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XCOM General - /xcg/

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Somewhere, somehow an Interceptor bay is waiting to happen Edition

Previous Campaign: >>127045849

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Retaliation Trailer:
https://www.youtube.com/watch?v=ryOfZv0JjIg
Don't forget to check firaxisgames latest vod at Twitch.

Beagle's First Two Missions Gameplay:
https://www.youtube.com/watch?v=I9vG-N0ILB0
https://www.youtube.com/watch?v=JT_0gsOmsQE
https://www.youtube.com/watch?v=5X1Tfx_TM38

60 Minute Gameplay Video:
https://www.youtube.com/watch?v=PwHPhQXavPA
https://www.youtube.com/watch?v=vblW65PQ9vY
Misc Videos:
https://youtu.be/HVw-QOU06WU
https://www.youtube.com/watch?v=7-cSh3aPDPw
https://www.youtube.com/watch?v=3tqHWR_J7VU
Other Articles:
>https://xcom.com/news/en-the-aesthetic-of-domination-the-look-of-advent-and-the-archon-in-xcom-2
>http://www.pcgamesn.com/xcom-2/xcom-2-declassified-firaxis-on-the-risky-shot-theyre-taking-with-a-new-strategy-layer
>https://xcom.com/news/en-dont-get-in-the-andromedons-way-in-xcom-2
>https://xcom.com/news/en-the-environments-of-xcom-2-wilderness

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
MGS-themed codename list:
>https://www.dropbox.com/s/plfug9tz86zp56s/DefaultNameList%20(code%20names%20b15).ini?dl=0
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
reptilian boobies
>>
>>127181694
Air game is ded. Let it go.
>>
>>127181694
>Linking to ruddit
Mate I think you need to
B R E A K L O S
R
E
A
K
L
O
S
>>
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xth for mimic beacons
>>
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>>127181920
get out
>>
>>127182089
No >:^(
>>
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how do people always get the special council missions so late?
I have never once had Newfoundland or VD missions when I had lasers
>>
>>127180731
>>
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>>127181930

I-It is there! Somewhere around the place! I Know it!
>>
>>127182760
DED!
>>
>>127182660
it works after you taken standard, disabling, double tap or light em up shots and missed until you hit your next shot. you can move, reload etc.

it's weird when it comes to RF

RF miss + hit = wont activate
RF miss + miss = activates
RF hit + miss = sometimes activates sometimes not (i have no idea why)
>>
nth for eggsalt
>>
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>first Cyberdisc along with a Seeker and two Drones in current campaign is literally 2 tiles next to my drop zone with barely any cover around
>scramble a hasty defense
>finish the Cyberdisc with wounds all around
>XCOM Enemy Within has stopped working
>>
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>>127182760
Wasn't it confirmed for dead in an interview?
>>
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Nth for fuck spiders.
>>
>>127183350
I just got Advanced Aerospace Concepts and now I'm left wondering what I should get first. You guys got any suggestions? I'm doing pretty well in my air game but I got it now just so I can keep up the pace with the ayys since my air game caused me to lose my previous campaign.
>>
>>127183630
do you have lasers?
do you have 4 interceptors atleast on every continent that has a satellite?
if you do have lasers, are you using defensive stance with the tracking small item?
if you don't have lasers, are you using aggressive stance?

if the answer is no to any of these, you fuckd up
>>
What kind of loadouts do you guys go for when having captures in mind for missions?
>>
>>127184045
Ghost grenades
>>
>>127183630
#1 priority:
Advanced Beam Lasers [Research]
UFO Countermeasures [Foundry] (unlocked after Seeker Autopsy)

#2 good to have
UFO Scanners [Foundry]
Armored Fighters [Foundry]
Imporved Avionics [Foundry]

#3 buy when you need it
Super Skyranger [Foundry]

#4 buy when you have too many resources, otherwise useless
Penetrator Weapons [Foundry]
Wingtip Sparrowhawks [Foundry]
>>
>>127184045
I always have an assault for close range damage and then a high mobility scout with an arc thrower for when the assault is done weakening the ayy.
>>
>>127183981
What tracking small item?
>>
>>127184045
flashbang/chem + arc thrower, depending on what i want to capture.
smg engineer w/ repair

psi panic is the best and makes captures a cakewalk
>>
>>127184045
I just slap an arc thrower and an smg on the repair engineer. Having my strike rifle sniper with disabling shot or a gunner or an officer for command helps, but those are usually always there in a standard squad anyway..
>>
>>127184353
http://ufopaedia.org/index.php?title=Air_Combat_%28Long_War%29#Modules

Aircraft Boosters from foundry, and then make them in engineering.
>>
>>127183981
>do you have lasers?
Yes.
>>127184310
>UFO Countermeasures
>Increases interceptor dodge chance by +15%.
Fug, if I knew that earlier then I would have gotten it. I'll make that my next priority after Super skyranger. Base assaults soon my fellow commanders.
>>
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>>127184925
green = get it ASAP
yellow = worth it
red = not worth

rest is up to you
>>
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r8 my gunner
>>
>>127185240
>supercapacitors are 800 funbucks
Fukken Christ are you expected to get it during summer.
>>
>>127185454
you need to research adv pulse for it.
you're expected to get it about the time you get firestorms.
>>
>>127185240
>super capacitors $800
Holy mary mother of christ.
>>
>>127185663
>>127185454
i did a test with supercapacitor laser cannon vs plasma cannon.

the supercapacitor laser cannon downed any ufo aside from battleships/assaultcarriers faster whenever the plasma cannon missed once(twice for large ufos)

when the plasma cannon hit 100%, it was faster.
>>
>>127185414
Jolly good.
Makes me green with envy.
>>
>>127185663
the alloys would be more of a pain desu
150 is a lot especially if your airgame is unstable and you also want ground weapons
>>
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>>127185240
stance guide.

if you have a cmdr rank interceptor pilot,you can go bal->def and agg->bal

if your pilot has no rank/1-2 kills you should go def->bal and bal->agg
>>
is there any way to stop ufos from exploding from any hit they take?
fucking plasma cannons wrecking every single one i shoot, and the only battleship i could bring down, got exploded by a fusion lance
even emp cannons are destroying them completely
>>
>>127186432
have an avalanche inteceptor and deal the final blow with that.

the chance for crashland/destroy is the amount of damage you overkill the UFO.

if it has 5/100 hp and you hit it for 60 dmg it will most likely evaporate.
(numbers are just representation)
>>
>>127185414
He's a big guy.
>>
>>127186745
i mean on the ini
im on really late game, almost third year, and im dry on resources cause there hasnt been enough bases for me to assault and get enough resources for more firestorms
i've got almost 4k cash because of this shit

i'll try to keep some fighters with laser cannons, hope they wont get horribly mauled before they can fire the last shot
>>
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>>127181930
>Air game is ded
>>
>>127186976
There's no such thing in the ini.

With overkill damage D, the chance for the UFO to be completely destroyed is

(D/5)% for scouts and fighters
(D/6)% for raiders and destroyers
(D/7)% for harvestors and abductors
(D/8)% for transports and terror ships
(D/15)% for assault carriers and battleships

Ufos in "High" altitude usually get destroyed more often than "Low" or "NOE" ones.

A good way to get crashed ufos is to use phoenix coilguns/avalanche/stingray to deliver the final blow.
>>
>>127182537
I have a mod that guarantees van doorn in march, otherwise I always get him way too late in the campaign for him to ever reach field commander in the officer tree.
>>
>>127187794
Medium raider
HP: 1500
Armor: 5

Interceptor armed with plasma
hits 3 times for 650 damage each.
plasma penetrates all armor

650+650=1300, ufo is at 200 hp
200-650=-450
450/6=75% chance for the ufo to get destroyed.

And critting the ufo on the final blow is not even taken into consideration here.
EMP can crit for 460, plasma for 900, etc.
>>
I'll start my first playthrough of the game, shoud I play it vanilla only or are there some mods to fix/balance/spice the vanilla campaign that I should use?
I don't think I should play with the Long War mod on my first game, right?
>>
>>127188416
Play the base game with the enemy within expansion on normal. If you like it, try classic or jump straight to long war. Long war is a love/hate mod imo so you'll have to see what you think later.
>>
>>127188416
Nope no long war yet.
I'd say just play vanilla. Do you have EW or just EU?
>>
>>127188603
>>127188641
Ok thank you, I won't touch LW for now.
Yes I have the EW addon.
>>
>>127183319

What interview?

>>127187597

Not funny.
>>
>>127188935
Cool
Have fun, anon
>>
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>>127188946
>Air game is ded
>Not funny.
>>
>>127188935
Normal EW
Learn the enemies, what they do.
Learn the game mechanics.
If you're good at strategy games, start on classic. Normal isn't much of a challenge.

Long War gives the game depth.
Play normal first, and keep bumping the difficulty.

Oh and, play on honestman/bronzeman.
Ironman is a meme.

To learn the game you make mistakes, again and again. If you savescum you will fall into the trap of savescumming a shitty move until you get lucky. Restart your mission if you wipe, no shame in that.

Good luck commander.
>>
>>127189739
>To learn the game you make mistakes, again and again. If you savescum you will fall into the trap of savescumming a shitty move until you get lucky. Restart your mission if you wipe, no shame in that.

Can't stress this enough.
Savescumming is an addiction.

You start off by savescumming because a thin mint trickshotted your favourite girl soldier across the map. And then, slowly but surely, you fall into debauchery, and you'll end up savescumming every time your soldiers get hit because of your shitty tactics.

Don't savescum anon.
Don't be like me. It took a long time to break out of it.
>>
>>127189739
>>127190459
>"le dass le xcom" :^) memery

If you lose people, you are bad and have done badly and will probably continue to do badly. Instead of being a defeatist prick and rolling over when anything bad happens like a depressed invalid, restart and try again until you get it right. There is literally nothing wrong with savescumming (or just restarting a campaign entirely) when trying to learn the game, because you will actually be able to identify your mistakes instead of glossing over them figuring it's just a meat grinder like the 1994 X-Com. It's not. If you're losing people, you suck and need to correct it.
>>
>>127190596
>oh golly i just sent my top troop through 5 overwatches and got turned into a cheese grater
>lmao doesn't matter cus i have the magical "load saved game" button and i can shitplay until all 5 overwatches miss :))))))

I don't think I have to tell you what you need to git.
>>
>>127190596
I'm not going to restart a campaign/mission because I made a stupid mistake and got punished for it.
>>
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>stop being a defeatist prick
>if you lose one troop your a scrub who should restart
Fantastic reasoning as usual.
>>
>>127190749
>>oh golly i just sent my top troop through 5 overwatches and got turned into a cheese grater
exactly. you should learn from that mistake and not run that overwatch in the first place instead of just throwing your hands up and going "oh well thats le xcom, le meat grindre is happen, time to hire more rookeyz :--DDD"
>>
>>127190596
People need to learn how to tackle full missions without hiccups.

Yeah you can reload a save before that sectopod that was out of los bombed and murdered 5 of your guys, but thats just correcting multiple mistakes by a move you wouldn't take otherwise.

DO Restart missions as much as possible, until you get them perfectly done without deaths.

DO NOT Reload autosaves right before something disastrous happened, think about how you got into that situation, and prevent it next time.
>>
>>127190979
So, your games are basically like 30 troops, since you never let any of them die?

I'm all in for restarting when you get wiped or 4 of your top tier vital niggers get killed, but there's no sense of loss in the game if you restart every time one of your good troops gets killed.
>>
Late May landed Raider on Normal has
>2 Cyberdics
>1 Muton
>2 Floaters
>2 Outsiders
>3 Drones
>3 Seekers
>1 Thin Man

Aliens also did 2 terror missions in a week just before. They should be pretty resource starved now, right?
>>
>>127191284
They get free handouts every month regardless so don't get too comfy.
>>
>>127191190
not him but the real challenge is impossible or brutal ironman.

You practice by playing non-ironman, and practice until you get the perfect set of moves in your head for every situation.

Employ this practice in an ironman game and beat it.

It's a great feeling to beat it on ironman.
>>
>>127191284
aliens don't spend resources on aliens or their pods

the only thing that drops alien resources is air and ground interdiction of UFO contacts, and the construction of alien bases in conquered countries.
>>
>>127191190
I usually end the game with about 18, including SHIVs, usually a couple of base ones too

in my current Impossible game, I have about 24 and only because I'm trying to train up lots of dudes so I can keep an endgame save file for doing ridiculous bullshit gimmick teams/builds

>>127191434
this game is only hard until you get LPRs, which is doable before mutons even show up
>>
>>127191528
I'd like to see you get plasma carbines by May.
>>
>>127191528
>long war
>lprs before mutons
>>
>>127191693
>long war
>implying anyone was talking about long war
this started with a nigga who is playing vanilla for the first time asking for protips, fuck off with your Megnificenc :^) bullshit faggot
>>
What happens if you fail the DLC mission with the transponders on the train? LW, by the way.
>>
>>127191658
do xenobio first

capture a thin mint on whatever council mission shows up first

research its gun (it's around 24 days depending on your scientist count at that stage of the game)

enjoy free LPRs forever as long as you arc throw dudes

even with really bad luck, you're looking at plasma by mid-may instead of early may, and mutons only show up around then

even if you're slow, all it means is you cap a muton instead, get the plasma weapons credit, and then have LPRs by the end of may instead of in the first week of it. oh no. wah wah wah
>>
>>127192545
You don't get gang plank 2 days later. Confounding light is easy if you focus on the transmitters and push forward fast and with minimal contact. You only need to teach the end
>>
>>127192614
You in eu or ew? Because they jumped the research times a lot in ew
>>
>>127192003
>quote a guy talking about brutal difficulty
>not long war
>>
>>127193091
>quote a guy talking about brutal difficulty
point it out fag

get stabbed in real life please also
>>
>>127193174
>>127191528
>>127191434
:^)
>>
>>127193174
You just got memed on son
>>
>battleship appears
>literally nothing I can do to stop it early game
>shoots down my satellite
>reload save
>battleship doesn't shoot down my satellite
Why exactly is savescumming bad, /xcg/?
>>
>>127193174
>fucktard quotes someone talking about long war
>lmao LPRs before mutons
>gets called out
>who were talking about lw?
>gets btfo
what a shitter
>>
>>127192717
holy fuck, finished with one turn left
FUCK thinmints
>>
>>127193248
>bringing up brutal for L I T E R A L L Y no reason

>>127188935
>Ok thank you, I won't touch LW for now.

