[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/emugen/ - Emulation General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 753
Thread images: 129

File: RetroArch-0130-194417.png (76KB, 1357x1018px) Image search: [Google]
RetroArch-0130-194417.png
76KB, 1357x1018px
Emulation is dead edition

http://emulation.gametechwiki.com/

Read the General problems FAQ before posting. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>124710785
Just gonna link to my question.

On another note, what have you guys been emulating lately?
>>
>>124711115
>Just gonna link to my question.

Probably a good idea to check through the drivers settings in case they changed something around

>On another note, what have you guys been emulating lately?

Advance Wars Dual Strike, broken as fuck but fun
>>
File: ocarina.png (156KB, 1423x1340px) Image search: [Google]
ocarina.png
156KB, 1423x1340px
how does this make you feel?
>>
>>124719673
>Muh radiant silvergun when?

Arcade version runs fine in MAME
>>
>>124719064
It's true, though. Nostalgia is what makes OoT good. You played it as a kid and loved it, now can't shut the hell up about it.

Try playing it as an adult, when things don't mystify you so much.
>>
>>124722442
I've played all other 3D Zelda games as an adult and still think OOT is the best (not the best game of all time though).

Zelda just gets worse with each sequel.
>>
>>124719064
>zelda killed terahertz n64 emulation
im ok with that
>>
>>124711115
Am i the only amd nigger that use all amd and able to get 60fps on ps2 emulation?

One of the laggiest game i had were godhand, raidou 1 whith its dozens of fucking people in a single screen. But once i gotten a 8350 from a 6300, it all so fucking smooth now. I didnt think that an a 280x would do that since i bought the 8350 for newer games.
>>
>>124722442
I never played OOT as a kid. First picked it up when I was 15 and I still enjoyed it quite a bit. The game had a slower pace and was confusing at times, but still an excellent game. Maybe not the best game ever, but highly memorable and well-designed.
>>
>>124723123
>15
>not a kid
anon pls
>>
http://wololo.net/2015/12/07/cobra-black-fin-an-upcoming-dongle-to-play-ps-vita-isos/

What the fuck?
>>
File: 5.jpg (25KB, 445x553px) Image search: [Google]
5.jpg
25KB, 445x553px
https://github.com/MoochMcGee/PCem-X-libretro
>>
File: yiah.jpg (10KB, 158x191px) Image search: [Google]
yiah.jpg
10KB, 158x191px
>>124724061
>>
File: 1449247539178.png (616KB, 572x674px) Image search: [Google]
1449247539178.png
616KB, 572x674px
>>124719064
I never got what the problem was with keyboards. I mean, yeah, a controller is always better for these games. But if you are poor, prefer kb+m, or whatever reason, they're still playable and even enjoyable on keyboard, especially with a numpad. I think the problem is that people use the default mappings, which are usually absolute shit and make no sense.

This is how it should be mapped:
>WASD = Left Stick / Main D-Pad
>Q = Left analog modifier
Whoever uses arrow keys for these is a nigger
>Left Shift = L / L1
>Spacebar = Z / R1
>CTRL = L2
>E = L3
>TAB = Select
>ENTER = Start
>Arrow Keys = Right Stick / N64 D-Pad
>TRFG = DualStick D-Pad

For the Numpad
>+ = R / R2
>0 = R3
>7 = A(ccept)
>8 = B(ack)
>9 = C-Down / GC X / PS Square equivalent
>/ = C-Left / GC Y / PS Triangle equivalent
>* = C-Up
>- = C-Right
>>
>>124726551
If you are poor you buy a $5 ds3 clone.
disclaimer: I'm a poor dude living in a third world country.
>>
>>124723634
Whoa
>>
https://github.com/libretro/mupen64plus-libretro

Looks like that one dude is finally getting his wish.
>>
>>124734658
Refactorpusher does it again.
>>
>page10
>>
https://youtu.be/i_fWOkrCO70

>yfw squenix continues to rape FF even on PC now with these shit graphics

Emulation is the only way.
>>
>>124738391
>two threads
sage
>>
>>124740562
What's wrong with it? Everything looks much clearer since it's in HD, shitty CRT filters won't to the trick
>>
File: muh HD.jpg (126KB, 1080x720px) Image search: [Google]
muh HD.jpg
126KB, 1080x720px
>>124741358
>>
>>124740562
that's some next-gen shit right there.
>>
>>124740562
You don't like your FF games looking like they were built in RPGmaker?
>>
>>124742858
>You don't like your RPGs looking like they were running in a RPG engine?
>>
>>124722903
>>124745606
>arguing over the hot mess known as 3D Zelda

how cute, reminds me of when I was 13
>>
>>124745869
>>124745606
skyward sword>all other zeldas
>>
>>124746136
Zelda should've never been 3D
>>
>>124747137
actually, i wouldn't mind a high resolution remake/remaster/reimagining of zelda II
>>
>>124747227
We need more side scrolling RPGs in general
>>
Another dead thread inbound
>>
>>124749134
Thank you based random faggot making a second thread for no fucking reason.
>>
File: 1358603796219.jpg (35KB, 180x200px) Image search: [Google]
1358603796219.jpg
35KB, 180x200px
Am I getting this right?

Perfect emulation: NES, SNES, SMS, Genesis, GB/GBC

Near perfect: GCN, Wii, PSX, GBA, DS

Pretty good: PSP, PS2

Bad: N64, Saturn, Dreamcast

Never Ever: Xbox, PS3/360, Current gen
>>
>>124719064
Indifferent. I love OoT and MM, but others can have different opinions.
>>
>>124749660
Maybe after we get an infinite supply of fast storage with processors pushing the limits of physics will we get playable 360. Most were boasting how current gen would be easy since both the PS4 and XBone are basically potato PCs but we have no progress.
>>
>>124749973
Fuck off
>>
>>124749660
>GCN
>Wii
>near perfet
Dolphin is in the same spot as PCSX2 and PSP if not a bit worse because it has lower compatibility overall with it's console library, good PR (inb4 pull request) doesn't make a good emulator.

>xbox
>x360
>never ever
Nope maybe in a couple years but we'll get there.

>>124749973
>/ksg/ fags in charge of being cancer
>>
>>124750019
there are already playable titles for xenia. by the end of 2016 there will be LOTS.
>>
>>124749973

> tfw /ksg/ is more alive than /emugen/
> tfw out-autismed
>>
>>124740562
Truly the way the developers intended.
>>
>>124749660
GC, Wii, DS belong in pretty good.

PS2 in bad

I don't think Saturn/Dreamcast are quite as bad as N64, but I don't have too much experience with them.

PS3, PS4, 360, 3DS, and WiiU emus are all being worked on. OG XBOX is still never ever though.
>>
File: 4124124.jpg (48KB, 540x360px) Image search: [Google]
4124124.jpg
48KB, 540x360px
There's seemingly no reason to downsample from 4k for CRT shaders. The image quality is degraded on a 1080p monitor, and the positive effects are only visible in screenshots. Integer scaling also gets all sorts of fucked up. I played for the longest time using downsampling for shaders, deluding myself into thinking the image quality had improved.
>>
>>124750373
/ksg is always alive it's fucking blogposting general.
>>
>>124741776

That's not real right? Nobody can release shit like that.

I sure am optimistic for the FF7 remake!
>>
when can we expect 3ds emulation to be fully playable with all games?
>>
>>124751760
2020.
>>
>>124751760
With ALL games? I wouldn't hold your breath, but I expect most of the popular shit to run well by 2017
>>
>>124751760
Soon.
>>
>>124751760
the New 3DSiXL is planned to have a real n64 in there, but overclocked to around 8x the speed. That should emulate perfectly by around 2011.
>>
Is it generally preferred to burn your games to your hard drive instead of actually using the disc? There's one PS2 game I'd like to play but I no longer have a PS2.
>>
File: RetroArch-1209-020027.png (999KB, 1280x960px) Image search: [Google]
RetroArch-1209-020027.png
999KB, 1280x960px
>draws internally
>>
File: MUHHD-BEHOLD.jpg (150KB, 959x719px) Image search: [Google]
MUHHD-BEHOLD.jpg
150KB, 959x719px
>>124755859
epsxe master race reporting in
>>
>>124755993
Beautiful.
>>
>>124755993
Plugin based emulators, seriously?
>>
>>124749689
Exactly, I don't see the big deal in byuu having an opinion. Come to think of it, once you look past the nostalgia, the game is pretty mediocre.
>>
File: cwwood4_01.png (1MB, 1280x1280px) Image search: [Google]
cwwood4_01.png
1MB, 1280x1280px
>>124755859
>>124755993
>not playing the PC version using the "dramatically improved" backgrounds mod
Amazing.
>>
>>124724061
why. why not contribute back to the original pcem?
>>
File: filter comparison.jpg (935KB, 1280x2000px) Image search: [Google]
filter comparison.jpg
935KB, 1280x2000px
>>124756753
>>
File: vaseline-450x450_tcm72-298021.jpg (26KB, 450x450px) Image search: [Google]
vaseline-450x450_tcm72-298021.jpg
26KB, 450x450px
>>124756885
>>
>>124756885
Right is better.

Muh HD: Always better(TM)
>>
File: RetroArch-1018-154208.png (623KB, 1920x1080px) Image search: [Google]
RetroArch-1018-154208.png
623KB, 1920x1080px
>page 10
>>
File: RetroArch-0807-001329.png (1MB, 1920x1080px) Image search: [Google]
RetroArch-0807-001329.png
1MB, 1920x1080px
>Page 8
>>
Linking to question because /twg/ is a shit
>>124766381
>>
>>124722442
OOT's a great game and all, I enjoyed it, but I grew to prefer MM. The "OOT IS BEST GAME EVER AYYYYYY" meme needs to end.
>>
>>124768939
Then what IS the best game ever?
>>
>>124756857
It's probably someone's personal fork with code the original author isn't satisfied with and now because all libretro forks are dedicated forks, of course this has to be too.

It would make more sense to have a configuration path that would build a libretro core from upstream and to contribute that...
>>
>>124769702
There quite simply isn't one. One game alone cannot speak for all of video games alone. That's why it is only fair to consider it ONE OF the greatest games of all time.

>>124769907
Did I agitate you?
>>
>>124756885
The left shots were taken with Xebra, which used to overdither the shit out of backgrounds for some reason, so it's not wholly accurate.
>>
>>124749660
Xenia (http://xenia.jp/) is coming along well.
>>
Shit, thread's dying again, uhhh...
How's PS2 emulation doing? Heard something about it not really going forward anymore or something.
>>
>>124772521
>Windows 8 only

It needs to die so a real emulator can live.
>>
>>124772564
Wasn't the only reason why it only worked on 8 and up because the person making it has a Win8 PC or something? I can't remember if having Windows 8 really was absolutely necessary or not.
>>
>>124772564
It can be built for linux too, but it'll probably have errors. It's not non-portable code, it's just >>124772787, and no one currently cares to get it building on other platforms yet as it's not really usable.
>>
File: 1444890319968.png (147KB, 285x271px) Image search: [Google]
1444890319968.png
147KB, 285x271px
>>>2843051
>>
File: 1445008717737-1.jpg (73KB, 625x475px) Image search: [Google]
1445008717737-1.jpg
73KB, 625x475px
>>124775297
>>124775694
Jesus Christ, either something changed or I forgot how to crosspost
>>
>>124775919
You forgot how to crosspost. Here's an example:

>>>/vr/2843051
>>
>>124765596
That looks so awful
>>
>download a bunch of old roms to play
>Crash Bandicoot 1 is 400-ish MB
>2 and 3 are 70-ish each
what
>>
is there a MAME build that doesn't look like complete trash?

I just got 6000 games and the UI looks like a old text based game
>>
>>124787762
MAMEUI is probably what you want.
>>
>>124787762
if you're getting mameui get mameuifx, better than the plain one in several ways, most important one is performance
>>
Why do MuhHDfags ruin everything?
https://www.youtube.com/watch?v=NfqtOXZoyVo
>>
>>124787558
Bad compression maybe?
>>
>>124787558
When they made crash 2 they redid everything and used a way more efficient way to store game data.
>>
>>124777023
Well, so did the actual GBA. Wasn't until the micros they got it looking really decent.
>>
>>124735015
>That's because those glorious motherfuckers have implemented a progressive mode hack that isn't documented anywhere and that nobody talks about when it's the motherfucking thing is the greatest improvement they've done to PCSX2 in a long long time, I mean there's not even a fucking list of which games have it so I try stuff randomly and sometimes I get surprises like this.
>MGS2 has it too and it runs well even with 6x res, EE OC and MSAA it fucking looks better than the goddamn PC port
Details please.
>>
>>124796690
Simple, some games runs in progressive mode instead of interlaced which reduce the bluriness considerably which makes native tolerable and upscaled it way better.

Some games have it but there's no list I could find and the games that have it don't match the ones that supported it on the real console.

Right I can confirm that
>Okami
>Metal Gear Solid 2; Substance
>Zone of the Enders 2nd Runner
>Ape Escape 3
>R-type Final
>Rayman Revolution
>Kya; Dark Lineage
have it

I know there's also a couple SMT games that have that
https://www.reddit.com/r/Megaten/comments/35ixub/pcsx2_progressive_scan_mode_patches_for_nocturne/
>>
>>124772564
whats wrong with win8?
>>
>>124798331
It's not Win7
I assume it's something to that effect.
>>
>>124798331
>whats wrong with win8?

Jesus Christ, can you seriously just not stop shitposting?
>>
>>124798331
Strictly for emulation, performance, and gaming, compared to 8? I only remember two hard issues.
Inability to disable desktop composition while explorer.exe is running, and in some cases, forced mouse acceleration.
The latter is extremely annoying, but easy to patch out.
>>
>>124798331
I Never liked the split user interface. Other than that, the spyware and >>124798596 It's fine.
>>
>>124799009
The spyware is present in Win7 now too, if you use Windows Update without blocking it.
>>
>>124798331
Isn't DDRAW worse on win 8? Sucks because I like Angrylion's plugin.
>>
>>124799058
Honestly Windows 7 is shit too for a whole slew of minor annoyances that will never get fixed.

2000 Was my favourite.
>>
i'm emulating persona 4 on PCSX2, and i'm getting weird fucking random skips. like the game runs at full speed, and without the frame limiter, at 130fps or so, without speedhacks. but it just suddenly skips and the FPS drops. it's not triggered by anything, i can leave the game with framelimiter off on a bit of dialogue, the characters just standing there in their idle animations, and i'll hear the music grind to a halt for about a second.

i can't find a single setting to fuck with that even affects this. HW hacks on and off, all the graphics settings on and off, tried changing to software, DX9 and 11... nothing. any ideas?
>>
>>124756384
>Plugin based emulators, seriously?
There is nothing wrong with plugins
>>
>>124799452
Try async mix
>>
>>124799818
Inherently, I agree, there is nothing wrong with the concept of modulating things.
But to say there's nothing wrong with plugins in the case of PS1 specifically as it is, is just wrong.
It's quite a fragmented mess.
The spec's requirement to use the registry for settings on Windows is asinine, half the shit is closed source, all of it is designed around older systems.
>>
>>124799124
yeah, ddraw.dll on win8 is complete garbage, you can use something like dgVoodoo 2 to wrap it to DX11, since that supports DirectDraw/D3D1-8 emulation now.
>>
>>124800704
meant for
>>124799696
>>
File: spyro-0.5x.png (547KB, 1024x768px) Image search: [Google]
spyro-0.5x.png
547KB, 1024x768px
>>
File: spyro-gbc.png (550KB, 1024x768px) Image search: [Google]
spyro-gbc.png
550KB, 1024x768px
GameBoy Color edition
>>
>>124804115
>>124804242
heh
>>
>>124804242
Yo, Game Boy has always been two words.
>>
>>124806687

I got used to writing "PlayStation".
>>
File: gsdx_20151209155329.png (2MB, 3072x2688px) Image search: [Google]
gsdx_20151209155329.png
2MB, 3072x2688px
>>124796690
>>124797281
Looks good, shame no one mentions that progressive scan now is automatically activated on some games, I even asked and nobody has answered yet.
>>
>>124812062
why the fuck does snake's crotch bulge like that
>>
>>124812395
There's a bulge? I mean, there is shadowing on the textures. But I just don't see any physical bulge. If there is one it's small.
Consider also that the belt is on the middle of the stomach, not hanging on the hips. So there's no vertical bulge either.
>>
>>124724061
>MoochMcGee

You should consider this project dead on arrival.
>>
>>124812395
He's called Solid Snake for a reason :^)
>>
>>124755859

Need to double the resolution at least and try again. Dots are too big and noticeable.
>>
So I haven't touched PS1 emulation in a while, apparently ePSXe is back? How does it compare to PCSX-R?
>>
File: 1443705494761.jpg (25KB, 540x540px) Image search: [Google]
1443705494761.jpg
25KB, 540x540px
>>>/vr/2843304
>>
So what are you refactoring /emugen/?
>>
File: spyro.png (637KB, 1024x768px) Image search: [Google]
spyro.png
637KB, 1024x768px
I think I broke something.
>>
Yo
>>
>>124818714
I don't "need" to do anything. It looks perfectly fine 2ft+ away from the monitor/TV, and the dots aren't visible. Nice and sharp, yet non-pixelated and filtered backgrounds. I usually play at 4k, but the screenshots are anywhere from 8 to 20mb in size with this shader preset. I'm not using external sources to shitpost.
>>
File: dithering.png (693KB, 1024x768px) Image search: [Google]
dithering.png
693KB, 1024x768px
>>
>>124796317
Then people shouldn't be trying to emulate GBA's look :)
>>
File: 1449687431062.png (56KB, 1024x768px) Image search: [Google]
1449687431062.png
56KB, 1024x768px
>>124829628
>>
>>124830378
Well meme'd.
>>
File: dithering.png (765KB, 1024x768px) Image search: [Google]
dithering.png
765KB, 1024x768px
>>124830378

I fixed it.
>>
File: dithering-2x.png (756KB, 1024x768px) Image search: [Google]
dithering-2x.png
756KB, 1024x768px
Not sure how I should handle the dithering pattern when I increase the resolution. Should I increase the size of the pattern as well?

