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/domg/ - Dominions General

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MA Mictlan edition

Previous Thread: >>127175910

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.


>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Pastebin
http://pastebin.com/JMmSrpdE

>Debug Mod:
For testing battle formations and spells
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod

>Where do I get it?
It is available on Gamersgate and Steam. Desura is ded.


>THE BASICS
>Read the manual
>Read the pastebin
>Read the memes


Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
>>127455931
http://dom4.wikia.com/wiki/Dominions_4_Wiki

first for get involved with the wiki.
>>
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First for the Ulm Reich.
>>
Is there a loli nation? Like from a mod?
>>
>>127456157
I'm relatively new, and only know one nation well (which I have written the page for). How can I help?
>>
>>127457093
>wanting lolis to suffer
out.
>>
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Major battles won by Ermor: 5
Major battles lost by Ermor: 0
Total Lictors lost: 20
Total Mages lost: 1
Castles lost: 0

>M-muh crusade w-we're winning t-take that Ermor!
>>
>>127456157
Is there any easy way to grab data from the inspector
A lot of the pages need basically database entry (the sprite table and whatnot), but that's like the most boring shit to do

Kind of makes me wonder if the "units" subsection should just link to a permalink to the inspector of the nation in question.
>>
>>127454520

'as intricate', fuckface.

'Can be as intricate'.

Fucking strawman harder.

>>127454206

Basically it comes down to this.

You're demanding screenshots and turn files of games I don't have, and you're denying the anecdotal (and in some cases, video recorded and uploaded to youtube, although fuck you i'm not trawling through a million lps to find where) evidence that rushes can be defeated by non-rush nations.

You're also saying that any amount of back and forth, to and fro, tactic and countertactic, is all just 'a rush' in a 1v1. So back and forth and earlygame and midgame mean literally nothing to you - you've redefined any and all strategy and tactics that occur during the game to 'rushing'.

None of this is an argument. An argument involves a point of view that isn't just a puerile attempt to win by redefining the goalposts, meaning of words, asking your opponent to produce reams of evidence to back up commonly known facts.

None of these are arguments. They're logical fallacies. They are not an idea with some kind of evidence or reasoning behind it. Your argument, the sole one you've put, that I answered fucking posts ago, is 'rushing wins 1v1'. I countered that with 'well, rushing can be defeated, so it doesn't automatically win 1v1, and most good players won't just mindlessly rush, so there's a lot actual gameplay there, of the same type as in regular dominions games', and yet to hear any kind of reply to that. Just posturing, ad hominem, straw men, goalpost shifting, word redefining, and yet more bullshit from someone with a shitty argument who doesn't want to admit it.
>>
>>127457398
but they wouldnt be suffering
>>
>>127457093
Some guy is making a touhou mod.
>>
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>>127458638
it wouldnt be very fun unless all the sprites kind of looked like this in sprite form
>>
>>127459229
Nah
>>
So what's the Opinion of Conquest of elysium dudes? Worth getting it?
I liked the first even when it had lots of faults.
>>
>>127459578
I didn't like it, but if you liked the first one, you'll probably like this one too since it's more of the same with mildly better polish and more options/content.
>>
>>127459578
It was fun for a few games, but it's too flawed for me to really like.

Gathering resources is too slow, everything is too expensive, moving around is slow as well, the balance is awful, you're spending more time trying to stop constant indie raids than fighting your opponents, the AI is shit and more often than not kills itself 6 turns into the game, and for multiplayer it really doesn't scratch any itches Dominions doesn't scratch far better.
>>
>>127459578
I kinda like it, but feel that the AI is pants on head retarded, which due to how area claim mechanics work makes fighting them irratating.
>>
>>127460195
>Gathering resources is too slow, everything is too expensive,
That 2x resource .exe hack-mod that a guy made fixed that pretty nicely, and now that modding tools are out it should be a lot easier to change, no?

The other things - yeah you don't get a lot done per-turn, roaming indies are still annoying, and the AI is unsurprisingly trash.

It's a lot more casual than doms though, and if you liked the earlier ones you'll like this one. Solid improvements in it, especially the battle system change to be on a gridded map where units move, like in Doms. The 25 bucks or whatever though is still pretty ehhh
>>
>>127457338
Data entry/transcribing, mostly. You don't need to know a nation to make a sprite table, or read the manual and put the info on the wikia.
Maybe just general tips where you can, fill in game mechanic pages, whatever.

If the nation of the page you wrote has any mechanics that are important/unique to it (glamour, various terrain survivals, spy, whatever), make sure those pages exist and are correct.
>>
>>127458418
>killed in gory combat
>set afire/ frozen solid/ whatever
>killed by some horror
>not suffering
Are you kind of extreme masochist?
>>
>>127462092
No, they are
>>
>>127462314
do you enjoy your loli waifu getting killed over and over?
>>
>>127462823
N-no
I just enjoy watching.
>>
>>127460675
Cool, any site for mods or too early?
>>
>>127462938
I'm a cuckold too. Wanna ERP?
>>
>>127463191
The only one I know of is the modding 'discussion' area on steam
https://steamcommunity.com/app/403950/discussions/1/
Desura won't get any forum cause desura is dead, so this is all illwinter has as far as I know.
>>
>>127463349
>>127462938
Good now go find a private skype room
>>
>>127463448
there is also this : http://z7.invisionfree.com/Dom3mods/index.php?act=idx
>>
>>127463601
oh wait nvm you wanted coe
>>
if a horrormarked unit gets assassinated (horrors), what happens to his items?
>>
>>127463448
Bless your soul anon.
>>
>>127463849
Dropped in province and any character in said province will "find" it
>>
>>127463849
If there are other commanders in that province, they will find the items. If not, the items will be lost.
>>
ded
>>
>tfw have ingenious idea to use immortal mages (worm mage and Wraith lords) to circumvent the horrors and be able to spend gems again
>lose god to a Horror forging a Treelord staff
>first Worm mage dies to soul renders and gets dickloads of afflictions
Fuck me in the ass this game sucks
>>
Is there a standard on how you calculate the overall magical diversity of a nation?
Do you count randoms? Priest/Holy levels?
Is there any sort of compilation anywhere for all the nations?

Is EA Mictlan
3B 2F 2S 2W 2N 3H -> 14
or do I include 1D in there because the Nahualli has a 1/4 * .1 of getting it?
>>
>>127469147
I don't think there is, but it would be interesting.
>>
>>127468735
the good news is that at least immortal mages are considered to have recup. So it should all heal back . . . eventually.
>>
>>127469147
http://dom4.wikia.com/wiki/Magical_Paths
>>
>>127469505
I know, just the fact that everything bad that could happen has happened is starting to bug me.
Also worm mages have actual recup, dunno if that stacks with Immortality though.
>>
>>127471076
Amazing. The wikia comes through, and in a nice sortable table.
Thanks, anon.
Also thanks to whoever put this table together - if you're here, how did you do it? Just manually?
>>
>>127471076
>No Therodos
Come on guys, do I have to sort through every page and add them in?
>>
>>127471547
Yes. You're on dedicated Therodos duty.
>>
>>127471734
Good to know. I also have started SCing Telkhines so that's going to be on the wiki when it fails horribly
>>
>>127472264
Why SC a Telkhine? It's like using a nuclear aircraft carrier like a ramming galley.
>>
>>127473591
Because I want to see if they can be tailored to destroy unaware armies. And to see the
pretty explosion when it goes wrong.
>>
>>127473882
It's not if they can, it's if it's an economically feasible idea
>>
>>127474839
Eh, I've done weirder things in endgame scenarios.
>>
>>127474839
That'll need even more testing, but I'm sure more people will try it if it's not just a waste of gems, but maybe inefficient.
>>
How often do you guys see nations played basically the same between games?
I mean obviously each nation has its strengths so people go for them (Elf thugging, ctis skelespam/poison-spam, etc) but I wonder how much variety in strategy individual nations end up with.
>>
I don't suppose anyone is willing to risk a high astral caster on dispelling Astral Corruption, are they?
>>
Sent some messages out selling random event items that have no use to me at a discount of usually 1/2 price, or under. On the board are:

Cure All Elixer (selling for 15 gems/30 slaves)
Wraith Crown (selling for 20 gems/40 slaves)
Ice Sword (selling for 1 gem/2 slaves)

Sent my turn in already, and not changing, so just message me if interested in the thread, or give me a message in game, and I'll send them out on turn 38.
>>
Also, what have you guys been doing over the holidays? It looks like literally nothing has changed since I left except that now there are some provinces owned by special monsters but seem to not have any units present.

And there are bats in my cap ring, which is rude as fuck to be honest.
>>
>>127479431
I'm 99% sure there are a couple of players that play the same nation in every game, but on the whole there are at least minor variations in how people play certiain nations, skill level differences aside.

For example, of the last two Yomi players I've seen one was very much focused on Dai Oni thugs and heavy Sorcerer use in combat with those litte fire Oni for troops, while the other was way more focused on using summons like Tengu and mostly used buffed bandits for troops.
>>
Hey Admin, I'll be away for a couple of days without access to a computer so I could use an extension. Thanks in advance.
>>
What crazy bastard made that huge Therodos wiki page?
Nice one.
>>
>>127482505
Me, the only guy whom ever plays Therodos
>>
>>127482574
Pretty sure there are two of you.

Either way, good work.
>>
>>127482658
One other guy played them as a disciple, and someone lost as them, but asside from one - offs I haven't seen anyone else playing as them
>>
R P I
W A S
G N H

T
>>
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>>127483050
>>
>>127481317
well, we were all starving and you were the closest nation to me. Sorry friend, it was nothing personal

Also I honestly thought you weren't going to come back. If you are mad we can just have a fight or whatever
>>
>>127483050
This is getting to be our Loss isn't it?
>>
Can I empower a feebleminded pretender? I want to get to blood 2.
>>
>>127483376
>Can I empower a feebleminded pretender?
Yes, but it won't actually do anything.

Empowering adds to your base number, and feebleminded is a -100% modifier applied to your base number. So adding +1 Blood won't change the fact that you're feebleminded and thus can't cast anything.
>>
>Pan was actually right

Someone start a new fukhueg game so we can have more memes
>>
>>127483376
You can, but they will look like they had no magic paths. If you somehow heal the feebleminded some turns after that, they will have that magic paths you empowered
>>
>>127483259
>If you are mad we can just have a fight or whatever
Toppest diplomacy.
>>
>>127483703
Being than newb who missed the last one, i second this.
>>
Domg, quick competence quiz:

Easy research settings: Are magic scales more or less important? How about Very Hard research setting?
>>
>>127483259
>we were all starving
You have access to your blood magic. You are the least starving person in this game. I've got 1200 earth gems just sitting here and nothing I can do with them besides call down a horror on my own head.

>I honestly thought you weren't going to come back.
I said I was, didn't I?

>we can just have a fight
If you think my capring is a cool place to stay, I'm afraid that's inevitable.
>>
>>127484919
stop picking a fight with Xibalba, nerd.
>>
>>127483703
Right about what?
>>
>>127484919
>>127485034
Xibalba has AC up, right?

Why aren't you guys already fighting him?

>>127484619
>easy
Less

>very hard
More
>>
>>127484919
Helheim said he'd come back too.
>>
>>127484619
>easy
More important - or at least magic scales are a better pick, and drain scales a worse pick
>veryhard
Drain is basically free points.
>>
>Someone posted in the thread about shooting this in the head and starting a new one with hoockers and blow, please engage in an argument or whatever in the thread.
Would another one honestly really be better? I kinda want to ride this one out.
>>
>>127484067
yeah, well.
i bet you aren't playing in stalewarriors. I literally fight to not get bored
>>
>>127485125
Xibalba is toppest, the only one that stands a chance against him, if they were to fight one on one, is TĂ­en ChĂ­, and he's apparently a coward and a faggot or something, I don't know. If there's a new war going on, it'll hopefully light a fire under people's asses.
>>
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This is what happens when you stale for a month without adequately planning ahead for it.
>>
>>127486253
Why did you stale for a month
>>
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http://www.llamaserver.net/gameinfo.cgi?game=domgdomgdomgdomg
>>
Can we just cast more 999 blood slave globals in the hopes that we get rid of astral corruption?
>>
>>127486810
Score Graphs are on. Just a warning, I don't actually care since I'm not joining, but some games (NewYearNails) it was just the admin forgetting.
>>
>>127486584
I'm going back to school for a professional credential, and one of my other businesses involves shipping mistletoe (on demand, because it's fresh) all over the US. Between those two things, I had basically no time in the day, and if I were a wiser man I'd have dropped out of the game another month before I did.
>>
>>127487350
bro do you want to sub into mistletoe?
>>
>>127482892

I'm playing Therodos in a meme game, if that counts.

I really like them, certainly enough to play them again, though I always force myself to play a nation I've never played before due to autism.

I once had the idea to play MA Pythium in every PBEM until I won with them, and luckily I won my first game with them because I don't think I would've been able to handle several games of that shit.

But yea, Therodos is fun.
>>
>>127488336
>>I once had the idea to play MA Pythium in every PBEM until I won with them
why would you do this
>>
>>127486810
Thanks
>>
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Also, I'm fine with whatever when it comes to Stalewarriors. I've been using the slow pace and mindless turns to take advantage of clearing out my backlog, as I'm not going to make the mistake of joining multiple games on a whim again.

If you kill Stalewarriors and remake as another huge game, I'll join it. I don't care if it becomes another ultra meme game since there is not enough cancerous globals in the game to overcome my autism. I exist as a machine for turning Mountain Dew into Dominions turns, and no dank memer can ever change that.

So do whatever you want; I'm happy either way.
>>
>>127486810
>Valanis
Literally what
>>
>>127489173
>mountain dew
how awful. stop that immediately, anon.
>>
Reminder: If you delete Stalewarriors, it will be the new FLatus.
>>
>>127476572
Telchines are expensive super mages. Sure, they're giant but they don't have a bunch of crazy resists as well as being lifeless like Golems. It's like using an AC 130 like a WW1 fighter plane.
>>
>>127486810
sent ;)
>>
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>>127488885

>why would you do this

I have no idea, I hadn't been playing Dom4 that long at the time and I thought Pythium was tons of fun. I was incorrect.

>>127489340

As a rural Appalachian hillbilly, Mountain Dew is the drink of my people. It can't be helped; it calls to my redneck genes and I find its taste to be among the greatest sensations in life. Nectar of the gods, mayne.
>>
>>127468735
I've actually been doing good summoning tons of immortals with my demilich and what blood slaves I can scrounge. Stuff with Summon Allies is really helpful when you have no money.
>>
>>127468735
You are using wrong immortals.
>>
>>127486810
Ermor banned?
>>
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What the hell are these meese
Is this based in some mythology somewhere
>>
>>127492382
no, but my sister was really fucked up by them once.
>>
>>127492382
I don't know why it has venemous fangs, but the rest is accurate to the real life animal.
>>
>>127492616
Did she get better
>>
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Are you ready for memegames? I hope so, because

IT
LIVES
AGAIN

http://www.llamaserver.net/gameinfo.cgi?game=RevengeOfFlatus
>>
>>127492786
They forgot to floss
>>
>>127492829
>http://www.llamaserver.net/gameinfo.cgi?game=RevengeOfFlatus
>UNLIMITED PLAYERS
>>
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>>127493071
I have no idea how many people would actually be willing to join this shitshow again.
>>
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>>127492829
>>
So what's the story of Flatus?
>>
>>127493516
Once upon a time, somebody made a game with everybody. Then it broke repeatedly, then it started working, and then he got salty and ended it early.
>>
>>127493590
What a tale.
>>
>>127493516
Big memegame that took a while to get started, had a ton of nations in a hilariously awful map that makes Oeridia look good, and ended 20~ turns after the admin got conned out of some pearls.
>>
>>127484619
It actually depends on map size to a degree. Magic scales in value based on how many mages you have. On a small map with very hard research, mages are basically irrelevant.

