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/agdg/ - amateur game dev general

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Thread replies: 765
Thread images: 168

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Redundant code edition.

Previous thread: >>146019151

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/documentation/getting-started/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
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>>146080779
reminder
>>
>>146080638
next to nothing, I can create the terrain and if I hard code units I can command them to move/attack.
>>
>>146081027
first, make it possible to create units from within the game (with some function or so), not only by hardcoding them
after that, make it so you can group units and make them execute the same command (move, attack etc)
>>
So how do I into an event scripting language for my game?
I'm doing Java and libgdx. I feel like hardcoding shit like "when eventid== 42, move character to this position and display textbox id 12" seems really stupid.
>>
>>146081027
Do you have a system for designing units yet? Inheriting from a unit class? Having a unit script in Unity? If you have a system in place it'll be faster to design.

But think about what a unit is. Is it a collection of values (health, move speed, damgae)? How are special abilities handled?
>>
>>14608068
Tons. I have a horde of manager objects that control most of my systems in my game. I woulf like to make them static classes but they work better with unreal this way
>>
>>146081252
Also interested in this for c++/sfml
>>
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Progress:

Added pizzazz
>>
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Added a speech box for future conversations.
I'll probably change it so that the same character won't have more than one box visible at once.
>>
someone posted a sprite a few days ago where a mech pilot strips and gets in her mech.
who are you and what is your game?
>>
>>146081372
Cool! How does it work?
>>
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>>146081372
wrong pic
>>
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14th for AIDs and lack of lighting
>>
Drawing this bitch is a ton of fun
Her chest just looks dull however
>>146081531
Literally 2 posts up
>>
>>146081616
>>146081348
is it the same game? the other one was higher res and more animated
>>
>>146081551
Like this.>>146081551

Its just for enemies to taunt you. Allies to tell you stuff. That kind of thing.
>>
>>146081327
Each unit is a JS object with it's own properties. like type, position, health...

>>146081225
So I should first make it possible to build buildings. But I have to make buildings a thing first.
Only then I can move to units creation.

>make it so you can group units and make them execute the same command
this is already implemented.
>>
>>146081252
>>146081347
i'd imagine it would be cool if you could assign functions to some table
then, when event with id 42 comes, you would call function table[42](args)
this way, you could do event handling in separate functions, or even files, for each event, and add then whenever if necessary without making spaghetti in code
that's what i would do if i had enough will :^)
>>
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>>146081616
>Forgot image
Im a fuck
>>146081723
Oh I thought this was what you were talking about, Guess not
>>
reminder to keep your game cache friendly :)
>>
>>146081993
Marmo is that you?
>>
>>146081903
If you want to test combat first, why not just have a button that spawns units onto the screen at a fixed point, or a key that spawns them at the mouse location?
>>
Would a good way to program a guard's sight with raycasting be to have several levels of sight, like close, mid range and far, and thren check for the pc to be in tall grass and shit? Like give it all a percentage and degrade that percentage as it needs?
>>
>>146081252
Use blueprints
>>
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Virtually no progress, again. I spent the morning modeling low poly ships for my Jam game though.

I spent a lot of time thinking how to make a grade system that incorporates all the stats but unsuccessfully so for now it's only based on the number of notes you hit.

Also spend quite a bit breaking and fixing the idol dance move switching code.
>>
>>146082114
her head isn't cute enough
>>
>>146082065
Nope, Im a unknown here
Pretty much the only thing Im known for is posting a picture of a dog character I made last night
>>
>>146081757
Yeah but how and when do you make it pop up?
>>
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Anyone know how to edit an unlit shader so that it takes in light but still keeps its old properties?
>>
>>146082114
>dropping combos in your own game
>>
>>146082071
it's better to do things in order, so I don't have to fix the functions later when I add more stuff
>>
>>146081252
>>146081347
Lua
>>
>>146081993
>that hair
lmoa
>>
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>>146073512
>tfw people remember your almost game ;_;
Sorry, though but at the point where I realised that making an online shooter would involve incorporating online features, I gave up on it.

I've just started working on another thing, though. Hopefully the low poly and lack of online will make it more likely that I'll finish something.
Reposting from dead thread
>>
>>146082273

what do you mean by 'old properties'?
>>
>>146082102
Raycast gives you a distance and postion of the player. Use that position to find the cover level of the player (however that is done). Now you have two inputs, a distance and a cover level. You can also do a cone of vision by getting the angle between the player and the guard's eye.

With those 2 or 3 input values, write some MATHEMATICAL function that gives you the desired results, then code it up.
>>
>>146082524
she is super cute. I like this a lot.
>>
>>146082510
Drills are cute
>>
>>146082246
I have a gameobject in unity which contains the message ui.

The boss sends a message to the ui object with the text.
Create instance of the message.
start it with a y scale of 0, so its flat.
move its y scale to 1 over a set amount of time (so it looks like its popping up)
Add the message to a list.
if any other messages are in the list move them up by x amount so they scroll up.

thats about it.
>>
>>146082390
What did he mean by this
>>
>>146082602
Word. Thanks, man.
>>
>>146082240
Ah, well you should probably take a break and go read up on anatomy and proportions and stuff.
Will help you break out of the my_first_manga phase faster.

Like those drills though, vidya can never have enough of them.
>>
>>146082114
I just noticed that her expressions are popping up and getting stuck when they shouldn't. I'll have to look into that, again.

>>146082376
I wanted to show the "fail" animation, and show that missing notes affects the final grade.
>>
>>146082539
I just want to be able to edit the toon basic shader to tint stuff based on the light its in but still work the same
>>
>>146082114
That's adorable how upset she gets when you drop the combo. Also was that you posting like a million low poly ships just before?
>>146082609
Thanks, mate!
>>
>>146082112
what do you mean by blueprints?

>>146082390
>Lua
do you maybe have a good tutorial or guide where I can read up on implementing Lua?
>>
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>>146081926
>That AA on the spaceships is fucking terrible, but the rest looks nice.
>I suppose none of that is yours, though.
Nope, it's all mine. I'll sort out the AA on the ships though, it does look terrible now that I look at it, it was a sort of unintended side-effect since I'm cheating pixel art and using Photoshop instead of a more 'purist' tool
>>
>>146082951

I still don't understand. Obviously the object would be tinted by the color of the light. Could you put photoshop the image.
>>
>>146083019
Thanks!
And yeah, that was me, though I only made 6 ships.
>>
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>trying to debug shaders
>>
>>146083078
Google, the lua c api is simple and there's bindings for other languages if you're the javafag
>>
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>>146083135
like how the ball with the basic shader is darker in the shadow but the ball with the toon shader stays the same overall brightness regardless of where it is
>>
>>146082612
stupid anime nonsense gimmick

>>146083115
PS elements 7 = [N] pencil tool
PS CS6 = shift+[B] pencil tool
none of the antialiasing that brush tool has, just pixel filling
make sure you uncheck texture and all that in Brush Settings
if it's a matter of resizing the sprite then go with bicubic instead of nearest, i think that prevents AA on resizing
>>
>>146082524
Well that sucks. But I suppose it's good that you know when something is too big of a project for you.

Your artstyle seems pretty cool. Looking forward to more posts.
>>
>>146082114
is the anime girl just here for pandering or is there more to it? make it smaller because it takes a lot of the screen for nothing and gets old fast
>>
>>146083650

so you want some objects to be always lit, depending on the material?

Look at this if you're using Unity http://docs.unity3d.com/Manual/shader-SelfIllumFamily.html
>>
>>146083991
I actually wanted to do the opposite, shading the unlit one but this doc might be a good start for me
>>
>>146078134
That looks real fucking nice. Keep going!
You should get rid of the anti-aliasing on the UFOs/player, though. And maybe rework the shading on your containers, it's outright nonsensical.
>>
>>146083650
>>146084265
You could just look for a lit toon shader. The one you have in your screenshots seems to be one that uses a fixed fake lightsource to do the shading based on the camera.
>>
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>>146081723
I found it. What is your game and where can I follow it?
>>
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HARD WORK AND GUTS
GANBARE ANON
>>
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image was too dark, reposting

testing some more baked texture atlas. trying my best to nail that ff12/vagrant story texturing and geometry
>>
>>146082671
Every day is practice, Im going from absolute beginner
>>
>>146084713
Is the circle lighting on the wall part of the desired aesthetic? It looks bad in the wrong way.
>>
>>146084896
probably the lack of texture for the """crates""", the banding jarring when there's only a smooth material. I got too lazy

sorry senpai
>>
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>>146084638
Here is an /agdg/ related gif instead of some random anime.
>>
>>146084331
I'm already getting rid of (or rather, seriously toning down) the anti-aliasing on the ships like the other anon suggested

For the containers, I did have a bit of trouble with them. How would you suggest I do them? Corrugated metal should theoretically be the easiest thing in the book to do, but however I try and do it in pixel form, it ends up looking like some freaky optical illusion where you can't tell if it's going one way or the other.
>>
>>146085131
the anime motivated me to work on my game but seeing this just killed my progress
I'm literally quitting gamedev to shitpost on this general because of your post.
>>
>>146085035
Just by looking at ff12 screenshots, they smoothed between the pixels of the texture, which it looks like you haven't done. Geometry is hard to tell since it's just a square hallway.

Are you trying to emulate the style exactly?
>>
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nth for accidental spooky
>>
What happened to that MML clone dev who used to post here like years ago?
>>
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>>146085407
that's a good point to bring up actually, to be exact I wanted that very rough, weathered and detailed look on the textures for ff12 while smashing it with vagrant story's very gridlike geometry

it's stil too early and far but I'm still trying to finagle my way to nailing it
>>
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>>146062906
Game Name: When It Hits the Fan
Dev Name: @trueyomic
Tools Used: Java + libgdx
Website(s): http://www.heartfeltgames.org
http://trueyomic.tumblr.com
Progress:
+finished the first lab level
+finished the lab bonus level
+added basic credits screen
>>
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Alright, magazines with various capacities are in and working.
>>
any source of inspiration? i cant yet decide what should i start deving
>>
>>146086303
play more video games
>>
>>146084713

Looks like shit to be honest
>>
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I added hit detection, damage, knockback and death states.

What kind of knockback would you prefer in a platformer? Something that just knocks you back horizontally at a set speed? Being knocked back in the opposite direction of where the hit came from? Something else?
>>
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>>146085192
Well, look at the perspective on those containers. I'm no artist, but it's like the borders of the containers extend towards the camera, while the inner part is part of the background. You should at the very least get rid of the left and right borders, to make it look more like a real container.
Also, the metal plates are as bright as the border; you should darken them so they fit more with the inner part of the container.

Pic related: removed left/right edges, darkened metal plates (should also be darker when close to the top of the container, to fit with the other tiles.
>>
>>146086504
nice stolen sprites
>>
How many of you plan on having the AGDG logo somewhere in your game? At least as an easter egg.
Hopefully everyone.
>>
>>146086828
Yes, somewhere
>>
>>146086719
fair use
>>
>>146086719
I thought it was obvious that they were placeholders. I'd have to be really stupid to use them since they're not even complete and anyone would recognize them
>>
>>146086828
I plan to have more than one.
As well as super subtle /agdg/ history references.
>>
>>146086828
it's in my gamma calibration screen

you shouldn't see the logo
>>
>>146086828
The AGDG logo is going to be the big reveal of my game, then your character finds out he is no dev.
>>
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>>146086547
>You should at the very least get rid of the left and right borders, to make it look more like a real container
But anon, I thought cargo containers did have those side parts (pic related).

