[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/dfg/- Dwarf Fortress General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 755
Thread images: 237

File: 1456801373930.png (915KB, 960x628px) Image search: [Google]
1456801373930.png
915KB, 960x628px
The General is as dead as ever.

Previous thread: >>136364408

>Download the basic game here. Current version is Dwarf Fortress 0.42.06
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Alpha release):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
Dead at 187 posts? Seriously?
>>
>>136522306

I blame the masterpiece trading bug.
>>
File: 2015_12_24_17_49_40.jpg (791KB, 1300x1681px) Image search: [Google]
2015_12_24_17_49_40.jpg
791KB, 1300x1681px
Heavens above, that was record timing thread archive.
I need to tell my friends to start posting here, or something.
>>
File: IconGuide.png (106KB, 1906x1640px) Image search: [Google]
IconGuide.png
106KB, 1906x1640px
>>136520150
Storytelling allows A LOT of archeology, an expansion of the tracking system combined with it would be pretty fucking cool.

>>136522412
I blame GDC. I want my fucking building shit dammit! All I'm doing is going around scouting sites and playing with different world-gen shit to see what pops out.
>>
Horizontal vs vertical forts, or a pragmatic mix of both?
>>
Are there any current mods which add more spells and shit for adventure mode?
>>
>>136523210
I hope expands the zones of the underground bandits to also include specialised throne rooms, barracks, recreational rooms, et cetera. It will be a stepping stone towards making Arol-Iton real.
>>
Hi /dfg/!
Who do I play?
>>
>>136524454
elven hippie peasent
>>
>>136524454
You play as Greg.

How Greg plays is another matter entirely.

The keys are usually listed on screen with what they do in a given context, you can hit ? to see the general list of keybinds and the icon guide I posted a couple posts up.

You grab your crew of dorfs and pick out a spot to start doing shit in fort mode, massive excavations with engraved multi-level rooms lined with statues and furniture, military centric forts with a bare minimum of comfort to keep it functioning while you grind goblins with your soldiers and/or traps and/or more creative methods, role play based setups where you try for a certain goal or aesthetic or theme as it suits you, ascend in status with your civ until you become the mountainhome (or capital) and the monarch comes to live in your fort, and any number of other options.

Alternatively you can go into adventurer mode and explore the world around your fort, visit your own forts, go do silly things like kill a merchant and then try to run a shop, become famous as a bard, rescue people from muggings, (attempt to) rescue kids (which is broken right now) kidnapped by goblins, track down hoary beasts and slay them or die horribly trying.

Basically you have to ask what //you// want to do, and then you can start figuring out how to accomplish it, if it is even possible yet.
>>
>forbid eggs
>forget to check on the gila monsters
>gila babby explosion
Oooops.
>>
File: meadhall.png (745KB, 1039x528px) Image search: [Google]
meadhall.png
745KB, 1039x528px
When I tried to drive the elves away from my capital, my lord also began attacking me for some reason, so I killed him. My law-giver is nowhere to be found, and seems to have escaped with the rest of the fleeing elves.

Subsequently, I claimed the site, and then retired and unretired in order to pass some time. When I returned, I found out that several elf recruits joined me as hearthpeople. Some of the stores are empty now(even though they're not abandoned), so I guess that's where they came from.

Anyway, currently I'm travelling arounf this tiny mountainlake microscape, making the human lords pay tribute to the capital(of which I'm in charge), and driving off any elf occupiers from human sites.

Pic related is probably the most impressive mead hall I've ever seen.
>>
>>136525683
On a related note, Gilas are venomous right, what syndrome do they give? Maybe I could use them as fodder to weaken invaders before battles.
I only keep them because their returns are 3 x for some reason.
>>
>>136526123
Starting civil wars and loyalty cascades, sounds like fun.
>>
will gobbos or undeads ever try to path over water? will I still need a lip on my walls if I've got a moat?
>>
File: 1426284661256.png (353KB, 692x577px) Image search: [Google]
1426284661256.png
353KB, 692x577px
>archived at less than 200 posts
>>
>>136528509
We need new pure innocent blood who don't know what is waiting for them.
>>
File: reflecting on life.png (440KB, 729x567px) Image search: [Google]
reflecting on life.png
440KB, 729x567px
>>136528509
>tfw 99% of the time you spend on 4chan is spent on /dfg/
>>
File: volcanos.png (323KB, 729x567px) Image search: [Google]
volcanos.png
323KB, 729x567px
>>136528850
>>
>>136529630
I;m thinking about thos dorfs.
>>
File: 1456029219390.jpg (57KB, 614x389px) Image search: [Google]
1456029219390.jpg
57KB, 614x389px
>>136528850
>tfw 99% of the time you spend on 4chan is spent on /dfg/ and you haven't actually played the game in months
>>
>>136529630
If anything, reflecting on dorfort is going to increase my fear of magma.
>>
>stop funposting on /dfg/ for one day
>thread dies
Cmon guise
>>
File: man-thinking.jpg (108KB, 426x282px) Image search: [Google]
man-thinking.jpg
108KB, 426x282px
Does Dwarf Fortress have memes?
>>
>>136531448

You think too much.
>>
>>136531448
Loads of plump memes :^)
>>
What are you planning on doing once the adventure mode construction release comes out?

I'm considering the following:
>building a secluded manor with a personal library, and then travel around the world in order to bring back rare books
>building a hermit cabin in some inaccessible place, like a mountaintop, a cliffside, a mountainlake island, and so on
>gathering a big group of people and then settling an untouched land, building towns and villages
>>
>>136532123
I don't really understand the appeal since it's just a more limited version of Fortress Mode.
>>
alchemy when
>>
>>136532272
Personally, I've always been a bigger fan of rpgs than strategy games.

Fort mode is really fun, but it's more fun to actually play as a single character and still be able to order people around.

I don't know, I think it's the same reason that I prefer Mount and Blade over Total War(not that they are competing for the same niche). Being one ordinary person in the middle of a complex world driven by strategy game mechanics just has a certain appeal to me.
>>
>>136532762
I agree but I meant the appeal of building in adv mode since if that's what you want to focus on you'd be better off in fort mode. It's just a bit of flavor to me in adv mode, can you think of some adv specific cool uses?

>RP a night creature and build your own lair
>RP a homesteading pioneer farmer with family (we Harvest Moon now)
>>
File: 1456813736722.jpg (241KB, 791x1024px) Image search: [Google]
1456813736722.jpg
241KB, 791x1024px
>>
File: LoveTheStars.png (995KB, 1920x1080px) Image search: [Google]
LoveTheStars.png
995KB, 1920x1080px
>>136533361
Franchise taverns along heavy traffic areas identified in adventurer mode.

Specific inns built for shelter and such as you roam around.

Acual sites which you claim that don't revert to some random group the moment you leave.

Fortress seeds in areas where it's just easier to begin in adventurer mode. A haunted glacier of doom is cozy for a properly buffed up adventurer, and can have the infrastructure neglected completely in favor of putting down foundations along with initial shelter for a fortress group to come in and build on/with/around later on.

Even without digging, something like this should be possible as long as we can assign thing to be built in place like doors, windows, beds, etc.
>>
How many z-levels do you generally use?
>>
>>136536330
Definitly enough to count as abuse.
>>
File: 1201980800804.png (249KB, 4000x4000px) Image search: [Google]
1201980800804.png
249KB, 4000x4000px
>So the next version of Armok Vision will support Oculus Rift, as well as streaming to google cardboard, if you have either of those.

>So I can now control DF through Armok Vision. It just passes the keys through directly, so you still need to look at the DF window to see what you're doing.
>I'll be fixing that too.

>you will be able to play Dwarf Fortress Adventure Mode in VR in your lifetime.
>>
File: ComfyAsFuck.png (650KB, 1920x1080px) Image search: [Google]
ComfyAsFuck.png
650KB, 1920x1080px
>>136535350
>>136536639
Fun fact, glumprong looks great in AV!

>>136536330
>stand on a beach near a sheer cliff
>the cliff is just what I can see of a mountain peak
>fucking bright white and dark grey on elevation map exports
>[v]iew as far above me towards the cliff as I can
>Shift+V to launch.lua myself that way
>hurtle helplessly upwards as the mountain face comes closer and then rapidly falls away
>oh shit
>slam into the sky and blow apart
>used all of the z-levels
>still need more
>>
can someone explain how to get the current version of isoworld working? i can get the beta running just fine, and ive downloaded isoworld master i just dont know how to get it to work
>>
>>136538465
> ive downloaded isoworld master
from github? A release or the source code? If the latter, did you compile it?
If the former, did you read the instructions from the forum thread? Made sure the isoworld version works with the DF version you're using?

What are you doing, what do you expect to happen and what is happening instead? More information, and more precise explanation of what you want to achieve please.
>>
File: Wheelpages.jpg (439KB, 1680x1010px) Image search: [Google]
Wheelpages.jpg
439KB, 1680x1010px
>>136538738
>>136538465
Most importantly, do you want to view a world map, or do you want the detailed overworld view that follows you around in adventure mode (pic related)?
>>
>>136538868
I want a detailed over world view

>>136538738
Right now I'm running the version that is in the file in the OP of the forum thread and I can run it fine, except it lacks certain features I want like a mini map or detail on tiles.
>>
>>136539781
You need DFhack for that.
DFhack and DF need to run, then you press "connect" in the Isoworld window.

I don't know if DFhack works with the current version, haven't kept up with things.
>>
>>136539889
do I need to be doing anything special in df while connecting?
>>
>>136539960
Running fortress or adventure mode.
The maps you want to view are only generated after you actually start playing - that level of detail doesn't exist until then.
>>
>>136540194
Didnt know that, that make sense, thanks
>>
Bump for incoming green
>>
File: jp_?.jpg (176KB, 1280x720px) Image search: [Google]
jp_?.jpg
176KB, 1280x720px
Elves: What For?
>>
is it beneficial to appoint champions if my dwarves are training anyway?
>>
File: DwarfFortressMemeBunker.png (21KB, 242x229px) Image search: [Google]
DwarfFortressMemeBunker.png
21KB, 242x229px
>>136531448
>>
File: how2checkifanimates.png (91KB, 1629x967px) Image search: [Google]
how2checkifanimates.png
91KB, 1629x967px
Hey, are there any ways to check if the evil area animates dead spontaneously? I kinda want to try to embark TERRIFYING GLACIER, but I don't want to deal with unkillable butchery-byproducts.
>>
>>136546162
Care to post your colorscheme?
>>
>>136526252
I'm a bit late, but might aswell dump my research.

I fucked around a lot in adventure mode using venomous creatures. Due to looking mellow, I never tried platypus, gila, bark scorpion, copperhead snake and adder. I don't know much about them.

Venomous beastmen are small, and not very endurable, but good sneakers. Injecting venom only works through no clothing or only one layer, your best bet is attacking the hands and feet, or grabbing clothes off enemies and biting the exposed parts. I did most of my research on small-to-medium sized wilderness creatures and goblins. usually 2 bites per creature, 3 if bigger.

It would seem the best for grappling is brown recl. spiderman, due to its 6 arms, but it's venom is SLOW as fuck, takes several hours to kick in, so don't bother.

The poison rattlesnakemen use is similar to that of the brown recl. spider, but much quicker. Blisters and swelling don't even slow things down but the pain and the nausea do, at least a bit. The rotting is only useful if you manage to bite into the brain or lungs, also eyes can suffer from necrosis, but otherwise a long list of rotten organs and limbs isn't fatal. Best tactic is hoping the venom causes enough pain so one of your blows brings the enemy down and you can strangle the fucker.

The black mamba bite is fatal, a bit slow. The dizzyness, drowsyness and fever it causes aren't too dangerous, they slow the enemy down a bit, but nothing useful. Black mamba venom causes strong pain, so there's a good chance your prey will faint rather quickly. The uncosciousness and complete paralysis parts unfortunately come later and against a serious foe you might not last long enough.

If you don't want extra shit, just pure killing power, the king cobra man is the way to go. No nausea, no bleeding, just a bit of dizzyness and full paralysis after that. Prey doesn't give into pain or anything. One random moment they just hit the ground, lock the fuck up and suffocate.

cont.
>>
File: haberdash.png (4KB, 192x192px) Image search: [Google]
haberdash.png
4KB, 192x192px
http://pastebin.com/C0nGbaUK

Nicked from DF wiki, CowThing's darker colour scheme, I think.
The tileset is Haberdash's.
>>
File: bushmaster-poison.jpg (83KB, 859x284px) Image search: [Google]
bushmaster-poison.jpg
83KB, 859x284px
>>136546865
The last and nastiest venom is the bushmaster venom. The strong pain it causes has most small creatures passed out within minutes, also they suffer mild bleeding that seems to continue up to the point of death. After giving into pain most creatures puke themselves to death, sometimes they don't even survive until paralysis kicks in. You need 2 well-placed bites and your victim is lying unconscious in a pool of its blood and puke within a few minutes. As I said, nasty stuff.
>>
>>136547178
>CowThing's darker
Thanks a lot. I'm using CLA's tileset, I'm rather comfortable with that. Using the solarized colorscheme before, felt like trying something else.
>>
Let's say my adventurer walks into one of my forts that's filled with metal and glass trap components. Serrated discs, manacing pikes, axeblades, all the good stuff.

How are they as throwing weapons? Are they too heavy? Should I bother?
>>
File: BunchaNewbs.png (82KB, 1920x1080px) Image search: [Google]
BunchaNewbs.png
82KB, 1920x1080px
>>136547357
[SYNDROME]
[SYN_NAME:bushmaster bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:BUSHMASTER:ALL]
[SYN_INJECTED]
[CE_PAIN:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:10:PEAK:50:END:1200]
[CE_BLEEDING:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:10:PEAK:30:END:50]
[CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:100:END:1200]
[CE_UNCONSCIOUSNESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:100:END:200]
[CE_NAUSEA:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:60:PEAK:200:END:300]
[CE_PAIN:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:100:PEAK:200:END:300]
[CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:125:PEAK:200:END:1200]

Does indeed look nasty.

So, I'm trying out building isoworld for myself, first all the tries I made with the regular dfhack branch didn't work but I realized that I was cloning in the 40.24 so I figured out you gotta git checkout develop and update it, got it building now with isoworld included in the build. Figure it should be easier to check all the different volcano tube states with it, plus it should be handy for checking on the location of temples in towns and shit.

>>136551010
Serrated discs tend to be pretty brutal, throwing in general is good shit, my favorite part of going barehanded-badass-brainpuncher is running up and grabbing some gobs crappy weapon, kicking or punching them away so I keep the weapon, then chucking it into the lung of their buddy.
>>
File: icehell.png (28KB, 1667x875px) Image search: [Google]
icehell.png
28KB, 1667x875px
Well, did it anyway. I gotta bow to few caravans, then I will attempt to get my farming on in the caverns.
>>
Just fucking die
>>
>tfw just learned how to mine and do basic shit
dem dorfs man, DEM FUKKIN DORFS!
>>
>>136552817
>evil glacier
Nice meme fort, anon.
>>
File: region11-00250-01-01-world_map.png (549KB, 4626x4626px) Image search: [Google]
region11-00250-01-01-world_map.png
549KB, 4626x4626px
Rate my world, /dfg/
>>
Is there a way to remove aquifiers from worldgen completely?

I'm a noob, I know
>>
>>136555014
Nope. Just search for an area with aquifiers non existent.
git gud.
>>
File: Thatwasquick.png (5KB, 780x103px) Image search: [Google]
Thatwasquick.png
5KB, 780x103px
Well, that was quick.

>>136553451
I am the mememaster, after all.
>>
>>136555014
Edit the stone and soil layer files in raw/objects/ to remove all [AQUIFER] tags.
>>
>>136555014
You can set Aquifers to Off with the Lazy Newb Pack under the options in the launcher
>>
>>136555241
>>136555381
isn't there an [AQUIFERS] tag in d_init.txt?
>>
>>136556274
Correct, there isn't.
>>
File: neatstuff.png (167KB, 1353x1449px) Image search: [Google]
neatstuff.png
167KB, 1353x1449px
>>136555248
This was actually pretty excellent find.

A pit of magma to get my metal industry running.
A water source.
Plenty of space for farming.
And adamantite, Maybe not best idea to go dig it yet.
So close to the surface, too!
>>
>>136555014
You can do >>136555381 to the raws of a save for a world that already exists if you want to be a scrub.
>>136543904
If your champion is already in a squad he'll continue to do the squad's normal training like before, while occasionally doing demos, like he would've anyway. There's no difference unless you appoint a civvie.
>>
>trying to advance history with the Large USA map
Computers were not meant to handle these strains.
>>
>>136554873
That's a nice looking world, anon. There are some real cozy looking islands there.
7/10 would vacation.
>>
64 bit libs when toady i dont want this multilib shit
>>
>>136558585
>tfw doing the same thing
I have Dwarves clustered in the Rockies, with colonies all over the south.
>>
>>136559521
It is it Dwarven Deseret?
>>
File: 1423005011997.gif (4MB, 1366x1053px) Image search: [Google]
1423005011997.gif
4MB, 1366x1053px
I'll help keep this thing alive, now and then for the moment

I felt like playing DF in the past, and I have plenty of times (witnessing my own dwarfs falling down stairs with great hilarity) but games like Endless Legend make me feel comfy

simply put I'm not sure how to get back to DF without feeling the same kind of accomplishment I get from the other 4x games. Of course I don't mean to go on involuted ideas and convoluted completionist megastructures, just to find some middle ground between that and just keeping dwarves happy in minimalist buildings

I don't know, have a longhouse I emulated many times in varying sizes, as something static and recurring in previous games
>>
>>136559859
>my longhouse inspired a fellow dwarf
My heart.