Easy research or small map - you will have fewer mages needed to get the research you need, so magic/drain is less useful.
Very hard research on a large map - you will need more mages to get the same research levels, so magic will give more over time.
>>
>ending stalewarrios

What's wrong with you? If you think next memegame is going to be better I'm just going to slam enchanted forrests and astral corruption there anyway.
I've been trying to do that since original flatus (Ragha there).
>>
>>127491034
Well if I could summon vampires don't you think I would?
If I could summon vampires I would have a blood income and wouldn't need to worry about summoning shit.
>>127490662
I know it's a good idea and such, it was just funny that everything went wrong at once.
>>
I get the feeling I've made a terrible mistake, but I can't quite place my finger on it.
>>
>>127494757
Is it actually ending? I thought it was just more bitching.
>>
>>127494989
>Unexpected Nation
why is this still a thing
>>
>>127494929
Liches are better than wrath lords and worms that walk for the purporses of casting through astral corruption.

Worms that walk literally don't work because of their decent hp plus built in resists to damage types - they don't die instantly, amass horrormarks and become useless negating the benefit of immortality. Wraith lords have the same issue for the same reason - too much survivabilty, they actually have a chance to survive one or two horror hits and that means horro marks. More horrormarks - more attacks - useless.


Liches are the most brittle out of the bunch and only really get horrormarks if they get limb hits, which doesn't happen all that super often. They still can become useless but the chances less. Demilich is ideal because he's got no hp or limbs.

I'm just giving batman more firepower, don't i

I made a big post about casting through astral corruption for Monster Mash, I probably should have saved it.

>>127495097
Admin is asking for opinions in email
>>
>>127495435
Oh, I think my email's busted right now or something.

Anyways, ending Stalewarriors would be stupid. You're all as bad as Pan was, bitching over a few Armageddons.
>>
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Also tienchi national immortals are pretty good for the same reason - low hp no special resists. They get hit by horror and except for limb hit they are guaranteed to tdie, so no horrormarks. They work really well for empowering.


The way horrorattack/horrormarking works in my experience is you get hit by an attack - if you live there's a second (1hp i think) attack that has the actual horrormark effect aplied to it.

I'm not too sure, it's kind of hard to grasp what's actually happening in combat logs, but it's a working theory.
>>
>>127495097
Admin considered ending it because he's a fag.
>>
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meme bump
>>
>>127502471
https://youtu.be/dLyWKkAZn2w?t=10
>>
Anyone know a standard MP game video just so ican see how a typical game goes?
>>
>>127496256
It was more an issue of gem availibilty and path access than anything else.
Also Wraith lords summon Ghosts.
>>
Is it just me or is Stalewarriors, despite being fucking terrible, still somehow quite fun?
>>
Are there any stalewarriors maps
>>
>>127506395
>summoning the occasional vampire
>doing nothing else
>fun
>>
>>127506653
Blogging is no longer on a delay, so yes. The map released this upcoming Sunday will be current. Nothing important has changed except that Mictlan has been partitioned into Jews in the south and Chinamen in the north.
>>
>>127506395
I honestly can't remember the last time I actually did anything with a turn.
>>
>>127492829
I'll join when I get off work.
>>
Nations joined so far:
Bogarus
Unexpected Nation
Gath
R'lyeh
>>
What are some good water spells to cast if you have only one level 4 water mage aside from resistance buffs?
>>
>>127509152
It
De
Pe
En
Ds
>>
>>127509398
Ok then. What would be good against MA Caelum with a mixed corpse construct and wingless front line and standard lightning spam?
>>
>>127509398
I was mostly asking if there were good battlefield spells in Water, since it doesn't look like there's anything game changing like fog warriors or marble warriors etc.
>>
>>127509746
Quagmire would be helpful if you're fielding undead or units with swamp survival, quickness is (almost) always a good buff, warriors of nefielheim, cold resist, living water, flames of neifel will target his wingless and mages since they have less cold resist, same with falling frost.
Wave warriors is situationally useful, but not really great.
>>
>>127509878
Quagmire is great, resists are great, and breath of winter is damn good if you can get cold resist on your important shit at the least.
>>
>>127510673
Cool, thanks. I'll use the offensive ice spells then, since being able to shoot over his undead sounds really useful.
>>
For EA Agartha, when should you be able to cast Unleash Imprisoned Ones. Whats a good time to be hitting that research goal?

Is turn 50ish too slow?
>>
Why does MA Man have a 4(?) under S? Man does not have S.
>>
>>127511784
It's not the kind of thing to have on a timer. Even when you have access to it, there's no point in casting it if you're not right about to go on the offensive.
>>
>>127511784
It's not all that great, certainly not an actual research goal unless you really need half your cap pop to die and hundreds of umbrals. And the chance of releasing angry god vessels everywhere.
>>
>>127511784
It's not something you desperately need.
It's just a wonderful FUCK-YOU button in a pinch.
>>
Any UR worth trying to get to know?
>>
>>127512256
>half your cap pop
It's not half, your population gets reduced to 5 thousand or so.


Also I'm fairly sure the number of umbrals you get depends on the population you lose. 45 thousand loss being roughlly 450 umbrals/penumbrals
>>
The conflict between C'tis and the allied forces of Machaka and Shinuyama continues to mostly be defined by raiders rather than actual armies. A small cadre of Marshmasters and a Bane Lord that was given everything he needed except for regeneration lost to a slightly larger force of Sorcerers. A different group of sorcerers managed to finish bringing down the walls of one of C'tis's fortresses and captured it. Yet another sorcerer on his own perished when attacking a province alone.

Shinuyama has thus far not sent an additional force to resume the capture of C'tis itself in spite of having killed many of the marshmasters in their last siege. Instead, they simply traded a handful of provinces with raiding parties.

Abysia has lost several provinces to Ulm, but Sceleria more than made up for the fire mans' losses with the capture of one of Asphodel's forts (executing several mages in the process) and a few additional provinces. Ulm's gain in provinces was nowhere near as great as their loss of the Earth Blood Deep Well, which had dropped them from second place in gem income all the way down to 5th.

Jotunheim continues to be first at just about everything, thanks to their peaceful nature and benign rule. Life under Jotunheim is entirely pleasant, and soldiers and young women alike flock to volunteer for national service.
>>
Oh, and the Steel Ovens are on 35.
>>
Some of you are alright, don't got to Shinuyama tommorow.

Joking aside, please say where you're planning to expand so that we don't run into each others expansion parties again.
>>
Agartha do you need a longer turn timer or something?
>>
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>>127516650
Shit, did I forget to mention you? I let C'tis know in the last thread.
>>
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>>127517676
And now that I check the turn, C'tis didn't listen to me. And Jotunheim's almost in my cap circle too.

C'tis, I'll be taking 28 because it's adjacent to my capital. Jotunheim, please don't move into 25.

Shinu's expansion is suffering ;_;
>>
So what are the current general feels on /domg/balance mod aka cronemod 1.08 and why
>>
>>127518472
better than vanilla overall.
>>
>>127518472
Iron Warrior Iron Warriors Iron Warriors

I'm so top tier
>>
>tfw stale with minutes to go
>tfw I was going to pull out
>tfw lost the army and a turn of production
I mean it was only one mage but still, fifteen minutes.
>>
>>127492829
>Lemuria already picked
Way to start, faggots.

I just wanted that sweet BoT + Foul Air combo ;_;
>>
>>127520259
Lemuria is in the cap circle of like two nations, so it's gonna die.
>>
>>127520462
I didn't die in the last game.
>>
>>127512256
>>127514803

It is 90 percent of your pop, and the amount of umbrals/etc you get is a function of that. I want to say a tenth of the population lost, but then i also want yall to sort of stew in your "being wrong"-ness.
>>
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Also Sauro, I was going to withdraw my forces and offer you a truce. I only attacked because I thought you were coming at me, but as it turns out you actually do have indie water mages.

If you agree to nonaggression for 20 turns and to keep your forces out of #57, I'll withdraw and offer reparations for the lost gold and production, minus my casualties of course. As a gesture of goodwill I have withdrawn my birdpeople.
>>
>>127521659
20 turns of not having to clean burd shit off my lizards? I'll think about it and let you know in about 20 hours.
>>
>>127522165
he's showing weakness. hit him harder.
>>
>>127522165
It's up to you. If you legitimately didn't want to fight, like you said, I'm giving you a chance to show that right now.
>>
Does anyone know how to remove the recruitment limit from the sirrush? It's set to 1 per month, how do i remove that limit entirely? I can change it to another number, but i want to remove it...
>>
>>127522875
>#noslowrec
>Changes a monster that takes two turns to recruit
>to require only one turn to recruit.
>>
>>127522275
Who wins: W9 Sauro with skelly spam, or Lightning spamming birds?
>>127522387
I'm in bed already, so I want to look at the game tomorrow before I decide. Though I've had very few losses, I'm pretty annoyed by all this. Right now I'm leaning towards peace, because I want to build the Sauromantian Palisade Peninsula and rule the narrow sea, which was my original plan. It seems like a properly scrub thing to do. Like I said, ill have to determine how feasible it all is tomorrow.
>>
>>127523041
Fuck, I can't read.

>>127522875
I think you might need to clear the unit and remake everything then copy sprite over.

Try setting the limit to 0 first though, that might clear it.
>>
>>127523091
It depends on your blockers. Sauro wins with proper evo catchers (and wins pretty hard, at that) but if Caelum can clear your line to make the T strikes hit your mages blob, you'll lose it quickly if you can't give them all lightning resistance buffs with indy E or A mages.
>>
>>127523091
Well here's your problem - when Sauro wins, it's because your skeletons overrun their frontline and their birds ran away. When Caelum wins, it's because they killed your mages with their evo. They risk a lot less in fights than you do unless you can cut off their retreat.
>>
>>127510820
>breath of winter

the shit with no range?
>>
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>>127523501
Seems a challenging proposition, considering I has caught unprepared and only have cavalry, mages and archers at the moment.
>>127523621
Right, not only are battles much riskier for me, but I don't even get to fight battles unless Caelum wants (or fucks up and stales a third time).

This is approximately a third of my army vs what I estimate to be a quarter to fifth of his.
>>
>>127524395
so you're saying that neither of you have real armies. Okay. That makes it kinda a crapshoot based on who lost more during expansion and fighting bird raiders will be dicks. Ask a friend to help you remove the bird threat and hope they don't roll over you next.
>>
>>127524371
Probably meant Grip of Winter.
>>
>>127518472
terribly unfinished. tons of spells are still useless for example.
>>
Bliiitz
>>
>>127526101
I'm down for it on Wednesday-Friday. Come back then and we'll work something out.
>>
So is NoWeebs Skeleton losing or winning?
>>
>>127529053
He's doing p well for how many people he's fighting. It's less of an extermination and more of a containment.
>>
>>127529053
Jotunheim is the only player that's winning, given that he's by far the largest, sure to be the furthest ahead on research given his cash + magic 3 scales, and just put up Well of Misery
>>
>>127492829
We'll need to establish a defenders of the globe anti-armageddon league
>>
>>127517967

We are? This map is tight as fuck.
>>
>>127518472

Makes some spells that never get cast worth casting in extremely niche circumstances, most of the time you just use the stuff that was good before.

Iron warriors.

If there are any other changes I literally haven't noticed them, which is not a good sign. Like playing vanilla, but everyone spams iron warriors.
>>
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I finished everyone important today for the mod. Now I just have coding left to do.
>>
>>127532563
The kappa needs a bigger hat.
>>
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>>127532853
Will do
>>
>>127492829
Okay, what do my Arco Heart Brothers want more
N9E4, or W9E4?
>>
>>127532958
They aren't really good for a bless.
>>
>>127533013
I can afford it with scales I swear
>>
Just a heads up for people, I may be unable to take turns for a few days, so the next turn will have a longer hosting interval than usual.
If I can take my turns, it's not going to be a problem. But just so you know in advance if you're wondering why your turns aren't coming in.
>>
>>127533128
Yeah, but it's just not really worth it. If you can't live without N9 golems and being able to add nature in your communions, I guess N9 is acceptable, but even then I don't think it's worth it and it's definitely not for your heart companions.
>>
>>127533386
ah well, I supposed they'd make a decent tarpit with NxEx
>>
>>127533485
They don't bring more HP/gold than a Hoplite even with N9. The only advantage is that you know that they'll be targeted by evo (if you call guaranteeing that your overpriced sacreds are targeted by evo an advantage) so you can do some spread line formation shenanigans, but they're not nearly as good at doing so as stuff like vine ogres.
>>
>>127533676
I feel like the butt companions are getting the raw end of the sarissa
>>
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>>127533801
The Late Age is truly an era of deep dark fantasies
>>
>>127532958

W9 makes them surprisingly killy.

N9 makes them actually live against some non-giant enemies, especially with further buffs.

Overall they aren't worth a bless, but you could take one due to liking their fluff, which is a thing i've done.

The main problem is that Arco has armoured elephants that you can make ethereal and send berserk, which invalidates pretty much any other unit type you could buy in earlygame, and the sacreds will get shot to shit by magic in mid and late.
>>
How do i change a spell like numbness to do damage? Or make it to do damage + have a slowing effect?
>>
>>127481082
I'd like to buy the Wraith Crown. Is 10 Earth gems and 20 girls will suffice? May give Fire instead Earth.
>>
>trying to mod spells

#selectspell "Desiccation"
#aoe 1001
#fatiguecost 20
#end

According to the manual an AOE of 1001 is supposed to give it a range of 1+1 per additional caster level, but ingame it displays as 3+?
>>
>>127535128
1001 means 1 + 1 per caster level, not +1 per ADDITIONAL caster level.

Minimum level to cast desiccation is W2, so minimum AoE is 3.
>>
>>127535292
oh, so how do i change it to 1+ additional caster level?
>>
>>127535450
As far as I know, you can't.
>>
>>127534705
I think this would work.

#newspell
#name "Additional Freeze"
#school -1 //unresearchable
#path 0 -1
#aoe 1
#effect 11 //special damage
#damage 268435456 //freeze damage
#end

#selectspell 532
#effect 2 //normal damage
#damage 10 //set damage to a reasonable number
#nextspell "Additional Freeze" //apply freeze after damage portion
#end

Haven't tried it and I'm not a modder, so there's probably at least one issue that needs fixing.
>>
>>127535560
But if i do 1001, ingame it shows up as 3+ and if i mouse over, it says +1 per additional caster level?
>>
>>127536551
For a W2 spell,
>1 + caster level
is the same as
>3 + additional caster level

The former is how it works inside the game engine, the latter is a more user-friendly way to display it.
>>
>>127532563
>Everyone Important
>>
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>>127540740
>>
>>127540930
>>127540740
What the fuck even are these armies? Like, how does this happen?
>>
>>127541024
Anyways, if this is a "who will win" it depends a little bit on script, but the illithids will all mind blast that behemoth, so they're not going to be a huge factor. Marble skin + fog warriors on the summer lions and green lions will make them extremely hard for anything but the shard guards and mages to kill. It'll depend on what Army 1's mages cast.
>>
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>>127540740
>>127540930
>>
>>127541024
Looks like Cataclysm.

It's absolute shit for balance, but you can get some crazy armies.
>>
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>>127541309
>>
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>>127541809
>>
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>>
Agartha can you do a progress screen shot for me? Or we could talk in chat if yu got time.
>>
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Damn, those Draugs were MVP as fuck. If I had enough gems to get a couple more casts worth of them I could have stalled this shit out pretty much indefinitely.

