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/4xg/ - Stellaris, Civilization & 4X Strategy General

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Thread replies: 797
Thread images: 93

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>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread:>>143637957
>>
>>143699669
non-shit combat
>>
First for tell me what new features you want.
>>
>>143699980
non-shit combat
>>
>>143699939
Research the mehreens, best troops bar none. Clones are shit.
>>
>>143699916
Whats wrong with combat ?
Only thing I could think of is that there aren't any tactics like kiting and shit but thats it.
>>
>>143700113
>invade a planet with twice the defenders
>space marines rek their shit anyway
>>
>>143700116
it's stuck perpetually in the equivalent of early game europa
>>
>>143700116
>battleships barely moving and staying so far behind they're out of range
>corvettes getting in middle of two buildings not moving at all and staying out of range
>>
>>143700278
Grab a dozen, a general, and give them any upgrade, 90% of the time you don't even need to bomb the fortifications.
>>
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So after some testing i figured out i will make caste slave empire BUT with castes per tile.

Which means alot of resettlement
So i genemodded nomadic+frontier collectives+transcendent empire + artificial moral codes

6 influence per pop,no joke.
>>
>>143700574
>a dozen
That is not codex-compliant, you filthy fucking space furry.
>>
>>143700116
>>143700373
>attack spaceport with docked fleet
>pitiful reinforcement fleet arrives from behind
>fleet destroys spaceport and docked fleet
>fleet slowly moves toward the planet and away from enemy fleet
>enemy fleet stuck at system edge
>no one moves
>>
>>143699878
I'd the ethics to work as a sort of scale between one extreme and the other, where all pops have a degree on all four the ethics simultaneously, and various circumstances cause them to drift toward the various extremes. Being occupied will make pops more xenophobic and militant, for example, while being at peace and having large food surpluses will make pops more peaceful and individualistic, or something along those lines.

I'd like for the government of a given Empire to be setup differently depending on the specific form chosen and other factors, so an indirect democracy could have some number of political houses that govern, with each seat being determined by the pops in your empire, and the way they're determined varying according to player policies, so you could have each seat be a planet FPTP or have there be a proportional system and so on. I'd like for the leaders in a given Empire to have their own ethics, homeworlds, and other details that influence how they operate, who likes them, and so on. I'd like elections to be more detailed, possibly with factions and parties that focus on specific policies, and the governing ethics of the Empire fluctuate depending on who is running the show.

I'd like them to implement something along the lines of Admirals having various ranks that denote how many ships they can optimally command, and, like in Darkest Hour, Admirals who command less ships gain experience faster, so fleets aren't just big doomstack blobs. I'd like the ship classes to be less rigid, wherein technology gives you the capabilities to make ships that are larger and larger naturally over time.

I'd like sectors to operate more like autonomous substates where, depending on your government and policies, their ability to freely decide things varies, so a highly centralized, collectivist Empire can micromanage sector buildings and pops if they want to, while individualist empires aren't able to.

I'd like a Grand Strategy game, honestly.
>>
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Tall vs Wide should be an economic policy choice in Stellaris. Tall would have the new research penalty, which gives a large penalty for the number of planets you have while mitigating/removing the penalty for the number of population you have. Wide gives you the old penalty based entirely on total population. There would also be a middling choice for making a smooth transitions and middling empires in general.

There's no real reason for the research system to favor a specific playstyle.
>>
>>143699834
So I went a little overboard on this shit, but whatever.

https://docs.google.com/spreadsheets/d/1D_MS2NsriJtZkxSeSzxeZFTCTVn26aoeZnB70xKlbiI/pubhtml

That's a link to a spreadsheet detailing out how much food you will get per planet based on Tile resource, % food increased, and building type.

I ignored trying to build calcs while using the Frontier clinic unless it needed. Most of the time, adding in at Clinic wasted more potential then it saved.

Hope you guys enjoy it.
>>
>>143700774
Fuck you rawbutt, the sons of Fenris do whatever the fuck they want.
>>
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>>143700629
And to add on that communal+xenophile+charismatic basically means EVERY single pop is happy up the ass
>>
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>>143701723
>>
>>143701904
>improved energy initiative
how do you get this along with improved working conditions?
>>
>>143696935
That is strange.
I decide to fight FE and bring like 50k Fleet with 20k vassals but they have like two fleets only(9k and 6k).
I was really surprised by their weakness but then I remembered that they fight before like 4 times against one of the biggest empire and that probably weak them enough.
They only have three planets but if you say its true they should have more.
Unless the reinforce process is bugged.
>>
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>>143702346
It just...happened i guess
>>
>>143701904
how do you get so many traits wtf
>>
>>143701306
I don't care about food in Stellaris but I appreciate your autism
>>
>>143702726
You should care, It's the only building thats required on every planet.

Getting your food production to certain levels allows for less food buildings and more plants/mines/labs, thus increasing your output indirectly.
>>
What's a good science value to have at about 2380 ?
>>
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>>143702648
You take 4 negatives
>>
>>143702928

whatever you need.

Your science value is going to be dependant on how many planets you have and how many systems within your borders.

If you're only running a 5-15 planet empire, then you will probably only have around 250 science. But if you're running a 30+ planet system, you're going to need 600+
on a side note, science isnt THAT important in Stellaris. You can swarm higher teched fleets with lower teched ships and still do really well. Especially against the AI.
>>
>>143703225
and then just gene mod?
>>
>>143703323
Yup
>>
>>143701942
The codex is a guideline. No one fully follows it except the ultrafaggots and some of their descendants.
>>
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>>143702852
>food required on every planet
Filthy organics should just kill themselves so I don't have to purge them
>>
>>143703445
>the codex is a guideline
That sounds like heresy
>>
>>143702449
Answered in the other thread. The gist of it is that it changed in 1.1. I found my backup copy of 1.0.3 and it works as I said, except it was 40k at 8 planets instead of 50k.
Now they just reinforce with a single fleet if they're below 5k. Composition seemed the same, so still a 15k.
>>
>>143703523

Fuck I need to make that a playthrough one of these days.

I've been meaning to do it.

Do synths get your ethos? or do they come with there own?
>>
>some primitives evolve
>go to war and they're now protectorate
>empire below primitives go to war with them
>they're now my vassal
>the NEXT empire down goes to war with my vassal
kek these guys have inferior tech but superior fleet capacity? i really want to get another vassal holy shit
>>
Is there any reason to not aggressively study primitives that are already fanatic xenophobes?
>>
>>143703381
shieet that is some micro hell
good luck getting bigger than 5 planets
>>
>>143703947
yeah every single one is fanatic collectivist and materialist
>>
im 60 years in and i'm fucking bored.
Does the game gets funnier?
>>
>>143703540
Fun fact: WH40K: Space Marine had an ultramarine telling off one of his faggot brothers that pointed out that jumping out of a thunderhawk isn't a codex maneuver.
We all know about Steel Rehn anyway.
>>
Does it matter what planet you set your science ships to 'assist research' on? Or does the bonus go straight to the research itself?

Also, when you get a big planet with max tiles, do you use them for energy/minerals to get the most out of the 10% bonus buildings, or do you use them for research with the orbital observatory?
And vice versa, what do you use the small (9-12) planets for?
>>
>>143704221
>implying Leandros wasn't in the right
Titus is a dirty heretic and you know it
>>
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>>143704221
WHO SEEKS THA SEKRETS OF STEHL REHN
>>
>>143703225
Doesn't that really gimp you at the start until you get lucky and get the genemodding tech?
>>
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>>143704773
>>
>>143704773
Arguably valid point.
Or maybe teh Emprah really did help him against Memeroth.
Plus Leandros is a dick. Fuck Leandros.
>>
>>143704932
Decadent is really easy to deal with since collectivist + divine mandate, weak just affects army strength (and who the fuck doesn't use xenomorphs anyway), and slow breeders is kind of restrictive but easy to work around.

The only real negative is slow learners since hes going by normal lifespan.
>>
>>143704221
LEANDROS WAS RIGHT
>>
>>143704626

arguably you should only colonize the largest planets possible. if lucky, 20+. If not so lucky then probably 15+. i'd stay away from anything smaller unless its got great modifiers, like high mineral or science output.

because of the new Tech penalty set at 10% per planet, any planet below 15 tiles is a loss of tech gain compared to the old system.

Some notes from my autism work last night. these values are all taken at base level, no %food increases at all, and ignoring tile gains (mostly cause I hadn't factored in them yet.) Anytime you see a "leftover" it means theres extra science to 1 or 2 of the other categories so it didn't make an even number.


25 tile planet = 14 labs generating 22 research (with 3 and 3 left over)

18 tile planet = 10 labs generating 16 research (with 3 left over)

16 tile without complex = 8 labs generating 12 research (with +3 and +3 left over)

16 tile WITH complex = 10 labs generating 22 research (with 5 left over)

15 tile planet = 8 labs generating 12 research (yadda yadda)

10 tile planet = 5 labs generating 8 research (2 and 2 left over)

9 tile planet = 4 labs generating 4 research (with 1 extra)
>>
>>143705330
doesn't the sector AI meme all over decadent pops though?
>>
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>>143701169
>tall vs wide
>>
>>143705983

it's hard to play wide in moo? wut m8?
>>
>>143706143
your autism may preclude you from understanding the point
>>
In the OP, is that Civ 6?
>>
>>143705983
Yeah, and what's with all this science and culture victory shit? It should all be war victory, who plays Civ to be peaceful!
>>
>>143706214

your strawmanning makes it seem you don't have a point to make.
>>
test
>>
>>143704143
no
>>
>>143706354
that's not a strawman it's an ad hominem
get your fallacies right

>>143706349
>science is an ends
science is a means to advance your empire

all these ridiculous victory conditions do need to go and stay go
>every activity you can do must be a victory in and of itself rather than a means to achieve victory
>collect enough arbitrary points and you win even though all the other empires still are ready to steamroll you

the only reasonable victory condition is last man standing, through conquest or diplomatic takeover
>>
>>143705726
So if I'm reading you right, use the biggest planets for research, smaller planets for energy/minerals, and don't bother with planets below size 15?
>>
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Ok, serious question for stellaris.

Should I be colonizing every planet I can? I have my (good) 5 core planets. All relatively big (20+) and I have, essentially, 80% of my empire in one sector.

Yet I have a good 20 or so planets I could colonize right now inside the empire and the sector without any issues but....doesn't that fuck up technological growth?

Should I be doing that? Sectors are crap at managing shit too. If it was just me, I would, but with sectors I am really not sure.

Pic related, my empire.
>>
>>143706710
Then stop playing 4X games you humongous faggot.
>>
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>>143705983
He's got a point. Even better 4X games than Civ5 suffer from the idea that expansion should be penalized.
>>
>>143705983
Tall vs wide is a valid difference in development philosophy though, it's just Quality vs Quantity applied to city development.

Stellaris still punishes you for growing your empire in both pre- and post-1.1, the only difference is that where 1.0 favored Wide by attaching penalties to pop count 1.1 now favors Tall by attaching that penalty to planet count.

It's completely arbitrary and should be made into a policy slider so that the player can choose how he wants to grow his empire.
>>
>>143706803
it's not a law of 4x that they must have shitty victory conditions, so no
>>
>>143706745
only colonise small planets if you need them to expand your borders
>>
are people upset they can't just 1pop colonies to expand borders easily? because the colony research penalty will hardly effect normal play at all.

you're still better off with a larger empire, though staying smaller and forming alliances can work well too.
>>
>>143706745
Sector wise, just use the old method of building everything for them beforehand.
As for what to colonize, with the new research penalties anything below 10 slots is pure garbage. Try to go at least homeworld size.
>>
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How can I make the stellaris map graphics look more like this? This looks so much better than the current map graphics.
>>
>>143706803
>it's okay to have shitty wincons because it's a 4x
Saturating the world in your culture isn't an ends, it should be a means to assimilating the worlds.

Everyone wearing blue jeans and listening to rock and roll doesn't mean America is the uncontested ruler of the world, now does it?
>>
>>143706879
you can't balance it, because it's fundamentally a broken concept, it will always favor one or the other

the correct approach is to make expansion more difficult, for example, increasing the cost of colonization, decreasing population growth, and attaching a continuous resource cost to underdeveloped colonies, making some colony spots less viable (low profit small planets for example, or less habitable worlds adding productivity penalties for another)
>>
>>143706349
>>143706803
>explore, expand, exploit, and exterminate
If you're not playing a conquest victory then you are, by definition, not playing 4x. You're playing a competitive city builder instead.
>>
>>143706879
he or she*
>>
>>143706710

>not wanting to spread your ideals and culture around the galaxy so that every single individual thinks like your empire does and wants to be part of it. Not watching your enemies planets defect one by one to your glorious empire without ever raising a sword.

>Not wanting to play the mega pope and convert every single person to your religion. Sure they may still have their kings, emperors, parliaments, whatever...but you are their living embodiment of their god. Your orders are absolute, and all empires must bow to your will.

>Not wanting to play as greedy space jews, sticking your hands in everyones back pockets. Buying up seats in democratic empires and bribing war hungry dictators to remove threats to your grand design. once the entire galaxy is reliant on your empires economic strength, who will be left to oppose your reign?


Evolution has apparently failed with you, please remove yourself and your complete lack of imagination from our gene pool
>>
>>143707101
edit a text file :^)
>>
>>143707032
honestly I was fine with the old penaly based on pops, even it didn't make much sense in terms of realism it was still a good way of balancing gameplay. +10% research cost per planet just seems fucking retarded though, there is now literally no reason to colonise small planets if they're already inside your borders
>>
>>143706289
IS that Civ 6 in the OP?