I see what you're saying with everything else though, for the time being I'll get rid of the metal plates, change the shadow and the top part of the container and see what works.
>>
Trying to make a roguelike with a friend who is doing the graphics mostly retro looking.

Create class called Weapon, then another class called Sword that extends Weapon.

Friend asked me to add fire sword to the game. Create FireSword that extends Sword.

Friend asked me to add Holy Swords to the game.

Friend asked me to have a Holy Flame Sword. I don't know how I would code that. Becomes a mess.

A few days later Friend adds sprite art for mimic Fire Sword to trick player. How the fuck do I even code that.

My friend also talking about a mimic chest I.e. a creature that is also an item. But, that isn't possible as creature class is separate to item class.
>>
>>146087567
Learn how to program, then I'll take your shitposting about OOP seriously
>>
>>146087567
>what is component model
>what is multiple inheritance
There are millions of solutions, you're either shit or you're using the wrong language for the kind of game you're making
>>
>>146086828
Tbqh i wasn't going to add it, never.
>>
>>146087567
Why are you pretending this is something you did when it's directly taken from a Youtube video that's been posted here multiple times, retard?
>>
How should I handle simple bounding box collision?
I'm using Monogame but I want to have a system similar to Unity's(it's what I used before), where you can just say onCollision(Collider other){ }.
How can I implement the same kind of functionality with Monogame Rectangles?
>>
>>146087462
>I thought cargo containers did have those side parts (pic related).
My bad, they do. If the side and top parts are on the same level as the corrugated metal perspective-wise, they should have the same color palette, not be lighter (either everything is bright and the container is foreground, or it's all dark and part of the background).

Good luck with everything! Your art is really neat and I'd love to try out your game, it's time we experimented with non-space themed SHMUPs (I'm guilty; my current project's in space because being a non-artist is easier that way).
>>
>>146087949
Why not?
>>
>>146088565
Dunno, just never though about it
>>
>>146083908
SHE reacts to the way you play. SHE's pretty much the whole point of the game.
>>
Hey /agdg/, what's your opinion of ARG as a part of marketing a game?
>>
>>146088996
Unless you're famous you're not going to be able to get enough committed people to work on it
>>
>>146081993
Twin-drills kinpatsu oujou-sama is my fetish
>>
>>146083885
Thanks, mate. hopefully this one won't die.
>>146083156
I loved those ships! Whatever you end up making with them, I wanna play it.
>>146086828
For sure. But subtly.
>>146086504
Hey it's good to see you're still making progress. I can only imagine knockback is batter when it's away from the thing that hit you.
>>
>>146089140
From a player or from a developer standpoint?
>>
>>146089243
player

unless you know there's gonna be like a million+ people seeing the start of the ARG it's not going to pick up and no one will ever solve it
>>
>>146084713
Except for the circles on the crate, I think it looks really good.
>>
>>146089324
So in short, it's a matter of attracting enough of an audience so that the small fraction who give a shit will stick by.
>>
>we can't have a jam yet we have had too many back to back
>it can't be too close to demo day!
>why is the jam so far away
jeeeeeesus fucking christ
>>
>>146089450
Yep. Buy ads.
>>
>>146088391
that's simple inheritance m8.
make a class Entity, make it have methods that every object should have, like Update, Render, OnCollision(Entity other). then make every game object inherit that class.
then just check collision with simple for loops, call OnCollision and pass the entity it collided with.
checking collision is just entity1.rect1.Intersects(entity2.rect2) == true

public class Player: Entity
{
//...
public override void OnCollision(Entity other)
{
// handle collision for player object
}
}
>>
>>146088510
Thanks man, the compliments mean a lot. Hopefully it'll be a relatively snappy project (me and the two other guys working on it are already pretty experienced programmers and in relative terms it's much less ambitious than other stuff we've done), so i'll keep /agdg/ informed with the current affairs of the game as it progresses

And I'll definitely take the comments about the container to heart. After looking at actual reference images for cargo containers, my current ones look lazy more than anything, even if I fixed up the lighting/perspective fuckery on them. Watch this space
>>
1-4 Stealth
5-9 Horror
0 minigame
>>
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>>146084638
>>
>>146090624
>not combining stealth and horror
never gonna make it
>>
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>>146090728
stealth horror interspersed with minigames
>>
>>146090897
now youve gone too far
>>
>>146090897
With flappy bird controls
>>
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>>146090728
>trying to make a supergenre

it's better to do one thing well than multiple things mediocre
>>
How the fuck do I do no keyrepeat with xinput without a literal counter variable?
>>
>>146091098
in both genres you hide
>>
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>>146062906
Game Name: Game
Dev Name: Dev
Tools Used: Construct
Website(s): >>>/vg/agdg
Progress:
+ Started
+ Saving
- Animation is broken
>>
>>146091112
surely there are buttonPressed() and buttonReleased() functions
>>
>>146091112
Having never used XInput https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinput_keystroke(v=vs.85).aspx implies that the flags variable will tell you if it's a repeat.
>>
>>146091098
Horror isn't really a genre, it's more of a theme
>>
>>146091314
You hold MS too highly.
>>146091318
oh boy, let's hope that actually works properly.
>>
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Can gogem sink any lower? This is getting pathetic.
>>
>>146078134
>>146079312
>>146083115
If you're going to do pixelshit, you should use AA like that at all.

If you have traditional drawing skill, you should use them and make something that isn't pixelshit.

It shouldn't be any harder to put in high resolution sprites than tiny pixel ones.
>>
>>146091529
Reminder that he unironically made a button clicking simulator in Unity and is doing it again
>>
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>>146062906
Game Name:Dark Elf
Dev Name:Anonymous
Tools Used: GraphicsGale + Aseprite
Website(s): None
Progress:
+ Improved mini dark elf
+ Did spell charge effect animation
+ Drew spell charge pose
- Both looks weird I think I'll redo them differently
- Still haven't cleaned the other animations
+ Started sketching Dark Elf portrait
>>
>>146091529
gogem is autistic shitposter who thinks he makes great games while his game are literally flash tier. What did you expect from him?
>>
>>146090897
don't forget crafting and survival
>>
>>146091683
Posted in the other thread too because I don't know if the scrapper checks dead threads
>>
is gaming in a deconstructivism phase?
>>
>>146091583
shouldn't*
>>
>>146091529
not even a good trump imitation baka
>>
Does coffee help you focus, or is that just a meme?
>>
>>146091529
why doesn't he learn how to draw?
>>
>>146091914

No, it's not. If it was anti-"mainstream" games would be more popular, and anti-games like walking simulators would be more popular.

If anything gaming is in a anti-deconstructivist phase.
>>
>>146092062
not a meme, all my best work is done in a caffeine fueled haze at 4 AM
>>
>>146092062
It is meme made manifest, man
>>
>>146092112
googum can draw, he simply chooses not to
>>
>>146092062

coffee makes my depression worse, tbqh

I used to take 3 espressos per day, nowadays it's max 1 in the morning.
>>
>>146092112
it's my style you twerp
>>
>>146092223
hello goocum
>>
>>146092331

only moe girls allowed here twerp
>>
>>146092062
in my case coffee helps with energy, but not at all with focus.

Your mileage may vary.
>>
QUICK

Post your monitors RIGHT NOW! No cleaning.
>>
>>146082305
Neat, its like a wearable mech suit

>>146080896
cute

>>146081348
tiny pixels

>>146081568
what game?
>>
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>>146091914
>>146092171
>"""it"""
I'd say it's large enough that many statements about it are meaningless and should be instead addressed to subsets of gaming.
>>
What is a good engine to make an arcade shmup in
>>
>>146083187
Can you put breakpoints in shaders?
>>
>>146093162
Whatever you're most comfy with
>>
>>146093162
Unreal engine
Cryengine
Source
>>
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>>146091529
what's the problem? and why are you so late?
>>
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What's an interesting hotbar format?
I don't really want to do the slots 1-10 at the bottom of the screen thing, but I'm not sure what else I could do.
>>
>>146093225
Not in CodeXL as far as I can tell, and the Nvidia debugger I've used (their Linux one) was absolute crap so I doubt it. I'm sure there's a way but it probably only works with a specific vendor's card or some shit.

So the process of debugging shaders for me is recording all the values I'm hoping the shader is being called with if everything is working properly and then calculating the shader by hand... which is not a scalable approach.
>>
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>>146062906
Game Name:Vagabondia
Dev Name:Anonymous
Tools Used: monogame
Website(s): rainfrogs.tumblr.com
Progress:
+finished room generator
+made sloppy character animation
+made tool-wheel for quick selection
>>
>>146083187
It's fun. FUN!
>>
>>146093228
No experience whatsoever, just starting out
>>
>>146093331
Individual items in boxes scattered around the edges of the screen. Every time, you pick up an item, the boxes move to a new location based on the unique hash of your current inventory.
>>
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HELp
>>
>>146093331
3rd person: your hotbar items are orbiting your head
>>
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>>146092827

I'm on a laptop.
>>
>>146081252
Emulate coroutines with state machines.
>>
>>146093990
offtopic shitpost
>>
i'm devving on GM and i wonder what should be the minimum screen size to build my game on, if i want to support 4:3, 16:9, 16:10 resolutions
i'm having a lot of trouble to understand screen size, aspect ratio and resolutions, i was thinking on doing it on 1024x768 but its a little tight for what i'm doing, so i want to switch to 1280x720, but that would mean that that is the minimum resolution right? it' cannot go lower than that?
pls help me i'm lost
>>
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>>146089237
Fixed it to push you away from where you were hit
>>
>>146093761
ok, but how do you select them? scroll wheel one at a time? numbers? clicking?
>>
>>146094335
This game looks rad dude, i really hope you get an artist
>>
>>146094335
How did you do this, bro? Looks dope
>>
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>>146092827
Memes through and through
but Im working on progress to post
>>
>>146094496
Depends on the game. If FPS, scroll wheel/ number keys. If not, yeah clicking works
>>
>>146094538
Thanks, getting an artist would be great but we'll have to wait and see
>>146094553
Got the angle between the enemy and the player using point_direction, then changed velocity using basic trigonometry
>>
>>146092062
its a big, poopy meme
>>
>>146094576
>VLC
>Chrome
>W10
>Saving 4chan pictures on your desktop
What the fuck is wrong with you

Post the wallpaper please
>>
>>146095146
He's a brit, that's all the explanation you need.
>>
>>146094576
>MSVS
>>
>>146092827
k
>>
>>146095250
>3:09 PM
>he's a brit
Please learn your time zones.
>>
lebron james jam
>>
>>146095320
*tips size XXL Tux shirt*
>>
>>146095342
>associating your game with off topic shitposting
ya done goofed
>>
>>146095345
I could have sworn MMBN dev was a brit.
oh well.
>>
>>146095342
>Ubuntu
>Java
Could you be any more pleb?
>>
>>146095342
>anime
>>>/s/uicide
>>
>>146095342
Tonzura koite! Tonzura koite! Tonzura koite! Tonzura koite! Tonzura KOITEEEEE!
>>
Any good webhosting sites where I can try out shit and stuff?
>>
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>>146095146
>Post the wallpaper please
Here you go

>>146095146
>VLC
>Chrome
>W10
>Saving 4chan pictures on your desktop
where is your desktop?