Architecture is an art, and I think there's a sense of accomplishment in making something both functional and attractive. I know a lot of people get their kicks surviving in harsher and harsher environs - I've certainly built my share of forts for FUN - but there's something to be said as well for pulling off a theme. My proudest accomplishment was not surviving in an evil undead glacier at the crown of the world, but building a residential district that gave every family a full house with interior plumbing.

That said, I have been playing more GSG than DF lately, so I can sympathize with your plight.
>>
>>136559716
Its even bigger than Deseret
>>
So would multi threading help with FPS or is it always going to he fucked?
>>
>>136554873
wouldestablishempireincentralmountainvalley/10
>>
>>136564519
Kek, the goblins will still get there eventually, and the very first party they send will raze your entire empire to the ground.
>>
Can you guys suggest some Dorffort LPers that aren't Jef, Plump or Quill18?

I need to feel like I'm not alone whilst playing.
>>
Usually play small forts. Is there any reason at all to give nobles what they want? Is there any point in them beyond something else to do with magma?
>>
File: stockpile.jpg (2MB, 1600x1200px) Image search: [Google]
stockpile.jpg
2MB, 1600x1200px
>>136566528
>goblins will get there eventually
I'm counting on it.
>>
File: a day in the life of the duchess.png (90KB, 1920x1080px) Image search: [Google]
a day in the life of the duchess.png
90KB, 1920x1080px
>>136566762
Nobles can be as useful as any other dwarf. And it's not like it's hard to meet mandates, especially after the last update allowed creating specific craft items.
The only reason left to magma a noble is if they ban the export of one of your fort's major trade goods or to be an ebin memer.
>>
>http://www.mirror.co.uk/news/weird-news/goblin-suitcase-causes-cops-flee-3052799
>http://www.theguardian.com/world/2013/dec/22/elf-lobby-iceland-road-project

It's happening all over the world.
>>
File: toothlesswolves.png (4KB, 369x441px) Image search: [Google]
toothlesswolves.png
4KB, 369x441px
Well, finally found out that the very common eerie murk cloud husks the wolves.
Their teeth seem to fly off for some reason. Could they be fighting each other, or is there other reasons why they are moving so erratically and frequently?
>>
If you were doing all this to leave the roadway itself nice and rough, would you smooth the stockrooms?

This hole has to much potential, it's really hard to make an effective fortress in here without feeling like I'm wasting a great deal of something.
>>
File: Well_this_is_a_shit_situation.png (11KB, 906x823px) Image search: [Google]
Well_this_is_a_shit_situation.png
11KB, 906x823px
>>136567991
>Wave of migrants
>A cloud at the same time
Had me at edge of my seat.
Thankfully, only two farm animals at behind got afflicted. The dwarf that for some reason didn't go inside the fortress immediately got killed dead.

It seems that the region doesn't automatically reanimate. A relief.
>>
File: anon.jpg (97KB, 800x567px) Image search: [Google]
anon.jpg
97KB, 800x567px
>>
File: 2409388.jpg (91KB, 645x320px) Image search: [Google]
2409388.jpg
91KB, 645x320px
>>
File: anon on dfg.jpg (253KB, 1400x600px) Image search: [Google]
anon on dfg.jpg
253KB, 1400x600px
>>
File: 1258518336656.png (68KB, 946x790px) Image search: [Google]
1258518336656.png
68KB, 946x790px
>>136569495
>>136569713
>>136569953
Meh, newb players are ten a penny, do we have any new versions of these?
>>
>>136567585
Sure it's not hard to meet them. But is there any point? Maybe if happiness actually mattered , but it doesn't.
>>
File: 1235505600505.png (55KB, 780x787px) Image search: [Google]
1235505600505.png
55KB, 780x787px
>>136570637
I like the format, but I've only got these two and they aren't great.

We ought to revive these in DF font, dig up the disemboweling posts and find them something noteworthy to go up against.
>>
>>136571056
Is there a point to anything you do in df?
If you just want to haul goblin giblets without the distraction of having to make a handful amulets or a few pairs of low boots every season that's your business. It's a single player game.
>>
File: Good for The Goose.png (546KB, 637x928px) Image search: [Google]
Good for The Goose.png
546KB, 637x928px
>>136571778
>Is there a point to anything you do in df?

In the grand scheme of things; if you can crunch the DF 'numbers' and get plenty of plot happening, and then have the wherewithal notice it take place and tell us, you're doing Dwarf Fortress and Toady a great service when the 'numbers' come up and you hit a good story.

My fiancee struck this one, and then Toady fixed it within days, I was probably more sad than her about this.
>>
File: A Guide To Traps.png (475KB, 632x926px) Image search: [Google]
A Guide To Traps.png
475KB, 632x926px
>>
File: A Short History of Minecarts.png (495KB, 636x926px) Image search: [Google]
A Short History of Minecarts.png
495KB, 636x926px
I was planning to dump the lot, but gosh that's an intimidating timer we've got now.
>>
File: Akrulatol Year 270.png (578KB, 632x927px) Image search: [Google]
Akrulatol Year 270.png
578KB, 632x927px
>>
>>136538868
Argh, fucking arch damn shit bastard whores.

>[ 87%] Linking CXX executable isoworld
>CMakeFiles/isoworld.dir/UserInterface.cpp.o: In function `initializeAgui()':
>UserInterface.cpp:(.text+0x2f6): undefined reference to `agui::Font::load(std::string const&, int, agui::FontFlags, float, agui::Color)'
>CMakeFiles/isoworld.dir/UserInterface.cpp.o: In function `MainScreen::UpdateText()':
>UserInterface.cpp:(.text+0x41e): undefined reference to `agui::Button::setText(std::string const&)'
>UserInterface.cpp:(.text+0x471): undefined reference to `agui::Button::setText(std::string const&)'
>UserInterface.cpp:(.text+0x4c0): undefined reference to `agui::Button::setText(std::string const&)'
>UserInterface.cpp:(.text+0x4ed): undefined reference to `agui::Button::setText(std::string const&)'

Fuckity fuckbats.
>>
>>136572513
I agree. That's why I think it's silly to do something as pointlessly gamey as atom smashing nobles just because.
It became a meme when nobles' mandates were fort-ending forces of destruction that rivaled forgotten beast attacks. But now they're just the barest of guidelines for the pointless opulence that most overseers will indulge in anyway.
And what makes a better story? "My novice leatherworker failed to complete a mandate to make bucklers, and now he has a broken arm from his beating. He has 42 days left on his sentence attached to a chain. His wife or his oldest son bring him food and water every now and then, and it makes him cheerful despite his injuries." or "I had a baron and then I didn't."
>>
File: dwarf eating plump helmet.png (125KB, 425x282px) Image search: [Google]
dwarf eating plump helmet.png
125KB, 425x282px
>>136573895
>swearing on a blue board
I'm telling Toyota Fukushima.
>>
File: Cacame.png (626KB, 634x929px) Image search: [Google]
Cacame.png
626KB, 634x929px
>>
File: Entombed.png (577KB, 629x925px) Image search: [Google]
Entombed.png
577KB, 629x925px
>>136574398
You'll be fucking sorry when his mum finds out and says he can't host an image forum anymore.
>>
File: all_is_FINE.png (53KB, 1011x853px) Image search: [Google]
all_is_FINE.png
53KB, 1011x853px
Oh jeeze. I guess I won't be getting much imports anymore.
>>
>>136575063
PULL THE LEVER
PULL ALL THE LEVERS
>>
File: Forged in Love.png (601KB, 631x917px) Image search: [Google]
Forged in Love.png
601KB, 631x917px
>>136575430
or indeed, just the red one, fuck the lot of the cunts.
>>
File: Killed By Own Hand.png (513KB, 630x927px) Image search: [Google]
Killed By Own Hand.png
513KB, 630x927px
>>
File: woman-thinking-holding-clipboard.jpg (905KB, 1698x1131px) Image search: [Google]
woman-thinking-holding-clipboard.jpg
905KB, 1698x1131px
Does Toady have any dirty secrets?
>>
>Werehyena attacks
>Kills 2 miners without a care in the world
>Herbalist gets bitten
>Bard jumps in
>Somehow throws the werehyena off of the cliff.
>Has been hanging from the cliff face for two months.

Just climb back up you absolute madman.
>>
File: The Elf King.png (585KB, 632x925px) Image search: [Google]
The Elf King.png
585KB, 632x925px
>>136577507
I doubt there's even a sex position I could teach him, and that's assuming I could even seduce such a mastodon of debauchery.
>>
File: Dullforked.png (4KB, 1497x75px) Image search: [Google]
Dullforked.png
4KB, 1497x75px
Yessssss
>>
File: 40d.png (38KB, 656x338px) Image search: [Google]
40d.png
38KB, 656x338px
>40d
>6x6 area default
Toady you fucked up.
>>
>>136575430
Ripety rap, a husk got in, murdered everyone.
In death throes of my fortress, I released the clowns.

Maybe I will visit it someday...
>>
I think I embarked in a place that has no nearby goblins

at least if I'm reading this legends map right

any way to fix this?
>>
File: Dullforked pt 2.png (23KB, 1879x177px) Image search: [Google]
Dullforked pt 2.png
23KB, 1879x177px
>>136580620
Holy shit this is fantastic. Fath is my duchess, and a legendary macedwarf. She absolutely detests worms, so I guess the mayor was giving her some shit there.
This will be the 4th artifact in her kit, joining a platinum breastplate, a bronze shield and an alpaca wool face veil.
>>
>>136581013
Kill human/elf/dwarf caravans and have fun with them instead.
>>
>>136581184
And for reference, here is the ignominious death suffered by Pelese the forgotten beast, as documented several threads ago. Unseen here is the magma crab relentlessly taunting him from a z level up.
>>
Hauling is a horrendous experience.
>>
>>136577507
I heard he's a former mathematician.
>>
>>136577507
In old versions of dwarf fortress hell had tentacle rape demons.
>>
>>136580753
You totally should. Husk adventurers are ungodly powerful. Become a vampire/necro first and then take over the world with your fort citizens' reanimated corpses.
>>
https://www.youtube.com/watch?v=fXSwxQYrSB0
>>
File: 1235152982746.png (243KB, 800x624px) Image search: [Google]
1235152982746.png
243KB, 800x624px
>>136584002
Misery loves company.
>>
>cages catch some rutherers
>3 females and 1 male

Rutherer ranch is a go.
>>
File: tower.png (65KB, 1895x1014px) Image search: [Google]
tower.png
65KB, 1895x1014px
Wonder how many dwarfs will die to it.
>>
>>136580669

but that's wrong
>>
>>136585561
what are you doing
>>
>>136586727
protecting my dwarfs from agents of heaven.
>>
>>136587432
Oh. Carry on.
Never been to a vault, didn't know what they looked like.
Just curious, is it made of slade? Can you deconstruct it or is it natural?
>>
>>136587893
can deconstruct it but it won't unreveal walls which is weird.
>>
File: HeyMicroClineAnon.png (70KB, 1920x1080px) Image search: [Google]
HeyMicroClineAnon.png
70KB, 1920x1080px
>>
File: microcline gets boners too.jpg (32KB, 598x600px) Image search: [Google]
microcline gets boners too.jpg
32KB, 598x600px
>>136589578
>>
File: Dullforked first blood.png (83KB, 1133x827px) Image search: [Google]
Dullforked first blood.png
83KB, 1133x827px
>>136581184
>>
File: HowIsThatForAHeadShot.png (51KB, 1920x1080px) Image search: [Google]
HowIsThatForAHeadShot.png
51KB, 1920x1080px
>>136591185
Well played.
>>
File: StopHittingYourSelf.png (52KB, 1920x1080px) Image search: [Google]
StopHittingYourSelf.png
52KB, 1920x1080px
>>136595017
At a certain point you get strong enough to just punch limbs off of people, and sure you could just literally knock heads off left and right... but is that as fun as beating someone to death with their own arm?

Hell no it isn't!
>>
File: Goblin-Camp.png (131KB, 1002x799px) Image search: [Google]
Goblin-Camp.png
131KB, 1002x799px
Anyone tried Goblin Camp?
>Goblin Camp is a citybuilder roguelike game with economy and strategy elements released under the GPLv3. It is inspired by various and notorious games like Anno 1404, Dwarf Fortress and Dungeon Keeper.
https://libregamewiki.org/Goblin_Camp
>>
>>136598862
>Goblins
>Not wanting to smelt them into goblinite
Whats wrong with you?
>>
File: PunchedYourOwnBrainsOut.png (57KB, 1920x1080px) Image search: [Google]
PunchedYourOwnBrainsOut.png
57KB, 1920x1080px
>>136598862
You can just mod gobs to be playable in df, you know.
>>
>>136571337
I remember one where he changed the way hearts worked, and was testing by having dwarves shoot crossbows at each other hoping for a heart shot, and when he finally got it it was because one of them got shot in the arm, and then unable to use his crossbow, ran through enemy fire and stabbed a bolt into an enemy's heart.

I always thought that was the tightest shit.
>>
>>136596452
POST TILESET
>>
File: VorpalCurses+1.png (23KB, 384x576px) Image search: [Google]
VorpalCurses+1.png
23KB, 384x576px
>>136601763
>>
File: VorpalCurses.png (19KB, 384x576px) Image search: [Google]
VorpalCurses.png
19KB, 384x576px
>>136602680
Bonus without the shading, for those who swing that way.
>>
File: YOUWONSOHARD.png (193KB, 1896x1015px) Image search: [Google]
YOUWONSOHARD.png
193KB, 1896x1015px
>>136531448
>meme
>>
File: KeenCurses+1.png (15KB, 256x384px) Image search: [Google]
KeenCurses+1.png
15KB, 256x384px
>>136602917
Oh, and the 16x24 for the threadbump!

Made them so you can play on 1920x1080 or 1366x768 without them being scaled down. Trimmed the corners off after scaling the curses_640x300 up, then fiddled around with various things like the goblin soldier tile, tilemagic for engravings, translucent backgrounds, and so forth.
>>
File: KeenCurses.png (13KB, 256x384px) Image search: [Google]
KeenCurses.png
13KB, 256x384px
>>136605527
Man, come back from reading and it's still dead. Kammaaaaan Toady!

Here's the bare version of the Keen set.
>>
File: 9c0.jpg (37KB, 426x341px) Image search: [Google]
9c0.jpg
37KB, 426x341px
>be relatively beginner to the game
>early fortress
>get my first 6-7 migrants
>then the caravan arrives, have to figure out what I can sell
>at the same time try to start my metal industry
>try to assign useful roles for my migrants
>while digging for metal and keeping my mason and carpenters busy
>a month later, 7 more migrants arrive (though they did have relevant skills for once)

Holy shit, I'm trying to go for "Objective -> Idlers: 0" but I'm spending 90% of my time in pause and it feels like I'm micro-managing an ant colony
How do you guys do it? Mods that do some work for you?
>>
>>136607952
I appreciate it, hoping to get back into the game and a nice high-DPI tileset was the last thing I needed.
>>
File: waterandmagma.png (160KB, 1896x1016px) Image search: [Google]
waterandmagma.png
160KB, 1896x1016px
Only bees in this desert and no trees, a honey badger tried to murder a dwarf for being near a hive.
>>
>>136608492
having idlers is OK

use Dwarf Therapist to manage labors (or dfhack's labor management screen)

use the job menu [j] to create production jobs that your laborers can work on

have useless dwarves haul stone into a dump zone and then reclaim it
>>
>>136608685
Why should they haul to a dump zone?
I'm using stockpiles right now

Is that an abuse to stack stone on one tile? I'd rather just use bins
I'm a shameless z-level abuser anyway, I got the room
>>
>Tfw beautiful fort
>Legendary tavern, filled with visitors
>Decently equipped militia
>First titan
>It's a gigantic pink jade quadruped that shoots webs.

It was inevitable.

I managed to get the bridge up in time so that now its stuck on the other side in the tavern. Everyone in the tavern is dead. The thing doesn't even have a scratch. I have some 35 militia dwarves training but I know if I lower that bridge this fortress is gone. The visitors, warriors unfortunate enough to have come now, die the moment they enter the tavern.

I suppose now would be the time dwarves start discussing whether or not adamantine is only a myth. I'll begin digging deep soon.
>>
File: Curses+1OldDorfs.png (28KB, 512x768px) Image search: [Google]
Curses+1OldDorfs.png
28KB, 512x768px
>>136608508
What size screen you use? I get frustrated as hell with some of the smaller sets. I can appreciate using them to see more of the fort map at once but I can zoom out and get the same effect, y'know?

I was actually inspired to fuck around and see if I could extend the angled walls by >>136608513
this Taffer set which I love as well.

I was using a 32x48 but the game sizes it down to 24x36 anyways, and while it still looked nice it seemed like I should try to make a native one since I needed to do the smaller one since we just recently got df working on the woman's chromebook via crouton.

