[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/emugen/ - Emulation General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 757
Thread images: 105

File: sony in charge of 3d modeling.png (125KB, 5120x3840px) Image search: [Google]
sony in charge of 3d modeling.png
125KB, 5120x3840px
http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
Thank you.
>>
File: V576wtz.png (28KB, 815x361px) Image search: [Google]
V576wtz.png
28KB, 815x361px
Can someone tell me how to get PJ64's audio to not stutter every 3 seconds?
Increasing buffer seemed to make it worse.
>>
>>146597250

1. insert tampon in asshole

2. pray
>>
>>146597250
Why are you using Azimer's 0.40 beta? That's an awful plugin. Even Jabo's should be better.
>>
>>146597539

jabo's should require fewer tampons, anyway
>>
>>146597539
It seemed to be the only one that would work. The wiki recommended it too. Maybe I'll just get the accuracy plugins. I tried using a newer Azimer's but that just crashes.
>>
>>146597731

don't forget the maxipads
>>
Any hints on emulating Metroid Prime for the first time? When does the shader cache get built up well enough to where the stuttering will finally cease?
>>
>>146597949
Would you stop.
>>
>>146597250
Why do people have audio stuttering so often but I never do?
>>
>>146598147

no :^D
>>
>>146597731
>It seemed to be the only one that would work. The wiki recommended it too. Maybe I'll just get the accuracy plugins. I tried using a newer Azimer's but that just crashes.
The problem is that you have the HLE checkbox enabled for audio. Jabo's audio is LLE only. It's not a perfect plugin, but it's vastly superior to azimer's.
>>
>>146598148
Spotted the iGPU user
>>
>>146598078
Until you've seen the entire game it won't stop. Switch to Ishiiruka for asynch. I wish it had some default shader that it used instead of invisibility while things load though. I'll take ugly unlit models over nothing.
>>
>>146598148

you use a superior brand of period rag. you also pray to gary busey in stead of jeebus or that faggot allah, so that helps
>>
>>146597250
>>146597442
>>146597661
>buffer
>tampons
I chuckled.
>>
>>146598260
Alright. Until now I've been using Mupen64 through retroarch which seemed a lot easier but I'm hoping this will be more compatible with all them games.
>>
>>146598389

Are the devs making any attempt to fix this?
>>
>>146598350
Why does there even need to be a person inside those anymore, drag racing is fucking automatable.
>>
>>146598350
>filename
>not AMD vs Nvidia
>>
>>146598517
Then who gets the glory of victory if no human is in there?

>>146598545
AMD isn't that slow and they still have audio stutters
>>
>>146598492
Ubershaders and multi-threaded generation.
>>
>>146598608
The team that put together and maintain it? They are the ones doing everything that matters to drag racing.
>>
>>146598631

Explain, please.
>>
>>146598608
B-but muh classic Nvidia housefire and AMD no drivers.
>>
>Star Ocean 2 PSP
>OpenGL causes crashes
>Direct3D prevents speed toggle

Guess I'm playing the PS1 version then.
>>
>>146598462
Yup. PJ64 is more compatible. It also has better performance too. GOod news is that it's going to keep improving!
>>
>>146598873
>Ubershaders
Make large general purpose shaders that covers most of what games use, so there's no need to generate shaders.
>Multi-threaded generation
Shader generation stutters because it takes longer than a frame to generate, so the rest of the emulator has to wait till it's done. This would make the generation happen faster by offloading the generation to multiple threads (or cores), making stuttering happen less.
>>
File: iz2dKTC.png (64KB, 995x683px) Image search: [Google]
iz2dKTC.png
64KB, 995x683px
N64 emulation, truly the best!
>>
>>146601263
>intentionally going out of your way to try and make N64 emulation look bad
Nice attempt :) .
>>
Has anyone ever gotten proper dumps from Romulation? I've tried a number of them, and they're all corrupted or something. Like, they're ostensibly scene releases, and the checksums should match but they don't.
>>
>>146601612
Nom I've just been trying to set up PJ64 off and on all day and I can't find a mix of plugins that works.
>>
>>146601685

Then I should think it's clear what's going on.
>>
>>146601710
Honestly I would just say to try out the PJ64 build at 64dd.org which has a few plugins included and see if it works too. Who knows if EmuCR fucked up.
>>
>>146602017
I'm betting he ran x64 version of PJ64. Maybe zilmar should make the interpreter default for x64..
>>
>>146602017
Well the main problem is that sometimes I will change nothing and then it'll crash on launching the same game.
>>
>>146602109
I've got x86 now. i started with x64 and it didn't work. x86 was working at one point but now doesn't want to. Plugins are bunk.
>>
>>146601958
I don't know. It could be my connection, but it's hard to believe the download would fuck up in exactly the same way twice in a row.
>>
File: hGTWdGR.jpg (89KB, 1024x722px) Image search: [Google]
hGTWdGR.jpg
89KB, 1024x722px
Well at least it didn't crash this time.
>>
>>146602518
How old is your PC? I feel like you have old OpenGL.
>>
File: 1433545744627.jpg (35KB, 223x284px) Image search: [Google]
1433545744627.jpg
35KB, 223x284px
>PCSX2 will never not be shit in your lifetime
>>
>>146602663
Made it earlier this year. It's a pretty good rig. I just don't think i can get the plugins right. I tried the ones the wiki suggests but they don't seem to mesh well.
Tell me which RSP I should be using and that might fix everything.
>>
>>146602663
I doubt it's old, considering it looks like win 8 or win 10.
>>
>>146602394

Bad dumps. Doubt it's your connection, unless you live in a shithole.

Really, "scene releases" are last-resort. No-Intro and Redump should be your two primary sources.
>>
>>146602817
To be honest RSP plugins really don't matter here. It's just the graphics here. I'm wondering if you use Intel GPUs.
>>
and this is why pj64 is still a joke compared to m64.

not having a native 64bit binary today means your project is dead and your users cant even use your program.
>>
>>146602917
And how about you shut up? Not having 64bit doesn't mean shit about the quality of emulation.
>>
>>146602889
Nope. Geforce 970.
Most of the time it crashes. The static interpreter which I think is Hatcat's will actually launch. I'm just using the version of glide that came with it at the moment.
>>
>>146602917
It means nothing when 32bit m64p runs faster

>>146602817
>Tell me which RSP I should be using and that might fix everything.
Always use PJ64's RSP. No real reason to use another. Unless maybe you want to use a HLE RSP if you want HLE gfx + HLE audio.
>>
>>146603058
Wait what. I guess Project64 really has a problem with Windows 8/10. Which is kind of weird.
Try some compatibility settings?
>>
>>146603031

OK, now you're full of shit. Everybody has moved on from 32-bit.

EVERYBODY.
>>
>>146603116
It came with 3 different ones and none of them are working.
I'm seriously tempted to say "fuck it" and just hope mupen gets better at some point. It's not like I'll actually be playing these games anyway.

>>146603160
Not making a difference.
>>
>>146603325

Buying a real N64 is easier than dealing with N64 emulation.
>>
I have a GTX0 and can still emulate N64 better than most people with real GPUs
>>
>>146603427
I have one but I wouldn't be able to get the carts for all the games I want to play.
>>
>>146603198
Sorry if I'm saying the truth lol. As far as I know we are still using 32-bit binaries of many emulators, not just Project64, so your point is really moot.

>>146603325
Oh, RSP != RDP.
RSP is more like something that does both graphics and audio. Graphics = RDP.

It's weird though because Glide64 for PJ64 is the one that's the most compatible. I don't know why this happens, you're a special case. Maybe the drivers are fucked up or something, I don't know.
>>
>>146603515
Flashcart
>>
>>146603515

With the advent of the internet and the relatively small size of the N64 library, I doubt that.
>>
>>146603515
Everdrive-64
>>
>>146603763
>>146603821

Hell, that too. As far as I know the Everdrive 3.0 now comes with 100% compatibility bog standard.
>>
>>146603325
>It came with 3 different ones and none of them are working.
>I'm seriously tempted to say "fuck it" and just hope mupen gets better at some point. It's not like I'll actually be playing these games anyway.
Well, if mupen already plays the games you care about, at a satisfactory level,, then you're fine to use that. Your problem appears to be unique. Did you try getting a build from the site luigi suggested?
>>
>>146603681
Wouldn't 64 bit help N64 a little for more accurate renderers by giving some speed ups?
>>
We're good now. I managed to get hatcat working. Should all be good as long as I never touch the settings again.
Does the "Increase emulation speed" actually work? Is it like turbo in other emulators?
>>
>>146603681

>Sorry if I'm saying the truth lol. As far as I know we are still using 32-bit binaries of many emulators, not just Project64, so your point is really moot.

Name 3 that aren't already on life support.
>>
>>146604008
Kinda wanna try harvest moon which is fucked in mupen.
>>
>>146604013
>Wouldn't 64 bit help N64 a little for more accurate renderers by giving some speed ups?
64bit would help with performance
>>
>>146604013
>>146603681
>tfw we're emulating a 64 bit system with 32 bit binaries
>>
>>146604218

Yep. Functionally retarded. To the max.
>>
How do I make the red flash when I get hurt in OoT appear with Glide64?
>>
>>146604013
I don't know if the RDP really uses 64-bit?
I know the CPU is 64-bit but then not much games are really using it... I'm not really good at N64 so I cannot say this much.

>>146604103
ePSXe, SSF, Project64 lol
Those aren't really on life support.

>>146604218
Well games doesn't use the 64-bit that much so it's not a big deal.
>>
>>146604218
That looks rad as hell. I wish I could be bothered to install Windows 10.
>>
>>146602518
We get that N64 emulation isn't great, but we don't need hyperbolic examples of you fucking with it.
Worse than "when" posters.
>>
>>146604690
>Well games doesn't use the 64-bit that much so it's not a big deal.
So 64 bit was basically a marketing gimmick?
>>
>>146604690
Okay nevermind about SSF, thought it was still kinda alive. But anyway try to tell people are not using Nestopia or FCE Ultra to emulate NES games. Those are still 32-bit, or how people are using 32-bit bins of PCSX2 on the stable releases. (I'm not sure if it has a 64-bit binary.)
>>
>>146604690

ePSXe and Project64 are both defunct. SSF I will give you.
>>
>>146605225
It was truly 64-bit but games are still programmed like it's 32-bit because they don't need much more precision than that. Maybe some are really using the 64-bit capabilities but then it might be nothing to emulate even on a 32-bit CPU.
>>
>>146605238
>(I'm not sure if it has a 64-bit binary.)
It doesn't. That's part of why it's a failure.
>>
>>146605348
Dude you just lost your credibility (it's not like you had any though).
ePSXe has a new release like yesterday and Project64's development is still active, so lol

I still maintain that 64-bit is not always needed and that you are dumb.
>>
>>146605225

Yes.

>>146605367

They all act as if it were a 32-bit machine due to retarded databus width issues typical of Nintedo decision-making at the time.
>>
>>146605583
He lost his credibility as soon as he praised mupen for having x64. The x64 dynarec is slower.
>>
>>146605583

No, ePSXe is not active. ePSXe is _milked_. Not the same thing.

Project64 has been dead for years, and until someone can show me more than just random fucking about with the codebase (to little real effect), I still consider it discontinued.
>>
>>146605691

>Everyone I talk to is the same person.
>>
File: 1458124523314.jpg (159KB, 1600x900px) Image search: [Google]
1458124523314.jpg
159KB, 1600x900px
I don't know why Gaben bothered to port HL to Dreamcast, but I assume it will be lost and not preserved as all Dreamcast games
>>
>>146606234
Umm, there's like an ISO available of this port. It's preserved.
>>
>>146606362
Not preserved if the emulator to play it is shit ;)
>>
>>146605883
>Project64 has been dead for years, and until someone can show me more than just random fucking about with the codebase (to little real effect), I still consider it discontinued.
So what N64 emulator isn't dead then?
>>
>>146606897

No, in this instance, Luigiblood is right: provided all the relevant data is there in those disc images, they're preserved. Whether they can be read flawlessly is irrelevant.
>>
>>146607184

As far as I can tell, none of them. No one with the expertise necessary is willing to do shit, people willing to do shit don't have the expertise, and it's all moot anyway because there is no consumer hardware powerful enough to run any particularly accurate resulting emulator.

Blame stagnating CPU power and lack of easy multi-threading solutions. All those extra cores don't mean dick-diddle-shit if emulation is only feasible single-core due to timing issues.
>>
>>146607707
What game are you having trouble run at full speed?

I hope you hold other systems to high standards as well.
>>
>>146608175

I always hold emulators to high standards. It's why until mednafen-PSX I refused to touch 3D emulation with a 10-foot pole.
>>
>>146608353
>It's why until mednafen-PSX I refused to touch 3D emulation with a 10-foot pole.
Angrylion has less known bugs than mednafen.. The N64 is probably more resource intensive than PS1 which would explain why mednafen can get away with being sub-optimal.
>>
>>146510210
Hunched, bespectacled old panda looks unimpressed by Christmas lights
>>
>>146607262
Are you kidding? If you can't play it it's as good as lost
>>
>>146609960

Nah. The game is information. Information that is accurately recorded is by definition not lost. Your ability to read that information does not affect that.
>>
>>146608696

Angrylion is only part of an N64 emulator. mednafen-PSX is an entire PSX emulator.
>>
>>146605639
The hardware was designed by SGI though.
>>
>>146605639
>They all act as if it were a 32-bit machine
Some games use 64bit instructions..
>>
PJ64 has speed unlocking, this is good. Unfortunately I can't seem to return the speed to normal once I've unlocked it.
>>
>>146610245
What about any human's ability?
>>
>>146614914
>Not being to emulate it in your mind
>>
>>146614914
Do you think preservation just concerns the game itself?

