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/wgg/ WarGames General

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Thread replies: 752
Thread images: 188

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Blowout panels edition

>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

>Old thread
>>125023486

>Attention grabbing search terms go here:
/wgg/, /fsg/, /mowg/, /mowassg/, /rtsg/, /ctag/, /dcsg/
>Example welcome games:
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns: Red Storm
Graviteam Tactics
DCS: World
Theatre of War
Men of War
Falcon BMS
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT

>Graviteam DLC:
http://pastebin.com/TwMLZQ6h

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf

>Steamgroups:
/wgg/ old group
http://steamcommunity.com/groups/VG-Wargamers
/wgg/ new group
http://steamcommunity.com/groups/dedgamededthread
Uralmod official group
http://steamcommunity.com/groups/Uralgraznomod
/wgg/ Men of War / Call to Arms Group
http://steamcommunity.com/groups/ReReaGa
/fsg/ group
http://steamcommunity.com/groups/flightsimgeneral

>Teamspeak server
uralmod.typefrag.com:7495

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
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>american war doctrine and philosophy is built upon the assumption that the next war will be nothing like the last, and they must prepare to fight it differently, maximizing use of new tactics and weaponry

>soviet war doctrine and philosophy is "MOTHERLAND STRONG IT WILL BE WW2 ALL OVER AGAIN XAXAXAXA)))))
>>
>>125425552
Third for planefag shitposting
>>
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fourth for this scenario still needs a name
>>
>>125426759
Wacht am Weser
>>
>>125427047
Weser was crossed a long time ago.

Well, a day, but that's pretty long in WW3 time.
>>
>tfw really good at Wargame, WiC, and other strategy games
>even good at micro
>shit at games like CoH2
JUST
>>
>>125426759
Highway to hell
>>
>>125425552
Wasn't the soviet doctrine in the cold war an effort to prevent a ww2 scenario? Take the fight to enemy territory instead of the motherland like in ww2.
>>
>>125427583
There is no such thing as being good in CoH2
You either play OKW or you loose
>>
>>125427639
It goes through the Ruhr and into Cologne, which would have been nuked to hell and back.

Fitting, I think I'll go with that.
>>
>>125427871
it was completely unchanged from WW2

>big level comrade, you zerg rush enemy and use artillery like it's still ww1 in fuckhueg concentration
>small level, infantry slowly march alongside tanks in huge human waves. advance in echelons (literally coming in waves) and just let artyspam carry you to victory while still taking 70% losses every battle
>>
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>>125428286
>>125427095
>>125426759
I am proud to say that Version 1.0 of the campaign "Brüder Gegen Brüder" is ready for an initial playtest. I'll have a posted version on a new thread in the Matrix forums tomorrow morning (PST) . When it is released and played through, criticism and feedback would be appreciated, as I also want this to at least be as enjoyable for Flashpoint's community to play through as it was for me to create.

The four scenarios you see here might not be the entirety of the campaign when it's ready for a later or "official" release, and I intend to include at least one or three more scenarios that use vanilla maps.
>>
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>>125429090
Thanks m8, you are my hero! <3
>>
>>125429090
Oh, and if the story in that sidebar sounds retarded, it's the official game story, so don't blame me.

And don't worry, Poland is next.
>>
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The moment you stop respecting the enemy, is the moment you find yourself dead.
>>
How are AGEOD games. Some say theyre great but others swear against them so Im not sure
>>
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gavin
>>
Squad was just released on steam, what does /wgg/ think about this? /k/ is a bit unreliable being all neckbeards and innawoods idiots.
>>
>>125428404
Proofs?
>>
>>125432000
>bothering with games in the beta stage
>>
https://www.youtube.com/watch?v=FU8csnZxdPA
>>
>>125432000
i play war games, what makes you think i have a sytem that could possibly run Squad
>>
>>125432343
Beta is the new released!
I don't remember the last time a game wasn't a beta release.

>>125432520
Because i can and i play wargames too!
>>
>>125432000
>More expensive than arma 3 alpha was
>PR is free
Too expensive desu
>>
>>125432626
most war games arent that intensive, half of them dont even have graphics. Why would I need a machine that can play modern FPS like this?
>>
>>125432695
well when ever i build a PC i usually try to future proof it a little bit.
>>
>>125433273
why, are you a casual who plays games that dont belong here?
>>
>>125429090
>>125429152
No need to samefag.
>>
>Those devposts in the 2000C subforum

This thing is going to be a fucking disaster

It'll be a generic plane / flightmodel with a 2000C skin plastered over it
>>
>>125434535
Gib links
>>
>>125434639
>flightmodel while landing is based on Kfir (israeli plane) pilot interview, which makes no sense

>Fly-By-Wire operations completely unknown, implementation is "informed guesswork"

>>Why are our missiles diving into the ground
>>What is notching?
>>Why is the radar we developed randomly losing locks?

http://forums.eagle.ru/showthread.php?p=2592693#post2592693

Zeus being the dev
>>
>>125435037
I love how actual ED staff had to step in because Razbam kept spouting misinformation about radars
>>
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>>125435037
>>125435208
>>
>>125432009
my asshole
>>
>>125432502
Mein negger, great taste
>>
>>125435037
the kfir is a mirage 5, it's still a dorito, but with front canards, so it should be closeish, and the french are worse than the Russians when it comes to muh secrets.
>>
>>125436082
Secrets are like benises. The more impotent it is the more the owner wants to hide it.
>>
>>125436274
Then you have the F-16 NASA paper which it seems like everyone and their mother uses to model the plane.
>>
>>125435037
http://forums.eagle.ru/showthread.php?p=2592963#post2592963


hahahaha

this guy
>>
>>125436418
>It still is a Mirage III based delta wing

Holy shit they have literally no idea what they are talking about

>b-but both are delta wings
>>
>FBW informed guesswork
>Radar informed guesswork
>Flightmodel informed guesswork
>RWR informed guesswork

Might as well turn it into a clickable FC3 module
>>
>>125437089
FC3 has less infomred guess work, the FBW is correct, the RWR is correct, though performs better then it actually should.
>>
>>125436082
kfir is based on the mirage 5

The 2000C is based on the mirage 3 with massive changes


The only thing the kfir and 2000C have in common is a common ancestor 2 generations ago and delta wings
>>
>>125437368
Well shit son.

Guess not everyone can be based as leatherneck and have an actual mig-21 pilot program your flight model.
>>
>>125437551
That's what everybody expects from DCS-level simulations of aircraft though
>>
>>125437551
Even then the MiG-21 still has a lot of inaccuracies.
>>
>>125438131
There will always be inaccuracies, even EDs stuff has inaccuracies when it comes to super sonic aircraft, it's really difficult to do, though with leatherneck some of their inaccuracies seem more out of laziness than anything else.
>>
>>125437551
The '21s is actually not that great.
>stalling just locks you to 36AoA.
>undermodeled RWR
>SPS-141 still broken
>>
>>125438502
They added actual stalling with one of the recent patches

If your AOA gets too high you just fall out of the sky now
>>
>>125438620
Yeah, at a constant 36 degrees. Check the infobar.
>>
>>125436418
>>125436418
Not surprised, RAZBAM have routinely ignored attempts by the French sim community (including French air force personnel) to help them improve the mirage.
>>
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>>125437089
>>
>>125439585
>(including French air force personnel) to help them improve the mirage.

fug why would they be this retarded?

also
>squad 37$
fuck no
>>
The future of DCS looks bright:

-VEAO drama
-RAZBAM is just making planes on guesswork
-F-18 module maybe in the next 6 years
-1.5 has a million bugs but don't worry 2.0 will be released this month
-40$ for maps

How is this shit still alive?
>>
>>125439854
People are desperate and the alternatives, minus falcon 4, are worse.
>>
>>125439854
>1.5 buggy

To be fair, it was just that a dev released a beta that wasn't a poorly disguised demo for once.
>>
>>125440310
What alternative is there that's not Falcon BMS?
>>
>>125440460
HAWX
>>
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>>125433353
No need to be salty, faggot :^)
>>
>>125440460
http://www.combatairpatrol2.com/
http://seveng-f18.com/
There's these unreleased games that look pretty meh.
>>
What are some underated/less discussed war games? that are good
>>
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Bmp
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>>125443090
those are BTRs
>>
>>125440570
Banned for using plebbitor-tier styles
>>
>>125443621
>caring about themes
>being such a pleb
))))))))))))))
>>
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>T-55a will never be useful even in close range mass attacks due to instant panic call in planes and artillery.
>>
>>125445032
buy AA
>>
>>125445081
The game is made in a way that the plane will always drop its payload before dying.
>>
>>125445174
stop using bad AA, because that isnt true at all
>>
>>125445281
Actually, the aa that -could- kill a plane before it's released its loadout is the subpar aa.
>>
>>125446801
>Buk-M1
>Newas
>Kub-M4
lmao nigga are you high?
>>
>>125446889
Yes, this is the subpar aa I was talking about.
>>
>>125446801
hes still retarded and doesnt know how to use AA at all
>>
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>>125446957
what
>>
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>>125447210
9
K
3
3
M
2
>>
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Post blowout panels.
>>
>>125445032
>the enemy has counters to prevent me from spamming my way to victory
>this is obviously a flaw in the game
>>
>>125448340
>only one side can spam its way to victory
>this is not a flaw in the game
>>
>>125448340
hes just a retard who doesnt know how to micro and keeps is AA at max range constantly
>>
fun decks only
>>
>>125449914
>no recon helo
Is the doomrocket hind available to armored? If yes, you're probably better off with it isntead of the underpowered nork one.
>>
>>125450070
>doomrocket hind
was after something cheap, but that's a nice idea
>>
>>125449914
>not using the chinese wondertanks
>>
>>125448589
its a fact that planes prevent surprise attacks from snowballing into wins, by limiting the damage to whatever you lose in the first 10 seconds and the cost of the plane; and by the time planes run out, there's enough points in the game that surprise attacks are no longer viable

this isn't necessarily a bad thing, but..well it probably is
>>
Torrent for Combat Mission Black Sea fukken when?
>>
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>>125449914
>mixed armor
>four tank cards
>>
>>125452173
>3 cv
>base li jian instead of more yucks and motschutzen or komandosi, or bochongsu
>no osa-ak
>no chinese tanks
>no type 63
>no specialni jednotky
>formoza when you have li jians
>vmf instead of kampfniggers in hinds with extra fuel
>no 2800m atgm
>no aa helo
>su-24 instead of german su-22 with massively better missiles
>seria 30 instead of mig-27
>naval
>>
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>>125439585
>(including French air force personnel) to help them improve the mirage.
Did they ever say why (like "we have our own sources, fuck off") or just pretended they don't exist?
>>
>>125453274
Afaik, they just ignored it whenever Frenchies commented that the HUD symbology (for example) was wrong an they could PM if they wanted more info.
>>
>>125453010
>base li jian
35 pnts for elite inf with SMG, ehats bad about that?
>seria 30 instead of mig 27
F&F
>jednotky
Already have gru
>formoza
They're pretty based desu


Everything else you said is valid enough
>>
>>125455445
Gru kinda suck at killing infantry closer than 1km away though.
>>
>>125455445
>base li jian
You already have enough anti-inf, what you need is anti-vehicle.
>seria 30
Veteran mig-27 simply do not miss but are somewhat more vulnerable to aa because they dive on their target, your choice.
>jednotky
GRU have a pitiful anti-inf dps and the same AT as specialni, I'd be you I'd get both in 5pts trucks however.
>formoza
Same reason as the base li jian, you already have enough anti-inf and recon slots are valuable.
>>
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>>125448030
>>
So is warpact pretty much reduced to using whatever wunderwaffen hasn't been nerfed into pointlessness yet?
>>
>>125460721
Basically.
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>>125445032
Is this you?
>>
>>125465131
Why are MBT-70s so god tier in wargame, when they are a shitty thing that was never even developed.
>>
>>125440310
TF Cliffs of Dover is amazing.
>>
>>125430717
Why is it labeled as "english soldier"? Did the brits not use dogtags or something?
>>
>>125465869
None of their downsides are simulated.
>>
>>125425137
Someone from another general here
>Welcome games
>DCS
So this is where you get to post DCS, I always wondered why it never got a general. Maybe because I can count all players with 2 hands.
>>
>>125466848
>Maybe because I can count all players with 2 hands.

Yeah it's sad, vg and by extension is frankly causal tier
>>
>>125467417
Oh well, I really wish the sim was more popular, but I guess it's too bureaucratic and updates too slow for some people.
Also makes me wonder why DCS threads aren't allowed in /k/, they seem kinda interested.
>>
>>125467815
DCS isn't simulated properly, even the A-10C which is the most advanced module isn't true to the real thing and is missing some nice gadgets.
>>
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Flashpoint Campaigns: Red Storm players,

"Brüder Gegen Brüder" is released:

http://www.matrixgames.com/forums/tm.asp?m=3989155

Enjoy, I certainly enjoyed creating it.

Yeah, that's a shitty image, but I am not good with photoshit
>>
>>125468320
It's very close to an early A-10C, and far closer to the real thing than many other DCS modules.
>>
>>125468632
Thanks for the hard work anon, I'll give it a shot, although I'm still new to the game so I'm sure I'll make a mess of it.
>>
>>125469581
Well, it pits you, with shit equipment against highly skilled NATO forces over terrain that can be favorable for them.

Scenario 4 will kick your ass if you're not ready, but thanks for playing it.
>>
>scrubs actually think conquest takes more skill than no limit TD

baka desu senpai
>>
>>125468832
Don't get me wrong, it is a very good and advanced module yet some minor errors remain either due to top secret shit or no data.
>>
>>125469853
Which is closest we're ever gonna get to a cockpit, except for those who can still make it into the Air Force.
Let's face it, sure it would be good for us to have the top sekrit stuff, but are there any other good sims out there that aren't super ded ? Sure, there is BMS, but that's supposed to be F-16 specific I think.
>>
>>125467815
>DCS threads aren't allowed in /k/
Since when they don't allow vidya threads?
>>
>>125470216
To my knowledge the most top secret shit are the RWR and IFF systems , while the most fun gadgets like the Sniper ATP, HMCS, Rover datalink could be added to freshen up the A-10C a bit.
>>
>>125470216
->>125465884
>>
>>125470832
Well, it's not that they're not allowed, it's just that faggots are complaining about it just like they do with the /ak/ threads, and they've been dying faster. I've even seen a couple being deleted, and even if I saw many other successful threads, something just feels off.
>>125470920
>RWR
>IFF
>Top secret
Really ? I could swear those were the most mundane thing ever. Maybe the IFF is restricted due to data encription and stuff, and the RWR is restricted beacuse russians can't build a good one for shit, or so I heard. Just a hypothesis though.
>>
>>125469805
Wargame has a fundamental problem in that pushing past the center is not viable. The more you enter the enemy's half of the map, the faster their planes get to you and the slower your own ASF can defend you.

Conquest makes you get the center and it makes the other guy contest it. No limit TD lets you get the center if you want and lets the other guy shell you all game if he wants for no penalty. Yes, he gets a bit less income, but you can't push into enemy territory with just a bit more money.

