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/fcg/ - Factorio general

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Thread replies: 768
Thread images: 126

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Internet images edition
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

>Official /egg/torio on friday and saturday approximately 8 PM Central USA time.

This thread is dedicated to autism factories simulator aka Factorio.

When posting a server please include version number and any mods used.
>>
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I didn't know Machine Civilization was on my playlist but I sure am glad it is.
>>
>>135165082
Forgot that WebM for retards should include ShareX, as it records straight to WebM
Am I a shill?
>>
testicles en masse
>>
so yeah blue science setup is literally cancer
>>
so im using bobs mods and cant fucking find the research for the red advanced electronics
>>
>>135166832
>using furry mods
>>
First run with ayys here, are armor piercing rounds worth it or should I suck it up until lasers?
>>
>>135167575
They are better than basic rounds. If you need extra fire power then use them.

I think you also save on iron per dps if you use them but not sure if that's true.
>>
>>135167575
Once you get decent steel production going hell yes, you can put a stack in a turret and it will last forever
>>
>>135165350
>shilling
>for an open source project
that's impossible anon
>>
>>135169001
Nice shill ;_;

But seriously: It's perfectly possible to shill for an Open Source project. Sure people don't have to pay money for it, but there's still prestige to be had when you can say "my software is used by 123456 anons to encode their Factorio videos with."
>>
>>135169284
I doubt the guy cares what it's used for.
Also it's a shame that he's a kebab.
>>
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i found iron

on the far right :^)
>>
>>135169284
i guess, people keep using garbage like gyazo/lightshot that advertises itself etc. though, while sharex/puu.sh only spread through word of mouth
>>
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r8 my science, you can save it for inspo
>>
G'day fellas. Sorry this took so long.

https://www.dropbox.com/s/0ex0p5k92zpx8hv/EggtorioSupplyDropBackFromVacationEdition.zip?dl=0
>>
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>>135171010
Wonderful.
>>
So if you accidentally connect crude oil to refined oil pipe system you have to replace every single pipe in the whole system.

E P I C
P
I
C
>>
>>135173287
I load autosave on such occasions.
>>
>>135173287
pipelines are hard, man
>>
>>135173287
REALISM FEATURE
>>
Serb when?
>>
>>135174447
Fun fact.
Oil refineries lose the most money not transporting the oil via pipes, but rather trying to get it out of the pipes
>>
we need some kind of trading in singleplayer, kinda like rimworld has it
>>
>>135169889
How long does it take until the Ayys spread so much? I'm playing vanilla, and I'm currently almost ready to research PowerArmor Mk2, and I just once I saw a single medium sized biter. My four turrents with generic bullets behind a wall never took any damage at all.
Is it supposed to be that way, or am I just lucky?
>>
>>135175987
I have the ayyliens on biggest spread settings, so they have only a few bases but those are massive and grow incredibly fast. It takes quite some time in vanilla until they even become worth looking at. Modded is alot harder

Right now they are still peaceful and never attack, but this will change soon.

i had to build right around their base through the water using the landfill mod. If they ever start attacking me the literally cut my life support, because that Iron deposit is the only one i could find after 2 hours of walking now.
>>
>>135175243
Just light it on fire!
>>
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>plastic factory can't use solid fuel instead of coal
>other stuff like furnaces can use solid fuel instead of coal just fine
Why is this a thing?
It's part of the oil production chain, it would make perfect sense to do it
>>
>>135176813
Because in one case you use coal as a chemical component, and in other as a fuel.
>>
Because in one case you burn that stuff, and in the other case you react it with oil in a specific way to produce plastic. Those have nothing to do with each other, might as well suggest that wood should be usable in plastic production.
>>
>>135175932
There is a mod that lets you buy/sell items on an imaginary market.
>>
SERVER NOW
>>
Mod where you can experiment with rocket fuel (and blow yourself up in the process) when?
>>
>>135176813
Sometimes I question if all that general education was worth it, and then I see posts like this and realize why it must be like this.
>>
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>>135177146
>>135177007
>>135178089
Okay thanks for explaining I'm not an expert on the subject
And I'm sorry for being dumb
>>
>>135178159
It's okay anon, we need people like you.
Gotta have someone to make fun of.
>>
>>135178945
Bully the ayys, not your fellow anons, please!
>>
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Just started playing this, god this is ugly, im starting to understand the automation and that i want to end up having the potions feeding the science machines, ill probably just restart....
>>
>>135165257
>Listening to World Order

Ma brotha from anotha motha
>>
So what's the optimal ratio when it comes to refineries? I always find myself starved of petrol, and I always end up with massive amounts of light and heavy oil. Do I just turn it all into solid fuel or should I pump everything into a few dozen storage tanks?

>>135179390

>restart
>not just tearing it down and optimise it

C'mon anon, there is literally no penalty for tearing a building down.
>>
>>135179390
>ugly
nigga its smooth as fuck 60 FPS animations and looks like fucking C&C back then, pixel art will look good in 2500 years
>>
>>135179593
He meant his factory design is ugly
>>
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HOW MUCH LONGER UNTIL NEXT PATCH
Even FARL can be awkward, I want this rail pathfinding algorithm.
>>
>>135179514
i know, i could do that really easily but i my iron and copper are in such fucked up locations i dont know if its best to just start over on a new world....

Do any of you draw your designs out before you start?

>>135179593
i mean my abomination of factory line.

one of the reasons i bought this was because of that oddly realistic abe's odyssey/command and conquer look.
>>
>>135179514
>I always find myself starved of petrol, and I always end up with massive amounts of light and heavy oil.
A shortage of petgas is easily fixed, provided you have at least one of the other oil fractions.
Research advanced oil processes to unlock cracking, then crack your surplus into petgas.

>ideal ratio
Don't bother trying.
Your consumption will fluctuate, and you must be able to cope with this.
Although enormous storage facilities would work, a circuit-based pump system will allow for automatic cracking.
>>
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>>135179390
>>
>>135179805

>Do any of you draw your designs out before you start?

No?

Just tear shit up and place them down again. Nothing in the game is permanent, you're going to move that mine sooner or later in search of new deposits. Redecorate to your hearts desire, at the start you have nothing to worry about because of non-existant pollution.
>>
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>>135180130
its only getting worse
>>
>>135180356
>Those Steam engines

Goddamn newfags
>>
>>135180270
ok ill be back later when i figure out some of this conveyor belt pathing
>>
>>135180508

You were one too, anon.
>>
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>>135180508
When will they learn to just watch youtube videos, am i right?
>>
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>>135180681
I never was
I knew not to do such fucktarded things right from the beginning
>>
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>>135180356
You should try doing a bus design, where you branch off the main belts like this. Makes everything much better and easier to expand later on.
>>
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>>135180838

I'm sure you did, anon.

I'm sure you did.
>>
>>135180809
>what is tutorial campaign
>what is observation
>>
>>135178089
>organic chemistry
>general education
Pick one.
>>
>>135181014
can i get a day time picture please, i want to see them engine placements, i have no clue what they're running off of.
>>
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>trying to modify your mess of refineries and storages to fit in another refinery
>it's okay I can do it without cross contaminating every single pipe
>>
Honestly, with Bobs Mods this site here is useless
http://factorioblueprints.com/
>>
>>135182504
This is basic knowledge of chemistry. Like absolutely basic. You could go as far as calling it common sense.
>>
>>135177390
wew
basically equivalent exchange for factorio
pretty fucking gay senpai
>>
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>>135183061
Also I should probably plan this out a bit better in the next game.
>>
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>>135182873
It's just coal
>>
>>135179774
uh are they going to include something like farl in 0.13? not sure if i understand your post correctly
>>
>>135183921
That path was generated through the forest automatically.
>>
>>135183921
They are getting rid of corner rail and adding in a "planner" system where you just click and drag whatever you want your rails to do and it will find the optimal path and pathfind around obstacles.

In that image, the person started at the bottom and then dragged up to the top, the game then pathfound through the forest to the position his cursor is at from where he started.
>>
>>135184257
Is there gonna be something for automated pole and signal laying as well? Would suck if it did just the tracks and nothing else
>>
>>135183521
You don't need to plan things, just think ahead.
It's pretty evident that you just plopped down two refineries next to your first oil wells, thinking it'd be sufficient.
Always assume you'll need room for more.
>>
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>>135184458
No, I'm worse than that.
I only put down one refinery.
Then I added a second one diagonally.
Then I move a bit of a stuff and forced in a third.
This pic is from before placing the third one.
>>
>>135184375
>They are getting rid of corner rail
what corner rail?
do you mean the curved rail?
>>
>>135184794
Whatever, yes they are, they are replacing it with a single rail piece, curved rails will cost 4 rail pieces

Jesus christ you people need to read the friday updates.
>>
>>135185009
Yeah, those posts are great. Always have some thoughts on some technical, or game design problem.
>>
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>>135184704
beautiful
>>
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>look forward to playing Factorio all day
>come home from work
>too tired
>>
>>135185812
bobs mod has a gas venting pump that gets rid of gases that you don't want, in case those 4 hydrogen storages in the middle get full.
>>
>>135186179
Is there a CO2 in this mod? I'd love having a dedicated greenhouse emitting facility.
>>
>>135186179
not in that version(about a year old) and at the bottom there's a chemical plant turning it into solid fuel which i occasionally turn on when it's getting full
>>
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>tfw no velyks-kun to play with you
>>
>>135173287
Can't you just use an electric pump to pump it all in a tank that you then remove
>>
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Don't forget to train harder.
>>
Has anyone of you guys ever had the aliens destroy their entire base, managed to escape and rebuilded?
>>
>>135180356
>>135180508
What is wrong with the steam engine?
>>
>>135173287
just fucking download Rotatable Pipes_1.0.1
>>
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Give it straight to me

Is it shit? this is my third setup because the roboports were asking for more energy than i was producing
>>
>>135191043
you can connect engines to engines but he made boilers for each engine.
>>
>>135191681
Yes, let the water first run completely through the boilers, then to the steam engines. I think 14 boilers to 12 steam engines is a good ratio.
>>
>Steel chest is the highest tier
WHAT

Pretty sure there are mods for this right?
>>
>>135192303
Anything more than 10 engines will run out of water. 1 pump, 14 boilers and 10 engines is the best setup.
>>
>>135191681
that's pretty interesting, do the steam engines atcually get hot enough water this way?
i'd think the first few get cold-ish water when it's under high load
>>
>>135192714
Pretty sure you only need dumb chests for limited-size buffers. And for those initial coal/stone mines.
>>
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>>135191681
>>
Research accidents when? Exploding labs, poisonous clouds, the works. Right now research is too safe.
>>
Wait, if you can put different bottles in different labs, how does that affect research speed? Does a lab with one bottle type in it work n times slower?
>>
What is a good number of logistics/construction bots to have in your system? Do you make a certain number per roboport?
>>
>>135191849
>>135192303
fug you were right the first two weren't getting the water at 100 but it's fixed now
>>
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How do I into deforestation?
>>
>>135194513
Does deconstruction work on trees?
>>
>>135194513
Use a tank or create a mod that lets you research Agent Orange.
>>
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CAN'T WAKE UP
>>
>>135193919
For research to work in that particular lab, it needs to have all the necessary bottles for that particular research.
>>
>>135194616
Yes it does

>>135194513
Best way is to use robutt deconstruction on it, but poison capsules are really powerful until you get to robutts
>>
>>135194513
COMBAT SHOTGUN
O
M
B
A
T

S
H
O
T
G
U
N
>>
>>135184257

Jesus Christ that looks beautiful.

Mod or update?
>>
>>135195106
0.13 update

Soon(tm)
>>
heyyyy
>>
So

How do i get Fluids like Processed Oils into assembling machines?

Just put a tube next to it even though it doesnt look like its connected?
>>
Is there any way to burn off light and heavy oil? I don't need that shit and it's cockblocking my petroleum production. Can't I just dump it into the ocean?