Though she hasn't even made it to this point yet: >>136608492

Incidentally, antfarm-anon, do you have a manager assigned?

If you don't have dfhack set up and whatnot then you'll be leaning on the manager heavily, it's still useful with dfhack but there are other tools that do similar jobs like workflow (basically you say "there should be between x and y of z item at all times" and the plugin uses the manager to order production when it detects the relevant conditions) but yeah.

Assuming you DO have your manager set up and whatnot, a lot of it is still just habit, knowing which things you can slack on because they'll take care of themselves once you do the basic setup, while other stuff turns into a crisis fast.
>>
File: Walls.png (48KB, 1894x1013px) Image search: [Google]
Walls.png
48KB, 1894x1013px
>>136609678
They're just too good.
>>
>>136609149
I love how often taverns wind up being unintentional buffer zone slaughterhouses.
>>
>>136609958
Somehow that gave me an idea. I'm gonna try and kill it with a catapult.
>>
>>136609936
You have no idea how frustrating it was trying to draw 24x36 pixel diagonal walls by hand. That is one thing which square sets make waaaaay easier for sure. I just got the idea to see if I could chop the corners off and keep the connections from the vanilla walls I had and walk it down bit by bit.

I'm scared to poke at them more because I like how they are despite the little vertical/horizontal extensions needed to make them work, and holy shit it is impossible to get straight tile to tile connections looking right and aliased at my skill level.

>>136610687
>Why do we have a catapult aimed through fortifications into the tavern again?
>Ach, it's a long story, lass.
>>
>>136608492
First: don't worry about pausing too often. Especially as a new player, you can't pause too often. Loo(k) at everything, (v)iew your units, etc etc. I've been playing since before the game had a z-axis, and I still spend most of my time in the game paused. Certainly for different reasons than you, but that's another matter.
Second: it's ok to have idlers. Your dwarves have needs that they'll want spare time to tend to. As long as you're getting the essentials taken care of (booze, food, defenses in that order) you don't have to stress over a few dwarves standing around. As you learn the game your playstyle will inform how you manage labors and keep your dwarves busy. And the more dwarves you get the easier it will be to keep all of your industries at 100% uptime, if that's even something you want. It doesn't have to be.
Third: the game is completely playable with no mods or utilities. Many players use dwarf therapist religiously. Dfhack has some automation tools (autolabor and workflow specifically), but I urge you not to use them, especially when you're new. Later you might decide that they're something you want, but right now you don't even know enough about the game to know what they're doing.
>>
>>136610974
I know how hard it would be to make it look even decent, do any of you're tilesets have beards?
>>
File: Curses+1.png (29KB, 512x768px) Image search: [Google]
Curses+1.png
29KB, 512x768px
>>136612806
Yeah, I was using one like the Bisasam dorfs, gotta dig into my folders for it. Was trying to get isoworld installed earlier today and did a clean df install to try to figure out why it was fucked up.

Hmmm, I think this is the most updated one I have with the beards, I got back in a smileydorf/dorfletter kick recently so I didn't shrink these yet.
>>
File: Curses+1Classic.png (28KB, 512x768px) Image search: [Google]
Curses+1Classic.png
28KB, 512x768px
>>136614680
Waaait, I knew I had this one sitting around.

I was gonna smooth them up some but fuck it, they got that classic crunchy dorf look so I left em.
>>
I'm struggling to find a bit of info and wondered if this general could help.

Can anyone tell me what colors Dwarves become upon becoming heroes, with each weapon skill?
>>
>>136577507
He's on record as stating he has in fact tried methamphetamine once during his math colledge professor days. He said "Gee that was kinda fun... Wait, that's what an addict probably thinks." and then never touched it again.
Which makes sense when you consider what kind of people become math professors or someone who "Could make a job of math if they worked hard enough" to begin with.
>>
File: Shinjish Ikar.png (13KB, 828x131px) Image search: [Google]
Shinjish Ikar.png
13KB, 828x131px
>>
File: nobeds.png (116KB, 1894x1019px) Image search: [Google]
nobeds.png
116KB, 1894x1019px
No beds and yet getting metal and paper done.

>>136617631
Once they hit 11 they just get called lord of their class just means they don't mind do military duty.
Peasants also don't mind. Thats all it really does.
>>
>>136618212
I guess the colors are just derived from their civilian skills?
>>
File: dwarfs_005.png (14KB, 374x339px) Image search: [Google]
dwarfs_005.png
14KB, 374x339px
>>136618394
No its from there highest weapon skill, just press z and it pretty much shows you.
Toady made the legendary dwarfs flash greyish white.
>>
>>136618792
Thank you.
>>
>>136617631
The same color as normal military dwarves, just flashing.
>>136618212
Negative thoughts from long duty shifts were removed early in .40. No one cares about military duty anymore.
>>
>>136620528
That might have just been changed to dwarfs values if thats the case.
>>
>>136620746
No, it was removed altogether. There aren't any values a dwarf can have that will result in a negative thought for military duty, nor for being taken off duty in the case of peasants, because the thoughts don't exist anymore. It was bugged anyway. The negative thought was only supposed to apply to long patrols, but any kind of active duty would cause it.
>>
hello old friends, i havent played df in a long time.

how do you usually set up your starting dwarves?
>>
>>136622282
Depends on the embark and what I aim to accomplish. The only thing I do on every embark is bring a weaponsmith and an armorsmith so I'm guaranteed to have strange mood candidates for those professions when I hit the requisite pop for moods to start.
>>
File: Curses+1SignLight.png (50KB, 1730x502px) Image search: [Google]
Curses+1SignLight.png
50KB, 1730x502px
>>136621393
Technically you can get dorfs that have strong feelings against martial training, fighting, and so forth which would probably end up with them getting defocused and stressed out a lot easier than others on military duty.

>>136609936
Looking at that screenshot I realized how he got the neat sawtooth wall effect!
>>
File: LavaIceSign.png (50KB, 1731x500px) Image search: [Google]
LavaIceSign.png
50KB, 1731x500px
Bumpywallbump.
>>
>>136623841
Everything that stresses a dwarf has a corresponding thought that shows up in their thoughts and prefs screen. You can draft every cowardly or harmony loving dwarf in your fort and they won't have a stress reaction to it as long as they're not in actual combat (and almost every dwarf will have negative reactions to combat irrespective of their values until they're hardened).
As for losing focus, I don't know the system incredibly well yet, but as far as I'm aware there aren't any actions that actively reduce a dwarf's focus. It only decreases via lack of performing their preferred actions no matter what they happen to be doing instead. A dwarf that's especially devout will get distracted from not praying at the same speed whether he's sparring or smoothing floors.
>>
>>136626538
Well, in adventurer mode there are needs/values you can set to remove all of them, but you are right that our puppets don't care if you have them fighting non-stop even if they consider martial training/fighting to be a waste/hassle/bore.

I mean, besides the constant weeping and whatnot.
>>
>>136612413
As a new player I have no idea how would I manage all this shit without therapist. Fuck native interface.
>>
File: rapist.png (390KB, 1907x1070px) Image search: [Google]
rapist.png
390KB, 1907x1070px
>>136628304
Its really not too hard if you just keep on top of the migrants to make sure the labours are covered.
>>
>>136626538
>>136627864
Stress is widly broken hardly effects a dwarf enough.
>>
>>136630229
True. And inebriation is too strong right now as well. Even squeamish dwarves are fine hauling corpses as long as you don't run out of booze. The only time I've seen a horrified dwarf since .42 released was a fresh migrant walking by an elf diplomat's corpse. He hadn't been around long enough to get thirsty.
>>
>>136630229
Any solutions?
>>
>>136632264
Either go back to play 34.11 or older or just wait for toady to fix it which might be a while.
>>
File: midget_citadel.png (2MB, 2754x1360px) Image search: [Google]
midget_citadel.png
2MB, 2754x1360px
checkin' in.

post your entire forts! let's have some discussion!
>>
>>136632808
>human :)
>dwarf :)

Human/Dwarf solidarity is comfy.
>>
>>136632808
Tried building something big the fps got the better of me, want to try a library out.
If get into the mood for something big again, might try carving into a mountian on the lake.
>>
>>136635957
I don't know why, but I really like humans in DF. Maybe it's because I am one or something.

>>136637260
Yeah I'd like to do a library soon as well. It seems like it'd be really interesting to see what dwarves would write, and the books others would drop off. But I have to build up my town first and expand to the planned area beforehand.
>>
>>136639418
So you're willing to play below 20 fps?
>>
File: 1456691168919.png (466KB, 448x496px) Image search: [Google]
1456691168919.png
466KB, 448x496px
>>136639418
The long-dwarves are alright but stay away from their homes or else you'll see disturbing trophies of sapient beings and even slaves working the fields! They don't understand that slavery is repulsive because it makes the slave owners decadent and lazy while also disenfranchising their unskilled kinsmen.
>>
>>136640247
I'm doing all I can to limit fps drops, but it will inevitably happen, yes. I'll probably leave it running for a while when it's done, before leaving it to the necromancers and coming back in adventurer mode.
>>
>>
>>136630229
>Stress is widly broken hardly effects a dwarf enough.

You're right this is way worse than every dwarf freaking the fuck out walking near a goblin arm.
>>
why cant I make floors if the materials are on a different z-level?
>>
>>136643707
They still don't get depressed and want to tantrum
>>
>>136644612
Can they reach the materials and the construction site? Did you fuck up stairs somewhere?
>>
>>136644730
the stockpile and the wall is on the ground level, I built U/D stairs next to the wall, so they should be able to use the stairs to walk up on the walls, right?
>>
>>136644809
You need more (down) stairs above them, or they can't actually get up to that level.
>>
>>136644809
You need another down stair on top.
>>
>>136644962
>>136644924
thanks
>>
>>136645061
Z+3: >
Z+2: X
Z+1: X
Z+0: <

I used to try to make them like a sloping staircase.

Z+2: < > # #
Z+1: # < > #
Z+0: # # < >

>how I shot stair_updown
>>
>>136645427
Sadly it doesn't really play like that. If you were to deal with that in Adv mode it would be a bit annoying.

It's one of those frustrating quirks of DF. I use ramps everywhere but why can those ramps not have steps? Maybe a good way of changing it would be to add "steps" as an engraved "decoration" into a ramp.

That way 3d viewers could look for the stair decoration and there you go!
>>
>cant build walls on built floors

so much for all of my plans
>>
>>136646112
why tho
>>
File: 1452680040870.png (557B, 167x180px) Image search: [Google]
1452680040870.png
557B, 167x180px
>>136646112
TOADY WHY
>>
>>136646215
I wanted to build a tower on top of my fort entry
>>
>>136646295
remove the floors and build walls there
>>
Those huge bodies of water found in cavers, are they drinking water? Will my adventurer drink from them? Also channeling above them and buildign a well in fortress mode, is that a good way to have water source?
>>
>>136646483
they're not salt water so they are drinkable

yes a deep well will work like that, it will take some time for the bucket to reach the water and come back up but it's negligible
>>
>>136646112
Just deconstruct the floors, matey. This is one of the core mechanics in the game, so you better get used to it.
>>
>>136646612
I'm figuring it out

I started this game years ago
every time I just give up and stop for a year and then I come back and start a new fort
>>
So caravans taking masterwork items now causes a defacement thought?
>>
>>136645649
Ramps are easier when you're changing direction a lot, while stairs that cover a lot of z levels are nice to zip through.
>>
I just love tombs.

>lots of fun stuff. if the civ is literate, they even contain books
>infinite observer training potential. if you discover all the traps, you can just leave and return, forgetting the locations of the traps so you can find them again, grinding your observation up
>fun zombie killing adventures if the mummy is still left intact
>they are an interesting piece of history that allows you to learn about ancient rulers and generals, and when they died
>>
File: 5e-kobold.png (307KB, 428x495px) Image search: [Google]
5e-kobold.png
307KB, 428x495px
>Modify kobolds to be more inline with DnD kobolds
>Slight increase in size, remove [item_thief] and throw curiousbeasts in creature-file, make them speak with lisp, descriptors etc.
>Give them three positions, shaman, chieftain and warlords.

Too bad warlords appear to have no combat skills at all.
I suppose they need to be [elected]? It seems to describe that they are chosen by their skills.
Shamans are elected, warlords are elected, chief is appointed by shaman.

At least it seems to work. I get nice kobold populations ( small, but existant )

Although I have no idea how to make their civs visitable. They are too deep in caverns, I guess...
>>
whats the desired armor user lvl for my militia if I want them to use full steel armor?
>>
>>136650856
This poster is a mummy and he's trying to lure you into his curse.
>>
>>136651000
>whats the desired armor user lvl for my militia if I want them to use full steel armor?
no skill needed, you want everyone to be using the best material armor from the start.
>>
>>136651705
I mean if I dont want them to walk in slow motion
>>
>>136651795
Legendary is the ultimate goal and probably negates all armor difficulties and penalties. Dwarves never really spend much time in the intermediate skill level, but generally a dwarf shouldn't have any problem wearing a helmet, chainmail shirt, and greaves.
You can test various stat levels and encumberment in the Arena, which is why it's there.

Also, slow-down is relative to each individual dwarves' strength and not just their armor user skill. Legendary armor users will still be slow as fuck if they have no strengh to carry the weight of the armor, so assign the military dwarves a strength-based job like Pump Operator.

Just build one pump for each soldier and set it to pump air, and eventually dwarves will gain strength to lift even the fullest armor setup without slow-down. (unless they were an ultra-shitter who had a very low base strength)
>>
>>136577507
Night creatures are rapists.
>>
I'm in a broken temple, and I want to use tiletypes to remove the floor blocking the space above a ramp. I assume that the way to go is placing an empty space there. How do I do this? I've only painted floors and walls before.
>>
>>136653015
Just use gui/gm-editor to edit yourself up a level. I assume you're in adventurer mode?
>>
>>136653417
I would prefer to also fix the map in the process. Reveal tells me that there are priests stuck there, and I want them to be able to move around properly.
>>
File: fun.jpg (316KB, 1600x900px) Image search: [Google]
fun.jpg
316KB, 1600x900px
fun inbound I guess?

this is the first time I see this

I wasnt even mining deep, I dont think I mined into anything evil or whatever

let's see how this goes
>>
>>136654606
ok it crashed
>>
>>136654606
>>136654840
ok so I wasnt mining deep, suddenly I got this message (no other message before it)
then everything exploded?
then my fort was "filled in"
like, all my hallways reverted to stone layers

is this intended behaviour?
>>
File: dwarf fortress full autism.png (169KB, 1227x1049px) Image search: [Google]
dwarf fortress full autism.png
169KB, 1227x1049px
Hey guys, what do you think of my fort design so far? Decided to go full autist and get the design out at the start and dig it out in sections.

Starting from the top left is a farm area, below that is the clothmaking area, to the right of that is kitchens and stills, below that and to the left will be butcheries, tanners and leatherworkers.

There's a graveyard in the bottom left and in the center bottom is a space for me to build a palace later.

Tomorrow I'll get my other industries planned out on the right hand side.

I want water to be a big aspect of this fort, so thank fuck for mouse functionality. I'm going to need to make a shitload of bridges.
>>
>>136655170
Looks great m8. Can't you make it multiple z-level deep, so it's even sexier?
>>
>>136653015
find the ID for air tiles and paint them, it's not too hard
>>
File: infinite propane.jpg (96KB, 600x600px) Image search: [Google]
infinite propane.jpg
96KB, 600x600px
>>136655098
Your dwarves have become one with the stone; they have achieved enlightenment.


It's a bug
>>
>>136655629
it felt like a volcano eruption or whatever

like, my fort just went over 3 mil wealth and Amok punished it for greed
>>
>>136655376
Yeah eventually, after I've banged out the main floor. Thinking of doming out some of the big open chambers for no real reason other than it being cool.

I'll be going deep for gems and ores for sure though.
>>
File: 1391653460553.png (268KB, 750x750px) Image search: [Google]
1391653460553.png
268KB, 750x750px
>>136655170
>huge crescent fort around natural valley
>>
>no parties in my fort since 10 years

sad
>>
>>136655170
Messy, but intricate. I like it. It'd be neat to hollow out that ankh later on and make a tomb inside or something.
>>
File: 1411259483516.gif (832KB, 480x360px) Image search: [Google]
1411259483516.gif
832KB, 480x360px
>>
>>136655170
Beautiful.
My forts are all bunch of rectangles linked with more rectangles.
Post again when it's all mined out.
>>
File: buried fort.png (32KB, 576x413px) Image search: [Google]
buried fort.png
32KB, 576x413px
>>136655798
It's the most terrifying bug there is in the game, since it's the only one that completely nulls your progress.

Pic is from the first(and only) time I got it.
>>
File: Uw1map.jpg (233KB, 1000x1001px) Image search: [Google]
Uw1map.jpg
233KB, 1000x1001px
>>136657025
Thanks bro. The ankh is already dug out, the horizontal striped tiles surrounding it and all throughout the fort are planned channels which will be filled with water, but a king's tomb incorporated into it would be pretty damn cool.

