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XCOM General - /xcg/

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Thread replies: 757
Thread images: 166

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Lewd Returns
previous squadwipe: >>140277532

News:
1)
Julian Gollop - lead developer of the original game X-COM UFO Defense - is working on his new game, Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM, where the enemy mutates to adapt to the tactics you use.
Also you can target individual body parts in the tactical layer for different effects. A few anons are on the e-mail newsletter for this; ask in the thread for more info.

Here are some links for the curious, though there isn't much yet:
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

2)
The same Julian Gollop held a conference three weeks ago discussing the past, present and possible future of the XCOM franchise and style.
>https://www.youtube.com/watch?v=ki3an0wHKzg


The /xcg/ Mandatory Read
>>http://pastebin.com/k9pT8zx4

<<Helpful XCOM 2 Links!>>
Essential improvements (Skip intros, alleviate stuttering, multi monitor support, resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>>http://pastebin.com/pTMatP5Z
NEW AND WORKING MEGA MOD LIBRARY - Contains literally all mods from the new modlist:
-RECENTLY UPDATED AND COMPRESSED IN ZIP FORMAT
>>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Music For Killing Ayys:
https://www.youtube.com/watch?v=mlsSiEpZMQY

<<XCOM EW/LW Legacy Links (full information, all links)>>
Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
/xcg/ Modlist
>http://pastebin.com/nDcMRY3G
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
Namelist generator:
>http://daiz.io/xcom-namegen/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN
Music For MECs:
https://www.youtube.com/watch?v=iGuuOdD6iY4
>>
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First for pure innocent codex
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Pistols are Useful.
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Cyclops mod when
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4 for weed
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>>140615521
Almost no r34 presence, a damn shame when you see snekfags having hundreds of pics
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>>140615851
It truly sucks, this is about all we've got, iirc some anon is making a codex fapfic which might be decent.
>>
>>140616028
we had the pre-edit of this since the day after her reveal

IT'S NOT FAIR
>>
I just got ayy lmao'd on ironman, yet the game prompts me to restart mission

should i
>>
>>140616198
Best girl rarely gets the most good fanart and r34 sadly
>>
pistols are useful
>>
>>140616859
They are pretty dang cool mang.
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>>140615361
>>tfw Lewd
>>And not even of the cute variety.

At least the first post was prude.
>>
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I honestly can't decide.

My brain says Hit'n'Run, but my dick says Assassinate.
>>
>>140617312
>coydex
>prude
>>
>>140617350
Hard choice, I'd go Assassinate though. Could keep him concealed for a long time.
>>
>>140617350
Assassinate
>>
>>140617350
With him having holo-targetting, I kinda lean toward hit n' run, but that's just me. I also think its just a very strong ability, especially with the plentiful cover destruction available in X2.

Either one is good regardless, it just depends on what kind of roles you need to fill for your current squad.
>>
>>140617350

If you're using him aggressively, maybe even with an EXO suit as an assault, then maybe HnR.

Assassinate gives you so much more use out of him if you're using him as a concealment scout though, and hell, if he fucks up or misses something once, then you've always got a re-concealment to use.

If you're taking two scouts on missions, a Guerilla combat scout and a sneaky Pathfinder can work well.
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nth for Egg Com
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>>140617870
>>140617748
>>140617562
>>140617915

I think I'm gonna roll with Assassinate for now, I've still got a mission or two before I actually have to decide though.

I'm considering respeccing him to be more combat oriented, I've got a couple of well ranked soldiers that can take his place if I decide to put him in the AWC later.
Hit&Run with holo is a great tool, but unlike EW, Pistols don't confer Holotargeting, so it limits how many targets he can mark in a continued firefight where things are moving constantly.
>>
>>140618206
I just think with the power of of concealment shots it'll just end up being better and more useful in more situations than trying to bank on being able to get a flank shot which you can't always get.
>>
>>140618206
Out of curiosity, does this synergize with shadowstrike?
>>
>>140616198
If I was willing to spend money I'd commission some tbqh
>>
Add this to news
>Long War Studios, the creators of the Long War mod for XCOM: Enemy Unknown and XCOM: Enemy Within, is working on more mods for XCOM 2. This is in addition to the three mods the studio made available for the game at launch: the SMG, Muton Centurion and Leader soldier class.

>Long War Studios’ next mod, called “Toolbox,” is available to download on Steam Workshop for free starting today and features a collection of new options in the game menu. Using “Toolbox,” players can configure camera rotation in tactical missions, create random stats for new soldiers or those who have leveled up, edit damage values, tweak the game UI and turn on Red Fog – a modifier where injuries can affect a soldier’s stats.

>Here’s a list of everything included in the >“Toolbox” mod:

>Configurable camera rotation in tactical missions
>Damage variation
>Random stats for new soldiers
>Random stats on level-ups
>UI that shows soldier stats in various menus
>UI and other support for up to 12-soldier squads
>Red Fog (injuries affect stats)
>Additionally, Long War Studios is working on four more mods that will be available to download on Steam Workshop for free over the coming months. The second mod will be the "Perk Pack" mod, with new soldier classes and dozens of new soldier abilities for players to create additional classes of their own. The “Laser Pack” mod is the third mod and will be a new weapon tier coming out the same day as the “Perk Pack”. The fourth mod that will be coming to XCOM 2 is the “Alien Pack” mod and will add 10 new alien enemies. The fifth and last mod from the Long War Studios team is still in the works and we’ll be sharing more details soon.

https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods

>Capnbubs is working with them
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>>140617960

Do they help with abductions?
>>
>>140619093
If only you'd posted this an hour ago
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>>140619093
keeping track of this
>>140615361

Good stuff overall.

>>10 new alien enemies

I wonder what type of aliens that could be...

My money is on 10 types of Heavy Floaters. Accept no less.
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Post rare Kellys
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>>140619302
go into inspector and make the time an hour ago
I'm smrat, see?
>>
>>140619093
I didn't even know they had mods, damn I been missing out.
>>
>>140620051
Nothing in XCOM2 can compare to the designs in EW.

Nothing can compare to capturing ayys and seeing them in that tank.

Did Jake even play EW? He forgot all the best parts.
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>>140620054
>>
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>>140619093
This is a bit too many characters. I suggest something like this instead, added after the 2) news about Julian Gollop:

3)
Long War Studios, the creators of Long War for XCOM: Enemy Unknown and XCOM: Enemy Within, are working on even mods for XCOM 2. The first one in a planned series of five - the Long War Tool Box - is available now on the workshop, reintroducing quite a few second wave options from EU as well as improved camera functionality and fully supported squad sizes of up to 12:
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831

Furthermore the mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team. One can only assume it's armor related, as that is what he specializes in.

^ That's a thousand less characters.
>>
>>140620223
Not having to spam satelites in the early game to not lose a bunch of countries is a pretty big improvement though. I like the changes they made with the geoscape a lot.
>>
>>140620356
A lot of typos but you get the picture. I should go to bed.
>>
>>140620356
i would murder my firstborn child for my game to look like this at an acceptable framerate
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jack
>>
https://www.youtube.com/watch?v=gaDJX0Ttsfc
>hard sci-fi space cod confirmed
I can't wait for all the armours they'll introduce to port over to Xcom.
>>
>>140620364
>I like the changes they made with the geoscape a lot.

Yes me too but I wish they didn't just do what seems like a rushed strategy map with the avatar timer crap. The strategy map shouldn't be dictated by that but by ayys sabotaging your rebellion and ruining countries you have taken. Gameover should be when the ayys get too strong and you literally cannot win fights anymore due to them crushing your rebellion.

The avatar timer was just super lazy.
>>
>>140621072
Woah I might actually play this even though I don't like or play FPS since I was 16.
>>
>>140620051
Theres no point keeping track of that, it'll put us over the OP character limit
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>>140620054
>>
>>140622312
Looks pretty neat, apparantly the official twitch has an official bot cycling through threats that make it clear its going to be actual space sci-fi.
>>
>>140622527
Games that are serious about killing ayys without multiplayer focused game are too few.
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>>140622361

You missed the point. The news is worth putting in the OP in one form or another.

That post may be even worth to put it in the first or so posts.
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>>140618671

Scouts don't get shadowstrike so I wouldn't know

>AWC gives Operator sniper Reaper

She just DOESN'T STOP KILLING.

if only an infantry or scout got this shit, holy fuck
>>
>>140623042
>You missed the point
No I didn't, I just don't see the point in "tracking" a post with news that you should be capable of remembering when the actual post can't be added to the OP.
>>
>>140623042
why not take the lower character alternative instead? >>140620356
>>
>>140623605
It would still push us past character limit, the OP news section would be fine with that added as just a brief one or 2 line synopsis and a link, the same could be done for the other OP news item.
>>
>>140620995
CUTE
>>
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>>140623605
>>140623042
>>140623445
>>140623792
We could remove the 2) news about Julian Gollop's talk, was current when I added it but it's been more than a month now. What we really should be doing is relegate LW links to two or three pastebins rather than it taking up more space than XCOM2 stuff, we do that and there's more than enough space.
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>>140623445

It only meant to acknowledge that the news is on the radar. We have been doing this for a while don't you remember?

>>140623605

Precisely what I meant. Tho some editing will be needed.
>>
>>140624023
Leave it in but remove everything but the PC gamer link and one the first line

Also could you not identify yourself with screenshots when discussing things completely unrelated to your modlists and storytime. You might as well trip
>>
>>140624185
Some people have been doing it a few times and I'm allowed to have an opinion on it being stupid.
>>
>>140624214
Will do famalam, I can understand that complaint. Seeing as we haven't been hitting image limit for the several last threads I've been posting them because I like sharing - if it's given me an identity proper that's hardly a good thing though, it wasn't my intention. I'll put a lid on it.
>>
<<XCOM EW/LW Legacy Links (full information, all links)>>
JUST MAKE A PASTEBIN UNDER IT damn niggas
>>
>>140624328
>>on it being stupid.

It is not. You just don't like it.
>>
>>140624451
I don't mind it tbqh, general's been slow as hell for weeks so having active posters at all is a good thing

I didn't mind REDS tripping either though so maybe i'm not one to talk
>>
>>140624451
Thanks for understanding, its not the image limit I'm worried about, its to stop you becoming an effective namefag and also to stop you getting banned for avatarfagging as its the worst enforced rule on the site and I've seen people banned under it for less.
>>
>>140624185

>tfw female titanfall armor still isn't camo-enabled

I've got the perfect Light/Heavy/Exosuit uniform designs for my guys but not so much for my grills.
>>
>>140624851
REDS?
>>
REMOVE THIS******
News:
1)
Julian Gollop - lead developer of the original game X-COM UFO Defense - is working on his etc

Here are some links for the curious, though there isn't much yet:
>https://twitter.com/Phoenix_etctectetct

2)
The same Julian Gollop held etc not needed

Just remove this shit, who cares til it's done or if anything actually comes of it or we get a real release date. It'll probably be shit in the end.
>>
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>>140625097

A trip poster going by the Reliable Ecchi Delivery Sniper or something like that.
>>
>>140625326
Oh him, I'm of the view that tripfagging is only needed when you need to actually confirm your identity and that 4chan in general is better when for discussion people stay as anons although I understand temporary ID's on boards like /pol/.

It helps to keep the problems of big forums away such as powerusers who everyone fawns over and no one ever dares to disagree with.
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>>140625581
>such as powerusers who everyone fawns over and no one ever dares to disagree with.

I agree.
>>
>>140625140
Respectfully, that's horseshit. We're in XCOM general and the original creator is working on an XCOM styled game? Of fucking course I want to know about that shit, damn. The 2) should be removed though, and all Long War links shifted into a single pastebin - it shouldn't be removed entirely, but the fact of it is that most of us don't play it anymore and if we're nearing character limit our OP should reflect that.

>>140624872
Fair game, I've seen generals go down the shitter because of namefag drama. RIP /fog/, /tesg/, and every general with an active modding community ever besides from this one.

>>140624851
I won't be using a trip unless a lot of people REALLY want me filtered, that's for damn sure. Where did Reds even go? He was alright in the sense that he talked about the game and didn't get too much attention for tripping.

>>140625097
Red Snoipah, our resident trip for most of the LW ages. Shush though, when you talk about a tripfag they magically appear.
>>
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So, what happened in the storytime about the mission LongWar-Anon thinks just ended his campaign? I missed the end of the last thread.
Pic related.
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EXALT
X
A
L
T
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>>140626037
Basically two guys asked me in a suprisingly polite manner not to storypost and I figured fair game, I had to leave fairly shortly anyway and it's a long one. Funny how sometimes a mission that takes like 40 turns takes you like half an hour to play, and one that goes on 17 takes three simply because you think harder and accidentally activate more pods leading to enemy turns which last half a fucking year

It got pretty crazy, pic related
>>
>>140626203
Do Long War Exalt actually add anything to the game other than frustrating missions and random strategy penalties?
>>
>>140625948
To be fair the legacy Long War stuff and the julian gollop stuff can be in pastebins with a decent title or latest update in one line for gollops highly anticipated work. The new Long War stuff can be in news and the main info that we need visible since it's such a hot topic in the XCOM world. Even if they fucked up, they plan on extra ayys and other modders are gathering to make stuff cathedral style again just like with Long War, which is better than the 500 separate mods mess/hell that skyrim and fallout suffers from.

Mod compatibility is such a huge issue in the gaming world and even without mod support of XCOM1 we had it good with one huge mod that was compatible with some other mods. I was scared XCOM2 would end up like everything else with modders fencing off their creations when combination into one large overhaul is always superior. Long War is Radious mods from TW are the only mods I can think of that do that one mod to fix it all. I'm really hoping XCOM2 and even Long War don't end up being compatibility messes.
>>
>>140627097

scan at the start of every month and git gud at their missions

they can be a source of income and EXP farms just as much as they can be challenging, but if you have a problem with strategy penalties then XCOM in general is the problem.

because of the threat exalt poses strategically you HAVE to take a 'just in case' stance of scanning, usually only once a month, but sometimes twice.
>>
>>140627519
>income
Their only drop is the alien grenade fragments unless you arc thrower them.

Their long war missions are kind of insane though, even by the mid game you have vast numbers of accurate Exalt troopers with the ability to destroy any cover you take. Once they get alien grenades you can't even rely on comm hacking.
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>>140627054
>Asking you not to storypost
Fuck that, I want to know just how the fuck you had 100+ aliens in a single mission, and how the fuck your squad managed to last that long in the first place.
I think I remember seeing that, but they seemed to be saying "we're near the image cap, save it for the next thread." And well, here's the next thread.
>>
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>>140627926
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>>140627872

If you keep the transmitter safe in the covert defense missions you get additional funds.

Also, I dunno if b15 changed Exalt but the only full LW campaigns I did were prior to it. I did notice that in my b15 campaign, Exalt troops often had grenades even if they didn't have the 'Throw Grenade' skill upon the shot analysis screen.

How I'd play them in b14 was to nuke the fuck out, flashbang or suppress of anything that had rockets or offensive grenades and daisy-chain the EXALT communication towers. Usually that was pretty doable.
>>
Why did firaxis spend money and time on multiplayer? They could have made the base game even better instead or added in 5 more ayys. Maybe even used the higher polygon count sectopods they had drawn up.
>>
>>140625948
>>Where did Reds even go?

Been wondering that too for a time. He disappeared just before XCOM 2 got released so it's kind of weird.

>>140627097

The game gets surprisingly more difficult without the EXALT around ar they are a source of panic reduction, experience, resources, possible weapon/grenade captures and massive FREE RESOURCES once you get their base down.