Normally it wouldn't really matter, after all I can just increase the color depth and get rid of the dithering altogether but on the PSX the dithering noise helps making the simple graphics look less plain.
>>
>>124832278
No, that looks good. I recall gpuBladeSoft could increase internal res while keeping dithering, but the dithering would stay the exact same regardless of internal res, which IMO looked odd on anything higher than native. I like how the dithering patterns get smaller when you increase res.
>>
File: dithering-2x-scaled.png (670KB, 1024x768px) Image search: [Google]
dithering-2x-scaled.png
670KB, 1024x768px
>>124832497

I think I agree. Pic related is scaling the pattern with the internal res. It becomes a bit too obvious (not that it was very subtle to begin with).
>>
>>124832807
Worst comes to worst, you could make it an option. Maybe some people might prefer the obvious dithering? The options might look as such:

- 32-bit color depth (no dithering)
- 16-bit color depth (with unscaled dithering)
- 16 bit color depth (with scaled dithering)

Or maybe just have a toggle between 32-bit and 16-bit depth, with the option between scaled and unscaled dithering not doing anything if 32-bit color is enabled. This might be better if we're assuming it's run through RetroArch's core options.
>>
File: spyro-24bpp.png (554KB, 1024x768px) Image search: [Google]
spyro-24bpp.png
554KB, 1024x768px
Yeah I think I prefer most PSX graphics dithered. There are too many untextured polys that look too "smooth" without it and they stand out.

The untextured enemies in this scene are a good exemple.
>>
>>124833365
Hell, I'd argue even textured polygons look better with dithering.

Speaking of which, will you have options for texture filtering? Not that I'd use it since it looks bad most of the time to me.
>>
>>124833271
> Maybe some people might prefer the obvious dithering?
But most of those people would likely use the native res, although having more option is always better for the user unless it's not a problem for the dev having the pattern scale with your internal res might be better.
>>
>>124833271

It's pretty easy to support all the modes, I just need to pass the upscaling ratio in an uniform to my fragment shader if I want to upscale the pattern. Not a big deal.

>>124833579

I can't say I'm a big fan of texture dithering but why not. I'm just not sure how this type of "plugin" is generally handled in OpenGL world since it would have to be done in the fragment shader and mine is completely monolithic at the moment.
>>
>>124833916

s/texture dithering/texture filtering/
>>
>>124833916
The PEOpS OpenGL plugin is fixed function and still handles texture filtering.
>>
File: crash-dithered.png (1MB, 1024x768px) Image search: [Google]
crash-dithered.png
1MB, 1024x768px
>>124834140

Its architecture is vastly different from mine, it uses a texture cache and I don't. I handle everything in the fragment shader, for better or worse.
>>
>>124833365
Plox nodithering option for Muh HD
>>
>>124834332
I see. Well, I wouldn't worry about it too much, since even a lot of MUH HD fags don't care for it. I'd focus on more pressing issues first.
>>
File: crash-dithered.png (930KB, 1024x768px) Image search: [Google]
crash-dithered.png
930KB, 1024x768px
>>
>>124836548
completelyerect.jpg
>>
File: ldTGZsx[1].jpg (39KB, 574x351px) Image search: [Google]
ldTGZsx[1].jpg
39KB, 574x351px
https://github.com/project64/project64/issues/811#issuecomment-162985914

>it does not work for Android. But all my changes lately is so that it will run on android in the future, which is why the project64-core was made so the UI can be windows based but the core will be able to run on other OS's, mac, android, linux, etc. Still a lot more to do tho
>>
File: specs.png (48KB, 658x514px) Image search: [Google]
specs.png
48KB, 658x514px
Are my specs good enough for Shadow of the Colossus? Even on native. I know they're not the best, but I was able to get MGS3 running on it at 3x native.
>>
>>124839916
>single channel ddr3
>>
>>124839916
Might be, don't expect to run it with the new OC'ed EE option though (it reduces console slowdown which is pretty fucking sweet on a game that dips in the 15fps on the real console).
http://wiki.pcsx2.net/index.php/Shadow_of_the_Colossus
>>
>>124841102
It was $500 for this build, and I wanted to get into PC gaming. So, even if it's not the best, least I didn't pay like $3000 for it like alienwares.
>>
File: 1eml6wF.jpg (96KB, 400x400px) Image search: [Google]
1eml6wF.jpg
96KB, 400x400px
>>124838102
>all the work done on frankenmupen has been a waste of time
>>
>>124841508
i'm on a 2008 vaio, so
>>
>>124841508
Doesn't changes much anyways, you gain maybe 3-5% in RAM intensive tasks.
>>
>>124841158
Well, I got it working, stable 60 FPS on PCSX2, but how the fuck do I control the horse? It's so awkward.
>>
>>124841587
Except Project64 is inferior to Mupen because it uses scamware in its installer. Anyone who condones that is not on the side of free software.
>>
>>124841587
Nah, it's made Mupen64plus better than it was.
>>
>>124847369
But it's still nowhere near as good as PJ64
>>
Are those 8bitdo NES and SNES controllers any good?
>>
>>124846062
fucking zealot. there is nothing wrong with toolbars.
>>
>>124847505
PJ64 has only been better in the past year since development started again. For a long time, it was shit and unstable aside from the ancient 1.6 release, it was closed source and the 1.7 beta was closed to the public. Mupen64plus was the only relevant N64 emulator still in development during this time, and until this refactor for PJ64 to have its core seperated from the frontend code to allow crossplatform compilation happens, Mupen64plus will remain the only relevant N64 emulator on non-Windows platforms.
>>
>>124841587
I wouldn't say so. Some of the things they did, like porting Glide64 to OpenGL and the 3-point texture filter code, are commendable, and even caught the attention of a couple of N64 emudevs. Not to mention it was the first serious foray into Libretro GL, which is what laid the groundwork for future GL-enabled cores like PPSSPP and soon Reicast and Dolphin.

Once a portable Project64 core happens, you can be sure Project64-libretro will be soon to follow, and SP should be able to reuse much of the work he already invested into frankenmupen.
>>
>>124849040
The Glide2GL and 3-point filtering would apply to PJ64 easily since Glide64 is a plugin that could simply be dropped in. It would probably be statically linked in the binary like it is now with M64p, since it's generally not wanted for libretro cores to need external dependencies and dynamic libraries loaded to work.
>>
File: controls.jpg (273KB, 659x626px) Image search: [Google]
controls.jpg
273KB, 659x626px
Hey guys, I'm using DS4 on my PCSX2 which is working great... aside from the fact that it randomly seems to be switching up which Pad I'm using randomly and I can't seem to find out the reason. I feel like its something extremely obvious but its pretty annoying.

Thanks /emugen/.
>>
>>124850182
If you're using DS4Windows, open it and go Settings > 'Hide DS4 Controller'
>>
>>124848247
>there is nothing wrong with toolbars.
Have you installed some?
>>
>>124850282
That's what I thought was the issue too. I already have it checked and started remapping the controls thinking that would be the fix. But then as soon as I started mapping it switched back and forth between XInput Pad 1 and DX Controller again.
>>
>>124850369
fuck no. i'm not fucking retarded.
>>
File: toolbar[1].jpg (260KB, 600x452px) Image search: [Google]
toolbar[1].jpg
260KB, 600x452px
>>124850483
>not downloading cool toolbars

It's like you don't want to be productive.
>>
File: ds4popup.png (6KB, 352x110px) Image search: [Google]
ds4popup.png
6KB, 352x110px
>>124850472
Unplug/replug your controller in and make you you don't get this popup.
>>
>>124850831

> Click here to win a FREE LOBSTER Dinner

Wow thanks Project64!
>>
File: almosthere.png (48KB, 1024x768px) Image search: [Google]
almosthere.png
48KB, 1024x768px
Which toolbars should I bundle with rustation when it's done?
>>
>>124851602
Just Bonzai Buddy.
>>
>>124851602
anything that hijacks your browser would be fine.
>>
>>124849040
>and soon(TM) Reicast and Dolphin

ftfy
>>
>>124851602
AVG, make it a tradition for PlayStation emulators
>>
>>124851020
Looks like a really bad driver. Just Werk. That's what drivers should do.
>>
At least the server crash kept this thread from death for a little while
>>
>>124852436
It's the fact that the DS4 is recognized as a DInput device. Then something is using that protocol so it can't just stop it.
>>
>>124851020
What's the value of that limited DS4 only hack over the more robust ScpServer fork?
https://github.com/nefarius/ScpServer
>>
>>124851602
I want a free lobster dinner, so put that one in.
>>
>>124851020
Looks like a really bad driver. Just Werk. That's what drivers should do.
>>
Any way to enable dithering in Mednafen or Beetle using RetroArch?
>>
>>124856945
Uh, it already has it?

You mean disable it? At one point you could, but it resulted in ugly-ass banding, and Rypheca changed the code that allowed you to do so.
>>
>>124848819
>PJ64 has only been better in the past year since development started again. For a long time, it was shit and unstable aside from the ancient 1.6 release, it was closed source and the 1.7 beta was closed to the public.
You seem to place too much judgement on default settings. 2.1 was clearly better than 1.6 after changing the settings. M64p is trash compared to Project64 and 1964.

>Mupen64plus will remain the only relevant N64 emulator on non-Windows platforms.
Considering Mupen64Plus has regressions, I have to disagree. Even now, Kirby 64 is broken.
>>
>>124841587
>all the work done on frankenmupen has been a waste of time
So true. Lol these people who think otherwise have no idea what it's like, maintaining inferior software :) .
>>
File: yY4GIjd.png (14KB, 702x215px) Image search: [Google]
yY4GIjd.png
14KB, 702x215px
>>
>>124857571
>I have to disagree.

Then you're simply wrong, because there's nothing else that compiles on non-Windows platforms. PJ64 or 1964 can't be relevant on Android or iOS when you can't compile them on it.
>>
>>124856945
turn up the resolution.
>>
>>124858359
see
>>124850181
>>
>>124859112
>Then you're simply wrong, because there's nothing else that compiles on non-Windows platforms.
Mupen64 0.5 compiles on Windows, Mac, and Linux. It also has a decent gui :) .
>>
>>124859757
Same emulator, dipshit. The GUI toolkit shit removed in plus because it is non-portable beyond desktop OSs. The plugins being tied to the GUI is why they forked the plugin spec
>>
>>124859757
>decent gui
go fuck yourself
>>
>>124859723
They wasted their time dealing with Mupen64Plus. Inferior plugin spec, worse performance, worse game compatibility, etc. If they are to switch to PJ64, they have to port their code over. Also their angrylion fork was a waste too, since it's bugged and not even up to date. You could argue that it wasn't entirely a waste, but they did waste a significant amount of time.

Copying bad code = waste of time.
>>
>>124860118
>Same emulator, dipshit.
No it isn't, rofl. I guess you need to look up what regression means in the dictionary.

>>124860164
>go fuck yourself
why?
>>
>>124860508
Oh hey, it's Mr. I'd-like-mupen-to-be-viable-but-i won't-lift-a-single-finger-or-file-a-pull-request-or-even-create-an-issue-in-the-tracker-but--will-gladly-spend-months-shitposting-about-how-bad-mupen-is-and-how-many-regressions-libretro-version-has-on-a-4chan-general-thread-:).
>>
>>124857407
Disable, yes. Full 3D games are headache inducing in Mednafen PSX. I literally cannot see anything in Silent Hill, and can barely make out walls from the ground in Dino Crisis.
>>
>>124861356
>I literally cannot see anything in Silent Hill

That's the point :^)

Anyway, no way to do so. Just use ePSXe with either gpuBladeSoft or Pete's OpenGL2.
>>
>>124860508

Mupen64plus was used because it was open source and crossplatform. libretro targets as many platforms as possible, therefore it was the only reasonable option. PJ64 wasn't open source at the time the initial port was done either.

So, no, it wasn't a waste of time at all when it provided Android and iOS with N64 emulation years before PJ64 even began to try. When PJ64 can actually compile and run on these platforms, then deprecating Mupen64plus in favor of it could be considered. Also, improving Glide64 performance could hardly be considered a waste of time.
>>
>>124860662
A few regressions or improvements don't make it a completely different emulator. Fundamentally, Mupen64plus is still mostly Mupen64 code, the main difference being the plugin system.
>>
>>124861068
>Oh hey, it's Mr. I'd-like-mupen-to-be-viable-but-i won't-lift-a-single-finger-or-file-a-pull-request-or-even-create-an-issue-in-the-tracker
You're right about this though. I would not lift a finger for such a hopeless group of people. It's not like they are very helpful either.

>but--will-gladly-spend-months-shitposting-about-how-bad-mupen-is-and-how-many-regressions-libretro-version-has-on-a-4chan-general-thread-:).
Lets set the record straight. What you call "shitposting" is actually me just raising awareness of issues, while everyone else sucks up to these devs and pretend the flaws don't exist. Guess what? My "shitposting" has resulted in them actually fixing some of the problems.
>>
>>124862638
So shitpost more then! I'm sure all your problems as a gamer will be fucking solved and who gives the fuck if devs are your slaves.

....jeez....people these days >_>
>>
>>124862638
And more problems might actually be fixed if you actually spent the minute out of your day to file an issue report. Not even asking for a pull request or direct contribution. Just raising awareness through the PROPER CHANNELS would be a lot more effective.

The question I asked a week ago or so stands. Why do you refuse to do this, despite stating you would like to see the situation improve and the problems fixed?

I'm beginning to think, assuming what you said was sincere, it's because you don't want your name out in the open.
>>
File: Capture (5).jpg (111KB, 529x618px) Image search: [Google]
Capture (5).jpg
111KB, 529x618px
>mfw there will never be an emulation for the kingdom under fire the crusade nor heroes sequel because it only for xbox
Why live?
>>
>>124863426
>it's because you don't want your name out in the open.

