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/agdg/ FINAL HOURS TO DEMODAY EDITION

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Thread replies: 758
Thread images: 129

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/!\ ALERT: FINAL HOURS TO DEMO DAY EDITION /!\
https://itch.io/jam/agdg-demo-day-5


Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
first for anubis
>>
DELETE THIS
>>
can someone make a proper OP?
>>
How old are you, /agdg/?

https://strawpoll.me/5945409/
>>
I just need a good idea so i can make some money and stop being a wage slave
>>
>>121798669
What do you do after you beat that one boss of Clarent?
Is that it or is there more?
>>
>>121799828
I hope you know this is going to be the same age distribution across pretty much all of 4chan.
>>
>>121800424
I hope you know that that is totally false
/b/ is full of 12-year-olds
/g/ is full of 16-year-olds
that fucking trains board is full of 35-yos
/r9k/ is full of suicidal 22-yos
etc.
>>
>>121800507
and /pol/?
>>
>>121800591
same as /agdg/
>>
> tfw none of my game ideas seem interesting

Could it be a problem if I overthink things? I keep thinking okay. You have to do X, but what's the point? what's the drive? And if you do X to progress towards Y, then I instantly say to myself, why would someone want to progress towards Y. After that I just don't see a point in continuing with my game, since it looks empty and shallow. Then I see the same game being made on agdg, or the same mechanics and concept being released on steam and mostly everyone like it. How do I stop being too hard on myself and doing these self critiques that prevent me from progressing?
>>
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>>121800561
what is this
and why am i filling this out
>>
>>121800660
what am I your therapist?
>>
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Would you rather have a low-fidelity character sprite which displays equipment or a high-fidelity character sprite which does not?

https://strawpoll.me/5960550
>>
whats the tier list of artist types when it comes to an action game?

ive figured out so far that people who can animate well are way more valuable than people who do can environments/props well. but what other types of artists are there? like...

animatiors > _____ > _______ > environments/props > __________ or something like that?
>>
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If you ever want to use variadic templates: Args &&... is the answer, not Args...
>>
>>121801008
What you're asking is completely subjective
>>
>>121800660
You don't have enough experience to critique yourself. Just get experience making games you tard.
>>
>>121801056
I don't think it is. Someone who can do animations really well is more valuable than someone who can do environments/props really well when you're making an action game. Why would you say that's subjective?
>>
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>>121801050
...Yes
>>
~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
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>>121800660
literally just like make game and shut up about it
paths to success:
1) be wealthy and market the shit out of your game / basically absorb costs (big companies and even small studios)
2) be genuinely interested in making games and disciplined enough to finish


this is life 101
>>
>>121801116
Because it is. Different projects will have different needs, ergo there is no objective way to say "Animators are always more valuable".
>>
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>>121800783
that was fun
>>
>>121801116
Because there are so many types of action games, what if my action game is 2d? would you say animations matter more than environmental art 100% of the time?
>>
>>121801359
I'm saying it's an action game. It's a game based around actions of characters. Someone who can do animations of characters well is more valuable than someone who can do environments/props well. What can't you understand about it being an action game?

>>121801398
Show me a 2D action game with poor animations that's fun to play.
>>
>>121801371
>watersports

your taste isn't shit, but its close
>>
>>121801453
nes games
>>
>>121801505
If you release a NES game on Steam today people won't buy it
>>
>>121801536
GUYS I KNOW YOU WANT TO RESPOND TO THIS BUT PLEASE STAY STRONG
>>
>>121801563
It's so fucking hard not to anon, hold me.
>>
>>121801453
I'm not saying poor animations, but I guess you're just putting words at my mouth and at this point it's moot to even argue because you already have your mind made up.

looks like your post's objective isn't even to consider a point of discussion and/or argument.
>>
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>>121800561
hehehe
>>
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>>121801563
>>121801607
>>121801604
I bet you're all environment/props artists who didn't bother to learn animating because it's too hard so you're trying to defend yourself. Pathetic really.
>>
clarent dev if you're listening please please fix the stairs controls!
>>
So is there are tier list for day 5 now or what?
>>
>>121801984
Nah it's all subjective and everyone is a winner
>>
>>121800263
You can go kill the miniboss few times to get to lvl6 and get air dash ability.
>>
>>121801984
deadline's still not up yet anon
>>
>>121801715

>121801604 (You)
I'm an animator and an artist, and I still think you're a fucking moron. You could have an action game with bog standard animations but incredible environments, and if its fun, people will still play it.
>>
https://www.patreon.com/posts/wip-build-alpha-3722539
THE
POWER
OF
UNITYYY
>>
>>121801917
Im at work. What would you want me to do with them?
>>
>>121802079
Kek why are you even replying to me you fucking idiot, please go read my posts before you open your mouth.
>>
>>121802079
Show me some of your animations
>>
>>121802141
I'm not sure if it's a bug but I can't seem to jump when on the stairs it's very hard to dodge enemies since it's hard to maneuver.

Also, I hope you will move the stairs that's beside the pit, pressing right will make you fall instead of going up the stairs. I know it's controls nitpicking but it's just a matter of user experience. I can make a solution diagram if you want the problem is kinda hard to explain.
>>
fuck off furfag
>>
>>121802141
And yeah now that,i'm here, feel free to give some feedback.
>>
>>121802334
>>121802391

Also, when falling, the player goes through stairs, not sure if it's intended but there's no reason not to land on the stairs
>>
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So, today i've made character to speed up properly, on screen speed display (with kind anon's help), and speed up platforms that speed character up only when he's on top of them. That's a lot of speed and progress for today. I am content. My speed run/score attack/FPS is coming along nicely.
>>121802079
Why are you talking to me? I haven't said anything about art.
>>
>>121802459
are you this guy?
>>121801453
>>
>>121802334
My stairs works like in castlevania. It isnt bug. Ill try to improve them.
>>
>>121802562
hmm thought so, however there's absolutely no reason not to make better controls than castlevania! I'm sure you can do it
>>
>>121802559
No.
>>
For the past week I've been writing a GUI system, and for every TODO entry that I complete, I add two more, ugh.
>>
>>121801715
>I bet you're all
Pathetic, really.
>>
>>121802141
>work
Are you russian?
>>
>>121802870
only russians work?
>>
>>121803027
yes
>>
reminder that people will not play indie NES-likes
>>
>>121800950
>equipment doesn't appear on character
>wear helmet
>still bare head
>get cool looking sword
>standard weapon on sprite

this is my trigger
>>
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I understand what is sen, cos and tan.

how do I code something like this?

do I simply spawn the bullets using cos-sen?
how do I get the bullets to move in an angle?
>>
>>121803328
>character is 4 pixels total
this is my trigger
>>
>>121803243
reminder that there being one successful nes-like indie game doesnt mean people will play all of them
>>
>>121803542
projectileVelocity = vector2(sin(time),cos(time))
>>
>>121800950
I'm all for dynamic equipment and I'm okay with low-fidelity, but 8 pixels is a bit beyond low-fidelity. You need at least 4x that amount of pixels for a small character sprite.

It seems like this poll is just you looking for a way to excuse your poor art ability so you don't have to actually improve.
>>
>>121803637
It's this linear algebra?

how does sin(time) get me an angle?
>>
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>>121803696
I disagree
>>
>>121802870
Close, but no, im not russian. 10 hour work days at construction site.
>>
>>121800950
low fidelity, eq shown but only if you have two equipment sets (one visual, one actual) otherwise idgaf
>>
>>121803770
LOL ITS FUTURAMA

I FOUND THIS ON TUMBLR GUYS LOL ISNT IT COOL
>>
>>121803797
literally what the fuck are you on about
>two equipment sets
>>
>>121803768
>I understand sin/cos/tan
>I don't understand
Read up on it some more :)
>>
>>121803816
no you idiot that's the simpsons
>>
>>121803768
because it returns a value in [-1, 1] range so your velocity will be orbiting

>>121803845
like ever played terraria? you have two slots for each equipment type so you can equip different items that your character uses and different items that your characters wears on the sprite
>>
How do you guys record your game to make it into a webm?

OBS is being a bitch and won't record things at a decent quality.
>>
>>121803696
stop psychoanalyzing me based on a simple 4chan post
>>
>>121803959
webmcam but it's a buggy piece of shit, I'd rather use OBS
>>
>>121803846
>>121803907
ok thanks guys.

Do I simply use that formula on the constructor?

So time simply gets me the nice spiral, right?
>>
>>121803959
my solution was to get a better CPU
>>
>>121803907
>Children don't even have to choose between style and stat anymore, they get both.
Gaming is so dead.
>>
>>121804024
assuming you have good understanding of projectile velocity then yes.
>>
>>121798669
holy shit vine is hot
wud fugg
>>
>>121803770
>reminder that the only people who will immediately recognize this are people who have watched the show, which of course wasn't made with 8-pixel characters

show yourself the door, you dumb motherfucker
>>
>>121804134
>>121804009
Disregard me, I was being retarded, OBS was set to the wrong resolution from when I was recording a different project.
>>
>>121804358
Happens. Make sure your bitrate setting is as high as your computer can handle as well, makes a difference.
>>
>>121803816
>>121804304
> these characters contain enough detail to be recognisable and easily distinguished from each other
> you're still wrong though
>>
>>121802106
why would you pay for that
whyyy
why am i downloading
>>
Anyone remembers that unity game about little girl beating up people? it was in 3D and i forgot the name and cant find it
>>
>>121804476
Cheers anon, it looks bootiful.
>>
>>121804136
Because one indie game did it?
>>
>>121804839
yep
>>
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Is AGDG really this thirsty and beta? I get the impression that there is a lot of fucks here who will praise anything as long as it has cute anime girls in it.

Last thread I reposted an old artwork of an over the top, cliche anime girl from the Russian AGDG that got rightfully criticized there. Sure enough, you fuckers loved it. Pathetic.
>>
Pregnancy Jam when?
>>
>>121804996
>my post is in there
hnnng indeed

Fuck you fag anon.
>>
>>121804996
say it to my face bitch nigger
>>
>>121804996
> people like things I don't like
> fuck those guys they're stupid !!!!!!!!!
>>
>>121804996
>i don't like cute girls
fuck off homo
>>
>>121805049
When ur mum takes the pregnancy test after I fucked her mate
>>
>>121804996
What a faggot. No wonder you use a Mac.
>>
>>121805348
Why would *she* be pregnant if you fucked her mate?
>>
Hopefully future dev here.
Are there any other good engines (3D) besides the ones OP mentioned. Hopefully someone can help.
>>
>>121803907
>like ever played terraria? you have two slots for each equipment type so you can equip different items that your character uses and different items that your characters wears on the sprite
that's dumb
I'm going with this guy >>121804136
>>
>>121805404
I can only recall Ogre, Hero and Irrlicht. Also, CryEngine, I guess.
>>
>>121805404
Tesseract
>>
>>121805404
The ones in the OP have lots of resources to help you learn them and for that reason are the best ones to start with, anon.
>>
>>121805505

Ogre isn't an engine, it doesn't have physics.
>>
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bye
>>
>>121805661
there he goes
>>
>>121805404
too cool for them eh? make your own faggot
>>
>>121805686
>he
wow
WOW
>>
Do you guys use any time management software?
Hard mode:
for Mac/iOS

right now I'm using Toggl and it's annoying and shitty
>>
>>121805801
For what purpose?
>>
>>121805801
i've been looking for something too

*monitors topic*
>>
>>121805854
Time management
>>
>>121805854
to help me put in a good work day and optimize my time, with the ultimate goal being to avoid wasting time on bullshit (like I am right now)

>inb4 that one crazy guy spergs out and goes off on a tangent about self control
>>
>>121805801
>>121805903
>>121805906
>>121805923
http://alternativeto.net/software/toggl/ try this
>>
>>121805923
I use alarms
>>
>>121805801
I use it at work to personally track what I do because the in-house software is total crap, still got to input the shit back into it once a week though.