You just need to learn how to handle their missions.
>>
>>140628547
You should try them in 1.0, you can expect to have 10-20 of them by the encoder starting off in defense missions with around the same amount coming in as reinforcements. By june or july you can expect them to be fielding majority elite troops and almost all of their troops will intelligently use explosives to open your guys up.

Comm Hacks are just RNG, they can either be piss easy or stupidly difficult if the spawns are bad.

>>140628898
>panic reduction
Not when you lose a country because they do the panic mission and the only resources you get from them are grenade fragments
>>
>>140629202
I forgot to mention they get stupid amounts of HP stupidly early and make heavy use of smoke and things that make them harder to hit
>>
>>140629202
>>140629826

I can't find anything in the changelog about EXALT being significantly changed between b14 and 1.0, so this is weird to me.
>>
Is it a guaranteed fail to sword attack mutons?
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>>140627327
The difference being that the Julian Gollop's stuff is recent and new to a large chunk of posters, whereas the Long War links are common knowledge at this point. I feel like it should probably be in for one or two more threads before replacing it with a single link to phoenixpoint.info.

>>140627926
I'm happy you like my storyposting, anon! I think I'll wait for a while though, watching Hurt Locker for now and the threads pretty slow, I'd most likely choke discussion completely.

Speaking of hurt locker, bomb disposal suit armor mod when? I need this shit.
>>
>>140628898
i noticed reds posted on the xcom reddit today asking about our old mgs namelist

n-not that i occasionally go there or anything
>>
>>140630409
I don't think so.
Just 2 days ago I hit one with sword but I don;t remember if it was due to bladestorm or just normal attack.
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>>140630541

closest i can get for you right now
>>
>>140630201
I don't understand what I'm missing then, your experience with Exalt seems completely different to mine, they're a legitimate pain to play against as I just can't find a valid tactic, falling back and breaking LOS doesn't work because the maps are too small and they'll just take the transmitter, trying to strongpoint rarely works as they'll just destroy all of the cover and spam explosives, trying to play aggressive just gets you fucked over by Overwatch and you end up triggering more pods, trying to spreadout just gets guys killed and trying to hit the Exalt comms just makes them move back to explosives.

Until Gauss (if you're lucky) you can't really take out more than one or two per turn either as they have a surprising amount of health, it wouldn't matter if it wasn't for the sheer quantity, inability to fall back and the constant reinforcements and homing pods.

If it matters most of my Exalt defense missions have been the petrol station.
>>
>>140630773
I was in a real bad position with 3 squadmates killed, had a muton and a berserker left. It said if I sword attacked the Muton for 96% chance to hit it would die, leaving my ranger in the open but with untouchable so if the berserker hit her it was a guaranteed miss. I tried it and he just grabbed the sword mid swing and headbutted me, leaving me stunned, in the open and with only 2hp.

My other squadmates managed to kjill the muton but next turn the berserker came up and took a 95% chance to hit on my stunned ranger and miraculously missed and I was able to get david and goliath achievement next turn.

Left me wondering if that retaliation stun from the muton was guaranteed to happen or something. I was sure I could just get the kill and guarantee the berserker missed on its turn.
>>
>>140631065

What difficulty are you playing?
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>>140629202

I meant that once you win a mission in the country they are active at the moment. It has saved me a few times. Also if you let them do their covert missions you are doing it wrong.

>>140630409

No you can hit them.
>>
>>140631207
Normal
>>
>>140631265
Yeah, that was my mistake in the first few months.
>>
>>140631158

It's not rare for Mutons to outright oneshot rangers when they counter them.

I wonder if lubrication's infantry class makes use of that same skill on Mutons for Zone of Control (covering fire pistol overwatch on anything within three tiles and high chance to counter one melee attack per turn)
>>
Any mod recommendations to ENHANCE my XCOM 2 experience ? I would say almost Long War style but shit XCOM 2 Long War isn't a thing right ?

Also, any "guides to git gud" you would recommend ?
>>
>>140632747
Op Mod pastebin is probably what you're looking for
>>
>>140632747
Check out the OP modlist, it's crazy extensive
>>
>>140632747

I'm currently using

>Increased pod sizes +
>Improved AI
>Grenade Throwing Tweaks
>Grenade Damage falloff
>ADVENT Sniper
>8 Squad Size max
>Lubrications Infantry/Sniper classes
>Escalation Rocketeer/Gunner/Scout classes
>Disable any class (I disabled all vanilla classes except Specialists)

I think it works pretty well. 6 classes, all with 2 distinct archtypes and 8 soldier slots.
>>
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>>140632747
For gitting gud I'd say there are two things you need to know;

- ALWAYS consider your team as a whole and look at what THEY can do for the whole round rather than going "what is the best thing this guy do?" then going to the next one and again "what is the best thing this guy do?". Once you've gone through all your options with all soldiers, you make a plan and you execute it sequentially - if at all possible you have to make a Plan B as well if somebody fucks up a roll. It sounds like an obvious thing, but it's the difference between getting wrecked and facerolling aliens.
- Meme beacons

That's all you need to know, the rest is just knowing game mechanics and enemy AI by heart. Attached Legend win to prove I'm not a total shitter.

>>140633171
>>140633179
I'm glad it's being useful to some of you! Speaking of the modlist, adding the Tool Box Y/N? >>140590598 and >>140590929 are basically the reason I'm hesitant, although it's a great utility tool in theory - anyone care to give their two cents?
>>
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>its a named thinman episode
>>
>>140621072
Is that Bruce Willis...
>>
>>140635164

Where? 3COM? Beaglerush?
>>
>>140636042
its a /tv/ meme
>>
>>140636042
Some street in China
>>
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>>
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>>140637987
>faceless fetishists getting r34 before coydexfags
S U I C I D E W A T C H
>>
>>140638290
there is no justice
>>
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Is OpenXcom allowed ITT? Does anyone else play it here?
>>
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>>140638592
You are good F A M!
>>
>>140638290
Fuck everything, give me my fucking coydex smut, what happened to that writefag from a few weeks back
>>
>>140638592

It's perfectly OK.

You can even bring Xenonauts along too.
>>
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>>140638592
I do.
>mfw my A-Squad vs. Ethereals for the first time
>>
>>140639038
Still here, still incapable of liking what I write
>>
>>140639038
>give me my fucking coydex smut
ok

>be Tygan
>take brain of lightly damaged, but inactive coydex
>repair and reprogram
>comes back online
>she goes to suck your dick
>hacks it instead
>she deletes system dicky-2
>your dick disappears
>she becomes your new 11" retractable dick
>lily steals her
>try to steal her back
>bradford learns whats going on
>throws your dick into the pacific
>calls you a fag
>commander sends a request for another viper corpse
>>
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>>140641056
>>
>>140638592
Its allowed. But isn't there an oldcom general thread in /vr/?
>>
>>140638592
It's welcomed famalam! How's that campaign coming along? I feel like we accept XCOMlikes in general considering we put Phoenix Point in the news.
>>
>crashed medium
>fight through 3 large pods including a mechtoid and outsider presumably command pod
>mission doesn't end
>actual command pod is 5 steps from spawn
>consists of Ethereal and 5 muton elites
fuck me
>>
Is XCOM 2 still a broken mess or did they patch it up by now?
>>
>>140643162
Its never been a broken mess, it has been patched since launch
>>
>>140643162
patched, works fine
>>
>>140643423
no it hasnt lol /xcg/ was PATCH WHEN? simulator for a while when the game first came out
>>
>>140643543
I was here when it first came out, I said it has been patched since launch.
>>
>>140643543
read his posts closely
>>
>>140643609
Patched since launch as in it has been patched in the time between launch and now
>>
>>140643162
They released a performance patch about a month after release that fixed a lot of stuff, but it generally runs fairly poorly anyway.
I got a new graphics card yesterday though so I don't have to give a shit anymore. Maxed settings at a steady 55fps. Why it's so GPU intensive I'll never know, doesn't even look THAT good when comparing it to games which run better.

Never encountered any major bugs beside from performance issues, so I wouldn't really know about that. Smoke and Hazmat vests are the only ones that I've noticed and both are fixed. That weird Chryssalid burrow thing is also fixed.
>>
>>140644075
Have they fixed that awful bug on the workshop that makes everything voicepacks?
>>
>>140644307
Never noticed it, so I'll imagine yes. What did it do?
>>
>>140644639
I think that was a joke about the large amount of voicepacks at launch
>>
>>140644714
Ooh. I should go to bed.
>>
>>140644902
I think it speaks more to the quality of the joke than your mental state tbqh
>>
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>>140619093

>Lasers comin back
>More ayys considering how pretty good the texture/model was on the muton centurion
>>
>>140645104
Considering the quality of the toolkit they released I wouldn't get too excited
>>
>>140645194

It's pretty bad? Even if it is at least they have a toolkit now. I'll be fine with LW 2.0 with the new fancy textures and models.
>>
>>140645394
The toolkit mod they released is incompatible with basically every other non-cosmetic mod and isn't too impressive featurewise
>>
>>140645472

I thought they released a toolkit at release though? And it's strange that it would be incompatible with mods.
>>
/hoc/ here, if we told you the Oilers were aliens, would you help get rid of them so they'd stop ruining the NHL?
>>
>>140645571
The Long War Toolkit (actually called Toolbox, my bad) is different to the SDK Firaxis released, they released it the other day and its described in the post you originally quoted.

It appears to be lazy coding and thats why its incompatible with everything
>>
>>140645571
LW toolkit and the toolkit for making mods that Firaxis released are two different things.
>>
>>140645594
Whats an Oilers?

Also knowing this general we'd make it our waifu.
>>
>>140645785

Oh ok. I don't really care about their toolkit then unless it's really valuable. I'm just more interested in dem layzers.

And I can't believe it didn't occur to me yet to make major lazer in xcom.
>>
>>140646639
The LW toolkit is stuff like a bunch of perks that other people can use to make new classes.
>>
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>>140645760
>>140645472
>>140645194
On the upside, there's go-ahead for any modder who wants to create a compatibility version. I'm probably going to make an attempt of getting it to work with Squad Cohesion, Soldier Fatigue and Uniform Manager. Can't live without those three.
>>
I have downloaded some of the mods in the pastebin, but there were no second wave like mods in there. Any second wave mods /xcg/ would recommend that would is not buggy or broken?
>>
can anyone who plays xpiratez here give me a starting guide
i keep getting owned by pogroms and armored enemies.
>>
>>140647870
Basically, no. Second Wave Reborn Expanded does what it says on the box, but it's buggy as hell.
>>
>>140648480
Ask again in around 12 hours if you can, theres definitely people that play it here.
>>
My tax return just came in so since I'm swimming in cash I went ahead and bout the deluxe edition. Only problem is since I've got shit internet it probably won't be ready to play until tomorrow.
In the meantime what are some of the differences between EU/EW and Xcom 2?
>>
>>140651583
The the customization is sex
>>
>>140651583
Tactical gameplay is largely improved, Strategy Layer is a bit simplistic but gets the job done. You'll like it. Half the fun's in modding
>>
>>140651583
Adjust your playstyle for timers, what worked in EW/LW will not work in timed missions.
>>
>>140651583
>>140652097
Timed mission require a serious adjustment in tactics as this guy said.
>>
>>140648480
Look around when you get out of the ship. If you recognize the enemies and you think you can take them, go ahead. Otherwise, turn that boat around and go home. It takes two months of shitty score to end your game, and early on the aliens aren't doing anything that hurts your score besides pogroms. Just like in vanilla UFO defense, showing up to the pogrom and leaving is a much lower score malus than skipping it altogether.

You start with a few heavier guns, such as a boarding gun, an assault cannon, and a couple of hand cannons. Those things have poor range and accuracy, but they're decently likely to penetrate against enemies in carapace armor. The axe and sledgehammer melee weapons also do enough damage to pretty reliably kill armored guys, especially if you attack from behind. Carapace armor is pretty susceptible to anything that isn't piercing, so stuff like acid darts for blowguns and molotov cocktails usually do a good job.

Once you have a little bit of cash, I suggest buying a few heavier weapons to help against tougher enemies. Flamethrowers and grenade launchers are pretty reliable kills against common enemies. Mortars and rpgs are very good as well, but require a little more finesse to manage. The disposable panzerfaust missiles do tons of damage and ignore some armor, so keeping a few in the ship in case you run into any vehicles or powerful cyborgs or monsters that your regular weapons aren't cutting it against.

Keep your troops stocked with black powder bombs, they're fast to use and do high damage, enough to one shot human infantry, usually even through basic armor.

Sell the engines and computers from the first couple ships you capture, they're very valuable and can get you some cash to get an extra barracks or vault in your base, as well as some researchers or even an advanced radar if you save up a bit.
>>
>>140653672
How worth it is buying/manufacturing tac vests?
a lot of my girls keep getting put our for weeks and it creates a cycle where i keep having smaller numbers to work with on missions.
also what weapon would you recommend for dealing with squishier targets. I've been buying Ol' Carbines and they've been working well for my gals with good firing accuracy. Musket and pistols are pretty trash.
>>
>>140638592
how does one get her OpenXCOM to look as smooth as that?
>>
>install longwar toolbox, remove all other squad size upgrade mods
>new campaign, buy first squad size upgrade
>retaliation mission pops up, squad size consipicuously allows a sixth soldier
>whatever, take advantage of it
>retaliation is a siege defense
>every other turn, some random soldier shows up to help with the fight
>have nearly 20 active soldiers by mission's end

What the hell? Do I have conflicting mods or something?
>>
Which ini files control what skills the default classes get?
My game has weird skill trees on grenadier and ranger, and no disabling mods fixes it.

Going to try deleting the inis and verifying cache.
>>
>>140655772
Go to My Games/XCOM2/XComGame/Config and delete everything inside (if you have the uniform manager mod, then delete everything except XComUniforms.ini). Now verify cache.

If you still have issues look for mods that might be in conflict.
>>
>>140654536
Buying tac vests is a solid investment if you have some spare cash. I wouldn't recommend building them, since you need the parts to upgrade tac vests into better armors later and they're not that expensive to buy compared to the market value of the armor shards.

I like hunting rifles as a stock low-power weapon. They're about 30% more damaging than carbines but 10% less accurate or so. They're a little slower, only one aimed shot instead of two per turn, but the damage makes them more likely to one-shot a regular dude. Throwing knives, shurikens, and bows are also pretty accurate and very strong with high skills.
>>
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I never played LW (so I don't have that as reference), but this game has turned into a chore to play. I plenty of mods running (including Grimy's Loot Mod and A Better ADVENT) to change things up...but I just can't give a shit anymore.

What's wrong with me, /xcg/?
>>
>>140658512
Maybe you should take a break from XCOM2 and come back. Or do a vanilla playthrough and focus on what you find enjoyable and mod the game so there is more of that.
>>
Has anyone used Handy Heavy Weapons? It supposedly adds more heavy weapons, including a power fist.

http://steamcommunity.com/sharedfiles/filedetails/?id=673329698&searchtext=
>>
>>140652451
> Timed missions

Fuck that shit. Googling that shit I found there's a timer remover on the steam workshop though. I might just install that. The idea of having turn limits seems kind of shitty if it's basically every mission.
>>
>>140661845
>cheating
>being a casual overwatch camper
>>
>>140661845
No, just get true concealment and the one mod that keeps your timer from going down if you havent been spotted
>>
>>140661845
They aren't in anyway timed, there's a turn limit.