>>146095320
>not using MSVS
>>
>>146095560
fuck off normie
>>
>>146095602
You can get an AWS box for a year for free
>>
>>146095342
>public AssetManager assMan;
every time
>>
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KEEP WORKING HARD

PROGRESS PROGRESS PROGRESS

DEMO DAY IS COMING UP IN THREE WEEKS

PROGRESS PROGRESS PROGRESS

YOU ARE GOING TO SUBMIT A PLAYABLE DEMO
>>
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>>146092827
Wow it's fucking nothing
>>
>>146095458
if off topic shit posting is wrong, I don't want to be right.

>>146095502
rpg maker on windows vista with a few open cans of pabst on the desk because I used a cell phone to take a picture of my desk because I don't know how to use screen shot.
That would be more pleb.

>>146095579
The song is fantastically 90s anime. It's great.

>>146095931
gotta have fun.
>>
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>>146095342
>lupin theme
You're alright, nundev
>AssetManager assMan
Kek
>>
>>146096084
Im not seeing which IDE you have open, my dude
>>
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Anons, help me choose my main char. I tried to do some concept art, but as you see, I can only draw ugly people.
>1.Cool dude
A likeable misfit who seems to find himself in trouble all the time.
>2.Furiosa
A human from a population bred to be soldiers. (A failed experiment) She is very agressive and goes total apeshit in fights. She has a hard time controlling her feelings and is constantly add odds because of this.
https://www.youtube.com/watch?v=3Y-J7sBT_no
Kind of like this chick's video persona distilled into a character.

other considerations
>engineer girl
>alien who is a former recconisance operative(basically Bear Grylls)
>former marine human/alien
>a former fleet captain(considered almost like a nobility) who escaped prison by stealing army's frigate
>>
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>>146096142
>because I used a cell phone to take a picture of my desk because I don't know how to use screen shot
This is becoming an indie dev meme actually
>>
>>146096453
That looks like a parody of how news TV portrays computer stuff.
>>
>>146096174
I had just started my computer
Also I don't use an IDE
>>
>>146096334
>generic antihero with no flaws
>le STRONK womyn xD

consider suicide
>>
>>146096590
Vim8?
>>
>>146096590
I, for one, just use imagination to will my game into reality. So far 2% of it is done.
>>
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>>146096550
Its called Disrupt and its the only hacking game outside of AGDG I'm looking foreward to, no matter how accurate it is or isn't. Its made by a law student actually, but he hasn't updated since Feb
>>
>I use Vim and not Emacs
I will NEVER make a game: the post.
>>
>>146088391
Monogame Rectangles already have a static function to test for collisions: Rectangle.Contains
>>
>>146092651
This. I keep wanting it to give me focus but all it does is make me a scatterbrained maniac. It does wake me up but otoh so does exercise.
>>
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>>146094153
>>146095458

>shitpost
>>
>>146096648
SciTE
>>
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>>146096627
>le STRONK womyn xD
nah, not that kind of strong woman
sort a like Aeryin Sun from Farscape, but dialed up a notch
https://www.youtube.com/watch?v=_kr-7lgs3Ow
>>
>>146096851
Emacs is literally the worst TidE you can use if you want to actually get work done.
>>146096985
damn, that's obscure as fuck.
>>
>>146096905
>off-topic
>not shitposting
http://www.4chan.org/faq#shitposting
>>
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Can anybody find source for pic related? Reverse image search returns nothing
>>
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>>146092827
>>
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Began work on some parallax background stuff.
Strapped as fuck for time, though. 5:45AM here now - give me kill
>>
>>146097667
>triangle boyfriend
Nice
>>
>>146097667
hello cristian
>>
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>>146097580
>The biggest issue is when I have to refactor and abstract everything I've made so far so I can expand once I have the player character done.
You just KNOW.
>>
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>>146096149
Shit's good.

>>146096453
I thought I was joking. I'm trying to save money, but now I want to buy pabst and dev on my old pentium 2 laptop, and shit post, in cosplay. Someone has to out do the meme lords.

>>146096896
precisely. I still enjoy a half-decent black coffee every now and then, but Tim Hortons really dropped their game in the last couple years.

Also, some progress. I added some items to fuck around with.
Still need to make enemies check collisions against them, but that shouldn't be difficult.

The biggest issue is when I have to refactor and abstract everything I've made so far so I can expand once I have the player character done.

I accidentally quoted myself. How embarrassing.
>>
>>146097838
Wait, cristian updated his windows?
>>
>>146097670
That foreground and background seem really disconnected
>>
Has anyone here made a fast 2D beat-em-up like the Astroboy GBA game?
>>
>>146097670
First time seeing you doing backgrounds.

I know you can do better.
>>
>>146097838
Who?
>>146097734
Thanks, didnt expect anyone to notice it tho.
>>
>>146097030
Just remember that if you portray her in any kind of bad light or flawed way the SJWs will be on your ass for being a misogynist.
>>
>>146097937
Oh right, the time, no it's not him.
>>146098176
nvm
>>
>>146097854
DGAF what you say about OOP, I'm going to use it to the fullest extent.
My LeaveNunStandingFactoryFactory that makes the LeaveNunStandingFactory to great the LeaveNunStandingBaseClass that abstracts all it's methods from AbstractGameWithReligiousAndAnimeInfluences will show you the true power of true object oriented shitposting.
>>
>>146097030
>literally superhumanly strong
>aggressive xDDD and pmsing all over the place xD

epic
>>
I haven't seen cristian in a long time did he give up?
>>
>>146097637
why does the planet look like shit compared to the spaceships?

>>146098356
let sleeping autists lie
>>
>>146098356
Last I saw he was working on some 3D thing and shitposting on /3/.
>>
>>146098195
why would I be concerned about SJW's? its not like I made this character for them.
>>
>>146062906
Game Name: Vindis Saga Tactics
Dev Name: Pooksoft
Tools Used: C#
Website(s): vindissaga.tumblr.com
Progress:
-Red Tactics is dead
+Long live Vindis Saga
+Players can now bid on items from the Auction House
+Players can now list items on AH
+Added walking scene intro to AH
+Fixed battlefield UI bug popping in too early
+Optimized movement to condense straight paths for pathfinding
>>
>>146098472
>let sleeping autists lie
But I like cristian he has perseverance
>>
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>>
d-ded?

How is the pyrotek nick greenlight going?
>>
>>146100117
>d-ded?
yes because noart
>>
>>146092112
>you must draw like an old master to make a game

fuck off a game can be good with MSPaint scribbles
>>
>>146100321
there are intermediate levels of skill between master and paint scribbling you know
>>
>tfw reddit is more useful for gamedev questions than agdg
Are you okay with this?
>>
>>146100379
not here, if you haven't noticed all levels of art get shit on here so it's best to just do your own thing and make your game.
>>
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A detective game that generates its cases based off a real police database
>>
>>146099138
Neat
>>
>>146100456
who cares, what question do you have?
>>
>>146100507
Fuck off Molyneux, though a comfy detective game without the Molyneux-tier delusions would be great.
>>
>>146099138
he is really having a good time! I wish I was a GPU
>>
>>146100684
I'm not asking again, reddit already helped me.
>>
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>>146100681
>>146100762
it's a pretty nice overview of wtf is going on in the reder pipeline
https://simonschreibt.de/gat/renderhell-book1/
>>
>>146100456
Reddit is a Gender Studies class, /agdg/ is a frathouse, they're useful for different things
>>
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>>146100507
A detective game where anything can be evidence
>>
>>146100795
go with them then if they are so helpful
>>
>MMBN dev making an Orlando joke
Might wanna be careful m8.
>>
>>146097670
The saturation of the foreground should be closer to the background. This looks like a weird jumble of different artstyles right now. The actual sprite drawings are really good, you just have to tweak the colors a bit.
>>
>Complaining about 4chan (its policies, moderation, etc) on the imageboards may result in post deletion and a ban.
>>
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Would anyone know why this is happening? in my animation everything works except for the rotation of the body. You can see the difference between playing the animation (first loop) and playing the actual game. (second loop) I tried everything besides outright starting the animation again which I might try now to see what's going on.
>>
How the fuck do I into character design? I keep feeling like I'm just ripping off cooler stuff.
>>
>>146102180
think of their role in the story/setting/gameplay
>>
>>146095918
just tried firebase, still thanks for the reply!
>>
>>146102175

Never mind I think I know whats going on. Unity does not like Animator being in a child object it seems.
>>
>>146096023
I don't work well under pressure
>>
Bathroom breaks kill productivity!

Piss and shit in your pants to save time!
>>
>>146102370
>Unity does not like Animator being in a child object
Sounds just like my family's attitude towards my cousin who worked at Nickelodeon.
>>
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Found another model on OpenGameArt. The right-handed attack animation seems suited for a melee attack, while the left-handed one looks good for a projectile-based one.
>>
>>146103225
>giant alien gets knocked down by a pellet
that's kind of cute actually.
It's like a reverse halo grunt
>>
>>146103225
That death animation makes him look like one fat fuck
>>
>>146103225
Holy shit

You've been posting that game for months. What a motivation.

When are we getting a demo?
>>
>>146103584
oh it's not just a game
>>
Is it possible to get good collision checking on a huge, single object in game maker?

i.e. I have a moon. The ground itself is solid. Based on a color check, water acts differently to solid land if you jump in it. It orbits another planet. The game is, for example purposes, a tech-demo platformer-style with interesting physics effects based on the relative positions of the two planets.

So basically instead of calculating the orbital position of like a million different things, I calculate the position of just the player and the planet. Is that viable, or do I have to plunge myself into the depth of calculating the position of nearly everything?
>>
>>146102175
Wow you're still working on that jellyfish game?
>>
>>146097637
I've tried searching in the past. I have no idea where I found it before. I know I had found it on tumblr somewhere, but even searching there I can't find it.
I'm pretty sure it wasn't actually from anything, it wasn't a show or a game. It was just that gif.
>>
>>146103584
Maybe Demo Day 10. Now that I have this model, I think I'll focus on making functional combat and a good enough map to showcase it.
>>
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>>146103693

I stopped for a little while because I wasn't sure what I was doing but I have returned with renewed vigor!
>>
>>146103837
Have to admit I wouldn't think that kind of art would look good in game, but it seems fine animated
>>
>>146103945

I think he needs more frames for opening his mouth but the combination of tweens and FBF alleviates a lot of issues both methods have.
>>
>>146103798
But enginedev, the next demoday is 9, not 10
>>
>>146103740
I think it was made by the guy who did the low-poly cortex command small animation.
>>
>>146103945
You never play Rayman m8?
>>
>>146104072
If I'm fast enough, maybe I'll get it in by then.
>>
>>146104215
Look at the big brains on anon.
Found it http://shrapnelsoup.tumblr.com/post/48814791595/i-had-to-make-20-versions-of-this-gif-before
thanks
>>
i'll do anything for someone to please touch my penis
>>
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>>146103837
blah blah clone meme
>>
>talk to boss in a squeaky baby voice about the relationship problems between me and my game
>says that I should stay home today
Alright, more time to dev!
>>
>>146104690
Nice job! I should try this lol
>>
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https://itch.io/jam/agdg-demo-day-9


REMINDER THAT AT THE TIME OF THIS POST THERE IS JUST OVER 17 D A Y S LEFT UNTIL demoDAY. I EXPECT NO LESS THAN _____E I G H T Y SUBMISSIONS_____ (80) (eight-zero)

THERE IS NO REASON TO NOT HAVE A DEMO
>NO EXCUSE

>I have no game
MAKE ONE
>I haven't worked on my game
WORK ON IT
>I am a nodev
MAKE A GAME OR KILL Y O U RS EL F
>>
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>>146104671
Big bug eyes seemed to solve the one big issue I had with the main character and enemies not looking like they went together. I guess I can see why rayman and rare do it. It's very effective.
>>
>>146104883
From the bottom of my heart, thank you
>>
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>>146104883
>>
Redpill me on Monogame. Would I be better off trying to learn that than GM:S?
>>
>>146105139
They are both fine for making games
>>
Most wannabe developers get ahead of themselves. What was initially a pong clone rapidly becomes a VR experience of WW3 if everyone was actually an anthropomorphic goldfish.

