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/rpgmg/ RPG Maker General 105

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 751
Thread images: 173

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RPG Maker MV is out. There are bugs concerning auto tiles and music for some people. There has been a patch recently, so try reinstalling if you have MV on Steam.

Trial Download: http://www.rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv

Trial Mirror: https://mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs

Base Resources: https://www.mediafire.com/?ndx431biclng833

Cover Art DLC: https://mega.nz/#!NhlnyZhS!VOOR6OvkVZYG6el9dzU8mELBBblqc8iSdthZNNMZK94

Essentials DLC: https://mega.nz/#!h1snEB7C!u89Cv_duppE6QBUC1N1ZKWxnccUfPK-1Fu8TAySj6ic

Plugins: http://www.mediafire.com/download/afcef53z4d2retv/RPGmakerWeb_plugins.zip

RPGMMV Crack: http://s000.tinyupload.com/index.php?file_id=94706179999319730759

/rpgmg/ Wikia
http://rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia

Getting started
https://docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/

Art Resources
http://pastebin.com/FgVGxTqW (embed) (embed)

Updated DLC Pastebin:
http://pastebin.com/D1Nr8Zwd (embed) (embed)

Humble Bundle DLC
https://mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

RPG Maker VX Ace Master Script List
http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
https://drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

/rpgmg/ Chain/Collaboration Game!
Status: Part 11 is up.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double Anon !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
-Silent Maid
- Joakim Morgen !!4elh6dhvavq

Currently working: W.T.Dinner !LTqeha3bQk

Queue:
- Firgof !aFqhsxkECQ

MIA:

- !YakshaO2qs
- Anonymous PhD !!QqXzW/bDL5y

Version 11: http://www.mediafire.com/download/7p2d1t02r8cuadr
>>
Anyone knowledgeable on Rpgmaker 2000 plugins? I was wondering if there was one to force line breaks in the text events so I don't have to make every line breaks myself.
>>
Why does this thread has the same number (#105) as the previous one?
>>
I think I'm finally gonna play the collab game today.
>>
>>121722863
Because I'm dumb
This is the 106th
>>
Can you shrink the size of enemies for side view battle?
It's so weird that rats are twice the fucking size of any player sprite during a fight
>>
>>121723467
Scale their sprites down?
>>
>>121723467

You could manually shrink the graphic in photoshop etc. Though things have always been like that in classic JRPGs, so I don't think anybody really minds it much.
>>
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MV inferior VX ACE superior.
>>
As a complete newbie to game making and with only drawing as my only utility is using rpgmaker MV worthwhile? Or should I use rpg maker VX ace
>>
>>121725562
I think since you are new that is the most available to you price wise or if you are pirating since MV is at its infancy it doesn't have the extended options VX has but I see MV growing I think it's current move and platform allows it grow the best.
>>
>>121723005
You just reminded me to finish playing it
>>
>>121724654
>Bartz and his bitches.png
>>
>>121726338
Definitely.
>>
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Working on more portraits
>>
Is there a way to make a consumable item only consumable by certain characters?
>>121727368
Cute
>>
>>121723467
It seems safe to assume that any rats you fight in a JRPG are giant rats. Else, why wouldn't they run away instead of attacking?
>>
>>121722691
Anyone?
>>
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>>121727440
Thanks anon
>>
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Someone mentioned making an MV RTP Quest of sorts, using the cover art characters. Here is an idea I came up with.
>>
>>121727368
She's another cutie~
>>
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>>121729812
>she
umm... yeeeah about that, anon...
>>
Is there a way to have more than 4 playable characters in a battle yet? I'm hoping to be able to have 5 or 6 characters in a party.
>>
Why did they make adding scripts even more work than in Ace
>>
>>121730125
To make it easier for stuff like TortoiseSVN to work with the projects.
>>
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Any script yet to remove MP bar from certain characters in MV?
>>
>>121730557
I haven't tried, but I thought one of Yanfly's scripts allowed that.
>>
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Any new patches yet?
>>
>>121728939

Rm2k doesn't have scripting. Anything you want to do, you'll have to use events.
>>
>>121729641

Change the ending to where Rob and the overlord kiss
>>
What is your fetish?
How much does it play into your game?
>>
>>121733034
Is "robot characters" a fetish in the same way "furry characters" are?
>>
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>>121733034
>What is your fetish?
/ss/
>How much does it play into your game?
It might not. I shamelessly insert it in half of my writing outside of RPGM as it is.
>>
>>121733034

vore and not yet but one of my projects I wanna work on down the line has a frog monster as a party member.
>>
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>>121733034
>What is your fetish?
Yuri and futa on girl.
>How much does it play into your game?
Very, since there's a huge lacking of yuri h-games, I decided to start working on my own.
>>
>>121733034
>What is your fetish?
Big tits

>How much does it play into your game?
One of the characters has big tits
>>
>>121733034
Yuri
My game is full of dykes
>>
>>121732651
I'd swear RM2K had hacks though.
>>
>>121727440
>Is there a way to make a consumable item only consumable by certain characters?

i need help with this too
>>
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>>121733034
>What is your fetish?
Too many to count, many of which belong on /gurochan. So we'll say fire for now.
>How much does it play into your game?
Considering flamethrowers, fire magic, and magic flamethrowers are readily available and range in power from "slow and painful" to "nothing but ashes remain", hell yes. Gotta kill the zombies and heretical witches somehow.
>>
>>121733034
I like this question. It's Weight gain and BBW, but I'm not letting it touch my game.
>>
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Who else can't write for shit? What do you do about it?
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Which script allows me to force a custom character/event sprite animation in VX Ace?
>>
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There was a guy in the last thread who said something about the mode7 style maze games not being possible after XP, I wanted to post this to show him there's totally a working version in VX Ace, but I guess I waited way too long. Oh well. Have this webm anyway /rpgmg/.
>>
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>>121733034
Yanderes and Boys love.

There is a beast race where, if you let your emotions get out of control, you go 'Feral'. There is a said beast in your party you can romance.
>>
>>121738320
I would kill for an MV version
>>
>>121733034
Corruption and everything associated. Especially mind control and body modifications.
Betrayal.
Humiliation,

Not really. Well, not without some Freudian analysis bullshit. I'll definitely make game about these later on, though.
>>
>>121733034
Harpies.
I'm making a game where every single potential player character and the vast majority of NPCs are harpies, so... a bit?
>>
>>121733034
>What is your fetish?
Romantic vanilla hetero shit. Yuri is a close second.
>How much does it play into your game?
Not at all, because I don't want romantic relationships in my game.
>>
>>121733034
Tentacles, forced orgasm, futa, bondage, femdom.

Doesn't. Nothing really sexual in the game - and I avoid putting my own interests ahead of the player's.
>>
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>>121736539
I make characters themselves complain about the lack of logic on things to flat out acknowledge that I'm not the best writer around.
But then again it more or less fits, no way I could get away with this in a more serious narrative-driven game.
>>
>>121741598
The lack of >hips makes me conclude this is male.
>>
>>121739696
I'd help hide the body
>>
>>121742110

yup >>121730039
>>
>>121733034
Monster girls, traps and gay and yuri stuff.
A lot.
>>
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>>121742123
>>
>open rpg maker
>do nothing
>1 hour later
>no fucking ideas
>close it
>>
>>121747060
>70 hours "Played Time" on Steam
>absolutely nothing
This is suffering.
>>
>>121747060

Are you still working on a concept for your game or something?
>>
>>121747060

> Select a random subject that you REALLY likes (from robots and lucha libre to sex and monsters).

> Start a cliché game about it.

> See what kind o challenges anfd difficulties you have.

> Learn about what's the most pleasuring part for you in all the process.

> gitgud

> Profit your level up in game deving.
>>
>>121747060
Can't you make a fangame or something?
>>
>>121733034
Hypnosis, tentacles, light bondage. A mindbreak occurs in my game, but nobody tries jumping her bones at that point. I also like the Happy Sex threads on /h/, so maybe you count True Love as a fetish, too. That's played with, but my game will end with everyone remaining single. This was not a sexually-charged game, lol
>>
Okay so I want an ability to work like this.

>Player uses ability
>It gives a status to the enemy
>While under this status, there is a chance they will kill themselves

Is this possible without scripts in MV?

I have the status add the ability to the enemy, hoping they could just use it randomly, but they never do
>>
>>121747060
>open rpg maker
>start work
>family and irl work interrupts me constantly
>1% progress
>close it
There's gotta be a better way to do this...
>>
>>121730557
You can use Yanfly's skill core to swap out gauges:
http://yanfly.moe/2015/10/13/yep-8-skill-core/
>>
>>121750104
>>121747060
I feel bad for you guys.
I usually can't get myself to do anything, but for some reason I can lose myself in RPG Maker and just do work without much issue
>>
>>121733034
>What is your fetish?
Maybe if I get a game out, someone will figure it out.

>How much does it play into your game?
The lesser ones will probably be in there but not play a massive role in the story. The greater ones I try not to put in unless it is explicitly required. But if it is required, I might go overboard with how much of it actually goes into the scene.
>>
>>121747060
>Open rpgmaker
>I'm on vacations
>work, work, watch anime, work
>13 ours later
>progressed a little
>probably going to end my game by christmas
I seriously hope I'm able to finish this, I haven't been working on this for a year since the momment I had the idea of making a game and suddenly stopped when I was halfway into it.
>>
I swear to god I set the diamond to not be consumable.

And this is why I needed this. Thank you for reporting this to me, I probably would have been too stupid to pick up on it anyway.
>>
Can Mitch take the knot?
>>
I've been getting my implementing my systems by editing other plugins to fit my needs, and using roundabout less than optimal ways for what I want. Now I need to add summons for enemies and allies, and I don't think there's any easy way to hack job that in, bypassing the troop system.

If anyone has ideas, else I'll have to abandon the mechanic or wait until plugin appears that I can edit.
>>
>>121751705
You can move to VX Ace or work on something else while you wait for the plug-in to release
>>
>>121751890
I only started on MV cause I knew some javascript, and fuck all about Ruby, heh.
>>
I really hate to say this and sound like a total fuckface, but once the collab game is done, would it be okay for me to go through and correct some of the spelling and grammar issues? Alternatively I could just hop in for a week or so and toy with it, if we ever have a total lack of people who wanna make a chapter.
>>
>>121733034
Forced feminization, such as the hero become the demon lord's wife (=queen of the realm) and the mother of future demon princes. Fuck biology, I know.

I wrote a ridiculously wordy fapfiction of this years ago.

The fucked up part of this is that I'm not a girl and not a tranny, but I self-insert as the hero(ine).
>>
>>121754469
Sounds like you are gay.
>>
>>121753176
Just wait a bit, then. I haven't seen such scripts in development yet, but I am certain they will be made eventually. But probably more like mid 2016 or so.

Maybe you could do with something else in the mean time. Perhaps do it more like "possession/transformation" where your character gains a state that alters his/her sprite, usable abilities, etc.
>>
I have so many plugins to update this week that it's insane.

-Custom Stats is completely fucked. I kept bolting on additional code and it got out of control, so I pretty much have to rewrite that from scratch.

-Battle Command List needs a new update for WeaponCmd and ArmorCmd.

-Enhanced Restrictions needs to be able to set restrictions on game system concepts that don't have their own database note field, like Skill Types.

-Battle Status needs better parameters and a compatibility patch for Yanfly's ATB (Ellye's ATB works fine)

If anyone else wants to make suggestions for me to add to my list, please do so. I'm going to try to knock all of the above items out tomorrow and then finish up a first release of my socket system.
>>
>>121755773
Dinosaurs
>>
>>121755773
Add comments to your functions so it's easier to edit. I'm only going by your Battle Status plugin though.
>>
>>121733034
JUSTICE!
It depends on how well you play the game for project.
>>
>>121733034
Hairclips and traps of both genders.
First one's not that relevant but the second is to some extent.
>>
>>121756815
I've really been meaning to do that. I'll probably go through and do that as well.
>>
>>121749724
I don't think so. But it should be easy with Yanfly's AI plug-in.
>>
>the grow effect only works with flat values
damn, getting a flat ammount of health everytime you use an item is boring.
>>
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Thought you might like this /rpgm/
>>
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Tomorrow...
>>
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>>121762962
There's actually alot rpgm stuff on Bstars right now.
>>
>>121763134
I'll...
>>
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>>121763723
Invent those blueprints!
>>
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>>121763134
Oh dang do I need to start getting all my stuff together for the collab game?
>>
How can I make it so that the battleback is the map like how VX used to do?
I've tried a few scripts that are supposed to do this, but the game still uses a preset battleback.
Can anyone help me?
>>
>>121765776
If you don't have a battleback set for a map it should use the map.
>>
>>121750184
It's easy to do work in RPG Maker. The issue is, is it productive work?

I can map for hours on end and forget what I'm doing just to realize that I'm playing a glorified sims program.
>>
>>121765879
When I do that, it becomes completely black.
>>
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I'm trying to make a Stars Without Number (http://www.sinenomine-pub.com/?page_id=395) RPG with XP. Unfortunately, I'm having trouble translating SWN's experience to RPG Maker.

Stars Without Number is a hard game. For example, HP is very low compared even to other pen-and-paper games. The Warrior (the class with the highest HP) can start with anywhere from 1-8 HP at level 1, then gains 1-8 HP each level thereafter (until level 11, where they get a flat +2 HP each level). For the sake of comparison, a common assault rifle can do 1-12 damage per shot.

I translated that to the Warrior gaining 8 HP (the maximum as per SWN's math) each level, then 2 every level after 11 as normal. As for weapon damage, I'm thinking either 1/3 or 1/2 the weapon's max damage on average, but I'm still expecting a lot of Game Overs.