You can think about your turns forever if you'd like.
>>
>>140662069
>forever
Until he dies or the save file is lost, that is
and even if the save file never dies, there's only a fixed number of his descendants that can carry on until entropy takes over and the energy flow becomes so low no complex life can survive
And then all simple life dies as well
And then all matter falls apart until black holes are the only things left
And then black holes evaporate leaving an empty universe, that, having nothing within, simply ceases to exist, making everything you do inherently meaningless and nullifies the idea of "ethics" since no one actually exists
>>
So the achievements for Alien Hunter got released the 19th. Anyone have a guess for how much longer until they release it?
>>
>>140663219
its out
>>
>>140663418
Pics or your lying.
>>
>>140651583
>swimming in cash
>Immediately spends it all

Niggers.
>>
>>140663956
>$50 is his entire tax return
I see you're either underageb& or your parents file for you
>>
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>>140615361
>"Lewd Returns"
>172 posts and no Snek
How can it possibly be a 'lewd returns' edition without a single snek?
>>
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>>140666257
because snek is not for lewd
snek is for cute
>>
>>140667529
Did that snake make a u=turn in that tube? How much does a snake need to compress it's body in order to do that?
>>
>>140667903
it probably just went out the other end and went back in
And its probably stuck too because its a wonder how ball pythons have managed to live so long without someone to take care of them
>>
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>>140667529
Snek can be both for lewd, and for cute. It's not some binary value that switches one off when the other is on. That is a very cute snek though.
>>
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>>140668353
snek can be very helpful
>>
>>140668310
Being adorable is an evolutionary advantage anon, duh.
>>
>>140656120
Please help
>>
>>140669239
A quick Google says it might be the DefaultClassData.ini file.

>http://www.pcgamer.com/how-to-tweak-xcom-2-ini-files-for-fun-and-danger/

Might want to check the DefaultGameData_SoldierSkills.ini file too.
>>
>>140669239

See >>140656798
If it still doesn't work, disable all mods and try it again.
>>
What's with the lack of 360 controller support.
>>
>>140669849
Guy from earlier, and I have one more question about this, and I swear I'm not trying to be obtuse: is it safe to do this when I'm mid-campaign and want to try to keep the save file?
>>
>>140670197
Firaxis probably have to pay a fee to use the software for it.
Just a guess.
>>
>>140670274
well the thing is all my 360 buttons work in the game but it seems like it locks up or something
>>
>>140670269
Should be, I have done it plenty of times.
Save files are located in My Games/XCOM2/XComGame/SaveData so they aren't being deleted. The stuff in the Config folder is basically telling the game how it should run after mods are applied. Deleting it means that game remakes it on start.
>>
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>>140670373
Is the game supposed to be compatible with 360 controllers?
They might have leftover code from XCOM which was controller compatible, but don't have the license anymore so it is disabled.
>>
>>140658512
I know that feel, dude. For me it's more on the technical side of things fucking up all the time. I feel like this modding scene is a curse in disguise.
>>
I want something similar to covert operatives back. Have them deploy in order to discover where an enemy base is, or find a supply shipment to raid. Something to give the player more initiative in the strategic layer.
>>
>>140674867
itd be awesome if the enemy territory mod did this
>>
>>140661972
> Implying that hasn't been a valid tactic since the first game

Well maybe not overwatch per say in the original but basically reserving TUs as you advanced across say, an open field. Basically setting your TU reserve for snap shots while moving up slowly and carefully so that if an alien popped out between turns your soldiers at least had a chance to take a pot shot at it.

I've always thought of XCom as a kind of slow and methodical game. Latching on an arbitrary time limit just seems like it'd discourage that kind of playstyle.
>>
>>140675393
It is a tactic from the original game, but in X2 they changed things up. The difficulty is balanced around the turn timers, it challenges you to to use more aggressive tactics. There are other missions without timers, so you just have to mix it up.
>>
>>140675250
My biggest complaint about the strategic layer is that I don't feel like I have any initiative. Yes there are the story missions and bases, but outside of that I don't feel like I'm really accomplishing anything. I am just passively sitting somewhere waiting for a guerrilla op or some event to happen.
I think it really hurts the feel of an underground resistance fighting back against the alien overlords that you just sit and respond to their actions.
>>
Any mods that change how the ADVENT Calendar works or rebalances it at all without just straight up removing it from the game?
>>
>>140678221
>has problems with the doom ticker

How shit can you be?
>>
How can I make my game harder to counteract these mods that give me a squad of 6(+2) and adds new slots that lets you equip a vest and ammo type alongside the normal two accesories?

I wanted to try something different and liked the look of those mods, but since they give me such an advantage I want something that will throw brutally hard shit at me now.
>>
>>140678514
I just want a longer game that lets me play more missions and shit instead of being rushed.

I don't play to win, I play to get my autism on in turn based battlefields.
>>
>>140679386
In all of my games I have completed all of my research and have had three teams at max level before the last mission. You get two weeks to do a story mission after the meter has been filled.
>>
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>>Page 10

Colonel America will not stand for this!
>>
page ten more like page gay
>>
>>140681759
>>140681939

We are on slow burn tonight.
>>
>>140641056
lel
>>
>>140661845

Timers aren't so bad.

However, true concealment with decreased turn limit can be a nice comprimise.

If you want longer firefights, then perhaps increase the turn limits, but install grenade damage falloff and increase squadsize/enemy pod size
>>
>>140667529

Imagine how many innocent mice that snake has eaten. That's not a very cute thing to do at all.
>>
>>140685354
imagine how many DICKS
>>
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>>
>>140687650
mutons have vagina mouths?
>>
So how well did the game sell in the end?
>>
>>140687958
Currently, ~700k - 1m sold vs EU's 3.5 million

Daily player averages for both games is about the same already. Player count dropped off really quickly on xcom 2.

Will probably meet EU's sales numbers within 1-3 years, but overall it definitely doesn't look like a slam dunk title. Botched release with poor performance probably cost them a lot, and an overall simpler game doesn't seem to keep people as interested for as long.

Pretty much, this game is gonna make or break on what sort of mods people create, and whether those mods are good enough to drive further sales like longwar did for EU.
>>
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>>140688336

No wonder the Long War Studios announcement then.

EW-level DLC might also help in the long rub as well.
>>
>>140688336
XCOM was released almost 4 years ago now (like 3.5), has dlc, an expansion, and a big full conversion mod , of course its sold more.

X2 has been out for almost 3 months, with only one cosmetic mod, no expansion, a strong modding scene but it hasn't really matured yet. It also has never been on sale. Its definitely on pace to outsell X1 barring some unforeseen issues imo.

No comment on the quality of the game in comparison, its still too hard to tell, seperating you X1 experince from all dlc, expansion, and long war is really difficult.

It also was hardly a more complex game, if it was at all.
>>
>>140690529
Meant to say its going to sell way more. Kinda lost the point in the middle of writing that. I should go track down the XCOM1 sales figures over-time for comparison.
>>
>>140690615
>>140690529
xcom eu peak players: like 25,000
xcom 2 peak players: 135,000 or something
>>
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Remember to bully your sneks, ladies and gentlemen.
>>
better advent gonna be the new long war m80s
>>
>>140693084
Not a chance in hell, famalam. Don't get me wrong - it's good for sure - but it has a design tenet of quantity = quality where a majority of the units are based on gimmicks rather than filling any specialized roles, unlike Lengthy Phallus. This could be slightly counteracted if their AI was better, but the integrated tweaks are at best a poor mans Improved AI and at their worst turn the enemy into a passive, turtling slug in the name of them being defensive. There's no depth or difficulty in the mod - only a bit of variety. That's nothing like LW.
>>
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>>
>>140642315
That particular campaign ended in death. The new one is faring better though, with personal armor and gauss weaponry all around.

>>140655382
Just pick a display filter to your liking in video settings.
>>
>>140690529
this
especially
>separating you X1 experience from all dlc, expansion, and long war is really difficult.
>>
>>140661845
Just learn to deal with the timers, the games balanced around them and it adds some form of challenge to the tactical layer.
>>
>>140666257
>more faceless lewd than snek
SNEKFAGS BTFO
>>
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>tfw no mod that re-creates the EU maps
>>
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>>140698490
ok
>>
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>>140698490
>implying implications without backing it up
wew lad. Have some censored NSFW snek
>>
>>140663219
>Viper Vanquisher Kill the Viper King Ruler
>Berserker Breaker Kill the Berserker Ruler
>Archon Annihilator Kill the Archon Ruler
>Kingslayer Kill all alien rulers in a single game
>Deadly Arsenal Purchase all of the final tier Hunter Weapons
>Now I Am The Master Use all ruler armor abilities in a single mission
>Enemy Adopted Use a ruler armor ability against an alien ruler
>Regicide Kill an alien ruler the first time you encounter it
>Not Throwing Away My Shot Kill an alien ruler while it attempts to escape

Hmmm, so the new aliens are just "Ruler" versions of current aliens
>>
>light VIP extraction
>get to VIP
>Dr Pavel
>suddenly archons
>archons everywhere
fuck airgame
>>
>>140701860
He didn't fly so good
>>
>>140700310
Where to find uncensored version? Google reverse image search is really shitting the bed on everything lately.
>>
Is there a list somewhere of the amount of aliens you can expect for each type of landed and crashed UFO in LW?
>>
B-B-B-B-BAGELS
https://www.youtube.com/watch?v=HsxNCQbvTpk
>>
>>140704995
What a let down.
>>
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>>140691304

Already on it.
>>
Is there a mod that lets me give my soldiers suits? I want some MiB action going.
>>
>>140708343
All Armor Options does
>>
>>140703953
Have at you, fellow left by google images search
http://imgur.com/2QPHpuP
I can't quite remember where i found it, sorry
>>
>>140708031

Absolutely not worth it. Accusing a country of harbouring Exalt gives the Aliens 50 days of research points, increases panic over that entire continent and I'm pretty sure it gives them resource points as well.

Just keep slogging through the EXALT missions.
>>
>>140708615
>>140708031

wait, sorry i'm fucking retarded

do that, and then do the base assault, probably
>>
>>140708615
>>140708753
Yeah I was just as retarded, thats why I deleted it, I didn't notice that it only causes the issues if they're not the only country left.
>>
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Wish me luck lads, any tips before I volunteer to get raped by Exalt?
>>
>>140711753
Fuck em up
>>
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>>140711753
- Step 1) Bring two Archers
- Step 2) Laugh
>>
>>140711753
blow it all up
>>
>>140712086
>>140712000
>>140711910
Thanks lads

I also only just noticed the squad select scroll button so this will be the first mission I get to actually use my squad size upgrades.
>>
Is anyone aware of how to make the coneventional weapons mod work with grimy's loot and finite armory mod?
>>
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Well that was easier than I expected. Half the pods had ran straight into an overwatch killzone by the end of turn 6.
>>
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>>140615361
Buff muton is a best.
>>
>>140715639
buffsnek>buffton
>>
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>>140715975
Naturally
>>
>>140716162
Oh CIA, is buffsnek the best, of all the aliens, waifus, and fanart?
>>
>>140716162
CIA, well we ever get any good Codex art?
>>
>>140716373
Well shit

>>140716341
Offical CIA rating is now Buffsnek>Coydex>advent sisters>Snek
>>
>>140716373
im killing myself
>>
>>140716373
codexfags on suicide watch
>>
>>140716514
>>140716524
Its just not fair
>>
>>140716436
B-b-but where's buffton in that hierarchy?
>>
>>140716750
Well lets ask

>>140716162
CIA, is Buffton better than Coydex?
>>
>>140716832
Unsurprising,

>>140716162
Is buffton better than the Advent Sisters
>>
>>140716926
>not listed
Buffton is a new arrival, CIA must still be calling it in
We'll have to ask in a few days
>>
>>140717007
I was going to take it as a presumption of him being so shit its not listed but I guess we can ask again.
>>
>>140716162
Are you calling your guise back home at the CIA about the buffton?
>>
>>140717238
Your obssesion with buffton is creeping him out
>>
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So I get the left without long war toolbox, and with long war toolbox I get the right.

How are conflict like these fixed? New to modding this game and just found that launcher tool to find conflicts, but I don't know how to deal with them.
>>
>>140718378
You wait for the devs to fix the conflicts, sadly the Long War Toolbox is really shittily done so conflicts with lots of mods.
>>
>>140718537
I don't even know how they are conflicting, like with free reload and cost based ability colors both work fine together from what I've seen so I don't know what is wrong.
>>
>>140718738
Conflicting class overrides, no way to fix on the users end. Most of us can't use it because it breaks just about everything.
>>
>>140718780
Alright well, I don't know why perfect information and always show shot breakdowns would conflict but I guess I'l turn off always show shot breakdowns to fix that and cost based ability colors probably does what free reload does by itself anyways so I'll disable that free reload. and just find some stand alone mods that do the things I wanted from long war toolbox I guess.
>>
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Just saw Captain America: Civil War

Fucking hell. MEC suits and/or battle armour when.

And I want to make my Avengers team. Need recommendations for Scarlet Witch PsiOP. Wish they brought back jetpacks & drones so that I can make Falcon and Redwing.
>>
>>140720406
Shen's last gift
>>
>>140712187
>>140715468

jesus christ what

last time i did base raid, the eggsalt just camped and my squad ate a rocket one time

still got out with no casualties, but fucking hell
>>
>>140720406

How bad was it.

Was it better than the literal pile of shit that Batnumale Vs Supercunt
>>
>>140723245
The helipad and first corridor pods just got killed by my explosive spam, I then moved up inside the first corridor and couldn't move up because most of the Exalt pods kept running into my overwatch. Only pod that was an issue was the far side one but they weren't that big of an issue
>>
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>>140723416
Bad?!!

IT WAS FUCKING AWESOME

Literally 10/10 Capekino

I'm proud to call the ship in Xcom 2 the Avenger now. And I want to make a Scarlet Witch psiop waifu.
>>
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>2 Rifleman AT Rocketeers
>2 Overwatch Infantry

>2 Rapid reaction (with opportunist)
>2 Established defenses (3 overwatch shots each, with Opportunist)

Didn't even know what hit em.

Admittedly It's of limited use outside of the first pod on timed missions, and wandering pods on non-timed missions.
It's actually more effective and reliable to have both types of Infantry and both types of rocketeer (1 overwatch rocketeer, 1 javelin/fire in the hole rocketeer, etc.)
>>
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hot lancer ass
>>
>>140723947

>Kino is starting to leave /tv/

No. NO!
>>
workshopfag here
are there any mods on nexus that are good and not on workshop?
>>
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>>
>>140727191

no
>>
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Awfully smart for a dead guy.
>>
>>140726397
I never understood what kino was supposed to mean. Of course, I don't spend much time on /tv/
>>
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Why and how the fuck.
>>
>>140685354
Snake's gotta eat. Food ain't cute for nobody.
>>
>>140727909
It means cinema.
>>
Is there STILL no Roulette/Not Created Equal kind of hack for X2? It was one of my favorite ways to play EW.
>>
>>140729436
Why the fuck didn't they just include Second Wave options?
>>
>>140729807

second wave options were DLC for the first game

the honest answer is a mix between they didn't want to spend any time making sure it worked, and they wanted to have more stuff to work on for a DLC
>>
>>140729985
Man I can't wait for all the DLC plus expansion shit to come out. I'm kinda bored with it for now.
>>
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>>140731059

pretty much

i played through legendary on release, took a few tries but after getting past the early game reliably you usually can't go far wrong.

Just remember to bring tons of grenadiers and you're fine, which is part of why vanilla is kind of boring.

Been fucking about with tons of mods recently, reignited my previous interest in the game.
>>
Is it a good idea to rush psionics in 2 in the earlygame?
>>
>>140734761
It completely changes how the early-mid game plays out so its worth a try
>>
>>140734863
In a good way or a bad way?