>crack it
Fuck that. My bundle of snakes is already complicated enough.
>>
>>135198936
If you set a recipe that needs a liquid the assembler get's an input tube you can connect with.
>>
>>135199158
Put it in tanks
Space is unlimied, run that shit outside your pasta and crack it there
>>
>>135199626
>crack it
B-B-But I don't wanna.

I fucking hate pipes, and setting up a whole additional factory of pipes just to make petgas I don't need is the opposite of ayy removal.

Huge oil fires sound Factorio as fuck, anyway.
>>
>>135192874
>>135192303

Different guy, but do you guys mean:

Pump>boiler>boiler>boiler>ect>engine>engine>engine>ect, in a great big line?
>>
>>135199804
Yes, the boilers need to be one after another, however afterwards you can split of the pipe as much as you want to the engines.
>>
>>135199804
Jawohl.

Think logically, comrade-anon. The water has to be hot before entering the steam engine, so it has to run through the length of the boilers before entering the engines.

However, once through all of the boilers it can be routed however you want.
>>
i feel too safe near water, i want to have swimmers that get alerted when you make sewage waste, then a kraken or a big fish comes as end boss, pushing you to make sea bases and aquatic advances to destroy them.
>>
>there are 2 more upgrades to the blue transport belt
>you actually need them
bob's mod feels like Dragon Ball Z. It's like a constant upgrade of power levels as your production reaches ridiculous numbers.
>>
Do I really have to get a mod to be able to cross water?
>>
>>135200529
>tfw I'm still using yellow belts
>while making purple tech in vanilla
I just don't see the point.
Most of my factory is clogged with raw resources regardless.
>>
>>135200731
You'll want blue belts for your smelters once you start with modules, they'll just eat up your resources
>tfw watching whole copper belts disappear in the hungry stomach of my electronic circuits line
>>
>>135177564
Server When?
>>
Is there any way to get permanently use up Light Oil and Petroleum?
I only need the Heavy Oil but the other 2 are impossible to store and i absolutely dont need them
>>
>>135201902
Cracking, from Advanced Oil Refinement.
>>
>>135199158
>>135199776
Turn into solid fuel. You can burn it instead of coal in your power plants.
>>
>>135202225
1 setup of oil creates an infinite amount of fuel. I have a 25 hour old base which im nonstop building and i cant get rid of the fuel. Thats not a long-term solution
>>
Would it make any sense to remove almost all conveyors at some point and replace them by robots?
>>
>>135202676
In place of water, use any other liquid for your steam engine.
It's highly inefficient in terms of power generation, but very effective at waste disposal.
>>
>>135186021
>found out about factorio 2 days ago
>didn't sleep for ~40 hours
>played factorio instead
>finally feel asleep today
>just woke up
>all I want to do is play more
I love this fucking game.
>>
>>135202676
Just put the fuel assemblers first in line with the heavy and light oils. This assures that the solid fuel generators get first dibs on the byproducts. Then, use the conversion assemblers to turn heavy into light and light into petrol
>>
>>135203510
it doesnt really make sense but its still what i end up doing every single playthrough, along with a gigantic solar panel field
>>
>Making Blue Science with Bobs Mod
4 hours in senpai

This is autism at its finest, the logistics required for this are insane, especially since im not good with base building and the blueprints from that blueprints site dont work with Bobs mods
>>
>>135203968

Why is Factorio so incredibly absorbing? It draws me in like no other game, I've racked up these 55 hours in the last 2 weeks. I can zone in for hours and lose myself until I realise I need to piss so much it's actually painful.
>>
>>135204350
>55 hours
>2 weeks
>not even 120 hours in 1 week

casual

Anyways, the reason its so addicting is because its basically problem solving: the game
Many people get bored super fast, but when they discover a problem with a game or their computer they become incredibly focused on fixing this. No idea why. Factorio basically turned this into a game, constantly thinking about optimizing and finding solutions for new Logistic problems which in the end can be extremely rewarding when it works.
>>
>>135204180
You will have to repeat that about 5 more times. There are like 2 or 3 more tiers of circuit boards to make, and your first module has about the same complexity as blue science from scratch. And then there are 2 more tiers of module circuit boards.
Have I mentioned that all modular armor like power armor is also gated behind speed/efficiency module tech? Better start working on that if you want that personal roboport.
>>
>>135204350
Because there is no stopping point in the game. There are no levels or rounds, the game doesn't end. There isn't a point where you can say "okay, I finished this round, this would be a good time to quit and do something else". Nope, the game goes on and on. Once you finished something you are instantly thinking of the new tech to build, or new expansion you need. This is the true curse of sandbox games.
>>
>>135201902
the easiest way to get advanced oil refining if you are too lazy to set up blue science is to make 75 blue science by hand.
>>
>>135204995
has anyone ever made a base with that?
I seriously need to take a look at something like that to understand it
>>
>>135194513
Grenades are a cheapish early way to remove tree
>>
>zero oil spots before i hit aylmaos
hatred.webm
>>
Is the hellscape serb still up? I wanna get back to killin ayys when I get home from work.
>>
>>135205492
Get them rail tankers up bruh
>>
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Am i the only one that like to make needlessly big and stone consuming but cool looking walls ?
>>
>>135206919
That's like my favorite thing.

I also like over the top gatehouses
>>
>>135207135
example?
>>
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The main problem with bob's mod is that since you need so many types of ores, mining bases kind of lose their meaning. Instead of making a dozen mining bases here and there like in vanilla, it becomes more effective to just push your wall and take over massive parts of the land.

This screenshot is with medium/medium frequency/size settings. As you can see my mines pretty much touch each other. All the ores fields are much closer to each other because of the increased variety of them spawning. I guess I could decrease the frequency, but making wall push like you do in longworlds would probably still be the best.

I think in my next game I will just disable the new ores and use the replicator mod to create the new resources. This means I will need a lot more iron, copper and coal to create the massive power needed for the replicators, but I much prefer the original kind of expansions where you have fewer but larger mining bases.

Also most of the new ores added by the mod are only needed in small quantities, so you end up with a dozen mining bases that you barely even use, because everything you need can be harvested with 2 round trips with a train. Honestly with things like gems it was simpler to just load them into the car and haul it home personally, and that pretty much lasts for the whole game.
>>
>>135206919
nah i like it. gives me an oddworld kind of feeling
>>
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>>135207135
I know right ?
i like to put mines too generaly but i was lazy this time. Going to mass produce them eventually
>>
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>>135191681
Well i used your technique
>>
>>135208102
A proper rail gate is such a beautiful thing, makes the base all hermetic and nice.
>>
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>>135208262
>>
>>135208262
Do you know what is triggering me the most about that?

It's not even the horrible power generation.

It's that red splitter on a yellow belt
>>
>>135207771
Well, to quote the fag from above:
>>using furry mods
You probably should have gone with RSO and be daring at that if you don't like color-vomit maps.
>>
>>135166708
its not even that bad. just take it one step at a time
>>
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>>135208645
>>135208532
i changed it for you
>>
>>135209128
This is only like the third thread of this general and we already have a massively cancerous meme. Can we please drop the furry shit? I honestly don't give a fuck who made the mod.
>>
>>135209625
This
Don't be fags
>>
>>135209128
Of course it's made by a furfag, every autism mod is.
>>
>>135209128
To mod an already autistic game like factorio with more autism requires a degree of autism only seen in furries.
No other being has enough manage the feat
>>
>>135177007
>Because in one case you use coal as a chemical component, and in other as a fuel.
Sure but coal is just lots of carbon a tiny bit of hydrogen some sulfur and a mix of other trace elements.

Coal isn't part of plastic production in the real world and in fact heavy oil production creates a byproduct that's the next best thing to coke as well as plastics.

Plastics shouldn't require coal and in fact should only offer coal as a less desirable option to oil.

That said game balance is the real answer. If you could just use oil after advanced refining coal becomes worthless and can be ignored completely.
>>
Serb up?
>>
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>>135206919
are you me

walls backed by lasers supported by radar dishes and robo repair ports
>>
is anyone down for a 0.21.26 vanilla server?
>>
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I'm losing performance in my steam engines, available performance is pretty high, how am i to make the most of of these engines
>>
>>135214582
They throttle back performance when it's not needed so they don't burn coal needlessly if nothing is consuming the power.
As long as available performance is at max you're fine.
>>
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>>135214582
>>
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>>135214582
Put them all
>>
>>135214701
oh right, thanks.

>>135214714
i honestly didnt know, i thought it was the pressure within the engines that was low
>>
>>135214386
Sure
>>
Dam, went trough the the fast inserter recipe and found it needs actual wood in construction in bob's mods.
Does bob's mods come with some way to automatically harvest wood or is that something you just have to do by hand?
>>
>>135213692
That's a sweet wall, son
Does radar vision prevent the spawning of new ennemy camps btw ?
>>
>>135214982

You can make "synthetic wood" from heavy oil.
>>
Im pretty scrubby at making facories and havent even made it up to Blue level science shit.

How do my factory plans look? My idea was to have 2 belts, and to have 1 color potion on each half of the belts, and supply the Science as needed.

Its probably incredibly inconvenient or something, but I dont know shit yet.
>>
>>135214945
ok
0.21.26 vanilla server:
62.31.153.25
don't hack me silly boys~
>>
>>135215249
nice loops
>>
>>135215529
>62.31.153.25
Unable to connect, lacking a port maybe?
>>
>>135215814
I can port forward
what port does the game connect to
>>
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these here are an absolute bitch to make
they eat up my basic electronic components like nothing and constantly bottleneck my blue science production
>>
>>135215249

Either troll/10 or give up now/10
>>
>>135215871
Default port is 34197
>>
>>135215954

Thanks for the constructive criticism
>>
>>135215954
What's wrong with it?

Also, if you route oil through a boiler does anything fun happen or does it just not work?
>>
>>135215979
ok, try now
>>
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>>135215249
Too complex for no reason.
>>
>>135216245
Still no luck.
>>
>>135216281
>that belt layout
I was wondering how I should get t3 science to my labs, this will be useful.

also, if you put an open space between every two labs you can use half as many power lines
>>
>>135216383
could you make one?
>>
>>135216520
Power lines are cheaper than land.
>>
Guys, the modded hellscape serb is still up. Just go there.

https://a.pomf.cat/fchpdy.zip

47.223.135.84:34197
>>
>>135216837
oh great, here come the lagfags
>>
>>135216837
It wasn't up when I was trying an hour ago.
>>
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>>135204180
feel free to use this or parts of it
https://imgur.com/a/hCfax
note that this is ~7 months old but the recipes should be similiar. if you have any questions or need more zoomed-in pictures just ask
as for pic related, it's a compact way to get 4 products into an assembler, or 6 if you use the lines at the sides
>>
>>135216837
>>135217373
I normally don't host on weeknights, but I was really into the map, and want to play a bit on it tonight, don't expect it to be up all week. Will definitely be up starting next friday.
>>
>>135218213
Ah alright, wasn't sure what the hosting schedule was.
>>
>>135218213
if this guys download ever finishes
>>
[Can't wake up]

>20MB map at 50k
>>
Wow, map is actually up to like 50MB, that's massive for a factorio map.

>People in planes keep discovering new chunks

>Tons of useless water chunks

wew.
>>
>>135216185
it works and increases the temperature of the oil which is useless unless you want to waste it by burning it in a steam engine
>>
how do you host a server?

