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/rpgmg/ - RPG Maker General 112

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 768
Thread images: 187

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RPG Maker MV is out.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources:
https://www.mediafire.com/?ndx431biclng833
[MV] Cover Art DLC:
https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94
https://www.mediafire.com/?ndx431biclng833
[MV] Essentials DLC:
https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic
https://www.mediafire.com/?ndx431biclng833
[MV] Pre-order Plugins:
http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip
[VX/Ace] Humble Bundle DLC:
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
http://pastebin.com/FgVGxTqW
Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd

[MV] Plugin Releases
http://mvplugins.com/
[VX/Ace] Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 13 is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk

Currently working:
- Firgof !aFqhsxkECQ

Queue:
-Silent Maid again

MIA:
- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 12: http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe
>>
Silent Maid: Let me know when you're back so I know when to start up this stream.

https://www.youtube.com/watch?v=8sbR_tASYu4

Looks like we'll be getting new animated battler sprites with that animated battler system.

I kinda want to be in the spotlight in the RM community some day too...
>>
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ready to workout, bro?
>>
>>125464768
What's that look like in-game?
>>
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Keep working at your games, my friends! I know you can do it!
>>
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Looking at Yanfly's plugin page, 4 plugins are scheduled for release this week counting the two that were announced:

Swap Enemies
Released: 2015.12.17
This plugin allows you to have an enemy be a basic randomizing swap dummy for other enemies. Insert enemy ID’s of other enemies inside of the swap notetag and those enemies will take place of the swap monster at the start of a battle.

Gab Window
Released: 2015.12.18
Sometimes there’s random jibber jabber that does not warrant a message box. The Gab Window fulfills that jibber jabber by placing such text outside of the message window box and at the corner of the screen. The gab text will appear briefly and then disappear, not showing up again until the gab text is updated with something else.

Extra Enemy Drops
Released: 2015.12.19
By default, RPG Maker MV limits enemies to only drop up to 3 items max and at very limited drop rates. This plugin allows you to add more than 3 items at drop. In addition to having more than 3 drops, this plugin also allows you to expand the enemy drops to have conditional drops, drops that will only appear before the player if certain conditions are met.

Status Menu Core >> Profile Status Page
Released: 2015.15.20
This plugin requires the Status Menu Core. This plugin adds a new 'Profile' command to the Status Menu where the player can read up on the actor's biography. Pictures can be added in. Text can be updated mid-game, too!

Hyped for all four of them!
>>
>>125464759
You were waiting for me? Wow you could've started without and I could've peeked in.
>>
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God damn it. Was just sitting down to work on this collab again, try to open up the project, and this happens. Guess I'll deal with that later.

>>125466370
Nah, it's alright. I work from home so I can just decide to stream whenever. Besides, I wanted to specifically try to hit whatever it is you're having the most trouble with.

Anywho, my channel is Firgof on Twitch. I'll be starting it up in just a moment - hopefully my tablet hasn't crapped out since I started up this PC.
>>
>>125466748
Stream's up. Feel free to join at any time - I'll just be doing some practice work and exploration on stuff while I wait for you to drop by.
>>
>>125466748
>>125467968
And then I realized I've never made a twitch thing to post on chat ever.

I hope you don't mind me watching silently.
>>
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Trying to use the Fullscreen++ script now:
http://www.hbgames.org/forums/viewtopic.php?t=76084

Is there a way to not make it blurry as hell in full screen mode? Pic related is what it looks like now.
>>
>>125468434
Oh, sorry - didn't see the viewer count tick up. You can watch silently if you like. So what're you having the most trouble with, map-pixel-art wise?
>>
>>125468834
Mostly it's nature stuff like grass and outdoor environs. Difficult for me without it looking very square.
>>
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Progress


https://youtu.be/Nm01h4b9ev8
>>
I'm merging Strength and Intelligence to a single stat to exist among Agility, Vitality, Dexterity and Luck.

What should it be called? Vigor, Might, and Power are kind of lame.
>>
thinking of innate passive abilities

whats better, double stats when all other party members are dead OR X% increased stats per dead party member?
>>
>>125474359
entirely up to you which is 'better'

>>125473795
>>
Anyone got Retro Halloween Tiles?
>>
>>125474359
The second is far more usable, I think. You absolutely don't want to be left with a single party member alive due to healing needs and the possibility of status effects and Death effects fucking your shit up, so even double stats might not make me want to use such an ability.
>>
>>125464768

I'm going to fuck him.
>>
>>125464759
Totally didn't expect to be downloading a new set of battlers today. This Aekashics is good stuff. Then again, if he (she?) gets hosted on Yanfly's channel, I imagine the quality is up there anyway.
>>
>>125474359
The latter
>>
>BATTLE ROWS
I'm trying to create them through eventing.
I can do it successfully on a full party of 6 without a problem, using this method:
http://forums.rpgmakerweb.com/index.php?/topic/49918-implementing-battle-rows/

However, what if I have a party of three, and I want one guy in the front while two are in the back?
There's gotta be some way to account for this without scripting, and without changing the common events for every single battle.

Any ideas? If we can figure out a way to do this, we don't need to wait 2 months for Row Formation to finally win Yanfly's poll.
>>
>>125480957
I am not really in a hurry to finish rows now, though.
>>
>>125489242
Ditto. I rather way for Yanfly's row formation plugin to win, no matter how long it takes.

My logic: even if it takes 3+ months for it to win, my game will probably still not be done by then. When it does come out, all I have to do is install it and make the necessary changes then.

However, if I'm to event it now, when it does come out and I install it, I will still need to make all the necessary changes plus undo all the work I've done for it.

tl;dr It's better to wait it out.
>>
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So I was looking through OFF's files to get an idea about sprite sheets, but one thing I can't figure out is why they've got different, seemingly arbitrary background colors. Do colors make a difference?
>>
>>125502178
Nope. The author just gave them different BGs because they felt like it I guess.
>>
Reposting the bulk of my request:

Specifically I want a title screen that's sort of PMD like in that the title screen image is different every time the game is opened, but I don't want some images to be displayed until certain things happen in the game (e.g. a picture of the MC fighting a boss could appear, but only after said boss has been slain).

I just figured it would be a cute little touch to the game so if I'm not making sense or if it's too complicated, it's cool.

Also I can't into scripting so if someone doesn't mind spoonfeeding the answer that'd be great
>>
>>125502409
Can you just do that, if it's all solid in one color?
How do you separate sprites? Just have them fit into a certainly sized square on a theoretical "grid"?
>>
>>125503195
For spritesheets, all you need to consider is that RM is going to divide them up exactly like it's been told to. e.g. It will divide by 4 vertically, divide by 3 horizontally, and index the slices of image it gets from that into the appropriate slots.

Are you talking about a different sort of separation? (And before you bring it up, I do notice OFF is using an unusual series of divisions - they've probably overriden the default spritesheet loading behavior in the scripts)

>Can you just do that, if it's all solid in one color?
Sure. When you import a sprite through the resource manager in VXA you can tell the engine what color in that image is transparency and what color is full transparency. You just click on that and click on your background and boom - that color is what'll be key'd out for transparency.
>>
>>125503709
Nah, that's about it! Thanks a ton, I was super confused and all the tutorials out there are kind of vague.
>>
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Is the crack in the OP safe? Sounds dumb, but you never know.
>>
>>125509224
Wouldn't know, sorry. I bought it.
>>
/rpgmg/ isn't dead.
>>
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Not sure of this floor [or this palette], but I might as well keep it for now.
>>
>>125515162
Does that engine auto-generate the map I'm seeing on the right side as well? Looked into the engine a few days ago when you mentioned it but didn't see hardly anything that matches what you're making.

How custom is that game you're working on?
>>
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stuffety stuff
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>>125515353
It uses a combination of wall, zone, and NPC data to draw the minimap.
The engine started out as a sort of reverse-engineering of FF6, if I'm remembering things correctly, so yeah, it's a very heavily scripted game.
>>
>tfw no money
But I just found a cheap but quality pixel artist who does all the work that I'm too lazy to do myself dammit
>>
>>125515616
Are there any good parallaxing tutorials besides the on in the doc?
>>
Do you guys like that thing that some RPGs do where when you walk into certain areas the game won't actually render the area, just show some background art for said area and text for you to interact with it?

I think SMTIV did it quite a few times. I'm a pretty big fan of it, even though I can't draw for shit, but I was hoping to do a bit of that in my project. Does it feel cheap to you?
>>
>>125524024
I don't think this is common enough for us to know what you mean offhand.
>>
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>>125524845
I think he means like when you enter a Town, and get a menu where you can pick different places like Pub, Shop, Hospital, etc., but you have no chance of exploring everywhere.
>>
>>125527248
>>125524024
Oh, in that case there's no harm doing things that way. Probably better to do it like that when you're not willing to map "huge sprawling kingdom city" or whatever and there's nothing really hidden in city hubs at all.
>>
>>125528989
Yeah, what he said>>125527248
I don't really know how most RPG players feel about it.

I guess I just really like VN elements in my RPGs.
>>
>>125524024
I like walking around, personally. Makes it feel more like a location, rather than a "hub".
>>
>>125509224
It works, not sure how virus free it is.
>>
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bump
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You did what you wanted to do with your game today, right?
>>
Bump it up.
>>
>>125533739
I can't find a good battle system though. And I haven't looked in 2 years.
>>
>>125464768
Now this guy skipped leg day.
>>
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New MV Wednesday Updates!
http://forums.rpgmakerweb.com/index.php?/topic/53093-mv-wednesday-updates-part-4/

also bump
>>
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I have an important request to be fulfilled...
I have no money but if you do it for me I'll credit you definitely because this is pretty important.

Can someone make me sprites of this character? Specifically in the disgaea one style
for some examples i'll give you a nice link for you to look at.
http://www.spriters-resource.com/playstation_2/disgaea/

The character in the pic is hoggemesiers son, the problem is in the actual game he has no sprites only showing up in portrait cutscenes. but my game doesn't have those. Plus he plays an important role in chapter 3. So I'd really appreciate it if someone could make me some sprites for this guy.

I'm working in RPG Maker VX Ace btw just so you know whoever takes me up on this offer.
Like please help it really is kind of important to the game.
>>
Is there any way to make a Final Fantasy style skill targetting system in MV?

Like for example, lets say we have a Fire spell.

Normally Fire hits one enemy. But you can not only turn the cursor for Fire back on your allies if you want, but more importantly, you can make Fire hit all enemies/allies at the touch of a button (of course, making it target all would reduce it's effectiveness.)
>>
mmmmmmmmmmmuuuuuuuuuuuuu~~~~~~~~~
>>
Is love handled in your game at all? Is it romantic or platonic?
>>
Yo! In VX Ace how do i make a heal party event that ignores dead ppl?
>>
>>125550680
nm fixed it! ace rocks!
>>
>>125543424
Bumping.

I'd really appreciate it. I'm not a sprite artist the most i've done is just edit sprites from the actual game...
>>
>>125550323
MC is a girl so you can go full Yuri, just friends and hetero.
>>
>>125550323
All your choice. Player gender is choosable and there are some gay/bi characters aside from the straight ones.
>>
>>125550323
No, it's irrelevant to the plot.
>>
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>Firgof is still not done with his chapter

Oh.. okay
>>
>>125555107
It is getting a bit long but at least I like what he has planned. If it can come out well after the work I guess it's not a problem. Do wish it could be rushed a bit more though.
>>
>want to art
>finals
what is life
>>
>>125550323
It is realistic, build up over the course of time, exploding in a moment of fear and excitement, and then not requited.
>>
>>125529293
You have to put things in terms of pros and cons and compare to the rest of the game mechanics and story elements:

Pros of menu system in comparison to regular exploration.
Less time invested mapping towns. Might be useful if you have a lot of towns and not much time to characterize each of them.
Map size might be more realistic. Do you want extra realism in your game?
Player will never get lost when exploring a city and will always get wherever they want instantly. Is there a mechanic that would be too punishing if they ended up lost (Poison, for example)? Do you feel cities should feel extra comfortable/safe for some story reason?
People will be observed in the background within the context of their daily lives. This could make things like fashion sense, customs and technology more apparent.

Cons:
Less sense of discovery when exploring a city. Especially for the first time.
Cities might become too interchangeable if you don't give some unique areas to each one.
The visible area of every part of the town will be more confined and usually centered around the commercial and traveler districts. Making each Town feel less diverse.

Could go either way:
Less NPCs running around that you could freely talk with. This could mean fewer opportunities to expand on Lore elements, but also less necessity of text in case you really don't have much else to say.
Player won't be able to randomly enter other people's homes. Realistic, but still eliminates a possibility.
Secret areas unlocked will become visible instantly. Player is given a paper with the location of the Thieve's Guild, then the player is instantly there. No need for "behind the left statue of the Goddess of Fortune"-
>>
How about everyone try to draw their main character, even if they're not good at art? Maybe we could help each other improve.
>>
>>125543424
>>125553564
I'm pretty serious though I need it.

Otherwise I may have to either stop the game or find a hugeass workaround that'll probably suck dick.
>>
>>125560354
if it's that important, just learn how to do it yourself
>>
up you go
>>
>>125550323
God no. I was even thinking about adding a lore to flat out state that nobody in the world ever falls in love.
>>
>>125543424
This is the closest I could find. Just needs a little tweaking and some clothes. Good luck, anon.

http://www.spriters-resource.com/playstation/fft/sheet/1495/
>>
>>125565838
Why? Anything too bad about romance?
>>
>>125550323
it's a little bit implied
>>
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>>125555107
>>125555980
Sorry, y'all. I can release it whenever - but it's only got some of what I want in it right now. There were some hiccups along the way that I've since kindof/sortof resolved.

If you'd like to know why it's taking me so long:
I always tend to make overly long train-like cutscenes so I tried to keep away from that this time - but the third act of this chapter I just couldn't find a good way to implement the gameplay in.

I had some back and forth with Zaria's role and introduction in this chapter, which meant she was removed and then added back in to various sections as it was developed. Same with the spike puzzles - those took about 3 days themselves to get working the way I wanted and then I felt they didn't add much and were too buggy (timing issues), so I tore them out. If you look through the bones left scattered about in the project, you'll see all the scars left over from all these continuous revisions.

Right now I'm working on what's suddenly become the final (short) dungeon and I'm struggling to get this first-person-labyrinth engine to display the things I want correctly and in the fashion I want. I also recognize I need to add some more direction to get the player going in Arc Two - and so on and so forth.


Best guess timeframe: I can maybe be done by Sunday if everything goes well. If it doesn't, it might be another week. Still have some basic gameplay to tighten up in the first dungeon and I'd like Mitch's Shadow to feature in the battles of that dungeon if possible. I'd also like the encounter with Agana's Shadow to be a little less derp in the dialogue dept ( a desire spread throughout the chapter as well ).
>>
>>125566316
Thanks actually.
That I can do,

I'm good at little edits just not making whole sprites I need a template of some kind. This is perfect. Thank you anon.
>>
>>125566783
Oh, right, and lest I forget the error I encountered yesterday: I think the project file's corrupted at the moment so I might need Silent Maid or somebody else to upload the project I tossed up on here a while back. Literally just need the game.rvproj2 and it should work again.
>>
>>125567042
Ah, nevermind. Found the file lying about on my HDD. Back to work I go.
>>
>>125566409
It triggers me.
>>
>>125550323
The only love in my game is between you and the world around you.
>>
>>125567319
Why?
>>
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>>125567684
Probably because he can't get a girlfriend.