:---DDD
>>
>>127193461
Battleships don't spawn early game even in long war. They're only deployed when ayys are planning base assaults and shoot down sats, or really late game high resource bombing runs.
>>
>>127193610
lol he was adding to the discussion

calm down son, stop playing easy mode
>>
>>127193597
>FUCK thinmints
>le thinmints are le hard meme
What A Meme! I give this Five Meme Points out of a Possible Five Meme Points! Ha Ha Ha
>>
>>127193610
>argues like a girl
>can't go out silently accepting that he? got BTFO
Please link me your tumblr, and show pics. Even if you're trans.
>>
>>127193912
They're not hard, just annoying. Acid is probably the most annoying fucking ability ever when you need mobility.
>>
>>127193610
>le epic memer
>le L I T E R A L L Y
>le :-D
>>
>>127194016
Have you considered trying not to get hit in the first place? It's not hard.
>>
>>127193916
>a-anyone who calls me out for failing to follow a conversation must be an SJW
shouldn't you be complaining about Zoe Quinn somewhere or something, buddy

possibly going back to /v/ to do it even
>>
>>127194080
You can't fucking dodge acid you stupid shit
>>
>>127194080
>le sweeping statement without any actual advice meme

this is my favourite meme
>>
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Good god anons do you ever tire of gobbling up bait?
>>
>>127194190
>go back to /v/
>says the guy who posts there 24/7
>>
>>127194347
I don't care if it's bait, I won't stand for it.
>>
>>127194190
Whats an sjw?
>>
>>127194216
You can't get spit at if they can't see you, chum. Maybe you should learn how to play the game before complaining about it.
>>
>>127194516
Confounding light is on a long narrow train map and is a race against time to prevent the battleship from reaching firing position. Breaking line of sight with eight men is a chore in itself, even more so when there is very little full cover.
>>
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Not a bad start.
>>
>>127194670
It's not hard to break LOS. There's plenty of cover on all the EW and DLC maps. You're just being intentionally obtuse because you know you're bad at tactics games and want the game to hand you wins on a silver platter like Call of Duty. That shit isn't going to happen, man. Maybe tactics games aren't for you.
>>
>>127194947
Whatever man, maybe you should pay the fucking game before spouting bullshit. I'm done with your bait.
>>
>>127194947
>maybe tactics games aren't for you
oh the bait you'll see.
>>
>>127195004
>I'm done with your bait.
Too bad you're not done being shit at relatively easy video games. You must live a sad life to be so incompetent. Did your mother and father never teach you anything basic as a child?
>>
>>127195134
Keep trying
>>
>>127195134
>>
>>127195134
Here's a you
>>
Can someone explain something to me? Maybe I'm just a shitter but oh well.

At the start of LW, when you have shit rookies that can barely give 2 steps per turn and their throwing arms are those of an aborted fetus, what the hell do I do when my team is in a firefight?

Say, we're in cover, ayys are in cover, can't really flank them without dashing and getting assraped, and grenades can't reach (and even if they did, they don't always break cover).
>>
>anericunt retard
>autistic
>shit at videogames, so posts on 4chan instead
>whenever someone calls him out, he recites/copypastes things people said to him when he argued with someone
>uses memes in almost every post
>starts shitposting about a subject tht the majority of the players have a good agreement on
>entertains himself by replying to said posts by himself or the occasional person who likes stating their opinion too.
>has no friends to play with
>browses /r9k/
>has family problems
>has mental problems

Guys listen, can we just say
>It's okay, everything will be fine.
To every single one of his posts?
I think he needs our support
>>
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>>127195913
sure why not it sounds like needs some friendly help
>>
>>127195860
Well you can try breaking line of sight.
You can also try getting high ground
You can also yolo rush with flashbangs.
Leaving a guy outside of cover against a flashbanged enemy is the same as full cover vs a normal enemy.
>>
>>127195860
Ultimately the only reliable strategy to win those attrition firefights is to prevent them happening to begin with. Sometimes you can win out with strategy like blowing open walls to get new flanks or angles of attack though.
>>
>>127196205
>Well you can try breaking line of sight.
Please don't meme here.
>>
>>127195860
>>127196205
This is all fine.

Also, if your really having difficulty you could bring a gunner baby sitter, but optimally you want to complete first month abductions with only rookies. For downed ufos, I reccommend always bringing a gunner (or assault) to help deal with the outsider.

>>127196418
He's not wrong though
>>
>>127196418
It's okay everything will be fine.
>>
>>127196418
I'm not memeing.
Simulating retreat is one of the oldest and greatest tactic there is.
You should try it and see the results yourself.
>>
>>127196418
Don't worry anon, everythings gonna be fine.
>>
>>127195860
>Maybe I'm just a shitter
Sounds like it, and sounds like you just have poorly executed activations on your hands. You should have controlled your activations better.
>>
>>127194347
I wanna fug alien food.
>>
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>>127197059
Don't touch my x-waifu alien scum
>>
in the far-flung future of 2016, people still fall for poorly-constructed and obvious bait.
>>
>>127197449
Maybe they should just break LOS on the thread
>>
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>>127197449
>poorly-constructed
>constructed
This implies some effort goes into it.
>>
>>127197449
It's hard sometimes, since a lot of people actually act like that. If someone is willing to stoop to that level then by all means let them have their fun.
>>
>>127197248
So qt, I just wanna rip that bodysuit off her.
>>
>>127196205
I'm gonna try these.
Breaking LOS just consists of hiding like a bitch and waiting for them to come?

I also like the yolo flashbang rush but I'm sure one rookie will die or get gravely wounded and have their will assraped. And I wouldn't care so much if they didn't cost 25 fiddy each.

>Leaving a guy outside of cover against a flashbanged enemy is the same as full cover vs a normal enemy.
huh
cool, I didn't know that
>>
>>127197943
It's a little better actually. -50 aim vs 45 defense. The will penalty for crit wounds was reduced to -5 in exchange for a permanent extra day of fatigue door that soldier.
>>
>>127197943
Yeah flashbangs are awesome, I really recommend them.
>50% aim penalty
>lowers moblity
>Affects everything regardless or distance from center of radius
>removes over-watch

Fantastic for early game and free.
>>
>>127198209
-5 is still a will penalty, and that sucks.
I generally don't even use them anymore.
>>
>>127198209
>>127198307
-40% aim, changed in b13 or b14? idk
>>
>>127198837
Oh really? I thought it was -50 aim -40% mobility.
>>
>>127198979
I thought it was -40 aim and cuts mobility in half (-50%)
>>
>>127199018
I'm any case they're great, use them on anything you can't kill that turn.
>>
>>127199018
>>127198979
>>127198837
Currently ufopedia says:
>Disorient: Units that are Disoriented immediately cancel Overwatch and Suppression. In addition, their mobility is reduced by 40%, they receive a -50 penalty to aim, and the range of their explosives and thrown devices is severely reduced.
>>
>>127199174
link it please, also thanks
>>
>>127199257
Its in the long war equipment section, you'll have to scroll down to the support nade section:http://ufopaedia.org/index.php?title=Equipment_(Long_War)

Also I can't load the page now
>>
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>setting up by ufo door to breach
>run person parrallel to door
>it opens the door
>can see outsider but it doesn't activate
>"Maybe if I don't move it won't activate"
>Set everyone on overwatch
>it immediately makes a dash for the power source
>two rookies hit it but don't kill it
>poor rookie standing out in open
>it takes a shot and misses
>kill it next turn

Don't do this to me Long War, I enjoy not having periodic heart attacks. I think Red Fog saved me
>>
>>127188946
http://www.usgamer.net/articles/interview-the-death-of-interceptors-iron-man-mode-and-xcom-2s-next-step
>>
>>127200397
>clearing first landed large of the campaign
>chasing last enemy thats a disk
>it flies out the top
>assume its going to flank people on the outside of the ufo
>stack up to OW spam it
>it comes back through the hole
>lands right next to VD
>four tile flanked shot
>it misses
>VD cleans it up
closest I came to a heart attack
>>
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>>127197671
>since a lot of people actually act like that.
>>
>>127181920
>tfw want lizard mammaries and XCOM strategy talk to live in harmony
>>
>>127200697
That was an interesting interview, hadn't read it yet.
>>
>>127201306
Hey, break that line of sight, soldier. Her eyes are up here.
>>
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>medium ufo crash mission
>all rooks except one gunner
>gorillionth time restarting because I have a fetish for activating 4 pods with my last move
>actually be doing somewhat okay
>ayy turn
>ayy jumps a log
>game crashes
>>
>>127201404
10/10
>>
>>127201438
one time, XCOM crashed my computer so hard that it actually took longer to boot than usual when I restarted it.

XCOM is shit
>>
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Earth is property of [s4s]
>>
>>127202392
Where are your tits, judge snek
>>
>>127202392
no keksandra, go away.
/xcg/ memes are sacred.
>>
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Every thread until
>>
>>127203667

They guy restarted the mission after that happend, would be nice if the had tried it until the bitter end.
>>
>>127203667
I wonder how soon we'll see shit posters saying they destroyed a building just to have an ayy float in air and not fall
>>
>>127204927
They'll blow up the floor under an Archon
>>
>>127194856
Noice
>>
>>127203667
Source?
>>
Oh god it's started

>uninstall long war because I didn't like the gameplay
>immediately miss being able to choose what class everyone becomes

This is worse than if I just never played it
>>
Guys, I have a crush on Doctor Vahlen, what do I do?
>>
>>127205630
Go read the fabric about vahlen sucking off a berserker.
>>
>>127205609

commander's choice is a vanilla mod as well
>>
>>127205630
Me too, she is mine!

Back off, or I will have to break your nOSe.
>>
>>127205554

https://www.youtube.com/watch?v=Oyfyn5NRG0E

At 13:12
>>
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>>127205821
*dashes at you*

*dashes from right to left so fast that it looks like i'm teleporting*

*grips katana while running*

*turns into a blur and dissapears*

*appears behind you in mid air doing a bunch of flips and stuff*

sorry dude...

she's mine....

*slices you clean in half so that you're dead*

*does a bunch of hand signs*

*slams hand on your body casting a spell that makes sure it wasn't a hologram*

*it wasn't*

Now does anyone else want to come between me and the love of my life, Doctor Vahlen? Didn't think so...
>>
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>>127206026
woah man hold on
you're HARDCORE

its ok you can have her
>>
>>127206096
*unkills you*

Thanks dude, I didn't want to hurt you, I just wanted her and I won't let anyone get in my way.
>>
>>127205751
cheers
>>
>>127205630
write fic about it
>>
>>127206026
>*it wasn't*
kek
>>
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>>127206026
>sanic roll playing
eggsellant

>>127205931
Thank you much.
>>
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Okay /xcg/, what should I name this scout?
>>
>>127206598
what her name is
you wouldn't adopt a child and change their name, would you?
>>
>>127206598
>changing her name
I'm going to have to charge you with attempted murder and put you away before it becomes 1st degree murder.
>>
>>127206598
I rename all my troops when they reach corporal.
>>
plz halp
modding my LW .ini and trying to find the line for how many weapon fragments are dropped. WHAT IS IT?!
>>
>>127206938

FragmentBalance
>>
>>127206986
Okay, part two; what would be a good value to adjust for using both quick and dirty and dynamic war? I think I read that q&d was a 40% lower ayy count.
>>
>>127206840
I always rename my troops to MuvLuv characters.

I even CUSTOMIZE them.
>>
>>127207763
>MuvLuv
Ew
>>
>>
>>127207229
>>127206986
>>127206938
Would I also need to adjust the exp gains if using both so that I don't run into issues? Basically, I want to get my game to play as close to vanilla as possible but with the neat shit that LW adds.
>>
>>127190596
>Beagle loses people even with Beagleluck
>Beagle is therefore bad at the game
No matter how good you are at the game you can still get fucked and lose people for no reason other than bad luck. Bad luck probably won't make you lose the game unless it's some real strategy level RNG bullshit which is rare but it will make you lose some people.

To say otherwise is just insane and delusional. Bad rolls don't make you lose the game, it makes you lose soldiers which while extremely important won't end your game. It takes a series of failures to actually fail the game which I remind you is "Beat the aliens and save the Earth" and not "Keep Colonel Rickshaw alive".

Losing soldiers is an extremely common thing in XCOM and yes there will be times when there is not a goddamned thing you can do about it despite doing everything right. That doesn't mean that every soldier you lost was out of your hands however.

XCOM is not like other games where you can just go "You lost a soldier? HAHA WHAT A SHITTER GIT GUD DUDE" and it be even the slightest bit accurate. The quality of an XCOM player has to be judged through several playthroughs and watching their tactics. Simple stats don't really carry much weight because of the random nature of the game. Averages are really the only way to judge not specific instances and most people don't keep track of that shit and just come here to bitch when a roll doesn't go their way. Which doesn't make them a bad player.

Though they probably are.
>>
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>>127207763
That's it, I'm placing you under arrest.
>>
>>127208778

I agree, losing soldiers to RNG happen, but if you play good you should win often anyway.
>>
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>>127209030
I'm pretty sure that's exactly what he said.
>>
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what am I supposed to do with soldiers like this

I can only make a good recon scout out of the 15 mobility one
>>
>>127209330
engineers, concealment scouts, bullet wizards, medics.
>>
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>>127209030
>>127209294
And I'm an idiot because you were just agreeing with him. I should go to bet.
>>
>>127209330

fire them and hire new people
>>
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>>127207763
going to do the same, though i'll use a Muv Luv TDA theme for XCOM 2 since the settings fit fairly well
>>
>>127209330
pretty much every soldier that gets extra defense is permanently crippled for the heavy minuses to other stats

positive defense can even be a disadvantage since it denies the possibility to run a tank build on the soldier
>>
>>127209554

Yeah, i would write something nice, because he exterted himself to write this good statement.
>>
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One of these guys is not like the other.
>>
>>127210694
gauss gauss gauss gauss gauss laser ballistic

looks fine for me
>>
I forgot how many council missions there are in EW if you have DLC

Fucking Van Dorne, two alien ships and progeny in two in game days
>>
>>127209330
assaults with rapid fire for the low mob ones
medics for the highwill ones
gunners, engineers
>>
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GOD DAMMIT VAHLEN I KNOW ABOUT THE MELD SHUT THE FUCK UP
>>
>>127217062
>turn off beginner VO
>>
Holy fuck the boardgame is a crazed mess

I love it
>>
>>127217062
>soldier misses on ogrewatch and the plasma bolt goes flying into the fog
>Vahlen starts bitching because it hit a meld canister on the other side of the map
>>
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>>127217568
but that L I T E R A L L Y doesn't work

that's le xcum
>>
Are MECs gonna be in xcom 2?

I've not read any press about it. Asking because I kinda want SHIVs to be useful
>>
>>127224005
There are combat exoskeletons but no mec augmentation confirmed yet.
>>
>>127224005

ADVENT has mechs, but XCOM does not have MECs.
>>
>>127224005
advent-yes

xcom- only exosuits
>>
>Bomb mission on murder street
Help
>>
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w-what's inside
>>
>shot down a billion ufos
>denied a crap ton of harvesting missions
>5 meld per canister
>LOL HERE BASE DEFENSE
w o w
>>
>>127225968

was it in march of 2017? that's when a base defense is hard-coded to occur if you haven't had one yet
>>
In EW is it worth giving one Sniper the pistol perks for EXALT stuff?
>>
>>127226076
this is the third one in this campaign, and im almost in 2018

>2 crit infantries, archer, goliath and VAN DOORN gunner
i'd like a medic, but holy shit this is good
>>
>>127227083
Why is your war dragging on so long? On impossible? Mine end late summer 2017 usually.
>>
>>127226485
I like using assaults as covert operatives since they can run n gun and still activate transmitters.
>>
>>127227246
i like the late game, its fun having a lot of different tools and perks, as well as several different leveled troops to experiment with

but this one specifically is dragging on because i've lost 2 countries (3 if you count france, but that was my mistake) and UFOs are not crashing down, they're just evaporating, so my firestorm production is really delayed.
>>
>>127227430
That sucks, emp cannons burning you on crash sites huh?
>>
>>127227364
That makes sense, I'll just make the sniper good then
>>
>>127227491
yep, they're just fusion lances in disguise

>disc got a 26% on one of the critfantries and killed it instantly
my bad for using seraphs instead of archangel, i guess
gonna be my new priority, i guess
>>
What's the actual point of the ranger perk in long war?
>>
>>127225963
SOYLENT GREEN!!!
>>
>>127228430
A nerf to gunslinger from earlier betas.
>>
>>127228430

adds 1 damage for all soldier/MEC primary and secondary weapons, while also eliminating pistol range penalties.