>>136657640
Will do. I've done enough rectangle forts so this time I wanted to do something that would be cool to explore. Ultima Underworld maps are a nice reference.
>>
>>136658003
Yeah, I noticed it was already hollowed after I said that. You could build it back in with walls of precious metal or something for a kickass legendary tomb.
>>
>its a dorfs put items in a bin in the stockpile then refuse to get things out of the bin episode
>>
File: 1415922176320.jpg (21KB, 400x300px) Image search: [Google]
1415922176320.jpg
21KB, 400x300px
>>136659938
>it's a crundle standing in a walkway and preventing your dorfs from using a stockpile resulting in announcement spam episode
>>
Downsides of starting a fort in a 5 year old world? Will I still get invasion?
>>
>>136661460
you will get less invasion, if any

longer history = more civilization = more trade and invasion
>>
File: ohjesuschrist.png (16KB, 579x574px) Image search: [Google]
ohjesuschrist.png
16KB, 579x574px
>Play kobold bard
>See a fortress, decide to go there over night and perform
>Strangely empty, save for one human.
>Find this

Oh, I guess that explains it.
>>
>>136661567
Better play the best lullaby you ever played.
>>
>>136661460
On one hand you'll have smaller pops available for invasions to be drawn from, though the civs' initial pops will be there. On the other hand those civs won't be doing much of anything yet, so you'll be the most prominent target in the world simply by virtue of being a player fort. If you're very successful in drawing and killing goblins you'll probably deplete their pops enough that you'll get a long lull in attacks while they recover, if they even can. But if you don't plan to play a multi-decade fort (which if you're mainly concerned about being invaded, you probably don't) you're not likely to notice a difference.
>>
>tfw no goblins or necros near me

I always fuck up something
>>
>>136661567
What is it? I'm a millenial.
>>
>get artifact
>bitominous coal crown with picture of an elf eating a human during a battle

not sure how I feel about this
>>
>>136655170
That's some nice looking autism. Wish I had more patience for design rather than just rectangles. Maybe I should start using the mouse.
>>
>hauling gold furniture
>>
Is there a way to make Legendviewer, Worldviewer, or any similar utility only display things I've actually discovered, on a world with "Reveal All History" turned off?

The Legendviewer interface is much more intuitive and less crash-prone than the in-game Legends mode, but I want to play an archaeologist and uncover history as I go.
>>
>>136665570
I don't think so, but request it in the thread, I wouldn't be surprised if he'd add it.
>>
what kind of stuff can happen if I retire my fort and make time progress?

assuming its a powerful fort full of lords and wealth
>>
Is there a way to make it so same race civs can go to war with each other and generally interact in more ways?

It's a little weird how all human civs are allies, all dwarven civs are allies, etc. If they all get along always, why are they separate civilizations?
>>
>>136665887
Goblins will come and fuck it up, most likely
>>
Is there a way to make it possible for civs of the same race to be enemies? Not all the time, but I want to have a world where it's possible for two human civs to go to war, for instance, if things go sour. It just feels weird that all civs of one race are always friends.
>>
>>136663325
A forgotten Beast and bunch of dead elves.
>>
I've just realized you can actually specify the material used in a task using "d" for Details
But can you use a particular material for multiple tasks at a time?
For example, I want to make 8 rock salt Doors. I can specify it manually for each in the Masonry
But I can't, for example, tell my manager to simply order 8 rock salt doors, they will just be regular Rock Doors that use a random rock

It's alright for repeated tasks such as blocks, since I only have to set the material the one repeat task, but I was just wondering if I could save myself 30 seconds once in a while if I wanted to have "same colored" doors in my areas
>>
don't die
>>
File: KnickIsConsistentlyAwesome.jpg (103KB, 708x956px) Image search: [Google]
KnickIsConsistentlyAwesome.jpg
103KB, 708x956px
>>
>>136671221
Work orders and possibly some degree of automation is slated for the next release.

Currently you do need to change the detail of each work order to use rock salt, unless you setup a stockpile specifically to give rock salt to one workshop (and have no other links on that workshop)
>>
Never played adventure mode before, what's a good build?
>>
>Ability to send out fortress dwarves to lead larger groups of surrounding dwarves out around mid-level maps (or just go alone)
>Ability to send equipment and fortress dwarves out to train surrounding dwarves
>Ability to attack sites and entity populations with your dwarven armies
>Ability to set fires and select supplies to haul back when sacking a site

When?
>>
why so many 1 z-level forts
>>
>>136678018
No idea.

My personal preference:

>surface (walls, carpenter, butcher, outdoor farms, pen, spinning/weaving)
>~ -5 z (underground farm, kitchen, still, refuse/corpse stockpile, dump)
>~ -10 z (main industry (mason, jewelry, smelters, forges, crafts, strand extraction)
> -11 z (dining hall, food/drink stockpiles)
>-12 z (noble quarters, office for bookkeeper)
>-13 z (military training grounds, archery range)
>-14 to -18 z (bedrooms, greek cross design)

Works pretty well.
>>
>>136669149
player-made fortresses get a special defensive bonus due to being player-made, so they should be more difficult to be overthrown by goblin armies. still possible, just more difficult
>>
>>136678018
Presumably because they screenshot better. Never posted any of my multi-level box-fests because there's bugger all to look at and it doesn't display well.
>>
>>136678938
Make a gif webm of the layers.
>>
File: WasISleepPostingAgain.png (591KB, 1920x1080px) Image search: [Google]
WasISleepPostingAgain.png
591KB, 1920x1080px
>>136674775
Well that was a trip.
>>
>>136678018

I always like the aesthetics of having a lot of stuff on one floor.

It also makes battles easier to see, which is always neat.
>>
File: AdventureAdviceLrg.png (659KB, 1750x3226px) Image search: [Google]
AdventureAdviceLrg.png
659KB, 1750x3226px
>>136676643
>>
>>136676643
Fortress mode.
>>
>>136680897
This is correct, making steel armor, gauntlets, and weapons fitted for your race is awesome when adventuring. Better yet if you had candy or artifacts handy.
>>
File: rocky disapproves.png (347KB, 606x469px) Image search: [Google]
rocky disapproves.png
347KB, 606x469px
>>136680226
>keeping your DF pics in the downloads folder
>no dedicated folder for DF screenshots/comics/memes/reaction pics
>>
File: 2.jpg (12KB, 184x184px) Image search: [Google]
2.jpg
12KB, 184x184px
>>136677105
>year 3 fort, dangerously close to triggering a gobbo civ all out invasion
>need reinforcements
>build up your 10 dorf strong raider army
>set military job 'Pillage and capture dragon lair Crawling Furnace'

Two seasons and some rng later...

>'Raider company The Glimmering Industry has returned from their mission'
>check their loot
>2 caged dragons in tow
>2 dragon
>>
>>136682425
>dfscreens
>Downloads is just the catch-all folder due to KDE/Plasma switching ksnapshot into spectacle and it not having the same saving options

>>136682570
lmao2drgn
>>
File: yoko3.png (87KB, 259x236px) Image search: [Google]
yoko3.png
87KB, 259x236px
>page 10 AGAIN
>>
>>136686248
Fuck off we're trying to mine adamantine here.
>>
>>136686335
I was actually trying to extract some... but mostly just giggling watching Half in the Bag v Batman v Superman and all the silliness involved therein.
>>
>>136546865
So does this mean I can make an Adventure character based entirely around sneaking around and poisoning shit?

I've never put much time into Stealth, how useful is it really?
>>
>>136688596
>Superman
Too bad supermen doesn't exist in the game yet.

Someone should mod them in, along with ordinary supers and giant supers.
>>
frightened bumb
>>
How long can a vamp go without feeding? Do they die of dehydration? I've had the text up for a while but nothing has come of it.
>>
>>136691343
Forever. They just act like a dwarf with no alcohol ie they do everything slowly
>>
>>136691343
As in fortress mode, vampires are effectively immortal and don't really need to drink blood; they just gain more thirst until they can and will drain multiple dwarves dry.
>>
>>136692653
Will they drain visitors, too?
>>
File: swirly krabs face.jpg (37KB, 583x409px) Image search: [Google]
swirly krabs face.jpg
37KB, 583x409px
>start Adventure
>under attack by gobbos
>>
File: 1452792560290.jpg (37KB, 500x500px) Image search: [Google]
1452792560290.jpg
37KB, 500x500px
>>136694081
>start Adventure
>bards and poets having an all out fight in the middle of the castle
>corpses everywhere
>at least 20 of them in there not counting the nobles and guards
>>
File: StillDontKnowWhatIsHappening.png (202KB, 1920x1080px) Image search: [Google]
StillDontKnowWhatIsHappening.png
202KB, 1920x1080px
>>136689349
Uh, it's not too hard, after a certain point of being buffed up you're invulnerable, bullet-timing around, adding flight is simple enough, and you can literally haul around a bag full of dragons and hit people with it if you get bored of punching people across the screen.

>>136695718
>oh god what is happening why is everyone killing everyone
>who should I help
>am I on his side, wait he tried to hit me
>maybe the one killing them?
>nope, that guy is mad at me too
>the enemy of my enemy is mad enough to kill a bard with a book and probably also my enemy I think
>>
>>136696962
>bullet-timing around
Explain to me how I get this stronk.
>>
File: CanInnuendoSaveTheWorld.png (124KB, 1920x1080px) Image search: [Google]
CanInnuendoSaveTheWorld.png
124KB, 1920x1080px
>>136531448
>>
>>136696962
>>136697285
Sometimes I think this general is just you and fifteen sockpuppets.
>>
>>136547178
you know I used to know how to switch seamlessly between titlesets but it's been so long since I've changed the default I completely forgot how ;_;
>>
>>136555014
try channeling until you get toward the bottom
>>
>>136697285
Cheating
>>
>>136675494
I'm pretty sure the work order stuff he's referenced is the finer material/image/product specifications that went in with .40.06. I haven't seen any comment regarding automation of tasks outside of lifting the manager's 30-items-per-order limit. I think some people are seeing the words "work orders" and taking the wild leap to interpret that as meaning workflow-style standing production orders, but Toady hasn't said anything like that.
>>
>>136698464
>bwahaha, by posting this with my own sockpuppet I can throw my other sockpuppets off the trail of my own sockpuppets!

But seriously it's weird as hell because while this was my screenshot: >>136698327 I didn't post it.

>>136697285
[CE_SPEED_CHANGE:SPEED_PERC:5000:START:0]
>>
File: DidMySockpuppetBecomeReal.png (270KB, 1920x1080px) Image search: [Google]
DidMySockpuppetBecomeReal.png
270KB, 1920x1080px
>>136698752
I just put lines in the df/data/init/init.txt with the front bracket removed for
FONT:sometileset.png]
FONT:anothertileset.png]
[FONT:currenttileset.png]

FULLFONT:sometileset.png]
FULLFONT:anothertileset.png]
[FULLFONT:currenttileset.png]

>>136701021
>forgot pic
>>
How does one attack with jumping?
>>
>>136704831
Build up speed, aim a grab attack but before completing the action start a jump, aim it through them, pow!
>>
File: 1459112843320.jpg (47KB, 500x280px) Image search: [Google]
1459112843320.jpg
47KB, 500x280px
>/dfg/ shudders and begins to move!
>>
File: Broken.png (107KB, 1377x801px) Image search: [Google]
Broken.png
107KB, 1377x801px
>>136701643
Well this isn't good
>>
>>136711081
I have no idea what I'm even supposed to be looking at.
>>
>>136711081
I'm impressed, I can't even tell how that happened. Did you save a tileset which should have had transparency without it or something?
>>
>>136707992
>start a jump
How?
>>
>>136713379
Uh, run up, target a grab at them, then jump? It will complete the grab and then you can pick where you go, into them, past them, away from them, etc.
>>
>>136712739
Is that a gob fortress built in a volcano?
>>
>>136652212
>Legendary armor users will still be slow as fuck if they have no strengh to carry the weight of the armor

This is incorrect.
>>
>>136713675
>then jump
And how the fuck do I jump?
>>
File: 1457412014973.gif (28KB, 200x200px) Image search: [Google]
1457412014973.gif
28KB, 200x200px
>>136712739

>upturned nose master
>>
>>136714148
It's a hamlet mead hall, but yes, for some reason it is stuck in a volcano, and that is one of the 3 dorfs who were left in the world.

After the magma and setting the two necromancers in a nearby tower on fire they are extinct.

21 elves and several megabeasts and I get to watch lots of age changes all at once.

>>136714765
You make like a suburban white kid listening to safe clean rap in the early 90's and [j]ump [j]ump!
>>
>>136715253
Oh shit. I've played for years and this is the first time I've seen this.
>>
>>136715207
That's a hook nose. It's the exact opposite of an upturned nose.
>>136715253
Why is a master in a hamlet at a mead hall?
>>
File: Cheepicus_8x8x2.png (5KB, 256x256px) Image search: [Google]
Cheepicus_8x8x2.png
5KB, 256x256px
>>136712739
it happened after installing these
>>
File: AWorldWithoutDwarves.png (69KB, 792x1188px) Image search: [Google]
AWorldWithoutDwarves.png
69KB, 792x1188px
>>136716031
What else are they gonna do? It's the only non-necromancer dorf left in the world.

Well, was.

> 365 Humans
> 21 Elves
> 43720 Goblins

>>136716063
The transparency on that looks weird but I can't figure out exactly why.

>>136715658
It's only since 40.01 that we can jump at all.
>>
File: Law.png (130KB, 1897x1017px) Image search: [Google]
Law.png
130KB, 1897x1017px
4 Dwarfs set to do stuff in the library might need another 2.
>>
File: nope.png (134KB, 1894x1023px) Image search: [Google]
nope.png
134KB, 1894x1023px
>Social Welfare
That better be a work of fiction.
>>
File: VorpalCurses+1DorfLetters.png (23KB, 384x576px) Image search: [Google]
VorpalCurses+1DorfLetters.png
23KB, 384x576px
>>136719357
Those soldier dorf tiles make me think of the CLA water buffalo. I may have to splice his dorfletters into the /dfg/ variant for folks.
>>
File: 1438979897851.png (334KB, 500x357px) Image search: [Google]
1438979897851.png
334KB, 500x357px
>>
File: Stopdamnyou.png (127KB, 1894x1013px) Image search: [Google]
Stopdamnyou.png
127KB, 1894x1013px
This book is gonna happen. Wheres the other philosopher anyway...
>>
>>136723371
I've had a dwarf pondering diplomacy over and over for nearly 6 years and he hasn't written about it yet. He wrote about decorating a bed (Question Genius), a guide about a forest retreat (The Forest: The Truth) and a guide to my own fortress (My Life with the Mountain Halls). My doctors have been pondering bandages and scraping for almost 5, and neither of them have written anything at all. My mechanics ponder things occasionally and have also written nothing, but they're always busy.
>>
>>136722463

>the look of a man who has spent the past decade programming the world's first procedural alternate reality-simulator
>by himself
>and it's not even halfway done yet
>>
>>136718359
>What else are they gonna do?
The only thing I've ever seen a master leave home for is conquest and the occasional "journey". Then again I've never seen a dwarf master before either.
I'm curious about his legends if you wouldn't mind digging them out a posting anything interesting.
>>
File: 1456968374304.jpg (40KB, 628x676px) Image search: [Google]
1456968374304.jpg
40KB, 628x676px
>>136725612
>He wrote about decorating a bed (Question Genius)
>>
File: jimmies = rustled.png (49KB, 962x833px) Image search: [Google]
jimmies = rustled.png
49KB, 962x833px
>tfw only 11 level drop until caverns
>>
File: Fish.png (156KB, 1895x1015px) Image search: [Google]
Fish.png
156KB, 1895x1015px
Well about time I let these dwarfs fish, been running a bit low on food.
>>
>>136727475
You could extend the pit into the caverns if you're industrious enough. Drop a few more retractable bridges at the bottom that open at the same time as the ones above. Or just put something horrible in your pit to finish off anything that survives the drop.
>>
File: jimmies = rustled.png (9KB, 605x626px) Image search: [Google]
jimmies = rustled.png
9KB, 605x626px
>>136729318

Yeah I've done so before, it's just a bit of a pain in the ass with the way I like to do my walls.

I would only get an extra 3 or 4 levels though since there's an underground lake down there.
>>
>>136729551
from memory the heavier the material the floor is made of the harder they hit it due to the physics.
make the floor out of lead bars if you can.
>>
>>136729815

I'm sure I've read something to that effect.

It also explains why in my last few fortresses the 20 or so drop that I like to have hasn't immediately killed everything, as I generally line the bottom with stone blocks also.

I haven't hit any lead bearing rocks yet, but I'll have plenty of silver if I can't find some good veins.
>>
>>136730432
He's right. The game simulates falling damage by essentially smacking the falling creature with a block of the floor's material several times.
If you have any bauxite, pitchblende or cinnabar they're all heavy as fuck, and do tons of damage even from short falls.
>>
>>136730432
http://dwarffortresswiki.org/index.php/DF2014:Metal
silver is alright, probably better than what you have at the moment, actually, what is the floor at the moment?
>>
actually, here is a better page to choose what the floor should be made of.
http://dwarffortresswiki.org/index.php/DF2014:Density
>>
>>136731184

I'm still digging and walling the pit, it's pretty much the first thing I've done.
>>
File: 1449047759696.jpg (130KB, 779x634px) Image search: [Google]
1449047759696.jpg
130KB, 779x634px
>tfw not a dwarf
>tfw not hardy and stout
>tfw not thickly bearded and stalwart
>tfw don't find meaning to life in the crafting and admiration of beautiful and powerful objects
>tfw not possessed of unshakable honor and loyalty
>tfw not ornery but valorous drunkard
>>
mining into the earth as an adventure when toady?
>>
File: df autism.png (171KB, 1359x1079px) Image search: [Google]
df autism.png
171KB, 1359x1079px
Feeling kind of burnt out... Anyone got any cool design ideas for a wood industry (carpentry, bowyer) and stone industry (masonry, mechanics) area?