Not me, no, I do the opposite. I round down problems until they are within my skillset. The problem is, my skillset is very limited, and what was once a pong clone becomes a single ball which one moves up, down, left and right with the arrow keys. No objective, no score, no scrolling. Not even a game.

I am nodev.
>>
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you can be anything

even a chandelier
>>
All books i see create a texture class before a gameobject class to inherit it, is it really necessary? Or can i have the gameobject class load everything ? Someone knows any good reading material on this?
>>
>>146105321
Which is easier to learn? Redpill me already, christ.
>>
>>146105347
something to think about...
>>
>>146105394
Why the flying fuck should a GO inherit a texture?
>>
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>>146105394
The gameobject class inherits from texture? What the fuck, OOPtards?
>>
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>>146104883
My demo is ready
>>
>>146104883
No bully
>>
>>146105546
Two books i saw on game programming did that, one for monogame and one for sdl2, im getting really confused with that
>>
>>146105394

what engine or framework are you using now?
>>
>>146105365
It's been centuries since you last posted here.

Also your last demo didn't run in my computer for some reason
>>
>>146062906
Game Name: Leave Nun Standing
Dev Name: nundev
Tools Used: Asesprite, krita, eclipse, LibGDX
Website(s): https://leavenunstanding.tumblr.com/
Progress:
+ implemented items
+ can throw items
+ can punch with items
- enemies don't recognize items yet
- Overwatch is taking up my time
- Don't want to animate ever again
>>
>>146105792
Monogame
>>
>>146096023
can you remind me what your game is?
it looks nice. makes me think of daggerfall.
>>
>>146105347
If pong is too hard, try pacman? You already have the movement, now just make it pick up smaller balls as you walk over them.
>>
>>146105809
Hopefully the next one will.

What OS did you try it on?
>>
>>146105824
>streets littered with SICP
Are these the end days
>>
>>146104883
>tfw haven't really coded anything since I finished my project last year and put it on steam
I'm coming closer to the essence of nodev every day.

Does anyone have any tips getting back on the horse besides JUST DO IT?
>>
>>146105468
they both have their ups and downs
>>
>>146106130
Code something small
>>
>>146106130
>JUST DO IT
more like

>JUST START
Inertia and habits are your friend. Don't overthink it. In fact don't think it at all:

Start right now
>b-but
Start right now
>ok wh-
Start right now
>>
>>146105468
GM has a low barrier of entry but doesn't have any facilities to make complex things easier.

C#/Monogame has a higher barrier of entry but C# is good at complex things (because of coroutines, LINQ, .Net, etc.)
>>
>>146081252
Anyone have an answer to this that isnt just 5 words of jargon
>>
>>146106497
Google is your friend, friend.
>>
>>146106497
Begin by coding something small that you can finish in one afternoon
Repeat the next day
>>
how do I motivate myself without shoving shit up my ass please help
>>
>>146100507
Too unrealistic.
https://en.wikipedia.org/wiki/Death_of_Gregory_Glen_Biggs
>>
>>146106709
Caffeine pills.
>>
>>146103648
bumping silly question by tired person.
>>
>>146105851

Texture class inherits from GraphicsResource.

I don't think you need a GameObject class just to hold a texture. People do that for convenience I guess, to group together objects that they commonly use.
>>
>>146106709
Anime. The kind with cute girls.
>>
>>146106709
I just start fantasizing about my game and I get motivated to bring it closer to life.
>>
>>146106709
try shoving shit up my ass
>>
>>146106594
>>146106637
So..no. no one does.
>>
Does anybody knows how to make or if there's a Unity asset to create a handheld camera effect?
>>
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>oh this game seems interesting let's take a loo--
>it's another roguelite
>>
>>146107216
>what is a shader
>>
>>146107216
>wah wah spoonfeed me but you have to use baby words too
>>
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>>146062906
Game Name: God is a Cube
Dev Name: King Kadelfek
Tools Used: Unity 3D
Website(s): http://www.godisacube.com
Progress:
- work on the Greenlight page
- contact everyone for credits
- reset save system
>>
>>146107216
There's way more than 5 words in my post buddy
>>
>game is an homage to/pokes fun at 80s/90s japanese heroine games
>heroine's costume is basically a bikini with boots

How mad would nugaming journalists get on a scale of 1/10?
>>
>>146107506
0 because they will never care about your game.
>>
>>146107506
If it's an indie game? Literally not at all, because they won't even see it
>>
>>146107506
5/10
not mad enough to get coverage
go all the way to get hate articles
>>
>>146107506
>caring about video game """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""journalists""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
>>
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>>146107273
>oh this roguelite somehow seems interesting, maybe they actually tried this time, let's take a loo--
>zero effort put into generation
>>
>>146104883
what if I work so slowly there'll be no time for a demo to be finished?
>>
>>146107684
Fuck off with your """ meme
>>
>>146107752
you forgot these """"
>>
>>146107506
Show us.
>>
>>146107273
*rougelike
>>
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me
>>
>>146106794
I see , rhanks for the answer
>>
>>146108049
alri scooby doo
>>
>>146107752
_______________________________________________________________________________________________________________________________________________________________________________no
>>
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>>146107752
you on the left
>>
>>146107752
seriously this
>>146108201
>>
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>>146062906
Someone pick this week's recap theme. Second person with a theme circled wins.
>>
>>146082114
Loving the upset animation.
Just an idea, the mittens kinda bother me a little, have you tried making them evening gloves? would look more idol-ish in my opinion.
>>
>game development moe anime coming in 2 weeks.

Well, time to prepare for a summer of shitposts.
>>
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>>146108898
>>
>>146108898
just pick one you nerd
>>
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>>146108898
>>
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>>146108898
there
>>
>>146107349


this is some next level molyneux shit
>>
>>146104883
>THERE IS NO REASON TO NOT HAVE A DEMO
I can't art so fack you
>>
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>>146107349
>all negative progress
>>
PROGRESS

I'm working on my Greenlight page. I will schedule launch for Tuesday July 12th.
>>
>>146109276
collab
>>
>>146098574
I like Red Tactics as a name more, but tbcfh I'm just glad to see it's not dead.
>>
>>146109373
>all negative progress
You wouldn't believe it, but I didn't talk about some other more negative progress. webplayer version for Kongregate and Newgrounds

But I'm also working on an animated title with moving cubes.
Still a bit shitty cause I don't have all the letter programmed.
>>
How would you guys handle NPC inventory for if they are killed or traded with?

Would you have a private variable for each possible item, or store it all in a string with a text search function or something? I'm pretty stumped with this
>>
>>146109424
Congrats even tho your game is shit
>>
>>146109761
just have everyone's inventory be globals, isOwnerAlive tag
>>
>>146109761
a variable for each one is how bethesda does it (and their inventory is pretty good)

Notch (minecraft) and pokemon use a string with a search function

So really both are fine.
>>
>>146109424
Good job. You're going to develop the other "ages" you talk about in your website when you finish this one?
>>
>>146109801
>Congrats even tho your game is shit
Maybe it's shit but it's my shit. It's like having a baby except your baby is shit.

Not sure how the campaign will run though.
>>
>>146109761
>treating NPC inventory any differently than player inventory
???
>>
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>>146105063
>>146105604
Keep it up big guys. You've got plenty of time to polish

>>146107748
Pick up the pace, Release what you've got. NO EXCUSES MEANS ___NO __ E X C U S E S

>>146106130
Take it easy, work on something small. Ask for help if you need it. The main thing that keeps me motivated is knowing that i'll have to beat my own head in if I don't have a demo ready.

>>146109276
Use programmer art, a demo with stickfigures and geometric shapes is better than no demo at all.
The only one getting facked here is you, kiddo.

>>146105637
You're going to get TURBOBULLIED if I don't see a demo from you kid.
>>
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gun
>>
>>146080779
What is the best engine for a lazydev that isn't rpgmaker?
>>
>>146110065
A fuck ton of arrays or hashes seems like a hassle to save/load. Maybe I'm not thinking of this logically
>>
>>146110191
Game Maker
>>
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>>146110191
G A M E M A K E R
>>
>>146110078
I'm not going to release a demo and there's nothing you can do about it because we don't live in the same continent. Shove that baseball bat up your ass faggot

t. nodev
>>
>>146110191

Gamemaker
>>
>>146110226
How do you save and load player inventory?
>>
>>146110078
>>146110252
kill yourself
>>
>>146109934
Can you build on this? You're talking about one big collective file with all of the inventory info?
>>
>>146110394
fuck off
>>
>>146110394
already dead inside, kiddo
at least I have a game AND memes, you don't even have memes
>>
>>146107349
This isn't greenlit yet? It seems like it'd be past that point by now
>>
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I hate trees, but now they can figure out which body to orbit to get to a destination
>>
>>146110086
v nice
why 2.5d though? What's wrong with full 2d?
>>
>>146110356
Hash. And I'm thinking that might be the best way to go. Thanks, mate
>>
>>146110720
Pathfinding that takes gravity into account? Noice
>>
>>146110414
Iterate through all possible inventories, set them as global variables, access whatever one is applicable to an NPC
>>
>>146110078
you have successfully put me off demo day
>>
>>146111085
samefag
>>
>>146109761
A List<> of Inventory components
>>
>>146111135
i honestly don't even know who you're accusing me of being
>>
>>146110793
1: I really wanted to make a 2.5D game to build up some skills to work my way into full 3D.
2: People simply aren't impressed with pure 2D no matter how good your art is. Half-ass some 2D and 3D, put them together, and people suck your cock.
>>
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>>146109739

I dumped a lot of time into the game world/lore during my downtime while having an Icelandic saga podcast in the background, so the word saga kind of rubbed off on me

Assuming I can even complete 1 single game, I hope to re-use all the lore and history and stuff with the setting for other games. Sagas are usually telling the story of one family over the course of multiple generations, so it works out a little bit better now
>>
If I put ads in my android game and post the apk will you all download it and click the ads so i get money? We can do an agdg version of blogger scam
>>
>>146111387
see>>146110537
then see >>146110394
>>
>>146110078
>Use programmer art, a demo with stickfigures and geometric shapes is better than no demo at all.
Do you know where you are? Have you forgotten what happened to all the devs with geometric shapes posts? AGDG does not tolerate this.
>>
Explain why I, a professional speedrunner, would even bother considering running your game
>>
>>146111462
xD but wheres YOUR game danny? (this is so you know im not a "newqueer"
>>
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Started making some of the elemental spells usable.
And by some, I mean exactly one.