Ranger is useful.
>>
>>127228430
I have an assault with vital point targeting and ranger, she does crazy damage, 10 with scatter laser last time I checked. I only need to give her hit and run or something and she'll be a damage god
>>
>>127229720

how did you get VPT before HnR? Training Roulette?
>>
>>127228430
Used to be that sniper/shotgun classes got a pistol perk and there was a separate straight +1 damage perk, but neither was very useful so they merged them. Now your assaults and infantry can pack an assault rifle in their pocket and get +1 damage on their main weapon for the cost of just one perk.
>>
>>127227246
just checked, its december 2017
ultra late game is fun

also, after my critfantry died, a medic showed up and saved a blueshirt from bleeding out.
it was messy, but we made it
>>
Is the long war option for less missions balanced now? I remember it coming with a huge warning that it was basically broken. Vanilla long war always burns me out around June when you start getting 3 missions a week.
>>
>>127230000
Yeah, training roulette, should have specified. Also, nice quads commander
>>
So is there any way to lower panic in a country i've already got a satellite over?
>>
>>127230098
>Vanilla long war always burns me out around June when you start getting 3 missions a week.
damn, you're barely getting any missions at all then
>>
>>127230938
I don't see the point in having a game that drags on for dozens of missions in between any advancement of tech. If I want more missions I'll just play another game.
>>
Vital point targeting or platform stability for snipers?

Seems they already have a pretty based aim.
>>
>>127232790
VPT
>>
>>127232931
Is the 2 damage that big a deal?
>>
>>127233208
It's the difference between gauss and plasma..
>>
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>xcom2 will be unlimited replayable
>when you get to know the maps you can always add more parcels into the mapmaking sequence through modding
>tfw firaxis will get me hooked on a kind of crack i can't ever get clean of
>>
>>127225963
Might be a genetically modified crocodile despite the name. I would be interested to see modified Earth species being used as enemies.
>>
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>>127234564
>there will be 20 billion different difficulty mods
I'm actually kind of concerned that the plethora of different mods will lead to the fracturing of the playerbase if more than 1 or 2 are any good. That was my biggest worry about multiplayer modding too, since multiplayer's viability is crucially tied to a united playerbase.
>>
>>127234564
If the modding scene ends up being popular, you can count on shit loads of mods of all kinds.

Mods for new weapons, new armor, new customization options, new aliens, new classes, ect.

All with actual models and textures, plus remodels and retextures a plenty for the base assets.

Maybe even custom special missions and complete overhauls and stuff.
>>
>>127225963
van doorn
>>
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>>127235051
It's going to be extremely easy, every single asset is included and the whole source code and all, even a total noob can make his dream game out of it.

It's going to be gold.
>>
So are there optimal ranks to get certain classes to before making them mech troopers for maximum stats?
>>
>>127231287
>Wahh why is the game making me play it
>>
>>127210694
They're all dressed like fags, though.
>>
>>127237375
There's a difference between playing a game and grinding endlessly.
>>
>>127237612
Then don't play it, you whiny little bitch.
>>
>>127237790
I asked if the shorter version of Long War worked, not for your irrelevant bullshit.
>>
>>127237612
>Why can't I just scan for 5 months straight and research everything? Why do I have to play the game?
>>
>>127237902
I don't care, I'm not reading all of your whining.
>>
>>127238157
Well suck it up bitch, because I'm posting it.
>>
>>127238219
Good for you.
>>
>>127238415
>>127238219

i bet you're both autistic snake posters
>>
>>127238516
I'm a neurotypical snek poster.
>>
why did they change the tactics system from original xcom? there was nothing wrong with it

this ridiculous cover system and 2moves is silly. giving guys leftover action points for reaction fire was much superior and didnt encourage this break LOS nonsense as much

original xcom did nothing wrong. so much effort went into this game and this one little design decision has almost ruined it
>>
>>127238693
you go into the degenerate box all the same
>>
>>127218701
What do you mean?
>>
>>127224005
6th class dlc
>>
>>127238878
Please no, not the box.
>>
>>127237589
I want the ayys to fear the neon bright X-COM
>>
How often should i be doing exalt scans?
>>
>>127239529
9-10 days after mission
>>
Commander! You may want to exercise restraint while reading this on my voice.
>>
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>>127238838
They are different games. If you want the real reasoning, Jake was trying to bring xcom back to current year when tactics games weren't exactly pulling in huge sales. There hadn't been a new x-com game for a long time, the first one was still the most successful while apocalypse kinda flopped. They didn't no how much complexity the current gen gamers would spring for, so they designed a system that is xcom simplified. The more I play both of them the more I see the similarities and what exact elements decided the game mechanics of the new game.

If you read the interviews for xcom2, they discuss how with the success of xcom1 and a huge amount of direct feedback they feel comfortable adding more depth and complexities to the new one.

I really do love the first game, but it does have its flaws, and Time Units is not inherently the superior the system (though clearly its more refined than xcom1). Also, don't forget that Gallop made several games to refine the combat system before x-com came out, though maybe your already aware of that.

In the end though, the games just play differently for the most part. One isn't just an inferior copy of the other. And it looks like xcom2 will be improving upon the groundwork in xcom1 in nearly every single way.

Of course, if you want more of the original x-com you can always pick up openxcom since they have an active modding community that is pretty excellent.
>>
>>127239751
that guy is a manlet. check his height compared to the british-woman-trying-to-do-a-german-accent-but-forgetting-halfway-through-the-game
>>
>>127239802
they should've stuck stuck with laser squad nemesis' football plan tactics 2bh senpai

this cover system irks me a lot more than the time units stuff. i can clearly see them shooting through solid objects and hitting people
>>
>>127239751
I read it in council guys voice at first before I realized it was Vahlens quote.
>>
They're falling back!
>>
>>127239981
>2bh senpai
Opinion discarded
>>
>>127240142
We are extremely impressed with the progress of you reading this in my voice.
>>
>>127239981
Well if its the look of how it plays out I don't know what to say. i would think that would be a relatively small point relative to how the game play actually functions.
>>
https://www.youtube.com/watch?v=Ho4T-EViuE0

CLOSE RANGE ?
>>
>>127239981
>not wanting cover on a war game

How about you go and play chess, you gigantic fuckboy
>>
>>127238838
You're acting like UFO didn't have its own cheese

Hell it was even more broken than break los
>>
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>>127240670
The funny thing is breaking los is the most powerful tactic in the original games. You abuse smoke grenades like mad and then use squadsight and explosives on your turn to kill everything. It was actually much easier to do than it is now. If you play it right the aliens will never see you on their turn.
>>
>>127241196
I was thinking more of just standing on the skyranger and sending rookies to scout
>>
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>>127239981
>i can clearly see them shooting through solid objects and hitting people
>>
>>127240605
You do realize that original xcom had actually 3d modelled cover that blocked bullets if they hit, right?

>>127241456
That's an actual bug with the voxel hit detection. In new X-Com its intended that the 3d representation of the game is irrelevant.
>>
>>127241456
I've never actually seen this while playing x-com, so I'm looking at a unicorn right now.

>>127241328
Same principle
>>
>>127240374
B U H D I E S
>>
>>127241456
ayy imaghost
>>
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>4th mission
>have recovered every single meld canister
>no casualties
>every single rookie that has gone on an op is ranked up
Feels pretty good
>>
XCOM 2 when
>>
>>127242342

February 5th 2016
>>
>>127242342
never

t. jake solomon
>>
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>>127200697

Well.. I guess its time to become a snek OP as well.
>>
UFO paedia is down here, can anyone tell me what autopsy I need to unlock the regen psionic skill in the very first row?
>>
>>127235051
>>127236791
Guaranteed mods for XCOM 2

>Space Marine armor
>Halo Spartan/ODST/UNSC armor
>New structures for the random map generation pool
>LoversLab SeXCOM
>>
>>127242338
>save going really well
>Gangplank
Well this is make or break time

It's pretty amusing how even on this perfect run I still need to use two satellites on month 3 to keep countries
>>
>>127242803
its thin man interrogation
sorry, commander
>>
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>>127242657
Rip air game. ufo defense still holds the title for best airgame. (Though without reparations, apocalypse has a pretty cool one).

On a different note, they did mention that buildings are upgradeable now, so that should be interesting. It looks like you build less builcings, but with upgrades and staff, its look like base building/management will actually be more complex than the first game.
>>
>>127200697

>Yeah, it’s true; that is probably the difficult thing about Iron Man: if you lose experienced soldiers, then it’s very difficult. Now, we knew of some ways to offset in XCOM 2, so now in XCOM 2, you can actually recruit scientists, engineers, and soldiers every month. You can go to resistance HQ and you can actually recruit new staff, and so there are always experienced soldiers available if you’re willing to pay for them.

I like that.

>>127242969
I need more flags, because my country isn't in the list. More mitlitary helmets would be nice and foremost... a gasmask.

>>127243643
I never liked the basebuilding and that airgame in Xcom:EW so its nice that it's gone.
A more advanced tactical layer is a good think, its nice that you can do on the earth more than launch satelites and wait for missions.
>>
Does anyone ever use officer promotions on anyone other than the infantry, medic, and engineer class?
>>
>>127243939
I didn't mind basebuilding but it always felt more like something that punished you for doing it wrong rather than something that rewarded you

And since you wanted everything built eventually there wasn't really much thinking behind it
>>
>>127243242
Oh well, I d-didn't want it anyway. Mindfray is much better.

Speaking of interrogations, is there any use to capturing an alien I already interrogated? Maybe sell the live specimen at the gray market for a higher price than a dead body?
>>
>>127244168
Medics are all psionics for me. Isn't Medic officer a waste?
>>
>>127244285
Long war or vanilla? In Long War you can get live alien council requests with good rewards. In vanilla you would only capture more to get their plasma guns.
>>
God why is there never enough money.
>>
>>127244285
council requests for captives are sometimes really good, like corporals or seargents and panic reduction for those who ask for them
aside from the alien weapons, which are required for manufacturing and researching plasma weapons

and no, mindfray is shit compared to biofield
i'd suggest holding out for biofield on medics or front-liners
>>
>>127244558
because you aren't selling your shit
>>
>>127244414
From what I gather, any class that allows multiple actions is a candidate for officer. I guess so when you use command, your entire turn isn't relinquished.
>>
>>127244558
I always have a ton of money but I'm starved for alloys.
>>
Holy shit, after savescumming on normal playing ironman classic is so much better. I couldn't stop myself from reloading before, but now it feels so much more satisfying finishing a mission.
>>
Destiny is streaming again.
>>
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>look at xcom on e621
>nothing but snake
>>
>>127247190
he is being even more retarded and harder to reason with than yesterday
>why would I give germany a satellite even though it's on my home continent and they request for one?
>should I skip the second mission because it's swarming?
>I didn't know how this tac vest versus tac armor
>>
>>127247225

the only redeemable image
>>
>>127247324
he's still learning. at least he's not dashing into the fog like i was.
>>
>>127246518
the biggest advice I could give to savescummers anonymous is to have a certain level of detachment to your campaign. sound counterproductive to a game like XCOM but the more you treat your current campaign as one evolving story rather than your one shot at winning (a lot of people unconsciously do this). you have to fight the urge to get angry everytime a soldier is shot or dies, or an interceptor flies like shit. just treat it as part of the story of your campaign.
>>
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>>127247225
nothin particularly good yet
hopefully we'll get more truck loads when the game releases
>>
>encounter first cyberdisk
>it gets hit by 5 overwatch shots and dies
oh baby
>>
>>127247717
I think you should just go for Ironman, bugs or not. I haven't encountered anything game breaking enough to warrant reloading, and it has completely removed the urge to savescum. I kick myself after going for hyperaggressive moves that i could previously just reload if it went wrong, and it gives immense satisfaction to fix bad situations.
One example is in the early part of the game, i had a guy move around a corner and discovered two floaters that hid behind cars. I took a shot with my rocketeer and the 90% failed and it veered off course and hit nothing. My second rocketer couldn't hit them because there was a wall in the way, and now the first rocketeer was a sitting duck in the open, me having absolutely critical on and no armor meant that that was a death sentence. So i had another soldier demolish the wall blocking my second rocketeer with a grenade, which then enabled my rocketeer to shoot through the hole, killing both floaters and saving my rocketeer. It was great.
>>
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>>127243643
>RIP airgame
>>
>>127247408

This is one is nice too Half of the pics are only from one artist who draw medicore sketches only
>>
>>127247959
Mine just walked up and crit killed the chinese heavy you get from that one mission. Didnt get anyone after that though
>>
>>127249006
My zhang was a mech with a railgun by then, I think he was one of the dudes shooting it
>>
>no TMX
>no TNX
>no LnI
>no XCOM 2
>no hair
Did blessed Bagel died?
>>
So anything I should know about Confounding Light?
>>
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>playing original UFO EU

>103% chance to hit

>misses

I demand an explanation for this.
>>
>>127248948

Damn forgot pic.

Anyway it's interesting how they pushed Snek, it's in all Xcom gameplay videos, in the first trailer and in the E3 mission. Not even the (should) more common sectoid have that much spotlight.
>>
>>127249159
He overcorrected his aim.
>>
>>127249119
Enemies drop in from the sky, just work your way up the train keeping a dude on either side and maybe one on the roof to deal with new threats

Biggest difficulty is that the next slingshot mission happens two days later so you can be fucked by wounds if you only have a few elite troops
>>
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>>127249119
>Confounding Light
Don't.
Just leave it be.
>>
>>127181694
>all these lets plays of xcom 2
>it's still so far off
I hate the way games go gold
>>
>>127249119
cheese the fuck out of it
>>
>>127247324
>should I skip the second mission because it's swarming?
That reminds me of the DSP video
>Oh great, look guys it says the mission is "VERY DIFFICULT", what am I supposed to do?
>I can't do this, it's very difficult
>>
>I would rather leave my dude out in the open than run and gun him into cover

I'm done.
>>
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>>127239802
I like XCOM 2012, but the biggest issue the cover system/combat has is that they designed so many things around the idea cover would exist (i.e automatic hits/crits outside of it) and then they give you WAY too many abilities to remove cover. I realize I'm coming at it from the opposite direction of a lot of complaints (wahhhhh why can't I just throw meatwad soldiers at any problem like in 1994 X-COM), but this is one problem I have yet to see them solve. Stacking explosives is just way too fucking powerful.

1994 X-COM really isn't any better on the tactical side though, all of the magic of that game arises out of everything being simulated, not any one part of the game being exceptionally good.
>>
>>127249159
I have no idea why things like that sometimes happen. I was testing modding stuff in openxcom and made a weapon with 1000% accuracy, and then it somehow missed multiple shots in a row against a target.
>>
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>>127249112
he's held captive by the eyyliens
>>
>>127249574

I bet after next week, we will see a lot of new stuff, hoping for 5th class and more alien reveals
Ah , any i hope a lot for pre-release streams.
>>
>>127249732
I'd agree

There's no such thing as a tricky enemy position because you can always grenade/mec destroy the cover if you can't approach them
>>
>>127249732
>XCOM 2
>playing normal single player game
>cocknuts has invaded
>player takes control of the ayys
>>
>>127249435
>keeping a dude on either side
Sounds like a good place for heavies in case of needing rockets.

>Biggest difficulty is that the next slingshot mission happens two days later so you can be fucked by wounds if you only have a few elite troops
Joy.