Other than that, I don't have enough diligence for using it on my personal progress, I just forget to check in and out or drift into doing unrelated stuff
>>
>>121805404
There's billions of good 3d engines. What are you looking for?
>>
>>121805923
you should learn self control
>>
>>121805923
Use tomighty. You can't expect yourself to work nonstop for hours at a time.
>>
>>121805801
>>121805903
>>121805923
>>121805967
POMODORO
O
M
O
D
O
R
O
>>
>>121805978
I basically just want to track my hours worked and the time it takes me to do various tasks, and I'd like to be able to easily organize it into workable data. Toggl has support for spreadsheet output so it pretty much does what I want--I guess I'm just looking for something less annoying. Their html is a little buggy and their choice of settings/workflow isn't really optimal IMO. Wish Apple just had one included with OSX like Reminders or something (which I use constantly)
>>
>>121803793
It takes hour to get to work and another to get home so 12 hours goes to work and top of this im also homeless. What's your excuse for not having a game, when even i have one?
>>
>>121805404
Whats literally wrong with you?
Seriously, I don't understand why but there are hundreds of people like you and it makes no sense. I want to know what goes through your head when you people ask that

> hey, i know all this engines are industry standards used by professionals for AAA games to absolute beginers. Thoroughly documented, recommended by every single person in the industry.
> But.. Do you have something more obscure?

Do you hate yourself? Are you unbelievably hipster? What is it? WHAT?
>>
>>121805978
Being a dev you could probably easily make it input these values for you.
>>
>>121805735
No, cause my friend cant run Unity for some reason on his pc, his pc isnt good enough for UE4, and he's checking out the others. Im looking for these just in case.
>>121805505
>>121805539
Thx
>>121805553
We would use Unity but it wont run on my friends pc for some reason, he might fix it tho.
>>121806043
Wanna make an Aoe2-type rts game, but with better graphics.
>>
>>121806207
>I basically just want to track my hours worked and the time it takes me to do various tasks, and I'd like to be able to easily organize it into workable data.
Not to sound like a jerk, but why?
>>
>>121806227
Or well "home". Can you call place with no walls a home?
>>
>>121806236
read
>>121806246
>>
>>121806207
I used to use rescuetime, it automatically tracks what you do so you can see all the time spent working on your game or just dicking on /v/, you just install the client.

It has a mac client
I stopped using it because I didn't want it to track my porn
>>
>>121806246
If you don't have proper equipment you can kiss this project goodbye before its even started.
>>
>>121806237
I could but I don't have the time to, also the in-house tracking system is a shitty and old visual basic application, not touching that shit with a pole
>>
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happy birthday nodev foxman
>>
>>121806246
if he cant run unity that thing must be from before the year 2000 so doom engine i guess?
>>
>>121806246
Keep in mind that, in most cases, you're going to lose ease of use in exchange for performance on lower end machines.

Cube and all the engines that derive from it (light tesseract) are super lightweight, but it's probably going to be hard to make anything that isn't a FPS.
Irrlicht is another super optimized engine, I've made games with it and it's nice.

For a bit more user friendliness you can try Urho3D. I hear it's a bitch to setup on windows though.
>>
>>121806168
>>121806074
is there a completely free pomodoro app on osx/ios? I like Pomodoro One but it has these annoying as shit little ads

[triggered]
>>
>>121806473
>>121806374
He's got GTX670 and AMD A8-5600K APU 3,60 GHz
I dont know why he cant run it, but its not because he cant handle it
>>
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>>121801272
>~~~* RECAP MONDAY *~~~
>game: Heist Night
>dev: 1 month
>tools: Unity, Spriter, Krita
>website: http://straterastudio.com/
>progress: Basic multiplayer matchmaking, new demo animations, reworked shaders, fade timer for objects
>>
>>121806615
>osx stuff
>expecting it to be free
got a bad news for ya bud
>>
>>121806615
Make one yourself. Shouldn't take more than 10 minutes max.
>>
>>121806246
to add to >>121806540

You can also take a look at The Pyrogenesis Engine. It's the one used to develop 0AD and it's gorgeous for a FOSS engine.

There's also FIFE, if you can be convinced to iso instead of go 3d, you can probably run it on a toaster
>>
>>121806636
that should be enough
but then you have to wonder if he cant even figure out why unity wont work on his PC how will he program the game
>>
>>121806615
I don't use ios, so I can't help ya there bruh
>>
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On a scale of 1-10, how bad are singletons, honestly?
>>
>>121806947
dumb dumbposter
>>
Give me games ideas that will make lots of money
>>
>>121806947
If you want to test stuff, then they are pretty terrible

If you don't want to test stuff, then they ok-ish
>>
>>121806463
>imagine being an adult and telling people you make money and probabely masturbate to drawing of anthro animals
kek
>>
Does a not-necessarily-unique-but-usually-only-one manager type class count as singleton?
>>
>>121807128
Crazy game with a lot of controversy, like Hatred. Immigrant Killer or something. Fps where ya shoot immigrants.
>>
>>121806947
they're good for managing state
>>
"Are Women Real People?"
Would that get loads of downloads
>>
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>>121807229
>manager
I've got some bad, bad news for you, friend.
>>
>>121807371
I use singleton managers extensively and I've made more games than you ;)
>>
>>121807250
are you swedish or german
>>
>>121807549
No, but i give you a hint: i used to remove.
>>
>>121807608
>implying serbs did anything lmao
if by remove kebab you mean make faggy music videos and get rekt then yes
>>
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reminder that all engines are built entirely on a singleton
>>
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Will anyone actually play a game that looks like this or should I just kill myself

please be thoughtful and honest with your reply
>>
>>121808043
Zelda-like?
ARPG?
>>
>>121808043
i would
20 years ago
if you payed me for it
with your body
>>
>>121808043
Looks to small
>>
>>121808043
only if you introduced bigger bosses with much more detail later ala titan souls
>>
>>121808043
Personally I really like the colors, but I'd prefer the tiles and sprites to be 16x16, they can still be simple, but I just think it's too small as is.
>>
>>121807747
We fucked shit up, then NATO came.
>>
>>121808317
so youre like 16 maybe 17 right?
>>
>>121808521
close, 18
>>
>>121808101
arpg/hack'n'slash/dungeon crawler with procedurally-generated dungeons interspersed with static dungeons, kinda roguelike

my spells are higiher fidelity and involve particle effects etc
disgusting i know
>>
>>121808973
*wink* *wink*
wanna hang out with an older fat slav?
>>
Who needs their demo critiqued
>>
>>121808995
Keep it simple through, is your gameplay fun?
What are you doing in your game to keep me playing compared to other games?
You got to sell me more anon.
>>
>>121809086
not me
>>
>>121809028
fuck no, you're fat.
>>
>>121809192
>>>/ck/
>>
>>121809086
you :)
>>
>>121809192
first you need to prepare the fields to grown vegetables also you need to have meadows for your animals you cant just make food
>>
>>121808043

If I were you, I'd slightly increase the color contrast between the characters/enemies and the environment. When it's a static screenshot, it takes half a second for my mind to see them pop from the background.

The environment looks fine. I might possibly increase the pixel density of the characters and enemies so you can add more detail, but it's fine as-is.

There's nothing wrong with anything there. Color contrast and increased pixel density (for the characters) are my only recommendations.
>>
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>>121809192
just go to a local butcher or fresh market or something and buy a party plate like this
>>
>>121806615

> Pomodoro app

I just use a free online timer, like the one that comes with my mobile. I don't understand why you'd need to automate that when it takes just a few seconds to go from "25 minutes" to "5 or 10 minutes." That degree of automation borders closer to procrastination than optimization.
>>
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how hard is to make fappable waifu 3D?
>>
>>121809628
about a year of practice with 3D modeling
>>
>>121809097
it's multiplayer
did I mention particles?

are games supposed to be fun?
>>
>>121809628
If you're attractive, find an attractive woman and bang her for a 50/50 chance of getting one in ~17 years
>>
>>121809628

Honestly not that hard. Just have a good understanding of how shapes work in visual art, keep the shapes simple, understand how to use smooth shading, and have lots and lots of patience.
>>
>>121809628
Define fappable. Your pic rel is certainly not.
>>
>>121806636

No offense, but I really question how much progress you're going to make if you can't get a surface-level IDE like Unity to work. Despite all the complaints people shovel at it, Unity's highly portable.

I question how you're going to export your project to a playable state using something strangely obscure, instead of something that thousands of other teams are using.
>>
>>121808312
obviously it is scaled when you actually play it anon
>>
Holy shit, before diving into multiplayer gamedev I never realised just how simple it is to "hack" a game and how much protection you actually need to hide the basic stuff.
Also, always had the idea that most of the hack prevention is code based, but it seems even actually big multiplayer games rely on reports and manual banning, based on the data collected.

This is fun.
>>
>>121808043
I think it looks good. I'd just be careful about limiting yourself technically by imposing a restrictive grid size. If your game works well within those restrictions then I don't see anything wrong with the style cosmetically. I think I would try to darken the indoor areas so you can't see everything until you walk inside as that would hold more interest.
>>
>>121810204
>This is fun.
You must have some sort of masochistic autist.
Come work for me once you git gud at it
>>
>>121810254
working on a proper lighting system
>>
>>121810204
Yes, it's as simple as never letting the client decide what to do with the data, client is just merely a representation of the data and input states, the server does everything else. If your mp game employes a different model then it's inherently shit.
>>
>>121809628
If you're naturally artistically talented then you can learn to do it with some practice. If you have no artistic talent then you're going to struggle but may be able to pull it off if you study and practice religiously for 10 years.
>>
>>121810080
I dont know for sure why it doesnt work, but we're going with UE 4 now.
>>
>>121810201
You know that's not what I meant. I mean give it more detail.
>>
>>121810027
I think if I had a game that was sufficiently complete to get translated, I'd probably get it translated into languages spoken by people with money as opposed to a language spoken by South-Americans and the Portuguese.

>>121810352
If your game is anymore computationally complex than something like SS13 this isn't affordable at all, although it is admittedly the only secure tactic.
>>
>>121810204
Authoritative servers.
If you don't care about the server usage and costs, always go for authoritative servers. Clients should only be there for input, everything else should be handled by the server. Depending o nthe scope of the game, it's not practical to use it tho. But that's onyl for mmos (which you are doomed to fail if you even attempt). For arena shooters, coop games, hack and slash or whatever games that have a low amount of concurrent players running around, use authoritative servers and you will be golden. You will instantly prevent most of the common hacking attempts that can screw you over (memory based for example). After that, you can focus on implementing server protections to prevent injection.
>>
>>121810678

BR vidya market is BIG
>>
>>121810678
im just gonna use google translate
>>
>>121810678
> If your game is anymore computationally complex than something like SS13 this isn't affordable at all, although it is admittedly the only secure tactic.