There's a lot of other stuff like AC representing likelihood of being hit (armor increasing AGI?) and level advancement (2005 XP to get to LV 2!) Is there any way to adjust the numbers to fit a WRPG like Stars Without Number better to fit RPG Maker? I like having all the basic numbers and mechanics already set up in SWN's sourcebook, but I'd rather not download a shitload of scripts or tinker with a bunch of code just to fit square pegs into round holes.
>>
>>121766124
So basically a tabletop game made in RPGmaker?
Tabletops are fun. I was considering making a paper-marioesque game with damage and HP being very low.
>>
>>121766124
>I'd rather not fit square pegs into round holes.
PnP games are so RNG-dependant it's silly. Props for recognizing that. You basically already are building it from scratch, since you have to analyze and re-balance all the stats yourself. If you like that system and setting, don't let it stop you. Just remember that there won't be any shortcuts
>>
>>121766603
That's the idea. While I can think of workarounds for most of the stats, the EXP system is a real fucker. All but one of the classes need 2005 EXP to get to level 2, and the amount doubles each level after that (4010 to get to level 3, 8020 for level 4, etc.). RPG Maker's EXP system doesn't handle increments of that scale or inflation rate. Wat do?
>>
>>121722476
>http://s000.tinyupload.com/index.php?file_id=94706179999319730759
Is this crack for the trial or do I need to the full file elsewhere?
>>
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You know what I want? A Final Fantasy IX style battle interface script.

>Character HP/MP/Etc laid out like that with no background.
>4 option high command window (other options like defend would be viewable by pressing left/right)
>Small skill/item menu that pops up like that, and has only one option per line.
>Little bordered window at the top of the screen for skill names.

I'd kill for this battle menu layout.
>>
>>121729641
conqurer
>>
>came up with story idea 5 months ago
>still don't have any ideas for player character because I spend all my time thinking about everyone else
>>
>>121766948
Doubling is far too long anyway. Let's say you go real easy and let them level up 4 times during the first dungeon

>2nd dungeon: Level up twice

>3rd dungeon: Level up once

>4th dungeon: "What? Do I have to grind?"

>5th dungeon: "Screw this"

>6th dungeon: Maybe they get lucky and level up again

Does each level NEED to be twice as difficult to attain? If your game is short, I could see it working, but by design it can get frustrating to go beyond a few levels
>>
>>121769296
Like I said, SWN is a hard game, and RPG Maker XP is literally incapable of handling that sort of advancement curve. Right now, I've got the EXP curve in the RPG Maker project at base 20, inflation 50 for most classes; Experts get base 10, inflation 25 because they're quicker to pick up on things (not my idea, that's how SWN works). Right now, I'm working on weapons and armor; right now, they seem much simpler. Art and music resources are irrelevant at this point; I want to get some solid math first.
>>
>>121751331
Okay. Here is Version .04 of the quest of destiny.

I've repaired the 2 major errors in the initial quest.

https://www.dropbox.com/s/jksl3pvca5gvgjg/The%20Quest%20of%20Destiny%20Demo%20V.04.zip?dl=0
>>
>>121769831
It sounds like you don't need to move the curve that far, anyway. Even getting to Level 20 would likely be a chore.
>>
Here's a question. If a party member were to go 1v1 against some trash random encounter enemy, how much of the party member's HP should the enemy be able to shave off?
>>
>>121763209
Just bought my VXA. Man, I just realize how half-heartedly done the battlers in MV are, compared to VXA.
>>
>>121775547
That's really dependent on the game itself. On average though, if your encounter rate is fairly high, maybe 10%? If it's lower and you have less, but more meaningful/dangerous encounters, 15-25% depending on how easy it is to recover with items and other skills.

There's a lot of 'it depends' though.
>>
>>121773991
Level 21 is SWN's hard cap; by that time, you're probably running your own corporation or ruling a space-banana republic or whatever high-level stuff the players have decided on. Another thing is that due to the highly deadly combat, players are supposed to earn experience from non-combat sources like roleplaying and skillful work. It's supposed to be a highly flexible sandbox system, which RPG Maker sucks ass at. Non-combat skills are another issue, but that's for another day.

On a mostly unrelated note, what events/plugins/scripts do you use for managing ammunition for ranged weapons? Guns obviously require ammo, and energy weapons use power cells like powered armor and other gadgets do. Right now, I'm working a "Power Drain" state for powered armor and energy shields that will subtract power cells from the player's inventory over time.
>>
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>>121775547
100% unless the player learn when to use Guard :^)
>>
>>121775547

Play thru dq1
>>
>>121775547
10%
But it depends if the player is lucky, critical strikes can eat a lot of HP.
>>
I swear, if I didn't need a real job to get paid, I'd have a lot more progress on my projects.
>>
>>121779220
Same.
>>
>>121733034
Stocking/tights for one.
They might be a kind of accessory type for one character.
>>
>>121733034
>What is your fetish?
Suffering.

>How much does it play into your game?
I have enemies that drain levels.
>>
>Want to make a RPG Horror game.

>Can't into puzzle programming.
>Also have no story ideas.
it is suffering.
>>
>>121782937

The basic concept of a horror game can be simple, just have the characters get trapped somewhere and a weird monster shows up or something. If you need help on puzzles or general inspiration, play Sweet Home on NES.
>>
>>121782937
The point of puzzles is to break up the monotony between scenes so the player doesn't get bored of your story easily. If you can't think of puzzles themselves, maybe you should think of other activities in between scenes.

Horror is one of those genres defined by story than what happens between scenes. You might want to practice with writing first.

There's plenty of ways you could do horror.
Your protagonist could be alone or a small group of characters.
The horror could be tied to a single monster, a specific set of monsters, or even the location. In some works, the location itself is synonymous to being the monster.

Well just take this all in and let it churn in your head. Maybe then you'll get some ideas for yourself.
>>
Is it just me, or do looping .ogg files not work in MV?
>>
1-4: cave in and get directx
5: actually make progress
6-9: wait for that open source alternative that's going to be better than opengl yet no one talks about it
0: listen to fool's gold
>>
>>121733034
I have an anti-fetish, actually, and it's anything involving a vagina. But I'm not gay. So mostly paizuri and deepthroat.

My current project has none of that, but I've been thinking of doing a dating sim where every girl has a different erogenous zone on her body, like in her mouth, her hands, etc. Would anyone be interested in something like that?
>>
Roll for NaNoWriMo:

0: Polish RPG script instead
1-3: 300 words
4: Read a movie script
5-7: 500 words
8: Freefrom research (TED talks, scripts, writermag, NaNoWriMo forums, book)
9: 1,000 words
>>
>>121792423
Might as well while you're waiting.
>>
>>121788331
That sounds like porn knockoff of Pokemon-Amie.
>>
>>121797284
How so? Never played X/Y.
>>
>>121791010
Sure, why not?
>>
>>121768239
speaking of ff9: anons please be careful to never make a character like freya, a main party member that had literally no purpose beyond that of a side character for one area. i've already seen several games this year with characters of this time.
>>
>>121798842
Making an ensemble cast is really difficult. It's funny how FF makes it look so easy with 6/7 and every other game on the planet has to make excuses for at least a few characters. I wonder if the recent social justice rhetoric will force people to write in token minorities, and how many will expand them beyond token status and into fully-realized cast members.
>>
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>Someone recolors RTP
>NONE COMMERCIAL ONLY!!!!
>>
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I think i'm make a Zelda RPG just because I feel like it.

Any idea of where to obtain the sprites?

I feel ripping stuff from the minish cap would be my best bet or maybe four swords adventures too.
>>
>>121769831
>>121766948
Why not just combine a low EXP gain obtained from enemies with the naturally highest experience curve If every enemy gives you 10 EXP and you have to reach 2000 to level up, gaining 20 EXP

I mean, the highest curve requires you to gain 15000 EXP for level 21, which is 1 third of what you want, but would still be really fucking painful to grind, leading to more or less the same results of players having to rely on non-combat situations to gain experience.

And if you really, really want things to be super hard, you could try to decrease the experience gained from weak enemies even further for higher levels anyway.

Also, I think that if you have a limited number of characters, you could use a lot of Eventing and Yanfly's Victory Screen PlugIn to substitute the Exp mechanic with different variables of your choice (make Exp growth 0 for all combat, make it so every enemy increases some different variable by X amounts after each battle and give the characters the stat boosts you need when the variable reaches a certain threshold).

>>121776053
Here is an ammunition system that I haven't used but maybe could work:
http://forums.rpgmakerweb.com/index.php?/topic/48316-ammunition-system/
>>
>>121802763
>If every enemy gives you 10 EXP and you have to reach 2000 to level up, gaining 20 EXP
Oops didn't combine the sentence:

If every enemy gives you 10 EXP and you have to reach 2000 to level up, it is the exact same thing as gaining 1 EXP from each combat and having to reach 200.
>>
>>121797365
https://www.youtube.com/watch?v=n6D81EKV9KI
>>
>>121803029
I don't really get it. They don't seem to have a specific area they like having touched. What I'm talking about is a girl whose hands or tits or thighs or whatever are as sensitive as a clit and that's the only way she gets sexual gratification.
>>
>>121803828
>They don't seem to have a specific area they like having touched
They do.
>>
>>121803958
Didn't see it. Just saw that she hates having her tits touched. But sure, I guess it's kinda similar if that's the case.
>>
Yanfly posted her crit plugin

https://www.youtube.com/watch?v=NUyc4qwLN_w
>>
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>>121803828
>They don't seem to have a specific area they like having touched.
>>
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Almost 100% VX aced MV now.
>>
Battle Commands 2.0 is finished! Download: https://www.dropbox.com/s/czmjwaugjzcxwfv/BOB_BattleCommandList.js?dl=0

You can now add battle commands to Weapons, Armor, and States, then insert them into either Class or Actor commands using WeaponCmd, ArmorCmd, and StateCmd.

Also, you can now use numbers in command names, and rename Attack, Item, and Guard on a per-command-list basis.

Lastly, you can now use Eval for the IDs you want to use instead of numbers. Just surround your code with $(), like so:
i50-Skill(Jump):$(a.level) - Use a skill ID equal to the player's level.

Your eval'd code has to return a single number, an array or numbers, or if no command is to be shown, a false, null, or undefined.

Also, page 9 bump.
>>
If anyone is looking for a Quest plugin this one comes even with a Quest Editor program
http://forums.rpgmakerweb.com/index.php?/topic/49234-gameus-quest-system/
You can use Yanfly's Main Menu Manager to add a Quest option on the menu with script & plugin calls
>>
Page 10
>>
How many hours of fun should a game provide you to deem it a worthy purchase?
>>
>>121813879
Ten at minimum. If the playing time is shorter but it has replay value, then that's also acceptable.
>>
Is there an easy list of all available Plugins for MV yet? Most of the plugins I know are mostly hearsay.
>>
>>121817442
There is one in the MV Forums. I don't know how throughout it is.
>>
>>121808168
Dude, thanks!
>>
Page 10 bump
>>
New Yanfly poll is up! Everybody vote the gab window! Quick!

https://www.youtube.com/watch?v=wNW5rAPW4ks
>>
Updated my Enhanced Restrictions plugin with the framework to allow global property restrictions, starting with Skill Types.

Download: https://www.dropbox.com/s/fmmjeqdk2tqmk4m/BOB_EnhancedRestrictions.js?dl=0

You can now add the following tag to any actor to globally restrict a skill type:

<Restrict SType: ID, ID, etc>

For example, let's restrict Skill Type 10 (pretend it's named Limit Break) to only be usable if the actor/enemy has 100 TP:
<Restrict SType: 10>
StatMin(tp): 100
</Restrict>

Combine that with my Battle Commands plugin to hide the skill type unless it is usable:
<Battle Commands>
SType(Limit Break): 10!
</Battle Commands>

And you have an effective limit break solution.
>>
I'm releasing a beta version of the my Sockets Ex plugin. Get it here: https://www.dropbox.com/s/q0vhpzn4ysi38qi/BOB_SocketsEx.js?dl=0

At the rate things are going, I won't be able to add the remaining shop feature and add some header text to the windows until my CustomStats plugin is completely rewritten. Therefore, I'm releasing this to /rpgmg/ until I've gotten the remaining features added in.

Also, another page 9 bump.
>>
>Just bought RPG Maker VX Ace for a good deal

Am I retarded? I just wanted to get into making things
>>
>>121826545
Are you planning to participate in the official forums or to sell your game?

Because pirating is the best option, otherwise.
>>
>>121826853
I just wanted to make stuff for fun and work on my artistic ability, maybe commercially selling something longer down the line.
>>
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Windowskin Page 9 Bump
>>
>>121798842
I loved Freya as a character but I do have to agree that she pretty much stopped being relevant after Cleyra. Like, they basically shoehorned her into a rivalry with Amarant because they had nothing else for her to do.
>>
DO you prefer games with 4 party members or less or games with a huge team of people at your disposal?
Narrative-wise I prefer those with fewer party members since they tend to stay relevant and fleshed out throughout the entire adventure.
>>
>>121829685

I'm fine with either one. Though I think the number of playable characters generally shouldn't go further than 8 or so (if 4 is the max number in the frontlines), maybe Final Fantasy VI-ish at the most as long as most characters get developed. I'd prefer not to see another Chrono Cross where there were like 50 characters but only 4 or so of them were relevant in plot and most were samey in gameplay.
>>
>>121829685
They have pros and cons. As you say, 4-person teams are easier to flesh out and permit interesting dynamics to be created, but huge teams allow a lot more customization and replayability, which can't be really overlooked, either..
>>
>>121826098

Interested in this, will give it a shot later
>>
I'm a freelancer designer and it sucks that I've been working since 07:00 on a hotel's visual identity (it's 18:44 where I live). I wanna work on my game, /rpgmg/, for God's fucking sake.
>>
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Is it ok that an enemy can stun/tangle the player repeatedly or should there be a cooldown between each stun, so that the enemy doesn't stun/tangle the player an unknown amount of times?
I really wish I'd know how to play custom sprite animations in the map scene, so that there'd be some sort of an actual indication of a fight going on.
>>
The Degica discount in bundlestars is over.