It's so colorful
>>
>>143707073
Well damn.

Why the fuck am I supposed to be avoiding colonizing shit in my 4x colonization game god bloody damnit.
>>
>>143707101
hello i am retarded and i want this as well, please spoonfeed me
>>
>>143707178
>fundamentally a broken concept
Funny that you can't seem explain how. There's no game on earth that is perfectly balanced.
>>
>>143707295

>build 1 science lab
>the penalty is pretty much neutralized already

it's really nothing, it's just to stop cheese tactics
>>
>>143707487
>have 25 research
>colonise a planet
>suddenly you need to be producing an extra 5 research just to keep up
>the first ~5 pops on a planet need to be food producers anyway
>>
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>>143707203
if planets would actually defect because of culture that'd be a great mechanic. the actual victory would still be getting rid of the other empire through cultural imperialism, rather than amassing culture merely by itself

sins of a solar empire did it, just about one of the few things it got right, there wasn't a "culture victory" there was a "take over all the other planets with your culture" victory. too bad it was so slow it couldn't compete with conquest or the ridiculously easy and arbitrary "diplomacy victory"
>>
>>143707032
>are people upset they can't do [perfectly viable alternate playstyle]?
No it can't be.
>>
>>143707781

you're one of those people who gets upset when your favorite exploits get patched out, aren't you?
>>
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>only run where i don't make friends
>i've conquered two species and soon another
huh
>>
>>143707703

What your saying, and what your trying to say are the same thing.

You're complaining that you can't take over the galaxy with culture cause "its just numbers." But if the mechanics support it, and planets defect or empires are forced to join you in alliance because of it, then you literally are taking over the galaxy with culture.
>>
>>143707990
but that isn't how civ culture victory works, and stellaris doesn't even have culture at all
>>
>>143706879
>Tall vs wide is a valid difference in development philosophy though, it's just Quality vs Quantity applied to city development.
It's flawed logic. Progress requires additional resources as input.
>>
>>143708079

But it does...at least it attempts to.

If you pick an ideology different then one thats influential on your people, your people get pissed off. And if they get pissed off enough, they can actually defect to the other civs.

granted it happens like....maybe 1 out of every 5 games, usually because you the player have beelined tech so much to get your ideology early enough that whenever other civs go to pick one, they are forced to pick yours.


I'm not saying Civ5's culture victory is any good compared to what I've lined out, but its at least something.
>>
>>143708079
>that isn't how civ culture victory works
The whole idea is making it so that other people's citizens prefer your country to your own. You can take people's cities if they don't embrace your ideology, and cities you conquer have less unrest if you have a certain level of cultural influence over them. You're thinking about Civ's culture like
>>143707179
but Japan would be closer to a Civ culture victory than America.
>>
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>>143707441
>>143707101
pls spoonfeed me on this someone I'm retarded and I'd love you forever
>>
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>>14370793
You're one of those people that think adhoms are an argument, aren't you?
>>
>>143708251
So does surviving as a small empire in Civ. It's not like you're not still fighting off every other country.
>>
>>143708392

dude, i get what your saying...but I'm pretty sure the number of people in Japan that want/love Americans is greater then the amount of weebs in murica.
>>
>>143704796
NO
WE ARE THE BATTLE BROTHERS
>>
>14 out of 24 cruiser configurations are unique
>69 out of 144 battleship configurations are unique
Paradox, please.
>>
>>143708503

That particular screen was an alpha shot.

You would probably have to either look around for other UI changes, or look into the files and do it yourself.
>>
>>143705726
Anything below 10. 10 tiles means 10% from pop plus 10% from planet, 10 tiles on old means 20% from pop.
>>
>>143707101
edit the shader for it, if you're lucky they still have that just commented out
>>
>>143708251
Not sure what your point is. Both tall and wide input resources, just in different places.
>>
>>143708630
This is one of the things that will require mods to fix.
>>
>>143708540
I can 100% guarantee you that that is false. In fact I'm pretty sure that the number of Japanese who want America to fucking leave is greater than the number of American weaboos. You're forgetting how many military bases we have over there, and the fact that no one likes US bases unless they're American or a politician.
>>
>>143708689

Technically yes....but 9 tile planets are shit anyways.

Also, given how much tech drops off below 15 tile planets, it's really not worth it to even touch 14 and below.
>>
>>143706710
>science isn't an end
someone doesn't want transcendence
>>
>>143708728
if you can make one city output a lot you can make two cities output twice as much

"tall" is not mutually exclusive to "wide", it just takes a bit longer to make a wider empire taller

the only way to limit this is to limit population growth so that going "wide" distributes your producers in a wide net, and "tall" keeps them concentrated

but then you still lose out in the end because late game tall+wide is better than late game tall+narrow

unless you make production scale nonlinearly with how tall a planet is, but then the best strategy becomes to sit in your core worlds until you are strong enough to capture weak wide empires

you can't get around it, bigger is better
>>
>stellaris releases a patch
>still doesn't fix the army stranding bug
Do any of you have a guide to editing my save file? I can't actually afford to pay for these fucks.
>>
>>143708814

You can't actually guarantee shit, so quit talking out your ass.

Theres a large portion of the general populace in Japan that loves the fuck out of the whole western atmosphere. They fucking love blonde hair, blue eyes.

by comparison, theres really not that many weabos in 'Murica. Just feels like it cause you're constantly surrounded by them being on the internet and shit.

I would wager that the actual percentages are much closer then you are trying to make them out to be.
>>
reminder that youre playing the game wrong if you dont have a battleship with each type of aura in your fleets
>>
>>143708814
>You're forgetting how many military bases we have over there, and the fact that no one likes US bases unless they're American or a politician.
t. an American liberal with no understanding of geopolitics
>>
>>143709183
I literally just got back from being station in Japan for 5 years. Okinawa is fucking filled with people who hate Americans, and mainland Japan has protests of our bases constantly.While other Japanese people like our culture, they don't actually want to live here because they believe what they see on TV and think that everyone has guns (source being translators that I've talked to about the subject). Fuck off, I know way more about what I'm talking about than you do.
>>
>>143709368
it's true though, nobody likes you
>>
>>143709473
>welfare warrior sits on a base for 5 years
>Fuck off, I know way more about what I'm talking about than you do.
ahahahahahahahaha
>>
>>143709524
t. yuro
>>
>>143709613
>welfare warrior
I'm not going to get in to an argument that ends with me having to take pictures of my medals and post them on 4chan, so I'll just say that you're an incorrect fucking idiot and leave it at that.
>>
>>143709743
>burns taxpayer dollars accomplishing absolutely nothing
>M-MUH MEDALS MUH HONOR
i mean i'm a government contractor so i'm doing essentially the same thing but holy shit you're delusional
>>
>>143709743
>medals for defending israel
>>
>>143709524
It's not that they don't like America
They just hate the entity in charge
As soon as another nation rises to the top and mantles the US as world boss, they'll get all the hate and America will just be another country
Just like everyone hated the British Empire (and some still do)
>>
>>143708721
in what files would I do that?
>>
>>143709891
>things that will never happen
>>
>>143709473

So your isolated experience leads you to make overconfident statements, gotcha.

It doesn't matter if they want to live here, what matters is that they idolize, or imitate, or admire our culture.

Having an uncle who married a jap lady, and a grandpa who remarried a S.Korean lady, and having visited, I can tell you that most japs enjoy our company and genuinely like America.

Sure, a fuck ton of em are Xenophobic...but a massive amount of 'Murica is xenophobic (about 50% right now if polls are anything to go by)

Maybe you should stop being a jughead and demanding the local shops, "get you some of dat ray-mune and dem dancing octopus things," and people would react nicer to you.
>>
>>143709743
>implying
Unless you're an actually somewhat high-ranking officer, you have no authority to speak on anything except how shit your tour was or what the conditions were like.
A soldier is no more qualified to talk about international politics, by virtue of them being a soldier, than a mechanic is qualified to talk about architecture, by virtue of them being a mechanic.
>>
>>143710069
>>143710081

>americans being this delusional about how great america is

how predictable
>>
>>143709473
>they believe what they see on TV and think that everyone has guns
It's technically true, though.

There's more than a hundred guns in the country for every US resident and it's the country with more deaths by guns in the world by far.
It's also 8 times more possible to be killed by a cop in the US than by a lightning-strike regardless of your ethnicity.
>>
>>143710034
>what is the big east Asian nation the west shovels money into, to save money when shopping, save money because labor prices, or make money because they're sellouts
>>
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>>143710270
>euros think they can compete
baka
>>
>>143710069
If 50% admit to being xenophobic and 50% say they aren't, wouldn't that imply that there are more people that hate america than want to live here? The remaining 50 percent wouldn't love America to the point of being Americaboos.
>>
>>143710283
>it's the country with more deaths by guns in the world by far
Not per capita, is it?
>>
>>143710379
>s͏mh still filtered
sm͏h t͏bh fa͏m
>>
>>143710379
go chant in your flag worshipping burger cult
>>
what does integrating do?
>>
America should just shut down all their bases and go home from everywhere like South Korea and Japan and the Phillipenes and Guam and Australia
not Chinese, btw
>>
>>143710270
We may not be perfect, but we're sure as hell a lot better* than you're irreverent country.

*except in education, healthcare, and lots of other shit

>>143710312
>China
>a threat
l m a o
Their entire economy is built around serving the west; they possess no leverage besides "we'll stop selling to you, destroy our own economy, and force you to build up your own industry again"
>>
>>143710473
no, but every country above it in per capita is some african shithole in perpetual civil war
>>
>>143710473
no, south america is ahead of it per capita
>>
>>143710530
It means the graphics card is essentially a part of the main board rather than a peripheral. Integrateds usually won't perform as well as a card that comes separate.
>>
>>143710514
I bet you think the pledge of allegiance is bad, too.

>>143710565
t. chink
>>
>>143710629
>Their entire economy is built around draining the west in the long term until the West is no longer a market
fixd
>>
>>143710646
I was not aware of just how many people were killed by guns in south america. The fuck.
>>
>>143710771
forced submission to the state is what totalitarian shitholes do
>>
>>143710270

But it is buddy.

Sure, we've got our flaws, major ones tied up in our government and economics.

But 'Murica is still the one of the only places in the entire world thats both:

Democratic (republic, but semantics)
AND
Not infested to the core with feminist bullshit. (Yet at least, we're trying to fuck that up though.)

New Zealand and Australia would get passes, but the bugs have health bars down there and Kagaroos are jackasses.

The EU is fucking shit right now, which is why England is trying its damnedest to get out of it. The rest of the EU is so infested with muslim dick atm that going there is asking to get blown up.

Ireland gets a pass, they're cool.
>>
>>143710854
the only "forced" part of the pledge is getting beat up by other kids during recess for being a communist
>>
>>143710689
th-thanks
>>
>>143710792
And then china collapses because their economy has no sustainability.

>>143710854
t. sovereign cucktizen
>>
>>143710530
makes their planets part of your empire, instead of being a separate subservient empire of their own
>>
>>143710905
>american politics
>democracy
good one mate, you're competing with mexico in corruption

>not infested with feminism
you're the fucking source of that cancer

>EU is infested with muslims
and who sent them there? think hard
>>
>>143710943
desu that's not even true anymore; the teacher or sub might give you a dirty look, but if you're in a public school (where it isn't mandatory by choice), nobody is going to give a shit (since they're all spics and groids)

I wish kids would still beat each other up for being communists, though.
>>
>>143710956
assuming you mean with vassals, they become a part of your empire and everything they owned is now yours except tech because lolidunno. Their citizens are still mad at being conquered though fuck knows why
>>
>>143711119
Syria.
>>
>>143711119
>good one mate, you're competing with mexico in corruption
Technically, lobbying isn't corruption.

>you're the fucking source of that cancer
And Europe in equal measure, since you love to hang off the teat of American culture, society, and academia.

>and who sent them there? think hard
Merkel and the rest of your leaders who opened the gates to the poor refugees :^)
If you and our liberals had just let us finish the job and glass the entire desert, instead of being fucking moralfags, you wouldn't have to deal with them now.
>>
>>143710821
cartels bro, aka the long arm of the devil

good thing CIA created that for you so they could cash in on big boy drug money for black budgets for the unelected, unaccountable shadow government
>>
>>143711309
>americuck chantclapper displaying genocidal tendencies and severe signs of psychopathy

how predictable
>>
>>143710905
new zealand mentioned, please watch our sport and buy our milk
>>
How do i out-tech the ai? Do i focus on just spamming research labs wherever i have pops, or should i focus on research stations?

Is there any point to taking traits like intelligence or natural physicists? Or are things like thrifty better in the long run since you can afford to build more things?
>>
>>143711563
research labs with few planets yeah

and also AI
>>
>>143711563
>Is there any point to taking traits like intelligence or natural physicists?
no, because the sector AI doesn't realise those traits exist
>>
>>143711119

>hurr durr corruption means government types are legit

jesus kid, are you 12? We're an Democratic republic through and through. Fuck were in a god damned election year where the people elect their leader. Well the people tell the state who they want and pray to whatever the fuck is out there that the state actually listens and doesn't just fabricate polling stats to fit whatever they voted.