You could use it for shooters easy. Well obviously there will be a hit on the server and on your budget, but unless it's an mmo it's worth it. Otherwise hack prevention is a nuisance and you will spend a loooong time writing faulty protections that are prone to fail, where you can spend almost no time and get better results by throwing everything to server side calculations.
>>
>>121810990

Google translate is inaccurate my friend
>>
>>121810970
Big on piracy and F2P, maybe.

>>121810990
You know that will just end up shit.
>>
>>121811184
i know but idc
first i need to finish my game anyway and since i will have to do the music myself since i cant afford musicians the poor translation is the least of my worries
>>
2D isometric game or lowpoly 3D?

Which will work better with grim aesthetics?
>>
>>121811214

Why do you think big companies like Blizzard, Ubisoft and EA always full localize they games these days?
>>
>>121811358
nice darksouls-lite you got there famy
>>
http://chobit.cc/bd18e/59i0x9p1?utm_campaign=embed&utm_source=dlsite&utm_medium=header&utm_content=video
>>
>>121811419
Because mainstream games are mainstream and they've calculated that the cost gets covered by the profit. 2bad we ain't big companies. If you become large enough for people to care, then you consider it.
>>
>>121811419
Because it's profitable for large games. For indie games, translations have a vastly smaller turnover for a cost that's still more or less the same on top of a hassle that's likely not worth it.
>>
>>121811419
well fuck aerannis should have totally had his game translated to portuguese that would have helped
>>
>>121811425
Actually, it's inspired by Command & Conquer.

Now that I think about it, are there any widespread techniques for converting 3D models into 2D sprites? I want to generate loads for the appearance of 360 degree motion.
>>
>>121811732
you make the camera rotate around the model and render it as series of pngs
>>
>>121811434
I'm not clicking on your virus
>>
>>121811628
>>121811696

its profitable for BOTH small and big devs

the average Brazilian game just buys everything off steam cause our internet is shit
to torrent, and its far more convenient

there's 200 mi HUEHUE in Brazil right now, we are not in 90's anymore
>>
>>121810201
i like it. the detail is fine to me, but because a flower or blade of grass can be the same fidelity as a character, you need to employ better handling of contrast and saturation. so shit like grass/flowers should blend in better, making important stuff like collision objects, enemies..etc "pop" more

this lack of detail gives you room for text like resident evil to describe things and imprint on players imagination. sound also can help.
>>
>>121811696
Unless you have an extremely ridiculous amount of dialogue, translating isn't really that hard. There's plenty of people that would help translate for very cheap.
>>
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i wanna make a platform game where levels are doodles and anyone can draw it. so red = hazard, black = ground, blue = water..etc

i can grab pixel color easily, so blue is just any color within an RGB bounds that resembles blue.

how can i get character collisions? i have an idea that checks each pixel on the outline of a player box, like 32x32 but will that be crazy on performance? im using unity, dunno how expensive get pixel is
>>
>>121812038
>the average Brazilian game just buys everything off steam cause our internet is shit
>to torrent
That doesn't make any sense at all because you have to initially download the game in the first place anyway, no matter the source.
>>
>>121812038
Because it makes your code less comprehensible and barely saves any space to begin with. It's a holdover from the K&R days when being ridiculously terse was the norm, readability be damned.

Declaring a bunch of vars of the same type with commas is fine, though.
>>
spic here.

I have friends who buy stuff and import it from japan.

if you seriously think spanish or portuguese isn't huge markets, you're delude.

Spanish is like 500 million speakers.
there's enough in that to make some sells.
>>
>>121812290
approximate the generated shapes with lines and check collision with those
>>
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>>121812337
yeah but imagine the smell
>>121812048
was thinking about going with Mad God-style shaders

y/n?
>>
>>121812598
>implying i dont want to smell that
they probably dont even wipe themselves after taking a shit
>>
>>121812598
Those shaders should look good.
holy shit those rixels and mixels
>>
>>121811434
I don't speak Chinese, what's this meant to be?

>>121812218
Even if my game didn't have ridiculous amounts of text I probably still wouldn't have it translated in all too many languages simply because of the hassle that arranging such a translation would be and how little it would ultimately benefit me.

>>121812571
I'm sure they're large markets but not large enough to justify translating a game that probably won't even break ten thousand sales into it.
>>
>>121812697
if they were clean I totally would
but not wiping after a shit is disgusting
>>
So what exactly is wrong with the singleton pattern?

Why is it bad if you only ever need one instance of something?
>>
>>121812753
i know but i was hoping that asshole monster island dev would provide demo so i went nofap and now everything turns me on
>>
>>121804996
We have /vg/ crossposters browsing agdg, they don't make game but yeah the thirst is real.
>>
>>121812598
dude no
fucking christ man, why are you still worrying about this? Your style is fine already, it could use some improvement but you don't need to add shitty shaders. I personally think you could do with making sprites and tiles larger, but I'd perfer your current style over realm of the mad god.
>>
>>121812773
Why do you take programming advice from a dog
>>
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>>121812710
what's a rixel? rotated pixel?

also I know that the indicator near the top is higher res than the rest but is that the only mixel you're talking about?

is it okay to use off-grid sprites and tiles? like those little shrubs/mushrooms are pretty much randomly placed, is that considered okay (does it look good)?

I'm gonna avoid rixels/mixels but I don't think I can avoid using off-grid details on the upper z layers with such low fidelity graphics
The reason I'm using low fidelity graphics:
1) I'm a shit artist and I want to invest more time in my game engine
2) it looks nice when done right in my humble opinion to be quite honest dear family (pic related)
>>
>>121812598
n
>>
>>121812737
unless you'll make your game 60USD most spics could be able to buy it.

>not large enough
>the third most spoken language is not large enough
is bigger than meme languages like germany or french.

Let's be honest, to cover 95% of humans, you'll only need to hire like 10 translations.
>>
>>121812290
pixel perfect collision are a pain, but here's the "right" algorithm for implementing them
when you load a sprite, generate a pixel bitmap: collidable pixels are 1, uncollidable pixels are 0
then do normal AABB collisions between objects: if two AABBs overlap then AND their two bitmaps together, and if you get any non-zero pixels then they are colliding
it's more expensive than normal AABBs obviously but not prohibitively so, especially if you can use SIMD instructions to do the bitmap intersection
>>
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>>121812848
>so i went nofap and now everything turns me on
me too

it's actually quite nice
>>
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>>121801272
game: Welcome to Hell
dev: anon
tools: C++ and SDL
website: none yet
progress:
+added some new curses
+saving and loading now works
+options save to an .ini file so you don't have to change them every time you turn the game on
>>
>>121813175
more like welcome to whoville amirite fellas?
>>
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Hey kid, you wanna make an engine?
>>
>>121812943
Dude you're 3 years too late for that, nowadays people shit on graphics like that, just look at the new releases on steam.
If it's a free game you might get some underage shitters to play but other than that I would try to get better at art or find an artist because you're putting yourself at a huge disadvantage in an overcrowded market.
>>
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>>121801272
game: pending
dev: White
tools: Unity
website: whitepirateskull.tumblr.com
progress:
-Added Idle animation
-You can chain swings pressing the attack button repeatedly (still needs a bit of work)
-Tweaked around her aura/after-image/we a little
>>
>>121813225
He's been posting here for a while. Stop blaming him for your own shitposting and missing progress.
>>
>>121813317
more like ive been posting here for a while amirite
>>
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>>121812943
They can look ok when done right but if you look at the image you can see what I mean.

The red block is one pixel scale. The bush then has a smaller pixel outline which doesn't really make sense and is a cop out of the artist to add definition.

Then the background is rotated at an odd angle which looks awful.

There's nothing wrong with placing things off grid. Too many uniform items can make a game look too artificial.
>>
>>121813317
Don't reply to mentally ill anime shitposters please
>>
>>121813440
why are you talking to yourself danny
>>
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>>121813287
I'm not trying to get rich, man... I just want to make a good/fun game. I know pixel art is overdone nowadays and I know that low-fi is even tougher to pull off but I want to spend more time making my game and less time jerking off about art. As long as it's fun and looks good on a resume when I apply to a boring dev job I will be happy. I am a simple man with simple desires. Is pic related really not good enough for what I just described?

have a heart
>>
>mfw croteam is hiring programmers
>"interns welcome as well"
i wanna do it but im scared. What is it like working in a serious gamedev company? pun intended
>>
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>>121801272
game: Spacecraft
dev: J3X
tools: Unity 3D
website: http://itch.io/jam/agdg-demo-day-5/rate/25702
progress:
+ Released Demo Day single player demo
+ Added loading screen
+ More readable cards names.
+ Added analytics on ship componets used.
+ Fixed bug with line renderers and object pools causing visual glitches.
+ Fix bug in tutorial where moving a component does not trigger next tutorial state.
>>
>>121813421
thanks for clarifying. How can I add definition without having a solid black line like they have there? I know I can use contrast and stuff (I can post-process this quite easily with any layer I want) but I really like how they pop in that pic. Can I simply use the same sort of shader (slight gradient/shadow) without the black line, or do you think that'll look like shit, too?
>>
>>121813619
do you like sucking dick? but instead of sucking dick you will do menial boring tasks and will have zero input on anything even if you work there for years
>>
>>121813558
If you think ROTMG looks better than this: >>121808043
You've got fucking problems.
Stop worrying about it, you've already got your answer. MAKE THE FUCKING GAME. If anything you should be worried about the fact that you're making an engine.
>>
>>121813619
Go for it. Its hard fucking work, and you better be prepared to:
A) be everyones bitch
B) have good hygiene/presentation
C) work your ass off, go above what is expected of you
D) stick to very difficult deadlines and work under a lot of pressure
>>
>>121813225
Are you saying that because the player's sprite is really small? I tried making it bigger but it just felt weird.
>>
>>121813720
cmon now man, no bully. I'm not really making an engine per se, just making the game using a nice, modular codebase for myself that I can adapt to future projects if necessary
an engine
>>
>>121813558
I'm sorry but that's the reality of the market, I would go for it but not if it would take me more than 6 months to make because you shouldn't expect people to play it in this day and age.
Rotmg was a web-game initially iirc so I hope you're making it available on browsers, a desktop game like in 2015 this would bomb hard.
>>
>>121813801
no
its just derived from "whodev"
its a term used for people that only show up for recap or demoday
>>
>>121813692
Is this your game? >>121808043

If so, it already looks perfectly fine.

Check this out for ideas about adding definition.
>http://ianstormtaylor.com/design-tip-never-use-black/
>>
>>121813558
too late look at games like that that are released today: http://store.steampowered.com/app/386160
you missed the boat better luck next time, there is still hope for 3d low poly if you cant into art but you better hurry up
>>
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how do I get the angle variable?
>>
>>121814157
thats your input
also youre just pretending to be retarded right?
>>
If you could get any artist to do your art, who would it be?
I'd get Dowman Sayman
>>
>>121814157
jesus fuck stop shitting up agdg and dpt with your stupid basic math, get back to primary school, or learn to use search engines because these things are covered throughoutly
>>
>>121814146
That trailer could've been 10x better if better music and sounds were used
>>
>>121814146
>kinda lame art (not all pixel art is equal)
reviews:
>no weapon choice
>bad controls
>no depth
>too short
>incomplete
>hurr it's da art's fault
also this >>121814343
just some shitter trolling as usual
>>
>>121814245
what do you mean by input?
isn't the size of the circle just radius?