Well, at least I got VX Ace.
>>
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What could be happening here?
I just want the slime to return me a message with the number stored in that variable but the game freezes for a moment and then that window appears covering the entire screen.
>>
Preserve TP trait not working for some reason, double checked my related plugins, and everything should be working right. Eventually I turn it all off then start turning them on to isolate. Eventually I get everything back on again, and Preserve TP works with the exact same setup of plugins I had at the start.

Okay.
>>
>>121836368
Nevermind, using a wait command before the text command solves the problem for some reason.
>>
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Hey, ATB fans. Hold on to your butts.
>>
>>121838186
Why? What's going on?
>>
>>121839261
The butts desire freedom
>>
>>121839261
I figured out how to draw vertical gauges for ATB. At first, I put them behind the face portraits in my Battle Status Ex plugin. Not sure what to do with it now, but I can vertical gauge anything.
>>
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>Agana bullying at the start of the chapter

this has got to stop.
>>
>>121840293
Nice! Now I saw that I made it look like it wasn't a big thing, but I just couldn't figure out what was going on. But that's cool.
>>
>>121838186
fuck atb where are my 3D dungeons!
>>
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This fight is complete bullshit.
>>
>>121833347
how do you get each step at time instead of everything at the sametime?
I mean, it's like you're using the wait command. I tried using Fiber but didn't manage to do it
>>
>>121843985
I think they are meant to be a reference to the Barrier Trio. Which was also pretty bullshit.
>>
>>121843985
Yeah it kinda is bullshit. You may need to level up until Nosewise gets his 50 TP skill. I'm told this wrecks them in short order. I wouldn't know, I did this battle before I learned that move.

If you think it's bad now, wait until you're down to one left.
>>
>>121844993

I got that, but my goodness, at least that fight seemed winnable.

>>121845143

Oh, I might grind for that if I don't win this attempt. I'm fighting yolked-out yakov right now and it's so fucking ridiculous.
>>
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>>121845250

>have phalanx, defense wall, AND power wane on the enemy
>he uses sleetstreek and OHKOs leila anyway
>>
>>121845431

Fucking fuck. This wouldn't even be so bad if I would've bought more passion vials, uh, 2 or 3 chapters ago (which is the last time they were available).
>>
>>121845769

>just attacked 6 fucking times in a row

This is my last shitpost about this. I'm so fucking mad.
>>
>>121843985
Where are those battlers from?
>>
>>121846119

No idea, I'm just playing through the collab game.
>>
So is there a way to make a consumable item like a potion that only one actor can use?
>>
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http://forums.rpgmakerweb.com/index.php?/topic/9141-simple-diagonal-movement/

Can anyone turn this into a plug in? pleaseeee
>>
Before I make a plugin to reinvent the wheel, there's no way to swap in and out party members in battle, correct?
>>
>>121846119
>>121846260
Look like Magellan's stuff.

Easily the best artist I've seen for RPGMaker Battlers.
>>
>>121847129
Oops forgot link:
http://cyanyurikago.web.fc2.com/material.html
>>
>>121847389
Damnnnn that's cool stuff
>>
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So, is MV good or not? Should I consider getting it?

Also, I redid the portraits for my game. I like'em.
>>
>>121847389

I'm gonna have sex with about 95% of these monsters
>>
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>>121847389
These free to use?
>>121847974
Looking great anon, you make my porn game look like shit.
>>
>>121847974

Download teh trial -_-;;;
>>
>>121847997
>http://cyanyurikago.web.fc2.com/material.html
dude, even the monkey train?
>>
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>>121848189

It's too normal looking. Now, THIS is a semen demon.
>>
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>>121848161
No!
>>121848120
Can I see some stuff from yer game?

>>121848372
Pic related is sexier.
>>
>>121846792
I'm going to piggyback onto this anon's request and ask for this
http://forums.rpgmakerweb.com/index.php?/topic/7051-terrain-tags/
Which is basically what he's asking for but with a few extra things.
>>
>>121848120
>These free to use?
http://cyanyurikago.web.fc2.com/material-kiyaku.html

From what I can make out of the Google Translation of his conditions, they are free for non-commercial use, and there are some restrictions in how you can edit them. Like he says you can edit their facial expressions and colors, but there are things you can only do if you mail him or something.
>>
>>121848951
>http://forums.rpgmakerweb.com/index.php?/topic/7051-terrain-tags/
do want
>>
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>>121848779
>Can I see some stuff from yer game?
Sure, it's not much at the moment though.
>>
>>121849273
800% fuckable.
>>
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>>121849273
dude I love that delicious muscle nun.

Honestly, your art is better than mine.
>>
>>121849406
>>121849524
Thanks, I think the Daisy game's art has a nice charm to it.
Also the Nun isn't muscular, the girl on the left is a different character, an Amazon herm.
>>
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>>121849732
well then, thanks. I try to have a simple and cute yet fuckable art style for the game.

Color me interested by that amazon.
>>
>>121849273
That is simply beautiful!
>>
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Thoughts on the ATB and Cast gauges behind the actor portraits? Also, the skill being cast replacing the actor name?
>>
There anyway to put the face on the right of the dialog box in mv?
>>
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>>121851981
Have a variant, achievable with parameters.
>>
>>121845769
>>121845881
Yeah. It's super hard. Personally, I left Ace for last because his EX Flex was something I believed to be the weakest among the three. They're still absurdly strong.
>>
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Rate my butterfly sprite.
>>
>>121854132
I love the detail
>>
>>121851981
>>121853126
The first one is easier to notice, I think.
>>
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Why is Nosewise so perfect?
>>
>>121854807
I had someone else tell me that the first one is too distracting. muh opinions.

Once I get this thing anchoring to names as well as faces, I'll release it to everyone.
>>
>>121855429

Nosewise/Mitch is OTP.
>>
>>121854210
Thanks! It's one of the main characters of my game. You'll see millions of them.
>>
>>121853126
Both are really cool!
>>
Ugh, I'm not missing something here am I? The maker doesn't have SHIT documented?

Some of these are self explanatory (still should get some sort of documentation though), .level, .name, .exp.

But then there's shit like .actionInputIndex, what?

I just want to find something that'll help me find out whose turn it is, or who's using/casting a skill/spell.
>>
>>121858578
Have you even tried the Help Option?
>>
>>121858687
Yes, it doesn't have everything documented, at least from what I can find flipping through everything. I don't understand why it doesn't have a search function either.
>>
WTB more than 4 party members in combat.
>>
>>121859015
(function() {
var parameters = PluginManager.parameters('Max Member');

var _MaxParty = Game_Party.prototype.maxBattleMembers;

Game_Party.prototype.maxBattleMembers = function() {
return 6;
};
})();

Have fun, maybe.
>>
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I wanted to make a wolf village in my RPG so took the head of that one wolf cover character and removed his blue shit. The fuck do I do now to insert this into the character gen?
>>
>>121861163
For starters, save it as transparent.

Also, you will need to rename it as Front_Hair and paste it in the TV folder. Also duplicate and rename something in the Icon folder as its placeholder.
>>
>tfw no Monster Hunter ATB JRPG.
>>
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>>121864113
You know how to fix that, anon
>>
>>121864113
Whats ATB?
>>
>>121864294
Active Time Battle.
>>
Is there a crack for Win8 yet?
>>
>>121864416
Yes.
>>
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Gave up on having a bear as my main character. Now it's gonna be a generic boy on a crazy world with a bunch of random stuff that makes sense because reasons.
>>
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>no 3d view
>no dinosaurs
>no awesome combat plug in
Why do I even live?
>>
>>121867126
I kek everytime I see you asking for dinosaurs.
>>
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>>121867126
Oh with that said is there any current way to change the UI in battle to show faces like this?
>>
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>>121867384
one day! maybe.
>>
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>>121866195
>still no plugin that lets you toy with the number of frames it allows walkcycles or other animations to have.
>stuck with shitty 3-frame animation where 1 of the already precious few frames is consumed by the idle pose.
Suffering.
>>
>>121868732

How did people use XP's 4-frame animations, anyway?
>>
>>121868732
Get away of my perfect walkcycle!

But, actually, I think there's a plugin that allows more than 3 frames, I'm just too lazy and bad at animation to use it.
>>
>>121869786
>>121868732
Here you go:
http://forums.rpgmakerweb.com/index.php?/topic/46759-more-character-frames/
>>
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>>121870062
You are a true friend.
>>
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What a mess. But at least the head looks nice...
Made it to you can choose both main and sub color...
I don't know where to go from here.
>>
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>>121870062
thanks bro
>>
So there'll be a point in this game I'm making where the art style will switch a bit. (There's reasoning in-game for it, so it will be explained).

Problem is, some of the spritesheets I'm using don't have faces, and the style they use would be pretty jarring to show the ones from MV.

Should I just avoid portraits altogether or some up with a suitable alternative? The latter is what I'm thinking so far, as I don't want things to clash.
>>
>>121871893
Probably try to fix the back with a costume or accessory so the neck doesn't look missing/broken in the sideview.
>>
>>121871893
I just think you should move down a little bit, the head when it's looking sideways. Maybe I'm wrong, but I'm think it's floating.

>>121872363
I would avoid it.
>>
>>121872363
What spritesheets are these?

Do they have faces in VX? Have you checked the MV forums to see if somebody has made faces for them? (People have made sprite sheets for the elementals and the big monsters)
>>
>>121872747

They're from RM95

>>121872620
Kinda what I'm thinking.
>>
Before I finish up the chapter.. I need to know one more thing from you guys.

What's Mitch's full name?
>>
>>121874029
Mitch Van Houten.
>>
>>121874397
Is that a unanimous decision or did you come up with that? It's a classy name.
>>
>>121875035
It's Millhouse's surname. Sorry.
>>
>>121875137
Nigga...

Fine, I'll make something up.
>>
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I think that shirtless girls fighting has been my best idea thus far.
Not like it affects the game gameplay-wise, but still.
>>
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Tried to fix it, this is the best I got. Might a look weird on certain armors though, and I need to fix the layering for the color options.
>>
>>121876050
I think it's better.
>>
>>121876050
I like it.
>>
>>121875635
I don't know what this is all about, but your game has my approval.
>>
Can somebody upload the base generator female body and color layer? I fucked up and deleted it by mistake.
>>
>>121876503
here you go.
https://www.dropbox.com/s/gasrr6dz3smc548/Wolfhead.rar?dl=0
>>
You're not using the default sound effects in your game, right?
>>
>>121875635
I don't know what this is but I'd play it.
>>
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>>121844085
Oh that's just a coincidence. I don't pause the movement, I only pause attacks in battle for a second.
You can technically do it with movement as well by blocking the controls of a character/event for a brief moment. For instance I had this little method here that I rewrote a bit to moreso fit your need:

def wait_for_a_second(start_t, cur_t)
if (cur_t - start_t >= 1)
return true
else
return false
end
end

start_t is the time of when I do an attack.
cur_t is just the current time, both are in second.

To get the current time in seconds I wrote this little method:

def get_current_time
t = Time.now
return t.to_i
end


I haven't tried it with movement, but it should technically work with it as well.
>>
>>121875635
Uncensor patch where
>>
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Are we making those games?
>>
>>121884387
Making games is for nerds.
>>
>>121876050
You're pretty good.
>>
>>121884387

I worked on my mv game every day for like a week, now it's been a week since I worked on my game.
>>
>>121875635
Woah, how to show picture during battle?
>>
>>121775892
> Man, I just realize how half-heartedly done the battlers in MV are, compared to VXA.

This.
>>
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The only thing bitchy women are good for are cheap ways to railroad the plot.
>>
>>121888732
>Your 'choices' are "Sure," "Okay," and "Fine..."

>>121884387
Long time, no see. Polished the required map segments for the next episode. No missing music/sound effects. Debating whether to chop voice files or record the footage next
>>
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I'm done! I'm finally done!

Uploading to Mediafire as we speak. Yes, this is none-rtp obviously.
>>
>>121890408
Awesome, really looking forward to it man.
>>
>>121890408
Well, I guess it's time then.
>>
>>121890408
I'm ready for the new chapter!
>>
http://www.mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe

I hope you guys enjoy it as much as I did making it. If you want to play the chapter right away then continue with the last save. Your level doesn't matter. There's no fighting involved anyway.

>>121891850
Oh yeah. Feel free to change any spelling mistakes and shit.
Good luck matey.
>>
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Hello, newfag here. I have purchased VX Ace and then went and pirated the tilesets for it. Whenever I use any of the tiles they come out looking all fucked up and nothing like the preview image.

Wat do
>>
>>121893336
Don't hold shift.
>>
>>121893475
I-I didn't hold shift to begin with
>>
>>121893336
I think you put the tilesets into the wrong place. The A-1 tiles are meant for autotiles. Move the part you put into A-1 down to A-5 in the database and that should fix the problem.
>>
>>121893716
That has fixed my problem entirely. Thanks, anon.
>>
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Finalized ATB parameters this morning, Now you can do this, too.
>>
>>121895420
Fuck yeah.

Also, I'm the guy that posted a few days ago about that Freeze and Shatter skill combo. Managed to fix it with your and that other anon's help. It's a little bit stitched together, since when the boss uses the skill that checks whether to attack normally or use Shatter also has its own 'skill event', so to speak. So every time before a regular attack or a Shatter the boss now laughs, but I think it's a workable compromise.

Thanks again!

Also, is it just me or are the percentages for adding a status ailment on a mass attack completely fucked? I put a skill that has a 20% chance to add Freeze and it hits the whole party. It almost always freezes at least one person, very often freezes two, and even freezes all of them like once ever 5 times it's cast. Shouldn't it freezing everyone be a ~1% chance? I lowered the %, but it's kinda shitty that the percentage you input isn't real.
>>
>>121892967
Can someone upload it to Mega? Mediafire keeps failing for me.
>>
Can someone help me brainstorm a solution for a particular mechanic I want? Hopefully for MV but VX Ace is okay too. It's like this:

I have an idea for a cumulative stacking status ailment. Let's say there's two versions, one for Magic, and one for Physical.