Anyway, gg Sauro, I never stood a chance to begin with, but I'm glad I managed to do some damage.
>>
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>>127542818
>>127542089
>>127540740
>>127540930
>>
>>127541024

Cataclysm. National units are recruited from magic sites, not from your forts, which only allow generic weak units.

It's not actually as imbalanced as people think, because even if someone lucks out on good units, they can't spam them due to them being only available in one province.

What makes it hard is that you have to develop a strategy based around what the rng gives you, rather than a fairly well known set of national strategies based on national mages/troops.

This battle came down to largely the Wind Guide cast on the Vitriols. Rain of Stone cleared out the communion slaves, but the seithberenders and starspawns/illithids would likely have carried the day if the green lions hadn't been headshotting squares of enemies with every single acid blast. Prec 17, the difference really shows.
>>
>>127542089
>RoS spam

Boring, but effective.
>>
>>127543476
Getting lucky in Cataclysm isn't as much about finding good units as it is about good mages.

Everyone's army is going to be an awful hodge-podge of units with hopefully one or two types that are actually good, but finding just a few sites with good mages makes a massive difference. This makes the early game in Cataclysm even more important than it regular Dominions since finding some good sites and forting them up takes top priority.

With blesses being almost useless because you can't know if you'll get any sacreds worth blessing and even if you do what bless would be good for them, it becomes a matter of taking an awake expander and some good scales and hope you find more useable sites than your neighbours.
>>
>>127543850

This is domgclysm, so everyone gets cap-only magic greatsword longbowmen with 15+ in most stats and plate armour as cap only sacreds for 26g. And Iron Warriors mod, as well.

The only other time i've played Cataclysm - regular cataclysm - the guy who won it had a w9f9 bless. There's /enough/ sacreds that he used the one he found to leverage him into enough power to get more, and it's really hard to counter a variety of sacred units.

As for the mages, unless the magic site settings are really low, it's unlikely you won't find enough that your gold income isn't enough to support buying all of them, and you have to pick which you're going to develop.

For example, this guy has huge amounts of little s mages, with tough mages being the only big ones he's bought, whereas i've gone for high path mages. So it's my few and proud against his hordes. I guarantee that in order to buy so many weenie mages, there are big mages in his lands he isn't buying.
>>
Okay, frogman. I hope you don't want the land provinces around you, because you are way too close to my capital and you already have 8 water provinces for you who no one can contest.
I will be happy if i finish up with 8 provinces for myself after expansion
>>
>>127544932
this one was me, forgot the name
>>
http://www.llamaserver.net/gameinfo.cgi?game=RevengeOfFlatus
>>
What is the biggest, all round best bless LA Ragha can pull off?
>>
>>127546805
>flatus again
lol no thanks
>>
What is the 1 Psychic Damage that mind blast has? Like on Starspawn/Gibodai/Great Olms

The manual doesn't even have the word "psychic" anywhere in it
>>
>>127547145
Probably untyped magic damage.
>>
>>127547087
Double bless (D9W9 on a demilich) is probably the best you'll get. D9N9 might be a smidge better since you'll need your to survive more since you'll have less of them.
But a singular bless nets you more of them, and they're already really fucking killy and really hard to kill.
>>
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WEW LADDEH

TOOK LOTSA PEPPER TA TAKE YE OUT
>>
>>127550598
r u ok
>>
>>127550598
Is there anywhere in this blighted world where peace still remains?

Yes, I didn't help by attacking Ermor.
>>
>>127551168

>attacking rome
>expecting it not to usher in an age of darkness and depravity

THANKS OSTROGOTHS
>>
>>127550598
>>127542893
>>
>>127551327
It'd gone to pot before that, both in the game and with rome in reality.
>>
>>127551168
How are the British Isles doing?
>>
>>127542893
GG to you too. It was fun fighting you.

Indeed, a handful of draugr would have done it, because those mindless skeletons are retarded as well, making it their biggest priority to kill one prot 26 unit and buttplug the entrance instead of marching on and pelting those jarls with their rotting spears.
>>
>>127552501
No clue, the was a bat invasion apparently but given the bats got mugged probably not too bad? Marverni vs Ulm is ongoing on the continent, if either of them could tell me how that's going it'd be appreciated and to help me fulfill the dying wish or Ermor.
>>
>>127529370
Jotun has been set up to win this for a while now
>>
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Is there an actual way to get this silly lich
>>
>>127554195
IIRC he's a unique forged item
>>
>>127554195
Excuse me, I'm retarded.
I took 5s to actually ctrl-f "Grow Lich" in the manual and it's apparently an artifact.
>>
>>127457093
There's a nation called Dalkrin that's all about lolis. You can find it on Desura I think.
>>
>>127552882
we both had primary armies at eachothers caps, I'm pulling mine back just in case what I have at home isn't enough
Overall Ulm is better off, but I've been doing well all things considered.
>>
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>>127554430
Why can't I hold all these qt lolis

Link:
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dalkrin-the-plague-empire
>>
>>127534720
actually already sold it to someone this turn for 20 gems. Was a bit higher than I expected it to go for honestly.

Why the hell is that item 40 gems to craft anyway.
>>
>>127552882
Northern Asia is pretty peaceful at the moment, as long as Sauro remains chill with me. Not interested in Europe just yet, I hear that +7 troops per turn for owning Asia is pretty legit.
>>
>>127529370
Jotunheim's got a huge advantage, but isn't in a position where he can win without contest (a gangbang would still probably do him in)

Abysia and Mari look pretty exhausted from fighting skellies, though Agartha doesn't seem to have lost as much. Man and Vanheim seem pretty well off. I'm using Akashic Record on Jotun this turn to see just how far he is ahead.

It'll be a slog either way though, since 10/14 throne points are needed.
>>
>>127555617
I am doing pretty ___well___, though have being paying the bounties and giving some gems to the people fighting Ermor. If there is anything specific people need for the fight do ask.
>>
>>127552501
Peaceful, Fomoria attacked me in the beginning of the game because he thought I wasn't expanding fast enough.
But after he lost his expanding army due to a miss click and losing his pretender as well he wasn't to keen on fighting me any more.
After a few turns of sneaky elf gorilla warfare we made peace which seems to be lasting so far.
>>
Has anything interesting happened in your game recently? Or even a while ago, so long as you haven't posted about it yet.

If so, would you mind capping it, or giving a short synopsis of what happened?
I'm not in any games myself because my schedule doesn't allow it, but I like to read about how other peoples games are going.
>>
This game is all about magic, right? So how do you play deliberately shit-magic nations like Ulm?
>>
>>127559392
Ulm isn't actually shit at magic.
>>
>>127559392

>Ulm
>Shit at magic

It looks like you are shit at dominions, scrub.
>>
>>127559492
>>127559629
Really? Must be a holdover from before, then. The manual said they were shit. I did mean LA Ulm, to be more specific.

>looks like you are shit at dominions
No fucking shit, or I wouldn't be asking.
>>
>>127560089
MA Ulm doens't much like magic (they don't like anything that isn't pure humans in thick steel armor), but they still use it a lot. EA Ulm and LA Ulm don't really have that much of a problem with magic, especially LA which is infested with vampires and illuminati and whatnot.
>>
>>127560089
Oh, I understand now. You're referring to the lore. Yeah, nominally the Ulmish people are opposed to magic, but in practice you'll actually have more mages than most other factions thanks to your illuminati.
>>
what happens when your equipped commanders die? if it's in a battle, the other commanders have a chance to get it, but what if your commander dies diseased researching in your laboratory? do you get the items back to your lab or are they lost?
>>
>>127559080
The great testing fuckup vs C'tis has been amusing. It's taught me to actually play with a nation in sp before randomly going into multiplayer as said nation.

Highlights include losing my entire army multiple times because my troops are shit, hundreds of gems spent doing random shit, netting one lost C'tis fort vs a bunch of provinces and a dead stupidly designed god.
>>
>>127560089
So the book mentions MA Ulm as being weak in magic and they hate magic and blah and that is true - they have very little pathing, and no access to most things. They have the worst diversity in MA, and very low in LA.
http://dom4.wikia.com/wiki/Magical_Paths you can see that here
But what they (MA Ulm) do have is fairly cheap E2F1 mages everywhere. E2 lets you get earth 3 easily with a buff in combat (summon earthpower), and shittons of earth gems.

Earth is a great path overall which lets you do a ton of stuff, and earth gems (which Ulm has a shitton) lets you do that stuff more. E/F lets you cast magma stuff which can be killer in combat.
They also have a forge bonus so they can make magical items cheaper, which is another (+magic) benefit
Iron Blizzard is a national spell which is castable by their capital mage and is basically a huge crossbow group firing every turn.

LA has vampire summons which are pretty decent as well as Illuminated ones that can be made everywhere you make a lab. Those guys are great at making Communions which buff their paths in combat, letting you cast, again, more good spells. They also have a bunch of blood access, and blood is great in general. To be fair, these guys are basically illuminati/secret-mages w/muh lore

tl;dr low diversity in MA and LA but what they do have is setup to be good and frequent magic, and it will indeed be used. Lore is lies.

Also I'm a superuboturboscrub so grain of salt, etc. I don't know shit about EA Ulm.
>>
>>127561116
>not playing a nation at least three different ways in SP before trying it in a real game
It takes like 45 minutes to try out your mages, 15 to try out your sacreds, and 10 to try out your troops. Maybe 20 minutes for troops if you have easy access to good summons.
>>
>>127561994
>not just being able to glance at the commanders and troops to immediately discern their quality and uses
git gud
>>
>>127562658
>not just using the wiki and asking people on 4chan
Fucking casualmeister.
>>
>>127562886
>not diving straight in and making it up as you go.
Get out.
>>
>>127563128
Well I also do that.

More fun. I get to roleplay as a god who's just woken up, and now has no fucking clue what the shit they're meant to be doing or who these little green men are that keep offering virgins to him.
>>
>>127561994

I usually test and train my expansion in SP and plan my research goals based on the paths I have access to. However, in actual MP games the plans change on the fly. As the saying goes, no plan has survived contact with battle.
>>
>>127521659
Ok Caelum, I'll accept your truce agreement, on the terms that it only lasts for 10 turns, and in that time you will not attack Yomi.
As far as gold goes, I'll ask for an indemnity of 200 gold, which is approximately my lost income minus your lost troops, plus a fee for unprovoked aggression and delayed research.
>>
>indemnity
what a nerd
>>
>>127567209
>autist's wetdream
>>
>>127564432
>However, in actual MP games the plans change on the fly.
I agree, but
>hundreds of gems spent doing random shit, netting one lost C'tis fort vs a bunch of provinces and a dead stupidly designed god.
speaks of having no plan at all, not imperfectly executing your current one.
I'm not saying that you need to plan out your gold expenditure 3 turns ahead though the two gud players I know actually do that, but you do need to know your magic depth/crosspaths, how many provinces you can expect to have by turn 12, what spells you want online ASAP, which mages you need to recruit to get as diverse a site-searching team as you reasonably can, and which mages you want to have on auto-recruit.
>>
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Is this a good pretender for LA Pythium?
>>
>>127568663
Aren't most of Pythium's units rather resource intensive?
>>
>>127543476
>It's not actually as imbalanced as people think
Unless someone rolls with blood magic.
>>
>>127569523

1 decent blood mage a turn does not a blood economy make
>>
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Better?
>>
Are there any weapons that horror mark targets?
Something craftable/that-can-be-stored-in-a-lab, not like astral claws and stuff monsters have just built in. An item.
>>
>>127570737
No clue, I've never played or considered playing LA pythium.
I'm assuming you're taking that N10 bless for your Hydras.
Keep in mind not to put them around your own troops as they'll poison them and from what I've heard they're pretty shit.
>>
>>127570737
Why N10?

N9 does essentially the same thing and is much cheaper.
>>
>>127571206
>>127571393
N10 brings serpent cataphracts up to +3 hp regen instead of +2
>>
>CoE4
>playing Senator
>figure out that you can actually have unlimited God Empresses
>>
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>>127572395
>tfw no endless bag of win
>>
>>127572779
Would anyone be willing to sell me some of those so I can kill lemuria properly?
I have plenty o' nature, but no N mages.
>>
ok, seriously though, can someone tell me why Lanka went AI when he had mount chaining?

I would do depraved shit for mount fucking chaining as Lanka.
>>
>>127575542
Personal life?
>>
>>127575542
He was chainstaling. A lot.
>>
>>127575616
>>127575621
Mount chaining (blood bonus 30) in 103.

now fight for my amusement.
>>
>>127576921
WHY!
Also, what the fuck happened, none of you are ever in the group chat.
>>
Therodos has been banned from a game, truly it is the new Ermor:

http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2751
>>
>>127577772
if people look at the group and see chat empty, they aren't likely to join it.

.....and what do you mean "WHY!", I want to see the few remaining blood nations travel half the map to fight over a single province. it will be hilarious.
>>
>>127579375
Odd, I'm in there most the time, though I've had problems with steam before with group chats, so, whoops.

I meant why as to the underseas war, though I know your reasons I was more just voicing my reaction.
>>
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>>127540163
I knew I forgot someone!
>>
>>127580487
Do you have any spriting protips
How do you sprite your pixelmans?
Assume correctly I'm really bad at everything in the process except for opening up a program and want to make some sprites for a nation of humanoids.
>>
>>127579559
I'm EA riley, he is EA atlantis. 8 mr vs mindblasters.

it kinda just happens naturally.
>>
>>127576921
What does blood bonus 30 do?
>>
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>>127581006
I use gimp and I try to keep things in the relative artstyle of Dominions. Download this first since it's the sprites from the game.
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dominions-403-sprite-dump
A good 99% of the stuff I do is using the Dominions sprite as a basis while using a combination of recoloring, copy pasting, and slight pixel modification.
Ran for example uses the Kitsune sprite as her base, a pair of Iron Magus hats flipped together as her own hat, and recolored Jotun Werewolf tails as her own.
Youmou uses a modified Ronin sprite as her base and Myon is actually just a recolored Will-O-Wisp.
>>
>>127584965
Cool, thanks. I can see the sprite-base-theft now that I actually look.
Also, examining the thread, there's a 4.21 updated dump:
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/sprite-dumps1

Was the pair of hats necessary for Ran? It looks like you just have a couple straight lines
>>
>>127585678
You notice it in game due to transparency
>>
>>127584549
All blood spells are 30% cheaper.
>>
>>127566579
Very well, that's fair. I'll send the gold this turn, but remember that moving an army into province #57 will nullify this agreement and be considered an act of war.
>>
Does drain life affect undead?
>>
>>127587907
Nigga how do you expect to drain life from something which doesn't even have any life to begin with?
>>
>>127587907
If they're not lifeless
>>
>>127587907
no StOPID
>>
>>127588248
I can't find anything to say that Life Drain doesn't work against undead.
>>
>>127588610
Ghosts aren't lifeless
>>
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>>127588610
Undead is not lifeless.
Lifeless explicitly makes you immune to Drain Life, but undead does not.
One is a skull, one is a dancing skeleton
Check Longdead (unit) versus Spectator (the commander) on MA Ermor to see how you can have both or just one.
>>
Damn, I was hoping to be able to do my next turn before work. Guess not.
>>
>>127587907
Drain life doesn't work if the target has the lifeless trait. Not all undead have it, not all lifeless are undead. Clockwork men are lifeless, for an example.
>>
Domg, give me good fantasy/scifi authors please
>>
>>127592962
Bakker
>>
>>127593386
t. Alan Grant
>>
>>127592962
Issac Asimov, Ray Bradbury, Timmothy Zahn, Phillip K. Dick, Kurt Vonnegut, Terry Pratchett. Now fuck off.
>>
>>127593658
Jodorowsky
>>
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>>127568663
For chassis:
The Statue of Fertility, the Titan of Death and Rebirth, and the Great White Bull do that exact build for 183 points cheaper, 61 points cheaper, and 136 points cheaper respectively. Demilich does it for 3 points cheaper, holy shit.
Is there any reason you want a Gorgon?
For scales:
The least resource intensive of your troops that don't only stay for a single battle and isn't terrible requires 26 resources a unit. You probably plan to use Hydra Hatchlings to expand, but unless it's a very small game you'll need to recruits troops, at least to siege. Sloth 3 is a bad dump-scale.