Feel like I've already broken the bank for cool rooms. The circle on the right will be a the metal industry area, the diamond up top will be for gem working and maybe craftdwarves.
>>
File: Unu-Retouched-web.png (724KB, 612x792px) Image search: [Google]
Unu-Retouched-web.png
724KB, 612x792px
>>
File: 20160328_132135.jpg (2MB, 2048x1152px) Image search: [Google]
20160328_132135.jpg
2MB, 2048x1152px
Any tips for a wintery above ground fortress?
>>
>>136740186
you must construct additional barracks/quarters/prisons/PoW combat labyrinths
>>
File: WindowsME.gif (80KB, 800x600px) Image search: [Google]
WindowsME.gif
80KB, 800x600px
>>136740505
>>
>generate world with 1050 years history.
>takes fucking ages
>no elves or goblins have fun with

Fucking hell
The only fun I might get is if I embark between two towers but there is no shallow metal or flux there.
>>
File: booksbooks.png (121KB, 1895x1016px) Image search: [Google]
booksbooks.png
121KB, 1895x1016px
Well pretty much moved the farms right below the library, seems dwarfs are reading the books that have been made.
>>
I feel like a retard, how do you get someone to equip something, say a battle axe. I've got a pile of these things and labors set up but no one wants to chop any wood.
>>
>>136744136

You just give them the woodcutting labor and they grab an axe.

They can also use training axes to chop wood.
>>
File: cavedragons.png (97KB, 1296x870px) Image search: [Google]
cavedragons.png
97KB, 1296x870px
>>136744136
Any of them happen to be in a military squad with equipment? Or perhaps working as a miner/ hunter as well? Clashing items often is the problem
>>
>>136744532
noice cunt noice real noice I like it

are they adult at birth?
>>
File: cavedragons2.png (42KB, 1296x439px) Image search: [Google]
cavedragons2.png
42KB, 1296x439px
>>136744661
I modified it a long time ago to grow in size rapidly, and start off adult size somewhat
>>
File: mypetskills.png (54KB, 1296x439px) Image search: [Google]
mypetskills.png
54KB, 1296x439px
>>
>>136745051

afaik anything without a child tag starts at adult since 40.01, unless you mean they start at 15m size in your world
>>
>>136745194
It was a little later than .40.01. The same update that gelding and pregnancy-by-contact went in.
>>
>2016
>still don't get sieged by your own race

has toady simulated the perfect homogenous communist society ever?
>>
File: paper.png (66KB, 1896x1018px) Image search: [Google]
paper.png
66KB, 1896x1018px
Far too much paper and it turns out my civ is at peace with the goblins.
>>
Man I've been waiting for some subtantial changes to dwarf mode before coming back, so I pop in every once and a while.

I might just start modding things, or try masterwork or something. What are you guys' favorite mods to use?
>>
>>136747571
DF Wanderer with Mostly Mythical Monsters Modular Mod.

Was going to try to adding in Grimlocke's History & Realism Mods might try that later if the others add support for Modest Mod.

Should just avoid masterwork seeing as its mostly bloat.
>>
File: df fuck it.png (176KB, 1222x1074px) Image search: [Google]
df fuck it.png
176KB, 1222x1074px
Alright, fuck it, I'm just going to roll the dice and start digging this shit out. Left myself some space in case I think of other shit I'll need later on. Wish me luck, faggots.
>>
>>136749336
>Cavern right below
Is that sand/dirt out the front areas or is that stone?
>>
File: ngerxung.png (27KB, 688x450px) Image search: [Google]
ngerxung.png
27KB, 688x450px
>>136749336
Nice job not abusing the z-levels. I tip my -copper mask- to you, good sir!
>>
>>136749336
inb4 microcline-chan
>>
>>136740186
doesn't need to be symmetrical but it's looking a little too left-heavy at the moment, the right side needs to be filled up with more shit
>>
>>136749523
It's clay, but the mountain looks to be almost entirely rhyolite
>>
>>136749804
nvm, missed >>136749336
looking much better now and I envy your creativity
>>
>>136749804
Yeah I'm going to fill that as I go and figure out more shit to put in. At the moment I'm a bit burnt out on planning.
>>
File: WAR.png (5KB, 1690x69px) Image search: [Google]
WAR.png
5KB, 1690x69px
Goblins took this hilllock and ended the war, disgusting cowards at the capital. Anist Boldrules shall have her vengeance.
>>
File: popcap.png (115KB, 1896x1018px) Image search: [Google]
popcap.png
115KB, 1896x1018px
So fun being at popcap.
>>
File: gore.jpg (2MB, 1417x1417px) Image search: [Google]
gore.jpg
2MB, 1417x1417px
Alright /dfg/, I need some feedback on my fort.
I only recently started playing and this is the first fort I have really gotten any far into making.
>inb4 i'm fucking up everything and my whole fortress is gore
1st floor(top): most just stockpiles, got a farm plot in the corner too, back door for easy access to an metric fuckton of trees
2nd floor(bottom left): just a few workshops, will add more and probably a couple of stockpiles
3rd floor(bottom right): dormitory, adding a few more beds in because I just got my first migrant wave of 5 immigrants.
>>
>>136753423
are you taking photos or screenshots?

Shouldn't need to dig out such large areas and try to change the food stockpiles so drinks have their own as for seeds and the other stuff going else where.

Digging into stone makes it look better because you can smooth it out, also can a mason and start making doors because you can pretty much make a room for each dwarf. If its a free room a dwarf will claim it.
>>
>>136753578
screenshots, they look shitty because i'm stretching them in photoshop. and thanks for the advice senpai, i'll grab a mason ASAP
>>
File: wagon.png (2KB, 207x24px) Image search: [Google]
wagon.png
2KB, 207x24px
>>136747164
>peace with goblins

Do they then send caravans?

>>136753423
Myeyes.jpg

Dig down, get your dwarves properly set up in the stone. Pick an industry and dedicate this fort towards learning it. If you learn it before !FUN! happens, pick another.

There isn't much feedback to give. Looks like most starter forts. Keep on truckin'.
>>
File: deathwish.png (27KB, 1895x1014px) Image search: [Google]
deathwish.png
27KB, 1895x1014px
>Bone
This dwarf has a death wish.
>>
can you play adventure mode entirely from stonesense?
>>
File: Goblins_003.png (102KB, 1896x1014px) Image search: [Google]
Goblins_003.png
102KB, 1896x1014px
Well I didn't think they would attack and yet they just did, the peace was a lie.
>>
File: 100s.png (97KB, 1893x1012px) Image search: [Google]
100s.png
97KB, 1893x1012px
War yet again.
>>
File: 3eyeedchicken.png (25KB, 1893x1011px) Image search: [Google]
3eyeedchicken.png
25KB, 1893x1011px
The Giant FB chicken didn't last long.
Its dust was getting frozen, hit in the brain with a whip
>>
What would be the danger of opening the caverns to the surface? because thats what im doing right now.
>>
>>136756985

Megabeast wandering up and smashing through your front door.
>>
>>136756985
just FBs and damage to fps.
>>
>>136753742
>stretching them in photoshop
For what purpoose?

Another thing about building in soil just barely underground: if you cut down a tree above it you end up with holes in your ceiling. Never trust trees.
>>
File: itstarts.gif (488KB, 640x360px) Image search: [Google]
itstarts.gif
488KB, 640x360px
>dwarves committed to various outdoors constructions
>giant keas fly onto the map
>>
>>136753742
>screenshots, they look shitty because i'm stretching them in photoshop
Is this some kind of vaporwave-esque fashion statement?
>>
>>136757575
>>136757176
I'll make a retractable bridge then to close it off.
>>
File: make it stop.jpg (73KB, 598x477px) Image search: [Google]
make it stop.jpg
73KB, 598x477px
>>136753742
>stretching them in photoshop
What the fuck, why would you ever do such a thing?
>>
File: wait_a_fucking_second_here.png (43KB, 678x878px) Image search: [Google]
wait_a_fucking_second_here.png
43KB, 678x878px
>Alter kobolds to be slightly more playable, by removing tags that make them automatically hostile, replace them with curiousbeast-things. Make them more along line with DnD kobolds.
>"Oh cool, I have kobold necromancers now."
>Taught by Plump Helmet Man

wh
>>
I find it difficult to make a completely underground fortress. I mean, some things are just much easier doing above ground, such as wood-related stuff (carpentry, wood crafting), animal pen, butchery, farmers workshop, loom/tanner, cloth/leather industry as well as above ground farms (not that I need them per se, I just guess my dwarves like the variety in food and drinks instead of *plump helmet roast* and wine).

Any ideas?
>>
Let's say I have plenty of time.

Would it make sense to make say, two squads of soldiers and make them train with all available weapons, so I can change their weapon based on the situation.

For example, I would likely prefer spear/axe/sword on certain types of megabeasts or FBs while hammer/mace on others.

Obviously, it'll take quite a while to get legendary in all five skills, but let's say I just completely seal off my fort.
>>
>>136760161
Why not increase the amount of dwarves instead?
Having separate squads for separate weapons seems a lot easier to micromanage than changing uniform every fucking time.
Not to mention, by the time your soldiers all removed their old uniform, put on their new weapons and come to attack the threat, your fortress probably has taken plenty of damage.

And that's not even taking into account the gazillion intertwined equipment bugs that make this a practical impossibility.
>>
>>136759928
>Any ideas?

get good
>>
>>136760413
Well I'm considering my next fort to have a pop cap of 60 or 80 (for fps purposes), so I'd like to have, say, a squad of soldiers and a squad of markdwarves. Only the soldiers would change "role", but it'll only be the weapon they'd have to change; the armor wouldn't change.
>>
File: memestretch.png (3KB, 297x257px) Image search: [Google]
memestretch.png
3KB, 297x257px
>>136759112
I hope stretching screens becomes a meme.
>>
>>136760695
With a popcap of 60, you can still comfortably have a military of 30.
Heck, make it 25: 10 marksdwarves (squads of 5); 5 spear, axe, warhammer each. The marksdwarves support all squads. Sieges get tackled by all, FB's and other large enemies are the job of the speardwarves.


As I mentioned, Changing the equipment of a single squad will be nothing but an endless nightmare of micromanaging, bugs, human error, and just all around infinite frustration.
>>
>>136760942
Makes sense
>5 spear, axe, warhammer each
No sword/mace though?
>>
>>136761123
not that guy but axes/swords are somewhat interchangeable. but i think axes are better for severing shit.
warhammers have better armour penetration than maces but maces are better against unarmed opponents.
>>
>>136761123
The idea is that you can categorize your opponents reasonably well in huge, small armored, and small unarmored. Each of which is weak against spear, hammer, axe, respectively.

If you want to use general/compromise weapons like sword (somewhere between axe and spear) and mace (axe/warhammer), then you might as well have all squads with those weapons in the first place.

Also, it seems like you haven't read the wiki pages on armor and weapons yet, which you should. And check out the various weapon testing projects (either on the wiki or forum, I don't remember - just google it).
>>
>>136761272
>but maces are better against unarmed opponents
Neat, I didn't knew that.

From http://dwarffortresswiki.org/index.php/DF2014:Weapon#Weapons we see that the size of the mace is twice of the hammer, hence the contact area is double.

>>136761463
I have read the wiki, but I didn't find any conclusions about what was good vs what, just numbers (which are cool too, but not really useful without any indication of what they mean against different types of foes.

It does however make sense that sword and mace are "compromises" between the three types you mentioned.

Thanks.
>>
>>136761625
>I have read the wiki, but I didn't find any conclusions about what was good vs what

http://dwarffortresswiki.org/index.php/DF2014:Weapon#Types_of_targets

Note that what I said above
>The idea is that you can categorize your opponents reasonably well in huge, small armored, and small unarmored. Each of which is weak against spear, hammer, axe, respectively.

Might be a little out of date with the pulping ("crushing", I believe, in the link above) mechanic in place.
>>
>>136761625
>unarmed
I meant unarmored, not unarmed
>>
>>136740186
Make a coliseum
>>
>>136761840
>>136761625
Here's the aforementioned weapon testing, by the way.

http://dwarffortresswiki.org/index.php/DF2014:Military_testing
>>
>>136761840
>http://dwarffortresswiki.org/index.php/DF2014:Weapon#Types_of_targets
Dang, must've missed that part.
>>136761859
I did find it a bit strange too... I mean who would attack unarmed if not for drunken dwarves?
>>136761908
Neat, thx
>>
File: x07.gif (2MB, 500x390px) Image search: [Google]
x07.gif
2MB, 500x390px
>>136760731
Who knows, hopesformemes-anon, the day is young...
>>
Could I make glass roof over the aboveground-part of my fortress and still be able to plant aboveground crops?
>>
I embarked on a very nice spot in a large world, but a couple of mistakes allowed for a couple of FBs to destroy everything.

Now I want to embark on the same location. I still have the world of course, but I cannot remember exactly where I embarked.

How can I find the location again?
>>
>>136763287
yes, even if you build a roof of stone it would still be possible to plant above ground crops
>>
>>136763456
>roof of stone
lolwut.

Is this a bug or something?
>>
>>136763573
no, this has always been the case. exposing underground soil to sunlight will make it above ground soil forever.
>>136763440
how about reclaiming the site?
>>
>>136763649
>exposing underground soil to sunlight will make it above ground soil forever.
Strange.

Oh well, I don't complain.
>>
>>136763649
>how about reclaiming the site?
Hmm I haven't tried that yet, but wouldn't the stuff I dug out and made still be there?
>>
>>136763765
yes, everything you dug out will still be there, however everything you've made (items) will be scattered all around the site. Also the FB might still be there.
>>
>>136763830
>everything you dug out will still be there
Hmm I'd like to start from scratch at the same location. Is it possible to do that? Isn't there some kind of location system with coordinates when embarking?
>>
File: ifanything.png (182KB, 1897x1015px) Image search: [Google]
ifanything.png
182KB, 1897x1015px
>>136759928
It's really the other way round.
>>
>>136764261
there's a penis
>>
>>136764261
benis :DD
>>
>default tiles are rectangular

lol stupid game
>>
>>136766727
>talking shit about non-square tiles
They give a sense of depth. I like that.
>>
>>136767060
>They give a sense of depth. I like that.
Yeah nah, they're just shit.
>>
File: thisisnotanorphanage.png (17KB, 1599x249px) Image search: [Google]
thisisnotanorphanage.png
17KB, 1599x249px
>First migrant wave
Well, I suppose I have something to test my drowning chamber on.
>>
>>136767119
>they're just shit
Nice argument, Anon.

Thanks for bumping the thread, though.
>>
>>136763954
Not unless you backed up the world upon creation.

There are plenty of cool spots though. One of my favourite things is seeing how my old (sometimes ruined) forts become part of the world.

You could visit with an adventurer and slay the FBs.
>>
>>136767332
He's right though. There's just no need for them to be rectangular. It's part of ASCII graphics and yeah I appreciate the "vanilla purity" and all that, but the Toad is no graphics designer, and making the tiles square means no disconnect when building and then visualization - whether in your head or with AV/whatever.

What are your main reasons for liking non-square?
>>
File: beehives.png (89KB, 1894x1015px) Image search: [Google]
beehives.png
89KB, 1894x1015px
The hony and the dear bees.

>>136763954
>>136767445
The seed for the map and history will be in the gamelog or you can just go into legends and export it.
>>
>>136767679
>676767
nice digits.
>>
>>136767332
>Thanks for bumping the thread, though.
The only reason I did it.
>>136767445
>Not unless you backed up the world upon creation
Dang... Oh well, I'll just make a new world.

It's probably because I'm too picky with the embark site. I really want flux, iron ore, gold and bituminous coal... And trees, other vegetation with no evil/savage sorroundings.
>>
>>136767716
>The seed for the map and history will be in the gamelog or you can just go into legends and export it.
I found "region11-world_gen_param.txt", but somehow the world is gone when I try to start a new game.

It was such a nice location to embark :(
>>
File: thepigtails.png (162KB, 1891x1016px) Image search: [Google]
thepigtails.png
162KB, 1891x1016px
Too much food not enough dwarfs.
>>
File: grimsatistfaction.png (156KB, 1895x1016px) Image search: [Google]
grimsatistfaction.png
156KB, 1895x1016px
>Grim satisfaction
Not seen a purple one before.
>>
>>136768537
You might have Coldsteel himself reincarnated at your fort.
>>
File: Goblins_004.png (18KB, 1869x195px) Image search: [Google]
Goblins_004.png
18KB, 1869x195px
>Armorpaged
>108 dwarfs
>Rulevault
>92 dwarfs
>Machinesaint
>118 dwarfs
Well at this rate my civ will be wiped out within 3-5 years.
>>
File: drowning_chamber_soon.png (10KB, 1111x146px) Image search: [Google]
drowning_chamber_soon.png
10KB, 1111x146px
>>136767151
Another batch of buggers.