I guess it has the advantage that unlike destruction where you spend 40 minutes shelling each other and the more aggressive player loses, you spend 40 minutes shelling each other and then the more aggressive player has enough advantage for a decisive push and a win, but why not just play conquest and skip the whole shelling retardation?
>>
>>125469853
I don't get what you're complaining about. It's basically as close as it's going to get in a commercial product.

Are you complaining about newer weapons/systems not being integrated?

I know there's a lot that ED didn't do because they weren't allowed to do, and they were also simulating the A-10C for a very specific audience: the Air National Guard. DCS A-10C is just that, but with some stuff withheld.
>>
>>125471328
>/ak/ threads on /k/
Now that's pure cancer. Their /a/ counterpart isn't that better.
>>
>>125469805
you won't find skilled teams at a stalemate after 40 minutes
>>
>>125471745
>Are you complaining about newer weapons/systems not being integrated?
Yes, the new weapons could bring fresh air to the very old A-10C plus a proper dynamic campaign of course.
>>
>>125474779
A-10 is boring slow shit.
>>
>>125465869
They are definitely not god tier in this game.
>>
>>125478341
Are you looking forward to the Viggen, then?
>>
Is it pairs of osa-ak or osa-akm that are the meme unit to take out planes?
>>
>>125486630
ak
>>
>>125486630
why not get a single tunguska?
>>
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>>125485442
Yes. I can't stand flying slow.
>>
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>>125439845
>Squad can be bought on steam
>"Oh cool. Anon says it is $37, too."
>I check it out
>Nearly $50CDN.

Oh...
>>
>>125486796
tunguskas have shorter range, you lose more points when they get seaded. a pair of osa ak work well. Russia works well with more dakka
>>
>>
>>125486992
That makes two of us.
>>
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Straya cunts, why aren't you playing it right focking now???
>>
>>125486630
Osa akm are too overpriced desu.
>>
>>125486796
because a tunguska has an entirely different role
a pair of osa-ak is cheaper and will reliably kill any plane flying in range, a tunguska will not
>>
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>>
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>>125468632
Well done mate.
>>
>>125491174
I use Biryusa, Tunguska-M, and Buk-M1. Which of these would osa-ak replace and why.

Also I'm trying to figure out a good infantry lineup. Spets in BTR-90, Igla-N, VDV-90 in BTR-D, but what should the last two cards be? I try to mix them up, but either I have too little and are too expensive to field, or too many and complete shit.

I want to like Motostrelki in BMP-1 because you get 22 for 25 points each, but I just can't get a decent use out of them. The up-armored BMP-2 sounds like a good deal, but it seems to get shit on by so much.
>>
>>125493919
Buk-m1. Gornostrelki '90 in btr-90.
>>
>>125493919
Basically I want something out of my infantry that is cheap to buy, plentiful, and can give me something that can last in a long dragged out fight for those matches that last two hours.
>>
>>125494303
vdv in btr-d?
>>
>>125493919
osa-ak replaces the buk. For the same price you get more missiles and you're always shooting two at once (much higher chance for a plane kill), but you have less range. In standoff maps like jungle law or bloody ridge buk is better, in wider ones or in smaller battles where you can move the osas up, they are preferable.

Only useful transport for motostrelki is bmp-1d for the grenade launcher, and motostrelki themselves as a unit are worthless beyond meatshielding. Get more vdv90, get reservists if you can do sovkor, and as the other guy said, get gornos 90.
>>
>>125494475
>he doesn't use based BMP-3
>>
>>125495673
completely forgot about it, but yeah, those two are the only worthwhile ones
>>
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>>125425137

https://www.youtube.com/watch?v=Oe-Cj2JYKXI
https://www.youtube.com/watch?v=8BPvqEETG30
https://www.youtube.com/watch?v=ez-MZwvMmYM
(this caster is terrible at the game so ignore his advice but he is the first one to get casts up)

Seems everyone wanted hop and glory for week one. Week two maps are Highway 2v2, Wrecks and Rocks, and 38th Perpendicular.

Advancing teams as of now: Stream Snipers, War Dong, #ANZ, Filthy Casuals, Spectacularly Autistic, and das ist fantastisch. We have a couple more teams looking for matches, so if you want to jump in there is still a bit of time.

We will be moving to sets of 3 for round 2 with 40 min matches and 500 conq pts to win. I have discussed this with most of the round 2 team leaders and they all agreed. Expect more matches in the coming weeks.

http://steamcommunity.com/groups/wggtourney
>>
>>125494475
Well yeah. Everyone says to use the BMP-1D because of the grenade launcher. But the availability goes down the shitter.

I have a love/hate relationship with the BMP-3. In some cases, it'll hit everything, and it'll be my best unit in the game. In other cases, it doesn't hit shit, and dies like a bitch. I want to get it at trained for 13 availability, but I'm afraid it'll just keep missing.
>>
>>125496380
>literally losing to reddit
how are you this bad
>>
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>>
>>125500864
>literally losing as redfor
is more like it
>>
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>>
>>125505337

hurr, 90% of competitive games are redfor vs redfor.

ANZ plays pretty much all redfor.
>>
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>>125509541
who is ANZ
>>
>>125456031
>>125456539

Fair enough I suppose, thanks.
>>
>>125509905
the team currently sweeping the reddit 3v3 tournament
>>
Planefags, are the modules betas on the DCS website demos, or is it a patcher to use once the module is bought?
>>
Is there a list of wargame aircraft rearming times?
>>
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>when you get so bored you start playing Soviet Nuke Simulator
>>
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>Swedish reserves have a better machinegun than almost all of redfor line infantry
>>
>>125511680
There's no demos aside from what you get in DCS for free.

I'm not really sure what you're asking.
>>
>>125511980

Nope, unless you dig through the game files to look up supply costs for munitions.

Plane rearming time is not fixed, the more fuel/missiles/damage you take, the longer it takes. The rate of resupply is constant.
>>
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>>125512043
>tfw russia/america/etc. are still upgrading and proliferating their nuclear triads

this shit was supposed to be over and done with more than 20 years ago, god damnit
>>
Why does nobody use Landjut?
>>
>>125514354
because france gives you more than denmark
>>
>>125514354

Because Eurocorps/Scandinavia does everything better, all you lose is 10% availability, which only gives you like 2 more Jagers per card.
>>
>>125511680
Oh, I think I get what you're asking.

If you download the module from the website, you can install it, but you won't be able to activate or use it until you buy a key. E.g. you can't download and install MiG-21, and then fly a demo version of MiG-21 around.
>>
>>125515357
german tanks are better than scandinavian tanks no question. Germany has better choppers too, danish air is the good air, and you get the OP danish anti air
>>
>>125515310
so people only power game. Gotcha
>>
so... combat mission fortress italy is $65 USD.

for an unpolished game that requires patches to make even the start up menu look decent?

Fuck that. Anyone know where i can torrent that shit?
>>
>>125514354
People have a hard on for France and Sweden. Landjut is fine.
>>
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So

I love combat mission

but the timer kills the enjoyment of it

i love the tactics and the charm of its shitty engine

but the timer stresses me out past enjoyable challenge.

has anyone had any success removing the timer? either by mod or some hack with a trainer or cheat engine?
>>
>>125496380
sotko is annoying
>>
What are some unique deck ideas to use?
Not some stupid shit like Polish airborne, but fun decks that aren't some ultra impossible type shit.
>>
>>125520579
I like to make "subpar" decks, using things you wouldn't normally take like the T-72B obr 198x, T-80BV or Morskaya Pehota
>>
>>125520579
A playable ANZAC deck
>>
>>125520579
mixed marines/armor
>>
>>125520752
any deck that isn't in the top 0.5% of decks is considered shit here though. This community is nothing but power gamers who dont know how to micro
>>
>>125516608
THIS
>>
>>125520579
I just realised polish airborne is a bad example of a shitty deck since it actually has decent planes and decent infantry
>>
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Good thing they didn't have blowout panels as those make the tank more vulnerable to firepower kills
>>
>page 10
>>
>>125532249
this is /sovietcirclejerkgeneral/ people only bother posting when someone forgets that
>>
>>125525704
I know the quality is very bad, but the ~90° edge on the right side of the turret makes it look a lot like a T-72B2 or B3 with it's 'impenetrable' relikt era, which is deemed to be twice as effective as the 'impenetrable' kontakt-5 era.
>>
>>125534981
>newest tanks in Syria
Nice meme, even Russia can't afford them
>>
>>125534981
Also, literally a hit in the rear (where there were no ERA even on B3), even M1 wouldn't hold that shit up
>>
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>>125536084
>even M1 wouldn't hold that shit up

M1 can't take them from the front either lmao
>>
>>125536084
If this was the rear, the copper jet would have hit the engine or the transmission and other components. The insta explosion we saw in the video is unlikely.
>>
>>125536239
thats the side
>>125535938
It's not the newest. It's from 2006/2012.
Newest is Armata. Russia brought loads of them to Ukraine and brought at least a dozen back to Russia before they went to Syria. One of the Ships that brought equipment to Syria came from Mariupol. And there were Sat pics from russian tanks in that arsenal russia installed in Syria together with the MiGs etc...
>>
http://ichef-1.bbci.co.uk/news/660/cpsprodpb/13044/production/_85629877_029115825-1.jpg

brooooooof )))))))))))))))))))))))))))
>>
>>125489160
>>125491540
>>125492079
>>125492310
beautiful, thanks for sharing
>>
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>>125537856
oh i have more
>>
>>125537917
The aspect ratio on this one looks bad
>>
>>125537970
yeah it looks godawful
>>
>>125536239
That's the side, genius.
>>
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>>
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>>125534981
looks like they'll have to go back to infantry protection
>>
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>>
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>>
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heavy ass tank
>>
>>125538938
What are those flaps on the side meant for.
>>
>>125542107
armour
>>
>>125542107
Is simple comrade

If tank go fast, spare brake fluid and aerobrake like sukhoi
>>
>>125515515
>>125511680
There are no demo aircraft, the aircraft labeled beta are simply still in active development. However they are still all very flyable apart from the hawk and maybe the C-101.
>>
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>>125525704
ayy lmao
>>
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Is it better to take Shilkas or Biryusas (or the german equivalent of Biryusa)?
>>
>Opening mission to WiC has you fighting waves of Americans
>When all the fighting is done in the British sector
>>
>>125548654
>Caring about this
>In a game where airborne drop into the middle of battles, and the US gets invaded by an army that hid in a giant fleet of cargo ships.
>And tactical nukes are dropped right in front of friendly troops.
>In a war that never even existed in real life anyway because it would have ended in ten minutes in real life.
Wew lad.
>>
>>125548119
I don't think there is any reason to take Shilkas over Biryusas unless you plan to spam them on the front line.
>>
>>125548654
>Airdroping T-80U in a middle of a battle
>Tactical nukes covering 500meters of the map and radiation effect going off after 10 seconds
>Soviets invading USA

>Taking WiC seriously
>>
>>125536239
nerf atgm pls
>>
>>125552325
No.
>>
>>125548654
It was inspired in Counterstrike.
>>
>>125465869
powerful mix of 4HE, and not dogshit rof or accraucy.
>>
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What are the chances of seeing this baby in DCS with a (hopefully) fully clickable cockpit?
>>
>>125554339
Decent, but no time soon.
>>
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>>125536896
>Newest is Armata. Russia brought loads of them to Ukraine and brought at least a dozen back to Russia before they went to Syria. One of the Ships that brought equipment to Syria came from Mariupol.

You are fucking insane
>>
>>125554339
>Razbam

not going to be very good
>>
>>125554895
It's gonna be made by them?

Fuck those Ecuadorian shitnuggets.

Fuck.
>>
>>125493383
>3rd guy
>"they do not think it be like this ivan but it is"
>>
So how the hell is the otomanic not nerfed?
>>
>>125558291
its the only thing that keeps scandinavia and landjut playable
>>
>>125558385
lol
>>
>>125558291
because it isn't ussr (the only viable nation)
>>
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(not a) BMP
>>
>people are actually hype for the M(ostly guesswork)2000C
>>
page 10
>>
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>>125567182
I was hyped right until I started looking into the devs and the state of the module.
A shame, really.
>>
>>125554992
At least it's not VEAO
>>
>>125567182
>people are actually hype for the M(ostly guesswork)2000C
>when there is a Tomcat confirmed to be in development by LN
>>
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>>125578490
>you can only have hype for one thing
>>
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>>125578490
>mfw ai for multi-seat is being developed
Honestly can't wait for the F-14.
>>
>>125579193
>having to deal with a backseat drivers whining about motion sickness and other stupid shit
That sure sounds fun.
>>
>>125558291
It has little armor, and is STAT.

>>125560957
Scand is viable! Mark my words!
>>
>>125546736
I think your webm is broken, it won't play
>>
>>125536239
>export tanks
>>
>>125578490
Leatherneck isn't that good either. Belsimtek beats them with better campaigns and a more thorough systems modelling.
>>
>>125580286
BST also crank out modules at an insane rate, trouble is they move on to their next before the most recent is fully finished.
>>
>>125580559
That isn't a big deal since they support their modules well. Meanwhile LN can't get basic stuff like the RWR right.
>>
>>125580727
I agree that the community circlejerk over LN being the best dev is stupid and demonstrably wrong, but they're pretty good all the same.
>>
>>125580727
What is the issue with the RWR on the mig21?
>>
>>125581416
I think he means that it broke in 1.5/2.0. I don't know what else might be wrong with it. It's a crappy RWR by design.
>>
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>>125581416
http://forums.eagle.ru/showpost.php?p=2410032&postcount=11
>>
>>125581416
Not him, It's actually very close to reality. But afaik IRL there is more to it than 'you get locked, all lights on'.
>>
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FYI:
BIS's radar can't use the beam riding missiles IRL. LN included them for fun
Ground clutter should create false contacts on the radar
BIS doesn't have CCIP IRL. See the L-39 for how bombing is done by manually setting a depression on the gunsight and using bombing tables.
BIS's attitude indictator (KPP) isn't a ball but pic related
The clock is pretty broken, the Mi-8 has the correct implementation
>>
>>125582989
>BIS's attitude indictator (KPP) isn't a ball but pic related


That's pretty fucking major
>>
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>>
>>125584406
It's pretty unimportant compared to the stuff that affects gameplay like RWR being completely useless when you get locked on by some F-15 100km away.
>>
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Okey I have a GPU now,

Do any of you DCS shitters wanna hop on the ts in the op and fly?