I have a pc lying around I can setup as a dedicated server

any mods people would want on it?
>>
>>135218681
pls have decent upstream, as game is paused for everyone while people are downloading maps
>>
>>135216837
please upload the map once you're done i wanna check it out
>>
>>135218681
You should run a vanilla one since the one up right meow is running a bunch of mods, also you should mention where you're hosting.
>>
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>>135218809
pic related

>>135218974
i'm reading the server documentation now (I assume I'll need to actually own the game? I've been playing a pirated version for the past couple days and was planning to buy it tomorrow when I get paid)
>>
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>tfw spend fifteen minuted DLing the map
>finally join
>excited to play factorio with my comrade-anons
>game is laggy as fuck
>factory is already enormous beyond my ability to contribute
>ruining the game for everyone just with my laggy presence
>leave without saying anything
Kill me.
>>
>>135219579
thanks for leaving anon-kun
>>
>>135218213
Hopefully it's still up by the time I have a chance to join, I'm Killin Ayys, and I was really looking forward to continue expanding on that peninsula me and Steel cleared out last night.
>>
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>>135219697
We all make sacrifices.
>>
>>135165082
ayy lmao i hate them
>>
29 Hours into my latest save with Bobs mods and i think im about to give up

It just gets worse and worse, i just started increasing my module research and production and basically have to spend another 5 hours constructing that

i just cant
>>
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>>135171784
Pic of your sister?
>>
>>135178089
It obviously wasn't worth it, as it's not fuckin' working.
>>
>>135221873
The point of the mod is to give you endgame content. So even after you've built everything, you can still make better versions of them.
>>
>>135221873
mix the production for the different modules and sort it out at the end
>>
>>135219247
>>135218974
turns out I didn't have to buy the game

new vanilla dedicated server up and running, address is 4chas.ftp.sh
>>
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>>135224375
also here's the "server" hardware stats. I have no idea what kind of requirements this game has.
>>
>>135214986
I don't think so but it does give me early warning if the apocalypse comes and everything shatters somehow. It also scans the shit out of the surroundings so the map will keep unmasking. The wall itself DOES prevent ayys from getting in once they're completely eradicated from behind it. Technically they need to have a clear pathing line from an existing camp to establish a new camp so this prevents that.
>>
>>135224814
is that an actual dell server?
or just a dell laptop?
>>
>>135224814
https://www.youtube.com/watch?v=L7wfHStzm24
>>
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>>135224375
Lagfag en route. MUHAHAHAHA
>>
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Finally got it up and running
>>
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>>135226165
>>
>>135209625
>This is only like the third thread of this general and we already have a massively cancerous meme.
This meme is an immigrant from other princes of the "Holy" "Vidya" "General" board.

YIFF IN HELL, BOBS MODS PLAYERS!
>>
>>135225221
best commercial I've ever seen
>>
>>135226165
>that science pack transport belt
anon why
>>
>>135225839
>>135224814
>>135224375
laptop was too slow and eventually crashed, should be back up and running correctly now
>>
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Post shitty set ups!
>>
madcat come back
>>
>>135227676
yea you go. so it was me?
>>
>>135180838
>I knew how to play the game to 100% before I played the game
OK. Either lying, or a youtube watching faggot. Either way youre super gay and probably a faggot that kills communities
>>
>>135227937
I think it was neko?
>>
>>135228036
both
>>
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How the fuck do you chat in multiplayer?
>>
>>135227142
im going to just research bota and have them automate it, my set up is ass but works, no space for green pots so i had to cut corners
>>
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>>135227937
it was neko

and now "presstabstart"
>>
>>135228410
maybe it is actually the number of connections?
>>
>>135228401
~
>>
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A moment of silence for our fallen comrades, dobrosNeko (sp?) and presstabstart. May there be a server for you somewhere, even if not ours.
>>
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>>135228402
literally just put a single south-aligned belt where the arrow is and it'll force green science to the other side of the feed probably
>>
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>>135228502
presstabstart here
I don't understand what's going on
>>
>>135228967
>UK
try doing it to NE USA
>>
What's the best way to unload a train onto a conveyor? I'm using a row of chests as a buffer, but it never manages to fully unload the last haul before the next one comes into the station, so my chests will eventually fill up. Tried various conveyor layouts but they always clog up somewhere.
>>
>>135229172
http://www.speedtest.net/result/5168298550.png
>>
>>135228898
What I would do is don't feed the reds into the main belt on that side. Rather, tunnel through and feed them in to the left. That will keep them separated.
>>
>>135227142
>Not hiding a loop in every screenshot

wew
>>
>>135229312
Did you remember to unpause the game?
>>
>>135229312
Use the fastest inserters you can and operate on both sides. Also robutts make it go lightning fast. If you don't have robutts you'll have to just setup a second train stop just after your first one.
>>
>>135229487

>ping 112

There's your problem pal.
>>
>>135229640
I actually don't have a problem unloading the train into chests, but unloading the chests to move the ore into smelting I can't do before the train makes a round trip.

Logistics chests might be the answer but I need to tech into blue science to get them which I haven't done yet.
>>
>>135229569
That'd work too, I just thought the single belt was the easiest fix.

>>135229312
What's the blockpoint, belts not emptying at the other end quick enough or too high density on a single belt?
>>
Could anyone in the UK/Europe set up a vanilla server?
>>
>>135229945
Oh yeah, I couldn't really tell what you meant by "arrow" but you could have the green science packs load onto a downward facing belt I guess. You would probably have to move the other belts in the row one cell down though.
>>
>>135230147
Nah, the point is to aim the inserter at a curved belt since that'll make it insert to the inside of the curve. Putting the new piece north means that the inside corner is the left-hand side of the belt, while red is already entering on the right-hand side.
>>
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>>135229945
I think it's too high density on a single belt. I wound up making this monstrosity to try to help distribute the load a bit better but I don't think it helped.
>>
How the fuck do you deal with a massed horde of green ayys?

No amount of lasers kills them before they at least get through a few layers of wall, and if they have behemoth spitters turrets will be lost as well.
>>
>>135230693
>How do you deal with a massed horde of green ayys?

You don't. Embrace death.
>>
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I hate my country so much.
>>
>>135230582
What's at the other end of the iron belt? Is it moving?
>>
http://imgur.com/a/CxXxd this is handy for trains
>>
>>135231060
It splits off into a few different furnace groupings to get made into iron, though I think most of them have stopped now because I have too much plate iron sitting on the other side of the belts and I'm not using very much of it
>>
>>135229801
What's your current setup look like?
>>
>>135231235
If the belt isn't clearing off at the other end there's basically no way it's not gonna clog up. I know it's not what you're asking, but if you aren't using all the iron you're forging why not change train orders to only run cycles once it's emptied? It looks like that station is only used for iron unloading anyways so it's not like it'd block any other routes.
>>
>>135231856
Yeah I guess that's a good idea for now. I need to focus on getting more coal quick anyway before my power goes out.
>>
>>135231741
I'm dumb.

>>135231235
>>135230582
That may be your problem to be honest. You're not using your iron plates fast enough. Make more shit
>>
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after playing for a few days, and then watching arumba's first few vids, guess where i am on the graph

he tripled my power output in about 10 seconds remarking "one less thing to worry about, right"
>>
What's the point of personal gear when anything but tanks and turret creeping is worthless against even mid-game ayy bases? You just can't kill big bugs fast enough.
Even bob's mods' overpowered bullets are not good enough.
>>
You know you're getting lazy when you seriously consider just dropping another requester chest for iron plates instead of walking to the other side of the base and placing the building next to your iron plate belt.
>>
>>135230987
sorry anon-kun : (
>>
Can someone explain how to bus?
I see the pictures, they look great, incredibly efficient etc., but I just don't get how.
>>
>>135234534
why not just use the personal requester?
>>
Is the Hellscape server down?
>>
>>135218213
Is this still up?
>>
>>135235285
I wanted to build rockets, which needs iron plates. I considered just requesting all 3 materials for rockets, rather than placing the factory next to the iron plates bus so the robots only have to move 2 of the mats.
>>
What happens if I kill all the enemy hives around my base?
Will it take longer for the further away enemies to attack? Ie. will it make the game more boring?
>>
>>135234954
Just figure out what resources you need all over the factory, and go two blank -> two belts -> two blank -> two belts -> etc. The blanks are so you can split, turn around, and go under the other buses.

So you might do:
Iron Plate
Copper Plate
-
-
Steel
Electronic Circuit
-
-
Advanced Circuit
Processing Unit

Anything else you can just manufacture off the main bus (gears, inserters, etc.) and keep near other factories that will be using it. Once you get to logistic robots, things like engines or solar panels can be moved quickly without worrying about a bus, but for the basic stuff, you're going to want extreme throughput.
>>
How do i take screenshots in game? Like my whole base
>>
>>135236790
I should add that you make sure the back end of your main bus (the side the bus is "flowing from") is clear and accessible, because later in the game you can manufacture bused items off-site and bring them in by train. You can easily connect the trainyard to your main bus and greatly increase your throughput, freeing up space in the main factory for higher tier manufacturing. It's a nice feeling to have express belts clogged even as you produce hundreds of items per second with them.
>>
>>135236332
They'll come back eventually. Technically it makes the game harder since they increase in strength everytime you kill a structure. I wouldn't dunk an alien base though unless you're ready to take over their area or otherwise secure it.
>>
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>>135236790
There is no need to leave empty places. If you want to split off, you just make the rest of the belts go underground.
>>
I don't understand the purpose of the inserter. Why can't your rollers just feed directly into a chest or machine?

this game is stupid.
>>
>>135236790
>He wastes dozens or even hundreds of tiles on empty space
>>
>>135237417
get the screenshot utility mod
set size to 4000x4000, zoom to 0.5
>>
>finally had enough extra resources to build a tank and some shells
>tfw finally killing large camps that have been annoying you for hours and hours

Is this it? Have I made it?
>>
>>135239323
inserters can be made to grab very specific things off of a belt
to do that with a belt, you need quite a bit of space to separate items
>>
>>135239523
What is your bitter evo? Pushing with laser turret and distractors helped me a lot also combat shotgun, no tank though
>>
>>135228898

Gr8 b8 m80
>>
>>135239695
I was getting medium and big biters every now and then, but I couldn't go out and kill the camps because I was spending a good amount of resources just defending myself
>>
>>135239695
>pushing with laser turret
This is what I eventually did. Just slap a substation down within firing distance and spam some upgraded turrets, advance, repeat. Feels cheesy as fuck, though.
>>
>>135240245
This is what I did for my vast empire. It might be cheesy but fuck ayyys. There's not really a practical way to handle them otherwise, and you can still fuck up if you're not careful.
>>
Big poles are useless. They actually cover less area than medium poles
>>
>>135241530
This is b8 but I'm replying anyway. They're for carrying power long distance not powering individual objects. They have a connection range to each other of 2-3x the medium pole's length.
>>
>>135241712
Does it have to be big/big? Or can you go big/small?
>>
>>135241712
>bated
>>
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I spent hours researching the most effective facility and after many attempts i reached this point

Can you find the loop though :^)
>>
>>135242914
medium and small poles only extend as far as their range usually allows, as they would connect with similar poles
>>
>>135242914
Has to be big to big for the long distance connection, once you get to your destination you can put a small or medium or even a substation right next to it and then go about powering everything as normal
>>
>>135242986
>This
>The most effective facility
>A single blue pot maker
>a single blue circ maker
>a single red circ maker
>a single refinery
triggered
>>
>>135242914
You can mix any of them up, but the shortest line distance of the two is the one used.
>>
>theres a general for motherfucking factorio
holy shit
welcome to the best game ever everyone
shipping container / freight / cargo ship / shipping yard mod W H E N
>>
>>135242986
the fuck is going on with your sheet iron
>>
>>135243292
Oh ok, I assumed it would use the line distance from the bigger pole
>>
>>135243324
boats fucking never
>>
>>135243283
You can save it for inspiration ;)

>>135243386
I'm going to cut the iron splitter on the left and bring it from somewhere else (i have another set up above), i'm using more than i'm making
>>
>>135243324
liquid hauling train car in next update
>>
You know what would be cool? Assembly modules. You load them with a recipe and then put them into an assembler, and it will act like a mini assembler and load the machine it's built into. Can make gears or wires directly inside the assembly machine that way or maybe even let you smelt ore directly inside the assembler with a smelting module.