Heat isn't terrible, especially with Growth.

Growth is good, but might be wasted on a nation of mages with at least 20 more years before old age.

Magic is good, because you have lots of cheap mages to get +3 RP off of.

For bless:
N9 is kinda wasted on Hydras/-hatchlings. They already get regeneration and anything that can kill them through 10% regeneration would probably kill them through 20% regeneration. I'd suggest E9 instead; the extra protection will help during expansion, and you have sacred mages that could benefit from it as well.
>>
>>127545017
due to the way my nation works with coastal provinces, I'm going to have to contest that.

also, 8 water provinces is like 6 land provinces. you can't honestly expect me to stop expanding with such a pathetic level of income.
even 8 land provinces is far too low to stop growing.
>>
>>127552245
Fuck you, everything was fine until you came along.
>>
>>127594518
>is there anything he cannot do
move
>>
Disease healers?
>>
>>127600345
Do you want a list of them or what?
If so check the dom4inspector units tab, click the 'advanced' checkbox, and in "property(key)" try both "autohealer" and "autodishealer"
>>
http://www.llamaserver.net/gameinfo.cgi?game=RevengeOfFlatus

Time to shill some more. 11 nations left!
>>
>>127598932
>teleport
>>
>>127596338
well, you sound convinced at least.
try not to go too deep into the earth

also Pelagia, sorry for that clash but you deserved it for attacking a province where i had three (3) candles of my own. Now I'm going to get some taxes to punish that and the troops i lost.
>>
>>127603980
>try not to go too deep into the earth
i mean the land, you know
>>
>>127603980
I can't recruit from inland, just coasts. so really, all I care about are the coasts.

luckily there happens to be plenty of that to go around.
>>
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Ok Ermor, I'm sure that you just invaded my lands as a pretense, and you probably expected me to not retaliate once you assured me that your invasion wasn't actually an invasion. Now that you've taken six of my provinces and finally decided enough was enough, it was time to go to war, I'm starting to think that defending myself was the right idea all along.
>>
Guys should I mix this maple and brown sugar oatmeal packet with my black cherry greek yogurt or not
>>
So Helheim just bit it, any wagers on who the next will be to bite the dust?

AIs don't count btw.
>>
>>127611329
Depends. Are you trying to make edible food, or a medium in which to cultivate bacteria?
>>
>>127611564
I plan to eat it immediately afterwards.

So the bacteria, for all their tiny little silver pieces.
>>
yogurt guy here
I died.
>>
>>127614325
at least you remembered to cast Twiceborn first
>>
Currently on the receiving end of a 4v1. I'm winning battles, but I don't have enough commanders to retake ground any faster than I lose it as it is.


eurghhhh
>>
>>127614920
What game?
>>
>>127614920
I might be one of the four, depending on who you are.
>>
I see Aztecs in the OP image.

Are there aztecs or a fantasy faction fashioned after aztecs in this?
>>
>>127620693
There's approximately 2.5 aztec-style factions.
>>
>>127620693
Yes. Mictlan.
>>
>>127620830
Xibalba's Aztec as fuck too.
>>
>127620830
Xibalba too.

There's also Nazca (which is actually largely based on the Inca rather than the Nazca, but that's another story)
>>
>>127620693
Yes, there's also Mayans and Incas. Mexico is the strongest nation in the game.
>>
>>127620942
That's why I added a .5 to the amount.
>>
>>127620942
>>127620938
>>127620830
Rad.
>>
>>127620938
xibalba is mayan you double baka
>>
>>127621056
>Mexico
>Not undead rome.
>>
>>127621265
No, it's only autistic players who like micro and testing
>>
Do Wrathful Skies trigger blood vengeance? Asking for a friend.
>>
>>127621610
Ermor is way less learning intensive than most nations since they have low unit diversity. Tribless in particular is reliant on one or two kinds of units, so once you know what they can fight you don't need to test anything with them.
>>
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>>127621802
>Not going for a rainbow pretender erry time
It's like you hate fun.
>>
>>127621610
>Xibalba
>not requiring micro
Adorable newb spotted.
>>
>>127620938
That's like saying Man is the same nation as Vanheim. Just because they're from the same subcontinent doesn't make them the same thing.
>>
>>127622509
Man just pays the danegeld
>>
>>127622509
Nazca is like saying Man is the same nation as Machaka: They're the same hemisphere and that's the only commonality.
>>
>>127620213
What game?
>>
>>127621106
Xibalba is literally the aztec underworld
triple baka
>>
>>127623001
https://en.wikipedia.org/wiki/Xibalba

Xibalba (MAYAN pronunciation: [ʃiɓalˈɓa]), roughly translated as "place of fear",[1] is the name of the underworld in K'iche' MAYA mythology, ruled by the MAYA death gods and their helpers.
>>
>>127623001
no that's mictlan
>>
I know it's a bit late, but is there any chance I get like a 24 hour extension? The service I use for email is borked and I can't actually send in my turn.
>>
>>127623083
You sound like somebody who'd fuck a beastbat.
>>
I got 7 gnomes from an event.
What the hell do I do with 'em?
>>
>>127624167
Slap enemy elephants, then charm them. You now have size 1 pocket elephants and they're adorable.
>>
>>127624167
Make them into commanders for that sweet sweet n2e2 glamour mage.
>>
How to defeat Van's with Ulm ?
>>
>>127624701
age is important
cast magic
>>
>>127624249
25 pearls or 20 nature gems for n2e2? That's situational, but not bad actually.
>>
>>127624701
Earth Meld
>>
>>127624701
Earth Meld
>>
>>127624819
Yup. Glamoured EQ casters with a bit of investment. (Bloodstone +boots or empower if you need turn 1 otherwise boots+summon EP)
>>
>>127625007
if you're using boosters to make em eq casters, give them rings of levitation so they don't off themselves.
>>
>>127624701
>>127624807
MA
>>
>>127625238
>>127624932
>>127624938
>>
>>127625238
Magma Eruption does not care about silly things like defense or glamour.

Neither do crossbow bolts or earth meld, assuming this is early game.
>>
>>127625426
Yup early game
>>
>>127624249
Oh hell yes.
I've already named the commander who found them Snow White.
>>
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>>127624236
>>
>>127624236
Can't you only slap them to size 5?
>>
>>127626305
I think size reduction stacks.
>>
You know what? I've changed my mind about this damn game. Just fucking delete it already. All we're doing is wait for Xibalba to slowly and methodically take over everything. Bastard doesn't even have the grace to throne-rush.
>>
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>>127626487
>>
Are there any mods that overhaul the visuals?

Game looks fun but it's painful to look at.
>>
>>127627065
No.
>>
>>127627065
There's nothing of the sort, sorry. If you're plebeian enough to care, you probably aren't eligible to play this.
>>
>>127627189
>using plebian ironically or not
Get out and stay getted out.
>>
>North Korea finally empowered their Divine Emperor pretender with enough S to wish for armageddon
Pan was right
>>
>>127627607
>North Korea cast Eruption on their own province
>Fuckboys are scared.
>>
>>127627370
Now you just used that word

Get out faggot
>>
>>127628534
Jokes on you, my mom is already dead.
>>
>>127627065
No, lack of extreme colors and particles makes it easier on the eyes than most games
>>
>>127628843
Good.

Just kidding anon. I'm sorry for your loss.
>>
>>127627189
>If you're plebeian enough to care

I'm usually not, but here I am. A huge part of the fun in stragey games for me is being able to zoom out and look at all the shit have controlled and iN at individual cities and such. It gives a sense of it being a real place with it's own ecosystems.

This is so basic I can't do that, but it's also not stylized enough for me to move past it.

I think a visual style like Apotheon or Aztez would really help the game without increasing the technical load much.
>>
>>127631541
>he doesn't know how spaghetti the code is
bruh there's 3 other games worth of code under dom4.
>>
>>127623890
Scratch that, it's working again.
>>
>>127631541
It grows on you after a bit. The main goal is to have fun and making up little stories helps that.
>>
>>127632947
>making up little stories helps that.
Absolutely, that's what I was saying, but i'm having a hard time seeing myself be able to do that here.

I really just think a minimalistic art style would help.
>>
Revenge of Flatus admin, I'd say just start the thing, doubt anyone else is gonna join. Not enough people like fun.
>>
>>127633181
>12 players
>on 500+ provinces
p-please no.
>>
>>127633181
Eh? There's a Flatus sequel? Post the link in the thread brah. I'll join.
>>
>>127633719
http://www.llamaserver.net/gameinfo.cgi?game=RevengeOfFlatus
>>
>>127633181
I've got to do some traveling on the 7th (hurray for 12 hour car drives), which should hopefully give time for a few more players to join. I'll hold off on starting it until that's finished, unless by some miracle to suddenly fills up or enough people want to begin early.
>>
>>127633124
It's not that kind of strategy game. It's heavily focused on the battle aspect, not the strategic map level.
>>
What sort of pretender is good on LA C'tis?
>>
>>127633181
Stalewarriors took like a month of soliciting players. It's fine.
>>
>>127633181
Please start
>>
>>127634610
Double bless.
Or tribless, but that's trickier.
>>
If admin is still alive I need a 8+ hour extension

I might not actually need it but i'm asking just in case
>>127542549
Ulm i'll get around you but not today.
>>
>>127634961
Just join more games dude. Or make a game for yourself.
>>
>people getting impatient for an all-nations game to start after maybe two days of waiting

Were you guys not here when normal 12 player games would take upwards of a week of waiting?
>>
>>127609548
I told you Ermor was a dick.
>>
>>127627607
R P I
W A S
G N H T
>>
>>127575542

I subbed into a game once on that stupid 'two worlds joined by a land bridge' map, as Mictlan with the 60% one, but it was in a province that was still mine but had been surrounded by the enemy lands, and had 125 PD in it. Kind of became a quest to get it back. I eventually won that game, it came down to armageddons vs demons, metal as fuck.
>>
>>127594518

LA Pyth uses nature gems to siege. Wolves. It never recruits siege chaff. Ignoring your legionaries is actually the smart move as LA Pyth.

The Gorgon, appropriately geared ( you gear it like a weaker thug, not a 200hp SC - elemental plate, MR, vine shield, extra points of reinvig and obviously only use it in dominion), will kill armies you have forced to not just be doom balls (20+ mages will shoot past it's MR eventually, less, or ones with no mr resist spells, won't) pretty reliably. It's a pretty useful last line of defence for a nation that cannot do anything without several turns' run up and a favourable wind.

In the hands of someone who goes n10 for +1 regeneration on a crappy sacred, it's probably just going to die ignominiously though. It's a difficult weapon, like a backpack nuke, just hugely powerful when it works (like a backpack nuke).
>>
>>127609548

All I wanted was your throne, you goddamn greeks.

But no, you had go and kill the one augur I actually liked. Do you have any idea how rare a 3d3f augur is.

I guess it's time to plant the eagle standard firmly through your shattered skull cavity and claim your LANDS FOR ROMA.
>>
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>>127626305
>>
>>127638567
No, I'm new as fuck and wanna get in on this shit. And yes, I have joined multiple games.
>>
>>127627065

Nope. The game engine is not open source, the game makers are secretive grognards, modding is limited to adding new content to the game (sprites, sounds, units, events etc), changing the game involves getting elbow deep in spaghetti code and the two devs both have full time jobs. Dominions 3 uses the same graphics/engine/everything as dom4, the changes are a new win condition, a few new nations, and some new sprites. Pretty sure the game code is largely the same from dominions 1 days, although there have been claims of overhauls since then that are slightly more plausible.

And a lot of the people who like this game have their own headcanon as to why that's 'better', so it's unlikely to change. The game is still playable because it's designed superbly and fills a niche ('large scale strategy') that doesn't actually exist anywhere else - 'grand' strategy substitutes meaningful complexity for maps of europe, 'real time' strategy is starcraft: the cloned game, 'turn-based' strategy is nostalgia and endless hp-bar city/state/country, overall nothing comes close to the emergency complexity and scope of dominions in strategy except chess. The closest video game equivalents are crusader kings and the better Total Wars. It's a great, and fun, game, but the UI and graphics are literally from hell.
>>
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>>127627607
Pan was right.
>>
>>127642769

I want to like this 'pan was right' meme, because it's funny how pan was right while also being wrong, but on the other hand, pan was a cutesy shitlord reposting his own memes and is taking infinite pride in this shit.
>>
>>127620938
>>127620942
>>127622501
I can't find anything about the Xibalba or Nazca on the wiki or the manual, am I just retarded?
>>
>>127643051
No, it's just that they're newer than the manual is.
>>
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>>127642553

> have joined multiple games.
> new as fuck
>>
Blitz soonish.
>>
>>127643608
That is how Dominions 4 works, yes.
>>
>>127644169

You're gonna want to take a long time doing your turns, and you're quickly going to run out of time to do them. My advice would be to resist that urge.
>>
>>127644331
He means that he's already joined multiple games before, no?
>>
>>127511815
Man has an S3 hero.

no clue elsewhy
>>
>>127644889

Pretty sure he means he's new, and has joined a bunch of games that just started/are starting.
>>
>>127643861
Sweet, when and where
>>
>>127645670
Steamchat, soon.
>>
>>127642553
Calm down. Don't join too many.

I did the same and ended up having to quit from multiple games because it became too much - made the game feel like a chore and a duty instead of what it is - a game.

Even if you have infinite free time I wouldn't suggest it. But maybe I'm just a bitch boy who knows.
>>
>>127598540
I meant in the rest of the world.
>>
>>127645670
>>127645919
Too late.
>>
What size buttplug do you wear to play Dominions? Bigger or smaller than less cerebral games?
>>
>>127647856
Definitely bigger.
>>
>>127647856
Bigger, of course.
>>
Yet another glorious turn for the empire.

Speaking of which, anyone know any good 'roman' music to listen to while marshaling your maniples?
>>
>>127647856
I don't wear them. Don't need to. Real life is the only buttplug I need, son.
>>
>>127648208
http://www.youtube.com/watch?v=hC-uATAqSo8
>>
>>127648225

This guy.

Made me laugh so fucking hard.
>>
>>127648337

You just hammered my nostalgia button so fucking hard, buddy.
>>
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When you do all your turns in like 5 minutes, because your shit is set up and doesn't need to be tweaked.

>gud player feels
>>
>>127648596
Good. Now wait for all the scrubs who never do double turns.

I know how it feels, bro.
>>
>>127647856
I wear a knotted canine dick with attached fluffy dog tail :3
>>
>>127648596
>not making minor adjustments based on intel
>not splitting/merging armies
>not moving new troops and mages forward to replace losses
>not using attack/movement rituals
>gud player
Unless you're at peace, then 5 minute turns are understandable.
>>
>>127648740
>wearing a tail while sitting at a computer
How does that work?
>>
>>127648708
>>127648891

Wait, shit, let me clarify. I did all my turns for today, in 5 minutes.

If stuff needs to be tweaked, it takes longer. Generally things needing to be rescripted due to armysplitting/losses. Or having to worry about enemy actions. I did actually have to rescript something, but it went really fast, maybe my brain is just working real good today.