OPS IS A VERY STRONG WORD, NONETHELESS: DCS OPS
>>
>>125567182
>>125578490
>>125574758
I don't get why they had to rely on guesswork for such a relatively old plane. It's not like it has any real classified technology. Or does it?
>>
Can someone summarize what's wrong with RAZBAM and the Mirage?
>>
>>125587323
First of all at least one guy on the Team (Zeus) is a complete and utter retard. And I'm talking retard even by 4chan standards here, just take a look at the subforums


What's mostly wrong with it is that they simply don't have the information they need. They don't know how the flightmodel works, they don't know how the missiles work, they don't know how the RWR works, etc

It's all "informed guesswork"

We'll get a module, it might not even be shit, but it'll be a generic plane that's nowhere near realistic when compared to the actual M2000C

It's a fantasy plane with a M2000C skin
>>
>>125587718
Worse comes to worst servers owners could just ban it, right?
>>
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>>125586967
GET IN TS

DCS OPS
HAPPENING
NOW
>>
How do you find other planes with the F-15? I'll be on TWS mode scanning back and forth and the only time I ever find anything is if I do the quickstart BVR mission. I jumped on the editor and put a giant Russian cargo plane about 60km away at 10000 feet and I couldn't find it even when I was scanning at the distance and height that I expected it to be at. What gives? Am I missing some sort of trick here?
>>
>>125588926
Don't search in TWS, slew up and down with the TDC at the bottom of the radar screen.
>>
>>125588926
Take a screenshot of your radar screen.
>>
>>125589909
I'm too lazy to turn on my desktop and start a scenario, but I'll post a screenshot later and hope you're still around.
>>
>>125558291
It is, they took a ground range increment away from it. They also didn't give it an unrealistically high fire rate, unlike the overwhelming majority of ground based cannons in the game.
>>
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>>125589909
OK, I got around to it.

Range at which I started the game, we're both at 10,000 ft.
>>
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>>125594535
This is kinda what my radar looked like at that moment. I was trying to scan at around 35nm away.
>>
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>>125594946
I finally (sorta) found it at this range.
>>
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>>125595161
I say sorta because I managed to get this contact on my screen before it disappeared again. That's another thing. They'll flash on and off the radar sometimes. Also, why the fuck do I have to wait two minutes between posts?
>>
>>125595545
Try using RWS and then switching to TWS once you have an aproximate of their position, TWS is not as good as finding shit as RWS
>>
>>125595545
Looks fine to me. Radar just isn't as good as you think it is.

What >>125596194 said, basically. RWS to find stuff, TWS to track it.

Also when in RWS, changing to a specific scan setting (Hi vs Med) will boost your range slightly. If you know your targets are coming at you, use Hi. If they're flying away or perpendicular, use Med.

The default will switch between both, which is good to cover all your bases, but it will reduce detection range.
>>
>>125596194
>>125596592
Thank you.
>Also when in RWS, changing to a specific scan setting (Hi vs Med) will boost your range slightly.
Embarrassing question, but what's the difference between these settings and how do I switch between them?
>>
>>125596959
Radar pulse frequency repetition selection or something like that

I think High pulse frequency repetition is good for targets who are coming in head on and Medium pulse frequency repetition is good for targets who are going away from you. But I'll look it up real quick.

Normally the radar alternates between those two.
>>
>>125597339
>>125596959

Looked it up, exactly as described in the post.
>>
>>125597339
Ah, OK. I think I found it in the manual. I'll give the same scenario another go right now and see if that helps.
>>
>>125596959
I forget what technical stuff behind what Hi and Med does. It's something to do with the returns you get from your radar.

For gameplay purposes, all you need to know is that you can detect something from a slightly longer range (and burn through jammers from a longer range) with the Hi setting if they're flying in your direction. The same for Med, but with targets that are flying away.
>>
>>125597491
Thanks. I ran through the same mission again and it did help.
>>
>>125520218
yeah, but the vulcanHD casts aren't out yet and people would rather throw up a youtube vid than download like 8 replays.

>>125500864
you have till Monday to get your team in and beat all of the reddits if you think you can
>>
>>125465869
>>125466351

Technical issues aside the MBT-70 we have in game is undermodeled in many ways as well.

The MBT-70 could reverse at full speed, very few other vehicles in game should be capable of doing this. In game all vehicles reverse at full speed.

The MBT-70's offroad speed is superior to most tanks' road speeds. In a game where most vehicles have laughably optimistic offroad speeds the MBT-70's is only 65kph.

The MBT-70 had an active hydropneumatic suspension that allowed it to more effectively utilize cover than other tanks.

The MBT-70's optics offered superior visibility compared to a conventional layout. It has external cameras, increasing visibility even further.

It currently has [HEAT] with mediocre AP when it had an APFSDS round that could penetrate almost a meter of RHA.
>>
>>125603067

My bad, its only 60kph, which is even worse.
>>
>>125603067
Not to mention 152mm HE shells should give it 6HE instead of 4.
>>
The penetration figures of the Refleks say it can penetrate up to 900mm of armor. Yet a tank's armor has two figures for penetration; kinetic and HEAT
The M1A1HA for example and resist between 765mm and 820mm kinetic penetration, but HEAT protection is 1480mm and 1580mm.

So what does it mean when the AT-11 can penetrate 900mm of armor? Does that refer exclusively to it's HEAT penetration, and thus abrams are undedable against it?
>>
>>125607840
It's compared against the HEAT penetration value
>>
>>125607840
Unless the AT-11 is secretly a LOSAT, yes.
>>
>>125582989
>>125584406
It's not a ball in DCS: MiG-21 either...
>>
>>125607840
Russia has no ATGMs or RPGs that can penetrate a western tank's front armor. They're designed to hit them from the sides, top, and rear.

The effectiveness of Russian TLGMs is sketchy too. Their accuracy is questionable, whether they can be guided accurately on the move is doubtful, and only 1/3rd of Soviet tanks received them. They're good for hitting a fleeing or flanked tank, but otherwise are not terribly useful, and are just there to make up for horrible FCS at range.
>>
>>125607840
>Does that refer exclusively to it's HEAT penetration, and thus abrams are undedable against it?
Yeah, which is why TGMs are such a laughable "advantage" for how much they cost, and why no self-respecting army uses HEAT rounds as their primary tank ammunition.

Soviet TGMs were primarily meant to pick off ATGM carriers and other such light vehicles, they would have had no value in a tank battle
>>
>>125610028
>No value in a tank battle
Sure they do. Just the fact alone that they're used in the enemy comp is a big factor to consider when planning your Battle Procedure. Even a dinky little BRDM-2 with ATGMs can be a considerable threat since they can fire outside ideal 120mm range. Even if the missile itself can't penetrate, you can always go for a mobility kill, making it easy pickings for other vehicles.
>>
>>125607840
>le steel beasts maymay

>>125609571
rpg 29s rekt abrahams and challengers in iraq from the front. try again scrub
>>
>>125613774
It never penned an abrams frontally, and the challenger fluke was an error that was fixed
>>
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>>125614480
>it was a f..fluke

k
>>
>>125614480
>challenger fluke was an error that was fixed
>fluke was an error that was fixed
But that means it wasn't a fluke, that particular incident as far as I know is kinda classified as far as actual damage goes so even that's up in the air. Last I heard they slapped more armour on the front.
>>
>>125614842
>posts monkey model
>>
>>125586967
>>125588318
THESE ARE LIES!
>>
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>>125615084
>le monkey model maymay
>>
>>125615183
It happened already senpai

you're late to the party.
>>
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The West Germans are losing their airbase quickly and without much hassle. But two battalions of arty prep for 3 hours goes a long way to softening them up.

When their M109A3Gs responded with counter-battery fire, included a few SIGINT-directed fires at my RHQ, I then switched artillery priority: Gvozdikas to suppress the defenders at Faßberg, whereas the 152mm D-20s are tasked with counter-battery.

So far, we've claimed 14 vehicles out of the enemy artillery battalion. Whether they were SPGs or just trucks, is unknown. But progress is going very well, infact Major Klaus seems so confident, he is personally leading the charge into Faßberg.
>>
>>125615185
>not understanding how export vehicles work
>>
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>>125615878
>le export maymay
>>
>>125615593
Your tanks are going to get grozny'd.
>>
>Well-reasoned and respectful conversation turns to shit and gets overrun with meme-spouting slavaboos as soon as someone insinuates that a piece of Russian equipment is not best in its class

No matter how full of planefags, it's still /wgg/
>>
>>125614480
An RPG-7VR pen'd an Abrams from the side in Fallujah (IIRC), in between the turret and hull

The casualties:
-the gunner's shirt
-a seat
-money spent repairing the tank
>>
>>125617227
>implying it isn't planefags doing the baiting
>>
>>125618058
/wgg/ was shit before the planefags showed up

I remember someone telling me the Soviet air force was stronger than the USAF in 1991, months before planefags were invited in
>>
>>125617867

>the side
>>
>>125618607
Yeah. An Iraqi managed to flank an M1A1, get within the RPG's effective range (about 50m), penetrate it, and still didn't do shit.
>>
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>>125617227
>implying planefags are any better
>>
>>125619253
Said the cancer, as he spouted dank meems.
>>
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>>125615990
The Wessies are too shell-shocked right now. Also, the AI is dumb and just relocating instead of hiding in buildings where they can "grozny" my tanks.

In the north, I've ordered first Battalion to leave their overwatch positions, enter the town by passing through a clearance in the obstacles where the MSK is digging, and take up defensive positions in the south part of the town. I've already pre-emptively laid FASCAM for when the Wessies counter-attack, or if they counter-attack while I haven't fully solidified my hold.

Second battalion is pushing through Faßberg, but won't be able to dig out those infantry until their MSK frees itself from the minefield.

Third Battalion, under overwatch from the first, will drive down the airfield and seize the bridge at Trauen.

Further to the east, recon elements from 19. MSD's MSR-32 have entered the AO. I want them to scout out the flanks around Unterlüß before I commit towards seizing it. There are probably West German Leopard 2A4s in there, so I want infantry in that town rather than losing a ton of precious T-72M1s in close combat

>>125617227
Arguments about equipment are pointless desu, what matters are the men in the tanks and not the tanks themselves
>>
>>125548119

biryusas are better if youre gonna get aggressive and advance across fields, and will hence need their range to hit pesky high end gunships

shilkas are better for defensive spam AA in cover where hellfires and tow-2s are less of a concern

also of note, i for one find that losing a 35pt shilka to a high end SEAD plane is fine but taking a 50pt hit losing a biryusas can be kinda painful

though in either case its better than losing a Buk or a Tor
>>
>>125619557
>Arguments about equipment are pointless desu, what matters are the men in the tanks and not the tanks themselves
There are arguments about that too
>>
>>125615878
i think the main thing is that americans went on and on about how shit teh t-72 was because they won in iraq and ignored the monkey model argument, yet are now using it themselves
>>
>>125620217
>T-72 does very poorly in the hands of shitskins
>M1 does very poorly in the hands of shitskins

Gee, I wonder if we can find some common factor here
>>
>>125620531
truly an unsolvable conundrum
>>
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Wargame: Syria when?
>>
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T-72AVs seem to have been doing well against RPGs in Syria. The ATGM threat however, as always, is there.
>>
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>>125609571
>>125610028
Hello Bob.
>>
>>125625149
>stating facts makes you bob
>>
>>125625183
>my opinion is fact
Yep, definitely Bob.
>>
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Faßberg is ours, and it's up to the remaining Panzergrenadiers whether to surrender or be destroyed.

However, the West German's Leopard 2s have arrived already, which is bad news.
Fortunately, Geißel flight has arrived to help deal with them.
>>
>>125626257
BOOOOOOOOOOOOOOOOOOOORRRRRRN IN THE USA
>>
>>125620217
>i think the main thing is that americans

I know it's hard, but try not to lump all Americans together as ignorant or whatever. Some of us understand the M1 is not undeadable, and the T-72 is actually a solid tonk. Plus the Arabs can literally make the best anything look like shit because of their inability to wage war.

I bet they could get an F-22 shot down by a Mig-21 carrying 1970 vintage missiles.
>>
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The 2A4s were reinforcing a now-revealed Panzergrenadier Company. It seems the West German intent is to deny me the river, and turn the airbase I just captured into a kill zone.

That's fine. I've target the town with three battalions (2 122mm, 1 152mm) worth of artillery, and MiG-23BNs from Geißel flight are also running in to drop clusters. T-72M1s will enter shortly.

On the other side of the map, MSR-32's lead element has arrived. I'll leave this choice to you:

Attack doctrinally by surrounding the town, or squeeze as many men as I can in there, and reinforce them in waves? Arrival times and terrain restrictions may lessen the attractiveness of the former option.
>>
>>125587152
French haven't declassified a lot of the stuff about it I guess?
>>
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>>
>>
>literally every European contingency in the event of a Russian invasion is a variation of "hold out until the Americans arrive"
>>
>>125637431

>ummechandized infrantry
>holding anywhere in the Feulda gap

Why do burgers pretty Europoors stood a chance against the Soviets?
>>
>>125623480

>Eugen modelling any T-55
>35% acc, 2100m Range
>only 1 more AV than Leopard of its price
>-200% moral when hit since Pact is conscript army
>cant reload since Commies are starved

is of balasne :^)
>>
>>125637431
Exactly what other option do you think they had? Pledge allegiance to Moscow and lose a fair portion of their sovereignty? Try and outspend the soviet union on military equipment?

No one had any other good options outside of 'hold the line as long as we can and hope the calvary comes though for us'.
>>
>>125638405
>Leopard of its price
I was going to call you a retard, but apparently some A3s and modified A1s are still in Turkish inventory, although who knows if they are still in running order.
>>
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Section A...
>>
>>125638405
>>>/reddit/
>>
>>125639857
So is this game all the grid with dice rolled battles?
>>
>>125641770
Well, each dice roll factors in a lot of shit.

>how fast is the target moving
>how fast is the target moving
>which side is the target facing
>is the target in cover
>is the target dug in
>how many subunits are in the unit
>how is the attacker's FCS?
>how is the attacker's optics?
>what is the range?
>how many subunits are in the attacking unit?
>will the hits destroy the target?
>if not, will they cause enough damage to otherwise knock it out?
>how's the ammo?
>how ready are the attackers?
>how ready are the defenders?
>what is the morale of either side?
>how well trained are the defenders?
>how well trained are the attackers?
>how robust is the C3 of either side?
>what's the quality of the subunits? (aka an M60 versus a T-80U)
etc...

there's a ton of shit that factors into an attack that the computer figures out in a jiffy, all those factors are amalgamated into a big colored line and the results depend on a mixture of them all.
The game scale is large so a lot of abstraction is in play.
>>
>>125642209
I assumed it would be complex given how the game looked. Just though it would be cool to have this layout with wargameish battles deciding the outcome.
Like your deck isn't what you build its whatever is actually in the area.
>>
>>125642769
>Like your deck isn't what you build its whatever is actually in the area.

Well, it's whatever the scenario editor (Which could be you!) chooses.
In Wargame, you have decks that you choose for each game.