>>146110078
Hey, I recognize that shitty explosion effect!
No DD9 for me though. Too busy with making core mechanics, so there would be basically nothing new compared to DD8.
>>
>>146111596
I have no RNG in my game.
>>
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>>146109990
>Good job. You're going to develop the other "ages" you talk about in your website when you finish this one?
Yeah. I have most of the vision of the second game. It will be "what if it was a giant cube instead of a black monolith in 2001 Space Odyssey".
Then you have a bunch of monkeys with a cube in the forehead in a space pyramid, and they are looking for gold throughout the universe. Brain cubes are imprinted with softwares which give them the skill they need to perform their tasks (like Neo and Kung Fu in Matrix). You can possess the monkeys to make them do the more complicated tasks.

You launch drones with softwares created in the first game (no programming knowledge necessary, more like clicking on a scroll) into space dungeons to recover artifacts, and with the resources you get, you can create more efficient softwares (automatic recipes, with the ability to create your own softwares after a while if you played the first game).
With your resources, you also build idols to nourish the fire inside the pyramid. The fire burns, the pyramid rises.
Pic kind of related.

Sometimes space monkeys revolt and they throw shit everywhere. Just kill them and give their brain cube to other monkeys. Monkeys are just pawns.

Your main character is the leader of the space monkeys. You try to lead this bunch of retards throughout the universe to find the cube god who abandoned you, after it collects the resources it needed on your planet and enlightened your people (it made them more intelligent to exploit the resources of the planet).
You suffer a lot because you try to walk in the steps of your god, yet no other monkey understand you and they are always on the verge to go back to their savage natural state.
The cubes make them less monkey, but it's artificial. You think therefore you are, but you think only thanks to your brain cube. You don't know why you still try to be what your god wanted you to be, but you continue as it is the only thing you can do.
>>
>this one guy trying to bring back the shitposting
>>
>>146111715
>one guy
Are you implying we dont sit in discord and laugh our arses off at you cucks getting mad
>>
>>146111715
its just steamchat shitting up the thread again
>>
>>146111596
built in timer. skipable cut scenes. need I say more?
>>
>>146111781
There's so many angry people here, you really must be having great laughs! What a bunch of close friends you must be. Good times
>>
>>146110693
>This isn't greenlit yet? It seems like it'd be past that point by now
I will show the new demo first on AGDG to get feedback.
Then the week after I will launch the Greenlight (Tuesday July 12th).
>>
>>146111521
Been here longer than most, I've got respect for anyone who's got the balls to show off a project that's barely presentable. It show's they're confident in what the end product will be

>>146111085
"I never had a demo or a game to begin with and I'm just here to look at pics and shitpost"

>>146111643
Just post it again bro. Gotta inflate those submission numbers, progress is progress.
>>
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>>146110897
>hash

I'm calling the police
>>
>>146111907
you've done things right all along, cubedev! I respect you and look forward to your game.
>>
>>146111907
Instead of white to grey lighting/shading, I think you'd be better served with white to violet.
>>
>>146111985
lol ok, you got me :)
>>
>>146111978
>"I never had a demo or a game to begin with and I'm just here to look at pics and shitpost"
whatever helps you sleep at night
>>
>>146111689
How many years will it take to complete the whole series? Will you keep going if your first game is not a comercial success?
>>
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>>146111816
>its just steamchat shitting up the thread again
Are Steamchat guys nice guys or tremendous faggots?
Pic maybe relative.
>>
>>146112359
They've been periodically shitposting here every since the splinter.
>>
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>>146112359
you tell me. they seem enjoy shitting up the thread/thread things and shitting on people no reason
>>
>>146112702
>splinter

You're acting like most of the regular devs don't use the steamchat too. There's zero thread hostility in the chat and the userbase pretty much overlaps.
>>
>>146112359
steamchat is alright. There's been a few bad seeds but there haven't been coordinated shitposting efforts for a long time like memers like to claim
most people there are yesdevs, and most of the notable shitposters in agdg's history hang out in other places
>>
>>146112852
>There's zero thread hostility in the chat
Because it's one giant circlejerk of retards
>and the userbase pretty much overlaps.
yeah alright vine
>>
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>>146112809
>>146112359
>>
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>>146062906
Game Name: Vampire's Bit
Dev Name: JCS
Tools Used: Game Maker
Website(s): https://jcs.itch.io/vampires-bit-demo
Progress:
+ Remade controls based on the received feedback
+ Remade collision system from scratch
+ Added one missing animation
+ Fixed gamepad support
+ Fixed a lot of bugs
- Can't get x2 resolution to work properly
- Started making my own website
- Have been focusing more on promotional art than on the game itself
>>
>>146112905
>steamchat is alright.
No it's not. See >>146112809
There have been tons of screencap proofs that most of the hard shitposters in here are just those idiots trying to have a "good laugh because they're bored".
>>
>>146112905
>>146112852
>>146112359

The biggest issue here is the people who get banned from steamchat for shitposting like to take it out on the threads
>>
>>146113006
cool
>>
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Steamchat is a watercooler for yesdevs, the only people who shitpost are the ones who aren't welcome there and want to tarnish its name.

Would you call hopoo a nodev? Because he's from Steamchat.
>>
>>146112809
this is old as fuck
>>
>>146113160
>Would you call hopoo a nodev?
He's a 1H~W dev so far.
>>
>>146113160
Just because Hopoo is in the steamchat doesn't mean that it's not shit.
>>
>>146113265
no surprise there. steam chat has been shitting up the thread for a long ass time
>>
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The water rises
>>
>>146112989
>>146112809
Remember when they spammed worms on AGDG
>>
why does every 4chan steamgroup instantly turn to shit?
>>
>>146113465
That's cool but you need something to indicate the edges of the water, otherwise it just looks trippy.
>>
>>146113450
I mean, do you have any recent evidence? I shitpost periodically and I only frequent here
>>
>>146113538
Because most of the time it's made by people desperate for attention and friends.
And the surprising correlation between those people and shitposters is pretty high.
>>
>>146112054
>you've done things right all along, cubedev! I respect you and look forward to your game.
So I expect to see you on the Greenlight page.

>>146112082
>Instead of white to grey lighting/shading, I think you'd be better served with white to violet.
I wrote it down. I didn't think about using other colors.

>>146112303
>How many years will it take to complete the whole series? Will you keep going if your first game is not a comercial success?
It depends if I create a studio or if I stay a one man army. I find lot of people who want to give me money / help me find money to create a studio. The project could easily gather funds due to its technological and teaching values.
But I don't know if I want to get out of my room. I'm not sure I want to become like Toady, but with cubes (the guys who makes Dwarf Fortress).

I still have to think about it.

(and maybe the first game will be a failure, so I will just look for a full time job and keep cubes as a hobby)
>>
>>146113613
they literally brag about their shitposts on chat
>>
>>146113465
That guy behind the pillar was pretty spooky.
>>
>>146113096
They're going to shitpost anyway, regardless of any excuses.
Just report, hide, and ignore
>>
>>146113538
What do you expect from people who visit an anonymous image board but don't like being anonymous
>>
>>146113613
A "proof" of ~X => Y does not show ~(X => Y).
>>
>>146113613
>do you have any recent evidence?
The reason the steamchat link is even in the OP is because whenever someone would forget it the whole thread would get shitposted to oblivion.

And then theres the time Googum used to literally just make his own thread and we'd be split for weeks on end.
>>
>>146113147
As soon as I get rid of a couple of bugs and finish polishing some stuff I'll upload a small update with those fixes. Then I'll start working on new content I have in mind.
>>
>>146113538
they breed circlejerks and circlejerks breed cancer
>>
>>146113006
>authentic retro look instead of just lazy shit

I'm impressed, looks really cool anon.
>>
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~~=Early Weekly Recap=~~
We have a total of 26 games. Twelve games have returned from previous recaps. Additionally, all these games had best be submitted to Demo Day 9. No excuses. Reply to >>146062906 if you want to make it in this week's recap.

~~=High Scores=~~
(5) [Placeholder Title]
(5) Knightly Terrors
(5) TacticalRPG
(4) Ancient Saga
(4) Zero Quest
(2) Ctesiphon
(2) Dark Elf
(2) Idol Comm@nder
(2) Illuminants
(2) Plok 3D: a fan sequel
(2) Stellar Jets
(2) Two Color Dungeon

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.
>>
>>146114175
>the real irc hasnt been in the OP for over a year
>never made a peep
meanwhile you gotta say "forget" instead of "removed" to protect yourself from steamchat jihad
>>
>>146097667
>>146096084
>>146094576
>>146093990
>all these nodevs without their game open

agdg is dead
>>
>>146114730
Same thing.
But people used to fuck up up the OP a lot more back then
Though your drone followers seem to have died out or moved on so yeah.
>>
>>146114162
>I'm going to use math terms to sound smart
~X => Y is a tautology so you could use it to prove a case, the one case I guess, where ~(X => Y)
>>
>>146114667
Official dev list
>>
>>146114936
See >>146096590
>>
>>146115162
>turn on computer
>first thing you do is go to agdg
>doesn't even open his game

you cuck
>>
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>>146114947
>your drone followers
my what?
>>
>>146114610
Thanks, anon. And I still have intentions of working more on it to make it as retro looking/limitations accurate as possible.
>>
>>146115295
I'll give you $8 Canadian for a copy of Whip the Vote but I'm afraid that's the highest I'll go.
>>
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>>146114667

Temporary name: Spaceship Game
Dev: N/A
Web: N/A
Tools: Java, Android Studio

+ 2D scrooling shooter
+ can move up, down, left and right and shoot lasers
+ lasers can destroy enemies/meteors
- enemies still have no AI
>>
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>>146113591
you mean something like this?

on a sidenote, I hate making water, it's damn hard to make it look good.
>>
>>146113417
Would you not be happy with deadbolt sales? Don't lie to yourself, anon
>>
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>>
new enemy, kawaii rogues
>>
>>146115605
UE4's worst quality is transparent materials so it makes water a bitch. Take a look at the water samples they have on the Learn tab for decent materials.
>>
>>146115605
Looks better than nothing anon.
>>
>>146115279
The first thing I always do is open firefox because it can take more than a couple minutes, but this time it opened really fast because it had crashed the last time so the olds tabs don't load (whence the restore session tab)
>>
>>146114667
>Additionally, all these games had best be submitted to Demo Day 9. No excuses.
Yeah. I will post my game. Cubes forever.
>>
>>146115541
Reply to this instead:
>>146062906
>>
>>146115770
this is a good color, keep it senpai
>>
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>>146092827
>>
>>146116035
The colors change based on the level. I'm trying to keep them all as nice looking as possible though. These will stay though.
>>
>>146116220
careful, I spot someone suspicious
>>
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>>146115540
https://itch.io/s/4008/146115540-sale
>>
>>146116220
>no ide

Are you an idea guy?
>>
>>146115032
>~X => Y is a tautology
It isn't
>>
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>>146115998
sure