>>127648891

If your peace isn't as complex as your war, you're probably not gud. Positioning for war is very complex logistically, especially since you're trying to act like you aren't. And 'peace' in dom4 means 'moving your stuff into position for the next war'.
>>
>>127648985

Don't engage. Brisk walking pace is your friend here.
>>
People don't actually wear buttplugs to play Dominions, right?
>>
>>127649294
http://www.youtube.com/watch?v=p8-HDUBbtgQ
>>
>>127649294
Using official dominions buttplugs make the RNG like you more, supposedly
>>
>>127649294
You've never played Dominions at a LAN party?
>>
>>127649294
I'm wearing one and in the blitz that's going on right now.
>>
>>127648740
P
A
N

W
A
S

R
I
G
H
T
>>
>>127649564
>>127649564
Stop replying to yourself, Pan.
>>
>>127649180
Waiting for a situation where attacking is reasonable is sometimes a better choice than going to war immediately, and that's what I mean by peace. Moving troops into position to fuck somebody up is still war, the other guy just doesn't know about it yet.

Not getting territory sucks, but getting gangbanged because you were too aggressive sucks a whole lot more.

>I did all my turns for today, in 5 minutes.
Really speedy turns isn't a sign of good play. Just watching battles should take you longer than 5 minutes per turn.
>>
>>127649715

You only need to watch battles if you don't know what happened in them, or you're checking someone's scripting. 99% of the time, just looking at the units present and checking the mages briefly for gear/gems will tell you what that scripting is.

And I said, sometimes (usually) it takes longer, just not for the reasons you've listed. If you're watching each battle, you're probably not gud, because gud players only watch battles to learn specific stuff they need to know.
>>
>>127649715
>>127650176
>I-I'm more hardcore than you!
>No, I'm more hardcore than you!
>No, *I'm* more hardcore than you!
Jesus Christ, take it outside.
>>
>>127650348

I know it's my fault for mentioning the word gud in /domg/, but you really don't need to watch every battle. It's just not necessary.
>>
>>127642908
Are you Pan?
>>
>>127651652

Nope, i'm Mapmaking Rome.
>>
>>127651890
Well, that's about as faggy.
>>
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>>127652675

God this thread is dead.
>>
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>>127653917
>>
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>>127653917
Never trust a guy with Rome in his name.
>>
>>127654217

Don't believe these lies. We're taking all necessary precautions with these powerful magicks. Wouldn't you prefer they are in organized, responsible Roman hands than those of some random lizards living in a marsh? Who is more likely to have appropriate safeguards here, an ordered, bureaucratic nation who worships a sacred lady of healing or a bunch of manflaying savages riding lizards?

See sense.
>>
>waiting for Ulm
>which happens to be the admin
>who extended the game for only him
this is so great in many ways
>>
>>127654709
Thanks, Hitler.
>>
>>127654709

Do you actually have nothing else to do? Dom games take a long time to resolve. And rushing through them is less fun than letting people take the time they need.
>>
>>127654875
do your fucking turns
>>
>>127654902

I've done my turns. I'm just saying i'd prefer to play against someone who has time to script their shit than against what is effectively the AI. That's why i'm doing multi, after all.
>>
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I've just bought this game, is it okay if I join a game with random people on the internet and get fucking wrecked or should I first play against the AI a dozen times?
>>
>>127655103
You may want to consider doing at least the tutorial in the manual to familiarize yourself with the basics.
Otherwise sure
>>
>>127655103
Get comfortable with the UI then join a game.
>>
>>127650869
BUT IT'S FUN
>>
>>127655182
>>127655387
All right, how often do new games start?
>>
>>127655103

Get wrecked. The AI uses tactics and units that will actually train you to be worse at the game. What you should do, though, is test your expansion against the grey-flagged independent units until you can reliably expand to 12 (this number is lower or higher depending on nation) provinces in year 1ish. Also, watch a few LPs (maerlande or c0lonial's are pretty okay), and read a few guides. Always try to read the guide for any nation you want to use, but keep in mind, a lot of them are shite. Also, where's that image from?

http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/another-magic-primer

http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/blood-magic-a-primer

http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/basic-magic-a-primer
>>
>>127655590
Often enough.
>>
>>127655592
Thanks a lot for the info, I'll look into these things.
That pic is an original character of some guy on DA
>>
>>127656013

Did you run it through some kind of filter?

I've been playing the game for years (autism ho!), and i've had a bit of success teaching people how to use it, so you can send me questions/turn files at [email protected] and i'll reply with advice/scripting/screeching noises and obscenity.
>>
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>>127655507
>>
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>>127656596
I found it like that, it's probably just the WIP or something.
I don't think there's much content with that character, pic related is the second-to-last one I've found.
>>
So, buff idea for EA Abysia, since it feels like the general consensus is that they're weak.
Give them Rhuax Pact, except that the magma children they summon are sacred.
>>
>>127658546
As a probably worse and weirder idea, what about some cheap-if-not-free resource heavy max X a turn troops?
>>
>>127658546
That won't fix the fact that everything EA abysia has is super overpriced.
>>
>>127658546
>>127659442

The 'general consensus' on fixing EA Abysia is make their shit not cost the actual earth to buy.

If you wanted to make their lategame less of a horrible, give them actual earth magic on their cap mage, so they can at least buff.
>>
Why cant I forge/buy mounts to turn my comms into a bunch of cav bastards

Goddamn game
>>
Is it normal for people you never met to demand money from you and should I pay it.
>>
>>127659745
no
no probably not
>>
>>127659745

It's not normal for people to demand money from you.

Generally if you pay someone money it should be for a reason, like you're propping them up against a third party, or you're using some land to move an army and paying someone for the privilege, or buying someone's cooperation in a war. Caving to extortion is more of a sign that you're weak and a good target than anything else.

If you mean in New York Noises, that's a joke.
>>
>>127659929
Thanks ermor wanted me to pay 100 gold though I never met them and it was the beginning of the game.
>>
>>127660497
He sent the message to everyone.
>>
Shimyu, as you can probably tell, my army is on the way to that fort.
>>
>>127642275
Did you think I was just gonna let you take my throne? Try to be a bully, you might get slapped.
Also, better luck next time you storm my fort. Hopefully it's not too demoralizing to lose a detachment to 5 mages. Otherwise, you might want to run before my armies return from conquering Manchaka.
>>
>>127660497

If you're already gonna send him a 100, you may as well chip in 50 for me.
>>
>>127661294

You lost more gems in the boosters you put on those mages, than I spent to create the units I sent into that fort, and you still lost 4/5 of the mages.

The Senate doesn't anticipate any problems in crushing you like a bug.
>>
>>127662470
I think the bit in the manual on it is correct.
>>
http://www.llamaserver.net/gameinfo.cgi?game=domgeagame

ea game up. feel free to bitch about the settings/the map. Want to try out the new worthy heroes.

no nations banned, because thats some gay garbage.
>>
>>127663608
To grumble, the new worthy heros decides Therodos needs a nerf, so I wouldn't necesarily trust any of the other changes to not be stuid either.
>>
>>127660497
Just because I'm undead doesn't mean you need to pretend you've never met me.
>>
>>127663712

I agree, and I think Ohlmann or whoever the fuck is running the mod into the ground. But I figured I should at least test it out.
>>
>>127662036
I gave him nothing I need the money for the programs
>>
>>127663823
Can /Domg/ take it over and save the mod?
>>
>>127664760
>/domg/mod
>/domg/ itemsmod
>Iceland's Magical Magic Mod
>that anonymous mod-maker who teamed up with that anonymous idea-guy to make an unnamed mod I can't even find a link for
/domg/ can't even keep their own mods updated.
excepting the nation-mod guy
>>
>>127664760

Pretty sure anyone from domg anal enough to keep the mod updated would fuck it far worse than ohlmann.
>>
I found a craptop to my turns in. I'm sorry you had to wait approximately 6 hours to do your turn.
>>
>>127665713

>being bothered by autists

It's like you're new to dominions.
>>
Vanheim, is there a chance i can keep that province in my cap-ring? P-please
>>
>>127668163
What about my cap circle, Nazca, I liked that well of pestilence.
>>
>>127668371
you can capture it back. I wont put any defense on it.

It was just a little meme-punishment for attacking my that 4 candle province of mine
>>
>>127668371
>>127668531
also I wasn't sure which one of those lake provinces was your cap
>>
>>127668626
It was posted in the thread by Atlantis. But fine, consider the issue dropped.
>>
>>127663712
Therodos heroes were absurd, and therodos is winning enough games to make it clear they're not actually that underpowered. I initially called Ohlmann out for that, but I think it was the right call now.
>>
>>127670397
I've won 3 out of the 4 games they've won, both normal and one of the disciple games.
Both times it was a throne snatch, one time helped by nearly half the players going AI/stalling, enough to prove they're not underpowered but enough to mean they should be nerfed?
>>
>>127670897
Balancing a nation via heroes has never been the goal of WH. It's been making heroes of reasonably interesting powerlevels.

Also, reducing the power of a unit you have a small chance of getting in any given game is not a meaningful balance change.
>>
>>127671145
I get the making heros of reasonably interesting power levels, especially for nations which have none or none that are any use in vanilla.

However, if it's not a meaningfull balance change, why would you nerf a specific bunch of heros from vanilla? Because they are better than other heros in terms of magic which makes people sad that they don't get them?
>>
>>127663813
1
1
1
1
Lolno
>>
>>127671145
Were there any hero nerfs at all pre ohlmann? I honestly can't remember any.
>>
Why is Ohlmann's english so off
Even if it's a second language he's been posting and shit for years, come on

Is he just being super lazy with it or what
>>
>>127673712
Nah, he's just French.
>>
Im dead.

Goodluck guys
>>
>>127674697
Who killed you?
>>
>>127673035
>>127671791

Not that guy, but if you have a balanced standard and some things are above it, you lower them to the balance standard. Given that WH's balance standard is basically Lugh, there were no vanilla heroes above that until Therodos.
>>
>>127675381

*balance standard, not balanced standard
>>
>>127675381
Yes but you also shouldn't nerf things in a balance mod, unless it's absolutely necessary (see: K8's fight with xbows for a good example of why), because you'll just end up alienating the base.
The obviously better option would have been to move the standard up, this brings in power creep, but in all honesty power creep isn't a huge deal on heroes.
>>
Why does the information of army size on independent provinces change up and down?
>>
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>>127648208
>Rome
>Glorious
>>127662468
Just isn't true, as I lost 3W gems.
>>
>>127677716
Because it's supposed to be inaccurate unless you have a scout in that province.
>>
>>127676850

Eh. Have you read any of the worthy heroes' threads? I agree with you - I was a big of Dominions Enhanced, which took that 'add power, don't take it away' philosophy, and ended up with nations where all of the options were viable in different ways, and everything felt a lot more usable and interesting, but the general playerbase does not agree with this. Worthy Heroes' has had huge numbers of people losing their shit every time any hero was improved even slightly, and it's managed to become standard fare largely because it took the middle ground. Making everyone's heroes Therodos-tier would cause the average desuran player to lose his or her complete shit and not play in games using it.
>>
>>127675337
Cherakuse, beware his cavalry
>>
>>127677752

We understand that killing some corpse constructs is extremely exciting for you, greek, but to Rome some mage-abominations dying is to be expected. While useful, such creatures are no match for a Roman. The maniples and the augurs will be the end of your independence. Not some things made in a laboratory, or scrounged from a forest.
>>
>>127677918
I actually haven't read any of the threads, never had any reason to.
I genuinely hope sum1 doesn't end up beating things with the nerf stick.
>>
>>127678414
Dude, you lost a behemoth, that's a fairly large investment.
>>
You already started summoning the demon lords Jotun? Spooky.
>>
>>127677918
Well Therodos Heroes are fucking bonkers to say the least
>>
>>127678860

An experiment in elephant-based technologies that didn't pan out. Our air mages said something about 'standard flight spells not working on undead behemoths' or whatever. It's value was minimal, which is why it was with a siege force being used to ram gates.

Losing some random mage-creatures is not a big deal for Rome. They're not augurs - they're not roman troops. They weren't even expecting a battle - the local commander foolishly didn't listen to his scouts reporting mages inside the fort. It's not important, and the greeks are trying to make it out to be a big deal because the Roman legions just outside their capital are making them shit themselves.
>>
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>cast howl
>enemy mage friendly fires half his mage buddies
>>
>>127681295
It's not even a cohort, and it won't survive for long. Anyway, it's funny how your phoney war ended up with an army outside of my capital, an army that you think I should be afraid of. You truly are an underhanded fellow, I wish I had started popping your mages heads earlier.
>>
>>127682226
>mindhunting ermor
Nigga
No
No nigga
No.
You're going to have a ton of feebleminded shit.
>>
>>127683157
>>
>>127683157

He's Greeks. They just do some sacred fountain sex party shit and are better the next day.

I mean, so does Rome, but.

>>127682226

Sigh. All I wanted was to take a throne you didn't even have land access to, because otherwise it was going to the elves, and I have NO IDEA how many thrones the elves have. You had to make it weird.

Romans make good friends, and bad enemies, Greek. You've chosen to be an enemy - and that is not the fault of Rome.
>>
>>127683959
>>127684224
And? He's still literally wasting pearls and high end mage turns. Not to mention limited healing slots.
>>
>>127685096

Depends how dense the astral magic is in the province. It's not a perfect defense, and a lost mage is expensive for a few pearls and a priestess-turn.
>>
>>127685406
3 astral levels is a perfect defense.
>>
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>>127684224
ITPicture: things that aren't Rome's fault.

Seriously dude, just drop the innocence thing. You know Roman theater never matched that of the Greeks. You invaded me, now I'm going to bloody you up.

And if you just "wanted to defend the throne from Vanheim," (who you claim is your ally), why wasn't your army concentrated on the fort, but instead moving towards my mainlands? Maybe you would have captured the throne if you had really been trying to do that =^) How are you supposed to defend it from your ally (who you're afraid of and seem to be maligning rather harshly in thread) if you can't take it from 5 Smoothie Kings?

>>127685096
>>127685406
I've never deployed mass mindhunt, would either of you mind explaining it a bit more to me? Is it a good or bad idea?
>>
>>127686280

You mean, I offered you a deal, and then when you mindhunted me rather than take it, I took some of your provinces? Wow, how unexpected.

You sent me a message about 'seeing if i'd keep the deal' the same turn you mindhunted my commanders. How you thought that would not lead to the army marching on you, I am unsure.

Basically, if you don't want Rome to fuck you, don't fucking mind-assassinate Roman commanders.
>>
>>127686574
Let me make it more basic. You fuck with me, I'll fuck you back. Fuck you, fucker. Next time ask before you move armies into someone's land on a pretense.
>>
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>>127686280

I don't want Vanheim to get poorly defended thrones with stealth elves and win the game, which I don't think Vanheim will see as unreasonable. Your throne was defended by some icthytids and sea fathers, as you had no land access to the throne. I have land access to the throne, and if Vanheim decides to attack me in the hope of getting a fast throne win, augurs and romans will hold him off better than sea fathers and icthytids. Further, Vanheim isn't likely to attack me for the stealth throne win, so i've Done My Bit(tm) to not allow stealth throne wins. I'm saying Vanheim because he's the major stealth nation still in the game, but it applies equally to anyone else. Poorly defended thrones are bad, m'kay.

Basically, if you take something from the sea, and then get super shirty when someone with land access takes it off you, you're being an unreasonable little bitch, and will proceed to be spanked by the long cock of the legionaries of Rome.
>>
>>127686816

I attacked your throne with some stuff so it would be better defended. I'm in no position to go for a throne win, so that was my sole goal. I sent you a message, said you could get angry and attack me or leave it be, and if you left it be then the throne was the only thing that would change hands.