What about released materials like promotional footage/ads, collectables, community discussion which can also be lost with time?
>>
>>146607707
>No one with the expertise necessary is willing to do shit, people willing to do shit don't have the expertise
This is untrue. The author of CEN64 is aiming to achieve high accuracy and reasonable system requirements.
>>
File: photo_GEORGE5.jpg (35KB, 640x512px) Image search: [Google]
photo_GEORGE5.jpg
35KB, 640x512px
>>146615976
>reasonable system requirements
what year is it?
>>
File: v-FDSByE.png (114KB, 2048x2048px) Image search: [Google]
v-FDSByE.png
114KB, 2048x2048px
Don't tell me I need an even MORE expensive PC to be able to run Dolphin 5.0 now do I?
>>
>>146618348
Get good.
>>
>>146616680
Using a dynarec can greatly speed up emulation.. Why are you skeptical?
>>
>>146618348
Once vulkan is a thing the requirements should go down a little.
>>
>>146618348
Stop being poor
>>
File: 700 american shekels on build.png (78KB, 715x578px) Image search: [Google]
700 american shekels on build.png
78KB, 715x578px
>>146618348
Fuck off man, there's no excuse. With shit like Polaris coming out soon, you could make a PC that could run just about anything in 1080p for less than $700. You can replace the SSD for a cheaper one or be full retard and go with HDD, buy a RX 470 instead, choose a cheaper PSU, and you could get the price down even further.
>>
>>146618348
It's faster than 4.0.
>>
>>146619338
You're not being totally serious, right??
>>
>>146615174
The preservation of the game is the game. The preservation of the ephemera is the ephemera
>>
I'm trying to run Thousand Year Door on Dolphin 5.0 but the sound effects are coming through very quietly. What do?
>>
>>146619994
http://emulation.gametechwiki.com/index.php?title=Texture_filtering&curid=442&diff=10830&oldid=10829

>Why the fuck did you remove that?

>>Not Found
>>The requested URL /viewtopic.php was not found on this server.

Gee, I wonder why, mooch.
>>
>>146613242

Which ones?
>>
>>146612696

At Nintendo's behest. Therefore, Nintendo is the client and calls the final shots.
>>
>>146614914
>>146615045

The file format is well-documented. I'm not sure _what_ the fuck you two are on about.
>>
>>146623159
>byuu deleted his old boards so you can't see old posts

All that info, lost forever. Why is byuu so anti-preservation when it comes to his forum?
>>
>>146615976
>>146616680

Based on what I've seen of his efforts, MarathonMan's mouth is writing checks his coding expertise can't cash.
>>
>>146618824

A dynarec is not a fucking silver bullet. What you gain in speed, you loose in accuracy.
>>
>>146624396

Based on his current partnership with Hyperkin, I think I know all too well why he'd want to delete past posts.
>>
>>146622018
LLE audio using real dumped GCN files. HLE and the default LLE can result in some inconsistent sound volumes, I've found.
>>
>>146624571
>What you gain in speed, you loose in accuracy.
Not true.

>>146624481
>Based on what I've seen of his efforts, MarathonMan's mouth is writing checks his coding expertise can't cash.
Something tells me that you haven't look at his code very much.
>>
>>146624571
Dynarecs aren't necessarily an accuracy loss.
>>
>>146623972
>Which ones?
Some off the top of my head are Perfect Dark, Killer Instinct, World Driver Championship, Zelda, Goldeneye, likely Turok, Paper Mario, Star Wars Rogue Squadron, Indiana Jones, Battle For Naboo, etc.

But most games seem to just use 32bit code. I think most games also do not use TLB.
>>
>>146624396
>Why is byuu so anti-preservation when it comes to his forum?
Wasn't there also stuff he collected that he's not willing to share?
>>
>>146630440
I hear he's also an axe murderer?
>>
>>146623972
PJ64 has 32bit mode, and heaps of games subtly break with it. Everything from sound distortion to physics issues. N64 games that use 64 bit are commonly sports games, racing games, and Disney platformers, such as A Bug's Life.
>>
>>146596892
So since the new Dolphin netplay seems great, what are some good co-op netplay games to play with my friend(s)?

Is phantasy star online 1 or 2 playable with netplay and does it require that keyboard controller? Which one is better?
>>
>>146633225
yeah
>>
>>146624858
>>What you gain in speed, you loose in accuracy.
> Not true.

It doesn't have to be true, but it usually is.
>>
I hate how these threads are full of idiots talking about things they know nothing about.

The only people who actually know shit are tripfags and/or immature children. Only rarely do anons with any knowledge actually show up.
>>
>>146639264

Where the fuck do you think you are? This is 4chan; nothing good ever came out of this cesspool.
>>
Is Dolphin 5.0 as big a deal as it seems? This isn't another Project 64 2.0 debacle, is it? I'd test it myself, but I don't have my PC with me for the next week.
>>
>>146640882
If the last version you've used is 4, yes. Otherwise no, it's just "stable" for all that's worth.
>>
>>146641163
I think I'm on 4.5, but frankly I can't remember. What I do remember is that I don't bother with nightlies.
>>
>>146641293
Then you've been missing out.
>>
>>146640067
>le tryhard semicolon
>cesspool
Hey, Reddit.
>>
>>146641293
5.0 should be better/faster in general.
>>
>>146641660

If you think semicolons are hard to use right, you're clinically retarded.
>>
>>146602017
>>146601263
I could never get PJ64 to work either. Whether from Emucr, PJ64u, or 64dd, they all just crash on startup.
>>
File: Dolphin_5.020160626044655.png (422KB, 792x478px) Image search: [Google]
Dolphin_5.020160626044655.png
422KB, 792x478px
can anyone help me and make camera codes to enable or disable the camera for certain players in air ride for netplay?

there are debug settings that do it but i need them converted into codes so each player gets their own screen as opposed to split screen.
>>
>>146643804
https://www.youtube.com/watch?v=bVHHJg6BZtQ

Seems like that guy got it working for two players, but he doesn't actually show what you probably need.
Messaging him might be worth trying.
>>
>>146645069
>messaging on YouTube
Not that guy but I don't even think you can reach your inbox anymore without literally typing the url to the inbox into your browser.
>>
>>146614165
Anyone know what the stop speed unlocking button is or how to set one. It'd be really annoying to have to close and re-open the emulator every time I want turbo fast to stop.
>>
>>146641660
>he knows reddit's tendencies towards using semicolons

kys, reddit
>>
>>146645069
the way he does it is with an external program and you shouldn't have to do that since its an existing function in the games code

plus hes not giving it to anybody "until its done"
>>
File: file.png (1MB, 1280x1024px) Image search: [Google]
file.png
1MB, 1280x1024px
I got the newest git pcsx2, trying to play Gran Turismo 4. In the distance the rims are full of garbage but that's a minor problem. The major problem is, steering simply doesn't work ingame. Left sticks works perfectly in the menu, in options steering is set to left stick, but when I'm in control of the car I can't steer. Any ideas?
>>
>>146648354
Setup your controls again, both in PCSX2 and in GT4, start from a fresh save.

Also before you go farther in the game.

If you crash a the start of a race start it in SW mode then switch back after all camera movement are done and you have control of your vehicle, the crashes go away after you play the game for an extended period of time (1-2h).

Use the 1.4.0 stable OGL plugin if you want HW mode since the more recent ones have stuttering above native res, DX9-11 shouldn't have that particular problem but they have other.

You will always crash in licenses test if you use the rounding mode fixes to get rid of the sticky test everywhere else in the game.

You're not getting full-speed in George V.
>>
>>146606897
redream has just been rewritten from c++ to c so there's still hope
>>
>>146609960
Remember that Dreamcast is the easiest console to play pirate games. Just burn it and you can play it just fine.
Because it's not playable on emulators doesn't mean it's not playable at all.
>>
>>146649932

Not the easiest because of the GD-ROMs.
>>
>>146649932
Remember that you have to butcher most of the games to make them fit on a CD in the first place to do that, GDemu might have been a better example.
>>
Dolphin 5.0 says it works better with GBA linking. I still can't get it to work 4 players in 4swords. Anyone got any advice?
>>
File: RetroArch-0626-133646.png (1MB, 1465x1120px) Image search: [Google]
RetroArch-0626-133646.png
1MB, 1465x1120px
I suck at this game.
>>
Is Skyward Sword playable with a gamepad?
>>
>>146652035
That boss was pretty hard. That's level 4, right? Not sure if I've got further than that. Level starts off well in the caves but then you just run down that boring stretch of flat land. They really gave up on it.
>>
>>146652865

Yeah with the birds dropping the monkeys/imps/whatever. Then you have two skeleton dragons in a row after the checkpoint before reaching the boss. I never manage to beat those without losing health.
>>
>>146624374
Looking at 0s and 1s in the file isn't really playing the game
>>
>>146653208
I managed to kill one of them without taking any damage but then barely lost to the boss and couldn't get through again. Need to keep the clock really. Haven't played since.
>>
>>146649932
Dreamcasts won't last forever
>>
>>146653463

I tried with the clock, it doesn't seem to affect them. The axe is probably better here but I don't think it's a guaranteed drop in this level and even then it's still pretty tricky.
>>
>>146653584
Doesn't it drop at the start with the first few candles?
>>
>>146653925

I don't think so, you have a clock and a jar but the only axes I've got in this level were dropped by enemies. Maybe it's on one of the less accessible candles over the moving platforms, I generally don't bother with those.
>>
>>146654482
Ah, maybe it's water I was thinking then. That could probably work.
>>
whats the best nes emu for mega man?
>>
Which emudev would you like to preserve for future generations?
>>
>>146655689
NEStopia maybe or PuNES.

>>146656094
Turtle.
>>
File: 1457382429582.jpg (48KB, 500x500px) Image search: [Google]
1457382429582.jpg
48KB, 500x500px
>>146596892
>tfw super mario sunshine 60fps in 5.0
it just werks
>>
>>146655689
Nestopia is good enough, FCEUX with OC if you really don't want to have any slowdown at all (they're not that bad in MM anyway).
>>
Someone can explain me how the fuck pcsxr is supposed to work? there is no explaination anywhere
>>
>>146656775
Have you ever used ePSXe?

It's about the same.
>>
>>146656863
No, never, i was just interrested to see how look the games with the jittering fix. I usually play psx games on my psp.
>>
>>146657009
I thought there was an how to in the wiki but you can always look at
https://www.youtube.com/watch?v=foDmyeXdY90

If you want the jittering fix just make sure you get the PGXP build and use the default openGL 1.78 plugin and not any other.
>>
>>146658229
Thank you !
>>
File: Okami ghosting.png (3MB, 1600x900px) Image search: [Google]
Okami ghosting.png
3MB, 1600x900px
How do I prevent PCSX2 from ghosting effects on Okami? I'm on 1.5.0 june 20 2016 revision

Using OpenGL hardware and partial CRC Hack level, which allows the brush effect to give the original screen like effect of the game, but then I also get ghosting.
>>
>>146659952
skipdraw
>>
File: PSP-2000.jpg (2MB, 3840x2160px) Image search: [Google]
PSP-2000.jpg
2MB, 3840x2160px
Sup guize,

I'm just getting into PSP emulating on my Android phone and I was wondering if there's like a recommendation list for PSP games to emulate.
>>
>>146659952
Try some of the HW hacks. Wild arms might help I think. Worked for Soul Calibur 3 I think.
>>146660158
/v/ recommended games wiki is alright for ideas.
>>
>>146659952
CRC hack to an higher level or half pixel offset hack.
>>
>>146660157
>>146660319
those don't seem to work

>>146660783
higher level CRC hack also removes the screen effect of brush painting.

I tried switching to DX11 with the same partial CRC hack and seems better with less ghosting, but now some effects seem to have a big square around them. What's the best setup for renderer? OpenGL hardware, DX11 or DX9?
>>
>>146660984
>What's the best setup for renderer?
OpenGL hardware

I'm pretty sure that this ghosting wasn't present last I checked, mind dropping your save somewhere so I can try on an older revision?
>>
>>146661090
Which file, the memcard mcd01 ones?

oh also I enabled multithread microVU1 to get better speeds, but it doesn't seem to be the issue
>>
>>146661446
>Which file, the memcard mcd01 ones?
Yeah.
>>
>>146661090
>>146661504

Also here's how DX11 hardware rendering seemed to lessen the issue.

There's still a faint ghosting effect but now it lacks colors, however the sphere particles fail to have transparency around them

www fileconvoy com/dfl.php?id=g3874561bcdab99e3999845446ef53b281e4bb6e08

here's mcd001.ps2 should I upload the 002?
>>
>>146659952
>>146661786
Any reason why I should play Okami on PS2 instead of the Wii?
>>
>>146661892
The filter and lack of waggle control also the credit sequence is different, ideally you just wanna play the PS3 version.
>>
Been living under a rock, has N64 and SNES emulation improved much over the years?
I'm still using PJ64 1.6 and get mixed responses about using newer versions of the emulator, what's up with that?
And god knows what version of SNES9X I have, it runs so well that I haven't bothered looking for updates. Thanks guys.
>>
>>146662081
I remember seeing a picture that showed PCSX2 emulated vs PS3 and the PS3 HD version was supposedly worse or something.
>>
>>146662432
The PS2 version has less slowdown but some cutscenes are prerendered instead of in engine.
>>
>>146662403
N64 will never be good. I finally got PJ64 working last night though and played Banjo Kazooie with no issues.
For SNES, use bsnes I guess. Not sure how much better it has become over the years.
>>
>>146662797
That's the issue I find with project 64, seems like they only bother getting a handful of the most popular games to run well while ignoring the rest, god forbid if you want to try and run something obscure.
>N64 will never be good
We'll get there one day, it will probably take another fucking decade, but we'll get there.
>>
>>146662797
why not mupen64 plus?
>>
>>146661786
If SW mode is to be believed ghosting is supposed to be there just not as heavy.
>>
>>146663524
Software mode?
>>
>>146663284
It's just a faff working out which plugins work best for which games. At least you can set per game plugin if relevant.
>>146663438
More games work in PJ64. I prefer frankenmupen's ease though.
>>
>>146663786
Yeah, 99% of the time it looks like on console with minor exceptions (HUD in AC shadows in Jak), unfortunately it's a bit too slow to use effectivelly on Okami unless you have a very good computer (think gen3 i5)

You can switch with F9 for a quick comparison.
>>
>>146663981
Yeah runs too slowly here. I'm searching for Okami ghosting PCSX2 and I'm not finding much info about this issue, weird.
>>
>>146664868
Could be a post-process issue, PS2 used to do alot of weird shit to imitate postprocess effects like bloom and motionblur.
Set skipdraw to 2, if that doesn't work or has already been suggested, disregard this post.
>>
>>146664969
Skipdraw 1 or 2 gives me a black mess issue that looks like this

Also yeah I suppose Okami used some effects to make amaterasu glow and to get the artstyle.
>>
>>146664969
also I'm rendering at 4x native, could that be the issue?
>>
>>146665617
Shouldn't be but try align sprite.
>>
>>146665673
No luck so far
>>
>>146666086
Have you checked the PCSX2 wiki for confirmed working setups?
>>
>>146666368
http://wiki.pcsx2.net/index.php/Okami

Someone with an i7 on PCSX2 1.2.1 claims to have the game running very well, looking better than the PS3 HD version, saying the game has zero glitches visual or audio ones. Says he used BIOS 2.0
>>
>>146665617
As a general rule of thumb, if a game is having graphical issues the first two things I try are set to native resolution and set skipdraw to 2.
As far as Okami goes, check the wiki, check youtube, and bring it up every few days here in /emugen/, as there may already be someone who knows the fix but simply hasn't checked the thread yet.
>>
>>146666649
couldn't have happened before gsdx 1.0
>>
>>146667015
Would changing SSE version help, do you think?
>>
File: Okami5.png (2MB, 1680x944px) Image search: [Google]
Okami5.png
2MB, 1680x944px
>>146666931
>>146667015

Skipdraw gives me the same black blur issue that is shown here >>146665416 even at native resolution.