How am I the source of feminist cancer? Or are we just slinging insults back and forth with no care for trying to explain them

if you're trying to imply that our flopping our dick around in the desert cause Islamists to invade Europe, thats a pretty big stretch. Sure, we probably didn't help anything and egged on every single militant group over there, but that storm has been brewing since the 1200's. It was inevitable that the muslim factions would eventually move out of their desert...it just took em to long to research boats and transportation.
>>
>>143711461
>this eurofaggot again
It's not genocide if they're not human.
>>
>>143700629
>Enslaving whites while they are perfectly good niggers around
>Enslaving women and putting them in mines instead of beds

Aside from that, I don't see the appeal of slavery beside fluff, they really should balance it somehow. Robots are better than slaves every single time. You can stop at the most basic form and it will be better than slaves without fear of any revolt.
>>
>>143711498
Oh you're the Lord of the Rings people!
:^)
>>
>>143711750
>I know that presidents aren't democratically elected
>I know that the election is rigged
>we're still totally a democracy though

:^)
>>
>>143711813
>Robots are better than slaves every single time
spiritualist penalty
>>
>>143711974
>playing spiritualist
>>
>>143711891
Not him, but we're not a democracy, because democracy is utterly retarded through and through. Republicanism is much better.
>>
>>143711498

Do you guys just wait around on the Internet till someone remembers your Island exists so you can feel happy about yourself?

Cause I know how you feel, i live in Nebraska....swear to god the only reason anyone knows this state exists is because they had to get to Colorado along 1-80
>>
>>143712019
a republic is a democracy you brainturd
>>
>>143712075
At least you aren't Dakota
>>
>>143712075
>Nebraska
How do you say that?
Nee-bress-kah?
Nib-ris-kah?
I thought it was a country in Africa
New Yorker here
>>
>>143711891

I don't know shit you conspiricuck. Theres no solid evidence to support any real corruption in our election process. Congress and the house? definately. our public media? absolutely.

But the fact that Trump is the leading Republican nominee DESPITE everything that Fox news tried early on to shut him out, means that whatever corruption is in our government isn't so far reaching that the will of the people can't be heard.
>>
>>143712097
>a republic is a democracy
kek
>>
>>143711974
Last time I played spiritualist, the penalty was so small I barely noticed it. Definitely less of an issue than using slaves, even when spiritualists. I would also imagine that choosing slaves for spiritualists is even worse.
>>
>>143710283
>more than a hundred guns in the country for every US resident
lol you don't know shit do you?
>>
>>143712242
nuhbraskuh
>>
>>143712242

Neh-Brass-kah

Like a southener that lived out of the deep south to long but still wants so badly to fly the confederate flag.

>>143712169
Hey, theres TWO Dakota's, you guys don't get to bitch....you have twice as many chances to get remembered then we do.
>>
>>143712075
http://worldmapswithout.nz/
>>
>>143712295
>The term republic has many different meanings, but today often refers to a representative democracy with an elected head of state, such as a president, serving for a limited term, in contrast to states with a hereditary monarch as a head of state, even if these states also are representative democracies with an elected or appointed head of government such as a prime minister.[106]
>>
>>143712273
trump is leading primaries not election results, which doesn't fucking matter to the agenda at all because hillary was the designated winner from day one and she's democrat

they're having drama with bernie and trump to make it look exciting but don't think for a second anyone but hillary ever had a chance
>>
>>143710283
>more than a hundred guns in the country for every US resident
>he thinks there are over 3.5 billion guns in america
>>
>>143712592
Actually that math is wrong. Over 35 billion.
>>
>>143712535
>http://worldmapswithout.nz/

Fuck thats great, I love it.

Gogo Eurocentralization I guess.
>>
>>143712535
>From the NZ Herald

You're in an awkward position geographically, but fuck.
>>
http://www.strawpoll.me/10337688
http://www.strawpoll.me/10337688
http://www.strawpoll.me/10337688

i'm curious
>>
>>143712739
any reasonable map is separated at the date line, which is pretty far from nz

the date line is a good separator because it goes through no land whatsoever except antarctica
>>
Isn't the stored research how many months of research you have stored?
>>
>>143712592
>>143712714
But its true
I look under my bed and there are just 2 colt 1911s
I toss them outside into a storm drain thats already filled with M4s, AK-47s, and Glocks, and I wake up the next day and there's a Deagle brand Deagle under my pillow and a revolver in my microwave
When I was 25 all the food in my fridge was replaced with an M60 plus ammo, and later that year I shat a FAMAS
There are guns everywhere, my neighbor built a shack out of P90s he gathered up over the years
>>
>>143713058
Stop please my erection is painful.
>>
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>be american bullet
>>
>colonize new planet
>2nd pop is totally normal
>3rd pop loses all its ethos
>>
Clarke released in full yet?
>>
>>143712881

Any reasonable map is a globe, you just can't represent anything spherical on a flat plane without distortion.
>>
>>143713541
non-autistic people don't require a 100% undistorted map
>>
I'm glad I've not bought stellaris because the game is boring as fuck

Scan system simulator, oh a pop up that describes something happening too bad I can't see it tho
>>
>>143712881
>a crooked line is a great break point
>>
I'm finding even with evasion nerfs that torpvettes are still fairly cost efficient.
Maintaining a steady stream of corvettes basically becomes an additional resource to balance.
[/spoiler]Torpedo spamming feels so impersonal. Are there any weapon configurations that are as good but good old-fashioned space-boat battles?[/spoiler]
>>
>>143713624

on a small scale rectangle maps do just fine. Road maps and the like are fine in 2d. But trying to represent the entire globe on a flat plane just leads to shit like Greenland being half the size of Africa, and Alaska being smaller then Texas.
>>
>>143713764

Large mounted Destroyers using Tach Lances is great flavour, and only slightly more expensive then Vette spam.
>>
>>143713764
I use a 2:2:5:10 ratio of battleships:cruisers:destroyers:corvettes pham

corvettes armed with a small laser, small kinetic weapon, point defence and defensive computer
destroyers with a medium laser, medium kinetic, defensive computer and the other slots with point defence
cruisers with only point defence and fighters, defensive computer
one battleship class with lances, artillery, the aura that gives increased damage and offensive computer
one battleship class with bombers, missiles, healing aura and offensive computer

satisfies my role-playing autism and still gets the job done
>>
>>143709042
Not when it comes to science, anyway. In Stellaris tallwide gets punished both by the old by-pop penalty and the by-planet penalty. Tallwide is strong for resource production, but lots of people have found themselves with way more minerals/energy than they could effectively utilize when going tallwide. Overall it's just not hugely effective unless you're ready to put science on the backburner and fully commit to expanding to win the game.

And even then, science still has endgame value because of repeatable military-boosting techs.

Overall I'd say Stellaris handles tallwide pretty well, I just wish you could choose the type of research penalty you want so that tallthin and shortwide are both viable research-wise. By making it a choice you're also given the ability to increase the penalties without actually affecting either one, while guaranteeing that tallwide gets hurt even more when it comes to research.
>>
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>Update from 1.0.0 to 1.1 beta
>No longer can enact the three research grants for +10% to all research
>>
>>143713481
nope
it'll be sometime upcoming week, bugs permitting
>>
>>143714229
>>143713764
Why would anyone build anything beyond destroyers/battleships?

I use destroyers as a cheap screen and anti-missile with torps. They are more effective than corvettes and still quite evasive, especially when they come from a dedicated shipyards.

Behind them two, rarely three versions of battleships that just pulverize everything.

As much as I like the look of cruisers, I can't think of any use for them.
>>
>>143714846
because evasion corvette spam is still high tier, even if its nerfed
>>
>>143714846

Cruisers will get better when they finally fix Strike Craft for good. Having your point defense or flack cannons on Cruisers while using both carrier modules Will give them a niche.

Until then they are just expensive Destyoyers.

Or if they ever fix defenses so that the larger ships can take a bigger beating.
>>
>>143714926
I really found destroyers more effective than corvettes late game. You can replenish them as reasonably well as corvettes and they are plain better.
>>
>>143714846
>Why would anyone build anything beyond destroyers/battleships?
because I'm not a minmaxing memer, that's why

plus this >>143714229 is basically how IRL naval battles work (at least before "dude aircraft carriers lmao"), so I feel like paradox will eventually change things so that this is pretty close to the objectively best combination once their devs actually figure out how to code their own game
>>
>>143715170

post patch maybe? but pre-nerf, vettes were the only ship class capable of 100% evasion.

The only thing that counters that is Torp spam, which is why every vette came with 1 PD and 2 torps.
>>
is it the default or open beta that's fucked right now?
>>
>>143715451
both
>>
>>143713764
Corvettes are naturally cost-efficient, being able to reach ~90% evasion was just a bonus.
>>
>>143715528
well which one is moreso fucked
>>
>>143715451
They're all fucked in various ways
default:
retarded sectors
corvette spam

beta:
divergence x10
no edict fun

both:
still a buggy beta
>>
Regarding the issues with pops and planets increasing research costs, wouldnt it be better to just nullify or minimize both maluses, and buff the costs of higher tier techs?
>>
>>143715389
Nobody realized that Arc Emitters, which are basically slightly-worse Tachyon Lances with 100% accuracy, existed.

Also Swarm Missiles are immune to PD.
>>
>>143715663
That would make tallwide the best at science, on top of production and military.
>>
I'm glad I've not bought stellaris because the game is boring as fuck

Scan system simulator, oh a pop up that describes something happening too bad I can't see it tho
>>
>>143715663
no, mp balance :^)
>>
>>143715849

press f to pay respects
>>
>>143715849
I'm just glad we finally have something better than Civ 5.
>>
>>143715663
>>143715935
here's how the game would work without the research penalties:
>since research is collected as a resource, bigger blobs collect more research
>the bigger your blob is, the faster you research
>a blob slightly larger than yours is literally unbeatable
yeah lmao nerd sounds like a really fun game
>>
>>143715685
Arc Emitters only sometimes spread out. It really looked as if their purpose was to counter massive fleets...but they rarely arc enough to be worth it.

Plus, being a large mounted weapons they came with way to much overkill. The only reason people ran tach lances on their battleships is to keep them out of range for their auras.
>>
>>143715589
Other than being locked out from all the fun Large weapons I don't mind corvette spam in the least.
>>
>>143715935
I kind of wish Paradox would have different balance rules for single and multiplayer mostly so that I could play CK2 and satisfy my curiosity as to what would happen if I made everyone in the >Holy>Roman>Empire a theocracy but myself.
>>
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>>143716306
>using exploits unironically
>>
>>143716164

>better

If only
>>
>>143716505
>not playing video games ironically to begin with
>>
I just got jumpdrive and started using it on my ships

is it actually better than wormhole? range is smaller and it kinda seems slow
>>
>>143716267
Let me put it another way: Arc Emitters have the same range and almost as much damage as Lances, but have 100% hit rate against even pre-nerf PD torpvettes.

Why does splash even matter at that point?
>>
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It's only a minor problem really...but shit like this bugs me. Arctic worlds should not exist right next to a damn star.
>>
>>143716505
>exploits
When did it become wrong to have fun in a certain way?
>>
>tfw i won my first war against an alliance

granted i only took one planet
i could've done more, though

fuck alliances
>>
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>>143716505
>Playing a paradox game on release unironically
>>
>>143716737
I genuinely believe paradox just got their interns to design this game instead of actual programmers, I mean how else do you explain the fact that it takes them weeks to get rid of bugs random anons fixed in seconds with notepad++?
>>
When I take a planet through war, should I leave behind a garrison to prevent uprisings or something? Defensive armies or offensive?
>>
>>143716737
The distances in Stellaris are all screwed up, since all Stars are the same size and all orbits are at the same distance from each other.
For all you know that planet could be at the same distance Pluto is from the sun, but you don't see this because the game shows it as the closes planet to the sun in that system.
>>
>>143716737
>arctic world close to star
>molten world is farther out
:^)
I'm just going to ignore that barren moon hitting the molten planet too, since the scales are out of wack and the systems are physically impossible
>>
>>143716957
You don't need to leave anything technically, but all your opponent will need to do is transport in one assault squad to take it back.
>>
>>143716974
see the planet even farther away? it is lava
>>
please, can you tell me the link to download stellaris ? please i need
>>
>>143717086
I got you senpai
http://store.steampowered.com/app/281990/
>>
>>143716691

Because you could only mount 3 per Battleship, and Large mounted weapons came rife with "overkill" damage.

The secondary reason torpvettes were so popular is because 2 small weapons is better then 1 medium weapon given that they both do the same damage. 4:2:1 is the ratio Stellaris uses, and because of that large mounts are pointless. Usually come with less ACC and overkill when compared to 4 small mounts.

So a fleet of torpvettes using two small torpedo mounts would deal more damage over time then an entire armada of battleships running any large mounted weapon, simply because the torpvettes are wasting less damage per shot then the battleships are.
>>
>>143717128
wew lad beat me to it
>>
>>143717050
I mean once the war is won and the planet is mine legally.
>>
>>143716929
Is this the first Pdox game you've played. Every single one of their game has been a buggy mess on release, with bugs and balance issues sometimes taking months to fix completely.
>>
>>143717180
what if we made armor have a flat reduction AND a percent reduction
>>
>>143716892
Junji Ito draws super cute girls.
Too bad they all die or turn into monsters at the end.
>>
>>143717434

well then we run the risk of eliminating corvettes entirely.