>>127249463
I can't anon, I must avenge Zhang.

>>127249612
How so?
>>
What if the ultimate weapon.... was love?
>>
>>127249914
I'm going dark desu

Seeing more will just make it harder to wait, at least there's a load of other games out soon/games from christmas sales to play
>>
>>127249960
https://www.youtube.com/watch?v=7JuNzlcFMT4
>>
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>>127249941
You fucking brilliant genius. Can you imagine how good that would be? I actually think Dark Souls multiplayer would be way cooler in XCOM than it is in Dark Souls.

**Admittedly despite it sounding cool it really wouldn't work, since aliens are given all sorts of abilities that are way too powerful in the hands of players, the developers knowing AI will be dumb as bricks most of the time, not to mention the number of aliens**
>>
>>127249973
I wanna make love to a snek!
>>
>>127250163
Yeah, it's bad enough in long war when the aliens decide to all actually use their amazing powers. You'd be fucked if even the average player got hold of them

Are they bringing multiplayer back for 2 btw? I always forget it was in EU
>>
>>127250163
>Fuckcock has invaded!
>"come on dude please leave i'm not doing so good in this mission and there are like 30 aliens left"
>fuckcock: "ayy lmao"
>>
>>127250308
Yeah it's coming back, I hope they fixed the bugs that made it unfun to play against good players (i.e the "you can suddenly see the enemy through walls no matter what" and the "only the host can use flying units" bullshit). Other than that it was A++, hands down the best flowing multiplayer turn-based experience I've ever seen, I spent just as many hours in multiplayer as singleplayer (and I 100%'d achievements, so that's saying something re: playtime).
>>
never played an xcom game before but I bought xcom eu complete in the steam sale and if I like it I will get 2.

any tips for beginner? just playing on normal. built my base in NA.
>>
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>>127250324
>you somehow win
>>
>>127250454
Forgot to add, the multiplayer also really reinforces how awesome XCOM 2012's combat can be once you remove the silliness of the pod system. All you exploitive tricks around that you got used to in singleplayer are just GONE. It makes so many things viable that you ignored or downplayed in singleplayer, plus brings back the mystery/horror element of "ayys could be about to shoot plasma out of the darkness", even if those ayys are controlled by a player.
>>
>>127250513
Satellite spam.
>>
>>127250513
take south america next with satellites for sweet insta autopsies and interrogations
>>
>>127250618
That's honestly what I'm most excited about for 2, just being able to fucking move without pods being set off the moment I enter range
>>
>decide to end my save scum campaign
>start a new normal bronzeman
>NEXT LEVEL tactics that lied dormant start emerging
>aggressive shotguns
>SHOTGUNS
>FLASHBANGS
>3 floater no cover lz
>blue move rocketeer and fire rocket because who gives it a shit floater is against the wall
>activate motion scanner
>no close pods
>run n gun shotgun assault
>ap nade last floater
Never has this felt as accomplishing. Also is rushing carapace after advanced beam lasers a good idea?
>>
>>127250513
You need to build satellites and relays
Only launch them when a country hits red right before a council report
If you have Enemy Within (not sure what's in complete) build MECs first

It's not a hard game to start playing but there's a fair bit to master, the hardest stuff you'll face early game is the DLC missions, specifically operation slingshot
>>
>>127250878
>decide to end my save scum campaign

Okay
Okay.

I'm gonna do it.
Normal bronzeman.

I'm gonna do it anons.
what second wave stuff should I use?
>>
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>>127250762
I honestly want to see if a podless system can work. Maybe using the AI ideas 1994 X-COM used where it would intentionally be dumb and make wrong moves just so the AI wouldn't all bumrush you immediately. That's a level of AI scripting way beyond my troglodyte understanding, though. I hope someone more autistic takes a hack at it.
>>
what lw bonus is good for boosting air game a little bit? i'm utter shite with this
>>
>>127250454

I saw many videos about the MP and it looks nice, but i think the aliens are not that interesting in Xcom:EW, but i want to play Xcom 2 multiplayer because of so much more interesting ayys.

>>127250513
1) Go for enginners, because you need them to get fast satelite upgrades
2) Build every month, starting in April a satelite-uplink and 3 satelites and launch them at the end of the month to get money and continent bonuses
3) Stick your soldiers together, never spread out, only use blue moves into unexplored area, use glot of explosives
4) watch out for Thin mans, the big skinny human like aliens, They have good aim, kill them very fast.
5) Play slowly and do a lot of overwatch, try stay to always behind full cover, half cover isn#t that good. never stay open in the field if you cant be 100 sure to kill the aliens in the turn.
6) If you encounter too many aliens, break sight to them so they maybe will run into you. Get overwatch ready.
>>
>>127250096
That feels like so much can go wrong, especially in vanilla without the extra movement.
Starting to think it might be better to just avoid it since my research game is weak still.
>>
>>127250998
Did mostly purist settings just to see what the regular experience was so
>perfect information
>miracle worker (fuck actually paying for repairs)
>bronzeman
Most people would tell you just to turn off repair in general because it is a fucking stupid mechanic. My second motion scanner is in the shop right now for it.
>>
>>127251013
Probably quite hard to do

I've been playing Mordheim recently which doesn't have any pods for ai and sometimes they'll do the absolute dumbest shit if they can't find you.

I've had a game go like 10 turns before combat started because the AI was circling around the map AWAY from the secondary objectives

So pods whilst obviously annoying are a good solution to inelegant ai
>>
>>127251101
oh fuck, thought we talk long war

sorry then
>>
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>>127251198
Dumb AI is not inherently bad, it's just important that it is unpredictable in its retardation. That was the special sauce of 1994 X-COM AI: it was intentionally dumb, but in a way that was unpredictable enough that it's dumbness came across as weirdly intelligent.

(i.e hiding in a closet for 10 turns is a fucking dumb idea from a gamist perspective, but when you are walking through a ship you thought deserted and suddenly an alien pops out of a closet and gibs you, it seems intelligent as hell, that wasn't part of a master plan but just the emergent nature of the inoptimal AI)
>>
>>127250163
It could work if you didn't allow the aliens player to act until a pod had been activated.
>>
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>>127249732
Yeah, explosive are even more poweful now with the small tactical nuke that is fall damage. Long War does a good job with explosives, (not the random damage stuff) but more so that cover actually can absorb damage so you need explosives experts to take care of it and you can be fighting hordes of ayys, so you need to actually decide when using your limited supply was most optimal. Honestly though, if they just up the amount of aliens per mission, which they already are, that might to help to offset explosives by making it more likely for you to run out if you just spam them for every engagement.

But yeah, explosives are king in x-com/xcom games.
>>
>long war vs openxcom

what would be better to fuck around until xcom 2? never played oldcom before nor long war
>>
>>127251390
The AI wasn't retarded all the time though, just unpredictable, and since most of the alien movement was hidden from the player it seemed like they were tactical geniouses hiding in buildings to take potshots before hiding again, secrectly running around to flank you, camping ufo doors and all that stuff.

I don't know about TFTD, but the first game did have a failsafe that would make all the remaining aliens see you and bumrush you if the combat went over 30 turns or something.
>>
>>127251217
Yeah, that along with lacking armor and beam weapons (9 fucking scientists in mid-may while having 31 engineers) means I'd probably have to skip Gangplank anyways.
>>
>>127251013
I think you'd have to have them move slowly from cover to cover like cautious players. People have modded out the free movement upon detection in EU and it makes the game an absolute joke, every pod gets wiped in a single turn because they're always out in the open.

I can see some cheap mods coming out early on trying to mimic UFO Defense with time units, shorter LOS, worse accuracy on every unit for both sides, all aliens activated at the start, etc. Might be fun.
>>
>>127251836
Well you're not going to be able to finish long war, so go for Openxcom.
>>
>>127251013

It can work. The Jagged Alliance 2 system was nice.
But i think because the AI is dumb, they made the pod system, so the AI have a chance to react and do some thing.

>>127251421
Sadly and the Xcom 2 videos confirm that. But we don't know all enemies, maybe there are some counters to explosives.

I already saw two counters:
They raised the number on aliens on missions. Xcom 2 easy mission have as much aliens as a Xcom:EW moderate mission. And there are turrets and reinforcments too. So more aliens deplete the amount of explosives quicker.

The other thing is, that only the normal Advent Trooper die on a single nade. All other enemies in the newer build have 6+ HP on normal. In normal Xcom:EW they could kill anything in the first month ad heavy damage anything until mutons appear.
>>
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>>127251902
>One day away from beam weapons
GOD
FUCKING
DAMNIT
>>
>>127251836
Open.

Don't use any of the mod options though. Some of those are just straight-up shit garbage and make the game way too easy or hard.

Also, when you leave the skyranger you will be reaction shotted and die. So be prepared for that.
>>
>>127201438
Your tactics are poor.
Savescumming is something you do until you stop needing to do it, because it gives you a chance to learn.
If you don't learn, you're savescumming for nothing.

As a general tip, never reveal anything sight-wise if you've already got soldiers who used both actions.
You always, always, want to be able to scramble to cover, pop smokes, throw flashbangs, or generally react to an activation.
The moment you start activating when your turn is more than half-done, you give the ayys the advantage.
>>
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>>127252194
>he didn't scan
Rough break.

>>127252089
No doubt that it can work in other games, just a question of whether we can mod XCOM 2 to support it without the entire gameplay structure falling apart. Just reducing the accuracy on everyone to the point that cover doesn't matter is an obvious solution, but not one I find very interesting. I think there's room for a mod that preserves most of XCOM's combat tenets (cover, 2 action, etc) while going podless, I'm just not sure if we'll have an AI scripter smart enough to figure it out in the community.
>>
>>127252674
Bit hard to scan on their first appearance, anon.
>>
>>127252674
>he didn't scan
it seems it was the first one you mong.
>>
>>127252194
It's not as the one time EGGSALT reset my research progress because of a bug.
>>
>>127252792
Oh, my bad. That's some grade A quality bullshit the game served up.

>>127252964
I'll take my lumps.
>>
>>127252674
By podless, do you mean having every enemy just spawn separately of each other rather than 2-4 grouped up, or referring to the whole activation stuff?
>>
>>127253091
All enemies are on the map and active at the beginning (no activations), but don't bee line towards the player necessarily.
>>
>>127252674
I think it will fall apart, with that 2 moves system. In other games you can aim more precisely, but can't move much or the opposite. In Xcom: EW / 2 you can't aim better but move more or the opposite.
If they change the movement system than it will work, but than it's a complete different game, a JA 2 or original Xcom with a modern skin.
Not bad if i think about it...
>>
>>127252194
Why are you only doing Beam so late in May?
>>
>>127247797
>Nothing particularly good yet

Everything by Custapple is 10/10
>>
>>127253375
Yeah, that was one of the stated goals of the XCOM 2012 combat, to encourage movement over just being fleshy turrets who sit there and fire non stop. I like it in practice, it makes combat much more dynamic, UFO Defense combat truly wasn't that interesting, it was how all the different parts of the game came together as a cohesive whole that made it so wonderful.
>>
>>127252215
Smoke the skyranger on the first turn and don't leave till the second. Aliens will mover around and use up about 50% of their time units which means they will have a much more difficult time getting in reaction shots. Makes the initial deployment a breeze.
>>
Is there any line in the ini to change the range of the sawed off?
>>
>>127253881
Let him work out how to deal with shit, mang.

If you just tell people how to deal with shit in UFO Defence they won't have any fun.
>>
>>127253867

I like that 2 move system too. You do more important decisions and the game is faster. It's good that you cannot move, shot and than hide behind a cover, this make games boring and turns took forever. I saw beagle playing Open Xcom and from another guy some Xenonaut videos... hell that pacing feel like outdated. And because there is no podsystem, you see a lot of single aliens who run around and kill them with a 10 man army. But if you move a bit too far they aliens have very random opportunity shots and kill you instandly.
No wonder why such gameplay don't exist anymore.
>>
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>>127182089
>>
Does Beags give Overwatch Infantry Deadeye for a reason, or is it just general utility?
Suppression is on the same rank, and it seems like it would play better for support/Overwatch perks.
>>
>>127255010
Deadeye is very good when you want to hit flying units, which is important for overwatch because unlike other units, they take their cover bonus with them.
>>
>>127230816
Every month there's a chance to reduce panic at the council report.
>>
>>127230816
Shoot down ayys
>>
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>>127253048
Seriously, I'm already stupidly behind on research.

>>127253427
I've had shit for luck in getting scientists. They rarely show up as abduction rewards and when they do it's always the 1-2 panic country.
Even this last one I did was in EU where ignoring didn't affect much, Africa (engineers) which was almost entirely blue, and Canada (this chick) which would have sent all of america into a panic.
Speaking of this chick, I can't decide what route to take with her. Already got one squadsight sniper with the usual shit and one going that I intend to be a bit more aggressive at shorter ranges with snapshot and such.
>>
>>127255010
Overwatch infantry is an early game build, and deadeye is also a perk that is obscenely useful earlygame but then falls off.
>>
>>127255778
Go complete right route and use only "Disabling Shot" from left. You get a sniper who is really good, foremost later, because you shoot even if your sniper can't see the aliens by herself.

Scientist arn't that important and you get some in council missions anyway.
>>
>the pleasure of aggressive blue moving overwatch infantry
>>
>>127255010
Why would you consider suppression on OW infantry anyway? You can't suppress when overwatching and opportunist has no effect on suppression.
>>
>>127256310
That's what I'm doing with one, but I guess a second would be a good idea.
>>
>>127255778
if you want a sniper who is more aggressive, don't take snapshot; take gunslinger and use the pistol as a rifle

this leaves your sniper still capable of doing squadsight duty
>>
>>127256463
the pleasure of being cummed inside
>>
Does Beagle post past streams of his twitch campaigns?
>>
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Its just free meld, right there....
>>
>>127257641
just flash the outsider and suppress him after
>>
>>127257641
IF THERE'S MELD THERE'S MONSTERS
someone hire me to write the soldier lines at firaxis
>>
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>you will never love her and tell her it's all going to be okay
>>
>soldier who took one HP damage is wounded for 6 days
>soldier who took no damage is "fatigued" for 5 days

It's official - XCOM soldiers are lazy faggots
>>
>Exalt has drained $3 from your cash reserves
lel

I had no money left and had just started research
rekt
>>
>>127257893
if he has unkilled pods they will converge on him

>>127257641
hope u brought a motion scanner
>>
>>127251836
Use final mod pack if you want openxcom with some different stuff.
>>
Wait a second
What happens if you put a shiv behind a tree and a soldier behind the shiv? Like, all in a line.
Will the enemies see only your soldier hiding behind nothing?
>>
>>127258213
they've put me in the negatives before so idk what you're doing
I guess vanilla
>>
>>127258070

Don't worry, in the 20 years since the aliens won she died what she love to do...doing "experiments" with ayys
>>
>>127257238
Now there's a blast from the past
>>
>>127258213
>we needed 3 more spacebux for that laser rifle for jim
>-exalt
>>
Woah woah woah, nobody told me I can't savescum in bronzeman mode.
>>
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>>127257893
>>127258024
>>127258248
ayyyyyy
>>
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>>127258312
>>127252215
>>127252087
so i went for ironman veteran

first crash resulted in one sergeant and two dead rookies

>i thought using Throw will make my rookie throw a grenade
>mfw he threw away his pistol

i-im sorry rookie
>>
>>127256542
Do none of the other OW perks affect suppression?

