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/evn/ - dreaming of the future

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Discussion about the making or playing of English Language Visual Novels, save for the ones from /ksg/, or games released originally in Japanese.

Do you have a question about a Japanese visual novel or a translation of it?
/vn/ is ready to answer it.

>Developer Resources, Getting Started:
http://pastebin.com/7LsCvtq3

>Recommended Reading:
https://vndb.org/v/all?q=;fil=olang-en.tagspoil-0;o=d;s=rating
http://pastebin.com/zGVSpH0B

For Developers. Huge collection of guides on everything:
http://meganelover.com/post/122965940223/visual-novel-creation-masterlist

Ren'Py Download:
http://www.renpy.org/
>>
(Last thread: >>139617348 )
>>
>>140261015
Why dreaming? Build you own future !
>>
>>140261192
But that takes too long
>>
I want to write but trying to write is making me sleepy today and it's too early to go to bed.
>>
>new thread already
>last one didn't die before 750
Are EVNs becoming popular?
>>
>>140240831
Well, it's powerfap and wish fulfillment because that's what I enjoy, in a high fantasy setting because real life is hard to do and anyway it tends to make people geet political if you do a lot of what I want to do, plus there's less variety in the kinds of strange things you can encounter without it getting totally bizarre. Basic narrative was chosen because it puts the MC, like the player, in a scenario where you don't know a lot about the world, but it still allows me to weave in larger setting details to keep it interesting. The MC choice is actually kind of a generic self-insert character, I prototyped it with a dark elf lesbian and with a goblin trader MC, but I think a human noble is going to make more sense and be easier for people even if it doesn't stand out as much.
>>
What is the best evn in recent memory and why is it Lucid9?
>>
>>140264060
Katawa Shoujo!
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>>140264359
It actually is, sadly.
>>
>>140264791
>>140264359
What's actually good about it?
>>
>>140264060
Lucid9 has a good story but the art is just "okay" and they have way fewer expressions for a lot of characters than they really need.
>>
>>140264913
It's not good, it's better than everything else.
>>
>>140265617
So you're saying it's the only EVN you've played?
>>
You should stop making assumptions.
>>
>>140266859
>>140266121
>>
future is ded
>>
>>140264060
shill
>>
>>140272042
>it is impossible to legitimately like a thing
>>
>>140272256
It is on 4chan. We ironic here.
>>
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>>140264060
I'm literally still mad.

I am Mass Effect 3-level mad.
>>
>>140272256
A low-content post like "Over the Hills and Far Away is the best-looking EVN ever made" doesn't produce much in the way of response other than "no it isn't" 'yes it is" "hi DF"

If only people could be arsed to write full reviews so we could really talk about what's good and bad in games.
>>
>>140272532
It produces a bump though.
>>
>>140272486
>mad
Did you get the bad end and just stick with that?
>>
A comment from last thread intrigued me and I opened up the assets to several EVNs in the $15 range I owned. Rising Angels Hope leads in length of story, number of soundtrack pieces, number of backgrounds, and number of shown characters.

I guess the lesson here is hard work does not always pay off. Make boob games instead.
>>
>>140273953
I think it's also important to not work hard on a shit game.
>>
>>140272939
no

>>140274101
why work hard on anything at all
>>
>>140275053
quality OC
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>>140273953
Got numbers on those? (just curious how they compare)
>>
Did anyone play this?
>>
>The characters each have very large eyes. The largeness as of which would cause a majority to suffer blindness as the occipital region of their brain isnt developed enough to cope.
>>
>>140281118
blindness is moe
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>>140280065
I don't even know what it is.
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>>140281990
https://www.reddit.com/r/visualnovels/comments/4gc8sw/one_thousand_lies_available_now_for_free_on_steam/
>>
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any old thing can get through steam greenlight these days...
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>>140283639
dude truffles lmao
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>>140283639

>empty eye sockets
>pig with human eyes

nightmare fuel
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>>140261015
ESPORTS dreaming of the future?
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>>140285856
esports? I forgot about them
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>>140285972
orz
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>>140284614
Pigs with Hats is the new Llamas with Hats.
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>>140272532

I put up a review last thread, amigo, but nobody discussed much. I feel like I need to go more in depth on my next one.
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>>140297352
Well, cheers for trying, anyway
>>
Is Missing Stars completely dead or what?
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>>140299049
>Missing Screws
I hope so.
>>
>>140299049
I thought that was officially dead years ago, like most KS ripoffs
>>
>>140299289
>>140299356
Why so mean tho?
>>
>>140299049

>You will never stick your dick in the mouth of a cannibal.
>>
>>140300140
What's mean? I wouldn't object if it suddenly turned up.
>>
living hell
>>
>>140306280
Dead hell, you mean.
>>
>>140306280
cutie demons
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>>140308846
Demons who are concerned about your boundaries and constantly ask if you're OK with what's happening.
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>>140309273
*swoons*
>>
>>140309273

you know, that bothered me the most about the game. Of all the creatures to pick for a consent game, why SEX demons?
>>
>>140311245
Look at it like this. For the game's setup you want people who are definitely, absolutely, 100% into the sex and not coerced, AND are not going to hang around afterwards and mess up your life. The platonic ideal fuckbuddy.

You can't use just normal everyday fuckbuddies or people you meet at a bar or a sex party or whatever, because then there might be complications, there might be awkwardness, you might see these people again. It's not a pure no-strings fantasy.

If you were writing Vorkosigan fanfic you could have Betan Licensed Sexual Practicioners, who are quite happy to be hired for sex and never see you again and everyone has a good time, but Earth-world prostitution comes with a lot of complications and hangups and bad connotations. I mean, there absolutely are call-girls who are in it both because they like money and because they like sex, and not because they're being held captive by smugglers or struggling to feed their meth habit, but thinking about that sort of thing is again going to detract from the pure perfect sexual initiation.
>>
>>140311245
It's kind of weird if random people barge into your home and ask if you wanna fug, but that's what sex demons exist for.
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>>140311797
Clearly we should write a game about going door to door asking people if they want sex.
>>
>>140265617
>KS
>anywhere even remotely close to UAB in any way
>>
UAB is my least favorite /evn/ meme since tracing. Even managers were funnier.
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>>140314415
What makes you think it's a meme?
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>>140314415
How is it a meme? Have you played it? Can you name a more impressive EVN?
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>>140316309
It's a meme in that everything invariably gets compared to it now. Apparently a game can't have its own strong points because UAB did it better.
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>>140316479
It can't be helped when someone claims an EVN that isn't UAB is way better than everything else.
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>>140316479
You're flat out lying. I've never seen anyone compare UAB to any recent release that's been discussed. When it's brought up, it's always been when people ask "what EVN did X best" or what people think is the best EVN. Or it's a discussion about nukige, where it belongs.
>>
>>140171780
I'm always jealous of people who can draw stuff like this because even though it's not my fetish, look at how good the clothing and skin fold coloring is. I couldn't draw a t-shirt to save my life and her skirt is really well drawn (although I don't understand that one flesh bump behind it on the left).
Then again it might be they're just good at traditional stuff (which is more forgiving when it comes to blending especially w/ copic markers) and if they tried to color digitally it'd look shitty.
>>
>>140318154
ironic shitposting is still shitposting
>>
>>140318387
I'm being 100% serious. I wish I could color that decently (and definitely do folds even halfway decent as that), but like I said blending with copics is more forgiving because it's easy to overblend with digital and even with Ctrl-Z you might not be able to tell when you've blended too much.
I don't remember if it was here or not but someone said something about how sketches look better because there are usually multiple lines so your eye picks up on the best ones regardless of if they're connected, and when you do lineart sometimes it loses the expression or action or whatever. I think the same thing happens with coloring. Traditional copic coloring you can control blending better than digital and you have a better feel for what's working or not (provided you know what you're doing in the first place of course).
>>
>>140318849
That's a rather interesting opinion. Out of all the images and some of the anons posting progress in that thread, what made you pick that one as the one you'd like to match? To be perfectly honest, and completely setting aside the fetish, it's a rather poor image in every regard.
>>
>>140319749
I was scrolling past and the circle post caught my eye because I thought it was talking about a part of the GUI. And then I don't know about anyone else but 9/10 times the art for an EVN is digital so the scanned in drawings made it stick out even more.
And then I saw the folds and I was like "oh man, those are nice." That was pretty much the whole process.
I still wish more people posted about GUI in here, but desu I understand that they'd rather figure out boob size for their heroines and than stuff like that.
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>>140320179
We do post about it but I don't think most of us have good design points and guidelines. We can nitpick a few pieces of someone else's bad gui but when it comes to good ones we just suggest stealing
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>>140320363
>stealing
Ah yes, the Eddy Guerrero technique. It's worked out for me in the past desu
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>>140320363
A good GUI is a virtually non-existent one. White text on a black screen for menus, zero visible options during NVL.
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>>140321254
but all these vector embellishments I downloaded...
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>>140321254

I disagree. I prefer GUIs that match the overall aesthetic of the game.
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>>140322162
Taste the meat, not the heat, faggot.
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>>140263186
No, it's probably me that decided to watch these threads recently and added a few posts.
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>>140263186
You can thank those guys arguing about futa for that.
>>
>>140323110
threads don't usually die. you can look back on past threads and see that the majority of evn threads survive perfectly well. the most recent thread fail we had, iirc, was during that stupid meme outbreak, when a lot of people actually left the thread (and bitched about it elsewhere) and therefore the number of posters dropped and the thread died early.
>>
>>140321254
That's certainly a viable GUI and is better than many half-assed attempts turn out, but it lacks character.

Hinting at atmosphere helps improve immersion and enjoyment.

No music is better than bad music, but not better than decent music.
>>
>>140324269
Nah, most people turn the music off anyway
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>>140325034
I downloaded a demo yesterday and normally I turn it off right away, but this time I forgot and the music was actually pretty good. It makes me wonder what other EVN music I've missed out on.
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>>140325326
I like how their face actually changes with the expression. That and noses are what I miss most from generic shovel-face art styles.
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>>140325672
I've sometimes had to add a stretch-face version for very open-mouthed expressions but I admit I don't really ask artists to vary the face shape much
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>>140326590
It's just so much easier to do blank face with layers of eyes/mouths.
Sometimes you gotta just make the easiest decision and learn to live with yourself after. Not that it's hard to live with yourself, it's more common to do the layer method than having the whole face match.
>>
An MC who is introspective, observant, and sarcastic/asshole-ish in his thoughts, but spills spaghetti when talking to girls and other people and comes across as awkward in real life.

Does this sound believable?
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>>140327287
Of course it does, it's you as a protagonist.
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>>140327287
Of course it's believable, the question is whether it's interesting
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>>140327640
Close, but no quite.

>>140327757
I am planning on some character development for him into a more outgoing and fun loving guy. I don't want to make another Hisao after all..
>>
>https://www.patreon.com/gdidoujins?ty=h

Make a patreon for titty games and the money will come, they said
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>>140328690
>a literally who who took 5 years to make a 30 minute game has no supporters
Shocking.
>>
>>140327287
I hope he has a fedora.

>>140327757
The main issue is to not come off as an author self-insert, I imagine. Well, that and to not create someone totally unlikeable.

Alternatively, just make him a cute girl and everything will resolve itself.
>>
>>140328690
>https://www.patreon.com/gdidoujins?ty=h
Is that game even out yet though? I follow him on twitter, and the last tweet said release was sometime in May.
>>
>>140330238
I think the announcement said people needed to back now in order to receive the release when itcomes out at the beginning of may
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>>140330695
Oh, I never checked out the patreon. $2 for the release is very fair, considering it doesn't look to be a bad game aesthetic wise, and the writing that has been showcased isn't awful.

I hope he plans on using more than just Patreon to ship, I think people will be hesitant to even click the link. It's common for Patreon to be on a monthly or bi-weekly payment structure, not by release, and people may think this is the case when seeing a Patreon link. At least I did.
>>
>>140329653
No fedora, just a NEET with greasy hair.

>The main issue is to not come off as an author self-insert
This accusation gets thrown around too much these days that I can't really take it seriously anymore.
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>>140331738
mary sue mary sue mary sue mary sue
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>>140331738
You basically described every introverted teenager and young adult. Given where you are and what you're making, it's a pretty good guess it's a self-insert.
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>>140332087
Like I said, it's a meaningless accusation. The intelligent/well cultured yet social retard/loner archetype isn't anything new and has been reused a billion times since Kyon.
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>>140332752
>The intelligent/well cultured social retard/loner archtype isn't anything new
That's what that guy's saying. They're constantly done because they're perfect self inserts for the audience.
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>>140333216
I'm just saying it's not an author self-insert, dude.
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>>140240831
I thought it sounded cool at the time. Plus all the different kinds of cute boys I like in a setting where it sort of makes sense that they all exist.
In retrospect the overarching plot doesn't really match up with the slice of life aspect of it though. I'm sure I could do some sort of "magic ain't gotta explain shit" plot device to fix it though
>>
>>140320363
If it's "inspiration" (aka stealing) you're after, I suggest
freepik.com/free-vectors/design-elements
and then you could always search for theme specific shit if needed.
>>
Alright, we're past mid-week now, how has your week been so far? Any progress goals for the end, extending into the weekend?
>>
>>140341805
Halfway through finishing another chapter.
Still need to edit and proof-read my prologue and intro chapter tho.