In Flashpoint, each scenario has two decks grafted into it that are chosen or built by whoever's making the scenario. One for NATO, one for PACT.
>>
>>125607840
>steel beasts values
How many times it has to be said that Steel Beasts' values are adopted for their own game and rarely represent the reality?
I am not denying that Reflex will have trouble penetrating M1A1HA frontally sans weakspots, but holy shit everyone just keeps bringing those retarded SB values.
>>
>>125642895
I like you.
I don't really care about the game but you clearly love it and are so passionate about it and it makes me happy.
>>
>>125618192
Are you saying it wasn't?
>>
>>125609563
Yeah it's not a drum, it's a tape.
>>
>>125643681
Yes, based hexposter is a passionate person and it is infectious.
>>
>>125645094
>>125643681
>hexposter is a passionate person

autistic*
>>
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>>125644660
are you saying it was?
>>
>>125645727
Calm the fuck down comrade, it's still better than all the jack-in-the-box/undeadable m1 discussions out there
>>
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>>125618192
>1990
US Total Fighter and attack aircraft (including national guard): 4,155
USSR Total Fighter and attack aircraft: 5,665

US Bombers: 327
USSR Bombers: 435

US Recon and ECM planes: 533
USSR Recon and ECM planes: 1,055 including 40 AWACS

US Transport Planes: 1295
USSR Transport Planes: 620

US Tankers: 618
USSR Tankers: 84

US Total: 6,928 of which 593 reserves and 1,710 Air national guard.
USSR Total: 7,859 active allegedly with the PVO it's around 10,470
>>
>>125646042
>soviets outnumbered yanks greatly
>amraam wasn't a thing yet
>soviets had the most developed AA network in the world and their ASFs would have been able to hug it, forcing NATO on the defensive each time
>>
>>125646217
don't forget helmet mounted displays and off bore missiles which would take US another 10 years to implement.
>>
>>125646217
>israelis faced the exact same situation yet raped the arabs completely in every conflict they fought

Vatnik pls.
>>
>>125646429
>Arabs
There you go
>>
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>>125646336
Mig-29 >F-16
>>
>>125647414
R-77 > AIM-120
R-73 > AIM-9
>>
>>125646134
>more numerous = better
By 1990, the US could field 2300 F-15s and F-16s: https://higherlogicdownload.s3.amazonaws.com/AFA/6379b747-7730-4f82-9b45-a1c80d6c8fdb/UploadedImages/Mitchell%20Publications/Arsenal%20of%20Airpower.pdf

The Soviets could only field 1330 Su-27s and MiG-29s against this. The remainder of their fighter fleet consisted of 700 Floggers and 800 Fishbeds.

This doesn't even include the rest of NATO which shits on the remainder of WP, having operated F-16s in large numbers for years while WP was just beginning to receive MiG-29s (and downgraded ones at that).

>>125646217
>outnumbered
see above

>amraam wasn't a thing yet
Oh no, all the burgers have left is superior aircraft, better training and more funding

>soviets had the most developed AA network in the world and their ASFs would have been able to hug it, forcing NATO on the defensive each time
>Americans had the most developed SEAD program in the world

Even ignoring that, hiding behind AA prevents the Soviets from WVRing it up, which is where they have the best chance. It also means the bombers you send to hit NATO bases, supply dumps and communications in West Germany are unescorted, which means they are not coming back. This means you can't go after NATO's AWACS and TR-1s, which are feeding the enemy live radar imagery of everything you're doing.

Might as well just leave your planes on the ground.

>>125648283
My shitposting > your shitposting
>>
>>125648715
>My shitposting > your shitposting
my shitposting > your shitposting
>>
>>125648715
>Might as well just leave your planes on the ground.

where they'll get destroyed anyway lmao
>>
>The Soviets began tracking the U-2 15 miles outside the border, and over Sverdlovsk, four and one half hours into the flight, one of three SA-2 missiles detonated behind the aircraft at 70,500 feet; another hit a Soviet interceptor attempting to reach the American aircraft.

Soviet SAMs are so good they shoot down their own aircraft regularly
>>
>>125638709
How the fuck did the whole of Western/non-soviet occupied Europe have less money than the Soviets?
>>
>>125648715
Is an R-73 fired from a MiG-21 less dangerous than when fired from a MiG-23 or MiG-29?

The way i read your document is that US has 1613 F-16 and 890 F-15.
No one said NATO wasn't stronger, we just said US wasn't stronger.
Also both F-16s and F-15s were quite a bit worse than SU-27 and MiG-29, you're also disregarding their large fleet of MiG-31s btw.

According to this US had no real reserve planes other than F-16s at this point. And being outnumbered 2 to 1 against people with superior weapons than you, is not a very good situation. If the enemy can launch superior weapons at you from old platforms you still die.
>>
>>125649832
It's this thing called "communism a shit", Anon.
>>
>>125649950
>Is an R-73 fired from a MiG-21 less dangerous than when fired from a MiG-23 or MiG-29?
It's certainly going to have a harder time getting into a good firing position
Why do vatniks treat the R-73 like it was mounted on every single Russian plane ever? The R-60 was still by far the most used missile, and it was a total piece of shit.

>No one said NATO wasn't stronger, we just said US wasn't stronger.
Good thing the US wouldn't have gone alone in an actual conflict then, huh?

>Also both F-16s and F-15s were quite a bit worse than SU-27 and MiG-29
lolno

>you're also disregarding their large fleet of MiG-31s btw.
Which were to be used exclusively for shooting down B-52 nuke boats?

>According to this US had no real reserve planes other than F-16s at this point
Not like they'd need them.

>outnumbered 2 to 1
Which has been decisively disproven
>>
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>>125649950
>Is an R-73 fired from a MiG-21 less dangerous than when fired from a MiG-23 or MiG-29?
>MiG-21
>R-73

Thanks for outing yourself as an idiot with the first line, it saved me a lot of time not having to read the rest of your post
>>
>>125650582

>US is tronger than Soviets
but US has less planes than the soviets
>US has better quality
but they actually don't
>US has more planes
we just established they don't
>But the allies of US has more planes
but they aren't US
>But US wouldn't fight alone

ಠ_ಠ
>>
>>125650927
хaхaхaхa
>>
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>>125651020
>plane that never saw service
>designed three years after the timeframe being discussed

>>125650986
Nice chart, nerd
>>
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>>125650986
>but they actually don't
Here's your (You)
>>
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>The first Russian combat use of a PGM was in October 2015
>>
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Last hexpost before bed.

The East Germans curiously mixed in wheeled SPWs with their tracked SPz BMPs. They carried specialist teams, typically MANPADs.

Also of note is the BMP-2 - East Germany had a grand total of 24 of them, which you'll see when we get to scenario 3 as a part of MSR-9. The rest of their BMP fleet consisted entirely of BMP-1s. Still deadly however, as the ones available to us are BMP-1P/C with AT-5s on them.

Bypassed by T-72s and set to receive a 122mm barrage, these Panzergrenadiers are dug in at one of the facilities for the Deutsche Zentrum Für Luft und Raumfahrt, DLR, or the German Aerospace Agency, Germany's de-facto space agency. Third Battalion's MSK has dismounted and is assaulting within 500 meters.
We'll see how well that goes in the morning.
>>
>>125651164
>implying they wouldn't have been able to slap them together in a war emergency
>>
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>>125652072
Not him but come on, man.
>>
>>125652072
t. Matthieu "MadMat" Brevet
>>
>>125652072
>any country would have been able to slap together and field prototypes for a war that would, ->at most<-, only last a week

It's sad that this is actual Eugen logic.
>>
Here, I made one for slavaboos. It's very simple and retard-proof, just like Soviet operational doctrine
>>
>>125648715
>Even ignoring that, hiding behind AA prevents the Soviets from WVRing it up, which is where they have the best chance. It also means the bombers you send to hit NATO bases, supply dumps and communications in West Germany are unescorted, which means they are not coming back. This means you can't go after NATO's AWACS and TR-1s, which are feeding the enemy live radar imagery of everything you're doing.
The Soviets would have had to stay over East Germany anyway. If Soviet pilots flew over NATO lines, their immense and uncontrollable compulsion to rape German women might cause them to eject over the first civilian town they see, possibly resulting in the loss of an expensive aircraft
>>
>>125652768
>rape
liberate*
>>
>>125652285
>Missiles are magic and cannot be mounted on older airframes, you could never mount a sidewinder on an F-86 sabre or an R-73 on a MiG-15 simply because the machine spirit wouldn't allow it.
>>
>>125652878
40K wargame when?
>>
>>125649832
I cant speak for 'money' per say, but they certainly applied less production power to the production and maintenance of military equipment and personnel.
>>
>>125652915
Focus even have the rights to warhammer games already, they're just that french and retarded.
>>
>>125652768
You know there were German women in East Germany, so staying over it probably would not have helped.
>>
>>125653075
Those have been raped by the Honecker regime their entire lives. Nobody wants that man's sloppy seconds
>>
>>125652878
>avionics from 1952 are easily capable of interfacing with a missile from 1982 because both actually have a USB connection
>>
>>125653249
>You can't replace avionics, this has litterally never been done, A-10s in the 1980s had modern day computer screens, they were never replaced.

I like the way you don't think.
>>
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>Beyond the next drape of smoke, Bezarin surprised a group of motorized rifle troops with a girl. They had stripped off her skirt and underpants, leaving her clad only in a sweater, and they were teasing her, driving her screaming from one man to another. The girl wailed in mortal terror, and his men laughed. Whether or not she could ever be pretty, her fear had wrought her young face into a mask of revolting ugliness. Her eyes were those of an animal beaten almost to death, but with just enough spark of life remaining to want desperately to live. The girl shrieked in a foreign language, and one of the soldiers grabbed her sweater, tearing it as she tried to break out of the circle.
>>
>>125653352
>it was done in peacetime with a budget of hundreds of millions of dollars and years of testing so it can be done in wartime in a country that's already bankrupt and fighting a war that, win or lose, will most likely be over in a month

I may be not thinking at all, but you're doing the opposite of thinking
>>
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>>125653352
>le rushed into service meme

Go away
>>
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BLITZKRIEG
>>
So I've been reading the leaked confidential french flight manual of the M2000C

And this is a boring as fuck plane

It's essentially the 21 in terms of simplicity (checklist for launching a guided missile is 4 steps) but without the quirks / fun things


It's a plane that mostly flies itself. The only thing that might be challenging is landing
>>
>>125653530
>Character driven book about the Soviet army in the 1980s
>one of the characters is a cuck
>>
>>125653530
This would be /wgg/ in a war.
>>
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How's my USSR deck?
I tried not to include any meme units.
>>
https://www.youtube.com/watch?v=RWeBRaJ5P6o

Torrent when?
>>
>>125425137
Any wargaming purists here?

Red Dragon, Combat mission, Call to Arms, Theatre of War, Men of War Falcon BMS and Close Combat aren't wargames, they are games about war.

Then there are games like CMANO which, while impressive in scale are really not that great once you realize you are playing against subpar AI and the only way to play against a humans is through technically shitty mods.

Graviteam Tactis is a great game, but again, no human opponents means you are stuck playing against subpar AI.

Combat Mission is kind of a wargame if you play it in WEGO rather than realtime.

Other than that the only "real" wargame in OP's list is Flashpoint Campaigns.

Anybody here play...
War in the East/West/Pacific?
World in Flames?
Sqaudleader?
Panzergeneral/Corps?
Unity command? (great game to get into the genre proper)
Conflict of heroes?
Panzer Command: Ostfront?
Advanced Tactics?
Campaign series?
Scourge of War? (technically not wargame, but can't help but mention it for its unique approach)
Wars of Napoleon?
Napoleonic Campaigns?

As fun as a game like Red Dragon is, it isn't a wargame, and other than its detail to military hardware it isn't remotely realistic either. If a game includes players ability to micromanage under extreme time pressure it is not a wargame (Switching off your AA's radar and moving it, to dislodge a SEAD's missile that has already been fired in Red Dragon for instance)
>>
>>125656385
wargames = games about war

youre off your marbles lad
>>
>>125615183
That's what you got for arriving 5 hours late.
>>
>>125656890
No, wargaming is not the same as playing games that cover war. By that definition Starcraft is a wargame, and we all know it isn't.

Or rather, "all wargaming = games about war", but not "all games about war = wargaming".

Red Dragon is a game about war, but it is not a wargame (despite its title).

That being said, do you play any of the games I mentioned? Because creating a group of /vg/ regulars to play wargames with would be 10/10 greatness. Especially playing wargames that allow for more than 2 players, a /vg/ special wargaming session with 10+ players? Yes please.
>>
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>>125656385
To be fair, the Wargames general used to be the Wargame general, it was just decided to incorporate more games to keep it alive.

Also, War in the Pacific player here, have a screenshot from my current PBEM, the most interesting thing to happen today.

>tfw war is 90% boredom, 10% terror
>>
>>125656942
>>
>>125658737
>Wargames general used to be the Wargame general, it was just decided to incorporate more games to keep it alive.
Fair enough, most likely not enough wargamers here anyway to keep a separate "purist" general open anyway.

Would just be nice to see if we could get some /vg/ games going. Even more so if we can introduce new players to the genre.

The "problem" with the genre for most new players is its complexity. You can't just "jump into" a War in the X game.

Which I why I mentioned Unity Command a really simple game that IS easy to jump into.

>tfw war is 90% boredom, 10% terror
>10% terror
tfw playing sqaudleader against my brother and I know the sneaky bugger has a sniper hidden somewhere, but all I can do is watch him smirk at me everytime I move a unit not knowing if it will get shot.
>>
>>125656385
Command Ops > hex & counter desu senpai
>>
>>125659645
>most likely not enough wargamers here anyway to keep a separate "purist" general open anyway.

Someone tried to start a thread just a few days ago.
it was dead long before 200 posts
>>
>>125659746
>Command Ops
Not all to familiar with that, although I know it isn't exactly beginner friendly.

>>125659882
That was me :^)
>>
>>125660234
>What the fuck is this?
A general for all the realistic wargames out there that don't generate enough traffic to sustain their own generals.

Atleast now you understand why there is an "s" in WarGames General.
>>
>>125656385
I'd be interested in joining a wargame group, but which wargames are good, that people also actually play?
>>
>>125660462
eeh, the wargaming community is arguably bigger than that of any RTS wargame. Just not here on /vg/ specifically (at least that is how it seems). A lot of that I reckon is due to coverage, if you are in your early/mid twenties (which is arguably the largest demographic here), odds are you have never come into touch with wargaming, and if you have it was some distant relative who had an entire garage setup to play 6 month long sessions. Not exactly inviting.

I don't think lumping these completely different games together in one thread does either a favour. Red Dragon and all the other "realistc" RTS's have very little in common with actual wargaming.

Simply put, if you asked someone you played Red Dragon with to join in on a game of CMANO, and he will most likely tell you to fuck off with your excel spreadsheet game.

So I will make these Wargaming "purist" generals every so often to get some amount of coverage. I don't expect the genre ever to go mainstream, but again, having a /vg/ game would be cool.
>>
>>125658802
I can hear socks screaming.
>>
>>125662365
"Beginner / Where do I start?":
Unity of command
Panzercorps

"I like the genre and would like to take a plunge":
War in the East/West/Pacific
Flashpoint campaigns
Panzer Command:Ostfront
Graviteam Tactics (Achtung Panzer)

"How would you like your wargames? Just FMSU":
CMANO
Command ops

"I want a divorce but want to tell my wife subtly":
Sqaudleader VASSAL
World in Flames

Note that no matter what you choose, you will not be clicking on any sort of "join match" or "find server" buttons. f you don't have someone to play with, you are playing against AI. This means you have to either know someone personally who plays (I personally have dragged some steamfriends into the genre with me) or be part of some sort of community. Depending on what level you are playing at there are different ones to join, but there are a ton and they aren't hard to find. The matrixgaming forums is a good starting point for instance, ofcourse it would be "best" if we could get our own little /vg/ group started.
>>
>>125663237
>get our own little /vg/ group started
I was asking with regards to this actually. What do people here actually play/are willing to play? AI is nice and all, but human players are where wargames really shine. I'd prefer to play with/against wgg if at all possible.
>>
>>125656385
Wars of Napoleon is pretty shitty right now, you've got abnormally high casualty rates and crashes, need to wait until 1.02 patch. Has great potential despite all this.
>>
>>125466208
Judging by the multiple helmet penetrations, he could have been killed by a bomb, or an artillery shell. In which case, his dogtags/other identifying items could have been blown away/burned
>>
Does anyone have the 'Good luck I'm behind 20 shilkas' image?
>>
>>125663538
I have no idea myself, which is initially why I made the wargaming general thread a couple of days ago and am now posting here.