It's probably a start though, something else needs to be done then just nerfing evasion across the board.
>>
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>inefficient planet management, -10% energy output
>all my planets are fine
>>
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>>143717562
>>
>>143717336
it's the first one I've played on release

got into eu4 pre-conqeust of paradise and ck2 pre-old gods though, and they were never this much of a piece of shit even just after a big expansion
>>
>>143717491
Just have specialized small slot anti-capital weapons that have tiny range.
>>
>>143717180
Torpedos are countered by PD, arc emitters have no counter.
>>
>>143717491
you could make battleships and cruisers unable to carry small weapons, and large weapons pretty much unable to hit small ships
>>
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>>143717562
>>
>>143717086
nigger do you even kat? like how hard is it
>>
>>143716585
someone tell me

jumpdrive vs wormhole

which is better?
>>
>>143718241
It's better because you don't need to go back to the wormhole station.
But Psi Jump is even better.
>>
>>143717927
Then you run into the same problem of corvettes being OP, them not being able to be hit was the entire reason they needed to be nerfed.
>>
>>143718241
warp
>>
>>143718241
>is the rare more advanced ftl method better?
>>
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>get crystal plating
>700 HP torpvettes that cost ~120 minerals each
>>
>>143718346
no I mean you'd apply evasion less and less as the weapons got smaller, so destroyers and corvettes would have no problem hitting each other but they'd avoid most of the damage from bigger ships

that plus the armour buff someone mentioned would go a long way to fixing fleet composition imo
>>
>>143718530
is there a sure way of getting it?
last game there were no crystal aliens around to kill
>>
>>143718325
how do I get psi jump
>>
>>143719010
Are you materialistic?
>>
>>143719010
don't be a fedora-wielding materialist
>>
>>143716862
when it circumvents the rules of the game
>>
>>143718934
Pulsars almost always have a group of three high-tier Crystals camping it.
>>
>>143716862

you just have a bad taste in fun
>>
>>143719149
>building corvettes is against the rules
hurr durr
>>
>>143719162
I have several empty pulsar systems in my empire right now
>>
>>143719068
you can get em as Materialists, you just need a psychic scientist
>>
I'm in super late game with small sized galaxy and about 10 empires in it. The game lags like fuck. Will they ever gonna fix it
>>
>>143713294
That's an australian bullet though
>>
>>143719292
I guess you got unlucky (or lucky, depending on how you feel about getting easy access to free research).
>>
>>143719356
Disabling Hypertreading apparently improves performance a lot so you could try that
>>
>>143719285
using torpvettes is like playing as france in ck2, or playing as france in eu4, or playing as france in v2

the point is it's basically cheating
fuck frogs
>>
>>143718682
But here's the problem, if small ships can't damage large ships and vice versa, and each can only damage its self, what the point of having a mixed fleet? You'd up just keeping a fleet of small ships for when the enemy has small ships, and a fleet of large ships for when they have large ones. If small ships can still damage large ones, you have the same problem as before, as it's better to avoid damage entirely than to reduce the damage you do take. It's also a logical issue as well, why would someone design a ship that couldn't attack ships smaller than its self? It's not like when Battleships were developed they didn't arm them with weapons capable of destroying Destroyers.
>>
I wish genociding didn't have so many fucking penalties towards literally everyone.

I mean what the fuck, nobody here cares that niggers are being sistematically murdered by themselves in Africa, who the fuck would care some alien cunts a gorillion parsecs away are being put down?

But noo OMGG HE KILLED DA ALIENS HE'S BAD
>>
>>143719712
Well you could say that other empires are going "Shit that nigger conquered them and then killed everyone. He could do that to us too." which makes sense.
>>
>>143719841
An alien HALF A GALAXY away?
>>
>>143719487
France in V2 is fine compared to the UK or Germany, and the CK2 Capets are somewhat precarious.

Fuck the Karlings though
>>
>>143719712
well you are exterminating billions of inferior sentient beings.
but if you go that way you should just embrace the hate anyway.
exterminate them for hating you,keep the circle going
>>
>>143719883
Yeah that is dumb. How even the most isolated fuckers hate you.

It should be affected by two things. Distance and if the empire knows if you exists or knows anyone that knows you exist.
>>
>>143719625
give big ships a few small weapon slots then, but few enough that they still have to rely on smaller ships to hit other smaller ships, I don't know

of course the difference between us and paradox's devs is that we don't get paid to design games, whereas they do and still aren't any better than we are at this
>>
please, can you tell me the link to download free stellaris
>>
So any mod recommendations, besides beautiful battles?
>>
>>143720207
if you make a $50 donation to a charity named paradox interactive, you can follow this link to download the game for free http://store.steampowered.com/app/281990/
>>
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>>143719996
Yeah, until a xenophobic cunt whose empire and fleet is 3 times mine attacks me for genociding other aliens.

Which doesn't even make FUCKING SENSE because why the fuck would xenophobes care about genocide.

FUCK.
>>
>>143720207
What are you talking about anon? Nobody would download Stellaris for free, that would be illegal.
>>
>>143719052
yeah

militarist collectivist materialist

>>143719349
how do I get a psychic scientist?


btw thank you all for the help
>>
>>143720207
Dude what?
You can't download this for free, it costs money.
>>
does integration happen of time?
>>
>>143720509
what did he mean by this?
>>
>>143720207
codex stellaris
i'm sure an anon will link you the update
>>
>>143720207
You wouldn't download a car.
>>
>>143720332
Because you are a threat? Xenophobe ethic description is how aliens are a threat to their survival and thus fuck aliens.
You are proving them right. They don't hate you because you genocided aliens but because you are a threat to them.

But that would require Paradox to put a special condition for xenophobe empires to not have a genocide modifier and instead genocide just adding to their threat modifier.

>>143720462
Random rare anomaly or very low chance of getting the trait when leveling up from surveying.
>>
>>143720509
>>143720632
lol
>>
>>143720207
you can use the code
20OFF
to get 20% off on GMG, a licensed game seller dude man
>>
>>143720685
>Random rare anomaly or very low chance of getting the trait when leveling up from surveying.
so that means getting it as materialist is practically impossible?

how would you get it if you werent a materialist?
>>
I never realized how much I disliked not having any real boundaries that could guide expansion till I started this elliptical galaxy game. I just feel like I am expanding aimlessly whereas with a ring or spiral I can creep around and fill in a section of map.
>>
>>143720805
If you aren't a materialistic or spiritualist you need a maniac scientist.
If you are spiritualist you just get it.

So yeah, materialist civilizations, the ones that are all about research have the least amount of normal research compared to all the other ethics.
And Paradox nerfed it even more.
>>
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>>143720646
I would if I could
>>
>>143720207
If you send money to my nigerian bank account I can send you back a free copy
>>
>>143720207
donate money to charity on humble and receive video game
>>
>>143720207
ah what the hell
here ((kat)).cr/usearch/stellaris/
hope you can manage
>>
>>143720948
BRUTAL
>>
>>143707947
> Jusstkan Mandate
> Fragmented Nations
What's "Fragmented Nations"? Never seen this before
>>
>>143721935
primitives you scrub
>>
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So, hey, I just got this game gifted because it's my birthday, and my friends want to run a 6 man game + AI this Sunday, and they've got like, over 80 hours into the game.

I'd like to not get steamrolled 2hard, could you guys give me some tips on how to run a Starship Troopers themed Space Empire and hopefully kill some nigs?
>>
pls help lads, the change I made in defines.lua didn't change anything in the game
>>
>>143721935
>>143721996
>posting not even a minute apart
posts on this general should be made at five minute intervals minimum to maintaint the feeling of desolation and loneliness
>>
>>143722285
>I'd like to not get steamrolled 2hard, could you guys give me some tips on how to run a Starship Troopers themed Space Empire and hopefully kill some nigs?
collectivist militarist materialist military junta
snag 3 planets early on, build them up, and use frontier outposts to grab orbital resources.

T O R V E T T E S
>>
>>143722363
pls respond
>>
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So this is what Turkslayers doing nowadays?
>>
>>143722285
Play a game now to get used with the basics. Maybe watch the first few episodes of a let's play.

Chose missiles as your starting weapon. They are kinda shitty in the endgame because they have a hard counter but in the early game they're the best.
Chose wormhole as your mode of travel.
Tech cost is increased by your number of planets and population so try to only colonize planets that are 20+ tiles.
Take the sedentary negative trait. It's the most harmless one if you need more points.
You can directly control only a small number of planets, the rest you have to give to the AI, so build them up and only then put them in sectors.
Vassals are allies that aren't shit.
>>
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How the fuck do I trade? I keep offering deals to 80% and 100% empires and they give me nothing. I've seen LP's where the trading empire has a tab to the right where you can demand items, but no such thing appears for me.
>>
>>143716468
> everyone in the >Holy>Roman>Empire a theocracy but myself

I do this too. Got fucking salty when they updated it so you can't intentionally create beyond 10% different government types
>>
>>143722979
it's the tab is down at the bottom of the screen m8

>>143722363
>>143722835
pls
>>
>have 0 ethics divergence
>everything is divergent as fuck
Why
>>
>>143723097
I got even worse
>-10% divergence due to homeworld
>within 10 years all pops have drifted
>I've installed the Clarke beta
Stellaris is coded by the z-team of paradox.
>>
help im shit at stellaris what do
>>
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>>143722680
Thanks,

What're "Torvettes" ?

>>143722868
Yeah, I was watching that Paradox 22 man game they setup for launch, I'll probably start a campaign off right now to get accustomed to the menus and stuff.

Thank you for the advice.
>>
>>143723319
play pacifist materialist xenophile


you LITERALLY can't be beaten
>>
>>143723084
Oh wow. Thanks, anon
>>
>>143723468
>pacifist
>EVER taking up pacifist
>>
>>143723084
Notepad++
Save as admin
>>
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Star Ruler 2 any good lads? Is the prequel better?

>inb3+1 this is a stellaris only general
>>
>>143723534
pls spoonfeed me anon
>>
>>143723468
Is that a joke? I genuinely don't know, I've been running nothing but collectivist, materialist, and militarist military junta for two days straight, and I can't imagine playing a game without enslaving, purging, and ravaging.
>>
>>143723425
>What're "Torvettes" ?
Torpedo Corvettes, even though they've been nerfed, they're still frighteningly powerful.
>>
>>143723585
this is a stellaris only general
>>
>>143723425
what show is this from
>>
>>143723661
Torpedoes, ah. Thanks!
>>
>>143723627
is enslaving actually good?how do sectors manage it?
>>
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>>143723724
thanks lad
>>
How come I can't get out of the unhappiness spiral in CBP?
I keep getting it down to unhappy -8 then the next fucking turn it goes back to -19
>>
>>143723783
http://www.veoh.com/watch/v20161265Dg6EB9CM
>>
>>143723963
I enjoy the sporadic variations between +46 energy and +97 energy that happens every 17 days
>>
>>143724062
I'm talking about the mod for Civ V
>>
>>143724160
This is a stellaris only general
>>
>>143724191
>making generals one game only
>wanting more generals to take up room on the board
>>
>>143724445
This is a memes only general
>>
>>143724445
>Stellaris only general
>civ4xg

You are dumb
>>
>>143724669
Am I not allowed to play along with the bait?
>>
>>143723585
>lads
>>
>>143724737
No
>>
>>143723817
I use slaves to get yields from planets that aren't suitable for my main species.
But man, I don't know. I've only been playing for two days and it's 2250 in my current campaign.
>>
>>143724814
>>lads
>>
>>143725052
>meme
>>
I hate sectors
>>
>>143725160
I hate you
>>
>>143725160
>MEME
>>
whats the ideal fleet comp to stomp AI early game and to stop them from snowballing into mega giant 20k fleet after 50 years
>>
>>143725160
this is a meme only general
>>
meme?
>>
>>143722363
what did you try to change you pls respond faggot
>>
>>143725487
AM I BEING DETAINED
>>
>>143725626
yes
>>
>>143725576
I did what some anon said and changed POP_ETHOS_DIVERGENCE_RATE_MULT to 0.01. is the tooltip going to be affected? how do I tell if it worked?
>>
>>143725787
I DO NOT CONSENT
>>
>>143725874
We must dissent.
>>
>>143725874
Yes you do, or you'll just make my job harder and I'll hate you.
>>
>>143726163
I CAN NOT DISSENT
>>
>>143726273
What you may have, sir, is this total rebutall of US admiralty law :^)

I am a man, not a person, get it right shitlord.
>>
So I just liberated the beacon of stability. Would it be best to invite them into alliance and maybe demand integration once it's available or wait out the peace treaty and then go to war with them to vassalize/cede it
>>
>>143726993
>liberating planets instead of just ceding
wew
>>
>>143726402
re:butt
>>
>>143727101
butt lmao
>>
>>143727030
Yeah that's what I usually do but thought it might be better if they changed their ethos to mine sooner
>>
So since armor and shields both have specific counters, would it be better just to replace both with crystal forged plates? Doesn't look like there's a counter for just flat out more HP and you can fit in more since you don't need as much reactors for shields.
>>
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>>143723585
economy is god tier play it RIGHT NOW just for this

diplomacy is this ridiculous card system that can be interesting but is mostly just annoying

ship designer/combat is trash and bogs the game down
>>
Hey guys Distant Worlds is 60% off on steam.
>>
>>143727654

Yes, now good luck getting them.

Some games you will find it easily from the crystal ships, some games you will slaughter a galaxy full and never get it.
>>
AI smart enough to not need infinite resoources when
>>
>>143720207
sent :^)
>>
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HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?
HOW DO I DELETE BUGGED ARMIES?
>HOW DO I DELETE BUGGED ARMIES?