At status points 1-4, Magic Dulling reduces Magic by 10%
At 5-8, it reduces Magic by 30%
And at 9-10(max), it acts like Silence and also reduces Power by 20% (just an example)

Let's say that when the enemy casts "Magic Dulling", it picks a variable from 1-3 and adds that number to the severity of the status.

Is there a way to have a stack of a status effect that go up or down by levels? I feel like I found the solution to this before but I can't find it.
>>
>>121886489
common events
>>
Don't give up, RPGMG!
>>
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>>121898309
show how
>>
>>121897240
Other than a lot of scripting, I think you'll have to create separate status effects for each 'level', and a lot of common events that would be called with each ability that check for any present effects, then through a random variable determine whether to leave it as is or remove it and put in a higher 'level' of the same effect.

>>121900813
There are scripts for that, anon, just browse through master script lists on rpgm forums.
>>
>>121900813
Call common event in the skill, in the effects diallogue go to "other"
You can also call them in the battle events if you want conditions like "x turn" or "enemy HP is %"
>>
>>121892967
Well, I finally got around to playing it. Man that was surreal as hell. I'm not even sure how much feedback I can give.

The early parts were strange but it was interesting. Most of it wasn't bad though that maze part kind of pissed me off. That's a personal thing though, not just for your one.
Righty and Lefty were interesting. I didn't know what to make of them for a long time but it kind of became clear after Memory Lane. Didn't think you were gonna pull that.
Speaking of Memory Lane, I really liked that part. This pirate has gotten a lot of character development since the last few chapters, hasn't he? Either way, it was a nice segment, if a bit sad.
The part with Dinner at the end was strange. I'd like to say it was good but the amount of 4th wall breaking kind of threw me off. Still, I wouldn't call it a bad scene just because of that.


All in all, it's an interesting chapter. Definitely didn't expect what was in it at all but it was pretty interesting to see how it went.

One last note, is there a reason Mitch was level 99? Felt a bit weird that that was a thing.
>>
How are you going to get people to download your game, bros? The market is pretty saturated as is, how are you going to convince people that they NEED to play your game when there are hundreds added to wherever you're putting it up?
>>
>>121867475
requesting this as well
I'm not a fan of sideview and don't like the current default front view battle system
>>
>>121901890
I'm going to offer blow jobs and/or anal sex to everyone who finishes my game
>>
>>121902974
Aren't you a little above /rpgm/'s pay grade to be posting here, Todd?
>>
>>121901890
It's an original idea with RTP that's rarely ever used. I let the quality of the work speak for itself. Also, you don't even have to play it. It's currently a webseries.
>>
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>>121901257
Like this? Not working tho
>>
>>121904160
>erase picture
That's probably happening. Make something like a text message or a wait command after the picture or you won't see anything.
Also, that center (400,300) is probably the cause too, try upper left (0,0) and move the picture according to your needs. (x,y) = right, down (-x,-y) = left, up
>>
>>121823841
Apparently if you have this activated but don't actually apply it anywhere it crashes the game, just thought you should know.
>>
>>121905091
Can you provide a bit more information as to the error you are seeing?
>>
>>121901890
With the power of Lies and Chinese/Korean social manipulation tactics. Hire/pose as a shill telling everyone how wonderful your game is on social media and 4chan.
Remember: Cute animals, Kids, and sex sell. Use blue and orange colors for an eye catching image.

Appeal to kids inability to think for themselves by asking philosophical questions and pretend the game is going to answer it; soo deep.
Appeal to college hipsters by telling them your game features lgbt characters, or furries, or black people and by playing your game they will be making the world a more accepting place.
Appeal to adults through nostalgia with a limited 54 color palette and telling them you want to recreate the classics. It requires the least amount of effort to write as characters speak in one-liners and the low res retro look will mask your shitty art skills.
>>
>tfw you torrent/pirate rpgmaker mv but you donate to yanfly for his hardworking plugins and scripts

eh, feels weird
>>
>>121905961
I just got a "TypeError Cannot read property '0' of undefined" and it crashes.
>>
>>121907184
challenge someone's identity by claiming they can't call them self a ______ until they've played your game.

marketing is truly a black art.
>>
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>>121901847
I'm glad you liked it.

Memory Land was originally supposed to be a bigger section that parodied A Christmas Carol, but it just felt a little bit too much. Besides I think I got what I was trying to convey anyway with kid Mitch. Also, you were originally going to fight the self insert but the final bit I did seemed like a good opportunity to screw around with the player even more.
>>
>>121907186
Ehh who cares, as soon as the japs know that MV is crap the price will be slashed and you'll be able to buy it legit, cheap.
>>
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Released the update to my Battle Status Ex plugin that can resize the Item window to match the adjusted skill window, and also morph Ellye's ATB gauges to be vertical or horizontal, and anchor them to faces or names.
Pic related.

Download here: https://www.dropbox.com/s/cbtnap25b0imynz/BOB_BattleStatusEx.js?dl=0
>>
>>121912386
if you can change the ui then why not change it all? the default battle ui is disgusting.
>>
>>121913489
But that's like, your opinion.

I made this layout based on another anon's layout with their permission from here.

What kind of layout are you looking for?
>>
>>121913657
here!
>>121867475
>>
Anyone have ideas about implementing a delayed skill?
Turn T1 - Player chooses Missile skill, targets enemy A
Turn T2 - player has the same actor use an item or a different skill
Turn T3 - the Missile skill from T1 "goes off," damaging the target

Or the Missile skill takes three turns or however many turns it is delayed.

It seems like it would be possible to do with a combination of states and eventing, but I'm not able to actualize it.
>>
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>>121892967
Nice!

I enjoyed it. You clearly put a lot of work into it.
I agree with what >>121901847 said. The only weak part was the maze. It wasn't badly designed (there were enough landmarks to see where you were going), but it was a little frustrating and long. Would have been neat if there were more little details like the jelly. I liked the humor btw.
It was nice to see Mitch again and it was good how you added in a bit of back story.
I liked the part where you climb out of Lefty and Righty's room.
Also fucking about with the graphics. It was mad, but it was really unique and fun.

Final rating: undertaleripoff/10, it's okay.
>>
>>121895775
I'm sorry I ignored you!

I would've uploaded on Mega by now but my free space is up unfortunately.
>>
>>121848951
I'm going to have to second this.
>>
Oh I forgot to mention! All of the characters on the last save file are Lvl 99 for testing purposes.

If you want to continue normally, then don't use it on your playthrough.
>>
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>>121916937
I see... well, this chapter throws most of my prepwork out the window. No biggie - I'll just work on the fly with what I've got.

I guess this is it, then. I'm in control now. Here's hoping I can pull together what I want to do in just two weeks' time.
>>
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>>121895775
>>121916937
Got you covered:
https://mega.nz/#!DUB0QDoT!4JCobn84dcD-yPLSjVuHN-YET-QKdLQ9SYNBFsV2Bac

>>121919245
If anyone needs a save from the end of the last chapter, I uploaded mine:
https://mega.nz/#!WFYUkKoS!k3r8WkmKexX_gumRbYaU0Anwl17j2I08gOCWfS3a2PE

>>121919771
I'm looking forward to it!

btw, after Firgof, the queue is empty.
If anyone wants to be added, now would be a good time, since you'll be up next.
>>
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Getting VXAce tiles to work in MV and look their best sure takes effort.
>>
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Bump emerges!
>>
'Sup, /RPGMG/?

I'm looking for creative battle animations that don't uses many levels of transparency to use as reference for mine own. At first, I thought about Pokémon and stuff, but I don't think that those battle animations are very 'creative'. What do you guys recommend me?

Thanks!
>>
>>121907186
Not as weird feeling for me. In fact, it feel proper for me. I serve in the army and RPG Maker is my side hobby to keep my mind off shit. And I've been following RPG Maker for a damn while since VX. Making games and shit is fun but Enter-fucking-brain doesn't know how to do shit right. The RPG Maker experience seriously sucks with just the basic default shit because it's based off Dragon Quest and nothing more. Nothing wrong with Dragon Quest, but not everybody wants to make a fucking Dragon Quest game. It's been what, 8 years since VX launched and Enterbrain wouldn't evolve past the most basic of basic additions for RPG Maker. 8 years and still no built-in-editor HP costs. 8 years and still no message window option with a separated name window. 8 years and the victory messages still look like shit. 8 years and still no way to change the game resolution. Except during those 8 years, it was Yanfly who took care of all of that for us AND FOR FUCKING FREE. Buying RPG Maker isn't worth it. But I think donating to Yanfly is well reasonable because he carried the living shit out of RPG Maker all these years. Paying him is completely optional but I'll be a damned liar if I said Yanfly didn't change my RPG Maker experience at all.

/rant over This is just my opinion.
>>
>>121888732
Man, I remember in XP brute-forcing my way into getting that text dialogue with a picture next to it using nothing but picture commands, and now it's a built-in feature? sheesh.
>>
What's the script call to have an event move to an X,Y coordinate in MV?
>>
>>121927143
XP was the only Windows Rpg Maker outside of 95 that didn't have faces built-in. That's the reason I skipped XP.
>>
>>121928351
95 did have caterpillar party members though by default. That's about all it had going for it.
>>
>>121928771
It also had mouse support, but you couldn't do much with it. Surprised it took so long for them to get mouse support back for MV.
>>
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Not much but at least I got to do something today
>>
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The chapel roof doesn't even line up properly with the building and they sell this?
>>
>>121929887
fucking hell, get her a max strength hot lemon already
>>
>>121929887
She's hot and all but I still say that Sniffer is the best.
>>
>>121930241
>>121930423
>her/she
>with hips like that
Do you guys even realize what artist that is?

That said, the style is really "soft" and makes guys come off as very ambiguous, especially with longer hair like that. It's much better suited for drawing grills.
>>
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>>121920234
Well I'm not sure it'll be the smoothest transition but I'm doing my best.

I've already got the idea and theme for the rest of my chapter and I know how and where the chapter will end at least. Maybe I'll get this thing done in time after all.
>>
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>>121930241
Max what, anon?

>>121930423
Sniffer?


>>121930762
Heh
To be fair though, not all guys are gonna be effeminate.
>>
>>121933181
>doesn't know who Sniffer is

All hail Sniffer.
>>
>>121933979
butt sniffer
>>
>>121935042
Lewd!
>>
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>>121875635
>Expected to see boobies cg
dammit
>>
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yay or nay?
>>
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>>121940342
>>
Yay.
>>
>>121940342
What program are you using to enlarge the textures?
And are you doing it Bicubic or Nearest Neighbor?
>>
>>121941613
NN using paint.net.
>>
>>121942037
meant to quote you.
>>121942098
>>
>>121940342
Nay. Blurry and pixelated as fuck.
>>
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>>121942098
I would highly recommend setting your scaling method to nearest neighbor. Like seriously.
>>
>>121940342
Looks like you're running on filters on some shitty emulator. But the city design looks nice.

>>121941454
kekingtons. flying heroes of doom.
>>
Any decent Sci-fi tiles I should use
>>
>>121945708
>>121943563
yeah trying to fix it now.
>>
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>>121946427
>>
>>121940342
What tileset is this?

Also, medieval cities are more 'organic', less grid-like.
>>
>>121947338
hmm looks same
>>
>>121947450
I am testing the tileset
>>
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>>121947338
>>
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>>121930101
Well, what do you know.

tbqh tho f'am, that's a problem with a lot of tilesets, even the commercial ones.
>>
>>121948810
>tbqh tho f'am

Faggot
>>
>>121729641
how many sex scenes?
>>
>>121948810
why senpai instead of goyim? both are equally used for and by shitty mockable people but only one apply to the jew.
>>
>>121949636
Because mootwo is japanese.
>>
>>121892967
Well, I think I have a ballpark estimate for how people felt when they did my chapter the first time.

Came across an issue. I got stuck with the rootbeer house. I guess I didn't trigger whatever event was there and I exited the house. When I went back in, the house's owners were blocking the path to the inside, so I couldn't progress anymore.
>>
Is there a way to have multiple inventories?
I want to have keep switching between different characters so them all sharing one inventory would be weird.
>>
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>>121951209
Yeah, happened to me too. I'll try and fix it later but right now I'm too busy to run diagnostics on it. If anyone can figure out how to fix it and post up here how to resolve it I'll make sure that change goes in.

So far I'm 5~ hours in and only have about 3 minutes of story content so I'm feeling the need for speed.
>>
>>121953071
Oh boy, I kind of want the next slot but it kind of involves the eviler sister. Can you at least tell us who's the most involved in your chapter?
>>
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>>121953071
>>121951209
You can go back outside?! Well shit. I guess I forgot to edit that.

Lefty is supposed to stop you from going outside in that direction, so just have a door automatically shut itself when you talk to her.

Fuck man. I thought I fixed all of the bugs on my third bug test. Actually, there was a bunch of other fun shit I wanted to tweak as well but.. yknow. Two weeks.
>>
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>>121953624
So far Cherrno, Zaria, and Mitch are the lead characters of this chapter (It's most similar to Chapters III and IX of the existing chapters), Cherrno and Mitch being the big leads. If you're wanting to do something that focuses on the interplay between Agana and Zaria you'll be able to dive right in if you're the next chapter's author.
>>
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OK, I think I got it right.
>>
>>121955228
I guess I can work with that.
More like I want to bring out her personality and artifacer-ness some more but I don't mind other interpretations.
>>
>>121957684
>artifacer-ness

Excuse me?
>>
>>121957904
Well, I briefly touched on it in Chapter 9.