Obviously it should be slower or more limited than a real assembly machine, but I think it could be something that could be worked into certain types of builds.
>>
>>135243657
cranes and shipping containers that are
detached from train cars or bust
>>
>>135243704
I don't get it, do you mean one assembler to do the full chain up to a single item?
>>
>>135243835
I mean basically an "assembler" that sits in a module slot. It can be loaded through inserters as if they were loading the machine it's built in, and anything it produces is feeded directly into what the module is inserted in. (It won't operate if the machine can't take what it produces.)
>>
>>135243606
Not that, the bit in the middle with four different inserters. It looks like you're long inserting them from belt into a chest, inserting from the chest to the ground on /top/ of a long inserter, inserting from the top of that inserter onto a belt, and then long inserting from that belt onto another belt which has a splitter and is straightforward from there. But you're also pulling the sheet iron into a gear manufacturer? I dunno how the fuck that's being sourced.
>>
Quick, give me quality engineering music.
>>
>>135243905
So a sub-assembler? Like I'd have one of them that makes gears and I'd put that in an inserter machine so you just put in even more iron and the gears the sub-assembler module makes just get fed automatically in?
>>
>>135243987
>>135243606
Also there's a loop in the water piping from the northwest exit from the sulphur processor back to its northeast entrance but it shouldn't flow that way anyway.
>>
>>135243987
A U T O M A T I O N
get on my level :^)
>>
>>135243905
So you want a module that defeats the entire challenge of the game?
>>
>>135244082
Look up "Industrial dance" on youtube.
>>
>>135244219
I'd love to but the resolution is shit and I can't actually be certain about the alignment on any inserters.
>>
>>135181014
>you can use splitters to get the same item on both sides of the belt
I should just uninstall this game. I'm too dumb to play it.
>>
>>135244338
Alright real talk though my setup is shit but i will take another screenshot for you, circle the part you are saying
>>
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>>135244672
>>
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>>135244989
Here's another one
>>
>>135244082
https://www.youtube.com/watch?v=c9wbDMsOwIo
>>
>>135245437
Alright yeah I still don't understand this. Rightmost yellow pulls from chest and deposits on top of red. Middle yellow /looks/ like it pulls from on top of red to left conveyor, but if you want the metal plate on the ground in the middle then it needs to pull bottom to top. But then how the fuck does left conveyor get populated? I also don't know what the fuck is going on with the inserter moving advanced circuits, it looks like it's moving from left to top? That's not how inserters work though so ???
>>
Reminder there's a vanilla serb running at 4chas.ftp.sh. Just getting oil going right now.
>>
How to kill ayys

Modular Armor + 1-2 Personal Roboports + 20 construction robots

Bring 200 Repair Packs, a deconstruction planner, a ton of Big Electric Poles, and slightly more laser turrets than you intend to build

Then create a blueprint with a Big Electric Pole in the middle and 5 Laser Turrets in a C shape around it.

Use Big Electric Poles up until you get in range of an ayy hive, then place your blueprint at the extent of your personal roboport range. Use multiple if needed. Then creep up while deconstructing the previous firebases and placing Big Electric Poles where needed to maintain connection.
>>
>>135246626
>clients downloading map

why did i post this
>>
>>135244082
https://www.youtube.com/watch?v=7h8ilDUhfAU
>>
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>>135247013
I had no Idea STALKER had such a nice soundtrack.
>>
>>135247009
someone should add in op that if your map download time exceed 2 mins, they should just quit
>>
eurofags pls stop trying to connect
>>
Thanks for crashing the server Ayy :^)
>>
gg, server went down as I was expanding science.

It wasn't meant to be.
>>
>>135165082
I don't think I like this game.

It flies in the face of everything nanotechnology stands for. Why on earth would you centralise everything like that? All this does is make production MORE labor intensive...

This game actually seems more like an advanced case of schizophrenia.
>>
>>135247627
nanomachines is just another word for wussymachines
>>
>>135244082
NIN's Ghosts album is my favorite
>>
if it's taking you this long to download a 3 mb map, just kill yourself.
>>
>>135247225
Not going to lie, Combat Theme 2 fits Factorio quite well. The industrial notes combined with the rock music just makes me think of killing ayyys against a background of factories and smokestacks. Have another while I'm at it, slightly more upbeat-ish. https://www.youtube.com/watch?v=lrjECcaUZUo
>>
>>135247253
>>135247009
server host here

on top of the ridiculous map loading times, if you don't have a decent upload speed (like 10Mb or better) to philadelphia then the game is going to lag like shit after you join because every players game needs to be synchronized at all times

>>135247551
it's back up
>>
>>135247949
b-but it said 50 secs left
>>
>>135247913
Fuck, I remember downloading that for free from somewhere awhile back, then deleted it to clear space up. Never even listened to it.
>>
>>135248126
10mb is *decent* upstream?
fuck, if i had 10mb downstream i'd be ecstatic
>>
>>135248141
you fucked it for us test.
>>
>>135248302
dude from the UK has 3 and was lagging bad
>>
>>135248347
fml
we poor, poor ausfags
>>
You know what would be cool?

A game where you play as somebody trying to destroy the factories instead of building them. Like you play a pack of critters that is trying to tear down a huge automated clusterfuck using only thier teeth and claws.
>>
>>135248309
Sorry, m8
>>
>>135248407
if you can run the game, you can host, just need to find people nearby to play with
>>
>>135248476
ok fair enough, ty for the heads up
>>
>>135248434
Where were you connecting from? The serb's coming back up btw.
>>
Like, what if the goal of the game was to CAUSE more pollution, to despoil the land and cause human misery? Then you have player antagonists who try to come and fuck everything up while an overseerer tries to eliminate them?
>>
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>>
Nope. Just stay away test, everytime you connect it brings the server down.
>>
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>>135248126
I wish I had more upload. Charter doubled our download for free 2 years ago but the upload has been the same for forever.
>>
>>135248837
already quit, sorry guys
hope you enjoy game
>>
>>135248990
Thanks m8. Sorry it didn't work out.
>>
>>135247627
>nanomachines
>decentralized production
get your mind into the early 21st century
>>
sever location at Asia
lag is possible

>ayy.noip.me
>>
>>135199804
Yes. However, remember that any additional bits of pipe you use will lower efficiency.

Honestly I tend to go for 10 engines, 16 boilers, 2 pumps, so I can include pipe and arrange everything in a more compact way. I'm sure people will shout at me for this because the map is infinite.
>>
Anyone else think it a bit odd for a diesel engine to run on coal?
>>
>>135250034
It's diesel coal.
>>
What are some good quality of life mods?
Stuff like the side unfettered mod.
>>
>>135250653
*side inserters
>>
Is there really any point to building assembly lines when you can just make everything manually, or worst case just plop down an assembler and stick hundreds of the precursor parts in it by hand?
>>
>>135250034
I think they should be a bit stricter on what fuel goes into what engine. It is a bit odd that every engine doesn't really give a fuck what kind of fuel you toss into it. I mean it's okay for the early burner drills and shit to be less picky since sometimes it's easier to toss a few logs in and it's pretty basic tech anyway, but once you get to trains there's no reason to be so forgiving
>>
>>135250934
They're ultra high tech energy extraction machines
>>
>>135251298
Are they? I always imagined big clunky hunks of steel with tons of moving parts and no more ridiculous future tech than is strictly necessary.

Also why don't conveyors require a power source? They should at least need to be powered at some point in the line, and draw a constant trickle based on how many you have.
>>
any ausfags want to start fresh on a vanilla serb?
i've only been playing for a couple days, so i may fuck things up
>>
What are good settings for a RSO game? I tried defaults but not nearly enough ayys
>>
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>>135225163
OH yeah so that's how these fuckers work thanks, i saw them wondering around but i never realized that they are little settlers.
>>
>>135251674
Oh also I think I could deal with resources being a bit scarcer around the starting area.
>>
>>135251731
They really need to nerf turret creeping somehow.
>>
>>135251894
Give the bugs zerg style creep that can't be built on.
>>
>>135252073
Yeah, that would work well.
>>
>>135251894
It is very op but they are so annoying and there is so much of them so i dont mind
what is the point of an infinite map if you can't even barely explore to far from your base
this game needs ICBMs to be honest
>>
>>135252667
Yeah, they need to give the player better means to deal with them, and then get rid of the cheesy way.
>>
wake uppp
>>
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>tfw improving
>>
Any good medium RP servers up?
>>
What kind of people reviews this game badly?
>>
>>135254917
Non-autists.
Jokes aside, idiots who threw it down after getting confused. It doesn't claim to be anything other than Factory Simulator 2016, so anyone who doesn't like it didn't know what they were getting into.
>>
>>135254917
Normies with shit-tier intelligence and taste.
>>
>>135254917
It's clearly incomplete, a lot of stuff is straight up unbalanced or implemented badly. I can't in good conscience give it a good review just because it has some worthwhile aspects.
>>
>>135255291
co'mon anon, a solid 6/10 is still above average
>>
>>135254917
No side loading inserters = shit game.
>>
>>135255702
dumb libs think its a joke against trump


kek
>>
>>135255291
>clearly incomplete
You can't include this as a strike against it when it's an early access game.
Would you watch a movie that's being filmed then give it 2 and a half stars because it wasn't complete?
>>
>>135255958
Yes?
>>
>>135255702
I recently figured out why all the Steam reviews were utterly worthless
Because of the ' x people found this review funny' counter, making everyone go for hilarious jokes
Way to go, Valve
>>
>>135255958
Oh, so I as a dev will just keep my game in perpetual EA and get good reviews forever
Thanks for the cheat code to life I'll be off being rich now
>>
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am i going to have to start a new game when updates come out or if i wish to mod my game?
>>
>>135256668
it will add the mods to your save, i think. not all of course.
>>
I'm going to bed, but the NE US server at 4chas.ftp.sh is still up if anyone wants to play
>>
Steel, come back bby
>>
aus serb up at 139.218.255.137, fresh start on arumba's modpack
>>
Can I somehow automatically prioritize heavy/light oil use over cracking? Will pumps work that way?
>>
>>135179774

0.13 was announced like 2 years ago.. still waiting
>>
>>135259729
Not in vanilla when I last played, but you can maybe try some things with the new circuit network and turning pumps on and off
>>
>>135259729
Never mind, found solution on the wiki
https://forums.factorio.com/viewtopic.php?f=8&t=7370
Pumps after junctions work exactly the way I want.
>>
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>>135215249
i can only speak for unmodded but you should never have to use inserters to move stuff between belts
>>
I want to make a playlist of factory/mining music to listen to while I play this game.
Please post some of your favorite tracks.

Here's some obvious examples to start with:
https://www.youtube.com/watch?v=BkRvgb27xnU
https://www.youtube.com/watch?v=z4LqtlarVGg
https://www.youtube.com/watch?v=Mdsa8kgoPEk
>>
>>135260190
>>135259729
You can also hook pumps and storage tanks up to logistics with wire so you can have a pump only activate/let fluid through when you have a certain storage level or whatever other condition you set.

That being said, this is a very early, though less nuanced, method of doing basically the same thing
>>
>>135262116
https://www.youtube.com/watch?v=TjBO4pu52Yk&=PLroing_x2m95dC56TVm8jMTMv7HFLzYDZ&index
>>
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Try to out-autismo me!
>>
>>135262116
the Sonic games were good for this shit
https://www.youtube.com/watch?v=DNO_Ha1H5Xk
https://www.youtube.com/watch?v=UcYTD9Uhato
>>
Rip serb
>>
>>135262842
Smart inserter is undersupplied (needs more inserters grabbing circuits)
Advanced circuits can be fed into sp3 directly, not sure if that's more efficient tho
Labs can be placed like your sp3 array
>>
>>135262842
The top of your diagram has an indicator for -> Plastic Battery Steel on what appears to be the same belt as your Iron/Copper belt. are you just.. throwing everything on and hoping it doesn't back up?
>>
>>135262116
https://www.youtube.com/watch?v=OLOTNPSYJaI
>>
Is it possible to have inserters trigger sequentially? Like inserter 2 only triggers after inserter 1 fires, inserter 3 only triggers after inserter 2 fires, etc etc then the last one unlocks 1 again to reset the cycle.
>>
>>135263687
Don't need to worry about shit backing up if you put your belts in a loop.
>>
>>135263521
Good points, thanks! I thought about feeding advanced circuits directly into sp3, but they take so long to make, it shouldn't be a bottleneck.