Yeah I know i'm a fucking retard. Fite me faggot.
>>
is it possible to increase critical damage in ace?
>>
>>125566783
>>125567042
>>125567216
Like I said, I like how your chapter is going and feel like it'd be a shame if it was cut short too much, so I'm fine with waiting a little more, though do try to speed things up a bit.
>>
Man, there's some cool stuff being posted for RMMV.

https://www.youtube.com/watch?v=zqnqFalZq9M

>>125568493
Doing my best.
>>
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r8?

I know it's shit but any sort of criticism or advice is well appreciated.
>>
>>125570725
A bit too sketchy and it gives off the vibe as if you're symbol drawing, instead of constructing. Also, it's hard to tell whether it's a male or female, unless that's what you were going for originally.
>>
>>125570725
I like it. Very bishie.

Also, needs clothing.
>>
>>125571273
Well for now, it's a rather quick sketch done in about an hour in between studying since my time is a bit scarce atm. It is a male character, I intended for him to look like a typical prettyboy but I guess I went too feminine with that.

>>125571318
That's the general direction I was going for with this. I didn't do clothing for this specific one since I just tried to practice a facial close up so far. I'll probably post a full body one later, maybe in a week or so.

Thanks for the feedback guys.
>>
>>125571636
It's not bad as a sketch, but I'd suggest you work a bit on the facial anatomy, it's a tad bit off. I'd suggest you try and reconstruct some real life facial photos, to get a better understanding of how the face is structured.
In any case, keep practicing. It looks pretty good so far.
>>
>>125572176
Alright, I'll try to do that, thanks.
>>
>>125572580
No problem, anon. I'm no expert on art myself, but I've recently had to go through pretty much the same stuff as you.
The draw threads on /a/ can be really helpful with this sort of thing, so I'd suggest you give those a try from time to time for some valid critique on your art.
>>
>>125543108
Told you. They would release one final update to fix the issues found by the Japanese players.

We were literally their playtesters all these months.
>>
>>125570725
It's impossible to make any sort of judgement based on a 30-second scribble.
SpendSomeActualFuckingEffortOnIt/10
>>
New Yanfly tips and tricks

https://www.youtube.com/watch?v=46jtwveFnRU
>>
Post progress!
>>
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Why is XP so superior at not looking like a block
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>>125582473
Yes sir!

https://youtu.be/x52HsnlxTds
>>
>>125582846
It's the tileset, not XP. Import the same tileset into VX or Ace and you get the same results.

PS: It still looks like a block.
>>
>>125584314
Looks really nice! I also really like the music, really fits that fight.
>>
>>125586662
ty!
https://youtu.be/wsJucyg2Q78
>>
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I'm a bit stuck here.
I'm trying to create an event from scratch, directly from a script and it works fine, for one small thing.
When I set up the graphic for the event, I pass it the image I quickly made in paint to test animations. If I set the index to something from 0 to 3, it will select the first three tiles from the first line.
For instance: "test.pages[0].graphic.character_index = 0" will select the black, dark grey and dark red tiles from the first line. If I set character_index to 3, it will select the purple, white and bright grey tiles from the first line. If I set the character_indext to 4 or anything above that it will just give me a constant white tile.
So how do I reach the tiles below the first row then?
Pic related, as well.
>>
Lads! In Ace, in scripting, how do I check for region ID? I was using events as substitutes for walls and objects in a stealth system for blocking vision of NPCs, but will change it to region id instead, as that is more convenient.

Right now it checks the distance and direction towards $game_map.events[8] (just one example) and makes the NPC do nothing, as it is a tall object that blocks the NPCs vision on the player. What should I replace $game_map.events[8] with to get a region ID instead? I've placed region IDs on all blocking and impassable objects, but I just don't know how to call for it in scripting ...
>>
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>>125587856
Nevermind, I feel retarded. All I had to do was setup the image itself correctly. Turns out it reads one index as 3x4 tiles.
All I had to do was just move a set of tiles two lines down and when I set the character_index to 4 it started working.
>>
>>125568339
please help
I want to be able to change critical damage to other values other then 300%
>>
>>125591768
You need a script to do it, but most "core engines" will probably have it as part of their functionality.
>>
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Sorry I haven't been posting lately, I've been busy with finals and all.

I have a new song I'd like to get some feedback on.
https://soundcloud.com/karbonic-1/bad-town

I like it, but I think some people may be turned off by it.

Either way, how are you guys doing today?
>>
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What do you think of 2d Zelda perspective?
>>
screen.pictures[n].move(0/1 (top left or center), x, y, zoom1, zoom2, opacity, blend type (0,1, 2), wait)

In Ace, how can I make a "Move picture" script line work for several pictures at a time? Is that even possible?
>>
>>125597316
It's okay, at times it gets a bit confusing.
If you plan on using it, make sure players know where the levels actually are.
>>
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Probably not my best work, but I've added birds to my collection of peaceful woodland creatures freely roaming about. Hope everyone's day has been going well :)
>>
Anyone know where I can find those Danganronpa assets they released?
>>
>>125597091
feedback pls
>>125601253
How do these animate?
They look good so far,
although you may want to add some more sahding to them.
>>
>>125603009
>https://soundcloud.com/karbonic-1/bad-town
Pretty good, when you modulate and change the song up after the first 40 seconds or so, you should drop the main burpy sounding instrument in favor of something else, then return to it.

with the whole song being in that burpy tone, it gets old.

seriously though, its passible as it is, but could use a little work.
>>
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BUMPAN WITH wolf anus
https://youtu.be/IRBKmm2qx1M
>>
>>125603009
Bird and butterfly flaps its wings. Bird has more animations than butterfly.
Squirrel peeks its head out of tree and looks both ways before going back into tree.
Fish jumps in a semicircle out of and back into the water.

I'm not a good judge of music, so I can't help you with that. But I'm curious: what do you use to make music?
>>
>>125604608
I use FL Studio 11 for music

Is there any way you could post a gif to see what the animations look like?
>>
>>125603847
https://soundcloud.com/karbonic-1/bad-town-mixer

Here's a slight change, I'll make some modifications.

I'm not sure if that was the right choice for a synth though.
>>
keep it alive
>>
>>125591768
http://forums.rpgmakerweb.com/index.php?/topic/853-critical-effectsmodifier/
>>
>>125609091
whoa this is great, thanks anon
>>
Is anyone still up?
>>
>>125612745
Yep.
>>
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>>125612745
I'm here
>>
>>125612745
I just woke up, timezones and all that.
>>
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>>125612745
>5pm
>>
>>125614531
11 pm where i am
people have jobs
>>
>>125607515
Do you guys like this version better?
>>
>>125617768
Not them. But it seems fine.
>>
Can I use the resources from VX Ace on MV?
Also, doing a PC and Android versione means that i have to use graphic resources with different resolution/dimension?
>>
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>>125618085
Cool, thanks!
>>
>>125617768
much much better, good work!

funny enough, I just made a song today.

plays during part 2 of the wolf fight, when the battle switches to atb.

you like?

https://soundcloud.com/jowey-342490524/death-to-the-daylight
>>
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>>125599840
So how about this? ( WIP )
>>
>>125621280
That blue plant's perspective is different to everything else
other than that, looks good!
>>
>>125619708
>https://soundcloud.com/jowey-342490524/death-to-the-daylight
It says that track is missing :\
>>125621280
Looks good so far, although the north walls perspective looks a bit weird. Just keep in mind how the characters will look on it. Do you have any character designs?
>>
ok, so how do you tile
I like to think im decent at coding for rpg maker, but i have zero skill in spriting whatsoever, same with arranging tilesets. what do?
>>
>>125623296
Test around with the original assets at first.
Open thim in PS or paint or something and just draw over them. Keep in mind patterns are usually best when kept at the edges, to make a sort of border.
>>
>>125621280
You didnt tilt in the bottom wall, if you check the zelda map the bottom wall is tilted inward.

think like your looking in on a mouse in a square box
>>
>>125624141
hm yeah, I'm actually having all sorts of hard times with that perspective ( especially with actually making the maps themselves, so much that there's a good chance I might scrap it and go with RM's natural perspective.
>>
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Getting there.
>>
>>125624745
it's a tricky one to incorporate correctly... it gets easier when you think about the bottom floor box as being smaller than the top of the walls.
>>
>>125533739
man, that looks great. honestly, do you have a demo yet?
>>
>>125626790
how are you making the maps? is each scene individually drawn, or is it more like 3d rendered?
>>
>>125622317
Try now

https://soundcloud.com/jowey-342490524/death-to-the-daylight/s-Rz0Kv
>>
>>125628841
Got it ;)
It's great! dramatic.
What kind of game are you working on?
>>
Can anyone help me with implementing the following feature in a VX Ace game?

NPCs that:
>randomly spawn, go from a set point A to B, then despawn
>choose randomly from a pool of spritesets upon spawning
>can be interacted with/spoken to
>do no not block the player

I'm trying to make towns look more bustling without having to handcraft each NPC.
>>
>>125629635
This sums it up better than I can:

http://forums.rpgmakerweb.com/index.php?/topic/50078-the-long-road-early-development-feedback/

it gets over the top at certain moments, and that song is one of the moments :)
>>
>>125630415
Looks good.
I like your musical style.
Do you plan on selling this once it's finished?
>>
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>>125628402
Not yet. Hopefully I'll have everything squared away for this by Christmas.

>>125628616
It's more 3d rendering; it looks at various things on the map [mainly where walls are and what graphics the NPCs are using] and draws stuff on the main screen/minimap based on that. I can make it all in the map editor, which makes things pretty easy to assemble (NPCs and the like have to be individually scripted for various reasons, but that isn't too bad considering what else I'm doing here).

I attached what the maps look like in the editor [minus NPCs], if that's of any interest to you.
>>
>>125631026
>map editor
wait, are you actually using RPG Maker? i thought you were using GMS

either way thats pretty brilliant. i'd thought about doing something like that with pseudo-pixel art 3d, but i'm not that good at coding yet
>>
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How does this look to you guys?
>>
>>125630920
Yes (because I'm starving and poor), but I'll be giving out several keys here and elsewhere. I'm also going to be getting a small group of alpha testers together and if your interested... check that thread i linked you in a few days.
>>
>>125632393
if you're parralax mapping, feel free go into those background files and mess with the image to reduce the noticeable tiling effect you got going on there... otherwise looks good.
>>
>>125630920
I should elaborate...

starving, poor, and I refuse to beg for donations via crowdfunding.

I'm making everything myself (except some free plugins).
>>
>>125632704
Unfortunately it's not parallax mapping, so I cant really fix it like that. Can long images work as parallax images without being smushed?
>>
>>125633225
You can make any map fully parallaxed mapping using something simple like the Bind Pictures to Map plugin.

I don't quite get the question...

I have a map that is 51 tiles long and 13 tiles wide and it works just fine. As long as your parallax maps are all ratios compatible with 48x48, should be fine.
>>
>>125633852
I meant if a room was 17 tiles long, but a parallax was much bigger, would it crush the parallax inside the room
>>
>>125636589
>>125636589
I don't really know, I suppose it depends on the program you were using the bind the parallax images to the map.

You can control for that though by just making the image a size that wont get crushed. Most of the time this is achieved by keeping the picture's width and height divisible by 48.

From my experience though, the pictures dont get resized.
>>
>>125636923
okay cool.
Well, I'm off to bed.
Watch the thread while i'm gone.
Make sure she doesn't die.
>>
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What is up with these weekly patches going on with MV?

On one hand, Steam says that the game is updating. On the other, the news posts give you dropbox links which include "patch files."

Are they updating the game or should I be dropping those files into place myself? Both? 5 years from now, if I come back to MV with a fresh install, do I need to remember download all those dropbox resources as well and place them again?
>>
>>125638902
i think its just more RTP i could be wrong though
>>
>>125641267
The dropbox stuff isn't added to the RTP by the update (you have to do it manually), so what's the 70 MB they downloaded?
>>
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>>125641641
>>125641267
>>125638902
Actually, I take that back. They just threw all the dropbox stuff in the DLC folder with all the other RTP stuff.

I couldn't find OceanIcons.png in it, but that's because they updated it with more icons on the sheet and changed the name. It's all there, so far as I can tell.
>>
right back up you go
>>
Do any third party JS libraries work with RPG Maker MV like Rot JS http://ondras.github.io/rot.js/hp/ or libtcod? I want to see what I can put together for a basic roguelike type of game and experiment with all the bits and bobs that might offer.
>>
>>125648115
Just so you don't feel ignored, I'll gladly tell you I have no idea. However, to pretend I am more educated than I am, I'd like to remind you that due to the nature of programming and needing internal consistency, I doubt outside libraries would work without being intentionally built to work for RPGM.
>>
In MV if I want a player to get an increase in stats when they learn a skill what's the best way to do it?
>>
>>125651985
Well, it sounds like you're talking about learning skills apart from leveling (where it's built in anyways), so why not have the same event that is teaching the skill also increase a stat?
>>
>>125651985
If you learn a skill via leveling, adjust your stats accordingly.

If you learn it via item use, add permanent stat boosts with it.

If you're learning it with an event, you can do the same thing as the item one.

You could also try a script with Passive Skills, but you don't strictly need it I think.
>>
Denying Death
>>
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This might be really stupid because it lowers my chances but I'm not gonna win anyway so here it goes:
https://www.youtube.com/watch?v=X7GqFyl1494

(and because not many people are aware of it)
>>
>>125656362
>Your name
I'm fine with giving my e-mail, but I'm autistic about giving my full name.
>>
>>125550323

There are only two characters (technically), the hero and his friend, and the whole story ends up being about them falling for each other (with a doomsday-bringing elder god cult subplot). I'm a little worried about the player being turned off by it, but I'm mostly making it for myself and the two or three randoms that download it on a whim, so I guess it doesn't matter.
>>
>>125648115
They technically can but you need to trigger them.
>>
Have they fixed any new problems in MV or is it still just
>h-hey guys water tiles don't destroy the game anymore!

I can't even work with MV because of the shitty audio issues. And of course this had to be the first RPGM I paid full price for. Never again will I support these phone/browser-pandering tools.
>>
Is there a way to make animated parallax maps?
>>
Dead general.
>>
>>125659685
aint it tho
>>
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>>125663630
>>
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>laughing at people a while back who were either jokingly or seriously afraid of being accused of being Undertale wannabes
>lately been desiring more and more to make a trippy 8-bit game
>MFW
>>
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>>125665461
EMBRACE IT
>>
>>125658172
They wrote an update about that in the Steam Announcements section.
>>
>>125665710
There is only one entry in the Announcements section and it says nothing about it.
http://steamcommunity.com/app/363890/discussions/2/
>>
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Anybody know where I could get these kind of character spirtes (if they are free of use) or similar ones? (with a generator or whatever, anything will do just not chibi like the standard RTP in VX/Ace/MV)

What I found on my own so far is this site but seems rather limited in terms of epic armour:
http://www.geocities.jp/kurororo4/looseleaf/
>>
Got a question for you, /rpgmg/!

I'm making a game with a predominantly chip-tune soundtrack, but I want to have certain dramatic scenes/bosses have non-chip-tune music, like full-on metal tracks maybe with vocals.

Would this add to the intensity of the game, or would it feel too out of place? Or is there no way of knowing without having experienced it in the game itself?

Anyone who doesn't like regular music/vocal music in RPGM games to begin with need not apply. I don't care what people feel about either type of music, only if the contrast of having the musical style change for particular parts would be hype or just distracting.
>>
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>>125666101
RPG MAKER XP
>>
>>125668103
Most likely tacky. Especially if the majority of the game has chiptunes.
>>
>>125665461
Memetale will go away eventually.