>not having multiple separate names/identities on the internet
>>
>>124861491
The shader options are limited in ePSXe/PCSX:R and I'm too used to 4k CRT Royale. The option to disable dithering in Mednafen PSX should be reinstated. I'll take color banding (which can be reduced/eliminated by external shaders in any case) over literal eye cancer any day.
>>
>>124864775
It would have to be reimplemented because the gpu code changed since then.
>>
When did emulation die, /emugen/?
>>
>>124800728
>what's wrong with X?
>yeah, Y on X is garbage

Please, stop fishing for validation. Just stop posting altogether.
>>
>>124862828
>So shitpost more then! I'm sure all your problems as a gamer will be fucking solved and who gives the fuck if devs are your slaves.
>....jeez....people these days >_>

Would you rather me suck up to you guys instead? And perhaps even resort to lying / being delusional about progress just to make you guys happier.

My mission isn't to pester devs into fixing their code. It's simply to bring awareness. There's too many end users sucking up to certain groups of developers and I really do not like when people attribute false positive traits to other groups / software.

I'm not too concerned about whether or not you guys actually follow through with my advice because at the end of the day, NIH ftw. I don't have to deal with the inadequacy of other people's work.

>>124861648
>Mupen64plus was used because it was open source and crossplatform. libretro targets as many platforms as possible, therefore it was the only reasonable option.
I know why they chose M64p. It's because they want to do as little work as possible.

>PJ64 wasn't open source at the time the initial port was done either.
Interesting. I actually did not know this. I'd still prefer PJ64 1.6 as a base. It's written in C anyway, which is a good thing.

>So, no, it wasn't a waste of time at all when it provided Android and iOS with N64 emulation years before PJ64 even began to try. When PJ64 can actually compile and run on these platforms, then deprecating Mupen64plus in favor of it could be considered.
I think patience and efficiency is more important than getting results asap. It's not efficient to prioritize the speed of results over achieving the main goal (quality). It's better to do it right the first time.

>Also, improving Glide64 performance could hardly be considered a waste of time.
Did they really improve the performance, significantly?
>>
>>124866452
but i like it when mudlord posts. I get to fap with him to how slow CEN64 is.
>>
>>124863426
>And more problems might actually be fixed if you actually spent the minute out of your day to file an issue report. Not even asking for a pull request or direct contribution. Just raising awareness through the PROPER CHANNELS would be a lot more effective.
I'm honestly not convinced that more issues would get fixed if I went to their IRC or w/e. I can only think of maybe one issue that they might actually fix, had I mentioned it there (outdated msvc project configuration). Sure maybe if they fixed it, I'd actually consider lifting a finger for once :) , but sometimes I prefer just observing. Other than that, I already know I've directly talked to some of the devs, on here. The easy-to-solve issues that they are willing to fix, get fixed.

>>124866665
lol MoochMcGee
>>
>>124864775
You can always downgrade the core for now, its not like there have been too many serious fixes since then. This is the good thing about libretro.
>>
>>124866628
>Would you rather me suck up to you guys instead?

I would rather you post by the proper channels than here of all places. At least then if you post in the proper places like on a github issue list, it can be logged and such.

And, no, I prefer if you are brutal. Fuck being nice, just post in a proper place, thats all.
>>
>>124866452
And go back to being a troll instead of trying to be pleasant, yeah I get it. If it makes you happy, fine, I'll go back to being a braindead psychotic ratfucking inbred hack.
>>
>>124868026
> but sometimes I prefer just observing

And being a fucking cunt about it hiding behind anonymity.
>>
>>124868026
Except you know damn well the devs consider this place a cesspool of trolls who abuse their anonymity to talk shit, so they rarely take anything said here seriously. Doesn't matter whether it's true or not. They are far more likely to react to an actual post on an issue tracker than to some random post made on some random thread on an unofficial channel. You know all this, and still carry on passive-aggresively.

But we've had this discussion before and we're back at square one, so needless to say I give up. I really do think at this point you're being deliberately roundabout for giggles, and couldn't actually seriously care.
>>
>>124866628
Why must you be such a mindless PJ64 fanboy?

We get it, it's the better emulator now, but it doesn't make everyone else's efforts useless. Especially when it still hasn't crawled out of the Win32 mudhole yet.
>>
>>124868969
>but it doesn't make everyone else's efforts useless.

You are fucking wrong. Anything new trumps anything old, haven't you got the message yet?
>>
>>124866628
>It's because they want to do as little work as possible.

Doesn't everyone? Especially when you are focused on much more than just N64...
>>
>>124869095
So it's the Trump of emulators?
>>
>>124868374
>And go back to being a troll
I never said that. I said "stop posting altogether". Nothing about what I said implied that you should post differently, just don't post.
>>
>>124868374
> I'll go back to being a braindead psychotic ratfucking inbred hack.

Please don't, mudlord-san
>>
>>124869994
And why the fuck should I stop posting? Do I really trigger the fuck out of you people or something?
>>
>>124870435
If you ever stop posting I'll commit mahjong
>>
>>124870691
Thats a good enough reason to stop I suppose.
>>
File: 1302903344805.jpg (22KB, 278x418px) Image search: [Google]
1302903344805.jpg
22KB, 278x418px
>N64 emulation
>>
File: 2015-12-09-223652_1107x826_scrot.png (408KB, 1107x826px) Image search: [Google]
2015-12-09-223652_1107x826_scrot.png
408KB, 1107x826px
So playing N64 games through Dolphin is far better than playing them on any normal N64 emulator, like mupen64plus or Project64. It runs the games perfectly and accurately.

From what I understand, Dolphin emulates a Wii, and the N64 wad files from the Virtual Console store contain code to emulate the N64 games on a Wii. So you're running an emulator in an emulator, but it's still far more accurate than any "real" N64 emulator like mp64/pj64.

The main downside is I don't know how this would work for any games that weren't released on the Wii Virtual Console store. Apparently some people talk about "injected wads", where you replace the N64 rom in the wad with another. Does anyone have any info on this?

For anyone curious to see for themselves, you can just download the wad files here and play them in Dolphin, it's that simple. https://thepiratebay.bid/torrent/7026737/WiiWare_and_Virtual_Console_Complete_Collection_NTSC-U
>>
>>124871476
Nintendo's emu's aren't accurate at all, they are just custom made per game to play that one game as transparently as possible.

That and save incompatibility means that injecting wads doesn't work at all for the vast majority of games.
>>
>>124868226
>I would rather you post by the proper channels than here of all places. At least then if you post in the proper places like on a github issue list, it can be logged and such.
>And, no, I prefer if you are brutal. Fuck being nice, just post in a proper place, thats all.
Ok fair enough. Github is whack though.

>>124868612
>Except you know damn well the devs consider this place a cesspool of trolls who abuse their anonymity to talk shit, so they rarely take anything said here seriously. Doesn't matter whether it's true or not. They are far more likely to react to an actual post on an issue tracker than to some random post made on some random thread on an unofficial channel. You know all this, and still carry on passive-aggresively.
Yet these devs still visit here and participate too. I doubt it's a coincidence that SP has the same mentality as some random anon. https://4ch.be/vg/thread/123700314/#q124083743
>But we've had this discussion before and we're back at square one, so needless to say I give up. I really do think at this point you're being deliberately roundabout for giggles, and couldn't actually seriously care.
I have multiple reasons and I've said a few of them. I don't like when people overly praise certain things, is one of my reasons for bringing awareness.

>>124869428
>Doesn't everyone? Especially when you are focused on much more than just N64...
Not me. I care more about quality than quantity.

>>124868969
>Why must you be such a mindless PJ64 fanboy?
>We get it, it's the better emulator now
It has been better..
>but it doesn't make everyone else's efforts useless.
Kinda does when you end up just scraping the old code.
>Especially when it still hasn't crawled out of the Win32 mudhole yet.
If portability is such a big deal, then port it.
>>
>>124872315
yeah, for instance, mooch and mudlord post here. in fact, mooch may even be here right now... lurking...
>>
>>124871476
>Shilling an inferior emulator
Please go.
>>
>>124872315
>Github is whack though.

Opinion invalidated.

>If portability is such a big deal, then port it.

Sometimes porting a piece of software means re-writing huge portions of it. I'm not aware of just how deeply Project64 is based around win32/Direct* crap, but it might be a better effort to just spend that time improving mupen64plus, rather than trying to not make Project64 rely off Windows-only crap.
>>
>>124870435
>And why the fuck should I stop posting?
Because you contribute nothing to the topic that's supposed to be discussed. You treat this general like your personal blog and throw a whiny fit when people like me so much as imply that your posts are trash.
You do nothing but attention whore and post like a preteen from Reddit, and the fact that you need to use a tripcode is proof enough of that.

The question you should be asking is
>And why the fuck should I keep posting?
Because I honestly can't think of an answer that isn't "You shouldn't."
>>
>>124872315
>If portability is such a big deal, then port it.

That's what cxd4 is trying to do right now. It would have helped if Project64 wasn't written in such platform specific code (i.e. bad code) in the first place...
>>
Hopefully this will get fleshed out some more

https://twitter.com/libretro/status/650752425553494018
>>
>>124750273
>Dolphin is in the same spot as PCSX2

Dolphin is light years ahead of PCSX2. I consider it to be "near perfect". I've never even seen any incompatibility/glitches except the Mario Sunshine cut-scenes looking like crap.

PCSX2 is complete shit on anything except Windows too.
>>
>>124873418
>That's what cxd4 is trying to do right now. It would have helped if Project64 wasn't written in such platform specific code (i.e. bad code) in the first place...
platform specific code is good when you don't care about portability.

>>124873028
>Sometimes porting a piece of software means re-writing huge portions of it. I'm not aware of just how deeply Project64 is based around win32/Direct* crap, but it might be a better effort to just spend that time improving mupen64plus, rather than trying to not make Project64 rely off Windows-only crap.
I'm well aware of what it would take to make it portable. If it was a better effort to just improve Mupen64plus, then WDC would certainly work on m64p/ frankenmupen already. The worst thing about Project64 is the Cpisspiss code, not win32 code.
>>
Does anybody know how to write a script for Webm for Retards that will make it take a source video and make short webms out of the whole thing?

/g/ was pretty useless since they expect everyone to know how to write code.
>>
why is mednafen psx on buildbot over a month old?
>>
>>124887581
Because Mednafen has not been updated since October.
>>
>>124871476

Dude, any N64 emu runs waverace just fine.
>>
All of the sudden loading padpokopom.dll crashes PCSX2, even on older builds. What gives?

Wouldn't be as much of a problem if lilypad-scp didn't refuse to read my analog stick inputs, even though they work on everything else on my computer
>>
File: pcsx2.png (286KB, 986x763px) Image search: [Google]
pcsx2.png
286KB, 986x763px
>>124891549
Forgot pic
>>
>>124876335
>Golphin
>almost perfect

bSNES is almsot perefect, Mednafen is almost perfect, Dolphin is painfully mediocre when it comes to emulation.

Dolphin is more useable and the HW renderer is actually good but other than that it's just as shit at emulating the GC/Wii than PCSX2 is at emulating the PS2.
>>
>>124850182
Well, for LilyPad in particular, you could just deselect directinput in the General tab. Since you're only using XInput anyway.
>>
>tfw dotemu is still a thing
https://twitter.com/Foxhack/status/674371627103096832
>>
Will we be getting an updated RetroArch PS3 this Christmas or is Santa going to shit down the chimney once again?
>>
>>124889242

There's nothing to update, the shit is not going anywhere. It's just Mednafen PSX. Ryphecha doesn'tt have the technical skills to do the kind of stuff simias is now doing with HD upscaling, perspective correct hacks, GL rendering, etc.
>>
>>124898447

> Ryphecha doesn'tt have the technical skills to do the kind of stuff simias is now doing with HD upscaling, perspective correct hacks, GL rendering, etc.

I doubt that, different priorities that's all. Ryphecha is all about accuracy.
>>
ppsspp-libretro doesn't support online or ad hoc multiplayer, does it?

If not, does anyone know if the linux port of ppsspp has gotten any less dogshit over the last year or so?

I want to set up my laptop to play monhun, but I don't want to have to install Windows.
>>
>>124896462
So, they bought the emu, but they still stole the universe bios, didn't they?
>>
>>124719064

what a casual
>>
>>124900221
Technically not, since SNK playmore owns SNK and by extension NEOGEO and dotemu has permission from them.
>>
does anybody know why scpservice polls the cpu every 5-10 seconds?
>>
>>124900765
Which version and what CPU?
>>
>>124900825
nevermind looks like version 1.6.133.15324 doesn't do it but it has an annoying as shit start up sound
>>
>>124901197
I guess you can disable the sound nm
>>
File: crash-wf.png (548KB, 1024x768px) Image search: [Google]
crash-wf.png
548KB, 1024x768px
>>
>>124898674
>I doubt that, different priorities that's all. Ryphecha is all about accuracy.

He/she has never written a single line of GL code other than frontend code, and there is no sourcecode to prove otherwise, so still going with yes, not skilled enough.

Making an accurate PSX emu is not a hard thing to do, anybody can do it given enough time and resources. What matters is creating something that people want to use. Nobody wants to run native res PSX games.
>>
>>124902182
The way the original developer intended.
>>
>>124900221

I doubt GameTap ever purchased Nebula, seems more like one scummy company (GameTap) got morphed into another one and its assets liquidated.

https://en.wikipedia.org/wiki/GameTap#Reception

Seems like all these companies (Hyperkin, GameTap) are all equally as scummy. Just steal what you can, consider the consequences later.
>>
>>124898447
>>124902453

Does doing this make you feel alive anon?
>>
>>124902453

> He/she has never written a single line of GL code other than frontend code

Neither had I one year ago when I started working on rustation. Admittedly I had written a bunch of software renderers before that but still, the difficulty of writing an accurate emulator dwarfs that of learning basic OpenGL. I'm sure Ryphecha could pick up in a week or two if he/she wanted to.

Anyway that's beyond the point, it's not like we're making competing products. I use mednafen's code extensively while developing rustation so I feel the need to defend it when people make the comparison.

It's easy to focus on the obvious things like increased resolution and other fancy hacks but when you dig into mednafen's source code there's an impressive attention to detail, many super obscure behaviours are emulated. Those don't make for cool screenshots though.
>>
>>124900760
SNK/NEOGEO don't own the universe bios. It's a fan made replacement for the neogeo bios. It's free only for non-commercial use.
>>
File: 1352695730949.png (394KB, 631x627px) Image search: [Google]
1352695730949.png
394KB, 631x627px
>>124902182
>4 tris for a face of a cube
>>
>>124903359
lol dude whatever
>>
>>124902453
>>124898447
Despite seemingly popular belief, knowing OpenGL or how to write shaders doesn't require you to be some sort of programming wizard/god. Shit ain't even hard.
>>
>>124903359
It's an unofficial modification of an actual NEOGEO BIOS meaning SNK playmore can do as they please.

Source:http://unibios.free.fr/howitworks.html
>The UNIVERSE BIOS is a patched version of the original SNK BIOS.
>Most code is the same as the original BIOS with the new code being worked into it.
>>
>>124756885
FF9 looks good in battles in HD, but outside of battles the pre rendered backgrounds stick out like a sore thumb, it's really a shame
>>
>>124904328
>meaning SNK playmore can do as they please

No it fucking doesn't. That just means they are both breaking the law.
>>
>>124903783

Neither is developing a PSX emulator. Most of the info is out there.
>>
>>124904893
SNK playmore has the right to distribute NEOGEO BIOSes, if you make an illegal modification of it then it doesn't belong to you but to them, if unibios was made from scratch and open source that would be a different story but it isn't.
>>
>>124905065
No, if you modify their bios your modifications belong to you, you're just breaking the law if you distribute their bios, modified or not.
>>
>>124905558
Not with French laws afaik, shit laws regarding protection of open source software in general too.
>>
>>124905065
That's like saying companies can just go grab all the shit based on their games off romhacking.net and start selling it.

Protip: They can't.
>>
>>124905717
That's a legally gray area, all the ToS say that they can take ownership of derivative works if they want but since ToS aren't legally binding I'm not sure how that's handled.

So yes they can, because there's a high chance there won't be any consequences.
>>
File: crash-wf-start.png (497KB, 1024x768px) Image search: [Google]
crash-wf-start.png
497KB, 1024x768px
>>124903602

Only for the "bouncy" ones apparently, I'm guessing it's because those especially bad in certain angles with affine texture mapping.