>>121814306
God forbid we discuss and help noobs.
Let's go back to talking about tripfag drama.
>>
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>>121813912
>http://ianstormtaylor.com/design-tip-never-use-black/
>>
>>121814460
with better art people would play it despite the flaws and bugs, with more people playing it the dev would go and fix everything

totalbiscuit talks about it somewhere in this video: https://www.youtube.com/watch?v=GGPe-KewvwQ

sorry but generic baby's first pixelshit makes people click next
>>
>>121814508
xD epic
>>
>>121814508
around blacks never relax
>>
>>121814631
>expecting me to listen to this asshat for 15 minutes just to find something you claim exists in the vid
no thanks

sorry but you're a retard and/or nodev tbhsmhfam
>>
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>>121812918
I-I was only pretending
>>
>>121814508
kek
>>
>>121814631
wheres his game?
>>
>>121814721
well you seem quite hysterical, i don't think you're a gamedev but stay deluded i'm sure you're 10min in mspaint pixel art nogame will be successful
>>
>>121814157
It's just the rotation of the object. So an arrow pointing right has an angle of 0 degrees, and an arrow pointing left has an angle of 180 degrees.
>>
>>121814941
I'm sure your life spent making silly posts on 4chan will be successful too comrade
>>
>>121813912
>discoloured washed out >>>/trash/

natural images need to hit true blacks to look good
ESPECIALLY on LCD displays that suck at blacks to begin with, you're making everything light grey
>>
>>121815027
So, it's just the initial orientation?
thanks bro.
>>
Did anyone do any streams or video reviews? Did the tiers get published?
>>
>>121815323
> Submissions due in 14 hours

c o o l y o u r b r a k e s k i d
>>
>>121812918
Am I just supposed to listen to cute anime girls?
>>
>>121815452
fuck off dog kid
>>
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>>121815452
submitting late is the same as not submitting at all
>>
So i've been trying to code in gamemaker a way that, in a 2D sidescroller, when you touch an enemy you get knocked back. This is what I have

switch (state)
{
case e_state.normal:
{
if distance_to_object(obj_courage) = 0 state = e_state.hurt;
}
break;
case e_state.hurt:
{
if alarm[0] = -1 alarm[0] = 15
if obj_player.x < obj_courage.x direction = 170 speed = 7;
if obj_player.x > obj_courage.x direction = 10 speed = 7;
}
break;
}


But the whole direction and speed thing doesnt cut it. What should I do to make the character get knocked back like megaman would?
>>
>>121815961
I-I'm adding a last minute options menu
pls don't go on without me sempai
>>
>>121815556
>dog kid
?
>>
>>121815961
but... you CAN'T submit late
once the deadline has passed, submissions are closed

>>121815556
wat?
>>
>>121816234
>but... you CAN'T submit late
>once the deadline has passed, submissions are closed
late = after the first 12h
>>
>>121816029
Just use the collision events
>>
>play the blizzard hots game
>pay attention to animations
>they often collide and clip into each other in places
how come large AAA companies don't give a shit about stuff like that?
>>
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What do you guys think of this character design?
I got a lot of help from /fa/, pretty awesome board desu.
>>
>>121816525
What game
>>
>>121816475
They also don't care that their pathing/reconnecting/servers are all poo
>>
>>121816525
i don't see any gameplay
>>
>>121816525
proportions are kinda weird but I like the rest of it
good thing you got the not-retarded /fa/ to help you out or they'd be wearing raincoat shoes and metal hats

>>121816475
because their players also don't give a shit
>>
>>121816823
I don't see your game nodev.
>>
>>121816029
does game maker code actually look like that?
C# / Java would not resolve that syntax at all.

>if obj_player.x < obj_courage.x direction = 170 speed = 7;
if (obj_player.x < obj)courage.x){
direction = 170;
speed = 7;
}

direction and speed of what by the way? obj_player.direction? are direction and speed variables that are defined somewhere else? are they a ref that this method is outing? do you go on to apply some kind of movement impulse after this switch?
>>
>>121816525
Looks like something a woman would draw.
It doesn't appeal to me, but it's alright.
>>
>>121816525
>listening to /fa/

would you listen to /v/ for advice on video games?
>>
>>121816525
Good stuff. Go for it.
>>
>>121816525
are all these faces meant to look male? they look male.

dunno why, not /a/ or artist, just sayin
>>
>>121816880
this isn't art critique general smfh
>>
>>121816525
>I got a lot of help from /fa/
It shows, but not in a good way. They all look incredibly mismatched, like they were dressed by their 5 year old sons.
Left is the most consistent but you need to fix the god damned pants+shoes, they look terrible together.
>>
>>121816525
>Asking nodevs and programmers for art and fashion advice
>>
>>121817129
this isn't nodev critique general, kill yourself back to /g/ nerdo
>>
>>121816475
budget. ie: time/money/manpower/skill

every game is 10,000 problems, you solve what matters. the better you are at gamedev the more you see these problems, which is why pros think their work is always lacking

its also why plebs on agdg worry about 1 animation before they worry about pacing or teaching the player the mechanics. you mind a mind of steel to be able to focus on what matters, not the small flaws that bug you
>>
>>121816921
Direction and speed are defined elsewhere, direction is in degrees and speed is in pixels per frame. Using them in relation to the player object.
What the code basically does now is launch the player object at an angle 10 degrees off the ground (in whichever direction is opposite the enemy) at a speed of 7 pixels per frame for 15 frames (when the alarm triggers and resets the state to normal, momentum suddenly stops and the player drops to the ground) and I was looking for a more elegant solution
>>
>>121816576
>>121816823
Video game concept I'm working on, I'm mainly an artist so this is where I have to start.

>>121816846
>>121817008
I got zero shitposting in my thread, I was really surprised to find a board that was very serious about its craft.

>>121816924
Thanks, I've got all kinds of different ideas for the gameplay and genre so I'm hoping I can make it interesting in a mechanical level.

>>121817028
Thank you

>>121817102
I get that a lot, I guess it's part of muh style

>>121817249
>>121817282
They're not the definitive designs so I still have to revise them several times before deciding on a final look but it's mostly about the general consensus on their looks, so I'm just trying to get as many people's opinions as I can before making any changes.
>>
>>121816525
i dont like it because i cant tell their personality from their design

put down the fashion magazines and study pixar instead
>>
>>121817552
So if they're in state normal, set them to hurt, then do nothing. If they're hurt, send them flying.

Doesn't that resolve the exact same way as if you didn't have a check to see what state they were in in the first place? Shouldn't state.hurt be the do nothing case? Damage boosting? Invul frames? The other way makes the state check meaningless, or rather, ensures that if they clip the enemy for only one frame that they turn "hurt" but don't get launched.
>>
>>121817630
What is going to be the genre?
>>
How do I make shit work baka senpai!!
>>
>>121817249
>>121817630
In addition, there's no unifying theme in any of their colours or clothes. I know I'm repeating myself here but it does look like a wannabe Street Fashionita's closet exploded and those 3 were caught in ground zero. Again: not in the good way (pic related).

Character designs are not about representing the trendiest modern articles of clothing, they're about showing theme and personality. Think of your character's nature and story, how it would affect their choice of dress, and see if you can represent it in a way that is not only apt, but visually striking, recognizable, and concise as well.
>>
Dear /agdg/,
please keep your retards contained here.

Yours,
/dpt/
>>
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Why does everyone have to be so hard? I just want to make game
>>
>>121818694
b-but muh safe space where I don't have to be constantly reminded that I suck at programming
>>
Dear /dpt/,
please keep your retards contained here.

Yours,
/programming/
>>
>>121818720
>everyone so hard

Making porn games isn't easy.
>>
>>121818694
I use Haskell, I'm cool right?
>>
>>121818694
/dpt/ contains more retards in 10 posts than /agdg/ attracts all day
>>
When /agdg/ makes a jam for winter ill join.
i promise i won't be a consumer kek and be a creator.
>>
>>121818848
Yes
>>
>>121818904
Where's your game
>>
>>121817642
I'm not gonna hide that I get a lot of inspiration from animoo, which has a lot of the personality signifies on the actual character design, so that's what I'm going for.

>>121818059
I haven't settled down on a genre just yet, I want to see what I could actually accomplish without being overly ambitious.

>>121818139
Thanks anon, you make a lot of good points. I don't have much of the story down just a basic idea of their back stories and the current setting and conflict. I think once I have those down I'll be able to revise them and give them a more "true-to-self" design.
I just needed a visual representation of what the characters would look like to be able to visualize them within the setting of the story.
>>
>>121818694
you keep your language designing spergs who dont have a game in your general
>>
>>121819076
but where's your game?
>>
My cup runneth over with game
>>
my game is better than your game tbqhwy fammo
>>
Did anyone play proxy hack?
>>
Fuck this I'm going to watch Northernlion play Fallout 4
>>
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>>121818848
Someday I will understand lenses and kan extensions
>>
>>121816525
the one on right is a transvestite during hormone therapy wud fugg
all those "designs" will translate very poorly to 3D
>>
>>121819003
I meant December.
Well I'm new to this general.
but i made some scraps of games in unity which is 5%-10% complete and haven't touched them for a long time.
I'm still thinking for a game concept.
Main language is c# cause java is slow.
>>
>>121819680
Start now you fucking nodev
>>
>>121819076
Don't bully
>>
>>121819418
Thanks anon, all I want is to make attractive characters.
>all those "designs" will translate very poorly to 3D
Sadly, I'm aware of that... I'm thinking if there could be any good alternatives like 2D images moving in a 3D plane.
>>
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Damn i really hoped to make the demo day this time, but nope not even close.. hopefully next time then.. uh..

I added the ability to quick shoot the bow while on the move. Normally the player cannot move when shooting the bow. This allows the player to quickly draw and shoot at any time, however he only draws the bow back by about 50% which makes the arrow travel slower and cause less damage and it is also much less precise aiming wise. However it is great when you need to hit slow/big targets on a run.
>>
>>121819680
So you just want to dev so anon can't call you mean words like "consumer kuck"?
>>
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>>121819853
You do know that all people in the world aren't born with fast internet connections.
>>
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game: Project Dungeon
dev: Jack Wabba
tools: UE4
website: http://itch.io/jam/agdg-demo-day-5/rate/42547
progress:
+MainMenu
+Pause Menu
+HUD with Currency and control scheme
+Different control schemes for the HUD
>>
reposting because nodemo

https://www.youtube.com/watch?v=_zf8oyJXBVo
>>
start now so you can give up faster
>>
>>121820138
I do know that some people are lazy fucks who let petty excuses stop them. If you can post here, you can read docs.
>>
>>121820114
I just thought myself as that and i feel horrible.
Why even live if you can't contribute to the society even if you're almost in the verge of becoming a NEET.
I think my first step is to join the jams in order to hone my programming skills and earn revenue.
i just can't stand being a burden to my grandfather(80), now that hes being toyed by a corporation guy.
Just think that someone gave you a project. and you give it to someone else and you're forced to lower the price of the project in order to get it, Thats what happened to him.
>>
>>121820481
>>121820114
I meant *that guy gave it to someone else*
Sorry for my wrong diction there anon.
>>
>>121819680
>java is slow
>main language
>im new
>many unfinished games
welcome youll fit right in
>>
>>121820481
Most indie games don't make money.
Videogames are not a contribution to society.

Even a McJob is a better proposition if you ain't gonna have a burning passion for devving for the sake of it and love for vidya.