Shit's Ironman yo, Can't reload.
>>
>>143728608
>playing iron man on a beta patch in a beta game

ASKED FOR IT
>>
>>143728608
nice thumbnail faggot
>>
Why do so many giant interdimensional people try to teleport to our dimension

it doesn't work stop sending people to their deaths
>>
>>143728608
well you are a bug based on that image size
so why would you delete your own armies?
>>
>>143728914
They''ve been stranded since 1.0.3 bro. I grabbed the patch hoping it would fucking fix it.
>ai rebellion
>clear world
>exterminate ai
>entire army stranded on surface forever
>can't delete
>can't not fight the fucking ai or they'll take over the entire fucking universe
FUCK THIS FUCKING SHIT FUCKING FUCK DAMNIT

I either sacrifice entire stacks and recruit constantly or it's game over. No other options.
>>
>>143729727
you know you don't need to clear the world to stop the ai, right
just leave a corvette in orbit to blow up the spaceport every time they try to build one and move on
if you really want to take away the resources, use a bombardment mod
>>
>>143706853
In Endless Legend unhappiness from expansion can be countered in 3 ways, and they all come naturally from gameplay:
1. you get tech that lowers the unhappiness directly by a (large) percentage
2. you get tech that allows you to build buildings that increases happiness
3. AND THIS IS THE BIG ONE, bigger cities, when you build them how you're supposed to, by raising district levels with adjacency, outpace the penalty from expansion.

Of course it's still possible to expand too fast but in the endgame, empires with 15-20 cities are totally possible, and some factions like Vaulters have no upper limit to their empire size at all.
Meanwhile in Civ5 4-5 cities are all you can do, ever.
>>
>>143730579
you can apparantly ICS pretty hard in civ 5 if you stack social policies, religion and certain tech upgrades right

I don't know the exact build
>>
>>143706879
But Stellaris balances tall vs wide, because while a Tall might get tech faster, wide gets more energy and minerals, and tech tiers are close enough apart that having a bigger fleet can counter even 2 tiers of tech diffference, and you can catch up in ship tech with salvaging, so you can focus more on empire improving tech when you go wide.
>>
>>143706745
>Sol
>renamed Terra

what the fuck are you doing?
>>
>>143730813
I think with the right religion, policies and ideology you can end up with cities at net -0.5 global happiness and 15 or so pop per city, but it's shittier while you're setting it up.
>>
>>143727654
Crystal forged is insanely good at the moment, but in repeated engagements, shields are better, unless you are on the defensive, and can repair at your starports in between battles.
>>
>>143717068
maybe that planet is heavily volcanic? A world can be a hellish inferno without being close to its star.
>>
>>143716737
maybe it's a white dwarf
>>
>>143731187
I disagree.
The thing is that you can have a very decent HP regeneration rate that is constantly active. Also because the armor doesn't need power you can put way more than shields which increases the HP more which also increases the HP regen rate.

Shields can also be ignored same as normal armor. You also have the modules that reduces shields by 25%.
HP is HP. You can't really do anything about it.
>>
>tfw really like this game
>tfw too bored to finish mid game and late game
>tfw keep restarting for that early game
>getting bored of it now
fuck
>>
>>143728157
Get it off Codeforce instead, it's cheaper
>>
>>143732382
Me too, I dislike the ironman's autosave interval every month and found myself playing with cheats in every playthrough
>>
>>143714367
You know what would make it more balanced?
A working trade model and federation options
Tall thin is possible by boosting alliances and federation
Also redo borders. Borders need to scale with level of development of the colony, not just popsxtech level. Maybe a culture push mechanic. That way tall gets bigger radius, showing greater development and trade networking.
>>
>>143732382
I'm ~100 years in, stuck between an alliance and a superior-fleet empire.

Not to mention I don't know how to assimilate alien worlds. I always end up either enslaving them or purging them.
>>
What are some good mods for civ 4?
>>
>>143706853
Its an abstraction. 4x games dont have any mechanic that allows wide empires to implode on themselves, so they put in limiter like happiness to simulate inefficiency.
Stellaris can simulate it with pop factions, but youll have to wait for the dlc to get a working system.
Until then, you get an abstracted and arbitrary limiter, but desu it doesnt make much difference in stellaris wide>tall
>>
what do you do to pops that diverge hard? my two of my fanatical materialist just became fanatic individualist and i can't purge them cuz not collectivist
>>
>>143733934
Put up with them intil they diverge back
>>
So fighters went from useless to broken?
>>
>>143733934
Send them to your home world to be re-educated.
>>
>>143733934
This is a good thing, build power plants and enjoy bonuses.
>>
>>143734159
Well i think they are working as originally intended.
They are OP because the ai cant counter them
>>
>>143734205
This actually works?
>>
>>143734275
does the AI use point defense or fighters themselves at all? or does it just use the auto generated "maximum firepower" thing?
>>
>>143734359
They use PD.
>>
>>143734359
I've seen them use strike craft (which is funny, strike craft are shit atm), but rarely or never point defense.
>>
>>143733430

That one with the elves and dwarves and shit.
>>
>>143735438
aka Fall from Heaven 2
>>
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How many minerals and resources would it even take to build a ringworld?
>>
>>143736412
about tree fiddy
>>
>>143736412
100
>>
>>143736412
Always 1 more than your cap
>>
>>143734359
Ive nevr seen them use figters
They use pd but not enough to counter bombers
>>
So I just got Master of Magic, and I'm getting my ass kicked by neutrals.
How do I get good?
>>
>>143736609
>>143736494
>>143736460
that's not what I meant REEEEEEEEEEEEEEEEEEEE

i meant realistically speaking
>>
>>143736840
Probably even more than a Death Star.
>>
>>143736412
ringworld at one AU is 3 million earths.

So, simply take the number of minerals an AI will give in exchange for giving them the sol system, and multiply it by 3 million.
>>
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>>143736412
>>
>>143736840
Far more mass than there is in any one system in total
>>
>>143699834

Who /preorder/ Civ 6 here? Let's hope it really is as good as 5 + all the addons.
>>
>>143736840
about tree fiddy million
>>
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>>143737107
>preordering

even if you think it's gonna be good AT LEAST wait until some fucking gameplay footage is out holy shit
>>
>>143737269
but you dont get the sweet first day dlc otherwise? You gotta go with the times, anon.
>>
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>>143736840
A lot.

It's fittingly impossible for you to build one. You would require the technology, resources and logistics of a Fallen Empire during their golden age to build one. It's much easier to simply terraform a planet that already exists than making one from scratch.
>>
>>143737367
How would you simulate night time in a ringworld?
Does the whole thing turn on its axis?
>>
>>143737492
You don't need night.
>>
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wouldn't the centrifugal force in a ringworld crush you against the floor?
>>
>>143737492
niven rings have a set of blocker panels on a lower orbit, halo rings are simply angled in space so that one side is in darkness
>>
>>143737492
You just turn off the lights on the ceiling or close the space-curtains.

>>143737641
Isn't that how a ringworld's artificial gravity works?
>>
>>143737342
I can kinda see where you're coming from.
I'll still go see Marvel movies in theaters with my brother when we're in the same state, regardless of my first impressions.
Though I personally do agree that it's a bit early to have already preordered.
>>
>>143737667
So it has a pretend night time?
>>
>>143737492
A niven ring would presumably have solar shades orbiting at half an AU to simulate night

>>143737641
Depends on how fast its spinning; earth like gravity could be achieved at a rotational velocity of 3 million miles per hour.
>>
>>143737859
Pretty much, although you could potentially allow for "dawns and dusks" by having the sun blockers vary in thickness; nearly translucent at the "noon" point, and totally opaque at the "midnight" point.

Only problem is that the sun is perpetually at high noon, and a transition from day to night would be like the sky and sun gradually growing darker, grey, and eventually black as the sun blocker at full opacity appears overhead.
>>
>>143737919
>3 million miles per hour
That's how many kilometers?
>>
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uh oh
>>
I've really new to the game and am around 30 years in. Playing as a science directorate. Have 3 worlds, the third of which just barely got off the ground, and 2 worlds I took from a 3 world empire. The population there hates me and doesn't really produce much but I guess it's better than nothing. I've got two neutral headstart federation builders on both sides and while I can probably beat one of them in a war, I'm not even sure if I want to, or if I want to hope they'll like me a bit more and form a federation with me in a decade or so.

There's not that much room for me to expand my territory unless I'm willing to make some pocket far away from the rest of my empire. I'm using wormhole so I guess that's not a huge deal, but it still irks me.

Any tips on what I should do?
>>
>>143738112
So why not just have it spin on its own axis?
>>
>>143737641
a niven ring wouldn't need to be spinning at all really

a 10000km halo ring generates 1G of centripedal force at 7 km/s
>>
>>143738370
Purge the xenos and replae them with your opulation.
>>
>>143738130
about 4.82 million kilometers per hour.
For reference, Earth's rotational velocity is about 1,037 miles per hour (1,670 kilometers per hour)

TL;DR: Shit needs to spin fast.
>>
>>143738203
Time to pacify the rebellion, my friend
>>
>>143738469
I feel sick all of a sudden.
>>
>>143738443
I'm individualist so I can't purge. I was hoping they'd just get over it eventually. It's not like they're causing any trouble or starving much, they just aren't producing much. I'm getting more value out of the solar panels and mining stations nearby that they provide.
>>
>>143738430
Because its axis is centered on the sun. No matter where you are, up is towards the sun.

>>143738534
Hey, you're already spinning at thousand miles per second, what's an extra few million?
It's the acceleration that fucks you over, not the velocity.
>>
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Why couldn't ground combat have been represented as a 2d combined arms warfare simulation? I'm not asking for much here, even just a simple battle map with units represented as holograms differentiated by the alien version of NATO joint military symbology.
>>
>>143738540
>I can't purge
Do you even Imperium of Man?
>>
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>>143736412
>How many minerals and resources would it even take to build a ringworld?
Ringworlds are for bitches.
>>
>not naming your empire Foundation
>>
>>143738130
>>143738430
>>143738534
>>143738620
Whoops, I read those facts and figures wrong :^)
It's actually 770 miles per second.

Feel free to call me a retard
>>
>>143738802
Okay, retard.
>>
Is it worth uplifting xenos? What do I gain from it? I'm observing three primitive planets right now.
>>
>>143738712
>homeworld is named Homeworld
>homesystem is named Origin
>empire is named We/Us/The_People/Civilization
>>
>>143738869
>what do I gain from it?
a protectorate I believe
>>
>>143738869
A protectorate. And they love you.
>>
>>143738907
What does that do for me? Do I just get access to their planetary resources?
>>
>>143738620
Im talkig about the axis tangential to the point on which it revolves
>>
>>143738430
because then you get half-assed ringworlds like halo which is actually somewhat close to feasible
>>
>>143739060
Mind drawing me a diagram? I can't really imagine what you're talking about, since a ringworld itself is centered around the sun.
>>
>>143738802
Dumbass
>>
>>143739186
Rude. He said a retard, not a dumbass.
>>
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I just
I don't
what?
>>
>>143739286
spread the word to end the word :^)
>>
>>143739301
>not worshiping the almighty dollar
>2341
>>
>>143739301
Isn't Mega Corporation just the evolution of plutocratic oligarchy? I don't think that requires materialistic.
>>
>>143739301
There's nothing wrong with that.
>>
>>143739543
yeah but it makes no fucking sense
it should be locked out at least for fanatic spiritualists
>>
>>143738998
you protect them, they get a research bonus towards tech you already have

when they reach 40% of your tech level they become a vassal
>>
>>143739834
What is the value of a vassal that lives in territory that was mine when they were still in the medieval age? Isn't this basically ceding territory to them?
>>
>>143739925
it's more peaceful than infiltrating them and they'll like you more
>>
>>143739774
Why? Materialist means a rejection of the supernatural and focusing on concrete things. Not a love of money. It's not like there aren't religious CEOs or employees.

>>143739970
I see. So is it a bad idea to uplift fanatic xenophobes? One of the three primitives I'm observing has that, while the other two look more reasonable.
>>
I just installed the 1.0.3 patch notes say that now you can design your Transport ships but there's no transport ship in the Ship designer. How do I change the engines on my Transport ships?
>>
I spent the last week building a glorious, sprawling empire. My fleets were vast, my resources endless. Then my 24 pop core world decided to fuck off by itself and take all of my power generators with it.

Fuck factions.
>>
>>143739774
That makes zero sense. There's tons of corporations that make money and profit off of spirituality and religion.

A spiritualist mega corp is just the evolution of Televanglists taking over the nation. Joel Osteen will make america believe again.
>>
>>143739301
They consider you a Materialistic Fool beucase they are Fanatically Spiritualistic and you have a Materialist Ethos, what's so hard to understand?
>>
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Creating emblems mod with general theme of items you can hold in your hands.

Here are categories I have: ammunition aperture ball book cannon chess circuit coa cog compass cross crosshair crown explosion feces gasmask gears hat laser lens map mask money oil puzzle shield ship shuriken skull target torch wheel wreath

Suggest stuff you want to see in it.
>>
>>143739970
>it's more peaceful than infiltrating them and they'll like you more
Which is dumb since the whole point of infiltration was to directly integrate them and have them love you since infiltration tricks them into thinking that they accepted this.
>>
>>143740426
because people totally love the idea of reptilian overlords
>>
>>143740492
Because that's how it was designed. The Dev diaries say so
>>
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>Playing on default patch (not beta)
>No crisis occurs as @ 2383
>cmon RNG
>Spend the entire game terrified of fallen empires (iron man)
>win the game and keep playing
>attack fallen empire
>their fleets so far are only about 19k each who cares man.