I'm making my own shmup/rpg right now.
>>
>>125671047
Well shit. Wish I knew how to make my own music, because most chip-tune music out there doesn't fit an "epic" scene.
>>
>>125671305

>most chiptunes don't fit "epic" scenes

You need to play more old games
>>
>>125671689
You need to browse more royalty-free music sites.
>>
>>125671734
Commission some music. It's cheap because there are so many music shitters out there.
>>
Wow, I am really intrigued by this chiptune thing.

I decided to google what it was and it looks like there's free chiptune makers. Considering I can't afford the good music makers but I still want to make a game 100% solo, this might be a good second choice. I hope I can still sell my game using chiptune music made on a random website. The ones I've seen don't say whether you can or not.
>>
>>125672273
not that annon but is there some soundfonts for chiptunes or can I reliably fake it with an instrument somehow? i use fl studio.
>>
>>125665950
Ah, excellent. That fixed my sound stuttering issues. Weird that it defaults to DVD quality though. Now all they've got left to fix is the delay between when the map loads and when the audio loads.

I'll go make a suggestion on RMW that they provide the option to 'hold the map' until the BGM is loaded for it if the track in the new scene/map isn't the same as the one presently playing. Won't fix mid-scene BGM changes having a pause but at least it'll make most BGM change use cases somewhat resolved.
>>
>>125672840
What you and everyone else should suggest is that they make a fucking version that doesn't assume by default that you're making baby games for web browsers.

I bought RPG Maker MV for the same reason I bought/pirated all the other games; To make RPGs for PC.
Not phones.
Not browsers.
PC.

Yet MV forces you to develop, test, and play your game under shitty web-based restrictions.

They should've made RPG Maker MV for PC, and RPG Maker MV Mobile for phones and shit, so we don't end up forced into a program that caters to the casual systems.
>>
>>125674007
That was a part of my suggestion. Though less 'a fucking version' and more 'provide a desktop option for our desktop builds'.

http://forums.rpgmakerweb.com/index.php?/topic/53093-mv-wednesday-updates-part-4/#entry524560
>>
In MV. Is there a simple way to make messages/text to appear as you are walking over an event, but that doesn't stop the player from moving?

For example. When my character walks across a town on the world map. A text will appear saying "You see a seaside town. The wooden buildings stretch on for what seems like forever." or something. It's important it doesn't stop the game in any way though. Since that would be really annoying.
>>
>>125674949
That's what the "Gab Window" plugin Yanfly's working on will do. You can only accomplish that effect through scripted behavior. All the default message-behaviors are blocking.
>>
>>125675203
Well, actually you *could* accomplish it by exporting a ton of image files and have those displayed in the correct locations with show image and control variable rather than doing it via script (or the animation system) - but I imagine you'd enjoy using the Gab Window a lot more than spending hours in photoshop typing stuff up and cropping it to fit your text.
>>
>>125675203
I see. Would it help using VX Ace for that?
Or is the script in a usable stage?

I had this idea of making a more text based game. Almost similar to an old school cRPG like Wasteland.

>>125675334
Yeah. That would be a bit bothersome.
>>
>>125675574
Ah, if you're on VXA then you're in luck as the Gab Window already exists for VXA (along with a bunch of other scripts which do similar things to what you're asking for).
>>
>>125665461
It's funny how the game people used to use was 20 years old (Earthbound), meaning we've been long overdue.
>>
>>125675696
Hm. Maybe I'll switch to using that instead then.

Though it would be a bit sad to lose some of the new features of MV.
>>
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GOOD MORNING /rpgmg/!

Today's the day you work 6+ hours on your game right?

Right?
>>
>>125675865
Well, if it's any consolation that Gab Window will be showing up very soon. If you're patient, you'll have a version for MV.

You could also, of course, develop your own plugin as well if you've got a head for that.
>>
>>125675956
Oh, decisions.
>>
>>125675757
My game wouldn't have any real similarities with Earthbound.

It's the 8-Bit + minimalist color scheme that appeals to me, and that's one of Under's most recognizable traits.
>>
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>>125675950
Evenin'.
>Today's the day you work 6+ hours on your game right?
Sure, I don't need sleep. I've been as sick as a dog lately so I want to actually DO something while I'm feeling well. Game making seems like a productive thing to do.
>>
>>125676751
Loving this portrait, was yours the game with that dog in the snow with the trees?
>>
>>125676621
>Under's most recognizable traits
...which wasnt even unique

>what is off
>what is space funeral
>>
>>125669379
thanks though I already had the XP RTP
>>
>>125677002
>Loving this portrait
Thanks man. I like drawing faces, because I have more freedom to sketch and draw compared to low res tiles and character sprites.
Yes, that was my game. I'm still hoping to release something by (the end of?) Christmas.

>>125676621
>It's the 8-Bit + minimalist color scheme that appeals to me
Then I would be more worried about ripping off the whole NES library and countless indie games.
In other words, don't worry about it. Undertale is a good game, but it's also very derivative. It's the last game I would be worried about being compared to.
>>
>>125677694

I thought your screenshot looked awesome and I want to know more!

This guy gets it, just make your game and don't worry about being a snowflake.

Its ok to enjoy the artstyle of a popular library of games and incorporate it. :)
>>
does anyone need some music? just throw me some ideas, theme, mood, etc and I'll try something out.

i'm just trying to practice and get better feedback before I attempt to sell any music, kek.

I work best mostly with electronic, world music, ambient, and/or spooky stuff (not necesarily chiptunes), but whatever you throw at me i'll attempt and give you a download
>>
>>125678541
Spooky forest full of adventure (like being a kid and thinking the shadows are monsters, etc.)

so a somewhat whimsical but extremely spooky forest.
>>
>>125672748
There are plenty of soundfonts and VSTs.

https://woolyss.com/chipmusic-soundfonts.php
https://woolyss.com/chipmusic-plugins.php

YM2612's one of my favorites.
>>
>>125677694
>In other words, don't worry about it. Undertale is a good game, but it's also very derivative. It's the last game I would be worried about being compared to.
What you fail to realize is that Undertale is a super-hyped up game right now, with a huge booming bandwagon fanbase.

The average person who plays/watches/is aware of Undertale will look at black and white 8-bit games and immediately compare it to Undertale. Those people won't strip it down and analyze it's divisiveness.

It's the lowest common denominator that are dangerous and will call copycat if you try to release a game with any similarities, and enough of that is all it takes to seal your game's fate.

tl;dr = Most people aren't going to be aware of the things people in /rpgmg/ are aware of, and enough outcry can fuck you over no matter how hard you try to explain it away.
>>
>>125679425
This is part of the reason why I wanted to emphasize color in The Long Road
>>
>>125679425
This so much. I have a talk mechanic in battles in my games and that worries me enough
>>
>>125679951
Just say you got it from Shin Megami Tensei. That's probably where Toby Fox got his idea from too.

The worst you'll get from saying that is you'll get lotsa idiots yelling at you to play Undertale. (maybe)
>>
>>125680249
>>125679951
>I-It's from Shin Megami Tensei..!

Just admit you're making Memetale clones. Any attempts at justifications will sound retarded.
>>
>>125679425
>It's the lowest common denominator that are dangerous and will call copycat if you try to release a game with any similarities, and enough of that is all it takes to seal your game's fate.

While this is true, it's also impossible to make a truly original game. No matter what you do, you will be compared to other games. Even if your game is the most generic turn based fantasy rpg, you'll be compared to Dragon Quest. Or Earthbound. Or Undertale.

Also, the people that see your 8bit b&w game might be interested in it BECAUSE it looks like Undertale. People always want more of the same. This is why there are so many indie platform games. Not many of them succeed to the heights of Meat Boy, but they are popular and people buy and play them. They're also easy to make, but lets just ignore that fact for now. The devs that make their own spin on the genre are the ones doing it right. Towerfall and Rogue Legacy are, at their heart, indie platform games. The popular genre made them accessible, but with a few tweaks, they became something special.

Don't worry about being compared to other games, because it WILL happen.
Just make a good game and make it your own.

>>125679951
>>125680249
Nah, say you were inspired by Portopia and wanted to integrate it's mechanics into an rpg, for maximum hipster points.

>>125680703
The thing is, a lot of people here probably were inspired by SMT instead of Undertale. Undertale only released recently, but is a cult series that SMT has been around for ages. It's as likely people here are inspired by SMT as someone would be inspired by Castlevania, instead of Shovel Knight.
>>
>>125680703
What if for example I didn't play undertale and then made an RPG that has plenty of personality filled non-humans? Am I gonna get shat on for that? I really hope not because if I do, that means humanity is worse than I expected.
>>
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>>125679425
Your kinda forgetting that these types of games existed for a very long time. If anything, Undertale copied from them and not the other way around.

Also it doesn't really matter because nobody here has a reasonable budget and time when they play around in RPG Maker. You can't compare hobby made games to commercial games made by a company or people who learned how to code/draw as their job/in their free time over many years.
>>
>>125681412
My post went completely over your head.

What I'm trying to explain to you is that the AVERAGE GAMER ON THE INTERNET won't approach it with our mindset.

I KNOW that Undertale uses a lot of concepts and mechanics that already existed, but THE AVERAGE JOE DOES NOT.

I really can't think of how to explain this to you better. Whether you like it or not, unless your target audience is nerds in /rpgmg/, the masses dictate your game's fate.
>>
>>125681265
Of course you are. We're talking about the general public here.
>>
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>>125681594
>>125681672
Any indie rpg that comes out in the 6 or so months is going to be compared to Undertale.
What you guys are forgetting is that the average Joe doesn't even play rpgs.

Also, Toby (and Homestuck) had a massive fanbase to begin with. You can't say that didn't help him a lot. He would have gotten good reviews still, but without that original base, I doubt Undertale would have gotten half as much success. Aside from the big hitters like Pokemon and Final Fantasy, rpgs just really aren't that popular.

And if all else fails, just make your game a roguelike. Plebs love roguelikes.
>>
>>125681412
God damn I fucking loved that game. My game is going to have PS4 esque custcenes.
>>
>>125682572
Wait, the guy who did Undertale did Homestuck?
That explains so much. So very much.
>>
>>125682820
no, toby did the music for homestuck
>>
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>>125682572
>>125682820
That explain so fucking much!
>>
>>125682820
>Wait, the guy who did Undertale did Homestuck?
Toby Fox made a lot of the music for Homestuck. He has a pretty big tumblr following due to that.
>>
>>125681594
desu the average gamer on the street doesn't play indie games.
>>
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>>125682918
>>125683000

close enough!
>>
The only good thing about Toby Fox is that he makes fun of MGS, because he knows that the autistic MGS fanbase is easy to rile up.
>>
would ya'll play a game that was turn based for most fights, but transformed into atb for boss fights to create tension?
>>
>>125683278
It wouldn't be a deal breaker. But I'd prefer it to be consistent.

Granted I hate ATB and can't really see the fun in it.
>>
>>125683397
I just feel like turn based is too slow, I may be wrong though. Ill just leave it and see what people think.

CTB is basically turn based but with a turn order window so that doesnt help much.
>>
>>125683278
I don't see how that would create tension. Can you explain your reasoning?
Like >>125683397 said though, I'd prefer the battle system to be consistent. I see boss battles as a way to test the player on what he has learned/gained so far, so changing the battle system for bosses works against that.
>>
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>>125683216
you rang?
>>
>>125683657
What a shitty series.
>>
>>125683129
Explain Undertale's popularity then.
The average gamer on the street doesn't read Homestuck, either, so don't try using that excuse.
>>
>>125683216
>>125683712
MGS fans are fags but MGS is great, and you're also a fag.
>>
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>>125683712
I respect your opinion.
>>
>>125683540
Instead of focusing on speed focus on stuff like patterns and exploits. Like, make it almost a puzzle.

So you can either grind your way towards victory, or win underleveled by using your brain and outsmarting the system.
>>
>>125683731
But lots of people read Homestuck. Undertale had a cult following before it was even released.
>>
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>>125683871
>MGS is great
Pic related.
In any case, go back to working on your game.
>>
>>125684019
That's just like, your opinion man.
>>
>>125683934
gotcha.

There isnt any grinding really though because there is a limited amount of battles possible before each boss. I guess I'm just having trouble making the first boss just a first boss and not some killing machine. I just have to be ok with that for now, especially because the players barely got to experience the combat system before the boss.
>>
>>125684389
Great deduction, anon.
Now stop slacking off and get back to working on your game.
>>
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>>125683712
>>125683871
>>125683876
>>125684019
>>125684389
Pffft. Look at these losers who don't work on their games.

So, how is your game going, /rpgmg/? Got any progress to show?
>>
>>125684846
>Look at these losers who don't work on their games.
I'm just taking a small break whilst drinking tea. I've mostly been drawing today and will go back to working on the game scripts in a moment.
>>
>>125676751

I'm gonna smooch him on the helmet. What a cute.
>>
>>125684846
Finals are over, so back to working on my Undertale clone.

https://www.youtube.com/watch?v=qbFCQ0ch9YQ
>>
>>125685757
I'm not entirely sure how you're going to use that, but it's really neat.
>>
>>125685885
Stole my post right there. Almost word for world.
>>
>>125685757
That's pretty neat. Are you trying to make a 2hu clone?
>>
>>125684846

Finally going to pick back up on the mv game I started on release. Haven't been able to touch it in months due to classes, but now I'm a NEET with a college degree, so I have time.

Bugfixing long events is suffering.
>>
>>125687045
>>125685971
>>125685885
Inspired by Undertale, but not for the reasons people usually like it for.

I wanted to make a skill-based RPG, but have always overlooked shmups as a choice of genre.

It'll be an RPG with 2hu-esque bullet hell sequences for combat. Also tacking on action game elements like style switching, just defense and invincible dashes, for the hell of it.

Haven't given too much thought about anything outside of combat.
>>
>>125688351
>Haven't given too much thought about anything outside of combat.

To be honest that's a pretty good way to go about a game. To many devs get wrapped up in the story and it makes the gameplay suffer a lot.
>>
>>125688582
All the projects I've had any progress in all started with a game mechanic and then I built the rest around that. It makes a game feel more cohesive, in my opinion.
>>
>>125684019
>Pic related.
You're not only a fag, but an edgelord, too.

>In any case, go back to working on your game.

Not until they fix MV.
>>
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>>125691569
>You're not only a fag
Says the faggot who likes a shitty series that panders to literal homosexuals.
>edgelord
It's a good reaction image to show disgust, you idiot.
>Not until they fix MV.
If you don't like MV that much, then use any of the previous versions of RPG Maker. You're not obligated to stick to the newest one.
>>
For my robot character, should I have him speak in all caps? Or would that get annoying?
>>
>>125692671
Depends on the game. If your game is fairly lighthearted, I'd say go for it. If it's serious, it can come across as silly.
>>
>>125692671
All caps usually give off the effect of shouting or excitement or something. So you'd better savior the all caps for when it's actually needed.
>>
What is the primary case for using MV over VX Ace? HTML5, JavaScript, high resolution stuff? I know that it is obviously to preference for most people (go with what works), but considering the options of a mature base for previous versions versus trying out the new thing is what I'm weighing out.
>>
>>125691786
>Panders to homosexuals.

So I take it your only experience when it comes to MGS is from 4chan?