>>135263687
Essentially yes.
>>
>>135262116
https://www.youtube.com/watch?v=F7khL9Ms4ow
>>
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Should i just give up?
My base is one big mess. I just got Blue science going but im struggling with that too because im getting bottlenecked by basic material assemblers like basic circuit board because i build only 2 assemblers in the beginning and now completely surrounded those 2.

I need to build a massive huge area now for the Module Circuit Boards production, not to mention its research. I tried using http://factorioblueprints.com/ but since im using bobs mods its useless to me

wat do
>>
>>135266928
Holy shit, you really need to learn how to bus

Also stop using underground belts fucking everywhere, it just looks uglier
>>
>>135266928
>all those underground betls everywhere
>>
>>135267195
Ya im pretty new to factorio, whats bus?
I used the underground belts so i can overlap multiple conveyor belts, without it this base would not funtion at all.

The only place that causes problems is the basic circuit production right now.
>>
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>>135267307
"Busses" are large central lines that carry all basic resources, like in pic related. It's an extreme example but you should get the idea. Lots of things need iron plates, so put iron plates in your bus. Lots of things need copper plates, so put copper on your bus.

Then whenever you want to produce something, you split off the resources you need from the bus and build your production lines to the sides of the bus.
>>
>>135266928
Ayyy that factory.


Looks great, just push onwards. Make a new expansion and put the production there.

Tip for the future is to imagine all production as infinite lines you draw on the maps and you have to make sure no line crosses, otherwise you run out of space to expand.
>>
>>135267593
How do you even build such a thing? I mean, usually your space to build is restricted by the terrain and ayy spawns, do you just make a flat 10000x10000?
>>
>>135267710
it aint that hard nigga
also its not very wide usually
>>
>>135212156
>coal becomes worthless
No.
It becomes a plentiful and dirt cheap fuel for smelters and boilers.
Or you can use the mod that adds bergius proces, letting you make an oil substitute from coal.
>>
>>135267593
that mainbus is kinda stupid though
it carries fucking science packs. where do you need those except your lab complex?

don't put useless shit on the bus or you'll just waste time, space and resources.
For starters, iron, copper, steel, circuits and maybe coal should be enough to get you going.
>>
Does anyone here do minibasses spread around the world?

Like no massive clusterfuck of a base but 1 small base for a certain kind of materials and then connect them with the others?
>>
>>135267710
You find the space to build, you shouldn't set yourself in a space where you are too restricted by everything. Go kill ayys if you need even more space, you shouldn't be at too high of an evo currently that they are a that big of an issue. Not to mention you should have terraforming with Bobs mods so terrain shouldn't be a big issue.

Also that bus is an extreme example, in the Vanilla game by the end you should only really have Iron Plates, Copper Plates, Green, Red, and Blue circuits, Steel, Plastic, Gears, and maybe Batteries.

With Bob's mods I have no idea what you will end up with, but starting with Iron and Copper plates, Steel, and Gears will get you started.

>>135268060
It's an extreme example, it was all I had a picture of.
>>
>>135267710
You usually have like 5 resources in it, not all of them
Copper, steel, iron, green circuits, red circuits for example
>>
Is bobs mod actually worth it? I find myself pretty quick having researched everything in vanilla and i get too strong too fast desu
>>
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>>
>>135268940
yes. it's complex as fuck and will give you autism if vanilla hasn't already.
>>
Is this game a MMO?
>>
>>135269923
no
>>
>>135269019
are you making these yourself?
>>
>>135270024
ok how can I play?
>>
>>135270271
Yes. Am I autismo yet? ;_;
>>
Is the steam ediditon feature complete?
>>
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So Factorio is a casual game...?
>>
>>135270704
Basically. It's an incremental game like cookie clicker or w/e
>>
Is there a mod that improved worldgen?
>>
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>>135230582
you'er just not using it fast enough
also:
>>
>>135271353
Well I think pat of the problem is it donot load inbalancingly into my trian
>>
>>135271401
if that's the case, use this
check the one i built above, you might have to move 2 of the belts depending on the orientation of this
>>
>>135269884
>Try to get bob's mods working
>Get red science just fine
>Move to making green science
>Make belts fine and dandy
>Now only basic assemblers and we good
>Okay this got more complex
>Wood into planks into plates into basic circuits
>wtf now it needs carbon
>wtf where do I get the tin for these wires
>O god it needs lead too
>Can't even make the second tier assembler by hand

This is going to turn into a big mess, I like it.
>>
>>135264670
Look into the logic network. Smart inserters can only receive an input, they don't output any signals. You'd have them put their product in a smart chest and then use combinators in order to set working conditions for the next part of the chain.

I'm guessing you're trying to limit your production lines to exact ratios, like "Take in thirteen iron plates, produce six gears, one of which is combined with the remaining iron plate into a yellow belt, which is then combined with the remaining five gears to produce a red belt."

In my experience it's often not worth it to set up all that logic when you could just run a bus system and try maximum output at all times.
>>
Whats everyones opinion on the Replicator mod?

Cheating? Makes the game too easy?
>>
>>135271864
It's BULLSHIT
>>
Is there a way to bring back the old music from the early versions? I really enjoyed those tracks
>>
>>135271864
Not really needed for vanilla.
It can be used with bob's as a crutch if it scares you at first. I recommend only ever replicating basic ores, don't cut out entire production lines.
I'm going to try a playthrough next with full bob's mods but all the new ores disabled, only iron-copper-coal-stone on the map, and replicating the new materials.

Also no one cares if you're "cheating" in a sandbox game or mod it to too easy. Play it in a way you enjoy it the most.
>>
>>135272310
Muh nigga, those old tracks were the best. Much more fitting to the game than the new ones. Shame they had awful sound quality.

I couldn't find the old files, but I found out that some guy remade them in hd, they sound pretty good to me:
https://soundcloud.com/theterranastronaut/tracks
>>
>>135273114
Fucking sweet! The original music is one of the reasons I got interested in this game, it sets the mood really nicely.
>>
Any good texture packs that dont hurt the feel of the game?
>>
>>135273114
That's what people cry about? there's only one half decent song from the 3
>>
>>135233506
with destroyer capsules and max robot follower count you can fuck up everything but at that point why even bother
>>
So if you have a forge complex with a given ore coming from one side and coal from the other, would you rather run two feeds or circle one feed around to meet the other?
>>
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>Really enjoy this game.
>Have some nice looking automation for green science, steel, armor piercing ammo.
>Wipe out a few hives with turret cheese.
>The addiction becomes real, look at more midgame stuff since I want a car to style around.
>See these pictures of Mega Alien City One's.
>Scared to keep going until I have a coherent warplan to lategame.

Do they eventually reach a critical mass in singleplayer?

Am I doomed to lose or does it just look worse than it really is?
>>
DESU nobody should use the mod bobs modules
its too much, who thought its a good idea to make modules this complex
>>
>>135275339
have you considered acquiring competency?
>>
>>135275435
Have you considered not being a furry?
>>
>>135275030
Weave them with tunnel belts.
>>
>>135275041
depends on you world settings m8.
the default settings are quite easy wont ever reach the ayy levels you see on pics around here
>>
>>135275676
never
>>
>>135275339
It's not all that bad once you realize that module circuits are made almost the exact same way as the computer circuits you need anyway.
You can just fork off or duplicate that production to create modules.
>>
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>>135275339
>>135276562
Top is module logic board production, bottom is electronic logic board. It's literally the same.
>>
Anyone got a serb up?
>>
>>135276853
you see this set up in pic related, im not that far in yet but do you have worker bots then take items from the chests? also are they the smart chests?
>>
Does anyone have a image collection of perfect starter setups? Need to be clean and minimalistic, Iron, Copper, Coal and Power

Basically in Science Tier 1 levels, right after the start
>>
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>>135271692
welp, forgot pic
>>
Playing the beta right now, can anyone recommend what products make good money as exports early on? Keep winding up in piles of debt after a few hours.
>>
>>135277132
Yes. Every chest on that picture is handled by robots, both input and output.
>>
Alright guys, show me a perfect Steam Power setup
>>
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>>135277985
What?
>>
>>135277985
Ask on the beta forums, I doubt most people here even have access to those builds.
>>
>>135278147
1-14-10
coal belt between two rows of boilers
>>
>still no mod to increase ingame speed

JUST
>>
>>135278386
stop handcrafting, pleb
>>
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>>135277985
>debt
>money
You talking about the right game? or do the aliens start to charge for the planet resources?
>>
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>>135274748
Speaking of max robot count
>>
>>135278541
>or do the aliens start to charge for the planet resources?
You have to make regular payments to them in bullets, or they destroy your base.
>>
Should i process Iron and Copper directly at the mine or should i transport it to another place to process is there?
>>
>>135279008
You should have a big central smelter.
Remember that you don't want to move your smelters every time your mine runs out. Your mines will get replaced by a trainyard bringing ore to your smelters.
>>
Is there a mod that allows some kind of blueprints in form of simply colored areas? Rimworld/Prison Architect have that, makes planing a base easier.
>>
>>135279239
https://forums.factorio.com/viewtopic.php?f=93&t=13907
>>
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>>135246458
i think he's using side inserters that can rotate 90° instead of the usual inserters 180° as you cannot put stuff on top of a long handed inserters in the current version of factorio
>>
>>135279579
no not like this, more like an overlay which indicates where you are going to build something later, like making blue boxes for assemblers, red lines where you place conveyors later and so on
>>
>>135250817
good luck crafting 4k science packs with that
>>
>>135256485
wew
at least it has seperate counters for helpful and funny unlike reddit
>>
Is side inserters worth it? Or does it unbalanced the game?
>>
>>135280276
Hardly unbalance, more like make some parts less annoying.
>>
>>135280276
one of the most useful mods you can have. Should be in the vanilla game
>>
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Is there any Abes type mod?
>Floating mines
>Greeters as worker robots
>Refineries with rapture farms logos
>Slogs/Sligs/Scrabs instead of biters
>Paramites instead of spitters
>>
Is there a mod to make all map desert? Or would that affect balance somehow other than for trees?
>>
side inserters are cheating
>>
>>135280363
>>135280276
It allows some very very compact and neat setups like huge arrays of assemblers with single tile in-between.
>>
>>135280626
There can be old logs laying in deserts.

at most it would imply no vanilla steam power.
>>
What's good starting settings with RSO? Lower richness by one tick for all resources and raise frequency by one tick for enemy bases? What does raising enemy base richness even do? Make them stronger?
>>
Anyone playing bobs mods have a tip on how to replace logistic/construction robots with the next tier? Basically I would somehow need to recall every single robot in my base. Preferably without deconstructing all the roboports.
>>
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>>135273114
>>135272310
are you looking for this?
>>
>>135280892
How would you accomplish anything without access to steam power? Can't imagine teching into solars without a working power grid.
>>
>>135280809
So? It actually takes more effort to setup a compact design like that. Adding new options does not make the planning part easier, since you have to think of more possibilities.

Are you saying that empty land is an issue in the game?
>>
>>135281162
There are mods for coal plants. oil plants, etc.
you wouldn't be able to do some oil processing without water though..
>>
>>135280892
>>135281162
Oh I mean keep the water generation as is, just replace all grass/forests with deserts. And a few logs should be enough to reach steel, I know because I once got a literal sandbox world (rathrer large unpopulated desert island) that I use to test layouts for all non-ayy stuff.
>>
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look at the furnaces
how does this guy supply them with fuel?
>>
>>135281347
Map exchange string pls?
>>
>>135278180
>>135278221
>>135278541
he's playing one of the campaigns or the supply scenario
>>
>>135280982
Richness makes the enemy buildings drop more alien goo.