>>146062906

Temporary name: Spaceship Game
Dev: N/A
Web: N/A
Tools: Java, Android Studio

+ 2D scrooling shooter
+ can move up, down, left and right and shoot lasers
+ lasers can destroy enemies/meteors
- enemies still have no AI
>>
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Game Name: Something
Dev Name: anon
Tools Used: Game Maker
Website(s): n/a
Progress:
+ Enemy states work
+ enemies and player sometimes get "caught" on the corner of objects. Any advice welcome.
+realized that the fake 3d has got to be designed well or it'll look like steaming dog shit.
>>
>>146115032
>~X => Y
>tautology
what the fuck am i reading
>>
>>146116340
>404
>>
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>feel like talking with some AGDG devs outside the thread
>go to steamchat
>as soon as they see I've entered the chatroom, they stop talking and aggressively ask me for the password
>I have no idea what password are talking about, tell them I'm from the thread and just want to talk about our games
>they ask me what my game is, and as soon as I tell them things get really ugly
>they start bullying the shit out of my game, I don't even know their games yet so I can't really defend myself
>hopoo is the only name I recognize, and even he starts bullying me by spamming the lyrics to Wu-Tang Clan's "C.R.E.A.M. (Cash Rules Everything Around Me)"
>Before I can even ask for an explanation, I'm promptly banned and all the mods blocked me from contacting them

Never again.
>>
>>146116803
>ever meeting people from 4chan outside of 4chan
just don't do it
>>
>open /agdg/
>stop making progress

FUCK

I need to get back to muh sprites.
>>
>>146114667
>Additionally, all these games had best be submitted to Demo Day 9. No excuses.
I won't have something realistically playable for demo day. maybe demoday 10.
>>
>>146116803
Haha
-$$$$$$
>>
>>146116340
You drive a hard bargain googs
>>
>146116803
nice pasta
>>
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>>146116803
>>go to steamchat
Never, ever interact with people from here on Steam. They're all AIDS-infected cancer
>>
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I think this'll be some kind of comfy survival game or something.
I don't really know yet.
I probably shouldn't work on it too much until I do know.
Pretty silly.
>>
>>146117246

cute
>>
>waifu bartender about to be released
>already over 120k pre-orders
>the venezuelan brothers are filthy rich
>I still have no gaems

what do agdg
>>
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Hi AggyDaggy,

I have this red thief with 100 frames of animations for all the possible attacks he can do. Now, I also have a blue thief, who uses the exact same model.

Is there a way for me to take this red thief and do a color palette swap easily, or do I have to go frame by frame.

This thief is one of fourteen classes, all of which will have a similar sprite load. Just wondering, as if there was an easy way to convert them to different palettes it would be SO much easier.
>>
>>146114936
>"without their game open"
>unity
>visual studio
or are you one of those "spends more time playing their game than devving it" plebs
>>
>>146117382
Make a game you fucking retard. If it's even half decent and looks good you'll make an easy 50k+.
>>
>>146117246
comfy desert survival could be fun.
>>
>>146116803
>tfw went to an AGDG meetup and got beat up so badly for being an enginedev I had to go to the ER
>>
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the lyrics to C.R.E.A.M..gif
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>>146117112
if you don't like the price, you're free to go pirate it
>>
>>146117438
>none of them have Unity or visual studio open
>>
>>146117382
REMINDER THAT THE DEV CONFIRMED HE'LL POST OVER 30 KEYS TONIGHT ON AGDG.
>>
>>146117531
Engine room?
>>
>>146117540
I couldn't even find any dlinks or torrents.
>>
>>146117207
but it's ironic!!!

Anyhow yes >>146116969 this. The same has happened on other generals/boards/imageboards. It's always the same. It brings out a certain sort of person or behavior, I don't know why exactly. But it's best to avoid it, it's invariably shit to put on names in an anonymous context.
>>
>>146117540
I watched your whole lets play of Whip the Vote and that was enough for me
>>
>>146117415
I think you can change colors on every frame in aseprite.
edit -> replace color
Under the RGBA buttons is an option to change it to affect all frames
>>
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>>146117685
that was the joke, itchio users are classy.
>>
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Anyone know any sprites I can borrow of a sun or moon?
Preferable 16x16
>>
>>146117642
Pls don't play with my heart
>>
>>146117865
>itchio users are classy.
More like your game is literally so irrelevant no one bothered to even buy and upload it.
>>
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>>146117540
This better have been worth it
>>
>>146117969
Every single agdg that made it big gave keys to us.
RoRdev gave keys to RoR and Deadbolt.
>>
>>146117921
I can whip something up. You need them like that? Single color?
>>
>>146118260
doesn't have to be
>>
>>146117970
you dont sound like an itchio user to me

>>146118149
get ready to politics
>>
>>146117415
If the colors have the same indexes, you can just load the palette from the other image. If not, you can still copy/paste colors from one palette to another with ctrl+c/v.
>>
>>146118384
Okay. So.. no limits, then? Aside from 16x16.
>>
>>146118524
No limits
>>
>>146118156
never making that mistake again.
people from steamchat come to AGDG.
>>
>>146118647
You're a nodev
>>
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>>146118474
I don't think they have the same indexes, but I can get them aligned. This would save me a couple dozen hours.

Thanks for the help, as well, >>146117852


Game's coming along nicely, have most of the mechanics done, just need to do about a thousand frames of animations....
>>
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Made this 1911 model, now up to texturing.
>>
>>146118647
>Lol.
>4.4 hrs on record
>>
Can someone post an icon for money? I need to steal it for my game, thanks.
>>
>>146117415
Photoshop probably has a color replace tool, and batch process
>>
>>146118869
Nice job, how many tris is it?
>>
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>>146118564
Good enough?
>>
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>>146119418
gotcha senpai
>>
>>146118156
I know but the dev didn't say anything when I asked so I thought they wouldn't post any.
>>
>>146119518
It came out to a nice, round 326,000.
>>
>>146119746
Using it anyways. Suck it.
>>
>>146119518

2001 tris

I could probably remove another 200 tris or so but I rather move on for now.
>>
>>146119963
~2000 is perfectly fine for a first person model or even third person weapon model nowadays, worry not.
>>
>>146119847
What? That shit doesn't even look high poly
>>
File: height_weight_skin_surface_area.png (16KB, 721x933px) Image search: [Google]
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In case any of you need a rough calculation of surface area of a person, here's a handy tool, all you need is a straight-edge.
>>
>>146120060
2000 is pretty low for a weapon model - especially for a modern first person game. That'd be like the enemies guns in a third person shooter.
>>
>>146120138
it's a meme ya dip
>>
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>>146062906
Game Name: Race To Space
Dev Name: Hippie
Tools Used: LibGDX, Tiled
Website(s): N/A
Progress:
+ Tried to implement GDX-AI library for path finding etc
- Failed miserably, maybe next week
>>
>Trying to understand how to run external scripts in Monogame so I can build a dialogue system that affects game entities
>Google "Monogame Scripting" for like 2.5 hours
>No real solutions, just a bunch of people asking how
>Most people say "Just use C# for the scripting"

Brick walls suck. :(
>>
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>>146116803
Looks like you're not part of the cool kids club. :^)
if they bully you enough you will become a girl
>>
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>>146119584
looks pretty nice, thanks.
>>
>>146120305
You're not looking for "monogame scripting" you're looking for a language interpreter with a C# interface
>>
fucking lol
so Im making a grid of squares, and I want each square to light up when I mouse over it. The raycasting isn't working, or rather it IS working, but its not showing up, and the problem was:

When I hover over the object, I changes its Color value. Well its a GUI object, so when it gets hovered it has a separate hovered color that it uses. So when I hover it, it changes its /normal/ color to yellow, but displays its hovered color, which is the normal white. It all makes sense to think about, but what a dumb thing to waste time on.
>>
>>146120506
Glad I could help, anon.
>>
>>146120506
what are you working on?
>>
>>146120506
This looks really aesthetic.
>>
>>146120558
Like.... http://ironpython.net/ This?
I literally do not know what I'm doing right now.
>>
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>kill all enemies on a floor to spawn the ladder to the next floor
>if you kill the last two enemies on the same frame they will both spawn a ladder
>if you walk into both ladders on the same frame you're teleported 2 floors ahead
I almost want to keep this
>>
>>146120305
Why do you need it to be scripted externally?
>>
File: r1.gif (2KB, 96x96px) Image search: [Google]
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RUN CYCLES. Fuuuuck, I'm never going to get anything done if I don't settle on a design and art style.
>>
>>146120618
my own infinity
>>
If I have a float like 6.2852, what's the fastest way to save the .2852 into another float variable? I know I can use modf(), but I've heard it's kind of slow.
>>
>>146120919
Nice, but I think your walls and floor needs some texture work. It looks really flat.
>>
>>146120919
As long as it doesn't crash the shit out of the game, I say leave it in.
>>
>>146121110
new_float = old_float - Floor(old_float)
?
>>
>>146121053
Hmm this looks.. stolen
>>
>>146120952
I explained an example of what I want to do, and a kind anon gave me a small writeup of what I'm looking for and an example in java here: http://hastebin.com/kanavujuju.java

Basically, I need to write a dialogue system for my game that can affect game entities, and then use a script that the dialogue system can interpret so that the script can be used as a component in an entity.

So let's say I have this script ./dialogue/InnKeeper.script. Then I can give an innkeeper entity a speech script component of "./dialogue/InnKeeper.script". When the game update loop runs, the DialogueSystem will see the entity has a dialogue script, and will run the script.

The script will display two screens of dialogue, then ask the player if he wants to be healed. It will display Yes / No options, then take the player's answer and react to it by either displaying another screen of dialogue, or healing the player and removing 10 gold from its inventory, then displaying a screen of dialogue.

Maybe I'm thinking about this all wrong? Basically I need a way to have a dialogue system that can affect game objects, take player input, etc.
>>
>>146121110
how about

int integerPart = Math.Truncate(theFloat)
float theDecimalPart = theFloat - integerPart
>>
>>146121110
Convert to string
Split at .
Convert back to float
>>
>>146121274
It's an approximation of Mega Man's run cycle, but my own pixel work. I'm not very good at making my own run cycles that don't look jank as fuck, unfortunately, so I'm stuck with copying until I can improve.
>>
Me and my game are calling it a night. Thanks for the help today, good luck with your progress agdg
>>
>>146120843
Though it's a bit hard to find on that page yeah, I think that could do it.

Python is a pretty big language though, it might be both simpler to add support for and to write Lua.
>>
>>146121160
I agree with this.
You are only going to use those two colors for everything right dev?
>>
>>146121395
Too bad that's illegal here.
Prepare to be bullied.
>>
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>>146121370
>>
>>146121464
Well I also found this: http://nlua.org/ but the build tests seem....broken and out of date, and I have no clue how I'd make it work on OS other than Windows. And I have no idea how to use it oh god.

The other solution I saw was to literally just use .cs files as scripts but........that seems wrong I think?
>>
>>146121464
>>146121285
You must realize though that making this stuff work seamlessly is going to be a bit of effort. Depending on how much content you really need to make with this it might be preferable to just hard code it in C#.
>>
>>146121558
If you say so, anon.
>>
>>146121285
>a kind anon
me

Maybe I should rephrase: why does it need to be loaded by running a C# script? I explained all that with the intention that you'd either hardcode it or parse it yourself from your own format (or even fudge it through XML or something).
>>
>>146121656
I didn't know that was possible, but that sounds great to me. Assuming it's a core library and not some third party library that wont be compatible with both Mono and .NET I like that solution more. You reduce dependencies and you're going to need much less work to expose your C# code to your script code.
>>
>>146121663
I need to make a lot of content. Besides, I want to know how to do it "correctly". Hard-coding it seems like an architectural mistake and will probably cause me headaches later down the line. Maybe? I've never done it before so maybe it won't. If I don't know how to do something, I want to learn how.