My guess would be that if it isn't on steam the likelihood of /vg/ playing it drops dramatically. I know that Flashpoint Campaigns gets posted here on a regular basis.

Unity of command and PanzerCorps are both available on steam for ~20 euros each as well, so can't be THAT hard to get some players for those games.

I know a friend of mine who used to play a game called Strategic War in Europe, which is quite a simple game, but has the abiltiy to support up to 4 players and is also dirtcheap. Downside is that it isn't on Steam. (http://www.matrixgames.com/products/440/details/Strategic.War.in.Europe)

Then there is Advanced Tactics which allows up to 14 players, which for /vg/ purposes would be a blast, but again, not via steam and I have no idea if it is played here.

So my best guess would be the games that are on steam.
>>
>>125664074
Oh, I hadn't actually played it yet myself, it is just on my wishlist. Good to know I should wait for the patch, thx for the heads up.
>>
>>125664216
>Advanced tactics
You mean this http://store.steampowered.com/app/310390/
>>
>>125658737
Why are you having a sub fire at a fucking DD?
>>
>>125664614
Oh wow, I didn't know that was available on steam. That was exactly what I meant, although still, no idea how many play it or would be interested in playing it.
>>
>>125664842
You don't tell your ships what to fire on, the AI commander chooses the targets. Yesterday I had my commander decide to not fire on the target because it deemed it not worth the torpedo.
Sub attack near Lubang at 77,78

Japanese Ships
SC Ch 18

Allied Ships
SS Sculpin

Captain of SS Sculpin elects not to launch torpedoes at this target
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
Escort abandons search for sub


Bu then the same day:

Sub attack near Subic Bay at 76,77

Japanese Ships
SC Ch 16, Torpedo hits 1, on fire, heavy damage
SC Ch 18

Allied Ships
SS Grayling

SS Grayling launches 6 torpedoes at SC Ch 16
Grayling diving deep ....
SC Ch 18 attacking submerged sub ....
SS Grayling eludes SC Ch 18 by diving deep
SS Grayling eludes ASW attack from SC Ch 18
SS Grayling eludes SC Ch 18 by diving deep
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
Escort abandons search for sub
>>
>>125665093
The random map generator is really tempting. It looks like a civ game with actual combat. I'll wait for Christmas, and if the price doesn't fall then, I'll probably just buy it. I'll go with Unity of command for now, it's on sale for around $8 USD.
>>
>>125665293
Where are you finding unity of command on sale? I would like another copy to gift, but am just seeing it at the regular full price.
>>
>>125665160
What kind of fucktard commander would ever think of firing at a subchaser? Can't you tell the AI to just ignore them unless they meet certain circumstances?
>>
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>>125665508
http://unityofcommand.net/
There's a further discount if you buy more than one apparently.
>>
>>125665565
Well to be fair, his sub did do damage and get out safely. Ballsdeep sub.
>>
>>125665658
>nearly got jewed by steam.
Thx4dalinkm8
>>
hello lads gimme a wargame meme deck. im bored of constantly playing the same shit
>>
>>125665565
Not the best target for sure, but I'm just glad they're shooting and hitting things (and more importantly that the hits aren't duds).
>>
>>125667079
>dud hits
Literally find that more annoying than just getting sunk after a miss.
>>
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brb making yak-b deck
>>
https://www.youtube.com/watch?v=kWC_fcr6V-0
>the East German T-55s will never be effective

I want the DDR to get a merida equivalent desu
>>
>>125668017
>Zhang
>>
>>125653792
I dont know what you were expecting. Its a fourth gen fighter that doesn't even have any real air to ground capability. Fourth gen fighters are all fairly easy to fly because of how automated they are.
>>
>>125665160
I've been playing War Plan Orange as my intro to hex wargames. Been kind of amusing watching the Asiatic fleet generally be a pain in the ass to Japanese fleets landing troops in the Philippines. Pop out at night, sink a few escorts and maybe a transport, withdraw.

The latest engagement didn't go so well though. One of the two CAs ate some torpedoes from the escorting CLs. Fires are out, but she's doing 2 knts and flooding badly. Ganbatte Huron, you can make it back to Manila!
>>
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bemp
>>
>>125675401
>sovkor is not dominant

No anon, you are the shitters
>>
>>125675401
I thought ranked and competitive was dominated by various NATO specializations nowadays.
>>
>>125675558
That's just /wgg/ slavaboos because they have a persecution complex. USST is still the best faction for pretty much any gamemode
>>
>>125675758
post rank.
>>
>>125675924
Hello AmberT
>>
>>125675924
>playing ranked

kill yourself
>>
>>125650986
This is too accurate.
>>
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>>125664174
>>
>>125666105
>>125490674
>>
>>125675758
No, this is the general consensus I see from the better competitive players on Eugen's forums.
>>
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B M -- oh wait...
>>
>>125676772
Try look at it while going down /k/ or /wgg/ when an arguement takes place.
>>
>>125678087
it's been the consensus here since the Scandinavians dropped.
>>
>>125681427
I find it to be generally funnier on /k/, since here it's mostly regarding balance in videogames or whatever.

Over at /k/ it's a matter of national pride, so if you diss the Abrams, people are gonna go apeshit. They're usually the same people that put dildos on their guns and paint them pink, while wearing 5000$ of armor, just so they can mall ninja around their suburban neighborhood.
>>
>>125675163
>>
>>125490674
there's literally one viable anzac moto build and you fucked it up

congrats
>>
>>125629810
Smoke and fast-move in ALB style
>>
>>125490674
But anon how can it be Straya when I can clearly see you have A SLAV?
>>
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This single BRM-1K solo'd a mortar battery and will probably fuck up that jeep too.
>>
https://www.youtube.com/watch?v=O8MxDH6CAs8

bmp
>>
>>125681342
>>
Iran's Frankenstein units would make a fascinating GREENFOR, along with Yugoslavia and some other NAM countries
>>
>>125694359
context https://en.wikipedia.org/wiki/Boragh
>>
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FASCAM was laid in the reinforcement/retreat route of Trauen.

4 Leopard 2A4s have been claimed by Artillery and mines. In return however, I lost an entire company of T-72M1s. Not a bad trade.

In the DLR, the MSK there bypassed obstacles and has taken light casualties, however they are dangerously low on ammo and readiness. Indeed, neither they or the now retreating Panzergrenadiers were able to inflict too much damage on eachother. Fortunately however, the Panzergrenadiers happen to be retreating into the welcoming barrels of my T-72s.

First Battalion has occupied the south of Faßberg and are awaiting counter-attack.

Second Battalion, and the remnants of Third are now taking up positions in the Northwest of Faßberg. Once in position, they will assault Trauen. Using the "Waypoint Editor", I'll be able to synchornize their assault so all T-72s engage the enemy simultaneously.

Sadly, hero BRM >>125691246 was claimed by Leopard 2A4s, but not before providing coordinates that helped a D-20 battery severely damage the enemy Brigade HQ.

Enemy Artillery continues to pound Division HQ. They've found themselves some pretty nice basements however and have only lost a truck.

MSR-32 lost a BRDM-2 platoon. However, I've identified a Leopard 2A4 company sealing off the eastern approach. The western approach itself is a target range, and I'm not willing to throw my men into the guns of Leopards who had been training there in that spot for their entire services lives. Going to have to go with >>125690486. Second battalion of MSR-32 has arrived, and I will fast-move them in while the First battalion stocks up for a proper assault.
>>
>>125691246
>a BRM soloed an unsupported mortar battery
colour me surprised
>>
>>125695118
They were guarded by 2A4s, luckily he got into a position where he could shoot the mortars while staying outside of the 2A4's LoS.
Well, until they killed him. But they were too late anyway.
>>
http://forums.eagle.ru/showpost.php?p=2603180&postcount=238
>>
>>125695618
looks like dogshit
>>
>>125695618
>>125696646
Because it's an irrelevant FC3 mod.
>>
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>>125694696
The West Germans are counter-attacking into where I planned to deploy my attack force.
That doesn't exactly bode well for them, since they'll be engaged in close combat with my T-72s. NATO should want to avoid situations where they end up trading 1:1 with Pact, they cannot afford those kinds of losses.

The retreating Panzergrenadiers have all been cleaned up, and Artillery managed to dig out the ones in Trauen.
>>
feedback welcome
>>
>>125699467
>1v1
>fob
>>
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>>125699467
>not ussr fob
>not ussr jeep cv
>>
Name a better competitive player than uuuuuu

protip: you can't
>>
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This seems like the best place to ask, so can anyone recommend a good <$50 flight stick, possibly with a throttle? Thanks.
>>
>>125701851
>Good
>$50 dollars
You can find crappy ones that get the job done, but don't be ridiculous.
>>
>>125701851
You're not going to find one with a throttle at that price. Your choices for cheap stick are a Logitech Extreme 3D and the Thrustmaster T16000M. I've heard arguments for both, so just look those two up and see what works best for you.
>>
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DCSfags in the thread, what's your favourite type of op?

Joining a server and doing CAP or CAS work, someone hosting a training mission with various things to do, someone hosting a PvE mission or what?
>>
>>125701851
Even the $400 warthog isn't good
>>
>>125702268
Missions that aren't shit.
>>
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>>125702268
Air Quake
>>
>>125699467
>armored in 1vs1
>armored not as nato
>fob
>no atgm teams
>no t-72B
>no recon helo or vg optics vehicle to keep up with pushes
>no nork mi-25
>>
>>125702268
I think a more "game-y" mission would be fun

One VIP (A10C) on bluefor that has to destroy some building, rest of bluefor is in fighters protecting the VIP

Redfor has to kill the VIP

Obviously only works if you have somewhere between 5 and 8 players
>>
>>125701851
If all you're going to do is play star citizen or elite dangerous then just grab some Logitech 3D.
>>
>>125668376
Please boner, stop.
>>
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>>
>>125702586
>no recon helo or vg optics vehicle to keep up with pushes
why though. Every push already needs some inf.
>>
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>>
>>125702020
>>125702024
>>125702317

Out of curiosity how much is a good stick usually I was thinking about p picking up one at some point but they are kind of expensive if they are running over 400$ apparently. Hell I could spend that money on my pc instead.
>>
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>>125702575
>>125702761
haha holy shit
>>
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Their gunners were fast.
Mine were faster.
A lot of people will be surprised with just how thin a tank's side armour can be - even a Grom can easily penetrate the side hull or turret of a Leopard 2a4. I lost only 2 T-72s while the whole Leopard platoon fell - terrible odds for NATO.

If our intelligence reports on the West German ORBAT are correct, then there should be at least one more platoon of Leopard 2A4s remaining in Trauen. T-72 companies of sufficient strength are now ordered to forget about re-arming, and simply make a beeline for the town under the cover of 122mm fires. The MSK occupying the DLR is fully stocked up and now ordered to move to the bridge in Trauen.

Third battalion of MSR-32 has arrived. Likewise, they are fast moving down the road.
We are enjoying favorable conditions and success.

>>125702268
I like missions that aren't shit
>>
>>125702956
IT'S ALL SHIT

except for the black mamba and a comodo sims.
>>
>>125702918
Because inf has apcs to get them into the fight. And if you are moving at the pace of walking infantry for all your pushes you will get out maneuvered
>>
>>125702956
Depends on your definition of good and what you want to use it for, but you're looking at anywhere from $150 to $400 and then a set of $100 pedals after that.
>>
>>125703052
Oh and CH isn't half bad.
>>
>>125702918
>recon inf in trucks ever being able to exploit breakthroughs
>type-63s not getting slaughtered by hachi nana shikis and stealth bradleys
An armored deck that isn't constantly prepared to exploit a hole in the enemy line is a shit armored deck.
>>
>>125702956
All sticks are shit, maybe the mabma is better, not sure, might be a mem

If you want something capable that has enough buttons for every aircraft in existence, the X52 is like 120 bucks
>>
>>125702024
Thanks, looks like the Logitech is my choice if it'll be good for Microsoft Flight Sim.

When I said "good" I just meant comfortable, controls well, and kinda giving the feeling of being a real pilot, of course I'm not expecting some hardcore setup.
>>
>>125703115
Well I want to use it as a flight stick for dcs and the like. And honestly I don't even know what to look for in a stick. I have just been holding off on flying sims til I can afford a sick because mouse and keyboard just doesn't cut it from my past experiences.
>>
>>125703345
>When I said "good" I just meant comfortable, controls well, and kinda giving the feeling of being a real pilot
Make sure you buy some gloves and a flight helmet
>>
ATTENTION PLANEFAGS

IT'S HERE

IT'S OUT

http://store.steampowered.com/app/367500/
>>
>>125702268
I like combined arms PvP, personally. It gets a little dull when there's no teamwork element because everyone are attack craft or everyone are fighters.
>>
>>125703628
>Doesn't have $50 sand

fucking bullshit that is.
>>
>>125703507
Well that just goes without saying.
>>
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>>125703628
>an ancient evil awakens
>>
>>125702982
>even a Grom can easily penetrate the side hull or turret of a Leopard 2a4.
>le steel beasts maymay
>>
>>125702956
Just get a thrustmaster T-16000M for now. Wait for VKB to release an all metal hotas. Build your own head tracking device or buy a premade one to use with opentrack. Track IR is massively overpriced.
>>
>>125703205
>exploiting breakthroughs without any inf
that's called overextending

>type-63s not getting slaughtered by hachi nana shikis and stealth bradleys
recon play is a little more nuanced

this isn't a deck based around exploiting holes in enemy lines. It's a deck that relies on making good trades.
>>
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>>125702424
>>125702575
>>125702982
I see, I was working on a mission which involved an OCA strike using SU-25s and Escort CAP near the target zone recently and was thinking if it would be worthy to do ops on.

>>125702629
I see what you mean, could be nice fairly enjoyable if it doesn't last for hours.

>>125703682
I was wondering if I should add two sides with players on this mission but I have no idea if we have enough people to do that. Would be 9 people minimum more or less. (proficient with the SU-25, SU-27/Mig-29 and F-15C)
>>
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>>125704620
> Thrustmaster
>>
>>125705093
>this isn't a deck based around exploiting holes in enemy lines. It's a deck that relies on making good trades.
You are one of the last 10 people who play destruction in 1vs1s?
>>
>>125706008
no, but I'm one of the top 10
>>
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>>125706123
>>
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Combat is picking up.