The drowning chamber has to be completed soon enough.
>>
Don't die on me
>>
What other games with good dungeon maps/designs do you suggest using for inspiration? Someone mentioned Ultima Underworld which is pretty good, anything similar?
>>
Post old screenshots and stories pls.
>>
>>136773096
Fortress mode
>>
File: 1398712214708.png (328KB, 1184x2843px) Image search: [Google]
1398712214708.png
328KB, 1184x2843px
>>136773146
I got some more of this old gold
>>
>>136773334
MOAR
>>
>>136766727
>pull the lever, got us an elf here, boys

>>136767679
Fills the screen in adventurer mode better. All square tiles get sized down to 24x24, NonSquare stop 24x36.
>>
File: 1402434687482.jpg (2MB, 3061x2306px) Image search: [Google]
1402434687482.jpg
2MB, 3061x2306px
>>136773334
>>136773826
>>
File: BigaSquareAscii.png (105KB, 576x576px) Image search: [Google]
BigaSquareAscii.png
105KB, 576x576px
>>136773953
Example, here is one of my old favorite sets prior to making the HQ version of the little curses set. It's 36x36 but will size down to 24x24 on anything smaller than a 2560x1440 screen.
>>
File: TropicalwoodLonghouse.png (299KB, 1936x1056px) Image search: [Google]
TropicalwoodLonghouse.png
299KB, 1936x1056px
>>136560759
Serendipitous to hear the maker of the gif share the sentiments I have!

Here's the 5-story compilation of my longhouse - it varies in size and height game to game around 40.24
This was such a nice looking save too, with pomelos and highwoods to build stuff out of
>>
File: 1402500514306.png (386KB, 1086x2546px) Image search: [Google]
1402500514306.png
386KB, 1086x2546px
>>136774150
this one's classic
>>
daed general
>>
File: AssholeDanger.png (302KB, 1328x596px) Image search: [Google]
AssholeDanger.png
302KB, 1328x596px
>>
File: badideas_all_along.png (2KB, 183x210px) Image search: [Google]
badideas_all_along.png
2KB, 183x210px
This was bad idea in retrospect. Lazy dwarves fishing on the damn bridge.
Atomized.
>>
>>136749336
Geez how big is the embark map for you, 4x4 defualt?
>>
File: 1402190126706.jpg (100KB, 625x892px) Image search: [Google]
1402190126706.jpg
100KB, 625x892px
>>
File: coolbedrooms.png (21KB, 614x559px) Image search: [Google]
coolbedrooms.png
21KB, 614x559px
>>136780052
Ah, fuck it.
I lost 10 dwarves or so, and half of my fort are children.
At least I got a fancy bedroom scheme for later forts. Maybe a fort with limited number of dwarfs. 60, perhaps?
>>
>>136781794
I use a popcap of 80 with a strict popcap of 100. 100 dwarves are needed to obtain all the features in the game.
>>
>>136781794
As always I admire your autism, you are truly the king of the spergs.
>>
>>136776301
Weren't the "randomly generated monster girls" added as early as in 2010? They are called "night hags".
>>
File: what the shit.jpg (82KB, 1884x112px) Image search: [Google]
what the shit.jpg
82KB, 1884x112px
What the fuck am I looking at.
>>
>>136782052
You need 140 to become the capital and get the monarch.
>>
>>136783015
Dwarf named a shitty artifact after himself. Another dwarf made a statue of it.
>>
>>136783626
>shitty artifact
The dwarf was a child when he made it, and now he plays all day with it.
>>
>>136783951
[T_WORLD:DILDO:tun]
>>
>>136785240
/s/world/word/
>>
File: just a kid.jpg (658KB, 1896x678px) Image search: [Google]
just a kid.jpg
658KB, 1896x678px
>>136785240
She's just a kid you sick fuck.
>>
I have a suggestion as for how Toady can make Dwarf Fortress more in tune with the rest of the game industry.

He should make a server, to which players can connect through the game UI. From there, they can use "dwarf fortress points" to either unlock new features, or get certain perks during game. For example, you can pay a certain amount of points in order to force a mood to produce a certain artifact type. The points can be acquired in two ways: as rewards for making comitting certin feats in the game, or you can simply buy points for real money. The latter will help finance the game.
>>
>>136785754
Just post "page 10 again" like everyone else.
>>
>>136785929
Why bump at all, just let me mine in peace down here
Fucking elves, wanting to be on surface, you're a disgrace to the mountainhomes.
>>
>>136785754
Goddammit it is 2016 how come we haven't figured out a way to punch someone in the face over the internet?

I can take a punch, I'm down with this technology, get on it scientists!
>>
File: page-10.jpg (166KB, 434x1708px) Image search: [Google]
page-10.jpg
166KB, 434x1708px
>>136786065
>>
fucking shitter dwarves butcher an animal then leave everything to rot, goddamn
>>
>>136787564
Seriously, plus we could all spam punch shitbags like whoever lets Snyder direct on his own to death... oh and Trump!
>>
>>136788629
I always channel down to leave open air/sunlight above the butcher shop, put diagonal exits to keep miasma in anyways, with traps outside because it's hard to make sure you built it on the right part of the map all the time.

Did you ask them to do something with the shit in there?
>>
>>136788651
>Trump
Why? He will make Dwarf Fortress real.
>>
File: [drone intensifies].jpg (37KB, 225x156px) Image search: [Google]
[drone intensifies].jpg
37KB, 225x156px
>>136585561
>native aluminium
>>
>>136789820
By knocking society back to the stone age after triggering a nuclear war?

Yanothx
>>
>>136791705
Trump is literally the only candidate in either party who doesn't want to fight Russia.
>>
>>136792184
I wouldn't know, I just know he's a colossal fuckup who would accidentally do it, I have more faith in a Bush than that orange monster, and I have negative faith in anything by default so that's pretty extreme.
>>
File: 1452796734112.jpg (45KB, 487x720px) Image search: [Google]
1452796734112.jpg
45KB, 487x720px
>mfw finally managing to smash a dozen goblin bandits
>without taking any damage
>using only jumps

>>136792670
>I wouldn't know about him
>I just know he's a fuckup

Ledditor detected.
>>
>>136785754
Cheeky cunt
>>
>>136793069
Don't know what that means either.
>>
>>136793069
Wait reddit?

Fuck, I hate that site so much, I was an imgurian and if I could utterly destroy reddit with a single button press I would be hitting it like Goku with a muffin button.

I used to frequent usersub and the number of stupid goddamn scavenger hunt and "stupid ass picture I published for no reason because I'm a stupid goddamn redditor" shit I had to sift through led me to the sort of frothy rage I haven't felt since I started playing df and became a better person with their rage under control!
>>
File: 1433153677183.gif (1MB, 234x280px) Image search: [Google]
1433153677183.gif
1MB, 234x280px
>>136796320
>imgurian
>muffin button
>rage under control!

Why the fuck are you here. This post reads like parody.
>>
>>136796627
Because I love you anons for some reason.
>>
File: yoko17.png (391KB, 540x461px) Image search: [Google]
yoko17.png
391KB, 540x461px
>>136793069
>Ledditor detected.
erdditors... i hate THEM

UGHHH
>>
No page 10.
>>
>>136791705
Are you retarded? Trump is personal friends with Putin. Since you don't seem to know jack shit, Putin is the current president of Russia.
>>
>>136799790
Not that anon, but U.S. and Russia aren't the only countries with nukes.
>>
>>136800203
What, you worried the Bongs will sign another petition to discuss nuking President Trump?
>>
>>136801261
I'm not worried about nuclear war at all, as I have no power to encourage, deter, influence or otherwise control the behaviors of any person or organization with a nuclear arsenal.
However there are 4 nations known to possess nuclear arsenals (Israel, Pakistan, India and North Korea), none of which are signees of a nonproliferation treaty, whose behavior in the international community are highly sensitive to US foreign policy. So answering anon's concern about nuclear war with "Trump and Putin are buds, relax guy" doesn't treat his concern in the least, and is practically a nonsequitur.
>>
/dfg/- Making the Mountainhome great again
>>
>>136802930
WE NEED TO BUILD A WALL AND MAKE THE ELVES PAY FOR IT
>>
>>136803423
Can we build it out of charcoal?
>>
>>136804087
Sure. Dragonfire can't melt charcoal walls.
>>
Is there a quick list of everything that's been changed recently? I haven't played in forever and the last new thing I remember dealing with is vampires and bees.
>>
>>136803423
We must also put a stop to goblin immigration.
>>
File: yoko.png (98KB, 270x237px) Image search: [Google]
yoko.png
98KB, 270x237px
i want the PAGE 10 to DIE
>>
>>136806708
>vampires and bees
Wow, that's been like 6 years. So much has been added since then that a "quick list" isn't even possible. I suppose you've never even seen a minecart, huh?
You've got a lot of catching up to do, best just dive start losing.
>>
>>136809584
Err, that last sentence should've read "dive in and start losing".
>>
>>136809584
I vaguely remember mine carts, but I don't think I ever really played with them all that much. I'm the type of player who gets easily frustrated and discouraged, so I tend to only really play in shorter bursts with long gaps between. Are there any more noteworthy changes that'll really mess with how things play out, or is everything still mostly the same?
>>
>>136810332
>Are there any more noteworthy changes that'll really mess with how things play out
Yes, there have been a ton. It would take me longer to type it all out than it would take you to read a few years worth of devlogs to get a general idea of the many difference from df2010/2012.
>>
File: changes-1-15.png (266KB, 1000x4030px) Image search: [Google]
changes-1-15.png
266KB, 1000x4030px
>>136810332
>>
>/dfg/ - plump memes edition
>>
>>136810846
Nothing for it but to throw myself at the wolves then, I guess.

>>136810993
Thanks, anon.

>vampires
>Feb 2012
Holy shit, it has been a while.
>>
>>136812218
I luv me some mem plums
>>
File: taking forever.png (599KB, 1920x1080px) Image search: [Google]
taking forever.png
599KB, 1920x1080px
I didn't want to use my magma forges this year anyway.
>>
>You have discovered a great magma sea
Damn guys stop digging already, i think we have enough candy already.
>>
>>136802491
>Israel
They fucking love Trump.

>Pakistan
>India
No real presence in politics.

>North Korea
Anal about America no matter what.
>>
>>136809584
Not him but I've never seen a minecart either and I play this game fucking constantly. Not modded?
>>
File: 1295967779823.jpg (20KB, 257x220px) Image search: [Google]
1295967779823.jpg
20KB, 257x220px
>>136779694
Holy fuck I'm dying.
>>
can i move out of the initial 4x4 square ever?
>>
>>136816743
>enough candy
>>
HOW DO I GIT GUD
MY DWARVES ARE PUKING
>>
File: 2ndattack.png (85KB, 1895x1014px) Image search: [Google]
2ndattack.png
85KB, 1895x1014px
They're back for more.
>>
>>136818203
>Not modded?
What? Are you serious? No.
>I play this game fucking constantly
I don't believe you.
>>
File: rutherer ranch!.png (29KB, 1013x85px) Image search: [Google]
rutherer ranch!.png
29KB, 1013x85px
H A B B E N I N G
>>
File: Grandentrance.png (148KB, 1897x1015px) Image search: [Google]
Grandentrance.png
148KB, 1897x1015px
I should really make the entrance somewhere better.
>>
File: Fresh Hell Delivered Daily.png (1006B, 457x19px) Image search: [Google]
Fresh Hell Delivered Daily.png
1006B, 457x19px
>>136821343
Yes, good.
>>
>>136820149
i'm pretty new myself, but that usually means they've gotten used to living underground and then got shoved back into sunlight for some reason.
>>
>>136821728
They get used to living underground?

Man, that game is too complicated, I'm reinstalling Startopia.
>>
>>136821886
It's not a big deal usually, you can clean up the vomit with some water or just designate only a set few dwarves to be habitually surface-exposed.
>>
Begone page 10
>>
Gruesome page number... Begone fear!
>>
File: metal_001.png (146KB, 1895x1015px) Image search: [Google]
metal_001.png
146KB, 1895x1015px
Putting everything on a warhammer.
>>
File: 1457833102993.png (2MB, 2131x2440px) Image search: [Google]
1457833102993.png
2MB, 2131x2440px
>still no exo-skeleton mod
>>
File: Well.png (140KB, 1894x1016px) Image search: [Google]
Well.png
140KB, 1894x1016px
Turns out not having a burrow on the forge drove her insane.
>>
File: FatLotOfGoodTheFireDidYou.png (45KB, 1920x1080px) Image search: [Google]
FatLotOfGoodTheFireDidYou.png
45KB, 1920x1080px
>>136818037
Not the kind of fuckups I meant, the implication being he'd try to do something like outsource it and brand them as "Trump Nukes, so they really know when they're fired" or something similarly stupid, and then we end up with something like his airline or casinos.

>>136820149
That's not a problem is it? Having everything painted green with vomit is fun!

>>136804425
Dragonfire can't melt steel beams either.
>>
>>136773334
That story is garbage though.
>>
>>136828369
Make one. Only you can defeat Friendship is Magma.
>>
File: May Darkie RIP.png (75KB, 1298x322px) Image search: [Google]
May Darkie RIP.png
75KB, 1298x322px
>>136773146
>>
>>136832057
I hope the dwarves go to Heaven to compensate for that horrible way to die.
>>
>>136832248
No heaven for dwarves. They return to the stone from whence they came, to be scratched and gouged by picks, turned into a -dacite amulet-, and finally smashed to atoms beneath a bridge because the mayor forbade their export.
>>
File: years.png (146KB, 1839x968px) Image search: [Google]
years.png
146KB, 1839x968px
Oh come on with taverns he should of added something better.
>>
>>136833657
Poor dwarves.
>ripping the nails
THIS IS MY NIGHTMARE
>>
>>136834160
Text formatting when?
>>
File: 250px-399Bidoof.png (51KB, 250x250px) Image search: [Google]
250px-399Bidoof.png
51KB, 250x250px
Noob question, can you build roofs?
>>
>>136835312
Build a floor on the next z level
>>
what's some good dwarf fort music to lsiten to?

something fantasy?
>>
>>136835669
I'm literally retarded thank you
>>
>>136835795
Personally I listen to classical folk/guitar music, stuff like Robbie Basho - https://www.youtube.com/watch?v=kArAUMqmYBA

Dunno why, probably just because it matches the music for the game sort-of.
>>
>>136836645
*the one song already in the game
>>
File: spider.png (72KB, 1619x714px) Image search: [Google]
spider.png
72KB, 1619x714px
Spider FB just died without anyone dying to it.
>>
>>136835795
Dufay collective, Julie Fowlis, Alasdair Fraser, William Coulte,
The drums and Pipes the cape town highlanders, Alan Stivell,
David Arkenstone
>>
File: huh.png (8KB, 647x16px) Image search: [Google]
huh.png
8KB, 647x16px
>>
>>136840814
She can take a beating but can't lift for shit.
>>
File: 1407648605074.jpg (995KB, 2196x1684px) Image search: [Google]
1407648605074.jpg
995KB, 2196x1684px
>>
>>136841406
Oh, thanks!
>>
>>136843602
Sorry if this is a lame question, but is there any way to tell my dwarves to focus on hauling / collecting ore from a particular area?
>>
>>136842078
link to mod?
>>
>>136844870

quantum stockpile
>>
File: 1392941650313.jpg (38KB, 351x352px) Image search: [Google]
1392941650313.jpg
38KB, 351x352px
>tfw unironically reading a 250 page book on how to play a video game
>>
File: tumblr_mkfh5tCpA11qdrj8ro1_1280.png (111KB, 1280x1155px) Image search: [Google]
tumblr_mkfh5tCpA11qdrj8ro1_1280.png
111KB, 1280x1155px
>New fort soon
>Cliffs on a lake
Embark might just be 4x4 was thinking 5x5 but that would be too much.
30 dwarfs max from migrants.
No crops apart from pig tails for cloth and paper
Trading for booze and plants.