Good job invalidating your opinion.
>>
>>125692927

Yeah, it's mostly lighthearted with a few serious bits, so I think it'll be fine. Thanx.
>>
>>125693041
Not only have I played that shitty series, but the stupid gay posting threads have burned all too well into my memory. In any case, if you want to discuss MGS then either go to the MGS general or /v/ for that.
>>
>>125693013
>What is the primary case for using MV over VX Ace?
>high resolution stuff?
This is sort of the case for me. VX Ace tends to scale graphics in a very blurry way. This is especially noticeable with lower res pixel art (16x16 is what I use) Proper widescreen resolutions fix this somewhat.
Built in mouse support is nice too and the plugin community is coming along nicely. The only caveat I have is that I get audio delay when it comes to changing bgm. If this is definitely fixed, I'll be using MV as my main engine.
>>
>>125692990
Actually. That could work for the characters favor. Like have it always be really fucking loud. Could be a bit of a running joke as well. Like stealth missions getting blown because of the booming voice.
>>
>>125693285
I have seen no straight up gay pandering in ANY of the games.

I think you're projecting or overthinking things.

The gayfags who love MGS are cancerous as shit though.
>>
>>125694152

>ocelot

It's not pandering, but it's there.
>>
>>125694152
>>125694446

>>125675954
>>
New Yanfly plugin:

https://www.youtube.com/watch?v=JqeXh_T8bcM

Useful as always. This will save me so much time making my random trash mobs.
>>
>>125693486
It could work, but if you'd ever want to express some sort of emotion like shouting, panicking or alike, then you'd have a tougher time putting an emphasis on it. So I guess it's better just plan this through before.

>>125694152
>>125694446
Seriously though, take it to somewhere else already.
>>
Bumping with poor art skills.
>>
>>125699068
Don't say that, man. That looks very good
>>
>>125699217
Thanks, though I'm not sure I'm exactly happy with the end result that I got.
I think I may have messed up the lower portion of body, legs and feet.
I can only wonder how much of a pain it will be for me to draw sprites for my game.
>>
>>125699658
At least you can do something.

I've been stuck for like months trying to figure out a nice way to do a game with no real artistic talent.
>>
>>125699837
Well, it's never too late to pick up drawing, if you haven't already.
You can slowly start working on a general idea and mechanics for your game, whilst practicing your drawing skills. That's pretty much what I did and am still doing. And am slowly closing up to making a small demo of sorts.
>>
>>125700190
I don't know. Just don't have the passion for it.
I've always preferred stuff like graphic design.

I just can't wrap my head around drawing in perspective and 3D. Like that stuff just does not compute in my mind. Though I suppose that might be more of a learned skill.
>>
Since RPG Maker Web's mod staff never posts new topics from me unless I pester them, here is my latest plugin. It's probably underwhelming, but whatever.

Bobstah's TypesEx: https://www.dropbox.com/s/2str43lbgiysyk4/BOB_TypesEx.js?dl=0

This lets you get around the maximum skill, weapon, and armor type limitation in the database (99) by using notetags. It also gives you some arbitrary grouping support to create SkillGroups and ItemGroups. They do nothing on their own, but other plugins might be able to make use of them.

Back to working on the plugin I actually need to get started on my game.
>>
>>125700871
Shit I didn't know boobstah posted here. I love your plugins.
>>
>>125700725
>I just can't wrap my head around drawing in perspective and 3D.
I had a lot of trouble with this too. I found this video helped explain it:
http://www.ctrlpaint.com/videos/form-not-shape

In my opinion, ctrlpaint is a great resource for learning how to draw. It focuses on digital art, but there's also a plain drawing section that goes over a lot of fundamentals. You still need to practice a lot, but this shows you where to start.
>>
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>>125700725
Don't worry too much about the art. You are unique, and your art will be unique too. Uniqueness gives a game personality.
>>
>>125701247
I've been posting in rpgmg for like, a long time. I just drop the trip usually because I'm only mostly a faggot.

I wrote a few plugins for VXA back when it was the bee's knees, but never released them because I'm not that great at Ruby. I dp have a working, online Dark Souls messaging prototype, though.

On a side note, what started as character creation has evolved into this maddening composite graphic system with character sprites, sideview, and bust graphics. It also doesn't lag, because it generates a composite PNG for each graphic (charset, face, bust, sideview) when the change occurs (new hat, for example), then saves it in memory. Every other system out there currently adds like 10 draw calls, which is poopy.
>>
>>125700725
Oh, well, I guess it would be quite hard to try and force yourself to learn to draw then. Though then again, I never really thought I enjoyed drawing that much before I actually picked it up. So you may never know for sure.
Yeah, I also had and still have some trouble with perspective and trying to properly imagine/see 3D shapes on a 2D plane, but in case you ever are interested in learning about that stuff, I'd suggest taking a look at Loomis' Fun With A Pencil. It's really easy to get into and it explains how to get into basic perspective and train yourself to see 3D shapes on a 2D plane.
Also, all kinds of videos are helpful, like this one, for instance.
https://www.youtube.com/watch?v=4jmIXmZVuKI&list=PLhBKkQX9XSgeVEGuevcUrnxWYhyB31rZG&index=19

>>125700871
Nice, too bad I can't give it a try, because I don't own MV and don't feel like pirating it, because I'm way too far in with my project in VX Ace already.
>>
>>125701319
Neat. Guess I'll bookmark it if I'll ever feel like doing something productive.

>>125701453
Man. I had to abandon like 20 hours of progress because I simply could not make a three frame walking animation, and that was with a damn 16x16 sprite.

Granted I did make some okayish tiles. For my skills at least.
>>
>>125701938
>I simply could not make a three frame walking animation
Why do you think my character is wearing a cloak which hides the majority of its body? :^)

Work with what skill you have. Improvise if you can.
>>
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Reposting.
https://www.youtube.com/watch?v=wpSCfXPuE9I

Chapter 3 should be ready soon though.
>>
>>125701938
>and that was with a damn 16x16 sprite
That's actually pretty damn hard to do, because you have very little space, so you must have a good understanding of what you're doing, unlike with having a huge piece of paper or monitor to draw on where you can simplify your idea into objects and then connect it in order to make an actual drawing.
>>
>>125701893
That's quite interesting. About as basic as it gets. But interesting.

>>125703152
I made the mistake of making a lot of tiles first instead of my character. And I couldn't really replicate them with that art style very well.

>>125703435
Yeah. That's partly why I abandoned it as well.
Though it sucks a bit since I do really like the simple look of 8x8 tiles. If I go into anything higher I feel like I'm entering into a too complex territory where my shitty art really starts to look shit. Like it's not as shit if it's in 8x8/16x16 since you can't really do all to much with it.
>>
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>>125703325
Looks nice, but I think it would be even better if there'd be character portraits in the battle scene.

>>125703861
It's very basic, but it's a good way to start and understand how perspective works, because otherwise you'll just be overcomplicating it for no reason. Simplifying things like that is a really great way to train your brain to start seeing/understanding these things on your own, instead of constantly relying on some outside source.

>Though it sucks a bit since I do really like the simple look of 8x8 tiles.
You just have to practice. Try sketching your idea first on a big plane, like 800x600 and then just replicate that same idea in 8x8 or 16x16.
>>
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>>125703861
8x8 is far too small for character sprites, in my opinion. You can make some nice tiles at that size, but it's difficult to depict arms, legs and faces, not to mention animating it.
If you're working in 8x8, I would suggest working in 16x16 instead.

If you're having trouble drawing character sprites, take a look at some nes rpgs and see how they do it.
>>
>>125693451

Cool, thanks for the heads up on those bugs. I will probably pick up MV in a week or two after my first paycheck at this new job arrives and bash some stuff together.

Is there anywhere that does RPG Maker gamejams?
>>
>>125704925
The characters were in 16x8. Though each "square" so to speak was 8x8.

I actually took a lot of inspiration from NES graphics when I started. I was planning on going full NES artstyle with stuff like color limitations and similar. But started using a more varied pallet to give it more character and shading.
>>
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>>125704418
on VX Ace.

If you'd like to direct me to a script for that or something i'll definitely do it.

Unless it can inherently do that and i'm just too dumb to see it.
>>
>>125706649
Well, just by doing a quick google search I found these.
https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT03.html
But technically there isn't that much to do in general, just have to look up which method is used to draw portraits and just correctly add it into the battle scene to either an existing window or creating a new one.
>>
I opened ace after 2 months and I have the same fucking question, ok what now?
it's a curse
>>
>>125708236
Join someone else's project if you're always lost.

Then you'll get fed up with their design choices and make your own game.
>>
>>125708236
If you have no idea on what to do then either try messing around with scripts. I.E. try making your own and looking up some interesting scripts and seeing what you can make of it, or try playing around with the level editor and see if any sort of idea hits your head.
>>
>>125708407
nah, i'm too lazy and not interested in that.
>>125708415
kek, i do this all the time. i like to create small scripts and think about if i will use in the game, but most of them i won't.
>>
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>>125708636
Well, in my case I started off by playing a bunch of h-rpgs. Then I made a list of what sort of scripts I would need for my game. Though I had to use a couple of community scripts, because my knowledge of RGSS3 is somewhat limited and I don't want to spend too much time learning all the nooks and crannies.
Whilst working on those, I somewhat started to get an idea of what I want. After I'm done with all the scripts and the art, which I'm working on as well, I'm going to start to work on the level design and actually properly think about the story in game.
So yeah, I guess for starters you can try to get some inspiration from other games then.
>>
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>>125708236
>>125708636
Make a game where each screen is the smallest space possible.

Creativity through restrictions. You can actually create some pretty cozy locations that way.
>>
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Well, I'm starting to make dumb mistakes, so that's it for today. I got some graphics done, a bit of mapping and finishing some mechanical stuff.

Pic is a game over screen I made. I might not actually use it though (turns out I don't need a game over screen at all!) but I could change the text and use it as an ending screen or something.

I hope /rpgmg/ has had/is having a productive day, too!
>>
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>>125709764
Looks very nice, it would be a shame if it wouldn't get into the final release.
>I hope /rpgmg/ has had/is having a productive day, too!
Somewhat. I drew a bit in the morning and spent the rest of the day listening to music and reading yuri manga.
>>
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Anyone got any ideas of how to make this building look better? I really don't like how it turned out, it really sticks out like a sore thumb.
>>
I replayed FF7 and i fell in love with the prerender background look.
Do you guys know how i could do this with the 2k3 or XP?
>>
>>125712304
Kinda get the feeling as if the perspective were off, also the texture seems to be really repetitive and it just doesn't seem to connect from side to side so well. You should look at auto tiles in RPG Maker. So that you'd have some sort of edges on the building. As well as you should place some sort of windows onto it.
>>
>>125712304
You have mixels, pixels that exist near eachother at different resolutions...
>>
>>125712304
Edges - of everything
Consistency - Holy shit, that sign vs tree vs clock
Less tile-y - You're drawing your tiles without paying attention to how they'll tile. Look at the flat side of the building and the dirt.
Structure - It's a rectangular box. Just tack on random protrusions.

>>125712528
Draw a picture, and use it as a parallax background. Don't let it scroll, of course.
>>
>>125713657
problem would be the image Resolution.
I can only import pictures 480x 480
>>
>>125713657
Really, one of the problems is that this is a mishmash of older sprites and newer ones tthat don't really go well together. I'll post a newer screenshot when I get home for criticism. Either way, thanks for the advice.
>>
>>125712270
Really looking forward to your game.
>>
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>>125712270
Thanks. I needed a break from tweaking tiles and felt like drawing something. I'm sure I can use it for something.
>spoiler
Fine taste, anon. Namori 4lyfe.

>>125713962
Sunset Over Imdahl uses parallax backgrounds and that was made in 2003, I believe.
>>
>>125715193
>>125712270
I really hope you guys are working on /u/-related games.;_;
>>
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>>125703325
For the record I noclipped in the video because I forgot the fucking door.
This is fixed in the download version.
>>
>>125717470
Well, the main character is wearing a full suit of armor and there's sort of a romantic interest, so I could spring a Samus...

I've kinda been wanting to make a yuri game for a while, but I really can't write romance. I'd totally play some cute rpgm yuri games, though.
>>
>>125714894
I'll try not to disappoint.

>>125715193
Yeah, tiles can be a pain to work with.
>I'm sure I can use it for something.
Of course, just no need to rush ahead.
I really like Namori's works, though I'd wish it would one day turn into canon yuri.

>>125717470
I'm working on a h-rpg, which primarily focuses on yuri and futa. Additionally stuff like tentacles and slimes as well.

>>125718171
>I've kinda been wanting to make a yuri game for a while, but I really can't write romance.
Would be really nice. Also, you can try and play it off as a comedy type of romance. Like with polar opposites it goes usually, if you ever think of doing romance.
I just started reading Swap ⇔ Swap and it's really nice and made me think that it could be nice to have another character in the game who'd be the opposite of the main character with whom there could be some comedy scenarios.
>>
>>125717470
My game has a /u/ relationship.

But it's only revealed in a side quest and if you miss one scene you can't see the rest. But it's revealed that one of your female party members thinks the (female) villain is cute. Later on, when it turns out she's not the main villain and she joins your party, you can see more scenes that delve into their relationship.
>>
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So what kind of setting do you prefer?
>Medieval
>Modern Day
>Sci-fi
>Steampunk

Personally I'm a bigger fan of modern day / sci-fi.
>>
>>125721852
I like anachronism, so medieval and sci-fi
>>
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>>125721852
>Sci-fi>Medieval>>>>Modern Day>>>>>>>>>>Steampunk

I haven't played many sci-fi rpgs, but I love the setting of Phantasy Star. I guess that's more sci-fi post-apocalyptic though. I'd like to play more sci-fi rpgs.
Medieval is overused, but I love medieval arms and armor, so it's full of stuff I enjoy drawing. I don't mind it for games I play. It's like a generic non-setting.
I put modern day 3rd because I can't really think of any games that use it. Or maybe they weren't very good, so I just forgot. Earthbound takes a fun shot at the theme, but I'd place most of the game in sci-fi. Most modern day stuff I can think of is more near future, now I think about it.
I used to really be into steampunk a few years ago, but I'm sick of it now.

Settings I'd like to see:
>Wild West
>Antiquity (Romans, Greeks, etc.)
>>
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>>125720484
That's cute and makes a change from the villain falling in love with the hero.
Your game is a game I would want to play.


Provided it also has good gameplay.
>>
>>125721852
The only correct answer is to have a world that represents all of them in various regions.
>>
Hi there /rpgmg/, I used to dabble around with Ace and stuff but never really got the full motivation to finish a game idea I had mostly because of sprites and shit. Anyway I had an idea about a game that's water heavy.

I got the idea from watching One Piece and playing Dragon Quest VII.

Basically the overworld is covered in mostly water. With very few continents and mostly small islands with pirates, mermaids and stuff.
I could elaborate if anyone is interested.
>>
>>125725210
>what is Wind Waker
>>
>>125726990
yeah didn't really think of that oh well I'm not a fan of Wind Wakers art style and stuff so fuck them
>>
>>125725210
So it's Water World?
>>
>>125727490
fuck yeah it is! Except this time everyone else but me thinks it's good
>>
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>>125726990
I'm not the guy that was making the pitch, but I liked Wind Waker's world and (unlike a lot of people) enjoyed exploring it. I'd totally be into a whole game about exploring lots of weird little islands.
Just make sailing less tedious than WW. I'm sure that wont be hard.

>>125727490
No, it's bizarro Skies of Arcadia!
>>
>>125727583
Boat customization never crossed my mind and my knowledge of rpgmaker is extremely limited so I'm not even sure if you can do that, please correct me however.