What I don't understand is why they use many small quads to draw the background and logos at the start of the game. I guess it's not very performance-critical but it still seems overkill.
>>
File: Mameui64 2015-12-10 13-45-51-09.png (745KB, 1388x1042px) Image search: [Google]
Mameui64 2015-12-10 13-45-51-09.png
745KB, 1388x1042px
>>124711115
>what have you guys been emulating lately?
My two most recent games are Ico and Feud, which I literally just beat after about 26 years.
It's actually always cool how these games that seemed hard as balls when I was a kid when played today aren't that difficult anymore.
>>
>>124902182
I'm strangely aroused.
>>
>>124906302
Wouldn't it be because they deform when you bounce on them?
>>
File: crash-wf.png (552KB, 1024x768px) Image search: [Google]
crash-wf.png
552KB, 1024x768px
>>124909504

Oh right, I didn't think about that.
>>
File: Capture.png (7KB, 329x148px) Image search: [Google]
Capture.png
7KB, 329x148px
That made me laugh way harder than it should
>>
File: box.png (59KB, 212x259px) Image search: [Google]
box.png
59KB, 212x259px
Actually I've just noticed that the texture mapping on those boxes has a seam. I don't know if it's my code that's wrong of if it's accurate. All the footage I find on youtube has the same glitch but it all appears to be played on an emulator so I wouldn't trust it.

I'll check on my console later.
>>
>>124909987
Use speedrunners footage, they mostly play on console.
http://www.speedrun.com/crash1
>>
File: box-speedrun.png (21KB, 143x149px) Image search: [Google]
box-speedrun.png
21KB, 143x149px
>>124910398

Nice.

https://www.youtube.com/watch?v=-4eCnZhgFgY

It looks fine there. I'll have to figure out why OpenGL's mapping is different. I assume the other footage I found on youtube uses Pete's plugin:

https://youtu.be/a9Bl0zAAhpY?t=2m21s
>>
>>124910803
>>124909987
Does mednafen have this problem?
>>
>>124911402

Haven't checked. I doubt it.
>>
File: RetroArch-1210-153822.png (1MB, 1280x960px) Image search: [Google]
RetroArch-1210-153822.png
1MB, 1280x960px
>>124911495
>>
>>124911732

Thanks. That confirms it then.
>>
Do you love emulation yet?
>>
File: 24bpp.png (100KB, 1024x768px) Image search: [Google]
24bpp.png
100KB, 1024x768px
24bit mode support
>>
File: spyro-24bpp.png (119KB, 1024x768px) Image search: [Google]
spyro-24bpp.png
119KB, 1024x768px
>>124913518

Wrong screenshot. Now you know that I didn't get it right on my first try.
>>
Why is VS express 2015 such a pain in the ass?
>>
File: RetroArch-1210-013019.png (55KB, 1600x1200px) Image search: [Google]
RetroArch-1210-013019.png
55KB, 1600x1200px
Please
Help

Pic fucking related. Using retroarch latest build with mednafen core. Using the US isos from emuparadise. Are those dysfunctional? Am I fucked? I've tried everything and it won't read the 2nd disk.
>>
>>124858509
MudlordDRM?
>>
>>124861068
Well there's no reason for him to try to improve Mupen since PJ64 is better
>>
File: box.png (1MB, 1024x768px) Image search: [Google]
box.png
1MB, 1024x768px
I think I fixed it, a rounding error apparently. Or maybe it's something else and the rounding just happens to fix it, I need to run more tests.
>>
>>124913798
>>124913518
I'm having a hard time wrapping my head around how that is even supposed to work. Wouldn't the only effect be to super slightly shift the colors due to quantization?
>>
File: pixformats.png (3KB, 268x43px) Image search: [Google]
pixformats.png
3KB, 268x43px
>>124916884

It's how the values in the framebuffer are interpreted. Normally everything is in 16bits (1 bit alpha/mask, 3*5bits RGB) but the video output can also treat the framebuffer as 24bit RGB (3*8bit RGB).

The GPU itself cannot draw polygons using 24bits so it's only used to display pre-rendered graphics like still images or cutscenes decoded with the MDEC.
>>
>>124917263
Don't you have to output to 24bpp to display on a modern computer anyway? Or is that a feature of the actual PS1 or something?
>>
File: spyro-no24bpp.png (628KB, 1024x768px) Image search: [Google]
spyro-no24bpp.png
628KB, 1024x768px
>>124917506

That's irrelevant, the problem is how you interpret the data in the framebuffer.

If you're in 16bit mode you take the first 5 bits and that gives you a red value, then the next 5 bits give you the green and the next 5 bits the blue.

If the framebuffer is in 24bit mode then the first *8* bits are the red, then the next 8 bits are the green and the last 8bits are the blue.

You can see that it changes completely the way the data is packed in memory, if you attempt to display 24bit data as 16bit you'll get garbage (pic related).

Since the PSX GPU uses 16bpp natively it's what I use in my OpenGL textures, however in 24bit mode I need to be creative to rebuild the 24bit value:

https://github.com/simias/rustation/blob/master/src/gpu/opengl/shaders/output_fragment.glsl#L32-L58

Internally OpenGL uses normalized values, a color would be a vec3(r, g, b) where r, g and b are floats in the range [0; 1]. OpenGL converts it to integers of the right depth only when writing to the texture/screen at the end (that's the short story at least).
>>
>>124917987
I still don't get it. What's the point if it's just going to output as 24bits anyway?

I understand color depths perfectly fine, btw.
>>
>>124916383
>Well there's no reason for him to try to improve Mupen since PJ64 is better
Exactly. Even 1964 is better.
>>
What's a good place to download PS1 games for mednafen?

sick of getting ISO's & ECM's
>>
File: bpp.png (3KB, 345x43px) Image search: [Google]
bpp.png
3KB, 345x43px
>>124919886

I don' t understand what you don't understand then. The point is to avoid having graphics that look garbled like in my previous post.

Let's take an example, maybe it'll help:

Suppose you have 3 bytes this bit pattern somewhere in VRAM:

11111111 00000000 11111111

The game tells you "display this in 24bit RGB mode". It means that you take the first 8 bits, it gives you the red (full ones, 100% red), the next 8 bits is full 0s (0% blue) and the last 8 bits is 100%blue. That gives you a purple pixel.

Now the game gives you the same bit pattern and says "display this in 16bit RGB mode". In this case the first 5 bits is the red (11111, so still 100% red) then the next 5 bits is green (11100, about 90% green) and the next 5 bits is blue (00000 so 0% blue). The 16th bit is ignored. That gives you a yellow pixel (and you have the first half of the next pixel in the 3rd byte).

So depending on how you interpret your data you either have a purple or yellow pixel. Whether you want to then output this pixel in 24, 16, 8 or 30 bit color depth is irrelevant.

>>124920923

Get the redump torrent. All the NA games is like 450GB 7zipped, bin/cues.
>>
Stupid question, could building stuff from source myself be slightly faster than grabbing premade builds?
>>
>>124921681

Depends what you are building and how knowledgeable you are with building stuff from source. On average I'd say no.
>>
>>124921271

> the next 8 bits is full 0s (0% blue)

That should say 0% green obviously.
>>
>>124921762
>Depends what you are building
PCSX2

>how knowledgeable you are with building stuff from source.
I hit the button and things happen.

Is there a way to make it faster then?
>>
>>124921681
Well never mind that I'm actually getting a solid 10fps improvement over the buildbot builds in Ace combat 4 (forgot to switch from the debug plugins)
>>
>>124921681
>Stupid question, could building stuff from source myself be slightly faster than grabbing premade builds?
Short answer is yes. It really depends on the scenario though. Most people do not spend much time testing different compiler options, as well as different compilers and versions of compilers. Assuming the code is bottlenecked by cpu operations that aren't JIT, yes it can actually make a significant difference.
>>
>>124876335
>I consider it to be "near perfect"
I guess you only play popular games.
>>
>>124898674
>Ryphecha is all about accuracy.
Disgusting
>>
>>124833271
i request 16bit depth with no dithering
for mobile reasons
>>
>>124902453
Tell me whats the fucking point of muh hd if I'm going to run it in a late 90s cheap 14" CRT
>>
Now that Frankenmupen is done for will they update their PPSSPP core?
>>
>>124915884
Bumping for some help.
>>
>>124904578
That was kind of the point of the particular setup you see on the right screenshots. You increase the 3D resolution, but blur everything together so the 3D doesn't stand out as much over the low-res 2D.

If you have a CRT monitor, it actually looks pretty good at 480p fullscreen. I've since stopped using the plugin hackfests, though, so I just play at native res on mine.
>>
>>124920727
Isn't 1964 less compatible than either Mupen or PJ64? I do recall there were several key titles it could play that Mupen could not, but it shit itself on others. I also remember the UI being pretty unstable, at least on 1.1.
>>
>>124906438
What filter, and what game?
>>
with cemu now out how easy is it to hack wii u games.
Id imagine you just need to find a NOP then branch to free space in ram the set up your hack from there
>>
>>124934747
Apparently fairly simple seeing as someone already figured out how to uncensor Xenoblade Chonicles X.
>>
>>124915884
>Using the US isos from emuparadise. Are those dysfunctional?
A lot of them are. Compare your dumb against redump.org.
>Am I fucked?
No, just get the redump version. I think you'll have to rename your save file to match though.
>>
File: ico 2015-11-11 14-03-51-07.jpg (285KB, 1440x795px) Image search: [Google]
ico 2015-11-11 14-03-51-07.jpg
285KB, 1440x795px
>>124934630
Feud! for Amstrad CPC. Filter is bog standard HLSL for MAME.
>>
File: picross.png (35KB, 315x437px) Image search: [Google]
picross.png
35KB, 315x437px
The Picross is strong in this one
>>
>emugen pulls a Rachel
>>
https://github.com/PCSX2/pcsx2/pull/1020
Just found that while looking around for stuff, does that means what I think it means?
>>
>Want to build PCSXR on windows
>no instructions anywhere
Anybody knows?
>>
>>124941971
>Ps2 inbuilt backwards compatibilty. Currenty doesnt work. Would be a nice feature. There is a dedicated thread in the forum discussing this feature.
Yes.
>>124943985
Do you know anything about compiling?
>>
>>124944363
I know that I'm a retard who didn't see the .sln file, is VS2015 good or do I need to go back to an older one?
>>
>>124944580
I don't know specifically about PCSXr, but generally if there are backwards incompatibilities VS should tell you when you load the solution.
>>
File: what year is it.gif (2MB, 512x288px) Image search: [Google]
what year is it.gif
2MB, 512x288px
>>124873986
>he expects meaningful progress
>not just endless refactoring
anon pls
>>
>>124891657
>>124891549
Bumping this
>>
>>124946631
Support got dropped use lilypad
>>
>>124947789
Well for some reason Lilypad doesn't detect my sticks X and Y axes right for my DS3, even though windows and other programs work fine
>>
>>124948105
Native DS3 mode or Xinput mode?
>>
>>124948271
Native, using the latest SCPToolkit
>>
>>124711115

Final Fantasy VII. Ripped my copy of Crash 3 too.
>>
>>124948370
Known bug
>check only Xinput mode
>map your sticks
>uncheckxinput mode and check DS3 mode
>map the rest of your buttons
>make sure xinput and native DS3 is checked
>it just werks
>>
>>124948869
Thanks, that should go in the wiki for the time being
>>
>>124944363
Hurray yet another PS1 emulator that won't be better than PCSXR nor anywhere near as accurate as mednafen.

Thank god for rustation which is pretty much the only thing showing promise in PS1 emulation since mednafen.
>>
ru-station guy:
you should split the emulator between gpu and cpu stuff so that others might work on the gpu side and also develop alternative rendering methods.
>>
mGBA or vba-m?

how do you correct saturation issues in mGBA?
>>
>>124957582
mGBA
By using shaders with RetroArch.
>>
File: RetroArch-1211-005114.png (1MB, 1280x960px) Image search: [Google]
RetroArch-1211-005114.png
1MB, 1280x960px
What happened to all the shaderposters? Didn't use /emugen/ throughout November, but before I left, this was basically shader-o-rama.
>>
So, the PCSX2 faq page says an actual PS2 is required to get the emulator working, and that I need the ps2's bios files. How would I go about getting those off my ps2? I didn't think there was a way to connect one to a PC.
>>
>>124937464
After wading through the shit I found the redump version, downloaded it, got my save in there and got to the point where I need to change disks again. I followed every single method to changing the disk.

Same thing, screen just hangs there. Can you or anybody walk me through the steps I need to do to make this work? This is literally driving me up the fucking wall.
>>
>>124963216
The PCSX2 community consists of a bunch of underage faggots. None other than the developers of the emulator actually have genuine BIOS. A BIOS pack can be found on any major rom site.
>>
>>124963647
use epsxe & daemontools and mount the disks.
>>
File: 4chanturtle.png (76KB, 460x460px) Image search: [Google]
4chanturtle.png
76KB, 460x460px
>>124963928
>use epsxe
>and malwaretools
>>
>>124964074
yeah. since mednafen discontinued support for physical disks and obviously isn't working for him, this is the solution.
>malwaretools
yeah, go be vegan someplace else faggot.
>>
>>124963647
>>124963928
You know what? I could just delete my fucking stupid post right here and now.

But no, fuck that. Lets just leave it like that and I'm just gonna post how I made it work by actually fucking using the eject tray option WHILE the game is still going and NOT through the quick menu.

Fuck, I feel stupid, I'm supposed to know this shit, I grew up with the fucking console.
>>
>>124941562
https://www.youtube.com/watch?v=6ITD1tqXDII
>>
https://twitter.com/Themaister/status/673190381824155649

So this is what Themaister does now
>>
>>124968534
that's fucking pathetic. the work he did on ra is more legit.
>>
>>124921271
Okay, I went to sleep, but I get it now. That's what I was asking here >>124917506

At first I didn't think that the PS1 would ever use 24bit mode, and I guess I thought you were just doing some weird wizbiz that I didn't get.
>>
>>124970092
Welcome to capitalism. Welcome to hell.
>>
Does Mednafen PS1 core not support fast forward? I can't get it to work in RetroArch. These FFIX load times are driving me nuts.
>>
>>124977163
Check the core options for a disc load speed.
>>
trying to netplay dokapon kingdom on dolphin. it only works with dual core disabled. any way to netplay with dual core on?
>>
>>124749660
What's wrong with N64?
I keep hearing it's really bad, over and over again, but what, specifically, is bad?
>>
>>124982906
No single emulator or plugin can run games without any issues.

But, if you put them all together, almost everything runs fine. Even better recently.

Still, it needs a lot of work. People are particularly pissed about N64 because everyone knows they have complete access to documentation on how everything works but they're too fucking lazy to do it right anyway.
>>
>>124968534
>>124970092
>>124974569
He works for fucking ARM now. The work he's doing professionally most likely dwarfs anything any emudev is currently doing.
>>
>>124984374
yeah. i was looking through what that ocean thing is and it's actually really impressive.
>>
>>124984250
>People are particularly pissed about N64 because everyone knows they have complete access to documentation on how everything works but they're too fucking lazy to do it right anyway.
Clearly you don't know what you're talking about.
>>
>>124984892
>general statement made only to insult
>no evidence to backup the statement

Wow. You sure showed me.
>>
>>124982906
>What's wrong with N64?
>I keep hearing it's really bad, over and over again, but what, specifically, is bad?
N64 emulation is actually decent. Don't listen to people who tell you otherwise.
>>
>>124984250
>No single emulator or plugin can run games without any issues.
What issues do most common N64 emulators have, currently?
>>
>>124985076
>no evidence to backup the statement
>Wow. You sure showed me.
Ok how about you prove to me that EVERYTHING is documented? If you can provide the complete documentation for even just the audio interface, I'll take back what I said.
>>
https://github.com/dolphin-emu/dolphin/pull/3245
>Merged
>>
>>124984250
>But, if you put them all together, almost everything runs fine.
Hahaha no

Where's muh Body Harvest? It's been 15 years
>>
>>124984374
So he's working on shitty phones rather than real computers. You know the miniturization craze is a corporate scam that has begun because they can't push desktop hardware significantly better to allow for frequent upgrades, right?
>>
>>124986539
>I've never heard of the word almost before. Please rape my face.
>>
>>124986539
>body harvest
just use a software graphics plugin
oh wait, you can't? Fucking poorfag
>>
>>124988146
That game runs at full speed on nothing, not even a 6600
>>
>>124987975
Tons of games have little errors, anon-kun
>>
>>124989316
>not having a 7600
get a job, seriously
>>
>>124989865
That doesn't exist yet
>>
>>124990242
you're literally just justifying your lack of income
>>
File: eg1.png (821KB, 1024x768px) Image search: [Google]
eg1.png
821KB, 1024x768px
Dumping some thread starter images made from other image in this thread. Hope someone likes them.
1/8
>>
>>124991104
Universal Pictures, a movie studio, funds Spyro, a non-movie game.