Probably going to start another commission later this week.
>>
>>140341805
Finish coloring my first background ever.
>>
For the love of god post something you're doing. Anything.
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>>140346714
But if I do people will shitpost.
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>>140347098
Go for it anon. It's ok, just believe in yourself.
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>>140346714
/EVN/ I need help. How do I become a degenerate that is not ashamed to write this filthy porn?
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>>140350468
Pick out the most godawful porn fanfiction that you can and only ever compare your work to that.
It's the secret to being happy with any of your creative endeavors really.
>>
>>140350468
What's the difference between porn and romance writing ?
Looks like the same shit for me.
>>
>>140353893
You're an illiterate college manchild.
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>>140325034
>>140325201
>still acting like this is happening
worst /evn/ meme, apply yourself
>>
>>140354173
You can't answer the question without insulting a person.
Your words worth nothing.
>>
>>140350468
You gotta start young, I started writing porn when I was 12 or something. Now I've become so desensitized it's actually a little worrying.
>>
>>140354490
>making an attempt to answer a literal shitpost
No, thanks, I'd rather call you by your name.
>>
>>140354173
They're right though. Romance is just porn for the heart.
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>>140357596
And mystery is porn for the brain? What is porn for the gallbladder?
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>>140359876
Don't know, but surely porn for the colon is this thread.
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>>140360060
can confirm, I always shit better if I browse /evn/ on the toilet
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>>140360661
I'm sure the act of defecation is accompanied with literary excreting in this thread.
>>
>>140360661
Never understood people who use electronics in the bathroom.
>>
>>140361505
Some people masturbate with videogame controller rumble functions. Taking a tablet or phone to the toilet is nothing compared to that.
>>
>>140361930
>Some people masturbate with videogame controller rumble functions.
That's somewhat understandable. Using a phone on the toilet isn't.
>>
>>140362140
Yeah, you're retarded.
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>>140362385
Improvised masturbation tools are as old as time. Besides, I'd wager people who do that at least clean their controllers afterward. You don't wash your tablets or phones after taking them into the bathroom, do you?
>>
>>140362789
>wash
Clean, rather. Was thinking of washing hands.
>>
>>140362789
Do you wash your entire body and all your clothes every time you go into a bathroom?
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>>140362907
I wash my hands, which are likely filthy after touching the doorknob.
>>
>>140362789
Seriously, just stop posting.
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>>140362789
I poo on designated shitting streets.
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>>140363056
Make me.
>>
Remember that old VN where you're trying to sex up a girl except she accidentally impales herself on a joystick and thinks it's your cock? Good times.
>>
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Another CG was delivered to me today. Pretty happy with progress so far.

Time for the emotionless doll's h-scenes
>>
>>140364130
As long as the 'emotionless' doll faintly blushes by the end of it, allowing us to triumph that we have made her feel....
>>
>>140365013
but this is a femdom VN, anon

she'll be the one making you feel things. Again and again, until it starts to hurt, and then she'll keep going on, even after that, with the same blank look gazing down at you
>>
>>140365542
oh, okay.
not my kink but i can see how it works, i guess
>>
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>>140368787
who's the creep in the bear costume
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>>140372689
that's just a real bear that crept onto the photoshoot

rip lemmasoft
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>>140373252
shameful
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Is C14 Dating any good?
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>>140380202
There's a demo and some videos from Chris Tenarium.
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>>140380202
http://www.englishotomegames.net/post/141786169251/c14dating with ratings and comments from otome fangirls
>>
>>140380202
I wish he'd stop making stat-raising sims, his take on them is so pointlessly boring. spam a single stat endlessly to date a character. what fun is that?
>>
>>140380202
Torrent it and find out.
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>>140385380
did enough people buy it for there to be a torrent?
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>>140385423
It was up a day or two after release.
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>>140385851
KILL IT WITH FIRE
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>>140386370
Think of the possibilities! It can give two blowjobs at once!
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>>140385851
[x] open a hat shop in the town with the biggest population of two-headed people
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>>140388128
FIRE!
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there's an 'anime game sale' on steam atm if you want discounts on evns
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>>140394996
why do people even like anime
>>
>>140395132
because of tiddies
>>
>>140395493
ah, obviously
>>
>>140395132
big eyes trigger your desire to nurture and fuck infants
>>
Rising Angels is on discount for the anime week-end, 20% off.
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>>140397895
Should've waited til it was complete and gotten it for the extra 5% off.
>>
>>140397895
Everyone will continue not to care
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>>140398391
It was 33% off at release.
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>>140398450
Then you talk about something EVN related.
>>
>>140403896
Sorry, I wasn't trying to scold you, I was bemoaning the poor author's failure. Rising Angels Hope seems to be met with a resounding silence.
>>
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Did some little character write ups for my blog, since my blog currently pretty empty. This is the first of many, whenever I get the time in between doing actual writing. It kind of reads all over the place to me now, but I've been up for like 20 hours. I'm all over the place myself.
>>
>>140406313
japs like to list bloodtype because it's a sort of a horoscope thing for them, but those stereotypes are largely unknown to us wait piggus, I never understand why some people ape them in that regard
though since you're probably targeting weebs, carry on
>>
>>140406313
I love girls in suits.

She's more moe than I expect out of a suit girl usually, and that's strangely formal clothing for a description of 'tomboy' and 'dangerous situations', unless she's currently leaping into some sort of risky business dealing...
>>
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>>140406313
tfw I have a female character in the almost exact same outfit

She isn't in a VN though, just a book series

girls in suits are awesome
>>
>>140408906
I looked into it because of that, I am of course targeting weebs in some regard but I really just needed to fill more blank space without making text huge.

>>140409067
She did turn out more moe than I intended, it was my fault for being bad at art direction. I'll get it right the second time, as there is a several year time skip.

The description of tomboy was more for her youth, I'll be doing an entire story arc on the life crisis that is touched upon in the description. Hopefully I've grown enough to portray a proper tomboy character.
>>
>>140409741
>>140409067
Great taste by the way, I'm glad suit girls seem to be popular. Last bump before I go to bed, later.
>>
>>140409067
Sorry, it bothered me how I answered this.

Mary is still very much a tomboy throughout, mostly portrayed through her thought patterns and her actions. I also hoped the sloppy way of wearing her suit would help portray this a bit, but if it comes across too formal, I'll have to think of ways for it to be less so in the future. Thanks.
>>
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>>140414110
If it makes you feel better I don't think she looks overly formal at all. I also don't see why a tomboy wouldn't wear a suit.
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>>140414110
It's fine, don't worry, I was just giving my absolute surface impressions in case they were useful for first-reaction feedback, not a sign that you need to change things!

>>140414463
>I also don't see why a tomboy wouldn't wear a suit.

Maybe I have different connotations for the word than other people do. When I hear 'tomboy' I tend to picture a girl who's rather rough-and-tumble. Dirty, blue-jeans, likes to climb trees, walks around with a baseball bat over her shoulder... that kind of character.

So I wouldn't expect a tomboy in a suit because I expect a tomboy in the mud.

I've heard from some people that they think my version of tomboy is too butch and that a tomboy is any girl who doesn't wear a lot of makeup/dresses. This confuses me.
>>
>>
Are there any good horror, suspence, or mystery evns on Steam?
>>
>>140418328
EVN?

Well, there's Lucid9 and Cupid which are both free.

Aviary Attorney is probably the wrong kind of mystery for you.

Impulse! is supposed to be a mystery but I have no idea if it's any good, I don't know anyone who's played it. Sickness, again, doesn't get talked about much and what little I've heard about it wasn't good but I don't know for sure. Break Chance Memento apparently spends much more time on the family drama than the mystery.

Solstice maybe?

For lesser-known JVN there's Sound of Drop (on sale for the weekend) or Magical Eyes.
>>
Anyone have a link to Starlight Vega download? It's supposedly up on mediafire and mega but Google isn't helping.
>>
>>140420027

And this is why yurifags never get anything nice.
>>
>>140420409
/u/ keeps telling people off for asking and the one time a link was posted, the mods deleted it. most of /u/s want things to sell.

On the other hand it has moved some copies already and it raised money on kickstarter, so it's not like it's desperately struggling to break even.

>>140420027
It's on sale for the anime weekend anyway. Just buy it
>>
>>140420027
Why not buy it?
>>
I visited the Sekai Project site and noticed that all of their EVNs, even the ones that were published a couple of weeks ago, are on the "older games" section of the site. Do they feel ashamed of them or something? What's the point of going with them and giving them a cut of the money if they relegate your game to that part of the site soon after it's published?
>>
>>140420927
The non-older games seems to be solely games that haven't been released yet
>>
>>140420927
They hate evns. They only deal with them, because it's free money.
>>
>>140420765
>so it's not like it's desperately struggling to break even.

still, unless your game is a labor of love, devs need to make a profit.

>>140420927
Sekai will actually fund your game if it's not shit.
>>
>>140421079
But they funded HRP.
>>
>>140421241
Cocksucking was involved.
>>
two (2) months to complete a single sprite without expressions
>>
>>140421079
It's definitely better to support things if you want them to make more, I'm just not going to go "oh, you absolute asshole" the same way i would if you're trying to pirate a game that sold basically nothing
>>
>>140420765
>>140420827
I can only buy it on steam and I don't want my friends to know I spent money on a VN about gay girls.
>>
>>140421530
artists are scum
>>
>>140421241
HRP wasn't bad though. Slow and not as well thought out as it could have been, but not downright bad.
>>
>>140421745
Oh shit, I'm retarded. nvm I can buy it elsewhere
>>
>>140421745
You can buy it off steam
https://razzartvisual.itch.io/starlightvega
alternately, buy it on steam, tell people it was a gift, and then play it offline so people don't see your hours
>>
who the fuck pirates indie vn
>>
>>140422238
Also, it was only a demo, which are used to get feedback so they know how to improve. If in the 2 years between the demo and the full release it's still boring then we can say it's bad
>>
>>140419101
Thanks. I already own the free ones, but I'll probably check out Sound of Drop and Magical Eyes.
>>
>>140421530
Was it a sloth?

If I were a sloth, I would be really slow at drawing. I'd spend too much time on trees and it would take me lots of time to get to my desk, and then I'd draw reeeeaaaaallyyyy sloooowwwlyyyy.
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=674733700

go vote for us, just don't do the big thumbs-up VALVE PLEASE ADD THIS thing even if that's what lets you get your rocks off. thanks shillboys
>>
>>140422478
>Release a demo with a cliffhanger
>Have to wait two years to read what happens
Kill me.
>>
>>140422446
Me. And I'll pirate your game too.
>>
>>140423668
Knowing that you despise me turns me on
>>
>>140424508
I don't even know who you are. I just pirate everything.
>>
>>140425016
i-i thought what we had was special
>>
>>140425016
Knowing that you are a great uncaring force that despises me dispassionately is like being raped by an emotionless doll
>>
>>140385851
That's pretty neat.
But yeah, I imagine two headed people are quite hard to pull off in a way that isn't off-putting.
>>
>>140425431
that's a good thing, right
>>
>>140393612
Is this a dungeon crawler?
>>
>>140395132
The real question is why does anyone like anything else?
>>
>>140422181
Like anyone else is any better.
>>
>>140427930
It was meant to be but it's a WIP project that will probably never be finished
>>
>>140395132
Anime is God's gift to mankind and I am saddened to see people reject His kindness.
>>
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>>140427930
>>140428515
>>
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>>
>>
wake up faggots
don't expect tits to save you
>>
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>>
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>>140422181
>mfw have a good artist who bends to my will and completes everything in a reasonable timeframe
>mfw afraid I'll eventually scare him/her off with my demands

fug
>>
I think it's really annoying when people leave negative Steam reviews saying to buy some other game instead. It's especially irritating when they recommend something that's a completely different genre, or covers very different themes. It comes across as them being a fanboy, just trying to shill a game they like, while putting down another game.
>>
>>140449364
I think these threads are often way worse than any steam review in terms of fostering a healthy community. It's sad that so many people are too nervous to post anything here, and even if they do, the best they can hope for is something like "cute", but more often than not they're completely ignored, or outright mocked.
>>
>>140451231
Why are you here, then?
>>
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>>>/v/335870476
>>
How's your day anons? Made any progress?
>>
>>140456139
>otome thread on /v/
FUCK YES IT'S BEEN SO LONG
>>
>>140455534
Better question would be why is anyone here.
>>
>>140436664
both are very bangable for different reasons
10/10 boy design
>>
>Always Remember me is getting panned by reviews.
>I've been listening to the stupid theme song since I found it.
I wish I wasn't so loose with my wallet. But I know it's not going to be the game I want. I want a woman going insane with the fact that her boyfriend can't remember her. Like her breaking down and shouting at him like Grim does to Billy to stop being afraid of clowns.
>>
>>140456139
I JUST came to this thread to check it out and I find this.
I want to date JonTron. This is the most amazing thing I've seen all month.
>>
>>140458523
You serious?
>>
>>140456139
And this is how you properly shill an EVN on /v/.
>>
>>140460498
listen, I never grew out of my love for emo/goth boys and I will not stand being denigrated for it.
so you are going to see my post about how I want to fuck those goth elves and you are going to like it.
>>
>>140456324
>evn shit
>otome thread