She makes and uses artifacts rather than standard magic. Her actual magic power compared to her sister is (as I imagined it) not very high at all.
>>
>>121959473
Don't worry, I paid close attention. I'm trying to keep to as much of everything that's been revealed so far in mind as possible.
>>
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>>121956483
>>
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>>121892967
Finished chapter.

It's double meta.

I'll tell you what, you certainly threw me in for a loop. I suppose the ending was because we talked about that one creator that held on for far longer than 2 weeks. Also the dated joke. Dang. Got me super hard.

The start of it is pretty nuts.
The maze was okay but yeah it seemed too long like everyone said.
I posted my concern about the rootbeer house.
Good backstory addition with Memory Lane.
Ending was prettier nuts.

Good job. ultradespair/10.
>>
How can I make the "select" sound effect different from "New Game" and common selections through the game?
>>
>>121963680
Isn't it "Decision1"?
>>
>>121963945
But I want the sound effect from when I choose "New Game" to be different from the other choices in the game.
>>
>>121964215

Set the 'default' decision sound effect in the Database to whatever you want New Game/Continue/etc. to sound, then when the game begins use the Change System SE (or whatever it's called) event command and change the decision sound to whatever else you want.
>>
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>>121954895
Oh shoot, sorry. Missed your post.
I'll get that taken care of then.
>>
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This shit is driving me batty.
>>
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>>121733347
Yes but don't worry, you're among good company.
>>
>>121966283
>Diagonal stairs
My fetish.

What happens if you make the lower wooden square impassable? That would force them to only move left/right
>>
>>121965785
Why the fuck don't you even open RPGM to see if this fucking option exists? Spoiler: It doesn't.
>>
>>121966283
>That one frame where he changes into someone else completely
10/10
>>
>some dudes in a group I manage want to make a game
>They choose RPG maker VX
>Not VX Ace, just VX
>Progress going slowly despite having 3 of us working on it

Man, I feel outdated here, but the game's doing fine, just going slowly.

Any tips? I could use VX to ACe after convincing the dutch guy, and I see VX ace has a ton of cool scripts, but I'm not sure about MV.
>>
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>>121967750
I've been messing around with it for hours and all that seems to do is lock them in place or prevent them from stepping onto the stairs.

>>121967870
That's because he does change into someone else completely.
It's a test I was doing with increasing the number of frames for walking animations.
>>
>>121967943
Ace is a direct upgrade to VX, aside from a few scripts. If you can convince your group to switch, you probably should. If you've made a lot already or you aren't interested in scripts, you may want to just stick with VX though.
As for MV, it's interface is pretty much identical to VX/Ace so you could move over to it. However, that would require you all the buy it and it wont be going on sale any time soon, unlike Ace. Honestly, it probably isn't worth it. Try out the trial if you want (it lasts 2 weeks) but I'm not sure what your group would get out of it, compared to VX/Ace, unless one of you can write javascript.
>>
>>121966283
try using impassible events?
>>
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>>121971616
Due to the way the plugin works, it completely blocks the player.
>>
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>>121972235
Man this is even more confusing.
>>
>>121971380
We're at a quarter of the project. I'll pass it to VX Ace myself and see if it's just like I left it. Otherwise we'll probably stay there.

Btw dropbox isn't that bad for teamwork on rpg maker, given each one has a seperate copy of the project outside of it to add maps and that only one is using it when customizing anything in the database. It does require coordination
>>
>>121972235
>No movement option that bypasses/walks over obstacles
PS1 version wins again!
>>
>>121962157
Who is that?
>>
>>121979216
Me.
>>
>>121979427
ANDS?
>>
>>121979216
If you mean the picture: Celestia Ludenberg
If you mean the spoiler: MEands
If you mean the poster: I'm the author of the collab game's Chapter 9.
>>
>>121966283
>>121972235
>>121972992
Been a while since I did anything in RPGM related, so I'm not sure if this is still valid advice (VX Ace here), but I also worked on a similar system to this. Shame I can't locate it right now.

My solution was to call terrain tags, though I don't remember exactly what I was doing with it, or even if it worked 100%.
>An important thing to note is that you can specify which direction a tile can be entered from the tileset.
I remember having to set-up "corners" of stairs that the player wouldn't be able to step on.
I think this is key to what you want. Either way I recall the entire thing being a huge pain in the ass to even set up.
I wish google would give me text captchas again.
>>
Can anyone hook me up with a modern tileset for free? I just spent the rest of my fucking paycheck on the other tilsets and shit so i'd have them but I apparently DIDN'T get the modern one and now i'm dead broke.
Hell it doesn't even have to be it just an equivalent for my poor ass.

Also no i didn't blow it ALL on tilsets, the rest went to bills and taxes.
>>
>>121985661
Have you tried searching for a torrent?
>>
>>121987469
Good idea.

I'll give that a try I guess.
>>
>>121985661
>>121987469
>>121987791
Nevermind. Literally all I had to do was do an image search someone already uploaded like all the fucking tiles.

Thanks whoever that was. You're neat.
>>
Is there a good comparison between RPGXP and 2003 out there? I know a lot of people use 2003, and I wouldn't also mind using it but looking at RPGXP I see a lot better graphical capability that interests me. Or should I just abandon both and go with VX or torrent MV? I'm familiar with the software, I learned on 2003 and Ace but i'm not sure what the best one to stick to is overall.
>>
>>121988724
To be honest aside from nostalgia with the graphics, there's no real reason to use 2k3 anymore. XP has much greater tilesets and mapping capabilities than the others but VX Ace and MV are more streamlined and the interface in general seems more appealing imo. In the end, it's up to you to decide which one you want among them. Also VX is shit, don't bother with that and just go to either XP, Ace or MV.
>>
>>121907256
Thanks for the report, Anon. I've fixed the bug. You can download it here:
https://www.dropbox.com/s/fmmjeqdk2tqmk4m/BOB_EnhancedRestrictions.js?dl=0

I'm finishing up a base version of my socket plugin today, then working on character creation. Wish me luck.
>>
>>121991279
What kind of character creation we talking here?
>>
>>121991460
Having the player create an actor's face, sprite, and svbattler from a menu. I'd be using the built-in character generator's face styles, eyes, eyebrows, mouths, noses, chins, etc for the time being.

It's a two-fold project: The first step is to make that interface not suck and store their decisions. The second step is to draw their faces and sprites correctly from the same calls that the engine already uses.
>>
>>121991742
Shit man, that sounds really cool. I hope you manage to get it working how you want it.
>>
Socket plugin has reached a version 1.0 state.
Get it here: https://www.dropbox.com/s/q0vhpzn4ysi38qi/BOB_SocketsEx.js?dl=0

It lacks the Socket Shop feature, and doesn't have prefix/suffix support. It's something I will absolutely add down the road, but for the tiime being I have to get started on my character creation plugin.

For it to work as you'd expect, it requires Yanfly's Item Core, otherwise all swords would gain the benefit of you socketing an item into one of them.
>>
>>121994496
Do you really think it will be THAT useful and relevant? I mean, sure it will be cool, but I think it will be VERY time consuming. Also, is it something YOU want to make? In my opinion, a Character Creator plugin would be one of those plugins that the user never use with custom graphics.

I'm just saying because I know you're a great scripter, and most of them adds really cool wanted features, but I don't know if the creation of a 'character creator' plugin worths the time and effort it demands.
>>
>>121994907
I will definitely be using it for both games I have planned to make.

The first is a cross-promotion for my wife's graphic novel's final volume. She's working on volume 5 and it ends at volume 10/11, depending on page count.

The second is going to be my attempt to make something like Corruption of Champions/Fall of Eden/Trials in Tainted Space but without all the furry shit and decent combat.
>>
>>121995364
What's the graphic novel, if you don't mind me asking?
>>
>>121995469
muh doxxing
It's something that is only available in print until the 6th volume or so. She started working on it in 2008 and has a strong video-game vibe.

She's sold about 700 copies so far, but you've probably never seen it unless you're in the Southeastern United States.
>>
>>121995364
Understood! Nice!
>>
>>121982689
>>121972992
Finally found a fix if anyone is interested.
http://kocka.dilfa.com/uploads/plugins/ShazDiagonalMovementEdited.js
>>
What is the best balance between caring a lot about your game and not caring enough?

Like, sometimes I want to invest hours and hours improving my game and others I just want to scrap it because it can't be as good as I want it to be.
>>
>>121998968
Sometiems its best to just start over.
>>
I know there's a tutorial out there for using differently sized tilesets.
Does anyone know where it is?
>>
>>121998968
You don't want to be too focus on the problems that you can't switch to modes to apply solutions.

Something I'm trying to get in the habit of is to "not think about it" unless I actually have my hands on it.
And be less of an armchair game developer. So being here is probably not helping...
>>
Page 10 bump.
>>
Do you prefer sideview or frontal battles?
ATB or fully turn based?
>>
>>122009189
Frontal battles, turn-based.

But they need to be interesting and have a lot of tactical. 'Do I do this for the damage, or this for the status effect?'

'He's charging up this turn, do I defend this turn and play it safe or just do a quick heal all and get in more damage?'

It's the same reason my favorite type of battle system is Strategy/Tactical. I like having to consider the best options and choose what I'd like to do. It's also why I'm barely touching the default battle system in my game save for a few small tweaks.
>>
>>122009189
front turn based.
>>
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>>122009189
Bullet hell
>>
>>122009189
A system built more off of actions, timing, positions, and reactions more than just purely stats. Darkest Dungeon is an example of such a system and I really enjoyed it.
>>
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>>122010630
>>122011320
I think that any battle that involves a dodging or timing system can be good, Mario RPGs did that pretty well.
>>
>>122012995
My big issue with such systems is that they slow down combat a lot because you can't 'abstract away' the repetitive parts. Once you've mastered an enemy then that enemy over time becomes a chore to fight.

You can fix that in the game design by offering new enemies, keeping encounters irregular or always scaled to the player's abilities, or building on the mechanics to create new strategies [or all of these at once] but it's an additional thing to consider.
>>
New Yanfly Tips & Tricks for FF6 Runic

https://www.youtube.com/watch?v=yHTP-9ltX6E
>>
So, for MV character creation, I literally draw all of the face pieces in the correct order to a base texture of the correct size, then binary encode it and I have a legit PNG image composite with transparency.

Once the core is in place, adding armor etc is easy, too. When equipment changes, just redraw the face/character/battler to a hidden texture then encode to binary.

In VXA, you'd have to rewrite all instances where the character and face were being drawn.
>>
>>122014902
shame he can't make a plug in for A decent looking RTP
>>
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This is needed in MV or I am going back to VX Ace.
>>
So can anyone recommend me some actual good games with decent art? Every time I try browsing for rpgmaker games they always disappoint me, I mean, seriously, the rpgm porn games are better than the actual games, how's that even possible?

pls help a brother out, I want to be inspired and gain some hope that this engine actually has some potential, I've always wanted to make something on it, but just seeing what's already on the market just makes me cringe....
>>
>>122019446
Most of the shit posted here has pretty good art. Like the thick robot anon. Daisy anon has above average art. And the tripfag that made the comedy/horror game with all the ghosts in it.

What do you consider "good" art anon?
>>
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>>122018967
I like.
>>
>>122018967
You won't even know how tu use this script, anyway.
>>
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>>122023873
=(
>>
>>122022079
Me too, anon! Stay tuned, I'll try to gather some good RPGM VX/VXAce/MV and post here. If you guys have any suggestions, please, post here and I'll paste it on a fancy pic.
>>
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Guys I think I found a secret.
>>
Is there a built in method to delete an event? I'm currently using clear_page_settings, to hide and delete all the settings of the event, but the event itself remains there and it's causing some bugs for me.
>>
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>>122026829
Forgot to say that I'm coding in VX ACE/RGSS3.
Sorry.
>>
>>122026829
make a new page in the event and use self switch requirement.
>>
>>122027230
Technically speaking the clear_page_settings method resets the current event page to the default state. So the bug I have would still remain. Guess I'll just fix it another way then. Thanks anyways.
>>
>>122028535
? what exactly are you trying to do?
>>
>>122028662
I think he wants to delete the event permanently off the map after the event finishes processing.
>>
>>122028662
Well I made my own battle system and posted a webm here >>121833347
Then after a bit of fiddling around I noticed that even after I kill a mob and the event disappears I can still hit it and gain exp. Technically all I need to do is switch a boolean to fix that, which I already did, but it would be cleaner if I could fully get rid of the event. So I wanted to do that.
>>
I don't see why the self switch blank page wouldn't work.
>>
>>122029513
It won't work because I added some custom variables through scripting to the event itself. No matter what page you switch it too, the variables that I added still remain the same, you either have to change the variables or delete the event completely.
>>
>>122030042
Couldn't you try using both a self switch and variable condition? That way the event page will activate when you have the variable AND a self switch turned on, preventing it from switching back.
>>
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>>122031275
I don't really know how to explain this properly, so I'll just write what I did.
I'm using an event cloner script, to clone events to spawn enemies on the map, as well as other stuff. If I clone an enemy event onto the map, I add in specific variables to the event, so that it can be identified as an enemy, as well as other information. The boolean that I use to identify enemy events from other events is switched on by default, if the cloner recognizes the event as an enemy one. So when I actually interact with an event, in this case fight it, the character checks whether this event is an enemy or not. And after I "kill" the enemy event, it cleans itself, technically speaking it does the same thing as changing pages, but the boolean that identifies it as an enemy one is still true. So I had to add in a line to turn that boolean to false when the event cleans itself. The only downside to this whole thing is that technically the event itself is still there and it just uses additional memory for no reason, until you switch to a different map and the engine cleans up all the unneeded stuff.
I'm really shit at explaining things. Sorry.
>>
>>122032761
protip do not use a plug in to spawn anything. there is no reason to.
>>
>>122033317
I just explained why I do it though. It actually helps me out a shitton, but I needed to edit it to begin with, and I'll need to edit a tad bit more so that I can spawn random loot.
The problem wasn't in the cloner script. The problem is the engine doesn't allow for the user to delete events, at least it seems to be that way because I can't find a way to delete an event for good.
>>
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>>121904895
It works now,thanks!
>>
>>122033812
the only way is blank page.
>>
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Anyone know how to turn off anti-aliasing for font in MV? I thought I could just get away with throwing "font-smooth: never" into gamefont.css, but no dice.