>>135281428
It's hard to see, but there's solid fuel blocks on those lines.
>>
any way i can get this game for $10? it looks really fun but money is tight as fuck these days
>>
>>135282002
kat.cr
>>
>>135282002
got mine on G2A for £10 thats still like $15~ though but i got a full £5 off
>>
if i buy early access, does that mean i have to buy the game again when it comes out?
>>
>>135280758
How about near inserters?
>>
>>135282709
lel no
>>
>>135281428
place ore and fuel on same belt
>>
>>135279589
Yeah, I realized after the fact that he had to have side inserters, which I guess is a mod?
>>
>>135282709
yes, you have to pay for every update
>>
>>135283247
>>135245437
>>135246458
Yes i'm using side inserters it's a mod, pretty good. I wouldn't be able to make that monstrosity with out it
>>
>>135283247
yeah
>>
what is this $7 soundtrack DLC on steam?

are these people going to release a billion microtransaction mod things? since when doesn't the soundtrack come with the fucking game?
>>
>>135283356
Sound track is another thing look up other games, sound track comes in another thing.

Muh microtransactions what the fuck too much AAA games?

This is some next lvl shit right here indie game no way on earth they would put up micromeem
>>
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>>135281487
Sure: >>>AAAMABoAAAACBQYAAAAEAAAAY29hbAMDBAoAAABjb3BwZXItb3Jl
AwMECQAAAGNydWRlLW9pbAMDBAoAAABlbmVteS1iYXNlBAQECAAAAGl
yb24tb3JlAwMEBQAAAHN0b25lAwMEL8foW/OPAACTtQAAAAAAAAAAAA
ADAVOwvsU=<<<

>>135283356
Ever since the soundtrack stopped being a bunch of audio tracks after data track on CD.
>>
>>135283356
>>135283480
From retarded to completely fucking unintelligible in less than a minute.
Holy shit.
>>
>>135283356
Its a separate download that you can take on mp3, you dont buy the fucking game music to hear it in game you dip.
>>
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>>135283540
>>
>>135282712
Cheating: https://forums.factorio.com/viewtopic.php?f=5&t=3916
>>
>>135283480
If you buy the game at GOG you get to put your face on one of the big ayyy.
>>
>>135284904
Mines are also cheating because you could handmine everything with a pickaxe.
>>
>>135285390
The only thing you really need is the oil industry, everything else you could just craft in your inventory
>>
>>135284904
>cheat
epic
>>
>>135285861
There's some things you can't hand craft, engines and ingots are the two I can think of offhand.
>>
>>135286174
Now I'm wondering what would be the most minimal factory you could set up
>>
File: g.png (629KB, 1260x718px) Image search: [Google]
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Send help
>>
>>135286450
how many robots do you have?
>>
Someone post a Red&Green Science Layout for bobs mods
>>
>>135286450
what is that nanobot magazine? what mod?
>>
>>135283513
just use testing mode, lets you cheat items in, placing stuff doesn't consume the placed item etc.
>>
>>135287032
https://imgur.com/a/hCfax
jsut remove the blue science part, which is most of the facility
tell me if you need closeups of anything
>>
>>135248626
>Like, what if the goal of the game was to CAUSE more pollution
It isn't?
>>
>>135287134
weaponry
>>135286609
On demand, Right now about 2k of each type. Played for weeks on this map. Long time ago destroyed everything and now only mining and furnace left.
>>
is there a mod for enemies yet???
why come people mod in crazy weapons but not more enemy spawns?
>>
>>135287939
bobs mod has an enemies part which adds spitters with explosive or poison cloud attacks, bites with elemental attacks and so on.
>>
>>135256485
I actually thought they implemented the "Funny" button explicitly to help differentiate between joke and serious reviews, because joke reviews already were rampant before that.

That said, the Trump review is probably my favorite steam review from all that I've seen in terms of joke reviews.
>>
We need. To build.

A wall.
>>
>>135275339
>>135276562
>>135276853
Bobsmodules are ridiculous, but not because they are hard to manufacture.
>5 pieces of steel from one piece of iron ore
>over 400 points worth of purple research from a single piece of Ayy
>fill a blue belt from a single miner
>>
>>135271267
RSO for better (more spread out) resource patch distribution
>>
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Alright i need help.
At the top you see my current main supply line.
Getting metal down for the Iron gear Wheel isnt a problem, but i need a clean and easy way to get the copper down.

Should i make a cut in the iron conveyor, make it underground and place a long-range inserter?
>>
>>135289536
Long arm strong arm, red inserters somewhere
>>
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Science Production: or How I Learned to Stop Worrying and Love the Loops
>>
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>>135291936
oops, zoomed a little too far out
>>
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Just uploaded treefarm and agriculture. Everything except the tree planter itself is fucked, so don't bother researching fertilizer, etc. Shouldn't throw any errors, but it's all flaky as fuck Also, the localization stuff is new so I haven't bothered fixing the missing strings yet.

https://gitlab.com/N3X15/factorio-treefarm
https://gitlab.com/N3X15/factorio-agriculture

Read the instructions here:

https://gitlab.com/N3X15/factorio-agriculture/blob/master/README.md

And yes, I'm aware the sprite looks like shit, the last time I touched this was 2014.
>>
>>135292852
Go back to working on modding, you git
>>
>>135293035
I am. Waiting for Unity to reimport shit.
>>
>>135292852
>n3x15
COME BACK TO SS13 PLEASE WE NEED YOU
THE CODERS CAN'T TELL AN IF STATEMENT FROM A FUCKING FOR STATEMENT
>>
>>135291936
well done anon, i'm proud of you
>>
>>135293179
>>THE CODERS CAN'T TELL AN IF STATEMENT FROM A FUCKING FOR STATEMENT
ayy the coderbus crashed on a wall?
>>
>>135289536
>transferring from belt to belt with inserters
>supply line is only using half the belt
lrn2splitters and underground belts
>>
>>135293517
PAPRIKA'S BACK MAN
AND HE'S TRYING TO RUN FOR HEADMIN
>>
>>135293179
You should move away from SS13, too. It's dead.
>>
>>135293517
coderbus never stopped crashing
goons released their code, though, which is fun. it's fucking awful
>>
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>>135296272
>>goons released their code, though, which is fun. it's fucking awful
Told you so. Now get out.

Any other mods that people would like to see fixed when I have time?
>>
>>135295397
I can't even play ss13 anymore. last time i enjoyed it there was this useless radio transmitter in /vg/ that would rad you so bad. i would just put it in public places without anyone noticing, i was giggling like a bitch until someone found out and nexis banned me for 2 weeks, then i tried actually playing some rounds again last week but couldn't feel it anymore man.
>>
>/fcg/ separates from /egg/
>/egg/ just 404 now

weew lad
>>
>>135297013
and nothing of value was lost
>>
>>135297013
Ahahaha it fucking did

Get cuck'd /egg/fags
>>
>>135297013
egg on your face
>>
>>135297013
>/fcg/ is kicked out of /egg/
>/egg/ becomes robocuck majority
It's brilliant.
>>
Turns out jumping out of moving train is a bad idea.
I get killed by trains way more often than by ayys.
>>
>>135299248
Factorio never belonged there anyway.
>>
>>135299447
Says who?
>>
>>135299535

moot agreed, don't bother him about it
>>
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>tfw the only iron deposit i can expand to is right in the middle of megacity ayy
>tfw the iron deposit i currently have only supports 5 electric drills
>tfw don't even have lazer turrets and physically cannot carry enough ammo to support turret creep
>tfw dont have enough iron to manufacture bulk ammo and conveyor it down
>>
>>135299665
who's moot?
>>
>>135299761
>Build train
>Use it as a weapon
>???
>Profit!
>>
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>>135299838
>armoured trains
Yes please.
>>
>>135299958
>>135299958
mega train artillery mod when?
>>
>>135299761
Explore elsewhere
>>
>>135300183
Artillery in general would be fun.

>nuking ayys from orbit
>>
>>135299958
>>135300183
This just makes me want to play Sudden Strike more.
>>
>furry mods
>>
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>>135301405
mods = furries
>>
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>automate blue belt production
>try to automate blue splitter and blue underground belts too
>they need immense amounts of gears
>look at my gear production
>starved of iron
>expand my furnaces
>starved of ore
>upgrade my ore belts
>starved of miners
>look at my base
>out of iron deposits
T-Time to colonize something
>>
>>135302493
How about you colonize me?
>>
Anyone interested in a mod for a coal to oil process, a new refining process and a new cracking process?

12 coal + 1 iron plate + 1 heavy oil + 5 water give you 10 crude oil

9 light oil + 2 heavy oil + 1 stone give you 10 petroleum and 1 heavy oil

10 crude oil + 10 water give you 8 light oil and 1 petroleum

https://a.pomf.cat/osimzf.zip

I mostly made it for myself, didn't like the bergius process mod. Does anyone have suggestions for balancing it?
>>
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Since bob's mod has no real way of getting rid of the new fluids, well...
Do you think this is dangerous?
>>
>>135302493
>factorio.webm
https://www.youtube.com/watch?v=d1CYncXkCv4
>>
>>135302731
>iron plate
What? Why?
>>
>>135303058
Because balance and that's how it actually works in real life. Need a catalyst.
>>
>>135303168
Please go read the definition for "catalyst".
>>
>>135303271
In the liquefaction of coal the iron catalyst is used up.
>>
>>135303458
I said, go read the definition of "catalyst".
>>
>>135303521
https://en.wikipedia.org/wiki/Catalysis#Typical_mechanism

>As a catalyst is regenerated in a reaction, often only small amounts are needed to increase the rate of the reaction. In practice, however, catalysts are sometimes consumed in secondary processes.
>>
>>135303808
Also in the case of liquefying coal, the iron is mixed into the oil, does it's job as catalyst, and is later filtered out and dumped with all the other waste in the refining process after the liquefaction. It is not being recovered.
>>
>>135303808
Same article
>Because catalysts are not consumed in the catalyzed reaction, they can continue to catalyze the reaction of further quantities of reactant. Often only tiny amounts are required.

And, furthermore,
>As a catalyst is regenerated in a reaction, often only small amounts are needed to increase the rate of the reaction. In practice, however, catalysts are sometimes consumed in secondary processes.
>sometimes consumed in secondary processes
>secondary processes
>as in a different process
A catalyst is NEVER, ABSOLUTELY NEVER consumed in the same process that it is catalyzing. Otherwise it isn't a catalyst, it's a component of the reaction.

>>135304001
Then you can, perhaps, for the future, add a little iron reclamation process? Something late game.
>>
>>135303271
>>135303458
>>135303521
>>135303808
>>135304001
>>135304146
This is the autismo I've come to expect from this game. More!
>>
>>135304146
>A catalyst is NEVER, ABSOLUTELY NEVER consumed in the same process that it is catalyzing. Otherwise it isn't a catalyst, it's a component of the reaction.

That's nice and all, but the iron is still consumed effectively, because it is dumped as waste. The recovery is not economically viable. That's equivalent to consumption. Stop being so anal about this.

I don't think I want a reclamation process for the iron. It would mean making a new liquid, because it obviously can't just produce crude oil then. Would have to be something like contaminated crude oil, and I don't care about adding new unneccessary stuff that's only use is one single reaction.

Maybe if I find a good way of doing it, but right now it is what it is.
>>
>>135302731
Any other suggestions for the mod?
>>
>>135304702
Then I would much rather just use the Bergius process, because it is entirely sustainable just by itself instead of having to introduce another perishable resource.
>>
>>135304871
Which is exactly what I didn't like about the mod.