>captcha had a gore picture in there
what the fuck
>>
>>121820774
Java is slower than C# tho
C# is just also slow
>>
>>121820151
You think that's cool, but how about you do it properly and auto-detect what the guy is using for an input and the switch based on that?
>>
>>121820151
>making the control schemes/GUI/menus before gameplay

???
>>
>>121820481
Get a fucking job
>>
>>121820481
you know thats just a common business practice right?
>>
>>121820154
>doesnt submit demo
>still wants to shill
???
>>
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i am learning game maker and it is fun
and i forgot to include some of the more actually interesting stuff i did today in this webm because i am tired and too lazy to make a new webm

background graphics are a work in progress yadda yadda

i'm mostly just seeing how stuff works
>>
>>121820872
>my computer is from before christ and i dont know anything about them
>>
where's your fucking protein, nodev?
>>
>>121821018
Nice!
>>
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Fuck off, steamshitter
>>
>>121820828
Sorry for making you misunderstand again anon.
I meant to hone my programming skills.
and make those games i make from a jam as portfolios to get clients in websites like oDesk(Upwork) and such.
Just to build up my influence i guess?
and anon i have a passion for programming.
sometimes i just feel procrastinating (5% completion of games) and it gets worse and worse, and i feel its the time to end it.
>>
>>121821000

it's a doggy dog world out there
>>
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>http://pastebin.com/3RFBwybL
>TODO

L O L
O L O
L O L
>>
>>121820917
Sorry anon but the county im living in isn't murica.
if you would sum up 7$ per day is the minimum wage in here. And i still didn't finish college so please understand the circumstances.
>>
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>>121814157
I just realized this is cristian
>>
>>121821592
you can laugh, but I got it working.
>>
>>121821714
Now, on to tackle vector addition?
>>
>start doing pixel art with mouse
>figure wtf, i've got a bamboo in my closet i never use
>bust it out, it still works, but the pen's rubber all turned to sticky gunk
>use one of those probably cancer-causing acne face pads full of alcohol to rub it off
>worked perfectly

life hack for all you maybedevs out there who get that annual feeling that maybe this time you can use that wacom tablet and not give up immediately
>>
>>121820481
once you join an actual project you have to get rid of any attitude problems because it will only hurt yourself
>>
>>121821714
Now implement quaternions
>>
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>>121821807
dunno, my goal is to get a basic defender clone.

I have made shmups before but all had basic linear bullets.
>>
So random programming question.

I decided to be a really smart openGL noob. So I wanted to see if I could past in the normal values to my glsl shader.

And I have. So any ideas what to do with this? I realised this is not what I'm suppose to do with normals.

I have no idea what I;m doing anymore.
>>
>>121822151
Lighting
>>
>>121820083
It looks like she isn't pulling back more than 3 inches. I would exaggerate that a lot more.
>>
>>121821018
I like the sprites
>>
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Don't mind me, I'm just making a pixel platformer about controlling gravity.
>>
>>121822151
Look up lighting models
>>
>>121822235
I don't think I can do that.

I was asking more along the lines of "what kind I do with 16935 random normal values in a shader. Because I sure as hell can't use them for lighting.
>>
>>121822324
Fucks sake please tell me you didn't drop Rainbow
>>
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>>121821883
Yes i do know that. In my current situation i would be just a support in a team, Someone like a debugger. I can understand codes made by someone else but me myself can't make those codes and sometimes i improve them.
I could say that i'm quite decent in working with a team but only as a support. Not the main guys.
>>121820774
Thank you for the warm welcome.
Pic related (unfinished games)
>>
>>121822324
>Gamemaker
Don't worry, I won't.
>>
>>121821130
>>121822282
thanks anons
>>
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>>121813421
Are mixels okay if they're just scaled slightly? Pic related--the little goblin critters are scaled down like 40% compared to the PC
>>
>>121822763
Your game is obviously not restricted to true grid so it doesn't matter.
>>
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>>121822518
>horror game
>>
>>121822460
I didn't. Mostly because I'm not that dev.
>>
>>121822763
yeah it's fine, normies won't notice or care only the autists from here will, just keep it subtle
>>
>>121822763
Nobody gives a frick if the game is fun.
>>
>>121822851
yeah but do you think it looks bad? I understand why mixels look shit most of the time but in my opinion it looks fine in this example. I just don't want to do this and then realize way down the line that it looks like shit most of the time and that when it doesn't it's an exception
>>121822959
ok thanks!
>>
>>121822324
looks cute [blog?]
>>
>>121822893
It does contain 3d models. but no code
Would you like them anon?
ill give you the pass to my ftp server.
>>
>>121822324
post tumblr pls
>>
>>121823073
no anon, I was making fun of you
there are no friendly people here you flaming faggot
>>
>>121822324
Isn't this literally VVVVVV?
>>
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>>121823384
you towards anon in a nutshell
>>
>>121823506
Where's your game?
>>
>>121823643
Where's your game?
>>
>>121822238
Yeah i agree, i will have to add slight body rotation since bow is so fucking hard to use while facing fully forward
>>
How would I get an animation to play under a specific event? I'm trying to get my character's animation to play when crouched on steps. It's different from regular crouch walking. How do??

I'm using UE4.
>>
>>121823520
>undermeme
Get out.
>>
>>121823384
Sorry anon i didn't feel hurt, you see iv'e been lurking for over for 2 years and i'm just used to it.
>>
>>121823713
Have a boolean set to true when crouched and check for that? Dunno.
>>
>>121823643
https://minecraft.net/
Right here. Where's yours, bud?
>>
>>121823027
>>121823343

http://fruitdev.tumblr.com/
Thanks! Haven't come far enough to post about this project yet, it's something I work on while taking a break from my main project :^)

>>121823506
If switching gravity was all there was. It's not even the main mechanics, it's the last one you get. I was hesitant to put it in at first, but it works too well with the other mechanics for me to ignore it.
>>
>>121823935
>it's something I work on while taking a break from my main project :^)
RIP Melon
>>
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>>121823643
>>121823697
>>
>complete 5 Unity tutorials
>all successful
>smooth

>try to make a cube move left and right
>choppy movement, 20 fps

What the fuck is actually happening here?
>>
>>121823970
Stop forcing this meme you faggot
>>
>>121823970
Why is the background my country's flag? What is this?
>>
>>121824029
You need to buy FPS unlocker from the asset store.
>>
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How do I use the camera's relative orientation to make the axes rotate intuitively like in all decent 3D editors? Right now I'm just using raw x/y regardless of orientation
>>
>>121806430

>browser runs out of memory whenever I even hover over the picture

Holy shit
>>
>>121824557
> axes
those are swords senpai
>>
>>121824557
Q U A T E R N I O N S
>>
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Been gone for like a month, how have you devs been doing? Any major shit regarding our meme devs I missed? I got worked up in studies and other programming projects but looking forward to get back to work on my game.

Good luck on Demo Day 5 everyone I'm looking forward to see some projects improve from last.
>>
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>>121824821
>>
>>121824901
>Any major shit regarding our meme devs I missed?
Fuck you, you just killed the thread
>>
>>121824839
I am using quaternions yes
How do I apply them for this specific behavior?

>>121824821
nice
>>
>>121825003
Axis-angle rotation

rot = from(camUp, angH) * from(camRight, angV)
>>
>>121820151
Nice Dark Souls clone. :^)

I played the demo and thought it was cool. Having a jump button and allowing people to change direction in midair made dodging the traps a little too easy though. There's a reason the Soul's series makes jumping so unintuitive.
>>
bug fixing desu lads
>>
>>121825370
fuck i hate this souls meme so much
you mean the whole fucking player behavior and control scheme they ripped straight out of monster hunter?
>>
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>>121825154
I'm afraid I don't entirely understand how that would work. Can you elaborate?

Pic to clarify my problem
>>
>>121825679
Well I don't know what engine this is but you literally just have to find the axis, angle -> quaternion function it has and use that in place of "from".
>>
Is RPG Maker welcome here?
>>
>>121825587
Why are you so mad?
>>
Stop objectifying your data!
>>
>>121825679
sounds like you need to find the tangent for the blue axis and transform that into screenspace
>>
>>121821018
Did you draw those?
>>
>>121826060
You have your own general.
>>
>>121826238
Oh I see it now. Thank you and goodbye, anon.
>>
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>>121826086
im not mad im perfectly chill
cant you tell how not mad i am?
>>
>>121826157
Perfect, I think I get it now. Thanks
>>
how about increasing the post quality
>>
>>121827145
Deleting your posts would sure increase the average post quality by a large margin
>>
>>121827145
where is your post of increased quality famy?
>>
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>>121825679
Maybe something like this?
>>
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Post your dev music, /agdg/.

https://www.youtube.com/watch?v=5xyqbc7SQ4w
https://www.youtube.com/watch?v=kEDvlSAMhQU
https://www.youtube.com/watch?v=x4iBBfEHNaE
>>
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>>121827372
>>121826157
Got it all figured out, thanks you guys :)
>>
>>121827372
what are you guys talking about? you want the camera to look perpendicular at the middle of the sword but do it smoothly while the sword moves faster?
>>
>>121821208
>hone my programming skills
FOSS or actual useful projects.

>games in pro portfolio
Wanna get laughed out of existence I see.

>Just to build up my influence i guess?
Can't network in 4chan.

>i have a passion for programming.
Then why don't you finish anything?
>>
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>try to play /agdg/ games from the demo day
>I can only think about seeing those girl-shaped pixels getting brutally raped
How do I cure my rape fetish /agdg/?
>>
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>>121827758
>>121827372
>>121826157
this reminds me of old agdg
>>
>>121827993
https://en.wikipedia.org/wiki/Suicide_bag
>>
>>121827993
Masturbate (・ω・)
>>
>>121827993

Rape a woman so you get it all out of your system.
>>
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>>121828098
hey nice demo it's about time
>>
>>121827758
fucking faggot where's you're game
>>>/g/
>>
>>121828103
nah im gon fuck you instead
>>
please stop
>>
>>121827758
I have to be honest, I was just talking shit and I don't actually know how to do that.

Glad it helped tho.
>>
>>121827684
https://www.youtube.com/watch?v=85QqXCAtSog
>>
creating a small puzzle
would it be perfectly efficient to have a simple set of booleans, checks, and if statements to see if the player has completed it or is there a more efficient system?
it's only a two-step "fetch item and use" puzzle
>>
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>>121828225
I'm surprised you recognized me, Anon. Thanks. I'll try my best to take it further. (●ω●)
>>
>>121828594
Can you think of another way of doing it at all?

>inb4 use long longs instead of bools
>>
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aarrghh

as much as I love to appease the gods of autism, I feel the game looks a lot better with mixels. It's hard to read what's going on in the distance when things look so blocky
>>
>>121828853
You should use mixels because consumers won't care about mixels.
>>
>>121828853

>another Out Run clone

What is your game going to do to stand out?
>>
>>121828853
You're doing 3d, there are no mixels in 3d. Bottom does not look much worse though.
>>
>>121828594
sure, why not.

unless you wanna make it on ASM.
>>
>>121828853
The top almost has that cheap flash look
>>
>>121801272
game: planetboatshit
dev: haybales
tools: jewnity
progress: Added an inventory and a loot screen as well as rudimentary equipping of items.
Also changed the character placeholder a bit.
>>
>>121828853
>he follows shitposting advice instead of his own common sense
>>
>>121828853
Top looks better.
>>
>>121829070
I'm doomed

>>121829149
it's 2D

>>121829214
my classic problem: the game doesn't look like the screenshots. see >>121820154
>>
>>121826235
yes, i did

spriting is more fun than regular drawing for me

i have a tumblr but that shit is for nerds
>>
idea guy here

Bee hive simulator.