I guess I will upgrade to the patch as pic related is a bit OP, there's no need to build a real fleet, when you can vassalise the galaxy.


>>143728608
I have 2 bugged armies, right now. Just consider it their retirement.
>>
>>143741230
>These fleets
I can barely keep twenty ships operational 30 years in. Any more and I'll be eating up credits. How do you power this much shit? Do you have to take the entire galaxy?
>>
>>143741343
Nah I am terrible at this game which is why I cropped that pic lol. Only the 18k one is mine, the rest are my slaves vassals. But yeah this is my second full game, managing your planets is a big fucking deal. Stick power plants everywhere.
>>
>>143740013
>I see. So is it a bad idea to uplift fanatic xenophobes?
Yes. Invade, enslave, purge.
>>143740061
Disable your mods. Also, update to 1.1.0.
>>143741343
Build more powerplants nigga.
>>
>>143741162
>>143740492
>>143740426

All that infiltration stuff is unnecessary I think. If a bunch of aliens came to me to decide the fate of Earth and they went "Ayyyy, Earthlings, ya'll wanna be our side bitches in our interstellar empire and submit to our rule as vassals. We got alien babes, spaceships and lasers and shit and ya'll can have that stuff." and then I'd be like "yes"
>>
I'm thinking about making a modded Sol System, where there are technically up to like 8 planets right where Earth is.
3 Ocean planets called Atlantic, Pacific, Indian Ocean.
Maybe a small arctic planet called Antarctica, a desert world called Sahara.
Europe, Africa, North America, South America and Asia as continental planets with different starting civs.

Can you mod exceptions for the planetary tech cost increase?
>>
>>143741343
uplift earthbounds and add Thrifty to them.
Maybe communal as well.

Or strong if you want them to double as soldiers.
>>
>>143741850
Speaking of this, can you find Earth as an alien and uplift humanity or something?
>>
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This game is getting a wee bit stale. No random events anymore, no struggle, no rivals that could even hope to match me, nothing exciting to research for. There's one "quest" or mission or whatever for Precursor artifacts but I've only found one and it doesn't exactly give any leads as to where to look for them.

I was kind of hoping to have a civil war this late into the game, but I can easily suppress the separatists if they even go on strike.

What do?
>>
>>143742045
Not uplift, that is what you do with presentients.
You can find humans on Sol III and enlighten them though.

They can be there in bronze age form or even ww2 form.
The armies on Sol III are named stuff like Wermacht during ww2.
>>
>>143741898

What's the point of doing this?
>>
>>143741850
Nah they'd be like
>Primitive you possess knees, yet fail to use them
>what?
>Kneel scum, become our vassal or die like all those before you

>>143742045
Probably, I have a secondary human vassal I think the aliens uplifted, but theyre losers who called earth sol III.
>>
>>143741806
Should I be building mostly powerplants then, only using mines if the tile has 2 or more minerals on it?
>>
>>143742191
>kneel
STANNIS EMPIRE

W H E N
H
E
N
>>
>>143742191
I'm pretty sure the AI never uplifts or enlightens primitives.
They just usually leave the alone and vassalize them the moment they reach space age normally.
>>
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Well fuck me, what's going to happen?
>>
>>143742148
To better simulate the different habitats of our planet.
So you can have different empires originating from the same "planet".

I feel like if humans got the tech to colonize an ocean world, we could apply that to our own oceans.
>>
>>143742416
Nothing, it's just a prank brah :^)
>>
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>>143742416
Literally nothing
>>
>>143742416
>>143742416

Eyyy, someone else is playing as space Romans too!

>>143742065
>>
>>143742681
Space "Romans"
>>
>>143742574
>pepe people
>memetic order of kek

once i was 12 years old
>>
>>143742574
My Ree Netocratic Kingdoms would beat your Memetic Order of Kek any day of the week.
>>
>>143700373
Do you still have that problem ?
With 1.1 everything goes pretty smooth but slow, it would be nice if you could tell your fleets to stay back or charge the enemy or something.
>>
>>143743231
Some pops for some dumb fucking reason change their traits.

So even if you play an asshole xenophobe nation you might get some pops (of your species) that don't have that trait and as such dislike genocide or slavery.
>>
>>143742574
Isn't destruction in a dozen generations still worrying
>>
>be xenophobic individualists
>get unhappiness for purging the xenos
Fucking why. I just want to purge them
>>
>>143743360
No its all of them.
I purge like 4 planets and i get 4x -5% penalties on everyone. None of.my pops.are diverged
>>
>>143704056
Why do you want to anal probe innocent primitives ?
>>
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>>143742681
Yes, my friend, we are most definitely Roman.
>>
I'm getting vague modifiers of -10 or -20 % with the rather vague description "empire"

Can anyone explain?
>>
>>143738869
>>143738906
>>143738972

If you uplift on planets you already colonized they just join you as a new race in your empire with +20 happiness. I find it's better than having another protectorate. Vassals and protectorates can get you in trouble. Mine just started a war with a Fallen Empire (by researching AI i think).
>>
>>143743740
While we're on this subject, what does "threat" mean? The local pacifists have that and it's dragging my relationship down a bit. Is it because I recently won a war, or just because of relative power?
>>
>>143743560
Weeaboo

Also I find it amusing the anal probing is easier to use than.the gene modding infiltration to quietly steer the primitives to civilisation

Surely careful shepherding is better than anal rape and brain surgery?
>>
>>143743182
>it would be nice if you could tell your fleets to stay back or charge the enemy or something
you can, that's what the ship computers are for.
>>
>>143743532
>xenophile
>individualists
They're space-merkles
>>
>>143743601
Holy Roman
>>
>>143733375
You have to do re-education campaigns for a few decades.
>>
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>fleet power is equivalent

fucking how
>>
>>143744341
>meanwhile I'm capped at 17 ships
I feel small and insignifiant.
>>
>>143744341
>1 planet
>6 pop
I uh
I don't know how
>>
>>143744341
Are they on the other side of the galaxy and you can't scout them?
I've had the game bug out and spawn 7-8k worth of crystal and mining drone fleets in one of the systems inside my borders, asigning them all to a pre-FTL civ. Maybe that's what happened on an even larger scale.
>>
>>143744882
Easy, it's bullshit.
>>
>>143745018
Ah so thats why barbarians have void clouds...
>>
>>143744685
and endgame battleship is like 1.5-2k
so that 40k can be just 20 ships.
>>143745101
I would be cool to get tech to tame the crystals and void clouds if you're spiritualist.
>>
>>143745150
>I would be cool to get tech to tame the crystals and void clouds if you're spiritualist.
Maybe Spiritualist-Pacifist to be specific even.
>>
>>143745216
There's so many posibilities for cool DLC for this game.
How fast does Paradox release DLC usually?
I'm afraid I'll burn out on this game before I get to the really good stuff they'll release eventually/
>>
>>143745018
That's probably what happened. I'm pretty sure they started as pre-FTL.
>>
>>143745316
Every 3-4 months
>>
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So I know some people on here have good computers, does the game run well on them or does it still tank like on my laptop.
>>
>various AI trairs
>One of them is Metalhead
>Description : Metal.
>>
>>143737492
>ring
>around a sun
>turning on its axis to create night
>>
>>143745804
For me it used to be a stutterfest after 150 years with the game just randomly grinding to a stop for 10 seconds at times but Clarke seems to have fixed that at least.
>>
How in the fucking hell does this ship 54 armor with only two armor modules? What the fuck?
>>
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>>143745872
You mean like that? Wouldn't it be sunny 100% of the time?
>>
>>143745804
massive battles are slow as fuck even on fastest, and sometimes just stops for like 10 seconds and starts moving again. Zoom out to galaxy map and it runs fine. battles are over in less than a minute
>>
>>143745884
ok cool I will definitely patch then. Actually as a buyfag how do I patch?
>>
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>>143745918
Forgot pic
>>
>>143745980
yes and turning on its axis would literally achieve nothing, hence the meme arrows friend
>>
>>143746052
I don't get it.

Besides, if you're this close to the sun, you'd burn very quickly unless it's a really small star. Or a massive ringworld.
>>
>>143718241
its better cause you dont have to E.T. go home every time
>>
>>143746015
Nevermind. I'm an idiot and I was comparing the armor stats to what I see on my ship in the designer.
>>
>>143746003
Go to the betas tab and select it
>>
>>143746106
It's just a picture to prove a point not an accurate scale
>>
>at some point half my colonial pops lost ALL their ethics despite being in the green at all times
Bravo.
>>
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>>143746628
I'm too dumb for this shit, god damn.
>>
>>143746885
>willingly being dumb
Educate yourself, anon.
>>
>>143746979
No I got it. its 1.1 not 1.03 but fuck, if I pay you I shouldn't have to google.
>>
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>>143720207
>>
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> Scourge appears on the exact opposite side of the galaxy to me
I-it's okay, it's not like I wanted to have fun or a-anything...
>>
>>143747417
It's okay, you can have fun when they get to you.
>>
>>143745872
The segments on the ring revolve on their long axis
>>
>>143747451
>implying they will
>>
>>143747457
mind blown
>>
>>143747457
it's not like we needed that centrifugal force anyway
>>
>>143725310
corvette spam with nothing but PD
>>
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>Just about to clash with my rival's fleets in a huge battle after upgrading my ships to mop the floor with them
>mfw my ally accepts their peace offer just before the enemy gets in weapons' range
>>
>>143725310
More-corvettes-than-they-have is the best comp, senpai.
>>
What's the best endgame small weapon if I don't have matter disintegrators?
>>
>>143747695
Autocannons or plasma throwers.
>>
>>143747540
>implying the ring world doesnt create its own gravity from sheer mass
>>
>>143747739
>plasma throwers
>end game
>>
>>143747695
What makes matter disintegrators the best endgame weapon?
>>
>>143747837
>small
>>
>>143738627
what game is this
>>
>>143748193
>game
>>
>>143748193
meteorologist simulator 5000
>>
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Jesus christ should I even bother?
>>
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Is it me or are there just far fewer Gaia worlds since Clarke?
>>
>>143743823
cause you conquered planets recently. to avoid it you always wanna vassalize/integrate or bring the empires you care about in as allies so they dont care
>>
>>143748445
Probably not, since it's a pretty small planet.
>>
>>143743740
look in your empire modifiers on your government page. things like social programs or whatever its called will show up there
>>
>build ministry of benevolence
>it does nothing
>turn information quarantine off
>mob works
>turn iq back on
>keeps working
okay
>>
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>>143748291
>>143748416
>>
>>143743601
ONLY WHITE

Fucking racist scum
>>
>>143748882
>metorologist
dumb dog
>>
>>143738627
You mean like DW? Its really fucking micro intensive. You have to build 4 troop types in roughly equal strength to be effective.
Theres no benefit over building a mixed representative unit 4 times instead.
I think ground combat in a space 4x is dumb. Planets should be functionally no different from castles in other strat games, except they can force project into their entire system.
Ground installations should be a thing, and space superiority over an enemy planet should be costly in terms of fleet AND soldiers.
>>
>>143747417
>MAIN SCREEN TURN ON
>IT'S YOU
>PRETHORISS ISSFX KRRIV
>SGRAK NYRRU PRITHASS VUSSNA
>WHAT YOU SAY!!
>>
>>143748668
It takes like 1 year for it to register i think. Same with all empire wide buildings
>>
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>>143740248
I'm seeing a pattern.
>>
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>>143749094
>>
>>143748131
>small energy weapons by average dps that aren't matter disintegrators
>Gamma Laser
>Plasma Cannon (aka Plasma III)
>X-Ray Laser
>Phase Disruptor
>Plasma Accelerator (aka Plasma II)
>UV Laser
>Ion Disruptor
>Red Shard Thrower
>Plasma Thrower (aka Plasma I)

see: >>143747837
>>
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How do you manage your sectors in stellaris?
Do you put your shittiest planets in it?
Do you make them big ?
First time playing so i'm genuinely wondering.
>>
>>143749329
I'm not seeing it.
>>
>>143749369
>manage
>sectors
Pick one
>>
>>143749369
you dont
yes
whatever suits
>>
>>143749369
i colonize in clusters and toss em all in one then leave it to develop for a bit, then come back once its full of pops and fix/optimize
>>
>>143749369
You can remove planets from a sector, do stuff and put it back in. I think the AI will fuck it up again though
>>
>>143749369
Some sectors have new planets in them only so I can colonize other worlds. Planets I claim, but don't care to develop at the moment.

Other planets I put into specific sectors.
like a planet with only power plants I put into an Energy Sector.
If there are other planets with only energy I add them to it as well.
My Core Mineral Sector has like 3 planets, Core Energy has 1. Core Research has 7.
I have more energy planets, but they can't be added to that sector though so they're still part of my core worlds or their own sectors.
>>
80k fleet + 8 vassal empires enough to destroy a fallen empire?
>>
>>143749850
Depends strongly on positioning. I had 130k fleet shredded by fallens. Reloaded multiple times with the same result, finally moved all ships to the place where fallen ships would be coming from hyperspace and then killed them all without losing a single ship. Those battles are a mess. Unless you already inside the enemy fleet only like 20% of your ships would be willing to participate, the rest aimlessly flying around.
>>
Should I put slave planets in a sector or will that fuck up horribly?