>>127258213
>one of the engineers spends $3 and doesnt get his drink
>exalt hacked the vending machine!
>>
>>127258808
>>127258562
I've always assumed each xcom dollar is a million (or billion) it kinda makes sense that way
>>127258396
Long war's debt on the other hand makes no sense, the xcom project doesn't have the capacity to go over budget and has no credit/saleable assets for a standard debt
>>
>>127258808
nop
>>
>>127258736
You can do the Fire Emblem loop of restarting mission for tactical part of the game but you better have a strategy faggot.
>>
When you guys talk about savescum are you literally reloading to cheat the RNG or just reloading missions when you fuck up?
>>
>>127259325
reloading to cheat RNG

I think mission restarts are okay when you get a really awful start.
>>
>>127259325
its savescumming either way but one is obv worse
>>
>>127259071
Nah, I forgot to actually type a part of the post.

What I meant to say is "nobody told me I can't savescum airgame in bronzeman mode."
>>
>>127259882
alt+f12 on inteceptor report, dont go back to hologlobe
>>
>>127258981
>I'll give you a dollar for this corpse
>Sir, this is an alien coprse. Who knows what pharmaceutical uses it may have, I can't sell it to you for one do-
>Five dollars
>Deal
>>
>>127259882
why savescum airgame? just eat the satellite cost.
>>
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XCOM soldiers are reminded not to step in dangerously looking puddles
>>
>>127258981
>Long war's debt on the other hand makes no sense, the xcom project doesn't have the capacity to go over budget and has no credit/saleable assets for a standard debt
exalt forged the books to make it look like US already paid their share to xcom/made it look like xcom pledged to give 40 meld to france (which is the meld you sell to make up the debt)/got access to xcom resources and hired 6 rookies except they never arrived at the base

I mean, when the game doesn't offer you an explanation, try to find a creative one yourself, and if it isn't possible in the framework of the story, only then say it makes no sense. Be charitable.
>>
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Check it out, they have x-com.
>>
Xcom 2 will have no mods >:^(
>>
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>first ayy crash mission in a city
>activate outsider pod while fighting other ayys
>3 operatives on top of a building just outside the crashed ship
>break LOS
>put 3 operatives on overwatch
>outsider runs out
>triggers all every overwatch with ground elevation
>gets rekt

so this is the power of breaking LOS
>>
>>127259325
Savescumming is every time you repeat something to get a more favourable outcome.
Whether that's taking or running a single shot, a soldier death, or the whole mission, it's all savescumming.

>>127261108
That just makes me imagine that they're all channer-types by the time they step out onto the battlefield.
An ally in a safe spot gets hit by plasma fire, and they yell "FUCKING AYYS" to the skies.
>>
>>127261378
:{
>>
>>127261791
>"oh shit, aliens, take cover men"
>one soldier turns around
>"hurr fuck you captain let's break LOS"
>another soldier gets in his face
>"WOAH nice meme dude please shut the fuck up"
>"sounds like someone is a SHITTER and needs to git gud, fucking babby"
>"i beat vanilla ironman impossible you fucking cunt and i never even savescummed, you need to take your memes and fucking kill yourself"
>squad gets wiped
>>
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>burning

oh fug?
>>
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Here goes nothing. Playing with Red Fog, but probably don't need that many medkits
>>
>>127258981
One xcom ayycoin is basically a thousand or so bucks if you judge it by the tactical stuff. a recruit being 15 makes sense, sending a person through basic training costs about 45,000 dollars per recruit in real life so 15,000 bucks to make a country release an already trained soldier seems like a nice amount to cover clerical work and bribes. five grand for an intact ayy corpse seems like a nice bounty. it also lines up well with old xcom values for things.

it stops making sense when you consider that an interceptor and its weapon are only worth as much as a rookie and a laser rifle, but it's just game balance at that point

>>127258981
>Long war's debt on the other hand makes no sense,
nothing in LW makes sense, they just insist on renaming everything without knowing how the things they stole names from work

>xcom's soldiers are the best and brightest troopers the world has to offer

>so they're all fucking PFCs who literally would not have been allowed to see combat in Le Muhreenz that they stole the rank names from

>>127263198
I wouldn't get your hopes up, Titan Armor mentions immunity to fire and there's no fire using enemies in the game and you still can't walk over flaming tiles with it on.
>>
Are there good voice mods? Having south koreans and iraqis speaking perfect english tickles my autism in ways I don't like.
>>
>>127263328
No, Titan armor definitely makes fire tiles passable.
Maybe your LOS is broken?
>>
the base defense is amazing

how did they not have this in EU
>>
>>127263496
>iraqis speaking perfect english
seems legit to me
havent you ever been to toronto
>>
>>127263328
Fire is a status effect in xcom2 get your facts straight. You can see it in the playthrough videos and Jake specifically tweeted about. You can also put it out using water in the environment.
>>
>>127263304
>UFO-3
>sending non-rookies

shit nigga what are you doing
>>
>>127263328
>nothing in LW makes sense, they just insist on renaming everything without knowing how the things they stole names from work
It's ok I'm here for you anon. I know that research being renamed hurts you.
>>
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>>127263640
>>
>>127263640
looks like a landed large given the number of shotguns and flashbangs
>>
>not color coding your classes

So what is it?

For me it's
Support - White
Sniper - Black
Heavy - Blue
Assault - Red
>>
>>127262146
>the ayys won in xcom 2 because xcom was entirely shitposters
I can see it happening.

>>127263640
It's the landed large, probably.
Hence the shotties and many Meds as well.
>>
>>127263849
>>127263879
>>127263909
Oh yeah, landed large.

I skipped it.
I'm sorry /xcg/
>>
>>127263849
ouch, a transport

usually my first one is a harvester, good luck anon
>>
>>127263884
All black.

My operatives are edgy.
>>
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>First pod AND disc in the same terror mission
RIP sewer BR, you were a cool dude. ;_;7
>>
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Why can't I stun my own soldier?
>>
>>127263304
>>127263849
No need to duplicate all those items when they could be spread out better. What if your medic takes a crit and needs to be revived? What if you need that flashbang on your engineer?


Also for a landed barge the easy way to win is to exploit snipers. Doing it without one that early is almost suicide IMO.
>>
>>127264171
If people are down before I get to outsiders I'm probably finished. Spreading out some of the items would be nice, but for slot efficiency My engi need to be carrying all combat nades and I need the medpacks to combat red fog (though admittadly six may be too much). I could take a sniper, but I had no way to know which ufo it was and at same point I need to get in close quarters in the ufo, and have enough firepower for outsiders.

We shall see. I'll post results later.
>>
>>127264161
that's not xcom 2 baby
>>
>>127264161
Soon.
>>
>>127264541
There's a barge map that requires close quarters combat? Never seen one, I've always AI-fucked the outsiders for an easy win.
>>
>>127264161
Probably because they'd then either have to kill themselves in human code or do something the code team couldn't be arsed to implement.

What's that running-man icon?
>>
>>127263884
I'm on vanilla

Mobile supporty support - white
Support with all the shooting perks - blue
Sniper - Black
Assault - Yellow and the skull helmet
Heavy - pink
Rookie - Bright green (because default was too close to yellow on dark maps)

Mecs all get different colour schemes

Honestly can't wait for 2 just for customisation options
>>
>>127264756
It's a UI thing
>>
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ARE

USEFUUUUUUUUUUUUUUUUL
>>
>>127264159
My septic died too
>>
>>127263884
Support - Navy Blue
Sniper - Random
Heavy - Electric Blue or Red (holo targeting vs bullet swarm)
Assault - Yellow
>>
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>>127263198
you're late friendo
>>
>>127264159
I always rename guys who roll septic to skeptic. It sounds cooler than blood infection.
>>
>>127264934
Pistol build in 2 looks legit as fuck from the vids I've seen

Which is cool because the more mobile sniper falls off pretty hard in vanilla eu
>>
>>127258781
>i thought using Throw will make my rookie throw a grenade
>mfw he threw away his pistol
yeah just figuring out the HUD and how the game works is a lot of the fun of early game oldcom

too bad chucking weapons at aliens doesn't give them stun damage or something
>>
>>127259325
if you miss 4 99% shots in a row and then get crit 4 times through high cover and smoke, that's just bullshit and deserves a reload.

also, bugs like blowing up an inactive pod with a fucking blaster launcher and it receiving no damage, acid going through walls, CCS not triggering when it should have, etc
>>
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w-what

i thought it was nerfed beyond any recognition
>>
>>126628817

Do not forget to call this guy out on Monday.
>>
>>127264934
>>127265006
>>127266758
what are you guys watching?
>>
>>127267493
im waiting for him to post so I can see his LW gameplay
I dont give a shit about xcom 2
>>
Is it still worth losing your starting satellite in order to have the NA continent bonus by April?

What starting bonus should I take in this case? There's a lot of bonuses that I assume can't be "lost" due to the loss of the satellite.
>>
>>127266758
This is probably from an earlier build. The most current build we've seen is an immediate two damage.
>>
>>127267493
>trusting anon
>>
>>127267746
>losing satellites
what the fug
>>
>>127267746
You can never lose your starting bonus.

Losing your starting satellite also lets you fulfill one more engineer mission which means a faster uplink. If you're just doing it to get the bonus early it's not very sensible, you're crashing a $70-200 sat for an upkeep bonus of 100 at best. Personally I just go all-in, if I lose the sat I get the benefits a lost sat brings, if I don't my aggressive interception has given me more crashes than I normally would get.
>>
>>127267493
3200 anon wouldn't lie
would he?
>>
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>>127266549
I don't believe things like that happen with any regularity. Save scumming is a slippery slope, I think, whenever I watch people who use it it is never for situations like what you're citing.
>>
>having made soldiers
>not sacrificing them immediately as rookies
>not having a qt military girl harem
>>
>>127268270
>I don't believe things like that happen with any regularity.
LE THATS LE XCOM DOE :^)

I only savescum if I miss a series of 80+% shots in the early game where someone WILL die if an ayy is left alive, or if someone actually dies at anytime

though 2bh missing a 65% on your very first mission is basically cause for a reset right there, since they're fucking dead anyway
>>
>>127266549
>if you miss 4 99% shots in a row and then get crit 4 times through high cover and smoke, that's just bullshit and deserves a reload.
You mention that to justify savescumming 90% shots and to make it so your soldiers are literally unhittable when smoked.
>>
>>127268468
>>
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>>127268631
Is this guy having a meltdown?
>>
>destiny getting squadwiped by 4 sectoids

holy

shit
>>
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>>127268468
>4 99% shots becomes 80% shots becomes one 65% shot

That's kind of my point. People use the most exaggerated "it happened once" scenario to justify constantly save scumming. It's no skin off my back, I just think they're missing out on the real fun of the game by not playing it in a mode where you have to roll with punches and actually deal with what the designers thought you would have to deal with.
>>
>>127268129
>You can never lose your starting bonus.
Really? It shows up like its a normal bonus that your satellite provides, so I assumed that if I lost Australia new recruits would have lower stats or something.

>Losing your starting satellite also lets you fulfill one more engineer mission which means a faster uplink. If you're just doing it to get the bonus early it's not very sensible, you're crashing a $70-200 sat for an upkeep bonus of 100 at best.

Well its an upkeep bonus + discount on new craft + discount on laser cannons. If I start Euro or Asia I'm looking at several months before I can get my own continent bonus + NA. I don't think its worth trying to split between two continents to defend the starting satellite + NA, you're just gonna get fucked by the air game and lose a satellite anyway.
>>
In LW, what's the best class to turn into a MEC if any?
>>
>>127268798
Not surprised at all, people who have never played XCOM/Long War before really misjudge the difficulty of the game. When I saw he was doing a blind I+I on Long War I just started laughing.
>>
>>127268798
who

>>127268838
I only said on the first mission, even from the second onward you have the damage output and some abilities to throw around to make a single miss not quite so catastrophic

4 rookies is an unuseably shit team no matter which way you slice it. you don't have the mobility to flank, one grenade each is simply not enough grenades, and ballistic ARs don't have meaningful damage output. At least with actual classes to throw around from the second mission onwards, you can start playing the actual game and have actual answers to things other than "well he took a 6 damage plasma bolt to the face and now I've lost the entire turn to a panic spiral; guess it's time to top off my coffee while this plays out and hope it's done by the time I get back from the kitchen"
>>
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>>127268941
screenshot of my current playthrough in July; 2 more will be added at the end of month

I'm not defending anything, just replacing them as they fall; as you can see I've focused my interceptors in NA/EU so I can make a crash once in a while and get alloys. If you plan to play vertically like most people though, I guess it makes sense to fully relocate to NA, I'm usually planning in terms of "I'll get everything in two months anyway".

>>127268986
they're basically super versions of the classes they come from, so it depends on what you need
>>
>>127269135
It's not even real difficulty, it's that the game makes very little sense initially and all the things you'd expect out of a tactics game just don't work. You can't really sneak around, because activation mechanics. Bounding and covering eachother is pointless because of omnidirectional and very limited vision. LOS bugs abound ruin shots all the time. The enemy can one-shot you but you can't one-shot them, but there's four times the number of them as there are of you. It's kinda dumb and the first mission is just a grind to get a good LZ and lucky RNG.
>>
>>127269218
>who
Terrible player, streaming his first LW playthrough.
You can find his stream if you search.

He's really terrible, like the nega-Beagle.
Overly cocky, no skill, no forward planning, still doing I&I.
>>
>people still reply to savescum bait
>>
>>127269218
you are playing vanilla impossible, which is only difficult in the first two months, and you are savescumming through the earlygame aka the first two months
>>
>>127268468
You'll miss one in ten 90% shot
You'll miss one in a hundred 99% shots

This is just how percentages work
>>
>>127269408
>I'm not defending anything, just replacing them as they fall;

That sounds rather suicidal for impossible, which is what I plan to play. No cash to do it + the panic from lost sats would kill.
>>
>>127269618
Well, time to uninstall.

Don't even try to learn the game, it's beyond your intelligence.
>>
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>Light abduction late May
>1-2 Floater pods, maybe 1 Thin Man/Sectoid pod, maybe 1-2 Mutons
>Light abduction early June
>5 Mutons, 1 Floater, 3 Thin Men
>>
>>127268468
It's alright, everything will be fine.
>>
>>127269865
Oh yeah don't take tips from a shitter like me if you're playing impossible. The monthly -5 panic or whatever it was for having a sat up quickly outpaces the -30 penalty for losing a sat a month, but I guess there's not enough buffer in panic to pull it off in the higher difficulties.
>>
>>127270214
Theres no such thing.
>>
>>127269734
>You'll miss one in ten 90% shot
when the game decides to put four of them in a row, that's just bullshit, man
>>
>>127270435
game doesn't decide shit

but it's okay we're here for you anon
>>
>game crashes, reload
>find out Overwatch isn't consistent at all, even with Save Scum off
stellar programming
>>
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ayyy lmao
>>
>>127270425
I was sure there is, but looking it up...

...

at least I get to raid a landed once in a while?
>>
>>127270720
>get an air interception
>interceptor gets destroyed, UFO takes one hit
>reload
>interceptor donks the UFO, takes no damage
>literally no changes were made in any strategy or tactics for this to happen

its almost as if RNG on everything is shit design
>>
>>127270912
its only shit design if u savescum))
>>
>>127270435
Volume of fire will never be a strategy, anon.
Just accept that, or accept that you'll lose soldiers doing it your way.
>>
>>127271067
>90% shots arent good enough
wow ok
>>
>>127270912
>get shit rng
>reload
>get great rng
>only one of these is a problem

Sometimes you get fucked, sometimes you pull something insanely unlikely, it evens out, that is the nature of RNG.