With this one, you need iron, and you need a different refinery setup if you want lubricant, because all the heavy oil produced by the coal needs to go back into making more oil, if you use the advanced oil processing. So you suddenly need the regular oil processing too, or additional oil coming in from somewhere else.
>>
>>135304846
Ctrl+F the entire script and make sure you never ever use the word catalyst in the mod's strings.
>>
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Is using the electric furnaces mod too casual?
>>
>>135305591
I used it everywhere
>>
>first time i make drones
>first time i make a webm
>started playing factorio yesterday
i love this game
webm dot host slash 50652
>>
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Time for payyback.
>>
>>135305987
you are an absolute nigger

just upload the Webm to this site
>>
>>135306552
13mb
>>
>>135305592
There are electric furnaces in the stock game
>>
Aircraft mod with bob's special ammunitions is pretty fun.
And by fun I mean hilariously overpowered.
>>
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>fixing furnaces in the middle of my base
>suddenly get destroyed by a bunch of ayys
>reload autosave
>less than 30 seconds before the ravaging
>mfw I have to discover the leak through the turrets and fix it in 30 seconds
>>
>>135304146
>A catalyst is NEVER, ABSOLUTELY NEVER consumed in the same process that it is catalyzing.
That is incorrect. Although a catalyst is not consumed in the reaction it catalyses, it is often consumed to some degree in an industrial process.
In this context, it is particularly important to distinguish between processes and reactions, as a process will always involve a number of undesirable reactions - such as poisoning of catalyst by lead.

Besides, if you want to be anal about catalysts, go talk to the factorio devs about their recipe for sulfuric acid.
Just like in the industry, sulphuric acid is produced by oxidation of elemental sulfur using an iron oxide catalyst.

t. almost BSc Chemistry&Technology
>>
>>135299447
>imblying robocucks did
It's not engineering, and it's certainly not space.
Regardless, /egg/ is now robertcock containment.
>>
>>135309440
This is nothing short of glorious. Please tell me there are napalm rounds.
>>
>>135309993
Yeah, there is fire ammo.

For both rockets and bullets, there's single target ammo with physical, impact or piercing damage, and area effect ammo with either poison (that's on the webm), acid, explosion or fire damage.
The damage is instantaneous only, though, while a poison cloud is displayed it doesn't seem to do damage over time.
>>
>>135309440
host serb
I want to rape with mods with bros
>>
>>135309440
>aircraft
>flying through trees
2/10
>>
>>135310535
Not on my shitty ADSL.
>>
>>135310853
Blame the devs, the aircraft is defined to move through the "air layer".
>>
>>135311091
how do they make robots hover then
>>
new server when?
>>
>>135311238
robutts were specifically made to look as if they were
>>
>>135311703
so couldnt that be done to an airplane too?
>>
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Situation getting desperate.
>>
>>135312059
better make factorio great again
>>
>>135312059
Raid more alien bases like you did with the one close to the iron ore?
>>
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>>135309993
>>135310531
This is the fire rocket effect. Not exactly napalm, it's a pretty lame fire.
Anyway, I was wrong, both the fire and the poison leave behind a damage over time effect, but it's very weak compared to the initial damage.
>>
>>135312426
>bases
>implying the ayys have distinct bases anymore and aren't just a red carpet across the map

>>135312202
WE NEED
TO BUILD
A WALL

And it has to be built quickly.
>>
Is there a reason to use trains instead of just belting everything everywhere?
>>
how am I supposed to animate wood in bob's?
>>
>>135312775
trains are awesome
>>
>>135312775

autism
>>
>>135312775
They're trains
>>
>>135312971
>>135313070
>>135313164
So I gather they're cool but not actually more efficient than belts?
>>
>>135312902

Do you mean automate? If so, make it from oil.
>>
>>135313289
no idea why I wrote animate

so huh... wood from oil?

that's how I'm supposed to make blue science?
>>
>>135312775
I think that over long distances rails are cheaper. Also quite a bit faster.

Also fun to build.
>>
>>135312775
4 tiles long rails cost 1 stone, 2.5 iron
4 tiles long belt costs 6 iron
>>
>>135313253
Trains are faster and 100% safe from ayys
>>
>>135313253
to be desu theyre most useful for oil since pipes are a pain in the ass, plus they can taxi you
>>
>>135313253
In vanilla probably not, that's why people install mods like RSO to make them worthwhile
>>
>>135313362
I MEAN GREEN DAMN IT
>>
>>135313478
>trains are faster
Not really. I mean yes they are faster but if you have constant production at the outpost all you have to do is wait for the first item to arrive anyway and then travel time is irrelevant.
>>
>>135313253
One benefit of trains that hasn't been discussed much is that it's super easy to reuse existing train infrastructure when you have a new resource you want to move. You don't need new tracks(or at least not very many), you just need a new train.
>>
Let's not forget that even yellow conveyor belt is slower than trains. You can have one or two train stations for several trains carrying iron, copper, coal, even stone. But if you want to bring in everything with conveyor belts, you will need several lines.
>>
>>135304871
hten use that or teh replicators mod
>>
>>135302759
looks perfectly safe
>>
is it possible to make a mod for particle effects and weather? Like smoke dust from vehicles, sparks from explosions, etc.. also sand storms.
>>
>>135309440
[It ain't me starts playing]
>>
Bobs mods or Dytech serb when?
I want to slaughter ayys with increasingly overpowered gear
>>
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r8 my turbo autism mod circuits production?

It's not quite optimal I don't think but seems to do the job.
>>
>>135256542
When you review an early access game, you're reviewing it as you have it. Same as when you purchase it, you're buying everything that's already there, with no expectation of a better game down the line, and if you do receive one, it's just icing on the cake.
>>
>>135320590
How come these product icons look nothing like what's in my game? Is it different versions, mods or what?
>>
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>>135320981
No, fuck off with that shitty opinion of yours. Steam disagrees with you.
>>
>>135321450
>Steam disagrees with you
Your screenshot does in no way mention Steam's standing on how Early Access games should be reviewed.
>>
>>135321356

I am using the furfag mods from bob the furfag because presumably I like to have sex with animals.
>>
>>135322216
I'm so glad that those are so highly associated meow.
>>
>>135321450
That doesn't explicitly say "Review keeping in mind what you think the game should be like" or "You're paying for what the developers are promising"

It's referring to 'community involvement' as far as making suggestions to change the game and not as far as giving a complete review of an unfinished game.
>>
>>135322210
>>135322813
I don't care about the reviewing, I care about this part

>no expectation of a better game down the line, and if you do receive one, it's just icing on the cake.

Because this is the reason we can't have nice things.
>>
>start applying logistics
>suddenly whole facility is starved of metal
T-Thanks.
>>
>>135323490
You've just got to believe in the heart of the spaghetti
>>
THIS JUST IN: TRUMP WINS FLORIDA

BUILDS A HUGE WALL TO KEEP OUT THE ALIENS
>>
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>>135323021
Steam and I agree with him.
Scroll down a bit further on the same page where you got that screenshot. It should look like pic related
If a game currently isn't good, then reviews should reflect this - regardless of what the developers are promising.
>>
>>135323021
Game devs only make shitty half-baked games because they know that people will lap them up like dogs, so if you want nice things, don't buy not-nice things
>>
>>135324409
What kind of turrets does it use, laser or bullet?
>>
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>tfw at least one battery of laser turrets is always firing, usually two.
Ayys please go you're sucking up all my power.
>>
>>135328178
Bullet w/ belt resupply.
>>
>>135328178
Bullet.
He gives a couple of magazines to each illegal living in murrica, so they can reload the turrets on their way as they get the fuck out.
>>
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>>135329561
>>
>>135329043
>not just producing more power
absolutely disgraceful
>>
>>135228036
>>135181093
>>135180681
Yeah finding your way to the campaign in the main menu requires a shitload of intelligence don't worry guys not everyone can do it.

Holy shit fucking shit you guys make me mad.
>>
Anyone got a US serb up?
>>
Can you bring that serb from last night back up?
>>
Is there any setting that somehow balances the difference of difficulty of early and late game?
If you set enemies to medium the first half of the game is about the right difficulty, then it falls off as you get auto repairing robots and then it becomes way too easy.
If you set it to maximum ayys, you will most likely die when your starting resources run out, as you will not have the tech to raze an enemy base.

Basically what this game need is a setting that increases the amount of enemies in late game.
>>
>>135331054
wew lad
you're a huge faggot, sorry
that's coming from someone who can legit say he didn't get to build total shit
>>
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>>135329561
>>
>>135336024
i take that back
but why so judgemental anon
>>
>>135335648
I just realized that the god modules in bob reduce pollution to 20%. They are fucking up the game way too much, no wonder I'm not getting attacked.

I just changed them to increase speed and productivity, but also INCREASE pollution and energy cost rather than reducing it. Maybe this will bring some balance into the endgame.
Thank god bobconfig lets you tweak stuff like this.
>>
>>135337734
would you say that everyones favorite furry modder bob is based?
>>
>>135338458
He would be more based if he actually balanced his shit.
>>
This memery of using bobs furry mods should die, people are better than this. Vanilla is much better than that mess.
>>
>>135339234
Vanilla tech ends too early.
>>
>>135339234
Almost done with my first vanilla freeplay.

What does bob do?
>>
>>135339234
it's additional content you mong
vanilla stops being fun when you can get to the rocket in under 3 hours
>>
>>135339570
First it makes making computers and modules (think of the colored electric circuits) MUCH more complicated, so you need to fight a lot more for the next science tier.
Vanilla non-electronics don't get too much more harder, things like basic ammo, laser turret, explosives are pretty much the same.

Then it adds like four more tiers of every item in the game. Gun turrets Mk2-5, more assemblers, mines, solar panels and so on. These new tiers need new materials, like titanium or tungsten bars/gears/etc instead of steel, or lithium batteries instead of normal batteries.

In short, when the vanilla tech ends a lot of new things come that replace your existing gear in tiers, so you will have something to do for a long time.
>>
How do I make the game use my accumulated solar energy during the night?
I haven't fully transitioned yet to solar energy, and steam engines take priority it seems. During the night my accumulators are full and my steam engines waste coal.

I can't seem to be able to hook up accumulators to any logic circuit, I was thinking of making a pump that opens when accumulators get low on charge. Is there any such mechanism that you can do?
>>
Can you tame aliens and rase them as your pets?
>>
>>135311963
Probably, but since they aren't actually in the game yet I don't think they've set it up yet
>>
>>135342698
monster girl mod when?
>>
>>135342698
Evolution Mod, but it looks like ass and probably isn't updated
>>
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how can i expand power? i can't increase engines without reducing temperature, and i cant increase boilers without reducing water pressure. increasing pumps seems to do jack shit.
>>
>>135343976
make more sets of steam power

1 pump, 14 boilers, 10 engines
make endless amounts of those sets
>>
>>135343976
Do independent boiler lines each with their own pump and engines. They don't all need to be connected.
>>
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>>135343976
This is why people do 1-14-10.
It can be infinitely scaled in rows.
>>
>>135343976
Pipes can only supply enough water flow for 10 engines constantly m8.

1 pump/14 boilers/10 engines is the ideal layout, just repeat it over and over, or come up with your own duplicatable setup.
>>
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MOOOOOOOOOOOOOOOOOOOOOOT
I just want to post factories

>>135344540
Also mind that some of the boiler lines are not connected on that picture. Trying to experiment with solar power. Of course you need to connect them.
>>
>>135243657
There's already a mod for that out! Here's a link if you wanna check it out: http://www.factoriomods.com/mods/rail-tanker
>>
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>>135299838
>>135300183
>>135299958
I'M CROSSPOSTING AND YOU CAN'T STOP ME DAD! THIS IS WHO I AM ON THE INSIDE, A TRAIN!
>>
>>135347884
Why don't you go post that in /egg/, I mean, I'm sure it's alive and well after they kicked us out.