But if any of you guys played DQ VII and how you'd go to different places it was more like that in a vibey kind of way with that seriousness.
I was going to use DQ Sprites for monsters and such.

I might continue on with it. Is there a way to make movement less fucking shit being so start stop and more like chrono trigger or Dragon Quest say?
>>
>>125728415
>Boat customization never crossed my mind and my knowledge of rpgmaker is extremely limited so I'm not even sure if you can do that, please correct me however.
I more meant with the way you design your world. WW was tedious because there was long bouts of empty sea and you had to keep stopping to adjust the wind. Just make sure your islands aren't 10mins apart and it'll be fine.

>Is there a way to make movement less fucking shit being so start stop and more like chrono trigger or Dragon Quest say
You mean so you move a handful of pixels per key press, instead of moving a whole tile?
You want a pixel movement script. You can easily find one with google. There's a few of them, so try them out and see which one you like.
>>
>>125726990
>>125727490

Who cares? It seems like it would be fun. Being 100% original isnt all its cracked up to be.
>>
>>125728806
>Just make sure your islands aren't 10mins apart and it'll be fine.

Is there a way with the Airship to make gears? So 1st gear being slow and say 3rd is the fastest?

I haven't touched RPGmaker in about 12 months so sorry for sounding retarded.
>>
Are those danganronpa assets out yet?
>>
>>125729172
Nah, that's not a retarded question.
Having a gear is a pretty good idea, actually.
Anyway,
there's a few ways you could do this, but the first way that comes to mind is to have a parallel event on each map that activates when you press a button. For example, you could have the A key as your gear button. Then have the event use the set the players movement route command and change their speed. You could have it cycle through speeds or you could have another key as a gear down button. Having it like outrun where you only have a low and high gear would be a little more elegant, but it's up to you and how many gears you want.
I hope that made sense. If you want me to explain in more detail, just say.
>>
>>125729807
Two gears sounds smarter thankyou.
So could a bind a key to alternated between Fast and Slow?
>>
>>125730164
Yes. You could control it with a switch.
For example, we could have a switch called "high gear". Then we would have 2 conditional branches:
Is high gear on? Then change speed to 4 and turn off high gear.
Is high gear off? Then change speed to 6 and turn on high gear.
So now each time the key is pressed, it checks whether the switch is on or off and then it flips it to the other position and sets the speed accordingly.
>>
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So, uh, my Christmas jam game is getting less festive by the minute. There's a lot of snow in it though and some vague tree symbolism. That's Christmas-y, right?

There will be a dinosaur though. Somehow.
But for now, I made a sprite for a coin. I like making props/icons.
>>
>>125721852

High Tier
Well constructed sci-fi with appropriate mix of technologies for the constructed society
Modern setting with decent twists (alternate realities, sci-fi elements, supernatural elements, surreal elements, cartoon elements, etc)
Surreal
Biopunk
Weird West
Gothic or Victorian

Ok Tier
Fully abstract
Fairy Tales
Shinto / Weeb
Dieselpunk
Grecoroman
Egypt
Nonsense
Underwater
Anything not below

Overcrowded tier
Magitek
Medieval
Steampunk
Modern day
Medieval fantasy in space "sci fi"
>>
>>125733001
Actually. Move Medieval to a lower tier called "You better be a fantastic writer Tier"
>>
>>125733001
In my opinion, settings really aren't that important. How you utilize the setting and how well it fits your story is the most important thing.
>>
>>125733794
Well, the depth of the setting will probably make or break the deal in any setting, and that is all up to the writer. Those tiers are more like how immediately attention grabbing I'll find the concept initially.
>>
Don't give up, /rpgmg/! You can do it! I believe in you!
>>
Yanfly's gab window is coming out tomorrow! So hyped!
>>
>>125739072
what's a gab window?
>>
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>>125739926
It's what let me do a DanganRonpa ripoff section.

For standard usage, it lets people do events separately from the gab text appearing. It's mostly for when you want puny one-liners that don't bring up a message box.
>>
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Dont Die!
>>
>>125744832
>savethethread.png
Save the world?
>>
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>>125684846
>>
I'm just gathering music to use for the collab. And after that, I'll write some more dialogue corrections.
>>
>>125733001
Are there any RPGs with a Victorian setting?
>>
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>>125712304
>>125713657
How does this look? I made some edits, and changed some stuff up.
>>
>>125751229
better than before
>>
>>125751229
Better, but must you really have it so hard edged? Round your corners a little bit or something.
>>
Where can I find that danganronpa rpg maker stuff that came out
>>
>>125752809
I hope whatever was included doesn't spoil anything. I only finished the first game.
>>
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>>125753473

You should probably get out of here then before some random anon comes along and spoils it.
Wouldn't want you to not enjoy 2.
>>
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>>125753701
We're not in the danganronpa general, so I think I'm fine. We should just get used to it being like this.
>>
>>125752160
How do I do that, while still having things fit together on the inside? Having rounded edges fucks up on things with multiple levels
>>
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>>125753987

Still, you never know when somebody vindictive come come along and see what you put, and spoil it for no reason other than to be a dick.
>>
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>>125752160
Is this what you mean?
>>
>>125754062
I'll assume that this is art assets you made yourself and that you want this to look like an old abandoned building, right? I'll excuse the monotone color of wood for this reason but look at the corners of the roof edges.

They are 90 degree angles with no nicks or imperfections. The wall planks are spaced neatly and evenly.

It's strange to me but whatever.

>>125754510
Yeah this is what I meant.
>>
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>>125754668
You see, here's the problem.
When I have them like that, they're edges cause this to happen. How can I avoid this.
>>
>>125755263
You can't really tell in that image, but what I mean is that the transparency is visible between the floor and wall, because of it's round edge.
>>
>>125755263
>>125755345
This is happening with your grasstiles but it only bothers you when your house does it too?
>>
>>125755734
No, it does bother me then, that was just the easiest example. How do i fix this?
>>
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>>125756051
Here's suggested changes. I replaced black with gray. Can fool the eyes of casual observers.

If you don't want to follow this suggestion, feel free to go back to your original plan.

Because seriously, I'm not even as good as a second-rate pixel artist so what would I know?
>>
>>125721852

Steampunk
>>
>>125708236
Do it like me and download half the internet for ressources and never actually start making your game xD

(If you can't draw like me) It is kinda a shame though because many ressources are going to vanish over time with links being out of date and sites disappearing.
>>
woah there page 10
>>
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These pics are pretty cool.
>>
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>>125464119
Hello, first time posting in this general.
It seems like the majority of the posts here is about developing games, but i can't think of a better place to ask for help.

A while back i tried to play The Witch's House but i ran into some resolution issues. When i tried to play it in fullscreen all i could see was a black screen and a few pixels of the menu in the top left corner. I could navigate the menu and there was music, and i could even start the game, but i couldn't see shit, and i didn't want to play in the teeny tiny base resolution. I found no fixes on google, but eventually i found a way to make it good enough, by starting it in 640x480 screen resolution in the properties.

After i played it and was blown away, i wanted to try more RPG maker games. Someone recommended a game called IB. I downloaded it and had the exact same problem as before, only this time i can't even play it in 640x480 OR the base resolution.

So does anyone have any idea what i'm doing wrong?

Sorry if this isn't what this general is about, i just don't know where else to ask, /v/ is no help and the game is too new for /vr/.
>>
>>125768006
replace your toaster
>>
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>>125768108
It's not really toaster tier yet
>>
>>125768006
Actually some PCs can't play an older version of Rm2k/3 and this is random and we don't know the cause. Ib is one of those cases...The only way to possibly make it playable is converting it with the new English version.
>>
>>125700871
>Since RPG Maker Web's mod staff never posts new topics from me

What?
>>
>>125769867
Aw seriously?
Just my luck
>>
>>125770694
Not sure since I never played around with the older RPG Makers but maybe try running it in japanese local.
>>
I hope this means everyone's too busy working on their games.
>>
>>125776037
WE DO WHAT WE WANT!
>>
Alright, let's get some more work done on this thing. Just gotta keep putting one block in front of the other...
>>
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What's up! Lets rock it today everyone!

Show me your progress, you can do it!
>>
live
>>
>>125776037
Nope, just busy shitposting on other boards. Sorry.
>>
Gab Window:
https://www.youtube.com/watch?v=sR2SZhtpANs

Some anon must be really happy.
>>
>>125787465
Shit, I totally am and I'm positive I'm not the only one.
>>
>>125787465
Sweeeeeeeet.
>>
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bumpin with daww
>>
How are those Game Jam projects going?
>>
>>125794632
Hope they are moving faster than mine.
>>
>>125733001
Add norse mythology to the overcrowded tier and I'll agree.
>>
That moment when you read up on Yanfly's patreon and find out he has a full time day job and can't help but to wonder how on earth he manages to pump out resources this fast.

Then again, now that I look back, he used to make a script a day for VX Ace, didn't he?

Shit, now I feel like I have fucking excuse to slack on my project anymore considering I'm only working part time and just playing FFXIV in my free time.
>>
>>125803909
>fucking excuse

Meant to say no fucking excuse
>>
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Here's a cat I made. plz rate
>>
>>125804396
I rike it
>>
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>RPGMAKER XP soundtrack remastered
>sounds worse than the originals
>>
>>125804396
Make moar!
>>
>>125803909
>Shit, now I feel like I have fucking excuse to slack on my project anymore considering I'm only working part time and just playing FFXIV in my free time.

Found your problem. You have have something that feels more important. I feel the same about Smash on occasion.

RPG Making is like jogging. It's very hard to start, but after you take the first step you can find your groove
>>
>>125805654
It's heart-wrenching, man. And seeing this level of productivity makes me feel like a completely whole level under him (which I know I am but that's besides the point). I think it's time I limit my FFXIV hours and start working more to find my groove like you said.
>>
>>125790593
Really digging what you have shown so far! I wish I had the same determination as you, I end hating every sprite / art I make
>>
>>125806281
I literally got every other excuse out of the way. I went for a walk, I showered, I made food, I threw my 3DS in its protective case on the opposite side fo the apartment, and now its time to make RPG until I fall asleep or die
>>
So, which version of RPG Maker do you like the most?
>>
>>125812640
XP atm. layers are awesome.
>>
>>125812640
I'm using MV at the moment. I'm sure if I'm going to stick with it, but I like it so far.
I've used 2003 for a short time and it was okay. I've most extensively used Ace though.
>>
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>>125812640
xp
>>
>>125816487
POP UP BOOK? =D
>>
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>>125816591
LOL yup

>>125805540
Here's a couple more kitties :3
>>
>>125816740
=) nice
>>
>>125812640
The only one I've seriously used: PS1. Because they were restricted by console controls, they went out of their way to make everything as intuitive and organized as possible. Typing's a bit of a bitch, but at least I can save projects (which young me couldn't figure out how to do with 2k3)
>>
>>125807000
You know those stupid little voices in your head that say something isnt good enough, or you "cant".

yah.. ignore that little bitch of a voice


also thank you :)
>>
>>125794632
I had an idea for mine, then I realized there was less than a week to go.

What's your opinions on a Christmas game outside of December?
>>
>>125820713
Australia has their Chirstmas during the summer. What did YOU have in mind?
>>
I've been having junk symbols (little rectangles) appear in my descriptions, and nothing seems to get rid of them. What do?
>>
>>125821839
Something with Santa Claus as the protagonist.
>>
>>125822063
Have you tried #6 on this faq?
http://forums.rpgmakerweb.com/index.php?/topic/57-rmvxace-tips-and-tricks/?p=225

If you're having this problem with mv though, I have no idea. Your font may be missing the character it's trying to display. If it is, you'll have to use a different font.
>>
>>125816487
Okay, that's a fucking brilliant idea.
>>
Bring up my post.
>>
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>>125778534
I'm making enemy sprites today. Here's a shark fin. Or a surfboarding rock. Use your imagination.
>>
>>125822378
It worked!
Thanks a bunch, man.
>>
Finally finished Whax and Whane's finale.

https://youtu.be/v09Dn6X0i6U

The yanfly action sequence is over 300 lines.
>>
>>125832814
Awesome! Loving those cut-ins
>>
>>125832814
Fuck, that's brutal.
Poor kitty ;_;
>>
>>125834569
Thank you! It took a while but it was so fucking worth it.

>>125833902
So very glad you feel that way... that is the reaction I was hoping for. The attack after the finale move is just one of the more basic attacks but I left it in the video.
>>
>>125832814
You're good. Keep doing what you do.
>>
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>tfw you won't finish your Christmas Jam game on time
>>
>>125836665
If its any consolation, I love your monsters more than my own... almost...
>>
Why is spriting and animation so fucking time consuming and hard? My god, I've been making graphics for months and I still can't see the end of it.
>>
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Bumping with a spooky face I made yesterday.

>>125839039
I tend to just make graphics as I need them, so it ends up feeling less daunting. Eventually you get into a routine when it comes to making certain things. Like how to quickly do walk cycles and other repetitive animations. It's still tedious, but it's gratifying when I can finish making a character sprite and then immediately throw it into the editor, see how it works, and then move onto another part of the game. Maybe I just have a short attention span, but moving from each part of development to another, instead of doing a massive chunk of one part (for example, making all the enemy sprites), makes deving feel less like work.
It's all worth it in the end, but if it's getting you down, maybe you need a break from that part of your game.
>>
>>125839039
It's always been a time consuming thing. Nothing changed there. It's how you perceive it that changed.

Hopefully next time, you will perceive it to be easier than you currently are.
>>
>>125812640
VX Ace, mostly due to familiarity.

I like the OHRRPGCE even more, but that doesn't really count.
>>
What's your main character's ultimate skill/spell?
And do they shout out it's name when they use it?
>>
>>125839039
I know that feel all too well.

I spend about 85% of my time making sprites, and it kills me.

Can't give up though!
>>
>>125841618
I want to learn how to do that, but I always feel that if I make a graphic and don't animate it I'm being lazy or doing shitty work.

>>125841812
So I need to grind more and lvl up before going against the animation boss?

>>125842371
Good luck to you man, this is killing me too.
>>
>>125842337
Ultimate Fusion Kaleidomachine Zero: The Extreme Carnage Trinity of Dark Justice Z


And if I could make characters shout mid-battle without it looking clunky, then of course they'd shout it.
>>
>>125842337
It doesnt really have a name... but the main character (you) can only use it after realizing that you are loved.
>>
post your title and your reasoning

there is not too much or too little

all just words
>>
>>125848029
Theli Near
then Theli Near Chronicles
then Theli Zero Chronicles which was supposed to be before the events of the first title.

There's a reason I used this title to start with but it's probably really easy to see what I was trying to do.
>>
>>125848029
Parade to Conquest
I feel like telling my reason behind it would spoil the tiny ending I have
>>
>>125848831
Are any of those complete or it is another case of hyping up prequels/sequels/side-stories before the first game is even out?
>>
>>125849110
I started a game with an idea, then gave it a throw away title as 'thelinearrpg'.

Then I worked on lore and stuff, then decided to give it a proper title as 'Theli Near Chronicles'

And then MV came out.

I wanted to make a demo for MV that was related to Theli Near, but I didn't want to manually transfer everything from VX Ace to MV. Instead I decided "Eh, I'll make something new but not too different lore-wise".

And it's been in development hell ever since.