Sometimes you miss a 90%, sometimes you hit a clutch 10%.
>>
>>127270912
it's ok anon it gets better
>>
>>127271191
some people learn the lessons xcom teaches

sometimes it takes a lot of spanking but if you slap a stupid person enough times even he will learn

you'll never learn because you're hiding from the slaps
>>
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Suppressing Fire!
>*cute sectoid noise* suppressing fire!
>>
>>127271548
I hate the sound plasma pistols make, they've given me from all the bloodshed in my first I/I campaign
>>
>>127271191
Anything less than 100% isn't good enough.

>>127271548
Needs that scene from the Naked Gun of the two guys shooting at each others' cover from 5 feet away.
Hell, that's a pretty good summation of XCOM generally.
>>
>>127268468
> missing a 65% on your very first mission is basically cause for a reset right there, since they're fucking dead anyway
not really
you're just bad

>>127271884
>Anything less than 100% isn't good enough.
That's bullshit.
>>
>>127271067
>Volume of fire
One more thing you should miss about the original games

>14 army rejects who have never even seen normal combat before, and they shoot so bad they probably haven't even seen a gun before either
>14 handheld autocannons with about 9 barrels too many bought straight from Heckler&Liefeld
>28 belts of high explosive shells
>1 crashed flying saucer full of little grey men
>1 farmer who's going to be very upset when he gets back from the store
>>
>>127272027
I think he means enough to depend on 100%, contingency is always a thing.
>>
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>>127271717
>>127271884
My infrantry has attempted four shots this mission. None have missed
Also, apparently the bullets start from the square your soldier is in, not the tile they are shooting from when they peak.
>>
>>127272027
>That's bullshit.
No, it's fact.
If you need a shot to go through, it should be 100%.
You can't ride on a 90% and be shocked when it misses.
Sure, it's against the odds, but relying on odds in the first place is bad practice.
>>
>>127272346
So you never, ever fire a shot or make a move that won't result in you killing every alien with a 100% hit chance?
>>
Did that faggot seriously just restart?
>>
>>127272326
>tfw no ukrainian qt to name "natalia poklonskaya"
>>
>>127272514
he has restarted every time someone gets hit on the first mission

and because he runs overwatch and leaves his dudes in flankable positions, this happens consistently
>>
>>127272514
Again, yes.
Your perception of shitter-tier is going to take a fucking beating.

>>127272504
Of course I do, I just never rely on such actions.
Or if I have to, I come to terms with the idea that it may result in me failing.
>>
>>127272504
No you dumbshit he is saying you should minimize the risks you take with your moves. Always strive for the best shots possible, and be prepared for that clutch 92% disable to miss.
>>
>>127272768
>Of course I do, I just never rely on such actions.
>Or if I have to, I come to terms with the idea that it may result in me failing.

Oh that's okay then.

what stream?

>>127272910
no need to h8 or get ir8 m8.
>>
Who cares about some shit game that isn't even out yet
Just talk about lw or some shit
>>
>>127261670
Hope you don't play Long War. If you do, prepare to get your anus rekt when the sole outsider on small UFOs is a 20hp Lightning Reflexes monster.
I swear it can sense if you have more than 60% of your squad on overwatch, then it runs straight into that shit, never gets hit & takes a lethal flank shot on your squad.
>>
>>127272994
http://www.destiny.gg/
Be prepared to anguish like Kierkegaard never predicted. This is shitter supreme play.

>>127273052
How long is your dong then, anon?
I'm getting into a Liberators campaign just to have something to pick up and play over time.
Finished April nicely, made the mistake of popping a sat on a different continent, playing a landed Medium with laser weapons 2 days away in the pipeline.
>>
>>127273219
If you ever let an outsider shoot at your squad in long war then you fucked up.

I swear they have like 90% accuracy to hit your soldiers behind heavy cover while suppressed.
>>
>>127273219
I was playing long war
In first games they have like 10hp and 4hp regen per turn.

No lightning reflexes though.
>>
>>127273270
>Open it
>His entire squad is being flanked
>>
>>127252194
What the fuck, I've already fucked EGGSALT on my current campaign, but I never even saw one of thsoe.
Performed a scan every ~10 days or so.
I guess it paid off.
>>
So so far my infantry has hit all 6 shots they have taken. That's 5 sectoids down, one was an overwatch shot, and 1 drone down an Overwatch shot She's getting a medal after this. A good start to this transport.
>>
>>127272768
>Your perception of shitter-tier is going to take a fucking beating.
yeah I usually see myself as rather casual, but I fucking know when to learn mechanics or to get good.
>>
>>127273270
>professional streamer
>sucks at simple fucking things
Cancer.
>>
>>127273525
>and he's taking shots from there
>>
>>127273349
flashbangs help a lot with the outsider. I always blitz the outsider(s) with overwhelming force since they're so dangerous. it seems like everytime I get hit with lightning reflexes it's an outsider.
>>
>>127273525
I wish he wasn't such a salty bastard, I don't get why people enjoy watching Destiny, he's like the epitome of the uninteresting gamer nerd--which, sure, we all are, but do we really want to watch someone like ourselves? I can sort of see the entertainment in watching some streamers who have actual charisma, like Kripparian's calm, slavic squating self.
>>
>>127273270
>open stream
>4 soldiers all lined up against a wall
>all flanked

why
>>
>>127272027
If you take anything less than a 100% shot, you are B A D BAD and should kill yourself.
>>
>>127273765
fuck off baitman
>>
>>127273765
oh my god here he is again
>>
>>127272514
he has kept restarting for his entire playtime of LW

and that playtime is somewhere around 5-6h by now, I guess
>>
>>127273741
Seriously, there are numerous better streamers to watch out there.
Even the most dull of them are better at games and the memespouting loud ones are WAY better than he is.
I guess this is what happens when you go competitive on a genre that dies.
>>
>>127273765
Don't worry, everything will be fine.
>>
i wanna watch dsp play xcom lw
>>
>>127273964
Your perception of your own (LACK OF) skill will be challenged when you play a game like XCOM. Maybe instead of blaming the RNG for "bugs", you should learn statistics and stop taking shots that won't hit.
>>
>>127273349
Outsiders hold the rookiebane tittle in my current campaign. Thinmints are fucking trash compared to them.

>>127273449
Good luck anon, it will only get worse from there. Despite the memes, when you get to that point in the game, get your flashbangs out and start breaking the LoS.

I even have my own bioelectric skin supponade engi for that.
>>
>>127274143
At DSP's level of skill vanilla EU might as well be long war.
>>
>>127272027
>Anything less than 100% isn't good enough.
It's not. I don't know how you can argue against this.
>>
>>127273746
Because he's a scummer.
He has no idea how to play, but more crucially, he has no intention of learning, because he is an RNG man in an RNG system.
If he wins, he doesn't improve, because he never changes his playstyle.
If he fails, it's RNG bullshit and he restarts.

>>127274189
Outsiders are incredibly easy to control.
I carry 2smoke2flash on UFOs, one each for the general engagements and the other two for the Outsider.
You have every opportunity to set up a breach such that you flush the AI into a flank, and the nades as a backup if you need them.
>>
>>127272910
>92% disable
Why aren't you just taking a normal-ass kill shot? 92% is not good enough.
>>
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>>127274330
It was funny watching the journos' play XCOM 2, I finally understood what sort of person needed the "Easy" and "Normal" difficulties.

>mfw even on Normal/Easy 90% of journo's failed an early game mission prepped with a save that gave them overpowered equipment

It's like they're actually worse than casuals. I don't get how that's even possible. Maybe it's an active effort they make.
>>
>>127274452
>Because he's a scummer.
I think it's more like it's entertaining to watch, and he's CLEARLY getting viewers playing like this.

DSP did the same thing. He's bad and dumb, but not so bad that he can't read the screen. It's a schtick.
>>
>>127274593
>expecting any gaming reporter to actually play games or even be slightly competent
8/10 post of the year
>>
Is double tap, ITZ, or Mayhem the better last perk for a sniper in LW?
>>
>>127274738
yeah and we ARE still talking about him.
If he was semi-competent and boring, people would just leave.
>>
>>127274593
>someone playing xcom for the very first time, who may not even enjoy strategy/tactics games in the first place, gets owned

wow color me shocked
>>
>>127274882
cant argue with dubs
>>
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>>127274903
But that's what Easy is FOR. Not to mention the prepped save. Also, it's not as simple as that: many of those journo's SAY they played and finished and were fans of XCOM 2012. I'm not shocked they were bad, I'm shocked they were so bad that Firaxis' preparations couldn't do a damn thing about their badness.
>>
>>127274893
Look at it this way: even in DSP's xcom videos, he was leaving guys out in the open and shit, but the "best of" video of it is like 45% genuine bugs. The top related one (on my pc anyway because google) is for RE4, and most of it is him refusing to read QTE prompts and spouting his typical "wat was i supposed to do/how was i supposed to know" catchphrase. It's schtick.
>>
time to watch drones be an useless but annoying enemy :^)

>>127274882
are you building a gauss rifle mech slayer, a cleaner, or something else?
>>
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>oh neat! Beags is streaming XCOM again
>It's Jamball
>>
>>127274593
I have to wonder too.
I can understand people who never play games being bad at them, because I've watched my 12 year old cousin try to play Mario Maker.
People who call themselves 'gamers' however, have no excuse.
Even if you're new to a game, you should have some sort of idea how to deal with things pretty quickly.

>>127274738
I don't know why either. Maybe at an action game or something it might be entertaining, but in something like an RPG or Xcom it's just fucking awful to watch.

>>127274903
>Low difficulty
And why is someone who's never played the first fucking game even doing a review on it anyways?
>>
>>127275049
Again
>LITERALLY THE FIRST TIME PLAYING THE FUCKING GAME, BY PEOPLE WHO MAY NOT PLAY THAT TYPE OF GAME ALREADY, IN AN EXAMPLE OF THE GENRE THAT ISN'T AT ALL LIKE ITS PREDECESSORS OR OTHER GAMES IN THE GENRE

WOW HOW DARE THEY LOSE A SINGLE UNIT

also firaxis played up the ITS LE HARDCORE A E S T H E T I C of it before launch, I wouldn't be surprised if they "encouraged" journalists to play up the difficulty of the game
>>
I really dig the XCOM 2 visual stuff.
Everything looks so much nicer, and the guns sound so much better.

I just wanted to say that
thanks
>>
>>127275165
For a Jaeger, so no air scooting for ITZ
>>
>>127275230
Can you not read? I just said most of the journo's were people who had covered and finished XCOM 2012.
>>
>>127275286
>Jaeger
wew lad
>>
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An absolutely gorgeous activation. two lids down from overwatch, other two killed immediately at point blank. I got some nice gaming headphones and I can actually locate where the ayys are running around in the ship.
>>
>>127275203
>And why is someone who's never played the first fucking game even doing a review on it anyways?
Because it's a new game and how else are they gonna get a review of it before it's been out for too long for a review to be relevant anymore? Because that's not exactly uncommon for the games journo industry (or any media reviewing body) anyway, to play games literally once and write a review based on that?

I swear, XCOM fans are the dumbest assholes I've ever met.

>>127275350
>play a new game for the first time
>it's hard for them and they don't quite get it yet
yeah im sure the first time you played XCOM 1 you were super great at it because you watched an LP or two of UFO Defense, yeah? fuck off
>>
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>>127275258
I do too. I think they're not getting enough credit for the visual step up due to some people getting triggered hard over one or two weird-looking aliens.

Well, that and the constant shitposting from salty console players about how it "looks like a PS3 game" that "I don't even want lol".
>>
>>127274486
Because sometimes you don't have enough firepower in position to kill the three pods you just activated upon opening the door to the final chamber of an alien base. For the record I ran my scout into position to holo target the disc.
>>
>>127275402
>overwatch
Why weren't you breaking LOS?
>>
>>127275624
Breaking los isn't that great of an idea against chryssalids
>>
>>127275624
I was, they couldn't see me till they were right on top of me. You do know you can do both at the same time?
>>
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campaign ended by 1 (one) drone
>>
>>127275436
>Because it's a new game and how else are they gonna get a review of it before it's been out for too long for a review to be relevant anymore?
I think the point here is why the fuck is someone who's never played the game before being allowed to review.
If it's a single journalist, he shouldn't be getting the attention via xcom. If it's a journalist group, then literally anyone else in the group should be doing the review.

>Because that's not exactly uncommon for the games journo industry (or any media reviewing body) anyway, to play games literally once and write a review based on that?
And, guess what? There's a reason that smart people tend to ignore reviews.

>>127275791
Literally how?
>>
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>>127275402
I am just having all the luck this mission. For some reason I can see these guys and they haven't activated so now I get to ap nade them all.
>>
>>127275524
I also really like the ADVENT's voices.

They sound really high pitched and wacky but I like them.
>>
>>127275718
Relying on overwatch is not the same as breaking LOS.

>>127275524
I like it and all, but it also seems like a weird departure from XCOM1's alien aesthetic or lots of bulbous, almost organic-looking architecture to go to this hyper-angular "It's not a Lambo, we swear" stuff, which is nice and all, but I just know won't get explained beyond "the year is 2013; it is the future"
>>
>>127275791
>what does exposed mean
>all these "ironic memes"
>welp, time to restart
The West will die, not to cucks, but to this fucking idiot.

>>127275436
Having some experience with XCOM 2012 should carry over.
It's not a completely new game.
>>
5th class reveal when
>>
>>127275913
>I think the point here is why the fuck is someone who's never played the game before being allowed to review.
There aren't tons of jobs for reviewers because Hot Opinions are not a diamond dozen

>There's a reason that smart people tend to ignore reviews.
Apparently you're not a smart person because you're chimping out pretty hard about this
>>
>>127275964
There's no such thing as luck in XCom. Only good plays.

>>127276051
Fraps is Free, man, why don't you stream and try to get more buzz around you?
>>
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Playing XCOM LW isn't as fun, knowing that XCOM 2 is out there.
>>
>>127276257
>There aren't tons of jobs for reviewers because Hot Opinions are not a diamond dozen
More like people don't want to put real effort into it along with people not wanting to pay for that effort.

>Apparently you're not a smart person because you're chimping out pretty hard about this
Never seen the review, nor do I care to, but whatever.

>>127276459
>Fraps
>When OBS exists
>>
>>127276459
nah there's luck involved for sure, how else would beagle not die
>>
>>127276229

It's just gonna be psionics, right?
>>
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>>127276013
What I meant is that this is a lid activation happened very close because I was hugging the ufo wall to limit my vision as much as possible. So more like limiting los + overwatch with shotguns.

And breaking los with an active lid pod really isn't a good idea since you want to keep tabs on them 24/7. Unfortunately I just had to do that since another pod activated and hid behind the wall, but I was able to flashbang them, so shouldn't have been able to get too far.
>>
>>127276720
They wouldn't make that mistake, especially since the class Psi system in EU worked well enough.

>>127276459
The only streamer niche left is for the Lobos Jr of XCOM, and the RNG is a dampener on challenge runs.
I'm not fat enough to have tits to flash.
>>
>>127276720
It's either a pure psionic or a ADVENT defector with their own special abilities due to their hybrid status. It's clearly a special class because it hasn't been revealed yet and was not available during the demo. Which means its an unlockable so there is something that must be done first before you can use the class.