The idea for the fortress is have a small tight knit community where dwarfs can do their craft and depending on trade to bring in what they detest doing which is brewing.
>>
>>136846948
Let me help you out. The df guide you're refering to is obsolete. It was written for 34.11. Just read the wiki.
>>
>>136847709
na i'm having fun and everything he says so far is still up to date, had no problems
>>
Can humans who were given citizenship breed?
>>
>>136835795
https://www.youtube.com/watch?v=vYX1ZLFxs8A
>>
File: greedy.png (31KB, 1898x1021px) Image search: [Google]
greedy.png
31KB, 1898x1021px
Safe from the magma
>>
>>136821046
don't bully, I haven't changed the way I play since like .34
>>
File: SoM.png (881KB, 1680x1046px) Image search: [Google]
SoM.png
881KB, 1680x1046px
>>
>>136847709
To be honest, I bought that guide out of sheer curiosity. Now I know how the idiots on /lit/ who actually bothered buying that Tundra book feel.
>>
File: my only mistake.png (8KB, 1868x76px) Image search: [Google]
my only mistake.png
8KB, 1868x76px
>>
File: gee, toady.png (801B, 224x18px) Image search: [Google]
gee, toady.png
801B, 224x18px
>>136859000
>Dwarf Fortress was a mistake
>>
>>136834160
That was before taverns, but you're right, it's an eyesore.
>>
File: Kobolds.png (254KB, 690x505px) Image search: [Google]
Kobolds.png
254KB, 690x505px
Kobolds, though they had 30 civs or so.
>>
>>136863043
Are you the anon who modded kobolds to be bigger and more civilized? I've never seen kobolds come out worldgen that successful.
>>
File: World_002.png (151KB, 1896x1017px) Image search: [Google]
World_002.png
151KB, 1896x1017px
>>136863262
Nope, kobolds just ended up with 32 civs, 9 died already. I just think they got rather lucky with a few of the civs.
>>
File: Ashes.png (10KB, 797x206px) Image search: [Google]
Ashes.png
10KB, 797x206px
Only worshipers of Bugsud may make tallow and ashes.
>>
File: Area_003.png (119KB, 801x537px) Image search: [Google]
Area_003.png
119KB, 801x537px
I some how Get the feeling it would have been better if I could have move the embark area down one.
How well should be able to do that next update.
>>
>Next up, I want to [remove the 30] manager work orders [...] limit
>>
File: rekt.jpg (16KB, 904x62px) Image search: [Google]
rekt.jpg
16KB, 904x62px
>>
File: rustled elf maiden.png (908KB, 802x689px) Image search: [Google]
rustled elf maiden.png
908KB, 802x689px
>>136867614
Probably used a wooden cage too.
>>
>>136867775

u no it brosgetti
>>
>>136845110
Unfinished I believe. The guy who made it lost his data too.

Speaking of things left unfinished, WHERE IS THE MATERIALS MOD GUY!?
>>
>>136868641
>>136845110
Not the guy that made those creatures, but I added Griffins to the game. I probably still have the file laying around somewhere if anyone wants it. I still have to tweak the spawnrate because theyre fucking up all dwarven civs at the moment.
>>
>>136868641
>WHERE IS THE MATERIALS MOD GUY
Which materials mod? Because if its organic materials guy, then yeah, I've been waiting myself for that product. Waiting -hard-
>>
Has anyone of you guys colonized hell yet? Is it impossibly hard to do?
>>
>>136835795
Soundtrack from Lord of the Rings.

12 hours of awesome music right there.
>>
>>136873069
http://www.bay12forums.com/smf/index.php?topic=156319.0
>>
>>136870268
Yeah bro post it.

>>136871026
SO hard.
>>
>>136873476
Thats pretty cool, i really have to make a fort with a small number of dwarves
>>136873754
Im not at home right now so ill post it when i get home in like 8 hours or so
>>
>>136863262
Actually, just giving kobolds sites other than caves is usually enough to have them take over the world.
>>
>>136873861
I recently started a fort with a cap of 80 dwarves on a 2x2 embark. I made sure there was lots of metals before so I won't run out.

It's pretty sweet actually. It's enough for every industry there is and 30 dwarves in the military.

>200 dwarves
>not even once
>>
>>136873861
Cool cool cool. Also browsing from work so will see it then.

What was holding up materialsmod-anon? The lines in the raws are not substantial. I imagine it's due to a lack of real-world data on shear and fracture etc values. But if those are readily available somewhere, then surely it would take a few mins...
>>
File: left.gif (6KB, 100x100px) Image search: [Google]
left.gif
6KB, 100x100px
>>136788042
I approve of this image.
>>
>>136865206
What utility is this, anon?
>>
>>136875240
Looks like isoworld to me
>>
>>136788042
>Final Fagasy general killing any general that isn't moving it 800 posts a minute
>>
How many individual anons do you remember? I remember the following:

>napoleanon
>maxtm-anon
>timbukdrewanon
>materialmod-anon

Which ones am I forgetting?
>>
>>136875598
>individual
>anons
Yeah that kinda ruins the idea of being an anon, anon.
>>
>>136749336
this is some envy-inducing level of autism anon. what's each area gonna be?
>>
>>136875849
Quite. Leave our humble group to its ambiguous identities.
>>
>>136875598
Toady lurks
>>
>>136875598
Me and the other plump helm meme forcing anon :^)
>>
File: plump helms2.jpg (246KB, 750x1127px) Image search: [Google]
plump helms2.jpg
246KB, 750x1127px
>>136876680
>>
Let's say I have a feature request for a plugin. Specifically, I'd like to be able to assign priorities for designations made with digv and friends (digvx, digl etc). How would I go about suggesting this? Open an "issue" on DFhacks github page? I mean, the plugin is probably not written by the same guy(s) that maintain DFhack itself.
>>
>>136877249
either start a thread for it or post it in the dfhack thread.
>>
>>136877249
I'd say the best way is to bring it up on /dfg/. The reclusive dfhack scientists will see the request when lurking, and will experiment in order to find a way to implement it.
>>
>>136876149
I'm almost done flooding the channels, it's taken something like 2 dwarf years for the place to flood. Once that's done I'll get a screencap and pop down some labels.
>>
>>136877441
This works especially well during euro time when lurkers are asleep and there's only dank meme-anon posting alone.
>>
>>136877402
>post it in the dfhack thread
I'll give it a go.
>>136877441
>I'd say the best way is to bring it up on /dfg/
I'll probably do this as well.
>>
>>136877546
looking forward to seeing it
>>
What is materials mod and what does it do?
>>
File: Autism Overload.png (179KB, 1444x1152px) Image search: [Google]
Autism Overload.png
179KB, 1444x1152px
Oy fucken vey. It's finally dug out and flooded. I think over all it took about 3 years for the whole fort to flood. Here's a version without labels. I ended up hollowing out the ankh shape on the layer below and it will serve as both a stockpile for cut gems, and the tomb of the future kings.

Also I'm going to do a Colosseum up in the top right which should be pretty fucking cool.
>>
File: Autism Overload labeled.png (391KB, 1444x1152px) Image search: [Google]
Autism Overload labeled.png
391KB, 1444x1152px
>>136881850
>>136878459

Here it is with labels
>>
File: Autism Overload2.png (395KB, 1444x1152px) Image search: [Google]
Autism Overload2.png
395KB, 1444x1152px
>>136881948
Well I'm retarded and couldn't even get my labels right.
>>
>>136880138
It was to be some anon's attempt to add realistic properties to all organic materials. Bone, flesh etc.

>>136882175
Looks sweet. I would have gone for handmade bridges (walls) instead of the standard type, but that's just me.
>>
>>136882527
Not sure I get your meaning about the bridges?
Do you mean floor tiles across the water with walls on either side?
>>
Is dyeing worth it? It seems like quite a hassle.
>>
>>136883752
There's nothing worth dying for.
>>
>>136884205
Kek
>>
File: japanese floral.jpg (339KB, 676x900px) Image search: [Google]
japanese floral.jpg
339KB, 676x900px
>>136883752
Focus on kaolinite porcelain and honey production.
>>
>>136883752
Worth what?
It's a vanity industry. Like other vanity industries, you get to decide what its value is. It will increase a mostly meaningless number on your status screen, and slightly alter the description of some items in your fort. Is that something that appeals to you? Is it worth it?
>>
>>136882175
good shit there anon, looks fantatic
>>
>>136882175
I hope you're gonna link all bridges to a single lever as a PANIC switch
>>
File: DwarfFortressSocks.jpg (50KB, 500x501px) Image search: [Google]
DwarfFortressSocks.jpg
50KB, 500x501px
> Toady: Let's see... wrapped up adventurer site creation. They are claimable by player entities and retire-in-able, so it all seems to be working, but I'm sure it'll be an entertainly bumpy ride on this first release. The XML dump provides exact site rectangles now. Next up, I want to bring manager work orders into line with the last release's job detail settings, and a few other quality of life issues (removing the 30 limit, etc).

>(removing the 30 limit, etc).
>>
>>136887401
Haha, now I am
>>
>>136877402
>>136877441
It seems there's a github issue (https://github.com/DFHack/dfhack/issues/481) but nothing has happened... :(
>>
Bumping for dorfy domination of lesser races
>>
File: 1449543809480.png (194KB, 428x237px) Image search: [Google]
1449543809480.png
194KB, 428x237px
>>136890243
THEY CAN'T EVEN SMELT STEEL
>>
>>136890334
I wish there wasa survival crafting game with a lot of smelting and forging included.
Skyrim is the only game I know where I can smelt pieces of alloy and make my own armour, and sadly, that doesn't compensate for the game being shallow.
>>
>>136890556
Uh, you can make loli elf sex slaves, can't you?
>>
>>136891393
I don't give a fuck about that, I want to smelt dwarven alloy into bars and then make armour and weapons with it, and then uses the weapons to smash some goon's face.

Except that Skyrim uses a level scaling shitty system that makes all fights a struggle. You're never really challenged, but you can never take it easy.

Fuck level scaling, I want to small things with a two-handed dwarven hammer.
Yeah, I know dwarves in Elder Scrolls are elves, but LET ME DREAM.
>>
File: tribunal.jpg (86KB, 500x420px) Image search: [Google]
tribunal.jpg
86KB, 500x420px
>>136891689
>scaling
50% or more of players hate it so someone must have made a decent mod by now that removes it
>>
>>136891923
>modding the game
Why couldn't I think of that myself?
See ya, I must reinstall a game, grab all the dwarfinite I can find, and smelt everything. EVERYTHING.
>>
Trufax I know nothing about any of the TES games except random loli elf sex slave images showing up on sankaku or whatnot.
>>
Don't die on me.

Surely the americans will wake up soon.
>>
>>136894970
already awake
busy dorfing
>>
>>136894970
Americans are shit.
>>
>>136894970
WAKE UP SHEEPLE
>>
>>136896134
:(
>>
>>136896408
Sorry, but it's true.

>Back in the days
>"Send these, the homeless, tempest-tost to me,
>I lift my lamp beside the golden door!"

>now
>"Hey let's build a wall to keep these filthy mexicans out! Also, all bearded people are terrorists and kebabs! Also Europeans are all retarded."
>>
>>136896605
trump != all americans

a terrifying majority to be sure, but not all.

Otherwise all germans are xenophobic racist assholes ala National Democratic Party of Germany
>>
>>136894970
Been up for hours and hours. We're not all on welfare, some of us actually have jobs. I post as work permits, though.
>>
>>136896862
>implying that's not the case
I tried to speak with a German once. He just looked at me funny and ignored me.
>>
>>136896605
>Back in the days
was a myth, anon. Don't be so naive. America was built by a cabal of anglos exploiting the labor of minorities, whether they be blacks, irish, chinese, latinos, etc, and using political theater to secure the consent of the uninformed to do so. The only thing that has changed is that cabal has become slightly more racially inclusive.
>>
>>136897480
At least they pretended to be okay with foreigners. Except the blacks.

Now they don't even bother pretending. And they all act like the Internet was theirs.
>>
>>136882953
Yeah. Like the worldgen ones. Or something fancier maybe.
>>
If a possessed dorf claims the glass furnace and then demands glass, do I need to make a second glass furnace and make the glass for him?
>>
>>136899810
I would guess so, yes.
>>
>>136899810
Think about it. You can't use the furnace he claimed, right?
>>
>>136899867
>>136900215
Thanks.

I was hoping he would somehow make it for himself.
>>
>>136892104
Anon... It's not worth it.
>>
>>136901017
I just want to play a game where I craft my own stuff, and where crafting is more than just clicking on one thing and have it done instantly.
>>
>>136901242
I understand, but even pumping skyrim full of more mods than there is botox in Angelina Jolie's lips doesn't make it fun to play.

Wish I could recommend a good crafting system though. There must be one out there.
>>
>>136901510
Dunno, the exposure mod makes it pretty fun.
Too bad that in order to mod Skyrim seriously, you need a mod launcher (since Steam's launcher is apparently bad), you need fan scripts to make the mod work (which means you can't use the workshop), and then you need to download the mod.

You spend half your time installing mods.
>>
File: 1456605736021.jpg (63KB, 672x462px) Image search: [Google]
1456605736021.jpg
63KB, 672x462px
>>136901865
>spend about 2-3 hours try to install a huge amount of mods for skyrim
>make sure they're all compatible
>start game
>game crashes
>>
>>136901865
Yeah I know. I went down that dark path once. The Nexus has gotten better over the years though, and if you know what you're doing managing compatibility is fine.

The problem is that even with combat overhauls which add dodges, timed blocking etc, the animations are poo, the sound design is poo, and the engine is poo.

Exposure is a good idea, definitely. But all it does is give you some constraints, which help in adding towards the fun of the thing. But it's all held back by knowing that the only things "out there" to explore and find are recycled areas with the same shallow NPCs with the same shallow voice actors.

It's just overwhelmingly... meh.
>>
>>136902485
The thing about the exposure is that it turns the game from a RPG to a survival/exploration one.

And yah, Dark Souls' sfx are better.

>>136902304
I feel you.
>>
File: thinking_businessman.jpg (120KB, 388x309px) Image search: [Google]
thinking_businessman.jpg
120KB, 388x309px
How can I force my children to get into DF? Is banning all other games a good way?

I want to be able to use all the /dfg/ memes in my household.
>>
>>136902760
Honestly, FromSoftware is pretty damn boss when it comes to player feedback on their weapons. The Souls games are still the standard I hold other games to when it comes to the feedback on big meaty weapons.
>>
>>136903624
Why do you hate your kid.
>>
File: fuckit.jpg (177KB, 1678x986px) Image search: [Google]
fuckit.jpg
177KB, 1678x986px
>>136902760
For you.
>>
>>136903624
Beat them till they like it...
>>
>>136905059
I tried to spank my girlfriend, she never enjoyed it.
I did though.
>>
>>136903624
Take everything out of their rooms except a chair, a desk, and a bed. No toys or anything like that.
Give them each a laptop with only an OS and DF installed. No internet connection.
Stand in the doorways of each of their rooms and shout "Yourist McFather has mandated the construction of bucklers!" with no further instruction. Slam the door and lock it from the outside.
Come back in 3 hours to check their progress. Any of them who have failed to complete the mandate get mercilessly beaten.
Repeat until one of them crushes you with the garage door.
>>
File: hyumon get out.jpg (426KB, 909x1040px) Image search: [Google]
hyumon get out.jpg
426KB, 909x1040px
humans... when will they learn
>>
>>136905537
>tourists
>>
One of the migrants just got a fey mood, but he didn't claim any workshop... He's just standing still...

Wat do?
>>
>>136908061
Have you tried building all the workshops he has skill in using?
>>
>>136908061
Check for his highest skill, then build the corresponding workshop.
>>
>>136908201
>Have you tried building all the workshops he has skill in using?
Not yet... That might be it.
>>
Wohoo...
>>
>>136908905
The fuck is a cabochon.
The fuck is a chalk spike?

I thought my English was good, but no.
>>
>>136908905
Bonus points for using a a single material.

Extra bonus points for being an actually useful item. I'd still put it in my museum, though.
>>
>>136909339
... OR I could use to for my dead man switch
>>
>>136908905
What did you want? A single silver gauntlet like I got earlier?
>>
>>136909647
Well since he's a mechanic I didn't have high hopes.

Although a gold hammer would be sweet.
>>
>>136905421
Underrated post
>>
Are there any decent mods? I know /dfg/ hates Masterwork. What does Modest Mod "fix" and is it worthwhile? Do these things work with the current version anyway? I gather they're just raw folders.
>>
>>136911606
Modest mod claims to improve performance by reducing the number of materials in the game. It turns all leather into generic leather, does the same cloth and bone and meat, etc. I think it removes some alloys and some stones and soils. It removes all of the gem shapes except cabochons (i.e. no more pear cut or brilliant cut, etc). Whether or not any of that actually improves performance is a topic of debate. I don't know whether it does or not, but my understanding of how the game tracks objects leads me to suspect that it doesn't. It does have a streamlining effect though, just by virtue of uncluttering the menus so much.
I personally just use the more leather mod and some homebrew tweaks.
>>
>le ebin begone pag 10 meme
>>
>>136913129
>conflating modest mod with accelerated
You disgust me.

>>136911606
There's a feature list in their thread, you dingus.
That said, it fixes leather production, gives more use to various animal and plant products, fixes a lot of silly shit with animals, and corrects a few other bugs.
The accelerated module does what the other guy says.
>>
>>136916335
>conflating modest mod with accelerated
Damn. You're right. My bad.
>>
>>136896862
Isn't a majority, just the most vocal minority of ignorant shitbags.

>>136897892
The internet originated here, the web was officially born in CERN.

>>136905421
Genius.
>>
>>136916798
Yeah, it's alright. What tweaks do you use?