In Faßberg, the T-72M1s I moved up have found themselves in a good ambush position - a platoon of 2A4s was vaporized at 500 meters, but the T-72s were forced back by follow-on forces. A combination of overwatch and artillery fire however, finished off that company.
The last remnants of the first 2a4 company put a lot of hurt on the DLR's MSK, but their BMP-1s hilariously disable a Leopard 2a4 from 665 meters with Groms.

Second Battalion of MSR-32 race into Unterlüß, and while the T-55s were hopeless, the infantry are making short work of the Leopards with their RPGs, SPGs, and ATGMs.
First battalion of MSR-32 is ready to assault:
First company/1/MSR-32 Assaults the fire positions of the Leopards believed to be stationed at their training ranges.
Second Company/1/MSR-32 will cut off their escape route.
Third Company/1/MSR-32 is being routed south, where they will flank the other reinforcement route along K17.

This is going very well. Almost too well, in fact. Next revision should make this harder.
>>
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>>125706698
1119 hours, or 7 hours into the battle, and the West Germans have suffered 50% casualties.
>>
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>>125706382
ranked is nothing but cheesy try hards anyways
>>
>>125699467
needs more shilka and less other shit
also needs atmg
also needs eyes in the sky
also needs no fob, what is that for, are you destroying the one you spawn with yourself?
>>
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>>125706904
West German C3 must be in chaos, as their mortars just wandered into my FASCAM and were destroyed, thinking themselves moving to the safety of a force that is no longer there.

It won't stop raining, and that is a huge pain in the ass because it means that Geißel flight cannot support me.

The 2A4 remnants in Trauen fought off my wounded MSK - no matter, I have two fresh companies of T-72M1 en route. I've tasked a T-72M1 company with a special mission - locate and finish off the M109A3Gs that have been harassing me.

The battle of Unterlüß is going well, and I expect to overrun it as soon as third battlion of MSR-32 arrives.
>>
>>125703345
>looks like the Logitech is my choice
Enjoy your shit sensor. I don't understand why people keep recommending that shit.
>>
>>125703225
This, people who are paying more are just being autistic 9/10 times the bottleneck isn't the stick anymore at that point. If you are sitting with a 1000$ stick is is "too good", as in either the game, your PC or you yourself aren't going to get the full potential out of it, you aren't a trained pilot. That is if the stick isn't just heavily overpriced shit to start with.

Furthermore, every 3rd and especially 4th generation fighter nearly flies itself and really just requires you to push buttons, you could fly 4th generation with just your keyboard.

If you are going to go bananas on the stick, just get a pressure chamber and flight suit while you are at it, don't be half an autist, be a full autist if you are going down that path.

This coming from someone who fell for the "you need a 400$ stick at least" meme.
>>
Even the Warthog is shit now? Am I being meme'd or what?
>>
>>125709625
It's the X55 in a metal case. Durability is utter shit. It's nice while it lasts I guess
>>
>>125709937
Then what about VKB/CH? Do they still use ancient as fuck mechanical sensors?
>>
>>125710496
CH is pretty solid but looks like an ancient artifact.
>>
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>>125709269
The East German tide is running over Panzerlehrbataillon 93. Even a reinforcing Kompanie from Panzerbataillon 33 cannot stop the skilled Mot Schuetzen, who, working in tandem with T-55s, use a vast array of AT weapons at their disposal to distract, mislead, damage, and destroy the Leopards in brutal urban combat.
SPG-9 gunners, RPG-7 carriers, and Sagger nests hold their fire until a Leopard becomes distracted - perhaps by the noise of a T-55's engine, or the thermal signature of infantry next to them. The turret turns around, exposing it's side, and is then set upon by AT fire that disable, or outright destroy the Leopards. Even T-55s are claiming kills in this close environment.
Overwhelming artillery support is largely preventing the West Germans from putting up stiff resistance. The Soviets especially recognized this - On the attack, a ratio of 5 to 1 or 3 to 1 is needed for successful attack. However, if the attackers have very strong artillery, or even nuclear support, then Doctrine deems it acceptable to assault with inverse odds, attacking when outnumbered 1 to 3, or 1 to 5.
>>
>>125709482
Neither do i, it has some pots that they seemingly found in the dumpster behind the office.

>Furthermore, every 3rd and especially 4th generation fighter nearly flies itself and really just requires you to push buttons, you could fly 4th generation with just your keyboard.

Don't listen to this guy.
>This coming from someone who fell for the "you need a 400$ stick at least" meme.
I'm on the highest horse, but lemme tell you you shouldn't come here.
>>
>Playing on a pvp server
>see these fags that complain about the 104th that always complain about balance or shit missions, join and leave immediately.
Lol
>>
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1239 hours (H + 0821)
9th Panzerlehrbrigade surrenders.
>>
>>125712823
>Don't listen to this guy.
It is true though. 4th generation flies itself.

>I'm on the highest horse, but lemme tell you you shouldn't come here.
and let me tell you that you are the autist wasting money for barely a difference. If you feel like you need it to be "a genuine pilot", then by all means buy it, but don't go around telling people these games are unplayable with anything less than a 400$ stick, it is simply untrue.
>>
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>>125713296

Since we're in Campaign, the difference between "Fallen Out" and "Destroyed" actually matters. Fallen out units are all recoverable, but destroyed units are not.

Casualty report:

>East Germany
Damaged, Wounded, Captured, or Missing: 7 Recon units, 21 Tanks, 38 APCs, 12 Infantry units, 2 AT units, 8 HQ Units, 7 Air Defence units, 6 Self Propelled Artillery Units, and 2 Towed Artillery units.

Destroyed or Killed: 4 Recon units, 25 Tanks, 19 APCs, 19 Inf, 2 AT, 4 HQ and 7 Air Defence.

By Crew sizes, this means:

WIA/MIA/Captured: ~374
KIA: ~310

>West Germany
Damaged, Wounded, Missing: 16 Inf and 13 HQ.
Destroyed or Killed: 21 Recce, 52 Tank, 52 APC, 19 Inf, 8 HQ, 18 SPArty and 23 Trucks
Captured: 6 Recce, 30 Tank, 1 APC, 4 Inf, 12 HQ, 6 SPArty and 2 Trucks.

WIA/MIA: ~174
KIA: ~691
Captured: ~265

The CO, Joachim Spierig, was KIA and the surrender was made by one of his subordinates. In recognition of his efforts, his surviving family would have received a testimonial plaque, but we all know how WW3 will ends.
Panzerlehrbrigade 9 took Pyrrhic - 69% - permanent losses and has essentially ceased to exist as an effective combat formation. And now their remnants in POW camps, whereas their equipment may be re-purposed for use and study by Warsaw Pact forces.

Faßberg Airbase has been Captued by East Germany, and the Rheinmetall plant in Unterlüß. It's likely that NATO forces torched any documents there before they could be captured. Still, with a few repairs, Faßberg will soon be able to service Warsaw Pact aircraft as a forward airbase.
>>
>>125681342
>>
>>125713324
If you want the best it's going to cost.

Is x52 a piece of shit?
yes it is?
Is there anything better at the price range?
No there isn't

it's simply being objective, the x52 is not a good product and it's overpriced, but such is the situation, that there are no alternatives.

warthog is also crap, and people in this thread say that, me included.
>>
>>125717193
Got experience with CH products? going to get their fighterstick and throttle and need opinions, everything else seems to have problems, to the point I might just buy a throttle and keep my sidewinder precision 2 in use.
>>
>>125717193
The point is that it is all overpriced shit, under 100$ is a toy better used as a dildo.

Between 100 and 400$ will do fine for 95% of the people who flightsim.

Anything over that and you are either being autistic, it is your life long passion, or your are professional.

I used to have a neighbour who had transformed one of he sparebedrooms into a complete cockpit, dials switches etc, the whole shabang, I can't recall what model plane he had simulated, but it was all there. He was ex-professional though.

Which is my main gripe with 400$+ sticks, they are expensive without actually being good. Compared to what my neighbour had, it is still going to be amateur shit and you might as well make do with the shit between 100-400$.

It is like these people who spend a fortune on a racing sim set up when it would have quite literally been cheaper to get a stock car and go out racing IRL.
>>
>>125717974
No twist rudder.
Great build quality.
Looks ancient.
>>
>>125703628
OH SHIT
>>
>>125717974
I have the pedals. They're great if you're a small guy like me.
>>
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>>125714970
Unfortunately, the rest of the campaign is broken, in part due to a shitty campaign engine.

I am working on a stopgap version while I figure out how to address this, and I am also re-balancing this scenario which, quite frankly, was too easy.

In the meantime, the links to the campaign download have been removed, and the stopgap version will be uploaded in it's place as soon as I have it ready, which is likely tomorrow morning.
>>
>page 10
>>
>>125723117
A stopgap version has been uploaded that should allow it to be playable while I assess the problems:
http://www.matrixgames.com/forums/tm.asp?m=3989155
>>
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I want to use a USSR marine deck without focusing on gaylord ships
what to change, I don't know shit about marine decks
>>
>>125728585
I usually run bluefor but if you have any more anti ship planes that are good I would take them over the second card of antiship arty, also some river support ships are usually nice to have
>>
>>125705103
Any feedback on this?
>>
>>125656385
This used to be to the wargame red dragon general so it'll always have a place here.
>>
>>125730696
Mission is pretty much done, I just need to add the waypoints and a briefing now. Consists of 4 flights of SU-25A, SU-27 and SU-25T. 25s do the strike, 27s provide cover and the two 25Ts provide SEAD against long range and short range threats. Just need to test it after the waypoints are added, but it should work fine. Minimum amount of players would be 4 I think (1x25, 1x27, 2x25T)
>>
>>125730195
>anti-ship artillery
???
Osas are AA
>>
>>125668376
based DDR ;_;
>>
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>>125656385
>people actually play Combat Mission in real time rather than WEGO
>>
>>125742687
I love using combat mission to introduce new players to the wargaming genre. So often people are put off by the abstraction of NATO counters that are included in the more traditional "hardcore" wargames.
Combat mission does a nice job of bridging the gap between a mainstream RTS such as company of heroes and the "hardcore" wargames.

Besides that, seeing a well thought out plan work out in combat mission in a WEGO session is one of the most satisfying experiences you can have in gaming.
>>
>>125742687
>>125743737
Also, on that note, how many people here play combat mission, I currently count 2 :^).
>>
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>>125743737
Honestly the reason I play WEGO is I love being able to replay parts of the action, for both the tactical benefit and the entertainment. I'd love it if they added a hybrid mode that played like real time but you could rewatch up to the last 30 secs to a minute.

>>125744073
I've been playing since I got the CM:BB/CM:AK combo back in 06 when I was 12. Now I bounce around between BN, RT, and BS. Occasionally you'll see me post webms I've made playing.
>>
>>125742687
>turn based
>The training wheels of strategy games.
No.
>>
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>>125744471
It's not turn based though

Both players make their commands during the same phase and then watch the results of their orders over the next minute of action. It makes you have to plan ahead and take more time strategizing rather than being able to change commands on the fly.

Also its the way the series has been played since it started in 2000.
>>
>>125744756
>Taking time, with no pressure, each taking a turn at the same time.
Yawn.
>>
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Anyone got a torrent for this game? I'm broke as fuck, but it looks really good. Turn-based strategic gameplay of early 20th century naval, with realtime tactical action.

https://www.youtube.com/watch?v=35pHNI4ijMY
>>
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>>125744875
Real time mode you can just pause the game at any point you want for any amount of time.

Its WEGO mode but you can issue commands anytime, but lose the ability to rewatch action
>>
>>125744875
Just like real wargames.
>>
>>125745519
You're saying in war a commander is under no pressure to make quick decisions?
>>
>>125744471
>He thinks adjusting orders in real time is realistic
age of empires general is thataway
>>
For those who play graviteam, how do I get AT guns to move positions? I had a kraut halftrack shitting on some riflemen, and my 37mm AT gun was out of LOS. I kept telling them to move to a new spot but they wouln't/couldn't follow the order.
>>
>>125745684
He doesn't make 400 decisions a minute ala starcraft, no, you goofus. He also doens't micromanage all his suboordinates.

RTS is THE most unrealistic representation of war in gaming.
>>
>>125746072
No I think call of duty is desu. Maybe darkest of days.
>>
>>125681342
>>
>>125746065
Get NKVD unit
Sneak up behind AT gun
Say "boo, cyka"
Watch AT gun spawn wings
>>
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>>125748028
Fuck you for making me feel hungry at 4am
>>
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>>125748590
>>
>>125748590
You know what you must do anon.
>>
>>125748702
holy fuck what is that?
>>
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>>125749017
Pizza Hut cheesy pull apart crust pizza.
I photo document every pizza I eat and every pizza posted into my general on /fit/
>>
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Don't die
>>
>>125748702
>Stuffed crust
Fuck I hate living in NYC with these snooty pizza nazis. You can never get pizza hut here because there's only a few locations and they are pick-up only because new yorkers have nothing better to do but be assblasted if you don't like their shitty card-board pizza with no flavor because 'm-muh culture'.

I miss stuffed crust so much. And I hear now they are adding cool shit in it like bacon.
>>
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>>125751279
I'm from Ohio and have visited Jersey and tried their pizza.
I enjoyed it, but I also enjoy chain pizza.
Don't get the snobbery really. Pizza is something that should bring everyone together.
Here is a local non-chain chicken bacon ranch
>>
>>125745141
>abrams
>LASER WARNING
>>
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>>125751525
>>
>>125751525
>This same guy that complains about the same gif every time it's posted.
I'm starting to smell same-faggotry.
>>
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>>125754220
I'm not complaining about my own webms.

CM:BS just triggers russiaboos because Battlefront.com hypothesized that Abrams would receive warning systems and APS if America went to war with Russia in the near future.
>>
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>>125754415
>>
>>125754179
Say what you want about Ukies, they still make a bretty gud tank
>>
>>125754415
Do T-90s jack-in-the-box in Combat Mission?
>>
>>125754415
The US military has already purchased thousands of APS systems for the Abrams and a few hundred for the Bradley. They're just not issued, same with the ERA side plates.

Apparently it's a theater level decision on whether to issue or withhold the APS.
>>
T-64BM is nice, god damn

Fuck T-72B/B1
>>
>>125620531
Dumping tanks with only the engine and gun while keeping all of the good armor back in mother Russmerica?
>>
>>125578490
When the best competition is "fuck the UI" BMS what do you expect?
>>
>>125744073
I play too, so there's 3. I have Afrika Korps, Battle for Normandy and the Commonwealth/SS expansion, still need to get Market Garden and Fortress Italy.

How's Afghanistan, Red Thunder, and Black Sea?