Granted, I am setting time aside to actually work on it every week so it's not like I've dumped it.
>>
>>125848029
My game still only has a tentative title, but...
To Pray to Gods.
Reasoning? Because it involves a religious pilgrimage. It goes deeper than that, though.
>>
>>125849578
SO
>>125849110
was right? lol
>>
>>125852835
It's not even hyping it up. I'm just trying to make something! I'm not stopping until it's done!
>>
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>>125803909
You make it sound like he is some kind of witch. You know, you too can learn how to code.
>>
Oi, stop dying.
>>
living in another timezone sucks. everyone's always asleep when I'm up :(
>>
>>125867860
same :(
>>
>>125868889
How's your game going?
>>
surely it's morning in america by now
>>
>>125848029
Aeraki.
Greek for "Breeze", my game's main characters are based on classical elements and the final boss's element is air.
>>
Hey Long Road guy, do you have a demo up yet? I'd love to play it if you do.
>>
>>125855772
It's not about knowing how to code. It's about productivity and I'm being anything but productive especially compared to him. He has a full time job and still produces quality resources while I have a part time job and spend my free time on my ass playing FFXIV. I want to get that changed.
>>
>>125880219
>I want to be a slave
I don't see the problem here anon but if you still want to, you can move in to North Korea. They will make you "productive" faster than you can spell communism.
>>
>>125872431
It is but its Saturday so everyone is still asleep anyway
>>
>>125869880
Graphically, good.. Just taking a long time to come up with ideas, characters, etc.
>>
>>125876306
Almost, also I'm doing alpha testing soon, not really an open demo. If your interested check out my thread on rpg maker forums, you'll 100% get to test the first build when its released in a few days.
>>
>>125880219
Its easy, you just have to not think about it.

The effort I put into the Bhuddist "no mind" philosophy as a stoner teenager really paid off in my adult life. Now I can shut my brain off whenever I want and just do shit, its great!
>>
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It's been 10000 years since I posted here, don't know if anyone remembers me, but I've been working on stuff. Made these updated face sprites since my old ones were shitty doodles I did forever and a half ago.
>>
>>125887316
Not fond of red noses, but I do like how they look.

Are they human or some kind of fantasy humanoid race?
>>
>>125887316
I kind of agree with

>>125890130

Though I like the style, I think it is overused on the characters. They look a little too similar.
>>
https://www.youtube.com/watch?v=R_H6hjXzRAU

Yanfly's extra enemy drops
didn't expect to use this one since I was using Hime's but

1 This one works with the Enemy Book.
2 Conditional Drops holy shit didn't expect this

making the switch for sure
>>
Messing around with Yanfly's Skill Learn system.

Does anyone know how to set up a learning condition of "require to NOT know x skill"? An opposite of <require skill: x> command, basically.

Basic spells have upgraded versions(better stat scaling and extra effects, like states on hit) but i wouldn't want to clutter up skill list with variations of Fire. I can make user forget "Fire" upon learning "Super Fire" but then normal Fire will appear on the list of skill you can learn again. Now if i could put a learning restriction
>wanna learn regular Fire? Only if you don't already have improved version, which requires regular Fire to learn so you can't fuck yourself over no matter how

Then it would solve that.

Oh and forget skill command is
>user.forgetSkill(x)
>user.refresh(); (to upgrade the list, not important but no reason not to have it)
In case someone needs it.
>>
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>>125890130
>>125890434
They're a fantasy race, sort of like mole-people elves. The noses are supposed to be sort of like animal noses, they're sort of 'pointed' (in the sense of the term when it comes to animal markings); they have darker fingers and toes and etc. They looked way worse before I revamped them (pic related)

I've personally become attached to their designs, so I probably won't change them much, but the old faces are so animu it hurts.

I designed these characters long before the 'tumblr nose' became a thing, and I'm still salty about it
>>
>>125887316
The pupils could stand to be a little darker, kigg, lammi and zieri in particular look blind.
Also the noses are somewhat overdone, kigg's and valsper's are particularly hideous.
>>
>>125896068
May change the pupils, good point.
>>
>>125895891
I understand, sometimes you gotta go with what you know and if you love the characters, keep it the way it is.

They look way better than your early versions, either way.
>>
What's your specialty, /rpgmg/? Music? Story? Code? Art?
Also, are you making everything yourself, pulling resources from the internet, or are you part of a team? I'm struggling with RTP music and scripts from the internet but the graphics and plot are fine so far.

I'd love it if I could either afford to hire someone to do my music or just get a friend who's willing to do it for free, but I somehow doubt either of those are happening any time soon.
>>
>>125898359
None.
>>
>>125898359
Making everything myself.

Skills go

Story>Music>Code>Art

i've spent way too much time on art
>>
>>125895891
That is ok. I was able to tell that they were some kind of underground race just from the noses and having seen many miner animu characters in my time.
>>
>>125898359
>Music
https://soundcloud.com/dr-doomsday
>>
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>>125898359
I mostly just draw stuff. I can script stuff, but seeing as I'm not using RPG Maker itself I doubt that's all that useful for other people.
The story for my current project is really dumb and I'm just taking music from commercial games.
>>
>>125898359
Music > Code > Art > Story

Which happens to be the order of importance in games. :p
>>
>>125898359
None of the above, and I'm working on my game solo.
>>
>>125904437
In your opinion...
>>
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You finish that game yet son?
>>
>>125904437
For the sake of a bump, I'll bite.
That's just, like, your opinion, man. For me it's
Story > Art = Code = Music
but if the game doesn't have at least one of the latter three being extremely unique/impressive, I'm out. Memorable characters are also a must.
>>
>>125892951
Is any one else's project progress halted every single weekend? Mine is because Yanfly adds a new shiney plugin each and every single time and I have to redo my database all over because I cannot resist some of the new features he implements. It's annoying, but I can't fight it!
>>
>>125905057
I had this problem until recently, when I decided to just make the fucking game.
>>
>>125904919
Soon
>>
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>>125898359
Art>Story>Music>Coding
I rely on others to make code and music, but I make the graphics, design, etc myself. I have made music loops before for one game, but I've never made a "proper" song.

>>125904437
I was gonna argue this but, now I think about it, you're right. Maybe swap art and music around, but that's probably just me being petty because I'm a visual person/artist.
>>
>>125908214
music is one of those things that you just gotta make a lot of it in order to make it better. I'm >>125901312 and that's what I did
>>
>>125909338
Yeah, I know. I imagine it's the same as making graphics. I've just been making sprites over and over and now they're starting to look decent. It's more a matter of where I want to spend my time and, at the moment, I'm enjoying graphics and game design.
>>
>>125909338
I've been listening to your stuff all day and, as someone who can't music for shit, I gotta ask how long has it taken you to get where you are now?
It's great listening music while I make sprites for my project, and I keep imagining scenarios where I'd use each piece, etc.
>>
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>>125911806
It's been about 2 years since I started. I one day thought "I wanna make a song", so I looked up free music-making tools, found https://soundation.com/
made some music, a year later moved to FL studio, and here I am today. I just made a shitton of music and got a little better each time.
>>
>>125911806
Also thanks for enjoying my stuff.
>>
Are you making your own music for your game or do you use public resources?
>>
>>125915138
making my own, its difficult
>>
>>125915138
I'm planning on contracting a musician I've talked with as soon as I have something substantial to prove to him (and myself) that the game won't be a waste of time to make music for.
>>
https://youtu.be/MfO0jQ648wo

It's not polite to remind people their world is a lie. You may be completely right, but that is not the point.
>>
Why doesn't Enterbrain add online support for RPG Maker?
I mean, Ruby's default libraries already come with all the stuff needed to technically create both server and client side stuff. Why do they waste both time and resources to cut it out?
Please no bully.
>>
Does the crack work with win 8?
>>
>>125898359
I'm doing all the art, story and code, mostly because I'm actually fuckin good at it. I need music, and I don't know anybody that can help compose decent music.
>>
I know you guys aren't exactly fond of scripting, but does anyone know how to find out how many events I have on a map or the last created event, on said map? I'm working with VX Ace, by the way.
>>
>>125927697
Nevermind, I guess. events are stored in the Game_Map class and you can get the count of of events on the current map by just doing, $game_map.events.count
>>
>>125924745
I don't think it's Enterbrain. Enterbrain/Kadokawa just publishes RPG Maker. RPG Maker is developed by some guy called Ojima and based on what we saw with MV, the guy has no idea what he's doing with mobile programming. I imagine his expertise with online programming is even worse.
>>
> Mitch and Polly haven't been reunited yet
I'll be mad if the collab game ends without this happening.
>>
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Boy I wish I could do more than one sprite a day.
i-it's just because it's so big right?

Can't wait to animate this fucker.
>>
>>125936780
I dig it, i like the hair
>please tell me it bounces when he/she/it moves
>>
>>125925973
May I offer my services?
>>125901312
>>
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Is "action meter" RPG gameplay the single worst style of RPG ever to come out? It's so silly to combine menu navigation with a system that punishes waiting/thinking.
>>
>>125939074
just go turn based like I did, best decision ever.
>>
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Tell me about your game.
>>
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>>125941350
>>
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>>125941350
>>
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>>125941350
I can't tell if these are shit examples or if my game is just shit, but it's the closest I could think of.
>>
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>>125941350
Guess which game it is :P

Wow this is either amazing or super fucked up
>>
>>125942224
Is that fucking Sonny? I haven't seen that game in ages. Grind aside, shit was actually pretty good.
>>
>>125943919
The Gameplay Is Like is throwing me off, since I don't know of any fighting games in this thread.
My guess is TLR, both because of the Artwork Is Like and because that's the only game in the thread I can name besides my own.
>>
>>125944207
the "gameplay is like" is a little more abstract, should have done that pic + a turn based side view battle.

basically enemies telegraph or vaguely hint at what they are going to do and/or to whom, and you have time to decide how you want to handle that information.
>>
>>125943919
The Long Road?
not sure how it's like punch out though
>>
>>125944412
yes

also see

>>125944401
>>
>>125944038
hell yeah
I just need a script that lets players see what kind of states they have on and would let me put descriptions on them
>>
psa: just collab with a musician
>>
>>125945486
I did that with Dim, actually, and it was awesome. Though unfortunately I didn't have the chops to make Dim a fun/good game despite this. The concept of it still allures me and, if I return to it, you can be damn sure that musician's going to be making the OST.

Also, for the first time in a month tomorrow I have the whole day to myself to work on stuff. I am really looking forward to it.
>>
>>125943919
Also, I'm not sure of any RPGs that have you gain experience that can be used to learn skills and buy stat upgrades from finding items, interacting with objects, exploring maps, avoiding certain enemies and talking to npcs. But that's a huge part of the gameplay as well.
>>
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>>125941350
>>
live
>>
I need my enemies to use X action after Y action 100%. This wouldn't be a problem, if I didn't have to mass produce it, as every single enemy will have one or more of these. Example is, an enemy uses "Wind up", next turn it gets, it will use "Hit".

Anyone have ideas on how I could feasibly do this? My best shitty solution is to use states for the condition. But that's not mass production friendly.
>>
>>125954162
Why wouldn't it be? Are you setting this from the troop menu or enemy menu?
>>
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Sample of a cutscene.

My game will have them occasionally, and they are inspired by the Phantasy Star IV style cutscenes.
>>
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>>125941350
What if there was a medieval fantasy job based rpg that took place in hawaii

the game
>>
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After a break for stuff this is on again. All of the general location tiles are done, most general townie NPC sprites done. Exploration skills and items done.

Thinking about battle system stuff. I don't need anything super fancy with lots of combo stuff. I'm aiming for something between Dragon Quest 6 and FF5.

Something that can also work graphically with multi-target bosses.
>>
>>125957083

That's super cute.
>>
page 10
>>
I happily await progress.
>>
>>125960149
looking very nice
>>
random text with a question whose real purpose is to garner activity
>>
Y'all are like a family to me at this point, so I may as well ask. I really love working on my game but I'm also depressed so 80% of the time I'm just sitting in the shower or laying in bed thinking about why I shouldn't work on it, why it sucks, why I should just start over, etc. so I pretty much end up hating it and doubting my skill, among other depression-based things... Any tips or just general positivity?

er... bump.
>>
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>>125976280
Convince yourself that this won't be the last game you will make in your life, so even if it sucks, you will learn from the experience and make something better the next time.
>>
>>125976280
Im only a frequent reader, but i think you maybe need a little rest with that project, and see what you can do (another hobby, maybe a more simple project). Some years ago a tried to make a game with giant robots using modified SRT sprites in RPGM2003, but when i got to a certain point in the story and my mind shut itself. I didnt want to continue that project, but i want to try it again when i can.
I wish you good luck, and hope you can continue with your project in the future.
>>
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>>125976280
Think of it this way: everything about your idea is unique. No matter how similar it may be, as long as it isn't an exact clone, it still is a unique idea that only you possess. No matter how it turns out, good or bad, the world will still be a richer place for it, if you can make it. So go on. Nothing will hold you back.
>>
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>>125976280
Believe in yourself! If you can't believe in yourself, believe in all of us who believes in you!

:)
>>
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>>125977675
>>
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>>125941350
>>
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Design for a generic fast food restaurant for this thing here >>125468476.
>>
>>125979337
Needs a parking lot.
>>
>>125979337
And a drive-thru.
>>
>>125979527
Yeah, that's just the building. See, with the way this first-person thing works, I have a rather limited palette of different objects to map with, so I need to get as much use as possible out of them and plan accordingly. This building would use one level 1 (A5 tileset) slot for the flat roof blocks and 2 level 3 (B tileset) slots, one for the windows and one for that entrance tower.

It's complicated.
>>
>>125974268
A response about a simple game design choice that was done because of complex childhood issues, and another design choice that came about from one of many fetishes
>>
>>125976280
Who you are tomorrow is defined by what you have done today.

Work, like anything, is a habit.

You can stay motivated by doing things for the right reasons. Not for your parents. Not to bring back your ex. For yourself. If YOU want it bad enough, YOU can make it happen. It is both a blessing and a burden when there are things in this world that only you can do. Can you accept it?
>>
>>125977682
I'll give you the advice I give myself whenever i'm sad, I recommend it read it in a drill instructor voice for the full effect.

GET THE FUCK UP MAGGOT MOPING GETS YOU NOWHERE, DEATH IS POINTLESS YOU WANNA FEEL HAPPY? YOU GOTTA GET UP AND FUCKING TELL YOURSELF "NOTHING MATTERS EXCEPT THAT I'M HAPPY!" WHAT MAKES YOU THINK BEING DEAD IS GONNA BE BETTER THAN BEING ALIVE ANYWAY! FOR ALL YOU KNOW YOU'RE GOING STRAIGHT TO HELL MAGGOT! NOW GET UP THERE AND MAKE SOMETHING OF YOURSELF!

But that's just me, may not have the intended effect if you're sensitive.
>>
>>125976280
Honestly you need to change something about your life. Change is the hardest thing to do in this world and if it was easy everyone would do it.

The cure for depression is a lot like getting on a crazy roller coaster or asking someone out on a date. At some point you have to just say "fuck it" and take the plunge.

The way things are now isn't working and you deserve to be happy, try switching up your diet, exercise, hobbies, sleep schedule. Get a healthy lifestyle flowing and soon your mind will be as well.

You already have more than most, you have a support system of people who want you to succeed and who are here for you. Now it's time for you to make the first step, and you can do it today.

And remember, if you even for a second consider offing yourself, you need to seek help immediately. Your life is way more important than anything else, and this world needs another aspiring creative person.

Take care of yourself anon, and if you need to talk feel free to email me at [email protected]

I have been through a lot and I have a BS in psychology, I'm not a good repelacement for professional care, but I can be a friend.
>>
>>125976280
Well, how long are you gonna keep us waiting for your game to come out? You think we can wait forever for you?