I'm using a low-res font and it looks terrible with anti-aliasing, I really want to get rid of it.
>>
Anyone come up with a sales pitch for their game in the event they finish LOL and sellLOL it?
>>
>>122036350
"It's like Undertale but with extra memes!"
>>
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I finished a thing.
>>
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Trying out a few seconds of the intro... now that I got a few portraits done.

https://a.pomf.cat/uiistj.mp4
>>
>>122044868
So moe I could die.
>>
>>122044868
I don't get it.

Are they boys or girls? My dick needs to know!

>inb4 they're robots lelelel
>>
>>122044868
Slight grammar aside, this is really neat. Been watching your game grow from sketches and now that it's got an intro, that's exciting.

I'm curious to see more of the doctor
>>
>>122045440
:^)

>>122045652
Blue - Boy
Red - Girl


>>122045704
Yeeeah... the main problem I have is that english isn't my first language, so I'll have to ask native speaker friends to play it before to notify me of these errors before even -thinking- of releasing this.
>>
>>122046149
There were only a small few that I noticed, but definitely getting a second look would be very nice. But you've got a good handle on things so far- I'm excited for the final product.

>Blue - Boy
>Red - Girl

I hope there are many more Megaman references to find.
>>
Is there a way to change window opacity in MV?
Even when I create my own windowskin it makes everything translucent.
>>
If I make some "dead ends" where the player is damned to fight an overleveled enemy if he steps into the wrong room (but not immediately) should I also disable the Save option from the main menu?

Note that death merely means respawning elsewhere.
>>
>>122046819
You know blue=boy/red(pink)=girl is pretty much a universal thing right
>>
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>>122053947
>red = girl

Since fucking when?

>America
>in charge of colors
>>
>>122051131
If death has no consequence, they would be more confused by their inability to save then upset at the trap. Don't try and save the player from something they don't understand.
>>
>>122054569
Pink is the actual "girl" color, it's just that sometimes people use red instead. And I know that he's the one who called her red but she does have obviously pink hair.
>>
>>122054738
be quiet you nutter.
>>
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>>122054738
>pink is girl colors
>>
>>122053947
It is a pretty new thing that was popularized by clothing manufacturers in the first third of the 20th century. Historically, it was backwards, with Red being associated with violence and Blue being associated with calm.
>>
>>122055696
Yes, but unless we're going through some kind of weird timewarp it is a long time after the first third of the 20th century.
>>
>>122043395
Gimme.
>>
>>122056467
Here you go
http://kocka.dilfa.com/uploads/plugins/ShazDiagonalMovementEdited.js
>>
>>122054569
since Eve ate forbidden fruit.
Since Hindu women wear Bindi
since Miko's and Geisha wear red
since imagery of the goddess Isis with a red sun disk.
Since menstruation cycles.
>>
Hey, /rpgmg/. I'm making a page in the wiki that lists some visually appealing RPG Maker games. Which ones do you suggest me to put in to give it a start?

>>122059561
Thank you. You're nice!
>>
>>122053947
>>122054569
>>122054738
>>122055092
>>122055278
>>122055696
>>122055827
>>122060001
I was just saying that Rock is blue and Roll is red...

That went out of control.
>>
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Slowly getting the hang of this.
>>
>>122062512
I'd fuck a skull to have menu icons on MV.
>>
>>122061583
Wadanohara, Mogeko's Castle, Yume Nikki, Gingiva, LISA... there really aren't too many completed RPG Maker games that don't use the RTP, so I can only name the obvious ones.
>>
>>122059561
ty!
>>
>>122062694
There's Aedemphia too
>>
>>122063053
Thanks! Will add.
Actually, I'm putting even non completed games, so, feel free to say some more, or to edit:
http://rpgmg-games.wikia.com/wiki/Visually_Appealing_RPG_Maker_VX/VXAce/MV_Games
>>
>>122062694
Many of those games uses "2deep4u le paint" graphics, what is even worst than RTP, in many cases.
>>
>>122063191
>The Amber Throne
That looks fantastic for an RPG Maker game, I'm jealous as fuck.
>Nail-Saga
Is that actually RPG Maker?
>>
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>>122063570
> Is that actually RPG Maker?
Yep. Pretty fuckiingtastic.
>>
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>>122063191
Well, I mean, people have kinda praised my game a lot for the unique art style. Kinda tooting my own horn here, but yeah...
>>
>>122063912
Loved the fight against the beedril and the muks.
Though your sprites are great, I'm still uncertain about the font. Both title's and common text's fonts looks weird (for me). If someone else (or you) wants to add it, feel free.

I'm not trying to be pricky, it's just that I'm trying to recommend visual styles that haven't almost any flaws (imo). Others may think different, of course.
>>
>>122063491
All of those games look good, and Yume Nikki is the only one with some MSPaint lookin'-ass graphics, but only in like 2 of its 20-something worlds.

If I mentioned Undertale, Space Funeral, or the plethora of actual 2deep4u Tumblr RPG Maker games, maybe you'd have a point. Either way you're a boob.
>>
>>122063912
Wait, you made those graphics? Damn!
I assumed they were from some community asset pack or something when I played it.
>>
>>122064417
Maybe I haven't looked enough. Just passed through a few screens of each. I'll look again. Watching a video about Wadanohara made me think it's very cool, but a screen on the wikia makes it look like garbage.
>>
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>>122064582
>>
>>122065220
Come again?
>>
>>122065405
wut
>>
>>122065797
I don't understand what you're trying to tell me, Anon
>>
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>>122063769
>VX Ace
HOW
>>
>>122066296
easy. use paralax background as your foreground. and be good at art =P
>>
>>122066296
>Characters on the left
I guess that spoils the whole 'you were the villain this whole time' thing.
>>
>>122066913
heh.
>>
>>122022079
desu anything that doesn't look like a bag of dicks is acceptable, I guess OP's art is what I would call good
>>
>>122022079
A better question is, what is "bad" art?
When its something anyone could do. It's not something to be proud of. I have no respect for minimalists. And I only envy maximalism for having the time to do what they do.
Good art shows an understanding of design and technique. And in the case of video games, product is more important than process. "I did it in MSpaint" means nothing to me.
>>
I'm working on my RPG in another window while I'm working irl.

It feels dirty.
>>
>>122072045
It is dirty.

Quit your job.
>>
>>122072130
But then my parents'll scold for not getting money.
>>
So are there any modern tilesets for MV aside from the default SF ones? They're pretty lackluster at best.
>>
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If anyone is awake at all i'm streaming The Witch's House. Yes I know October is over who cares it's always time for spooks.

http://steamcommunity.com/broadcast/watch/76561198068209077/

Also feel free to yell at me in the chat about how stupid I am when I get stuck.
>>
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How's this.
Is the hair too off-colour? I know it is by a little bit but I'm not sure if it's that bad.
>>
>>122074570
There's... uh, something in his ear. That's not your intent, is it?
>>
>>122033906
Holy fuck dude, more info on this game is needed
>>
>>122064582
Oh, no I didn't make the graphics. But I don't know of any games that actually made use of them besides mine.
>>
I had an idea for a skill system of sorts and I want to know what you think.

K, first off, you'd have Classes. You'd have some staples like Knight, Wizard, Cleric, etc, plus a few more unique ones.

Each character in battle has 4 options in their menu - Attack, Skill 1, Skill 2 and Item.

Skill 1 and Skill 2 are individual moves. Each one costs 1 MP no matter what, and each is unique to a given class. There are no menus for them, you just use them straight from the main combat window. Item is your typical Item window.

However, Attack is special. Attack is your more expanded skill system, in a way.

There would be a SHITLOAD of different weapon types, and every weapon type has it's own unique traits. A sword might be strong, but a Spear might pierce defense, while a Boomerang would hit all enemies at once. Different types of mage weapons would also cast different spells when you attack with them. Also, there would always be a little info box on the screen which will tell you what the properties of that character's Attack will have, in case you forget.

You'd be able to switch weapons during battle, but doing so would consume that character's turn. What do you think?
>>
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>>122075009
Y'know, I never noticed it until now, but that seems to be how they're all shaded.
How weird.
>>
>>122074362
Had to stop early.

Not only was I stuck either steam or my internet was being a nigger and the stream kept going down.
>>
>>122075965
My project does that pretty much except the "Skill 1, Skill 2" part and classes.
At first I had a lot of different weapon types and skills, etc, but I had to lower the amount because weapon types started to lose identity as I made more content. As for mage weapons, they were just catalysts instead and they amplified specific damage elements for your magic.

Due to limitations I also had to cut back on a few elements I wanted to include, but that's because I don't know anything about scripting.
>>
Is there like a helmet that completely covers the character in the character generator or do I have to wait for a DLC to drop by
>>
>>122082332
If you haven't found it, it probably doesn't exist yet.

Theme Question:

Thanksgiving is coming up. What is your main character thankful for?
>>
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This DLC is expensive..
>>
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>>122062512
Forgot to move the gold bar.
>>
>>
Do you guys like letting those Personality Quiz things decide your starting class and skills?
>>
>>122086620
NO. I hate them and look up guides.
>>
>>122086620
If it has lewd questions, then yes
>>
>>122086620
I'm very narcissistic and am both curious and spiteful about a computer's opinion of me.

I think Morrowind/Fallout 3 did it best: The computer CAN decide your options, but you retain the option to alter them later if you wish. Dragon Warrior 3 for GBC has my favorite personality quiz (because it led to scenarios, whose outcome gave you your personality) but even then I felt the need to grab a guide to get the optimal one for stat-growth.

tl;dr Quizzes are fun to take, but they should never hold the final say on the player's direction
>>
>>122082332
It's actually one of the simpler things to do in Photoshop.
>>
From Page 10, rise again! BUMP!
>>
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Allo everynyan, what's everynyan doing

downloadan the collab and scripting some stuff
>>
>>122091076
Drawing some tiles and stuff to my game. Also, looking for visually neat games to put on the article I made for the wikia.

Nice sword names, but will they all have the same icon?
>>
>>122091076
drawing girls cause I can't think of a story for my game ;-;
>>
>>122091481
I hope they're cute girls.
>>
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>>122091312
they're the same objects, maybe I'll add a change icon too in the future

>>122091481
if there's a catgirl i'm sold on your game
>>
>>122092351
Got it! Nice!
>>
>>122091838
I suck at drawing but they're supposed to be cute girls so maybe that qualifies

>>122092351
Nekos are important
>>
>>122086620
I had a plan to do something similar to my game but I'm not sure if people will appreciate it. It's like this:

The MC gets introduced to the rest of the party, and then through cutscene choices, the MC gets more relationship with whoever matches the choice more. The game mostly keeps this relationship value hidden and this just changes who's in certain scenes depending on who has the most relationship with the MC. Also the ending.

Now I'm not sure if I should leave than in the game I'm working on.
>>
>>122094682

That's pretty different from what they're talking about, I think you're safe. I personally like that kind of thing a lot, but you might be careful with how long you make your game if you want people to replay it a bunch.
>>
>>122094682
That's not really a quiz at all lol. That's just a relationship system. What I was talking about was more like the things at the beginning of the Pokemon Mystery Dungeon games or the beginning of 7th Stand User.
>>
>>122072045
>irl
>not pretending
>>
I've never thought about it before, but what kind of hair does Mitch have under that bandana?
>>
Thought some of you guys who'd like to fuck a metal ass would like:
> http://zedrin.deviantart.com/art/Phat-Robot-Ass-470242052
>>
>>122086620
I personally love these.

Just make sure all options have something going for them and it is not like Pokemon Mystery Dungeon where Pikachu is broken while the non-Treeko grass starters are crap.
>>
>>122098805
>>122087331
>>122087086
That's kind of good to know, though now I'm wondering, what would be a good way to word the start of the quiz, given my setting?

The setting starts with an omniscient and omnipotent entity 'recording' you, so theoretically it should know everything about you without having to ask all those questions.
What would be a good excuse for the thing asking questions? Another problem is that I do plan to make the quiz optional, so that you don't have to take it every time.
>>
>>122099585

You could have said entity be like "sure I know everything about you, including how you see yourself. What I want is for you to see how you see yourself" or something like that. Make it for the player character's benefit.
>>
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>>122024051
>>122023741
>>122018967
Wait this is in VX Ace?

Can I get a link or something what the hell is this?!
>>
>>122101372
http://www.rgss-factory.net/2013/09/10/ace-fple-ace-first-person-labyrinth-explorer/
This will help too http://forums.rpgmakerweb.com/index.php?/topic/18217-how-to-use-mgcs-fple/
>>
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>>122101528
Figures's it's in a foreign language and chrome won't fucking translate it.
>>
>>122101782
That's what the second link is for.
>>
Is there a BGM Memory script for VX Ace? I want to do a thing where using a skill makes the music in battle change for 3 turns but then have it change back to what was playing beforehand afterwards.
>>
Is Yanfly the only one making plugins? I'm looking to see if someone make something that'll allow more than 4 party members in combat.
>>
>was planning to have a very important/huge scene take place in a flower field
>now i cant because undertale copy hurr hurr
>>
>>122107971
>undertale invented flower fields
Nobody would call it an undertale copy unless your important scene is similar to undertale's flowey scenes.
>>
I FINALLY GOT THE SELECT BAR TO FUCKING BE ABLE TO SELECT THE 5TH CHARACTER HAHAHAHAHAHS\EAWIJFGAWFGEJFG
>>
>>122111684
I WANT THESE FUCKING ICONS ON MY FUCKING MENU IN MV!
>>
How can I make a scan ability in mv?
>>
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>>122054738
>pink hair

That's just the lightning, her hair is blue.
>>
Have a cool combat script for free.

https://www.dropbox.com/s/hbjd1cqmeb616zb/Journey%20Battle%20System.exe
>>
>>122117645
What sort of script comes in .exe format?
>>
>>122116365
Lots of Battle Troops Events.