And when the fuck are they making these games more than just 1v1? I mean, holy fuck, you can field an entire god damn regiment, that SCREAMS team game, fucking 10v10 or something, everyone gets a company.
>>
>>125681342
>>
>>125759640
On that note, steam release when. It may be sad, but it is reality, if you want to target a wider audience in 2015, you need a steam release. fuck me, CMANO is on steam, a "game" that is litle more than a spreadsheet milsim for us turboautists, Yet a visually very pleasing game (at least imo) is not anywhere near steam. What gives? Don't the devs/publishers want it? Or is Steam being difficult? Surely there is a reason other than "lol, we didn't think of it :)"
>>
>>125759640
10 vs 10 is cancer
>>
>>125718795
>It is like these people who spend a fortune on a racing sim set up when it would have quite literally been cheaper to get a stock car and go out racing IRL.

Well seeing as how buying a janky tornado cockpit with no instruments in it will cost you 20-40k it's not comparable.
>>
>>125759640
>Teams in a strategy game
Anything beyond 2v2, MAYBE 3v3 is the dumbest shit ever. Fuck off with trying to blend into a crowd to mask your own shortcomings and to have people to blame.

Teammates are fucking cancer. The balance in RTS games never even holds up past 1v1 anyway.
>>
>>125760969
By what I gathered they simply don't feel it necessary to get a "wider audience", they have their niche and are content with it.
>>
>>125761674
Don't you see that that is my point, these people buying 1000$ sticks are still in the fucking amateur league, it really isn't THAT much better than a 200$ stick, it is a fucking rip off. Only once you start building a damn cockpit do you leave the realm of amateurism, and that is where the real money starts.
>>
>>125761773
Well to be fair, these milsims don't really need "balancing", it is inherent to the design.

>oh noes my lones sherman got blown up by that Panzer VI QQ

Deal. With. It.

Besides that combat mission isn't an RTS, anyone who thinks combat mission should be played as an RTS needs to GTFO.

There would be absolutely no difference to the gameplay with a teammate in combat mission. There is no resource gathering, and there is no micro. At worst you miscommunicate and shit goes wrong, at best your communication is on telepathy levels and it is like the entire regiment is being controlled by a single player.

Most RTS become shit in 3v3+ because every player gets their own resource node, so with every extra player there are more resources.

In these kind of operational games more players adds difficulty, it doesn't remove it. The more players, the better the communication needs to be. You need to now EXACTLY what the other 9 players are doing before you start calling in indirect fire etc.
>>
>>125762943
>Team games
>Communication
>Implying having your forces partitioned amongst other people is ever a good thing
>Not getting good and controlling the entire force yourself instead of needing a group of random retards around to 'help' you.

The only 'difficulty' in communication in a team game arises when you're paired with fucking retards that make things harder than just controlling everything yourself. Team games are only attractive because they give you people to blame when you fuck up, or make you feel better than you really are by giving you the hubris of thinking you 'carried' others.
>>
I want to do large soviet bumrush tactics with smoke + T-72As + shilka
how viable is this in 3v3s and 4v4s
>>
>>125763730
try it and find out
>>
>>125764117
but im scared people will get mad
also i was referring to doing it on conquest not destruction
>>
>>125763580
let's see your 1600 APM

oh wait, faggot.
>>
>>125764286
The only wargame:RD player who's opinion you should care about is uuuuuuu
>>
>>125761064
>10 vs 10 is cancer
>>125761773
>Anything beyond 2v2, MAYBE 3v3 is the dumbest shit ever. Fuck off with trying to blend into a crowd to mask your own shortcomings and to have people to blame.
>Teammates are fucking cancer.

That fucking bitterness, no one is forcing your dumb asses to play anything other than 1v1, but don't fucking shit on people who enjoy large games. The game supports entire fucking regiments on each side, that is an absolutely fuck ton of units to manage for one person, even in WEGO. I for one only feel comfortable playing with a company at most, but I would love to be part of a huge battle where everyone has their own company.

Pic related, it's a just one type of regiment you can deploy.
>>
>>125744994
get a job
>>
>>125763580
>>125762943
Miscommunication is something that happens in reality as well, there are fuck ups, friendly fire happens, coordination becomes difficult, it actually adds to the realism to have multiple people commanding in this kind of game rather than have 1 person command it all flawlessly.
>>
>>125764496
get me a torrent first, faggot
>>
>>125763580
You realize the biggest flaw in milsims/wargames is the fact that you controll everything? You do realize that right? Do you even like the genre?
What kind of immature fags to you play with anyway that things devolve into a blamegame.

Scourge of war is probably the best game currently on the market to portray a proper order of battle in a multiplayer setting. You don't get to see everything on the battlefield. Guy at the top gets info from te guys at the bottom, and based on that he relays orders to the guys at the bottom. The guys at the bottom only have a vague idea of what their buddies are doing, only the guys above them really know, and even they only know through what is being relayed to them. i.e. communication is key.

1v1 is THE dumbest aspect of wargaming above squad level.
>>
>>125764514
>Muh realism
Then play scourge of war in first person mode so that your only interaction with your forces unless you're physically amongst them on the front line getting shot at is through fucking courier notes.
>>
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>>125764629
>controlling your forces is a flaw

Why do you even play video games then? If you want a 1:1 realistic experience where concessions aren't made for the sake of playability, sign up for the military and spend the next 20 years of your life clambering up the chain in preparation for a conventional war that never comes.
>>
>>125764350
>red dragon
>people with "important" opinions
HAHAHAHAHA, gtfo. Nobody gives a shit. 95% of players in RD play because it is the only coldwar gone hot/modern warfare RTS on the market, not because it some sort of competitive masterpiece. Tryhard faggots in RD are the worst, honestly, a team filled with coldwar Tom Clancy novel roleplayers is preferable.
>>
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>>125764670
You play HistWar Napoleon for that experience.
>>
>>125764372
It's not like you're intensely microing them. The gameplay isn't arbitrarily enhanced just by 'MUH BIIIIG BATTLES 10v10 ALL DA UNITS ON MUH SCREEN xDD'. It's a whole new mess that the game is never, ever designed around properly. Literally like, ONE fucking game in the last 8 years was designed specifically for team games and it's dead as fuck now as a result.

Team games are casual bait and are a distraction from development time on the game because they have to spend all this extra time trying to make your shitty experience slightly less so, and the balance suddenly has to account for multiple people being able to pool together units in unintended ways.

Unless you want to go MOBA style where you're only allowed to field shit based off of what someone else picked before a match starts.
>>
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In the 1982 Lebanon War Syrian mechanized infantry used the BMP-1 to much better effect. In one famous (among Syrians) ambush, Syrian intelligence platoon commander Mazin Fauri used his vehicle’s Grom to destroy an Israeli M60A1 tank and then knocked out a Merkava Mk. 1 tank with a Malyutka round. He later used his vehicles to reach and capture two ejected Israeli pilots after their Phantom F-4C jetfighter was shot down.

bmp
>>
>>125764670
It's not a WW2 game, though I'm going to look into it anyway since it seems neat.
>>
>>125764670
>>125764769
You are literally posting in the wrong thread, this is for people who like that kind of stuff, or at the very least don't go around hating on it like some /v/ faggit.

The satisfaction in scourge of war for instance doesn't come from some graphical gorefest playing out before you, it comes from flawless communication resulting in a victory. Since when do people wargame for graphical satisfaction?

Again, you two are lost, you literally don't even like the genre.
>>
>>125764805
how autist r u
>>
>>125765026
>balance suddenly has to account for multiple people being able to pool together units in unintended ways.

How do you pool units together in unintended ways in a game that has all those units together anyway? Especially if the game is realistic, then those units are all on the same battlefield in reality, how does one do something in the game that you couldn't do in reality?

It wouldn't be like Red Dragon giving F-117s to the USSR or North Korea, it'd more be like a British armoured platoon operating with a US infantry company.
>>
>>125765283
>if you don't like having to rely on autists and casual babbies who need their hands held at all times, you don't like wargames.
Okay.
>>
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>>125765046
middle east wargame WHEN
>>
>>125765461
>Paying for sand.
Nevada was a warning.
>>
>the only rocket artillery avaliable to any redfor armoured deck is some shitty low range chink napalm launcher

If I want to push with elite T-72As I want to fucking stun and panic faggots defending first god dammit
>>
>>125765298
I dunno, you tell me Mr. "I am shitting up a thread of a genre I don't even like".
>>
>>125765445
You are wrong though.You also don't like the genre, stop acting like you do for the sake of shitposting, nobody can actually see you are Australian here anyway.
>>
>>125765560
SCUDs when?
>>
>>125765815
All I want is grad to be avaliable to armoured decks, I mean it makes sense doesn't it?

Most Soviet armour attacks would've begun with a grad strike I assume anyway
>>
>>125765759
>Repeating things makes them true.
>no true scotsman
ayyy
>>
>>125765445
>Take combat mission scenario
>Change nothing to the scenario
>Map stays the same
>Deployment zone stays the same
>Units stay the same
>Reinforcements stay the same
>Objectives stay the same
>Split control of units down the middle
>Platoon A to player 1, platoon B to player
>Enjoy coordinating an attack/defense with a friend
>???
>HURR RELYING ON AUTISTS, DON'T WANT MY HAND HELD
You have no idea how dumb you sound do you?
>>
>>125765849
In a breakthrough battle, a Soviet regiment (Wargame scale however is company-battalion), the spearhead would have support from the entire divisional artillery group as well as artillery battalions from neighboring divisions. Nevermind the regimental artillery groups of Gvozdika/D-30 that are organic to a Soviet unit.

The DAG itself can consist of various mixes of artillery. One example is three battalions of 2S3 and one of BM-21 Grad, or 54 2S3 + 18 Grad.
Another example could be 72 2S1 and 18 2S3.
Or 54 2S3 and 18 2S7 Pion/Malka.

Wargame however always simulates a meeting engagement, so a Soviet unit's support comes mostly in the form of mortar, 2S1 Gvozdika/D-30 fire, with division support in the form of 2S3/D-20s if higher command thinks they need it.
>>
>>125765849
The game makes very little sense anyway, other than a somewhat realistic representation of military hardware, it doesn't really portray conventional warfare at all. Doesn't stop it from being fun though, just don't expect realism.
>>
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It's been a while since i made some of these. So here is some new ones.
>>
>>125765884
But you don't. Also citing the wrong fallacy.
>>
>>125766001
>Take game designed around one person controlling it
>Breaking it down to a slow, bland as fuck version of it's original self by partitioning a force down so a few retards can bumble about.
>One moron more than enough to cause the rest to lose.
Such great gaym.

Also
>Platoon
Platoon aren't very big, you know. they can be as small as 30-ish fucking people. if it's actual armor or something, that's only 3 fucking tanks.
>>
Better to use 2 BM-21s or 1 urugan for suppression of enemy armour before a tank push?
>>
>>125766212
Platoon can be various sizes based on role and organization.

Canadian light inf for example have 8 men in a section.

Motor Rifle section for Soviets is 9 - 6 infantrymen and 3 BMP crew

Soviets typically follow model of things in 3's. So MRP is 3 Motostrelki section and Strela operator. Typically, a tank and support element is also attached.

Soviet tank platoon in tank regiment is 3 tanks - 3x3 + CO makes a company of 10
Soviet tank platoon in motor-rifle regiment is 4 tanks - 3x4 + CO makes a company of 13
>>
>>125766434
BM-21s, just use them close to frontline.

BM-27 is more for shooting shit from FOB which is a cancerous way to use artillery
>>
>>125766212
>Platoon aren't very big, you know. they can be as small as 30-ish fucking people. if it's actual armor or something, that's only 3 fucking tanks.
He gave you an example, the game can handle an entire fucking regiment, that can be split into 3 battalions or 9 companies or however the fuck the people want to split it, it's not hard to understand.

>Take game designed around one person controlling it
>Breaking it down to a slow, bland as fuck version of it's original self by partitioning a force down so a few retards can bumble about.
>One moron more than enough to cause the rest to lose.
>Such great gaym.
Again, no one is forcing you to play it with more than just one person, you can still play 1v1 if that's what you want. I don't know why you're so against people having fun in a different way than you like to have fun. Also, if you're already calling your hypothetical teammates retards, I wouldn't want you to play with us anyway, since you obviously only play to win and winning is the only way you can have fun.
>>
>>125766212
>>Breaking it down to a slow, bland as fuck version of it's original self by partitioning a force down so a few retards can bumble about.
Literally change nothing I said, are you illiterate? also sucks2bu to only have retarded friends. The game is barely played spontaneously online anyway, there is no "click to start a matchmaking game". 99% are prearranged games. So your scenario of "the bumbling idiot teammate" would never even arise. (Who even owns combat mission and can't at least somewhat play it by the way? It is such an obscure game in such an obscure genre, it is almost a given that someone who owns it knows what he is doing.)

As to the size, platoon is just an example, the game supports massive amounts of units in single engagements.

The fact that you don't seem to know any of this, makes me think you don't own or play combat mission and are merely shitposting for the sake of it. Like, who owns combat mission and thinks multiplayer is about jumping into a game with randoms as if you were playing Dota2 matchmaking?
>>
>>125766663
>unironically having to defend cooperative team play this hard


God this thread is full of super-autists. Get a fucking life and learn to enjoy playing with friends.
>>
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>>125766943
Really makes you think about what a real war between NATO and USSR would look like.
>>
>Leatherneck confirmed to be developing Pacific theater assets along with the F4U
>will be releasing the Corsair before the F-14
If the cat doesn't ship with a Final Countdown style mission where you intercept a flight of A6Ms, I'm making one myself the day it comes out.
>>
>>125766663
>They are automatically good at gaym because they are my friends.
>>
>>125767194
>all this manpower wasted on WW2 shit

why
>>
>>125767118
Like a nuclear shitshow. The USSR seemed to think it could fight and win a conventional or limited nuclear war, while NATO thought any war would automatically escalate into full scale nuclear war and didn't try as hard to develop and expand it's conventional forces because of this.
>>
>>125767218
>They are automatically good at gaym because they are my friends.

No where in his post did he even imply anything like that. Just admit you lost the argument and stop posting.
>>
>>125767118
>War is declared
>Within 10 minutes both sides expend their nuclear arsenal in fear of the other side nuking them first.
There. Now you know.

I mean really it's not that hard to grasp. It's why it was a cold war in the first place; We nearly killed all life on the planet multiple times while we were at PEACE. War would have been a death sentence for everyone.
>>
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>>125767270
Stay salty negroid, I'm going to enjoy the corsair.
>>
>>125703628
>Planefags
>Link goes to Dragons Dogma steam store page
>It's not even out.