I can get zero ghosting if I make CRC hack full, however it removes the canvas effect of painting. It also changes how the game is supposed to look. I mean the wiki pics like the one I'm posting also seem to lack the original game's filter.
>>
>>146667149
No, but you can try it I guess.

>>146667323

Does ghosting get worse as resolution goes up?

How's 2x?
>>
>>146667323
You might have to just lose the filter then unfortunately.
>>
>>146666649
Before 1.3.1/1.4 you were getting the game like it looks with CRC hack set to full with more recent versions, so there's that.

From what I've tried no way to eliminate the superfluous ghosting, only break things further
>>
>>146664868

What kind of cpu do you have?

You can improve software perf with extra rendering threads.
>>
File: Okami PS3 and PS2.png (3MB, 2264x1176px) Image search: [Google]
Okami PS3 and PS2.png
3MB, 2264x1176px
>>146667323
The filter in this PS3 and PS2 pic

>>146667503
Here's native OpenGL with partial CRC, here added to the pic.

>>146667675
AMD Phenom II 960T, seems to run fullspeed with MTVU up to 4x Native res
>>
>>146667957
>that horrid filter under photoshop > filter > noise paper
>>
>>146667957
>>146667520
Maybe you could look for a shader or external filter that does the same or similar maybe.
>>
>>146668307
I'm noticing that the PS3 version's Amaterasu seems to look more dull than the original PS2
>>
Sorry if this is a "dumb" question, but can anyone direct me to a guide with the best settings for DesMuMe for playing games that contain both 3d and 2d models? (Pokemon for example)
>>
>>146668850
http://emulation.gametechwiki.com/index.php/Desmume
Try suggestions here if you haven't. Check Desmume wiki if they have one.
>>
How can the very fast progress of both Citra and Cemu be explained? Did the devs have access to documentation of the hardware? Black magic?
>>
File: 20166_front.jpg (117KB, 640x998px) Image search: [Google]
20166_front.jpg
117KB, 640x998px
Has anyone had any success emulating Saturn games? I'm interested in playing Panzer Dragoon II Zwei but the state of Saturn emulation doesn't look that great.
>>
>>146670323
What emulator are you using?
SSF with Panzer Dragoon Saga worked fine for me a few years back.
>>
>>146662403
>I'm still using PJ64 1.6 and get mixed responses about using newer versions of the emulator, what's up with that?
They are delusional. There is no known reason to stick with 1.6. 2.3 is vastly superior.
>>
>>146663284
>That's the issue I find with project 64, seems like they only bother getting a handful of the most popular games to run well while ignoring the rest, god forbid if you want to try and run something obscure.
Wrong. The people here whining about PJ64 haven't even bothered reporting issues on github. How do you expect the devs to fix it, if they never receive reports?
>>
>>146671894
It's mostly due to the installer being malware I think.
>>
>>146672173
The installer asks you if you want to install some shitty toolbars, just don't click that you agree to installing them.
>>
>>146672173
I'd rather boycott software from idiots who don't treat windows users as 1st class citizens.

The malware is now removed in 2.3 btw.
>>
>>146673819
2.3 isn't out yet, is it?
>>
>>146673819
>I'd rather boycott software from idiots who don't treat windows users as 1st class citizens.

Dat Windows user entitlement

Check your Windows privilege
>>
File: w.webm (2MB, 960x540px) Image search: [Google]
w.webm
2MB, 960x540px
>>146662432
>I remember seeing a picture that showed PCSX2 emulated vs PS3 and the PS3 HD version was supposedly worse or something.
Yeah definitely not. Okami on Dolphin looks better though.

>>146667323
The ghosting is just a bug in the lower CRC, it's the only time it appears.

It's not a big deal though why are you so concerned? It took me a while to even notice it.
>>
>>146673873
Not officially. It will probably be officially released within a few weeks. If you want want to use Emucr or compile source from Github, you can get the build if you're a beta tester. I was going to recommend going to 64dd.org but the build appears to be over a month old.
>>
>>146674318
I got an emucr version yesterday. Funnily enough after checking I see that it is 2.3.
>>
File: BBB1yXl.png (221KB, 1920x1040px) Image search: [Google]
BBB1yXl.png
221KB, 1920x1040px
>>146669223
I've tried them, however, the settings they give me leave me with a game that looks like an oil painting. Also on the desmume wiki they have said the pokemon game I wish to play isn't supported so I doubt there will be something there.
>>
>>146673997
>Dat Windows user entitlement
>Check your Windows privilege
I know about dat privilege. Real devs treat windows as 1st class citizens. That's what makes windows better than the rest. WIMP gui 4 life.
>>
>>146674859
I've heard pokémon just doesn't work well unfortunately.
>>
>>146675168
ahh ok, I was hoping to play some of the games I never played haha. I'll play some other games then.
>>
I own a 970 and an i7. I assume that's more then enough to run any game well on Dolphin?
>>
>>146675305
You could always get a cheap old DS and a flashcart.
>>
>>146675563
Yeah, probably.
>>
File: Okami-city06.png (3MB, 1600x900px) Image search: [Google]
Okami-city06.png
3MB, 1600x900px
>>146674292
I find the ghosting to be quite distracting

Also make things more blurry
>>
>>146675563
There might still be games that won't run well on any processor. There were still some left not too long ago but I haven't checked again.
>>
>>146677615
dolphin has gotten way better, running on a non overclocked amd cpu, older versions didn't run mario galaxy full speed, today new revisions run on the same cpu, not overclocked mario galaxy full speed, it has been quite a feat
>>
>>146677781
That's been running well for a long time. How are Geist and Spider-Man 2 doing?
>>
>>146677615
does rebel strike co-op run better? I tried it on my oc'd haswell when it got fixed and it ran at like 1/2 speed
>>
>>146678096
HLE Mario Galaxy didn't run well for a long time, now it's pretty damn good.

I don't know, I haven't tried those. Recent revisions also fixed some errors that New Super Mario Bros Wii had, the blue coins were invisible, same for any coins that dropped to the ground via pow buttons
>>
Are there any settings i can copy for the Dolphin emulator to play wii games with keyboard/mouse. I want to play Resident Evil Darkside Chronicles but the sensitivity feels really off for some reason.
>>
>>146648354
> rims

stop it
>>
>>146678441
One of their big new features was that the zbuffer in rogue squadron games works now.
>>
>>146660158

Jesus FUCK that is a dirty slider pad.
>>
>>146679239
How do you even clean those?
>>
>>146637697
>It doesn't have to be true, but it usually is.
Dynarecs are just more prone to errors. MarathonMan and his team are very talented people, so that's not going to be a significant problem.
>>
Is there a suggested Genesis emulator for Android? Didn't see any listed for Android on the wiki.
>>
Compared to the latest stable, are the nightlies of DeSMuME more light-weight? Or does it need more resources?
>>
>>146679631
You don't. The PSP nubs keep progressively looking and feeling worse until they fall off like rotten fruit from a tree.
>>
>>146675563
Same here, I got a i7 and 970, seems to be fine for most games. Angrylion is another story, and same with z64, seems there is still RSP bottlenecks. I might get a 1070 in future, though.
>>
>>146681245
>seems there is still RSP bottlenecks.
Sounds like you're not using PJ64..
>>
>>146681409
Project64 does threaded RSP?
>>
>>146681504
Say mud, would you try to crack Cemu or some other payware emu if they protected with VMprotect 3?
>>
>>146681504
>Project64 does threaded RSP?
Its recompiler is fast enough for almost every game.
>>
>>146652035
Start off on the right platform and do well-timed duck/whips to chunk half their meter.

Then, focus on the tall guy.

That or holy water spam. Either will work.
>>
>>146682069

Thanks, I'll try that.
>>
>>146674318
There are not much changes but I'm mostly waiting for a few things before updating the build on 64dd.org.
>>
>>146679984
MD.emu (Free) is my favorite
https://play.google.com/store/apps/details?id=com.vapps.MdEmu2
>>
>>146681245
970 here, why they fuck would you do that? Vega and fat Pascal is where you should be looking at.
>>
>>146681776
I will need to get hold of a WiiU game and two different cemu builds from two different people, to see if there is any watermarks left by the dev. Sometimes protections can have watermarks to say who has the license for that particular file, which helps when a file is leaked.

IDA Pro and VMProtect itself uses a protection like that.
>>
>>146681930
Would help then if the recompiler had some fixes ported from cxd4's rsp, if needed.
>>
>>146685430
>Would help then if the recompiler had some fixes ported from cxd4's rsp, if needed.
What fixes? No known bugs on the issue list, from what I can see.

If you are talking about optimizations, then CEN64 is a better source for most of the instructions.
>>
>>146685665
I thought PJ64 had some recompiler bugs in its RSP, or did zilmar fix those? Would be cool though to run some unit tests to see if there is really any behavior problems.
>>
>>146670323
Ssf has been great for a decade or so. Panzer games work very well.
>>
>>146685043
And yeah, I played with a cemu build before, got it running without a license file. Just need to debug it with a WiiU game to see if there is any triggers. (submarine protection hooks, like the glide "bug" in Batman Arkham Asylum which used Securom 7)
>>
>>146689409
zilmar and a few contributors fixed the known issues.
>>
For wii/gc dumps, what is additional bca data for?
>>
>>146692519
A quick google search shows BCA is a form of copyright protection.
>>
>>146678979
yeah that got fixed a year ago

which is when i tried it
>>
>>146693154
Does it affect emulation in any way?
>>
>>146694693
Seeing as NSMB uses it, and I played that on Dolphin ages ago without knowing what BCA was, I really doubt it.
>>
>>146684549
from what i seen, 1070 is a pretty nice step up from a 970, or am i wrong?
>>
>>146697920
Yeah, but it doesn't deliver more than 120 fps on 1440p or 60 fps on UHD. It's overkill even at high refresh 1080p, but it would be THE buy to make if it wasn't at its current retarded price.
>>
File: 1466961090957[1].jpg (787KB, 1496x998px) Image search: [Google]
1466961090957[1].jpg
787KB, 1496x998px
Handheld emulators should have color correction options on as default. Their libretro versions should do the same.

They make a big difference. And 95% of people just use defaults. We shouldn't be giving people the impression that these games were technicolor nightmares.
>>
Does anyone had a problem with connecting wiimote to pc with dolphin?

I have it paired with bluetooth dongle, but when I launch emulator it can't seem to be able to connect to it.
>>
>>146698782
You should've posted a comparison. Is that with or without colour correction?
>>
>PCSX2 STILL cant run Champions: Return to Arms in hardware mode without the half-screen bug
it's been 5 years
>>
File: 1406913527173-1-[1].png (59KB, 960x320px) Image search: [Google]
1406913527173-1-[1].png
59KB, 960x320px
>>146699032
>>
File: GBA Colors - Zelda.png (213KB, 1440x960px) Image search: [Google]
GBA Colors - Zelda.png
213KB, 1440x960px
>>146698782
Color corrected to what? For GBA, gba-colors doesn't look all that good for a lot of games IMO, sometimes SP colors or NDS colors will look better than the original GBA. I personally personally prefer the top left in pic related.

And even when gba-colors fits well....
>>
>>146699395
Alright, but which is which?
>>
File: gba-color less red.png (147KB, 1440x480px) Image search: [Google]
gba-color less red.png
147KB, 1440x480px
>>146699441
it's too red.
>>
>>146699441
>I personally personally prefer the top left in pic related.
Meant top right.
>>
>>146699441

You can give people the options since the GBA could be played on a variety of screens. These should be built into the core of the emulator for ease of use.

>Real
>GBA colors
>NDS
>Custom

For me, I like gba colors with luminance at 1.0. Making it less bright doesn't do anything.
>>
>>146699571
I know the left one is the default Harmony of Dissonance on VBA-M so I suppose the right is color corrected
>>
>>146700228
Interesting. That left one is pretty bad. Who paints their walls puke green?
>>
>>146596892
>want to play some emulated games
>can't even begin to decide want to play first
>>
>>146700215
>You can give people the options
That's already there in the form of shaders though - which makes sense as color correction is post processing.
And the discussion was about making one default, which one?
I don't think it's necessary.
>>
>>146700669
Play some Ys on Nightmare. Report back.
>>
>>146700669
Play lifeforce tenka.
>>
>>146699165
unless the problem is different from the other snowblind games, yes it can
>>
>>146700848

Shaders are not easy to use. Like Linux, you can do ANYTHING with them, but they're not user friendly. They really should be a bonus thing for turbo nerds who want advanced effects. Not something really basic. I myself had a bit of difficulty figuring out how to use a CRT shader and gba colors at the same time.

Core options are just so much easier to use.
>>
>>146679945

Horseshit. There is zero proof they're making any appreciable long-term progress. You're just being willfully delusional.
>>
File: pcsx2 2016-06-12 03-17-06-61.webm (703KB, 960x540px) Image search: [Google]
pcsx2 2016-06-12 03-17-06-61.webm
703KB, 960x540px
>>146677503
The blurriness and ghosting thing are separate. Blurriness is inherent of the game and ghosting comes from something an aggressive CRC removes.