Strange times the PS1 era was.
>>
File: eg2.png (141KB, 1357x1018px) Image search: [Google]
eg2.png
141KB, 1357x1018px
2/8
>>
File: eg3.png (113KB, 1024x768px) Image search: [Google]
eg3.png
113KB, 1024x768px
3/8
>>
File: eg4.png (450KB, 1024x768px) Image search: [Google]
eg4.png
450KB, 1024x768px
4/8
Fucking captchas keep timing out, so I have to babysit this damn thing.
>>
There is no way to make more than one webm at a time with Webm for Retards.

All is lost.
>>
File: eg5.png (425KB, 1024x768px) Image search: [Google]
eg5.png
425KB, 1024x768px
5/8
And it's making them harder because I'm doing so many, since I tried to do all 8 in advance. Next time I'll just make an imgur album and link it. Less hassle.
>>
File: eg6.png (58KB, 1024x768px) Image search: [Google]
eg6.png
58KB, 1024x768px
6/8
>>
File: eg7.png (887KB, 1024x768px) Image search: [Google]
eg7.png
887KB, 1024x768px
7/8
>>
File: eg8.png (943KB, 959x719px) Image search: [Google]
eg8.png
943KB, 959x719px
8/8
>>
>>124991104
>>124991296
>>124991483
>>124991669
>>124991846
>>124992038
>>124992227
>>124992416

It would be better without the /emugen/
>>
>>124992416
Hey that one is mine :3
>>
File: windwaker 2015-09-16 13-45-27-06.jpg (199KB, 1440x780px) Image search: [Google]
windwaker 2015-09-16 13-45-27-06.jpg
199KB, 1440x780px
>>124999617
Bump this!
we should just let the thread die. There's only constant bickering about inconsequential shit anyway, and no more good funposting
>>
So I left >/emugen/ for a couple of months and it startrs dieinjg? you guys ae wpathetihc
>>
/emug/ is constantly page 10'd these days, I don't understand

It never used to expire
>>
>>124921681
So long as rice your CFLAGS with --funroll-loops and -O4
>>
File: emugen.jpg (291KB, 1388x1042px) Image search: [Google]
emugen.jpg
291KB, 1388x1042px
>>125002754
>>125004865
/vg/ is also moving considerably faster. We're hitting page 8 in fewer than 10 minutes. It's normal for the end of the year though, since November is always the time when a lot of new shit comes out so a lot of threads are very active.
>>
File: 1449350564487.jpg (60KB, 540x411px) Image search: [Google]
1449350564487.jpg
60KB, 540x411px
>>124940696
Please tell me how in the fuck you got the MESS portion of MAME functioning. I'm trying desperately trying to run MSX, Intellivision, and several Atari machines.
>>
>>125007514
I haven't used any of those systems so I couldn't tell you specifically. With what are you having trouble? For the CPC it was just double click system in the list, set up the bios cartridge roms in the MAME menus, load floppy, play. A bit unnecessarily complicated because unlike MESS it doesn't load the roms automatically so I had to add an expansion module manually, but this was a problem specific to the CPC.
>>
>>125008078
All I want is to load the ROM, Disk image, whatever, and play. I was using Messui64 previously, but now it keeps crashing when I try to change the controls, so I went back to Mameui64. What were your steps to loading MESS-based shit?
Also, I'd never though I'd see someone in /emugen/ besides me who actually uses MESS, so that's cool I guess.
>>
>>124992227

I like this one. Most of the others are intentional so it's not fair.
>>
>>125008331
OK, I've been trying to get the MSX working, but there are so many different manufactured versions of it and since I'm not familiar with the system I have no idea which BIOS roms files to get. Also it really seems like the resources online for MSX emulation are very poor.
>>
>>125009872
Tell me how you got Amstrad CPC working and maybe that'll give me a lead on figuring out everything else. Also, since these are computers, how do you bring up the emulator menu? I hit escape and nothing happened.
And regarding HLSL, don't you need a something like a 4K monitor to scale properly?
>>
File: 1445819844925.jpg (268KB, 1200x1080px) Image search: [Google]
1445819844925.jpg
268KB, 1200x1080px
>>125009872
Almost forgot-
>I'm not familiar with the system I have no idea which BIOS roms files to get.
https://archive.org/details/MESS-0.151.BIOS.ROMs
>>
>>125010080
>Tell me how you got Amstrad CPC working
I literally just plonked started it from the list. MAME doesn't need any extra files to load on system run, they must be loaded manually. It was tagged as available from the start, like many other systems. Anyway, give me some more time, I'm getting somewhere with this. It's just hard to find the files.
> since these are computers, how do you bring up the emulator menu?
Press scroll lock to disable keyboard emulation.
>And regarding HLSL, don't you need a something like a 4K monitor to scale properly?
Maybe. I don't know. I was just tired of perfectly smooth pixels and I like the slight colour bleed this is giving me.
>>
File: Mameui64 2015-12-11 11-10-18-14.png (1MB, 1388x1042px) Image search: [Google]
Mameui64 2015-12-11 11-10-18-14.png
1MB, 1388x1042px
>>125010227
Ah, damn, that might have been useful had I seen it 3 minutes ago. Oh well.
>>125010080
OK, I got it working. I downloaded this
https://www.planetemu.net/rom/mess-roms/msx-74
and this
https://www.planetemu.net/rom/mess-roms/hb-201p
and ran the HB-201P system (literally just picked one arbitrarily).
Then in the system I opened the MAME menu, inserted a disk in the file manager and it reset itself automatically, then booted up the game.
>>
File: mamaluigi.png (202KB, 499x428px) Image search: [Google]
mamaluigi.png
202KB, 499x428px
>>125010525
Followed your steps, and it's working, thanks!
BTW, that's a sick-ass filter, did it already come with the emulator, or did you have to download it elsewhere?
>>
>>125010969
I thought it was the one that came with MAMEUI64, but maybe I'm wrong and I added it then forgot about it. I can upload it if you want anyway.
And let me know if you also get the Intellivision and Atari systems to work too. I can look into them if you're still having problems with those.
>>
Bumpo.
>>
File: 1199977_large.jpg (29KB, 640x480px) Image search: [Google]
1199977_large.jpg
29KB, 640x480px
>>125010227
You should make this the reflection.
>>
File: rhf 2015-09-10 22-50-37-07.png (178KB, 1920x1080px) Image search: [Google]
rhf 2015-09-10 22-50-37-07.png
178KB, 1920x1080px
バンプ
>>
File: itsfine.png (310KB, 1024x768px) Image search: [Google]
itsfine.png
310KB, 1024x768px
>>
>>125016047
spoopy
>>
>>124911732
May I ask what shaders or filters your using here?
At first glance it seems like an upscaled image due to the size of the 'taking screenshot' text
>>
>>125016349
He could just be using a tiny font
>>
File: medievil-textures.png (782KB, 1024x768px) Image search: [Google]
medievil-textures.png
782KB, 1024x768px
>>125016156

You want spoopy?
>>
>>125016567
try skullmonkeys
>>
>>125016349
Default dotmask.cg, 4x Window size and a tiny font on the UI message
>>
>>125016626

Doesn't seem to work, still this CD freeze. I'll focus on fixing that when I'm done implementing semi-transparency in the GPU.
>>
>>125016632
Apologies, I'm not really well informed about emulators/shaders, considering I had just seen the image whilst on the catalog.

When you stretch the image to 4x in an emulator, does it automatically upscale, or does it blur the image being shown?
>>
File: crash-muhhd.png (2MB, 1440x1078px) Image search: [Google]
crash-muhhd.png
2MB, 1440x1078px
8x internal res. I get like 1FPS on my computer but I think something's wrong with my drivers, glxgears barely reaches 44fps.
>>
>>125017263
>When you stretch the image to 4x in an emulator, does it automatically upscale, or does it blur the image being shown?
Well in RA at-least you can choose to integer scale which will keep the image from getting too blurred (as opposed to nearest neighbor which adds a lot of blur and problems especially in 2D game but doesn't need to be a multiple of the original resolution), it does make the image a tiny bit blurrier but nothing a shader won't fix.

By default unless your screen uses the same resolution as the original game you're actually scaling it which will cause some blur.

>>125017812
The box got fucked up again, or it's an older screenshot/build.
>>
>>125017995

I didn't commit the box fix, I want to make sure I really found the cause of the problem instead of a crappy workaround. I've noticed a few texturing glitches in megaman X6 as well. Looks like an off-by-one error.
>>
>>125018064
>I didn't commit the box fix, I want to make sure I really found the cause of the problem instead of a crappy workaround.
Oh ok, figured it could have been something along those line
>>
>>125017995
>nearest neighbor
>adds a lot of blur
What the fuck are they doing in RA? Nearest neighbor upscaling shouldn't cause any blur. Blurring in upscales is caused by filters that approximate neighboring pixels.
>>
>>125018746
>Nearest neighbor upscaling shouldn't cause any blur.
And it doesn't. I don't know what he is on about.
>>
File: m.jpg (120KB, 947x759px) Image search: [Google]
m.jpg
120KB, 947x759px
I keep getting this error when I try to use Mednafen... I checked the bios and the cue files, it all good. Can anyone help?
>>
>>124710447
How does dolphin emulate ram. Im interested in knowing if I can use the wii's ram limit for gc games. If I had to guess the ram is mapped by the game itself so it would require me to hack the game to change the ram mapping, but I want to manually put values way after the gc ram limit. would I need to change dolphin itself? I dont have much experience with emulators but I could try if needed.
>>
>>125020314

What are you trying to achieve exactly? A romhack which requires more RAM than available on the original console?
>>
>>125020231
This is curious, I used the same mednafen core, bios and iso on RetroArch 1.0.0.2 and it worked just fine... guess I won't be using that sweet new GUI :(
>>
>>125021032
It has nothing to do with the gui. check where your "system_directory" points to and see if the BIOSes are there.
>>
>>125021227
That was it. Thank you!
>>
>>124812062
can ridge racer v be forced to progressive scan?
>>
File: 1449841104665.png (43KB, 868x648px) Image search: [Google]
1449841104665.png
43KB, 868x648px
>>
>>125018746
>>125019339
> I don't know what he is on about.
I mixed up bilinear and nearest neighbor
>>
Alright, I'm trying to play Dark Souls on PC with a PS4 controller.

The game picks up the controller and every button is what it's supposed to be but I have one problem.

The camera won't stop spinning. I know it's the controller since if I hold the right analog stick it stops. However, I don't think it's a mechanical error since I just took it over to my PS4 and it doesn't do that.

Anyone ever have this problem and know how to fix it?
>>
>>125022851

Sure is emulation related
>>
>>125022851
Is the port so bad that playing Dark Souls on Windows is considered emulation?
>>
>>125022985
>>125023028
I thought you guys would know how to configure a PS4 controller to work properly for games it wasn't meant to work with.
>>
>>125023087
Install Gentoo. Linux has support for PS4 controller ootb.
>>
File: 341401_-_Copy.png (557KB, 800x769px) Image search: [Google]
341401_-_Copy.png
557KB, 800x769px
>>125023239
>Install Gentoo
>>
>>125023087
I don't have a DS4, but can't you just make it emulate XInput?
Anyway, if you're already using it through XInput, you can use Windows' own setup window to recalibrate it. On 7 it's in Devices, right click the controller > Game controller settings > properties.
>>125023239
Double kek.
>>
>>125023239
Can you just pretend I said a different game?

>>125023320
I went through your instructions but there's no "recalibrate" option.
>>
Who is the Donald Trump of emudevs?
>>
File: ww2.png (218KB, 1163x888px) Image search: [Google]
ww2.png
218KB, 1163x888px
>>125023484
You're sure you searched properly? I can't help you more than this.
Do you at least see the tab with the input readouts? Does it detect the stick in a neutral position?
>>
>>124858509
>32-bit packer

Get with the times, muddy.
>>
>>125023028
It's pretty close tbqh
>>
>>125024426
Well, it's all right with DSfix. Which really is like tinkering with emulator settings.
>>
[accuracy intensifies]
>>
>>125023708
whoever's still working on zsnes, obviously.
>>
>>124756384
Mupen64 is plugin-based too

Do you hate Mupen64?
>>
>>125027915
desu his opinion on plugins is invalid. He needs more experience on emulation development.

Being able to test your code on multiple emulators > anything he has against plugins.
>>
>>124933258
>Isn't 1964 less compatible than either Mupen or PJ64? I do recall there were several key titles it could play that Mupen could not, but it shit itself on others. I also remember the UI being pretty unstable, at least on 1.1.

>>124984250
>People are particularly pissed about N64 because everyone knows they have complete access to documentation on how everything works but they're too fucking lazy to do it right anyway.
There are two things wrong with your statement. One is that no active emudev has complete access to documentation on how everything works for N64. Two, for the things that are documented well, it's not laziness that prevented people from doing a better job. It's either because they don't want to use it or they are too arrogant and think their code is already bug-free :) .
>>
>>124933258
>Isn't 1964 less compatible than either Mupen or PJ64? I do recall there were several key titles it could play that Mupen could not, but it shit itself on others. I also remember the UI being pretty unstable, at least on 1.1.
Forgot to reply to this :) . I know PJ64 has better compatibility, but not sure about Mupen. The good thing about 1964 is that some of its flaws (like unstable UI) are easy to fix, so it has decent potential. It's nice how it has kaillera support, as well as those frame buffer extensions.
>>
File: emulation.webm (3MB, 624x352px) Image search: [Google]
emulation.webm
3MB, 624x352px
>>125022249
get used to it
>>
>>125028283
>He needs more experience on emulation development.
He is a retired emudev that spends his time programming for fun and shitposting on emugen now. He has worked with emu plugins before too.
>>
>>125022249
Shake my head to be honest family
>>
>>125020657
Pretty much.
>>
>>125027897
Who the fuck even works on that thing anymore?
>>
>>125035778
pagefault

http://board.zsnes.com/phpBB3/viewtopic.php?p=372711#p372711
>>
>>124710447
Since CEMU is closed source cant we just decompile it in C and make it open source.
>>
>>125036798
Yes it's possible. But unless he has some really good information in his code, it won't be worth the effort.
>>
>>125036798

If decompiling worked well everything would be open source.
>>
File: 1449790723561.gif (3MB, 359x346px) Image search: [Google]
1449790723561.gif
3MB, 359x346px
>>125036239
>There are no plans to release the source code for the new version.

tfw ZSNES becoming closed-source jewware
tfw people will actually buy it due brand recognition
tfw byuu lost the fight
>>
>>125036961
its the only wii u emulator out. How can it not be good information. Unless the dolphin devs decide to do it
>>
>>125029776
If I remember correctly, he only worked on Rice Video and Glide64. He probably does not have much knowledge / experience with RSP, n64 Audio, Low Level RDP emulation, or n64 cpu emulation.
>>
>>125037172
Irrelevantware just like Project64
>>
>>125037207
It's not but the other one is Win10 only because the devs are buttfuckers.
>>
>>125037207
What I really mean is that since decompilation takes a lot of work, it would only be worth taking the important parts. I heard WiiU is similar enough to the Wii (please correct me if I'm wrong), so I was thinking it's probably not necessary to copy the whole thing.
>>
>>125037675
>Irrelevantware just like Project64
If Project64 is irrelevant, which N64 emulator is relevant?
>>
>>125038032
>I heard WiiU is similar enough to the Wii
Some things are similar, not enough to actually make the process of emulating it simple though.
>>
>>125022851
Use DS4Windows and use the 'Hide DS4 Controller' setting. It's a problem with the DS4's DInput on DaS, and doing that will emulate XInput while hiding all the DInput functions.
>>
>>125037834
Not anymore, they dropped DX12 for OGL 4.5.
>>
>>125040680
Good stuff, hopefully it becomes as good as Cemu
>>
File: 605.jpg (30KB, 486x373px) Image search: [Google]
605.jpg
30KB, 486x373px
>>125040680
>OGL
So it will suck?
>>
>>125041324
AMDfag spotted.
>>
File: 648.jpg (60KB, 888x1077px) Image search: [Google]
648.jpg
60KB, 888x1077px
>>125041347
>dislikes windows
>buys nvidia
Epic :^)
Anyway, weren't people trying to drag that other shitty DX alternative? It was called something silly like Titan or Viper. Has it been dropped already?
>>
>>125041617
Vulkan, a lower-level OGL that hasn't released yet. And there are plans to switch to it later (Xenia devs want to do the same).
>>
>>125041617
>>dislikes windows
When did I ever mention that.