:^)
>>
>>135348274
I-its cold anon. Please. Don't tell anyone. I heard your girlfriend broke up with you. If you let me stay in /fcg/ for the night, well, I could be your g-girlfriend for the night.
>>
>>135252667
a few good mods are out to give you some good long range options. one is the Ion Cannon mod, which gives you the ability to launch said cannons into orbit and use a targeting item to decimate a large area. it also makes rockets actually useful instead of just increasing a number. the other mod is Supreme Warfare, which apart from adding a conventional artillery cannon that's aimable like the other mod, also adds long range artillery/rocket turrets.
>>
>>135309546
That reading steiner
>>
>>135349036
If you get the uplink station mod, that lets you remote view the world and build/deconstruct using blueprints anywhere after launching the regular satellite, you can use that to launch ion cannons anywhere you have vision of.

>Chain roboports and radar stations deep into hive territory from the comfort of your base
>Blast those heathens to kingdom come without breaking a sweat
>>
>>135255423
although it doesn't make up for the lack of said inserters in the vanilla game, there's a mod that adds side variants of all types (burner, regular, fast, long, etc)

the lack of side inserters may be confusing but it's a game design choice, even though you may not like it. I personally agree with you though, I think it limits build creativity/miniaturization quite badly,
>>
>>135291936
>metal doesn't loop back into the bus
ree et cetera
>>
>>135262842
You could also use two belts (one with sp1/2 and other with sp3/ayy) and a fast + long inserter on each lab to make the whole thing more compact. If that doesn't make sense, remember than you can feed two different items onto a belt by approaching either side of the belt with said item!
>>
>no servers running

why live
>>
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should probably get some more ore input ayy
>>
Is there any way I can force the game to place concrete next to water?
>>
>>135347884
post cutaway of your rails
or whatever cross-section is called
>>
>>135352069
testing-mode mod might work
alternatively scenario editor
>>135349376
same reason there's no fast long handed inserters, limiting you makes it more challenging
i think it should be that way
>>
>>135342130
Generally the game will automatically switch between the cheapest power provider, without the need for logic. Example would be during daytime when solar power is running strong, steam engines should turn off or decrease performance. That being said, I'm not sure why your grid isn't favoring accumulators as it's main nighttime power supply. In my first save I eventually had 5 GJ worth of accumulators and like 60 MW worth of solar panels, but kept 20 engines just in case, and those engines were always off. Might as well just automate solar panels and accumulators until you have a chest of 2.4k each and get to placing!
>>
Lemme tell you, if there's one thing to make sure
NEVER
happens, it's letting the supply of fuel to your base run out.
>>
>>135352968
have lamps hooked up to logic circuits in a central area, and have plenty of hot water storage
>>
>>135337006
>but why so judgemental anon
Lol learn to accept your weaknesses and work upon them
There's a reason even businessmen have to read Art of War
I'm sorry but people being dumb is already aggravating, but then not satisfied with ignorance some people will even try to defend their position, now that's fucking infuriating, and as if it wasn't enough it happens that they're having trouble with the simplest thing in the world. Now that is to go even beyond into the realm of atrocious ignorance. And more often than not people are not really dumb, they are just not dedicated enough, assuming too much or not even trying to think, at this point we have reached and untold realm of darkness and despair, an unearthly kingdom of silence and unknowing.
>>
>>135348274
>after they kicked us out.
Wow what.
What happened?
>>
>>135352515
You want to see my rails? That's pretty lewd anon.

Are you asking for the prefab or like a top down view or closer look?
>>
>>135353059
>mods
>>
>>135305592
>electric furnaces mod
>Mfw being so deep in mods that you can't even know what is real and what is mod anymore
>>
>>135353553
Nothing happened.

>can we make a factorio general because it's kinda popular now
>yeah okay
>>
>>135353364
Dude fucking take your trazzy wazzies and venniefaxers and chill the fuck out bro. Lovin' peas anon.
>>
>>135353684
you said there were like multiple beams interlocking with the cars IIRC
>>
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Post them soundtracks.
https://www.jamendo.com/album/39368/symphonie-n-2?language=en
https://www.youtube.com/watch?v=r-qhj3sJ5qs
https://www.youtube.com/watch?v=D_8Pma1vHmw
https://www.youtube.com/watch?v=ETNoPqYAIPI
https://www.youtube.com/watch?v=Mzw88BCUE7g
>>
>>135353731
wew lad
you don't need any mods for this
>>
>>135353879
>at this point we have reached and untold realm of darkness and despair, an unearthly kingdom of silence and unknowing.
Did you think i typed that with a straight face?
>>
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>>135354000
Here it comes baby.
This is a good example of how I have my cars rest on the beams. its about 24-30 rubber blocks per car so its really not that bad in the grand scheme of things. I've found the rubber blocks are pretty much neccessary, as when you start going fast against raw beam, shit tends to or get damaged which fucks you up.

I had originally started with a single wrap of rubber blocks around a rubber rail, which you can do, but it fucks up your speed or out right gets you stuck if you try to fire anything substantial from it. This multi-rail system is honestly much better, and I don't see any reason you couldnt make it wider.

In fact, I'm pretty certain adding width is overall more efficient, as it dampens recoils, maintains alignment (stops you from getting stuck. If you tap forwards or backwards thrust repeatedly you can get out usually though. And honestly, what you see here is genereally enough to prevent getting stuck completely.
>>
>>135354856
Now make it turn
>>
>>135353553
>>135353813
REEE STOP POSTING IN THIS THREAD IT'S UNRELATED YOU FAGGOTS REEEE
>>
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>>135354856
>>135354000
Here's the rails themselves. The way they are set up significantly diminishes the effects of enemies blowing up sections of the rails. Going back to the width thing, the more rails your train is resting in, the less problem it will have going over lightly to moderately damaged track, specifically when a few lines of rails have been cut off. Train doesnt ever even clip a single thing, even while firing 200k recoil cannons.

>>135355108
I actually already have a working turntable. This fucker is sadly too big for me to put the turntable on a timer, however. You have to go relatively slow to hook up just right, so by the time the Megatrain is halfway in, the turntable turns and clangs. Works perfectly manually though. I'm glad I knew what I was doing from when I concept tested this on the smaller Shinkan-San. I really want to get slopes or ramps to work. I have a few ideas floating in my head but desu I havent touched FtD for a few days.
>>
What's the ratio of gear factories to tech 1 assemblers?
>>
What's a decent mod for picking up the little pink testicles that biters drop on Supreme Warfare? Getting tired of running around and designating them.
>>
>>135355819
just slap belts on the ground senpai
>>
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>mfw trying Supply Mission
GOTTA BUILD FAST ... REALLY FAST
>>
> Someone finally made a mod for burning off all that heavy fucking oil

https://forums.factorio.com/viewtopic.php?f=93&t=21586
>>
>>135355819
item collector mod.

It's a smart chest that picks up any items on the ground around it.
>>
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>>135356153
Fanks.
>>
We /egg/ Mk2 now SENPAI
>>
>>135354649
Not at all my good fellow, its quite obvious you're a flaming faggot. I would never mistake a face like that for straight
>>
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>>135356064
>pure pollution just for the hell of it
>>
Here's a question for you guys that's out of the normal.
Is there any game like Factorio, but with magic?
Inb4
>Minecraft with Thaumcraft+every other major magic mod.
Cause I mean like a standalone, since yaknow, Minecraft.
>>
>>135358843
There is no game like Factorio
>>
>>135360723
Not even Factorio?
>>
>>135361232
Nope. Factorio is not like Factorio, it is Factorio.
>>
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Feed the industry
>>
new thread anyone?
>>
Is it worth the 24 dollary doos or am I better of pirating? It seems awfully steep.
>>
>>135365076
worth
>>
>>135365076
pirated it and purchase it later if you think it's worth
>>
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>>135365076
>he didn't buy it before it came out on Steam
neither did I.
I bought it full price and so far I'm not regretting a minute of it. 99% positive reviews caught my attention and the few negative reviews were clearly written by people who don't like the genre.
>>
>>135365076
The demo is free on their official website. I dunno how much difference there is but I believe at least the tutorial is there.

But I mean c'mon, if watching this trailer doesn't make you throw money at your screen I dunno what will.

https://www.youtube.com/watch?v=DR01YdFtWFI
>>
>>135365593
>if watching this trailer doesn't make you throw money at your screen I dunno what will
The last trailer I watch seemed less like a trailer/advertisement and more like a sales pitch to investors. This definitely sold me.

I'm going to regret this.....
>>
>>135365920
Prepare for suffering from Tetris Effect. I haven't felt a good night's rest in two days now because my brain keeps playing the fucking game in my sleep.
>>
Just how outdated is the wiki? Last version in "Version History" is from Okt. 31, 2014.

Do they only release new updates twice a year?
>>
>>135366450
you found wrong site
https://wiki.factorio.com/index.php?title=Main_Page
>>
any serbs up?
>>
>>135365593
I haven't seen a trailer as nice as this in years.
>>
Assuming train distances, how do you usually deal with batteries? Produce at refinery facilities (and deliver metals there) or deliver sulfur to production facilities that have water?

>>135366223
>>135365920
I've been planning factories in excel at work for a week now. Nobody suspects a bunch of grid boxes over a legit spreadsheet.
>>
>>135367145
I just do long crude pipelines to my core refinery and then let that handle everything. My home refinery generally can handle all my needs if it ever is able to run at full capacity (which is rare because crude source decay) so this works well for me.
>>
I'll take a shot at hosting a US Serb.

71.177.43.3

Whattt, Killin Ayys, get in here.
>>
>>135367530
Well I'm just trying to design a science production facility and can't decide whether to include batteries or assume bus supply
>>
>>135357397
And I love it. In combination with Flow Control, it's fucking perfect.
>>
>>135249963
headless serb
entirely new map
open for test
>>
>>135366816
But that's the site!

https://wiki.factorio.com/index.php?title=Version_History
>>
>>135367061
Last trailer that got me to buy a game blindly was Undertale.
>>
>>135369376
you should check roadmap

https://wiki.factorio.com/index.php?title=Roadmap/Coming_Releases
>>
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>>135368787
> Connect
> Get kicked because game freaks out if you have different mods
I wonder what other bad design decisions they made
>>
>>135368027
Do you have access to robutts? I would make batteries in a semi-central area then and just logibot them over. I find that I rarely have enough batteries anyway to bother keeping up a bus.
>>
>>135369640
I didn't install any mod though
>>
>>135369782
Oh I know. I mean me, with all of my mods, including custom ones. You'd think that the game would just not load them or something.
>>
>>135369721
Bots are cheating
>>
>>135369640
The roadmap for 2016 includes:
>Multiplayer production polish (move from "usable if you try hard and overlook imperfections" to "just works")
>>
>>135370068
Yeah, I expected that. Devs seem to actually give a shit, so I know fixes are coming. I'm just wondering if they made other bonehead mistakes, like putting a bunch of decision-making on the client rather than on the server.
>>
>>135369916
You might be best then just bussing the three oil products along your main bus if you insist on not using bots, and going about your business that way. Assemble batteries in your production sections as necessary.
>>
>>135370241
Yeah I'm not him
But that's what I did, since I didn't want batteries to be shipped through my full base just for the few assemblers that need them. So I just piped the petrol there and made the sulphur/acid/batteries there
>>
>>135369640
@echo off
ren mods modsb
ren modsa mods
ren modsb modsa

save that as rename.bat, put it in your data dir, create an empty folder named modsa, and run it when you want to switch to vanilla

assuming you're on windows
>>
>>135370408
Exactly. While I'm sure a better factorio person could figure out how to get enough better throughput to need something other than logibutts it's a bit wasteful to leave something so resource intensive on a belt. I'd rather of 0-100 or however many floating around in logichests ready to use on a moment's notice
>>
>>135370681
>>135370408
Excel anon here. Actually I'm trying to fit a full 10-12-24 (or some scaled version) chain on a square grid with 2 tiles between each assembler and somehow weave the belts for it to work (I agree with >>135369916 )
I did not mean literal battery bus but any kind of external supply.
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