I'm new fyi.
>>
>>140735027
It is somewhat dependent on getting lucky on the black market for rushing the research. I have done it before and had it turn out super good (20% hack reward to cut research time in half helped) but I prefer to rush magnetic.
>>
>>140735027
Its probably not best for your first playthrough as you'll be on the backfoot but it can really make the game interesting and be just as viable once it gets running
>>
>>140694125
I don't think you've even played with the mod desu
>>
>>140708393
All armor options is buggy as fuck and doesn't work with 99% of the mods out there
>>
>>140739601
I have and I agree with that post, what is wrong about it to you?
>>
>>140740710
describe the gimmicks
>>
I think xgc has been so dead lately due to a lack of reactive Argon to keep us going
>>
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>>140742124
He's right we need to start pumping argon again
>>
>>140742284
Make sure to get the balance right or you'll kill us all, its highly poisonous!
>>
>>140661308
>Flechette Launcher
>ignores armor
People could at least do their fucking homework. Anyone with ANY gunz knowledge knows that flechettes are fucking useless against armor. Sabot Launcher would be a better name.
>>
>>140746041
Aren't they great at shredding light armour (and flesh) like most units you'll be facing will have though?

Also ayy alloy.
>>
>>140746041

depends what kind of material, the velocity of the flechettes and what the material of the armor is.

there's a lot of different ways to armor a soldier up, ranging from plated metals/alloys, ceramics, fabric/weaved materials

it's possible an extremely hard, extremely sharp and possibly very dense flechette launched at high speed could go straight through armor

you gotta consider the differences between penetrating armor, penetrating titanium and ceramic might need a different kind of force than kevlar and fibre weaves. the armor on a MEC or turret is probably a little different to the Armor on, let's say, Muton bodyarmor.

also, it's a game, so freeshrugs
>>
All this talk of argon makes me want to make a XCOM 2 alphabet.

A is for Argon, which is highly reactive.
B is for Berserker, which is encountered rarely.
C is for Chryssalid, which will fuck your mouth.
>>
>>140747086
Fun Fact, chinese police use crossbows when dealing with separatists as the ballistics of a Bolt will sheer through Kevlar and not detonate explosive vests like a bullet will.
>>
>>140747287
D is for Dropship, which is in the AO.
E is for Elerium, which has a nice glow.
F is for Floater, which flies so fast.
G is for Grenades, which make a large blast.
>>
Any nude Viper mod yet?
>>
>>140747775
You know a viper wouldn't have nipples right?
>>
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>>140747086
Flechettes are bad at penetrating armor because they tumble around (and are designed to tumble around) and often hit things sideways.
>>
>>140747882
Not with that attitude
>>
>>140748030
Not all flechettes are designed to do that, a tank flechette shell most likely will have them do that but needleguns and even some flechette shotgun round will have them not tumble.
>>
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>doing well in xpiratez
>based gets invaded during the second month
>>
>>140748164
I can just imagine a rookie sneaking up on a snek and drawing nipples on with a permanent marker
>>
>>140748030

Well, that's assuming people are using the proper definition of flechette.

Ingame you have things like the shredder cannon or shredstorm cannon which appear to fire something seemingly like flechettes which shred armor.

In general, the idea of 'shredding' armor doesn't quite work as straightfoward IRL so it's kind of a gameplay over reality thing. If you hit an armor plate and penetrate it, while it can effect the durability and reliability of that armor plate, it's not going to destroy the armor itself.

Punch through a tank's armor, and the rest of it's armor is still fine. When a soldier wearing ceramic plating IRL gets hit, the plate that gets hit is usually destroyed, but only the specific plate that gets hit.
>>
>>140748441
das exgom bby
>>
>>140748219

>tank flechette shel
>fucking canister shells

Imagine having to face up to a tank knowing it's gonna fire off one of those in your general direction.

I mean it's not as bad as having a multibarreled AA autocannon turret or even something like an Shilka firing at you but shit.
>>
>>140749269
Wouldn't be too fun to be on the other side of, I guess thats why everyone got antsy when Israel started giving its tanks Flechette rounds when they went into the west bank and gaza
>>
>>140748441
Shooting down crafts instead of just hijacking them when they land gives enemies a chance to follow you home, just like in vanilla UFO defense.

More powerful factions are more likely to be able to trace you and have the balls to try it. Minor factions like spartans and humanists are unlikely to retaliate, but tough guys like ethereals and mercenaries will almost always jump down your throat.

If your base is located on the outer edges of the continent, like in Cuba or Crete, the scouts they send to search for your base will be less likely to find you since their search pattern focuses more on the central areas. Shooting down scouts, while probably outside your ability in the second month, can also keep them off your back and does not provoke further retaliation missions like it can in vanilla.
>>
>>140751812
ive been focusing on taking out runabouts which dont land much from what I've seen.
everything other than them and small scouts seem to be either to fast or to dangerous.
I can take out shredders as well (I think those are the flat ones with 4 ends) but i didnt have a chance to see any that attempt.
I didnt know that about ufo them following you home though
>>
>>140727909
German word for cinema.
Kino is also best girl, but we don't have kinomod on /vg/.
>>
>>
>>140747645
H is for High Ground, where you'll want to stay.
>>
>>140761479
I is for Ironman, the only way to play
>>
Holy shit, 8 people per squad makes LW so much easier, I can't believe I managed to scrap along so long without realising how to use squad size upgrades
>>
>>140762225
J is for Jake, who needs to fix his game.
>>
>>140762761

I'm not sure how you managed so far without 8 soldiers.

I mean, I'm sure it's not that hard but it certainly would make things difficult.
>>
>>140763527
With difficulty. Its amazing how much of a difference two people can make, with 6 people a lot of pods and ayys become massive threats while with 8 they die in 1 or 2 turns
>>
>>140763480
K is for Kinetic Strike, with which aliens are maimed
>>
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>>140752890
If you save up some money to upgrade your radar you'll have a much easier time tracking ships until they land. Getting a faster aircraft also lets you chase ships around to find out where they land. The hunter-killer, pachyderm, and jetbike aren't very good in combat, but they're way faster than your transport ship.
>>
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I love RNG
>>
>>140764357
L is for Long War, which is magnificently designed
>>
>>140765517
That's XCOM baby!
>>
>>140766054
In the end it didn't matter, he was a rookie I took along because I only have one assault left and the game refuses to throw me more.
>>
>>140765836
M is for Muton, whose head looks like a dick.
N is for New Game, for when your ass gets kicked.
>>
>>140767093
O is for Overwatch, make traps out of them
P is for pistols, they finally useful
>>
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So how demanding in term of gigatoasters per second is X-com 2 compared to EW? I want to play it but my labtob might died.
>>
>>140769139
Q is for Quiet, Bradford- BUT COMMANDER, THEY'RE DYING OUT THERE,
R is for Reload, because that squadwipe was totally unfair.
>>
>>140769139
S is for sneks, who are horrible ayys
T is for tygan and his DNA's
>>
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>>140626203
>No EXALT XCOM 2 campaign
>Ever

I just want to tear down ADVENT from the inside and look good doing it
>>
>>140769910
U is for Unknown, which our enemy is.
V is for Victory, when you finally win.
>>
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>>140769414
Around 2 GB/s because optimization is for faggots evidently.
>>
>>140627872
Did you not just park two CQC assaults by the transmitters and just let them unload entire magazines into charging EXALT troopers?

Played on classic and those missions ended up helping to shore up a massive amount of income and resulted in the highest ranked soldiers in the shortest amount of time.
>>
>>140771385

it can be a pain in the ass when you have covert extraction after covert extraction

early on i tend to be able to clear those things completely with a bit of luck, but they get very difficult very quickly imo
>>
>>140746041
Sabot launcher sounds sweet!
>>
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i spent literally 20 minutes trying to kill this guildmaster to the point where he ran out of ammo and i was running around while i had 3 gals and a dog trying to kill him while he was running around.
>>
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This was my second mission on I/L. Is this sort of thing restart worthy?
>>
>>140671491
>Predator vs Xcom with motion sensors and covering fire overwatch

This can only go well. What would a pred autopsy yield?
>>
>>140774251
What kind of weapons?
>>
>>140770426
W is for Will, or your rookies will panic
X is for X-com, commander ackbar!
>>
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>>140774251
>>140774576
the guildmaster survived literally 30 gauss shots and like 10 hammer hits. I also had an attack dog on him hitting him with all his TUs for about 4 turns.
ive never fought anything like it before
i had to raid the base as i had a bad score last month due to not having any ships come.
>>
>>140774797
Yeesh, I haven't even gotten to Gauss yet. Looks like a got a long way to go. Armor in this mod.
>>
>>140775175
lmao neither did I
the gauss i used were from what i picked up
>>
>>140775303
Ahhh, That's what I love about PirateZ. Nothing liking pouring fire on heavily armored sods and then picking up all their gear as you move on.

Letting you use weapons without researching them is one of the simplest, but bet features.
>>
>>140774654
Y is for You're Fucked, time to start again
Z is for Zero, which is your real chance to hit
>>
>>140776442
Now I know my ABCs
>>
>>140777113
next time wont you crit with me
>>
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Ten million hours in MS Paint
>>
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>>140779092
gj
>>
>>140779092
Nice
>>
A Better Advent, or Spectrum for new enemies?
>>
>>140780894
Haven't used Spectrum, but A Better ADVENT adds firebreathing berserkers and tiny chryssalids.
>>
>>140781191
Those baby chryssalids are nightmare fuel.
>>
>>140781409
I fear the chryssalid spitters more.
>>
>>140781572
I fear anything that can aggro, then run across the entire map and still be able to melee attack you in the same turn.

fuck that shit.
>>
I heard there was a bug for Ironman where it would make it impossible to load your save, did that ever get fixed? Or is it best to just play Honestman.

XCOM-2
>>
>>140782302
I don't remember that bug, but most of them have been patched.
>>
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>>
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>>140720406

I liked it.
>>
>>140789167
Without giving spoilers, how good? Better than Age of Ultron?
>>
>>140789450
>Better than Age of Ultron?
that's not hard
>>
>>140789548
Fine, in comparison to Winter Soldier and GotG.
>>
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>>140789450
Its pretty much equal to The Winter Soldier.

Currently, its my favourite ensemble superhero film. Spiderman 2 will be my fave. solo hero fi;m, but Civil War is pretty much the best ensemble film. I'd say it kind of equals, and perhaps even tops Days of Future Past.
>>
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>>140789450

Yeah, it's very good. Go watch it.

Some come out of the theater saying the first half was kind of slow but I did appreciate the build up they were making.
>>
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>>140789902
>>140790708
Rad, I'll have to see it after finals. Maybe grab some friends
>>
>>140782302
Before the big patch, there was a bug where if you loaded a savegame on the tactical layer and there was a chrysallid egg active, it would CTD every time. So some ironman campaigns were halted for about a month from all that.
>>
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>>
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>>
>>140794373
Excellent work anon!
>>
>>140794531
I wish I could take credit but I saw it on another board; /tg/ I believe.
>>
>>140794586
I feel betrayed.
>>
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>>140795328
I'm sorry anon, I will go commit sudoku now.
Or actually, take a nap because I have a final later today and it is 3 in the morning.
>>
>>140630897
Got a link for that Titanfall armor?
>>
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https://www.youtube.com/watch?v=vc-VGIegNCo

Yo anons - releasing this today as it's been far too long since my last Xcom 2 video. I am still failing and dying in the field. Getting the feeling this playthrough may be a bust now. But I'll keep going until the bitter end.

Also, has anyone heard anything new about the Alien Hunters DLC yet? Or is it just the steam achievements list still?

I need new shit to throw into the game that isn't mods.
>>
>>140797996
steam or mega
https://steamcommunity.com/sharedfiles/filedetails/?id=650731226

Mega is in the op or should be
>>
>>140794373
Is there any way to allow flanking in xcom without constantly activating new pods of enemies?

How do other tactical games manage this?
>>
>>140800456
Phantom Rangers
>>
These new mod missions are pretty good, but i think they give out too many new recruits.

I completed a Haven siege mission and got like five new rookies, god dayum.
>>
>>140800456
Move up purposefully with the entire squad's actions in mind. That means that you're going forward into the darkness with a blue move into cover relative to the rest of your team so the scamper on a new pod doesn't flank you. And during an engagement it means you don't move forward beyond your furthest placed soldier in the firefight, just to get a flank shot.

It's partially why explosives in XCOM2 are highly valued as they create the flanks you need without having to risk unnecessary movement or exposure.
>>
For those that have been playing class mods, which one are they and how much do you think they improve the game?
>>
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Oh boy
>>
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>>140803238
Nice pod
>>
>>140803238
https://www.youtube.com/watch?v=XVO6A2anEqI
>>
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>>140803580
ye boi
>>
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>>140803238
>>140804042

Hot dayum. Nice Work.

Got a Death From Above sniper nearby to finish off the job?
>>
>>140804042
Excellent work anon I see your hell pod and I raise my own hell pod
>>
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>>140804305
Nah, I had Salvo on my Rocketeer, a followup HE rocket killed the majority of them. Any stragglers were pasted ez pz with small arms
>>
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>>140804372
Fuck forgot pic
>>
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>>140804305
I will never not like that gif
>>
>>140620356
>Furthermore the mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team. One can only assume it's armor related, as that is what he specializes in.

Do you think he's working on the new ayys?
>>
Can I remove health UI yet?
>>
Which are the most best mods?
>>
>>140804857
it's a default option in the game
>>
>>140806602
No I want it removed, the line and the shield.
>>
>>140807229
On both sides.

I want to see how it effects difficulty and decision making.
>>
>>140807229
>>140807480

Any modders know if this is posible? Would make a good SW option for difficulty. Something like limited information.
>>
>>140807480
All I can think of is just turning off the ui in console but it is better for screenshots than actual gameplay
>>
>>140808332

Not knowing how much health the enemy has raises the simulation feel. The gameplay would be scarier.
>>
>>140808975 It would be but disabling the ui in console turns everything off so while it would definitely do scarier I don't know how usable it would be.
>>
>>140809408
Yeah damn I just want the health UI/shield gone. Sad times.
>>
>>140808975
Isn't there an options menu toggle?
>>
>>140810896
Yeah but it looks ugly and I want to remove the UI for health on both sides. I want a bigger surprise if one of my troopers die and same with killing ayys. It would change the gameplay completely.
>>
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snek a best
>>
>>140813670
since nobody disagrees I guess we've come to the conclusion that CIA was wrong about Coydex, all hail snek
>>
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>>140816425
>>140813670
>being this wrong
>>
>>140816473
you're the one who's wrong, Masketta is the true authority on waifus
>>
>>140816593
If you truly thought snek was a best you would be confident inside about it and just ignore CIA.

Admit it anon, you're trying to convince yourself, not us
>>
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>>140817584
n-no u
>>
>>140817819
Its alright anon, I'm sure one day you'll be confident in your xcom waifu choice.
>>
>>140818293
but I'm confident now, it's not my fault that everybody else is wrong
>>
>>140818793
Don't lie to yourself anon, if you were confident you wouldn't care if other people were wrong
>>
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>be autistic
>have no waifu
>have harem instead
>/a/ tells me that having more than one waifu will detroy my laifu
>I don't have a life
>you cant destroy what doesn't exist
>get a harem for no extra cost
>>
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>>140819250
You sicken me
>>
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>>140819250
oh also, thats OC
pls steal

>>140819375
too bad
I'm too autistic to understand the concept of "love" to begin with so they're not really waifus I guess
>>
>>140819556
>I'm too autistic to understand the concept of "love" to begin with so they're not really waifus I guess
Most waifu-talk is semi-ironic anyway including the destroy your laifu pics, most people don't literally love their waifus, everywhere but the most hardcore otaku places just uses waifu as shorthand "favourite attractive female character"
>>
>>140819250
you don't have a life because of your waifu harem, you need to exercise moderation and get your life back on track
>>
>>140819250
Didn't know anon was such a slut.
>>
>>140615361
Is there a general for oldskool ufo defense anywhere?
I-I need some help wrapping my head around Final Mod Pack, senpai

>Tfw Assault Rifles
>>
>>140820346
Someone mentioned on on /vr/ but this place has people who happily talk about the old games too
>>
>>140820346
People play it here.
>>
>>140820424
Yay.