Show us what you got. Give yourself a deadline and tell us when that is so we can nag at you when you miss it.

We're counting on you to get it done, okay?
>>
Time to pound on the keyboard. I think I'll get all the cutscene stuff out of the way today since I've got such a long uninterrupted period of time to work on it.
>>
discuss your progress
>>
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r8 or h8
>>
>>125987152
It's OK.
>>
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Sad anon here.
Aw, you guys are great. Thanks for all the replies, that really made my morning. I hope all of you are feeling nice as well!

Anyway, here's a progress bump.

>>125987152
Absolutely seems like the type of character I'd grow attached to. Nice colors.
>>
>>125987739
Are you the guy who posted on /agdg/ with like 100 assets and a skeleton that people said looked too much like Sans and a ghost that looked like Napstablook?
>>
>>125988329
Hah, no. I wish I had 100 assets done, even if they were memetale ripoffs.
>>
I like coming back here and seeing improvements people have made to their screenshots.
>>
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>>125987152
Still trying to figure out how to do the horns without them looking retarded.
>>
are there any tutorials for custom attack animations? i can't figure this out for shit
>>
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>>125987739
I won't lie I based his design off of a character written by a fairly notorious author on the internet.

Seriously though I know he's a prick.
and I mean the author not the character.
>>
>>125989883
On the face?
>>
>>125991134
yes. any help would be appreciated.
>>
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>>125991234
Hop on over to my stream on Twitch and I'll share what I know. I'm Firgof on Twitch; I'll set up and start a stream in the next minute or so for you.
>>
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>>125991394
My internet is pretty trashy though. Atleast during the day.

See I have wildblue and unlike GOOD ISPs when you go over your data limit instead of just charging you extra, they slow you down.

But from midnight to 6 am your highspeed is restored and downloads are unlimited but then it goes back to being slow when six comes.

So yeah, i'd love to but I doubt it would even load for me and if it did it would be extremely laggy.
For me.

But seriously though my ISP can go suck a fat one.
>>
>>125991394
Oh and you'll want to grab a nick so I can chat with you.
>>
>>125991717
Ah, that sucks. Well I guess I'll keep streaming in the meanwhile. What are your horns like? Goat, bull, deer? I can give painting them a shot though it'd be just doing your work rather than showing you how I draw horns.
>>
>>125991915
I'll credit you if it makes you feel any better.

I'm just not good at drawing portraits.

Praticing though but just can't wrap my head around how they work.

As for how they look zoom in a bit. >>125987152
and look here >>125990845 Those are the best ways I can' show them they're sort of just generic curling demon horns.
>>
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>>125992303
Ah, I don't need the credit. I enjoy helping people out on occasion. M'kay - bull horns with a little artistic twist. I can do that no problem.

The real trick with horns is just to kind of build them from a wire describing the directions they're following, build some 3d shapes around that line, and then turn that into your 'blueprint' where you can more messily turn those into realistic horns. In this case it looks much more stylized so I'll make sure to bulk it up some for you. It won't be as cartoony/whispy as this one - promise.
>>
>>125992742
Thanks.

Yeah it's kind of hard to wrap your head around how to do them.
>>
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>>125992945
Looks like it'll be a twenty minute job - though my tablet's being uncooperative so I'm having to log on and off constantly to get my pen pressure back.
>>
>>125993298
Sounds good, again thanks for this.
>>
>>125993583
Just so that I know - is the character's horns broken off or are they intact as shown in the charset? In the source picture they're broken off near the base irregularly.
>>
>>125994203
intact.

The pics are honestly just the best examples I could find.

I also hope I'm not patronizing pointing this out but the horns protrude from the side and curl upwards, not from the top of the head like the example character I posted, Again just the best example I could find.
>>
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>>125994523
So they come out horizontally rather than being on-angle with the cheeklines as shown here?
>>
>>125994925
That's actually pretty good. I'll take that.
>>
>>125995101
Alright. I'll fix up the horn/hair clash real quick, saturate it a bit, and toss the transparency up here for you.
>>
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>>125995101
>>125994925
Here you are. It's not quite professional grade but it ought to do.
>>
>>125976280
The important thing is that you move. If you don't like your game, then start from scratch. Put in mind what you did like and you didn't like about your old game and start anew positively.

Maybe you just need some feedback . Try to upload what you've done so far. We're too busy procrastinating our own games so we'll be able to provide some.

Have some confidence. If you're not going to be proud of your skill, be proud of your work.
>>
>>125996107
Thanks friend.
>>
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>>125998613
No problem, anon. Was doing face-sets and chars today anywho. Just getting some good bases from the RTP generator and mod-ing them up in Krita to suit my evil purposes.
>>
>>125976280
hold on.. trying to find old pics of my game before and after...

And here it is. I got a folder full of unused shit resources that didnt make it in. And I'm glad I'm not using them.. I just keep going up.. And it's something I'm proud of.
It's like when you first draw something as a kid, it's just a crayon sketch with big pot bellies, circle faces, v shaped smiles, messy line hair; but in the end, someone is proud of that drawing, and they put it on the fridge under a magnet for all to see how great of a little artist you are. It's not much now, but I was collecting change off of the sidewalk before I bought a bag of chips; and when I realized what money could do, I did more and more until I made more money, and just kept working harder. Your least accomplishment is the first step to your greater accomplishments. You might scrap it entirely, but you can't paint for art galleries if you've never done a shitty painting; you can't sing in a concert if you've never sung in the shower; and you can't cook if you've never burnt something. Life comes with failure; and I've always been told that I was a failure, but I've always come out on top, because I can win without failing at least once. It doesn't matter how many times you fail; it matters how many times you win. How can you give up without winning at least once?

https://www.youtube.com/watch?v=tYzMYcUty6s
>>
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>>125999295
Forgot pic
>>
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>>125999934
what menu is that?
>>
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Considering making him a potential love interest if you pick a female mc.

hmm decisions, decisions...
>>
>>126001091
Can I drive him to despair and presumably a horrible death?
>>
>>126001269
sure! just talk to him for a few mins.
>>
>>126001647
So more of the usual. Ah well.
>>
>>126001269
Probably. I'm writing him as one of those anti-social characters who pretend to never give a shit.

so I guess tsundere as fuck?
>>
>>125976280
Just make your idea and feel good about the experience of creating. Make the game first and utmost for yourself, not for someone else. Make it so that you yourself could enjoy it.
>>
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And so my dark work begins.
>>
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>>
https://www.youtube.com/watch?v=fwRRx3Hlb9c

More Yanflys.
>>
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=D
>>
Have you learned anything new today, whilst working on your game?
>>
>>126008354
Yeah to fake things you wanna do in game for easy shortcuts.
>>
>>126008354
script formulas
>>
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Bah, even when I try I can't fully replicate the RTP style. Well, it's something.
>>
>>126010001
its better, fuck the rtp, do your style
>>
>>126009298
>fake things you wanna do in game for easy shortcuts
Can you elaborate on that?
>>
'Sup, /rpgmg/?
I've been away for some time and I'd like to know what's up with:
> The guy who was making the Adv. Time game
> The guy who was making the lewd robots game
> The guy who was making the butterflies game
> The guy who was making the monster hunting game
Actually, I've just seen your post (>>125977851) and I'm really happy with it. Way cool.


Thanks.

>>125999534
Both are pretty cool, desu.

>>125987739
Literally how? I'm curious about the bg. Also, the face is definitive?

>>125960149
Looking great, m8.
>>
Going in a bit of a different direction from my usual questions this time, but:

What's the segment of your game that you like least, or look least forward to doing? Why is it there? Is there any reason you can't replace it with something you like more?
>>
>>126011614
the story. I fail at everything related to writing. lucky I have a relative who is a writer =D
>>
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>>126011276
Skeleton poster here. Haha, how what exactly? The sprite is animated using one of those side-view battle scripts, except I do my own front facing enemy sprites and use a transparent sprite for the "actor".
The background is just a plaid pattern I made, I got inspired by my wardrobe and fell in love with it.
Not sure what you mean about the face exactly. He doesn't have expressions because of personal preference. I know by virtue of being a magic water skeleton we're throwing reality out the window, but... It would bother me if his skull could move the same way a face could.
Here's more for ya.
>>
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>>126012469
Anyway, rate and hate. I know the hair looks shite at the moment but it looks nice when he's actually, you know, MOVING.

>>126011614
The tutorial. It's there because, well, it has to be. I just want to get to my plot and characters already.
>>
>>126011276
>>126012469

Fuck I'm retarded. Sorry. No, the kid face and Breeze's face are just placeholders until I can pixel them myself. Anyway thanks for the... amazement, I guess?
>>
>>126011614
I hated the introductory area which I just finished, now its time to enjoy the rest of the game!

>>126011276
What do you think of

>>125957083
>>125790593
>>125832814
>>
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>>126010115
Are you sure? The RTP's expressions tend to be more emotive than my own.
>>
>>126015205
i've never been more sure in my life
>>
>>126010001
>>126015205
Looks really nice, you should definitely stick to your own style.
>>
>>126015794
Yeah, his style is way better than the RTP. The RTP may be more "expressive" but the expressions will look the same on every character. By having his own style, each character will be expressive in their own way.

I agree with you!
>>
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>Finally figured out how to make and delete events from a script
Now I need to figure out how to properly make it so that when I want to use a distanced weapon, I.E. skill or bow, that I could draw a range to see how far that weapon or skill can go.
>>
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>>126016062
>>126015794
>>126015457
Well, I'm glad y'all like my style - I'm just worried about it being jarring since in the collab game very few characters are completely custom.
>>
>>126016816
That is 100x more expressive than the shit in the RTP.

You deserve to have faith in your work, don't waste time doing otherwise.
>>
>want to work on game
>feel too much like shit to actually work on it
fuck the flu
>>
>>126017831
I know that feeling. I was ill most of this week and it was really frustrating, since I had a lot of stuff planned that I just couldn't implement. I'm a sickly person anyway, but it's still annoying.
>>
>>126017831
iktf bro. Dust allergy + billion year old Christmas decorations = fuck me. Right now i'm overdosing on Benadryl just so I can go to a party without snot all over my sweater.

Best of luck to ye.
>>
>>126016816
Glad to see your tablet's sensitivity got fixed. ;)
>>
>>126019736
I can always fix it - it just requires that I either log off and back on or that I reset the PC. Sometimes it goes a few hours without going out - sometimes it only takes 6 minutes.
>>
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hey bros I'm the cunt who is making a wind waker rip off which is actually a dragon quest one. I fucked up big time with the sprites since they're too fucking small the ones from dragon quest but oh fucking well.

Need help but, how do I make the selection smaller so it can select just the face?? what do bros thanks
>>
>>126021921
What version are you using?

Go to help > contents and select asset standards

pretty much h ave to do this to understand how to import files correctly
>>
>>126022309
MV bro
>>
>>126021921
Face sets are set up in 144pixel cells. There are 4 horizontal and 2 vertical. You need to resize each face to 144pix and arrange them in two rows of 4.

You can find information as to how to set up other graphical assets by looking the F1 help file and finding asset standards.
>>
>>126022386
again, help > contents > asset standards is what you want
>>
>>126022471
>>126022460
>>126022309
okay boys so I know that do I just whip this shit all up in photoshop?

also how do I install a plugin I got a pixel movement one
>>
>>126000147
XS - Menu Delux
>>
>>126023963
yes

you put it in your js/plugins folder and go to the plugin manager in mv and double click an empty spot.
>>
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>>125986079
>progress
You got it!

I'm making icons today and working on maps.
>>
hey rrpgmg im drunk ch how are you its my dosrt tomr hgetting ueahg
>>
How do you guys decide on attack names?
Since I'm a huge chuuni, I'm a sucker for cool sounding ones for the most powerful ones, but for the starter abilities, I've no idea.
>>
>>126031320
Name all of them badass anyway. They'll all have their different uses in battle right? You'll be seeing all of them used throughout your game right?

They're not just gonna be stronger versions of your previous skills, right???

Right?
>>
>>126029752
What program is that?
>>
How's the collab game going Firgof?
>>
>>126034703
GraphicsGale. It's pretty nice for pixel art.
>>
>>126034798
I hate ripping photoshop off, since its got way more shit than i need, but paint.net and gimp are garbage... Maybe thats what i need to become useful at custom art.
>>
Hi, /rpgmg/ I need a hand with something.

In rpgm MV, is there a script call to check what map the player is on?
>>
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Screenshot bump.
>>
>>126040252
This, I love this.

DQ1 for NES was the first game I ever played, and this has vibes kinda like that. It really feels like an NES title, good work!
>>
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>>126042046
I'm glad you like it. I wasn't really going for authenticity, but I am using the same sprite resolution as the NES and a palette based on it. If it looks nice, I'm happy.

Here's something Christmas-y I just finished. Now I have to finish it by then!
>>
>>126044456
how do I change sprite resolution boss?
>>
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>>126034792
Went to see Star Wars : TFA with the girlfriend - just got back. Now working on the face sets again.

>>126044738
Charset sprite size per frame for MV is: sprite width you want * 3, sprite height you want * 4
>>
>>126044738
You can use whatever sprite size you want, however by default all characters, objects etc, are bound by 48x48 tiles/collision. I draw my sprites at 16x16 and scale them up by x3, so I'm ending up with 48x48 size sprites.

>>126044880
These faces are real quality.

When are you planning on finishing your part? Is anyone waiting on the queue? I forget when you started your part.
>>
>>126045190
The only one waiting right now is Silent Maid. Firgof's been working for a pretty long while(A month I estimate?) I don't really mind much since he seems to be quite busy and his part does seem pretty good, though I'm worried that the longer he takes the more the interest in the part will dwindle.
>>
>>126045190
Putting everything I've got into this face because I need them to be emotive and evocative - I'd like for the player to form a bond with them in the short time they get to know them.

That and I feel this character deserves something pure and innocent - and of good quality.

>When are you planning on finishing your part?
ASAP. I've just got so much to work through that it's taking a while. I'm apparently not the fastest maker on the block, since I hear-tell most folks complete their parts in just a week or two. I've been at it about a month now, yes.

>I'm worried that the longer he takes the more the interest in the part will dwindle.
Me too - but I'm also constantly annoyed that I'm holding up Silent Maid even though they don't seem to mind too much. It makes it all the more aggravating that I'm very hard to satisfy when it comes to quality control.
>>
>>126045387
I'll be good, I promise.

I'll even hold the fort when no one queues up if need be.
>>
>>126045587
>I'm apparently not the fastest maker on the block, since I hear-tell most folks complete their parts in just a week or two.
With the amount of stuff you seem to be doing, it's understandable. But since Silent Maid seems fine with you taking your time, it's not really a problem. I'd hassle you more if there were others on the queue, but if no ones waiting it doesn't matter.
>>
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>>126047378
It's good to know people have faith in me.
>>
Anywhere I can find some NES kinda sprites. Like ones from old Dragon Quests and stuff that work in MV. Those bright minimal colours really work for what I want but if not that then anyone know of any final fantasy ones from 5 or 6 that can work. cheers boys
>>
>>126049570
http://www.spriters-resource.com/
Take your pick, amigo
>>
>>126047994
Gonna guess that's kid Cherno if I've been keeping up right.
>>
>>126054571
You would guess correctly.
>>
i think the best advice i've read is to keep your project small, since it will end up a lot bigger than expected anyways
>>
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How do I use Region ID?
>>
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>>126054571
Next up on the arting block [after I finish their older version] is his sister, whose RTP-concept-art is this little number
>>
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Alright, I'm going to bed and turning out the lights. Keep the thread warm for me while I'm asleep, /vg/.
>>
Force action enemy to use a skill on a target event call works.

