>148382562
I found the whole thing pretty shit with few good episodes here and there, I am a sucker for these kind of settings, I even enjoyed the new Galactica, mind you.

To not get so much off topic, do you think Factorio will be on sale any time soon?
>>
>>148385503
Factorio will never be on sale.
Devs said so.

we're so ded that offtop may be better than empty bumps

why you found it shit?
care to give some insight?
>>
>>148385503
/egg/ thrives on off topic.
we've turned into /g/, a weird fusion of a /sci/ that isn't cancerous and philosophy, defense contractors, theorycrafters, and a whole bunch of other fun brands of autism that I can't remember because my short term memory is literally retarded.
>>
>>148386053
Remember when we tried to lay the groundwork for mobile suits but had to stop because all those rotors were pissing clang off something fierce and literally nothing was working properly
>>
https://www.youtube.com/watch?v=fIADzTanDo8
>>
>>148386279
Vaguely.
It's always fun when it gets /m/ in here.
>>
>>148385673
Typical anime and fantasy flaws.

Aliens are just colored humans, some predictable stuff, the whole thing about one magically unstoppable vessel felt a bit forced for me at that time considering everything, even more on the later episodes on the enemy main planet. Everything about that other alien race they are seeking didn't made much sense and felt cheesy and like a stupid afterthought.

I did enjoy watching it, don't get me wrong, its still better than many animes out there, my favorite episode is the one of the AI in the first season, but I recognize its not a very good work still.
>>
>>148387071
>Aliens are just colored humans,
Explained by protorace dumping their descendants everywhere in last attempt to not go hiro
in movie

>the whole thing about one magically unstoppable vessel felt a bit forced for me at that time considering everything,
Different approach to warfare, probably.
Gamillons seemingly know lazor beams know no mercy, and dumped heavy armor in favor of packing bigger punch
Hoomins relied on solid experience of 'who got more armah is da best' and shielded Yamato to fuck and back. Notice Gamillon ships do not have bulkheads.

>even more on the later episodes on the enemy main planet.
Home defence fleet was nonexistent and lion share of their force was stranded 90 days behind. Yamato got through to Iskandar because there was nothing but Dommel even willing to stop him.
Also, they managed to get Rommel wibe damn well with this guy.I wish he hasn't died.

>Everything about that other alien race they are seeking didn't made much sense and felt cheesy and like a stupid afterthough
well, Iskandars were kind of bland
tho idea of that radio grill being born with psionic skills seems cool
>>
>>148386579
>follow a few links
>it leads me to this crazy fucker
man is making wind powered plastic beasts and he wants to set them free.
https://www.youtube.com/watch?v=gPbWSx_FW9E
https://www.youtube.com/watch?v=XDn6Cj4p-Z8
>>
https://www.youtube.com/watch?v=jOyfZex7B3E
>>
>>148381682
>that hand crafting

You do realize the entire point of the game is to automate things, right?
>>
REM a shit
>>
tihs a MER
>>
>>148392217
this is a no bully zone
>>
>>148384018
Big spitters? Didn't know that was a thing, will do next time I play.

>>148389524
I'm not going to make assembly lines for every object; there's no reason for me not to craft things while I'm running around placing down other stuff.
>>
a mer shit
>>
>>148392217
no u
>>
>>148387780
So it's fucking Macross
>>
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bun = /egg/

chilly = REM
>>
Wait why would guns in REM even shake your craft? You do know guns were meant to last right?

>>148313809
Stress and microfracture is bullshit.

Also even then there are recoilless gun designs which would work very well in Space.
>>
>>148395745

>or they're poorly designed.
>>
https://www.youtube.com/watch?v=Srv0GZPvTtw
>>
>>148396005
>game fought in space

>>>poorly DESIGNED

HOW DID YOU GET INTO SPACE IF YOU HAVE POORLY DESIGNED GUNS

WHY BRING A POORLY DESIGNED GUN INTO SPACE

WHY EVEN USE THEM IF YOU CAN MAKE A BETTER DESIGN

REM is poorly designed.
>>
>>148396221
BECAUSE THAT IS HUBRIS AND CLANG WILL PUNISH YOU FOR IT
>>
>>148387780
It sounds silly that they can so easily counter (relatively speaking) what is supposed to be an advanced futuristic warfare of an race of warmongers who kicked humanity ass and others for so long, but its been a long time and I don't remember things clearly.

Also, they really didn't had nothing on the home planet capable to deal with a single capital ship? Its their most important planet, holy shit.
>>
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>>148396381
Before death came, the shitposters were made to feast upon the hands of the the bad players, and the bad players were made to ngest the tongues of their shitposter brothers, and we praised CLANG for his judgements.
>>
Someone bake the next bread please.
>>
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Not sure how to make the most efficient lab setups. Does this mean that the lab runs best when provided with all these items? Or can I just go easy mode and give it nothing but iron?
>>
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>>
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I maked this, but how do I into large ships? My only really effective vehicles so far have been sub 10k planes and boats. I don't know how to build cruisers and destroyers, much less battleships.

This is practically the first one that's not completely ass, and that's just because it's got 4 AA/CIWS guns on it and it doesn't sink on its own. I'm not even sure it'd be any good if I brought it into campaign...
>>
>>148402736
With ships that large it's more about doctrine and fleetcomp. A good ship used wrong will get fucked.
>>
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>>148381274
REMOVE BUG
>>
>>148402736
Big means more unit volume per unit surface area. That means better shields, better missile defenses, better smoke, guns, storage etc etc.
If you want to really milk this, use efficient shapes like cubes and rectangular prisms.
>>
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the Tie fighters structure is stronk.
>>
>>148407882
>this floaty shit

Even spengies can make better TIE fighters
>>
>>148407882
>that damage
my dick
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=691352356&searchtext=

>Robocraft so shit they can't even make their splash

>Machinecraft so good they can make anything
>>
Anyone up for a new thread?
>>
>>148409376
let me at it.
Thread posts: 754
Thread images: 233


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