I'd kill to get rid of the blurriness but the ghosting is whatever. For me it adds to the mystique of Ammy more than anything.
>>
>>146596892
my laptop
yes I know, >laptop
my laptop has a 32 bit OS, but my processor is 64 bits, can I run the latest Dolphin without my laptop crashing or something? I just wanna play Path of Radiance
>>
>>146705960
Reinstall it with a 64 bit OS what the hell are you doing
>>
>>146705960

Put a 64 bit OS on it. And likely no, you can't.
>>
>>146652035
You can cheese him with holy water, if you can get to him without dying. If you have the II or III you can straight up 100 to 0 him before he can even move.

If you just have the knife, then pretty much just hit the monster till he dies and git gud so you don't get hit by Igor. It's pretty hard to learn, but it's doable.

There's a wall chicken under the first dragon if you get hit by it. It's pretty easy to kill the second one without taking damage.

I never beat death
>>
>>146705639
I'm like 90% sure that ghosting was a cheapskate blur effect PS2 used that only worked because of the low resolution.
>>
>>146706770
It's not in software mode so I don't think that's right.
>>
>>146706174
>>146706209
I'm scared to fuck something up

I'll just download 4.0.2, all I'm gonna play is FE and doubt it'll be worth the upgrade.
>>
>>146703925
>There is zero proof they're making any appreciable long-term progress.
Have you actually been following the project closely? Or are you just believing whatever gossip you hear? I see all these people talk bad about CEN64, yet there are some parts in CEN64 that they could learn from and use, to improve their own N64 emulators / plugins. it's a real shame to see devs bashing certain projects while overlooking the parts that are done well. They miss out on progress as a result.

Take a look at this RSP code. It is much more efficient than any other implementation.
https://github.com/tj90241/cen64/blob/d905183b11ba5c9a1024311b208387c7373d141d/arch/x86_64/rsp/vsub.h

Recently, they started optimizing the RDP.

>You're just being willfully delusional.
I'm not delusional, I'm just optimistic. Even if they ultimately do not succeed in achieving their goal, the code will still be useful for other emulators too.
>>
>>146707178
Which one?
>>
>>146707817
Path of Radiance. Radiant Dawn I can just play on my modded Wii, don't really care about fancy HD graphics.
>>
File: Harmony of dissonance comparison.png (573KB, 2877x1280px) Image search: [Google]
Harmony of dissonance comparison.png
573KB, 2877x1280px
Made this comparison of shaders.

.50 sat is image-adjustment set to .50. It has "CRT" style gamma and I don't know how to change that.

There's GBA Colors and VBA, which look different, even though I think they're supposed to be the same thing.

PSP added for fun.
>>
>>146707178
>I'll just download 4.0.2, all I'm gonna play is FE and doubt it'll be worth the upgrade.
I'd rather upgrade man... 32bit sucks..
>>
Anyone know what the best Sharp x68000 emulator is now? Looking for out-of-the-box joystick support, sound, and ease of use. Also it needs to work on Windows 10.
>>
Is it true that byuu received donations for carts, boxart, etc. without ever releasing them publicly?
>>
File: okami ps2.jpg (65KB, 640x480px) Image search: [Google]
okami ps2.jpg
65KB, 640x480px
>>146705639
But some PS2 screenshots look more sharp than the ones in the pcsx2 wiki, like this one >>146667323 there's an odd blur to it that the original doesn't seem to have
>>
File: RetroArch-0626-202221.png (47KB, 960x640px) Image search: [Google]
RetroArch-0626-202221.png
47KB, 960x640px
Really liking NDS colors for GbA games. Gives desaturation without going over board. And it's a real world option that people could have used.

>>146709536

Yes.
>>
>>146596892
how well does skyward sword play with a regular controller?
>>
>>146710045
>Yes.
I'm triggered now.. Why aren't people going after him with pitch forks like the CEMU dev, exophase, zilmar, Gonetz, 3DNES dev, etc.? This is absolutely disgusting.
>>
File: 1414286027326.jpg (523KB, 1680x1050px) Image search: [Google]
1414286027326.jpg
523KB, 1680x1050px
Can I import saves from other emulators on mobile retroarch? I'd like to play some Golden Sun on the go.
>>
>>146711383
yes
>>
>>146707178
>I'm scared to fuck something up
It's pretty much impossible to brick your laptop by installing an OS, just save all your important shit elsewhere
>>
Any tips on how to transfer Golden Sun saves? I tried VBA Link, but it doesn't recognize the .sav file
>>
>>146700862
No idea what that was so I googled "Ys on Nightmare". Were you having a giggle?
>>146700910
Not really into FPS
>>
>>146709624
What's your point? We know the game isn't being emulated correctly.
>>
>>146662432
I'd like to see this picture. PS3 version is fine.
>>
>>146715295
>Were you having a giggle?
I am now.

For real though, it's a nice action rpg.
>>
>>146715430
that the blur is an emulation problem and not exactly "inherent to the game", follow the conversation
>>
>>146717129
After trying it myself I'd say it's bullshit. Sure it runs, but you either sacrifice sharpness to get the art style paper thing effect the game has plus canvas effect when using the brush, or the other way around if you want to run on PCSX2. Someone here said Dolphin is better than PS3, but then wagglan.
>>
>>146717621
Oh, sorry. I meant inherent to emulating the game.
>>
File: assasa.png (38KB, 1695x242px) Image search: [Google]
assasa.png
38KB, 1695x242px
>>146717278
What port should I play? The windows remakes? Or is the original always the to go one?
>>
>>146717867
Well, you know what they say about opinions.

I had no problems with it, but I guess purists might to justify the general.
>>
>>146708234
The VBA ones cuts off blacks pretty hard
>>
Oh shit.
>>
>>146722091

waddup
>>
File: sMAOmto.png (78KB, 822x626px) Image search: [Google]
sMAOmto.png
78KB, 822x626px
decafs lookin good. It actually shows the bottom screen.
>>
File: RetroArch-0626-215204.png (702KB, 1317x1080px) Image search: [Google]
RetroArch-0626-215204.png
702KB, 1317x1080px
>>
File: 1458068394494.png (15KB, 488x469px) Image search: [Google]
1458068394494.png
15KB, 488x469px
>>146722729
>1317
>>
File: last dungeon incoming.jpg (618KB, 1920x1080px) Image search: [Google]
last dungeon incoming.jpg
618KB, 1920x1080px
>>146718940
I didn't play any of the originals from 1 to 4. I'm now realizing this isn't the best series to recommend since some are unaccessible through emulation. The combat is pretty straightforward and it plays fast. Nightmare can be very punishing at times, but it can be fun. Soundtracks are also crisp.

Ys Chronicles for I and II. There's a PC version, but you can emulate it with PPSSPP.
Ys Oath in Felghana is the third one. PSP port had an English dub if you're into that. Other versions have no dub at all.
Ys Memories of Celceta is the forth one. This one is for Vita, so I don't know if you have access to it. This one is pretty good and doesn't follow the same formula as the others.
I haven't played Ys V as there is no translation.
Ys Ark of Napishtim is the sixth one. I don't remember the differences between the versions.
Ys VII is on PSP. This is where Celceta got its different style.
Ys Origin is only on the PC, I think.
Ys VIII fucking when?
>>
>>146723105
Ah, I meant to say that I started with the remakes. I eventually played the originals, but I wouldn't really recommend them.
>>
>>146719874
You mean the blacks are.. actually black?
>>
>>146723105
Ys 6 is basically where the series becomes an action RPG that makes sense, isn't it? The ones before have some weird ass mechanics where you just run into enemies at off-centre angles to damage them.
>>
>>146708234
VBA looks best. Tell me we have that coloration available on actual shaders outside of that garbage emulator.
>>
>>146724047
Yeah. I and II are like that, it's simple as fuck, but it's addicting. II also introduces broken magic. III's remake, Felghana, uses VI's new engine and makes it really good. VII and VI's remake use the team system.
>>
Is anyone trying to preserve the box art for every game ever made?
>>
>>146725835
You can't play the box art. What would be the point?
>>
>>146725835
Irrelevant, fuck preservation!
>>
>>146726004
Being able to see the shit associated with the game too.
>>
>>146725835
Apparently byuu did this for the entire SNES library, but he's never going to share it.
>>
>>146725835
Surprisingly there are many people trying to do this, but they're not us.
>>
>>146726239
What a dick
>>
>>146724261

Yes, I was running the vba shader. It's in the handheld section.
>>
>>146726239
So no, and it will die with him? I hope Byuu's never uttered the word "preservation" in a serious context or that would make him a tremendous fucking hypocrite.
>>
>>146726270
I tend to see a few sites doing this but without any kind of comprehensive standards. Like you'll get some low res shitty image for one box art and a high res image for another, etc. It also tends to be only systems or games the author probably has interest in since tons are missing and some systems are just skipped or neglected.
>>
>>146725835
https://github.com/libretro/libretro-thumbnails
>>
>>146726646
Squarepusher: saving emulation once again with video game art appreciation
>>
>>146726398
>I hope Byuu's never uttered the word "preservation" in a serious context or that would make him a tremendous fucking hypocrite.
He has, sadly. He even blamed SSF for the lack of progress in yabause...
>>
File: RetroArch-0626-223044.png (2MB, 1317x1080px) Image search: [Google]
RetroArch-0626-223044.png
2MB, 1317x1080px
>>
>>146728196
I blame him for the lack of progress in SuperGameboy emulation
>>
>>146726646
It's a nice collection but there's the same problems as most archives desu, huge focus on popular systems like the SNES and Genesis at the expense of less popular ones
>>
>>146728915
Then get submitting.

Even if they do reject you, you can just fork it and maintain it yourself.
>>
File: 1466823724121.png (350KB, 548x364px) Image search: [Google]
1466823724121.png
350KB, 548x364px
It's cool that Rogue Squadron 2 runs on Dolphin now, but 2 things.
Anytime you get near the ground it runs at 2fps but otherwise runs great.
This game has a sick, sadistic humor. I only played the original on N64 and I do remember it being hard as balls but this is just insane. The best strategy seems to be unload on target enemy unit with your torps/bombs then suicide to refill your torps/bombs and suicide the next thing you gotta kill, otherwise you just slowly die to wun mirron TIE fightas
>>
>>146729274
Emulation exposes games' ancient design philosophies for their true horror. I mean sure, cinematic is boring, but Near Impossible Wear Your Lives Down And Make You Restart The Entire Game From The Beginning is frustrating as hell
>>
File: RetroArch-0626-224410.png (2MB, 1440x1080px) Image search: [Google]
RetroArch-0626-224410.png
2MB, 1440x1080px
>>
Is there a good SNES emulator for PSP?
>>
>>146733040
Nope.
>>
>>146733040
Hope
>>
Using skipdraw in PS2 games is a terrible, terrible idea. What is the point of making PS2 emulation more accurate if you're going to brutally strip out rendering passes?
>>
>>146736310
So you can actually see shit.
>>
remember when /emugen/ killed rachel bryk
>>
>>146736383
>So you can actually see shit.
Accept that some PS1 games are going slightly blurry visuals because that's how they're supposed to look. Skipdraw was intended for dealing with incompatible post-processing effects. They're increasingly able to be emulated.
>>
>>146729023
>>146728915
>>146726854
>>146726646

Hate to break it to you dudes, but at this point it's just a mirror of No-Intro's thumbnail project.

Even my archives are more complete, and I just started a few months ago with No-Intro and multiman as a base.
>>
>>146736835
Thanks for your contribution.
>>
>>146736928

Was that sarcasm?
>>
can't compile frankenmupen with msvc anymore :(
>>
Does it matter if redumps are "verified" or not? (like 2+ original dumps)

I'm finding a lot of the European releases tend to be verified more, but I don't want to be stuck with 50 fps.
>>
>>146738857
it's only 10fps. You don't really need those.
>>
>>>/v/342919502
>Because it's based off of leaked Wii devkit documents. If someone decided to leak a bunch of N64 devkit documents emulation of that console would quickly reach Dolphin's level.
>>
Ayyyy
>>
File: 1352405756555.png (102KB, 248x247px) Image search: [Google]
1352405756555.png
102KB, 248x247px
>Decide to emulate Valkyrie Profile
>Intro plays
>Music plays normally, video appears to be okay
>A blue haired girl is shown on the screen, in a field of flowers. A dialogue bubble appears, where she says "How nostalgic..."
>A voice, abnormaly loud and with a weird metallic sound to it, suddenly goes "HOW NOSTAL-" and then suddenly stops.
>mfw
>I spend the rest the intro laughing instead of admiring the pottery of the scene.
>The music and video are still okay.
>The blue haired girl meets another girl.
>They both speak in loud, metallic voices, which stop abruptly at 75% of their line.
>It goes like this until that Frei girl says "Lord Odien is waiting for you."
>It comes out as "LORD ODIN IS WAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII"
>The sound doesn't stop, even when the speech bubble disappears.
>Quit the game.

Well, that was quite an experience.
>>
>>146746369

I played a few minutes of the game a few weeks ago for testing purposes and the voice acting sounded terrible IMO. Maybe your version is actually better.
>>
>>146709536
>>146711075
He made it clear when asking for donations so I don't see the problem.

Those people did not donated so YOU can get free boxarts and perfetc dumps (fun fact: nobody cares about you).

Also, do you even know how much work would be required to dump, scan, catalog such a huge game collection, and how much time and online storage space to upload that just to make a few ingrates happy?
>>
>>146742216
Ignorant people sure love to make bland statements like that.
>>
>>146678851
Hello /o/

In all honesty what should I call them? English is not my mother tongue.
>>
>>146648629
Tried using the OGL plugin you recommended but it just made the menu dissapear. What am I doing wrong?

Also fixed the controls by disabling the second controller, game thought it's a wheel or something and used it's left stick for turning.
>>
Can I use a vWii NAND dump in dolphin?
>>
>>146679945
> Dynarecs are just more prone to errors.
Not sure if you're agreeing with me or not, but what I mean is this.