I've been meaning for a while to go about acquiring or making some more alloy raws, like arsenic bronze. That, and I usually go through and add some tags and cultural availability to the armors.
>>
File: man think.jpg (23KB, 852x480px) Image search: [Google]
man think.jpg
23KB, 852x480px
Why does /dfg/ keep falling down to page 10?
>>
>>136917526
I make a few items native to dwarves; morningstars, great axes and masks. Make a few items that I want to always be in uniforms forced. Make dwarves' max size 62.5k, which is the minimum to use 2h weapons in fort mode, then ditto for elves and gobs to be fair in a fight. Give gobs a max age (same as dwarves) and remove [MULTIPLE_LITTERS_RARE] to keep their numbers up, then increase their height and broadness multipliers to make them a little more dangerous. Remove minotaurs. Remove keas and vultures. Healing rates for nails, cartilage, talons and claws.
There are some other things that I don't recall, this is just from memory. I keep a checklist.
>>
File: 139867426595.jpg (977KB, 1280x720px) Image search: [Google]
139867426595.jpg
977KB, 1280x720px
>>
>>136921647
post list pls
>>
>>136921647
what about ears healing rates? I had to modify that in 40.24 when I realize someone is bleeding slowly from a crushed/pulped ear
also would like such a comprehensive list
>>
>>136923401
oh that's too specific fug me it falls under cartilage nevermind Ive been away from DF too long
>>
File: TorchOfTrim.png (30KB, 1920x1080px) Image search: [Google]
TorchOfTrim.png
30KB, 1920x1080px
>recently read Haunted, by Palahniuk.
>one of the stories goes over an incident of poorly chosen alcohol based lube
>plus a sexual position which produces queefs
>a joint with seeds in it that pop
>sparks
>ignition
>this volcano
>>
>no point in keeping dorfs happy because they're always permahappy
>no point in building wealth because of *large, serrated silver disk*
>no point in defending fort because invasions never happen
>>
>>136925525
You aren't playing the right version then mate.
>>
>>136925525
You're not playing Dwarf Fortress, you're playing Minecraft in peaceful mode.
>>
>>136925964
What version is the best for actual !!FUN!!? 2d?
>>
File: 1448699100225.png (660KB, 698x840px) Image search: [Google]
1448699100225.png
660KB, 698x840px
Is there a way to claim a new site without having to make a new group name every time?

I'm currently playing a murderboning adventurer and just walking to the various castles, claiming them, and killing everyone.
>>
>>136922563
It's just notes in a plaintext file. So for example (one of the things I forgot) to enable lead bolts I add [ITEMS_AMMO] to the inorganic_metal.txt entry for lead. my checklist doesn't say that. It just says "lead ammo". Or "big goblins". Or "masks". The list wouldn't be helpful.
>>
>>136926476
I know you're baiting, but I'll bite.

First of all, the new needs system has made keeping dwarves happy a bigger challenge, especially the military dwarves.

Sieges happen all the time, and the mounts are back. In just the second year, you might get fully sized sieges consisting of hundreds of enemies.
>>
>>136926476
>What version is the best for actual !!FUN!!? 2d?
Use smaller world generation settings.
Start using 'design custom world' settings which are further customized instead of default world-gen.
>>
>>136926509
Just having a lot of sites doesn't grant you any real political power. All you have to do is leave the site, and some peasant can claim it right away, voiding your progress.

Instead of just claiming sites, you should force their leaders to pay tribute to you, essentially making the sites subordinate to your own site.When convincing people to pay tribute, remember not to use violence: this may trigger them to turn "NO QUARTER". Instead, just tell them enough stories of all the monsters and bandits you've slain, and they'll become convinced pretty quickly.
>>
>>136927707
I don't care about political power, I just like fucking shit up and monsters are a bitch to find.

Is it feasible to destroy an entire civilization in this manner?
>>
File: 133770273871.png (256KB, 960x720px) Image search: [Google]
133770273871.png
256KB, 960x720px
>>
File: griffin.jpg (621KB, 1024x724px) Image search: [Google]
griffin.jpg
621KB, 1024x724px
Ok, guys I said I was going to post my griffin raws that I made like 9 months ago so here it is.

>http://pastebin.com/PSF61hqB
>http://pastebin.com/PSF61hqB
>http://pastebin.com/PSF61hqB

I did some testing and figured out theyre not balanced at all. An untrained dwarf with a steel breastplate and a steel shield can almost kill one and a normal grizzly bear wrecks them. I have to balance out the attack damage, mainly the penetration of its beak. Also if someone knows how to make it stop wrestling shit with its wings please let me know. Currently its attack preference is: wrestle > bite > scratch. I want wrestling to be its last resort not its first choice.

Besides the balancing, the creature itself is pretty much complete imo. It has the body of a lion (rump, rear legs and tail) and the head, front legs and wings of an eagle. It should fly down from above and bite and scratch shit but now it wants to place chokeholds on them with its wings. Its kinda strange visualizing it.

Also theyre exotic pets and mounts so expect elves to bring them for trade, the spawnrate is pretty small however. If you manage to get a breeding pair they'll lay 1-2 eggs and have a high butchering and petvalue.

but yeah, theyre definitely not finished yet. I feel when they can take on a grizzly bear without taking a crippling amount of damage they'll be pretty balanced. I'll change the spawn area to savage temperate forests and mountains then to make them a bit rarer.

update coming next thread. How's this for a bump?
>>
>>136926861
all of those are helpful ideas
post list pls
>>
>>136930096
Oh yeah I forgot, to add them to the game you need to make a .txt file named creature_legendary. After you've done that you need to paste everything in the pastebin into the file and place it in your objects folder.
>>
>>136920749
Because there are no ores on the surface you elf
>>
File: randy.jpg (10KB, 321x25px) Image search: [Google]
randy.jpg
10KB, 321x25px
>>136930424
You beaut!
>>
File: OhDearWhatHaveIDone.png (99KB, 1920x1080px) Image search: [Google]
OhDearWhatHaveIDone.png
99KB, 1920x1080px
This is why I shouldn't play with perfect world.
>>
>>136932615
>living civilisations in each corner
>even a sprawling metropolis
you know what you must do
>>
>>136933482
Battle royale?
>>
File: TheBowlOfDoom.png (76KB, 792x1188px) Image search: [Google]
TheBowlOfDoom.png
76KB, 792x1188px
>>136933482
I had the idea to see if I could get them to work like that with the survivors in the corners and horror between.
>>
>>136933742
Got em nice and consistent now.

http://pastebin.com/a4HgXmm1
>>
>>136933742
Dumb question, but what is that supposed to be?
>>
File: worthyofthemountainhomes.jpg (73KB, 1871x144px) Image search: [Google]
worthyofthemountainhomes.jpg
73KB, 1871x144px
Sweeeeeet
>>
File: 1317367506291.jpg (22KB, 240x311px) Image search: [Google]
1317367506291.jpg
22KB, 240x311px
>>136926964
Not that guy but

I was just entering the second year for the first time, and now I'm feeling nervous
I only got 23 dwarfs with a 5 man military, fully equipped in copper and leather
Will I make it?
>>
>>136930228
Ok. I'll be home from work soon. And copypaste it. I remembered a couple of other things, a display case building that I use for building totems and trinket type artifacts (I lifted it from the old genesis mod), and adding [ROTS] to the material templates for scales and cartilage (they won't rot outside of refuse piles, which I tend not to make at all).
>>
>>136934534
>Oilyholes
>Äs Oilyholes
ebin
>>
>>136934814
23 dwarves is too small for sieges. 80 is the minimum. You probably haven't got your 3rd migrant wave yet, as it's usually a fort's biggest influx of migrants. If you have then you're probably poor enough that you won't get a ton of goblins, if they come at all, even if you reach 80 before winter. Winter is gobs' active season, btw, so you should have at least until then to get yourself ready.
>>
File: happy wojak.png (13KB, 640x712px) Image search: [Google]
happy wojak.png
13KB, 640x712px
>tfw a monster girl kills your wife in worldgen, but she pays you back by making you her spouse
>tfw you get to spend a happy family life with her in her lair, raising lovely monster girl daughters
>>
>>136936091
>monstergirl
>its actually skinless three-eyed monstrum who grinds people bones
>>
>>136937443
*boners
>>
>>136930228
>>136935223
Display case
Requires:
1 unit building material
1 clear glass box
1 object to display
add in buildings_custom, entity_default
[BUILDING_WORKSHOP:DISPLAY_CASE]
[NAME:Display Case]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BUILD_LABOR:MASON]
[BLOCK:1:0]
[TILE:0:1:'#']
[COLOR:0:1:0:7:0]
[TILE:1:1:'#']
[COLOR:1:1:0:7:0]
[TILE:2:1:'#']
[COLOR:2:1:0:7:0]
[TILE:3:1:147]
[COLOR:3:1:7:0:0]
[BUILD_ITEM:1:BLOCKS:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:BOX:NONE:GLASS_CLEAR:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][CAN_USE_ARTIFACT]

size 62.5k

GOBLIN MAXAGE

CARTILAGE, NAIL, CLAW, TALON
[HEALING_RATE:1000]

cartilage/scale [ROTS]

BODYSIZE

high boots

masks

lead ammo

morningstar
greataxe

trees

(MORE LEATHER
in material_template_default
under [MATERIAL_TEMPLATE:SKIN_TEMPLATE] add

[STOCKPILE_GLOB]
[DO_NOT_CLEAN_GLOB]
[BUTCHER_SPECIAL:GLOB:NONE]
[REACTION_CLASS:SKIN]
in reaction_other:
[REACTION:TAN_A_HIDE]
[NAME:tan a hide]
[BUILDING:TANNER:CUSTOM_T]
[REAGENT:A:150:GLOB:NONE:NONE:NONE][REACTION_CLASS:SKIN][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]

In the product, if you want to use the reagent's material itself, use NONE instead of a reaction product class (TAN_MAT in this example).

[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
[SKILL:TANNER]
[AUTOMATIC]
)

-keas (creatures_birds_new)
-buzzards(creature_large_temperate)
-minotaur

Looks like I covered almost everything in previous posts, though this does have the details for more leather and the display case. The "trees" line is to remind me to make bloodthorn and tunnel tube bigger. Also, the list has buzzards but not vultures, which I forgot to remove in my current game, though I usually do. The more leather mod breaks parchment making, but you can fix it by changing the reagent for parchment to the same one in the leather reaction.
>>
>ocean snap-freezes

How is this possible?
>>
>>136938468
Magic.
>>
>>136938420
Also, a warning for anyone who plans to use the more leather part: it makes leather returns dependent on a creature's body size, so really big creatures give fucktons of leather. Like, a brokenly large amount. You can tweak it to require more globs per leather piece, but you'll end up with orphaned globs of animal skin that can't be used for anything. I don't mind it personally, as I would rather a giant elephant give me 100 pieces of leather than 1 (I've never actually done a giant elephant yet, but it's probably something absurdly large like that), but some may consider it cheaty.
>>
>>136933954
A world with raised edges where civs can (barely) survive and a big bowl of evil glacier salad in the middle.
>>
>>136939957
Wait, you mean that screen is seen from above? I always thought it was a side view.
>>
File: NorthIsUpWestIsLeft.png (76KB, 792x1188px) Image search: [Google]
NorthIsUpWestIsLeft.png
76KB, 792x1188px
>>136940056
That's the world map export.
>>
File: the helm was too plump.png (999KB, 1010x692px) Image search: [Google]
the helm was too plump.png
999KB, 1010x692px
>>136940056
I'm trying to see it like that, but I'm really struggling. Can you describe what you thought you were looking at when you thought it was a side view?
>>
>>136942769
A purple mushroom. Like the one you see after a nuclear explosion. I though it was something like that.
>>
File: IndeedIShall.png (59KB, 1920x1080px) Image search: [Google]
IndeedIShall.png
59KB, 1920x1080px
>>136943050
You have an interesting interpretation of things.
>>
>>136943050
But mushrooms don't look like that from the side. And a mushroom of what? I'm not trying to pick on you, I just want to get it. Did you even know you were looking at a map?
>>
>>136947368
What part of "I always thought it was a side view" don't you get?
>>
>>136947609
The parts between the quotation marks. So, did you think the map was like a cross section of the world? With the surface at the top and the circus at the bottom? That the purple in his bizarro maps were the caverns, which resembled some exotic species of mushroom with an ovoid profile? This is really cooking my dinner, anon, I need to understand your thought process.
>>
Are angels randomly generated like forgotten titans etc?
>>
>>136948675
No, that the purple was some kind of smoke rising to the sky.
>>
>>136948705
http://dwarffortresswiki.org/index.php/DF2014:Angel
>>
>>136949138
Ok, I think I'm starting to get it. If you thought the top of the map was the sky, what did you think was the bottom of the map, and what did you think were all of the other tiles that the smoke was rising through?
>>
>>136949620
That's why I asked, that didn't made sense.
>>
>>136935551
>fortress is stable
>resources are plenty
>receive 3rd wave of migrants
>go from 23 to 58 dwarfs

Even though you warned me about it, I'm still panicking internally right now
Hopefully I can figure out how to manage this and build a decent army before the game decides it's time I'm ready for an attack
>>
>>136949856
Okay. I guess I'll have to settle for that. Thanks for indulging me.

In other news, I managed to find a picture of a mushroom with a vaguely ovoid profile.
>>
>>136950720
aaaand forgot the pic

>>136950240
Trust me anon, they're a blessing in disguise. ~60 dwarves is when a fort really starts to come alive. Take your time, pause a lot, and don't be too concerned about failing. No fort lives forever.
>>
>>136950985
For those who may be interested, the pictured shroom is coprinus micaceus, better known as the mica cap (that's right, it shares a name with a patrician mineral). It grows in large clusters (like mica!) and is edible (sadly unlike mica). It was also the michigan mushroom hunter's club's mushroom of the month for may 2013.
>>
>>136952123
>is edible
>sadly
>implying having edible food is a bad thing
Gee, I sure like eating unedible food and dying of food poisoning.
>>
>>136952312
I thought he was wishing that mica was edible.
>>
File: PoorBastard.png (63KB, 1920x1080px) Image search: [Google]
PoorBastard.png
63KB, 1920x1080px
>>136952563
>implying munching on mica isn't the manliest shit ever
>>
>>136952312
You misunderstand anon. I was implying that it is nothing short of tragic that I can't eat this scrumptious looking rock. Just look at that basal cleavage. LOOK AT IT. Delicious.
>>
>>136952849
My teeth hurts just thinking about chewing this.
>>
I want to make a creature that's a little blob that explodes boiling blood when hit? Is this possible?
>>
>>136952698
If you were going to punch a guy's dick off you could've at least punched him over the edge of the cliff instead of away from it. Have some mercy, man.
>>
>>136953241
Explode might be a strong word for how it would happen, but yeah you can do that. It would be more of a splashing and splattering.
>>
>>136953686
I just punched him off the mountain first, then when he hit the ground I punched his dick off, and yes, I walked away so he survived.

Dwarven mercy is a hell of a thing.
>>
>>136952698
Fuck is a geldable?

Also, did you opened an artery with a blunt attack?
>>
>>136954394
>the geldables
the dude's balls
>>
File: oopsiedoo.png (14KB, 554x417px) Image search: [Google]
oopsiedoo.png
14KB, 554x417px
Reminder to self: on glaciers the magma sea is on deceptively low depths.
I shouldn't have turned off those warnings about warm stone.
>>
>>136954783
I know about gonads, balls, testicles, kids, but geldables is a first.
>>
>>136954129
You should go back to him, shove a bunch of your superpower balms into a goblet, and get him to drink it. Give him a chance to heal up and come after you as a worthy nemesis, with a real motivation to destroy you, and maybe even the power to do so.
>>
>>136954976
To geld is to remove the testicles. Toady was apparently too cagey about it to just say that, so we got "geldables" (i.e. that which can be gelded) instead. It is sometimes used as a synonym for castration, and can be considered a method of castration.
>>
>>136955538
Oh.
So it's basically "removables". No wonder I didn't know that expression.
>>
File: dorfcycs.png (86KB, 1296x439px) Image search: [Google]
dorfcycs.png
86KB, 1296x439px
>>136955538
more of a euphemism than just a synonym, as castration just sounds more cringe-inducing than hearing geld
>>
Fortresses you wanna try out?
I want to try out draining a volcano and building a fortress inside it, then let it refill again. Fortress submerged in magma. Maybe make it so that if I wish, I can pull a level and drop the whole damn thing into magma sea.
>>
>>136956484
Pretty evil.
Will you also dip the political opponent into lava?
>>
File: Rain22.png (39KB, 1890x1014px) Image search: [Google]
Rain22.png
39KB, 1890x1014px
That sand... anyway need to out do that other guy.
I'll Do it with z levels upon z levels.
>>
>>136957062
Why is there surface adamantine in your embark.
>>
>>136957980
Cobaltite and its sone.
>>
>>136958398
Oh. Your color scheme is very deceptive.
>>
>>136954394
Fully buffed blunt attack

>>136955052
Worth a try but I'm still experimenting with different world-gens to see if there is absolutely no way to get a vertical southfacing volcano tube.
>>
>>136952698
Is this modded? I've never seen such power.
>>
File: Temple.png (79KB, 1897x1018px) Image search: [Google]
Temple.png
79KB, 1897x1018px
So the top area is a temple to Bugsud (murder, death, rebirth, birth, blight, disease)
Pretty much the ceiling goes up 3 more z levels, meant to be an island with its own water. Outside of that the channeled area goes down to the lake. Still laying it out and might make it span a few more z levels with other rooms.

Main temple level is on 125, water for the lake is 122.
Thread posts: 755
Thread images: 237


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.