If it's a pure psionics class then that something is researching psionics. If it's an ADVENT defector then it's probably getting your human approval rating high enough for them to start defecting.
>>
>>127277435
defector would be kind of lame, unless it converts the Advent unit into a unique half-mech thing or something.
Just having an advent on your team would be lame, he needs to be specifically XCom, as well.
>>
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>>127276960
>Nigerian female voice
>misses overwatch shot
>awww fuock'

So overall its pretty bad, but this makes me like just a bit more.
>>
>>127276571
>Fraps
>When OBS exists

>implying "OBS is Free" has the same ring as "FRAPS IS FREE, FAG"

>>127276571
>More like people don't want to put real effort into it along with people not wanting to pay for that effort.
ahahahahahahha ok buddy

if you're such a better reviewer, why haven't you started work at Kotaku? they pay decently and according to you, no effort is necessary to be a reviewer
>>
>>127277640
Presumably it would just be some gene-modded guy who can be specced into any of the four base classes plus a fifth one that is Ex-ADVENT only. Possibly the ADVENT versions of the XCOM classes or a fifth class that lets you build the character into a unique ADVENT soldier build. Like mixing a stunlancer and shieldbearer.
>>
>>127183143
That's Xcom, baby!
>>
>>127278034
>Kotaku
>Pay decently
>>
>psst, commander
>FRIENDS IN LOW PLACES
My body is ready for the mints but I don't want to walk the plank.
>>
>>127277435
>lore reasons for a class to exist and the class being a factional thing when the others are just "sharpshooter" or "sneaky person" or "engineering student"
You Are Dumb As Fuck, My Man

it's either gonna be a dedicated psi class, or something like the MECs

in fact, with how underwhelming Psi was in EU2012, how much of a meme phenomenon MECs were compared to gene modded soldiers, and a lot of the pre-release stuff showing psi as being its own thing, psionics being a class you have to respec into seems like a thing they'd try
>>
>>127278034
>if you're such a better reviewer, why haven't you started work at Kotaku?
>Kotaku
Ignoring that completely laughable shit, I've no interest in being a reviewer. I don't have the patience to sit and write about my experiences with a game.
I never said that no effort was required either, I said that REAL effort was required to be a GOOD reviewer.
>>
>>127278374
>Genetically altered hybrids being a different class is retarded
>Thinking MECs are going to be the fifth class instead of the sixth
For shame.
>>
Is it just me or v1.0 of LW has increased exponentially in crashes?

Back in the betas I barely got any crashes, now they're a lot more numerous.
>>
>>127278243
Yeah because they all live on the street, right? They probably make more than you do living at home on mommy's allowance.
>>
>>127278670
>>Thinking MECs are going to be the fifth class instead of the sixth
where the fuck did I say that you dipshit

one of these days I'm gonna stab somebody. I figure, if everyone in this general is so shit and unhelpful and doesn't even listen before talking shit, then surely everyone is, and they don't deserve to live if this is the case

brb buying an assault weapon and ghost gun
>>
>>127279054
Don't worry, everything will be fine.
>>
>>127279202
please refer to >>127268769
>>
>>127278701
Do you have a link to a changelog handy?

I'm on mobile
>>
>>127279202
There is something charming about somebody losing their shit so thoroughly over people not answering their questions the way the want them to.
>>
>>127280009
no, not really
>>
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>>127277721
This zombie broke los on me for 10 turns and was making freak out. He aslo opened up two of the doors to the cockpit the bastard.
>>
>>127280341
Was it save compatible?
>>
Should I abandon this March landed large?

I lost 2 guys to 11% shots - I have shotguns, a gunner, and an infantry left. No flashes or smokes left.

Pretty sure all that's left is the outside pod, a drone pod, and one floater fucking around somewhere.
>>
>>127280696
That's a 10% chance to get hit, so you got hit. What's so hard to understand? This was all your fault.
>>
>>127280696
2 shotguns*
btw I'm playing on normal

>>127280885
That has literally nothing to do with my post - I'm not complaining at all. Answer the question or don't respond you dumb shitposter.
>>
>>127280885
Stop shitposting
>>127280696
3 outsiders is no joke, especially if one is a commander. Flashbangs would make it easier, but it's still doable if you can pick them off one by one. Are those shotgunners the assault variety? If yes, then I'd tell you to just roll the dice and see it through.

If they aren't both assaults, those outsiders will be a world of pain for you
>>
>>127281162
One is an assault. And I was wrong I have one flashbang left.
>>
>>127281162
>Stop shitposting
>it's shitposting to highlight your mistakes
Well, whatever then. Keep scumming, buddy. :^)
>>
>>127280695
what was?
I started a new game
>>
>>127280985
>btw I'm playing on normal

>there are people who can't handle LW Normal
>there are people who can't handle VANILLA Normal

They are among us, friends. How do we fix this?
>>
>tfw shitposters will never burn alive
>>
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>>
>>127279054
bullshit, this is one of the better generals when it comes to helping people. all you do is shitpost and act like an asshole
>>
>>127281584
>How dare people not be as good as video games as I am!
To answer your shitpost question, offer fucking advice.
>>
>>127282291
>bullshit, this is one of the better generals when it comes to helping people.
This. "BREAK LOS" isn't a meme; it's how you play the damn game.
>>
guys, where's that build reference sheet for LW? I wanna round out my 3 alternating squads
>>
>>127282289
>leaving people where they can be hit
>in low cover, no less

how shit did you have to be to generate the screenshot to make that image
>>
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>>127282681
this one?
>>
>>127282818
it's ok, life will get better
>>
>>127281270
One flashbang buys you a turn of aggression against the outsiders, plus suppression for insurance. It's not a safe option, but a RnG shotty is good for at least one kill. Not on the leader though, you'll need to break los and hope he flanks himself to enough of the squad to take him down
>>
>>127282818
Hehe, I knew you would take the bait - it was a hacked drone, because why not

Then I remembered I can no longer repair SHIVs
Then I found out the drone had no fuel
Then he involuntarily became the target of cyberdisk's fury
>>
>>127283141
Sounds like you lost control of the situation, really.
>>
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>>127283261
Nah, I couldn't be more in control
Just JL's magnificence that drones can't repair
>>
>>127281162
>3 outsiders is no joke
Ayy you got me. There were 6 outsiders. Squadwiped rip.
>>
>>127283501
Did I say that drones could repair, or that you've lost control of the situation by being a bad player who can't even break LOS?
>>
>>127283587
Shit that sucks anon.

I thought it was 3 from beagles run on impossible, so normal couldn't be worse.
>>
Where to modify LW's ayylien capture chances?

I'm quiet done loosing soldiers just to maybe get a 57% chance to capture an ayy and get that plasma going..
>>
>>127283587
I told ya to take the sniper bro.
>>
>yfw beagle makes almost $1,200 a month from patreon
>>
>>127284078
I really hope XCOM 2 gives you better options for capturing aliens. Hopefully you can throw some stun lances on your rangers rather than swords to give decent capture rate rather than relying on the ARC throwing being extremely unreliable even when they are down to 1 HP.
>>
>>127284379
>tfw patreon can be more profitable than twitch streaming as a partner
>>
Holy fuck with those giant chryssalid hive queens, do these bitches appear often? I'm still sweating from that first encounter
>>
>>127284534
How does twitch gib money to streamers?
>>
>>127284448
57% and that's with foundry upgrade for them.

Welp, i'm not getting those resources back.
>>
>>127284701
subs
>>
>>127284379
He makes less than minimum wage from patreon
Wew
>>
>>127284701
Ad views (hence why many streamers ask you to disable adblock or ban people mentioning it) and a percentage of the sub fee.

>>127284754
Makes more than I do ;_;
>>
>>127284754
Don't forget all the equipment he needs to buy and the games. It basically funds their hobby.
>>
>>127284754
Getting any amount of money for your hobbies is pretty based

And unless he's putting in ~100 hours into videos (idk what American minimum wage is, this is for Canadian) a month, which is possible, he's actually clearing min wage for his gaming.
>>
>>127284732
Ideally XCOM 2 would just make it so that the stun weapons had a great chance to hit but did 1-3 stun damage. You would just have to get their health down enough so that it "kills" them.

Seems better than this super RNG arc thrower bullshit.
>>
>>127284882
>a computer and an internet connection cost 1200 per month

nigga I could get a the parts I need to build up my computer enough to stream for maybe 600, not including people I can just ask for favors to give me their old video cards
>>
>>127285153
American minimum wage varies by state, in FL it's 8.05 an hour.
>>
>>127285194
Yeah mate but your potato wouldn't be able to run highest settings, your voice would sound like shit and no one would watch you.
>>
>>127285194
>implying you can stream games without owning the entire line of latest dragon dildoes.
>>
I know there's already a decent amount of visual customization, but I hope more gets unlocked at higher ranks. Especially more attitudes.
>>
>>127285165
You could do that by fucking around in the ini. Change the effectiveness of the arc thrower to whatever you think the to hit value of a stun weapon would be, and then it'll mirror that behaviour through probability
>>
>>127285395
it's a 2012 game, it would be able to do it with the addition of a new video card pretty much. honestly, the internet connection would be the hardest thing to finangle, and only because internet in my area is kinda shit and expensive

>>127285418
>implying I go to meme producers for my sex toys
giving varka money was a mistake, nigga is like bill gates
>>
>>127285395
>Yeah mate but your potato wouldn't be able to run highest settings
My potato 6870 and x4 955 run it at max settings fine.
Streaming it, however...
>>
>>127285449
I really just want cigarettes. Maybe cigars too.
>>
>>127285698
Streaming is mostly an issue of CPU and internet, and since Twitch streams at pretty meh resolution anyway you can just drop the resolution on your machine for a huge performance boost
>>
>>127284882
isn't funding your hobby what patreon was for and not to make a living wage?
>>
>>127285815
I think Beagle showed off an LMG gunner having a cigarr, though i'm uncertain if that was paired with hair/hat or something else.
>>
>>127285571
Try streaming on a potato, goodluck commander.
>>
>>127286094
>1200 bucks is a potato
>a pre-existing computer with 600 bucks of modern upgrades is a potato
once again xcom fans prove themselves to be everything wrong with the world today
>>
>>127286010
You're clearly not jew enough to understand turning a hobby into a job, stay poor you silly anon.
>>
>>127285908
>had fibre internet but shitty computer
>moved out, now have a good computer but shitty internet

the world is trying to keep me from being able to make a living off of autists, but I will find a way.
>>
>FiLP without explosives
I've made a huge mistake.
>>
>>127286232
>All these faggots getting mad at someone successfully making money out of a hobby.
>>
>>127285908
Only need a decent upload, honestly.
What kills me streaming currently is the shitty processor I've got. Thankfully I was finally able to afford to upgrade to a nice i5 in the next week or so.

>>127286415
Man, I'm personally jealous.
I'm actually aiming to try to do it myself soon.
>>
>>127286236
>not jew enough
is that bad? also the time it would take to build up a following that would donate enough to make a living wage and having to sell my soul to play shitty fotm games would drive me to drinking more than I already do.
I'll just stick with my job as is.
>>
>>127286415
>"a good video card costs less than 600 dollars"
>YOU ARE JUST JEALOUS FO THE BEAGE BECUZ HE MAKE MONEY ON THE THING HE LOVE WHILE U JUST IN UR MOM BASEMENT

actual irl terrorism is the only option left
>>
>>127286837
Australians don't use American $. PC parts are double the price here.
>>
>>127286415
>>All these faggots getting mad at someone successfully making money out of a hobby.
Not mad. Just think that it's a bit unfortunate that they make so little money for the amount of time they have to dedicate to playing+streaming.

Not to mention that once the whole "watching other people play video games" fad dies out they'll be left with no marketable skills and (probably) very little savings.
>>
>>127287140
They both work you dumbass.
>>
>>127286837
nobody said that
>>
>>127287046
Even then, that's not 600 bucks for a decent card that can play a tactics game from half a decade ago.

It's also a one-time cost, so it certainly doesn't cost 1200 PER MONTH for that performance. It's still not a crazy amount of money and good for him and all, but it's a little more dosh than just "funding his hobby".
>>
>>127287241
>They both work you dumbass.
I'm not talking about anyone in particular, just my opinion about streamers in general. Why so hostile, anon?
>>
>>127287365
Cause I'm mad and feel like arguing. Fight me.
>>
>>127287241
I'm not doubting but that's quite something considering how beagle has managed to wake up at 4am local time in the middle of the week to play a video game for several hours if he has a job. Any idea what he does?
>>
>>127287246

>All these faggots getting mad at someone successfully making money out of a hobby.
>All these faggots getting mad at someone successfully making money out of a hobby.
>All these faggots getting mad at someone successfully making money out of a hobby.
>All these faggots getting mad at someone successfully making money out of a hobby.
>All these faggots getting mad at someone successfully making money out of a hobby.

it was pretty much explicitly stated actually
>>
>>127287446
After I tell you about all of my confirmed kills I think you'll calm down a bit.
>>
>>127288025
I said fight me not kill me you cheater.
>>
>>127287834
part time?
>>
>>127286289
Just make videos and upload them.
>>
>terror mission
>three cyberdisks
>there little drones run around and kill people well i cant do jack shit about it
Whats the minimum amount of people i can save and not have panic go up?
>>
>>127287897
Where was jealously implied in this explicit statement?

Perhaps you should read.
>>
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What's wrong with streaming with less-than-high graphics quality?

I thought you fine gentlemen went on streams to have fun and look at the streamer's tactics, not to judge whether he is poor or not and has paid 600 dollars for better pixels.

Not that I'm lashing out on people who have good video cards.
>>
>>127288494
18/18 civs

each dead civ is +2 panic, the scale is 0-100

>>127288539
The encoding necessary to stream live content is very CPU intensive, not gpu bound.
>>
>>127288476
I cba torrenting editing software, too easy to pack weird shit into the crack. Doesn't help not knowing which ones are legit or not since AV generally flag them regardless.
>>
>>127288494
So why exactly are terror missions such bullshit? Specifically I mean people mysteriously dying all across the map while the last alien is miles away from them and couldn't possibly be harming them? Is there a more prime example of artificial difficulty?
>>
>>127288848
The aliens start acting the moment you touch down, i have 2 civs die on the other side of the map even if i cant reach them.
Also crisids.
>>
so, i want to stream a new campaing, still deciding difficulty, second waves etc
what do you guys want to see?
im not sure i can handle impossible, though, but its up to you guys
>>
>>127288842
>Flag them regardless

Avira and Malwarebytes chameleon is your friend anon. There is other scan stuff available to check if you are paranoid. I torrent everything and I have no rootkits or malware.
>>
>>127288539
>What's wrong with streaming with less-than-high graphics quality?
entitled fuccbois on /xcg/
>>
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???
>>
>>127289249
>I have no rootkits or malware he says while his computer has reached sentience weeks ago and is plotting a way to kill him
>>
Is lightning reflexes worth taking on MSGT assaults? After I build pathfinders I use bio scouts a lot less, and running overwatch is helpful.

>>127289113
classic ironman + commanders choice and durability
>>
>>127258364
Shiv gets nothing, soldier gets half cover.
Break LOS conditions are not met in said scenario, (unless the one dude who explained it was retarded)
>>
>>127284374
Actually you told me that, I'm still doing my large landed. I had to take a break to get some stuff done. 28/? aliens down.
>>
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>>127289727
Terrible activation, this is probably gonna get bloody.
>>
>>127290432
How many grenades you have?