If you run a block of translated instructions at full-speed, timing inconsistencies will accumulate until you synchronize at the end of the block. The smaller the block, the more accurate you can be, the smallest possible case being blocks of 1 instruction, which makes it essentially an interpreter.
>>
Is there a recent build (~ 0.170) of MAME that also includes the custom buttons feature from MAME Plus?
>>
>>146748089
they are wheels.

a rim is the edge of an object
>>
>>146746369
This sounds like an improvement
>>
Anyone got Dolphin 5.0 working with 4 swords in 4 player?
I can't get older versions or the new version to work with more than one GBA link.
>>
>>146751192
Then why do games call them rims?
>>
>>146732658
Looks good. What shader are you using? Lottes?
>>
>>146680231
What? I used to clean my old PSP's analog nub with a damp cloth. Always managed to remove all grime from the little thing.
>>
Anyone here familiar with RetroArch internals?

It does some unimaginable shit. How in hell does it work? How does it sync audio and video? How does it compose the fucking shaders?
>>
>>146753912
cummies
>>
So can dolphin 5.0 run Falsebound Kingdom or is it still fucked after finishing a mission?
>>
File: 082015-F.jpg (92KB, 1000x1000px) Image search: [Google]
082015-F.jpg
92KB, 1000x1000px
After being fooled into buying a x360 pad, I have decided to just use my ps2 controller, how are these adapters? Do they have any input lag?
>>
>>146746895
>>146709536
>>146710045

Wow, I still had a little respect for Byuu but its gone now.
>>
>>146754298
>Wow, I still had a little respect for Byuu but its gone now.
Who cares what he did or did not do? What matters is he coded the best SNES core there is and probably will ever be.
>>
>>146754243
What's so wrong with the 360 controller?
>>
>>146736835
No intro has a thumbnail project?
>>
>>146758174
Not him, but the normal X360 controller is terrible for emulation because of the D-Pad, it's fucking awful for alot of old games.
The xbone controller is an okay alternative, if you're playing something that doesn't require pressure-sensitive button input then the PS4 controller is maximum comfy for PS2 games.
>>
>>>/vr/3318982
>>
http://www.romhacking.net/hacks/2907/
>This is the first of many hacks that will be made to help the LGBT community feel more accepted

I want gays/trannies to go and stay go.
>>
>>146759779
>/vr/ emulation thread

Not even once
>>
>>146760149
How shallow of a person do you have to be that your most defining aspect is who you have sex with?
I never understood this.
>>
where the fuck do i find wii isos?
>>
>>146760478
You don't.
>>
>>146760478
You keep trying.
>>
3dnes is free now

https://www.reddit.com/r/emulation/comments/4q1raf/3dnes_is_free_now/
>>
>>146760478
You bring the virgin sacrifice for the next secret /emugen/ kewlkidz reunion and we'll teach you our dark ways and how to find Wii .iso.

Get on a private tracker or get used to jdownloader and lurking warez forums.
>>
File: 1466909867663.jpg (34KB, 437x471px) Image search: [Google]
1466909867663.jpg
34KB, 437x471px
>>146758174
Terrible D-Pad, I though I was aware of it when I bought but didn't though it would be that bad and left analog started to drift to the right with just 3 months of use.
>>
>>146762157
How will that poor emudev survive? He said 3dnes was his full time job.
>>
>>146762489
How much of a 'drift to the right' are we talking here? Because you might be able to put a band-aid fix on that by calibrating the deadzone.
>>
>>146762157
Well guess he made an effort to not be a complete scumbag. I might even throw him a couple bucks once he get's the thing to an acceptable usability level.

>>146762698
He's viet 5 bucks is a whole lot more over there.
>>
File: 1464567887897.jpg (58KB, 529x391px) Image search: [Google]
1464567887897.jpg
58KB, 529x391px
>>146762873
>How much of a 'drift to the right' are we talking here?
A lot, I already tried to calibrate the deadzone but it felt really weird, after that I open it to maybe try some mod, which lead me to inadvertently drop the conductive d-pad on the floor which my dog ate it, so now I just want to get rid of it.
>>
>>146759779
>N64 - Don't bother. The state of N64 emulation is shit and is never going to improve. You're better off buying a used Wii and pirating Virtual Console emulated ports of whatever select few N64 titles Nintendo ever re-released.

Top lul
>>
>>146763781
>x360 d-pad so bad that even the dog wanted to get rid of it
lel
>>
>>146759779
>There's no "/vr/ approved" list, and the emulation Wiki is disproportionately edited by shills to make their software look better.

lol what a joke of a board
>>
>>146746369
Emulator and settings? I must experience this.
>>
>>146738857

No, your criteria would actually disallow using quite a few dumps in their database (I know because I briefly considered applying those standards vis-a-vis my own collection efforts). No reason to leave so many games laying on the floor unless they are actually marked as "Possible Bad Dump".

One alternative would be to note any current PBDs in the database and see who the fuck the dumper was. From there, filter out all the rest of their dumps that aren't "Verified". Keep in mind that I also considered this approach and found it unsatisfactory because it was still disallowing several SegaCD dumps and 10 or 20 of the NTSC-U PSX set, all over defects that may or may not exist.
>>
>>146753912

More importantly, who is SquarePusher?
>>
>>146758446

Indeed.

https://archive.org/download/No-Intro_Thumbnails_2016-04-10

(It's not perfect by any means, but it's a good base.)
>>
>>146754298
>Wow, I still had a little respect for Byuu but its gone now.
Same.

>>146756094
>Who cares what he did or did not do? What matters is he coded the best SNES core there is and probably will ever be.
I guess this is why Byuu has immunity Smh. It doesn't bother you one bit that Byuu has the audacity to call out other devs for doing shady stuff? His piece of garbage emulator required 2.0 ghz minimum for performance mode... I'd rather make ZSNES more accurate than use Byuu's piece of garbage emulator.
>>
File: how can one man be so based.png (862KB, 500x576px) Image search: [Google]
how can one man be so based.png
862KB, 500x576px
>>146767006
The hero emulation needs, but not the one it deserves. A dev with a bombastic character and seemingly limitless stamina,. One who will not rest until his project sees the light of day on even the most obscure of platforms and every payware and closed source dev is BTFOd by a superior libretro alternative. If the peg is round, damn it, he WILL eventually grind it into a square.

That is Squarepusher.
>>
>>146760404
People are insecure and want to fit in somewhere. You can say the same for almost all groups.
>How shallow of a person do you have to be that your most defining aspect is what music you listen to?
>How shallow of a person do you have to be that your most defining aspect is your hobby?
>How shallow of a person do you have to be that your most defining aspect is your fetish?
>>
>>146760149

I saw that. The worst part is, it's not even the first time that bullshit has occurred.

(I don't get it- shouldn't the gays be happy now? They have a Supreme Court-mandated right to do what they've been campaigning for several decades straight now. They need to shut the fuck up and go home to their partners and live their lives. I'm sick of hearing about their goddamned rainbow and how so very fucking oppressed they still are.)
>>
>>146763839
>The games that do work (and are worth playing) will work on project 64 1.5. Don't go higher that 1.5.

Hahaha
>>
>>146767683
Well, just to be fair, 50-some of them did recently get massacred in cold blood. Just sayian. But we're drifting off topic now.
>>
>>146767628
>>146767006

I see /emugen/ still just shitpost instead of actually explaining anything.
>>
>>146760404
>>146767651

I'm fed up with identity politics in this country. The morons that comprise the US of A babble endlessly about ever-smaller segments of the population while the country falls down around our feet in hunks and pieces, to be then hauled off by the Transnationals at rock-bottom prices.
>>
File: 335[1].jpg (71KB, 600x633px) Image search: [Google]
335[1].jpg
71KB, 600x633px
>>146767952
Pic related.

If you must know, he's a self-proclaimed mediocre C coder who started in the PS3 scene, eventually partnered up with byuu and a genius coder called maister (who now works at ARM) to create a library called libsnes, eventually broke with byuu over several differences and some shit to do with a dude called mudlord, and forked libsnes with maister to create libretro and RetroArch, the reference frontend for libretro. Maister eventually took a backseat, and Squarepusher has been maintaining the libretro project since.
>>
>>146765308
>>146760182

Now you know why I left.
>>
>>146768215
No idea what the fuck you're talking about but this is a thing in every part of the world not just USA. People want to feel accepted by other people.
>>
>>146768261
I asked how, not who. Technical details.
>>
>>146751129
I was essentially saying that you're more likely to make more human errors while writing a dynarec.

>If you run a block of translated instructions at full-speed, timing inconsistencies will accumulate until you synchronize at the end of the block. The smaller the block, the more accurate you can be, the smallest possible case being blocks of 1 instruction, which makes it essentially an interpreter.
You're absolutely right that the performance gap between interpreter and recompiler will be smaller when writing a very accurate emu. I can't say I know too much about what cycle accurate code looks like, but a dynarec should still be faster. How much faster, would depend on how much work you have to do between every instruction, to maintain cycle accuracy.
>>
>>146768451
Nigga what? You asked who Squarepusher is. I see the post above it asking how RetroArch works, but I'm not qualified enough to speak about its internals, so I answered the question after it, which I know enough about.
>>
>>146767893

That's an Islamic problem, not a gay or civil rights one.

And I'm pretty sure the FBI just generates its own work now. So expect more regardless of how respectful the American people are.
>>
>>146753912
I asked >>146768623, the other guy was just a shit stirrer or samefag
>>
What are some good DS games that can work with just the touch screen and/or minimal button use? Drastic runs great on my phone and I want to build up a livrary for it.
>>
>>146768359

The problem is not civil rights. The problem in our country is a refusal to take on the upper class and the Transnational Corporations that are carving this country up like a fucking roast.

Until my fellow citizens get a clue and grow a pair, no amount of identity politics is going to stop the decay.
>>
>>146606234
DC version didn't look awful and supported KB&M. Did Gaben actually have any say either the DC/PS2 ports? Wasn't that during the weird period of Sierra partial ownership of HL?

Is the ISO floating around of the DC version complete and polished? I might actually look at that if it is. But, if it's just a junky beta build, I'll skip.

Gearbox worked on PS2 version.
>>
>>146670323
Saturn games can be tricky but SSF seems playable to excellent most of the time. Never played any of the Panzer titles...on my long to do list.
>>
>>146753912
It syncs to both audio and video at the same time and resamples audio so the video displays exactly at your screen's refresh rate.

The shader presets are just parsed and compiled as seperate passes, each passing framebuffer objects to each other and to the backbuffer

Just read the code for exact details

https://github.com/libretro/RetroArch/blob/master/audio/audio_driver.c
https://github.com/libretro/RetroArch/blob/master/gfx/video_shader_parse.c
https://github.com/libretro/RetroArch/blob/master/gfx/video_shader_driver.c
>>
File: RetroArch-0627-190359.png (1MB, 1465x1120px) Image search: [Google]
RetroArch-0627-190359.png
1MB, 1465x1120px
Finally!

And without cheesing too.
>>
>>146770052
Uh Sure, I can read src but its just that its such a massive code base I dont even know where to start. I cant exactly barge into their IRC and ask them to show me around either

This is why I dont contribute to foss
>>
>>146753912
>How does it sync audio and video?
https://github.com/libretro/libretro.github.com/raw/master/documents/ratecontrol.pdf
>How does it compose the fucking shaders?
https://github.com/Themaister/Emulator-Shader-Pack/blob/master/Cg/README
https://github.com/Themaister/slang-shaders/blob/master/spec/SHADER_SPEC.md
>>
https://www.reddit.com/r/emulation/comments/4q39nn/where_do_you_think_the_emulation_scene_will_be_in/
>>
>>146769149
The Ace Attorney games are the best example.
>>
>>146769149
Hotel Dusk
>>
>>146723105
Emulating Ys isn't worth it as the console versions run at 30fps which is awful. He's better off buying all Ys games off steam as they are on sale right now.
Seven emulates just fine in ppsspp btw. Just don't use the libretro core.
>>
>>146769149
Warioware: Touched
Puzzle Series (JP only)
Picross
Osu!
>>
>>146768692
>islamic problem
sorta. they are just the latest group to have an oppressed closet-gay population. The fact that they believe in mohammed is incidental
>FBI generates its own work now
this
>>
>>146770380
What exactly are you trying to do? It would probably be best to try and ask on IRC (probably should do it in #libretro since #retroarch has become a general chat).
>>
>>146772469

#libretro is #psxdev
>>
>>146768261
>he's a self-proclaimed mediocre C coder

Everybody starts out as a mediocre coder.