You decided to mind hunt me while sending me a message saying you were leaving it be. What a cunning ruse. Clearly AI Fomoria is mind hunting me or whatever.

Then you come into the thread and accuse me of deception. Wow.
>>
>>127686280
Mass mindhunts are mostly shit idea. S3 stops any mindhunting permanently and feebleminds casters before mindhunt even has a chance to suceed. S2 does same thing with 80% chance and S1 is 40% check but each mage gets it so a few S1s do a great job stoping mindhunts.
Basically mindhunts are easy to counter and only viable when oponent doesn't have any astral magic at all. Even a few lizard shamen can gimp the whole thing.
Without boosters sucess rate isn't great either, so it's not even a cheap tactic.

Largely it's a niche tool used to snipe things that can't be protected by S magic like lone thugs and SCs droped in the backline but even those can be outfitted with a lot of MR (since they should be expecting mindhunts from S heavy nations), unless it's very mass thug tactics like vanheim.
>>
Agartha Im in chat if you want to talk.
>>
>>127686952
>I don't want Vanheim to get poorly defended thrones with stealth elves and win the game
I thought we were friends ;_;

But yeah, that's reasonable. You don't have to worry about me yet though. Every time I try to kill Mictlan's bless casters I get a pyhrric victory because one of them miraculously survives. He's still toast though.
>>
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>>127688470

We're friends, elves, but we're not BEST friends.

Or dare I say.. Besties.
>>
>>127687584

It's best for defensive use against raiders or if you have scouting information. Sniping that one leading commander is enough to stop the whole attack. It forces your opponent to not raid with small groups like that so your life gets a bit easier.
>>
>>127691045

Too bad he's fighting a nation that uses astral mages as raiders.
>>
>>127674697
I'm not usually a rushy dude, but I both need to practice early aggression and felt I could pull it off this time, since like you said I had that sweet cavalry going
>>
Reminder that Ermor is a lying piece of shit and not to mention a huge faggot in his own right. Reminder that it's not yet too late to crush him. Reminder that you should do your part.
>>
I've seen similar things before and I've posted pretty much exactly this before, but since it keeps coming up I'll say it again - there is literally no point in trying to justify your wars in Dominions. "I can take your clay and I want it" is a perfectly valid reason for invading someone, and trying to get complicated in justifying a war either means that you're convincing yourself of its 'morality' or whatever or sets yourself up to appear dishonest, both of which make you harder to work with in the future if you need to put your war aside to work together to stop someone from winning the game.
>>
>>127692647
>not telling us who you are
>>
>>127692951
I'm not in your game, but from the thread I'm going to guess one of: Mictlan, Arco, Abysia
>>
>>127692647
>>127692951
>>127693061

It's Abysia. He literally says this in the thread every single turn. He picked a huge assassin fight with Rome and lost, and has been doing it ever since. No idea why, since he doesn't even share a border. My guess is he's a noob with no idea how the game works acting tough.

It's not Mict, because Mict doesn't type like that and after a brief and bloody war was very reasonable about peace. Really, Rome is pretty happy with both of it's dual blessed neighbours, which is why it's sad that they're fighting.
>>
NewYearNails C'tis, are you here?
>>
I'm not the type to anonymously try to drum up support for fucking up someone while simultaneously doing it with an identity. Also, sentence length. However, Abysia also denies it, and Mictlan shares a border with Ermor. Therefore, it must be Manchaka. Or maybe giants, trying to thin the competition.
>>
>>127692856

Sure, and that's completely reasonable. But I actually didn't want to fight Arco - i'm not trying to justify anything, but I would have preferred if he just let me take the throne. Willing to fight a war but not exactly excited to do so. That said, turns out his armies are all in machaka, so the timing was actually pretty okay for me. No idea why he didn't just let me take the throne with that much force out of his lands.
>>
>>127693698

Abysia lied about other stuff (assassin kills, told mict i'd said stuff I hadn't, etc), so my guess is that it's Abysia. Also, the typing style is pretty similar.
>>
>>127693984

Plenty of people in /domg/ often masquerade as other people just to fuck things up. Any communication in this thread is uncertain.
>>
>>127675381
I thought the goal of worthy heros was to raise nations without them or with bad ones to a decent level, not make every nation have their heros balanced in a vacuum.
>>127676850
>>127677918
I wouldn't raise every nations heros to Telkhine level, or consider them all round better than every other hero, they have one good thing and that's high magic in national paths/crosspaths.
>>127681064
They excell at the things Therodos already is good at, whether it be their combat casting or forging, without opening anything new up. I'm not saying they're not good, I'm saying that they shouldn't be nerfed unless they mess up game balance.
>>
>>127695008
http://www.llamaserver.net/gameinfo.cgi?game=domgeagame
>>
http://www.llamaserver.net/gameinfo.cgi?game=RevengeOfFlatus
>>
>>127696539
>>127696612
>less than a minute between posts
Epic, as usual Bob
>>
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>>127697360
>>
>>127673035
No. Burnsaber made a point of stating that the cutoff for acceptability was basically Tjatse, and we wouldn't make any heroes stronger than that. Until recently, Illwinter hadn't made any heroes that were stronger.
>>
>>127678731
I'm probably going to hand out nerfs to a handful of nations that seriously outperform the norm:
Ragha, MA Ermor,
and maybe EA/LA Xibalba and Lanka.
I also might mess around with the way popkill works, but that's not on the table just yet.

In terms of spells, the only spell I can remember nerfing is moving Astral Corruption up a few research levels.

I'm also very strongly considering messing around with Growth scales, which I do anticipate getting some pushback on, but I'd like to think that everyone in dominions is reasonable and will be convinced by the numbers I've passed around already. (Basically, G3 is far better over the long term, and nearly as good over short term even under optimal conditions for O3).
>>
>>127699280
>i hate blood nations
pls make like k8 and vanish
>>
What mod does sum1 manage?
Is he going to take over cronemod or what
>>
>>127688441
I think I've covered just about everything while you are being afk.
Not going to stick around for much longer
>>
>>127699659
I mostly play blood nations. I love blood nations. It's also undeniable that those particular blood nations are really fucking strong. You'll note that I'm not suggesting that nerfs to abysia, hinnom, or even mictlan are particularly appropriate.

I'm also not going to nerf them into oblivion - I'm going to try for something a little more nuanced. For Lanka, I'm mostly just looking at either making Dakini a little harder to spam, or doing the same for undead generation via indie priests.
>>
>>127699280
You've got terrible ideas. Fuck off.
>>
>>127700728
Can you be more specific?
>>
>>127590016
there is no life to drain though?

Also, i tried using an awake virtue for a SC pretender with awe 6.

Got destroyed by a abysian prophet + some chaep abysian infantry. Virtue couldnt kill them and he got wrecked by smite. The fuck?
>>
>>127700884
Were you in enemy dominion? Pretenders are weaker in enemy dominion.
>>
>>127701209
had one candle. I tried another game and he struggled to kill militia and then a few lucky hits from knights got past his invulnerable bonus and gave him two permanent afflictions.
>>
>>127702351
Wish for lack of afflictions
>>
>>127668778
could you wait one turn to get it? I'm attacking other indie province this turn and wouldn't want half of my troops to stay in that province near the lake while the others die alone against the indies.
>>
>>127703421
You mean the province to the south also next to my cap?
>>
>>127678941
Nope, the Goat Sun is an indie that decided to visit sunny Abysia for a holiday.
>>
>>127703616
not that one, I mean 58

if I captured 49 it wouldn't be connected to a fort of mine, so I would get no money anyway.

if someone is attacking 58 this turn please don't do it
p-please

also this map is really small for the amount of players we have, is anyone else feeling like it?
or maybe it is just that Stalewarriors made me get used to big maps and enormous amounts of provinces for each nation.
>>
>>127704181
No-one else is adjacent to 58.
>>
If I play Elves with imprisoned super-scales does that make me retarded or would it still be a 'viable' strategy
>>
>>127704784
Thanks anon. I see a black candle to the south so I suppose there is someone close there, but no idea who is it or how close.

Also I share borders with 6 literal nations right now, is that normal?
>>
>>127705373
I don't see why that wouldn't be viable.

Not having something like N9 would make thugging slightly harder, but meh.
>>
>>127705624
Normalish, to the south in the big sea is Atlantis, to my south is the ice giants.
>>
>>127705373
It's viable, you just probably aren't playing to their strengths very well. (especially because N9 is so fucking cheap for some elfs)
>>
Was Pan right, /domg/?
>>
>>127708473
kindly fuck off
>>
>>127702445
well the issue is that hes super squishy and is getting killed by indie cavalry even with awe 6. Is he just shit?
>>
this game is fun
>>
>>127709503

Virtue is good with buffs and items, but as awake he must be used with care.
>>
>>127710653
yeah it is
>>
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>>
>>127664963
/domg/mod is being subsumed by sum1won's thing.
>>
>>127718337
If he does, I hope he reverts the Iron Warriors thing.
>>
>>127718490
>iron warriors thing?

You mean the scaling buffs?
>>
>>127718685
Yeah, but of those only Iron Warriors is actually too strong imo. Mossbody's good but super cool and the wood one is only situational good.
>>
BLITZ BABY BLITZ! (I want to play a bigger map).
>>
>>127718490
Design doc is here:
https://docs.google.com/document/d/1Amv8BQWTEBz0nv2VeCf3E_LaoODpkE-9MvAAx8Xv0Ms/edit
>>
>>127719753
>changing things
triggered
>>
>>127719753
What's with the blue coloring for the 2 MA Ermor changes? It's a different blue.
>>
>>127720518
The slight variations in color stem from lack of proficiency with the google docs highlighter.
>>
>>127720802
What a professional
>>
>>127696612

Does Flatus have fixed starts? Every test so far has been on the same incredibly shitty island
>>
>>127720518
>>127720802
This, also comments fuck up the coloring sometimes.
>>
>>127693547
I'm traveling and forgot to do my turn before going to sleep.
I'll do my turn now but won't be here for about five hours.
Thanks to the host for the extension.
>>
>>127724316
Ayup.
Some nations get to start on the elemental planes, and thus get +50 of a certain gem by turn 20.
It's a well thought out map like that.
>>
>>127718337
what is sum1won's?

Ive started making changes to the domg 1.07 balance mod myself, mostly fixing dumb shit like strength of gaia needing a cross path to cast.
>>
>>127728675
>>127719753
>>
>>127728675
It's a fusion of all balance mods taking into account actual data (winrates) rather than just gut feelings.
>>
>>127729015
But it looks like it covers only MA
>>
>>127729252
He's just starting with MA. It's relatively new shit.
>>
>>127728037
hey now, Patala starts on one of those planes, it just might make them, dare I say, good?
>>
>>127688470
you are spending a lot of air gems on that.
Going to get harder now.
>>
>>127718337
I've diverged enough from /domg/ balance mod that it probably isn't reasonable to call this the same. Other people should go ahead and make their own versions if they prefer.

>>127718859
It's pretty strong, I'll admit, but in vanilla it goes back to useless, since it's an E2 spell. Would it be more reasonable bumped a research level or two, or would it be better to slow the scaling? (easiest way to do that is to switch from AoE to single target, but with multiple effects. This would be great for size six monsters, but would stop people from painting their armies with it using an E6 pretender.

In the alternative, it could be switched to E1.

On the other hand, as far as uses for an E2+ mage go, it's not that absurd. Maybe make it research 6. AoE+ ironskin is not that ridiculous for things an alt6 mage can do - probably no more of an effect than a well-timed earthmeld or destruction.
>>
>>127729252
Most of the stuff I'm working on is after the nations. I'll swing out to MA nations and then the other ages after I get the general stuff done.
>>
>>127730458
But anon, Patala is good. They're better than ulm :^)
>>
>>127730458
It does.
I was Patala in Flatus ;_;
>>
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Fall bears!
>>
Hey Rome

F U C K W I T H M E
U
C
K

Y
O
U
>>
>>127734207
pls calm down, retard
>>
>>127730754
It's really just too good, though, because you can put it up in turn 2 and still have time for evo before the armies clash ime. Scaling with targets instead of AoE would work or just reducing the area covered at base from 2 to 1 (or 1/2 AoE per path level? IDK).

I feel like if you want to cover your army, you should be forced to use marble warriors and spend the gems, whereas as it is, iron warriors lets you do it for free at a lower level of research.
>>
>>127734314
Damage control harder.
>>
>>127719307
Gimme a sec, I'll join
>>
>>127730754
>it probably isn't reasonable to call this the same
Do you know what "subsumed" means?

>Other people should go ahead and make their own versions if they prefer.
There's no reason to, though.
>>
>>127734498
I agree that those would be better solutions. Unfortunately, the modding system doesn't provide for them.

Units have a base AoE of A. If you want to make something scale by B per path level, you give them B*1000, and add those numbers together. A is measured at path level 0, so in order to get an AoE of 5++ for a level 2 spell, you have to use 2001. As you can figure out, a level two spell with AoE 1+ would have to have a base AoE of -1, which the game doesn't seem to be able to accept.
>>
>>127735428
All right then. In that case switching from squares to targets is probably best. It will also give it a clear case of when it's used over marble warriors (smaller sets of big guys) without just taking over for it.
>>
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>>127681295
>the greeks are trying to make it out to be a big deal because the Roman legions just outside their capital are making them shit themselves.
>>
Now I might just be talking outta my ass here but I really do think the Romans are going to win.
>>
>>127737281
Same.
I'm not in your game, but from his posts he seems like an experienced player and most of domg is shit.
>>
>>127737185
That is like 23 turns of mage recruitment. If it's not a big deal, then you have to be pretty massive.
>>
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pick my nation for:
http://www.llamaserver.net/gameinfo.cgi?game=domgeagame
I will play any land nation.
>>
>>127739743
my main lesson from this game is how to fight ermor.

Which would have been a lot easier if it weren't for shitty goblins, but still lessons learned.
>>
>>127740279
Pangaea?
>>
>>127740430
Pan it is, I've played them and didn't like them, so I'll try Order Pan this time instead.
>>
>>127740554
I actually quite like order pan. I'd also suggest getting a blood booster builder pretender (N9B4 bull) since the order scales make blood hunting cheaper. The inherent unrest reduction means that you lose less pop when you patrol. It also has the side benefit of reducing unrest naturally when your revelers have to walk through your territory. These two factors mean that you actually get more gold from order scales than it says on the tin.
>>
>>127741404
I like your idea, but I'm not a huge fan of bloodhunting with panii enough to justify boosters. maybe after I hit transform, but hopefully by then I'll have a b3 pan I can empower.
>>
Scared to try multiplayer with domg .........
>>
>>127742237
do it fgt
>>
With Jotunheim and Sceleria entering the war against Asphodel and crushing the plant-zombies with overwhelming force, Abysia has been free to focus its efforts on defeating Ulm. In this past month, they have won a decisive battle in which Ulm attempted to break the siege of their capital with a large cadre of mages protected by pikemen and ogres on all sides.

In this battle, the mages actually cast the correct spells and were able to deal massive amounts of damage to the devils. However, the Grip of Winter that the Ulmish mage cast seemed to hurt them more than help. The devils had very low encumbrance and an exhausting heat aura which made the pikemen fatigue out far faster than the devils. Additionally, Ulm's naiad and two of their communion slaves had the misfortune of being near the edge of their formation, and were slain early on in the fight. Not only was the Naiad's cleansing water very potent against the devils, but the deaths of those slaves prevented Ulm's Air smith from being able to cast Fog Warriors (assuming that was his intention), which would have put the fight decidedly in their favor. Even without these critical components, the fight very nearly went Ulm's way. Fortunately for the forces of Abysia, however, Ulm's men were cowards, and fled after nearly all of the devils were dead. This allowed the surviving devils to slaughter the remaining mages with ease, as they were no longer casting spells. This may prove to be the deciding battle of the war, as Ulm will have only two fortresses left after the fall of their capital.