What should I try to focus on through early-game? Research, air superiority or base expansion?
I've heard that the Men in Black make turtling almost impossible from mid-game, and aliens seem to be much more aggressive in finding my bases.

Also, am I going to get wrecked if my fireteam tactics and coordination aren't that great? I somehow fluked my way through a vanilla playthrough and refined my skills with UFOExtender mods, but this seems like a real plunge to take.
>>
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>>140803238
>>140804042

>two chrissie pods, some advent and some sectoids with a muton centurion
>they all walk into my dug in infantry, salvo rocketeers, gunner and sniper who all have weapons steadied

Finished them off with a cheeky shredder. down a couple of shredstorm and HE missiles, but doin pretty good.
>>
>>140820710
Volume of fire weapons with good ammo.
>>
>>140821261
Exploding rounds all around?
I like this idea.
>>
>>140820871
Did you just ignore the story objectives?
>>
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>>140820710
Really the tactics on the ground haven't changed much. If you had good fundamentals, those should serve you well now. The biggest difference is that explosives do much less damage to buildings, so don't expect to be flattening buildings to get at your targets, except with rocket launchers and HE bricks. Nades and smaller explosive rounds won't do much now.

The research, manufacturing, and airgame have the biggest changes.

As you probably have already figured out, you can't go after every small and medium ufo with just your base interceptors anymore. You definitely want to keep your eyes open for even the earliest interceptor upgrades and weapons.

As for research keep these points in mind: captures, captures, captures, captures. Almost all research is locked behind interrogations (this includes laser, gauss, and plasma weapons), and interrogations yield random results. Aliens are often color coded now, so go look up what each color means. Engineers are the most important, but leaders also provide random tech, as well as navigators (though they are still more focused on the hyperwave decoder and airtech).

Finally for manufacturing, just understand that the prices were re-worked so that you can't just pump out and sell laser canons (or other items) for a hefty profit. I believe that medkits are the most profit, the next best thing is alien alloys.

Also see pic for convoluted research tree.
>>
>>140821932
That research tree still looks better than Long Wars.
>>
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>>140821653

Yes.

I was busy trying to not get overrun by the aliens because every single fucking month the dark events are shit like, vigiliance, or high alert, or show of force, or alien cypher. I remember a couple of infestations/faceless ones too.

I'm doing okay now though, I grabbed a couple of Facility leads by luck, and I've expanded to cover Europe, Asia and Indonesia, finished plasma weapons and developing up Power Armor now.

The story missions are only really useful to do so you can take a block off the avatar progress. I've not been riding the doom clock much this playthrough, but I've certainly been 1-2 blocks away for a long fucking time.
>>
>>140822279
What mods you running?
>>
>>140821932
Right. Thanks.
Just had to deal with a MiB base for the first time, have no idea how my rookies were being wrecked so easily by normal boolits, while wearing weighty ballistic vests with (presumably) alloy plate carriers on top.
That should be the epitome of 'bulletproof.'
>>
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Dark VIP, I'm ADVENT
Uh, you don't get to bring any friends
>>
>>140822494
Don't worry, no moves for them
>>
>>140822075
Sorry but FMP takes the cake for magnificence when it comes to tech tree. I still don't know how I unlocked plasma in my campaign. All the sudden it was just there.

>>140822437
Alloy vests help, but they are no where near bullet proof. You have to remember that all damage rolls for guns are 0-200% and also MiB will often carry gauss weapons/lasers.
>>
>>140822627
They work for the officer
the de-sweatered man
>>
Why do all soldiers automatically get a class? Would be more interesting if it took more effort to specialize them
>>
>>140822659
My autism is just flaring up at the concept of a 7.62x39 fired from an AK47, known for being unable to penetrate most rifle plates, being able to get through a vest reinforced with literally the hardest material possible for its malleability, if I'm interpreting the UFOpedia's implications of the alloys' durability right.

That and 9mm uzi's or .357 snub revolvers being able to do the same thing.
Their .308 hunting rifles are probably a good bet though.

Guess I lucked out because they didn't have any ayy guns, just their slavshit.
>>
>>140822825
BRADFORD?!?
>>
>>140823064
Get em on board, I'll call it in!

The flight plan I filed with the Eldars lists Smee, Mytrupes, Dar Kvee I Peehear, and Own Li Wunavhue!
First one to talk gets to stay on my transport!
>>
>>140822959
Yeah, they are going to be much better equipped later on, with power armor and tanks, so enjoy them for now in their easy mode.

Honestly though, no matter what armor you have, the game system bases survival on not getting shot, so don't ever expect to reach a place where armor is going to defeat incoming firepower. It might happen, it just probably won't.

Your true defense is killing everything by finding them on your turn, and breaking LOS at all times with cover and smoke nades so they never get a shot off. Ideally, you will never see an enemy on their turn, only on yours.

All of my troops would die of lung cancer later in their life, they literally are inhaling smoke 24/7 on the battlefield. They really could use some SAS gas masks.
>>
>>140823526
How do you manage that stun damage though?
>inb4 hazmat suits
I just can't afford the weight capacity to give every single person a bunch of stims for when they're about to drop from smoke inhalation.
>>
>>140823526
The concept of xcom gameplay with human adversaries and 'Modern 1.5' firearms to research and manufacture titillates me now.
>>
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>>140823526
Is it feasible to do breaches on medium/large UFO's or in tighter field skirmishes/urban terror missons with a melee weapon in one hand (alloy sword at the least) with an auto-pistol in the other?
Pic related
>>
>>140824710
>How do you manage that stun damage though?
I don't honestly. It takes a long time for troops to fall unconscious, and you should be advancing across the map every turn. Most medical equipment also has stimulants that combat stun damage.

Often troops fall unconscious because I always forget to keep track, but I don't really care. Their not wounded, their not dead. I can get them up with stimulants that mission if I need to, or just finish the mission and they are ready to go next time.

>>140824940
Well then get openxcom and try either the FMP or PirateZ mods. Of course you probably mean a modern XCOM, but they do already have that one mod that adds evil clonse of your troops to fight.

>>140825312
Technically yes, but your troops have melee stats, so melee weapons can miss. (They just can't get a break). Honestly, full auto weapons are still the king of close combat imo since they can't miss when you are right next to the enemy and you fire multiple shots without them being able to react. Is still only dream
>>
>>140779092
Can I post this on plebbit
>>
>>140825581
You might as well but it probably won't get much karma as its not ebin 4chan hijinks filled with reaction faces.
>>
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>>140825581
no

the /r/xcom normies can never know about what happens here
>>
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>>140779092
J is for Jake who needs to fix his fucking game.

I kekd out loud
>>
>>140825581
Sure, I don't mind.
>>
>that talk of Call of Duty infinite Warfare stuff ported to XCOM 2

New trailer out

https://www.youtube.com/watch?v=EeF3UTkCoxY
>>
>>140826068
FINALLY MORE AYYS TO KILL
>>
>>140825568
Seeing as you seem to have a decent background knowledge of ufo defense and ufo defense modding, would you happen to know if there's been any attempts to make a 40k mod?

Bit of a quick learner so I'm rather sure I can self-teach myself the fundamentals, xcom has an extremely simple style of pixel art that I can easily replicate.

I just... I need my guardsmen to actually be guardsmen. And I need someone to blam that panicking rookie for a morale boost to the rest of the squad.
>>
>>140826068
I'm legit hyped about this, actually playing the underdog again, dogfighting in space, missions on Mars, missions on the moons of Saturn, space battles and what appears to be a return to no double jumping and jetpacks. I've really wanted a proper space CoD for about a decade now. and I'm glad we'll finally get one. Also CoD4 remaster will be great.

Some of the armour designs look neat too.

Its funny seeing the reddit comments that have "cod is the same game every year, this is identical to every other cod!" and never changes and hype about the remaster in the same comment. Also the Halo comparisons are hilariously dumb.
>>
>>140826068
>ayy invasion that isn't the shitfest that is neo-Halo
looks sorta ne-
>THIS IS GROUND CONTROL TO MAJOR TOM
Fuck, now I want to actually play a CoD game
>>
>>140826068
I wouldn't mind seeing the remastered Modern Warfare content ported

>>140826452
It's not ayys though, it's just civil war
>>
>>140826297
>been any attempts to make a 40k mod?

Modders are too scared jew to copyright wars.
>>
>>140826272
>>140826452
...those aren't ayys. Those are colonists from space colonies. It is literally the plot of Gundam.
>>
>>140826452
>>140826272
I don't think its actual Ayys, the teaser had the bad guy as a human, the opposing faction is the Settlement Defense front or something and all the fighting appears to be in Sol. Looks like Civil war.

I'm still hyped, human vs human hard sci-fi is my favourite genre
>>
>>140826512
>>140826586
>>140826620
>human space civil war
Oh, even better than
>>
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>>140826586
>>140826620

ANyone not from my country or planet is a fuckin ayy.
>>
>>140826537
http://steamcommunity.com/sharedfiles/filedetails/?id=635166848&searchtext=space+marine
>>
>>140826748
Dem illegal ayys man
>>
>>140826586
Civil war of colonists against an Earth centred power isn't exactly exclusive to Gundam, Halo, Mass Effect and even Babylon 5 (10/10 show btw) had it.
>>
>>140826781
>http://steamcommunity.com/sharedfiles/filedetails/?id=635166848&searchtext=space+marine

This isn't a 40k mod it's a fashion mod. Overhauls will never be made and exact models won't be made either.
>>
>>140826068
I'm more hyped about the remastered MW tbqh

>>140826452
I got some chills during that sequence, maybe IW still has that magic touch we saw all those years ago

>>140826748
kek
>>
>>140826848
Man the ayy designs in babylon 5 annoyed me for some reason, I had trouble watching it. Probably because I'm used to trek shit.
>>
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>>140826297
I haven't head of any 40k x-com mods. Most of that stuff sounds pretty easy to add. PirateZ has a completely re-amped morale system with stuff like like battle flags that can give AOE morale boosts to all units in the area. They also have all the monsters from DOOM as well. If you want to make, I'm pretty sure you can do it. If you fly low, you'll probably be safe too. You could probably just rename everything too if you were really worried, you know, "inspired" by 40k, but "not actually' 40k
>>
>>140826848
Yes, but I always think of Gundam. Plus Halo and Mass Effect didn't focus on colonists vs Earth.

https://www.youtube.com/watch?v=L03K2njcCrM
>>
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>>140826748
Reminder that if you don't side with the Earth controlling faction in any game that lets you pick your space faction you're a traitor to humanity.
>>
>>140826996
After the BlOps gun modder for XCOM 2 finishes porting and doesn't burn himself out doing so, he can work on the Modern Warfare guns
>>
>>140826923
I doubt that GW will care about someone's personal 'pet' project made not-for-profit for a game that was released over decades ago.

Note that I'm working on a proper conversion. And also note, that space marines are for children. If you're a true son the Emperor you only need a lasgun and your solid ceramite balls.
>>
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>>140826068
the new Mirror's Edge may have some port-worthy stuff in it as well
>>
>>140827213
What is Red Faction for $200 Alex?
>>
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>>140826068
>all this complaining about CoD actually changing its formula
>"I want to play CoD WW2: Edition 64 and CoD MW: 13, even though the FPS market is absolutely fucking oversaturated with that shit"
I do wish they'd make a proper 'Nam game though
>>
>>140827086
It was made on a shoestring budget so I understand why the more common ayys were so rubber foreheady, I did like the Shadows and Vorlon suits though.

>>140827269
Oh boy, you don't know how terrible GW are with their copyright enforcements, going after modders pet products is something they would enjoy doing
>>
>>140827269
>GW
>not caring
Only for Fantasy Battles since they ended that
They're 200% jewish when it comes to 40k
>>
>>140827353
>proper 'Nam game
Seconding that.

WW1 would be nice too.

For shits and giggles they can do a Civil War one. I remember there was a History Channel FPS about the civil war and the reload times were accurate
>>
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>>140827213
>>140826996
>>140826821
>>
>>140827340
>pick your space faction
Regardless Red faction were wrong, Ultor did nothing wrong
>>
>>140827269
Depends on copyright law. The reason GW is so anal about handing out cease-and-desist orders is because they risk losing their copyright if they do not. There was a german fan film about an inquisitor that GW had to use legal action against because according to German law, if they didn't that meant the fans who made the film would get partial ownership of Warhammer 40k.
>>
>>140827550
>>http://steamcommunity.com/sharedfiles/filedetails/?id=635166848&searchtext=space+marine

This.

If any copyright holder lets anything slide it sets a precedent for others to use their stuff. Copyrights are fucked.
>>
>>140827353
The hilarious bit is people are complaining about how CoD never changes but also about how they wish CoD would go back to a generic Modern Warfare or WW shooter because its too different now.

Proper 'Nam game would be sweet though, I wouldn't mind looking at some of the other wars in the cold war period such as the Falklands (not a cold war proxy war though) or Korea, I'm surprised there wasn't a Falklands section in blops2 tbqh
>>
>>140827787
>Proper 'Nam game would be sweet though,

Long grass/jungle with a pistol and knife, replacing a dead gunner on the chopper etc you know what playin
>>
>>140827397
Yes, but the sheer irrelevance of ufo defense to the modern audience is a buffer to GW's retributions. Odds are, they won't even notice.

Now, if I'd decided to make a 40k mod for <X popular generic FPS> or XCOM2012/XCOM2, that would raise some attention due to the fact that there are fans in the 'mainstream' audience that still pay attention to forums and the like where I'd be apt to ask for advice or suggestions.

With ufo defense, the overwhelming majority of the fanbase are beardy 20- and 30-somethings who eschew the tendencies and preferences of the 'mainstream' audience because they prefer UFO Defense over its 'successors', and tend to frequent different communities to the mainstream audiences of more modern media. The same communities of 'mainstream' audiences that GW would keep its eyes squarely focussed upon, while ignoring the minorities, like the minority of Ufo Defense fans compared to XCOM2012/2

Am I wrong?
>>
>>140827515
>WW1 and Civil War
I think a problem with that is the lack of actual roles to fill and with CW, its still formation firing and long-ass reloads that will drive away any sort of customerbase
Unless you use the early models of breechloading firearms and airguns
>>
>>140828335
two words, 1 acronym

alternate
history
FPS
CoD does it all the time, so why the fuck not?
They can end upredoing a WW1 game, a WW2 game, and modern warfare games in that universe too
>>
>>140828191
Probably not for the most part, though to be fair I play both x-com and xcom, so i guess I can't really speak to the rest of the audience.
>>
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>>140826297
A little work has been done, but it's not really a comprehensive mod. Has some space marine gear and a craft.
>>
>>140828621
The majority of people who still cling to its long-rotted skeleton are purists, you'll find. Quite a secular little community of people unable to move on and let their nostalgia die.
>>
>>140828865
so XCom has its own form of NMA
>>
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>>140828865
>who still cling to its long-rotted skeleton are purists
>let their nostalgia die.
I'm going to have to ask leave the premises, may Jake, Solomon, and Gupta curse you for your heresy.
>>
>>140828790
>Child-pandering 'my army is better than everyone else's' supersoldiers wearing powered armor to every last man, with the full tactical refinement of 'STORM THE FRONT RAAAH FOR THE EMPRUH STEEL REHN'

>Mere men fighting with indomitable will and courage against the insourmountable odds of superhuman foes, while (almost) never giving up their faith and holding out by their balls and grit alone.