The alternatives are keeping them in my control and purging.
>>
>>143749981
Well I have another strategy, I am sending everything to their main system. I doubt these space jews can defeat the almighty force of The Romanian Imperium
>>
>tell sectors to focus on energy
>they pump minerals instead
goddamnit paradox
>>
>>143750234
t. icarus
>>
Should I make my sectors respect tile ressources ?
>>
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this was easy, apparently 150+k fleet is enough to defeat these birds or mushrooms
>>
>>143750550
now my fleet is trapped inside their captured homeplanet for 10 years, my leadership of the federation will be taken in 6 years.. This did not end up that well for me
>>
>>143750929
>being in an alliance
>being in a federation
This is the path you chose.
>>
>>143751042
>playing alone in your corner like that kid with glasses back at uni
>>
>>143751069
>Thinking the AI is your buddy
>>
>>143751069
I'm okay with my uplifted ant-farm.
They'll never leave me.
>>
>>143751042
well im not an autistic robot, more like a jew desu. I swap alliances when needed because they all like me.
I am the strongest and most liked empire for defeating the outer-dimensional nazis. I am the universe's greatest ally.
>>
>>143751167
That reminds me, I need to create a military dictatorship and call it The Federation.
>>
>>143751167
If you're the strongest, why do you even need allies?
Also
>mid 2400
>80 research per type
AaaaAAAAAaaAaaAaaAaaAAAAAAA
>>
What do you usually focus your capital on? Just cash for the lvl 5 energy plants?
>>
>>143751554
research
>>
>>143751681
Won't finding a 25 slot planet be more efficient than stacking research on your 16 slot capital when you start using more of the % boosts?
>>
>>143751758
Why not just make starting planets size 25?
>>
>>143751758
hm true
>>
I hope paracox also add in something like at least a hundred new system names with each "big patch", because I'm already seeing certain names over and over.
>>
Is there a way to trigger all crisis in one game guys ?
I know a mod that does this but its for 1.0 unfortunately.
>>
>>143752138
might be asking too much but it would be neat if there was another namelist for stars and whoever discovered it first got to name it
>>
>>143752178
might just be in the defines desu. otherwise check cause the mod might work anyways even outdated
>>
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>>143749981
>130k fleets
>Fallen Empires
Wait what...i met Fallen Empires with 20k stacks and beaten em toe to toe
>>
>>143752313
I changed it so that it is for 1.1 I hope this works.
>>
>>143752395
Militarists can get stronger fleets.

And sometimes you own fleets will just aimlessly bumble around, and only the first five or ten ships will actually fire at anything.
>>
>>143752395
Yeah dis FE are kinda disappointing
>>
Can somebody tell me how to make starting planets size 25?

It absolutely fucking annoyign to only have one shitty size 16 planet with the t5 buildings.
>>
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>be on good terms with 3 bordering empires for 100 years, almost 300 rep
>every month get alliance and later federation invite
>no thanks
>only other empire bordering me in FE
>fine, sit on my ass for 150 years researching and shitposting, basically coming back everytime I hear 'research complete'
>take over all of FE except one district now
>literally everyone hates me
>expecting war on all fronts now
shouldn't have grabbed the prize
>>
>>143752558
Fucking this I just had my stack of 200 corvettes attack enemy fleet and maybe 30 of those went forward and rest stayed in the back masturbating to their comrades dying.
>>
>>143752646
You can make any planet above 15 your empire capita complex
>>
Is Stellaris fun?
Or are you all nitpicking when you say to wait for DLCs?
>>
>>143752660
vassalize and integrate my dude
>>
>>143752178
Open the crisis event files. Remove the line that checks for galactic_crisis_happened or remove the line that adds that flag to the game.
Alternatively type "effect remove_global_flag = galactic_crisis_happened" in the console after each crisis.
Can't get two of the same crisis unless you work a lot more, though.
>>
>>143752701
not since 1.1
>>
>>143752676
But anon, what do you expect. To fly over and under their comrades to get in range too? They cant't! After all, space is flat, like an ocean!
>>
>>143752718
Have they finally fixed the infinite warscore for AI when they choose to liberate your vassals?
>>
>>143752710
Wait a month then come back
>>
>>143752646
You can conquer the capital planets of enemy empires and get free extra capital complexes.
>>
>>143752710
fun and annoying at the same time
>>
>>143752710
yes but wait for 1.1 to be finalized
>>
>>143752849
Provided theyve built them
>>
terraforming takes too fucking long
>>
WHAT THE FUCK IS THREAT

and how do I fix it
>>
>>143753163
Use gene modding
>>
>>143753163
You're right, and ringworld should be buildable too. Construction time 2 years max.
>>
>>143752558
>>143752676
Maybe you guys should think about not building only corvettes.
I usually use around 60 of them.
>>
>>143752660
>try playing a relatively isolationist empire
>only wardec annoying fuckers and humiliate/abandon planet
>five empires and galactic center boxing me in
>sanctuary within three systems
>grab sanctuary
>leading galactic power
>ringworld FE relatively near
>wardec and grab another ringworld
>800 threat
>purifiers with -2000 relation
>everyone is still too scared to do anything
>>
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Anyone got tips/recommendations for pic related?
Trying to get into it but it seems convoluted as fuck
>>
>>143753310
This
>that gay as fuck triangle fomation
>in a big fleet the distance between front and back is almost the same as weapon ranges
Fuck corvettes. Compact fleets are more efficient
>>
>>143753310
Obviously forgot how amazing battleships are, standing so far in the back only 1 at most gets in the range of enemy.
>>
>>143753456
What would happen if you split your fleet in half and attack from both sides ?
>>
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how the flying fuck did these guys get Ulym? It's hyperlanes only. Do they have psi jumps?

Materialist fucking sucks.
>>
>>143753456
This. Split fleets and stack them.
For maximum efficiency make a bunch of fleets with 3-6 tachyon battleships and stack them without merging.
Everything but other battleships dies before it can get close enough to fire.
>>
>>143753645
gracias, doctore
>>
>>143753541
That might work but combat devolves into a huge blob anyway
>>
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>>143753456
Yup, basically this is the optimal thing.
Corvettes are basically bullet sponges anyway and Battleships are the shit
>>143753535
And you obviously forgot what kind of guns you should put on battleships.
>>
>>143753645
Too early for the AI to have psi. Are they allied or did they vassal the orange guys to the left?
>>
>>143753765
Why are paradrones so fucking stupid
>>
>>143753901
>everyone but me is stupid and wrong
Git gud.
>>
>>143753786
nah they are rival federations, and no one came thru me to get there.
>>
>>143753941
But paradrones are fucking stupid, anon.
>>
Is there even a reason to use other weapons other than space torps?
>>
>>143753941
>Git gud.
How is that even a response, git gud at what? At game in which ai is so broken you can beat fallen empires with 10k strong fleet? Even on fucking insane AI just camps their whole fleet in some god forbiden place despite being overwhelming. Obviously there is nothing wrong with this game right paracuck?
>>
>>143737641
>centrifugal force
>being real
>>
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>>143753994
forgot pic
>>
>>143754084
>Not using the Balanced AI mod
>>
>>143754084
So basically...there is a discussion about oversaturating fleets with corvettes then you bitch about Battleships staying back...and then when you get asked about weapon composition you call everyone stupid and move the conversation to ai (which is admittedly bad as in any other Paradox game)
>>
>>143753453
Play the dust magic negroes, they're pretty fun to play as your first empire
>>
>>143754119
Maybe they got there before the protoss took that blob?
Maybe they went to war and took it from them?
Also yesterday an anon reported that in certain situations constructors cam remotely build shit from the other side of the galaxy because reasons.
>>
So i won a point to genetically modify my species.
I picked all my main race and tried to give them +15% physics, but when i bring my science ship to my main planet, it goes back and forth and refuses to proceed.
What do?
>>
>>143754205
No one asked me about weapon composition, that guy is so fucking retarded he doesn't realize that even when you put Taychon lances on every fucking spot in your battleship only maybe 1 or 2 will be in range even if you give them aggressive combat protocol. Obviously you would've known that if you've ever reached the point of having more than 5 battleships. Instead you just go on about how the game has no flaws and I should git gud.
>>
>>143753453
Play the tree elves and look for good forrest regions. Tree people are fun as fuck because they can shit out industry which means they can shit out literally anything they need at a particular point in time. Plus hey have fun units, would also recommend the dragons cause again fun units and they have a neat unique trait of forcing people to do what they want diplomatically.
>>
>>143754334
>Maybe they got there before the protoss took that blob?
>Maybe they went to war and took it from them?
Nah I've been close to the area for ages because I've been planning to take on the FE so I;ve been watching it. I liberated the beacon of stability and then while I was waiting for 10 years to pass the protoss and the other empire came and colonized near it.
>because reasons
seems another case of that then. Unless they have psi jumps but seems early.
>>
>>143754351
Just use the 'DO IT' button in the objectives list, you don't need a science ship.
>>
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>colony decides to become edgelord mutants with neo prefix
>move a fleet to the planet, purge all pops, shoot the planetary governor in the head just in case

Anyone else genuinely having trouble NOT being a space despotic asshole? I just want whats best for my civilization even if it means I have to smash the purge button every time space jamal decides they want to be a space empire, some jackass filled colony thinks they would be a lot more cool if they mutated or some space faggot empire looks at my civilizations general direction the wrong way.
>>
>>143754751
>order humans to colonize desert
>humans hate it there
>they mutate in away that lets them enjoy desert
>purge everyone
>order humans to colonize desert

>I just want whats best for my civilization
>>
>>143754751
Its easily the best playstyle but also the most boring
>you have a choice between slavers and warjunkies
>>
>>143752395
Fallens I was fighting had about 10 20k stacks, which makes them 200k.
>>
>>143754860
>less than a year left until the terraforming process if finished and the planet becomes continental
>LETS MUTATE GUYS
>>
What's the most efficient fleet composition?
It's my first game ever.

>>143754737
Oh thanks, guess i'm retarded.
>>
>>143755007
>less than a year left until the terraforming process
Welp.
That definitely is a mistake by them.
A mistake you carefully omitted in original post.
For some reason.
>>
Divergence really needs to get unfucked already, it's a cool concept but Paradox sucks at making it work
>>
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>>143754751
>Get some Mutatis guys
>They give themselves slow breeding and tropical preference
>Terraform the planet and watch their pop drop

>Build 3 synths on 3 different planets to fill in some gaps because migration shit
>Few weeks later I get a notification about synths building ships
>Forget what planet it was from specifically
>Disassemble everybody

>My species reaches the 300 mark
>Space Jew Lobsters from integration programs reach the 100 mark
>Cull their numbers because they're crafty Jew Lobsters and the population pie looks a little neater

>Form a federation early on with my neighbours
>Realise that I'll never be able to integrate them without making them vassals
>Leave the federation and prepare for the eventual takeover
I have no complaints about this play style.
I even throw in some weird, esoteric shit like seeking out and Frontier Outposting all the black holes like I'm some sorta black hole cultist nutcase.
After I control all of the galaxy I'm gonna purge everyone but my own guys.
For a pure and glorious empire.
>>
>>143755124
>mistake carefully omitted
Are you implying I'm a separatist propaganda agent trying to make the empire look bad?
Because that's what I believe you are implying.
>>
>>143755347
Oh, I am not implying that, I am saying that directly.
>>
>>143755274
It seems to work for me. Pops with negative divergence never diverge
>>
>>143755403
Haha good joke there space comrade! We could really use the humor after the hard work of purging yet another xeno empire that was talking shit behind our backs!

Just out of curiosity friend, what planet do you live on?
>>
>>143755601
>Pops with negative divergence never diverge
They should be converging towards your traits.
>>
>>143755686
I mean they already have my traits so they dont chnage
>>
>>143755626
Your home system. I am your father anon.
>>
Why the fuck do all my synths have a 'from neighbours' happiness malus?
>>
I kind of wish I could emulate Dune in Stellaris but the more I think about it the more I just want to play a new Dune game
>>
>>143755818
Your race is xenophobes or repugnant?
>>
>>143755818
Probably because they are surrounded by disgusting fleshbags.
>>
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>be me
>be relax and cool
>Allies wanna declare war on some irrelevant dick somewhere nowhere
>Say yes coz whatever
>Chill out throughout the war
>See my vassal is getting attacked by a pretty big fleet(about 30k) of various assortments of fukbois from across the galaxy
>my vassal only has like 10k maybe
>don't care
>let the game roll and go poop
>poop
>come back and see my vassal still fighting
>notice the main contributor of the enemy fleet is my rival(Trakpocians. Fucking hate them.)
>notice my other vassals sent in their fleets to assist
>Trakpocians and their sidebitches getting absolutely rekt by fleets of three tiny ass vassals
>My mouth looks like my asshole when I pooped now because I'm going like
>OOOOOH!
>OOOOOH!
>OOOOOH!
>WHERE YOU AT
>WHERE YOU AAAAAT
>AYYY AYYY, YOU FUKBOIS AND FAGGOT ENSEMBLE, GET FUUUUUUCKED
>>
>>143720238
Of the ones I use, I would recommend Extended Traits, Yet Another Traits Mod, More Edicts, Expanded War Demands, AI Rebalance, New Ship Classes and More, and New Ship & Realistic Ship instead of Beautiful Battles.

Also Crystallis Ship Modules Expansion if you want crazy ass level 10 tier shields, engines and armor.
>>
>>143753234
kek
>>
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>>143755951
>>
>>143755776
But space comrade, how can you be my father when all civilization leaders are in fact self upgrading ancient super AIs designed by their species in order to lead them to glory beyond the stars while using the fleshy looking "leaders" as puppets so the public won't get suspicious.