>>146121737
Oh, I see. My biggest worry is serialization of entities when I save the game. I can't serialize entities to json files for the game to save and load if I do things like save delegates or reference objects in entities, everything has to be pure data, so the most that I can have on an entity is a script filename. If I'm understanding you correctly. I've been stuck in webdev land for 2 years now and I feel like I've already forgotten like 70% of my college education because of it, so I'm a little frustrated.

>>146121824
I got pointed in these directions for c# scripting:
http://www.csscript.net/
https://github.com/dotnet/roslyn

They..seem cross-platform, but I don't know to what extent or how.
>>
>>146121160
>>146121490
Yeah it's only two colors. I might try doing some texture on the walls and floor, but the jam ends next Monday so I have to prioritize other parts first.

>>146121230
It does load two the next level, and then instantly loads the level after that. The levels generate fast though.
>>
>>146117246
You're going to need something to stand out and not be seen as a Don't Starve ripoff.
>>
What's the best time to post on social media?

Like American evening?
>>
>>146122486
American lunch is peak shilling hours
>>
>mfw I realize there was an entire shade in the palette I didn't use until now
>>
Any tips on making 2d game assets for someone who isn't experienced in digital art? I used to do traditional painting so i have some skill in art, I'm more interested in some tips on good software to use, or some techniques specific to making game art, or general tutorials about this kind of thing.
>>
>>146122662
throw it away
>>
>>146122181
If you hardcode, you don't have to save it. Otherwise, I would suggest just loading the dialogue from files with an easy-to-parse format.

Though if you were going to go the hardcoding route, I'd do it with coroutines instead (which we could still figure out). You only need to save choice bits, like flags that NPCs remember, not the entire structure.

Saving/loading is pretty much an entirely different issue from this, I think you've been misled.
>>
>>146122751
>I think you've been misled.
This is entirely possible, since I'm basically just making everything up as I go and listening to you when you respond. :^)
>>
>>146122694
it has to be animatable, loopable, tileable or otherwise reusable pretty much

drawing on a tablet is much different from paper and canvas
>>
>>146122712
No everything will look better once I add it in
>>
>>146122181
Roslyn is AFAIK just a compiler (C# source->.NET bytecode) but CSScript looks like it'll work, they just have pretty bad documentation.
>>
>>146122231
What jam are you making it for?

Also you could do something similar for the walls like you did with the floor 'tiling' in >>146115770 Occasionally having patches like that in the walls would make it a lot more readable.
>>
>>146122181
>>146122959
This is probably the page you want to be looking at if you do go with CSScript
https://csscriptsource.codeplex.com/wikipage?title=Hosted%20Script%20Execution&referringTitle=Documentation
>>
>>146122486
Thursday and Friday, afternoon of whatever timezone you're targeting.
>>
>>146122889
Besides, if you do it in C#, you have to build the whole AST by hand (painful) or use coroutines anyways.

Parsing is easy, anyways, now that monadic parser combinators are so widespread. C# has a library called Sprache that uses LINQ. You just have to figure out a concrete syntax that isn't ambiguous and doesn't require a lot of backtracking.
https://github.com/sprache/Sprache
>>
How do you guys deal with burnout?

I've been working on a very important feature this past weekend, and doing a lot of work, and now I just find myself staring at the computer and I can't even begin to think about typing a single new line of code.
>>
>>146123041
Making it for the Godot jam https://itch.io/jam/godotjam062016

I'll try adding some random patches like that on the walls too
>>
>>146122231
Just add some brick lines on the walls, or even some jailbars. I think that will do wonders.
>>
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So I'm finally starting to get the hang of this new ui system (it's shit compared to the old one)
Which one of these buttons looks best?
>>
>>146117246
Free idea: after it says the plant is barren, have the protagonist say "j-just like me..." to award yourself free points from The Meme Audience
>>
>>146123093
mhmm mhmm
I recognize some of these words.
I'll use your hatebin in conjuction with this to see if I can get a basic dialogue working tonight.

>>146123302
I don't actually know what using coroutines means, I'll check this out though. It sounds like you're way, way, way ahead of me. My knowledge is like a 2.5/10 and you're talking to me at a 5/10 level, so I'm doing my best to keep up, promise.
>>
My game is hanging out with friends tonight. I was told not to phone or text.
I'm so lucky to have such a great independent game in my life :)
>>
>>146118647
>the person who made that screenshot doesn't use aa on their text
what the FUCK
>>
>tfw you have the skills but not the ideas
>>
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I dunno what to do next. I say this every day. Alchemy? Or I could start making the actual game/doing level design stuff.
>>
>>146123556
Quit and multiplayer
>>
>>146123556
middle or bottom
>>
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>>146118149
>he doesn't use semantic versioning
>>
>>146123871
>I could start making the actual game/doing level design stuff.
yes
>>
>>146123617
I would start by just hardcoding with the AST and not even thinking about loading from files. That's a separate concern.
>>
>>146123871
You should design your levels as you design your mechanics. It's pretty rare that everything works as expected otherwise.
>>
>>146123337
Habit, inertia. I have a schedule and I keep to it. My personal feelings at the time are pretty irrelevant, but I'm almost always glad I worked during my devtime.
>>
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>>146114667
Game Name: 2D Dogfighting
Dev Name: Kirk
Tools Used: C++, SDL
Website(s): https://twitter.com/kirk_wald
Progress:
+ New graphics database that only requires each bitmap to be loaded once, cutting down memory usage
+ Entities now use initializer lists for simplicity
+ Created new classes for sprites and cameras to separate graphics from entity and level classes
+ Better separation of player and AI jet functions
- Haven't made new webums in like two weeks
>>
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>>146124339
I thought this was one of those road carpets from the thumbnail.

There should be a game about them
>>
>>146124261
well I'm just copying the mechanics from somewhere else. I'll worry about balancing and stuff later
>>
>>146124339
from the thumbnail i honestly thought it was a rollercoaster tycoon clone.
>>
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>>146124339
I can't read
>>146062906
Game Name: 2D Dogfighting
Dev Name: Kirk
Tools Used: C++, SDL
Website(s): https://twitter.com/kirk_wald
Progress:
+ New graphics database that only requires each bitmap to be loaded once, cutting down memory usage
+ Entities now use initializer lists for simplicity
+ Created new classes for sprites and cameras to separate graphics from entity and level classes
+ Better separation of player and AI jet functions
- Haven't made new webums in like two weeks
>>
Listen to your game. Let her guide the progress. Trust is earned and after a few hours of caring, gentle progress, you will see how deep you are bonding. Cherish your game.
>>
>>146118149
>buying googum's games

ahahahaha
>>
>>146124697
Why does my game insist I turn off the lights when I dev her?
>>
>>146124574
Good idea, I'll make that a bonus stage
>>
I asked this before but was told to not bother with these types of games but I'll try again ..

What kind of AI would you use in a god game? Behavior trees, or something more complex? The villagers would probably be pretty simple to start with (does my village need food? do I want to mate? do we need firewood? etc) but I might want to make them a bit more intelligent than that, such as reacting to their surroundings and respond to changes that the player is making.

Or are god games really just too complex/not fun?
>>
>>146124857
Don't bother with that type of game.
>>
>>146124857
>do I want to mate?
Yes!!!! :D
>>
>tfw actually have to force myself to stop devving to take a break
It feels good to be so motivated to make game, but I end up not taking breaks at all.
>>
>>146125016
kill yourself reddit.
>>
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>>
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>ERP gamedev
>>
>>146125236
thats a great reaction image
>>
>>146125208
That is one juicy clock.
>>
>>146123371
Have you seen Return of the Obra Dinn? It's Lucas Pope's 1 bit graphics game. He has a post on shaders in his devlog on tigsource.
>>
>>146124815
Speak to me like you would speak to your game. Speak from the heart, not from the mind.

>ooooh~ anon-kun I love when you dev me b-but I am scared too
>>
>>146125583
Do you guys have autism?
>>
>>146124278
I've been trying to keep a schedule, but I went over it this weekend and now I'm just kinda stuck. I haven't done anything productive all day.
>>
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>>146125208
forgot text
but I'm basically animating a time skip for when you go to sleep, fall into a coma, get transported through time, etc.
>>146125473
here's what happens if you skip a week

still needs work
>>
>>146124932
>just make the game you want to play anon
>don't make that game anon
>>
>>146125796
it's looking great so far
what's your game?
>>
>>146125806
Venn diagram

Games you want to play
Games you can make

If you like puzzle games it's easier
>>
>>146124857
cellular automata
>>
>>146126062
Those nipples are ridiculous
>>
>>146126062
Proud.
>>
>>146124857
AI is very significant to a god game.
Therefore, if someone else tells you how to do your AI, it will not really be your own game.
Thus, if you can't answer this question yourself, you either shouldn't make a god game, or you should learn more about AI.
>>
>>146126062
Honored, then remember everyone gets turned on by everything.
Now if people made Elizabeth-tier porn, then I'd stay honored.
>>
>>146126062
Would probably die of happiness honestly
>>
>>146125568
I had not seen that before, thanks for letting me know.
I actually originally wanted to do something like that with dithering. But I didn't know how to make the shader for it, so I just went with flat black and white.
>>
What if my game is a shitpost?
>>
>>146125883
A social simulation, life simulation type of game.
I'm not entirely sure how it'll work as a game but I've had a lot of ideas about world simulation these past years.
>>
>>146126384
You could also change what the two colors are based on gameplay.
>>
>>146126445
what if your game was a shitposting game
>>
>>146124857

behavior trees would be sufficient I believe.
>>
>>146126596
Yes, that's what I'm doing now. All the sprites, menus, and the world are just pure black or pure white. I have a shader that I can set the white color and the black color to anything. Right now I'm making it so the colors change based on the dungeon level. Also when an enemy attacks you the white color flashes to a red. And when I add a healing potion I'll make it do the same, except flash to green.
>>
>>146126062
I put them in a safe place so I'd never lose them. I don't even have actual art and I got a lewd image, but it was due to someone having a much dirtier mind than mine.
>>
>>146126062
I don't have a game, so I'd be okay.
>>
daddy, I'm due for my spankings ;)
>>
>the perfect boatgame is still not yet made
How do you feel about this?
>>
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melges 32.jpg
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>>146127430
Fuck boats with actual interiors, give me a racer any day.
>>
>>146127430
Indifferent.
>>
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yes.gif
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>>146127320
>>
>>146127684
cute lisp
>>
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1439750940247[1].gif
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>>146127430
indifferent
>>
>>146127430
Fuck boats
>>
What's the best site for version control? Github?

Also my chest hurts real bad and I think it might be a heart condition. I don't want to die before I complete my game lads
>>
>>146127684
It looks like it has a dick
>>
>>146127925
what cartoon?
>>
>>146127684
that top actually looks pretty good on that guy
>>
>>146128126
flapjack
>>
>>146128101
gitlab

github has tiny space allowances and you can't host private repos
>>
>>146128101
heart conditions are not usually felt in the chest
>>
>>146128126
Gomenasai, my name is Ken-Sama. I’m a 27 year old American Otaku (Anime fan for you gaijins). What you are referring to as cartoons, is in fact, Anime, or as I've taken to calling it, Animu.
>>
>>146128126
*politely taps you on the shoulder*

That isn't a... cartoon. These aren't your dad's primitive Bugs Bunny shorts. They're called anime, anon. And they're wonderful. Please respect our nomenclature.
>>
>>146128126
boku no berry
>>
>>146128513
how can I become an Otaco?
>>
what are the best SDL2 tutorials available right now? I've taken a look at LazyFoo's (seems quite popular) but was wondering if there is anything else available.
>>
>>146123556
Alternate between credits and quit
>>
>>146117343
>>146117490
Thank youse

>>146122451
I was thinking about making it less about running around and scrambling for crap and more about maybe making a community or somethin'?