Pick one. If it's the former, go back to painting your ultrasmurfs, kid.
>>
>>140825581
We make better OC than this, and I posted some of those. Why did we stop rhyming halfway through? Step it up guys
>>
>>140829215
How can I be the heretic when I love of what came before, from the same people, instead of the new?
That's like calling an Old Testament Christian a heretic because he doesn't read the latest rehash of the Bible.
>>
>>140829478
>Old Testament
>Christian
Choose one and only one
>>
>>140829610
I choose to be an agnostic trying to stay awake to try not to die from a concussion.
1AM and going strong.
>>
>>140829478
I am having difficultly understanding what you were trying to say here.
>>
>>140829026
Every franchise has its own version of NMA, they're just rarely as prominent and irritating as NMA
>>
>>140829791
I'm having difficulty comprehending it and I wrote the shit.
Maybe I should just sleep, if go comatose then the world likely hasn't lost anything of value anyway
>>
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>>140826068
BLOPS 3 has better designs, but that's not saying much, Treyarch have always been better than IW.
>>
>>140829879
SO WHEN IS FALLOUT 3 COMING OUT
>>
>>140829478
>That's like calling an Old Testament Christian a heretic because he doesn't read the latest rehash of the Bible.
Thats called a jew and people who claim to to be Christians while adhering purely to the old testament they would be a heretic.
>>
>>140829879
Can you expand NMA for me? Never seen the abbreviation used before.
>>
>>140829478
Yes, thats because if you only read the Old Testamant, you call i the Torah, own a bank, and complain about how your grandpa died in a concentration camp when he was 12
>>
>>140830097
No Mutants Allowed, a somewhat infamous Fallout forum that thinks everything including and post FO3 isn't actually a fallout game and that even New Vegas is shit.
>>
>>140829478
How can I be the heretic when I love of what came before, from the same people, instead of the new?
That's like calling a Bible Muslim a heretic because he doesn't read the latest rehash of the Koran.
>>
>>140830198
My opinion is more that XCOM2012 and its predecessor just don't have the feel of an oldschool xcom game.
Yes, they're xcom by name, but they're not xcom in spirit. Xenonauts is the closest I've gone, and the alien aesthetics still look wonky and don't have nearly enough of a corny comic-book style.
>>
>>140829992
That promo shot must be ancient, theres no mission remotely like that and even the armour design is different to the actual game. Looks like a very early version of the first level with more sneaky sneaky and less making cargo planes explode
>>
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>>140829992
>Treyarch have always been better than IW.
they suck when it comes to map design. Black Ops had amazing maps in terms of layout and atmosphere, but I guess after that they fired anyone competent and replaced them with a bunch of idiots with an fetish for bland three-lane maps instead
>>
>>140830402
did my half-conscious ramblings just start a meme?
>>
>>140830469
Treyarch started out doing medicore campaigns (cod 3 is forgotten for a reason) and great MP and then slowly got better at campaigns and worse at multiplayer, its strange.
>>
>>140830469
>they suck when it comes to map design
Not saying much there, every CoD has had shit maps, even the first. And I even like BLOPS1 and MW1 and the WW2 CoDs, but let's not be faggots, the maps have always been shitty.
>>
Hey /codg/, what game do you recommend for a first timer?
PC btw, I know console and PC versions can vary wildly in terms fo quality
>>
>>140826068
>those comments
pls kill me, how can you complain at activison for not bringing back MW when they're literally bringing back MW1.
>>
>>140830921
You're right, lets go back to shitty metadrama and being completely dead otherwise. a little bit of offtopic is fine.

Also /codg/ doesn't exist this time of year and /v/ is shit for discussion.
>>
>>140830921
Is Alien Hunters out yet? How about any of those new Long War mods? Any good mods in general?

Until something happens, we might as well kill time talking about CoD. This is the most active I've seen the thread since Anarchy's Children.
>>
>>140831304
I'm somewhat serious
I was interested in Infinity Wardfare but then I remembered CoD is buried in DLC and has awful Steam sales
>>
>>140829250

>limiting your view of space marines to the meme bullshit that most 40k spess marine faggots seem to love

don't get me wrong, IG are way cooler, but space marines are pretty cool when they're actually doing professional space marine things, instead of being bleeding heart holier-than-thou shit like the smurfs or being presented as FOR THE EMPEROR BLUHGH SPIT ACID
>>
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>>140831569
Everything i sshit until they fix the game with DLC and expansions. They also fucked up the first DLC with fashion options catering to clowns and tumblr shits. I'm dissapointed they took this path instead of something more rag tag like they promised. XCOM is not degenerates.
>>
>>140831585
The DLCs are dead on PC anyway, best bet is either the latest one, CoD4 if you want to play promod, MW2 or WaW if you don't mind hackers or Blops 2 as that was the last CoD before the cod hate got into full swing.

I buy the latest one every year primarily for the Campaign and co-op but I always get my moneys worth out of the MP as well, it may not be the best value for money but I'm not a poor student and I enjoy what I get out of them.
>>
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>>140831918
>>
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Is the Titanfall Gear gonna do a full spectre set?
>>
>>140832180
Why not sci fi shit like robotic arms and legs? Tattered wasteland gear from living on the outskirts of society?
>>
>>140833393
Because thats all been done by Modders, Firaxis knew the modders would jump on tacticool and sci-fi stuff so they had their modellers with nothing to do create a fairly niche bit of fun quick DLC while they were waiting to get started on the other DLCs.
>>
>>140833078
I wish anarchys children focused on aesthetics like this.
>>
>>140833684
All the mods are bad except the tacticool stuff. I am yet to see sci fi stuff worth using.
>>
>>140833913
Check the pastebin, theres plenty of good mods and good sci-fi cosmetic mods, if you don't like Anarchies children just don't buy it, its not affecting your gameplay experience at all.
>>
>>140826068
>/v/ is calling this near future
I can feel my IQ percentile decreasing every moment I'm there
>>
>>140835021
If you want to hate yourself look at the /r/gaming thread on it, I don't even know why I checked it.
>>
Don't die
>>
>>140833735
Sorry, Jake is autistic and wanted to put le ebin references to his favorite movie in the game, despite it not fitting the setting at all.
>>
>>140838681
80s action movies?
>>
>>140838681
See >>140832180 and >>140834114 anon, they're right. You're making a big fuzz over a DLC not catering to your specific aesthetic and then you go off calling somebody else autistic. Just don't use it if you don't like it, it's a glorified armor mod and it never tried to be anything more, there's no need to get upset.

>>140831918
>tumblr shits
>degenerates
hey /v/, how's it hanging?
>>
>>140839243

Tumblr is pretty shit, but SJW types with sticks up their asses are just as bad as angry faggots from /v/. They're almost the same, just about different topics.

Keep in mind neither of those things are related to Anarchy's children.
>>
>>140839616
No one denies that, what people get annoyed at is people coming in and complaining about something being for degenerate tumblr SJWs because it doesn't suit his personal taste.
>>
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>>140826068
Neat.
>>
>>140839243
>it's a /xcg/ says Jake can do no wrong episode
>>
>>140840101
Its an /xcg/ has no issues with optional cosmetic DLC that doesn't affect them in any way shape or form episode you mean?
>>
>>140840281
No, it's a
>better tell anyone with legitimate criticism, such as clashing artstyle, that they are wrong because it's just their opinion and that they shouldn't ever complain, because it's optional, nevermind that it's an example of a design philosophy with commitment issues, because it makes me safe space feel less positive
>>
>>140840468
>being this shit at greentext
wew lad
>>
>>140840712
people don't understand that it is an art
>>
>>140840712
>being this shit at responding to an argument
wew lad
>>
>>140841017
that was a pretty shit response in and of itself tbqh fampai
>>
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>>140840468
>legitimate criticism
That anon literally replied to one post saying "JAKE IS AUTISTIC AND WANTED TO REFERENCE STUFF HE LIKES" and another one talking about the tumblr boogeyman and "degeneracy" being at fault. Nowhere in the posts he replied to is there any talking point besides from "I don't like it", there's definitely no mention of crashing art styles.

But now that you bring it up, that's bullshit. XCOM in nature is cartoony and has been since 1993Com, and this tradition carried over to EU with the Hyperion helmet and oversized toy guns. It's a staple of the series. I enjoyed the shift towards more realistic proportions in XCOM2, but I'm glad there's the option for silly stuff as well - this is a project literally no modder would ever have tackled, the only way it was getting made was by Firaxis. Most importantly, it added a framework for more options beyond arms, legs and torso - great for modders. I'm not saying it was great, I'm saying I feel like I got my moneys worth.

I'm biased though, I fucking love that gasmask and the welding mask, pic related.
>>
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>>140840468
>>140840712
>>140841017
Why are you two getting this upset about computer games?
>>
>>140840468
Its not a complaint worth having, everyone accepts that Anarchies Children isn't super fitting with the art style, no one cares because its a single for fun cosmetic DLC and all the other options are covered brilliantly by the fully supported modding community. Its not an example of a "design philosophy with commitment" issues because its a stand-alone DLC, if they threw armour like that in the main game then you'd have a point. But you don't because its an optional DLC with a slider so even if you buy it you don't have to use it.

You just seem upset that you don't get to pay 10 dollars or whatever currency you use to buy a few shitty sci-fi cosmetics available for free on the workshop.

Now fuck off back to veee
>>
>>140841232
How is the second one being "that upset"? Its a smug greentext not even remotely about videogames.
>>
>>140841152
>there's definitely no mention of crashing art styles.
>>140838681
>despite it not fitting the setting at all
>>140841152
>that's bullshit. XCOM in nature is cartoony and has been since 1993Com, and this tradition carried over to EU with the Hyperion helmet and oversized toy guns
That all fit the sci fi toy aesthetic, which Mad Max outfits don't.
>>
>>140841262
So let me get this straight.

>Post apocalyptic Road Warrior clothes are "fun cosmetic DLC"
>Sci-fi cosmetics are shitty

Why, isn't the game itself sci-fi?
>>
>>140839616
When was SJW mentioned even? I sense you are the cancer.
>>
>>140841771
The game itself is sci-fi, theres plenty of sci-fi cosmetics included with the game that fits the games artstyle perfectly and theres plenty of sci-fi mods that kind of fit the games artsyle.
>>
>>140822370

Overall gameplay mods:

Increased squad sizes +
Larger Starting Squad
Soldier Fatigue
Improved AI
Grenade Throwing tweaks
Grenade Damage Falloff
Suppression Overhaul
Removal of the offensive grenade and medkit limit per soldier
Hunker Down Mod
Steady Weapon
Always Hunker on panic
Shredder Munitions
Beatdown Skill
Perfect Information
EU Aim Rolls (needed for various other mods)
Reliable Smoke Grenade Fix
Partially Gifted

AyyDVENT mods:

ADVENT Sniper
Muton Centurion
Sectoid Commander
ADVENT MEC: Breacher
ADVENT Officer - Call Reinforcements


Class mods:

Lubrications Infantry
Lubrications Sniper
Escalation classes (gunner, rocketeer, scout)
Playable ADVENT (edited to remove everything other than reprogrammable MECs)
Disable Any Class (Disabled everything except Specialist, leaving me with 6 soldier classes)
Shotguns and Rifles for all classes
AWC Squadsight fix

Mission mods:

True Concealment (with reduced overall timers)
Additional Mission Types
Maps by Vozati
More Maps Pack
World Expansion Project: ADVENT

I also have some .ini edits I've been fucking around with, but I'm just having fun on legendary/ironman here.
I don't pretend for even a moment that it's 100% balanced, but I'm having fun
>>
>>140841771
Probably because cosmetic DLC in itself is always going to be shitty.
>>
>>140841152
>XCOM in nature is cartoony

You are messed up in the head, the fuck is cartoony. Anarchys children was a waste of time from firaxis to cater to teen edginess.

Moms gona freak if she sees this type of art. Clearly you fit into this category, if not you are just shilling or the actual Jake.
>>
>>140841882

>someone brings up tumblr and degenerate in a sentence complaining about something being both those things
>not expecting people to assume it's something kind of like that

were you born yesterday?
>>
>>140841152
A perfect example of clashing art styles. Thankyou anon.
>>
>>140841934
>theres plenty of sci-fi cosmetics included with the game that fits the games artstyle perfectly and theres plenty of sci-fi mods that kind of fit the games artsyle
Well then we agree that Anarchy's Children does not fit the style. Have a nice day,
>>
>>140842312
How is that clashing art styles?
>>
>>140842072
Nice cheats, enjoy your stuttering and poor performance.
>>
>>140842384
He probably means the welding mask.
>>
>>140842457

I don't get significantly worse performance with or without the mods.

Loading screens are fucky, but inside either the Avenger or on tactical battles, I have no problems.
>>
>>140842369
We've agreed on that from the start you fucking mongoloid, its just no one cares because its not an issue considering its an optional fucking DLC.
>>
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>>140841547
My reading comprehension is so-and-so atm anon, sorry - it's a bit late here.

Mad Max outfits do fit in the context of XCOM2 - XCOM is no longer a clandestine military facility bringing in the best and brightest lol they take whichever dumbasses are stupid enough to join in their suicide venture. That notwithstanding, it's very much a post-apocalyptic setting. The civilized world has ended and everyone who isn't being made into hamburgers live in rural shantytowns - considering the Resistance draws its operatives from those havens, it's not unthinkable that they'd get a couple of nutjobs.

It's just a bit of fun, and it manages to be fairly original - that's important, because most of the ideas that do fit the most obvious themes of the setting will be done to death by modders. Anarchy's Children manages to find a niche that hasn't been filled in a game where the workshop is saturated by cosmetic mods, and that's not nothing. Even if you could make me agree that it clashes completely with XCOM's artstyle I still wouldn't be sold. I prefer tacticool gear enough to avoid everything Tier 3 looking like the plague, but the gasmasks, welding goggles, welding masks, the skull hockey mask, leg options and matte finishes for power armor makes me appreciate having it around anyway - even for non-gimmick soldiers.
>>
>>140842556
Why are you getting so aggressive? Am I not allowed to comment on the aesthetics of this optional cosmetic DLC because it makes you feel bad when people post negative opinions?
>>
>>140842517
Again, how is that a clashing art style?
>>
>>140842585
What about the Road Warrior armor with exposed abs and the rocker gear?
>>
>>140842695
Because you've spent half the """"discussion"""" playing the aggressive /v/poster complaining about this general wanting safespaces and refusing to take criticism and I'm starting to get sick of it and now you're playing the innocent little victim

Fuck off back to /v/
>>
>>140842814
There is no gear that looks remotely as junky or makeshift as a welding mask in XCOM 2.
>>
>>140842695
>everyone who disagrees with an sjw
>lets force a dumb argument
>WAGGH STOP BEING AGGRESSIVE
???
>>
>>140842986
>Be you
RABLGLARPBLGLRR
>>
>>140842936
>What about the Road Warrior armor with exposed abs and the rocker gear?
>Mad Max outfits do fit in the context of XCOM2 - XCOM is no longer a clandestine military facility bringing in the best and brightest lol they take whichever dumbasses are stupid enough to join in their suicide venture. That notwithstanding, it's very much a post-apocalyptic setting. The civilized world has ended and everyone who isn't being made into hamburgers live in rural shantytowns - considering the Resistance draws its operatives from those havens, it's not unthinkable that they'd get a couple of nutjobs.
he literally replied to that exact question anon
>>
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>2% chance reaction shot hits
>>
I bought the game with the DLC included when the game was released without knowing what that DLC was going to be exactly. When the DLC game out, while I didn't like it, it was completely functional, high quality modelling and textures and there were no problems with it, it just wasn't my taste.