>weren't people trying to drag that other shitty DX alternative?
>DX
>not shitty
>>
>>125041945
Vulkan, yeah, that one.
Gonna enjoy watching it crash and burn.
>>
>muh command buffer API
>>
where do you even find pcem system files? I've googled and some of them come up, but is there anywhere I can get all of them?
>>
>>125042097
With that much big groups pushing it so hard it's doubtful it will crash and burn, it even might gain some traction just because it's not limited to win10.on the windows side of things.
>>
>>125042910
>pcem system files
4th result from googling that:
http://www.retroroms.net/modules/newbb/viewtopic.php?post_id=57651#forumpost57651
>>
Is there something wonky going on with Dolphin? It keeps hard crashing my computer recently. Like at random times in any game, it will just straight up lock up my pc playing the last sample of sound forever making an awful screech. I've tried the latest stable version, dev version, etc. nothing's changed. The games themselves run fine, 60fps, 2x native, directx, all with 4gb ram, amd 4gb vram, Intel Core i5 650 @ 3.20GHz, dual core, 4 threads. I tried googling, but all I find are random soft crashes or consistent hard crashes.
>>
>>125044637
>It keeps hard crashing my computer recently.
>I've tried the latest stable version, dev version, etc.
Sounds like it's a problem with your PC/drivers.
>>
>>125043197
thanks for the spoonfeed, I would've sworn I checked that link earlier and it was dead

oh well
>>
Any tips on getting faster GBA emulation on Retroarch (Android)?

Gameboid works flawlessly but its interface sucks, VBA Next gets ~40fps and all the other cores just don't work.

Tried changing the vsync (my phone is a LG G3, so it has adaptive frame rate) but that did nothing for me.
>>
File: image.jpg (113KB, 851x761px) Image search: [Google]
image.jpg
113KB, 851x761px
>>125044798
Maybe. It happened again literally just now, except this time I hadn't even loaded up a game, I was just going through configs and options. I'm typing this from my phone while I reboot my pc.
>>
>>125045985
Gonna go ahead and guess it has to do with said "adaptive framerate". RetroArch requires a stable refresh rate to avoid stutters. Maybe try disabling Vsync altogether and just keep audio sync on. You could also try toggling threaded video on or off.

Is there not any way of disabling this "adaptive framerate" and just lock it to 60Hz?
>>
>>125045985
Gotta either be some setting you toggled, or it's something with your phone.
>>
File: wat.png (937KB, 1024x768px) Image search: [Google]
wat.png
937KB, 1024x768px
>>
>>125036239
>There are no plans to release the source code for the new version.

Dead on arrival.
>implying I don't die of old age first.
>>
>>125045985
>VBA Next gets ~40fps and all the other cores just don't work

You might want to figure out why the other cores aren't working. Even on my G2 I had VBA Next running decently with the odd slowdown. mGBA does fine.
>>
>>125047321

This is driving me insane. I don't understand how the swirl can get stuck here, it doesn't make any sense.
>>
>>125038227
Mupen
>>
File: 1445456047131.png (21KB, 176x232px) Image search: [Google]
1445456047131.png
21KB, 176x232px
>emulator is coded in Cpisspiss
>>
File: pcsx2_nvidia_gre.jpg (139KB, 1328x547px) Image search: [Google]
pcsx2_nvidia_gre.jpg
139KB, 1328x547px
>>125041324
Pretty much. Nvidia exclusive Wii U emulator.
>>
>>125041975
DX has The Power of Money. And you know what that means.
>>
>>125044637
Go back to Dolphin 4 build 4000 or so. Since then a bunch of script kiddies have swarmed Dolphin and it's bleeding regressions everywhere now.
>>
>>125051879
DX has mostly MS behind it
Vulkan has AMD, NVIDIA, Intel, Valve, Google,

There's loads of money on both sides, but vulkan already has a bigger potential userbase than DX12 and it's not even out yet.
>>
>>125051595
What would you prefer? FORTRAN?
>>
>>125052332

COBOL master race.
>>
>>125052309
MS has more money than any of those put together save Google. And Google only cares due to Android anyway.
>>
-TR Wiimote support has improved in Dolphin finally.

https://github.com/dolphin-emu/dolphin/pull/3245
>>
>>125052608
That does still mean that outside of gaming computer with Win10 DX12 will mostly be irrelevant.

And even then, you have NVIDIA supporting it which means most of the professional 3D stuff is pretty much guaranteed to go with vulkan (or metal because applefags are a thing), Google supporting it means DX12 will be irrelevant in mobile, Valve and AMD are gonna go and try to grab as much of the gamer userbase as possible, MS isn't gonna win just because they used the same stupid strategy as they did with DX10 and khronos isn't gonna fuck up like with OGL3 this time around.
>>
>>125051519
PJ64 has better audio, game compatibility, performance, and developers.
>>
>>125053963
>developers.
Wrong on that one. Anyone who puts a scam toolbar in their installer is an instant 0
>>
>>125051595
ikr

>>125052332
>What would you prefer? FORTRAN?
Assembly and C.
>>
>>125054172
Assembly is not portable
>>
>>125054139
I bet you must also hate PCSX2 then
>>
>>125054276
Portability is bullshit anyway. Poorfags who can't afford a decent computer and so think that they're shitty Android devices should be relevant must remove themselves.
>>
File: 1449767608319.png (50KB, 402x448px) Image search: [Google]
1449767608319.png
50KB, 402x448px
>>125054276
>crippling the entire codebase
>to make the program run on a fucking phone
>>
>>125054685
i must agree with this.
android is utter crap. Oldschool pentiums outperform arm devices running this shit.
>>
Hey emugen
Just got a new phone and feel like emulating on it, just wanted to get a nice controller with a clip so I don't have to deal with awful touch screen controls.
The MOGA series controllers look pretty good, but I was wondering if anyone would be able to vouch for its d+pad. I think its one of the most important aspects of a controller and its difficult to tell MOGA's quality just from photos.
>>
>>125054397
Yes, especially since it's a huge turd that doesn't run games well at all.
>>
>>125055038
>>125054685
Desktops and laptops will not be x86_64 forever. ARM is the future.
>>
>>125052065
I always use the latest Dolphin builds, and they never crash my computer. So it's a problem with his computer or drivers. Not Dolphin.
>>
>>125056280
>ARM is the future.
ARM is weak sauce.
>>
>>125057659
Sounds like a problem of Dolphin not supporting his hardware or drivers which is by extension a problem with Dolphin
>>
>>125055145
They don't outperform Cortex-A57s. In fact, A57s are probably about equivalent to either late Pentium 4s or early Core2Duos in terms of IPC.
>>
>>125057829
That doesn't cause entire computers to crash, retard.>>125057829
>>
All emulators should be written in AArch64 assembly from now on :^)
>>
https://www.kickstarter.com/projects/1836573872/pixel-vision-the-handmade-portable-game-system
>>
>>125059080
i wouldn't even steal this for sport
>>
>>125059080
Pricey
>>
>>124768939
To be honest, I actually prefer OoT to MM.
I never liked the whole "three days" mechanic
>>
File: 631.jpg (56KB, 1000x1227px) Image search: [Google]
631.jpg
56KB, 1000x1227px
>>125059080
>two buttons
>useless for anything released since 1991
>430 euros for a rasperry pi in a uselessly bulky block of wood with someone else's code running on it
>mfw
>>
>>125059080
Okay so besides the obvious technical flaws, why in the fuck would someone think it'd be a good idea to have the case made of wood of all things?
Swedish hipsters are the fucking worst.
>>
File: image.jpg (51KB, 374x347px) Image search: [Google]
image.jpg
51KB, 374x347px
>>125058021
So what do?
>>
>>125062789
Fix your damn computer and update your damn drivers.
>>
>>125062731
It's literally something that you get to show your friends how unique and tasteful of a gamer you are. It's essentially jewelry for nerds.
>>
>>125058021
That definitely can happen. I've had playing a fucking video in MPC crash my computer before. An emulator certainly can.
>>
File: install gentoo.gif (2MB, 474x446px) Image search: [Google]
install gentoo.gif
2MB, 474x446px
>>125062789
Install Gentoo.
>>
File: image.gif (104KB, 500x280px) Image search: [Google]
image.gif
104KB, 500x280px
>>125063754
I diiiiiiiid, everything else works, but this shit is ridiculous!
>>
>>125065707
That was your drivers not liking what you were doing. Update them and quit bitching.
>>
What's new in shader land? Any interesting developments, or is it pretty much dead?
>>
>>125067309
I'm not the guy with the crashy Dolphin. But if Dolphin does something to crash his computer, it is definitely Dolphin's fault. It should escape out if the drivers do not behave in a proper manner rather than allowing the situation to get to the point where the drivers cause a computer crash.
>>
File: speccy.png (57KB, 661x518px) Image search: [Google]
speccy.png
57KB, 661x518px
I'd like to emulate The Last Story on Dolphin, how will my PC do?
>>
>>125071716
IMO you will not be able to get full speed unless there were some huge changes since last I looked a little under a year ago. The Last Story is the most demanding game on Wii.
>>
>>125067794
It's the operating systems fault. It should just kill dolphin.
>>
>>125072280
Hmmm, would you just suggest getting a Wii with a copy then?
>>
>>125059080
That's most pretentious hippy bullshit I've seen in a while.

It's made for hipsters.
>>
>>125072424
>It's the OS fault that a virus causes it to act improperly.

No you're wrong. I have the high ground here. Cease and desist before you make it worse for yourself.
>>
>>125072543
I'd suggest trying it first in case there's some outlying chance you can get full speed consistently, As far as I know you need a very high end CPU with perhaps even overclocking to run it, although perhaps some of that has come down a bit, especially for people who have the new Skylake CPUs.

The thing is, with that CPU you can probably run a decent amount of Wii games, so getting a Wii might be kind of a waste unless you get it cheap. I liked TLS (played it on a real Wii as I also do not have the PC hardware to run it full speed) but it is only a 24 or so hour game so consider that. You could always wait til your next CPU upgrade. Mostly for me it'd depend on how many other Wii games I wanted to run and could run with that CPU vs how cheap I could find a Wii and a copy of TLS
>>
>>125073257
Honestly, the only wii game I wanna play is The Last Story, nothing more, nothing less. I'm an anon from /ffg/, that's why.
>>
>>125073425
maybe you could try xenoblade chronicles
>>
>>125073425
If you can wait I'd just hold out until a CPU upgrade to an overclockable skylake model (like i5-6600k). I'd say consider getting a cheap Wii+TLS if you're uncomfortable with overclocking or you feel that your next PC upgrade would be too far off and it would kill your anxiousness to play it.
>>
>>125073942
I've played it, didn't like it. Shulk reminded me of Tidus too much, and that's not a good thing.
>>125073973
I think I'll just get a Wii mini, I found one on ebay for like $40, which is fine with me.
>>
>>125074154
>Wii mini
>no SD slot
>>
>>125074716
Don't care. I just want to play The Last Story like I said, then I'll get rid of it.
>>
>>125074891
Enjoy Sakaguchi's last masterpiece
>>
>>125074154
what about mario kart. that's a good one.
>>
>>125075107
He's an RPG player, bra, he isn't gonna want that
>>
>>125075356
I actually like Mario Kart in short bursts, but Sonic and Sega All Stars Racing Transformed on PC is the best Mario Kart game.
>>
File: 1397129530997.gif (1MB, 300x223px) Image search: [Google]
1397129530997.gif
1MB, 300x223px
why is ps2 emulation so fucking shit it freezes briefly from time to time and I CAN'T DO ANYTHING TO FIX THIS
>>
>>125076035
I thought the "compiling shaders" thing only applied to Dolphin?
>>
What are some popular games on the PS2 that use mipmapping? I need to know what games I need to run my pcsx2 in software mode. Off hand I heard the Ratchet and Clank, and Jak and Daxter game do. Also, what does the scaling (1-6 times native) do, and why doesn't it work in software mode?
>>
>>125076696
Ace Combat games use mipmapping
>>
>>125037172
>people will actually buy it
>actually buy it
>buy it
>buy
You can't be this dumb.
>>
>>125037172
What next? are we gonna pay for ROMS on torrent sites?
>>
>>125059080
That's a nice box though tbqh senpai
>>
>>125077682
After the TPP passes you'll be paying for roms from (CENSORED)tendo, Sorny and Microshaft
>>
>>125085529
sure we will.
>>
>>125085529
Dumb people might.

Personally I've got everything up to Wii and some PS3 and 360.

I've got enough games to last me a life time.
>>
>>125087234
But they won't be games you can get hyped for. Just humdrum stuff that wasn't good enough to play when it came out. You'll never get another great surprise like Bloodborne or the like. You'll just be stuck playing your past games forever.
>>
>>125071716
It should run fine.
>>
>>125088630
Bloodborn was a surprise? It's the same shit From has been making ever since the dragon shit on PS3. Wii U is the only current console with any worthwhile games for the time being.
>>
>>125089471
A surprise being a new game you didn't already have in your backlog.
>>
>>125089451
Don't give him false hope. That's a non-OC Ivy Bridge.
>>
>>125059080
World's first RA handheld? When's SP's hardware line coming?
>>
>>125090519
SP gave up the dream of his own hardware
>>
>>125090279
But why would I want more games when I can barely get through my backlog anyways?

I get to play maybe two hours of games a day. Combine that with movies, shows, and books and I don't have enough time in my lifetime to get through everything and that's after picking out all the good shit.
>>
>>125090279
If it's just the same shit regurgitated I don't see how it even matters. Not exactly Splatoon.


I know what you're getting at, but seriously my man, there are so many fucking video games already out there that if we both stopped playing anything released past today I still REALLY doubt either of us would ever run out of games. Personally I'm unable to keep up at all.
>>
>>125090658
Really? Damn. Guess I'll have to roll my own after all.

Recently managed to get my HTPC's Bluetooth card working again with some electric tape, time to finish up that Arch install autobooting into RA in KMS mode
>>
>>125090943
Because putting a game on a backlog is saying "this isn't worth playing when it comes out." You're already conceding it's an inferior game.

>>125091008
Well I don't think we'd run out. My backlog is huge, but there's a certain pedestrian nature to it. I don't expect anything on my backlog to be able to top my all time favorite games or even get close. It's a closed world where the future is determined. I want an open one where anything can happen, when a game I'd love might be announced tomorrow and actually excite me.
>>
>>125059080
>running RetroArch

Wonder how SP is taking to this.
>>
>>125092097
I don't know man... The backlog is like a box of chocolates. Grim Fandango, Planescape: Torment, Rayman, Pepsiman among others have gone from "shit I plan on getting around to trying" to become absolute favorites. As long as you go in with an open mind even the oldest games can amaze.
>>
How is gsync when used with emulation?
>>
>>125095018
He probably thinks it's cool.
>>
>>125096007
It's a KS scam though
>>
>>125092097
Are you retarded?

What if three games come out at the same time that you equally want to play but simply don't have the time to play this minute? What if another 3 come before you finish the last 3? What if you simply never heard of the game until now but you still have 6 other games you'd like to finish?