I dunno.

>>146123601
No memes allowed.
>>
What is your end goal, agdg?
>>
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>>146128924
the destruction of the american shadow government, why do you ask?
>>
>>146128924
I'm glad you asked! Earn some recognition, get invited to some sort of live show/podcast and blow my brains out in from of everybody.
Screen cap this ;^)
>>
>>146128416
Just made an account, thanks
>>146128506
Really? That's a relief then.
>>
>>146128924
to destroy the jews
with my wonderful games
>>
>>146126062
Happy to be honest, would meant that someone liked my game, and that someone liked my character design so much they wanted to fap to it, and make other people fap to it too.
>>
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Pump 1.png
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>>146128513
>>146128517
>>146128675
>>
>>146128924
to protect the world from devastation
>>
>>146129074
it's probably pneumonia or something :^)
>>
>>146128924
Make enough money to work on my next game for the next few years.
>>
File: yovPkpP.png (847KB, 1920x1080px) Image search: [Google]
yovPkpP.png
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Working full time sucks!

Finally got some free time and started working on something really important: persistency!

https://www.youtube.com/watch?v=URtkmWmOdNw

Today I started work on it, and I can now automatically save all trees in a map. This system can be expanded to other things, and I'll progressively add everything the game needs to save when you close the game.

http://nacidev.tumblr.com/post/146236498451/the-first-steps-towards-overworld-persistence-all
>>
>>146128924
Find a loner grill similar to me, homestead with modern tools, maybe in a buried shipping container, make DLC for my game, smoke lots of marijuana

If I had all those things, I think I'd be happy
>>
>>146128924
I'm going to make the comfiest game you've ever played
>>
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mixels.webm
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I give up, fellow anons.

The haxe prototype is shit and buggy. Plus it has no browser-compatible networking that I can learn.

And I can't learn JS because i'm too fucking retarded.

And since i'm on linux, there's no Game Maker.

So I literally cannot write anything like a mmo swingy game of my dreams.

Time to go kill myself
>>
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clammer.webm
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I think perhaps the creatures in future will need more moving parts for tweening. the opening seems okay but the closing looks weird.
>>
>>146128924

no end goal. I'm going to off myself in the next few days. Just want to watch the last episode of GoT before that.
>>
>>146129748
thanks im stealing this was looking for an idea for my next million dollar web game
>>
>>146128768
dont use sdl just use love2d
>>
>>146129748
Anyone can learn JS. It is a literal code monkey language.
>>
>>146129748

install unity. it's available for linux
>>
>>146130021
Well then i'm below codemonkey tier, anon.
>>
>>146129748
>buy chep laptop, install windows, install game maker
>make virtual machine, install windows, install game maker
>make new partition, install windows, install game maker

The more you complain the less you solve your problems
>>
>>146130104
That's not the only reason game maker doesn't work for me. Its multiplayer system is..well...not what works for browser mmo's
>>
File: Untitled.png (11KB, 645x121px) Image search: [Google]
Untitled.png
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>>146129824
oh shi- now I recognize this game

(pic is unrelated REEEE-bait)
>>
File: thetruth.png (82KB, 1106x449px) Image search: [Google]
thetruth.png
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>>146130089
learn C

I really miss C-kun
>>
>>146130782
Perfect for webgames
>>
>>146130782
C is literally the devil.
I miss him too
>>
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Vagabondia.webm
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Placeholder graphics!
Middle mouse click for quick select of tools
>>
File: 1402118073678.png (25KB, 501x311px) Image search: [Google]
1402118073678.png
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>>146126062
I uploaded my animation editor and got this back
>>
File: compiling.jpg (8KB, 399x55px) Image search: [Google]
compiling.jpg
8KB, 399x55px
wooo, landscape design is fun
>>
>>146123556
Use all of them.
>>
I'm going to make each variable be a line of dialog and there is NOTHING you can do to stop me
>>
Are there any tutorials, or guides, or just tips on designing, modeling, and animating a transforming vehicle?
I want to make 3D space ship to mecha transformer for the space jam, but I can't think of how to make it look good in both forms and have a nice transform animation.
>>
File: tree.png (526KB, 1600x798px) Image search: [Google]
tree.png
526KB, 1600x798px
>>146062906
Game Name: Pulse
Dev Name: Pulsedev/Jetadex
Tools Used: HTML%, Javascript, nodejs
Website(s): N/A
Progress:
+Allot of UI work
+A* pathfinding
+New tree graphix
+Primitive chat system
-UI has yielded easily the least return on my work so far
>>
>>146129824
Yeah, you'd need to learn how to properly animate.

Nice to see your game again though anon.
>>
what do you do when you're done for the night, but you just toss and turn, thinking about your game?
>>
>>146133460
google anime tiddies
>>
>>146133460

i'm going to watch leon the professional and fap to loli natalie portman.
>>
>>146121269
This, desu.
>>
>>146129748
godot is available on linux :^)
>>
>>146134136
jesus fuck
>>
>>146134136
This, except without the meme face.
>>
>>146133239
You could possibly look for videos of transformers toys?
>>
>>146133460
think of the art, music, or conceptual part of it rather than coding, planning, and design
this will help u sleep good and be up bright and early to do programming in the morning, and u will not be keeping urself awake by thinking of complex language and trying to find solutions to problems
bliny
>>
post dev music plese
>>
>>146134492
https://www.youtube.com/watch?v=vQNtTW2sIqE
>>
>>146134492
https://www.youtube.com/watch?v=uGg11znHPA8
>>
>>146134492
https://www.youtube.com/watch?v=eA4ZfLzy1VM
>>
>>146134492
https://www.youtube.com/watch?v=KCmjrhv3Gts
>>
>>146133460
You gotta take a break man. Obsessing like that gets your brain wired, and you're likely to burn out fast. Make sure you take time out to get some exercise, go outside, talk to somebody, focus on some other things for a while.
>>
>>146129748
Looks like it could be a cool 2D katamari type deal in space.
>>
>>146134492
https://theflashbulb.bandcamp.com/
http://bennjordan.bandcamp.com/music
>>
>>146134780
I'm trying another time to write it in Phaser. Screw javascript, honestly.
>>
how to deal with a pervasive existential crisis?
>>
What do you guys think of Unity?

I'd consider myself an intermediate programmer, just never did game development before. I'm looking for something that's not too hard to pick up but has a lot of power or customization possible.
>>
>>146135058
you don't matter so why not make game?
>>
>>146134670
This is going to burst into death metal any second, isnt it?
>>
>>146134492
https://www.youtube.com/watch?v=-x71LMCjDD0
>>
>>146135078
a tool is only ever going to be a tool
picking one, learning it and understanding how to accomplish anything you want to accomplish is an important starting point, however it's not what decides ultimately if the game is good.
>>
>>146135183
Yeah, but it's high quality stuff
>>
>>146124574
looks like a rip of advance wars.
>>
>>146132046
I don't know what you were expecting.
>>
Anyone have that timelapse photo of Vine before and after getting her nose job with CK money?
>>
>>146127430
Let's be real here, botes are cool but a game about it would be pretty boring.
>>
>>146080779
Welp /agdg/, I guess it's time to say goodbye. I came to this general about a year or so ago. It was here that I successfully made my first game, and it was thanks to this general that I've made enough money to pay off the entirety of my college debt, as well as enough left to buy some properties to rent out. My game has gone off the charts, and I never would've made it if it weren't for you guys. I'm getting married quite soon, so to all of you young devs out there I just want to asy that you CAN make it. You CAN persevere! Just keep trying!

Goodbye, /agdg/, I love you all!
>>
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nice day.png
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>>146136248
ok
>>
>>146136248
where's your game
>>
>>146136248
game?
and congratulations
>>
>>146136248
you can't just say that without telling us with game we're supposed to be salty about.

Let us season you with our salt.
>>
>>146136248
>implying
>implying
>implying
>>
>>146136470
>>146136373
>>146136370
>>146136364
https://itunes.apple.com/us/app/smashy-road-wanted/id1020119327?mt=8
>>
>>146136248
>said noone ever
>>
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>>146136248
>i'm leaving 4chan
>>
>>146136596
You made money with this? I give up
>>
>>146136596
>source code when?
>>
>>146136596
So it's like Pako but more block-y.
>>
Where's the fucking spacegress. I'm about to fucking snap.
>>
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>>146136596
>mobile shit
No wonder you're evacuating with all haste, but if you actually made money, good job.

Actual money is hard to make with game dev.
>>
>>146136765
Even if is not truth at all, it kinda makes sense, he just jumped on the Crossy Roads back wagon, and a lot of stupid iphone users probably bought anything that looked like that.
>>
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spoa.png
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>>146135058
>>
>>146137043
>Crossy Roads
>there are games with millions of players
>you've never heard of them
So its Frogger, but with better graphics?
>>
idea guy here

>Breaky Block
it's like breakout, but also, well it's just breakout.
>>
>>146137513
but you can buy different colored blocks and paddles with real money
>>
>>146137413
Pretty much. Welcome to mobile gaming.
>>
>>146137513
Link to their paypal and charge quarters for lives
>>
>>146134492
https://www.youtube.com/watch?v=NtRYuYRgwLo

https://www.youtube.com/watch?v=sIuVwTAGhQ4
>>
My game runs at a silky smooth 60 frames by itself, but with the debugger open it crawls at like 10 fps. Should I be worried?
>>
>>146136596
Now I feel motivated to finish my mobile game even though I know it's gonna be bad
>>
>>146137513
How about Bouncy Ball. It's like Pong, but it's isometric 3D Pong!
>>
a new day, a new thread
>>146138096
>>146138096
>>146138096
post the progress, anon
>>
http://imdarrl.tumblr.com/

would anyone play this or am i wasting my time?

i'm going to finish it anyway.
>>
>>146137219
Why does this make me feel so bad?
>>
>>146118149
>Googum taking off his trip to stealth shill again
Yeah, you're not fooling me, you fucking retard.
>>
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spoopy.png
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Starting over again! and again and again...
>>
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prank future self.jpg
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>>146141757
I don't know, I feel pretty accomplished and rarely shitpost. How about this one?
>>
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>>146142170
Makes me hurt inside.
>>
>>146142251
then I suggest that maybe you turn that saditude into a raditude and work on a game and make agdg proud, and get happy feelings from anons who approve of your progress.
>>
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>>146142449
Sounds like a plan!

I made this
>>146142079
Maybe it'll turn out ok this time ;_;
>>
>>146142170
>tfw you realize there are multiple ways to live life
>tfw you realize spending your life developing games could be construed as wasting it as a result of these near infinite paths
>tfw you realize all those no-devs are, by extension, not wasting their life but living it to the fullest
explains why they still don't post progress
>>
>>146142637
Nice! I'm already interested in it. I am always happy to see games that have a different style than anything normally seen in agdg.

>>146142850
I'm a firm believer that it's impossible to waste time.
>>
>>146142850
>>146142927
well then it's settled
>>146142251
https://youtu.be/CS9OO0S5w2k?t=11s
Thread posts: 765
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