$gameTroop.members()[0].forceAction(1,0);

Which should be that, doesn't. No errors or anything, literally nothing happens. Why.
>>
HELP

I need a plugin/script/anything
that turns off other scripts
>>
>>126057803
Is her hair a different colour because of her illness ?

Also curse this quick reply spoiler not working.
>>
>>126058410
>pic
Oh jesus.

I am looking forward to this.
>>
Name some really cool, unique, and/or powerful things a healer "limit break" should do.
>>
>>126061696
Overheal an ally, giving them twice as much HP as they had before.

Store the amount of HP healed and return it all as an attack.
>>
>>126061969
These are awesome, thank you so much!

I should say too that the limit breaks are much harder to achieve than traditionally. So I'm thinking maybe the overheal + hp but for the entire party, gives bonus max hp for a certain amount of turns.
>>
>>126062539
No problem. Glad I could be of some help.
>>
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Bumping with a face graphic I made for my christmas bunny >>126044456.
>>
>>126056183
Place your regions in the map editor, assign what it does in that window or events or whatever.

I wish there was a way to paint regions as you
do map tiles...
>>
>>126061696
Something like temporary total immunity would be nice.
>>
>>126065493
>I wish there was a way to paint regions as you
>do map tiles...
Which editor are you using? Mv can paint in box and fill, but I'm not sure if Ace can.
>>
Good morning, /rpgmg/! How's your project? You ARE working on it today aren't you?

>>126030670
Huh, I actually managed to spell some words right. Good job, me.
>>
>>126029752
Nice. I use graphics gale for pretty much everything now. lol. All my resources are done in graphics gale. Easy to use.
>>
>>126067086
Yup, brainstorming some ideas now. I have a lot of concept graphics all figured out. I just need some plot ideas, character ideas and designs, etc.
>>
bump for fuck's sake
>>
fuck
>>
>>126059567
Yes, though it's a much brighter, less saturated blue in my mind
>>
>>126077493
>brighter
>less saturated
Forgive my chromosomes but aren't those pretty much opposites?
>>
Do you guys plan to keep making JRPGs forever or do you want to eventually move onto other genres of games?

What other genres would you guys like to make?
>>
>>126078172
Nope. Brighter has to do with value. Saturation is the amount of color.

So brighter with less color, in other words.
>>
>>126078263
Me personally.

Either a fighting game or maybe a shooter like doom or duke.
>>
>>126078263
I'd love to make a sort of fighting game RPG hybrid, but I don't have a single clue how to go about doing that. I don't even know what engines are good for fighting games.
>>
Streaming again today while I make those face sets if anyone cares to join. Expect interruptions to the stream as I have to log out and log back in ever so often to regain pressure sens.
>>
Out of these two scenarios, which do you guys think is better?

>Player character is completely creatable and has almost all of their choices/abilities/dialogue chosen by the player, leading to a somewhat more 'silent' protagonist in the vein of the persona games except with no definite personality.

>A number of different characters who can all take the role of the 'protagonist' but who don't exist at once. They'd have set abilities, personalities and certain pieces of dialogue, but you'd still have choices and be able to control their development(personality and ability wise) to a degree
>>
>>126083308
>A number of different characters who can all take the role of the 'protagonist' but who don't exist at once. They'd have set abilities, personalities and certain pieces of dialogue, but you'd still have choices and be able to control their development(personality and ability wise) to a degree
You mean like Live A Live? I am not sure I get this one
>>
>>126083730
And I think you should probably decide these things based on things like the story you want to tell and mechanics you want to use, so every element compliments each other well.
>>
>>126082408
Have you considered archiving broadcasts?
I've been curious about your streams but I always miss them.
>>
>>126084592
I'm still live at the moment - just having some troubles here and there. Don't know how to archive my broadcasts, unfortunately.
>>
>mfw making good progress on my game
I hope all of you are also doing great.
>>
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>>126084761
You can do so in the settings under Channel & Videos.
>>
>>126086983
Ah, yep I see it. Alright, that's enabled.
Unfortunately, I still don't know what's going wrong with this thing. All I know is that EHCI is throwing errors afterward.
>>
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>>126086973
>mfw last episode
>>
>>126087056
Wait -what-.
I think windows just DEP'd my -tablet-.

Stream'll be offline for a while while I try to wrap my head around why it would ever do that ever.
>>
>>126087687
I'm sure Namori will soon make enough material for S4. ;_;
>>
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>>126088023
And the stream's back up. Here's hoping I can fix this guy's face up in the next hour and have another face completed. He's going to be a lot of work - I can tell already.
>>
https://www.youtube.com/watch?v=14v6Dhbc4FA

Looks like Yanfly hit the new milestone and we're getting Shop Menu, Row Formations, Enhanced TP, and Limited Use Skills. I know a certain anon was really looking forward to that Row Formation so I'm sure this makes them happy!

I'm a bit happy for and jelly of Yanfly. He does deserve all that support because of the massive amounts of work he puts out. I think 90% of my plugins are from Yanfly alone and thats an overwhelming number.
>>
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>>126089938
Getting close to having a good base now, I think. I'm concerned he looks a bit 'old man' though. I want him to look haggard and emaciated - but still a teenager. Hm.
>>
>>126092049
Most teens aren't that scruffy. Even as a teenager who hasn't shaved in a long time, he probably wouldn't have that much of a beard, since he'd still be going through puberty or just ending it - not enough time yet for a nice full beard to grow (for most teens.)
>>
>>126092885
Good point. It'll cut that back a bit then.
>>
Man, slow thread today. Also fast /vg/.
>>
Could someone upload the vanilla FG_Eyes_p08_c2 from the generator for me?
In return, I'll share the white eyelashes I'm making.
>>
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>>126092885
Better? I tried to capture my teenage years 'beard' as best I could.
>>
>>126096272
Much better, but he looks like he kinda has dreadlocks.
>>
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>>126096662
Due to the hair color? He does have that flat piece in the front, yeah. It's meant to look like messy, thoroughly greasy, hair that's been left disheveled.
>>
>>126099165
I see what you were trying to do by making the right lock so long, but it makes the whole thing look like dreads. Hair that isn't cared for still grows at a consistent rate with the rest of the scalp. If you feel the one long bang is necessary, give it a different color or something. Make it look deliberate, or just tone it down a bit
>>
>>126099165
Its really the heavy shading and rounded bending that makes it look like dreadlocks.
>>
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>>126101909
>>126100795
Hm. I'm not sure I can fix that by just removing the flatish lock then. I wanted him to have very thick hair that clumps - but I didn't want to imply they were dreads.

Anywho, I think with this touch of greying of his hair from shock older and younger are complete. Now to work on the last completely new portrait - then I just have to fix up the hybrid portrait for future authors' use and then I can get back to work on writing scenes. Still haven't done the bully or the parents yet - but I think I'll leave those as blank faces just to up the creep factor.
>>
>>126103120
It looks better, but I honestly think that if you just remove the thicker, rounded locks that are falling over his eyebrows and just leave a forehead/hair line, it'll look like its not dreads
>>
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>>126104336
Yeah, but I like the hair getting in the way of his eyes. Meanwhile, I've started conceptualizing the girl. I'm hoping she'll be quite attractive by the time I'm done with her.
>>
Progress!
>>
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>>126106287
At this rate I may have to start over from the sketching-stage. She's just all 'bleh'.
>>
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>>126107295
Ok, I kinda fixed that, but now I've got a new problem.
How do I fix this?
>>
>>126109517
Not sure I understand. Is your issue that the box isn't moving in time with the character sprite's movements or...?
>>
>>126109662
Ah, no, I'm not really worried about the movements timing right now. The problem is that the mob event stops moving forward every time he gets into contact with the range highlight event.
>>
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>>126109942
Nevermind, I fixed it.
Time for bed. Please don't die.
>>
>>126113268
Good night
>>
Any tips on how to teach the player how Free-Turn Battles work without having an annoying ass NPC pop up and be like "here are your action points :) try using ATTACK! it costs one action point. some attacks cost more! bye bye :)"? Should I just trust that the player won't be retarded enough to get halfway through the game and still wonder what the stars in the top right corner mean?
>>
>>126116970
cheap easy way out?
make an OPTIONAL tutorial
>>
c'mon thread, we're almost there!
>>
https://www.youtube.com/watch?v=-t2VAWmH-6s
>>
>>126119463
>RPG
>COMEDY
>NOVEL

Oh gods, my sides.

>Check out our game's myspace page

Masterful.
>>
>>126116970
Agreeing with this:
>>126117480
"Look out, man! He KNOWS about timed hits!"

Another way would be to include a manual, so if the player is confused, they can read the manual. You know, like the old days.
>>
Assuming the dust has settled, what's the verdict on MV?
>>
>>126121410
>>126116970
I just made a VERY quick tutorial that has you select the abilities yourself and limits things. when I couldnt figure out a way for the characters to show you what to do, i just strait up tell you, get it out of the way fast no one will remember that 5 min segment an hour in.
>>
>>126121763
It wasn't worth 80$, but it's still the latest version, so use it if you can.
>>
>>126125029
pretty much this
>>
Using Yanfly's FTB script. Any way to get the dots/points/whatever to be attached to the bottom window and not the top/help window?
>>
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So did Victor throw a fit and delete his website or did I miss something?
>>
Sorry about the delay, guys.

>>126012469
>>126012947
Nice! I thought I had seen more frames in your animation than the supported quantity (3) for each animation (that's a compliment). Glad that they're placeholders. Your art in the enemies have much more 'identity' than the faces.

>>126013207
Being honest, the art style is not one of my favs and when I first saw your game, I was hoping for something more comfy and real than nurse cat and smoker dog, but is just my personal opinion. But I REALLY appreciate how much effort you put in what you're doing. Actually, it reminds me of my own game. I know it won't fit in most people's favorite art style and probably will be very 'nichely', but I'm putting so much effort that I know it will have value for someone.
>>
>>126128563
No prob, its not for everyone. I'm hoping the furry crowd picks it up and throws money at it.
>>
So with the new yanfly profile plugin, is it possible to have two different profile options in the status menu?
(for example one for background and another for abilities)
>>
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>>126130289
If you want money from the furry crowd, you'd better get drawing.
You know what I mean.

please tell me this isnt your games first piece of fanart. i wouldn't be able to live with myself.
>>
>>126083730
Well i meant it more like at the beginning of the game, you'd get to choose between a few set characters, and whoever you pick becomes the player character, with the ones who weren't picked being nonexistent then. The plot wouldn't change around this to much,just the protagonist would.

>>126083984
I already have the story in a nutshell but I want to give the player some freedom in how they do things. Basically I'm wondering if I should give the PC a personality of of I should let them be a full on self insert stand in.
>>
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>>126132184
I-is there fanart of any of my games? I haven't even checked. If they can find that anon's game, which isn't even out yet...
>>
>>126132184
oh my fucking god, i hope its not
>>
>>126133238
there will be porn of it, no exceptoins
>>
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>>126133583
I could really do without people making porn out of my skeletal death goddess and knob-headed Firryn, thanks.
>>
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>>126133846
If they want to make porn of my Rox though, they can feel free. I'd just find that humorous. I don't know what could compel them to do such a thing - or what could possibly appeal about bumping uglies with literally rocks with crystal bits - but they're welcome to it.

I just don't particularly want to see Voshim literally boning a dude whenever I go GIS-ing for images I've posted 'round the net of they folk and fauna of Serzahnk.
>>
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>>126134708
rock hard
>>
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>>126135502
Pfffhahahaha.
>>
Is MV worth the $80, or would there be no reason to not pirate it?
>>
>>126137126
I pirated it
>>
>>126137126
Bought it, don't regret it. Have about $2-3k invested in game development tools.
>>
I'm bored enough to want to do shitty fanart of your games, so hand me some characters. I promise it won't be porn.

>>126137126
Set sail, matey.
>>
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>>126137282
Do your worst, villain.
>>
>>126137178
>>126137282

Sorry for all the questions, I'm new to RPGM. Should I crack the trial, or torrent a cracked full version? What would be the difference?
I've tried pirating VX Ace in the past and the descriptions/help tips were all in Japanese despite the rest of the program being in English, so I'm not sure if there is an optimal procedure.
>>
>>126137627
install the trial
Then copy the whatever files into your trial files
ez
u sick fuck
>>
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>>126137282
pick one
>>
>>126137943
Thanks brah!
>>
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>>126137282
Sounds cool. Were I not finishing up my own game, I'd might even give a shot at doing this myself.
>>
>>126137282
I've always been curious about what my game would look like as fan art. The main characters of the game are the white cloak person and the butterfly he's chasing in front of him if that helps :^)

I promise I'm working on my game and will post something soon that isn't just my character posing with tons of animals in the forest again.
>>
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>>126138364
Sometimes the pic doesn't load for whatever reason >.> I think it has to do with me uploading it more than once because I'm worried it didn't work the first time. Hope it works this time.
>>
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>>126137282
Sure, I don't have much other than this old character model but go for it if you like.
>>
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>>126138521
Loom's got you covered, broham.
>>
>>126138528
The thing I love about your artwork is it is somewhat like the Gorillaz artwork. And I love that fucking shit so much.
>>
File: image.jpg (51KB, 422x649px) Image search: [Google]
image.jpg
51KB, 422x649px
>>126138734
Thanks man, I'm glad you like it. I appreciate that. I've only drawn a full body of one of the other characters, I need to draw the rest of them.
>>
File: firgof.png (89KB, 350x600px) Image search: [Google]
firgof.png
89KB, 350x600px
>>126137473
She's purdy.

Jesus christ I have my work cut out for me. If I don't get to y'all in this thread, it'll be in the next one.
>>
>>126138676
Never heard of that game before, but my character doesn't wear a robe or use a staff or do whatever that music looking thing is :^)

I can see the similarities though. Neat!
>>
>>126139631
yw, love these a lot.

do you have any screenshots from your game you can share?


>>126139648
damn that was fast and... effective as fuck. looks good
>>
File: ori3.png (2MB, 2553x1963px) Image search: [Google]
ori3.png
2MB, 2553x1963px
>>126139648
>She's purdy.
What sayeth the stats, so must the character profile be. Nice job.

Also, I think I finally figured out how to make Selia look cute - though now she's a moeblob. Grumble.
>>
File: moeblob-selia.png (6KB, 86x93px) Image search: [Google]
moeblob-selia.png
6KB, 86x93px
>>126140106
Aforementioned moeblob.
>>
>>126139849
I've posted a few before, sadly archive is down and I'm on my phone so most I post would be blurry.

This
>>125887316
Was me though. I'll post some screenshots soon, I've been making a lot of progress this week.
>>
>>126137969
Cleo a cute.
>>
>>126140424
This is absolutely adorable, can I use this as a secret "item" that gets found?

If so who do I credit?
>>
>>126140828
Totally!
Credit Emmet Fiol. I'm also alpha testing, so assuming you don't have more than one Emmet, you probably have my e-mail if you want/need more art.
>>
File: A Very Cute Witch.png (55KB, 350x500px) Image search: [Google]
A Very Cute Witch.png
55KB, 350x500px
>>126138205
Alright, no one seems to be making a new thread so I'll post this here while I wait for someone less lazy to do it.
Sorry about no colors, I wasn't sure what to use.
>>
Oh, oops! Hang on, I'll post a new one.
>>
>>126142506
Check your email ;)
>>
New thread
>>126143061
>>126143061
>>126143061
Thread posts: 768
Thread images: 187


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