Some humility is a good thing, you know. We can't all be a bunch of fame whoring faggots overexaggerating and lying on their resumes about reversing stuff they never did but lifted wholecloth from 'official sources'.
>>
>>146775386
>We can't all be a bunch of fame whoring faggots overexaggerating and lying on their resumes about reversing stuff they never did but lifted wholecloth from 'official sources'.
Nobody lied. Quit bein delusional.
>>
>>146754243
I have the same one, it's cheap and has no notable lag input (used to play SSFIVAE online with it) however keep in mind this one is not compatible with button sensibility on controllers so playing mgs2-3 properly will be impossible
>>
File: RetroArch-0627-203121.png (729KB, 1280x1152px) Image search: [Google]
RetroArch-0627-203121.png
729KB, 1280x1152px
>>
I'm emulating MGS 2 and the cutscenes are sped up. Any idea how to fix this problem? I googled and people only seems to mention the cutscenes being slow/lagging. I would love some help.
>>
So this makes a difference?

https://github.com/libretro/bsnes-mercury/pull/17
>>
>>146777952
Change cycle rates maybe?
Changing to software rendering during cutscenes might help or it might just cause slowdown.
>>
>>146778127
I'm not sure what that means, but I read that you change SW/HW rendering by pressing F9, so I'll try that and get back to you. Cheers!
>>
>>146778097
Not sure I'm following this. Reduces input latency?
>>
>>146778127
>>146778243
Thanks, game runs like shit in SW, but the cutscenes seem fine. I guess I just have to keep switching between them.
>>
>>146778248
Supposedly reduces latency by 1 frame

http://libretro.com/forums/showthread.php?t=5428&page=14&p=41625&viewfull=1#post41625
>>
File: mgs2.png (122KB, 891x510px) Image search: [Google]
mgs2.png
122KB, 891x510px
>>146778429
>>146778248
>>146778243
Game speed still at 200%. I tried cycling rates, doesn't seem to change anything.
>>
>>146779095
All I had to do was press tab. Ignore my posts, I'm semi-retarded.
>>
>>146778798
1 frame eh? That's impressive? I cant imagine even the most autistic of human beings being able to tell the difference after everything is said and done.
>>
>>146726307
What is it called? I only got GBA, GBA high, DS and PSP there.
Neither of them seem to do insane gamma increases.
>>
>tfw no .slang shaders
Vulkan runs so damn good, it's a shame there's only a handful of test shaders for it so far.
>>
>>146770197
That glow looks really nice anon. What shader is that?
>>
Does anyone have a link to the most recent drasyic apk? The link in the wiki is dead
>>
>>146767628
>If the peg is round, damn it, he WILL eventually grind it into a square.
How long has he been grinding the metaphorical peg that is PPSSPP?
>>
>>146782973
https://www.google.com/search?q=drastic+emulator+site:forum.mobilism.org&tbs=qdr:0,sbd:1
>>
File: image.png (538KB, 2000x1200px) Image search: [Google]
image.png
538KB, 2000x1200px
>>146596892
Ok so I've been looking into the Nvidia Shield tv/portable for emulation. How good is it for emulation? Reason why is because I believe the tv model you can download roms straight to the device without using a PC or sd card. Will it ever run ps2/GameCube games?
>>
Friendly reminder that RA is made up of mostly second-rate emulators when talking about accuracy/features


puNES>Nestopia
PJ64/DolphinVC>Mupen+
Higan>bsnes/mercury (there is literally nothing wrong with byuu forcing the proper resolution and dropping the toaster friendly cores. stop being poor.)
KEGA>literally any of RA's Genesis+addons cores
PPSSPP current build>RA PPSSPP
mednafen PC Engine>PC Engine Fast

I'd say something about MAME. but I've gotten the impression that the current standalone build has just as many issues as libretro
>>
>>146779224
Yeah, I was gonna ask if you accidentally hit tab.
On that note: Does anyone know how to turn off the turbo on PJ64? It turns on fine but then there's not a button to turn it off.
>>
File: 1452445221779.gif (540KB, 410x499px) Image search: [Google]
1452445221779.gif
540KB, 410x499px
What's the best N64 Emulator?
>>
>>146784053
PJ64 but get an emucr build to avoid adware and be prepared to dick with plugins.
Mupen64 with libretro for ease but poorer compatability.
>>
Is dreamcast emulation worthwhile yet?
>>
>>146784420
Reicast for the exclusives and Dolphin for the games that were ported over to GC.
>>
>>146784408
Which one works best with Road Rash 64?
>>
>>146783673
I thin Genesis+ is actually more accurate than Kega but it just doesn't do SegaCD.
What's better about puNES in terms of features?

>>146784420
Demul works well for the few games I've tried on it.
>>
>>146784525
Probably PJ64.
>>
>>146784703
Where's the best place to download PJ64?
>>
>>146784803
emucr.
>>
>>146784941
http://www.emucr.com/2016/06/project64-git-20160627.html
Is this the right link?
>>
>>146784803
If you want a stable, use their site and run pj64's installer from command line using the /noads option to avoid shitware.

Whatever you get, use 32-bit or everything will be broken.
>>
>>146785010
That seems like the newest build. Then have fun with plugins.
Check here for best plugin setups: http://emulation.gametechwiki.com/index.php/Recommended_N64_Plugins
>>
>>146785157
>If you want a stable, use their site and run pj64's installer from command line using the /noads option to avoid shitware.
Using an old build is a bad idea.
>>
>>146783673
Bait/10

>there is literally nothing wrong with byuu forcing the proper resolution and dropping the toaster friendly cores. stop being poor.
>the proper resolution

Top kek m8
>>
>>146783673

"Higan>bsnes/mercury (there is literally nothing wrong with byuu forcing the proper resolution and dropping the toaster friendly cores. stop being poor.)"

Have fun with tearing out of the ass without a G-Sync monitor, desu.

"puNES>Nestopia"

Prove it.

"mednafen PC Engine>PC Engine Fast"

For the three or four Nipponese games whose name you can't even remember (or probably have never played), and about 200 to 300 to 400fps slower. Nicone desu.

"KEGA>literally any of RA's Genesis+addons cores"

Wrong. Unless you are talking about 32X support which is nonexistent in GPGX, GPGX is better and KEGA is closed-source abandonware Windows fagware

"PJ64/DolphinVC>Mupen+"

VC N64 is just hacked-up inaccurate emulators. PJ64 has edges on Mupen64plus libretro in some areas, but deficiencies in others.

Anyways, there are big suprises up ahead for Mupen64 libretro anyways, so just sit there and watch I guess.

"PPSSPP current build>RA PPSSPP"

So update it yourself. It still works if you want to use it.
>>
>>146784576
>I thin Genesis+ is actually more accurate than Kega but it just doesn't do SegaCD.

Genesis Plus GX has had Sega CD emulation for years now. The only thing it doesn't have is 32X, and honestly, who cares. For the few or so games worth a shit, you can run the Picodrive core.
>>
>>146785794
That's it, I tend to get the two mixed up.
>>
File: RetroArch-0627-223742.png (554KB, 1465x1120px) Image search: [Google]
RetroArch-0627-223742.png
554KB, 1465x1120px
>>146782825

crt hyllian glow
>>
>>146785670
>, but deficiencies in others.
such as?
>>
>>146783479
You can download roms on any device with an internet browser, that's not special.
>>
>>146758174
Unusable dpad.
>>
>>146785418
Whatever. Stables crash less, and some stables like 1.6 are the only thing allowed for speed runs, etc.
>>
>>146785670
>prove it
http://tasvideos.org/EmulatorResources/NESAccuracyTests.html
>>
>>146786634

Input lag, ease of use, no malware, no plugin hell, more accurate Glide64, better audio, etc.
>>
>>146786634

Native 64bit binary, native 64bit dynarec, etc.
>>
>>146785670
Doesn't Higan have v-sync?
>>
>>146784490
>Reicast
Lol
>>
>>146787593

It has been removed now from the GUI because he can't program an audio resampler, he says v-sync does not work, he has a 144hz monitor now so he doesn't care, and he is above just using maister's code which would probably have fixed the issue years ago.

so instead we get some snob appeal now around 'let's remove v-sync and tell everybody they need to buy adaptive sync monitors or else they are not l33t enough'.
>>
>>146787292
>NESAccuracyTests
>tests are for arcane shit that may or may not affect commercial games
>only a handful more pass in puNES than others

lol you probably couldn't notice any difference in the top 5 emulators, don't kid yourself
>>
>>146787587
>native 64bit dynarec
What's so good about using a slower dynarec?

>>146787473
>no malware
removed in 2.3

>no plugin hell
I don't see how statically linked plugins is that much better.

>better audio
Not entirely. PJ64 just requires more tweaking to get good audio, but some games have worse audio on frankenmupen (like RE2) even when you compare to PJ64 with default settings / plugin.

I will say that frankenmupen has a better fork of Glide64 and requires less tweaking in general.
>>
>>146788025
>and he is above just using maister's code which would probably have fixed the issue years ago.
I don't think he'd even be allowed to use that code, considering he sells his license.
>>
File: feels good man.jpg (876KB, 2560x1440px) Image search: [Google]
feels good man.jpg
876KB, 2560x1440px
>>146618348

5.0 is amazing, I could never run Galaxy 2 at anything playable, but now I'm running it at 1440p 60fps.
>>
File: [deathly silence].jpg (35KB, 440x427px) Image search: [Google]
[deathly silence].jpg
35KB, 440x427px
>tfw no n64 emulator for android that isn't shit

If anyone can prove me wrong, that'd be great.
>>
File: emugen_post_processing.jpg (512KB, 1332x1217px) Image search: [Google]
emugen_post_processing.jpg
512KB, 1332x1217px
>>146736310
Are you serious?
>>
>>146788928
There's no N64 emulator for anything that isn't shit.
>>
>>146789331
>There's no N64 emulator for anything that isn't shit.
keep cryin :)

>>146788928
>tfw no n64 emulator for android that isn't shit
Soon PJ64 will be running on Android.
>>
>>146789208
Is the bloom effect in that game accurately emulated in that picture?

Tbh it would be really nice if bloom effects could simply be reduced in scale. Ik they're often designed to mask interlacing so...
>>
>>146789475
>Soon PJ64 will be running on Android.
Why don't you tell him how much it'll cost him? :^)
>>
>>146789593
>Is the bloom effect in that game accurately emulated in that picture?
I hope not because it looks awful
>>
>>146788553
No wonder byuu rejected contributions over the years or forced them to surrender copyright to be accepted in his code.

I don't understand why people bother contributing to someone like this.
>>
>>146788892
your titlebar is pretty sleek, what theme is that?
>>
>>146790061
>I don't understand why people bother contributing to someone like this.
Me neither. I'm puzzled why anyone would donate box art, carts, etc, if he wouldn't release it... I'm wondering if he lied or something.
>>
>>146790061
byuu is a floss privateer. He's really only in it when it benefits him, not if it hurts him or helps someone else.
>>
>>146790645
Is there proof of that?
>>
>>146789660
>Why don't you tell him how much it'll cost him? :^)
It'll be free because you can "pirate" it
>>
>>146786646
Any device? What are some good devices for ps2 emulation?
>>
What are some good SNES and GBC/GBA emulators for Android? I'm on the go a lot, so catching up on games I've missed would be nice.
>>
>>146791204
A computer with an i5 4590 or better and a bomb ass Nvidia graphics card to back it up.
>>
When should I expect to see a new ishiiruka utilizing Dolphin 5?
>>
File: faget desk PNG.jpg (705KB, 2560x1440px) Image search: [Google]
faget desk PNG.jpg
705KB, 2560x1440px
>>146790405

Boku no Dash (Windows 8.1)
>>
>>146788928
I'd suggest getting N64oid, but good luck finding that
>>
>>146791834
Did you try reading the wiki?
>>
>>146788928
I've only tested SM64, but mupen64plus-libretro ran that fine on my old as fuck, 1Ghz, single core phone.
>>
>>146792372
>not "is fapping to traps with hats on gay"
one job
>>
>>146792313
Oh shit, it's already released. Hot damn
>>
File: 1466051096918.gif (124KB, 320x240px) Image search: [Google]
1466051096918.gif
124KB, 320x240px
Anyone have experience emulation Rogue Squadron 3? I'm trying and this shit ain't working.

RS2 ran fine enough, a bit of audio lag and slowdown near the ground, but it was perfectly playable.
RS3 I get greenscreen every transition, even more slowdown, and can't beat the first mission because of crashing from slowdown during cutscenes. Skipping cutscenes also doesn't work as that can also cause crashes. Well it's not even crashes, but freezing that never stops. Sometimes audio continues sometimes audio cuts too.

I have an i5-4690 and a 7704GB.
>>
File: holy shit 64.png (678KB, 625x468px) Image search: [Google]
holy shit 64.png
678KB, 625x468px
>Dolphin is on Android
>>
>>146792372
>ken ashcorp

man, I forgot about that guy. I liked his shitposting channel, where he'd just yell at bacon and make dumb songs.

https://www.youtube.com/watch?v=cLXYfS-wTnU
>>
File: close-enough.png (9KB, 519x102px) Image search: [Google]
close-enough.png
9KB, 519x102px
>>
>>146788928
I can't get M64P-libretro running fullspeed on some games with my phone, but M64P-AE is nearly as good I've found.
>>
Are there any great GC/Wii games that didn't work until version 5?
>>
>>146791204
Not a handheld of any kind.
>>
>>146795389

M64P-AE just frameskips, it has nothign to do with running 'fullspeed', most likely your phone can't even run an N64 game at fullspeed.

Mupen64 AE is a plain jane Mupen64plus port, doesn't have any of the featurse that mupen64 libretro does. Pretty worthless unless you have a ghetto-ass phone I guess.
>>
>>146794025

At least one of the old comfy channels came back yesterday. Kind of.

https://www.youtube.com/watch?v=oSYP25-FrQI
>>
>>146795540
It's just an LG G3, which isn't garbage bin level yet.
>>
>>146795335
Is that a comparison of the time it takes to it?
>>
>>146796543

I'm not sure I understand your question. It's the time taken by the CPU to execute 100 "NOP" instructions, comparing a real PSX, mednafen and rustation.
>>
>>146796807

The time in number of CPU clocks, I might add.
>>
>>146796807
Yeah, that's what I meant, but I'm to retarded to form sentences apparently. You should test ePSXe/PCSXR, see if you're doing better than them.
>>
>>146797162

I'm pretty sure I'm worse than a NES at emulating a PlayStation CPU at this point, I'm trying to figure out why I'm so slow when cache is enabled.
>>
>>146795997
What's that joke account that posts game soundtracks, but remixed to sound like other things? I remember every time he'd reply to comments asking what happened to the song, he would just be like "What? No you are mistaken, only official high quality soundtracks here."
>>
File: Party hard anon dance.gif (233KB, 300x400px) Image search: [Google]
Party hard anon dance.gif
233KB, 300x400px
>>146797960

https://www.youtube.com/channel/UC9ecwl3FTG66jIKA9JRDtmg?
>>
Trololol.

Byuu thinks he still has the moral high ground when it comes to PJ64.

https://www.reddit.com/r/emulation/comments/4q39nn/where_do_you_think_the_emulation_scene_will_be_in/d4qbign
>>
>>146798423
Ahh thanks.
>>
>>146798962
When did Byuu ship malware? Or is this just Byuu hatebonering yet again?
>>
>>146799437
byuu sold out to Hyperkin despite what they pulled before with several open source emulators.
>>
>>146798962
>Trololol
Spoken like a true redditor.
>Byuu thinks he still has the moral high ground when it comes to PJ64.
Are you implying he doesn't?
>>
>>146800025
Better than malware
>>
File: BARKMEUP.jpg (93KB, 494x600px) Image search: [Google]
BARKMEUP.jpg
93KB, 494x600px
>>146797295
You are now aware you are posting in this thread with sentient software
>>
>>146752837
It's CRT Royale
>>
>>146800409
>Better than malware
No it's not
>>
>>146795335
You're doing better than mednafen uncached at least :^)
>>
>>146801089
>being this retarded
>>
>>146801689
selling other peoples work is worse than adding some opt-out 3rd party installer.
>>
>>146801916
Wrecking peoples computer is infinitely worse. One only bothers the few people who gives a shit the other actually costs people money.