Am I missing something here?
>>
>>125767536
>No where in his post did he even imply anything like that. Just admit you lost the argument and stop posting.
>also sucks2bu to only have retarded friends

How can I expect competent teammates when team shitters are too retarded to remember what they posted a few minutes ago?
>>
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>>125767118
>>
>>125767270
It's A) Easy as fuck to make, and B) Casual/Historical autist bait.
>>
>>125767697
>surface ships engineered to operate in chemical/biological warfare environments
What
>>
>>125767431
That is also because NATO knew it coulden't hold the Rhine against a full Pact attack, so the plan was to nuke the shit out of it as PACT reached it, and yeah the US has been prepared for full nuclear war for awhile now, the guess is if ww3 breaks out all manufacturing will stop from nuclear arms erasing them, so the US has built up a stockpile of enough equipment to arm basically everyone in the country without having to produce anything new for the perceived duration.
>>
>>125757150
Enjoy paying for a Kobra missile that can't hit shit and castrated 2100m range. Oh also enjoy getting your 64s wiped out by cluster rocket barrages.
>>
>>125767270
Unless I'm greatly mistaken, it's been like a decade since we last had a "proper" flight sim set in the Pacific.
The Corsair's one of my favorite planes of all time so it was a guaranteed buy from me either way, but doubly so now I can do it in the knowledge that I won't have to play IL-2 PF when I want to swat some Zeros out of the sky with one anymore.
>>
>>125767660
So not being retarded is being good? There's absolutely nothing in between retard and good? Yeah I'm glad I'm not friends with you.
>>
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>>125767821
completely enclosed ships i guess.
>>
>>125768060
>There's absolutely nothing in between retard and good?
No. Unless you're new to the game, there's no excuse because these kinds of games aren't very hard once you understand the controls and mechanics. The only excuse for failure is incompetence. If you're too incompetent to handle a slow as fuck video game that is only asking you to position things correctly, then yes, you're very likely retarded as fuck.
>>
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>>
>>125710850
What about the sensors, are the magnetic or mechanic? What about the VKB sticks that go for 50 dolla?
>>
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>>
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>>
>>125767660
What teammates?
You don't have friends, let alone teammates.
Why would you play combat mission with randoms? Are you a retard? There is no function to play it with randoms.

I make a point of not having retarded friends btw, so yes, they are "automatically" competent at the game. Also the reason you would never be a teammate, and also probably the reason why you hate teamgames, you are the sad cunt who got picked last in every sports game at school.

Stay mad though.

Including link to combat mission homepage so you can try out the game :)
http://www.battlefront.com/
>>
>hahahahahahahahahah
>RAZBAM
>knowing anything

Yeah, well. Sorry about that. But I think we said that giving a specific date was outside our control since it is ED who does the distribution and they are the ones who must accommodate the aircraft in their schedule.
The aircraft has been ready since Monday, but ED requires that certain procedures be followed before authorizing the release. We delivered the, we hope, final version yesterday. But depending on release date, we may sneak a new one fixing small issues.
At this time I am told it has been made available to ED's internal beta team for QA. ED told us that they will make the announcement sometime today.
We don't even know the date.
>>
>>125702761
>wehraboo wetdream Ratte in the back
Heh.
>>
>>125769765
>His friends are probably all from CoH2 and begrudgingly humor his other game choices once in a blue moon.
What cracks me up is I'm in an autismo group that plays shit like scourge of war consistently on inhouses. Team games will always be shit with the exception of like, maybe two or three games made in the last 10 years.

Enjoy crying for your shitty 10v10 that will never happen in combat mission.
>>
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>>
>>
>>125770280
>H-haha, I-I do have friends! :.)
Lol you are so full of shit.
>>
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So is the Black Mamba a meme or is it really something to look forward to?
>>
https://youtu.be/Tc9sb71px5I
>>
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>>125771410
>that ruskie flight stick layout

I want it I need it.
>>
>>125771410
>non-adjustable anything
>stupidly placed buttons you'll have a hard time reaching without letting go of the stick

why can't someone just make an x-52 out of actually good parts?
>>
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>>125770735
You are most displeased, anon.
>>
>>125771534
By slavs, for slavs.
>>
>>125771532
That hair length looks like a hazard.
>>
>>125771731
FC3 kiddie please go. There's plenty of minor functions on more complicated aircraft that don't warrant a spot on the stick itself.
>>
>>125773079
It is! I guess unless you are a super saiyajin like him.
>>
>>125771410
God Tier base, internals & sensors.

Shit tier stick and buttons, identical to a $40 stick.

If you have that kind of money to spend you buy a black mamba and put a warthog stick on it.
>>
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>>125774265
>If you have that kind of money to spend you buy a black mamba and put a warthog stick on it.
Fuck it, I'll just buy a plane.
>>
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>>125774265
>Warthog stick on it
>>
>>125774657
You just need an adapter.
>>
>>125773104
Having buttons on the side is pants on head retarded.
You'll be just as well off using the keyboard or just clickable things in the cockpit, there is no reason to have a stupid layout just to further inflate the price.
>>
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Anyone else feel that t-55's should have higher armor compared to leopard 1 than they do now? Also, any Redfor light tank with gimped 7 or less rpm, sub 30% acc, and 50 kph speed should not be priced the same as blue lights with 9-10 rpm, 35% and up acc, and 65 speed. The light tank balance is obsurdley off even after multiple balance passes.
>>
>>125776396
Which Leo1 exactly and which t-55 there are several variants of each.
>>
>>125777472
>Which Leo1 exactly
The one that has armor thinner than my dick in real life you know the one I'm talking about all of them
>>
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>>125777472
Just in general. Every step up from 25 to 40 to 55/60, the leopards blow away the competition. It's mostly down to the combination of lower base accuracy and rpm that leads the red tanks to having substantially lower dps over time. Combined with anemic off road speed unlike the Leopard 1 ' s that have the speed to maneuver to fire (even on the move), or evac in an emergency and the higher acc that gains higher bonuses from the % given by training. The potential usefulness of a leopard with all these benefits far out weighs the typically 1 or 2 lower gun ap or 1 less front armor value.
>>
>>125776396
Leopards and other tanks like it just shouldn't have 9 or 10 rpm. Considering in the training videos for US army they mention the M60 has having 6-8 RPM, 8 being a trained crew burst firing.
>>
>>125776187
There was the non-fat mamba and the new VKB high-end sticks have no buttons/knobs/switches on the base.
>>
>>125778115
I see what you mean, looking at the T-55AM1PB and the Leo1A2 (Because they are the same price) and everything is comparable or the Leo1A2 has better.
>>
>>125776187
>Using keyboard to control axis and rotaries, even multi-position switches
It's true that buttons and stuff on joystick base just inflates the price but I'd rather build my own cockpit components than use a keyboard or a mouse. It feels fucking awful.
>>
>want to play DCS ops with /wgg/
>new to flight sims and still not confident enough to do multiplayer yet
>>
GUYS I FIXED MY HEADTRACKING EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>125784282
95% of all DCS players are people who can barely fly their plane, nevermind emergency procedures, energy management or tactics.
>>
>>125784539
To be fair you don't need much in the way of air tactics in dcs, all anyone likes to play is air quake with f-15 shitters.
>>
>>125769765
Any chance this gets a discount this Holiday?
>>
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>>125784539
>nevermind emergency procedures
>tfw flying Mig-21
>most emergency procedures are just "leave the plane immediately"
I have to say though that restarting your engine in the air is exhilarating as fuck. Maybe I'm just easily amused.
>>
>>125784826
reminds me of the time 104th used to host a few matches of IR missiles only.

F-15 babbies would get shit on by R-73s and their whining got so bad that I think the 104th revoked said events indefinitely.
>>
>>125425137
>uralmod.typefrag.com:7495
>4chan Teamspeak

is this actually worth visiting? Are the admins faggots like on /a3g/'s?
>>
>>125785239
>plane that is worse in WVR loses in WVR
>clearly everyone who uses it sucks

You win every BVR fight with the Flanker I presume?
>>
>>125785738
>plane that is worse in WVR
But the F-15 should be superior.
>>
>>125786065
>F-15 should be better in WVR
bob pls
>>
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>>125785738
I win every BVR/WVR fight, period.B^)
>>
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>>125786153
Facts and stuff.
>>
>>125776396
T-55s in Flashpoint tend to be twice as armored as Leopard 1s. That's only factoring in glacis, however.
>>
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>>125784282
That's why we have training missions.

Plus most people on /wgg/ that fly are extremely friendly and helpful with newcomers.
>>
>>125785064
The only discounts they seem to have are the ones already in place for bundles.
>>
Flashpoint campaigns bro, what are the chances we'll get a wargame-tier variety of nations through modding? While I get that US and USSR are the real stars I'm a sucker for minors duking it out in lesser engagements.
>>
>>125785413
The teamspeak is just a bunch of friendly guys who play games, mostly DCS/wargame/flashpoint, moderation is fine if you're not a micspamming assburger from the Netherlands.
>>
>>125786792
speak for yourself fag++
>>
>>125790537
If you want to make one, you'll need excel and a bit of time.

Playable nations thus far are USSR, USA, West Germany, and Britain.

I have a nearly complete East German nation: puu(dawt)sh/m0oUG/f2fd6babf6(dawt)zip
And Poles will be on the way soon once I've sorted out the problems with my Campaign.
>>
>>125786316
The vertical IRST lockup on the su27 is fucking god tier, there's no way the f15 can compete with that

Realistic? No idea
>>
>>125791137
Which is why I said most. Certainly we have people who are not friendly or helpful with newcomers.
>>
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>>125791115
fuck you fag++
>>
>>125705103
>>125702268
>>125734159

Alright I finished my mission. All it needs is practical testing now. It's necessarily MP based for now because all relevant flights are player controlled.
It's a fairly simple OCA strike package like I mentioned. If people judge it as semi-decent or okay I can make future scenarios which branch out from this situation based on requests.

Just need some way to share it, now.
>>
hey guys murshun here we are recruting only 4 srs players please send you aplocations 2 [email protected] ty :D
>>
>>125795967
hi murshun are you guys the former broma? it's kimmy here really wanting to get back with silverface :)))
>>
hi everyone im trying to et into strategy games where should i start ?
>>
>>125796112
How about the rope?? (:
>>
>>125795826
https://dl.dropboxusercontent.com/u/99311846/ShareX/2015/12/wgg%20Strike%20on%20Batumi%201_0.miz

Should work, I hope.
>>
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http://strawpoll.me/6301986
>>
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>top tier

Theatre of War
Men of War
Falcon BMS
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT
>shit tiear
Armored Brigade
Close Combat
Steel Beasts
Steel Panthers MBT
my face wehen
>>
>>125796358
>
>Men of War
>>Command: Modern Air Naval Operations
>
top tier

shiggy
>>
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>>125796358
i like your taste my friend, how do you like company of heroes 2? it's really good I think especially after the new DLC.
>>
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>>125796358
>top tier
>armored brigade
>shit tier
>armored brigade
>>
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>>125796358
>buy theatre of war kursk
>have to win every mission even if they historically failed
>tanks and vehicles getting bogged with the crew not even attempting to unbog it
>infantry is next to useless
>>
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>>125791310
>>
>>125791703
The F-15s corner speed is much higher, that's all there is to it.
>>
>>125791310
Any plans for official stuff in the works?
>>
>>125717974
Almost indestructable and very reliable but looks like a PC bargain bin flight controller from the 00's


which it is
>>
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>see Men of War 2 gameplay
>get hyped
>buy it
>turns out AI is non-existent, everything has to be scripted

Did I just got duped into getting a multiplayer-only game?
>>
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>>125786792
Can I get into it with a Logitech 7 and no TrackIR?
>>
>>125804813
>Logitech Attack 7
fixed
>>
>>125804813
Yes.
Finding targets and tracking them will be a pain in the ass but you can make it work.
>>
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>>125796345
plebs out
>>
>>125804813
If you can fly either the SU-25T to do SEAD or CAS, SU-25 to do CCRP bombing or the SU-27 and fight against air targets, sure you can, buddy!
>>
>>125804813
You'll be fine, the only thing that's a real pain in the ass without track ir is the ka-50.
>>
>>125806813
I imagine flying the A-10C with an Attack 7 would be 'modifier modifier revolution'.
>>
>>125807069
I flew an A-10C with a saitek av8r

SO SHUT YOUR FACE
>>
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>>125807309
The fuck is this thing.
>>
>>125803857
Southern Storm is expected to drop sometime in 2016. It will feature a plethora of mechanics changes and a new engine fixing many issues present in FPRS.

It also has a theater change to the area of CENTAG, specifically Bavaria, BW, and maybe Austria. FPRS right now mostly covers NORTHAG and the Fulda Gap.

New nations will be added: East Germany (Which I think is more or less going to be slightly built off of mine, with corrections), Poland, Czechs, Canadians, French. Belgium and Netherlands likely will be amalgamated under West Germany.
>>
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You shitters playing DCS today?
>>
>>125807704
Horror.
>>
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>>125808226
I certainly want to.
>>
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>>125808226
fucking birds
>>
>>125808226
I hope so. Maybe we can play >>125796256
I'll hop in TS in maybe half an hour.
>>
someone fire up a training server
>>
>>125809335
>>125810990
hopefully we can get something going I will be on TS shortly
>>
>>125787451
That's too much cash for that. I'd love to give it a try though.
>>
>>125804629
AI can do some mp games I forget which ones, it is incapable of some of the more complex modes
>>
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>tfw wanna DCS ops
>my internet is taking a fucking turbo dump
>tfw can't go FULL AFTERBURNER NIGGA

fuck brazil
>>
>>125812086
Demos usually have a good amount of content, try those. They certainly made me want to get the games.
>>
GET IN TS PLANEPOSTERS

OPS ARE ORGANIZING
>>
>>125425137
Preferred Norad deck MANPAD:
Stinger C
or
Javelin
???
>>
Vasilesk or Nona?
>>
>>125816221
I personally use Stinger Cs, mainly because the are f&f. The range on the stingers is pretty shit though, both are kinda meh in their own way
>>
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I'm scared. Only playing on easy trying to learn the game.
Winter is about to hit before i am able to conclude my plan of encircling Leningrad and Kursk using Moscow as a base.
I intended to encircle Moscow but didn't have the reach.

Now winter is going to hit and im already concerned about the soviet build up.
>>
>>125817392
Enjoy your localised soviet assrapes, last I remember you're fine until 1943.
>>
>>125816221
If it's a motorized or mechanized deck I'd take the Javelin for the extra range, otherwise stinger
>>
>>125816221
Stinger is fire and forget, has superior effective range but can be flared.

Javelin uses SACLOS and can't be flared, but has less effective range (~30% less iirc)

Javelin system weighs over twice as much as the stinger, which weighs in at a little over 15kg.

No idea how this is modeled in the game though, I don't play Red Dragon.

If this is all realistically portrayed though I would say a lot would depend on the kind of map you are playing on. Are you defending a position in a valley area? -> Javelin. Gotta go fast over more open terrain? -> Stinger. Although with that being said I can't imagine it would make that much of a difference in a game in which they don't model or the quirks and irks of a weaponsystem.
>>
>>125786792
>posting YSFlight memes

Now that's a sim I haven't seen in a while.
>>
TIME TO EVAC

>>125818973
>>125818973
>>125818973
>>125818973
>>
>>125817392
Historically Leningrad was encircled, the assault on Moscow had started and the Crimea was taken 10 days from your ingame date.

You are arguably lagging behind and going to get buttraped by russiaboos. See all that brown in the middle? Have fun stopping that.

Then again there is no need to play it historically. I have all but ignored Leningrad in the past favouring lightning speed advances into the Caucasus.

Don't worry though, even if you can't hold it is one of the few games I enjoy losing, frantically trying to plug holes while I muster up a counter offensive.
>>
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>>125578490
>>125567182
>implying literally anyone here will be able to tell

We're not fucking Mirage pilots, as long as it feels authentic, we won't know the difference.
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