You are legit retarded.
>>
>>125096809
>What if three games come out at the same time that you equally want to play but simply don't have the time to play this minute?
This literally hasn't happened to me since around 2001

>What if you simply never heard of the game until now
Then you're probably a low information consumer and enjoy Madden 2015
>>
>>125097421
madden 2015 is probably the best football game i've ever played.
>>
>>125097421
Are you some sort of ultra nigger?

How are you supposed to have known about hundreds of good games from the NES to PS2 era when you were a kid with limited access to information and the internet was still developing?

You must be a edgy faggot teenager since you obviously don't have a clue about the past.
>>
Pros and cons in using retroarch vs. stand-alone emulators?
>>
>>125099431
Um, anon, I said it hadn't happened SINCE 2001. That means it happened all it wanted to before then. But after 2001 it stopped happening. That means games got shittier. Does that sound like the opinion of a newfag?
>>
>>125100345
pros:
>automatic controller input profiles, meaning the controls are correctly set up for each platform by default
>gui with lots of different menu drivers
>best shader support out of any available emulator, adding support to emulators that never had it to begin with
>all your games playable in one place
>all your saves in one place
>retro achivements

cons:
>nearly impossible to change sound output, making dual screen for multitasking hard if you want to watch netflix or something while you're playing something mindless/grinding
>lots of initial configuration to make things work
>fully updating to later revisions require full reconfigurations and are incompatible with old config files
>save file/save state fuckery where they're based on emulator core version/filename and won't work after updating a core/changing the name of the rom
>only mednafen for ps1 emulation (hello, eye melting dithering)
>cluttered menus, even after the gui update
>shit box art and rom detection

Overall worth using, even if for the shaders alone. Universally using 4k CRT Royale across all your games and platforms is a magical thing.
>>
>>125096610
It's not really a scam though, it's just dumb.

It's not violating the GPL or anything though.
>>
File: Untitled.png (1MB, 1280x1024px) Image search: [Google]
Untitled.png
1MB, 1280x1024px
wtf is all this shit scp server installed?
>>
>>125104504
Wow, sure glad I stopped using it.
>>
>>125106840
>>125104504
I have a version older than the Sun and it still installed a lot of tools. What's the problem?
>>
>>125107147
bloat
>>
File: 620.jpg (182KB, 1999x1098px) Image search: [Google]
620.jpg
182KB, 1999x1098px
>>125107283
>having settings and tools is bloat
I can understand if you don't need them, then just delete the damn shortcuts and forget about them, but that's all useful stuff.
>>
File: windwaker 2015-09-16 13-49-55-23.png (450KB, 1440x652px) Image search: [Google]
windwaker 2015-09-16 13-49-55-23.png
450KB, 1440x652px
D.E.D.
>>
>>125104014
RA is not an emulator though. What about the non commercial emulators it is using (Genesis and SNES)?
>>
>>125101429
>>save file/save state fuckery where they're based on emulator core version/filename and won't work after updating a core/changing the name of the rom
Is this new or something? My saves are always just the rom name.

Also, you forgot
>some emus are only ported to some systems through RA or only ever existed as libretro cores
>>
>>125111584
Well it depends on what emu they are using, but they are using MAME anyway, so they did already fuck up.
>>
>>125111991
All SNES emulators are based on snes9x which is non commercial.
Picodrive and GPgX are both non commercial as well.

But thanks to Retroarch assimilating emulators, people only look at RA license and forgot about cores, although they are the heart of Retroarch (i.e it is useless without cores)
>>
File: Fftbox.jpg (94KB, 256x256px) Image search: [Google]
Fftbox.jpg
94KB, 256x256px
whats the best way to emulate pic related?

should i play it through ppsspp or just the ps1 version?
>>
Not sure if this is the right place to ask, but hopefully i can get a simple concise answer.

I asked this on /g/ earlier but of course I shouldve known better.

I need an iso mounting software for some games and cant remember the one I used awhile back. After finding out that daemon tools is basically malware I was unsure of what to use. If i remember correctly I used either winCDemu or magic iso. What ever it was it was a simple exe that didnt need to install anything if i recall
>>
>>125114703
the psp version is definitely better, ppsspp is your best bet
>>
>>125115147
theyre all shit besides daemon tools
>>
File: ULUS10297_00000.png (541KB, 1920x1080px) Image search: [Google]
ULUS10297_00000.png
541KB, 1920x1080px
>>125114703
PPSSPP with the slowdown patch for sure.

Some people prefer the PS1's translation (I think PSP's is way better though), but PPSSPP will get you muh HD with out plugin hell (there's no real good options for HD GPU plugins, and most sound plugins hate FFT) and widescreen. Make sure to force texture filtering to nearest though or it looks terrible.

Here's the link to the hard patch for the US UMD, because I know it's annoying as fuck to find.
http://ffhacktics.com/smf/index.php?topic=9208.msg191230#msg191230
>>
>>125115485

Nigga the simple fact that daemon tools installs shit even when carefully reading every single fucking page when installing make it abyssmal in comparison.
>>
>>125115541
well theres also the fact that it actually works
>>
>>125115147
winCDemu has a portable version.
>>
>>125112931

snes9x devs should have acted when the retron5 situation was happening. instead jerremy koot decided he could not be bothered, so it is what it is.
>>
>>125115614
wincdemu it is then, thanks
>>
>>125114703
The PSP version needs patches to be good and some patches don't work with each other, The PSX version has a different translation that you might or might not like though but PSP looks better overall even without the AR fix..

>>125115147
If i's for SSF you don't get a choice it's either DT or Alcohol 52% which are both malware ridden, SSF also works with Virtual Clone Drive but that doesn't accept .bin/.cue or .mdf/.mds.

The main difference between DT and alcohol 52% is that DT is permanently sending info on what you mount and is owned by chinese while alcohol 52 % forces malware during the installation (unless you use unchecky I think)
>>
>>125115713
Does any CD emulator support analog audio like that ancient version of Daemon Tools? I don't understand why it was dropped, many old games use it.
>>
>>125115713

Its not for ssf, if you think im some one who posted here recently

Regardless, i didnt use either of those at the time. I could swear it was wincdemu or magic iso. I aint using malware ridden shit.
>>
>>125115878
>Its not for ssf
Then you don't need a virtual CD drive, ever.

>>125115843
No idea.
>>
>>125115968
He's not using it for emulation I think.

>>125115878
I know DT does though. I remember Using it for the PC port of Turok or something not too long ago and it was able to play the music.
>>
>>125116123

Using it for pc games actually. The crack im trying to use requires that i mount and install the game
>>
>>125116123
>He's not using it for emulation I think.
Then there's even less reason to even have one at all, you don't need one to use downloaded PC games and most games that use music that stays on the CD have a workaround, only exception I can think of are mini images to bypass safedisc 2/3 but that won't work without DT/alcohol 52%.
>>
>>125116205
Just open it with 7zip and copy the files somewhere and install it from that.

That's what I always do.
>>
>>125101429
>>nearly impossible to change sound output, making dual screen for multitasking hard if you want to watch netflix or something while you're playing something mindless/grinding
Unless you're a luddite like me still using ALSA only, that sounds like one of those situations where you should just use your OS's virtual mixer to adjust per-program levels. PulseAudio, Windows post XP and surely also OS X supports this.
>>
>>125116305
Doesnt opening isos that way just make bin files with out an executable?
>>
>>125116535
Unless it uses redbook audio extraction should be fine.
>>
>>125116702
disc based DRM would cause problems doing this too
>>
>>125116957
>disc based DRM would cause problems doing this too
Most old dic based DRM didn't actually stop you from installing the game so as long as you drop the crack at the right place it should work, newer games are just packaged as .iso by the groups themselves so it shouldn't cause problem either.
>>
>Remember I have that one PCSXR build with supposedly no slowdown
>decide to try it
>Ace Combat 3 doesn't boot
>Crash 3 has missing HUD and text
Well then, guess it's time to go back to mednafen.
>>
>>125115502
alright cool, thanks for the link as well

is there anything more i should know about the ppsspp emulation or is that all?
>>
I'm still a useless piece of shit at emulating. I load up my FF7 m3u and it tells me after being prompted to load my game that I have a "bad sector?". Do I need fancy .cues? I'm just using standard ones, but I hear some games need more detailed .cues.
>>
How do i rotate the camera in Xenoblade Chronicles using the pad? What is "C" in this case?
>>
>>125118714
Just play the new PC port.
>>
>>125118837
Fuck it, why not. I feel beaten by technology though.
>>
>>125118148
idk, I don't think so
>>
>>125118714
redump.org has the proper cuesheets for every game you know
>>
>>125119381
Luv ya
>>
>>125115713
The PSP version needs no patches if you're emulating. PPSSPP gets rid of all the slowdown.
>>
>>125115713
Is there a 4:3 patch that can be used with PPSSPP?
>>
File: semi-transparency.png (976KB, 1024x768px) Image search: [Google]
semi-transparency.png
976KB, 1024x768px
>>
File: BAKADESUSENPAI.png (378KB, 1920x1080px) Image search: [Google]
BAKADESUSENPAI.png
378KB, 1920x1080px
>>125120993
There is no reason to use it with PPSSPP.

TWoTL was running in an emu, but it did still have a widescreen hack. But since it was an emu for the PSP it still ran at 256x224, which was then scaled with simple bilinear to the PSP's 480x272, which looks blurry and shitty.

The widescreen patch just removed the widescreen hack and made it so the output wasn't scaled at all and just had black bars. The blur isn't an issue with PPSSPP though since it just renders everything in HD anyway.

You don't need any patches to play it with PPSSPP.

here's a comparison of my pic and >>125115502
http://www.screenshotcomparison.com/comparison/154109
>>
File: medievil-cemetary.png (1MB, 1024x768px) Image search: [Google]
medievil-cemetary.png
1MB, 1024x768px
>>
>>125120993
>>125124526
Damn that looks like the real thing.
>>
File: crash-lab.png (503KB, 1024x768px) Image search: [Google]
crash-lab.png
503KB, 1024x768px
>>125124713

Yeah with semi-transparency I have all the essential features in the GPU besides bit mask emulation. I still have some weird glitches in medievil but the game is pretty instable in general, it might be something else causing the display to mess up.

Also it made my renderer super slow but I'm still suspicious about my drivers. My renderer is fully blocking so that doesn't help though.
>>
File: Mussolini__2_.gif (2MB, 297x229px) Image search: [Google]
Mussolini__2_.gif
2MB, 297x229px
>>125123340
>>125124526
rustation looking crazy good already... When you asked what to do after GB and one of our resident doomsayers called for efforts placed into PSX I never imagined you'd actually make it happen
>>
>>125128625
Now he just needs to do Saturn.
>>
>>125101429
Let's not forget that several cores are outdated compared to standalones
>>
Hello :D How do I downsample in PCSX2?
>>
>>125129167
GSdx settings, internal resolution, anything above native, don't use custom.
>>
>>124719064

I think if you originally played A Link to the Past that OoT's real value is seeing everything finally in 3d. I think the temple puzzles were more often frustrating than engaging (water temple in particular) so he has a good point. However, riding your horse while the theme music played, or using your ocarina to call it, or carrying that obnoxious girl through the whale-- those were all pretty fun parts. Also learning songs from Zelda and hearing them play for the first time was great.

But compared to A Link to the Past the gameplay is actually really lacking, the level designs are not as interesting, and the controls are admittedly lackluster, even with a N64 controller.

His criticisms are pretty fair. After OoT I felt no urge to play Majora's Mask. And after they made faggot Link in WW, I gave up on the series.
>>
>>125115147
I use virtual clone drive. Works great for ISOs.

Never tried using it for a physical game though.
>>
>>125115502
I heard the PSP version fucks with the spell text.

You know. The ones that go "For all that is holy, fuck everything" type stuff.

That was my favorite. Did the PSP translation ruin those?
>>
>>125118731
>Being this retarded

Just map the classic controller to your current controller. Choose emulated wiimote and "Attach" the classic controller.

Easily the best and easiest way to play XC.
>>
>>125123653
>You don't need any patches to play it with PPSSPP.

How do you enable 4:3?
>>
>>125130513
Why would you want to?

Take some black paper and tape it to the edges of your screen.
>>
>>125130616
i'm using a crt tv.

there is a patch for the correct aspect ratio but it only works as a plugin for a cfw psp
>>
>>125131323
Really, you'd probably be better off just playing the PS1 version then. There's even a project for it that's ports the PSP script to it if you want.

The PSP release isn't just straight emulation, and the 4:3 patch doesn't affect the FMVs or some menus which would complicate that kind of set up. But there isn't a hard patch for it anyway, so you can't use it on PPSSPP.

It should be possible to use the data in the plugin patch and manually edit the iso to apply it, but that's way over my head.
>>
>>125132765
>It should be possible to use the data in the plugin patch and manually edit the iso to apply it, but that's way over my head.
That's what I was thinking. Make an xdelta patch or something. It should be possible but according to >>125123653 the patch is not needed with PPSSPP
>>
>>125134365
They aren't need because you can just play it at 1920x1080 on an LCD no problem.

If you want 4:3 native res output for a CRT they you would need the patch.
>>
I like the idea of just having a bunch of emulators compiled as "cores" and used by one frontend, but why is Retroarch so shitty?

Configuring it is a nightmare, there's tons of options that probably don't need to exist or could be organized better, it's easier to edit the config file by hand, and then certain things in the UI rewrite your changes, it just feels really messy.
>>
>>125135529
>I like the idea of just having a bunch of emulators compiled as "cores" and used by one frontend, but why is Retroarch so shitty?
It isn't "shitty", just very unstructured as a software project. That is also the reason for your grievances with the UI.

Options are added as features become needed or someone felt like adding them, but I don't see why you'd want to go and remove things just because they're not useful to you, that's really poor GNOME style thinking. I'd prefer the Kodi way of just hiding away the non-essential settings by default so retards don't start crying about interface being "messy" or "complicated".
>>
>>125112931
>All SNES emulators are based on snes9x
Even bsnes?
>>
>>125115147
wincdemu portable probably.
>>
>>125135529
It was made by an 'engineer,' thus it has no usability at all.
>>
File: Screenshot_2015-12-12_11-06-52.png (113KB, 1920x1200px) Image search: [Google]
Screenshot_2015-12-12_11-06-52.png
113KB, 1920x1200px
Anybody know why the genesis and msx cores are showing up as directories in Retroarch? When I try to open them, it says directory not found and I can't run anything with them.
>>
>>125115607
This is the project 64 audience.
>>
>>125137178
bsnes isn't going to run on an rpi though
>>
File: YHVH pls.png (13KB, 135x67px) Image search: [Google]
YHVH pls.png
13KB, 135x67px
Anyone in here who's willing to give me a hand emulating SMT Nocturne on PCSX2?
>>
>>125139426
Are you having problems specifically with that game, or are you asking for general advice?
>>
File: blackheader.png (2MB, 1920x1159px) Image search: [Google]
blackheader.png
2MB, 1920x1159px
>>125139989
Specifically with the game. There's this black header that doesn't go away and as far as I know it's not supposed to be there.
>>
>>125139426
Download the latest git version first.
>>
>>125140132
Are you running a custom resolution? Garbage tends to appear when you do that.
>>
>>125140896
I think that's what I have.

>>125141289
Haven't messed with resolution yet but will keep that in mind.
>>
>>125141289
Does custom res include uprezzing or just non-properly scalable resolutions?
>>
>>125143002
It means in the settings you're checking the "Custom resolution" option instead of using one of the xNative upscales.
>>
>>125143002
Yeah that include anything that isn't native, maybe try the OGL plugin I have had some better result (drop blending unit accuracy as low as possible this murders fps and even the lowest setting can sometime fix things that are broken with DX11/DX9)
>>
>>125115147
I like ultra iso.
>>
can I emulate MGS3 with a m+kb or should I buy a 360 controller for it
>>
I'm lookin for an accurate N64 emulator. Is there any reason to ever use MESS for N64?
>>
>>125143726
lol

>>125143818
There isn't one, you can stop looking
>>
>>125143818
Closest thing is Project64 with Angrylion's plugin. Enjoy your 20 FPS.
>>
>>125143947
what's so funny? is a 360 controller considered bad here or is the m+kb laughable?
>>
>>125135529
>Configuring it is a nightmare, there's tons of options that probably don't need to exist or could be organized better, it's easier to edit the config file by hand, and then certain things in the UI rewrite your changes, it just feels really messy.
SP really needs to work on this. It would make his life easier in the long run too.