Nah, I'm staying the fuck away from that shit.
>>
It's too early for you to die.
>>
>>140466838
Don't tell me what to do.
>>
>>140461487
>playthroughs where everyone makes fun of the game are shilling
>>
>>140470727
Did you see the huniepop threads leading up to it's release? It was nothing but people laughing and shitting all over it.
>>
>>140471385
Yes, and?
>>
>>140423668

>VN
>Game

You share a thread with people that seriously think this.
>>
>>140472265
>>>/steamforums/
>>
>>140472145
And it still did incredibly well for some god forsaken reason
There's no such thing as bad exposure, especially on /v/ where they pretend to hate everything for kicks.
>>
>>140472389

Choices aren't gameplay discuss
>>
>>140472595
Because anime titties and ironic normies. You seem to forget a download link was thrown around in every thread post release and no one was actually advocating buying the game (except those mouthy fucking retards who can't shut up about "muh SJWs, buy it to spite them")

But anyway, it's two different situations. Otome threads are usually translated Japanese games or shitty free EVNs. Or the best case scenario, newgrounds dating sims. If the game is commercial, there's a download link.
>>
>>140473071
You seem to be assuming everyone on /v/ is a pirate just because a few guys passed around a download link.
And it's not a different situation. Exposure is exposure. Especially when there's three full threads, and maybe more that I didn't see, that hit the bump limit.
>>
>>140473406
That's not unusual. There were three or four threads about that April was a liar game but no one was actually interested in playing on their own time.
>>
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>>140472595
>for some god forsaken reason
Because the gameplay was GOAT and despite having a bare minimum of a story, the girls were all qt3.14s.
>>
>>140474959
>bejeweled
>GOAT
>those shallow sluts and bitches
>qt
>>
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>>140476636
So you haven't played it.
>>
>>140472145
Shilling tends to imply you think the devs or their friends are doing it for attention, instead of someone playing the game for fun and sharing it.

I know that whenever I've actually attempted to shill on /v/ the threads just instantly die. Then real players start threads and the threads survive, and get accused of being me shilling.
>>
>>140477265
I'm saying that precisely because I played it. Like you said, the story is absurd and practically nonexistent. The girls and your interactions with them are extremely shallow. Half the cast is boring, and the other half is irritating. It baffles me that people unironically waifu them.
There's not even any sex. What's the point?
>>
>>140477265
As far as I know, the gameplay is good, but GOAT is still overstating it
i haven't played it
>>
>>140479252
>There's not even any sex
Uh....
>>
>>140479451
>blowing up balls while the VAs fake an orgasm
>sex
k
>>
>>140479513
Okay, bud, that's enough shitposting for today. I know the thread is slow and all, but it'll manage without a dose of shitposting.
>>
>>140479370
Well, it is just bejeweled, so it's solid in that respect. Any other interactions with the girls is newgrounds sim date tier.
>>
>>140479513
Isn't that how your normal sex life works?
>>
>>140480069
It's not 'just' bejeweled, it's a specific kind of match-3 with all those different meters to stock. Obsessive match-3 players would probably know the specific subgenre term and go into a long lecture in the way that we would if someone called Higurashi a 'dating sim'.
>>
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>>140479513
Bad bait tbqh famalan.

>>140480069
I feel like anyone who calls it Bejeweled hasn't really played it or is just shitposting. Calling Huniepop Bejeweled is like saying PAD is Bejeweled - it's only true in the broadest definition of the word.
>>
>>140481180
>I feel like anyone who calls it Bejeweled hasn't really played it or is just shitposting
>only true in the broadest definition of the word
Right.
https://www.youtube.com/watch?v=zAOA7TYtXTs

as if that's all that different from this "bait"
https://www.youtube.com/watch?v=V9QqK2P4Iuc
>>
>>140482181
It's a match-3. It has added mechanics that are not the same as Bejeweled. Are you really having trouble seeing that?
>>
>>140482509
The only difference I see is that the bejeweled video looks more interesting mechanic wise, honestly.
>>
>>140482631
>the only difference i see is that they have different mechanics
yes
yes they do
>>
>>140483879
It literally looks like a dumbed down bejeweled.
>>
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>>140482181
>Posts bedroom minigame instead of main game
Noice.
>>
>>140484137
>>140482631
>it looks
>I see
You haven't played it, you keep shitposting. Care to explain, why?
>>
>>140484475
Well, since he hasn't played it, he doesn't know they're different?
>>
Should I stop working on my project as I recover from a fucking flake-out? Or should I return to the drawing board and polish my own drawing skills and never rely on other people again?
>>
>>140488716
NAME AND SHAME
>>
>>140488716
It depends on quite how upset you are.

I'm going on the assumption that you've had an artist flake out on you, since you talk about drawing skills. While I only had the opposite experience (I finished all of the art assets and then the VN proper was never finished) I see it from a different perspective, but maybe the experience is useful to you anyway.

If you keep writing your project, you can keep motivated thinking of the next milestones and the final destination, which are going to be good for you. If you end up with a finished script, even without all or most of the art, you're also more likely to be able to attract more reliable artists as they are likely to be wary of anyone with an idea of a half finished script, but they would feel safer knowing that your script is finished. A finished script is also something to peruse and decide whether the project is something the artist might be interested in. I've joined a couple of projects for free because I had a completed script and in one case an artless build of a VN to play through in the other. In both cases, I saw that the writer was motivated enough to carry the project through.

If you feel burned out, though, maybe taking a small break might help. Play something you like for the week-end and come back to it after the break. I'm currently taking a week-long break myself for the same reason, because a few projects went wrong for different reasons and I'm a bit fed up and I feel like I need to recharge.

Anyway, I hope you find someone at some point! If you decide to draw it yourself, I wish you luck with your art studies!
>>
>>140488716
Fucking artists man. I know your pain, friend. None of those cunts should be ever trusted.
>>
>>>/ic/2504508
ok who did this
>>
>>140493142
http://tether32.deviantart.com/gallery/
>>
>>140493450
No mang, I meant that in a "which one of you would had a bright idea to fish for cheap artists on /ic/ of all places" way. Though that OP doesn't post here probably, what a shame, he's prime bullying material.
>>
>>140488716
small break maybe? rage can make motivation hard, though sometimes it drives you on
>>
anyone have luck with deviantart for writers? people give artists shit but at least talent is abundant on lemma.
>>
How do you guys write your stories and organize them?

I have a ton of ideas for scenes in my head, but I find myself being unable to flesh all of them out and sometimes I even forget about them :(
>>
>>140502413

Write an outline, even if it's just a sentence or two per scene.
>>
>>140502413
>in my head
instant failure
>>
>>140502471
Like a short description of what the scene is?

>>140502750
;_;
>>
Impulse is already 50% off on Steam. It just came out earlier this month.
>>
>>140502413
I started with google docs, moved onto openoffice when that got too laggy. Recently I started using ywriter. Keeps things well organized within a single project and has a bunch of features to keep track of everything.

When it comes to actually writing I've found that trying to plan everything beforehand just doesn't work. For one thing, I get paralyzed trying to settle down on what I want to happen. The possibilities are endless, so it's hard to decide.
The other reason is that I can never stick to plans when I draft them out. Maybe I'll realize an idea isn't as great as I originally thought, so I'll come up with something new on the fly (which usually turns out to be better than the original idea). A simple conversation or bit of narration could influence the decisions the characters will make in a way I could never have predicted in planning.
So I feel a lot more free just outlining what I basically want to accomplish and, with some brief setup, let the character go free and see how things play out.
>>
>>140503779
nobody bought it though, and they're hoping to take advantage of the 'anime sale', i assume
>>
>>140503506
>Like a short description of what the scene is?

Yeah. And if you've got a particularly important dialogue, write that down so you don't forget.
>>
>>140484529
>>140485719
You just keep telling yourself that if it makes you feel better. Funny how people spew this whenever they hear an opinion they don't agree with about a game they like.
>>
>>140511068
>about a game they like
Anon, I hate those gamergate faggots and I haven't played their shitty game. None of that has anything to do with you being an idiot.
>>
>>140502413
try to jot down the main points and major tidbits for scenes when they come to you, even in a plain txt file if need be. wait a day or two, reopen them and see if they're as good/cool as you thought they were when you first thought of them.
If you're talking overall, I use a plotting chart for the flow and try to divide scenes up into categories to organize them. So if it's character driven story -
>DAVE'S SCENES:
>popping his cherry
>burying his dog
>grief sex after burying dog
>burying his sister
>etc.
If it's plot driven maybe divide it into dates or locations. So -
>MONDAY'S SCENES:
>meet cute girl
>lose virginity via pegging
>WEDNESDAY'S SCENES:
>dog dies
>cry on cute girl's shoulder as we bury dog
>get pegged again
>etc.

And then you can either do individual docs for each category or one single one and break the categories into headings (I would choose the former for larger projects otherwise shit's gonna load forever).
Depending on the length of the scene you can either just do a summary in the organized doc with the filename of the file with the full scene, or just have the full scene in the organized doc. And then for sprites/images I try to do asides or comments when I write just to keep in mind what's happening, so
#drooling CG alt
>"He moans and wriggles from side to side as the strap-on sinks deeper. He's too focused on your thrusts to notice the drool leaking from the corner of his mouth."
#embarrassed/ashamed Dave sprite
>"I never came that fast before..."

That's just me tho.
>>
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>>140515954
L-Lewd
I like it
>>
>>140491154
Do artists do this often? I'm an artist myself and that just feels so wrong. Or maybe I'm still too naive.
>>
>>140516716
I just came up with the examples off the top of my head, sorry m8.
Someday someone will make an EVN where you fuck cute boys with a strap-on until they're moaning, drooling messes.
>>
>>140518141
Artists are temperamental and tend to burn out. Also, we're often not working with professionals.
>>
>>140518141
15% of the artists I've worked with over the years have delivered on-time. Flaking out isn't nearly as common. I'd say about 10% take the upfront money and run.
>>
Launch your new EVN in the middle of the anime sale! I'm sure there won't be a problem with it being overshadowed...
>>
>>140518361
Bless you. Pegging is far too underrepresented
>>
page 10
>>
>>140521730
Not everyone was informed of the sale beforehand. Some devs are still getting their games added to it.

A last minute delay could've harmed sales as well, and many people could be tapped out for awhile after the sale.
>>
>>140529342
Sekai Project absolutely was, though, and should have informed any devs involved. They've known since early last week.
>>
>>140521730
The whole thing didn't seem to be marketed well at all either. Which is a shame, because I feel like it has potential.
>>
>>140532518
From what I've heard, the developer told them like a week before the game was released that they wanted to put it out right then. I think this one is on the dev, and not SP
>>
>>140529342
>>140521730
i don't think an anime sale will hurt it and people will go through looking for games in the sale, but being yet another short episodic game will.
>>
>>140532693
I hope it works out for him, I'd hate to see this project flop. He's taking quite the risk by going episodic, and then also not going hard with his marketing.
>>
>>140537438
It doesn't say episodic on it up front either
>>
rolling in all this delicious money
i love the steam anime sale
>>
>>140514829
If you haven't played it then why are you saying they haven't played it?
>>
>>140518141
It's not just artists, everyone I've ever worked with has flaked at some point. Many don't even start on anything before they just up and leave with no warning.
Without money, this is the norm. You can only hope you'll eventually find someone as passionate as you are, but that's especially hard for them when they're joining a project.
>>
>>140542912
because these things are not related?
both of us can have not played something
>>
>>140543504
Even with money most people are useless
>>
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>>140546312
Do you really not see the flaw with your reasoning?
>>
>>
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>>140550247
Let me walk you through this real slow-like.
I have not played the game.
I am aware of how the game mechanics work, and that they are slightly different during sex scenes than during dates.
I am aware of this despite not having played it, because I have paid attention when people talk and I have glanced at more than one youtube video.
Therefore, when someone else accused you of unfairly showing only the bedroom minigame, I posted >>140485719 that perhaps you did not know any better.
That led to this post: >>140511068 claiming that I was defending a game I liked.