Take on the role of a pollen/dirt harvester in a 3d procedurally generated forest with flowers to harvest. Return to the hive with your pollen and dirt to turn to the management window where you can tell your worker bees to make more combs/wax/honey/babies/grow the hive from the dirt.
>>
>>121828853
Honestly I don't think the bottom looks bad. Maybe try keeping it pixel perfect but letting it blur when it shrinks, instead of keeping hard edges?
>>
>>121829345
didnt you already post in recap?
>>
>>121829403
>it's 2D
Technically, but you are trying to do 3D, which is the same thing. If you actually cared about mixels and your game staying withing 2D autistic rules you wouldn't have that super-top-HD user interface with more colors in the gradient for the speedometer/nitrobar than on the floor of a rave party.
>>
>>121829403
who the fuck gives a shit about mixels as long as it look fine?

shit nigga, use your common sense fam_
>>
>>121829626
j-just incase I missed it

where do I find fellow devs besides the steamchat and the irc?
>>
>>121829518
Bees don't use dirt, they're not fucking savages. They build their hives in cavities, such as hollowed trees or caves. Some bees even have open hives.

The wax they use to build the hive is secreted from wax glands on the bees.
>>
how to dev language ???
>>
>>121830085
not here thats for sure
>>
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>>121801272

game:overdesigned pong
dev: n/a
tools: unity, google
website: http://plokdev.itch.io/e5y
progress: added spaceships
progress: fixed stuck camera and ball bugs
progress: added lasers
progress: replaced soundtrack
progress: new 3d title screen
progress: replaced enemy AI
progress: added paddle recoil
>>
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>>121828594
>>121828759
>>121829205
welp, I'm done knocking this up, I guess progress? anyway, no-demo-dev
>>
>>121830363
Why the pixel font?
>>
>>121830453
Are you blind or are you trying to make a meme?
>>
>>121824032
no
>>
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>>121801272
game: Dunno
dev: Sewdev
tools: Unity & Gimp
website: lol
progress:
+started project
+destructable walls
+movement, jetpacks and walljumping
+shotgun fun
+air system
>>
>>121829776
the hud isn't HD anymore. yes, it has a gradient, but the resolution is 640x360 like everything else. see the video I quoted on that post

the only place where I'd use mixels is the scaled graphics (road objects and cars), because it looks better IMO. It's easier to see where you're going
>>
>>121828853
just make it a toggleable option
or hardcore mode, lel
>>
>>121830453
well the potato-webm doesn't help, but really I just needed some heavy font so I could into text rendering. I'll probably get a better one when more gets done.
>>
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>>
k guys... here's my idea....

a rock/paper/scissors-like with rpg elements

gonna be so dope
>>
>>121831154
>>
>>121831154
googum pls
>>
>>121831329
>>121831335
y'all are just jealous of my sick idea

im gonna be rolling in the casual dough
>>
>>121831154
Add in anime girls and I could see you making a lot of money. Maybe a ship where only girls in debt were invited.
>>
Yo /agdg/ is Google Sketchup good for modeling for UE4?
>>
>>121831414
My company is willing to pay 30k for exclusivity on this idea and a permanent full-time position as head idea guy. You interested?
>>
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>>121831481
wrong, if you want money furry > anime
>>
>>121831621
no way senpai

im taking this idea to the top

im going to join the ranks of notch and those candy crush guys

dont worry i wont forget my humble beginnings ill invite all of you to stay at my mansion for a few weeks to have actual game jams
>>
desu baka senpai
>>
>>121831564
It's typically used for more simple cubic meshes like architecture, if that's the only sort of thing you need then it does it very well.
For character meshes etc you'll have a tough time as it's not really made for it, last I checked the UV unwrap capabilities are lacking too.

Is there a reason you want to use sketchup?
>>
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thinking about doing a 3d space game with vector graphics like an 80's arcade machine and having a console in the game where you manually type out commands to interact with the ship, and just running straight up bash on the console, and forcing the player to basically use instrumentation and the interactive console (which talks back occasionally using google's TTS engine / can be easily translated albeit shittily) to fly the ship and interact with other players in the galaxy

has this been done before?
>>
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>>121831787
You'll never work a day in this business again pal!
>>
>>121830814
Wish I could knew how to play with particles.
>>
>>121832143
https://www.youtube.com/watch?v=f6s9RO8pZZc
>>
I forgot to mention I'm going to make it skill based with lots of RNG to balance the game

and people can buy revives for their characters, but once they're defeated they need to wait 5 mins to "recover" when their lives run out or start over

an rps-rpg-rogueishlike with animebabes and wolf people
>>
>>121832003
Yeah i wanted used it architecture. It has a much more user-friendlier interface than Blender. When time comes to design characters ill use Blender.
>>
Welcome to the shitpost
>>
>>121832036

I've never heard of anything like that. But I'm not sure if I'd play it.
>>
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How does an attack pattern for a boss in Dark Souls/Bloodborne work? Is it just RNG?
>>
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>pick a random cute 3D girl model
>rig her without giving a fuck
>apply weight-painting without giving a fuck
>apply some control bones and color to help you not giving a fuck later
>make some animations without giving a fuck
Holy shit now I can start making progress.

>but anon that animation is sh..
Stop giving a fuck.
>>
>>121832821
rng and decisions based on where the player/monster is, what health each person is at.
like, if he's far away and at low health, may try and heal rather than a ground pound attack
>>
>>121832821
Not speaking for Souls games specifically but I doubt that sort of thing is purely random, probably a basic evaluation of the situation.

Stuff like
>distance to the player (as the crow flies)
>pathfinding distance to the player, if it can do it at all, for ranged attacks etc
>weighted RNG based on which attacks it has used recently so it isn't always the same
>potentially a hidden mana/cooldown system so strong attacks are only used rarely
>>
>>121822324

So, you're making an inferior kid Chameleon?
>>
>>121832842
you wouldn't happen to know of any good rigging tutorials for blender, would you?
>>
There is some guy in my country that gathered up a online community with the best developers around here. He made a video saying that trying to "fill the gaps" are a mistake, that you should maximize the skill you are already "good" at. He also said that there's "free stuff" out there... that in fact it's true, but everyone knows how that works. You never find all the sprites or sounds you need or worse, it doesn't fit your game style at all.

So like most devs around here, I work solo. Tried to gather some friends with no success. Maybe is my fault, I also lack skills to inspire people and manage a project.

That's why I think it's hard to follow such advice. You maybe excel at something but if you don't know at least the basics of other game development skills, you will end up with something mediocre.
>>
>>121832821
combination of player location, boss hp, and randomness

aka if you're in x area, do y attack. when hp reaches x do y. every x seconds/tics/etc perform y or z attack.

yadda
>>
>>121832842
you gave enough of a fuck to capture and post it tho
>>
i wish there was a polycount forum for gamedev
>>
>>121829345

Is the item in that inventory a jpeg of the guy fucking an obese woman?
We all know the picture I'm talking about...
>>
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>>121801272
game: Doshi
dev: Epiplon
tools: Unity
website: viniciusdevelops.com
progress:
+ no visual progress
+ added three kinds of player rewards
>>
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>Dem generic maps.
>>
Is Godot alright to use for someone looking to try his hand at development for the first time?
>>
>>121833451
For real beginners or for people who knows their way around blender already?

>>121833538
What are you babbling about? I said to not give a fuck about the process, the end results being making progress, posting progress and heck, finish a game. How amazing is that!?
>>
>>121833661
There's plenty of forums for discussing video game development. TIGSource and Gamedev.net come to mind
>>
>>121832741
we aint got no games
>>
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Which camera?
Or maybe both as options?
>>
>>121827684
https://soundcloud.com/dr-doomsday
I mostly make what I want to listen to.
>>
>>121834326
Left
>>
please come back monster girl island dev
>>
>>121833871
yes
>>
>>121834326
I'm no gamedevologist, but having both as an option may cause you problems down the line. You'll have to plan environments for both types and that could be a huge pain in the ass.
>>
>>121834395
Please come back Gatedev
>>
>>121834326
Right is objectively superior for a game like that
>>
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>>
>>121834867
>>121834376
WHO DO I BELIEVE
>>
>>121834395
>wanting dishonest pandering shills to come back
you must be new
>>
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>>121834953
What's with all those escape characters in your file path?
>>
>>121834982
Make a strawpoll
>>
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>>121832817
>approach console
>ввeдитe кoмaндy
>command: heading
>Baш зaгoлoвoк 173-197-971
>command: language-english
>command: heading
>[spoken]: Your heading is 173-197-971
>command: detect-lifeforms
>There are... no lifeforms detected.
>who am I? why am I here? what happened to me?
>what is going on? where is everyone?
>droning buzz for what feels like hours on end as you try different commands in the console
>log
>>captain-07-01-2979
>>...
>there's nothing here
>soft, intermittent beep in the background
>droning buzz seems to get louder... it's almost deafening now
>nervously hammer commands into the console... no luck
>wait--what's that?
>an object in the distance
>it's far enough away that you can't see it clearly--a faint pinpoint of light
>command: detect-lifeforms
>There are... no lifeforms detected.
>it draws closer and closer
>is it going to hit us?
>listen to me... "us"... I might be all alone in here
>command: thruster-control-
>list of options prints
>thruster-control-7-8-1
>[spoken] Insufficient fuel to engage thruster 7 toward heading 8-1
>Suddenly a thunderous crash comes from outside the bridge; for a moment, it sounds like you're in the middle of an earthquake
>what must be a thousand alarms sound simultaneously
>a moment later they stop one by one as the ship's AI seals off the hull breach
>eventually one quiet alarm remains
>command: disable-alarms-*
>command: report
>command: report-damage
>a damage report is printed to the display
>

autism simulator
>>
>>121834326
Both look like shit.
>>
>>121834326

What kind of game are you making? Left is better for exploration and resource focused gameplay, while right is better for action and juice.
>>
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Now that I've finished the essentials of the type theory, I've begun working on my parser using the Parsec library.
>>
>>121835080
Those are path separators on windowse.
>>
>>121833778
You making a tamagachi or something? Once i get a handle on C im going to make a tamagachi like game with sfml or sdl.
>>
What's the best way to handle both left and right arrow keys being held down in a side scroller?