Peoples hate boner for Byuu knows no end.
>>
What is the best emulator ever and why it's Dolphin?
https://www.youtube.com/watch?v=KS7Fl30JZcA
>>
>>146802435
>Peoples hate boner for Byuu knows no end.
Ok byuu :) .

>the other actually costs people money.
I hope you're trolling. Removing adware does not cost any money.
>>
File: QZ0zSVd.png (54KB, 512x512px) Image search: [Google]
QZ0zSVd.png
54KB, 512x512px
>>146803307
>implying
>>
latest release of ishiiruka uses the dolphin 5.0 source. it is still the best version of dolphin.
>>
>>146803307
>not ZSNES
come on bro
>>
N64 emulation is still a mess?
>>
>>146803468
You think the people who are the type to get malware are the same type to know how to remove it? Shits expensive to remove. I feel bad for those folks who have no choice but to take their computer to best buy and let the geek squad fuck their system.
>>
>>146805707
According to Redshit, it will always be a mess

https://www.reddit.com/r/emulation/comments/4q39nn/where_do_you_think_the_emulation_scene_will_be_in/d4pth3w
>>
>>146802435
Byuu has money that others should be entitled to. That's pretty much the same as costing people money.

Both are really fucked up, I don't get why we need to have a degeneracy contest about it.

Byuu is probably worse because his shit potentially has widespread and long term negative effects.
>>
>>146806245
byuu is worse. zilmar removed the adware.
>>
>>146806150

LocutusOfBorges is a moron, ignore him
>>
>>146806245
This is what you are talking about? kek

http://byuu.org/emulation/higan/licensing
>>
File: th-thanks.jpg (171KB, 1324x821px) Image search: [Google]
th-thanks.jpg
171KB, 1324x821px
>mfw Dragon Roost is still broken as fuck

Why did they imply is was fixed?
>>
>>146804347

>Winbloze products.
>>
>>146810483
Certainly not your English.
>>
File: 1461865803929.jpg (224KB, 750x698px) Image search: [Google]
1461865803929.jpg
224KB, 750x698px
Anyone know how to use a mouse as a pointer while using a real wiimote with Dolphin? When I try "Hybrid Wiimote" the wiimote has no input at all, and I cant change the button configuration to try to fix it because it doesnt recognize the wii remote inputs
>>
File: G8ME01-1.png (763KB, 960x768px) Image search: [Google]
G8ME01-1.png
763KB, 960x768px
Everything was going fine until this guy summoned, something, to help him fight but it's invisible. Is this a normal thing? Does anyone know a fix? I had a similar problem earlier but I fixed it by switching to Direct3D 11.
>>
>>146810483
If something like that was in Dolphin all along it has no right being called a good emulator
>>
>>146798962
That disgusting brownnosing that byuu and marathonman are doing.

That thread is such a circlejerk
>>
>>146811340
>erands
>>
>>146811524
OGL is a meme
>>
When's Vulkan going to spill over and not be good enough?
>>
>>146803307
Are they REALLY going to push DirectX12 garbage instead of Vulkan? Even when it's literally only on a user-hostile virus OS?
>>
>>146811931
I don't know how you could do better without going bare metal.
>>
>>146769587
The Dreamcast version of Half Life was developed by Gearbox. When the game was cancelled, the assets were then ported to PC as Half Life: Blue Shift. That's where the higher quality character models and such come from.

>Is the ISO floating around of the DC version complete and polished? I might actually look at that if it is. But, if it's just a junky beta build, I'll skip.
Well, it works. The load breaks are ridiculous, but it's functional. Some of the bootlegs have the files re-ordered on the disc to improve loading times. If you've ever played an N64 or PSP FPS game, the controls should be reasonably familiar.
>>
>>146789208
Run the game at native resolution. The simple fact of the matter is some games are simply not suited to running at above native resolutions. This is true for the N64 as well.
>>
>>146811809
Thanks for the help
>>
File: 1412599136356.jpg (15KB, 400x438px) Image search: [Google]
1412599136356.jpg
15KB, 400x438px
So there is any reason to use vanilla 5.0 Dolphin now that ishiiruka has merged with it? what does ishiiruka do that vanilla cant?
>>
>>146813084
You mean the other way around right? Ishiiruka is just vanilla + more optional features (and one manditory one).
>>
>>146812710
Sorry I don't know anything about it but you said DX11 fixed it so I just assumed it was because OGL is shittier than people give it credit for
>>
>>146813209
Yea that's what i meant ill just stick to ishiiruka then, thanks.
>>
>>146812541
>Run the game at native resolution.
No. How about I skipdraw out the shitty post processing and play it in hires?
>>
>>146813485
Switching to Direct3D 11 didn't fix it, it fixed a similar problem from earlier in the game
>>
>>146815239
It's probably a setting you have checked that has to do with textures since an overwhelming amount of the game just uses static images instead of models.
>>
>>146815346
I have everything set to default settings of 5.0
>>
File: RetroArch-0627-211954.png (734KB, 1317x1080px) Image search: [Google]
RetroArch-0627-211954.png
734KB, 1317x1080px
Just like I remember it
>>
Hey /emug/ I need help! I was playing Dolphin earlier and I've been emulating Timsplitters 2 which was running fine up until it crashed. Now it won't run at all. I've reinstalled Dolphin and redownloaded Timesplitters but it still crashes. It's the only game I've got that crashes when I try to emulate it as well.
>>
>>146815346
I found the fix, I think, managed to fix a different problem I got after beating the invisible guy but I think it would have also fixed that problem.
>>
>>146812031

I've never been all that impressed with Dolphin. And frankly until Linux shapes the fuck up migration to macOS would be more likely. Linux provides two or three ways to do everything and multiple layers of largely redundant APIs, and the commercial sector is not gonna put up with that shit.

Provide ONE package format.

Provide ONE audio API.

Provide ONE desktop environment.

Provide ONE display manager.
>>
>>146800961
>CRT Royale
>1080p
>>
>>146812031
Someone made a DX12 backend, so they added it. Someone is currently working on a Vulkan backend, once it's done, it'll be added.
>>
>>146816814
It works fine at that resolution if it's configured correctly.
>>
>>146811524
Dolphin has a wiki
>>
>>146817294
Prove it. Post a screenshot of a 2D game with Royale configured for 1080p.
>>
>>146818529

>>146815507
>>146732658
>>146722729
>>
>>146813665
Because you're brute forcing the rendering process and in the process likely stripping out layers that are kind of necessary.
>>
File: RetroArch-0627-215407.png (1MB, 1440x1080px) Image search: [Google]
RetroArch-0627-215407.png
1MB, 1440x1080px
>>146818529
>>
File: PCSX2_hmmm.jpg (283KB, 798x838px) Image search: [Google]
PCSX2_hmmm.jpg
283KB, 798x838px
>>146815503
Default settings are not the best settings for every game.
>>
>>146818973
As long as it looks good I don't care

>>146819115
Not him but that looks awful desu
>>
>>146816697
Why do you hate choice?
>>
>>146818909
Those look great. A tad too bright, though.

>>146819115
This just looks too bright entirely.
>>
>>146819468

What do you define as "looking good" then?
>>
>>146819667
The average 1080p rendered Dolphin game. No idea if Demon Chaos can be made to look like that though.
>>
File: RetroArch-0627-221701.png (36KB, 1440x1080px) Image search: [Google]
RetroArch-0627-221701.png
36KB, 1440x1080px
>>146819601
I don't know what you mean by "too bright", I didn't mess with the brightness at all
>>
File: 330564.jpg (1MB, 1456x1118px) Image search: [Google]
330564.jpg
1MB, 1456x1118px
>>146819667
>>
>>146819861
Royale adds bloom. So you did mess with the brightness, albeit unknowingly.
>>
File: insane.jpg (29KB, 326x610px) Image search: [Google]
insane.jpg
29KB, 326x610px
There's a lot of talk about accuracy but is there some extensive searching comparing input lag of the source console and emulator?
>>
>>146820103
>extensive searching
I meant extensive research.
>>
>>146808514

It seems it doesn't even stop there.

"Note that licenses are offered as-is, with no technical support provided. Depending upon availability, I can potentially offer consulting at a rate of $50 USD per hour."
>>
>>146820031

It requires that bloom to not make it look dark like most other phosphor shaders do.

I honestly don't know why you're complaining about it being too bright, the color output is very close to the raw graphics.
>>
>>146820491
The whites are far too bright. I'm honestly astonished that you think otherwise.
>>
>>146736835
>>146767109
Hate to break it to you but that set you linked to was uploaded by a member of the libretro team. No intro doesn't have a thumbnail project.

I feel like the majority of libretro criticisms are totally misguided or uninformed
>>
>>146820898
>The whites are far too bright.

The whites are white, what the hell are you talking about? If that bloom wasn't there, the whites would look grey because of the phosphor triads.
>>
>>146821228
If the bloom was lessened, they'd look like how they're supposed to.
>>
File: RetroArch-0627-223225.png (839KB, 1317x1080px) Image search: [Google]
RetroArch-0627-223225.png
839KB, 1317x1080px
>>146819921
>>
File: this kills the eyes.png (24KB, 86x197px) Image search: [Google]
this kills the eyes.png
24KB, 86x197px
>>146821536
>>
>>146821531
Go look at a real CRT and tell me that the whites are grey.

If they are, your CRT is worn out.
>>
>>146821946
If your CRT produces crushed whites it isn't very good.
>>
>>146813209
What's Ishiiruka's mandatory thing?
>>
Filters are silly because LCD screens will NEVER be able to replicate CRTs. Period.

Either play using original hardware and an actual CRT, or enjoy raw pixels. There is no in between.
>>
>>146822143
>crushed whites

That's not what's happening there. No detail is lost on the whites, it's just making the whites glow so the brightness isn't lowered by the phosphors. Turning it down makes the phosphors more tinted on whites, causing the whites to look more grey on the display.
>>
>>146820103
>>146820371
Emulation will never match the input lag of the original console. It's best not to think about it or you will give up hope in accuracy forever.
>>
>>146822532
Fuck off back to /vr/ you ignorant fool
>>
>>146822717
Technically speaking, it's possible to have lower latency than the real console if the emulator is hacked to remove latency that existed on the real console.

Advances in video rendering have enabled us to avoid most uncessary lag from too much buffering, and frame delay cuts out most of the vsync lag.
>>
>>146822760
>you ignorant fool
Whoa pot, who you callin' black?

Emulators will never be able to beat the real deal. Face facts, kid.
>>
>>146823264
/vr/ pls go

Several emulators already exceed real hardware, especially ones that overclock or render higher resolution.
>>
File: 1467065504292.jpg (19KB, 500x475px) Image search: [Google]
1467065504292.jpg
19KB, 500x475px
>>146823383
>Muh low-quality 3D IN HD!!!

Nothing is gained from rendering PS1 and N64 games at higher resolutions. PS2 maybe. But PS2 emulation is trash.
>>
>>146822717
It'd still be worth it to know how much more input lag is introduced by the emulator.
>>
File: native.png (828KB, 1173x641px) Image search: [Google]
native.png
828KB, 1173x641px
>>146823693
>But PS2 emulation is trash.

While I'll agree PS1 games are fine at native resolution, N64 games all look better up ressed.
>>
>>146823693
>Nothing is gained from rendering PS1 and N64 games at higher resolutions

You're an idiot. Stop making sweeping generalizations, it depends on the game.
>>
>>146823824
What game?
>>
File: 1461411419824.jpg (126KB, 490x472px) Image search: [Google]
1461411419824.jpg
126KB, 490x472px
>>146823920
>it depends on the game
>>
File: 1464567455073.png (152KB, 359x414px) Image search: [Google]
1464567455073.png
152KB, 359x414px
>>146824476
>reaction face in place of argument
>>
File: 1462377303397.png (437KB, 612x612px) Image search: [Google]
1462377303397.png
437KB, 612x612px
>>146824567
>it depends on the game
>>
File: 1466212767666.jpg (11KB, 350x233px) Image search: [Google]
1466212767666.jpg
11KB, 350x233px
>it depends on the game
>>
>>146822890
I don't know what you're talking about. The OS and its input pipelines will always generate a ton of lag and GPUs consistently favor high frame rates over low input lag. Maybe if you made a custom machine intended solely to emulate specific systems as accurately as possible you could reduce input lag immensely but no one does that besides scam artist companies who don't even try to make accurate reproductions and use poor emulation to boot.
>>
>>146825005
>>146825225
>>146824476
>>
File: 1422049627442.jpg (13KB, 473x317px) Image search: [Google]
1422049627442.jpg
13KB, 473x317px
tfw you realize /vr is right and we're wasting our time with emulation.
mfw i finally understand that i need real hardware
>>
>>146819580

I don't. The assholes that make your games and proprietary software do. Ask them, if they even care to answer.
>>
>>146826068
Depends on the system.
>>
>>146821062

Unless you can give me a little bit more to go on than your anonymous say-so, I'm gonna assume your post is full of shit.

The set is named "No-Intro Thumbnails". Not "Libretro Thumbnails".
>>
>>146826184
I think we all know why. They feel that doing the work creating these high end games is hard enough so they want every area that can be simplified to be as simplified as possible. They feel it's bad enough that something like controller support on Windows is a clusterfuck. They don't need installing the game, the audio API or the display method to be split between a ton of competing options they have to support.
>>
>>146826420
https://archive.org/details/No-Intro_Thumbnails_2016-04-10
>>
>>146826068

/pol/ is always right. /v/ is never right. /vr/ is BANANA FO FANA HANNAH HANNA HANA CANARY FARTS 3.14
>>
>>146823693
maybe we don't like seeing jaggies crawling all over the screen
>>
>>146826746
Poorly organized, incomplete box art set: Preserved forever

Someone really needs to ask byuu why he doesn't release his SNES box art collection
>>
>>146826913
Also that perspective correction thing someone was working on.
>>
>>146826746

Great. Now if only I hadn't had to do my entire SCD set myself. Prolly can't even be used by their project thanks to licensing bullshit (same with multiman PSX set)
>>
File: Yogi2-733550.jpg (80KB, 1024x764px) Image search: [Google]
Yogi2-733550.jpg
80KB, 1024x764px
>>146826379
>Depends on the system
Not really. It's more about the particular game than system.
If I were into jrpg's/strategy or other games which do not require twitch reflexes, there's no doubt I'd much rather emulate, no matter what system.
Unfortunately, i'm into fighters and adventure/platformers.
What i really want is a jukebox which loads everdrives and lets me use a single joystick for all systems.
>>
>>146827639

Hell, the fact I routinely supplement with Mobygames would prolly give 'em a stroke too.
>>
>>146827648
>Depends on the autism
>>
>>146828001

This.
>>
>>146828001
>>146828150
so, i'm autistic because, what - I care about input lag?
Go shit yourselves in your >depends
>>
>>146827639

No licensing nonsense, just don't give low-res stuff, no watermarked boxart, no fake boxart, etc.