Make it so the config file has documented comments on what each function does and its possible values if there are only a few like 0, 1, 2--as well as make sure when RA edits the config it only does so in response to a user change and will not reset changes made by the user editing the config file manually.
>>
>>125144520
m+kb is laughable here. We're consolefags, silly. Why do you think we use Retroarch, which until very recently was near impossible to use with m+kb. Or even better we enjoy using our mobile devices to emulate, because even touch screen controls are better than m+kb
>>
>>125144584
The skeleton config file actually has most every option documented. No idea why the actual config file doesn't. If you try adding the documentation of the config file to the real one, it just gets overwritten and erased anyway once you load it.

At least IIRC pressing Select when highlighting an option in the UI will pull up an infobox telling you what the option does.
>>
>>125144904
https://github.com/libretro/RetroArch/blob/master/retroarch.cfg

This is the skeleton config file I'm talking about, BTW.
>>
>>125145050
>>125144904
Thanks for that, that will make manual editing a bit easier if I can look over at that to see what an unknown option does.
>>
>>125144740
>consolefags
Speak for yourself.
>>125144520
M/KB works well in PCSX2, but not for serious stuff. The game will still feel like a shitty port.
>>
>>125145703
Why would PC master race want to emulate console games? PC master race grew up on stuff like Planescape Torment and Diablo, games entirely alien to console-style games. They would have no interest in what console provides.
>>
You wouldn't emulate a PS360 Armored Core game. And you never will.
>>
>>125146130
Only FA is any good anyways, V and VD are utter shit, 4 is meh.

2, AA, 3 and SL emulate pretty well so really you're not missing much.
>>
>>125128871
You mean PS2.
>>
File: picross.png (3KB, 320x288px) Image search: [Google]
picross.png
3KB, 320x288px
>>
>>125145831
>diablo
Top kek mate. That's like the beginning of casual WRPGs: shoehorned in three shitty classes, clickspam gameplay, potion hoarding game, zero actual roleplaying, linear as all fuck.
Anyway, being a PC video gamer just means playing the games better than what developers had intended. Emulators allow us to improve the otherwise shitty console games.
>>
File: solution.png (3KB, 320x288px) Image search: [Google]
solution.png
3KB, 320x288px
>>
>>125147526
>That's like the beginning of casual WRPGs: shoehorned in three shitty classes, clickspam gameplay, potion hoarding game, zero actual roleplaying, linear as all fuck.
Like it or not that is what a lot of PC gamers grew up on. Such games were not on console because without convoluted controllers and strange control concessions, they would not have worked properly.
>>
>>125147798
There is a PSX port of Diablo though
>>
>>125147798

I grew up with both consoles and a PC but I agree with the other guy, Diablo is a shit example IMO. It's an overrated game, it's almost cookie clicker tier when it comes to gameplay. Honestly it wouldn't be that difficult to port to a controller either, there aren't that many commands.

RTS, cRPG, city building games or FPS are better examples of games that work best with kb+m.
>>
>>125148248
And no one played it because its controls were totally gimped. Probably no marketing.
>>
>>125145050
>>125145275
Does Retroarch not have a real Unix manpage?
>>
>>125151485
>manpage
wut
>>
>>125152184
manpage = manual page
>you wouldn't get it, it's a unix thing
>>
>>125137606
check if the symlink is broken
>>
>>125151485
I doubt it. SP is a Unix nerd in name only. He isn't actually obsessed with documentation.
>>
>>125151485
>>125152184
No, but it has dutchmanrage
>>
File: Japan strikes back.jpg (291KB, 839x1465px) Image search: [Google]
Japan strikes back.jpg
291KB, 839x1465px
>>125154461
Very clever.
>>
>>125154590
every single final fantasy since 7 has been a disappointment.
>>
>>125154590
What's the second game?
>>
>>125154843
Last Guardian, same team as ICO and SOTC.
>>
File: spyro.png (1006KB, 1024x768px) Image search: [Google]
spyro.png
1006KB, 1024x768px
>>
>>125155192
Holy shit I thought that got cancelled
>>
>>125154756
If you were expecting them to be 7 yeah, but if you just wanted an RPG with a kawaii LOLDEEP story and cool FMV you were in the right place
>>
File: spyro2.png (1MB, 1024x768px) Image search: [Google]
spyro2.png
1MB, 1024x768px
Action shot
>>
>>125155431
Relaunched at E3 2015

>>125155272
>>125155459
There's no way this is emugenps1emuguy's own emulator doing this right? It's just mednafen or something right?
>>
File: spyro4.png (921KB, 1024x768px) Image search: [Google]
spyro4.png
921KB, 1024x768px
And then it crashed

>>125155591

You can't tell it's not mednafen since I use 2x internal res in those screeshots.
>>
>>125155447
i include 7 in that sentiment. ffiv(jp) was the peak of the series. ffvi(jp) was great too, but everything since has been mediocre or shitty. they had something going with ffix, but I lost interest in the story/
>>
>>125155698
Now the big question are you in the "I can get tons of shit playable without that much effort" stretch or is it still too early?
>>
File: medievil.png (997KB, 1024x768px) Image search: [Google]
medievil.png
997KB, 1024x768px
>>125156145

I still have to begin implementing the SPU, that's not a small bit. The MDEC as well but that's easier I think. And there there's a million small things everywhere.

I need to make an optimization pass as well, at the moment I'm slower than mednafen even though I ignore the SPU and I do all the rendering on the GPU.

It's still manageable on a good computer but it's a bit ridiculous for a PSX emu.
>>
>>125155752
>ffiv(jp) was the peak of the series.
You just have no eye for polish. Your beloved feeling for the game is based on nostalgia, no human today could play it and think it is the best FF.
>>
i know each of the 70 dogs by name
>>
>>125157181
Not him but anything after the SNES-era started seriously lacking in terms of gameplay compared to other jRPG and the story and settings despite being good most of the time can't erase that.only FF that tried to change that were 8 and 10 which were mediocre at best in other aspects.

The decline was slow (and FF on SNES was very high) but it's there
>>
>>125157801
Well no human socialized into the modern video game industry would judge a game based on gameplay as the primary criteria. They want production values.
>>
>>125157801
FFX2 had the best gameplay in the series by far

Too bad the plot sucked ass
>>
File: 1449875460887.gif (40KB, 400x425px) Image search: [Google]
1449875460887.gif
40KB, 400x425px
>>125156730
I can't remember if you already talked about it but, will we see something like GTE Accuracy to fight the wobbling? Or even stuff like that one Slav did, fake Z-Buffer and fixing the distorted graphics/textures (afair he calls it accuracy mapping). That one Threads of Fate vid posted on some Russian site was pretty awesome imo.
>>
>>125157939
Even if you don't use gameplay as your main criteria FF is pretty shit in general (using modern gameplay criteria) thing is there isn't many games that did any better on SNES/GEN, starting with PSX though almost every single jRPG was more interesting gameplay-wise

(yeah I know they're still jRPGs but most strayed pretty far from the level of mindlessness FF had)


>>125158138
When I say 10 that includes 10-2 since both had surprisingly good gameplay and some actual need to think about what you were doing (unless you were stupidly overleveled of course) but shit story.
>>
Is Squarepusher secretly Japanese?

>>>/v/319920882
>>
>>125157939
I'm 18, and I judge a game solely based on gameplay. Then again, my first console was my mom's SNES, soo...
>>
>>125158747
I know there's a branch with quad rendering to help texture warping at least. He also seems interested in doing all that extra stuff (this is a pretty good read BTW):
https://github.com/simias/rustation/issues/10
>>
>>125158817
Well, he once admitted being tsundere.
>>
>>125159689
My Little Squarepusher Can't Be This Cute
>>
>>125144398
>Closest thing is Project64 with Angrylion's plugin.
I was hoping to play games like Battle For Naboo, but oh well.

>Enjoy your 20 FPS.
I get more than 20 FPS in most games I play, with Angrylion's.
>>
File: 1446374388091.jpg (75KB, 479x479px) Image search: [Google]
1446374388091.jpg
75KB, 479x479px
>>125159425
Oh my... Simias is truly our PS1 savior.
>>
>>125144398
>20 FPS
Isn't that the average framerate of N64 games anyway?
>>
File: 1440871151668.gif (707KB, 300x248px) Image search: [Google]
1440871151668.gif
707KB, 300x248px
I've never emulated before and i might be retarded but i can't get my DS3 to work with PCSX2, here's what i've been doing.
1 Install the Xbox360 controller driver tool and the NET framework things
2 Plug the DS3 and let my pc install the drivers.
3 Install SCP pack.
4 Open the thing that installs your drivers > select DS3 > install drivers.
5 Run SCP server
6 Run SCP monitor

But that's it, when i open lilypad in PCSX2 i can't Bind any button and in device diagnostics i only see my keyboard.
What am i missing/doing wrong?
>>
>>124723123
>never played OOT as a kid. First picked it up when I was 15
lol
>>124749660
>Bad: Saturn
It's been great for about a decade. I've played through plenty of games to completion via emulation.
>>124787762
Play some games with it instead of staring at the UI.
>>124842437
>stable 60 FPS on PCSX2
You mean stable 15 FPS or whatever it runs at. Even the PS3 version only runs at 30 and it's a million times smoother.
>>124891549
>All of the sudden
kill yourself.
>>125112931
>All SNES emulators are based on snes9x
What?
>>
>>125162731
You need to open the setting manager of SCP and point it to your PCSX2 directory (assuming you're using the new version by nefarius and not the old version), be careful though the last beta broke support totally you need to roll back to the latest stable and even then it still has some problems as was pointed out earlier in the thread (basically you have to map your sticks using xinput and the rest using DS3 native mode)
>>
>>125161843
he means vps, so 20/60

So more like 5 actual fps
>>
>>125163225
>It's been great for about a decade
Acquire betterstandards, SSF is shit even if you don't mind the DT malware.
Why you ask, rolling back between different versions to get some games working and specific settings needed for a lot of games but no real compatibility base are two of the big ones and obviously forcing you to install malware to use disc images.

>You mean stable 15 FPS
>he doesn't know about EE OC
>>
>>125163225
>You mean stable 15 FPS or whatever it runs at. Even the PS3 version only runs at 30 and it's a million times smoother.
I'm really not an expert on SotC and my PC couldn't get it to run at 60 FPS stable, but it sure as hell was smoother than what 15 would have looked like.
>>
regarding the daemontools malware:
is there a version that doesn't contain the spyware/malware?
I distribute a program that automates the setup of ssf and I don't like that it uses something that could compromise my users security. At the moment, the setup is done via the command line and doesn't install the included toolbar (4.47), however I was unaware of the spying part. What can I do?
>>
>>125163413
Yeah, im using the new nefarius version, but when i hit enable in the settings the setup crashes displaying a "denied access" error, even when i run it as admin.
>>
>>125164648
The only versions of DT that don't have that are too old for 7 and up.

Alternatively if you have the patience you could do what you did with the DT installer on the alcohol 52% installer since that program doesn't do spying shit afaik bu forces malware during the install.
>>
>>124719064
I feel like when people say
>OOT is the best game ever
I agree and disagree with them.

Have you played a 3D action adventure game on console made before OOT?
They blew most of the time.
One of the most common features after OOT in action adventure games is the lock on. Sure it had been made before, but OOT set up how it should be done. It locks on to one object and doesn't move around with out specified input, you can move while doing it, and it produces a target on what you are targeting.
OOT had so many revolutionary things in it we take for granted today, the way the camera moves to zoom in on the z-targeted enemy, open world areas in 3D, there aren't specified level end areas and teleporters to different areas, everything is contextualized, you walk into this cave into the darkness and come out on the other side, not jump into a painting and now you are somewhere else entirely.

Mario 64 showed how to make a 3D platformer, OOT showed how to make a 3D action adventure game.

Age hasn't treated it kindly though. The puzzles are confusing yet simple. For example, one of the biggest issues I had tackling the water temple was to get the key in the bomb wall, it is hidden in the corner, just an off texture, if this was in 2D I would have noticed it. I needed a guide for 'THIS IS A WALL YOU BOMB' puzzle. This was early 3D map design, no one really knew how to work with it to make good flow (BESIDES JOHN FUCKIN' ROMERO). Clunky sword play, the slow buffer for the menu to open (Fuck water temple and its fucking iron boots), and everything just feels dated gameplay wise.
>>
>>125165352
FUCK!
FUCKING FUCK!
unacceptable!!!!!
unfortunately, alcohol doesn't have the command-line abilities i need. fucking hell.
i think i'll have to script windows firewall to block dt's data collection.
>>
>>125166983
There's probably a way to not install the crapware in A52%, be it unpacking the setup files or setting group management rules beforehand and erasing them once it's over, of course the simple way would just be to use unchecky.
>>
>>125167298
>>125166983
Knew it

>you can intall alcohol 52 or 120 without 'smart file advisor', just follow this steps:
>1) Download the Alcohol 120%\52% FE installer
>2) Before running the installer, disconnect from the internet
>3) When asked to reboot, reboot your machine
>4) Before running the installer again, make sure your still disconnected from the internet
>5) Run the installer and select the options you want, install Alcohol 120%
>6) Enjoy using Alcohol 120% FE without the Smart File Advisor crapware

>Smart File Advisor won't install if you not connected to the internet during the install.
>>
>>125167298
the automation of SSF's setup is kind of tricky. A52's cli is lacking.
daemon tools has a pretty robust set of cli options, but if I can't secure against dt's bullshit, i'll have to look into some sort of ahk solution or something.
>>
It would be nice if someone would fork one of the open source tools and add whatever is needed to get SSF to work.
>>
>>125169351
Would be nice, yabause not sucking would be better though.
>>
>>125160792
Or just play Ocarina of Time on anything and always enjoy 20fps
>>
>>125147432
Long-faced man peers sadly into empty bottle.
>>
>>125147432
>>125147690
Carrot on a hospital bed
>>
Sup emugen, I got the hankerin for playin some Valkyrie Profile for PS1, as I've tried the PSP version and the sound feels...off to me. I downloaded PCSX-R-R97809 and am using GPU bladesoft 1.44 for the graffix and Eternal SPU 1.5 for the sound. So far, it runs to the first battle then the screen output seems to freeze, as the music is still going on and I can still hear fighting sound effects as if it's playing. Anyone have any suggestions as to what's happening?
>>
God bless
http://emulation.gametechwiki.com/index.php/MAME_compatibility_list
>>
>>125172757
>graffix
wow that's some bad spelling
>>
>>125172895
This should be a more complete list.
http://nonmame.retrogames.com/
Still, I think they're overextending a bit with the number of system they're trying to cover.
>>
>>125164648
>>125165352
i don't know if i'm magic, but i've never had dtools install the crapware on my machine

you just have to pay attention to the button placement iirc, you have to press cancel on the left for one and uncheck "i agree" and hit next for another or something, it's been a while though
>>
>>125164391
People say OoT looks smoother than 20 too. If a game is designed to run at a certain shitty FR they can mask it somewhat
>>
>>125166983
This is the reality of emulation in 2015. Install spyware or you can't use X emulator. SSF author is a kook.
>>
>>125173110
I know, but spelling of graphics aside, any clue about the battle freezes?
>>
File: shitting pants.png (542KB, 687x1185px) Image search: [Google]
shitting pants.png
542KB, 687x1185px
>>124710447
using snes9x to play supermario world with ps3 controller. Horrible game breaking input lag, are there any solutions or better emulators for this?
>>
>>125176419
What version do you have? I'm in the same boat, but I have a version 4.something from 2013. That's around the time when they started packing shit in the software. For a while it was opt-out, then apparently (although I can't really find any damning evidence) it became mandatory.
>>
>>125177356
i have a version from a few months back
>>
New thread
>>125177393
>>
>>125172757
Use Medanfen. Even doubly so since you are using bladesoft.
Thread posts: 753
Thread images: 129


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.