Like, standard movement would be handled something like:

If leftkey
{
move left
}
if rightkey
{
move right
}

or something along those lines, but with that, if you are holding left key and moving left, and then press right without releasing left key, you will move right, but not vise versa (due to the order they are in code). Should I just make player stop moving if both are held or is there an easy way to make whatever was the most recently pressed the direction of movement regardless?
>>
>>121835276
I'm so sorry
>>
>>121814157
for (var i = 0; i < 360; i++)
{
x = originX + sin(i)*radius;
y = originY + cos(i)*radius;
}
>>
>>121834326
http://strawpoll.me/5966509
http://strawpoll.me/5966509
http://strawpoll.me/5966509

>>121835187
Yeah it's pretty much exploration and collecting stuff.
>>
>>121832036
notch's space game was going to be kinda like that

he quit making it because it sucked
>>
>>121834326
Take the top view, no one wants to see your low-poly models with 16x16 textures up close.
>>
>>121835306
Yes. And also trying to make something more complex, with inventory items and achievements. But I wouldn't recommend C and SFML for a begginner.
>>
>>121835421

Then definitely left. There's no reason to have your camera point towards the horizon unless you're trying to give the player the impression that you're constantly moving towards some greater goal.
>>
>>121835332
Nah. Just make it so you are committed to the direction until you let go of the arrow.
>>
>his game doesnt have skeletons
>his game doesnt have giant robots
>his game doesnt have dinosaurs
>his game doesnt have afros
>his game doesnt have david bowie
add one of these or kil urself
>>
http://strawpoll.me/5966550
http://strawpoll.me/5966550
http://strawpoll.me/5966550
>>
>>121834326
Basically every RTS ever has a camera that does both those angles
>>
>>121830340
I was sure it was Unreal pong.
>>
>>121835276
Oh it's you again hello. What would you suggest a wannabe haskelleton look at after he's just had a little intro to $ and . and basic IO? Are you making your own engine? Recommend any gamedev related haskell things to look at?

I don't understand much of what's happening in your picture. In particular what's up with <$> and <|> and <*
>>
>>121835827
B-B-but it has waifus.
>>
>>121830340
Don't get me wrong, but there's so much effects and details in this picture that I have no idea of what's going on.
>>
>>121835615
Ive already got an ascii character controlled by the user running around a map. I realise it's going to be one hell of a challenge but thats why im enjoying it so much. my occupation is a backend developer, so I have coding exp. Ill be sure to try and keep up with your game tho, looks neat! I think mine is going to be almost entirely a tamagachi clone that i can run in a small window while i work
>>
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>>121835827
>mfw my game will have dinosaurs
>>121835843
what is?
>>
>>121835332

if leftkey && !rightkey
moveleft
else if rightkey
moveright

if leftkey
velocity.x++
if rightkey
velocity.x--

to remember the most recently pressed button you have to look at the previous frames state, make some kind of buffer variable or whatnot
>>
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>>121825370
Oh well I know I'm late but the game will be quite more casual than Dark Souls, I'm aware this control in mid air exists and people are liking it so far. The game will have moving platforms and traps in platforming sections like you said so I'm ok having some control over it.
I can change it though, so maybe I'll play around that a little bit in the future.
Btw I think you are the first that talks about the demo in the thread, thanks for that.
>>
>>121835925
>What would you suggest a wannabe haskelleton look at after he's just had a little intro to $ and . and basic IO?
Learn functors, applicatives, and monads.

>Are you making your own engine?
My own language, which I will use to write an engine.

>Recommend any gamedev related haskell things to look at?
There isn't a lot specific to games, but FRP stuff is pretty relevant.

>I don't understand much of what's happening in your picture. In particular what's up with <$> and <|> and <*
They're operators for applicative/alternative functors. If I have a "Parser a" type that represents a parsing action that might produce an "a" or fail, you can compose these together to create more complex parsing actions that produce more complex values. Parsec parsers are applicative and monadic, so you can compose them using standard Haskell idioms.
>>
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>>121836051
A minimalist tamagotchi game seems nice, I like simple stuff.

You could make a text-based tamagotchi then. This is the Command Prompt version of the same game. I use it to test features and get a better overview of the whole game, it's much faster than making GUI.
>>
>>121836449
Yeah im shooting for text input only because i dont want to fuck with mouse input and buttons,
do you have any other screenshots? did you draw and animate the pet in ascii characters or was it all text based
>>
>feel bad when playing game because I could be devving
>feel bad when watching anime because I could be devving
>feel bad when hanging out with friends because I could be devving
>feel bad when devving because I have no idea how to do things I want to do

Devving was a mistake, I should have just stayed happy with my nodev life.
>>
>>121836394
Mister, why are you creating a time machine to go back in time to kill the dinosaurs yourself to make the petroil necessary to extract the resins necessary to create plastic cup so you can fill it up with water and sate your thirst?
>>
uhh, make game????
uhh jus make game???
why u not makin game jus make game???
stop doing whatever isnt making game and like, make gaem
>>
>>121837003
Because it's fun.

Also, as far as I can tell, I'm actually seriously innovating with this language. I'll likely do an CS honours thesis on it.
>>
/vg/, I want your input. I plan to make a game that is an infinite clicker, but instead of just buying companions, you can program their AI to collect loot, craft things, attack, use skills and things like that. It will be a gamification to teach functional programming concepts, but if you don't want to, you can just do the actions manually.

Seems relevant?
>>
>>121835827
my game will have skeletons

does your game have skeletons?
>>
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how do you like my programmer art senpai

told you ima make it big
>>
>>121837514
As long as there's some cool as fuck robot designs in the game that can be programmed it sounds good to me.
>>
>>121833787
this is triggering
>>
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>>121836797
Just some text printing on the screen.

This is the shop list.
>>
>>121837678
How so?
>>
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>>121798669
Anyone hare have any experience using the unity web player? im that guy making the skeleton game and i had a really neat idea for an online multiplayer game and i was wondering how easy it was to go about it, have no experience because the game im making at the moment is singleplayer

anyone have any useful guides or tutorials? would i need to host a server, how much does all this shit cost
>>
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Did you push changes to source control, anon?

Gdrive, externals, dropbox, etc are all nice but not enough.
>>
>>121837641
Inkscape is free and easy to use.
>>
>>121837514
That actually sounds pretty cool. What kinda theme? Fantasy? Sci-fi?
>>
>>121838092
i tried

it's fucking hard and i can only make straight ugly lines
>>
>>121838092
Photoshop CS2 is now free to download/use from Adobe.
>>
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>>121836908
>playing games
>watching anime
Not gonna make it
>>
>>121838092
What does that have to do with anything?
No tool he uses will magically improve his art.
Besides Inkscape is pretty shit.
>>
>>121835004
I want you to leave with your retarded shit
>>
>>121837641
background is fine, dirt is awful, icons are shit.

work on it. use references, make it better.
>>
>>121838313
i'll do that shit later when i buy a tablet senpai

i wanna get the mechanics down first
>>
>>121838297
>your retarded shit
facts, the word you're looking for is facts.
>>
I want to make a cursor that you control with the arrow keys (and eventually with an analog stick) in Unity.

Do I use the regular UI canvas? Or do I need something different?
>>
>>121838229
Adobe has no way to verify if you actually own the software iirc, it's not actually free.
>>
>>121838067
Those you mentioned are not source control. You can use them to store raw sprites, sounds and documents.

If you want real source control, try some Git-based service like Github or Bitbucket.
>>
>>121838408
What makes him dishonest?
>>
>>121838095
I was thinking fantasy. I was planning in making the AI being able to process more input as they level up, so for instance the companion that collects the loot would have access to the list of drops and the list of recipes to decide what collect to complete the desired craft. The attacking companion would have access to the elemental affinity of the monster on lower level, and more information like weakness and remaing HP on higher level for selecting an attack that would not be overkill.
>>
>>121838543

That's why I said they weren't enough, anon.

Github and Bitbucket are what you actually want.
>>
I'm going to design laws of physics that will result in a universe that will evolve a life form that will design a language to create an engine that will run my game.
>>
>>121838493
>>121838493
>Adobe has no way to verify if you actually own the software iirc, it's not actually free.

Dude, you fucking retarded?
http://www.redmondpie.com/download-adobe-photoshop-cs2-for-free-legally-while-you-still-can/

>Go to adobe.com
>Register
>Go to downloads page
>Select CS2
>The Key is literally right next to the download link
>Download
>Install
>Insert Key
>Done
>>
>>121838721
That's actually pretty cool, good luck.
>>
>>121838402
tablets are an excuse.

Can't draw freehand? How the fuck is a tablet gunna fix anything, it doesn't magically make you an artist it lets you perfectly capture the janky ass line work your actual hand is actually doing

if you CAN actually draw with your actual hands then do that, ink it, scan it, and paint the scans digitally
>>
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>>121838543
>git
>>
>>121838609
There's already fantasy clickers, we don't need more. Go full futuristic, it would fit the whole programming theme a lot more than fantasy. Robot companions that you need to program to do what you want, earn new components and modules for them, etc.
>>
>>121838740
They lost the original data, last time I checked they offered the download for free on their site and stated it's only for people who actually bought it, guess they changed the terms.
>>
>>121838856
what source control do you use, anon?
>>
>>121839123
I'm making my own source control.
>>
>>121838609
Well, if you need music, give me a holler here:
https://soundcloud.com/dr-doomsday
>>
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>>121838838
im practicing...
>>
>>121836908
>>feel bad when devving because I have no idea how to do things I want to do
just like find a tutorial
>>
HOW DO I MAKE A FUKEN LANGUAGE LA
>>
>>121839082
>They lost the original data
They didn't lose the data, they shut down the CS2 activation servers.

The reason its free now is because they've officially completely cut off support for it.
>>
>>121839216
wheres the part where you actually you know, make the game
>>
>>121839216
What program is that?
>>
>>121839343
it's all part of making the game silly

>>121839505
toggl

it's just a website that someone was mentioning earlier
>>
>>121838971
I guess you are right. The sci-fi fits way more, but I was worried that it would fit too much and the player would notice that he is more programming than playing.

>>121839213
Hey! I'll try to remember it! I plan to use the project to get my undergrad diplom, so I mostly researching its relevance. But I'm liking that I'm hearing so far.
>>
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>writing code to work with server/client setup
>no idea how to get the server up and running
>>
>>121839996
you aren't googum
>>
>>121839832
what part of it?
Listening on ports?
communication between client and server?
>>
>no matter how much you improve there will always be someone better than you
Doesn't it make you feel like giving up?
>>
>>121839996
yes you're right post number, i shouldn't have stopped just because i finished a scene, let the eroge progress train continue
>>
>>121839776
Thanks buddy. You can send me an email or something if you want.
>>
>>121840131
Unet
>>
>bullies who aren't even devving making fun of you for having fun
this place sucks :(
>>
I can bullshit my way through coding, art, etc
How the fuck do I learn how to music?!
>>
>>121840160
>if you do not improve more and more people get better than you every day
Don't think it does.
>>
>>121840375
ignore the nodevs
>>
>>121840410
Fuck around with making songs, and keep doing it again and again. Or get someone to do it for you.
>>
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>>121840621
Oh no you just responded to the bait of a nodev trollmaster.
>>
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>>121840354
>Unet

http://docs.unity3d.com/Manual/UNetUsingTransport.html
>>
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>>121840714
>that image
>>
How does AGDG recommend one start looking into building a story-heavy game?
>>
How do I bootstrap the gnu corelibs from my engine's kernel
>>
>>121841042
https://worldbuilding.stackexchange.com/?tab=month
>>
>>121841065
A better question is why?
>>
>>121840902
This is not setting up the server :)
>>
>>121841180
How else would I support a fully functional Game as defined by POSIX?
>>
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>10 hours left
Am I the only one still working for the demoday?
>>
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>>121841494
yes
nobody's going to play your game if you submit it this late
>>
>>121841494
I'll play your game just tell me when it goes up
>>
>>121841719
thank you, I'll let you know
>>121841646
at this point I just want to use all the time there is left, since I'm already late
>>
I SWEAR MY GAME WILL BE IN DEMO DAY 15
>>
>>121841120

Not really what I was looking for.
>>
>>121842241
Is that so?
>>
>>121842357

Listen I want to start thinking about a game with heavy dialogue and character drama but still with some strong game play mechanics, ala Pathologic. Worldbuilding doesn't really help there.
>>
>>121841370
Do you mean like.. setting up a seperate machine to run the program on? What definition of 'setting up a server' do you mean that doesn't related to a program which accepts socket connections and sends data packets to clients?
>>
>>121841964
>completing entire game before getting feedback from demo
>thinks demo day purpose is promotional material for game that is ready for sale

this guy..
>>
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>>121841494
I've given up on making it in time, I'm dedicating my services to the greater good setting up a stream for tomorrow.