This isn't a case of Firaxis being lazy cunts or fucking something up, and they HAVE been like that sometimes. This is just a case of them releasing something that might not be to your taste.

If you don't like the content in anarchy's children, don't buy it, problem solved, literally no reason to get upset about it.
If you preordered the DLC and then didn't like it, then tough shit faggot, should've thought twice about buying season passes or some shit.

That being said, I think some of the stuff in anarchy's children stands out as being very weird or unusual. I can't understand legitimate upset about it though.
>>
>>140843272
Anarchys children reminds me more of suicide squad comic book stuff than Mad Max. I agree that the art style is way off and I don't give a fuck as long as the shens gift and extra aliens are better than what we have.

I'm not really a fan of the muton dick or gaylord archon design choices, but at least we have codex boobs right?
>>
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>mechtoid shot missed
I fucking love Goliath Mecs
>>
>>140843607
>This is just a case of them releasing something that might not be to your taste.

Also not fitting the theme at all.
>>
>>140842986
I literally mentioned safe spaces once and you haven't levied any criticism towards anything for me to take.

From what I understand is that you're getting sick of people with actual criticism and also of getting called out on getting sick of actual criticism, hence the safespace point.

>muh /v/ boogieman
>>
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>>140843670
>and again
this is fucking great lads
>>
>>140843768
>also not fitting the theme at all
XCOM isn't an elite military force anymore anon, they're a resistance movement who take on any bum who can hold a gun. Of course some anti-ADVENT raider dumbass is going to like going into battle dressed like a retard - that doesn't at all clash with the game world.
>>
>>140843825
I fucking agree with your criticism that its not 100% in fitting with the rest of the game but it doesn't remotely matter and you're acting like I'm some evil tumblrtard for not thinking it matters.

Also people who claim board shitposters don't exist are members of said group
>>
>>140843768

Sure.

What's your point? Their intention was clearly to make something that was vastly different to what was already in XCOM, as well as adding in a couple of things they might've thought about afterwards (like the matte power armor stuff)

I'm not saying critique is wrong but, if you didn't know if you were gonna like it and that's a problem, don't buy things before you're told what they actually are.
>>
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>>140843825
>"you haven't levied any criticism towards anything for me to take"
>refuses to properly reply to any post actually debating you like >>140842585 and >>140843607 beyond single sentence "nuh-uh it doesn't fit"
>opts for shitflinging and thinks everybody else is being mean and not listening to him
>>
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I never remember xcg getting so butthurt and defensive over criticism. Even if it was trolling or tongue in cheek. People get offended so easily they can't even come up with decent arguments without ad hominem screeching. This new crowd are a bunch of teens for sure. YOUTHS fuckin up xcg.
>>
>>140843948
>XCOM isn't an elite military force anymore anon, they're a resistance movement who take on any bum who can hold a gun
So why is all of the starting armor so professional? Considering we know from the gameplay that the Avenger has a factory and can mass produce armor on command, why would Commander/Bradford let anyone go into combat with exposed abs? Unless you're using them as shock troops, but why the tiny squad limit then?

I think it's quite clear that it's clashing and it's just there for people wanting to roleplay what you're talking about, cause that's certainly not what the actual game is about.
>>
>>140843948
>XCOM isn't an elite military force anymore

Flying base
Workshops + engineers
Science labs + scientists
Hi tech never before seen weapons and armor
Psi labs

ok
>>
>>140844276

Who's actually butthurt though?

From my perspective people were getting upset about anarchy's children, I'm not sure who's who though so fuck knows.
>>
>>140844276
Its not that we're getting annoyed at, the guy claiming we are (you) is deliberately missing the point of why we're annoyed at him. Most of us are agreeing with him that its not a complete amtch with the rest of the style, its the fact he's refusing to debate with the actual stuff as >>140844264 said and saying anyone who's getting annoyed at him shitting up the general is just an butthurt sjw

>>140844449
>Hi tech never before seen weapons and armor
Haha, you mean like Advent is using right at the start of the game?
>>
>>140844074
>you're acting like I'm some evil tumblrtard
I haven't mentioned tumblr once nor that you're evil, just said that you're acting really mad, which is quite the strong reaction to someone saying something you apparently agree with.

>Also people who claim board shitposters don't exist are members of said group
You know, I'm not surprised people compare you to a tumblrina, that's some insanely retarded logic right there.
>>
>>140844317

>why would Commander/Bradford let anyone go into combat with exposed abs? Unless you're using them as shock troops, but why the tiny squad limit then?

I hate to use this cop-out but 'because it's a game'

the anarchy's children stuff does clash with other stuff in the game, it's put in there as optional alternatives

keep in mind most people who play XCOM out there, the larger part of the fanbase (and most streamers, etc.) basically make gimmick soldiers or random shit, most people really don't give a fuck

that's the core audience for the game, and the DLC itself is something that gives a lot of weird stuff to put on your soldiers
>>
>>140844784
>mentioning safespaces
>originally complaining about cosmetics aimed at tumblr
>hurr I'm not calling you a tumblrtard
Do you enjoy being deliberately obtuse to complain about things not aimed at you?
>>
>>140844264
Looks like you can't read, let me help you, kiddo.

>>140842585
>>140842936
>>140843272
>>140843610

>>140843607
Is a faggot who's talking about people being "legitimately upset" which no one has done, the only thing that's happened is a comment that Anarchy's Children doesn't fit the style of the rest of the game at all, which is true, comparing it to any of the other gear is enough to show you that.
>>
>>140844317
>Considering we know from the gameplay
Nowhere during gameplay is this implied in any way, at least not for kevlar which is what we're discussing. Most likely XCOM gets armor from resistance contacts on the ground.
>Why would Commander let anyone go to combat with exposed abs?
Because XCOM needs all the recruits it can get, and a come-as-you-are policy is the best for attracting the kind of rookies they can find. Remember, the only ones openly resisting ADVENT are anarchist jackasses who refuse to accept an all-expenses paid trip for life to the big city because of muh freedums, I'll imagine what soldiers wear into combat is the least of the Commander's concern - he just needs bodies.
>cause that's certainly not what the actual game is about.
Pretty sure the game is about a resistance force, anon. I've got this on pretty good authority.

>>140844449
Internationally financed and sanctioned military =/= extremist revolutionary movement operating in spite of public opinion. That notwithstanding;
>Flying base
>Workshops + engineers
>Science labs + scientists
>Psi labs
These aren't really the defining traits of a military anyway, are they?
>>
>>140844784
Resorting to "u seem mad" just makes you look like a troll
>>
>>140844593
>Who's actually butthurt though?

>>140842986
etc
>>
>>140844894
>the anarchy's children stuff does clash with other stuff in the game
Good, end of story, cause that's all I've said.
>>140844976
I've not mentioned tumblr a single time, bro. I guess this is a "everyone who disagrees with me is the same person" episode.
>>
Can we go back to being /codg/ pls, I want to talk about shooting colonist scum for the glory of Earth, at least its better than this.
>>
>>140845296
Colonist scum? They are ayys and belong in the vacuum of space with no suit.
>>
>>140845073
>Nowhere during gameplay is this implied in any way
>infinite supply of armor for a small cost
You're technically correct, it's not implied, it's literally what the gameplay is.
>I'll imagine what soldiers wear into combat is the least of the Commander's concern - he just needs bodies.
So why is every single soldier, down to the last one, decked out in Kevlar armor and full rigging in the base game, sans any optional content?
>Pretty sure the game is about a resistance force, anon. I've got this on pretty good authority.
Jake says that's what it's about, but the resistance is only on the strategic map and functions exactly like civilians did in the previous game. I'm struggling to see any gameplay elements that indicate that you're playing a resistance.
>>
>>140845069
I read that pretty well famski, let's sum things up;
You reply to a pretty long post dissecting your argument with literally a single sentence in >>140842936, asking a counterquestion that was answered in his post. So much for reading comprehension, huh? Then I assume you didn't reply at all unless this >>140843610 is you, but that post ain't agreeing with you so I'll imagine you aren't - either that or you're very poorly baiting.

>>140845069
>Anarchy's Children doesn't fit the style of the rest of the game at all
This has been refuted by several people tons of times without you providing any cohesive counterpoint aside from "no". (>>140843948, >>140842585, >>140841152)
>>
This has happened before, someone came in, started complaining about minor issues with the game, criticising everyone who disagreed with him and then starting getting upset when someone got mad at him, why don't we learn?
>>
>>140845574
at least the thread is alive
>>
>>140845546
>I'm struggling to see any gameplay elements that indicate that you're playing a resistance.

But flying around clicking on timers is exactly that - Jake
>>
>>140845546
>I'm struggling to see any gameplay elements that indicate that you're playing a resistance
>you spend the entire game overthrowing an oppressive regime
>>
>>140845668
I'd rather have the thread be dead, drama like this will scare people off from coming back and make it more dead in the future.
>>
>>140845561
>asking a counterquestion that was answered in his post
Where exactly does his post justify that Road Warrior armor fits the aesthetic of the base game? So much for reading comprehension, huh, better luck next time.
>but that post ain't agreeing with you
>literally agrees with my one and single point

Are you sure you can read?
>>
>>140845574
>criticising everyone who disagreed with him and then starting getting upset when someone got mad at him

The fuck you complaining about. It's a bunch of xcg fighting, like real men. Take your pussy ass feelings back to where you came from.

>BUT MUH ONE ANON IS SHITTING UP THE THREAD
>>
>>140845771
Anon, do you know what the word "gameplay" means?
>>140845778
>muh hugbox
kys
>>
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>>140845527
Talking about shooting xcom ayys is fun too but the new Cod villains are colonist scum who dare to defile the glory of Earth

Also PISTOLS ARE USELESS
>>
>>140845778
you're right

we need OC
>>
>>140845857
>Where exactly does his post justify that Road Warrior armor fits the aesthetic of the base game
This is the second time somebody points this out to you anon (>>140843272), but maybe you can manage to read all those long words this time;

>Mad Max outfits do fit in the context of XCOM2 - XCOM is no longer a clandestine military facility bringing in the best and brightest lol they take whichever dumbasses are stupid enough to join in their suicide venture. That notwithstanding, it's very much a post-apocalyptic setting. The civilized world has ended and everyone who isn't being made into hamburgers live in rural shantytowns - considering the Resistance draws its operatives from those havens, it's not unthinkable that they'd get a couple of nutjobs.

Do you get it now or do I need to reformat his post with less syllables?
>>
>>140845778
>drama like this

Fuck off you pussy and join the argument like a real xcg poster. Your tumblresk DLC has no place in my XCOM.
>>
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>>140846040
no
>>
>>140846014
Theres a middleground between shitflinging metadrama and a hugbox, shitflinging drama isn't fun for everyone and the kind of people that think its good for boards and threads are redditors on holiday to 4chan who took the internet hate machine meme too literally.

its not fun to post in and this kind of argument has been scientifically proven to actually entrench people further in their beliefs than change their minds.
>>
>>140846036
Anything outside of earth or my country is ayy son.
>>
>>140846014
The context for all gameplay is provided by the story, and it is completely dominated by a revolution narrative. That's just as valid as it being from gameplay.
>>
>>140846158
>Mad Max outfits do fit in the context of XCOM2
Not an argument, it's a statement.
>XCOM is no longer a clandestine military facility bringing in the best and brightest lol they take whichever dumbasses are stupid enough to join in their suicide venture.
So why are all of them decked out with full kevlar and rigging?
>That notwithstanding, it's very much a post-apocalyptic setting.
Dystopian =/= post-apocalyptic
>considering the Resistance draws its operatives from those havens, it's not unthinkable that they'd get a couple of nutjobs.
So why are all the soldiers in XCOM 2 all decked out with full kevlar and rigging?

I don't think you know how to read. Without any optional content, there is nothing which looks remotely like the content from Anarchy's Children, which, quite simple, means that it clashes, is this so hard for you to understand?
>>
>>140846307
yes
>>
>>140846351
Damn right, I thought you were a sympathiser for a second there but it turns out you're a god damn patriot

>tfw you were born too late to put down colonial uprisings
>tfw you were born too early to put down space colonial uprisings
>>
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>drama
Sometimes I join this, but often I find that before I can jump in on the "side" I support, the discussion has splintered so much I can't tell what's happening anymore. All the arguments and counter-arguments get mashed/blended into a single unappealing and incoherent mess.

>>140846036
GET OUT REEEEEEEEEEEEEEE
>>
>>140846540
I'm fresh out of ideas for edits so suggest something as I start working on a project due tomorrow
>>
>>140846321
The only belief I have is that ayys need a bullet in their cranium and I don't give a fuck what you look like. However if you miss shots and take too much time off the battlefield, I'm gona put a bomb vest on you to further our cause.
>>
>>140846458
>That's just as valid as it being from gameplay.
Sometimes I forget that people born in 1998 can post here.
>>
>>140846632
I'm fresh out of ideas too

shit
>>
>>140846651
>bomb vest
cheater using cheat mods to cheat at the cheaty game that cheats and doesnt nead cheating to cheat the cheater aliens out out of their world they cheated in the first cheating game to get detected
>>
>>140846632
Can you make some form of lewd codex edit
>>
>>140845985
>xcg
>not /xgc/
You have been inhaling too much argon anon. You should cut it out, that shit is toxic.
>>
>>140846458
>being told that you lack resources is the same as actually lacking resources
This place is literally ribbit. I bet you use terms like "emotional skill" as well anon, considering narrative is the same as gameplay.
>>
>>140846814
How dare you call me a cheater, clearly this was a bug fixed by a modder as the code allowed such editing in the first place so Jake intended it to happen. I enjoy numerous bug fixes.
>>
>>140846489
An apocalypse is by definition a sudden and very bad event that causes much fear, loss, or destruction on a global scale. The term post-apocalyptic is poignant for the XCOM2 narrative.
>So why are all the soldiers in XCOM 2 all decked out with full kevlar and rigging?
Because they have those manufacturing capabilities available and it's easy to distribute. In a military, they'd be obliged to wear the standard issue uniforms no matter what- however, even without Anarchy's all troopers are allowed to dress pretty much whichever way and with whichever stupid ass color they want, regardless of how fitting it is on a battlefield. There is the option of taking XCOM's kevlar, but with the come-as-you-are MO rather than the old-world militaries standard issues explain outliers perfectly. As >>140846458 pointed out, gameplay isn't the only thing which decides what fits with the setting; story does as well.
>>
>>140847013
the code allows you to give all your troops 1 hp for every million aliens that died when humanity aggressively invaded the atmosphere and make all ayys 1 hp so thats not cheating if you do it either
>>
>>140846985
>that shit is toxic
It's actually not.
>>
>>140846985
listen here you ayytistic savage you better get down on your knees and start prayin to whatever floater you believe in while I send you to the next dimension.
>>
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>>140846458
I agree with you anon. Have my favourite cat picture as compensation
>>
>>140847145
No, argon from other planets is toxic because the laws of physics work differently there
>>
>>140847142
The code also allows activating achievments at 100% which was clearly intended to show people the real meaning of achievements.
>>
>>140847149
>next dimension
But the really bad ayys are already from the next dimension. Just stick with tried and true hell anon.
>>
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>>140847145
I disagree
>>
>>140846658
>>140847012
>anon points out a fact about game design to /v/poster
>wow underage
>gb2rebbit
cool
>>
>>140847145
>he thinks argon from space isn't toxic
lmao learn to science
>>
The game is a rag tag group of military meaning that bondage gear and fluro dyes and clown face paint is relevant and donot tell me otherwise or else I will take this to tumblr.
>>
>>140847080
>n a military, they'd be obliged to wear the standard issue uniforms no matter what- however, even without Anarchy's all troopers are allowed to dress pretty much whichever way and with whichever stupid ass color they want
Wrong. They can only dress in full kevlar and rigging, you're right about the colors though. Also, if XCOM isn't a military, why does it use military ranks?
>but with the come-as-you-are MO
No such thing, there is no non-military gear in the game to begin with.
>>
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>>140847149
I think the only person more excited than me to go to the next dimension is coydex.
>>
>>140847315
Oh sorry I meant back to their dimension.
>>
>>140847470
>>140847391
I don't know what I'd expect from a fucking nigger and some 4chan faggot.

http://www.uigi.com/MSDS_gaseous_Ar.html
>>
>>140847596
I wish Coydex would take me to her next dimensions
>>
>>140847407
>gameplay = story
cool
>>
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>>140847771
uh oh
>>
>>140847771
>being this new
>>
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How do I deal with Stun Lancers? They're fucking wiping out squads worth of recruits, and they always fucking move last so my overwatch does nothing. Are flashbangs the key?
>>
>>140847946
You're actually breathing Argon right now.
>>
>>140847995
Flash bangs are one solution, the other is to focus fire on them
>>
>>140847538

>No such thing, there is no non-military gear in the game to begin with.