Or wait for a script.
>>
>>122117839
Its a demo for VX Ace
>>
>>122117645
http://forums.rpgmakerweb.com/index.php?/topic/25667-%E2%97%84journey-battle-system-v03%E2%96%BAtankentai-translation-project/
>>
Page 10
>>
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Anyone have any suggestions for a Horror RPG i'm making?

It's a bit based off of Clocktower atleast basic outline wise.
You control 2 protags, one male and one female both named by you who are adopted by a husband and wife curew. However things are not as they seem as things are just a little too perfect.

Now that I got that shit out of the way any suggestions? Puzzles. Scares, story ect?

The game takes place in this big old mansion, and I mean old literally hence the justification of the use of certain stock assets. There's also gonna be this creepy dungeon basement near the end of the game.

I'm not going for or asking for anything groundbreaking here, just having fun developing this shit.
>>
>>122123514
black narrator
>>
>>122123581
I keked.

I'd love to but I'm not really sure where a narrator would fit into a horror game.

I can add a black protag though :^)
>>
>>122123514
just make a walking simulator / puzzle game if you don't have the ideas guy skill
>>
>>122123514
You should put some classic RE style "put object onto statue/painting" puzzles. Those wouldn't be too hard to adapt into rpg maker.
>>
>>122125139
yeah that should bore them to tears.

come up with zelda style puzzles.
>>
>>122116365
Yanfly specifically said he was working on that somewhere.
>>
>>122107971

Mother 3 did it in 2k6 just fucking do whatever you want nerd
>>
Bump II
>>
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>>122117287
That's all progress for today I guess...had a shitty headache all day so I guess I'm going early to bed or something.
>>
>>122084867
Check their sample projects.
>>
Augh. I wasn't expecting getting ready to move would be eating up this much of my time. Just checking in - I'm still working on the collab.

Presently just trying to make some of my intro dialogue less terrible.
>>
I've opened the biggest smile for receiving an email informing me that someone updated the Visually Appealing RPG Maker Games page on Wikia. Thanks, Anon.

>>122140764
What tools do you use?
>>
>>122063191
This should be renamed as Visually Appealing RPG Maker Games.
>>
I have a puzzle that I don't know if it's too complicated, the player has to decide between too paths, he can only go to one but you need both to advance.
I expect the player to solve one then load the game before deciding which path he was going to follow and then solve the other one and advance.
But I don't want to tell the player he can do that so I'm not sure how make clear he can do both routes and that he needs to do them in order to progress.
>>
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>>122144190
photoshop, and i draw with my mouse.
>>
>>122146098
Foreshadowing maybe? Make a simpler puzzle before that one to inform the player that such a move is possible.
Or force him to save before entering the area with the puzzle.
>>122147463
I can't wait for you to finish that game anon.
>>
>>122147778
Forcing him to save looks like a good idea, thanks.
>>
so what are some good scripts for portraits in battles? the plugin i currently use
http://mvplugins.com/plugin/Michael%20Dionne/Portraits
doesn't show the last character's hp/mana bars
so i want to see if there is another
>>
>>121907184
Looks like someone didn't like Undertale lol
>>
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It was supposed to be just a big city. Did I go too far? I think it might be annoying to walk in there, but I honestly can't say.
>>
>>122144190
>Thanks, Anon.

You're welcome Anon. I just finished updating for now but I have more games to add. Just gam mak crunch mode to do.
>>
>>122150791
I think the walk in/around that big straight part in the middle might be annoying but the rest doesn't look so bad. Reminds me a bit of some of the bigger pokemon towns.
>>
>>122150791
There's always the dash option
>>
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>>122150791
>he thinks that's big

Hahahahahahahahahahahah
>>
>>122152642
shut up, loon.
>>
>>122152642
Personally, I dislike traveling maps of that size. It's nice and explore and shit, but when it comes to gameplay, it feels like the creator is just going to put in a whole lot of filler. Each to their own, I suppose.
>>
>>122153623
well if he bothers to add a lot of story into the large area it might work. but if its just a place to get items and rest then he seriously needs to cut it down.
>>
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>still no MV dlc
>>
>>122154465
>Essential pack (which is shit)
>Cover art pack

Probably don't need any DLC tho, considering tons of shit they pushed with VXA.

Once you own an RPG Maker assets, you can use them in any RPG Maker. Yes, this includes assets from way back then in early '90s. :^)
>>
>>122150791
I never liked the WOW SO BIG AND SCENIC design. It makes players miss the details you put. It also makes debugging events more difficult. Divide your maps and plan your events accordingly (that is how it works with Metal Gear games).

>>122152642
It's a big city... for him.
>>
>>122123581
>The narrator is the first guy to go
>The rest of the game is silent and the actions of the characters are open to interpretations
We have the next Kojima right here.
>>
>>122107971
Don't let the Undershill stops you f'am.
>>
>spent 10+ hours making a big puzzle with little puzzles inside
>test run
>8 minutes
:^)
Well, I guess if somebody doesn't know the answer to the puzzle it would take them more time.
>>
>>122157179
show us the puzzle
>>
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>>122157786
This is all the info I give to the player.
In each area he has to solve a little puzzle and get an item related to the solution, pic related (that's not the only button, you have to make a bridge pushing a few)
In the room 6 he has to imput a password based on these items and that map.
>>
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This is great.
>>
>>122158592
Nice atmospheric place you made there. reminds me of the meteor hit place in faxanadu.
>>
So what RPG Maker have the bigger active comunity ?

VA or MV ?
>>
>>122160934
it's the same community, i don't know what you're trying to imply.
>>
>>122160934
It take a few more months to tell if the majority will move to MV or stick with Ace. There's a lot of active MV development right now but obviously nowhere near as many resources and scripts as Ace. The new HD art style might put spriters off from doing a lot of custom tiles. I have no idea, I don't art.
>>
>>122161386
>>122162432

ok thks guys i used to toy with 2003 but i am lost with the current versions.

I will try MV
>>
Is there a plugin for FFIX style ability learning? For those not familiar, you equip armor/weapons with abilities attached to them, you can use those abilities while wearing those things, you earn AP from battles and once you earn enough you permanently learn those abilities even while not equipped with that gear.

I only check the official forums. Are there any other places to watch for plugins? Might actually try to write something myself if nobody's beaten me to it. Never written a plugin before though and my Javascript knowledge is super basic so don't know how far I'll get.
>>
>>122162825
I saw one for VX Ace once, but an MV plugin would be more than welcome.
>>
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On a scale of John Smith to Goku, how strong is your protagonist by the end of your game?
>>
>>122163887
The protagonists defeat only a handful of bosses through their own strength. The rest they either lose to or are saved on a technicality- and that includes the final boss. The final boss isn't even Jesus. By JRPG standards, they're sub-average
>>
>>122163887
Mine's a multi-generational game. The first protag is a little 'more human than human' but won't be able to do much beyond that.

The final generation, however, will be of god-slaying proportions.
>>
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>>122152642
Not trying to compete, I swear but.
>>122155871
So it was unnecessarily big after all. Thanks for the feedback. I'll chop my maps. By the way, how many maps does MV allow?
>>122162825
Wasn't Yanfly about to do a skill plugin? Considering how useful learning skills is, one plugin would be ideal. I'd also like a Trance system from IX. Or something like Terra of VI.
>>122163887
5/10? My protagonist is an alchemist, so his powers depend a lot of how willing is the player to grind, do sidequests for mats and gather allies. He gets a sick transformation in the endgame though, or at least that's the plan.
>>
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>>122165339
>>
The main hero comebacks to his village during his vacations exactly during a occultists Invade.

They Kidnapped 4 children to practice some evil summon rituals.

Now the main hero and 3 other villagers go for the rescue .

Is this good enought to fool aroud with MV ?
>>
>>122165648
I'd say so. Especially if you do say... 6-8 different 'villagers' that'll go with, to add some replay value.

I'd play it.
>>
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>>
>>122169718
While this is neat, it's also the most ass thing ever.
>>
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>>122170321
=D
>>
>>122163887
There is no levelling in my game. They stay on the level of a normal office worker.
>>
>>122163887
I guess mine it's average? You never level up but you can eat/drain enemies and bosses to get their power. It all depends on what monster you drain and how you use the skills you get for your next battle.
>>
>>122163887
Mine is so fucking strong that by the end of the game after you turned evil, himself from other timeline comes and kills you to save that timeline
>>
>>122163887
From Peasant to Godslayer, then she gets blacked in the end.
>>
>>122163887
Plot-wise, he's pretty much the same. The protag doesn't get any sort of special plot related powerups or legendary weapons or anything like that.
>>
>>122163887
So strong, he comes back from the dead to help his BFF kick a goddesses ass.
>>
>>122176313
So, your game is TTGL but with a genderswapped antagonist?
>>
>>122176712
He gets better.
Unlike Kamina and Kittan.
>>
>>122163887
He's not so much getting stronger than he's getting more competent (and more psychologically scarred).

So in effect, it's probably from Naked Snake tier into Big Boss tier. He gets better equipment and more friends.
>>
>>122163887
I had that they experience Character Derailment...
>>
>>122163887
They get stronger as the game progresses (level up) due to plot justified things and end up pretty strong by the end, so I guess 5-6/10?
>>
live
>>
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As an experiment i'm trying to recreate clocktower in RPGmaker.

I've been relying on the character generator for most since alot of the clothes available surprisingly fit the designs of the actual characters but I can't fucking make Bobby Barrows/Scissorman for the life of me.

Can fucking anyone make me some sprites of Scissorman in the RPG Maker style? Preferably also holding giantass scissors/hedgeclippers? Also if you can make him around the height of the default children villagers.

Thanks in advance, hell I'll even credit you in the game if you give me a name.
otherwise i'll just state the scissorman sprite wasn't mine.
>>
>>121733034
>What is your fetish?
Girls peeing.
>How much does it play into your game?
Not at all, since it would creep people out.
>>
>>122183456
I remember seeing an RPG Maker game about girls peeing and trying to hold their pee in during battle. It was quite something. I'm sure it isn't that creepy.
>>
>>122183684
I played that too. It was in the "desperation" / "holding it in" variant of the fetish more so than actually urinating. You can never get them to actually pee or wet themselves no matter how long you wait.

If I were to incorporate it into a game, I'd probably just make Seikon No Quaser, except with piss instead of breastmilk.
>>
>>122163887
Probably just a really strong warrior for the world's standards.
>>
>>122163887
6/10? The party does defeat a multidimensional being at the very end, but just because you're extradimensional doesn't mean you're going to be strong.
>>
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>>122183072
Nevermind made em myself albeit shittily...
can someone quickly remove the background for me? AKA make it transparent?
I'm a poorfag I used MS Paint to make these.
>>
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>>122189842
This should be right.
>>
>>122190034
thanks bro
>>
>>122190070
Also, as a note, download GIMP.
It ain't photoshop but it does the trick.
>>
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>>122190123
Can you do it one more time?

Had to fix an error with part of the scissors intruding into other frames.
>>
>>122189842

He seems a bit on the big side. Why not use a kid sprite as a base?
>>
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>>122190531
>>
>>122190556
I'll give it a try.
It's really just a placeholder for now.
It WOULD definitely allow more scissor room doe
>>122190635
can't thank enough.
>>
>>122190691
All good.
If you have any more I can do em too, but I really recommend you check out GIMP.
It's free and tiny.
>>
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>>122190792
I'll look into GIMP asap.

This is the last one. Hope to god I fixed it
>>
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>>122191053
Some of those mistakes MAY have been my fault due to me fucking up my layering.
Sorry about that.
Here's what you posted exactly, as transparent.
>>
>>122191289
for some reason it downloads as a jpeg.

It also has the 4chan colored background.
>>
>>122191430
That ain't me doing that, I can grab it as a transparent .png.
Strange. Maybe you're grabbing the preview image?
>>
>>122191430
>>122191289
nevermind I figured it out i'm an idiot.

Thanks man.
>>
Wait, is Silent Maid doing the part of the collab after Firgof?
>>
>>122192234
I just got fired yesterday so I have oodles of free time all of a sudden. Granted I haven't ever played the collab game to know what's going on.

Maybe I'll do that over the weekend and throw my name in the hat.
>>
>>122197542
I'll be glad to, though you'll need at least a name and preferably a trip so that we can know it's you.
Do tell us your thoughts on it once you're done playing through it though!
>>
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>>122197542
>>122072045
I wonder if these posts are related
>>
anyone got a guide or some tips or scripts about how to program npcs that can follow you into rooms? Yes this is for horror game purposes.
>>
>>122202196
Talk to npc -> switch x on
next room
spawn npc with the movement "follow player" at desired frequency if switch x = on
>>
>>122202196
have them join your party =P simple.
>>
>>121727440
You could make the consume specialty item into a free skill that uses said item as a catalyst?
>>
>>122200341
They are not, actually. Though it would make for a good story if they were.
>>
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How do people feel about game mechanics reducing or outright removing the ability to get a game over and lose progress from battle?

Not "wake up at inn / save point", but a mechanic with plot importance preventing the primary character from dying at all, and permanent consequences for every time this character is forced into a berserk fight-finishing lose state, dramatically influencing the climax of the game.