The layout is half done, but any suggestions are greatly apreciated.


Tomorrow 8AM EST sounds good to you people? Later?
>>
>>121801272
game:???
dev:anon
tools:unity, c#, gimp, paint, blender
website:???
progress:Improved AI, added random events, popup windows, naming units, a bunch of misc shit i guess
>>
>>121842631
So you want to design deep characters with meaningful things to say, entirely in a vacuum with no world-building context?

What are they going to talk about, platonic forms?
>>
>>121843529
Just record it and everything's fine
>>
File: wowee.gif (1MB, 400x400px) Image search: [Google]
wowee.gif
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If anyone wanted to play Aethyr and lagged horribly in the sewers that's now fixed. I'm a retard and don't know how to compile my game.
>>
>>121798669
So I've finally decided to start making a Fallout 1 remake. It's going to be relatively hard since I want to preserve the same level of depth the original games had. Any tips/features I should focus on?
>>
>>121843798
give up and make something you can actually finish
>>
>>121840160

>you will never dev a game as good as Undertale

A lot of devs should think about just giving up right now.
>>
>>121843529
Record it. Otherwise, aim at 21 hours from now - evening in europe, day to evening in merica.
>>
>>121843798
focus on a smaller scope + the features you really enjoyed about the game
not sure why you would though, that shit ages like milk
>>
>>121843785
Thank you, idiot
>>
>>121844051
wow haha thats cold
>>
>>121843290
No I mean my game will be demo-ready for Demo Day 15. As in, I have a long way to go to make my shit even playable.
>>
what do you guys use to make webms?

I've found this: http://atomisystems.com/download/


but it adds a watermark
>>
>>121844670
obs + webm for retards is the ticket
>>
>>121844670
I use lurk moar
>>
>>121844726
>obs
Does not work with UE4, though
>>
>>121844790
Really? It's the same with Blender, annoyingly. Why is that?
>>
>>121844670
fraps and xmedia recode
>>
>>121844790
What? No way! It has worked with everything I've thrown at it, I find that really hard to believe.
>>
i would like to get into game dev but i simply dont know what i would do for art. is it worth starting to learn to draw? the problem is it'd take me ages to get anywhere near proficient at game art but i guess i could hone my skills as a programmer along the way.
>>
>>121843560
Hylics was okay
>>
>>121844916
>ages
Nah, 6-8 months if you practice hard enough.
>>
>>121844670
bandicam and ffmpeg
>>
>>121845096
this is encouraging if true
>>
I want los españoles y mexicanos to go.
>>
even: dev
odd: play fallout 4
>>
>>121845404
What
When did they announce it
>>
>>121845340
phew, missed me
>>
>>121845472
>kek
I hope you're joking.the countdown appeared last year in december and they're pirating it on /v/ right now
>>
>>121845472
a-are you kidding? Everyone's playing it already...
>>
>>121845607
To be honest, I also learned about Starcraft II's new expansion today
>>
File: 1437663689535.png (546KB, 371x501px) Image search: [Google]
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progress
>>
>>121845703
don't know about that one but how long have you been out of the loop?
>>
>>121845689
Oooh mother fucker I have so many things to do
Why did you have to post it
I'd better stayed in an ignorant bliss
>>
>>121845820
Since it was announced up until today?
>>
>>121845812
>literally says cup noodle
pull a deadly premonition and have it be an engrish bastardization of cup noodle
>>
>>121844670
lice cap to a .gif
webmconvert to get gif to webm
>>
>>121845812
now, that's cute
>>
>>121845812
that looks amazing, blender I assume? and what are your texture maps? 126 x 126?

>>121845913
you seem to have missed quite a bit then, but to recap
>The last guardian was finally announced for ps4
>MGSV was mediocre
>Halo 5 destroyed the story beyond repair
>Arkham knight had so many bugs the pc port was recalled
>they lied about the witcher 3's graphics
>Notch is depressed with 2 bil
>Ishida is dead
>2chan's founder owns 4chan now
>Konami quit doing AAA games
>And Silent hills was canceled
>>
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>>121846351
>>
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trash-can.jpg
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>>121846178
>>
File: low_poly_tank.jpg (532KB, 1200x608px) Image search: [Google]
low_poly_tank.jpg
532KB, 1200x608px
Daily reminder that low poly is best art style.
>>
>>121846178
How do you confuse /agdg/ with /ck/?
>>
This Rio Utah Uruguay tbd unjust eri Lou urgent Twinkie education org midi bhai Nash south shutterbug Eisner untruth druid excite resurrecting claim Caruso jsjs buttery fish hth it's s errand Send this message to hopoo and get a preview copy of my game. ebb kite eh kissing grayish Hotspur nuclei menu basic Vedic Xiao Vichy Hyatt kitschy Moab don't reveal the secret
>>
>>121846632
only sometimes
>>
3KUW9ERCvV
just like delete my shit
>>
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ss+(2015-11-10+at+12.32.48).png
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>>121846803
what is this
>>
>>121846639
very /ck/arefully

>>121846931
fuck off
>>
>>121844670
https://github.com/WebMBro/WebMConverter
>>
>>121846632
i agree it is truly groundbreaking
>>
>>121845947
ur mum didnt complain about my noodle last night ;)
>>
File: difference.jpg (110KB, 960x1080px) Image search: [Google]
difference.jpg
110KB, 960x1080px
tried using crazybump today

normals and diffuse somehow don't share same UVs
>>
>>191915300
As soon as 4.18 is released
>>
>>121846632
for the computing power it is awesome
>>
>>191915968
they are more likely release a whole new engine than 4.18
>>
File: ghost.png (51KB, 1113x567px) Image search: [Google]
ghost.png
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How do I make it look like he's looking either to his left or right, instead of straight at the player?
The white dots are supposed to be his pupils. I can't really move them to either side too much, or they blend in with his ghosty white skin.
>>
>>121848162
>The white dots are supposed to be his pupils.
awful idea
>>
>>121848162
Don't use the same color you KEK
>>
>>121848162
add another row of black pixels on each side
>>
>>121848162
Redraw it completely
>>
>>121843715
>>121843975

Ok, I'll stream tomorrow at 3-4pm EST.

I'll be archiving of course
>>
>>121848356
I-it's not that bad, r-right?
>>
>>121848580
It's below average
>>
>>121848645
I'm fine with that.
"Below average" is literally the greatest compliment I've ever received on my art.
>>
>>121848882
fampai... that's not art
>>
>>121848882
Keep in mind being below average means any quality value that amounts to less than average, so "shitty", "complete shit", "kill yourself", and "I would rather eat my cum-coated shit" are included there.
>>
>dont want a human player character
>dont want a furshit player character either
I really should have figured this out before programming all the mechanics.
>>
>>121849598
It's only furshit, if you think it's furshit
>>
>>121849598
blockhead?
>>
File: woundwort.jpg (3MB, 3275x4635px) Image search: [Google]
woundwort.jpg
3MB, 3275x4635px
>>121849598
be a robot,duh
>>
>>121849598
What will your audience loose, like 20 kids from /v/? Normies don't give a shit about this
>>
>>121849781
We always need more robot games, do this.
>>
>>121849598
>furshit
Do you know where you are?
>>
File: like-this-maybe.gif (2KB, 32x64px) Image search: [Google]
like-this-maybe.gif
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>>121848162
like this
>>
>>121850121
Wow, thank you
How do I change its size?
>>
>>121850279
lol
>>
>>121850279
lol
>>
>>121849598
Skeletons
>>
>>121850279
lol
>>
>>121850279
lol
>>
>>121850279
lol
>>
>>121800950
the memes have spoken
>>
>>121850279
here is the psd


https://mega.nz/#!l4kmlCKQ

enjoy

i'm assuming you have photoshop, if not then i aint gonna spoon feed you anymore
>>
>>121850121
That looks pretty good, thanks anon.

>>121850279
This guy isn't me, by the way.
>>
>>121850729
>>121850632
psd here
has the timeline and shit so you can do whatever with it

go forth and make stuff
also look up pixel art tutorials or look at pixel art you like and imitate how they do things so you get better
>>
>>121850729
>This guy isn't me, by the way
lol
>>
>>121850595
forgot pic
>>
>>121851118
Call me a meme again, I dare you -:)
>>
>>121851343
I did not put that smiley there -:)
>>
>>121851118
>listening to agdg shitposters
dont do this, opinions here are not valuable
>>
do you have fun with your own game?
>>
>>121851573
A lot
>>
>>121851573
Дa y мeня и игpы-тo нeт.
>>
>>121832842
damn vine sure is cute. wud fugg.
>>
>>121851573
>I can dev and actually add the stuff that's on my checklist
>or I can say fuck that and playtest again just because
KIll me.
>>
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UlZYLi.png
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>>121808995
>>121810201
u tring 2 steal my original ideas?
>>
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Anti Civillian Drone.jpg
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>>121849930
I got you family
>>
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>>121851896
whoops this version is less shitty
>>
>>121828853
16 bit games were full of mixles.
>>
>>121852412
They were not
>>
>>121852583
>what is mode 7
>>
>>121852412
>>121852583
They upscaled pixels occasioanlly switch stretches and shit.
>>121852652
There weren't pixed pixel sizes.
>>
>>121852652
Not mixels, that's for sure.
>>
>>121845340
>all latinoamerica is mexico and spain
kek
>>
>>121852098
my game looks like the 2004 phone game equivalent of your game
>>
>>121846632
what happens if I use the same software AAA companies use to maker photorealistic textures on low poly?
>>
>>121852794
why would you let someone keep making a large amount of music when you dont like what they are making?
>>
>>121852794
If you're going to make something, it is your responsibility to ensure that it is as good as possible. Your number one priority is the quality of the game, and peoples feelings come second. That doesn't mean you have to be a dick, but it does mean that you need to communicate what you want clearly. To do that, you need to be able to effectively understand the subject. What don't you like about the music? Just generally disliking it is insufficient. The first step should be to communicate with him about how you need it to change.

And the larger lesson, is to be very very selective with who you work with.
>>
>>121846632
>tfw no multiplayer PC BattleTanx game
>>
>>121852794
Grow a spine, holy shit.
>>
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>>121853190
Battletanx best N64 game
>>
Does anyone know of any good resources to learn how to use GLFW and OpenGL?
>>
NEW THREAD
>>121853607
>>121853607
>>121853607
NEW THREAD
>>
>>121852794
It does not matter /AT FUCKING ALL/ how your music guy feels about whether you do or don't include his stuff in your game (if you've contracted him and he isn't a "stable part of the team"). You should try and talk with him about the tracks, if you think they're "fixable", though.
>>
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>>121801272
game:???
dev:anon
tools:unity, c#, gimp, paint, blender
website:???
progress:Improved AI, added random events, popup windows, naming units, a bunch of misc shit i guess
Thread posts: 758
Thread images: 129


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