Are you with me so far?
>>
>>140550725

Why are the girl in the red shirt's sleeves defying physics?
>>
>>140550934
I don't really want to get into this, but did they ever state the sex scenes and dates weren't different? It looks to me like they were just responding to different parts of other people's posts and used it as a comparison.
>unfairly showing only the bedroom minigame
From what I remember, the only difference is dates had a turn count, a few different tokens and you could use items to change tokens, whereas in sex scenes you had to rack up a large number of points quickly. Not sure how only showing one would be unfair as it still shows the main form of gameplay. If anything, I found the sex scenes more frantic and challenging, which made it more interesting to me than the dates.

I don't even care about Huniepop, I just found it slightly amusing that you were accusing someone of not having played it when you hadn't played it yourself.
>>
>>140550725
>White text on a yellow background
Why is this allowed?
>>
>>140550725
What's the point of drawing cute girls if you're just going to make them lesbians?
>>
>>140550725
Why do I dislike that background so much?
>>
>>140552284
We need our own Morality Police to stop GUI abuse.
>>
>>140552304

why would anyone want non cute lesbians?
>>
>>140552517

Because you can tell it was painted but at the same time it looks oddly like a filtered photo. It's like a background version of the uncanny valley.
>>
>>140552304
Being lesbians IS the point of cute girls.
>>
>>140552684

Who doesn't like a cute girl sandwich?
>>
>>140552284
>>140552517
>>140551682

This is the same dev group who caused some drama in their Kickstarter by saying they have higher standards than other developers, right?
>>
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>>140552284
We have a hi-contrast version that can be selected in the preferences for people who find it bothersome.
>>
>>140557231

But that color just looks unappealing. Changing the font color is a more ideal solution.
>>
>>140557350
We did try that, but aesthetically it didn't look as good as the white text.
>>
>>140558350

It's not my project so it's not my place to judge your thought process, but in my opinion it's important to find a good balance between aesthetics and readability. Both of your text boxes have the opposite issue: one looks alright but hardly readable, the other one is perfectly readable but looks awful.
>>
>>140557231
>>140550725
At this point it would look far better just as a straight black.
Especially if there are more backgrounds that provide such poor contrast with it, like this one.
>>
>>140559585
No, no you're right. We had a several long discussions about this when we put the game on Greenlight. Several people in the comments brought it up while others didn't. From what we saw, it was mostly in the minority, but we wanted to address it with hi-contrast mode.

If it turns out that it's a majority thing, then that's on me, and if so, I won't let a similar mistake happen again. Fingers crossed.
>>
i think the gui looks fine.
>>
>>140560964

I hope you aren't in charge of your game's UI.
>>
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Since I posted my last one here, and the thread is on page 10, here's another look into one of my characters.
>>
shit dont die
>>
>>140561269
I'm in charge of everything.
>>
>>140563615
Is he fuggable?
>>
>>140566825
None of my guys/girls are. I wouldn't even want to attempt writing a sex scene, I would be pretty awful at it.
>>
>>140557231
Whoa, what is this? Is EVN finally moving back to the greatest art style?
>>
>>140567389
You don't know until you try!
>>
>>140567427
Those sprites are pretty ho-hum.
>>
is 1280x720 resolution still a thing?
>>
>>140570772

Yes, it's still the standard.
>>
>>140570907
>not using resolution as part of your game play to innovate and aspire
>>
Someone? Anyone?
So lonely
>>
>>140577917
I'm here little buddy
>>
>>140557231
Have you tried to use a drop shadow effect on the text instead?
>>
>>140571253
Aspire to what?
>>
>>140570772
Fuck that weaboo shit resolution. I'm going to use either 800x600 or 1024x768 in my project. Probably the first one. Widescreen for VNs is just retarded, I don't know what kind of inbred moron came up with that idea.
>>
>>140583869
thank you for bumpnig, but we need more subtle bait, here's my attempt:
what's the point in making an EVN with typical animu art style and setting, even if you pour shitton of money/time in it, it'll probably be only about as good as a mediocre JVN
>>
>>140557231
I feel like the textbox cuts off too much of the sprites, it might look a bit better if it was semi-transparent instead.
>>
>>140584104
Hey, I do my best.
You can make an order for what bait you want next. Here's my list:
>taosym baits
>raithfyre baits
>winged cloud baits
>X artstyle is generic anime shit
>Y artstyle is not anime and thus shit
>Z is tracing
>Q is a tracing apologist
>I'm a poor writer and artists have been betraying me the whole life, please console me, hugbox
>I'm a poor writer and no one understands I'm original and I base all my writing on anime
>N project is shit sellout shill
>I sell games
>>
>>140585024
I vote for winged cloud circlejerk with some JP bashing thrown in, they're my favorite
>>
Is it worth attending GDC if you're just an evn dev?
>>
>>140588694
At what price level would you be trying to attend, do you live in SF, and what would you be hoping to get out of it?

I find it hard to imagine that ANYONE is actually benefiting by flying from australia to SF, staying in a hotel for a week, and getting thousand-dollar tickets to some gaming convention in the vague hopes of rubbing shoulders with a member of the press
>>
>>
>>140589378
where's the van
>>
>>
>>140583663
>ho-hum
I think we're using a drop shadow effect right now. Truthfully, the text is pretty legible inside the build. I have terrible eyesight, but I've never had to struggle to read the text..
>>
>>140589378
their faces look weird as fuck due the coloring style.
>>
>>140595720
Not just the coloring style, something in those characters overall makes me think of western cartoon characters. Like they'd make slightly more sense as furries.
>>
>>140596131
The girl looks fine to me, but the guy looks like his head may not be actually attached to his body, and he's some sort of squid like alien (his dreads being tentacles) luring this girl in with this box of sweets.
>>
>>140596269
She's a perky mouse
>>
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Do I do it? Is it just a meme that it has good story?
>>
>>140602234
Obviously, it depends on tastes, but I thought it really did have a good story. I started thinking it was quirky, then it was a bit unsettling at times and bittersweet at times, then it almost had me cry for one of the characters.

I don't know, it's on offer, give it a try, you might very well like it.
>>
>>140602390
I'm a sucker for tone-shifts/suprise!/twist gimmicks and people are saying it's like that. Things like Muv Luv, Steins;Gate, Higurashi, Umineko
>>
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hello am required english novels of love of man and woman highschool age please give me some like this hoshizora no memoria one please
>>
hey on steamspy how is the usescore and metascore determined?

pls respond
>>
>>140605012
katawa shoujo
>>140605349
by analyzing the chemical contents of Gaben's farts I assume
>>
Been a while since I posted this here. You can now link directly to profiles (and the profiles are of real people!): https://beta.storydevs.com/AuroCyanide

A lot of stuff is still janky and might not work, but nothing should totally break. If you expand the search column or go to 'talent', you can perform a search to get a feel for how it'll work.

Unfortunately, I broke the search so the options don't actually affect the results atm :D Whoops. But you'll still see results! Also, people who make accounts but don't have talent profiles won't be listed in searches.

---

On an unrelated note, I played Starlit Flowers the other night and man that art is nice.
>>
>>140608095
where do I click to see more examples on artists' pages? Or is it only 1 picture per profile and go to their galleries for the rest?
>>
>>140610389
I haven't built in a gallery yet, sorry T_T That's probably something I'll work on tomorrow, along with making the home page nicer. And the search actually work!
>>
>>140610613
ah alright, good job anyway
>>
>>140610692
Thanks :) It's always useful to hear what people expect / are looking for when using the site.
>>
Anyone want to join a hobbyist project? Been going for a long time, but we're looking for more members, having had people kicked for inactivity and stuff. Pretty much looking for any positions: art, music, writing, whatever.
>>
>>140608095
neat, looks better than the tumblr page someone tried a while back.

suggestions:
ability to checkbox more than one thing in database. so search for profit share and for hire at once.

ability to devs to allow emails based on availability - so email will only be displayed if they're open to prevent spammers or jiro horikoshi from sending them dud emails.

the dull black is ugly. white/pale blue is less harsh.
>>
>>140611890
>http://redlattice.tumblr.com/
Project page, btw
>>
>>140605349
by looking at the publicly displayed steam user score and metacritic score
>>
>>140557231
Too opaque. There's no middle between "too light to read" and "blocking off half the sprites"?
Can't you down the opacity on that, change it to black, and make the text drop shadow a bit more pronounced?
>>
>>140614634
not the dev but not everyone wants a black textbox.
>>
>>140615852
I don't need black, but it's a somewhat ugly color to my eye and doesn't go that well witht he backgrounds. Oh well, I suppose I'd get used to it if I actually played the game
>>
>>
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>>140617848
this triggers me on multiple levels
>>
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>>140608095
When I click on any of Adirosette's projects, I get a 502 bad gateway.

Made an account!
>>
raibu
>>
>>140611890
So the points you're bringing up to pitch your project are
>You won't get paid
>We kick people
Yes?
>>
>>140612434
>that topmost dev update
https://www.youtube.com/watch?v=55iX64NmUDA
>>
>>140626221
That's how you know they're the best.
>>
>>
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>>140612434
>http://redlattice.tumblr.com/

>Salisbury

Is there a brit on your team?
>>
>>140630290
where is my RPG with moe girls blindly waving swords around, evn devs?
>>
>>140630264
>random semicolon where it isnt needed

why do they always do this
>>
>>140626221
>having had to kick people for inactivity
>for inactivity
Are you dumb, or are you just trolling?
>>140626537
Sorry, we'll name everything Inaimachi and the characters will be called Himitsu Megurinshima, and they'll wear katanas to the Furosuzakulelouch matsuri. Would that be better?
>>140630290
Yeah, there's a few of us. Salisbury's is an evil corporation, fyi
>>
>>140633694
>getting this butthurt
Yep, really marketing yourself well there champ.
>>
>>140633775
I'm not gonna get out the marketing PR bullshit for a free game, pal.
>>
>>140633694
>inactivity
This word means people are doing nothing. If you're not paying them anyway, why is it necessary to pay any attention to them then? Kicking means they can't do anything in the future.
>getting mad that someone poked fun at a setting change
I mean, surely it's not news to you that those names are uninspired? Although in my opinion, doing something like that is more a problem in that it indicates lack of planning and competence, which was obvious for other reasons anyway.
>>
>>140633969
>it's free so quality doesn't matter!
A terrible argument from fans. A worse one from devs. Why make it if you don't care?
>>
>>140634010
Months of inactivity while trying to get in contact with them. No reason for them to be on board if they're going that long ignoring us. And I responded to a sarcastic post with sarcasm. Sue me. I changed the setting because I'm English and didn't want to write about Japan.
>>140634154
Where did I say quality doesn't matter or I don't care? I'm just not gonna kiss up to people on 4chan over it.
>>
>>140633592
English is not the skill of this dev team
>>
>>140634575
Sure, but you sound like an ass, so why would anyone volunteer their time to work with you?
>>
>>140633694
wew, I wonder why people don't want to keep working with you, pal. Also sin't your project like 5 years old at this point? I remember seeing it somewhere a long time ago.
>>
what is the longest running dev cycle on evn
>>
>>140635106
I remain shocked that Starlight Vega was completed
>>
>>140633592
It's not that it's not needed. It's better than not having it. But the whole thing should be restructured.
>>
>>140630264
they got 50,000 freedom bucks pretending to be japanese.
>>
>>140636761
the world is shit and full of plebs
>>
>>140636761
canyou prove they're not?
>>
>>140635106

DysFun
>>
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>>140639085
>>
>>140639085
we didn't mean running as in running away with the money
>>
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>>140639907
you, I like you
>>
>>140612434
I love the art you have going. Really nice style. Does your artist have a tumblr or something to follow?
>>
>>140641189
Nevermind, I found their twitter. Best of luck to you guys.
>>
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>>140636761
>that art style
>Japanese
Hah
>>
Do you guys do meaningful bad ends?

Or do you make a way to get out of the bad end? I hope you don't do that.
>>
>>140649073

Why make dedicated bad ends at all? Most of the time they just make the reader reload and screw around trying to figure out the correct choices. I'd like to see more projects with a bunch of endings that are different, but still a natural result of the choices you make.
>>
>>140649681
>Why make dedicated bad ends at all?
Why make choices at all, why not make people read the one true story?

Bad ends can be interesting ways to explore characters and consequences. Seeing how things go wrong can make the good ending feel more valuable.
>>
>>140649073
>Or do you make a way to get out of the bad end? I hope you don't do that.
What do you mean by this?
>>
>>140652027

I've never found that, though. Reloading after a bad end often kills the flow of the story, and can suck you right out of what's going on. Looking back, I can't think of too many bad ends that have been very impactful, either.

Not saying they're always a bad thing, just that I think a lot more can be done with them.
>>
>>140652642
Explaining some of my favorite bad ends would require huge spoilers and not make sense out of context, but I also like games with dark elements, so some of the bad ends can get pretty nasty.

(School Days bad ends just went for shock without providing much new character information. Cartagra has a bad end that is often held up as one of people's favorite parts of the game.)

A super short "you died, reload" doesn't have much impact as an ending. That's still okay in some parts of a story, where the heightened tension of trying to work your way past a tricky gauntlet goes with the flow, but if it's completely random and unexpected it's just jarring.