Can you cover the top 4 with 2 flashbangs?
>>
>>127290432
Man, and I have problems when one Outsider starts trickmoving and getting 35%s left and right.

What the fuck am I gonna do when presented with that.
>>
>>127288842
just use virtualdub faggot its free and open source

or are you a faggot shitter who can't break los and can't splice tape?

>>127288848
only in LW do civvies actually matter because LW wasn't magnificient enough without terror missions increasing panic more if you take than than if you ignore them

in vanilla, they only matter for that one achievement. that's it. otherwise, you can directly target them with explosives and it does not matter at all
>>
>>127290432
>breaching from multiple sides
>in real life this would be all but tactical supremacy and a complete bloodbath for the people inside as they are surrounded

>but that wouldn't be Magnificient enough

I don't mind a nice hyper-lethal game, but holy shit. LW is just not fun. Actual tactics don't work. It's just RNG.
>>
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>>127275197
>>
>>127291606
it's not long war it's just pod mechanics

xcom 2 soon my friend
>>
>>127291706
>it's not long war it's just pod mechanics
Nah in Vanilla it's actually a really good tactic to stack up on multiple sides, breach one door slowly, and then enjoy all those sweet flanking shots as the activated ayys take cover against only that door.

Activation mechanics are indeed complete bullshit and I would not mind at all if it was like the original where ayys might be on overwatch in the mist, but unable to move outside of their own fucking turn
>>
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>>127290970
>>127291017
I'm tempted to just dev console delete this outsider also reeeeeeeeeeeeeeeeeeeeeeeee

>>127291606
It was a botched breach because unfortunately roaming pods opened up 3/4 of the doors, I should have just stacked one door so they all grouped together so I could just stack flashes and nades on them.
>>
>First time playing EW
>Alright I'm going to play soft-ironman, no resetting but I'm going to make a lot of saves so I don't lose progress on a bug
>Have my first bad mission, lose a lot of my good troops
>alright that sucks, might want to arm my rookies with laser weapons if I don't want to get fucked
>scan and wait
>Alright, one day from completi- COMMANDER
>First terror mission
>Never seen a chrysalid before in my life
>Make one bad move and almost all of my troops immediately die violently
>Alt+F4

I'm sorry, XCG.
I was the casual all along.
I thought about resetting so I could do a clean load-less run but then I realized I'd also feel compelled to reset if I ever fucked up on the DLC missions and it just wouldn't be worth the hassle when I'm just trying to finish an "ideal" run in time for 2
>>
>>127292148
>>alright that sucks, might want to arm my rookies with laser weapons if I don't want to get fucked
JUST BEELINE FOR THAT ARC THROWER
GET LPRs

>bbbut they cost a lot

ARC THROW MORE DUDES IT'S BETTER THAN SHOTS THROUGH COVER ANYWAY
>>
>>127292118
Alright not too bad, my scout saved me by connecting with a 68%. Now I have three outsiders left, but I'm out of flashes and nades, my gunner is out of ammo, and my infantry has one health and is suffering from aim penalties.
>>
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>>127292118
>medkits
Don't you read the tooltips?
>>
>>127292709
>Not using medkits between engagements
Who's the real scrub here?
>>
>>127292709
That's literally the medic's job. Medics also have poor aim progression and no crit chance perks or other damage abilities. Medics are often psions or support grenadiers when there is nothing to heal.
>>
> Air game is dead
> BAse building is dead: 1 base like previously, and this time even more nerfed (most of the base is already built, you only have 12 rooms to tweak).


Why do you even play this shit?
>>
>>127292709
>>127292408
Mission complete. Unfortunately I lost my engineer because the game decided it was tired of showing the outsider suppression animation. Overall though well worth it. Everyone pulled their weight no slackers. RIP Specialist Nagisa, first casualty of the campaign o7.
>>
>Vanilla classic
>All soldiers are in high cover and/or hunkered in low cover
>They get hit five times in a row by enemy fire
>Now won't be able to keep up with the panic spiral and will have to restart the entire campaign if I don't reload and retry the mission.

I get bronzeman as a self-imposed challenge, but between that kind of RNG and the bugs, I never will understand the masochists who play this game with ironman mode enabled...
>>
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>>127293553
>>
>>127293492

They're compensating for the fewer number of rooms by giving the actual rooms themselves customization. As for the air game, it was already practically non-existent in EU. Unless you're actually going to do something with it like Xenonauts did and are just gonna have be essentially a glorified cutscene, there's no point in having it at all.
>>
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>>127293708
>>
>>127293708
>13 in 2
way to spread xp around
good job on the mission keep it up
>>
>>127293318
>not being aggressive enough to kill every pod at once on turn 3

also I play Vanilla because LW sounds genuinely unfun. I tried watching videos of it and holy shit it's slow and pretty much every move anyone makes is basically "ok go here and then please hit" and then if they do, great, if they don't, everything is over forever and a squad gets wiped

and that just does not sound enjoyable to play

>>127293631
hunker is complete shitter bait and does nothing useful. OW at least keeps ayys in place. If you don't want to get shot, break los

seriously, despite the memes, which are FUCKING RAMPANT to the point of uselessness and active detriment as advice, your guys should only be visible if they're actively doing something to the enemy, even if just intimidating them with overwatch or using their presence to herd them around. If you can Hunker, you can move out of the fucking way entirely
>>
>>127293708
>>127293553
that's pretty good for a transport from that dangerous LZ. also good to get an assault to LCPL so you have CCS on the first terror mission. Personally I like starting in france so I don't spec any rookies to infantry or assault until I get the spetsnaz sat bonus.
>>
>>127293958

That would be fine, except that there was actually nowhere to break los to on that particular map. Just low cover cars and one high cover side of a truck that was well within flanking range (and indeed, one of my soldiers WAS breaking los behind that truck and, surprise surprise, she got flanked).
>>
>>127293958
>also I play Vanilla because LW sounds genuinely unfun. I tried watching videos of it and holy shit it's slow and pretty much every move anyone makes is basically "ok go here and then please hit" and then if they do, great, if they don't, everything is over forever and a squad gets wiped

Not that bad desu.

>equip multiple motion scanners
>sprint next to a pod while remaining out of LOS, steady aim rocketeer.
>blow shit up
>repeat until map clear.
Also use Cheat Engine to run the game at 3x speed, shorter missions can be done in like 5 mins.

>If you can Hunker, you can move out of the fucking way entirely
If only. Tons of situations its impossible to break LOS on.
>>
What is your favorite combo due to training roulette ? Mine gotta be covering fire, mixed with opportunist and close combat specialist. I'll like to call that uncommon build: close and personal.

CF pop with CCS, add on top of that opportunist and you get some dangerous close quarter shenanigans.

I had a full squad in CLOSE RANGE to everything, poor muton expecting free flank shot.

Post screenshot of strange, but satisfying build due to training roulette.
>>
>>127293708
nagisa dies at the end of xcom
>>
>>127294318
just a heads up nigga you don't need cheat engine for turbo mode. alt f7-f9 switchs between 1x speed, 1.15x speed and 1.5x speed. I believe this values are ini editable as well, but can introduce buggy behavior at really high speeds.
>>
Should I start another bronzeman?

I mean I'm having a great one, 0 casualties, but it's still early and I chose the US as starting base with "we have ways" and I dunno, I'm not really feeling it'll be that useful.

What are some good starting nations? Russia for spetsnaz or nigeria for moremob?
>>
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>>127294318
>If only. Tons of situations its impossible to break LOS on.
Ehhhh if you're back up against the skyranger trying to have a firefight, I'd say it's fair to savescum at that point because that is a complete bullshit activation that shouldn't have happened. Not even "executed badly", just "unfair in system terms because how do I Break Le Los on this low cover sedan on the first goddamn mission of the run you asshole"

also fuck Street Hurricane and every other roadway map
>>
>>127294580
I always find mobility more useful, it helps for: retreating, pushing, flanking, getting meld and doing time limit objective like bomb mission.

Overall, mobility helps surviving AND getting things done.
>>
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I only just watched the trailer now. What the fuck is this thing?
>>
>>127294580
Personally I love Nigeria mobility. So many 14 and 15 mobility soldiers.
>>
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>>127294965
It's just that I've started a new game like 3 times in less than a week and I just want lasers weapons already.

To get the bonuses you need to cover up the entire continent, or just the country?
>>
>>127294818

It was, in fact, this map exactly where >>127293631 happened. Like I said, the only place to break los is behind that truck you can just see the back bumper of at the top center-right, and that position is too close to where the ayys typically are and just gets flanked.
>>
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>>127295125
Looks like a pectoid.
>>
>>127295125

the volunteer from xcom 1 materalising in tygan's lab
>>
>>127295215
yo its almost like xcom is a shit game
>>
>>127295215
The devs way overestimated how much cover helps, and underestimated how much flanking helps.

I think they really took all their playtesting, saw how broken the game was, and thought "Well, that's XCOM, baby!" and didn't rebalance shit.
>>
>>127295340

I'm fine with stuff like that happening as long as I'm allowed to reload every now and then. I just find the people who go on about how I/I is the "only way to play" really befuddling for that reason and so many others, that's all...
>>
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>>127294580
Honestly, I'm tempted to do the same simply because my research game is really fucking behind. (That and probably done really terribly)
I mean, this is mid-June, I only barely finished beams recently, and I'm like 10 days out on Carapace Armor.
Plus I only have two steam vents and they're both at rock bottom.
I mean, overall I'm not doing too bad. Probably going to lose my first couple countries this month due to a bad string of terror missions having me at 4 countries at max panic and only two sats going to be available.
I just feel like this run is going overall poorly though.
>>
>>127295565
The game shows your your chance to miss. Why didn't you listen?
>>
>>127294487
That doesn't speed up everything and Cheat Engine isn't buggy.

>>127294818
The worst map for me is the train yard with 2 levels and the train in the middle.

>>127294580
Mobility is overrated, the troubles in X-Com start when you are backed into a corner and can't move. If you can move just run away and break LOS
>>
>>127295683
If vanilla, don't bother with beams. Beams are shit. Just arc throw dudes for LPRs/Plasma Pistols, and do it from there.

Autopsies are meh. Beeline to Skeleton Suits. When you get those, the game is yours because you now can't get hit, have the mobility to actually flank, and generally have control of the situation.
>>
>>127295137
In long war, there is a continent bonus and country bonus. Choosing Nig will enable mobility from the get go, the very first mission you will feel a lot more possibility with your troop due to these extra tile of movement. Movement open a lot of tactical possibility.

So, in comparison to mobility, hp is an underdog in my personal opinion,
>>
>>127295820
But I get the country bonus by hanging a sat there?

Say, I put a sat in Russia, do I get Spetsnaz?
>>
>>127294580
It really depends if you find yourself struggling more with the tactical game or strategic game. I always have problems on the strategic front, so I pick bonuses like Quai d'Orsay so I can get more engineers and scientists faster. But some people like Pax Nigeriana for the +1 mobility across everyone. There's also stuff like Kiryu-Kai commander (free MSGT) and Cadre (4 CPLs, each a different supraclass.)
>>
>>127295791
not him but I almost guarantee the way cheat engine speeds up the game is programmatically identical to the hotkey, which is just a UE3 console command
>>
>>127295307

So now there's going to be actual consequences for trying to bring aliens in. Makes sense.
>>
Well, I got The Bureau on sale for a new xcom fix for 2.

I don't really like it. It was neat to see aspects shared between this game and EU but overall the game was boring, the team AI is retarded and runs out into fire, and I didn't like how agents got powers instantly for no apparent reason. I thought there was some sort of strategy but I think I was remembering some development promise that didn't happen.

As far as shooters go I think I liked enforcer better.
>>
>>127295812
>Just arc throw dudes
Kinda late for that now until I get carapace armor.
I've got discs and pods showing up and my dudes can't take hits from those currently.
That sounds really cheese tier anyways.
>>
does anyone have an xcom drinking game rule set?
>>
>>127295956
Well I crash a lot with the hotkey approach and don't with cheat engine. Completely circumstantial evidence since its not like I crash the instant I press the button, but there you go.

Also only cheat engine speeds up annoying menu animations and stuff.
>>
>>127295953
Nah, I don't really like the free troops bonuses, they're crutches basically.
>>
>>127296130
ok honestly I'm not sure how you can be that behind unless you're actually just forgetting to assign projects.
>>
>>127295937
Yes, so in my opinion, your starting bonus should be something you cannot obtain trough the campaign. Well, I think the bonus is greater if you choose Spetsnaz as home base, as is Nigeria but I'm not sure about it.

For example, France is commonly accepted here as a strong choice. Personally, I love Deux ex machina. Doing a campaign of it right now.
>>
Ghost in the Machine + Cinematic Mode, would +25 Aim to all shivs be enough to beat Impossible in a 100% brain-dead head rolling on keyboard fashion of bum-rushing aliens?
>>
>>127296192
They are crutches, but some people find them fun. I could definitely see someone take Kiryu Kai to get a bullet wizard really early, which would help early game a lot.
>>
>>127296369
+25 != +100%

Break Los.
>>
>>127296320
Spetsnaz is only a sat bonus, roscosmos and sukhoi company are the two starting bonuses.
>>
>>127296307
No scientists at all.
Had 9 at the end of May, only at 15 now thanks to two sat launches and an abduction FINALLY giving me a chance to get them.
I probably should have tried to get Labs up, but between trying to get uplinks going and trying to get to those damn steam vents, money was tight.
>>
>>127296468
Close Range bonus should make it 100% for most things. Remember we're strictly about shooting things at point blank range with an entire team of SHIVs.
>>
>>127296320

there's survival training for south africa as a starting bonus, it's +1 HP for all soldiers instead of just tactical ones
>>
>>127296639
>Close Range bonus should make it 100% for most things.
Nope. It's still not 100%. It might feel like it, but it's not. Learn statistics.
>>
Can anyone confirm for sure that losing your starting satellite keeps your starting country bonus?

Still no firm confirmation from what I asked before >>127268941
>>
>>127297010

you keep your starting country bonus if the home sat goes down
>>
>>127296808
Shiv base aim is 70 by turning on scrub mode and selecting ghost in the machine then you get effectively 95 aim. With the decent mobility of a shiv, flanks are easy to come by, especially with eight of them.
>>
>>127297010
Starting bonus is permanent to xcom, even if you lose your home country.
>>
I will take your los
And I will break it
>>
>tfw xcom 2 is crap
good thing we're getting mods right
>>
>>127297991

It's probably going to be fine, in the same way EU was fine. Meaning it could've been more and done more, but it'll at least scratch the X-Com itch.
>>
>>127296130

Yeah, get on beams. You got to advance something to get an edge.

Maybe get a shiv.
>>
>>127295307
Actually I will take a stab and say thats actually an andromedon. The suit is to keep them together.
>>
>>127296369
I'm doing it. Call it the ultimate scrublord's way to beat LW I/I?

Also going with Absolutely Critical (need dem juicy crits) and We are Legion (cause I ain't leveling any soldiers).

Man, it's easy to break LOS when you are using majority SHIVs
>>
New soon?
>>
>>127298975

yeah, on the 5th of feb
>>
>>127298807
I'm trying it out too tomorrow
>>
>>127299430
>>127299430
>>127299430
>>127299430
>>
>>127293856
I hate those ships.

>1st landed transport
>barely finished lasers, whole team runs tier 1 weapons
>start the mission
>make 2 moves
>3 chryssalid pods
>1 survivor escaped

Fuck spawns like those i didn't even had enough heavies/nades to deal with 12 chryssalids.
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