Should I explain more or does this sound inoffensive enough an idea?
>>
>>122208702
Try Breath of fire V

the best BoF of all time.
>>
Yanfly Job Points is out!

https://www.youtube.com/watch?v=mV8gO_MTB6A
>>
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>>122208702
Like soul reaver?
>>
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>>122212142
>>
>>122212142
I think it's nothing to worry about. In my opinion, it's fine.
One mechanic I love is the SMT's 'game over'.
>>
>>122212610
Why? what happens?
>>
>>122212678
> https://www.youtube.com/watch?v=j0q-hvqw0uk
>>
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>>
>>122216201
what
>>
>>122216282
It's one of my bumping images. We were on page 9.
>>
>>122216201
I always wondered how good of an RPG you could make that uses a really small world. Not as small as that image, but smaller than Dragon Quest I while trying to actually keep solid gameplay.
>>
>>122217129
i played a lot of small good games with no world maps.
>>
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>>122217129
What's strange is I have no idea what the image is from. While it looks like rpgmaker, the tile size is inconsistent, as if they just cut pieces out of a big block of repeating tile. Then there's the matter of blurry objects.

I found it while google searching for random rpgmaker shit to keep our threads alive back when we were hella dead.

Small worlds are fine if you make sure to take full advantage of the fact that you have less spaces to fill and focus your energy on making each location dense and serve a purpose. In a small world game, no NPC should only have one string of dialogue, for example.

Smaller games, especially ones designed in a more linear fashion like nice Undertale copy have perhaps the most potential of all to be rich and thorough experiences.
>>
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>>
>>122218853
Is rpgmg dying faster now?
>>
>>122223142
The 500 Undertale threads a day are pushing it faster than ever.
>>
>>122014256
You should always do that though, the player abstracting away means he ain't fully immersed anymore.
I know it's an old message but I cared about it a lot while browsing the thread.
>>
>>122009189
Frontal, ATB.
>>
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>>122066296
Hey that kinda looks like Dofus/Wakfu.
>Menu is in french.

Looks like someone got inspiration from somewhere.
>>
>>122208702
That's cool as fuck.
>>
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>>
>>122162432
Scripts wise I think it's already destroying Ace's. In just 2 weeks we got variations that are already better than their Ace counterparts. It's just a matter of time before it takes over Ace.

Art wise would be the kicker though. But it's not like you can't use Ace tiles or sprites art in MV.
>>
>>122228960
That reminds me of FFTA.
>>
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>>122228960
>>
>>122230440
You can but they don't look to great enlarged.
>>
>>122230462
reminds me of all the vapid Korean "online" games. Full of pointless quests, spaced out for padding.
>>
>>122231451
I prefer pointless quests to boring cutscenes used for padding.
>>
Could any of you artfags here do me a tiny favor?
I want to make breakable pots and barrels like in Dragon Quest. Can one of you take MV's pots and barrels, and maybe crates too, and make a character page which show them being shattered into pieces so I can use them as smashable pseudo-chests?
>>
>>122231684
They had those too. But it was like hours of grinding for a paragraph. "Well done hero. With his skeletal army gone, the Necromancer has fled to the desert.
Slow down. You can only move your base once a day. Log-in tomorrow or buy a one use Travel Tote from the E-shop for 99 cents. Like us on facebook for a free merit badge."
>>
>Can't kill an enemy with a crit or the game bugs and the common event that is supposed to happen after the enemy is defeated appears only after a while and not instantly
>This only happens if the enemy is also dealing damage to the party and that crit comes from a force action event
page 10 bump
>>
>>122192234
Well I could work on it, though I could also let someone else work on it if you guys want.
>>
Can we ask numoot to increase page number by five?
>>
>>122149229
Is that what Undertale is about? All I know is that it's a bullet hell game and people keep playing music remixes on tumblr.
>>
>>122243134
It's not a bullet hell game, just somewhat inspired by them. Just as it takes cues from Earthbound and other RPGs of the era.

I'd recommend giving it a try, since the game is only ten dollars with a free demo available as well. Playing the demo from start to finish will give you an idea of whether it's for you or not.
>>
>>122242313
The real problem is the fast generals.
As soon as their thread comes within 75 posts of bump limit, they make a new thread, even if their thread is never in danger of making it past page 10 after getting to bump limit. Part of it is the image limit and people spamming their waifus.

Even if we added 5 new pages, we'd still have 5 /utg/ threads.
>>
>>122243438
>>122243134
>>122223359

'Undertale was a mistake' - Toby Fox
>>
so if i wanted to pirate MV

how would i go about doing so
>>
>>122247457
read the OP
>>
>>122245341
I only come to 4chan for this general.
Except for /y/ I don't even visit the other boards. I'm sure I'm missing out.

Speaking of /y/. My biggest aspiration is to clone Ar Tonelico, but replace the girls with boys. And drop the singing 'cause I could never make that work. That, and when I think of bards I think of Edward in FFIV who'd make a better girlfriend than boyfriend. I want a bromance, not a butch & bitch thing.
>>
>>122247691
thanks
>>
Good night, /rpgm/. pls keep the thread alive for me.
>>
>>122248356
Ar Tonelico with boys? More like GAR Tonelico!
>>
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>>122251946
Got you covered, desu
>>
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>>
>>121930762
>>her/she
>>with hips like that
For a male character it looks extremely feminine. If it didn't, people wouldn't keep making this mistake.
>>
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I like.
>>
>>122259481
He likes.
>>
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>>122259621
I like
>>
Is there any place to find generous drawfags to remake my shitty character concept art? The people I can find who're taking commissions either suck or cost $50+ a shot.
>>
does anyone have armor masks or full cover helmets? i wish to make faceless goons.
>>
What am I goofing in checking states of a character in battle?

$game_actors[].states.include?($data_states[]) and $gameActors.actor()._states isn't working for me.
>>
Anon editing the wikia. Great job on content on the main page, it looks really cute!
>>
So in RPG Maker MV, would it be possible to be able to view an actor's status menu at any point even if they're not currently in the party?
>>
>>122261091
Is this made in MV or in an older RPG Maker?
Anyways, looks really neat.
>>
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>>122202196
continuation of up here.

What i'm looking for may be a bit more in-depth.
It's the clock tower guy, what i'm trying to program is a thing kinda like ao oni.

AKA a monster that has a random chance to appear to you at any time.
I'd also like to make it so his music plays when he appears as well as have it fade away when he leaves. The game has little to no ambient soundtrack so this hopefully won't be hard.

But basically I'm looking to make a monster that functions sort of like the oni, has music, appears randomly unexpectedly ect.
>>
page 9
>>
Hello everyone! How's your games?

I'm looking for some skill suggestions for a sort of hybrid monk/mage that is wind based. I'm not sure what to make for him at the early game. Here's a few I have so far:

-Quick Knuckle, Added damage based on Agility.
-Accelerate, Self only, boosts Agility by 50% for 3 turns.
-Air Blast, Magic Attack, no special effect.
-Lightning Bolt, Magic Attack, lower damage, paralysis chance, increased effectiveness on a drenched target.

I have no idea if I should keep lightning though. It seems like a stretch to link it to wind at a low level but then I have no idea what to replace it with.
>>
>>122274793
Try watching Avatar, it'll probably give you some ideas.

I don't really associate lightning with wind much so I don't really think that's that well of an idea. Why not a razor wind like move that is a slash type move(if your game has different physical types) and inflicts bleed or something of the sort? A move which lifts the opponent into the air for a while, disabling them for a turn or so, could also be interesting. Maybe you could make it a "Typhoon Uppercut" or something
>>
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Why is wind a damaging element at all? Why is it associated with cutting things? Is the idea that it moves leaves so fast that they cause papercuts somehow?
If the idea is that air itself cuts things just by passing over them at high speeds, water can already do that at much lower ones.
>>
>>122276257
We're talking about games where people shoot fire and ice out of their hands, I don't think anyone cares about physics here.
>>
>>122274902
>>122274954

If I had to make a dual element wind/slashing move, I'd have to make a dual element of every other magic element mixed with every physical element in the game too.

And 2 of the 4 party members already have slashing attacks as their default weapon moves.
>>
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>>122271751
Anyone?

I want Scissorman to be able to appear randomly and jam his scissors up your ass for idling like a person who wants to die.
>>
>>122271337
VX ace
>>
>>122274793
My wind/nature themed elf cleric/wizard (slave) has:
Float: makes a character immune to Earth attacks and increases physical evasion by 30%.
Sidewind: increases the party's defense by 30% for two turns and also removes some negative status effects, like Wet, Bees, Poisonous Fog, Binding Vines and Suffocating Field.

And some other wind related skills that I've considered (but they don't fit that well for her so they will most likely go on bosses, though):
Suffocating Field. Creates a current that removes oxygen from the foe's lungs (if any). Basically Doom, for organic, non-zombie beings.
Hurricane: Deals extra damage to floating characters.

Some other things that could work for your guy:
Dragoon jump.
Attacks that depend on the enemy's speed instead of just defense (alluding to a weight stat).
>>
>>122277748
>>122271751
No answers yet but I'm really proud of what I got so far.

I particularly love my recreation of Bobby rising out of the bathtub scene.

The car escape scene is also pretty good but the bathroom dead end is by far my favorite.
>>
>>122274793
Wind Barrier: Reduces physical damage? Fire damage?

A spell that increases Evade?

Healing wind?

>Air Blast
Why not Tornado? Hurricane? Sandstorm?
>>
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>>122282983
>horror game
>not featuring dinosaurs
>>
>>122277038
I guess shooting air could be useful for keeping cool on a hot day, but it's gutter-tier for dealing damage when things like lightning/fire/water/ice/earth are competing.
>>
>>122277748
>>122271751
Create the event character Bobby and his route in every room where he appears.
Create an event that decides whether he will show up in the room or not based on the generation of a random number or a "followed" switch and sets a BobbyIsHere variable.

Then make a Switch that tracks BobbyIsHere and if he isn't either:
Erases Bobby
Moves Bobby offscreen
>>
>>122277409
>If I had to make a dual element wind/slashing move, I'd have to make a dual element of every other magic element mixed with every physical element in the game too.
Why? Nothing has to be symmetric.
>>
https://www.youtube.com/watch?v=_A5ci_4VY7g
>>
https://www.youtube.com/watch?v=r7Yq0aKn3Zk
>>
Is it worth doing a new project in MV or should I stick with Ace a while while people are working out the kinks and writing scripts?
>>
>>122223359
Is undertale the new Katawa Shoujo?
>>
>>122290550
I'm way too dug into Ace to turn back. If you're only using the big guys' scripts who are transferring stuff over from Ruby to Javascript, you won't have anything to worry about.

Unless you bought commercial licenses from Victor / TsukiHime, who'll probably want you to pay for the MV version as well.
>>
>>122291241
Alright. Thanks.

Might as well check it out.
>>
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>>122276257
You know how animes love to have guys with swords that cut so fast they shoot 'air slices'?
Wind = Cut is probably just a cultural thing rooted in ancient mythologies like the kamaitachi, yokai who take the form of the winds and slice people up.

>>122283594
If you care about realism, 'wind' can be infinitely more destructive than fire or lightning in reality.
>>
>>122290578
Well, no, since:

A. Undertale is mainstream and popular outside of 4chan/neckbeards.

and

B. Undertale isn't complete and utter shit even after you separate it from the fanbase.
>>
>>122293395
Hurricane damage is primarily flooding and trees downing power lines. "Oh no, I'm going to get hit by..." doesn't end with "...wind" because it's not destructive on a personal level.

>but it can be carrying rocks that hit you
>it can blow you into the air or against walls
Control over water and earth (both wicked heavy) would already allow both of those things more easily.

I'd take a hundred mile an hour wind over having just one lit match held to me, since even small a amount of fire is worlds more destructive to flesh.
>>
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>>122295703
It's called magic for a reason, anon.
Do you hate 'dark' magic because fire hurts more than standing in a shadow?
>>
Yanfly's skill system is out!
https://www.youtube.com/watch?v=3qLzhbu1EFc

Looks to be waaaaaaaaaay better than Yami's skill shop for the simple fact you don't have to type out every single goddamn skill ID and just use a more reasonable notetag instead.
>>
>>122290578
Undertale is the new hotness for the Homestuck crowd. They need something to latch onto


>>122293741
It sucks being a fan of gothic metal because you can't mention Nightwish/Evanescence without some goth/emo/Wiccan appearing out of nowhere
>>
Does anyone have a bathroom floor autotile for MV? I'll not use it in my game, I'll just use it as reference for my own.

Thanks!
>>
>>122295703
If air is so much lighter, wouldn't you be able to move around a lot more of it with the same amount of effort compared to trying to move around water or earth?
>>
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'Sup, /vgmg/?

What do you guys think of my Undertale copy?

Also, asking again:
Does anyone have a bathroom floor autotile for MV? I'll not use it in my game, I'll just use it as reference for my own.

Thanks!
>>
>>122279526
Is the plugin/code open for others to use? I'd like to take a look at the code.
>>
>>122304189
>party members
It already has better gameplay.
>>
>>122304189
Is that a bedroom in the living room?
Why?
>>
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>>122304189
That's goddamn adorable!

I don't know about MV, but the Modern Day tileset for VX has bathroom stuff. You could scale it up?
>>
>>122304510
I wish.

>>122304801
There's a lot to improve. It's a sofa. I still don't know how to draw a sofa viewed from behind, but I'll try to make it better.

>>122305168
Double thanks, Anon! I'm downloading it right now.
>>
I'm thinking of getting MV, but I'm hesitant because I know a better version will be released in like 6 months. Do they at least make it easy to transfer your work over to the other version?

Regardless of the other features, MV just has to be the quintessential version because of the resolution changes, imo. Resolution is everything.
>>
New thread?
>>
>>122308161
Try not to think about the next version. Just think if MV NOW suits your needs. If it does, there's no reason to don't get it (assuming you have the money and really want it).
>>
>>122304392
http://save-point.org/thread-4046.html
>>
>>122309565
Thanks a lot.
Thread posts: 751
Thread images: 173


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