A long, drawn-out bad end can be exciting because in many VNs, if you're playing blind you don't know whether the choices you've made are right or not, and therefore you don't know if the characters are going to pull through tense situations. I've played games where things started going south and I began to worry that I'd screwed up and everyone was going to die... which made the come-from-behind victory more emotional. So there's suspense.

And some people just plain enjoy bad endings where your love interest rapes and murders you. It's a fetish.
>>
>>140653561

Agreed on "you died reload" being awful. It reminds you of the mechanical elements, and that you're reading a VN, which is always a bad thing in storytelling.

The suspense that comes from knowing your choices may negatively impact the story is a large part of what justifies their inclusion. However, if you're just going to reload after a drawn out bad end, that impact is still majorly diminished, and can just be frustrating as you're forced to go back and work out where exactly you messed up.

If a good ending does exist, people will keep reloading until they get it. I don't know if there's a perfect balance, but I think making endings different, but more balanced, would help maintain suspense while also leaving readers satisfied with the ending they get. Saya no Uta springs to mind there - I don't think any of the endings can really be called "good."
>>
>>140654812
After a really heavy bad end, I generally want to let the game sit for a while and think about it instead of immediately reloading. YMMV.
>>
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>>140654812
>I don't think any of the endings can really be called "good."
>implying the ending where you purge the monster isn't the good end
>>
>>140654812
I don't think you need bad ends for suspense, though. Even with all "good" (as in, better off for the protagonist than the story started) endings, you can have a suspense-like thing, just the question isn't "did I fuck up" but "can I improve further".

I don't know. This sounded better in my head.
>>
>>140661120
>oh god are they all going to die did i fuck up please don't die

>hmm, could I improve further on my performance?

Not really the same.

Not every VN is a high-suspense story, though. If the consequences of failure are that the MC doesn't get asked to the school formal, the emotional torque isn't as high.

There's nothing wrong with multiple goodish ends, especially in a story that's meant to be relaxing, fun wish-fulfillment, but that doesn't mean there's no place for bad ends in a high-stakes story.
>>
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>>140665534
in general the designs he makes are nice looking, but the anatomy and such is subpar.
It's for different tastes than mine.
>>
>>140665534
>those lips
>>
>>140665534
I think eyepatches should always have strings, otherwise, it's an eye pastie.

>>140666403
Please, not this discussion again.
>>
>>140665534
There's something super funky about this art that I'm not really a fan of, but I can't quite place it.
>>
>>140666547
Maybe it's sewn into her skin.
>>
>>140666931
heavy, heavy, heavy stylization
>>
>>140665534
At least it looks Japanese.
>>
>>140667745
They should've added honorifics and had the game set in Japan. It's the key to success.
>>
>>140667012
body horror is another form of moe
>>
I was thinking about drawing a character that wears socks with sandals.
>>
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>>140668509
woah there champ.
>>
>>140668509
Best way to avoid sandal blisters.
>>
>>140668509
This is a clever ruse, most of the time you can't see sprite's feet, so no one will realize this character is /fa/s nightmare.
>>
>>140649073
when you reach a bad ending in my visual novel, chibi-versions of two of the characters come on screen and lecture you about the things you did wrong and how to you should avoid bad endings in the future
>>
Hey everyone! We ran a demographic survey back in 2014 about our community of developers and we are doing it again!

If you are a developer of Visual Novels and wish to contribute please fill out the survey here! docs.google.com/forms/d/1o7HQ4OaZYFcxoOM5wfQTGF3W8XO_WTMYRwbd7FZoTC4/viewform

I would also really appreciate it if you could share this where there are other communities of developers, especially languages other than english. I want to try and capture as much of our diversity as possible.

Thank you and please direct any questions you may have to me either here or elsewhere (I'm AuroCyanide on Twitter)

P.S. Sorry for the obnoxiously long link, it didn't like the short one.
>>
>>140671052
why isn't there a "unsure" answer to the "are you queer" question?
>>
>>140673232

I actually thought about that, I'll add it in :)
>>
>>140671052
When are you planning to publish the results?
>>
>>140673914
I'm having the survey run for all of May so that is has a chance of reaching some of the further communities, and so I should have results to post around mid-June. I'll probably be doing an infographic similar to what I did last time.
>>
>>140668254
How do people feel about honorifics in their EVN and other Japanese words?
>>
>>140661120

Oh, you can absolutely have suspense without bad endings. Film and traditional lit do it all the time. But inside, the expectation is always that a story will end happily. The threat of bad ends in VNs averts that, because the reader knows that things won't necessarily end happily. hey also feel more invested in the ending they reach, because they are responsbile for several of the decisions the characters make.
>>
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>>140673739
tyty
>>
>>140675213
>because they are responsbile for several of the decisions the characters make.
Heh.
>implying people enjoy being responsible for their decisions
It's escapism for a reason.
>>
>>140675585

People can delve into media for reasons beyond escapism. Making them feel responsible for a story's outcome enhances their emotional response, which should be one of the core aims of storytelling.
>>
>waking up at 11 pm
Who even am I at this point?
>>
>>140671052
If you're still around, you dropped off the c in voice director on that last page.
>>
>>140679570
Opps, thank you! Fixed now.
>>
Why are /evn/'s posters perpetually anonymous? Like even when people are explicitly saying "Yo JakeB here" or "Hey it's AuraCyanide" they leave the name field blank.
>>
>>140680771
I'm guessing you are new, so it's safe to assume you don't know how much people hate tripfags.
>>
>>140680771
Personally, for me, I don't like having a trip or name because it brings extended attention to oneself, which could derail the thread. I'm content with answering the occasional question and remaining anonymous, as these threads aren't about me or any other dev.
>>
>>140680771
I break it out when I feel the need. It's easier staying under the radar until I need to say something specific/
>>
>>140680771

People have tended to make personal attacks o anyone using a name, which is not only unpleasant but also derails the thread. There's little point, at this stage.
>>
>>140680771
It's respect for the site culture.
>>
>>140680771
Because the majority of people here area bitter cunts and will attack anyone for anything. People like to say 'post progress' here, but everything just gets shat on for the most inane reasons.
>>
>>140682059
But anon, tripfags or namefags are quite hated in any board, mainly because people think they are begging for attention. /evn/ level of shitpost is another issue...
>>
>>140682059

I think most people here are actually pretty good. But it only takes one or two loudmouths to give the impression that everbody in /evn/ is hostile.

I have mixed feelings on whether anonymity is of benefit here. On the one hand, I appreciate being able to openly discuss, analyze, and criticise other projects without worrying that I'm making enemies, which I don't feel I can do on Lemmasoft. On the other hand, it's led to a really unhealthy and exploitable culture here, where a handful of people troll and shit on everything.

I've wanted a third option for years, but nobody's gotten around to making it, and I'm sure not going to do it myself. Jake Bowkett's current project seems interesting, but we'll see how that goes.
>>
>>140682516
Every EVN board has died over the years other than LSF. I'm amazed 4chan's keeps coming back to life.
>>
>>140682654

Probably because this place offers something Lemmasoft doesn't, which appeals to some. Lemmasoft is technically pretty much a perfect EVN dev hub, it's just that in practice it's tended to attract mostly young people and first-timers. That's not necessarily a bad thing, but it's not what I'm after in a discussion board.
>>
>>140682059
I don't really think that happens much anymore, although, if you're posting something here, you need to expect and be ready for it.

I personally believe /evn/ can be a powerful tool. I'm obviously not talking about the responses like, "you call that progress ?" or "your art is shit" getting someones unfiltered impression here can benefit you if you can learn even one thing from their opinion. Their first impression is likely to be similar to that of the first impression of a reviewer or even someone in your player base. Their thought pattern may pave the way to you seeing a flaw you otherwise may have missed.

I mean, let's face it. Once you put your game out there, it's very similar to being anonymous. In a lot of cases, your player base will not see you as a person, they will not hold back.
>>
>>140612235
> neat, looks better than the tumblr page someone tried a while back.
Yeah, I saw that! I don't think using general-purpose sites (Tumblr, dA, Twitter, etc) really suits what we need when it comes to finding other developers for various reasons.

> suggestions: ability to checkbox more than one thing in database. so search for profit share and for hire at once.
Ah yes, you'll be able to do that! I agree that's a good idea.

> ability to devs to allow emails based on availability
That could be convenient setting. I'd also like to give people an option to hide their profile without deleting it.

> the dull black is ugly. white/pale blue is less harsh.
Personally, I always use darker themes when the software allows it b/c I actually find white backgrounds too harsh on my eyes, especially at night. Another reason I went with it is so that it's not competing with the artwork. That being said, I would like to at make an alternate theme people can switch to, probably a light version like you suggest.

>>140620958
> When I click on any of Adirosette's projects, I get a 502 bad gateway.
Thanks for letting me know. The links are supposed to be dead, but they weren't supposed do that!

> Made an account!
Cool! There was a bug when viewing your own account that I wasn't aware of which I've since fixed. Not that there's really much to do with an account yet D:

>>140680771
Yo JakeB here. I leave the name field blank b/c I cbf typing in it. That's pretty much the only reason!
>>
>>140683662

In regard to your last point- I'm notconvinced that's beneficial. "Your project a shit" may very well be true, but it's useless unless it goes into greater depth. As well, the scarcity ofpositive feedback means you could still walk away with an inaccurate representation of what people think of your project.

"Your character designs don't appeal to me, as I prefer cuter characters" is useful feedback. "Your writing lacks emotional maturity, which could be avoided if..." is useful feedback.

I guess I'm not really going anywhere with this - I just wish /evn/ members would post reviews and discuss projects in a constructive way more often.
>>
>>140604021
Sub-par kinography, pham.
>>
>>140684151
I agree with you. I most certainly was only talking about the actual feedback.

I'd lead by example if I could, but most progress posts that are posted are art related, and I know nothing about art. This may actually contradict my point, as I was talking about first impressions by reviewers/playerbase, but I feel like my ill informed opinion may actually hinder an artists growth, so I will very rarely comment on them.
>>
>>140570772
>>140583869
Only the best use 1920x817
>>
>>140684527

Yeah, I certainly don't feel qualified to provide feedback on artists. A layman's opinion is likely something they could get from their own team, anyway.

Everyone here has the capacity to review EVNs they've read, however, or to write posts exploring ideas they've had about the craft. That's the best kind of discussion these threads could stimulate. Unfortunately, now that peoplelike AnonL and ReviewmanC seem gone, there are presently no real dedicated EVN critics in these threads.
>>
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>>140684527
I guess I'll put my money where my mouth is and post something anyway. It's not really progress, but I'm currently working on Yaz's character write up. Here she is, with her infuriating hair that is taking up too much space.
>>
>>140684935
rip
the good people left, and we're stuck with shitheads like vnsnow and the like
>>
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>>140685032
???
>>
>>140684935
I really need to start reading more EVNs. I recall ReviewmanC returned to review Starlight Vega & some other game, did he not? I can't recall if he ever posted it though.
>>
>>140685250
This is going to sound like a blatant lie, but I don't even know who that is, but I obviously see the similarities. Is she from a JVN?
>>
>>140685401
>doesn't know Lucifer
Fucking goats, I swear.
>>
>>140685401
Oh, of course it's from one of the most famous. I should of reverse image searched before that post and outing myself as a plebeian.
>>
>>140685460
Does she play a big role? I'm a tad obsessed with the hime cut hairstyle.
>>
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>>140685602
No, but this hime-sama does.
>>
>>140685032

Well, I'm hardly qualified as an artist, but I can provide what feedback I can.

Firstly, the pose seems very stiff and unnatural, as though she's extremely uncomfortable or confrontational. That may be your aim.

The hair behind her feels a bit flat in comparison to what's above her - I think that's a coloring issue, as the hair is of a uniform shade as you move left to right.

The texturing of the jacket also feels a bit off to me, as though it's of an unnatural material.

I guess that's about it. Overall, seems to be coming along nicely.
>>
>>140685247

Be the change you wish to see in the world, good Anon. Although yes, JP's writing and analysis leave much to be desired.

>>140685319

He said he would, but hasn't gotten back to it.
>>
>>140685849
i wish i had the time or literacy to write good vn reviews.
I am but a humble artist, and leave such to those of better understanding of writing.

The last demo i read was Dizzy Hearts though, and the art was pretty terrible in both design and execution.
>>
>>140685763
I agree with you, and I think my poses are going to be one of the most detrimental mistakes in my project. I jumped in over my head in the beginning, and only understand where I've made my mistakes now. Thanks for your input.
>>
>>140686102

Heh, it may be worth discussing that, then. I'd be interested to read analysis of how art could be improved to get across the feel of a scene better. Things like how CGs could benefit from different angles or lighting, or how sprite design could have been improved. Aside from that, just putting your thoughts on writing onto paper is still valuable.