Abysia lost a fortress to an overwhelming army of Sceleria, killing several grand thaumaturgs in the process, but losing 8 transformed mages of their own. Though the throne is unimportant, the province contains 5 gem sites, and even more worryingly, Sceleria's armies are encroaching on Asphodel's capital. Jotunheim also captured one of Asphodel's forts, though it was undefended.
>>
On the C'tis front, Shinuyama has marched a second army onto C'tis itself. this time containing a large number of evocation spamming sorcerers, who gleefully slaughtered a large number of their own ogrish soldiers before doing the same to the lizard defenders. Though this army contains none of the longbow bearing Dai Bakemono and vastly fewer archers overall, they have a very large number of melee Dai Bakemono, presumably to resist the magma eruptions which will flood the gateway into the fortress of C'tis, where they had been stalled in their last offensive.

Shinuyama has also claimed the last of the sea provinces from C'tis, whose earth snake had at once point claimed almost the entirety of the ocean.

The armies of C'tis and Machaka are each sieging one of the other's fortresses, and it remains to be seen if Machaka will attempt to fight C'tis directly, given that they did manage to beat a small group of mages in their last engagement.

And finally, we would like to take this time to ask for contributions to our news station. Reporting in C'tis has led to the loss of many of our brave reporters to illness and other hardships of the warzone. With your support, we can hire more troubadours to report from the dangerous front lines and replace our laboratory which was burnt down by some of our fire mages. Fire mages occasionally cause fires. Who knew? In exchange for your generous support, we will include your national propaganda and pretend that it's news!* More importantly, however, we will continue to be able to provide you with information from all around the world to help you better plan your grand strategy.

*Propaganda against Jotunheim will not be broadcast due to our ongoing security arrangement.
>>
Whoops, I forgot to include the battle reports.
>>
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>>
PAN
WAS
RIGHT
>>
>>127744759
A ton of fucking bullshit went wrong with that fight.
And it keeps going wrong too, I've had so many god damned mages die ridiculously, not to mention that entire group that decided to say 'fuck your script' I'm just so mad.
>>
>>127456157
Why is Bob's shit still recommended on the front page?
>>
>>127509152
Keep casting sea king's court until your water gem income outstrips the amount of gems it takes to cast the spell every turn.
>>
>play MA ulm
>no decent magic
>cant kit out thugs and SCs properly as i dont have access to any reinvigoration stuff in the earth path
>priests seem totally useless except to build temples
>crossbows cant hit shit
>just spamming black pikes

What am i supposed to do with MA ulm
>>
>>127700536
>>127699280

From the way sum1 posts, I expect the only changes made to be nerfs. Definitely seems in favour of a reductionist style of mod. One that makes the game simpler, slower, etc.
>>
>>127705373

It's perfectly viable and I won a game as vanheim with NoBless. It's less FUN, but you have excellent mages, your troops still generally cut through things just fine while still being stealthy assholes, and overall it solves a lot of your gold problems. But kickass Vans riding the wind, man. You lose that. Your vans/vanhere no longer eat bullets and shit lightning. They are no longer the badasses amongst badasses.
>>
>>127752191
>no decent magic
You fucking wot mate?
>priests seem totally useless except to build temples
I assume you mean some priests other than the ones that spam Iron Blizzards to kill your enemies.
>crossbows cant hit shit
100 crossbowmen don't need to each be able to hit a target to devastate the enemy armies.
>What am i supposed to do with MA ulm
Front line with efficient infantry, spam magma evo with efficient mages. Mix in earth's plentiful buffs to taste.

>>127752236
You can very easily discover that this isn't true by reading the design document.
>>
>>127734967

Always nice when angry enemies think other people in the thread are you and get angry at them.

It shouldn't make me feel better about my choices in the game, but it actually does. Angry enemy = best enemy.
>>
>>127752360
E2F1 mages are pretty lame.
>>
>>127740329

You're not doing too good a job at it, my fleshy friend.
>>
>>127752191
>cant kit out thugs and SCs properly as i dont have access to any reinvigoration stuff in the earth path
Get some nature indies.

Also use Girdle of Might.

>>127752360
>I assume you mean some priests other than the ones that spam Iron Blizzards to kill your enemies.
Probably their noncap priests.
>>
>>127752191
>No decent magic
MA Ulm can shit out very competent mages and troops like crazy. Go for evocations and other good earth stuff and you can blast the shit out of everything.
>>
>>127752640
They're incredibly efficient. Having an army of magma eruption spamming blasters gives you a lot of firepower.

>>127752690
>Probably their noncap priests.
Fair enough;. Most 45g priests don't do anything exciting, though.
>>
>>127737548

Eh, I honestly completely forgot mage engineers existed. The gold spent there is the loss - Carthage bought about a million forts for no explicable reason, so i'm not capped in terms of fort-rec in any way. That's about ~3 turns of mage recruitment, although i'm not recruiting that portion of augur elders/augurs - those guys are artifacts of older days.

I'll simply rescript to avoid RoS, and continue advancing. Arco spamming RoS is not really that surprising, I guess, it's fame makes it a go-to, I just forgot he had national mages who cast it. I was thinking MA Arco for some reason, probably due to the mind hunts.

Killing all those cap mages and that queen of the lake would have been nice, but the important thing is that Marius got out, as he's who i'm writing messages in-game as, and i've got a good feel for his narrative voice.
>>
>>127737281
>>127737437

It'd be nice, but my start was quite bad and I had two futile wars with bless nations before I actually took anyone out. The smart money is on Vanheim to win, as they seem to know what they're doing and also (are probably) quite big and competent at this stage in the game. Mostly i'm noodling around having fun with Ermor, because it is actually a really interesting nation. I've used it before, but it's never really 'clicked' for me, which is actually the Mapmaker's doing. Got some interesting indies that caused me to re-evaluate how the nation plays.
>>
>>127752960
>not recruiting that portion of augur elders/augurs - those guys are artifacts of older days.
What. Augur Elders are awesome.
>>
>>127753167

They're great, but expensive. Skelespamming with a 225g nonsacred STR mage most of whom are d2 is not the ideal use of their time, and anything fire or astral can be done by a communion of 65g augurs. I bring them to cast D spells, but not for anything fire or astral related, which is the majority of my strategy at the moment.

Currently i'm recruiting 5:1 augurs: augur elders, and i'll switch to 3:1 once proportions are more balanced (I recruited a lot more augur elders initially).

Oh, and additionally, if anyone has Crystal Master Matrixes for sale in Mapmaking, i'll buy them at a considerable up... up.. there's a word beginning with 'up' that means 'increase in price'. I can't remember what it is. 'at a higher price than usual'.
>>
>>127753612
markup?
>>
>>127753612
Banefire tho
>>
>>127753771

Banefire is one of the things augur elders can do that augurs can't, but most stuff dies to fire elementals, fireball, incinerate etc pretty okay, only truly tough things need banefire. And if they're actually tough... stellar cascades will put them to bed anyway. So there's not a huge niche for banefire, not that you shouldn't have a bit of it with your armies, but my new understanding of ermor is that anything you can do with augurs, you should, and augur elders should be kept for more niche stuff, at least in midgame+. In earlygame they are still way better. But later once you have more forts and things, augurs become more useful, and augur elders become less necessary.

>>127753710

Yeah, that's the one.
>>
What the fuck Agartha? I demand reparations for my province and mage.
>>
>>127754818
>most stuff dies to fire elementals, fireball, incinerate etc pretty okay, only truly tough things need banefire.
Banefire is untyped damage so fire resistance doesn't help against it and the decay effect has a fairly wide AoE, so it will wreck large numbers of low MR units while the spell itself annihilates tough targets.
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And it looks like Atlantis is the next to join the cadre of AIs.
>>
>>127761479
Huh, that I did not see coming, but given the alliance died due to NO-ONE TALKING TO ME EVER, it's not surprising.
>>
Can anyone explain to me how the melee-range spells are supposed to be used?

I mean shit like shocking grasp, hand of dust, poison touch etc.

Do the mages just cast them on their own in case some enemy gets close and they are forced to melee? How strong are those spells anyway?

If i have thugs (or semi-thugs) with some decent weapons and also relevant paths, how does their AI decide if to use normal melee or melee-range magic?

In general, how often do these spells see any use?
>>
>>127756080

In my experience the decay effect doesn't work quickly enough in EA, the land of infantry that will hack through your hastati like they aren't even there. The high damage is both high and excellent, but the decay effect is more of a bonus, not something to count on doing anything.
>>
>>127762348

Mostly, they aren't. In extremis, your mage might slap someone with one, or you could try to get within balls-grasping range of a SC, but it's deeply unlikely to actually help you. I'm not sure how the AI decides to use a spell or a weapon if they have no scripting and are in melee range with an enemy (weenie mages will try to punch things sometimes, entirely pointlessly, when off-script), but it's just not a situation you want to be in. Ever.
>>
Okay

I've been messing about with this game for a while
Any multiplayer games starting that are noob friendly?

Or non-noob friendly ones that are okay with crushing someone?
>>
Aren't all domg games pretty newb friendly, given the caliber of your average domg player?
>>
>>127763869
Will I get by if I just spam magic at problems until they stop being problems?
>>
>>127703843

the admin left story events on for some utterly insane reason.
>>
>>127763909

Spamming magic is the hardest thing to do in the game. Domg players mostly gather together all their mages and troops into one big mass, and then hope for the best. And usually focus on troops/troop tactics rather than magic. Spamming the right magic in the right way against the right target is generally the mark of a veteran player.

>>127763096

Pretty much all domg games involve wildly varying levels of skill. They're generally decided by diplo (dogpiles), so it's possible to win even as a new player. Getting others to fight your wars for you tends be the deciding factor.
>>
>>127764113

>oh no muh rng

Welcome to dominions. Story events do not need to be on for the rng to fuck you. If you think otherwise, you're hilariously wrong.
>>
>>127764217
>Domg players mostly gather together all their mages and troops into one big mass, and then hope for the best.

I'll fit right in
>>
How does one play MA Mictlan? They've got flying recruitable-anywhere sacreds, which is nice and warrants a double bless of some kind, D9F9?

but apart from them, what else is there? They don't have blood so they can't transition to ozelotl spam like other Mictlans. Their out-of-cap mages are still weak, and S+N combo on Couatls seems like a poor combination. Is there something I'm missing?
>>
>>127763909

Then you are on the right track. Find out the best spells to fling at your enemies and cast big buffs (fog warriors, mass regeneration etc). Remember to use gems and your gold, if you lose with resources left then you have done something wrong. However, don't spam your gold of stupid shit like PD because "I got so much money and /domg/ told me to spend it!".

>>127764217

>Pretty much all domg games involve wildly varying levels of skill.

I was just about to say the same thing. This is also true for pretty much all bigger games I've seen. Dominions can be enjoyed with better players as you can always diplo your way out.
>>
>>127764379
You can pull an LA Ulm with your blood economy and tlauhuepechis.
You just have to kind of force your way in via pretender blood or hunting with scouts until you get 50 slaves.
>>
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>buy this game on a whim during a steam sale
>play vs an easy computer to get a feel for it
>get my shit completely stomped

How do I git gud?
>>
>>127764858

Think bigger. Approach dominions the same way as you would a rts. Newbies just buy one barrack and buy one guy at a time, they are slow and get their shit stomped by a player who can utilise the economy and growth. There are plenty of guides and let's plays online which are great for beginners, check them out. One of the most important tools of dominions is the inspector, learn to use it and love it.
>>
>>127764379
They have blood, just need to work a bit to get into it, then they have the same summonable blood hunters.
After that, they're like the other Mitclan's but with recruitable Coutls for flying communions (fucking Turkeys)
>>
>>127764379

What you're missing:

1. Eagle Warriors are completely fucking insane. Forget jags - they have two attacks, great stats, and FLY. Flying nations tend to have shitty troops, and that is because good troops that fly, in critical mass, will swarm and overwhelm any nation. The best bless for them is w9, as it helps them live when they get isolated from flying in, long enough for the enemy to break and rout. Other good blesses are B9, or F9, to make them more killey (although they are killey enough, and whatever they don't kill, tends to run away due to the huge morale malus for 'enemies in rear'). N9 is crap(low prot = more hp? hah), D9 is crap, E9 is hilariously crap, A9 is pointless, etc. You get these guys out of every fort, and they are dead cheap. Dead cheap. 16g? AHAHAHAHAH.

2. High Priests of the Sky. Naturally flying A2 with a random and H3. So what, you say? So, with two air boosters (you have the air income for this, and only this) he casts Fog Warriors. The S randoms do this from a communion of mict priests, and Couatls can, with the right randoms, too (see the two A/N randoms? Those come up AA sometimes). Without any help whatsoever, he casts Arrow Fend. He can put up Wrathful Skies if there's something your Eagle Warriors can't kill.

3. Couatls. Couatls can natively cast Antimagic, with one booster can Mind Hunt, similarly Battle Fortune and Will of the Fates are easily within their grasp. They can also put up LotNS so your S-random Mictlan Priests and Nahuallis can cast Stellar Cascades. They can natively teleport.

4. Nahuallis - they don't fly, and aren't tough, but they can cast a very important spell - Mass Protection. Or earlier, Wooden Warriors. This adds a layer of protection to your Eagles beyond Fog Warriors. They can also cast Army of Giants, which adds some hp and str to your eagles, STR you can't otherwise get due to lacking earth magic.
>>
>>127765797
>
2. High Priests of the Sky. Naturally flying A2 with a random and H3. So what, you say? So, with two air boosters (you have the air income for this, and only this) he casts Fog Warriors. The S randoms do this from a communion of mict priests, and Couatls can, with the right randoms, too (see the two A/N randoms? Those come up AA sometimes). Without any help whatsoever, he casts Arrow Fend. He can put up Wrathful Skies if there's something your Eagle Warriors can't kill.

How could I craft A boosters without A4 access? It would have to come from the pretender, and he is there for a good bless, which Air decidedly is not.

>4. Nahuallis - they don't fly, and aren't tough, but they can cast a very important spell - Mass Protection. Or earlier, Wooden Warriors. This adds a layer of protection to your Eagles beyond Fog Warriors. They can also cast Army of Giants, which adds some hp and str to your eagles, STR you can't otherwise get due to lacking earth magic.
Well, they do fly in their turkey form.
>>
>>127765797

4. Correction: Nahuallis can fly (fucking turkeys) but they are still more fragile than couatls.

5. Tlahuelpuchi. You have a national bloodhunter blood summon. With blood on your god, you can start a blood economy pretty quickly, and get ozelotls and whatever else you want. You also want a bless for your eagles, though, and A4 for air boosters/e1s1 for communion master matrices, so what you put on your god is pretty in-demand and blood might not be on that list.

6. Conj Summons. Although you're investing heavily in Alt. and Blood, in Conj you have native N sacred jaguar gem dumps, and supercasters/SCs (Tlaloques). They're helpful in spending your gems, and adding a bit of unpredictability in lategame.
>>
>>127765797
There is no morale malus for enemies in rear. S9 is great to make them twice as resilient, and F9 and B9 are also good because they stack better with the flying charge than W9.
>>
>>127766120

X9A4 is manageable, and having first turn Fog Warriors is pretty crucial in midgame (RAINOFSTONESRAINOFSTONESRAINOFSTONES), but you can also lug around communions and use a Master Matrix to still get it off first turn - you don't natively have E, though, so you need E1S1 on your god. You can rely on trading to get the master matrixes, or with less reliability the air boosters (although air boosters lead to air boosters), or you could try to get the E gems and empower a couatl in E.