Ah, but there are a large selection of face coverings, eyewear and some headwear which you'd be hard pressed to find in any military environment.

I don't think anyone's denying the stuff in anarchy's children, in a logical environment, wouldn't be allowed in most military/paramilitary groups.

Unless a soldier was kind of an idiot or a bit of a nutcase.

it's not unheard of for soldiers to take their own shit into battle, perhaps not common now, but that kind of shit was still visible sometimes in WW2, old family mail armors were occasionally used by tank crew, mainly some russian examples, to protect against spalling injuries on the inside of a tank.

but yeah, anarchy's children doesn't fit perfectly into the style of XCOM shown to us prior to anarchy's children
>>
>>140847995
Fire stops melee, flashbangs stop melee, death stops melee.

>>140848095
But is it earth argon or space argon...? WHICH IS IT ANON THIS IS LIFE OR DEATH.
>>
I'd like to hear someones explanation as to how we lost in EU compared to having a victory in XCOM2.

Yet XCOM2 is gathering forces from wasteland communities instead of support from entire nations.

XCOM2 has no airgame because we had no chance but we fly around, that's right FLY our whole base which is open to UFO attack but has zero defenses or UFO weapons.

Jake didn't want us fighting a losing war, but we ended up fighting a lost war?

I'd like to hear thoughts even if it is head canon. No alternate dimension reasoning because that's bullshit pussy excuse for a theory.
>>
>>140847538
>if XCOM isn't a military, why does it use military ranks?
Because A) Gameplay demands a power-rating of some kind B) Using the classic one is half a nod to the last game and half convenient because it's easily understandable by the average player

>there is no non-military gear in the game
>wacky hairstyles and colors
>boonie hats
>happyface camo
>hockey masks
Cool, I'll imagine you'd know all about militaries then.

>>140847771
Want to know how we can tell you don't come around very often?
>>
>>140847995

Flashbanged enemies cannot use melee.

The other solution is gas grenades, if you can get em early.

Another solution is retreating when you can, but if you can't, flashes are the only solution.
>>
>>140848241
official canon is the council sold Xcom out in the second month or so.

>>140848095
Its probably not space Argon so we're fine.
>>
>>140848263
>Want to know how we can tell you don't come around very often?
Missing out on one dank meme only implies that I wasn't here for that one specific dank meme, I could have been here before that and after that, but certainly not during that.
>>
>>140847538
>police are a military force
>firefighters are a military force
>CoD accounts are a military force
>Airlines are military forces
>the Salvation Army is a military force
>>
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It doesn't feel acceptable

Not that I care about their deaths, they deserved to die for not being gud enuff, I feel it was unacceptable for me to lose the two meatshields.
>>
>>140848241
We win in xcom2 because ethereals are too busy dying from space cancer Extreme SPACE ARGON exposure and the support structure that they set up to run things in the mean-time just wasn't good enoguh.
>>
>>140848349
>official canon is the council sold Xcom out in the second month or so.

Then I don't see how it's any better off in XCOM2.
>>
>>140848517
That particular dank memes been active for months, its been a bit less common lately but it was literally used earlier in the thread. You're pretty new
>>
>>140848632
So because theyre McADVENT they got fat n weak.

I kind of wish XCOM2 had a better story than this.
>>
>>140848517
>Missing out on one dank meme only implies that I wasn't here for that one specific dank meme
I would have bought that if the argon maymay wasn't everywhere for the last few weeks. Assuming you did miss the meme initially, you would have seen anons inexplicably mentioning argon and asked about it
>>
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>>
>>140848659
How do you mean? Humanity starts winning again in Xcom2 as theres no one knowledgeable enough or willing to sell us out again and the commander is strategic GOD responsible for Advent defeating Earths conventional military
>>
>>140848821
>>140848845
I'M NOT NEW HERE YOU'RE. NEW HERE FUCKING XUKCFAGS AHAHAHABBTFO GTFO YOU FUCKING NEWFAGS
>>
>>140849169
Are you alright?
>>
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>>140849169
Hey look man, there are consequences for dropping the ball on dank memes.
>>
>>140849169
New or old get out.
>>
>>140848821
>You're pretty new
Not really. I've been frequenting xcom threads since before the FPS was announced.
>>
>>140849363
Evidently not /xcg/
>>
>>140849235
Yes I am you cuckfag mcnigger faggoT
I've been here since before long war and I came back so you're the be2fags and it's showing g with your stupidity Hahaha
Bow fucking leave
>>
>>140848845
>you would have seen anons inexplicably mentioning argon and asked about it
Why would I ask about it, I just assumed that Argon became a meme when people were having a pseudo-scientific discussion about Andromedons or something.
>>
>>140849363
But this has no relevance to /xcg/...

>>140849447
uh oh, more argon exposure taking its toll
>>
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pls no
>>
>>140849414
I come to /xcg/ occasionally, once every few days or so. More often now, because modding's picked up.
>>
>>140849235
it's okay, he's just new. He'll grow out of it as he gets older.
>>
>>140849630
What's wrong anon? Just look at that phat mission reward.
>>
>>140849681
I don't believe you if you don't recognise the Argon meme. Either that or you drop in, post for 15 minutes and then leave which still makes you a newfag as you have no experience with general culture.
>>
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>>140847937
>the context for gameplay is provided by story
>anon manages to read gameplay = story

>>140848517
it's posted on a threadly basis anon, you'd have at least read when somebody else asks about it because they do all the time. just go back to /v/, they'll be more receptive to your shitposting
>>
>>140849806
I recognize that Argon is a meme, I don't care enough to know the intricacies of the meme such as space argon vs normal argon because I don't care about dank memes as much as you, apparently.
>>
>>140850038
>Fuck the general's culture! I'm going to actively not learn it!
Newfag by choice then
>>
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>>140850038
>I don't care about dank memes
>doesn't care about /xcg/ memes
UNACCEPTABLE
>>
>>140850038
You obviously didn't as you got upset at someone for using said meme

Also fuck off newfag cancer
>>
>>140850038
Its like going on /g/ and whining about dragon dildoes or the GNU/Linux interjection
>>
ded
>>
>>140850285
>you got upset
>>140850516
>whining

What are you people even talking about?

Tell me, are you this confrontational because you have massive blue balls at your general being dead, as well as XCOM 2 itself being dead as there is almost no one actually playing it?
>>
>>140850792
no u
>>
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>>140850038
>why does the general have its own culture
>why won't it adapt to me refusing to learn the culture
>>
Guys stop offending the newfags we should welcome them and then turn them into juicy ADVENT burgers
>>
>>140850839
Ahh so the guy from earlier whining about Anarchies children is you, thanks lad.

I love newfriends, you're always such a friendly and undefensive lot
>>
>>140850889
What are you talking about, anon? I've not expressed anything except apathy at the general having this meme which I missed. Nothing negative has come from me, yet you and other anons are saying that I've complained or something? What's up?
>>
>>140850839
>/xcg/
>not being confrontational
Its ok anon, your new here, I'll give you a pass.
>>
>>140851064
I wonder if human Mountain Dew tastes good to the human tongue
>>
>>140851093
>Ahh so the guy from earlier whining about Anarchies children is you, thanks lad.
Don't know where you're getting that from but ok, I guess conflation is another part of general culture.
>>
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>>140851105
>state that you're refusing to learn a general culture
>express confusion and anger at a meme that is part of said culture (>>140847771)
>i'm not a newfag refusing to integrate
>>
>>140851064
I'll pass, Patsy said newfag burgers taste like shit
>>
>>140851260
You're using the exact same style of arguing and are just as new as that guy, its an easy comparison to make
>>
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>>140851329
>state that you're refusing
>express confusion and anger
>>
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DLC
>>
>>140851680
Ironic that you're expressing elitism due to me not being here for your dank little meme, but if I were to express elitism at being a fan of the old school games, you'd probably complain.

I guess memes > genes as far as /xcg/ is concerned.
>>
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>>140849805
Its a Long War escort mission, these always find new and exciting methods of fucking me over. Just take one look at this and tell me its not trying to murder me in 50.
>>
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>>140848836

Well, it's more that the Etherals were distracted, and have been hiding in their secret underwater base for the past 15 years trying to cure their ancient space cancer from a bazillion years ago, which was the entire reason they started subjugating other species in the first place.

And while they were distracted, ADVENT started having issues with a rebel group, which isn't something unique to XCOM, but then a year later and XCOM is close to toppling ADVENT outta nowhere.

That's unsurprisingly, a shock to the ethereals, who've probably been paying zero real attention, just assuming ADVENT would take care of it, like they do everything else.

Yeah sure, some Etherals fought XCOM and started to combat them, but in the story of XCOM 2, this actually happens quite late on.
>>
>>140851932
memes are the DNA of the soul, jackass. If you actually frequented /xcg/ you'd understand just how important spicy maymays are here
>>
>>140851932
Are you knew to 4chan? Newfags are universally detested for not bothering to lurk and try to fit in.
>>
>>140851946
Oh it is, but honestly, the Carlock mission is not very difficult as far as council missions go imo and the reward is very nice.

>>140851932
>disparaging memes
I don't know why your so surprised by peoples reactions.
>>
>>140852295
Are you sure? The first pod was heavy floaters
>>
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>>140851932
Try harder Jack
>>
>>140851932
Anon, you came in throwing shit at everyone who disagreed with you and telling them to fuck off to tumblr, be it about DLC or people laughing at injokes you don't get because you need to lurk more. Now people are telling you to fuck off with your shitty attitude and you're the victim?
>>
>>140852431
Sounds like standard Long War fare to me. I didn't say the mission was easy, it just doesn't have a reputations like other more infamous missions.
>>
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?!?!?!
>>
>>140852997
That door has a window :^)
>>
>>140852828
He does it every so often, he comes in, antagonises everyone and then plays the victim while failing to see how he's managed to antagonise everyone. He has a very distinctive posting style and thankfully doesn't post very often
>>
>>140826068
>space war sequence that completely ignores all laws of reality

will a developer ever do it right?

They can't seem to stop doing the hollywood bullshit thing
>>
>>140853518
>cod
>realistic combat
Hollywood over the top action sequences is the CoD speciality
>>
>>140853518
Quiet space best space
>>
>>140853518

>space war sequence that completely ignores all laws of reality

You basically have almost no games left if you discount games on that basis.

I know maybe, I dunno, 3 or 4 games that exist and respect all the rules of space that also feature space combat that's more than an afterthought.

Hell even the original Xcom game probably wouldn't have given a fuck about that, but there were never really any situations that space combat occurred, just travelling through space.
>>
>>140827550
>>140827675
No it isn't. This is pure FUD spread by copyright holders. It's absolute bullshit and is a reference to TRADEMARK LAW (where it is STILL absolute bullshit)

Stop believing bullshit you retards
>>
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Which one, /xcg/?
>>
>>140853764
I don't mind noisy space as long as they put some kind of explanation in and have it go quiet at some point if the auditory emulators or whatever go down or theres a hullbreach and they have to use emergency oxygen suits or whatever
>>
>>140854013
This as been discussed to death on /tg/ /v/ /vg/ /pol/ pretty much anywere where it might come up. People DO NOT know the diffrence between a copyright and a trademark.
>>
WHEN DO AH GET TO SHOOT AN AHLIEN
>>
>>140854032
Black Widow, not even close imo. Repeaters are better then hair triggers, it also is better tier.\

High cycle gives aim and effectively +1 damage to your rolls, pretty busted. The repeater becomes your crit chance.
>>
Whoever actually ends up making the next OP, here are some requests for updates; first of all, replace the number 2) piece of news with this:

2)
Long War Studios, the creators of the total overhaul Long War for XCOM: Enemy Within, are working on more mods for XCOM 2. The first one in a planned series of five - the Long War Tool Box - is available now on the workshop, reintroducing quite a few second wave options from EU as well as improved camera functionality and fully supported squad sizes of up to 12:
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831

Furthermore mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team. One can only assume it's armor related, as that is what he specializes in.

Also, remove surplus links such as LW download (referenced in other pastebins) and the namelist generator (same dealio). We no longer talk mostly about LW; our OP should reflect that without removing it completely.
>>
>>140854493
seconding
>>
>>140854493
That can be slimmed down to
2) Long war studios are working on more mods for Xcom2, the first of five Long War Toolbox is live on the workshop
https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>>
>>140853198
Dude, I've seen this exact post like three times already, is /xcg/ on fucking loop, Christ.
>>
Where do EU/EW ayys drop from
>>
>>140854493
If only LWTB wasn't incompatible with almost everything
>>
>>140855000
Were actually in an /xcg/ simulator anon.
>>
How come there are so many hats but so few armor customization mods?
>>
>>140855000
Which one?

NICE TRIPS
>>
>>140855237
Ease to make. Hats are the easiest. That's why Tianfall anon and the guy importing XCOM 1 armor are saints.
>>
>>140854767
>>140854493
I prefer the former one tbqh, more friendly to newer anons and includes the Capnbubs news

We should remove more than that from the LW stuff, optimally stick links to all of it in one pastebin
>>
>>140855000
Not that anon, but it's true every time
>>
>>140855493
That puts us over the character limit and all the info is in the link anyway, maybe stick a line for capnbubs in but we don't need that much news when its directly linked
>>
>>140855678
Not if we shave of the long dong stuff and make Phoenix Point news a little slimmer, we could do with that
>>
>>140855493
Nah second is better, anyone here is already going to have some vague understanding of what long war is or not care about the news.

the clues in the name what long war studios did
>>
>>140855961
Its just unnesscary to have that much information, I'd also suggest slimming down the first piece of news, if the infos linked people can check it themselves.
>>
>>140855967
>>140856187
This assumes people are up to date though, why even have news then?
>>
>>140854493
do it, the way i see it we're due for removing lw links anyway
>>
NEW THREAD
>>140856709
>>140856709
>>140856709
I tried compromising between character limit and info
>>
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>>140846627
>mfw my sneaky pistol of unseen crits is still on this edit
Feels good lad
>>
>>140853963
Yeah, it fucking sucks

it's interesting as fuck but everyone goes full retard with it instead of doing it well
Thread posts: 757
Thread images: 166


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