>>140686184

No trouble at all. If you know where the mistakes lie, then you can improve on them. it's certainly not the worst EVN (or JVN) art I've seen.
>>
>>140686429
I'd also love to read a review that focused on that aspect.
>>
how much gore is too much gore?
>>
>>140686876

Could you elaborate? There isn't necessarily a hard cut off, but if your project is otherwise cutesy SoL, you probably want to keep it to a minimum.
>>
>>140682516
> I've wanted a third option for years, but nobody's gotten around to making it, and I'm sure not going to do it myself. Jake Bowkett's current project seems interesting, but we'll see how that goes.
Oh, I didn't see this when I posted above. Yeah, I agree with what you've said and I've wanted another option since at least mid-2014.

At the moment storydevs' focus is on making it efficient & convenient to search for devs that'll fit your project. I wanna make sure that's robust before moving on. After that, I think it makes sense to slowly branch out with related services, such as being able to create team profiles which can be searched in a similar fashion.

It'd be pretty trivial to just shove some pre-made forum software in storydevs right now, but I want things to be tightly coupled and to feel consistent across the site. I'm also not sure how I want community-oriented aspects of the site to work yet...

In short, my eventual goal is to create a cohesive and well-made infrastructure for the development of VNs and related forms (e.g., interactive fiction, story-heavy games such as Life is Strange, etc).
>>
>>140687175

Good luck, mate. On that, however, do you plan to offer anything Lemmasoft's recruitment section doesn't, aside from expanding the focus to include IF and vidya?
>>
>>140680771
There's no need for anyone to be namefagging.
>>
>>140688973

There certainly is, if they're fielding questions here or discussing their own work. You can't accuse others of shilling but then forbid them to assume an identity.
>>
What minigaems are ok to put in VN ?
How do we enhance the genre ?
better art, better writing doesn't count
>>
>>140689253
It's pretty easy to identify when someone's answering questions about themselves and talking about their games. If we needed names attached to posts, we'd be on lsf.

I'm guessing you're new to 4chan. You'll get used to it.
>>
>>140689457
I personally don't play VNs for minigames or gameplay at all. I actually feel like it detracts from my experience, and even things like Kara no Shoujo bothered me when it turned into a point and click adventure at times. Well, that and the writing was boring as hell.

I guess what I'm saying I'd like from a VN with minigames, is for them not to just be a method for keeping me there longer whether I like it or not.
>>
>>140686429
>it's certainly not the worst EVN (or JVN) art I've seen
Not them, but if your aim is positive reinforcement or reassurance, this is a poor way of going about it. I know it's not your intention, but we have all seen truly terrible art, and saying something isn't the worst just makes it sound like it's not that much better. It's more reassuring, and useful, to specifically point out what you like.
>>
>>140689539

Does it really make much difference? I've been here the better part of a decade, I understand the stigma against name/tripfagging as much as anyone. For all that, these threads are isolated from the rest of 4chan, and it's asinine to suggest that what works for large, impersonal boards like /a/ and /v/ are also ideal for a small community thread like /evn/.
>>
>>140689457
Minigames don't enhance VNs, generally. The onl "gameplay" that works well is narrative puzzles, where you can choose different options and if you figure out a mystery you choose the "right" one. You can hybridize VN with something else (old school RPG, like MGQ, grand strategy like Sengoku Rance, or casual puzzles like HuniePop) and get something that is more than the sum of the parts. But that's going beyond mini-game at that point.
>>
>>140689457

The only really good example I can think of is the final puzzle of 999, due to the well written scene beforehand making you feel you feel under pressure, even though it was impossible to fail. It was a good way to draw the player in and create something tense.

>>140689892

Noted. I'll do so next time.
>>
>>140689971
>these threads are isolated for the rest of 4chan
But they're still on 4chan. I'd say that names are even less necessary here because it's so small and slow, making it easy to tell who's posting. If you're unhappy with it or unable to follow conversations because of it, you're free to go to a proper forum.
>>
>>140690394

I'm certainly not unhappy about it - just curious why you're so insistent. Do you think it would be detrimental to the thread quality if people adopted names when discussing their own projects?
>>
>>140690765
Why do you think it would add to the quality of the threads?
>>
>>140690765

Breifly assuming a trip when discussing projects prevents trolls from imitating people, which would encourage people posting. As well, if someone has to write "Hey, Jim here" in the post anyway, then there's no loss if he uses a name.

Could you explain why you're so against it? I'm struggling to understand your point of view.
>>
>>140691162
>Breifly assuming a trip when discussing projects prevents trolls from imitating people
has this happened often enough though (apart from obvious jokes) to warrant tripfagging?
>>
>>140692383

I can remember a couple of times people have purported to be someone else until the real person stepped in. Admittedly, it's been a year or two.

Again though, why are you so worried about trips?
>>
>>140688689
Thanks! And it already does offer something Lemmasoft and many boards don't. Consider this desire:

"I want to find an environment artist who has completed at least one project, who's currently available to work on a commission basis, but not that one person who I'm already aware of but don't want to see again."

I'm gonna suggest that desire, and other similar ones are really common. Basically people want to find things more complex than "artist." Now look at pretty much any job board and what do you see? Probably a list of sub-forums like this:

Writers
Artists
Musicians
Programmers

And so on. If you're lucky they'll be grouped into paid/not paid. But forum software isn't suited to this. Look how much more nuanced our original goal was. To organise things on a forum you have to place a board within a board within a board, and so on. Forum software really just isn't suited to recruitment. A big problem is that forums tend to mix content and metadata together which makes it difficult to search in any sort of efficient way.

For example, imagine trying to search for available developers on LSF. That's it. Nothing else, just a list of available devs. That's not even possible! It's crazy. Like, seriously think about how much work you would have to do to compile that list that only considers *one* criteria. Now check out the simple search on the www site: https://www.storydevs.com/talent

I mean, obviously it sucks. We're not even searching the real profiles that I later added on the beta site. But from a functionality perspective it's already way more powerful than LSF's job boards. There'll be more stuff too, such as the ability to collect profiles you like. Then later you can search them using the same interface. Another idea I have is giving the person searching the ability to decide what info appears at the top of a profile. For example, they might want to see compensation preferences first, then contact details.

This answer is getting too long!
>>
>>140692383
Nope.
>>
>>140692854

That's pretty cool, actually. Do you also intend to provide criteria for positions other than artists, such as writers, programmers, and musicians?
>>
>>140692854
I have a question. What if a person lists multiple skills (like say character art and GUI design), and they're available for GUIs but busy for sprite comissions? Is there a way to add availability checkboxes for each skill or something?
>>
>>140693590
Wouldn't being busy with sprites also mean they'd be too busy for GUI work? Otherwise they could just take on more sprites.
>>
>>140680771
Frankly, it doesn't matter. People identify me a lot as it is, don't need to put a name up there.
>>
>>140675130
Extreme wariness, since while any dedicated VN/anime fan has a rudimentary grasp of the system, we're not always great at the intricate details. So, much like any weeb attempt at making Authentic Japan High School Traditions, it's likely to be done shallowly and with errors, detracting from the work rather than adding to it.

As for a smattering of Japanese words, it depends on context and whether the characters are _supposed_ to be speaking English with occasional Japanese words, or whether you're throwing in bits of Japanese for 'flavor' in a game where everyone would supposedly be speaking Japanese anyway. Also, whether you're using a Japanese term because it is honestly the best term and has no easy translation, or whether you're using a Japanese term because it's kawaii, desu ne?
>>
>>140675585
Some people enjoy being responsible for their decisions. Some people find the decision-making part of VNs too stressful and prefer to play games where the 'right' answer is clearly marked, and/or where there are only happy endings. Different strokes.
>>
>>140696037
That, and honorifics and the like outside of the Japanese language is just cringe worthy in general to many.
>>
>>140692620
For some people that's a feature. If you say something stupid as fuck you have plausible deniability that it wasn't really you
>>
>>140696236
That and you can safely shill while pretending to be a nice guy, and then revert back to being a shitposter once you've safely distanced yourself from your project.
>>
>>140696236
>>140696451

Absolutely, and I'm not saying /evn/ should abandon anonymous posting. Just that the kneejerk hatred of people adopting a name when discussing their work is counterproductive. It's baffling that people get accused of shilling when they positively review a work, but they're called out for being an attention whore if they ever use a name.
>>
>>140695441
damn, you're right, I'm an idiot
>>
>>140689457
I like minigames and hybrids, and so do a lot of people who aren't serious hardcore VN fans. They can bring in a lot of extra players, even if they don't 'enhance th genre'.

There are some big pitfalls to look out for, though. Many VN players don't like other gameplay or are shit at it. If you put in required gameplay, you risk losing those players completely. To some degree you can balance this by making the gameplay bits very short, or trivially solvable with a guide, or having difficulty levels and cheats so that a player can bring the game down to blind monkey level if they want to.

Another thing to consider is that most VNs are designed to be replayed. Gameplay sections are often interesting the first time and FUCKING ANNOYING on replay. This can be balanced by making gameplay skippable the second time through, or through interesting newgameplus additions so it doesn't play the same.

Also, many VN devs just plain don't know how to make good gameplay because that's not in their primary line of development. If you're going to have an added gameplay element and make players spend a lot of time in it, put effort into polishing it!
>>
>>140697548

That sounds awful, though. If the gameplay is short, trivial, and boring enough to be skipped on repeat playthroughs, why include it at all? Do you have any examples of VN gameplay you enjoy, and if so, why?
>>
>>140693289
Definitely. It's just easier atm to focus on artists. You'll be able to make an account w/o making a talent profile, but if you choose to make one then work examples for the skills you list are compulsory. I just want a working prototype so I can do marketing and it's easier to do that if I focus on art for now. Convoluted answer. It's late :D

>>140693590
Yeah, that's definitely something to consider. I've already been thinking about contextual search options, like you select art and then have another box appear w/ more options like "3D", "2D" to further narrow things down. So maybe your suggestion about availability is how it ought work from the profile-holders' point of view--they get to choose what they're available for.

FWIW unavailable people can still be searched for if you choose "any availability". It sounds useless, but I figure it might have uses. For example, someone might be looking to arrange to work with someone in the future and not care whether they're currently available.

>>140695441
> Wouldn't being busy with sprites also mean they'd be too busy for GUI work
That makes sense, though I know for me at least I'd like to be able to share things I'm competent at (e.g., BG art) without necessarily having to be available to work on it or appear in search results. If I just listed myself as, say, a programmer I'd look like I've been in VNs a lot less longer than I have.

---

Also, I've just discovered there's a bit of trouble with emails coming from the mail server. They're being mistakenly identified as spam and as far as I can tell many emails are just not arriving at all atm (that is, not even getting to people's spam folders). When I look through the database a lot of mailing list subscribers and reserved handle holders haven't confirmed their addresses. So if you don't receive a confirmation email don't worry about it too much. I'll resend them once things are sorted.
>>
>>140697818
>boring enough to be skipped on repeat playthroughs

See: 999/VLR.
Adventure game puzzles are fun exactly once. They are not fun to 'solve' again, especially if the solution requires multiple steps.

Many kinds of gameplay are fun the first time while you're mastering the system and learning the right way to handle challenges, and then become less fun later when there's nothing new to discover and you're just repeating what you've already done.

Now, please notice that I didn't say gameplay should always be short, trivial, and skippable. I listed multiple ways of dealing with the possible problems that you might encounter.

You could make gameplay short and trivial, or you could accept that some players just won't want to play it, or you could have difficulty levels and make the players responsible for judging their own levels of fun. You can make a VN/shmup that has a godmode option for people who do not want to have to be good at shooting and still want to see your story.

You can make gameplay skippable, or you can deal with people not wanting to replay your game, or you can make the gameplay interesting on a second playthrough. If you've played, say, Plants vs Zombies, you should know that on runs through the main campaign after the first one, some of the rules are changed in order to give you a slightly different challenge and experience instead of just slogging through the "learn how to use your new plants!" of the first playthrough, which would no longer be interesting since you've obviously mastered that.
>>
>>140698349

Agreed on triple 9/VLR - they're the only gameplay sections I felt added anything to a VN.

In general, though, serious gameplay risks getting in the way of the story, and it's very difficult to interweave the two properly. Making fun and engaging gameplay also requires a skillset that's largely foreign to what's traditionally been required in VNs.
>>
>>140698668
What about... VN with good gameplay and no story
>>
>>140699158
Get the fuck out. What a dumb idea.
>>
>>140699158
huniepop is not a vn
>>
>>140699158

A... video game?
>>
>>140699660
yes.
>>
>>140700058
do you know how to make one?
>>
>>140700058

Blasphemy.
>>
>>140700609
blasphemy is hot
where's my saint-fucking
>>
>>140703938

When we decide that we actually are serious about it and work on it.
>>
>>140683752
As it happens, I *thought* I made an account, but never received a confirmation email (not even in the spam folder). The username and email address are marked as taken if I try to do it again, but I can't login as I don't have a password and I can't resend the email from the site.
>>
>>140704054
What is it ? tell me more.
>>
>>140704228

It's an idea from one time when we were talking about BL games and someone mentioned that a lot of saints are homoerotic as fuck.
>>
>>140704625
But we already have Muhammad Sex Simulator.
What else can be done ?
>>
>>140704850

Iic anon suggested playing as the devil and seducing them away from good or something to that extend.