And make sure the names match with the names in the database. Go to Information ->Database Information to see how the names should match.
>>
>>146826420
>Uploaded by Kivutar
>>
>>146825782
>GPUs consistently favor high frame rates over low input lag.

>doesn't know about Vulkan
>>
>>146829482
Input lag that you cant even perceive. Shits all in your head.
>>
>>146763026
but using Unity is still a fucktard way of doing things.
>>
>>146831829
don't tell me what i can and can't notice.
i'm a tournament level sfiii player. I can fucking tell the difference, even today.
>>
File: retroarch 2016-03-23 02-03-39-10.jpg (195KB, 1920x1200px) Image search: [Google]
retroarch 2016-03-23 02-03-39-10.jpg
195KB, 1920x1200px
>>146826009
I never could get my game to look like this. It would still jitter and what not though .
>>
File: images.jpg (5KB, 175x109px) Image search: [Google]
images.jpg
5KB, 175x109px
>>146831829
Ah dang it, leave people to their confirmation bias and placebo, they like that shit.
>>
>>146832131
Oh shit look out guys!
>>
>>146832794
better recognize you filthy scrubs. /vr is full of autistic faggots, but they're right about some shit.
Remember: you're emulating what they hold dear.
>>
>>146819580
Because he is an angry little man who knows he will die alone and will never achieve anything worth in his own life. For some people, being an hater is the only thing left to not become 100% unsignificant.
>>
>>146822532
> There is no in between.
Do you have borderline personality disorder or something?
>>
Please post in here so mods know this is the rightful /feg/. The other one is full of faggots who refuse ot accept #FE as a fire emblem game.

>>146821579
>>146821579
>>146821579

>>146821579
>>146821579
>>146821579

Help us emulate a better future
>>
>>146826009
>upscaled screenshot vs HD render
Hurr, I wonder why the one on the right looks better.

>>146833280
No?
>>
>>146829579

The stuff I got was low-res to begin with.... 0-o
>>
>>146833341
How about you fuck your shit out of here.
>>
>>146833096

Suck my asshole 'till the shit leaks out of it like filthy pudding.
>>
>>146833341

I hope you get raped by a pack of niggers.
>>
>>146833085
>>146832131

No one cares. Go back to /vr/ with your other mentally ill brethren.
>>
>>146834469
I care
>>146834354
that actually happened to me
I liked it.
>>
File: 1445530237259.jpg (80KB, 708x708px) Image search: [Google]
1445530237259.jpg
80KB, 708x708px
>/vg/ kiddies utterly btfo by /vr/ once again

Remember squirts: 4K doesn't make CRT shaders any less shit.
>>
>>146835312

I'll blow ya for a quarter.
>>
>>146835092

it's time to stop posting.
>>
File: 1463388400086.png (494KB, 604x604px) Image search: [Google]
1463388400086.png
494KB, 604x604px
>>146836517
>the absolute state of /vg/ kiddies
I'll pity you, lad. You can blow me for free.
>>
>>146836583
good thing you're here to tell me this anon.
can you post an image of a fat nerd crying for me?
>>
>>146768601
> How much faster, would depend on how much work you have to do between every instruction, to maintain cycle accuracy.
exactly this.
if your machine matches closely, it's easier to emulate accurately.
a technique that some emulators use nowadays is run the full-speed dynarec until a timing or sync issue comes up, then roll-back and fix the issue by running the more accurate interpreter to re-synchronize.
>>
>>146836786

No seriously; your mom needs you to set the table for dinner.
>>
>>146752438
because it's a pop culture thing people picked up from blacks
like how white people listen to rap now

Non-black people started calling them "rims", so games followed suit. Games also call magazines clips, and so on
>>
>>146836710

Will you blow me too?
>>
>playing on emulators

Literally may as well not even play it. It's like a fake game.
>>
>>146837131

This is bait.
>>
>>146837131
>playing games
Literally might as well not even play them. It's like a fake reality.
>>
>>146837231
>>146837131

Samefag.
>>
>>146837062
Only if you have a cute futa dick.
>>
>people prefer to port the shitty retroarch dosbox to thing instead of the standalone
Fuck nice things.
>>
File: 2016-06-28--1120x295_scrot.png (33KB, 1120x295px) Image search: [Google]
2016-06-28--1120x295_scrot.png
33KB, 1120x295px
>>146837203
>>
File: 1467091905799.gif (3MB, 286x258px) Image search: [Google]
1467091905799.gif
3MB, 286x258px
>>146837914
>>
>>146825782
Uncharted 3 on PS3 has a shit-ton of input lag. Emulators could probably fix that. They wouldn't be able to fix the game being a piss-poor Uncharted 2 retread with a blatantly pre-rendered FMV bookended by fades to black every time you turn a corner.

Also, the game's streaming system is likely gonna be a bitch to emulate, just like Silent Hill: Shattered Memories on PS2 has been.
>>
>>146837414

My dick shits. Are you okay with that?
>>
>>146837914

And yet, somehow, I still manage not to care. Funny how that works, huh?

It's almost like other people's opinions don't really matter.
>>
File: 1441708685576.jpg (15KB, 250x250px) Image search: [Google]
1441708685576.jpg
15KB, 250x250px
>>146840176
Even better
>>
>>146840254
They don't matter, but you're still getting mad. Looks like you lose.
>>
>>146840945

Getting mad at anonymous opinions on a Yamato tapestry board wouldn't make any sense. Try harder.
>>
>>146840413

C'mere, big boy. I'm all yours (be gentle!).
>>
>>146824180
Looks like that Atlus teen waifu sim.
>>146826009
ps1 games in hd are fucking cancer.
>>146831829
If your reactions are too slow to notice it then more power to ya. I'd love to not be able to notice.
>>
File: 1432061691780.jpg (135KB, 400x400px) Image search: [Google]
1432061691780.jpg
135KB, 400x400px
>>146840413
Hey, back off. That's my piece of ass you're trying to poach.

>>146841204
Oh, baby.
>>
>>146810483
Post your settings, fag
>>
Which WonderSwan emulator is good enough to play SaGa 1 and has cheats support?
>>
Life! I give this thread life!
>>
>>146841135
>Look mommy, I posted my le so funny and original meme! Watch le upboats come in xD!
kys
>>
>>146816697
>Provide ONE package format.
Dominant one.
>Provide ONE audio API.
All of them are backwards compatible.
So ALSA or whats its name
>Provide ONE desktop environment.
Why? GNOME fags aren't a good enviroment, but KDE is. But so is LXDE, etc.
>Provide ONE display manager.
More like "don't every break any code on code"
>>
>>146837043
Ah, thank you.
>>
File: Emulation_PSx.png (3MB, 1774x996px) Image search: [Google]
Emulation_PSx.png
3MB, 1774x996px
>>146823819
>>146820103
Best case: 0-8ms
Realistically?
A "fast" LCD will have 4-16ms + pixel change time
A more normal one, after 200something when input lag for image processing became common, is at 16-32 ms.
Some TVs are horrible at 0.2 to 0.4 of a second of input lag. Those exists. They are awful.

As for emulator? I think frame misses are far worse than the extra 16-20ms of input lag created to avoid having to make a proper audio/engine/game logic sync.
I.E When Metal Gear Solid Peace Walker worked on libretro PPSSPP(ages ago), it was notable extremely more playable than standalone PPSSPP, because PPSSPP had input lag and frame sync failures.
For something like NES or SNES or Megadrive, its far less worse.

For something like PSCX2, there is TONS of it. Because variable framerate + speedhacks + game engine delay + vsync/aero setups. At one point the best option is to install MSI afterburner, and disable the frame limiter, just to remove the input lag from hitting the frame cap.
>>
>>146832265

Switch to 32bpp and remove dithering.
>>
File: RetroArch-0628-140537.png (620KB, 1172x896px) Image search: [Google]
RetroArch-0628-140537.png
620KB, 1172x896px
>>
>>146832265
Why do so many PS1 models have fucked up faces?
>>
>>146849550
Too much bloom.
>>
>>146849684

Lack of subpixel precision mainly.

>>146849754

I like it, although it works better on darker levels.
>>
Has there been anyone on literal toasters complaining about Dolphin throwing out 32 bit OSs and ancient decade-old GPUs?
>>
File: WALUIGI WAAAAAAAAAAAAAAAAAAAAA.gif (981KB, 250x250px) Image search: [Google]
WALUIGI WAAAAAAAAAAAAAAAAAAAAA.gif
981KB, 250x250px
>>146823824
>PS1 games are fine at native resolution

The lack of Z-buffering makes PS1 games look worse the higher the resolution goes. Unless of course you enjoy your games looking like Arnold's arms after a hard workout.
>>
>>146824476

Just to play devil's advocate, games with per-rendered backgrounds look awful at higher resolutions.
>>
>>146827639
Where can one find all the multiman art?
>>
>>146851405
Nort entirely true, 2x is a good improvement over the original, higher than that does look out of place though.
>>
>>146851321

2x is generially fine IMO. It's got more details than 1x and the artifacts are not too obvious.
>>
File: 1xvs2x.gif (160KB, 640x480px) Image search: [Google]
1xvs2x.gif
160KB, 640x480px
>>146851405

I disagree.
>>
>>146826587

>50 bajjillion different options
>supporting them to a level that's acceptable for a professional release will take time... and a lot of it
>time is money
>your workers are expensive professionals, so expanding every last one of your projects will take no small amount of funds

The fact that each release needs to support a wide variety of Windows machines is already probably the biggest shortcoming of PC gaming from a development standpoint.

This doesn't have anything to do with being lazy, and not all money considerations are diabolical schemes by the Jews to turn the rest of the world into slaves with no standards in quality of life. There are two sides to every transaction, and sometimes, as a matter of sustainability, the directors among the suppliers need to know when it's time to say "it would be great if we could, but unfortunately, that's not in our budget".

Even the large number of self-absorbed manchild consumers that are present in this industry have gotten a good look at this reality a few times recently, haven't they? Kickstarter. When devs get into "I need to do absolutely everything, and I need to do it perfectly"-mode with no one to hold their chain, they continuously run out of money and ultimately deliver a substandard product.

>I'm an autist can only think in extremes! This means that you think that devs should just throw quality out the window because it costs money!

No, it means that devs need to be smart with their money, especially if they want to deliver a quality product. Would you rather have endless expansion and bug testing, or would you rather have good programs that function as they're supposed to? You can't necessarily have both.
>>
>>146852289
Would look better at the original res with some AA and AS.
>>
>>146822503
Async shader compilation, which prevents the severe shudder Dolphin suffers from when new assets show up for the first time.
>>
>>146852289
looks awful desu
>>
>>146852289

Show me then.

>>146853882

Stay delusional.
>>
>>146854345

Meant to quote >>146853442
>>
Yo, someone tell me how to turn back on the frame limit in PJ64 once I've turned it off. It seems to be unable to go back to normal speed.
Also, does anyone know how to get dolphin to work with 4x VBAMs for 4swords. I've tried following the guides but they haven't worked for me.
>>
File: 24.png (188KB, 278x260px) Image search: [Google]
24.png
188KB, 278x260px
Can anyone help with a Dolphin..."problem"?

In Donkey Kong Country Returns, it says "Please remove external controller" or something and I can't play it on a freaking DS3. This is the only game that does this, what the hell?
>>
>>146858237
Change the emulated controller to just a wiimote or to a wiimote+nunchuck.
>>
>>146858327
Oh you can't play the game with classic? how dumb, thanks
>>
File: 2674541-5712282039-26516.jpg (23KB, 320x319px) Image search: [Google]
2674541-5712282039-26516.jpg
23KB, 320x319px
>>146858237
>DKC:R has the best soundtrack of the year
>>
>>146859020
Not sure about that but DKCR:TF definitely was. I can't really remember too much of DKCR other than I enjoyed it. I'm loving tropical freeze and I think it surpasses it. Probably the best 2d platformer I've ever played.
>>
Any CRT shaders that emulate how CRTs look to the human eye and not through a camera?
>>
Where can I download Monster Hunter Tri?
>>
>>146776616
Divorced couple continue to argue over custody of pet slug, even while being fed into wood chipper
>>
>>146861448

I can't see the slug.
>>
>>146860527
Just get a torrent. Wii games can be hard to find but that one should be popular enough that it'll have seeds.
>>
>>146860527
>Find torrent
>Its a uncompressed .rar file in 250 parts with size of 5GB
>Just converting it to WBFS or CISO makes it 1.1GB
>>
File: vagrantstoryMUHHDFINALLY.jpg (85KB, 1022x765px) Image search: [Google]
vagrantstoryMUHHDFINALLY.jpg
85KB, 1022x765px
>>146832265
You aren't setting the right settings in epsxe's diddledoodoo
>>
File: ps1emulation.jpg (155KB, 750x663px) Image search: [Google]
ps1emulation.jpg
155KB, 750x663px
>>146851321
>Unless of course you enjoy your games looking like Arnold's arms after a hard workout.
I do
>>
>>146861815
Torrents for anything remotely high profile get you banned by your ISP in murrika now. You get 2 free torrents and that's it. And I can assure him that Monhun Tri is not worth wasting one of those on.
>>
Trying to play Return to Dreamland and can't move Kirby...You can't use a nunchuck either or a classic controller.
>>
>>146864140
Nah, it's wiimote only.
>>
>>146864320
The directional pad isn't working, everything else on the wiimote seems to.
>>
>>146861815

I did but the file was corrupt
>>
>>146864569
Did you extract it correctly?
>>
New thread fags:
>>146864691
>>146864691
>>146864691
Thread posts: 757
Thread images: 105


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.