Now then space comrade, where exactly did you say you live?
>>
>>143753234
stop ceding planets
liberate or vassalise
>>
>>143755874
Repugnant.
Fuck.
I only took repugnant to RP the whole race being cyborgized and thus unsettling to regular vanilla organics.
Thanks Johan.
>>
>>143737641
>Centrifugal force exists
laughingphysicists.jpg
>>
>>143737342
>but you dont get the sweet first day dlc otherwise?

But just pirate it. Though, I guess then it won't show up on Steam and then how will people know what you've bought and what you're playing? I don't understand the way you kid play vidya.

And speaking of stupid ways to play vidya, I am really not liking the way you're "supposed" to play Stellaris: just 5 directly ruled planets and the rest need to be shuffled off to shitty sector AIs? In CK2 I was fine with delegating territory to vassals because they were multi-dimensional (they had stats, traits, nationalities, dynasties, ambitions); it's not the same delegating all but 5 planets of your territory to barely one-dimensional governors and the lame AI.

The penalties to expansionist type play is pretty gay, one of the ethics pairs should've been expansionist vs. perfectionist.

So far I've spent more time adding mods and modding shit myself to get this damn game at a somewhat acceptable state. I'm used to playing Paracuck games with a big mod, not having to do a Bethesda-tier patchwork quilting of mods.
>>
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>make space australia
>Corvettes auto named Dingo
>>
>be me
>play as pacifist fanatic collectivists
>get attacked by a big ass empire
>had three vassals and one protectorate
>protectorate don't get involved
>wreak enemy shit but lost some ships
>suddenly I weaker now
>my protectorate rebel(they are humans)
>surprised but hey it was perfect moment for them
>nice move AI
>can't vassalise it in war goals
>only cede or liberate
Well done Parafucks.
>>
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>Last bastion of the Prethoryn in bumfuck nowhere
>I can't get to them because they are protected by inept assholes who hate me
>They won't let me peacefully pass through their territory to end the Scourge

I think I know what to do now.
>>
Not a big fan of the RNG techs
>>
>>143756594
>not Bethesda-tier
Are you implying Todd's creations aren't perfect?
But seriously anon, it's been less than a month, you can't have large-scale mods this soon.
Plus everything is fucked up one way or the other and every patch changes a lot of shit.
Wait until at least 1.2 before big mods start emerging.
>>
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>Tfw spent forever copying city names from Roman empire for planet names, and a whole bunch of Gods to various kinds of ships.

My main issue is that I can't have male/female second names. So either everyone has a male nomen, or everyone has a female nomen, as opposed to properly gendered. You can see this in screenshot as:
Paulla Gratius instead of Paulla Gratia
Mettia Claudius instead of Mettia Claudia
etc. etc.

I could've thrown in both forms for the last names, but that would've made everything even messier, at least now it's just the women with an incorrect name. Also a pity how you can't make "default title names" per namelist. I'd make it Pontifex Maximus/Pontifex Maxima for theologies, Caesar/Caesar for Military Dictatorship and Despotic Empire. Imperator/Imperatrix for Military Junta/Republic, Consul for the remaining oligarchies, Senator for the remaining democracies.
>>
>>143755863
i dont know how you'd go about modding linking zro dust or whatever to ftl tho
>>
>First game on hard
>My neighbor is on one planet for the longest time
>Decide to attack him
>He has 40 corvettes
>From one planet

Is there some trick to get capacity way up or is it just cheating?
>>
>>143757290
sounds like ai cheating
>>
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>>143757290
You know there's a wiki right?
>>
>>143757290
Just cheating.
What, you thought difficulty altered the AI? They just get a bonus to production and capacity.
>>
>>143757290
>Paradox
>ai actually doing things the proper way
>>
>>143745316
>There's so many posibilities for cool DLC for this game.

More like so many possibilities for mods. The mods have become better than the base games and DLCs for Paradox during the CK2 development cycle. It'll be the modders who'll make Stellaris a good to great game, hopefully the developers don't give them too many problems to fix.
>>
Is Dark Matter Reactor bugged or something? I don't see it adding anything to the planet I built it on
>>
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>>143757590
>during CK2
>what is World in Flames
>what is KR

>who made Darkest Hour
>>
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>you can't export food
Do they dump it into space or something?
>>
>>143757728
It adds energy to your empire, like the solar panel module.
>>
>>143757963
Yeah, giant space dump containers. The space amoebas love it
>>
>>143757963
The food spoils if it's launched in to space :^)
>>
>>143757968
Oh okay, I was looking at the planets total rates so I was confused did not realize it worked like that!
>>
What happens if I colonise a planet within a sector? Do I keep it or will the sector have to handle it?
>>
tfw want to play as fanatic materialist for bonus but want to genocide captured pops

how can i accomplish both
>>
>>143758253
If the system with your planet belongs to a sector, sector handles it.
Otherwise, you handle it.
>>
What's the advantage of the psi jumpdrive over the normal one anyway
>>
>>143758443
bugger jumps, get around quicker
>>
>>143758443
Can cross half galaxy in one jump.
>>
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>Xanyr Cartel
>Xanyr Cooperative
>Xanyr Kingdom
>Xanyr Accord
>Xanyr Assemly of Realms

Holy fuck Xanyrs, pull your shit together.
>>
>>143758498
>>143758504
So the normal one has limited range ?
>>
>>143758559
....Yes?
>>
>>143758594
Thanks, that's all I wanted to know
>>
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What does the green area indicate? (if anything at all)
>>
>>143758381
Damn that's annoying to handle.
>>
>>143758749
sensor range probably
>>
>>143758749
Sensor range.
>>
>>143758749
Are you retarded

>>143758558
I wish that happened more often
>>
>>143758749
Probably scanner range.
Foreign ships outside that area are invisible.
>>
>>143758749
Colony/Planet and Ship Sensors.
>>
>>143758813
>>143758818
>>143758831
Not the hashed green, the cloudy shit.
>>
I think jump drive should allow you to jump over other empires. Otherwise it isn't much better than wormholes
>>
Which fleet composition do you faggots use?
>>
>>143757761

I didn't really play Hearts of Iron, so I guess it started then.
>>
>>143758883
Charted space.
>>
>>143758749
>>143758883
your explored area you dense fuck, fog of war
>>
>>143758909
I stick a dildo in front of my corvettes and pretend that they are narwhals
>>
What are the pros and cons of slavery in Stellaris?
I'm about to invade a primitive civilization and make them all my smol children
>>
>>143758909
10 Dreadnoughts 20 Carriers
>>
>>143758909
All pod layers.
>>
>>143758558
Fucking splitters
>>
>>143747063
>the opportunity cost of a 2s google search is unbearable
the fuck else would you be doing you inefficate, stagnative cuntoid
>>
>>143758998
10/20 what-nows?
>>
>>143758909
1/2/3/4/
>>
>>143759626
>He hasn't unlocked proper carriers and dreadnoughts
Git
Gud
>>
>>143759689
What?
1 corvette for 2 destroyers etc?
>>
>>143759753
4/3/2/1
>>
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>>143720207
Codex version is fine - assuming you find the same ISO (Pirate Bay)
>>
>>143759868
Oh thanks sorry.
>>
>>143758990
Will these few pops actually hinder my research speeds?
>>
Any reason AI always follows me in combat? Like, every AI ally will all converge onto me and follow me around once we declare war on anyone

I mean, on the one hand it is better than the AI just fucking off by himself and getting rekt, but I wish it was more smart - like, form blobs with other AI if it notices the opponent is too strong.
>>
>>143745804
970 and an i5-4690k and I get random pauses in the advancement of time in general lategame, also battles are basically slideshows unless you're attacking a small unit.
>>
>>143758945
Fair enough
You should seriously try Keissereich
>mfw share the wealth
>get killed on the spot
https://en.wikipedia.org/wiki/Huey_Long
>>
>>143760101
They will since they count in your total pop/planet tech modifier.
>>
>>143760101
every pop over 10 hinders research
>>
I just updated to 1.1.
Most of my gameplay mods still work, but my cosmetic (custom species) ones are broken.
Any idea how to update those?
>>
>took over 250 years for a crisis to trigger

what the fuck, also its my first time getting AI rebellion is this shit stronger than unbidden?
>>
Just tried Star Ruler 2 on someone from a previous thread's recommandation.
Holy fuck I love the mechanics in that game. The fact that each weapon type is good until endgame really pleases me. None of this Laser I, Laser II bullshit.
>>
>>143760697
They shouldnt be broken desu
didnt happen for me and my own mods
>>
Jesus christ, WHAT THE FUCK DID I DO WRONG? I went to war with a militarily inferior empire. My fleet had 4k strength and was composed of about 15 destroyers and 10 cruisers, all with level 2 torpedoes. I also had a vassal fleet with me at about 400 power, they had shields. The enemy fleet was mostly corvettes with shields. I lost the entire fleet. What the fuck, I thought torpedoes went through shields?
>>
>>143761010
evasion/accuracy may have fucked you up
>>
>>143760776
Star ruler is pretty guud
>>
>>143761010
>torpedoes
>at that big armies
By that time point defenses exist m8
>>
>>143761010
Corvettes are king until you get 60 range large weapons.
You got memed on, sempai.
>>
>>143761010
kek
>>
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>>143761010
>destroyers and cruisers
The fuck are you doing man
>>
>>143761173
What are the 60 range weapons and when would I encounter them?
>>
when you get tachyon lances, do you just drop all your torpedo fleet and switch all them over? Or is it a good idea to keep torpedo fleets?
>>
>>143760778
I just changed the .mod file to 1.1.0.
They suddenly stopped crashing, even though my gameplay mods still work when labelled as 1.0.3.
Weird.
At least they work now.
>>
>>143761527
The large-only energy weapons.
Arc emitter, particle lance, unlocked by researching tier 4 lasers and tier 2 plasma, respectively iirc.
There's also kinetic artillery, unlocked after tier 4 mass driver but it's shit like all the other kinetics.
>>
>>143757963

Yeah, it's really stupid surplus food doesn't go into it's own pool like energy, minerals and influence to be distributed through buildings or spaceport modules or stations or something. That's just basic conceptual design shit there, I really don't understand these developers and what they're trying to go for or if they even have an overarching vision or design philosophy.
>>
>>143761527
lances, energy torps, ballistic artillery, arc emitters
>>
>>143761527
You get Lances from lasers and...Arc throwers from Plasma (this is for big ships L sized)

For S and M mounts Plasma is okay i guess
>>
>>143761556
Having a screen is a must, probably not with torpedoes, though.
>>
>>143761556
I make a fleet of screens, i put Plasma on M and Point defense on S
It also makes them go point blank range which means they wont obstruct rest of your ships
>>
>>143760472
>They will since they count in your total pop/planet tech modifier.

I think we can all agree the 10% per planet penalty is ridiculous, what would be a more reasonable percentage? 5% 2.5%
>>
>>143761973
I got 6 planets on Hard and im around the same tech as my neighbours
>>
>>143761973
10% sounds perfectly reasonable once there are victory conditions that don't amount to outblobbing everyone..
>>
>>143761275
The fuck is a PNG?
>>
>>143762089
>on Hard
like that changes anything
>>
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>>143762165
Papua New Guinea
Kiwi is New Zealand
>>
>>143761973
The tech penalty is still effectively lower for everyone compared to the 3% per pop or what ever it was
>>
>>143762165
Papua New Guinea you fucking shitlord
>>
>>143761973
It's not that bad for larger planet while it relegate anything under 10 tiles to a case by case scenario..
>>
>>143762182
Ai gets 50% bonus on all tiles on Hard.
>>
>>143762240
How can you fuck up this bad and mistake a Guinean for an American?
>>
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>>143762165
It's better than .jpg
>>
>sitting on page 10

Migrate
>>143762351
>>143762351
>>143762351
>>
Do your pops start regaining your ethics when you have like -30% divergence or does it just stop them from gaining other ethics?
>>
>>143762342
Isn't it just a flat 50% on all research applied after everything else? Or just for the tiles as that would be significantly weaker.
>>
>>143761973
10% is fine.

The only problem with the change was that it made large worlds even better than they already were.

>>143762282
It was 2% per pop.
You have 1% less of a penalty per pop on 11+, 1% more on 9-
>>
>>143762446
Large worlds were bad before as they gave you the worst pops per starport rate.

And ye with 1 percent discount to the pop tech costs 10% is net benefit to everything past 11 so it's just fine.
>>
>>143760697
>Most of my gameplay mods still work, but my cosmetic (custom species) ones are broken.

Dunno exactly, but probably similar to my problem with the expanded colors mod. In /interface is a file customize_species_editor.gui, make a copy from your install folder, open it up, open up the version of the file from the mod, copy the species portrait section from the mod over the one in the copy, save copy, overwrite the mod version with the copy. With the expanded colors mod I had to the same excecpt with the empire flags section instead of species portrait. Though I can't say for 100% certain that'll work since I don't know what files are in your mod or what 1.1 changed in customize_species_editor.gui, I just know that's what I had to do to get extended colors working and I saw species portraits in that same file. At least it's something to try.

The only other mod I had an issue with was one of the expanded or extended trait mods which was easy to fix because the mod had a 00_defines.lua it didn't need in it. It was causing me to get domination victory on gamestart because I only needed 0 planets for it, not sure why exactly, but getting rid of the unnecessary defines from the mod fixed it. Expanded Species Traits is the name of that mod.

Everything else worked fine other than having to go in and make it so the launcher wasn't telling me I had outdated mods, because that hurt my autism.
>>
>>143757216

Or you could put the nomen in the first name and make a whole bunch of different variations of them and exclude the last name completely. Lot of autistic work though.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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