Also

> not wanting to fuck Saint Sebastian
>>
>>140704146
As I said here (in the last paragraph) >>140698102 there's some trouble with the mail server. Sorry about that D:

> I can't login as I don't have a password
It prevents you from registering because the handle is reserved.

The reason it's designed like that is because handle reservation and (public) accounts aren't meant to coexist. When I actually start promoting the site it'll be the www version and accounts won't be available to the public, just the ability to reserve a handle. When the account system is made public, there'll be no need to reserve handles so that'll be disabled. In the meantime though I need to test the account system live so that's why it's enabled on the beta site. Sorry for the confusion.

Maybe I can make an exception where if you register an account with the same handle and email address you used to reserve the handle it'll allow it. I'll let you know how that goes.
>>
>>140705063
That's kind of lame, though, equating gay with evil for no good purpose, unless you're into hot devil sex of course in which case go for it.

Time-traveling gay jesus seducing people into His alternate church is more fun
>>
>>140705063
Well.... overall this sounds as bad as BlackSands thing.
Never understood devs, that makes games for themselfs, not for players.
>>
>>140705885
How would you even know? For one, no such game actually exists. For another, you have no idea what was actually discussed in the past or how many people were interested in it.

You might as well say "ugh, a game about fucking crippled girls, no one would ever be interested in that, I don't understand these self-obsessed developers"
>>
>>140706285
>"ugh, a game about fucking crippled girls, no one would ever be interested in that, I don't understand these self-obsessed developers"
Well, you got me.
>>
>>140705802
>Time-traveling gay jesus seducing people into His alternate church is more fun

But then you can't seduce jesus! And you know, it's kind of the devil's job to seduce people. Gay or not.

>>140705885

> making games for players

this is fine if you are a business, but come on. As an indie you have the freedom to make the game YOU wan to play, so why not?

And as long as people didn't bill it as "the true history!!!", it wouldn't be as bad as BS.
>>
ded
>>
>>140704146
>>140705267
Just letting you know that I updated the registration code. It should allow you to register an account now if you use the same handle and email address. Don't worry about confirming your email address.

(Also, prepare to be disappointed at the barren account section :D )
>>
When is Highway Blossoms coming out?
>>
>>140712012
Oy wey.
How about... VN with Euro Truck Simulator minigames ?
>>
>>140712012
Either late this month or early next month
>>
>>140706779
Indies can be businesses too, but when you're such a small niche business pursuing something you think is fucking cool can be more successful than chasing after the leftover drippings of the most mainstream offerings.

Sometimes. Other times you end up releasing a game that no one buys.
>>
>>140712889
iirc japan tried releasing a VN mixed with a shit racing game and it didn't go so well
>>
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>>140671052
>docs.google.com/forms/d/1o7HQ4OaZYFcxoOM5wfQTGF3W8XO_WTMYRwbd7FZoTC4/viewform

This is why I can't ever take these threads seriously. You get the nastiest rudest people shitting on each other's games, but then it turns out they all identify as ridiculous imaginary genders and other retarded stuff. It reinforces how full of shit /evn/ is. All the echoes of 'not a hugbox', but everyone wants to pretend they're a dragonkin futa trap or something.

smhtbqwyfam
>>
>>140715910
... because one person who hangs out in a community of tumblr users and is involved in that kind of movement posted a survey with options intended to cater to them, that somehow means /evn/ is full of dragonkin futa traps?

I mean, I expect there's probably at least one in here somewhere. But I think you're having trouble grasping the concept that there are multiple groups of people in the world.
>>
>>140715910
because obviously no one has ever lied on an open online survey
>>
>>140715910
>dragonkin futa trap
But that's my fetish...

>>140671052
Ah, that explains why some threads ago anyone who didn't like AC's art was a weeaboo who only liked animu shit.
>>
>>140716490
>why some threads ago anyone who didn't like AC's art was a weeaboo who only liked animu shit
Are you mixing her up with "sob sob"? That was Winter Wolves
>>
>>140716865
nah, we had a minor shitstorm after someone posted a screencap and some people made fun of the faces, it was mostly one autist shitposting in her defense, people baiting him and bystanders throwing a log into the fire every now and again
good times
>>
>>140716865
Nah, Some threads ago people were saying they didn't like her stuff and that the faces looked like horses, and this person came about saying that we only said that because we are all a bunch of weeaboos.
It stuck because they kept going on and on and on about it and got really aggravated when someone called her dude (even though that level of bitchiness screamed OVARIES all over the place) and couldn't just comprehend that we just don't like her stuff. I assumed it was some Tumblr refugee at the time while my friend was adamant it had to be her.
>>
>>140715910
I really doubt Auro is actually a regular here. She's posting that in all of the EVN communities.
>>
>>140717086
>and some people made fun of the faces

people weren't even making fun of them, they just pointed out that the jaws were disproportionate. An anon then went "but m-muh style!"
>>
>>140717525
well, it is a style
it's just a style i don't find attractive
>>
>>140715910
>not a hugbox
Just write you're a poor, tortured writer and an evil artist has ditched you. You'll get a dozen pats on the back.
>>
>>140718339
tortured
like your prose
>>
>>140718339
Maybe I'd like to be patted somewhere else
>>
>>140720453
Pay me 50 USD, I'll hire a third worlder to do the patting and pocket the difference.
>>
Meet me out behind the barn, I'll take on all comers, in sequence or in parallel
>>
>>140722113
sluts not welcome
>>
>>140722113
en route
>>
Still no user reviews, no post-release discussion threads, no VNDB tags, LSF thread with 0 replies, steamspy can't tell if anyone has ever bought it.

Poor bastards.
>>
>>140723098
It's a two-hour-long episode. Pity is not enough reason to buy.
>>
>>140723098
At some point people will learn that short episodes releases aren't the way to go.
>>
>>140723098
Nice gui. I'm glad they encourage blind people to develop interfaces.
>>
>>140724986
It seems like they're trying to follow Danganronpa but more noir, to me. Can you give better criticism?
>>
>>140725210

The weird shading makes it look like it was done in flash, like those old ass NG games.
>>
>>140725210
I don't know what they're trying to follow and I don't understand why should I care when it looks like a turd.
>>
>>140725210
But Dangitronpaul was developed for handhelds where big bulky interface is at least justified.
>>
>>140725349
I'm not saying you should care. I'm asking if you can describe in more detail why it's bad, because I'm not good at GUI myself, so all I can say looking at it is that it looks kinda like something else.
>>
eh, it's not that bad imo, just those big buttons on the right clash with the rest, would be better as icons or moved somewhere, also that transparent black framing is too plain. Overall lokks like a prototype you put in place to test gameplay stuff rather than final ui.
>>
>>140685319
He did. They are just both longer than he expected.
>>
>>140612434
That tumblr just screams ded, abandoned gaem and you can't even tell who's still on the team.
>>
>>140725471
I see. Here is a list of complaints:
1. 4 different fonts on a screen for no reason.
2. Each font style is completely different.
3. Comic Sans
4. HUGE fonts and small fonts. No consistency in size whatsoever.
5. Thick black outline around the text in the center.
6. Huge buttons.
7. Futurist cursor not fitting the rest of the GUI
8. Ugly, lazy gradients and bevel effects slapped on the buttons.
9. Tilted GUI elements with random, inconsistent margins.

I can't find one good thing about this gui. All of its elements are either horrible, or just below average.
>>
>>140727812
I have to concur. The whole GUI feels like random pieces of different GUIs were thrown together.
>>
>>140726225
I don't see anything new on his site.
>>
>>140727812
Thanks, that was helpful
>>
>>140731174
Let me rephrase that. I did return, they are just taking longer than I expected. Turns out both of them are a lot longer than the games I had previously been playing at that price range.
>>
>>140732158
Starlight Vega is only about 4-5 hours long. Just HOW short a game were you previously paying $15 for?
>>
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if you had one shot, one opportunity
to seize everything you ever wanted
one moment
would you capture it or just let it slip?
>>
>>140733231
The Sakura games before life overtook me. I'm also trying to 100% SV and Hope. Hope, while having fewer options, makes up for it by being a longer weaving storyline.
>>
>>140733970
ah yeah, i guess they'd be pretty short
>>
>>140733960
i would probably let it slip desu senpai
>>
>>140733960
i'd wait for it to fall into my lap without me having to do anything
>>
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>>
>>140733960
Art looks familiar. Who did it?
>>
>>140732158
Ah, I misread what you said then. I wondered whether you'd opened a different site or something. Glad to know you're reviewing stuff still!
>>
>>140733960
I'd panic and then regret having missed my opportunity for the rest of my life, while missing other opportunities because I'm too busy worrying and angsting.
>>
>>140727812
Don't get me wrong, it looks like shit, but that's not Comic Sans. Pleb.
>>
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>>
http://evn.moe/news/dance-with-the-devil-in-the-pale-starlight-vega
>>
>>140750213
apparently this person likes every game they review
>>
>>140752658
oh it's a review site? i thought it was more like a repository of released vns
>>
>>140752841
shit I don't know, I clicked on the profile name and it took me to a list of reviews
>>
>>140753085
last time i heard of some site like this was in the works was a while ago but then it was just like a place to list all evns
>>
>>140752658
some people hate everything, some people love everything, some people only want to talk about things they like?
>>
>>140756501
some people want to be peed on
>>
>>140756806
Is that a request?
>>
>>140756806
some people want to pee. it's beautiful when it works out, isn't it?
>>
>>140756806
some people also wanna eat other people, and some people's great dream is getting eaten.

every situation has a win win
>>
>>140759364
Are there ever situations that need to be lose lose to progress?
>>
>>140763661
Morally gray options are generally always a losing situation.
>>
>>140764503

I read that as "morally gay options" and was confused for a moment.
>>
>>140765969
I guess that's why people spell it with an e.
>>
>>140765969
some prefer their gay options immoral
>>
> there's going to be a yaoi jam in june

Good. Hopefully we will get more decent BL games out of it.
>>
>>140733960
Sounds like a poor tagline tbqh pham.
>>
did you nerds really not see those lyrics and immediately recognize eminem
>>
>>140770719
I wouldn't know eminem if I were locked in the trunk of his car
>>
>>140771046
you wouldn't be able to see him from there.
>>
>>140771662
I would hear that voice?
>>
>>140772595
from the trunk?
>>
>>140774717
it's penetrating
>>
Would you guys read a love triangle that focused equally on the protagonist and heroines? I was thinking of making a story arc for him, but I have the feeling that most of the fujos and and people who read EVNs don't give a shit about self-inserts and are only in it for the dateable guys/women.
>>
>Page 10
What's the point?
>>
>>140776968
>I have the feeling that most of the fujos and and people who read EVNs don't give a shit about self-inserts and are only in it for the dateable guys/women
Yes. Unless there's more to it than just romance.
>>
>>140783293
There's literally no point in anything at all.
>>
Just got my first Lucid9 bad end
Holy fuck.
>>
What's your game about, /evn/?
I'm curious how different everyone else's game is. I don't think I've ever truly heard what everyone is doing. It's usually just a few devs who say what they're doing.
>>
>>140786372
We have pure yuri love all the way down to banging your little sister. Pick your poison.
>>
>>140789432
Sounds like an excellent game to me.
>>
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>when your composer backs out because your story violates his religious beliefs
Yeah fuck you too, buddy.
>>
>>140790898
What? Is the main girl a pig?
>>
>>140790898
You must have wrote some serious shit, anon.
>>
>>140791172
>>140790992
Some people have the intellectual depth of a well filled in with concrete. The entire thing is post-ironic too, but he wouldn't understand with a pickled brain like that.
>>
>>140786065
Finished the climax part which was great but holy fuck is this denouement long.
>>
>>140786372
Straight up love triangle in the vein of K-Dramas complete with traumatic pasts, past boyfriends, and intrusive stepmoms.
>>
>>140789432
Sexually abusing younger siblings leads to dependent relationships that stunt their growth. It's not a healthy form of supportive love. Does your hacked together porn game explore this theme, or pretend nothing is wrong?
>>
>>140791560
>tips fedora
Good day to you, sir. I can too enjoy an intellectually demanding conversations. Would you like to talk about Richard Dawkins? His book "God Delusion" is perfect for refined scholars, like us!
>>
>>140792868
>abusing
>>
>>140793007
How many neurons fired when copying that post from your meme archive into the reply box and clicking the button, and was it enough to make you at least chuckle? I know it can get to be automatic, like phasing in and out of consciousness, so I was just wondering.
>>
Good morning, /evn/. I've now woken up at 1 AM. I guess if this keeps up I'll end up on a normal sleep schedule again.