This is one of the few situations (an item that entirely changes your abilities, where the limited amount your god can forge does the trick) where having a god with a magic path that isn't there for the bless is worthwhile. Fog Warriors is a complete gamechanger for a low prot nation like Mict. It's not just rain of stones - it lets you take on larger, and better maged, forces and win.
>>
>>127766373

Incorrect. Units that are surrounded break far more often in my tests than units only facing an enemy at their front, and flanks turned also breaks more, although less more. Taking into account kills and wounds, and any other possible factors (commanders routing, nearby units), there is no way that being surrounded does not have an effect on morale.

And having used MA Mictlan before, eagles without W9 fail a lot more than eagles with F9. They die a lot faster, and tend to lose fights that W9 wins. Remember that Eagles are not alphastrikers - spear and knife, not light lance. S9 on the other hand doesn't make them twice as resilient - against light hits they would have lived through (so nearly all the troops they struggle against, heavily armoured ones, except for giants) it's about a third, and that's almost it's sole use for a nation with such huge access to Antimagic. Completely sub par compared to w9, or even f9 or b9.
>>
>>127766661
Being surrounded means taking more hits, which means taking more morale checks, which means the chance of failing a check goes up.

There's no built-in "flanking" morale penalty.
>>
>>127766784

I was using attack-0 troops with zero damage weapons against various kinds of modded units for these tests. I wanted to see how morale worked. At higher values, it doesn't seem to matter if the unit is surrounded. At 10, it does. At 5, they rout even if not taking wounds or deaths. My guess is that there is a static penalty to morale tests that is not explicit, if units have enemies on multiple squares around them. It is most notable against line formations, much less so against large box formations.
>>
>>127752649
someone wants more Rain of Stone bombing runs.
Don't worry you're getting them.
>>
>>127767852

You're literally losing more with that RoS spam than I am. You can keep doing it all you like, it doesn't dent my power at all in the long run.
>>
>>127769252

>long run

The point, though, is that without the chaff, other strategies can be employed against you.

And over time you lose power anyway, as your mages/research don't keep up with any decently sized nation.

You may be underestimating how much the chaff is stymieing your foes.
>>
>>127769401

>without the chaff

Who says that I'm running out of chaff? I have like 25 castles with full dominion pumping out chaff none stop. I have so much I don't even know what to do with it. He killed maybe 1000 of my chaff. I just created another army of 2500 right after. He's doing nothing to me.
>>
>>127769483

Then it's not that RoS is ineffective, it's that you have a ridiculous resource advantage.

You see?
>>
Can anyone explain if there is any way to play an air-focused pretender with a non-ranged sacreds?

I have tried going A6W6 and rushing to evo4 for thunder strike, but it felt really underwhelming - the acid raing generally doing a much better job at damaging enemy troops.

So, assuming i am focusing air, have no air units and melee sacreds (specifically, i was playing tir na nog), what should i have been focusing my research on?
>>
>>127771082
>air magic
throw up storms and thunderstrike
have your national guys summon storm power and thunderstrike themselves.
Get fog warriors, cast that.
>>
>>127771287
>storms and thunderstrike
Does thunderstrike get bonuses from storm? As it is, it really felt kinda weak, often missing, and not dealing that much damage when it hits.
I saw my pretender switch from scripted thunderstrikes to acid rain and the difference was huge.
>>
>>127771082

You say you have no 'air units', and you're playing TNN? You mean.. flying units? What, exactly, do you think air magic on a god does?

Having a magic type on a god is not.. it let's the GOD use that magic, and gives a bless to sacred units, and maybe lets you forge boosters, but it has almost NOTHING to do with using air magic.

>>127773542

Storm lets you cast Storm Power which gives +1A magic. If your pretender is the only one casting tstrike, no wonder it sucks. The use of Tstrike is when you have a choir of elves singing the songs of lightning. Dozens of tstrikes dropping like the hammer of god on the enemy. One square of hueg damage per cast, 9 squares of light damage and hueg fatigue per cast.

You're also playing in SP where killing shitty units with no armour is the goal. Acid rain doesn't harm tough sacreds or heavily armoured units, and no-one but your god can cast it.

Basically, you're doin' it wrong. Your god sitting there alone casting spells is never the right choice, ever, unless that spell is something that hits the whole battlefield.
>>
>>127773542

Storm is for summon storm power. Are you talking about taking air magic just for your pretender? The biggest thing why one would take air on their pretender is fog warriors, that spell is fucking nuts and a game changer. Elemental staff (A4E4) is also pretty great item to have as they are kinda hard to forge with native mages.
>>
>>127774023

air boosters at all are kinda hard to forge on most nations' air mages
>>
>>127775940

And elemental staffs are even harder as they have rare crosspaths which are hard to boost. I really like them as they open so much stuff.
>>
>>127773984
>You say you have no 'air units', and you're playing TNN? You mean.. flying units? What, exactly, do you think air magic on a god does?
I meant that the air bless effect is kinda worthless if your sacreds are melee-oriented. Dunno why i mentioned air units. I think i assumed there must be an air spell that gives them major buffs.

>Your god sitting there alone casting spells is never the right choice, ever, unless that spell is something that hits the whole battlefield.

Noted. I kinda assumed i could get some real serious AOE spell and needs A5-6 to cast, and wreck shit with it. But i guess the real use for my A6 is fog warriors then.

>You're also playing in SP where killing shitty units with no armour is the goal. Acid rain doesn't harm tough sacreds or heavily armoured units, and no-one but your god can cast it.
Thanks for the advice. AI practice is the only thing that can be done within short timespan. By the time i play humans, i need to have at least a vague idea what i am doing, hence the practice. I certainly will try to keep that difference in unit compositions in mind.
>>
>>127777183
>I meant that the air bless effect is kinda worthless if your sacreds are melee-oriented.
It's still decent on sacred mages. In fact, A4E4 is a fairly popular magebless since it's relatively cheap, allows you to craft a number of useful boosters including staffs of elements, and gives your mages more accuracy and reinvigoration.
>>
>>127762506
Units in melee range scripted to cast spells will occasionally engage in melee combat if they do not have the 'Innate Spellcaster' ability. They basically roll a check, and if they fail then they get slap happy.
>>
>>127778083

Yeah and the big thing about precision is that everything over 10 is doubled in the calculations. Precision 12 is actually 14.
>>
>fight altantis for 3 turns
>atlantis goes AI without ever attacking back or defending anything

ok seriously its turn 40 what have you been doing for the last 3 years.
the fucking AI is putting up a better fight than the player did.

also: fuck players who quit at the first sign of any difficulty. you sign up for a game, goddamn play it unless real life stops you.
>>
>>127760312
I dun get it
>>
>>127780054
Well, I've been spoilt in that regard, fighting Ermor has been great, 10/10 player, would prefer to ally with next time because he was such a bro.
>>
>>127769401
>And over time you lose power anyway, as your mages/research don't keep up with any decently sized nation.
People really need to stop repeating this to be honest.
>>
>>127780054
You forgot to mention how I was already fighting Agartha, Lanka, Xibalba and Berythos before you decided to backstab me and that you've got my capital under siege.

I've lost too many production centers and I'm spread too thin to put up any resistance, so I don't see any point in going on.
>>
>>127777183

Tuatha spearmen are not a very good sacred unit. People take a n9 bless for TNN, but only to enable gearless thugging with Sidhe Lords.

Planning research around what your GOD can cast rather than what your NATIONAL MAGES can cast is nearly always a bad idea. A god forging boosters to enable national mages is okay because that lets you have multiple casters of those spells, not just one guy who can die, not be in the right place, get assassinated, etc. If the spells are good enough to be worth the design point cost of those paths on your god, and the gem cost of the booster items. Fog Warriors is a big example of this, because you need A4 to make air boosters and to cast it, very few nations have national A4, and it wins fights almost singlehandedly. So taking a god with A4 to make air hats to boost national a3 up to a4 and then send the a3->4 out to cast fog warriors can be worthwhile.

Note that fighting AI will actively degrade your ability to face players. What it teaches you to do is the exact opposite of how fighting players works. Most new players who play against AI instead of going directly into multiplayer struggle with the bad habits taught to them in SP.
>>
>>127780619

Rome players = best players

>>127780919

Why? Because people are scrubs and don't know how to use mages and lose to a simpler-to-play nation with shitter research? I don't play MA Ermor/Lemuria, just against them, and that's pretty consistently been my experience. Unless you actively give them death gems or let them grow (what the fuck are their neighbours doing to allow this), by the time they have Rigor Mortis, you have Rain of Stones (/insert battlefield kill of choice here) and by the time they have wind of death, you've got cheap chaff and remotes and thugs/SCs and whatever else and hand them their asses without particularly trying.
>>
C'tis, are you there? I'm attacking 65 and I would prefer avoiding a clash
>>
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PAN
WAS
RIGHT
>>
>>127781370
I'm hardly fighting you Atlantis, I sent a small detachment of troops to reclaim some cave areas that, honestly, you shouldn't have had anyway.

You were still one of the biggest forces on the map.
>>
>>127767608
>>127766661
You're making shit up with respect to morale testing. I don't know why you're doing that, but that's simply the case. This is a mechanic that nobody else believes or has claimed to exist; nor is there any evidence of it existing. Frankly, you remind me of the guy who was claiming extensive testing showing that horrors were incapable of beating even low levels of PD, and/or "only" 80 generic troops.

If you want to dispute it, post a thread on desura or invision with a link to your tests asking about it.
>>
>>127781636
>>127778083
k thanks, got another question:

How does spell targeting work (actually all targeting, seeing how its all the same)? When adding a spell to script, i dont get an option to pick a target. So, how intelligent are the mages at that? If i have a mage spamming soul slay, will he at least try to pick valuable targets and not random chaff?
>>
>>127783826
They'll only target things within range, but show preferences based on hp per potential target, resistances, distance, and a small random element.

A dragon out in the front line will almost always be targeted, except by fireballs, for example.
>>
>>127783826
HP density, but preferably things with low resistance to whatever the spell is (so mr for soul slay).
Failing that, whatever will fuck up your battle plan the most.
>>
>>127783826
With archers and melee units you can give them targets. Fire closest can be baited with a small unit in the front of the army which is set to guard a commander in the far back of the battlefield. This causes the enemy archers to try to kill the bait unit leaving left of the army unmolested by arrows. This is why against humans just a generic "fire" command is good enough as they will pick their targets on their own and not get fixated on baits.
>>
>>127783826

Generally, spell targeting targets the highest HP it can find in range. If it's an aoe, it'll trying to find hp that fits it's aoe profile, so it'll target a group of 10-hp spearmen over a solitary 30hp guy, because the spearmen have more hp spread over 5 squares or whatever. This applies to buffs, too, so a mage will be more likely (note: more likely) to target the elephant inside his spell range than just aiming at himself or a random frog.

Often with buffs, players will try to use placement of units to put the thing they want targeted inside the mage's range, and other stuff he might target instead outside his range, so he doesn't put a buff on a random elephant that a thug was supposed to receive.
>>
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>>127783397
You outright told me that you and R'lyeh were teaming up on me. Don't even pretend it's not an invasion. And why shouldn't I own caves? There's a cave right underneath my capital.

As for being the biggest force, hardly. When it comes to total surface controlled, I'm probably up there yes, but that just contributes to being spread out as fuck.

I mean it's ok to invade me, no need to make up shitty excuses for that. But I think it's a little ridiculous to say I quit "at the first sign or trouble" when four different nations are currently sieging my forts (including my capital), one of them with an army bigger than all mine combined, and I don't have enough forces left to lift those sieges.
>>
fun fact: pelagia has two gem gen globals, placing him at 3rd for gem income in the game.
>>
Sorry about always holding back the turns, lads. I just started a new quarter at college and I've been extremely busy trying to figure all my shit out. It's going to get better from here on out though, and I'll submit my turn when I get home today at around 12:30 or so.
>>
>>127782073
>or let them grow
Yes, if you deploy a dedicated containment effort that would kill any other nation, you can ensure that they are behind in research. MA Ermor that is given similar opportunities to other nations by its neighbors will not be behind in research. The reason that its research tends to be behind has more to do with fighting off the world than a national research malus, which is what people often take away from the claim that Ermor is behind on research.
>>
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>>127785651
>I'm almost done killing Atlantis, time to rile people up against Pelegia so I can kill him next!
>>
>>127783423
I would genuinely like to see morale test results desu, and not just from the flanking thing.

I have experienced surrounding my opponent with flying skeletons with fog warriors + army of foo against an army of roman infantry that also had fog warriors and army of foo, and the units slapped at each other not doing damage until the mages actually killed enough undead to cause an HP rout. None of the human squad routed.
>>
>>127786131
I'm pointing out that with two gem gens he still is only #3 on gem income. if anything, that will convince people to find a better target.
>>
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how does one take this province from indie dragons? I've never seen that before, they all have 180+ health
>>
>>127787232
Dunno, just be glad they're not Dark Vines
>>
>>127787232
You don't just take it. You charm/enslave them. Killing the dragons would be a waste.
>>
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I fought Asphodel, and that's what I got.

Is this their national hero or something?
>>
>>127658546
Need some sort of a resource-generating mage. Maybe a W-mage heretic who douses magma to get metals?
>>
>>127788134
It's one of the better Transformation results
>>
>>127788134
Probably just a lucky roll on Transformation.
>>
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Daily reminder that this is a no-skellingtons game.
>>
>>127788134
As I mentioned in the news report, that's a transformed mage. Asphodel has been spending a lot of nature gems on transforming their mages to avoid upkeep.

>>127788445
What made it even better is that Asphodel's mages skelly spammed too.

PS: Please support your local news station, I know that you're rich.
>>
>>127785741
It's okay I've done quite a few doubles myself
>>
>>127789440
Just read that report. It seems I need to start patrolling the shit out of my provinces.

Tarts soon, fellow pretender.
>>
>>127790058
Why do you hate the news? I think it's pretty entertaining.
>>
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>>127790443
HATE NEWSPAPERS

Also, we need a new thread.
>>
>>127790058
Are you going to kill Asspoodle for that GoH or are you just going to overcast it? Because I think he's pulling back everything he can to his capital, so you may have a hard time sieging it.
>>
>>127790636
I think I'll just go for the overcast. Maybe I can siege him with 4k skellies and beat him with Wind of Death, but I don't want to bother. He's going to be dead one way or another anyway. Jotunheim is moving to his territory, and I'm not going to stop him. Besides, if Asphodel tries to get out of his cap he's dead thanks for the balanced match-up, Illwinter!, as I will just banish the shit out of his chaff.
>>
>>127791235
It's kind of funny how everyone is dogpiling on Asphodel and C'tis while the obvious ancient evil just laughs and casually prepares to end the world in undead hordes.
>>
>>127791640
I joined this game to become the second Ermor, what did you expect?

It's my first time playing Sceleria though, so I'd tweak my build a little now that I realize what needs to be done.
>>
What kind of pretender is good for LA Agartha?
>>
>>127780619
I'm glad it's you that's killing me. You seem like a cool dude.
>>
>>127787232
Holy shit get some charm over there, free dragons.
>>
>>127794830
You definitely want at least a minor E for you blindfighters, since they're rec anywhere they're honestly pretty good just enc10 is to much.
You could easily justify N9E(x) as your sepulcherals en masse are crazy good.
As for scales order and growth are obvious but you may want to take prod more than order, for expansion.
>>
>>127795506
Fuck charm, enslave mind and GoR them or hellbind heart them. Charm has shitastic range and the range can't be boosted.
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