How's everyone's weekend going? Any notable progress?
>>
>>140792868
I can't speak for the other anon, but mine does address the morality of it, and it's only accepted as both parties acknowledge they're much too far gone to be able to abstain and build a normal, healthy relationship instead.
>>
>>140797003
That's my fetish.
>>
>>140796719
After a year of development, artist said that he doesn't want to draw sex scene.
The fuck I do now ? Maybe I should make a racing game after all.
>>
>>140797250
>not discussing the details of what your artist will and won't draw beforehand
You brought this upon yourself. Sorry for the year of progress, though. How much did you get during that time? I assume several dozens of cgs.
>>
>>140797250
Blackmail is always the answer
>>
>>140797003
You the anon who posted those purple haired lolis?
>>
>>140798068
Nah, I'm the dev making the 18+ yuri vn.
>>
>>140798943
So, how's your game ?
>>
>>140799423
Progress is slow but steady. When progress reaches a notable update, I'll post it here again.
>>
>>140786372
Mine is a tale about mages and necessity.
>>
Yo /evn/, I need your advice.
Assuming I am going to hold a crowdfunding campaign, should I put out the demo of my game for everyone to see the day it goes live or sometime before? If it's the latter, how much earlier?
Also, what are some good guides for how to make a crowdfunding campaign applicable for EVN?
>>
>>140802416
I don't have the link handy, but I'm sure Obscura shared a lot of tips about crowdfunding, and she did fairly well with it. Have a search on Lemmasoft.
>>
>>140786372
Hand-holding.
>>
>>140802416

I'd say same time. You want people to be hot off the demo and chuck funds in on the spur of that. After those emotions aren't as fresh in the mind, they're less likely to donate.
>>
>>140790898
>>140791560
I'm rather religious and do music work for eroge all the time. Let me just guess, was your composer cheap/free? Because this thread is proof people come and go regardless of moral alignments in projects for the silliest reasons, and many times they don't even bother to tell you the reason or that they're out of the project and you're there stuck waiting for resources for months.
>>
>>140806793
The worst is when your project development is slow enough that someone gets religion in the middle and changes their mind
>>
>>140807943

Anne Rice, is that you?
>>
>>140802416
I'm planning for my demo release to be simultaneous with the KS launch.
>>
>>140717337
I don't hang out here (and based on your comment I wonder why...), I just came here to post the survey.

However I am open to critique on my art. I agree it has a lot of issues, and I'm trying my best to work on them with everything that I make.
>>
>>140807943
Ah, if only it was just religion. The best thing is when people discover third wave feminism and want to change the whole damn thing or walk because highschool romance is oppressive now.
>>
>>140808631
Doctrine is doctrine whether it calls itself religion or not.

I wouldn't mind someone making a suggestion for a thing to add or tweak, but when your suggestion is a demand for "let's make this gay game not gay" or "let's make this rape fetish game an all-ages cuddlefest" then fuck you
>>
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>>
>>140811842
>memegames
>>
>>140812173
only the finest cultured memes will survive
>>
>>
>>
>>140817423
nice tiddies on the dyke in green shirt
>>
>>140808031
It is I, the preternatural writer!
>>
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>>140817423
>keychain colors have nothing in common with character designs
REEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>140817423
>hack me if you can

*teleports behind you*
*unzips katana*

sure thing, kiddo
>>
>>140806793
What's the development process that takes the longest? There's no good reason for this to happen.
>>
>>140819993
Maybe the characters switched keys?
>>
>>140817423
Looks cute except that thing in the green shirt.
>>
>>140820589
>any of those abominations of designs
>looks cute
You need to get your eyes checked.
>>
>>140820976
What's so bad about the other ones? They might not be the most unique, but I also don't see anything offensively bad.
>>
>>140821328
Why do you reply to shitcritic-kun?
>>
>>140820589
I think they all get murdered anyway
>>
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>>
>>140823486
Is this FromSoft's new IP.
>>
Guess I'll risk it.
What's the name of the vn in op's image?
>>
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>>140823486

I feel like there's something wrong with the description here, but I am not a writer.
>>
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>>140824974
>>
>>140825347
I forgot that iqdb is not the only means of image searching, my apologies.. still wroth it I'd say, or so I hope. My thanks non the less.
>>
>>140825345
>one of her skills is grabbing any object to knock her opponent down.
What kind of skill is that?
She also looks more like the calm and collected type there.
>>
>>140825639
>imba breathing skill
>>
>>140825639
Well, some people have that defining trait, some don't. Nothing you can do about that.
>>
>>140825345
The sentences are choppy, sometimes fragments. It's not beautiful, but as just an introduction it gets its point across and is at least readable English, which is a step over some projects we see
>>
>>140825639
>What kind of skill is that?
It makes sense if it's a brawler/RPG and you're talking about battle skills
>>
>>140670282
Hi Nasu
>>
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>>
>>140828415
Kool programmeng skillz brah
>>
>>140828747
Why would they post this to show off the current state of their project?
>>
>>140828415
Is this written in Tengwar or something?
>>
>>140829606
I assume someone punched the elf in the nose
It's a logical reaction to elves
>>
post things
>>
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>>140834726
Ok.
How do I find this artist ?
>>
>>140835668
pretty sure that's http://lordless.deviantart.com/gallery/?catpath=/ but I could be wrong
>>
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>>140834726
Alright.
>>
>>140791880
Thinking about it, we should probably have made it more easier to reach the true ending. I was kinda convinced that people would end up following a walkthrough eventually if they were to hit a bad end or two, but I guess that was an error of judgement from me.
>>
>>140838802
>the true ending
If I got through that certain tense time without bad ending (after a couple dozen tries) am I on the path to the true end?

>a walkthrough
And get spoiled? Fuck that. The story and mystery is great, who would want to ruin it that way?
>>
>>140839937
Yeah you're definitely heading toward the true end. Though I'd recommend you trying to read completely some of the bad endings. It's just that there are a lot of bad endings, but only two or three are really meaningful, the five-six others are variations of those.
>>
>>140841006
I completely read every one I encountered, which might be all of them.
>>
>>140838802
>we
Hey, I have a question. I've heard stuff that makes it sound each way. Will the next set of content be new routes beginning from the same place or will it be appended to the story of Inciting Incident?

Also, how many years/months do we expect?
>>
>all those projects that were years in developement with kikestarters and stuff
>now free EVNs have equal or better production values
oh i am laffin all right
>>
>>140845224
> people that devalue their work because they are scared of charging
>>
>>140845626
>people that price their EVNs on par with 10+ hours JVNs with shitton of CGs and celebrity voice acting
>>
>>140846090

Just WHERE are you seeing evns in the 30+ price range?
>>
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>>140846090
>people who think the public for JVN and EVN is the same
>>
>>140846561
That WinterWolf faggot.
>>
>>140846884
You might want to check your eyes.
>>
>>140846884

> most expensive one is 24usd
> he does frequent discounts

???
>>
>>140845224
name names
>>
>>140847129
>thinks 24 usd is acceptable
Please, WW, go away.
>>
>>140849135

it's for the rpg one, so yes.
>>
>>140849135
>gets caught failing at math
>frantically tries to invent different insults

Some of his games are more expensive than I want to buy, but with the RPG stuff they do at least have a lot of gameplay hours so I don't feel insulted, I just don't buy it.
>>
>>140841994
It will be routes branching out directly and that will continue after the end of Inciting Incident.
And you can expect at the very least a whole year. Creating Inciting Incident took two years, though now we have more experience and hopefully we will waste less time. But if I were you, I wouldn't hope for anything before the end of 2017.
>>
>>140846090

No EVN costs $80-$120 which is what those kind of VNs cost.

EVNs have cost at most $20 so your point is complete bullshit.
>>
>>140851472
>No EVN costs $80-$120 which is what those kind of VNs cost.
because no EVN has ever came close to that level of quality and never will. There is some good original stuff like Cinders but those "we wish we were japanese" knock offs are pure cancer. If you're making one, literally kill yourself fampai.
>>
>>140851472
If you import them, maybe, but I don't recall paying that much for localized JVNs.
>>
>>140851472
Depends if you consider the JVN pricing in japan or on steam though. Big JVNs tend to cost around 40 bucks on Steam. Still much more expensive than any EVN though.
>>
>>140852217

Localized games with star power could easily cost that. VA prices is the one reason we still haven't gotten UtaPri in the west, for example.
>>
>>140846561
Backstage Pass.
>>
>>140852880

BS is a dating sim and still right under the 30 price point.
>>
>>140852076

If VNs can't even charge $10 without scum of the earth such as yourself pirating it, then you're right. EVN budgets will never increase, and the quality of EVNs won't either.

You only have yourself to blame, dumbass. JVNs are made by studios, by several dozen people with professional musicians, actresses and famous (among JVNs) writers, if there was a EVN that had the budget for that it would be good. That won't happen as boiled smegma-tier commentators like you exist who do nothing but hold back the growth and the discourse of this medium.
>>
>>140854523
Here, here.
>>
>>140854523
>implying anyone is interested enough in your pathetic attempt at a chinese flip book to pirate it
enjoy those 200 downloads laddio
>>
>>140856036

remember that time when people asked for a link for BCM... before the game came out?
>>
>>140856269
nice try, but everyone knows fujofats aren't people
>>
>>140856536

keep moving that goal post.
>>
>>140856036
People are so invested in pirating cheap picture books they go around whining for warez links for badly-drawn amateur games that are FREE.

You are far too optimistic about the taste and intelligence of the average internet user.
>>
>>140856036
I'm sorry no one was interested in your completely unhyped episodic game.
>>
>>140856269
Or the people that came to this general wanting links to various Sakua games and AJ Tilley's shit. Not to mention that one guy who kept asking for a link to Sunrider Academy.
>>
>>140857542
>Not to mention that one guy who kept asking for a link to Sunrider Academy.
Considering the price on that game vs how shit the gameplay is, can you blame him?
>>
>>140859139

that was back when the game was new and nobody knew.
>>
>>140859139
I can't. I regret pirating it myself, honestly.
>>
>>140859139
I've pirated it just to unpack assets, to see how awful Art & UI is.
>>
>>140857453
Poor Selenon Rising...
>>
>>140860050
ready to be triggered by voiceovers and UI mismatching?

https://www.youtube.com/watch?v=VYPW9FWGZBM
>>
>>140860315
They've put a lot of effort into it and some bits are impressive but it does feel mismatched. Too many artists?
>>
>>140861997
I have lost count of how many different fonts they've used so far
>>
>>140859712
Was it worth the effort?
>>
new thread theme?
>>
>>140864209
/evn/ holds back itself once again
>>
>>140864209
Episodic progress towards death.
>>
>>140864815
but will anyone bother?
>>
does /evn/ have a steam group?
>>
>>140866120
no
>>
>>140866750
does anyone want to admit to being one of us?
>>
>>140866750
Of course we do..
>>
>>140854523
Budget doesn't equate to quality.
>>
>>140868960
Oh not this again
Budget doesn't equate to quality and paying a mouth-breather a dollar a word isn't going to make them a better writer. However, budget makes it a hell of a lot easier to attract and retain skilled and experienced workers.
>>
>>140853095
How does it not qualify as an EVN? And it's one whole penny less than 30 dollars? Woah!
>>
>>140868960

Someone is paying for time, when a VN is free the musicians, artists etc are sacrificing their paid time to make that. And yes, if you don't have a budget you are not likely to attract a good, and serious artist to your team unless those asset creators owe you something personally or are a very close friend of yours.

In MOST ways budget does = quality.
>>
>>140869228
I agree it's at 30 and it may be overpriced. The big JVNs are still going for OVER thirty though.
>>
>>140869228

you seriously do not see how gameplay may alter the perceived value of something?

Also, the original post was "over thirty". So yes, a whole penny makes it be under the cut off for the argument.
>>
>>140869546
30+ is unclear whether it's intending to be >30 or >=30 so you're both right.
>>
/evn/, is it possible to do visual tricks like Umineko in ren'py? I've never seen any games there use it but I figure I might as well ask anyway!
>>
>>140836391
Something about the way they draw people is funky to me, but some of those backgrounds are pretty nice.
>>
>>140870771
Start a new thread and ask your question in more detail about what kind of tricks you mean.
>>
>>140850182
>It will be routes branching out directly
Directly from where though, the beginning or the end?
>and that will continue after the end of Inciting Incident.
As in they're longer, or as in it's a continuation of the Inciting Incident scenario?

>hopefully we will waste less time
Good luck.

Will art for current characters and content see any addition? The main flaw of the game that I found is in the expressions, which are both unfortunately few, and occasionally incongruous with the degree of emotion described by the text. Also a few scenes could do with art just for them, eg in the climax and maybe rui in a wheelchair after. Plus a few named minor characters could use sprites, such as much of the happy club. Of course that's a lot of work for a zero budget project and you have other focus, but since I liked the game I want to help however I can without doing work, and that's the only aspect where I really know what kind of feedback to give.

Well, and maybe cut the RP after getting out of the hospital since it felt a bit jarring, but that may have been more a problem of my mindset at the time than the writing.
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